STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #22765 |
Frame 1stop(); this.createEmptyMovieClip("loadbar", 1); loadbar.onEnterFrame = function () { total = _root.getBytesTotal(); loads = _root.getBytesLoaded(); percent = int(loads / (total / 100)); progbar.myMask._width = percent; if ((total == loads) && (loads > 1)) { _root.gotoAndStop(_root._totalframes - 2); this.removeMovieClip(); } };Frame 13stop(); startButton.gotoAndStop("inactive"); startButton.theRoll = new Sound(); startButton.theRoll.attachSound("soundRoll"); startButton.thePress = new Sound(); startButton.thePress.attachSound("soundPress"); startButton.theRelease = new Sound(); startButton.theRelease.attachSound("soundRelease"); startButton.onRollOver = (startButton.onDragOver = function () { this.gotoAndStop("active"); startButton.theRoll.start(); }); startButton.onRollOut = (startButton.onDragOut = function () { this.gotoAndStop("inactive"); }); startButton.onPress = function () { this.thePress.start(); }; startButton.onRelease = function () { this.theRelease.start(); _root.gotoAndStop(_root._totalframes - 1); };Frame 14stop(); playButton.gotoAndStop("inactive"); playButton.theRoll = new Sound(); playButton.theRoll.attachSound("soundRoll"); playButton.thePress = new Sound(); playButton.thePress.attachSound("soundPress"); playButton.theRelease = new Sound(); playButton.theRelease.attachSound("soundRelease"); playButton.onRollOver = (playButton.onDragOver = function () { this.gotoAndStop("active"); this.theRoll.start(); }); playButton.onRollOut = (playButton.onDragOut = function () { this.gotoAndStop("inactive"); }); playButton.onPress = function () { this.thePress.start(); }; playButton.onRelease = function () { this.theRelease.start(); _root.gotoAndStop(_root._totalframes); };Frame 15function reset_game() { positions = []; temp_pos = [[], [], [], []]; this.attachMovie("pad", "pad", 10); this.attachMovie("ship", "ship", 20); this.createEmptyMovieClip("thrusters", 30); this.createEmptyMovieClip("smoke", 31); this.attachMovie("front", "front", 40); this.createEmptyMovieClip("astroids", 50); rnd_x = int(Math.random() * (sw - pad._width)) + (pad._width * 0.5); pad._x = rnd_x; moon_adj = Math.abs((sw * 0.5) - pad._x) * 0.1; pad._y = ((sh - pad._height) + 20) + moon_adj; front._x = pad._x; front._y = pad._y; hit = false; sx = int(Math.random() * 6); ship._x = 50 + (sx * 100); temp_pos[0][sx] = "full"; temp_pos[1][sx] = "full"; ship._y = 80; ship.id = 0; ship.s = ship._width; ship.onEnterFrame = ship_move; ship.thrustSound = new Sound(); ship.thrustSound.attachSound("soundThrusters"); gravity = 1; thrust = (thr_pot = (side_pot = (side_t = (angle_pot = (angle = 0))))); ast_lev = 0; level = Math.min(22, level); a = 0; while (a < level) { make_astroid(); a++; } } function find_point(dist) { if (!dir) { the_slope = slope + (Math.random() * 10); } sl = the_slope * (Math.PI/180); dir++; dir = dir % 2; nx = int(ox + (Math.cos(sl - ((sl * 2) * dir)) * dist)); ny = int(oy + (Math.sin(sl - ((sl * 2) * dir)) * dist)); } function ship_move() { this.ox = this.nx; this.nx = this._x; this.oy = this.ny; this.ny = this._y; this._x = this._x + (((sw + 60) * (this._x < -30)) - ((sw + 60) * (this._x > (sw + 30)))); this.k_up = Key.isDown(38); this.k_left = Key.isDown(37); this.k_right = Key.isDown(39); if ((this.k_up || (this.k_left)) || (this.k_right)) { this.thrustSound.start(); } else { this.thrustSound.stop("soundThrust"); } if (this.k_up) { gravity = gravity * 0.99; thr_pot = 4 * this.k_up; thrust = thrust + (0.05 * ((thr_pot > thrust) - (thr_pot < thrust))); thruster(90, 0, 34, 80, 3, 3); } else { gravity = gravity + 0.01; thrust = thrust * 0.98; } if (this.k_left || (this.k_right)) { thruster(90, 22 - (44 * this.k_right), 20, 50, 6, 3); side_pot = 4 * (this.k_right - this.k_left); side_t = side_t + ((0.02 * ((side_pot > side_t) - (side_pot < side_t))) * side_adj); angle_pot = 20 * (this.k_right - this.k_left); angle = angle + (0.2 * (angle_pot > angle)); angle = angle - (0.2 * (angle_pot < angle)); } else { side_t = side_t * 0.99; angle = angle * 0.99; } pad_y = pad._y - this._y; pad_x = Math.abs(pad._x - this._x); if (this._y < 40) { thrust = 0; } if ((pad_x < 40) && (pad_y < 40)) { if ((gravity - thrust) <= 0) { this.gotoAndStop("normal"); } else { this.gotoAndStop("land"); } } else if ((gravity - thrust) <= 0) { this.gotoAndStop("boost"); } else { this.gotoAndStop("normal"); } this.thruster._visible = 0; this._y = this._y + (gravity - thrust); this._x = this._x + side_t; this._rotation = angle; speed = gravity - thrust; if (((pad_x <= 75) && (pad_x > 26)) && (pad_y <= 0)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); hit = true; delete this.onEnterFrame; } else if ((pad_x <= 26) && (pad_y <= 0)) { if ((speed < speed_adj) && (Math.abs(this._rotation) < rot_adj)) { level++; this.gotoAndStop("good"); this._rotation = 0; this._y = pad._y; make_sign("good"); shake_pad(); this._rotation = 0; hit = true; delete this.onEnterFrame; } else { this.