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Time Mission.swf

This is the info page for
Flash #22954

(Click the ID number above for more basic data on this flash file.)


Text
D

P

Y

N

ddd

SMG
Ammo

Assult
Ammo

shotgun
Ammo

M.G
Ammo

Rocket.l
Ammo

Greandes

Nuke

LIFE

?

<p align="left"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>t</b></font></p>

<p align="left"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>a</b></font></p>

<p align="left"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>w</b></font></p>

<p align="left"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>s</b></font></p>

A

T

L

E

D

A

F

E

C

I

L

O

P

2

8

4

GAMES

games84.com

PLAY

PLAY

PLAY

0

www.GAMES84.com

LOADING:

%

SPONSORED BY:

http://games.fs1.co.il

77

your highscore:

77

TIME MISSION

DEMO VERSION - Waiting for sponser

START

HELP

MORE GAMES

HIGH SCORE

HIGH

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>LOW</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>MEDIUM</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>CHOOSE GRAPHIC QUALITY:</b></font></p>

CREDITS

START

TIME MISSION

BETA V 0.50 24/6/2007

GAMES.FS1.CO.IL

ESCAPE

Defence

Be here to take cover

0

0

:

TIME

<p align="center"><font face="Arial Black" size="14" color="#ffffff" letterSpacing="1.000000" kerning="0">3sdx</font></p>

<p align="right"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="1.000000" kerning="0">3sdx</font></p>

<p align="left"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="1.000000" kerning="0">3sdx</font></p>

<p align="left"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="1.000000" kerning="0">/</font></p>

0

TO ESCAPE

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="1.000000" kerning="0">1000</font></p>

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="1.000000" kerning="0">$</font></p>

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="1.000000" kerning="0">30</font></p>

<p align="left"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="1.000000" kerning="0">30</font></p>

<p align="left"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>t</b></font></p>

<p align="left"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>a</b></font></p>

<p align="left"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>w</b></font></p>

<p align="left"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>s</b></font></p>

F

D

I

v

a

g

M

<p align="center"><font face="Arial Black" size="12" color="#ffffff" letterSpacing="1.000000" kerning="0">X99</font></p>

<p align="center"><font face="Arial Black" size="20" color="#ffffff" letterSpacing="1.000000" kerning="0">3sdx</font></p>

<p align="center"><font face="Arial Black" size="15" color="#333333" letterSpacing="1.000000" kerning="0">$100</font></p>

<p align="center"><font face="Arial Black" size="15" color="#333333" letterSpacing="1.000000" kerning="0">$100</font></p>

WW2
1944
(level 1)

vietnam war
1967
(level 3)

lebanon war
1982
(level 4)

Desert storm
1991
(level 6)

Iran war
2008
(level 7)

WW3 - 2020
(level 8)

GEARS

Missle

Machine g

shotgun

A.rifles

SMG

Pistol

Greande

VEST

NUKE

<p align="left"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0"> 55000</font></p>

$40

<p align="center"><font face="Arial Black" size="10" color="#333333" letterSpacing="1.000000" kerning="0">20</font></p>

first aid

$20

<p align="left"><font face="Arial Black" size="15" color="#ffffff" letterSpacing="1.000000" kerning="0">$</font></p>

$800

<p align="center"><font face="Arial Black" size="10" color="#333333" letterSpacing="1.000000" kerning="0">20</font></p>

$2500

0

GO

music:ON

LEVEL

Loading..

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click here

ADS WILL OPEN IN NEW WINDOW

OTHER
GAMES

PACMAN WAR

CRAZY HIND

COMMANDO STRIKE

RESTART

GAME OVER

YOUR SCORE:

If you love the game and you want to play the full
ver for free, please enter to our site and support
us by clicking on our sponser- games84.com

continue
(cost 200,000 pts)

Submit Score
(fill your name first)

<p align="center"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="0"><b>Skip Intro</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>ALERT</b></font></p>

<p align="center"><font face="Arial" size="20" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>Some where at secret USA base at year 2012</b></font></p>

<p align="center"><font face="Arial" size="20" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>&quot; All stop this intruder now!!!!!! &quot;</b></font></p>

<p align="center"><font face="Arial" size="20" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>&quot; Noooo , He escape&quot;</b></font></p>

<p align="center"><font face="Arial" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>ALERT</b></font></p>

<p align="center"><font face="Arial" size="20" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>&quot; Damn, I know that somday this time mercs will make so much trouble&quot;</b></font></p>

<p align="center"><font face="Arial" size="20" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>&quot; But, for our luck , the mercs will go to oblivion at this machine&quot;</b></font></p>

<p align="center"><font face="Arial" size="20" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>&quot; So, major the problem solve ,isn&apos;t it?&quot;</b></font></p>

<p align="center"><font face="Arial" size="20" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>&quot;No, its not this merc can still do trouble at our history and steal stuff&quot;</b></font></p>

<p align="center"><font face="Arial" size="20" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>&quot;Sarge, send the all platoon of time soldiers to kill him&quot;</b></font></p>

<p align="center"><font face="Arial" size="20" color="#cccccc" letterSpacing="0.000000" kerning="0"><b>&quot;Yes Sir!!&quot;</b></font></p>

<p align="center"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="0"><b>Skip Intro</b></font></p>

HI , my name is jack
and i am time merc.
As you see you are lost in time.
I can send you back to future  but you  will need to
do some jobs for me first.   At this jobs i will send
you back in time  and you will need  to change the history
for me by killing some soldiers.
I give you now weapons from ww2 and glock . Dont worry if you
out of ammo, at end of every mission you will able to
buy new weapons  and gears, i allso will open for you new weapons
when you get to new Ages.
Tips:
Every time you kiill time soldier you will able
to collect some stuff from him.

Controls:
Arrows or W,A,S,D - moving
"Q" ,"E" or 1-6 - choose weapon
Space - shoot
Shift or "R" - reload
ctrl or "G" - greande
"7" or "T"- nuke (magic)
Mouse-shooting
Wheel-mouse -change weapon

<p align="center"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="0"><b>More tips</b></font></p>

<p align="center"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="0"><b>back</b></font></p>

you can take cover when
you go next to the sands bags. At
this postion life will reduce less when you get hit

Dont let the enemy cross your base , every
time they will do this your life will reduce

When you see that there too much enemies on
the screen press 7 for nuke them , or try to
shoot there head for double your damage

TIPS:

sound:ON

music:ON

77

your highscore:

77

Level:

Choose your uniform:

Level 1

Level 2

Level 3

Level 4

Level 5

Level 7

Level 8

Level 9

Level 10

Level 6

Merc

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26

27

28

29

30

31

32

33

34

35

36

37

38

39

40

41

42

43

44

START

Start from level:

Credits:

BACK

Creator:

Graphic:

Programing:

Music and sound:

Music - flashkit.com

Ofer shelly - manager of games84.com

Ofer shelly - Manager of games84.com

Idan ran - Designer of games84.com

Ofer shelly - Manager of games84.com

Music - action

Music - shop

ActionScript [AS1/AS2]

