STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/23348731?noj=FRM23348731-22DC" width="1" height="1"></div>

Operation TOMMY.swf

This is the info page for
Flash #22765

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
stop(); this.createEmptyMovieClip("loadbar", 1); loadbar.onEnterFrame = function () { total = _root.getBytesTotal(); loads = _root.getBytesLoaded(); percent = int(loads / (total / 100)); progbar.myMask._width = percent; if ((total == loads) && (loads > 1)) { _root.gotoAndStop(_root._totalframes - 2); this.removeMovieClip(); } };
Frame 13
stop(); startButton.gotoAndStop("inactive"); startButton.theRoll = new Sound(); startButton.theRoll.attachSound("soundRoll"); startButton.thePress = new Sound(); startButton.thePress.attachSound("soundPress"); startButton.theRelease = new Sound(); startButton.theRelease.attachSound("soundRelease"); startButton.onRollOver = (startButton.onDragOver = function () { this.gotoAndStop("active"); startButton.theRoll.start(); }); startButton.onRollOut = (startButton.onDragOut = function () { this.gotoAndStop("inactive"); }); startButton.onPress = function () { this.thePress.start(); }; startButton.onRelease = function () { this.theRelease.start(); _root.gotoAndStop(_root._totalframes - 1); };
Frame 14
stop(); playButton.gotoAndStop("inactive"); playButton.theRoll = new Sound(); playButton.theRoll.attachSound("soundRoll"); playButton.thePress = new Sound(); playButton.thePress.attachSound("soundPress"); playButton.theRelease = new Sound(); playButton.theRelease.attachSound("soundRelease"); playButton.onRollOver = (playButton.onDragOver = function () { this.gotoAndStop("active"); this.theRoll.start(); }); playButton.onRollOut = (playButton.onDragOut = function () { this.gotoAndStop("inactive"); }); playButton.onPress = function () { this.thePress.start(); }; playButton.onRelease = function () { this.theRelease.start(); _root.gotoAndStop(_root._totalframes); };
Frame 15
function reset_game() { positions = []; temp_pos = [[], [], [], []]; this.attachMovie("pad", "pad", 10); this.attachMovie("ship", "ship", 20); this.createEmptyMovieClip("thrusters", 30); this.createEmptyMovieClip("smoke", 31); this.attachMovie("front", "front", 40); this.createEmptyMovieClip("astroids", 50); rnd_x = int(Math.random() * (sw - pad._width)) + (pad._width * 0.5); pad._x = rnd_x; moon_adj = Math.abs((sw * 0.5) - pad._x) * 0.1; pad._y = ((sh - pad._height) + 20) + moon_adj; front._x = pad._x; front._y = pad._y; hit = false; sx = int(Math.random() * 6); ship._x = 50 + (sx * 100); temp_pos[0][sx] = "full"; temp_pos[1][sx] = "full"; ship._y = 80; ship.id = 0; ship.s = ship._width; ship.onEnterFrame = ship_move; ship.thrustSound = new Sound(); ship.thrustSound.attachSound("soundThrusters"); gravity = 1; thrust = (thr_pot = (side_pot = (side_t = (angle_pot = (angle = 0))))); ast_lev = 0; level = Math.min(22, level); a = 0; while (a < level) { make_astroid(); a++; } } function find_point(dist) { if (!dir) { the_slope = slope + (Math.random() * 10); } sl = the_slope * (Math.PI/180); dir++; dir = dir % 2; nx = int(ox + (Math.cos(sl - ((sl * 2) * dir)) * dist)); ny = int(oy + (Math.sin(sl - ((sl * 2) * dir)) * dist)); } function ship_move() { this.ox = this.nx; this.nx = this._x; this.oy = this.ny; this.ny = this._y; this._x = this._x + (((sw + 60) * (this._x < -30)) - ((sw + 60) * (this._x > (sw + 30)))); this.k_up = Key.isDown(38); this.k_left = Key.isDown(37); this.k_right = Key.isDown(39); if ((this.k_up || (this.k_left)) || (this.k_right)) { this.thrustSound.start(); } else { this.thrustSound.stop("soundThrust"); } if (this.k_up) { gravity = gravity * 0.99; thr_pot = 4 * this.k_up; thrust = thrust + (0.05 * ((thr_pot > thrust) - (thr_pot < thrust))); thruster(90, 0, 34, 80, 3, 3); } else { gravity = gravity + 0.01; thrust = thrust * 0.98; } if (this.k_left || (this.k_right)) { thruster(90, 22 - (44 * this.k_right), 20, 50, 6, 3); side_pot = 4 * (this.k_right - this.k_left); side_t = side_t + ((0.02 * ((side_pot > side_t) - (side_pot < side_t))) * side_adj); angle_pot = 20 * (this.k_right - this.k_left); angle = angle + (0.2 * (angle_pot > angle)); angle = angle - (0.2 * (angle_pot < angle)); } else { side_t = side_t * 0.99; angle = angle * 0.99; } pad_y = pad._y - this._y; pad_x = Math.abs(pad._x - this._x); if (this._y < 40) { thrust = 0; } if ((pad_x < 40) && (pad_y < 40)) { if ((gravity - thrust) <= 0) { this.gotoAndStop("normal"); } else { this.gotoAndStop("land"); } } else if ((gravity - thrust) <= 0) { this.gotoAndStop("boost"); } else { this.gotoAndStop("normal"); } this.thruster._visible = 0; this._y = this._y + (gravity - thrust); this._x = this._x + side_t; this._rotation = angle; speed = gravity - thrust; if (((pad_x <= 75) && (pad_x > 26)) && (pad_y <= 0)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); hit = true; delete this.onEnterFrame; } else if ((pad_x <= 26) && (pad_y <= 0)) { if ((speed < speed_adj) && (Math.abs(this._rotation) < rot_adj)) { level++; this.gotoAndStop("good"); this._rotation = 0; this._y = pad._y; make_sign("good"); shake_pad(); this._rotation = 0; hit = true; delete this.onEnterFrame; } else { this.