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); this._rotation = 0; hit = true; delete this.onEnterFrame; } } if (this._y > (sh - 40)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke(false, 20); this._rotation = 0; hit = true; delete this.onEnterFrame; } } function thruster(dir, xa, ya, size, ad, sd) { sl++; sl = sl % 30; thrusters.attachMovie("fire", "f" + sl, sl); fn = thrusters["f" + sl]; fn._x = ship._x + xa; fn._y = ship._y + ya; fangle = (dir + int(Math.random() * 7)) - 3; fn.x = Math.cos(fangle * (Math.PI/180)); fn.y = Math.sin(fangle * (Math.PI/180)); fn._alpha = 60; fn._xscale = (fn._yscale = size); fn.sd = sd; fn.ad = ad; fn.t = (Math.random() * 1) + 5; fn.onEnterFrame = function () { this._x = this._x + (this.x * this.t); this._y = this._y + (this.y * this.t); this._xscale = (this._yscale = this._yscale - this.sd); this._alpha = this._alpha - this.ad; if (this._alpha <= 0) { this.removeMovieClip(); } this.pad_x = Math.abs(pad._x - this._x); if (((this._y > (pad._y + 20)) && (!this.rev)) && (this.pad_x <= 56)) { this._y = pad._y + 20; this.gotoAndStop(1); this.x = (int(Math.random() * 3) - 1) * 0.5; this.sd = -this.sd; this.y = -0.1; this.rev = true; } }; } function make_smoke(e_type, s_amount) { i = 0; while (i < s_amount) { sm_lev++; smoke.attachMovie("smoke", "smoke" + sm_lev, sm_lev + 100); sn = smoke["smoke" + sm_lev]; sn._x = ship._x; sn._y = ship._y + 4; sn.angle = (Math.random() * 180) * conv; sn.speed = (Math.random() * 6) + 2; sn.adj = (Math.random() * 1) + 1; sn._alpha = sn._alpha - sn.speed; sn._xscale = (sn._yscale = 100); sn.onEnterFrame = function () { this.speed = this.speed * 0.9; this._y = this._y - 0.1; this._x = this._x - (Math.cos(this.angle) * this.speed); this._y = this._y - (Math.sin(this.angle) * this.speed); this._xscale = (this._yscale = this._yscale + 6); this._alpha = this._alpha - this.adj; if (this._alpha <= 0) { this.removeMovieClip(); } }; i++; } if ((e_type == "wood") || (e_type == "bits")) { j = 0; while (j < 7) { smoke.attachMovie(e_type, "part" + j, j); wn = smoke["part" + j]; wn._x = ship._x; wn._y = ship._y; wn.gotoAndStop(j + 1); wn.angle = (Math.random() * 180) * conv; wn.speed = (Math.random() * 6) + 2; wn.spin = ((wn.angle / conv) - 90) * 0.2; wn.vy = -8; wn.onEnterFrame = function () { this.gravity = this.gravity + 0.4; this._rotation = this._rotation + this.spin; this._y = this._y + (this.vy + this.gravity); this._x = this._x - (Math.cos(this.angle) * this.speed); this._y = this._y - (Math.sin(this.angle) * this.speed); if (this._y > (sh + 100)) { this.removeMovieClip(); } }; j++; } if (e_type == "wood") { front.removeMovieClip(); pad.gotoAndStop(2); shake_pad(); } } } function shake_pad() { pad.a = 2; pad.sy = pad._y; pad.onEnterFrame = function () { this.freq = Math.cos((this.w = this.w + 1)) * ((this.a = this.a * 0.7)); pad._y = this.sy + this.freq; if (this.a <= 0.1) { delete this.onEnterFrame; } }; } function make_sign(state) { this.attachMovie("finish_screen", "fin", 100); fin.mySound = new Sound(); fin.explosion = new Sound(); fin.explosion.attachSound("soundShipExplode"); if (state == "good") { fin.mySound.attachSound("soundWin"); fin.active = "playActive"; fin.inactive = "playInactive"; land++; } else if (state == "bad") { music.theme.stop("soundTheme"); fin.explosion.start(); fin.mySound.attachSound("soundLose"); fin.active = "tryActive"; fin.inactive = "tryInactive"; crash++; } make_score(); fin.againButton.gotoAndStop(fin.inactive); fin.againButton.onRollOver = (fin.againButton.onDragOver = function () { this.gotoAndStop(fin.active); this.theRoll.start(); }); fin.againButton.onRollOut = (fin.againButton.onDragOut = function () { this.gotoAndStop(fin.inactive); }); fin.againButton.onPress = function () { this.thePress.start(); }; fin.againButton.onRelease = function () { if (state == "bad") { fin.mySound.stop("soundLose"); music.theme.start(0, 999); } else if (state == "good") { fin.mySound.stop("soundWin"); } this.theRelease.start(); reset_game(); fin.removeMovieClip(); }; fin.againButton.theRoll = new Sound(); fin.againButton.theRoll.attachSound("soundRoll"); fin.againButton.thePress = new Sound(); fin.againButton.thePress.attachSound("soundPress"); fin.againButton.theRelease = new Sound(); fin.againButton.theRelease.attachSound("soundRelease"); fin.mySound.start(); fin._x = sw * 0.5; fin._y = sh - 70; fin.land.gotoAndStop(state); fin._xscale = (fin._yscale = 1); fin.vy = 20; fin.onEnterFrame = function () { if (this._xscale >= 100) { this._xscale = (this._yscale = 100); this.vy = 0; } else { this._xscale = (this._yscale = this._yscale + this.scaler); this.scaler = this.scaler + 1; } this.vy = this.vy * 0.9; this._y = this._y - this.vy; }; } function make_astroid() { size = int(Math.random() * 11) + 1; ast_lev++; astroids.attachMovie("astroid" + size, "a" + ast_lev, ast_lev); an = astroids["a" + ast_lev]; ax = int(Math.random() * 6); ay = int(Math.random() * 4); while (temp_pos[ay][ax] == "full") { ax = int(Math.random() * 6); ay = int(Math.random() * 4); } positions[ast_lev] = []; temp_pos[ay][ax] = "full"; rax = int(Math.random() * 25) - 12; ray = int(Math.random() * 25) - 12; an._x = (rax + 50) + (ax * 100); an._y = (ray + 50) + (ay * 100); an.id = ast_lev; an.s = an._width; an.angle = int(Math.random() * 360) - 180; an.diff = ast_diff[size - 1]; an.speed = an.diff * 0.23; positions[ast_lev] = [ast_lev, "a", an._x, an._y, an._width, an.angle]; an.r = ((Math.random() * an.diff) * 0.4) + 1; an.temp = ast_lev; an.onEnterFrame = function () { this._rotation = this._rotation + this.r; this._x = this._x + (((sw + 120) * (this._x < -60)) - ((sw + 120) * (this._x > (sw + 60)))); this._y = this._y + (((sh + 120) * (this._y < -60)) - ((sh + 120) * (this._y > (sh + 60)))); positions[this.id][2] = this._x; positions[this.id][3] = this._y; positions[this.id][5] = this.angle; this._x = this._x + ((Math.cos(this.angle * (Math.PI/180)) * this.speed) * this.diff); this._y = this._y + ((Math.sin(this.angle * (Math.PI/180)) * this.speed) * this.diff); }; } function crashing() { this._x = this._x + (Math.cos(this.angle * (Math.PI/180)) * this.speed); this._y = this._y + (Math.sin(this.angle * (Math.PI/180)) * this.speed); gravity = gravity + 0.05; this._y = this._y + gravity; pad_y = pad._y - this._y; pad_x = Math.abs(pad._x - this._x); if ((pad_x <= 26) && (pad_y <= 0)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); this._rotation = 0; delete this.onEnterFrame; } if (this._y > (sh - 40)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke(false, 20); this._rotation = 0; delete this.onEnterFrame; } } function check_collision(info) { i = 0; while (i < positions.length) { my_id = positions[i][0]; my_type = positions[i][1]; my_x = positions[i][2]; my_y = positions[i][3]; my_size = positions[i][4]; my_angle = positions[i][5]; my_path = astroids["a" + my_id]; size_diff = (my_size * 0.5) + 15; dx = ship._x - my_x; dy = ship._y - my_y; distance = Math.abs(Math.sqrt((dx * dx) + (dy * dy))); dis_angle = Math.atan2(dy, dx) / (Math.PI/180); if ((distance < size_diff) && (!hit)) { dis_angle = dis_angle + 90; my_path._x = my_ox; my_path._y = my_oy; my_path.r = -my_path.r; def_angle = (-(my_angle - dis_angle)) + dis_angle; my_path.angle = def_angle; ship_angle = def_angle - 180; ship_r = my_path.r * 5; ship_s = my_path.speed * 5; make_sign("bad"); make_smoke(false, 20); ship.onEnterFrame = function () { this._x = this._x + (Math.cos(ship_angle * (Math.PI/180)) * ship_s); this._y = this._y + (Math.sin(ship_angle * (Math.PI/180)) * ship_s); this._rotation = this._rotation + ship_r; }; hit = true; } i++; } } function make_score() { total = land + crash; percent = Math.max(int(land / (total * 0.01)), 0); l_t = land.toString(); c_t = crash.toString(); p_t = percent.toString(); l_x = 0; l_ax = 0; a = 0; while (a < l_t.length) { fin.lands.attachMovie(l_t.substr(a, 1), "n" + a, a); fin.lands._x = fin.lands._x - l_ax; l_name = fin.lands["n" + a]; l_name._x = l_x; l_x = l_x + (l_name._width - 2); l_ax = (l_name._width - 2) * 0.5; a++; } c_x = 0; c_ax = 0; a = 0; while (a < c_t.length) { fin.crash.attachMovie(c_t.substr(a, 1), "n" + a, a); fin.crash._x = fin.crash._x - c_ax; c_name = fin.crash["n" + a]; c_name._x = c_x; c_x = c_x + (c_name._width - 2); c_ax = (c_name._width - 2) * 0.5; a++; } p_x = 0; p_ax = 0; a = 0; while (a < p_t.length) { fin.percent.attachMovie(p_t.substr(a, 1), "n" + a, a); fin.percent._x = fin.percent._x - p_ax; p_name = fin.percent["n" + a]; p_name._x = p_x; p_x = p_x + (p_name._width - 2); p_ax = (p_name._width - 2) * 0.5; a++; } fin.percent.attachMovie("per", "per", a + 1); fin.percent.per._x = p_x; fin.percent._x = fin.percent._x - ((fin.percent.per._width - 2) * 0.5); } _quality = "low"; level = 0; conv = (conv = 57.2957795130823); speed_adj = 2; rot_adj = 2; side_adj = 3; sw = Stage.width; sh = Stage.height; ast_diff = [3, 2, 2, 3, 2, 3, 2, 1, 2, 3, 4]; ast_diff = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; createEmptyMovieClip("music", 666); music.theme = new Sound(); music.theme.attachSound("soundTheme"); music.theme.start(0, 999); conv = (Math.PI/180); cc = setInterval(check_collision, 33); land = 0; crash = 0; reset_game();Symbol 10 MovieClip Frame 1stop(); this.myMask._visible = false; this.setMask(this.myMask);Symbol 41 MovieClip [ship] Frame 1stop();Symbol 46 MovieClip [pad] Frame 1stop();Symbol 50 MovieClip [fire] Frame 21stop();Symbol 122 MovieClip [spin] Frame 1trace("asd");
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:Timeline |
Symbol 3 Bitmap | Used by:5 | |
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:3 4 | Used by:Timeline |
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:10 |
Symbol 8 Graphic | Used by:9 22 | |
Symbol 9 MovieClip | Uses:8 | Used by:10 |
Symbol 10 MovieClip | Uses:7 9 | Used by:Timeline |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:21 |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:21 |
Symbol 15 Bitmap | Used by:16 | |
Symbol 16 Graphic | Uses:15 | Used by:21 |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:21 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:21 |
Symbol 21 MovieClip [wood] | Uses:12 14 16 18 20 | Used by:Timeline |
Symbol 22 MovieClip [temp] | Uses:8 | Used by:Timeline |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:25 50 |
Symbol 25 MovieClip [smoke] | Uses:24 | Used by:Timeline |
Symbol 26 Bitmap | Used by:27 | |
Symbol 27 Graphic | Uses:26 | Used by:41 122 |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:41 |
Symbol 30 Bitmap | Used by:31 | |
Symbol 31 Graphic | Uses:30 | Used by:41 |
Symbol 32 Bitmap | Used by:33 | |
Symbol 33 Graphic | Uses:32 | Used by:38 |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:38 |
Symbol 36 Bitmap | Used by:37 | |
Symbol 37 Graphic | Uses:36 | Used by:38 |
Symbol 38 MovieClip | Uses:33 35 37 | Used by:41 |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:41 |
Symbol 41 MovieClip [ship] | Uses:27 29 31 38 40 | Used by:Timeline |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:46 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:46 |
Symbol 46 MovieClip [pad] | Uses:43 45 | Used by:Timeline |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:49 |
Symbol 49 MovieClip [front] | Uses:48 | Used by:Timeline |
Symbol 50 MovieClip [fire] | Uses:24 | Used by:Timeline |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:55 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:55 |
Symbol 55 MovieClip | Uses:52 54 | Used by:75 |
Symbol 56 Bitmap | Used by:59 64 | |
Symbol 57 Bitmap | Used by:59 | |
Symbol 58 Bitmap | Used by:59 62 64 66 | |
Symbol 59 Graphic | Uses:56 57 58 | Used by:67 |
Symbol 60 Bitmap | Used by:62 | |
Symbol 61 Bitmap | Used by:62 66 | |
