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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/25747066?noj=FRM25747066-16DC" width="1" height="1"></div>

FlowerMan.swf

This is the info page for
Flash #22870

(Click the ID number above for more basic data on this flash file.)


Text
Play

Play

Instructions

Instructions

Extras

Extras

Controls:
Left: left arrow
Right: right arrow
Jump: up arrow
Change weapon: ctrl
Aim: mouse
Shoot:left mouse button

Hints, tips and bugs:
Quality settings medium and low
recommended to avoid lag.
Do not press any buttons until you get control
of the gun, else gun might go inside hat.
Sometimes a enemy lives after taking a bullet
Ai doesn't imidiatly turn around after being
jumped over.
guns all shoot the same amount and speed.

A basic point and shoot game. This is a neverending wave shooter,
the goal is to last as long as you can. For more info, check the extras.

Back

Back

Art+concept

Art+concept

Story

Story

Credits

Credits

Concept:
The creation of the playable character came to me while doing the dishes, I was
searching for a unique idea and then I saw a flowerpot on the window.Then it
just came to me. I designed the player and also started to look for other
household articles to use. That is how I created my other characters.
The name originated from the saving name I used flowerman and seeing as
people who testdrove the game used the name and I couldn't think of anything
else that was better, I used the original name.
Depending on the succes of this game I'm thinking of making a movie/serie and
some more advanced games. If you have a original idea/character for the game
or series, contact me with pm or post in the reviews. If I use your
idea you will get credits ofcourse.

page 1/2

Art:
As explained in the concept part, I designed my characters out of household
articles. If you got any cool ideas u can always pass them on.

page 2/2

Story:
Punchline: They call me FlowerMan, but don't let the name fool you...
His planet is sieged. His family brutally murdered. His friends slaughtered.
Only the strong are taken captive, to be inplanted with a nanochip, changing
them to soulless killers. The nanochip provides the host with additional
senses and strength, without proper training this power partially emits trough
the skin, resulting in a glow. When subjects reject the nanochip they are locked
up for research, if the mallfunction doesn't kill them. But one man escapes.
Seeking revenge, can he stop the invading force.
This is the story of a evil hero full of hatred. This is the story of FlowerMan.

Credits:
art: Black-Raven
animation: Black-Raven
concept: Black-Raven
actionscript: Black-Raven
as-assistance: Vengeance
SirStanley
as:main(ng)
flash forum(ng)

music:
intro: Rig - Civilization Loop
song1: Bertron - Darksong
song2: LastSpartan - Demon's Rise
song3: RedOctoberSkies - Taking A Final Stand
soundfx: findsound.com
metalslugsprites.net
testers: RoV
Birgit
Jeroen
Special thanks to everyone who helped.
Special thanks to newgrounds and its members.

Music:

1

1

2

2

3

3

stop

stop

intro

intro

this game is made by black-raven

<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1">score: 0</font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1">wave 1 &nbsp;&nbsp;enemies left: 15</font></p>

<p align="left"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="1">score: 0</font></p>

<p align="left"><font face="Arial" size="10" color="#000000" letterSpacing="0.000000" kerning="1">wave 1 &nbsp;&nbsp;enemies left: 15</font></p>

<p align="center"></p>

<p align="center"></p>

Again?

Again?

ActionScript [AS1/AS2]

