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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/34212102?noj=FRM34212102-22DC" width="1" height="1"></div>

Stick Avalanche.swf

This is the info page for
Flash #22873

(Click the ID number above for more basic data on this flash file.)


Text
100

STICK AVALANCHE
Created by Danny Miller
12.23.03
K2xL.com/boards

Play

Instructions

Your Highscores

MUSIC BY:
Main titles = John Holowach mix of Rob Dougan's Nothing at All - narphonax.com
Game music = Rob Dougan's instrumental version of Furious Angels

Rating comments by: Ronjon B, Andrew B, and Ben M
Thanks to psychojibo for the tips on security!

TOGGLEMUSIC

TOGGLEMUSIC

TOGGLEMUSIC

1

TOGGLEBLOOD

TOGGLEBLOOD

TOGGLEBLOOD

OFF

ON

Message Boards

For comments/questions :
BOARDS: www.k2xl.com/boards
E-MAIL: K2xL@K2xLgames.com

Hosts:

albinoblacksheep.com

Version 1.31 - albinoblachsheep version

0

Highscore

0

SCORE

Click Here to Continue

0

Level

AntiHack Stuff >

NEW HIGHSCORE

LEVEL UP!

0

Your final score

Your HighScore

0

MAIN MENU

TESTING ONE TWO

HighScore

0

Move your stick figure away from falling stuff.
By touching the red objects you are awarded 200 extra points.
Be careful or your character will be crushed!

Controls:
Control your man with your mouse. Be careful not to go off the screen!

LEVEL UPS
For every level up you get 500 points awarded to your score. Be careful, each level gets harder and harder.

A guide to make sure your mouse won't go off the screen.

Enter your name:

Score submitting:

Submit

NOTICE* Must be played on K2xL's server to function correctly.
http://www.k2xl.com/games/stickavalanche.html

checker

SENT

Click here to view the high score list

ActionScript [AS1/AS2]

