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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59604988?noj=FRM59604988-22DC" width="1" height="1"></div>

Night of the Attack of The Flesh Hungry Meat Monsters.swf

This is the info page for
Flash #22914

(Click the ID number above for more basic data on this flash file.)


Text
KeysCapturer

LOADING

LOADING.

LOADING..

LOADING...

100

%

Disgusting Meat Monstrosities
are invading Mr. Meaty during
Josh and Parker's shift!

But Josh doesn't even notice, cause he's working
on the script for his Ninja Zombies movie!

,

,

Use Parker's disgusting abilities to protect
Josh from the invading meat armies.

CONTROL PARKER WITH THE FOLLOWING KEYS:

These move Parker up,
down, left and right.

Nasal Bombardment attack.

Sweatsocks of Fury attack.

Wax ON! attack.

SPACEBAR

CTRL

SHIFT

MAY THE MEAT BE WITH YOU!

GRAB THESE MEATY POWER-UPS
DURING THE GAME!

Health for Parker and Josh

Freeze the Meat Monsters

Delicious bonus points

Power for Parker

On

On

On

off

Sounds

Off

Off

Off

on

Are you sure
you want to
quit ?

Watch out !
Flesh-hungry
meat monsters
coming !

Watch Mr. Meaty on Nickelodeon

<p align="right"><font face="_sans" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Enemy Start Position</b></font></p>

LEVEL

100

100

999 999 999

999 999 999

EXCELLENT MEATSMANSHIP!

THE NINJA ZOMBIES SCRIPT
IS SAVED!

333 497 054

333 497 054

Your Score:

BARF, THE NINJA ZOMBIES
SCRIPT IS LOST!

TRY AGAIN!

333 497 054

333 497 054

333 497 054

333 497 054

High score list comin’ up...

