Frame 1
stop();
_quality = "MEDIUM";
Mouse.show();
var enemy_mp3 = new Sound();
enemy_mp3.attachSound("heli.wav");
enemy_mp3.stop();
enemy_numb = 0;
var i = 0;
while (i < pac_shoot.length) {
removeMovieClip(pac_shoot[i]);
i++;
}
var i = 0;
while (i < greande_shoot.length) {
removeMovieClip(greande_shoot[i]);
i++;
}
var i = 0;
while (i < enem_shoot.length) {
removeMovieClip(enem_shoot[i]);
i++;
}
var i = 0;
while (i < enem_ar.length) {
removeMovieClip(enem_ar[i]);
i++;
}
var i = 0;
while (i < gun_ar.length) {
removeMovieClip(gun_ar[i]);
i++;
}
var i = 0;
while (i < explode_ar.length) {
removeMovieClip(explode_ar[i]);
i++;
}
var i = 0;
while (i < blood_ar.length) {
removeMovieClip(blood_ar[i]);
i++;
}
var i = 0;
while (i < score_mc_ar.length) {
removeMovieClip(score_mc_ar[i]);
i++;
}
var i = 0;
while (i < pac_shoot_num.length) {
removeMovieClip(pac_shoot_num[i]);
i++;
}
var i = 0;
while (i < obst_ar.length) {
removeMovieClip(obst_ar[i]);
i++;
}
var i = 0;
while (i < box_ar.length) {
removeMovieClip(box_ar[i]);
i++;
}
enem_ar = new Array();
gun_ar = new Array();
blood_ar = new Array();
enem_ar = new Array();
score_mc_ar = new Array();
explode_ar = new Array();
clearInterval(time_in);
clearInterval(time_in2);
removeMovieClip(ggg_ar[0]);
Frame 2
var enemy_mp3 = new Sound();
enemy_mp3.attachSound("heli.wav");
enemy_mp3.stop();
Mouse.show();
level = 0;
dollar_num = 1000;
score_num = 0;
greande_num = 5;
stop();
gunof1 = 1;
gunof2 = 2;
gunof3 = 3;
gunof4 = 32;
gunof5 = 4;
gunof6 = 5;
var life_num = 40;
var nuke_num = 1;
var Iso = SharedObject.getLocal("hind");
trace("iso=" + _root.Iso.data.userId);
score_you.text = _root.Iso.data.userId;
level_txt.text = _root.Iso.data.level;
if (Iso.data.userId == undefined) {
trace("ofer");
score_you.text = 0;
level_txt.text = 1;
}
enemy_numb = 0;
var i = 0;
while (i < pac_shoot.length) {
removeMovieClip(pac_shoot[i]);
i++;
}
var i = 0;
while (i < greande_shoot.length) {
removeMovieClip(greande_shoot[i]);
i++;
}
var i = 0;
while (i < enem_shoot.length) {
removeMovieClip(enem_shoot[i]);
i++;
}
var i = 0;
while (i < enem_ar.length) {
removeMovieClip(enem_ar[i]);
i++;
}
var i = 0;
while (i < gun_ar.length) {
removeMovieClip(gun_ar[i]);
i++;
}
var i = 0;
while (i < explode_ar.length) {
removeMovieClip(explode_ar[i]);
i++;
}
var i = 0;
while (i < blood_ar.length) {
removeMovieClip(blood_ar[i]);
i++;
}
var i = 0;
while (i < score_mc_ar.length) {
removeMovieClip(score_mc_ar[i]);
i++;
}
var i = 0;
while (i < pac_shoot_num.length) {
removeMovieClip(pac_shoot_num[i]);
i++;
}
var i = 0;
while (i < obst_ar.length) {
removeMovieClip(obst_ar[i]);
i++;
}
var i = 0;
while (i < box_ar.length) {
removeMovieClip(box_ar[i]);
i++;
}
enem_ar = new Array();
gun_ar = new Array();
blood_ar = new Array();
enem_ar = new Array();
score_mc_ar = new Array();
explode_ar = new Array();
clearInterval(time_in);
clearInterval(time_in2);
removeMovieClip(ggg_ar[0]);
Instance of Symbol 507 MovieClip [empty] "controller" in Frame 2
onClipEvent (enterFrame) {
_root.detectKeys();
_root.speedit();
_root.collo();
}
Frame 3
function play_music1() {
boxmusic.gotoAndPlay("music2");
clearInterval(ggg);
}
function timeof() {
sec1++;
if (sec1 >= 60) {
sec1 = 0;
min1++;
realmin = 0;
}
if ((min1 == 3) && (sec1 == 1)) {
text_add("Time gate is now working , you can enter it!");
gate.gate.gotoAndPlay(2);
}
pl6 = random(400) + 100;
if (level == 1) {
if ((enemy_numb < 1) && (min1 >= 3)) {
_root.gotoAndPlay("nxtlevel");
}
if ((enemy_numb < 3) && (realmin == 1)) {
pl1 = random(100) + 50;
pl2 = random(100) + 150;
pl3 = random(100) + 250;
pl4 = random(100) + 350;
pl5 = random(100) + 450;
if (min1 == 0) {
add_enemy(2, "enemy", -10, pl1, "en_sword", 2, 17, 20);
add_enemy(2, "enemy", 0, pl2, "en_axe", 3, 17, 20);
add_enemy(2, "enemy", 0, pl3, "en_axe", 3, 17, 20);
add_enemy(4, "enemy", -20, pl4, "en_sword", 2, 13, 18);
}
if (min1 == 1) {
add_enemy(3, "enemy", -10, pl1, "en_sword", 2, 17, 19);
add_enemy(2, "enemy", 0, pl2, "en_axe", 3, 17, 20);
add_enemy(5, "enemy", 0, pl3, "en_bow", 2, 17, 18);
add_enemy(3, "enemy", -20, pl4, "en_sword", 2, 13, 19);
}
if (min1 >= 2) {
add_enemy(5, "enemy", -10, pl1, "en_bow", 2, 17, 18);
add_enemy(3, "enemy", 0, pl2, "en_bow", 2, 17, 19);
add_enemy(3, "enemy", 0, pl3, "en_sword", 2, 17, 19);
add_enemy(5, "enemy", -20, pl4, "en_sword", 2, 13, 18);
add_enemy(2, "enemy", -20, pl5, "en_axe", 3, 13, 20);
}
}
if (sec1 == 2) {
add_enemy(5, "bow_tank", 0, pl5, "en_bow_t", 1);
}
if ((min1 == 1) && (sec1 == 1)) {
add_enemy(12, "enemy", -10, pl6, "en_glock", 3, 17, 27);
text_add("Warning: InComing Time Soldier");
}
}
if (level == 2) {
if ((enemy_numb < 1) && (min1 >= 3)) {
_root.gotoAndPlay("nxtlevel");
}
if ((enemy_numb < 3) && (realmin == 1)) {
pl1 = random(100) + 50;
pl2 = random(100) + 150;
pl3 = random(100) + 250;
pl4 = random(100) + 350;
pl5 = random(100) + 450;
if (min1 == 0) {
add_enemy(2, "enemy", -10, pl1, "en_ww1_sm", 2, 17, 23);
add_enemy(2, "enemy", 0, pl2, "en_ww1_sm", 2, 14, 23);
add_enemy(2, "enemy", 0, pl3, "en_ww1_sm", 2, 15, 23);
add_enemy(2, "enemy", -20, pl4, "en_ww1_sm", 2, 13, 22);
}
if (min1 == 1) {
add_enemy(2, "enemy", 0, pl4, "en_ww1", 2, 17, 21);
add_enemy(3, "enemy", -10, pl3, "en_ww1", 2, 17, 21);
add_enemy(2, "enemy", -10, pl2, "en_ww1_sm", 3, 15, 22);
add_enemy(2, "enemy", -20, pl1, "en_ww1_sm", 3, 13, 22);
}
if (min1 >= 2) {
add_enemy(2, "enemy", -70, pl1, "en_ww1", 2, 17, 21);
add_enemy(2, "enemy", -70, pl2, "en_ww1", 2, 16, 21);
add_enemy(3, "enemy", -70, pl4, "en_ww1", 3, 13, 22);
add_enemy(2, "enemy", -70, pl3, "en_ww1", 2, 17, 23);
add_enemy(3, "enemy", -70, pl5, "en_ww1", 2, 17, 23);
}
}
if (sec1 == 2) {
add_enemy(5, "cannon_tank", 0, pl5, "en_cannon", 1);
}
if ((min1 >= 1) && (sec1 == 1)) {
add_enemy(12, "enemy", -10, pl6, "en_glock", 3, 17, 27);
text_add("Warning: Time soldier from the future come to kill you");
}
}
if (level == 3) {
if ((enemy_numb < 1) && (min1 >= 4)) {
_root.gotoAndPlay("gameover");
}
if ((enemy_numb < 3) && (realmin == 1)) {
pl1 = random(100) + 50;
pl2 = random(100) + 150;
pl3 = random(100) + 250;
pl4 = random(100) + 350;
pl5 = random(100) + 450;
if (min1 == 0) {
add_enemy(2, "enemy", -10, pl1, "en_sw_silver", 2, 17, 25);
add_enemy(2, "enemy", 0, pl2, "en_sw", 2, 17, 3);
add_enemy(2, "enemy", 0, pl3, "en_sw", 2, 17, 3);
add_enemy(2, "enemy", -20, pl4, "en_cowb", 2, 13, 26);
}
if (min1 == 1) {
add_enemy(2, "enemy", 0, pl4, "en_sw", 2, 17, 3);
add_enemy(2, "enemy", -10, pl3, "en_sw_silver", 2, 17, 25);
add_enemy(2, "enemy", -10, pl2, "en_sw_silver", 2, 17, 25);
add_enemy(2, "enemy", -20, pl1, "en_cowb", 2, 13, 26);
}
if (min1 == 2) {
add_enemy(2, "enemy", -70, pl1, "en_cowb", 2, 17, 24);
add_enemy(2, "enemy", -70, pl2, "en_sw_silver", 2, 17, 24);
add_enemy(2, "enemy", -70, pl4, "en_cowb", 2, 17, 24);
add_enemy(5, "oldmg_tank", 0, pl5, "en_mg_old", 1);
}
if (min1 >= 3) {
add_enemy(2, "enemy", -20, pl1, "en_cowb", 2, 13, 26);
add_enemy(2, "enemy", 0, pl2, "en_sw", 2, 17, 3);
add_enemy(2, "enemy", -10, pl3, "en_sw_silver", 2, 17, 25);
add_enemy(2, "enemy", -70, pl4, "en_cowb", 2, 17, 24);
add_enemy(2, "enemy", 0, pl5, "en_sw", 2, 17, 24);
}
}
if (sec1 == 2) {
add_enemy(5, "oldmg_tank", 0, pl6, "en_mg_old", 1);
}
if ((min1 >= 1) && (sec1 == 1)) {
add_enemy(12, "enemy", -10, pl6, "en_mp5", 3, 17, 27);
text_add("Warning: Time soldier from the future come to kill you");
}
}
if (level == 4) {
if ((enemy_numb < 1) && (min1 >= 3)) {
_root.gotoAndPlay("nxtlevel");
}
if ((enemy_numb < 2) && (realmin == 1)) {
pl1 = random(100) + 50;
pl2 = random(100) + 150;
pl3 = random(100) + 250;
pl4 = random(100) + 350;
pl5 = random(100) + 450;
if (min1 == 0) {
add_enemy(4, "enemy", -10, pl1, "en_colt45", 4, 24, 30);
add_enemy(3, "enemy", 0, pl2, "en_mp40", 3, 25, 29);
add_enemy(3, "enemy", 0, pl3, "en_mp40", 3, 25, 29);
add_enemy(4, "enemy", -20, pl4, "en_colt45", 4, 17, 30);
}
if (min1 == 1) {
add_enemy(3, "enemy", -10, pl1, "en_tomp", 3, 17, 28);
add_enemy(3, "enemy", 0, pl2, "en_m1", 3, 18, 28);
add_enemy(3, "enemy", 0, pl4, "en_mp40", 3, 25, 29);
add_enemy(2, "enemy", -20, pl3, "en_tomp", 2, 17, 30);
add_enemy(3, "enemy", -20, pl5, "en_colt45", 3, 17, 30);
}
if (min1 >= 2) {
add_enemy(3, "enemy", pl1, -100, "en_tomp", 3, 18, 31);
add_enemy(3, "enemy", -10, pl1, "en_tomp", 3, 24, 28);
add_enemy(3, "enemy", -70, pl4, "en_m1", 3, 13, 29);
add_enemy(4, "enemy", -70, pl3, "en_m1", 4, 17, 28);
add_enemy(4, "enemy", -70, pl5, "en_colt45", 4, 19, 31);
}
}
if ((min1 >= 1) && (sec1 == 50)) {
add_enemy(12, "tank", 100, 400, "en_tank_ww2", 1, 0, 3);
}
if (sec1 == 1) {
add_enemy(12, "enemy", -10, pl6, "en_m16", 3, 17, 27);
text_add("Warning: Time soldier from the future come to kill you");
}
}
if (level == 5) {
if ((enemy_numb < 1) && (min1 >= 3)) {
_root.gotoAndPlay("nxtlevel");
}
if ((enemy_numb < 2) && (realmin == 1)) {
pl1 = random(100) + 50;
pl2 = random(100) + 150;
pl3 = random(100) + 250;
pl4 = random(100) + 350;
pl5 = random(100) + 450;
if (min1 == 0) {
add_enemy(4, "enemy", -10, pl1, "en_mp40", 3, 13, 33);
add_enemy(3, "enemy", 0, pl2, "en_m16_long", 3, 25, 32);
add_enemy(3, "enemy", 0, pl3, "en_ak", 3, 25, 33);
add_enemy(4, "enemy", -20, pl4, "en_mp40", 3, 17, 33);
}
if (min1 == 1) {
add_enemy(3, "enemy", 0, pl1, "en_m16_long", 3, 22, 32);
add_enemy(3, "enemy", 0, pl2, "en_m16_long", 3, 21, 32);
add_enemy(3, "enemy", 0, pl3, "en_pk96", 1.5, 16, 34);
add_enemy(2, "enemy", -20, pl4, "en_law", 2, 17, 34);
add_enemy(3, "enemy", -20, pl5, "en_colt45", 4, 17, 33);
}
if (min1 >= 2) {
add_enemy(3, "enemy", pl1, -100, "en_m16", 3, 18, 35);
add_enemy(3, "enemy", -10, pl1, "en_ak", 3, 24, 33);
add_enemy(3, "enemy", -70, pl4, "en_law", 2, 13, 35);
add_enemy(4, "enemy", -70, pl3, "en_ak", 4, 17, 35);
add_enemy(4, "enemy", -70, pl5, "en_pk96", 2, 19, 34);
}
}
if (sec1 == 30) {
add_enemy(12, "enemy", -10, pl4, "en_m16", 3, 17, 27);
add_enemy(12, "enemy", -10, pl1, "en_mp5", 3, 17, 27);
text_add("Warning: Time soldier from the future come to kill you");
}
if ((sec1 == 20) || (sec1 == 40)) {
add_jet("airplane", pl6, 2);
text_add("Warning: Incoming Jet plane, take cover!!!");
}
}
if (level == 6) {
if ((enemy_numb < 1) && (min1 >= 3)) {
_root.gotoAndPlay("nxtlevel");
}
if ((enemy_numb < 2) && (realmin == 1)) {
pl1 = random(100) + 50;
pl2 = random(100) + 150;
pl3 = random(100) + 250;
pl4 = random(100) + 350;
pl5 = random(100) + 450;
if (min1 == 0) {
add_enemy(4, "enemy", -10, pl1, "en_bizon", 3, 13, 8);
add_enemy(3, "enemy", 0, pl2, "en_ak", 3, 25, 8);
add_enemy(3, "enemy", 0, pl3, "en_ak", 5, 25, 36);
add_enemy(4, "enemy", -20, pl4, "en_rpg", 3, 17, 8);
}
if (min1 == 1) {
add_enemy(3, "enemy", 0, pl1, "en_ak_snow", 2, 22, 12);
add_enemy(3, "enemy", 0, pl2, "en_bizon", 3, 21, 8);
add_enemy(3, "enemy", 0, pl3, "en_pk96", 2, 16, 36);
add_enemy(4, "enemy", -20, pl4, "en_rpg", 2, 17, 12);
add_enemy(3, "enemy", -20, pl5, "en_ak_snow", 2, 17, 12);
}
if (min1 >= 2) {
add_enemy(3, "enemy", pl1, -100, "en_ak_snow", 3, 18, 12);
add_enemy(3, "enemy", -10, pl1, "en_bizon", 5, 24, 36);
add_enemy(3, "enemy", -70, pl4, "en_rpg", 2, 13, 8);
add_enemy(5, "enemy", -70, pl3, "en_ak_snow", 4, 17, 12);
add_enemy(5, "enemy", -70, pl5, "en_pk96", 2, 19, 8);
}
}
if ((min1 >= 1) && (sec1 == 50)) {
add_enemy(14, "tank", 100, 400, "en_tank2", 1, 0, 4);
}
if (sec1 == 30) {
add_enemy(14, "enemy", -10, pl4, "en_ak", 3, 17, 27);
add_enemy(12, "enemy", -10, pl1, "en_ak", 3, 17, 27);
text_add("Warning: Time soldier from the future come to kill you");
}
}
if (level == 7) {
if ((enemy_numb < 1) && (min1 >= 3)) {
_root.gotoAndPlay("nxtlevel");
}
if ((enemy_numb < 3) && (realmin == 1)) {
pl1 = random(100) + 50;
pl2 = random(100) + 150;
pl3 = random(100) + 250;
pl4 = random(100) + 350;
pl5 = random(100) + 450;
if (min1 == 0) {
add_enemy(4, "enemy", -10, pl1, "en_colt45", 4, 13, 37);
add_enemy(3, "enemy", 0, pl2, "en_eagle", 3, 9, 6);
add_enemy(3, "enemy", 0, pl3, "en_eagle", 3, 25, 6);
add_enemy(4, "enemy", -20, pl4, "en_colt45", 4, 16, 37);
}
if (min1 == 1) {
add_enemy(3, "enemy", 0, pl1, "en_m16", 2, 9, 10);
add_enemy(3, "enemy", 0, pl2, "en_m16", 3, 3, 4);
add_enemy(3, "enemy", 0, pl3, "en_shotgun", 3, 16, 4);
add_enemy(4, "enemy", -20, pl4, "en_glock", 3, 13, 6);
add_enemy(3, "enemy", -20, pl5, "en_colt45", 3, 17, 10);
}
if (min1 >= 2) {
add_enemy(3, "enemy", 30, pl2, "en_mp5_n", 4, 9, 9);
add_enemy(3, "enemy", -10, pl1, "en_mp5_n", 4, 24, 9);
add_enemy(3, "enemy", -70, pl4, "en_glock", 3, 13, 10);
add_enemy(5, "enemy", -70, pl3, "en_barret", 2, 13, 9);
add_enemy(5, "enemy", -70, pl5, "en_barret", 2, 19, 9);
}
}
if (sec1 == 30) {
add_enemy(12, "enemy", -10, pl4, "en_rpg", 3, 17, 27);
add_enemy(12, "enemy", -10, pl1, "en_m16", 3, 17, 27);
text_add("Warning: Time soldier from the future come to kill you");
}
if ((min1 == 0) && (sec1 == 2)) {
add_enemy(7, "police", 0, 400, "", 3);
}
}
if (level == 8) {
if ((enemy_numb < 1) && (min1 >= 3)) {
_root.gotoAndPlay("nxtlevel");
}
if ((enemy_numb < 3) && (realmin == 1)) {
pl1 = random(100) + 50;
pl2 = random(100) + 150;
pl3 = random(100) + 250;
pl4 = random(100) + 350;
pl5 = random(100) + 450;
if (min1 == 0) {
add_enemy(4, "enemy", -10, pl1, "en_ak", 4, 13, 11);
add_enemy(3, "enemy", 0, pl2, "en_colt45", 3, 9, 11);
add_enemy(3, "enemy", 0, pl3, "en_mp5", 3, 25, 11);
add_enemy(4, "enemy", -20, pl4, "en_ak", 4, 16, 11);
}
if (min1 == 1) {
text_add("Warning: Incoming USA Rangers");
add_enemy(7, "enemy", 0, pl1, "en_m4", 2, 9, 14);
add_enemy(7, "enemy", 0, pl2, "en_m16_long", 3, 18, 14);
add_enemy(8, "enemy", 0, pl3, "en_shotgun", 3, 16, 14);
add_enemy(8, "enemy", -20, pl4, "en_at", 3, 13, 17);
add_enemy(8, "enemy", -20, pl5, "en_m60", 3, 17, 17);
}
if (min1 >= 2) {
text_add("Warning: Incoming USA Delta force");
add_enemy(10, "enemy", 30, pl2, "en_commando", 4, 23, 16);
add_enemy(8, "enemy", -10, pl1, "en_mp5_n", 3, 24, 16);
add_enemy(8, "enemy", -70, pl4, "en_at", 3, 13, 14);
add_enemy(10, "enemy", -70, pl3, "en_commando", 3.5, 13, 16);
add_enemy(7, "enemy", -70, pl5, "en_m4", 2, 19, 14);
}
}
if ((sec1 == 20) || (sec1 == 45)) {
add_enemy(15, "enemy", -10, pl4, "en_m4", 3, 17, 27);
text_add("Warning: Time soldier from the future come to kill you");
}
if ((min1 <= 1) && (sec1 == 2)) {
add_enemy(16, "tank", 0, 400, "en_tank", 1, 0, 5);
}
if ((sec1 == 20) || (sec1 == 40)) {
add_jet("airplane", pl6, 3);
text_add("Warning: Incoming B2 bomber, take cover!!!");
}
}
if (level == 9) {
if ((enemy_numb < 1) && (min1 >= 3)) {
_root.gotoAndPlay("nxtlevel");
}
if ((enemy_numb < 3) && (realmin == 1)) {
pl1 = random(100) + 50;
pl2 = random(100) + 150;
pl3 = random(100) + 250;
pl4 = random(100) + 350;
pl5 = random(100) + 450;
if (min1 == 0) {
add_enemy(4, "enemy", -10, pl1, "en_uzi", 3, 7, 38);
add_enemy(3, "enemy", 0, pl2, "en_aksu", 2, 9, 38);
add_enemy(4, "enemy", 0, pl3, "en_m16_long", 2, 7, 39);
add_enemy(4, "enemy", -20, pl4, "en_uzi", 4, 7, 39);
}
if (min1 == 1) {
text_add("Warning: Incoming IDF Troops");
add_enemy(7, "enemy", 0, pl1, "en_m4", 2, 9, 40);
add_enemy(7, "enemy", 0, pl2, "en_m4", 3, 18, 40);
add_enemy(8, "enemy", 0, pl3, "en_uzi", 3, 16, 41);
add_enemy(8, "enemy", -20, pl4, "en_at", 3, 13, 41);
add_enemy(8, "enemy", -20, pl5, "en_commando", 3, 17, 40);
}
if (min1 >= 2) {
text_add("Warning: Incoming Israel Police S.W.A.T (magav)");
add_enemy(11, "enemy", 30, pl2, "en_commando", 4, 9, 42);
add_enemy(12, "enemy", -10, pl1, "en_commando", 4, 24, 42);
add_enemy(8, "enemy", -70, pl4, "en_m4", 4, 13, 41);
add_enemy(11, "enemy", -70, pl3, "en_commando", 3, 13, 42);
add_enemy(7, "enemy", -70, pl5, "en_m4", 2, 19, 41);
}
}
if (sec1 == 20) {
add_enemy(23, "enemy", -10, pl4, "en_commando", 3, 17, 27);
text_add("Warning: Time soldier from the future come to kill you");
}
if (sec1 == 20) {
add_enemy(16, "tank", 0, pl6, "en_tank", 1, 0, 2);
}
if ((min1 > 0) && (sec1 == 2)) {
add_enemy(7, "acp", 0, pl6, "", 3);
}
}
if (level == 10) {
if ((enemy_numb < 1) && (min1 >= 3)) {
_root.gotoAndPlay("nxtlevel");
}
if ((enemy_numb < 3) && (realmin == 1)) {
pl1 = random(100) + 50;
pl2 = random(100) + 150;
pl3 = random(100) + 250;
pl4 = random(100) + 350;
pl5 = random(100) + 450;
if (min1 == 0) {
add_enemy(8, "enemy", -10, pl1, "en_plaser", 3, 11, 44);
add_enemy(7, "enemy", 0, pl2, "en_p90", 2, 9, 43);
add_enemy(8, "enemy", 0, pl3, "en_plaser", 3, 5, 44);
add_enemy(9, "enemy", -20, pl4, "en_p90", 3, 10, 44);
}
if (min1 == 1) {
add_enemy(10, "enemy", 0, pl1, "en_lmg", 1.5, 9, 45);
add_enemy(12, "enemy", 0, pl2, "en_lmg", 1.5, 18, 45);
add_enemy(11, "enemy", 0, pl3, "en_lmg", 1.5, 16, 45);
add_enemy(11, "enemy", -20, pl4, "en_at", 2, 13, 43);
add_enemy(12, "enemy", -20, pl5, "en_p90", 3, 17, 43);
}
if (min1 >= 2) {
text_add("Warning: Incoming Special forces");
add_enemy(11, "enemy", 30, pl2, "en_laser_r", 3, 9, 42);
add_enemy(12, "enemy", -10, pl1, "en_laser_r", 3, 24, 42);
add_enemy(8, "enemy", -70, pl4, "en_lmg", 2, 13, 41);
add_enemy(11, "enemy", -70, pl3, "en_lmg", 2, 13, 42);
add_enemy(14, "enemy", -70, pl5, "en_g100", 3, 19, 27);
}
}
if ((min1 > 0) && (sec1 == 20)) {
add_enemy(23, "enemy", -10, pl4, "en_g100", 3, 17, 27);
}
if (sec1 == 20) {
add_enemy(8, "tank", 0, pl6, "en_rocket", 1, 0, 6);
}
}
if (min1 >= 6) {
_root.gotoAndPlay("nxtlevel");
}
if ((enemy_numb == 0) && (realmin == 0)) {
e_num = 0;
ebullshoot = 0;
explode_num = 0;
blood_num = 0;
var _local2 = 0;
while (_local2 < enem_ar.length) {
removeMovieClip(enem_ar[_local2]);
_local2++;
}
_local2 = 0;
while (_local2 < gun_ar.length) {
removeMovieClip(gun_ar[_local2]);
_local2++;
}
_local2 = 0;
while (_local2 < pac_shoot.length) {
removeMovieClip(pac_shoot[_local2]);
_local2++;
}
_local2 = 0;
while (_local2 < greande_shoot.length) {
removeMovieClip(greande_shoot[_local2]);
_local2++;
}
_local2 = 0;
while (_local2 < enem_shoot.length) {
removeMovieClip(enem_shoot[_local2]);
_local2++;
}
_local2 = 0;
while (_local2 < enem_ar.length) {
removeMovieClip(enem_ar[_local2]);
_local2++;
}
_local2 = 0;
while (_local2 < gun_ar.length) {
removeMovieClip(gun_ar[_local2]);
_local2++;
}
_local2 = 0;
while (_local2 < explode_ar.length) {
removeMovieClip(explode_ar[_local2]);
_local2++;
}
_local2 = 0;
while (_local2 < blood_ar.length) {
removeMovieClip(blood_ar[_local2]);
_local2++;
}
_local2 = 0;
while (_local2 < score_mc_ar.length) {
removeMovieClip(score_mc_ar[_local2]);
_local2++;
}
_local2 = 0;
while (_local2 < pac_shoot_num.length) {
removeMovieClip(pac_shoot_num[_local2]);
_local2++;
}
enem_ar = new Array();
gun_ar = new Array();
blood_ar = new Array();
enem_ar = new Array();
score_mc_ar = new Array();
explode_ar = new Array();
go33 = 1;
go334 = 1;
realmin = 1;
}
}
function timeof2() {
sec2--;
clock.text = sec2;
if (sec2 < 0) {
sec2 = 59;
min2--;
clock.text = sec2;
clock_min.text = min2;
}
if (min2 < 0) {
clock.text = 0;
clock_min.text = 0;
}
}
var enemy_mp3 = new Sound();
enemy_mp3.attachSound("heli.wav");
enemy_mp3.stop();
if (musicon == 1) {
trace("music");
var ggg;
ggg = setInterval(play_music1, 30);
}
stop();
place_walla._visible = 0;
place_wallb._visible = 0;
place_wallc._visible = 0;
var i = 0;
while (i < pac_shoot.length) {
removeMovieClip(pac_shoot[i]);
i++;
}
var i = 0;
while (i < greande_shoot.length) {
removeMovieClip(greande_shoot[i]);
i++;
}
var i = 0;
while (i < enem_shoot.length) {
removeMovieClip(enem_shoot[i]);
i++;
}
var i = 0;
while (i < enem_ar.length) {
removeMovieClip(enem_ar[i]);
i++;
}
var i = 0;
while (i < gun_ar.length) {
removeMovieClip(gun_ar[i]);
i++;
}
var i = 0;
while (i < explode_ar.length) {
removeMovieClip(explode_ar[i]);
i++;
}
var i = 0;
while (i < blood_ar.length) {
removeMovieClip(blood_ar[i]);
i++;
}
var i = 0;
while (i < score_mc_ar.length) {
removeMovieClip(score_mc_ar[i]);
i++;
}
var i = 0;
while (i < pac_shoot_num.length) {
removeMovieClip(pac_shoot_num[i]);
i++;
}
var i = 0;
while (i < obst_ar.length) {
removeMovieClip(obst_ar[i]);
i++;
}
var i = 0;
while (i < box_ar.length) {
removeMovieClip(box_ar[i]);
i++;
}
var box1_ar = new Array();
var box2_ar = new Array();
var box3_ar = new Array();
var box4_ar = new Array();
var box5_ar = new Array();
var box6_ar = new Array();
trace("level" + level);
clearInterval(time_in);
var sec1 = 0;
var min1 = 0;
var realmin = 1;
var time_in;
if (level >= 3) {
time_in = setInterval(timeof, 700);
}
if (level < 3) {
time_in = setInterval(timeof, 450);
}
var sec2 = 59;
var min2 = 2;
var time_in2;
clock.text = sec2;
clock_min.text = min2;
if (level >= 3) {
time_in2 = setInterval(timeof2, 700);
}
if (level < 3) {
time_in2 = setInterval(timeof2, 450);
}
function detectKeys() {
if ((Key.isDown(45) && (ply.cover != "on")) && (ply.hand.rel == 1)) {
