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A
Very
Merry Christmas!


<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/72915343?noj=FRM72915343-23DC" width="1" height="1"></div>

Snow Plow.swf

This is the info page for
Flash #23091

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

100% loaded

INSTRUCTIONS

INSTRUCTIONS

BOSTON HAS BEEN HIT BY A NOR'EASTER,
AND YOU'VE GOT THE ONLY PLOW IN TOWN!
CLEAR THE CITY STREETS AND COLLECT ALL
THE SNOWFLAKES AND PEPPERMINTS. BUT
BE QUICK ABOUT IT! YOU'RE ON THE CLOCK!

BOSTON HAS BEEN HIT BY A NOR'EASTER,
AND YOU'VE GOT THE ONLY PLOW IN TOWN!
CLEAR THE CITY STREETS AND COLLECT ALL
THE SNOWFLAKES AND PEPPERMINTS. BUT
BE QUICK ABOUT IT - YOU'RE ON THE CLOCK!

500 POINTS

500 POINTS

100 POINTS
CLEAR THESE ROADS TO LEVEL UP!

100 POINTS
CLEAR THESE ROADS TO LEVEL UP!

MYSTERY HOLIDAY BONUS!

MYSTERY HOLIDAY BONUS!

1000 POINTS
TOLL PASS - OPENS THE TUNNEL!

1000 POINTS
TOLL PASS - OPENS THE TUNNEL!

=

High Scores

USE YOUR ARROW KEYS TO CONTROL
THE PLOW. HINT: USE REVERSE (DOWN
ARROW) TO GET OUT OF STICKY
SITUATIONS. HOLD DOWN FORWARD
OR REVERSE WHILE TURNING TO MOVE
THE PLOW.

USE YOUR ARROW KEYS TO CONTROL
THE PLOW. HINT: USE REVERSE (DOWN
ARROW) TO GET OUT OF STICKY
SITUATIONS. HOLD DOWN FORWARD
OR REVERSE WHILE TURNING TO MOVE
THE PLOW.

CONTROLS

CONTROLS

FORWARD

REVERSE

TURN LEFT

TURN RIGHT

Let's Plow!

LOADING SCORES...

HIGH SCORES

HIGH SCORES

KEEP PRACTICING, AND MAYBE YOU CAN MAKE THE LIST...

KEEP PRACTICING, AND MAYBE YOU CAN MAKE THE LIST...

1. ABC - 250000
1. ABC - 250000
1. ABC - 250000
1. ABC - 250000
1. ABC - 250000

1. ABC - 250000
1. ABC - 250000
1. ABC - 250000
1. ABC - 250000
1. ABC - 250000

1. ABC - 250000
1. ABC - 250000
1. ABC - 250000
1. ABC - 250000
1. ABC - 250000

1. ABC - 250000
1. ABC - 250000
1. ABC - 250000
1. ABC - 250000
1. ABC - 250000

TIME'S UP!

LOOKS LIKE YOU NEED A LITTLE
MORE PRACTICE AT THIS...
ENTER YOUR INITIALS.

TIME'S UP!

LOOKS LIKE YOU NEED A LITTLE
MORE PRACTICE AT THIS...
ENTER YOUR INITIALS:

REPLAY?

SUBMIT

A

A

A

CHAMPION!

YOU ARE THE GREATEST
SNOWPLOWER IN THE WORLD!!!

CHAMPION!

YOU ARE THE GREATEST
SNOWPLOWER IN THE WORLD!!!

+500

SCORE

TIME LEFT

SNOWFLAKES

5:00

5:00

000000

000000

SCORE

TIME LEFT

0/30

0/30

SNOWFLAKES

-5 seconds

-5 seconds

GOOD JOB!

YOU PLOWED ALL THE SNOWFLAKES!
PLUS YOUR CANDY BONUS...

GOOD JOB!

MOVE ON TO THE NEXT DAY >>

YOU PLOWED ALL THE SNOWFLAKES!
PLUS YOUR CANDY BONUS...

+500

DAY 1

A TYPICAL BOSTON NOR'EASTER IS
UPON US. LET'S PLOW!

DAY 1

A TYPICAL BOSTON NOR'EASTER IS
UPON US. LET'S PLOW!

READY?

STEADY...

GO!

DAY 2

DAY 2

DAY 3

THIS DAY MAY BE IMPOSSIBLE, BUT
IT LEADS TO THE BONUS LEVEL!

DAY 3

THIS DAY MAY BE IMPOSSIBLE, BUT
IT LEADS TO THE BONUS LEVEL!

BONUS LEVEL!

DRIVE TO THE FINISH LINE
WHILE COLLECTING BONUS POINTS!

BONUS LEVEL!

DRIVE TO THE FINISH LINE
WHILE COLLECTING BONUS POINTS!

START

FINISH

ActionScript [AS1/AS2]