Frame 1
percent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); myOutput.text = percent + "%"; loadbar.gotoAndPlay(percent);
Frame 2
if (percent == 100) { gotoAndPlay (5); } else { gotoAndPlay (1); loadbar.gotoAndPlay(percent); }
Frame 4
stop();
Frame 5
blood = true; musicTrue = true; gotoAndPlay (8);
Frame 6
musicTrue = true; gotoAndPlay (8);
Frame 7
blood = true; gotoAndPlay (8);
Frame 8
if (musicTrue) { musicsay = "ON"; } else if (!musicTrue) { musicsay = "OFF"; } if (blood) { bloodsay = "ON"; } else if (!blood) { bloodsay = "OFF"; } hider1._visible = false; StickDead = false; stop();
Frame 9
startDrag ("mousekeeper", true); Mouse.hide(); if (musicTrue == false) { stopSound.gotoAndPlay("stop"); } hider1._visible = false; endgame._visible = false; score = 0; level = 0; stop();
Instance of Symbol 115 MovieClip "scoregiver" in Frame 9
onClipEvent (enterFrame) { if (!_parent.StickDead) { if (_parent.StickDead == true) { gotoAndPlay ("done"); } else { _parent.score++; if ((_parent.score >= 2000) && (_parent.score <= 2202)) { maxalpha = 50; maxheight = 300; _parent.levelup.gotoAndPlay("newlevel"); } if ((_parent.score >= 4000) && (_parent.score <= 4202)) { maxalpha = 80; maxheight = 400; _parent.levelup.gotoAndPlay("newlevel"); } if ((_parent.score >= 8000) && (_parent.score <= 8202)) { maxalpha = 95; maxheight = 500; _parent.levelup.gotoAndPlay("newlevel"); } if ((_parent.score >= 10000) && (_parent.score <= 10202)) { maxalpha = 100; maxheight = 550; black = new Color(_root.hider); black.setRGB(0); _parent.levelup.gotoAndPlay("newlevel"); } if ((_parent.score >= 12000) && (_parent.score <= 12202)) { maxheight = 600; _parent.levelup.gotoAndPlay("newlevel"); } if ((_parent.score >= 15000) && (_parent.score <= 15202)) { maxheight = 650; _root.levelup.gotoAndPlay("newlevel"); } if ((_parent.score >= 20000) && (_parent.score <= 20202)) { maxheight = 750; _parent.distraction1.gotoAndPlay(2); _parent.levelup.gotoAndPlay("newlevel"); } if (_parent.hider._height < maxheight) { _parent.hider._height = _parent.hider._height + 0.4; } if (_parent.hider._alpha < maxalpha) { _parent.hider._alpha = _parent.hider._alpha + 1; } } } }
Frame 12
stopDrag(); hider1._visible = false; if (score >= hscore) { hscore = score; } theRating = "GRADE: "; if ((score >= 0) && (score < 1000)) { theRating = theRating + "F\nHere's 5 dollars, go to K-MART and buy yourself some skill."; } else if ((score >= 1000) && (score < 2000)) { theRating = theRating + "D-\nIt's okay, a lot of us suck. Just not as much as you..."; } else if ((score >= 2000) && (score < 4000)) { theRating = theRating + "D\nWell, to put it nicely, a maggot infested vat of donkey vomit could do better."; } else if ((score >= 4000) && (score < 5000)) { theRating = theRating + "D+\nThat's good..if your 6 years old...you are six years old right?"; } else if ((score >= 5000) && (score < 6000)) { theRating = theRating + "C-\nStep it up fool!"; } else if ((score >= 6000) && (score < 8000)) { theRating = theRating + "C\nHey junior, try going through puberty."; } else if ((score >= 8000) && (score < 10000)) { theRating = theRating + "C+\nSomeone ate a good breakfast, but not their wheaties"; } else if ((score >= 10000) && (score < 12000)) { theRating = theRating + "B-\nDoin the bull dance feeling the flow workin it workin it..."; } else if ((score >= 12000) && (score < 13000)) { theRating = theRating + "B\nStands for better. Now go practice some more, small fry."; } else if ((score >= 13000) && (score < 14000)) { theRating = theRating + "B+\nOkay, you really need to get out more."; } else if ((score >= 14000) && (score < 15000)) { theRating = theRating + "A-\nWow! If only you made this grade at school."; } else if ((score >= 15000) && (score < 20000)) { theRating = theRating + "A\nAlmost perfected!"; } else if ((score >= 20000) && (score < 50000)) { theRating = theRating + "A+\nCONGRATULATIONS!!! You have no life!"; } else if (score >= 50000) { theRating = theRating + "You are such a l337 haxor!!!"; } stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop(); theScore = score;
