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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51608105?noj=FRM51608105-15DC" width="1" height="1"></div>

Cat Bat.swf

This is the info page for
Flash #22829

(Click the ID number above for more basic data on this flash file.)


Text
welcome

wel come

welcome

wel come

welcome

welcome

23

23

23

2

2

2

3

2

mohsye.com

mo hsye.com

m

moh sye.com

mohsye.com

mohsye.com

mohsye.com

mohsye.com

mohsye.com

mohs ye.com

mohsye.com

m ohsye.com

m ohsye.com

_

How to play

Yet again the medieval castle is infested with unwanted cats...
you have been drafted by the king to rid the castle of  all the pesky little pussys...
armed only with a baseball bat you must gently coax the cats over the wall to freedom... trying not to hurt the little blighters on the way...

How to play

Points are obtained by keeping the cats in the air

How to play

Points are obtained by keeping the cats in the air

Keep two in the air at the same time and you will get a lot more points

How to play

Points are obtained by keeping the cats in the air

Keep two in the air at the same time and you will get a lot more points

Three cats and your points are even more than "a lot more"

How to play

one problem!

If the cats fall from too high they will meet an unpleasant end

How to play

two problems!

If the cats fall from too high they will meet an unpleasant end...

Also if two cats meet on the ground head to head fighting ensues... oh no!!

How to play

some problems!

If the cats fall from too high they will meet an unpleasant end...

Also if two cats meet on the ground head to head fighting ensues... oh no!!

Fighting means one dead cat... not good!

How to play

So you could juggle the cats for more points or get them out of the way as quickly as possible...

Its up to you.... you are playing the game not me!!

good luck catbatter you will need it!

