Frame 3
_root.weapondisplaytemp.active = false;
_root.weapondisplaytemp._visible = false;
weapondisplays = 0;
while (weapondisplays < 6) {
_root.weapondisplaytemp.duplicateMovieClip("weapondisplay" + weapondisplays, 1000 + weapondisplays);
_root["weapondisplay" + weapondisplays].active = true;
_root["weapondisplay" + weapondisplays]._visible = false;
_root["weapondisplay" + weapondisplays]._x = 290 + (weapondisplays * 50);
_root["weapondisplay" + weapondisplays]._y = 10;
_root["weapondisplay" + weapondisplays].frame = weapondisplays;
weapondisplays = weapondisplays + 1;
}
stop();
Instance of Symbol 141 MovieClip "weapondisplaytemp" in Frame 3
onClipEvent (enterFrame) {
if (this.active == true) {
if ((_root.game0.inmap == true) && (_root.game0.cutscene == false)) {
this._visible = true;
gotoAndPlay(this.frame + 1);
if (this.frame == 0) {
if (_root.game0.player0.hasshovel == true) {
if (_root.game0.player0.weapon == _root.game0.shovelnum) {
this._alpha = 100;
} else {
this._alpha = 50;
}
} else {
this._alpha = 0;
}
}
if (this.frame == 1) {
if ((_root.game0.player0.haspistol == true) && (_root.game0.player0.pistolammo > 0)) {
if (_root.game0.player0.weapon == _root.game0.pistolnum) {
this._alpha = 100;
} else {
this._alpha = 50;
}
} else {
this._alpha = 0;
}
}
if (this.frame == 2) {
if ((_root.game0.player0.hasrifle == true) && (_root.game0.player0.rifleammo > 0)) {
if (_root.game0.player0.weapon == _root.game0.riflenum) {
this._alpha = 100;
} else {
this._alpha = 50;
}
} else {
this._alpha = 0;
}
}
if (this.frame == 3) {
if ((_root.game0.player0.hasSMG == true) && (_root.game0.player0.SMGammo > 0)) {
if (_root.game0.player0.weapon == _root.game0.SMGnum) {
this._alpha = 100;
} else {
this._alpha = 50;
}
} else {
this._alpha = 0;
}
}
if (this.frame == 4) {
if ((_root.game0.player0.hasshotgun == true) && (_root.game0.player0.shotgunammo > 0)) {
if (_root.game0.player0.weapon == _root.game0.shotgunnum) {
this._alpha = 100;
} else {
this._alpha = 50;
}
} else {
this._alpha = 0;
}
}
if (this.frame == 5) {
if (_root.game0.player0.grenadeammo > 0) {
if (_root.game0.player0.weapon == _root.game0.grenadenum) {
this._alpha = 100;
} else {
this._alpha = 50;
}
} else {
this._alpha = 0;
}
}
} else {
this._visible = false;
}
}
}
Instance of Symbol 143 MovieClip "healthbar" in Frame 3
onClipEvent (enterFrame) {
if ((_root.game0.inmap == true) && (_root.game0.cutscene == false)) {
this._visible = true;
this._xscale = ((_root.game0.playerhealth - _root.game0.player0.damage) / _root.game0.playerhealth) * 100;
} else {
this._visible = false;
}
}
Instance of Symbol 145 MovieClip "ammodisplay" in Frame 3
onClipEvent (enterFrame) {
if ((_root.game0.inmap == true) && (_root.game0.cutscene == false)) {
this._visible = true;
} else {
this._visible = false;
}
}
Instance of Symbol 147 MovieClip "healthdisplay" in Frame 3
onClipEvent (enterFrame) {
if ((_root.game0.inmap == true) && (_root.game0.cutscene == false)) {
this._visible = true;
} else {
this._visible = false;
}
}
Symbol 46 MovieClip [Defaults] Frame 1
#initclip 26
Object.registerClass("Defaults", mx.skins.halo.Defaults);
#endinitclip
Symbol 47 MovieClip [UIObjectExtensions] Frame 1
#initclip 27
Object.registerClass("UIObjectExtensions", mx.core.ext.UIObjectExtensions);
#endinitclip
Symbol 48 MovieClip [UIObject] Frame 1
#initclip 28
Object.registerClass("UIObject", mx.core.UIObject);
#endinitclip
stop();
Symbol 51 Button
on (keyPress "<Tab>") {
this.tabHandler();
}
Symbol 52 MovieClip Frame 1
#initclip 29
Object.registerClass("FocusManager", mx.managers.FocusManager);
if (_root.focusManager == undefined) {
_root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--);
}
#endinitclip
Symbol 53 MovieClip [FocusRect] Frame 1
#initclip 30
Object.registerClass("FocusRect", mx.skins.halo.FocusRect);
#endinitclip
Symbol 54 MovieClip [FocusManager] Frame 1
#initclip 31
Object.registerClass("FocusManager", mx.managers.FocusManager);
#endinitclip
stop();
Symbol 55 MovieClip [UIComponentExtensions] Frame 1
#initclip 32
Object.registerClass("UIComponentExtensions", mx.core.ext.UIComponentExtensions);
#endinitclip
Symbol 56 MovieClip [UIComponent] Frame 1
#initclip 33
Object.registerClass("UIComponent", mx.core.UIComponent);
#endinitclip
stop();
Symbol 57 MovieClip [Border] Frame 1
#initclip 34
Object.registerClass("Border", mx.skins.Border);
#endinitclip
stop();
Symbol 58 MovieClip [RectBorder] Frame 1
#initclip 35
mx.skins.SkinElement.registerElement(mx.skins.RectBorder.symbolName, Object(mx.skins.RectBorder));
Object.registerClass("RectBorder", mx.skins.halo.RectBorder);
#endinitclip
stop();
Symbol 59 MovieClip [View] Frame 1
#initclip 36
Object.registerClass("View", mx.core.View);
#endinitclip
stop();
Symbol 60 MovieClip [Loader] Frame 1
#initclip 37
Object.registerClass("Loader", mx.controls.Loader);
#endinitclip
stop();
Symbol 89 MovieClip Frame 1
stop();
Symbol 98 Button
on (release) {
url = "http://www.playnow3dgames.com/index.php?refgame=cannibalcontrol";
getURL (url, "_blank", "POST");
}
Symbol 103 Button
on (release) {
_root.bulletcasingquality = 1;
_root.particlequality = 0;
_root.debrisquality = 1;
_root.graphicsquality = 1;
_root.particlealpha = 1;
_root.difficulty = 0;
_root.gotoAndPlay(2);
}
Symbol 104 MovieClip Frame 1
function setPct(_PCT) {
if (isNaN(_PCT)) {
_PCT = 0;
}
_PCT = Math.round(_PCT);
if (_PCT < 0) {
_PCT = 0;
}
if (_PCT > 100) {
_PCT = 100;
}
bar_mc.gotoAndStop(1 + _PCT);
pct_txt.text = _PCT + " %";
}
function flashserve() {
var RESPONSE = new LoadVars();
RESPONSE.onLoad = function (success) {
if (success) {
if (RESPONSE.STATUS == "OK") {
PREROLL_SERVER = RESPONSE.SERVER;
PREROLL_AD = RESPONSE.AD;
if (PREROLL_AD != "") {
ADURL = (("http://" + PREROLL_SERVER) + "/") + PREROLL_AD;
preroll_loader.scaleContent = false;
preroll_loader.contentPath = ADURL;
}
}
}
};
var _local1 = new LoadVars();
_local1.GAMEID = "zombieslayer";
_local1.SITEID = "";
_local1.sendAndLoad("http://flash.playnow3dgames.com/gameplay.php", RESPONSE, "POST");
}
_root.stop();
PREROLLTIMER = 0;
PREROLLTIME = 240;
flashserve();
Instance of Symbol 60 MovieClip [Loader] "preroll_loader" in Symbol 104 MovieClip Frame 1
//component parameters
onClipEvent (construct) {
autoLoad = true;
contentPath = "";
scaleContent = true;
enabled = true;
visible = true;
minHeight = 0;
minWidth = 0;
}
Symbol 104 MovieClip Frame 2
_root.stop();
PREROLLTIMER++;
PCT1 = _root.getBytesLoaded() / _root.getBytesTotal();
PCT2 = PREROLLTIMER / PREROLLTIME;
PCT = Math.min(PCT1, PCT2);
if (PCT < 1) {
setPct(Math.round(PCT * 100));
} else {
setPct(100);
gotoAndStop (4);
}
Symbol 104 MovieClip Frame 3
gotoAndPlay (2);
Symbol 104 MovieClip Frame 4
stop();
Symbol 40 MovieClip [__Packages.mx.core.UIObject] Frame 0
class mx.core.UIObject extends MovieClip
{
var _width, _height, _x, _y, _parent, _minHeight, _minWidth, _visible, dispatchEvent, _xscale, _yscale, methodTable, onEnterFrame, tfList, __width, __height, moveTo, lineTo, createTextField, attachMovie, buildDepthTable, findNextAvailableDepth, idNames, childrenCreated, _name, createAccessibilityImplementation, _endInit, validateNow, hasOwnProperty, initProperties, stylecache, className, ignoreClassStyleDeclaration, _tf, fontFamily, fontSize, color, marginLeft, marginRight, fontStyle, fontWeight, textAlign, textIndent, textDecoration, embedFonts, styleName, enabled;
function UIObject () {
super();
constructObject();
}
function get width() {
return(_width);
}
function get height() {
return(_height);
}
function get left() {
return(_x);
}
function get x() {
return(_x);
}
function get top() {
return(_y);
}
function get y() {
return(_y);
}
function get right() {
return(_parent.width - (_x + width));
}
function get bottom() {
return(_parent.height - (_y + height));
}
function getMinHeight(Void) {
return(_minHeight);
}
function setMinHeight(h) {
_minHeight = h;
}
function get minHeight() {
return(getMinHeight());
}
function set minHeight(h) {
setMinHeight(h);
//return(minHeight);
}
function getMinWidth(Void) {
return(_minWidth);
}
function setMinWidth(w) {
_minWidth = w;
}
function get minWidth() {
return(getMinWidth());
}
function set minWidth(w) {
setMinWidth(w);
//return(minWidth);
}
function setVisible(x, noEvent) {
if (x != _visible) {
_visible = x;
if (noEvent != true) {
dispatchEvent({type:(x ? "reveal" : "hide")});
}
}
}
function get visible() {
return(_visible);
}
function set visible(x) {
setVisible(x, false);
//return(visible);
}
function get scaleX() {
return(_xscale);
}
function set scaleX(x) {
_xscale = x;
//return(scaleX);
}
function get scaleY() {
return(_yscale);
}
function set scaleY(y) {
_yscale = y;
//return(scaleY);
}
function doLater(obj, fn) {
if (methodTable == undefined) {
methodTable = new Array();
}
methodTable.push({obj:obj, fn:fn});
onEnterFrame = doLaterDispatcher;
}
function doLaterDispatcher(Void) {
delete onEnterFrame;
if (invalidateFlag) {
redraw();
}
var _local3 = methodTable;
methodTable = new Array();
if (_local3.length > 0) {
var _local2;
while (_local2 = _local3.shift() , _local2 != undefined) {
_local2.obj[_local2.fn]();
}
}
}
function cancelAllDoLaters(Void) {
delete onEnterFrame;
methodTable = new Array();
}
function invalidate(Void) {
invalidateFlag = true;
onEnterFrame = doLaterDispatcher;
}
function invalidateStyle(Void) {
invalidate();
}
function redraw(bAlways) {
if (invalidateFlag || (bAlways)) {
invalidateFlag = false;
var _local2;
for (_local2 in tfList) {
tfList[_local2].draw();
}
draw();
dispatchEvent({type:"draw"});
}
}
function draw(Void) {
}
function move(x, y, noEvent) {
var _local3 = _x;
var _local2 = _y;
_x = x;
_y = y;
if (noEvent != true) {
dispatchEvent({type:"move", oldX:_local3, oldY:_local2});
}
}
function setSize(w, h, noEvent) {
var _local2 = __width;
var _local3 = __height;
__width = w;
__height = h;
size();
if (noEvent != true) {
dispatchEvent({type:"resize", oldWidth:_local2, oldHeight:_local3});
}
}
function size(Void) {
_width = __width;
_height = __height;
}
function drawRect(x1, y1, x2, y2) {
moveTo(x1, y1);
lineTo(x2, y1);
lineTo(x2, y2);
lineTo(x1, y2);
lineTo(x1, y1);
}
function createLabel(name, depth, text) {
createTextField(name, depth, 0, 0, 0, 0);
var _local2 = this[name];
_local2._color = textColorList;
_local2._visible = false;
_local2.__text = text;
if (tfList == undefined) {
tfList = new Object();
}
tfList[name] = _local2;
_local2.invalidateStyle();
invalidate();
_local2.styleName = this;
return(_local2);
}
function createObject(linkageName, id, depth, initobj) {
return(attachMovie(linkageName, id, depth, initobj));
}
function createClassObject(className, id, depth, initobj) {
var _local3 = className.symbolName == undefined;
if (_local3) {
Object.registerClass(className.symbolOwner.symbolName, className);
}
var _local4 = createObject(className.symbolOwner.symbolName, id, depth, initobj);
if (_local3) {
Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner);
}
return(_local4);
}
function createEmptyObject(id, depth) {
return(createClassObject(mx.core.UIObject, id, depth));
}
function destroyObject(id) {
var _local2 = this[id];
if (_local2.getDepth() < 0) {
var _local4 = buildDepthTable();
var _local5 = findNextAvailableDepth(0, _local4, "up");
var _local3 = _local5;
_local2.swapDepths(_local3);
}
_local2.removeMovieClip();
delete this[id];
}
function getSkinIDName(tag) {
return(idNames[tag]);
}
function setSkin(tag, linkageName, initObj) {
if (_global.skinRegistry[linkageName] == undefined) {
mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement);
}
return(createObject(linkageName, getSkinIDName(tag), tag, initObj));
}
function createSkin(tag) {
var _local2 = getSkinIDName(tag);
createEmptyObject(_local2, tag);
return(this[_local2]);
}
function createChildren(Void) {
}
function _createChildren(Void) {
createChildren();
childrenCreated = true;
}
function constructObject(Void) {
if (_name == undefined) {
return(undefined);
}
init();
_createChildren();
createAccessibilityImplementation();
_endInit();
if (validateNow) {
redraw(true);
} else {
invalidate();
}
}
function initFromClipParameters(Void) {
var _local4 = false;
var _local2;
for (_local2 in clipParameters) {
if (hasOwnProperty(_local2)) {
_local4 = true;
this["def_" + _local2] = this[_local2];
delete this[_local2];
}
}
if (_local4) {
for (_local2 in clipParameters) {
var _local3 = this["def_" + _local2];
if (_local3 != undefined) {
this[_local2] = _local3;
}
}
}
}
function init(Void) {
__width = _width;
__height = _height;
if (initProperties == undefined) {
initFromClipParameters();
} else {
initProperties();
}
if (_global.cascadingStyles == true) {
stylecache = new Object();
}
}
function getClassStyleDeclaration(Void) {
var _local4 = this;
var _local3 = className;
while (_local3 != undefined) {
if (ignoreClassStyleDeclaration[_local3] == undefined) {
if (_global.styles[_local3] != undefined) {
return(_global.styles[_local3]);
}
}
_local4 = _local4.__proto__;
_local3 = _local4.className;
}
}
function setColor(color) {
}
function __getTextFormat(tf, bAll) {
var _local8 = stylecache.tf;
if (_local8 != undefined) {
var _local3;
for (_local3 in mx.styles.StyleManager.TextFormatStyleProps) {
if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) {
if (tf[_local3] == undefined) {
tf[_local3] = _local8[_local3];
}
}
}
return(false);
}
var _local6 = false;
for (var _local3 in mx.styles.StyleManager.TextFormatStyleProps) {
if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) {
if (tf[_local3] == undefined) {
var _local5 = _tf[_local3];
