Frame 1
stop();
playsButton.onPress = function () {
gotoAndStop ("load");
};
instructionButton.onPress = function () {
gotoAndStop ("ins");
};
var keyListener = new Object();
Key.addListener(keyListener);
Frame 2
var loading = 0;
var loadval = 3;
this.onEnterFrame = function () {
loading = loading + loadval;
loading_mc.percentage_txt.text = loading + "%";
if (loading > 100) {
delete this.onEnterFrame;
gotoAndStop ("game");
}
};
Frame 3
function fn_trial() {
if (game.getItemsList().length <= game.getItemCounter()) {
game.setItemCounter(-1);
}
game.setItemCounter(game.getItemCounter() + 1);
clearInterval(clear_int);
clear_int = setInterval(fn_trial, random(game.getItemSpawn()) + 100);
_root.stage_mc.attachMovie("drop" + game.getItemsList()[game.getItemCounter()], "drop" + game.getItemCounter(), _root.stage_mc.getNextHighestDepth());
_root.stage_mc["drop" + game.getItemCounter()]._xscale = 70;
New_Falling_Obj = new Linen(_root.stage_mc["drop" + game.getItemCounter()], false);
}
function fn_return(pp, std) {
if (std == true) {
switch (_root.game.getItemsList()[pp]) {
case 1 :
game.addScore(SCORE_SOAP_BUBBLE);
break;
case 6 :
game.addScore(SCORE_SOAP_UNDER_SHIRT);
break;
case 3 :
game.addScore(SCORE_SOAP_SHIRT);
break;
case 4 :
game.addScore(SCORE_SOAP_PANTS);
break;
case 2 :
game.addScore(SCORE_SOAP_SOCKS);
break;
case 5 :
game.addScore(SCORE_SOAP_JOCK_STRAP);
break;
case 7 :
game.addScore(SCORE_SOAP_UNDER_PANTS);
break;
case 9 :
game.addScore(SCORE_SOAP_SUPER_STAIN);
break;
case 8 :
game.addScore(SCORE_SOAP_STANK_MONSTER);
break;
case 14 :
game.addScore(300);
break;
case 10 :
game.addScore(SCORE_SOAP_BRONZE_UNDER_PANTS);
break;
case 11 :
game.addScore(SCORE_SOAP_GOLDEN_UNDER_PANTS);
break;
case 12 :
game.addScore(SCORE_SOAP_PLATINUM_UNDER_PANTS);
}
} else {
switch (_root.game.getItemsList()[pp]) {
case 18 :
_root.game.setBombType(1);
break;
case 19 :
_root.game.setBombType(2);
break;
case 20 :
_root.game.setBombType(3);
break;
case 21 :
_root.game.setBombType(4);
}
}
if (_root.game.getItemsList()[pp] > 17) {
return(false);
}
return(true);
}
function fn_helmet() {
hel_counter++;
_root.stage_mc.attachMovie("drop22", "hel" + hel_counter, _root.stage_mc.getNextHighestDepth());
_root.stage_mc["hel" + hel_counter]._xscale = 70;
New_Falling_Obj1 = new Linen(_root.stage_mc["hel" + hel_counter], true);
}
function bomb_generate(bombType, angle) {
_root.stage_mc.bomb.bombType = bombType;
_root.stage_mc.bomb1.bombType = bombType;
_root.stage_mc.bomb2.bombType = bombType;
_root.stage_mc.bomb3.bombType = bombType;
_root.stage_mc.bomb4.bombType = bombType;
_root.stage_mc.bomb5.bombType = bombType;
_root.stage_mc.shooter_mc.man_mc.play();
var _local3 = new Object();
_local3.X = _root.stage_mc.shooter_mc._x;
_local3.Y = _root.stage_mc.shooter_mc._y;
_local3.V = false;
_local3.R = angle;
if (bombType == 0) {
_global.mybomType = true;
_global.bombSetXpos = false;
_global.myvalue = true;
_global.bomb_counter = _global.bomb_counter + 1;
_root.stage_mc.attachMovie("bomb6", "bomb" + bomb_counter, _root.stage_mc.getNextHighestDepth());
xDisplacement = (_local3.R / 90) * game.getBombSpeed();