Frame 1
percent = (getBytesLoaded() / getBytesTotal()) * 100; loadbar.loadbar2._xscale = percent; myMenu = new ContextMenu(); myMenu.builtInItems.save = false; myMenu.builtInItems.play = false; myMenu.builtInItems.loop = false; myMenu.builtInItems.rewind = false; myMenu.builtInItems.forward_back = false; myMenu.builtInItems.print = false; _root.menu = myMenu;
Frame 2
if (_root.percent == 100) { _root.play(); } else { gotoAndPlay (1); }
Frame 4
stop(); var song1 = new Sound(); var song2 = new Sound(); var song3 = new Sound(); var song4 = new Sound(); song1.attachSound("civloop"); song2.attachSound("Darksong"); song3.attachSound("Demon"); song4.attachSound("Final");
Frame 21
stop();
Frame 30
stop();
Frame 45
function shoot() { if ((getTimer() - t) > 180) { _root.shootfx2.gotoAndPlay(2); var _local2 = (Math.atan2(_ymouse - _root.hotspot._y, _xmouse - _root.hotspot._x) / Math.PI) * 180; if (_root.guy1._xscale > 0) { if (_local2 > 30) { _local2 = 30; } if (_local2 < -20) { _local2 = -20; } } else { if ((_local2 > -160) and (_local2 < 0)) { _local2 = -160; } if ((_local2 < 150) and (_local2 > 0)) { _local2 = 150; } } var _local3 = _root.attachMovie("bullet", "bullet" + bulletNum, _root.getNextHighestDepth()); _local3._x = _root.hotspot._x; _local3._y = _root.hotspot._y; if (_root.guy1._xscale < 0) { _local3._rotation = -_root.guy1.gun._rotation; } else { _local3._rotation = _root.guy1.gun._rotation; } bullet.push({B_name:_local3, B_angle:_local2}); bulletNum++; t = getTimer(); } } function gogo() { x = 1; while (x <= enemies) { var _local3 = _root.attachMovie("guy3", "guy3_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:(Math.random() * 5000) - 5000, _y:330}); var _local4 = (Math.random() * 5) + 3; evilarray.push({C_name:_local3, C_speed:_local4}); _local3.onEnterFrame = function () { if (Key.isDown(39) && ((_root.bg.bgf._x < (_root.guy1.bgfstart - 1350)) || (_root.guy1._x < _root.guy1.startx))) { } else if (Key.isDown(39)) { this._x = this._x - _root.guy1.xspeed; } if (Key.isDown(37) && ((_root.bg.bgf._x > _root.guy1.bgfstart) || (_root.guy1._x > _root.guy1.startx))) { } else if (Key.isDown(37)) { this._x = this._x + _root.guy1.xspeed; } for (i in bullet) { if (this.hitTest(_root.bullet[i].B_name) && (this._currentframe < 24)) { if ((this._xscale > 0) && (this._x > _root.guy1._x)) { this.gotoAndPlay(60); } else if ((this._xscale < 0) && (this._x < _root.guy1._x)) { this.gotoAndPlay(60); } else { this.gotoAndPlay(25); } _root.bullet[i].B_name.removeMovieClip(); _root.bullet.splice(i, 1); } } if ((this._currentframe == 51) || (this._currentframe == 86)) { while (i < (evilarray.length + 1)) { if (evilarray[i].C_name == this) { evilarray.splice(i, 1); this.removeMovieClip(); } i++; } scoring++; _root.healthbar.score.text = "score: " + scoring; } _root.healthbar.wave.text = (("wave " + waveNum) + " enemies left: ") + evilarray.length; if (_root.evilarray.length < 1) { gogo3(); } if (this.hitbody.hitTest(_root.guy1.hitbody2) && (this._currentframe < 