if (_local5 != undefined) {
tf[_local3] = _local5;
} else if ((_local3 == "font") && (fontFamily != undefined)) {
tf[_local3] = fontFamily;
} else if ((_local3 == "size") && (fontSize != undefined)) {
tf[_local3] = fontSize;
} else if ((_local3 == "color") && (color != undefined)) {
tf[_local3] = color;
} else if ((_local3 == "leftMargin") && (marginLeft != undefined)) {
tf[_local3] = marginLeft;
} else if ((_local3 == "rightMargin") && (marginRight != undefined)) {
tf[_local3] = marginRight;
} else if ((_local3 == "italic") && (fontStyle != undefined)) {
tf[_local3] = fontStyle == _local3;
} else if ((_local3 == "bold") && (fontWeight != undefined)) {
tf[_local3] = fontWeight == _local3;
} else if ((_local3 == "align") && (textAlign != undefined)) {
tf[_local3] = textAlign;
} else if ((_local3 == "indent") && (textIndent != undefined)) {
tf[_local3] = textIndent;
} else if ((_local3 == "underline") && (textDecoration != undefined)) {
tf[_local3] = textDecoration == _local3;
} else if ((_local3 == "embedFonts") && (embedFonts != undefined)) {
tf[_local3] = embedFonts;
} else {
_local6 = true;
}
}
}
}
if (_local6) {
var _local9 = styleName;
if (_local9 != undefined) {
if (typeof(_local9) != "string") {
_local6 = _local9.__getTextFormat(tf, true, this);
} else if (_global.styles[_local9] != undefined) {
_local6 = _global.styles[_local9].__getTextFormat(tf, true, this);
}
}
}
if (_local6) {
var _local10 = getClassStyleDeclaration();
if (_local10 != undefined) {
_local6 = _local10.__getTextFormat(tf, true, this);
}
}
if (_local6) {
if (_global.cascadingStyles) {
if (_parent != undefined) {
_local6 = _parent.__getTextFormat(tf, false);
}
}
}
if (_local6) {
_local6 = _global.style.__getTextFormat(tf, true, this);
}
return(_local6);
}
function _getTextFormat(Void) {
var _local2 = stylecache.tf;
if (_local2 != undefined) {
return(_local2);
}
_local2 = new TextFormat();
__getTextFormat(_local2, true);
stylecache.tf = _local2;
if (enabled == false) {
var _local3 = getStyle("disabledColor");
_local2.color = _local3;
}
return(_local2);
}
function getStyleName(Void) {
var _local2 = styleName;
if (_local2 != undefined) {
if (typeof(_local2) != "string") {
return(_local2.getStyleName());
}
return(_local2);
}
if (_parent != undefined) {
return(_parent.getStyleName());
}
return(undefined);
}
function getStyle(styleProp) {
var _local3;
_global.getStyleCounter++;
if (this[styleProp] != undefined) {
return(this[styleProp]);
}
var _local6 = styleName;
if (_local6 != undefined) {
if (typeof(_local6) != "string") {
_local3 = _local6.getStyle(styleProp);
} else {
var _local7 = _global.styles[_local6];
_local3 = _local7.getStyle(styleProp);
}
}
if (_local3 != undefined) {
return(_local3);
}
var _local7 = getClassStyleDeclaration();
if (_local7 != undefined) {
_local3 = _local7[styleProp];
}
if (_local3 != undefined) {
return(_local3);
}
if (_global.cascadingStyles) {
if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (mx.styles.StyleManager.isColorStyle(styleProp))) {
var _local5 = stylecache;
if (_local5 != undefined) {
if (_local5[styleProp] != undefined) {
return(_local5[styleProp]);
}
}
if (_parent != undefined) {
_local3 = _parent.getStyle(styleProp);
} else {
_local3 = _global.style[styleProp];
}
if (_local5 != undefined) {
_local5[styleProp] = _local3;
}
return(_local3);
}
}
if (_local3 == undefined) {
_local3 = _global.style[styleProp];
}
return(_local3);
}
static function mergeClipParameters(o, p) {
for (var _local3 in p) {
o[_local3] = p[_local3];
}
return(true);
}
static var symbolName = "UIObject";
static var symbolOwner = mx.core.UIObject;
static var version = "2.0.2.126";
static var textColorList = {color:1, disabledColor:1};
var invalidateFlag = false;
var lineWidth = 1;
var lineColor = 0;
var tabEnabled = false;
var clipParameters = {visible:1, minHeight:1, minWidth:1, maxHeight:1, maxWidth:1, preferredHeight:1, preferredWidth:1};
}
Symbol 41 MovieClip [__Packages.mx.core.UIComponent] Frame 0
class mx.core.UIComponent extends mx.core.UIObject
{
var __width, __height, invalidate, stylecache, removeEventListener, dispatchEvent, drawFocus, addEventListener, _xscale, _yscale, _focusrect, watch, enabled;
function UIComponent () {
super();
}
function get width() {
return(__width);
}
function get height() {
return(__height);
}
function setVisible(x, noEvent) {
super.setVisible(x, noEvent);
}
function enabledChanged(id, oldValue, newValue) {
setEnabled(newValue);
invalidate();
delete stylecache.tf;
return(newValue);
}
function setEnabled(enabled) {
invalidate();
}
function getFocus() {
var selFocus = Selection.getFocus();
return(((selFocus === null) ? null : (eval (selFocus))));
}
function setFocus() {
Selection.setFocus(this);
}
function getFocusManager() {
var _local2 = this;
while (_local2 != undefined) {
if (_local2.focusManager != undefined) {
return(_local2.focusManager);
}
_local2 = _local2._parent;
}
return(undefined);
}
function onKillFocus(newFocus) {
removeEventListener("keyDown", this);
removeEventListener("keyUp", this);
dispatchEvent({type:"focusOut"});
drawFocus(false);
}
function onSetFocus(oldFocus) {
addEventListener("keyDown", this);
addEventListener("keyUp", this);
dispatchEvent({type:"focusIn"});
if (getFocusManager().bDrawFocus != false) {
drawFocus(true);
}
}
function findFocusInChildren(o) {
if (o.focusTextField != undefined) {
return(o.focusTextField);
}
if (o.tabEnabled == true) {
return(o);
}
return(undefined);
}
function findFocusFromObject(o) {
if (o.tabEnabled != true) {
if (o._parent == undefined) {
return(undefined);
}
if (o._parent.tabEnabled == true) {
o = o._parent;
} else if (o._parent.tabChildren) {
o = findFocusInChildren(o._parent);
} else {
o = findFocusFromObject(o._parent);
}
}
return(o);
}
function pressFocus() {
var _local3 = findFocusFromObject(this);
var _local2 = getFocus();
if (_local3 != _local2) {
_local2.drawFocus(false);
if (getFocusManager().bDrawFocus != false) {
_local3.drawFocus(true);
}
}
}
function releaseFocus() {
var _local2 = findFocusFromObject(this);
if (_local2 != getFocus()) {
_local2.setFocus();
}
}
function isParent(o) {
while (o != undefined) {
if (o == this) {
return(true);
}
o = o._parent;
}
return(false);
}
function size() {
}
function init() {
super.init();
_xscale = 100;
_yscale = 100;
_focusrect = _global.useFocusRect == false;
watch("enabled", enabledChanged);
if (enabled == false) {
setEnabled(false);
}
}
function dispatchValueChangedEvent(value) {
dispatchEvent({type:"valueChanged", value:value});
}
static var symbolName = "UIComponent";
static var symbolOwner = mx.core.UIComponent;
static var version = "2.0.2.126";
static var kStretch = 5000;
var focusEnabled = true;
var tabEnabled = true;
var origBorderStyles = {themeColor:16711680};
var clipParameters = {};
static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters);
}
Symbol 42 MovieClip [__Packages.mx.core.View] Frame 0
class mx.core.View extends mx.core.UIComponent
{
var tabChildren, tabEnabled, boundingBox_mc, border_mc, __get__width, __get__height, __tabIndex, depth, createObject, createClassObject, loadExternal, destroyObject, createClassChildAtDepth, doLater;
function View () {
super();
}
function init() {
super.init();
tabChildren = true;
tabEnabled = false;
boundingBox_mc._visible = false;
boundingBox_mc._width = (boundingBox_mc._height = 0);
}
function size() {
border_mc.move(0, 0);
border_mc.setSize(__get__width(), __get__height());
doLayout();
}
function draw() {
size();
}
function get numChildren() {
var _local3 = childNameBase;
var _local2 = 0;
while (true) {
if (this[_local3 + _local2] == undefined) {
return(_local2);
}
_local2++;
}
}
function get tabIndex() {
return((tabEnabled ? (__tabIndex) : undefined));
}
function addLayoutObject(object) {
}
function createChild(className, instanceName, initProps) {
if (depth == undefined) {
depth = 1;
}
var _local2;
if (typeof(className) == "string") {
_local2 = createObject(className, instanceName, depth++, initProps);
} else {
_local2 = createClassObject(className, instanceName, depth++, initProps);
}
if (_local2 == undefined) {
_local2 = loadExternal(className, _loadExternalClass, instanceName, depth++, initProps);
} else {
this[childNameBase + numChildren] = _local2;
_local2._complete = true;
childLoaded(_local2);
}
addLayoutObject(_local2);
return(_local2);
}
function getChildAt(childIndex) {
return(this[childNameBase + childIndex]);
}
function destroyChildAt(childIndex) {
if (!((childIndex >= 0) && (childIndex < numChildren))) {
return(undefined);
}
var _local4 = childNameBase + childIndex;
var _local6 = numChildren;
var _local3;
for (_local3 in this) {
if (_local3 == _local4) {
_local4 = "";
destroyObject(_local3);
break;
}
}
var _local2 = Number(childIndex);
while (_local2 < (_local6 - 1)) {
this[childNameBase + _local2] = this[childNameBase + (_local2 + 1)];
_local2++;
}
delete this[childNameBase + (_local6 - 1)];
depth--;
}
function initLayout() {
if (!hasBeenLayedOut) {
doLayout();
}
}
function doLayout() {
hasBeenLayedOut = true;
}
function createChildren() {
if (border_mc == undefined) {
border_mc = createClassChildAtDepth(_global.styles.rectBorderClass, mx.managers.DepthManager.kBottom, {styleName:this});
}
doLater(this, "initLayout");
}
function convertToUIObject(obj) {
}
function childLoaded(obj) {
convertToUIObject(obj);
}
static function extension() {
mx.core.ExternalContent.enableExternalContent();
}
static var symbolName = "View";
static var symbolOwner = mx.core.View;
static var version = "2.0.2.126";
var className = "View";
static var childNameBase = "_child";
var hasBeenLayedOut = false;
var _loadExternalClass = "UIComponent";
}
Symbol 43 MovieClip [__Packages.mx.controls.Loader] Frame 0
class mx.controls.Loader extends mx.core.View
{
var _origWidth, _origHeight, __width, livePreview, __height, createTextField, contentHolder, childrenCreated, destroyChildAt, createChild, border_mc;
function Loader () {
super();
}
function init() {
super.init();
}
function setSize(w, h, noEvent) {
_origWidth = w;
_origHeight = h;
super.setSize(w, h, noEvent);
if (_global.isLivePreview) {
livePreview._width = __width - 1;
livePreview._height = __height - 1;
}
}
function draw() {
size();
}
function size() {
super.size();
if (__scaleContent) {
doScaleContent();
} else {
doScaleLoader();
}
}
function createChildren() {
super.createChildren();
if (_global.isLivePreview) {
createTextField("livePreview", -1000, 0, 0, 99, 99);
livePreview.text = "mx.controls.Loader";
livePreview.border = true;
}
if (__autoLoad) {
load();
}
}
function getAutoLoad() {
return(__autoLoad);
}
function get autoLoad() {
return(getAutoLoad());
}
function setAutoLoad(b) {
if (__autoLoad != b) {
__autoLoad = b;
if (__autoLoad && (!this[mx.core.View.childNameBase + 0]._complete)) {
load();
}
}
}
function set autoLoad(b) {
setAutoLoad(b);
//return(autoLoad);
}
function getBytesLoaded() {
return(__bytesLoaded);
}
function get bytesLoaded() {
return(getBytesLoaded());
}
function getBytesTotal() {
return(__bytesTotal);
}
function get bytesTotal() {
return(getBytesTotal());
}
function getContent() {
return(contentHolder);
}
function get content() {
return(getContent());
}
function getContentPath() {
return(__contentPath);
}
function get contentPath() {
return(getContentPath());
}
function setContentPath(url) {
if (__contentPath != url) {
__contentPath = url;
if (childrenCreated) {
if (__autoLoad) {
load();
}
}
}
}
function set contentPath(c) {
setContentPath(c);
//return(contentPath);
}
function getPercentLoaded() {
var _local2 = 100 * (__bytesLoaded / __bytesTotal);
if (isNaN(_local2)) {
_local2 = 0;
}
return(_local2);
}
function get percentLoaded() {
return(getPercentLoaded());
}
function get scaleContent() {
return(getScaleContent());
}
function getScaleContent() {
return(__scaleContent);
}
function setScaleContent(b) {
if (__scaleContent != b) {
__scaleContent = b;
if (__scaleContent) {
doScaleContent();
} else {
doScaleLoader();
}
}
}
function set scaleContent(b) {
setScaleContent(b);
//return(scaleContent);
}
function load(url) {
if (url != undefined) {
__contentPath = url;
}
if (this[mx.core.View.childNameBase + 0] != undefined) {
if (this[mx.core.View.childNameBase + 0]._complete) {
setSize(_origWidth, _origHeight);
}
destroyChildAt(0);
}
if ((__contentPath == undefined) || (__contentPath == "")) {
return(undefined);
}
createChild(__contentPath, "contentHolder");
}
function childLoaded(obj) {
super.childLoaded(obj);
obj._rotation = 0;
_origWidth = __width;
_origHeight = __height;
if (__scaleContent) {
doScaleContent();
} else {
doScaleLoader();
}
}
function dispatchEvent(obj) {
if ((obj.type == "progress") || (obj.type == "complete")) {
obj.target = this;
__bytesTotal = obj.total;
__bytesLoaded = obj.current;
}
super.dispatchEvent(obj);
}
function doScaleContent() {
if (!this[mx.core.View.childNameBase + 0]._complete) {
return(undefined);
}
unScaleContent();
var _local2 = border_mc.__get__borderMetrics();
var _local7 = (_origWidth - _local2.left) - _local2.right;
var _local6 = (_origHeight - _local2.top) - _local2.bottom;
var _local9 = _local2.left;
var _local8 = _local2.top;
var _local5 = _local7 / contentHolder._width;
var _local3 = _local6 / contentHolder._height;
var _local4;
if (_local5 > _local3) {
_local9 = _local2.left + Math.floor((_local7 - (contentHolder._width * _local3)) / 2);
_local4 = _local3;
} else {
_local8 = _local2.top + Math.floor((_local6 - (contentHolder._height * _local5)) / 2);
_local4 = _local5;
}
_local4 = _local4 * 100;