Frame 16
aaa = "obviosuly, if your reading this you decompiled my flash to find out where the game sends variables and what variables it sends."; bbb = "//hacker, i salute you. but i'd prefer if you wouldn't send in fake scores, instead, could you possibly just message me on AIM: ScratchfromStart. Thank you. (I'd really prefer if people who actually tried getting on the scorelist actually got on.)"; xx = 5; za = 7; va = 4; tr = 9; _root.loadVariables("http://www.k2xl.com/games/scores.php", "POST"); stop();
Symbol 14 Button
on (release) { stopAllSounds(); diff = 100; gotoAndPlay (9); }
Symbol 15 Button
on (release) { gotoAndPlay ("instruct"); }
Symbol 16 Button
on (release) { gotoAndPlay ("highscore"); }
Symbol 25 Button
on (release) { if (musicTrue == true) { musicTrue = false; musicsay = "OFF"; stopAllSounds(); } else { musicsay = "ON"; gotoAndPlay (6); musicTrue = true; } }
Symbol 30 Button
on (release) { if (blood) { blood = false; bloodsay = "OFF"; } else if (!blood) { gotoAndPlay (7); bloodsay = "ON"; } }
Symbol 34 Button
on (release) { getURL ("http://k2xl.com/boards", "new"); }
Symbol 38 Button
on (release) { getURL ("http://www.albinoblacksheep.com/", "_blank"); }
Symbol 45 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 5
_root.hp--; _root.thecircle.gotoAndPlay("death");
Symbol 49 MovieClip Frame 149
gotoAndPlay (30);
Symbol 54 MovieClip Frame 1
_root.scoregiver.stop();
Symbol 56 Button
on (keyPress "<Space>") { Mouse.show(); _root.gotoAndPlay("end"); }
Symbol 60 MovieClip Frame 100
stop();
Symbol 61 MovieClip Frame 10
stop();
Symbol 68 MovieClip Frame 65
stop();
Symbol 74 MovieClip Frame 30
stop();
Symbol 75 MovieClip Frame 10
stop();
Symbol 77 MovieClip Frame 65
stop();
Symbol 79 MovieClip Frame 10
stop();
Symbol 84 MovieClip Frame 30
stop();
Symbol 85 MovieClip Frame 11
stop();
Symbol 89 MovieClip Frame 40
stop();
Symbol 90 MovieClip Frame 9
stop();
Symbol 101 MovieClip Frame 50
stop();
Symbol 102 MovieClip Frame 1
factor = 10; deathtimes = 7; _root.StickDead = true; _root.scoregiver.gotoAndPlay("done"); _root.hider1._visible = true; _root.endgame._visible = true; _root.hider._visible = false; Mouse.show(); _root.enemy0.stop(); _root.enemy0._alpha = factor; _root.enemy1.stop(); _root.enemy1._alpha = factor; _root.enemy2.stop(); _root.enemy2._alpha = factor; _root.enemy3.stop(); _root.enemy3._alpha = factor; _root.enemy4.stop(); _root.enemy4._alpha = factor; _root.enemy5.stop(); _root.enemy5._alpha = factor; _root.enemy6.stop(); _root.enemy6._alpha = factor; _root.enemy7.stop(); _root.enemy7._alpha = factor; _root.enemy8.stop(); _root.enemy8._alpha = factor; _root.enemy9.stop(); _root.enemy9._alpha = factor; _root.enemy10.stop(); _root.enemy10._alpha = factor; _root.enemy11.stop(); _root.enemy11._alpha = factor; _root.enemy12.stop(); _root.enemy12._alpha = factor; _root.enemy13.stop(); _root.enemy13._alpha = factor; _root.enemy14.stop(); _root.enemy14._alpha = factor; _root.enemy15.stop(); _root.enemy15._alpha = factor; _root.scorebonus2.stop(); _root.scorebonus2._alpha = factor; _root.scorebonus3.stop(); _root.scorebonus3._alpha = factor; _root.scorebonus4.stop(); _root.scorebonus4._alpha = factor; _root.scorebonus5.stop(); _root.scorebonus5._alpha = factor; _root.scorebonus6.stop(); _root.scorebonus6._alpha = factor; _root.scorebonus7.stop(); _root.scorebonus7._alpha = factor; _root.scorebonus8.stop(); _root.scorebonus8._alpha = factor; _root.scorebonus9.stop(); _root.scorebonus9._alpha = factor; _root.scorebonus10.stop(); _root.scorebonus10._alpha = factor; _root.scorebonus11.stop(); _root.scorebonus11._alpha = factor; _root.scorebonus12.stop(); _root.scorebonus12._alpha = factor; _root.scorebonus13.stop(); _root.scorebonus13._alpha = factor; _root.scorebonus14.stop(); _root.scorebonus14._alpha = factor; _root.scorebonus15.stop(); _root.scorebonus15._alpha = factor; if (_root.blood) { gotoAndPlay(random(deathtimes) + 1); } else { stop(); }
