STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #22816 |
.com |
Visit us at: |
LOADING |
Keys: W R S F or U O J L |
Keys: W R S F or U O J L |
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0 |
Score |
PLAY |
PLAY |
INFO |
INFO |
You get 1 point per missile you destroy You loose 1 point for hitting a grenadier You loose 2 points for every missile that hits you KEYS: W R S F or U O J L There are 9 levels |
You get 1 point per missile you destroy You loose 1 point for hitting a grenadier You loose 2 points for every missile that hits you KEYS: W R S F or U O J L There are 9 levels |
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ActionScript [AS1/AS2]
Frame 1if (_root._totalFrames == _root._framesloaded) { _root.gotoAndStop("main"); } else { _root.gotoAndPlay(2); } function initialise() { this.bulletActive = new Array(); this.e_bulletActive1 = new Array(); this.e_bulletActive2 = new Array(); this.e_bulletActive3 = new Array(); this.e_bulletActive4 = new Array(); this.enemyReady = new Array(1, 2, 3, 4); this.enemyQue = new Array(); this.enemyReload = new Array(); this.eTimer = 0; this.sNum = 0; this.eNum = 1; _root.enemyActive = 1; i = 1; while (4 >= i) { this["reloadTimer" + i] = 1000; i++; } this.bulletCurrent = this.levelSettings[this.level][0]; this.e_bulletCurrent = this.levelSettings[this.level][1]; this.attackRate = this.levelSettings[this.level][2]; this.attackRateIncrease = this.levelSettings[this.level][3]; _root.levelTick = 0; _root.code.timer = 0; } function levelControl() { this.attackRate = this.attackRate / this.attackRateIncrease; } function e_reloadTimer() { i = 1; while (4 >= i) { this["reloadTimer" + i]++; i++; } } function fireControl(id) { if (this.bulletType[this.bulletCurrent - 1][1] < _root.code.timer) { var cFrm = _root.shooter._currentFrame; _root.shooter.gotoAndPlay("fire" + id); var newFrm = _root.shooter._currentFrame; _root.code.timer = 0; this.sNum = this.sNum + 2; _root.attachMovie("bullet" + this.bulletCurrent, "b" + this.sNum, this.sNum); _root["b" + this.sNum]._x = this.bulletPos[id - 1][0]; _root["b" + this.sNum]._y = this.bulletPos[id - 1][1]; if ((id == 1) || (id == 3)) { _root["b" + this.sNum]._rotation = this.bulletRotations[0]; } else { _root["b" + this.sNum]._rotation = this.bulletRotations[1]; } this.bulletCount = this.bulletActive.push(id, this.sNum, this.bulletCurrent) / 3; } } function bulletMove() { var i; var cnt = (this.bulletCount - 1); i = 0; while (cnt >= i) { var bDir = this.bulletActive[i * 3]; var bNum = this.bulletActive[(i * 3) + 1]; var bId = this.bulletActive[(i * 3) + 2]; var xMul = 1; var yMul = 1; if ((bDir == 3) || (bDir == 4)) { xMul = -1; } if ((bDir == 2) || (bDir == 3)) { yMul = -1; } _root["b" + bNum]._x = _root["b" + bNum]._x + (this.bulletType[bId - 1][0] * xMul); _root["b" + bNum]._y = _root["b" + bNum]._y + ((this.bulletType[bId - 1][0] * yMul) * this.movAngle); i++; } e_reloadTimer(); } function enemyFire() { this.eTimer++; var len = this.enemyReady.length; if ((this.eTimer >= this.attackRate) && (0 < len)) { var j = random(len - 1); this.enemySelect = this.enemyReady[j]; this.leveltimer(); this.enemyQue.push(enemySelect); this.enemyReady.splice(j, 1); _root["enemy" + enemySelect].gotoAndPlay("fire"); j = 1; this.eTimer = 0; this["reloadTimer" + enemySelect] = 0; } var len = (this.enemyQue.length - 1); i = 0; while (len >= i) { var j = this.enemyQue[i]; if (_root["enemy" + j]._currentFrame == this.enemyFireframeNum) { this.eNum = this.eNum + 2; _root.attachMovie("ebullet" + this.e_bulletCurrent, "eb" + this.eNum, this.eNum); _root["eb" + this.eNum]._x = this.e_bulletPos[j - 1][0]; _root["eb" + this.eNum]._y = this.e_bulletPos[j - 1][1]; _root["eb" + this.eNum]._rotation = element_rotation(j); this["e_bulletActive" + j].push(this.eNum, this.e_bulletCurrent); this.enemyQue.splice(i, 