contentHolder._xscale = (contentHolder._yscale = _local4);
contentHolder._x = _local9;
contentHolder._y = _local8;
if ((__width != _origWidth) || (__height != _origHeight)) {
setSize(_origWidth, _origHeight);
}
}
function doScaleLoader() {
if (!this[mx.core.View.childNameBase + 0]._complete) {
return(undefined);
}
unScaleContent();
var _local2 = border_mc.__get__borderMetrics();
var _local4 = (contentHolder._width + _local2.left) + _local2.right;
var _local3 = (contentHolder._height + _local2.top) + _local2.bottom;
if ((__width != _local4) || (__height != _local3)) {
setSize(_local4, _local3);
}
contentHolder._x = _local2.left;
contentHolder._y = _local2.top;
}
function unScaleContent() {
contentHolder._xscale = (contentHolder._yscale = 100);
contentHolder._x = (contentHolder._y = 0);
}
static var symbolName = "Loader";
static var symbolOwner = mx.controls.Loader;
static var version = "2.0.2.126";
var className = "Loader";
var clipParameters = {autoLoad:1, scaleContent:1, contentPath:1};
static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.Loader.prototype.clipParameters, mx.core.View.prototype.clipParameters);
var __autoLoad = true;
var __bytesLoaded = undefined;
var __bytesTotal = undefined;
var __contentPath = undefined;
var __scaleContent = true;
}
Symbol 61 MovieClip [__Packages.mx.skins.SkinElement] Frame 0
class mx.skins.SkinElement extends MovieClip
{
var _visible, _x, _y, _width, _height;
function SkinElement () {
super();
}
static function registerElement(name, className) {
Object.registerClass(name, ((className == undefined) ? (mx.skins.SkinElement) : (className)));
_global.skinRegistry[name] = true;
}
function __set__visible(visible) {
_visible = visible;
}
function move(x, y) {
_x = x;
_y = y;
}
function setSize(w, h) {
_width = w;
_height = h;
}
}
Symbol 62 MovieClip [__Packages.mx.styles.CSSTextStyles] Frame 0
class mx.styles.CSSTextStyles
{
function CSSTextStyles () {
}
static function addTextStyles(o, bColor) {
o.addProperty("textAlign", function () {
return(this._tf.align);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.align = x;
});
o.addProperty("fontWeight", function () {
return(((this._tf.bold != undefined) ? ((this._tf.bold ? "bold" : "none")) : undefined));
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.bold = x == "bold";
});
if (bColor) {
o.addProperty("color", function () {
return(this._tf.color);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.color = x;
});
}
o.addProperty("fontFamily", function () {
return(this._tf.font);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.font = x;
});
o.addProperty("textIndent", function () {
return(this._tf.indent);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.indent = x;
});
o.addProperty("fontStyle", function () {
return(((this._tf.italic != undefined) ? ((this._tf.italic ? "italic" : "none")) : undefined));
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.italic = x == "italic";
});
o.addProperty("marginLeft", function () {
return(this._tf.leftMargin);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.leftMargin = x;
});
o.addProperty("marginRight", function () {
return(this._tf.rightMargin);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.rightMargin = x;
});
o.addProperty("fontSize", function () {
return(this._tf.size);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.size = x;
});
o.addProperty("textDecoration", function () {
return(((this._tf.underline != undefined) ? ((this._tf.underline ? "underline" : "none")) : undefined));
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.underline = x == "underline";
});
o.addProperty("embedFonts", function () {
return(this._tf.embedFonts);
}, function (x) {
if (this._tf == undefined) {
this._tf = new TextFormat();
}
this._tf.embedFonts = x;
});
}
}
Symbol 63 MovieClip [__Packages.mx.styles.StyleManager] Frame 0
class mx.styles.StyleManager
{
function StyleManager () {
}
static function registerInheritingStyle(styleName) {
inheritingStyles[styleName] = true;
}
static function isInheritingStyle(styleName) {
return(inheritingStyles[styleName] == true);
}
static function registerColorStyle(styleName) {
colorStyles[styleName] = true;
}
static function isColorStyle(styleName) {
return(colorStyles[styleName] == true);
}
static function registerColorName(colorName, colorValue) {
colorNames[colorName] = colorValue;
}
static function isColorName(colorName) {
return(colorNames[colorName] != undefined);
}
static function getColorName(colorName) {
return(colorNames[colorName]);
}
static var inheritingStyles = {color:true, direction:true, fontFamily:true, fontSize:true, fontStyle:true, fontWeight:true, textAlign:true, textIndent:true};
static var colorStyles = {barColor:true, trackColor:true, borderColor:true, buttonColor:true, color:true, dateHeaderColor:true, dateRollOverColor:true, disabledColor:true, fillColor:true, highlightColor:true, scrollTrackColor:true, selectedDateColor:true, shadowColor:true, strokeColor:true, symbolBackgroundColor:true, symbolBackgroundDisabledColor:true, symbolBackgroundPressedColor:true, symbolColor:true, symbolDisabledColor:true, themeColor:true, todayIndicatorColor:true, shadowCapColor:true, borderCapColor:true, focusColor:true};
static var colorNames = {black:0, white:16777215, red:16711680, green:65280, blue:255, magenta:16711935, yellow:16776960, cyan:65535, haloGreen:8453965, haloBlue:2881013, haloOrange:16761344};
static var TextFormatStyleProps = {font:true, size:true, color:true, leftMargin:false, rightMargin:false, italic:true, bold:true, align:true, indent:true, underline:false, embedFonts:false};
static var TextStyleMap = {textAlign:true, fontWeight:true, color:true, fontFamily:true, textIndent:true, fontStyle:true, lineHeight:true, marginLeft:true, marginRight:true, fontSize:true, textDecoration:true, embedFonts:true};
}
Symbol 64 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] Frame 0
class mx.styles.CSSStyleDeclaration
{
var _tf;
function CSSStyleDeclaration () {
}
function __getTextFormat(tf, bAll) {
var _local5 = false;
if (_tf != undefined) {
var _local2;
for (_local2 in mx.styles.StyleManager.TextFormatStyleProps) {
if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local2])) {
if (tf[_local2] == undefined) {
var _local3 = _tf[_local2];
if (_local3 != undefined) {
tf[_local2] = _local3;
} else {
_local5 = true;
}
}
}
}
} else {
_local5 = true;
}
return(_local5);
}
function getStyle(styleProp) {
var _local2 = this[styleProp];
var _local3 = mx.styles.StyleManager.getColorName(_local2);
return(((_local3 == undefined) ? (_local2) : (_local3)));
}
static function classConstruct() {
mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true);
return(true);
}
static var classConstructed = classConstruct();
static var CSSTextStylesDependency = mx.styles.CSSTextStyles;
}
Symbol 65 MovieClip [__Packages.mx.skins.Border] Frame 0
class mx.skins.Border extends mx.core.UIObject
{
function Border () {
super();
}
function init(Void) {
super.init();
}
static var symbolName = "Border";
static var symbolOwner = mx.skins.Border;
var className = "Border";
var tagBorder = 0;
var idNames = new Array("border_mc");
}
Symbol 66 MovieClip [__Packages.mx.skins.RectBorder] Frame 0
class mx.skins.RectBorder extends mx.skins.Border
{
var __width, __height, offset, __borderMetrics;
function RectBorder () {
super();
}
function get width() {
return(__width);
}
function get height() {
return(__height);
}
function init(Void) {
super.init();
}
function draw(Void) {
size();
}
function getBorderMetrics(Void) {
var _local2 = offset;
if (__borderMetrics == undefined) {
__borderMetrics = {left:_local2, top:_local2, right:_local2, bottom:_local2};
} else {
__borderMetrics.left = _local2;
__borderMetrics.top = _local2;
__borderMetrics.right = _local2;
__borderMetrics.bottom = _local2;
}
return(__borderMetrics);
}
function get borderMetrics() {
return(getBorderMetrics());
}
function drawBorder(Void) {
}
function size(Void) {
drawBorder();
}
function setColor(Void) {
drawBorder();
}
static var symbolName = "RectBorder";
static var symbolOwner = mx.skins.RectBorder;
static var version = "2.0.2.126";
var className = "RectBorder";
var borderStyleName = "borderStyle";
var borderColorName = "borderColor";
var shadowColorName = "shadowColor";
var highlightColorName = "highlightColor";
var buttonColorName = "buttonColor";
var backgroundColorName = "backgroundColor";
}
Symbol 67 MovieClip [__Packages.mx.managers.DepthManager] Frame 0
class mx.managers.DepthManager
{
var _childCounter, createClassObject, createObject, _parent, swapDepths, _topmost, getDepth;
function DepthManager () {
MovieClip.prototype.createClassChildAtDepth = createClassChildAtDepth;
MovieClip.prototype.createChildAtDepth = createChildAtDepth;
MovieClip.prototype.setDepthTo = setDepthTo;
MovieClip.prototype.setDepthAbove = setDepthAbove;
MovieClip.prototype.setDepthBelow = setDepthBelow;
MovieClip.prototype.findNextAvailableDepth = findNextAvailableDepth;
MovieClip.prototype.shuffleDepths = shuffleDepths;
MovieClip.prototype.getDepthByFlag = getDepthByFlag;
MovieClip.prototype.buildDepthTable = buildDepthTable;
_global.ASSetPropFlags(MovieClip.prototype, "createClassChildAtDepth", 1);
_global.ASSetPropFlags(MovieClip.prototype, "createChildAtDepth", 1);
_global.ASSetPropFlags(MovieClip.prototype, "setDepthTo", 1);
_global.ASSetPropFlags(MovieClip.prototype, "setDepthAbove", 1);
_global.ASSetPropFlags(MovieClip.prototype, "setDepthBelow", 1);
_global.ASSetPropFlags(MovieClip.prototype, "findNextAvailableDepth", 1);
_global.ASSetPropFlags(MovieClip.prototype, "shuffleDepths", 1);
_global.ASSetPropFlags(MovieClip.prototype, "getDepthByFlag", 1);
_global.ASSetPropFlags(MovieClip.prototype, "buildDepthTable", 1);
}
static function sortFunction(a, b) {
if (a.getDepth() > b.getDepth()) {
return(1);
}
return(-1);
}
static function test(depth) {
if (depth == reservedDepth) {
return(false);
}
return(true);
}
static function createClassObjectAtDepth(className, depthSpace, initObj) {
var _local1;
switch (depthSpace) {
case kCursor :
_local1 = holder.createClassChildAtDepth(className, kTopmost, initObj);
break;
case kTooltip :
_local1 = holder.createClassChildAtDepth(className, kTop, initObj);
break;
}
return(_local1);
}
static function createObjectAtDepth(linkageName, depthSpace, initObj) {
var _local1;
switch (depthSpace) {
case kCursor :
_local1 = holder.createChildAtDepth(linkageName, kTopmost, initObj);
break;
case kTooltip :
_local1 = holder.createChildAtDepth(linkageName, kTop, initObj);
break;
}
return(_local1);
}
function createClassChildAtDepth(className, depthFlag, initObj) {
if (_childCounter == undefined) {
_childCounter = 0;
}
var _local3 = buildDepthTable();
var _local2 = getDepthByFlag(depthFlag, _local3);
var _local6 = "down";
if (depthFlag == kBottom) {
_local6 = "up";
}
var _local5;
if (_local3[_local2] != undefined) {
_local5 = _local2;
_local2 = findNextAvailableDepth(_local2, _local3, _local6);
}
var _local4 = createClassObject(className, "depthChild" + (_childCounter++), _local2, initObj);
if (_local5 != undefined) {
_local3[_local2] = _local4;
shuffleDepths(_local4, _local5, _local3, _local6);
}
if (depthFlag == kTopmost) {
_local4._topmost = true;
}
return(_local4);
}
function createChildAtDepth(linkageName, depthFlag, initObj) {
if (_childCounter == undefined) {
_childCounter = 0;
}
var _local3 = buildDepthTable();
var _local2 = getDepthByFlag(depthFlag, _local3);
var _local6 = "down";
if (depthFlag == kBottom) {
_local6 = "up";
}
var _local5;
if (_local3[_local2] != undefined) {
_local5 = _local2;
_local2 = findNextAvailableDepth(_local2, _local3, _local6);
}
var _local4 = createObject(linkageName, "depthChild" + (_childCounter++), _local2, initObj);
if (_local5 != undefined) {
_local3[_local2] = _local4;
shuffleDepths(_local4, _local5, _local3, _local6);
}
if (depthFlag == kTopmost) {
_local4._topmost = true;
}
return(_local4);
}
function setDepthTo(depthFlag) {
var _local2 = _parent.buildDepthTable();
var _local3 = _parent.getDepthByFlag(depthFlag, _local2);
if (_local2[_local3] != undefined) {
shuffleDepths(this, _local3, _local2, undefined);
} else {
swapDepths(_local3);
}
if (depthFlag == kTopmost) {
_topmost = true;
} else {
delete _topmost;
}
}
function setDepthAbove(targetInstance) {
if (targetInstance._parent != _parent) {
return(undefined);
}
var _local2 = targetInstance.getDepth() + 1;
var _local3 = _parent.buildDepthTable();
if ((_local3[_local2] != undefined) && (getDepth() < _local2)) {
_local2 = _local2 - 1;
}
if (_local2 > highestDepth) {
_local2 = highestDepth;
}
if (_local2 == highestDepth) {
_parent.shuffleDepths(this, _local2, _local3, "down");
} else if (_local3[_local2] != undefined) {
_parent.shuffleDepths(this, _local2, _local3, undefined);
} else {
swapDepths(_local2);
}
}
function setDepthBelow(targetInstance) {
if (targetInstance._parent != _parent) {
return(undefined);
}
var _local6 = targetInstance.getDepth() - 1;
var _local3 = _parent.buildDepthTable();
if ((_local3[_local6] != undefined) && (getDepth() > _local6)) {
_local6 = _local6 + 1;
}
var _local4 = lowestDepth + numberOfAuthortimeLayers;
var _local5;
for (_local5 in _local3) {
var _local2 = _local3[_local5];
if (_local2._parent != undefined) {
_local4 = Math.min(_local4, _local2.getDepth());
}
}
if (_local6 < _local4) {
_local6 = _local4;
}
if (_local6 == _local4) {
_parent.shuffleDepths(this, _local6, _local3, "up");
} else if (_local3[_local6] != undefined) {
_parent.shuffleDepths(this, _local6, _local3, undefined);
