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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/89244518?noj=FRM89244518-14DC" width="1" height="1"></div>

fighting game.swf

This is the info page for
Flash #22746

(Click the ID number above for more basic data on this flash file.)


Text
fighting game intro

/

total

loaded

___________
shoto

Victor Chase

___________
jkd

Daniel Miller

___________
capo

Miguel Saint

READY!

AVD

Demo Mode

Character Select

Stage Select

life

#

Round

Fight!!

Instant Replay

Instant Replay

YOU WIN

YOU LOSE

DOUBLE KO

cpu

player1

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", false); fscommand ("fullscreen", false); anyName.prototype.MovieClip = function () { anything.onEnterFrame = function () { i = -20; if (i > getTimer) { i++; } else { i = i + getTimer(); } }; }; loaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; total = 100;
Frame 2
loaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
Frame 3
if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndPlay (4); } else { prevFrame(); play(); }
Frame 134
_root.player1Select = false; _root.cpu1Select = false; _root.stageSelect = false; _root.stageChoice = 0; _root.roundNumber = 1; _root.player1Wins = 0; _root.cpuWins = 0; _root.player1Name; _root.cpuName; _root.stageSetMovement = true; _root.winner = null; _root.roundDelay = 0; _root.replayDelay = 0; _root.victoryDelay = 0; arrayPlayer1X = new Array(); arrayPlayer1Y = new Array(); arrayPlayer1Frame = new Array(); arrayPlayer1XScale = new Array(); arrayStageSetX = new Array(); arrayCpuX = new Array(); arrayCpuY = new Array(); arrayCpuFrame = new Array(); arrayCpuXScale = new Array(); shortAttackSound = new Sound(); shortAttackSound.attachSound("shortAttack"); midAttackSound = new Sound(); midAttackSound.attachSound("midAttack"); heavyAttackSound = new Sound(); heavyAttackSound.attachSound("heavyAttack"); shortAttackedSound = new Sound(); shortAttackedSound.attachSound("shortAttacked"); midAttackedSound = new Sound(); midAttackedSound.attachSound("midAttacked"); heavyAttackedSound = new Sound(); heavyAttackedSound.attachSound("heavyAttacked");
Instance of Symbol 1285 MovieClip "capoSketch" in Frame 135
on (press) { if (_root.player1Select == false) { _root.player1Select = true; _root.player1Enemy = 3; _root.menuScreen.player1Ready._alpha = 100; } else if ((_root.player1Select == true) && (_root.cpu1Select == false)) { _root.cpu1Select = true; _root.cpuEnemy = 3; _root.menuScreen.cpuReady._alpha = 100; } } on (rollOver) { if (_root.player1Select == false) { _root.player1_Rotate.gotoAndPlay("ch3_Rotate"); } else if ((_root.player1Select == true) && (_root.cpu1Select == false)) { _root.cpu_Rotate.gotoAndPlay("ch3_Rotate"); } }
Instance of Symbol 1288 MovieClip "jkdSketch" in Frame 135
on (press) { if (_root.player1Select == false) { _root.player1Select = true; _root.player1Enemy = 2; _root.menuScreen.player1Ready._alpha = 100; } else if ((_root.player1Select == true) && (_root.cpu1Select == false)) { _root.cpu1Select = true; _root.cpuEnemy = 2; _root.menuScreen.cpuReady._alpha = 100; } } on (rollOver) { if (_root.player1Select == false) { _root.player1_Rotate.gotoAndPlay("ch2_Rotate"); } else if ((_root.player1Select == true) && (_root.cpu1Select == false)) { _root.cpu_Rotate.gotoAndPlay("ch2_Rotate"); } }
Instance of Symbol 1291 MovieClip "shotoSketch" in Frame 135
on (press) { if (_root.player1Select == false) { _root.player1Select = true; _root.player1Enemy = 1; _root.menuScreen.player1Ready._alpha = 100; } else if ((_root.player1Select == true) && (_root.cpu1Select == false)) { _root.cpu1Select = true; _root.cpuEnemy = 1; _root.menuScreen.cpuReady._alpha = 100; } } on (rollOver) { if (_root.player1Select == false) { _root.player1_Rotate.gotoAndPlay("ch1_Rotate"); } else if ((_root.player1Select == true) && (_root.cpu1Select == false)) { _root.cpu_Rotate.gotoAndPlay("ch1_Rotate"); } }
Frame 136
if ((_root.player1Select == true) && (_root.cpu1Select == true)) { gotoAndPlay (138); } prevFrame(); play();
Instance of Symbol 1480 MovieClip "cpu_stageselect" in Frame 138
onClipEvent (load) { if (_root.cpuEnemy == 1) { this.gotoAndPlay("ch1_Rotate"); } else if (_root.cpuEnemy == 2) { this.gotoAndPlay("ch2_Rotate"); } else if (_root.cpuEnemy == 3) { this.gotoAndPlay("ch3_Rotate"); } }
Instance of Symbol 1480 MovieClip "p1_stageselect" in Frame 138
onClipEvent (load) { if (_root.player1Enemy == 1) { this.gotoAndPlay("ch1_Rotate"); } else if (_root.player1Enemy == 2) { this.gotoAndPlay("ch2_Rotate"); } else if (_root.player1Enemy == 3) { this.gotoAndPlay("ch3_Rotate"); } }
Instance of Symbol 1494 MovieClip "stage3" in Frame 138
on (press) { if (_root.stageSelect == false) { _root.stageSelect = true; _root.stageChoice = 3; } } on (rollOver) { _root.menuStages.bg_ROTATE.gotoAndPlay("bg_3"); }
Instance of Symbol 1497 MovieClip "stage2" in Frame 138
on (press) { if (_root.stageSelect == false) { _root.stageSelect = true; _root.stageChoice = 2; } } on (rollOver) { _root.menuStages.bg_ROTATE.gotoAndPlay("bg_2"); }
Instance of Symbol 1500 MovieClip "stage1" in Frame 138
on (press) { if (_root.stageSelect == false) { _root.stageSelect = true; _root.stageChoice = 1; } } on (rollOver) { _root.menuStages.bg_ROTATE.gotoAndPlay("bg_1"); }
Frame 139
if (_root.stageSelect == true) { gotoAndPlay (141); } prevFrame(); play();
Frame 141
if (_root.stageChoice == 1) { _root.stageSet.gotoAndStop("stage1"); } else if (_root.stageChoice == 2) { _root.stageSet.gotoAndStop("stage2"); } else if (_root.stageChoice == 3) { _root.stageSet.gotoAndStop("stage3"); } if (_root.cpuEnemy == 1) { _root.stageSet.attachMovie("SHOTOCPU", "shotocpu", 13); _root.cpuName = "Victor"; } else if (_root.cpuEnemy == 2) { _root.stageSet.attachMovie("JKDCPU", "jkdcpu", 13); _root.cpuName = "Dan"; } else if (_root.cpuEnemy == 3) { _root.stageSet.attachMovie("CAPOCPU", "capocpu", 13); _root.cpuName = "Miguel"; } if (_root.player1Enemy == 1) { _root.stageSet.attachMovie("shotoControls", "player1Controls", 1001); _root.player1Name = "Victor"; } else if (_root.player1Enemy == 2) { _root.stageSet.attachMovie("jkdControls", "player1Controls", 1001); _root.player1Name = "Dan"; } else if (_root.player1Enemy == 3) { _root.stageSet.attachMovie("capoControls", "player1Controls", 1001); _root.player1Name = "Miguel"; } _root.stageSetBorder.energy_BarPlayer.life._x = 0; _root.stageSetBorder.energy_BarCpu.life._x = 0; _root.stageSet._x = 0; _root.stageSetMovement = true; _root.stageSetBorder.TEXT.gotoAndPlay("Round1Fight");
Instance of Symbol 1530 MovieClip "stageSetBorder" in Frame 141
onClipEvent (load) { this._xscale = 50; this._yscale = 50; }
Instance of Symbol 1531 MovieClip "stageSet" in Frame 141
onClipEvent (load) { this._xscale = 50; this._yscale = 50; this.startPointX = 0; this.leftEdge = 30; this.rightEdge = -30; } onClipEvent (enterFrame) { this.playerDistanceX = Math.abs(this.player._x - this.cpu._x) <= 500; this.distanceSPointX = Math.abs(this._x - this.startPointX); this.distanceLeftX = Math.abs(this.leftEdge - this._x); this.distanceRightX = Math.abs(this.rightEdge - this._x); if (_root.stageSetMovement) { if (((this.player1._x <= 99) || (this.cpu._x <= 99)) && (this.playerDistanceX)) { if (this._x < this.leftEdge) { if (this.distanceLeftX <= 5) { this._x = this._x + this.distanceLeftX; this.box._x = this.box._x - this.distanceLeftX; } else { this._x = this._x + 5; this.box._x = this.box._x - 5; } } } else if ((((this.player1._x > 99) && (this.cpu._x > 99)) && ((this.player1._x <= 500) && (this.cpu._x <= 500))) && (this.playerDistanceX)) { if (this._x > this.startPointX) { if (this.distanceSPointX <= 5) { this._x = this._x - this.distanceSPointX; this.box._x = this.box._x + this.distanceSPointX; } else { this._x = this._x - 5; this.box._x = this.box._x + 5; } } else if (this._x < this.startPointX) { if (this.distanceSPointX <= 5) { this._x = this._x + this.distanceSPointX; this.box._x = this.box._x - this.distanceSPointX; } else { this._x = this._x + 5; this.box._x = this.box._x - 5; } } } else if (((this.player1._x >= 500) || (this.cpu._x >= 500)) && (this.playerDistanceX)) { if (this._x > this.rightEdge) { if (this.distanceRightX <= 5) { this._x = this._x - this.distanceRightX; this.box._x = this.box._x + this.distanceRightX; } else { this._x = this._x - 5; this.box._x = this.box._x + 5; } } } } }
Frame 142
_root.arrayPlayer1X.push(_root.stageSet.player1._x); _root.arrayPlayer1Y.push(_root.stageSet.player1._y); _root.arrayPlayer1Frame.push(_root.stageSet.player1._currentframe); _root.arrayPlayer1XScale.push(_root.stageSet.player1._xscale); _root.arrayStageSetX.push(_root.stageSet._x); _root.arrayCpuX.push(_root.stageSet.cpu._x); _root.arrayCpuY.push(_root.stageSet.cpu._y); _root.arrayCpuFrame.push(_root.stageSet.cpu._currentframe); _root.arrayCpuXScale.push(_root.stageSet.cpu._xscale); if (!(_root.stageSet.player1.defeatedRange || (_root.stageSet.cpu.defeatedRange))) { _root.roundDelay = getTimer() + 2000; }
Frame 143
if ((_root.stageSet.player1.defeatedRange && (!_root.stageSet.cpu.defeatedRange)) && (_root.roundDelay < getTimer())) { _root.cpuWins = _root.cpuWins + 1; _root.winner = "cpu"; _root.roundNumber = _root.roundNumber + 1; _root.stageSetMovement = false; gotoAndPlay (144); } else if ((_root.stageSet.cpu.defeatedRange && (!_root.stageSet.player1.defeatedRange)) && (_root.roundDelay < getTimer())) { _root.player1Wins = _root.player1Wins + 1; _root.winner = "player1"; _root.roundNumber = _root.roundNumber + 1; _root.stageSetMovement = false; gotoAndPlay (144); } else if ((_root.stageSet.player1.defeatedRange && (_root.stageSet.cpu.defeatedRange)) && (_root.roundDelay < getTimer())) { _root.winner = "doubleKO"; _root.roundNumber = _root.roundNumber + 1; _root.stageSetMovement = false; gotoAndPlay (144); } else if (_root.roundDelay > getTimer()) { prevFrame(); play(); }
Frame 144
_root.arrayPlayer1X = _root.arrayPlayer1X.slice(Math.round(_root.arrayPlayer1X.length * 0.75)); _root.arrayPlayer1Y = _root.arrayPlayer1Y.slice(Math.round(_root.arrayPlayer1Y.length * 0.75)); _root.arrayPlayer1Frame = _root.arrayPlayer1Frame.slice(Math.round(_root.arrayPlayer1Frame.length * 0.75)); _root.arrayPlayer1XScale = _root.arrayPlayer1XScale.slice(Math.round(_root.arrayPlayer1XScale.length * 0.75)); _root.arrayStageSetX = _root.arrayStageSet.slice(Math.round(_root.arrayStageSet.length * 0.75)); _root.arrayCpuX = _root.arrayCpuX.slice(Math.round(_root.arrayCpuX.length * 0.75)); _root.arrayCpuY = _root.arrayCpuY.slice(Math.round(_root.arrayCpuY.length * 0.75)); _root.arrayCpuFrame = _root.arrayCpuFrame.slice(Math.round(_root.arrayCpuFrame.length * 0.75)); _root.arrayCpuXScale = _root.arrayCpuXScale.slice(Math.round(_root.arrayCpuXScale.length * 0.75)); gotoAndPlay (145);
Frame 145
if (_root.cpuEnemy == 1) { _root.stageSet.cpu.removeMovieClip(); _root.stageSet.attachMovie("ShotoFighter", "cpuInstantReplay", 31); _root.stageSet.cpuInstantReplay._x = -100; } else if (_root.cpuEnemy == 2) { _root.stageSet.cpu.removeMovieClip(); _root.stageSet.attachMovie("JKDFighter", "cpuInstantReplay", 31); _root.stageSet.cpuInstantReplay._x = -100; } else if (_root.cpuEnemy == 3) { _root.stageSet.cpu.removeMovieClip(); _root.stageSet.attachMovie("CapoFighter", "cpuInstantReplay", 31); _root.stageSet.cpuInstantReplay._x = -100; } if (_root.player1Enemy == 1) { _root.stageSet.player1.removeMovieClip(); _root.stageSet.attachMovie("ShotoFighter", "p1InstantReplay", 1001); _root.stageSet.p1InstantReplay._x = -100; } else if (_root.player1Enemy == 2) { _root.stageSet.player1.removeMovieClip(); _root.stageSet.attachMovie("JKDFighter", "p1InstantReplay", 1001); _root.stageSet.p1InstantReplay._x = -100; } else if (_root.player1Enemy == 3) { _root.stageSet.player1.removeMovieClip(); _root.stageSet.attachMovie("CapoFighter", "p1InstantReplay", 1001); _root.stageSet.p1InstantReplay._x = -100; } _root.i = 0; _root.stageSetBorder.TEXT.gotoAndPlay("instantReplay");
Frame 146
_root.stageSet.p1InstantReplay._x = _root.arrayPlayer1X[_root.i]; _root.stageSet.p1InstantReplay._y = _root.arrayPlayer1Y[_root.i]; _root.stageSet.p1InstantReplay.gotoAndPlay(_root.arrayPlayer1Frame[_root.i]); _root.stageSet.p1InstantReplay._xscale = _root.arrayPlayer1XScale[_root.i]; _root.stageSet._x = _root.arrayStageSetX[_root.i]; _root.stageSet.cpuInstantReplay._x = _root.arrayCpuX[_root.i]; _root.stageSet.cpuInstantReplay._y = _root.arrayCpuY[_root.i]; _root.stageSet.cpuInstantReplay.gotoAndPlay(_root.arrayCpuFrame[_root.i]); _root.stageSet.cpuInstantReplay._xscale = _root.arrayCpuXScale[_root.i];
Frame 147
_root.i++; if (i > _root.arrayPlayer1X.length) { gotoAndPlay (149); _root.winPoseDelay = getTimer() + 2000; _root.victoryDelay = getTimer() + 8000; delay = 0; } else { prevFrame(); play(); }
Frame 149
if (_root.winner == "player1") { _root.stageSet.p1InstantReplay.gotoAndPlay("stance"); _root.stageSet.cpuInstantReplay.gotoAndPlay("knockedOut"); _root.stageSetBorder.TEXT.gotoAndPlay("win"); } else if (_root.winner == "cpu") { _root.stageSet.p1InstantReplay.gotoAndPlay("knockedOut"); _root.stageSet.cpuInstantReplay.gotoAndPlay("stance"); _root.stageSetBorder.TEXT.gotoAndPlay("lose"); } else if (_root.winner == "doubleKO") { _root.stageSet.p1InstantReplay.gotoAndStop("knockedOut"); _root.stageSet.cpuInstantReplay.gotoAndStop("knockedOut"); _root.stageSetBorder.TEXT.gotoAndPlay("doubleKO"); } if (_root.stageSet.p1InstantReplay._x < _root.stageSet.cpuInstantReplay._x) { _root.stageSet.p1InstantReplay._xscale = 100; _root.stageSet.cpuInstantReplay._xscale = -100; } else if (_root.stageSet.p1InstantReplay._x >= _root.stageSet.cpuInstantReplay._x) { _root.stageSet.p1InstantReplay._xscale = -100; _root.stageSet.cpuInstantReplay._xscale = 100; }
Frame 150
if ((_root.winPoseDelay < getTimer()) && (delay == 0)) { delay = 1; if (_root.winner == "player1") { _root.stageSet.p1InstantReplay.gotoAndPlay("winPose"); } else if (_root.winner == "cpu") { _root.stageSet.cpuInstantReplay.gotoAndPlay("winPose"); } } if (_root.winner == "player1") { _root.stageSet.cpuInstantReplay.gotoAndPlay("knockedOut"); } else if (_root.winner == "cpu") { _root.stageSet.p1InstantReplay.gotoAndPlay("knockedOut"); } if (_root.stageSet.p1InstantReplay._x < _root.stageSet.cpuInstantReplay._x) { _root.stageSet.p1InstantReplay._xscale = 100; _root.stageSet.cpuInstantReplay._xscale = -100; } else if (_root.stageSet.p1InstantReplay._x >= _root.stageSet.cpuInstantReplay._x) { _root.stageSet.p1InstantReplay._xscale = -100; _root.stageSet.cpuInstantReplay._xscale = 100; }
Frame 151
if (_root.victoryDelay > getTimer()) { prevFrame(); play(); } else if ((_root.victoryDelay <= getTimer()) && ((_root.cpuWins < 2) && (_root.player1Wins < 2))) { _root.stageSet.p1InstantReplay.removeMovieClip(); _root.stageSet.cpuInstantReplay.removeMovieClip(); _root.arrayPlayer1X = null; _root.arrayPlayer1Y = null; _root.arrayPlayer1Frame = null; _root.arrayPlayer1XScale = null; _root.arrayCpuX = null; _root.arrayCpuY = null; _root.arrayCpuFrame = null; _root.arrayCpuXScale = null; _root.winner = null; arrayPlayer1X = new Array(); arrayPlayer1Y = new Array(); arrayPlayer1Frame = new Array(); arrayPlayer1XScale = new Array(); arrayCpuX = new Array(); arrayCpuY = new Array(); arrayCpuFrame = new Array(); arrayCpuXScale = new Array(); _root.winner = "non"; _root.stageSetBorder.TEXT.gotoAndPlay("blank"); _root.gotoAndPlay("prepareGame"); } else if ((_root.victoryDelay <= getTimer()) && ((_root.cpuWins == 2) || (_root.player1Wins == 2))) { _root.stageSet.p1InstantReplay.removeMovieClip(); _root.stageSet.cpuInstantReplay.removeMovieClip(); _root.arrayPlayer1X = null; _root.arrayPlayer1Y = null; _root.arrayPlayer1Frame = null; _root.arrayPlayer1XScale = null; _root.arrayCpuX = null; _root.arrayCpuY = null; _root.arrayCpuFrame = null; _root.arrayCpuXScale = null; _root.winner = null; arrayPlayer1X = new Array(); arrayPlayer1Y = new Array(); arrayPlayer1Frame = new Array(); arrayPlayer1XScale = new Array(); arrayCpuX = new Array(); arrayCpuY = new Array(); arrayCpuFrame = new Array(); arrayCpuXScale = new Array(); _root.winner = "non"; _root.stageSetBorder.TEXT.gotoAndPlay("blank"); gotoAndPlay (134); }
Symbol 408 MovieClip [JKDfighter] Frame 9
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 21
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 33
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 35
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "jab"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "jab"; }
Symbol 408 MovieClip [JKDfighter] Frame 41
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 43
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); _root.player1_arrayName[0] = "waiting"; i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_manuever = "cross"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "cross"; }
Symbol 408 MovieClip [JKDfighter] Frame 49
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 57
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 59
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "highRoundHouse"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "highRoundHouse"; }
Symbol 408 MovieClip [JKDfighter] Frame 63
if (this.chaName == "player1") { _root.player1_attack = true; } else if (this.chaName == "cpu") { _root.cpu_attack = true; }
Symbol 408 MovieClip [JKDfighter] Frame 64
if (this.chaName == "player1") { _root.player1_attackInput = false; } else if (this.chaName == "cpu") { _root.cpu_attackInput = false; }
Symbol 408 MovieClip [JKDfighter] Frame 65
if (this.chaName == "player1") { _root.player1_attack = false; } else if (this.chaName == "cpu") { _root.cpu_attack = false; }
Symbol 408 MovieClip [JKDfighter] Frame 68
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 70
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "spinningBFist"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "spinningBFist"; }
Symbol 408 MovieClip [JKDfighter] Frame 72
if (this.chaName == "player1") { _root.player1_attack = true; } else if (this.chaName == "cpu") { _root.cpu_attack = true; }
Symbol 408 MovieClip [JKDfighter] Frame 73
if (this.chaName == "player1") { _root.player1_attackInput = false; } else if (this.chaName == "cpu") { _root.cpu_attackInput = false; }
Symbol 408 MovieClip [JKDfighter] Frame 74
if (this.chaName == "player1") { _root.player1_attack = false; } else if (this.chaName == "cpu") { _root.cpu_attack = false; }
Symbol 408 MovieClip [JKDfighter] Frame 75
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 77
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "comboSweep"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "comboSweep"; }
Symbol 408 MovieClip [JKDfighter] Frame 88
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 90
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "axeKick"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "axeKick"; }
Symbol 408 MovieClip [JKDfighter] Frame 98
if (this.chaName == "player1") { _root.player1_attack = true; } else if (this.chaName == "cpu") { _root.cpu_attack = true; }
Symbol 408 MovieClip [JKDfighter] Frame 99
if (this.chaName == "player1") { _root.player1_attackInput = false; } else if (this.chaName == "cpu") { _root.cpu_attackInput = false; }
Symbol 408 MovieClip [JKDfighter] Frame 100
if (this.chaName == "player1") { _root.player1_attack = false; } else if (this.chaName == "cpu") { _root.cpu_attack = false; }
Symbol 408 MovieClip [JKDfighter] Frame 103
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 105
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "roundHouse"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "roundHouse"; }
Symbol 408 MovieClip [JKDfighter] Frame 109
if (this.chaName == "player1") { _root.player1_attack = true; } else if (this.chaName == "cpu") { _root.cpu_attack = true; }
Symbol 408 MovieClip [JKDfighter] Frame 110
if (this.chaName == "player1") { _root.player1_attackInput = false; } else if (this.chaName == "cpu") { _root.cpu_attackInput = false; }
Symbol 408 MovieClip [JKDfighter] Frame 111
if (this.chaName == "player1") { _root.player1_attack = false; } else if (this.chaName == "cpu") { _root.cpu_attack = false; }
Symbol 408 MovieClip [JKDfighter] Frame 115
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 117
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "spinningBKick"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "spinningBKick"; }
Symbol 408 MovieClip [JKDfighter] Frame 121
if (this.chaName == "player1") { _root.player1_attack = true; } else if (this.chaName == "cpu") { _root.cpu_attack = true; }
Symbol 408 MovieClip [JKDfighter] Frame 122
if (this.chaName == "player1") { _root.player1_attackInput = false; } else if (this.chaName == "cpu") { _root.cpu_attackInput = false; }
Symbol 408 MovieClip [JKDfighter] Frame 123
if (this.chaName == "player1") { _root.player1_attack = false; } else if (this.chaName == "cpu") { _root.cpu_attack = false; }
Symbol 408 MovieClip [JKDfighter] Frame 125
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 129
this.gotoAndPlay("defense2");
Symbol 408 MovieClip [JKDfighter] Frame 132
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 137
this.gotoAndPlay("defense2");
Symbol 408 MovieClip [JKDfighter] Frame 142
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 148
this.gotoAndPlay("down");
Symbol 408 MovieClip [JKDfighter] Frame 149
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "hammerFist"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "hammerFist"; }
Symbol 408 MovieClip [JKDfighter] Frame 152
if (this.chaName == "player1") { _root.player1_attack = true; } else if (this.chaName == "cpu") { _root.cpu_attack = true; }
Symbol 408 MovieClip [JKDfighter] Frame 153
if (this.chaName == "player1") { _root.player1_attackInput = false; } else if (this.chaName == "cpu") { _root.cpu_attackInput = false; }
Symbol 408 MovieClip [JKDfighter] Frame 154
if (this.chaName == "player1") { _root.player1_attack = false; } else if (this.chaName == "cpu") { _root.cpu_attack = false; }
Symbol 408 MovieClip [JKDfighter] Frame 160
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 162
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "heavyBFist"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "heavyBFist"; }
Symbol 408 MovieClip [JKDfighter] Frame 167
if (this.chaName == "player1") { _root.player1_attack = true; } else if (this.chaName == "cpu") { _root.cpu_attack = true; }
Symbol 408 MovieClip [JKDfighter] Frame 168
if (this.chaName == "player1") { _root.player1_attackInput = false; } else if (this.chaName == "cpu") { _root.cpu_attackInput = false; }
Symbol 408 MovieClip [JKDfighter] Frame 169
if (this.chaName == "player1") { _root.player1_attack = false; } if (this.chaName == "cpu") { _root.cpu_attack = false; }
Symbol 408 MovieClip [JKDfighter] Frame 171
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 173
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "lowPunch"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "lowPunch"; }
Symbol 408 MovieClip [JKDfighter] Frame 176
if (this.chaName == "player1") { _root.player1_attack = true; } else if (this.chaName == "cpu") { _root.cpu_attack = true; }
Symbol 408 MovieClip [JKDfighter] Frame 177
Symbol 408 MovieClip [JKDfighter] Frame 178
if (this.chaName == "player1") { _root.player1_attack = false; } else if (this.chaName == "cpu") { _root.cpu_attack = false; }
Symbol 408 MovieClip [JKDfighter] Frame 181
this.gotoAndPlay("down");
Symbol 408 MovieClip [JKDfighter] Frame 183
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "lowSweep"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "lowSweep"; }
Symbol 408 MovieClip [JKDfighter] Frame 187
if (this.chaName == "player1") { _root.player1_attack2 = true; } else if (this.chaName == "cpu") { _root.cpu_attack2 = true; }
Symbol 408 MovieClip [JKDfighter] Frame 188
Symbol 408 MovieClip [JKDfighter] Frame 189
if (this.chaName == "player1") { _root.player1_attack2 = false; } else if (this.chaName == "cpu") { _root.cpu_attack2 = false; }
Symbol 408 MovieClip [JKDfighter] Frame 192
this.gotoAndPlay("down");
Symbol 408 MovieClip [JKDfighter] Frame 197
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 203
this.gotoAndPlay("down");
Symbol 408 MovieClip [JKDfighter] Frame 205
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "sideKick"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "sideKick"; }
Symbol 408 MovieClip [JKDfighter] Frame 208