24)) { _root.healthbar.left--; } }; x++; } } function gogo2() { x = 1; while (x <= enemies2) { var _local3 = _root.attachMovie("guy3", "guy3_" + _root.getNextHighestDepth(), _root.getNextHighestDepth(), {_x:(Math.random() * 5000) + 2500, _y:330}); var _local4 = (Math.random() * 5) + 3; evilarray.push({C_name:_local3, C_speed:_local4}); guy1.onEnterFrame = function () { for (i in evilarray) { if ((evilarray[i].C_name._xscale > 0) && (evilarray[i].C_name._x < (this._x + ((Math.random() * 5000) + 200)))) { evilarray[i].C_name._x = evilarray[i].C_name._x + evilarray[i].C_speed; } else if (evilarray[i].C_name._x > (this._x - ((Math.random() * 5000) + 200))) { evilarray[i].C_name._x = evilarray[i].C_name._x - evilarray[i].C_speed; if (evilarray[i].C_name._xscale > 0) { evilarray[i].C_name._xscale = -evilarray[i].C_name._xscale; } } else if (evilarray[i].C_name._xscale < 0) { evilarray[i].C_name._xscale = -evilarray[i].C_name._xscale; } } while (i < evilarray.length) { if (evilarray[i].C_name._currentframe > 24) { evilarray[i].C_speed = 0; } i++; } }; _local3.onEnterFrame = function () { if (Key.isDown(39) && ((_root.bg.bgf._x < (_root.guy1.bgfstart - 1350)) || (_root.guy1._x < _root.guy1.startx))) { } else if (Key.isDown(39)) { this._x = this._x - _root.guy1.xspeed; } if (Key.isDown(37) && ((_root.bg.bgf._x > _root.guy1.bgfstart) || (_root.guy1._x > _root.guy1.startx))) { } else if (Key.isDown(37)) { this._x = this._x + _root.guy1.xspeed; } for (i in bullet) { if (this.hitTest(_root.bullet[i].B_name) && (this._currentframe < 24)) { if ((this._xscale > 0) && (this._x > _root.guy1._x)) { this.gotoAndPlay(60); } else if ((this._xscale < 0) && (this._x < _root.guy1._x)) { this.gotoAndPlay(60); } else { this.gotoAndPlay(25); } _root.bullet[i].B_name.removeMovieClip(); bullet.splice(i, 1); } } if ((this._currentframe == 51) || (this._currentframe == 86)) { while (i < (evilarray.length + 1)) { if (evilarray[i].C_name == this) { evilarray.splice(i, 1); this.removeMovieClip(); } i++; } scoring++; _root.healthbar.score.text = "score: " + scoring; } _root.healthbar.wave.text = (("wave " + waveNum) + " enemies left: ") + evilarray.length; if (_root.evilarray.length < 1) { gogo3(); } if (this.hitbody.hitTest(_root.guy1.hitbody2) && (this._currentframe < 24)) { _root.healthbar.left--; } }; x++; } } function gogo3() { enemies = enemies + 10; enemies2 = enemies2 + 10; waveNum++; gogo(); gogo2(); } _root.stop(); var listener = new Object(); listener.onKeyDown = function () { if (Key.getCode() == 17) { if (_root.guy1.gun._currentframe == 1) { _root.guy1.gun.gotoAndStop(2); } else { _root.guy1.gun.gotoAndStop(1); } } }; Key.addListener(listener); bullet = new Array(); evilarray = new Array(); bulletNum = new Number(); stageWidth = 800; stageHeight = 400; scoring = 0; waveNum = 1; var t = 0; hotspot.onEnterFrame = function () { i = bullet.length - 1; while (i >= 0) { bullet[i].B_name._x = bullet[i].B_name._x + (Math.cos((bullet[i].B_angle / 180) * Math.PI) * 20); bullet[i].B_name._y = bullet[i].B_name._y + (Math.sin((bullet[i].B_angle / 180) * Math.PI) * 20); if ((((bullet[i].B_name._x < 0) || (bullet[i].B_name._x > stageWidth)) || (bullet[i].B_name._y < 0)) || (bullet[i].B_name._y > stageHeight)) { bullet[i].B_name.removeMovieClip(); bullet[i].B_name._alpha = 0; bullet.splice(i, 1); } i--; } }; hotspot.onMouseDown = function () { if (_root.healthbar.death == 0) { shoot(); } }; enemies = new Number(10); enemies2 = new Number(10); gogo(); gogo2();
