STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #22870 |
Play |
Play |
Instructions |
Instructions |
Extras |
Extras |
Controls: Left: left arrow Right: right arrow Jump: up arrow Change weapon: ctrl Aim: mouse Shoot:left mouse button |
Hints, tips and bugs: Quality settings medium and low recommended to avoid lag. Do not press any buttons until you get control of the gun, else gun might go inside hat. Sometimes a enemy lives after taking a bullet Ai doesn't imidiatly turn around after being jumped over. guns all shoot the same amount and speed. |
A basic point and shoot game. This is a neverending wave shooter, the goal is to last as long as you can. For more info, check the extras. |
Back |
Back |
Art+concept |
Art+concept |
Story |
Story |
Credits |
Credits |
Concept: The creation of the playable character came to me while doing the dishes, I was searching for a unique idea and then I saw a flowerpot on the window.Then it just came to me. I designed the player and also started to look for other household articles to use. That is how I created my other characters. The name originated from the saving name I used flowerman and seeing as people who testdrove the game used the name and I couldn't think of anything else that was better, I used the original name. Depending on the succes of this game I'm thinking of making a movie/serie and some more advanced games. If you have a original idea/character for the game or series, contact me with pm or post in the reviews. If I use your idea you will get credits ofcourse. |
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Art: As explained in the concept part, I designed my characters out of household articles. If you got any cool ideas u can always pass them on. |
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Story: Punchline: They call me FlowerMan, but don't let the name fool you... His planet is sieged. His family brutally murdered. His friends slaughtered. Only the strong are taken captive, to be inplanted with a nanochip, changing them to soulless killers. The nanochip provides the host with additional senses and strength, without proper training this power partially emits trough the skin, resulting in a glow. When subjects reject the nanochip they are locked up for research, if the mallfunction doesn't kill them. But one man escapes. Seeking revenge, can he stop the invading force. This is the story of a evil hero full of hatred. This is the story of FlowerMan. |
Credits: art: Black-Raven animation: Black-Raven concept: Black-Raven actionscript: Black-Raven as-assistance: Vengeance SirStanley as:main(ng) flash forum(ng) |
music: intro: Rig - Civilization Loop song1: Bertron - Darksong song2: LastSpartan - Demon's Rise song3: RedOctoberSkies - Taking A Final Stand soundfx: findsound.com metalslugsprites.net testers: RoV Birgit Jeroen Special thanks to everyone who helped. Special thanks to newgrounds and its members. |
Music: |
1 |
1 |
2 |
2 |
3 |
3 |
stop |
stop |
intro |
intro |
this game is made by black-raven |
<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1">score: 0</font></p> |
<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1">wave 1 enemies left: 15</font></p> |
<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1">score: 0</font></p> |
<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1">wave 1 enemies left: 15</font></p> |
<p align="center"></p> |
<p align="center"></p> |
Again? |
Again? |
ActionScript [AS1/AS2]