NO   NICKNAME

SCORE

Scroll

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false; _focusrect = false;
Frame 2
stop();
Instance of Symbol 44 MovieClip "contLoading" in Frame 2
onClipEvent (load) { function fPreloadGame() { var _local2 = (_parent.getBytesLoaded() / _parent.getBytesTotal()) * 100; if (_local2 != 100) { _local2 = Math.floor(_local2); _parent.mcLoadingScreen.sPercent = _local2; _parent.mcLoadingScreen.mcLoadBar.gotoAndStop(_local2); } else { _parent.mcLoadingScreen.sPercent = "100"; _parent.mcLoadingScreen.mcLoadBar.gotoAndStop(100); nDelay++; if (nDelay > 4) { _parent.gotoAndStop("Loaded"); } } } _visible = false; var nDelay = 0; } onClipEvent (enterFrame) { fPreloadGame(); }
Instance of Symbol 72 MovieClip "mcContSound" in Frame 8
onClipEvent (load) { _visible = false; _global.objSnd = this; Items = new Object(); G_TabSonFade = new Array(); Mute = false; bMusicPackPlaying = false; Controlled = new Array("sMu_game", "sMu_pack", "sFx_btnOver", "sFx_btnDown", "sFx_btnOverMenu", "sFx_btnDownMenu", "sFx_bonus", "sFx_jump", "sFx_stomp", "sFx_transition", "sFx_gaz0", "sFx_gaz1", "sFx_gaz2", "sFx_enemyHit", "sFx_enemyHurt", "sFx_enemyWhip", "sFx_enemyDie", "sFx_enemyBoss", "sFx_jumpAttack1", "sFx_freeze", "sFx_burp", "sFx_clam", "sFx_clamThrow", "sFx_qTipHit", "sFx_ninja", "sFx_sword"); for (i in Controlled) { this.createEmptyMovieClip(Controlled[i], i + 1); this[Controlled[i]] = new Sound(Controlled[i]); this[Controlled[i]].attachSound(Controlled[i]); Items[Controlled[i]] = new Object(); Items[Controlled[i]].Nom = Controlled[i]; Items[Controlled[i]].Volume = 0; } fPlaySounds = function (l_Name, l_Vol, l_NbLoop) { SetVolume(l_Name, l_Vol); eval (l_Name).start(0, l_NbLoop); }; fStopSounds = function (l_Name) { SetVolume(l_Name, 0); eval (l_Name).stop(); }; SetVolume = function (l_Name, l_Vol) { Items[l_Name].Volume = l_Vol; if (Mute) { eval (l_Name).setVolume(0); } else { eval (l_Name).setVolume(l_Vol); } }; DoFade = function (l_Name, l_Vol, l_DirFade, l_SpdFade, l_Index) { var _local1 = Items[l_Name].Volume; if (l_DirFade == "In") { if ((_local1 + l_SpdFade) < l_Vol) { SetVolume(l_Name, _local1 + l_SpdFade); } else { SetVolume(l_Name, l_Vol); G_TabSonFade.splice(l_Index, 1); } } else if ((_local1 - l_SpdFade) > l_Vol) { SetVolume(l_Name, _local1 - l_SpdFade); } else { SetVolume(l_Name, l_Vol); G_TabSonFade.splice(l_Index, 1); if (l_Vol == 0) { fStopSounds(l_Name); } } }; Fade = function () { for (i in G_TabSonFade) { DoFade(G_TabSonFade[i][0], G_TabSonFade[i][1], G_TabSonFade[i][2], G_TabSonFade[i][3], i); } }; fDoMute = function () { Mute = true; for (i in Items) { eval (Items[i].Nom).setVolume(0); } }; fUndoMute = function () { Mute = false; for (i in Items) { SetVolume(Items[i].Nom, Items[i].Volume); } }; fCreateEnterframe = function () { if (this.onEnterFrame == undefined) { this.onEnterFrame = function () { _global.objSnd.Fade(); }; } }; fDeleteEnterframe = function () { delete this.onEnterFrame; }; }
Frame 9
stop(); if (_global.Param == undefined) { _global.Param = new obj_MainParam(this); } _global.Param.fDoSectionActions("Loaded");
Frame 16
_global.Param.fDoSectionActions("Title");
Frame 25
_global.Param.fDoSectionActions("Help");
Frame 35
_global.Param.fDoSectionActions("Game");
Instance of Symbol 651 MovieClip "mcGame" in Frame 35
onClipEvent (keyDown) { if (_global.Param.bPaused == false) { _global.C.fCheckKeyPressed(); } } onClipEvent (keyUp) { _global.C.fCheckKeyUnPressed(); }
Frame 45
_global.Param.fDoSectionActions("WinScreen");
Frame 55
_global.Param.fDoSectionActions("LoseScreen");
Frame 65
_global.Param.fDoSectionActions("HighScore");
Frame 75
_global.Param.fDoSectionActions("UnloadVar");
Symbol 7 Button
on (keyPress "<Left>") { return(undefined); } on (keyPress "<Right>") { return(undefined); } on (keyPress "<Up>") { return(undefined); } on (keyPress "<Down>") { return(undefined); }
Symbol 707 MovieClip [__Packages.objState] Frame 0
class objState { var mcRef, sState, nFrTotalAnim; function objState (P_mcRef) { mcRef = P_mcRef; } function fDoAction() { this[sState](); } function fPause() { mcRef.mcState.stop(); } function fUnPause() { mcRef.mcState.play(); } function fSetState(P_sState) { if (sState != P_sState) { sState = P_sState; mcRef.gotoAndStop(sState); nFrTotalAnim = mcRef.mcState._totalframes; fDoStateInit(sState); } } function fDoStateInit() { } }
Symbol 708 MovieClip [__Packages.obj_MainParam] Frame 0
class obj_MainParam extends objState { var mcRef, bPaused, nStageWidth, nStageHeight, nStageFPS, sCurrentSection, nPlayerScore, fSetState; function obj_MainParam (P_mcRef) { super(mcRef); mcRef = P_mcRef; fInitGameMain(); } function fInitGameMain() { bPaused = true; nStageWidth = 600; nStageHeight = 300; nStageFPS = 35; sCurrentSection = "Loaded"; nPlayerScore = 0; } function fDoSectionActions(P_sSection) { fSetSection(P_sSection); switch (P_sSection) { case "Loaded" : if (_global.objTrans == undefined) { _global.objTrans = new obj_Transition(mcRef.mcTransition); } if (_global.objPopup == undefined) { _global.objPopup = new obj_Popup(mcRef.mcPopup); } if (_global.objHS == undefined) { _global.objHS = new objHSNick(); } _global.objTrans.fSetTransition("UnloadVar"); break; case "Title" : if (_global.objSnd.bMusicPackPlaying == false) { _global.objSnd.fCreateEnterframe(); _global.objSnd.bMusicPackPlaying = true; _global.objSnd.fPlaySounds("sMu_pack", 0, 99999); _global.objSnd.G_TabSonFade.push(["sMu_pack", 20, "In", 5]); } break; case "Game" : _global.objSnd.fDeleteEnterframe(); _global.objHUD = new obj_HUD(mcRef.mcHUD); _global.objTimer = new obj_Timer(); _global.C = new obj_GameParam(mcRef.mcGame); if (_global.objSnd.bMusicPackPlaying) { _global.objSnd.bMusicPackPlaying = false; _global.objSnd.G_TabSonFade.push(["sMu_pack", 0, "Out", 5]); _global.objSnd.fPlaySounds("sMu_game", 0, 99999); _global.objSnd.G_TabSonFade.push(["sMu_game", 20, "In", 4]); } break; case "WinScreen" : case "LoseScreen" : mcRef.mcState.sScore = fStyleNumber(nPlayerScore); if (_global.objHS.bHSAvailable) { _global.objHS.fDoHSInit(); } else { mcRef.btnViewHS._visible = false; mcRef.btnSubmitHS._visible = false; } if (_global.objSnd.bMusicPackPlaying == false) { _global.objSnd.fCreateEnterframe(); _global.objSnd.bMusicPackPlaying = true; _global.objSnd.G_TabSonFade.push(["sMu_game", 0, "Out", 5]); _global.objSnd.fPlaySounds("sMu_pack", 0, 99999); _global.objSnd.G_TabSonFade.push(["sMu_pack", 20, "In", 5]); } break; case "HighScore" : mcRef.mcState.sScore = fStyleNumber(nPlayerScore); _global.objHS.fSetHSBoard(mcRef.mcState.mcHS); if (_global.objHS.bGetHS == true) { _global.objHS.bGetHS = false; _global.objHS.getScores(); } if (_global.objHS.bSubmitHS == true) { _global.objHS.bSubmitHS = false; mcRef.btnSubmitHS._visible = false; _global.objHS.submitScore(nPlayerScore); } if (_global.objSnd.bMusicPackPlaying == false) { _global.objSnd.fCreateEnterframe(); _global.objSnd.bMusicPackPlaying = true; _global.objSnd.G_TabSonFade.push(["sMu_game", 0, "Out", 5]); _global.objSnd.fPlaySounds("sMu_pack", 0, 99999); _global.objSnd.G_TabSonFade.push(["sMu_pack", 20, "In", 5]); } break; case "UnloadVar" : delete _global.C; delete _global.objHUD; delete _global.objLoad; fSetState("Title"); fInitGameMain(); } } function fDoSectionActionsUnload(P_sSection) { if (!(P_sSection === "Game")) { } else { delete _global.C; delete _global.objHUD; _global.objPopup.fSetState("Idle"); _global.objSnd.fStopSounds("sFx_freeze"); if (_global.objSnd.bMusicPackPlaying == false) { _global.objSnd.bMusicPackPlaying = true; _global.objSnd.fCreateEnterframe(); _global.objSnd.G_TabSonFade.push(["sMu_game", 0, "Out", 5]); _global.objSnd.fPlaySounds("sMu_pack", 0, 99999); _global.objSnd.G_TabSonFade.push(["sMu_pack", 40, "In", 4]); } } } function fPause() { bPaused = true; _global.C.mBroadcaster.broadcastMessage("fPause"); } function fUnPause() { bPaused = false; _global.C.mBroadcaster.broadcastMessage("fUnPause"); _global.objPopup.fSetState("Idle"); } function fWin() { fPause(); _global.objTrans.fSetTransition("WinScreen"); } function fQuit() { fPause(); _global.objTrans.fSetTransition("LoseScreen"); } function fPlayAgain() { _global.objTrans.fSetTransition("UnloadVar"); } function fHelp() { _global.objPopup.fSetState("Help"); } function fResumeHelp() { if (sCurrentSection == "Game") { _global.objPopup.fSetState("MenuOpen"); } else { _global.objTrans.fSetTransition("Game"); } } function fResume() { _global.objSnd.SetVolume("sFx_freeze", 50); _global.objPopup.fSetState("EndMenu"); } function fMenu() { fPause(); _global.objSnd.SetVolume("sFx_freeze", 0); _global.objPopup.fSetState("StartMenu"); } function fSetSection(P_sSection) { sCurrentSection = P_sSection; } function fStyleNumber(P_nNumber, P_nMinimumChar) { var _local6 = false; var _local1 = String(P_nNumber); var _local7 = _local1; do { if (_local1.length < P_nMinimumChar) { _local6 = true; _local7 = "0" + _local7; } } while (_local7.length < P_nMinimumChar); _local1 = _local7; var _local3 = ""; var _local5 = _local1.length; _local5 = _local5 / 3; if (_local5 <= 1) { return(_local1); } var _local2 = _local5; while (_local2 > 1) { _local3 = (" " + _local1.substr(-3)) + _local3; _local1 = _local1.substr(0, -3); _local2--; } _local7 = _local1 + _local3; return(_local7); } function fSubLastNumberChar(P_sString) { var _local3 = ""; var _local4 = P_sString.length; var _local1 = _local4 - 1; while (_local1 >= 0) { var _local2 = P_sString.charAt(_local1); if (isNaN(_local2)) { return(_local3); } _local3 = _local2 + _local3; _local1--; } } }
Symbol 709 MovieClip [__Packages.obj_Transition] Frame 0
class obj_Transition { var mcRef, sState, mcInsideMovieClip, sNextFrameLabel, bStopSound; function obj_Transition (P_mcRef) { mcRef = P_mcRef; fSetState("Idle"); fInitTrans(); } function fDoAction() { this[sState](); } function fInitTrans() { mcInsideMovieClip = undefined; sNextFrameLabel = ""; bStopSound = false; } function Idle() { } function StartTransition() { if (mcRef.mcState._currentframe >= mcRef.mcState._totalframes) { fChangeLabel(); fSetState("EndTransition"); } } function EndTransition() { if (mcRef.mcState._currentframe >= mcRef.mcState._totalframes) { fSetState("Idle"); } } function fSetTransition(P_sNextLabel, P_mcInsideMovieClip) { sNextFrameLabel = P_sNextLabel; if (P_mcInsideMovieClip != undefined) { mcInsideMovieClip = P_mcInsideMovieClip; } fSetState("StartTransition"); } function fChangeLabel() { _global.Param.fDoSectionActionsUnload(_global.Param.sCurrentSection); if (mcInsideMovieClip != undefined) { var _local3 = mcInsideMovieClip; _local3.gotoAndStop(sNextFrameLabel); mcInsideMovieClip = undefined; } else { _global.Param.fSetState(sNextFrameLabel); } } function fStopSound() { if (bStopSound == true) { bStopSound = false; stopAllSounds(); } } function fSetState(P_sState) { if (P_sState != "Idle") { sState = P_sState; mcRef.gotoAndStop(P_sState); mcRef.onEnterFrame = mx.utils.Delegate.create(this, fDoAction); } else { sState = P_sState; mcRef.gotoAndStop(P_sState); delete mcRef.onEnterFrame; } fDoStateInit(); } function fDoStateInit() { mcRef.LockBtn.useHandCursor = false; switch (sState) { case "Idle" : mcRef.stop(); break; case "StartTransition" : _global.objSnd.fPlaySounds("sFx_transition", 50, 1); fStopSound(); } } }
Symbol 710 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 711 MovieClip [__Packages.obj_Popup] Frame 0
class obj_Popup extends objState { var mcRef, fSetState, sState, nFrTotalAnim; function obj_Popup (P_mcRef) { super(mcRef); mcRef = P_mcRef; fSetState("Idle"); } function fDoUnpausableAction() { this[sState](); } function StartMenu() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("MenuOpen"); } } function MenuOpen() { } function EndMenu() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.Param.fUnPause(); } } function Help() { } function Intro() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.Param.fUnPause(); } } function Blocker() { } function fDoStateInit() { mcRef.mcBlocker.useHandCursor = false; switch (sState) { case "Idle" : break; case "Intro" : break; case "StartMenu" : break; case "MenuOpen" : break; case "EndMenu" : } } }
Symbol 712 MovieClip [__Packages.objHSNick] Frame 0
class objHSNick { var bHSAvailable, bTestHighScore, bSubmitHS, bGetHS, sGameID, mcHSZone, NoTxtField, NameTxtField, ScoreTxtField; function objHSNick () { bHSAvailable = true; bTestHighScore = false; bSubmitHS = false; bGetHS = false; sGameID = "mm_fart"; mcHSZone = undefined; if (bTestHighScore == true) { _global.gProxyObj.setServer("www.nick.com"); _global.gProxyObj.setScreenName("programmer"); _global.gProxyObj.setIsLoggedIn(true); } } function getScores() { if (_global.gProxyObj == undefined) { listScores(); } else { _global.gProxyObj.getScores(cbFunc2); } } function submitScore(theScore) { NoTxtField.text = ""; NameTxtField.text = "The high score list is updating!"; ScoreTxtField.text = ""; _global.gProxyObj.submitScore(theScore, cbFunc); } function initHiScores() { _global.gProxyObj.setGame_Id(sGameID); } function getScoreString() { NoTxtField = mcHSZone.txtHSNumber; NameTxtField = mcHSZone.txtHSName; ScoreTxtField = mcHSZone.txtHSScore; var _local11 = "Oops! The high score list is not available right now!"; if (_global.gProxyObj != undefined) { var _local7 = _global.gProxyObj.getScoreCount(); if (_local7 > 0) { var _local3; var _local4; var _local5; var _local6; _local11 = ""; var _local10 = ""; var _local9 = ""; var _local8 = ""; _local3 = 0; while (_local3 < _local7) { _local4 = _global.gProxyObj.getScoreItem(_local3); _local5 = _local4[0]; _local6 = _global.Param.fStyleNumber(_local4[1]); _local10 = _local10 + ((_local3 + 1) + newline); _local9 = _local9 + (_local5 + newline); _local8 = _local8 + ((_local6 + " pts") + newline); _local3++; } NoTxtField.text = _local10; NameTxtField.text = _local9; ScoreTxtField.text = _local8; } else { NameTxtField.text = "Oops! The high score list is not available right now!"; } } else { NameTxtField.text = "Oops! The high score list is not available right now!"; } return(_local11); } function listScores() { getScoreString(); } function cbFunc(thisBool) { if (thisBool) { _global.objHS.listScores(); } else { _global.objHS.NameTxtField.text = "Oops! The high score list is not available right now!"; } } function cbFunc2(thisBool) { if (thisBool) { _global.objHS.listScores(); } else { _global.objHS.NameTxtField.text = "Oops! The high score list is not available right now!"; } } function fDoHSInit() { initHiScores(); if (_global.gProxyObj.getIsLoggedIn()) { _global.Param.mcRef.btnSubmitHS._visible = true; } else { _global.Param.mcRef.btnSubmitHS._visible = false; } } function fDoSubmitHS() { _global.objTrans.fSetTransition("HighScore"); bSubmitHS = true; } function fDoViewHS() { _global.objTrans.fSetTransition("HighScore"); bGetHS = true; } function fSetHSBoard(P_mcRef) { if (_global.gProxyObj.getIsLoggedIn()) { _global.Param.mcRef.btnSubmitHS._visible = true; } else { _global.Param.mcRef.btnSubmitHS._visible = false; } mcHSZone = P_mcRef; } }
Symbol 713 MovieClip [__Packages.obj_HUD] Frame 0
