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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11437470?noj=FRM11437470-23DC" width="1" height="1"></div>

Attack Iraq.swf

This is the info page for
Flash #23065

(Click the ID number above for more basic data on this flash file.)


Text
MUSIC BY:
Squierguy
ParagonX9
Rubixa

DAMMIT GEORGE! OUR OIL STOCKS ARE
PLUMMETING!

It's OK Dickey! My Daddy set up a trust
fund that will cover us both!

YOU PATHETIC BASTARD! That trust
fund is invested in OIL!

what will we do to bring down oil
prices?

I KNOW EXACTLY WHAT TO DO!

HOURS LATER...

24

Saddam Hussein! allow U.N. weapons
inspectors into IRAQ, or you will taste
the might of the American Army!

NEVER! We will not allow our
sovereignty to be impeded by your
Zionist government!

I'm warning you Saddam! We are gonna
bomb your country back into the stone
age you evil-doer!

Ok, fine! You may send inspectors into
my country!

Huh?!

You can send inspectors in to check
for weapons of mass destruction.

Well, uh... Not good enough, mustache
man! We're coming in anyway!

MISSION OBJECTIVES

Destroy all Iraqi homes.

Kill Saddam's two sons.

Confront vengeful Saddam.

Don't touch our damn oil!

CHOPPER CONTROLS:
LEFT ARROW:
RIGHT ARROW:
UP ARROW:
DOWN ARROW:
'A '  KEY:
'S '  KEY:

TURN LEFT
TURN RIGHT
FORWARD
REVERSE
Machine Gun - Air Targets
Bomb - Ground Targets

With early notice of the destruction of Iraqi oil fields, Dick
Cheyney re-invested his money in a small company with a patent
on fuel cell technology.
Assuming the position of President, Dick awarded large
government grants (roughly $100 billion, less than the cost of the
war) to ensure mainstream distribution within ten years.
A law was subsequently passed requiring all new cars to accept
fuel cells in place of traditional gasoline.
Dick was forever remembered fondly in history
books as the president who cared about his fellow
man and who single-handedly saved the
environment.

No longer rich from oil, Saddam lost the means to oppress his
people. Aware that an uprising was iminent, Saddam packed his
bags and moved to New York City.
He is now living happily as a hot dog vendor.

Having removed Saddam's regime, it was time to rebuild. Dick
and Bush awarded billions of dollars to their friends in the US to
clean up the mess.
Iraq didn't have much money to pay war reparations (to cover the
$200 billion spent liberating them), but the US was happy to be
payed via an installment plan... With interest, of course.
Looks like we'll need to ramp up Iraqi oil production!
YAY FOR THE WORLD!

THE END

A CARROT CLOCK JOINT

Well aren't you a fucking hero?!

SUCKS TO BE YOU!

