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Bumpercars Demolition.swf

This is the info page for
Flash #22988

(Click the ID number above for more basic data on this flash file.)


Text
SCORE

RESISTÊNCIA

VELOCIDADE

NÍVEL

Velocidade

Força

Resistência

Freios

Branco e Preto

Metal

Neon

Flames

ANTERIOR

SEGUINTE

HOT WHEELS (tm) &       2006 MATTEL, INC.

©

HOT WHEELS (tm) &       2006 MATTEL, INC.

©

A finalidade do jogo é derrotar os times adversários de carrinhos bate-bate e ser o último jogador
que fica na pista.  Os outros carrinhos bate-bate devem ser chocados para tirar a energia deles e
ganhar os POWERUPS que dão mais potência ao carro.

POWERUPS

Tênis da Grendene

Mais Força

Mais Velocidade

Chama de Hotwheels

Estrela da Grendene

ACELERAR

VIRAR À
ESQUERDA

VIRAR À
DIREITA

MUSICA
ON / OFF

FREAR
O CARRO

Mais Resistência

MENU

MENU

ActionScript [AS1/AS2]

Frame 1
function destellar() { hayDestello = true; destello._visible = true; destello._x = 0; destello._y = 0; destello._alpha = 100; } function startAnimacionRingsBlanco(x, y, num, tipo) { if (!animacionRingsBlanco) { numRingsBlanco = num; tipoRingBlanco = tipo; var _local2 = 0; while (_local2 < numRingsBlanco) { attachMovie("ring_blanco", "ringBlanco" + _local2, RINGS_DEPTH_BLANCO + _local2); this["ringBlanco" + _local2].x = x; this["ringBlanco" + _local2].y = y; this["ringBlanco" + _local2]._x = x * RATIO_W; this["ringBlanco" + _local2]._y = y * RATIO_H; if (tipoRingBlanco == TIPO_RING_IN) { maxCounterRingsBlanco = MAX_COUNTER_ANIMACION_RINGS_IN; this["ringBlanco" + _local2]._alpha = 30; this["ringBlanco" + _local2].v = 50; this["ringBlanco" + _local2].radio = 2000; this["ringBlanco" + _local2]._width = (this["ringBlanco" + _local2].radio * 2) * RATIO_W; this["ringBlanco" + _local2]._height = (this["ringBlanco" + _local2].radio * 2) * RATIO_H; } else { maxCounterRingsBlanco = MAX_COUNTER_ANIMACION_RINGS_OUT; this["ringBlanco" + _local2]._alpha = getRandom(50, 80); this["ringBlanco" + _local2].v = getRandom(5, 50); } _local2++; } animacionRingsBlanco = true; counterAnimacionRingsBlanco = 0; } } function logicAnimacionRingsBlanco() { counterAnimacionRingsBlanco++; if (counterAnimacionRingsBlanco > maxCounterRingsBlanco) { if (tipoRingBlanco == TIPO_RING_IN) { if ((!levelOver) && (!gameOver)) { attachMovie("burbuja1", "burbuja1", BURBUJA1_DEPTH); burbuja1.x = this.ringBlanco0.x; burbuja1.y = this.ringBlanco0.y; burbuja1._x = burbuja1.x * RATIO_W; burbuja1._y = burbuja1.y * RATIO_H; burbuja1._xscale = burbuja1._xscale / 2; burbuja1._yscale = burbuja1._yscale / 2; hayBurbuja1 = true; } } stopAnimacionRingsBlanco(); } else { var _local2 = 0; while (_local2 < numRingsBlanco) { if (tipoRingBlanco == TIPO_RING_IN) { this["ringBlanco" + _local2].radio = this["ringBlanco" + _local2].radio - this["ringBlanco" + _local2].v; this["ringBlanco" + _local2]._width = (Math.abs(this["ringBlanco" + _local2].radio) * 2) * RATIO_W; this["ringBlanco" + _local2]._height = (Math.abs(this["ringBlanco" + _local2].radio) * 2) * RATIO_H; this["ringBlanco" + _local2]._alpha = this["ringBlanco" + _local2]._alpha + 1; } else { this["ringBlanco" + _local2]._xscale = this["ringBlanco" + _local2]._xscale + this["ringBlanco" + _local2].v; this["ringBlanco" + _local2]._yscale = this["ringBlanco" + _local2]._yscale + this["ringBlanco" + _local2].v; this["ringBlanco" + _local2]._xscale = this["ringBlanco" + _local2]._xscale + (this["ringBlanco" + _local2].v * RATIO_W); this["ringBlanco" + _local2]._yscale = this["ringBlanco" + _local2]._yscale + (this["ringBlanco" + _local2].v * RATIO_H); this["ringBlanco" + _local2]._alpha = this["ringBlanco" + _local2]._alpha - 1; } _local2++; } } } function stopAnimacionRingsBlanco() { var _local2 = 0; while (_local2 < numRingsBlanco) { this["ringBlanco" + _local2].removeMovieClip(); _local2++; } animacionRingsBlanco = false; } function startAnimacionRingsRojo(x, y, num, tipo) { if (!animacionRingsRojo) { numRingsRojo = num; tipoRingRojo = tipo; var _local2 = 0; while (_local2 < numRingsRojo) { attachMovie("ring_rojo", "ringRojo" + _local2, RINGS_DEPTH_ROJO + _local2); this["ringRojo" + _local2].x = x; this["ringRojo" + _local2].y = y; this["ringRojo" + _local2]._x = x * RATIO_W; this["ringRojo" + _local2]._y = y * RATIO_H; if (tipoRingRojo == TIPO_RING_IN) { maxCounterRingsRojo = MAX_COUNTER_ANIMACION_RINGS_IN; this["ringRojo" + _local2]._alpha = 30; this["ringRojo" + _local2].v = 50; this["ringRojo" + _local2].radio = 2000; this["ringRojo" + _local2]._width = (this["ringRojo" + _local2].radio * 2) * RATIO_W; this["ringRojo" + _local2]._height = (this["ringRojo" + _local2].radio * 2) * RATIO_H; } else { maxCounterRingsRojo = MAX_COUNTER_ANIMACION_RINGS_OUT; this["ringRojo" + _local2]._alpha = getRandom(50, 80); this["ringRojo" + _local2].v = getRandom(5, 50); } _local2++; } animacionRingsRojo = true; counterAnimacionRingsRojo = 0; } } function logicAnimacionRingsRojo() { counterAnimacionRingsRojo++; if (counterAnimacionRingsRojo > maxCounterRingsRojo) { if (tipoRingRojo == TIPO_RING_IN) { if ((!levelOver) && (!gameOver)) { attachMovie("burbuja2", "burbuja2", BURBUJA2_DEPTH); burbuja2.x = this.ringRojo0.x; burbuja2.y = this.ringRojo0.y; burbuja2._x = burbuja2.x * RATIO_W; burbuja2._y = burbuja2.y * RATIO_H; burbuja2._xscale = burbuja2._xscale / 2; burbuja2._yscale = burbuja2._yscale / 2; hayBurbuja2 = true; } } stopAnimacionRingsRojo(); } else { var _local2 = 0; while (_local2 < numRingsRojo) { if (tipoRingRojo == TIPO_RING_IN) { this["ringRojo" + _local2].radio = this["ringRojo" + _local2].radio - this["ringRojo" + _local2].v; this["ringRojo" + _local2]._width = (Math.abs(this["ringRojo" + _local2].radio) * 2) * RATIO_W; this["ringRojo" + _local2]._height = (Math.abs(this["ringRojo" + _local2].radio) * 2) * RATIO_H; this["ringRojo" + _local2]._alpha = this["ringRojo" + _local2]._alpha + 1; } else { this["ringRojo" + _local2]._xscale = this["ringRojo" + _local2]._xscale + this["ringRojo" + _local2].v; this["ringRojo" + _local2]._yscale = this["ringRojo" + _local2]._yscale + this["ringRojo" + _local2].v; this["ringRojo" + _local2]._xscale = this["ringRojo" + _local2]._xscale + (this["ringRojo" + _local2].v * RATIO_W); this["ringRojo" + _local2]._yscale = this["ringRojo" + _local2]._yscale + (this["ringRojo" + _local2].v * RATIO_H); this["ringRojo" + _local2]._alpha = this["ringRojo" + _local2]._alpha - 1; } _local2++; } } } function stopAnimacionRingsRojo() { var _local2 = 0; while (_local2 < numRingsRojo) { this["ringRojo" + _local2].removeMovieClip(); _local2++; } animacionRingsRojo = false; } function startAnimacionRingsAzul(x, y, num, tipo) { if (!animacionRingsAzul) { numRingsAzul = num; tipoRingAzul = tipo; var _local2 = 0; while (_local2 < numRingsAzul) { attachMovie("ring_azul", "ringAzul" + _local2, RINGS_DEPTH_AZUL + _local2); this["ringAzul" + _local2].x = x; this["ringAzul" + _local2].y = y; this["ringAzul" + _local2]._x = x * RATIO_W; this["ringAzul" + _local2]._y = y * RATIO_H; if (tipoRingAzul == TIPO_RING_IN) { maxCounterRingsAzul = MAX_COUNTER_ANIMACION_RINGS_IN; this["ringAzul" + _local2]._alpha = 30; this["ringAzul" + _local2].v = 50; this["ringAzul" + _local2].radio = 2000; this["ringAzul" + _local2]._width = (this["ringAzul" + _local2].radio * 2) * RATIO_W; this["ringAzul" + _local2]._height = (this["ringAzul" + _local2].radio * 2) * RATIO_H; } else { maxCounterRingsAzul = MAX_COUNTER_ANIMACION_RINGS_OUT; this["ringAzul" + _local2]._alpha = getRandom(50, 80); this["ringAzul" + _local2].v = getRandom(5, 50); } _local2++; } animacionRingsAzul = true; counterAnimacionRingsAzul = 0; } } function logicAnimacionRingsAzul() { counterAnimacionRingsAzul++; if (counterAnimacionRingsAzul > maxCounterRingsAzul) { if (tipoRingAzul == TIPO_RING_IN) { if ((!levelOver) && (!gameOver)) { attachMovie("burbuja3", "burbuja3", BURBUJA3_DEPTH); burbuja3.x = this.ringAzul0.x; burbuja3.y = this.ringAzul0.y; burbuja3._x = burbuja3.x * RATIO_W; burbuja3._y = burbuja3.y * RATIO_H; burbuja3._xscale = burbuja3._xscale / 2; burbuja3._yscale = burbuja3._yscale / 2; hayBurbuja3 = true; } } stopAnimacionRingsAzul(); } else { var _local2 = 0; while (_local2 < numRingsAzul) { if (tipoRingAzul == TIPO_RING_IN) { this["ringAzul" + _local2].radio = this["ringAzul" + _local2].radio - this["ringAzul" + _local2].v; this["ringAzul" + _local2]._width = (Math.abs(this["ringAzul" + _local2].radio) * 2) * RATIO_W; this["ringAzul" + _local2]._height = (Math.abs(this["ringAzul" + _local2].radio) * 2) * RATIO_H; this["ringAzul" + _local2]._alpha = this["ringAzul" + _local2]._alpha + 1; } else { this["ringAzul" + _local2]._xscale = this["ringAzul" + _local2]._xscale + this["ringAzul" + _local2].v; this["ringAzul" + _local2]._yscale = this["ringAzul" + _local2]._yscale + this["ringAzul" + _local2].v; this["ringAzul" + _local2]._xscale = this["ringAzul" + _local2]._xscale + (this["ringAzul" + _local2].v * RATIO_W); this["ringAzul" + _local2]._yscale = this["ringAzul" + _local2]._yscale + (this["ringAzul" + _local2].v * RATIO_H); this["ringAzul" + _local2]._alpha = this["ringAzul" + _local2]._alpha - 1; } _local2++; } } } function stopAnimacionRingsAzul() { var _local2 = 0; while (_local2 < numRingsAzul) { this["ringAzul" + _local2].removeMovieClip(); _local2++; } animacionRingsAzul = false; } function startAnimacionColor(car) { if ((!levelOver) && (!gameOver)) { car.animacionColor = true; car.counterAnimacionColor = 0; var _local2 = new Color(car.clip); car.myColor = _local2; var _local3 = {ra:100, rb:255, ga:100, gb:0, ba:100, bb:0, aa:100, ab:255}; car.trans = _local3; car.myColor.setTransform(car.trans); } } function logicAnimacionColor(car) { car.counterAnimacionColor++; if (car.counterAnimacionColor > MAX_COUNTER_ANIMACION_COLOR) { stopAnimacionColor(car); } else { car.trans.rb = car.trans.rb - 5; car.trans.gb = car.trans.gb + 5; car.trans.bb = car.trans.bb + 5; car.trans.aa = car.trans.aa - 5; car.myColor.setTransform(car.trans); } } function stopAnimacionColor(car) { car.animacionColor = false; car.myColor.setTransform({ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}); } function nextCar() { selectedCar++; if (selectedCar > 4) { selectedCar = 1; } } function prevCar() { selectedCar--; if (selectedCar < 1) { selectedCar = 4; } } function onEnterFrameFunction() { var _local3 = false; if (escaleraOn) { escaleraLogic(); return(undefined); } if (hayDestello) { destello._alpha = destello._alpha - 5; if (destello._alpha <= 0) { destello._visible = false; hayDestello = false; } } if (gameState == GAME) { var _local4 = Math.floor(Math.abs(100 - playerCar.energy)); if (_local4 == 0) { _local4 = 1; } hud.resistencia.energia.gotoAndStop(_local4); actualizarEnergy(playerCar); if (_root.scoreNum < 10) { _root.score = "00000" + _root.scoreNum; } else if (_root.scoreNum < 100) { _root.score = "0000" + _root.scoreNum; } else if (_root.scoreNum < 1000) { _root.score = "000" + _root.scoreNum; } else if (_root.scoreNum < 10000) { _root.score = "00" + _root.scoreNum; } else if (_root.scoreNum < 100000) { _root.score = "0" + _root.scoreNum; } else { _root.score = "" + _root.scoreNum; } if (levelOver) { cuentaLevelOver++; if (cuentaLevelOver > MAX_CUENTA_LEVEL_OVER) { levelover.removeMovieClip(); levelUp(); return(undefined); } } else if (gameOver) { cuentaGameOver++; if (cuentaGameOver > MAX_CUENTA_GAME_OVER) { gameover.removeMovieClip(); setGameState(MENU); return(undefined); } } if (semaforoOn) { semaforoLogic(); } if (semaforoVerde) { logicBurbujas(); processEnemies(); ordenarProfs(); playerLogic(); checkCollisions(); logicParticleSystem(); _local3 = true; if ((!levelOver) && (!gameOver)) { if (playerCar.energy <= 0) { playerCar.energy = 