Frame 1
stop(); _quality = "MEDIUM"; Mouse.show(); var enemy_mp3 = new Sound(); enemy_mp3.attachSound("heli.wav"); enemy_mp3.stop(); enemy_numb = 0; var i = 0; while (i < pac_shoot.length) { removeMovieClip(pac_shoot[i]); i++; } var i = 0; while (i < greande_shoot.length) { removeMovieClip(greande_shoot[i]); i++; } var i = 0; while (i < enem_shoot.length) { removeMovieClip(enem_shoot[i]); i++; } var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); i++; } var i = 0; while (i < gun_ar.length) { removeMovieClip(gun_ar[i]); i++; } var i = 0; while (i < explode_ar.length) { removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < blood_ar.length) { removeMovieClip(blood_ar[i]); i++; } var i = 0; while (i < score_mc_ar.length) { removeMovieClip(score_mc_ar[i]); i++; } var i = 0; while (i < pac_shoot_num.length) { removeMovieClip(pac_shoot_num[i]); i++; } var i = 0; while (i < obst_ar.length) { removeMovieClip(obst_ar[i]); i++; } var i = 0; while (i < box_ar.length) { removeMovieClip(box_ar[i]); i++; } enem_ar = new Array(); gun_ar = new Array(); blood_ar = new Array(); enem_ar = new Array(); score_mc_ar = new Array(); explode_ar = new Array(); clearInterval(time_in); clearInterval(time_in2); removeMovieClip(ggg_ar[0]);
Frame 2
var enemy_mp3 = new Sound(); enemy_mp3.attachSound("heli.wav"); enemy_mp3.stop(); Mouse.show(); level = 0; dollar_num = 1000; score_num = 0; greande_num = 5; stop(); gunof1 = 1; gunof2 = 2; gunof3 = 3; gunof4 = 32; gunof5 = 4; gunof6 = 5; var life_num = 40; var nuke_num = 1; var Iso = SharedObject.getLocal("hind"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; level_txt.text = _root.Iso.data.level; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; level_txt.text = 1; } enemy_numb = 0; var i = 0; while (i < pac_shoot.length) { removeMovieClip(pac_shoot[i]); i++; } var i = 0; while (i < greande_shoot.length) { removeMovieClip(greande_shoot[i]); i++; } var i = 0; while (i < enem_shoot.length) { removeMovieClip(enem_shoot[i]); i++; } var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); i++; } var i = 0; while (i < gun_ar.length) { removeMovieClip(gun_ar[i]); i++; } var i = 0; while (i < explode_ar.length) { removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < blood_ar.length) { removeMovieClip(blood_ar[i]); i++; } var i = 0; while (i < score_mc_ar.length) { removeMovieClip(score_mc_ar[i]); i++; } var i = 0; while (i < pac_shoot_num.length) { removeMovieClip(pac_shoot_num[i]); i++; } var i = 0; while (i < obst_ar.length) { removeMovieClip(obst_ar[i]); i++; } var i = 0; while (i < box_ar.length) { removeMovieClip(box_ar[i]); i++; } enem_ar = new Array(); gun_ar = new Array(); blood_ar = new Array(); enem_ar = new Array(); score_mc_ar = new Array(); explode_ar = new Array(); clearInterval(time_in); clearInterval(time_in2); removeMovieClip(ggg_ar[0]);
Instance of Symbol 507 MovieClip [empty] "controller" in Frame 2
onClipEvent (enterFrame) { _root.detectKeys(); _root.speedit(); _root.collo(); }
Frame 3
function play_music1() { boxmusic.gotoAndPlay("music2"); clearInterval(ggg); } function timeof() { sec1++; if (sec1 >= 60) { sec1 = 0; min1++; realmin = 0; } if ((min1 == 3) && (sec1 == 1)) { text_add("Time gate is now working , you can enter it!"); gate.gate.gotoAndPlay(2); } pl6 = random(400) + 100; if (level == 1) { if ((enemy_numb < 1) && (min1 >= 3)) { _root.gotoAndPlay("nxtlevel"); } if ((enemy_numb < 3) && (realmin == 1)) { pl1 = random(100) + 50; pl2 = random(100) + 150; pl3 = random(100) + 250; pl4 = random(100) + 350; pl5 = random(100) + 450; if (min1 == 0) { add_enemy(2, "enemy", -10, pl1, "en_sword", 2, 17, 20); add_enemy(2, "enemy", 0, pl2, "en_axe", 3, 17, 20); add_enemy(2, "enemy", 0, pl3, "en_axe", 3, 17, 20); add_enemy(4, "enemy", -20, pl4, "en_sword", 2, 13, 18); } if (min1 == 1) { add_enemy(3, "enemy", -10, pl1, "en_sword", 2, 17, 19); add_enemy(2, "enemy", 0, pl2, "en_axe", 3, 17, 20); add_enemy(5, "enemy", 0, pl3, "en_bow", 2, 17, 18); add_enemy(3, "enemy", -20, pl4, "en_sword", 2, 13, 19); } if (min1 >= 2) { add_enemy(5, "enemy", -10, pl1, "en_bow", 2, 17, 18); add_enemy(3, "enemy", 0, pl2, "en_bow", 2, 17, 19); add_enemy(3, "enemy", 0, pl3, "en_sword", 2, 17, 19); add_enemy(5, "enemy", -20, pl4, "en_sword", 2, 13, 18); add_enemy(2, "enemy", -20, pl5, "en_axe", 3, 13, 20); } } if (sec1 == 2) { add_enemy(5, "bow_tank", 0, pl5, "en_bow_t", 1); } if ((min1 == 1) && (sec1 == 1)) { add_enemy(12, "enemy", -10, pl6, "en_glock", 3, 17, 27); text_add("Warning: InComing Time Soldier"); } } if (level == 2) { if ((enemy_numb < 1) && (min1 >= 3)) { _root.gotoAndPlay("nxtlevel"); } if ((enemy_numb < 3) && (realmin == 1)) { pl1 = random(100) + 50; pl2 = random(100) + 150; pl3 = random(100) + 250; pl4 = random(100) + 350; pl5 = random(100) + 450; if (min1 == 0) { add_enemy(2, "enemy", -10, pl1, "en_ww1_sm", 2, 17, 23); add_enemy(2, "enemy", 0, pl2, "en_ww1_sm", 2, 14, 23); add_enemy(2, "enemy", 0, pl3, "en_ww1_sm", 2, 15, 23); add_enemy(2, "enemy", -20, pl4, "en_ww1_sm", 2, 13, 22); } if (min1 == 1) { add_enemy(2, "enemy", 0, pl4, "en_ww1", 2, 17, 21); add_enemy(3, "enemy", -10, pl3, "en_ww1", 2, 17, 21); add_enemy(2, "enemy", -10, pl2, "en_ww1_sm", 3, 15, 22); add_enemy(2, "enemy", -20, pl1, "en_ww1_sm", 3, 13, 22); } if (min1 >= 2) { add_enemy(2, "enemy", -70, pl1, "en_ww1", 2, 17, 21); add_enemy(2, "enemy", -70, pl2, "en_ww1", 2, 16, 21); add_enemy(3, "enemy", -70, pl4, "en_ww1", 3, 13, 22); add_enemy(2, "enemy", -70, pl3, "en_ww1", 2, 17, 23); add_enemy(3, "enemy", -70, pl5, "en_ww1", 2, 17, 23); } } if (sec1 == 2) { add_enemy(5, "cannon_tank", 0, pl5, "en_cannon", 1); } if ((min1 >= 1) && (sec1 == 1)) { add_enemy(12, "enemy", -10, pl6, "en_glock", 3, 17, 27); text_add("Warning: Time soldier from the future come to kill you"); } } if (level == 3) { if ((enemy_numb < 1) && (min1 >= 4)) { _root.gotoAndPlay("gameover"); } if ((enemy_numb < 3) && (realmin == 1)) { pl1 = random(100) + 50; pl2 = random(100) + 150; pl3 = random(100) + 250; pl4 = random(100) + 350; pl5 = random(100) + 450; if (min1 == 0) { add_enemy(2, "enemy", -10, pl1, "en_sw_silver", 2, 17, 25); add_enemy(2, "enemy", 0, pl2, "en_sw", 2, 17, 3); add_enemy(2, "enemy", 0, pl3, "en_sw", 2, 17, 3); add_enemy(2, "enemy", -20, pl4, "en_cowb", 2, 13, 26); } if (min1 == 1) { add_enemy(2, "enemy", 0, pl4, "en_sw", 2, 17, 3); add_enemy(2, "enemy", -10, pl3, "en_sw_silver", 2, 17, 25); add_enemy(2, "enemy", -10, pl2, "en_sw_silver", 2, 17, 25); add_enemy(2, "enemy", -20, pl1, "en_cowb", 2, 13, 26); } if (min1 == 2) { add_enemy(2, "enemy", -70, pl1, "en_cowb", 2, 17, 24); add_enemy(2, "enemy", -70, pl2, "en_sw_silver", 2, 17, 24); add_enemy(2, "enemy", -70, pl4, "en_cowb", 2, 17, 24); add_enemy(5, "oldmg_tank", 0, pl5, "en_mg_old", 1); } if (min1 >= 3) { add_enemy(2, "enemy", -20, pl1, "en_cowb", 2, 13, 26); add_enemy(2, "enemy", 0, pl2, "en_sw", 2, 17, 3); add_enemy(2, "enemy", -10, pl3, "en_sw_silver", 2, 17, 25); add_enemy(2, "enemy", -70, pl4, "en_cowb", 2, 17, 24); add_enemy(2, "enemy", 0, pl5, "en_sw", 2, 17, 24); } } if (sec1 == 2) { add_enemy(5, "oldmg_tank", 0, pl6, "en_mg_old", 1); } if ((min1 >= 1) && (sec1 == 1)) { add_enemy(12, "enemy", -10, pl6, "en_mp5", 3, 17, 27); text_add("Warning: Time soldier from the future come to kill you"); } } if (level == 4) { if ((enemy_numb < 1) && (min1 >= 3)) { _root.gotoAndPlay("nxtlevel"); } if ((enemy_numb < 2) && (realmin == 1)) { pl1 = random(100) + 50; pl2 = random(100) + 150; pl3 = random(100) + 250; pl4 = random(100) + 350; pl5 = random(100) + 450; if (min1 == 0) { add_enemy(4, "enemy", -10, pl1, "en_colt45", 4, 24, 30); add_enemy(3, "enemy", 0, pl2, "en_mp40", 3, 25, 29); add_enemy(3, "enemy", 0, pl3, "en_mp40", 3, 25, 29); add_enemy(4, "enemy", -20, pl4, "en_colt45", 4, 17, 30); } if (min1 == 1) { add_enemy(3, "enemy", -10, pl1, "en_tomp", 3, 17, 28); add_enemy(3, "enemy", 0, pl2, "en_m1", 3, 18, 28); add_enemy(3, "enemy", 0, pl4, "en_mp40", 3, 25, 29); add_enemy(2, "enemy", -20, pl3, "en_tomp", 2, 17, 30); add_enemy(3, "enemy", -20, pl5, "en_colt45", 3, 17, 30); } if (min1 >= 2) { add_enemy(3, "enemy", pl1, -100, "en_tomp", 3, 18, 31); add_enemy(3, "enemy", -10, pl1, "en_tomp", 3, 24, 28); add_enemy(3, "enemy", -70, pl4, "en_m1", 3, 13, 29); add_enemy(4, "enemy", -70, pl3, "en_m1", 4, 17, 28); add_enemy(4, "enemy", -70, pl5, "en_colt45", 4, 19, 31); } } if ((min1 >= 1) && (sec1 == 50)) { add_enemy(12, "tank", 100, 400, "en_tank_ww2", 1, 0, 3); } if (sec1 == 1) { add_enemy(12, "enemy", -10, pl6, "en_m16", 3, 17, 27); text_add("Warning: Time soldier from the future come to kill you"); } } if (level == 5) { if ((enemy_numb < 1) && (min1 >= 3)) { _root.gotoAndPlay("nxtlevel"); } if ((enemy_numb < 2) && (realmin == 1)) { pl1 = random(100) + 50; pl2 = random(100) + 150; pl3 = random(100) + 250; pl4 = random(100) + 350; pl5 = random(100) + 450; if (min1 == 0) { add_enemy(4, "enemy", -10, pl1, "en_mp40", 3, 13, 33); add_enemy(3, "enemy", 0, pl2, "en_m16_long", 3, 25, 32); add_enemy(3, "enemy", 0, pl3, "en_ak", 3, 25, 33); add_enemy(4, "enemy", -20, pl4, "en_mp40", 3, 17, 33); } if (min1 == 1) { add_enemy(3, "enemy", 0, pl1, "en_m16_long", 3, 22, 32); add_enemy(3, "enemy", 0, pl2, "en_m16_long", 3, 21, 32); add_enemy(3, "enemy", 0, pl3, "en_pk96", 1.5, 16, 34); add_enemy(2, "enemy", -20, pl4, "en_law", 2, 17, 34); add_enemy(3, "enemy", -20, pl5, "en_colt45", 4, 17, 33); } if (min1 >= 2) { add_enemy(3, "enemy", pl1, -100, "en_m16", 3, 18, 35); add_enemy(3, "enemy", -10, pl1, "en_ak", 3, 24, 33); add_enemy(3, "enemy", -70, pl4, "en_law", 2, 13, 35); add_enemy(4, "enemy", -70, pl3, "en_ak", 4, 17, 35); add_enemy(4, "enemy", -70, pl5, "en_pk96", 2, 19, 34); } } if (sec1 == 30) { add_enemy(12, "enemy", -10, pl4, "en_m16", 3, 17, 27); add_enemy(12, "enemy", -10, pl1, "en_mp5", 3, 17, 27); text_add("Warning: Time soldier from the future come to kill you"); } if ((sec1 == 20) || (sec1 == 40)) { add_jet("airplane", pl6, 2); text_add("Warning: Incoming Jet plane, take cover!!!"); } } if (level == 6) { if ((enemy_numb < 1) && (min1 >= 3)) { _root.gotoAndPlay("nxtlevel"); } if ((enemy_numb < 2) && (realmin == 1)) { pl1 = random(100) + 50; pl2 = random(100) + 150; pl3 = random(100) + 250; pl4 = random(100) + 350; pl5 = random(100) + 450; if (min1 == 0) { add_enemy(4, "enemy", -10, pl1, "en_bizon", 3, 13, 8); add_enemy(3, "enemy", 0, pl2, "en_ak", 3, 25, 8); add_enemy(3, "enemy", 0, pl3, "en_ak", 5, 25, 36); add_enemy(4, "enemy", -20, pl4, "en_rpg", 3, 17, 8); } if (min1 == 1) { add_enemy(3, "enemy", 0, pl1, "en_ak_snow", 2, 22, 12); add_enemy(3, "enemy", 0, pl2, "en_bizon", 3, 21, 8); add_enemy(3, "enemy", 0, pl3, "en_pk96", 2, 16, 36); add_enemy(4, "enemy", -20, pl4, "en_rpg", 2, 17, 12); add_enemy(3, "enemy", -20, pl5, "en_ak_snow", 2, 17, 12); } if (min1 >= 2) { add_enemy(3, "enemy", pl1, -100, "en_ak_snow", 3, 18, 12); add_enemy(3, "enemy", -10, pl1, "en_bizon", 5, 24, 36); add_enemy(3, "enemy", -70, pl4, "en_rpg", 2, 13, 8); add_enemy(5, "enemy", -70, pl3, "en_ak_snow", 4, 17, 12); add_enemy(5, "enemy", -70, pl5, "en_pk96", 2, 19, 8); } } if ((min1 >= 1) && (sec1 == 50)) { add_enemy(14, "tank", 100, 400, "en_tank2", 1, 0, 4); } if (sec1 == 30) { add_enemy(14, "enemy", -10, pl4, "en_ak", 3, 17, 27); add_enemy(12, "enemy", -10, pl1, "en_ak", 3, 17, 27); text_add("Warning: Time soldier from the future come to kill you"); } } if (level == 7) { if ((enemy_numb < 1) && (min1 >= 3)) { _root.gotoAndPlay("nxtlevel"); } if ((enemy_numb < 3) && (realmin == 1)) { pl1 = random(100) + 50; pl2 = random(100) + 150; pl3 = random(100) + 250; pl4 = random(100) + 350; pl5 = random(100) + 450; if (min1 == 0) { add_enemy(4, "enemy", -10, pl1, "en_colt45", 4, 13, 37); add_enemy(3, "enemy", 0, pl2, "en_eagle", 3, 9, 6); add_enemy(3, "enemy", 0, pl3, "en_eagle", 3, 25, 6); add_enemy(4, "enemy", -20, pl4, "en_colt45", 4, 16, 37); } if (min1 == 1) { add_enemy(3, "enemy", 0, pl1, "en_m16", 2, 9, 10); add_enemy(3, "enemy", 0, pl2, "en_m16", 3, 3, 4); add_enemy(3, "enemy", 0, pl3, "en_shotgun", 3, 16, 4); add_enemy(4, "enemy", -20, pl4, "en_glock", 3, 13, 6); add_enemy(3, "enemy", -20, pl5, "en_colt45", 3, 17, 10); } if (min1 >= 2) { add_enemy(3, "enemy", 30, pl2, "en_mp5_n", 4, 9, 9); add_enemy(3, "enemy", -10, pl1, "en_mp5_n", 4, 24, 9); add_enemy(3, "enemy", -70, pl4, "en_glock", 3, 13, 10); add_enemy(5, "enemy", -70, pl3, "en_barret", 2, 13, 9); add_enemy(5, "enemy", -70, pl5, "en_barret", 2, 19, 9); } } if (sec1 == 30) { add_enemy(12, "enemy", -10, pl4, "en_rpg", 3, 17, 27); add_enemy(12, "enemy", -10, pl1, "en_m16", 3, 17, 27); text_add("Warning: Time soldier from the future come to kill you"); } if ((min1 == 0) && (sec1 == 2)) { add_enemy(7, "police", 0, 400, "", 3); } } if (level == 8) { if ((enemy_numb < 1) && (min1 >= 3)) { _root.gotoAndPlay("nxtlevel"); } if ((enemy_numb < 3) && (realmin == 1)) { pl1 = random(100) + 50; pl2 = random(100) + 150; pl3 = random(100) + 250; pl4 = random(100) + 350; pl5 = random(100) + 450; if (min1 == 0) { add_enemy(4, "enemy", -10, pl1, "en_ak", 4, 13, 11); add_enemy(3, "enemy", 0, pl2, "en_colt45", 3, 9, 11); add_enemy(3, "enemy", 0, pl3, "en_mp5", 3, 25, 11); add_enemy(4, "enemy", -20, pl4, "en_ak", 4, 16, 11); } if (min1 == 1) { text_add("Warning: Incoming USA Rangers"); add_enemy(7, "enemy", 0, pl1, "en_m4", 2, 9, 14); add_enemy(7, "enemy", 0, pl2, "en_m16_long", 3, 18, 14); add_enemy(8, "enemy", 0, pl3, "en_shotgun", 3, 16, 14); add_enemy(8, "enemy", -20, pl4, "en_at", 3, 13, 17); add_enemy(8, "enemy", -20, pl5, "en_m60", 3, 17, 17); } if (min1 >= 2) { text_add("Warning: Incoming USA Delta force"); add_enemy(10, "enemy", 30, pl2, "en_commando", 4, 23, 16); add_enemy(8, "enemy", -10, pl1, "en_mp5_n", 3, 24, 16); add_enemy(8, "enemy", -70, pl4, "en_at", 3, 13, 14); add_enemy(10, "enemy", -70, pl3, "en_commando", 3.5, 13, 16); add_enemy(7, "enemy", -70, pl5, "en_m4", 2, 19, 14); } } if ((sec1 == 20) || (sec1 == 45)) { add_enemy(15, "enemy", -10, pl4, "en_m4", 3, 17, 27); text_add("Warning: Time soldier from the future come to kill you"); } if ((min1 <= 1) && (sec1 == 2)) { add_enemy(16, "tank", 0, 400, "en_tank", 1, 0, 5); } if ((sec1 == 20) || (sec1 == 40)) { add_jet("airplane", pl6, 3); text_add("Warning: Incoming B2 bomber, take cover!!!"); } } if (level == 9) { if ((enemy_numb < 1) && (min1 >= 3)) { _root.gotoAndPlay("nxtlevel"); } if ((enemy_numb < 3) && (realmin == 1)) { pl1 = random(100) + 50; pl2 = random(100) + 150; pl3 = random(100) + 250; pl4 = random(100) + 350; pl5 = random(100) + 450; if (min1 == 0) { add_enemy(4, "enemy", -10, pl1, "en_uzi", 3, 7, 38); add_enemy(3, "enemy", 0, pl2, "en_aksu", 2, 9, 38); add_enemy(4, "enemy", 0, pl3, "en_m16_long", 2, 7, 39); add_enemy(4, "enemy", -20, pl4, "en_uzi", 4, 7, 39); } if (min1 == 1) { text_add("Warning: Incoming IDF Troops"); add_enemy(7, "enemy", 0, pl1, "en_m4", 2, 9, 40); add_enemy(7, "enemy", 0, pl2, "en_m4", 3, 18, 40); add_enemy(8, "enemy", 0, pl3, "en_uzi", 3, 16, 41); add_enemy(8, "enemy", -20, pl4, "en_at", 3, 13, 41); add_enemy(8, "enemy", -20, pl5, "en_commando", 3, 17, 40); } if (min1 >= 2) { text_add("Warning: Incoming Israel Police S.W.A.T (magav)"); add_enemy(11, "enemy", 30, pl2, "en_commando", 4, 9, 42); add_enemy(12, "enemy", -10, pl1, "en_commando", 4, 24, 42); add_enemy(8, "enemy", -70, pl4, "en_m4", 4, 13, 41); add_enemy(11, "enemy", -70, pl3, "en_commando", 3, 13, 42); add_enemy(7, "enemy", -70, pl5, "en_m4", 2, 19, 41); } } if (sec1 == 20) { add_enemy(23, "enemy", -10, pl4, "en_commando", 3, 17, 27); text_add("Warning: Time soldier from the future come to kill you"); } if (sec1 == 20) { add_enemy(16, "tank", 0, pl6, "en_tank", 1, 0, 2); } if ((min1 > 0) && (sec1 == 2)) { add_enemy(7, "acp", 0, pl6, "", 3); } } if (level == 10) { if ((enemy_numb < 1) && (min1 >= 3)) { _root.gotoAndPlay("nxtlevel"); } if ((enemy_numb < 3) && (realmin == 1)) { pl1 = random(100) + 50; pl2 = random(100) + 150; pl3 = random(100) + 250; pl4 = random(100) + 350; pl5 = random(100) + 450; if (min1 == 0) { add_enemy(8, "enemy", -10, pl1, "en_plaser", 3, 11, 44); add_enemy(7, "enemy", 0, pl2, "en_p90", 2, 9, 43); add_enemy(8, "enemy", 0, pl3, "en_plaser", 3, 5, 44); add_enemy(9, "enemy", -20, pl4, "en_p90", 3, 10, 44); } if (min1 == 1) { add_enemy(10, "enemy", 0, pl1, "en_lmg", 1.5, 9, 45); add_enemy(12, "enemy", 0, pl2, "en_lmg", 1.5, 18, 45); add_enemy(11, "enemy", 0, pl3, "en_lmg", 1.5, 16, 45); add_enemy(11, "enemy", -20, pl4, "en_at", 2, 13, 43); add_enemy(12, "enemy", -20, pl5, "en_p90", 3, 17, 43); } if (min1 >= 2) { text_add("Warning: Incoming Special forces"); add_enemy(11, "enemy", 30, pl2, "en_laser_r", 3, 9, 42); add_enemy(12, "enemy", -10, pl1, "en_laser_r", 3, 24, 42); add_enemy(8, "enemy", -70, pl4, "en_lmg", 2, 13, 41); add_enemy(11, "enemy", -70, pl3, "en_lmg", 2, 13, 42); add_enemy(14, "enemy", -70, pl5, "en_g100", 3, 19, 27); } } if ((min1 > 0) && (sec1 == 20)) { add_enemy(23, "enemy", -10, pl4, "en_g100", 3, 17, 27); } if (sec1 == 20) { add_enemy(8, "tank", 0, pl6, "en_rocket", 1, 0, 6); } } if (min1 >= 6) { _root.gotoAndPlay("nxtlevel"); } if ((enemy_numb == 0) && (realmin == 0)) { e_num = 0; ebullshoot = 0; explode_num = 0; blood_num = 0; var _local2 = 0; while (_local2 < enem_ar.length) { removeMovieClip(enem_ar[_local2]); _local2++; } _local2 = 0; while (_local2 < gun_ar.length) { removeMovieClip(gun_ar[_local2]); _local2++; } _local2 = 0; while (_local2 < pac_shoot.length) { removeMovieClip(pac_shoot[_local2]); _local2++; } _local2 = 0; while (_local2 < greande_shoot.length) { removeMovieClip(greande_shoot[_local2]); _local2++; } _local2 = 0; while (_local2 < enem_shoot.length) { removeMovieClip(enem_shoot[_local2]); _local2++; } _local2 = 0; while (_local2 < enem_ar.length) { removeMovieClip(enem_ar[_local2]); _local2++; } _local2 = 0; while (_local2 < gun_ar.length) { removeMovieClip(gun_ar[_local2]); _local2++; } _local2 = 0; while (_local2 < explode_ar.length) { removeMovieClip(explode_ar[_local2]); _local2++; } _local2 = 0; while (_local2 < blood_ar.length) { removeMovieClip(blood_ar[_local2]); _local2++; } _local2 = 0; while (_local2 < score_mc_ar.length) { removeMovieClip(score_mc_ar[_local2]); _local2++; } _local2 = 0; while (_local2 < pac_shoot_num.length) { removeMovieClip(pac_shoot_num[_local2]); _local2++; } enem_ar = new Array(); gun_ar = new Array(); blood_ar = new Array(); enem_ar = new Array(); score_mc_ar = new Array(); explode_ar = new Array(); go33 = 1; go334 = 1; realmin = 1; } } function timeof2() { sec2--; clock.text = sec2; if (sec2 < 0) { sec2 = 59; min2--; clock.text = sec2; clock_min.text = min2; } if (min2 < 0) { clock.text = 0; clock_min.text = 0; } } var enemy_mp3 = new Sound(); enemy_mp3.attachSound("heli.wav"); enemy_mp3.stop(); if (musicon == 1) { trace("music"); var ggg; ggg = setInterval(play_music1, 30); } stop(); place_walla._visible = 0; place_wallb._visible = 0; place_wallc._visible = 0; var i = 0; while (i < pac_shoot.length) { removeMovieClip(pac_shoot[i]); i++; } var i = 0; while (i < greande_shoot.length) { removeMovieClip(greande_shoot[i]); i++; } var i = 0; while (i < enem_shoot.length) { removeMovieClip(enem_shoot[i]); i++; } var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); i++; } var i = 0; while (i < gun_ar.length) { removeMovieClip(gun_ar[i]); i++; } var i = 0; while (i < explode_ar.length) { removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < blood_ar.length) { removeMovieClip(blood_ar[i]); i++; } var i = 0; while (i < score_mc_ar.length) { removeMovieClip(score_mc_ar[i]); i++; } var i = 0; while (i < pac_shoot_num.length) { removeMovieClip(pac_shoot_num[i]); i++; } var i = 0; while (i < obst_ar.length) { removeMovieClip(obst_ar[i]); i++; } var i = 0; while (i < box_ar.length) { removeMovieClip(box_ar[i]); i++; } var box1_ar = new Array(); var box2_ar = new Array(); var box3_ar = new Array(); var box4_ar = new Array(); var box5_ar = new Array(); var box6_ar = new Array(); trace("level" + level); clearInterval(time_in); var sec1 = 0; var min1 = 0; var realmin = 1; var time_in; if (level >= 3) { time_in = setInterval(timeof, 700); } if (level < 3) { time_in = setInterval(timeof, 450); } var sec2 = 59; var min2 = 2; var time_in2; clock.text = sec2; clock_min.text = min2; if (level >= 3) { time_in2 = setInterval(timeof2, 700); } if (level < 3) { time_in2 = setInterval(timeof2, 450); } function detectKeys() { if ((Key.isDown(45) && (ply.cover != "on")) && (ply.hand.rel == 1)) { ply.cover = "on"; ply.gotoAndStop(2); ply._xscale = -100; ply.hand.gotoAndPlay("cover"); gunis[Gnum]._xscale = -100; gunis[Gnum]._rotation = gunis[Gnum]._rotation - 90; ply.leg.gotoAndStop(1); ply.mup = 0; ply.mdown = 0; ply.mright = 0; ply.mleft = 0; } if (((((Key.isDown(39) || (Key.isDown(68))) || (Key.isDown(32))) || (isdown == "yes")) || (Key.isDown(17))) && (ply.cover == "on")) { ply.gotoAndStop(1); ply._xscale = 100; ply.hand.gotoAndPlay(ply.hand.gun); ply.cover = "off"; gunis[Gnum]._xscale = 100; gunis[Gnum]._rotation = gunis[Gnum]._rotation + 90; } if (ply._currentframe != 2) { if ((Key.isDown(38) || (Key.isDown(87))) && (ply.mup < ply.speed)) { ply.mup = ply.mup + 0.5; } if ((Key.isDown(40) || (Key.isDown(83))) && (ply.mdown < ply.speed)) { ply.mdown = ply.mdown + 0.5; } if ((Key.isDown(39) || (Key.isDown(68))) && (ply.mright < ply.speed)) { ply.mright = ply.mright + 0.5; } if ((Key.isDown(37) || (Key.isDown(65))) && (ply.mleft < ply.speed)) { ply.mleft = ply.mleft + 0.5; } if (((!Key.isDown(38)) && (!Key.isDown(87))) && (ply.mup > 0)) { ply.mup = ply.mup - 0.5; if (ply.mup < 0) { ply.mup = 0; } } if (((!Key.isDown(40)) && (!Key.isDown(83))) && (ply.mdown > 0)) { ply.mdown = ply.mdown - 0.5; if (ply.mdown < 0) { ply.mdown = 0; } } if (((!Key.isDown(39)) && (!Key.isDown(68))) && (ply.mright > 0)) { ply.mright = ply.mright - 0.5; if (ply.mright < 0) { ply.mright = 0; } } if (((!Key.isDown(37)) && (!Key.isDown(65))) && (ply.mleft > 0)) { ply.mleft = ply.mleft - 0.5; if (ply.mleft < 0) { ply.mleft = 0; } } if ((((Key.isDown(32) || (isdown == "yes")) && (go33 == 1)) && (gunis[Gnum].ammo > 0)) && (ply.hand.rel == 1)) { shoot(gunis[Gnum], gunis[Gnum].bulletq); go33 = 0; ply.head._rotation = 0; if (gunis[Gnum].tarmil != "off") { obj_add("tarmil", gunis[Gnum]); } if ((gunis[Gnum].ammo == 0) && (gunis[Gnum].ammomax > 0)) { ply.hand.nextFrame(); boxmusic.gotoAndPlay("reload"); gunis[Gnum].ammo = gunis[Gnum].ammorel; if (gunis[Gnum].ammomax < gunis[Gnum].ammorel) { gunis[Gnum].ammo = gunis[Gnum].ammomax; } gunis[Gnum].ammomax = gunis[Gnum].ammomax - gunis[Gnum].ammorel; if (gunis[Gnum].ammomax < 0) { gunis[Gnum].ammomax = 0; } } } if (((Key.isDown(16) || (Key.isDown(82))) && (ply.hand.rel == 1)) && (gunis[Gnum].ammomax > 0)) { ply.hand.nextFrame(); boxmusic.gotoAndPlay("reload"); gunis[Gnum].ammo = gunis[Gnum].ammorel; if (gunis[Gnum].ammomax < gunis[Gnum].ammorel) { gunis[Gnum].ammo = gunis[Gnum].ammomax; } gunis[Gnum].ammomax = gunis[Gnum].ammomax - gunis[Gnum].ammorel; if (gunis[Gnum].ammomax < 0) { gunis[Gnum].ammomax = 0; } } if (((Key.isDown(17) || (Key.isDown(71))) && (ply.hand.rel == 1)) && (greande_num > 0)) { power_grenade = power_grenade + 60; ply.penergy.gotoAndPlay(power_grenade / 30); } if (Key.isDown(75)) { aim_ply._y = aim_ply._y - 6; } if (Key.isDown(77)) { aim_ply._y = aim_ply._y + 6; } if ((((!Key.isDown(17)) && (!Key.isDown(71))) && (ply.hand.aa != 1)) && (power_grenade > 0)) { ply.penergy.gotoAndStop(1); if (ply.hand.rel == 1) { ply.hand.gotoAndPlay("greande"); } if (ply.hand.bb == 1) { create_greande("greande", power_grenade, ply); greande_num--; greande_txt.text = greande_num; } } if (Key.isDown(49) && (ply.hand.rel == 1)) { ply.hand.rel = 0; Gnum = gunof1; ply.hand.gotoAndPlay(gunis[Gnum].frameis); speedofplayer(gunis[Gnum]); } if ((Key.isDown(50) && (ply.hand.rel == 1)) && (gunof2 > 0)) { ply.hand.rel = 0; Gnum = gunof2; ply.hand.gotoAndPlay(gunis[Gnum].frameis); speedofplayer(gunis[Gnum]); } if ((Key.isDown(51) && (ply.hand.rel == 1)) && (gunof3 > 0)) { ply.hand.rel = 0; Gnum = gunof3; ply.hand.gotoAndPlay(gunis[Gnum].frameis); speedofplayer(gunis[Gnum]); } if ((Key.isDown(52) && (ply.hand.rel == 1)) && (gunof4 > 0)) { ply.hand.rel = 0; Gnum = gunof4; ply.hand.gotoAndPlay(gunis[Gnum].frameis); speedofplayer(gunis[Gnum]); } if ((Key.isDown(53) && (ply.hand.rel == 1)) && (gunof5 > 0)) { ply.hand.rel = 0; Gnum = gunof5; ply.hand.gotoAndPlay(gunis[Gnum].frameis); speedofplayer(gunis[Gnum]); } if ((Key.isDown(54) && (ply.hand.rel == 1)) && (gunof6 > 0)) { ply.hand.rel = 0; Gnum = gunof6; ply.hand.gotoAndPlay(gunis[Gnum].frameis); speedofplayer(gunis[Gnum]); } } if (((Key.isDown(55) || (Key.isDown(84))) && (nuke_l.rel == 1)) && (nuke_num > 0)) { shootbomb(nuke_l, "nuke", 250); nuke_num--; nuke_txt.text = nuke_num; nuke_l.rel = 0; } if ((Key.isDown(69) && (ply.hand.rel == 1)) && (ply.fg != 2)) { ply.hand.rel = 0; if (Gnum == gunof5) { Gnum = gunof6; } else if (Gnum == gunof6) { Gnum = gunof1; } else if (Gnum == gunof1) { Gnum = gunof2; } else if (Gnum == gunof2) { Gnum = gunof3; } else if (Gnum == gunof3) { Gnum = gunof4; } else if (Gnum == gunof4) { Gnum = gunof5; } ply.fg = 2; vv = gunis[Gnum].frameis; trace(vv); ply.hand.gotoAndPlay(vv); speedofplayer(gunis[Gnum]); ply.hand.nextFrame(); } if ((Key.isDown(81) && (ply.hand.rel == 1)) && (ply.fg != 2)) { ply.hand.rel = 0; if (Gnum == gunof5) { Gnum = gunof4; } else if (Gnum == gunof6) { Gnum = gunof5; } else if (Gnum == gunof1) { Gnum = gunof6; } else if (Gnum == gunof2) { Gnum = gunof1; } else if (Gnum == gunof3) { Gnum = gunof2; } else if (Gnum == gunof4) { Gnum = gunof3; } ply.fg = 2; ply.hand.gotoAndPlay(gunis[Gnum].frameis); ply.hand.nextFrame(); speedofplayer(gunis[Gnum]); } if ((!Key.isDown(87)) && (!Key.isDown(81))) { ply.fg = 1; } } function speedit() { startDrag (aim_ply, true, 0, 0, 750, 750); aim_ply.rad = Math.atan2((aim_ply._y + 25) - ply._y, aim_ply._x - ply._x); aim_ply.mydeg = (aim_ply.rad * 180) / Math.PI; if ((aim_ply.mydeg > -169) && (aim_ply.mydeg < 0)) { aim_ply.mydeg = -169; } if ((aim_ply.mydeg < 167) && (aim_ply.mydeg > 0)) { aim_ply.mydeg = 167; } if (ply._xscale > 0) { gunis[Gnum]._rotation = aim_ply.mydeg; ply.hand._rotation = aim_ply.mydeg - 180; ply.head._rotation = aim_ply.mydeg - 180; if (ply.hand._rotation > 0) { ply.hand._x = (-ply.hand._rotation) / 2; } } if (ply._xscale < 0) { gunis[Gnum]._rotation = 90; ply.hand._rotation = 0; ply.head._rotation = 0; } if (((ply._x > 700) && (ply._y < 130)) && (min1 == 3)) { gotoAndPlay ("nxtlevel"); } if (life_num < 1) { gotoAndPlay ("gameover"); } if ((score_double > 15) && (gunof3 == null)) { text_add("You got M-16 (3)"); } if ((score_double > 25) && (gunof4 == null)) { text_add("You got Shotgun (4)"); } if (life_num < 1) { life_num = 1; } text2.text = life_num; lifeint = int(life_num); life_anim.gotoAndStop(lifeint); dollar_txt.text = dollar_num; score_txt.text = score_num; score_d_txt.text = "x " + score_double; ammo_txt.text = gunis[Gnum].ammo; ammorel_txt.text = gunis[Gnum].ammomax; if ((ply._currentframe != 2) && ((((ply.mup > 0) || (ply.mdown > 0)) || (ply.mright > 0)) || (ply.mleft > 0))) { ply._y = ply._y - ply.mup; ply._y = ply._y + ply.mdown; ply._x = ply._x + ply.mright; ply._x = ply._x - ply.mleft; } if (ply._x > 750) { ply._x = ply._x - 7; } if (ply._x < 460) { ply._x = ply._x + 7; } if (ply._y < 50) { ply._y = ply._y + 7; } if (ply._y > 530) { ply._y = ply._y - 7; } if (((((ply.mup > 0) || (ply.mdown > 0)) || (ply.mright > 0)) || (ply.mleft > 0)) && (ply.leg.a == 1)) { ply.leg.gotoAndPlay(2); } i = 0; while (i < (gunis.length + 1)) { if (i == Gnum) { if (gunis[Gnum].frameis == "pistol") { ply.hand.hand.xx = {x:-9, y:-7}; } if (gunis[Gnum].frameis != "pistol") { ply.hand.hand.xx = {x:-11, y:0}; } ply.hand.hand.localToGlobal(ply.hand.hand.xx); gunis[Gnum]._x = ply.hand.hand.xx.x; gunis[Gnum]._y = ply.hand.hand.xx.y; gunis[Gnum]._visible = 1; } if ((i != Gnum) && (gunis[i]._x != 1000)) { gunis[i]._x = 1000; gunis[i]._y = 1000; } i++; } updateAfterEvent(); } function shoot(gun, bullet, ra) { aim_ply.gotoAndPlay(2); if (ra == null) { ra = 0; } gun.ammo--; ebullshoot++; if (gun.backitgun <= 0) { backit = 0; } if (gun.backitgun > 0) { backit = ((random(gun.backitgun * 2) - gun.backitgun) + moveitR) + moveitL; } gun.gun.gotoAndPlay(2); myrad = Math.atan2(((-gun.aim._y) + gun.aim2._y) * (ply._xscale / 100), gun.aim._x + gun.aim2._x); mydeg1 = (myrad * 180) / Math.PI; var _local3 = this.attachMovie(bullet, ((bullet + "ball_pac") + ebullshoot) + 1, ebullshoot + 121000); pac_shoot[ebullshoot] = _local3; gun_rad = Math.atan2(gun.aim._y, gun.aim._x); gun_deg = (gun_rad * 180) / Math.PI; minorplus = random(2); if (minorplus == 0) { mino = 1; } if (minorplus == 1) { mino = -1; } move_gun = (random(gun.move1 + 1) * mino) * 1.5; _local3._rotation = (gun._rotation + ra) + move_gun; rotat = ((gun._rotation + -270) + ra) + move_gun; dx = Math.sin((Math.PI / (180 + mydeg1)) * rotat); dy = Math.cos((Math.PI / (180 + mydeg1)) * rotat); gun_xscal = Math.abs(gun._xscale); pac_shoot_num[ebullshoot] = 0; _local3._xscale = gun._xscale; _local3.sofer = 0; dx_ar_pac[ebullshoot] = dx; yx_ar_pac[ebullshoot] = dy; gun.aim.xx = {x:0, y:0}; gun.aim.localToGlobal(gun.aim.xx); _local3._x = gun.aim.xx.x; _local3._y = gun.aim.xx.y; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); dx_ar_pac[ebullshoot] = dx; yx_ar_pac[ebullshoot] = dy; if ((((((((((((((bullet == "ball") || (bullet == "missle")) || (bullet == "rpg_mis")) || (bullet == "ball_alpha")) || (bullet == "ball2")) || (bullet == "ball_sm")) || (bullet == "ball_sm2")) || (bullet == "ball_shot")) || (bullet == "ball_shot2")) || (bullet == "alpha_ball")) || (bullet == "arrow")) || (bullet == "ball3")) || (bullet == "laser_b")) || (bullet == "ball_g")) { _local3.speed = gun.speed + 3; _local3.ranges = gun.range; _local3.ebullshoot = ebullshoot; _local3.gun = gun.rate1; pac_shoot[ebullshoot].onEnterFrame = function () { ball_move2(this, this.ebullshoot, this.ranges, this.gun); }; } if (gun.bulletq == "40mm") { _local3.speed = gun.speed; pac_shoot[ebullshoot].aa = 0; diste = target_play._x - ball._x; greande_move(dis, ballA, num); _local3.ebullshoot = ebullshoot; pac_shoot[ebullshoot].onEnterFrame = function () { greande_move(diste, this, this.ebullshoot); }; } pac_shoot_ar[ebullshoot] = bull_move_ene2; } function ball_move2(bullet, numm24, rangeofammo2, ffgun) { if (bullet.shotgun == "on") { shoot(gunis[Gnum], "ball_shot2", 20); shoot(gunis[Gnum], "ball_shot2", -20); bullet.shotgun = "off"; } if (bullet._visible == 1) { if (bullet.shadow1 == null) { createsha("shdow2", bullet, pac_shoot_num[numm24], 1); } if (bullet.shadow1 != null) { createsha(bullet.shadow1, bullet, pac_shoot_num[numm24], 1); } } bullspeed1 = pac_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); if (bullet.next1 != 1) { pac_shoot_num[numm24]++; bullet.sofer++; } if (bullet._visible != 0) { i = 0; while (i < enem_ar.length) { if ((((((bullet._x - (bullet._width / 3)) < (enem_ar[i]._x + (enem_ar[i].body2._width / 4))) && ((bullet._x + (bullet._width / 3)) > (enem_ar[i]._x - (enem_ar[i].body2._width / 4)))) && (bullet._y < (enem_ar[i]._y + (enem_ar[i]._height / 2)))) && (bullet._y > (enem_ar[i]._y - (enem_ar[i]._height / 2)))) && (enem_ar[i].life > 0)) { bullet._visible = 0; bullet.tnt1 = "on"; if (enem_ar[i]._x > 10) { enem_ar[i]._x = enem_ar[i]._x - 10; enem_ar[i]._x = enem_ar[i]._x - bullet.dis; } enem_ar[i].ifshot = 60; enem_ar[i].speed = 0; enem_ar[i].gotoAndPlay("fly"); if (bullet.tnt == "on") { create_exp(bullet.kexp, bullet); } if ((bullet._y < (enem_ar[i]._y - (enem_ar[i].body2._height / 2))) && (bullet._y > ((enem_ar[i]._y - (enem_ar[i].body2._height / 2)) - (enem_ar[i].head._height / 2)))) { enem_ar[i].diekind = "head"; if (bullet.tnt == "on") { enem_ar[i].diekind = "bomb"; } bullet.ldown = bullet.ldown * 2; var _local3 = this.attachMovie("blood_mc_anim", "blood" + blood_num, 42000 + blood_num); blood_ar[blood_num] = _local3; _local3._x = bullet._x - 10; _local3._y = bullet._y; } if ((bullet._y > (enem_ar[i]._y - (enem_ar[i].body2._height / 2))) && (bullet._y < (enem_ar[i]._y + (enem_ar[i].body2._height / 2)))) { enem_ar[i].diekind = "body"; if (bullet.tnt == "on") { enem_ar[i].diekind = "bomb"; } } if ((bullet._y < ((enem_ar[i]._y + (enem_ar[i].body2._height / 2)) + (enem_ar[i].leg._height / 2))) && (bullet._y > (enem_ar[i]._y + (enem_ar[i].body2._height / 2)))) { enem_ar[i].diekind = "leg"; if (bullet.tnt == "on") { enem_ar[i].diekind = "bomb"; } } blood_num++; if ((((enem_ar[i].body2.armor > 1) && (bullet._y > (enem_ar[i]._y - (enem_ar[i].body2._height / 2)))) && (bullet._y < (enem_ar[i]._y + (enem_ar[i].body2._height / 2)))) || (enem_ar[i].trans == "on")) { var _local4 = this.attachMovie("iron_hit", "blood" + blood_num, 40000 + blood_num); _local4._x = bullet._x - 10; _local4._y = bullet._y; bullet.ironon = "on"; enem_ar[i].life = enem_ar[i].life - (bullet.ldown / 2); obj_add("riko_iron", bullet); enem_ar[i].ifshot = 70; } blood_num++; if ((enem_ar[i].trans != "on") && (bullet.ironon != "on")) { var _local3 = this.attachMovie(bullet.blood, "blood" + blood_num, 40000 + blood_num); blood_ar[blood_num] = _local3; _local3._x = bullet._x - 10; _local3._y = bullet._y; if (enem_ar[i].diekind != "head") { obj_add("riko_blood", bullet); } enem_ar[i].life = enem_ar[i].life - bullet.ldown; score_num = score_num + (score_double * 10); } } i++; } } if (bullet.shotgun != "yes") { if ((bullet.sofer == (rangeofammo2 / 4)) && ((ffgun == "auto") || (ffgun == "sauto"))) { go33 = 1; } if ((bullet.sofer == (rangeofammo2 / 3)) && (ffgun == "semi_auto")) { go33 = 1; } if ((bullet.sofer == (rangeofammo2 / 2)) && (ffgun == "semi")) { go33 = 1; } if ((bullet.sofer == (rangeofammo2 / 1)) && (ffgun == "mono")) { go33 = 1; } } if (bullet.sofer >= rangeofammo2) { if ((bullet._visible != 0) && (bullet._y > 100)) { obj_add1("shot_impact", bullet); } removeMovieClip(pac_shoot[numm24]); } } function createsha(ballet, cc, num, posit) { shad_num++; if (shand_num > 1000) { shand_num = 0; } if (num > 2) { var _local2 = this.attachMovie(ballet, "jjj" + shad_num, shad_num + 50000); } _local2._xscale = cc._xscale; _local2._rotation = cc._rotation; _local2._xscale = _local2._xscale + 450; _local2._height = cc._height / 2; cc.xx = {x:-30, y:0}; cc.localToGlobal(cc.xx); vvv._x = box.bbb.xx.x; vvv._y = box.bbb.xx.y; _local2._x = cc.xx.x; _local2._y = cc.xx.y; ff_ar[shad_num] = _local2; } function crops(obj) { trace("aaa"); if (obj.gdie == null) { obj.gdie = 100; } obj._alpha = obj._alpha - 4; obj.gdie = obj.gdie - 4; if (obj.gdie < 50) { removeMovieClip(obj); } } stop(); ply.mup = 0; ply.mdown = 0; ply.mright = 0; ply.mleft = 0; go33 = 1; ply.speed = 5; score_double = 10; ammo = 0; greande_txt.text = greande_num; nuke_txt.text = nuke_num; isdown = "no"; Gnum = gunof2; power_grenade = 0; Mouse.removeListener(mouse); var mouse = new Object(); mouse.onMouseDown = function () { isdown = "yes"; }; mouse.onMouseUp = function () { isdown = "no"; }; mouse.onMouseWheel = function () { if (((ply.hand.rel == 1) && (ply.fg != 2)) && (ply._xscale > 0)) { ply.hand.rel = 0; if (Gnum == gunof5) { Gnum = gunof6; } else if (Gnum == gunof6) { Gnum = gunof1; } else if (Gnum == gunof1) { Gnum = gunof2; } else if (Gnum == gunof2) { Gnum = gunof3; } else if (Gnum == gunof3) { Gnum = gunof4; } else if (Gnum == gunof4) { Gnum = gunof5; } ply.fg = 2; vv = gunis[Gnum].frameis; ply.hand.gotoAndPlay(vv); speedofplayer(gunis[Gnum]); ply.hand.nextFrame(); } }; Mouse.addListener(mouse); if ((i != Gnum) && (gunis[i]._x != 1000)) { gunis[i]._x = 1000; gunis[i]._y = 1000; gunis[Gnum]._visible = 0; } Mouse.hide(); var pac_shoot = new Array(); var dx_ar_pac = new Array(); var yx_ar_pac = new Array(); var ebullpac = 0; var bull_move_ene2; var pac_shoot_num = new Array(); var pac_shoot_ar = new Array(); var enem_shoot_ar = new Array(); ebullshoot = 0; blood_num = 0; blood_ar = new Array(); var check_shoot = 0; shad_num = 0; ff_ar = new Array(); function collo() { i = 0; while (i < box_ar.length) { if (((((box_ar[i]._x + 20) > (ply._x - 20)) && ((box_ar[i]._x - 20) < (ply._x + 20))) && ((box_ar[i]._y + 20) > (ply._y - 20))) && ((box_ar[i]._y - 20) < (ply._y + 20))) { box_ar[i].active = 1; boxmusic.gotoAndPlay("takeammo"); } i++; } if (((((((((((((place_walla._x + (place_walla._width / 2)) > (ply._x - 20)) && (((place_walla._x + (place_walla._width / 2)) - 20) < (ply._x - 20))) && ((place_walla._y + (place_walla._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((place_walla._y - (place_walla._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) && (!Key.isDown(39))) && (!Key.isDown(68))) && (!Key.isDown(32))) && (isdown != "yes")) && (ply._currentframe != 2)) && (ply.hand.rel == 1)) && (power_grenade == 0)) { var i = 0; while (i < wallA_ar.length) { if ((((((wallA_ar[i]._x + (wallA_ar[i]._width / 2)) > (ply._x - (ply._width / 2))) && ((wallA_ar[i]._x - (wallA_ar[i]._width / 2)) < (ply._x + (ply._width / 2)))) && ((wallA_ar[i]._y + (wallA_ar[i]._height / 2)) > ply._y)) && ((wallA_ar[i]._y - (wallA_ar[i]._height / 2)) < ply._y)) && (ply._currentframe != 2)) { ply.cover = "on"; ply.gotoAndStop(2); ply._xscale = -100; ply.hand.gotoAndPlay("cover"); gunis[Gnum]._xscale = -100; gunis[Gnum]._rotation = gunis[Gnum]._rotation - 90; ply.leg.gotoAndStop(1); ply.mup = 0; ply.mdown = 0; ply.mright = 0; ply.mleft = 0; } i++; } } if (((((((((((((place_wallb._x + (place_wallb._width / 2)) > (ply._x - 20)) && (((place_wallb._x + (place_wallb._width / 2)) - 20) < (ply._x - 20))) && ((place_wallb._y + (place_wallb._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((place_wallb._y - (place_wallb._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) && (!Key.isDown(39))) && (!Key.isDown(68))) && (!Key.isDown(32))) && (isdown != "yes")) && (ply._currentframe != 2)) && (ply.hand.rel == 1)) && (power_grenade == 0)) { var i = 0; while (i < wallB_ar.length) { if ((((((wallB_ar[i]._x + (wallB_ar[i]._width / 2)) > (ply._x - (ply._width / 2))) && ((wallB_ar[i]._x - (wallB_ar[i]._width / 2)) < (ply._x + (ply._width / 2)))) && ((wallB_ar[i]._y + (wallB_ar[i]._height / 2)) > ply._y)) && ((wallB_ar[i]._y - (wallB_ar[i]._height / 2)) < ply._y)) && (ply._currentframe != 2)) { ply.cover = "on"; ply.gotoAndStop(2); ply._xscale = -100; ply.hand.gotoAndPlay("cover"); gunis[Gnum]._xscale = -100; gunis[Gnum]._rotation = gunis[Gnum]._rotation - 90; ply.leg.gotoAndStop(1); ply.mup = 0; ply.mdown = 0; ply.mright = 0; ply.mleft = 0; } i++; } } if (((((((((((((place_wallc._x + (place_wallc._width / 2)) > (ply._x - 20)) && (((place_wallc._x + (place_wallc._width / 2)) - 20) < (ply._x - 20))) && ((place_wallc._y + (place_wallc._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((place_wallc._y - (place_wallc._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) && (!Key.isDown(39))) && (!Key.isDown(68))) && (!Key.isDown(32))) && (isdown != "yes")) && (ply._currentframe != 2)) && (ply.hand.rel == 1)) && (power_grenade == 0)) { var i = 0; while (i < wallC_ar.length) { if ((((((wallC_ar[i]._x + (wallC_ar[i]._width / 2)) > (ply._x - (ply._width / 2))) && ((wallC_ar[i]._x - (wallC_ar[i]._width / 2)) < (ply._x + (ply._width / 2)))) && ((wallC_ar[i]._y + (wallC_ar[i]._height / 2)) > ply._y)) && ((wallC_ar[i]._y - (wallC_ar[i]._height / 2)) < ply._y)) && (ply._currentframe != 2)) { ply.cover = "on"; ply.gotoAndStop(2); ply._xscale = -100; ply.hand.gotoAndPlay("cover"); gunis[Gnum]._xscale = -100; gunis[Gnum]._rotation = gunis[Gnum]._rotation - 90; ply.leg.gotoAndStop(1); ply.mup = 0; ply.mdown = 0; ply.mright = 0; ply.mleft = 0; } i++; } } var _local1 = 0; while (_local1 < obst_ar.length) { if (((((ply._x > (obst_ar[_local1]._x - (obst_ar[_local1]._width / 3))) && (ply._x < (obst_ar[_local1]._x + (obst_ar[_local1]._width / 3)))) && (((ply._y - (ply._height / 2)) - 20) > ((obst_ar[_local1]._y - (obst_ar[_local1]._height / 3)) + 50))) && ((ply._y - (ply._height / 2)) < (obst_ar[_local1]._y + (obst_ar[_local1]._height / 3)))) && (ply._currentframe == 1)) { if (ply.mright > ply.mleft) { ply._x = ply._x - 6; } if (ply.mleft > ply.mright) { ply._x = ply._x + 6; } } _local1++; } _local1 = 0; while (_local1 < explode_ar.length) { if ((((((ply._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 3))) && (ply._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 3)))) && ((ply._y + (ply._height / 3)) > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 3)))) && ((ply._y - (ply._height / 2)) < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (explode_ar[_local1].up != 1)) && (explode_ar[_local1]._currentframe < 11)) { if (ply._currentframe == 1) { life_num = life_num - 5; } if (ply._currentframe == 2) { life_num = life_num - 1; } explode_ar[_local1].up = 1; ply._y = ply._y - 6; } _local1++; } _local1 = 0; while (_local1 < enem_shoot.length) { if ((((((place_walla._x + (place_walla._width / 2)) > enem_shoot[_local1]._x) && ((place_walla._x - (place_walla._width / 2)) < enem_shoot[_local1]._x)) && ((place_walla._y + (place_walla._height / 2)) > (enem_shoot[_local1]._y - (enem_shoot[_local1]._height / 2)))) && ((place_walla._y - (place_walla._height / 2)) < (enem_shoot[_local1]._y + (enem_shoot[_local1]._height / 2)))) && (enem_shoot[_local1]._visible != 0)) { var i = 0; while (i < wallA_ar.length) { if ((((((wallA_ar[i]._x + (wallA_ar[i]._width / 2)) > (enem_shoot[_local1]._x - (enem_shoot[_local1]._width / 2))) && ((wallA_ar[i]._x - (wallA_ar[i]._width / 2)) < (enem_shoot[_local1]._x + (enem_shoot[_local1]._width / 2)))) && ((wallA_ar[i]._y + (wallA_ar[i]._height / 2)) > enem_shoot[_local1]._y)) && ((wallA_ar[i]._y - (wallA_ar[i]._height / 2)) < enem_shoot[_local1]._y)) && (enem_shoot[_local1].ifhit != 1)) { enem_shoot[_local1]._visible = 0; enem_shoot[_local1].tnt1 = "on"; removeMovieClip(wallA_ar[i]); obj_add("riko", wallA_ar[i]); wallA_ar[i]._x = 1000; wallA_ar[i]._y = 1000; enem_shoot[_local1].ifhit = 1; } i++; } } if ((((((place_wallb._x + (place_wallb._width / 2)) > enem_shoot[_local1]._x) && ((place_wallb._x - (place_wallb._width / 2)) < enem_shoot[_local1]._x)) && ((place_wallb._y + (place_wallb._height / 2)) > (enem_shoot[_local1]._y - (enem_shoot[_local1]._height / 2)))) && ((place_wallb._y - (place_wallb._height / 2)) < (enem_shoot[_local1]._y + (enem_shoot[_local1]._height / 2)))) && (enem_shoot[_local1]._visible != 0)) { var i = 0; while (i < wallB_ar.length) { if ((((((wallB_ar[i]._x + (wallB_ar[i]._width / 2)) > (enem_shoot[_local1]._x - (enem_shoot[_local1]._width / 2))) && ((wallB_ar[i]._x - (wallB_ar[i]._width / 2)) < (enem_shoot[_local1]._x + (enem_shoot[_local1]._width / 2)))) && ((wallB_ar[i]._y + (wallB_ar[i]._height / 2)) > enem_shoot[_local1]._y)) && ((wallB_ar[i]._y - (wallB_ar[i]._height / 2)) < enem_shoot[_local1]._y)) && (enem_shoot[_local1].ifhit != 1)) { enem_shoot[_local1]._visible = 0; enem_shoot[_local1].tnt1 = "on"; removeMovieClip(wallB_ar[i]); obj_add("riko", wallB_ar[i]); wallB_ar[i]._x = 1000; wallB_ar[i]._y = 1000; enem_shoot[_local1].ifhit = 1; } i++; } } if ((((((place_wallc._x + (place_wallc._width / 2)) > enem_shoot[_local1]._x) && ((place_wallc._x - (place_wallc._width / 2)) < enem_shoot[_local1]._x)) && ((place_wallc._y + (place_wallc._height / 2)) > (enem_shoot[_local1]._y - (enem_shoot[_local1]._height / 2)))) && ((place_wallc._y - (place_wallc._height / 2)) < (enem_shoot[_local1]._y + (enem_shoot[_local1]._height / 2)))) && (enem_shoot[_local1]._visible != 0)) { var i = 0; while (i < wallC_ar.length) { if ((((((wallC_ar[i]._x + (wallC_ar[i]._width / 2)) > (enem_shoot[_local1]._x - (enem_shoot[_local1]._width / 2))) && ((wallC_ar[i]._x - (wallC_ar[i]._width / 2)) < (enem_shoot[_local1]._x + (enem_shoot[_local1]._width / 2)))) && ((wallC_ar[i]._y + (wallC_ar[i]._height / 2)) > enem_shoot[_local1]._y)) && ((wallC_ar[i]._y - (wallC_ar[i]._height / 2)) < enem_shoot[_local1]._y)) && (enem_shoot[_local1].ifhit != 1)) { enem_shoot[_local1]._visible = 0; enem_shoot[_local1].tnt1 = "on"; removeMovieClip(wallC_ar[i]); obj_add("riko", wallC_ar[i]); wallC_ar[i]._x = 1000; wallC_ar[i]._y = 1000; enem_shoot[_local1].ifhit = 1; } i++; } } _local1++; } if ((((((place_walla._x + (place_walla._width / 2)) > (ply._x - 20)) && ((place_walla._x - (place_walla._width / 2)) < (ply._x + 20))) && ((place_walla._y + (place_walla._height / 2)) > (ply._y - (ply._height / 2)))) && ((place_walla._y - (place_walla._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) { var i = 0; while (i < wallA_ar.length) { if (((((wallA_ar[i]._x + (wallA_ar[i]._width / 2)) > (ply._x - 20)) && ((wallA_ar[i]._x - (wallA_ar[i]._width / 2)) < (ply._x + 20))) && ((wallA_ar[i]._y + (wallA_ar[i]._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((wallA_ar[i]._y - (wallA_ar[i]._height / 2)) < (ply._y + (ply._height / 2)))) { if (ply.mright > ply.mleft) { ply._x = ply._x - 6; } if (ply.mleft > ply.mright) { ply._x = ply._x + 6; } } i++; } } if ((((((place_wallb._x + (place_wallb._width / 2)) > (ply._x - 20)) && ((place_wallb._x - (place_wallb._width / 2)) < (ply._x + 20))) && ((place_wallb._y + (place_wallb._height / 2)) > (ply._y - (ply._height / 2)))) && ((place_wallb._y - (place_wallb._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) { var i = 0; while (i < wallA_ar.length) { if (((((wallB_ar[i]._x + (wallB_ar[i]._width / 2)) > ply._x) && ((wallB_ar[i]._x - (wallB_ar[i]._width / 2)) < ply._x)) && ((wallB_ar[i]._y + (wallB_ar[i]._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((wallB_ar[i]._y - (wallB_ar[i]._height / 2)) < (ply._y + (ply._height / 2)))) { if (ply.mright > ply.mleft) { ply._x = ply._x - 6; } if (ply.mleft > ply.mright) { ply._x = ply._x + 6; } } i++; } } if ((((((place_wallc._x + (place_wallc._width / 2)) > ply._x) && ((place_wallc._x - (place_wallc._width / 2)) < ply._x)) && ((place_wallc._y + (place_wallc._height / 2)) > (ply._y - (ply._height / 2)))) && ((place_wallc._y - (place_wallc._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) { var i = 0; while (i < wallA_ar.length) { if (((((wallC_ar[i]._x + (wallC_ar[i]._width / 2)) > ply._x) && ((wallC_ar[i]._x - (wallC_ar[i]._width / 2)) < ply._x)) && ((wallC_ar[i]._y + (wallC_ar[i]._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((wallC_ar[i]._y - (wallC_ar[i]._height / 2)) < (ply._y + (ply._height / 2)))) { if (ply.mright > ply.mleft) { ply._x = ply._x - 6; } if (ply.mleft > ply.mright) { ply._x = ply._x + 6; } } i++; } } _local1 = 0; while (_local1 < explode_ar.length) { var i = 0; while (i < wallA_ar.length) { if (((((wallA_ar[i]._x + (wallA_ar[i]._width / 3)) > explode_ar[_local1]._x) && ((wallA_ar[i]._x - (wallA_ar[i]._width / 3)) < explode_ar[_local1]._x)) && ((wallA_ar[i]._y + (wallA_ar[i]._height / 2)) > explode_ar[_local1]._y)) && ((wallA_ar[i]._y - (wallA_ar[i]._height / 3)) < explode_ar[_local1]._y)) { wallA_ar[i]._x = 1000; wallA_ar[i]._y = 1000; } i++; } var i = 0; while (i < wallB_ar.length) { if (((((wallB_ar[i]._x + (wallB_ar[i]._width / 3)) > explode_ar[_local1]._x) && ((wallB_ar[i]._x - (wallB_ar[i]._width / 3)) < explode_ar[_local1]._x)) && ((wallB_ar[i]._y + (wallB_ar[i]._height / 2)) > explode_ar[_local1]._y)) && ((wallB_ar[i]._y - (wallB_ar[i]._height / 3)) < explode_ar[_local1]._y)) { wallB_ar[i]._x = 1000; wallB_ar[i]._y = 1000; } i++; } var i = 0; while (i < wallC_ar.length) { if (((((wallC_ar[i]._x + (wallC_ar[i]._width / 3)) > explode_ar[_local1]._x) && ((wallC_ar[i]._x - (wallC_ar[i]._width / 3)) < explode_ar[_local1]._x)) && ((wallC_ar[i]._y + (wallC_ar[i]._height / 2)) > explode_ar[_local1]._y)) && ((wallC_ar[i]._y - (wallC_ar[i]._height / 3)) < explode_ar[_local1]._y)) { wallC_ar[i]._x = 1000; wallC_ar[i]._y = 1000; } i++; } _local1++; } } function add_enemy(life2, enem_mca, tx, ty, gun, speed, headframe, bodyframe) { e_num = e_num + 2; e_num_m++; enemy_numb++; var _local2 = this.attachMovie(enem_mca, ("enemyc" + e_num_m) + 1, (e_num + 10000) + (ty * 10)); var gun_add = this.attachMovie(gun, ("weapon" + e_num_m) + 1, ((e_num + 1) + 10000) + (ty * 10)); _local2._x = tx; _local2._y = ty; _local2.id = e_num; _local2.ifshot = 0; _local2.life = life2; _local2.bodyframe = bodyframe; _local2.headframe = headframe; gun_add._x = tx; gun_add._y = ty; gun_add.go33 = 1; var _local6 = new flash.filters.DropShadowFilter(); var _local3 = _local2.filters; _local3.push(_local6); _local2.filters = _local3; _local2.realspeed = speed + 2; _local2.speed = _local2.realspeed; var _local8 = new Color(_local2.color4); var _local7 = new Color(_local2.body); var _local5 = {ra:100, ga:100, ba:100, aa:100}; _local8.setTransform(_local5); _local7.setTransform(_local5); enem_ar[e_num] = _local2; enem_ar[e_num]._visible = 0; gun_ar[e_num] = gun_add; enem_ar[e_num].onEnterFrame = function () { enem_move(this, gun_add, addon_add, vest_add, para_add, this.e_num, shadow_add); }; _local2.hands.gotoAndStop(gun_add.frameis); enem_ar[e_num]._visible = 1; } function enem_move(enem, gun) { enem.txt2.text = enem.life; if (gun.frameis != null) { if (gun.frameis == "pistol") { gun.isx = 40; } if (gun.frameis == "rifle") { gun.isx = 2; } if (gun.frameis == "smg") { gun.isx = 5; } enem.hands.gotoAndPlay(gun.frameis); gun.frameis = null; } if (enem._x < (ply._x - 100)) { enem._xscale = -100; gun._xscale = -enem._xscale; gun._yscale = -enem._xscale; gun._rotation = enem._rotation; } if (enem._x > (ply._x + 100)) { enem._xscale = 100; gun._xscale = -enem._xscale; } enem._x = enem._x + enem.speed; gun._x = enem._x + (((enem.hands.hand._x + gun.isx) * gun._xscale) / 100); gun._y = (enem._y + enem.hands.hand._y) - 10; if (((enem.speed > 0) || (enem.speed == -4)) && (enem.leg.a == 1)) { enem.leg.gotoAndPlay(2); } if (enem._y < -98) { enem.para = "yes"; enem.body2.para.gotoAndStop(2); } if (enem.para == "yes") { enem.gotoAndStop("fly"); enem._y = enem._y + 10; if (enem._y > 130) { enem.para = "no"; enem.gotoAndStop(1); enem.body2.para.gotoAndPlay(3); } } if (enem.ifshot < 140) { enem.ifshot++; } if (enem.ifshot > 119) { enem.ifshot = 0; } if ((enem.ifshot < 60) && (enem.body2.commando == "yes")) { if (enem._y > ply._y) { enem._y--; enem.swapDepths((enem.id + 10000) + (enem._y * 10)); gun.swapDepths(((enem.id + 1) + 10000) + (enem._y * 10)); } if (enem._y < ply._y) { enem._y++; enem.swapDepths((enem.id + 10000) + (enem._y * 10)); gun.swapDepths(((enem.id + 1) + 10000) + (enem._y * 10)); } } if (((enem.ifshot > 60) && (enem.ifshot < 100)) && (gun.go33 == 1)) { if ((enem._x < (ply._x + gun.range_shoot)) && (enem._x > (ply._x - gun.range_shoot))) { enem.speed = 0; } if ((((((enem._y - 30) < (ply._y + 90)) && ((enem._y + 30) > (ply._y - 90))) && (enem.ifshot >= 40)) && (enem.gg != 1)) && (gun.greande == "on")) { enem.gg = 1; enem.hands.gotoAndPlay("throw"); create_greande(gun.gkind, enem._x - ply._x, enem); } if (((((((enem._y - 30) < (ply._y + 90)) && ((enem._y + 30) > (ply._y - 90))) && (enem.speed == 0)) && (enem.ifshot > 80)) && (enem._x < (ply._x + gun.range_shoot))) && (enem._x > (ply._x - gun.range_shoot))) { gun.go33 = 0; shoot_en(gun, gun.bulletq, enem); } } if (enem.ifshot < 60) { enem.speed = enem.realspeed; } if (enem._x > 790) { enem._x = 0; life_num = life_num - 5; text_add("Dont let enemies pass your base"); } if ((enem._x < (place_wallc._x + 50)) && (enem._x > (place_wallc._x - 50))) { i = 0; while (i < wallA_ar.length) { if (((((wallA_ar[i]._x + (wallA_ar[i]._width / 2)) > enem._x) && ((wallA_ar[i]._x - (wallA_ar[i]._width / 2)) < enem._x)) && ((wallA_ar[i]._y + (wallA_ar[i]._height / 2)) > ((enem._y + (enem._height / 2)) - 20))) && ((wallA_ar[i]._y - (wallA_ar[i]._height / 2)) < ((enem._y + (enem._height / 2)) - 10))) { removeMovieClip(wallA_ar[i]); wallA_ar[i]._x = 1000; wallA_ar[i]._y = 1000; enem._x = enem._x - 6; enem.speed = 0; enem.ifshot = 65; } i++; } i = 0; while (i < wallB_ar.length) { if (((((wallB_ar[i]._x + (wallB_ar[i]._width / 2)) > enem._x) && ((wallB_ar[i]._x - (wallB_ar[i]._width / 2)) < enem._x)) && ((wallB_ar[i]._y + (wallB_ar[i]._height / 2)) > ((enem._y + (enem._height / 2)) - 20))) && ((wallB_ar[i]._y - (wallB_ar[i]._height / 2)) < ((enem._y + (enem._height / 2)) - 10))) { removeMovieClip(wallB_ar[i]); wallB_ar[i]._x = 1000; wallB_ar[i]._y = 1000; enem._x = enem._x - 6; enem.speed = 0; enem.ifshot = 65; } i++; } i = 0; while (i < wallC_ar.length) { if (((((wallC_ar[i]._x + (wallC_ar[i]._width / 2)) > enem._x) && ((wallC_ar[i]._x - (wallC_ar[i]._width / 2)) < enem._x)) && ((wallC_ar[i]._y + (wallC_ar[i]._height / 2)) > ((enem._y + (enem._height / 2)) - 20))) && ((wallC_ar[i]._y - (wallC_ar[i]._height / 2)) < ((enem._y + (enem._height / 2)) - 10))) { removeMovieClip(wallC_ar[i]); wallC_ar[i]._x = 1000; wallC_ar[i]._y = 1000; enem._x = enem._x - 6; enem.speed = 0; enem.ifshot = 65; } i++; } } if (((((ply._x + (ply._width / 2)) > enem._x) && ((ply._x - (ply._width / 2)) < enem._x)) && ((ply._y + (ply._height / 2)) > ((enem._y - (enem._height / 2)) + 10))) && ((ply._y - (ply._height / 2)) < ((enem._y + (enem._height / 2)) - 10))) { enem._x = enem._x - 6; } if ((enem.life <= 0) && (enem.die1 != "yes")) { enem.gotoAndStop(2); enem.realspeed = 0; enem.ifshot = 2; removeMovieClip(gun); enemy_numb--; enem.die1 = "yes"; score_double++; if (enem.body2.commando == "yes") { score_double = score_double + 5; } if (enem.body2.commando2 == "yes") { add_box(); } score_num = score_num + (score_double * 100); dollar_num = dollar_num + (score_double * 2); score_func1("score_ani", enem); } var _local2 = 0; while (_local2 < explode_ar.length) { if (((((((enem._x > (explode_ar[_local2]._x - (explode_ar[_local2]._width / 3))) && (enem._x < (explode_ar[_local2]._x + (explode_ar[_local2]._width / 3)))) && ((enem._y + (enem._height / 3)) > (explode_ar[_local2]._y - (explode_ar[_local2]._height / 3)))) && ((enem._y - (enem._height / 2)) < (explode_ar[_local2]._y + (explode_ar[_local2]._height / 2)))) && (enem.up != 1)) && (enem._currentframe == 1)) && (explode_ar[_local2]._currentframe < 11)) { trace("exxx " + explode_ar[_local2].ldown); enem.ldown2 = explode_ar[_local2].ldown; enem.xx = 0; enem.up = 1; if (enem._x > explode_ar[_local2]._x) { enem.diss = -20; } if (enem._x < explode_ar[_local2]._x) { enem.diss = 20; } } _local2++; } if (enem.up == 1) { enem_fly(enem, enem.diss); } if ((enem.trans == "on") && (enem._x > 350)) { enem.realspeed2 = enem.realspeed; enem.realspeed = -4; if (enem.acp == "on") { enem.realspeed = 0; if (enem.body2._currentframe == 1) { enem.body2.gotoAndPlay(2); } if (enem.body2.open2 == 2) { add_enemy(3, "enemy", enem._x - enem.body2.xx, enem._y, enem.body2.unitw, 5, 25, enem.body2.unit); add_enemy(3, "enemy", (enem._x - 50) - enem.body2.xx, enem._y - 30, enem.body2.unitw, 5, 25, enem.body2.unit1); enem.body2.open2 = 1; } if (enem.body2.open1 == 2) { enem.body2.gotoAndPlay(1); enem._x = 320; enem.realspeed2 = enem.realspeed; enem.realspeed = -4; } } } if (enem._x < -150) { enem.realspeed = 3; enem._x = -50; enem._y = ply._y; enem.swapDepths((enem.id + 10000) + (enem._y * 10)); gun.swapDepths(((enem.id + 1) + 10000) + (enem._y * 10)); } } function shoot_en(gun, bullet, enem) { if (gun.notshoot != "yes") { obj_add2("tarmil", gun); } ebullshoot++; gun.gun.gotoAndPlay(2); myrad = Math.atan2(((-gun.aim._y) + gun.aim2._y) * ((-gun._xscale) / 100), gun.aim._x + gun.aim2._x); mydeg1 = (myrad * 180) / Math.PI; var _local2 = this.attachMovie(bullet, ((bullet + "ball_enem") + ebullshoot) + 1, ebullshoot + 121000); enem_shoot[ebullshoot] = _local2; gun_rad = Math.atan2(gun.aim._y, gun.aim._x); gun_deg = (gun_rad * 180) / Math.PI; rotat = gun._rotation + ((-270 * gun._xscale) / 100); dx = Math.sin((Math.PI / (180 + mydeg1)) * rotat); dy = Math.cos((Math.PI / (180 + mydeg1)) * rotat); gun_xscal = Math.abs(gun._xscale); _local2._rotation = gun._rotation; pac_shoot_num[ebullshoot] = 0; _local2._xscale = gun._xscale; dx_ar_pac[ebullshoot] = dx; yx_ar_pac[ebullshoot] = dy; _local2._x = gun._x + (dx * (gun.aim._x - gun.aim2._x)); _local2._y = gun._y + gun.aim._y; dx = Math.sin((Math.PI/180) * rotat); dy = Math.cos((Math.PI/180) * rotat); dx_ar_pac[ebullshoot] = dx; yx_ar_pac[ebullshoot] = dy; if ((((((((((((((((bullet == "ball") || (gun.bulletq == "missle")) || (gun.bulletq == "rpg_mis")) || (gun.bulletq == "ball_alpha")) || (gun.bulletq == "ball2")) || (gun.bulletq == "ball_sm")) || (gun.bulletq == "ball_sm2")) || (gun.bulletq == "ball3")) || (gun.bulletq == "ball_s")) || (gun.bulletq == "ball4")) || (gun.bulletq == "ball_tank")) || (gun.bulletq == "alpha_ball")) || (gun.bulletq == "arrow")) || (gun.bulletq == "arrow_big")) || (gun.bulletq == "ball_iron")) || (gun.bulletq == "laser_b")) { _local2.speed = gun.speed + 3; _local2.ranges = gun.range; _local2.ebullshoot = ebullshoot; _local2.gun = gun.rate1; enem_shoot[ebullshoot].onEnterFrame = function () { ball_move_en(this, this.ebullshoot, this.ranges, this.gun, enem, gun); }; } pac_shoot_ar[ebullshoot] = bull_move_ene2; } function ball_move_en(bullet, numm24, rangeofammo2, ffgun, enem, gun) { _root.pac_shoot_num[numm24]++; if (bullet._visible != 0) { if (bullet.shadow1 == null) { createsha("shdow", bullet, pac_shoot_num[numm24], -1); } if (bullet.shadow1 != null) { createsha(bullet.shadow1, bullet, pac_shoot_num[numm24], -1); } bullspeed1 = enem_shoot[numm24].speed; bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1); bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1); if ((((bullet._x < (ply._x + 10)) && (bullet._x > (ply._x - 10))) && (bullet._y < (ply._y + (ply._height / 2)))) && (bullet._y > (ply._y - (ply._height / 2)))) { bullet._visible = 0; blood_num++; var _local7 = this.attachMovie("blood_hit", "blood" + blood_num, 42000 + blood_num); blood_ar[blood_num] = _local7; _local7._x = bullet._x - 10; _local7._y = bullet._y; bullet.tnt1 = "on"; ply._x = ply._x + ((6 * bullet._xscale) / 100); if (bullet.ldown > 0) { if (ply._currentframe != 2) { life_num = life_num - bullet.ldown; } if (ply._currentframe == 2) { life_num = life_num - (bullet.ldown / 2); } } if (bullet.ldown <= 0) { if (ply._currentframe != 2) { life_num = life_num - 1; } if (ply._currentframe == 2) { life_num = life_num - 0.5; } } } } if ((_root.pac_shoot_num[numm24] == (rangeofammo2 / 4)) && ((ffgun == "auto") || (ffgun == "sauto"))) { gun.go33 = 1; } if ((_root.pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun == "semi_auto")) { gun.go33 = 1; } if ((_root.pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun == "semi")) { gun.go33 = 1; } if ((pac_shoot_num[numm24] == (rangeofammo2 / 1)) && (ffgun == "mono")) { gun.go33 = 1; } if (pac_shoot_num[numm24] >= rangeofammo2) { removeMovieClip(enem_shoot[numm24]); } if ((bullet.tnt == "on") && (bullet.tnt1 == "on")) { create_exp(bullet.kexp, bullet); bullet.tnt = "off"; } } function create_greande(fff, po, obj) { ebullshoot++; var _local2 = this.attachMovie(fff, ("greande" + ebullshoot) + 1, ebullshoot + 121000); _local2._x = obj._x; _local2._y = obj._y; greande_shoot[ebullshoot] = _local2; _local2.onEnterFrame = function () { greande_move(po, this, ebullshoot); }; power_grenade = 0; } function greande_move(dis, ballA, num) { if (ballA.aa == null) { ballA.aa = 0; } ballA.aa = ballA.aa + 0.2; ballA._rotation = ballA._rotation - ((5 * dis) / dis); ballA._x = ballA._x + (3 * ((-dis) / 100)); ballA._y = ballA._y - (3 * ((-ballA.aa) + 3)); if (ballA.aa > 6.3) { ballA.tnt = "no"; ballA.explo = "no"; ballA._rotation = ballA._rotation - ((10 * dis) / dis); ballA.aa = ballA.aa - 4; create_exp(ballA.kexp, ballA); removeMovieClip(ballA); } updateAfterEvent(); } function enem_fly(enem, dis) { enem.xx = enem.xx + 0.2; if ((enem.xx < 6.4) && (enem.up != 2)) { enem._x = enem._x + (enem.goup * ((-dis) / 100)); enem._y = enem._y - (enem.goup * ((-enem.xx) + 3)); if (enem.trans != "on") { enem._rotation = enem._rotation - 11.6129032258065; } } if ((enem.xx >= 6.4) && (enem.up != 2)) { trace(enem.ldown2 + "bbb"); enem.life = enem.life - (5 + enem.ldown2); enem.up = 2; } } function create_exp(type, where) { explode_num++; if (type == null) { type = "expl"; } var _local2 = attachMovie(type, "expl" + explode_num, 65000 + explode_num); explode_ar[explode_num] = _local2; explode_ar[explode_num]._x = where._x; explode_ar[explode_num]._y = where._y; if (type == "expl") { _local2.ldown = 1; } if (type == "expl1_huge") { _local2.ldown = 10; } if (type == "expl_sm") { _local2.ldown = 1; } _local2.onEnterFrame = function () { world_move(this); }; } var enem_ar = new Array(); var gun_ar = new Array(); var enemy_numb = 0; e_num = 0; e_num_m = 0; var enem_shoot = new Array(); greande_shoot = new Array(); explode_ar = new Array(); explode_num = 0; function score_func(kind1, obj) { score_mc_num++; var _local2 = this.attachMovie(kind1, "score44" + score_mc_num, 32000 + score_mc_num); _local2._x = obj._x; _local2._y = obj._y; score_mc_ar[score_mc_num] = _local2; _local2.onEnterFrame = function () { score_func_move(this); }; } function score_func_move(obj2) { obj2._y = obj2._y - 3; obj2._alpha = obj2._alpha - 2; if (obj2._alpha < 5) { removeMovieClip(obj2); } } function obj_add(kind1, obj) { score_mc_num++; var _local2 = this.attachMovie(kind1, "score44" + score_mc_num, 32000 + score_mc_num); _local2._x = obj._x; _local2._y = obj._y; score_mc_ar[score_mc_num] = _local2; } function obj_add1(kind1, obj) { score_mc_num++; if (score_mc_num == 700) { score_mc_num = 100; } var _local2 = this.attachMovie(kind1, "score44" + score_mc_num, 4000 + score_mc_num); _local2._x = obj._x; _local2._y = obj._y; score_mc_ar[score_mc_num] = _local2; } function obj_add2(kind1, obj) { score_mc_num++; var _local2 = this.attachMovie(kind1, "score44" + score_mc_num, 32000 + score_mc_num); _local2._x = obj._x; _local2._y = obj._y; _local2._xscale = -obj._xscale; score_mc_ar[score_mc_num] = _local2; } function score_func1(kind1, obj) { score_mc_num++; var _local2 = this.attachMovie(kind1, "score44" + score_mc_num, 32000 + score_mc_num); _local2._x = obj._x; _local2._y = obj._y; _local2.aa = 0; score_mc_ar[score_mc_num] = _local2; _local2.onEnterFrame = function () { score_func_move1(this); }; var _local4 = new Color(_local2); if ((score_double > 10) && (score_double < 20)) { var _local3 = {ra:1000, ga:0, ba:0, aa:100}; } if ((score_double > 19) && (score_double < 30)) { var _local3 = {ra:1000, ga:0, ba:1000, aa:100}; } if ((score_double > 29) && (score_double < 40)) { var _local3 = {ra:0, ga:1000, ba:1000, aa:100}; } if ((score_double > 39) && (score_double < 50)) { var _local3 = {ra:0, ga:0, ba:1000, aa:100}; } if ((score_double > 49) && (score_double < 60)) { var _local3 = {ra:1000, ga:1000, ba:0, aa:100}; } _local4.setTransform(_local3); } function score_func_move1(obj2) { obj2.aa = obj2.aa + 0.4; obj2._y = obj2._y - ((-obj2.aa) + 6); obj2._x = obj2._x + 1; obj2._alpha = obj2._alpha - 2.2; obj2._xscale = obj2._xscale + 2; obj2._yscale = obj2._yscale + 2; if (obj2._alpha < 5) { removeMovieClip(obj2); } } function world_move(obj) { if (obj.vv == null) { obj.vv = 0; } obj.vv = obj.vv + 1; if (obj.vv == 1) { _y = (_y - 1); } if (obj.vv == 2) { _y = (_y - 1); } if (obj.vv == 3) { _y = (_y + 1); } if (obj.vv == 4) { _y = (_y + 1); } if (obj.vv == 5) { _y = (_y - 1); } if (obj.vv == 6) { _y = (_y + 1); } } function text_add(string) { score_mc_num++; var _local2 = this.attachMovie("text_tell", "text333" + score_mc_num, 800000 + score_mc_num); _local2._x = 375; _local2._y = 580; _local2.aa = 0; _local2.bb = 0; _local2.txt.text = string; _local2.onEnterFrame = function () { text_move(this); }; } function text_move(objx) { objx.aa = objx.aa + 2; if (objx.aa < 52) { objx._y = objx._y + (objx.aa - 30); } if (objx.aa > 130) { objx._y = objx._y + 10; } if (objx._y > 800) { removeMovieClip(objx); } } score_mc_num = 0; score_mc_ar = new Array(); score_func1("score_ani", ply); text_add("Created by Ofer shelly"); function setAmmo() { gunis[gunof1].ammomax = 9999; if (level == 0) { gunis[gunof2].ammomax = 30; gunis[gunof3].ammomax = 20; gunis[gunof4].ammomax = 40; gunis[gunof5].ammomax = 0; gunis[gunof6].ammomax = 0; level = level + level2; gotoAndPlay ("nxtlevel"); } clearInterval(numset); } function create_obst(obj, xx, yy) { obstcale_num++; var _local2 = this.attachMovie(obj, "tree44", (10000 + ((yy + 40) * 10)) + 9); _local2._x = xx; _local2._y = yy; var _local4 = new flash.filters.DropShadowFilter(); var _local3 = _local2.filters; _local3.push(_local4); _local2.filters = _local3; obst_ar[obstcale_num] = _local2; } function speedofplayer(gun) { if (gun.plyspeed > 0) { ply.speed = gun.plyspeed; } if (gun.plyspeed == null) { ply.speed = 5; } } function add_jet(obj, yy, frame22) { score_mc_num++; var _local2 = this.attachMovie(obj, "score44" + score_mc_num, 32000 + score_mc_num); score_mc_ar[score_mc_num] = _local2; _local2._x = -200; _local2._y = yy; _local2.aa = 60; _local2.gotoAndStop(frame22); _local2.onEnterFrame = function () { this._x = this._x + 10; this.aa = this.aa + 2; if ((((((ply._x + (ply._width / 2)) > this._x) && ((ply._x - (ply._width / 2)) < this._x)) && ((ply._y + (ply._height / 2)) > (this._y - (this._height / 2)))) && ((ply._y - (ply._height / 2)) < (this._y + (this._height / 2)))) && (this.aa > 60)) { shootbomb(this, "bomb", this._y); this.aa = 0; } if (this._x > 960) { removeMovieClip(this); } }; } function shootbomb(obj, bomb1, yy) { score_mc_num++; var _local3 = this.attachMovie(bomb1, "score44" + score_mc_num, 32000 + score_mc_num); score_mc_ar[score_mc_num] = _local3; _local3._x = obj._x; _local3._y = -100; _local3.onEnterFrame = function () { this._y = this._y + 12; this._x = this._x + 1; if (this._y > yy) { create_exp(this.kexp, this); _root.nuke_l.rel = 1; removeMovieClip(this); } }; } function add_box() { box_numm++; var _local2 = this.attachMovie("box_stuff", "boxcc" + box_numm, 4500 + box_numm); box_ar[box_numm] = _local2; _local2._x = 710; _local2._y = 100 + (random(2) * 300); _local2.gotoAndStop(random(10) + 1); } var ggg_ar = new Array(); var aim_ppp = _root.attachMovie("shoot-aim", "aim_ply", 200000); aim_ply._x = 300; aim_ply._y = 200; ggg_ar[0] = aim_ppp; var gunis = new Array(); gunis[1] = glock; gunis[2] = tomp; gunis[3] = m1; gunis[32] = shotgunsm; gunis[4] = bar21; gunis[5] = bazooka; gunis[6] = colt45; gunis[7] = uzi; gunis[8] = m16; gunis[9] = shotgun; gunis[10] = pk96; gunis[11] = law; gunis[12] = eagle; gunis[13] = mp5; gunis[14] = ak47; gunis[15] = rpg; gunis[16] = mp5_navy; gunis[17] = barret; gunis[18] = shotgun_a; gunis[19] = m60; gunis[20] = mag; gunis[21] = commando; gunis[22] = m4; gunis[23] = rpk; gunis[24] = at; gunis[25] = lpistol; gunis[26] = p90; gunis[27] = laser_r; gunis[28] = laser_mg; gunis[33] = g100; var numset; numset = setInterval(setAmmo, 30); var wallA_ar = new Array(wall1a, wall2a, wall3a, wall4a, wall5a, wall6a, wall7a, wall8a, wall9a, wall10a, wall11a, wall12a); var wallB_ar = new Array(wall1b, wall2b, wall3b, wall4b, wall5b, wall6b, wall7b, wall8b, wall9b, wall10b, wall11b, wall12b); var wallC_ar = new Array(wall1c, wall2c, wall3c, wall4c, wall5c, wall6c, wall7c, wall8c, wall9c, wall10c, wall11c, wall12c); var obst_ar = new Array(tree1); obstcale_num = 0; if (level == 1) { create_obst("obstcale", 150, 150); create_obst("obstcale", 300, 400); } if (level == 2) { create_obst("obstcale", 150, 150); create_obst("obstcale", 400, 440); } if (level == 3) { create_obst("obstcale", 120, 150); create_obst("obstcale", 320, 240); create_obst("obstcale", 127, 480); } if (level == 4) { create_obst("obstcale", 140, 100); create_obst("obstcale", 350, 180); create_obst("obstcale", 440, 410); create_obst("obstcale", 140, 330); } if (level == 5) { create_obst("obstcale", 150, 150); create_obst("obstcale", 300, 400); } if (level == 6) { create_obst("obstcale", 150, 150); create_obst("obstcale", 400, 440); } if (level == 7) { create_obst("obstcale", 350, 262); create_obst("obstcale", 120, 260); create_obst("obstcale", 250, 90); } if (level == 8) { create_obst("obstcale", 120, 150); create_obst("obstcale", 250, 480); } if (level == 9) { create_obst("obstcale", 350, 262); create_obst("obstcale", 100, 90); } if (level == 10) { create_obst("obstcale", 150, 150); create_obst("obstcale", 400, 440); } var box_ar = new Array(); var box_numm = 0; function stopmusic() { var _local1 = new Sound(); _local1.attachSound("flash"); _local1.setVolume(0); } function playmusic() { var _local1 = new Sound(); _local1.attachSound("flash"); _local1.setVolume(100); } if (_root.soundon == 1) { _root.stopmusic(); } if (_root.soundon != 1) { _root.playmusic(); } aim_ply3 = "dd";