ply.cover = "on";
ply.gotoAndStop(2);
ply._xscale = -100;
ply.hand.gotoAndPlay("cover");
gunis[Gnum]._xscale = -100;
gunis[Gnum]._rotation = gunis[Gnum]._rotation - 90;
ply.leg.gotoAndStop(1);
ply.mup = 0;
ply.mdown = 0;
ply.mright = 0;
ply.mleft = 0;
}
if (((((Key.isDown(39) || (Key.isDown(68))) || (Key.isDown(32))) || (isdown == "yes")) || (Key.isDown(17))) && (ply.cover == "on")) {
ply.gotoAndStop(1);
ply._xscale = 100;
ply.hand.gotoAndPlay(ply.hand.gun);
ply.cover = "off";
gunis[Gnum]._xscale = 100;
gunis[Gnum]._rotation = gunis[Gnum]._rotation + 90;
}
if (ply._currentframe != 2) {
if ((Key.isDown(38) || (Key.isDown(87))) && (ply.mup < ply.speed)) {
ply.mup = ply.mup + 0.5;
}
if ((Key.isDown(40) || (Key.isDown(83))) && (ply.mdown < ply.speed)) {
ply.mdown = ply.mdown + 0.5;
}
if ((Key.isDown(39) || (Key.isDown(68))) && (ply.mright < ply.speed)) {
ply.mright = ply.mright + 0.5;
}
if ((Key.isDown(37) || (Key.isDown(65))) && (ply.mleft < ply.speed)) {
ply.mleft = ply.mleft + 0.5;
}
if (((!Key.isDown(38)) && (!Key.isDown(87))) && (ply.mup > 0)) {
ply.mup = ply.mup - 0.5;
if (ply.mup < 0) {
ply.mup = 0;
}
}
if (((!Key.isDown(40)) && (!Key.isDown(83))) && (ply.mdown > 0)) {
ply.mdown = ply.mdown - 0.5;
if (ply.mdown < 0) {
ply.mdown = 0;
}
}
if (((!Key.isDown(39)) && (!Key.isDown(68))) && (ply.mright > 0)) {
ply.mright = ply.mright - 0.5;
if (ply.mright < 0) {
ply.mright = 0;
}
}
if (((!Key.isDown(37)) && (!Key.isDown(65))) && (ply.mleft > 0)) {
ply.mleft = ply.mleft - 0.5;
if (ply.mleft < 0) {
ply.mleft = 0;
}
}
if ((((Key.isDown(32) || (isdown == "yes")) && (go33 == 1)) && (gunis[Gnum].ammo > 0)) && (ply.hand.rel == 1)) {
shoot(gunis[Gnum], gunis[Gnum].bulletq);
go33 = 0;
ply.head._rotation = 0;
if (gunis[Gnum].tarmil != "off") {
obj_add("tarmil", gunis[Gnum]);
}
if ((gunis[Gnum].ammo == 0) && (gunis[Gnum].ammomax > 0)) {
ply.hand.nextFrame();
boxmusic.gotoAndPlay("reload");
gunis[Gnum].ammo = gunis[Gnum].ammorel;
if (gunis[Gnum].ammomax < gunis[Gnum].ammorel) {
gunis[Gnum].ammo = gunis[Gnum].ammomax;
}
gunis[Gnum].ammomax = gunis[Gnum].ammomax - gunis[Gnum].ammorel;
if (gunis[Gnum].ammomax < 0) {
gunis[Gnum].ammomax = 0;
}
}
}
if (((Key.isDown(16) || (Key.isDown(82))) && (ply.hand.rel == 1)) && (gunis[Gnum].ammomax > 0)) {
ply.hand.nextFrame();
boxmusic.gotoAndPlay("reload");
gunis[Gnum].ammo = gunis[Gnum].ammorel;
if (gunis[Gnum].ammomax < gunis[Gnum].ammorel) {
gunis[Gnum].ammo = gunis[Gnum].ammomax;
}
gunis[Gnum].ammomax = gunis[Gnum].ammomax - gunis[Gnum].ammorel;
if (gunis[Gnum].ammomax < 0) {
gunis[Gnum].ammomax = 0;
}
}
if (((Key.isDown(17) || (Key.isDown(71))) && (ply.hand.rel == 1)) && (greande_num > 0)) {
power_grenade = power_grenade + 60;
ply.penergy.gotoAndPlay(power_grenade / 30);
}
if (Key.isDown(75)) {
aim_ply._y = aim_ply._y - 6;
}
if (Key.isDown(77)) {
aim_ply._y = aim_ply._y + 6;
}
if ((((!Key.isDown(17)) && (!Key.isDown(71))) && (ply.hand.aa != 1)) && (power_grenade > 0)) {
ply.penergy.gotoAndStop(1);
if (ply.hand.rel == 1) {
ply.hand.gotoAndPlay("greande");
}
if (ply.hand.bb == 1) {
create_greande("greande", power_grenade, ply);
greande_num--;
greande_txt.text = greande_num;
}
}
if (Key.isDown(49) && (ply.hand.rel == 1)) {
ply.hand.rel = 0;
Gnum = gunof1;
ply.hand.gotoAndPlay(gunis[Gnum].frameis);
speedofplayer(gunis[Gnum]);
}
if ((Key.isDown(50) && (ply.hand.rel == 1)) && (gunof2 > 0)) {
ply.hand.rel = 0;
Gnum = gunof2;
ply.hand.gotoAndPlay(gunis[Gnum].frameis);
speedofplayer(gunis[Gnum]);
}
if ((Key.isDown(51) && (ply.hand.rel == 1)) && (gunof3 > 0)) {
ply.hand.rel = 0;
Gnum = gunof3;
ply.hand.gotoAndPlay(gunis[Gnum].frameis);
speedofplayer(gunis[Gnum]);
}
if ((Key.isDown(52) && (ply.hand.rel == 1)) && (gunof4 > 0)) {
ply.hand.rel = 0;
Gnum = gunof4;
ply.hand.gotoAndPlay(gunis[Gnum].frameis);
speedofplayer(gunis[Gnum]);
}
if ((Key.isDown(53) && (ply.hand.rel == 1)) && (gunof5 > 0)) {
ply.hand.rel = 0;
Gnum = gunof5;
ply.hand.gotoAndPlay(gunis[Gnum].frameis);
speedofplayer(gunis[Gnum]);
}
if ((Key.isDown(54) && (ply.hand.rel == 1)) && (gunof6 > 0)) {
ply.hand.rel = 0;
Gnum = gunof6;
ply.hand.gotoAndPlay(gunis[Gnum].frameis);
speedofplayer(gunis[Gnum]);
}
}
if (((Key.isDown(55) || (Key.isDown(84))) && (nuke_l.rel == 1)) && (nuke_num > 0)) {
shootbomb(nuke_l, "nuke", 250);
nuke_num--;
nuke_txt.text = nuke_num;
nuke_l.rel = 0;
}
if ((Key.isDown(69) && (ply.hand.rel == 1)) && (ply.fg != 2)) {
ply.hand.rel = 0;
if (Gnum == gunof5) {
Gnum = gunof6;
} else if (Gnum == gunof6) {
Gnum = gunof1;
} else if (Gnum == gunof1) {
Gnum = gunof2;
} else if (Gnum == gunof2) {
Gnum = gunof3;
} else if (Gnum == gunof3) {
Gnum = gunof4;
} else if (Gnum == gunof4) {
Gnum = gunof5;
}
ply.fg = 2;
vv = gunis[Gnum].frameis;
trace(vv);
ply.hand.gotoAndPlay(vv);
speedofplayer(gunis[Gnum]);
ply.hand.nextFrame();
}
if ((Key.isDown(81) && (ply.hand.rel == 1)) && (ply.fg != 2)) {
ply.hand.rel = 0;
if (Gnum == gunof5) {
Gnum = gunof4;
} else if (Gnum == gunof6) {
Gnum = gunof5;
} else if (Gnum == gunof1) {
Gnum = gunof6;
} else if (Gnum == gunof2) {
Gnum = gunof1;
} else if (Gnum == gunof3) {
Gnum = gunof2;
} else if (Gnum == gunof4) {
Gnum = gunof3;
}
ply.fg = 2;
ply.hand.gotoAndPlay(gunis[Gnum].frameis);
ply.hand.nextFrame();
speedofplayer(gunis[Gnum]);
}
if ((!Key.isDown(87)) && (!Key.isDown(81))) {
ply.fg = 1;
}
}
function speedit() {
startDrag (aim_ply, true, 0, 0, 750, 750);
aim_ply.rad = Math.atan2((aim_ply._y + 25) - ply._y, aim_ply._x - ply._x);
aim_ply.mydeg = (aim_ply.rad * 180) / Math.PI;
if ((aim_ply.mydeg > -169) && (aim_ply.mydeg < 0)) {
aim_ply.mydeg = -169;
}
if ((aim_ply.mydeg < 167) && (aim_ply.mydeg > 0)) {
aim_ply.mydeg = 167;
}
if (ply._xscale > 0) {
gunis[Gnum]._rotation = aim_ply.mydeg;
ply.hand._rotation = aim_ply.mydeg - 180;
ply.head._rotation = aim_ply.mydeg - 180;
if (ply.hand._rotation > 0) {
ply.hand._x = (-ply.hand._rotation) / 2;
}
}
if (ply._xscale < 0) {
gunis[Gnum]._rotation = 90;
ply.hand._rotation = 0;
ply.head._rotation = 0;
}
if (((ply._x > 700) && (ply._y < 130)) && (min1 == 3)) {
gotoAndPlay ("nxtlevel");
}
if (life_num < 1) {
gotoAndPlay ("gameover");
}
if ((score_double > 15) && (gunof3 == null)) {
text_add("You got M-16 (3)");
}
if ((score_double > 25) && (gunof4 == null)) {
text_add("You got Shotgun (4)");
}
if (life_num < 1) {
life_num = 1;
}
text2.text = life_num;
lifeint = int(life_num);
life_anim.gotoAndStop(lifeint);
dollar_txt.text = dollar_num;
score_txt.text = score_num;
score_d_txt.text = "x " + score_double;
ammo_txt.text = gunis[Gnum].ammo;
ammorel_txt.text = gunis[Gnum].ammomax;
if ((ply._currentframe != 2) && ((((ply.mup > 0) || (ply.mdown > 0)) || (ply.mright > 0)) || (ply.mleft > 0))) {
ply._y = ply._y - ply.mup;
ply._y = ply._y + ply.mdown;
ply._x = ply._x + ply.mright;
ply._x = ply._x - ply.mleft;
}
if (ply._x > 750) {
ply._x = ply._x - 7;
}
if (ply._x < 460) {
ply._x = ply._x + 7;
}
if (ply._y < 50) {
ply._y = ply._y + 7;
}
if (ply._y > 530) {
ply._y = ply._y - 7;
}
if (((((ply.mup > 0) || (ply.mdown > 0)) || (ply.mright > 0)) || (ply.mleft > 0)) && (ply.leg.a == 1)) {
ply.leg.gotoAndPlay(2);
}
i = 0;
while (i < (gunis.length + 1)) {
if (i == Gnum) {
if (gunis[Gnum].frameis == "pistol") {
ply.hand.hand.xx = {x:-9, y:-7};
}
if (gunis[Gnum].frameis != "pistol") {
ply.hand.hand.xx = {x:-11, y:0};
}
ply.hand.hand.localToGlobal(ply.hand.hand.xx);
gunis[Gnum]._x = ply.hand.hand.xx.x;
gunis[Gnum]._y = ply.hand.hand.xx.y;
gunis[Gnum]._visible = 1;
}
if ((i != Gnum) && (gunis[i]._x != 1000)) {
gunis[i]._x = 1000;
gunis[i]._y = 1000;
}
i++;
}
updateAfterEvent();
}
function shoot(gun, bullet, ra) {
aim_ply.gotoAndPlay(2);
if (ra == null) {
ra = 0;
}
gun.ammo--;
ebullshoot++;
if (gun.backitgun <= 0) {
backit = 0;
}
if (gun.backitgun > 0) {
backit = ((random(gun.backitgun * 2) - gun.backitgun) + moveitR) + moveitL;
}
gun.gun.gotoAndPlay(2);
myrad = Math.atan2(((-gun.aim._y) + gun.aim2._y) * (ply._xscale / 100), gun.aim._x + gun.aim2._x);
mydeg1 = (myrad * 180) / Math.PI;
var _local3 = this.attachMovie(bullet, ((bullet + "ball_pac") + ebullshoot) + 1, ebullshoot + 121000);
pac_shoot[ebullshoot] = _local3;
gun_rad = Math.atan2(gun.aim._y, gun.aim._x);
gun_deg = (gun_rad * 180) / Math.PI;
minorplus = random(2);
if (minorplus == 0) {
mino = 1;
}
if (minorplus == 1) {
mino = -1;
}
move_gun = (random(gun.move1 + 1) * mino) * 1.5;
_local3._rotation = (gun._rotation + ra) + move_gun;
rotat = ((gun._rotation + -270) + ra) + move_gun;
dx = Math.sin((Math.PI / (180 + mydeg1)) * rotat);
dy = Math.cos((Math.PI / (180 + mydeg1)) * rotat);
gun_xscal = Math.abs(gun._xscale);
pac_shoot_num[ebullshoot] = 0;
_local3._xscale = gun._xscale;
_local3.sofer = 0;
dx_ar_pac[ebullshoot] = dx;
yx_ar_pac[ebullshoot] = dy;
gun.aim.xx = {x:0, y:0};
gun.aim.localToGlobal(gun.aim.xx);
_local3._x = gun.aim.xx.x;
_local3._y = gun.aim.xx.y;
dx = Math.sin((Math.PI/180) * rotat);
dy = Math.cos((Math.PI/180) * rotat);
dx_ar_pac[ebullshoot] = dx;
yx_ar_pac[ebullshoot] = dy;
if ((((((((((((((bullet == "ball") || (bullet == "missle")) || (bullet == "rpg_mis")) || (bullet == "ball_alpha")) || (bullet == "ball2")) || (bullet == "ball_sm")) || (bullet == "ball_sm2")) || (bullet == "ball_shot")) || (bullet == "ball_shot2")) || (bullet == "alpha_ball")) || (bullet == "arrow")) || (bullet == "ball3")) || (bullet == "laser_b")) || (bullet == "ball_g")) {
_local3.speed = gun.speed + 3;
_local3.ranges = gun.range;
_local3.ebullshoot = ebullshoot;
_local3.gun = gun.rate1;
pac_shoot[ebullshoot].onEnterFrame = function () {
ball_move2(this, this.ebullshoot, this.ranges, this.gun);
};
}
if (gun.bulletq == "40mm") {
_local3.speed = gun.speed;
pac_shoot[ebullshoot].aa = 0;
diste = target_play._x - ball._x;
greande_move(dis, ballA, num);
_local3.ebullshoot = ebullshoot;
pac_shoot[ebullshoot].onEnterFrame = function () {
greande_move(diste, this, this.ebullshoot);
};
}
pac_shoot_ar[ebullshoot] = bull_move_ene2;
}
function ball_move2(bullet, numm24, rangeofammo2, ffgun) {
if (bullet.shotgun == "on") {
shoot(gunis[Gnum], "ball_shot2", 20);
shoot(gunis[Gnum], "ball_shot2", -20);
bullet.shotgun = "off";
}
if (bullet._visible == 1) {
if (bullet.shadow1 == null) {
createsha("shdow2", bullet, pac_shoot_num[numm24], 1);
}
if (bullet.shadow1 != null) {
createsha(bullet.shadow1, bullet, pac_shoot_num[numm24], 1);
}
}
bullspeed1 = pac_shoot[numm24].speed;
bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1);
bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1);
if (bullet.next1 != 1) {
pac_shoot_num[numm24]++;
bullet.sofer++;
}
if (bullet._visible != 0) {
i = 0;
while (i < enem_ar.length) {
if ((((((bullet._x - (bullet._width / 3)) < (enem_ar[i]._x + (enem_ar[i].body2._width / 4))) && ((bullet._x + (bullet._width / 3)) > (enem_ar[i]._x - (enem_ar[i].body2._width / 4)))) && (bullet._y < (enem_ar[i]._y + (enem_ar[i]._height / 2)))) && (bullet._y > (enem_ar[i]._y - (enem_ar[i]._height / 2)))) && (enem_ar[i].life > 0)) {
bullet._visible = 0;
bullet.tnt1 = "on";
if (enem_ar[i]._x > 10) {
enem_ar[i]._x = enem_ar[i]._x - 10;
enem_ar[i]._x = enem_ar[i]._x - bullet.dis;
}
enem_ar[i].ifshot = 60;
enem_ar[i].speed = 0;
enem_ar[i].gotoAndPlay("fly");
if (bullet.tnt == "on") {
create_exp(bullet.kexp, bullet);
}
if ((bullet._y < (enem_ar[i]._y - (enem_ar[i].body2._height / 2))) && (bullet._y > ((enem_ar[i]._y - (enem_ar[i].body2._height / 2)) - (enem_ar[i].head._height / 2)))) {
enem_ar[i].diekind = "head";
if (bullet.tnt == "on") {
enem_ar[i].diekind = "bomb";
}
bullet.ldown = bullet.ldown * 2;
var _local3 = this.attachMovie("blood_mc_anim", "blood" + blood_num, 42000 + blood_num);
blood_ar[blood_num] = _local3;
_local3._x = bullet._x - 10;
_local3._y = bullet._y;
}
if ((bullet._y > (enem_ar[i]._y - (enem_ar[i].body2._height / 2))) && (bullet._y < (enem_ar[i]._y + (enem_ar[i].body2._height / 2)))) {
enem_ar[i].diekind = "body";
if (bullet.tnt == "on") {
enem_ar[i].diekind = "bomb";
}
}
if ((bullet._y < ((enem_ar[i]._y + (enem_ar[i].body2._height / 2)) + (enem_ar[i].leg._height / 2))) && (bullet._y > (enem_ar[i]._y + (enem_ar[i].body2._height / 2)))) {
enem_ar[i].diekind = "leg";
if (bullet.tnt == "on") {
enem_ar[i].diekind = "bomb";
}
}
blood_num++;
if ((((enem_ar[i].body2.armor > 1) && (bullet._y > (enem_ar[i]._y - (enem_ar[i].body2._height / 2)))) && (bullet._y < (enem_ar[i]._y + (enem_ar[i].body2._height / 2)))) || (enem_ar[i].trans == "on")) {
var _local4 = this.attachMovie("iron_hit", "blood" + blood_num, 40000 + blood_num);
_local4._x = bullet._x - 10;
_local4._y = bullet._y;
bullet.ironon = "on";
enem_ar[i].life = enem_ar[i].life - (bullet.ldown / 2);
obj_add("riko_iron", bullet);
enem_ar[i].ifshot = 70;
}
blood_num++;
if ((enem_ar[i].trans != "on") && (bullet.ironon != "on")) {
var _local3 = this.attachMovie(bullet.blood, "blood" + blood_num, 40000 + blood_num);
blood_ar[blood_num] = _local3;
_local3._x = bullet._x - 10;
_local3._y = bullet._y;
if (enem_ar[i].diekind != "head") {
obj_add("riko_blood", bullet);
}
enem_ar[i].life = enem_ar[i].life - bullet.ldown;
score_num = score_num + (score_double * 10);
}
}
i++;
}
}
if (bullet.shotgun != "yes") {
if ((bullet.sofer == (rangeofammo2 / 4)) && ((ffgun == "auto") || (ffgun == "sauto"))) {
go33 = 1;
}
if ((bullet.sofer == (rangeofammo2 / 3)) && (ffgun == "semi_auto")) {
go33 = 1;
}
if ((bullet.sofer == (rangeofammo2 / 2)) && (ffgun == "semi")) {
go33 = 1;
}
if ((bullet.sofer == (rangeofammo2 / 1)) && (ffgun == "mono")) {
go33 = 1;
}
}
if (bullet.sofer >= rangeofammo2) {
if ((bullet._visible != 0) && (bullet._y > 100)) {
obj_add1("shot_impact", bullet);
}
removeMovieClip(pac_shoot[numm24]);
}
}
function createsha(ballet, cc, num, posit) {
shad_num++;
if (shand_num > 1000) {
shand_num = 0;
}
if (num > 2) {
var _local2 = this.attachMovie(ballet, "jjj" + shad_num, shad_num + 50000);
}
_local2._xscale = cc._xscale;
_local2._rotation = cc._rotation;
_local2._xscale = _local2._xscale + 450;
_local2._height = cc._height / 2;
cc.xx = {x:-30, y:0};
cc.localToGlobal(cc.xx);
vvv._x = box.bbb.xx.x;
vvv._y = box.bbb.xx.y;
_local2._x = cc.xx.x;
_local2._y = cc.xx.y;
ff_ar[shad_num] = _local2;
}
function crops(obj) {
trace("aaa");
if (obj.gdie == null) {
obj.gdie = 100;
}
obj._alpha = obj._alpha - 4;
obj.gdie = obj.gdie - 4;
if (obj.gdie < 50) {
removeMovieClip(obj);
}
}
stop();
ply.mup = 0;
ply.mdown = 0;
ply.mright = 0;
ply.mleft = 0;
go33 = 1;
ply.speed = 5;
score_double = 10;
ammo = 0;
greande_txt.text = greande_num;
nuke_txt.text = nuke_num;
isdown = "no";
Gnum = gunof2;
power_grenade = 0;
Mouse.removeListener(mouse);
var mouse = new Object();
mouse.onMouseDown = function () {
isdown = "yes";
};
mouse.onMouseUp = function () {
isdown = "no";
};
mouse.onMouseWheel = function () {
if (((ply.hand.rel == 1) && (ply.fg != 2)) && (ply._xscale > 0)) {
ply.hand.rel = 0;
if (Gnum == gunof5) {
Gnum = gunof6;
} else if (Gnum == gunof6) {
Gnum = gunof1;
} else if (Gnum == gunof1) {
Gnum = gunof2;
} else if (Gnum == gunof2) {
Gnum = gunof3;
} else if (Gnum == gunof3) {
Gnum = gunof4;
} else if (Gnum == gunof4) {
Gnum = gunof5;
}
ply.fg = 2;
vv = gunis[Gnum].frameis;
ply.hand.gotoAndPlay(vv);
speedofplayer(gunis[Gnum]);
ply.hand.nextFrame();
}
};
Mouse.addListener(mouse);
if ((i != Gnum) && (gunis[i]._x != 1000)) {
gunis[i]._x = 1000;
gunis[i]._y = 1000;
gunis[Gnum]._visible = 0;
}
Mouse.hide();
var pac_shoot = new Array();
var dx_ar_pac = new Array();
var yx_ar_pac = new Array();
var ebullpac = 0;
var bull_move_ene2;
var pac_shoot_num = new Array();
var pac_shoot_ar = new Array();
var enem_shoot_ar = new Array();
ebullshoot = 0;
blood_num = 0;
blood_ar = new Array();
var check_shoot = 0;
shad_num = 0;
ff_ar = new Array();
function collo() {
i = 0;
while (i < box_ar.length) {
if (((((box_ar[i]._x + 20) > (ply._x - 20)) && ((box_ar[i]._x - 20) < (ply._x + 20))) && ((box_ar[i]._y + 20) > (ply._y - 20))) && ((box_ar[i]._y - 20) < (ply._y + 20))) {
box_ar[i].active = 1;
boxmusic.gotoAndPlay("takeammo");
}
i++;
}
if (((((((((((((place_walla._x + (place_walla._width / 2)) > (ply._x - 20)) && (((place_walla._x + (place_walla._width / 2)) - 20) < (ply._x - 20))) && ((place_walla._y + (place_walla._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((place_walla._y - (place_walla._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) && (!Key.isDown(39))) && (!Key.isDown(68))) && (!Key.isDown(32))) && (isdown != "yes")) && (ply._currentframe != 2)) && (ply.hand.rel == 1)) && (power_grenade == 0)) {
var i = 0;
while (i < wallA_ar.length) {
if ((((((wallA_ar[i]._x + (wallA_ar[i]._width / 2)) > (ply._x - (ply._width / 2))) && ((wallA_ar[i]._x - (wallA_ar[i]._width / 2)) < (ply._x + (ply._width / 2)))) && ((wallA_ar[i]._y + (wallA_ar[i]._height / 2)) > ply._y)) && ((wallA_ar[i]._y - (wallA_ar[i]._height / 2)) < ply._y)) && (ply._currentframe != 2)) {
ply.cover = "on";
ply.gotoAndStop(2);
ply._xscale = -100;
ply.hand.gotoAndPlay("cover");
gunis[Gnum]._xscale = -100;
gunis[Gnum]._rotation = gunis[Gnum]._rotation - 90;
ply.leg.gotoAndStop(1);
ply.mup = 0;
ply.mdown = 0;
ply.mright = 0;
ply.mleft = 0;
}
i++;
}
}
if (((((((((((((place_wallb._x + (place_wallb._width / 2)) > (ply._x - 20)) && (((place_wallb._x + (place_wallb._width / 2)) - 20) < (ply._x - 20))) && ((place_wallb._y + (place_wallb._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((place_wallb._y - (place_wallb._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) && (!Key.isDown(39))) && (!Key.isDown(68))) && (!Key.isDown(32))) && (isdown != "yes")) && (ply._currentframe != 2)) && (ply.hand.rel == 1)) && (power_grenade == 0)) {
var i = 0;
while (i < wallB_ar.length) {
if ((((((wallB_ar[i]._x + (wallB_ar[i]._width / 2)) > (ply._x - (ply._width / 2))) && ((wallB_ar[i]._x - (wallB_ar[i]._width / 2)) < (ply._x + (ply._width / 2)))) && ((wallB_ar[i]._y + (wallB_ar[i]._height / 2)) > ply._y)) && ((wallB_ar[i]._y - (wallB_ar[i]._height / 2)) < ply._y)) && (ply._currentframe != 2)) {
ply.cover = "on";
ply.gotoAndStop(2);
ply._xscale = -100;
ply.hand.gotoAndPlay("cover");
gunis[Gnum]._xscale = -100;
gunis[Gnum]._rotation = gunis[Gnum]._rotation - 90;
ply.leg.gotoAndStop(1);
ply.mup = 0;
ply.mdown = 0;
ply.mright = 0;
ply.mleft = 0;
}
i++;
}
}
if (((((((((((((place_wallc._x + (place_wallc._width / 2)) > (ply._x - 20)) && (((place_wallc._x + (place_wallc._width / 2)) - 20) < (ply._x - 20))) && ((place_wallc._y + (place_wallc._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((place_wallc._y - (place_wallc._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) && (!Key.isDown(39))) && (!Key.isDown(68))) && (!Key.isDown(32))) && (isdown != "yes")) && (ply._currentframe != 2)) && (ply.hand.rel == 1)) && (power_grenade == 0)) {
var i = 0;
while (i < wallC_ar.length) {
if ((((((wallC_ar[i]._x + (wallC_ar[i]._width / 2)) > (ply._x - (ply._width / 2))) && ((wallC_ar[i]._x - (wallC_ar[i]._width / 2)) < (ply._x + (ply._width / 2)))) && ((wallC_ar[i]._y + (wallC_ar[i]._height / 2)) > ply._y)) && ((wallC_ar[i]._y - (wallC_ar[i]._height / 2)) < ply._y)) && (ply._currentframe != 2)) {
ply.cover = "on";
ply.gotoAndStop(2);
ply._xscale = -100;
ply.hand.gotoAndPlay("cover");
gunis[Gnum]._xscale = -100;
gunis[Gnum]._rotation = gunis[Gnum]._rotation - 90;
ply.leg.gotoAndStop(1);
ply.mup = 0;
ply.mdown = 0;
ply.mright = 0;
ply.mleft = 0;
}
i++;
}
}
var _local1 = 0;
while (_local1 < obst_ar.length) {
if (((((ply._x > (obst_ar[_local1]._x - (obst_ar[_local1]._width / 3))) && (ply._x < (obst_ar[_local1]._x + (obst_ar[_local1]._width / 3)))) && (((ply._y - (ply._height / 2)) - 20) > ((obst_ar[_local1]._y - (obst_ar[_local1]._height / 3)) + 50))) && ((ply._y - (ply._height / 2)) < (obst_ar[_local1]._y + (obst_ar[_local1]._height / 3)))) && (ply._currentframe == 1)) {
if (ply.mright > ply.mleft) {
ply._x = ply._x - 6;
}
if (ply.mleft > ply.mright) {
ply._x = ply._x + 6;
}
}
_local1++;
}
_local1 = 0;
while (_local1 < explode_ar.length) {
if ((((((ply._x > (explode_ar[_local1]._x - (explode_ar[_local1]._width / 3))) && (ply._x < (explode_ar[_local1]._x + (explode_ar[_local1]._width / 3)))) && ((ply._y + (ply._height / 3)) > (explode_ar[_local1]._y - (explode_ar[_local1]._height / 3)))) && ((ply._y - (ply._height / 2)) < (explode_ar[_local1]._y + (explode_ar[_local1]._height / 2)))) && (explode_ar[_local1].up != 1)) && (explode_ar[_local1]._currentframe < 11)) {
if (ply._currentframe == 1) {
life_num = life_num - 5;
}
if (ply._currentframe == 2) {
life_num = life_num - 1;
}
explode_ar[_local1].up = 1;
ply._y = ply._y - 6;
}
_local1++;
}
_local1 = 0;
while (_local1 < enem_shoot.length) {