} else {
swapDepths(_local6);
}
}
function findNextAvailableDepth(targetDepth, depthTable, direction) {
var _local5 = lowestDepth + numberOfAuthortimeLayers;
if (targetDepth < _local5) {
targetDepth = _local5;
}
if (depthTable[targetDepth] == undefined) {
return(targetDepth);
}
var _local2 = targetDepth;
var _local1 = targetDepth;
if (direction == "down") {
while (depthTable[_local1] != undefined) {
_local1--;
}
return(_local1);
}
while (depthTable[_local2] != undefined) {
_local2++;
}
return(_local2);
}
function shuffleDepths(subject, targetDepth, depthTable, direction) {
var _local9 = lowestDepth + numberOfAuthortimeLayers;
var _local8 = _local9;
var _local5;
for (_local5 in depthTable) {
var _local7 = depthTable[_local5];
if (_local7._parent != undefined) {
_local9 = Math.min(_local9, _local7.getDepth());
}
}
if (direction == undefined) {
if (subject.getDepth() > targetDepth) {
direction = "up";
} else {
direction = "down";
}
}
var _local1 = new Array();
for (_local5 in depthTable) {
var _local7 = depthTable[_local5];
if (_local7._parent != undefined) {
_local1.push(_local7);
}
}
_local1.sort(sortFunction);
if (direction == "up") {
var _local3;
var _local11;
do {
if (_local1.length <= 0) {
break;
}
_local3 = _local1.pop();
} while (_local3 != subject);
do {
if (_local1.length <= 0) {
break;
}
_local11 = subject.getDepth();
_local3 = _local1.pop();
var _local4 = _local3.getDepth();
if (_local11 > (_local4 + 1)) {
if (_local4 >= 0) {
subject.swapDepths(_local4 + 1);
} else if ((_local11 > _local8) && (_local4 < _local8)) {
subject.swapDepths(_local8);
}
}
subject.swapDepths(_local3);
} while (_local4 != targetDepth);
} else if (direction == "down") {
var _local3;
do {
if (_local1.length <= 0) {
break;
}
_local3 = _local1.shift();
} while (_local3 != subject);
do {
if (_local1.length <= 0) {
break;
}
var _local11 = _local3.getDepth();
_local3 = _local1.shift();
var _local4 = _local3.getDepth();
if ((_local11 < (_local4 - 1)) && (_local4 > 0)) {
subject.swapDepths(_local4 - 1);
}
subject.swapDepths(_local3);
} while (_local4 != targetDepth);
}
}
function getDepthByFlag(depthFlag, depthTable) {
var _local2 = 0;
if ((depthFlag == kTop) || (depthFlag == kNotopmost)) {
var _local5 = 0;
var _local7 = false;
var _local8;
for (_local8 in depthTable) {
var _local9 = depthTable[_local8];
var _local3 = typeof(_local9);
if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) {
if (_local9.getDepth() <= highestDepth) {
if (!_local9._topmost) {
_local2 = Math.max(_local2, _local9.getDepth());
} else if (!_local7) {
_local5 = _local9.getDepth();
_local7 = true;
} else {
_local5 = Math.min(_local5, _local9.getDepth());
}
}
}
}
_local2 = _local2 + 20;
if (_local7) {
if (_local2 >= _local5) {
_local2 = _local5 - 1;
}
}
} else if (depthFlag == kBottom) {
for (var _local8 in depthTable) {
var _local9 = depthTable[_local8];
var _local3 = typeof(_local9);
if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) {
if (_local9.getDepth() <= highestDepth) {
_local2 = Math.min(_local2, _local9.getDepth());
}
}
}
_local2 = _local2 - 20;
} else if (depthFlag == kTopmost) {
for (var _local8 in depthTable) {
var _local9 = depthTable[_local8];
var _local3 = typeof(_local9);
if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) {
if (_local9.getDepth() <= highestDepth) {
_local2 = Math.max(_local2, _local9.getDepth());
}
}
}
_local2 = _local2 + 100;
}
if (_local2 >= highestDepth) {
_local2 = highestDepth;
}
var _local6 = lowestDepth + numberOfAuthortimeLayers;
for (var _local9 in depthTable) {
var _local4 = depthTable[_local9];
if (_local4._parent != undefined) {
_local6 = Math.min(_local6, _local4.getDepth());
}
}
if (_local2 <= _local6) {
_local2 = _local6;
}
return(_local2);
}
function buildDepthTable(Void) {
var _local5 = new Array();
var _local4;
for (_local4 in this) {
var _local2 = this[_local4];
var _local3 = typeof(_local2);
if ((_local3 == "movieclip") || ((_local3 == "object") && (_local2.__getTextFormat != undefined))) {
if (_local2._parent == this) {
_local5[_local2.getDepth()] = _local2;
}
}
}
return(_local5);
}
static var reservedDepth = 1048575;
static var highestDepth = 1048574;
static var lowestDepth = -16383;
static var numberOfAuthortimeLayers = 383;
static var kCursor = 101;
static var kTooltip = 102;
static var kTop = 201;
static var kBottom = 202;
static var kTopmost = 203;
static var kNotopmost = 204;
static var holder = _root.createEmptyMovieClip("reserved", reservedDepth);
static var __depthManager = new mx.managers.DepthManager();
}
Symbol 68 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher
{
function EventDispatcher () {
}
static function _removeEventListener(queue, event, handler) {
if (queue != undefined) {
var _local4 = queue.length;
var _local1;
_local1 = 0;
while (_local1 < _local4) {
var _local2 = queue[_local1];
if (_local2 == handler) {
queue.splice(_local1, 1);
return(undefined);
}
_local1++;
}
}
}
static function initialize(object) {
if (_fEventDispatcher == undefined) {
_fEventDispatcher = new mx.events.EventDispatcher();
}
object.addEventListener = _fEventDispatcher.addEventListener;
object.removeEventListener = _fEventDispatcher.removeEventListener;
object.dispatchEvent = _fEventDispatcher.dispatchEvent;
object.dispatchQueue = _fEventDispatcher.dispatchQueue;
}
function dispatchQueue(queueObj, eventObj) {
var _local7 = "__q_" + eventObj.type;
var _local4 = queueObj[_local7];
if (_local4 != undefined) {
var _local5;
for (_local5 in _local4) {
var _local1 = _local4[_local5];
var _local3 = typeof(_local1);
if ((_local3 == "object") || (_local3 == "movieclip")) {
if (_local1.handleEvent != undefined) {
_local1.handleEvent(eventObj);
}
if (_local1[eventObj.type] != undefined) {
if (exceptions[eventObj.type] == undefined) {
_local1[eventObj.type](eventObj);
}
}
} else {
_local1.apply(queueObj, [eventObj]);
}
}
}
}
function dispatchEvent(eventObj) {
if (eventObj.target == undefined) {
eventObj.target = this;
}
this[eventObj.type + "Handler"](eventObj);
dispatchQueue(this, eventObj);
}
function addEventListener(event, handler) {
var _local3 = "__q_" + event;
if (this[_local3] == undefined) {
this[_local3] = new Array();
}
_global.ASSetPropFlags(this, _local3, 1);
_removeEventListener(this[_local3], event, handler);
this[_local3].push(handler);
}
function removeEventListener(event, handler) {
var _local2 = "__q_" + event;
_removeEventListener(this[_local2], event, handler);
}
static var _fEventDispatcher = undefined;
static var exceptions = {move:1, draw:1, load:1};
}
Symbol 69 MovieClip [__Packages.mx.events.UIEventDispatcher] Frame 0
class mx.events.UIEventDispatcher extends mx.events.EventDispatcher
{
var dispatchQueue, owner, __sentLoadEvent, __origAddEventListener;
function UIEventDispatcher () {
super();
}
static function addKeyEvents(obj) {
if (obj.keyHandler == undefined) {
var _local1 = (obj.keyHandler = new Object());
_local1.owner = obj;
_local1.onKeyDown = _fEventDispatcher.onKeyDown;
_local1.onKeyUp = _fEventDispatcher.onKeyUp;
}
Key.addListener(obj.keyHandler);
}
static function removeKeyEvents(obj) {
Key.removeListener(obj.keyHandler);
}
static function addLoadEvents(obj) {
if (obj.onLoad == undefined) {
obj.onLoad = _fEventDispatcher.onLoad;
obj.onUnload = _fEventDispatcher.onUnload;
if (obj.getBytesTotal() == obj.getBytesLoaded()) {
obj.doLater(obj, "onLoad");
}
}
}
static function removeLoadEvents(obj) {
delete obj.onLoad;
delete obj.onUnload;
}
static function initialize(obj) {
if (_fEventDispatcher == undefined) {
_fEventDispatcher = new mx.events.UIEventDispatcher();
}
obj.addEventListener = _fEventDispatcher.__addEventListener;
obj.__origAddEventListener = _fEventDispatcher.addEventListener;
obj.removeEventListener = _fEventDispatcher.removeEventListener;
obj.dispatchEvent = _fEventDispatcher.dispatchEvent;
obj.dispatchQueue = _fEventDispatcher.dispatchQueue;
}
function dispatchEvent(eventObj) {
if (eventObj.target == undefined) {
eventObj.target = this;
}
this[eventObj.type + "Handler"](eventObj);
dispatchQueue(mx.events.EventDispatcher, eventObj);
dispatchQueue(this, eventObj);
}
function onKeyDown(Void) {
owner.dispatchEvent({type:"keyDown", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)});
}
function onKeyUp(Void) {
owner.dispatchEvent({type:"keyUp", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)});
}
function onLoad(Void) {
if (__sentLoadEvent != true) {
dispatchEvent({type:"load"});
}
__sentLoadEvent = true;
}
function onUnload(Void) {
dispatchEvent({type:"unload"});
}
function __addEventListener(event, handler) {
__origAddEventListener(event, handler);
var _local3 = lowLevelEvents;
for (var _local5 in _local3) {
if (mx.events.UIEventDispatcher[_local5][event] != undefined) {
var _local2 = _local3[_local5][0];
mx.events.UIEventDispatcher[_local2](this);
}
}
}
function removeEventListener(event, handler) {
var _local6 = "__q_" + event;
mx.events.EventDispatcher._removeEventListener(this[_local6], event, handler);
if (this[_local6].length == 0) {
var _local2 = lowLevelEvents;
for (var _local5 in _local2) {
if (mx.events.UIEventDispatcher[_local5][event] != undefined) {
var _local3 = _local2[_local5][1];
mx.events.UIEventDispatcher[_local2[_local5][1]](this);
}
}
}
}
static var keyEvents = {keyDown:1, keyUp:1};
static var loadEvents = {load:1, unload:1};
static var lowLevelEvents = {keyEvents:["addKeyEvents", "removeKeyEvents"], loadEvents:["addLoadEvents", "removeLoadEvents"]};
static var _fEventDispatcher = undefined;
}
Symbol 70 MovieClip [__Packages.mx.core.ExternalContent] Frame 0
class mx.core.ExternalContent
{
var createObject, numChildren, prepList, doLater, loadList, dispatchEvent, loadedList, childLoaded;
function ExternalContent () {
}
function loadExternal(url, placeholderClassName, instanceName, depth, initProps) {
var _local2;
_local2 = createObject(placeholderClassName, instanceName, depth, initProps);
this[mx.core.View.childNameBase + numChildren] = _local2;
if (prepList == undefined) {
prepList = new Object();
}
prepList[instanceName] = {obj:_local2, url:url, complete:false, initProps:initProps};
prepareToLoadMovie(_local2);
return(_local2);
}
function prepareToLoadMovie(obj) {
obj.unloadMovie();
doLater(this, "waitForUnload");
}
function waitForUnload() {
var _local3;
for (_local3 in prepList) {
var _local2 = prepList[_local3];
if (_local2.obj.getBytesTotal() == 0) {
if (loadList == undefined) {
loadList = new Object();
}
loadList[_local3] = _local2;
_local2.obj.loadMovie(_local2.url);
delete prepList[_local3];
doLater(this, "checkLoadProgress");
} else {
doLater(this, "waitForUnload");
}
}
}
function checkLoadProgress() {
var _local8 = false;
var _local3;
for (_local3 in loadList) {
var _local2 = loadList[_local3];
_local2.loaded = _local2.obj.getBytesLoaded();
_local2.total = _local2.obj.getBytesTotal();
if (_local2.total > 0) {
_local2.obj._visible = false;
dispatchEvent({type:"progress", target:_local2.obj, current:_local2.loaded, total:_local2.total});
if (_local2.loaded == _local2.total) {
if (loadedList == undefined) {
loadedList = new Object();
}
loadedList[_local3] = _local2;
delete loadList[_local3];
doLater(this, "contentLoaded");
}
} else if (_local2.total == -1) {
if (_local2.failedOnce != undefined) {
_local2.failedOnce++;
if (_local2.failedOnce > 3) {
dispatchEvent({type:"complete", target:_local2.obj, current:_local2.loaded, total:_local2.total});
delete loadList[_local3];
}
} else {
_local2.failedOnce = 0;
}
}
_local8 = true;
}
if (_local8) {
doLater(this, "checkLoadProgress");
}
}
function contentLoaded() {
var _local4;
for (_local4 in loadedList) {
var _local2 = loadedList[_local4];
_local2.obj._visible = true;
_local2.obj._complete = true;
var _local3;
for (_local3 in _local2.initProps) {
_local2.obj[_local3] = _local2.initProps[_local3];
}
childLoaded(_local2.obj);
dispatchEvent({type:"complete", target:_local2.obj, current:_local2.loaded, total:_local2.total});
delete loadedList[_local4];
}
}
function convertToUIObject(obj) {
if (obj.setSize == undefined) {
var _local2 = mx.core.UIObject.prototype;
obj.addProperty("width", _local2.__get__width, null);
obj.addProperty("height", _local2.__get__height, null);
obj.addProperty("left", _local2.__get__left, null);
obj.addProperty("x", _local2.__get__x, null);
obj.addProperty("top", _local2.__get__top, null);
obj.addProperty("y", _local2.__get__y, null);
obj.addProperty("right", _local2.__get__right, null);
obj.addProperty("bottom", _local2.__get__bottom, null);
obj.addProperty("visible", _local2.__get__visible, _local2.__set__visible);
obj.move = mx.core.UIObject.prototype.move;
obj.setSize = mx.core.UIObject.prototype.setSize;
obj.size = mx.core.UIObject.prototype.size;
mx.events.UIEventDispatcher.initialize(obj);
}
}
static function enableExternalContent() {
}
static function classConstruct() {
var _local1 = mx.core.View.prototype;
var _local2 = mx.core.ExternalContent.prototype;
_local1.loadExternal = _local2.loadExternal;
_local1.prepareToLoadMovie = _local2.prepareToLoadMovie;
_local1.waitForUnload = _local2.waitForUnload;
_local1.checkLoadProgress = _local2.checkLoadProgress;
_local1.contentLoaded = _local2.contentLoaded;
_local1.convertToUIObject = _local2.convertToUIObject;
return(true);
}
static var classConstructed = classConstruct();
static var ViewDependency = mx.core.View;
}
Symbol 71 MovieClip [__Packages.mx.skins.ColoredSkinElement] Frame 0
class mx.skins.ColoredSkinElement
{
var getStyle, _color, onEnterFrame;
function ColoredSkinElement () {