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); this._rotation = 0; hit = true; delete this.onEnterFrame; } } if (this._y > (sh - 40)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke(false, 20); this._rotation = 0; hit = true; delete this.onEnterFrame; } } function thruster(dir, xa, ya, size, ad, sd) { sl++; sl = sl % 30; thrusters.attachMovie("fire", "f" + sl, sl); fn = thrusters["f" + sl]; fn._x = ship._x + xa; fn._y = ship._y + ya; fangle = (dir + int(Math.random() * 7)) - 3; fn.x = Math.cos(fangle * (Math.PI/180)); fn.y = Math.sin(fangle * (Math.PI/180)); fn._alpha = 60; fn._xscale = (fn._yscale = size); fn.sd = sd; fn.ad = ad; fn.t = (Math.random() * 1) + 5; fn.onEnterFrame = function () { this._x = this._x + (this.x * this.t); this._y = this._y + (this.y * this.t); this._xscale = (this._yscale = this._yscale - this.sd); this._alpha = this._alpha - this.ad; if (this._alpha <= 0) { this.removeMovieClip(); } this.pad_x = Math.abs(pad._x - this._x); if (((this._y > (pad._y + 20)) && (!this.rev)) && (this.pad_x <= 56)) { this._y = pad._y + 20; this.gotoAndStop(1); this.x = (int(Math.random() * 3) - 1) * 0.5; this.sd = -this.sd; this.y = -0.1; this.rev = true; } }; } function make_smoke(e_type, s_amount) { i = 0; while (i < s_amount) { sm_lev++; smoke.attachMovie("smoke", "smoke" + sm_lev, sm_lev + 100); sn = smoke["smoke" + sm_lev]; sn._x = ship._x; sn._y = ship._y + 4; sn.angle = (Math.random() * 180) * conv; sn.speed = (Math.random() * 6) + 2; sn.adj = (Math.random() * 1) + 1; sn._alpha = sn._alpha - sn.speed; sn._xscale = (sn._yscale = 100); sn.onEnterFrame = function () { this.speed = this.speed * 0.9; this._y = this._y - 0.1; this._x = this._x - (Math.cos(this.angle) * this.speed); this._y = this._y - (Math.sin(this.angle) * this.speed); this._xscale = (this._yscale = this._yscale + 6); this._alpha = this._alpha - this.adj; if (this._alpha <= 0) { this.removeMovieClip(); } }; i++; } if ((e_type == "wood") || (e_type == "bits")) { j = 0; while (j < 7) { smoke.attachMovie(e_type, "part" + j, j); wn = smoke["part" + j]; wn._x = ship._x; wn._y = ship._y; wn.gotoAndStop(j + 1); wn.angle = (Math.random() * 180) * conv; wn.speed = (Math.random() * 6) + 2; wn.spin = ((wn.angle / conv) - 90) * 0.2; wn.vy = -8; wn.onEnterFrame = function () { this.gravity = this.gravity + 0.4; this._rotation = this._rotation + this.spin; this._y = this._y + (this.vy + this.gravity); this._x = this._x - (Math.cos(this.angle) * this.speed); this._y = this._y - (Math.sin(this.angle) * this.speed); if (this._y > (sh + 100)) { this.removeMovieClip(); } }; j++; } if (e_type == "wood") { front.removeMovieClip(); pad.gotoAndStop(2); shake_pad(); } } } function shake_pad() { pad.a = 2; pad.sy = pad._y; pad.onEnterFrame = function () { this.freq = Math.cos((this.w = this.w + 1)) * ((this.a = this.a * 0.7)); pad._y = this.sy + this.freq; if (this.a <= 0.1) { delete this.onEnterFrame; } }; } function make_sign(state) { this.attachMovie("finish_screen", "fin", 100); fin.mySound = new Sound(); fin.explosion = new Sound(); fin.explosion.attachSound("soundShipExplode"); if (state == "good") { fin.mySound.attachSound("soundWin"); fin.active = "playActive"; fin.inactive = "playInactive"; land++; } else if (state == "bad") { music.theme.stop("soundTheme"); fin.explosion.start(); fin.mySound.attachSound("soundLose"); fin.active = "tryActive"; fin.inactive = "tryInactive"; crash++; } make_score(); fin.againButton.gotoAndStop(fin.inactive); fin.againButton.onRollOver = (fin.againButton.onDragOver = function () { this.gotoAndStop(fin.active); this.theRoll.start(); }); fin.againButton.onRollOut = (fin.againButton.onDragOut = function () { this.gotoAndStop(fin.inactive); }); fin.againButton.onPress = function () { this.thePress.start(); }; fin.againButton.onRelease = function () { if (state == "bad") { fin.mySound.stop("soundLose"); music.theme.start(0, 999); } else if (state == "good") { fin.mySound.stop("soundWin"); } this.theRelease.start(); reset_game(); fin.removeMovieClip(); }; fin.againButton.theRoll = new Sound(); fin.againButton.theRoll.attachSound("soundRoll"); fin.againButton.thePress = new Sound(); fin.againButton.thePress.attachSound("soundPress"); fin.againButton.theRelease = new Sound(); fin.againButton.theRelease.attachSound("soundRelease"); fin.mySound.start(); fin._x = sw * 0.5; fin._y = sh - 70; fin.land.gotoAndStop(state); fin._xscale = (fin._yscale = 1); fin.vy = 20; fin.onEnterFrame = function () { if (this._xscale >= 100) { this._xscale = (this._yscale = 100); this.vy = 0; } else { this._xscale = (this._yscale = this._yscale + this.scaler); this.scaler = this.scaler + 1; } this.vy = this.vy * 0.9; this._y = this._y - this.vy; }; } function make_astroid() { size = int(Math.random() * 11) + 1; ast_lev++; astroids.attachMovie("astroid" + size, "a" + ast_lev, ast_lev); an = astroids["a" + ast_lev]; ax = int(Math.random() * 6); ay = int(Math.random() * 4); while (temp_pos[ay][ax] == "full") { ax = int(Math.random() * 6); ay = int(Math.random() * 4); } positions[ast_lev] = []; temp_pos[ay][ax] = "full"; rax = int(Math.random() * 25) - 12; ray = int(Math.random() * 25) - 12; an._x = (rax + 50) + (ax * 100); an._y = (ray + 50) + (ay * 100); an.id = ast_lev; an.s = an._width; an.angle = int(Math.random() * 360) - 180; an.diff = ast_diff[size - 1]; an.speed = an.diff * 0.23; positions[ast_lev] = [ast_lev, "a", an._x, an._y, an._width, an.angle]; an.r = ((Math.random() * an.diff) * 0.4) + 1; an.temp = ast_lev; an.onEnterFrame = function () { this._rotation = this._rotation + this.r; this._x = this._x + (((sw + 120) * (this._x < -60)) - ((sw + 120) * (this._x > (sw + 60)))); this._y = this._y + (((sh + 120) * (this._y < -60)) - ((sh + 120) * (this._y > (sh + 60)))); positions[this.id][2] = this._x; positions[this.id][3] = this._y; positions[this.id][5] = this.angle; this._x = this._x + ((Math.cos(this.angle * (Math.PI/180)) * this.speed) * this.diff); this._y = this._y + ((Math.sin(this.angle * (Math.PI/180)) * this.speed) * this.diff); }; } function crashing() { this._x = this._x + (Math.cos(this.angle * (Math.PI/180)) * this.speed); this._y = this._y + (Math.sin(this.angle * (Math.PI/180)) * this.speed); gravity = gravity + 0.05; this._y = this._y + gravity; pad_y = pad._y - this._y; pad_x = Math.abs(pad._x - this._x); if ((pad_x <= 26) && (pad_y <= 0)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); this._rotation = 0; delete this.onEnterFrame; } if (this._y > (sh - 40)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke(false, 20); this._rotation = 0; delete this.onEnterFrame; } } function check_collision(info) { i = 0; while (i < positions.length) { my_id = positions[i][0]; my_type = positions[i][1]; my_x = positions[i][2]; my_y = positions[i][3]; my_size = positions[i][4]; my_angle = positions[i][5]; my_path = astroids["a" + my_id]; size_diff = (my_size * 0.5) + 15; dx = ship._x - my_x; dy = ship._y - my_y; distance = Math.abs(Math.sqrt((dx * dx) + (dy * dy))); dis_angle = Math.atan2(dy, dx) / (Math.PI/180); if ((distance < size_diff) && (!hit)) { dis_angle = dis_angle + 90; my_path._x = my_ox; my_path._y = my_oy; my_path.r = -my_path.r; def_angle = (-(my_angle - dis_angle)) + dis_angle; my_path.angle = def_angle; ship_angle = def_angle - 180; ship_r = my_path.r * 5; ship_s = my_path.speed * 5; make_sign("bad"); make_smoke(false, 20); ship.onEnterFrame = function () { this._x = this._x + (Math.cos(ship_angle * (Math.PI/180)) * ship_s); this._y = this._y + (Math.sin(ship_angle * (Math.PI/180)) * ship_s); this._rotation = this._rotation + ship_r; }; hit = true; } i++; } } function make_score() { total = land + crash; percent = Math.max(int(land / (total * 0.01)), 0); l_t = land.toString(); c_t = crash.toString(); p_t = percent.toString(); l_x = 0; l_ax = 0; a = 0; while (a < l_t.length) { fin.lands.attachMovie(l_t.substr(a, 1), "n" + a, a); fin.lands._x = fin.lands._x - l_ax; l_name = fin.lands["n" + a]; l_name._x = l_x; l_x = l_x + (l_name._width - 2); l_ax = (l_name._width - 2) * 0.5; a++; } c_x = 0; c_ax = 0; a = 0; while (a < c_t.length) { fin.crash.attachMovie(c_t.substr(a, 1), "n" + a, a); fin.crash._x = fin.crash._x - c_ax; c_name = fin.crash["n" + a]; c_name._x = c_x; c_x = c_x + (c_name._width - 2); c_ax = (c_name._width - 2) * 0.5; a++; } p_x = 0; p_ax = 0; a = 0; while (a < p_t.length) { fin.percent.attachMovie(p_t.substr(a, 1), "n" + a, a); fin.percent._x = fin.percent._x - p_ax; p_name = fin.percent["n" + a]; p_name._x = p_x; p_x = p_x + (p_name._width - 2); p_ax = (p_name._width - 2) * 0.5; a++; } fin.percent.attachMovie("per", "per", a + 1); fin.percent.per._x = p_x; fin.percent._x = fin.percent._x - ((fin.percent.per._width - 2) * 0.5); } _quality = "low"; level = 0; conv = (conv = 57.2957795130823); speed_adj = 2; rot_adj = 2; side_adj = 3; sw = Stage.width; sh = Stage.height; ast_diff = [3, 2, 2, 3, 2, 3, 2, 1, 2, 3, 4]; ast_diff = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; createEmptyMovieClip("music", 666); music.theme = new Sound(); music.theme.attachSound("soundTheme"); music.theme.start(0, 999); conv = (Math.PI/180); cc = setInterval(check_collision, 33); land = 0; crash = 0; reset_game();
Symbol 10 MovieClip Frame 1
stop(); this.myMask._visible = false; this.setMask(this.myMask);
Symbol 41 MovieClip [ship] Frame 1
stop();
Symbol 46 MovieClip [pad] Frame 1
stop();
Symbol 50 MovieClip [fire] Frame 21
stop();
Symbol 122 MovieClip [spin] Frame 1
trace("asd");

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:Timeline
Symbol 3 BitmapUsed by:5
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:3 4Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:10
Symbol 8 GraphicUsed by:9 22
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:7 9Used by:Timeline
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:21
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:21