class obj_HUD { var mcRef, objGrossMeter, objPowerMeter, objFocusMeter, objAttack1, objAttack2, objAttack3; function obj_HUD (P_mcRef) { mcRef = P_mcRef; } function fInitHUDMeter() { mcRef.mcNPC.gotoAndStop("Idle"); objGrossMeter = new obj_Meter(mcRef.mcGrossMeter, 100, "Fix", "Gross"); objPowerMeter = new obj_Meter(mcRef.mcPowerMeter, 100, "Add", "Power"); objFocusMeter = new obj_Meter(mcRef.mcFocusMeter, 100, "Fix", "Focus"); objAttack1 = new obj_AttackIcon(mcRef.mcAttack1, "Attack1", 10); objAttack2 = new obj_AttackIcon(mcRef.mcAttack2, "Attack2", 20); objAttack3 = new obj_AttackIcon(mcRef.mcAttack3, "Attack3", 60); _global.C.fAddBroadcastObj(objGrossMeter); _global.C.fAddBroadcastObj(objPowerMeter); _global.C.fAddBroadcastObj(objFocusMeter); _global.C.fAddBroadcastObj(objAttack1); _global.C.fAddBroadcastObj(objAttack2); _global.C.fAddBroadcastObj(objAttack3); } function fInitHUD() { fSetMeter("Gross"); fSetMeter("Power"); fSetMeter("Focus"); fSetPoint(); fSetLevel(); } function fSetPoint() { mcRef.sScore = _global.Param.fStyleNumber(_global.Param.nPlayerScore); } function fSetLevel() { mcRef.sLevel = _global.Param.fStyleNumber(_global.C.nCurrentLevel, 2); } function fSetMeter(P_sMeter) { this[("obj" + P_sMeter) + "Meter"].mcRef.gotoAndStop(100); } function fAddMeter(P_sMeter, P_nValue) { this[("obj" + P_sMeter) + "Meter"].fSetLife(P_nValue); } function fReturnMeterFill(P_sMeter) { return(this[("obj" + P_sMeter) + "Meter"].nLifeToGo); } function fReturnPowerCost(P_sAttack) { return(this["obj" + P_sAttack].fReturnPowerCost()); } }
Symbol 714 MovieClip [__Packages.obj_Meter] Frame 0
class obj_Meter extends objState { var mcRef, sType, sMeter, nLifeToGo, nDelayToDo, nDelayDone, fSetState; function obj_Meter (P_mcRef, P_nLife, P_sType, P_sMeter) { super(); mcRef = P_mcRef; sType = P_sType; sMeter = P_sMeter; mcRef.gotoAndStop(P_nLife); nLifeToGo = mcRef._currentframe; nDelayToDo = 15; nDelayDone = 0; fSetState("Idle"); } function Idle() { nDelayDone++; if (nDelayDone >= nDelayToDo) { nDelayDone = 0; if (sType == "Sub") { fSetLife(-1); } else if (sType == "Add") { fSetLife(1); } } if (mcRef._currentframe < nLifeToGo) { mcRef.nextFrame(); } else if (mcRef._currentframe > nLifeToGo) { mcRef.prevFrame(); } else { nLifeToGo = mcRef._currentframe; } if (mcRef._currentframe <= 1) { switch (sMeter) { case "Focus" : _global.C.objNPCPlayer.fGetDie(); _global.C.fRemoveBroadcastObj(this); break; case "Gross" : _global.C.objPlayer.fGetDie(); _global.C.fRemoveBroadcastObj(this); break; case "Power" : } } } function fSetLife(P_nLife) { nLifeToGo = nLifeToGo + P_nLife; if (nLifeToGo < 0) { nLifeToGo = 0; } if (nLifeToGo > 100) { nLifeToGo = 100; } _global.C.mBroadcaster.broadcastMessage("fCheckManaRemaining"); } function fPause() { mcRef.mcMeterEffect.stop(); } function fUnPause() { mcRef.mcMeterEffect.play(); } }
Symbol 715 MovieClip [__Packages.obj_AttackIcon] Frame 0
class obj_AttackIcon extends objState { var mcRef, nAttackPowerCost, sAttackName, fSetState; function obj_AttackIcon (P_mcRef, P_sAttackName, P_nAttackPowerCost) { super(); mcRef = P_mcRef; nAttackPowerCost = P_nAttackPowerCost; sAttackName = P_sAttackName; fSetState(sAttackName); } function fCheckManaRemaining() { if (_global.objHUD.fReturnMeterFill("Power") < nAttackPowerCost) { fSetState(sAttackName + "Mana"); } else { fSetState(sAttackName); } } function fReturnPowerCost(P_sAttack) { return(nAttackPowerCost); } }
Symbol 716 MovieClip [__Packages.obj_Timer] Frame 0
class obj_Timer extends objState { var fSetState, nDelayToUpdate, nTickTime, nHour, nMinute, nSeconde, mcRefToSet, sTimerMode; function obj_Timer () { super(); fSetState("Stop"); } function fInitTimer(P_nHour, P_nMinute, P_nSeconde, P_mcRef, P_sTimerMode) { nDelayToUpdate = 0; nTickTime = 0; nHour = P_nHour; nMinute = P_nMinute; nSeconde = P_nSeconde; fGetTickTime(); mcRefToSet = P_mcRef; sTimerMode = P_sTimerMode; fSetTimeStyle(); fSetState(sTimerMode); } function fGetTickTime() { nTickTime = nTickTime + (nHour * 3600000); nTickTime = nTickTime + (nMinute * 60000); nTickTime = nTickTime + (nSeconde * 1000); } function Restricted() { var _local3 = 1000 / _global.Param.nStageFPS; nDelayToUpdate++; fAddTime(-_local3); if (nDelayToUpdate == 2) { nDelayToUpdate = 0; fSetTimeStyle(); fValidTimer(); } } function OpenUp() { var _local3 = _global.Param.nStageFPS; nDelayToUpdate++; fAddTime(_local3); if (nDelayToUpdate == 2) { nDelayToUpdate = 0; fSetTimeStyle(); } } function fValidTimer() { if (sTimerMode == "Restricted") { if (nTickTime <= 0) { _global.C.fTimeOut(); } } } function fAddTime(P_nTime) { nTickTime = nTickTime + P_nTime; } function fSetTimeStyle() { var _local6 = ""; var _local8 = ""; var _local10 = ""; var _local3 = nTickTime; if (_local3 >= 0) { if (_local3 >= 3600000) { var _local5 = Math.floor(_local3 / 3600000); _local3 = _local3 - (_local5 * 3600000); nHour = _local5; _local6 = _global.Param.fStyleNumber(_local5); } if (_local3 >= 60000) { var _local9 = Math.floor(_local3 / 60000); _local3 = _local3 - (_local9 * 60000); nMinute = _local9; _local8 = _global.Param.fStyleNumber(_local9, 2); } else { nMinute = 0; _local8 = "00"; } if (_local3 >= 1000) { var _local7 = Math.floor(_local3 / 1000); _local3 = _local3 - (_local7 * 1000); nSeconde = _local7; _local10 = _global.Param.fStyleNumber(_local7, 2); } else { nSeconde = 0; _local10 = "00"; } var _local4 = ""; if (_local6 != "") { _local4 = _local6 + ":"; } _local4 = _local4 + ((_local8 + " : ") + _local10); mcRefToSet.sTimer = _local4; } else { var _local4 = ""; nTickTime = 0; mcRefToSet.sTimer = "00 : 00"; } } }
Symbol 717 MovieClip [__Packages.obj_GameParam] Frame 0
class obj_GameParam extends objState { var mcRef, bInit, mBroadcaster, nCurrentLevel, nGravity, nObjectIndex, nEnemyKilled, nEnemyAdded, nCurrentEnemyActive, nPointToHad, aBonusItemPosY, bFreezeTimeActive, bCTRLReleased, nDelayFreezeEnemyDone, nDelayFreezeEnemyToDo, aIndexSwapDepth, objBKG, objPlayer, objNPCPlayer, nDelayAddEnemyToDo, nDelayAddEnemyDone; function obj_GameParam (P_mcRef) { super(mcRef); mcRef = P_mcRef; mcRef.onEnterFrame = mx.utils.Delegate.create(this, fEnterFrame); fInitGameVars(); } function fEnterFrame() { if (bInit == false) { bInit = true; fInitGameLevel(); } else if (_global.Param.bPaused == false) { _global.objSnd.Fade(); fManageEnemy(); fCheckFreezeTime(); fCheckPointToHad(); mBroadcaster.broadcastMessage("fDoAction"); } else { _global.objSnd.Fade(); mBroadcaster.broadcastMessage("fDoUnpausableAction"); } } function fInitGameVars() { nCurrentLevel = 0; nGravity = 0.85; nObjectIndex = 1; nEnemyKilled = 0; nEnemyAdded = 0; nCurrentEnemyActive = 0; nPointToHad = 0; aBonusItemPosY = [40, 180]; bFreezeTimeActive = false; bCTRLReleased = true; nDelayFreezeEnemyDone = 0; nDelayFreezeEnemyToDo = 200; mBroadcaster = new Object(); AsBroadcaster.initialize(mBroadcaster); bInit = false; aIndexSwapDepth = new Array(); aIndexSwapDepth[0] = {sType:"BonusItem", nCurrentDepth:25000, nBaseDepth:25000, nLimitDepth:49999}; aIndexSwapDepth[1] = {sType:"EasterEgg", nCurrentDepth:50000, nBaseDepth:50000, nLimitDepth:99999}; aIndexSwapDepth[2] = {sType:"Enemy", nCurrentDepth:100000, nBaseDepth:100000, nLimitDepth:199999}; aIndexSwapDepth[3] = {sType:"Character", nCurrentDepth:200000, nBaseDepth:200000, nLimitDepth:299999}; aIndexSwapDepth[4] = {sType:"Player", nCurrentDepth:400000, nBaseDepth:400000, nLimitDepth:400000}; aIndexSwapDepth[5] = {sType:"Particle", nCurrentDepth:500000, nBaseDepth:500000, nLimitDepth:599999}; aIndexSwapDepth[6] = {sType:"Remove", nCurrentDepth:800000, nBaseDepth:800000, nLimitDepth:810000}; } function fInitGameLevel() { objBKG = new obj_BKG(_global.Param.mcRef.mcState); fAddBroadcastObj(objBKG); objPlayer = new obj_Player(objBKG.mcRef.mcPlayer); fAddBroadcastObj(objPlayer); objNPCPlayer = new obj_NPCPlayer(objBKG.mcRef.mcNPCPlayer); fAddBroadcastObj(objNPCPlayer); _global.objHUD.fInitHUDAttackMenu(); _global.objHUD.fInitHUDMeter(); _global.objHUD.fInitHUD(); fAddBroadcastObj(_global.objPopup); objBKG.fZoomOnPlayer(objPlayer.mcRef); fSetCurrentLevel(1); _global.Param.fPause(); _global.objPopup.fSetState("Intro"); } function fCheckKeyPressed() { if (_global.Param.bPaused == false) { switch (Key.getCode()) { case 39 : objPlayer.fSetKey("Right", true); break; case 37 : objPlayer.fSetKey("Left", true); break; case 38 : objPlayer.fSetKey("Up", true); break; case 40 : objPlayer.fSetKey("Down", true); break; case 32 : objPlayer.fSetKey("Attack1", true); break; case 16 : objPlayer.fSetKey("Attack3", true); break; case 17 : if (bCTRLReleased) { objPlayer.fSetKey("Attack2", true); bCTRLReleased = false; } else { objPlayer.fSetKey("Attack2", false); } } } } function fCheckKeyUnPressed() { switch (Key.getCode()) { case 39 : objPlayer.fSetKey("Right", false); break; case 37 : objPlayer.fSetKey("Left", false); break; case 38 : objPlayer.fSetKey("Up", false); break; case 40 : objPlayer.fSetKey("Down", false); break; case 32 : objPlayer.fSetKey("Attack1", false); break; case 16 : objPlayer.fSetKey("Attack3", false); break; case 17 : objPlayer.fSetKey("Attack2", false); bCTRLReleased = true; break; case 69 : mBroadcaster.broadcastMessage("fEasterEgg"); } } function fEndLevel() { if (nCurrentLevel >= 20) { _global.Param.fWin(); } else { _global.Param.fQuit(); } } function fSetCurrentLevel(P_nValue) { nCurrentLevel = nCurrentLevel + P_nValue; _global.objHUD.fSetLevel(); nDelayAddEnemyToDo = 290; if (nDelayAddEnemyToDo < 150) { nDelayAddEnemyToDo = 150; } } function fSetEnemyActive(P_nValue) { nCurrentEnemyActive = nCurrentEnemyActive + P_nValue; if (P_nValue < 0) { nEnemyKilled++; fAddBonusItem(); } else { nEnemyAdded++; } } function fManageEnemy() { if (bFreezeTimeActive == false) { nDelayAddEnemyDone++; if (nDelayAddEnemyDone >= nDelayAddEnemyToDo) { nDelayAddEnemyDone = 0; if (nCurrentEnemyActive <= 5) { fAddEnemy(); } } } } function fFreezeEnemy() { nDelayFreezeEnemyDone = 0; if (bFreezeTimeActive == false) { _global.objSnd.fPlaySounds("sFx_freeze", 50, 999999); } bFreezeTimeActive = true; _global.C.mBroadcaster.broadcastMessage("fFreeze"); } function fCheckFreezeTime() { if (bFreezeTimeActive) { nDelayFreezeEnemyDone++; if (nDelayFreezeEnemyDone >= nDelayFreezeEnemyToDo) { nDelayFreezeEnemyDone = 0; _global.objSnd.fStopSounds("sFx_freeze"); _global.C.mBroadcaster.broadcastMessage("fUnFreeze"); bFreezeTimeActive = false; } } } function fAddBroadcastObj(P_obj) { mBroadcaster.addListener(P_obj); } function fRemoveBroadcastObj(P_obj) { mBroadcaster.removeListener(P_obj); } function fManagePoint(P_nPoint) { nPointToHad = nPointToHad + P_nPoint; } function fCheckPointToHad() { if (nPointToHad > 0) { var _local2 = 30; if (nPointToHad < _local2) { fAddPoint(nPointToHad); nPointToHad = 0; } else { nPointToHad = nPointToHad - _local2; fAddPoint(_local2); } } } function fAddPoint(P_nPoint) { _global.Param.nPlayerScore = _global.Param.nPlayerScore + P_nPoint; _global.objHUD.fSetPoint(); } function fRemoveInstance(P_mcRef) { P_mcRef.swapDepths(fReturnDepth("Remove")); P_mcRef.removeMovieClip(); } function fRemoveObject(P_sName) { delete this[P_sName]; } function fReturnDepth(P_sType) { for (var _local3 in aIndexSwapDepth) { if (aIndexSwapDepth[_local3].sType == P_sType) { aIndexSwapDepth[_local3].nCurrentDepth++; if (aIndexSwapDepth[_local3].nCurrentDepth > aIndexSwapDepth[_local3].nLimitDepth) { aIndexSwapDepth[_local3].nCurrentDepth = aIndexSwapDepth[_local3].nBaseDepth; } return(aIndexSwapDepth[_local3].nCurrentDepth); } } } function fReturnCharacterDepth(P_mcRef) { var _local5 = false; var _local2 = 1; var _local4 = 200000 /* 0x030D40 */; while (_local5 == false) { if (objBKG.mcRef.getInstanceAtDepth((_local4 + Math.floor(P_mcRef._y)) + _local2) == undefined) { P_mcRef.swapDepths((_local4 + Math.floor(P_mcRef._y)) + _local2); _local5 = true; } else { _local2++; } } } function fAddEnemy() { var _local2 = "Object" + nObjectIndex; var _local3 = objBKG.mcRef.attachMovie("mcEnemy", _local2, fReturnDepth("Enemy")); var _local5 = objBKG.mcRef["mcEnemySP" + (random(4) + 1)]; _local3._x = _local5._x; _local3._y = _local5._y; if (((nEnemyAdded % 5) == 0) && (nEnemyAdded != 0)) { var _local4 = 20 + random(nCurrentLevel * 4); if (_local4 > 100) { _local4 = 100; } this[_local2] = new obj_Enemy(_local3, _local4, true); } else { var _local4 = 10 + random(nCurrentLevel * 4); if (_local4 > 100) { _local4 = 100; } this[_local2] = new obj_Enemy(_local3, _local4, false); } fAddBroadcastObj(this[_local2]); nObjectIndex++; } function fAddSlice(P_mcRef) { var _local3 = "Object" + nObjectIndex; var _local4 = objBKG.mcRef.attachMovie("mcAttack3Slice", _local3, fReturnDepth("Particle")); _local4._x = P_mcRef._x; _local4._y = P_mcRef._y; this[_local3] = new obj_Slice(_local4); fAddBroadcastObj(this[_local3]); nObjectIndex++; _global.objSnd.fPlaySounds("sFx_enemyHurt", 50, 1); } function fAddBonusItem() { var _local4 = 2; if (nCurrentLevel >= 12) { _local4 = 1; } if ((nEnemyKilled % _local4) == 0) { var _local2 = "Object" + nObjectIndex; var _local3 = objBKG.mcRef.attachMovie("mcBonusItem", _local2, fReturnDepth("BonusItem")); _local3._x = random(800) + 200; _local3._y = aBonusItemPosY[random(aBonusItemPosY.length)]; this[_local2] = new obj_BonusItem(_local3); fAddBroadcastObj(this[_local2]); nObjectIndex++; } } function fAddMeatExplosionSFX(P_mcRef, P_nDamage) { _global.objSnd.fPlaySounds("sFx_enemyHurt", 30, 1); var _local6 = 0; while (_local6 < P_nDamage) { var _local5 = "Object" + nObjectIndex; var _local3 = objBKG.mcRef.attachMovie("mcMeatParticle" + random(2), _local5, fReturnDepth("Particle")); _local3._x = P_mcRef._x; _local3._y = P_mcRef._y - (P_mcRef._height / 2); _local3._rotation = random(360); _local3._xscale = (_local3._yscale = random(70) + 30); this[_local5] = new obj_Particle(_local3, random(10) + 1, -10 + random(10), 1); fAddBroadcastObj(this[_local5]); nObjectIndex++; _local5 = "Object" + nObjectIndex; _local3 = objBKG.mcRef.attachMovie("mcMeatParticle" + random(2), _local5, fReturnDepth("Particle")); _local3._x = P_mcRef._x; _local3._y = P_mcRef._y - (P_mcRef._height / 2); _local3._rotation = random(360); _local3._xscale = (_local3._yscale = random(70) + 30); this[_local5] = new obj_Particle(_local3, random(10) + 1, -8 + random(10), -1); fAddBroadcastObj(this[_local5]); nObjectIndex++; _local6++; } } function fAddEnemyExplosionSFX(P_mcRef) { _global.objSnd.fPlaySounds("sFx_enemyDie", 30, 1); var _local3 = 2; while (_local3 < 4) { var _local6 = "Object" + nObjectIndex; var _local4 = objBKG.mcRef.attachMovie("mcMeatParticle" + _local3, _local6, fReturnDepth("Particle")); _local4._x = P_mcRef._x; _local4._y = P_mcRef._y - (P_mcRef._height / 2); _local4._rotation = random(360); var _local7 = 1; if (_local3 == 3) { _local7 = -1; } this[_local6] = new obj_Particle(_local4, random(10) + 1, (5 + random(8)) * _local7, 1); fAddBroadcastObj(this[_local6]); nObjectIndex++; _local6 = "Object" + nObjectIndex; _local4 = objBKG.mcRef.attachMovie("mcMeatParticle" + _local3, _local6, fReturnDepth("Particle")); _local4._x = P_mcRef._x; _local4._y = P_mcRef._y - (P_mcRef._height / 2); _local4._rotation = random(360); _local7 = 1; if (_local3 == 3) { _local7 = -1; } this[_local6] = new obj_Particle(_local4, random(10) + 1, (5 + random(8)) * _local7, -1); fAddBroadcastObj(this[_local6]); nObjectIndex++; _local3++; } } function fAddClamExplosionSFX(P_mcRef, P_nDirection) { var _local4 = 0; while (_local4 < 6) { var _local3 = "Object" + nObjectIndex; var _local2 = objBKG.mcRef.attachMovie("mcClamParticle", _local3, fReturnDepth("Particle")); _local2._x = P_mcRef._x + (25 * P_nDirection); _local2._y = (P_mcRef._y - P_mcRef._height) + 25; _local2._rotation = random(360); _local2._xscale = (_local2._yscale = random(70) + 30); this[_local3] = new obj_Particle(_local2, random(7) + 1, -5 + random(2), P_nDirection); fAddBroadcastObj(this[_local3]); nObjectIndex++; _local4++; } } function fAddEasterEggSFX(P_mcRef, P_nDirection) { var _local3 = "Object" + nObjectIndex; var _local2 = objBKG.mcRef.attachMovie("mcEasterEgg", _local3, fReturnDepth("EasterEgg")); _local2._x = P_mcRef._x; _local2._y = (P_mcRef._y - (P_mcRef._height / 2)) + 20; _local2._xscale = _local2._xscale * P_nDirection; this[_local3] = new obj_EasterEgg(_local2); fAddBroadcastObj(this[_local3]); nObjectIndex++; } function fThrowProjectile(P_mcRef, P_sType, P_nDirection) { switch (P_sType) { case "Vomit" : var _local3 = "Object" + nObjectIndex; var _local4 = objBKG.mcRef.attachMovie("mcVomitProjectile", _local3, fReturnDepth("Particle")); _local4._x = P_mcRef._x + (((P_mcRef._width / 2) - 10) * P_nDirection); _local4._y = (P_mcRef._y - P_mcRef._height) + 30; this[_local3] = new obj_Projectile(_local4, "Ballistic", false, 10, 7.5, -3.5, P_nDirection); fAddBroadcastObj(this[_local3]); nObjectIndex++; break; case "Clam" : _local3 = "Object" + nObjectIndex; _local4 = objBKG.mcRef.attachMovie("mcClamProjectile", _local3, fReturnDepth("Particle")); _local4._x = P_mcRef._x + (((P_mcRef._width / 2) - 10) * P_nDirection); _local4._y = (P_mcRef._y - P_mcRef._height) + 30; this[_local3] = new obj_Projectile(_local4, "Direct", true, 20, 15, 0, P_nDirection); fAddBroadcastObj(this[_local3]); nObjectIndex++; } } }
