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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/42142831?noj=FRM42142831-14DC" width="1" height="1"></div>

Gimme Candy.swf

This is the info page for
Flash #22753

(Click the ID number above for more basic data on this flash file.)


Text
Life

Score:

Flash V-Cam

<p align="center"><font face="Verdana" size="10" color="#e7f2f6" letterSpacing="0.000000" kerning="1">Play</font></p>

<p align="center"><font face="Simplified Arabic" size="10" color="#e7f2f6" letterSpacing="0.000000" kerning="1">Top Scores</font></p>

<p align="center"><font face="Simplified Arabic" size="10" color="#e7f2f6" letterSpacing="0.000000" kerning="1">Play More Games</font></p>

<p align="center"><font face="Simplified Arabic" size="10" color="#e7f2f6" letterSpacing="0.000000" kerning="1">Instructions</font></p>

The goal of this game is to collect as much candy as you possibly can. To get candy you must beat up the trick-or-treaters. But watch out the trick-or-treaters will not give up their candy without a fight. Collect as much candy as you can from the trick-or-treaters before they beat you to a pulp.

Diffculty
At 0+ kills level 1 enemies appear
At 10+ kills level 2 enemies appear
At 35+ kills level 3 enemies appear

Controls: AWD to move

Spacebar to attack

<p align="center"><font face="Verdana" size="10" color="#000000" letterSpacing="0.000000" kerning="1">Back</font></p>

Game Over

<p align="center"><font face="Simplified Arabic" size="10" color="#e7f2f6" letterSpacing="0.000000" kerning="1">Menu</font></p>

<p align="center"><font face="Verdana" size="10" color="#e7f2f6" letterSpacing="0.000000" kerning="1">Submit Score</font></p>