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:21
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:21
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClip [wood]Uses:12 14 16 18 20Used by:Timeline
Symbol 22 MovieClip [temp]Uses:8Used by:Timeline
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25 50
Symbol 25 MovieClip [smoke]Uses:24Used by:Timeline
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:41 122
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:41
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:41
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:38
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:38
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:33 35 37Used by:41
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClip [ship]Uses:27 29 31 38 40Used by:Timeline
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:46
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [pad]Uses:43 45Used by:Timeline
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [front]Uses:48Used by:Timeline
Symbol 50 MovieClip [fire]Uses:24Used by:Timeline
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:55
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClipUses:52 54Used by:75
Symbol 56 BitmapUsed by:59 64
Symbol 57 BitmapUsed by:59
Symbol 58 BitmapUsed by:59 62 64 66
Symbol 59 GraphicUses:56 57 58Used by:67
Symbol 60 BitmapUsed by:62
Symbol 61 BitmapUsed by:62 66
Symbol 62 GraphicUses:60 61 58Used by:67
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63 56 58Used by:67
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65 61 58Used by:67
Symbol 67 MovieClipUses:59 62 64 66Used by:75
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:75
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:75
Symbol 72 MovieClipUsed by:75
Symbol 73 MovieClipUsed by:75
Symbol 74 MovieClipUsed by:75
Symbol 75 MovieClip [finish_screen]Uses:55 67 69 71 72 73 74Used by:Timeline
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:88
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:88
Symbol 80 BitmapUsed by:81 82
Symbol 81 GraphicUses:80Used by:88
Symbol 82 GraphicUses:80Used by:88
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:88
Symbol 85 BitmapUsed by:86 87
Symbol 86 GraphicUses:85Used by:88
Symbol 87 GraphicUses:85Used by:88
Symbol 88 MovieClip [bits]Uses:77 79 81 82 84 86 87Used by:Timeline
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClip [astroid11]Uses:90Used by:Timeline
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClip [astroid10]Uses:93Used by:Timeline
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClip [astroid9]Uses:96Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:100
Symbol 100 MovieClip [astroid8]Uses:99Used by:Timeline
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClip [astroid7]Uses:102Used by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:106
Symbol 106 MovieClip [astroid6]Uses:105Used by:Timeline
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClip [astroid5]Uses:108Used by:Timeline
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:112
Symbol 112 MovieClip [astroid4]Uses:111Used by:Timeline
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClip [astroid3]Uses:114Used by:Timeline
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClip [astroid2]Uses:117Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClip [astroid1]Uses:120Used by:Timeline
Symbol 122 MovieClip [spin]Uses:27Used by:Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 MovieClip [per]Uses:124Used by:Timeline
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClip [9]Uses:127Used by:Timeline
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:131
Symbol 131 MovieClip [8]Uses:130Used by:Timeline
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClip [7]Uses:133Used by:Timeline
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClip [6]Uses:136Used by:Timeline
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 MovieClip [5]Uses:139Used by:Timeline
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:143
Symbol 143 MovieClip [4]Uses:142Used by:Timeline
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146
Symbol 146 MovieClip [3]Uses:145Used by:Timeline
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClip [2]Uses:148Used by:Timeline
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152
Symbol 152 MovieClip [1]Uses:151Used by:Timeline
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:155
Symbol 155 MovieClip [0]Uses:154Used by:Timeline
Symbol 156 Sound [soundLose]Used by:Timeline
Symbol 157 Sound [soundAsteroidExplode]Used by:Timeline
Symbol 158 Sound [soundPress]Used by:Timeline
Symbol 159 Sound [soundRoll]Used by:Timeline
Symbol 160 Sound [soundShipExplode]Used by:Timeline
Symbol 161 Sound [soundTextReveal]Used by:Timeline
Symbol 162 Sound [soundTheme]Used by:Timeline
Symbol 163 Sound [soundThrusters]Used by:Timeline
Symbol 164 Sound [soundWin]Used by:Timeline
Symbol 165 Sound [soundRelease]Used by:Timeline