Instance of Symbol 365 MovieClip "healthbar" in Frame 45
onClipEvent (load) { var total = 250; var left = 250; var death = 0; } onClipEvent (enterFrame) { if (this.bloodbar._xscale > 1) { this.bloodbar._xscale = (left / total) * 100; } if (this.bloodbar._xscale < 1) { var death = 1; } if (death == 1) { for (i in _root.evilarray) { _root.evilarray[i].C_name.removeMovieClip(); } _root.curx = _root.guy1._x; _root.cury = _root.guy1._y; _root.curscale = _root.guy1._xscale; _root.scoretext = _root.healthbar.score.text; _root.wavetext = _root.healthbar.wave.text; _root.scoretext2 = _root.score; _root.wavetext2 = _root.healthbar.wave; _root.gotoAndPlay("dead"); } }
Instance of Symbol 367 MovieClip "hotspot" in Frame 45
onClipEvent (enterFrame) { _x = _root.guy1._x; _y = (_root.guy1._y + 85); }
Instance of Symbol 359 MovieClip "guy1" in Frame 45
onClipEvent (load) { xspeed = 10; yspeed = 0; power = 13; scale = _xscale; bgbstart = _root.bg.bgb._x; bgmstart = _root.bg.bgm._x; bgfstart = _root.bg.bgf._x; startx = _x; starty = _y; gravity = 0.7; jumping = false; } onClipEvent (enterFrame) { if (_root.healthbar.death == 0) { if (Key.isDown(39) and ((_root.bg.bgf._x < (bgfstart - 1350)) or (_x < startx))) { play(); _x = (_x + xspeed); _xscale = scale; } else if (Key.isDown(39)) { play(); _xscale = scale; _root.bg.bgb._x = _root.bg.bgb._x - (xspeed / 6.5); _root.bg.bgm._x = _root.bg.bgm._x - (xspeed / 2.5); _root.bg.bgf._x = _root.bg.bgf._x - xspeed; } if (Key.isDown(37) and ((_root.bg.bgf._x > bgfstart) or (_x > startx))) { play(); _x = (_x - xspeed); _xscale = (-scale); } else if (Key.isDown(37)) { play(); _xscale = (-scale); _root.bg.bgb._x = _root.bg.bgb._x + (xspeed / 6.5); _root.bg.bgm._x = _root.bg.bgm._x + (xspeed / 2.5); _root.bg.bgf._x = _root.bg.bgf._x + xspeed; } if (_root.boord.wall1.hitTest(this.hitman)) { _x = (_x + xspeed); } if (_root.boord.wall2.hitTest(this.hitman)) { _x = (_x - xspeed); } if (jumping == true) { stop(); yspeed = yspeed + gravity; tempy = _y + yspeed; if (tempy >= starty) { tempy = starty; jumping = false; } _y = tempy; } else if (Key.isDown(38)) { jumping = true; yspeed = -power; } this.gun._rotation = gunangle + 8; gunangle = (Math.atan2(_ymouse - this.gun._y, _xmouse - this.gun._x) / Math.PI) * 180; if (gunangle > 30) { gunangle = 30; } if (gunangle < -20) { gunangle = -20; } } }
Instance of Symbol 8 MovieClip [boord] "boord" in Frame 45
onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); }
Instance of Symbol 373 MovieClip "healthbar2" in Frame 46
onClipEvent (load) { _root.healthbar2.score.text = _root.scoretext; _root.healthbar2.wave.text = _root.wavetext; }