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 3
loaded = false; ifFrameLoaded (104) { loaded = true; } if (loaded == true) { nextFrame(); } else { prevFrame(); }
Frame 4
_quality = "medium"; stop();
Frame 6
_quality = "high";
Frame 7
_quality = "low";
Frame 8
play();
Frame 15
stop();
Frame 64
stop();
Frame 104
PI = (Math.PI/180); speed = 12; boss = 0; bullets = 5; soldiers = 8; huts = 10; mansions = 2; buildings = 23; pipes = 15; soldiers_score = 0; huts_score = 0; mansions_score = 0; buildings_score = 0; pipes_score = 0; scrolling = true; limit_left = 0; limit_right = 550; limit_top = 0; limit_bottom = 400; stop(); stop(); bg.nextFrame();
Frame 114
stopAllSounds();
Frame 115
_quality = "high"; stopAllSounds(); if (boss == 1) { gotoAndStop (116); } else if (boss == 2) { gotoAndStop (118); } else { gotoAndPlay (1); }
Frame 117
gotoAndPlay (1);
Frame 189
gotoAndPlay (1);
Frame 192
_quality = "high"; stopAllSounds();
Frame 325
_quality = "low";
Frame 326
gotoAndStop (5);
Symbol 9 MovieClip Frame 185
_root.nextFrame();
Symbol 17 MovieClip Frame 128
_root.nextFrame();
Symbol 61 MovieClip Frame 809
_root.nextFrame();
Symbol 63 Button
on (release) { nextFrame(); }
Symbol 78 MovieClip Frame 26
stop();
Symbol 93 MovieClip Frame 155
_root.nextFrame();
Symbol 163 MovieClip Frame 22
stop();
Symbol 164 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 219 MovieClip Frame 22
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 4
_parent.dead = true; _root.mansions_score++;
Symbol 259 MovieClip Frame 1
stop();
Symbol 259 MovieClip Frame 2
mansion.nextFrame(); prevFrame();
Symbol 266 MovieClip Frame 1
status = "init"; if (_parent._y < (_parent.destin_y - _parent.speed)) { status = "right"; _parent._y = _parent._y + _parent.speed; } else if ((_parent.destin_y + _parent.speed) < _parent._y) { status = "left"; _parent._y = _parent._y - _parent.speed; } if (_parent._x < (_parent.destin_x - _parent.speed)) { status = "right"; _parent._x = _parent._x + _parent.speed; } else if ((_parent.destin_x + _parent.speed) < _parent._x) { status = "left"; _parent._x = _parent._x - _parent.speed; } x = _parent._x + _parent._parent._x; y = _parent._y + _parent._parent._y; if (((((x < (_root.limit_left - 200)) or ((_root.limit_right + 200) < x)) or (y < (_root.limit_top - 200))) or ((_root.limit_bottom + 200) < y)) and (0 >= _parent.time)) { _parent.reset = true; status = "init"; } else { _parent.time = _parent.time - 1; } destin_x = _parent.destin_x + _parent._parent._x; destin_y = _parent.destin_y + _parent._parent._y; if ((((destin_x < _root.limit_left) or (_root.limit_right < destin_x)) or (destin_y < _root.limit_top)) or (_root.limit_bottom < destin_y)) { status = "init"; } if (status == "right") { _parent.gotoAndStop("walk_r"); } else if (status == "left") { _parent.gotoAndStop("walk_l"); } else { _parent.gotoAndStop("init"); }
Symbol 266 MovieClip Frame 2
gotoAndPlay (1);
Symbol 274 MovieClip Frame 1
x = _parent._x + _parent._parent._x; y = _parent._y + _parent._parent._y; if ((((x < (_root.limit_left - 100)) or ((_root.limit_right + 100) < x)) or (y < (_root.limit_top - 100))) or ((_root.limit_bottom + 100) < y)) { _parent.gotoAndStop("init"); }
Symbol 274 MovieClip Frame 2
gotoAndPlay (1);
Symbol 281 MovieClip Frame 60
_parent.gotoAndStop("init");
Symbol 283 MovieClip Frame 1