Symbol 166 BitmapUsed by:169
Symbol 167 BitmapUsed by:169
Symbol 168 BitmapUsed by:169 172
Symbol 169 GraphicUses:166 167 168Used by:173
Symbol 170 BitmapUsed by:172
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:170 168 171Used by:173
Symbol 173 MovieClipUses:169 172Used by:Timeline
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:Timeline
Symbol 176 BitmapUsed by:179
Symbol 177 BitmapUsed by:179
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:176 177 178Used by:180
Symbol 180 MovieClipUses:179Used by:Timeline
Symbol 181 BitmapUsed by:184
Symbol 182 BitmapUsed by:184
Symbol 183 BitmapUsed by:184 187
Symbol 184 GraphicUses:181 182 183Used by:188
Symbol 185 BitmapUsed by:187
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:185 186 183Used by:188
Symbol 188 MovieClipUses:184 187Used by:Timeline

Instance Names

"progbar"Frame 1Symbol 10 MovieClip
"startButton"Frame 13Symbol 173 MovieClip
"playButton"Frame 14Symbol 188 MovieClip
"myMask"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"land"Symbol 75 MovieClip [finish_screen] Frame 1Symbol 55 MovieClip
"againButton"Symbol 75 MovieClip [finish_screen] Frame 1Symbol 67 MovieClip
"lands"Symbol 75 MovieClip [finish_screen] Frame 1Symbol 72 MovieClip
"crash"Symbol 75 MovieClip [finish_screen] Frame 1Symbol 73 MovieClip
"percent"Symbol 75 MovieClip [finish_screen] Frame 1Symbol 74 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 3Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 3Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 3Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 3Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 3Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 3Symbol 49 as "front"
ExportAssets (56)Timeline Frame 3Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 3Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 3Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 3Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 3Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 3Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 3Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 3Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 3Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 3Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 3Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 3Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 3Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 3Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 3Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 3Symbol 125 as "per"
ExportAssets (56)Timeline Frame 3Symbol 128 as "9"
ExportAssets (56)Timeline Frame 3Symbol 131 as "8"
ExportAssets (56)Timeline Frame 3Symbol 134 as "7"
ExportAssets (56)Timeline Frame 3Symbol 137 as "6"
ExportAssets (56)Timeline Frame 3Symbol 140 as "5"
ExportAssets (56)Timeline Frame 3Symbol 143 as "4"
ExportAssets (56)Timeline Frame 3Symbol 146 as "3"
ExportAssets (56)Timeline Frame 3Symbol 149 as "2"
ExportAssets (56)Timeline Frame 3Symbol 152 as "1"
ExportAssets (56)Timeline Frame 3Symbol 155 as "0"
ExportAssets (56)Timeline Frame 3Symbol 156 as "soundLose"
ExportAssets (56)Timeline Frame 4Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 4Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 4Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 4Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 4Symbol 49 as "front"
ExportAssets (56)Timeline Frame 4Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 4Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 4Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 4Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 4Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 4Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 4Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 4Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 4Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 4Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 4Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 4Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 4Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 4Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 4Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 4Symbol 125 as "per"
ExportAssets (56)Timeline Frame 4Symbol 128 as "9"
ExportAssets (56)Timeline Frame 4Symbol 131 as "8"
ExportAssets (56)Timeline Frame 4Symbol 134 as "7"
ExportAssets (56)Timeline Frame 4Symbol 137 as "6"
ExportAssets (56)Timeline Frame 4Symbol 140 as "5"
ExportAssets (56)Timeline Frame 4Symbol 143 as "4"
ExportAssets (56)Timeline Frame 4Symbol 146 as "3"
ExportAssets (56)Timeline Frame 4Symbol 149 as "2"
ExportAssets (56)Timeline Frame 4Symbol 152 as "1"
ExportAssets (56)Timeline Frame 4Symbol 155 as "0"
ExportAssets (56)Timeline Frame 4Symbol 157 as "soundAsteroidExplode"