Frame 1
var cfg = new loadVars(); cfg.onLoad = function () { }; cfg.load("cfg.txt"); stop();
Instance of Symbol 24 MovieClip in Frame 1
onClipEvent (load) { bytesTotal = _parent.getBytesTotal(); } onClipEvent (enterFrame) { bytesLoaded = _parent.getBytesLoaded(); percent = Math.ceil(bytesLoaded * (100 / bytesTotal)); loader_mc.gotoAndStop(percent); percent_txt.text = percent + "% loaded"; if (percent >= 99) { _parent.play(); } }
Frame 10
stop();
Frame 20
function Plowgame() { this.map = new Map(); game.init(); this.player1 = new Snowplow(); this.player1.has_pass = false; this.mc = game.createEmptyMovieClip("gamecontrol", 123); this.mc.obj = this; this.scoring = new Scoring(); this.scoring.plowgame = this; this.audio = new Gameaudio(); game.level = 1; game.ui.clock.text = "5:00"; game.ui.clock_sha.text = "5:00"; this.doCountDown(); } function moveBoard(x, y) { theGame.move_stop(); game.map_mc.transform("easeInOutQuad", 100, "_x", x, "_y", y); game.over_cont.transform("easeInOutQuad", 100, "_x", x, "_y", y); _root.pauseAndInvoke(100, "restart_player", _root); } function restart_player() { game.k_rr = 200; theGame.player1.pos_x = game.met(-game.map_mc._x); theGame.player1.pos_y = game.met(-game.map_mc._y); theGame.player1.mc.fadeIn(10); theGame.player1.control_enable(); theGame.move_start(); this.player1.f_eng = game.f_eng_max; theGame.player1.vel_x = 1; theGame.player1.vel_y = 0; } function Gameaudio() { var snd_mc = _root.createEmptyMovieClip("sounds", 9994); this.music = new Sound(snd_mc); this.music.attachSound("music1"); this.mint_snd = new Sound(snd_mc); this.mint_snd.attachSound("mint"); this.timer_snd = new sound(snd_mc); this.timer_snd.attachSound("timer"); this.crash_snd = new Sound(snd_mc); this.crash_snd.attachSound("crash"); } function Scoring() { this.zeroAll(); } function Map() { this.over = game.over_cont.attachMove("overhead", "overhead", 30000); this.width = game.map_mc._width; this.height = game.map_mc._height; this.collisionMap = game.map_mc.collisionMap; this.iceMap = game.map_mc.iceMap; this.collectMap = game.map_mc.collectMap; this.teleportMap = game.map_mc.teleportMap; } function Avatar() { } function Vehicle() { this.ang_steer_max = Math.rad(45); this.ang_steer_jump = Math.rad(15); this.ang_steer_vel = 3; this.f_eng_max = 40; this.f_bra_max = 500; this.mass = 1250; this.inertia = 1250; this.len_f = 0.5; this.len_r = 0.75; this.len_wb = this.len_f + this.len_r; this.wid = 3; this.k_cs_f = -1; this.k_cs_r = -1; this.mc = game.avatar_container; this.mc.obj = this; var old_height = this.mc._height; var new_height = game.px(this.len); this.sca_0 = (new_height / old_height) * 100; this.vel_x = (this.vel_y = 0); this.spd = 0; this.acc_x = (this.acc_y = 0); this.ang = Math.norm_ang(Math.rad(this._rotation)); this.ang_vel = 0; this.ang_steer = 0; } function Snowplow() { this.mc2 = this.mc.attachMovie("truckMC", "truckMC", 2); this.mc2.obj = this; this.ang = Math.rad(180); this.mc._rotation = -90; this.mc._x = 300; this.mc._y = 200; game.map_mc.draw_container._x = this.mc._x; game.map_mc.draw_container._y = this.mc._y; game.map_mc.draw_container2._x = this.mc._x; game.map_mc.draw_container2._y = this.mc._y; this.k_cs_f = -5; this.k_cs_r = -5; this.pos_x_prev2 = (this.pos_x_prev = (this.pos_x = game.met(this.mc._x + 50))); this.pos_y_prev2 = (this.pos_y_prev = (this.pos_y = game.met(this.mc._y))); this.pos_x_next; this.pos_y_next; this.rot_prev2 = (this.rot_prev = (this.rot = Math.rad(this.mc._rotation))); this.set_controls(); this.control_enable(); } Math.linearTween = function (t, b, c, d) { return(((c * t) / d) + b); }; Math.easeInQuad = function (t, b, c, d) { return(((c * ((t = t / d))) * t) + b); }; Math.easeOutQuad = function (t, b, c, d) { return((((-c) * ((t = t / d))) * (t - 2)) + b); }; Math.easeInOutQuad = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return((((c / 2) * t) * t) + b); } return((((-c) / 2) * (((--t) * (t - 2)) - 1)) + b); }; Math.easeInCubic = function (t, b, c, d) { return((((c * ((t = t / d))) * t) * t) + b); }; Math.easeOutCubic = function (t, b, c, d) { return((c * (((((t = (t / d) - 1)) * t) * t) + 1)) + b); }; Math.easeInOutCubic = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return(((((c / 2) * t) * t) * t) + b); } return(((c / 2) * (((((t = t - 2)) * t) * t) + 2)) + b); }; Math.easeInQuart = function (t, b, c, d) { return(((((c * ((t = t / d))) * t) * t) * t) + b); }; Math.easeOutQuart = function (t, b, c, d) { return(((-c) * ((((((t = (t / d) - 1)) * t) * t) * t) - 1)) + b); }; Math.easeInOutQuart = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return((((((c / 2) * t) * t) * t) * t) + b); } return((((-c) / 2) * ((((((t = t - 2)) * t) * t) * t) - 2)) + b); }; Math.easeInQuint = function (t, b, c, d) { return((((((c * ((t = t / d))) * t) * t) * t) * t) + b); }; Math.easeOutQuint = function (t, b, c, d) { return((c * (((((((t = (t / d) - 1)) * t) * t) * t) * t) + 1)) + b); }; Math.easeInOutQuint = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return(((((((c / 2) * t) * t) * t) * t) * t) + b); } return(((c / 2) * (((((((t = t - 2)) * t) * t) * t) * t) + 2)) + b); }; Math.easeInSine = function (t, b, c, d) { return((((-c) * Math.cos((t / d) * (Math.PI/2))) + c) + b); }; Math.easeOutSine = function (t, b, c, d) { return((c * Math.sin((t / d) * (Math.PI/2))) + b); }; Math.easeInOutSine = function (t, b, c, d) { return((((-c) / 2) * (Math.cos((Math.PI * t) / d) - 1)) + b); }; Math.easeInExpo = function (t, b, c, d) { return(((t == 0) ? (b) : ((c * Math.pow(2, 10 * ((t / d) - 1))) + b))); }; Math.easeOutExpo = function (t, b, c, d) { return(((t == d) ? (b + c) : ((c * ((-Math.pow(2, (-10 * t) / d)) + 1)) + b))); }; Math.easeInOutExpo = function (t, b, c, d) { if (t == 0) { return(b); } if (t == d) { return(b + c); } if (((t = t / (d / 2))) < 1) { return(((c / 2) * Math.pow(2, 10 * (t - 1))) + b); } return(((c / 2) * ((-Math.pow(2, -10 * (--t))) + 2)) + b); }; Math.easeInCirc = function (t, b, c, d) { return(((-c) * (Math.sqrt(1 - (((t = t / d)) * t)) - 1)) + b); }; Math.easeOutCirc = function (t, b, c, d) { return((c * Math.sqrt(1 - (((t = (t / d) - 1)) * t))) + b); }; Math.easeInOutCirc = function (t, b, c, d) { if (((t = t / (d / 2))) < 1) { return((((-c) / 2) * (Math.sqrt(1 - (t * t)) - 1)) + b); } return(((c / 2) * (Math.sqrt(1 - (((t = t - 2)) * t)) + 1)) + b); }; Math.easeInElastic = function (t, b, c, d, a, p) { if (t == 0) { return(b); } if (((t = t / d)) == 1) { return(b + c); } if (!p) { p = d * 0.3; } if (a < Math.abs(c)) { a = c; var s = (p / 4); } else { var s = ((p / (Math.PI*2)) * Math.asin(c / a)); } return((-((a * Math.pow(2, 10 * ((t = t - 1)))) * Math.sin((((t * d) - s) * (Math.PI*2)) / p))) + b); }; Math.easeOutElastic = function (t, b, c, d, a, p) { if (t == 0) { return(b); } if (((t = t / d)) == 1) { return(b + c); } if (!p) { p = d * 0.3; } if (a < Math.abs(c)) { a = c; var s = (p / 4); } else { var s = ((p / (Math.PI*2)) * Math.asin(c / a)); } return((((a * Math.pow(2, -10 * t)) * Math.sin((((t * d) - s) * (Math.PI*2)) / p)) + c) + b); }; Math.easeInOutElastic = function (t, b, c, d, a, p) { if (t == 0) { return(b); } if (((t = t / (d / 2))) == 2) { return(b + c); } if (!p) { p = d * 0.45; } if (a < Math.abs(c)) { a = c; var s = (p / 4); } else { var s = ((p / (Math.PI*2)) * Math.asin(c / a)); } if (t < 1) { return((-0.5 * ((a * Math.pow(2, 10 * ((t = t - 1)))) * Math.sin((((t * d) - s) * (Math.PI*2)) / p))) + b); } return(((((a * Math.pow(2, -10 * ((t = t - 1)))) * Math.sin((((t * d) - s) * (Math.PI*2)) / p)) * 0.5) + c) + b); }; Math.easeInBack = function (t, b, c, d, s) { if (s == undefined) { s = 1.70158; } return((((c * ((t = t / d))) * t) * (((s + 1) * t) - s)) + b); }; Math.easeOutBack = function (t, b, c, d, s) { if (s == undefined) { s = 1.70158; } return((c * (((((t = (t / d) - 1)) * t) * (((s + 1) * t) + s)) + 1)) + b); }; Math.easeInOutBack = function (t, b, c, d, s) { if (s == undefined) { s = 1.70158; } if (((t = t / (d / 2))) < 1) { return(((c / 2) * ((t * t) * (((((s = s * 1.525)) + 1) * t) - s))) + b); } return(((c / 2) * (((((t = t - 2)) * t) * (((((s = s * 1.525)) + 1) * t) + s)) + 2)) + b); }; Math.easeInBounce = function (t, b, c, d) { return((c - Math.easeOutBounce(d - t, 0, c, d)) + b); }; Math.easeOutBounce = function (t, b, c, d) { if (((t = t / d)) < 0.363636363636364) { return((c * ((7.5625 * t) * t)) + b); } if (t < 0.727272727272727) { return((c * (((7.5625 * ((t = t - 0.545454545454545))) * t) + 0.75)) + b); } if (t < 0.909090909090909) { return((c * (((7.5625 * ((t = t - 0.818181818181818))) * t) + 0.9375)) + b); } return((c * (((7.5625 * ((t = t - 0.954545454545455))) * t) + 0.984375)) + b); }; Math.easeInOutBounce = function (t, b, c, d) { if (t < (d / 2)) { return((Math.easeInBounce(t * 2, 0, c, d) * 0.5) + b); } return(((Math.easeOutBounce((t * 2) - d, 0, c, d) * 0.5) + (c * 0.5)) + b); }; MovieClip.prototype.transform = function (myTween, myDuration, myProperty, myValue) { var amplitude = 2; var period = 0.5; var input = arguments; var inputLength = ((arguments.length - 3) / 2); var duration = myDuration; var property = new Array(); var pStart = new Array(); var pChange = new Array(); var p = null; var v = null; var i = 0; while (i < inputLength) { p = input[2 + (i * 2)]; v = input[3 + (i * 2)]; property.push(p); pStart.push(this[p]); pChange.push(v - this[p]); i++; } this.time = 0; this.createEmptyMovieClip("controller", 78234); this.controller.onEnterFrame = function () { this = this._parent; tween = myTween; var i = 0; while (i < inputLength) { if (pChange[i] != 0) { this[property[i]] = Math[tween](this.time, pStart[i], pChange[i], duration, amplitude, period); } i++; } if (this.time >= duration) { removeMovieClip(this.controller); } this.time++; }; }; MovieClip.prototype.pauseAndInvoke = function (myDelay, myFunction, myLocation, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21, p22, p23, p24, p25, p26, p27, p28, p29, p30, p31, p32, p33, p34, p35, p36, p37, p38, p39) { var timerDepth = (++this.nextHighestDepth); var timerName = ("mcTimer" + timerDepth); this.createEmptyMovieClip(timerName, timerDepth); var timer = this[timerName]; timer.time = myDelay; timer.onEnterFrame = function () { if (this.time <= 0) { myLocation[myFunction](p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17, p18, p19, p20, p21, p22, p23, p24, p25, p26, p27, p28, p29, p30, p31, p32, p33, p34, p35, p36, p37, p38, p39); this.removeMovieClip(); } else { this.time--; } }; }; MovieClip.prototype.fadeOut = function (increment, delay) { this.createEmptyMovieClip("fadeMC", 763121); this.fadeMC.alphaTrans = -1 * increment; this.fadeMC.delay = delay; this.fadeMC.onEnterFrame = function () { if (this.delay <= 0) { if (this._parent._alpha <= 0) { this._parent._visible = false; this.removeMovieClip(); } else { this._parent._alpha = this._parent._alpha + this.alphaTrans; } } else { this.delay--; } }; }; MovieClip.prototype.fadeIn = function (increment, delay) { this._visible = true; this._alpha = 0; this.createEmptyMovieClip("fadeMC", 763122); this.fadeMC.alphaTrans = increment; this.fadeMC.delay = delay; this.fadeMC.onEnterFrame = function () { if (this.delay <= 0) { if (this._parent._alpha >= 100) { this.removeMovieClip(); } else { this._parent._alpha = this._parent._alpha + this.alphaTrans; } } else { this.delay--; } }; }; Math.random_in = function (min, max) { return(min + ((max - min) * Math.random())); }; Math.random_index = function (arr) { return(Math.floor(Math.random() * (arr.length - 0.01))); }; Math.limit_to = function (num, min, max) { if (num > max) { num = max; } else if (num < min) { num = min; } return(num); }; Math.limit_max = function (num, max) { if (num > max) { num = max; } return(num); }; Math.limit_min = function (num, min) { if (num < min) { num = min; } return(num); }; Math.deg = function (p_rad) { return(57.2957795130823 * p_rad); }; Math.rad = function (p_deg) { return((Math.PI/180) * p_deg); }; Math.norm_ang = function (p_ang) { if (p_ang < 0) { return(p_ang + (((Math.PI*2) * Math.floor(p_ang / (Math.PI*2))) * -1)); } return(p_ang % (Math.PI*2)); }; Math.sgn = function (p_num) { if (p_num < 0) { return(-1); } if (p_num > 0) { return(1); } return(0); }; Math.dist = function (p_x1, p_y1, p_x2, p_y2) { var dx = (p_x1 - p_x2); var dy = (p_y1 - p_y2); return(Math.sqrt((dx * dx) + (dy * dy))); }; Math.getMidPoint = function (x1, y1, x2, y2) { this.midArr = new Array(); this.midArr[0] = (x1 + x2) / 2; this.midArr[1] = (y1 + y2) / 2; return(this.midArr); }; _global.game = _root; Plowgame.prototype = new MovieClip(); Object.registerclass("Plowgame", Plowgame); PlowGame.prototype.resetKeepScore = function () { game.map_mc.draw_container.clear(); this.player1.ang = Math.rad(180); this.player1.mc._rotation = -90; this.player1.mc._x = 300; this.player1.mc._y = 200; game.map_mc.draw_container._x = this.player1.mc._x; game.map_mc.draw_container._y = this.player1.mc._y; game.map_mc.draw_container2._x = this.player1.mc._x; game.map_mc.draw_container2._y = this.player1.mc._y; this.player1.pos_x_prev2 = (this.player1.pos_x_prev = (this.player1.pos_x = game.met(this.player1.mc._x + 50))); this.player1.pos_y_prev2 = (this.player1.pos_y_prev = (this.player1.pos_y = game.met(this.player1.mc._y))); this.player1.vel_x = (this.player1.vel_y = 0); }; Plowgame.prototype.placeAvatar = function () { this.player1.pos_x_prev2 = (this.player1.pos_x_prev = (this.player1.pos_x = game.met(this.player1.mc._x + 50))); this.player1.pos_y_prev2 = (this.player1.pos_y_prev = (this.player1.pos_y = game.met(this.player1.mc._y))); }; PlowGame.prototype.replay = function () { this.resetKeepScore(); this.scoring.zeroAll(); game.ui.time_up.play(); game.map_mc.gotoAndStop(1); game.gotoAndPlay(15); this.doCountDown(); }; Plowgame.prototype.doLevel = function () { this.resetKeepScore(); game.map_mc.gotoAndStop(game.level); this.scoring.lolliCount = 0; this.scoring.snowScore = 0; this.scoring.upd_snow_percent(); this.scoring.stop_timer(); game.ui.clock.text = "5:00"; game.ui.clock_sha.text = "5:00"; game.map_mc.image.setMask(game.map_mc.draw_container); game.ui["mc_countdown" + game.level].gotoAndPlay(2); this.control_disable(); this.move_start(); }; Plowgame.prototype.doCountDown = function () { this.player1.control_disable(); game.map_mc.image.setMask(game.map_mc.draw_container); game.ui.mc_countdown1.gotoAndPlay(2); this.move_start(); }; PlowGame.prototype.doStart = function () { this.player1.ang = Math.rad(180); this.player1.mc._rotation = -90; this.player1.mc._x = 300; this.player1.mc._y = 200; game.map_mc.draw_container._x = this.player1.mc._x; game.map_mc.draw_container._y = this.player1.mc._y; game.map_mc.draw_container2._x = this.player1.mc._x; game.map_mc.draw_container2._y = this.player1.mc._y; this.player1.pos_x_prev2 = (this.player1.pos_x_prev = (this.player1.pos_x = game.met(this.player1.mc._x + 50))); this.player1.pos_y_prev2 = (this.player1.pos_y_prev = (this.player1.pos_y = game.met(this.player1.mc._y))); this.player1.ang_steer_vel = 0; this.player1.ang_steer = 0; this.player1.control_enable(); this.resetKeepScore(); this.scoring.lolliCount = 0; this.scoring.start_timer(); this.audio.playMusic(); }; PlowGame.prototype.move_start = function () { this.mc.onEnterFrame = function () { this.obj.upd_move(); }; }; PlowGame.prototype.move_stop = function () { this.mc.onEnterFrame = null; }; Plowgame.prototype.time_up = function () { this.audio.killMusic(); game.ui.time_up.gotoAndPlay(2); this.scoring.stop_timer(); this.move_stop(); this.player1.control_disable(); this.player1.f_eng = 0; }; Plowgame.prototype.on_win = function () { this.audio.killMusic(); game.ui.win_msg._visible = true; game.ui.win_msg.play(); game.ui.win_msg.lolliCount = this.scoring.lolliCount; this.scoring.stop_timer(); this.move_stop(); this.player1.control_disable(); this.player1.f_eng = 0; }; PlowGame.prototype.doGameOver = function () { game.ui.game_over.gotoAndPlay(2); game.ui.game_over.lolliCount = this.scoring.lolliCount; this.scoring.stop_timer(); this.move_stop(); this.player1.control_disable(); this.player1.f_eng = 0; }; Plowgame.prototype.checkCollisionsBonus = function () { var p1 = this.player1; var p1_x = (game.px(p1.pos_x) + p1.mc._x); var p1_y = (game.px(p1.pos_y) + p1.mc._y); if (p1_y < -1250) { this.doGameOver(); } else { var i = 1; while (i < 40) { var c = this.map.collisionMap["c" + i]; var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { p1.vel_y = p1.vel_y * -0.2; p1.vel_x = p1.vel_x * -0.2; p1.pos_x = p1.pos_x_prev + p1.vel_x; p1.pos_y = p1.pos_y_prev + p1.vel_y; p1.pos_x_next = p1.pos_x + p1.vel_x; p1.pos_y_next = p1.pos_y + p1.vel_y; p1.ang_vel = 0; p1.ang_steer = 0; p1.snowSplash(15, game_px(this.pos_x), game_px(this.pos_y), 100); } var d = this.map.collisionMap["d" + i]; border = new Array(d._x, d._y, d._x + d._width, d._y + d._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { p1.vel_y = p1.vel_y * -0.2; p1.vel_x = p1.vel_x * -0.2; p1.pos_x = p1.pos_x_prev + p1.vel_x; p1.pos_y = p1.pos_y_prev + p1.vel_y; p1.pos_x_next = p1.pos_x + p1.vel_x; p1.pos_y_next = p1.pos_y + p1.vel_y; p1.ang_vel = 0; p1.ang_steer = 0; p1.snowSplash(15, game_px(this.pos_x), game_px(this.pos_y), 100); } i++; } var i = 1; while (i <= 9) { var c = this.map.collectMap["l" + i]; if (c.collected != 1) { var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { this.audio.mint_snd.start(); c.collected = 1; c.play(); this.scoring.collectLolli(p1); this.scoring.add_score(p1, 500); break; } border = null; } i++; } var icecheck = false; for (i in this.map.iceMap) { var c = this.map.iceMap[i]; var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { icecheck = true; break; } border = null; } if (icecheck) { game.k_max_grip = 0.2; } else { game.k_max_grip = 80; } } }; Plowgame.prototype.checkCollisions = function () { var p1 = this.player1; var p1_x = (game.px(p1.pos_x) + p1.mc._x); var p1_y = (game.px(p1.pos_y) + p1.mc._y); var c = this.map.collectMap.pass; if (c.collected != 1) { var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { game.ui.pass.gotoAndStop(2); game.over_cont.gotoAndStop(2); this.audio.mint_snd.start(); c.collected = 1; c.play(); p1.has_pass = true; } border = null; } if (p1.has_pass) { for (i in this.map.teleportMap) { var c = this.map.teleportMap[i]; var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { c.gotoAndPlay(2); if (p1_x > 2000) { this.do_teleport(1); } else { this.do_teleport(2); } return(undefined); } border = null; } } var myRow; var i = 0; while (i <= 5) { var c = this.map.collisionMap["c10" + i]; var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { this.audio.crash_snd.start(); this.scoring.damage_score(p1); var c_str = c._name; var c_index = c_str.substr(1, c_str.length); if (i == 5) { if (p1.pos_y < 94) { p1.pos_y = (p1.pos_y_prev = 88); } else { p1.pos_y = (p1.pos_y_prev = 100); } p1.vel_y = p1.vel_y * -0.2; p1.vel_x = p1.vel_x * -0.2; } else { p1.vel_y = p1.vel_y * -0.2; p1.vel_x = p1.vel_x * -0.2; } p1.pos_x = p1.pos_x_prev + p1.vel_x; p1.pos_y = p1.pos_y_prev + p1.vel_y; p1.pos_x_next = p1.pos_x + p1.vel_x; p1.pos_y_next = p1.pos_y + p1.vel_y; p1.ang_vel = 0; p1.ang_steer = 0; p1.snowSplash(15, game_px(this.pos_x), game_px(this.pos_y), 100); } border = null; i++; } if (p1_y < 625) { myRow = "a"; } else if (p1_y < 925) { myRow = "b"; } else if (p1_y < 1450) { myRow = "c"; } else { myRow = "d"; } i = 1; while (i <= 11) { var c = this.map.collisionMap[myRow + i]; var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { this.audio.crash_snd.start(); this.scoring.damage_score(p1); var c_str = c._name; var c_index = c_str.substr(1, c_str.length); p1.vel_y = p1.vel_y * -0.2; p1.vel_x = p1.vel_x * -0.2; p1.pos_x = p1.pos_x_prev + p1.vel_x; p1.pos_y = p1.pos_y_prev + p1.vel_y; p1.pos_x_next = p1.pos_x + p1.vel_x; p1.pos_y_next = p1.pos_y + p1.vel_y; p1.ang_vel = 0; p1.ang_steer = 0; p1.snowSplash(15, game_px(this.pos_x), game_px(this.pos_y), 100); } border = null; i++; } i = 1; while (i <= 20) { var c = this.map.collectMap[(myRow + "i") + i]; if (c.collected != 1) { var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { this.audio.mint_snd.start(); c.collected = 1; c.play(); this.scoring.snowScore++; this.scoring.upd_snow_percent(); this.scoring.add_score(p1, 100); if (this.scoring.snowScore == this.scoring.totalSnow) { this.on_win(); } break; } border = null; } i++; } var i = 1; while (i <= 5) { var c = this.map.collectMap[(myRow + "b") + i]; if (c.collected != 1) { var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { this.audio.mint_snd.start(); c.collected = 1; c.play(); if (random(2) > 0) { this.scoring.add_time(p1, (random(3) + 1) * 10); } else { this.scoring.add_score(p1, (random(4) + 1) * 250); } break; } border = null; } i++; } var i = 1; while (i <= 9) { var c = this.map.collectMap["l" + i]; if (c.collected != 1) { var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { this.audio.mint_snd.start(); c.collected = 1; c.play(); this.scoring.collectLolli(p1); break; } border = null; } i++; } var icecheck = false; for (i in this.map.iceMap) { var c = this.map.iceMap[i]; var border = new Array(c._x, c._y, c._x + c._width, c._y + c._height); if ((((p1_x >= border[0]) && (p1_x <= border[2])) && (p1_y >= border[1])) && (p1_y <= border[3])) { icecheck = true; break; } border = null; } if (icecheck) { game.k_max_grip = 0.2; } else { game.k_max_grip = 80; } }; PlowGame.prototype.do_teleport = function (hitnum) { this.player1.control_disable(); this.move_stop(); this.player1.f_eng = 0; this.player1.f_ang_steer = 0; this.player1.mc.fadeOut(10); if (hitnum == 1) { _root.pauseAndInvoke(20, "moveBoard", _root, 200, -1780); } else { _root.pauseAndInvoke(20, "moveBoard", _root, -1690, 75); } }; Plowgame.prototype.upd_move = function () { var p1 = this.player1; p1.rot_prev = Math.rad(p1.mc._rotation + 90); p1.upd_pos(); p1.upd_steer_active(); this.upd_gra(); p1.rot = Math.rad(p1.mc._rotation + 90); p1.draw_gra(); p1.pos_x_prev2 = p1.pos_x_prev; p1.pos_y_prev2 = p1.pos_y_prev; p1.rot_prev2 = p1.rot_prev; p1.pos_x_prev = p1.pos_x; p1.pos_y_prev = p1.pos_y; p1.pos_x = p1.pos_x_next; p1.pos_y = p1.pos_y_next; if (game.mapType == "bonus") { this.checkCollisionsBonus(); } else { this.checkCollisions(); } }; Plowgame.prototype.move_stop = function () { this.mc.onEnterFrame = null; }; Plowgame.prototype.upd_gra = function () { var p1_x = game.px(this.player1.pos_x); var p1_y = game.px(this.player1.pos_y); game.map_mc._x = (game.over_cont._x = -p1_x); game.map_mc._y = (game.over_cont._y = -p1_y); this.player1.mc._rotation = Math.deg(-this.player1.ang); }; GameAudio.prototype.playMusic = function () { this.music.start(); this.music.onSoundComplete = function () { this.start(); }; }; Gameaudio.prototype.killMusic = function () { this.music.onSoundComplete = null; this.music.stop(); }; Object.registerCalss("Scoring", Scoring); Scoring.prototype.zeroAll = function () { this.totalSnow = 30; this.totalScore = 0; this.totalScoreStr = "000000"; this.setScoreStr(); this.snowScore = 0; this.upd_snow_percent(); this.lolliScore = 0; this.lolliCount = 0; game.ui.lolli_list.gotoAndStop(1); }; Scoring.prototype.collectLolli = function (player) { this.lolliCount++; this.lolliScore = this.lolliScore + 500; game.ui.lolli_list.gotoAndStop(this.lolliCount + 1); }; Scoring.prototype.setScoreStr = function () { var len = this.totalScore.toString().length; var add_digits = (6 - len); var temp_score_str = this.totalScore; var i = 0; while (i < add_digits) { temp_score_str = "0" + temp_score_str; i++; } this.totalScoreStr = temp_score_str; game.ui.score.text = this.totalScoreStr; game.ui.score_sha.text = this.totalScoreStr; }; Scoring.prototype.start_timer = function () { this.timeLimit = 300; this.timer_mc = _root.createEmptyMovieClip("timer", 1171); this.timer_mc.obj = this; this.timer_mc.start_time = getTimer(); this.timer_mc.onEnterFrame = function () { var s = (this.obj.timeLimit - Math.floor((getTimer() - this.start_time) / 1000)); var mins = math.floor(s / 60); var secs = math.floor(s - (mins * 60)); if (secs < 10) { disp_secs = ":0" + secs; } else { disp_secs = ":" + secs; } if (((mins == 0) && (secs < 10)) && ((secs % 2) == 0)) { game.ui.clock.textColor = 16711680 /* 0xFF0000 */; if (!timersound) { this.obj.plowgame.audio.timer_snd.start(); timersound = true; } } if ((secs % 2) == 1) { game.ui.clock.textColor = 26316; timerSound = false; } blink_counter++; game.ui.clock.text = mins + disp_secs; game.ui.clock_sha.text = mins + disp_secs; if (s <= 0) { game.ui.clock.text = "0:00"; game.ui.clock_sha.text = "0:00"; this.obj.plowgame.time_up(); this.onEnterFrame = null; } }; }; Scoring.prototype.stop_timer = function () { this.timer_mc.onEnterFrame = null; }; Scoring.prototype.damage_score = function (player) { var damage = (Math.abs(player.vel_x) + Math.abs(player.vel_y)); damage = Math.ceil(damage / 5); if (damage > 2) { game.ui.msg.message.tf.field.text = ("-" + damage) + " sec."; game.ui.msg.message.tf.field2.text = ("-" + damage) + " sec."; game.ui.msg._visible = true; game.ui.msg._alpha = 100; game.ui.msg.gotoAndPlay(2); this.timeLimit = this.timeLimit - damage; } }; Scoring.prototype.add_score = function (player, score) { game.ui.msg.message.tf.field.text = "+" + score; game.ui.msg.message.tf.field2.text = "+" + score; game.ui.msg._visible = true; game.ui.msg._alpha = 100; game.ui.msg.gotoAndPlay(2); this.totalScore = this.totalScore + score; this.setScoreStr(); }; Scoring.prototype.add_time = function (player, time) { game.ui.msg.message.tf.field.text = ("+" + time) + " sec."; game.ui.msg.message.tf.field2.text = ("+" + time) + " sec."; game.ui.msg._visible = true; game.ui.msg._alpha = 100; game.ui.msg.gotoAndPlay(2); this.timeLimit = this.timeLimit + time; }; Scoring.prototype.upd_snow_percent = function () { game.ui.flakes.text = (game.ui.flakes_sha.text = (this.snowScore + "/") + this.totalSnow); }; Object.registerclass("Map", Map); Avatar.prototype = new MovieClip(); Object.registerclass("Avatar", Avatar); Avatar.prototype.control_enable = function () { Key.addListener(this); }; Avatar.prototype.control_disable = function () { Key.removeListener(this); }; Avatar.prototype.set_controls = function () { this.keys = new Object(); this.keys.up_key = 38; this.keys.down_key = 40; this.keys.left_key = 37; this.keys.right_key = 39; this.keys.action1_key = 32; }; Vehicle.prototype = new Avatar(); Object.registerclass("Vehicle", Vehicle); Vehicle.prototype.upd_pos = function () { this.time_prev = this.time_curr; this.time_curr = getTimer() / 1000; var time_elap = 0.1; var spd = Math.sqrt((this.vel_x * this.vel_x) + (this.vel_y * this.vel_y)); var sn = Math.sin(this.ang); var cs = Math.cos(this.ang); this.sn = sn; this.cs = cs; var vel_par = Math.floor((cs * this.vel_y) + (sn * this.vel_x)); var vel_nor = Math.floor(((-sn) * this.vel_y) + (cs * this.vel_x)); this.vel_par = vel_par; this.vel_par_sgn = Math.sgn(vel_par); var ang_steer_use = this.ang_steer; var ang_slip_front = (Math.atan2(vel_nor + (this.ang_vel * this.len_f), Math.abs(vel_par)) - (ang_steer_use * this.vel_par_sgn)); var ang_slip_rear = Math.atan2(vel_nor - (this.ang_vel * this.len_r), Math.abs(vel_par)); var wei_axle = ((this.mass * 9.8) * 0.5); var f_lat_f_par = 0; var f_lat_f_nor = (wei_axle * Math.limit_to(this.k_cs_f * ang_slip_front, -game.k_max_grip, game.k_max_grip)); var f_lat_r_par = 0; var f_lat_r_nor = (wei_axle * Math.limit_to(this.k_cs_r * ang_slip_rear, -game.k_max_grip, game.k_max_grip)); if (spd < 3) { f_lat_f_nor = (f_lat_r_nor = (this.ang_vel = 0)); } var torque = ((this.len_f * f_lat_f_nor) - (this.len_r * f_lat_r_nor)); var f_tra_par = (100 * (this.f_eng - this.f_bra)); var f_tra_nor = 0; var f_res_par = (-((game.k_rr * vel_par) + ((game.k_drag * vel_par) * Math.abs(vel_par)))); var f_res_nor = (-((game.k_rr * vel_nor) + ((game.k_drag * vel_nor) * Math.abs(vel_nor)))); var f_tot_par = (((f_tra_par + (Math.sin(ang_steer_use) * f_lat_f_par)) + f_lat_r_par) + f_res_par); var f_tot_nor = (((f_tra_nor + (Math.cos(ang_steer_use) * f_lat_f_nor)) + f_lat_r_nor) + f_res_nor); var acc_par = (f_tot_par / this.mass); var acc_nor = (f_tot_nor / this.mass); var ang_acc = (torque / this.inertia); this.acc_x = (cs * acc_nor) + (sn * acc_par); this.acc_y = ((-sn) * acc_nor) + (cs * acc_par); this.vel_x = this.vel_x + (this.acc_x * time_elap); this.vel_y = this.vel_y + (this.acc_y * time_elap); this.spd = spd; this.ang_vel = this.ang_vel + (time_elap * ang_acc); this.ang = Math.norm_ang(this.ang + (time_elap * this.ang_vel)); this.pos_x_next = this.pos_x + (this.vel_x * time_elap); this.pos_y_next = this.pos_y + (this.vel_y * time_elap); }; Vehicle.prototype.move_start = function () { this.time_curr = getTimer() / 1000; this.mc.onEnterFrame = function () { this.obj.upd_move(); }; }; Vehicle.prototype.upd_move = function () { this.upd_pos(); this.upd_gra(); this.upd_steer_active(); this.pos_x = this.pos_x_next; this.pos_y = this.pos_y_next; }; Vehicle.prototype.upd_gra = function () { this.mc._x = game.px(this.pos_x); this.mc._y = game.px(this.pos_y); this.mc._rotation = Math.deg(-this.ang); }; Vehicle.prototype.do_up_key = function () { this.f_eng = this.f_eng_max; }; Vehicle.prototype.kill_up_key = function () { this.f_eng = 0; }; Vehicle.prototype.do_down_key = function () { this.f_eng = -this.f_eng_max; }; Vehicle.prototype.kill_down_key = function () { this.f_eng = 0; }; Vehicle.prototype.do_left_key = function () { this.steer_sign = this.steer_sign + 1; this.steer_start(); this.steer_stop_l = this.steer_stop; this.steer_stop_r = null; this.ang_steer = this.ang_steer + this.ang_steer_jump; }; Vehicle.prototype.kill_left_key = function () { this.steer_sign = this.steer_sign - 1; this.steer_stop_l(); }; Vehicle.prototype.do_right_key = function () { this.steer_sign = this.steer_sign - 1; this.steer_start(); this.steer_stop_r = this.steer_stop; this.steer_stop_l = null; this.ang_steer = this.ang_steer - this.ang_steer_jump; }; Vehicle.prototype.kill_right_key = function () { this.steer_sign = this.steer_sign + 1; this.steer_stop_r(); }; Vehicle.prototype.steer_start = function () { this.time_curr = getTimer() / 1000; this.upd_steer_active = this.upd_steer; }; Vehicle.prototype.steer_stop = function () { this.ang_steer = 0; this.upd_steer_active = null; }; Vehicle.prototype.upd_steer = function () { this.time_prev = this.time_curr; this.time_curr = getTimer() / 1000; var time_elap = ((this.time_curr - this.time_prev) * ff); this.ang_steer = Math.limit_to(this.ang_steer + ((this.ang_steer_vel * this.steer_sign) * time_elap), -this.ang_steer_max, this.ang_steer_max); }; Vehicle.prototype.onKeyDown = function () { var k = Key.getCode(); for (var i in this.keys) { if (this.keys[i] == k) { func = this["do_" + i]; func.call(this); this["do_" + i] = null; } } }; Vehicle.prototype.onKeyUp = function () { var k = Key.getCode(); for (var i in this.keys) { if (this.keys[i] == k) { func = this["kill_" + i]; func.call(this); this["do_" + i] = Vehicle.prototype["do_" + i]; } } }; Snowplow.prototype = new Vehicle(); Object.registerclass("Snowplow", Snowplow); Snowplow.prototype.move_start = function () { this.mc2.onEnterFrame = function () { this.obj.upd_move(); }; }; Smowplow.prototype.stop_plow_gra = function () { this.mc2.onEnterFrame = null; }; Snowplow.prototype.upd_move = function () { this.rot_prev = Math.rad(this.mc._rotation + 90); super.upd_pos(); super.upd_gra(); super.upd_steer_active(); this.rot = Math.rad(this.mc._rotation + 90); this.draw_gra(); this.pos_x_prev2 = this.pos_x_prev; this.pos_y_prev2 = this.pos_y_prev; this.rot_prev2 = this.rot_prev; this.pos_x_prev = this.pos_x; this.pos_y_prev = this.pos_y; this.pos_x = this.pos_x_next; this.pos_y = this.pos_y_next; }; Snowplow.prototype.draw_gra = function () { var radius = 30; var spread = 125; var offset_x_prev2 = (Math.cos(this.rot_prev2 + spread) * radius); var offset_y_prev2 = (Math.sin(this.rot_prev2 + spread) * radius); var offset_x_prev = (Math.cos(this.rot_prev + spread) * radius); var offset_y_prev = (Math.sin(this.rot_prev + spread) * radius); var offset_x = (Math.cos(this.rot + spread) * radius); var offset_y = (Math.sin(this.rot + spread) * radius); var p1_x = (game.px(this.pos_x_prev2) + offset_x_prev2); var p1_y = (game.px(this.pos_y_prev2) + offset_y_prev2); var p2_x = (game.px(this.pos_x_prev) + offset_x_prev); var p2_y = (game.px(this.pos_y_prev) + offset_y_prev); var p3_x = (game.px(this.pos_x) + offset_x); var p3_y = (game.px(this.pos_y) + offset_y); var anchor1 = Math.getMidPoint(p1_x, p1_y, p2_x, p2_y); var anchor2 = Math.getMidPoint(p2_x, p2_y, p3_x, p3_y); var offset_x_prev2 = (Math.cos(this.rot_prev2 - spread) * radius); var offset_y_prev2 = (Math.sin(this.rot_prev2 - spread) * radius); var offset_x_prev = (Math.cos(this.rot_prev - spread) * radius); var offset_y_prev = (Math.sin(this.rot_prev - spread) * radius); var offset_x = (Math.cos(this.rot - spread) * radius); var offset_y = (Math.sin(this.rot - spread) * radius); var p4_x = (game.px(this.pos_x_prev2) + offset_x_prev2); var p4_y = (game.px(this.pos_y_prev2) + offset_y_prev2); var p5_x = (game.px(this.pos_x_prev) + offset_x_prev); var p5_y = (game.px(this.pos_y_prev) + offset_y_prev); var p6_x = (game.px(this.pos_x) + offset_x); var p6_y = (game.px(this.pos_y) + offset_y); var anchor3 = Math.getMidPoint(p4_x, p4_y, p5_x, p5_y); var anchor4 = Math.getMidPoint(p5_x, p5_y, p6_x, p6_y); if (this.calc_direction() && (this.spd > 3)) { game.map_mc.draw_container.linestyle(1, 16711680, 0); game.map_mc.draw_container.beginFill(16711680, 100); game.map_mc.draw_container.moveTo(anchor1[0], anchor1[1]); game.map_mc.draw_container.curveTo(p2_x, p2_y, anchor2[0], anchor2[1]); game.map_mc.draw_container.lineTo(anchor4[0], anchor4[1]); game.map_mc.draw_container.curveTo(p5_x, p5_y, anchor3[0], anchor3[1]); game.map_mc.draw_container.lineTo(anchor1[0], anchor1[1]); game.map_mc.draw_container.EndFill(); this.snowSplash(1, game_px(this.pos_x), game_px(this.pos_y), 75); } if ((game.k_max_grip < 5) && (this.spd > 2)) { game.map_mc.draw_container2.linestyle(1, 16777215, 20); game.map_mc.draw_container2.moveTo(anchor1[0], anchor1[1]); game.map_mc.draw_container2.curveTo(p2_x, p2_y, anchor2[0], anchor2[1]); game.map_mc.draw_container2.moveTo(anchor4[0], anchor4[1]); game.map_mc.draw_container2.curveTo(p5_x, p5_y, anchor3[0], anchor3[1]); } game.map_mc.image.setMask(game.map_mc.draw_container); updateAfterEvent(); }; Snowplow.prototype.calc_direction = function () { var my_rot = Math.deg(Math.norm_ang(Math.rad(-this.mc._rotation))); var rad_traveled = Math.atan2(this.pos_x - this.pos_x_prev, this.pos_y - this.pos_y_prev); var deg_traveled = Math.deg(Math.norm_ang(rad_traveled)); var d_ang = (deg_traveled - my_rot); var d_ang2 = (my_rot - deg_traveled); var boolOut = true; if ((Math.abs(d_ang) >= 90) || (Math.abs(d_ang2) >= 90)) { boolOut = false; } if (Math.abs(d_ang) > 270) { boolOut = true; } return(boolOut); }; Snowplow.prototype.snowSplash = function (numSplash, xPos, yPos, sentScale) { game.splashDepth = game.splashDepth + 5; var i = 0; while (i < numSplash) { var mySplash_mc = this.mc.attachMovie("splash", "splash" + (game.splashDepth + i), game.splashDepth + i); mySplash_mc._visible = false; mySplash_mc.xv = (Math.random() - Math.random()) * 2; mySplash_mc.yv = (Math.random() * 3) - 5; mySplash_mc.x = xPos + (mySplash_mc.xv * 5); mySplash_mc.y = yPos; mySplash_mc.alpha = 100; mySplash_mc.scale = sentScale; mySplash_mc.onEnterFrame = function () { if (this.alpha <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } else { this._visible = true; this.yv = this.yv + 0.5; this.x = this.x + this.xv; this.y = this.y + this.yv; this._x = this.x; this._y = this.y; this._alpha = this.alpha; this._xscale = (this._yscale = this.scale); this.alpha = this.alpha - 10; } }; i++; } }; init = function () { _quality = "MEDIUM"; sca_def = 9; k_drag = 5; k_rr = 200; k_max_grip = 100; atan_thresh = 0; ff = 1.85; acc_grav = 9.8; pow_fore = 1.18; }; px = function (p_m) { return(p_m * sca_def); }; met = function (p_p) { return(p_p / sca_def); }; fore = function (p_sca_0, p_z) { if (p_z == 0) { return(p_sca_0); } return(p_sca_0 + Math.pow(p_z, pow_fore)); }; var theGame = new Plowgame(); map_mc._xscale = (map_mc._yscale = 100);