Symbol 102 MovieClip Frame 2
stop(); _root.scoregiver.gotoAndPlay("done");
Symbol 102 MovieClip Frame 3
stop(); _root.scoregiver.gotoAndPlay("done");
Symbol 102 MovieClip Frame 4
stop(); _root.scoregiver.gotoAndPlay("done");
Symbol 102 MovieClip Frame 5
stop(); _root.scoregiver.gotoAndPlay("done");
Symbol 102 MovieClip Frame 6
stop(); _root.scoregiver.gotoAndPlay("done");
Symbol 102 MovieClip Frame 7
stop(); _root.scoregiver.gotoAndPlay("done");
Symbol 104 MovieClip Frame 21
stop();
Symbol 105 MovieClip Frame 40
stop();
Symbol 106 MovieClip Frame 1
_parent.xpos = abc._x; if ((_parent.xpos < -45) || (_parent.xpos > 1030)) { _parent.life.gotoAndPlay("Shot"); } else { if (hittest(_parent.boundary1)) { _parent.life.gotoAndPlay("Shot"); } else { if (hittest(_parent.boundary2)) { _parent.life.gotoAndPlay("Shot"); } else { objectX = abc._x + _width; objectY = abc._y + _height; m = 0; while (m <= 15) { if (hittest(_parent["enemy" + m])) { _parent.life.gotoAndPlay("Shot"); } else { if (hittest(_parent["scorebonus" + m])) { _parent["scorebonus" + m].gotoAndPlay(1); _parent.scoregiver.gotoAndPlay("scorebonus"); } } m++; } } } } abc._x = _xmouse;
Symbol 106 MovieClip Frame 2
abc._x = _xmouse; gotoAndPlay (1);
Symbol 106 MovieClip Frame 20
stop(); _root.thecircle.exacthit._x = _xmouse; _root.thecircle.exacthit._y = _root.thecircle.abc._y; abc._x = _xmouse;
Symbol 111 MovieClip Frame 1
randomize(); gotoAndPlay(random(_root.diff));
Symbol 115 MovieClip Frame 2
stop();
Symbol 115 MovieClip Frame 3
_root.score = _root.score + 200; if (_root.StickDead == true) { gotoAndPlay ("done"); } else { gotoAndPlay (2); }
Symbol 115 MovieClip Frame 10
nextFrame();
Symbol 115 MovieClip Frame 14
stop();
Symbol 115 MovieClip Frame 15
stop();
Symbol 117 MovieClip Frame 1
randomize(); gotoAndPlay(random(1000));
Symbol 119 Button
on (release) { gotoAndPlay ("end"); }
Symbol 121 MovieClip Frame 1
if ((_root.score > _root.hscore) && (_root.hscore != 0)) { _root.newh.gotoAndPlay("newhscore"); gotoAndStop (3); }
Symbol 121 MovieClip Frame 2
gotoAndPlay (1);
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 2
gotoAndPlay (3);
Symbol 123 MovieClip Frame 3
stopAllSounds(); stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 600
gotoAndPlay (2);
Symbol 132 MovieClip Frame 7
stop();
Symbol 133 MovieClip Frame 81
stop();
Symbol 134 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 5
stop();
Symbol 136 MovieClip Frame 2
_root.score = _root.score + 500; _root.level++;
Symbol 136 MovieClip Frame 80
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 86
gotoAndPlay (1);
Symbol 147 Button
on (release) { stopAllSounds(); if (musicTrue == false) { gotoAndPlay (8); } else { gotoAndPlay (5); } }
Symbol 151 Button
on (release) { gotoAndPlay (8); }
Symbol 165 Button
on (release) { gotoAndPlay ("sent"); }
Symbol 170 MovieClip Frame 1
a = _root.theName.length; trace((a + ": ") + _root.theName.charAt(a - 1)); if ((_root.theName.charAt(a - 1) == "<") || (_root.theName.charAt(a - 1) == ">")) { trace("CHANGING"); _root.theName = _root.theName.substring(0, a - 1); } n = 0; while (n <= _root.theName.length) { if ((_root.theName.charAt(n) == "<") || (_root.theName.charAt(n) == ">")) { _root.theName = _root.theName.substring(0, n); } n++; }
Symbol 170 MovieClip Frame 2
gotoAndPlay (1);
Symbol 174 Button
on (release) { getURL ("http://k2xl.com/games/scores.php", "new"); }