ExportAssets (56)Timeline Frame 5Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 5Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 5Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 5Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 5Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 5Symbol 49 as "front"
ExportAssets (56)Timeline Frame 5Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 5Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 5Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 5Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 5Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 5Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 5Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 5Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 5Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 5Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 5Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 5Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 5Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 5Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 5Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 5Symbol 125 as "per"
ExportAssets (56)Timeline Frame 5Symbol 128 as "9"
ExportAssets (56)Timeline Frame 5Symbol 131 as "8"
ExportAssets (56)Timeline Frame 5Symbol 134 as "7"
ExportAssets (56)Timeline Frame 5Symbol 137 as "6"
ExportAssets (56)Timeline Frame 5Symbol 140 as "5"
ExportAssets (56)Timeline Frame 5Symbol 143 as "4"
ExportAssets (56)Timeline Frame 5Symbol 146 as "3"
ExportAssets (56)Timeline Frame 5Symbol 149 as "2"
ExportAssets (56)Timeline Frame 5Symbol 152 as "1"
ExportAssets (56)Timeline Frame 5Symbol 155 as "0"
ExportAssets (56)Timeline Frame 5Symbol 158 as "soundPress"
ExportAssets (56)Timeline Frame 6Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 6Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 6Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 6Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 6Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 6Symbol 49 as "front"
ExportAssets (56)Timeline Frame 6Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 6Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 6Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 6Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 6Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 6Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 6Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 6Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 6Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 6Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 6Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 6Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 6Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 6Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 6Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 6Symbol 125 as "per"
ExportAssets (56)Timeline Frame 6Symbol 128 as "9"
ExportAssets (56)Timeline Frame 6Symbol 131 as "8"
ExportAssets (56)Timeline Frame 6Symbol 134 as "7"
ExportAssets (56)Timeline Frame 6Symbol 137 as "6"
ExportAssets (56)Timeline Frame 6Symbol 140 as "5"
ExportAssets (56)Timeline Frame 6Symbol 143 as "4"
ExportAssets (56)Timeline Frame 6Symbol 146 as "3"
ExportAssets (56)Timeline Frame 6Symbol 149 as "2"
ExportAssets (56)Timeline Frame 6Symbol 152 as "1"
ExportAssets (56)Timeline Frame 6Symbol 155 as "0"
ExportAssets (56)Timeline Frame 6Symbol 159 as "soundRoll"
ExportAssets (56)Timeline Frame 7Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 7Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 7Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 7Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 7Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 7Symbol 49 as "front"
ExportAssets (56)Timeline Frame 7Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 7Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 7Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 7Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 7Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 7Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 7Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 7Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 7Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 7Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 7Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 7Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 7Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 7Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 7Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 7Symbol 125 as "per"
ExportAssets (56)Timeline Frame 7Symbol 128 as "9"
ExportAssets (56)Timeline Frame 7Symbol 131 as "8"
ExportAssets (56)Timeline Frame 7Symbol 134 as "7"
ExportAssets (56)Timeline Frame 7Symbol 137 as "6"
ExportAssets (56)Timeline Frame 7Symbol 140 as "5"
ExportAssets (56)Timeline Frame 7Symbol 143 as "4"
ExportAssets (56)Timeline Frame 7Symbol 146 as "3"