Symbol 62 Graphic | Uses:60 61 58 | Used by:67 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 56 58 | Used by:67 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 61 58 | Used by:67 |
Symbol 67 MovieClip | Uses:59 62 64 66 | Used by:75 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:75 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:75 |
Symbol 72 MovieClip | Used by:75 | |
Symbol 73 MovieClip | Used by:75 | |
Symbol 74 MovieClip | Used by:75 | |
Symbol 75 MovieClip [finish_screen] | Uses:55 67 69 71 72 73 74 | Used by:Timeline |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:88 |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:88 |
Symbol 80 Bitmap | Used by:81 82 | |
Symbol 81 Graphic | Uses:80 | Used by:88 |
Symbol 82 Graphic | Uses:80 | Used by:88 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:88 |
Symbol 85 Bitmap | Used by:86 87 | |
Symbol 86 Graphic | Uses:85 | Used by:88 |
Symbol 87 Graphic | Uses:85 | Used by:88 |
Symbol 88 MovieClip [bits] | Uses:77 79 81 82 84 86 87 | Used by:Timeline |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:91 |
Symbol 91 MovieClip [astroid11] | Uses:90 | Used by:Timeline |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:94 |
Symbol 94 MovieClip [astroid10] | Uses:93 | Used by:Timeline |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:97 |
Symbol 97 MovieClip [astroid9] | Uses:96 | Used by:Timeline |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:100 |
Symbol 100 MovieClip [astroid8] | Uses:99 | Used by:Timeline |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:103 |
Symbol 103 MovieClip [astroid7] | Uses:102 | Used by:Timeline |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:106 |
Symbol 106 MovieClip [astroid6] | Uses:105 | Used by:Timeline |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:109 |
Symbol 109 MovieClip [astroid5] | Uses:108 | Used by:Timeline |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:112 |
Symbol 112 MovieClip [astroid4] | Uses:111 | Used by:Timeline |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:115 |
Symbol 115 MovieClip [astroid3] | Uses:114 | Used by:Timeline |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:118 |
Symbol 118 MovieClip [astroid2] | Uses:117 | Used by:Timeline |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:121 |
Symbol 121 MovieClip [astroid1] | Uses:120 | Used by:Timeline |
Symbol 122 MovieClip [spin] | Uses:27 | Used by:Timeline |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:125 |
Symbol 125 MovieClip [per] | Uses:124 | Used by:Timeline |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:128 |
Symbol 128 MovieClip [9] | Uses:127 | Used by:Timeline |
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Symbol 130 Graphic | Uses:129 | Used by:131 |
Symbol 131 MovieClip [8] | Uses:130 | Used by:Timeline |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:134 |
Symbol 134 MovieClip [7] | Uses:133 | Used by:Timeline |
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Symbol 136 Graphic | Uses:135 | Used by:137 |
Symbol 137 MovieClip [6] | Uses:136 | Used by:Timeline |
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Symbol 139 Graphic | Uses:138 | Used by:140 |
Symbol 140 MovieClip [5] | Uses:139 | Used by:Timeline |
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Symbol 142 Graphic | Uses:141 | Used by:143 |
Symbol 143 MovieClip [4] | Uses:142 | Used by:Timeline |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:146 |
Symbol 146 MovieClip [3] | Uses:145 | Used by:Timeline |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:149 |
Symbol 149 MovieClip [2] | Uses:148 | Used by:Timeline |
Symbol 150 Bitmap | Used by:151 | |
Symbol 151 Graphic | Uses:150 | Used by:152 |
Symbol 152 MovieClip [1] | Uses:151 | Used by:Timeline |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:155 |
Symbol 155 MovieClip [0] | Uses:154 | Used by:Timeline |
Symbol 156 Sound [soundLose] | Used by:Timeline | |
Symbol 157 Sound [soundAsteroidExplode] | Used by:Timeline | |
Symbol 158 Sound [soundPress] | Used by:Timeline | |
Symbol 159 Sound [soundRoll] | Used by:Timeline | |
Symbol 160 Sound [soundShipExplode] | Used by:Timeline | |
Symbol 161 Sound [soundTextReveal] | Used by:Timeline | |
Symbol 162 Sound [soundTheme] | Used by:Timeline | |
Symbol 163 Sound [soundThrusters] | Used by:Timeline | |
Symbol 164 Sound [soundWin] | Used by:Timeline | |
Symbol 165 Sound [soundRelease] | Used by:Timeline | |
Symbol 166 Bitmap | Used by:169 | |
Symbol 167 Bitmap | Used by:169 | |
Symbol 168 Bitmap | Used by:169 172 | |
Symbol 169 Graphic | Uses:166 167 168 | Used by:173 |
Symbol 170 Bitmap | Used by:172 | |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:170 168 171 | Used by:173 |
Symbol 173 MovieClip | Uses:169 172 | Used by:Timeline |
Symbol 174 Bitmap | Used by:175 | |
Symbol 175 Graphic | Uses:174 | Used by:Timeline |
Symbol 176 Bitmap | Used by:179 | |
Symbol 177 Bitmap | Used by:179 | |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:176 177 178 | Used by:180 |
Symbol 180 MovieClip | Uses:179 | Used by:Timeline |
Symbol 181 Bitmap | Used by:184 | |
Symbol 182 Bitmap | Used by:184 | |
Symbol 183 Bitmap | Used by:184 187 | |
Symbol 184 Graphic | Uses:181 182 183 | Used by:188 |
Symbol 185 Bitmap | Used by:187 | |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:185 186 183 | Used by:188 |
Symbol 188 MovieClip | Uses:184 187 | Used by:Timeline |
Instance Names
"progbar" | Frame 1 | Symbol 10 MovieClip |
"startButton" | Frame 13 | Symbol 173 MovieClip |
"playButton" | Frame 14 | Symbol 188 MovieClip |