if (this.chaName == "player1") { _root.player1_attack2 = true; } if (this.chaName == "cpu") { _root.cpu_attack2 = true; }
Symbol 408 MovieClip [JKDfighter] Frame 209
if (this.chaName == "player1") { _root.player1_attack2 = false; } else if (this.chaName == "cpu") { _root.cpu_attack2 = false; }
Symbol 408 MovieClip [JKDfighter] Frame 212
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 214
if (this.chaName == "player1") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.player1_arrayKey.pop(); _root.player1_arrayName.pop(); i++; } _root.player1_arrayKey[0] = "waiting"; _root.player1_arrayName[0] = "waiting"; _root.player1_manuever = "flipKick"; } else if (this.chaName == "cpu") { aNameSize = 10; i = 0; while (i < aNameSize) { _root.cpu_arrayKey.pop(); _root.cpu_arrayName.pop(); i++; } _root.cpu_arrayKey[0] = "waiting"; _root.cpu_manuever = "flipKick"; }
Symbol 408 MovieClip [JKDfighter] Frame 223
if (this.chaName == "player1") { _root.player1_attack2 = true; } else if (this.chaName == "cpu") { _root.cpu_attack2 = true; }
Symbol 408 MovieClip [JKDfighter] Frame 224
if (this.chaName == "player1") { _root.player1_attack2 = false; } else if (this.chaName == "cpu") { _root.cpu_attack2 = false; }
Symbol 408 MovieClip [JKDfighter] Frame 238
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 243
this.gotoAndPlay("getUp");
Symbol 408 MovieClip [JKDfighter] Frame 254
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 272
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 287
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 293
this.gotoAndStop(283);
Symbol 408 MovieClip [JKDfighter] Frame 300
this.gotoAndPlay("down");
Symbol 408 MovieClip [JKDfighter] Frame 334
this.gotoAndPlay("getUp");
Symbol 408 MovieClip [JKDfighter] Frame 367
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 374
this.gotoAndPlay("stance");
Symbol 408 MovieClip [JKDfighter] Frame 406
this.gotoAndPlay("getUp");
Symbol 408 MovieClip [JKDfighter] Frame 436
this.gotoAndPlay("getUp");
Symbol 408 MovieClip [JKDfighter] Frame 449
stop();
Symbol 408 MovieClip [JKDfighter] Frame 460
this.gotoAndPlay("stance");
Symbol 790 MovieClip [CapoFighter] Frame 27
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 55
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 57
if (this.chaName == "player1") { _root.player1_attack = false; _root.player1_attackInput = false; _root.player1_manuever = "stance"; _root.player1_arrayName[0] = "stance"; } else if (this.chaName == "cpu") { _root.cpu_attack = false; _root.cpu_attackInput = false; _root.cpu_manuever = "stance"; _root.cpu_arrayName[0] = "stance"; }
Symbol 790 MovieClip [CapoFighter] Frame 83
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 97
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 108
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 124
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 136
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 149
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 161
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 169
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 194
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 221
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 226
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 233
this.gotoAndPlay("down");
Symbol 790 MovieClip [CapoFighter] Frame 237
this.gotoAndPlay("defense2");
Symbol 790 MovieClip [CapoFighter] Frame 240
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 247
this.gotoAndPlay("down");
Symbol 790 MovieClip [CapoFighter] Frame 257
this.gotoAndPlay("down");
Symbol 790 MovieClip [CapoFighter] Frame 259
_root.attackInput = false; _root.manuever = "down"; stop();
Symbol 790 MovieClip [CapoFighter] Frame 274
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 295
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 310
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 316
this.gotoAndStop(306);
Symbol 790 MovieClip [CapoFighter] Frame 328
this.gotoAndPlay("down");
Symbol 790 MovieClip [CapoFighter] Frame 332
this.gotoAndPlay("down");
Symbol 790 MovieClip [CapoFighter] Frame 366
this.gotoAndPlay("getUp");
Symbol 790 MovieClip [CapoFighter] Frame 399
this.gotoAndPlay("getUp");
Symbol 790 MovieClip [CapoFighter] Frame 429
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 459
this.gotoAndPlay("getUp");
Symbol 790 MovieClip [CapoFighter] Frame 466
this.gotoAndPlay("ginga");
Symbol 790 MovieClip [CapoFighter] Frame 482
stop();
Symbol 790 MovieClip [CapoFighter] Frame 493
this.gotoAndPlay("ginga");
Symbol 1222 MovieClip [ShotoFighter] Frame 11
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 28
this.gotoAndPlay("backward");
Symbol 1222 MovieClip [ShotoFighter] Frame 45
this.gotoAndPlay("forward");
Symbol 1222 MovieClip [ShotoFighter] Frame 50
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 57
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 68
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 74
this.gotoAndPlay("crouched");
Symbol 1222 MovieClip [ShotoFighter] Frame 84
this.gotoAndPlay("crouched");
Symbol 1222 MovieClip [ShotoFighter] Frame 96
this.gotoAndPlay("crouched");
Symbol 1222 MovieClip [ShotoFighter] Frame 103
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 118
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 133
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 145
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 157
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 173
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 181
this.gotoAndPlay("crouched");
Symbol 1222 MovieClip [ShotoFighter] Frame 183
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 188
this.gotoAndPlay("crouched");
Symbol 1222 MovieClip [ShotoFighter] Frame 199
this.gotoAndPlay("crouched");
Symbol 1222 MovieClip [ShotoFighter] Frame 204
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 206
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 212
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 216
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 222
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 235
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 248
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 257
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 274
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 288
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 294
this.gotoAndStop(284);
Symbol 1222 MovieClip [ShotoFighter] Frame 312
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 316
this.gotoAndPlay("crouched");
Symbol 1222 MovieClip [ShotoFighter] Frame 322
this.gotoAndPlay("crouched");
Symbol 1222 MovieClip [ShotoFighter] Frame 356
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 390
this.gotoAndPlay("getUp");
Symbol 1222 MovieClip [ShotoFighter] Frame 397
this.gotoAndPlay("stance");
Symbol 1222 MovieClip [ShotoFighter] Frame 429
this.gotoAndPlay("getUp");
Symbol 1222 MovieClip [ShotoFighter] Frame 459
this.gotoAndPlay("getUp");
Symbol 1222 MovieClip [ShotoFighter] Frame 467
stop();
Symbol 1222 MovieClip [ShotoFighter] Frame 478
this.gotoAndPlay("stance");
Symbol 1224 MovieClip [JKDInput] Frame 1
Player1 = function () { this.onLoad = function () { this.setVariablesOnLoad = function () { this.player1_arrayStatus = new Array(); this.player1_arrayKey = new Array(); this.player1_arrayArrowKey = new Array(); this.player1_arrayStatus[0] = "standing"; this.player1_arrayKey[0] = "waiting"; this.player1_arrayArrowKey[0] = "waiting"; this.timeFlag = false; this.throwFlag = false; this.timeSet = false; this.attackDelayTime = getTimer(); this.winPoseDelay = 0; this.Enemy = 2; this.lifePoints = 100; this.heavyHit = 10; this.midHit = 5; this.lightHit = 2; this.eBarHeavy = 25; this.eBarMid = 13; this.eBarLight = 5; this.hitBack = 0; this.knockedOut = false; this._x = 100; this._y = 400; this.defensePart = 0; this.stanceFirst = 1; this.stanceLast = 8; this.downFirst = 199; this.downLast = 202; this.jumpFirst = 274; this.jumpLast = 286; this.jumpKickFirst = 289; this.jumpKickLast = 293; this.fall = 240; this.defeated = 295; this.defense1First = 127; this.defense1Last = 131; this.walkForwardFirst = 11; this.walkForwardLast = 20; this.walkBackwardFirst = 23; this.walkBackwardLast = 32; this.jabFirst = 35; this.jabLast = 40; this.crossFirst = 43; this.crossLast = 48; this.upperCutFirst = 51; this.upperCutLast = 56; this.highRoundHouseFirst = 59; this.highRoundHouseLast = 67; this.spinningBFistFirst = 70; this.spinningBFistLast = 74; this.comboSweepFirst = 77; this.comboSweepLast = 87; this.axeKickFirst = 90; this.axeKickLast = 102; this.roundHouseFirst = 105; this.roundHouseLast = 114; this.spinningBKickFirst = 117; this.spinningBKickLast = 124; this.hammerFistFirst = 149; this.hammerFistLast = 159; this.heavyBFistFirst = 162; this.heavyBFistLast = 170; this.sideKickFirst = 205; this.sideKickLast = 211; this.flipKickFirst = 214; this.flipKickLast = 237; this.lowPunchFirst = 173; this.lowPunchLast = 180; this.lowSweepFirst = 183; this.lowSweepLast = 191; this.crouchDefenseFirst = 298; this.crouchDefenseLast = 299; this.crouchAttackedFirst = 144; this.crouchAttackedLast = 147; this.grabFirst = 369; this.grabLast = 372; this.throwFirst = 336; this.throwLast = 366; this.shotoThrownFirst = 302; this.shotoThrownLast = 333; this.jkdThrownFirst = 375; this.jkdThrownLast = 405; this.capoThrownFirst = 408; this.capoThrownLast = 435; this.throwBreakFirst = 452; this.throwBreakLast = 459; this.KDGUFirst = 256; this.KDGULast = 261; this.getUpFirst = 245; this.getUpLast = 253; }; this.setVariablesOnEnterFrame = function () { this.sync = this.attackDelayTime <= getTimer(); this.standing = (this._currentframe >= this.stanceFirst) && (this._currentframe <= this.stanceLast); this.downing = (this._currentframe >= this.downFirst) && (this._currentframe <= this.downLast); this.defending = (this._currentframe >= this.defense1First) && (this._currentframe <= this.defense1Last); this.walkingForward = (this._currentframe >= this.walkForwardFirst) && (this._currentframe <= this.walkForwardLast); this.walkingBackWard = (this._currentframe >= this.walkBackwardFirst) && (this._currentframe <= this.walkBackwardLast); this.jabbing = (this._currentframe >= this.jabFirst) && (this._currentframe <= this.jabLast); this.crossing = (this._currentframe >= this.crossFirst) && (this._currentframe <= this.crossLast); this.upperCuting = (this._currentframe >= this.upperCutFirst) && (this._currentframe <= this.upperCutLast); this.highRoundHousing = (this._currentframe >= this.highRoundHouseFirst) && (this._currentframe <= this.highRoundHouseLast); this.roundHousing = (this._currentframe >= this.roundHouseFirst) && (this._currentframe <= this.roundHouseLast); this.spinningBKicking = (this._currentframe >= this.spinningBKickFirst) && (this._currentframe <= this.spinningBKickLast); this.spinningBFisting = (this._currentframe >= this.spinningBFistFirst) && (this._currentframe <= this.spinningBFistLast); this.hammerFisting = (this._currentframe >= this.hammerFistFirst) && (this._currentframe <= this.hammerFistLast); this.heavyBFisting = (this._currentframe >= this.heavyBFistFirst) && (this._currentframe <= this.heavyBFistLast); this.sideKicking = (this._currentframe >= this.sideKickFirst) && (this._currentframe <= this.sideKickLast); this.flipKicking = (this._currentframe >= this.flipKickFirst) && (this._currentframe <= this.flipKickLast); this.comboSweeping = (this._currentframe >= this.comboSweepFirst) && (this._currentframe <= this.comboSweepLast); this.axeKicking = (this._currentframe >= this.axeKickFirst) && (this._currentframe <= this.axeKickLast); this.lowPunching = (this._currentframe >= this.lowPunchFirst) && (this._currentframe <= this.lowPunchLast); this.lowSweeping = (this._currentframe >= this.lowSweepFirst) && (this._currentframe <= this.lowSweepLast); this.jumpRange = (this._currentframe >= this.jumpFirst) && (this._currentframe <= this.jumpLast); this.jumpKickRange = (this._currentframe >= this.jumpKickFirst) && (this._currentframe <= this.jumpKickLast); this.crouchDefenseRange = (this._currentframe >= this.crouchDefenseFirst) && (this._currentframe <= this.crouchDefenseLast); this.crouchAttackedRange = (this._currentframe >= this.crouchAttackedFirst) && (this._currentframe <= this.crouchAttackedLast); this.grabRange = (this._currentframe >= this.grabFirst) && (this._currentframe <= this.grabLast); this.throwRange = (this._currentframe >= this.throwFirst) && (this._currentframe <= this.throwLast); this.shotoThrownRange = (this._currentframe >= this.shotoThrownFirst) && (this._currentframe <= this.shotoThrownLast); this.jkdThrownRange = (this._currentframe >= this.jkdThrownFirst) && (this._currentframe <= this.jkdThrownLast); this.capoThrownRange = (this._currentframe >= this.capoThrownFirst) && (this._currentframe <= this.capoThrownLast); this.THROWN = (this.shotoThrownRange || (this.jkdThrownRange)) || (this.capoThrownRange); this.throwBreakRange = (this._currentframe >= this.throwBreakFirst) && (this._currentframe <= this.throwBreakLast); this.KDGURange = (this._currentframe >= this.KDGUFirst) && (this._currentframe <= this.KDGULast); this.getUpRange = (this._currentframe >= this.getUpFirst) && (this._currentframe <= this.getUpLast); this.falling = this._currentframe == this.fall; this.defeatedRange = this._currentframe == this.defeated; this.highAttacking = (((((((((((this.jabbing || (this.crossing)) || (this.upperCuting)) || (this.highRoundHousing)) || (this.spinningBFisting)) || (this.axeKicking)) || (this.roundHousing)) || (this.spinningBKicking)) || (this.hammerFisting)) || (this.heavyBFisting)) || (this.sideKicking)) || (this.flipKicking)) || (this.jumpKickRange); this.lowAttacking = (this.lowPunching || (this.Sweeping)) || (this.comboSweeping); this.highAttackPoint = ((((((((((((this._currentframe == 39) || (this._currentframe == 46)) || (this._currentframe == 55)) || (this._currentframe == 64)) || (this._currentframe == 73)) || (this._currentframe == 99)) || (this._currentframe == 110)) || (this._currentframe == 122)) || (this._currentframe == 153)) || (this._currentframe == 168)) || (this._currentframe == 208)) || (this._currentframe == 224)) || (this._currentframe == 290); this.lowAttackPoint = ((this._currentframe == 177) || (this._currentframe == 188)) || (this._currentframe == 83); this.grabPoint = (this._currentframe == 371) || (this._currentframe == 372); this.ready = (((((this.standing || (this.walkingForward)) || (this.walkingBackward)) || (this.downing)) || (this.defending)) || (this.crouchDefenseRange)) && (!this.defeatedRange); this.inAir = this._y < 400; if (this._currentframe == 128) { this.defensePart = 1; } }; this.recieveKeyCommandsLeft = function () { if (!_root.stageSet.cpu.defeatedRange) { if (this.sync) { this.winPoseDelay = getTimer() + 2000; if (this.standing) { if (Key.isDown(37)) { if (this.timeFlag == false) { this.timeFlag = true; } this.player1_arrayArrowKey.unshift("left"); trace(this.player1_arrayArrowKey); } else if (Key.isDown(39)) { if (this.timeFlag == false) { this.timeFlag = true; } this.player1_arrayArrowKey.unshift("right"); trace(this.player1_arrayArrowKey); } else if (Key.isDown(38)) { if (this.timeFlag == false) { this.timeFlag = true; } this.player1_arrayArrowKey.unshift("up"); trace(this.player1_arrayArrowKey); } else if (Key.isDown(40)) { if (this.timeFlag == false) { this.timeFlag = true; } this.player1_arrayArrowKey.unshift("down"); trace(this.player1_arrayArrowKey); } } if (this.ready) { this.throwFlag = false; if ((((((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(65))) && (!Key.isDown(83))) && (!Key.isDown(68))) && (!this.getUpRange)) { this.defensePart = 0; this.player1_arrayStatus.unshift("standing"); } else if (this.throwRange && (!_root.stageSet.cpu.jkdThrown)) { this.defensePart = 0; this.crouchPart = 0; this.player1_arrayStatus[0] = "standing"; } else if ((!_root.stageSet.cpu.throwRange) && ((this.shotoThrown || this.jkdThrown) || this.capoThrown)) { this.defensePart = 0; this.crouchPart = 0; this.player1_arrayStatus[0] = "standing"; } else if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { this.player1_arrayStatus.unshift("walkLeft"); } else if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { this.player1_arrayStatus.unshift("walkRight"); } else if (Key.isDown(38)) { this.player1_arrayStatus.unshift("jump"); } else if (Key.isDown(40)) { this.player1_arrayStatus.unshift("down"); } if (Key.isDown(65)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("punch"); trace(this.player1_arrayKey); } else if (Key.isDown(83)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("kick"); trace(this.player1_arrayKey); } else if (Key.isDown(68) && (this.standing || this.defending)) { if (this.defensePart == 0) { this.player1_arrayStatus[0] = "defense1"; trace(this.defensePart); trace(this._currentframe); } else if (this.defensePart == 1) { this.player1_arrayStatus[0] = "defense2"; trace(this.defensePart); trace(this._currentframe); } } else if (Key.isDown(68) && (this.downing || this.crouchDefenseRange)) { this.player1_arrayStatus.unshift("crouchDefense"); } } else if (this.jumpRange) { if (Key.isDown(83)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("kick"); trace(this.player1_arrayKey); } } this.processKeyCommands(); } } else if ((this.standing && (_root.stageSet.cpu.defeatedRange)) && (this.winPoseDelay < getTimer())) { this.player1_arrayStatus.unshift("winPose"); } }; this.recieveKeyCommandsRight = function () { if (!_root.stageSet.cpu.defeatedRange) { if (this.sync) { this.winPoseDelay = getTimer() + 2000; if (this.standing) { if (Key.isDown(37)) { if (this.timeFlag == false) { this.timeFlag = true; } this.player1_arrayArrowKey.unshift("right"); trace(this.player1_arrayArrowKey); } else if (Key.isDown(39)) { if (this.timeFlag == false) { this.timeFlag = true; } this.player1_arrayArrowKey.unshift("left"); trace(this.player1_arrayArrowKey); } else if (Key.isDown(38)) { if (this.timeFlag == false) { this.timeFlag = true; } this.player1_arrayArrowKey.unshift("up"); trace(this.player1_arrayArrowKey); } else if (Key.isDown(40)) { if (this.timeFlag == false) { this.timeFlag = true; } this.player1_arrayArrowKey.unshift("down"); trace(this.player1_arrayArrowKey); } } else if (this.throwRange && (!_root.stageSet.cpu.jkdThrown)) { this.defensePart = 0; this.crouchPart = 0; this.player1_arrayStatus[0] = "standing"; } else if ((!_root.stageSet.cpu.throwRange) && ((this.shotoThrown || (this.jkdThrown)) || (this.capoThrown))) { this.defensePart = 0; this.crouchPart = 0; this.player1_arrayStatus[0] = "standing"; } if (this.ready) { if (((((((!Key.isDown(37)) && (!Key.isDown(39))) && (!Key.isDown(38))) && (!Key.isDown(40))) && (!Key.isDown(65))) && (!Key.isDown(83))) && (!Key.isDown(68))) { this.defensePart = 0; this.player1_arrayStatus.unshift("standing"); } else if ((Key.isDown(37) && (!Key.isDown(40))) && (!Key.isDown(38))) { this.player1_arrayStatus.unshift("walkRight"); } else if ((Key.isDown(39) && (!Key.isDown(40))) && (!Key.isDown(38))) { this.player1_arrayStatus.unshift("walkLeft"); } else if (Key.isDown(38)) { this.player1_arrayStatus.unshift("jump"); } else if (Key.isDown(40)) { this.player1_arrayStatus.unshift("down"); } if (Key.isDown(65)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("punch"); trace(this.player1_arrayKey); } else if (Key.isDown(83)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("kick"); trace(this.player1_arrayKey); } else if (Key.isDown(68) && (this.standing || this.defending)) { if (this.defensePart == 0) { this.player1_arrayStatus[0] = "defense1"; trace(this.defensePart); trace(this._currentframe); } else if (this.defensePart == 1) { this.player1_arrayStatus[0] = "defense2"; trace(this.defensePart); trace(this._currentframe); } } else if (Key.isDown(68) && (this.downing || this.crouchDefenseRange)) { this.player1_arrayStatus.unshift("crouchDefense"); } } else if (this.jumpRange) { if (Key.isDown(83)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("kick"); trace(this.player1_arrayKey); } } this.processKeyCommands(); } } else if ((this.standing && (_root.stageSet.cpu.defeatedRange)) && (this.winPoseDelay < getTimer())) { this.player1_arrayStatus.unshift("winPose"); } }; this.processKeyCommands = function () { if (((this.ready && (this.player1_arrayStatus[0] == "jump")) && (this.player1_arrayArrowKey[1] != "down")) && (this.player1_arrayKey[0] != "kick")) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey[0] = "jump"; } else if (this.jumpRange && (this.player1_arrayKey[0] == "kick")) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey[0] = "jumpKick"; } else if (((this.ready && (this.player1_arrayArrowKey[0] == "right")) && (this.player1_arrayArrowKey[1] == "right")) && (this.player1_arrayKey[0] == "punch")) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("hammerFist"); trace(this.player1_arrayKey); } else if ((this.ready && (this.player1_arrayArrowKey[0] == "right")) && (this.player1_arrayKey[0] == "punch")) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("grab"); trace(this.player1_arrayKey); } if (((this.ready && (this.player1_arrayArrowKey[0] == "up")) && (this.player1_arrayArrowKey[1] == "down")) && (this.player1_arrayKey[0] == "kick")) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("flipKick"); this.AttackDelay(8); trace(this.player1_arrayKey); } else if ((this.ready && (this.player1_arrayArrowKey[0] == "right")) && (this.player1_arrayKey[0] == "kick")) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("axeKick"); trace(this.player1_arrayKey); } else if (this.hammerFisting && (this._currentframe > 152)) { if (Key.isDown(65)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("spinningBFist"); trace(this.player1_arrayKey); } } else if (this.spinningBFisting && (this._currentframe > 73)) { if (Key.isDown(83)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("highRoundHouse"); trace(this.player1_arrayKey); } } else if (this.highRoundHousing && (this._currentframe > 64)) { if (Key.isDown(83)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("comboSweep"); this.AttackDelay(8); trace(this.player1_arrayKey); } else if (Key.isDown(65)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("heavyBFist"); trace(this.player1_arrayKey); } } else if (this.jabbing && (this._currentframe > 39)) { if (Key.isDown(65)) { this.player1_arrayStatus.unshift("waiting"); this.player1_arrayKey.unshift("cross"); trace(this.player1_arrayKey); } } else if (this.crossing && (this._currentframe > 46)) { if (Key.isDown(65)) { this.player1_arrayKey.unshift("uppercut"); trace(this.player1_arrayKey); } } else if (this.upperCuting && (this._currentframe > 54)) { if (Key.isDown(83)) { this.player1_arrayKey.unshift("sideKick"); this.AttackDelay(8); trace(this.player1_arrayKey); } } else if (this.roundHousing && (this._currentframe > 110)) { if (Key.isDown(83)) { this.player1_arrayKey.unshift("spinningBKick"); this.AttackDelay(8); trace(this.player1_arrayKey); } } else if (this.downing) { if (Key.isDown(65)) { this.player1_arrayKey.unshift("lowPunch"); trace(this.player1_arrayKey); } else if (Key.isDown(83)) { this.player1_arrayKey.unshift("lowSweep"); trace(this.player1_arrayKey); } } }; if (_root.stageSet.cpu.Enemy == 1) { this.HITME = function () { if ((!(this.downing || (this.crouchDefenseRange))) && (!this.throwRange)) { if ((_root.stageSet.cpu.grabPoint && (this.hitTest(_root.stageSet.cpu))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.player1_arrayStatus.unshift("shotoThrown"); trace("****************"); } if (this._currentframe == 333) { this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } if ((((this.defending && (_root.stageSet.cpu.highAttackPoint)) && (this.hitTest(_root.stageSet.cpu))) && ((_root.stageSet.cpu.jabbing || (_root.stageSet.cpu.forwarding)) || (_root.stageSet.cpu.rhHighing))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.player1_arrayStatus.unshift("defenseHit"); this.hitBack = 5; } else if ((((this.defending && (_root.stageSet.cpu.highAttackPoint)) && (this.hitTest(_root.stageSet.cpu))) && ((((((_root.stageSet.cpu.hooking || (_root.stageSet.cpu.rhMiding)) || (_root.stageSet.cpu.stepInFrontKicking)) || (_root.stageSet.cpu.stepInAxeKicking)) || (_root.stageSet.cpu.axeKicking)) || (_root.stageSet.cpu.risingUppering)) || (_root.stageSet.cpu.jumpKickRange))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.player1_arrayStatus.unshift("defenseHit"); this.hitBack = 10; } if ((((_root.stageSet.cpu.highAttackPoint && (this.hitTest(_root.stageSet.cpu))) && (((((((_root.stageSet.cpu.jabbing || (_root.stageSet.cpu.forwarding)) || (_root.stageSet.cpu.hooking)) || (_root.stageSet.cpu.rhHighing)) || (_root.stageSet.cpu.rhMiding)) || (_root.stageSet.cpu.stepInFrontKicking)) || (_root.stageSet.cpu.stepInAxeKicking)) || (_root.stageSet.cpu.axeKicking))) && (!