STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229494
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2575 · P5149

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/42142831?noj=FRM42142831-14DC" width="1" height="1"></div>

String Avoider Deluxe.swf

This is the info page for
Flash #22692

(Click the ID number above for more basic data on this flash file.)


Text
Back

Credits
Actionscript
Ighor "fwe" Smiliansky
www.fweflash.com
Art/Animation
Kurtis "Insignia" Rainford
www.SigSide.com
Sponsor
ArmorGames.com
Opening Theme
Xanadu32
Victory Theme
Khuskan
Game Over Theme
FlaNgCk
In-Game Theme
Zion

Copyright © Ighor Smiliansky & Kurtis Rainford

Congratulations

String Color

Options

Border Color

Quality

Music

HIGH

Campaign

Custom Levels

Select a Game

Click the start zone to begin.

Guide your string to an end
block to get to the next level.

Make wide turns when
dealing with corners.

Keep your eye on your lives,
rushing may not always be a
good idea. Slow and steady.

Obtain scissors to shorten
the length of your string for
easier passage.

Start Game

Level Editor

Instructions

Credits

End

Start

Main

Submit

Your Time

<p align="left"></p>

Your Name

<p align="left"><font face="Arial Black" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Player</b></font></p>

Congratulations!

Start Game

Level Editor

Instructions

Credits

ArmorGames.com

Save

Save

To create a wall click and drag your
mouse over the grid.
To spawn a start beacon, press "S"
To spawn an End beacon, press "E"
To delete either of these elements.

hover your selection and press "D"
Press "G" to spawn a string.
Press "G" again to remove String

Loading

Level Time   Total Time

Main Menu

Your flash player is outdated and may result in
the game not playing properly. It is advised that
you update your flash player, however, you may
still choose to play the game.