yDisplacement = game.getBombSpeed() - xDisplacement;
if (_root.game.getIsLeft() == true) {
xDisplacement = xDisplacement * -1;
}
New_Bonb = new Pellet(_root.stage_mc["bomb" + bomb_counter], _local3, xDisplacement, yDisplacement);
}
_root.stage_mc["bomb" + bomb_counter].gotoAndStop(2);
if (bombType == 1) {
xDisplacement = (_local3.R / 90) * (game.getBombSpeed() * 1);
yDisplacement = (game.getBombSpeed() * 1) - xDisplacement;
New_Bonb4 = new Pellet(_root.stage_mc.bomb4, _local3, xDisplacement, yDisplacement);
_root.stage_mc.bomb4.gotoAndStop(2);
}
if (_root.game.getIsLeft() == true) {
xDisplacement = xDisplacement * -1;
}
if (bombType == 2) {
_global.mybomType = false;
_global.bombSetXpos = false;
_global.myvalue = false;
_local3.R = _local3.R + 10;
xDisplacement = (_local3.R / 90) * game.getBombSpeed();
yDisplacement = game.getBombSpeed() - xDisplacement;
if (_root.game.getIsLeft() == true) {
_local3.R = _local3.R - 15;
xDisplacement = (_local3.R / 90) * game.getBombSpeed();
yDisplacement = game.getBombSpeed() - xDisplacement;
xDisplacement = xDisplacement * -1;
New_Bonb = new Pellet(_root.stage_mc.bomb, _local3, xDisplacement, yDisplacement);
New_Bonb1 = new Pellet(_root.stage_mc.bomb1, _local3, xDisplacement + 12.5, yDisplacement - 12.5);
New_Bonb2 = new Pellet(_root.stage_mc.bomb2, _local3, xDisplacement + 10, yDisplacement - 10);
New_Bonb3 = new Pellet(_root.stage_mc.bomb3, _local3, xDisplacement + 7.5, yDisplacement - 7.5);
New_Bonb4 = new Pellet(_root.stage_mc.bomb4, _local3, xDisplacement + 5, yDisplacement - 5);
New_Bonb5 = new Pellet(_root.stage_mc.bomb5, _local3, xDisplacement + 2.5, yDisplacement - 2.5);
_root.stage_mc.bomb.gotoAndStop(2);
_root.stage_mc.bomb1.gotoAndStop(2);
_root.stage_mc.bomb2.gotoAndStop(2);
_root.stage_mc.bomb3.gotoAndStop(2);
_root.stage_mc.bomb4.gotoAndStop(2);
_root.stage_mc.bomb5.gotoAndStop(2);
}
if (_root.game.getIsLeft() == false) {
xDisplacement = xDisplacement * 1;
New_Bonb = new Pellet(_root.stage_mc.bomb, _local3, xDisplacement, yDisplacement);
New_Bonb1 = new Pellet(_root.stage_mc.bomb1, _local3, xDisplacement + 2.5, yDisplacement + 2.5);
New_Bonb2 = new Pellet(_root.stage_mc.bomb2, _local3, xDisplacement + 5, yDisplacement + 5);
New_Bonb3 = new Pellet(_root.stage_mc.bomb3, _local3, xDisplacement + 7.5, yDisplacement + 7.5);
New_Bonb4 = new Pellet(_root.stage_mc.bomb4, _local3, xDisplacement + 10, yDisplacement + 10);
New_Bonb5 = new Pellet(_root.stage_mc.bomb5, _local3, xDisplacement + 12.5, yDisplacement + 12.5);
_root.stage_mc.bomb.gotoAndStop(2);
_root.stage_mc.bomb1.gotoAndStop(2);
_root.stage_mc.bomb2.gotoAndStop(2);
_root.stage_mc.bomb3.gotoAndStop(2);
_root.stage_mc.bomb4.gotoAndStop(2);
_root.stage_mc.bomb5.gotoAndStop(2);
}
}
if (bombType == 3) {
_root.stage_mc.bomb._xscale = 100 * game.megaSoapSize;
_root.stage_mc.bomb._yscale = 100 * game.megaSoapSize;
if (_root.game.getIsLeft() == true) {
xDisplacement = xDisplacement * -1;
}
New_Bonb = new Pellet(_root.stage_mc.bomb, _local3, xDisplacement, yDisplacement);
_root.stage_mc.bomb.gotoAndStop(2);
} else {
_root.stage_mc.bomb._xscale = 100;