if ((((((place_walla._x + (place_walla._width / 2)) > enem_shoot[_local1]._x) && ((place_walla._x - (place_walla._width / 2)) < enem_shoot[_local1]._x)) && ((place_walla._y + (place_walla._height / 2)) > (enem_shoot[_local1]._y - (enem_shoot[_local1]._height / 2)))) && ((place_walla._y - (place_walla._height / 2)) < (enem_shoot[_local1]._y + (enem_shoot[_local1]._height / 2)))) && (enem_shoot[_local1]._visible != 0)) {
var i = 0;
while (i < wallA_ar.length) {
if ((((((wallA_ar[i]._x + (wallA_ar[i]._width / 2)) > (enem_shoot[_local1]._x - (enem_shoot[_local1]._width / 2))) && ((wallA_ar[i]._x - (wallA_ar[i]._width / 2)) < (enem_shoot[_local1]._x + (enem_shoot[_local1]._width / 2)))) && ((wallA_ar[i]._y + (wallA_ar[i]._height / 2)) > enem_shoot[_local1]._y)) && ((wallA_ar[i]._y - (wallA_ar[i]._height / 2)) < enem_shoot[_local1]._y)) && (enem_shoot[_local1].ifhit != 1)) {
enem_shoot[_local1]._visible = 0;
enem_shoot[_local1].tnt1 = "on";
removeMovieClip(wallA_ar[i]);
obj_add("riko", wallA_ar[i]);
wallA_ar[i]._x = 1000;
wallA_ar[i]._y = 1000;
enem_shoot[_local1].ifhit = 1;
}
i++;
}
}
if ((((((place_wallb._x + (place_wallb._width / 2)) > enem_shoot[_local1]._x) && ((place_wallb._x - (place_wallb._width / 2)) < enem_shoot[_local1]._x)) && ((place_wallb._y + (place_wallb._height / 2)) > (enem_shoot[_local1]._y - (enem_shoot[_local1]._height / 2)))) && ((place_wallb._y - (place_wallb._height / 2)) < (enem_shoot[_local1]._y + (enem_shoot[_local1]._height / 2)))) && (enem_shoot[_local1]._visible != 0)) {
var i = 0;
while (i < wallB_ar.length) {
if ((((((wallB_ar[i]._x + (wallB_ar[i]._width / 2)) > (enem_shoot[_local1]._x - (enem_shoot[_local1]._width / 2))) && ((wallB_ar[i]._x - (wallB_ar[i]._width / 2)) < (enem_shoot[_local1]._x + (enem_shoot[_local1]._width / 2)))) && ((wallB_ar[i]._y + (wallB_ar[i]._height / 2)) > enem_shoot[_local1]._y)) && ((wallB_ar[i]._y - (wallB_ar[i]._height / 2)) < enem_shoot[_local1]._y)) && (enem_shoot[_local1].ifhit != 1)) {
enem_shoot[_local1]._visible = 0;
enem_shoot[_local1].tnt1 = "on";
removeMovieClip(wallB_ar[i]);
obj_add("riko", wallB_ar[i]);
wallB_ar[i]._x = 1000;
wallB_ar[i]._y = 1000;
enem_shoot[_local1].ifhit = 1;
}
i++;
}
}
if ((((((place_wallc._x + (place_wallc._width / 2)) > enem_shoot[_local1]._x) && ((place_wallc._x - (place_wallc._width / 2)) < enem_shoot[_local1]._x)) && ((place_wallc._y + (place_wallc._height / 2)) > (enem_shoot[_local1]._y - (enem_shoot[_local1]._height / 2)))) && ((place_wallc._y - (place_wallc._height / 2)) < (enem_shoot[_local1]._y + (enem_shoot[_local1]._height / 2)))) && (enem_shoot[_local1]._visible != 0)) {
var i = 0;
while (i < wallC_ar.length) {
if ((((((wallC_ar[i]._x + (wallC_ar[i]._width / 2)) > (enem_shoot[_local1]._x - (enem_shoot[_local1]._width / 2))) && ((wallC_ar[i]._x - (wallC_ar[i]._width / 2)) < (enem_shoot[_local1]._x + (enem_shoot[_local1]._width / 2)))) && ((wallC_ar[i]._y + (wallC_ar[i]._height / 2)) > enem_shoot[_local1]._y)) && ((wallC_ar[i]._y - (wallC_ar[i]._height / 2)) < enem_shoot[_local1]._y)) && (enem_shoot[_local1].ifhit != 1)) {
enem_shoot[_local1]._visible = 0;
enem_shoot[_local1].tnt1 = "on";
removeMovieClip(wallC_ar[i]);
obj_add("riko", wallC_ar[i]);
wallC_ar[i]._x = 1000;
wallC_ar[i]._y = 1000;
enem_shoot[_local1].ifhit = 1;
}
i++;
}
}
_local1++;
}
if ((((((place_walla._x + (place_walla._width / 2)) > (ply._x - 20)) && ((place_walla._x - (place_walla._width / 2)) < (ply._x + 20))) && ((place_walla._y + (place_walla._height / 2)) > (ply._y - (ply._height / 2)))) && ((place_walla._y - (place_walla._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) {
var i = 0;
while (i < wallA_ar.length) {
if (((((wallA_ar[i]._x + (wallA_ar[i]._width / 2)) > (ply._x - 20)) && ((wallA_ar[i]._x - (wallA_ar[i]._width / 2)) < (ply._x + 20))) && ((wallA_ar[i]._y + (wallA_ar[i]._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((wallA_ar[i]._y - (wallA_ar[i]._height / 2)) < (ply._y + (ply._height / 2)))) {
if (ply.mright > ply.mleft) {
ply._x = ply._x - 6;
}
if (ply.mleft > ply.mright) {
ply._x = ply._x + 6;
}
}
i++;
}
}
if ((((((place_wallb._x + (place_wallb._width / 2)) > (ply._x - 20)) && ((place_wallb._x - (place_wallb._width / 2)) < (ply._x + 20))) && ((place_wallb._y + (place_wallb._height / 2)) > (ply._y - (ply._height / 2)))) && ((place_wallb._y - (place_wallb._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) {
var i = 0;
while (i < wallA_ar.length) {
if (((((wallB_ar[i]._x + (wallB_ar[i]._width / 2)) > ply._x) && ((wallB_ar[i]._x - (wallB_ar[i]._width / 2)) < ply._x)) && ((wallB_ar[i]._y + (wallB_ar[i]._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((wallB_ar[i]._y - (wallB_ar[i]._height / 2)) < (ply._y + (ply._height / 2)))) {
if (ply.mright > ply.mleft) {
ply._x = ply._x - 6;
}
if (ply.mleft > ply.mright) {
ply._x = ply._x + 6;
}
}
i++;
}
}
if ((((((place_wallc._x + (place_wallc._width / 2)) > ply._x) && ((place_wallc._x - (place_wallc._width / 2)) < ply._x)) && ((place_wallc._y + (place_wallc._height / 2)) > (ply._y - (ply._height / 2)))) && ((place_wallc._y - (place_wallc._height / 2)) < (ply._y + (ply._height / 2)))) && (ply._visible != 0)) {
var i = 0;
while (i < wallA_ar.length) {
if (((((wallC_ar[i]._x + (wallC_ar[i]._width / 2)) > ply._x) && ((wallC_ar[i]._x - (wallC_ar[i]._width / 2)) < ply._x)) && ((wallC_ar[i]._y + (wallC_ar[i]._height / 2)) > ((ply._y + (ply._height / 2)) - 20))) && ((wallC_ar[i]._y - (wallC_ar[i]._height / 2)) < (ply._y + (ply._height / 2)))) {
if (ply.mright > ply.mleft) {
ply._x = ply._x - 6;
}
if (ply.mleft > ply.mright) {
ply._x = ply._x + 6;
}
}
i++;
}
}
_local1 = 0;
while (_local1 < explode_ar.length) {
var i = 0;
while (i < wallA_ar.length) {
if (((((wallA_ar[i]._x + (wallA_ar[i]._width / 3)) > explode_ar[_local1]._x) && ((wallA_ar[i]._x - (wallA_ar[i]._width / 3)) < explode_ar[_local1]._x)) && ((wallA_ar[i]._y + (wallA_ar[i]._height / 2)) > explode_ar[_local1]._y)) && ((wallA_ar[i]._y - (wallA_ar[i]._height / 3)) < explode_ar[_local1]._y)) {
wallA_ar[i]._x = 1000;
wallA_ar[i]._y = 1000;
}
i++;
}
var i = 0;
while (i < wallB_ar.length) {
if (((((wallB_ar[i]._x + (wallB_ar[i]._width / 3)) > explode_ar[_local1]._x) && ((wallB_ar[i]._x - (wallB_ar[i]._width / 3)) < explode_ar[_local1]._x)) && ((wallB_ar[i]._y + (wallB_ar[i]._height / 2)) > explode_ar[_local1]._y)) && ((wallB_ar[i]._y - (wallB_ar[i]._height / 3)) < explode_ar[_local1]._y)) {
wallB_ar[i]._x = 1000;
wallB_ar[i]._y = 1000;
}
i++;
}
var i = 0;
while (i < wallC_ar.length) {
if (((((wallC_ar[i]._x + (wallC_ar[i]._width / 3)) > explode_ar[_local1]._x) && ((wallC_ar[i]._x - (wallC_ar[i]._width / 3)) < explode_ar[_local1]._x)) && ((wallC_ar[i]._y + (wallC_ar[i]._height / 2)) > explode_ar[_local1]._y)) && ((wallC_ar[i]._y - (wallC_ar[i]._height / 3)) < explode_ar[_local1]._y)) {
wallC_ar[i]._x = 1000;
wallC_ar[i]._y = 1000;
}
i++;
}
_local1++;
}
}
function add_enemy(life2, enem_mca, tx, ty, gun, speed, headframe, bodyframe) {
e_num = e_num + 2;
e_num_m++;
enemy_numb++;
var _local2 = this.attachMovie(enem_mca, ("enemyc" + e_num_m) + 1, (e_num + 10000) + (ty * 10));
var gun_add = this.attachMovie(gun, ("weapon" + e_num_m) + 1, ((e_num + 1) + 10000) + (ty * 10));
_local2._x = tx;
_local2._y = ty;
_local2.id = e_num;
_local2.ifshot = 0;
_local2.life = life2;
_local2.bodyframe = bodyframe;
_local2.headframe = headframe;
gun_add._x = tx;
gun_add._y = ty;
gun_add.go33 = 1;
var _local6 = new flash.filters.DropShadowFilter();
var _local3 = _local2.filters;
_local3.push(_local6);
_local2.filters = _local3;
_local2.realspeed = speed + 2;
_local2.speed = _local2.realspeed;
var _local8 = new Color(_local2.color4);
var _local7 = new Color(_local2.body);
var _local5 = {ra:100, ga:100, ba:100, aa:100};
_local8.setTransform(_local5);
_local7.setTransform(_local5);
enem_ar[e_num] = _local2;
enem_ar[e_num]._visible = 0;
gun_ar[e_num] = gun_add;
enem_ar[e_num].onEnterFrame = function () {
enem_move(this, gun_add, addon_add, vest_add, para_add, this.e_num, shadow_add);
};
_local2.hands.gotoAndStop(gun_add.frameis);
enem_ar[e_num]._visible = 1;
}
function enem_move(enem, gun) {
enem.txt2.text = enem.life;
if (gun.frameis != null) {
if (gun.frameis == "pistol") {
gun.isx = 40;
}
if (gun.frameis == "rifle") {
gun.isx = 2;
}
if (gun.frameis == "smg") {
gun.isx = 5;
}
enem.hands.gotoAndPlay(gun.frameis);
gun.frameis = null;
}
if (enem._x < (ply._x - 100)) {
enem._xscale = -100;
gun._xscale = -enem._xscale;
gun._yscale = -enem._xscale;
gun._rotation = enem._rotation;
}
if (enem._x > (ply._x + 100)) {
enem._xscale = 100;
gun._xscale = -enem._xscale;
}
enem._x = enem._x + enem.speed;
gun._x = enem._x + (((enem.hands.hand._x + gun.isx) * gun._xscale) / 100);
gun._y = (enem._y + enem.hands.hand._y) - 10;
if (((enem.speed > 0) || (enem.speed == -4)) && (enem.leg.a == 1)) {
enem.leg.gotoAndPlay(2);
}
if (enem._y < -98) {
enem.para = "yes";
enem.body2.para.gotoAndStop(2);
}
if (enem.para == "yes") {
enem.gotoAndStop("fly");
enem._y = enem._y + 10;
if (enem._y > 130) {
enem.para = "no";
enem.gotoAndStop(1);
enem.body2.para.gotoAndPlay(3);
}
}
if (enem.ifshot < 140) {
enem.ifshot++;
}
if (enem.ifshot > 119) {
enem.ifshot = 0;
}
if ((enem.ifshot < 60) && (enem.body2.commando == "yes")) {
if (enem._y > ply._y) {
enem._y--;
enem.swapDepths((enem.id + 10000) + (enem._y * 10));
gun.swapDepths(((enem.id + 1) + 10000) + (enem._y * 10));
}
if (enem._y < ply._y) {
enem._y++;
enem.swapDepths((enem.id + 10000) + (enem._y * 10));
gun.swapDepths(((enem.id + 1) + 10000) + (enem._y * 10));
}
}
if (((enem.ifshot > 60) && (enem.ifshot < 100)) && (gun.go33 == 1)) {
if ((enem._x < (ply._x + gun.range_shoot)) && (enem._x > (ply._x - gun.range_shoot))) {
enem.speed = 0;
}
if ((((((enem._y - 30) < (ply._y + 90)) && ((enem._y + 30) > (ply._y - 90))) && (enem.ifshot >= 40)) && (enem.gg != 1)) && (gun.greande == "on")) {
enem.gg = 1;
enem.hands.gotoAndPlay("throw");
create_greande(gun.gkind, enem._x - ply._x, enem);
}
if (((((((enem._y - 30) < (ply._y + 90)) && ((enem._y + 30) > (ply._y - 90))) && (enem.speed == 0)) && (enem.ifshot > 80)) && (enem._x < (ply._x + gun.range_shoot))) && (enem._x > (ply._x - gun.range_shoot))) {
gun.go33 = 0;
shoot_en(gun, gun.bulletq, enem);
}
}
if (enem.ifshot < 60) {
enem.speed = enem.realspeed;
}
if (enem._x > 790) {
enem._x = 0;
life_num = life_num - 5;
text_add("Dont let enemies pass your base");
}
if ((enem._x < (place_wallc._x + 50)) && (enem._x > (place_wallc._x - 50))) {
i = 0;
while (i < wallA_ar.length) {
if (((((wallA_ar[i]._x + (wallA_ar[i]._width / 2)) > enem._x) && ((wallA_ar[i]._x - (wallA_ar[i]._width / 2)) < enem._x)) && ((wallA_ar[i]._y + (wallA_ar[i]._height / 2)) > ((enem._y + (enem._height / 2)) - 20))) && ((wallA_ar[i]._y - (wallA_ar[i]._height / 2)) < ((enem._y + (enem._height / 2)) - 10))) {
removeMovieClip(wallA_ar[i]);
wallA_ar[i]._x = 1000;
wallA_ar[i]._y = 1000;
enem._x = enem._x - 6;
enem.speed = 0;
enem.ifshot = 65;
}
i++;
}
i = 0;
while (i < wallB_ar.length) {
if (((((wallB_ar[i]._x + (wallB_ar[i]._width / 2)) > enem._x) && ((wallB_ar[i]._x - (wallB_ar[i]._width / 2)) < enem._x)) && ((wallB_ar[i]._y + (wallB_ar[i]._height / 2)) > ((enem._y + (enem._height / 2)) - 20))) && ((wallB_ar[i]._y - (wallB_ar[i]._height / 2)) < ((enem._y + (enem._height / 2)) - 10))) {
removeMovieClip(wallB_ar[i]);
wallB_ar[i]._x = 1000;
wallB_ar[i]._y = 1000;
enem._x = enem._x - 6;
enem.speed = 0;
enem.ifshot = 65;
}
i++;
}
i = 0;
while (i < wallC_ar.length) {
if (((((wallC_ar[i]._x + (wallC_ar[i]._width / 2)) > enem._x) && ((wallC_ar[i]._x - (wallC_ar[i]._width / 2)) < enem._x)) && ((wallC_ar[i]._y + (wallC_ar[i]._height / 2)) > ((enem._y + (enem._height / 2)) - 20))) && ((wallC_ar[i]._y - (wallC_ar[i]._height / 2)) < ((enem._y + (enem._height / 2)) - 10))) {
removeMovieClip(wallC_ar[i]);
wallC_ar[i]._x = 1000;
wallC_ar[i]._y = 1000;
enem._x = enem._x - 6;
enem.speed = 0;
enem.ifshot = 65;
}
i++;
}
}
if (((((ply._x + (ply._width / 2)) > enem._x) && ((ply._x - (ply._width / 2)) < enem._x)) && ((ply._y + (ply._height / 2)) > ((enem._y - (enem._height / 2)) + 10))) && ((ply._y - (ply._height / 2)) < ((enem._y + (enem._height / 2)) - 10))) {
enem._x = enem._x - 6;
}
if ((enem.life <= 0) && (enem.die1 != "yes")) {
enem.gotoAndStop(2);
enem.realspeed = 0;
enem.ifshot = 2;
removeMovieClip(gun);
enemy_numb--;
enem.die1 = "yes";
score_double++;
if (enem.body2.commando == "yes") {
score_double = score_double + 5;
}
if (enem.body2.commando2 == "yes") {
add_box();
}
score_num = score_num + (score_double * 100);
dollar_num = dollar_num + (score_double * 2);
score_func1("score_ani", enem);
}
var _local2 = 0;
while (_local2 < explode_ar.length) {
if (((((((enem._x > (explode_ar[_local2]._x - (explode_ar[_local2]._width / 3))) && (enem._x < (explode_ar[_local2]._x + (explode_ar[_local2]._width / 3)))) && ((enem._y + (enem._height / 3)) > (explode_ar[_local2]._y - (explode_ar[_local2]._height / 3)))) && ((enem._y - (enem._height / 2)) < (explode_ar[_local2]._y + (explode_ar[_local2]._height / 2)))) && (enem.up != 1)) && (enem._currentframe == 1)) && (explode_ar[_local2]._currentframe < 11)) {
trace("exxx " + explode_ar[_local2].ldown);
enem.ldown2 = explode_ar[_local2].ldown;
enem.xx = 0;
enem.up = 1;
if (enem._x > explode_ar[_local2]._x) {
enem.diss = -20;
}
if (enem._x < explode_ar[_local2]._x) {
enem.diss = 20;
}
}
_local2++;
}
if (enem.up == 1) {
enem_fly(enem, enem.diss);
}
if ((enem.trans == "on") && (enem._x > 350)) {
enem.realspeed2 = enem.realspeed;
enem.realspeed = -4;
if (enem.acp == "on") {
enem.realspeed = 0;
if (enem.body2._currentframe == 1) {
enem.body2.gotoAndPlay(2);
}
if (enem.body2.open2 == 2) {
add_enemy(3, "enemy", enem._x - enem.body2.xx, enem._y, enem.body2.unitw, 5, 25, enem.body2.unit);
add_enemy(3, "enemy", (enem._x - 50) - enem.body2.xx, enem._y - 30, enem.body2.unitw, 5, 25, enem.body2.unit1);
enem.body2.open2 = 1;
}
if (enem.body2.open1 == 2) {
enem.body2.gotoAndPlay(1);
enem._x = 320;
enem.realspeed2 = enem.realspeed;
enem.realspeed = -4;
}
}
}
if (enem._x < -150) {
enem.realspeed = 3;
enem._x = -50;
enem._y = ply._y;
enem.swapDepths((enem.id + 10000) + (enem._y * 10));
gun.swapDepths(((enem.id + 1) + 10000) + (enem._y * 10));
}
}
function shoot_en(gun, bullet, enem) {
if (gun.notshoot != "yes") {
obj_add2("tarmil", gun);
}
ebullshoot++;
gun.gun.gotoAndPlay(2);
myrad = Math.atan2(((-gun.aim._y) + gun.aim2._y) * ((-gun._xscale) / 100), gun.aim._x + gun.aim2._x);
mydeg1 = (myrad * 180) / Math.PI;
var _local2 = this.attachMovie(bullet, ((bullet + "ball_enem") + ebullshoot) + 1, ebullshoot + 121000);
enem_shoot[ebullshoot] = _local2;
gun_rad = Math.atan2(gun.aim._y, gun.aim._x);
gun_deg = (gun_rad * 180) / Math.PI;
rotat = gun._rotation + ((-270 * gun._xscale) / 100);
dx = Math.sin((Math.PI / (180 + mydeg1)) * rotat);
dy = Math.cos((Math.PI / (180 + mydeg1)) * rotat);
gun_xscal = Math.abs(gun._xscale);
_local2._rotation = gun._rotation;
pac_shoot_num[ebullshoot] = 0;
_local2._xscale = gun._xscale;
dx_ar_pac[ebullshoot] = dx;
yx_ar_pac[ebullshoot] = dy;
_local2._x = gun._x + (dx * (gun.aim._x - gun.aim2._x));
_local2._y = gun._y + gun.aim._y;
dx = Math.sin((Math.PI/180) * rotat);
dy = Math.cos((Math.PI/180) * rotat);
dx_ar_pac[ebullshoot] = dx;
yx_ar_pac[ebullshoot] = dy;
if ((((((((((((((((bullet == "ball") || (gun.bulletq == "missle")) || (gun.bulletq == "rpg_mis")) || (gun.bulletq == "ball_alpha")) || (gun.bulletq == "ball2")) || (gun.bulletq == "ball_sm")) || (gun.bulletq == "ball_sm2")) || (gun.bulletq == "ball3")) || (gun.bulletq == "ball_s")) || (gun.bulletq == "ball4")) || (gun.bulletq == "ball_tank")) || (gun.bulletq == "alpha_ball")) || (gun.bulletq == "arrow")) || (gun.bulletq == "arrow_big")) || (gun.bulletq == "ball_iron")) || (gun.bulletq == "laser_b")) {
_local2.speed = gun.speed + 3;
_local2.ranges = gun.range;
_local2.ebullshoot = ebullshoot;
_local2.gun = gun.rate1;
enem_shoot[ebullshoot].onEnterFrame = function () {
ball_move_en(this, this.ebullshoot, this.ranges, this.gun, enem, gun);
};
}
pac_shoot_ar[ebullshoot] = bull_move_ene2;
}
function ball_move_en(bullet, numm24, rangeofammo2, ffgun, enem, gun) {
_root.pac_shoot_num[numm24]++;
if (bullet._visible != 0) {
if (bullet.shadow1 == null) {
createsha("shdow", bullet, pac_shoot_num[numm24], -1);
}
if (bullet.shadow1 != null) {
createsha(bullet.shadow1, bullet, pac_shoot_num[numm24], -1);
}
bullspeed1 = enem_shoot[numm24].speed;
bullet._x = bullet._x + (dx_ar_pac[numm24] * bullspeed1);
bullet._y = bullet._y - (yx_ar_pac[numm24] * bullspeed1);
if ((((bullet._x < (ply._x + 10)) && (bullet._x > (ply._x - 10))) && (bullet._y < (ply._y + (ply._height / 2)))) && (bullet._y > (ply._y - (ply._height / 2)))) {
bullet._visible = 0;
blood_num++;
var _local7 = this.attachMovie("blood_hit", "blood" + blood_num, 42000 + blood_num);
blood_ar[blood_num] = _local7;
_local7._x = bullet._x - 10;
_local7._y = bullet._y;
bullet.tnt1 = "on";
ply._x = ply._x + ((6 * bullet._xscale) / 100);
if (bullet.ldown > 0) {
if (ply._currentframe != 2) {
life_num = life_num - bullet.ldown;
}
if (ply._currentframe == 2) {
life_num = life_num - (bullet.ldown / 2);
}
}
if (bullet.ldown <= 0) {
if (ply._currentframe != 2) {
life_num = life_num - 1;
}
if (ply._currentframe == 2) {
life_num = life_num - 0.5;
}
}
}
}
if ((_root.pac_shoot_num[numm24] == (rangeofammo2 / 4)) && ((ffgun == "auto") || (ffgun == "sauto"))) {
gun.go33 = 1;
}
if ((_root.pac_shoot_num[numm24] == (rangeofammo2 / 3)) && (ffgun == "semi_auto")) {
gun.go33 = 1;
}
if ((_root.pac_shoot_num[numm24] == (rangeofammo2 / 2)) && (ffgun == "semi")) {
gun.go33 = 1;
}
if ((pac_shoot_num[numm24] == (rangeofammo2 / 1)) && (ffgun == "mono")) {
gun.go33 = 1;
}
if (pac_shoot_num[numm24] >= rangeofammo2) {
removeMovieClip(enem_shoot[numm24]);
}
if ((bullet.tnt == "on") && (bullet.tnt1 == "on")) {
create_exp(bullet.kexp, bullet);
bullet.tnt = "off";
}
}
function create_greande(fff, po, obj) {
ebullshoot++;
var _local2 = this.attachMovie(fff, ("greande" + ebullshoot) + 1, ebullshoot + 121000);
_local2._x = obj._x;
_local2._y = obj._y;
greande_shoot[ebullshoot] = _local2;
_local2.onEnterFrame = function () {
greande_move(po, this, ebullshoot);
};
power_grenade = 0;
}
function greande_move(dis, ballA, num) {
if (ballA.aa == null) {
ballA.aa = 0;
}
ballA.aa = ballA.aa + 0.2;
ballA._rotation = ballA._rotation - ((5 * dis) / dis);
ballA._x = ballA._x + (3 * ((-dis) / 100));
ballA._y = ballA._y - (3 * ((-ballA.aa) + 3));
if (ballA.aa > 6.3) {
ballA.tnt = "no";
ballA.explo = "no";
ballA._rotation = ballA._rotation - ((10 * dis) / dis);
ballA.aa = ballA.aa - 4;
create_exp(ballA.kexp, ballA);
removeMovieClip(ballA);
}
updateAfterEvent();
}
function enem_fly(enem, dis) {
enem.xx = enem.xx + 0.2;
if ((enem.xx < 6.4) && (enem.up != 2)) {
enem._x = enem._x + (enem.goup * ((-dis) / 100));
enem._y = enem._y - (enem.goup * ((-enem.xx) + 3));
if (enem.trans != "on") {
enem._rotation = enem._rotation - 11.6129032258065;
}
}
if ((enem.xx >= 6.4) && (enem.up != 2)) {
trace(enem.ldown2 + "bbb");
enem.life = enem.life - (5 + enem.ldown2);
enem.up = 2;
}
}
function create_exp(type, where) {
explode_num++;
if (type == null) {
type = "expl";
}
var _local2 = attachMovie(type, "expl" + explode_num, 65000 + explode_num);
explode_ar[explode_num] = _local2;
explode_ar[explode_num]._x = where._x;
explode_ar[explode_num]._y = where._y;
if (type == "expl") {
_local2.ldown = 1;
}
if (type == "expl1_huge") {
_local2.ldown = 10;
}
if (type == "expl_sm") {
_local2.ldown = 1;
}
_local2.onEnterFrame = function () {
world_move(this);
};
}
var enem_ar = new Array();
var gun_ar = new Array();
var enemy_numb = 0;
e_num = 0;
e_num_m = 0;
var enem_shoot = new Array();
greande_shoot = new Array();
explode_ar = new Array();
explode_num = 0;
function score_func(kind1, obj) {
score_mc_num++;
var _local2 = this.attachMovie(kind1, "score44" + score_mc_num, 32000 + score_mc_num);
_local2._x = obj._x;
_local2._y = obj._y;
score_mc_ar[score_mc_num] = _local2;
_local2.onEnterFrame = function () {
score_func_move(this);
};
}
function score_func_move(obj2) {
obj2._y = obj2._y - 3;
obj2._alpha = obj2._alpha - 2;
if (obj2._alpha < 5) {
removeMovieClip(obj2);
}
}
function obj_add(kind1, obj) {
score_mc_num++;
var _local2 = this.attachMovie(kind1, "score44" + score_mc_num, 32000 + score_mc_num);
_local2._x = obj._x;
_local2._y = obj._y;
score_mc_ar[score_mc_num] = _local2;
}
function obj_add1(kind1, obj) {
score_mc_num++;
if (score_mc_num == 700) {
score_mc_num = 100;
}
var _local2 = this.attachMovie(kind1, "score44" + score_mc_num, 4000 + score_mc_num);