Instance of Symbol 244 MovieClip "over_cont" in Frame 20
onClipEvent (load) { this._xscale = (this._yscale = 100); }
Frame 26
stop();
Symbol 20 MovieClip Frame 1
stop();
Symbol 49 Button
on (press) { _parent.gotoAndPlay("out"); _root.highscores.gotoAndPlay(2); }
Symbol 60 Button
on (press) { _root.play(); }
Symbol 62 MovieClip Frame 16
stop();
Symbol 62 MovieClip Frame 26
stop();
Symbol 70 Button
on (press) { _parent.gotoAndPlay("out"); _root.gotoAndPlay(15); }
Symbol 76 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 2
_parent.displayScores();
Symbol 77 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 2
function displayScores() { hs.col1.text = (hs.col1_sha.text = (hs.col2.text = (hs.col2_sha.text = ""))); var i = 1; while (i <= 10) { if (i < 6) { hs.col1.text = hs.col1.text + (((((i + ". ") + hs.highscores["name" + i].toUpperCase()) + " - ") + hs.highScores["score" + i]) + newline); hs.col1_sha.text = hs.col1.text; } else { hs.col2.text = hs.col2.text + (((((i + ". ") + hs.highscores["name" + i].toUpperCase()) + " - ") + hs.highScores["score" + i]) + newline); hs.col2_sha.text = hs.col1.text; } i++; } } hs.gotoAndStop(1); hs.highscores = new loadVars(); hs.highscores.tl = hs; hs.highscores.onLoad = function (success) { hs.gotoAndStop(2); }; if (_root.sendStr.length < 1) { hs.highscores.load(_root.cfg.scoresURL); } else { hs.highscores.load(_root.cfg.scoresURL + _root.sendStr); }
Symbol 77 MovieClip Frame 16
stop();
Symbol 77 MovieClip Frame 26
stop();
Symbol 87 Button
on (press) { game.theGame.replay(); }
Symbol 89 Button
on (press) { initials.submit(); }
Symbol 96 Button
on (press) { changeLetter(1, "up"); }
Symbol 97 Button
on (press) { changeLetter(2, "up"); }
Symbol 98 Button
on (press) { changeLetter(3, "up"); }
Symbol 99 Button
on (press) { changeLetter(1, "down"); }
Symbol 100 Button
on (press) { changeLetter(2, "down"); }
Symbol 101 Button
on (press) { changeLetter(3, "down"); }
Symbol 102 MovieClip Frame 1
function changeLetter(index, dir) { if (dir == "up") { this["char" + index] = this["char" + index] + 1; } else { this["char" + index] = this["char" + index] - 1; } if (this["char" + index] < 0) { this["char" + index] = 25; } else if (this["char" + index] > 25) { this["char" + index] = 0; } this["let" + index].text = alphabet[this["char" + index]]; } function submit() { var name = ((alphabet[char1] + alphabet[char2]) + alphabet[char3]); var score = game.theGame.scoring.totalScore; _root.sendStr = (("?initials=" + name) + "&score=") + score; _parent._parent.play(); _root.highscores.gotoAndPlay(2); } var alphabet = new Array("A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"); char1 = 0; char2 = 0; char3 = 0;
Symbol 104 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 2
play();
Symbol 104 MovieClip Frame 20
stop();
Symbol 104 MovieClip Frame 36
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 6
if (_parent.lolliCount == 0) { _parent.gotoAndStop(21); stop(); }
Symbol 113 MovieClip Frame 7
score.text = "+500"; score_sha.text = "+500"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 113 MovieClip Frame 20
if (_parent.lolliCount == 1) { _parent.nextFrame(); stop(); }
Symbol 113 MovieClip Frame 21
score.text = "+1000"; score_sha.text = "+1000"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 113 MovieClip Frame 35
if (_parent.lolliCount == 2) { _parent.nextFrame(); stop(); }
Symbol 113 MovieClip Frame 36
score.text = "+1500"; score_sha.text = "+1500"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 113 MovieClip Frame 50
if (_parent.lolliCount == 3) { _parent.nextFrame(); stop(); }
Symbol 113 MovieClip Frame 51
score.text = "+2000"; score_sha.text = "+2000"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 113 MovieClip Frame 65
if (_parent.lolliCount == 4) { _parent.nextFrame(); stop(); }
Symbol 113 MovieClip Frame 66
score.text = "+2500"; score_sha.text = "+2500"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 113 MovieClip Frame 80
if (_parent.lolliCount == 5) { _parent.nextFrame(); stop(); }
Symbol 113 MovieClip Frame 81
score.text = "+3000"; score_sha.text = "+3000"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 113 MovieClip Frame 95
if (_parent.lolliCount == 6) { _parent.nextFrame(); stop(); }
Symbol 113 MovieClip Frame 96
score.text = "+3500"; score_sha.text = "+3500"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 113 MovieClip Frame 110
if (_parent.lolliCount == 7) { _parent.nextFrame(); stop(); }
Symbol 113 MovieClip Frame 111
score.text = "+4000"; score_sha.text = "+4000"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 113 MovieClip Frame 126
stop();
Symbol 114 Button
on (press) { initials.submit(); gotoAndPlay (22); }
Symbol 115 MovieClip Frame 1
stop();
Symbol 115 MovieClip Frame 2
play();
Symbol 115 MovieClip Frame 20
over.candy.gotoAndPlay(2); stop();
Symbol 115 MovieClip Frame 37
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 30
gotoAndStop (1);
Symbol 140 Button
on (press) { _parent.play(); }
Symbol 144 MovieClip Frame 6
if (_parent.lolliCount == 0) { stop(); }
Symbol 144 MovieClip Frame 7
score.text = "+500"; score_sha.text = "+500"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 144 MovieClip Frame 20
if (_parent.lolliCount == 1) { stop(); }
Symbol 144 MovieClip Frame 21
score.text = "+1000"; score_sha.text = "+1000"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 144 MovieClip Frame 35
if (_parent.lolliCount == 2) { stop(); }
Symbol 144 MovieClip Frame 36
score.text = "+1500"; score_sha.text = "+1500"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 144 MovieClip Frame 50
if (_parent.lolliCount == 3) { stop(); }
Symbol 144 MovieClip Frame 51
score.text = "+2000"; score_sha.text = "+2000"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 144 MovieClip Frame 65
if (_parent.lolliCount == 4) { stop(); }
Symbol 144 MovieClip Frame 66
score.text = "+2500"; score_sha.text = "+2500"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 144 MovieClip Frame 80
if (_parent.lolliCount == 5) { stop(); }
Symbol 144 MovieClip Frame 81
score.text = "+3000"; score_sha.text = "+3000"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 144 MovieClip Frame 95
if (_parent.lolliCount == 6) { stop(); }
Symbol 144 MovieClip Frame 96
score.text = "+3500"; score_sha.text = "+3500"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 144 MovieClip Frame 110
if (_parent.lolliCount == 7) { stop(); }
Symbol 144 MovieClip Frame 111
score.text = "+4000"; score_sha.text = "+4000"; _parent._parent.lolli_list.prevFrame(); _root.theGame.scoring.add_score("", 500);
Symbol 144 MovieClip Frame 126
if (_parent.lolliCount == 8) { stop(); }
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 20
stop();
Symbol 145 MovieClip Frame 36
game.level = game.level + 1; _root.theGame.doLevel();
Symbol 146 MovieClip Frame 1
stop();
Symbol 147 MovieClip Frame 1
stop();
Symbol 149 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 95
_parent.play(); stop();
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 2
play();
Symbol 165 MovieClip Frame 20
stop();
Symbol 165 MovieClip Frame 21
_root.theGame.doStart();
Symbol 165 MovieClip Frame 36
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 2
play();
Symbol 169 MovieClip Frame 20
stop();
Symbol 169 MovieClip Frame 21
_root.theGame.doStart();
Symbol 169 MovieClip Frame 36
stop();
Symbol 175 MovieClip Frame 1
stop();
Symbol 175 MovieClip Frame 2
play();
Symbol 175 MovieClip Frame 20
stop();
Symbol 175 MovieClip Frame 21
_root.theGame.doStart();
Symbol 175 MovieClip Frame 36
stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 2
play();
Symbol 181 MovieClip Frame 20
stop();
Symbol 181 MovieClip Frame 21
_root.theGame.doStart();
Symbol 181 MovieClip Frame 36
stop();
Symbol 194 MovieClip Frame 55
gotoAndStop (1);
Instance of Symbol 201 MovieClip "c105" in Symbol 202 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x + 8); if (_x > 2000) { _x = (-_width); } }
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 11
stop();
Symbol 207 MovieClip Frame 1
stop();
Symbol 207 MovieClip Frame 11
stop();
Symbol 210 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 11
stop();
Symbol 211 MovieClip Frame 1
stop();
Symbol 211 MovieClip Frame 10
stop();
Symbol 222 MovieClip Frame 1
stop();
Instance of Symbol 201 MovieClip "c105" in Symbol 222 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x + 8); if (_x > 2000) { _x = (-_width); } }
Symbol 224 MovieClip Frame 1
stop();
Instance of Symbol 201 MovieClip "c105" in Symbol 224 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (_x + 8); if (_x > 2000) { _x = (-_width); } }
Symbol 230 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 1
game.mapType = "normal"; stop();
Symbol 236 MovieClip Frame 2
game.mapType = "normal"; stop();
Symbol 236 MovieClip Frame 3
game.mapType = "normal"; stop();
Symbol 236 MovieClip Frame 4
game.over_cont.gotoAndStop(3); game.mapType = "bonus";
Symbol 244 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 2