Final Score =

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
function attachCandy() { duplicateMovieClip (_root.candy, "newCandy" + i, i); _root["newCandy" + i]._x = candySpawnx; _root["newCandy" + i]._y = candySpawny; _root.i++; } function comboPlus() { if (comboTimer < 0.5) { comboTimer = comboTimer + 0.1; } else { _root.player.attackCombo = 1; } } stop(); var diffcultyLevel = 0; var counter = 0; var gameStarted = false; var gameEnded = false; var score = 0; var playerName = "Insert Name"; var health = 100; var i = 10; var ableSpawnEnemies = true; var candySpawnx; var candySpawny; var enemySpawnx = 24; var enemySpawny = 240; var comboFix = 1; var spawnEnemy1 = 3; var spawnEnemy2 = 0; var spawnEnemy3 = 0; var enemyAmount1 = 0.5; var enemyAmount2 = 0.4; var enemyAmount3 = 0.2; var enemiesKilled = 0; var enemiesLeft = -3; var playDoor = 0; var comboTimer = 0; setInterval(comboPlus, 100); onEnterFrame = function () { playDoor = Math.ceil(Math.random() * 4); switch (playDoor) { case 1 : enemySpawnx = _root.door1._x; enemySpawny = _root.door1._y; break; case 2 : enemySpawnx = _root.door2._x; enemySpawny = _root.door2._y; break; case 3 : enemySpawnx = _root.door3._x; enemySpawny = _root.door3._y; break; case 4 : enemySpawnx = _root.door4._x; enemySpawny = _root.door4._y; } if ((((_root.door1._currentframe == 1) && (_root.door2._currentframe == 1)) && (_root.door3._currentframe == 1)) && (_root.door4._currentframe == 1)) { if (enemiesKilled != -1) { _root["door" + playDoor].play(); spawnRate = 0; duplicateMovieClip (_root.enemy1, "newEnemy1" + i, i); _root["newEnemy1" + i]._x = enemySpawnx; _root["newEnemy1" + i]._y = enemySpawny; i++; _root.spawnEnemy1--; } if (enemiesKilled >= 15) { _root["door" + playDoor].play(); spawnRate = 0; duplicateMovieClip (_root.enemy2, "newEnemy2" + i, i); _root["newEnemy2" + i]._x = enemySpawnx; _root["newEnemy2" + i]._y = enemySpawny; i++; _root.spawnEnemy2--; } if (enemiesKilled >= 35) { _root["door" + playDoor].play(); duplicateMovieClip (_root.enemy3, "newEnemy3" + i, i); _root["newEnemy3" + i]._x = enemySpawnx; _root["newEnemy3" + i]._y = enemySpawny; i++; _root.spawnEnemy3--; } } if (enemiesLeft == 0) { enemyAmount1 = enemyAmount1 + (enemyAmount1 * 0.15); enemyAmount2 = enemyAmount2 + (enemyAmount2 * 0.2); enemyAmount3 = enemyAmount3 + (enemyAmount3 * 0.2); spawnEnemy1 = spawnEnemy1 + Math.floor(enemyAmount1); spawnEnemy2 = spawnEnemy2 + Math.floor(enemyAmount2); spawnEnemy3 = spawnEnemy3 + Math.floor(enemyAmount3); } };
Instance of Symbol 25 MovieClip in Frame 2
onClipEvent (enterFrame) { _x = (_root.vcam._x + 40); _y = (_root.vcam._y - 155); }
Instance of Symbol 42 MovieClip "candy" in Frame 2
onClipEvent (load) { var xvel = ((Math.random() * 10) - (Math.random() * 10)); var yvel = ((Math.random() * -13) - 5); this.swapDepths(_root.i); _root.i++; var spin = ((Math.random() * 30) - (Math.random() * 30)); gotoAndStop(Math.ceil(Math.random() * 8)); } onClipEvent (enterFrame) { if (_root.player.hitTest(this)) { _root.score++; this.removeMovieClip(); } if (!_root.ground.hitTest(_x, _y + (_height / 2), true)) { _x = (_x + xvel); _y = (_y + yvel); yvel++; _rotation = (_rotation + spin); } } onClipEvent (enterFrame) { if ((this._name != "candy") && ((_root.gameStarted == false) || (_root.gameEnded == true))) { removeMovieClip(this); } }
Instance of Symbol 70 MovieClip "enemy1" in Frame 2
onClipEvent (load) { var attackDistance = 100; var randomSound = 0; var walk = 3; var grav = 1; var health = 5; var attackMode = false; var candyCounter = 3; this.swapDepths(_root.i); _root.i++; _root.enemiesLeft++; gotoAndStop (5); } onClipEvent (enterFrame) { if (_y < 400) { while (_root.ground.hitTest(_x, _y + (_height / 2.1), true)) { _y = (_y-1); grav = 0; } if (!