destin_x = random(550) - _root.bg._x; destin_y = random(400) - _root.bg._y; speed = 1; dead = false; if (reset == true) { PI = (Math.PI/180); mod = random(80) - 40; distance = 550; _x = ((_root.heli._x + (Math.cos(PI * (_root.heli.body._rotation - mod)) * distance)) - _root.bg._x); _y = ((_root.heli._y + (Math.sin(PI * (_root.heli.body._rotation - mod)) * distance)) - _root.bg._y); screen = false; time = 10; reset = false; } nextFrame();
Symbol 283 MovieClip Frame 4
dead = true;
Symbol 287 MovieClip Frame 1
if (_parent.bomb._currentframe == 1) { mod = 0; distance = 100; _x = ((_root.heli._x + (Math.cos(_root.PI * (_root.heli.body._rotation - mod)) * distance)) - _root.bg._x); _y = ((_root.heli._y + (Math.sin(_root.PI * (_root.heli.body._rotation - mod)) * distance)) - _root.bg._y); }
Symbol 287 MovieClip Frame 2
gotoAndPlay (1);
Symbol 291 MovieClip Frame 1
stop();
Symbol 291 MovieClip Frame 2
play();
Symbol 291 MovieClip Frame 10
i = 1; while (3 >= i) { if (_root.bg["explosion" + i]._currentframe == 1) { _root.bg["explosion" + i]._x = _parent.crosshair._x; _root.bg["explosion" + i]._y = _parent.crosshair._y; _root.bg["explosion" + i].gotoAndPlay(2); i = 10; } i++; } gotoAndStop (1);
Symbol 333 MovieClip Frame 1
stop();
Symbol 333 MovieClip Frame 2
impact = false; i = 1; while (_root.soldiers >= i) { x = _parent["char" + i]._x; y = _parent["char" + i]._y; if ((((((_x - 75) < x) and (x < (_x + 75))) and ((_y - 75) < y)) and (y < (_y + 75))) and (_parent["char" + i].dead != true)) { _parent["char" + i].dead = true; _parent["char" + i].gotoAndStop("die"); _root.soldiers_score++; } else if (_parent["char" + i].dead != true) { _parent["char" + i].gotoAndStop("stand"); } i++; } i = 1; while (_root.pipes >= i) { x = _parent["p" + i]._x; y = _parent["p" + i]._y; if ((((((_x - 75) < x) and (x < (_x + 75))) and ((_y - 75) < y)) and (y < (_y + 75))) and (_parent["p" + i].dead != true)) { _parent["p" + i].dead = true; _parent["p" + i].gotoAndStop("die"); _root.pipes_score++; impact = true; } i++; } i = 1; while (_root.buildings >= i) { x = _parent["b" + i]._x; y = _parent["b" + i]._y; if ((((((_x - 75) < x) and (x < (_x + 75))) and ((_y - 75) < y)) and (y < (_y + 75))) and (_parent["b" + i].dead != true)) { _parent["b" + i].dead = true; _parent["b" + i].gotoAndStop("die"); _root.buildings_score++; impact = true; if ((_root.buildings_score >= _root.buildings) and (_root.boss == 0)) { _root.bush.gotoAndPlay("attack"); } else if (_root.buildings_score == 1) { _root.bush.gotoAndPlay("warn1"); } else if (_root.buildings_score == 5) { _root.bush.gotoAndPlay("warn2"); } else if (_root.buildings_score == 10) { _root.bush.gotoAndPlay("warn3"); } } i++; } i = 1; while (_root.huts >= i) { x = _parent["hut" + i]._x; y = _parent["hut" + i]._y; if ((((((_x - 75) < x) and (x < (_x + 75))) and ((_y - 75) < y)) and (y < (_y + 75))) and (_parent["hut" + i].dead != true)) { _parent["hut" + i].dead = true; _parent["hut" + i].gotoAndStop("die"); _root.huts_score++; if (_root.huts_score == 1) { _root.saddam.gotoAndPlay("warn1"); } else if (_root.huts_score == 5) { _root.saddam.gotoAndPlay("warn2"); } } i++; } i = 1; while (_root.mansions >= i) { x = _parent["m" + i]._x; y = _parent["m" + i]._y; if ((((((_x - 75) < x) and (x < (_x + 75))) and ((_y - 75) < y)) and (y < (_y + 75))) and (_parent["m" + i].dead != true)) { _parent["m" + i].gotoAndStop("die"); impact = true; if (_root.son_warn != true) { _root.son_warn = true; _root.saddam.gotoAndPlay("warn3"); } } i++; } if (((_root.mansions_score >= _root.mansions) and (_root.huts_score >= _root.huts)) and (_root.boss == 0)) { _root.saddam.gotoAndPlay("attack"); } if (impact == true) { gotoAndStop (1); } else { play(); }