34567

34567

34567

34567

34567

5

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
play();
Frame 3
hq = 1; play();
Frame 4
ifFrameLoaded (64) { gotoAndPlay (7); }
Frame 5
gotoAndPlay (3);
Frame 52
stop();
Frame 59
play();
Frame 60
ifFrameLoaded (91) { gotoAndPlay (64); }
Frame 62
gotoAndPlay (59);
Frame 64
play();
Frame 74
stop();
Frame 77
function globalVars() { gamerate = 10 - (score / 5000); if (gamerate < 0) { gamerate = 0; } catUpY = 25 - gamerate; catDropY = 2.8 - (gamerate / 5); catBounceX = 1 + (gamerate / 10); catSpeed = 10 - (gamerate / 2); catRate = gamerate * 4; } if (hq == 1) { Mouse.hide(); } catActive = new Array(); catX = new Array(); catDirection = new Array(); score = 0; deathnum = 1; lives = 5; catsFlying = 0; globalVars(); i = 1; while (7 >= i) { if (3 >= i) { eval ("cat" + i).gotoAndPlay(1); } eval ("catdeath" + i).gotoAndStop(1); i++; } catlives.gotoAndStop(1); play();
Instance of Symbol 223 MovieClip "hand" in Frame 77
onClipEvent (mouseMove) { if (_parent.hq == 1) { this._x = _root._xmouse; this._y = _root._ymouse; updateAfterEvent(); } }
Frame 80
if (0 < lives) { play(); } else { gotoAndStop (86); }
Frame 81
globalVars(); i = 1; while (3 >= i) { j = 1; while (3 >= j) { if (i != j) { catFightX = Math.abs(catX[i] - catX[j]); catDirectionMatch = catDirection[i] - catDirection[j]; if ((((100 < catX[i]) and (catX[i] < 450)) and (catFightX < 10)) and (catDirectionMatch != 0)) { eval ("cat" + i).catfight = 1; eval ("cat" + j).catfight = 2; i = 3; j = 3; } } j++; } i++; } prevFrame();
Frame 86
_quality = "HIGH"; Mouse.show(); hand.gotoAndStop("blank"); stop();
Frame 91
stop();
Frame 102
dongle = 0; loadVariables ("dongle.txt", ""); checkTime = getTimer(); play();
Frame 103
play();
Frame 104
waitTime = (getTimer() - checkTime) / 1000; if (dongle == 1) { gotoAndStop (102); } else if (10 < waitTime) { getURL ("http://mohsye.com"); stop(); } else { prevFrame(); }
Frame 106
getURL ("http://mohsye.com"); stop();
Frame 111
getURL ("http://mohsye.com"); stop();
Symbol 70 MovieClip Frame 1
play();
Symbol 70 MovieClip Frame 135
_parent.setHeader();
Symbol 70 MovieClip Frame 180
_parent.nextFrame();
Symbol 79 Button
on (press) { getURL ("http://www.mohsye.com", "_blank"); }
Symbol 98 Button
on (release) { nextFrame(); }
Symbol 103 Button
on (release) { prevFrame(); }
Symbol 136 MovieClip Frame 1
play();
Symbol 136 MovieClip Frame 50
gotoAndPlay (1);
Symbol 137 MovieClip Frame 1
stop();
Symbol 140 Button
on (release) { gotoAndPlay (77); }
Symbol 144 MovieClip Frame 1
play();
Symbol 144 MovieClip Frame 15
stop();
Symbol 166 MovieClip Frame 1
play();
Symbol 166 MovieClip Frame 51
gotoAndPlay (1);
Symbol 169 MovieClip Frame 1
play();
Symbol 169 MovieClip Frame 28
stop();
Symbol 170 MovieClip Frame 1
play();
Symbol 170 MovieClip Frame 9
stop();
Symbol 171 MovieClip Frame 1
play();
Symbol 171 MovieClip Frame 9
stop();
Symbol 172 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 5
play();
Symbol 172 MovieClip Frame 13
stop();
Symbol 172 MovieClip Frame 16
play();
Symbol 172 MovieClip Frame 24
stop();
Symbol 172 MovieClip Frame 30
play();
Symbol 172 MovieClip Frame 38
stop();
Symbol 172 MovieClip Frame 45
play();
Symbol 172 MovieClip Frame 53
stop();
Symbol 172 MovieClip Frame 59
play();
Symbol 172 MovieClip Frame 67
stop();
Symbol 174 MovieClip Frame 120
gotoAndPlay(random(90));
Symbol 177 MovieClip Frame 1
play();
Symbol 177 MovieClip Frame 8
gotoAndPlay (1);
Symbol 180 Button
on (press) { if (cathigh == 0) { if (_parent.hq == 1) { _parent.hand.gotoAndPlay(2); } dx = xPos - _parent._xmouse; dy = _parent.catUpY; catToppedOut = 0; _parent.catX[catnum] = 0; catScoreB = 0; _parent.catsFlying++; gotoAndPlay (26); } }
Symbol 184 Button
on (press) { if (_parent.hq == 1) { _parent.hand.gotoAndPlay(2); } bounceDX = 1 + (catScoreB / 5000); dx = ((xPos - _parent._xmouse) * bounceDX) / _parent.catBounceX; dy = _parent.catUpY; catToppedOut = 0; }
Symbol 206 MovieClip Frame 1
function catdeath(deathType) { splatNum = 1 + random(3); if ((275 < xPos) and (1 < splatNum)) { splatNum = splatNum + 2; } setProperty(eval ("_parent.catdeath" + _parent.deathnum), _x , xPos); setProperty(eval ("_parent.catdeath" + _parent.deathnum), _y , 360); eval ("_parent.catdeath" + _parent.deathnum).gotoAndPlay("splat" + splatNum); _parent.deathnum++; _parent.catlives.nextFrame(); } catnum = Number(substring(_name, 4, 1)); _parent.catActive[catnum] = 0; _parent.catX[catnum] = 0; _parent.catDirection[catnum] = 0; catFirst = 50 * (catnum - 1); count = 0; play();