_root.ground.hitTest(_x, _y + (_height / 2), true)) { grav++; } else { grav = -1; } _y = (_y + grav); _y = (_y+1); if (_currentframe != 2) { if ((Math.ceil(Math.random() * 200) == 1) && (attackMode == false)) { _xscale = (_xscale * -1); } if (_currentframe != 3) { _x = (_x + ((_xscale / 100) * walk)); } if ((attackMode == true) && (health >= 0)) { if (Math.abs(_x - _root.player._x) > attackDistance) { gotoAndStop (5); if (_x < _root.player._x) { _xscale = 100; } else { _xscale = -100; } } else { gotoAndStop (4); _x = (_x - ((_xscale / 100) * walk)); if (this.hitTest(_root.player) && (enemy1Attack._currentframe == 17)) { _root.health = _root.health - 10; } } } } if ((this.hitTest(_root.player._x + (((_root.player._xscale / 100) * _root.player._width) / 1.5), _root.player._y - (_root.player._height / 2), true) && (_root.player.attackAnimation._currentframe == (_root.player.attackAnimation._totalframes - 1))) && (_currentframe != 3)) { switch (Math.ceil(Math.random() * 3)) { case 1 : bgSound = new Sound(this); bgSound.attachSound("PUNCH"); bgSound.start(0, 1); break; case 2 : bgSound = new Sound(this); bgSound.attachSound("punch1"); bgSound.start(0, 1); break; case 3 : bgSound = new Sound(this); bgSound.attachSound("punch2"); bgSound.start(0, 1); } health--; if (_root.comboFix == 2) { health = health - 0.5; } if (_root.comboFix == 2) { health--; } _xscale = (-100 * (_root.player._xscale / Math.abs(_root.player._xscale))); attackMode = true; gotoAndStop (2); if (health <= 0) { gotoAndStop (3); } } if (this.enemy1Hurt._currentframe == (this.enemy1Hurt._totalframes - 1)) { gotoAndStop (1); } if (this._currentframe == 3) { _root.candySpawnx = _x; _root.candySpawny = _y - (_height + 20); if (candyCounter != 0) { _root.attachCandy(); candyCounter--; } } if (this.enemy1Dead._currentframe == this.enemy1Dead._totalframes) { this.enemy1Dead.stop(); if (candyCounter < 1) { removeMovieClip(this); _root.enemiesKilled++; _root.enemiesLeft--; } } if (_root.player.hitTest(_x, _y, true)) { _root.player._x = _root.player._x + ((_root.player.speed * -1) * (_root.player._xscale / 100)); } if (_root.player.hitTest(_x + (_width / 5), _y, true)) { _root.player._x = _root.player._x + _root.player.speed; _x = (_x - 3); if (attackMode == false) { _xscale = -100; } } if (_root.player.hitTest(_x - (_width / 5), _y, true)) { _root.player._x = _root.player._x - _root.player.speed; _x = (_x + 3); if (attackMode == false) { _xscale = 100; } } } if (_x > 2195) { _xscale = -100; } if (_x < -1550) { _xscale = 100; } } onClipEvent (enterFrame) { if ((this._name != "enemy1") && ((_root.gameStarted == false) || (_root.gameEnded == true))) { removeMovieClip(this); } if (_root.ground.hitTest(_x + (_width * (_xscale / 100)), _y, true)) { _xscale = (_xscale * -1); } }
Instance of Symbol 72 MovieClip in Frame 2
onClipEvent (enterFrame) { _x = (_root.vcam._x + 110); _y = (_root.vcam._y - 170); _xscale = _root.health; }
Instance of Symbol 122 MovieClip "player" in Frame 2
onClipEvent (load) { var attackCombo = 1; var attacking = false; var attackDelay = true; var grav = 0; var speed = 8; var jumpHeight = 17; var slow = 0.7; var slowspd = (speed / 1.5); var setspeed = speed; var scale = _xscale; var ex = 5; this.gotoAndStop(2); this.swapDepths(9999999); } onClipEvent (enterFrame) { if (_currentframe != 5) { grav++; _y = (_y + grav); while (_root.ground.hitTest(_x, _y, true)) { _y = (_y-1); grav = 0; } if (_root.water.hitTest(_x, _y, true)) { if (grav > 0) { grav = grav * slow; } speed = slowspd; } else { speed = setspeed; } if (Key.isDown(68) && (attacking == false)) { _x = (_x + speed); _xscale = scale; if (_root.ground.hitTest(_x, _y + 3, true)) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } else if (Key.isDown(65) && (attacking == false)) { _x = (_x - speed); _xscale = (-scale); if (_root.ground.hitTest(_x, _y + 4, true)) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } } else if (((_root.ground.hitTest(_x, _y + 3, true) && (!Key.isDown(79))) && (!Key.isDown(73))) && (attacking == false)) { this.gotoAndStop(3); } if ((Key.isDown(87) && (_root.ground.hitTest(_x, _y + 3, true))) && (grav == 0)) { grav = -jumpHeight; _y = (_y - 4); this.gotoAndStop(2); } if ((_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x + (_width / 2)) + ex, _y - _height, true))) { _x = (_x - speed); } if ((_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 2), true) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - (_height / 6), true))) || (_root.ground.hitTest((_x - (_width / 2)) - ex, _y - _height, true))) { _x = (_x + speed); } if (_root.ground.hitTest(_x, (_y - _height) - 15, true)) { grav = 1; } if (!Key.isDown(32)) { attackDelay = true; } else if ((attackDelay == true) && (_root.ground.hitTest(_x, _y + 3, true))) { gotoAndStop (4); attacking = true; attackDelay = false; if ((attackCombo < 3) && (_root.comboTimer < 0.5)) { if (attackCombo == _root.comboFix) { attackCombo++; } } else { attackCombo = 1; } _root.comboTimer = 0; } if (_root.player.attackAnimation._currentframe == _root.player.attackAnimation._totalframes) { attacking = false; } } } onClipEvent (enterFrame) { if (grav < -3) { this.playerJump.gotoAndStop(1); } if (grav > 1) { this.playerJump.gotoAndStop(3); } if ((grav > -3) && (grav < 1)) { this.playerJump.gotoAndStop(2); } if (_x > 2328) { _x = 2327; } if (_x < -1703) { _x = -1702; } } onClipEvent (enterFrame) { if ((_root.gameStarted == false) || (_root.gameEnded == true)) { _x = 250; _y = 250; } if ((_root.health <= 0) && (_currentframe != 5)) { gotoAndStop (5); } }
Instance of Symbol 157 MovieClip "enemy2" in Frame 2
onClipEvent (load) { var attackDistance = 77; var walk = 2.5; var grav = 1; var health = 8; var attackMode = true; var candyCounter = 6; this.swapDepths(_root.i); _root.i++; _root.enemiesLeft++; gotoAndStop (5); } onClipEvent (enterFrame) { if (_y < 400) { while (_root.ground.hitTest(_x, _y + (_height / 2.1), true)) { _y = (_y-1); grav = 0; } if (!_root.ground.hitTest(_x, _y + (_height / 2), true)) { grav++; } else { grav = -1; } _y = (_y + grav); _y = (_y+1); if (_currentframe != 2) { if ((Math.ceil(Math.random() * 200) == 1) && (attackMode == false)) { _xscale = (_xscale * -1); } if (_currentframe != 3) { _x = (_x + ((_xscale / 100) * walk)); } if ((attackMode == true) && (health >= 0)) { if (Math.abs(_x - _root.player._x) > attackDistance) { gotoAndStop (5); if (_x < _root.player._x) { _xscale = 100; } else { _xscale = -100; } } else { gotoAndStop (4); _x = (_x - ((_xscale / 100) * walk)); if (this.hitTest(_root.player) && (enemy2Attack._currentframe == 17)) { _root.health = _root.health - 15; } } } } if ((this.hitTest(_root.player._x + (((_root.player._xscale / 100) * _root.player._width) / 1.5), _root.player._y - (_root.player._height / 2), true) && (_root.player.attackAnimation._currentframe == (_root.player.attackAnimation._totalframes - 1))) && (_currentframe != 3)) { switch (Math.ceil(Math.random() * 3)) { case 1 : bgSound = new Sound(this); bgSound.attachSound("PUNCH"); bgSound.start(0, 1); break; case 2 : bgSound = new Sound(this); bgSound.attachSound("punch1"); bgSound.start(0, 1); break; case 3 : bgSound = new Sound(this); bgSound.attachSound("punch2"); bgSound.start(0, 1); } health--; if (_root.comboFix == 2) { health = health - 0.5; } if (_root.comboFix == 2) { health--; } _xscale = (-100 * (_root.player._xscale / Math.abs(_root.player._xscale))); attackMode = true; gotoAndStop (2); if (health <= 0) { gotoAndStop (3); } } if (this.enemy2Hurt._currentframe == (this.enemy2Hurt._totalframes - 1)) { gotoAndStop (1); } if (this._currentframe == 3) { _root.candySpawnx = _x; _root.candySpawny = _y - (_height + 20); if (candyCounter != 0) { _root.attachCandy(); candyCounter--; } } if (this.enemy2Dead._currentframe == this.enemy2Dead._totalframes) { this.enemy2Dead.stop(); if (candyCounter < 1) { _root.enemiesKilled++; _root.enemiesLeft--; removeMovieClip(this); } } if (_root.player.hitTest(_x, _y, true)) { _root.player._x = _root.player._x + ((_root.player.speed * -1) * (_root.player._xscale / 100)); } if (_root.player.hitTest(_x + (_width / 5), _y, true)) { _root.player._x = _root.player._x + _root.player.speed; _x = (_x - 3); if (attackMode == false) { _xscale = -100; } } if (_root.player.hitTest(_x - (_width / 5), _y, true)) { _root.player._x = _root.player._x - _root.player.speed; _x = (_x + 3); if (attackMode == false) { _xscale = 100; } } } } onClipEvent (enterFrame) { if ((this._name != "enemy2") && ((_root.gameStarted == false) || (_root.gameEnded == true))) { removeMovieClip(this); } }