Symbol 333 MovieClip Frame 22
gotoAndStop (1);
Symbol 336 MovieClip Frame 1
_parent._x = _parent._x + _parent.speed_x; _parent._y = _parent._y + _parent.speed_y; x = _parent._x + _parent._parent._x; y = _parent._y + _parent._parent._y; if (((((_root.limit_right + 200) < x) or (x < (_root.limit_left - 200))) or ((_root.limit_bottom + 200) < y)) or (y < (_root.limit_top - 200))) { _parent.gotoAndStop("init"); } if (_parent._currentframe == 1) { if ((((((_root.heli._x - 75) < x) and (x < (_root.heli._x + 75))) and ((_root.heli._y - 75) < y)) and (y < (_root.heli._y + 75))) and (_root.heli.bump._currentframe == 1)) { _root.heli.bump_x = _parent.speed_x * 1.5; _root.heli.bump_y = _parent.speed_y * 1.5; _root.heli.bump.gotoAndStop(2); _parent.gotoAndStop("die"); } i = 1; while (_root.bullets >= i) { if (_root.bg["bullet" + i]._currentframe == 2) { bx = _root.bg["bullet" + i]._x + _parent._parent._x; by = _root.bg["bullet" + i]._y + _parent._parent._y; if (((((x - 100) < bx) and (bx < (x + 100))) and ((y - 100) < by)) and (by < (y + 100))) { _root.bg["bullet" + i].gotoAndStop(1); _parent.gotoAndStop("die"); } } i++; } }
Symbol 336 MovieClip Frame 2
gotoAndPlay (1);
Symbol 349 MovieClip Frame 7
stop();
Symbol 350 MovieClip Frame 1
slow = 1; _parent._parent._x = _parent._parent._x + _parent._parent.bump_x; _parent._parent._y = _parent._parent._y + _parent._parent.bump_y; if (0 < _parent._parent.bump_x) { _parent._parent.bump_x = _parent._parent.bump_x - slow; if (_parent._parent.bump_x < 0) { _parent._parent.bump_x = 0; } } else if (_parent._parent.bump_x < 0) { _parent._parent.bump_x = _parent._parent.bump_x + slow; if (0 < _parent._parent.bump_x) { _parent._parent.bump_x = 0; } } if (0 < _parent._parent.bump_y) { _parent._parent.bump_y = _parent._parent.bump_y - slow; if (_parent._parent.bump_y < 0) { _parent._parent.bump_y = 0; } } else if (_parent._parent.bump_y < 0) { _parent._parent.bump_y = _parent._parent.bump_y + slow; if (0 < _parent._parent.bump_y) { _parent._parent.bump_y = 0; } } _parent.count = _parent.count - 1;
Symbol 350 MovieClip Frame 2
if (0 < _parent.count) { gotoAndPlay (1); } else { _parent.gotoAndStop(1); }
Symbol 351 MovieClip Frame 1
count = 20; stop();
Symbol 351 MovieClip Frame 2
_root.health.nextFrame(); _root.health.nextFrame(); _root.health.nextFrame(); _root.health.nextFrame(); _root.health.nextFrame();
Symbol 361 MovieClip Frame 4
stop();
Symbol 383 MovieClip Frame 26
stop(); _parent._parent.jet_explosion._x = _parent._x; _parent._parent.jet_explosion._y = _parent._y; _parent._parent.jet_explosion.gotoAndPlay(2); _parent.gotoAndStop("init");
Symbol 384 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 3
play();
Symbol 384 MovieClip Frame 40