Symbol 718 MovieClip [__Packages.obj_BKG] Frame 0
class obj_BKG extends objState { var mcRef, mcZoomOn, fSetState, sState, nZoomSpeed, nZoomDirection, nStompPower, nStompDirection; function obj_BKG (P_mcRef) { super(); mcRef = P_mcRef; mcZoomOn = undefined; fSetState("Idle"); } function fDoUnpausableAction() { if (sState == "Zoom") { this[sState](); } } function Zoom() { var _local4 = mcZoomOn.getBounds(_global.Param.mcRef); var _local3 = (_local4.xMin + _local4.xMax) / 2; nZoomSpeed = nZoomSpeed - 1; if (nZoomSpeed < 15) { nZoomSpeed = 15; } if ((_local3 >= ((_global.Param.nStageWidth / 2) - 30)) && (_local3 <= ((_global.Param.nStageWidth / 2) + 30))) { fSetState("Idle"); } else if (nZoomDirection == 1) { if ((_local3 + nZoomSpeed) >= (_global.Param.nStageWidth / 2)) { var _local5 = Math.abs((_global.Param.nStageWidth / 2) - (_local3 + nZoomSpeed)); if ((mcRef._x + _local5) > 0) { mcRef._x = 0; } else { mcRef._x = mcRef._x + _local5; } fSetState("Idle"); } else if ((mcRef._x + nZoomSpeed) > 0) { mcRef._x = 0; fSetState("Idle"); } else { mcRef._x = mcRef._x + (nZoomSpeed * nZoomDirection); } } else if (nZoomDirection == -1) { if ((_local3 - nZoomSpeed) <= (_global.Param.nStageWidth / 2)) { var _local5 = Math.abs((_local3 - nZoomSpeed) - (_global.Param.nStageWidth / 2)); if ((mcRef._x - _local5) < -600) { mcRef._x = -600; } else { mcRef._x = mcRef._x - _local5; } fSetState("Idle"); } else if ((mcRef._x - nZoomSpeed) < -600) { mcRef._x = -600; fSetState("Idle"); } else { mcRef._x = mcRef._x + (nZoomSpeed * nZoomDirection); } } } function Stomp() { if (nStompPower == 0) { mcRef._y = 0; fSetState("Idle"); } else { mcRef._y = 0 + (nStompPower * nStompDirection); nStompPower = nStompPower - (random(3) + 1); nStompDirection = nStompDirection * (-nStompDirection); if (nStompPower < 0) { nStompPower = 0; } } } function fFollowPlayer(P_nMoveValue, P_nDirection) { var _local3 = _global.C.objPlayer.mcRef.getBounds(_global.Param.mcRef); var _local5 = (_local3.xMin + _local3.xMax) / 2; if (((P_nDirection == -1) && (_local5 <= ((_global.Param.nStageWidth / 2) - 30))) || ((P_nDirection == 1) && (_local5 >= ((_global.Param.nStageWidth / 2) + 20)))) { if (P_nDirection == -1) { if ((mcRef._x + P_nMoveValue) > 0) { mcRef._x = 0; } else { mcRef._x = mcRef._x + P_nMoveValue; } } else if ((mcRef._x + P_nMoveValue) < -600) { mcRef._x = -600; } else { mcRef._x = mcRef._x + P_nMoveValue; } } } function fZoomOnPlayer(P_mcRef, P_nSpeed) { mcZoomOn = P_mcRef; var _local3 = mcZoomOn.getBounds(_global.Param.mcRef); var _local4 = (_local3.xMin + _local3.xMax) / 2; if (_local4 <= (_global.Param.nStageWidth / 2)) { nZoomDirection = 1; } if (_local4 > (_global.Param.nStageWidth / 2)) { nZoomDirection = -1; } mcRef._y = 0; if (P_nSpeed == undefined) { nZoomSpeed = 30; } else { nZoomSpeed = P_nSpeed; } fSetState("Zoom"); } function fStartStomp(P_nStompPower) { nStompPower = Math.floor(P_nStompPower / 40); if (nStompPower < 0) { nStompPower = 0; } if (nStompPower > 10) { nStompPower = 10; } _global.objSnd.fPlaySounds("sFx_stomp", nStompPower * 10, 1); nStompDirection = 1; fSetState("Stomp"); } }
Symbol 719 MovieClip [__Packages.obj_Player] Frame 0
class obj_Player extends objState { var mcRef, nHeightStomp, nDirection, nSpeed, nSpeedMax, nSpeedAccel, nBaseJumpPower, nAttack1Power, bSlideEnabled, bAddParticleToAttack, bKeyLeft, bKeyUp, bKeyRight, bKeyDown, bKeyAttack1, bKeyAttack2, bKeyAttack3, bDieOnGround, objStageLimit, fSetState, sState, nFrTotalAnim, nAttack3StartPosX, nAttack3StartPosY, nAttack3StartDepth, aEnemyActive, nJumpPower; function obj_Player (P_mcRef) { super(); mcRef = P_mcRef; nHeightStomp = 0; nDirection = 1; nSpeed = 0; nSpeedMax = 8; nSpeedAccel = 0.8; nBaseJumpPower = 11; nAttack1Power = 15 + random(5); bSlideEnabled = false; bAddParticleToAttack = true; bKeyLeft = false; bKeyUp = false; bKeyRight = false; bKeyDown = false; bKeyAttack1 = false; bKeyAttack2 = false; bKeyAttack3 = false; bDieOnGround = false; objStageLimit = new Object(); objStageLimit.nLeft = 20; objStageLimit.nRight = 1100; fSetState("Idle"); mcRef.swapDepths(_global.C.fReturnDepth("Player")); } function fDoUnpausableAction() { if (sState == "Die") { this[sState](); } } function fSetKey(P_sKey, P_bPressed) { this["bKey" + P_sKey] = P_bPressed; } function fCheckKey() { switch (sState) { case "Idle" : if (bKeyUp) { fStartJump(nBaseJumpPower); } else if (bKeyDown) { fSetState("Crouch"); } else if (bKeyAttack1) { fStartAttack("Attack1"); } else if (bKeyAttack2) { fStartAttack("Attack2"); } else if (bKeyAttack3) { fStartAttack("Attack3"); } else if (bKeyLeft) { if (nSpeed == 0) { nDirection = -1; } fSetState("Run"); } else if (bKeyRight) { if (nSpeed == 0) { nDirection = 1; } fSetState("Run"); } else { fDeccel(); } break; case "Run" : if (bKeyAttack1) { fStartAttack("Attack1"); } else if (bKeyAttack2) { fStartAttack("Attack2"); } else if (bKeyAttack3) { fStartAttack("Attack3"); } if (bKeyUp) { fStartJump(nBaseJumpPower); } if (bKeyDown) { fSetState("Crouch"); } else if (bKeyLeft) { fMoveLR(-1); } else if (bKeyRight) { fMoveLR(1); } else { fDeccel(); } break; case "Jump" : case "HurtJump" : case "Hurt" : if (bKeyLeft) { fMoveLR(-1); } else if (bKeyRight) { fMoveLR(1); } else { fDeccel(); } break; case "Crouch" : if (bKeyDown == false) { fSetState("Idle"); } else if (bKeyUp) { fStartJump(nBaseJumpPower); } else if (bKeyAttack1) { fStartAttack("Attack1"); } else if (bKeyAttack2) { fStartAttack("Attack2"); } else if (bKeyAttack3) { fStartAttack("Attack3"); } else if (bKeyLeft) { if (nSpeed == 0) { nDirection = -1; } if (nDirection == -1) { mcRef._xscale = -100; } } else { if (!bKeyRight) { break; } if (nSpeed == 0) { nDirection = 1; } if (nDirection != 1) { break; } mcRef._xscale = 100; } } } function Idle() { fCheckKey(); } function Run() { fCheckKey(); var _local3 = {x:0, y:0}; _local3.x = mcRef._x; _local3.y = mcRef._y; _global.C.objBKG.mcRef.localToGlobal(_local3); if (!_global.C.objBKG.mcRef.mcBKGHitArea.hitTest(_local3.x, _local3.y, true)) { fStartJump(0); } } function Jump() { fCheckKey(); fCheckHitGround("Idle"); } function HurtJump() { fCheckKey(); fCheckHitGround("Idle"); } function Crouch() { fDeccel(); fCheckKey(); } function Hurt() { fCheckKey(); if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function Die() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fEndLevel(); _global.C.fRemoveBroadcastObj(this); } else if (bDieOnGround == false) { fCheckHitGround("Die"); } } function StartAttack1() { fMoveLR(nDirection); fCheckHitGround("Idle"); _global.C.mBroadcaster.broadcastMessage("fCheckEnemyCollide", this, true); } function StartAttack2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fThrowProjectile(mcRef, "Clam", nDirection); if (bAddParticleToAttack) { _global.C.fAddClamExplosionSFX(mcRef, nDirection); } bKeyAttack2 = false; fSetState("EndAttack2"); } else { fDeccel(); } } function EndAttack2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } else { fDeccel(); } } function StartAttack3() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { nAttack3StartPosX = mcRef._x; nAttack3StartPosY = mcRef._y; nAttack3StartDepth = mcRef.getDepth(); mcRef.swapDepths(_global.C.fReturnDepth("Player")); fGetNextEnemy(); } } function Attack3() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C[aEnemyActive[0]].fSetState("Die"); _global.C.fAddSlice(_global.C[aEnemyActive[0]].mcRef); aEnemyActive.splice(0, 1); fSetState("Attack3Fade"); } } function Attack3Fade() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fGetNextEnemy(); } } function EndAttack3() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function fStartJump(P_nJumpPower) { nJumpPower = P_nJumpPower; nHeightStomp = 0; fSetState("Jump"); if (P_nJumpPower != 0) { _global.objSnd.fPlaySounds("sFx_jump", 80, 1); } } function fStartAttack(P_sAttack) { var _local3 = _global.objHUD.fReturnPowerCost(P_sAttack); if ((_global.objHUD.fReturnMeterFill("Power") >= _local3) && (_local3 != undefined)) { fSetState("Start" + P_sAttack); _global.objHUD.fAddMeter("Power", -_local3); } } function fGetNextEnemy() { if (aEnemyActive.length > 0) { mcRef._x = _global.C[aEnemyActive[0]].mcRef._x; mcRef._y = _global.C[aEnemyActive[0]].mcRef._y; _global.C.objBKG.fZoomOnPlayer(_global.C[aEnemyActive[0]].mcRef, 100); fSetState("Attack3"); } else { fSetState("EndAttack3"); } _global.objSnd.fPlaySounds("sFx_ninja", 30, 1); } function fGetAllEnemy() { aEnemyActive = new Array(); _global.C.mBroadcaster.broadcastMessage("fGetEnemyActive"); } function fAddEnemyActive(P_sEnemyName) { aEnemyActive.push(P_sEnemyName); } function fCheckHitGround(P_sNextState) { var _local8 = false; var _local7; nJumpPower = nJumpPower - _global.C.nGravity; if (nJumpPower < 0) { var _local10 = mcRef._y; var _local9 = mcRef._y - nJumpPower; var _local4 = _local10; while (_local4 <= _local9) { var _local3 = {x:0, y:0}; _local3.x = mcRef._x; _local3.y = _local4; _global.C.objBKG.mcRef.localToGlobal(_local3); if (_global.C.objBKG.mcRef.mcBKGHitArea.hitTest(_local3.x, _local3.y, true)) { _local8 = true; _local7 = _local4; break; } _local4++; } } if (_local8) { mcRef._y = _local7; fSetState(P_sNextState); bDieOnGround = true; _global.C.objBKG.fStartStomp(nHeightStomp); _global.C.fReturnCharacterDepth(mcRef); } else { bDieOnGround = false; mcRef._y = mcRef._y - nJumpPower; if (nJumpPower < 0) { nHeightStomp = nHeightStomp + Math.abs(nJumpPower); } } } function fCheckPlayerCollide(P_objCollider) { if ((((mcRef.hitTest(P_objCollider.mcRef) && (sState != "HurtJump")) && (sState != "Hurt")) && (sState != "Die")) && (sState.indexOf("Attack3") == -1)) { P_objCollider.fSetState("Hit"); fGetHurt(-P_objCollider.nAttackPower); } } function fGetHurt(P_nLifeLose) { _global.objHUD.fAddMeter("Gross", P_nLifeLose); if (((sState == "Jump") || (sState == "StartAttack1")) || (sState == "EndAttack1")) { fSetState("HurtJump"); } else { fSetState("Hurt"); } } function fGetDie() { _global.Param.fPause(); _global.objPopup.fSetState("Blocker"); _global.C.objBKG.fZoomOnPlayer(mcRef); fSetState("Die"); } function fDeccel() { if (nSpeed >= 0) { nSpeed = nSpeed - (nSpeedAccel * 2); if (nSpeed < 0) { nSpeed = 0; if (sState == "Run") { fSetState("Idle"); } } if ((mcRef._x + (nSpeed * nDirection)) < objStageLimit.nLeft) { mcRef._x = objStageLimit.nLeft; nSpeed = 0; } else if ((mcRef._x + (nSpeed * nDirection)) > objStageLimit.nRight) { mcRef._x = objStageLimit.nRight; nSpeed = 0; } else { mcRef._x = mcRef._x + (nSpeed * nDirection); } _global.C.objBKG.fFollowPlayer((-nSpeed) * nDirection, nDirection); } } function fMoveLR(P_nDirection) { if (bSlideEnabled) { if (((P_nDirection != nDirection) && (nSpeed > 0)) && (sState != "Jump")) { nSpeed = nSpeed - (nSpeedAccel * 2); if (nSpeed < 0) { nSpeed = 0; } } else { nSpeed = nSpeed + nSpeedAccel; if (nSpeed > nSpeedMax) { nSpeed = nSpeedMax; } nDirection = P_nDirection; } if ((mcRef._x + (nSpeed * nDirection)) < objStageLimit.nLeft) { mcRef._x = objStageLimit.nLeft; nSpeed = 0; } else if ((mcRef._x + (nSpeed * nDirection)) > objStageLimit.nRight) { mcRef._x = objStageLimit.nRight; nSpeed = 0; } else { mcRef._x = mcRef._x + (nSpeed * nDirection); } if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } _global.C.objBKG.fFollowPlayer((-nSpeed) * nDirection, nDirection); } else { nSpeed = nSpeedMax; nDirection = P_nDirection; if ((mcRef._x + (nSpeed * nDirection)) < objStageLimit.nLeft) { mcRef._x = objStageLimit.nLeft; nSpeed = 0; } else if ((mcRef._x + (nSpeed * nDirection)) > objStageLimit.nRight) { mcRef._x = objStageLimit.nRight; nSpeed = 0; } else { mcRef._x = mcRef._x + (nSpeed * nDirection); } if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } _global.C.objBKG.fFollowPlayer((-nSpeed) * nDirection, nDirection); } } function fDoStateInit() { switch (sState) { case "Idle" : break; case "Run" : if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } break; case "StartAttack1" : nJumpPower = 9; nHeightStomp = 0; _global.objSnd.fPlaySounds("sFx_jumpAttack1", 75, 1); break; case "EndAttack2" : _global.objSnd.fPlaySounds("sFx_clamThrow", 50, 1); break; case "StartAttack3" : _global.objSnd.fPlaySounds("sFx_sword", 75, 1); fGetAllEnemy(); break; case "Attack3Fade" : _global.objSnd.fPlaySounds("sFx_qTipHit", 100, 1); break; case "EndAttack3" : mcRef._x = nAttack3StartPosX; mcRef._y = nAttack3StartPosY; mcRef.swapDepths(nAttack3StartDepth); _global.C.objBKG.fZoomOnPlayer(mcRef, 60); } } }
Symbol 720 MovieClip [__Packages.obj_NPCPlayer] Frame 0
class obj_NPCPlayer extends objState { var mcRef, fSetState, sState, nFrTotalAnim; function obj_NPCPlayer (P_mcRef) { super(); mcRef = P_mcRef; fSetState("Idle"); } function fDoUnpausableAction() { if (sState == "Die") { this[sState](); } } function Hurt() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.objHUD.mcRef.mcNPC.gotoAndStop("Idle"); fSetState("Idle"); } } function Die() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fEndLevel(); _global.C.fRemoveBroadcastObj(this); } } function fCheckPlayerCollide(P_objCollider) { if ((mcRef.hitTest(P_objCollider.mcRef) && (sState != "Hurt")) && (sState != "Die")) { P_objCollider.fSetState("Hit"); fGetHurt(-P_objCollider.nAttackPower); } } function fGetHurt(P_nLifeLose) { _global.objHUD.fAddMeter("Focus", P_nLifeLose); fSetState("Hurt"); _global.objHUD.mcRef.mcNPC.gotoAndStop("Hurt"); } function fGetDie() { _global.Param.fPause(); _global.objPopup.fSetState("Blocker"); _global.C.objBKG.fZoomOnPlayer(mcRef); fSetState("Die"); _global.objHUD.mcRef.mcNPC.gotoAndStop("Hurt"); } }
Symbol 721 MovieClip [__Packages.obj_Enemy] Frame 0