"myMask" | Symbol 10 MovieClip Frame 1 | Symbol 9 MovieClip |
"land" | Symbol 75 MovieClip [finish_screen] Frame 1 | Symbol 55 MovieClip |
"againButton" | Symbol 75 MovieClip [finish_screen] Frame 1 | Symbol 67 MovieClip |
"lands" | Symbol 75 MovieClip [finish_screen] Frame 1 | Symbol 72 MovieClip |
"crash" | Symbol 75 MovieClip [finish_screen] Frame 1 | Symbol 73 MovieClip |
"percent" | Symbol 75 MovieClip [finish_screen] Frame 1 | Symbol 74 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 3 | Symbol 21 as "wood" |
ExportAssets (56) | Timeline Frame 3 | Symbol 22 as "temp" |
ExportAssets (56) | Timeline Frame 3 | Symbol 25 as "smoke" |
ExportAssets (56) | Timeline Frame 3 | Symbol 41 as "ship" |
ExportAssets (56) | Timeline Frame 3 | Symbol 46 as "pad" |
ExportAssets (56) | Timeline Frame 3 | Symbol 49 as "front" |
ExportAssets (56) | Timeline Frame 3 | Symbol 50 as "fire" |
ExportAssets (56) | Timeline Frame 3 | Symbol 75 as "finish_screen" |
ExportAssets (56) | Timeline Frame 3 | Symbol 88 as "bits" |
ExportAssets (56) | Timeline Frame 3 | Symbol 91 as "astroid11" |
ExportAssets (56) | Timeline Frame 3 | Symbol 94 as "astroid10" |
ExportAssets (56) | Timeline Frame 3 | Symbol 97 as "astroid9" |
ExportAssets (56) | Timeline Frame 3 | Symbol 100 as "astroid8" |
ExportAssets (56) | Timeline Frame 3 | Symbol 103 as "astroid7" |
ExportAssets (56) | Timeline Frame 3 | Symbol 106 as "astroid6" |
ExportAssets (56) | Timeline Frame 3 | Symbol 109 as "astroid5" |
ExportAssets (56) | Timeline Frame 3 | Symbol 112 as "astroid4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 115 as "astroid3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 118 as "astroid2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 121 as "astroid1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 122 as "spin" |
ExportAssets (56) | Timeline Frame 3 | Symbol 125 as "per" |
ExportAssets (56) | Timeline Frame 3 | Symbol 128 as "9" |
ExportAssets (56) | Timeline Frame 3 | Symbol 131 as "8" |
ExportAssets (56) | Timeline Frame 3 | Symbol 134 as "7" |
ExportAssets (56) | Timeline Frame 3 | Symbol 137 as "6" |
ExportAssets (56) | Timeline Frame 3 | Symbol 140 as "5" |
ExportAssets (56) | Timeline Frame 3 | Symbol 143 as "4" |
ExportAssets (56) | Timeline Frame 3 | Symbol 146 as "3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 149 as "2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 152 as "1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 155 as "0" |
ExportAssets (56) | Timeline Frame 3 | Symbol 156 as "soundLose" |
ExportAssets (56) | Timeline Frame 4 | Symbol 21 as "wood" |
ExportAssets (56) | Timeline Frame 4 | Symbol 22 as "temp" |
ExportAssets (56) | Timeline Frame 4 | Symbol 25 as "smoke" |
ExportAssets (56) | Timeline Frame 4 | Symbol 41 as "ship" |
ExportAssets (56) | Timeline Frame 4 | Symbol 46 as "pad" |
ExportAssets (56) | Timeline Frame 4 | Symbol 49 as "front" |
ExportAssets (56) | Timeline Frame 4 | Symbol 50 as "fire" |
ExportAssets (56) | Timeline Frame 4 | Symbol 75 as "finish_screen" |
ExportAssets (56) | Timeline Frame 4 | Symbol 88 as "bits" |
ExportAssets (56) | Timeline Frame 4 | Symbol 91 as "astroid11" |
ExportAssets (56) | Timeline Frame 4 | Symbol 94 as "astroid10" |
ExportAssets (56) | Timeline Frame 4 | Symbol 97 as "astroid9" |
ExportAssets (56) | Timeline Frame 4 | Symbol 100 as "astroid8" |
ExportAssets (56) | Timeline Frame 4 | Symbol 103 as "astroid7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 106 as "astroid6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 109 as "astroid5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 112 as "astroid4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 115 as "astroid3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 118 as "astroid2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 121 as "astroid1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 122 as "spin" |
ExportAssets (56) | Timeline Frame 4 | Symbol 125 as "per" |
ExportAssets (56) | Timeline Frame 4 | Symbol 128 as "9" |
ExportAssets (56) | Timeline Frame 4 | Symbol 131 as "8" |
ExportAssets (56) | Timeline Frame 4 | Symbol 134 as "7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 137 as "6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 140 as "5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 143 as "4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 146 as "3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 149 as "2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 152 as "1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 155 as "0" |
ExportAssets (56) | Timeline Frame 4 | Symbol 157 as "soundAsteroidExplode" |
ExportAssets (56) | Timeline Frame 5 | Symbol 21 as "wood" |
ExportAssets (56) | Timeline Frame 5 | Symbol 22 as "temp" |
ExportAssets (56) | Timeline Frame 5 | Symbol 25 as "smoke" |
ExportAssets (56) | Timeline Frame 5 | Symbol 41 as "ship" |
ExportAssets (56) | Timeline Frame 5 | Symbol 46 as "pad" |
ExportAssets (56) | Timeline Frame 5 | Symbol 49 as "front" |
ExportAssets (56) | Timeline Frame 5 | Symbol 50 as "fire" |
ExportAssets (56) | Timeline Frame 5 | Symbol 75 as "finish_screen" |
ExportAssets (56) | Timeline Frame 5 | Symbol 88 as "bits" |
ExportAssets (56) | Timeline Frame 5 | Symbol 91 as "astroid11" |
ExportAssets (56) | Timeline Frame 5 | Symbol 94 as "astroid10" |
ExportAssets (56) | Timeline Frame 5 | Symbol 97 as "astroid9" |
ExportAssets (56) | Timeline Frame 5 | Symbol 100 as "astroid8" |
ExportAssets (56) | Timeline Frame 5 | Symbol 103 as "astroid7" |