_root.stage_mc.bomb._yscale = 100;
}
if (bombType == 4) {
xDisplacement = (_local3.R / 90) * (game.getBombSpeed() * game.lightningSoapSpeed);
yDisplacement = (game.getBombSpeed() * game.lightningSoapSpeed) - xDisplacement;
New_Bonb4 = new Pellet(_root.stage_mc.bomb4, _local3, xDisplacement, yDisplacement);
_root.stage_mc.bomb4.gotoAndStop(2);
}
if (_root.game.getIsLeft() == true) {
xDisplacement = xDisplacement * -1;
}
}
var SCORE_SOAP_BUBBLE = 5;
var SCORE_SOAP_UNDER_SHIRT = 10;
var SCORE_SOAP_SHIRT = 20;
var SCORE_SOAP_PANTS = 25;
var SCORE_SOAP_SOCKS = 30;
var SCORE_SOAP_JOCK_STRAP = 50;
var SCORE_SOAP_UNDER_PANTS = 75;
var SCORE_SOAP_SUPER_STAIN = 100;
var SCORE_SOAP_STANK_MONSTER = 250;
var SCORE_SOAP_BRONZE_UNDER_PANTS = 350;
var SCORE_SOAP_GOLDEN_UNDER_PANTS = 500;
var SCORE_SOAP_PLATINUM_UNDER_PANTS = 1000;
var mybul = true;
var game = new BSGame();
game.initVars();
var displayScore = 0;
var mycount = 0;
_root.stage_mc.shooter_mc.man_mc._rotation = game.getMinAngle();
_global.bomb_counter = 6;
_global.bombSetXpos = true;
_global.Hitting = false;
this.stage_mc.onEnterFrame = function () {
if (_global.bombSetXpos == true) {
_root.stage_mc.bomb._xscale = 70;
_root.stage_mc.bomb1._xscale = 70;
_root.stage_mc.bomb2._xscale = 70;
_root.stage_mc.bomb3._xscale = 70;
_root.stage_mc.bomb4._xscale = 70;
_root.stage_mc.bomb5._xscale = 70;
}
_root.stage_mc.drop20._xscale = 70;
_root.stage_mc.drop21._xscale = 70;
_root.stage_mc.drop8._xscale = 70;
keyListener.onKeyDown = function () {
if (Key.isDown(32)) {
if ((_root.stage_mc.shooter_mc.man_mc._currentframe == 1) and mybul) {
mybul = false;
_root.bomb_generate(_root.game.getBombType(), _root.stage_mc.shooter_mc.man_mc._rotation);
_root.game.setBombType(0);
mybul = true;
}
}
};
if (Key.isDown(37) || (Key.isDown(65))) {
_root.stage_mc.shooter_mc._xscale = -60;
if (_root.stage_mc.shooter_mc.hitTest(_root.stage_mc.leftBorder_mc) != true) {
if (_root.game.getIsLeft() == true) {
_root.stage_mc.shooter_mc._x = _root.stage_mc.shooter_mc._x - (_root.game.getGameSpeed() * game.tomSpeed);
}
}
_root.game.setIsLeft(true);
} else if (Key.isDown(39) || (Key.isDown(68))) {
_root.stage_mc.shooter_mc._xscale = 60;
if (_root.stage_mc.shooter_mc.hitTest(_root.stage_mc.rightBorder_mc) != true) {
if (_root.game.getIsLeft() == false) {
_root.stage_mc.shooter_mc._x = _root.stage_mc.shooter_mc._x + (_root.game.getGameSpeed() * game.tomSpeed);
}
}
_root.game.setIsLeft(false);
}
if (Key.isDown(38) || (Key.isDown(87))) {
if (_root.stage_mc.shooter_mc.man_mc._rotation > _root.game.getMinAngle()) {
trace("min:" + _root.game.getMinAngle());
_root.stage_mc.shooter_mc.man_mc._rotation = _root.stage_mc.shooter_mc.man_mc._rotation - game.rateofAngle;
}
} else if (Key.isDown(40) || (Key.isDown(83))) {
if (_root.stage_mc.shooter_mc.man_mc._rotation < _root.game.getMaxAngle()) {
trace("max:" + _root.game.getMaxAngle());
_root.stage_mc.shooter_mc.man_mc._rotation = _root.stage_mc.shooter_mc.man_mc._rotation + game.rateofAngle;
}
}
i = 0;
while (i < _root.game.getItemsList().length) {
_root.stage_mc["drop" + i]._xscale = 70;