(this.jumpRange || (this.jumpKickRange)))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } else if ((((_root.stageSet.cpu.highAttackPoint && (this.hitTest(_root.stageSet.cpu))) && (_root.stageSet.cpu.risingUppering)) && (!(this.jumpRange || (this.jumpKickRange)))) && (!this.defending)) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; } else if (((_root.stageSet.cpu.lowAttackPoint && (this.hitTest(_root.stageSet.cpu))) && ((((_root.stageSet.cpu.legkicking || (_root.stageSet.cpu.crouchDeepKicking)) || (_root.stageSet.cpu.crouchKicking)) || (_root.stageSet.cpu.crouchJabbing)) || (_root.stageSet.cpu.crouchUpperCutting))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } else if (((_root.stageSet.cpu.lowAttackPoint && (this.hitTest(_root.stageSet.cpu))) && (_root.stageSet.cpu.crouchSweeping)) && (!(this.jumpRange || this.jumpKickRange))) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("fall"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; trace(this.player1_arrayStatus[0]); } } else if (this.downing) { if (((_root.stageSet.cpu.highAttackPoint && (this.hitTest(_root.stageSet.cpu))) && ((((_root.stageSet.cpu.rhHighing || (_root.stageSet.cpu.rhMiding)) || (_root.stageSet.cpu.stepInFrontKicking)) || (_root.stageSet.cpu.stepInAxeKicking)) || (_root.stageSet.cpu.axeKicking))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.player1_arrayStatus.unshift("crouchAttacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; this.hitBack = 10; } else if ((((_root.stageSet.cpu.highAttackPoint || (_root.stageSet.cpu.lowAttackPoint)) && (this.hitTest(_root.stageSet.cpu))) && ((_root.stageSet.cpu.crouchSweeping || (_root.stageSet.cpu.risingUppering)) || (_root.stageSet.cpu.jumpKickRange))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; } else if ((_root.stageSet.cpu.lowAttackPoint && (this.hitTest(_root.stageSet.cpu))) && (((_root.stageSet.cpu.legkicking || _root.stageSet.cpu.crouchDeepKicking) || _root.stageSet.cpu.crouchKicking) || _root.stageSet.cpu.crouchJabbing)) { this.player1_arrayStatus.unshift("crouchAttacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } } else if (this.crouchDefenseRange) { if ((((_root.stageSet.cpu.lowAttackPoint || (_root.stageSet.cpu.highAttackPoint)) && (this.hitTest(_root.stageSet.cpu))) && (((((((((((_root.stageSet.cpu.legkicking || (_root.stageSet.cpu.rhHighing)) || (_root.stageSet.cpu.rhMiding)) || (_root.stageSet.cpu.crouchDeepKicking)) || (_root.stageSet.cpu.crouchKicking)) || (_root.stageSet.cpu.crouchSweeping)) || (_root.stageSet.cpu.crouchJabbing)) || (_root.stageSet.cpu.stepInFrontKicking)) || (_root.stageSet.cpu.stepInAxeKicking)) || (_root.stageSet.cpu.axeKicking)) || (_root.stageSet.cpu.risingUppering)) || (_root.stageSet.cpu.jumpKickRange))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.hitBack = 5; } } if (((this.lifePoints <= 0) && (!this.THROWN)) && (this.knockedOut == false)) { this.knockedOut = true; this.player1_arrayStatus.unshift("fall"); } }; } else if (_root.stageSet.cpu.Enemy == 2) { this.HITME = function () { if ((!(this.downing || (this.crouchDefenseRange))) && (!this.throwFlag)) { if ((_root.stageSet.cpu.grabPoint && (this.hitTest(_root.stageSet.cpu))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.player1_arrayStatus.unshift("jkdThrown"); trace("****************"); } if (this._currentframe == 405) { this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } if ((((this.defending && (_root.stageSet.cpu.highAttackPoint)) && (this.hitTest(_root.stageSet.cpu))) && (((((((_root.stageSet.cpu.jabbing || (_root.stageSet.cpu.crossing)) || (_root.stageSet.cpu.upperCuting)) || (_root.stageSet.cpu.hammerFisting)) || (_root.stageSet.cpu.spinningBFisting)) || (_root.stageSet.cpu.highRoundHousing)) || (_root.stageSet.cpu.roundHousing)) || (_root.stageSet.cpu.sideKicking))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.hitBack = 5; } else if ((((this.defending && (_root.stageSet.cpu.highAttackPoint)) && (this.hitTest(_root.stageSet.cpu))) && ((((_root.stageSet.cpu.spinningBKicking || (_root.stageSet.cpu.heavyBFisting)) || (_root.stageSet.cpu.axeKicking)) || (_root.stageSet.cpu.flipKicking)) || (_root.stageSet.cpu.jumpKickRange))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.hitBack = 10; } if ((((this.defending && (_root.stageSet.cpu.lowAttackPoint)) && (this.hitTest(_root.stageSet.cpu))) && (_root.stageSet.cpu.lowPunching || (_root.stageSet.cpu.lowSweeping))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.hitBack = 5; } if ((((_root.stageSet.cpu.highAttackPoint && (this.hitTest(_root.stageSet.cpu))) && (_root.stageSet.cpu.jabbing)) && (!(this.jumpRange || (this.jumpKickRange)))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; } else if ((((_root.stageSet.cpu.highAttackPoint && (this.hitTest(_root.stageSet.cpu))) && (_root.stageSet.cpu.crossing)) && (!(this.jumpRange || (this.jumpKickRange)))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; } else if ((((_root.stageSet.cpu.highAttackPoint && (this.hitTest(_root.stageSet.cpu))) && (_root.stageSet.cpu.upperCuting)) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.sideKicking) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 10; this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.hammerFisting) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.spinningBFisting) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; trace(this.player1_arrayStatus); } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.highRoundHousing) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; trace(this.player1_arrayStatus); } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.heavyBFisting) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 10; this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; trace(this.player1_arrayStatus); } else if (((_root.stageSet.cpu.lowAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.comboSweeping) && (!(this.jumpRange || this.jumpKickRange))) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; trace(this.player1_arrayStatus); } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.roundHousing) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.spinningBKicking) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 10; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.axeKicking) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 10; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.flipKicking) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; } else if (((_root.stageSet.cpu.lowAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.lowPunching) && (!(this.jumpRange || this.jumpKickRange))) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; } else if (((_root.stageSet.cpu.lowAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.lowSweeping) && (!(this.jumpRange || this.jumpKickRange))) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; } else if (((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && (this.jumpRange || this.jumpKickRange)) && (!this.defending)) { this.player1_arrayStatus.unshift("fall"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; trace(this.player1_arrayStatus[0]); } if (((this.lifePoints <= 0) && (!this.THROWN)) && (this.knockedOut == false)) { this.knockedOut = true; this.player1_arrayStatus.unshift("fall"); } } else if (this.downing) { if (((_root.stageSet.cpu.highAttackPoint && (this.hitTest(_root.stageSet.cpu))) && ((((_root.stageSet.cpu.hammerFisting || (this.sideKicking)) || (_root.stageSet.cpu.axeKicking)) || (_root.stageSet.cpu.roundHousing)) || (_root.stageSet.cpu.spinningBKicking))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.player1_arrayStatus.unshift("crouchAttacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; this.hitBack = 5; } else if (((_root.stageSet.cpu.lowAttackPoint && (this.hitTest(_root.stageSet.cpu))) && (_root.stageSet.cpu.lowPunching)) && (!(this.jumpRange || this.jumpKickRange))) { this.player1_arrayStatus.unshift("crouchAttacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; this.hitBack = 5; } else if (((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && (_root.stageSet.cpu.flipKicking || this.jumpKickRange)) && (!(this.jumpRange || this.jumpKickRange))) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; } else if (((_root.stageSet.cpu.lowAttackPoint && this.hitTest(_root.stageSet.cpu)) && ((_root.stageSet.cpu.comboSweeping || _root.stageSet.cpu.lowSweeping) || this.jumpKickRange)) && (!(this.jumpRange || this.jumpKickRange))) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; } } else if (this.crouchDefenseRange) { if ((((_root.stageSet.cpu.lowAttackPoint || (_root.stageSet.cpu.highAttackPoint)) && (this.hitTest(_root.stageSet.cpu))) && (((((((((_root.stageSet.cpu.hammerFisting || this.sideKicking) || _root.stageSet.cpu.axeKicking) || _root.stageSet.cpu.roundHousing) || _root.stageSet.cpu.spinningBKicking) || _root.stageSet.cpu.lowPunching) || _root.stageSet.cpu.flipKicking) || this.jumpKickRange) || _root.stageSet.cpu.comboSweeping) || _root.stageSet.cpu.lowSweeping)) && (!(this.jumpRange || this.jumpKickRange))) { this.hitBack = 5; } } }; } else if (_root.stageSet.cpu.Enemy == 3) { this.HITME = function () { if ((!(this.downing || (this.crouchDefenseRange))) && (!this.throwRange)) { if ((_root.stageSet.cpu.grabPoint && (this.hitTest(_root.stageSet.cpu))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.player1_arrayStatus.unshift("capoThrown"); trace("****************"); } if (this._currentframe == 435) { this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } if ((((this.defending && (_root.stageSet.cpu.highAttackPoint)) && (this.hitTest(_root.stageSet.cpu))) && ((((_root.stageSet.cpu.rightSlapping || (_root.stageSet.cpu.leftSlapping)) || (_root.stageSet.cpu.whipKicking)) || (_root.stageSet.cpu.kneeing)) || (_root.stageSet.cpu.rightElbowing))) && (!(this.jumpRange || (this.jumpKickRange)))) { this.hitBack = 5; } else if ((((this.defending && (_root.stageSet.cpu.highAttackPoint)) && (this.hitTest(_root.stageSet.cpu))) && (((_root.stageSet.cpu.frontKicking || _root.stageSet.cpu.stepSpringing) || _root.stageSet.cpu.flipKicking) || _root.stageSet.cpu.jumpKickRange)) && (!(this.jumpRange || this.jumpKickRange))) { this.hitBack = 10; } if ((((_root.stageSet.cpu.highAttackPoint && (this.hitTest(_root.stageSet.cpu))) && (_root.stageSet.cpu.rightSlapping)) && (!(this.jumpRange || (this.jumpKickRange)))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; } else if ((((_root.stageSet.cpu.highAttackPoint && (this.hitTest(_root.stageSet.cpu))) && (_root.stageSet.cpu.leftSlapping)) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.whipKicking) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; } else if ((((_root.stageSet.cpu.lowAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.lowSweeping) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.kneeing) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.frontKicking) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 10; this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; trace(this.player1_arrayStatus); } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.rightElbowing) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; } else if (((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.shinBlasting) && (!(this.jumpRange || this.jumpKickRange))) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.stepSpringing) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; } else if ((((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.flipKicking) && (!(this.jumpRange || this.jumpKickRange))) && (!this.defending)) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; } else if (((_root.stageSet.cpu.lowAttackPoint && this.hitTest(_root.stageSet.cpu)) && _root.stageSet.cpu.lowPunching) && (!(this.jumpRange || this.jumpKickRange))) { this.player1_arrayStatus.unshift("attacked"); this.hitBack = 5; this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; } else if (((_root.stageSet.cpu.highAttackPoint && this.hitTest(_root.stageSet.cpu)) && (this.jumpRange || this.jumpKickRange)) && (!this.defending)) { this.player1_arrayStatus.unshift("fall"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarLight; trace(this.player1_arrayStatus[0]); } if (((this.lifePoints <= 0) && (!this.THROWN)) && (this.knockedOut == false)) { this.knockedOut = true; this.player1_arrayStatus.unshift("fall"); } } else if (this.downing) { if (((_root.stageSet.cpu.highAttackPoint && (this.hitTest(_root.stageSet.cpu))) && ((_root.stageSet.cpu.whipKicking || _root.stageSet.cpu.frontKicking) || _root.stageSet.cpu.shinBlasting)) && (!(this.jumpRange || this.KickRange))) { this.player1_arrayStatus.unshift("crouchAttacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; this.hitBack = 5; } else if ((((_root.stageSet.cpu.highAttackPoint || _root.stageSet.cpu.lowAttackPoint) && this.hitTest(_root.stageSet.cpu)) && (((_root.stageSet.cpu.stepSpringing || _root.stageSet.cpu.lowSweeping) || _root.stageSet.cpu.flipKicking) || _root.stageSet.cpu.jumpKickRange)) && (!(this.jumpRange || this.jumpKickRange))) { this.player1_arrayStatus.unshift("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarHeavy; this.hitBack = 5; } else if (((_root.stageSet.cpu.lowAttackPoint && this.hitTest(_root.stageSet.cpu)) && (_root.stageSet.cpu.lowPunching || _root.stageSet.cpu.shinBlasting)) && (!(this.jumpRange || this.KickRange))) { this.player1_arrayStatus.unshift("crouchAttacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarPlayer.life._x = _root.stageSetBorder.energy_BarPlayer.life._x - this.eBarMid; this.hitBack = 5; } } else if (this.crouchDefenseRange) { if ((((_root.stageSet.cpu.highAttackPoint || _root.stageSet.cpu.lowAttackPoint) && this.hitTest(_root.stageSet.cpu)) && ((_root.stageSet.cpu.lowSweeping || _root.stageSet.cpu.lowPunching) || _root.stageSet.cpu.shinBlasting)) && (!(this.jumpRange || this.jumpKickRange))) { this.hitBack = 5; } else if ((((_root.stageSet.cpu.highAttackPoint || _root.stageSet.cpu.lowAttackPoint) && this.hitTest(_root.stageSet.cpu)) && (((_root.stageSet.cpu.stepSpringing || _root.stageSet.cpu.flipKicking) || _root.stageSet.cpu.frontKicking) || _root.stageSet.cpu.jumpKickRange)) && (!(this.jumpRange || this.jumpKickRange))) { this.hitBack = 10; } } }; } this.setVariablesOnLoad(); }; this.AttackDelay = function (n) { delay = n; if (help == 0) { this.attackDelayTime = getTimer(); } else if (delay == 1) { this.attackDelayTime = getTimer() + 1000; } if (delay == 8) { this.attackDelayTime = getTimer() + 800; } }; this.timeFunction = function () { if (this.timeFlag == false) { this.currentTime = getTimer(); } else if (((this.timeFlag == true) && (this.timeSet == false)) && (this.currentTime < getTimer())) { this.timeSet = true; this.currentTime = getTimer() + 500; } else if ((this.timeFlag == true) && (getTimer() > this.currentTime)) { this.timeFlag = false; this.timeSet = false; lengthOfArrowKey = this.player1_arrayArrowKey.length; i = 0; while (i < lengthOfArrowKey) { this.player1_arrayArrowKey.pop(); i++; } this.player1_arrayArrowKey.unshift("waiting"); trace(this.player1_arrayArrowKey); } }; this.facingDirection = function () { if (!(((this.throwRange || (this.shotoThrownRange)) || (this.jkdThrownRange)) || (this.capoThrownRange))) { if (this._x <= _root.stageSet.cpu._x) { this._xscale = 100; this.recieveKeyCommandsLeft(); } else if (this._x > _root.stageSet.cpu._x) { this._xscale = -100; this.recieveKeyCommandsRight(); } } }; this.KnockedDown = function () { if (this.KDGURange) { if (this._xscale == 100) { this._x = this._x - 15; } else if (this._xscale == -100) { this._x = this._x + 15; } } }; this.KnockedBack = function () { if (this._xscale == 100) { if (this.hitBack > 0) { this._x = this._x - this.hitBack; this.hitBack = this.hitBack - 2; } } else if (this._xscale == -100) { if (this.hitBack > 0) { this._x = this._x + this.hitBack; this.hitBack = this.hitBack - 2; } } }; this.Grabbing = function () { if ((((this.hitTest(_root.stageSet.cpu) && (this.grabPoint)) && (!(_root.stageSet.cpu.downing || (_root.stageSet.cpu.crouchDefenseRange)))) && (!_root.stageSet.cpu.highAttackPoint)) && (!(_root.stageSet.cpu.jumpRange || (_root.stageSet.cpu.jumpKickRange)))) { this.throwFlag = true; this.player1_arrayKey.unshift("throwing"); } else if (_root.stageSet.cpu.throwBreakRange && (_root.stageSet.player1.throwRange)) { this.player1_arrayKey.unshift("throwBreak"); this.hitBack = 10; } }; this.ThrownMovement = function () { if (_root.stageSet.cpu.Enemy == 1) { if ((this._currentframe == 305) && (!_root.stageSet.cpu.throwRange)) { this.player1_arrayStatus[0] = "standing"; } if ((this._currentframe > 310) && (this._currentframe < 322)) { if (this._xscale == -100) { this._x = this._x - 10; } else if (this._xscale == 100) { this._x = this._x + 10; } } } else if (_root.stageSet.cpu.Enemy == 2) { if ((this._currentframe == 378) && (!_root.stageSet.cpu.throwRange)) { this.player1_arrayStatus[0] = "standing"; } if ((this._currentframe > 400) && (this._currentframe < 405)) { if (this._xscale == -100) { this._x = this._x + 20; } else if (this._xscale == 100) { this._x = this._x - 20; } } } else if (_root.stageSet.cpu.Enemy == 3) { if ((this._currentframe == 410) && (!_root.stageSet.cpu.throwRange)) { this.player1_arrayStatus[0] = "standing"; } if ((this._currentframe >= 413) && (this._currentframe <= 414)) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if (this._currentframe == 418) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if (this._currentframe == 423) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if ((this._currentframe >= 427) && (this._currentframe <= 435)) { if (this._xscale == -100) { this._x = this._x - 25; } else if (this._xscale == 100) { this._x = this._x + 25; } } } }; this.KeepInBorder = function () { if (this._x <= _root.stageSet.box.stageLeft) { this._x = _root.stageSet.box.stageLeft; } else if (this._x >= _root.stageSet.box.stageRight) { this._x = _root.stageSet.box.stageRight; } else if (this._y <= _root.stageSet.box.stageTop) { this._y = _root.stageSet.box.stageTop; } else if (this._y >= _root.stageSet.box.stageBottom) { this._y = _root.stageSet.box.stageBottom; } }; this.onEnterFrame = function () { this.timeFunction(); this.setVariablesOnEnterFrame(); this.facingDirection(); this.HITME(); this.ThrownMovement(); this.KnockedDown(); this.KnockedBack(); this.Grabbing(); this.KeepInBorder(); }; }; Player1.prototype = new MovieClip(); Object.registerClass("JKDfighter", Player1); i = 0; while (i < 1) { _root.stageSet.attachMovie("JKDfighter", "player1", 100); i++; }
Instance of Symbol 1223 MovieClip [JKDOutput] "Output" in Symbol 1225 MovieClip [JKDControls] Frame 1
onClipEvent (load) { this.jumpFactor = 50; this.fallFactor = 50; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.Jump = function () { _root.stageSet.player1._y = _root.stageSet.player1._y + this.jumpFactor; if (!_root.stageSet.player1.jumpKickRange) { if (this.jumpFactor == -40) { _root.stageSet.player1.gotoAndStop(277); } else if (this.jumpFactor == -20) { _root.stageSet.player1.gotoAndStop(278); } else if (this.jumpFactor == 0) { _root.stageSet.player1.gotoAndStop(282); } else if (this.jumpFactor == 20) { _root.stageSet.player1.gotoAndStop(285); } } if (_root.stageSet.player1._y > 400) { _root.stageSet.player1._y = 400; _root.stageSet.player1.gotoAndPlay("stance"); if (this.jumpFlagLeft == true) { this.jumpFlagLeft = false; } else if (this.jumpFlagRight == true) { this.jumpFlagRight = false; } } if (this.jumpFlagLeft == true) { _root.stageSet.player1._x = _root.stageSet.player1._x - 15; } else if (this.jumpFlagRight == true) { _root.stageSet.player1._x = _root.stageSet.player1._x + 15; } this.jumpFactor = this.jumpFactor + 10; }; this.Fall = function () { _root.stageSet.player1._y = _root.stageSet.player1._y + this.fallFactor; if (this.jumpFlagLeft == true) { _root.stageSet.player1._x = _root.stageSet.player1._x - 15; } else if (this.jumpFlagRight == true) { _root.stageSet.player1._x = _root.stageSet.player1._x + 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == 100)) { _root.stageSet.player1._x = _root.stageSet.player1._x - 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == -100)) { _root.stageSet.player1._x = _root.stageSet.player1._x + 15; } if (_root.stageSet.player1._y < 400) { _root.stageSet.player1.gotoAndStop("fall_part1"); } else if (_root.stageSet.player1._y > 400) { _root.stageSet.player1._y = 400; this.jumpFlagLeft = false; this.jumpFlagRight = false; if (_root.stageSet.player1.lifePoints > 0) { _root.stageSet.player1.gotoAndPlay("getUp"); } else if (_root.stageSet.player1.lifePoints <= 0) { _root.stageSet.player1.gotoAndStop("knockedOut"); } } this.fallFactor = this.fallFactor + 20; }; this.Receive = function () { if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkLeft") && (_root.stageSet.player1._xscale == 100)) { _root.stageSet.player1._x = _root.stageSet.player1._x - 10; _root.stageSet.player1.gotoAndPlay("walkBackward"); } else if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkLeft") && (_root.stageSet.player1._xscale == -100)) { _root.stageSet.player1._x = _root.stageSet.player1._x + 10; _root.stageSet.player1.gotoAndPlay("walkBackward"); } else if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkRight") && (_root.stageSet.player1._xscale == 100)) { _root.stageSet.player1._x = _root.stageSet.player1._x + 10; _root.stageSet.player1.gotoAndPlay("walkForward"); } else if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkRight") && (_root.stageSet.player1._xscale == -100)) { _root.stageSet.player1._x = _root.stageSet.player1._x - 10; _root.stageSet.player1.gotoAndPlay("walkForward"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "standing") { _root.stageSet.player1.gotoAndPlay("stance"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "winPose") { _root.stageSet.player1.gotoAndPlay("winPose"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "down") { _root.stageSet.player1.gotoAndPlay("down"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "defense1") { _root.stageSet.player1.gotoAndPlay("defense1"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "defense2") { _root.stageSet.player1.gotoAndPlay("defense2"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "defenseHit") { _root.stageSet.player1.gotoAndPlay("defenseHit"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "crouchDefense") { _root.stageSet.player1.gotoAndPlay("crouchDefense"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "crouchAttacked") { _root.stageSet.player1.gotoAndPlay("crouchAttacked"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "attacked") { trace(_root.stageSet.player1.player1_arrayStatus); _root.stageSet.player1.gotoAndPlay("attacked"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); trace(_root.stageSet.player1.player1_arrayStatus.length); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "KDGU") { trace(_root.stageSet.player1.player1_arrayStatus); _root.stageSet.player1.gotoAndPlay("KDGU"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); trace(_root.stageSet.player1.player1_arrayStatus.length); } else if (_root.stageSet.player1.player1_arrayKey[0] == "punch") { _root.stageSet.player1.gotoAndPlay("jab"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "kick") { _root.stageSet.player1.gotoAndPlay("roundHouse"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "cross") { _root.stageSet.player1.gotoAndPlay("cross"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "uppercut") { _root.stageSet.player1.gotoAndPlay("upperCut"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "sideKick") { _root.stageSet.player1.gotoAndPlay("sideKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "spinningBKick") { _root.stageSet.player1.gotoAndPlay("spinningBKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "hammerFist") { _root.stageSet.player1.gotoAndPlay("hammerFist"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "spinningBFist") { _root.stageSet.player1.gotoAndPlay("spinningBFist"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "highRoundHouse") { _root.stageSet.player1.gotoAndPlay("highRoundHouse"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "comboSweep") { _root.stageSet.player1.gotoAndPlay("comboSweep"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "heavyBFist") { _root.stageSet.player1.gotoAndPlay("heavyBFist"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "axeKick") { _root.stageSet.player1.gotoAndPlay("axeKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "flipKick") { _root.stageSet.player1.gotoAndPlay("flipKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "lowPunch") { _root.stageSet.player1.gotoAndPlay("lowPunch"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "lowSweep") { _root.stageSet.player1.gotoAndPlay("lowSweep"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "grab") { _root.stageSet.player1.gotoAndPlay("grab"); _root.stageSet.player1.player1_arrayKey.pop(); this._x = this._x + 40; } else if (_root.stageSet.player1.player1_arrayKey[0] == "throwing") { _root.stageSet.player1.gotoAndPlay("throw"); _root.stageSet.player1.player1_arrayKey.pop(); this._x = this._x + 40; } else if (_root.stageSet.player1.player1_arrayKey[0] == "throwBreak") { _root.stageSet.player1.gotoAndPlay("throwBreak"); _root.stageSet.player1.player1_arrayKey.