Frame 1percent = (getBytesLoaded() / getBytesTotal()) * 100; loadbar.loadbar2._xscale = percent; myMenu = new ContextMenu(); myMenu.builtInItems.save = false; myMenu.builtInItems.play = false; myMenu.builtInItems.loop = false; myMenu.builtInItems.rewind = false; myMenu.builtInItems.forward_back = false; myMenu.builtInItems.print = false; _root.menu = myMenu;Frame 2if (_root.percent == 100) { _root.play(); } else { gotoAndPlay (1); }Frame 4stop(); var song1 = new Sound(); var song2 = new Sound(); var song3 = new Sound(); var song4 = new Sound(); song1.attachSound("civloop"); song2.attachSound("Darksong"); song3.attachSound("Demon"); song4.attachSound("Final");Frame 21stop();Frame 30stop();Frame 45function shoot() { if ((getTimer() - t) > 180) { _root.shootfx2.gotoAndPlay(2); var _local2 = (Math.atan2(_ymouse - _root.hotspot._y, _xmouse - _root.hotspot._x) / Math.PI) * 180; if (_root.guy1._xscale > 0) { if (_local2 > 30) { _local2 = 30; } if (_local2 < -20) { _local2 = -20; } } else { if ((_local2 > -160) and (_local2 < 0)) { _local2 = -160; } if ((_local2 < 150) and (_local2 > 0)) { _local2 = 150; } } var _local3 = _root.attachMovie("bullet", "bullet" + bulletNum, _root.getNextHighestDepth()); _local3._x = _root.hotspot._x; _local3._y = _root.hotspot._y; if (_root.guy1._xscale < 0) { _local3._rotation = -_root.guy1.gun._rotation; } else { _local3._rotation = _root.guy1.gun._rotation; } bullet.push({B_name:_local3, B_angle:_local2}); bulletNum++; t = getTimer(); } } function gogo() { x = 1; while (x <= enemies) { var _local3 = _root.attachMovie("guy3", "guy3_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:(Math.random() * 5000) - 5000, _y:330}); var _local4 = (Math.random() * 5) + 3; evilarray.push({C_name:_local3, C_speed:_local4}); _local3.onEnterFrame = function () { if (Key.isDown(39) && ((_root.bg.bgf._x < (_root.guy1.bgfstart - 1350)) || (_root.guy1._x < _root.guy1.startx))) { } else if (Key.isDown(39)) { this._x = this._x - _root.guy1.xspeed; } if (Key.isDown(37) && ((_root.bg.bgf._x > _root.guy1.bgfstart) || (_root.guy1._x > _root.guy1.startx))) { } else if (Key.isDown(37)) { this._x = this._x + _root.guy1.xspeed; } for (i in bullet) { if (this.hitTest(_root.bullet[i].B_name) && (this._currentframe < 24)) { if ((this._xscale > 0) && (this._x > _root.guy1._x)) { this.gotoAndPlay(60); } else if ((this._xscale < 0) && (this._x < _root.guy1._x)) { this.gotoAndPlay(60); } else { this.gotoAndPlay(25); } _root.bullet[i].B_name.removeMovieClip(); _root.bullet.splice(i, 1); } } if ((this._currentframe == 51) || (this._currentframe == 86)) { while (i < (evilarray.length + 1)) { if (evilarray[i].C_name == this) { evilarray.splice(i, 1); this.removeMovieClip(); } i++; } scoring++; _root.healthbar.score.text = "score: " + scoring; } _root.healthbar.wave.text = (("wave " + waveNum) + " enemies left: ") + evilarray.length; if (_root.evilarray.length < 1) { gogo3(); } if (this.hitbody.hitTest(_root.guy1.hitbody2) && (this._currentframe < 24)) { _root.healthbar.left--; } }; x++; } } function gogo2() { x = 1; while (x <= enemies2) { var _local3 = _root.attachMovie("guy3", "guy3_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:(Math.random() * 5000) + 2500, _y:330}); var _local4 = (Math.random() * 5) + 3; evilarray.push({C_name:_local3, C_speed:_local4}); guy1.onEnterFrame = function () { for (i in evilarray) { if ((evilarray[i].C_name._xscale > 0) && (evilarray[i].C_name._x < (this._x + ((Math.random() * 5000) + 200)))) { evilarray[i].C_name._x = evilarray[i].C_name._x + evilarray[i].C_speed; } else if (evilarray[i].C_name._x > (this._x - ((Math.random() * 5000) + 200))) { evilarray[i].C_name._x = evilarray[i].C_name._x - evilarray[i].C_speed; if (evilarray[i].C_name._xscale > 0) { evilarray[i].C_name._xscale = -evilarray[i].C_name._xscale; } } else