if (_root.stage_mc.shooter_mc.tray.hitTest(_root.stage_mc["drop" + i])) {
if (_root.fn_return(i, false) == false) {
_root.stage_mc["drop" + i].removeMovieClip();
_root.stage_mc.attachMovie("Power_ani", "Power_ani", _root.stage_mc.getNextHighestDepth());
_root.stage_mc.Power_ani.gotoAndPlay(2);
_root.stage_mc.Power_ani._xscale = 70;
_root.stage_mc.Power_ani._x = _root.stage_mc.shooter_mc._x;
_root.stage_mc.Power_ani._y = _root.stage_mc.shooter_mc._y;
} else {
_root.stage_mc["drop" + i].removeMovieClip();
_root.stage_mc["drop" + i]._visible = false;
game.setGameError(game.getGameError() + 1);
trace(game.getGameError());
pr_mc.gotoAndStop(game.getGameError());
if (game.getGameError() >= game.getMaxHit()) {
game.gameOver();
_root.gotoAndPlay("fr_game_over");
clearInterval(inter_fn_helmet);
clearInterval(clear_int);
delete this.onEnterFrame;
}
if (_root.stage_mc.shooter_mc.tray.hitTest(_root.stage_mc.drop22)) {
game.gameOver();
_root.gotoAndPlay("fr_game_over");
clearInterval(inter_fn_helmet);
clearInterval(clear_int);
delete this.onEnterFrame;
}
}
}
i++;
}
};
clear_int = setInterval(fn_trial, 100);
var hel_counter = 0;
inter_fn_helmet = setInterval(fn_helmet, game.getHelmetSpawn());
Frame 4
playsButton.onPress = function () {
gotoAndStop ("load");
};
backsButton.onPress = function () {
gotoAndStop (1);
};
nextButton.onPress = function () {
gotoAndStop (131);
};
Frame 6
Frame 83
mNow.onRelease = function () {
trace("/rzbeta");
if (urlLoc1 == undefined) {
getURL ("/rzbeta");
} else {
getURL (urlLoc1);
}
};
stop();
Frame 129
stop();
replay_btn.onRelease = function () {
gotoAndStop ("game");
};
inst_btn.onPress = function () {
gotoAndStop ("ins");
};
Frame 131
playsButton3.onPress = function () {
gotoAndStop ("load");
};
backsButton2.onPress = function () {
gotoAndStop ("ins");
};
Symbol 13 MovieClip [Sy_score_dis] Frame 1
stop();
Symbol 13 MovieClip [Sy_score_dis] Frame 2
score_txt.text = _global.myCount;
play();
Symbol 13 MovieClip [Sy_score_dis] Frame 17
this.removeMovieClip();
Symbol 16 MovieClip [Power_ani] Frame 1
stop();
Symbol 16 MovieClip [Power_ani] Frame 17
this.removeMovieClip();
Symbol 68 MovieClip [bomb6] Frame 1
stop();
Symbol 68 MovieClip [bomb6] Frame 2
Symbol 278 MovieClip [__Packages.Pellet] Frame 0
class Pellet
{
function Pellet (sud, mv_obj_1, xDisplacement, yDisplacement) {
var countTime = 0;
var i;
sud._x = mv_obj_1.X;
sud._y = mv_obj_1.Y;
sud._rotation = mv_obj_1.R;
sud._visible = mv_obj_1.V;
sud.xDisplacement = xDisplacement;
sud.yDisplacement = yDisplacement;
_global.myXvalue = 0;
_global.myYvalue = 0;
sud.onEnterFrame = function () {
if (countTime > 5) {
this._visible = true;
} else {
countTime++;
}
if (this._x > 800) {
this._x = 790;
this.xDisplacement = this.xDisplacement * -1;
}
if (this._x < -250) {
this._x = -240;
this.xDisplacement = this.xDisplacement * -1;
}
if (this._y < -600) {
_root.game.setBombRelease(true);
delete this.onEnterFrame;
this._x = -1000;
this._y = 0;
}
this._x = this._x + this.xDisplacement;
this._y = this._y - this.yDisplacement;
i = 0;
while (i < _root.game.getItemsList().length) {
if (this.hitTest(_root.stage_mc["drop" + i])) {