_rotation = random(360); _root.rotate = _rotation; speed_x = (_root.speed * 1.1) * Math.cos(_root.PI * _rotation); speed_y = (_root.speed * 1.1) * Math.sin(_root.PI * _rotation); if (_rotation < -135) { _x = (650 - _parent._x); _y = ((random(300) + 200) - _parent._y); } else if (_rotation < -90) { _x = ((random(275) + 275) - _parent._x); _y = (500 - _parent._y); } else if (_rotation < -45) { _x = (random(200) - _parent._x); _y = (500 - _parent._y); } else if (_rotation < 0) { _x = (-100 - _parent._x); _y = ((random(300) + 200) - _parent._y); } else if (_rotation < 45) { _x = (-100 - _parent._x); _y = ((random(300) - 100) - _parent._y); } else if (_rotation < 90) { _x = (random(275) - _parent._x); _y = (-100 - _parent._y); } else if (_rotation < 135) { _x = ((random(275) + 275) - _parent._x); _y = (-100 - _parent._y); } else if (180 >= _rotation) { _x = (650 - _parent._x); _y = ((random(300) - 100) - _parent._y); } if (_root.heli._currentframe == 1) { gotoAndStop (1); } else { stop(); }
Symbol 388 MovieClip Frame 1
_parent._x = _parent._x + _parent.speed_x; _parent._y = _parent._y + _parent.speed_y; x = _parent._x + _parent._parent._x; y = _parent._y + _parent._parent._y; if ((((x < (_root.limit_left - 50)) or ((_root.limit_right + 50) < x)) or (y < (_root.limit_top - 50))) or ((_root.limit_bottom + 50) < y)) { _parent.gotoAndStop("blank"); }
Symbol 388 MovieClip Frame 2
gotoAndPlay (1);
Symbol 389 MovieClip Frame 1
stop();
Symbol 392 MovieClip Frame 1
_parent._x = _parent._x + _parent.speed_x; _parent._y = _parent._y + _parent.speed_y; x = _parent._x + _parent._parent._x; y = _parent._y + _parent._parent._y; if ((((((_root.heli._x - 25) < x) and (x < (_root.heli._x + 25))) and ((_root.heli._y - 25) < y)) and (y < (_root.heli._y + 25))) and (_root.heli.bump._currentframe == 1)) { _root.heli.bump_x = _parent.speed_x * 1.5; _root.heli.bump_y = _parent.speed_y * 1.5; _root.heli.bump.gotoAndStop(2); _parent.gotoAndStop("blank"); } if ((((x < (_root.limit_left - 50)) or ((_root.limit_right + 50) < x)) or (y < (_root.limit_top - 50))) or ((_root.limit_bottom + 50) < y)) { _parent.gotoAndStop("blank"); }
Symbol 392 MovieClip Frame 2
gotoAndPlay (1);
Symbol 394 MovieClip Frame 1
stop();
Symbol 399 MovieClip Frame 1
gotoAndStop(_root.boss);
Symbol 401 MovieClip Frame 1
stop();
Symbol 401 MovieClip Frame 2
play();
Symbol 401 MovieClip Frame 8
gotoAndStop (1);
Symbol 402 MovieClip Frame 1
if (0 < _parent._xscale) { _parent._x = _parent._x + _parent.speed_x; } else { _parent._x = _parent._x - _parent.speed_x; } x = _parent._x + _parent._parent._x; y = _parent._y + _parent._parent._y; if ((_root.limit_right + 100) < x) { _parent._xscale = _parent._xscale * -1; _parent._x = (_root.limit_right + 50) - _parent._parent._x; _parent._y = _root.heli._y - _parent._parent._y; } else if (x < (_root.limit_left - 100)) { _parent._xscale = _parent._xscale * -1; _parent._x = (_root.limit_left - 50) - _parent._parent._x; _parent._y = _root.heli._y - _parent._parent._y; } speed = 8; if (_parent._parent.enemy_bullet._currentframe == 1) { _parent._parent.enemy_bullet._x = _parent._x; _parent._parent.enemy_bullet._y = _parent._y; distance_x = x - _root.heli._x; distance_y = y - _root.heli._y; if (distance_x < 0) { distance_x = distance_x * -1; } if (distance_y < 0) { distance_y = distance_y * -1; } if (distance_y < distance_x) { _parent._parent.enemy_bullet.speed_x = speed; _parent._parent.enemy_bullet.speed_y = speed * (distance_y / distance_x); } else { _parent._parent.enemy_bullet.speed_x = speed * (distance_x / distance_y); _parent._parent.enemy_bullet.speed_y = speed; } if (_root.heli._y < y) { _parent._parent.enemy_bullet.speed_y = _parent._parent.enemy_bullet.speed_y * -1; } if (_root.heli._x < x) { _parent._parent.enemy_bullet.speed_x = _parent._parent.enemy_bullet.speed_x * -1; } _parent._parent.enemy_bullet.gotoAndStop("bullet"); } if (_parent._currentframe == 1) { i = 1; while (_root.bullets >= i) { if (_root.bg["bullet" + i]._currentframe == 2) { bx = _root.bg["bullet" + i]._x + _parent._parent._x; by = _root.bg["bullet" + i]._y + _parent._parent._y; if (((((x - 20) < bx) and (bx < (x + 20))) and ((y - 30) < by)) and (by < (y + 30))) { _parent._x = _parent._x + (_root.bg["bullet" + i].speed_x / 2); _parent._y = _parent._y + (_root.bg["bullet" + i].speed_y / 2); _root.bg["bullet" + i].gotoAndStop(1); _parent.hp--; _parent.blood.gotoAndPlay(2); if (0 >= _parent.hp) { _parent.gotoAndPlay("die"); } } } i++; } }
Symbol 402 MovieClip Frame 2
gotoAndPlay (1);
Symbol 403 MovieClip Frame 1
speed_x = 3; hp = 60; stop();
Symbol 403 MovieClip Frame 54
_root.gotoAndPlay("ending"); stop();
Symbol 405 MovieClip Frame 1
w = 950; h = bg._height / 2; stop();
Symbol 405 MovieClip Frame 3
jetpack._x = -50 - _x; jetpack._y = 200 - _y;
Symbol 410 Button
on (release, keyPress "a") { gotoAndPlay (17); }
Symbol 417 Button
on (release, keyPress "a") { gotoAndPlay (66); }
Symbol 422 MovieClip Frame 4
_parent.gotoAndStop(1);
Symbol 424 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 1
PI = (Math.PI/180); mod = 0; distance = 15; if (Key.isDown(40)) { reverse = -1; } else { reverse = 1; } if (Key.isDown(37)) { _parent.body._rotation = _parent.body._rotation - (10 * reverse); } else if (Key.isDown(39)) { _parent.body._rotation = _parent.body._rotation + (10 * reverse); } speed_x = _root.speed * Math.cos(PI * _parent.body._rotation); speed_y = _root.speed * Math.sin(PI * _parent.body._rotation); if (Key.isDown(38)) { if ((((0 < speed_x) and (_parent._x >= 275)) and ((550 - _root.bg.w) < (_root.bg._x - speed_x))) or (((speed_x < 0) and (275 >= _parent._x)) and ((_root.bg._x - speed_x) < _root.bg.w))) { _root.bg._x = _root.bg._x - speed_x; } else { _parent._x = _parent._x + speed_x; } if ((((0 < speed_y) and (_parent._y >= 200)) and ((400 - _root.bg.h) < (_root.bg._y - speed_y))) or (((speed_y < 0) and (200 >= _parent._y)) and ((_root.bg._y - speed_y) < _root.bg.h))) { _root.bg._y = _root.bg._y - speed_y; } else { _parent._y = _parent._y + speed_y; } } else if (Key.isDown(40)) { if ((((speed_x < 0) and (_parent._x >= 275)) and ((550 - _root.bg.w) < (_root.bg._x + speed_x))) or (((0 < speed_x) and (275 >= _parent._x)) and ((_root.bg._x + speed_x) < _root.bg.w))) { _root.bg._x = _root.bg._x + speed_x; } else { _parent._x = _parent._x - speed_x; } if ((((speed_y < 0) and (_parent._y >= 200)) and ((400 - _root.bg.h) < (_root.bg._y + speed_y))) or (((0 < speed_y) and (200 >= _parent._y)) and ((_root.bg._y + speed_y) < _root.bg.h))) { _root.bg._y = _root.bg._y + speed_y; } else { _parent._y = _parent._y - speed_y; } } if (_parent._x < _root.limit_left) { _parent._x = _root.limit_left; } else if (_root.limit_right < _parent._x) { _parent._x = _root.limit_right; } if (_parent._y < _root.limit_top) { _parent._y = _root.limit_top; } else if (_root.limit_bottom < _parent._y) { _parent._y = _root.limit_bottom; } if (Key.isDown(65) and (_parent.body.gunfire._currentframe == 1)) { PI = (Math.PI/180); bullet = 1; do { if (_root.bg["bullet" + bullet]._currentframe == 1) { _root.bg["bullet" + bullet]._x = (_parent._x + (Math.cos(PI * (_parent.body._rotation - mod)) * distance)) - _root.bg._x; _root.bg["bullet" + bullet]._y = (_parent._y + (Math.sin(PI * (_parent.body._rotation - mod)) * distance)) - _root.bg._y; _root.bg["bullet" + bullet].speed_x = speed_x * 2; _root.bg["bullet" + bullet].speed_y = speed_y * 2; _root.bg["bullet" + bullet]._rotation = _parent.body._rotation; _root.bg["bullet" + bullet].gotoAndStop("bullet"); _parent.body.gunfire.gotoAndStop(2); bullet = _root.bullets + 1; } else { bullet = bullet + 1; } } while (_root.bullets >= bullet); } if ((Key.isDown(83) and (_root.bg.bomb._currentframe == 1)) and (_parent.bombed != true)) { PI = (Math.PI/180); _root.bg.bomb._x = (_parent._x + (Math.cos(PI * (_parent.body._rotation - mod)) * distance)) - _root.bg._x; _root.bg.bomb._y = (_parent._y + (Math.sin(PI * (_parent.body._rotation - mod)) * distance)) - _root.bg._y; _root.bg.bomb._rotation = _parent.body._rotation; _root.bg.bomb.gotoAndPlay(2); } if (Key.isDown(83)) { _parent.bombed = true; } else { _parent.bombed = false; } if (Key.isDown(65)) { _parent.shot = true; } else { _parent.shot = false; }
Symbol 426 MovieClip Frame 2
gotoAndPlay (1);
Symbol 442 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 2
_root.bg.crosshair._visible = false;
Symbol 442 MovieClip Frame 34
_root.bush.gotoAndPlay("dead");
Symbol 442 MovieClip Frame 104
stopAllSounds();
Symbol 442 MovieClip Frame 161
stop(); _root.gotoAndPlay("dead");
Symbol 453 MovieClip Frame 1
stop();
Symbol 453 MovieClip Frame 42
gotoAndStop (1);
Symbol 453 MovieClip Frame 88
gotoAndStop (1);
Symbol 453 MovieClip Frame 136
gotoAndStop (1);
Symbol 453 MovieClip Frame 138
_root.boss = 2;
Symbol 453 MovieClip Frame 186
_root.bg.gotoAndStop("boss"); gotoAndStop (1);
Symbol 464 MovieClip Frame 1
stop();
Symbol 464 MovieClip Frame 33
gotoAndStop (1);
Symbol 464 MovieClip Frame 80
gotoAndStop (1);
Symbol 464 MovieClip Frame 126
gotoAndStop (1);
Symbol 464 MovieClip Frame 138
_root.boss = 1;
Symbol 464 MovieClip Frame 201
_root.bg.gotoAndStop("boss"); gotoAndStop (1);
Symbol 464 MovieClip Frame 271
gotoAndStop (1);
Symbol 468 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 29
_root.heli.gotoAndPlay("die");
Symbol 472 Button
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stop();
Symbol 475 MovieClip Frame 1
stop();

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Instance Names

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Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

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"close1"Frame 17
"close2"Frame 66
"level1"Frame 104
"ending"Frame 105
"ending_bush"Frame 116
"ending_saddam"Frame 118
"theend"Frame 120
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"attack"Symbol 453 MovieClip Frame 138
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"warn3"Symbol 464 MovieClip Frame 84
"attack"Symbol 464 MovieClip Frame 138
"dead"Symbol 464 MovieClip Frame 202




http://swfchan.com/5/23065/info.shtml
Created: 26/5 -2019 12:33:15 Last modified: 26/5 -2019 12:33:15 Server time: 23/12 -2024 01:13:26