Instance of Symbol 950 MovieClip "boxmusic" in Frame 3
/* no clip actions */
Frame 4
function play_music2() { _root.boxmusic3.gotoAndPlay("music1"); clearInterval(bbba); } function detectKeys() { if (Key.isDown(32)) { if (load3.loadit._currentframe > 40) { gotoAndPlay ("action"); } } } stop(); if (level == 10) { level = 3; } if (_root.musicon == 2) { music_txt.text = "music:OFF"; } var enemy_mp3 = new Sound(); enemy_mp3.attachSound("heli.wav"); enemy_mp3.stop(); if (musicon == 1) { trace("mmmmmus"); var bbba; bbba = setInterval(play_music2, 30); } enemy_numb = 0; var i = 0; while (i < pac_shoot.length) { removeMovieClip(pac_shoot[i]); i++; } var i = 0; while (i < greande_shoot.length) { removeMovieClip(greande_shoot[i]); i++; } var i = 0; while (i < enem_shoot.length) { removeMovieClip(enem_shoot[i]); i++; } var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); i++; } var i = 0; while (i < gun_ar.length) { removeMovieClip(gun_ar[i]); i++; } var i = 0; while (i < explode_ar.length) { removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < blood_ar.length) { removeMovieClip(blood_ar[i]); i++; } var i = 0; while (i < score_mc_ar.length) { removeMovieClip(score_mc_ar[i]); i++; } var i = 0; while (i < pac_shoot_num.length) { removeMovieClip(pac_shoot_num[i]); i++; } var i = 0; while (i < obst_ar.length) { removeMovieClip(obst_ar[i]); i++; } var i = 0; while (i < box_ar.length) { removeMovieClip(box_ar[i]); i++; } enem_ar = new Array(); gun_ar = new Array(); blood_ar = new Array(); enem_ar = new Array(); score_mc_ar = new Array(); explode_ar = new Array(); clearInterval(time_in); clearInterval(time_in2); var lev1 = (level + 1); load3.level_txt.text = "level " + lev1; function checkprize(arr, gunof) { arr[0].txt.text = 0; arr[0].txt2.text = "$" + arr[0].price; arr[1].txt.text = 0; arr[1].txt2.text = "$" + arr[1].price; arr[2].txt.text = 0; arr[2].txt2.text = "$" + arr[2].price; arr[3].txt.text = 0; arr[3].txt2.text = "$" + arr[3].price; arr[4].txt.text = 0; arr[4].txt2.text = "$" + arr[4].price; arr[5].txt.text = 0; arr[5].txt2.text = "$" + arr[5].price; if (gunis[gunof].model == 1) { arr[0].txt.text = gunis[gunof].ammomax; } if (gunis[gunof].model == 2) { arr[1].txt.text = gunis[gunof].ammomax; } if (gunis[gunof].model == 3) { arr[2].txt.text = gunis[gunof].ammomax; } if (gunis[gunof].model == 4) { arr[3].txt.text = gunis[gunof].ammomax; } if (gunis[gunof].model == 5) { arr[4].txt.text = gunis[gunof].ammomax; } if (gunis[gunof].model == 6) { arr[5].txt.text = gunis[gunof].ammomax; } } function shopbuy(box, gunof, num) { i = 0; while (i < box.length) { box[i].onRelease = function () { if (((((((gunis[this.num].model == 1) && (level >= -1)) || ((gunis[this.num].model == 2) && (level >= 2))) || ((gunis[this.num].model == 3) && (level >= 3))) || ((gunis[this.num].model == 4) && (level >= 5))) || ((gunis[this.num].model == 5) && (level >= 6))) || ((gunis[this.num].model == 6) && (level >= 7))) { if ((this.price < _root.dollar_num) && (gunis[this.num].ammomax < 90)) { dollar_num = dollar_num - this.price; boxmusic.gotoAndPlay(2); if (gunof == this.num) { gunis[this.num].ammomax = gunis[this.num].ammomax + gunis[this.num].ammorel; this.txt.text = gunis[this.num].ammomax; } i = 0; while (i < box.length) { if (box[i].num != this.num) { box[i].txt.text = 0; gunis[box[i].num].ammomax = 0; } i++; } } if (gunof != this.num) { if (this.price < _root.dollar_num) { i = 0; while (i < box.length) { box[i].txt.text = 0; gunis[box[i].num].ammomax = 0; i++; } if (num == 1) { _root.gunof1 = this.num; } if (num == 2) { _root.gunof2 = this.num; } if (num == 3) { _root.gunof3 = this.num; } if (num == 4) { _root.gunof4 = this.num; } if (num == 5) { _root.gunof5 = this.num; } if (num == 6) { _root.gunof6 = this.num; } gunof = this.num; } } } }; i++; } } function func(var1) { var1 = 5; trace(_global.var2); } function savercore() { var _local1 = SharedObject.getLocal("hind"); trace("iso=" + _local1.data.userId); if ((level > _local1.data.level) || (_local1.data.level == undefined)) { _local1.data.level = level; } if ((score_num > _local1.data.userId) || (_local1.data.userId == undefined)) { trace("ok"); _local1.data.userId = score_num; trace(_local1.data.userId); _local1.onStatus = function (ff) { trace(ff.code); }; var _local2 = _local1.flush(5000); } } i = 0; while (i < (gunis.length + 1)) { gunis[i]._x = 1000; gunis[i]._y = 1000; i++; } Mouse.show(); trace(gunis[gunof2].ammo); trace(gunis[gunof2].model + " model"); box1a.num = 1; box1a.price = 0; box2a.num = 2; box2a.price = 110; box3a.num = 3; box3a.price = 52; box4a.num = 32; box4a.price = 44; box5a.num = 4; box5a.price = 120; box6a.num = 5; box6a.price = 80; box1b.num = 6; box1b.price = 900; box2b.num = 7; box2b.price = 180; box3b.num = 8; box3b.price = 210; box4b.num = 9; box4b.price = 108; box5b.num = 10; box5b.price = 373; box6b.num = 11; box6b.price = 120; box1c.num = 12; box1c.price = 1300; box2c.num = 13; box2c.price = 240; box3c.num = 14; box3c.price = 300; box4c.num = 0; box4c.price = 9999; box5c.num = 0; box5c.price = 9999; box6c.num = 15; box6c.price = 280; box1d.num = 0; box1d.price = 9999; box2d.num = 16; box2d.price = 290; box3d.num = 17; box3d.price = 120; box4d.num = 18; box4d.price = 270; box5d.num = 19; box5d.price = 573; box6d.num = 0; box6d.price = 9999; box1e.num = 20; box1e.price = 1800; box2e.num = 21; box2e.price = 360; box3e.num = 22; box3e.price = 450; box4e.num = 0; box4e.price = 9999; box5e.num = 23; box5e.price = 783; box6e.num = 24; box6e.price = 200; box1f.num = 25; box1f.price = 2500; box2f.num = 26; box2f.price = 620; box3f.num = 27; box3f.price = 740; box4f.num = 0; box4f.price = 9999; box5f.num = 28; box5f.price = 980; box6f.num = 0; box6f.price = 9999; var box1_ar = new Array(box1a, box1b, box1c, box1d, box1e, box1f); var box2_ar = new Array(box2a, box2b, box2c, box2d, box2e, box2f); var box3_ar = new Array(box3a, box3b, box3c, box3d, box3e, box3f); var box4_ar = new Array(box4a, box4b, box4c, box4d, box4e, box4f); var box5_ar = new Array(box5a, box5b, box5c, box5d, box5e, box5f); var box6_ar = new Array(box6a, box6b, box6c, box6d, box6e, box6f); checkprize(box1_ar, gunof1); checkprize(box2_ar, gunof2); checkprize(box3_ar, gunof3); checkprize(box4_ar, gunof4); checkprize(box5_ar, gunof5); checkprize(box6_ar, gunof6); shopbuy(box1_ar, gunof1, 1); shopbuy(box2_ar, gunof2, 2); shopbuy(box3_ar, gunof3, 3); shopbuy(box4_ar, gunof4, 4); shopbuy(box5_ar, gunof5, 5); shopbuy(box6_ar, gunof6, 6); _global.var2 = 3; func(_global.var2); savercore(); if (level == 0) { aa = "Middle Ages England vs Scotland (1120)"; } if (level == 1) { aa = "Independence war of USA vs UK (1730)"; } if (level == 2) { aa = "Wild west of usa (1870)"; } if (level == 3) { aa = "WAR WORLD 2 D-DAY(1944)"; } if (level == 4) { aa = "VIETNAM WAR (1967)"; } if (level == 5) { aa = "Cold War, Russian front(1980)"; } if (level == 6) { aa = "The apple city - New York (1999)"; } if (level == 7) { aa = "Desert storm 2 (2003)"; } if (level == 8) { aa = "Middle east conflict (2007)"; } if (level == 9) { aa = "Back to the future (2012)"; } if (level == 10) { aa = "WILD WEST"; } var ggg = (level + 1); level_txt.text = (("Guns shop - Next level " + ggg) + ":\n ") + aa; text_depth.swapDepths(-4); var box6_ar = new Array(box6a, box6b, box6c, box6d, box6e, box6f); removeMovieClip(ggg_ar[0]);
Instance of Symbol 950 MovieClip "boxmusic" in Frame 4
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 950 MovieClip "boxmusic3" in Frame 4
onClipEvent (enterFrame) { _root.detectKeys(); }
Instance of Symbol 1167 MovieClip "box1z" in Frame 4
onClipEvent (enterFrame) { _root.greande_txt.text = _root.greande_num; } on (release) { if ((_root.greande_num < 12) && (_root.dollar_num >= 40)) { _root.greande_num++; _root.boxmusic.gotoAndPlay(2); _root.dollar_num = _root.dollar_num - 40; } }
Instance of Symbol 1167 MovieClip "box3z" in Frame 4
onClipEvent (enterFrame) { _root.nuke_txt.text = _root.nuke_num; } on (release) { if ((_root.nuke_num < 3) && (_root.dollar_num >= 800)) { _root.nuke_num++; _root.boxmusic.gotoAndPlay(2); _root.dollar_num = _root.dollar_num - 800; } }
Instance of Symbol 1167 MovieClip "box4z" in Frame 4
on (release) { if ((_root.life_num < 40) && (_root.dollar_num >= 20)) { _root.life_num++; _root.dollar_num = _root.dollar_num - 20; _root.boxmusic.gotoAndPlay(2); } }
Instance of Symbol 1167 MovieClip "box2z" in Frame 4
on (release) { if ((_root.life_num < 78) && (_root.dollar_num >= 2500)) { _root.life_num = 80; _root.dollar_num = _root.dollar_num - 2500; _root.boxmusic.gotoAndPlay(2); } }
Instance of Symbol 895 MovieClip in Frame 4
on (release) { _root.level = 3; if (_root.level > 11) { _root.level = 3; } _root.load3._x = 390; _root.load3._y = 267; _root.load3.loadit.gotoAndPlay(1); } onClipEvent (enterFrame) { _root.dollar_txt.text = _root.dollar_num; _root.text2.text = _root.life_num; _root.lifeint = int(_root.life_num); _root.life_anim.gotoAndStop(_root.lifeint); }
Frame 5
stop(); var enemy_mp3 = new Sound(); enemy_mp3.attachSound("heli.wav"); enemy_mp3.stop(); enemy_numb = 0; var i = 0; while (i < pac_shoot.length) { removeMovieClip(pac_shoot[i]); i++; } var i = 0; while (i < greande_shoot.length) { removeMovieClip(greande_shoot[i]); i++; } var i = 0; while (i < enem_shoot.length) { removeMovieClip(enem_shoot[i]); i++; } var i = 0; while (i < enem_ar.length) { removeMovieClip(enem_ar[i]); i++; } var i = 0; while (i < gun_ar.length) { removeMovieClip(gun_ar[i]); i++; } var i = 0; while (i < explode_ar.length) { removeMovieClip(explode_ar[i]); i++; } var i = 0; while (i < blood_ar.length) { removeMovieClip(blood_ar[i]); i++; } var i = 0; while (i < score_mc_ar.length) { removeMovieClip(score_mc_ar[i]); i++; } var i = 0; while (i < pac_shoot_num.length) { removeMovieClip(pac_shoot_num[i]); i++; } var i = 0; while (i < obst_ar.length) { removeMovieClip(obst_ar[i]); i++; } var i = 0; while (i < box_ar.length) { removeMovieClip(box_ar[i]); i++; } enem_ar = new Array(); gun_ar = new Array(); blood_ar = new Array(); enem_ar = new Array(); score_mc_ar = new Array(); explode_ar = new Array(); clearInterval(time_in); clearInterval(time_in2); i = 0; while (i < (gunis.length + 1)) { gunis[i]._x = 1000; gunis[i]._y = 1000; i++; } function savercore() { var _local1 = SharedObject.getLocal("hind"); trace("iso=" + _local1.data.userId); if ((level > _local1.data.level) || (_local1.data.level == undefined)) { _local1.data.level = level; } if ((score_num > _local1.data.userId) || (_local1.data.userId == undefined)) { trace("ok"); _local1.data.userId = score_num; trace(_local1.data.userId); _local1.onStatus = function (ff) { trace(ff.code); }; var _local2 = _local1.flush(5000); } } savercore(); score.text = score_num; Mouse.show(); butxx.onPress = function () { if (name1.text != "") { _root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth()); loader_mc.ofer9 = name1.text; loader_mc.shelly9 = score_num; butxx._x = 1000; butxx._y = 1000; loader_mc.getURL("http://games84.com/games1/time/index.php", "_blank", "POST"); } }; removeMovieClip(ggg_ar[0]);
Frame 6
stop(); removeMovieClip(ggg_ar[0]);
Frame 7
stop(); plframe = 2; headframe = 2; var Iso = SharedObject.getLocal("hind"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; level_txt.text = _root.Iso.data.level; hlevel = _root.Iso.data.level; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; level_txt.text = 1; hlevel = 1; } removeMovieClip(ggg_ar[0]);
Frame 8
stop(); plframe = 2; headframe = 2; var Iso = SharedObject.getLocal("hind"); trace("iso=" + _root.Iso.data.userId); score_you.text = _root.Iso.data.userId; level_txt.text = _root.Iso.data.level; hlevel = _root.Iso.data.level; if (Iso.data.userId == undefined) { trace("ofer"); score_you.text = 0; level_txt.text = 1; hlevel = 1; }
Frame 9
function detectKeys() { if (Key.isDown(32)) { if (loadit._currentframe > 40) { gotoAndPlay ("action"); } } } stop();
Instance of Symbol 507 MovieClip [empty] "controller" in Frame 9
onClipEvent (enterFrame) { _root.detectKeys(); _root.speedit(); _root.hit_enemy(); _root.hit_vest(); _root.checklife(); }
Symbol 21 MovieClip [shot_impact] Frame 66
stop(); removeMovieClip(this);
Symbol 25 MovieClip Frame 15
gotoAndPlay (2);
Symbol 27 MovieClip [missle] Frame 1
end = "yes"; tnt = "on"; kexp = "expl"; ldown = 5; shadow1 = "shdow";
Symbol 30 MovieClip [rpg_mis] Frame 1
end = "yes"; tnt = "on"; kexp = "expl_sm"; ldown = 1; shadow1 = "shdow";
Symbol 33 MovieClip [blood_mc_anim] Frame 1
blod.aa = 0; blod.yy = 10; blod.onEnterFrame = function () { if (this.aa < 24) { this.aa++; this._x = this._x + 2; this._y = this._y - (((-this.aa) + this.yy) * 2); this._alpha = this._alpha - 1.5; this._rotation = this._rotation - 5; } }; blod2.aa = 0; blod2.yy = 10; blod2.onEnterFrame = function () { if (this.aa < 24) { this.aa++; this._x = this._x - 2; this._y = this._y - (((-this.aa) + this.yy) * 2); this._alpha = this._alpha - 1; this._rotation = this._rotation + 5; } };
Symbol 33 MovieClip [blood_mc_anim] Frame 56
stop(); removeMovieClip(this);
Symbol 59 MovieClip [score_ani] Frame 1
score_anim = _root.score_double; var score_sring = ("" + score_anim); var score_sub1 = score_sring.substring(0, 1); var score_sub2 = score_sring.substring(1, 2); trace(score_sub1); if (score_sub1 != null) { switch (score_sub1) { case "0" : _root.num1 = "zero"; break; case "1" : _root.num1 = "one"; break; case "2" : _root.num1 = "two"; break; case "3" : _root.num1 = "three"; break; case "4" : _root.num1 = "four"; break; case "5" : _root.num1 = "five"; break; case "6" : _root.num1 = "six"; break; case "7" : _root.num1 = "seven"; break; case "8" : _root.num1 = "eight"; break; case "9" : _root.num1 = "nine"; break; default : trace("no case tested true"); } var mc1 = this.attachMovie(_root.num1, one1, 1); mc1._x = -10; } if (score_sub2 != null) { switch (score_sub2) { case "0" : _root.num2 = "zero"; break; case "1" : _root.num2 = "one"; break; case "2" : _root.num2 = "two"; break; case "3" : _root.num2 = "three"; break; case "4" : _root.num2 = "four"; break; case "5" : _root.num2 = "five"; break; case "6" : _root.num2 = "six"; break; case "7" : _root.num2 = "seven"; break; case "8" : _root.num2 = "eight"; break; case "9" : _root.num2 = "nine"; break; default : trace("no case tested true"); } var mc1 = this.attachMovie(_root.num2, one2, 2); mc1._x = 0; } var mc1 = this.attachMovie("zero", one3, 3); mc1._x = 10; var mc1 = this.attachMovie("zero", one4, 4); mc1._x = 20;
Symbol 63 MovieClip [iron_hit] Frame 16
stop(); removeMovieClip(this);
Symbol 66 MovieClip [blood_hit] Frame 16
stop(); removeMovieClip(this);
Symbol 68 MovieClip Frame 1
Symbol 69 MovieClip Frame 27
stop();
Symbol 71 MovieClip [expl1] Frame 1
function fire_moving(obj, dir, nnu) { obj.aa = obj.aa + 0.5; if (obj._y < 500) { obj._x = obj._x + (1 * dir); obj._y = obj._y + (obj.aa - 5); ttt++; var _local3 = this.attachMovie("smoke1", "fire1" + ttt, (ttt + 1000) + (ttt * 100)); _local3._x = obj._x; _local3._y = obj._y; fire_ar[ttt] = _local3; } i = 0; while (i < fire_ar.length) { fire_ar[i]._alpha = fire_ar[i]._alpha - 10; if (fire_ar[i]._alpha < 0) { } if (obj == null) { i = 0; while (i < fire_ar.length) { fire_ar[i]._alpha = fire_ar[i]._alpha - 10; i++; } } i++; } if (obj.aa > 21) { } } function add_exppp(xx, yy) { num1++; var _local2 = this.attachMovie("fire", "fire2" + num1, num1 + 200000); _local2._x = xx; _local2._y = yy; firef_ar[num1] = _local2; firef_ar[num1].aa = -4; if (_local2._x < 0) { firef_ar[num1].dirx = -1; } if (_local2._x >= 0) { firef_ar[num1].dirx = 1; } _local2.onEnterFrame = function () { fire_moving(this, this.dirx, num1); }; } var fire_ar = new Array(); var ttt = 0; num1 = 0; var firef_ar = new Array(); add_exppp(20, 0); add_exppp(10, 10); add_exppp(-10, 0); add_exppp(-20, 0);
Symbol 71 MovieClip [expl1] Frame 36
stop(); removeMovieClip(this);
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 22
Symbol 79 MovieClip [en_axe] Frame 1
stop(); range = 19; range_shoot = 130; speed = 1; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "alpha_ball"; frameis = "pistol"; shadow1 = "off"; notshoot = "yes";
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 22
Symbol 83 MovieClip [en_sword] Frame 1
stop(); range = 18; range_shoot = 130; speed = 1; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "alpha_ball"; frameis = "pistol"; shadow1 = "off"; notshoot = "yes";
Symbol 88 MovieClip Frame 11
stop();
Symbol 89 MovieClip Frame 1
stop();
Symbol 90 MovieClip [en_sw] Frame 1
stop(); range = 20; range_shoot = 200; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "rifle"; notshoot = "yes";
Symbol 95 MovieClip Frame 1
stop();
Symbol 96 MovieClip [en_cannon] Frame 1
stop(); range = 40; range_shoot = 800; speed = 12; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_iron"; frameis = "pistol"; notshoot = "yes";
Symbol 99 MovieClip Frame 1
stop(); stop();
Symbol 99 MovieClip Frame 12
stop(); stop();
Symbol 100 MovieClip [en_mg_old] Frame 1
stop(); range = 20; range_shoot = 300; speed = 15; rate1 = "sauto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "rifle";
Symbol 104 MovieClip [bullet_shadow] Frame 16
removeMovieClip(this);
Symbol 107 MovieClip Frame 1
a = 1;
Symbol 107 MovieClip Frame 2
a = 0;
Symbol 107 MovieClip Frame 15
gotoAndPlay (2);
Symbol 124 MovieClip Frame 1
stop(); open1 = 1; open2 = 1; unit = 6; unit1 = 6; unitw = "en_glock"; xx = 0;
Symbol 124 MovieClip Frame 9
open2 = 2;
Symbol 124 MovieClip Frame 10
open2 = 1;
Symbol 124 MovieClip Frame 23
open1 = 2;
Symbol 125 MovieClip [police] Frame 1
stop(); trans = "on"; goup = 1; acp = "on"; unit = 6; unitw = "en_eagle";
Symbol 125 MovieClip [police] Frame 2
die1 = "yes"; gotoAndPlay (3);
Symbol 125 MovieClip [police] Frame 20
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 4) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 142 MovieClip [obstcale] Frame 1
stop(); gotoAndPlay(_root.level + 1);
Symbol 142 MovieClip [obstcale] Frame 2
stop();
Symbol 142 MovieClip [obstcale] Frame 3
stop();
Symbol 142 MovieClip [obstcale] Frame 4
stop();
Symbol 142 MovieClip [obstcale] Frame 5
stop();
Symbol 142 MovieClip [obstcale] Frame 6
stop();
Symbol 142 MovieClip [obstcale] Frame 7
stop();
Symbol 142 MovieClip [obstcale] Frame 8
stop();
Symbol 142 MovieClip [obstcale] Frame 9
stop();
Symbol 142 MovieClip [obstcale] Frame 10
stop();
Symbol 142 MovieClip [obstcale] Frame 11
stop();
Symbol 159 MovieClip [expl_sm] Frame 42
stop(); removeMovieClip(this);
Symbol 160 MovieClip [expl1_huge] Frame 42
stop(); removeMovieClip(this);
Symbol 161 MovieClip [expl] Frame 42
stop(); removeMovieClip(this);
Symbol 162 MovieClip [riko_iron] Frame 34
stop(); removeMovieClip(this);
Symbol 165 MovieClip [tarmil] Frame 34
stop(); removeMovieClip(this);
Symbol 166 MovieClip [riko_blood] Frame 34
stop(); removeMovieClip(this);
Symbol 169 MovieClip [riko] Frame 34
stop(); removeMovieClip(this);
Symbol 171 MovieClip [text_tell] Frame 1
Symbol 176 MovieClip [airplane] Frame 1
kind1 = "bomb"; stop();
Symbol 176 MovieClip [airplane] Frame 2
kind1 = "bomb"; stop();
Symbol 176 MovieClip [airplane] Frame 3
kind1 = "bomb"; stop();
Symbol 193 MovieClip [box_stuff] Frame 1
stop(); onEnterFrame = function () { if (active == 1) { _root.text_add("You take 50 bullets of Smg (2)"); _root.gunis[_root.gunof2].ammomax = _root.gunis[_root.gunof2].ammomax + 50; removeMovieClip(this); } };
Symbol 193 MovieClip [box_stuff] Frame 2
stop(); onEnterFrame = function () { if ((active == 1) && (_root.gunof3 != 33)) { _root.text_add("You take 50 bullets of Assult rifle (3)"); _root.gunis[_root.gunof3].ammomax = _root.gunis[_root.gunof3].ammomax + 50; removeMovieClip(this); } if ((active == 1) && (_root.gunof3 == 33)) { removeMovieClip(this); } };
Symbol 193 MovieClip [box_stuff] Frame 3
stop(); onEnterFrame = function () { if (active == 1) { _root.text_add("You take 30 bullets of shotgun (4)"); _root.gunis[_root.gunof4].ammomax = _root.gunis[_root.gunof4].ammomax + 30; removeMovieClip(this); } };
Symbol 193 MovieClip [box_stuff] Frame 4
stop(); onEnterFrame = function () { if (active == 1) { _root.text_add("You take 50 bullets of Machiune gun (5)"); _root.gunis[_root.gunof5].ammomax = _root.gunis[_root.gunof5].ammomax + 50; removeMovieClip(this); } };
Symbol 193 MovieClip [box_stuff] Frame 5
stop(); onEnterFrame = function () { if (active == 1) { _root.text_add("You take 7 rockets of Missle launcher (6)"); _root.gunis[_root.gunof6].ammomax = _root.gunis[_root.gunof6].ammomax + 7; removeMovieClip(this); } };
Symbol 193 MovieClip [box_stuff] Frame 6
stop(); onEnterFrame = function () { if (active == 1) { _root.text_add("You take 5 greandes (ctrl)"); _root.greande_num = _root.greande_num + 5; _root.greande_txt.text = _root.greande_num; removeMovieClip(this); } };
Symbol 193 MovieClip [box_stuff] Frame 7
stop(); onEnterFrame = function () { if (active == 1) { _root.text_add("You take 1 nuke bomb (7)"); _root.nuke_num = _root.nuke_num + 1; _root.nuke_txt.text = _root.nuke_num; removeMovieClip(this); } };
Symbol 193 MovieClip [box_stuff] Frame 8
stop(); onEnterFrame = function () { if (active == 1) { _root.text_add("You take first aid"); _root.life_num = _root.life_num + 10; _root.life_anim.gotoAndPlay(life_num); removeMovieClip(this); } };
Symbol 193 MovieClip [box_stuff] Frame 9
stop(); onEnterFrame = function () { if (active == 1) { _root.text_add("you take laser assult rifle (3)"); _root.gunof3 = 33; _root.gunis[_root.gunof3].ammomax = 30; _root.gunis[_root.gunof3].ammo = 30; _root.Gnum = _root.gunof3; removeMovieClip(this); } };
Symbol 198 MovieClip [shoot-aim] Frame 1
stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 207 MovieClip [en_g100] Frame 1
stop(); range = 20; range_shoot = 420; speed = 15; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "laser_b"; frameis = "smg";
Symbol 210 MovieClip Frame 1
stop();
Symbol 211 MovieClip [en_lmg] Frame 1
stop(); range = 32; range_shoot = 650; speed = 34; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball4"; frameis = "smg";
Symbol 218 MovieClip Frame 1
a = 1; stop();
Symbol 218 MovieClip Frame 2
a = 0;
Symbol 222 MovieClip Frame 1
stop(); open1 = 1; open2 = 1; unit = 40; unit1 = 40; unitw = "en_m4"; xx = 100;
Symbol 222 MovieClip Frame 8
open2 = 2;
Symbol 222 MovieClip Frame 9
open2 = 1;
Symbol 222 MovieClip Frame 16
stop(); open1 = 2;
Symbol 223 MovieClip Frame 1
a = 1; stop();
Symbol 223 MovieClip Frame 2
a = 0;
Symbol 224 MovieClip [acp] Frame 1
stop(); trans = "on"; goup = 1; acp = "on"; unit = 12; unitw = "en_ak";
Symbol 224 MovieClip [acp] Frame 2
die1 = "yes"; gotoAndPlay (3);
Symbol 224 MovieClip [acp] Frame 20
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 4) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 229 MovieClip Frame 1
stop();
Symbol 232 MovieClip [RPG] Frame 1
stop(); range = 28; speed = 26; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "rpg_mis"; frameis = "assult"; ammo = 2; ammorel = 2; tarmil = "off"; plyspeed = 3; model = 3; move1 = 2;
Symbol 236 MovieClip Frame 1
stop();
Symbol 237 MovieClip [ak47] Frame 1
stop(); range = 21; speed = 36; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "assult"; ammo = 30; ammorel = 30; model = 3; move1 = 2;
Symbol 240 MovieClip Frame 1
stop();
Symbol 241 MovieClip [eagle] Frame 1
stop(); range = 14; speed = 20; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "pistol"; ammo = 8; ammorel = 8; model = 3; move1 = 3;
Symbol 244 MovieClip Frame 1
stop();
Symbol 245 MovieClip [law] Frame 1
stop(); range = 20; speed = 34; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "rpg_mis"; frameis = "assult"; ammo = 1; ammorel = 1; tarmil = "off"; plyspeed = 3; model = 2; move1 = 3;
Symbol 248 MovieClip Frame 1
stop();
Symbol 249 MovieClip [pk96] Frame 1
stop(); range = 16; speed = 30; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "rifle"; ammo = 50; ammorel = 50; plyspeed = 2; model = 2; move1 = 5;
Symbol 252 MovieClip Frame 1
stop();
Symbol 253 MovieClip [uzi] Frame 1
stop(); range = 12; speed = 24; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "pistol"; ammo = 30; ammorel = 30; model = 2; move1 = 5;
Symbol 257 MovieClip Frame 1
stop();
Symbol 258 MovieClip [colt45] Frame 1
stop(); range = 14; speed = 20; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "pistol"; ammo = 13; ammorel = 13; model = 2; move1 = 2;
Symbol 261 MovieClip Frame 1
stop();
Symbol 262 MovieClip [bazooka] Frame 1
stop(); range = 14; speed = 26; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "rpg_mis"; frameis = "assult"; ammo = 1; ammorel = 1; tarmil = "off"; plyspeed = 2; model = 1; move1 = 4;
Symbol 265 MovieClip Frame 1
stop();
Symbol 266 MovieClip [bar21] Frame 1
stop(); range = 16; speed = 30; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "rifle"; ammo = 20; ammorel = 20; plyspeed = 2; model = 1; move1 = 6;
Symbol 270 MovieClip Frame 1
stop();
Symbol 271 MovieClip [tomp] Frame 1
stop(); range = 12; speed = 20; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "smg"; ammo = 30; ammorel = 30; model = 1; move1 = 6;
Symbol 274 MovieClip Frame 1
stop();
Symbol 275 MovieClip [shotgun_sm] Frame 1
stop(); range = 12; speed = 24; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_shot"; frameis = "onehand"; ammo = 6; ammorel = 6; model = 1;
Symbol 278 MovieClip Frame 1
stop();
Symbol 279 MovieClip [m1] Frame 1
stop(); range = 20; speed = 32; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "assult"; ammo = 8; ammorel = 8; model = 1; move1 = 4;
Symbol 282 MovieClip Frame 1
stop();
Symbol 283 MovieClip [shotgun] Frame 1
stop(); range = 14; speed = 20; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_shot"; frameis = "rifle"; ammo = 12; ammorel = 12; model = 2;
Symbol 289 MovieClip Frame 1
stop();
Symbol 290 MovieClip [en_bow_t] Frame 1
stop(); range = 40; range_shoot = 800; speed = 12; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "arrow_big"; frameis = "pistol"; notshoot = "yes";
Symbol 294 MovieClip [arrow] Frame 1
stop(); blood = "blood_hit"; end = "no"; ldown = 1;
Symbol 295 MovieClip Frame 1
stop();
Symbol 296 MovieClip [bow] Frame 1
stop(); range = 20; speed = 32; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "rifle";
Symbol 299 MovieClip Frame 1
stop();
Symbol 300 MovieClip [mp5] Frame 1
stop(); range = 12; speed = 20; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "smg"; ammo = 30; ammorel = 30; model = 3; move1 = 5;
Symbol 303 MovieClip Frame 1
stop();
Symbol 304 MovieClip [glock] Frame 1
stop(); range = 10; speed = 20; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "pistol"; ammo = 10; ammorel = 10; model = 1; move1 = 2;
Symbol 307 MovieClip Frame 1
stop();
Symbol 308 MovieClip [m16] Frame 1
stop(); range = 20; speed = 32; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "assult"; ammo = 30; ammorel = 30; model = 2; move1 = 2;
Symbol 310 MovieClip [nuke] Frame 1
kexp = "expl1_huge";
Symbol 312 MovieClip [greande] Frame 1
end = "yes";
Symbol 315 MovieClip Frame 1
stop();
Symbol 316 MovieClip [en_sw_silver] Frame 1
stop(); range = 20; range_shoot = 200; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "pistol"; notshoot = "yes";
Symbol 322 MovieClip Frame 1
stop();
Symbol 323 MovieClip [en_rocket] Frame 1
stop(); range = 30; range_shoot = 800; speed = 15; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "missle"; frameis = "pistol";
Symbol 326 MovieClip Frame 1
stop();
Symbol 327 MovieClip [en_plaser] Frame 1
stop(); range = 20; range_shoot = 270; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball4"; frameis = "pistol";
Symbol 330 MovieClip Frame 1
stop();
Symbol 331 MovieClip [en_laser_r] Frame 1
stop(); range = 20; range_shoot = 620; speed = 15; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball4"; frameis = "smg"; greande = "on"; gkind = "greande";
Symbol 334 MovieClip Frame 1
stop();
Symbol 335 MovieClip [en_p90] Frame 1
stop(); range = 24; range_shoot = 310; speed = 15; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball3"; frameis = "pistol"; greande = "on"; gkind = "ww2_greande";
Symbol 338 MovieClip [shdow_purple] Frame 7
removeMovieClip(this);
Symbol 341 MovieClip [ball4] Frame 1
stop(); blood = "blood_hit"; end = "no"; ldown = 4; dis = 15; shadow1 = "shdow_purple";
Symbol 343 MovieClip [ball_g] Frame 1
stop(); blood = "blood_hit"; end = "no"; ldown = 5; dis = 10; shadow1 = "shdow_green";
Symbol 346 MovieClip Frame 1
stop();
Symbol 347 MovieClip [en_aksu] Frame 1
stop(); range = 20; range_shoot = 420; speed = 15; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "smg";
Symbol 348 MovieClip [en_uzi] Frame 1
stop(); range = 24; range_shoot = 330; speed = 15; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "pistol";
Symbol 352 MovieClip Frame 1
stop();
Symbol 353 MovieClip [en_commando] Frame 1
stop(); range = 24; range_shoot = 360; speed = 17; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "smg"; greande = "on"; gkind = "greande";
Symbol 356 MovieClip Frame 1
stop();
Symbol 357 MovieClip [en_at] Frame 1
stop(); range = 32; range_shoot = 600; speed = 10; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "missle"; frameis = "rifle";
Symbol 361 MovieClip Frame 1
stop();
Symbol 362 MovieClip [en_m60] Frame 1
stop(); range = 32; range_shoot = 550; speed = 20; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "smg";
Symbol 365 MovieClip Frame 1
stop();
Symbol 366 MovieClip [en_m4] Frame 1
stop(); range = 25; range_shoot = 550; speed = 15; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball3"; frameis = "smg";
Symbol 367 MovieClip [en_shotgun] Frame 1
stop(); range = 31; range_shoot = 300; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "rifle";
Symbol 370 MovieClip Frame 1
stop();
Symbol 371 MovieClip [en_barret] Frame 1
stop(); range = 31; range_shoot = 600; speed = 20; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball3"; frameis = "smg";