ExportAssets (56) | Timeline Frame 5 | Symbol 106 as "astroid6" |
ExportAssets (56) | Timeline Frame 5 | Symbol 109 as "astroid5" |
ExportAssets (56) | Timeline Frame 5 | Symbol 112 as "astroid4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 115 as "astroid3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 118 as "astroid2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 121 as "astroid1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 122 as "spin" |
ExportAssets (56) | Timeline Frame 5 | Symbol 125 as "per" |
ExportAssets (56) | Timeline Frame 5 | Symbol 128 as "9" |
ExportAssets (56) | Timeline Frame 5 | Symbol 131 as "8" |
ExportAssets (56) | Timeline Frame 5 | Symbol 134 as "7" |
ExportAssets (56) | Timeline Frame 5 | Symbol 137 as "6" |
ExportAssets (56) | Timeline Frame 5 | Symbol 140 as "5" |
ExportAssets (56) | Timeline Frame 5 | Symbol 143 as "4" |
ExportAssets (56) | Timeline Frame 5 | Symbol 146 as "3" |
ExportAssets (56) | Timeline Frame 5 | Symbol 149 as "2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 152 as "1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 155 as "0" |
ExportAssets (56) | Timeline Frame 5 | Symbol 158 as "soundPress" |
ExportAssets (56) | Timeline Frame 6 | Symbol 21 as "wood" |
ExportAssets (56) | Timeline Frame 6 | Symbol 22 as "temp" |
ExportAssets (56) | Timeline Frame 6 | Symbol 25 as "smoke" |
ExportAssets (56) | Timeline Frame 6 | Symbol 41 as "ship" |
ExportAssets (56) | Timeline Frame 6 | Symbol 46 as "pad" |
ExportAssets (56) | Timeline Frame 6 | Symbol 49 as "front" |
ExportAssets (56) | Timeline Frame 6 | Symbol 50 as "fire" |
ExportAssets (56) | Timeline Frame 6 | Symbol 75 as "finish_screen" |
ExportAssets (56) | Timeline Frame 6 | Symbol 88 as "bits" |
ExportAssets (56) | Timeline Frame 6 | Symbol 91 as "astroid11" |
ExportAssets (56) | Timeline Frame 6 | Symbol 94 as "astroid10" |
ExportAssets (56) | Timeline Frame 6 | Symbol 97 as "astroid9" |
ExportAssets (56) | Timeline Frame 6 | Symbol 100 as "astroid8" |
ExportAssets (56) | Timeline Frame 6 | Symbol 103 as "astroid7" |
ExportAssets (56) | Timeline Frame 6 | Symbol 106 as "astroid6" |
ExportAssets (56) | Timeline Frame 6 | Symbol 109 as "astroid5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 112 as "astroid4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 115 as "astroid3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 118 as "astroid2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 121 as "astroid1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 122 as "spin" |
ExportAssets (56) | Timeline Frame 6 | Symbol 125 as "per" |
ExportAssets (56) | Timeline Frame 6 | Symbol 128 as "9" |
ExportAssets (56) | Timeline Frame 6 | Symbol 131 as "8" |
ExportAssets (56) | Timeline Frame 6 | Symbol 134 as "7" |
ExportAssets (56) | Timeline Frame 6 | Symbol 137 as "6" |
ExportAssets (56) | Timeline Frame 6 | Symbol 140 as "5" |
ExportAssets (56) | Timeline Frame 6 | Symbol 143 as "4" |
ExportAssets (56) | Timeline Frame 6 | Symbol 146 as "3" |
ExportAssets (56) | Timeline Frame 6 | Symbol 149 as "2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 152 as "1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 155 as "0" |
ExportAssets (56) | Timeline Frame 6 | Symbol 159 as "soundRoll" |
ExportAssets (56) | Timeline Frame 7 | Symbol 21 as "wood" |
ExportAssets (56) | Timeline Frame 7 | Symbol 22 as "temp" |
ExportAssets (56) | Timeline Frame 7 | Symbol 25 as "smoke" |
ExportAssets (56) | Timeline Frame 7 | Symbol 41 as "ship" |
ExportAssets (56) | Timeline Frame 7 | Symbol 46 as "pad" |
ExportAssets (56) | Timeline Frame 7 | Symbol 49 as "front" |
ExportAssets (56) | Timeline Frame 7 | Symbol 50 as "fire" |
ExportAssets (56) | Timeline Frame 7 | Symbol 75 as "finish_screen" |
ExportAssets (56) | Timeline Frame 7 | Symbol 88 as "bits" |
ExportAssets (56) | Timeline Frame 7 | Symbol 91 as "astroid11" |
ExportAssets (56) | Timeline Frame 7 | Symbol 94 as "astroid10" |
ExportAssets (56) | Timeline Frame 7 | Symbol 97 as "astroid9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 100 as "astroid8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 103 as "astroid7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 106 as "astroid6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 109 as "astroid5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 112 as "astroid4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 115 as "astroid3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 118 as "astroid2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 121 as "astroid1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 122 as "spin" |
ExportAssets (56) | Timeline Frame 7 | Symbol 125 as "per" |
ExportAssets (56) | Timeline Frame 7 | Symbol 128 as "9" |
ExportAssets (56) | Timeline Frame 7 | Symbol 131 as "8" |
ExportAssets (56) | Timeline Frame 7 | Symbol 134 as "7" |
ExportAssets (56) | Timeline Frame 7 | Symbol 137 as "6" |
ExportAssets (56) | Timeline Frame 7 | Symbol 140 as "5" |
ExportAssets (56) | Timeline Frame 7 | Symbol 143 as "4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 146 as "3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 149 as "2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 152 as "1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 155 as "0" |
ExportAssets (56) | Timeline Frame 7 | Symbol 160 as "soundShipExplode" |
ExportAssets (56) | Timeline Frame 8 | Symbol 21 as "wood" |
ExportAssets (56) | Timeline Frame 8 | Symbol 22 as "temp" |