}
function setColor(c) {
if (c != undefined) {
var _local2 = new Color(this);
_local2.setRGB(c);
}
}
function draw(Void) {
setColor(getStyle(_color));
onEnterFrame = undefined;
}
function invalidateStyle(Void) {
onEnterFrame = draw;
}
static function setColorStyle(p, colorStyle) {
if (p._color == undefined) {
p._color = colorStyle;
}
p.setColor = mixins.setColor;
p.invalidateStyle = mixins.invalidateStyle;
p.draw = mixins.draw;
p.setColor(p.getStyle(colorStyle));
}
static var mixins = new mx.skins.ColoredSkinElement();
}
Symbol 72 MovieClip [__Packages.mx.core.ext.UIObjectExtensions] Frame 0
class mx.core.ext.UIObjectExtensions
{
function UIObjectExtensions () {
}
static function addGeometry(tf, ui) {
tf.addProperty("width", ui.__get__width, null);
tf.addProperty("height", ui.__get__height, null);
tf.addProperty("left", ui.__get__left, null);
tf.addProperty("x", ui.__get__x, null);
tf.addProperty("top", ui.__get__top, null);
tf.addProperty("y", ui.__get__y, null);
tf.addProperty("right", ui.__get__right, null);
tf.addProperty("bottom", ui.__get__bottom, null);
tf.addProperty("visible", ui.__get__visible, ui.__set__visible);
}
static function Extensions() {
if (bExtended == true) {
return(true);
}
bExtended = true;
var _local6 = mx.core.UIObject.prototype;
var _local9 = mx.skins.SkinElement.prototype;
addGeometry(_local9, _local6);
mx.events.UIEventDispatcher.initialize(_local6);
var _local13 = mx.skins.ColoredSkinElement;
mx.styles.CSSTextStyles.addTextStyles(_local6);
var _local5 = MovieClip.prototype;
_local5.getTopLevel = _local6.getTopLevel;
_local5.createLabel = _local6.createLabel;
_local5.createObject = _local6.createObject;
_local5.createClassObject = _local6.createClassObject;
_local5.createEmptyObject = _local6.createEmptyObject;
_local5.destroyObject = _local6.destroyObject;
_global.ASSetPropFlags(_local5, "getTopLevel", 1);
_global.ASSetPropFlags(_local5, "createLabel", 1);
_global.ASSetPropFlags(_local5, "createObject", 1);
_global.ASSetPropFlags(_local5, "createClassObject", 1);
_global.ASSetPropFlags(_local5, "createEmptyObject", 1);
_global.ASSetPropFlags(_local5, "destroyObject", 1);
_local5.__getTextFormat = _local6.__getTextFormat;
_local5._getTextFormat = _local6._getTextFormat;
_local5.getStyleName = _local6.getStyleName;
_local5.getStyle = _local6.getStyle;
_global.ASSetPropFlags(_local5, "__getTextFormat", 1);
_global.ASSetPropFlags(_local5, "_getTextFormat", 1);
_global.ASSetPropFlags(_local5, "getStyleName", 1);
_global.ASSetPropFlags(_local5, "getStyle", 1);
var _local7 = TextField.prototype;
addGeometry(_local7, _local6);
_local7.addProperty("enabled", function () {
return(this.__enabled);
}, function (x) {
this.__enabled = x;
this.invalidateStyle();
});
_local7.move = _local9.move;
_local7.setSize = _local9.setSize;
_local7.invalidateStyle = function () {
this.invalidateFlag = true;
};
_local7.draw = function () {
if (this.invalidateFlag) {
this.invalidateFlag = false;
var _local2 = this._getTextFormat();
this.setTextFormat(_local2);
this.setNewTextFormat(_local2);
this.embedFonts = _local2.embedFonts == true;
if (this.__text != undefined) {
if (this.text == "") {
this.text = this.__text;
}
delete this.__text;
}
this._visible = true;
}
};
_local7.setColor = function (color) {
this.textColor = color;
};
_local7.getStyle = _local5.getStyle;
_local7.__getTextFormat = _local6.__getTextFormat;
_local7.setValue = function (v) {
this.text = v;
};
_local7.getValue = function () {
return(this.text);
};
_local7.addProperty("value", function () {
return(this.getValue());
}, function (v) {
this.setValue(v);
});
_local7._getTextFormat = function () {
var _local2 = this.stylecache.tf;
if (_local2 != undefined) {
return(_local2);
}
_local2 = new TextFormat();
this.__getTextFormat(_local2);
this.stylecache.tf = _local2;
if (this.__enabled == false) {
if (this.enabledColor == undefined) {
var _local4 = this.getTextFormat();
this.enabledColor = _local4.color;
}
var _local3 = this.getStyle("disabledColor");
_local2.color = _local3;
} else if (this.enabledColor != undefined) {
if (_local2.color == undefined) {
_local2.color = this.enabledColor;
}
}
return(_local2);
};
_local7.getPreferredWidth = function () {
this.draw();
return(this.textWidth + 4);
};
_local7.getPreferredHeight = function () {
this.draw();
return(this.textHeight + 4);
};
TextFormat.prototype.getTextExtent2 = function (s) {
var _local3 = _root._getTextExtent;
if (_local3 == undefined) {
_root.createTextField("_getTextExtent", -2, 0, 0, 1000, 100);
_local3 = _root._getTextExtent;
_local3._visible = false;
}
_root._getTextExtent.text = s;
var _local4 = this.align;
this.align = "left";
_root._getTextExtent.setTextFormat(this);
this.align = _local4;
return({width:_local3.textWidth, height:_local3.textHeight});
};
if (_global.style == undefined) {
_global.style = new mx.styles.CSSStyleDeclaration();
_global.cascadingStyles = true;
_global.styles = new Object();
_global.skinRegistry = new Object();
if (_global._origWidth == undefined) {
_global.origWidth = Stage.width;
_global.origHeight = Stage.height;
}
}
var _local4 = _root;
while (_local4._parent != undefined) {
_local4 = _local4._parent;
}
_local4.addProperty("width", function () {
return(Stage.width);
}, null);
_local4.addProperty("height", function () {
return(Stage.height);
}, null);
_global.ASSetPropFlags(_local4, "width", 1);
_global.ASSetPropFlags(_local4, "height", 1);
return(true);
}
static var bExtended = false;
static var UIObjectExtended = Extensions();
static var UIObjectDependency = mx.core.UIObject;
static var SkinElementDependency = mx.skins.SkinElement;
static var CSSTextStylesDependency = mx.styles.CSSTextStyles;
static var UIEventDispatcherDependency = mx.events.UIEventDispatcher;
}
Symbol 73 MovieClip [__Packages.mx.skins.halo.Defaults] Frame 0
class mx.skins.halo.Defaults
{
var beginGradientFill, beginFill, moveTo, lineTo, curveTo, endFill;
function Defaults () {
}
static function setThemeDefaults() {
var _local2 = _global.style;
_local2.themeColor = 8453965 /* 0x80FF4D */;
_local2.disabledColor = 8684164 /* 0x848284 */;
_local2.modalTransparency = 0;
_local2.filled = true;
_local2.stroked = true;
_local2.strokeWidth = 1;
_local2.strokeColor = 0;
_local2.fillColor = 16777215 /* 0xFFFFFF */;
_local2.repeatInterval = 35;
_local2.repeatDelay = 500;
_local2.fontFamily = "_sans";
_local2.fontSize = 12;
_local2.selectionColor = 13500353 /* 0xCDFFC1 */;
_local2.rollOverColor = 14942166 /* 0xE3FFD6 */;
_local2.useRollOver = true;
_local2.backgroundDisabledColor = 14540253 /* 0xDDDDDD */;
_local2.selectionDisabledColor = 14540253 /* 0xDDDDDD */;
_local2.selectionDuration = 200;
_local2.openDuration = 250;
_local2.borderStyle = "inset";
_local2.color = 734012 /* 0x0B333C */;
_local2.textSelectedColor = 24371;
_local2.textRollOverColor = 2831164 /* 0x2B333C */;
_local2.textDisabledColor = 16777215 /* 0xFFFFFF */;
_local2.vGridLines = true;
_local2.hGridLines = false;
_local2.vGridLineColor = 6710886 /* 0x666666 */;
_local2.hGridLineColor = 6710886 /* 0x666666 */;
_local2.headerColor = 15395562 /* 0xEAEAEA */;
_local2.indentation = 17;
_local2.folderOpenIcon = "TreeFolderOpen";
_local2.folderClosedIcon = "TreeFolderClosed";
_local2.defaultLeafIcon = "TreeNodeIcon";
_local2.disclosureOpenIcon = "TreeDisclosureOpen";
_local2.disclosureClosedIcon = "TreeDisclosureClosed";
_local2.popupDuration = 150;
_local2.todayColor = 6710886 /* 0x666666 */;
_local2 = (_global.styles.ScrollSelectList = new mx.styles.CSSStyleDeclaration());
_local2.backgroundColor = 16777215 /* 0xFFFFFF */;
_local2.borderColor = 13290186 /* 0xCACACA */;
_local2.borderStyle = "inset";
_local2 = (_global.styles.ComboBox = new mx.styles.CSSStyleDeclaration());
_local2.borderStyle = "inset";
_local2 = (_global.styles.NumericStepper = new mx.styles.CSSStyleDeclaration());
_local2.textAlign = "center";
_local2 = (_global.styles.RectBorder = new mx.styles.CSSStyleDeclaration());
_local2.borderColor = 14015965 /* 0xD5DDDD */;
_local2.buttonColor = 7305079 /* 0x6F7777 */;
_local2.shadowColor = 15658734 /* 0xEEEEEE */;
_local2.highlightColor = 12897484 /* 0xC4CCCC */;
_local2.shadowCapColor = 14015965 /* 0xD5DDDD */;
_local2.borderCapColor = 9542041 /* 0x919999 */;
var _local4 = new Object();
_local4.borderColor = 16711680 /* 0xFF0000 */;
_local4.buttonColor = 16711680 /* 0xFF0000 */;
_local4.shadowColor = 16711680 /* 0xFF0000 */;
_local4.highlightColor = 16711680 /* 0xFF0000 */;
_local4.shadowCapColor = 16711680 /* 0xFF0000 */;
_local4.borderCapColor = 16711680 /* 0xFF0000 */;
mx.core.UIComponent.prototype.origBorderStyles = _local4;
var _local3;
_local3 = (_global.styles.TextInput = new mx.styles.CSSStyleDeclaration());
_local3.backgroundColor = 16777215 /* 0xFFFFFF */;
_local3.borderStyle = "inset";
_global.styles.TextArea = _global.styles.TextInput;
_local3 = (_global.styles.Window = new mx.styles.CSSStyleDeclaration());
_local3.borderStyle = "default";
_local3 = (_global.styles.windowStyles = new mx.styles.CSSStyleDeclaration());
_local3.fontWeight = "bold";
_local3 = (_global.styles.dataGridStyles = new mx.styles.CSSStyleDeclaration());
_local3.fontWeight = "bold";
_local3 = (_global.styles.Alert = new mx.styles.CSSStyleDeclaration());
_local3.borderStyle = "alert";
_local3 = (_global.styles.ScrollView = new mx.styles.CSSStyleDeclaration());
_local3.borderStyle = "inset";
_local3 = (_global.styles.View = new mx.styles.CSSStyleDeclaration());
_local3.borderStyle = "none";
_local3 = (_global.styles.ProgressBar = new mx.styles.CSSStyleDeclaration());
_local3.color = 11187123 /* 0xAAB3B3 */;
_local3.fontWeight = "bold";
_local3 = (_global.styles.AccordionHeader = new mx.styles.CSSStyleDeclaration());
_local3.fontWeight = "bold";
_local3.fontSize = "11";
_local3 = (_global.styles.Accordion = new mx.styles.CSSStyleDeclaration());
_local3.borderStyle = "solid";
_local3.backgroundColor = 16777215 /* 0xFFFFFF */;
_local3.borderColor = 9081738 /* 0x8A938A */;
_local3.headerHeight = 22;
_local3.marginLeft = (_local3.marginRight = (_local3.marginTop = (_local3.marginBottom = -1)));
_local3.verticalGap = -1;
_local3 = (_global.styles.DateChooser = new mx.styles.CSSStyleDeclaration());
_local3.borderColor = 9542041 /* 0x919999 */;
_local3.headerColor = 16777215 /* 0xFFFFFF */;
_local3 = (_global.styles.CalendarLayout = new mx.styles.CSSStyleDeclaration());
_local3.fontSize = 10;
_local3.textAlign = "right";
_local3.color = 2831164 /* 0x2B333C */;
_local3 = (_global.styles.WeekDayStyle = new mx.styles.CSSStyleDeclaration());
_local3.fontWeight = "bold";
_local3.fontSize = 11;
_local3.textAlign = "center";
_local3.color = 2831164 /* 0x2B333C */;
_local3 = (_global.styles.TodayStyle = new mx.styles.CSSStyleDeclaration());
_local3.color = 16777215 /* 0xFFFFFF */;
_local3 = (_global.styles.HeaderDateText = new mx.styles.CSSStyleDeclaration());
_local3.fontSize = 12;
_local3.fontWeight = "bold";
_local3.textAlign = "center";
}
function drawRoundRect(x, y, w, h, r, c, alpha, rot, gradient, ratios) {
if (typeof(r) == "object") {
var _local18 = r.br;
var _local16 = r.bl;
var _local15 = r.tl;
var _local10 = r.tr;
} else {
var _local10 = r;
var _local15 = _local10;
var _local16 = _local15;
var _local18 = _local16;
}
if (typeof(c) == "object") {
if (typeof(alpha) != "object") {
var _local9 = [alpha, alpha];
} else {
var _local9 = alpha;
}
if (ratios == undefined) {
ratios = [0, 255];
}
var _local14 = h * 0.7;
if (typeof(rot) != "object") {
var _local11 = {matrixType:"box", x:-_local14, y:_local14, w:w * 2, h:h * 4, r:rot * 0.0174532925199433 /* Math.PI/180 */};
} else {
var _local11 = rot;
}
if (gradient == "radial") {
beginGradientFill("radial", c, _local9, ratios, _local11);
} else {
beginGradientFill("linear", c, _local9, ratios, _local11);
}
} else if (c != undefined) {
beginFill(c, alpha);
}
r = _local18;
var _local13 = r - (r * 0.707106781186547);
var _local12 = r - (r * 0.414213562373095);
moveTo(x + w, (y + h) - r);
lineTo(x + w, (y + h) - r);
curveTo(x + w, (y + h) - _local12, (x + w) - _local13, (y + h) - _local13);
curveTo((x + w) - _local12, y + h, (x + w) - r, y + h);
r = _local16;
_local13 = r - (r * 0.707106781186547);
_local12 = r - (r * 0.414213562373095);
lineTo(x + r, y + h);
curveTo(x + _local12, y + h, x + _local13, (y + h) - _local13);
curveTo(x, (y + h) - _local12, x, (y + h) - r);
r = _local15;
_local13 = r - (r * 0.707106781186547);
_local12 = r - (r * 0.414213562373095);
lineTo(x, y + r);
curveTo(x, y + _local12, x + _local13, y + _local13);
curveTo(x + _local12, y, x + r, y);
r = _local10;
_local13 = r - (r * 0.707106781186547);
_local12 = r - (r * 0.414213562373095);
lineTo((x + w) - r, y);
curveTo((x + w) - _local12, y, (x + w) - _local13, y + _local13);
curveTo(x + w, y + _local12, x + w, y + r);
lineTo(x + w, (y + h) - r);
if (c != undefined) {
endFill();
}
}
static function classConstruct() {
mx.core.ext.UIObjectExtensions.Extensions();
setThemeDefaults();
mx.core.UIObject.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect;
return(true);
}
static var classConstructed = classConstruct();
static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration;
static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions;
static var UIObjectDependency = mx.core.UIObject;
}
Symbol 74 MovieClip [__Packages.mx.controls.SimpleButton] Frame 0
class mx.controls.SimpleButton extends mx.core.UIComponent
{
static var emphasizedStyleDeclaration;