_local2._x = obj._x;
_local2._y = obj._y;
score_mc_ar[score_mc_num] = _local2;
}
function obj_add2(kind1, obj) {
score_mc_num++;
var _local2 = this.attachMovie(kind1, "score44" + score_mc_num, 32000 + score_mc_num);
_local2._x = obj._x;
_local2._y = obj._y;
_local2._xscale = -obj._xscale;
score_mc_ar[score_mc_num] = _local2;
}
function score_func1(kind1, obj) {
score_mc_num++;
var _local2 = this.attachMovie(kind1, "score44" + score_mc_num, 32000 + score_mc_num);
_local2._x = obj._x;
_local2._y = obj._y;
_local2.aa = 0;
score_mc_ar[score_mc_num] = _local2;
_local2.onEnterFrame = function () {
score_func_move1(this);
};
var _local4 = new Color(_local2);
if ((score_double > 10) && (score_double < 20)) {
var _local3 = {ra:1000, ga:0, ba:0, aa:100};
}
if ((score_double > 19) && (score_double < 30)) {
var _local3 = {ra:1000, ga:0, ba:1000, aa:100};
}
if ((score_double > 29) && (score_double < 40)) {
var _local3 = {ra:0, ga:1000, ba:1000, aa:100};
}
if ((score_double > 39) && (score_double < 50)) {
var _local3 = {ra:0, ga:0, ba:1000, aa:100};
}
if ((score_double > 49) && (score_double < 60)) {
var _local3 = {ra:1000, ga:1000, ba:0, aa:100};
}
_local4.setTransform(_local3);
}
function score_func_move1(obj2) {
obj2.aa = obj2.aa + 0.4;
obj2._y = obj2._y - ((-obj2.aa) + 6);
obj2._x = obj2._x + 1;
obj2._alpha = obj2._alpha - 2.2;
obj2._xscale = obj2._xscale + 2;
obj2._yscale = obj2._yscale + 2;
if (obj2._alpha < 5) {
removeMovieClip(obj2);
}
}
function world_move(obj) {
if (obj.vv == null) {
obj.vv = 0;
}
obj.vv = obj.vv + 1;
if (obj.vv == 1) {
_y = (_y - 1);
}
if (obj.vv == 2) {
_y = (_y - 1);
}
if (obj.vv == 3) {
_y = (_y + 1);
}
if (obj.vv == 4) {
_y = (_y + 1);
}
if (obj.vv == 5) {
_y = (_y - 1);
}
if (obj.vv == 6) {
_y = (_y + 1);
}
}
function text_add(string) {
score_mc_num++;
var _local2 = this.attachMovie("text_tell", "text333" + score_mc_num, 800000 + score_mc_num);
_local2._x = 375;
_local2._y = 580;
_local2.aa = 0;
_local2.bb = 0;
_local2.txt.text = string;
_local2.onEnterFrame = function () {
text_move(this);
};
}
function text_move(objx) {
objx.aa = objx.aa + 2;
if (objx.aa < 52) {
objx._y = objx._y + (objx.aa - 30);
}
if (objx.aa > 130) {
objx._y = objx._y + 10;
}
if (objx._y > 800) {
removeMovieClip(objx);
}
}
score_mc_num = 0;
score_mc_ar = new Array();
score_func1("score_ani", ply);
text_add("Created by Ofer shelly");
function setAmmo() {
gunis[gunof1].ammomax = 9999;
if (level == 0) {
gunis[gunof2].ammomax = 30;
gunis[gunof3].ammomax = 20;
gunis[gunof4].ammomax = 40;
gunis[gunof5].ammomax = 0;
gunis[gunof6].ammomax = 0;
level = level + level2;
gotoAndPlay ("nxtlevel");
}
clearInterval(numset);
}
function create_obst(obj, xx, yy) {
obstcale_num++;
var _local2 = this.attachMovie(obj, "tree44", (10000 + ((yy + 40) * 10)) + 9);
_local2._x = xx;
_local2._y = yy;
var _local4 = new flash.filters.DropShadowFilter();
var _local3 = _local2.filters;
_local3.push(_local4);
_local2.filters = _local3;
obst_ar[obstcale_num] = _local2;
}
function speedofplayer(gun) {
if (gun.plyspeed > 0) {
ply.speed = gun.plyspeed;
}
if (gun.plyspeed == null) {
ply.speed = 5;
}
}
function add_jet(obj, yy, frame22) {
score_mc_num++;
var _local2 = this.attachMovie(obj, "score44" + score_mc_num, 32000 + score_mc_num);
score_mc_ar[score_mc_num] = _local2;
_local2._x = -200;
_local2._y = yy;
_local2.aa = 60;
_local2.gotoAndStop(frame22);
_local2.onEnterFrame = function () {
this._x = this._x + 10;
this.aa = this.aa + 2;
if ((((((ply._x + (ply._width / 2)) > this._x) && ((ply._x - (ply._width / 2)) < this._x)) && ((ply._y + (ply._height / 2)) > (this._y - (this._height / 2)))) && ((ply._y - (ply._height / 2)) < (this._y + (this._height / 2)))) && (this.aa > 60)) {
shootbomb(this, "bomb", this._y);
this.aa = 0;
}
if (this._x > 960) {
removeMovieClip(this);
}
};
}
function shootbomb(obj, bomb1, yy) {
score_mc_num++;
var _local3 = this.attachMovie(bomb1, "score44" + score_mc_num, 32000 + score_mc_num);
score_mc_ar[score_mc_num] = _local3;
_local3._x = obj._x;
_local3._y = -100;
_local3.onEnterFrame = function () {
this._y = this._y + 12;
this._x = this._x + 1;
if (this._y > yy) {
create_exp(this.kexp, this);
_root.nuke_l.rel = 1;
removeMovieClip(this);
}
};
}
function add_box() {
box_numm++;
var _local2 = this.attachMovie("box_stuff", "boxcc" + box_numm, 4500 + box_numm);
box_ar[box_numm] = _local2;
_local2._x = 710;
_local2._y = 100 + (random(2) * 300);
_local2.gotoAndStop(random(10) + 1);
}
var ggg_ar = new Array();
var aim_ppp = _root.attachMovie("shoot-aim", "aim_ply", 200000);
aim_ply._x = 300;
aim_ply._y = 200;
ggg_ar[0] = aim_ppp;
var gunis = new Array();
gunis[1] = glock;
gunis[2] = tomp;
gunis[3] = m1;
gunis[32] = shotgunsm;
gunis[4] = bar21;
gunis[5] = bazooka;
gunis[6] = colt45;
gunis[7] = uzi;
gunis[8] = m16;
gunis[9] = shotgun;
gunis[10] = pk96;
gunis[11] = law;
gunis[12] = eagle;
gunis[13] = mp5;
gunis[14] = ak47;
gunis[15] = rpg;
gunis[16] = mp5_navy;
gunis[17] = barret;
gunis[18] = shotgun_a;
gunis[19] = m60;
gunis[20] = mag;
gunis[21] = commando;
gunis[22] = m4;
gunis[23] = rpk;
gunis[24] = at;
gunis[25] = lpistol;
gunis[26] = p90;
gunis[27] = laser_r;
gunis[28] = laser_mg;
gunis[33] = g100;
var numset;
numset = setInterval(setAmmo, 30);
var wallA_ar = new Array(wall1a, wall2a, wall3a, wall4a, wall5a, wall6a, wall7a, wall8a, wall9a, wall10a, wall11a, wall12a);
var wallB_ar = new Array(wall1b, wall2b, wall3b, wall4b, wall5b, wall6b, wall7b, wall8b, wall9b, wall10b, wall11b, wall12b);
var wallC_ar = new Array(wall1c, wall2c, wall3c, wall4c, wall5c, wall6c, wall7c, wall8c, wall9c, wall10c, wall11c, wall12c);
var obst_ar = new Array(tree1);
obstcale_num = 0;
if (level == 1) {
create_obst("obstcale", 150, 150);
create_obst("obstcale", 300, 400);
}
if (level == 2) {
create_obst("obstcale", 150, 150);
create_obst("obstcale", 400, 440);
}
if (level == 3) {
create_obst("obstcale", 120, 150);
create_obst("obstcale", 320, 240);
create_obst("obstcale", 127, 480);
}
if (level == 4) {
create_obst("obstcale", 140, 100);
create_obst("obstcale", 350, 180);
create_obst("obstcale", 440, 410);
create_obst("obstcale", 140, 330);
}
if (level == 5) {
create_obst("obstcale", 150, 150);
create_obst("obstcale", 300, 400);
}
if (level == 6) {
create_obst("obstcale", 150, 150);
create_obst("obstcale", 400, 440);
}
if (level == 7) {
create_obst("obstcale", 350, 262);
create_obst("obstcale", 120, 260);
create_obst("obstcale", 250, 90);
}
if (level == 8) {
create_obst("obstcale", 120, 150);
create_obst("obstcale", 250, 480);
}
if (level == 9) {
create_obst("obstcale", 350, 262);
create_obst("obstcale", 100, 90);
}
if (level == 10) {
create_obst("obstcale", 150, 150);
create_obst("obstcale", 400, 440);
}
var box_ar = new Array();
var box_numm = 0;
function stopmusic() {
var _local1 = new Sound();
_local1.attachSound("flash");
_local1.setVolume(0);
}
function playmusic() {
var _local1 = new Sound();
_local1.attachSound("flash");
_local1.setVolume(100);
}
if (_root.soundon == 1) {
_root.stopmusic();
}
if (_root.soundon != 1) {
_root.playmusic();
}
aim_ply3 = "dd";
Instance of Symbol 950 MovieClip "boxmusic" in Frame 3
/* no clip actions */
Frame 4
function play_music2() {
_root.boxmusic3.gotoAndPlay("music1");
clearInterval(bbba);
}
function detectKeys() {
if (Key.isDown(32)) {
if (load3.loadit._currentframe > 40) {
gotoAndPlay ("action");
}
}
}
stop();
if (level == 10) {
level = 3;
}
if (_root.musicon == 2) {
music_txt.text = "music:OFF";
}
var enemy_mp3 = new Sound();
enemy_mp3.attachSound("heli.wav");
enemy_mp3.stop();
if (musicon == 1) {
trace("mmmmmus");
var bbba;
bbba = setInterval(play_music2, 30);
}
enemy_numb = 0;
var i = 0;
while (i < pac_shoot.length) {
removeMovieClip(pac_shoot[i]);
i++;
}
var i = 0;
while (i < greande_shoot.length) {
removeMovieClip(greande_shoot[i]);
i++;
}
var i = 0;
while (i < enem_shoot.length) {
removeMovieClip(enem_shoot[i]);
i++;
}
var i = 0;
while (i < enem_ar.length) {
removeMovieClip(enem_ar[i]);
i++;
}
var i = 0;
while (i < gun_ar.length) {
removeMovieClip(gun_ar[i]);
i++;
}
var i = 0;
while (i < explode_ar.length) {
removeMovieClip(explode_ar[i]);
i++;
}
var i = 0;
while (i < blood_ar.length) {
removeMovieClip(blood_ar[i]);
i++;
}
var i = 0;
while (i < score_mc_ar.length) {
removeMovieClip(score_mc_ar[i]);
i++;
}
var i = 0;
while (i < pac_shoot_num.length) {
removeMovieClip(pac_shoot_num[i]);
i++;
}
var i = 0;
while (i < obst_ar.length) {
removeMovieClip(obst_ar[i]);
i++;
}
var i = 0;
while (i < box_ar.length) {
removeMovieClip(box_ar[i]);
i++;
}
enem_ar = new Array();
gun_ar = new Array();
blood_ar = new Array();
enem_ar = new Array();
score_mc_ar = new Array();
explode_ar = new Array();
clearInterval(time_in);
clearInterval(time_in2);
var lev1 = (level + 1);
load3.level_txt.text = "level " + lev1;
function checkprize(arr, gunof) {
arr[0].txt.text = 0;
arr[0].txt2.text = "$" + arr[0].price;
arr[1].txt.text = 0;
arr[1].txt2.text = "$" + arr[1].price;
arr[2].txt.text = 0;
arr[2].txt2.text = "$" + arr[2].price;
arr[3].txt.text = 0;
arr[3].txt2.text = "$" + arr[3].price;
arr[4].txt.text = 0;
arr[4].txt2.text = "$" + arr[4].price;
arr[5].txt.text = 0;
arr[5].txt2.text = "$" + arr[5].price;
if (gunis[gunof].model == 1) {
arr[0].txt.text = gunis[gunof].ammomax;
}
if (gunis[gunof].model == 2) {
arr[1].txt.text = gunis[gunof].ammomax;
}
if (gunis[gunof].model == 3) {
arr[2].txt.text = gunis[gunof].ammomax;
}
if (gunis[gunof].model == 4) {
arr[3].txt.text = gunis[gunof].ammomax;
}
if (gunis[gunof].model == 5) {
arr[4].txt.text = gunis[gunof].ammomax;
}
if (gunis[gunof].model == 6) {
arr[5].txt.text = gunis[gunof].ammomax;
}
}
function shopbuy(box, gunof, num) {
i = 0;
while (i < box.length) {
box[i].onRelease = function () {
if (((((((gunis[this.num].model == 1) && (level >= -1)) || ((gunis[this.num].model == 2) && (level >= 2))) || ((gunis[this.num].model == 3) && (level >= 3))) || ((gunis[this.num].model == 4) && (level >= 5))) || ((gunis[this.num].model == 5) && (level >= 6))) || ((gunis[this.num].model == 6) && (level >= 7))) {
if ((this.price < _root.dollar_num) && (gunis[this.num].ammomax < 90)) {
dollar_num = dollar_num - this.price;
boxmusic.gotoAndPlay(2);
if (gunof == this.num) {
gunis[this.num].ammomax = gunis[this.num].ammomax + gunis[this.num].ammorel;
this.txt.text = gunis[this.num].ammomax;
}
i = 0;
while (i < box.length) {
if (box[i].num != this.num) {
box[i].txt.text = 0;
gunis[box[i].num].ammomax = 0;
}
i++;
}
}
if (gunof != this.num) {
if (this.price < _root.dollar_num) {
i = 0;
while (i < box.length) {
box[i].txt.text = 0;
gunis[box[i].num].ammomax = 0;
i++;
}
if (num == 1) {
_root.gunof1 = this.num;
}
if (num == 2) {
_root.gunof2 = this.num;
}
if (num == 3) {
_root.gunof3 = this.num;
}
if (num == 4) {
_root.gunof4 = this.num;
}
if (num == 5) {
_root.gunof5 = this.num;
}
if (num == 6) {
_root.gunof6 = this.num;
}
gunof = this.num;
}
}
}
};
i++;
}
}
function func(var1) {
var1 = 5;
trace(_global.var2);
}
function savercore() {
var _local1 = SharedObject.getLocal("hind");
trace("iso=" + _local1.data.userId);
if ((level > _local1.data.level) || (_local1.data.level == undefined)) {
_local1.data.level = level;
}
if ((score_num > _local1.data.userId) || (_local1.data.userId == undefined)) {
trace("ok");
_local1.data.userId = score_num;
trace(_local1.data.userId);
_local1.onStatus = function (ff) {
trace(ff.code);
};
var _local2 = _local1.flush(5000);
}
}
i = 0;
while (i < (gunis.length + 1)) {
gunis[i]._x = 1000;
gunis[i]._y = 1000;
i++;
}
Mouse.show();
trace(gunis[gunof2].ammo);
trace(gunis[gunof2].model + " model");
box1a.num = 1;
box1a.price = 0;
box2a.num = 2;
box2a.price = 110;
box3a.num = 3;
box3a.price = 52;
box4a.num = 32;
box4a.price = 44;
box5a.num = 4;
box5a.price = 120;
box6a.num = 5;
box6a.price = 80;
box1b.num = 6;
box1b.price = 900;
box2b.num = 7;
box2b.price = 180;
box3b.num = 8;
box3b.price = 210;
box4b.num = 9;
box4b.price = 108;
box5b.num = 10;
box5b.price = 373;
box6b.num = 11;
box6b.price = 120;
box1c.num = 12;
box1c.price = 1300;
box2c.num = 13;
box2c.price = 240;
box3c.num = 14;
box3c.price = 300;
box4c.num = 0;
box4c.price = 9999;
box5c.num = 0;
box5c.price = 9999;
box6c.num = 15;
box6c.price = 280;
box1d.num = 0;
box1d.price = 9999;
box2d.num = 16;
box2d.price = 290;
box3d.num = 17;
box3d.price = 120;
box4d.num = 18;
box4d.price = 270;
box5d.num = 19;
box5d.price = 573;
box6d.num = 0;
box6d.price = 9999;
box1e.num = 20;
box1e.price = 1800;
box2e.num = 21;
box2e.price = 360;
box3e.num = 22;
box3e.price = 450;
box4e.num = 0;
box4e.price = 9999;
box5e.num = 23;
box5e.price = 783;
box6e.num = 24;
box6e.price = 200;
box1f.num = 25;
box1f.price = 2500;
box2f.num = 26;
box2f.price = 620;
box3f.num = 27;
box3f.price = 740;
box4f.num = 0;
box4f.price = 9999;
box5f.num = 28;
box5f.price = 980;
box6f.num = 0;
box6f.price = 9999;
var box1_ar = new Array(box1a, box1b, box1c, box1d, box1e, box1f);
var box2_ar = new Array(box2a, box2b, box2c, box2d, box2e, box2f);
var box3_ar = new Array(box3a, box3b, box3c, box3d, box3e, box3f);
var box4_ar = new Array(box4a, box4b, box4c, box4d, box4e, box4f);
var box5_ar = new Array(box5a, box5b, box5c, box5d, box5e, box5f);
var box6_ar = new Array(box6a, box6b, box6c, box6d, box6e, box6f);
checkprize(box1_ar, gunof1);
checkprize(box2_ar, gunof2);
checkprize(box3_ar, gunof3);
checkprize(box4_ar, gunof4);
checkprize(box5_ar, gunof5);
checkprize(box6_ar, gunof6);
shopbuy(box1_ar, gunof1, 1);
shopbuy(box2_ar, gunof2, 2);
shopbuy(box3_ar, gunof3, 3);
shopbuy(box4_ar, gunof4, 4);
shopbuy(box5_ar, gunof5, 5);
shopbuy(box6_ar, gunof6, 6);
_global.var2 = 3;
func(_global.var2);
savercore();
if (level == 0) {
aa = "Middle Ages England vs Scotland (1120)";
}
if (level == 1) {
aa = "Independence war of USA vs UK (1730)";
}
if (level == 2) {
aa = "Wild west of usa (1870)";
}
if (level == 3) {
aa = "WAR WORLD 2 D-DAY(1944)";
}
if (level == 4) {
aa = "VIETNAM WAR (1967)";
}
if (level == 5) {
aa = "Cold War, Russian front(1980)";
}
if (level == 6) {
aa = "The apple city - New York (1999)";
}
if (level == 7) {
aa = "Desert storm 2 (2003)";
}
if (level == 8) {
aa = "Middle east conflict (2007)";
}
if (level == 9) {
aa = "Back to the future (2012)";
}
if (level == 10) {
aa = "WILD WEST";
}
var ggg = (level + 1);
level_txt.text = (("Guns shop - Next level " + ggg) + ":\n ") + aa;
text_depth.swapDepths(-4);
var box6_ar = new Array(box6a, box6b, box6c, box6d, box6e, box6f);
removeMovieClip(ggg_ar[0]);
Instance of Symbol 950 MovieClip "boxmusic" in Frame 4
onClipEvent (enterFrame) {
_root.detectKeys();
}
Instance of Symbol 950 MovieClip "boxmusic3" in Frame 4
onClipEvent (enterFrame) {
_root.detectKeys();
}
Instance of Symbol 1167 MovieClip "box1z" in Frame 4
onClipEvent (enterFrame) {
_root.greande_txt.text = _root.greande_num;
}
on (release) {
if ((_root.greande_num < 12) && (_root.dollar_num >= 40)) {
_root.greande_num++;
_root.boxmusic.gotoAndPlay(2);
_root.dollar_num = _root.dollar_num - 40;
}
}
Instance of Symbol 1167 MovieClip "box3z" in Frame 4
onClipEvent (enterFrame) {
_root.nuke_txt.text = _root.nuke_num;
}
on (release) {
if ((_root.nuke_num < 3) && (_root.dollar_num >= 800)) {
_root.nuke_num++;
_root.boxmusic.gotoAndPlay(2);
_root.dollar_num = _root.dollar_num - 800;
}
}
Instance of Symbol 1167 MovieClip "box4z" in Frame 4
on (release) {
if ((_root.life_num < 40) && (_root.dollar_num >= 20)) {
_root.life_num++;
_root.dollar_num = _root.dollar_num - 20;
_root.boxmusic.gotoAndPlay(2);
}
}
Instance of Symbol 1167 MovieClip "box2z" in Frame 4
on (release) {
if ((_root.life_num < 78) && (_root.dollar_num >= 2500)) {
_root.life_num = 80;
_root.dollar_num = _root.dollar_num - 2500;
_root.boxmusic.gotoAndPlay(2);
}
}
Instance of Symbol 895 MovieClip in Frame 4
on (release) {
_root.level = 3;
if (_root.level > 11) {
_root.level = 3;
}
_root.load3._x = 390;
_root.load3._y = 267;
_root.load3.loadit.gotoAndPlay(1);
}
onClipEvent (enterFrame) {
_root.dollar_txt.text = _root.dollar_num;
_root.text2.text = _root.life_num;
_root.lifeint = int(_root.life_num);
_root.life_anim.gotoAndStop(_root.lifeint);
}
Frame 5
stop();
var enemy_mp3 = new Sound();
enemy_mp3.attachSound("heli.wav");
enemy_mp3.stop();
enemy_numb = 0;
var i = 0;
while (i < pac_shoot.length) {
removeMovieClip(pac_shoot[i]);
i++;
}
var i = 0;
while (i < greande_shoot.length) {
removeMovieClip(greande_shoot[i]);
i++;
}
var i = 0;
while (i < enem_shoot.length) {
removeMovieClip(enem_shoot[i]);
i++;
}
var i = 0;
while (i < enem_ar.length) {
removeMovieClip(enem_ar[i]);
i++;
}
var i = 0;
while (i < gun_ar.length) {
removeMovieClip(gun_ar[i]);
i++;
}
var i = 0;
while (i < explode_ar.length) {
removeMovieClip(explode_ar[i]);
i++;
}
var i = 0;
while (i < blood_ar.length) {
removeMovieClip(blood_ar[i]);
i++;
}
var i = 0;
while (i < score_mc_ar.length) {
removeMovieClip(score_mc_ar[i]);
i++;
}
var i = 0;
while (i < pac_shoot_num.length) {
removeMovieClip(pac_shoot_num[i]);
i++;
}
var i = 0;
while (i < obst_ar.length) {
removeMovieClip(obst_ar[i]);
i++;
}
var i = 0;
while (i < box_ar.length) {
removeMovieClip(box_ar[i]);
i++;
}
enem_ar = new Array();
gun_ar = new Array();
blood_ar = new Array();
enem_ar = new Array();
score_mc_ar = new Array();
explode_ar = new Array();
clearInterval(time_in);
clearInterval(time_in2);
i = 0;
while (i < (gunis.length + 1)) {
gunis[i]._x = 1000;
gunis[i]._y = 1000;
i++;
}
function savercore() {
var _local1 = SharedObject.getLocal("hind");
trace("iso=" + _local1.data.userId);
if ((level > _local1.data.level) || (_local1.data.level == undefined)) {
_local1.data.level = level;
}
if ((score_num > _local1.data.userId) || (_local1.data.userId == undefined)) {
trace("ok");
_local1.data.userId = score_num;
trace(_local1.data.userId);
_local1.onStatus = function (ff) {
trace(ff.code);
};
var _local2 = _local1.flush(5000);
}
}
savercore();
score.text = score_num;
Mouse.show();
butxx.onPress = function () {
if (name1.text != "") {
_root.createEmptyMovieClip("loader_mc", this.getNextHighestDepth());
loader_mc.ofer9 = name1.text;
loader_mc.shelly9 = score_num;
butxx._x = 1000;
butxx._y = 1000;
loader_mc.getURL("http://games84.com/games1/time/index.php", "_blank", "POST");
}
};
removeMovieClip(ggg_ar[0]);
Frame 6
stop();
removeMovieClip(ggg_ar[0]);
Frame 7
stop();
plframe = 2;
headframe = 2;
var Iso = SharedObject.getLocal("hind");
trace("iso=" + _root.Iso.data.userId);
score_you.text = _root.Iso.data.userId;
level_txt.text = _root.Iso.data.level;
hlevel = _root.Iso.data.level;
if (Iso.data.userId == undefined) {
trace("ofer");
score_you.text = 0;
level_txt.text = 1;
hlevel = 1;
}
removeMovieClip(ggg_ar[0]);
Frame 8
stop();
plframe = 2;
headframe = 2;
var Iso = SharedObject.getLocal("hind");
trace("iso=" + _root.Iso.data.userId);
score_you.text = _root.Iso.data.userId;
level_txt.text = _root.Iso.data.level;
hlevel = _root.Iso.data.level;
if (Iso.data.userId == undefined) {
trace("ofer");
score_you.text = 0;
level_txt.text = 1;
hlevel = 1;
}
Frame 9
function detectKeys() {
if (Key.isDown(32)) {
if (loadit._currentframe > 40) {
gotoAndPlay ("action");
}
}
}
stop();
Instance of Symbol 507 MovieClip [empty] "controller" in Frame 9
onClipEvent (enterFrame) {
_root.detectKeys();
_root.speedit();
_root.hit_enemy();
_root.hit_vest();
_root.checklife();
}
Symbol 21 MovieClip [shot_impact] Frame 66
stop();
removeMovieClip(this);
Symbol 25 MovieClip Frame 15
gotoAndPlay (2);
Symbol 27 MovieClip [missle] Frame 1
end = "yes";
tnt = "on";
kexp = "expl";
ldown = 5;
shadow1 = "shdow";
Symbol 30 MovieClip [rpg_mis] Frame 1
end = "yes";
tnt = "on";
kexp = "expl_sm";
ldown = 1;
shadow1 = "shdow";
Symbol 33 MovieClip [blood_mc_anim] Frame 1
blod.aa = 0;
blod.yy = 10;
blod.onEnterFrame = function () {
if (this.aa < 24) {
this.aa++;
this._x = this._x + 2;
this._y = this._y - (((-this.aa) + this.yy) * 2);
this._alpha = this._alpha - 1.5;
this._rotation = this._rotation - 5;
}
};
blod2.aa = 0;
blod2.yy = 10;
blod2.onEnterFrame = function () {
if (this.aa < 24) {
this.aa++;
this._x = this._x - 2;
this._y = this._y - (((-this.aa) + this.yy) * 2);
this._alpha = this._alpha - 1;
this._rotation = this._rotation + 5;
}
};
Symbol 33 MovieClip [blood_mc_anim] Frame 56
stop();
removeMovieClip(this);
Symbol 59 MovieClip [score_ani] Frame 1
score_anim = _root.score_double;
var score_sring = ("" + score_anim);
var score_sub1 = score_sring.substring(0, 1);
var score_sub2 = score_sring.substring(1, 2);
trace(score_sub1);
if (score_sub1 != null) {
switch (score_sub1) {
case "0" :
_root.num1 = "zero";
break;
case "1" :
_root.num1 = "one";
break;
case "2" :
_root.num1 = "two";
break;