Instance of Symbol 189 MovieClip "enemy3" in Frame 2
onClipEvent (load) { var attackDistance = 80; var walk = 2; var grav = 1; var health = 15; var attackMode = true; var candyCounter = 10; this.swapDepths(_root.i); _root.i++; _root.enemiesLeft++; gotoAndStop (5); } onClipEvent (enterFrame) { if (_y < 400) { while (_root.ground.hitTest(_x, _y + (_height / 2.1), true)) { _y = (_y-1); grav = 0; } if ((!_root.ground.hitTest(_x, _y + (_height / 2), true)) && (_currentframe != 4)) { grav++; } else { grav = -1; } _y = (_y + grav); _y = (_y+1); if (_currentframe != 2) { if ((Math.ceil(Math.random() * 200) == 1) && (attackMode == false)) { _xscale = (_xscale * -1); } if (_currentframe != 3) { _x = (_x + ((_xscale / 100) * walk)); } if ((attackMode == true) && (health >= 0)) { if (Math.abs(_x - _root.player._x) > attackDistance) { gotoAndStop (5); if (_x < _root.player._x) { _xscale = 100; } else { _xscale = -100; } } else { gotoAndStop (4); _x = (_x - ((_xscale / 100) * walk)); if (this.hitTest(_root.player) && (enemy3Attack._currentframe == 17)) { _root.health = _root.health - 25; } } } } if ((this.hitTest(_root.player._x + (((_root.player._xscale / 100) * _root.player._width) / 1.4), _root.player._y - (_root.player._height / 2), true) && (_root.player.attackAnimation._currentframe == (_root.player.attackAnimation._totalframes - 1))) && (_currentframe != 3)) { switch (Math.ceil(Math.random() * 3)) { case 1 : bgSound = new Sound(this); bgSound.attachSound("PUNCH"); bgSound.start(0, 1); break; case 2 : bgSound = new Sound(this); bgSound.attachSound("punch1"); bgSound.start(0, 1); break; case 3 : bgSound = new Sound(this); bgSound.attachSound("punch2"); bgSound.start(0, 1); } health--; if (_root.comboFix == 2) { health = health - 0.5; } if (_root.comboFix == 2) { health--; } _xscale = (-100 * (_root.player._xscale / Math.abs(_root.player._xscale))); attackMode = true; gotoAndStop (2); if (health <= 0) { gotoAndStop (3); } } if (this.enemy3Hurt._currentframe == (this.enemy3Hurt._totalframes - 1)) { gotoAndStop (1); } if (this._currentframe == 3) { _root.candySpawnx = _x; _root.candySpawny = _y - (_height + 20); if (candyCounter != 0) { _root.attachCandy(); candyCounter--; } } if (this.enemy3Dead._currentframe == this.enemy3Dead._totalframes) { this.enemy3Dead.stop(); if (candyCounter < 1) { removeMovieClip(this); _root.enemiesKilled++; _root.enemiesLeft--; } } if (_root.player.hitTest(_x, _y, true)) { _root.player._x = _root.player._x + ((_root.player.speed * -1) * (_root.player._xscale / 100)); } if (_root.player.hitTest(_x + (_width / 5), _y, true)) { _root.player._x = _root.player._x + _root.player.speed; _x = (_x - 3); if (attackMode == false) { _xscale = -100; } } if (_root.player.hitTest(_x - (_width / 5), _y, true)) { _root.player._x = _root.player._x - _root.player.speed; _x = (_x + 3); if (attackMode == false) { _xscale = 100; } } } } onClipEvent (enterFrame) { if ((this._name != "enemy3") && ((_root.gameStarted == false) || (_root.gameEnded == true))) { removeMovieClip(this); } }
Instance of Symbol 198 MovieClip in Frame 2
onClipEvent (enterFrame) { _x = (_root.vcam._x - 230); _y = (_root.vcam._y - 170); }
Instance of Symbol 202 MovieClip "vcam" in Frame 2
onClipEvent (enterFrame) { if ((_root.player._x < 2135) && (_root.player._x > -1530)) { _x = (_x + ((_root.player._x - _x) / 4)); } _y = (_y + (((_root.player._y - _y) - 100) / 4)); }
Instance of Symbol 205 MovieClip "difficultyIncreased" in Frame 2
onClipEvent (load) { var triggerPlay1 = false; var triggerPlay2 = false; var triggerPlay3 = false; } onClipEvent (enterFrame) { _x = _root.vcam._x; _y = (_root.vcam._y - 20); if ((_root.enemiesKilled >= 10) && (triggerPlay2 == false)) { play(); triggerPlay2 = true; } if ((_root.enemiesKilled >= 35) && (triggerPlay3 == false)) { play(); triggerPlay3 = true; } }
Instance of Symbol 251 MovieClip "gameScreens" in Frame 2
onClipEvent (load) { gotoAndStop (2); this.swapDepths(99999999); } onClipEvent (enterFrame) { if ((_root.gameStarted == false) && (_root.gameEnded == false)) { gotoAndStop (2); } if ((_root.gameStarted == true) && (_root.gameEnded == false)) { gotoAndStop (1); } if ((_root.gameStarted == false) && (_root.gameEnded == true)) { gotoAndStop (3); } }