var preset, boundingBox_mc, useHandCursor, skinName, linkLength, iconName, destroyObject, __width, _width, __height, _height, __emphaticStyleName, styleName, enabled, invalidate, pressFocus, dispatchEvent, autoRepeat, interval, getStyle, releaseFocus, createLabel, invalidateStyle;
function SimpleButton () {
super();
}
function init(Void) {
super.init();
if (preset == undefined) {
boundingBox_mc._visible = false;
boundingBox_mc._width = (boundingBox_mc._height = 0);
}
useHandCursor = false;
}
function createChildren(Void) {
if (preset != undefined) {
var _local2 = this[idNames[preset]];
this[refNames[preset]] = _local2;
skinName = _local2;
if (falseOverSkin.length == 0) {
rolloverSkin = fus;
}
if (falseOverIcon.length == 0) {
rolloverIcon = fui;
}
initializing = false;
} else if (__state == true) {
setStateVar(true);
} else {
if (falseOverSkin.length == 0) {
rolloverSkin = fus;
}
if (falseOverIcon.length == 0) {
rolloverIcon = fui;
}
}
}
function setIcon(tag, linkageName) {
return(setSkin(tag + 8, linkageName));
}
function changeIcon(tag, linkageName) {
linkLength = linkageName.length;
var _local2 = stateNames[tag] + "Icon";
this[_local2] = linkageName;
this[idNames[tag + 8]] = _local2;
setStateVar(getState());
}
function changeSkin(tag, linkageName) {
var _local2 = stateNames[tag] + "Skin";
this[_local2] = linkageName;
this[idNames[tag]] = _local2;
setStateVar(getState());
}
function viewIcon(varName) {
var _local4 = varName + "Icon";
var _local3 = this[_local4];
if (typeof(_local3) == "string") {
var _local5 = _local3;
if (__emphasized) {
if (this[_local3 + "Emphasized"].length > 0) {
_local3 = _local3 + "Emphasized";
}
}
if (this[_local3].length == 0) {
return(undefined);
}
_local3 = setIcon(tagMap[_local5], this[_local3]);
if ((_local3 == undefined) && (_global.isLivePreview)) {
_local3 = setIcon(0, "ButtonIcon");
}
this[_local4] = _local3;
}
iconName._visible = false;
iconName = _local3;
iconName._visible = true;
}
function removeIcons() {
var _local3 = 0;
while (_local3 < 2) {
var _local2 = 8;
while (_local2 < 16) {
destroyObject(idNames[_local2]);
this[stateNames[_local2 - 8] + "Icon"] = "";
_local2++;
}
_local3++;
}
refresh();
}
function setSkin(tag, linkageName, initobj) {
var _local3 = super.setSkin(tag, linkageName, ((initobj != undefined) ? (initobj) : ({styleName:this})));
calcSize(tag, _local3);
return(_local3);
}
function calcSize(Void) {
__width = _width;
__height = _height;
}
function viewSkin(varName, initObj) {
var _local3 = varName + "Skin";
var _local2 = this[_local3];
if (typeof(_local2) == "string") {
var _local4 = _local2;
if (__emphasized) {
if (this[_local2 + "Emphasized"].length > 0) {
_local2 = _local2 + "Emphasized";
}
}
if (this[_local2].length == 0) {
return(undefined);
}
_local2 = setSkin(tagMap[_local4], this[_local2], ((initObj != undefined) ? (initObj) : ({styleName:this})));
this[_local3] = _local2;
}
skinName._visible = false;
skinName = _local2;
skinName._visible = true;
}
function showEmphasized(e) {
if (e && (!__emphatic)) {
if (emphasizedStyleDeclaration != undefined) {
__emphaticStyleName = styleName;
styleName = emphasizedStyleDeclaration;
}
__emphatic = true;
} else {
if (__emphatic) {
styleName = __emphaticStyleName;
}
__emphatic = false;
}
}
function refresh(Void) {
var _local2 = getState();
if (enabled == false) {
viewIcon("disabled");
viewSkin("disabled");
} else {
viewSkin(phase);
viewIcon(phase);
}
setView(phase == "down");
iconName.enabled = enabled;
}
function setView(offset) {
if (iconName == undefined) {
return(undefined);
}
var _local2 = (offset ? (btnOffset) : 0);
iconName._x = ((__width - iconName._width) / 2) + _local2;
iconName._y = ((__height - iconName._height) / 2) + _local2;
}
function setStateVar(state) {
if (state) {
if (trueOverSkin.length == 0) {
rolloverSkin = tus;
} else {
rolloverSkin = trs;
}
if (trueOverIcon.length == 0) {
rolloverIcon = tui;
} else {
rolloverIcon = tri;
}
upSkin = tus;
downSkin = tds;
disabledSkin = dts;
upIcon = tui;
downIcon = tdi;
disabledIcon = dti;
} else {
if (falseOverSkin.length == 0) {
rolloverSkin = fus;
} else {
rolloverSkin = frs;
}
if (falseOverIcon.length == 0) {
rolloverIcon = fui;
} else {
rolloverIcon = fri;
}
upSkin = fus;
downSkin = fds;
disabledSkin = dfs;
upIcon = fui;
downIcon = fdi;
disabledIcon = dfi;
}
__state = state;
}
function setState(state) {
if (state != __state) {
setStateVar(state);
invalidate();
}
}
function size(Void) {
refresh();
}
function draw(Void) {
if (initializing) {
initializing = false;
skinName.visible = true;
iconName.visible = true;
}
size();
}
function getState(Void) {
return(__state);
}
function setToggle(val) {
__toggle = val;
if (__toggle == false) {
setState(false);
}
}
function getToggle(Void) {
return(__toggle);
}
function set toggle(val) {
setToggle(val);
//return(toggle);
}
function get toggle() {
return(getToggle());
}
function set value(val) {
setSelected(val);
//return(value);
}
function get value() {
return(getSelected());
}
function set selected(val) {
setSelected(val);
//return(selected);
}
function get selected() {
return(getSelected());
}
function setSelected(val) {
if (__toggle) {
setState(val);
} else {
setState((initializing ? (val) : (__state)));
}
}
function getSelected() {
return(__state);
}
function setEnabled(val) {
if (enabled != val) {
super.setEnabled(val);
invalidate();
}
}
function onPress(Void) {
pressFocus();
phase = "down";
refresh();
dispatchEvent({type:"buttonDown"});
if (autoRepeat) {
interval = setInterval(this, "onPressDelay", getStyle("repeatDelay"));
}
}
function onPressDelay(Void) {
dispatchEvent({type:"buttonDown"});
if (autoRepeat) {
clearInterval(interval);
interval = setInterval(this, "onPressRepeat", getStyle("repeatInterval"));
}
}
function onPressRepeat(Void) {
dispatchEvent({type:"buttonDown"});
updateAfterEvent();
}
function onRelease(Void) {
releaseFocus();
phase = "rollover";
if (interval != undefined) {
clearInterval(interval);
delete interval;
}
if (getToggle()) {
setState(!getState());
} else {
refresh();
}
dispatchEvent({type:"click"});
}
function onDragOut(Void) {
phase = "up";
refresh();
dispatchEvent({type:"buttonDragOut"});
}
function onDragOver(Void) {
if (phase != "up") {
onPress();
return(undefined);
}
phase = "down";
refresh();
}
function onReleaseOutside(Void) {
releaseFocus();
phase = "up";
if (interval != undefined) {
clearInterval(interval);
delete interval;
}
}
function onRollOver(Void) {
phase = "rollover";
refresh();
}
function onRollOut(Void) {
phase = "up";
refresh();
}
function getLabel(Void) {
return(fui.text);
}
function setLabel(val) {
if (typeof(fui) == "string") {
createLabel("fui", 8, val);
fui.styleName = this;
} else {
fui.text = val;
}
var _local4 = fui._getTextFormat();
var _local2 = _local4.getTextExtent2(val);
fui._width = _local2.width + 5;
fui._height = _local2.height + 5;
iconName = fui;
setView(__state);
}
function get emphasized() {
return(__emphasized);
}
function set emphasized(val) {
__emphasized = val;
var _local2 = 0;
while (_local2 < 8) {
this[idNames[_local2]] = stateNames[_local2] + "Skin";
if (typeof(this[idNames[_local2 + 8]]) == "movieclip") {
this[idNames[_local2 + 8]] = stateNames[_local2] + "Icon";
}
_local2++;
}
showEmphasized(__emphasized);
setStateVar(__state);
invalidateStyle();
//return(emphasized);
}
function keyDown(e) {
if (e.code == 32) {
onPress();
}
}
function keyUp(e) {
if (e.code == 32) {
onRelease();
}
}
function onKillFocus(newFocus) {
super.onKillFocus();
if (phase != "up") {
phase = "up";
refresh();
}
}
static var symbolName = "SimpleButton";
static var symbolOwner = mx.controls.SimpleButton;
static var version = "2.0.2.126";
var className = "SimpleButton";
var style3dInset = 4;
var btnOffset = 1;
var __toggle = false;
var __state = false;
var __emphasized = false;
var __emphatic = false;
static var falseUp = 0;
static var falseDown = 1;
static var falseOver = 2;
static var falseDisabled = 3;
static var trueUp = 4;
static var trueDown = 5;
static var trueOver = 6;
static var trueDisabled = 7;
var falseUpSkin = "SimpleButtonUp";
var falseDownSkin = "SimpleButtonIn";
var falseOverSkin = "";
var falseDisabledSkin = "SimpleButtonUp";
var trueUpSkin = "SimpleButtonIn";
var trueDownSkin = "";
var trueOverSkin = "";
var trueDisabledSkin = "SimpleButtonIn";
var falseUpIcon = "";
var falseDownIcon = "";
var falseOverIcon = "";
var falseDisabledIcon = "";
var trueUpIcon = "";
var trueDownIcon = "";
var trueOverIcon = "";
var trueDisabledIcon = "";
var phase = "up";
var fui = "falseUpIcon";
var fus = "falseUpSkin";
var fdi = "falseDownIcon";
var fds = "falseDownSkin";
var frs = "falseOverSkin";
var fri = "falseOverIcon";
var dfi = "falseDisabledIcon";
var dfs = "falseDisabledSkin";
var tui = "trueUpIcon";
var tus = "trueUpSkin";
var tdi = "trueDownIcon";
var tds = "trueDownSkin";
var trs = "trueOverSkin";
var tri = "trueOverIcon";
var dts = "trueDisabledSkin";
var dti = "trueDisabledIcon";
var rolloverSkin = mx.controls.SimpleButton.prototype.frs;
var rolloverIcon = mx.controls.SimpleButton.prototype.fri;
var upSkin = mx.controls.SimpleButton.prototype.fus;
var downSkin = mx.controls.SimpleButton.prototype.fds;
var disabledSkin = mx.controls.SimpleButton.prototype.dfs;
var upIcon = mx.controls.SimpleButton.prototype.fui;
var downIcon = mx.controls.SimpleButton.prototype.fdi;
var disabledIcon = mx.controls.SimpleButton.prototype.dfi;
var initializing = true;
var idNames = ["fus", "fds", "frs", "dfs", "tus", "tds", "trs", "dts", "fui", "fdi", "fri", "dfi", "tui", "tdi", "tri", "dti"];
var stateNames = ["falseUp", "falseDown", "falseOver", "falseDisabled", "trueUp", "trueDown", "trueOver", "trueDisabled"];
var refNames = ["upSkin", "downSkin", "rolloverSkin", "disabledSkin"];
var tagMap = {falseUpSkin:0, falseDownSkin:1, falseOverSkin:2, falseDisabledSkin:3, trueUpSkin:4, trueDownSkin:5, trueOverSkin:6, trueDisabledSkin:7, falseUpIcon:0, falseDownIcon:1, falseOverIcon:2, falseDisabledIcon:3, trueUpIcon:4, trueDownIcon:5, trueOverIcon:6, trueDisabledIcon:7};
}
Symbol 75 MovieClip [__Packages.mx.managers.SystemManager] Frame 0
class mx.managers.SystemManager
{
static var _xAddEventListener, addEventListener, __addEventListener, _xRemoveEventListener, removeEventListener, __removeEventListener, form, __screen, dispatchEvent;
function SystemManager () {
}
static function init(Void) {
if (_initialized == false) {
_initialized = true;
mx.events.EventDispatcher.initialize(mx.managers.SystemManager);
Mouse.addListener(mx.managers.SystemManager);
Stage.addListener(mx.managers.SystemManager);
_xAddEventListener = addEventListener;
addEventListener = __addEventListener;
_xRemoveEventListener = removeEventListener;
removeEventListener = __removeEventListener;
}
}
static function addFocusManager(f) {
form = f;
f.focusManager.activate();
}
static function removeFocusManager(f) {
}
static function onMouseDown(Void) {
var _local1 = form;
_local1.focusManager._onMouseDown();
}
static function onResize(Void) {
var _local7 = Stage.width;
var _local6 = Stage.height;
var _local9 = _global.origWidth;
var _local8 = _global.origHeight;
var _local3 = Stage.align;
var _local5 = (_local9 - _local7) / 2;
var _local4 = (_local8 - _local6) / 2;
if (_local3 == "T") {
_local4 = 0;
} else if (_local3 == "B") {
_local4 = _local8 - _local6;
} else if (_local3 == "L") {
_local5 = 0;
} else if (_local3 == "R") {
_local5 = _local9 - _local7;
} else if (_local3 == "LT") {
_local4 = 0;
_local5 = 0;
} else if (_local3 == "TR") {
_local4 = 0;
_local5 = _local9 - _local7;
} else if (_local3 == "LB") {
_local4 = _local8 - _local6;
_local5 = 0;
} else if (_local3 == "RB") {
_local4 = _local8 - _local6;
_local5 = _local9 - _local7;
}
if (__screen == undefined) {
__screen = new Object();
}
__screen.x = _local5;
__screen.y = _local4;
__screen.width = _local7;
__screen.height = _local6;
_root.focusManager.relocate();
dispatchEvent({type:"resize"});
}
static function get screen() {
init();
if (__screen == undefined) {
onResize();
}
return(__screen);
}
static var _initialized = false;
static var idleFrames = 0;
static var isMouseDown = false;
static var forms = new Array();
}
Symbol 76 MovieClip [__Packages.mx.managers.FocusManager] Frame 0
class mx.managers.FocusManager extends mx.core.UIComponent
{
var __defaultPushButton, defPushButton, form, move, tabEnabled, _width, _height, _x, _y, _alpha, _parent, tabCapture, watch, lastMouse, _visible, lastFocus, doLater, lastSelFocus, cancelAllDoLaters, _searchKey, _lastTarget, _firstNode, _nextIsNext, _nextNode, _lastx, _prevNode, _needPrev, _foundList, _prevObj, _nextObj, _firstObj, _lastObj, _lastNode, lastTabFocus, findFocusFromObject;
function FocusManager () {
super();
}
function get defaultPushButton() {
return(__defaultPushButton);
}
function set defaultPushButton(x) {
if (x != __defaultPushButton) {
__defaultPushButton.__set__emphasized(false);
__defaultPushButton = x;
defPushButton = x;
x.__set__emphasized(true);
}
//return(defaultPushButton);
}
function getMaxTabIndex(o) {
var _local3 = 0;
var _local6;
for (_local6 in o) {
var _local2 = o[_local6];
if (_local2._parent == o) {
if (_local2.tabIndex != undefined) {
if (_local2.tabIndex > _local3) {
_local3 = _local2.tabIndex;
}
}
if (_local2.tabChildren == true) {
var _local4 = getMaxTabIndex(_local2);
if (_local4 > _local3) {
_local3 = _local4;
}
}
}
}
return(_local3);
}
function getNextTabIndex(Void) {
return(getMaxTabIndex(form) + 1);
}
function get nextTabIndex() {
return(getNextTabIndex());
}
function relocate(Void) {
var _local2 = mx.managers.SystemManager.__get__screen();