if (evilarray[i].C_name._xscale < 0) { evilarray[i].C_name._xscale = -evilarray[i].C_name._xscale; } } while (i < evilarray.length) { if (evilarray[i].C_name._currentframe > 24) { evilarray[i].C_speed = 0; } i++; } }; _local3.onEnterFrame = function () { if (Key.isDown(39) && ((_root.bg.bgf._x < (_root.guy1.bgfstart - 1350)) || (_root.guy1._x < _root.guy1.startx))) { } else if (Key.isDown(39)) { this._x = this._x - _root.guy1.xspeed; } if (Key.isDown(37) && ((_root.bg.bgf._x > _root.guy1.bgfstart) || (_root.guy1._x > _root.guy1.startx))) { } else if (Key.isDown(37)) { this._x = this._x + _root.guy1.xspeed; } for (i in bullet) { if (this.hitTest(_root.bullet[i].B_name) && (this._currentframe < 24)) { if ((this._xscale > 0) && (this._x > _root.guy1._x)) { this.gotoAndPlay(60); } else if ((this._xscale < 0) && (this._x < _root.guy1._x)) { this.gotoAndPlay(60); } else { this.gotoAndPlay(25); } _root.bullet[i].B_name.removeMovieClip(); bullet.splice(i, 1); } } if ((this._currentframe == 51) || (this._currentframe == 86)) { while (i < (evilarray.length + 1)) { if (evilarray[i].C_name == this) { evilarray.splice(i, 1); this.removeMovieClip(); } i++; } scoring++; _root.healthbar.score.text = "score: " + scoring; } _root.healthbar.wave.text = (("wave " + waveNum) + " enemies left: ") + evilarray.length; if (_root.evilarray.length < 1) { gogo3(); } if (this.hitbody.hitTest(_root.guy1.hitbody2) && (this._currentframe < 24)) { _root.healthbar.left--; } }; x++; } } function gogo3() { enemies = enemies + 10; enemies2 = enemies2 + 10; waveNum++; gogo(); gogo2(); } _root.stop(); var listener = new Object(); listener.onKeyDown = function () { if (Key.getCode() == 17) { if (_root.guy1.gun._currentframe == 1) { _root.guy1.gun.gotoAndStop(2); } else { _root.guy1.gun.gotoAndStop(1); } } }; Key.addListener(listener); bullet = new Array(); evilarray = new Array(); bulletNum = new Number(); stageWidth = 800; stageHeight = 400; scoring = 0; waveNum = 1; var t = 0; hotspot.onEnterFrame = function () { i = bullet.length - 1; while (i >= 0) { bullet[i].B_name._x = bullet[i].B_name._x + (Math.cos((bullet[i].B_angle / 180) * Math.PI) * 20); bullet[i].B_name._y = bullet[i].B_name._y + (Math.sin((bullet[i].B_angle / 180) * Math.PI) * 20); if ((((bullet[i].B_name._x < 0) || (bullet[i].B_name._x > stageWidth)) || (bullet[i].B_name._y < 0)) || (bullet[i].B_name._y > stageHeight)) { bullet[i].B_name.removeMovieClip(); bullet[i].B_name._alpha = 0; bullet.splice(i, 1); } i--; } }; hotspot.onMouseDown = function () { if (_root.healthbar.death == 0) { shoot(); } }; enemies = new Number(10); enemies2 = new Number(10); gogo(); gogo2();Instance of Symbol 365 MovieClip "healthbar" in Frame 45onClipEvent (load) { var total = 250; var left = 250; var death = 0; } onClipEvent (enterFrame) { if (this.bloodbar._xscale > 1) { this.bloodbar._xscale = (left / total) * 100; } if (this.bloodbar._xscale < 1) { var death = 1; } if (death == 1) { for (i in _root.evilarray) { _root.evilarray[i].C_name.removeMovieClip(); } _root.curx = _root.guy1._x; _root.cury = _root.guy1._y; _root.curscale = _root.guy1._xscale; _root.scoretext = _root.healthbar.score.text; _root.wavetext = _root.healthbar.wave.text; _root.scoretext2 = _root.score; _root.wavetext2 = _root.healthbar.wave; _root.gotoAndPlay("dead"); } }Instance of Symbol 367 MovieClip "hotspot" in Frame 45onClipEvent (enterFrame) { _x = _root.guy1._x; _y = (_root.guy1._y + 85); }Instance of Symbol 359 MovieClip "guy1" in Frame 45onClipEvent (load) { xspeed = 10; yspeed = 0; power = 13; scale = _xscale; bgbstart = _root.bg.bgb._x; bgmstart = _root.bg.bgm._x; bgfstart = _root.bg.bgf._x; startx = _x; starty = _y; gravity = 0.7; jumping = false; } onClipEvent (enterFrame) { if (_root.healthbar.death == 0) { if (Key.isDown(39) and ((_root.bg.bgf._x < (bgfstart - 1350)) or (_x < startx))) { play(); _x = (_x + xspeed); _xscale = scale; } else if (Key.isDown(39)) { play(); _xscale = scale; _root.bg.bgb._x = _root.bg.bgb._x - (xspeed / 6.5); _root.bg.bgm._x = _root.bg.bgm._x - (xspeed / 2.5); _root.bg.bgf._x = _root.bg.bgf._x - xspeed; } if (Key.isDown(37) and ((_root.bg.bgf._x > bgfstart) or (_x > startx))) { play(); _x = (_x - xspeed); _xscale = (-scale); } else if (Key.isDown(37)) { play(); _xscale = (-scale); _root.bg.bgb._x = _root.bg.bgb._x + (xspeed / 6.5); _root.bg.bgm._x = _root.bg.bgm._x + (xspeed / 2.5); _root.bg.bgf._x = _root.bg.bgf._x + xspeed; } if (_root.boord.wall1.hitTest(this.hitman)) { _x = (_x + xspeed); } if (_root.boord.wall2.hitTest(this.hitman)) { _x = (_x - xspeed); } if (jumping == true) { stop(); yspeed = yspeed + gravity; tempy = _y + yspeed; if (tempy >= starty) { tempy = starty; jumping = false; } _y = tempy; } else if (Key.isDown(38)) { jumping = true; yspeed = -power; } this.gun._rotation = gunangle + 8; gunangle = (Math.atan2(_ymouse - this.gun._y, _xmouse - this.gun._x) / Math.PI) * 180; if (gunangle > 30) { gunangle = 30; } if (gunangle < -20) { gunangle = -20; } } }Instance of Symbol 8 MovieClip [boord] "boord" in Frame 45onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); }Instance of Symbol 373 MovieClip "healthbar2" in Frame 46onClipEvent (load) { _root.healthbar2.score.text = _root.scoretext; _root.healthbar2.wave.text = _root.wavetext; }Instance of Symbol 359 MovieClip "guy1" in Frame 47onClipEvent (load) { this._x = _root.curx; this._y = _root.cury; this._xscale = _root.curscale; this.gotoAndPlay("dead25"); }Frame 49_root.guy1.gotoAndPlay("dead25"); _root.gameover2.gameover.text = "game over"; if ((_root.waveNum == 1) && (_root.scoring != 1)) { _root.gameover2.score2.text = ((("you fought against " + _root.waveNum) + " wave, killing ") + _root.scoring) + " enemies!"; } else if ((_root.scoring == 1) && (_root.waveNum == 1)) { _root.gameover2.score2.text = ((("you fought against " + _root.waveNum) + " wave, killing ") + _root.scoring) + " enemy!"; } else { _root.gameover2.score2.text = ((("you fought against " + _root.waveNum) + " waves, killing ") + _root.scoring) + " enemies!"; }Frame 103_root.stop();Symbol 37 MovieClip [guy3] Frame 20gotoAndPlay (1);Symbol 37 MovieClip [guy3] Frame 51stop();Symbol 37 MovieClip [guy3] Frame 86stop();Symbol 49 MovieClip Frame 1stop();Symbol 188 MovieClip Frame 208_root.play();Symbol 219 MovieClip Frame 208_root.play();Symbol 225 Buttonon (release) { _root.play(); }Symbol 230 Buttonon (release) { this.gotoAndPlay(2); }Symbol 235 Buttonon (release) { this.gotoAndPlay(3); }Symbol 246 Buttonon (release) { this.gotoAndPlay(1); }Symbol 251 Buttonon (release) { this.gotoAndPlay(4); }Symbol 256 Buttonon (release) { this.gotoAndPlay(6); }Symbol 261 Buttonon (release) { this.gotoAndPlay(7); }Symbol 263 Buttonon (release) { this.gotoAndPlay(3); }Symbol 267 Buttonon (release) { this.gotoAndPlay(5); }Symbol 274 Buttonon (release) { this.gotoAndPlay(4); }Symbol 322 MovieClip Frame 1stop();Symbol 322 MovieClip Frame 2stop();Symbol 322 MovieClip Frame 3stop();Symbol 322 MovieClip Frame 4stop();Symbol 322 MovieClip Frame 5stop();Instance of Symbol 37 MovieClip [guy3] in Symbol 322 MovieClip Frame 5onClipEvent (enterFrame) { stop(); }Symbol 322 MovieClip Frame 6stop();Symbol 322 MovieClip Frame 7stop();Symbol 328 Buttonon (release) { _root.song1.stop(); _root.song4.stop(); _root.song3.stop(); _root.song2.start(0, 