Instance of Symbol 359 MovieClip "guy1" in Frame 47
onClipEvent (load) { this._x = _root.curx; this._y = _root.cury; this._xscale = _root.curscale; this.gotoAndPlay("dead25"); }
Frame 49
_root.guy1.gotoAndPlay("dead25"); _root.gameover2.gameover.text = "game over"; if ((_root.waveNum == 1) && (_root.scoring != 1)) { _root.gameover2.score2.text = ((("you fought against " + _root.waveNum) + " wave, killing ") + _root.scoring) + " enemies!"; } else if ((_root.scoring == 1) && (_root.waveNum == 1)) { _root.gameover2.score2.text = ((("you fought against " + _root.waveNum) + " wave, killing ") + _root.scoring) + " enemy!"; } else { _root.gameover2.score2.text = ((("you fought against " + _root.waveNum) + " waves, killing ") + _root.scoring) + " enemies!"; }
Frame 103
_root.stop();
Symbol 37 MovieClip [guy3] Frame 20
gotoAndPlay (1);
Symbol 37 MovieClip [guy3] Frame 51
stop();
Symbol 37 MovieClip [guy3] Frame 86
stop();
Symbol 49 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 208
_root.play();
Symbol 219 MovieClip Frame 208
_root.play();
Symbol 225 Button
on (release) { _root.play(); }
Symbol 230 Button
on (release) { this.gotoAndPlay(2); }
Symbol 235 Button
on (release) { this.gotoAndPlay(3); }
Symbol 246 Button
on (release) { this.gotoAndPlay(1); }
Symbol 251 Button
on (release) { this.gotoAndPlay(4); }
Symbol 256 Button
on (release) { this.gotoAndPlay(6); }
Symbol 261 Button
on (release) { this.gotoAndPlay(7); }
Symbol 263 Button
on (release) { this.gotoAndPlay(3); }
Symbol 267 Button
on (release) { this.gotoAndPlay(5); }
Symbol 274 Button
on (release) { this.gotoAndPlay(4); }
Symbol 322 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 2
stop();
Symbol 322 MovieClip Frame 3
stop();
Symbol 322 MovieClip Frame 4
stop();
Symbol 322 MovieClip Frame 5
stop();
Instance of Symbol 37 MovieClip [guy3] in Symbol 322 MovieClip Frame 5
onClipEvent (enterFrame) { stop(); }
Symbol 322 MovieClip Frame 6
stop();
Symbol 322 MovieClip Frame 7
stop();
Symbol 328 Button
on (release) { _root.song1.stop(); _root.song4.stop(); _root.song3.stop(); _root.song2.start(0, 999); }
Symbol 333 Button
on (release) { _root.song1.stop(); _root.song4.stop(); _root.song2.stop(); _root.song3.start(0, 999); }
Symbol 338 Button
on (release) { _root.song1.stop(); _root.song3.stop(); _root.song2.stop(); _root.song4.start(0, 999); }
Symbol 343 Button
on (release) { _root.song1.stop(); _root.song3.stop(); _root.song2.stop(); _root.song4.stop(); }
Symbol 346 Button
on (release) { _root.song4.stop(); _root.song3.stop(); _root.song2.stop(); _root.song1.start(0, 999); }
Symbol 358 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 2
stop();
Symbol 359 MovieClip Frame 1
stop();
Symbol 359 MovieClip Frame 10
stop();
Symbol 359 MovieClip Frame 19
gotoAndPlay (1);
Symbol 359 MovieClip Frame 80
stop();
Symbol 369 MovieClip [shootfx] Frame 1
stop();
Symbol 369 MovieClip [shootfx] Frame 28
gotoAndStop (1);
Symbol 379 Button
on (release) { _root.gotoAndPlay("start"); }