ExportAssets (56) | Timeline Frame 8 | Symbol 25 as "smoke" |
ExportAssets (56) | Timeline Frame 8 | Symbol 41 as "ship" |
ExportAssets (56) | Timeline Frame 8 | Symbol 46 as "pad" |
ExportAssets (56) | Timeline Frame 8 | Symbol 49 as "front" |
ExportAssets (56) | Timeline Frame 8 | Symbol 50 as "fire" |
ExportAssets (56) | Timeline Frame 8 | Symbol 75 as "finish_screen" |
ExportAssets (56) | Timeline Frame 8 | Symbol 88 as "bits" |
ExportAssets (56) | Timeline Frame 8 | Symbol 91 as "astroid11" |
ExportAssets (56) | Timeline Frame 8 | Symbol 94 as "astroid10" |
ExportAssets (56) | Timeline Frame 8 | Symbol 97 as "astroid9" |
ExportAssets (56) | Timeline Frame 8 | Symbol 100 as "astroid8" |
ExportAssets (56) | Timeline Frame 8 | Symbol 103 as "astroid7" |
ExportAssets (56) | Timeline Frame 8 | Symbol 106 as "astroid6" |
ExportAssets (56) | Timeline Frame 8 | Symbol 109 as "astroid5" |
ExportAssets (56) | Timeline Frame 8 | Symbol 112 as "astroid4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 115 as "astroid3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 118 as "astroid2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 121 as "astroid1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 122 as "spin" |
ExportAssets (56) | Timeline Frame 8 | Symbol 125 as "per" |
ExportAssets (56) | Timeline Frame 8 | Symbol 128 as "9" |
ExportAssets (56) | Timeline Frame 8 | Symbol 131 as "8" |
ExportAssets (56) | Timeline Frame 8 | Symbol 134 as "7" |
ExportAssets (56) | Timeline Frame 8 | Symbol 137 as "6" |
ExportAssets (56) | Timeline Frame 8 | Symbol 140 as "5" |
ExportAssets (56) | Timeline Frame 8 | Symbol 143 as "4" |
ExportAssets (56) | Timeline Frame 8 | Symbol 146 as "3" |
ExportAssets (56) | Timeline Frame 8 | Symbol 149 as "2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 152 as "1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 155 as "0" |
ExportAssets (56) | Timeline Frame 8 | Symbol 161 as "soundTextReveal" |
ExportAssets (56) | Timeline Frame 9 | Symbol 21 as "wood" |
ExportAssets (56) | Timeline Frame 9 | Symbol 22 as "temp" |
ExportAssets (56) | Timeline Frame 9 | Symbol 25 as "smoke" |
ExportAssets (56) | Timeline Frame 9 | Symbol 41 as "ship" |
ExportAssets (56) | Timeline Frame 9 | Symbol 46 as "pad" |
ExportAssets (56) | Timeline Frame 9 | Symbol 49 as "front" |
ExportAssets (56) | Timeline Frame 9 | Symbol 50 as "fire" |
ExportAssets (56) | Timeline Frame 9 | Symbol 75 as "finish_screen" |
ExportAssets (56) | Timeline Frame 9 | Symbol 88 as "bits" |
ExportAssets (56) | Timeline Frame 9 | Symbol 91 as "astroid11" |
ExportAssets (56) | Timeline Frame 9 | Symbol 94 as "astroid10" |
ExportAssets (56) | Timeline Frame 9 | Symbol 97 as "astroid9" |
ExportAssets (56) | Timeline Frame 9 | Symbol 100 as "astroid8" |
ExportAssets (56) | Timeline Frame 9 | Symbol 103 as "astroid7" |
ExportAssets (56) | Timeline Frame 9 | Symbol 106 as "astroid6" |
ExportAssets (56) | Timeline Frame 9 | Symbol 109 as "astroid5" |
ExportAssets (56) | Timeline Frame 9 | Symbol 112 as "astroid4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 115 as "astroid3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 118 as "astroid2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 121 as "astroid1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 122 as "spin" |
ExportAssets (56) | Timeline Frame 9 | Symbol 125 as "per" |
ExportAssets (56) | Timeline Frame 9 | Symbol 128 as "9" |
ExportAssets (56) | Timeline Frame 9 | Symbol 131 as "8" |
ExportAssets (56) | Timeline Frame 9 | Symbol 134 as "7" |
ExportAssets (56) | Timeline Frame 9 | Symbol 137 as "6" |
ExportAssets (56) | Timeline Frame 9 | Symbol 140 as "5" |
ExportAssets (56) | Timeline Frame 9 | Symbol 143 as "4" |
ExportAssets (56) | Timeline Frame 9 | Symbol 146 as "3" |
ExportAssets (56) | Timeline Frame 9 | Symbol 149 as "2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 152 as "1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 155 as "0" |
ExportAssets (56) | Timeline Frame 9 | Symbol 162 as "soundTheme" |
ExportAssets (56) | Timeline Frame 10 | Symbol 21 as "wood" |
ExportAssets (56) | Timeline Frame 10 | Symbol 22 as "temp" |
ExportAssets (56) | Timeline Frame 10 | Symbol 25 as "smoke" |
ExportAssets (56) | Timeline Frame 10 | Symbol 41 as "ship" |
ExportAssets (56) | Timeline Frame 10 | Symbol 46 as "pad" |
ExportAssets (56) | Timeline Frame 10 | Symbol 49 as "front" |
ExportAssets (56) | Timeline Frame 10 | Symbol 50 as "fire" |
ExportAssets (56) | Timeline Frame 10 | Symbol 75 as "finish_screen" |
ExportAssets (56) | Timeline Frame 10 | Symbol 88 as "bits" |
ExportAssets (56) | Timeline Frame 10 | Symbol 91 as "astroid11" |
ExportAssets (56) | Timeline Frame 10 | Symbol 94 as "astroid10" |
ExportAssets (56) | Timeline Frame 10 | Symbol 97 as "astroid9" |
ExportAssets (56) | Timeline Frame 10 | Symbol 100 as "astroid8" |
ExportAssets (56) | Timeline Frame 10 | Symbol 103 as "astroid7" |
ExportAssets (56) | Timeline Frame 10 | Symbol 106 as "astroid6" |
ExportAssets (56) | Timeline Frame 10 | Symbol 109 as "astroid5" |
ExportAssets (56) | Timeline Frame 10 | Symbol 112 as "astroid4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 115 as "astroid3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 118 as "astroid2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 121 as "astroid1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 122 as "spin" |
ExportAssets (56) | Timeline Frame 10 | Symbol 125 as "per" |
ExportAssets (56) | Timeline Frame 10 | Symbol 128 as "9" |
ExportAssets (56) | Timeline Frame 10 | Symbol 131 as "8" |