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); _root.bytesLoaded = _root.getBytesLoaded(); _root.bytesTotal = _root.getBytesTotal(); _root.percentLoaded = Math.round(100 * (_root.bytesLoaded / _root.bytesTotal)); _root.percentLoadedText = _root.percentLoaded + "%"; _root.bar.gotoAndStop(percentLoaded);
Frame 2
if (_root.percentLoaded == 100) { gotoAndStop (4); } else { gotoAndPlay (1); }
Frame 3
if (dundun) { return(undefined); } versionstring = getVersion(); majorversion = Number(versionstring.split(" ")[1].split(",")[0]); if (majorversion < 8) { gotoAndStop (6); }
Frame 5
function makeContact(x, y) { var _local1 = attachMovie("contact", "cont" + getNextHighestDepth(), getNextHighestDepth()); _local1._x = x; _local1._y = y; } function str(len, ptlen, grav, nohit) { this.LEN = len; this.PTLEN = ptlen; this.pts = []; this.GRAV = grav || 0; this.nohit = nohit; this.donepct = 0; this.mc = createEmptyMovieClip("string" + getNextHighestDepth(), getNextHighestDepth()); } function renderLevel(lvl) { BDRCOL = BDRCOLORS[BDRCOLOR]; level = createEmptyMovieClip("lvl" + getNextHighestDepth(), getNextHighestDepth()); endzones = createEmptyMovieClip("lvl" + getNextHighestDepth(), getNextHighestDepth()); lvlbuild = lvl.build; lvlPu = lvl.pu; levelTxt.txt.text = ((("[" + (lvlIndex + 1)) + "] ") + lvl.name) + (lvl.author ? (" by " + lvl.author) : ""); levelTxt.txt.setTextFormat(txtfmtins); bmpd = BitmapData.loadBitmap("BG"); i = 0; while (i < lvlbuild.length) { level.drawRectangle(lvlbuild[i].x, lvlbuild[i].y, lvlbuild[i].w, lvlbuild[i].h, BDRCOL); i++; } level.endFill(); level.filters = [new flash.filters.BevelFilter(5, 45, 16777215, 0.5, 0, 0.5, 5, 5, 1, 3)]; var _local1 = lvl.zones; i = 0; while (i < _local1.length) { var _local4 = ((_local1[i].type == "start") ? 65280 : 255); if (_local1[i].type == "end") { endzones.attachMovie("EndBlock", "lvl" + endzones.getNextHighestDepth(), endzones.getNextHighestDepth(), {_x:_local1[i].x + 20, _y:_local1[i].y + 20}); } else { startzone = attachMovie("StartBlock", "lvl" + getNextHighestDepth(), getNextHighestDepth(), {_x:_local1[i].x + 20, _y:_local1[i].y + 20}); (startzone.x = _local1[i].x); (startzone.y = _local1[i].y); } i++; } transition.swapDepths(getNextHighestDepth()); } function gotoLevel() { stoptimer(); nextLevel(); } function makeWord(word, yInd) { var f = setInterval(function () { word.ind = (word.ind + 1) || 0; ((word.ind == (word.value.length - 1)) ? (clearInterval(f)) : 0); var _local1 = createEmptyMovieClip("letter" + getNextHighestDepth(), getNextHighestDepth()); var _local2 = _local1.createTextField("txt" + _local1.getNextHighestDepth(), _local1.getNextHighestDepth(), 0, 0, 20, 20); _local2.text = word.value.charAt(word.ind); _local2.selectable = false; _local2.setTextFormat(txtfmt); _local1.xto = (word.ind * 10) + 30; _local1.onEnterFrame = letTo; _local1._x = 550; _local1._y = (yInd * 15) + 30; lettters.push(_local1); if (gameonn) { clearInterval(f); } (word.txt ? (word.txt.push(_local1)) : ((word.txt = [_local1]))); }, 50); } function letTo() { this._x = this._x + ((this.xto - this._x) / 2); if ((this._x - this.xto) < 1) { (this._x = this.xto); (this.onEnterFrame = undefined); } } function credMe(bool) { if (bool) { creds.removeMovieClip(); return(undefined); } createEmptyMovieClip("creds", getNextHighestDepth()); creds.createTextField("cred", creds.getNextHighestDepth(), 0, 0, 190, 40); creds.cred.text = "String Avoider by fwe\nGraphics by Insignia"; creds.filters = [new flash.filters.DropShadowFilter(5, 45, 16777215, 100, 5, 5, 1)]; creds.cred.selectable = false; creds.cred.setTextFormat(txtfmt); creds._x = (Stage.width - creds._width) + 20; creds._y = Stage.height - 50; } function clearMenu() { indx = undefined; j = 0; while (j < menuBtns.length) { var _local1 = menuBtns[j].txt; i = 0; while (i < _local1.length) { _local1[i].removeMovieClip(); i++; } j++; } } function drawGrid(x, y) { var _local1 = createEmptyMovieClip("grid" + getNextHighestDepth(), getNextHighestDepth()); _local1.lineStyle(1, 13421772, 100); g = 0; while (g <= x) { _local1.moveTo(g * 10, 0); _local1.lineTo(g * 10, y * 10); o = 0; while (o <= y) { _local1.moveTo(0, o * 10); _local1.lineTo(x * 10, o * 10); o++; } g++; } } function displayInstructions(txt) { var _local2 = createEmptyMovieClip("ins" + getNextHighestDepth(), getNextHighestDepth()); var _local1 = _local2.createTextField("ins", _local2.getNextHighestDepth(), 0, 0, 550, 200); _local1.text = txt; _local1.selectable = false; _local1.setTextFormat(txtfmtins); _local2._y = 310; } function makelvltxt() { levelTxt = createEmptyMovieClip("ins" + getNextHighestDepth(), getNextHighestDepth()); var _local1 = levelTxt.createTextField("txt", 1, 0, 0, 550, 200); _local1.selectable = false; _local1.setTextFormat(txtfmtins); levelTxt._y = 320; } function drawObj(nam) { var _local2 = createEmptyMovieClip("obj" + getNextHighestDepth(), getNextHighestDepth()); _local2.lineStyle(1, 0, 100); _local2.type = nam; if (nam == "start") { _local2.drawRectangle(0, 0, 40, 40, 65280); } if (nam == "end") { _local2.drawRectangle(0, 0, 40, 40, 255); } if (nam == "PU") { _local2.drawRectangle(0, 0, 10, 10, 16776960); } _local2.onEnterFrame = function () { this._x = getReal(_xmouse, _ymouse).x; this._y = getReal(_xmouse, _ymouse).y; }; return(_local2); } function getReal(x, y) { if (!snap) { return({x:x, y:y}); } return({x:Math.round(x / 10) * 10, y:Math.round(y / 10) * 10}); } function nextLevel() { cantpu = true; atePu = false; lvlScores[lvlIndex] = Math.floor((getTimer() - timez) / 1000); myString.destroy(true); lvlIndex++; lives++; PLAYERSCORE = getAllScores(); if (customON) { customLvl++; if (customLvl == custLvls.length) { backToMenu(); return(undefined); } } else if (lvls.length == lvlIndex) { gmusic.stop(); bgmusic.stop(); gamewin(); return(undefined); } transist(realNext); } function realNext() { scores.time = 0; thePU.removeMovieClip(); level.removeMovieClip(); startzone.removeMovieClip(); endzones.removeMovieClip(); thePU = (atePu = false); gameStart = false; cantpu = false; myString.remove(); myString = undefined; if (customON) { renderLevel(custLvls[customLvl]); } else { renderLevel(lvls[lvlIndex]); } } function saveLevel() { var _local7 = (en = false); i = 0; while (i < lvlDataObj.zones.length) { var _local1 = lvlDataObj.zones[i].type; if (_local1 == "start") { _local7 = true; } if (_local1 == "end") { en = true; } i++; } if ((!_local7) || (!en)) { return(undefined); } strs = ("lvls[0] = {name:\"" + lvlDataObj.name) + "\", build:["; tempLvl = {name:"Custom Level", build:[], zones:[]}; i = 0; while (i < lvlDataObj.build.length) { var _local1 = lvlDataObj.build[i]; tempLvl.build.push({x:_local1.x, y:_local1.y, w:_local1.w, h:_local1.h}); i++; } i = 0; while (i < lvlDataObj.zones.length) { var _local1 = lvlDataObj.zones[i]; tempLvl.zones.push({type:_local1.type, x:_local1.x, y:_local1.y}); i++; } tempLvl.pu = lvlDataObj.pu; custLvls.push(tempLvl); lvlEditoring = false; backToMenu(); } function submitMyShit() { _level0.swHighScoreObject.player1Score = PLAYERSCORE; _root.swHighScoreObject.showTab = "submit"; loadMovieNum (_root.HSHubURL, 2); } buttonclick = "click"; stringstart = "start"; stringdie = "die"; stringend = "end"; music = "bgmusic"; gameMusic = "gamemusic"; scissors = "click"; str.prototype.addPoints = function (x, y) { this.addPoint(x, y); var _local2 = 1; while (_local2 < this.LEN) { this.addPoint(x, y); _local2++; } }; str.prototype.addPoint = function (x, y) { this.pts.push({x:x, y:y}); }; str.prototype.shorten = function (off, keep) { if (this.shortened) { return(undefined); } if (!keep) { lives--; } this.LEN = off; this.shortened = true; }; str.prototype.render = function () { if (this.done) { return(undefined); } STRCOL = STRCOLORS[STRCOLOR]; this.pts[0] = {x:_xmouse, y:_ymouse}; this.mc.clear(); this.mc.moveTo(this.pts[0].x, this.pts[0].y); if (!this.nohit) { this.checkHit(this.pts[0]); } else { this.checkMenu(this.pts[0]); } if (thePU.hitTest(this.pts[0].x, this.pts[0].y)) { makeContact(this.pts[this.LEN / 2].x, this.pts[this.LEN / 2].y); playSound(scissors); atePu = true; thePU.removeMovieClip(); thePU = null; this.shorten(25, true); } var _local2 = 1; while (_local2 < this.LEN) { this.pts[_local2].y = this.pts[_local2].y + this.GRAV; var _local3 = Math.atan2(this.pts[_local2].y - this.pts[_local2 - 1].y, this.pts[_local2].x - this.pts[_local2 - 1].x); this.pts[_local2].x = this.pts[_local2 - 1].x + (Math.cos(_local3) * this.PTLEN); this.pts[_local2].y = this.pts[_local2 - 1].y + (Math.sin(_local3) * this.PTLEN); if (!this.nohit) { this.checkHit(this.pts[_local2]); } this.mc.lineStyle(2, STRCOL, 100); this.mc.lineTo(this.pts[_local2].x, this.pts[_local2].y); _local2++; } this.checkEnd(this.pts[0], true); }; str.prototype.remove = function () { Mouse.show(); gameStart = false; this.mc.removeMovieClip(); this.removeMovieClip(); this=null;//parameter overwritten }; str.prototype.destroy = function (transp) { playSound(stringdie); if (this.done) { return(undefined); } this.done = true; dester = this; this.dest = setInterval(function () { dester.destoryIndex = (dester.destoryIndex - 1) || (dester.LEN); if (dester.destoryIndex == 1) { clearInterval(dester.dest); dester.remove(); dester = undefined; } dester.mc.clear(); dester.mc.moveTo(dester.pts[0].x, dester.pts[0].y); i = 0; while (i < dester.destoryIndex) { dester.mc.lineStyle(2, (transp ? 