999); }Symbol 333 Buttonon (release) { _root.song1.stop(); _root.song4.stop(); _root.song2.stop(); _root.song3.start(0, 999); }Symbol 338 Buttonon (release) { _root.song1.stop(); _root.song3.stop(); _root.song2.stop(); _root.song4.start(0, 999); }Symbol 343 Buttonon (release) { _root.song1.stop(); _root.song3.stop(); _root.song2.stop(); _root.song4.stop(); }Symbol 346 Buttonon (release) { _root.song4.stop(); _root.song3.stop(); _root.song2.stop(); _root.song1.start(0, 999); }Symbol 358 MovieClip Frame 1stop();Symbol 358 MovieClip Frame 2stop();Symbol 359 MovieClip Frame 1stop();Symbol 359 MovieClip Frame 10stop();Symbol 359 MovieClip Frame 19gotoAndPlay (1);Symbol 359 MovieClip Frame 80stop();Symbol 369 MovieClip [shootfx] Frame 1stop();Symbol 369 MovieClip [shootfx] Frame 28gotoAndStop (1);Symbol 379 Buttonon (release) { _root.gotoAndPlay("start"); }
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [bullet] | Uses:1 | |
Symbol 3 Graphic | Used by:8 | |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:8 |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:8 |
Symbol 8 MovieClip [boord] | Uses:3 5 7 | Used by:Timeline |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:37 |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:37 |
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Symbol 27 ShapeTweening | Used by:37 | |
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Symbol 30 ShapeTweening | Used by:37 | |
Symbol 31 Graphic | Used by:37 | |
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Symbol 33 ShapeTweening | Used by:37 | |
Symbol 34 ShapeTweening | Used by:37 | |
Symbol 35 ShapeTweening | Used by:37 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip [guy3] | Uses:10 12 14 16 18 20 22 24 26 27 28 29 30 31 32 33 34 35 36 | Used by:322 |
Symbol 38 Graphic | Used by:Timeline | |
Symbol 39 Graphic | Used by:40 | |
Symbol 40 MovieClip | Uses:39 | Used by:Timeline |
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Symbol 42 MovieClip | Uses:41 | Used by:44 |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip | Uses:42 43 | Used by:Timeline |
Symbol 45 Graphic | Used by:Timeline | |
Symbol 46 Sound [Darksong] | Used by:49 | |
Symbol 47 Sound [Demon] | Used by:49 | |
Symbol 48 Sound [Final] | Used by:49 | |
Symbol 49 MovieClip | Uses:46 47 48 | Used by:Timeline |
Symbol 50 Sound [civloop] | Used by:Timeline | |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:188 238 |
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Symbol 186 Graphic | Used by:188 | |
Symbol 187 Graphic | Used by:188 | |
Symbol 188 MovieClip | Uses:52 54 56 58 60 62 64 66 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 SS1 | Used by:Timeline |
Symbol 189 Graphic | Used by:190 | |
Symbol 190 MovieClip | Uses:189 | Used by:219 Timeline |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:219 |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:219 |
Symbol 195 Graphic | Used by:219 | |
Symbol 196 Bitmap | Used by:198 | |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:196 197 | Used by:219 |
Symbol 199 Graphic | Used by:219 | |
Symbol 200 Graphic | Used by:219 | |
Symbol 201 Graphic | Used by:219 | |
Symbol 202 Graphic | Used by:219 | |
Symbol 203 Graphic | Used by:219 | |
Symbol 204 Graphic | Used by:219 | |
Symbol 205 Graphic | Used by:219 | |
Symbol 206 Graphic | Used by:219 | |
Symbol 207 Graphic | Used by:219 | |
Symbol 208 Graphic | Used by:219 | |
Symbol 209 Graphic | Used by:219 | |
Symbol 210 Graphic | Used by:219 | |
Symbol 211 Graphic | Used by:219 | |
Symbol 212 Graphic | Used by:219 | |