Library Items

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Symbol 2 MovieClip [bullet]Uses:1
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:8
Symbol 6 GraphicUsed by:7
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Symbol 34 ShapeTweeningUsed by:37
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Symbol 36 GraphicUsed by:37
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Symbol 44 MovieClipUses:42 43Used by:Timeline
Symbol 45 GraphicUsed by:Timeline
Symbol 46 Sound [Darksong]Used by:49
Symbol 47 Sound [Demon]Used by:49
Symbol 48 Sound [Final]Used by:49
Symbol 49 MovieClipUses:46 47 48Used by:Timeline
Symbol 50 Sound [civloop]Used by:Timeline
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Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:219
Symbol 195 GraphicUsed by:219
Symbol 196 BitmapUsed by:198
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:196 197Used by:219
Symbol 199 GraphicUsed by:219
Symbol 200 GraphicUsed by:219
Symbol 201 GraphicUsed by:219
Symbol 202 GraphicUsed by:219
Symbol 203 GraphicUsed by:219
Symbol 204 GraphicUsed by:219
Symbol 205 GraphicUsed by:219
Symbol 206 GraphicUsed by:219
Symbol 207 GraphicUsed by:219
Symbol 208 GraphicUsed by:219
Symbol 209 GraphicUsed by:219
Symbol 210 GraphicUsed by:219
Symbol 211 GraphicUsed by:219
Symbol 212 GraphicUsed by:219
Symbol 213 GraphicUsed by:219
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:219
Symbol 216 GraphicUsed by:219
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClipUses:192 190 194 195 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 215 216 218Used by:Timeline
Symbol 220 GraphicUsed by:225
Symbol 221 FontUsed by:222 224 227 229 232 234 239 240 241 243 245 248 250 253 255 258 260 262 264 271 272 319 320 321 323 325 327 330 332 335 337 340 342 344 345 374 377
Symbol 222 TextUses:221Used by:225
Symbol 223 GraphicUsed by:225
Symbol 224 TextUses:221Used by:225
Symbol 225 ButtonUses:220 222 223 224Used by:322
Symbol 226 GraphicUsed by:230
Symbol 227 TextUses:221Used by:230
Symbol 228 GraphicUsed by:230
Symbol 229 TextUses:221Used by:230
Symbol 230 ButtonUses:226 227 228 229Used by:322
Symbol 231 GraphicUsed by:235
Symbol 232 TextUses:221Used by:235
Symbol 233 GraphicUsed by:235
Symbol 234 TextUses:221Used by:235
Symbol 235 ButtonUses:231 232 233 234Used by:322
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:236 52 54 56 58 60 62 64 66 68 237Used by:322
Symbol 239 TextUses:221Used by:322
Symbol 240 TextUses:221Used by:322
Symbol 241 TextUses:221Used by:322
Symbol 242 GraphicUsed by:246 263
Symbol 243 TextUses:221Used by:246 263
Symbol 244 GraphicUsed by:246 263
Symbol 245 TextUses:221Used by:246 263
Symbol 246 ButtonUses:242 243 244 245Used by:322
Symbol 247 GraphicUsed by:251
Symbol 248 TextUses:221Used by:251
Symbol 249 GraphicUsed by:251
Symbol 250 TextUses:221Used by:251
Symbol 251 ButtonUses:247 248 249 250Used by:322
Symbol 252 GraphicUsed by:256
Symbol 253 TextUses:221Used by:256
Symbol 254 GraphicUsed by:256
Symbol 255 TextUses:221Used by:256
Symbol 256 ButtonUses:252 253 254 255Used by:322
Symbol 257 GraphicUsed by:261
Symbol 258 TextUses:221Used by:261
Symbol 259 GraphicUsed by:261
Symbol 260 TextUses:221Used by:261
Symbol 261 ButtonUses:257 258 259 260Used by:322
Symbol 262 TextUses:221Used by:322
Symbol 263 ButtonUses:242 243 244 245Used by:322
Symbol 264 TextUses:221Used by:322
Symbol 265 GraphicUsed by:267 273
Symbol 266 GraphicUsed by:267 273
Symbol 267 ButtonUses:265 266Used by:322
Symbol 268 GraphicUsed by:270 274
Symbol 269 GraphicUsed by:270 274
Symbol 270 ButtonUses:268 269Used by:322
Symbol 271 TextUses:221Used by:322
Symbol 272 TextUses:221Used by:322
Symbol 273 ButtonUses:265 266Used by:322
Symbol 274 ButtonUses:268 269Used by:322
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClip [gun1a]Uses:275Used by:322 358
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:297 359
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClipUses:279Used by:297 359