0; playSound(SOUND_GAMEOVER); attachMovie("gameover", "gameover", GAME_OVER_DEPTH); gameover._x = SCREEN_WIDTH / 2; gameover._y = (SCREEN_HEIGHT / 2) - 30; gameOver = true; cuentaGameOver = 0; playerCar.clip._visible = false; playerCar.energyClip._visible = false; } var _local2 = 0; while (_local2 < numEnemies) { if (enemy[_local2].vivo) { if (enemy[_local2].energy <= 0) { matarEnemigo(enemy[_local2]); } else { _local3 = false; } } _local2++; } if (_local3) { attachMovie("levelover", "levelover", LEVEL_OVER_DEPTH); levelover._x = SCREEN_WIDTH / 2; levelover._y = (SCREEN_HEIGHT / 2) - 30; levelOver = true; cuentaLevelOver = 0; playSound(SOUND_VERDE); } } } } } function initEscalera() { destello._visible = false; hayDestello = false; escaleraOn = true; cuentaEscalera = 0; attachMovie("escalera", "escalera", ESCALERA_DEPTH); escalera._x = 305; escalera._y = ESCALERA_Y_SALIDA; attachMovie("escadadosoponentes", "escadadosoponentes", ESCALERA_DEPTH + 1); escadadosoponentes._x = 150; escadadosoponentes._y = 80; attachMovie("cuadro", "cuadro", ESCALERA_DEPTH + 2); cuadro._x = 100; cuadro._y = ESCALERA_Y_SALIDA; attachMovie("carEscalera" + selectedCar, "car", SELECTED_CAR_DEPTH); car._x = cuadro._x + 70; car._y = cuadro._y + 50; attachMovie("marco2", "marco2", MARCO_DEPTH); marco2._x = 288; marco2._y = 0; var _local3; switch (selectedCar) { case 1 : _local3 = 80; break; case 2 : _local3 = 90; break; case 3 : _local3 = 100; break; case 4 : _local3 = 70; } hud.resistencia.energia.gotoAndStop(Math.floor(100 - _local3)); hud.velocidad.barra.gotoAndStop(1); var _local2; switch (_root.currentLevel) { case 1 : _local2 = 20; break; case 2 : _local2 = 20; break; case 3 : _local2 = 20; break; case 4 : _local2 = 20; break; case 5 : _local2 = 15; break; case 6 : _local2 = 10; break; case 7 : _local2 = 10; break; case 8 : _local2 = 10; break; case 9 : _local2 = 10; break; case 10 : _local2 = 10; break; case 11 : _local2 = 10; break; case 12 : _local2 = 5; break; case 13 : _local2 = 0; break; case 14 : _local2 = 0; break; case 15 : _local2 = 0; } distancia = ((15 - _root.currentLevel) * ALTO_CADA_CUADRO) + _local2; escalera.velY = distancia / (FPS * 4); } function escaleraLogic() { cuentaEscalera++; if (cuentaEscalera > MAX_CUENTA_ESCALERA) { removeEscalera(); initLevel(_root.currentLevel); } else if ((cuentaEscalera > FPS) && (cuentaEscalera < (MAX_CUENTA_ESCALERA - FPS))) { if (escalera._y > (ESCALERA_Y_SALIDA - distancia)) { escalera._y = escalera._y - escalera.velY; } else { escalera._y = ESCALERA_Y_SALIDA - distancia; } } } function removeEscalera() { escaleraOn = false; escalera.removeMovieClip(); escadadosoponentes.removeMovieClip(); cuadro.removeMovieClip(); car.removeMovieClip(); marco2.removeMovieClip(); } function levelUp() { if (_root.currentLevel == 15) { trace("TERMINO EL JUEGO"); setGameState(FIN); return(undefined); } removeGame(); playSoundFondoSelect(); _root.currentLevel++; levelOver = false; gameOver = false; animacionRingsBlanco = false; animacionRingsRojo = false; animacionRingsAzul = false; hayBurbuja1 = false; hayBurbuja2 = false; hayBurbuja3 = false; var _local2; if (((((_root.currentLevel == 1) || (_root.currentLevel == 2)) || (_root.currentLevel == 7)) || (_root.currentLevel == 8)) || (_root.currentLevel == 13)) { _local2 = 1; friction = PARK_FRICTION; } else if (((((_root.currentLevel == 3) || (_root.currentLevel == 4)) || (_root.currentLevel == 9)) || (_root.currentLevel == 10)) || (_root.currentLevel == 14)) { _local2 = 2; friction = ICE_FRICTION; } else { _local2 = 3; friction = ROAD_FRICTION; } attachMovie("pista" + _local2, "pista", PISTA_DEPTH); pista._x = 0; pista._y = 0; attachMovie("hud", "hud", HUD_DEPTH); hud._x = 0; hud._y = 375; attachMovie("paredpista" + _local2, "paredpista", PARED_PISTA_DEPTH); paredpista._x = 0; paredpista._y = (SCREEN_HEIGHT - paredpista._height) - hud._height; attachMovie("copyright", "copyright", COPYRIGHT_DEPTH); copyright._height = 16; copyright._x = 200; copyright._y = 6; initEscalera(); } function matarEnemigo(e) { playSound(SOUND_MORIR); e.vivo = false; e.clip._visible = false; e.energyClip._visible = false; switch (e.tipo) { case AUTO_VERDE : addScore(100); break; case AUTO_BLANCO_NARANJA : addScore(200); break; case AUTO_TURBINAS_NARANJA : addScore(350); break; case AUTO_GOLDEN_AZUL : addScore(500); break; case AUTO_ROJO_DIABLO : addScore(750); break; case AUTO_AZUL_MOTOR : addScore(1000); } } function checkCollisions() { var _local2 = 0; while (_local2 < numEnemies) { if (enemy[_local2].vivo) { ballToBallDetection(playerCar, enemy[_local2], true); } _local2++; } _local2 = 0; while (_local2 < numEnemies) { var _local1 = _local2 + 1; while (_local1 < numEnemies) { if (enemy[_local2].vivo && (enemy[_local1].vivo)) { ballToBallDetection(enemy[_local2], enemy[_local1], false); } _local1++; } _local2++; } _local2 = 0; while (_local2 < numEnemies) { if (enemy[_local2].vivo) { if (circleToCircleDetection((playerCar.x + (playerCar.clip._width / 2)) + OFFSET_CIRCULO_X, (playerCar.y + (playerCar.clip._height / 2)) + OFFSET_CIRCULO_Y, playerCar.radius, (enemy[_local2].x + (enemy[_local2].clip._width / 2)) + OFFSET_CIRCULO_X, (enemy[_local2].y + (enemy[_local2].clip._height / 2)) + OFFSET_CIRCULO_Y, enemy[_local2].radius)) { dosR = playerCar.radius + enemy[_local2].radius; d = dist((playerCar.x + (playerCar.clip._width / 2)) + OFFSET_CIRCULO_X, (playerCar.y + (playerCar.clip._height / 2)) + OFFSET_CIRCULO_Y, (enemy[_local2].x + (enemy[_local2].clip._width / 2)) + OFFSET_CIRCULO_X, (enemy[_local2].y + (enemy[_local2].clip._height / 2)) + OFFSET_CIRCULO_Y); var _local3 = (dosR - d) / 2; var _local7 = ((((playerCar.x + (playerCar.clip._width / 2)) + OFFSET_CIRCULO_X) - enemy[_local2].x) + (enemy[_local2].clip._width / 2)) + OFFSET_CIRCULO_X; var _local8 = ((((playerCar.y + (playerCar.clip._height / 2)) + OFFSET_CIRCULO_Y) - enemy[_local2].y) + (enemy[_local2].clip._height / 2)) + OFFSET_CIRCULO_Y; var _local6 = Math.atan2(_local8, _local7); var _local5 = Math.cos(_local6); var _local4 = Math.sin(_local6); playerCar.x = playerCar.x + (_local3 * _local5); playerCar.y = playerCar.y + (_local3 * _local4); enemy[_local2].x = enemy[_local2].x - (_local3 * _local5); enemy[_local2].y = enemy[_local2].y - (_local3 * _local4); } } _local2++; } _local2 = 0; while (_local2 < (numEnemies - 1)) { var _local1 = _local2 + 1; while (_local1 < numEnemies) { if (enemy[_local2].vivo && (enemy[_local1].vivo)) { if (circleToCircleDetection((enemy[_local1].x + (enemy[_local1].clip._width / 2)) + OFFSET_CIRCULO_X, (enemy[_local1].y + (enemy[_local1].clip._height / 2)) + OFFSET_CIRCULO_Y, enemy[_local1].radius, (enemy[_local2].x + (enemy[_local2].clip._width / 2)) + OFFSET_CIRCULO_X, (enemy[_local2].y + (enemy[_local2].clip._height / 2)) + OFFSET_CIRCULO_Y, enemy[_local2].radius)) { dosR = enemy[_local1].radius + enemy[_local2].radius; d = dist((enemy[_local1].x + (enemy[_local1].clip._width / 2)) + OFFSET_CIRCULO_X, (enemy[_local1].y + (enemy[_local1].clip._height / 2)) + OFFSET_CIRCULO_Y, (enemy[_local2].x + (enemy[_local2].clip._width / 2)) + OFFSET_CIRCULO_X, (enemy[_local2].y + (enemy[_local2].clip._height / 2)) + OFFSET_CIRCULO_Y); var _local3 = (dosR - d) / 2; var _local7 = ((((enemy[_local1].x + (enemy[_local1].clip._width / 2)) + OFFSET_CIRCULO_X) - enemy[_local2].x) + (enemy[_local2].clip._width / 2)) + OFFSET_CIRCULO_X; var _local8 = ((((enemy[_local1].y + (enemy[_local1].clip._height / 2)) + OFFSET_CIRCULO_Y) - enemy[_local2].y) + (enemy[_local2].clip._height / 2)) + OFFSET_CIRCULO_Y; var _local6 = Math.atan2(_local8, _local7); var _local5 = Math.cos(_local6); var _local4 = Math.sin(_local6); enemy[_local1].x = enemy[_local1].x + (_local3 * _local5); enemy[_local1].y = enemy[_local1].y + (_local3 * _local4); enemy[_local2].x = enemy[_local2].x - (_local3 * _local5); enemy[_local2].y = enemy[_local2].y - (_local3 * _local4); } } _local1++; } _local2++; } } function ballToBallDetection(b1, b2, b1EsElPlayer) { var _local10 = b1.vel.getX(); var _local8 = b1.vel.getY(); var _local9 = b2.vel.getX(); var _local7 = b2.vel.getY(); var _local6 = (b1.x + (b1.clip._width / 2)) + OFFSET_CIRCULO_X; var _local4 = (b1.y + (b1.clip._height / 2)) + OFFSET_CIRCULO_Y; var _local5 = (b2.x + (b2.clip._width / 2)) + OFFSET_CIRCULO_X; var _local3 = (b2.y + (b2.clip._height / 2)) + OFFSET_CIRCULO_Y; var _local17 = b1.radius + b2.radius; var _local24 = (((-2 * _local10) * _local9) + (_local10 * _local10)) + (_local9 * _local9); var _local23 = ((((-2 * _local6) * _local9) - ((2 * _local5) * _local10)) + ((2 * _local6) * _local10)) + ((2 * _local5) * _local9); var _local22 = (((-2 * _local6) * _local5) + (_local6 * _local6)) + (_local5 * _local5); var _local21 = (((-2 * _local8) * _local7) + (_local8 * _local8)) + (_local7 * _local7); var _local20 = ((((-2 * _local4) * _local7) - ((2 * _local3) * _local8)) + ((2 * _local4) * _local8)) + ((2 * _local3) * _local7); var _local26 = (((-2 * _local4) * _local3) + (_local4 * _local4)) + (_local3 * _local3); var _local15 = _local24 + _local21; var _local12 = _local23 + _local20; var _local25 = (_local22 + _local26) - (_local17 * _local17); var _local19 = Math.sqrt((_local12 * _local12) - ((4 * _local15) * _local25)); var _local14 = ((-_local12) + _local19) / (2 * _local15); var _local13 = ((-_local12) - _local19) / (2 * _local15); var _local11 = -1; if ((_local14 > 0) && (_local14 <= 1)) { _local11 = _local14; var _local18 = true; } if ((_local13 > 0) && (_local13 <= 1)) { if ((_local11 == -1) || (_local13 < _local14)) { _local11 = _local13; var _local18 = true; } } if (_local18) { var _local16 = false; if ((b1.vel.magnitud() + b2.vel.magnitud()) > MIN_VEL_SOUND_GOLPE) { playSound(SOUND_GOLPE); _local16 = true; } else if ((b1.vel.magnitud() + b2.vel.magnitud()) > MIN_VEL_SOUND_GOLPE_SUAVE) { playSound(SOUND_GOLPE_SUAVE); } ball2BallReaction(b1, b2, _local6, _local5, _local4, _local3, _local11, _local16, b1EsElPlayer); } if (_local18) { return(true); } return(false); } function ball2BallReaction(b1, b2, x1, x2, y1, y2, time, sacaEnergy, b1EsElPlayer) { trace("b1EsElPlayer=" + b1EsElPlayer); var _local5; var _local7; if (b1.burbuja1On) { _local5 = 1; } else { _local5 = b1.mass; } if (b2.burbuja1On) { _local7 = 1; } else { _local7 = b2.mass; } if ((_local5 == 1) || (_local7 == 1)) { trace("MASA 1-----------------------"); } var _local19 = b1.vel.getX(); var _local18 = b2.vel.getX(); var _local21 = b1.vel.getY(); var _local20 = b2.vel.getY(); var _local22 = x1 - x2; var _local24 = y1 - y2; var _local14 = Math.atan2(_local24, _local22); var _local4 = Math.cos(_local14); var _local3 = Math.sin(_local14); var _local15 = (_local19 * _local4) + (_local21 * _local3); var _local12 = (_local18 * _local4) + (_local20 * _local3); var _local13 = (_local21 * _local4) - (_local19 * _local3); var _local11 = (_local20 * _local4) - (_local18 * _local3); var _local9 = (_local5 * _local15) + (_local7 * _local12); var _local6 = _local9 * 2; if (_local6 > 0) { if (sacaEnergy) { if ((!levelOver) && (!gameOver)) { b1.energy = b1.energy - Math.abs(_local6); actualizarEnergy(b1); if (b1.energy < 30) { startAnimacionColor(b1); } if (b1.energy <= 0) { b1.energy = 0; destellar(); startAnimacionRingsBlanco(b1.x + (CAR_WIDTH / 2), b1.y + (CAR_HEIGHT / 2), 3, TIPO_RING_OUT); } } } } else if (sacaEnergy) { if ((!levelOver) && (!gameOver)) { b2.energy = b2.energy - Math.abs(_local6); if (b1EsElPlayer) { addScore(Math.abs(Math.floor(_local6))); } actualizarEnergy(b2); if (b2.energy < 30) { startAnimacionColor(b2); } if (b2.energy <= 0) { b2.energy = 0; destellar(); startAnimacionRingsBlanco(b2.x + (CAR_WIDTH / 2), b2.y + (CAR_HEIGHT / 2), 3, TIPO_RING_OUT); } } } var _local23 = _local15 - _local12; var _local16 = (_local9 + (_local5 * _local23)) / (_local5 + _local7); var _local17 = (_local16 - _local15) + _local12; _local15 = _local17; _local12 = _local16; _local19 = (_local15 * _local4) - (_local13 * _local3); _local18 = (_local12 * _local4) - (_local11 * _local3); _local21 = (_local13 * _local4) + (_local15 * _local3); _local20 = (_local11 * _local4) + (_local12 * _local3); b1.x = b1.x + (b1.vel.getX() * time); b1.y = b1.y + (b1.vel.getY() * time); b2.x = b2.x + (b2.vel.getX() * time); b2.y = b2.y + (b2.vel.getY() * time); b1.vel.setXY(_local19, _local21); b2.vel.setXY(_local18, _local20); var _local10 = 0.8; b1.vel.mul(_local10); b2.vel.mul(_local10); b1.accelMag = 0; b1.accelVec.setXY(0, 0); b2.accelMag = 0; b2.accelVec.setXY(0, 0); } function processEnemies() { var _local1 = 0; while (_local1 < numEnemies) { if (enemy[_local1].vivo) { enemyLogic(_local1); } logicEfectoPowerUps(enemy[_local1]); actualizarEnergy(enemy[_local1]); _local1++; } } function enemyLogic(i) { if (enemy[i].animacionColor) { logicAnimacionColor(enemy[i]); } if ((!levelOver) && (!gameOver)) { switch (enemy[i].steeringBehaviour) { case SEEK_FACIL : case SEEK_MEDIO : case SEEK_DIFICIL : var _local2 = new Vector2D(playerCar.x - enemy[i].x, playerCar.y - enemy[i].y); _local2.normalize(); _local2.mul(MAX_VEL_ENEMY); var _local7 = _local2.getX() - enemy[i].vel.getX(); var _local6 = _local2.getY() - enemy[i].vel.getY(); var _local5 = (Math.atan2(_local6, _local7) * 180) / Math.PI; _local5 = toStandardAngle(_local5); if (Math.abs(_local5 - enemy[i].angle) > STEP_ANGLE) { var _local4; var _local3; switch (enemy[i].steeringBehaviour) { case SEEK_DIFICIL : _local4 = STEP_ANGLE / 2; _local3 = 0.9; break; case SEEK_MEDIO : _local4 = STEP_ANGLE / 4; _local3 = 0.85; break; case SEEK_FACIL : _local4 = STEP_ANGLE / 6; _local3 = 0.8; } if (enemy[i].tipo == AUTO_TURBINAS_NARANJA) { _local3 = AUTO_TURBINAS_NARANJA_ACCEL_DEC; } if (enemy[i].tipo == AUTO_AZUL_MOTOR) { _local3 = AUTO_AZUL_MOTOR_ACCEL_DEC; } var _local11 = enemy[i].vel.getX(); var _local9 = enemy[i].vel.getY(); var _local10 = _local2.getX(); var _local8 = _local2.getY(); if (enemy[i].vel.sign(_local2) == -1) { girarIzquierdaEnemy(enemy[i], _local4, _local3); } if (enemy[i].vel.sign(_local2) == 1) { girarDerechaEnemy(enemy[i], _local4, _local3); } } break; case SEEK_TARGET_FACIL : case SEEK_TARGET_MEDIO : case SEEK_TARGET_DIFICIL : _local2 = new Vector2D(enemy[i].xTarget - enemy[i].x, enemy[i].yTarget - enemy[i].y); _local2.normalize(); _local2.mul(MAX_VEL_ENEMY); _local7 = _local2.getX() - enemy[i].vel.getX(); _local6 = _local2.getY() - enemy[i].vel.getY(); _local5 = (Math.atan2(_local6, _local7) * 180) / Math.PI; _local5 = toStandardAngle(_local5); if (Math.abs(_local5 - enemy[i].angle) > STEP_ANGLE) { switch (enemy[i].steeringBehaviour) { case SEEK_TARGET_DIFICIL : var _local4 = STEP_ANGLE / 2; var _local3 = 0.9; break; case SEEK_TARGET_MEDIO : _local4 = STEP_ANGLE / 4; _local3 = 0.85; break; case SEEK_TARGET_FACIL : _local4 = STEP_ANGLE / 6; _local3 = 0.8; } if (enemy[i].tipo == AUTO_TURBINAS_NARANJA) { _local3 = AUTO_TURBINAS_NARANJA_ACCEL_DEC; } if (enemy[i].tipo == AUTO_AZUL_MOTOR) { _local3 = AUTO_AZUL_MOTOR_ACCEL_DEC; } var _local11 = enemy[i].vel.getX(); var _local9 = enemy[i].vel.getY(); var _local10 = _local2.getX(); var _local8 = _local2.getY(); if (enemy[i].vel.sign(_local2) == -1) { girarIzquierdaEnemy(enemy[i], _local4, _local3); } if (enemy[i].vel.sign(_local2) == 1) { girarDerechaEnemy(enemy[i], _local4, _local3); } } break; case FLEE_FACIL : case FLEE_MEDIO : case FLEE_DIFICIL : _local2 = new Vector2D(enemy[i].x - playerCar.x, enemy[i].y - playerCar.y); _local2.normalize(); _local2.mul(MAX_VEL_ENEMY); _local7 = _local2.getX() - enemy[i].vel.getX(); _local6 = _local2.getY() - enemy[i].vel.getY(); _local5 = (Math.atan2(_local6, _local7) * 180) / Math.PI; _local5 = toStandardAngle(_local5); if (Math.abs(_local5 - enemy[i].angle) > STEP_ANGLE) { switch (enemy[i].steeringBehaviour) { case FLEE_DIFICIL : var _local4 = STEP_ANGLE / 2; var _local3 = 0.3; break; case FLEE_MEDIO : _local4 = STEP_ANGLE / 4; _local3 = 0.3; break; case FLEE_FACIL : _local4 = STEP_ANGLE / 6; _local3 = 0.3; } var _local11 = enemy[i].vel.getX(); var _local9 = enemy[i].vel.getY(); var _local10 = _local2.getX(); var _local8 = _local2.getY(); if (enemy[i].vel.sign(_local2) == -1) { girarIzquierdaEnemy(enemy[i], _local4, _local3); } if (enemy[i].vel.sign(_local2) == 1) { girarDerechaEnemy(enemy[i], _local4, _local3); } } break; case WANDER_FACIL : case WANDER_MEDIO : case WANDER_DIFICIL : arco = arco + getRandom(-10, 10); if (arco > 100) { arco = arco - 100; } else if (arco < 0) { arco = arco + 100; } switch (enemy[i].steeringBehaviour) { case WANDER_DIFICIL : var _local4 = STEP_ANGLE / 2; var _local3 = 0.9; break; case WANDER_MEDIO : _local4 = STEP_ANGLE / 4; _local3 = 0.85; break; case WANDER_FACIL : _local4 = STEP_ANGLE / 6; _local3 = 0.8; } if (enemy[i].tipo == AUTO_TURBINAS_NARANJA) { _local3 = AUTO_TURBINAS_NARANJA_ACCEL_DEC; } if (enemy[i].tipo == AUTO_AZUL_MOTOR) { _local3 = AUTO_AZUL_MOTOR_ACCEL_DEC; } if (arco < 50) { girarIzquierdaEnemy(enemy[i], _local4, _local3); } if (arco <= 50) { break; } girarDerechaEnemy(enemy[i], _local4, _local3); } enemy[i].nextAIChange--; if (enemy[i].nextAIChange < 0) { changeSteeringBehaviour(enemy[i]); } } enemy[i].clip.gotoAndStop(Math.floor(enemy[i].angle / ANGULO_ROTACION) + 1); if ((!levelOver) && (!gameOver)) { enemy[i].accelMag = enemy[i].accelMag + STEP_ACCEL; if (enemy[i].accelMag > MAX_ACCEL) { enemy[i].accelMag = MAX_ACCEL; } } enemy[i].accelVec.x = enemy[i].accelMag * Math.cos(enemy[i].angle * (Math.PI/180)); enemy[i].accelVec.y = enemy[i].accelMag * Math.sin(enemy[i].angle * (Math.PI/180)); if ((!levelOver) && (!gameOver)) { enemy[i].vel.x = enemy[i].vel.x + enemy[i].accelVec.getX(); enemy[i].vel.y = enemy[i].vel.y + enemy[i].accelVec.getY(); } if (enemy[i].burbuja2On) { enemy[i].vel.truncate(VEL_5); } else { enemy[i].vel.truncate(MAX_VEL_ENEMY); } enemy[i].vel.mul(friction); enemy[i].x = enemy[i].x + enemy[i].vel.getX(); enemy[i].y = enemy[i].y + enemy[i].vel.getY(); if (enemy[i].x > (PISTA_WIDTH - enemy[i].clip._width)) { if (enemy[i].vel.magnitud() > MIN_VEL_SOUND_BARRERA) { playSound(SOUND_GOLPE_BARRERA); } enemy[i].x = (PISTA_WIDTH - enemy[i].clip._width) - 2; enemy[i].vel.mul(0.4); enemy[i].vel.mirror(); enemy[i].accelMag = 0; if (((enemy[i].steeringBehaviour != SEEK_TARGET_FACIL) && (enemy[i].steeringBehaviour != SEEK_TARGET_MEDIO)) && (enemy[i].steeringBehaviour != SEEK_TARGET_DIFICIL)) { enemy[i].steeringBehaviour = SEEK_TARGET_MEDIO; selectRandomTarget(enemy[i]); enemy[i].nextAIChange = FPS * 6; } } if (enemy[i].x < 0) { if (enemy[i].vel.magnitud() > MIN_VEL_SOUND_BARRERA) { playSound(SOUND_GOLPE_BARRERA); } enemy[i].x = 2; enemy[i].vel.mul(0.4); enemy[i].vel.mirror(); enemy[i].accelMag = 0; if (((enemy[i].steeringBehaviour != SEEK_TARGET_FACIL) && (enemy[i].steeringBehaviour != SEEK_TARGET_MEDIO)) && (enemy[i].steeringBehaviour != SEEK_TARGET_DIFICIL)) { enemy[i].steeringBehaviour = SEEK_TARGET_MEDIO; selectRandomTarget(enemy[i]); enemy[i].nextAIChange = FPS * 6; } } if (enemy[i].y > ((PISTA_HEIGHT - enemy[i].clip._height) - 50)) { if (enemy[i].vel.magnitud() > MIN_VEL_SOUND_BARRERA) { playSound(SOUND_GOLPE_BARRERA); } enemy[i].y = ((PISTA_HEIGHT - enemy[i].clip._height) - 2) - 50; enemy[i].vel.mul(0.4); enemy[i].vel.flip(); enemy[i].accelMag = 0; if (((enemy[i].steeringBehaviour != SEEK_TARGET_FACIL) && (enemy[i].steeringBehaviour != SEEK_TARGET_MEDIO)) && (enemy[i].steeringBehaviour != SEEK_TARGET_DIFICIL)) { enemy[i].steeringBehaviour = SEEK_TARGET_MEDIO; selectRandomTarget(enemy[i]); enemy[i].nextAIChange = FPS * 6; } } if (enemy[i].y < 0) { if (enemy[i].vel.magnitud() > MIN_VEL_SOUND_BARRERA) { playSound(SOUND_GOLPE_BARRERA); } enemy[i].y = 2; enemy[i].vel.mul(0.4); enemy[i].vel.flip(); enemy[i].accelMag = 0; if (((enemy[i].steeringBehaviour != SEEK_TARGET_FACIL) && (enemy[i].steeringBehaviour != SEEK_TARGET_MEDIO)) && (enemy[i].steeringBehaviour != SEEK_TARGET_DIFICIL)) { enemy[i].steeringBehaviour = SEEK_TARGET_MEDIO; selectRandomTarget(enemy[i]); enemy[i].nextAIChange = FPS * 6; } } enemy[i].clip._x = enemy[i].x * RATIO_W; enemy[i].clip._y = enemy[i].y * RATIO_H; posicionarEnergyClip(enemy[i]); } function changeSteeringBehaviour(e) { var _local3 = getRandom(0, 100); var _local2 = 30; if (e.tipo == AUTO_ROJO_DIABLO) { _local2 = AUTO_ROJO_PORCENTAJE_SEEK; } if (e.tipo == AUTO_AZUL_MOTOR) { _local2 = AUTO_AZUL_MOTOR_PORCENTAJE_SEEK; } if (_local3 < _local2) { e.steeringBehaviour = SEEK_DIFICIL; } else { e.steeringBehaviour = getRandom(0, 11); } e.nextAIChange = FPS * getRandom(5, 15); if (((e.steeringBehaviour == SEEK_TARGET_FACIL) || (e.steeringBehaviour == SEEK_TARGET_MEDIO)) || (e.steeringBehaviour == SEEK_TARGET_DIFICIL)) { selectRandomTarget(e); } } function selectRandomTarget(e) { e.xTarget = getRandom(200, PISTA_WIDTH - 200); e.yTarget = getRandom(200, PISTA_HEIGHT - 200); } function girarDerecha(car, stepAngle) { car.angle = car.angle + stepAngle; if (car.burbuja2On) { car.accelMag = car.accelMag * 0.9; } else { car.accelMag = car.accelMag * 0.8; } car.angle = toStandardAngle(car.angle); } function girarIzquierda(car, stepAngle) { car.angle = car.angle - stepAngle; if (car.burbuja2On) { car.accelMag = car.accelMag * 0.9; } else { car.accelMag = car.accelMag * 0.8; } car.angle = toStandardAngle(car.angle); } function girarDerechaEnemy(car, stepAngle, accelDecrement) { car.angle = car.angle + stepAngle; if (car.burbuja2On) { car.accelMag = car.accelMag * 0.9; } else { car.accelMag = car.accelMag * accelDecrement; } car.angle = toStandardAngle(car.angle); } function girarIzquierdaEnemy(car, stepAngle, accelDecrement) { car.angle = car.angle - stepAngle; if (car.burbuja2On) { car.accelMag = car.accelMag * 0.9; } else { car.accelMag = car.accelMag * accelDecrement; } car.angle = toStandardAngle(car.angle); } function playerLogic() { if (playerCar.animacionColor) { logicAnimacionColor(playerCar); } if (animacionRingsBlanco) { logicAnimacionRingsBlanco(); } if (animacionRingsRojo) { logicAnimacionRingsRojo(); } if (animacionRingsAzul) { logicAnimacionRingsAzul(); } if ((!levelOver) && (!gameOver)) { if (!hayBurbuja1) { if (getRandom(1, 2000) == 1) { startPowerUp(getRandom(50, PISTA_WIDTH - 50), getRandom(50, PISTA_HEIGHT - 100), POWERUP_FUERZA); } } if (!hayBurbuja2) { if (getRandom(1, 2000) == 1) { startPowerUp(getRandom(50, PISTA_WIDTH - 50), getRandom(50, PISTA_HEIGHT - 100), POWERUP_VELOCIDAD); } } if (!hayBurbuja3) { if (getRandom(1, 1500) == 1) { startPowerUp(getRandom(50, PISTA_WIDTH - 50), getRandom(50, PISTA_HEIGHT - 100), POWERUP_RESISTENCIA); } } } if (!gameOver) { if (Key.isDown(37)) { girarIzquierda(playerCar, STEP_ANGLE); } if (Key.isDown(39)) { girarDerecha(playerCar, STEP_ANGLE); } } playerCar.clip.gotoAndStop(Math.floor(playerCar.angle / ANGULO_ROTACION) + 1); if (Key.isDown(17) || (Key.isDown(38))) { if (!gameOver) { playerCar.accelMag = playerCar.accelMag + STEP_ACCEL; if (playerCar.accelMag > MAX_ACCEL) { playerCar.accelMag = MAX_ACCEL; } } } else { playerCar.accelMag = playerCar.accelMag - STEP_ACCEL; if (playerCar.accelMag < 0) { playerCar.accelMag = 0; } } playerCar.accelVec.x = playerCar.accelMag * Math.cos(playerCar.angle * (Math.PI/180)); playerCar.accelVec.y = playerCar.accelMag * Math.sin(playerCar.angle * (Math.PI/180)); if (Key.isDown(40)) { playerCar.vel.mul(playerCar.freno); } playerCar.vel.x = playerCar.vel.x + playerCar.accelVec.getX(); playerCar.vel.y = playerCar.vel.y + playerCar.accelVec.getY(); if (playerCar.burbuja2On) { playerCar.vel.truncate(VEL_5); } else { playerCar.vel.truncate(playerCar.max_vel); } var _local1 = Math.floor(Math.abs((playerCar.vel.magnitud() * 100) / VEL_5)); if (_local1 < 1) { _local1 = 1; } hud.velocidad.barra.gotoAndStop(_local1); playerCar.vel.mul(friction); playerCar.x = playerCar.x + playerCar.vel.getX(); playerCar.y = playerCar.y + playerCar.vel.getY(); if (playerCar.x > ((PISTA_WIDTH - playerCar.clip._width) - 7)) { if (playerCar.vel.magnitud() > MIN_VEL_SOUND_BARRERA) { playSound(SOUND_GOLPE_BARRERA); } playerCar.x = (PISTA_WIDTH - playerCar.clip._width) - 7; playerCar.vel.mul(0.4); playerCar.vel.mirror(); playerCar.accelMag = 0; } if (playerCar.x < 7) { if (playerCar.vel.magnitud() > MIN_VEL_SOUND_BARRERA) { playSound(SOUND_GOLPE_BARRERA); } playerCar.x = 7; playerCar.vel.mul(0.4); playerCar.vel.mirror(); playerCar.accelMag = 0; } if (playerCar.y > ((PISTA_HEIGHT - playerCar.clip._height) - 50)) { if (playerCar.vel.magnitud() > MIN_VEL_SOUND_BARRERA) { playSound(SOUND_GOLPE_BARRERA); } playerCar.y = (PISTA_HEIGHT - playerCar.clip._height) - 50; playerCar.vel.mul(0.4); playerCar.vel.flip(); playerCar.accelMag = 0; } if (playerCar.y < 0) { if (playerCar.vel.magnitud() > MIN_VEL_SOUND_BARRERA) { playSound(SOUND_GOLPE_BARRERA); } playerCar.y = 0; playerCar.vel.mul(0.4); playerCar.vel.flip(); playerCar.accelMag = 0; } playerCar.clip._x = playerCar.x * RATIO_W; playerCar.clip._y = playerCar.y * RATIO_H; posicionarEnergyClip(playerCar); logicEfectoPowerUps(playerCar); } function toStandardAngle(t) { t = t % 360; if (t < 0) { t = t + 360; } return(t); } function dist(x1, y1, x2, y2) { return(Math.sqrt(((x2 - x1) * (x2 - x1)) + ((y2 - y1) * (y2 - y1)))); } function setGameState(nextState) { switch (gameState) { case INSTRUCTIONS : removeInstructions(); break; case MENU : removeMenu(); break; case SELECT : removeSelect(); break; case GAME : removeGame(); break; case FIN : removeFin(); } switch (nextState) { case INSTRUCTIONS : showInstructions(); break; case MENU : showMenu(); break; case SELECT : showSelect(); break; case GAME : showGame(); break; case FIN : showFin(); } gameState = nextState; } function showMenu() { playSoundFondoMenu(); attachMovie("screen_menu", "menu", MENU_DEPTH); menu._x = 0; menu._y = 0; } function removeMenu() { menu.removeMovieClip(); } function showInstructions() { attachMovie("screen_instrucciones", "instructions", INSTRUCTIONS_DEPTH); instructions._x = 0; instructions._y = 0; } function removeInstructions() { instructions.removeMovieClip(); } function showSelect() { stopSoundFondoMenu(); playSoundFondoSelect(); attachMovie("screen_select", "select", SELECT_DEPTH); select._x = 0; select._y = 0; } function removeSelect() { stopSoundFondoSelect(); select.removeMovieClip(); } function showGame() { _root.currentLevel = 0; _root.scoreNum = 0; _root.score = _root.scoreNum + "00000"; levelUp(_root.currentLevel); } function showFin() { attachMovie("fin", "fin", FIN_DEPTH); fin._x = 0; fin._y = 0; createEmptyMovieClip("video", VIDEO_DEPTH); video._x = 0; video._y = 0; video.loadMovie("video.swf", 1); attachMovie("titulo_final", "titulo_final", TITULO_FINAL_DEPTH); titulo_final._x = 50; titulo_final._y = 50; } function removeFin() { fin.removeMovieClip(); video.removeMovieClip(); titulo_final.removeMovieClip(); } function initLevel(n) { playerCar = new Object(); switch (n) { case 1 : numEnemies = 2; break; case 2 : numEnemies = 3; break; case 3 : numEnemies = 2; break; case 4 : numEnemies = 2; break; case 5 : numEnemies = 3; break; case 6 : numEnemies = 2; break; case 7 : numEnemies = 4; break; case 8 : numEnemies = 2; break; case 9 : numEnemies = 4; break; case 10 : numEnemies = 4; break; case 11 : numEnemies = 3; break; case 12 : numEnemies = 3; break; case 12 : numEnemies = 3; break; case 13 : numEnemies = 4; break; case 14 : numEnemies = 4; break; case 15 : numEnemies = 4; break; default : numEnemies = 4; } enemy = new Array(numEnemies); var _local1 = 0; while (_local1 < numEnemies) { enemy[_local1] = new Object(); _local1++; } switch (n) { case 1 : initEnemy(0, 50, 100, 0, AUTO_VERDE, AUTO_VERDE_MASS); initEnemy(1, 500, 100, 180, AUTO_VERDE, AUTO_VERDE_MASS); initPlayer(50, 300, 0); break; case 2 : initEnemy(0, 150, 100, 45, AUTO_VERDE, AUTO_VERDE_MASS); initEnemy(1, 450, 100, 135, AUTO_VERDE, AUTO_VERDE_MASS); initEnemy(2, 300, 150, 90, AUTO_BLANCO_NARANJA, AUTO_BLANCO_NARANJA_MASS); initPlayer(50, 300, 0); break; case 3 : initEnemy(0, 500, 300, 135, AUTO_BLANCO_NARANJA, AUTO_BLANCO_NARANJA_MASS); initEnemy(1, 500, 400, 135, AUTO_BLANCO_NARANJA, AUTO_BLANCO_NARANJA_MASS); initPlayer(50, 300, 0); break; case 4 : initEnemy(0, 500, 200, 180, AUTO_TURBINAS_NARANJA, AUTO_TURBINAS_NARANJA_MASS); initEnemy(1, 500, 350, 180, AUTO_TURBINAS_NARANJA, AUTO_TURBINAS_NARANJA_MASS); initPlayer(50, 300, 0); break; case 5 : initEnemy(0, 500, 100, 135, AUTO_BLANCO_NARANJA, AUTO_BLANCO_NARANJA_MASS); initEnemy(1, 500, 250, 135, AUTO_BLANCO_NARANJA, AUTO_BLANCO_NARANJA_MASS); initEnemy(2, 500, 400, 225, AUTO_TURBINAS_NARANJA, AUTO_TURBINAS_NARANJA_MASS); initPlayer(50, 300, 0); break; case 6 : initEnemy(0, 500, 300, 180, AUTO_GOLDEN_AZUL, AUTO_GOLDEN_AZUL_MASS); initEnemy(1, 500, 350, 180, AUTO_GOLDEN_AZUL, AUTO_GOLDEN_AZUL_MASS); initPlayer(50, 300, 0); break; case 7 : initEnemy(0, 500, 100, 135, AUTO_VERDE, AUTO_VERDE_MASS); initEnemy(1, 500, 200, 135, AUTO_VERDE, AUTO_VERDE_MASS); initEnemy(2, 500, 300, 135, AUTO_GOLDEN_AZUL, AUTO_GOLDEN_AZUL_MASS); initEnemy(3, 500, 400, 135, AUTO_GOLDEN_AZUL, AUTO_GOLDEN_AZUL_MASS); initPlayer(50, 300, 0); break; case 8 : initEnemy(0, 50, 100, 0, AUTO_ROJO_DIABLO, AUTO_ROJO_DIABLO_MASS); initEnemy(1, 500, 100, 180, AUTO_ROJO_DIABLO, AUTO_ROJO_DIABLO_MASS); initPlayer(50, 300, 0); break; case 9 : initEnemy(0, 50, 100, 0, AUTO_TURBINAS_NARANJA, AUTO_TURBINAS_NARANJA_MASS); initEnemy(1, 50, 150, 0, AUTO_TURBINAS_NARANJA, AUTO_TURBINAS_NARANJA_MASS); initEnemy(2, 500, 400, 180, AUTO_TURBINAS_NARANJA, AUTO_TURBINAS_NARANJA_MASS); initEnemy(3, 500, 450, 180, AUTO_TURBINAS_NARANJA, AUTO_TURBINAS_NARANJA_MASS); initPlayer(50, 300, 0); break; case 10 : initEnemy(0, 500, 100, 135, AUTO_BLANCO_NARANJA, AUTO_BLANCO_NARANJA_MASS); initEnemy(1, 500, 450, 225, AUTO_GOLDEN_AZUL, AUTO_GOLDEN_AZUL_MASS); initEnemy(2, 500, 250, 180, AUTO_ROJO_DIABLO, AUTO_ROJO_DIABLO_MASS); initEnemy(3, 500, 300, 180, AUTO_ROJO_DIABLO, AUTO_ROJO_DIABLO_MASS); initPlayer(50, 300, 0); break; case 11 : initEnemy(0, 50, 100, 0, AUTO_TURBINAS_NARANJA, AUTO_TURBINAS_NARANJA_MASS); initEnemy(1, 50, 150, 0, AUTO_TURBINAS_NARANJA, AUTO_TURBINAS_NARANJA_MASS); initEnemy(2, 500, 400, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initPlayer(50, 300, 0); break; case 12 : initEnemy(0, 500, 250, 180, AUTO_ROJO_DIABLO, AUTO_ROJO_DIABLO_MASS); initEnemy(1, 500, 350, 180, AUTO_ROJO_DIABLO, AUTO_ROJO_DIABLO_MASS); initEnemy(2, 450, 300, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initPlayer(50, 300, 0); break; case 13 : initEnemy(0, 500, 80, 135, AUTO_GOLDEN_AZUL, AUTO_GOLDEN_AZUL_MASS); initEnemy(1, 500, 430, 225, AUTO_BLANCO_NARANJA, AUTO_BLANCO_NARANJA_MASS); initEnemy(2, 450, 130, 135, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initEnemy(3, 450, 380, 225, AUTO_VERDE, AUTO_VERDE_MASS); initPlayer(50, 300, 0); break; case 14 : initEnemy(0, 50, 100, 0, AUTO_TURBINAS_NARANJA, AUTO_TURBINAS_NARANJA_MASS); initEnemy(1, 50, 150, 0, AUTO_ROJO_DIABLO, AUTO_ROJO_DIABLO_MASS); initEnemy(2, 500, 450, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initEnemy(3, 500, 400, 180, AUTO_BLANCO_NARANJA, AUTO_BLANCO_NARANJA_MASS); initPlayer(50, 300, 0); break; case 15 : initEnemy(0, 500, 50, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initEnemy(1, 500, 150, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initEnemy(2, 500, 300, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initEnemy(3, 500, 400, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initPlayer(50, 300, 0); break; default : initEnemy(0, 500, 50, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initEnemy(1, 500, 150, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initEnemy(2, 500, 300, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initEnemy(3, 500, 400, 180, AUTO_AZUL_MOTOR, AUTO_AZUL_MOTOR_MASS); initPlayer(50, 300, 0); } initSemaforo(); stopSoundFondoSelect(); } function initPlayer(x, y, angle) { playerCar.x = x; playerCar.y = y; playerCar.angle = angle; playerCar.vel = new Vector2D(0, 0); playerCar.accelVec = new Vector2D(0, 0); playerCar.accelMag = 0; attachMovie("car" + selectedCar, "playerCarClip", PLAYER_DEPTH); playerCar.clip = playerCarClip; playerCar.clip._x = x * RATIO_W; playerCar.clip._y = y * RATIO_H; playerCar.radius = RADIUS; playerCar.clip.gotoAndStop(Math.floor(playerCar.angle / ANGULO_ROTACION) + 1); playerCar.mass = 0.6; playerCar.energy = 100; attachMovie("barravida", "playerCarEnergyClip", ENERGY_DEPTH); playerCar.energyClip = playerCarEnergyClip; posicionarEnergyClip(playerCar); playerCar.burbuja1On = false; playerCar.cuentaBurbuja1 = 0; playerCar.burbuja2On = false; playerCar.cuentaBurbuja2 = 0; switch (selectedCar) { case 1 : playerCar.max_vel = 15; playerCar.mass = 0.65; playerCar.energy = 80; playerCar.freno = 0.9; break; case 2 : playerCar.max_vel = 12.5; playerCar.mass = 0.75; playerCar.energy = 90; playerCar.freno = 0.7; break; case 3 : playerCar.max_vel = 10; playerCar.mass = 0.9; playerCar.energy = 100; playerCar.freno = 0.7; break; case 4 : playerCar.max_vel = 13; playerCar.mass = 0.9; playerCar.energy = 70; playerCar.freno = 0.7; } var _local1 = Math.floor(Math.abs(100 - playerCar.energy)); if (_local1 == 0) { _local1 = 1; } hud.resistencia.energia.gotoAndStop(_local1); actualizarEnergy(playerCar); } function initEnemy(indice, x, y, angle, auto, mass) { enemy[indice].x = x; enemy[indice].y = y; enemy[indice].angle = angle; enemy[indice].vel = new Vector2D(0, 0); enemy[indice].accelVec = new Vector2D(0, 0); enemy[indice].accelMag = 0; attachMovie("car" + auto, ("enemy" + indice) + "clip", ENEMY_DEPTH + indice); enemy[indice].clip = eval (("enemy" + indice) + "clip"); enemy[indice].clip._x = x * RATIO_W; enemy[indice].clip._y = y * RATIO_H; enemy[indice].clip.gotoAndStop(Math.floor(enemy[indice].angle / ANGULO_ROTACION) + 1); enemy[indice].radius = RADIUS; enemy[indice].mass = mass; enemy[indice].steeringBehaviour = SEEK_FACIL; enemy[indice].nextAIChange = FPS * getRandom(5, 10); enemy[indice].energy = 100; attachMovie("barravida", ("enemy" + indice) + "EnergyClip", (ENERGY_DEPTH + indice) + 1); enemy[indice].energyClip = eval (("enemy" + indice) + "EnergyClip"); enemy[indice].energyClip.gotoAndStop(1); posicionarEnergyClip(enemy[indice]); enemy[indice].vivo = true; enemy[indice].tipo = auto; enemy[indice].burbuja1On = false; enemy[indice].cuentaBurbuja1 = 0; enemy[indice].burbuja2On = false; enemy[indice].cuentaBurbuja2 = 0; actualizarEnergy(enemy[indice]); } function posicionarEnergyClip(car) { car.energyClip._x = car.clip._x + (CAR_WIDTH / 2); car.energyClip._y = car.clip._y - 10; } function initSemaforo() { attachMovie("semaforo", "semaforo", SEMAFORO_DEPTH); semaforo.gotoAndPlay("apagado"); semaforo._x = SCREEN_WIDTH / 2; semaforo._y = (-semaforo._height) / 2; cuentaSemaforo = 0; semaforoOn = true; semaforoVerde = false; playSound(SOUND_SEMAFORO); } function semaforoLogic() { cuentaSemaforo++; if (((cuentaSemaforo == (FPS * 1)) || (cuentaSemaforo == (FPS * 2))) || (cuentaSemaforo == (FPS * 3))) { playSound(SOUND_ROJO); } if (cuentaSemaforo == (FPS * 4)) { playSound(SOUND_VERDE); playSoundFondoGame(); } if (cuentaSemaforo > MAX_CUENTA_SEMAFORO) { semaforoOn = false; semaforo.removeMovieClip(); } else if (cuentaSemaforo < (FPS * 1)) { semaforo._y = semaforo._y + 5; } else if (cuentaSemaforo < (FPS * 2)) { semaforo.gotoAndPlay("rojo1"); } else if (cuentaSemaforo < (FPS * 3)) { semaforo.gotoAndPlay("rojo2"); } else if (cuentaSemaforo < (FPS * 4)) { semaforo.gotoAndPlay("rojo3"); } else