0 : 16711680), 100); dester.mc.lineTo(dester.pts[i].x, dester.pts[i].y); i++; } }, 10); }; MovieClip.prototype.drawRectangle = function (x, y, width, length, col) { this.beginFill((col ? (col) : 0), 100); this.moveTo(x, y); this.lineTo(x + width, y); this.lineTo(x + width, y + length); this.lineTo(x, y + length); this.lineTo(x, y); this.endFill(); }; str.prototype.checkHit = function (pt) { if (level.hitTest(pt.x, pt.y, true) && (!this.done)) { atePu = false; makeContact(pt.x, pt.y); this.destroy(); lives--; stoptimer(true); return(true); } return(false); }; str.prototype.checkEnd = function (pt) { if (endzones.hitTest(pt.x, pt.y, true) && (!this.done)) { stoptimer(); makeContact(pt.x, pt.y); playSound(stringend); nextLevel(); } }; str.prototype.checkMenu = function (pt) { myString.donepct = ((myString.donepct > 0) ? ((myString.donepct = myString.donepct - 2)) : 0); if (!onmenu) { return(undefined); } j = 0; while (j < 5) { if (_root.menue["menubtn" + j].hitTest(pt.x, pt.y, true)) { myString.donepct = myString.donepct + 3; if ((myString.donepct >= myString.LEN) && (((j == 4) && (!cl)) or (j != 4))) { makeContact(_xmouse, _ymouse); playSound(buttonclick); _root["men" + j](); } break; } j++; } }; Object.prototype.initMenu = function () { lettters = []; var m = menuBtns; int1 = setInterval(function () { if (gameonn) { clearInterval(int1); } indx = (indx + 1) || 0; ((indx == (m.length - 1)) ? (clearInterval(int1)) : 0); makeWord(m[indx], indx); }, 400); }; txtfmt = new TextFormat(); txtfmt.bold = true; txtfmt.font = "Courier New"; txtfmt.color = "0xffffff"; txtfmtins = new TextFormat(); txtfmtins.bold = true; txtfmtins.font = "Courier New"; txtfmtins.align = "center"; walls = []; onMouseDown = function () { if ((!gotObj) && (lvlEditoring)) { mousedown = true; drawin = true; startDrawPos = getReal(_xmouse, _ymouse); drawOb = createEmptyMovieClip("drawObj" + getNextHighestDepth(), getNextHighestDepth()); walls.push(drawOb); } else if (lvlEditoring) { if (gotPU) { lvlDataObj.pu = {x:getReal(_xmouse, _ymouse).x, y:getReal(_xmouse, _ymouse).y}; theObj.onEnterFrame = undefined; gotObj = false; } else { lvlDataObj.zones.push({mc:theObj, type:theObj.type, x:getReal(_xmouse, _ymouse).x, y:getReal(_xmouse, _ymouse).y}); theObj.onEnterFrame = undefined; gotObj = false; } } }; onMouseUp = function () { if (drawin) { if (((getReal(_xmouse, 0).x - startDrawPos.x) != 0) && ((getReal(0, _ymouse).y - startDrawPos.y) != 0)) { lvlDataObj.build.push({drw:drawOb, x:startDrawPos.x, y:startDrawPos.y, w:getReal(_xmouse, 0).x - startDrawPos.x, h:getReal(0, _ymouse).y - startDrawPos.y}); } } mousedown = false; drawin = false; }; onKeyDown = function () { if (lvlEditoring) { if (Key.getCode() == "G".charCodeAt()) { if (!myString) { myString = new str(50, 5); myString.addPoints(_xmouse, _ymouse); } else { myString.destroy(); myString = null; } } if ((((Key.getCode() == "S".charCodeAt()) && (!gotObj)) && (!drawin)) && (!gotStart)) { gotObj = true; theObj = drawObj("start"); gotStart = true; } if (((Key.getCode() == "E".charCodeAt()) && (!gotObj)) && (!drawin)) { gotObj = true; theObj = drawObj("end"); } if (((Key.getCode() == "P".charCodeAt()) && (!gotObj)) && (!drawin)) { gotPU = true; gotObj = true; theObj = drawObj("PU"); } if (Key.getCode() == "Q".charCodeAt()) { snap = !snap; } if (Key.getCode() == "D".charCodeAt()) { i = 0; while (i < walls.length) { if (walls[i].hitTest(_xmouse, _ymouse, true)) { j = 0; while (j < lvlDataObj.build.length) { if (lvlDataObj.build[j].drw === walls[i]) { walls[i].removeMovieClip(); lvlDataObj.build.splice(j, 1); walls.splice(i, 1); break; } j++; } } i++; } i = 0; while (i < lvlDataObj.zones.length) { var _local1 = lvlDataObj.zones[i].mc; if (_local1.hitTest(_xmouse, _ymouse, true)) { if (lvlDataObj.zones[i].type == "start") { gotStart = false; } _local1.removeMovieClip(); lvlDataObj.zones.splice(i, 1); } i++; } } } else { if (((Key.getCode() == "G".charCodeAt()) && (Key.isDown("I".charCodeAt()))) && (Key.isDown("S".charCodeAt()))) { lives = 10; } if (((Key.getCode() == "E".charCodeAt()) && (Key.isDown("W".charCodeAt()))) && (Key.isDown("F".charCodeAt()))) { stoptimer(); nextLevel(); } } }; Key.addListener(_root); musicon = true; Object.prototype.playSound = function (linkage, vol, loop) { vol = vol || 100; soundCount = (soundCount + 1) || 1; var s = ((_root["sound_" + soundCount] = new Sound())); if ((linkage == music) or (linkage == gameMusic)) { bgm = s; if (!musicon) { return(undefined); } } s.attachSound(linkage); s.setVolume(vol); s.start(0, 1); if (loop) { s.onSoundComplete = function () { s.start(0, 1); }; } return(s); }; MENU = new ContextMenu(); MENU.hideBuiltInItems(); _root.menu = MENU; function menuEnterFrame() { } function newGame(indx) { if (custLvls.length == 0) { transist(ng); } else { transist(pickmode); } } function ng(custom) { lvlScores = []; totalScore = 0; bggame = attachMovie("bggame", "g" + getNextHighestDepth(), getNexthighestDepth()); scores.swapDepths(getNextHighestDepth()); mainm._visible = false; scores.swapDepths(getNextHighestDepth()); scores._visible = true; lives = 3; gameOn = true; menuT(false); gameonn = true; bgmusic.stop(); gmusic = playSound(gameMusic, 100, true); makelvltxt(); Mouse.show(); onEnterFrame = newGameEnterFrame; if (custom) { customON = true; customLvl = 0; renderLevel(custLvls[0]); } else { renderLevel(lvls[lvlIndex]); } } function lvlEditor() { menuT(false); snap = true; clearMenu(); myString.remove(); myString = undefined; Mouse.show(); bggame = attachMovie("bggame", "g" + getNextHighestDepth(), getNextHighestDepth()); drawGrid(55, 30); crapappapa = attachMovie("editshit", "g" + getNextHighestDepth(), getNextHighestDepth()); lvlEditoring = true; lvlDataObj = {name:"Test", build:[], zones:[]}; onEnterFrame = lvlEdit; } function lvlEdit() { myString.render(); if (drawin) { drawOb.clear(); drawOb.drawRectangle(startDrawPos.x, startDrawPos.y, getReal(_xmouse, 0).x - startDrawPos.x, getReal(0, _ymouse).y - startDrawPos.y); } i = 0; while (i < lettters.length) { lettters[i].removeMovieClip(); lettters.splice(i, 1); i++; } } function newGameEnterFrame() { if (timego) { t = (a = Math.floor((getTimer() - timez) / 1000)); scores.time = (Math.floor(t / 60) + ":") + (((t % 60) < 10) ? ("0" + (t % 60)) : (t % 60)); a = a + getAllScores(); scores.timet = (Math.floor(a / 60) + ":") + (((a % 60) < 10) ? ("0" + (a % 60)) : (a % 60)); } else { if (!scores.time) { scores.time = "0:00"; } if (!scores.timet) { scores.timet = "0:00"; } } i = 0; while (i < lettters.length) { lettters[i].removeMovieClip(); lettters.splice(i, 1); i++; } if (!lives) { lives = 0; gmusic.stop(); bgmusic.stop(); gameOver(); goingdown = true; } myString.render(); if ((((((_xmouse > (startzone.x + 10)) && (_xmouse < (startzone.x + 30))) && (_ymouse > (startzone.y + 10))) && (_ymouse < (startzone.y + 30))) && (!gameStart)) && (tdone)) { Mouse.hide(); makeContact(_xmouse, _ymouse); playSound(stringstart); gameStart = true; myString = new str(50, 5); myString.addPoints(_xmouse, _ymouse); myString.render(); starttimer(); } if (livemc.length < lives) { var _local1 = attachMovie("pu_life", "life" + getNextHighestDepth(), getNextHighestDepth()); _local1._x = 15 + (livemc.length * 15); _local1._y = 380; livemc.push(_local1); TRANMC.swapDepths(getNextHighestDepth()); } else if (livemc.length > lives) { livemc[livemc.length - 1].play(); livemc.splice(livemc.length - 1, 1); } if ((((lvlPu && (!thePU)) && (!atePu)) && (gameOn)) && (!cantpu)) { thePU = attachMovie("pu_scissors", "pu" + getNextHighestDepth(), getNextHighestDepth()); thePU._x = lvlPu.x; thePU._y = lvlPu.y; transition.swapDepths(getNextHighestDepth()); } } function backToMenu() { saves.data.custLvls = custLvls; onmenu = true; scores._visible = false; for (i in _root) { if ((!