ExportAssets (56)Timeline Frame 7Symbol 149 as "2"
ExportAssets (56)Timeline Frame 7Symbol 152 as "1"
ExportAssets (56)Timeline Frame 7Symbol 155 as "0"
ExportAssets (56)Timeline Frame 7Symbol 160 as "soundShipExplode"
ExportAssets (56)Timeline Frame 8Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 8Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 8Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 8Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 8Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 8Symbol 49 as "front"
ExportAssets (56)Timeline Frame 8Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 8Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 8Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 8Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 8Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 8Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 8Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 8Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 8Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 8Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 8Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 8Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 8Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 8Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 8Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 8Symbol 125 as "per"
ExportAssets (56)Timeline Frame 8Symbol 128 as "9"
ExportAssets (56)Timeline Frame 8Symbol 131 as "8"
ExportAssets (56)Timeline Frame 8Symbol 134 as "7"
ExportAssets (56)Timeline Frame 8Symbol 137 as "6"
ExportAssets (56)Timeline Frame 8Symbol 140 as "5"
ExportAssets (56)Timeline Frame 8Symbol 143 as "4"
ExportAssets (56)Timeline Frame 8Symbol 146 as "3"
ExportAssets (56)Timeline Frame 8Symbol 149 as "2"
ExportAssets (56)Timeline Frame 8Symbol 152 as "1"
ExportAssets (56)Timeline Frame 8Symbol 155 as "0"
ExportAssets (56)Timeline Frame 8Symbol 161 as "soundTextReveal"
ExportAssets (56)Timeline Frame 9Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 9Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 9Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 9Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 9Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 9Symbol 49 as "front"
ExportAssets (56)Timeline Frame 9Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 9Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 9Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 9Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 9Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 9Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 9Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 9Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 9Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 9Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 9Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 9Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 9Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 9Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 9Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 9Symbol 125 as "per"
ExportAssets (56)Timeline Frame 9Symbol 128 as "9"
ExportAssets (56)Timeline Frame 9Symbol 131 as "8"
ExportAssets (56)Timeline Frame 9Symbol 134 as "7"
ExportAssets (56)Timeline Frame 9Symbol 137 as "6"
ExportAssets (56)Timeline Frame 9Symbol 140 as "5"
ExportAssets (56)Timeline Frame 9Symbol 143 as "4"
ExportAssets (56)Timeline Frame 9Symbol 146 as "3"
ExportAssets (56)Timeline Frame 9Symbol 149 as "2"
ExportAssets (56)Timeline Frame 9Symbol 152 as "1"
ExportAssets (56)Timeline Frame 9Symbol 155 as "0"
ExportAssets (56)Timeline Frame 9Symbol 162 as "soundTheme"
ExportAssets (56)Timeline Frame 10Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 10Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 10Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 10Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 10Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 10Symbol 49 as "front"
ExportAssets (56)Timeline Frame 10Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 10Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 10Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 10Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 10Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 10Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 10Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 10Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 10Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 10Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 10Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 10Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 10Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 10Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 10Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 10Symbol 125 as "per"