if (cuentaSemaforo < (FPS * 5)) { semaforo.gotoAndPlay("verde"); semaforoVerde = true; } else { semaforo._y = semaforo._y - 5; } } function removeGame() { stopSoundFondoGame(); pista.removeMovieClip(); paredpista.removeMovieClip(); hud.removeMovieClip(); playerCar.clip.removeMovieClip(); playerCar.energyClip.removeMovieClip(); playerCar = null; var _local2 = 0; while (_local2 < numEnemies) { enemy[_local2].clip.removeMovieClip(); enemy[_local2].energyClip.removeMovieClip(); enemy[_local2] = null; _local2++; } enemy = null; _local2 = 0; while (_local2 < numRingsBlanco) { this["ringBlanco" + _local2].removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < numRingsRojo) { this["ringRojo" + _local2].removeMovieClip(); _local2++; } _local2 = 0; while (_local2 < numRingsAzul) { this["ringBlanco" + _local2].removeMovieClip(); _local2++; } if (hayBurbuja1) { burbuja1.removeMovieClip(); } if (hayBurbuja2) { burbuja2.removeMovieClip(); } if (hayBurbuja3) { burbuja3.removeMovieClip(); } } function circleToCircleDetection(x1, y1, radius1, x2, y2, radius2) { var _local2 = x1 - x2; var _local1 = y1 - y2; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 <= (radius1 + radius2)) { return(true); } return(false); } function pointToCircleDetection(x1, y1, x2, y2, radius) { var _local2 = x2 - x1; var _local1 = y2 - y1; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 <= radius) { return(true); } return(false); } function ordenarProfs() { var _local3; var _local2 = 0; while (_local2 < (numEnemies - 1)) { var _local1 = _local2 + 1; while (_local1 < numEnemies) { if (enemy[_local2].y > enemy[_local1].y) { _local3 = enemy[_local1]; enemy[_local1] = enemy[_local2]; enemy[_local2] = _local3; } _local1++; } enemy[_local2].clip.swapDepths(ENEMY_DEPTH + _local2); _local2++; } _local2 = 0; while (_local2 < numEnemies) { if (playerCar.y < enemy[_local2].y) { playerCar.clip.swapDepths(ENEMY_DEPTH + _local2); var _local1 = _local2; while (_local1 < numEnemies) { enemy[_local1].clip.swapDepths((ENEMY_DEPTH + _local1) + 1); _local1++; } break; } _local2++; } if (playerCar.y > enemy[numEnemies - 1].y) { playerCar.clip.swapDepths(ENEMY_DEPTH + numEnemies); } } function getRandom(minimum, maximum) { return(Math.floor((Math.random() * ((maximum - minimum) + 1)) + minimum)); } function crearSoundManager() { var _local1 = 1; createEmptyMovieClip("soundManager", SOUND_MANAGER_DEPTH); soundManager.createEmptyMovieClip("sonido_boton", _local1++); soundManager.sonido_boton.miSonido = new Sound(soundManager.sonido_boton); soundManager.sonido_boton.miSonido.attachSound("sonido_boton.wav"); soundManager.sonido_boton.miSonido.setVolume(100); soundManager.createEmptyMovieClip("sonido_select", _local1++); soundManager.sonido_select.miSonido = new Sound(soundManager.sonido_select); soundManager.sonido_select.miSonido.attachSound("sonido_select.wav"); soundManager.sonido_select.miSonido.setVolume(100); soundManager.createEmptyMovieClip("sonido_golpe", _local1++); soundManager.sonido_golpe.miSonido = new Sound(soundManager.sonido_golpe); soundManager.sonido_golpe.miSonido.attachSound("sonido_golpe.wav"); soundManager.sonido_golpe.miSonido.setVolume(100); soundManager.createEmptyMovieClip("sonido_golpe_suave", _local1++); soundManager.sonido_golpe_suave.miSonido = new Sound(soundManager.sonido_golpe_suave); soundManager.sonido_golpe_suave.miSonido.attachSound("sonido_golpe_suave.wav"); soundManager.sonido_golpe_suave.miSonido.setVolume(100); soundManager.createEmptyMovieClip("sonido_golpe_barrera", _local1++); soundManager.sonido_golpe_barrera.miSonido = new Sound(soundManager.sonido_golpe_barrera); soundManager.sonido_golpe_barrera.miSonido.attachSound("sonido_golpe_barrera.wav"); soundManager.sonido_golpe_barrera.miSonido.setVolume(100); soundManager.createEmptyMovieClip("sonido_fondo_menu", _local1++); soundManager.sonido_fondo_menu.miSonido = new Sound(soundManager.sonido_fondo_menu); soundManager.sonido_fondo_menu.miSonido.attachSound("sonido_fondo_menu.wav"); soundManager.sonido_fondo_menu.miSonido.setVolume(200); soundManager.sonido_fondo_menu.onSoundComplete = soundFondoComplete; soundManager.createEmptyMovieClip("sonido_fondo_select", _local1++); soundManager.sonido_fondo_select.miSonido = new Sound(soundManager.sonido_fondo_select); soundManager.sonido_fondo_select.miSonido.attachSound("sonido_fondo_select.wav"); soundManager.sonido_fondo_select.miSonido.setVolume(100); soundManager.sonido_fondo_select.onSoundComplete = soundFondoComplete; soundManager.createEmptyMovieClip("sonido_fondo", _local1++); soundManager.sonido_fondo.miSonido = new Sound(soundManager.sonido_fondo); soundManager.sonido_fondo.miSonido.attachSound("sonido_fondo.wav"); soundManager.sonido_fondo.miSonido.setVolume(50); soundManager.sonido_fondo.onSoundComplete = soundFondoComplete; soundManager.createEmptyMovieClip("sonido_car_stop_select", _local1++); soundManager.sonido_car_stop_select.miSonido = new Sound(soundManager.car_stop_select); soundManager.sonido_car_stop_select.miSonido.attachSound("car_stop_select.wav"); soundManager.sonido_car_stop_select.miSonido.setVolume(100); soundManager.createEmptyMovieClip("sonido_car_start_select", _local1++); soundManager.sonido_car_start_select.miSonido = new Sound(soundManager.car_start_select); soundManager.sonido_car_start_select.miSonido.attachSound("car_start_select.wav"); soundManager.sonido_car_start_select.miSonido.setVolume(100); soundManager.createEmptyMovieClip("sonido_rojo", _local1++); soundManager.sonido_rojo.miSonido = new Sound(soundManager.sonido_rojo); soundManager.sonido_rojo.miSonido.attachSound("sonido_rojo.wav"); soundManager.sonido_rojo.miSonido.setVolume(150); soundManager.createEmptyMovieClip("sonido_verde", _local1++); soundManager.sonido_verde.miSonido = new Sound(soundManager.sonido_verde); soundManager.sonido_verde.miSonido.attachSound("sonido_verde.wav"); soundManager.sonido_verde.miSonido.setVolume(150); soundManager.createEmptyMovieClip("sonido_gameover", _local1++); soundManager.sonido_gameover.miSonido = new Sound(soundManager.sonido_gameover); soundManager.sonido_gameover.miSonido.attachSound("sonido_gameover.wav"); soundManager.sonido_gameover.miSonido.setVolume(150); soundManager.createEmptyMovieClip("sonido_morir", _local1++); soundManager.sonido_morir.miSonido = new Sound(soundManager.sonido_morir); soundManager.sonido_morir.miSonido.attachSound("sonido_morir.wav"); soundManager.sonido_morir.miSonido.setVolume(150); soundManager.createEmptyMovieClip("sonido_powerup_enemigo", _local1++); soundManager.sonido_powerup_enemigo.miSonido = new Sound(soundManager.sonido_powerup_enemigo); soundManager.sonido_powerup_enemigo.miSonido.attachSound("sonido_powerup_enemigo.wav"); soundManager.sonido_powerup_enemigo.miSonido.setVolume(150); soundManager.createEmptyMovieClip("sonido_powerup_fuerza", _local1++); soundManager.sonido_powerup_fuerza.miSonido = new Sound(soundManager.sonido_powerup_fuerza); soundManager.sonido_powerup_fuerza.miSonido.attachSound("sonido_powerup_fuerza.wav"); soundManager.sonido_powerup_fuerza.miSonido.setVolume(150); soundManager.createEmptyMovieClip("sonido_powerup_resistencia", _local1++); soundManager.sonido_powerup_resistencia.miSonido = new Sound(soundManager.sonido_powerup_resistencia); soundManager.sonido_powerup_resistencia.miSonido.attachSound("sonido_powerup_resistencia.wav"); soundManager.sonido_powerup_resistencia.miSonido.setVolume(150); soundManager.createEmptyMovieClip("sonido_powerup_velocidad", _local1++); soundManager.sonido_powerup_velocidad.miSonido = new Sound(soundManager.sonido_powerup_velocidadd); soundManager.sonido_powerup_velocidad.miSonido.attachSound("sonido_powerup_velocidad.wav"); soundManager.sonido_powerup_velocidad.miSonido.setVolume(150); soundManager.createEmptyMovieClip("sonido_semaforo", _local1++); soundManager.sonido_semaforo.miSonido = new Sound(soundManager.sonido_semaforo); soundManager.sonido_semaforo.miSonido.attachSound("sonido_semaforo.wav"); soundManager.sonido_semaforo.miSonido.setVolume(150); } function playSound(s) { if (soundOn) { switch (s) { case SOUND_BOTON : soundManager.sonido_boton.miSonido.start(); break; case SOUND_SELECT : soundManager.sonido_select.miSonido.start(); break; case SOUND_GOLPE : soundManager.sonido_golpe.miSonido.start(); break; case SOUND_GOLPE_SUAVE : soundManager.sonido_golpe_suave.miSonido.start(); break; case SOUND_GOLPE_BARRERA : break; case SOUND_CAR_STOP_SELECT : soundManager.sonido_car_stop_select.miSonido.start(); break; case SOUND_CAR_START_SELECT : soundManager.sonido_car_start_select.miSonido.start(); break; case SOUND_ROJO : soundManager.sonido_rojo.miSonido.start(); break; case SOUND_VERDE : soundManager.sonido_verde.miSonido.start(); break; case SOUND_GAMEOVER : soundManager.sonido_gameover.miSonido.start(); break; case SOUND_MORIR : soundManager.sonido_morir.miSonido.start(); break; case SOUND_POWERUP_ENEMIGO : soundManager.sonido_powerup_enemigo.miSonido.start(); break; case SOUND_POWERUP_FUERZA : soundManager.sonido_powerup_fuerza.miSonido.start(); break; case SOUND_POWERUP_RESISTENCIA : soundManager.sonido_powerup_resistencia.miSonido.start(); break; case SOUND_POWERUP_VELOCIDAD : soundManager.sonido_powerup_velocidad.miSonido.start(); break; case SOUND_SEMAFORO : soundManager.sonido_semaforo.miSonido.start(); } } } function playSoundFondoGame() { if (soundOn) { if (!tocando_fondo) { soundManager.sonido_fondo.miSonido.start(0, 999999); tocando_fondo = true; } } } function stopSoundFondoGame() { soundManager.sonido_fondo.miSonido.stop(); tocando_fondo = false; } function playSoundFondoSelect() { if (soundOn) { if (!tocando_fondo) { soundManager.sonido_fondo_select.miSonido.start(0, 999999); tocando_fondo = true; } } } function stopSoundFondoSelect() { soundManager.sonido_fondo_select.miSonido.stop(); tocando_fondo = false; } function playSoundFondoMenu() { if (soundOn) { if (!tocando_fondo) { soundManager.sonido_fondo_menu.miSonido.start(0, 999999); tocando_fondo = true; } } } function stopSoundFondoMenu() { soundManager.sonido_fondo_menu.miSonido.stop(); tocando_fondo = false; } function soundFondoComplete() { tocando_fondo = false; } function toogleSound() { soundOn = !soundOn; if (!soundOn) { soundOnOff.parlante.gotoAndStop("off"); stopAllSounds(); tocando_fondo = false; } else { soundOnOff.parlante.gotoAndPlay("on"); switch (gameState) { case MENU : case INSTRUCTIONS : playSoundFondoMenu(); return; case SELECT : playSoundFondoSelect(); return; case GAME : } } } function startPowerUp(x, y, tipo) { var _local4; switch (tipo) { case POWERUP_FUERZA : startAnimacionRingsBlanco(x, y, 1, TIPO_RING_IN); break; case POWERUP_VELOCIDAD : startAnimacionRingsRojo(x, y, 1, TIPO_RING_IN); break; case POWERUP_RESISTENCIA : startAnimacionRingsAzul(x, y, 1, TIPO_RING_IN); } } function logicBurbujas() { if (hayBurbuja1) { if (circleToCircleDetection((playerCar.x + (CAR_WIDTH / 2)) + OFFSET_CIRCULO_X, (playerCar.y + (CAR_HEIGHT / 2)) + OFFSET_CIRCULO_Y, playerCar.radius, burbuja1.x, burbuja1.y, RADIO_BURBUJA)) { startAnimacionRingsBlanco(burbuja1.x, burbuja1.y, 3, TIPO_RING_OUT); burbuja1.removeMovieClip(); hayBurbuja1 = false; destellar(); aplicarPowerupFuerza(playerCar); playSound(SOUND_POWERUP_FUERZA); } else { var _local1 = 0; while (_local1 < numEnemies) { if (circleToCircleDetection((enemy[_local1].x + (CAR_WIDTH / 2)) + OFFSET_CIRCULO_X, (enemy[_local1].y + (CAR_HEIGHT / 2)) + OFFSET_CIRCULO_Y, enemy[_local1].radius, burbuja1.x, burbuja1.y, RADIO_BURBUJA)) { startAnimacionRingsBlanco(burbuja1.x, burbuja1.y, 3, TIPO_RING_OUT); burbuja1.removeMovieClip(); hayBurbuja1 = false; destellar(); aplicarPowerupFuerza(enemy[_local1]); playSound(SOUND_POWERUP_ENEMIGO); break; } _local1++; } } } if (hayBurbuja2) { if (circleToCircleDetection((playerCar.x + (CAR_WIDTH / 2)) + OFFSET_CIRCULO_X, (playerCar.y + (CAR_HEIGHT / 2)) + OFFSET_CIRCULO_Y, playerCar.radius, burbuja2.x, burbuja2.y, RADIO_BURBUJA)) { startAnimacionRingsRojo(burbuja2.x, burbuja2.y, 3, TIPO_RING_OUT); burbuja2.removeMovieClip(); hayBurbuja2 = false; destellar(); aplicarPowerupVelocidad(playerCar); playSound(SOUND_POWERUP_VELOCIDAD); } else { var _local1 = 0; while (_local1 < numEnemies) { if (circleToCircleDetection((enemy[_local1].x + (CAR_WIDTH / 2)) + OFFSET_CIRCULO_X, (enemy[_local1].y + (CAR_HEIGHT / 2)) + OFFSET_CIRCULO_Y, enemy[_local1].radius, burbuja2.x, burbuja2.y, RADIO_BURBUJA)) { startAnimacionRingsRojo(burbuja2.x, burbuja2.y, 3, TIPO_RING_OUT); burbuja2.removeMovieClip(); hayBurbuja2 = false; destellar(); aplicarPowerupVelocidad(enemy[_local1]); playSound(SOUND_POWERUP_ENEMIGO); break; } _local1++; } } } if (hayBurbuja3) { if (circleToCircleDetection((playerCar.x + (CAR_WIDTH / 2)) + OFFSET_CIRCULO_X, (playerCar.y + (CAR_HEIGHT / 2)) + OFFSET_CIRCULO_Y, playerCar.radius, burbuja3.x, burbuja3.y, RADIO_BURBUJA)) { startAnimacionRingsAzul(burbuja3.x, burbuja3.y, 3, TIPO_RING_OUT); burbuja3.removeMovieClip(); hayBurbuja3 = false; destellar(); aplicarPowerupResistencia(playerCar); trace("................................................."); playSound(SOUND_POWERUP_RESISTENCIA); } else { var _local1 = 0; while (_local1 < numEnemies) { if (circleToCircleDetection((enemy[_local1].x + (CAR_WIDTH / 2)) + OFFSET_CIRCULO_X, (enemy[_local1].y + (CAR_HEIGHT / 2)) + OFFSET_CIRCULO_Y, enemy[_local1].radius, burbuja3.x, burbuja3.y, RADIO_BURBUJA)) { startAnimacionRingsAzul(burbuja3.x, burbuja3.y, 3, TIPO_RING_OUT); burbuja3.removeMovieClip(); hayBurbuja3 = false; destellar(); aplicarPowerupResistencia(enemy[_local1]); playSound(SOUND_POWERUP_ENEMIGO); break; } _local1++; } } } } function aplicarPowerupFuerza(car) { trace("agarra fuerza"); car.burbuja1On = true; car.cuentaBurbuja1 = 0; } function aplicarPowerupVelocidad(car) { trace("agarra velocidad"); car.burbuja2On = true; car.cuentaBurbuja2 = 0; } function aplicarPowerupResistencia(car) { car.energy = car.energy + 30; if (car.energy > 100) { car.energy = 100; } actualizarEnergy(car); } function logicEfectoPowerUps(car) { if (car.burbuja1On) { car.cuentaBurbuja1++; if (car.cuentaBurbuja1 > MAX_CUENTA_EFECTO_BURBUJA) { car.burbuja1On = false; trace("termina efecto fuerza"); } } if (car.burbuja2On) { car.cuentaBurbuja2++; if (car.cuentaBurbuja2 > MAX_CUENTA_EFECTO_BURBUJA) { car.burbuja2On = false; trace("termina efecto velocidad"); } } } function addScore(s) { _root.scoreNum = _root.scoreNum + s; } function actualizarEnergy(car) { var _local1 = Math.floor(Math.abs(100 - car.energy)); if (_local1 == 0) { _local1 = 1; } car.energyClip.gotoAndStop(_local1); } _root.scoreNum = 0; _root.score = _root.scoreNum + "00000"; _root.currentLevel = 1; POWERUP_FUERZA = 0; POWERUP_VELOCIDAD = 1; POWERUP_RESISTENCIA = 3; FPS = 30; CAR_WIDTH = 56; CAR_HEIGHT = 56; MENU_DEPTH = 100; FIN_DEPTH = 105; VIDEO_DEPTH = 106; INSTRUCTIONS_DEPTH = 110; SELECT_DEPTH = 115; PISTA_DEPTH = 120; COPYRIGHT_DEPTH = 150; PLAYER_DEPTH = 200; ENEMY_DEPTH = 201; CIRCULO_DEPTH = 300; BURBUJA1_DEPTH = 400; BURBUJA2_DEPTH = 401; BURBUJA3_DEPTH = 402; PARED_PISTA_DEPTH = 450; HUD_DEPTH = 451; SOUND_MANAGER_DEPTH = 500; RINGS_DEPTH_BLANCO = 800; RINGS_DEPTH_ROJO = 810; RINGS_DEPTH_AZUL = 820; PARTICLES_DEPTH = 4000; SOUND_ON_OFF_DEPTH = 5000; ESCALERA_DEPTH = 6000; SELECTED_CAR_DEPTH = 6010; ENERGY_DEPTH = 7000; SEMAFORO_DEPTH = 8000; GAME_OVER_DEPTH = 9000; LEVEL_OVER_DEPTH = 9100; TITULO_FINAL_DEPTH = 9200; MARCO_DEPTH = 9300; SCREEN_WIDTH = 600; SCREEN_HEIGHT = 400; attachMovie("soundOnOff", "soundOnOff", SOUND_ON_OFF_DEPTH); soundOnOff._xscale = 60; soundOnOff._yscale = 60; soundOnOff._alpha = 100; soundOnOff._x = (SCREEN_WIDTH - soundOnOff._width) - 5; soundOnOff._y = 5; soundOnOff.onPress = toogleSound; attachMovie("destello", "destello", 20000); destello._visible = false; hayDestello = false; MAX_COUNTER_ANIMACION_RINGS_OUT = 30; MAX_COUNTER_ANIMACION_RINGS_IN = 40; TIPO_RING_IN = 0; TIPO_RING_OUT = 1; numRingsBlanco = 3; tipoRingBlanco = 0; maxCounterRingsBlanco = 0; animacionRingsBlanco = false; counterAnimacionRingsBlanco = 0; numRingsRojo = 3; tipoRingRojo = 0; maxCounterRingsRojo = 0; animacionRingsRojo = false; counterAnimacionRingsRojo = 0; numRingsAzul = 3; tipoRingAzul = 0; maxCounterRingsAzul = 0; animacionRingsAzul = false; counterAnimacionRingsAzul = 0; MAX_COUNTER_ANIMACION_COLOR = 15; MIN_VEL_SOUND_BARRERA = 2; MIN_VEL_SOUND_GOLPE = 6; MIN_VEL_SOUND_GOLPE_SUAVE = 4; tocando_fondo = false; soundOn = true; crearSoundManager(); selectedCar = 1; arco = 50; OFFSET_CIRCULO_X = 0; OFFSET_CIRCULO_Y = 14; _root.clipGame = this; PISTA_WIDTH = 600; PISTA_HEIGHT = 600; RATIO_W = SCREEN_WIDTH / PISTA_WIDTH; RATIO_H = SCREEN_HEIGHT / PISTA_HEIGHT; RADIUS = 20; STEP_ANGLE = 7.5; ANGULO_ROTACION = 15; STEP_ACCEL = 0.04; MAX_ACCEL = 5; MAX_VEL_ENEMY = 15; MAX_VEL_PLAYER = 15; VEL_5 = 17; PARK_FRICTION = 0.94; ROAD_FRICTION = 0.95; ICE_FRICTION = 0.96; friction = PARK_FRICTION; numEnemies = 0; SEEK_FACIL = 0; SEEK_MEDIO = 1; SEEK_DIFICIL = 2; FLEE_FACIL = 3; FLEE_MEDIO = 4; FLEE_DIFICIL = 5; WANDER_FACIL = 6; WANDER_MEDIO = 7; WANDER_DIFICIL = 8; SEEK_TARGET_FACIL = 9; SEEK_TARGET_MEDIO = 10; SEEK_TARGET_DIFICIL = 11; INIT = 0; MENU = 1; INSTRUCTIONS = 2; SELECT = 3; GAME = 4; FIN = 5; gameState = INIT; setGameState(MENU); this.onEnterFrame = onEnterFrameFunction; gameOver = false; cuentaGameOver = 0; MAX_CUENTA_GAME_OVER = FPS * 5; levelOver = false; cuentaLevelOver = 0; MAX_CUENTA_LEVEL_OVER = FPS * 5; escaleraOn = false; cuentaEscalera = 0; MAX_CUENTA_ESCALERA = FPS * 6; ALTO_CADA_CUADRO = 167; ESCALERA_Y_SALIDA = 160; debug = false; AUTO_VERDE = 5; AUTO_BLANCO_NARANJA = 9; AUTO_TURBINAS_NARANJA = 10; AUTO_GOLDEN_AZUL = 8; AUTO_ROJO_DIABLO = 7; AUTO_AZUL_MOTOR = 6; AUTO_VERDE_MASS = 0.3; AUTO_BLANCO_NARANJA_MASS = 0.5; AUTO_TURBINAS_NARANJA_MASS = 0.5; AUTO_GOLDEN_AZUL_MASS = 0.6; AUTO_ROJO_DIABLO_MASS = 0.8; AUTO_AZUL_MOTOR_MASS = 1; AUTO_TURBINAS_NARANJA_ACCEL_DEC = 0.9; AUTO_ROJO_PORCENTAJE_SEEK = 50; AUTO_AZUL_MOTOR_ACCEL_DEC = 0.9; AUTO_AZUL_MOTOR_PORCENTAJE_SEEK = 50; MAX_CUENTA_EFECTO_BURBUJA = FPS * 30; semaforoOn = false; cuentaSemaforo = 0; MAX_CUENTA_SEMAFORO = FPS * 6; semaforoVerde = false; SOUND_BOTON = 0; SOUND_SELECT = 1; SOUND_GOLPE = 2; SOUND_GOLPE_SUAVE = 3; SOUND_GOLPE_BORDE = 4; SOUND_CAR_STOP_SELECT = 5; SOUND_CAR_START_SELECT = 6; SOUND_ROJO = 7; SOUND_VERDE = 8; SOUND_GAMEOVER = 9; SOUND_MORIR = 10; SOUND_POWERUP_ENEMIGO = 11; SOUND_POWERUP_FUERZA = 12; SOUND_POWERUP_RESISTENCIA = 13; SOUND_POWERUP_VELOCIDAD = 14; SOUND_SEMAFORO = 15; hayBurbuja1 = false; hayBurbuja2 = false; hayBurbuja3 = false; RADIO_BURBUJA = 5;
Symbol 22 MovieClip [escadadosoponentes] Frame 11
stop();
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stop(); stop();
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stop();
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stop();
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stop(); stop();
Symbol 267 MovieClip [gameover] Frame 11
stop();
Symbol 270 MovieClip [levelover] Frame 11
stop();
Symbol 322 MovieClip [semaforo] Frame 1
stop();
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stop();
Symbol 322 MovieClip [semaforo] Frame 3
stop();
Symbol 322 MovieClip [semaforo] Frame 4
stop();
Symbol 322 MovieClip [semaforo] Frame 5
stop();
Symbol 327 MovieClip [burbuja3] Frame 30
gotoAndPlay ("loop");
Symbol 329 MovieClip [burbuja2] Frame 30
gotoAndPlay ("loop");
Symbol 331 MovieClip [burbuja1] Frame 30
gotoAndPlay ("loop");
Symbol 350 MovieClip [status4] Frame 10
stop();
Symbol 353 MovieClip [status3] Frame 10
stop();
Symbol 356 MovieClip [status2] Frame 10
stop();
Symbol 359 MovieClip [status1] Frame 10
stop();
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stop();
Symbol 376 MovieClip Frame 16
stop();
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stop();
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stop();
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stop();
Symbol 390 Button
on (press) { if (!_root.yaArranco) { _root.clipGame.playSound(_root.clipGame.SOUND_BOTON); clipChampiones.gotoAndPlay("arrancar"); } }
Symbol 403 Button
on (release) { if (!_root.yaArranco) { _root.clipGame.playSound(_root.clipGame.SOUND_SELECT); _root.clipGame.nextCar(); _parent.clipChampiones.gotoAndPlay("champion" + _root.clipGame.selectedCar); } }
Symbol 410 Button
on (release) { if (!_root.yaArranco) { _root.clipGame.playSound(_root.clipGame.SOUND_SELECT); _root.clipGame.prevCar(); _parent.clipChampiones.gotoAndPlay("champion" + _root.clipGame.selectedCar); } }
Symbol 412 MovieClip Frame 15
stop();
Symbol 635 MovieClip Frame 1
_root.yaArranco = false; _root.clipGame.sel.removeMovieClip(); _root.clipGame.sel.removeMovieClip(); _root.clipGame.playSound(_root.clipGame.SOUND_CAR_STOP_SELECT);
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_root.clipGame.playSound(_root.clipGame.SOUND_CAR_STOP_SELECT);
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_root.clipGame.playSound(_root.clipGame.SOUND_CAR_STOP_SELECT);
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_root.clipGame.playSound(_root.clipGame.SOUND_CAR_STOP_SELECT);
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gotoAndPlay ("champion1");
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_root.yaArranco = true; _root.clipGame.attachMovie("status" + _root.clipGame.selectedCar, "sel", 10000); _root.clipGame.sel._x = 366; _root.clipGame.sel._y = 86; _root.clipGame.sel._width = 170; _root.clipGame.sel._height = 160; _root.clipGame.attachMovie("carsel" + _root.clipGame.selectedCar, "car", 10001); _root.clipGame.car._x = 406; _root.clipGame.car._y = 98;
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_root.clipGame.playSound(_root.clipGame.SOUND_CAR_START_SELECT);
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_root.clipGame.playSound(_root.clipGame.SOUND_CAR_START_SELECT);
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_root.clipGame.playSound(_root.clipGame.SOUND_CAR_START_SELECT); trace("3");
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_root.clipGame.playSound(_root.clipGame.SOUND_CAR_START_SELECT); trace("4");
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_root.yaArranco = false;
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_root.yaArranco = false; _root.clipGame.sel.removeMovieClip(); _root.clipGame.car.removeMovieClip(); removeMovieClip(_root.clipGame.sel); removeMovieClip(_root.clipGame.car); _root.clipGame.setGameState(_root.clipGame.GAME);
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gotoAndPlay ("repetir1");
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gotoAndPlay ("repetir1");
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gotoAndPlay ("repetir2");
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gotoAndPlay ("repetir3");
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gotoAndPlay ("repetir4");
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gotoAndPlay (1);
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stop();
Symbol 653 Button
on (release) { _root.clipGame.playSound(_root.clipGame.SOUND_BOTON); _root.clipGame.setGameState(_root.clipGame.SELECT); }
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 722 Button
on (release) { _root.clipGame.playSound(_root.clipGame.SOUND_BOTON); _root.clipGame.setGameState(_root.clipGame.INSTRUCTIONS); }
Symbol 805 MovieClip [car9] Frame 1
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stop();
Symbol 1003 MovieClip [car4] Frame 1
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Library Items