move(_local2.x - 1, _local2.y - 1);
}
function init(Void) {
super.init();
tabEnabled = false;
_width = (_height = 1);
_x = (_y = -1);
_alpha = 0;
_parent.focusManager = this;
_parent.tabChildren = true;
_parent.tabEnabled = false;
form = _parent;
_parent.addEventListener("hide", this);
_parent.addEventListener("reveal", this);
mx.managers.SystemManager.init();
mx.managers.SystemManager.addFocusManager(form);
tabCapture.tabIndex = 0;
watch("enabled", enabledChanged);
Selection.addListener(this);
lastMouse = new Object();
_global.ASSetPropFlags(_parent, "focusManager", 1);
_global.ASSetPropFlags(_parent, "tabChildren", 1);
_global.ASSetPropFlags(_parent, "tabEnabled", 1);
}
function enabledChanged(id, oldValue, newValue) {
_visible = newValue;
return(newValue);
}
function activate(Void) {
Key.addListener(this);
activated = (_visible = true);
if (lastFocus != undefined) {
bNeedFocus = true;
if (!mx.managers.SystemManager.isMouseDown) {
doLater(this, "restoreFocus");
}
}
}
function deactivate(Void) {
Key.removeListener(this);
activated = (_visible = false);
var _local2 = getSelectionFocus();
var _local3 = getActualFocus(_local2);
if (isOurFocus(_local3)) {
lastSelFocus = _local2;
lastFocus = _local3;
}
cancelAllDoLaters();
}
function isOurFocus(o) {
if (o.focusManager == this) {
return(true);
}
while (o != undefined) {
if (o.focusManager != undefined) {
return(false);
}
if (o._parent == _parent) {
return(true);
}
o = o._parent;
}
return(false);
}
function onSetFocus(o, n) {
if (n == null) {
if (activated) {
bNeedFocus = true;
}
} else {
var _local2 = getFocus();
if (isOurFocus(_local2)) {
bNeedFocus = false;
lastFocus = _local2;
lastSelFocus = n;
}
}
}
function restoreFocus(Void) {
var _local2 = lastSelFocus.hscroll;
if (_local2 != undefined) {
var _local5 = lastSelFocus.scroll;
var _local4 = lastSelFocus.background;
}
lastFocus.setFocus();
var _local3 = Selection;
Selection.setSelection(_local3.lastBeginIndex, _local3.lastEndIndex);
if (_local2 != undefined) {
lastSelFocus.scroll = _local5;
lastSelFocus.hscroll = _local2;
lastSelFocus.background = _local4;
}
}
function onUnload(Void) {
mx.managers.SystemManager.removeFocusManager(form);
}
function setFocus(o) {
if (o == null) {
Selection.setFocus(null);
} else if (o.setFocus == undefined) {
Selection.setFocus(o);
} else {
o.setFocus();
}
}
function getActualFocus(o) {
var _local1 = o._parent;
while (_local1 != undefined) {
if (_local1.focusTextField != undefined) {
while (_local1.focusTextField != undefined) {
o = _local1;
_local1 = _local1._parent;
if (_local1 == undefined) {
return(undefined);
}
if (_local1.focusTextField == undefined) {
return(o);
}
}
}
if (_local1.tabEnabled != true) {
return(o);
}
o = _local1;
_local1 = o._parent;
}
return(undefined);
}
function getSelectionFocus() {
var m = Selection.getFocus();
var o = eval (m);
return(o);
}
function getFocus(Void) {
var _local2 = getSelectionFocus();
return(getActualFocus(_local2));
}
function walkTree(p, index, groupName, dir, lookup, firstChild) {
var _local5 = true;
var _local11;
for (_local11 in p) {
var _local2 = p[_local11];
if ((((_local2._parent == p) && (_local2.enabled != false)) && (_local2._visible != false)) && ((_local2.tabEnabled == true) || ((_local2.tabEnabled != false) && ((((((((_local2.onPress != undefined) || (_local2.onRelease != undefined)) || (_local2.onReleaseOutside != undefined)) || (_local2.onDragOut != undefined)) || (_local2.onDragOver != undefined)) || (_local2.onRollOver != undefined)) || (_local2.onRollOut != undefined)) || (_local2 instanceof TextField))))) {
if (_local2._searchKey == _searchKey) {
continue;
}
_local2._searchKey = _searchKey;
if (_local2 != _lastTarget) {
if (((_local2.groupName != undefined) || (groupName != undefined)) && (_local2.groupName == groupName)) {
continue;
}
if ((_local2 instanceof TextField) && (_local2.selectable == false)) {
continue;
}
if (_local5 || (((_local2.groupName != undefined) && (_local2.groupName == _firstNode.groupName)) && (_local2.selected == true))) {
if (firstChild) {
_firstNode = _local2;
firstChild = false;
}
}
if (_nextIsNext == true) {
if ((((_local2.groupName != undefined) && (_local2.groupName == _nextNode.groupName)) && (_local2.selected == true)) || ((_nextNode == undefined) && ((_local2.groupName == undefined) || ((_local2.groupName != undefined) && (_local2.groupName != groupName))))) {
_nextNode = _local2;
}
}
if ((_local2.groupName == undefined) || (groupName != _local2.groupName)) {
if (((_lastx.groupName != undefined) && (_local2.groupName == _lastx.groupName)) && (_lastx.selected == true)) {
} else {
_lastx = _local2;
}
}
} else {
_prevNode = _lastx;
_needPrev = false;
_nextIsNext = true;
}
if (_local2.tabIndex != undefined) {
if (_local2.tabIndex == index) {
if (_foundList[_local2._name] == undefined) {
if (_needPrev) {
_prevObj = _local2;
_needPrev = false;
}
_nextObj = _local2;
}
}
if (dir && (_local2.tabIndex > index)) {
if (((_nextObj == undefined) || ((_nextObj.tabIndex > _local2.tabIndex) && (((_local2.groupName == undefined) || (_nextObj.groupName == undefined)) || (_local2.groupName != _nextObj.groupName)))) || ((((_nextObj.groupName != undefined) && (_nextObj.groupName == _local2.groupName)) && (_nextObj.selected != true)) && ((_local2.selected == true) || (_nextObj.tabIndex > _local2.tabIndex)))) {
_nextObj = _local2;
}
} else if ((!dir) && (_local2.tabIndex < index)) {
if (((_prevObj == undefined) || ((_prevObj.tabIndex < _local2.tabIndex) && (((_local2.groupName == undefined) || (_prevObj.groupName == undefined)) || (_local2.groupName != _prevObj.groupName)))) || ((((_prevObj.groupName != undefined) && (_prevObj.groupName == _local2.groupName)) && (_prevObj.selected != true)) && ((_local2.selected == true) || (_prevObj.tabIndex < _local2.tabIndex)))) {
_prevObj = _local2;
}
}
if (((_firstObj == undefined) || ((_local2.tabIndex < _firstObj.tabIndex) && (((_local2.groupName == undefined) || (_firstObj.groupName == undefined)) || (_local2.groupName != _firstObj.groupName)))) || ((((_firstObj.groupName != undefined) && (_firstObj.groupName == _local2.groupName)) && (_firstObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex < _firstObj.tabIndex)))) {
_firstObj = _local2;
}
if (((_lastObj == undefined) || ((_local2.tabIndex > _lastObj.tabIndex) && (((_local2.groupName == undefined) || (_lastObj.groupName == undefined)) || (_local2.groupName != _lastObj.groupName)))) || ((((_lastObj.groupName != undefined) && (_lastObj.groupName == _local2.groupName)) && (_lastObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex > _lastObj.tabIndex)))) {
_lastObj = _local2;
}
}
if (_local2.tabChildren) {
getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild));
}
_local5 = false;
} else if (((_local2._parent == p) && (_local2.tabChildren == true)) && (_local2._visible != false)) {
if (_local2 == _lastTarget) {
if (_local2._searchKey == _searchKey) {
continue;
}
_local2._searchKey = _searchKey;
if (_prevNode == undefined) {
var _local3 = _lastx;
var _local7 = false;
while (_local3 != undefined) {
if (_local3 == _local2) {
_local7 = true;
break;
}
_local3 = _local3._parent;
}
if (_local7 == false) {
_prevNode = _lastx;
}
}
_needPrev = false;
if (_nextNode == undefined) {
_nextIsNext = true;
}
} else if (!((_local2.focusManager != undefined) && (_local2.focusManager._parent == _local2))) {
if (_local2._searchKey == _searchKey) {
continue;
}
_local2._searchKey = _searchKey;
getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild));
}
_local5 = false;
}
}
_lastNode = _lastx;
if (lookup) {
if (p._parent != undefined) {
if (p != _parent) {
if ((_prevNode == undefined) && (dir)) {
_needPrev = true;
} else if ((_nextNode == undefined) && (!dir)) {
_nextIsNext = false;
}
_lastTarget = _lastTarget._parent;
getTabCandidate(p._parent, index, groupName, dir, true);
}
}
}
}
function getTabCandidate(o, index, groupName, dir, firstChild) {
var _local2;
var _local3 = true;
if (o == _parent) {
_local2 = o;
_local3 = false;
} else {
_local2 = o._parent;
if (_local2 == undefined) {
_local2 = o;
_local3 = false;
}
}
walkTree(_local2, index, groupName, dir, _local3, firstChild);
}
function getTabCandidateFromChildren(o, index, groupName, dir, firstChild) {
walkTree(o, index, groupName, dir, false, firstChild);
}
function getFocusManagerFromObject(o) {
while (o != undefined) {
if (o.focusManager != undefined) {
return(o.focusManager);
}
o = o._parent;
}
return(undefined);
}
function tabHandler(Void) {
bDrawFocus = true;
var _local5 = getSelectionFocus();
var _local4 = getActualFocus(_local5);
if (_local4 != _local5) {
_local5 = _local4;
}
if (getFocusManagerFromObject(_local5) != this) {
_local5 == undefined;
}
if (_local5 == undefined) {
_local5 = form;
} else if (_local5.tabIndex != undefined) {
if ((_foundList != undefined) || (_foundList.tabIndex != _local5.tabIndex)) {
_foundList = new Object();
_foundList.tabIndex = _local5.tabIndex;
}
_foundList[_local5._name] = _local5;
}
var _local3 = Key.isDown(16) != true;
_searchKey = getTimer();
_needPrev = true;
_nextIsNext = false;
_lastx = undefined;
_firstNode = undefined;
_lastNode = undefined;
_nextNode = undefined;
_prevNode = undefined;
_firstObj = undefined;
_lastObj = undefined;
_nextObj = undefined;
_prevObj = undefined;
_lastTarget = _local5;
var _local6 = _local5;
getTabCandidate(_local6, ((_local5.tabIndex == undefined) ? 0 : (_local5.tabIndex)), _local5.groupName, _local3, true);
var _local2;
if (_local3) {
if (_nextObj != undefined) {
_local2 = _nextObj;
} else {
_local2 = _firstObj;
}
} else if (_prevObj != undefined) {
_local2 = _prevObj;
} else {
_local2 = _lastObj;
}
if (_local2.tabIndex != _local5.tabIndex) {
_foundList = new Object();
_foundList.tabIndex = _local2.tabIndex;
_foundList[_local2._name] = _local2;
} else {
if (_foundList == undefined) {
_foundList = new Object();
_foundList.tabIndex = _local2.tabIndex;
}
_foundList[_local2._name] = _local2;
}
if (_local2 == undefined) {
if (_local3 == false) {
if (_nextNode != undefined) {
_local2 = _nextNode;
} else {
_local2 = _firstNode;
}
} else if ((_prevNode == undefined) || (_local5 == form)) {
_local2 = _lastNode;
} else {
_local2 = _prevNode;
}
}
if (_local2 == undefined) {
return(undefined);
}
lastTabFocus = _local2;
setFocus(_local2);
if (_local2.emphasized != undefined) {
if (defPushButton != undefined) {
_local5 = defPushButton;
defPushButton = _local2;
_local5.emphasized = false;
_local2.emphasized = true;
}
} else if ((defPushButton != undefined) && (defPushButton != __defaultPushButton)) {
_local5 = defPushButton;
defPushButton = __defaultPushButton;
_local5.emphasized = false;
__defaultPushButton.__set__emphasized(true);
}
}
function onKeyDown(Void) {
mx.managers.SystemManager.idleFrames = 0;
if (defaultPushButtonEnabled) {
if (Key.getCode() == 13) {
if (defaultPushButton != undefined) {
doLater(this, "sendDefaultPushButtonEvent");
}
}
}
}
function sendDefaultPushButtonEvent(Void) {
defPushButton.dispatchEvent({type:"click"});
}
function getMousedComponentFromChildren(x, y, o) {
for (var _local7 in o) {
var _local2 = o[_local7];
if (((_local2._visible && (_local2.enabled)) && (_local2._parent == o)) && (_local2._searchKey != _searchKey)) {
_local2._searchKey = _searchKey;
if (_local2.hitTest(x, y, true)) {
if ((_local2.onPress != undefined) || (_local2.onRelease != undefined)) {
return(_local2);
}
var _local3 = getMousedComponentFromChildren(x, y, _local2);
if (_local3 != undefined) {
return(_local3);
}
return(_local2);
}
}
}
return(undefined);
}
function mouseActivate(Void) {
if (!bNeedFocus) {
return(undefined);
}
_searchKey = getTimer();
var _local2 = getMousedComponentFromChildren(lastMouse.x, lastMouse.y, form);
if (_local2 instanceof mx.core.UIComponent) {
return(undefined);
}
_local2 = findFocusFromObject(_local2);
if (_local2 == lastFocus) {
return(undefined);
}
if (_local2 == undefined) {
doLater(this, "restoreFocus");
return(undefined);
}
var _local3 = _local2.hscroll;
if (_local3 != undefined) {
var _local6 = _local2.scroll;
var _local5 = _local2.background;
}
setFocus(_local2);
var _local4 = Selection;
Selection.setSelection(_local4.lastBeginIndex, _local4.lastEndIndex);
if (_local3 != undefined) {
_local2.scroll = _local6;
_local2.hscroll = _local3;
_local2.background = _local5;
}
}
function _onMouseDown(Void) {
bDrawFocus = false;
if (lastFocus != undefined) {
lastFocus.drawFocus(false);
}
mx.managers.SystemManager.idleFrames = 0;
var _local3 = Selection;
_local3.lastBeginIndex = Selection.getBeginIndex();
_local3.lastEndIndex = Selection.getEndIndex();
lastMouse.x = _root._xmouse;
lastMouse.y = _root._ymouse;
_root.localToGlobal(lastMouse);
}
function onMouseUp(Void) {
if (_visible) {
doLater(this, "mouseActivate");
}
}
function handleEvent(e) {
if (e.type == "reveal") {
mx.managers.SystemManager.activate(form);
} else {
mx.managers.SystemManager.deactivate(form);
}
}
static function enableFocusManagement() {
if (!initialized) {
initialized = true;
Object.registerClass("FocusManager", mx.managers.FocusManager);
if (_root.focusManager == undefined) {
_root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--);
}
}
}
static var symbolName = "FocusManager";
static var symbolOwner = mx.managers.FocusManager;
static var version = "2.0.2.126";
var className = "FocusManager";
var bNeedFocus = false;
var bDrawFocus = false;
var defaultPushButtonEnabled = true;
var activated = true;
static var initialized = false;
static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions;
}