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "shotoThrown") { if (_root.stageSet.player1._x > _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x + 10; } else if (_root.stageSet.player1._x < _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x - 10; } _root.stageSet.player1.gotoAndPlay("shotoThrown"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "jkdThrown") { if (_root.stageSet.player1._x > _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x + 100; } else if (_root.stageSet.player1._x < _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x - 100; } _root.stageSet.player1.gotoAndPlay("jkdThrown"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "capoThrown") { if (_root.stageSet.player1._x > _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x + 60; } else if (_root.stageSet.player1._x < _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x - 60; } _root.stageSet.player1.gotoAndPlay("capoThrown"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayKey[0] == "jumpKick") { _root.stageSet.player1.gotoAndPlay("jump_Kick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "jump") { trace("jump"); _root.stageSet.player1.gotoAndStop(277); _root.stageSet.player1.player1_arrayKey.pop(); this.jumpFactor = -40; this._root.stageSet.player1._y = this._root.stageSet.player1._y - 1; if (Key.isDown(37)) { this.jumpFlagLeft = true; } else if (Key.isDown(39)) { this.jumpFlagRight = true; } } else if (_root.stageSet.player1.player1_arrayStatus[0] == "fall") { _root.stageSet.player1.player1_arrayStatus.pop(); this.fallFactor = -50; this._root.stageSet.player1._y = this._root.stageSet.player1._y - 1; _root.stageSet.player1.gotoAndStop("fall_part1"); if ((this.jumpFlagLeft == true) && (_root.stageSet.player1_xscale == 100)) { this.jumpFlagLeft = true; this.jumpFlagRight = false; } else if ((this.jumpFlagLeft == true) && (_root.stageSet.player1_xscale == -100)) { this.jumpFlagLeft = false; this.jumpFlagRight = true; } else if ((this.jumpFlagRight == true) && (_root.stageSet.player1_xscale == 100)) { this.jumpFlagRight = false; this.jumpFlagLeft = true; } else if ((this.jumpFlagRight == true) && (_root.stageSet.player1_xscale == -100)) { this.jumpFlagRight = true; this.jumpFlagLeft = false; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == 100)) { this.jumpFlagLeft = true; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == -100)) { this.jumpFlagRight = true; } } }; this.reduceArray = function () { if (_root.stageSet.player1.player1_arrayStatus.length > 0) { _root.stageSet.player1.player1_arrayStatus.pop(); } }; } onClipEvent (enterFrame) { trace(this.jumpFactor + " jumpfactor"); trace(this.Ydifference + "ydifference"); this.Yposition = _root.stageSet.player1._y; this.Ydifference = Math.abs(this.Yposition - 400); this.Receive(); this.reduceArray(); if ((_root.stageSet.player1._y < 400) && (_root.stageSet.player1.jumpRange || (_root.stageSet.player1.jumpKickRange))) { this.Jump(); } else if (_root.stageSet.player1.inAir) { this.Fall(); } }
Symbol 1227 MovieClip [CapoInput] Frame 1
!!!ERROR
Instance of Symbol 1226 MovieClip in Symbol 1228 MovieClip [CapoControls] Frame 1
onClipEvent (load) { this.jumpFactor = 50; this.fallFactor = 50; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.Jump = function () { _root.stageSet.player1._y = _root.stageSet.player1._y + this.jumpFactor; if (!_root.stageSet.player1.jumpKickRange) { if (this.jumpFactor == -40) { _root.stageSet.player1.gotoAndStop(300); } else if (this.jumpFactor == -20) { _root.stageSet.player1.gotoAndStop(301); } else if (this.jumpFactor == 0) { _root.stageSet.player1.gotoAndStop(305); } else if (this.jumpFactor == 20) { _root.stageSet.player1.gotoAndStop(309); } } if (_root.stageSet.player1._y > 400) { _root.stageSet.player1._y = 400; _root.stageSet.player1.gotoAndPlay("ginga"); if (this.jumpFlagLeft == true) { this.jumpFlagLeft = false; } else if (this.jumpFlagRight == true) { this.jumpFlagRight = false; } } if (this.jumpFlagLeft == true) { _root.stageSet.player1._x = _root.stageSet.player1._x - 15; } else if (this.jumpFlagRight == true) { _root.stageSet.player1._x = _root.stageSet.player1._x + 15; } this.jumpFactor = this.jumpFactor + 10; }; this.Fall = function () { _root.stageSet.player1._y = _root.stageSet.player1._y + this.fallFactor; if (this.jumpFlagLeft == true) { _root.stageSet.player1._x = _root.stageSet.player1._x - 15; } else if (this.jumpFlagRight == true) { _root.stageSet.player1._x = _root.stageSet.player1._x + 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == 100)) { _root.stageSet.player1._x = _root.stageSet.player1._x - 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == -100)) { _root.stageSet.player1._x = _root.stageSet.player1._x + 15; } if (_root.stageSet.player1._y < 400) { _root.stageSet.player1.gotoAndStop("fall"); } else if (_root.stageSet.player1._y > 400) { _root.stageSet.player1._y = 400; this.jumpFlagLeft = false; this.jumpFlagRight = false; if (_root.stageSet.player1.lifePoints > 0) { _root.stageSet.player1.gotoAndPlay("getUp"); } else if (_root.stageSet.player1.lifePoints <= 0) { _root.stageSet.player1.gotoAndStop("knockedOut"); } } this.fallFactor = this.fallFactor + 20; }; this.Receive = function () { if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkLeft") && (_root.stageSet.player1._xscale == 100)) { _root.stageSet.player1._x = _root.stageSet.player1._x - 10; _root.stageSet.player1.gotoAndPlay("walkBackward"); } else if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkLeft") && (_root.stageSet.player1._xscale == -100)) { _root.stageSet.player1._x = _root.stageSet.player1._x + 10; _root.stageSet.player1.gotoAndPlay("walkBackward"); } else if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkRight") && (_root.stageSet.player1._xscale == 100)) { _root.stageSet.player1._x = _root.stageSet.player1._x + 10; _root.stageSet.player1.gotoAndPlay("walkForward"); } else if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkRight") && (_root.stageSet.player1._xscale == -100)) { _root.stageSet.player1._x = _root.stageSet.player1._x - 10; _root.stageSet.player1.gotoAndPlay("walkForward"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "standing") { _root.stageSet.player1.gotoAndPlay("ginga"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "crouch") { _root.stageSet.player1.gotoAndPlay("crouch"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "down") { _root.stageSet.player1.gotoAndPlay("down"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "defense1") { _root.stageSet.player1.gotoAndPlay("defense1"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "defense2") { _root.stageSet.player1.gotoAndPlay("defense2"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "crouchDefense") { _root.stageSet.player1.gotoAndPlay("crouchDefense"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "crouchAttacked") { _root.stageSet.player1.gotoAndPlay("crouchAttacked"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "attacked") { trace(_root.stageSet.player1.player1_arrayStatus); _root.stageSet.player1.gotoAndPlay("attacked"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); trace(_root.stageSet.player1.player1_arrayStatus.length); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "KDGU") { trace(_root.stageSet.player1.player1_arrayStatus); _root.stageSet.player1.gotoAndPlay("KDGU"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); trace(_root.stageSet.player1.player1_arrayStatus.length); } else if (_root.stageSet.player1.player1_arrayKey[0] == "punch") { _root.stageSet.player1.gotoAndPlay("rightSlap"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "leftSlap") { _root.stageSet.player1.gotoAndPlay("leftSlap"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "whipKick") { _root.stageSet.player1.gotoAndPlay("whipKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "kick") { _root.stageSet.player1.gotoAndPlay("knee"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "frontKick") { _root.stageSet.player1.gotoAndPlay("frontKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "rightElbow") { _root.stageSet.player1.gotoAndPlay("rightElbow"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "shinBlast") { _root.stageSet.player1.gotoAndPlay("shinBlast"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "stepSpring") { _root.stageSet.player1.gotoAndPlay("stepSpring"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "flipKick") { _root.stageSet.player1.gotoAndPlay("flipKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "lowPunch") { _root.stageSet.player1.gotoAndPlay("lowPunch"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "lowSweep") { _root.stageSet.player1.gotoAndPlay("lowSweep"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "grab") { _root.stageSet.player1.gotoAndPlay("grab"); _root.stageSet.player1.player1_arrayKey.pop(); this._x = this._x + 40; } else if (_root.stageSet.player1.player1_arrayKey[0] == "throwing") { _root.stageSet.player1.gotoAndPlay("throw"); _root.stageSet.player1.player1_arrayKey.pop(); this._x = this._x + 40; } else if (_root.stageSet.player1.player1_arrayKey[0] == "throwBreak") { _root.stageSet.player1.gotoAndPlay("throwBreak"); _root.stageSet.player1.player1_arrayKey.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "shotoThrown") { if (_root.stageSet.player1._x > _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x + 10; } else if (_root.stageSet.player1._x < _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x - 10; } _root.stageSet.player1.gotoAndPlay("shotoThrown"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "jkdThrown") { if (_root.stageSet.player1._x > _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x + 100; } else if (_root.stageSet.player1._x < _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x - 100; } _root.stageSet.player1.gotoAndPlay("jkdThrown"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "capoThrown") { if (_root.stageSet.player1._x > _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x + 60; } else if (_root.stageSet.player1._x < _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x - 60; } _root.stageSet.player1.gotoAndPlay("capoThrown"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayKey[0] == "jumpKick") { _root.stageSet.player1.gotoAndPlay("jump_Kick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "jump") { trace("jump"); _root.stageSet.player1.gotoAndStop(300); _root.stageSet.player1.player1_arrayKey.pop(); this.jumpFactor = -40; this._root.stageSet.player1._y = this._root.stageSet.player1._y - 1; if (Key.isDown(37)) { this.jumpFlagLeft = true; } else if (Key.isDown(39)) { this.jumpFlagRight = true; } } else if (_root.stageSet.player1.player1_arrayStatus[0] == "fall") { _root.stageSet.player1.player1_arrayStatus.pop(); this.fallFactor = -50; this._root.stageSet.player1._y = this._root.stageSet.player1._y - 1; _root.stageSet.player1.gotoAndStop("fall"); if ((this.jumpFlagLeft == true) && (_root.stageSet.player1_xscale == 100)) { this.jumpFlagLeft = true; this.jumpFlagRight = false; } else if ((this.jumpFlagLeft == true) && (_root.stageSet.player1_xscale == -100)) { this.jumpFlagLeft = false; this.jumpFlagRight = true; } else if ((this.jumpFlagRight == true) && (_root.stageSet.player1_xscale == 100)) { this.jumpFlagRight = false; this.jumpFlagLeft = true; } else if ((this.jumpFlagRight == true) && (_root.stageSet.player1_xscale == -100)) { this.jumpFlagRight = true; this.jumpFlagLeft = false; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == 100)) { this.jumpFlagLeft = true; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == -100)) { this.jumpFlagRight = true; } } }; this.reduceArray = function () { if (_root.stageSet.player1.player1_arrayStatus.length > 0) { _root.stageSet.player1.player1_arrayStatus.pop(); } }; } onClipEvent (enterFrame) { trace(this.jumpFactor + " jumpfactor"); trace(this.Ydifference + "ydifference"); this.Yposition = _root.stageSet.player1._y; this.Ydifference = Math.abs(this.Yposition - 400); this.Receive(); this.reduceArray(); if ((_root.stageSet.player1._y < 400) && (_root.stageSet.player1.jumpRange || (_root.stageSet.player1.jumpKickRange))) { this.Jump(); } else if (_root.stageSet.player1.inAir) { this.Fall(); } }
Symbol 1230 MovieClip [ShotoInput] Frame 1
!!!ERROR
Symbol 1230 MovieClip [ShotoInput] Frame 3
prevFrame(); play();
Instance of Symbol 1229 MovieClip "playerOutput" in Symbol 1231 MovieClip [ShotoControls] Frame 1
onClipEvent (load) { this.jumpFactor = 50; this.fallFactor = 50; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.Jump = function () { _root.stageSet.player1._y = _root.stageSet.player1._y + this.jumpFactor; if (!_root.stageSet.player1.jumpKickRange) { if (this.jumpFactor == -40) { _root.stageSet.player1.gotoAndStop(278); } else if (this.jumpFactor == -20) { _root.stageSet.player1.gotoAndStop(279); } else if (this.jumpFactor == 0) { _root.stageSet.player1.gotoAndStop(283); } else if (this.jumpFactor == 20) { _root.stageSet.player1.gotoAndStop(287); } } if (_root.stageSet.player1._y > 400) { _root.stageSet.player1._y = 400; _root.stageSet.player1.gotoAndPlay("stance"); if (this.jumpFlagLeft == true) { this.jumpFlagLeft = false; } else if (this.jumpFlagRight == true) { this.jumpFlagRight = false; } } if (this.jumpFlagLeft == true) { _root.stageSet.player1._x = _root.stageSet.player1._x - 15; } else if (this.jumpFlagRight == true) { _root.stageSet.player1._x = _root.stageSet.player1._x + 15; } this.jumpFactor = this.jumpFactor + 10; }; this.Fall = function () { _root.stageSet.player1._y = _root.stageSet.player1._y + this.fallFactor; if (this.jumpFlagLeft == true) { _root.stageSet.player1._x = _root.stageSet.player1._x - 15; } else if (this.jumpFlagRight == true) { _root.stageSet.player1._x = _root.stageSet.player1._x + 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == 100)) { _root.stageSet.player1._x = _root.stageSet.player1._x - 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == -100)) { _root.stageSet.player1._x = _root.stageSet.player1._x + 15; } if (_root.stageSet.player1._y < 400) { _root.stageSet.player1.gotoAndStop("fall"); } else if (_root.stageSet.player1._y > 400) { _root.stageSet.player1._y = 400; this.jumpFlagLeft = false; this.jumpFlagRight = false; if (_root.stageSet.player1.lifePoints > 0) { _root.stageSet.player1.gotoAndPlay("getUp"); } else if (_root.stageSet.player1.lifePoints <= 0) { _root.stageSet.player1.gotoAndStop("knockedOut"); } } this.fallFactor = this.fallFactor + 20; }; this.Receive = function () { if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkLeft") && (_root.stageSet.player1._xscale == 100)) { _root.stageSet.player1._x = _root.stageSet.player1._x - 10; _root.stageSet.player1.gotoAndPlay("walkBackward"); } else if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkLeft") && (_root.stageSet.player1._xscale == -100)) { _root.stageSet.player1._x = _root.stageSet.player1._x + 10; _root.stageSet.player1.gotoAndPlay("walkBackward"); } else if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkRight") && (_root.stageSet.player1._xscale == 100)) { _root.stageSet.player1._x = _root.stageSet.player1._x + 10; _root.stageSet.player1.gotoAndPlay("walkForward"); } else if ((_root.stageSet.player1.player1_arrayStatus[0] == "walkRight") && (_root.stageSet.player1._xscale == -100)) { _root.stageSet.player1._x = _root.stageSet.player1._x - 10; _root.stageSet.player1.gotoAndPlay("walkForward"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "jabbed") { trace(_root.stageSet.player1.player1_arrayStatus); _root.stageSet.player1.gotoAndPlay("jabbed"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); trace(_root.stageSet.player1.player1_arrayStatus.length); _root.shortAttackedSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "deepPunched") { trace(_root.stageSet.player1.player1_arrayStatus); _root.stageSet.player1.gotoAndPlay("deepPunched"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); trace(_root.stageSet.player1.player1_arrayStatus.length); _root.midAttackedSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "heavyPunched") { trace(_root.stageSet.player1.player1_arrayStatus); _root.stageSet.player1.gotoAndPlay("heavyPunched"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); trace(_root.stageSet.player1.player1_arrayStatus.length); _root.heavyAttackedSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "legKicked") { trace(_root.stageSet.player1.player1_arrayStatus); _root.stageSet.player1.gotoAndPlay("legKicked"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); trace(_root.stageSet.player1.player1_arrayStatus.length); _root.shortAttackedSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "spunAround") { trace(_root.stageSet.player1.player1_arrayStatus); _root.stageSet.player1.gotoAndPlay("spunAround"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); trace(_root.stageSet.player1.player1_arrayStatus.length); _root.heavyAttackedSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "KDGU") { trace(_root.stageSet.player1.player1_arrayStatus); _root.stageSet.player1.gotoAndPlay("KDGU"); _root.stageSet.player1.player1_arrayStatus.unshift("waiting"); trace(_root.stageSet.player1.player1_arrayStatus.length); _root.heavyAttackedSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "standing") { _root.stageSet.player1.gotoAndPlay("stance"); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "winPose") { _root.stageSet.player1.gotoAndPlay("shotoWinPose"); _root.stageSet.player1.player1_arrayStatus.pop(); trace(_root.stageSet.player1.player1_arrayStatus); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "down") { _root.stageSet.player1.gotoAndPlay("crouched"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "defense") { _root.stageSet.player1.gotoAndPlay("defense"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "crouchDefense") { _root.stageSet.player1.gotoAndPlay("crouchDefense"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "crouchAttacked") { _root.stageSet.player1.gotoAndPlay("crouchAttacked"); _root.stageSet.player1.player1_arrayStatus.pop(); _root.shortAttackedSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "punch") { _root.stageSet.player1.gotoAndPlay("jab"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "forward") { _root.stageSet.player1.gotoAndPlay("forward"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "hook") { _root.stageSet.player1.gotoAndPlay("hook"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "risingUpper") { _root.stageSet.player1.gotoAndPlay("risingUpper"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "shootingFist") { _root.stageSet.player1.gotoAndPlay("shootingFist"); _root.stageSet.player1.player1_arrayKey.pop(); } else if (_root.stageSet.player1.player1_arrayKey[0] == "kick") { _root.stageSet.player1.gotoAndPlay("legKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "rhHigh") { _root.stageSet.player1.gotoAndPlay("rh_High"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "rhMid") { _root.stageSet.player1.gotoAndPlay("rh_Mid"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "crouchJab") { _root.stageSet.player1.gotoAndPlay("crouchJab"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "crouchUpperCut") { _root.stageSet.player1.gotoAndPlay("crouchUpperCut"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "crouchKick") { _root.stageSet.player1.gotoAndPlay("crouchKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.shortAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "crouchDeepKick") { _root.stageSet.player1.gotoAndPlay("crouchDeepKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "crouchSweep") { _root.stageSet.player1.gotoAndPlay("crouchSweep"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "axeKick") { _root.stageSet.player1.gotoAndPlay("axeKick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.heavyAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "stepInFrontKick") { _root.stageSet.player1.gotoAndPlay("stepInFrontKick"); _root.stageSet.player1.player1_arrayKey.pop(); this._x = this._x + 40; _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "stepInAxeKick") { _root.stageSet.player1.gotoAndPlay("stepInAxeKick"); _root.stageSet.player1.player1_arrayKey.pop(); this._x = this._x + 40; _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "grab") { _root.stageSet.player1.gotoAndPlay("grab"); _root.stageSet.player1.player1_arrayKey.pop(); this._x = this._x + 40; } else if (_root.stageSet.player1.player1_arrayKey[0] == "throwing") { _root.stageSet.player1.gotoAndPlay("throw"); _root.stageSet.player1.player1_arrayKey.pop(); this._x = this._x + 40; } else if (_root.stageSet.player1.player1_arrayKey[0] == "throwBreak") { _root.stageSet.player1.gotoAndPlay("throwBreak"); _root.stageSet.player1.player1_arrayKey.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "shotoThrown") { if (_root.stageSet.player1._x > _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x + 10; } else if (_root.stageSet.player1._x < _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x - 10; } _root.stageSet.player1.gotoAndPlay("shotoThrown"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayStatus[0] == "jkdThrown") { if (_root.stageSet.player1._x > _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x + 100; } else if (_root.stageSet.player1._x < _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x - 100; } _root.stageSet.player1.gotoAndPlay("jkdThrown"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if ((_root.stageSet.player1.player1_arrayStatus[0] == "capoThrown") && _root.stageSet.cpu.throwRange) { if (_root.stageSet.player1._x > _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x + 60; } else if (_root.stageSet.player1._x < _root.stageSet.cpu._x) { _root.stageSet.player1._x = _root.stageSet.cpu._x - 60; } _root.stageSet.player1.gotoAndPlay("capoThrown"); _root.stageSet.player1.player1_arrayStatus.pop(); } else if (_root.stageSet.player1.player1_arrayKey[0] == "jumpKick") { _root.stageSet.player1.gotoAndPlay("jump_Kick"); _root.stageSet.player1.player1_arrayKey.pop(); _root.midAttackSound.start(0, 1); } else if (_root.stageSet.player1.player1_arrayKey[0] == "jump") { trace("jump"); _root.stageSet.player1.gotoAndStop(278); _root.stageSet.player1.player1_arrayKey.pop(); this.jumpFactor = -40; this._root.stageSet.player1._y = this._root.stageSet.player1._y - 1; if (Key.isDown(37)) { this.jumpFlagLeft = true; } else if (Key.isDown(39)) { this.jumpFlagRight = true; } } else if (_root.stageSet.player1.player1_arrayStatus[0] == "fall") { _root.stageSet.player1.player1_arrayStatus.pop(); this.fallFactor = -50; _root.stageSet.player1._y = _root.stageSet.player1._y - 1; _root.stageSet.player1.gotoAndStop("fall"); if ((this.jumpFlagLeft == true) && (_root.stageSet.player1_xscale == 100)) { this.jumpFlagLeft = true; this.jumpFlagRight = false; } else if ((this.jumpFlagLeft == true) && (_root.stageSet.player1_xscale == -100)) { this.jumpFlagLeft = false; this.jumpFlagRight = true; } else if ((this.jumpFlagRight == true) && (_root.stageSet.player1_xscale == 100)) { this.jumpFlagRight = false; this.jumpFlagLeft = true; } else if ((this.jumpFlagRight == true) && (_root.stageSet.player1_xscale == -100)) { this.jumpFlagRight = true; this.jumpFlagLeft = false; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == 100)) { this.jumpFlagLeft = true; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (_root.stageSet.player1._xscale == -100)) { this.jumpFlagRight = true; } } }; this.reduceArray = function () { if (_root.stageSet.player1.player1_arrayStatus.length > 0) { _root.stageSet.player1.player1_arrayStatus.pop(); } }; } onClipEvent (enterFrame) { trace(this.jumpFactor + " jumpfactor"); trace(this.Ydifference + "ydifference"); this.Yposition = _root.stageSet.player1._y; this.Ydifference = Math.abs(this.Yposition - 400); this.Receive(); this.reduceArray(); if ((_root.stageSet.player1._y < 400) && (_root.stageSet.player1.jumpRange || (_root.stageSet.player1.jumpKickRange))) { this.Jump(); } else if (_root.stageSet.player1.inAir) { this.Fall(); } }