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClipUses:281Used by:297 359
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:297 359
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:285Used by:297 359
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:297 359
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:297 359
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:297 359
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:297 359
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:295Used by:297 359
Symbol 297 MovieClipUses:278 280 282 284 286 288 290 292 294 296Used by:322
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:312
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:312
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:312
Symbol 304 MovieClipUses:15Used by:312
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:312
Symbol 307 MovieClipUses:17Used by:312
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:312
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:312
Symbol 312 MovieClipUses:299 301 303 304 306 307 309 311Used by:322
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:322 358
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:322 356
Symbol 317 GraphicUsed by:318
Symbol 318 MovieClipUses:317Used by:322 354
Symbol 319 TextUses:221Used by:322
Symbol 320 TextUses:221Used by:322
Symbol 321 TextUses:221Used by:322
Symbol 322 MovieClipUses:225 230 235 238 239 240 241 246 251 256 261 262 263 264 267 270 271 272 273 274 276 297 312 37 314 316 318 319 320 321Used by:Timeline
Symbol 323 TextUses:221Used by:Timeline
Symbol 324 GraphicUsed by:328
Symbol 325 TextUses:221Used by:328
Symbol 326 GraphicUsed by:328
Symbol 327 TextUses:221Used by:328
Symbol 328 ButtonUses:324 325 326 327Used by:Timeline
Symbol 329 GraphicUsed by:333
Symbol 330 TextUses:221Used by:333
Symbol 331 GraphicUsed by:333
Symbol 332 TextUses:221Used by:333
Symbol 333 ButtonUses:329 330 331 332Used by:Timeline
Symbol 334 GraphicUsed by:338
Symbol 335 TextUses:221Used by:338
Symbol 336 GraphicUsed by:338
Symbol 337 TextUses:221Used by:338
Symbol 338 ButtonUses:334 335 336 337Used by:Timeline
Symbol 339 GraphicUsed by:343 346
Symbol 340 TextUses:221Used by:343
Symbol 341 GraphicUsed by:343 346
Symbol 342 TextUses:221Used by:343
Symbol 343 ButtonUses:339 340 341 342Used by:Timeline
Symbol 344 TextUses:221Used by:346
Symbol 345 TextUses:221Used by:346
Symbol 346 ButtonUses:339 344 341 345Used by:Timeline
Symbol 347 GraphicUsed by:348
Symbol 348 MovieClip [bgb]Uses:347Used by:357
Symbol 349 GraphicUsed by:354
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:354
Symbol 352 FontUsed by:353 363 364 371 372 375 376
Symbol 353 TextUses:352Used by:354
Symbol 354 MovieClip [bgm]Uses:349 318 351 353Used by:357
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClip [bgf]Uses:355 316Used by:357
Symbol 357 MovieClip [bg]Uses:348 354 356Used by:Timeline
Symbol 358 MovieClipUses:276 314Used by:359
Symbol 359 MovieClipUses:278 280 282 284 286 288 358 290 292 294 296Used by:Timeline
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:360Used by:365
Symbol 362 GraphicUsed by:365
Symbol 363 EditableTextUses:352Used by:365
Symbol 364 EditableTextUses:352Used by:365
Symbol 365 MovieClipUses:361 362 363 364Used by:Timeline
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClipUses:366Used by:Timeline
Symbol 368 SoundUsed by:369
Symbol 369 MovieClip [shootfx]Uses:368Used by:Timeline
Symbol 370 GraphicUsed by:373
Symbol 371 EditableTextUses:352Used by:373
Symbol 372 EditableTextUses:352Used by:373
Symbol 373 MovieClipUses:370 371 372Used by:Timeline
Symbol 374 EditableTextUses:221Used by:380
Symbol 375 EditableTextUses:352Used by:380
Symbol 376 TextUses:352Used by:379
Symbol 377 TextUses:221Used by:379
Symbol 378 GraphicUsed by:379
Symbol 379 ButtonUses:376 377 378Used by:380
Symbol 380 MovieClipUses:374 375 379Used by:Timeline
Streaming Sound 1Used by:Symbol 188 MovieClip