Symbol 374 MovieClip Frame 1
stop();
Symbol 375 MovieClip [en_mp5_n] Frame 1
stop(); range = 24; range_shoot = 350; speed = 18; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "smg"; greande = "on"; gkind = "greande";
Symbol 376 MovieClip [en_eagle] Frame 1
stop(); range = 20; range_shoot = 270; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "pistol";
Symbol 377 MovieClip [shdow_b] Frame 6
removeMovieClip(this);
Symbol 379 MovieClip [laser_b] Frame 1
stop(); blood = "blood_hit"; end = "no"; ldown = 6; shadow1 = "shdow_b";
Symbol 382 MovieClip Frame 1
stop();
Symbol 383 MovieClip [en_ak_snow] Frame 1
stop(); range = 20; range_shoot = 450; speed = 16; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "smg"; greande = "on"; gkind = "ww2_greande";
Symbol 387 MovieClip Frame 1
stop();
Symbol 388 MovieClip [en_tank2] Frame 1
stop(); range = 30; range_shoot = 800; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_tank"; frameis = "pistol";
Symbol 389 MovieClip [en_pk96] Frame 1
stop(); range = 28; range_shoot = 550; speed = 15; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "smg";
Symbol 390 MovieClip [en_rpg] Frame 1
stop(); range = 30; range_shoot = 450; speed = 10; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "rpg_mis"; frameis = "smg"; notshoot = "yes";
Symbol 391 MovieClip [en_law] Frame 1
stop(); range = 32; range_shoot = 400; speed = 10; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "rpg_mis"; frameis = "rifle";
Symbol 395 MovieClip Frame 1
stop();
Symbol 396 MovieClip [en_bizon] Frame 1
stop(); range = 24; range_shoot = 310; speed = 15; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "smg";
Symbol 397 MovieClip [en_ak] Frame 1
stop(); range = 20; range_shoot = 450; speed = 15; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "smg";
Symbol 400 MovieClip Frame 1
stop();
Symbol 401 MovieClip [en_m16_long] Frame 1
stop(); range = 20; range_shoot = 500; speed = 15; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "smg"; greande = "on"; gkind = "ww2_greande";
Symbol 402 MovieClip [shdow3] Frame 13
removeMovieClip(this);
Symbol 403 MovieClip [ball3] Frame 1
stop(); blood = "blood_hit"; end = "no"; ldown = 4; dis = 15; shadow1 = "shdow3";
Symbol 406 MovieClip Frame 1
stop();
Symbol 407 MovieClip [en_tank_ww2] Frame 1
stop(); range = 40; range_shoot = 800; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_tank"; frameis = "pistol";
Symbol 408 MovieClip [en_colt45] Frame 1
stop(); range = 20; range_shoot = 270; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "pistol";
Symbol 411 MovieClip Frame 1
stop();
Symbol 412 MovieClip [en_mp40] Frame 1
stop(); range = 24; range_shoot = 260; speed = 16; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "rifle";
Symbol 413 MovieClip [en_tomp] Frame 1
stop(); range = 24; range_shoot = 270; speed = 15; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "smg"; greande = "on"; gkind = "ww2_greande";
Symbol 414 MovieClip [en_mp5] Frame 1
stop(); range = 24; range_shoot = 330; speed = 18; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "smg";
Symbol 415 MovieClip [en_m1] Frame 1
stop(); range = 31; range_shoot = 600; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "smg";
Symbol 417 MovieClip [ball_shot2] Frame 1
stop(); blood = "blood_hit"; end = "no"; ldown = 1; shadow1 = "w"; shotgun = "yes";
Symbol 418 MovieClip [ball_shot] Frame 1
stop(); blood = "blood_hit"; end = "no"; ldown = 1; shadow1 = "w"; shotgun = "on";
Symbol 419 MovieClip [en_glock] Frame 1
stop(); range = 20; range_shoot = 240; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "pistol";
Symbol 420 MovieClip [shdow_green] Frame 6
removeMovieClip(this);
Symbol 421 MovieClip [shdow2] Frame 15
removeMovieClip(this);
Symbol 423 MovieClip [ball_iron] Frame 1
stop(); blood = "blood_hit"; end = "no"; tnt = "on";
Symbol 427 MovieClip Frame 1
stop();
Symbol 428 MovieClip [en_cowb] Frame 1
stop(); range = 31; range_shoot = 600; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "smg"; greande = "on"; gkind = "TNT";
Symbol 431 MovieClip Frame 1
stop();
Symbol 432 MovieClip [en_ww1_sm] Frame 1
stop(); range = 20; range_shoot = 300; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "rifle";
Symbol 436 MovieClip Frame 1
stop();
Symbol 437 MovieClip [en_ww1] Frame 1
stop(); range = 31; range_shoot = 600; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "smg";
Symbol 443 MovieClip [arrow_big] Frame 1
stop(); end = "no"; tnt = "on";
Symbol 444 MovieClip [en_bow] Frame 1
stop(); range = 40; range_shoot = 400; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "arrow"; frameis = "rifle"; notshoot = "yes";
Symbol 445 MovieClip [alpha_ball] Frame 1
stop(); blood = "blood_hit"; end = "no"; ldown = 1; shadow1 = "w";
Symbol 446 MovieClip [ball2] Frame 1
stop(); blood = "blood_hit"; end = "no"; ldown = 2; dis = 10;
Symbol 447 MovieClip [en_m16] Frame 1
stop(); range = 30; range_shoot = 500; speed = 15; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "smg"; gkind = "ww2_greande";
Symbol 449 MovieClip [ball_tank] Frame 1
stop(); end = "no"; tnt = "on";
Symbol 451 MovieClip [ball] Frame 1
stop(); blood = "blood_hit"; end = "no"; ldown = 1;
Symbol 452 MovieClip [en_tank] Frame 1
stop(); range = 30; range_shoot = 800; speed = 15; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_tank"; frameis = "pistol";
Symbol 453 MovieClip [shdow] Frame 15
removeMovieClip(this);
Symbol 455 MovieClip [ww2_greande] Frame 1
end = "yes"; kexp = "expl_sm";
Symbol 457 MovieClip [TNT] Frame 1
end = "yes"; kexp = "expl_sm";
Symbol 468 MovieClip Frame 1
stop(); a = 1;
Symbol 468 MovieClip Frame 2
a = 0;
Symbol 469 MovieClip [oldmg_tank] Frame 1
stop(); trans = "on"; goup = 1;
Symbol 469 MovieClip [oldmg_tank] Frame 2
die1 = "yes"; gotoAndPlay (3);
Symbol 469 MovieClip [oldmg_tank] Frame 20
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 4) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 478 MovieClip Frame 1
stop(); a = 1;
Symbol 478 MovieClip Frame 2
a = 0;
Symbol 479 MovieClip [cannon_tank] Frame 1
stop(); trans = "on"; goup = 1;
Symbol 479 MovieClip [cannon_tank] Frame 2
die1 = "yes"; gotoAndPlay (3);
Symbol 479 MovieClip [cannon_tank] Frame 20
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 4) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 488 MovieClip Frame 1
stop(); a = 1;
Symbol 488 MovieClip Frame 2
a = 0;
Symbol 489 MovieClip [bow_tank] Frame 1
stop(); trans = "on"; goup = 1;
Symbol 489 MovieClip [bow_tank] Frame 2
die1 = "yes"; gotoAndPlay (3);
Symbol 489 MovieClip [bow_tank] Frame 20
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 4) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 497 MovieClip Frame 1
function goframe() { gotoAndStop(_parent._parent.bodyframe); clearInterval(sss); } stop(); var sss; sss = setInterval(goframe, 5);
Symbol 497 MovieClip Frame 2
function goframe() { gotoAndStop(_parent._parent.bodyframe); clearInterval(sss); } stop(); var sss; sss = setInterval(goframe, 5);
Symbol 497 MovieClip Frame 3
stop();
Symbol 497 MovieClip Frame 4
stop();
Symbol 497 MovieClip Frame 5
stop();
Symbol 497 MovieClip Frame 6
stop();
Symbol 504 MovieClip Frame 1
function goframe() { gotoAndStop(_parent.bodyframe); clearInterval(sss); } stop(); stop(); var sss; sss = setInterval(goframe, 5);
Symbol 504 MovieClip Frame 2
function goframe() { gotoAndStop(_parent.bodyframe); clearInterval(sss); } stop(); stop(); var sss; sss = setInterval(goframe, 5);
Symbol 504 MovieClip Frame 3
stop();
Symbol 504 MovieClip Frame 4
stop();
Symbol 504 MovieClip Frame 5
stop();
Symbol 504 MovieClip Frame 6
stop();
Symbol 505 MovieClip [tank] Frame 1
stop(); trans = "on"; goup = 1;
Symbol 505 MovieClip [tank] Frame 2
die1 = "yes"; gotoAndPlay (3);
Symbol 505 MovieClip [tank] Frame 20
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 4) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 553 MovieClip Frame 1
function goframe() { gotoAndPlay(_parent._parent.bodyframe); clearInterval(fff); } stop(); var fff; fff = setInterval(goframe, 5);
Symbol 553 MovieClip Frame 2
stop();
Symbol 553 MovieClip Frame 3
stop();
Symbol 553 MovieClip Frame 4
stop();
Symbol 553 MovieClip Frame 5
stop();
Symbol 553 MovieClip Frame 6
stop();
Symbol 553 MovieClip Frame 7
stop();
Symbol 553 MovieClip Frame 8
stop();
Symbol 553 MovieClip Frame 9
stop();
Symbol 553 MovieClip Frame 10
stop();
Symbol 553 MovieClip Frame 11
stop();
Symbol 553 MovieClip Frame 12
stop();
Symbol 553 MovieClip Frame 13
stop();
Symbol 553 MovieClip Frame 14
stop();
Symbol 553 MovieClip Frame 15
stop();
Symbol 553 MovieClip Frame 16
stop();
Symbol 553 MovieClip Frame 17
stop();
Symbol 553 MovieClip Frame 18
stop();
Symbol 553 MovieClip Frame 19
stop();
Symbol 553 MovieClip Frame 20
stop();
Symbol 553 MovieClip Frame 21
stop();
Symbol 553 MovieClip Frame 22
stop();
Symbol 553 MovieClip Frame 23
stop();
Symbol 553 MovieClip Frame 24
stop();
Symbol 553 MovieClip Frame 25
stop();
Symbol 553 MovieClip Frame 26
stop();
Symbol 553 MovieClip Frame 27
stop();
Symbol 553 MovieClip Frame 28
stop();
Symbol 553 MovieClip Frame 29
stop();
Symbol 553 MovieClip Frame 30
stop();
Symbol 553 MovieClip Frame 31
stop();
Symbol 553 MovieClip Frame 32
stop();
Symbol 553 MovieClip Frame 33
stop();
Symbol 553 MovieClip Frame 34
stop();
Symbol 553 MovieClip Frame 35
stop();
Symbol 553 MovieClip Frame 36
stop();
Symbol 553 MovieClip Frame 37
stop();
Symbol 553 MovieClip Frame 38
stop();
Symbol 553 MovieClip Frame 39
stop();
Symbol 553 MovieClip Frame 40
stop();
Symbol 553 MovieClip Frame 41
stop();
Symbol 553 MovieClip Frame 42
stop();
Symbol 553 MovieClip Frame 43
stop();
Symbol 553 MovieClip Frame 44
stop();
Symbol 553 MovieClip Frame 45
stop();
Symbol 588 MovieClip Frame 1
function goframe() { gotoAndPlay(_parent._parent.bodyframe); clearInterval(fff); } stop(); var fff; fff = setInterval(goframe, 5);
Symbol 588 MovieClip Frame 2
stop();
Symbol 588 MovieClip Frame 3
stop();
Symbol 588 MovieClip Frame 4
stop();
Symbol 588 MovieClip Frame 5
stop();
Symbol 588 MovieClip Frame 6
stop();
Symbol 588 MovieClip Frame 7
stop();
Symbol 588 MovieClip Frame 8
stop();
Symbol 588 MovieClip Frame 9
stop();
Symbol 588 MovieClip Frame 10
stop();
Symbol 588 MovieClip Frame 11
stop();
Symbol 588 MovieClip Frame 12
stop();
Symbol 588 MovieClip Frame 13
stop();
Symbol 588 MovieClip Frame 14
stop();
Symbol 588 MovieClip Frame 15
stop();
Symbol 588 MovieClip Frame 16
stop();
Symbol 588 MovieClip Frame 17
stop();
Symbol 588 MovieClip Frame 18
stop();
Symbol 588 MovieClip Frame 19
stop();
Symbol 588 MovieClip Frame 20
stop();
Symbol 588 MovieClip Frame 21
stop();
Symbol 588 MovieClip Frame 22
stop();
Symbol 588 MovieClip Frame 23
stop();
Symbol 588 MovieClip Frame 24
stop();
Symbol 588 MovieClip Frame 25
stop();
Symbol 588 MovieClip Frame 26
stop();
Symbol 588 MovieClip Frame 27
stop();
Symbol 588 MovieClip Frame 28
stop();
Symbol 588 MovieClip Frame 29
stop();
Symbol 588 MovieClip Frame 30
stop();
Symbol 588 MovieClip Frame 31
stop();
Symbol 588 MovieClip Frame 32
stop();
Symbol 588 MovieClip Frame 33
stop();
Symbol 588 MovieClip Frame 34
stop();
Symbol 588 MovieClip Frame 35
stop();
Symbol 588 MovieClip Frame 36
stop();
Symbol 588 MovieClip Frame 37
stop();
Symbol 588 MovieClip Frame 38
stop();
Symbol 588 MovieClip Frame 39
stop();
Symbol 588 MovieClip Frame 40
stop();
Symbol 588 MovieClip Frame 41
stop();
Symbol 588 MovieClip Frame 42
stop();
Symbol 588 MovieClip Frame 43
stop();
Symbol 588 MovieClip Frame 44
stop();
Symbol 588 MovieClip Frame 45
stop();
Symbol 589 MovieClip Frame 1
a = 1; stop();
Symbol 589 MovieClip Frame 2
a = 0;
Symbol 589 MovieClip Frame 13
a = 0; if (_parent.speed <= 0) { gotoAndPlay (1); }
Symbol 609 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 2
stop();
Symbol 609 MovieClip Frame 25
stop(); gotoAndStop (1);
Symbol 650 MovieClip Frame 1
function goframe() { gotoAndStop(_parent.bodyframe); clearInterval(fff); } stop(); var fff; fff = setInterval(goframe, 5);
Symbol 650 MovieClip Frame 2
stop();
Symbol 650 MovieClip Frame 3
stop();
Symbol 650 MovieClip Frame 4
stop();
Symbol 650 MovieClip Frame 5
stop();
Symbol 650 MovieClip Frame 6
stop();
Symbol 650 MovieClip Frame 7
stop();
Symbol 650 MovieClip Frame 8
stop(); armor = 2;
Symbol 650 MovieClip Frame 9
stop(); armor = 2;
Symbol 650 MovieClip Frame 10
stop();
Symbol 650 MovieClip Frame 11
stop();
Symbol 650 MovieClip Frame 12
stop();
Symbol 650 MovieClip Frame 13
stop(); armor = 2;
Symbol 650 MovieClip Frame 14
stop(); armor = 2;
Symbol 650 MovieClip Frame 15
stop(); armor = 2;
Symbol 650 MovieClip Frame 16
stop(); armor = 2;
Symbol 650 MovieClip Frame 17
stop(); armor = 2;
Symbol 650 MovieClip Frame 18
stop(); armor = 2;
Symbol 650 MovieClip Frame 19
stop(); armor = 2;
Symbol 650 MovieClip Frame 20
stop();
Symbol 650 MovieClip Frame 21
stop();
Symbol 650 MovieClip Frame 22
stop();
Symbol 650 MovieClip Frame 23
stop();
Symbol 650 MovieClip Frame 24
stop(); armor = 2;
Symbol 650 MovieClip Frame 25
stop(); armor = 2;
Symbol 650 MovieClip Frame 26
stop();
Symbol 650 MovieClip Frame 27
stop(); armor = 2; commando = "yes"; commando2 = "yes";
Symbol 650 MovieClip Frame 28
stop();
Symbol 650 MovieClip Frame 29
stop();
Symbol 650 MovieClip Frame 30
stop();
Symbol 650 MovieClip Frame 31
stop(); armor = 2; commando = "yes";
Symbol 650 MovieClip Frame 32
stop();
Symbol 650 MovieClip Frame 33
stop();
Symbol 650 MovieClip Frame 34
stop();
Symbol 650 MovieClip Frame 35
stop();
Symbol 650 MovieClip Frame 36
stop();
Symbol 650 MovieClip Frame 37
stop();
Symbol 650 MovieClip Frame 38
stop();
Symbol 650 MovieClip Frame 39
stop();
Symbol 650 MovieClip Frame 40
stop();
Symbol 650 MovieClip Frame 41
stop(); armor = 2;
Symbol 650 MovieClip Frame 42
stop(); armor = 2;
Symbol 650 MovieClip Frame 43
stop(); armor = 2;
Symbol 650 MovieClip Frame 44
stop(); armor = 2;
Symbol 650 MovieClip Frame 45
stop(); armor = 2;
Symbol 705 MovieClip Frame 1
function goframe() { gotoAndPlay(_parent._parent.bodyframe); clearInterval(nnn); } stop(); var nnn; nnn = setInterval(goframe, 20);
Symbol 705 MovieClip Frame 2
stop();
Symbol 705 MovieClip Frame 3
stop();
Symbol 705 MovieClip Frame 4
stop();
Symbol 705 MovieClip Frame 5
stop();
Symbol 705 MovieClip Frame 6
stop();
Symbol 705 MovieClip Frame 7
stop();
Symbol 705 MovieClip Frame 8
stop();
Symbol 705 MovieClip Frame 9
stop();
Symbol 705 MovieClip Frame 10
stop();
Symbol 705 MovieClip Frame 11
stop();
Symbol 705 MovieClip Frame 12
stop();
Symbol 705 MovieClip Frame 13
stop();
Symbol 705 MovieClip Frame 14
stop();
Symbol 705 MovieClip Frame 16
stop();
Symbol 705 MovieClip Frame 17
stop();
Symbol 705 MovieClip Frame 18
stop();
Symbol 705 MovieClip Frame 19
stop();
Symbol 705 MovieClip Frame 20
stop();
Symbol 705 MovieClip Frame 21
stop();
Symbol 705 MovieClip Frame 22
stop();
Symbol 705 MovieClip Frame 23
stop();
Symbol 705 MovieClip Frame 24
stop();
Symbol 705 MovieClip Frame 25
stop();
Symbol 705 MovieClip Frame 26
stop();
Symbol 705 MovieClip Frame 27
stop();
Symbol 705 MovieClip Frame 28
stop();
Symbol 705 MovieClip Frame 29
stop();
Symbol 705 MovieClip Frame 30
stop();
Symbol 705 MovieClip Frame 31
stop();
Symbol 705 MovieClip Frame 32
stop();
Symbol 705 MovieClip Frame 33
stop();
Symbol 705 MovieClip Frame 34
stop();
Symbol 705 MovieClip Frame 35
stop();
Symbol 705 MovieClip Frame 36
stop();
Symbol 705 MovieClip Frame 37
stop();
Symbol 705 MovieClip Frame 38
stop();
Symbol 705 MovieClip Frame 39
stop();
Symbol 705 MovieClip Frame 40
stop();
Symbol 705 MovieClip Frame 41
stop();
Symbol 705 MovieClip Frame 42
stop();
Symbol 705 MovieClip Frame 43
stop();
Symbol 705 MovieClip Frame 44
stop();
Symbol 705 MovieClip Frame 45
stop();
Symbol 725 MovieClip Frame 1
function goframe() { gotoAndPlay(_parent.headframe); clearInterval(nnn); } stop(); var nnn; nnn = setInterval(goframe, 10);
Symbol 725 MovieClip Frame 2
stop();
Symbol 725 MovieClip Frame 3
stop();
Symbol 725 MovieClip Frame 4
stop();
Symbol 725 MovieClip Frame 5
stop();
Symbol 725 MovieClip Frame 6
stop();
Symbol 725 MovieClip Frame 7
stop();
Symbol 725 MovieClip Frame 8
stop();
Symbol 725 MovieClip Frame 9
stop();
Symbol 725 MovieClip Frame 10
stop();
Symbol 725 MovieClip Frame 11
stop();
Symbol 725 MovieClip Frame 12
stop();
Symbol 725 MovieClip Frame 13
stop();
Symbol 725 MovieClip Frame 14
stop();
Symbol 725 MovieClip Frame 15
stop();
Symbol 725 MovieClip Frame 16
stop();
Symbol 725 MovieClip Frame 17
stop();
Symbol 725 MovieClip Frame 18
stop();
Symbol 725 MovieClip Frame 19
stop();
Symbol 725 MovieClip Frame 20
stop();
Symbol 725 MovieClip Frame 21
stop();
Symbol 725 MovieClip Frame 22
stop();
Symbol 725 MovieClip Frame 23
stop();
Symbol 725 MovieClip Frame 24
stop();
Symbol 725 MovieClip Frame 25
stop();
Symbol 770 MovieClip Frame 1
function goframe() { gotoAndStop(_parent._parent.bodyframe); clearInterval(aaa); } stop(); var aaa; aaa = setInterval(goframe, 5);
Symbol 770 MovieClip Frame 2
stop();
Symbol 770 MovieClip Frame 3
stop();
Symbol 770 MovieClip Frame 4
stop();
Symbol 770 MovieClip Frame 5
stop();
Symbol 770 MovieClip Frame 6
stop();
Symbol 770 MovieClip Frame 7
stop();
Symbol 770 MovieClip Frame 8
stop();
Symbol 770 MovieClip Frame 9
stop();
Symbol 770 MovieClip Frame 10
stop();
Symbol 770 MovieClip Frame 11
stop();
Symbol 770 MovieClip Frame 12
stop();
Symbol 770 MovieClip Frame 13
stop();
Symbol 770 MovieClip Frame 14
stop();
Symbol 770 MovieClip Frame 15
stop();
Symbol 770 MovieClip Frame 16
stop();
Symbol 770 MovieClip Frame 17
stop();
Symbol 770 MovieClip Frame 18
stop();
Symbol 770 MovieClip Frame 19
stop();
Symbol 770 MovieClip Frame 20
stop();
Symbol 770 MovieClip Frame 21
stop();
Symbol 770 MovieClip Frame 22
stop();
Symbol 770 MovieClip Frame 23
stop();
Symbol 770 MovieClip Frame 24
stop();
Symbol 770 MovieClip Frame 25
stop();
Symbol 770 MovieClip Frame 26
stop();
Symbol 770 MovieClip Frame 27
stop();
Symbol 770 MovieClip Frame 28
stop();
Symbol 770 MovieClip Frame 29
stop();
Symbol 770 MovieClip Frame 30
stop();
Symbol 770 MovieClip Frame 31
stop();
Symbol 770 MovieClip Frame 32
stop();
Symbol 770 MovieClip Frame 33
stop();
Symbol 770 MovieClip Frame 34
stop();
Symbol 770 MovieClip Frame 35
stop();
Symbol 770 MovieClip Frame 36
stop();
Symbol 770 MovieClip Frame 37
stop();
Symbol 770 MovieClip Frame 38
stop();
Symbol 770 MovieClip Frame 39
stop();
Symbol 770 MovieClip Frame 40
stop();
Symbol 770 MovieClip Frame 41
stop();
Symbol 770 MovieClip Frame 42
stop();
Symbol 770 MovieClip Frame 43
stop();
Symbol 770 MovieClip Frame 44
stop();
Symbol 770 MovieClip Frame 45
stop();
Symbol 794 MovieClip Frame 1
function goframe() { gotoAndStop(_parent._parent.bodyframe); clearInterval(sss); } stop(); var sss; sss = setInterval(goframe, 5);
Symbol 794 MovieClip Frame 2
stop();
Symbol 794 MovieClip Frame 3
stop();
Symbol 794 MovieClip Frame 4
stop();
Symbol 794 MovieClip Frame 5
stop();
Symbol 794 MovieClip Frame 6
stop();
Symbol 794 MovieClip Frame 7
stop();
Symbol 794 MovieClip Frame 8
stop();
Symbol 794 MovieClip Frame 9
stop();
Symbol 794 MovieClip Frame 10
stop();
Symbol 794 MovieClip Frame 11
stop();
Symbol 794 MovieClip Frame 12
stop();
Symbol 794 MovieClip Frame 13
stop();
Symbol 794 MovieClip Frame 14
stop();
Symbol 794 MovieClip Frame 15
stop();
Symbol 794 MovieClip Frame 16
stop();
Symbol 794 MovieClip Frame 17
stop();
Symbol 794 MovieClip Frame 18
stop();
Symbol 794 MovieClip Frame 19
stop();
Symbol 794 MovieClip Frame 20
stop();
Symbol 794 MovieClip Frame 21
stop();
Symbol 794 MovieClip Frame 22
stop();
Symbol 794 MovieClip Frame 23
stop();
Symbol 794 MovieClip Frame 24
stop();
Symbol 794 MovieClip Frame 25
stop();
Symbol 794 MovieClip Frame 26
stop();
Symbol 794 MovieClip Frame 27
stop();
Symbol 794 MovieClip Frame 28
stop();
Symbol 794 MovieClip Frame 29
stop();
Symbol 794 MovieClip Frame 30
stop();
Symbol 794 MovieClip Frame 31
stop();
Symbol 794 MovieClip Frame 32
stop();
Symbol 794 MovieClip Frame 33
stop();
Symbol 794 MovieClip Frame 34
stop();
Symbol 794 MovieClip Frame 35
stop();
Symbol 794 MovieClip Frame 36
stop();
Symbol 794 MovieClip Frame 37
stop();
Symbol 794 MovieClip Frame 38
stop();
Symbol 794 MovieClip Frame 39
stop();
Symbol 794 MovieClip Frame 40
stop();
Symbol 794 MovieClip Frame 41
stop();
Symbol 794 MovieClip Frame 42
stop();
Symbol 794 MovieClip Frame 43
stop();
Symbol 794 MovieClip Frame 44
stop();
Symbol 794 MovieClip Frame 45
stop();
Symbol 821 MovieClip Frame 1
function goframe() { gotoAndStop(_parent._parent.bodyframe); clearInterval(sss); } stop(); var sss; sss = setInterval(goframe, 5);
Symbol 821 MovieClip Frame 2
stop();
Symbol 821 MovieClip Frame 3
stop();
Symbol 821 MovieClip Frame 4
stop();
Symbol 821 MovieClip Frame 5
stop();
Symbol 821 MovieClip Frame 6
stop();
Symbol 821 MovieClip Frame 7
stop();
Symbol 821 MovieClip Frame 8
stop();
Symbol 821 MovieClip Frame 9
stop();
Symbol 821 MovieClip Frame 10
stop();
Symbol 821 MovieClip Frame 11
stop();
Symbol 821 MovieClip Frame 12
stop();
Symbol 821 MovieClip Frame 13
stop();
Symbol 821 MovieClip Frame 14
stop();
Symbol 821 MovieClip Frame 15
function goframe() { gotoAndStop(_parent._parent.bodyframe); clearInterval(sss); } stop(); var sss; sss = setInterval(goframe, 5);
Symbol 821 MovieClip Frame 16
stop();
Symbol 821 MovieClip Frame 17
stop();
Symbol 821 MovieClip Frame 18
stop();
Symbol 821 MovieClip Frame 19
stop();
Symbol 821 MovieClip Frame 20
stop();
Symbol 821 MovieClip Frame 21
stop();
Symbol 821 MovieClip Frame 22
stop();
Symbol 821 MovieClip Frame 23
stop();
Symbol 821 MovieClip Frame 24
stop();
Symbol 821 MovieClip Frame 25
stop();
Symbol 821 MovieClip Frame 26
stop();
Symbol 821 MovieClip Frame 27
stop();
Symbol 821 MovieClip Frame 28
function goframe() { gotoAndStop(_parent._parent.bodyframe); clearInterval(sss); } stop(); var sss; sss = setInterval(goframe, 5);
Symbol 821 MovieClip Frame 29
function goframe() { gotoAndStop(_parent._parent.bodyframe); clearInterval(sss); } stop(); var sss; sss = setInterval(goframe, 5);
Symbol 821 MovieClip Frame 30
stop();
Symbol 821 MovieClip Frame 31
stop();
Symbol 821 MovieClip Frame 32
stop();
Symbol 821 MovieClip Frame 33
stop();
Symbol 821 MovieClip Frame 34
stop();
Symbol 821 MovieClip Frame 35
stop();
Symbol 821 MovieClip Frame 36
stop();
Symbol 821 MovieClip Frame 37
stop();
Symbol 821 MovieClip Frame 38
stop();
Symbol 821 MovieClip Frame 39
stop();
Symbol 821 MovieClip Frame 40
stop();
Symbol 821 MovieClip Frame 41
stop();
Symbol 821 MovieClip Frame 42
stop();
Symbol 821 MovieClip Frame 43
stop();
Symbol 821 MovieClip Frame 44
stop();
Symbol 821 MovieClip Frame 45
stop();
Symbol 822 MovieClip Frame 1
stop(); rel = 1;
Symbol 822 MovieClip Frame 2
stop(); rel = 1; ff = "pistol";
Symbol 822 MovieClip Frame 3
stop(); rel = 1; ff = "smg";
Symbol 822 MovieClip Frame 4
stop(); rel = 1; ff = "rifle";
Symbol 822 MovieClip Frame 5
rel = 1;
Symbol 822 MovieClip Frame 28
stop(); gotoAndPlay(ff);
Symbol 824 MovieClip [enemy] Frame 1
stop(); goup = 4; diekind = "body";
Symbol 824 MovieClip [enemy] Frame 2
stop(); var rand_2 = (random(2) + 1); if (diekind == "leg") { if (rand_2 == 1) { gotoAndPlay ("death4"); } if (rand_2 == 2) { gotoAndPlay ("death7"); } } else if (diekind == "head") { if (rand_2 == 1) { gotoAndPlay ("death3"); } if (rand_2 == 2) { gotoAndPlay ("death6"); } } else if (diekind == "body") { if (rand_2 == 1) { gotoAndPlay ("death2"); } if (rand_2 == 2) { gotoAndPlay ("death5"); } } else if (diekind == "bomb") { if (rand_2 == 1) { gotoAndPlay ("death8"); } if (rand_2 == 2) { gotoAndPlay ("death8"); } }
Symbol 824 MovieClip [enemy] Frame 3
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 25
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 15) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 824 MovieClip [enemy] Frame 26
Symbol 824 MovieClip [enemy] Frame 27
gotoAndPlay (1);
Symbol 824 MovieClip [enemy] Frame 29
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 51
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 15) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 824 MovieClip [enemy] Frame 52
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 74
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 15) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 824 MovieClip [enemy] Frame 75
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 97
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 15) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 824 MovieClip [enemy] Frame 98
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 120
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 15) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 824 MovieClip [enemy] Frame 121
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 143
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 15) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 824 MovieClip [enemy] Frame 144
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 166
function fadeit() { if (body2._alpha > 2) { hands._alpha = hands._alpha - 2; body2._alpha = body2._alpha - 2; head._alpha = head._alpha - 2; leg._alpha = leg._alpha - 2; } if (body2._alpha <= 15) { die1 = "yes"; body2._visible = 0; head._visible = 0; removeMovieClip(this); } updateAfterEvent(); } stop(); onEnterFrame = function () { fadeit(); };
Symbol 844 Button
on (release) { _root.gotoAndPlay(2); }
Symbol 845 MovieClip Frame 1
stop();
Symbol 845 MovieClip Frame 50
stop(); _root.gonext4 = 4;
Symbol 849 Button
on (release) { getURL ("http://games.fs1.co.il", "_blank"); }
Symbol 854 MovieClip Frame 59
function chek() { bloaded = _root.getBytesLoaded() / 2; ttt = Math.floor(bloaded / cacu); load_kb.text = ttt * 2; loadit.gotoAndStop(ttt); } stop(); tbytes = _root.getBytesTotal(); bloaded = _root.getBytesLoaded(); cacu = _root.getBytesTotal() / 100; var load_aa; var load_in; _root.load_the_movie = setInterval(chek, 10);
Symbol 855 MovieClip Frame 1
stop();
Symbol 881 Button
on (release) { _root.help1 = "off"; _root.gotoAndPlay("intro"); }
Symbol 882 Button
on (release) { _root.help1 = "on"; _root.gotoAndPlay("intro"); }
Symbol 883 Button
on (release) { getURL ("http://games.fs1.co.il", "new"); }
Symbol 884 Button
on (release) { getURL ("http://games84.com/games1/time/", "new"); }
Symbol 895 MovieClip Frame 1
stop();
Symbol 895 MovieClip Frame 2
stop();
Symbol 900 Button
on (release) { _root.help1 = "on"; _root.gotoAndPlay("credits"); }
Instance of Symbol 895 MovieClip "gmed" in Symbol 902 MovieClip Frame 1
on (release) { _quality = "MEDIUM"; _parent.glow.gotoAndStop(1); _parent.ghigh.gotoAndStop(1); _parent.gmed.gotoAndStop(2); }
Instance of Symbol 895 MovieClip "glow" in Symbol 902 MovieClip Frame 1
on (release) { _quality = "LOW"; _parent.glow.gotoAndStop(2); _parent.ghigh.gotoAndStop(1); _parent.gmed.gotoAndStop(1); }
Instance of Symbol 895 MovieClip "ghigh" in Symbol 902 MovieClip Frame 1
on (release) { _quality = "HIGH"; _parent.glow.gotoAndStop(1); _parent.ghigh.gotoAndStop(2); _parent.gmed.gotoAndStop(1); }
Instance of Symbol 835 MovieClip in Symbol 903 MovieClip Frame 62
on (release) { getURL ("http://games.fs1.co.il", "new"); }
Symbol 903 MovieClip Frame 72
stop();
Symbol 904 Button
on (release) { gotoAndPlay ("char"); }
Symbol 910 Button
on (release) { getURL ("http://games.fs1.co.il", "new"); }
Symbol 932 MovieClip Frame 1
stop(); gotoAndPlay(_root.level + 1);
Symbol 932 MovieClip Frame 2
stop();
Symbol 932 MovieClip Frame 3
stop();
Symbol 932 MovieClip Frame 4
stop();
Symbol 932 MovieClip Frame 5
stop();
Symbol 932 MovieClip Frame 6
stop();
Symbol 932 MovieClip Frame 7
stop();
Symbol 932 MovieClip Frame 8
stop();
Symbol 932 MovieClip Frame 9
stop();
Symbol 932 MovieClip Frame 10
stop();
Symbol 932 MovieClip Frame 11
stop();
Symbol 939 MovieClip Frame 1
stop();
Symbol 939 MovieClip Frame 50
gotoAndPlay (2);
Symbol 950 MovieClip Frame 1
stop();
Symbol 950 MovieClip Frame 3
stop();
Symbol 950 MovieClip Frame 5
stop();
Symbol 950 MovieClip Frame 6
stop();
Symbol 950 MovieClip Frame 7
stop();
Symbol 950 MovieClip Frame 8
stop();
Symbol 950 MovieClip Frame 10
stop();
Symbol 950 MovieClip Frame 12
stop();
Symbol 950 MovieClip Frame 14
stop();
Symbol 950 MovieClip Frame 16
stop();
Symbol 950 MovieClip Frame 18
stop();
Symbol 950 MovieClip Frame 20
stop();
Symbol 957 MovieClip Frame 1
rel = 1;
Symbol 980 MovieClip Frame 1
stop();
Symbol 1000 MovieClip Frame 1
gotoAndStop(_root.plframe);
Symbol 1000 MovieClip Frame 2
stop();
Symbol 1000 MovieClip Frame 3
stop();
Symbol 1000 MovieClip Frame 4
stop();
Symbol 1000 MovieClip Frame 5
stop();
Symbol 1000 MovieClip Frame 6
stop();
Symbol 1000 MovieClip Frame 7
stop();
Symbol 1000 MovieClip Frame 8
stop();
Symbol 1000 MovieClip Frame 9
stop();
Symbol 1000 MovieClip Frame 10
stop();
Symbol 1000 MovieClip Frame 11
stop();
Symbol 1000 MovieClip Frame 12
stop();
Symbol 1000 MovieClip Frame 13
stop();
Symbol 1000 MovieClip Frame 14
stop();
Symbol 1000 MovieClip Frame 15
stop();
Symbol 1000 MovieClip Frame 16
stop();
Symbol 1000 MovieClip Frame 17
stop();
Symbol 1000 MovieClip Frame 18
stop();
Symbol 1000 MovieClip Frame 19
stop();
Symbol 1000 MovieClip Frame 20
stop();
Symbol 1000 MovieClip Frame 21
stop();
Symbol 1000 MovieClip Frame 22
stop();
Symbol 1000 MovieClip Frame 23
stop();
Symbol 1000 MovieClip Frame 24
stop();
Symbol 1000 MovieClip Frame 25
stop();
Symbol 1000 MovieClip Frame 26
stop();
Symbol 1000 MovieClip Frame 27
stop();
Symbol 1000 MovieClip Frame 28
stop();
Symbol 1000 MovieClip Frame 29
stop();
Symbol 1000 MovieClip Frame 30
stop();
Symbol 1000 MovieClip Frame 31
stop();
Symbol 1000 MovieClip Frame 32
stop();
Symbol 1000 MovieClip Frame 33
stop();
Symbol 1000 MovieClip Frame 34
stop();
Symbol 1000 MovieClip Frame 35
stop();
Symbol 1000 MovieClip Frame 36
stop();
Symbol 1000 MovieClip Frame 37
stop();
Symbol 1000 MovieClip Frame 38
stop();
Symbol 1000 MovieClip Frame 39
stop();
Symbol 1000 MovieClip Frame 40
stop();
Symbol 1000 MovieClip Frame 41
stop();
Symbol 1000 MovieClip Frame 42
stop();
Symbol 1000 MovieClip Frame 43
stop();
Symbol 1000 MovieClip Frame 44
stop();
Symbol 1000 MovieClip Frame 45
stop();
Symbol 1012 MovieClip Frame 1
gotoAndStop(_root.plframe);
Symbol 1012 MovieClip Frame 2
stop();
Symbol 1012 MovieClip Frame 3
stop();
Symbol 1012 MovieClip Frame 4
stop();
Symbol 1012 MovieClip Frame 5
stop();
Symbol 1012 MovieClip Frame 6
stop();
Symbol 1012 MovieClip Frame 7
stop();
Symbol 1012 MovieClip Frame 8
stop();
Symbol 1012 MovieClip Frame 9
stop();
Symbol 1012 MovieClip Frame 10
stop();
Symbol 1012 MovieClip Frame 11
stop();
Symbol 1012 MovieClip Frame 12
stop();
Symbol 1012 MovieClip Frame 13
stop();
Symbol 1012 MovieClip Frame 14
stop();
Symbol 1012 MovieClip Frame 15
stop();
Symbol 1012 MovieClip Frame 16
stop();
Symbol 1012 MovieClip Frame 17
stop();
Symbol 1012 MovieClip Frame 18
stop();
Symbol 1012 MovieClip Frame 19
stop();
Symbol 1012 MovieClip Frame 20
stop();
Symbol 1012 MovieClip Frame 21
stop();
Symbol 1012 MovieClip Frame 22
stop();
Symbol 1012 MovieClip Frame 23
stop();
Symbol 1012 MovieClip Frame 24
stop();
Symbol 1012 MovieClip Frame 25
stop();
Symbol 1012 MovieClip Frame 26
stop();
Symbol 1012 MovieClip Frame 27
stop();
Symbol 1012 MovieClip Frame 28
stop();
Symbol 1012 MovieClip Frame 29
stop();
Symbol 1012 MovieClip Frame 30
stop();
Symbol 1012 MovieClip Frame 31
stop();
Symbol 1012 MovieClip Frame 32
stop();
Symbol 1012 MovieClip Frame 33
stop();
Symbol 1012 MovieClip Frame 34
stop();
Symbol 1012 MovieClip Frame 35
stop();
Symbol 1012 MovieClip Frame 36
stop();
Symbol 1012 MovieClip Frame 37
stop();
Symbol 1012 MovieClip Frame 38
stop();
Symbol 1012 MovieClip Frame 39
stop();
Symbol 1012 MovieClip Frame 40
stop();
Symbol 1012 MovieClip Frame 41
stop();
Symbol 1012 MovieClip Frame 42
stop();
Symbol 1012 MovieClip Frame 43
stop();
Symbol 1012 MovieClip Frame 44
stop();
Symbol 1012 MovieClip Frame 45
stop();
Symbol 1013 MovieClip Frame 1
a = 1; stop();
Symbol 1013 MovieClip Frame 2
a = 0;
Symbol 1013 MovieClip Frame 20
a = 0; if ((((_root.ply.mdown <= 0.9) && (_root.ply.mup <= 0.9)) && (_root.ply.mleft <= 0.9)) && (_root.ply.mright <= 0.9)) { gotoAndPlay (1); }
Symbol 1059 MovieClip Frame 1
gotoAndStop(_root.plframe);
Symbol 1059 MovieClip Frame 2
stop();
Symbol 1059 MovieClip Frame 3
stop();
Symbol 1059 MovieClip Frame 4
stop();
Symbol 1059 MovieClip Frame 5
stop();
Symbol 1059 MovieClip Frame 6
stop();
Symbol 1059 MovieClip Frame 7
stop();
Symbol 1059 MovieClip Frame 8
stop(); armor = 2;
Symbol 1059 MovieClip Frame 9
stop(); armor = 2;
Symbol 1059 MovieClip Frame 10
stop();
Symbol 1059 MovieClip Frame 11
stop();
Symbol 1059 MovieClip Frame 12
stop();
Symbol 1059 MovieClip Frame 13
stop(); armor = 2;
Symbol 1059 MovieClip Frame 14
stop(); armor = 2;
Symbol 1059 MovieClip Frame 15