Symbol 1232 MovieClip [SHOTOCPU] Frame 1
CPU = function () { this.onLoad = function () { this.lifePoints = 100; this.heavyHit = 10; this.midHit = 5; this.lightHit = 2; this.eBarHeavy = 25; this.eBarMid = 13; this.eBarLight = 5; this.hitBack = 0; this.knockedOut = false; this.jumpFactor = 50; this.fallFactor = 50; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.defenseFlag = false; this.hitair = false; this.fall = 299; this.defeated = 296; this._x = 600; this._y = 400; this._xscale = -100; this.setVariablesOnLoad = function () { this.Enemy = 1; this.timeFlag = false; this.timeSet = false; this.currentTimer = getTimer(); this.stanceFirst = 1; this.stanceLast = 10; this.jumpFirst = 275; this.jumpLast = 287; this.jumpKickFirst = 290; this.jumpKickLast = 294; this.defenseFirst = 205; this.defenseLast = 206; this.downFirst = 174; this.downLast = 180; this.walkForwardFirst = 29; this.walkForwardLast = 44; this.walkBackwardFirst = 12; this.walkBackwardLast = 27; this.jabFirst = 46; this.jabLast = 49; this.forwardFirst = 51; this.forwardLast = 56; this.hookFirst = 58; this.hookLast = 67; this.legkickFirst = 97; this.legKickLast = 102; this.rhHighFirst = 104; this.rhHighLast = 117; this.rhMidFirst = 119; this.rhMidLast = 132; this.axeKickFirst = 134; this.axeKickLast = 144; this.stepInFrontKickFirst = 146; this.stepInFrontKickLast = 156; this.stepInAxeKickFirst = 158; this.stepInAxeKickLast = 172; this.risingUpperFirst = 236; this.risingUpperLast = 247; this.shootingFistFirst = 249; this.shootingFistLast = 256; this.crouchDefenseFirst = 314; this.crouchDefenseLast = 315; this.crouchAttackedFirst = 318; this.crouchAttackedLast = 321; this.crouchKickFirst = 69; this.crouchKickLast = 73; this.crouchDeepKickFirst = 75; this.crouchDeepKickLast = 83; this.crouchSweepFirst = 85; this.crouchSweepLast = 95; this.crouchJabFirst = 184; this.crouchJabLast = 187; this.crouchUpperCutFirst = 189; this.crouchUpperCutLast = 198; this.grabFirst = 392; this.grabLast = 395; this.throwFirst = 324; this.throwLast = 355; this.shotoThrownFirst = 358; this.shotoThrownLast = 389; this.jkdThrownFirst = 398; this.jkdThrownLast = 428; this.capoThrownFirst = 431; this.capoThrownLast = 457; this.throwBreakFirst = 470; this.throwBreakLast = 477; this.KDGUFirst = 258; this.KDGULast = 263; this.getUpFirst = 302; this.getUpLast = 311; }; this.setVariablesOnLoad(); }; this.setVariablesOnEnterFrame = function () { this.sync = this.currentTimer <= getTimer(); this.standing = (this._currentframe >= this.stanceFirst) && (this._currentframe <= this.stanceLast); this.downing = (this._currentframe >= this.downFirst) && (this._currentframe <= this.downLast); this.defending = (this._currentframe >= this.defenseFirst) && (this._currentframe <= this.defenseLast); this.walkingForward = (this._currentframe >= this.walkForwardFirst) && (this._currentframe <= this.walkForwardLast); this.walkingBackWard = (this._currentframe >= this.walkBackwardFirst) && (this._currentframe <= this.walkBackwardLast); this.crouchDefenseRange = (this._currentframe >= this.crouchDefenseFirst) && (this._currentframe <= this.crouchDefenseLast); this.crouchAttackedRange = (this._currentframe >= this.crouchAttackedFirst) && (this._currentframe <= this.crouchAttackedLast); this.jabbing = (this._currentframe >= this.jabFirst) && (this._currentframe <= this.jabLast); this.forwarding = (this._currentframe >= this.forwardFirst) && (this._currentframe <= this.forwardLast); this.hooking = (this._currentframe >= this.hookFirst) && (this._currentframe <= this.hookLast); this.legKicking = (this._currentframe >= this.legKickFirst) && (this._currentframe <= this.legKickLast); this.rhHighing = (this._currentframe >= this.rhHighFirst) && (this._currentframe <= this.rhHighLast); this.rhMiding = (this._currentframe >= this.rhMidFirst) && (this._currentframe <= this.rhMidLast); this.axeKicking = (this._currentframe >= this.axeKickFirst) && (this._currentframe <= this.axeKickLast); this.stepInFrontKicking = (this._currentframe >= this.stepInFrontKickFirst) && (this._currentframe <= this.stepInFrontKickLast); this.stepInAxeKicking = (this._currentframe >= this.stepInAxeKickFirst) && (this._currentframe <= this.stepInAxeKickLast); this.risingUppering = (this._currentframe >= this.risingUpperFirst) && (this._currentframe <= this.risingUpperLast); this.shootingFisting = (this._currentframe >= this.shootingFistFirst) && (this._currentframe <= this.shootingFistLast); this.walkingBackWard = (this._currentframe >= this.walkBackwardFirst) && (this._currentframe <= this.walkBackwardLast); this.crouchKicking = (this._currentframe >= this.crouchKickFirst) && (this._currentframe <= this.crouchKickLast); this.crouchDeepKicking = (this._currentframe >= this.crouchDeepKickFirst) && (this._currentframe <= this.crouchDeepKickLast); this.crouchSweeping = (this._currentframe >= this.crouchSweepFirst) && (this._currentframe <= this.crouchSweepLast); this.crouchJabbing = (this._currentframe >= this.crouchJabFirst) && (this._currentframe <= this.crouchJabLast); this.crouchUpperCutting = (this._currentframe >= this.crouchUpperCutFirst) && (this._currentframe <= this.crouchUpperCutLast); this.jumpRange = (this._currentframe >= this.jumpFirst) && (this._currentframe <= this.jumpLast); this.jumpKickRange = (this._currentframe >= this.jumpKickFirst) && (this._currentframe <= this.jumpKickLast); this.grabRange = (this._currentframe >= this.grabFirst) && (this._currentframe <= this.grabLast); this.throwRange = (this._currentframe >= this.throwFirst) && (this._currentframe <= this.throwLast); this.shotoThrownRange = (this._currentframe >= this.shotoThrownFirst) && (this._currentframe <= this.shotoThrownLast); this.jkdThrownRange = (this._currentframe >= this.jkdThrownFirst) && (this._currentframe <= this.jkdThrownLast); this.capoThrownRange = (this._currentframe >= this.capoThrownFirst) && (this._currentframe <= this.capoThrownLast); this.throwBreakRange = (this._currentframe >= this.throwBreakFirst) && (this._currentframe <= this.throwBreakLast); this.KDGURange = (this._currentframe >= this.KDGUFirst) && (this._currentframe <= this.KDGULast); this.getUpRange = (this._currentframe >= this.getUpFirst) && (this._currentframe <= this.getUpLast); this.falling = this._currentframe == this.fall; this.defeatedRange = this._currentframe == this.defeated; this.highAttacking = (((((((this.jabbing || (this.forwarding)) || (this.hooking)) || (this.rhHighing)) || (this.rhMiding)) || (this.axeKicking)) || (this.stepInFrontKicking)) || (this.stepInAxeKicking)) || (this.risingUppering); this.lowAttacking = ((((this.legKicking || (this.crouchKicking)) || (this.crouchDeepKicking)) || (this.crouchSweeping)) || (this.crouchJabbing)) || (this.crouchUpperCutting); this.highAttackPoint = (((((((((((this._currentframe == 47) || (this._currentframe == 54)) || (this._currentframe == 63)) || (this._currentframe == 110)) || (this._currentframe == 125)) || (this._currentframe == 140)) || (this._currentframe == 141)) || (this._currentframe == 152)) || (this._currentframe == 167)) || (this._currentframe == 239)) || (this._currentframe == 254)) || (this._currentframe == 292); this.lowAttackPoint = (((((this._currentframe == 100) || (this._currentframe == 71)) || (this._currentframe == 79)) || (this._currentframe == 90)) || (this._currentframe == 186)) || (this._currentframe == 193); this.grabPoint = (this._currentframe == 394) || (this._currentframe == 395); this.ready = (((this.standing || (this.walkingForward)) || (this.walkingBackward)) || (this.downing)) || (this.defending); }; this.Jump = function () { this._y = this._y + this.jumpFactor; if (!this.jumpKickRange) { if (this.jumpFactor == -40) { this.gotoAndStop(278); } else if (this.jumpFactor == -20) { this.gotoAndStop(279); } else if (this.jumpFactor == 0) { _this.gotoAndStop(283); } else if (this.jumpFactor == 20) { this.gotoAndStop(287); } } if (this._y > 400) { this._y = 400; this.gotoAndPlay("stance"); if (this.jumpFlagLeft == true) { this.jumpFlagLeft = false; } else if (this.jumpFlagRight == true) { this.jumpFlagRight = false; } } if (this.jumpFlagLeft == true) { this._x = this._x - 15; } else if (this.jumpFlagRight == true) { this._x = this._x + 15; } this.jumpFactor = this.jumpFactor + 10; }; this.FallHard = function () { this._y = this._y + this.fallFactor; if (this.jumpFlagLeft == true) { this._x = this._x + 15; } else if (this.jumpFlagRight == true) { this._x = this._x - 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (this._xscale == 100)) { this._x = this._x - 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (this._xscale == -100)) { this._x = this._x + 15; } if (this._y < 400) { this.gotoAndStop("fall"); } else if (this._y > 400) { this._y = 400; this.jumpFlagLeft = false; this.jumpFlagRight = false; if (this.lifePoints > 0) { this.hitair = false; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.gotoAndPlay("getUp"); } else if (this.lifePoints <= 0) { this.hitair = false; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.gotoAndStop("knockedOut"); } } this.fallFactor = this.fallFactor + 20; }; this.Decision = function () { if ((_root.stageSet.player1.ready && ((this.standing || (this.walkingForward)) || (this.downing))) && (this.sync)) { n = random(8); if (n == 0) { this.gotoAndPlay("jab"); _root.shortAttackSound.start(0, 1); this.Thinking(); } else if (n == 1) { this.gotoAndPlay("stepInFrontKick"); _root.midAttackSound.start(0, 1); this.Thinking(); } else if (n == 2) { this.gotoAndPlay("axeKick"); _root.heavyAttackSound.start(0, 1); this.Thinking(); } else if (n == 3) { this.gotoAndPlay("legKick"); _root.shortAttackSound.start(0, 1); this.Thinking(); } else if (n == 4) { this.gotoAndPlay("risingUpper"); _root.heavyAttackSound.start(0, 1); this.Thinking(); } else if (n == 5) { if (this._xscale == 100) { this._x = this._x + 15; } else if (this._xscale == -100) { this._x = this._x - 15; } this.gotoAndPlay("grab"); this.Thinking(); } else if (n == 7) { if (this._xscale == -100) { this.jumpFlagLeft = true; this.DecisionJump(); } else if (this._xscale == 100) { this.jumpFlagRight = true; this.DecisionJump(); } } } else if ((_root.stageSet.player1.downing && ((this.standing || (this.walkingForward)) || (this.downing))) && (this.sync)) { n = random(3); if (n == 0) { this.gotoAndPlay("stepInAxeKick"); _root.heavyAttackSound.start(0, 1); this.Thinking(); } else if (n == 1) { this.gotoAndPlay("crouchKick"); _root.shortAttackSound.start(0, 1); this.Thinking(); } else if (n == 2) { this.gotoAndPlay("risingUpper"); _root.heavyAttackSound.start(0, 1); this.Thinking(); } } if (this.jabbing && (this._currentframe == 49)) { this.gotoAndPlay("forward"); _root.midAttackSound.start(0, 1); } else if (this.forwarding && (this._currentframe == 55)) { this.gotoAndPlay("hook"); _root.heavyAttackSound.start(0, 1); } if (this.crouchKicking && (this._currentframe == 72)) { this.gotoAndPlay("crouchDeepKick"); _root.midAttackSound.start(0, 1); } else if (this.crouchDeepKicking && (this._currentframe == 80)) { this.gotoAndPlay("crouchSweep"); _root.heavyAttackSound.start(0, 1); } else if (this.legKicking && (this._currentframe == 101)) { this.gotoAndPlay("rh_High"); _root.midAttackSound.start(0, 1); } else if (this.rhHighing && (this._currentframe == 114)) { this.gotoAndPlay("rh_Mid"); _root.heavyAttackSound.start(0, 1); } }; this.DecisionJump = function () { this.gotoAndStop(278); this.jumpFactor = -40; this._y = this._y - 1; }; this.DecisionFall = function () { trace("##########################################"); this.fallFactor = -50; this._y = this._y - 1; this.gotoAndStop("fall"); }; this.Thinking = function () { n = random(3); if (n == 0) { this.currentTimer = getTimer(); } else if (n == 1) { this.currentTimer = getTimer() + 1000; } if (n == 2) { this.currentTimer = getTimer() + 2000; } }; this.Pursuit = function () { if (_root.stageSet.player1.lifePoints > 0) { if (!(((this.shotoThrownRange || (this.jkdThrownRange)) || (this.capoThrownRange)) || (this.getUpRange))) { if (!this.throwRange) { if (this._x > _root.stageSet.player1._x) { this._xscale = -100; } else if (this._x < _root.stageSet.player1._x) { this._xscale = 100; } } } if ((((this._x >= (_root.stageSet.player1._x + 90)) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.gotoAndPlay("walkForward"); this._x = this._x - 5; } else if ((((this._x <= (_root.stageSet.player1._x - 90)) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.gotoAndPlay("walkForward"); this._x = this._x + 5; } if ((((this._x > (_root.stageSet.player1._x - 95)) && (this._x < _root.stageSet.player1._x)) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.Decision(); } else if ((((this._x < (_root.stageSet.player1._x + 95)) && (this._x > _root.stageSet.player1._x)) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.Decision(); } if (((((this._x >= (_root.stageSet.player1._x + 160)) && (this._x <= (_root.stageSet.player1._x + 170))) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!this.jumpRange)) && (this.hitBack <= 0)) { n = random(2); if (n == 0) { this.jumpFlagLeft = true; this.DecisionJump(); } else if (n == 1) { this.gotoAndPlay("walkForward"); this._x = this._x - 5; } } else if (((((this._x <= (_root.stageSet.player1._x - 160)) && (this._x >= (_root.stageSet.player1._x - 170))) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!this.jumpRange)) && (this.hitBack <= 0)) { n = random(2); if (n == 0) { this.jumpFlagRight = true; this.DecisionJump(); } else if (n == 1) { this.gotoAndPlay("walkForward"); this._x = this._x + 5; } } if ((this.jumpRange && (this.jumpFactor == 0)) && (!this.jumpKickRange)) { this.gotoAndPlay("jump_Kick"); _root.midAttackSound.start(0, 1); } } }; this.HITEST = function () { if (_root.stageSet.player1.Enemy == 1) { if (this.knockedOut == false) { if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.jabbing)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("jabbed"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.defenseFlag = true; this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.forwarding)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("deepPunched"); this.defenseFlag = false; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n != 3) { this.gotoAndPlay("defense"); this.hitBack = 5; } } else { this.gotoAndPlay("deepPunched"); this.defenseFlag = false; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.heavyAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.hooking)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("heavyPunched"); this.defenseFlag = false; this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else { n != 3; } this.gotoAndPlay("defense"); this.hitBack = 10; } else { this.gotoAndPlay("heavyPunched"); this.defenseFlag = false; this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.lowAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.legkicking)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("legKicked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("crouchDefense"); this.defenseFlag = true; this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.rhHighing)) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("deepPunched"); this.defenseFlag = false; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n != 3) { this.gotoAndPlay("defense"); this.defenseFlag = true; this.hitBack = 5; } } else { this.gotoAndPlay("deepPunched"); this.defenseFlag = false; this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.rhMiding) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("spunAround"); this.defenseFlag = false; this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n != 3) { this.defenseFlag = true; this.gotoAndPlay("defense"); this.hitBack = 10; } } else { this.gotoAndPlay("spunAround"); this.defenseFlag = false; this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchDeepKicking) && (!(this.jumpRange || this.jumpKickRange))) { this.gotoAndPlay("legKicked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.shortAttackedSound.start(0, 1); } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("legKicked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchSweeping) && (!(this.jumpRange || this.jumpKickRange))) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchJabbing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("legKicked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchUpperCutting) && (!(this.jumpRange || this.jumpKickRange))) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.midAttackedSound.start(0, 1); } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.stepInFrontKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.stepInAxeKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.axeKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if ((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.risingUppering) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.grabPoint && this.hitTest(_root.stageSet.player1)) && (!(this.jumpRange || this.jumpKickRange))) && (_root.stageSet.player1.throwFlag == true)) { n = random(2); if (n == 0) { if (this._x > _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x + 20; } else if (this._x < _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x - 20; } this.gotoAndPlay("shotoThrown"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; } else if (n == 1) { this.gotoAndPlay("throwBreak"); this.hitBack = 10; } } else if ((this.lifePoints <= 0) && (this.knockedOut == false)) { this.DecisionFall(); this.knockedOut = true; this.hitair = true; } else if ((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && (this.jumpRange || this.jumpKickRange)) { this.DecisionFall(); this.hitair = true; } } } else if (_root.stageSet.player1.Enemy == 2) { if (this.knockedOut == false) { if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.jabbing)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("jabbed"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.crossing)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; this.defenseFlag = false; _root.midAttackedSound.start(0, 1); } else if (n != 3) { this.gotoAndPlay("defense"); this.hitBack = 5; } } else { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.midAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.upperCuting)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("heavyPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense"); this.hitBack = 5; } } else { this.gotoAndPlay("heavyPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.sideKicking)) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("spunAround"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; this.defenseFlag = false; _root.heavyAttackedSound.start(0, 1); } else if (n != 3) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else { this.gotoAndPlay("spunAround"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.hammerFisting) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("jabbed"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.defenseFlag = true; this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.spinningBFisting) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; this.defenseFlag = false; _root.shortAttackedSound.start(0, 1); } else if (n != 3) { this.gotoAndPlay("defense"); this.hitBack = 5; } } else { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.highRoundHousing) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("spunAround"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; this.defenseFlag = false; _root.midAttackedSound.start(0, 1); } else if (n != 3) { this.gotoAndPlay("defense"); this.hitBack = 5; } } else { this.gotoAndPlay("spunAround"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.heavyBFisting) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("spunAround"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; this.defenseFlag = false; _root.heavyAttackedSound.start(0, 1); } else if (n != 3) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else { this.gotoAndPlay("spunAround"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.comboSweeping) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.roundHousing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("jabbed"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.spinningBKicking) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; this.defenseFlag = false; _root.midAttackedSound.start(0, 1); } else if (n != 3) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.axeKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.flipKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowPunching) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("legKicked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowSweeping) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.grabPoint && this.hitTest(_root.stageSet.player1)) && (!(this.jumpRange || this.jumpKickRange))) && (_root.stageSet.player1.throwFlag == true)) { n = random(2); if (n == 0) { if (this._x > _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x + 100; } else if (this._x < _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x - 100; } this.gotoAndPlay("jkdThrown"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; } else if (n == 1) { this.gotoAndPlay("throwBreak"); this.hitBack = 10; } } else if ((this.lifePoints <= 0) && (this.knockedOut == false)) { this.DecisionFall(); this.knockedOut = true; this.hitair = true; } else if ((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && (this.jumpRange || this.jumpKickRange)) { this.DecisionFall(); this.hitair = true; } } } else if (_root.stageSet.player1.Enemy == 3) { if (this.knockedOut == false) { if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.rightSlapping)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("jabbed"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); trace(this.player1_arrayStatus[0]); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.leftSlapping)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else { n != 3; } this.gotoAndPlay("defense"); this.hitBack = 5; } else { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.whipKicking)) && (!(this.jumpRange || this.jumpKickRange))) { this.gotoAndPlay("jabbed"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowSweeping) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.kneeing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.frontKicking) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("heavyPunched"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n != 3) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else { this.gotoAndPlay("heavyPunched"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.rightElbowing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("deepPunched"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.shinBlasting) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("heavyPunched"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n != 3) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else { this.gotoAndPlay("heavyPunched"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.stepSpringing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.flipKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowPunching) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("legKicked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense"); this.hitBack = 10; } } else if (((_root.stageSet.player1.grabPoint && this.hitTest(_root.stageSet.player1)) && (!(this.jumpRange || this.jumpKickRange))) && (_root.stageSet.player1.throwFlag == true)) { n = random(2); if (n == 0) { if (this._x > _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x + 60; } else if (this._x < _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x - 60; } this.gotoAndPlay("capoThrown"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; } else if (n == 1) { this.gotoAndPlay("throwBreak"); this.hitBack = 10; } } else if ((this.lifePoints <= 0) && (this.knockedOut == false)) { this.DecisionFall(); this.knockedOut = true; this.hitair = true; } else if ((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && (this.jumpRange || this.jumpKickRange)) { this.DecisionFall(); this.hitair = true; } } } }; this.KnockedDown = function () { if (this.KDGURange) { if (this._xscale == 100) { this._x = this._x - 15; } else if (this._xscale == -100) { this._x = this._x + 15; } } }; this.KnockedBack = function () { if (this._xscale == 100) { if (this.hitBack > 0) { this._x = this._x - this.hitBack; this.hitBack = this.hitBack - 2; } } else if (this._xscale == -100) { if (this.hitBack > 0) { this._x = this._x + this.hitBack; this.hitBack = this.hitBack - 2; } } }; this.Grabbing = function () { if ((((this.hitTest(_root.stageSet.player1) && (this.grabPoint)) && (!(_root.stageSet.player1.downing || (_root.stageSet.player1.crouchDefenseRange)))) && (!_root.stageSet.player1.highAttackPoint)) && (!(_root.stageSet.player1.jumpRange || (_root.stageSet.player1.jumpKickRange)))) { this.throwFlag = true; this.gotoAndPlay("throw"); } if ((this._currentframe == 327) && (!_root.stageSet.player1.THROWN)) { this.gotoAndPlay("stance"); } }; this.ThrownMovement = function () { if (_root.stageSet.player1.Enemy == 1) { if ((this._currentframe > 367) && (this._currentframe < 379)) { if (this._xscale == -100) { this._x = this._x - 11; } else if (this._xscale == 100) { this._x = this._x + 11; } } } else if (_root.stageSet.player1.Enemy == 2) { if ((this._currentframe > 421) && (this._currentframe < 428)) { if (this._xscale == -100) { this._x = this._x + 15; } else if (this._xscale == 100) { this._x = this._x - 15; } } } else if (_root.stageSet.player1.Enemy == 3) { if ((this._currentframe >= 436) && (this._currentframe <= 437)) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if (this._currentframe == 441) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if (this._currentframe == 446) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if ((this._currentframe >= 450) && (this._currentframe <= 458)) { if (this._xscale == -100) { this._x = this._x - 25; } else if (this._xscale == 100) { this._x = this._x + 25; } } } }; this.KeepInBorder = function () { if (this._x <= _root.stageSet.box.stageLeft) { this._x = _root.stageSet.box.stageLeft; } else if (this._x >= _root.stageSet.box.stageRight) { this._x = _root.stageSet.box.stageRight; } else if (this._y <= _root.stageSet.box.stageTop) { this._y = _root.stageSet.box.stageTop; } else if (this._y >= _root.stageSet.box.stageBottom) { this._y = _root.stageSet.box.stageBottom; } }; this.onEnterFrame = function () { this.setVariablesOnEnterFrame(); this.Pursuit(); this.HITEST(); this.KnockedDown(); this.KnockedBack(); this.Grabbing(); this.ThrownMovement(); this.KeepInBorder(); if ((this._y < 400) && (this.jumpRange || (this.jumpKickRange))) { this.Jump(); } else if ((this._y < 400) && (this.hitair)) { this.FallHard(); } }; }; CPU.prototype = new MovieClip(); Object.registerClass("ShotoFighter", CPU); i = 0; while (i < 1) { _root.stageSet.attachMovie("ShotoFighter", "cpu", 200); i++; }