Symbol 213 Graphic | Used by:219 | |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:219 |
Symbol 216 Graphic | Used by:219 | |
Symbol 217 Graphic | Used by:218 | |
Symbol 218 MovieClip | Uses:217 | Used by:219 |
Symbol 219 MovieClip | Uses:192 190 194 195 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 215 216 218 | Used by:Timeline |
Symbol 220 Graphic | Used by:225 | |
Symbol 221 Font | Used by:222 224 227 229 232 234 239 240 241 243 245 248 250 253 255 258 260 262 264 271 272 319 320 321 323 325 327 330 332 335 337 340 342 344 345 374 377 | |
Symbol 222 Text | Uses:221 | Used by:225 |
Symbol 223 Graphic | Used by:225 | |
Symbol 224 Text | Uses:221 | Used by:225 |
Symbol 225 Button | Uses:220 222 223 224 | Used by:322 |
Symbol 226 Graphic | Used by:230 | |
Symbol 227 Text | Uses:221 | Used by:230 |
Symbol 228 Graphic | Used by:230 | |
Symbol 229 Text | Uses:221 | Used by:230 |
Symbol 230 Button | Uses:226 227 228 229 | Used by:322 |
Symbol 231 Graphic | Used by:235 | |
Symbol 232 Text | Uses:221 | Used by:235 |
Symbol 233 Graphic | Used by:235 | |
Symbol 234 Text | Uses:221 | Used by:235 |
Symbol 235 Button | Uses:231 232 233 234 | Used by:322 |
Symbol 236 Graphic | Used by:238 | |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip | Uses:236 52 54 56 58 60 62 64 66 68 237 | Used by:322 |
Symbol 239 Text | Uses:221 | Used by:322 |
Symbol 240 Text | Uses:221 | Used by:322 |
Symbol 241 Text | Uses:221 | Used by:322 |
Symbol 242 Graphic | Used by:246 263 | |
Symbol 243 Text | Uses:221 | Used by:246 263 |
Symbol 244 Graphic | Used by:246 263 | |
Symbol 245 Text | Uses:221 | Used by:246 263 |
Symbol 246 Button | Uses:242 243 244 245 | Used by:322 |
Symbol 247 Graphic | Used by:251 | |
Symbol 248 Text | Uses:221 | Used by:251 |
Symbol 249 Graphic | Used by:251 | |
Symbol 250 Text | Uses:221 | Used by:251 |
Symbol 251 Button | Uses:247 248 249 250 | Used by:322 |
Symbol 252 Graphic | Used by:256 | |
Symbol 253 Text | Uses:221 | Used by:256 |
Symbol 254 Graphic | Used by:256 | |
Symbol 255 Text | Uses:221 | Used by:256 |
Symbol 256 Button | Uses:252 253 254 255 | Used by:322 |
Symbol 257 Graphic | Used by:261 | |
Symbol 258 Text | Uses:221 | Used by:261 |
Symbol 259 Graphic | Used by:261 | |
Symbol 260 Text | Uses:221 | Used by:261 |
Symbol 261 Button | Uses:257 258 259 260 | Used by:322 |
Symbol 262 Text | Uses:221 | Used by:322 |
Symbol 263 Button | Uses:242 243 244 245 | Used by:322 |
Symbol 264 Text | Uses:221 | Used by:322 |
Symbol 265 Graphic | Used by:267 273 | |
Symbol 266 Graphic | Used by:267 273 | |
Symbol 267 Button | Uses:265 266 | Used by:322 |
Symbol 268 Graphic | Used by:270 274 | |
Symbol 269 Graphic | Used by:270 274 | |
Symbol 270 Button | Uses:268 269 | Used by:322 |
Symbol 271 Text | Uses:221 | Used by:322 |
Symbol 272 Text | Uses:221 | Used by:322 |
Symbol 273 Button | Uses:265 266 | Used by:322 |
Symbol 274 Button | Uses:268 269 | Used by:322 |
Symbol 275 Graphic | Used by:276 | |
Symbol 276 MovieClip [gun1a] | Uses:275 | Used by:322 358 |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:277 | Used by:297 359 |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:279 | Used by:297 359 |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:297 359 |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 MovieClip | Uses:283 | Used by:297 359 |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:297 359 |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:287 | Used by:297 359 |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:289 | Used by:297 359 |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:297 359 |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip | Uses:293 | Used by:297 359 |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:295 | Used by:297 359 |