Library Items

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Instance Names

"loadbar"Frame 1Symbol 3 MovieClip
"myOutput"Frame 1Symbol 5 EditableText
"boundary1"Frame 8Symbol 40 MovieClip
"boundary2"Frame 8Symbol 40 MovieClip
"hider1"Frame 8Symbol 43 MovieClip
"life"Frame 9Symbol 45 MovieClip
"thecircle"Frame 9Symbol 106 MovieClip
"enemy0"Frame 9Symbol 111 MovieClip
"enemy1"Frame 9Symbol 111 MovieClip
"enemy3"Frame 9Symbol 111 MovieClip
"enemy4"Frame 9Symbol 111 MovieClip
"enemy5"Frame 9Symbol 111 MovieClip
"enemy6"Frame 9Symbol 111 MovieClip
"enemy7"Frame 9Symbol 111 MovieClip
"enemy8"Frame 9Symbol 111 MovieClip
"enemy9"Frame 9Symbol 111 MovieClip
"enemy10"Frame 9Symbol 111 MovieClip
"enemy11"Frame 9Symbol 111 MovieClip
"enemy12"Frame 9Symbol 111 MovieClip
"enemy13"Frame 9Symbol 111 MovieClip
"enemy14"Frame 9Symbol 111 MovieClip
"enemy15"Frame 9Symbol 111 MovieClip
"scoregiver"Frame 9Symbol 115 MovieClip
"scorebonus2"Frame 9Symbol 117 MovieClip
"scorebonus3"Frame 9Symbol 117 MovieClip
"scorebonus4"Frame 9Symbol 117 MovieClip
"scorebonus5"Frame 9Symbol 117 MovieClip
"scorebonus6"Frame 9Symbol 117 MovieClip
"scorebonus7"Frame 9Symbol 117 MovieClip
"scorebonus8"Frame 9Symbol 117 MovieClip
"scorebonus9"Frame 9Symbol 117 MovieClip
"scorebonus10"Frame 9Symbol 117 MovieClip
"scorebonus11"Frame 9Symbol 117 MovieClip
"scorebonus12"Frame 9Symbol 117 MovieClip
"scorebonus13"Frame 9Symbol 117 MovieClip
"scorebonus14"Frame 9Symbol 117 MovieClip
"scorebonus15"Frame 9Symbol 117 MovieClip
"endgame"Frame 9Symbol 119 Button
"highscorecheck"Frame 9Symbol 121 MovieClip
"stopSound"Frame 9Symbol 123 MovieClip
"distraction1"Frame 9Symbol 127 MovieClip
"hider"Frame 9Symbol 130 MovieClip
"newh"Frame 9Symbol 134 MovieClip
"levelup"Frame 9Symbol 137 MovieClip
"mousekeeper"Frame 9Symbol 140 MovieClip
"mousekeeper"Frame 14Symbol 140 MovieClip
"doublecheck"Symbol 102 MovieClip Frame 1Symbol 54 MovieClip
"abc"Symbol 106 MovieClip Frame 1Symbol 52 MovieClip
"abc"Symbol 106 MovieClip Frame 20Symbol 102 MovieClip
"exacthit"Symbol 106 MovieClip Frame 20Symbol 105 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$M/$Jfha4bQJaBO.o8eGds2Fg1."

Labels

"end"Frame 12
"highscore"Frame 13
"instruct"Frame 14
"submit"Frame 15
"sent"Frame 16
"Shot"Symbol 45 MovieClip Frame 5
"death"Symbol 106 MovieClip Frame 20
"scorebonus"Symbol 115 MovieClip Frame 3
"done"Symbol 115 MovieClip Frame 10
"stop"Symbol 123 MovieClip Frame 2
"newhscore"Symbol 134 MovieClip Frame 5
"newlevel"Symbol 137 MovieClip Frame 5

Dynamic Text Variables

anothertimeSymbol 26 EditableText"1"
bloodsaySymbol 31 EditableText"OFF"
musicsaySymbol 32 EditableText"ON"
hscoreSymbol 107 EditableText"0"
scoreSymbol 112 EditableText"0"
levelSymbol 124 EditableText"0"
xposSymbol 128 EditableText""
scoreSymbol 142 EditableText"0"
hscoreSymbol 145 EditableText"0"
theRatingSymbol 148 EditableText"TESTING ONE TWO"
hscoreSymbol 150 EditableText"0"
theScoreSymbol 163 EditableText""
errormsgSymbol 166 EditableText""
theNameSymbol 168 EditableText""
theNameLSymbol 171 EditableText""




http://swfchan.com/5/22873/info.shtml
Created: 26/5 -2019 15:13:34 Last modified: 26/5 -2019 15:13:34 Server time: 22/12 -2024 16:38:03