Symbol 1232 MovieClip [SHOTOCPU] Frame 3
stop();
Symbol 1233 MovieClip [CAPOCPU] Frame 1
CPU = function () { this.onLoad = function () { this.lifePoints = 100; this.heavyHit = 10; this.midHit = 5; this.lightHit = 2; this.eBarHeavy = 25; this.eBarMid = 13; this.eBarLight = 5; this._x = 600; this._y = 400; this._xscale = -100; this.setVariablesOnLoad = function () { this.Enemy = 3; this.timeFlag = false; this.hitBack = 0; this.knockedOut = false; this.jumpFactor = 50; this.fallFactor = 50; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.defenseFlag = false; this.hitair = false; this.fall = 321; this.defeated = 318; this.timeSet = false; this.currentTimer = getTimer(); this.defensePart = 0; this.crouchPart = 0; this.stanceFirst = 57; this.stanceLast = 82; this.jumpFirst = 297; this.jumpLast = 309; this.jumpKickFirst = 312; this.jumpKickLast = 315; this.downFirst = 228; this.downLast = 232; this.defense1First = 235; this.defense1Last = 239; this.walkForwardFirst = 1; this.walkForwardLast = 25; this.walkBackwardFirst = 29; this.walkBackwardLast = 54; this.rightSlapFirst = 85; this.rightSlapLast = 96; this.leftSlapFirst = 99; this.leftSlapLast = 107; this.whipKickFirst = 110; this.whipKickLast = 123; this.rightElbowFirst = 126; this.rightElbowLast = 135; this.shinBlastFirst = 138; this.shinBlastLast = 148; this.kneeFirst = 151; this.kneeLast = 160; this.frontKickFirst = 163; this.frontKickLast = 168; this.stepSpringFirst = 171; this.stepSpringLast = 193; this.flipKickFirst = 196; this.flipKickLast = 220; this.lowPunchFirst = 242; this.lowPunchLast = 246; this.lowSweepFirst = 249; this.lowSweepLast = 256; this.grabFirst = 461; this.grabLast = 464; this.throwFirst = 401; this.throwLast = 428; this.shotoThrownFirst = 334; this.shotoThrownLast = 365; this.jkdThrownFirst = 368; this.jkdThrownLast = 398; this.capoThrownFirst = 431; this.capoThrownLast = 458; this.throwBreakFirst = 485; this.throwBreakLast = 492; this.KDGUFirst = 279; this.KDGULast = 284; }; this.setVariablesOnLoad(); }; this.setVariablesOnEnterFrame = function () { this.sync = this.currentTimer <= getTimer(); this.standing = (this._currentframe >= this.stanceFirst) && (this._currentframe <= this.stanceLast); this.downing = (this._currentframe >= this.downFirst) && (this._currentframe <= this.downLast); this.defending = (this._currentframe >= this.defense1First) && (this._currentframe <= this.defense1Last); this.walkingForward = (this._currentframe >= this.walkForwardFirst) && (this._currentframe <= this.walkForwardLast); this.walkingBackWard = (this._currentframe >= this.walkBackwardFirst) && (this._currentframe <= this.walkBackwardLast); this.lowPunching = (this._currentframe >= this.lowPunchFirst) && (this._currentframe <= this.lowPunchLast); this.lowSweeping = (this._currentframe >= this.lowSweepFirst) && (this._currentframe <= this.lowSweepLast); this.rightSlapping = (this._currentframe >= this.rightSlapFirst) && (this._currentframe <= this.rightSlapLast); this.leftSlapping = (this._currentframe >= this.leftSlapFirst) && (this._currentframe <= this.leftSlapLast); this.whipKicking = (this._currentframe >= this.whipKickFirst) && (this._currentframe <= this.whipKickLast); this.rightElbowing = (this._currentframe >= this.rightElbowFirst) && (this._currentframe <= this.rightElbowLast); this.shinBlasting = (this._currentframe >= this.shinBlastFirst) && (this._currentframe <= this.shinBlastLast); this.kneeing = (this._currentframe >= this.kneeFirst) && (this._currentframe <= this.kneeLast); this.frontKicking = (this._currentframe >= this.frontKickFirst) && (this._currentframe <= this.frontKickLast); this.stepSpringing = (this._currentframe >= this.stepSpringFirst) && (this._currentframe <= this.stepSpringLast); this.flipKicking = (this._currentframe >= this.flipKickFirst) && (this._currentframe <= this.flipKickLast); this.jumpRange = (this._currentframe >= this.jumpFirst) && (this._currentframe <= this.jumpLast); this.jumpKickRange = (this._currentframe >= this.jumpKickFirst) && (this._currentframe <= this.jumpKickLast); this.grabRange = (this._currentframe >= this.grabFirst) && (this._currentframe <= this.grabLast); this.throwRange = (this._currentframe >= this.throwFirst) && (this._currentframe <= this.throwLast); this.shotoThrownRange = (this._currentframe >= this.shotoThrownFirst) && (this._currentframe <= this.shotoThrownLast); this.jkdThrownRange = (this._currentframe >= this.jkdThrownFirst) && (this._currentframe <= this.jkdThrownLast); this.capoThrownRange = (this._currentframe >= this.capoThrownFirst) && (this._currentframe <= this.capoThrownLast); this.throwBreakRange = (this._currentframe >= this.throwBreakFirst) && (this._currentframe <= this.throwBreakLast); this.KDGURange = (this._currentframe >= this.KDGUFirst) && (this._currentframe <= this.KDGULast); this.defeatedRange = this._currentframe == this.defeated; this.falling = this._currentframe == this.fall; this.highAttacking = ((((((this.rightSlapping || (this.leftSlapping)) || (this.whipKicking)) || (this.rightElbowing)) || (this.kneeing)) || (this.frontKicking)) || (this.stepSpringing)) || (this.flipKicking); this.lowAttacking = (this.lowPunching || (this.lowSweeping)) || (this.shinBlasting); this.highAttackPoint = ((((((((this._currentframe == 90) || (this._currentframe == 104)) || (this._currentframe == 116)) || (this._currentframe == 132)) || (this._currentframe == 155)) || (this._currentframe == 166)) || (this._currentframe == 178)) || (this._currentframe == 207)) || (this._currentframe == 314); this.lowAttackPoint = ((this._currentframe == 243) || (this._currentframe == 251)) || (this._currentframe == 144); this.grabPoint = (this._currentframe == 463) || (this._currentframe == 464); this.ready = (((this.standing || (this.walkingForward)) || (this.walkingBackward)) || (this.downing)) || (this.defending); if (this._currentframe == 236) { this.defensePart = 1; } else if (this._currentframe == 229) { this.crouchPart = 1; } }; this.Jump = function () { this._y = this._y + this.jumpFactor; if (!this.jumpKickRange) { if (this.jumpFactor == -40) { this.gotoAndStop(300); } else if (this.jumpFactor == -20) { this.gotoAndStop(301); } else if (this.jumpFactor == 0) { _this.gotoAndStop(305); } else if (this.jumpFactor == 20) { this.gotoAndStop(309); } } if (this._y > 400) { this._y = 400; this.gotoAndPlay("ginga"); this.hitair = false; if (this.jumpFlagLeft == true) { this.jumpFlagLeft = false; } else if (this.jumpFlagRight == true) { this.jumpFlagRight = false; } } if (this.jumpFlagLeft == true) { this._x = this._x - 15; } else if (this.jumpFlagRight == true) { this._x = this._x + 15; } this.jumpFactor = this.jumpFactor + 10; }; this.FallHard = function () { this._y = this._y + this.fallFactor; if (this.jumpFlagLeft == true) { this._x = this._x + 15; } else if (this.jumpFlagRight == true) { this._x = this._x - 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (this._xscale == 100)) { this._x = this._x - 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (this._xscale == -100)) { this._x = this._x + 15; } if (this._y < 400) { this.gotoAndStop("fall"); } else if (this._y > 400) { this._y = 400; this.jumpFlagLeft = false; this.jumpFlagRight = false; if (this.lifePoints > 0) { this.hitair = false; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.gotoAndPlay("getUp"); } else if (this.lifePoints <= 0) { this.hitair = false; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.gotoAndStop("knockedOut"); } } this.fallFactor = this.fallFactor + 20; }; this.Decision = function () { if ((_root.stageSet.player1.ready && ((this.standing || (this.walkingForward)) || (this.downing))) && (this.sync)) { n = random(7); if (n == 0) { this.gotoAndPlay("rightSlap"); this.Thinking(); _root.shortAttackSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("knee"); this.Thinking(); _root.midAttackSound.start(0, 1); } else if (n == 2) { this.gotoAndPlay("rightElbow"); this.Thinking(); _root.midAttackSound.start(0, 1); } else if (n == 3) { this.gotoAndPlay("flipKick"); this.Thinking(); _root.heavyAttackSound.start(0, 1); } else if (n == 4) { this.gotoAndPlay("stepSpring"); this.Thinking(); _root.heavyAttackSound.start(0, 1); } else if (n == 5) { if (this._xscale == 100) { this._x = this._x + 15; } else if (this._xscale == -100) { this._x = this._x - 15; } this.gotoAndPlay("grab"); this.Thinking(); } else if (n == 6) { if (this._xscale == -100) { this.jumpFlagLeft = true; this.DecisionJump(); } else if (this._xscale == 100) { this.jumpFlagRight = true; this.DecisionJump(); } } } else if ((_root.stageSet.player1.downing && ((this.standing || (this.walkingForward)) || (this.downing))) && (this.sync)) { n = random(3); if (n == 0) { this.gotoAndPlay("lowPunch"); this.Thinking(); _root.shortAttackSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("lowSweep"); this.Thinking(); _root.shortAttackSound.start(0, 1); } } if (this.rightSlapping && (this._currentframe == 90)) { this.gotoAndPlay("leftSlap"); _root.midAttackSound.start(0, 1); } else if (this.leftSlapping && (this._currentframe == 105)) { this.gotoAndPlay("whipKick"); _root.heavyAttackSound.start(0, 1); } if (this.kneeing && (this._currentframe == 155)) { this.gotoAndPlay("frontKick"); _root.midAttackSound.start(0, 1); } else if (this.rightElbowing && (this._currentframe == 132)) { this.gotoAndPlay("shinBlast"); _root.midAttackSound.start(0, 1); } else if (this.whipKicking && (this._currentframe == 118)) { this.gotoAndPlay("lowSweep"); _root.midAttackSound.start(0, 1); } }; this.DecisionJump = function () { this.gotoAndStop(300); this.jumpFactor = -40; this._y = this._y - 1; }; this.DecisionFall = function () { trace("dskfhdskfjdsh"); this.fallFactor = -50; this._y = this._y - 1; this.gotoAndStop("fall"); }; this.Thinking = function () { n = random(3); if (n == 0) { this.currentTimer = getTimer(); } else if (n == 1) { this.currentTimer = getTimer() + 1000; } if (n == 2) { this.currentTimer = getTimer() + 2000; } }; this.Pursuit = function () { if (_root.stageSet.player1.lifePoints > 0) { if (!(((this.shotoThrownRange || (this.jkdThrownRange)) || (this.capoThrownRange)) || (this.getUpRange))) { if (!this.throwRange) { if (this._x > _root.stageSet.player1._x) { this._xscale = -100; } else if (this._x < _root.stageSet.player1._x) { this._xscale = 100; } } } if ((((this._x >= (_root.stageSet.player1._x + 95)) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.gotoAndPlay("walkForward"); this._x = this._x - 5; } else if ((((this._x <= (_root.stageSet.player1._x - 95)) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.gotoAndPlay("walkForward"); this._x = this._x + 5; } if ((((this._x > (_root.stageSet.player1._x - 95)) && (this._x < _root.stageSet.player1._x)) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.Decision(); } else if ((((this._x < (_root.stageSet.player1._x + 95)) && (this._x > _root.stageSet.player1._x)) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.Decision(); } if (((((this._x >= (_root.stageSet.player1._x + 160)) && (this._x <= (_root.stageSet.player1._x + 170))) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!this.jumpRange)) && (this.hitBack <= 0)) { n = random(2); if (n == 0) { this.jumpFlagLeft = true; this.DecisionJump(); } else if (n == 1) { this.gotoAndPlay("walkForward"); this._x = this._x - 5; } } else if (((((this._x <= (_root.stageSet.player1._x - 160)) && (this._x >= (_root.stageSet.player1._x - 170))) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!this.jumpRange)) && (this.hitBack <= 0)) { n = random(2); if (n == 0) { this.jumpFlagRight = true; this.DecisionJump(); } else if (n == 1) { this.gotoAndPlay("walkForward"); this._x = this._x - 5; } } if ((this.jumpRange && (this.jumpFactor == 0)) && (!this.jumpKickRange)) { this.gotoAndPlay("jump_Kick"); _root.midAttackSound.start(0, 1); } } }; this.HITEST = function () { if (_root.stageSet.player1.Enemy == 1) { if (this.knockedOut == false) { if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.jabbing)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.forwarding)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.hooking)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.legkicking)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("crouchAttacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.rhHighing)) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.rhMiding) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchDeepKicking) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else { this.gotoAndPlay("crouchDefense"); this.defenseFlag = true; this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchSweeping) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchJabbing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchUpperCutting) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.stepInFrontKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.stepInAxeKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.axeKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.risingUppering) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.grabPoint && this.hitTest(_root.stageSet.player1)) && (!(this.jumpRange || this.jumpKickRange))) && (_root.stageSet.player1.throwFlag == true)) { n = random(2); if (n == 0) { if (this._x > _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x + 10; } else if (this._x < _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x - 10; } this.gotoAndPlay("shotoThrown"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; } else if (n == 1) { this.gotoAndPlay("throwBreak"); this.hitBack = 10; } } else if (((this.lifePoints <= 0) && (this.knockedOut == false)) && (!shotoThrownRange)) { this.DecisionFall(); this.knockedOut = true; this.hitair = true; } else if ((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && (this.jumpRange || this.jumpKickRange)) { this.DecisionFall(); this.hitair = true; _root.shortAttackedSound.start(0, 1); } } } else if (_root.stageSet.player1.Enemy == 2) { if (this.knockedOut == false) { if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.jabbing)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.crossing)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.upperCuting)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.sideKicking)) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.hammerFisting) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.spinningBFisting) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.highRoundHousing) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.heavyBFisting) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.comboSweeping) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.roundHousing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.spinningBKicking) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.axeKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.flipKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowPunching) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowSweeping) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.grabPoint && this.hitTest(_root.stageSet.player1)) && (!(this.jumpRange || this.jumpKickRange))) && (_root.stageSet.player1.throwFlag == true)) { n = random(2); if (n == 0) { if (this._x > _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x + 100; } else if (this._x < _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x - 100; } this.gotoAndPlay("jkdThrown"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; } else if (n == 1) { this.gotoAndPlay("throwBreak"); this.hitBack = 10; } } else if (((this.lifePoints <= 0) && (this.knockedOut == false)) && (!this.jkdThrownRange)) { this.DecisionFall(); this.knockedOut = true; this.hitair = true; } else if ((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && (this.jumpRange || this.jumpKickRange)) { this.DecisionFall(); this.hitair = true; _root.shortAttackedSound.start(0, 1); } } } else if (_root.stageSet.player1.Enemy == 3) { if (this.knockedOut == false) { if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.rightSlapping)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.leftSlapping)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.whipKicking)) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowSweeping) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.kneeing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.frontKicking) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.rightElbowing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.shinBlasting) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } this.gotoAndPlay("attacked"); } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.stepSpringing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.flipKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowPunching) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.grabPoint && this.hitTest(_root.stageSet.player1)) && (!(this.jumpRange || this.jumpKickRange))) && (_root.stageSet.player1.throwFlag == true)) { n = random(2); if (n == 0) { if (this._x > _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x + 60; } else if (this._x < _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x - 60; } this.gotoAndPlay("capoThrown"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; } else if (n == 1) { this.gotoAndPlay("throwBreak"); this.hitBack = 10; } } else if (((this.lifePoints <= 0) && (this.knockedOut == false)) && (!this.capoThrownRange)) { this.DecisionFall(); this.knockedOut = true; this.hitair = true; } else if ((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && (this.jumpRange || this.jumpKickRange)) { this.DecisionFall(); this.hitair = true; _root.shortAttackedSound.start(0, 1); } } } }; this.KnockedDown = function () { if (this.KDGURange) { if (this._xscale == 100) { this._x = this._x - 15; } else if (this._xscale == -100) { this._x = this._x + 15; } } }; this.KnockedBack = function () { if (this._xscale == 100) { if (this.hitBack > 0) { this._x = this._x - this.hitBack; this.hitBack = this.hitBack - 2; } } else if (this._xscale == -100) { if (this.hitBack > 0) { this._x = this._x + this.hitBack; this.hitBack = this.hitBack - 2; } } }; this.Grabbing = function () { if ((((this.hitTest(_root.stageSet.player1) && (this.grabPoint)) && (!(_root.stageSet.player1.downing || (_root.stageSet.player1.crouchDefenseRange)))) && (!_root.stageSet.player1.highAttackPoint)) && (!(_root.stageSet.player1.jumpRange || (_root.stageSet.player1.jumpKickRange)))) { this.throwFlag = true; this.gotoAndPlay("throw"); } if ((this._currentframe == 403) && (!_root.stageSet.player1.THROWN)) { this.gotoAndPlay("ginga"); } }; this.ThrownMovement = function () { if (_root.stageSet.player1.Enemy == 1) { if ((this._currentframe > 342) && (this._currentframe < 354)) { if (this._xscale == -100) { this._x = this._x - 10; } else if (this._xscale == 100) { this._x = this._x + 10; } } } else if (_root.stageSet.player1.Enemy == 2) { if ((this._currentframe > 393) && (this._currentframe < 398)) { if (this._xscale == -100) { this._x = this._x + 20; } else if (this._xscale == 100) { this._x = this._x - 20; } } } else if (_root.stageSet.player1.Enemy == 3) { if ((this._currentframe >= 436) && (this._currentframe <= 437)) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if (this._currentframe == 441) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if (this._currentframe == 446) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if ((this._currentframe >= 450) && (this._currentframe <= 458)) { if (this._xscale == -100) { this._x = this._x - 25; } else if (this._xscale == 100) { this._x = this._x + 25; } } } }; this.KeepInBorder = function () { if (this._x <= _root.stageSet.box.stageLeft) { this._x = _root.stageSet.box.stageLeft; } else if (this._x >= _root.stageSet.box.stageRight) { this._x = _root.stageSet.box.stageRight; } else if (this._y <= _root.stageSet.box.stageTop) { this._y = _root.stageSet.box.stageTop; } else if (this._y >= _root.stageSet.box.stageBottom) { this._y = _root.stageSet.box.stageBottom; } }; this.onEnterFrame = function () { this.setVariablesOnEnterFrame(); this.Pursuit(); this.HITEST(); this.KnockedDown(); this.KnockedBack(); this.ThrownMovement(); this.Grabbing(); this.KeepInBorder(); if ((this._y < 400) && (this.jumpRange || (this.jumpKickRange))) { this.Jump(); } else if ((this._y < 400) && (this.hitair)) { this.FallHard(); } }; }; CPU.prototype = new MovieClip(); Object.registerClass("CapoFighter", CPU); i = 0; while (i < 1) { _root.stageSet.attachMovie("CapoFighter", "cpu", 200); i++; }
Symbol 1233 MovieClip [CAPOCPU] Frame 3
stop();
Symbol 1234 MovieClip [JKDCPU] Frame 1