class obj_Enemy extends objState { var mcRef, bEnemySensai, nDirection, nSpeed, nSpeedMax, nSpeedAccel, bFreezed, bAddParticleToAttack, nAddedDamage, nDelayAttackDone, nDelayAttackToDo, nDistThrow, nDistAttack, nLife, fSetState, sState, nFrTotalAnim, nHeadType; function obj_Enemy (P_mcRef, P_nLife, P_bEnemySensai) { super(); mcRef = P_mcRef; bEnemySensai = P_bEnemySensai; fSetEnemyHead(); nDirection = 1; nSpeed = 0; nSpeedMax = 0.8 + (Math.floor(_global.C.nCurrentLevel / 10) * 0.1); nSpeedAccel = 0.2; bFreezed = false; bAddParticleToAttack = true; nAddedDamage = 0; nDelayAttackDone = 0; nDelayAttackToDo = 30; nDistThrow = 150; nDistAttack = 60; nLife = P_nLife; _global.C.fSetEnemyActive(1); _global.C.fReturnCharacterDepth(mcRef); fSetState("Run"); } function fDoAction() { if (((bFreezed == false) || (bFreezed && (sState == "Hurt"))) || (bFreezed && (sState == "Die"))) { this[sState](); } } function fDoUnpausableAction() { if (_global.Param.bPaused == true) { mcRef.mcState.stop(); } } function fFreeze() { bFreezed = true; if ((sState != "Die") || (sState != "Hurt")) { mcRef.mcState.stop(); } } function fUnFreeze() { bFreezed = false; mcRef.mcState.play(); if (nAddedDamage != 0) { fGetHurt(-nAddedDamage); } nAddedDamage = 0; } function fUnPause() { if (bFreezed == false) { mcRef.mcState.play(); } } function Idle() { fManageAI(); } function Run() { fManageAI(); fMoveLR(nDirection); } function StartAttack1() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fThrowProjectile(mcRef, "Vomit", nDirection); if (bAddParticleToAttack) { _global.C.fAddClamExplosionSFX(mcRef, nDirection); } fSetState("EndAttack1"); } } function EndAttack1() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function StartAttack2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { var _local3 = Math.abs(mcRef._x - _global.C.objPlayer.mcRef._x); if ((((nDirection == -1) && (_local3 <= nDistAttack)) && (_global.C.objPlayer.mcRef._x <= mcRef._x)) && (sState.indexOf("Attack3") == -1)) { _global.objSnd.fPlaySounds("sFx_enemyHit", 30, 1); _global.C.objPlayer.fGetHurt(-30); } else if ((((nDirection == 1) && (_local3 <= nDistAttack)) && (_global.C.objPlayer.mcRef._x >= mcRef._x)) && (sState.indexOf("Attack3") == -1)) { _global.objSnd.fPlaySounds("sFx_enemyHit", 30, 1); _global.C.objPlayer.fGetHurt(-30); } fSetState("EndAttack2"); } } function EndAttack2() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function Hurt() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { if (nLife <= 0) { if (bFreezed == false) { fSetState("Die"); } else { fSetState("Idle"); mcRef.mcState.stop(); } } else if (bFreezed == false) { fSetState("Run"); } else { fSetState("Idle"); mcRef.mcState.stop(); } } } function Die() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { _global.C.fSetEnemyActive(-1); if (bEnemySensai) { _global.objSnd.fPlaySounds("sFx_enemyBoss", 50, 1); _global.C.fSetCurrentLevel(1); _global.C.fManagePoint(1000); } else { _global.C.fManagePoint(200); } var _local3 = mcRef._name; _global.C.fRemoveInstance(mcRef); _global.C.fRemoveBroadcastObj(this); _global.C.fRemoveObject(_local3); } } function fSetEnemyHead() { if (bEnemySensai) { nHeadType = random(2) + 3; } else { nHeadType = random(2) + 1; } } function fManageAI() { var _local4 = fCheckCanAttack(); var _local5 = Math.abs(mcRef._x - _global.C.objNPCPlayer.mcRef._x); var _local3 = Math.abs(mcRef._x - _global.C.objPlayer.mcRef._x); var _local6 = Math.abs(mcRef._y - _global.C.objPlayer.mcRef._y); if ((_local6 < 35) && (_local3 <= nDistThrow)) { if (mcRef._x < _global.C.objPlayer.mcRef._x) { nDirection = 1; } else if (mcRef._x > _global.C.objPlayer.mcRef._x) { nDirection = -1; } if (_local3 < nDistAttack) { if (_local4 && (_global.C.objPlayer.sState.indexOf("Attack3") == -1)) { fStartAttack(2); } else { fSetState("Idle"); } } else if ((_local3 <= nDistThrow) && (_local3 > nDistAttack)) { if (_local4 && (_global.C.objPlayer.sState.indexOf("Attack3") == -1)) { fStartAttack(1); } else { fSetState("Idle"); } } else if (_local5 > 180) { fSetState("Run"); } } else if (_local5 < 180) { if (mcRef._x < _global.C.objNPCPlayer.mcRef._x) { nDirection = 1; } else if (mcRef._x > _global.C.objNPCPlayer.mcRef._x) { nDirection = -1; } if (_local4) { fStartAttack(1); } else { fSetState("Idle"); } } else { if (mcRef._x < _global.C.objNPCPlayer.mcRef._x) { nDirection = 1; } else if (mcRef._x > _global.C.objNPCPlayer.mcRef._x) { nDirection = -1; } fSetState("Run"); } } function fCheckCanAttack() { nDelayAttackDone++; if (nDelayAttackDone >= nDelayAttackToDo) { nDelayAttackDone = 0; return(true); } return(false); } function fChangeHead(P_mcRef) { P_mcRef.gotoAndStop(nHeadType); } function fChangeTorso(P_mcRef) { var _local2 = Math.ceil(nLife / 20); if (_local2 < 1) { _local2 = 1; } if (_local2 > 5) { _local2 = 5; } P_mcRef.gotoAndStop(_local2); } function fEasterEgg() { if (sState != "Die") { _global.objSnd.fPlaySounds("sFx_gaz" + random(3), 50, 1); _global.C.fAddEasterEggSFX(mcRef, nDirection); } } function fStartAttack(P_nAttackNumber) { fSetState("StartAttack" + P_nAttackNumber); } function fCheckEnemyCollide(P_objCollider, P_bPlayerAttack1) { if (P_bPlayerAttack1 == true) { if ((mcRef.hitTest(P_objCollider.mcRef.mcState.mcHitArea) && ((sState != "Hurt") || (bFreezed))) && (sState != "Die")) { fGetHurt(-P_objCollider.nAttack1Power); _global.C.fManagePoint(300); } } else if ((mcRef.hitTest(P_objCollider.mcRef) && ((sState != "Hurt") || (bFreezed))) && (sState != "Die")) { P_objCollider.fSetState("Hit"); _global.C.fManagePoint(250); if (bFreezed == false) { fGetHurt(-P_objCollider.nAttackPower); } else { fGetHurt(-(P_objCollider.nAttackPower * 5)); } } } function fGetHurt(P_nLifeLose) { if (bFreezed == false) { nLife = nLife + P_nLifeLose; var _local3 = Math.floor((-P_nLifeLose) / 5); if (_local3 <= 0) { _local3 = 1; } _global.C.fAddMeatExplosionSFX(mcRef, _local3); fSetState("Hurt"); } else { nAddedDamage = nAddedDamage + Math.abs(P_nLifeLose / 5); fSetState("Hurt"); } } function fMoveLR(P_nDirection) { nSpeed = nSpeedMax; nDirection = P_nDirection; mcRef._x = mcRef._x + (nSpeed * nDirection); if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } } function fGetEnemyActive() { if ((((sState != "Die") && (nLife > 0)) && (mcRef._x >= 25)) && (mcRef._x <= 1125)) { _global.C.objPlayer.fAddEnemyActive(mcRef._name); } } function fDoStateInit() { switch (sState) { case "Idle" : break; case "StartAttack1" : _global.objSnd.fPlaySounds("sFx_burp", 25, 1); if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection == -1) { mcRef._xscale = -100; } break; case "StartAttack2" : _global.objSnd.fPlaySounds("sFx_enemyWhip", 50, 1); if (nDirection == 1) { mcRef._xscale = 100; } if (nDirection != -1) { break; } mcRef._xscale = -100; } } }
Symbol 722 MovieClip [__Packages.obj_Slice] Frame 0
class obj_Slice extends objState { var mcRef, fSetState, nFrTotalAnim; function obj_Slice (P_mcRef) { super(); mcRef = P_mcRef; fSetState("Idle"); } function Idle() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { var _local3 = mcRef._name; _global.C.fRemoveInstance(mcRef); _global.C.fRemoveBroadcastObj(this); _global.C.fRemoveObject(_local3); } } }
Symbol 723 MovieClip [__Packages.obj_Particle] Frame 0
class obj_Particle extends objState { var mcRef, nSpeedX, nDirectionX, nSpeedY, oStageBounds, fSetState; function obj_Particle (P_mcRef, P_nSpeedX, P_nSpeedY, P_nDirectionX) { super(); mcRef = P_mcRef; nSpeedX = P_nSpeedX; nDirectionX = P_nDirectionX; nSpeedY = P_nSpeedY; oStageBounds = new Object(); oStageBounds.nLeft = 0; oStageBounds.nTop = 0; oStageBounds.nRight = 1200; oStageBounds.nBottom = 280; fSetState("Idle"); } function Idle() { nSpeedX = nSpeedX - 0.1; if (nSpeedX < 1) { nSpeedX = 1; } nSpeedY = nSpeedY + _global.C.nGravity; fDetectCollider("X", nSpeedX * nDirectionX); fDetectCollider("Y", nSpeedY, false); mcRef._rotation = mcRef._rotation + (8 * nDirectionX); fSetScaleDown(); } function fSetDirectionX(P_nDirection) { nDirectionX = P_nDirection; } function fDetectCollider(P_sCoor, P_nMoveValue, P_bCheckHitArea) { if (P_sCoor == "X") { if ((mcRef._x + P_nMoveValue) <= oStageBounds.nLeft) { fHitLimit("Left", P_nMoveValue); } else if ((mcRef._x + P_nMoveValue) >= oStageBounds.nRight) { fHitLimit("Right", P_nMoveValue); } else { mcRef._x = mcRef._x + P_nMoveValue; } } else if (P_sCoor == "Y") { if ((mcRef._y + P_nMoveValue) <= oStageBounds.nTop) { fHitLimit("Top", P_nMoveValue); } else if ((P_bCheckHitArea == false) && ((mcRef._y + P_nMoveValue) >= (oStageBounds.nBottom + mcRef._height))) { fHitLimit("Bottom", P_nMoveValue); } else if (P_bCheckHitArea && (P_nMoveValue > 0)) { var _local9 = false; var _local8; var _local11 = mcRef._y; var _local10 = mcRef._y + P_nMoveValue; var _local4 = _local11; while (_local4 <= _local10) { var _local3 = {x:0, y:0}; _local3.x = mcRef._x; _local3.y = _local4; _global.C.objBKG.mcRef.localToGlobal(_local3); if (_global.C.objBKG.mcRef.mcBKGHitArea.hitTest(_local3.x, _local3.y, true)) { _local9 = true; _local8 = _local4; break; } _local4++; } if (_local9) { mcRef._y = _local8; fHitLimit("Bottom", P_nMoveValue); } else { mcRef._y = mcRef._y + P_nMoveValue; } } else { mcRef._y = mcRef._y + P_nMoveValue; } } } function fHitLimit(P_sLimit, P_nMoveValue) { switch (P_sLimit) { case "Left" : mcRef._x = oStageBounds.nLeft; fSetDirectionX(-nDirectionX); break; case "Top" : mcRef._y = oStageBounds.nTop; nSpeedY = (-P_nMoveValue) * 0.5; break; case "Right" : mcRef._x = oStageBounds.nRight; fSetDirectionX(-nDirectionX); break; case "Bottom" : mcRef._y = oStageBounds.nBottom; nSpeedY = (-P_nMoveValue) * 0.5; } } function fSetScaleDown() { var _local2 = mcRef._xscale - 2; mcRef._xscale = (mcRef._yscale = _local2); if (_local2 <= 5) { fRemoveInstance(); } } function fRemoveInstance() { var _local3 = mcRef._name; _global.C.fRemoveInstance(mcRef); _global.C.fRemoveBroadcastObj(this); _global.C.fRemoveObject(_local3); } }
Symbol 724 MovieClip [__Packages.obj_BonusItem] Frame 0
class obj_BonusItem extends obj_Particle { var mcRef, bScalingDown, bActive, nSpeedX, nDirectionX, nSpeedY, fSetState, nFrTotalAnim, fDetectCollider, fSetScaleDown, fRemoveInstance, sType, oStageBounds, fSetDirectionX, sState; function obj_BonusItem (P_mcRef) { super(mcRef); mcRef = P_mcRef; bScalingDown = false; bActive = true; nSpeedX = 0; nDirectionX = 1; nSpeedY = 5; fSetState("Appear"); fGetType(); } function Appear() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fSetState("Idle"); } } function Idle() { nSpeedY = nSpeedY + _global.C.nGravity; fDetectCollider("X", nSpeedX * nDirectionX); fDetectCollider("Y", nSpeedY, true); if (bScalingDown) { fSetScaleDown(); } } function IdleStop() { fCheckCollidePlayer(); } function Disappear() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fRemoveInstance(); } } function fCheckCollidePlayer() { if (mcRef.hitTest(_global.C.objPlayer.mcRef.mcHitZone)) { switch (sType) { case "Energy" : _global.objHUD.fAddMeter("Gross", 100); _global.objHUD.fAddMeter("Focus", 25); break; case "Power" : _global.objHUD.fAddMeter("Power", 100); break; case "Point" : _global.C.fManagePoint(500); break; case "Freeze" : _global.C.fFreezeEnemy(); } _global.objSnd.fPlaySounds("sFx_bonus", 30, 1); _global.C.fManagePoint(100); bActive = false; fSetState("Disappear"); } } function fHitLimit(P_sLimit, P_nMoveValue) { switch (P_sLimit) { case "Left" : mcRef._x = oStageBounds.nLeft; fSetDirectionX(-nDirectionX); break; case "Top" : mcRef._y = oStageBounds.nTop; nSpeedY = (-P_nMoveValue) * 0.5; break; case "Right" : mcRef._x = oStageBounds.nRight; fSetDirectionX(-nDirectionX); break; case "Bottom" : fSetState("IdleStop"); } } function fGetType() { switch (random(4) + 1) { case 1 : sType = "Energy"; break; case 2 : sType = "Power"; break; case 3 : sType = "Point"; break; case 4 : sType = "Freeze"; } mcRef.mcState.mcType.gotoAndStop(sType); } function fDoStateInit() { switch (sState) { case "Appear" : mcRef.mcState.mcType.gotoAndStop(sType); break; case "Idle" : mcRef.mcState.mcType.gotoAndStop(sType); break; case "IdleStop" : mcRef.mcState.mcType.gotoAndStop(sType); break; case "Disappear" : mcRef.mcState.mcType.gotoAndStop(sType); } } }
Symbol 725 MovieClip [__Packages.obj_EasterEgg] Frame 0
class obj_EasterEgg extends objState { var mcRef, fSetState, nFrTotalAnim; function obj_EasterEgg (P_mcRef) { super(); mcRef = P_mcRef; fSetState("Idle"); } function Idle() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fRemoveInstance(); } } function fRemoveInstance() { var _local3 = mcRef._name; _global.C.fRemoveInstance(mcRef); _global.C.fRemoveBroadcastObj(this); _global.C.fRemoveObject(_local3); } }
Symbol 726 MovieClip [__Packages.obj_Projectile] Frame 0
class obj_Projectile extends obj_Particle { var mcRef, sType, bAlly, bScalingDown, nAttackPower, bActive, nSpeedX, nDirectionX, nSpeedY, fSetState, fDetectCollider, fSetScaleDown, nFrTotalAnim, fRemoveInstance, oStageBounds, fSetDirectionX, sState; function obj_Projectile (P_mcRef, P_sType, P_bAlly, P_nAttackPower, P_nSpeedX, P_nSpeedY, P_nDirectionX) { super(mcRef); mcRef = P_mcRef; sType = P_sType; bAlly = P_bAlly; bScalingDown = false; nAttackPower = P_nAttackPower; bActive = true; nSpeedX = P_nSpeedX; nDirectionX = P_nDirectionX; nSpeedY = P_nSpeedY; fSetState("Idle"); } function Idle() { switch (sType) { case "Ballistic" : nSpeedX = nSpeedX - 0.1; if (nSpeedX < 1) { nSpeedX = 1; } nSpeedY = nSpeedY + _global.C.nGravity; fDetectCollider("X", nSpeedX * nDirectionX); fDetectCollider("Y", nSpeedY, false); break; case "Direct" : nSpeedX = nSpeedX - 0.2; if (nSpeedX < 3) { nSpeedX = 3; } if (nSpeedX < 10) { nSpeedY = nSpeedY + _global.C.nGravity; } fDetectCollider("X", nSpeedX * nDirectionX); fDetectCollider("Y", nSpeedY, true); } if (bScalingDown) { fSetScaleDown(); } if (bAlly && (bActive)) { _global.C.mBroadcaster.broadcastMessage("fCheckEnemyCollide", this); } else if ((bAlly == false) && (bActive)) { _global.C.mBroadcaster.broadcastMessage("fCheckPlayerCollide", this); } } function Hit() { if (mcRef.mcState._currentframe >= nFrTotalAnim) { fRemoveInstance(); } } function fHitLimit(P_sLimit, P_nMoveValue) { switch (sType) { case "Ballistic" : switch (P_sLimit) { case "Left" : mcRef._x = oStageBounds.nLeft; fSetDirectionX(-nDirectionX); break; case "Top" : mcRef._y = oStageBounds.nTop; nSpeedY = (-P_nMoveValue) * 0.5; break; case "Right" : mcRef._x = oStageBounds.nRight; fSetDirectionX(-nDirectionX); break; case "Bottom" : bActive = false; bScalingDown = true; mcRef._y = oStageBounds.nBottom; nSpeedY = (-P_nMoveValue) * 0.5; } break; case "Direct" : switch (P_sLimit) { case "Left" : mcRef._x = oStageBounds.nLeft; fSetDirectionX(-nDirectionX); break; case "Top" : mcRef._y = oStageBounds.nTop; nSpeedY = (-P_nMoveValue) * 0.5; break; case "Right" : mcRef._x = oStageBounds.nRight; fSetDirectionX(-nDirectionX); break; case "Bottom" : bActive = false; bScalingDown = true; nSpeedY = (-P_nMoveValue) * 0.5; } } } function fDoStateInit() { switch (sState) { case "Idle" : break; case "Hit" : _global.objSnd.fPlaySounds("sFx_clam", 50, 1); } } }
Symbol 72 MovieClip Frame 1
stop();
Symbol 72 MovieClip Frame 2
gotoAndStop (1);
Symbol 106 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.Param.fResumeHelp(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 116 Button
on (release) { nextFrame(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 152 Button
on (release) { prevFrame(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 162 MovieClip Frame 1
stop();
Symbol 171 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.Param.fHelp(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 179 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.objPopup.fSetState("QuitOpen"); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 187 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.Param.fResume(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 192 Button