ExportAssets (56) | Timeline Frame 10 | Symbol 134 as "7" |
ExportAssets (56) | Timeline Frame 10 | Symbol 137 as "6" |
ExportAssets (56) | Timeline Frame 10 | Symbol 140 as "5" |
ExportAssets (56) | Timeline Frame 10 | Symbol 143 as "4" |
ExportAssets (56) | Timeline Frame 10 | Symbol 146 as "3" |
ExportAssets (56) | Timeline Frame 10 | Symbol 149 as "2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 152 as "1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 155 as "0" |
ExportAssets (56) | Timeline Frame 10 | Symbol 163 as "soundThrusters" |
ExportAssets (56) | Timeline Frame 11 | Symbol 21 as "wood" |
ExportAssets (56) | Timeline Frame 11 | Symbol 22 as "temp" |
ExportAssets (56) | Timeline Frame 11 | Symbol 25 as "smoke" |
ExportAssets (56) | Timeline Frame 11 | Symbol 41 as "ship" |
ExportAssets (56) | Timeline Frame 11 | Symbol 46 as "pad" |
ExportAssets (56) | Timeline Frame 11 | Symbol 49 as "front" |
ExportAssets (56) | Timeline Frame 11 | Symbol 50 as "fire" |
ExportAssets (56) | Timeline Frame 11 | Symbol 75 as "finish_screen" |
ExportAssets (56) | Timeline Frame 11 | Symbol 88 as "bits" |
ExportAssets (56) | Timeline Frame 11 | Symbol 91 as "astroid11" |
ExportAssets (56) | Timeline Frame 11 | Symbol 94 as "astroid10" |
ExportAssets (56) | Timeline Frame 11 | Symbol 97 as "astroid9" |
ExportAssets (56) | Timeline Frame 11 | Symbol 100 as "astroid8" |
ExportAssets (56) | Timeline Frame 11 | Symbol 103 as "astroid7" |
ExportAssets (56) | Timeline Frame 11 | Symbol 106 as "astroid6" |
ExportAssets (56) | Timeline Frame 11 | Symbol 109 as "astroid5" |
ExportAssets (56) | Timeline Frame 11 | Symbol 112 as "astroid4" |
ExportAssets (56) | Timeline Frame 11 | Symbol 115 as "astroid3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 118 as "astroid2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 121 as "astroid1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 122 as "spin" |
ExportAssets (56) | Timeline Frame 11 | Symbol 125 as "per" |
ExportAssets (56) | Timeline Frame 11 | Symbol 128 as "9" |
ExportAssets (56) | Timeline Frame 11 | Symbol 131 as "8" |
ExportAssets (56) | Timeline Frame 11 | Symbol 134 as "7" |
ExportAssets (56) | Timeline Frame 11 | Symbol 137 as "6" |
ExportAssets (56) | Timeline Frame 11 | Symbol 140 as "5" |
ExportAssets (56) | Timeline Frame 11 | Symbol 143 as "4" |
ExportAssets (56) | Timeline Frame 11 | Symbol 146 as "3" |
ExportAssets (56) | Timeline Frame 11 | Symbol 149 as "2" |
ExportAssets (56) | Timeline Frame 11 | Symbol 152 as "1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 155 as "0" |
ExportAssets (56) | Timeline Frame 11 | Symbol 164 as "soundWin" |
ExportAssets (56) | Timeline Frame 12 | Symbol 21 as "wood" |
ExportAssets (56) | Timeline Frame 12 | Symbol 22 as "temp" |
ExportAssets (56) | Timeline Frame 12 | Symbol 25 as "smoke" |
ExportAssets (56) | Timeline Frame 12 | Symbol 41 as "ship" |
ExportAssets (56) | Timeline Frame 12 | Symbol 46 as "pad" |
ExportAssets (56) | Timeline Frame 12 | Symbol 49 as "front" |
ExportAssets (56) | Timeline Frame 12 | Symbol 50 as "fire" |
ExportAssets (56) | Timeline Frame 12 | Symbol 75 as "finish_screen" |
ExportAssets (56) | Timeline Frame 12 | Symbol 88 as "bits" |
ExportAssets (56) | Timeline Frame 12 | Symbol 91 as "astroid11" |
ExportAssets (56) | Timeline Frame 12 | Symbol 94 as "astroid10" |
ExportAssets (56) | Timeline Frame 12 | Symbol 97 as "astroid9" |
ExportAssets (56) | Timeline Frame 12 | Symbol 100 as "astroid8" |
ExportAssets (56) | Timeline Frame 12 | Symbol 103 as "astroid7" |
ExportAssets (56) | Timeline Frame 12 | Symbol 106 as "astroid6" |
ExportAssets (56) | Timeline Frame 12 | Symbol 109 as "astroid5" |
ExportAssets (56) | Timeline Frame 12 | Symbol 112 as "astroid4" |
ExportAssets (56) | Timeline Frame 12 | Symbol 115 as "astroid3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 118 as "astroid2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 121 as "astroid1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 122 as "spin" |
ExportAssets (56) | Timeline Frame 12 | Symbol 125 as "per" |
ExportAssets (56) | Timeline Frame 12 | Symbol 128 as "9" |
ExportAssets (56) | Timeline Frame 12 | Symbol 131 as "8" |
ExportAssets (56) | Timeline Frame 12 | Symbol 134 as "7" |
ExportAssets (56) | Timeline Frame 12 | Symbol 137 as "6" |
ExportAssets (56) | Timeline Frame 12 | Symbol 140 as "5" |
ExportAssets (56) | Timeline Frame 12 | Symbol 143 as "4" |
ExportAssets (56) | Timeline Frame 12 | Symbol 146 as "3" |
ExportAssets (56) | Timeline Frame 12 | Symbol 149 as "2" |
ExportAssets (56) | Timeline Frame 12 | Symbol 152 as "1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 155 as "0" |
ExportAssets (56) | Timeline Frame 12 | Symbol 165 as "soundRelease" |
Labels
"white" | Symbol 25 MovieClip [smoke] Frame 1 |
"normal" | Symbol 41 MovieClip [ship] Frame 1 |
"boost" | Symbol 41 MovieClip [ship] Frame 2 |
"land" | Symbol 41 MovieClip [ship] Frame 3 |
"bad" | Symbol 41 MovieClip [ship] Frame 4 |
"good" | Symbol 41 MovieClip [ship] Frame 5 |
"good" | Symbol 55 MovieClip Frame 1 |
"bad" | Symbol 55 MovieClip Frame 2 |
"playInactive" | Symbol 67 MovieClip Frame 1 |
"playActive" | Symbol 67 MovieClip Frame 10 |
"tryInactive" | Symbol 67 MovieClip Frame 19 |
"tryActive" | Symbol 67 MovieClip Frame 28 |
"inactive" | Symbol 173 MovieClip Frame 1 |
"active" | Symbol 173 MovieClip Frame 10 |
"inactive" | Symbol 188 MovieClip Frame 1 |
"active" | Symbol 188 MovieClip Frame 8 |
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