_root[i].tran) && (_root[i] != scores)) { _root[i].removeMovieClip(); } } cl = false; thePU.removeMovieClip(); thePU = (atePu = (cantpu = (gameOn = (gameonn = (gameStart = (customPlay = (gotObj = (drawin = (customON = (gotStart = false)))))))))); lvlScores = []; scores.time = ""; scores.timet = ""; livemc = []; stoptimer(); menue._visible = true; lvlIndex = 0; myString.remove(); myString = undefined; onEnterFrame = null; init(); bgmusic.stop(); gmusic.stop(); bgmusic = playSound(music, 100, true); transist(back2menu); } function custGameEnt() { if (Key.isDown(2)) { backToMenu(); } Mouse.hide(); myString.render(); i = 0; while (i < lettters.length) { lettters[i].removeMovieClip(); lettters.splice(i, 1); i++; } } function hsent() { if (Key.isDown(2)) { backToMenu(); } Mouse.hide(); myString.render(); i = 0; while (i < lettters.length) { lettters[i].removeMovieClip(); lettters.splice(i, 1); i++; } } function custGame() { clearMenu(); onEnterFrame = custGameEnt; panel = attachMovie("panel", "panel", getNextHighestDepth()); panel._x = (Stage.width / 2) - (panel._width / 2); panel._y = (Stage.height / 2) - (panel._height / 2); i = 0; while (i < custLvls.length) { var _local1 = attachMovie("custLevelSet", "dd" + getNextHighestDepth(), getNextHighestDepth()); _local1.lvlname.text = custLvls[i].name; _local1.indx = i; _local1._x = 120; _local1._y = 130 + (20 * i); i++; } myString.mc.swapDepths(getNextHighestDepth()); } function men0() { onmenu = false; menue._visible = false; newGame(); } function men1() { menue._visible = false; lvlEditor(); onmenu = false; } function men2() { menue._visible = false; custGame(); onmenu = false; } function men3() { menue._visible = false; highscores(); onmenu = false; } function starttimer() { timez = getTimer() - timeoffset; timego = true; } function stoptimer(wall) { if (wall) { timeoffset = getTimer() - timez; } else { timeoffset = 0; } timego = false; } function getAllScores() { var _local1 = 0; i = 0; while (i < lvlScores.length) { _local1 = _local1 + lvlScores[i]; i++; } return(_local1); } function playCustom(lvl, nam) { custLvls[lvl].name = nam; customLvl = lvl; customPlay = true; newGame(lvl + 1); } function gameOver() { lvlIndex = 0; scores._visible = false; onEnterFrame = undefined; transist(overrr); } function gamewin() { lvlIndex = 0; scores._visible = false; onEnterFrame = undefined; transist(WINNER); } function menuItem(n) { if (n == 2) { transist(instruct); } if (n == 0) { newGame(0); } if (n == 1) { transist(lvlEditor); } if (n == 3) { transist(optme); } if (n == 4) { transist(cred); } if ((n == 5) && (!vsco)) { vsco = true; _root.swHighScoreObject.showTab = "view"; loadMovieNum (_root.HSHubURL, 2); menuT(false); } } function optme() { OPTS = attachMovie("OPTIONS", "g" + getNexthighestDepth(), getNextHighestDepth()); menuT(false); } function cred() { CREDS = attachMovie("CREDITS", "g" + getNexthighestDepth(), getNextHighestDepth()); menuT(false); } function instruct() { INSTRUCT = attachMovie("INSTRUCTIONS", "g" + getNexthighestDepth(), getNextHighestDepth()); menuT(false); } function transist(func) { TRAN = func; var _local1 = (TRANMC = attachMovie("trans", "g" + getNexthighestDepth(), getNextHighestDepth())); _local1.tran = true; _local1._x = 275; _local1._y = 200; tdone = false; } function finishTrans() { if (tdone) { return(undefined); } tdone = true; TRAN(); TRANMC.swapDepths(getNextHighestDepth()); } function removeTrans() { TRANMC.removeMovieClip(); } function menuT(n) { if (n && (!menum)) { menum = attachMovie("MENUFUCK", "menum" + getNextHighestDepth(), getNextHighestDepth()); } else { menum.removeMovieClip(); menum = undefined; } } function back2menu() { for (i in _root) { if ((!_root[i].tran) && (_root[i] != scores)) { _root[i].removeMovieClip(); } } gmusic.stop(); bgmusic.stop(); bgmusic = playSound(music, 100, true); menuT(false); menuT(true); } function overrr() { OVER = attachMovie("GAMEOVER", "g" + getNexthighestDepth(), getNextHighestDepth()); menuT(false); } function WINNER() { winplx = attachMovie("WINNER", "g" + getNexthighestDepth(), getNextHighestDepth()); menuT(false); } function pickmode() { STMODE = attachMovie("STARTMENU", "g" + getNexthighestDepth(), getNextHighestDepth()); menuT(false); } function ng2() { STMODE.removeMovieClip(); ng(); } function ng3() { STMODE.removeMovieClip(); ng(true); } lvls = []; lvls[0] = {name:"Baby Steps", build:[{x:250, y:10, w:60, h:10}, {x:300, y:20, w:10, h:260}, {x:300, y:270, w:-50, h:10}, {x:250, y:270, w:10, h:-250}], zones:[{type:"end", x:260, y:20}, {type:"start", x:260, y:230}]}; lvls[1] = {name:"Free Play", build:[{x:10, y:0, w:540, h:10}, {x:0, y:0, w:10, h:300}, {x:10, y:290, w:540, h:10}, {x:540, y:290, w:10, h:-280}], zones:[{type:"start", x:10, y:10}, {type:"end", x:500, y:250}], pu:{x:275, y:140}}; lvls[2] = {name:"Pipe", build:[{x:0, y:0, w:10, h:300}, {x:10, y:0, w:50, h:10}, {x:500, y:0, w:50, h:10}, {x:540, y:10, w:10, h:280}, {x:100, y:290, w:10, h:-10}, {x:440, y:290, w:10, h:-10}, {x:450, y:270, w:-350, h:10}, {x:50, y:10, w:10, h:220}, {x:60, y:230, w:50, h:-10}, {x:100, y:230, w:10, h:10}, {x:100, y:240, w:340, h:10}, {x:440, y:250, w:10, h:-30}, {x:450, y:220, w:40, h:10}, {x:490, y:230, w:10, h:-230}, {x:10, y:290, w:100, h:10}, {x:550, y:290, w:-110, h:10}], zones:[{type:"start", x:10, y:10}, {type:"end", x:500, y:10}]}; lvls[3] = {name:"Pipelines", build:[{x:470, y:290, w:80, h:10}, {x:540, y:290, w:10, h:-70}, {x:0, y:230, w:10, h:60}, {x:70, y:280, w:10, h:20}, {x:0, y:290, w:80, h:10}, {x:470, y:230, w:10, h:10}, {x:470, y:290, w:10, h:-10}, {x:470, y:280, w:-390, h:10}, {x:70, y:230, w:10, h:10}, {x:80, y:230, w:390, h:10}, {x:470, y:220, w:70, h:10}, {x:0, y:220, w:20, h:10}, {x:80, y:230, w:-20, h:-10}, {x:30, y:80, w:-30, h:-10}, {x:0, y:70, w:10, h:-60}, {x:20, y:230, w:10, h:-150}, {x:60, y:220, w:10, h:-140}, {x:60, y:70, w:20, h:10}, {x:0, y:0, w:80, h:10}, {x:80, y:20, w:400, h:10}, {x:470, y:0, w:80, h:10}, {x:540, y:10, w:10, h:70}, {x:540, y:70, w:-70, h:10}, {x:470, y:70, w:10, h:-10}, {x:470, y:10, w:10, h:10}, {x:480, y:50, w:-400, h:10}, {x:80, y:0, w:10, h:20}, {x:80, y:80, w:10, h:-20}], zones:[{type:"start", x:500, y:240}, {type:"end", x:500, y:20}]}; lvls[4] = {name:"Flat Out", build:[{x:0, y:0, w:550, h:10}, {x:540, y:10, w:10, h:290}, {x:540, y:300, w:-540, h:-10}, {x:10, y:290, w:-10, h:-280}, {x:540, y:140, w:-520, h:10}, {x:20, y:120, w:10, h:50}], zones:[{type:"start", x:500, y:10}, {type:"end", x:500, y:250}]}; lvls[5] = {name:"Straighten Up", build:[{x:0, y:0, w:550, h:10}, {x:540, y:10, w:10, h:290}, {x:540, y:290, w:-540, h:10}, {x:0, y:290, w:10, h:-280}, {x:150, y:10, w:10, h:270}, {x:180, y:270, w:-50, h:10}, {x:380, y:20, w:50, h:10}, {x:400, y:30, w:10, h:260}], zones:[{type:"end", x:410, y:250}, {type:"start", x:110, y:10}]}; lvls[6] = {name:"Egypt", build:[{x:0, y:0, w:10, h:300}, {x:10, y:290, w:540, h:10}, {x:540, y:290, w:10, h:-290}, {x:540, y:0, w:-530, h:10}, {x:60, y:230, w:430, h:10}, {x:70, y:220, w:410, h:10}, {x:80, y:210, w:390, h:10}, {x:90, y:200, w:370, h:10}, {x:100, y:200, w:350, h:-10}, {x:110, y:190, w:330, h:-10}, {x:120, y:180, w:310, h:-10}, {x:130, y:170, w:290, h:-10}, {x:140, y:160, w:270, h:-10}, {x:150, y:140, w:250, h:10}, {x:160, y:130, w:230, h:10}, {x:170, y:120, w:210, h:10}, {x:180, y:110, w:190, h:10}, {x:190, y:100, w:170, h:10}, {x:200, y:90, w:150, h:10}, {x:210, y:80, w:130, h:10}, {x:220, y:70, w:110, h:10}, {x:230, y:60, w:90, h:10}, {x:240, y:50, w:70, h:10}, {x:270, y:10, w:10, h:40}, {x:10, y:50, w:210, h:10}, {x:540, y:180, w:-80, h:10}, {x:50, y:240, w:450, h:10}, {x:330, y:50, w:210, h:10}, {x:10, y:220, w:30, h:10}, {x:510, y:220, w:30, h:10}, {x:80, y:180, w:-70, h:10}, {x:0, y:130, w:130, h:10}, {x:420, y:130, w:120, h:10}, {x:10, y:90, w:160, h:10}, {x:380, y:90, w:160, h:10}], zones:[{type:"start", x:260, y:250}, {type:"end", x:230, y:10}, {type:"end", x:280, y:10}]}; lvls[7] = {name:"Double