Symbol 206 MovieClip Frame 2
play();
Symbol 206 MovieClip Frame 3
if (count < catFirst) { count++; prevFrame(); } else { play(); }
Symbol 206 MovieClip Frame 5
_parent.catActive[catnum] = 0; _parent.catX[catnum] = 0; if (0 < _parent.lives) { catfight = 0; cathigh = 0; count = 0; play(); } else { stop(); }
Symbol 206 MovieClip Frame 6
play();
Symbol 206 MovieClip Frame 7
if (count < _parent.catRate) { count++; prevFrame(); } else { _parent.catActive[catnum] = 1; catScore = 200; dx = _parent.catSpeed; _y = 360; if (random(2) == 0) { _x = -50; gotoAndPlay (19); } else { _x = 600; gotoAndPlay (11); } }
Symbol 206 MovieClip Frame 10
catScore--; if ((random(200) == 0) and (cathigh == 0)) { chillTime = random(30) + 30; count = 0; _parent.catX[catnum] = 0; gotoAndPlay (15); } else { play(); }
Symbol 206 MovieClip Frame 11
xPos = _x - dx; _parent.catDirection[catnum] = 0; if (cathigh == 0) { _parent.catX[catnum] = xPos; } if ((cathigh == 0) and (xPos < 30)) { gotoAndPlay (19); } else if ((cathigh == 1) and (xPos < -50)) { gotoAndPlay (5); } else if (catfight == 1) { _parent.lives--; catdeath("fight"); gotoAndPlay (5); } else if (catfight == 2) { _parent.catX[catnum] = 0; gotoAndPlay (30); } else { _x = xPos; prevFrame(); }
Symbol 206 MovieClip Frame 14
catScore--; play();
Symbol 206 MovieClip Frame 15
if (count < chillTime) { count++; prevFrame(); } else { gotoAndPlay (11); }
Symbol 206 MovieClip Frame 18
catScore--; if ((random(200) == 0) and (cathigh == 0)) { chillTime = random(30) + 30; count = 0; _parent.catX[catnum] = 0; gotoAndPlay (22); } else { play(); }
Symbol 206 MovieClip Frame 19
xPos = _x + dx; _parent.catDirection[catnum] = 1; if (cathigh == 0) { _parent.catX[catnum] = xPos; } if ((cathigh == 0) and (510 < xPos)) { gotoAndPlay (11); } else if ((cathigh == 1) and (600 < xPos)) { gotoAndPlay (5); } else if (catfight == 1) { _parent.lives--; catdeath("fight"); gotoAndPlay (5); } else if (catfight == 2) { _parent.catX[catnum] = 0; gotoAndPlay (30); } else { _x = xPos; prevFrame(); }
Symbol 206 MovieClip Frame 21
catScore--; play();
Symbol 206 MovieClip Frame 22
if (count < chillTime) { count++; prevFrame(); } else { gotoAndPlay (19); }
Symbol 206 MovieClip Frame 25
catScoreB = catScoreB + Math.pow(3, _parent.catsFlying); play();
Symbol 206 MovieClip Frame 26
yPos = _y - dy; xPos = _x + dx; if (((xPos < 30) and (dx < 0)) or ((520 < xPos) and (0 < dx))) { dx = dx * -1; } if (((dy < 0) and (25 < yPos)) and (yPos < 40)) { _parent.score = _parent.score + catScoreB; if (_parent.score < 0) { _parent.score = 0; } _y = 30; dx = 10; cathigh = 1; _parent.catsFlying--; if (275 < xPos) { gotoAndPlay (19); } else { gotoAndPlay (11); } } else if (((dy < 0) and (350 < yPos)) and (catPeak < 175)) { _parent.lives--; catdeath("splat"); _parent.catsFlying--; gotoAndPlay (5); } else if (((dy < 0) and (350 < yPos)) and (catPeak >= 175)) { _y = 360; _parent.catsFlying--; if (0 < dx) { dx = _parent.catSpeed; gotoAndPlay (19); } else { dx = _parent.catSpeed; gotoAndPlay (11); } } else { _y = yPos; _x = xPos; dy = dy - _parent.catDropY; if ((dy < 0) and (catToppedOut == 0)) { catPeak = yPos; catToppedOut = 1; } prevFrame(); }
Symbol 206 MovieClip Frame 30
catfight = 0; play();
Symbol 206 MovieClip Frame 37
chillTime = 30; count = 0; if (0 < dx) { gotoAndPlay (22); } else { gotoAndPlay (15); }
Symbol 217 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 1
play();
Symbol 219 MovieClip Frame 51
stop();
Symbol 220 Button
on (keyPress "q") { if (hq == 0) { hq = 1; _quality = "HIGH"; Mouse.hide(); hand.gotoAndStop(1); } else { hq = 0; _quality = "LOW"; Mouse.show(); hand.gotoAndStop("blank"); } } on (keyPress "Q") { if (hq == 0) { hq = 1; _quality = "HIGH"; Mouse.hide(); hand.gotoAndStop(1); } else { hq = 0; _quality = "LOW"; Mouse.show(); hand.gotoAndStop("blank"); } }
Symbol 223 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 2
play();
Symbol 223 MovieClip Frame 4
gotoAndStop (1);
Symbol 223 MovieClip Frame 6
stop();
Symbol 223 MovieClip Frame 10
stop();
Symbol 226 Button
on (release) { if (hq == 0) { _quality = "LOW"; } else { Mouse.hide(); hand.gotoAndStop(1); } gotoAndPlay (77); }