on (release) { _global.objSnd.fDoMute(); nextFrame(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOverMenu", 50, 1); }
Symbol 198 Button
on (release) { _global.objSnd.fUndoMute(); prevFrame(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOverMenu", 50, 1); }
Symbol 200 MovieClip Frame 1
stop();
Instance of Symbol 200 MovieClip in Symbol 201 MovieClip Frame 1
onClipEvent (load) { if (_global.objSnd.Mute) { nextFrame(); } }
Symbol 206 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.Param.fQuit(); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 208 Button
on (release) { _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); _global.objPopup.fSetState("MenuOpen"); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 216 MovieClip Frame 1
stop();
Symbol 247 Button
on (release) { _global.objTrans.fSetTransition("Game"); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 248 Button
on (release) { _global.objTrans.fSetTransition("Help"); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 265 MovieClip [mcVomitProjectile] Frame 1
stop();
Symbol 281 MovieClip Frame 1
_global.C[_parent._parent._name].fChangeTorso(this);
Symbol 285 MovieClip Frame 1
_global.C[_parent._parent._name].fChangeHead(this);
Symbol 309 MovieClip Frame 8
_global.C.fAddEnemyExplosionSFX(_parent);
Symbol 313 MovieClip [mcClamProjectile] Frame 1
stop();
Symbol 357 MovieClip Frame 1
_global.C.fRemoveInstance(this);
Symbol 427 MovieClip Frame 1
_visible = false;
Symbol 429 MovieClip Frame 1
_visible = false;
Symbol 508 MovieClip Frame 1
_visible = false;
Symbol 594 MovieClip Frame 2
_visible = false; stop();
Instance of Symbol 590 MovieClip "mcPlayer" in Symbol 595 MovieClip Frame 1
on (release) { _global.C.objPlayer.fGetHurt(-30); }
Symbol 611 MovieClip Frame 1
if (pf == undefined) { APE(this, 1); }
Symbol 615 MovieClip Frame 1
if (pf == undefined) { APE(this, 1); }
Symbol 619 MovieClip Frame 1
if (pf == undefined) { APE(this, 1); }
Symbol 648 Button
on (release) { _global.Param.fMenu(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 669 Button
on (release) { _global.objHS.fDoViewHS(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 671 Button
on (release) { _global.Param.fPlayAgain(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 673 Button
on (release) { _global.objHS.fDoSubmitHS(); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }
Symbol 702 Button
on (press) { ControlScroll.scrollDown = true; _global.objSnd.fPlaySounds("sFx_btnDownMenu", 50, 1); } on (release, releaseOutside) { ControlScroll.scrollDown = false; } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOverMenu", 50, 1); }
Symbol 703 Button
on (press) { ControlScroll.scrollUp = true; _global.objSnd.fPlaySounds("sFx_btnDownMenu", 50, 1); } on (release, releaseOutside) { ControlScroll.scrollUp = false; } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOverMenu", 50, 1); }
Instance of Symbol 693 MovieClip "ControlScroll" in Symbol 704 MovieClip Frame 1
onClipEvent (load) { scrollUp = false; scrollDown = false; } onClipEvent (enterFrame) { if (scrollUp == true) { _parent.txtHSNumber.scroll--; _parent.txtHSName.scroll--; _parent.txtHSScore.scroll--; } else if (scrollDown == true) { _parent.txtHSNumber.scroll++; _parent.txtHSName.scroll++; _parent.txtHSScore.scroll++; } }
Instance of Symbol 684 MovieClip in Symbol 705 MovieClip Frame 1
/* no clip actions */
Symbol 706 Button
on (release) { btnSubmitHS._visible = false; _global.objHS.submitScore(_global.Param.nPlayerScore); _global.objSnd.fPlaySounds("sFx_btnDown", 100, 1); } on (rollOver) { _global.objSnd.fPlaySounds("sFx_btnOver", 100, 1); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClipUses:1Used by:3 42
Symbol 3 MovieClipUses:2Used by:Timeline
Symbol 4 GraphicUsed by:7
Symbol 5 FontUsed by:6 691
Symbol 6 TextUses:5Used by:7
Symbol 7 ButtonUses:4 6Used by:Timeline
Symbol 8 GraphicUsed by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClipUses:10Used by:22 162
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:22 162
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:22
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:22
Symbol 19 GraphicUsed by:22 285
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:11 14 16 18 19 21Used by:32
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:31
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:31
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:31
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClipUses:24 26 28 30Used by:32
Symbol 32 MovieClipUses:22 31Used by:42
Symbol 33 FontUsed by:34 35 36 37 39 689 690
Symbol 34 TextUses:33Used by:38
Symbol 35 TextUses:33Used by:38
Symbol 36 TextUses:33Used by:38
Symbol 37 TextUses:33Used by:38
Symbol 38 MovieClipUses:34 35 36 37Used by:42
Symbol 39 EditableTextUses:33Used by:42
Symbol 40 FontUsed by:41
Symbol 41 TextUses:40Used by:42
Symbol 42 MovieClipUses:2 32 38 39 41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 707 MovieClip [__Packages.objState]
Symbol 708 MovieClip [__Packages.obj_MainParam]
Symbol 709 MovieClip [__Packages.obj_Transition]
Symbol 710 MovieClip [__Packages.mx.utils.Delegate]
Symbol 711 MovieClip [__Packages.obj_Popup]
Symbol 712 MovieClip [__Packages.objHSNick]
Symbol 713 MovieClip [__Packages.obj_HUD]
Symbol 714 MovieClip [__Packages.obj_Meter]
Symbol 715 MovieClip [__Packages.obj_AttackIcon]
Symbol 716 MovieClip [__Packages.obj_Timer]
Symbol 717 MovieClip [__Packages.obj_GameParam]
Symbol 718 MovieClip [__Packages.obj_BKG]
Symbol 719 MovieClip [__Packages.obj_Player]
Symbol 720 MovieClip [__Packages.obj_NPCPlayer]
Symbol 721 MovieClip [__Packages.obj_Enemy]
Symbol 722 MovieClip [__Packages.obj_Slice]
Symbol 723 MovieClip [__Packages.obj_Particle]
Symbol 724 MovieClip [__Packages.obj_BonusItem]
Symbol 725 MovieClip [__Packages.obj_EasterEgg]
Symbol 726 MovieClip [__Packages.obj_Projectile]
Symbol 45 GraphicUsed by:72
Symbol 46 Sound [sFx_ninja]Used by:72
Symbol 47 Sound [sFx_qTipHit]Used by:72
Symbol 48 Sound [sFx_sword]Used by:72
Symbol 49 Sound [sFx_freeze]Used by:72
Symbol 50 Sound [sFx_enemyWhip]Used by:72
Symbol 51 Sound [sFx_clamThrow]Used by:72
Symbol 52 Sound [sFx_clam]Used by:72
Symbol 53 Sound [sFx_burp]Used by:72
Symbol 54 Sound [sFx_enemyBoss]Used by:72
Symbol 55 Sound [sFx_enemyDie]Used by:72
Symbol 56 Sound [sFx_enemyHurt]Used by:72
Symbol 57 Sound [sFx_enemyHit]Used by:72
Symbol 58 Sound [sFx_gaz2]Used by:72
Symbol 59 Sound [sFx_gaz1]Used by:72
Symbol 60 Sound [sFx_gaz0]Used by:72
Symbol 61 Sound [sFx_transition]Used by:72
Symbol 62 Sound [sFx_bonus]Used by:72
Symbol 63 Sound [sFx_stomp]Used by:72
Symbol 64 Sound [sFx_jumpAttack1]Used by:72
Symbol 65 Sound [sFx_jump]Used by:72
Symbol 66 Sound [sFx_btnOverMenu]Used by:72
Symbol 67 Sound [sFx_btnDownMenu]Used by:72
Symbol 68 Sound [sFx_btnDown]Used by:72
Symbol 69 Sound [sFx_btnOver]Used by:72
Symbol 70 Sound [sMu_game]Used by:72
Symbol 71 Sound [sMu_pack]Used by:72
Symbol 72 MovieClipUses:45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71Used by:Timeline
Symbol 73 GraphicUsed by:216
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:74Used by:216 226
Symbol 76 BitmapUsed by:77 227 246
Symbol 77 GraphicUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:79 231
Symbol 79 MovieClipUses:78Used by:162
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:162 665 682
Symbol 82 GraphicUsed by:162
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:85
Symbol 85 MovieClipUses:84Used by:162
Symbol 86 FontUsed by:87 88 89 90 91 126 127 128 129 130 136 137 144 155 156 157 158 159 160 188 189 190 193 194 195 196 197 199 204 245 629 630 631 632 633 658 659 661 662 663 677 678 680 681 685 686
Symbol 87 TextUses:86Used by:92
Symbol 88 TextUses:86Used by:92
Symbol 89 TextUses:86Used by:92
Symbol 90 TextUses:86Used by:92
Symbol 91 TextUses:86Used by:92
Symbol 92 MovieClipUses:87 88 89 90 91Used by:162
Symbol 93 GraphicUsed by:94 106 116 152 171 179 187 206 208 247 248 648 669 671 673 706
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Symbol 97 GraphicUsed by:98
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Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:105 106 151 152 170 171 179 247 248 670 671
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:105 106 170 171 205 206 247 248 670 671
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:105 106 115 116 151 152 170 171 178 179 186 187 205 206 207 208 247 248 647 648 668 669 670 671 672 673 706
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Symbol 107 GraphicUsed by:108
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Symbol 109 GraphicUsed by:110
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Symbol 111 GraphicUsed by:112
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Symbol 117 GraphicUsed by:162
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:122
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Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 MovieClipUses:124Used by:162
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Symbol 127 TextUses:86Used by:131
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Symbol 129 TextUses:86Used by:131
Symbol 130 TextUses:86Used by:131
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Symbol 140 MovieClipUses:139Used by:141
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Symbol 147 GraphicUsed by:148
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Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:151 152 179
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Symbol 152 ButtonUses:94 100 104 146 148 150 151 93Used by:162
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:162
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Symbol 156 TextUses:86Used by:161
Symbol 157 TextUses:86Used by:161
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Symbol 159 TextUses:86Used by:161
Symbol 160 TextUses:86Used by:161
Symbol 161 MovieClipUses:155 156 157 158 159 160Used by:162
Symbol 162 MovieClipUses:79 81 82 85 92 106 116 117 122 125 131 133 135 136 137 141 143 144 152 154 11 14 161Used by:216  Timeline
Symbol 163 GraphicUsed by:201
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:170 171 248 668 669
Symbol 166 GraphicUsed by:167
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Symbol 169 MovieClipUses:168Used by:170 171 248
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Symbol 172 GraphicUsed by:173
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Symbol 177 MovieClipUses:176Used by:178 179
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Symbol 180 GraphicUsed by:181
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Symbol 189 TextUses:86Used by:192
Symbol 190 TextUses:86Used by:192
Symbol 191 GraphicUsed by:192 198
Symbol 192 ButtonUses:188 189 190 191Used by:200
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Symbol 197 TextUses:86Used by:198
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Symbol 202 MovieClipUses:201Used by:216
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Symbol 204 TextUses:86Used by:209
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Symbol 213 TextUses:212Used by:214
Symbol 214 MovieClipUses:211 213Used by:215
Symbol 215 MovieClipUses:214Used by:216
Symbol 216 MovieClipUses:73 75 162 202 201 209 210 215Used by:Timeline
Symbol 217 GraphicUsed by:226
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:224 225
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:224
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224 225
Symbol 224 MovieClipUses:219 221 223Used by:226
Symbol 225 MovieClipUses:223 219Used by:226
Symbol 226 MovieClipUses:217 75 224 225Used by:Timeline
Symbol 227 GraphicUses:76Used by:249
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:230
Symbol 230 MovieClipUses:229Used by:249 705
Symbol 231 MovieClipUses:78Used by:249
Symbol 232 GraphicUsed by:234
Symbol 233 MovieClipUsed by:234
Symbol 234 MovieClipUses:232 233Used by:249
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:237
Symbol 237 MovieClipUses:236Used by:249
Symbol 238 GraphicUsed by:249
Symbol 239 MovieClipUsed by:249
Symbol 240 GraphicUsed by:244
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:243
Symbol 243 MovieClipUses:242Used by:244
Symbol 244 MovieClipUses:240 243Used by:249
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Symbol 246 GraphicUses:76Used by:249
Symbol 247 ButtonUses:94 96 98 100 102 104 105 93Used by:249
Symbol 248 ButtonUses:94 96 98 100 102 104 165 167 169 110 170 93Used by:249
Symbol 249 MovieClipUses:227 230 231 234 237 238 122 239 244 245 246 247 248Used by:Timeline
Symbol 250 GraphicUsed by:357
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:253 280
Symbol 253 MovieClip [mcMeatParticle0]Uses:252Used by:357
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:265
Symbol 256 GraphicUsed by:264
Symbol 257 GraphicUsed by:264
Symbol 258 GraphicUsed by:264
Symbol 259 GraphicUsed by:264
Symbol 260 GraphicUsed by:264
Symbol 261 GraphicUsed by:264
Symbol 262 GraphicUsed by:264
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:256 257 258 259 260 261 262 263Used by:265 313
Symbol 265 MovieClip [mcVomitProjectile]Uses:255 264Used by:357
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:286 291 294 295 296 297 298 309
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:286 291 294 295 296 297 309
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:286 291 294 295 296 297 298 309 336 338
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:286 291 294 295 296 297 298 309
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:281
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:281
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClipUses:278Used by:281
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Symbol 283 GraphicUsed by:285
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:19 282 283 284Used by:286 291 294 295 296 297 298 309
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Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:291 309
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:291 298 309 337
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Symbol 292 GraphicUsed by:293
Symbol 293 MovieClipUses:292Used by:294 295 296 309
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Symbol 295 MovieClipUses:267 269 293 273 281 285 271Used by:310
Symbol 296 MovieClipUses:267 269 271 273 281 285 293Used by:310
Symbol 297 MovieClipUses:267 269 271 273 281 285Used by:310
Symbol 298 MovieClipUses:267 290 271 273 281 285Used by:310
Symbol 299 GraphicUsed by:309
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:309 355
Symbol 302 GraphicUsed by:309
Symbol 303 GraphicUsed by:309
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:309 355
Symbol 306 GraphicUsed by:309 355
Symbol 307 GraphicUsed by:309 355
Symbol 308 GraphicUsed by:309 355
Symbol 309 MovieClipUses:267 290 271 273 281 285 288 269 293 299 301 302 303 305 306 307 308Used by:310
Symbol 310 MovieClip [mcEnemy]Uses:286 291 294 295 296 297 298 309Used by:357
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:313
Symbol 313 MovieClip [mcClamProjectile]Uses:312 264Used by:357
Symbol 314 BitmapUsed by:315
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Symbol 316 BitmapUsed by:317
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Instance Names