case "3" :
_root.num1 = "three";
break;
case "4" :
_root.num1 = "four";
break;
case "5" :
_root.num1 = "five";
break;
case "6" :
_root.num1 = "six";
break;
case "7" :
_root.num1 = "seven";
break;
case "8" :
_root.num1 = "eight";
break;
case "9" :
_root.num1 = "nine";
break;
default :
trace("no case tested true");
}
var mc1 = this.attachMovie(_root.num1, one1, 1);
mc1._x = -10;
}
if (score_sub2 != null) {
switch (score_sub2) {
case "0" :
_root.num2 = "zero";
break;
case "1" :
_root.num2 = "one";
break;
case "2" :
_root.num2 = "two";
break;
case "3" :
_root.num2 = "three";
break;
case "4" :
_root.num2 = "four";
break;
case "5" :
_root.num2 = "five";
break;
case "6" :
_root.num2 = "six";
break;
case "7" :
_root.num2 = "seven";
break;
case "8" :
_root.num2 = "eight";
break;
case "9" :
_root.num2 = "nine";
break;
default :
trace("no case tested true");
}
var mc1 = this.attachMovie(_root.num2, one2, 2);
mc1._x = 0;
}
var mc1 = this.attachMovie("zero", one3, 3);
mc1._x = 10;
var mc1 = this.attachMovie("zero", one4, 4);
mc1._x = 20;
Symbol 63 MovieClip [iron_hit] Frame 16
stop();
removeMovieClip(this);
Symbol 66 MovieClip [blood_hit] Frame 16
stop();
removeMovieClip(this);
Symbol 68 MovieClip Frame 1
Symbol 69 MovieClip Frame 27
stop();
Symbol 71 MovieClip [expl1] Frame 1
function fire_moving(obj, dir, nnu) {
obj.aa = obj.aa + 0.5;
if (obj._y < 500) {
obj._x = obj._x + (1 * dir);
obj._y = obj._y + (obj.aa - 5);
ttt++;
var _local3 = this.attachMovie("smoke1", "fire1" + ttt, (ttt + 1000) + (ttt * 100));
_local3._x = obj._x;
_local3._y = obj._y;
fire_ar[ttt] = _local3;
}
i = 0;
while (i < fire_ar.length) {
fire_ar[i]._alpha = fire_ar[i]._alpha - 10;
if (fire_ar[i]._alpha < 0) {
}
if (obj == null) {
i = 0;
while (i < fire_ar.length) {
fire_ar[i]._alpha = fire_ar[i]._alpha - 10;
i++;
}
}
i++;
}
if (obj.aa > 21) {
}
}
function add_exppp(xx, yy) {
num1++;
var _local2 = this.attachMovie("fire", "fire2" + num1, num1 + 200000);
_local2._x = xx;
_local2._y = yy;
firef_ar[num1] = _local2;
firef_ar[num1].aa = -4;
if (_local2._x < 0) {
firef_ar[num1].dirx = -1;
}
if (_local2._x >= 0) {
firef_ar[num1].dirx = 1;
}
_local2.onEnterFrame = function () {
fire_moving(this, this.dirx, num1);
};
}
var fire_ar = new Array();
var ttt = 0;
num1 = 0;
var firef_ar = new Array();
add_exppp(20, 0);
add_exppp(10, 10);
add_exppp(-10, 0);
add_exppp(-20, 0);
Symbol 71 MovieClip [expl1] Frame 36
stop();
removeMovieClip(this);
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 22
Symbol 79 MovieClip [en_axe] Frame 1
stop();
range = 19;
range_shoot = 130;
speed = 1;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "alpha_ball";
frameis = "pistol";
shadow1 = "off";
notshoot = "yes";
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 22
Symbol 83 MovieClip [en_sword] Frame 1
stop();
range = 18;
range_shoot = 130;
speed = 1;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "alpha_ball";
frameis = "pistol";
shadow1 = "off";
notshoot = "yes";
Symbol 88 MovieClip Frame 11
stop();
Symbol 89 MovieClip Frame 1
stop();
Symbol 90 MovieClip [en_sw] Frame 1
stop();
range = 20;
range_shoot = 200;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "rifle";
notshoot = "yes";
Symbol 95 MovieClip Frame 1
stop();
Symbol 96 MovieClip [en_cannon] Frame 1
stop();
range = 40;
range_shoot = 800;
speed = 12;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball_iron";
frameis = "pistol";
notshoot = "yes";
Symbol 99 MovieClip Frame 1
stop();
stop();
Symbol 99 MovieClip Frame 12
stop();
stop();
Symbol 100 MovieClip [en_mg_old] Frame 1
stop();
range = 20;
range_shoot = 300;
speed = 15;
rate1 = "sauto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "rifle";
Symbol 104 MovieClip [bullet_shadow] Frame 16
removeMovieClip(this);
Symbol 107 MovieClip Frame 1
a = 1;
Symbol 107 MovieClip Frame 2
a = 0;
Symbol 107 MovieClip Frame 15
gotoAndPlay (2);
Symbol 124 MovieClip Frame 1
stop();
open1 = 1;
open2 = 1;
unit = 6;
unit1 = 6;
unitw = "en_glock";
xx = 0;
Symbol 124 MovieClip Frame 9
open2 = 2;
Symbol 124 MovieClip Frame 10
open2 = 1;
Symbol 124 MovieClip Frame 23
open1 = 2;
Symbol 125 MovieClip [police] Frame 1
stop();
trans = "on";
goup = 1;
acp = "on";
unit = 6;
unitw = "en_eagle";
Symbol 125 MovieClip [police] Frame 2
die1 = "yes";
gotoAndPlay (3);
Symbol 125 MovieClip [police] Frame 20
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 4) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 142 MovieClip [obstcale] Frame 1
stop();
gotoAndPlay(_root.level + 1);
Symbol 142 MovieClip [obstcale] Frame 2
stop();
Symbol 142 MovieClip [obstcale] Frame 3
stop();
Symbol 142 MovieClip [obstcale] Frame 4
stop();
Symbol 142 MovieClip [obstcale] Frame 5
stop();
Symbol 142 MovieClip [obstcale] Frame 6
stop();
Symbol 142 MovieClip [obstcale] Frame 7
stop();
Symbol 142 MovieClip [obstcale] Frame 8
stop();
Symbol 142 MovieClip [obstcale] Frame 9
stop();
Symbol 142 MovieClip [obstcale] Frame 10
stop();
Symbol 142 MovieClip [obstcale] Frame 11
stop();
Symbol 159 MovieClip [expl_sm] Frame 42
stop();
removeMovieClip(this);
Symbol 160 MovieClip [expl1_huge] Frame 42
stop();
removeMovieClip(this);
Symbol 161 MovieClip [expl] Frame 42
stop();
removeMovieClip(this);
Symbol 162 MovieClip [riko_iron] Frame 34
stop();
removeMovieClip(this);
Symbol 165 MovieClip [tarmil] Frame 34
stop();
removeMovieClip(this);
Symbol 166 MovieClip [riko_blood] Frame 34
stop();
removeMovieClip(this);
Symbol 169 MovieClip [riko] Frame 34
stop();
removeMovieClip(this);
Symbol 171 MovieClip [text_tell] Frame 1
Symbol 176 MovieClip [airplane] Frame 1
kind1 = "bomb";
stop();
Symbol 176 MovieClip [airplane] Frame 2
kind1 = "bomb";
stop();
Symbol 176 MovieClip [airplane] Frame 3
kind1 = "bomb";
stop();
Symbol 193 MovieClip [box_stuff] Frame 1
stop();
onEnterFrame = function () {
if (active == 1) {
_root.text_add("You take 50 bullets of Smg (2)");
_root.gunis[_root.gunof2].ammomax = _root.gunis[_root.gunof2].ammomax + 50;
removeMovieClip(this);
}
};
Symbol 193 MovieClip [box_stuff] Frame 2
stop();
onEnterFrame = function () {
if ((active == 1) && (_root.gunof3 != 33)) {
_root.text_add("You take 50 bullets of Assult rifle (3)");
_root.gunis[_root.gunof3].ammomax = _root.gunis[_root.gunof3].ammomax + 50;
removeMovieClip(this);
}
if ((active == 1) && (_root.gunof3 == 33)) {
removeMovieClip(this);
}
};
Symbol 193 MovieClip [box_stuff] Frame 3
stop();
onEnterFrame = function () {
if (active == 1) {
_root.text_add("You take 30 bullets of shotgun (4)");
_root.gunis[_root.gunof4].ammomax = _root.gunis[_root.gunof4].ammomax + 30;
removeMovieClip(this);
}
};
Symbol 193 MovieClip [box_stuff] Frame 4
stop();
onEnterFrame = function () {
if (active == 1) {
_root.text_add("You take 50 bullets of Machiune gun (5)");
_root.gunis[_root.gunof5].ammomax = _root.gunis[_root.gunof5].ammomax + 50;
removeMovieClip(this);
}
};
Symbol 193 MovieClip [box_stuff] Frame 5
stop();
onEnterFrame = function () {
if (active == 1) {
_root.text_add("You take 7 rockets of Missle launcher (6)");
_root.gunis[_root.gunof6].ammomax = _root.gunis[_root.gunof6].ammomax + 7;
removeMovieClip(this);
}
};
Symbol 193 MovieClip [box_stuff] Frame 6
stop();
onEnterFrame = function () {
if (active == 1) {
_root.text_add("You take 5 greandes (ctrl)");
_root.greande_num = _root.greande_num + 5;
_root.greande_txt.text = _root.greande_num;
removeMovieClip(this);
}
};
Symbol 193 MovieClip [box_stuff] Frame 7
stop();
onEnterFrame = function () {
if (active == 1) {
_root.text_add("You take 1 nuke bomb (7)");
_root.nuke_num = _root.nuke_num + 1;
_root.nuke_txt.text = _root.nuke_num;
removeMovieClip(this);
}
};
Symbol 193 MovieClip [box_stuff] Frame 8
stop();
onEnterFrame = function () {
if (active == 1) {
_root.text_add("You take first aid");
_root.life_num = _root.life_num + 10;
_root.life_anim.gotoAndPlay(life_num);
removeMovieClip(this);
}
};
Symbol 193 MovieClip [box_stuff] Frame 9
stop();
onEnterFrame = function () {
if (active == 1) {
_root.text_add("you take laser assult rifle (3)");
_root.gunof3 = 33;
_root.gunis[_root.gunof3].ammomax = 30;
_root.gunis[_root.gunof3].ammo = 30;
_root.Gnum = _root.gunof3;
removeMovieClip(this);
}
};
Symbol 198 MovieClip [shoot-aim] Frame 1
stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 207 MovieClip [en_g100] Frame 1
stop();
range = 20;
range_shoot = 420;
speed = 15;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "laser_b";
frameis = "smg";
Symbol 210 MovieClip Frame 1
stop();
Symbol 211 MovieClip [en_lmg] Frame 1
stop();
range = 32;
range_shoot = 650;
speed = 34;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball4";
frameis = "smg";
Symbol 218 MovieClip Frame 1
a = 1;
stop();
Symbol 218 MovieClip Frame 2
a = 0;
Symbol 222 MovieClip Frame 1
stop();
open1 = 1;
open2 = 1;
unit = 40;
unit1 = 40;
unitw = "en_m4";
xx = 100;
Symbol 222 MovieClip Frame 8
open2 = 2;
Symbol 222 MovieClip Frame 9
open2 = 1;
Symbol 222 MovieClip Frame 16
stop();
open1 = 2;
Symbol 223 MovieClip Frame 1
a = 1;
stop();
Symbol 223 MovieClip Frame 2
a = 0;
Symbol 224 MovieClip [acp] Frame 1
stop();
trans = "on";
goup = 1;
acp = "on";
unit = 12;
unitw = "en_ak";
Symbol 224 MovieClip [acp] Frame 2
die1 = "yes";
gotoAndPlay (3);
Symbol 224 MovieClip [acp] Frame 20
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 4) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 229 MovieClip Frame 1
stop();
Symbol 232 MovieClip [RPG] Frame 1
stop();
range = 28;
speed = 26;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "rpg_mis";
frameis = "assult";
ammo = 2;
ammorel = 2;
tarmil = "off";
plyspeed = 3;
model = 3;
move1 = 2;
Symbol 236 MovieClip Frame 1
stop();
Symbol 237 MovieClip [ak47] Frame 1
stop();
range = 21;
speed = 36;
rate1 = "semi_auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "assult";
ammo = 30;
ammorel = 30;
model = 3;
move1 = 2;
Symbol 240 MovieClip Frame 1
stop();
Symbol 241 MovieClip [eagle] Frame 1
stop();
range = 14;
speed = 20;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "pistol";
ammo = 8;
ammorel = 8;
model = 3;
move1 = 3;
Symbol 244 MovieClip Frame 1
stop();
Symbol 245 MovieClip [law] Frame 1
stop();
range = 20;
speed = 34;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "rpg_mis";
frameis = "assult";
ammo = 1;
ammorel = 1;
tarmil = "off";
plyspeed = 3;
model = 2;
move1 = 3;
Symbol 248 MovieClip Frame 1
stop();
Symbol 249 MovieClip [pk96] Frame 1
stop();
range = 16;
speed = 30;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "rifle";
ammo = 50;
ammorel = 50;
plyspeed = 2;
model = 2;
move1 = 5;
Symbol 252 MovieClip Frame 1
stop();
Symbol 253 MovieClip [uzi] Frame 1
stop();
range = 12;
speed = 24;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "pistol";
ammo = 30;
ammorel = 30;
model = 2;
move1 = 5;
Symbol 257 MovieClip Frame 1
stop();
Symbol 258 MovieClip [colt45] Frame 1
stop();
range = 14;
speed = 20;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "pistol";
ammo = 13;
ammorel = 13;
model = 2;
move1 = 2;
Symbol 261 MovieClip Frame 1
stop();
Symbol 262 MovieClip [bazooka] Frame 1
stop();
range = 14;
speed = 26;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "rpg_mis";
frameis = "assult";
ammo = 1;
ammorel = 1;
tarmil = "off";
plyspeed = 2;
model = 1;
move1 = 4;
Symbol 265 MovieClip Frame 1
stop();
Symbol 266 MovieClip [bar21] Frame 1
stop();
range = 16;
speed = 30;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "rifle";
ammo = 20;
ammorel = 20;
plyspeed = 2;
model = 1;
move1 = 6;
Symbol 270 MovieClip Frame 1
stop();
Symbol 271 MovieClip [tomp] Frame 1
stop();
range = 12;
speed = 20;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "smg";
ammo = 30;
ammorel = 30;
model = 1;
move1 = 6;
Symbol 274 MovieClip Frame 1
stop();
Symbol 275 MovieClip [shotgun_sm] Frame 1
stop();
range = 12;
speed = 24;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball_shot";
frameis = "onehand";
ammo = 6;
ammorel = 6;
model = 1;
Symbol 278 MovieClip Frame 1
stop();
Symbol 279 MovieClip [m1] Frame 1
stop();
range = 20;
speed = 32;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "assult";
ammo = 8;
ammorel = 8;
model = 1;
move1 = 4;
Symbol 282 MovieClip Frame 1
stop();
Symbol 283 MovieClip [shotgun] Frame 1
stop();
range = 14;
speed = 20;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball_shot";
frameis = "rifle";
ammo = 12;
ammorel = 12;
model = 2;
Symbol 289 MovieClip Frame 1
stop();
Symbol 290 MovieClip [en_bow_t] Frame 1
stop();
range = 40;
range_shoot = 800;
speed = 12;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "arrow_big";
frameis = "pistol";
notshoot = "yes";
Symbol 294 MovieClip [arrow] Frame 1
stop();
blood = "blood_hit";
end = "no";
ldown = 1;
Symbol 295 MovieClip Frame 1
stop();
Symbol 296 MovieClip [bow] Frame 1
stop();
range = 20;
speed = 32;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "rifle";
Symbol 299 MovieClip Frame 1
stop();
Symbol 300 MovieClip [mp5] Frame 1
stop();
range = 12;
speed = 20;
rate1 = "semi_auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "smg";
ammo = 30;
ammorel = 30;
model = 3;
move1 = 5;
Symbol 303 MovieClip Frame 1
stop();
Symbol 304 MovieClip [glock] Frame 1
stop();
range = 10;
speed = 20;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "pistol";
ammo = 10;
ammorel = 10;
model = 1;
move1 = 2;
Symbol 307 MovieClip Frame 1
stop();
Symbol 308 MovieClip [m16] Frame 1
stop();
range = 20;
speed = 32;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "assult";
ammo = 30;
ammorel = 30;
model = 2;
move1 = 2;
Symbol 310 MovieClip [nuke] Frame 1
kexp = "expl1_huge";
Symbol 312 MovieClip [greande] Frame 1
end = "yes";
Symbol 315 MovieClip Frame 1
stop();
Symbol 316 MovieClip [en_sw_silver] Frame 1
stop();
range = 20;
range_shoot = 200;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "pistol";
notshoot = "yes";
Symbol 322 MovieClip Frame 1
stop();
Symbol 323 MovieClip [en_rocket] Frame 1
stop();
range = 30;
range_shoot = 800;
speed = 15;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "missle";
frameis = "pistol";
Symbol 326 MovieClip Frame 1
stop();
Symbol 327 MovieClip [en_plaser] Frame 1
stop();
range = 20;
range_shoot = 270;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball4";
frameis = "pistol";
Symbol 330 MovieClip Frame 1
stop();
Symbol 331 MovieClip [en_laser_r] Frame 1
stop();
range = 20;
range_shoot = 620;
speed = 15;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball4";
frameis = "smg";
greande = "on";
gkind = "greande";
Symbol 334 MovieClip Frame 1
stop();
Symbol 335 MovieClip [en_p90] Frame 1
stop();
range = 24;
range_shoot = 310;
speed = 15;
rate1 = "semi_auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball3";
frameis = "pistol";
greande = "on";
gkind = "ww2_greande";
Symbol 338 MovieClip [shdow_purple] Frame 7
removeMovieClip(this);
Symbol 341 MovieClip [ball4] Frame 1
stop();
blood = "blood_hit";
end = "no";
ldown = 4;
dis = 15;
shadow1 = "shdow_purple";
Symbol 343 MovieClip [ball_g] Frame 1
stop();
blood = "blood_hit";
end = "no";
ldown = 5;
dis = 10;
shadow1 = "shdow_green";
Symbol 346 MovieClip Frame 1
stop();
Symbol 347 MovieClip [en_aksu] Frame 1
stop();
range = 20;
range_shoot = 420;
speed = 15;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "smg";
Symbol 348 MovieClip [en_uzi] Frame 1
stop();
range = 24;
range_shoot = 330;
speed = 15;
rate1 = "semi_auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "pistol";
Symbol 352 MovieClip Frame 1
stop();
Symbol 353 MovieClip [en_commando] Frame 1
stop();
range = 24;
range_shoot = 360;
speed = 17;
rate1 = "semi_auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "smg";
greande = "on";
gkind = "greande";
Symbol 356 MovieClip Frame 1
stop();
Symbol 357 MovieClip [en_at] Frame 1
stop();
range = 32;
range_shoot = 600;
speed = 10;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "missle";
frameis = "rifle";
Symbol 361 MovieClip Frame 1
stop();
Symbol 362 MovieClip [en_m60] Frame 1
stop();
range = 32;
range_shoot = 550;
speed = 20;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "smg";
Symbol 365 MovieClip Frame 1
stop();
Symbol 366 MovieClip [en_m4] Frame 1
stop();
range = 25;
range_shoot = 550;
speed = 15;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball3";
frameis = "smg";
Symbol 367 MovieClip [en_shotgun] Frame 1
stop();
range = 31;
range_shoot = 300;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "rifle";
Symbol 370 MovieClip Frame 1
stop();
Symbol 371 MovieClip [en_barret] Frame 1
stop();
range = 31;
range_shoot = 600;
speed = 20;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball3";
frameis = "smg";
Symbol 374 MovieClip Frame 1
stop();
Symbol 375 MovieClip [en_mp5_n] Frame 1
stop();
range = 24;
range_shoot = 350;
speed = 18;
rate1 = "semi_auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "smg";
greande = "on";
gkind = "greande";
Symbol 376 MovieClip [en_eagle] Frame 1
stop();
range = 20;
range_shoot = 270;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "pistol";
Symbol 377 MovieClip [shdow_b] Frame 6
removeMovieClip(this);
Symbol 379 MovieClip [laser_b] Frame 1
stop();
blood = "blood_hit";
end = "no";
ldown = 6;
shadow1 = "shdow_b";
Symbol 382 MovieClip Frame 1
stop();
Symbol 383 MovieClip [en_ak_snow] Frame 1
stop();
range = 20;
range_shoot = 450;
speed = 16;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "smg";
greande = "on";
gkind = "ww2_greande";
Symbol 387 MovieClip Frame 1
stop();
Symbol 388 MovieClip [en_tank2] Frame 1
stop();
range = 30;
range_shoot = 800;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball_tank";
frameis = "pistol";
Symbol 389 MovieClip [en_pk96] Frame 1
stop();
range = 28;
range_shoot = 550;
speed = 15;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "smg";
Symbol 390 MovieClip [en_rpg] Frame 1
stop();
range = 30;
range_shoot = 450;
speed = 10;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "rpg_mis";
frameis = "smg";
notshoot = "yes";
Symbol 391 MovieClip [en_law] Frame 1
stop();
range = 32;
range_shoot = 400;
speed = 10;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "rpg_mis";
frameis = "rifle";
Symbol 395 MovieClip Frame 1
stop();
Symbol 396 MovieClip [en_bizon] Frame 1
stop();
range = 24;
range_shoot = 310;
speed = 15;
rate1 = "semi_auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "smg";
Symbol 397 MovieClip [en_ak] Frame 1
stop();
range = 20;
range_shoot = 450;
speed = 15;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "smg";
Symbol 400 MovieClip Frame 1
stop();
Symbol 401 MovieClip [en_m16_long] Frame 1
stop();
range = 20;
range_shoot = 500;
speed = 15;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "smg";
greande = "on";
gkind = "ww2_greande";
Symbol 402 MovieClip [shdow3] Frame 13
removeMovieClip(this);
Symbol 403 MovieClip [ball3] Frame 1
stop();
blood = "blood_hit";
end = "no";
ldown = 4;
dis = 15;
shadow1 = "shdow3";
Symbol 406 MovieClip Frame 1
stop();
Symbol 407 MovieClip [en_tank_ww2] Frame 1
stop();
range = 40;
range_shoot = 800;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball_tank";
frameis = "pistol";
Symbol 408 MovieClip [en_colt45] Frame 1
stop();
range = 20;
range_shoot = 270;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "pistol";
Symbol 411 MovieClip Frame 1
stop();
Symbol 412 MovieClip [en_mp40] Frame 1
stop();
range = 24;
range_shoot = 260;
speed = 16;
rate1 = "semi_auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "rifle";
Symbol 413 MovieClip [en_tomp] Frame 1
stop();
range = 24;
range_shoot = 270;
speed = 15;
rate1 = "semi_auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "smg";
greande = "on";
gkind = "ww2_greande";
Symbol 414 MovieClip [en_mp5] Frame 1
stop();
range = 24;
range_shoot = 330;
speed = 18;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "smg";
Symbol 415 MovieClip [en_m1] Frame 1
stop();
range = 31;
range_shoot = 600;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "smg";
Symbol 417 MovieClip [ball_shot2] Frame 1
stop();
blood = "blood_hit";
end = "no";
ldown = 1;
shadow1 = "w";
shotgun = "yes";
Symbol 418 MovieClip [ball_shot] Frame 1
stop();
blood = "blood_hit";
end = "no";
ldown = 1;
shadow1 = "w";
shotgun = "on";
Symbol 419 MovieClip [en_glock] Frame 1
stop();
range = 20;
range_shoot = 240;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "pistol";
Symbol 420 MovieClip [shdow_green] Frame 6
removeMovieClip(this);
Symbol 421 MovieClip [shdow2] Frame 15
removeMovieClip(this);
Symbol 423 MovieClip [ball_iron] Frame 1
stop();
blood = "blood_hit";
end = "no";
tnt = "on";
Symbol 427 MovieClip Frame 1
stop();
Symbol 428 MovieClip [en_cowb] Frame 1
stop();
range = 31;