1); this.enemyReload.push(j); this.levelTick++; } i++; } var len = this.enemyReload.length; var k = this.e_bulletType[this.e_bulletCurrent - 1][1]; i = 0; while (i < len) { var j = this.enemyReload[i]; this["reloadTimer" + j]++; if (k < this["reloadTimer" + j]) { this["reloadTimer" + j] = 0; this.enemyReload.splice(i, 1); this.enemyReady.push(j); } i++; } } function e_bulletMove() { var i; var j; j = 1; while (4 >= j) { var cnt = (this["e_bulletActive" + j].length / 2); if (0 < cnt) { i = 0; while (i < cnt) { var ebNum = this["e_bulletActive" + j][i * 2]; var ebId = this["e_bulletActive" + j][(i * 2) + 1]; var xMul = -1; var yMul = -1; if ((j == 3) || (j == 4)) { xMul = 1; } if ((j == 2) || (j == 3)) { yMul = 1; } _root["eb" + ebNum]._x = _root["eb" + ebNum]._x + (this.e_bulletType[ebId - 1][0] * xMul); _root["eb" + ebNum]._y = _root["eb" + ebNum]._y + ((this.e_bulletType[ebId - 1][0] * yMul) * this.movAngle); i++; } } j++; } bulletHitCheck(); levelTimer(); } function bulletHitCheck() { var len = this.bulletActive.length; i = 0; while (i < len) { var bDir = this.bulletActive[i]; var bNum = this.bulletActive[i + 1]; var xPo = _root["b" + bNum]._x; var hitFlag = 0; if (0 < this["e_bulletActive" + bDir].length) { var ebNum = this["e_bulletActive" + bDir][0]; var exPo = _root["eb" + ebNum]._x; if ((bDir == 3) || (bDir == 4)) { if (xPo < exPo) { bulletHit(bNum, bDir, ebNum); hitflag = 1; } } if ((bDir == 1) || (bDir == 2)) { if (exPo < xPo) { bulletHit(bNum, bDir, ebNum); hitflag = 1; } } } if (hitFlag == 0) { if ((bDir == 3) || (bDir == 4)) { if (xPo < this.xMin) { bulletEnd(i, bNum, bDir); hitflag = 1; } } if ((bDir == 1) || (bDir == 2)) { if (this.xMax < xPo) { bulletEnd(i, bNum, bDir); hitflag = 1; } } } if (hitFlag == 1) { hitFlag = 0; i = i - 3; len--; } i = i + 3; } i = 1; while (4 >= i) { var ebNum = this["e_bulletActive" + i][0]; var exPo = _root["eb" + ebNum]._x; if (0 < exPo) { if ((i == 3) || (i == 4)) { if (this.shooterXMin < exPo) { e_bulletEnd(i, ebNum); } } if ((i == 1) || (i == 2)) { if (exPo < this.shooterXMax) { e_bulletEnd(i, ebNum); } } } i++; } } function bulletHit(bNum, bDir, ebNum) { _root.attachMovie("explosion", "xp", 500); _root.xp._x = _root["eb" + ebNum]._x; _root.xp._y = _root["eb" + ebNum]._y; _root["eb" + ebNum].removeMovieClip(); this["e_bulletActive" + bDir].splice(0, 2); _root["b" + bNum].removeMovieClip(); this.bulletActive.splice(i, 3); _root.scoreDisplay = _root.scoreDisplay + 1; } function e_bulletEnd(i, ebNum) { _root["eb" + ebNum].removeMovieClip(); this["e_bulletActive" + i].splice(0, 2); _root.shooter.forceField.gotoAndPlay(2); _root.scoreDisplay = _root.scoreDisplay - 2; } function bulletEnd(i, bNum, bDir) { _root["b" + bNum].removeMovieClip(); this.bulletActive.splice(i, 3); _root["enemy" + bDir].forceField.gotoAndPlay(2); _root.scoreDisplay = _root.scoreDisplay - 1; } function levelTimer() { if (_root.levelTick >= this.levelSettings[this.level][4]) { _root.enemyActive = 0; var j; var stillActive = 0; j = 1; while (4 >= j) { var cnt = (this["e_bulletActive" + j].length / 2); if (0 < cnt) { stillActive = 1; } j++; } if (stillActive == 0) { var cnt = this.bulletActive.length; i = 0; while (cnt >= i) { var bNum = this.bulletActive[i + 1]; _root["b" + bNum].removeMovieClip(); i = i + 3; } this.level++; if (this.level < 10) { initialise(); _root.gotoAndStop("levelReset"); } else { this.level = 0; initialise(); _root.gotoAndStop("main"); } } } } function element_rotation(id) { if (id == 1) { return(this.bulletRotations[0] + 180); } if (id == 2) { return(this.bulletRotations[1] - 180); } if (id == 3) { return(this.bulletRotations[0]); } if (id == 4) { return(this.bulletRotations[1]); } } this.bulletPos = new Array([337, 218], [346, 178], [280.5, 172], [254.5, 205]); this.e_bulletPos = new Array([508, 304], [507, 97], [107, 85], [104, 280]); this.bulletRotations = new Array(27, 