Symbol 8 Button
on (press) { getURL ("http://www.flashninjaclan.com", "_blank"); }
Symbol 17 Button
on (release) { _root.play(); }
Symbol 18 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }
Symbol 18 MovieClip Frame 2
gotoAndPlay (1);
Symbol 49 MovieClip Frame 10
_parent._parent.gotoAndStop(1); stop();
Symbol 52 MovieClip Frame 15
stop();
Symbol 70 MovieClip Frame 1
stop();
Symbol 70 MovieClip Frame 2
stop();
Symbol 70 MovieClip Frame 3
stop();
Symbol 70 MovieClip Frame 4
stop();
Symbol 70 MovieClip Frame 5
stop();
Symbol 91 MovieClip Frame 12
stop();
Symbol 112 MovieClip Frame 1
stop(); _root.comboFix = 1;
Symbol 112 MovieClip Frame 2
stop(); _root.comboFix = 2;
Symbol 112 MovieClip Frame 3
stop(); _root.comboFix = 3;
Instance of Symbol 112 MovieClip "combos" in Symbol 113 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(_root.player.attackCombo); }
Symbol 121 MovieClip Frame 19
stop(); _root.gameEnded = true; _root.gameStarted = false;
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 2
stop();
Symbol 122 MovieClip Frame 3
stop();
Symbol 122 MovieClip Frame 4
stop();
Symbol 122 MovieClip Frame 5
stop();
Symbol 127 MovieClip Frame 10
_parent._parent.gotoAndStop(1); stop();
Symbol 148 MovieClip Frame 31
stop();
Symbol 195 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 1
function camControl() { parentColor.setTransform(camColor.getTransform()); var _local4 = sX / this._width; var _local3 = sY / this._height; _parent._x = cX - (this._x * _local4); _parent._y = cY - (this._y * _local3); _parent._xscale = 100 * _local4; _parent._yscale = 100 * _local3; } function resetStage() { var _local2 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; parentColor.setTransform(_local2); _parent._xscale = 100; _parent._yscale = 100; _parent._x = 0; _parent._y = 0; } parentColor.setTransform(camColor.getTransform()); this._visible = false; var oldMode = Stage.scaleMode; Stage.scaleMode = "exactFit"; var cX = (Stage.width / 2); var cY = (Stage.height / 2); var sX = Stage.width; var sY = Stage.height; Stage.scaleMode = oldMode; var camColor = new Color(this); var parentColor = new Color(_parent); this.onEnterFrame = camControl; camControl(); this.onUnload = resetStage;
Symbol 205 MovieClip Frame 1
stop();
Symbol 214 Button
on (press) { _root.gameStarted = true; bgSound = new Sound(this); bgSound.attachSound("sound1"); bgSound.start(0, 999); }
Symbol 217 Button
on (press) { getURL ("http://www.flashninjaclan.com/games/gimmecandy/topsites.php", "_blank"); }
Symbol 221 Button
on (press) { getURL ("http://www.flashninjaclan.com", "_blank"); }
Symbol 223 Button
on (press) { _root.gameScreens.instructions.gotoAndStop(2); }
Symbol 235 Button
on (press) { _root.gameScreens.instructions.gotoAndStop(1); }
Symbol 236 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 2
stop();
Symbol 242 Button
on (press) { _root.diffcultyLevel = 0; _root.gameStarted = false; _root.gameEnded = false; _root.health = 100; _root.enemiesKilled = 0; _root.score = 0; _root.difficultyIncreased.triggerPlay1 = false; _root.difficultyIncreased.triggerPlay2 = false; _root.difficultyIncreased.triggerPlay3 = false; _root.player.gotoAndStop(1); _root.gotoAndStop(_root._currentframe); }
Symbol 247 Button
on (press) { nukescore = _root.score; nukename = _root.playerName; loadVariablesNum ("http://www.flashninjaclan.com/games/gimmecandy/newscore.php", 0, "POST"); _root.diffcultyLevel = 0; _root.gameStarted = false; _root.gameEnded = false; _root.health = 100; _root.enemiesKilled = 0; _root.score = 0; _root.difficultyIncreased.triggerPlay1 = false; _root.difficultyIncreased.triggerPlay2 = false; _root.difficultyIncreased.triggerPlay3 = false; _root.player.gotoAndStop(1); _root.gotoAndStop(_root._currentframe); }
Symbol 248 Button
on (press) { getURL ("http://www.flashninjaclan.com/games/gimmecandy/topsites.php", "_blank"); }
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 2
stop();
Symbol 251 MovieClip Frame 3
stop(); stopAllSounds();