Symbol 1 Sound [sonido_verde.wav]
Symbol 2 Sound [sonido_semaforo.wav]
Symbol 3 Sound [sonido_select.wav]
Symbol 4 Sound [sonido_rojo.wav]
Symbol 5 Sound [sonido_powerup_velocidad.wav]
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Symbol 7 Sound [sonido_powerup_fuerza.wav]
Symbol 8 Sound [sonido_powerup_enemigo.wav]
Symbol 9 Sound [sonido_morir.wav]
Symbol 10 Sound [sonido_golpe_suave.wav]
Symbol 11 Sound [sonido_golpe_barrera.wav]
Symbol 12 Sound [sonido_golpe.wav]
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Symbol 1100 GraphicUses:1099Used by:1101
Symbol 1101 MovieClip [car8]Uses:1054 1056 1058 1060 1062 1064 1066 1068 1070 1072 1074 1076 1078 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098 1100
Symbol 1102 BitmapUsed by:1103
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Symbol 1196 BitmapUsed by:1197
Symbol 1197 GraphicUses:1196Used by:1198
Symbol 1198 MovieClip [car6]Uses:1151 1153 1155 1157 1159 1161 1163 1165 1167 1169 1171 1173 1175 1177 1179 1181 1183 1185 1187 1189 1191 1193 1195 1197
Symbol 1199 BitmapUsed by:1200
Symbol 1200 GraphicUses:1199Used by:1247
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Symbol 1218 GraphicUses:1217Used by:1247
Symbol 1219 BitmapUsed by:1220
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Symbol 1222 GraphicUses:1221Used by:1247
Symbol 1223 BitmapUsed by:1224
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Symbol 1240 GraphicUses:1239Used by:1247
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Symbol 1243 BitmapUsed by:1244
Symbol 1244 GraphicUses:1243Used by:1247
Symbol 1245 BitmapUsed by:1246
Symbol 1246 GraphicUses:1245Used by:1247
Symbol 1247 MovieClip [car10]Uses:1200 1202 1204 1206 1208 1210 1212 1214 1216 1218 1220 1222 1224 1226 1228 1230 1232 1234 1236 1238 1240 1242 1244 1246
Symbol 1248 BitmapUsed by:1249
Symbol 1249 GraphicUses:1248Used by:1250
Symbol 1250 MovieClip [pista1]Uses:1249
Symbol 1251 BitmapUsed by:1252
Symbol 1252 GraphicUses:1251Used by:1253
Symbol 1253 MovieClip [pista2]Uses:1252
Symbol 1254 BitmapUsed by:1255
Symbol 1255 GraphicUses:1254Used by:1256
Symbol 1256 MovieClip [pista3]Uses:1255
Symbol 1257 BitmapUsed by:1258
Symbol 1258 GraphicUses:1257Used by:1259
Symbol 1259 MovieClip [paredpista1]Uses:1258
Symbol 1260 BitmapUsed by:1261
Symbol 1261 GraphicUses:1260Used by:1262
Symbol 1262 MovieClip [paredpista2]Uses:1261
Symbol 1263 BitmapUsed by:1264
Symbol 1264 GraphicUses:1263Used by:1265
Symbol 1265 MovieClip [paredpista3]Uses:1264
Symbol 1266 MovieClip [carEscalera1]Uses:809
Symbol 1267 MovieClip [carEscalera2]Uses:858
Symbol 1268 MovieClip [carEscalera3]Uses:907
Symbol 1269 MovieClip [carEscalera4]Uses:956
Symbol 1270 GraphicUses:651Used by:1271
Symbol 1271 MovieClipUses:1270Used by:1276
Symbol 1272 FontUsed by:1273 1274
Symbol 1273 EditableTextUses:1272Used by:1275
Symbol 1274 EditableTextUses:1272Used by:1275
Symbol 1275 ButtonUses:386 1273 388 1274 385 389Used by:1276
Symbol 1276 MovieClip [fin]Uses:1271 1275
Symbol 1277 BitmapUsed by:1278
Symbol 1278 GraphicUses:1277Used by:1279
Symbol 1279 MovieClip [titulo_final]Uses:1278
Symbol 1280 BitmapUsed by:1282
Symbol 1281 BitmapUsed by:1282
Symbol 1282 GraphicUses:1280 1281Used by:1283
Symbol 1283 MovieClip [marco2]Uses:1282
Symbol 1284 MovieClip [__Packages.Vector2D]