333); this.bulletType = new Array([15, 4], [15, 3], [10, 2]); this.e_bulletType = new Array([5, 3], [5, 5], [12, 10], [2, 2]); this.levelSettings = new Array([1, 1, 15, 1, 30], [1, 1, 10, 1, 30], [1, 1, 8, 1, 30], [2, 2, 10, 1.003, 30], [2, 2, 10, 1.005, 30], [3, 3, 30, 1, 20], [3, 3, 20, 1, 20], [3, 4, 7, 1, 90], [3, 4, 5, 1, 90], [3, 1, 5, 1, 90]); this.xMin = 110; this.xMax = 495; this.shooterXMax = 340; this.shooterXMin = 260; this.movAngle = 0.5; this.enemyCount = 4; this.enemyFireframeNum = 5; this.level = 0; _root.scoreDisplay = 0; initialise();Frame 4if (5 < _root._framesloaded) { _root.gotoAndStop(5); } else { _root.gotoAndPlay(2); }Instance of Symbol 38 MovieClip in Frame 5onClipEvent (load) { _root.loading = 1; this.bytesTot = _root.getBytesTotal(); } onClipEvent (enterFrame) { this.bytesLoad = _root.getBytesLoaded(); this._xScale = (this.bytesLoad / this.bytesTot) * 100; if (this.bytesLoad == this.bytesTot) { _root.loading = 0; _root.gotoAndStop("main"); } }Frame 10stop();Frame 20stop();Instance of Symbol 219 MovieClip "code" in Frame 20onClipEvent (load) { this.timer; } onClipEvent (enterFrame) { this.timer++; if (Key.isDown(70) || (Key.isDown(76))) { _root.fireControl(1); } else if (Key.isDown(82) || (Key.isDown(79))) { _root.fireControl(2); } else if (Key.isDown(87) || (Key.isDown(85))) { _root.fireControl(3); } else if (Key.isDown(83) || (Key.isDown(74))) { _root.fireControl(4); } _root.bulletMove(); _root.e_bulletMove(); if (_root.enemyActive == 1) { _root.enemyFire(); } _root.levelControl(); }Frame 25stop();Symbol 18 MovieClip [explosion] Frame 4this.removeMovieClip();Symbol 49 Buttonon (release) { _root.scoreDisplay = 0; gotoAndStop (20); }Symbol 52 Buttonon (release) { gotoAndStop (15); }Symbol 60 MovieClip Frame 1stop();Symbol 60 MovieClip Frame 2play();Symbol 108 MovieClip Frame 1stop();Symbol 108 MovieClip Frame 11stop();Symbol 108 MovieClip Frame 18stop();Symbol 108 MovieClip Frame 25stop();Symbol 108 MovieClip Frame 32stop();Symbol 111 MovieClip Frame 1stop();Symbol 111 MovieClip Frame 2play();Symbol 136 MovieClip Frame 1stop();Symbol 136 MovieClip Frame 5var er = this._name.substring(5, this._name.length); _root.code["eReady" + er] = true; play();Symbol 163 MovieClip Frame 1stop();Symbol 163 MovieClip Frame 5var er = this._name.substring(5, this._name.length); _root.code["eReady" + er] = true; play();Symbol 190 MovieClip Frame 1stop();Symbol 190 MovieClip Frame 5var er = this._name.substring(5, this._name.length); _root.code["eReady" + er] = true; play();Symbol 217 MovieClip Frame 1stop();Symbol 217 MovieClip Frame 5var er = this._name.substring(5, this._name.length); _root.code["eReady" + er] = true; play();Symbol 228 MovieClip Frame 1this.levelNum = "LEVEL " + (_root.level + 1); if (_root.level == 1) { this.levelType = "A little faster"; } else if (_root.level == 2) { this.levelType = "Faster"; } else if (_root.level == 3) { this.levelType = "Pressure"; } else if (_root.level == 4) { this.levelType = "Increased Pressure"; } else if (_root.level == 5) { this.levelType = "Reflex"; } else if (_root.level == 6) { this.levelType = "Increased Reflex"; } else if (_root.level == 7) { this.levelType = "Volume"; } else if (_root.level == 8) { this.levelType = "Increase Volume"; } else if (_root.level == 9) { this.levelType = "Volume Mania"; }Symbol 228 MovieClip Frame 46_root.gotoAndStop("game");
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [ebullet4] | Uses:1 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip [ebullet3] | Uses:3 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip [ebullet2] | Uses:5 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip [ebullet1] | Uses:7 | |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip [bullet4] | Uses:9 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip [bullet3] | Uses:11 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 MovieClip [bullet2] | Uses:13 | |