You", build:[{x:540, y:0, w:10, h:60}, {x:540, y:50, w:-50, h:10}, {x:10, y:0, w:90, h:10}, {x:0, y:0, w:10, h:60}, {x:10, y:50, w:50, h:10}, {x:60, y:60, w:10, h:30}, {x:480, y:60, w:10, h:30}, {x:70, y:90, w:10, h:30}, {x:80, y:120, w:10, h:30}, {x:90, y:150, w:10, h:30}, {x:100, y:180, w:10, h:30}, {x:110, y:210, w:10, h:30}, {x:120, y:240, w:10, h:30}, {x:130, y:270, w:10, h:30}, {x:540, y:0, w:-90, h:10}, {x:110, y:60, w:10, h:30}, {x:120, y:90, w:10, h:30}, {x:130, y:120, w:10, h:30}, {x:140, y:150, w:10, h:30}, {x:440, y:60, w:-10, h:30}, {x:430, y:90, w:-10, h:30}, {x:420, y:120, w:-10, h:30}, {x:150, y:180, w:10, h:30}, {x:160, y:210, w:10, h:30}, {x:170, y:240, w:40, h:10}, {x:480, y:90, w:-10, h:30}, {x:470, y:120, w:-10, h:30}, {x:460, y:150, w:-10, h:30}, {x:450, y:180, w:-10, h:30}, {x:440, y:210, w:-10, h:30}, {x:430, y:240, w:-10, h:30}, {x:420, y:270, w:-10, h:30}, {x:410, y:150, w:-10, h:30}, {x:400, y:180, w:-10, h:30}, {x:390, y:210, w:-10, h:30}, {x:380, y:240, w:-40, h:10}, {x:100, y:0, w:10, h:60}, {x:440, y:0, w:10, h:60}, {x:140, y:290, w:100, h:10}, {x:410, y:290, w:-90, h:10}, {x:230, y:300, w:10, h:-30}, {x:240, y:270, w:10, h:-30}, {x:210, y:240, w:10, h:-30}, {x:250, y:240, w:10, h:-40}, {x:320, y:300, w:-10, h:-30}, {x:310, y:270, w:-10, h:-30}, {x:300, y:240, w:-10, h:-40}, {x:260, y:200, w:10, h:-30}, {x:290, y:200, w:-10, h:-30}, {x:220, y:210, w:10, h:-70}, {x:270, y:160, w:10, h:10}, {x:340, y:240, w:-10, h:-40}, {x:330, y:200, w:-10, h:-60}, {x:230, y:130, w:10, h:10}, {x:320, y:140, w:-10, h:-10}, {x:240, y:120, w:70, h:10}], zones:[{type:"start", x:500, y:10}, {type:"end", x:10, y:10}], pu:{x:270, y:140}}; lvls[8] = {name:"Tooth Ache", build:[{x:0, y:100, w:10, h:70}, {x:10, y:100, w:530, h:10}, {x:0, y:170, w:540, h:10}, {x:540, y:100, w:10, h:80}, {x:90, y:110, w:10, h:30}, {x:150, y:170, w:10, h:-30}, {x:230, y:110, w:10, h:30}, {x:300, y:170, w:10, h:-30}, {x:370, y:110, w:10, h:30}, {x:450, y:170, w:10, h:-30}], zones:[{type:"start", x:10, y:120}, {type:"end", x:500, y:120}]}; lvls[9] = {name:"Coaster", build:[{x:0, y:0, w:550, h:10}, {x:10, y:10, w:-10, h:50}, {x:0, y:50, w:500, h:10}, {x:0, y:240, w:10, h:60}, {x:10, y:290, w:540, h:10}, {x:10, y:240, w:490, h:10}, {x:490, y:50, w:10, h:30}, {x:490, y:240, w:10, h:-20}, {x:500, y:210, w:-500, h:10}, {x:540, y:170, w:10, h:130}, {x:550, y:170, w:-490, h:-10}, {x:500, y:80, w:-500, h:10}, {x:0, y:90, w:10, h:120}, {x:50, y:170, w:10, h:-40}, {x:50, y:130, w:490, h:10}, {x:540, y:140, w:10, h:-130}], zones:[{type:"end", x:10, y:10}, {type:"start", x:10, y:250}]}; lvls[10] = {name:"Epic", build:[{x:520, y:30, w:-500, h:10}, {x:20, y:40, w:10, h:230}, {x:30, y:260, w:490, h:10}, {x:510, y:40, w:10, h:220}, {x:110, y:140, w:10, h:120}, {x:410, y:170, w:-100, h:10}, {x:110, y:130, w:80, h:10}, {x:110, y:170, w:150, h:10}, {x:300, y:170, w:10, h:60}, {x:410, y:180, w:10, h:-90}, {x:410, y:210, w:10, h:50}, {x:160, y:220, w:200, h:10}, {x:410, y:80, w:100, h:10}, {x:230, y:130, w:240, h:10}, {x:460, y:140, w:10, h:90}, {x:340, y:40, w:10, h:50}, {x:270, y:130, w:10, h:-40}, {x:280, y:80, w:-210, h:10}, {x:60, y:80, w:10, h:140}, {x:320, y:80, w:50, h:10}], zones:[{type:"end", x:470, y:40}, {type:"start", x:420, y:90}], pu:{x:440, y:160}}; lvls[11] = {name:"Zig Zag", build:[{x:10, y:10, w:520, h:10}, {x:530, y:20, w:-10, h:270}, {x:520, y:280, w:-510, h:10}, {x:10, y:280, w:10, h:-260}, {x:60, y:20, w:10, h:210}, {x:470, y:280, w:10, h:-250}, {x:70, y:220, w:340, h:10}, {x:410, y:220, w:10, h:10}, {x:470, y:160, w:-350, h:10}, {x:70, y:110, w:350, h:-10}, {x:410, y:100, w:10, h:-30}, {x:130, y:20, w:10, h:30}, {x:130, y:90, w:10, h:10}, {x:130, y:70, w:10, h:20}, {x:470, y:50, w:10, h:20}, {x:470, y:40, w:10, h:10}], zones:[{type:"start", x:20, y:20}, {type:"end", x:480, y:240}], pu:{x:100, y:50}}; lvls[12] = {name:"Temptation", build:[{x:230, y:150, w:10, h:-150}, {x:240, y:290, w:50, h:10}, {x:280, y:290, w:10, h:-120}, {x:280, y:150, w:10, h:-100}, {x:290, y:50, w:210, h:10}, {x:240, y:0, w:310, h:10}, {x:540, y:10, w:10, h:180}, {x:540, y:180, w:-250, h:10}, {x:290, y:130, w:210, h:10}, {x:490, y:130, w:10, h:-70}, {x:230, y:130, w:-230, h:10}, {x:0, y:140, w:10, h:40}, {x:0, y:180, w:230, h:10}, {x:230, y:300, w:10, h:-130}, {x:230, y:171, w:10, h:-8}, {x:230, y:148, w:10, h:10}, {x:280, y:170, w:10, h:-7}, {x:280, y:150, w:10, h:8}], zones:[{type:"start", x:240, y:250}, {type:"end", x:10, y:140}]}; lvls[13] = {name:"Abstract", build:[{x:250, y:270, w:50, h:10}, {x:130, y:180, w:-80, h:10}, {x:50, y:180, w:10, h:-80}, {x:90, y:140, w:90, h:10}, {x:170, y:150, w:10, h:40}, {x:210, y:230, w:10, h:30}, {x:250, y:140, w:50, h:10}, {x:290, y:150, w:10, h:40}, {x:300, y:180, w:60, h:10}, {x:360, y:190, w:10, h:-50}, {x:290, y:220, w:110, h:10}, {x:370, y:140, w:80, h:10}, {x:400, y:230, w:10, h:-50}, {x:480, y:180, w:10, h:-80}, {x:290, y:10, w:-50, h:10}, {x:300, y:250, w:30, h:10}, {x:320, y:250, w:10, h:-20}, {x:240, y:20, w:10, h:70}, {x:290, y:10, w:10, h:90}, {x:210, y:50, w:30, h:10}, {x:300, y:50, w:30, h:10}, {x:50, y:90, w:200, h:10}, {x:410, y:180, w:80, h:10}, {x:290, y:230, w:10, h:40}, {x:240, y:230, w:10, h:50}, {x:220, y:250, w:20, h:10}, {x:130, y:220, w:120, h:10}, {x:130, y:180, w:10, h:40}, {x:180, y:180, w:70, h:10}, {x:240, y:140, w:10, h:40}, {x:200, y:50, w:10, h:90}, {x:330, y:50, w:10, h:90}, {x:300, y:90, w:190, h:10}], zones:[{type:"end", x:250, y:20}, {type:"start", x:250, y:230}], pu:{x:270, y:170}}; lvls[14] = {name:"Tower", build:[{x:10, y:0, w:50, h:10}, {x:250, y:0, w:60, h:10}, {x:300, y:10, w:10, h:40}, {x:250, y:10, w:10, h:40}, {x:500, y:0, w:40, h:10}, {x:310, y:40, w:180, h:10}, {x:60, y:40, w:190, h:10}, {x:10, y:0, w:-10, h:130}, {x:10, y:120, w:250, h:10}, {x:300, y:120, w:250, h:10}, {x:540, y:0, w:10, h:120}, {x:80, y:80, w:390, h:10}, {x:250, y:130, w:10, h:170}, {x:300, y:130, w:10, h:170}, {x:260, y:290, w:40, h:10}, {x:490, y:0, w:10, h:110}, {x:50, y:10, w:10, h:100}, {x:50, y:100, w:-20, h:10}, {x:500, y:100, w:20, h:10}], zones:[{type:"end", x:10, y:10}, {type:"end", x:260, y:10}, {type:"start", x:260, y:250}, {type:"end", x:500, y:10}]}; lvls[15] = {name:"Bottle Neck", build:[{x:250, y:290, w:60, h:10}, {x:250, y:290, w:10, h:-50}, {x:300, y:290, w:10, h:-50}, {x:260, y:240, w:10, h:10}, {x:300, y:240, w:-10, h:10}, {x:260, y:240, w:10, h:-20}, {x:290, y:240, w:10, h:-20}, {x:260, y:220, w:-10, h:10}, {x:300, y:220, w:10, h:10}, {x:300, y:220, w:10, h:-60}, {x:250, y:220, w:10, h:-60}, {x:250, y:160, w:-160, h:10}, {x:250, y:130, w:60, h:10}, {x:300, y:130, w:10, h:-40}, {x:250, y:130, w:10, h:-40}, {x:250, y:80, w:20, h:10}, {x:310, y:90, w:-20, h:-10}, {x:90, y:160, w:10, h:-130}, {x:250, y:100, w:-130, h:10}, {x:310, y:100, w:130, h:10}, {x:100, y:30, w:370, h:10}, {x:310, y:160, w:160, h:10}, {x:470, y:40, w:-10, h:120}], zones:[{type:"end", x:260, y:250}, {type:"start", x:260, y:90}]}; lvls[16] = {name:"Two in One", build:[{x:540, y:300, w:10, h:-300}, {x:540, y:0, w:-540, h:10}, {x:0, y:10, w:10, h:290}, {x:0, y:290, w:540, h:10}, {x:490, y:290, w:10, h:-100}, {x:490, y:50, w:10, h:100}, {x:490, y:50, w:-440, h:10}, {x:50, y:60, w:10, h:190}, {x:60, y:240, w:430, h:10}, {x:450, y:190, w:40, h:10}, {x:450, y:190, w:10, h:-100}, {x:450, y:90, w:-360, h:10}, {x:90, y:100, w:10, h:110}, {x:100, y:200, w:320, h:10}, {x:410, y:200, w:10, h:-70}], zones:[{type:"start", x:500, y:250}, {type:"end", x:120, y:130}], pu:{x:469, y:265}}; lvls[17] = {name:"Vortex", build:[{x:480, y:0, w:-230, h:10}, {x:250, y:10, w:-30, h:10}, {x:220, y:20, w:-30, h:10}, {x:190, y:30, w:-20, h:10}, {x:170, y:40, w:-20, h:10}, {x:150, y:50, w:-10, h:10}, {x:140, y:60, w:-10, h:10}, {x:120, y:70, w:10, h:20}, {x:110, y:90, w:10, h:20}, {x:100, y:110, w:10, h:30}, {x:90, y:140, w:10, h:30}, {x:100, y:170, w:10, h:30}, {x:110, y:200, w:10, h:20}, {x:120, y:220, w:10, h:20}, {x:130, y:240, w:10, h:10}, {x:140, y:250, w:10, h:10}, {x:150, y:260, w:20, h:10}, {x:170, y:270, w:20, h:10}, {x:190, y:280, w:30, h:10}, {x:220, y:290, w:30, h:10}, {x:250, y:280, w:30, h:10}, {x:280, y:270, w:20, h:10}, {x:300, y:260, w:20, h:10}, {x:320, y:250, w:10, h:10}, {x:330, y:240, w:10, h:10}, {x:340, y:240, w:10, h:-20}, {x:350, y:220, w:10, h:-20}, {x:360, y:200, w:10, h:-30}, {x:370, y:170, w:10, h:-30}, {x:370, y:140, w:-10, h:-30}, {x:360, y:110, w:-10, h:-20}, {x:340, y:90, w:10, h:-20}, {x:340, y:70, w:-10, h:-10}, {x:320, y:50, w:160, h:10}, {x:470, y:10, w:10, h:40}, {x:320, y:50, w:-70, h:10}, {x:250, y:60, w:-30, h:10}, {x:220, y:70, w:-20, h:10}, {x:200, y:80, w:-20, h:10}, {x:180, y:90, w:-10, h:10}, {x:170, y:100, w:-10, h:20}, {x:160, y:120, w:-10, h:20}, {x:150, y:140, w:-10, h:30}, {x:150, y:170, w:10, h:30}, {x:160, y:200, w:10, h:20}, {x:170, y:220, w:10, h:10}, {x:180, y:230, w:10, h:10}, {x:190, y:240, w:30, h:10}, {x:220, y:250, w:30, h:10}, {x:250, y:250, w:30, h:-10}, {x:280, y:240, w:10, h:-10}, {x:290, y:230, w:10, h:-10}, {x:300, y:220, w:10, h:-20}, {x:310, y:200, w:10, h:-30}, {x:230, y:110, w:-20, h:10}, {x:210, y:120, w:-10, h:10}, {x:200, y:130, w:-10, h:10}, {x:320, y:170, w:10, h:-20}, {x:310, y:150, w:10, h:-20}, {x:310, y:130, w:-10, h:-10}, {x:290, y:120, w:10, h:-10}, {x:290, y:110, w:-20, h:-10}, {x:230, y:110, w:20, h:-10}, {x:250, y:100, w:20, h:-10}, {x:190, y:140, w:-10, h:30}, {x:190, y:170, w:10, h:20}, {x:200, y:190, w:10, h:10}, {x:210, y:200, w:10, h:10}, {x:220, y:210, w:30, h:10}, {x:250, y:210, w:10, h:-10}, {x:260, y:200, w:10, h:-10}, {x:270, y:190, w:10, h:-30}, {x:270, y:160, w:-10, h:-20}, {x:250, y:140, w:10, h:-10}], zones:[{type:"start", x:430, y:10}, {type:"end", x:210, y:140}]}; lvls[18] = {name:"Equator", build:[{x:10, y:270, w:530, h:10}, {x:10, y:20, w:530, h:10}, {x:0, y:280, w:10, h:-260}, {x:540, y:20, w:10, h:260}, {x:10, y:220, w:500, h:10}, {x:40, y:170, w:500, h:10}, {x:10, y:120, w:500, h:10}, {x:540, y:70, w:-500, h:10}], zones:[{type:"end", x:500, y:30}, {type:"start", x:10, y:230}]}; lvls[19] = {name:"Streamline", build:[{x:0, y:0, w:550, h:10}, {x:170, y:20, w:220, h:10}, {x:180, y:30, w:-130, h:10}, {x:390, y:20, w:10, h:20}, {x:400, y:30, w:100, h:10}, {x:490, y:50, w:30, h:10}, {x:490, y:40, w:10, h:10}, {x:50, y:40, w:10, h:20}, {x:50, y:260, w:10, h:40}, {x:10, y:300, w:-10, h:-290}, {x:60, y:250, w:-30, h:10}, {x:30, y:250, w:10, h:-190}, {x:30, y:50, w:20, h:10}, {x:540, y:300, w:10, h:-290}, {x:510, y:60, w:10, h:200}, {x:490, y:250, w:20, h:10}, {x:490, y:260, w:10, h:40}, {x:510, y:240, w:-20, h:10}, {x:40, y:240, w:20, h:10}, {x:10, y:290, w:40, h:10}, {x:500, y:290, w:40, h:10}], zones:[{type:"start", x:10, y:250}, {type:"end", x:500, y:250}]}; lvls[20] = {name:"Find an Opening", build:[{x:0, y:0, w:550, h:10}, {x:540, y:10, w:10, h:290}, {x:0, y:10, w:10, h:290}, {x:10, y:300, w:530, h:-10}, {x:50, y:50, w:10, h:200}, {x:60, y:50, w:440, h:10}, {x:490, y:60, w:10, h:190}, {x:500, y:250, w:-190, h:10}, {x:50, y:250, w:200, h:10}, {x:90, y:220, w:10, h:-120}, {x:100, y:210, w:350, h:10}, {x:450, y:220, w:10, h:-120}, {x:300, y:100, w:150, h:10}, {x:100, y:100, w:160, h:10}, {x:130, y:140, w:10, h:40}, {x:140, y:140, w:280, h:10}, {x:410, y:150, w:10, h:30}], zones:[{type:"start", x:10, y:10}, {type:"end", x:260, y:150}]}; lvls[21] = {name:"Amaze", build:[{x:550, y:0, w:-550, h:10}, {x:10, y:10, w:-10, h:290}, {x:10, y:290, w:540, h:10}, {x:540, y:290, w:10, h:-280}, {x:220, y:250, w:10, h:20}, {x:50, y:80, w:-20, h:10}, {x:40, y:130, w:180, h:10}, {x:30, y:80, w:10, h:160}, {x:170, y:260, w:10, h:-30}, {x:180, y:140, w:-10, h:40}, {x:300, y:160, w:170, h:10}, {x:490, y:200, w:-170, h:10}, {x:150, y:10, w:10, h:20}, {x:80, y:210, w:10, h:60}, {x:80, y:200, w:130, h:10}, {x:300, y:160, w:-10, h:60}, {x:340, y:160, w:10, h:-90}, {x:390, y:50, w:10, h:80}, {x:170, y:170, w:-60, h:10}, {x:250, y:70, w:10, h:140}, {x:460, y:240, w:10, h:-30}, {x:540, y:240, w:-50, h:10}, {x:510, y:120, w:10, h:80}, {x:510, y:110, w:30, h:10}, {x:430, y:160, w:10, h:-60}, {x:520, y:70, w:-90, h:10}, {x:260, y:240, w:170, h:10}, {x:260, y:250, w:10, h:30}, {x:260, y:120, w:80, h:10}, {x:90, y:50, w:-50, h:10}, {x:80, y:60, w:10, h:50}, {x:30, y:180, w:-20, h:10}, {x:360, y:270, w:-10, h:20}, {x:80, y:260, w:-30, h:10}, {x:140, y:260, w:80, h:10}, {x:300, y:50, w:10, h:10}, {x:220, y:50, w:-100, h:10}, {x:210, y:40, w:260, h:10}, {x:420, y:40, w:10, h:-10}, {x:340, y:10, w:10, h:10}, {x:260, y:40, w:10, h:-20}, {x:250, y:170, w:-20, h:10}, {x:210, y:130, w:10, h:-30}, {x:140, y:60, w:10, h:30}, {x:500, y:10, w:10, h:60}], zones:[{type:"start", x:500, y:250}, {type:"end", x:10, y:10}, {type:"end", x:570, y:210}]}; lvls[22] = {name:"Teaser", build:[{x:0, y:0, w:550, h:10}, {x:540, y:10, w:10, h:290}, {x:540, y:300, w:-540, h:-10}, {x:10, y:290, w:-10, h:-280}, {x:50, y:10, w:10, h:130}, {x:50, y:160, w:10, h:130}, {x:140, y:10, w:10, h:120}, {x:140, y:170, w:10, h:120}, {x:190, y:50, w:10, h:200}, {x:240, y:10, w:10, h:120}, {x:240, y:290, w:10, h:-120}, {x:290, y:60, w:10, h:180}, {x:340, y:10, w:10, h:120}, {x:340, y:170, w:10, h:120}, {x:390, y:70, w:10, h:170}, {x:440, y:10, w:10, h:120}, {x:440, y:170, w:10, h:120}, {x:490, y:80, w:10, h:150}, {x:90, y:30, w:10, h:240}], zones:[{type:"end", x:10, y:10}, {type:"end", x:10, y:250}, {type:"start", x:100, y:130}], pu:{x:515, y:147}}; lvls[23] = {name:"The Complex", build:[{x:290, y:210, w:10, h:80}, {x:240, y:220, w:10, h:70}, {x:290, y:10, w:10, h:60}, {x:240, y:10, w:10, h:60}, {x:240, y:80, w:10, h:80}, {x:140, y:100, w:10, h:50}, {x:290, y:80, w:10, h:80}, {x:250, y:150, w:10, h:10}, {x:290, y:150, w:-10, h:10}, {x:240, y:100, w:-70, h:10}, {x:170, y:100, w:-20, h:10}, {x:300, y:100, w:110, h:10}, {x:400, y:100, w:10, h:50}, {x:60, y:80, w:10, h:130}, {x:480, y:80, w:10, h:130}, {x:490, y:210, w:-190, h:10}, {x:490, y:70, w:-200, h:10}, {x:60, y:70, w:190, h:10}, {x:60, y:210, w:190, h:10}, {x:110, y:180, w:330, h:10}, {x:200, y:10, w:10, h:60}, {x:330, y:10, w:10, h:60}, {x:200, y:220, w:10, h:80}, {x:200, y:0, w:140, h:10}, {x:210, y:290, w:130, h:10}, {x:330, y:290, w:10, h:-70}, {x:340, y:50, w:50, h:10}, {x:390, y:60, w:-10, h:10}, {x:200, y:50, w:-50, h:10}, {x:150, y:60, w:10, h:10}, {x:200, y:240, w:-50, h:-10}, {x:150, y:230, w:10, h:-10}, {x:340, y:230, w:50, h:10}, {x:380, y:230, w:10, h:-10}, {x:170, y:240, w:10, h:30}, {x:180, y:260, w:20, h:10}, {x:360, y:240, w:10, h:30}, {x:360, y:260, w:-20, h:10}, {x:360, y:50, w:10, h:-30}, {x:360, y:20, w:-20, h:10}, {x:200, y:20, w:-30, h:10}, {x:170, y:30, w:10, h:20}, {x:110, y:110, w:10, h:70}, {x:430, y:110, w:10, h:70}, {x:180, y:140, w:10, h:40}, {x:360, y:140, w:10, h:40}], zones:[{type:"start", x:250, y:250}, {type:"end", x:250, y:10}], pu:{x:270, y:210}}; lvls[24] = {name:"Decisions", build:[{x:0, y:0, w:10, h:300}, {x:10, y:300, w:540, h:-10}, {x:10, y:0, w:540, h:10}, {x:540, y:10, w:10, h:280}, {x:500, y:270, w:-450, h:10}, {x:50, y:270, w:10, h:-30}, {x:10, y:190, w:120, h:10}, {x:140, y:20, w:330, h:10}, {x:490, y:270, w:10, h:-30}, {x:540, y:100, w:-150, h:10}, {x:260, y:170, w:90, h:10}, {x:350, y:30, w:10, h:170}, {x:410, y:80, w:10, h:100}, {x:290, y:220, w:180, h:10}, {x:500, y:250, w:10, h:-110}, {x:500, y:140, w:-50, h:10}, {x:10, y:50, w:300, h:10}, {x:300, y:60, w:10, h:70}, {x:250, y:270, w:10, h:-180}, {x:250, y:110, w:-210, h:10}, {x:180, y:120, w:10, h:100}, {x:110, y:140, w:10, h:110}, {x:110, y:240, w:100, h:10}], zones:[{type:"start", x:10, y:10}, {type:"end", x:500, y:250}]}; lvls[25] = {name:"Boomerangle", build:[{x:530, y:140, w:10, h:-30}, {x:530, y:110, w:-10, h:-30}, {x:520, y:80, w:-10, h:-20}, {x:510, y:60, w:-10, h:-10}, {x:490, y:40, w:10, h:10}, {x:490, y:40, w:-10, h:-10}, {x:480, y:30, w:-20, h:-10}, {x:540, y:140, w:10, h:20}, {x:540, y:160, w:-10, h:30}, {x:530, y:190, w:-10, h:30}, {x:520, y:220, w:-10, h:20}, {x:510, y:240, w:-10, h:10}, {x:500, y:250, w:-10, h:10}, {x:490, y:260, w:-10, h:10}, {x:480, y:270, w:-20, h:10}, {x:500, y:140, w:10, h:20}, {x:500, y:140, w:-10, h:-30}, {x:500, y:160, w:-10, h:30}, {x:490, y:190, w:-10, h:30}, {x:490, y:110, w:-10, h:-30}, {x:480, y:80, w:-10, h:-20}, {x:480, y:220, w:-10, h:20}, {x:10, y:240, w:50, h:10}, {x:50, y:250, w:10, h:10}, {x:50, y:60, w:10, h:-20}, {x:50, y:60, w:-40, h:-10}, {x:450, y:50, w:20, h:10}, {x:450, y:50, w:-40, h:-10}, {x:50, y:30, w:360, h:10}, {x:50, y:260, w:360, h:10}, {x:410, y:260, w:40, h:-10}, {x:470, y:250, w:-20, h:-10}, {x:460, y:20, w:-20, h:-10}, {x:0, y:0, w:440, h:10}, {x:0, y:10, w:10, h:50}, {x:0, y:290, w:10, h:-50}, {x:0, y:290, w:440, h:10}, {x:460, y:280, w:-20, h:10}], zones:[{type:"start", x:10, y:10}, {type:"end", x:10, y:250}]}; lvls[26] = {name:"Flip", build:[{x:30, y:240, w:10, h:60}, {x:40, y:240, w:30, h:10}, {x:520, y:300, w:-10, h:-60}, {x:510, y:240, w:-40, h:10}, {x:40, y:290, w:470, h:10}, {x:70, y:250, w:10, h:-50}, {x:80, y:200, w:40, h:10}, {x:110, y:200, w:10, h:-40}, {x:100, y:290, w:10, h:-50}, {x:470, y:240, w:10, h:-40}, {x:470, y:200, w:-40, h:10}, {x:440, y:290, w:10, h:-50}, {x:430, y:200, w:10, h:-40}, {x:120, y:160, w:40, h:10}, {x:150, y:160, w:10, h:-40}, {x:160, y:120, w:40, h:10}, {x:390, y:120, w:-40, h:10}, {x:190, y:120, w:10, h:-120}, {x:200, y:0, w:160, h:10}, {x:350, y:120, w:10, h:-110}, {x:150, y:170, w:10, h:90}, {x:190, y:290, w:10, h:-130}, {x:350, y:290, w:10, h:-130}, {x:400, y:160, w:30, h:10}, {x:390, y:120, w:10, h:140}, {x:300, y:60, w:10, h:230}, {x:250, y:290, w:10, h:-230}, {x:260, y:60, w:10, h:10}, {x:300, y:60, w:-10, h:10}, {x:150, y:250, w:-10, h:10}, {x:400, y:250, w:10, h:10}, {x:200, y:160, w:10, h:10}, {x:350, y:160, w:-10, h:10}], zones:[{type:"end", x:40, y:250}, {type:"end", x:470, y:250}, {type:"start", x:260, y:250}]}; lvls[27] = {name:"Cross