CPU = function () { this.onLoad = function () { this.lifePoints = 100; this.heavyHit = 10; this.midHit = 5; this.lightHit = 2; this.eBarHeavy = 25; this.eBarMid = 13; this.eBarLight = 5; this._x = 600; this._y = 400; this._xscale = -100; this.jumpFactor = 50; this.fallFactor = 50; this.hitBack = 0; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.defenseFlag = false; this.hitair = false; this.fall = 240; this.defeated = 295; this.knockedOut = false; this.setVariablesOnLoad = function () { this.Enemy = 2; this.timeFlag = false; this.timeSet = false; this.currentTimer = getTimer(); this.defensePart = 0; this.stanceFirst = 1; this.stanceLast = 8; this.jumpFirst = 274; this.jumpLast = 286; this.jumpKickFirst = 289; this.jumpKickLast = 292; this.downFirst = 199; this.downLast = 202; this.defense1First = 127; this.defense1Last = 131; this.walkForwardFirst = 11; this.walkForwardLast = 20; this.walkBackwardFirst = 23; this.walkBackwardLast = 32; this.jabFirst = 35; this.jabLast = 40; this.crossFirst = 43; this.crossLast = 48; this.upperCutFirst = 51; this.upperCutLast = 56; this.highRoundHouseFirst = 59; this.highRoundHouseLast = 67; this.spinningBFistFirst = 70; this.spinningBFistLast = 74; this.comboSweepFirst = 77; this.comboSweepLast = 87; this.axeKickFirst = 90; this.axeKickLast = 102; this.roundHouseFirst = 105; this.roundHouseLast = 114; this.spinningBKickFirst = 117; this.spinningBKickLast = 124; this.hammerFistFirst = 149; this.hammerFistLast = 159; this.heavyBFistFirst = 162; this.heavyBFistLast = 170; this.sideKickFirst = 205; this.sideKickLast = 211; this.flipKickFirst = 214; this.flipKickLast = 237; this.lowPunchFirst = 173; this.lowPunchLast = 180; this.lowSweepFirst = 183; this.lowSweepLast = 191; this.grabFirst = 369; this.grabLast = 372; this.throwFirst = 336; this.throwLast = 366; this.shotoThrownFirst = 302; this.shotoThrownLast = 333; this.jkdThrownFirst = 375; this.jkdThrownLast = 405; this.capoThrownFirst = 408; this.capoThrownLast = 435; this.throwBreakFirst = 452; this.throwBreakLast = 459; this.KDGUFirst = 255; this.KDGULast = 262; }; this.setVariablesOnLoad(); }; this.setVariablesOnEnterFrame = function () { this.sync = this.currentTimer <= getTimer(); this.standing = (this._currentframe >= this.stanceFirst) && (this._currentframe <= this.stanceLast); this.downing = (this._currentframe >= this.downFirst) && (this._currentframe <= this.downLast); this.defending = (this._currentframe >= this.defense2First) && (this._currentframe <= this.defense2Last); this.walkingForward = (this._currentframe >= this.walkForwardFirst) && (this._currentframe <= this.walkForwardLast); this.walkingBackWard = (this._currentframe >= this.walkBackwardFirst) && (this._currentframe <= this.walkBackwardLast); this.axeKicking = (this._currentframe >= this.axeKickFirst) && (this._currentframe <= this.axeKickLast); this.jabbing = (this._currentframe >= this.jabFirst) && (this._currentframe <= this.jabLast); this.crossing = (this._currentframe >= this.crossFirst) && (this._currentframe <= this.crossLast); this.upperCuting = (this._currentframe >= this.upperCutFirst) && (this._currentframe <= this.upperCutLast); this.highRoundHousing = (this._currentframe >= this.highRoundHouseFirst) && (this._currentframe <= this.highRoundHouseLast); this.roundHousing = (this._currentframe >= this.roundHouseFirst) && (this._currentframe <= this.roundHouseLast); this.spinningBKicking = (this._currentframe >= this.spinningBKickFirst) && (this._currentframe <= this.spinningBKickLast); this.spinningBFisting = (this._currentframe >= this.spinningBFistFirst) && (this._currentframe <= this.spinningBFistLast); this.hammerFisting = (this._currentframe >= this.hammerFistFirst) && (this._currentframe <= this.hammerFistLast); this.heavyBFisting = (this._currentframe >= this.heavyBFistFirst) && (this._currentframe <= this.heavyBFistLast); this.sideKicking = (this._currentframe >= this.sideKickFirst) && (this._currentframe <= this.sideKickLast); this.flipKicking = (this._currentframe >= this.flipKickFirst) && (this._currentframe <= this.flipKickLast); this.comboSweeping = (this._currentframe >= this.comboSweepFirst) && (this._currentframe <= this.comboSweepLast); this.lowPunching = (this._currentframe >= this.lowPunchFirst) && (this._currentframe <= this.lowPunchLast); this.lowSweeping = (this._currentframe >= this.lowSweepFirst) && (this._currentframe <= this.lowSweepLast); this.jumpRange = (this._currentframe >= this.jumpFirst) && (this._currentframe <= this.jumpLast); this.jumpKickRange = (this._currentframe >= this.jumpKickFirst) && (this._currentframe <= this.jumpKickLast); this.grabRange = (this._currentframe >= this.grabFirst) && (this._currentframe <= this.grabLast); this.throwRange = (this._currentframe >= this.throwFirst) && (this._currentframe <= this.throwLast); this.shotoThrownRange = (this._currentframe >= this.shotoThrownFirst) && (this._currentframe <= this.shotoThrownLast); this.jkdThrownRange = (this._currentframe >= this.jkdThrownFirst) && (this._currentframe <= this.jkdThrownLast); this.capoThrownRange = (this._currentframe >= this.capoThrownFirst) && (this._currentframe <= this.capoThrownLast); this.throwBreakRange = (this._currentframe >= this.throwBreakFirst) && (this._currentframe <= this.throwBreakLast); this.KDGURange = (this._currentframe >= this.KDGUFirst) && (this._currentframe <= this.KDGULast); this.falling = this._currentframe == this.fall; this.defeatedRange = this._currentframe == this.defeated; this.highAttacking = ((((((((((this.jabbing || (this.crossing)) || (this.uppercutting)) || (this.highRoundHousing)) || (this.spinningBFisting)) || (this.axeKicking)) || (this.roundHousing)) || (this.spinningBKicking)) || (this.hammerFisting)) || (this.heavyBFisting)) || (this.sideKicking)) || (this.flipKicking); this.lowAttacking = (this.lowPunching || (this.lowSweeping)) || (this.comboSweeping); this.highAttackPoint = ((((((((((((this._currentframe == 39) || (this._currentframe == 46)) || (this._currentframe == 54)) || (this._currentframe == 64)) || (this._currentframe == 73)) || (this._currentframe == 99)) || (this._currentframe == 110)) || (this._currentframe == 122)) || (this._currentframe == 152)) || (this._currentframe == 168)) || (this._currentframe == 208)) || (this._currentframe == 224)) || (this._currentframe == 290); this.lowAttackPoint = ((this._currentframe == 177) || (this._currentframe == 188)) || (this._currentframe == 83); this.grabPoint = (this._currentframe == 371) || (this._currentframe == 372); this.ready = (((this.standing || (this.walkingForward)) || (this.walkingBackward)) || (this.downing)) || (this.defending); if (this._currentframe == 236) { this.defensePart = 1; } else if (this._currentframe == 229) { this.crouchPart = 1; } }; this.Jump = function () { this._y = this._y + this.jumpFactor; if (!this.jumpKickRange) { if (this.jumpFactor == -40) { this.gotoAndStop(277); } else if (this.jumpFactor == -20) { this.gotoAndStop(278); } else if (this.jumpFactor == 0) { _this.gotoAndStop(282); } else if (this.jumpFactor == 20) { this.gotoAndStop(286); } } if (this._y > 400) { this._y = 400; this.gotoAndPlay("stance"); this.hitair = false; if (this.jumpFlagLeft == true) { this.jumpFlagLeft = false; } else if (this.jumpFlagRight == true) { this.jumpFlagRight = false; } } if (this.jumpFlagLeft == true) { this._x = this._x - 15; } else if (this.jumpFlagRight == true) { this._x = this._x + 15; } this.jumpFactor = this.jumpFactor + 10; }; this.FallHard = function () { this._y = this._y + this.fallFactor; if (this.jumpFlagLeft == true) { this._x = this._x + 15; } else if (this.jumpFlagRight == true) { this._x = this._x - 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (this._xscale == 100)) { this._x = this._x - 15; } else if (((this.jumpFlagRight == false) && (this.jumpFlagLeft == false)) && (this._xscale == -100)) { this._x = this._x + 15; } if (this._y < 400) { this.gotoAndStop("fall_part1"); } else if (this._y > 400) { this._y = 400; this.jumpFlagLeft = false; this.jumpFlagRight = false; if (this.lifePoints > 0) { this.hitair = false; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.gotoAndPlay("getUp"); } else if (this.lifePoints <= 0) { this.hitair = false; this.jumpFlagLeft = false; this.jumpFlagRight = false; this.gotoAndStop("knockedOut"); } } this.fallFactor = this.fallFactor + 20; }; this.Decision = function () { if ((_root.stageSet.player1.ready && ((this.standing || (this.walkingForward)) || (this.downing))) && (this.sync)) { n = random(8); if (n == 0) { this.gotoAndPlay("jab"); this.Thinking(); _root.shortAttackSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("axeKick"); this.Thinking(); _root.midAttackSound.start(0, 1); } else if (n == 2) { this.gotoAndPlay("roundHouse"); this.Thinking(); _root.midAttackSound.start(0, 1); } else if (n == 3) { this.gotoAndPlay("flipKick"); this.Thinking(); _root.heavyAttackSound.start(0, 1); } else if (n == 4) { this.gotoAndPlay("hammerFist"); this.Thinking(); _root.midAttackSound.start(0, 1); } else if (n == 5) { this.gotoAndPlay("lowSweep"); this.Thinking(); _root.shortAttackSound.start(0, 1); } else if (n == 6) { if (this._xscale == 100) { this._x = this._x + 15; } else if (this._xscale == -100) { this._x = this._x - 15; } this.gotoAndPlay("grab"); this.Thinking(); } else if (n == 7) { if (this._xscale == -100) { this.jumpFlagLeft = true; this.DecisionJump(); } else if (this._xscale == 100) { this.jumpFlagRight = true; this.DecisionJump(); } } } else if ((_root.stageSet.player1.downing && ((this.standing || (this.walkingForward)) || (this.downing))) && (this.sync)) { n = random(3); if (n == 0) { this.gotoAndPlay("lowPunch"); this.Thinking(); _root.shortAttackSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("lowSweep"); this.Thinking(); _root.shortAttackSound.start(0, 1); } } if (this.jabbing && (this._currentframe == 39)) { this.gotoAndPlay("cross"); _root.midAttackSound.start(0, 1); } else if (this.crossing && (this._currentframe == 46)) { this.gotoAndPlay("upperCut"); _root.midAttackSound.start(0, 1); } if (this.upperCuting && (this._currentframe == 54)) { this.gotoAndPlay("sideKick"); _root.heavyAttackSound.start(0, 1); } else if (this.roundHousing && (this._currentframe == 110)) { this.gotoAndPlay("spinningBKick"); _root.midAttackSound.start(0, 1); } else if (this.hammerFisting && (this._currentframe == 153)) { this.gotoAndPlay("spinningBFist"); _root.midAttackSound.start(0, 1); } else if (this.spinningBFisting && (this._currentframe == 73)) { this.gotoAndPlay("highRoundHouse"); _root.midAttackSound.start(0, 1); } else if (this.highRoundHousing && (this._currentframe == 65)) { n = random(2); if (n == 0) { this.gotoAndPlay("comboSweep"); _root.heavyAttackSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("heavyBFist"); _root.heavyAttackSound.start(0, 1); } } }; this.DecisionJump = function () { this.gotoAndStop(277); this.jumpFactor = -40; this._y = this._y - 1; }; this.DecisionFall = function () { trace("dskfhdskfjdsh"); this.fallFactor = -50; this._y = this._y - 1; this.gotoAndStop("fall_part1"); }; this.Thinking = function () { n = random(3); if (n == 0) { this.currentTimer = getTimer(); } else if (n == 1) { this.currentTimer = getTimer() + 1000; } if (n == 2) { this.currentTimer = getTimer() + 2000; } }; this.Pursuit = function () { if (_root.stageSet.player1.lifePoints > 0) { if (!(((this.shotoThrownRange || (this.jkdThrownRange)) || (this.capoThrownRange)) || (this.getUpRange))) { if (!this.throwRange) { if (this._x > _root.stageSet.player1._x) { this._xscale = -100; } else if (this._x < _root.stageSet.player1._x) { this._xscale = 100; } } } if ((((this._x >= (_root.stageSet.player1._x + 95)) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.gotoAndPlay("walkForward"); this._x = this._x - 5; } else if ((((this._x <= (_root.stageSet.player1._x - 95)) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.gotoAndPlay("walkForward"); this._x = this._x + 5; } if ((((this._x > (_root.stageSet.player1._x - 95)) && (this._x < _root.stageSet.player1._x)) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.Decision(); } else if ((((this._x < (_root.stageSet.player1._x + 95)) && (this._x > _root.stageSet.player1._x)) && (!(this.jumpRange || (this.jumpKickRange)))) && (this.hitBack <= 0)) { this.Decision(); } if (((((this._x >= (_root.stageSet.player1._x + 160)) && (this._x <= (_root.stageSet.player1._x + 170))) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!this.jumpRange)) && (this.hitBack <= 0)) { n = random(2); if (n == 0) { this.jumpFlagLeft = true; this.DecisionJump(); } else if (n == 1) { this.gotoAndPlay("walkForward"); this._x = this._x - 5; } } else if (((((this._x <= (_root.stageSet.player1._x - 160)) && (this._x >= (_root.stageSet.player1._x - 170))) && ((this.standing || (this.walkingForward)) || (this.downing))) && (!this.jumpRange)) && (this.hitBack <= 0)) { n = random(2); if (n == 0) { this.jumpFlagRight = true; this.DecisionJump(); } else if (n == 1) { this.gotoAndPlay("walkForward"); this._x = this._x + 5; } } if ((this.jumpRange && (this.jumpFactor == 0)) && (!this.jumpKickRange)) { this.gotoAndPlay("jump_Kick"); _root.midAttackSound.start(0, 1); } } }; this.HITEST = function () { if (_root.stageSet.player1.Enemy == 1) { if (this.knockedOut == false) { if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.jabbing)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.forwarding)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.hooking)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.legkicking)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("crouchAttacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.rhHighing)) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.rhMiding) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchDeepKicking) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else { this.gotoAndPlay("crouchDefense"); this.defenseFlag = true; this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchSweeping) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchJabbing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.crouchUpperCutting) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.stepInFrontKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.stepInAxeKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.axeKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.risingUppering) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); } else if (n == 1) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.grabPoint && this.hitTest(_root.stageSet.player1)) && (!(this.jumpRange || this.jumpKickRange))) && (_root.stageSet.player1.throwFlag == true)) { n = random(2); if (n == 0) { if (this._x > _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x + 10; } else if (this._x < _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x - 10; } this.gotoAndPlay("shotoThrown"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; } else if (n == 1) { this.gotoAndPlay("throwBreak"); this.hitBack = 10; } } else if ((this.lifePoints <= 0) && (this.knockedOut == false)) { this.DecisionFall(); this.knockedOut = true; this.hitair = true; } else if ((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && (this.jumpRange || this.jumpKickRange)) { this.DecisionFall(); this.hitair = true; } } } else if (_root.stageSet.player1.Enemy == 2) { if (this.knockedOut == false) { if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.jabbing)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.crossing)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.upperCuting)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.sideKicking)) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.hammerFisting) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.spinningBFisting) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.highRoundHousing) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.heavyBFisting) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.comboSweeping) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.roundHousing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.spinningBKicking) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.axeKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.flipKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowPunching) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowSweeping) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.grabPoint && this.hitTest(_root.stageSet.player1)) && (!(this.jumpRange || this.jumpKickRange))) && (_root.stageSet.player1.throwFlag == true)) { n = random(2); if (n == 0) { if (this._x > _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x + 100; } else if (this._x < _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x - 100; } this.gotoAndPlay("jkdThrown"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; } else if (n == 1) { this.gotoAndPlay("throwBreak"); this.hitBack = 10; } } else if ((this.lifePoints <= 0) && (this.knockedOut == false)) { this.DecisionFall(); this.knockedOut = true; this.hitair = true; } else if ((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && (this.jumpRange || this.jumpKickRange)) { this.DecisionFall(); this.hitair = true; } } } else if (_root.stageSet.player1.Enemy == 3) { if (this.knockedOut == false) { if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.rightSlapping)) && (!(this.jumpRange || (this.jumpKickRange)))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.leftSlapping)) && (!(this.jumpRange || (this.jumpKickRange)))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && (this.hitTest(_root.stageSet.player1))) && (_root.stageSet.player1.whipKicking)) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 5; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowSweeping) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.kneeing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.frontKicking) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("defense2"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.rightElbowing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.shinBlasting) && (!(this.jumpRange || this.jumpKickRange))) { if (this.defenseFlag == true) { n = random(7); if (n == 3) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n != 3) { this.gotoAndPlay("crouchDefense"); this.hitBack = 10; } } else { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } this.gotoAndPlay("attacked"); } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.stepSpringing) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.flipKicking) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.heavyHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarHeavy; _root.heavyAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.lowAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.lowPunching) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("attacked"); this.lifePoints = this.lifePoints - this.lightHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarLight; _root.shortAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("crouchDefense"); this.hitBack = 5; } } else if (((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && _root.stageSet.player1.jumpKickRange) && (!(this.jumpRange || this.jumpKickRange))) { n = random(2); if (n == 0) { this.gotoAndPlay("KDGU"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; _root.midAttackedSound.start(0, 1); this.defenseFlag = false; } else if (n == 1) { this.defenseFlag = true; this.gotoAndPlay("defense2"); this.hitBack = 10; } } else if (((_root.stageSet.player1.grabPoint && this.hitTest(_root.stageSet.player1)) && (!(this.jumpRange || this.jumpKickRange))) && (_root.stageSet.player1.throwFlag == true)) { n = random(2); if (n == 0) { if (this._x > _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x + 60; } else if (this._x < _root.stageSet.player1._x) { this._x = _root.stageSet.player1._x - 60; } this.gotoAndPlay("capoThrown"); this.lifePoints = this.lifePoints - this.midHit; _root.stageSetBorder.energy_BarCpu.life._x = _root.stageSetBorder.energy_BarCpu.life._x + this.eBarMid; } else if (n == 1) { this.gotoAndPlay("throwBreak"); this.hitBack = 10; } } else if ((this.lifePoints <= 0) && (this.knockedOut == false)) { this.DecisionFall(); this.knockedOut = true; this.hitair = true; } else if ((_root.stageSet.player1.highAttackPoint && this.hitTest(_root.stageSet.player1)) && (this.jumpRange || this.jumpKickRange)) { this.DecisionFall(); this.hitair = true; _root.shortAttackedSound.start(0, 1); } } } }; this.KnockedDown = function () { if (this.KDGURange) { if (this._xscale == 100) { this._x = this._x - 15; } else if (this._xscale == -100) { this._x = this._x + 15; } } }; this.KnockedBack = function () { if (this._xscale == 100) { if (this.hitBack > 0) { this._x = this._x - this.hitBack; this.hitBack = this.hitBack - 2; } } else if (this._xscale == -100) { if (this.hitBack > 0) { this._x = this._x + this.hitBack; this.hitBack = this.hitBack - 2; } } }; this.Grabbing = function () { if ((((this.hitTest(_root.stageSet.player1) && (this.grabPoint)) && (!(_root.stageSet.player1.downing || (_root.stageSet.player1.crouchDefenseRange)))) && (!_root.stageSet.player1.highAttackPoint)) && (!(_root.stageSet.player1.jumpRange || (_root.stageSet.player1.jumpKickRange)))) { this.throwFlag = true; this.gotoAndPlay("throw"); } if ((this._currentframe == 338) && (!_root.stageSet.player1.THROWN)) { this.gotoAndPlay("stance"); } }; this.ThrownMovement = function () { if (_root.stageSet.player1.Enemy == 1) { if ((this._currentframe > 310) && (this._currentframe < 322)) { if (this._xscale == -100) { this._x = this._x - 10; } else if (this._xscale == 100) { this._x = this._x + 10; } } } else if (_root.stageSet.player1.Enemy == 2) { if ((this._currentframe > 400) && (this._currentframe < 405)) { if (this._xscale == -100) { this._x = this._x + 20; } else if (this._xscale == 100) { this._x = this._x - 20; } } } else if (_root.stageSet.player1.Enemy == 3) { if ((this._currentframe >= 413) && (this._currentframe <= 414)) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if (this._currentframe == 418) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if (this._currentframe == 423) { if (this._xscale == -100) { this._x = this._x - 20; } else if (this._xscale == 100) { this._x = this._x + 20; } } else if ((this._currentframe >= 427) && (this._currentframe <= 435)) { if (this._xscale == -100) { this._x = this._x - 25; } else if (this._xscale == 100) { this._x = this._x + 25; } } } }; this.KeepInBorder = function () { if (this._x <= _root.stageSet.box.stageLeft) { this._x = _root.stageSet.box.stageLeft; } else if (this._x >= _root.stageSet.box.stageRight) { this._x = _root.stageSet.box.stageRight; } else if (this._y <= _root.stageSet.box.stageTop) { this._y = _root.stageSet.box.stageTop; } else if (this._y >= _root.stageSet.box.stageBottom) { this._y = _root.stageSet.box.stageBottom; } }; this.onEnterFrame = function () { this.setVariablesOnEnterFrame(); this.Pursuit(); this.HITEST(); this.KnockedDown(); this.KnockedBack(); this.Grabbing(); this.ThrownMovement(); this.KeepInBorder(); if ((this._y < 400) && (this.jumpRange || (this.jumpKickRange))) { this.Jump(); } else if ((this._y < 400) && (this.hitair)) { this.FallHard(); } }; }; CPU.prototype = new MovieClip(); Object.registerClass("JKDFighter", CPU); i = 0; while (i < 1) { _root.stageSet.attachMovie("JKDFighter", "cpu", 200); i++; }
Symbol 1234 MovieClip [JKDCPU] Frame 3
stop();
Symbol 1480 MovieClip Frame 61
gotoAndPlay (1);
Symbol 1480 MovieClip Frame 122
gotoAndPlay (62);
Symbol 1480 MovieClip Frame 183
gotoAndPlay (123);
Instance of Symbol 1482 MovieClip "cpuReady" in Symbol 1491 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 1482 MovieClip "player1Ready" in Symbol 1491 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 1503 MovieClip Frame 3
this.gotoAndPlay("bg_1");
Symbol 1503 MovieClip Frame 6
this.gotoAndPlay("bg_2");
Symbol 1503 MovieClip Frame 9
this.gotoAndPlay("bg_3");
Symbol 1526 MovieClip Frame 36
prevFrame(); play();
Symbol 1526 MovieClip Frame 43
this.gotoAndPlay("instantReplay");
Symbol 1526 MovieClip Frame 48
this.gotoAndPlay("win");
Symbol 1526 MovieClip Frame 53
this.gotoAndPlay("lose");
Symbol 1526 MovieClip Frame 58
this.gotoAndPlay("doubleKO");
Symbol 1531 MovieClip Frame 1
stop();
Instance of Symbol 1236 MovieClip [stageArea] "box" in Symbol 1531 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } onClipEvent (enterFrame) { this.bounds = this.getBounds(_root.stageSet); this.stageLeft = this.bounds.xMin; this.stageRight = this.bounds.xMax; this.stageTop = this.bounds.yMin; this.stageBottom = this.bounds.yMax; }
Symbol 1531 MovieClip Frame 2
stop();
Symbol 1531 MovieClip Frame 3
stop();