Symbol 297 MovieClip | Uses:278 280 282 284 286 288 290 292 294 296 | Used by:322 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip | Uses:298 | Used by:312 |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:300 | Used by:312 |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:302 | Used by:312 |
Symbol 304 MovieClip | Uses:15 | Used by:312 |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:305 | Used by:312 |
Symbol 307 MovieClip | Uses:17 | Used by:312 |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:308 | Used by:312 |
Symbol 310 Graphic | Used by:311 | |
Symbol 311 MovieClip | Uses:310 | Used by:312 |
Symbol 312 MovieClip | Uses:299 301 303 304 306 307 309 311 | Used by:322 |
Symbol 313 Graphic | Used by:314 | |
Symbol 314 MovieClip | Uses:313 | Used by:322 358 |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:315 | Used by:322 356 |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip | Uses:317 | Used by:322 354 |
Symbol 319 Text | Uses:221 | Used by:322 |
Symbol 320 Text | Uses:221 | Used by:322 |
Symbol 321 Text | Uses:221 | Used by:322 |
Symbol 322 MovieClip | Uses:225 230 235 238 239 240 241 246 251 256 261 262 263 264 267 270 271 272 273 274 276 297 312 37 314 316 318 319 320 321 | Used by:Timeline |
Symbol 323 Text | Uses:221 | Used by:Timeline |
Symbol 324 Graphic | Used by:328 | |
Symbol 325 Text | Uses:221 | Used by:328 |
Symbol 326 Graphic | Used by:328 | |
Symbol 327 Text | Uses:221 | Used by:328 |
Symbol 328 Button | Uses:324 325 326 327 | Used by:Timeline |
Symbol 329 Graphic | Used by:333 | |
Symbol 330 Text | Uses:221 | Used by:333 |
Symbol 331 Graphic | Used by:333 | |
Symbol 332 Text | Uses:221 | Used by:333 |
Symbol 333 Button | Uses:329 330 331 332 | Used by:Timeline |
Symbol 334 Graphic | Used by:338 | |
Symbol 335 Text | Uses:221 | Used by:338 |
Symbol 336 Graphic | Used by:338 | |
Symbol 337 Text | Uses:221 | Used by:338 |
Symbol 338 Button | Uses:334 335 336 337 | Used by:Timeline |
Symbol 339 Graphic | Used by:343 346 | |
Symbol 340 Text | Uses:221 | Used by:343 |
Symbol 341 Graphic | Used by:343 346 | |
Symbol 342 Text | Uses:221 | Used by:343 |
Symbol 343 Button | Uses:339 340 341 342 | Used by:Timeline |
Symbol 344 Text | Uses:221 | Used by:346 |
Symbol 345 Text | Uses:221 | Used by:346 |
Symbol 346 Button | Uses:339 344 341 345 | Used by:Timeline |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip [bgb] | Uses:347 | Used by:357 |
Symbol 349 Graphic | Used by:354 | |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip | Uses:350 | Used by:354 |
Symbol 352 Font | Used by:353 363 364 371 372 375 376 | |
Symbol 353 Text | Uses:352 | Used by:354 |
Symbol 354 MovieClip [bgm] | Uses:349 318 351 353 | Used by:357 |
Symbol 355 Graphic | Used by:356 | |
Symbol 356 MovieClip [bgf] | Uses:355 316 | Used by:357 |
Symbol 357 MovieClip [bg] | Uses:348 354 356 | Used by:Timeline |
Symbol 358 MovieClip | Uses:276 314 | Used by:359 |
Symbol 359 MovieClip | Uses:278 280 282 284 286 288 358 290 292 294 296 | Used by:Timeline |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:360 | Used by:365 |
Symbol 362 Graphic | Used by:365 | |
Symbol 363 EditableText | Uses:352 | Used by:365 |
Symbol 364 EditableText | Uses:352 | Used by:365 |
Symbol 365 MovieClip | Uses:361 362 363 364 | Used by:Timeline |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:366 | Used by:Timeline |
Symbol 368 Sound | Used by:369 | |
Symbol 369 MovieClip [shootfx] | Uses:368 | Used by:Timeline |
Symbol 370 Graphic | Used by:373 | |
Symbol 371 EditableText | Uses:352 | Used by:373 |