ExportAssets (56)Timeline Frame 10Symbol 128 as "9"
ExportAssets (56)Timeline Frame 10Symbol 131 as "8"
ExportAssets (56)Timeline Frame 10Symbol 134 as "7"
ExportAssets (56)Timeline Frame 10Symbol 137 as "6"
ExportAssets (56)Timeline Frame 10Symbol 140 as "5"
ExportAssets (56)Timeline Frame 10Symbol 143 as "4"
ExportAssets (56)Timeline Frame 10Symbol 146 as "3"
ExportAssets (56)Timeline Frame 10Symbol 149 as "2"
ExportAssets (56)Timeline Frame 10Symbol 152 as "1"
ExportAssets (56)Timeline Frame 10Symbol 155 as "0"
ExportAssets (56)Timeline Frame 10Symbol 163 as "soundThrusters"
ExportAssets (56)Timeline Frame 11Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 11Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 11Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 11Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 11Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 11Symbol 49 as "front"
ExportAssets (56)Timeline Frame 11Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 11Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 11Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 11Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 11Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 11Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 11Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 11Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 11Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 11Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 11Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 11Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 11Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 11Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 11Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 11Symbol 125 as "per"
ExportAssets (56)Timeline Frame 11Symbol 128 as "9"
ExportAssets (56)Timeline Frame 11Symbol 131 as "8"
ExportAssets (56)Timeline Frame 11Symbol 134 as "7"
ExportAssets (56)Timeline Frame 11Symbol 137 as "6"
ExportAssets (56)Timeline Frame 11Symbol 140 as "5"
ExportAssets (56)Timeline Frame 11Symbol 143 as "4"
ExportAssets (56)Timeline Frame 11Symbol 146 as "3"
ExportAssets (56)Timeline Frame 11Symbol 149 as "2"
ExportAssets (56)Timeline Frame 11Symbol 152 as "1"
ExportAssets (56)Timeline Frame 11Symbol 155 as "0"
ExportAssets (56)Timeline Frame 11Symbol 164 as "soundWin"
ExportAssets (56)Timeline Frame 12Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 12Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 12Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 12Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 12Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 12Symbol 49 as "front"
ExportAssets (56)Timeline Frame 12Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 12Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 12Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 12Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 12Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 12Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 12Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 12Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 12Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 12Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 12Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 12Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 12Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 12Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 12Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 12Symbol 125 as "per"
ExportAssets (56)Timeline Frame 12Symbol 128 as "9"
ExportAssets (56)Timeline Frame 12Symbol 131 as "8"
ExportAssets (56)Timeline Frame 12Symbol 134 as "7"
ExportAssets (56)Timeline Frame 12Symbol 137 as "6"
ExportAssets (56)Timeline Frame 12Symbol 140 as "5"
ExportAssets (56)Timeline Frame 12Symbol 143 as "4"
ExportAssets (56)Timeline Frame 12Symbol 146 as "3"
ExportAssets (56)Timeline Frame 12Symbol 149 as "2"
ExportAssets (56)Timeline Frame 12Symbol 152 as "1"
ExportAssets (56)Timeline Frame 12Symbol 155 as "0"
ExportAssets (56)Timeline Frame 12Symbol 165 as "soundRelease"

Labels

"white"Symbol 25 MovieClip [smoke] Frame 1
"normal"Symbol 41 MovieClip [ship] Frame 1
"boost"Symbol 41 MovieClip [ship] Frame 2
"land"Symbol 41 MovieClip [ship] Frame 3
"bad"Symbol 41 MovieClip [ship] Frame 4
"good"Symbol 41 MovieClip [ship] Frame 5
"good"Symbol 55 MovieClip Frame 1
"bad"Symbol 55 MovieClip Frame 2
"playInactive"Symbol 67 MovieClip Frame 1
"playActive"Symbol 67 MovieClip Frame 10
"tryInactive"Symbol 67 MovieClip Frame 19
"tryActive"Symbol 67 MovieClip Frame 28
"inactive"Symbol 173 MovieClip Frame 1
"active"Symbol 173 MovieClip Frame 10
"inactive"Symbol 188 MovieClip Frame 1
"active"Symbol 188 MovieClip Frame 8




http://swfchan.com/5/22765/info.shtml
Created: 26/5 -2019 17:35:22 Last modified: 26/5 -2019 17:35:22 Server time: 22/12 -2024 15:36:32