Library Items

Symbol 1 Sound [shortAttacked]
Symbol 2 Sound [shortAttack]
Symbol 3 Sound [test7]
Symbol 4 Sound [test8]
Symbol 5 Sound [test9]
Symbol 6 Sound [test6]
Symbol 7 Sound [test10]
Symbol 8 Sound [midAttacked]
Symbol 9 Sound [midAttack]
Symbol 10 Sound [test1]
Symbol 11 Sound [heavyAttacked]
Symbol 12 Sound [heavyAttack]
Symbol 13 Sound [test2]
Symbol 14 Sound [test3]
Symbol 15 Sound [test4]
Symbol 16 Sound [test5]
Symbol 17 GraphicUsed by:22
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:17 18 19 20 21Used by:408
Symbol 23 GraphicUsed by:28
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:23 24 25 26 27Used by:408
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:29 30 31 32 33Used by:408
Symbol 35 GraphicUsed by:41
Symbol 36 GraphicUsed by:41
Symbol 37 GraphicUsed by:41
Symbol 38 GraphicUsed by:41
Symbol 39 GraphicUsed by:41
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:35 36 37 38 39 40Used by:408
Symbol 42 GraphicUsed by:48
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:42 43 44 45 46 47Used by:408
Symbol 49 GraphicUsed by:55
Symbol 50 GraphicUsed by:55
Symbol 51 GraphicUsed by:55
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:49 50 51 52 53 54Used by:408
Symbol 56 GraphicUsed by:65
Symbol 57 GraphicUsed by:65
Symbol 58 GraphicUsed by:65
Symbol 59 GraphicUsed by:65
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:56 57 58 59 60 61 62 63 64Used by:408
Symbol 66 GraphicUsed by:71
Symbol 67 GraphicUsed by:71
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:66 67 68 69 70Used by:408
Symbol 72 GraphicUsed by:83
Symbol 73 GraphicUsed by:83
Symbol 74 GraphicUsed by:83
Symbol 75 GraphicUsed by:83
Symbol 76 GraphicUsed by:83
Symbol 77 GraphicUsed by:83
Symbol 78 GraphicUsed by:83
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:72 73 74 75 76 77 78 79 80 81 82Used by:408
Symbol 84 GraphicUsed by:97
Symbol 85 GraphicUsed by:97
Symbol 86 GraphicUsed by:97
Symbol 87 GraphicUsed by:97
Symbol 88 GraphicUsed by:97
Symbol 89 GraphicUsed by:97
Symbol 90 GraphicUsed by:97
Symbol 91 GraphicUsed by:97
Symbol 92 GraphicUsed by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
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Symbol 98 GraphicUsed by:108
Symbol 99 GraphicUsed by:108
Symbol 100 GraphicUsed by:108
Symbol 101 GraphicUsed by:108
Symbol 102 GraphicUsed by:108
Symbol 103 GraphicUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:98 99 100 101 102 103 104 105 106 107Used by:408
Symbol 109 GraphicUsed by:117
Symbol 110 GraphicUsed by:117
Symbol 111 GraphicUsed by:117
Symbol 112 GraphicUsed by:117
Symbol 113 GraphicUsed by:117
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:109 110 111 112 113 114 115 116Used by:408
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:408
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:408
Symbol 122 GraphicUsed by:125
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:122 123 124Used by:408
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:126 127 128Used by:408
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:130 131 132 133Used by:408
Symbol 135 GraphicUsed by:146
Symbol 136 GraphicUsed by:146
Symbol 137 GraphicUsed by:146
Symbol 138 GraphicUsed by:146
Symbol 139 GraphicUsed by:146
Symbol 140 GraphicUsed by:146
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:135 136 137 138 139 140 141 142 143 144 145Used by:408
Symbol 147 GraphicUsed by:156
Symbol 148 GraphicUsed by:156
Symbol 149 GraphicUsed by:156
Symbol 150 GraphicUsed by:156
Symbol 151 GraphicUsed by:156
Symbol 152 GraphicUsed by:156
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:147 148 149 150 151 152 153 154 155Used by:408
Symbol 157 GraphicUsed by:165
Symbol 158 GraphicUsed by:165
Symbol 159 GraphicUsed by:165
Symbol 160 GraphicUsed by:165
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Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:157 158 159 160 161 162 163 164Used by:408
Symbol 166 GraphicUsed by:175
Symbol 167 GraphicUsed by:175
Symbol 168 GraphicUsed by:175
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Symbol 170 GraphicUsed by:175
Symbol 171 GraphicUsed by:175
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Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:166 167 168 169 170 171 172 173 174Used by:408
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
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Symbol 180 GraphicUsed by:408
Symbol 181 GraphicUsed by:408
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:408
Symbol 184 GraphicUsed by:191
Symbol 185 GraphicUsed by:191
Symbol 186 GraphicUsed by:191
Symbol 187 GraphicUsed by:191
Symbol 188 GraphicUsed by:191
Symbol 189 GraphicUsed by:191
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:184 185 186 187 188 189 190Used by:408
Symbol 192 GraphicUsed by:216
Symbol 193 GraphicUsed by:216
Symbol 194 GraphicUsed by:216
Symbol 195 GraphicUsed by:216
Symbol 196 GraphicUsed by:216
Symbol 197 GraphicUsed by:216
Symbol 198 GraphicUsed by:216
Symbol 199 GraphicUsed by:216
Symbol 200 GraphicUsed by:216
Symbol 201 GraphicUsed by:216
Symbol 202 GraphicUsed by:216
Symbol 203 GraphicUsed by:216
Symbol 204 GraphicUsed by:216
Symbol 205 GraphicUsed by:216
Symbol 206 GraphicUsed by:216
Symbol 207 GraphicUsed by:216
Symbol 208 GraphicUsed by:216
Symbol 209 GraphicUsed by:216
Symbol 210 GraphicUsed by:216
Symbol 211 GraphicUsed by:216
Symbol 212 GraphicUsed by:216
Symbol 213 GraphicUsed by:216
Symbol 214 GraphicUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215Used by:408
Symbol 217 GraphicUsed by:408
Symbol 218 GraphicUsed by:408
Symbol 219 GraphicUsed by:408
Symbol 220 GraphicUsed by:229
Symbol 221 GraphicUsed by:229
Symbol 222 GraphicUsed by:229
Symbol 223 GraphicUsed by:229
Symbol 224 GraphicUsed by:229
Symbol 225 GraphicUsed by:229
Symbol 226 GraphicUsed by:229
Symbol 227 GraphicUsed by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:220 221 222 223 224 225 226 227 228Used by:408
Symbol 230 GraphicUsed by:246
Symbol 231 GraphicUsed by:246
Symbol 232 GraphicUsed by:246
Symbol 233 GraphicUsed by:246
Symbol 234 GraphicUsed by:246
Symbol 235 GraphicUsed by:246
Symbol 236 GraphicUsed by:246 264
Symbol 237 GraphicUsed by:246
Symbol 238 GraphicUsed by:246
Symbol 239 GraphicUsed by:246
Symbol 240 GraphicUsed by:246
Symbol 241 GraphicUsed by:246
Symbol 242 GraphicUsed by:246
Symbol 243 GraphicUsed by:246
Symbol 244 GraphicUsed by:246
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245Used by:408
Symbol 247 GraphicUsed by:260
Symbol 248 GraphicUsed by:260
Symbol 249 GraphicUsed by:260
Symbol 250 GraphicUsed by:260
Symbol 251 GraphicUsed by:260
Symbol 252 GraphicUsed by:260
Symbol 253 GraphicUsed by:260
Symbol 254 GraphicUsed by:260
Symbol 255 GraphicUsed by:260
Symbol 256 GraphicUsed by:260
Symbol 257 GraphicUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:247 248 249 250 251 252 253 254 255 256 257 258 259Used by:408
Symbol 261 GraphicUsed by:263
Symbol 262 GraphicUsed by:263
Symbol 263 MovieClipUses:261 262Used by:408
Symbol 264 MovieClipUses:236Used by:408
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:408
Symbol 267 GraphicUsed by:299
Symbol 268 GraphicUsed by:299
Symbol 269 GraphicUsed by:299
Symbol 270 GraphicUsed by:299
Symbol 271 GraphicUsed by:299
Symbol 272 GraphicUsed by:299
Symbol 273 GraphicUsed by:299
Symbol 274 GraphicUsed by:299
Symbol 275 GraphicUsed by:299
Symbol 276 GraphicUsed by:299
Symbol 277 GraphicUsed by:299
Symbol 278 GraphicUsed by:299
Symbol 279 GraphicUsed by:299
Symbol 280 GraphicUsed by:299
Symbol 281 GraphicUsed by:299
Symbol 282 GraphicUsed by:299
Symbol 283 GraphicUsed by:299
Symbol 284 GraphicUsed by:299
Symbol 285 GraphicUsed by:299
Symbol 286 GraphicUsed by:299
Symbol 287 GraphicUsed by:299
Symbol 288 GraphicUsed by:299
Symbol 289 GraphicUsed by:299
Symbol 290 GraphicUsed by:299
Symbol 291 GraphicUsed by:299
Symbol 292 GraphicUsed by:299
Symbol 293 GraphicUsed by:299
Symbol 294 GraphicUsed by:299
Symbol 295 GraphicUsed by:299
Symbol 296 GraphicUsed by:299
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298Used by:408
Symbol 300 GraphicUsed by:331
Symbol 301 GraphicUsed by:331
Symbol 302 GraphicUsed by:331
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Symbol 304 GraphicUsed by:331
Symbol 305 GraphicUsed by:331
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Symbol 312 GraphicUsed by:331
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Symbol 315 GraphicUsed by:331
Symbol 316 GraphicUsed by:331
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Symbol 318 GraphicUsed by:331
Symbol 319 GraphicUsed by:331
Symbol 320 GraphicUsed by:331
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Symbol 1531 MovieClipUses:1236 1499 1496 1493Used by:Timeline

Instance Names

"capoSketch"Frame 135Symbol 1285 MovieClip
"jkdSketch"Frame 135Symbol 1288 MovieClip
"shotoSketch"Frame 135Symbol 1291 MovieClip
"cpu_Rotate"Frame 135Symbol 1480 MovieClip
"player1_Rotate"Frame 135Symbol 1480 MovieClip
"menuScreen"Frame 135Symbol 1491 MovieClip
"cpu_stageselect"Frame 138Symbol 1480 MovieClip
"p1_stageselect"Frame 138Symbol 1480 MovieClip
"stage3"Frame 138Symbol 1494 MovieClip
"stage2"Frame 138Symbol 1497 MovieClip
"stage1"Frame 138Symbol 1500 MovieClip
"menuStages"Frame 138Symbol 1505 MovieClip
"stageSetBorder"Frame 141Symbol 1530 MovieClip
"stageSet"Frame 141Symbol 1531 MovieClip
"Output"Symbol 1225 MovieClip [JKDControls] Frame 1Symbol 1223 MovieClip [JKDOutput]
"Input"Symbol 1225 MovieClip [JKDControls] Frame 1Symbol 1224 MovieClip [JKDInput]
"playerOutput"Symbol 1231 MovieClip [ShotoControls] Frame 1Symbol 1229 MovieClip
"playerInput"Symbol 1231 MovieClip [ShotoControls] Frame 1Symbol 1230 MovieClip [ShotoInput]
"cpuReady"Symbol 1491 MovieClip Frame 1Symbol 1482 MovieClip
"player1Ready"Symbol 1491 MovieClip Frame 1Symbol 1482 MovieClip
"bg_ROTATE"Symbol 1505 MovieClip Frame 1Symbol 1503 MovieClip
"life"Symbol 1512 MovieClip Frame 1Symbol 1511 MovieClip
"life"Symbol 1514 MovieClip Frame 1Symbol 1513 MovieClip
"TEXT"Symbol 1526 MovieClip Frame 38Symbol 1520 EditableText
"energy_BarCpu"Symbol 1530 MovieClip Frame 1Symbol 1512 MovieClip
"energy_BarPlayer"Symbol 1530 MovieClip Frame 1Symbol 1514 MovieClip
"TEXT"Symbol 1530 MovieClip Frame 1Symbol 1526 MovieClip
"box"Symbol 1531 MovieClip Frame 1Symbol 1236 MovieClip [stageArea]

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$/9$SjnnF.qlKBs7l90p7BY.G/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "shortAttacked"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shortAttack"
ExportAssets (56)Timeline Frame 1Symbol 3 as "test7"
ExportAssets (56)Timeline Frame 1Symbol 4 as "test8"
ExportAssets (56)Timeline Frame 1Symbol 5 as "test9"
ExportAssets (56)Timeline Frame 1Symbol 6 as "test6"
ExportAssets (56)Timeline Frame 1Symbol 7 as "test10"
ExportAssets (56)Timeline Frame 1Symbol 8 as "midAttacked"
ExportAssets (56)Timeline Frame 1Symbol 9 as "midAttack"
ExportAssets (56)Timeline Frame 1Symbol 10 as "test1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "heavyAttacked"
ExportAssets (56)Timeline Frame 1Symbol 12 as "heavyAttack"
ExportAssets (56)Timeline Frame 1Symbol 13 as "test2"
ExportAssets (56)Timeline Frame 1Symbol 14 as "test3"
ExportAssets (56)Timeline Frame 1Symbol 15 as "test4"
ExportAssets (56)Timeline Frame 1Symbol 16 as "test5"
ExportAssets (56)Timeline Frame 1Symbol 408 as "JKDfighter"
ExportAssets (56)Timeline Frame 1Symbol 790 as "CapoFighter"
ExportAssets (56)Timeline Frame 1Symbol 1222 as "ShotoFighter"
ExportAssets (56)Timeline Frame 1Symbol 1223 as "JKDOutput"
ExportAssets (56)Timeline Frame 1Symbol 1224 as "JKDInput"
ExportAssets (56)Timeline Frame 1Symbol 1225 as "JKDControls"
ExportAssets (56)Timeline Frame 1Symbol 1224 as "JKDInput"
ExportAssets (56)Timeline Frame 1Symbol 1223 as "JKDOutput"
ExportAssets (56)Timeline Frame 1Symbol 1227 as "CapoInput"
ExportAssets (56)Timeline Frame 1Symbol 1228 as "CapoControls"
ExportAssets (56)Timeline Frame 1Symbol 1227 as "CapoInput"
ExportAssets (56)Timeline Frame 1Symbol 1230 as "ShotoInput"
ExportAssets (56)Timeline Frame 1Symbol 1231 as "ShotoControls"
ExportAssets (56)Timeline Frame 1Symbol 1230 as "ShotoInput"
ExportAssets (56)Timeline Frame 1Symbol 1232 as "SHOTOCPU"
ExportAssets (56)Timeline Frame 1Symbol 1233 as "CAPOCPU"
ExportAssets (56)Timeline Frame 1Symbol 1234 as "JKDCPU"
ExportAssets (56)Timeline Frame 1Symbol 1236 as "stageArea"
ExportAssets (56)Timeline Frame 141Symbol 1236 as "stageArea"
ExportAssets (56)Timeline Frame 141Symbol 1236 as "stageArea"
ExportAssets (56)Timeline Frame 141Symbol 1236 as "stageArea"

Labels

"charSelect"Frame 135
"stageSelect"Frame 138
"prepareGame"Frame 141
"arrayAdjust"Frame 144
"instant_Replay"Frame 145
"winPose"Frame 149
"stance"Symbol 408 MovieClip [JKDfighter] Frame 1
"walkForward"Symbol 408 MovieClip [JKDfighter] Frame 11
"walkBackward"Symbol 408 MovieClip [JKDfighter] Frame 23
"jab"Symbol 408 MovieClip [JKDfighter] Frame 35
"cross"Symbol 408 MovieClip [JKDfighter] Frame 43
"upperCut"Symbol 408 MovieClip [JKDfighter] Frame 51
"highRoundHouse"Symbol 408 MovieClip [JKDfighter] Frame 59
"spinningBFist"Symbol 408 MovieClip [JKDfighter] Frame 70
"comboSweep"Symbol 408 MovieClip [JKDfighter] Frame 77
"axeKick"Symbol 408 MovieClip [JKDfighter] Frame 90
"roundHouse"Symbol 408 MovieClip [JKDfighter] Frame 105
"spinningBKick"Symbol 408 MovieClip [JKDfighter] Frame 117
"defense1"Symbol 408 MovieClip [JKDfighter] Frame 127
"defense2"Symbol 408 MovieClip [JKDfighter] Frame 130
"defenseHit"Symbol 408 MovieClip [JKDfighter] Frame 134
"crouchDefenseHit"Symbol 408 MovieClip [JKDfighter] Frame 139
"crouchAttacked"Symbol 408 MovieClip [JKDfighter] Frame 144
"hammerFist"Symbol 408 MovieClip [JKDfighter] Frame 149
"heavyBFist"Symbol 408 MovieClip [JKDfighter] Frame 162
"lowPunch"Symbol 408 MovieClip [JKDfighter] Frame 173
"lowSweep"Symbol 408 MovieClip [JKDfighter] Frame 183
"attacked"Symbol 408 MovieClip [JKDfighter] Frame 194
"crouch"Symbol 408 MovieClip [JKDfighter] Frame 199
"down"Symbol 408 MovieClip [JKDfighter] Frame 201
"sideKick"Symbol 408 MovieClip [JKDfighter] Frame 205
"flipKick"Symbol 408 MovieClip [JKDfighter] Frame 214
"fall_part1"Symbol 408 MovieClip [JKDfighter] Frame 240
"fall_part2"Symbol 408 MovieClip [JKDfighter] Frame 241
"fall_part3"Symbol 408 MovieClip [JKDfighter] Frame 242
"getUp"Symbol 408 MovieClip [JKDfighter] Frame 245
"KDGU"Symbol 408 MovieClip [JKDfighter] Frame 256
"jump"Symbol 408 MovieClip [JKDfighter] Frame 274
"jump_Kick"Symbol 408 MovieClip [JKDfighter] Frame 289
"knockedOut"Symbol 408 MovieClip [JKDfighter] Frame 295
"crouchDefense"Symbol 408 MovieClip [JKDfighter] Frame 298
"shotoThrown"Symbol 408 MovieClip [JKDfighter] Frame 302
"throw"Symbol 408 MovieClip [JKDfighter] Frame 336
"grab"Symbol 408 MovieClip [JKDfighter] Frame 369
"jkdThrown"Symbol 408 MovieClip [JKDfighter] Frame 375
"capoThrown"Symbol 408 MovieClip [JKDfighter] Frame 408
"winPose"Symbol 408 MovieClip [JKDfighter] Frame 438
"throwBreak"Symbol 408 MovieClip [JKDfighter] Frame 452
"walkForward"Symbol 790 MovieClip [CapoFighter] Frame 1
"walkBackward"Symbol 790 MovieClip [CapoFighter] Frame 29
"ginga"Symbol 790 MovieClip [CapoFighter] Frame 57
"rightSlap"Symbol 790 MovieClip [CapoFighter] Frame 85
"leftSlap"Symbol 790 MovieClip [CapoFighter] Frame 99
"whipKick"Symbol 790 MovieClip [CapoFighter] Frame 110
"rightElbow"Symbol 790 MovieClip [CapoFighter] Frame 126
"shinBlast"Symbol 790 MovieClip [CapoFighter] Frame 138
"knee"Symbol 790 MovieClip [CapoFighter] Frame 151
"frontKick"Symbol 790 MovieClip [CapoFighter] Frame 163
"stepSpring"Symbol 790 MovieClip [CapoFighter] Frame 171
"flipKick"Symbol 790 MovieClip [CapoFighter] Frame 196
"attacked"Symbol 790 MovieClip [CapoFighter] Frame 223
"crouch"Symbol 790 MovieClip [CapoFighter] Frame 228
"down"Symbol 790 MovieClip [CapoFighter] Frame 231
"defense1"Symbol 790 MovieClip [CapoFighter] Frame 235
"defense2"Symbol 790 MovieClip [CapoFighter] Frame 238
"lowPunch"Symbol 790 MovieClip [CapoFighter] Frame 242
"lowSweep"Symbol 790 MovieClip [CapoFighter] Frame 249
"getUp"Symbol 790 MovieClip [CapoFighter] Frame 261
"ground"Symbol 790 MovieClip [CapoFighter] Frame 276
"KDGU"Symbol 790 MovieClip [CapoFighter] Frame 279
"Jump"Symbol 790 MovieClip [CapoFighter] Frame 297
"jump_Kick"Symbol 790 MovieClip [CapoFighter] Frame 312
"knockedOut"Symbol 790 MovieClip [CapoFighter] Frame 318
"fall"Symbol 790 MovieClip [CapoFighter] Frame 321
"crouchAttacked"Symbol 790 MovieClip [CapoFighter] Frame 324
"crouchDefense"Symbol 790 MovieClip [CapoFighter] Frame 330
"shotoThrown"Symbol 790 MovieClip [CapoFighter] Frame 334
"jkdThrown"Symbol 790 MovieClip [CapoFighter] Frame 368
"throw"Symbol 790 MovieClip [CapoFighter] Frame 401
"capoThrown"Symbol 790 MovieClip [CapoFighter] Frame 431
"grab"Symbol 790 MovieClip [CapoFighter] Frame 461
"winPose"Symbol 790 MovieClip [CapoFighter] Frame 468
"throwBreak"Symbol 790 MovieClip [CapoFighter] Frame 485
"stance"Symbol 1222 MovieClip [ShotoFighter] Frame 1
"walkBackward"Symbol 1222 MovieClip [ShotoFighter] Frame 12
"walkForward"Symbol 1222 MovieClip [ShotoFighter] Frame 29
"jab"Symbol 1222 MovieClip [ShotoFighter] Frame 46
"forward"Symbol 1222 MovieClip [ShotoFighter] Frame 51
"hook"Symbol 1222 MovieClip [ShotoFighter] Frame 58
"crouchKick"Symbol 1222 MovieClip [ShotoFighter] Frame 69
"crouchDeepKick"Symbol 1222 MovieClip [ShotoFighter] Frame 75
"crouchSweep"Symbol 1222 MovieClip [ShotoFighter] Frame 85
"legKick"Symbol 1222 MovieClip [ShotoFighter] Frame 97
"rh_High"Symbol 1222 MovieClip [ShotoFighter] Frame 104
"rh_Mid"Symbol 1222 MovieClip [ShotoFighter] Frame 119
"axeKick"Symbol 1222 MovieClip [ShotoFighter] Frame 134
"stepInFrontKick"Symbol 1222 MovieClip [ShotoFighter] Frame 146
"stepInAxeKick"Symbol 1222 MovieClip [ShotoFighter] Frame 158
"crouched"Symbol 1222 MovieClip [ShotoFighter] Frame 174
"crouchDefense2"Symbol 1222 MovieClip [ShotoFighter] Frame 182
"crouchJab"Symbol 1222 MovieClip [ShotoFighter] Frame 184
"crouchUppercut"Symbol 1222 MovieClip [ShotoFighter] Frame 189
"deepPunched"Symbol 1222 MovieClip [ShotoFighter] Frame 200
"defense"Symbol 1222 MovieClip [ShotoFighter] Frame 205
"heavyPunched"Symbol 1222 MovieClip [ShotoFighter] Frame 207
"jabbed"Symbol 1222 MovieClip [ShotoFighter] Frame 213
"legKicked"Symbol 1222 MovieClip [ShotoFighter] Frame 218
"lowering"Symbol 1222 MovieClip [ShotoFighter] Frame 223
"spunAround"Symbol 1222 MovieClip [ShotoFighter] Frame 229
"risingUpper"Symbol 1222 MovieClip [ShotoFighter] Frame 236
"shootingFist"Symbol 1222 MovieClip [ShotoFighter] Frame 249
"KDGU"Symbol 1222 MovieClip [ShotoFighter] Frame 258
"jump"Symbol 1222 MovieClip [ShotoFighter] Frame 275
"jump_Kick"Symbol 1222 MovieClip [ShotoFighter] Frame 290
"knockedOut"Symbol 1222 MovieClip [ShotoFighter] Frame 296
"fall"Symbol 1222 MovieClip [ShotoFighter] Frame 299
"getUp"Symbol 1222 MovieClip [ShotoFighter] Frame 302
"crouchDefense"Symbol 1222 MovieClip [ShotoFighter] Frame 314
"crouchAttacked"Symbol 1222 MovieClip [ShotoFighter] Frame 318
"throw"Symbol 1222 MovieClip [ShotoFighter] Frame 324
"shotoThrown"Symbol 1222 MovieClip [ShotoFighter] Frame 358
"grab"Symbol 1222 MovieClip [ShotoFighter] Frame 392
"jkdThrown"Symbol 1222 MovieClip [ShotoFighter] Frame 398
"capoThrown"Symbol 1222 MovieClip [ShotoFighter] Frame 431
"winPose"Symbol 1222 MovieClip [ShotoFighter] Frame 461
"throwBreak"Symbol 1222 MovieClip [ShotoFighter] Frame 470
"ch1_Rotate"Symbol 1480 MovieClip Frame 1
"ch2_Rotate"Symbol 1480 MovieClip Frame 62
"ch3_Rotate"Symbol 1480 MovieClip Frame 123
"bg_1"Symbol 1503 MovieClip Frame 1
"bg_2"Symbol 1503 MovieClip Frame 4
"bg_3"Symbol 1503 MovieClip Frame 7
"Round1Fight"Symbol 1526 MovieClip Frame 1
"blank"Symbol 1526 MovieClip Frame 33
"instantReplay"Symbol 1526 MovieClip Frame 38
"win"Symbol 1526 MovieClip Frame 45
"lose"Symbol 1526 MovieClip Frame 50
"doubleKO"Symbol 1526 MovieClip Frame 55
"stage1"Symbol 1531 MovieClip Frame 1
"stage2"Symbol 1531 MovieClip Frame 2
"stage3"Symbol 1531 MovieClip Frame 3

Dynamic Text Variables

totalSymbol 1240 EditableText"total"
loadedSymbol 1241 EditableText"loaded"
getTimer()Symbol 1506 EditableText"life"
_root.roundNumberSymbol 1517 EditableText"#"
_root.cpuNameSymbol 1528 EditableText"cpu"
_root.player1NameSymbol 1529 EditableText"player1"




http://swfchan.com/5/22746/info.shtml
Created: 26/5 -2019 17:54:54 Last modified: 26/5 -2019 17:54:54 Server time: 14/11 -2024 17:12:25