Symbol 372 EditableText | Uses:352 | Used by:373 |
Symbol 373 MovieClip | Uses:370 371 372 | Used by:Timeline |
Symbol 374 EditableText | Uses:221 | Used by:380 |
Symbol 375 EditableText | Uses:352 | Used by:380 |
Symbol 376 Text | Uses:352 | Used by:379 |
Symbol 377 Text | Uses:221 | Used by:379 |
Symbol 378 Graphic | Used by:379 | |
Symbol 379 Button | Uses:376 377 378 | Used by:380 |
Symbol 380 MovieClip | Uses:374 375 379 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 188 MovieClip |
Instance Names
"loadbar" | Frame 1 | Symbol 44 MovieClip |
"flowerman" | Frame 4 | Symbol 188 MovieClip |
"bg" | Frame 31 | Symbol 357 MovieClip [bg] |
"guy1" | Frame 31 | Symbol 359 MovieClip |
"boord" | Frame 31 | Symbol 8 MovieClip [boord] |
"healthbar" | Frame 32 | Symbol 365 MovieClip |
"healthbar" | Frame 45 | Symbol 365 MovieClip |
"hotspot" | Frame 45 | Symbol 367 MovieClip |
"shootfx2" | Frame 45 | Symbol 369 MovieClip [shootfx] |
"guy1" | Frame 45 | Symbol 359 MovieClip |
"boord" | Frame 45 | Symbol 8 MovieClip [boord] |
"healthbar2" | Frame 46 | Symbol 373 MovieClip |
"guy1" | Frame 47 | Symbol 359 MovieClip |
"gameover2" | Frame 49 | Symbol 380 MovieClip |
"wall1" | Symbol 8 MovieClip [boord] Frame 1 | Symbol 5 MovieClip |
"wall2" | Symbol 8 MovieClip [boord] Frame 1 | Symbol 7 MovieClip |
"hitbody" | Symbol 37 MovieClip [guy3] Frame 1 | Symbol 26 MovieClip |
"loadbar2" | Symbol 44 MovieClip Frame 1 | Symbol 42 MovieClip |
"hitman" | Symbol 297 MovieClip Frame 1 | Symbol 278 MovieClip |
"hitbody2" | Symbol 297 MovieClip Frame 1 | Symbol 296 MovieClip |
"bgb" | Symbol 357 MovieClip [bg] Frame 1 | Symbol 348 MovieClip [bgb] |
"bgm" | Symbol 357 MovieClip [bg] Frame 1 | Symbol 354 MovieClip [bgm] |
"bgf" | Symbol 357 MovieClip [bg] Frame 1 | Symbol 356 MovieClip [bgf] |
"gun1" | Symbol 358 MovieClip Frame 1 | Symbol 276 MovieClip [gun1a] |
"gun2" | Symbol 358 MovieClip Frame 2 | Symbol 314 MovieClip |
"hitman" | Symbol 359 MovieClip Frame 1 | Symbol 278 MovieClip |
"gun" | Symbol 359 MovieClip Frame 1 | Symbol 358 MovieClip |
"hitbody2" | Symbol 359 MovieClip Frame 1 | Symbol 296 MovieClip |
"hitman" | Symbol 359 MovieClip Frame 25 | Symbol 278 MovieClip |
"gun" | Symbol 359 MovieClip Frame 25 | Symbol 358 MovieClip |
"bloodbar" | Symbol 365 MovieClip Frame 1 | Symbol 361 MovieClip |
"score" | Symbol 365 MovieClip Frame 1 | Symbol 363 EditableText |
"wave" | Symbol 365 MovieClip Frame 1 | Symbol 364 EditableText |
"score" | Symbol 373 MovieClip Frame 1 | Symbol 371 EditableText |
"wave" | Symbol 373 MovieClip Frame 1 | Symbol 372 EditableText |
"gameover" | Symbol 380 MovieClip Frame 1 | Symbol 374 EditableText |
"score2" | Symbol 380 MovieClip Frame 1 | Symbol 375 EditableText |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "boord" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "guy3" |
ExportAssets (56) | Timeline Frame 3 | Symbol 46 as "Darksong" |
ExportAssets (56) | Timeline Frame 3 | Symbol 47 as "Demon" |
ExportAssets (56) | Timeline Frame 3 | Symbol 48 as "Final" |
ExportAssets (56) | Timeline Frame 3 | Symbol 50 as "civloop" |
ExportAssets (56) | Timeline Frame 22 | Symbol 276 as "gun1a" |
ExportAssets (56) | Timeline Frame 31 | Symbol 348 as "bgb" |
ExportAssets (56) | Timeline Frame 31 | Symbol 354 as "bgm" |
ExportAssets (56) | Timeline Frame 31 | Symbol 356 as "bgf" |
ExportAssets (56) | Timeline Frame 31 | Symbol 357 as "bg" |
ExportAssets (56) | Timeline Frame 45 | Symbol 369 as "shootfx" |
Labels
"start" | Frame 30 |
"dead" | Frame 46 |
"dead25" | Symbol 359 MovieClip Frame 25 |
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