_global.myXvalue = _root.stage_mc["drop" + i]._x;
_global.myYvalue = _root.stage_mc["drop" + i]._y;
if (_root.fn_return(i, true)) {
_root.stage_mc["drop" + i].removeMovieClip();
if (this.bombType != 1) {
_root.game.setBombRelease(true);
delete this.onEnterFrame;
if (_global.myYvalue <= 200) {
_global.bomb_counter = _global.bomb_counter - 1;
}
this._x = -1000;
this._y = 0;
}
}
}
i++;
}
};
}
}
Symbol 279 MovieClip [__Packages.BSGame] Frame 0
class BSGame
{
var difX, difY, countTime, displayScore;
function BSGame () {
}
function initVars() {
gameSpeed = 20;
incrementSpeed = 2;
minAngle = 40;
maxAngle = 75;
bombType = 0;
rateofAngle = 5;
bombSpeed = 60;
lightningSoapSpeed = 3;
megaSoapSize = 3;
maxHit = 4;
(difX);// not popped
(difY);// not popped
(countTime);// not popped
itemCounter = -1;
gameError = 0;
bombRelease = true;
isLeft = false;
helmetSpawn = 60000;
helmetSpeedMultiplier = 4;
itemSpawn = 2000;
tomSpeed = 3;
displayScore = 0;
score = 0;
val = 0;
_root.displayScore = 0;
}
function getGameSpeed() {
return(gameSpeed);
}
function setGameSpeed(gameSpeed) {
this.gameSpeed = gameSpeed;
}
function getIncrementSpeed() {
return(incrementSpeed);
}
function setIncrementSpeed(incrementSpeed) {
this.incrementSpeed = incrementSpeed;
}
function getMinAngle() {
return(minAngle);
}
function setMinAngle(minAngle) {
this.minAngle = minAngle;
}
function getMaxAngle() {
return(maxAngle);
}
function setMaxAngle(maxAngle) {
this.maxAngle = maxAngle;
}
function getBombType() {
return(bombType);
}
function setBombType(bombType) {
this.bombType = bombType;
}
function getBombSpeed() {
return(bombSpeed);
}
function setBombSpeed(bombSpeed) {
this.bombSpeed = bombSpeed;
}
function getMaxHit() {
return(maxHit);
}
function setMaxHit(maxHit) {
this.maxHit = maxHit;
}
function getDifX() {
return(difX);
}
function setDifX(difX) {
this.difX = difX;
}
function getDifY() {
return(difY);
}
function setDifY(difY) {
this.difY = difY;
}
function getCountTime() {
return(countTime);
}
function setCountTime(countTime) {
this.countTime = countTime;
}
function getItemCounter() {
return(itemCounter);
}
function setItemCounter(itemCounter) {
this.itemCounter = itemCounter;
}
function getGameError() {
return(gameError);
}
function setGameError(gameError) {
this.gameError = gameError;
}
function getBombRelease() {
return(bombRelease);
}
function setBombRelease(bombRelease) {
this.bombRelease = bombRelease;
}
function getIsLeft() {
return(isLeft);
}
function setIsLeft(isLeft) {
this.isLeft = isLeft;
}
function getHelmetSpawn() {
return(helmetSpawn);
}
function setHelmetSpawn(helmetSpawn) {
this.helmetSpawn = helmetSpawn;
}
function getHelmetSpeedMultiplier() {
return(helmetSpeedMultiplier);
}
function setHelmetSpeedMultiplier(helmetSpeedMultiplier) {
this.helmetSpeedMultiplier = helmetSpeedMultiplier;
}
function getItemSpawn() {
return(itemSpawn);
}
function setItemSpawn(itemSpawn) {
this.itemSpawn = itemSpawn;
}
function getScore() {
return(score);
}
function setScore(score, i) {
this.score = score;
_root.displayScore = this.score;
_root.stage_mc.attachMovie("Sy_score_dis", "Sy_score_dis", _root.stage_mc.getNextHighestDepth());