stop(); armor = 2;
Symbol 1059 MovieClip Frame 16
stop(); armor = 2;
Symbol 1059 MovieClip Frame 17
stop(); armor = 2;
Symbol 1059 MovieClip Frame 18
stop(); armor = 2;
Symbol 1059 MovieClip Frame 19
stop(); armor = 2;
Symbol 1059 MovieClip Frame 20
stop();
Symbol 1059 MovieClip Frame 21
stop();
Symbol 1059 MovieClip Frame 22
stop();
Symbol 1059 MovieClip Frame 23
stop();
Symbol 1059 MovieClip Frame 24
stop(); armor = 2;
Symbol 1059 MovieClip Frame 25
stop(); armor = 2;
Symbol 1059 MovieClip Frame 26
stop();
Symbol 1059 MovieClip Frame 27
stop(); armor = 2; commando = "yes"; commando2 = "yes";
Symbol 1059 MovieClip Frame 28
stop();
Symbol 1059 MovieClip Frame 29
stop();
Symbol 1059 MovieClip Frame 30
stop();
Symbol 1059 MovieClip Frame 31
stop(); armor = 2; commando = "yes";
Symbol 1059 MovieClip Frame 32
stop();
Symbol 1059 MovieClip Frame 33
stop();
Symbol 1059 MovieClip Frame 34
stop();
Symbol 1059 MovieClip Frame 35
stop();
Symbol 1059 MovieClip Frame 36
stop();
Symbol 1059 MovieClip Frame 37
stop();
Symbol 1059 MovieClip Frame 38
stop();
Symbol 1059 MovieClip Frame 39
stop();
Symbol 1059 MovieClip Frame 40
stop();
Symbol 1059 MovieClip Frame 41
stop(); armor = 2;
Symbol 1059 MovieClip Frame 42
stop(); armor = 2;
Symbol 1059 MovieClip Frame 43
stop(); armor = 2;
Symbol 1059 MovieClip Frame 44
stop(); armor = 2;
Symbol 1059 MovieClip Frame 45
stop(); armor = 2;
Symbol 1092 MovieClip Frame 1
gotoAndPlay(_root.plframe);
Symbol 1092 MovieClip Frame 2
stop();
Symbol 1092 MovieClip Frame 3
stop();
Symbol 1092 MovieClip Frame 4
stop();
Symbol 1092 MovieClip Frame 5
stop();
Symbol 1092 MovieClip Frame 6
stop();
Symbol 1092 MovieClip Frame 7
stop();
Symbol 1092 MovieClip Frame 8
stop();
Symbol 1092 MovieClip Frame 9
stop();
Symbol 1092 MovieClip Frame 10
stop();
Symbol 1092 MovieClip Frame 11
stop();
Symbol 1092 MovieClip Frame 12
stop();
Symbol 1092 MovieClip Frame 13
stop();
Symbol 1092 MovieClip Frame 14
stop();
Symbol 1092 MovieClip Frame 15
stop();
Symbol 1092 MovieClip Frame 16
stop();
Symbol 1092 MovieClip Frame 17
stop();
Symbol 1092 MovieClip Frame 18
stop();
Symbol 1092 MovieClip Frame 19
stop();
Symbol 1092 MovieClip Frame 20
stop();
Symbol 1092 MovieClip Frame 21
stop();
Symbol 1092 MovieClip Frame 22
stop();
Symbol 1092 MovieClip Frame 23
stop();
Symbol 1092 MovieClip Frame 24
stop();
Symbol 1092 MovieClip Frame 25
stop();
Symbol 1092 MovieClip Frame 26
stop();
Symbol 1092 MovieClip Frame 27
stop();
Symbol 1092 MovieClip Frame 28
stop();
Symbol 1092 MovieClip Frame 29
stop();
Symbol 1092 MovieClip Frame 30
stop();
Symbol 1092 MovieClip Frame 31
stop();
Symbol 1092 MovieClip Frame 32
stop();
Symbol 1092 MovieClip Frame 33
stop();
Symbol 1092 MovieClip Frame 34
stop();
Symbol 1092 MovieClip Frame 35
stop();
Symbol 1092 MovieClip Frame 36
stop();
Symbol 1092 MovieClip Frame 37
stop();
Symbol 1092 MovieClip Frame 38
stop();
Symbol 1092 MovieClip Frame 39
stop();
Symbol 1092 MovieClip Frame 40
stop();
Symbol 1092 MovieClip Frame 41
stop();
Symbol 1092 MovieClip Frame 42
stop();
Symbol 1092 MovieClip Frame 43
stop();
Symbol 1092 MovieClip Frame 44
stop();
Symbol 1092 MovieClip Frame 45
stop();
Symbol 1093 MovieClip Frame 1
gotoAndPlay(_root.headframe);
Symbol 1093 MovieClip Frame 2
stop();
Symbol 1093 MovieClip Frame 3
stop();
Symbol 1096 MovieClip Frame 1
stop();
Symbol 1125 MovieClip Frame 1
gotoAndStop(_root.plframe);
Symbol 1125 MovieClip Frame 2
stop();
Symbol 1125 MovieClip Frame 3
stop();
Symbol 1125 MovieClip Frame 4
stop();
Symbol 1125 MovieClip Frame 5
stop();
Symbol 1125 MovieClip Frame 6
stop();
Symbol 1125 MovieClip Frame 7
stop();
Symbol 1125 MovieClip Frame 8
stop();
Symbol 1125 MovieClip Frame 9
stop();
Symbol 1125 MovieClip Frame 10
stop();
Symbol 1125 MovieClip Frame 11
stop();
Symbol 1125 MovieClip Frame 12
stop();
Symbol 1125 MovieClip Frame 13
stop();
Symbol 1125 MovieClip Frame 14
stop();
Symbol 1125 MovieClip Frame 15
stop();
Symbol 1125 MovieClip Frame 16
stop();
Symbol 1125 MovieClip Frame 17
stop();
Symbol 1125 MovieClip Frame 18
stop();
Symbol 1125 MovieClip Frame 19
stop();
Symbol 1125 MovieClip Frame 20
stop();
Symbol 1125 MovieClip Frame 21
stop();
Symbol 1125 MovieClip Frame 22
stop();
Symbol 1125 MovieClip Frame 23
stop();
Symbol 1125 MovieClip Frame 24
stop();
Symbol 1125 MovieClip Frame 25
stop();
Symbol 1125 MovieClip Frame 26
stop();
Symbol 1125 MovieClip Frame 27
stop();
Symbol 1125 MovieClip Frame 28
stop();
Symbol 1125 MovieClip Frame 29
stop();
Symbol 1125 MovieClip Frame 30
stop();
Symbol 1125 MovieClip Frame 31
stop();
Symbol 1125 MovieClip Frame 32
stop();
Symbol 1125 MovieClip Frame 33
stop();
Symbol 1125 MovieClip Frame 34
stop();
Symbol 1125 MovieClip Frame 35
stop();
Symbol 1125 MovieClip Frame 36
stop();
Symbol 1125 MovieClip Frame 37
stop();
Symbol 1125 MovieClip Frame 38
stop();
Symbol 1125 MovieClip Frame 39
stop();
Symbol 1125 MovieClip Frame 40
stop();
Symbol 1125 MovieClip Frame 41
stop();
Symbol 1125 MovieClip Frame 42
stop();
Symbol 1125 MovieClip Frame 43
stop();
Symbol 1125 MovieClip Frame 44
stop();
Symbol 1125 MovieClip Frame 45
stop();
Symbol 1129 MovieClip Frame 1
stop(); rel = 1; gun = "rifle";
Symbol 1129 MovieClip Frame 2
rel = 0; gotoAndPlay (3); _parent.head._rotation = _parent.head._rotation - 10;
Symbol 1129 MovieClip Frame 20
stop(); this.gotoAndPlay("rifle"); _parent.head._rotation = _parent.head._rotation + 10;
Symbol 1129 MovieClip Frame 21
stop(); rel = 1; gun = "pistol";
Symbol 1129 MovieClip Frame 22
rel = 0; gotoAndPlay (23); _parent.head._rotation = _parent.head._rotation + 5;
Symbol 1129 MovieClip Frame 25
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1129 MovieClip Frame 37
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1129 MovieClip Frame 40
stop(); this.gotoAndPlay("pistol"); _parent.head._rotation = _parent.head._rotation - 5;
Symbol 1129 MovieClip Frame 41
stop(); rel = 1; gun = "smg";
Symbol 1129 MovieClip Frame 42
rel = 0; gotoAndPlay (43); _parent.head._rotation = _parent.head._rotation - 10;
Symbol 1129 MovieClip Frame 61
stop(); this.gotoAndPlay("smg"); _parent.head._rotation = _parent.head._rotation + 10;
Symbol 1129 MovieClip Frame 62
rel = 0; gg = 0;
Symbol 1129 MovieClip Frame 76
gg = 1; rel = 0; bb = 1;
Symbol 1129 MovieClip Frame 77
rel = 0; gg = 0; bb = 0; aa = 1;
Symbol 1129 MovieClip Frame 85
stop(); gotoAndPlay(gun); gg = 0; aa = 0; rel = 0;
Symbol 1129 MovieClip Frame 86
stop();
Symbol 1129 MovieClip Frame 87
stop(); rel = 1; gun = "onehand";
Symbol 1129 MovieClip Frame 88
rel = 0; gotoAndPlay (89); _parent.head._rotation = _parent.head._rotation + 5;
Symbol 1129 MovieClip Frame 91
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1129 MovieClip Frame 103
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1129 MovieClip Frame 106
stop(); this.gotoAndPlay("onehand"); _parent.head._rotation = _parent.head._rotation - 5;
Symbol 1129 MovieClip Frame 107
stop(); rel = 1; gun = "assult";
Symbol 1129 MovieClip Frame 108
rel = 0; gotoAndPlay (108); _parent.head._rotation = _parent.head._rotation - 10;
Symbol 1129 MovieClip Frame 127
stop(); this.gotoAndPlay("assult"); _parent.head._rotation = _parent.head._rotation + 10;
Symbol 1130 MovieClip Frame 1
stop();
Symbol 1130 MovieClip Frame 2
stop();
Symbol 1134 MovieClip Frame 41
_root.score_double--; if (_root.score_double < 10) { _root.score_double = 10; } if (_root.score_double > 60) { gotoAndPlay (27); }
Symbol 1136 MovieClip Frame 1
stop(); range = 16; speed = 20; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball"; frameis = "smg"; ammo = 30; ammorel = 30; model = 4; move1 = 4;
Symbol 1137 MovieClip Frame 1
stop(); range = 20; speed = 36; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball3"; frameis = "assult"; ammo = 30; ammorel = 30; model = 5; move1 = 2;
Symbol 1139 MovieClip Frame 1
stop(); range = 21; speed = 36; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball3"; frameis = "assult"; ammo = 10; ammorel = 10; model = 4; plyspeed = 4; move1 = 0;
Symbol 1142 MovieClip Frame 1
stop();
Symbol 1143 MovieClip Frame 1
stop(); range = 14; speed = 24; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_shot"; frameis = "rifle"; ammo = 30; ammorel = 30; model = 4;
Symbol 1144 MovieClip Frame 1
stop(); range = 16; speed = 30; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "rifle"; ammo = 50; ammorel = 50; plyspeed = 3; model = 4; move1 = 5;
Symbol 1145 MovieClip Frame 1
stop(); range = 22; speed = 37; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "laser_b"; frameis = "assult"; ammo = 30; ammorel = 30; model = 3; move1 = 2;
Symbol 1148 MovieClip Frame 1
stop();
Symbol 1149 MovieClip Frame 1
stop(); range = 16; speed = 31; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "rifle"; ammo = 50; ammorel = 50; plyspeed = 5; model = 5; move1 = 3;
Symbol 1150 MovieClip Frame 1
stop(); range = 12; speed = 23; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "smg"; ammo = 30; ammorel = 30; model = 5; move1 = 3;
Symbol 1151 MovieClip Frame 1
stop(); range = 20; speed = 34; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "missle"; frameis = "assult"; ammo = 1; ammorel = 1; tarmil = "off"; plyspeed = 3; model = 5; move1 = 2;
Symbol 1154 MovieClip Frame 1
stop();
Symbol 1155 MovieClip Frame 1
stop(); range = 10; speed = 30; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball2"; frameis = "pistol"; ammo = 6; ammorel = 6; model = 5; move1 = 1;
Symbol 1156 MovieClip Frame 1
stop(); range = 12; speed = 40; rate1 = "auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_g"; frameis = "rifle"; ammo = 50; ammorel = 50; plyspeed = 3; model = 6; move1 = 3;
Symbol 1157 MovieClip Frame 1
stop(); range = 15; speed = 21; rate1 = "semi_auto"; aim._visible = 0; aim2._visible = 0; bulletq = "ball3"; frameis = "pistol"; ammo = 50; ammorel = 50; model = 6; move1 = 4;
Symbol 1158 MovieClip Frame 1
stop(); range = 12; speed = 20; rate1 = "mono"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_g"; frameis = "pistol"; ammo = 6; ammorel = 6; model = 6; move1 = 2;
Symbol 1159 MovieClip Frame 1
stop(); range = 20; speed = 36; rate1 = "semi"; aim._visible = 0; aim2._visible = 0; bulletq = "ball_g"; frameis = "assult"; ammo = 40; ammorel = 40; model = 6; move1 = 1;
Symbol 1166 MovieClip Frame 1
stop(); onEnterFrame = function () { if (ison == "on") { gotoAndPlay (2); } };
Symbol 1166 MovieClip Frame 2
stop(); onEnterFrame = function () { if (ison == "off") { gotoAndPlay (1); } };
Symbol 1167 MovieClip Frame 1
stop(); onEnterFrame = function () { if (ison == "on") { gotoAndPlay (2); } };
Symbol 1167 MovieClip Frame 2
stop(); onEnterFrame = function () { if (ison == "off") { gotoAndPlay (1); } };
Symbol 1199 Button
on (release) { if (_root.musicon == 1) { _root.musicon = 2; music_txt.text = "music:OFF"; var enemy_mp3 = new Sound(); enemy_mp3.attachSound("heli.wav"); enemy_mp3.stop(); } else if (_root.musicon != 1) { _root.musicon = 1; music_txt.text = "music:ON"; } }
Symbol 1203 Button
on (release) { _root.gotoAndPlay("action"); }
Symbol 1205 MovieClip Frame 1
Symbol 1205 MovieClip Frame 13
gotoAndPlay (36);
Symbol 1205 MovieClip Frame 50
stop();
Symbol 1245 MovieClip Frame 1
i = 0; while (i < ads_ar.length) { ads_ar[i]._x = 1000; ads_ar[i]._y = 1000; i++; } if (_root.level <= 2) { rnum5 = random(5); if (rnum5 == 0) { ad3._x = 0; ad3._y = -60; } if (rnum5 == 1) { ad2._x = 0; ad2._y = -60; } if (rnum5 == 2) { ad4._x = 0; ad4._y = -60; } if (rnum5 == 3) { ad5._x = 0; ad5._y = -60; } if (rnum5 == 4) { ad6._x = 0; ad6._y = -60; } rnum6 = random(5); if (rnum6 == 0) { ad3._x = 0; ad3._y = 50; } if (rnum6 == 1) { ad2._x = 0; ad2._y = 50; } if (rnum6 == 2) { ad4._x = 0; ad4._y = 50; } if (rnum6 == 3) { ad5._x = 0; ad5._y = 50; } if (rnum6 == 4) { ad6._x = 0; ad6._y = 50; } } if (_root.level == 3) { ad2._x = 0; ad2._y = -60; ad6._x = 0; ad6._y = 50; } if (_root.level == 4) { ad4._x = 0; ad4._y = -60; ad3._x = 0; ad3._y = 50; } if (_root.level == 5) { ad5._x = 0; ad5._y = -60; ad4._x = 0; ad4._y = 50; } if (_root.level == 6) { ad6._x = 0; ad6._y = -60; ad5._x = 0; ad5._y = 50; } if (_root.level == 7) { ad1._x = 0; ad1._y = -60; ad6._x = 0; ad6._y = 50; } if (_root.level == 8) { ad2._x = 0; ad2._y = -60; ad3._x = 0; ad3._y = 50; } if (_root.level == 9) { ad4._x = 0; ad4._y = -60; ad5._x = 0; ad5._y = 50; } if (_root.level == 10) { ad1._x = 0; ad1._y = -60; ad5._x = 0; ad5._y = 50; }
Instance of Symbol 1211 MovieClip "ad4" in Symbol 1245 MovieClip Frame 1
on (press) { getURL ("http://swatman89.gamed.hop.clickbank.net/", "new"); }
Instance of Symbol 1218 MovieClip "ad2" in Symbol 1245 MovieClip Frame 1
on (press) { getURL ("http://swatman89.netgamdwn.hop.clickbank.net/", "new"); }
Instance of Symbol 1227 MovieClip "ad6" in Symbol 1245 MovieClip Frame 1
on (press) { getURL ("http://swatman89.pspblend.hop.clickbank.net/", "new"); }
Instance of Symbol 1233 MovieClip "ad3" in Symbol 1245 MovieClip Frame 1
on (press) { getURL ("http://swatman89.pspworld.hop.clickbank.net/", "new"); }
Instance of Symbol 1237 MovieClip "ad5" in Symbol 1245 MovieClip Frame 1
on (press) { getURL ("http://swatman89.netipod.hop.clickbank.net/", "new"); }
Instance of Symbol 1243 MovieClip "ad1" in Symbol 1245 MovieClip Frame 1
on (press) { getURL ("http://banner.32vegas.com/cgi-bin/redir.cgi?id=N&member=swatman&profile=flash32", "new"); }
Instance of Symbol 835 MovieClip in Symbol 1245 MovieClip Frame 1
on (release) { getURL ("http://games84.com", "new"); }
Instance of Symbol 835 MovieClip in Symbol 1245 MovieClip Frame 1
on (release) { getURL ("http://games.fs1.co.il", "new"); }
Symbol 1258 Button
on (press) { getURL ("http://games.fs1.co.il/games/pac/index.html", "new"); }
Symbol 1259 Button
on (press) { getURL ("http://games.fs1.co.il/games/hind/", "new"); }
Symbol 1260 Button
on (press) { getURL ("http://games84.com/games1/commando/masok2.html", "new"); }
Symbol 1261 Button
on (release) { _root.level++; _root.gotoAndPlay(2); }
Symbol 1262 Button
on (release) { _root.level--; _root.dollar_num = _root.dollar_num + 1000; _root.life_num = 40; _root.score_num = _root.score_num - 200000; _root.gotoAndPlay("nxtlevel"); }
Symbol 1268 Button
on (release) { getURL ("http://games84.com", "new"); }
Symbol 1281 Button
on (release) { gotoAndPlay ("help"); }
Symbol 1290 MovieClip Frame 1
function goframe() { gotoAndPlay(_parent.bodyframe); clearInterval(fff); } stop(); var fff; fff = setInterval(goframe, 5);
Symbol 1290 MovieClip Frame 2
stop();
Symbol 1290 MovieClip Frame 3
stop();
Symbol 1290 MovieClip Frame 4
stop();
Symbol 1290 MovieClip Frame 5
stop();
Symbol 1290 MovieClip Frame 6
stop();
Symbol 1290 MovieClip Frame 7
stop();
Symbol 1290 MovieClip Frame 8
stop();
Symbol 1290 MovieClip Frame 9
stop();
Symbol 1290 MovieClip Frame 10
stop();
Symbol 1290 MovieClip Frame 11
stop();
Symbol 1290 MovieClip Frame 12
stop();
Symbol 1290 MovieClip Frame 13
stop();
Symbol 1290 MovieClip Frame 14
stop();
Symbol 1290 MovieClip Frame 15
stop();
Symbol 1290 MovieClip Frame 16
stop();
Symbol 1290 MovieClip Frame 17
stop();
Symbol 1290 MovieClip Frame 18
stop();
Symbol 1290 MovieClip Frame 19
stop();
Symbol 1290 MovieClip Frame 20
stop();
Symbol 1290 MovieClip Frame 21
stop();
Symbol 1290 MovieClip Frame 22
stop();
Symbol 1290 MovieClip Frame 23
stop();
Symbol 1290 MovieClip Frame 24
stop();
Symbol 1290 MovieClip Frame 25
stop();
Symbol 1290 MovieClip Frame 26
stop();
Symbol 1290 MovieClip Frame 27
stop();
Symbol 1308 MovieClip Frame 1
function goframe() { gotoAndPlay(_parent.headframe); clearInterval(nnn); } stop(); var nnn; nnn = setInterval(goframe, 10);
Symbol 1308 MovieClip Frame 2
stop();
Symbol 1308 MovieClip Frame 3
stop();
Symbol 1308 MovieClip Frame 4
stop();
Symbol 1308 MovieClip Frame 5
stop();
Symbol 1308 MovieClip Frame 6
stop();
Symbol 1308 MovieClip Frame 7
stop();
Symbol 1308 MovieClip Frame 8
stop();
Symbol 1308 MovieClip Frame 9
stop();
Symbol 1308 MovieClip Frame 10
stop();
Symbol 1308 MovieClip Frame 11
stop();
Symbol 1308 MovieClip Frame 12
stop();
Symbol 1308 MovieClip Frame 13
stop();
Symbol 1308 MovieClip Frame 14
stop();
Symbol 1308 MovieClip Frame 15
stop();
Symbol 1308 MovieClip Frame 16
stop();
Symbol 1308 MovieClip Frame 17
stop();
Symbol 1328 MovieClip Frame 1
function goframe() { gotoAndStop(_parent.bodyframe); clearInterval(aaa); } stop(); var aaa; aaa = setInterval(goframe, 5);
Symbol 1328 MovieClip Frame 2
stop();
Symbol 1328 MovieClip Frame 3
stop();
Symbol 1328 MovieClip Frame 4
stop();
Symbol 1328 MovieClip Frame 5
stop();
Symbol 1328 MovieClip Frame 6
stop();
Symbol 1328 MovieClip Frame 7
stop();
Symbol 1328 MovieClip Frame 8
stop();
Symbol 1328 MovieClip Frame 9
stop();
Symbol 1328 MovieClip Frame 10
stop();
Symbol 1328 MovieClip Frame 11
stop();
Symbol 1328 MovieClip Frame 12
stop();
Symbol 1328 MovieClip Frame 13
stop();
Symbol 1328 MovieClip Frame 14
stop();
Symbol 1328 MovieClip Frame 15
stop();
Symbol 1328 MovieClip Frame 16
stop();
Symbol 1328 MovieClip Frame 17
stop();
Symbol 1328 MovieClip Frame 18
stop();
Symbol 1328 MovieClip Frame 19
stop();
Symbol 1328 MovieClip Frame 20
stop();
Symbol 1328 MovieClip Frame 21
stop();
Symbol 1328 MovieClip Frame 22
stop();
Symbol 1328 MovieClip Frame 23
stop();
Symbol 1328 MovieClip Frame 24
stop();
Symbol 1328 MovieClip Frame 25
stop();
Symbol 1328 MovieClip Frame 26
stop();
Symbol 1328 MovieClip Frame 27
stop();
Symbol 1332 MovieClip Frame 1
function goframe() { gotoAndStop(_parent._parent.bodyframe); clearInterval(sss); } stop(); var sss; sss = setInterval(goframe, 5);
Symbol 1332 MovieClip Frame 2
stop();
Symbol 1332 MovieClip Frame 3
stop();
Symbol 1332 MovieClip Frame 4
stop();
Symbol 1332 MovieClip Frame 5
stop();
Symbol 1332 MovieClip Frame 6
stop();
Symbol 1332 MovieClip Frame 7
stop();
Symbol 1332 MovieClip Frame 8
stop();
Symbol 1332 MovieClip Frame 9
stop();
Symbol 1332 MovieClip Frame 10
stop();
Symbol 1332 MovieClip Frame 11
stop();
Symbol 1332 MovieClip Frame 12
stop();
Symbol 1332 MovieClip Frame 13
stop();
Symbol 1332 MovieClip Frame 14
stop();
Symbol 1332 MovieClip Frame 15
stop();
Symbol 1332 MovieClip Frame 16
stop();
Symbol 1332 MovieClip Frame 17
stop();
Symbol 1332 MovieClip Frame 18
stop();
Symbol 1332 MovieClip Frame 19
stop();
Symbol 1332 MovieClip Frame 20
stop();
Symbol 1332 MovieClip Frame 21
stop();
Symbol 1332 MovieClip Frame 22
stop();
Symbol 1332 MovieClip Frame 23
stop();
Symbol 1332 MovieClip Frame 24
stop();
Symbol 1332 MovieClip Frame 25
stop();
Symbol 1332 MovieClip Frame 26
stop();
Symbol 1332 MovieClip Frame 27
stop();
Symbol 1337 MovieClip Frame 1
function goframe() { gotoAndStop(_parent.bodyframe); clearInterval(sss); } stop(); var sss; sss = setInterval(goframe, 5);
Symbol 1337 MovieClip Frame 2
stop();
Symbol 1337 MovieClip Frame 3
stop();
Symbol 1337 MovieClip Frame 4
stop();
Symbol 1337 MovieClip Frame 5
stop();
Symbol 1337 MovieClip Frame 6
stop();
Symbol 1337 MovieClip Frame 7
stop();
Symbol 1337 MovieClip Frame 8
stop();
Symbol 1337 MovieClip Frame 9
stop();
Symbol 1337 MovieClip Frame 10
stop();
Symbol 1337 MovieClip Frame 11
stop();
Symbol 1337 MovieClip Frame 12
stop();
Symbol 1337 MovieClip Frame 13
stop();
Symbol 1337 MovieClip Frame 14
stop();
Symbol 1337 MovieClip Frame 15
function goframe() { gotoAndStop(_parent._parent.bodyframe); clearInterval(sss); } stop(); var sss; sss = setInterval(goframe, 5);
Symbol 1337 MovieClip Frame 16
stop();
Symbol 1337 MovieClip Frame 17
stop();
Symbol 1337 MovieClip Frame 18
stop();
Symbol 1337 MovieClip Frame 19
stop();
Symbol 1337 MovieClip Frame 20
stop();
Symbol 1337 MovieClip Frame 21
stop();
Symbol 1337 MovieClip Frame 22
stop();
Symbol 1337 MovieClip Frame 23
stop();
Symbol 1337 MovieClip Frame 24
stop();
Symbol 1337 MovieClip Frame 25
stop();
Symbol 1337 MovieClip Frame 26
stop();
Symbol 1337 MovieClip Frame 27
stop();
Symbol 1353 MovieClip Frame 20
stop();
Symbol 1355 Button
on (release) { _root.gotoAndPlay("char"); }
Symbol 1368 Button
on (press) { this.nextFrame(); }
Symbol 1372 Button
on (press) { this.prevFrame(); }
Symbol 1383 MovieClip Frame 1
stop();
Symbol 1383 MovieClip Frame 2
stop();
Symbol 1385 Button
on (release) { if (_root.soundon == 1) { _root.soundon = 2; effect_txt.text = "sound:ON"; } else if (_root.soundon != 1) { _root.soundon = 1; effect_txt.text = "sound:OFF"; } }
Symbol 1386 Button
on (release) { if (_root.musicon == 1) { _root.musicon = 2; music_txt.text = "music:OFF"; } else if (_root.musicon != 1) { _root.musicon = 1; music_txt.text = "music:ON"; } }
Symbol 1391 MovieClip Frame 1
comm1.bodyframe = 27; if (_root.help1 == "on") { gotoAndPlay ("help"); }
Symbol 1391 MovieClip Frame 183
Symbol 1391 MovieClip Frame 249
comm2.bodyframe = 27; comm3.bodyframe = 27; comm4.bodyframe = 27; comm2.headframe = 10; comm3.headframe = 17; comm4.headframe = 17;
Symbol 1391 MovieClip Frame 318
comm1.gotoAndStop(1); comm2.gotoAndStop(1); comm3.gotoAndStop(1); comm4.gotoAndStop(1);
Symbol 1391 MovieClip Frame 848
Symbol 1391 MovieClip Frame 886
Symbol 1391 MovieClip Frame 887
stop(); if (_root.soundon == 1) { effect_txt.text = "sound:OFF"; } if (_root.musicon == 2) { music_txt.text = "music:OFF"; } _root.musicon = 1;
Symbol 1398 MovieClip Frame 40
stop();
Symbol 1399 Button
on (release) { headframe = 3; ply4.head.gotoAndPlay(headframe); }
Symbol 1400 Button
on (release) { headframe = 2; ply4.head.gotoAndPlay(headframe); }
Symbol 1401 MovieClip Frame 1
a = 1; stop();
Symbol 1401 MovieClip Frame 2
a = 0;
Symbol 1401 MovieClip Frame 20
a = 0; if ((((_root.ply.mdown <= 0.9) && (_root.ply.mup <= 0.9)) && (_root.ply.mleft <= 0.9)) && (_root.ply.mright <= 0.9)) { gotoAndPlay (1); }
Symbol 1405 MovieClip Frame 1
gotoAndPlay(_root.headframe);
Symbol 1405 MovieClip Frame 2
stop();
Symbol 1405 MovieClip Frame 3
stop();
Symbol 1406 MovieClip Frame 1
stop(); rel = 1; gun = "rifle";
Symbol 1406 MovieClip Frame 2
rel = 0; gotoAndPlay (3); _parent.head._rotation = _parent.head._rotation - 10;
Symbol 1406 MovieClip Frame 20
stop(); this.gotoAndPlay("rifle"); _parent.head._rotation = _parent.head._rotation + 10;
Symbol 1406 MovieClip Frame 21
stop(); rel = 1; gun = "pistol";
Symbol 1406 MovieClip Frame 22
rel = 0; gotoAndPlay (23); _parent.head._rotation = _parent.head._rotation + 5;
Symbol 1406 MovieClip Frame 25
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1406 MovieClip Frame 37
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1406 MovieClip Frame 40
stop(); this.gotoAndPlay("pistol"); _parent.head._rotation = _parent.head._rotation - 5;
Symbol 1406 MovieClip Frame 41
stop(); rel = 1; gun = "smg";
Symbol 1406 MovieClip Frame 42
rel = 0; gotoAndPlay (43); _parent.head._rotation = _parent.head._rotation - 10;
Symbol 1406 MovieClip Frame 61
stop(); this.gotoAndPlay("smg"); _parent.head._rotation = _parent.head._rotation + 10;
Symbol 1406 MovieClip Frame 62
rel = 0; gg = 0;
Symbol 1406 MovieClip Frame 76
gg = 1; rel = 0; bb = 1;
Symbol 1406 MovieClip Frame 77
rel = 0; gg = 0; bb = 0; aa = 1;
Symbol 1406 MovieClip Frame 85
stop(); gotoAndPlay(gun); gg = 0; aa = 0; rel = 0;
Symbol 1406 MovieClip Frame 86
stop();
Symbol 1406 MovieClip Frame 87
stop(); rel = 1; gun = "onehand";
Symbol 1406 MovieClip Frame 88
rel = 0; gotoAndPlay (89); _parent.head._rotation = _parent.head._rotation + 5;
Symbol 1406 MovieClip Frame 91
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1406 MovieClip Frame 103
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1406 MovieClip Frame 106
stop(); this.gotoAndPlay("onehand"); _parent.head._rotation = _parent.head._rotation - 5;
Symbol 1406 MovieClip Frame 107
stop(); rel = 1; gun = "assult";
Symbol 1406 MovieClip Frame 108
rel = 0; gotoAndPlay (108); _parent.head._rotation = _parent.head._rotation - 10;
Symbol 1406 MovieClip Frame 127
stop(); this.gotoAndPlay("assult"); _parent.head._rotation = _parent.head._rotation + 10;
Symbol 1407 MovieClip Frame 1
stop(); rel = 1; gun = "rifle";
Symbol 1407 MovieClip Frame 2
rel = 0; gotoAndPlay (3); _parent.head._rotation = _parent.head._rotation - 10;
Symbol 1407 MovieClip Frame 38
stop(); this.gotoAndPlay("rifle"); _parent.head._rotation = _parent.head._rotation + 10;
Symbol 1407 MovieClip Frame 39
stop(); rel = 1; gun = "pistol";
Symbol 1407 MovieClip Frame 40
rel = 0; gotoAndPlay (42); _parent.head._rotation = _parent.head._rotation + 5;
Symbol 1407 MovieClip Frame 45
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1407 MovieClip Frame 80
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1407 MovieClip Frame 82
stop(); this.gotoAndPlay("pistol"); _parent.head._rotation = _parent.head._rotation - 5;
Symbol 1407 MovieClip Frame 83
stop(); rel = 1; gun = "smg";
Symbol 1407 MovieClip Frame 84
rel = 0; gotoAndPlay (81); _parent.head._rotation = _parent.head._rotation - 10;
Symbol 1407 MovieClip Frame 103
stop(); this.gotoAndPlay("smg"); _parent.head._rotation = _parent.head._rotation + 10;
Symbol 1407 MovieClip Frame 104
rel = 0; gg = 0;
Symbol 1407 MovieClip Frame 118
gg = 1; rel = 0; bb = 1;
Symbol 1407 MovieClip Frame 119
rel = 0; gg = 0; bb = 0; aa = 1;
Symbol 1407 MovieClip Frame 127
stop(); gotoAndPlay(gun); gg = 0; aa = 0; rel = 0;
Symbol 1407 MovieClip Frame 128
stop();
Symbol 1407 MovieClip Frame 129
stop(); rel = 1; gun = "onehand";
Symbol 1407 MovieClip Frame 130
rel = 0; gotoAndPlay (127); _parent.head._rotation = _parent.head._rotation + 5;
Symbol 1407 MovieClip Frame 137
Symbol 1407 MovieClip Frame 145
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1407 MovieClip Frame 165
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1407 MovieClip Frame 167
stop(); this.gotoAndPlay("onehand"); _parent.head._rotation = _parent.head._rotation - 5;
Symbol 1407 MovieClip Frame 168
stop(); rel = 1; gun = "assult";
Symbol 1407 MovieClip Frame 169
rel = 0; gotoAndPlay (166); _parent.head._rotation = _parent.head._rotation - 10;
Symbol 1407 MovieClip Frame 214
stop(); this.gotoAndPlay("assult"); _parent.head._rotation = _parent.head._rotation + 10;
Symbol 1408 MovieClip Frame 1
stop();
Symbol 1408 MovieClip Frame 2
stop();
Symbol 1414 Button
on (release) { if (hlevel > 0) { plframe = 2; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "merc"; } }
Symbol 1415 Button
on (release) { if (hlevel > 0) { plframe = 5; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Anti terror leader"; } }
Symbol 1416 Button
on (release) { if (hlevel > 0) { plframe = 11; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Taliban warrior"; } }
Symbol 1417 Button
on (release) { if (hlevel > 0) { plframe = 18; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "knights of the round table "; } }
Symbol 1418 Button
on (release) { if (hlevel > 0) { plframe = 19; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Archer "; } }
Symbol 1419 Button
on (release) { if (hlevel > 0) { plframe = 20; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "metal worker"; } }
Symbol 1420 Button
on (release) { if (hlevel > 0) { plframe = 38; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Hamas terrorist "; } }
Symbol 1421 Button
on (release) { if (hlevel > 0) { plframe = 40; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "I.D.F Golany"; } }
Symbol 1422 Button
on (release) { plframe = 10; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "NSA Agent"; }
Symbol 1423 Button
on (release) { if (hlevel > 1) { plframe = 21; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "American soldier - 1740"; } }
Symbol 1424 Button
on (release) { if (hlevel > 1) { plframe = 22; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "English soldier (1740)"; } }
Symbol 1425 Button
on (release) { if (hlevel > 1) { plframe = 23; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "American farmer warrior (1740)"; } }
Symbol 1426 Button
on (release) { if (hlevel > 2) { plframe = 24; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Buffalo soldier"; } }
Symbol 1427 Button
on (release) { if (hlevel > 2) { plframe = 25; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Wild west Sheriff"; } }
Symbol 1428 Button
on (release) { if (hlevel > 2) { plframe = 26; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Indian Warrior - Apache"; } }
Symbol 1429 Button
on (release) { if (hlevel > 2) { plframe = 3; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Wild West Merc"; } }
Symbol 1430 Button
on (release) { if (hlevel > 3) { plframe = 28; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "WW2 USA Marine"; } }
Symbol 1431 Button
on (release) { if (hlevel > 3) { plframe = 29; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "WW2 S.S German soldier"; } }
Symbol 1432 Button
on (release) { if (hlevel > 3) { plframe = 30; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "WW2 UK Soldier"; } }
Symbol 1433 Button
on (release) { if (hlevel > 3) { plframe = 31; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "WW2 USA Airborne"; } }
Symbol 1434 Button
on (release) { if (hlevel > 4) { plframe = 32; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Vietnam USA Soldier"; } }
Symbol 1435 Button
on (release) { if (hlevel > 4) { plframe = 33; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Vietcong Terrorist"; } }
Symbol 1436 Button
on (release) { if (hlevel > 4) { plframe = 34; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Vietnam USA machine gunner"; } }
Symbol 1437 Button
on (release) { if (hlevel > 4) { plframe = 35; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "USA - green beret commando"; } }
Symbol 1438 Button
on (release) { if (hlevel > 5) { plframe = 36; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "USSR Spetz netz"; } }
Symbol 1439 Button
on (release) { if (hlevel > 5) { plframe = 8; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Russian soldier"; } }
Symbol 1440 Button
on (release) { if (hlevel > 5) { plframe = 12; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Red army commando"; } }
Symbol 1441 Button
on (release) { if (hlevel > 5) { plframe = 7; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Ukraine soldier"; } }
Symbol 1442 Button
on (release) { if (hlevel > 6) { plframe = 37; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "F.D.N.Y - fire fighter"; } }
Symbol 1443 Button
on (release) { if (hlevel > 6) { plframe = 9; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "NYPD SWAT Officer"; } }
Symbol 1444 Button
on (release) { if (hlevel > 6) { plframe = 4; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "USA Detective"; } }
Symbol 1445 Button
on (release) { if (hlevel > 6) { plframe = 6; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "NYPD COP"; } }
Symbol 1446 Button
on (release) { if (hlevel > 7) { plframe = 14; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "USA Ranger"; } }
Symbol 1447 Button
on (release) { if (hlevel > 7) { plframe = 16; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "USA Delta force"; } }
Symbol 1448 Button
on (release) { if (hlevel > 7) { plframe = 17; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "USA Navy seal"; } }
Symbol 1449 Button
on (release) { if (hlevel > 7) { plframe = 15; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "USA CIA Agent"; } }
Symbol 1450 Button
on (release) { if (hlevel > 8) { plframe = 41; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "IDF Airborne"; } }
Symbol 1451 Button
on (release) { if (hlevel > 8) { plframe = 42; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Israel swat (magav)"; } }
Symbol 1452 Button
on (release) { if (hlevel > 8) { plframe = 39; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Hezballha terroriest"; } }
Symbol 1453 Button
on (release) { if (hlevel > 8) { plframe = 13; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Israel Commando - Sayeret matkal"; } }
Symbol 1454 Button
on (release) { if (hlevel > 9) { plframe = 43; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Usa Future cop"; } }
Symbol 1455 Button
on (release) { if (hlevel > 9) { plframe = 44; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Usa Guard"; } }
Symbol 1456 Button
on (release) { if (hlevel > 9) { plframe = 45; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "USA Marine commando"; } }
Symbol 1457 Button
on (release) { if (hlevel > 9) { plframe = 27; ply4.body.gotoAndPlay(plframe); ply4.leg.aa.gotoAndPlay(plframe); ply4.leg.bb.gotoAndPlay(plframe); ply4.hand.b.gotoAndPlay(plframe); ply4.hand.a.gotoAndPlay(plframe); ply4.head.helm.gotoAndPlay(plframe); uni_txt.text = "Time soldier"; } }
Symbol 1514 Button
on (release) { _root.level2 = 2; gotoAndPlay ("action"); }
Symbol 1517 Button
on (release) { gotoAndPlay (2); }
Symbol 1530 Button
on (release) { getURL ("http://www.flashkit.com/loops/Easy_Listening/more3.php", "new"); }
Symbol 1533 Button
on (release) { getURL ("http://www.flashkit.com/loops/Pop-Rock/Pop/Cdiz-Baker_TR-4898/index.php", "new"); }