range_shoot = 600;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "smg";
greande = "on";
gkind = "TNT";
Symbol 431 MovieClip Frame 1
stop();
Symbol 432 MovieClip [en_ww1_sm] Frame 1
stop();
range = 20;
range_shoot = 300;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "rifle";
Symbol 436 MovieClip Frame 1
stop();
Symbol 437 MovieClip [en_ww1] Frame 1
stop();
range = 31;
range_shoot = 600;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "smg";
Symbol 443 MovieClip [arrow_big] Frame 1
stop();
end = "no";
tnt = "on";
Symbol 444 MovieClip [en_bow] Frame 1
stop();
range = 40;
range_shoot = 400;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "arrow";
frameis = "rifle";
notshoot = "yes";
Symbol 445 MovieClip [alpha_ball] Frame 1
stop();
blood = "blood_hit";
end = "no";
ldown = 1;
shadow1 = "w";
Symbol 446 MovieClip [ball2] Frame 1
stop();
blood = "blood_hit";
end = "no";
ldown = 2;
dis = 10;
Symbol 447 MovieClip [en_m16] Frame 1
stop();
range = 30;
range_shoot = 500;
speed = 15;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "smg";
gkind = "ww2_greande";
Symbol 449 MovieClip [ball_tank] Frame 1
stop();
end = "no";
tnt = "on";
Symbol 451 MovieClip [ball] Frame 1
stop();
blood = "blood_hit";
end = "no";
ldown = 1;
Symbol 452 MovieClip [en_tank] Frame 1
stop();
range = 30;
range_shoot = 800;
speed = 15;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball_tank";
frameis = "pistol";
Symbol 453 MovieClip [shdow] Frame 15
removeMovieClip(this);
Symbol 455 MovieClip [ww2_greande] Frame 1
end = "yes";
kexp = "expl_sm";
Symbol 457 MovieClip [TNT] Frame 1
end = "yes";
kexp = "expl_sm";
Symbol 468 MovieClip Frame 1
stop();
a = 1;
Symbol 468 MovieClip Frame 2
a = 0;
Symbol 469 MovieClip [oldmg_tank] Frame 1
stop();
trans = "on";
goup = 1;
Symbol 469 MovieClip [oldmg_tank] Frame 2
die1 = "yes";
gotoAndPlay (3);
Symbol 469 MovieClip [oldmg_tank] Frame 20
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 4) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 478 MovieClip Frame 1
stop();
a = 1;
Symbol 478 MovieClip Frame 2
a = 0;
Symbol 479 MovieClip [cannon_tank] Frame 1
stop();
trans = "on";
goup = 1;
Symbol 479 MovieClip [cannon_tank] Frame 2
die1 = "yes";
gotoAndPlay (3);
Symbol 479 MovieClip [cannon_tank] Frame 20
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 4) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 488 MovieClip Frame 1
stop();
a = 1;
Symbol 488 MovieClip Frame 2
a = 0;
Symbol 489 MovieClip [bow_tank] Frame 1
stop();
trans = "on";
goup = 1;
Symbol 489 MovieClip [bow_tank] Frame 2
die1 = "yes";
gotoAndPlay (3);
Symbol 489 MovieClip [bow_tank] Frame 20
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 4) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 497 MovieClip Frame 1
function goframe() {
gotoAndStop(_parent._parent.bodyframe);
clearInterval(sss);
}
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 497 MovieClip Frame 2
function goframe() {
gotoAndStop(_parent._parent.bodyframe);
clearInterval(sss);
}
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 497 MovieClip Frame 3
stop();
Symbol 497 MovieClip Frame 4
stop();
Symbol 497 MovieClip Frame 5
stop();
Symbol 497 MovieClip Frame 6
stop();
Symbol 504 MovieClip Frame 1
function goframe() {
gotoAndStop(_parent.bodyframe);
clearInterval(sss);
}
stop();
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 504 MovieClip Frame 2
function goframe() {
gotoAndStop(_parent.bodyframe);
clearInterval(sss);
}
stop();
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 504 MovieClip Frame 3
stop();
Symbol 504 MovieClip Frame 4
stop();
Symbol 504 MovieClip Frame 5
stop();
Symbol 504 MovieClip Frame 6
stop();
Symbol 505 MovieClip [tank] Frame 1
stop();
trans = "on";
goup = 1;
Symbol 505 MovieClip [tank] Frame 2
die1 = "yes";
gotoAndPlay (3);
Symbol 505 MovieClip [tank] Frame 20
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 4) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 553 MovieClip Frame 1
function goframe() {
gotoAndPlay(_parent._parent.bodyframe);
clearInterval(fff);
}
stop();
var fff;
fff = setInterval(goframe, 5);
Symbol 553 MovieClip Frame 2
stop();
Symbol 553 MovieClip Frame 3
stop();
Symbol 553 MovieClip Frame 4
stop();
Symbol 553 MovieClip Frame 5
stop();
Symbol 553 MovieClip Frame 6
stop();
Symbol 553 MovieClip Frame 7
stop();
Symbol 553 MovieClip Frame 8
stop();
Symbol 553 MovieClip Frame 9
stop();
Symbol 553 MovieClip Frame 10
stop();
Symbol 553 MovieClip Frame 11
stop();
Symbol 553 MovieClip Frame 12
stop();
Symbol 553 MovieClip Frame 13
stop();
Symbol 553 MovieClip Frame 14
stop();
Symbol 553 MovieClip Frame 15
stop();
Symbol 553 MovieClip Frame 16
stop();
Symbol 553 MovieClip Frame 17
stop();
Symbol 553 MovieClip Frame 18
stop();
Symbol 553 MovieClip Frame 19
stop();
Symbol 553 MovieClip Frame 20
stop();
Symbol 553 MovieClip Frame 21
stop();
Symbol 553 MovieClip Frame 22
stop();
Symbol 553 MovieClip Frame 23
stop();
Symbol 553 MovieClip Frame 24
stop();
Symbol 553 MovieClip Frame 25
stop();
Symbol 553 MovieClip Frame 26
stop();
Symbol 553 MovieClip Frame 27
stop();
Symbol 553 MovieClip Frame 28
stop();
Symbol 553 MovieClip Frame 29
stop();
Symbol 553 MovieClip Frame 30
stop();
Symbol 553 MovieClip Frame 31
stop();
Symbol 553 MovieClip Frame 32
stop();
Symbol 553 MovieClip Frame 33
stop();
Symbol 553 MovieClip Frame 34
stop();
Symbol 553 MovieClip Frame 35
stop();
Symbol 553 MovieClip Frame 36
stop();
Symbol 553 MovieClip Frame 37
stop();
Symbol 553 MovieClip Frame 38
stop();
Symbol 553 MovieClip Frame 39
stop();
Symbol 553 MovieClip Frame 40
stop();
Symbol 553 MovieClip Frame 41
stop();
Symbol 553 MovieClip Frame 42
stop();
Symbol 553 MovieClip Frame 43
stop();
Symbol 553 MovieClip Frame 44
stop();
Symbol 553 MovieClip Frame 45
stop();
Symbol 588 MovieClip Frame 1
function goframe() {
gotoAndPlay(_parent._parent.bodyframe);
clearInterval(fff);
}
stop();
var fff;
fff = setInterval(goframe, 5);
Symbol 588 MovieClip Frame 2
stop();
Symbol 588 MovieClip Frame 3
stop();
Symbol 588 MovieClip Frame 4
stop();
Symbol 588 MovieClip Frame 5
stop();
Symbol 588 MovieClip Frame 6
stop();
Symbol 588 MovieClip Frame 7
stop();
Symbol 588 MovieClip Frame 8
stop();
Symbol 588 MovieClip Frame 9
stop();
Symbol 588 MovieClip Frame 10
stop();
Symbol 588 MovieClip Frame 11
stop();
Symbol 588 MovieClip Frame 12
stop();
Symbol 588 MovieClip Frame 13
stop();
Symbol 588 MovieClip Frame 14
stop();
Symbol 588 MovieClip Frame 15
stop();
Symbol 588 MovieClip Frame 16
stop();
Symbol 588 MovieClip Frame 17
stop();
Symbol 588 MovieClip Frame 18
stop();
Symbol 588 MovieClip Frame 19
stop();
Symbol 588 MovieClip Frame 20
stop();
Symbol 588 MovieClip Frame 21
stop();
Symbol 588 MovieClip Frame 22
stop();
Symbol 588 MovieClip Frame 23
stop();
Symbol 588 MovieClip Frame 24
stop();
Symbol 588 MovieClip Frame 25
stop();
Symbol 588 MovieClip Frame 26
stop();
Symbol 588 MovieClip Frame 27
stop();
Symbol 588 MovieClip Frame 28
stop();
Symbol 588 MovieClip Frame 29
stop();
Symbol 588 MovieClip Frame 30
stop();
Symbol 588 MovieClip Frame 31
stop();
Symbol 588 MovieClip Frame 32
stop();
Symbol 588 MovieClip Frame 33
stop();
Symbol 588 MovieClip Frame 34
stop();
Symbol 588 MovieClip Frame 35
stop();
Symbol 588 MovieClip Frame 36
stop();
Symbol 588 MovieClip Frame 37
stop();
Symbol 588 MovieClip Frame 38
stop();
Symbol 588 MovieClip Frame 39
stop();
Symbol 588 MovieClip Frame 40
stop();
Symbol 588 MovieClip Frame 41
stop();
Symbol 588 MovieClip Frame 42
stop();
Symbol 588 MovieClip Frame 43
stop();
Symbol 588 MovieClip Frame 44
stop();
Symbol 588 MovieClip Frame 45
stop();
Symbol 589 MovieClip Frame 1
a = 1;
stop();
Symbol 589 MovieClip Frame 2
a = 0;
Symbol 589 MovieClip Frame 13
a = 0;
if (_parent.speed <= 0) {
gotoAndPlay (1);
}
Symbol 609 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 2
stop();
Symbol 609 MovieClip Frame 25
stop();
gotoAndStop (1);
Symbol 650 MovieClip Frame 1
function goframe() {
gotoAndStop(_parent.bodyframe);
clearInterval(fff);
}
stop();
var fff;
fff = setInterval(goframe, 5);
Symbol 650 MovieClip Frame 2
stop();
Symbol 650 MovieClip Frame 3
stop();
Symbol 650 MovieClip Frame 4
stop();
Symbol 650 MovieClip Frame 5
stop();
Symbol 650 MovieClip Frame 6
stop();
Symbol 650 MovieClip Frame 7
stop();
Symbol 650 MovieClip Frame 8
stop();
armor = 2;
Symbol 650 MovieClip Frame 9
stop();
armor = 2;
Symbol 650 MovieClip Frame 10
stop();
Symbol 650 MovieClip Frame 11
stop();
Symbol 650 MovieClip Frame 12
stop();
Symbol 650 MovieClip Frame 13
stop();
armor = 2;
Symbol 650 MovieClip Frame 14
stop();
armor = 2;
Symbol 650 MovieClip Frame 15
stop();
armor = 2;
Symbol 650 MovieClip Frame 16
stop();
armor = 2;
Symbol 650 MovieClip Frame 17
stop();
armor = 2;
Symbol 650 MovieClip Frame 18
stop();
armor = 2;
Symbol 650 MovieClip Frame 19
stop();
armor = 2;
Symbol 650 MovieClip Frame 20
stop();
Symbol 650 MovieClip Frame 21
stop();
Symbol 650 MovieClip Frame 22
stop();
Symbol 650 MovieClip Frame 23
stop();
Symbol 650 MovieClip Frame 24
stop();
armor = 2;
Symbol 650 MovieClip Frame 25
stop();
armor = 2;
Symbol 650 MovieClip Frame 26
stop();
Symbol 650 MovieClip Frame 27
stop();
armor = 2;
commando = "yes";
commando2 = "yes";
Symbol 650 MovieClip Frame 28
stop();
Symbol 650 MovieClip Frame 29
stop();
Symbol 650 MovieClip Frame 30
stop();
Symbol 650 MovieClip Frame 31
stop();
armor = 2;
commando = "yes";
Symbol 650 MovieClip Frame 32
stop();
Symbol 650 MovieClip Frame 33
stop();
Symbol 650 MovieClip Frame 34
stop();
Symbol 650 MovieClip Frame 35
stop();
Symbol 650 MovieClip Frame 36
stop();
Symbol 650 MovieClip Frame 37
stop();
Symbol 650 MovieClip Frame 38
stop();
Symbol 650 MovieClip Frame 39
stop();
Symbol 650 MovieClip Frame 40
stop();
Symbol 650 MovieClip Frame 41
stop();
armor = 2;
Symbol 650 MovieClip Frame 42
stop();
armor = 2;
Symbol 650 MovieClip Frame 43
stop();
armor = 2;
Symbol 650 MovieClip Frame 44
stop();
armor = 2;
Symbol 650 MovieClip Frame 45
stop();
armor = 2;
Symbol 705 MovieClip Frame 1
function goframe() {
gotoAndPlay(_parent._parent.bodyframe);
clearInterval(nnn);
}
stop();
var nnn;
nnn = setInterval(goframe, 20);
Symbol 705 MovieClip Frame 2
stop();
Symbol 705 MovieClip Frame 3
stop();
Symbol 705 MovieClip Frame 4
stop();
Symbol 705 MovieClip Frame 5
stop();
Symbol 705 MovieClip Frame 6
stop();
Symbol 705 MovieClip Frame 7
stop();
Symbol 705 MovieClip Frame 8
stop();
Symbol 705 MovieClip Frame 9
stop();
Symbol 705 MovieClip Frame 10
stop();
Symbol 705 MovieClip Frame 11
stop();
Symbol 705 MovieClip Frame 12
stop();
Symbol 705 MovieClip Frame 13
stop();
Symbol 705 MovieClip Frame 14
stop();
Symbol 705 MovieClip Frame 16
stop();
Symbol 705 MovieClip Frame 17
stop();
Symbol 705 MovieClip Frame 18
stop();
Symbol 705 MovieClip Frame 19
stop();
Symbol 705 MovieClip Frame 20
stop();
Symbol 705 MovieClip Frame 21
stop();
Symbol 705 MovieClip Frame 22
stop();
Symbol 705 MovieClip Frame 23
stop();
Symbol 705 MovieClip Frame 24
stop();
Symbol 705 MovieClip Frame 25
stop();
Symbol 705 MovieClip Frame 26
stop();
Symbol 705 MovieClip Frame 27
stop();
Symbol 705 MovieClip Frame 28
stop();
Symbol 705 MovieClip Frame 29
stop();
Symbol 705 MovieClip Frame 30
stop();
Symbol 705 MovieClip Frame 31
stop();
Symbol 705 MovieClip Frame 32
stop();
Symbol 705 MovieClip Frame 33
stop();
Symbol 705 MovieClip Frame 34
stop();
Symbol 705 MovieClip Frame 35
stop();
Symbol 705 MovieClip Frame 36
stop();
Symbol 705 MovieClip Frame 37
stop();
Symbol 705 MovieClip Frame 38
stop();
Symbol 705 MovieClip Frame 39
stop();
Symbol 705 MovieClip Frame 40
stop();
Symbol 705 MovieClip Frame 41
stop();
Symbol 705 MovieClip Frame 42
stop();
Symbol 705 MovieClip Frame 43
stop();
Symbol 705 MovieClip Frame 44
stop();
Symbol 705 MovieClip Frame 45
stop();
Symbol 725 MovieClip Frame 1
function goframe() {
gotoAndPlay(_parent.headframe);
clearInterval(nnn);
}
stop();
var nnn;
nnn = setInterval(goframe, 10);
Symbol 725 MovieClip Frame 2
stop();
Symbol 725 MovieClip Frame 3
stop();
Symbol 725 MovieClip Frame 4
stop();
Symbol 725 MovieClip Frame 5
stop();
Symbol 725 MovieClip Frame 6
stop();
Symbol 725 MovieClip Frame 7
stop();
Symbol 725 MovieClip Frame 8
stop();
Symbol 725 MovieClip Frame 9
stop();
Symbol 725 MovieClip Frame 10
stop();
Symbol 725 MovieClip Frame 11
stop();
Symbol 725 MovieClip Frame 12
stop();
Symbol 725 MovieClip Frame 13
stop();
Symbol 725 MovieClip Frame 14
stop();
Symbol 725 MovieClip Frame 15
stop();
Symbol 725 MovieClip Frame 16
stop();
Symbol 725 MovieClip Frame 17
stop();
Symbol 725 MovieClip Frame 18
stop();
Symbol 725 MovieClip Frame 19
stop();
Symbol 725 MovieClip Frame 20
stop();
Symbol 725 MovieClip Frame 21
stop();
Symbol 725 MovieClip Frame 22
stop();
Symbol 725 MovieClip Frame 23
stop();
Symbol 725 MovieClip Frame 24
stop();
Symbol 725 MovieClip Frame 25
stop();
Symbol 770 MovieClip Frame 1
function goframe() {
gotoAndStop(_parent._parent.bodyframe);
clearInterval(aaa);
}
stop();
var aaa;
aaa = setInterval(goframe, 5);
Symbol 770 MovieClip Frame 2
stop();
Symbol 770 MovieClip Frame 3
stop();
Symbol 770 MovieClip Frame 4
stop();
Symbol 770 MovieClip Frame 5
stop();
Symbol 770 MovieClip Frame 6
stop();
Symbol 770 MovieClip Frame 7
stop();
Symbol 770 MovieClip Frame 8
stop();
Symbol 770 MovieClip Frame 9
stop();
Symbol 770 MovieClip Frame 10
stop();
Symbol 770 MovieClip Frame 11
stop();
Symbol 770 MovieClip Frame 12
stop();
Symbol 770 MovieClip Frame 13
stop();
Symbol 770 MovieClip Frame 14
stop();
Symbol 770 MovieClip Frame 15
stop();
Symbol 770 MovieClip Frame 16
stop();
Symbol 770 MovieClip Frame 17
stop();
Symbol 770 MovieClip Frame 18
stop();
Symbol 770 MovieClip Frame 19
stop();
Symbol 770 MovieClip Frame 20
stop();
Symbol 770 MovieClip Frame 21
stop();
Symbol 770 MovieClip Frame 22
stop();
Symbol 770 MovieClip Frame 23
stop();
Symbol 770 MovieClip Frame 24
stop();
Symbol 770 MovieClip Frame 25
stop();
Symbol 770 MovieClip Frame 26
stop();
Symbol 770 MovieClip Frame 27
stop();
Symbol 770 MovieClip Frame 28
stop();
Symbol 770 MovieClip Frame 29
stop();
Symbol 770 MovieClip Frame 30
stop();
Symbol 770 MovieClip Frame 31
stop();
Symbol 770 MovieClip Frame 32
stop();
Symbol 770 MovieClip Frame 33
stop();
Symbol 770 MovieClip Frame 34
stop();
Symbol 770 MovieClip Frame 35
stop();
Symbol 770 MovieClip Frame 36
stop();
Symbol 770 MovieClip Frame 37
stop();
Symbol 770 MovieClip Frame 38
stop();
Symbol 770 MovieClip Frame 39
stop();
Symbol 770 MovieClip Frame 40
stop();
Symbol 770 MovieClip Frame 41
stop();
Symbol 770 MovieClip Frame 42
stop();
Symbol 770 MovieClip Frame 43
stop();
Symbol 770 MovieClip Frame 44
stop();
Symbol 770 MovieClip Frame 45
stop();
Symbol 794 MovieClip Frame 1
function goframe() {
gotoAndStop(_parent._parent.bodyframe);
clearInterval(sss);
}
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 794 MovieClip Frame 2
stop();
Symbol 794 MovieClip Frame 3
stop();
Symbol 794 MovieClip Frame 4
stop();
Symbol 794 MovieClip Frame 5
stop();
Symbol 794 MovieClip Frame 6
stop();
Symbol 794 MovieClip Frame 7
stop();
Symbol 794 MovieClip Frame 8
stop();
Symbol 794 MovieClip Frame 9
stop();
Symbol 794 MovieClip Frame 10
stop();
Symbol 794 MovieClip Frame 11
stop();
Symbol 794 MovieClip Frame 12
stop();
Symbol 794 MovieClip Frame 13
stop();
Symbol 794 MovieClip Frame 14
stop();
Symbol 794 MovieClip Frame 15
stop();
Symbol 794 MovieClip Frame 16
stop();
Symbol 794 MovieClip Frame 17
stop();
Symbol 794 MovieClip Frame 18
stop();
Symbol 794 MovieClip Frame 19
stop();
Symbol 794 MovieClip Frame 20
stop();
Symbol 794 MovieClip Frame 21
stop();
Symbol 794 MovieClip Frame 22
stop();
Symbol 794 MovieClip Frame 23
stop();
Symbol 794 MovieClip Frame 24
stop();
Symbol 794 MovieClip Frame 25
stop();
Symbol 794 MovieClip Frame 26
stop();
Symbol 794 MovieClip Frame 27
stop();
Symbol 794 MovieClip Frame 28
stop();
Symbol 794 MovieClip Frame 29
stop();
Symbol 794 MovieClip Frame 30
stop();
Symbol 794 MovieClip Frame 31
stop();
Symbol 794 MovieClip Frame 32
stop();
Symbol 794 MovieClip Frame 33
stop();
Symbol 794 MovieClip Frame 34
stop();
Symbol 794 MovieClip Frame 35
stop();
Symbol 794 MovieClip Frame 36
stop();
Symbol 794 MovieClip Frame 37
stop();
Symbol 794 MovieClip Frame 38
stop();
Symbol 794 MovieClip Frame 39
stop();
Symbol 794 MovieClip Frame 40
stop();
Symbol 794 MovieClip Frame 41
stop();
Symbol 794 MovieClip Frame 42
stop();
Symbol 794 MovieClip Frame 43
stop();
Symbol 794 MovieClip Frame 44
stop();
Symbol 794 MovieClip Frame 45
stop();
Symbol 821 MovieClip Frame 1
function goframe() {
gotoAndStop(_parent._parent.bodyframe);
clearInterval(sss);
}
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 821 MovieClip Frame 2
stop();
Symbol 821 MovieClip Frame 3
stop();
Symbol 821 MovieClip Frame 4
stop();
Symbol 821 MovieClip Frame 5
stop();
Symbol 821 MovieClip Frame 6
stop();
Symbol 821 MovieClip Frame 7
stop();
Symbol 821 MovieClip Frame 8
stop();
Symbol 821 MovieClip Frame 9
stop();
Symbol 821 MovieClip Frame 10
stop();
Symbol 821 MovieClip Frame 11
stop();
Symbol 821 MovieClip Frame 12
stop();
Symbol 821 MovieClip Frame 13
stop();
Symbol 821 MovieClip Frame 14
stop();
Symbol 821 MovieClip Frame 15
function goframe() {
gotoAndStop(_parent._parent.bodyframe);
clearInterval(sss);
}
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 821 MovieClip Frame 16
stop();
Symbol 821 MovieClip Frame 17
stop();
Symbol 821 MovieClip Frame 18
stop();
Symbol 821 MovieClip Frame 19
stop();
Symbol 821 MovieClip Frame 20
stop();
Symbol 821 MovieClip Frame 21
stop();
Symbol 821 MovieClip Frame 22
stop();
Symbol 821 MovieClip Frame 23
stop();
Symbol 821 MovieClip Frame 24
stop();
Symbol 821 MovieClip Frame 25
stop();
Symbol 821 MovieClip Frame 26
stop();
Symbol 821 MovieClip Frame 27
stop();
Symbol 821 MovieClip Frame 28
function goframe() {
gotoAndStop(_parent._parent.bodyframe);
clearInterval(sss);
}
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 821 MovieClip Frame 29
function goframe() {
gotoAndStop(_parent._parent.bodyframe);
clearInterval(sss);
}
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 821 MovieClip Frame 30
stop();
Symbol 821 MovieClip Frame 31
stop();
Symbol 821 MovieClip Frame 32
stop();
Symbol 821 MovieClip Frame 33
stop();
Symbol 821 MovieClip Frame 34
stop();
Symbol 821 MovieClip Frame 35
stop();
Symbol 821 MovieClip Frame 36
stop();
Symbol 821 MovieClip Frame 37
stop();
Symbol 821 MovieClip Frame 38
stop();
Symbol 821 MovieClip Frame 39
stop();
Symbol 821 MovieClip Frame 40
stop();
Symbol 821 MovieClip Frame 41
stop();
Symbol 821 MovieClip Frame 42
stop();
Symbol 821 MovieClip Frame 43
stop();
Symbol 821 MovieClip Frame 44
stop();
Symbol 821 MovieClip Frame 45
stop();
Symbol 822 MovieClip Frame 1
stop();
rel = 1;
Symbol 822 MovieClip Frame 2
stop();
rel = 1;
ff = "pistol";
Symbol 822 MovieClip Frame 3
stop();
rel = 1;
ff = "smg";
Symbol 822 MovieClip Frame 4
stop();
rel = 1;
ff = "rifle";
Symbol 822 MovieClip Frame 5
rel = 1;
Symbol 822 MovieClip Frame 28
stop();
gotoAndPlay(ff);
Symbol 824 MovieClip [enemy] Frame 1
stop();
goup = 4;
diekind = "body";
Symbol 824 MovieClip [enemy] Frame 2
stop();
var rand_2 = (random(2) + 1);
if (diekind == "leg") {
if (rand_2 == 1) {
gotoAndPlay ("death4");
}
if (rand_2 == 2) {
gotoAndPlay ("death7");
}
} else if (diekind == "head") {
if (rand_2 == 1) {
gotoAndPlay ("death3");
}
if (rand_2 == 2) {
gotoAndPlay ("death6");
}
} else if (diekind == "body") {
if (rand_2 == 1) {
gotoAndPlay ("death2");
}
if (rand_2 == 2) {
gotoAndPlay ("death5");
}
} else if (diekind == "bomb") {
if (rand_2 == 1) {
gotoAndPlay ("death8");
}
if (rand_2 == 2) {
gotoAndPlay ("death8");
}
}
Symbol 824 MovieClip [enemy] Frame 3
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 25
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 15) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 824 MovieClip [enemy] Frame 26
Symbol 824 MovieClip [enemy] Frame 27
gotoAndPlay (1);
Symbol 824 MovieClip [enemy] Frame 29
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 51
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 15) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 824 MovieClip [enemy] Frame 52
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 74
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 15) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 824 MovieClip [enemy] Frame 75
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 97
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 15) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 824 MovieClip [enemy] Frame 98
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 120