Symbol 15 Graphic | Used by:16 111 | |
Symbol 16 MovieClip [forceField] | Uses:15 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip [explosion] | Uses:17 | |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 MovieClip [bullet1] | Uses:19 | Used by:Timeline |
Symbol 21 Graphic | Used by:Timeline | |
Symbol 22 Graphic | Used by:Timeline | |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Font | Used by:25 28 | |
Symbol 25 Text | Uses:24 | Used by:Timeline |
Symbol 26 Font | Used by:27 | |
Symbol 27 Text | Uses:26 | Used by:Timeline |
Symbol 28 Text | Uses:24 | Used by:Timeline |
Symbol 29 Font | Used by:30 31 32 33 34 | |
Symbol 30 Text | Uses:29 | Used by:Timeline |
Symbol 31 Text | Uses:29 | Used by:Timeline |
Symbol 32 EditableText | Uses:29 | Used by:Timeline |
Symbol 33 EditableText | Uses:29 | Used by:Timeline |
Symbol 34 Text | Uses:29 | Used by:Timeline |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:Timeline |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 MovieClip | Uses:37 | Used by:Timeline |
Symbol 39 Graphic | Used by:49 52 | |
Symbol 40 Graphic | Used by:49 52 | |
Symbol 41 Font | Used by:42 43 50 51 53 54 | |
Symbol 42 Text | Uses:41 | Used by:49 |
Symbol 43 Text | Uses:41 | Used by:49 |
Symbol 44 Graphic | Used by:49 52 | |
Symbol 45 Graphic | Used by:49 52 | |
Symbol 46 Graphic | Used by:49 52 | |
Symbol 47 Graphic | Used by:49 52 | |
Symbol 48 Graphic | Used by:49 52 | |
Symbol 49 Button | Uses:39 40 42 43 44 45 46 47 48 | Used by:Timeline |
Symbol 50 Text | Uses:41 | Used by:52 |
Symbol 51 Text | Uses:41 | Used by:52 |
Symbol 52 Button | Uses:39 40 50 51 44 45 46 47 48 | Used by:Timeline |
Symbol 53 Text | Uses:41 | Used by:Timeline |
Symbol 54 Text | Uses:41 | Used by:Timeline |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:Timeline |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:108 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:108 |
Symbol 61 Graphic | Used by:108 | |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:108 |
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Symbol 107 Graphic | Uses:106 | Used by:108 |
Symbol 108 MovieClip | Uses:58 60 61 63 65 67 69 71 73 75 77 79 81 83 85 87 89 91 93 95 97 99 101 103 105 107 | Used by:Timeline |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:136 |
Symbol 111 MovieClip | Uses:15 | Used by:136 163 190 217 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:136 |
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Symbol 125 Graphic | Uses:124 | Used by:136 |
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Symbol 127 Graphic | Uses:126 | Used by:136 |
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Symbol 129 Graphic | Uses:128 | Used by:136 |
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Symbol 131 Graphic | Uses:130 | Used by:136 |
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Symbol 133 Graphic | Uses:132 | Used by:136 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:136 |
Symbol 136 MovieClip | Uses:110 111 113 115 117 119 121 123 125 127 129 131 133 135 | Used by:Timeline |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:163 |
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Symbol 160 Graphic | Uses:159 | Used by:163 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:163 |
Symbol 163 MovieClip | Uses:138 111 140 142 144 146 148 150 152 154 156 158 160 162 | Used by:Timeline |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:190 |
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Symbol 168 Bitmap | Used by:169 | |
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Symbol 176 Bitmap | Used by:177 | |