Library Items

Symbol 1 Sound [timer]
Symbol 2 Sound [music1]
Symbol 3 Sound [mint]
Symbol 4 Sound [crash]
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [splash]Uses:5
Symbol 7 BitmapUsed by:8 10
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [red]Uses:8
Symbol 10 GraphicUses:7Used by:13
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [truckMC]Uses:10 12
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:24 62
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:20
Symbol 18 ShapeTweeningUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:17 18 19Used by:24
Symbol 21 FontUsed by:22 23
Symbol 22 TextUses:21Used by:24
Symbol 23 EditableTextUses:21Used by:24
Symbol 24 MovieClipUses:15 20 22 23Used by:Timeline
Symbol 25 GraphicUsed by:Timeline
Symbol 26 GraphicUsed by:62  Timeline
Symbol 27 BitmapUsed by:31 203
Symbol 28 BitmapUsed by:31 148
Symbol 29 BitmapUsed by:31 111 205
Symbol 30 BitmapUsed by:31 208
Symbol 31 GraphicUses:27 28 29 30Used by:61
Symbol 32 FontUsed by:33 34 35 36 37 38 39 40 41 42 43 44 45 47 50 51 52 53 54 55 56 57 59 64 66 67 68 69 72 73 74 75 80 81 82 83 85 88 90 91 92 106 107 108 109 112 116 117 118 119 120 121 122 123 124 125 126 127 128 129 134 135 136 138 141 143 153 154 155 156 158 160 162 166 167 170 171 172 173 176 177 178 179 233 234
Symbol 33 TextUses:32Used by:61
Symbol 34 TextUses:32Used by:61
Symbol 35 TextUses:32Used by:61
Symbol 36 TextUses:32Used by:61
Symbol 37 TextUses:32Used by:61
Symbol 38 TextUses:32Used by:61
Symbol 39 TextUses:32Used by:61
Symbol 40 TextUses:32Used by:61
Symbol 41 TextUses:32Used by:61
Symbol 42 TextUses:32Used by:61
Symbol 43 TextUses:32Used by:61
Symbol 44 TextUses:32Used by:61
Symbol 45 TextUses:32Used by:61
Symbol 46 GraphicUsed by:49 60 70
Symbol 47 TextUses:32Used by:49
Symbol 48 GraphicUsed by:49 60 70
Symbol 49 ButtonUses:46 47 48Used by:61
Symbol 50 TextUses:32Used by:61
Symbol 51 TextUses:32Used by:61
Symbol 52 TextUses:32Used by:61
Symbol 53 TextUses:32Used by:61
Symbol 54 TextUses:32Used by:61
Symbol 55 TextUses:32Used by:61
Symbol 56 TextUses:32Used by:61
Symbol 57 TextUses:32Used by:61
Symbol 58 GraphicUsed by:61
Symbol 59 TextUses:32Used by:60 70
Symbol 60 ButtonUses:46 59 48Used by:61
Symbol 61 MovieClipUses:31 33 34 35 36 37 38 39 40 41 42 43 44 45 49 50 51 52 53 54 55 56 57 58 60Used by:62
Symbol 62 MovieClipUses:26 61 15Used by:Timeline
Symbol 63 GraphicUsed by:76
Symbol 64 TextUses:32Used by:76
Symbol 65 GraphicUsed by:76
Symbol 66 TextUses:32Used by:76
Symbol 67 TextUses:32Used by:76
Symbol 68 TextUses:32Used by:76
Symbol 69 TextUses:32Used by:76
Symbol 70 ButtonUses:46 59 48Used by:76
Symbol 71 GraphicUsed by:76
Symbol 72 EditableTextUses:32Used by:76
Symbol 73 EditableTextUses:32Used by:76
Symbol 74 EditableTextUses:32Used by:76
Symbol 75 EditableTextUses:32Used by:76
Symbol 76 MovieClipUses:63 64 65 66 67 68 69 70 71 72 73 74 75Used by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 GraphicUsed by:Timeline
Symbol 79 GraphicUsed by:103 104
Symbol 80 TextUses:32Used by:103 104
Symbol 81 TextUses:32Used by:103 104
Symbol 82 TextUses:32Used by:103 104
Symbol 83 TextUses:32Used by:103 104
Symbol 84 GraphicUsed by:87 89 114
Symbol 85 TextUses:32Used by:87
Symbol 86 GraphicUsed by:87 89 114
Symbol 87 ButtonUses:84 85 86Used by:103 104
Symbol 88 TextUses:32Used by:89 114
Symbol 89 ButtonUses:84 88 86Used by:103 104
Symbol 90 EditableTextUses:32Used by:102
Symbol 91 EditableTextUses:32Used by:102
Symbol 92 EditableTextUses:32Used by:102
Symbol 93 GraphicUsed by:96 97 98 99 100 101
Symbol 94 GraphicUsed by:96 97 98 99 100 101
Symbol 95 GraphicUsed by:96 97 98 99 100 101
Symbol 96 ButtonUses:93 94 95Used by:102
Symbol 97 ButtonUses:93 94 95Used by:102
Symbol 98 ButtonUses:93 94 95Used by:102
Symbol 99 ButtonUses:93 94 95Used by:102
Symbol 100 ButtonUses:93 94 95Used by:102
Symbol 101 ButtonUses:93 94 95Used by:102
Symbol 102 MovieClipUses:90 91 92 96 97 98 99 100 101Used by:103 104 115
Symbol 103 MovieClipUses:79 80 81 82 83 87 89 102Used by:104
Symbol 104 MovieClipUses:103 79 80 81 82 83 87 89 102Used by:182
Symbol 105 GraphicUsed by:110
Symbol 106 TextUses:32Used by:110
Symbol 107 TextUses:32Used by:110
Symbol 108 TextUses:32Used by:110
Symbol 109 TextUses:32Used by:110
Symbol 110 MovieClipUses:105 106 107 108 109Used by:115
Symbol 111 GraphicUses:29Used by:113 144 146 147
Symbol 112 EditableTextUses:32Used by:113
Symbol 113 MovieClipUses:111 112Used by:115
Symbol 114 ButtonUses:84 88 86Used by:115
Symbol 115 MovieClipUses:110 113 114 102Used by:182
Symbol 116 TextUses:32Used by:182
Symbol 117 TextUses:32Used by:182
Symbol 118 TextUses:32Used by:182
Symbol 119 EditableTextUses:32Used by:182
Symbol 120 EditableTextUses:32Used by:182
Symbol 121 EditableTextUses:32Used by:182
Symbol 122 EditableTextUses:32Used by:182
Symbol 123 TextUses:32Used by:182
Symbol 124 TextUses:32Used by:182
Symbol 125 EditableTextUses:32Used by:182
Symbol 126 EditableTextUses:32Used by:182
Symbol 127 TextUses:32Used by:182
Symbol 128 EditableTextUses:32Used by:130
Symbol 129 EditableTextUses:32Used by:130
Symbol 130 MovieClipUses:128 129Used by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClipUses:131Used by:182
Symbol 133 GraphicUsed by:142 145
Symbol 134 TextUses:32Used by:142 145
Symbol 135 TextUses:32Used by:142 145
Symbol 136 TextUses:32Used by:142 145
Symbol 137 GraphicUsed by:140
Symbol 138 TextUses:32Used by:140
Symbol 139 GraphicUsed by:140
Symbol 140 ButtonUses:137 138 139Used by:142 145
Symbol 141 TextUses:32Used by:142 145
Symbol 142 MovieClipUses:133 134 135 136 140 141Used by:145
Symbol 143 EditableTextUses:32Used by:144
Symbol 144 MovieClipUses:111 143Used by:145
Symbol 145 MovieClipUses:133 134 135 136 140 141 142 144Used by:182
Symbol 146 MovieClipUses:111Used by:147
Symbol 147 MovieClipUses:146 111Used by:182
Symbol 148 GraphicUses:28Used by:149 211
Symbol 149 MovieClipUses:148Used by:182
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:182
Symbol 152 GraphicUsed by:157 165 168 169 174 175 180 181
Symbol 153 TextUses:32Used by:157 165 169
Symbol 154 TextUses:32Used by:157 165 168 169
Symbol 155 TextUses:32Used by:157 165 169
Symbol 156 TextUses:32Used by:157 165 168 169
Symbol 157 MovieClipUses:152 153 154 155 156Used by:165
Symbol 158 TextUses:32Used by:164
Symbol 159 SoundUsed by:164
Symbol 160 TextUses:32Used by:164
Symbol 161 SoundUsed by:164
Symbol 162 TextUses:32Used by:164 165 169 175 181
Symbol 163 SoundUsed by:164
Symbol 164 MovieClipUses:158 159 160 161 162 163Used by:165 169 175 181
Symbol 165 MovieClipUses:152 153 154 155 156 157 164 162Used by:182
Symbol 166 TextUses:32Used by:168 169
Symbol 167 TextUses:32Used by:168 169
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Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:186
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Symbol 187 BitmapUsed by:188
Symbol 188 GraphicUses:187Used by:189
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Symbol 198 BitmapUsed by:199
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Symbol 200 MovieClipUses:199Used by:201
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Symbol 203 GraphicUses:27Used by:204
Symbol 204 MovieClipUses:203Used by:212 223 225
Symbol 205 GraphicUses:29Used by:206
Symbol 206 MovieClipUses:205Used by:207
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Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:215
Symbol 215 MovieClipUses:214Used by:222 224
Symbol 216 BitmapUsed by:217
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Symbol 223 MovieClipUses:204 210 207 211Used by:236
Symbol 224 MovieClipUses:197 215 218 221 201Used by:236
Symbol 225 MovieClipUses:204 210 207 211Used by:236
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:228
Symbol 228 MovieClipUses:227Used by:236
Symbol 229 MovieClipUses:191Used by:236
Symbol 230 MovieClipUses:197Used by:236
Symbol 231 MovieClipUses:207Used by:236
Symbol 232 GraphicUsed by:235 236
Symbol 233 TextUses:32Used by:236
Symbol 234 TextUses:32Used by:235
Symbol 235 MovieClipUses:232 234Used by:236
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Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:237 238Used by:244
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:244
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:244
Symbol 244 MovieClipUses:239 241 243Used by:Timeline