_root.stage_mc.Sy_score_dis.gotoAndPlay(2);
_root.stage_mc.Sy_score_dis._xscale = 70;
_root.stage_mc.Sy_score_dis._x = _global.myXvalue;
_root.stage_mc.Sy_score_dis._y = _global.myYvalue;
}
function addScore(score) {
setScore(this.score + score);
_global.myCount = score;
}
function getItemsList() {
return(itemsList);
}
function gameOver() {
}
function resetGame() {
initVars();
}
var gameSpeed = 20;
var incrementSpeed = 2;
var minAngle = 35;
var maxAngle = 75;
var bombType = 0;
var rateofAngle = 2;
var bombSpeed = 30;
var lightningSoapSpeed = 3;
var megaSoapSize = 3;
var maxHit = 4;
var itemCounter = -1;
var gameError = 0;
var bombRelease = true;
var isLeft = false;
var helmetSpawn = 60000;
var helmetSpeedMultiplier = 4;
var itemSpawn = 2000;
var tomSpeed = 2;
var score = 0;
var val = 0;
var itemsList = [1, 5, 7, 9, 1, 6, 3, 4, 2, 1, 6, 1, 6, 3, 4, 2, 5, 8, 18, 19, 20, 21, 1, 7, 9, 14, 1, 6, 3, 4, 2, 1, 6, 3, 4, 5, 1, 6, 2, 8, 18, 19, 20, 21, 10, 11, 1, 3, 4, 7, 9, 1, 6, 3, 4, 2, 5, 14, 1, 6, 1, 6, 3, 4, 2, 8, 18, 19, 20, 21, 1, 3, 4, 5, 7, 9, 1, 6, 2, 1, 6, 3, 4, 14, 1, 6, 3, 4, 2, 5, 7, 9, 8, 18, 19, 20, 21, 10, 11, 12];
}
Symbol 280 MovieClip [__Packages.Linen] Frame 0
class Linen
{
var the_movie;
function Linen (droppedItem, dropped) {
var game = false;
the_movie = droppedItem;
the_movie._x = random(760) - 180;
the_movie._y = -1800;
the_movie.onEnterFrame = function () {
if (this._y > 1300) {
if (dropped == true) {
_root.game.setGameSpeed(_root.game.getGameSpeed() * _root.game.getIncrementSpeed());
_root.game.setItemSpawn(_root.game.getItemSpawn() / _root.game.getIncrementSpeed());
}
this.removeMovieClip();
}
if (dropped == true) {
this._y = this._y + (_root.game.getGameSpeed() * _root.game.getHelmetSpeedMultiplier());
game = false;
if (this.hitTest(_root.stage_mc.bomb)) {
game = true;
delete _root.stage_mc.bomb0.onEnterFrame;
this._x = -1800;
this._y = 0;
}
if (this.hitTest(_root.stage_mc.bomb1)) {
game = true;
delete _root.stage_mc.bomb1.onEnterFrame;
this._x = -1800;
this._y = 0;
}
if (this.hitTest(_root.stage_mc.bomb2)) {
game = true;
delete _root.stage_mc.bomb2.onEnterFrame;
this._x = -1800;
this._y = 0;
}
if (this.hitTest(_root.stage_mc.bomb3)) {
game = true;
delete _root.stage_mc.bomb3.onEnterFrame;
this._x = -1800;
this._y = 0;
}
if (this.hitTest(_root.stage_mc.bomb4)) {
game = true;
delete _root.stage_mc.bomb4.onEnterFrame;
this._x = -1800;
this._y = 0;
}
if (this.hitTest(_root.stage_mc.bomb5)) {
game = true;
delete _root.stage_mc.bomb5.onEnterFrame;
this._x = -1800;
this._y = 0;
}
if (this.hitTest(_root.stage_mc.shooter_mc)) {
game = true;
}
if (game == true) {
_root.gotoAndPlay("fr_game_over");
clearInterval(_root.inter_fn_helmet);
clearInterval(_root.clear_int);
}
} else {
this._y = this._y + _root.game.getGameSpeed();
}
};
}
}
Symbol 149 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
shooter_mc._xscale = 60;
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 2
stop();
Symbol 174 MovieClip Frame 3
stop();
Symbol 174 MovieClip Frame 4
stop();
Symbol 174 MovieClip Frame 5
stop();
Symbol 236 MovieClip Frame 27
stop();