Library Items

Symbol 1 Sound [pk96.wav]
Symbol 2 Sound [mp5_sd.wav]
Symbol 3 Sound [laser4.wav]Used by:204 210 326
Symbol 4 Sound [laser_smg.wav]Used by:330
Symbol 5 Sound [laser.wav]Used by:334
Symbol 6 Sound [uzi.wav]Used by:252
Symbol 7 Sound [shotgun.wav]Used by:274 282 1142
Symbol 8 Sound [mag.wav]Used by:240 315 1154
Symbol 9 Sound [ak47.wav]Used by:248 346 382
Symbol 10 Sound [40mm.wav]Used by:244 261 356
Symbol 11 Sound [mp5.wav]Used by:299 374
Symbol 12 Sound [aug.wav]Used by:265 278
Symbol 13 Sound [g36.wav]Used by:89 303
Symbol 14 Sound [GUN04_cop.wav]Used by:307 365 400
Symbol 15 Bitmap [Bitmap 3]Used by:1238
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:21 873
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:21
Symbol 20 SoundUsed by:21
Symbol 21 MovieClip [shot_impact]Uses:17 19 20
Symbol 22 SoundUsed by:25
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClipUses:22 24Used by:27 30
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [missle]Uses:25 26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:30
Symbol 30 MovieClip [rpg_mis]Uses:29 25
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:31Used by:33
Symbol 33 MovieClip [blood_mc_anim]Uses:32
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [smoke1]Uses:34
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [fire]Uses:36
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [one]Uses:38
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClip [two]Uses:40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [three]Uses:42
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [four]Uses:44
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [five]Uses:46
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [six]Uses:48
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [seven]Uses:50
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClip [eight]Uses:52
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [nine]Uses:54
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [zero]Uses:56
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip [score_ani]Uses:58
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:63
Symbol 62 SoundUsed by:63 66
Symbol 63 MovieClip [iron_hit]Uses:61 62
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClip [blood_hit]Uses:65 62
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:69
Symbol 69 MovieClipUses:68Used by:71
Symbol 70 SoundUsed by:71 99 159 160 161 229
Symbol 71 MovieClip [expl1]Uses:69 70
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:76 873
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76 82 90 316 367 371 415 428 432 437 444
Symbol 76 MovieClipUses:73 75Used by:79
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79 83 90 96 100 207 211 232 237 241 245 249 253 258 262 266 271 275 279 283 290 296 300 304 308 316 323 327 331 335 347 348 353 357 362 366 367 371 375 376 383 388 389 390 391 396 397 401 407 408 412 413 414 415 419 428 432 437 444 447 452 1136 1137 1139 1143 1144 1145 1149 1150 1151 1155 1156 1157 1158 1159  Timeline
Symbol 79 MovieClip [en_axe]Uses:76 78
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:82 873
Symbol 82 MovieClipUses:81 75Used by:83
Symbol 83 MovieClip [en_sword]Uses:82 78
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:89
Symbol 86 ShapeTweeningUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:86 87Used by:89 99 204 210 229 236 240 244 248 252 257 261 265 270 274 278 282 299 303 307 315 326 330 334 346 352 356 361 365 370 374 382 387 395 400 406 411 427 431 436 1142 1148 1154
Symbol 89 MovieClipUses:85 88 13Used by:90
Symbol 90 MovieClip [en_sw]Uses:89 78 75
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:95
Symbol 93 GraphicUsed by:95
Symbol 94 SoundUsed by:95
Symbol 95 MovieClipUses:92 93 94Used by:96
Symbol 96 MovieClip [en_cannon]Uses:95 78
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:99
Symbol 99 MovieClipUses:98 88 70Used by:100
Symbol 100 MovieClip [en_mg_old]Uses:99 78
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103 340
Symbol 103 MovieClipUses:102Used by:104
Symbol 104 MovieClip [bullet_shadow]Uses:103
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:106Used by:125
Symbol 108 GraphicUsed by:124
Symbol 109 FontUsed by:110 111 112 113 170 599 600 601 602 614 615 616 617 618 823 840 842 843 863 864 865 874 876 896 897 898 899 905 906 907 908 936 965 966 967 968 973 981 1021 1022 1023 1024 1048 1049 1050 1052 1053 1054 1055 1195 1196 1200 1201 1202 1204 1208 1209 1210 1214 1217 1221 1230 1232 1236 1244 1247 1249 1255 1256 1257 1263 1264 1265 1266 1267 1269 1271 1282 1283 1284 1340 1341 1343 1345 1346 1347 1348 1349 1350 1356 1367 1371 1389 1390 1409 1410 1411 1412 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1515 1516 1519
Symbol 110 TextUses:109Used by:124
Symbol 111 TextUses:109Used by:124
Symbol 112 TextUses:109Used by:124
Symbol 113 TextUses:109Used by:124
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:124
Symbol 117 SoundUsed by:124
Symbol 118 GraphicUsed by:124
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUsed by:124
Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:108 110 111 112 113 116 117 118 119 120 121 122 123Used by:125
Symbol 125 MovieClip [police]Uses:107 124
Symbol 126 GraphicUsed by:142
Symbol 127 GraphicUsed by:142
Symbol 128 GraphicUsed by:142
Symbol 129 GraphicUsed by:142
Symbol 130 GraphicUsed by:142
Symbol 131 GraphicUsed by:142
Symbol 132 GraphicUsed by:142
Symbol 133 GraphicUsed by:142
Symbol 134 ShapeTweeningUsed by:137
Symbol 135 ShapeTweeningUsed by:137
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:134 135 136Used by:142
Symbol 138 GraphicUsed by:142
Symbol 139 GraphicUsed by:142
Symbol 140 GraphicUsed by:142
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [obstcale]Uses:126 127 128 129 130 131 132 133 137 138 139 140 141
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:158
Symbol 145 GraphicUsed by:158
Symbol 146 GraphicUsed by:158 162 166 169
Symbol 147 GraphicUsed by:158 162 166 169
Symbol 148 GraphicUsed by:158
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:153
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:153
Symbol 153 MovieClipUses:150 152Used by:158
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:144 145 146 147 148 153 154 155 156 157Used by:159 160 161
Symbol 159 MovieClip [expl_sm]Uses:158 70
Symbol 160 MovieClip [expl1_huge]Uses:158 70
Symbol 161 MovieClip [expl]Uses:158 70
Symbol 162 MovieClip [riko_iron]Uses:146 147
Symbol 163 GraphicUsed by:165
Symbol 164 SoundUsed by:165
Symbol 165 MovieClip [tarmil]Uses:163 164
Symbol 166 MovieClip [riko_blood]Uses:146 147
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:169
Symbol 169 MovieClip [riko]Uses:146 147 168
Symbol 170 EditableTextUses:109Used by:171
Symbol 171 MovieClip [text_tell]Uses:170
Symbol 172 GraphicUsed by:176
Symbol 173 GraphicUsed by:176
Symbol 174 SoundUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [airplane]Uses:172 173 174 175
Symbol 177 ShapeTweeningUsed by:180
Symbol 178 ShapeTweeningUsed by:180
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:177 178 179Used by:193 1391
Symbol 181 GraphicUsed by:193
Symbol 182 FontUsed by:183 184 185 186 187 188 189 190 192 640 641 661 662 663 664 665 666 969 970 971 972 982 983 985 986 1135 1161 1163 1164 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1189 1190 1191 1192 1193 1413 1468 1518 1521 1522 1523 1524 1525 1526 1527 1528 1529 1531 1532
Symbol 183 TextUses:182Used by:193
Symbol 184 TextUses:182Used by:193
Symbol 185 TextUses:182Used by:193
Symbol 186 TextUses:182Used by:193
Symbol 187 TextUses:182Used by:193
Symbol 188 TextUses:182Used by:193
Symbol 189 TextUses:182Used by:193
Symbol 190 TextUses:182Used by:193
Symbol 191 GraphicUsed by:193
Symbol 192 TextUses:182Used by:193
Symbol 193 MovieClip [box_stuff]Uses:180 181 183 184 185 186 187 188 189 190 191 192
Symbol 194 GraphicUsed by:198
Symbol 195 GraphicUsed by:198
Symbol 196 GraphicUsed by:198
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip [shoot-aim]Uses:194 195 196 197
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:201
Symbol 201 MovieClip [bomb]Uses:200Used by:Timeline
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClipUses:203 88 3Used by:207 1145
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:207 211 327 331 335 347 348 353 357 362 366 375 376 383 389 390 391 396 397 401 408 412 413 414 419 447
Symbol 207 MovieClip [en_g100]Uses:204 78 206Used by:Timeline
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:210 873  Timeline
Symbol 210 MovieClipUses:209 88 3Used by:211 1156
Symbol 211 MovieClip [en_lmg]Uses:210 78 206Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:218 223
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:218 223
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:218 223
Symbol 218 MovieClipUses:213 215 217Used by:224
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:220 221Used by:224
Symbol 223 MovieClipUses:213 215 217Used by:224 505
Symbol 224 MovieClip [acp]Uses:218 222 223Used by:Timeline
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:229  Timeline
Symbol 227 GraphicUsed by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:226 88 227 70 228Used by:232 390
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:232 237 241 245 249 253 258 262 266 271 275 279 283 296 300 304 308 1136 1137 1139 1143 1144 1145 1149 1150 1151 1155 1156 1157 1158 1159  Timeline
Symbol 232 MovieClip [RPG]Uses:229 78 231Used by:Timeline
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:236  Timeline
Symbol 235 SoundUsed by:236 1148
Symbol 236 MovieClipUses:234 88 235Used by:237 397
Symbol 237 MovieClip [ak47]Uses:236 78 231Used by:Timeline
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:240  Timeline
Symbol 240 MovieClipUses:239 88 8Used by:241 376
Symbol 241 MovieClip [eagle]Uses:240 78 231Used by:Timeline
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:242Used by:244  Timeline
Symbol 244 MovieClipUses:243 88 10Used by:245 391
Symbol 245 MovieClip [law]Uses:244 78 231Used by:Timeline
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:246Used by:248  Timeline
Symbol 248 MovieClipUses:247 88 9Used by:249 389
Symbol 249 MovieClip [pk96]Uses:248 78 231Used by:Timeline
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:252  Timeline
Symbol 252 MovieClipUses:251 88 6Used by:253 348
Symbol 253 MovieClip [uzi]Uses:252 78 231Used by:Timeline
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:257  Timeline
Symbol 256 SoundUsed by:257
Symbol 257 MovieClipUses:255 88 256Used by:258 408
Symbol 258 MovieClip [colt45]Uses:257 78 231Used by:Timeline
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:261  Timeline
Symbol 261 MovieClipUses:260 88 10Used by:262
Symbol 262 MovieClip [bazooka]Uses:261 78 231Used by:Timeline
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:265  Timeline
Symbol 265 MovieClipUses:264 88 12Used by:266
Symbol 266 MovieClip [bar21]Uses:265 78 231Used by:Timeline
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:270  Timeline
Symbol 269 SoundUsed by:270 411
Symbol 270 MovieClipUses:268 88 269Used by:271 413
Symbol 271 MovieClip [tomp]Uses:270 78 231Used by:Timeline
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:274  Timeline
Symbol 274 MovieClipUses:273 88 7Used by:275
Symbol 275 MovieClip [shotgun_sm]Uses:274 78 231Used by:Timeline
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:278  Timeline
Symbol 278 MovieClipUses:277 88 12Used by:279 415
Symbol 279 MovieClip [m1]Uses:278 78 231Used by:Timeline
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:282  Timeline
Symbol 282 MovieClipUses:281 88 7Used by:283 367
Symbol 283 MovieClip [shotgun]Uses:282 78 231Used by:Timeline
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:289
Symbol 286 GraphicUsed by:289
Symbol 287 GraphicUsed by:289
Symbol 288 SoundUsed by:289 295
Symbol 289 MovieClipUses:285 286 287 288Used by:290
Symbol 290 MovieClip [en_bow_t]Uses:289 78Used by:Timeline
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:295
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClip [arrow]Uses:293Used by:295 873  Timeline
Symbol 295 MovieClipUses:292 294 288Used by:296 444
Symbol 296 MovieClip [bow]Uses:295 78 231Used by:Timeline
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:297Used by:299  Timeline
Symbol 299 MovieClipUses:298 88 11Used by:300 414
Symbol 300 MovieClip [mp5]Uses:299 78 231Used by:Timeline
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClipUses:301Used by:303  Timeline
Symbol 303 MovieClipUses:302 88 13Used by:304 419  Timeline
Symbol 304 MovieClip [glock]Uses:303 78 231Used by:Timeline
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClip [m16_sou]Uses:305Used by:307  Timeline
Symbol 307 MovieClipUses:306 88 14Used by:308 447
Symbol 308 MovieClip [m16]Uses:307 78 231Used by:Timeline
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClip [nuke]Uses:309Used by:Timeline
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClip [greande]Uses:311Used by:Timeline
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:315
Symbol 315 MovieClipUses:314 88 8Used by:316
Symbol 316 MovieClip [en_sw_silver]Uses:315 78 75Used by:Timeline
Symbol 317 GraphicUsed by:322
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:322
Symbol 320 GraphicUsed by:322
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:317 319 320 321Used by:323
Symbol 323 MovieClip [en_rocket]Uses:322 78Used by:Timeline
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClipUses:324Used by:326  Timeline
Symbol 326 MovieClipUses:325 88 3Used by:327 1158
Symbol 327 MovieClip [en_plaser]Uses:326 78 206Used by:Timeline
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:330  Timeline
Symbol 330 MovieClipUses:329 88 4Used by:331 1159
Symbol 331 MovieClip [en_laser_r]Uses:330 78 206Used by:Timeline
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:332Used by:334  Timeline
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Instance Names