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Instance Names

"catdeath1"Frame 77Symbol 172 MovieClip
"catdeath2"Frame 77Symbol 172 MovieClip
"catdeath3"Frame 77Symbol 172 MovieClip
"catdeath4"Frame 77Symbol 172 MovieClip
"catdeath5"Frame 77Symbol 172 MovieClip
"catdeath6"Frame 77Symbol 172 MovieClip
"catdeath7"Frame 77Symbol 172 MovieClip
"cat2"Frame 77Symbol 206 MovieClip
"cat1"Frame 77Symbol 206 MovieClip
"cat3"Frame 77Symbol 206 MovieClip
"catlives"Frame 77Symbol 217 MovieClip
"hand"Frame 77Symbol 223 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"logoin"Frame 7
"ins01"Frame 42
"ins02"Frame 52
"loopins"Frame 59
"gamesloaded"Frame 64
"gameover"Frame 86
"loaded"Frame 91
"splat1"Symbol 172 MovieClip Frame 5
"splat2"Symbol 172 MovieClip Frame 16
"splat3"Symbol 172 MovieClip Frame 30
"splat4"Symbol 172 MovieClip Frame 45
"splat5"Symbol 172 MovieClip Frame 59
"dead"Symbol 206 MovieClip Frame 5
"walkleft"Symbol 206 MovieClip Frame 11
"chillleft"Symbol 206 MovieClip Frame 15
"walkright"Symbol 206 MovieClip Frame 19
"chillright"Symbol 206 MovieClip Frame 22
"fly"Symbol 206 MovieClip Frame 26
"fight"Symbol 206 MovieClip Frame 30
"cursor"Symbol 223 MovieClip Frame 6
"blank"Symbol 223 MovieClip Frame 10

Dynamic Text Variables

textASymbol 91 EditableText"How to play"
textBSymbol 92 EditableText"Yet again the medieval castle is infested with unwanted cats... you have been drafted by the king to rid the castle of  all the pesky little pussys... armed only with a baseball bat you must gently coax the cats over the wall to freedom... trying not to hurt the little blighters on the way..."
textASymbol 100 EditableText"How to play"
textCSymbol 101 EditableText"Points are obtained by keeping the cats in the air "
textASymbol 105 EditableText"How to play"
textDSymbol 106 EditableText"Points are obtained by keeping the cats in the air Keep two in the air at the same time and you will get a lot more points"
textASymbol 108 EditableText"How to play"
textESymbol 109 EditableText"Points are obtained by keeping the cats in the air Keep two in the air at the same time and you will get a lot more points Three cats and your points are even more than "a lot more""
textASymbol 111 EditableText"How to play"
textFSymbol 112 EditableText"one problem! If the cats fall from too high they will meet an unpleasant end "
textASymbol 115 EditableText"How to play"
textGSymbol 116 EditableText"two problems! If the cats fall from too high they will meet an unpleasant end... Also if two cats meet on the ground head to head fighting ensues... oh no!! "
textASymbol 117 EditableText"How to play"
textHSymbol 118 EditableText"some problems! If the cats fall from too high they will meet an unpleasant end... Also if two cats meet on the ground head to head fighting ensues... oh no!! Fighting means one dead cat... not good! "
textASymbol 119 EditableText"How to play"
textISymbol 120 EditableText"So you could juggle the cats for more points or get them out of the way as quickly as possible... Its up to you.... you are playing the game not me!! good luck catbatter you will need it!"
scoreSymbol 209 EditableText"34567"
scoreSymbol 210 EditableText"34567"
scoreSymbol 211 EditableText"34567"
scoreSymbol 212 EditableText"34567"
scoreSymbol 213 EditableText"34567"
livesSymbol 215 EditableText"5"




http://swfchan.com/5/22829/info.shtml
Created: 26/5 -2019 16:30:38 Last modified: 26/5 -2019 16:30:38 Server time: 15/11 -2024 02:42:12