Hatch", build:[{x:0, y:120, w:50, h:10}, {x:10, y:130, w:-10, h:50}, {x:10, y:170, w:40, h:10}, {x:500, y:170, w:50, h:10}, {x:540, y:170, w:10, h:-50}, {x:540, y:120, w:-40, h:10}, {x:40, y:120, w:10, h:-90}, {x:40, y:180, w:10, h:100}, {x:40, y:20, w:460, h:10}, {x:490, y:30, w:10, h:100}, {x:490, y:170, w:10, h:110}, {x:50, y:270, w:440, h:10}, {x:90, y:40, w:10, h:80}, {x:120, y:150, w:10, h:90}, {x:70, y:70, w:60, h:10}, {x:210, y:60, w:-10, h:120}, {x:160, y:130, w:100, h:10}, {x:240, y:170, w:-10, h:90}, {x:170, y:210, w:90, h:10}, {x:80, y:270, w:10, h:-60}, {x:300, y:190, w:10, h:80}, {x:280, y:200, w:70, h:10}, {x:340, y:30, w:10, h:100}, {x:310, y:50, w:70, h:10}, {x:420, y:270, w:10, h:-140}, {x:390, y:160, w:60, h:10}, {x:390, y:230, w:90, h:10}, {x:290, y:80, w:10, h:100}, {x:170, y:30, w:-10, h:70}, {x:60, y:240, w:30, h:10}, {x:170, y:50, w:20, h:10}, {x:450, y:30, w:10, h:80}, {x:420, y:80, w:50, h:10}, {x:130, y:180, w:30, h:10}], zones:[{type:"start", x:10, y:130}, {type:"end", x:500, y:130}]}; lvls[28] = {name:"Hammer Time", build:[{x:550, y:0, w:-550, h:10}, {x:0, y:10, w:10, h:290}, {x:10, y:300, w:540, h:-10}, {x:540, y:290, w:10, h:-280}, {x:490, y:290, w:10, h:-250}, {x:480, y:40, w:30, h:10}, {x:420, y:10, w:10, h:40}, {x:410, y:50, w:30, h:10}, {x:410, y:90, w:30, h:10}, {x:420, y:100, w:10, h:190}, {x:350, y:10, w:10, h:240}, {x:340, y:250, w:30, h:10}, {x:280, y:290, w:10, h:-40}, {x:270, y:240, w:30, h:10}, {x:270, y:200, w:30, h:10}, {x:280, y:200, w:10, h:-190}, {x:220, y:290, w:10, h:-240}, {x:210, y:40, w:30, h:10}, {x:150, y:10, w:10, h:110}, {x:140, y:120, w:30, h:10}, {x:140, y:160, w:30, h:10}, {x:150, y:170, w:10, h:120}, {x:50, y:10, w:10, h:240}, {x:40, y:250, w:30, h:10}, {x:100, y:290, w:10, h:-250}, {x:90, y:40, w:30, h:10}], zones:[{type:"start", x:500, y:250}, {type:"end", x:10, y:10}], pu:{x:155, y:145}}; lvls[29] = {name:"Mansion - Final", build:[{x:0, y:290, w:550, h:10}, {x:0, y:290, w:10, h:-290}, {x:10, y:0, w:540, h:10}, {x:540, y:10, w:10, h:280}, {x:100, y:200, w:-50, h:10}, {x:10, y:240, w:40, h:10}, {x:90, y:290, w:10, h:-80}, {x:10, y:150, w:140, h:10}, {x:140, y:160, w:10, h:90}, {x:150, y:240, w:40, h:10}, {x:230, y:290, w:10, h:-100}, {x:230, y:190, w:-40, h:10}, {x:190, y:190, w:10, h:-80}, {x:150, y:100, w:10, h:-40}, {x:160, y:60, w:-100, h:-10}, {x:100, y:150, w:10, h:-50}, {x:50, y:50, w:10, h:60}, {x:200, y:10, w:10, h:50}, {x:150, y:100, w:100, h:10}, {x:250, y:110, w:10, h:-60}, {x:310, y:160, w:-70, h:-10}, {x:300, y:10, w:10, h:140}, {x:280, y:160, w:10, h:90}, {x:330, y:240, w:10, h:50}, {x:290, y:190, w:90, h:10}, {x:390, y:240, w:40, h:10}, {x:470, y:290, w:10, h:-90}, {x:380, y:140, w:100, h:10}, {x:430, y:190, w:110, h:10}, {x:470, y:140, w:10, h:-40}, {x:540, y:50, w:-120, h:10}, {x:380, y:150, w:10, h:100}, {x:370, y:150, w:10, h:-100}, {x:370, y:50, w:-30, h:10}, {x:340, y:60, w:10, h:90}, {x:420, y:100, w:10, h:-90}], zones:[{type:"start", x:10, y:250}, {type:"end", x:340, y:150}]}; custLvls = []; STRCOLOR = 0; STRCOLORS = ["0x000000", "0x666666", "0xFFFFFF", "0x339900", "0x003399", "0x00FF00", "0xCC9966", "0xFF9900", "0x663366", "0x006666", "0x00CCFF", "0xFFCCCC", "0xFFFF00", "0x666600", "0x660000"]; BDRCOLOR = 0; BDRCOLORS = ["0x000000", "0x666666", "0xFFFFFF", "0x339900", "0x003399", "0x00FF00", "0xCC9966", "0xFF9900", "0x663366", "0x006666", "0x00CCFF", "0xFFCCCC", "0xFFFF00", "0x666600", "0x660000"]; saves = SharedObject.getLocal("StringAvoider"); lvlIndex = 0; snap = true; init(); livemc = []; lvlScores = []; totalScore = 0; onEnterFrame = menuEnterFrame; onmenu = true; bgmusic = playSound(music, 100, true); transition.onEnterFrame = function () { if ((this.getDepth() + 1) != getNextHighestDepth()) { this.swapDepths(getNextHighestDepth()); } }; timeoffset = 0; scores._visible = false; menuGo = true; menuT(true);
Symbol 9 MovieClip [trans] Frame 14
_root.finishTrans();
Symbol 9 MovieClip [trans] Frame 28
_root.removeTrans();
Symbol 21 MovieClip Frame 1
stop();
Symbol 29 MovieClip Frame 20
stop();
Symbol 31 Button
on (release) { _root.transist(_root.back2menu); }
Symbol 40 MovieClip [CREDITS] Frame 1
stop();
Symbol 49 MovieClip Frame 89
stop();
Symbol 52 Button
on (release) { _root.stopAllSounds(); _root.transist(_root.back2menu); }
Symbol 55 MovieClip Frame 1
t = _root.PLAYERSCORE; h.text = (("Your time: " + Math.floor(t / 60)) + ":") + (((t % 60) < 10) ? ("0" + (t % 60)) : (t % 60));
Symbol 66 MovieClip [WINNER] Frame 2
sco = "Your time: " + _root.ENDSCORE;
Symbol 66 MovieClip [WINNER] Frame 987
stop();
Symbol 73 MovieClip [GAMEOVER] Frame 2
onEnterFrame = function () { mus = ["Off", "On"][Number(_root.musicon)]; };
Symbol 73 MovieClip [GAMEOVER] Frame 352
stop(); _root.transist(_root.back2menu); _root.stopAllSounds();
Symbol 79 MovieClip Frame 12
stop();
Symbol 81 Button
on (release) { ((_root.STRCOLOR == (_root.STRCOLORS.length - 1)) ? ((_root.STRCOLOR = 0)) : (_root.STRCOLOR++)); a = new Color(stt); a.setRGB(_root.STRCOLORS[_root.STRCOLOR]); }
Symbol 82 Button
on (release) { ((_root.BDRCOLOR == (_root.BDRCOLORS.length - 1)) ? ((_root.BDRCOLOR = 0)) : (_root.BDRCOLOR++)); a = new Color(bdt); a.setRGB(_root.BDRCOLORS[_root.BDRCOLOR]); }
Symbol 83 Button
on (release) { if (_root._quality == "HIGH") { _root._quality = "MEDIUM"; } else if (_root._quality == "MEDIUM") { _root._quality = "LOW"; } else if (_root._quality == "LOW") { _root._quality = "HIGH"; } }
Symbol 84 Button
on (release) { _root.musicon = !_root.musicon; }
Symbol 94 MovieClip [OPTIONS] Frame 1
onEnterFrame = function () { mus = (_root.musicon ? "ON" : "OFF"); qua = _root._quality; };
Symbol 100 MovieClip Frame 20
stop();
Symbol 101 Button
on (release) { _root.transist(_root.ng2); }
Symbol 105 MovieClip Frame 20
stop();
Symbol 106 Button
on (release) { _root.transist(_root.ng3); }
Symbol 158 MovieClip Frame 36
stop();
Symbol 170 Button
on (release) { if (_root.menuGo) { _root.menuItem(1); } }
Symbol 177 Button
on (release) { if (_root.menuGo) { _root.menuItem(3); } }
Instance of Symbol 179 MovieClip in Symbol 182 MovieClip Frame 25
onClipEvent (load) { function __f_load(eventObj) { this.n = 3; } this.addEventListener("load", __f_load); }
Symbol 182 MovieClip Frame 30
stop();
Symbol 188 MovieClip [contact] Frame 11
this.removeMovieClip();
Symbol 189 MovieClip [pu_life] Frame 1
stop();
Symbol 189 MovieClip [pu_life] Frame 36
this.removeMovieClip();
Symbol 202 MovieClip Frame 1
stop(); onRollOver = function () { gotoAndStop (2); }; onRollOut = function () { gotoAndStop (1); };
Symbol 211 MovieClip [transition_gameover] Frame 1
stop();
Symbol 211 MovieClip [transition_gameover] Frame 18
stop(); txt = _root.getAllScores();
Instance of Symbol 202 MovieClip in Symbol 211 MovieClip [transition_gameover] Frame 18
on (release) { _root.end.play(); _root.backToMenu(); _root.end.swapDepths(_root.getNextHighestDepth()); }
Instance of Symbol 202 MovieClip in Symbol 211 MovieClip [transition_gameover] Frame 18
on (release) { pldm128948 = new LoadVars(); pldm128948.namevar = _root.end.nam.text; pldm128948.scorevar = 10000 - _root.getAllScores(); pldm128948.mid = 39; pldm128948.pro = "0e78cc45bef7f4fd7d122276744e2307"; pldm128948.sendAndLoad("http://bot.armorstudios.com/hs.php", pldm128948, "POST"); _root.end.play(); _root.backToMenu(); _root.end.swapDepths(_root.getNextHighestDepth()); }
Symbol 227 MovieClip Frame 61
stop();
Symbol 231 MovieClip Frame 20
stop();
Symbol 236 MovieClip Frame 20
stop();
Symbol 241 MovieClip Frame 20
stop();
Symbol 245 MovieClip Frame 20
stop();
Symbol 250 MovieClip Frame 20
stop();
Symbol 252 Button
on (release) { _root.menuItem(0); }
Symbol 253 Button
on (release) { _root.menuItem(1); }
Symbol 254 Button
on (release) { _root.menuItem(2); }
Symbol 255 Button
on (release) { _root.menuItem(3); }
Symbol 256 Button
on (release) { _root.menuItem(4); }
Symbol 257 MovieClip Frame 62
stop();
Symbol 260 MovieClip Frame 108
stop();
Instance of Symbol 263 MovieClip in Symbol 264 MovieClip Frame 1
on (release) { getURL ("http://armorgames.com", "_blank"); }
Symbol 265 MovieClip Frame 40
stop();
Symbol 267 MovieClip Frame 31
this.removeMovieClip(); stop();
Symbol 274 MovieClip Frame 20
stop();
Symbol 275 Button
on (release) { _root.saveLevel(); }
Symbol 276 Button
on (release) { _root.lvlEditoring = false; _root.backToMenu(); }
Symbol 294 MovieClip Frame 160
_root.gotoAndStop(4);
Symbol 303 MovieClip Frame 134
_root.gotoAndStop(5); _root.play();
Symbol 311 MovieClip Frame 20
stop();
Symbol 312 Button
on (release) { _root.backToMenu(); }
Symbol 315 Button
on (release) { _root.dundun = true; _root.gotoAndStop(3); }