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 15) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 824 MovieClip [enemy] Frame 121
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 143
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 15) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 824 MovieClip [enemy] Frame 144
gotoAndPlay(_currentframe + 1);
Symbol 824 MovieClip [enemy] Frame 166
function fadeit() {
if (body2._alpha > 2) {
hands._alpha = hands._alpha - 2;
body2._alpha = body2._alpha - 2;
head._alpha = head._alpha - 2;
leg._alpha = leg._alpha - 2;
}
if (body2._alpha <= 15) {
die1 = "yes";
body2._visible = 0;
head._visible = 0;
removeMovieClip(this);
}
updateAfterEvent();
}
stop();
onEnterFrame = function () {
fadeit();
};
Symbol 844 Button
on (release) {
_root.gotoAndPlay(2);
}
Symbol 845 MovieClip Frame 1
stop();
Symbol 845 MovieClip Frame 50
stop();
_root.gonext4 = 4;
Symbol 849 Button
on (release) {
getURL ("http://games.fs1.co.il", "_blank");
}
Symbol 854 MovieClip Frame 59
function chek() {
bloaded = _root.getBytesLoaded() / 2;
ttt = Math.floor(bloaded / cacu);
load_kb.text = ttt * 2;
loadit.gotoAndStop(ttt);
}
stop();
tbytes = _root.getBytesTotal();
bloaded = _root.getBytesLoaded();
cacu = _root.getBytesTotal() / 100;
var load_aa;
var load_in;
_root.load_the_movie = setInterval(chek, 10);
Symbol 855 MovieClip Frame 1
stop();
Symbol 881 Button
on (release) {
_root.help1 = "off";
_root.gotoAndPlay("intro");
}
Symbol 882 Button
on (release) {
_root.help1 = "on";
_root.gotoAndPlay("intro");
}
Symbol 883 Button
on (release) {
getURL ("http://games.fs1.co.il", "new");
}
Symbol 884 Button
on (release) {
getURL ("http://games84.com/games1/time/", "new");
}
Symbol 895 MovieClip Frame 1
stop();
Symbol 895 MovieClip Frame 2
stop();
Symbol 900 Button
on (release) {
_root.help1 = "on";
_root.gotoAndPlay("credits");
}
Instance of Symbol 895 MovieClip "gmed" in Symbol 902 MovieClip Frame 1
on (release) {
_quality = "MEDIUM";
_parent.glow.gotoAndStop(1);
_parent.ghigh.gotoAndStop(1);
_parent.gmed.gotoAndStop(2);
}
Instance of Symbol 895 MovieClip "glow" in Symbol 902 MovieClip Frame 1
on (release) {
_quality = "LOW";
_parent.glow.gotoAndStop(2);
_parent.ghigh.gotoAndStop(1);
_parent.gmed.gotoAndStop(1);
}
Instance of Symbol 895 MovieClip "ghigh" in Symbol 902 MovieClip Frame 1
on (release) {
_quality = "HIGH";
_parent.glow.gotoAndStop(1);
_parent.ghigh.gotoAndStop(2);
_parent.gmed.gotoAndStop(1);
}
Instance of Symbol 835 MovieClip in Symbol 903 MovieClip Frame 62
on (release) {
getURL ("http://games.fs1.co.il", "new");
}
Symbol 903 MovieClip Frame 72
stop();
Symbol 904 Button
on (release) {
gotoAndPlay ("char");
}
Symbol 910 Button
on (release) {
getURL ("http://games.fs1.co.il", "new");
}
Symbol 932 MovieClip Frame 1
stop();
gotoAndPlay(_root.level + 1);
Symbol 932 MovieClip Frame 2
stop();
Symbol 932 MovieClip Frame 3
stop();
Symbol 932 MovieClip Frame 4
stop();
Symbol 932 MovieClip Frame 5
stop();
Symbol 932 MovieClip Frame 6
stop();
Symbol 932 MovieClip Frame 7
stop();
Symbol 932 MovieClip Frame 8
stop();
Symbol 932 MovieClip Frame 9
stop();
Symbol 932 MovieClip Frame 10
stop();
Symbol 932 MovieClip Frame 11
stop();
Symbol 939 MovieClip Frame 1
stop();
Symbol 939 MovieClip Frame 50
gotoAndPlay (2);
Symbol 950 MovieClip Frame 1
stop();
Symbol 950 MovieClip Frame 3
stop();
Symbol 950 MovieClip Frame 5
stop();
Symbol 950 MovieClip Frame 6
stop();
Symbol 950 MovieClip Frame 7
stop();
Symbol 950 MovieClip Frame 8
stop();
Symbol 950 MovieClip Frame 10
stop();
Symbol 950 MovieClip Frame 12
stop();
Symbol 950 MovieClip Frame 14
stop();
Symbol 950 MovieClip Frame 16
stop();
Symbol 950 MovieClip Frame 18
stop();
Symbol 950 MovieClip Frame 20
stop();
Symbol 957 MovieClip Frame 1
rel = 1;
Symbol 980 MovieClip Frame 1
stop();
Symbol 1000 MovieClip Frame 1
gotoAndStop(_root.plframe);
Symbol 1000 MovieClip Frame 2
stop();
Symbol 1000 MovieClip Frame 3
stop();
Symbol 1000 MovieClip Frame 4
stop();
Symbol 1000 MovieClip Frame 5
stop();
Symbol 1000 MovieClip Frame 6
stop();
Symbol 1000 MovieClip Frame 7
stop();
Symbol 1000 MovieClip Frame 8
stop();
Symbol 1000 MovieClip Frame 9
stop();
Symbol 1000 MovieClip Frame 10
stop();
Symbol 1000 MovieClip Frame 11
stop();
Symbol 1000 MovieClip Frame 12
stop();
Symbol 1000 MovieClip Frame 13
stop();
Symbol 1000 MovieClip Frame 14
stop();
Symbol 1000 MovieClip Frame 15
stop();
Symbol 1000 MovieClip Frame 16
stop();
Symbol 1000 MovieClip Frame 17
stop();
Symbol 1000 MovieClip Frame 18
stop();
Symbol 1000 MovieClip Frame 19
stop();
Symbol 1000 MovieClip Frame 20
stop();
Symbol 1000 MovieClip Frame 21
stop();
Symbol 1000 MovieClip Frame 22
stop();
Symbol 1000 MovieClip Frame 23
stop();
Symbol 1000 MovieClip Frame 24
stop();
Symbol 1000 MovieClip Frame 25
stop();
Symbol 1000 MovieClip Frame 26
stop();
Symbol 1000 MovieClip Frame 27
stop();
Symbol 1000 MovieClip Frame 28
stop();
Symbol 1000 MovieClip Frame 29
stop();
Symbol 1000 MovieClip Frame 30
stop();
Symbol 1000 MovieClip Frame 31
stop();
Symbol 1000 MovieClip Frame 32
stop();
Symbol 1000 MovieClip Frame 33
stop();
Symbol 1000 MovieClip Frame 34
stop();
Symbol 1000 MovieClip Frame 35
stop();
Symbol 1000 MovieClip Frame 36
stop();
Symbol 1000 MovieClip Frame 37
stop();
Symbol 1000 MovieClip Frame 38
stop();
Symbol 1000 MovieClip Frame 39
stop();
Symbol 1000 MovieClip Frame 40
stop();
Symbol 1000 MovieClip Frame 41
stop();
Symbol 1000 MovieClip Frame 42
stop();
Symbol 1000 MovieClip Frame 43
stop();
Symbol 1000 MovieClip Frame 44
stop();
Symbol 1000 MovieClip Frame 45
stop();
Symbol 1012 MovieClip Frame 1
gotoAndStop(_root.plframe);
Symbol 1012 MovieClip Frame 2
stop();
Symbol 1012 MovieClip Frame 3
stop();
Symbol 1012 MovieClip Frame 4
stop();
Symbol 1012 MovieClip Frame 5
stop();
Symbol 1012 MovieClip Frame 6
stop();
Symbol 1012 MovieClip Frame 7
stop();
Symbol 1012 MovieClip Frame 8
stop();
Symbol 1012 MovieClip Frame 9
stop();
Symbol 1012 MovieClip Frame 10
stop();
Symbol 1012 MovieClip Frame 11
stop();
Symbol 1012 MovieClip Frame 12
stop();
Symbol 1012 MovieClip Frame 13
stop();
Symbol 1012 MovieClip Frame 14
stop();
Symbol 1012 MovieClip Frame 15
stop();
Symbol 1012 MovieClip Frame 16
stop();
Symbol 1012 MovieClip Frame 17
stop();
Symbol 1012 MovieClip Frame 18
stop();
Symbol 1012 MovieClip Frame 19
stop();
Symbol 1012 MovieClip Frame 20
stop();
Symbol 1012 MovieClip Frame 21
stop();
Symbol 1012 MovieClip Frame 22
stop();
Symbol 1012 MovieClip Frame 23
stop();
Symbol 1012 MovieClip Frame 24
stop();
Symbol 1012 MovieClip Frame 25
stop();
Symbol 1012 MovieClip Frame 26
stop();
Symbol 1012 MovieClip Frame 27
stop();
Symbol 1012 MovieClip Frame 28
stop();
Symbol 1012 MovieClip Frame 29
stop();
Symbol 1012 MovieClip Frame 30
stop();
Symbol 1012 MovieClip Frame 31
stop();
Symbol 1012 MovieClip Frame 32
stop();
Symbol 1012 MovieClip Frame 33
stop();
Symbol 1012 MovieClip Frame 34
stop();
Symbol 1012 MovieClip Frame 35
stop();
Symbol 1012 MovieClip Frame 36
stop();
Symbol 1012 MovieClip Frame 37
stop();
Symbol 1012 MovieClip Frame 38
stop();
Symbol 1012 MovieClip Frame 39
stop();
Symbol 1012 MovieClip Frame 40
stop();
Symbol 1012 MovieClip Frame 41
stop();
Symbol 1012 MovieClip Frame 42
stop();
Symbol 1012 MovieClip Frame 43
stop();
Symbol 1012 MovieClip Frame 44
stop();
Symbol 1012 MovieClip Frame 45
stop();
Symbol 1013 MovieClip Frame 1
a = 1;
stop();
Symbol 1013 MovieClip Frame 2
a = 0;
Symbol 1013 MovieClip Frame 20
a = 0;
if ((((_root.ply.mdown <= 0.9) && (_root.ply.mup <= 0.9)) && (_root.ply.mleft <= 0.9)) && (_root.ply.mright <= 0.9)) {
gotoAndPlay (1);
}
Symbol 1059 MovieClip Frame 1
gotoAndStop(_root.plframe);
Symbol 1059 MovieClip Frame 2
stop();
Symbol 1059 MovieClip Frame 3
stop();
Symbol 1059 MovieClip Frame 4
stop();
Symbol 1059 MovieClip Frame 5
stop();
Symbol 1059 MovieClip Frame 6
stop();
Symbol 1059 MovieClip Frame 7
stop();
Symbol 1059 MovieClip Frame 8
stop();
armor = 2;
Symbol 1059 MovieClip Frame 9
stop();
armor = 2;
Symbol 1059 MovieClip Frame 10
stop();
Symbol 1059 MovieClip Frame 11
stop();
Symbol 1059 MovieClip Frame 12
stop();
Symbol 1059 MovieClip Frame 13
stop();
armor = 2;
Symbol 1059 MovieClip Frame 14
stop();
armor = 2;
Symbol 1059 MovieClip Frame 15
stop();
armor = 2;
Symbol 1059 MovieClip Frame 16
stop();
armor = 2;
Symbol 1059 MovieClip Frame 17
stop();
armor = 2;
Symbol 1059 MovieClip Frame 18
stop();
armor = 2;
Symbol 1059 MovieClip Frame 19
stop();
armor = 2;
Symbol 1059 MovieClip Frame 20
stop();
Symbol 1059 MovieClip Frame 21
stop();
Symbol 1059 MovieClip Frame 22
stop();
Symbol 1059 MovieClip Frame 23
stop();
Symbol 1059 MovieClip Frame 24
stop();
armor = 2;
Symbol 1059 MovieClip Frame 25
stop();
armor = 2;
Symbol 1059 MovieClip Frame 26
stop();
Symbol 1059 MovieClip Frame 27
stop();
armor = 2;
commando = "yes";
commando2 = "yes";
Symbol 1059 MovieClip Frame 28
stop();
Symbol 1059 MovieClip Frame 29
stop();
Symbol 1059 MovieClip Frame 30
stop();
Symbol 1059 MovieClip Frame 31
stop();
armor = 2;
commando = "yes";
Symbol 1059 MovieClip Frame 32
stop();
Symbol 1059 MovieClip Frame 33
stop();
Symbol 1059 MovieClip Frame 34
stop();
Symbol 1059 MovieClip Frame 35
stop();
Symbol 1059 MovieClip Frame 36
stop();
Symbol 1059 MovieClip Frame 37
stop();
Symbol 1059 MovieClip Frame 38
stop();
Symbol 1059 MovieClip Frame 39
stop();
Symbol 1059 MovieClip Frame 40
stop();
Symbol 1059 MovieClip Frame 41
stop();
armor = 2;
Symbol 1059 MovieClip Frame 42
stop();
armor = 2;
Symbol 1059 MovieClip Frame 43
stop();
armor = 2;
Symbol 1059 MovieClip Frame 44
stop();
armor = 2;
Symbol 1059 MovieClip Frame 45
stop();
armor = 2;
Symbol 1092 MovieClip Frame 1
gotoAndPlay(_root.plframe);
Symbol 1092 MovieClip Frame 2
stop();
Symbol 1092 MovieClip Frame 3
stop();
Symbol 1092 MovieClip Frame 4
stop();
Symbol 1092 MovieClip Frame 5
stop();
Symbol 1092 MovieClip Frame 6
stop();
Symbol 1092 MovieClip Frame 7
stop();
Symbol 1092 MovieClip Frame 8
stop();
Symbol 1092 MovieClip Frame 9
stop();
Symbol 1092 MovieClip Frame 10
stop();
Symbol 1092 MovieClip Frame 11
stop();
Symbol 1092 MovieClip Frame 12
stop();
Symbol 1092 MovieClip Frame 13
stop();
Symbol 1092 MovieClip Frame 14
stop();
Symbol 1092 MovieClip Frame 15
stop();
Symbol 1092 MovieClip Frame 16
stop();
Symbol 1092 MovieClip Frame 17
stop();
Symbol 1092 MovieClip Frame 18
stop();
Symbol 1092 MovieClip Frame 19
stop();
Symbol 1092 MovieClip Frame 20
stop();
Symbol 1092 MovieClip Frame 21
stop();
Symbol 1092 MovieClip Frame 22
stop();
Symbol 1092 MovieClip Frame 23
stop();
Symbol 1092 MovieClip Frame 24
stop();
Symbol 1092 MovieClip Frame 25
stop();
Symbol 1092 MovieClip Frame 26
stop();
Symbol 1092 MovieClip Frame 27
stop();
Symbol 1092 MovieClip Frame 28
stop();
Symbol 1092 MovieClip Frame 29
stop();
Symbol 1092 MovieClip Frame 30
stop();
Symbol 1092 MovieClip Frame 31
stop();
Symbol 1092 MovieClip Frame 32
stop();
Symbol 1092 MovieClip Frame 33
stop();
Symbol 1092 MovieClip Frame 34
stop();
Symbol 1092 MovieClip Frame 35
stop();
Symbol 1092 MovieClip Frame 36
stop();
Symbol 1092 MovieClip Frame 37
stop();
Symbol 1092 MovieClip Frame 38
stop();
Symbol 1092 MovieClip Frame 39
stop();
Symbol 1092 MovieClip Frame 40
stop();
Symbol 1092 MovieClip Frame 41
stop();
Symbol 1092 MovieClip Frame 42
stop();
Symbol 1092 MovieClip Frame 43
stop();
Symbol 1092 MovieClip Frame 44
stop();
Symbol 1092 MovieClip Frame 45
stop();
Symbol 1093 MovieClip Frame 1
gotoAndPlay(_root.headframe);
Symbol 1093 MovieClip Frame 2
stop();
Symbol 1093 MovieClip Frame 3
stop();
Symbol 1096 MovieClip Frame 1
stop();
Symbol 1125 MovieClip Frame 1
gotoAndStop(_root.plframe);
Symbol 1125 MovieClip Frame 2
stop();
Symbol 1125 MovieClip Frame 3
stop();
Symbol 1125 MovieClip Frame 4
stop();
Symbol 1125 MovieClip Frame 5
stop();
Symbol 1125 MovieClip Frame 6
stop();
Symbol 1125 MovieClip Frame 7
stop();
Symbol 1125 MovieClip Frame 8
stop();
Symbol 1125 MovieClip Frame 9
stop();
Symbol 1125 MovieClip Frame 10
stop();
Symbol 1125 MovieClip Frame 11
stop();
Symbol 1125 MovieClip Frame 12
stop();
Symbol 1125 MovieClip Frame 13
stop();
Symbol 1125 MovieClip Frame 14
stop();
Symbol 1125 MovieClip Frame 15
stop();
Symbol 1125 MovieClip Frame 16
stop();
Symbol 1125 MovieClip Frame 17
stop();
Symbol 1125 MovieClip Frame 18
stop();
Symbol 1125 MovieClip Frame 19
stop();
Symbol 1125 MovieClip Frame 20
stop();
Symbol 1125 MovieClip Frame 21
stop();
Symbol 1125 MovieClip Frame 22
stop();
Symbol 1125 MovieClip Frame 23
stop();
Symbol 1125 MovieClip Frame 24
stop();
Symbol 1125 MovieClip Frame 25
stop();
Symbol 1125 MovieClip Frame 26
stop();
Symbol 1125 MovieClip Frame 27
stop();
Symbol 1125 MovieClip Frame 28
stop();
Symbol 1125 MovieClip Frame 29
stop();
Symbol 1125 MovieClip Frame 30
stop();
Symbol 1125 MovieClip Frame 31
stop();
Symbol 1125 MovieClip Frame 32
stop();
Symbol 1125 MovieClip Frame 33
stop();
Symbol 1125 MovieClip Frame 34
stop();
Symbol 1125 MovieClip Frame 35
stop();
Symbol 1125 MovieClip Frame 36
stop();
Symbol 1125 MovieClip Frame 37
stop();
Symbol 1125 MovieClip Frame 38
stop();
Symbol 1125 MovieClip Frame 39
stop();
Symbol 1125 MovieClip Frame 40
stop();
Symbol 1125 MovieClip Frame 41
stop();
Symbol 1125 MovieClip Frame 42
stop();
Symbol 1125 MovieClip Frame 43
stop();
Symbol 1125 MovieClip Frame 44
stop();
Symbol 1125 MovieClip Frame 45
stop();
Symbol 1129 MovieClip Frame 1
stop();
rel = 1;
gun = "rifle";
Symbol 1129 MovieClip Frame 2
rel = 0;
gotoAndPlay (3);
_parent.head._rotation = _parent.head._rotation - 10;
Symbol 1129 MovieClip Frame 20
stop();
this.gotoAndPlay("rifle");
_parent.head._rotation = _parent.head._rotation + 10;
Symbol 1129 MovieClip Frame 21
stop();
rel = 1;
gun = "pistol";
Symbol 1129 MovieClip Frame 22
rel = 0;
gotoAndPlay (23);
_parent.head._rotation = _parent.head._rotation + 5;
Symbol 1129 MovieClip Frame 25
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1129 MovieClip Frame 37
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1129 MovieClip Frame 40
stop();
this.gotoAndPlay("pistol");
_parent.head._rotation = _parent.head._rotation - 5;
Symbol 1129 MovieClip Frame 41
stop();
rel = 1;
gun = "smg";
Symbol 1129 MovieClip Frame 42
rel = 0;
gotoAndPlay (43);
_parent.head._rotation = _parent.head._rotation - 10;
Symbol 1129 MovieClip Frame 61
stop();
this.gotoAndPlay("smg");
_parent.head._rotation = _parent.head._rotation + 10;
Symbol 1129 MovieClip Frame 62
rel = 0;
gg = 0;
Symbol 1129 MovieClip Frame 76
gg = 1;
rel = 0;
bb = 1;
Symbol 1129 MovieClip Frame 77
rel = 0;
gg = 0;
bb = 0;
aa = 1;
Symbol 1129 MovieClip Frame 85
stop();
gotoAndPlay(gun);
gg = 0;
aa = 0;
rel = 0;
Symbol 1129 MovieClip Frame 86
stop();
Symbol 1129 MovieClip Frame 87
stop();
rel = 1;
gun = "onehand";
Symbol 1129 MovieClip Frame 88
rel = 0;
gotoAndPlay (89);
_parent.head._rotation = _parent.head._rotation + 5;
Symbol 1129 MovieClip Frame 91
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1129 MovieClip Frame 103
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1129 MovieClip Frame 106
stop();
this.gotoAndPlay("onehand");
_parent.head._rotation = _parent.head._rotation - 5;
Symbol 1129 MovieClip Frame 107
stop();
rel = 1;
gun = "assult";
Symbol 1129 MovieClip Frame 108
rel = 0;
gotoAndPlay (108);
_parent.head._rotation = _parent.head._rotation - 10;
Symbol 1129 MovieClip Frame 127
stop();
this.gotoAndPlay("assult");
_parent.head._rotation = _parent.head._rotation + 10;
Symbol 1130 MovieClip Frame 1
stop();
Symbol 1130 MovieClip Frame 2
stop();
Symbol 1134 MovieClip Frame 41
_root.score_double--;
if (_root.score_double < 10) {
_root.score_double = 10;
}
if (_root.score_double > 60) {
gotoAndPlay (27);
}
Symbol 1136 MovieClip Frame 1
stop();
range = 16;
speed = 20;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball";
frameis = "smg";
ammo = 30;
ammorel = 30;
model = 4;
move1 = 4;
Symbol 1137 MovieClip Frame 1
stop();
range = 20;
speed = 36;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball3";
frameis = "assult";
ammo = 30;
ammorel = 30;
model = 5;
move1 = 2;
Symbol 1139 MovieClip Frame 1
stop();
range = 21;
speed = 36;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball3";
frameis = "assult";
ammo = 10;
ammorel = 10;
model = 4;
plyspeed = 4;
move1 = 0;
Symbol 1142 MovieClip Frame 1
stop();
Symbol 1143 MovieClip Frame 1
stop();
range = 14;
speed = 24;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball_shot";
frameis = "rifle";
ammo = 30;
ammorel = 30;
model = 4;
Symbol 1144 MovieClip Frame 1
stop();
range = 16;
speed = 30;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "rifle";
ammo = 50;
ammorel = 50;
plyspeed = 3;
model = 4;
move1 = 5;
Symbol 1145 MovieClip Frame 1
stop();
range = 22;
speed = 37;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "laser_b";
frameis = "assult";
ammo = 30;
ammorel = 30;
model = 3;
move1 = 2;
Symbol 1148 MovieClip Frame 1
stop();
Symbol 1149 MovieClip Frame 1
stop();
range = 16;
speed = 31;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "rifle";
ammo = 50;
ammorel = 50;
plyspeed = 5;
model = 5;
move1 = 3;
Symbol 1150 MovieClip Frame 1
stop();
range = 12;
speed = 23;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "smg";
ammo = 30;
ammorel = 30;
model = 5;
move1 = 3;
Symbol 1151 MovieClip Frame 1
stop();
range = 20;
speed = 34;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "missle";
frameis = "assult";
ammo = 1;
ammorel = 1;
tarmil = "off";
plyspeed = 3;
model = 5;
move1 = 2;
Symbol 1154 MovieClip Frame 1
stop();
Symbol 1155 MovieClip Frame 1
stop();
range = 10;
speed = 30;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball2";
frameis = "pistol";
ammo = 6;
ammorel = 6;
model = 5;
move1 = 1;
Symbol 1156 MovieClip Frame 1
stop();
range = 12;
speed = 40;
rate1 = "auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball_g";
frameis = "rifle";
ammo = 50;
ammorel = 50;
plyspeed = 3;
model = 6;
move1 = 3;
Symbol 1157 MovieClip Frame 1
stop();
range = 15;
speed = 21;
rate1 = "semi_auto";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball3";
frameis = "pistol";
ammo = 50;
ammorel = 50;
model = 6;
move1 = 4;
Symbol 1158 MovieClip Frame 1
stop();
range = 12;
speed = 20;
rate1 = "mono";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball_g";
frameis = "pistol";
ammo = 6;
ammorel = 6;
model = 6;
move1 = 2;
Symbol 1159 MovieClip Frame 1
stop();
range = 20;
speed = 36;
rate1 = "semi";
aim._visible = 0;
aim2._visible = 0;
bulletq = "ball_g";
frameis = "assult";
ammo = 40;
ammorel = 40;
model = 6;
move1 = 1;
Symbol 1166 MovieClip Frame 1
stop();
onEnterFrame = function () {
if (ison == "on") {
gotoAndPlay (2);
}
};
Symbol 1166 MovieClip Frame 2
stop();
onEnterFrame = function () {
if (ison == "off") {
gotoAndPlay (1);
}
};
Symbol 1167 MovieClip Frame 1
stop();
onEnterFrame = function () {
if (ison == "on") {
gotoAndPlay (2);
}
};
Symbol 1167 MovieClip Frame 2
stop();
onEnterFrame = function () {
if (ison == "off") {
gotoAndPlay (1);
}
};
Symbol 1199 Button
on (release) {
if (_root.musicon == 1) {
_root.musicon = 2;
music_txt.text = "music:OFF";
var enemy_mp3 = new Sound();
enemy_mp3.attachSound("heli.wav");
enemy_mp3.stop();
} else if (_root.musicon != 1) {
_root.musicon = 1;
music_txt.text = "music:ON";
}
}
Symbol 1203 Button
on (release) {
_root.gotoAndPlay("action");
}
Symbol 1205 MovieClip Frame 1
Symbol 1205 MovieClip Frame 13
gotoAndPlay (36);
Symbol 1205 MovieClip Frame 50
stop();
Symbol 1245 MovieClip Frame 1
i = 0;
while (i < ads_ar.length) {
ads_ar[i]._x = 1000;
ads_ar[i]._y = 1000;
i++;
}
if (_root.level <= 2) {
rnum5 = random(5);
if (rnum5 == 0) {
ad3._x = 0;
ad3._y = -60;
}
if (rnum5 == 1) {
ad2._x = 0;
ad2._y = -60;
}
if (rnum5 == 2) {
ad4._x = 0;
ad4._y = -60;
}
if (rnum5 == 3) {
ad5._x = 0;
ad5._y = -60;
}
if (rnum5 == 4) {
ad6._x = 0;
ad6._y = -60;
}
rnum6 = random(5);
if (rnum6 == 0) {
ad3._x = 0;
ad3._y = 50;
}
if (rnum6 == 1) {
ad2._x = 0;
ad2._y = 50;
}
if (rnum6 == 2) {
ad4._x = 0;
ad4._y = 50;
}
if (rnum6 == 3) {
ad5._x = 0;
ad5._y = 50;
}
if (rnum6 == 4) {
ad6._x = 0;
ad6._y = 50;
}
}
if (_root.level == 3) {
ad2._x = 0;
ad2._y = -60;
ad6._x = 0;
ad6._y = 50;
}
if (_root.level == 4) {
ad4._x = 0;
ad4._y = -60;
ad3._x = 0;
ad3._y = 50;
}
if (_root.level == 5) {
ad5._x = 0;
ad5._y = -60;
ad4._x = 0;
ad4._y = 50;
}
if (_root.level == 6) {
ad6._x = 0;
ad6._y = -60;
ad5._x = 0;
ad5._y = 50;
}
if (_root.level == 7) {
ad1._x = 0;
ad1._y = -60;
ad6._x = 0;
ad6._y = 50;
}
if (_root.level == 8) {
ad2._x = 0;
ad2._y = -60;
ad3._x = 0;
ad3._y = 50;
}
if (_root.level == 9) {
ad4._x = 0;
ad4._y = -60;