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Symbol 179 Graphic | Uses:178 | Used by:190 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:190 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:190 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:190 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:190 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip | Uses:165 111 167 169 171 173 175 177 179 181 183 185 187 189 | Used by:Timeline |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:217 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:217 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:217 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:217 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:217 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:217 |
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Symbol 204 Graphic | Uses:203 | Used by:217 |
Symbol 205 Bitmap | Used by:206 | |
Symbol 206 Graphic | Uses:205 | Used by:217 |
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Symbol 208 Graphic | Uses:207 | Used by:217 |
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Symbol 210 Graphic | Uses:209 | Used by:217 |
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Symbol 212 Graphic | Uses:211 | Used by:217 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:217 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:217 |
Symbol 217 MovieClip | Uses:192 111 194 196 198 200 202 204 206 208 210 212 214 216 | Used by:Timeline |
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:Timeline |
Symbol 220 Graphic | Used by:228 | |
Symbol 221 Font | Used by:222 223 224 225 | |
Symbol 222 EditableText | Uses:221 | Used by:228 |
Symbol 223 EditableText | Uses:221 | Used by:228 |
Symbol 224 EditableText | Uses:221 | Used by:228 |
Symbol 225 EditableText | Uses:221 | Used by:228 |
Symbol 226 Graphic | Used by:228 | |
Symbol 227 Graphic | Used by:228 | |
Symbol 228 MovieClip | Uses:220 222 223 224 225 226 227 | Used by:Timeline |
Instance Names
"shooter" | Frame 20 | Symbol 108 MovieClip |
"enemy2" | Frame 20 | Symbol 136 MovieClip |
"enemy1" | Frame 20 | Symbol 163 MovieClip |
"enemy3" | Frame 20 | Symbol 190 MovieClip |
"enemy4" | Frame 20 | Symbol 217 MovieClip |
"code" | Frame 20 | Symbol 219 MovieClip |
"forceField" | Symbol 108 MovieClip Frame 1 | Symbol 60 MovieClip |
"forceField" | Symbol 136 MovieClip Frame 1 | Symbol 111 MovieClip |
"forceField" | Symbol 163 MovieClip Frame 1 | Symbol 111 MovieClip |
"forceField" | Symbol 190 MovieClip Frame 1 | Symbol 111 MovieClip |
"forceField" | Symbol 217 MovieClip Frame 1 | Symbol 111 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "ebullet4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "ebullet3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "ebullet2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "ebullet1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "bullet4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "bullet3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "bullet2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "forceField" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "bullet1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 20 as "bullet1" |
Labels
"main" | Frame 10 |
"info" | Frame 15 |
"game" | Frame 20 |
"levelReset" | Frame 25 |
"fire1" | Symbol 108 MovieClip Frame 5 |
"fire2" | Symbol 108 MovieClip Frame 12 |
"fire3" | Symbol 108 MovieClip Frame 19 |
"fire4" | Symbol 108 MovieClip Frame 26 |
"fire" | Symbol 136 MovieClip Frame 5 |
"fire" | Symbol 163 MovieClip Frame 5 |
"fire" | Symbol 190 MovieClip Frame 5 |
"fire" | Symbol 217 MovieClip Frame 5 |
Dynamic Text Variables
scoreDisplay | Symbol 32 EditableText | "0" |
scoreDisplay | Symbol 33 EditableText | "0" |
levelNum | Symbol 222 EditableText | "0" |
levelNum | Symbol 223 EditableText | "0" |
levelType | Symbol 224 EditableText | "0" |
levelType | Symbol 225 EditableText | "0" |
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