Library Items

Symbol 1 Sound [gamemusic]
Symbol 2 Sound [die]
Symbol 3 Sound [bgmusic]Used by:21
Symbol 4 ShapeTweeningUsed by:9
Symbol 5 Sound [059]Used by:9
Symbol 6 GraphicUsed by:9
Symbol 7 ShapeTweeningUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [trans]Uses:4 5 6 7 8
Symbol 10 GraphicUsed by:40 220
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:40 66 73 94 108 130 220 268
Symbol 14 GraphicUsed by:21
Symbol 15 GraphicUsed by:21
Symbol 16 Sound [click]Used by:21
Symbol 17 Sound [start]Used by:21
Symbol 18 Sound [end]Used by:21
Symbol 19 SoundUsed by:21
Symbol 20 SoundUsed by:21 66
Symbol 21 MovieClipUses:14 15 16 17 18 19 3 20Used by:40 94 108  Timeline
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:40 66 73 94 108 130 220 268
Symbol 24 FontUsed by:25 85 86 87 88 89 90 93 97 102 107 191 197 228 233 238 247 270 271 277 278 308
Symbol 25 TextUses:24Used by:26 31 52 276
Symbol 26 MovieClipUses:25Used by:29
Symbol 27 ShapeTweeningUsed by:29
Symbol 28 GraphicUsed by:29 100 105 231 236 241 245 250 274 311
Symbol 29 MovieClipUses:26 27 28Used by:31 52 276
Symbol 30 SoundUsed by:31 52 101 106 232 237 242 246 251 252 253 254 255 256 275 276 312 315
Symbol 31 ButtonUses:25 29 30Used by:40 66 94 108 130
Symbol 32 MovieClipUsed by:40 66 73 94 108 130
Symbol 33 GraphicUsed by:37
Symbol 34 FontUsed by:35
Symbol 35 TextUses:34Used by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClipUses:33 36Used by:40
Symbol 38 FontUsed by:39
Symbol 39 TextUses:38Used by:40
Symbol 40 MovieClip [CREDITS]Uses:10 13 21 23 31 32 37 39
Symbol 41 GraphicUsed by:66
Symbol 42 FontUsed by:43 287
Symbol 43 TextUses:42Used by:46
Symbol 44 ShapeTweeningUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:43 44 45Used by:66
Symbol 47 ShapeTweeningUsed by:66
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:50
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:66 268
Symbol 52 ButtonUses:25 29 30Used by:66
Symbol 53 FontUsed by:54
Symbol 54 EditableTextUses:53Used by:55
Symbol 55 MovieClipUses:54Used by:66
Symbol 56 SoundUsed by:66
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClipUses:58Used by:66
Symbol 60 ShapeTweeningUsed by:66
Symbol 61 GraphicUsed by:66 81 82 83 84
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:66
Symbol 65 SoundUsed by:66
Symbol 66 MovieClip [WINNER]Uses:41 32 23 46 47 13 31 51 52 55 20 56 59 60 61 64 65
Symbol 67 GraphicUsed by:73
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:73
Symbol 71 ShapeTweeningUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [GAMEOVER]Uses:67 13 23 32 70 71 72 SS1
Symbol 74 GraphicUsed by:94 108 130
Symbol 75 GraphicUsed by:94
Symbol 76 ShapeTweeningUsed by:79
Symbol 77 ShapeTweeningUsed by:79
Symbol 78 GraphicUsed by:79 81 82 83 84
Symbol 79 MovieClipUses:76 77 78Used by:81 82 83 84
Symbol 80 SoundUsed by:81 82 83 84 170 174 177
Symbol 81 ButtonUses:61 79 78 80Used by:94
Symbol 82 ButtonUses:61 79 78 80Used by:94
Symbol 83 ButtonUses:61 79 78 80Used by:94
Symbol 84 ButtonUses:61 79 78 80Used by:94
Symbol 85 TextUses:24Used by:94
Symbol 86 TextUses:24Used by:94 243 246 255
Symbol 87 TextUses:24Used by:94
Symbol 88 TextUses:24Used by:94
Symbol 89 TextUses:24Used by:94
Symbol 90 EditableTextUses:24Used by:94
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:94
Symbol 93 EditableTextUses:24Used by:94
Symbol 94 MovieClip [OPTIONS]Uses:74 13 23 21 31 75 32 81 82 83 84 85 86 87 88 89 90 92 93
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:108
Symbol 97 TextUses:24Used by:98 101
Symbol 98 MovieClipUses:97Used by:100
Symbol 99 ShapeTweeningUsed by:100
Symbol 100 MovieClipUses:98 99 28Used by:101
Symbol 101 ButtonUses:97 100 30Used by:108
Symbol 102 TextUses:24Used by:103 106
Symbol 103 MovieClipUses:102Used by:105
Symbol 104 ShapeTweeningUsed by:105
Symbol 105 MovieClipUses:103 104 28Used by:106
Symbol 106 ButtonUses:102 105 30Used by:108
Symbol 107 TextUses:24Used by:108
Symbol 108 MovieClip [STARTMENU]Uses:74 13 23 21 31 96 32 101 106 107
Symbol 109 GraphicUsed by:121
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:121
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:121
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:121
Symbol 116 GraphicUsed by:120
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:117 118Used by:120
Symbol 120 MovieClipUses:116 119Used by:121
Symbol 121 MovieClipUses:109 111 113 115 120Used by:130
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122Used by:130
Symbol 124 FontUsed by:125 126 127 128 129 209 304 305 307 314
Symbol 125 TextUses:124Used by:130
Symbol 126 TextUses:124Used by:130
Symbol 127 TextUses:124Used by:130
Symbol 128 TextUses:124Used by:130
Symbol 129 TextUses:124Used by:130
Symbol 130 MovieClip [INSTRUCTIONS]Uses:74 13 23 31 121 32 123 125 126 127 128 129
Symbol 131 GraphicUsed by:183
Symbol 132 GraphicUsed by:158
Symbol 133 GraphicUsed by:158
Symbol 134 GraphicUsed by:158
Symbol 135 GraphicUsed by:158
Symbol 136 GraphicUsed by:158
Symbol 137 GraphicUsed by:158
Symbol 138 GraphicUsed by:158
Symbol 139 GraphicUsed by:158
Symbol 140 GraphicUsed by:158
Symbol 141 GraphicUsed by:158
Symbol 142 GraphicUsed by:158
Symbol 143 GraphicUsed by:158
Symbol 144 GraphicUsed by:158
Symbol 145 GraphicUsed by:158
Symbol 146 GraphicUsed by:158
Symbol 147 GraphicUsed by:158
Symbol 148 GraphicUsed by:158
Symbol 149 GraphicUsed by:158
Symbol 150 GraphicUsed by:158
Symbol 151 GraphicUsed by:158
Symbol 152 GraphicUsed by:158
Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157Used by:183
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:183
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:183
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:183
Symbol 165 GraphicUsed by:169 170 174 177
Symbol 166 GraphicUsed by:167 170 174 177
Symbol 167 MovieClipUses:166Used by:169
Symbol 168 GraphicUsed by:169 170 174 177
Symbol 169 MovieClipUses:165 167 168Used by:170 174 177
Symbol 170 ButtonUses:169 165 166 168 80Used by:173
Symbol 171 FontUsed by:172 175 178 180
Symbol 172 TextUses:171Used by:173
Symbol 173 MovieClipUses:170 172Used by:182
Symbol 174 ButtonUses:169 165 166 168 80Used by:176 181
Symbol 175 TextUses:171Used by:176
Symbol 176 MovieClipUses:174 175Used by:182
Symbol 177 ButtonUses:169 165 166 168 80Used by:179
Symbol 178 TextUses:171Used by:179
Symbol 179 MovieClipUses:177 178Used by:182
Symbol 180 TextUses:171Used by:181
Symbol 181 MovieClipUses:174 180Used by:182
Symbol 182 MovieClipUses:173 176 179 181Used by:183
Symbol 183 MovieClip [MenuScreen]Uses:131 158 160 162 164 182
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:189
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:188
Symbol 188 MovieClip [contact]Uses:187Used by:189 291
Symbol 189 MovieClip [pu_life]Uses:185 188
Symbol 190 GraphicUsed by:195
Symbol 191 TextUses:24Used by:195
Symbol 192 GraphicUsed by:193 227 291 303
Symbol 193 MovieClipUses:192Used by:195 198
Symbol 194 GraphicUsed by:195 198
Symbol 195 MovieClip [EndBlock]Uses:190 191 193 194
Symbol 196 GraphicUsed by:198
Symbol 197 TextUses:24Used by:198
Symbol 198 MovieClip [StartBlock]Uses:196 197 193 194
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:211
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:211
Symbol 203 FontUsed by:204 205 206 207 208 209 210
Symbol 204 TextUses:203Used by:211
Symbol 205 TextUses:203Used by:211
Symbol 206 TextUses:203Used by:211
Symbol 207 EditableTextUses:203Used by:211
Symbol 208 TextUses:203Used by:211
Symbol 209 EditableTextUses:124 203Used by:211
Symbol 210 TextUses:203Used by:211
Symbol 211 MovieClip [transition_gameover]Uses:200 202 204 205 206 207 208 209 210
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:219
Symbol 214 GraphicUsed by:219
Symbol 215 GraphicUsed by:216 290
Symbol 216 MovieClipUses:215Used by:219
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClip [pu_scissors]Uses:213 214 216 218
Symbol 220 MovieClip [bggame]Uses:10 13 23
Symbol 221 GraphicUsed by:268
Symbol 222 ShapeTweeningUsed by:227
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:225 281
Symbol 225 MovieClipUses:224Used by:227
Symbol 226 ShapeTweeningUsed by:227
Symbol 227 MovieClipUses:222 225 226 192Used by:268
Symbol 228 TextUses:24Used by:229 232 252 315
Symbol 229 MovieClipUses:228Used by:231
Symbol 230 ShapeTweeningUsed by:231
Symbol 231 MovieClipUses:229 230 28Used by:232 252 315
Symbol 232 ButtonUses:228 231 30Used by:257
Symbol 233 TextUses:24Used by:234 237 253
Symbol 234 MovieClipUses:233Used by:236
Symbol 235 ShapeTweeningUsed by:236
Symbol 236 MovieClipUses:234 235 28Used by:237 253
Symbol 237 ButtonUses:233 236 30Used by:257
Symbol 238 TextUses:24Used by:239 242 254
Symbol 239 MovieClipUses:238Used by:241
Symbol 240 ShapeTweeningUsed by:241
Symbol 241 MovieClipUses:239 240 28Used by:242 254
Symbol 242 ButtonUses:238 241 30Used by:257
Symbol 243 MovieClipUses:86Used by:245
Symbol 244 ShapeTweeningUsed by:245
Symbol 245 MovieClipUses:243 244 28Used by:246 255
Symbol 246 ButtonUses:86 245 30Used by:257
Symbol 247 TextUses:24Used by:248 251 256
Symbol 248 MovieClipUses:247Used by:250
Symbol 249 ShapeTweeningUsed by:250
Symbol 250 MovieClipUses:248 249 28Used by:251 256
Symbol 251 ButtonUses:247 250 30Used by:257
Symbol 252 ButtonUses:228 231 30Used by:257
Symbol 253 ButtonUses:233 236 30Used by:257
Symbol 254 ButtonUses:238 241 30Used by:257
Symbol 255 ButtonUses:86 245 30Used by:257
Symbol 256 ButtonUses:247 250 30Used by:257
Symbol 257 MovieClipUses:232 237 242 246 251 252 253 254 255 256Used by:268
Symbol 258 GraphicUsed by:259
Symbol 259 MovieClipUses:258Used by:260
Symbol 260 MovieClipUses:259Used by:268
Symbol 261 FontUsed by:262
Symbol 262 EditableTextUses:261Used by:263
Symbol 263 MovieClipUses:262Used by:264
Symbol 264 MovieClipUses:263Used by:265
Symbol 265 MovieClipUses:264Used by:268
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:268
Symbol 268 MovieClip [MENUFUCK]Uses:221 51 227 13 257 260 265 23 267
Symbol 269 GraphicUsed by:279
Symbol 270 TextUses:24Used by:275
Symbol 271 TextUses:24Used by:272
Symbol 272 MovieClipUses:271Used by:274
Symbol 273 ShapeTweeningUsed by:274
Symbol 274 MovieClipUses:272 273 28Used by:275
Symbol 275 ButtonUses:270 274 30Used by:279
Symbol 276 ButtonUses:25 29 30Used by:279
Symbol 277 TextUses:24Used by:279
Symbol 278 TextUses:24Used by:279
Symbol 279 MovieClip [editshit]Uses:269 275 276 277 278
Symbol 280 GraphicUsed by:291
Symbol 281 MovieClipUses:224Used by:291
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:291
Symbol 284 ShapeTweeningUsed by:291
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:291
Symbol 287 TextUses:42Used by:290
Symbol 288 GraphicUsed by:290
Symbol 289 ShapeTweeningUsed by:290
Symbol 290 MovieClipUses:287 288 289 215Used by:291
Symbol 291 MovieClipUses:280 281 283 284 286 290 192 188Used by:Timeline
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:294
Symbol 294 MovieClipUses:293Used by:Timeline
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:303
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:303
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:303
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:303
Symbol 303 MovieClipUses:192 296 298 300 302 SS2Used by:Timeline
Symbol 304 EditableTextUses:124Used by:313
Symbol 305 EditableTextUses:124Used by:313
Symbol 306 GraphicUsed by:313
Symbol 307 TextUses:124Used by:313
Symbol 308 TextUses:24Used by:309 312
Symbol 309 MovieClipUses:308Used by:311
Symbol 310 ShapeTweeningUsed by:311
Symbol 311 MovieClipUses:309 310 28Used by:312
Symbol 312 ButtonUses:308 311 30Used by:313
Symbol 313 MovieClipUses:304 305 306 307 312Used by:Timeline
Symbol 314 TextUses:124Used by:Timeline
Symbol 315 ButtonUses:228 231 30Used by:Timeline
Streaming Sound 1Used by:Symbol 73 MovieClip [GAMEOVER]
Streaming Sound 2Used by:Symbol 303 MovieClip

Instance Names

"bar"Frame 1Symbol 291 MovieClip
"scores"Frame 5Symbol 313 MovieClip
"h"Symbol 55 MovieClip Frame 1Symbol 54 EditableText
"stt"Symbol 94 MovieClip [OPTIONS] Frame 1Symbol 92 MovieClip
"bdt"Symbol 94 MovieClip [OPTIONS] Frame 1Symbol 92 MovieClip
"b"Symbol 179 MovieClip Frame 1Symbol 177 Button
"things"Symbol 183 MovieClip [MenuScreen] Frame 1Symbol 182 MovieClip
"nam"Symbol 211 MovieClip [transition_gameover] Frame 18Symbol 209 EditableText
"menum"Symbol 268 MovieClip [MENUFUCK] Frame 1Symbol 257 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "gamemusic"
ExportAssets (56)Timeline Frame 1Symbol 2 as "die"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bgmusic"
ExportAssets (56)Timeline Frame 1Symbol 5 as "059"
ExportAssets (56)Timeline Frame 1Symbol 9 as "trans"
ExportAssets (56)Timeline Frame 1Symbol 16 as "click"
ExportAssets (56)Timeline Frame 1Symbol 17 as "start"
ExportAssets (56)Timeline Frame 1Symbol 18 as "end"
ExportAssets (56)Timeline Frame 1Symbol 40 as "CREDITS"
ExportAssets (56)Timeline Frame 1Symbol 66 as "WINNER"
ExportAssets (56)Timeline Frame 1Symbol 73 as "GAMEOVER"
ExportAssets (56)Timeline Frame 1Symbol 94 as "OPTIONS"
ExportAssets (56)Timeline Frame 1Symbol 108 as "STARTMENU"
ExportAssets (56)Timeline Frame 1Symbol 130 as "INSTRUCTIONS"
ExportAssets (56)Timeline Frame 1Symbol 183 as "MenuScreen"
ExportAssets (56)Timeline Frame 1Symbol 188 as "contact"
ExportAssets (56)Timeline Frame 1Symbol 189 as "pu_life"
ExportAssets (56)Timeline Frame 1Symbol 195 as "EndBlock"
ExportAssets (56)Timeline Frame 1Symbol 198 as "StartBlock"
ExportAssets (56)Timeline Frame 1Symbol 211 as "transition_gameover"
ExportAssets (56)Timeline Frame 1Symbol 219 as "pu_scissors"
ExportAssets (56)Timeline Frame 1Symbol 220 as "bggame"
ExportAssets (56)Timeline Frame 1Symbol 268 as "MENUFUCK"
ExportAssets (56)Timeline Frame 1Symbol 279 as "editshit"

Dynamic Text Variables

quaSymbol 90 EditableText"HIGH"
musSymbol 93 EditableText""
txtSymbol 207 EditableText"<p align="left"></p>"
timeSymbol 304 EditableText""
timetSymbol 305 EditableText""




http://swfchan.com/5/22692/info.shtml
Created: 26/5 -2019 19:22:43 Last modified: 26/5 -2019 19:22:43 Server time: 14/11 -2024 22:41:10