Library Items

Symbol 1 Sound [sound1]
Symbol 2 Sound [punch2]
Symbol 3 Sound [punch1]
Symbol 4 Sound [PUNCH]
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Symbol 256 GraphicUsed by:Timeline
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Symbol 263 GraphicUsed by:Timeline
Symbol 264 GraphicUsed by:Timeline
Symbol 265 GraphicUsed by:Timeline
Symbol 266 GraphicUsed by:Timeline
Symbol 267 GraphicUsed by:Timeline

Instance Names

"ground"Frame 2Symbol 21 MovieClip
"candy"Frame 2Symbol 42 MovieClip
"enemy1"Frame 2Symbol 70 MovieClip
"player"Frame 2Symbol 122 MovieClip
"enemy2"Frame 2Symbol 157 MovieClip
"enemy3"Frame 2Symbol 189 MovieClip
"door1"Frame 2Symbol 195 MovieClip
"door2"Frame 2Symbol 195 MovieClip
"door3"Frame 2Symbol 195 MovieClip
"door4"Frame 2Symbol 195 MovieClip
"vcam"Frame 2Symbol 202 MovieClip
"difficultyIncreased"Frame 2Symbol 205 MovieClip
"gameScreens"Frame 2Symbol 251 MovieClip
"bar"Symbol 18 MovieClip Frame 1Symbol 11 MovieClip
"enemy1Hurt"Symbol 70 MovieClip Frame 2Symbol 49 MovieClip
"enemy1Dead"Symbol 70 MovieClip Frame 3Symbol 52 MovieClip
"enemy1Attack"Symbol 70 MovieClip Frame 4Symbol 58 MovieClip
"combos"Symbol 113 MovieClip Frame 1Symbol 112 MovieClip
"playerJump"Symbol 122 MovieClip Frame 2Symbol 92 MovieClip
"attackAnimation"Symbol 122 MovieClip Frame 4Symbol 113 MovieClip
"enemy2Hurt"Symbol 157 MovieClip Frame 2Symbol 127 MovieClip
"enemy2Dead"Symbol 157 MovieClip Frame 3Symbol 148 MovieClip
"enemy2Attack"Symbol 157 MovieClip Frame 4Symbol 151 MovieClip
"enemy3Hurt"Symbol 189 MovieClip Frame 2Symbol 162 MovieClip
"enemy3Dead"Symbol 189 MovieClip Frame 3Symbol 167 MovieClip
"enemy3Attack"Symbol 189 MovieClip Frame 4Symbol 176 MovieClip
"instructions"Symbol 251 MovieClip Frame 2Symbol 236 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$U9$4wnir7HUuExO3OjxPzTQO0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "sound1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "punch2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "punch1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "PUNCH"

Labels

"loaded"Symbol 18 MovieClip Frame 3

Dynamic Text Variables

_root.scoreSymbol 197 EditableText""
_root.playerNameSymbol 240 EditableText""
_root.scoreSymbol 250 EditableText""




http://swfchan.com/5/22753/info.shtml
Created: 26/5 -2019 17:39:44 Last modified: 26/5 -2019 17:39:44 Server time: 14/11 -2024 23:07:18