"mcLoadingScreen"Frame 2Symbol 42 MovieClip
"contLoading"Frame 2Symbol 44 MovieClip
"mcContSound"Frame 8Symbol 72 MovieClip
"mcPopup"Frame 9Symbol 216 MovieClip
"mcTransition"Frame 9Symbol 226 MovieClip
"mcState"Frame 16Symbol 249 MovieClip
"mcState"Frame 25Symbol 162 MovieClip
"mcState"Frame 35Symbol 595 MovieClip
"mcHUD"Frame 35Symbol 649 MovieClip
"mcGame"Frame 35Symbol 651 MovieClip
"mcState"Frame 45Symbol 665 MovieClip
"btnViewHS"Frame 45Symbol 669 Button
"btnSubmitHS"Frame 45Symbol 673 Button
"mcState"Frame 55Symbol 682 MovieClip
"btnViewHS"Frame 55Symbol 669 Button
"btnSubmitHS"Frame 55Symbol 673 Button
"mcState"Frame 65Symbol 705 MovieClip
"btnSubmitHS"Frame 65Symbol 706 Button
"txtPercent"Symbol 42 MovieClip Frame 1Symbol 39 EditableText
"mcBlocker"Symbol 216 MovieClip Frame 10Symbol 75 Button
"mcState"Symbol 216 MovieClip Frame 10Symbol 162 MovieClip
"mcState"Symbol 216 MovieClip Frame 20Symbol 202 MovieClip
"mcState"Symbol 216 MovieClip Frame 30Symbol 201 MovieClip
"mcState"Symbol 216 MovieClip Frame 40Symbol 209 MovieClip
"mcState"Symbol 216 MovieClip Frame 50Symbol 210 MovieClip
"mcState"Symbol 216 MovieClip Frame 70Symbol 215 MovieClip
"LockBtn"Symbol 226 MovieClip Frame 2Symbol 75 Button
"mcState"Symbol 226 MovieClip Frame 2Symbol 224 MovieClip
"mcState"Symbol 226 MovieClip Frame 3Symbol 225 MovieClip
"mcState"Symbol 265 MovieClip [mcVomitProjectile] Frame 1Symbol 255 MovieClip
"mcState"Symbol 265 MovieClip [mcVomitProjectile] Frame 2Symbol 264 MovieClip
"mcState"Symbol 310 MovieClip [mcEnemy] Frame 1Symbol 286 MovieClip
"mcState"Symbol 310 MovieClip [mcEnemy] Frame 10Symbol 291 MovieClip
"mcState"Symbol 310 MovieClip [mcEnemy] Frame 20Symbol 294 MovieClip
"mcState"Symbol 310 MovieClip [mcEnemy] Frame 30Symbol 295 MovieClip
"mcState"Symbol 310 MovieClip [mcEnemy] Frame 40Symbol 296 MovieClip
"mcState"Symbol 310 MovieClip [mcEnemy] Frame 50Symbol 297 MovieClip
"mcState"Symbol 310 MovieClip [mcEnemy] Frame 60Symbol 298 MovieClip
"mcState"Symbol 310 MovieClip [mcEnemy] Frame 70Symbol 309 MovieClip
"mcState"Symbol 313 MovieClip [mcClamProjectile] Frame 1Symbol 312 MovieClip
"mcState"Symbol 313 MovieClip [mcClamProjectile] Frame 2Symbol 264 MovieClip
"mcType"Symbol 323 MovieClip Frame 1Symbol 322 MovieClip
"mcType"Symbol 324 MovieClip Frame 1Symbol 322 MovieClip
"mcType"Symbol 325 MovieClip Frame 1Symbol 322 MovieClip
"mcType"Symbol 332 MovieClip Frame 1Symbol 322 MovieClip
"mcState"Symbol 333 MovieClip [mcBonusItem] Frame 1Symbol 323 MovieClip
"mcState"Symbol 333 MovieClip [mcBonusItem] Frame 10Symbol 324 MovieClip
"mcState"Symbol 333 MovieClip [mcBonusItem] Frame 20Symbol 325 MovieClip
"mcState"Symbol 333 MovieClip [mcBonusItem] Frame 30Symbol 332 MovieClip
"mcState"Symbol 351 MovieClip [mcEasterEgg] Frame 1Symbol 350 MovieClip
"mcState"Symbol 356 MovieClip [mcAttack3Slice] Frame 1Symbol 355 MovieClip
"mcState"Symbol 425 MovieClip Frame 1Symbol 407 MovieClip
"mcState"Symbol 425 MovieClip Frame 10Symbol 419 MovieClip
"mcState"Symbol 425 MovieClip Frame 20Symbol 424 MovieClip
"mcHitArea"Symbol 509 MovieClip Frame 1Symbol 508 MovieClip
"mcHitZone"Symbol 590 MovieClip Frame 1Symbol 429 MovieClip
"mcState"Symbol 590 MovieClip Frame 1Symbol 469 MovieClip
"mcState"Symbol 590 MovieClip Frame 10Symbol 495 MovieClip
"mcState"Symbol 590 MovieClip Frame 20Symbol 496 MovieClip
"mcState"Symbol 590 MovieClip Frame 30Symbol 509 MovieClip
"mcState"Symbol 590 MovieClip Frame 40Symbol 520 MovieClip
"mcState"Symbol 590 MovieClip Frame 50Symbol 525 MovieClip
"mcState"Symbol 590 MovieClip Frame 60Symbol 549 MovieClip
"mcState"Symbol 590 MovieClip Frame 70Symbol 557 MovieClip
"mcState"Symbol 590 MovieClip Frame 80Symbol 560 MovieClip
"mcState"Symbol 590 MovieClip Frame 90Symbol 561 MovieClip
"mcState"Symbol 590 MovieClip Frame 100Symbol 562 MovieClip
"mcState"Symbol 590 MovieClip Frame 110Symbol 568 MovieClip
"mcState"Symbol 590 MovieClip Frame 120Symbol 568 MovieClip
"mcState"Symbol 590 MovieClip Frame 130Symbol 589 MovieClip
"mcNPCPlayer"Symbol 595 MovieClip Frame 1Symbol 425 MovieClip
"mcBKGHitArea"Symbol 595 MovieClip Frame 1Symbol 427 MovieClip
"mcPlayer"Symbol 595 MovieClip Frame 1Symbol 590 MovieClip
"mcEnemySP2"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"mcEnemySP4"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"mcEnemySP1"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"mcEnemySP3"Symbol 595 MovieClip Frame 1Symbol 594 MovieClip
"mcMeterEffect"Symbol 613 MovieClip Frame 2Symbol 611 MovieClip
"mcMeterEffect"Symbol 617 MovieClip Frame 2Symbol 615 MovieClip
"mcMeterEffect"Symbol 617 MovieClip Frame 100Symbol 611 MovieClip
"mcMeterEffect"Symbol 621 MovieClip Frame 2Symbol 619 MovieClip
"mcMeterEffect"Symbol 621 MovieClip Frame 100Symbol 611 MovieClip
"mcGrossMeter"Symbol 649 MovieClip Frame 1Symbol 613 MovieClip
"mcFocusMeter"Symbol 649 MovieClip Frame 1Symbol 617 MovieClip
"mcPowerMeter"Symbol 649 MovieClip Frame 1Symbol 621 MovieClip
"mcNPC"Symbol 649 MovieClip Frame 1Symbol 628 MovieClip
"mcAttack3"Symbol 649 MovieClip Frame 1Symbol 646 MovieClip
"mcAttack2"Symbol 649 MovieClip Frame 1Symbol 646 MovieClip
"mcAttack1"Symbol 649 MovieClip Frame 1Symbol 646 MovieClip
"txtHSName"Symbol 704 MovieClip Frame 1Symbol 688 EditableText
"ControlScroll"Symbol 704 MovieClip Frame 1Symbol 693 MovieClip
"txtHSScore"Symbol 704 MovieClip Frame 1Symbol 694 EditableText
"txtHSNumber"Symbol 704 MovieClip Frame 1Symbol 695 EditableText
"mcHS"Symbol 705 MovieClip Frame 1Symbol 704 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1195 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 3Symbol 707 as "__Packages.objState"
ExportAssets (56)Timeline Frame 3Symbol 708 as "__Packages.obj_MainParam"
ExportAssets (56)Timeline Frame 3Symbol 709 as "__Packages.obj_Transition"
ExportAssets (56)Timeline Frame 3Symbol 710 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 3Symbol 711 as "__Packages.obj_Popup"
ExportAssets (56)Timeline Frame 3Symbol 712 as "__Packages.objHSNick"
ExportAssets (56)Timeline Frame 3Symbol 713 as "__Packages.obj_HUD"
ExportAssets (56)Timeline Frame 3Symbol 714 as "__Packages.obj_Meter"
ExportAssets (56)Timeline Frame 3Symbol 715 as "__Packages.obj_AttackIcon"
ExportAssets (56)Timeline Frame 3Symbol 716 as "__Packages.obj_Timer"
ExportAssets (56)Timeline Frame 3Symbol 717 as "__Packages.obj_GameParam"
ExportAssets (56)Timeline Frame 3Symbol 718 as "__Packages.obj_BKG"
ExportAssets (56)Timeline Frame 3Symbol 719 as "__Packages.obj_Player"
ExportAssets (56)Timeline Frame 3Symbol 720 as "__Packages.obj_NPCPlayer"
ExportAssets (56)Timeline Frame 3Symbol 721 as "__Packages.obj_Enemy"
ExportAssets (56)Timeline Frame 3Symbol 722 as "__Packages.obj_Slice"
ExportAssets (56)Timeline Frame 3Symbol 723 as "__Packages.obj_Particle"
ExportAssets (56)Timeline Frame 3Symbol 724 as "__Packages.obj_BonusItem"
ExportAssets (56)Timeline Frame 3Symbol 725 as "__Packages.obj_EasterEgg"
ExportAssets (56)Timeline Frame 3Symbol 726 as "__Packages.obj_Projectile"
ExportAssets (56)Timeline Frame 8Symbol 46 as "sFx_ninja"
ExportAssets (56)Timeline Frame 8Symbol 47 as "sFx_qTipHit"
ExportAssets (56)Timeline Frame 8Symbol 48 as "sFx_sword"
ExportAssets (56)Timeline Frame 8Symbol 49 as "sFx_freeze"
ExportAssets (56)Timeline Frame 8Symbol 50 as "sFx_enemyWhip"
ExportAssets (56)Timeline Frame 8Symbol 51 as "sFx_clamThrow"
ExportAssets (56)Timeline Frame 8Symbol 52 as "sFx_clam"
ExportAssets (56)Timeline Frame 8Symbol 53 as "sFx_burp"
ExportAssets (56)Timeline Frame 8Symbol 54 as "sFx_enemyBoss"
ExportAssets (56)Timeline Frame 8Symbol 55 as "sFx_enemyDie"
ExportAssets (56)Timeline Frame 8Symbol 56 as "sFx_enemyHurt"
ExportAssets (56)Timeline Frame 8Symbol 57 as "sFx_enemyHit"
ExportAssets (56)Timeline Frame 8Symbol 58 as "sFx_gaz2"
ExportAssets (56)Timeline Frame 8Symbol 59 as "sFx_gaz1"
ExportAssets (56)Timeline Frame 8Symbol 60 as "sFx_gaz0"
ExportAssets (56)Timeline Frame 8Symbol 61 as "sFx_transition"
ExportAssets (56)Timeline Frame 8Symbol 62 as "sFx_bonus"
ExportAssets (56)Timeline Frame 8Symbol 63 as "sFx_stomp"
ExportAssets (56)Timeline Frame 8Symbol 64 as "sFx_jumpAttack1"
ExportAssets (56)Timeline Frame 8Symbol 65 as "sFx_jump"
ExportAssets (56)Timeline Frame 8Symbol 66 as "sFx_btnOverMenu"
ExportAssets (56)Timeline Frame 8Symbol 67 as "sFx_btnDownMenu"
ExportAssets (56)Timeline Frame 8Symbol 68 as "sFx_btnDown"
ExportAssets (56)Timeline Frame 8Symbol 69 as "sFx_btnOver"
ExportAssets (56)Timeline Frame 8Symbol 70 as "sMu_game"
ExportAssets (56)Timeline Frame 8Symbol 71 as "sMu_pack"
ExportAssets (56)Timeline Frame 35Symbol 253 as "mcMeatParticle0"
ExportAssets (56)Timeline Frame 35Symbol 265 as "mcVomitProjectile"
ExportAssets (56)Timeline Frame 35Symbol 310 as "mcEnemy"
ExportAssets (56)Timeline Frame 35Symbol 313 as "mcClamProjectile"
ExportAssets (56)Timeline Frame 35Symbol 333 as "mcBonusItem"
ExportAssets (56)Timeline Frame 35Symbol 335 as "mcClamParticle"
ExportAssets (56)Timeline Frame 35Symbol 336 as "mcMeatParticle1"
ExportAssets (56)Timeline Frame 35Symbol 337 as "mcMeatParticle2"
ExportAssets (56)Timeline Frame 35Symbol 338 as "mcMeatParticle3"
ExportAssets (56)Timeline Frame 35Symbol 351 as "mcEasterEgg"
ExportAssets (56)Timeline Frame 35Symbol 356 as "mcAttack3Slice"