"controller"Frame 2Symbol 507 MovieClip [empty]
"score_you"Frame 2Symbol 863 EditableText
"level_txt"Frame 2Symbol 865 EditableText
"backg"Frame 3Symbol 932 MovieClip
"gate"Frame 3Symbol 941 MovieClip
"boxmusic"Frame 3Symbol 950 MovieClip
"place_walla"Frame 3Symbol 953 MovieClip
"place_wallb"Frame 3Symbol 953 MovieClip
"place_wallc"Frame 3Symbol 953 MovieClip
"wall1a"Frame 3Symbol 955 MovieClip
"wall3a"Frame 3Symbol 955 MovieClip
"wall5a"Frame 3Symbol 955 MovieClip
"wall7a"Frame 3Symbol 955 MovieClip
"wall9a"Frame 3Symbol 955 MovieClip
"wall11a"Frame 3Symbol 955 MovieClip
"wall1b"Frame 3Symbol 955 MovieClip
"wall3b"Frame 3Symbol 955 MovieClip
"wall5b"Frame 3Symbol 955 MovieClip
"wall7b"Frame 3Symbol 955 MovieClip
"wall9b"Frame 3Symbol 955 MovieClip
"wall11b"Frame 3Symbol 955 MovieClip
"wall1c"Frame 3Symbol 955 MovieClip
"wall3c"Frame 3Symbol 955 MovieClip
"wall5c"Frame 3Symbol 955 MovieClip
"wall7c"Frame 3Symbol 955 MovieClip
"wall9c"Frame 3Symbol 955 MovieClip
"wall11c"Frame 3Symbol 955 MovieClip
"wall2a"Frame 3Symbol 955 MovieClip
"wall4a"Frame 3Symbol 955 MovieClip
"wall6a"Frame 3Symbol 955 MovieClip
"wall8a"Frame 3Symbol 955 MovieClip
"wall10a"Frame 3Symbol 955 MovieClip
"wall12a"Frame 3Symbol 955 MovieClip
"wall2b"Frame 3Symbol 955 MovieClip
"wall4b"Frame 3Symbol 955 MovieClip
"wall6b"Frame 3Symbol 955 MovieClip
"wall8b"Frame 3Symbol 955 MovieClip
"wall10b"Frame 3Symbol 955 MovieClip
"wall12b"Frame 3Symbol 955 MovieClip
"wall2c"Frame 3Symbol 955 MovieClip
"wall4c"Frame 3Symbol 955 MovieClip
"wall6c"Frame 3Symbol 955 MovieClip
"wall8c"Frame 3Symbol 955 MovieClip
"wall10c"Frame 3Symbol 955 MovieClip
"wall12c"Frame 3Symbol 955 MovieClip
"nuke_l"Frame 3Symbol 957 MovieClip
"clock"Frame 3Symbol 965 EditableText
"clock_min"Frame 3Symbol 966 EditableText
"score_txt"Frame 3Symbol 969 EditableText
"ammo_txt"Frame 3Symbol 970 EditableText
"ammorel_txt"Frame 3Symbol 971 EditableText
"text2"Frame 3Symbol 973 EditableText
"life_anim"Frame 3Symbol 980 MovieClip
"dollar_txt"Frame 3Symbol 982 EditableText
"greande_txt"Frame 3Symbol 985 EditableText
"nuke_txt"Frame 3Symbol 986 EditableText
"ply"Frame 3Symbol 1130 MovieClip
"m16"Frame 3Symbol 308 MovieClip [m16]
"glock"Frame 3Symbol 304 MovieClip [glock]
"mp5"Frame 3Symbol 300 MovieClip [mp5]
"ddd"Frame 3Symbol 296 MovieClip [bow]
"score_d_txt"Frame 3Symbol 1135 EditableText
"shotgun"Frame 3Symbol 283 MovieClip [shotgun]
"m1"Frame 3Symbol 279 MovieClip [m1]
"shotgunsm"Frame 3Symbol 275 MovieClip [shotgun_sm]
"tomp"Frame 3Symbol 271 MovieClip [tomp]
"bar21"Frame 3Symbol 266 MovieClip [bar21]
"bazooka"Frame 3Symbol 262 MovieClip [bazooka]
"colt45"Frame 3Symbol 258 MovieClip [colt45]
"uzi"Frame 3Symbol 253 MovieClip [uzi]
"pk96"Frame 3Symbol 249 MovieClip [pk96]
"law"Frame 3Symbol 245 MovieClip [law]
"eagle"Frame 3Symbol 241 MovieClip [eagle]
"ak47"Frame 3Symbol 237 MovieClip [ak47]
"rpg"Frame 3Symbol 232 MovieClip [RPG]
"mp5_navy"Frame 3Symbol 1136 MovieClip
"m4"Frame 3Symbol 1137 MovieClip
"barret"Frame 3Symbol 1139 MovieClip
"shotgun_a"Frame 3Symbol 1143 MovieClip
"m60"Frame 3Symbol 1144 MovieClip
"g100"Frame 3Symbol 1145 MovieClip
"rpk"Frame 3Symbol 1149 MovieClip
"commando"Frame 3Symbol 1150 MovieClip
"at"Frame 3Symbol 1151 MovieClip
"mag"Frame 3Symbol 1155 MovieClip
"laser_mg"Frame 3Symbol 1156 MovieClip
"p90"Frame 3Symbol 1157 MovieClip
"lpistol"Frame 3Symbol 1158 MovieClip
"laser_r"Frame 3Symbol 1159 MovieClip
"boxmusic"Frame 4Symbol 950 MovieClip
"boxmusic3"Frame 4Symbol 950 MovieClip
"backg"Frame 4Symbol 932 MovieClip
"level_txt"Frame 4Symbol 1161 EditableText
"box1a"Frame 4Symbol 1166 MovieClip
"box2a"Frame 4Symbol 1166 MovieClip
"box3a"Frame 4Symbol 1166 MovieClip
"box4a"Frame 4Symbol 1166 MovieClip
"box5a"Frame 4Symbol 1166 MovieClip
"box6a"Frame 4Symbol 1166 MovieClip
"box1b"Frame 4Symbol 1166 MovieClip
"box2b"Frame 4Symbol 1166 MovieClip
"box3b"Frame 4Symbol 1166 MovieClip
"box4b"Frame 4Symbol 1166 MovieClip
"box5b"Frame 4Symbol 1166 MovieClip
"box6b"Frame 4Symbol 1166 MovieClip
"box1c"Frame 4Symbol 1166 MovieClip
"box2c"Frame 4Symbol 1166 MovieClip
"box3c"Frame 4Symbol 1166 MovieClip
"box4c"Frame 4Symbol 1166 MovieClip
"box5c"Frame 4Symbol 1166 MovieClip
"box6c"Frame 4Symbol 1166 MovieClip
"box1d"Frame 4Symbol 1166 MovieClip
"box2d"Frame 4Symbol 1166 MovieClip
"box3d"Frame 4Symbol 1166 MovieClip
"box4d"Frame 4Symbol 1166 MovieClip
"box5d"Frame 4Symbol 1166 MovieClip
"box6d"Frame 4Symbol 1166 MovieClip
"box1e"Frame 4Symbol 1166 MovieClip
"box2e"Frame 4Symbol 1166 MovieClip
"box3e"Frame 4Symbol 1166 MovieClip
"box4e"Frame 4Symbol 1166 MovieClip
"box5e"Frame 4Symbol 1166 MovieClip
"box6e"Frame 4Symbol 1166 MovieClip
"box5f"Frame 4Symbol 1166 MovieClip
"box3f"Frame 4Symbol 1166 MovieClip
"box1f"Frame 4Symbol 1166 MovieClip
"box2f"Frame 4Symbol 1166 MovieClip
"box1z"Frame 4Symbol 1167 MovieClip
"box3z"Frame 4Symbol 1167 MovieClip
"box4z"Frame 4Symbol 1167 MovieClip
"box2z"Frame 4Symbol 1167 MovieClip
"dollar_txt"Frame 4Symbol 1184 EditableText
"greande_txt"Frame 4Symbol 1186 EditableText
"dollar_txt"Frame 4Symbol 1190 EditableText
"nuke_txt"Frame 4Symbol 1192 EditableText
"text2"Frame 4Symbol 1195 EditableText
"m16"Frame 4Symbol 296 MovieClip [bow]
"g100"Frame 4Symbol 1145 MovieClip
"mag"Frame 4Symbol 1155 MovieClip
"lpistol"Frame 4Symbol 1158 MovieClip
"life_anim"Frame 4Symbol 980 MovieClip
"music_txt"Frame 4Symbol 1200 EditableText
"load3"Frame 4Symbol 1245 MovieClip
"name1"Frame 5Symbol 1247 EditableText
"score"Frame 5Symbol 1266 EditableText
"butxx"Frame 5Symbol 1270 Button
"ply4"Frame 7Symbol 1408 MovieClip
"gun"Frame 7Symbol 303 MovieClip
"aim2"Frame 7Symbol 78 MovieClip
"score_you"Frame 7Symbol 1409 EditableText
"level_txt"Frame 7Symbol 1411 EditableText
"uni_txt"Frame 7Symbol 1468 EditableText
"m16"Frame 9Symbol 308 MovieClip [m16]
"glock"Frame 9Symbol 304 MovieClip [glock]
"mp5"Frame 9Symbol 300 MovieClip [mp5]
"ddd"Frame 9Symbol 296 MovieClip [bow]
"shotgun"Frame 9Symbol 283 MovieClip [shotgun]
"m1"Frame 9Symbol 279 MovieClip [m1]
"shotgunsm"Frame 9Symbol 275 MovieClip [shotgun_sm]
"tomp"Frame 9Symbol 271 MovieClip [tomp]
"bar21"Frame 9Symbol 266 MovieClip [bar21]
"bazooka"Frame 9Symbol 262 MovieClip [bazooka]
"colt45"Frame 9Symbol 258 MovieClip [colt45]
"uzi"Frame 9Symbol 253 MovieClip [uzi]
"pk96"Frame 9Symbol 249 MovieClip [pk96]
"law"Frame 9Symbol 245 MovieClip [law]
"eagle"Frame 9Symbol 241 MovieClip [eagle]
"ak47"Frame 9Symbol 237 MovieClip [ak47]
"rpg"Frame 9Symbol 232 MovieClip [RPG]
"mp5_navy"Frame 9Symbol 1136 MovieClip
"m4"Frame 9Symbol 1137 MovieClip
"barret"Frame 9Symbol 1139 MovieClip
"shotgun_a"Frame 9Symbol 1143 MovieClip
"m60"Frame 9Symbol 1144 MovieClip
"g100"Frame 9Symbol 1145 MovieClip
"rpk"Frame 9Symbol 1149 MovieClip
"commando"Frame 9Symbol 1150 MovieClip
"at"Frame 9Symbol 1151 MovieClip
"mag"Frame 9Symbol 1155 MovieClip
"laser_mg"Frame 9Symbol 1156 MovieClip
"p90"Frame 9Symbol 1157 MovieClip
"lpistol"Frame 9Symbol 1158 MovieClip
"laser_r"Frame 9Symbol 1159 MovieClip
"controller"Frame 9Symbol 507 MovieClip [empty]
"blod2"Symbol 33 MovieClip [blood_mc_anim] Frame 1Symbol 32 MovieClip
"blod"Symbol 33 MovieClip [blood_mc_anim] Frame 1Symbol 32 MovieClip
"gun"Symbol 79 MovieClip [en_axe] Frame 1Symbol 76 MovieClip
"aim"Symbol 79 MovieClip [en_axe] Frame 1Symbol 78 MovieClip
"aim2"Symbol 79 MovieClip [en_axe] Frame 1Symbol 78 MovieClip
"gun"Symbol 83 MovieClip [en_sword] Frame 1Symbol 82 MovieClip
"aim"Symbol 83 MovieClip [en_sword] Frame 1Symbol 78 MovieClip
"aim2"Symbol 83 MovieClip [en_sword] Frame 1Symbol 78 MovieClip
"gun"Symbol 90 MovieClip [en_sw] Frame 1Symbol 89 MovieClip
"aim"Symbol 90 MovieClip [en_sw] Frame 1Symbol 78 MovieClip
"aim2"Symbol 90 MovieClip [en_sw] Frame 1Symbol 78 MovieClip
"gun"Symbol 96 MovieClip [en_cannon] Frame 1Symbol 95 MovieClip
"aim"Symbol 96 MovieClip [en_cannon] Frame 1Symbol 78 MovieClip
"aim2"Symbol 96 MovieClip [en_cannon] Frame 1Symbol 78 MovieClip
"gun"Symbol 100 MovieClip [en_mg_old] Frame 1Symbol 99 MovieClip
"aim"Symbol 100 MovieClip [en_mg_old] Frame 1Symbol 78 MovieClip
"aim2"Symbol 100 MovieClip [en_mg_old] Frame 1Symbol 78 MovieClip
"body2"Symbol 125 MovieClip [police] Frame 1Symbol 124 MovieClip
"txt"Symbol 171 MovieClip [text_tell] Frame 1Symbol 170 EditableText
"gun"Symbol 207 MovieClip [en_g100] Frame 1Symbol 204 MovieClip
"aim"Symbol 207 MovieClip [en_g100] Frame 1Symbol 78 MovieClip
"aim2"Symbol 207 MovieClip [en_g100] Frame 1Symbol 78 MovieClip
"gun"Symbol 211 MovieClip [en_lmg] Frame 1Symbol 210 MovieClip
"aim"Symbol 211 MovieClip [en_lmg] Frame 1Symbol 78 MovieClip
"aim2"Symbol 211 MovieClip [en_lmg] Frame 1Symbol 78 MovieClip
"leg"Symbol 224 MovieClip [acp] Frame 1Symbol 218 MovieClip
"body2"Symbol 224 MovieClip [acp] Frame 1Symbol 222 MovieClip
"leg"Symbol 224 MovieClip [acp] Frame 3Symbol 223 MovieClip
"gun"Symbol 232 MovieClip [RPG] Frame 1Symbol 229 MovieClip
"aim"Symbol 232 MovieClip [RPG] Frame 1Symbol 78 MovieClip
"aim2"Symbol 232 MovieClip [RPG] Frame 1Symbol 78 MovieClip
"gun"Symbol 237 MovieClip [ak47] Frame 1Symbol 236 MovieClip
"aim"Symbol 237 MovieClip [ak47] Frame 1Symbol 78 MovieClip
"aim2"Symbol 237 MovieClip [ak47] Frame 1Symbol 78 MovieClip
"gun"Symbol 241 MovieClip [eagle] Frame 1Symbol 240 MovieClip
"aim"Symbol 241 MovieClip [eagle] Frame 1Symbol 78 MovieClip
"aim2"Symbol 241 MovieClip [eagle] Frame 1Symbol 78 MovieClip
"gun"Symbol 245 MovieClip [law] Frame 1Symbol 244 MovieClip
"aim"Symbol 245 MovieClip [law] Frame 1Symbol 78 MovieClip
"aim2"Symbol 245 MovieClip [law] Frame 1Symbol 78 MovieClip
"gun"Symbol 249 MovieClip [pk96] Frame 1Symbol 248 MovieClip
"aim"Symbol 249 MovieClip [pk96] Frame 1Symbol 78 MovieClip
"aim2"Symbol 249 MovieClip [pk96] Frame 1Symbol 78 MovieClip
"gun"Symbol 253 MovieClip [uzi] Frame 1Symbol 252 MovieClip
"aim"Symbol 253 MovieClip [uzi] Frame 1Symbol 78 MovieClip
"aim2"Symbol 253 MovieClip [uzi] Frame 1Symbol 78 MovieClip
"gun"Symbol 258 MovieClip [colt45] Frame 1Symbol 257 MovieClip
"aim"Symbol 258 MovieClip [colt45] Frame 1Symbol 78 MovieClip
"aim2"Symbol 258 MovieClip [colt45] Frame 1Symbol 78 MovieClip
"gun"Symbol 262 MovieClip [bazooka] Frame 1Symbol 261 MovieClip
"aim"Symbol 262 MovieClip [bazooka] Frame 1Symbol 78 MovieClip
"aim2"Symbol 262 MovieClip [bazooka] Frame 1Symbol 78 MovieClip
"gun"Symbol 266 MovieClip [bar21] Frame 1Symbol 265 MovieClip
"aim"Symbol 266 MovieClip [bar21] Frame 1Symbol 78 MovieClip
"aim2"Symbol 266 MovieClip [bar21] Frame 1Symbol 78 MovieClip
"gun"Symbol 271 MovieClip [tomp] Frame 1Symbol 270 MovieClip
"aim"Symbol 271 MovieClip [tomp] Frame 1Symbol 78 MovieClip
"aim2"Symbol 271 MovieClip [tomp] Frame 1Symbol 78 MovieClip
"gun"Symbol 275 MovieClip [shotgun_sm] Frame 1Symbol 274 MovieClip
"aim"Symbol 275 MovieClip [shotgun_sm] Frame 1Symbol 78 MovieClip
"aim2"Symbol 275 MovieClip [shotgun_sm] Frame 1Symbol 78 MovieClip
"gun"Symbol 279 MovieClip [m1] Frame 1Symbol 278 MovieClip
"aim"Symbol 279 MovieClip [m1] Frame 1Symbol 78 MovieClip
"aim2"Symbol 279 MovieClip [m1] Frame 1Symbol 78 MovieClip
"gun"Symbol 283 MovieClip [shotgun] Frame 1Symbol 282 MovieClip
"aim"Symbol 283 MovieClip [shotgun] Frame 1Symbol 78 MovieClip
"aim2"Symbol 283 MovieClip [shotgun] Frame 1Symbol 78 MovieClip
"gun"Symbol 290 MovieClip [en_bow_t] Frame 1Symbol 289 MovieClip
"aim"Symbol 290 MovieClip [en_bow_t] Frame 1Symbol 78 MovieClip
"aim2"Symbol 290 MovieClip [en_bow_t] Frame 1Symbol 78 MovieClip
"gun"Symbol 296 MovieClip [bow] Frame 1Symbol 295 MovieClip
"aim"Symbol 296 MovieClip [bow] Frame 1Symbol 78 MovieClip
"aim2"Symbol 296 MovieClip [bow] Frame 1Symbol 78 MovieClip
"gun"Symbol 300 MovieClip [mp5] Frame 1Symbol 299 MovieClip
"aim"Symbol 300 MovieClip [mp5] Frame 1Symbol 78 MovieClip
"aim2"Symbol 300 MovieClip [mp5] Frame 1Symbol 78 MovieClip
"gun"Symbol 304 MovieClip [glock] Frame 1Symbol 303 MovieClip
"aim"Symbol 304 MovieClip [glock] Frame 1Symbol 78 MovieClip
"aim2"Symbol 304 MovieClip [glock] Frame 1Symbol 78 MovieClip
"gun"Symbol 308 MovieClip [m16] Frame 1Symbol 307 MovieClip
"aim"Symbol 308 MovieClip [m16] Frame 1Symbol 78 MovieClip
"aim2"Symbol 308 MovieClip [m16] Frame 1Symbol 78 MovieClip
"gun"Symbol 316 MovieClip [en_sw_silver] Frame 1Symbol 315 MovieClip
"aim"Symbol 316 MovieClip [en_sw_silver] Frame 1Symbol 78 MovieClip
"aim2"Symbol 316 MovieClip [en_sw_silver] Frame 1Symbol 78 MovieClip
"gun"Symbol 323 MovieClip [en_rocket] Frame 1Symbol 322 MovieClip
"aim"Symbol 323 MovieClip [en_rocket] Frame 1Symbol 78 MovieClip
"aim2"Symbol 323 MovieClip [en_rocket] Frame 1Symbol 78 MovieClip
"gun"Symbol 327 MovieClip [en_plaser] Frame 1Symbol 326 MovieClip
"aim"Symbol 327 MovieClip [en_plaser] Frame 1Symbol 78 MovieClip
"aim2"Symbol 327 MovieClip [en_plaser] Frame 1Symbol 78 MovieClip
"gun"Symbol 331 MovieClip [en_laser_r] Frame 1Symbol 330 MovieClip
"aim"Symbol 331 MovieClip [en_laser_r] Frame 1Symbol 78 MovieClip
"aim2"Symbol 331 MovieClip [en_laser_r] Frame 1Symbol 78 MovieClip
"gun"Symbol 335 MovieClip [en_p90] Frame 1Symbol 334 MovieClip
"aim"Symbol 335 MovieClip [en_p90] Frame 1Symbol 78 MovieClip
"aim2"Symbol 335 MovieClip [en_p90] Frame 1Symbol 78 MovieClip
"ball_real"Symbol 341 MovieClip [ball4] Frame 1Symbol 340 MovieClip [bull_in]
"ball_real"Symbol 343 MovieClip [ball_g] Frame 1Symbol 340 MovieClip [bull_in]
"gun"Symbol 347 MovieClip [en_aksu] Frame 1Symbol 346 MovieClip
"aim"Symbol 347 MovieClip [en_aksu] Frame 1Symbol 78 MovieClip
"aim2"Symbol 347 MovieClip [en_aksu] Frame 1Symbol 78 MovieClip
"gun"Symbol 348 MovieClip [en_uzi] Frame 1Symbol 252 MovieClip
"aim"Symbol 348 MovieClip [en_uzi] Frame 1Symbol 78 MovieClip
"aim2"Symbol 348 MovieClip [en_uzi] Frame 1Symbol 78 MovieClip
"gun"Symbol 353 MovieClip [en_commando] Frame 1Symbol 352 MovieClip
"aim"Symbol 353 MovieClip [en_commando] Frame 1Symbol 78 MovieClip
"aim2"Symbol 353 MovieClip [en_commando] Frame 1Symbol 78 MovieClip
"gun"Symbol 357 MovieClip [en_at] Frame 1Symbol 356 MovieClip
"aim"Symbol 357 MovieClip [en_at] Frame 1Symbol 78 MovieClip
"aim2"Symbol 357 MovieClip [en_at] Frame 1Symbol 78 MovieClip
"gun"Symbol 362 MovieClip [en_m60] Frame 1Symbol 361 MovieClip
"aim"Symbol 362 MovieClip [en_m60] Frame 1Symbol 78 MovieClip
"aim2"Symbol 362 MovieClip [en_m60] Frame 1Symbol 78 MovieClip
"gun"Symbol 366 MovieClip [en_m4] Frame 1Symbol 365 MovieClip
"aim"Symbol 366 MovieClip [en_m4] Frame 1Symbol 78 MovieClip
"aim2"Symbol 366 MovieClip [en_m4] Frame 1Symbol 78 MovieClip
"gun"Symbol 367 MovieClip [en_shotgun] Frame 1Symbol 282 MovieClip
"aim"Symbol 367 MovieClip [en_shotgun] Frame 1Symbol 78 MovieClip
"aim2"Symbol 367 MovieClip [en_shotgun] Frame 1Symbol 78 MovieClip
"gun"Symbol 371 MovieClip [en_barret] Frame 1Symbol 370 MovieClip
"aim"Symbol 371 MovieClip [en_barret] Frame 1Symbol 78 MovieClip
"aim2"Symbol 371 MovieClip [en_barret] Frame 1Symbol 78 MovieClip
"gun"Symbol 375 MovieClip [en_mp5_n] Frame 1Symbol 374 MovieClip
"aim"Symbol 375 MovieClip [en_mp5_n] Frame 1Symbol 78 MovieClip
"aim2"Symbol 375 MovieClip [en_mp5_n] Frame 1Symbol 78 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 1Symbol 35 as "smoke1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "fire"
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ExportAssets (56)Timeline Frame 1Symbol 41 as "two"
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ExportAssets (56)Timeline Frame 1Symbol 505 as "tank"
ExportAssets (56)Timeline Frame 1Symbol 507 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 824 as "enemy"

Labels

"action"Frame 3
"rpg"Frame 3
"nxtlevel"Frame 4
"gameover"Frame 5
"intro"Frame 6
"char"Frame 7
"credits"Frame 8
"load1"Frame 9
"blod"Symbol 33 MovieClip [blood_mc_anim] Frame 1
"pistol"Symbol 822 MovieClip Frame 2
"smg"Symbol 822 MovieClip Frame 3
"rifle"Symbol 822 MovieClip Frame 4
"throw"Symbol 822 MovieClip Frame 5
"death2"Symbol 824 MovieClip [enemy] Frame 3
"fly"Symbol 824 MovieClip [enemy] Frame 26
"death3"Symbol 824 MovieClip [enemy] Frame 29
"death4"Symbol 824 MovieClip [enemy] Frame 52
"death5"Symbol 824 MovieClip [enemy] Frame 75
"death6"Symbol 824 MovieClip [enemy] Frame 98
"death7"Symbol 824 MovieClip [enemy] Frame 121
"death8"Symbol 824 MovieClip [enemy] Frame 144
"takemoney"Symbol 950 MovieClip Frame 2
"headshot"Symbol 950 MovieClip Frame 4
"music4"Symbol 950 MovieClip Frame 6
"takeammo"Symbol 950 MovieClip Frame 9
"empty"Symbol 950 MovieClip Frame 11
"hit"Symbol 950 MovieClip Frame 13
"reload"Symbol 950 MovieClip Frame 15
"music1"Symbol 950 MovieClip Frame 17
"music2"Symbol 950 MovieClip Frame 19
"rifle"Symbol 1129 MovieClip Frame 1
"pistol"Symbol 1129 MovieClip Frame 21
"smg"Symbol 1129 MovieClip Frame 41
"greande"Symbol 1129 MovieClip Frame 62
"throw"Symbol 1129 MovieClip Frame 76
"cover"Symbol 1129 MovieClip Frame 86
"onehand"Symbol 1129 MovieClip Frame 87
"assult"Symbol 1129 MovieClip Frame 107
"help"Symbol 1391 MovieClip Frame 887
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"pistol"Symbol 1406 MovieClip Frame 21
"smg"Symbol 1406 MovieClip Frame 41
"greande"Symbol 1406 MovieClip Frame 62
"throw"Symbol 1406 MovieClip Frame 76
"cover"Symbol 1406 MovieClip Frame 86
"onehand"Symbol 1406 MovieClip Frame 87
"assult"Symbol 1406 MovieClip Frame 107
"rifle"Symbol 1407 MovieClip Frame 1
"pistol"Symbol 1407 MovieClip Frame 39
"smg"Symbol 1407 MovieClip Frame 83
"greande"Symbol 1407 MovieClip Frame 104
"throw"Symbol 1407 MovieClip Frame 118
"cover"Symbol 1407 MovieClip Frame 128
"onehand"Symbol 1407 MovieClip Frame 129
"assult"Symbol 1407 MovieClip Frame 168




http://swfchan.com/5/22954/info.shtml
Created: 26/5 -2019 13:48:52 Last modified: 26/5 -2019 13:48:52 Server time: 22/12 -2024 16:03:37