ad5._x = 0;
ad5._y = 50;
}
if (_root.level == 10) {
ad1._x = 0;
ad1._y = -60;
ad5._x = 0;
ad5._y = 50;
}
Instance of Symbol 1211 MovieClip "ad4" in Symbol 1245 MovieClip Frame 1
on (press) {
getURL ("http://swatman89.gamed.hop.clickbank.net/", "new");
}
Instance of Symbol 1218 MovieClip "ad2" in Symbol 1245 MovieClip Frame 1
on (press) {
getURL ("http://swatman89.netgamdwn.hop.clickbank.net/", "new");
}
Instance of Symbol 1227 MovieClip "ad6" in Symbol 1245 MovieClip Frame 1
on (press) {
getURL ("http://swatman89.pspblend.hop.clickbank.net/", "new");
}
Instance of Symbol 1233 MovieClip "ad3" in Symbol 1245 MovieClip Frame 1
on (press) {
getURL ("http://swatman89.pspworld.hop.clickbank.net/", "new");
}
Instance of Symbol 1237 MovieClip "ad5" in Symbol 1245 MovieClip Frame 1
on (press) {
getURL ("http://swatman89.netipod.hop.clickbank.net/", "new");
}
Instance of Symbol 1243 MovieClip "ad1" in Symbol 1245 MovieClip Frame 1
on (press) {
getURL ("http://banner.32vegas.com/cgi-bin/redir.cgi?id=N&member=swatman&profile=flash32", "new");
}
Instance of Symbol 835 MovieClip in Symbol 1245 MovieClip Frame 1
on (release) {
getURL ("http://games84.com", "new");
}
Instance of Symbol 835 MovieClip in Symbol 1245 MovieClip Frame 1
on (release) {
getURL ("http://games.fs1.co.il", "new");
}
Symbol 1258 Button
on (press) {
getURL ("http://games.fs1.co.il/games/pac/index.html", "new");
}
Symbol 1259 Button
on (press) {
getURL ("http://games.fs1.co.il/games/hind/", "new");
}
Symbol 1260 Button
on (press) {
getURL ("http://games84.com/games1/commando/masok2.html", "new");
}
Symbol 1261 Button
on (release) {
_root.level++;
_root.gotoAndPlay(2);
}
Symbol 1262 Button
on (release) {
_root.level--;
_root.dollar_num = _root.dollar_num + 1000;
_root.life_num = 40;
_root.score_num = _root.score_num - 200000;
_root.gotoAndPlay("nxtlevel");
}
Symbol 1268 Button
on (release) {
getURL ("http://games84.com", "new");
}
Symbol 1281 Button
on (release) {
gotoAndPlay ("help");
}
Symbol 1290 MovieClip Frame 1
function goframe() {
gotoAndPlay(_parent.bodyframe);
clearInterval(fff);
}
stop();
var fff;
fff = setInterval(goframe, 5);
Symbol 1290 MovieClip Frame 2
stop();
Symbol 1290 MovieClip Frame 3
stop();
Symbol 1290 MovieClip Frame 4
stop();
Symbol 1290 MovieClip Frame 5
stop();
Symbol 1290 MovieClip Frame 6
stop();
Symbol 1290 MovieClip Frame 7
stop();
Symbol 1290 MovieClip Frame 8
stop();
Symbol 1290 MovieClip Frame 9
stop();
Symbol 1290 MovieClip Frame 10
stop();
Symbol 1290 MovieClip Frame 11
stop();
Symbol 1290 MovieClip Frame 12
stop();
Symbol 1290 MovieClip Frame 13
stop();
Symbol 1290 MovieClip Frame 14
stop();
Symbol 1290 MovieClip Frame 15
stop();
Symbol 1290 MovieClip Frame 16
stop();
Symbol 1290 MovieClip Frame 17
stop();
Symbol 1290 MovieClip Frame 18
stop();
Symbol 1290 MovieClip Frame 19
stop();
Symbol 1290 MovieClip Frame 20
stop();
Symbol 1290 MovieClip Frame 21
stop();
Symbol 1290 MovieClip Frame 22
stop();
Symbol 1290 MovieClip Frame 23
stop();
Symbol 1290 MovieClip Frame 24
stop();
Symbol 1290 MovieClip Frame 25
stop();
Symbol 1290 MovieClip Frame 26
stop();
Symbol 1290 MovieClip Frame 27
stop();
Symbol 1308 MovieClip Frame 1
function goframe() {
gotoAndPlay(_parent.headframe);
clearInterval(nnn);
}
stop();
var nnn;
nnn = setInterval(goframe, 10);
Symbol 1308 MovieClip Frame 2
stop();
Symbol 1308 MovieClip Frame 3
stop();
Symbol 1308 MovieClip Frame 4
stop();
Symbol 1308 MovieClip Frame 5
stop();
Symbol 1308 MovieClip Frame 6
stop();
Symbol 1308 MovieClip Frame 7
stop();
Symbol 1308 MovieClip Frame 8
stop();
Symbol 1308 MovieClip Frame 9
stop();
Symbol 1308 MovieClip Frame 10
stop();
Symbol 1308 MovieClip Frame 11
stop();
Symbol 1308 MovieClip Frame 12
stop();
Symbol 1308 MovieClip Frame 13
stop();
Symbol 1308 MovieClip Frame 14
stop();
Symbol 1308 MovieClip Frame 15
stop();
Symbol 1308 MovieClip Frame 16
stop();
Symbol 1308 MovieClip Frame 17
stop();
Symbol 1328 MovieClip Frame 1
function goframe() {
gotoAndStop(_parent.bodyframe);
clearInterval(aaa);
}
stop();
var aaa;
aaa = setInterval(goframe, 5);
Symbol 1328 MovieClip Frame 2
stop();
Symbol 1328 MovieClip Frame 3
stop();
Symbol 1328 MovieClip Frame 4
stop();
Symbol 1328 MovieClip Frame 5
stop();
Symbol 1328 MovieClip Frame 6
stop();
Symbol 1328 MovieClip Frame 7
stop();
Symbol 1328 MovieClip Frame 8
stop();
Symbol 1328 MovieClip Frame 9
stop();
Symbol 1328 MovieClip Frame 10
stop();
Symbol 1328 MovieClip Frame 11
stop();
Symbol 1328 MovieClip Frame 12
stop();
Symbol 1328 MovieClip Frame 13
stop();
Symbol 1328 MovieClip Frame 14
stop();
Symbol 1328 MovieClip Frame 15
stop();
Symbol 1328 MovieClip Frame 16
stop();
Symbol 1328 MovieClip Frame 17
stop();
Symbol 1328 MovieClip Frame 18
stop();
Symbol 1328 MovieClip Frame 19
stop();
Symbol 1328 MovieClip Frame 20
stop();
Symbol 1328 MovieClip Frame 21
stop();
Symbol 1328 MovieClip Frame 22
stop();
Symbol 1328 MovieClip Frame 23
stop();
Symbol 1328 MovieClip Frame 24
stop();
Symbol 1328 MovieClip Frame 25
stop();
Symbol 1328 MovieClip Frame 26
stop();
Symbol 1328 MovieClip Frame 27
stop();
Symbol 1332 MovieClip Frame 1
function goframe() {
gotoAndStop(_parent._parent.bodyframe);
clearInterval(sss);
}
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 1332 MovieClip Frame 2
stop();
Symbol 1332 MovieClip Frame 3
stop();
Symbol 1332 MovieClip Frame 4
stop();
Symbol 1332 MovieClip Frame 5
stop();
Symbol 1332 MovieClip Frame 6
stop();
Symbol 1332 MovieClip Frame 7
stop();
Symbol 1332 MovieClip Frame 8
stop();
Symbol 1332 MovieClip Frame 9
stop();
Symbol 1332 MovieClip Frame 10
stop();
Symbol 1332 MovieClip Frame 11
stop();
Symbol 1332 MovieClip Frame 12
stop();
Symbol 1332 MovieClip Frame 13
stop();
Symbol 1332 MovieClip Frame 14
stop();
Symbol 1332 MovieClip Frame 15
stop();
Symbol 1332 MovieClip Frame 16
stop();
Symbol 1332 MovieClip Frame 17
stop();
Symbol 1332 MovieClip Frame 18
stop();
Symbol 1332 MovieClip Frame 19
stop();
Symbol 1332 MovieClip Frame 20
stop();
Symbol 1332 MovieClip Frame 21
stop();
Symbol 1332 MovieClip Frame 22
stop();
Symbol 1332 MovieClip Frame 23
stop();
Symbol 1332 MovieClip Frame 24
stop();
Symbol 1332 MovieClip Frame 25
stop();
Symbol 1332 MovieClip Frame 26
stop();
Symbol 1332 MovieClip Frame 27
stop();
Symbol 1337 MovieClip Frame 1
function goframe() {
gotoAndStop(_parent.bodyframe);
clearInterval(sss);
}
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 1337 MovieClip Frame 2
stop();
Symbol 1337 MovieClip Frame 3
stop();
Symbol 1337 MovieClip Frame 4
stop();
Symbol 1337 MovieClip Frame 5
stop();
Symbol 1337 MovieClip Frame 6
stop();
Symbol 1337 MovieClip Frame 7
stop();
Symbol 1337 MovieClip Frame 8
stop();
Symbol 1337 MovieClip Frame 9
stop();
Symbol 1337 MovieClip Frame 10
stop();
Symbol 1337 MovieClip Frame 11
stop();
Symbol 1337 MovieClip Frame 12
stop();
Symbol 1337 MovieClip Frame 13
stop();
Symbol 1337 MovieClip Frame 14
stop();
Symbol 1337 MovieClip Frame 15
function goframe() {
gotoAndStop(_parent._parent.bodyframe);
clearInterval(sss);
}
stop();
var sss;
sss = setInterval(goframe, 5);
Symbol 1337 MovieClip Frame 16
stop();
Symbol 1337 MovieClip Frame 17
stop();
Symbol 1337 MovieClip Frame 18
stop();
Symbol 1337 MovieClip Frame 19
stop();
Symbol 1337 MovieClip Frame 20
stop();
Symbol 1337 MovieClip Frame 21
stop();
Symbol 1337 MovieClip Frame 22
stop();
Symbol 1337 MovieClip Frame 23
stop();
Symbol 1337 MovieClip Frame 24
stop();
Symbol 1337 MovieClip Frame 25
stop();
Symbol 1337 MovieClip Frame 26
stop();
Symbol 1337 MovieClip Frame 27
stop();
Symbol 1353 MovieClip Frame 20
stop();
Symbol 1355 Button
on (release) {
_root.gotoAndPlay("char");
}
Symbol 1368 Button
on (press) {
this.nextFrame();
}
Symbol 1372 Button
on (press) {
this.prevFrame();
}
Symbol 1383 MovieClip Frame 1
stop();
Symbol 1383 MovieClip Frame 2
stop();
Symbol 1385 Button
on (release) {
if (_root.soundon == 1) {
_root.soundon = 2;
effect_txt.text = "sound:ON";
} else if (_root.soundon != 1) {
_root.soundon = 1;
effect_txt.text = "sound:OFF";
}
}
Symbol 1386 Button
on (release) {
if (_root.musicon == 1) {
_root.musicon = 2;
music_txt.text = "music:OFF";
} else if (_root.musicon != 1) {
_root.musicon = 1;
music_txt.text = "music:ON";
}
}
Symbol 1391 MovieClip Frame 1
comm1.bodyframe = 27;
if (_root.help1 == "on") {
gotoAndPlay ("help");
}
Symbol 1391 MovieClip Frame 183
Symbol 1391 MovieClip Frame 249
comm2.bodyframe = 27;
comm3.bodyframe = 27;
comm4.bodyframe = 27;
comm2.headframe = 10;
comm3.headframe = 17;
comm4.headframe = 17;
Symbol 1391 MovieClip Frame 318
comm1.gotoAndStop(1);
comm2.gotoAndStop(1);
comm3.gotoAndStop(1);
comm4.gotoAndStop(1);
Symbol 1391 MovieClip Frame 848
Symbol 1391 MovieClip Frame 886
Symbol 1391 MovieClip Frame 887
stop();
if (_root.soundon == 1) {
effect_txt.text = "sound:OFF";
}
if (_root.musicon == 2) {
music_txt.text = "music:OFF";
}
_root.musicon = 1;
Symbol 1398 MovieClip Frame 40
stop();
Symbol 1399 Button
on (release) {
headframe = 3;
ply4.head.gotoAndPlay(headframe);
}
Symbol 1400 Button
on (release) {
headframe = 2;
ply4.head.gotoAndPlay(headframe);
}
Symbol 1401 MovieClip Frame 1
a = 1;
stop();
Symbol 1401 MovieClip Frame 2
a = 0;
Symbol 1401 MovieClip Frame 20
a = 0;
if ((((_root.ply.mdown <= 0.9) && (_root.ply.mup <= 0.9)) && (_root.ply.mleft <= 0.9)) && (_root.ply.mright <= 0.9)) {
gotoAndPlay (1);
}
Symbol 1405 MovieClip Frame 1
gotoAndPlay(_root.headframe);
Symbol 1405 MovieClip Frame 2
stop();
Symbol 1405 MovieClip Frame 3
stop();
Symbol 1406 MovieClip Frame 1
stop();
rel = 1;
gun = "rifle";
Symbol 1406 MovieClip Frame 2
rel = 0;
gotoAndPlay (3);
_parent.head._rotation = _parent.head._rotation - 10;
Symbol 1406 MovieClip Frame 20
stop();
this.gotoAndPlay("rifle");
_parent.head._rotation = _parent.head._rotation + 10;
Symbol 1406 MovieClip Frame 21
stop();
rel = 1;
gun = "pistol";
Symbol 1406 MovieClip Frame 22
rel = 0;
gotoAndPlay (23);
_parent.head._rotation = _parent.head._rotation + 5;
Symbol 1406 MovieClip Frame 25
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1406 MovieClip Frame 37
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1406 MovieClip Frame 40
stop();
this.gotoAndPlay("pistol");
_parent.head._rotation = _parent.head._rotation - 5;
Symbol 1406 MovieClip Frame 41
stop();
rel = 1;
gun = "smg";
Symbol 1406 MovieClip Frame 42
rel = 0;
gotoAndPlay (43);
_parent.head._rotation = _parent.head._rotation - 10;
Symbol 1406 MovieClip Frame 61
stop();
this.gotoAndPlay("smg");
_parent.head._rotation = _parent.head._rotation + 10;
Symbol 1406 MovieClip Frame 62
rel = 0;
gg = 0;
Symbol 1406 MovieClip Frame 76
gg = 1;
rel = 0;
bb = 1;
Symbol 1406 MovieClip Frame 77
rel = 0;
gg = 0;
bb = 0;
aa = 1;
Symbol 1406 MovieClip Frame 85
stop();
gotoAndPlay(gun);
gg = 0;
aa = 0;
rel = 0;
Symbol 1406 MovieClip Frame 86
stop();
Symbol 1406 MovieClip Frame 87
stop();
rel = 1;
gun = "onehand";
Symbol 1406 MovieClip Frame 88
rel = 0;
gotoAndPlay (89);
_parent.head._rotation = _parent.head._rotation + 5;
Symbol 1406 MovieClip Frame 91
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1406 MovieClip Frame 103
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1406 MovieClip Frame 106
stop();
this.gotoAndPlay("onehand");
_parent.head._rotation = _parent.head._rotation - 5;
Symbol 1406 MovieClip Frame 107
stop();
rel = 1;
gun = "assult";
Symbol 1406 MovieClip Frame 108
rel = 0;
gotoAndPlay (108);
_parent.head._rotation = _parent.head._rotation - 10;
Symbol 1406 MovieClip Frame 127
stop();
this.gotoAndPlay("assult");
_parent.head._rotation = _parent.head._rotation + 10;
Symbol 1407 MovieClip Frame 1
stop();
rel = 1;
gun = "rifle";
Symbol 1407 MovieClip Frame 2
rel = 0;
gotoAndPlay (3);
_parent.head._rotation = _parent.head._rotation - 10;
Symbol 1407 MovieClip Frame 38
stop();
this.gotoAndPlay("rifle");
_parent.head._rotation = _parent.head._rotation + 10;
Symbol 1407 MovieClip Frame 39
stop();
rel = 1;
gun = "pistol";
Symbol 1407 MovieClip Frame 40
rel = 0;
gotoAndPlay (42);
_parent.head._rotation = _parent.head._rotation + 5;
Symbol 1407 MovieClip Frame 45
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1407 MovieClip Frame 80
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1407 MovieClip Frame 82
stop();
this.gotoAndPlay("pistol");
_parent.head._rotation = _parent.head._rotation - 5;
Symbol 1407 MovieClip Frame 83
stop();
rel = 1;
gun = "smg";
Symbol 1407 MovieClip Frame 84
rel = 0;
gotoAndPlay (81);
_parent.head._rotation = _parent.head._rotation - 10;
Symbol 1407 MovieClip Frame 103
stop();
this.gotoAndPlay("smg");
_parent.head._rotation = _parent.head._rotation + 10;
Symbol 1407 MovieClip Frame 104
rel = 0;
gg = 0;
Symbol 1407 MovieClip Frame 118
gg = 1;
rel = 0;
bb = 1;
Symbol 1407 MovieClip Frame 119
rel = 0;
gg = 0;
bb = 0;
aa = 1;
Symbol 1407 MovieClip Frame 127
stop();
gotoAndPlay(gun);
gg = 0;
aa = 0;
rel = 0;
Symbol 1407 MovieClip Frame 128
stop();
Symbol 1407 MovieClip Frame 129
stop();
rel = 1;
gun = "onehand";
Symbol 1407 MovieClip Frame 130
rel = 0;
gotoAndPlay (127);
_parent.head._rotation = _parent.head._rotation + 5;
Symbol 1407 MovieClip Frame 137
Symbol 1407 MovieClip Frame 145
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation + 10;
Symbol 1407 MovieClip Frame 165
_root.gunis[_root.Gnum]._rotation = _root.gunis[_root.Gnum]._rotation - 10;
Symbol 1407 MovieClip Frame 167
stop();
this.gotoAndPlay("onehand");
_parent.head._rotation = _parent.head._rotation - 5;
Symbol 1407 MovieClip Frame 168
stop();
rel = 1;
gun = "assult";
Symbol 1407 MovieClip Frame 169
rel = 0;
gotoAndPlay (166);
_parent.head._rotation = _parent.head._rotation - 10;
Symbol 1407 MovieClip Frame 214
stop();
this.gotoAndPlay("assult");
_parent.head._rotation = _parent.head._rotation + 10;
Symbol 1408 MovieClip Frame 1
stop();
Symbol 1408 MovieClip Frame 2
stop();
Symbol 1414 Button
on (release) {
if (hlevel > 0) {
plframe = 2;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "merc";
}
}
Symbol 1415 Button
on (release) {
if (hlevel > 0) {
plframe = 5;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Anti terror leader";
}
}
Symbol 1416 Button
on (release) {
if (hlevel > 0) {
plframe = 11;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Taliban warrior";
}
}
Symbol 1417 Button
on (release) {
if (hlevel > 0) {
plframe = 18;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "knights of the round table ";
}
}
Symbol 1418 Button
on (release) {
if (hlevel > 0) {
plframe = 19;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Archer ";
}
}
Symbol 1419 Button
on (release) {
if (hlevel > 0) {
plframe = 20;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "metal worker";
}
}
Symbol 1420 Button
on (release) {
if (hlevel > 0) {
plframe = 38;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Hamas terrorist ";
}
}
Symbol 1421 Button
on (release) {
if (hlevel > 0) {
plframe = 40;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "I.D.F Golany";
}
}
Symbol 1422 Button
on (release) {
plframe = 10;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "NSA Agent";
}
Symbol 1423 Button
on (release) {
if (hlevel > 1) {
plframe = 21;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "American soldier - 1740";
}
}
Symbol 1424 Button
on (release) {
if (hlevel > 1) {
plframe = 22;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "English soldier (1740)";
}
}
Symbol 1425 Button
on (release) {
if (hlevel > 1) {
plframe = 23;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "American farmer warrior (1740)";
}
}
Symbol 1426 Button
on (release) {
if (hlevel > 2) {
plframe = 24;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Buffalo soldier";
}
}
Symbol 1427 Button
on (release) {
if (hlevel > 2) {
plframe = 25;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Wild west Sheriff";
}
}
Symbol 1428 Button
on (release) {
if (hlevel > 2) {
plframe = 26;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Indian Warrior - Apache";
}
}
Symbol 1429 Button
on (release) {
if (hlevel > 2) {
plframe = 3;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Wild West Merc";
}
}
Symbol 1430 Button
on (release) {
if (hlevel > 3) {
plframe = 28;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "WW2 USA Marine";
}
}
Symbol 1431 Button
on (release) {
if (hlevel > 3) {
plframe = 29;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "WW2 S.S German soldier";
}
}
Symbol 1432 Button
on (release) {
if (hlevel > 3) {
plframe = 30;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "WW2 UK Soldier";
}
}
Symbol 1433 Button
on (release) {
if (hlevel > 3) {
plframe = 31;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "WW2 USA Airborne";
}
}
Symbol 1434 Button
on (release) {
if (hlevel > 4) {
plframe = 32;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Vietnam USA Soldier";
}
}
Symbol 1435 Button
on (release) {
if (hlevel > 4) {
plframe = 33;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Vietcong Terrorist";
}
}
Symbol 1436 Button
on (release) {
if (hlevel > 4) {
plframe = 34;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Vietnam USA machine gunner";
}
}
Symbol 1437 Button
on (release) {
if (hlevel > 4) {
plframe = 35;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "USA - green beret commando";
}
}
Symbol 1438 Button
on (release) {
if (hlevel > 5) {
plframe = 36;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "USSR Spetz netz";
}
}
Symbol 1439 Button
on (release) {
if (hlevel > 5) {
plframe = 8;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Russian soldier";
}
}
Symbol 1440 Button
on (release) {
if (hlevel > 5) {
plframe = 12;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Red army commando";
}
}
Symbol 1441 Button
on (release) {
if (hlevel > 5) {
plframe = 7;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Ukraine soldier";
}
}
Symbol 1442 Button
on (release) {
if (hlevel > 6) {
plframe = 37;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "F.D.N.Y - fire fighter";
}
}
Symbol 1443 Button
on (release) {
if (hlevel > 6) {
plframe = 9;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "NYPD SWAT Officer";
}
}
Symbol 1444 Button
on (release) {
if (hlevel > 6) {
plframe = 4;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "USA Detective";
}
}
Symbol 1445 Button
on (release) {
if (hlevel > 6) {
plframe = 6;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "NYPD COP";
}
}
Symbol 1446 Button
on (release) {
if (hlevel > 7) {
plframe = 14;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "USA Ranger";
}
}
Symbol 1447 Button
on (release) {
if (hlevel > 7) {
plframe = 16;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "USA Delta force";
}
}
Symbol 1448 Button
on (release) {
if (hlevel > 7) {
plframe = 17;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "USA Navy seal";
}
}
Symbol 1449 Button
on (release) {
if (hlevel > 7) {
plframe = 15;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "USA CIA Agent";
}
}
Symbol 1450 Button
on (release) {
if (hlevel > 8) {
plframe = 41;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "IDF Airborne";
}
}
Symbol 1451 Button
on (release) {
if (hlevel > 8) {
plframe = 42;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Israel swat (magav)";
}
}
Symbol 1452 Button
on (release) {
if (hlevel > 8) {
plframe = 39;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Hezballha terroriest";
}
}
Symbol 1453 Button
on (release) {
if (hlevel > 8) {
plframe = 13;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Israel Commando - Sayeret matkal";
}
}
Symbol 1454 Button
on (release) {
if (hlevel > 9) {
plframe = 43;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Usa Future cop";
}
}
Symbol 1455 Button
on (release) {
if (hlevel > 9) {
plframe = 44;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Usa Guard";
}
}
Symbol 1456 Button
on (release) {
if (hlevel > 9) {
plframe = 45;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "USA Marine commando";
}
}
Symbol 1457 Button
on (release) {
if (hlevel > 9) {
plframe = 27;
ply4.body.gotoAndPlay(plframe);
ply4.leg.aa.gotoAndPlay(plframe);
ply4.leg.bb.gotoAndPlay(plframe);
ply4.hand.b.gotoAndPlay(plframe);
ply4.hand.a.gotoAndPlay(plframe);
ply4.head.helm.gotoAndPlay(plframe);
uni_txt.text = "Time soldier";
}
}
Symbol 1514 Button
on (release) {
_root.level2 = 2;
gotoAndPlay ("action");
}
Symbol 1517 Button
on (release) {
gotoAndPlay (2);
}
Symbol 1530 Button
on (release) {
getURL ("http://www.flashkit.com/loops/Easy_Listening/more3.php", "new");
}
Symbol 1533 Button
on (release) {
getURL ("http://www.flashkit.com/loops/Pop-Rock/Pop/Cdiz-Baker_TR-4898/index.php", "new");
}