Labels

"Loading"Frame 2
"Loaded"Frame 9
"Title"Frame 16
"Help"Frame 25
"Game"Frame 35
"WinScreen"Frame 45
"LoseScreen"Frame 55
"HighScore"Frame 65
"UnloadVar"Frame 75
"controller"Symbol 72 MovieClip Frame 1
"soundLoad"Symbol 72 MovieClip Frame 2
"Idle"Symbol 216 MovieClip Frame 1
"Help"Symbol 216 MovieClip Frame 10
"StartMenu"Symbol 216 MovieClip Frame 20
"MenuOpen"Symbol 216 MovieClip Frame 30
"QuitOpen"Symbol 216 MovieClip Frame 40
"EndMenu"Symbol 216 MovieClip Frame 50
"Blocker"Symbol 216 MovieClip Frame 60
"Intro"Symbol 216 MovieClip Frame 70
"Idle"Symbol 226 MovieClip Frame 1
"StartTransition"Symbol 226 MovieClip Frame 2
"EndTransition"Symbol 226 MovieClip Frame 3
"Idle"Symbol 265 MovieClip [mcVomitProjectile] Frame 1
"Hit"Symbol 265 MovieClip [mcVomitProjectile] Frame 2
"Idle"Symbol 310 MovieClip [mcEnemy] Frame 1
"Run"Symbol 310 MovieClip [mcEnemy] Frame 10
"StartAttack1"Symbol 310 MovieClip [mcEnemy] Frame 20
"EndAttack1"Symbol 310 MovieClip [mcEnemy] Frame 30
"StartAttack2"Symbol 310 MovieClip [mcEnemy] Frame 40
"EndAttack2"Symbol 310 MovieClip [mcEnemy] Frame 50
"Hurt"Symbol 310 MovieClip [mcEnemy] Frame 60
"Die"Symbol 310 MovieClip [mcEnemy] Frame 70
"Idle"Symbol 313 MovieClip [mcClamProjectile] Frame 1
"Hit"Symbol 313 MovieClip [mcClamProjectile] Frame 2
"Energy"Symbol 322 MovieClip Frame 1
"Power"Symbol 322 MovieClip Frame 10
"Point"Symbol 322 MovieClip Frame 20
"Freeze"Symbol 322 MovieClip Frame 30
"Appear"Symbol 333 MovieClip [mcBonusItem] Frame 1
"Idle"Symbol 333 MovieClip [mcBonusItem] Frame 10
"IdleStop"Symbol 333 MovieClip [mcBonusItem] Frame 20
"Disappear"Symbol 333 MovieClip [mcBonusItem] Frame 30
"Idle"Symbol 351 MovieClip [mcEasterEgg] Frame 1
"Idle"Symbol 425 MovieClip Frame 1
"Hurt"Symbol 425 MovieClip Frame 10
"Die"Symbol 425 MovieClip Frame 20
"Idle"Symbol 590 MovieClip Frame 1
"Run"Symbol 590 MovieClip Frame 10
"Jump"Symbol 590 MovieClip Frame 20
"StartAttack1"Symbol 590 MovieClip Frame 30
"StartAttack2"Symbol 590 MovieClip Frame 40
"EndAttack2"Symbol 590 MovieClip Frame 50
"StartAttack3"Symbol 590 MovieClip Frame 60
"Attack3"Symbol 590 MovieClip Frame 70
"Attack3Fade"Symbol 590 MovieClip Frame 80
"EndAttack3"Symbol 590 MovieClip Frame 90
"Crouch"Symbol 590 MovieClip Frame 100
"Hurt"Symbol 590 MovieClip Frame 110
"HurtJump"Symbol 590 MovieClip Frame 120
"Die"Symbol 590 MovieClip Frame 130
"Idle"Symbol 628 MovieClip Frame 1
"Hurt"Symbol 628 MovieClip Frame 10
"Attack1"Symbol 646 MovieClip Frame 1
"Attack1Mana"Symbol 646 MovieClip Frame 10
"Attack2"Symbol 646 MovieClip Frame 20
"Attack2Mana"Symbol 646 MovieClip Frame 30
"Attack3"Symbol 646 MovieClip Frame 40
"Attack3Mana"Symbol 646 MovieClip Frame 50

Dynamic Text Variables

sPercentSymbol 39 EditableText"100"
sLevelSymbol 630 EditableText"100"
sLevelSymbol 631 EditableText"100"
sScoreSymbol 632 EditableText"999 999 999"
sScoreSymbol 633 EditableText"999 999 999"
sScoreSymbol 661 EditableText"333 497 054"
sScoreSymbol 662 EditableText"333 497 054"
sScoreSymbol 680 EditableText"333 497 054"
sScoreSymbol 681 EditableText"333 497 054"
sScoreSymbol 685 EditableText"333 497 054"
sScoreSymbol 686 EditableText"333 497 054"
_sHSNameSymbol 688 EditableText"High score list comin’ up... "
_sHSScoreSymbol 694 EditableText""
_sHSNumberSymbol 695 EditableText""




http://swfchan.com/5/22914/info.shtml
Created: 26/5 -2019 14:23:37 Last modified: 26/5 -2019 14:23:37 Server time: 22/12 -2024 11:27:44