Instance Names

"energia"Symbol 141 MovieClip Frame 1Symbol 139 MovieClip
"barra"Symbol 147 MovieClip Frame 1Symbol 145 MovieClip
"resistencia"Symbol 153 MovieClip [hud] Frame 1Symbol 141 MovieClip
"velocidad"Symbol 153 MovieClip [hud] Frame 1Symbol 147 MovieClip
"clipChampiones"Symbol 641 MovieClip Frame 1Symbol 635 MovieClip
"parlante"Symbol 648 MovieClip [soundOnOff] Frame 1Symbol 647 MovieClip
"2"Symbol 727 MovieClip [screen_menu] Frame 1Symbol 722 Button
"cuadroTexto"Symbol 807 MovieClip [energy] Frame 1Symbol 806 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "sonido_verde.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "sonido_semaforo.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "sonido_select.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "sonido_rojo.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "sonido_powerup_velocidad.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sonido_powerup_resistencia.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "sonido_powerup_fuerza.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "sonido_powerup_enemigo.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "sonido_morir.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "sonido_golpe_suave.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "sonido_golpe_barrera.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "sonido_golpe.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "sonido_gameover.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "sonido_fondo_select.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "sonido_fondo_menu.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "sonido_fondo.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "sonido_boton.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "car_stop_select.wav"
ExportAssets (56)Timeline Frame 1Symbol 19 as "car_start_select.wav"
ExportAssets (56)Timeline Frame 1Symbol 22 as "escadadosoponentes"
ExportAssets (56)Timeline Frame 1Symbol 27 as "cuadro"
ExportAssets (56)Timeline Frame 1Symbol 153 as "hud"
ExportAssets (56)Timeline Frame 1Symbol 256 as "barravida"
ExportAssets (56)Timeline Frame 1Symbol 264 as "escalera"
ExportAssets (56)Timeline Frame 1Symbol 267 as "gameover"
ExportAssets (56)Timeline Frame 1Symbol 270 as "levelover"
ExportAssets (56)Timeline Frame 1Symbol 322 as "semaforo"
ExportAssets (56)Timeline Frame 1Symbol 327 as "burbuja3"
ExportAssets (56)Timeline Frame 1Symbol 329 as "burbuja2"
ExportAssets (56)Timeline Frame 1Symbol 331 as "burbuja1"
ExportAssets (56)Timeline Frame 1Symbol 333 as "destello"
ExportAssets (56)Timeline Frame 1Symbol 335 as "Proto"
ExportAssets (56)Timeline Frame 1Symbol 338 as "ring_rojo"
ExportAssets (56)Timeline Frame 1Symbol 340 as "ring_azul"
ExportAssets (56)Timeline Frame 1Symbol 342 as "ring_blanco"
ExportAssets (56)Timeline Frame 1Symbol 350 as "status4"
ExportAssets (56)Timeline Frame 1Symbol 353 as "status3"
ExportAssets (56)Timeline Frame 1Symbol 356 as "status2"
ExportAssets (56)Timeline Frame 1Symbol 359 as "status1"
ExportAssets (56)Timeline Frame 1Symbol 640 as "copyright"
ExportAssets (56)Timeline Frame 1Symbol 642 as "screen_select"
ExportAssets (56)Timeline Frame 1Symbol 648 as "soundOnOff"
ExportAssets (56)Timeline Frame 1Symbol 650 as "boton_sound"
ExportAssets (56)Timeline Frame 1Symbol 718 as "screen_instrucciones"
ExportAssets (56)Timeline Frame 1Symbol 727 as "screen_menu"
ExportAssets (56)Timeline Frame 1Symbol 745 as "redbutton"
ExportAssets (56)Timeline Frame 1Symbol 748 as "circulo"
ExportAssets (56)Timeline Frame 1Symbol 750 as "carsel1"
ExportAssets (56)Timeline Frame 1Symbol 752 as "carsel2"
ExportAssets (56)Timeline Frame 1Symbol 754 as "carsel3"
ExportAssets (56)Timeline Frame 1Symbol 756 as "carsel4"
ExportAssets (56)Timeline Frame 1Symbol 805 as "car9"
ExportAssets (56)Timeline Frame 1Symbol 807 as "energy"
ExportAssets (56)Timeline Frame 1Symbol 856 as "car1"
ExportAssets (56)Timeline Frame 1Symbol 905 as "car2"
ExportAssets (56)Timeline Frame 1Symbol 954 as "car3"
ExportAssets (56)Timeline Frame 1Symbol 1003 as "car4"
ExportAssets (56)Timeline Frame 1Symbol 1052 as "car7"
ExportAssets (56)Timeline Frame 1Symbol 1101 as "car8"
ExportAssets (56)Timeline Frame 1Symbol 1149 as "car5"
ExportAssets (56)Timeline Frame 1Symbol 1198 as "car6"
ExportAssets (56)Timeline Frame 1Symbol 1247 as "car10"
ExportAssets (56)Timeline Frame 1Symbol 1250 as "pista1"
ExportAssets (56)Timeline Frame 1Symbol 1253 as "pista2"
ExportAssets (56)Timeline Frame 1Symbol 1256 as "pista3"
ExportAssets (56)Timeline Frame 1Symbol 1259 as "paredpista1"
ExportAssets (56)Timeline Frame 1Symbol 1262 as "paredpista2"
ExportAssets (56)Timeline Frame 1Symbol 1265 as "paredpista3"
ExportAssets (56)Timeline Frame 1Symbol 1266 as "carEscalera1"
ExportAssets (56)Timeline Frame 1Symbol 1267 as "carEscalera2"
ExportAssets (56)Timeline Frame 1Symbol 1268 as "carEscalera3"
ExportAssets (56)Timeline Frame 1Symbol 1269 as "carEscalera4"
ExportAssets (56)Timeline Frame 1Symbol 1276 as "fin"
ExportAssets (56)Timeline Frame 1Symbol 1279 as "titulo_final"
ExportAssets (56)Timeline Frame 1Symbol 1283 as "marco2"
ExportAssets (56)Timeline Frame 1Symbol 1284 as "__Packages.Vector2D"

Labels

"apagado"Symbol 322 MovieClip [semaforo] Frame 1
"rojo1"Symbol 322 MovieClip [semaforo] Frame 2
"rojo2"Symbol 322 MovieClip [semaforo] Frame 3
"rojo3"Symbol 322 MovieClip [semaforo] Frame 4
"verde"Symbol 322 MovieClip [semaforo] Frame 5
"loop"Symbol 327 MovieClip [burbuja3] Frame 12
"seva"Symbol 327 MovieClip [burbuja3] Frame 31
"loop"Symbol 329 MovieClip [burbuja2] Frame 12
"seva"Symbol 329 MovieClip [burbuja2] Frame 31
"loop"Symbol 331 MovieClip [burbuja1] Frame 13
"seva"Symbol 331 MovieClip [burbuja1] Frame 31
"arrancar"Symbol 635 MovieClip Frame 70
"champion1"Symbol 635 MovieClip Frame 129
"repetir1"Symbol 635 MovieClip Frame 134
"champion2"Symbol 635 MovieClip Frame 159
"repetir2"Symbol 635 MovieClip Frame 164
"champion3"Symbol 635 MovieClip Frame 189
"repetir3"Symbol 635 MovieClip Frame 194
"champion4"Symbol 635 MovieClip Frame 219
"repetir4"Symbol 635 MovieClip Frame 224
"on"Symbol 647 MovieClip Frame 1
"off"Symbol 647 MovieClip Frame 9

Dynamic Text Variables

_root.scoreSymbol 33 EditableText""
_root.currentLevelSymbol 151 EditableText""




http://swfchan.com/5/22988/info.shtml
Created: 26/5 -2019 13:24:09 Last modified: 26/5 -2019 13:24:09 Server time: 22/12 -2024 16:16:49