Instance Names

"loadbar"Frame 1Symbol 44 MovieClip
"flowerman"Frame 4Symbol 188 MovieClip
"bg"Frame 31Symbol 357 MovieClip [bg]
"guy1"Frame 31Symbol 359 MovieClip
"boord"Frame 31Symbol 8 MovieClip [boord]
"healthbar"Frame 32Symbol 365 MovieClip
"healthbar"Frame 45Symbol 365 MovieClip
"hotspot"Frame 45Symbol 367 MovieClip
"shootfx2"Frame 45Symbol 369 MovieClip [shootfx]
"guy1"Frame 45Symbol 359 MovieClip
"boord"Frame 45Symbol 8 MovieClip [boord]
"healthbar2"Frame 46Symbol 373 MovieClip
"guy1"Frame 47Symbol 359 MovieClip
"gameover2"Frame 49Symbol 380 MovieClip
"wall1"Symbol 8 MovieClip [boord] Frame 1Symbol 5 MovieClip
"wall2"Symbol 8 MovieClip [boord] Frame 1Symbol 7 MovieClip
"hitbody"Symbol 37 MovieClip [guy3] Frame 1Symbol 26 MovieClip
"loadbar2"Symbol 44 MovieClip Frame 1Symbol 42 MovieClip
"hitman"Symbol 297 MovieClip Frame 1Symbol 278 MovieClip
"hitbody2"Symbol 297 MovieClip Frame 1Symbol 296 MovieClip
"bgb"Symbol 357 MovieClip [bg] Frame 1Symbol 348 MovieClip [bgb]
"bgm"Symbol 357 MovieClip [bg] Frame 1Symbol 354 MovieClip [bgm]
"bgf"Symbol 357 MovieClip [bg] Frame 1Symbol 356 MovieClip [bgf]
"gun1"Symbol 358 MovieClip Frame 1Symbol 276 MovieClip [gun1a]
"gun2"Symbol 358 MovieClip Frame 2Symbol 314 MovieClip
"hitman"Symbol 359 MovieClip Frame 1Symbol 278 MovieClip
"gun"Symbol 359 MovieClip Frame 1Symbol 358 MovieClip
"hitbody2"Symbol 359 MovieClip Frame 1Symbol 296 MovieClip
"hitman"Symbol 359 MovieClip Frame 25Symbol 278 MovieClip
"gun"Symbol 359 MovieClip Frame 25Symbol 358 MovieClip
"bloodbar"Symbol 365 MovieClip Frame 1Symbol 361 MovieClip
"score"Symbol 365 MovieClip Frame 1Symbol 363 EditableText
"wave"Symbol 365 MovieClip Frame 1Symbol 364 EditableText
"score"Symbol 373 MovieClip Frame 1Symbol 371 EditableText
"wave"Symbol 373 MovieClip Frame 1Symbol 372 EditableText
"gameover"Symbol 380 MovieClip Frame 1Symbol 374 EditableText
"score2"Symbol 380 MovieClip Frame 1Symbol 375 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 2 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 8 as "boord"
ExportAssets (56)Timeline Frame 1Symbol 37 as "guy3"
ExportAssets (56)Timeline Frame 3Symbol 46 as "Darksong"
ExportAssets (56)Timeline Frame 3Symbol 47 as "Demon"
ExportAssets (56)Timeline Frame 3Symbol 48 as "Final"
ExportAssets (56)Timeline Frame 3Symbol 50 as "civloop"
ExportAssets (56)Timeline Frame 22Symbol 276 as "gun1a"
ExportAssets (56)Timeline Frame 31Symbol 348 as "bgb"
ExportAssets (56)Timeline Frame 31Symbol 354 as "bgm"
ExportAssets (56)Timeline Frame 31Symbol 356 as "bgf"
ExportAssets (56)Timeline Frame 31Symbol 357 as "bg"
ExportAssets (56)Timeline Frame 45Symbol 369 as "shootfx"

Labels

"start"Frame 30
"dead"Frame 46
"dead25"Symbol 359 MovieClip Frame 25




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Created: 26/5 -2019 15:15:18 Last modified: 26/5 -2019 15:15:18 Server time: 16/05 -2024 01:53:34