Instance Names

"instructions"Frame 10Symbol 62 MovieClip
"highscores"Frame 10Symbol 77 MovieClip
"ui"Frame 11Symbol 182 MovieClip
"avatar_container"Frame 19Symbol 183 MovieClip
"map_mc"Frame 20Symbol 236 MovieClip
"over_cont"Frame 20Symbol 244 MovieClip
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"percent_txt"Symbol 24 MovieClip Frame 1Symbol 23 EditableText
"col1_sha"Symbol 76 MovieClip Frame 2Symbol 72 EditableText
"col1"Symbol 76 MovieClip Frame 2Symbol 73 EditableText
"col2_sha"Symbol 76 MovieClip Frame 2Symbol 74 EditableText
"col2"Symbol 76 MovieClip Frame 2Symbol 75 EditableText
"hs"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"let1"Symbol 102 MovieClip Frame 1Symbol 90 EditableText
"let2"Symbol 102 MovieClip Frame 1Symbol 91 EditableText
"let3"Symbol 102 MovieClip Frame 1Symbol 92 EditableText
"initials"Symbol 103 MovieClip Frame 1Symbol 102 MovieClip
"initials"Symbol 104 MovieClip Frame 10Symbol 102 MovieClip
"initials"Symbol 104 MovieClip Frame 21Symbol 102 MovieClip
"score"Symbol 113 MovieClip Frame 7Symbol 112 EditableText
"candy"Symbol 115 MovieClip Frame 20Symbol 113 MovieClip
"initials"Symbol 115 MovieClip Frame 21Symbol 102 MovieClip
"field2"Symbol 130 MovieClip Frame 1Symbol 128 EditableText
"field"Symbol 130 MovieClip Frame 1Symbol 129 EditableText
"tf"Symbol 131 MovieClip Frame 1Symbol 130 MovieClip
"message"Symbol 132 MovieClip Frame 1Symbol 131 MovieClip
"score"Symbol 144 MovieClip Frame 7Symbol 143 EditableText
"candy"Symbol 145 MovieClip Frame 20Symbol 144 MovieClip
"l1"Symbol 147 MovieClip Frame 1Symbol 146 MovieClip
"l2"Symbol 147 MovieClip Frame 1Symbol 146 MovieClip
"l3"Symbol 147 MovieClip Frame 1Symbol 146 MovieClip
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"l6"Symbol 147 MovieClip Frame 1Symbol 146 MovieClip
"l6"Symbol 147 MovieClip Frame 1Symbol 146 MovieClip
"l2"Symbol 147 MovieClip Frame 2Symbol 146 MovieClip
"l4"Symbol 147 MovieClip Frame 2Symbol 146 MovieClip
"time_up"Symbol 182 MovieClip Frame 1Symbol 104 MovieClip
"game_over"Symbol 182 MovieClip Frame 1Symbol 115 MovieClip
"clock_sha"Symbol 182 MovieClip Frame 1Symbol 119 EditableText
"clock"Symbol 182 MovieClip Frame 1Symbol 120 EditableText
"score_sha"Symbol 182 MovieClip Frame 1Symbol 121 EditableText
"score"Symbol 182 MovieClip Frame 1Symbol 122 EditableText
"flakes_sha"Symbol 182 MovieClip Frame 1Symbol 125 EditableText
"flakes"Symbol 182 MovieClip Frame 1Symbol 126 EditableText
"msg"Symbol 182 MovieClip Frame 1Symbol 132 MovieClip
"win_msg"Symbol 182 MovieClip Frame 1Symbol 145 MovieClip
"lolli_list"Symbol 182 MovieClip Frame 1Symbol 147 MovieClip
"pass"Symbol 182 MovieClip Frame 1Symbol 149 MovieClip
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Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "timer"
ExportAssets (56)Timeline Frame 1Symbol 2 as "music1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "mint"
ExportAssets (56)Timeline Frame 1Symbol 4 as "crash"
ExportAssets (56)Timeline Frame 1Symbol 6 as "splash"
ExportAssets (56)Timeline Frame 1Symbol 9 as "red"
ExportAssets (56)Timeline Frame 1Symbol 13 as "truckMC"

Labels

"out"Symbol 62 MovieClip Frame 17
"out"Symbol 77 MovieClip Frame 17




http://swfchan.com/5/23091/info.shtml
Created: 26/5 -2019 12:09:04 Last modified: 26/5 -2019 12:09:04 Server time: 23/12 -2024 02:09:19