Symbol 77 MovieClip [__Packages.mx.skins.halo.FocusRect] Frame 0
class mx.skins.halo.FocusRect extends mx.skins.SkinElement
{
var boundingBox_mc, _xscale, _yscale, clear, beginFill, drawRoundRect, endFill, _visible;
function FocusRect () {
super();
boundingBox_mc._visible = false;
boundingBox_mc._width = (boundingBox_mc._height = 0);
}
function draw(o) {
o.adjustFocusRect();
}
function setSize(w, h, r, a, rectCol) {
_xscale = (_yscale = 100);
clear();
if (typeof(r) == "object") {
r.br = ((r.br > 2) ? (r.br - 2) : 0);
r.bl = ((r.bl > 2) ? (r.bl - 2) : 0);
r.tr = ((r.tr > 2) ? (r.tr - 2) : 0);
r.tl = ((r.tl > 2) ? (r.tl - 2) : 0);
beginFill(rectCol, a * 0.3);
drawRoundRect(0, 0, w, h, r);
drawRoundRect(2, 2, w - 4, h - 4, r);
endFill();
r.br = ((r.br > 1) ? (r.br + 1) : 0);
r.bl = ((r.bl > 1) ? (r.bl + 1) : 0);
r.tr = ((r.tr > 1) ? (r.tr + 1) : 0);
r.tl = ((r.tl > 1) ? (r.tl + 1) : 0);
beginFill(rectCol, a * 0.3);
drawRoundRect(1, 1, w - 2, h - 2, r);
r.br = ((r.br > 1) ? (r.br - 1) : 0);
r.bl = ((r.bl > 1) ? (r.bl - 1) : 0);
r.tr = ((r.tr > 1) ? (r.tr - 1) : 0);
r.tl = ((r.tl > 1) ? (r.tl - 1) : 0);
drawRoundRect(2, 2, w - 4, h - 4, r);
endFill();
} else {
var _local5;
if (r != 0) {
_local5 = r - 2;
} else {
_local5 = 0;
}
beginFill(rectCol, a * 0.3);
drawRoundRect(0, 0, w, h, r);
drawRoundRect(2, 2, w - 4, h - 4, _local5);
endFill();
beginFill(rectCol, a * 0.3);
if (r != 0) {
_local5 = r - 2;
r = r - 1;
} else {
_local5 = 0;
r = 0;
}
drawRoundRect(1, 1, w - 2, h - 2, r);
drawRoundRect(2, 2, w - 4, h - 4, _local5);
endFill();
}
}
function handleEvent(e) {
if (e.type == "unload") {
_visible = true;
} else if (e.type == "resize") {
e.target.adjustFocusRect();
} else if (e.type == "move") {
e.target.adjustFocusRect();
}
}
static function classConstruct() {
mx.core.UIComponent.prototype.drawFocus = function (focused) {
var _local2 = this._parent.focus_mc;
if (!focused) {
_local2._visible = false;
this.removeEventListener("unload", _local2);
this.removeEventListener("move", _local2);
this.removeEventListener("resize", _local2);
} else {
if (_local2 == undefined) {
_local2 = this._parent.createChildAtDepth("FocusRect", mx.managers.DepthManager.kTop);
_local2.tabEnabled = false;
this._parent.focus_mc = _local2;
} else {
_local2._visible = true;
}
_local2.draw(this);
if (_local2.getDepth() < this.getDepth()) {
_local2.setDepthAbove(this);
}
this.addEventListener("unload", _local2);
this.addEventListener("move", _local2);
this.addEventListener("resize", _local2);
}
};
mx.core.UIComponent.prototype.adjustFocusRect = function () {
var _local2 = this.getStyle("themeColor");
if (_local2 == undefined) {
_local2 = 8453965 /* 0x80FF4D */;
}
var _local3 = this._parent.focus_mc;
_local3.setSize(this.width + 4, this.height + 4, 0, 100, _local2);
_local3.move(this.x - 2, this.y - 2);
};
TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus;
TextField.prototype.adjustFocusRect = mx.core.UIComponent.prototype.adjustFocusRect;
mx.skins.halo.FocusRect.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect;
return(true);
}
static var classConstructed = classConstruct();
static var DefaultsDependency = mx.skins.halo.Defaults;
static var UIComponentDependency = mx.core.UIComponent;
}
Symbol 78 MovieClip [__Packages.mx.managers.OverlappedWindows] Frame 0
class mx.managers.OverlappedWindows
{
function OverlappedWindows () {
}
static function checkIdle(Void) {
if (mx.managers.SystemManager.idleFrames > 10) {
mx.managers.SystemManager.dispatchEvent({type:"idle"});
} else {
mx.managers.SystemManager.idleFrames++;
}
}
static function __addEventListener(e, o, l) {
if (e == "idle") {
if (mx.managers.SystemManager.interval == undefined) {
mx.managers.SystemManager.interval = setInterval(mx.managers.SystemManager.checkIdle, 100);
}
}
mx.managers.SystemManager._xAddEventListener(e, o, l);
}
static function __removeEventListener(e, o, l) {
if (e == "idle") {
if (mx.managers.SystemManager._xRemoveEventListener(e, o, l) == 0) {
clearInterval(mx.managers.SystemManager.interval);
}
} else {
mx.managers.SystemManager._xRemoveEventListener(e, o, l);
}
}
static function onMouseDown(Void) {
mx.managers.SystemManager.idleFrames = 0;
mx.managers.SystemManager.isMouseDown = true;
var _local5 = _root;
var _local3;
var _local8 = _root._xmouse;
var _local7 = _root._ymouse;
if (mx.managers.SystemManager.form.modalWindow == undefined) {
if (mx.managers.SystemManager.forms.length > 1) {
var _local6 = mx.managers.SystemManager.forms.length;
var _local4;
_local4 = 0;
while (_local4 < _local6) {
var _local2 = mx.managers.SystemManager.forms[_local4];
if (_local2._visible) {
if (_local2.hitTest(_local8, _local7)) {
if (_local3 == undefined) {
_local3 = _local2.getDepth();
_local5 = _local2;
} else if (_local3 < _local2.getDepth()) {
_local3 = _local2.getDepth();
_local5 = _local2;
}
}
}
_local4++;
}
if (_local5 != mx.managers.SystemManager.form) {
mx.managers.SystemManager.activate(_local5);
}
}
}
var _local9 = mx.managers.SystemManager.form;
_local9.focusManager._onMouseDown();
}
static function onMouseMove(Void) {
mx.managers.SystemManager.idleFrames = 0;
}
static function onMouseUp(Void) {
mx.managers.SystemManager.isMouseDown = false;
mx.managers.SystemManager.idleFrames = 0;
}
static function activate(f) {
if (mx.managers.SystemManager.form != undefined) {
if ((mx.managers.SystemManager.form != f) && (mx.managers.SystemManager.forms.length > 1)) {
var _local1 = mx.managers.SystemManager.form;
_local1.focusManager.deactivate();
}
}
mx.managers.SystemManager.form = f;
f.focusManager.activate();
}
static function deactivate(f) {
if (mx.managers.SystemManager.form != undefined) {
if ((mx.managers.SystemManager.form == f) && (mx.managers.SystemManager.forms.length > 1)) {
var _local5 = mx.managers.SystemManager.form;
_local5.focusManager.deactivate();
var _local3 = mx.managers.SystemManager.forms.length;
var _local1;
var _local2;
_local1 = 0;
while (_local1 < _local3) {
if (mx.managers.SystemManager.forms[_local1] == f) {
_local1 = _local1 + 1;
while (_local1 < _local3) {
if (mx.managers.SystemManager.forms[_local1]._visible == true) {
_local2 = mx.managers.SystemManager.forms[_local1];
}
_local1++;
}
mx.managers.SystemManager.form = _local2;
break;
}
if (mx.managers.SystemManager.forms[_local1]._visible == true) {
_local2 = mx.managers.SystemManager.forms[_local1];
}
_local1++;
}
_local5 = mx.managers.SystemManager.form;
_local5.focusManager.activate();
}
}
}
static function addFocusManager(f) {
mx.managers.SystemManager.forms.push(f);
mx.managers.SystemManager.activate(f);
}
static function removeFocusManager(f) {
var _local3 = mx.managers.SystemManager.forms.length;
var _local1;
_local1 = 0;
while (_local1 < _local3) {
if (mx.managers.SystemManager.forms[_local1] == f) {
if (mx.managers.SystemManager.form == f) {
mx.managers.SystemManager.deactivate(f);
}
mx.managers.SystemManager.forms.splice(_local1, 1);
return(undefined);
}
_local1++;
}
}
static function enableOverlappedWindows() {
if (!initialized) {
initialized = true;
mx.managers.SystemManager.checkIdle = checkIdle;
mx.managers.SystemManager.__addEventListener = __addEventListener;
mx.managers.SystemManager.__removeEventListener = __removeEventListener;
mx.managers.SystemManager.onMouseDown = onMouseDown;
mx.managers.SystemManager.onMouseMove = onMouseMove;
mx.managers.SystemManager.onMouseUp = onMouseUp;
mx.managers.SystemManager.activate = activate;
mx.managers.SystemManager.deactivate = deactivate;
mx.managers.SystemManager.addFocusManager = addFocusManager;
mx.managers.SystemManager.removeFocusManager = removeFocusManager;
}
}
static var initialized = false;
static var SystemManagerDependency = mx.managers.SystemManager;
}
Symbol 79 MovieClip [__Packages.mx.styles.CSSSetStyle] Frame 0
class mx.styles.CSSSetStyle
{
var styleName, stylecache, _color, setColor, invalidateStyle;
function CSSSetStyle () {
}
function _setStyle(styleProp, newValue) {
this[styleProp] = newValue;
if (mx.styles.StyleManager.TextStyleMap[styleProp] != undefined) {
if (styleProp == "color") {
if (isNaN(newValue)) {
newValue = mx.styles.StyleManager.getColorName(newValue);
this[styleProp] = newValue;
if (newValue == undefined) {
return(undefined);
}
}
}
_level0.changeTextStyleInChildren(styleProp);
return(undefined);
}
if (mx.styles.StyleManager.isColorStyle(styleProp)) {
if (isNaN(newValue)) {
newValue = mx.styles.StyleManager.getColorName(newValue);
this[styleProp] = newValue;
if (newValue == undefined) {
return(undefined);
}
}
if (styleProp == "themeColor") {
var _local7 = mx.styles.StyleManager.colorNames.haloBlue;
var _local6 = mx.styles.StyleManager.colorNames.haloGreen;
var _local8 = mx.styles.StyleManager.colorNames.haloOrange;
var _local4 = {};
_local4[_local7] = 12188666 /* 0xB9FBFA */;
_local4[_local6] = 13500353 /* 0xCDFFC1 */;
_local4[_local8] = 16766319 /* 0xFFD56F */;
var _local5 = {};
_local5[_local7] = 13958653 /* 0xD4FDFD */;
_local5[_local6] = 14942166 /* 0xE3FFD6 */;
_local5[_local8] = 16772787 /* 0xFFEEB3 */;
var _local9 = _local4[newValue];
var _local10 = _local5[newValue];
if (_local9 == undefined) {
_local9 = newValue;
}
if (_local10 == undefined) {
_local10 = newValue;
}
setStyle("selectionColor", _local9);
setStyle("rollOverColor", _local10);
}
_level0.changeColorStyleInChildren(styleName, styleProp, newValue);
} else {
if ((styleProp == "backgroundColor") && (isNaN(newValue))) {
newValue = mx.styles.StyleManager.getColorName(newValue);
this[styleProp] = newValue;
if (newValue == undefined) {
return(undefined);
}
}
_level0.notifyStyleChangeInChildren(styleName, styleProp, newValue);
}
}
function changeTextStyleInChildren(styleProp) {
var _local4 = getTimer();
var _local5;
for (_local5 in this) {
var _local2 = this[_local5];
if (_local2._parent == this) {
if (_local2.searchKey != _local4) {
if (_local2.stylecache != undefined) {
delete _local2.stylecache.tf;
delete _local2.stylecache[styleProp];
}
_local2.invalidateStyle(styleProp);
_local2.changeTextStyleInChildren(styleProp);
_local2.searchKey = _local4;
}
}
}
}
function changeColorStyleInChildren(sheetName, colorStyle, newValue) {
var _local6 = getTimer();
var _local7;
for (_local7 in this) {
var _local2 = this[_local7];
if (_local2._parent == this) {
if (_local2.searchKey != _local6) {
if (((_local2.getStyleName() == sheetName) || (sheetName == undefined)) || (sheetName == "_global")) {
if (_local2.stylecache != undefined) {
delete _local2.stylecache[colorStyle];
}
if (typeof(_local2._color) == "string") {
if (_local2._color == colorStyle) {
var _local4 = _local2.getStyle(colorStyle);
if (colorStyle == "color") {
if (stylecache.tf.color != undefined) {
stylecache.tf.color = _local4;
}
}
_local2.setColor(_local4);
}
} else if (_local2._color[colorStyle] != undefined) {
if (typeof(_local2) != "movieclip") {
_local2._parent.invalidateStyle();
} else {
_local2.invalidateStyle(colorStyle);
}
}
}
_local2.changeColorStyleInChildren(sheetName, colorStyle, newValue);
_local2.searchKey = _local6;
}
}
}
}
function notifyStyleChangeInChildren(sheetName, styleProp, newValue) {
var _local5 = getTimer();
var _local6;
for (_local6 in this) {
var _local2 = this[_local6];
if (_local2._parent == this) {
if (_local2.searchKey != _local5) {
if (((_local2.styleName == sheetName) || ((_local2.styleName != undefined) && (typeof(_local2.styleName) == "movieclip"))) || (sheetName == undefined)) {
if (_local2.stylecache != undefined) {
delete _local2.stylecache[styleProp];
delete _local2.stylecache.tf;
}
delete _local2.enabledColor;
_local2.invalidateStyle(styleProp);
}
_local2.notifyStyleChangeInChildren(sheetName, styleProp, newValue);
_local2.searchKey = _local5;
}
}
}
}
function setStyle(styleProp, newValue) {
if (stylecache != undefined) {
delete stylecache[styleProp];
delete stylecache.tf;
}
this[styleProp] = newValue;
if (mx.styles.StyleManager.isColorStyle(styleProp)) {
if (isNaN(newValue)) {
newValue = mx.styles.StyleManager.getColorName(newValue);
this[styleProp] = newValue;
if (newValue == undefined) {
return(undefined);
}
}
if (styleProp == "themeColor") {
var _local10 = mx.styles.StyleManager.colorNames.haloBlue;
var _local9 = mx.styles.StyleManager.colorNames.haloGreen;
var _local11 = mx.styles.StyleManager.colorNames.haloOrange;
var _local6 = {};
_local6[_local10] = 12188666 /* 0xB9FBFA */;
_local6[_local9] = 13500353 /* 0xCDFFC1 */;
_local6[_local11] = 16766319 /* 0xFFD56F */;
var _local7 = {};
_local7[_local10] = 13958653 /* 0xD4FDFD */;
_local7[_local9] = 14942166 /* 0xE3FFD6 */;
_local7[_local11] = 16772787 /* 0xFFEEB3 */;
var _local12 = _local6[newValue];
var _local13 = _local7[newValue];
if (_local12 == undefined) {
_local12 = newValue;
}
if (_local13 == undefined) {
_local13 = newValue;
}
setStyle("selectionColor", _local12);
setStyle("rollOverColor", _local13);
}
if (typeof(_color) == "string") {
if (_color == styleProp) {
if (styleProp == "color") {
if (stylecache.tf.color != undefined) {
stylecache.tf.color = newValue;
}
}
setColor(newValue);
}
} else if (_color[styleProp] != undefined) {
invalidateStyle(styleProp);
}
changeColorStyleInChildren(undefined, styleProp, newValue);
} else {
if ((styleProp == "backgroundColor") && (isNaN(newValue))) {
newValue = mx.styles.StyleManager.getColorName(newValue);
this[styleProp] = newValue;
if (newValue == undefined) {
return(undefined);
}
}
invalidateStyle(styleProp);
}
if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (styleProp == "styleName")) {
var _local8;
var _local5 = newValue;
if (styleProp == "styleName") {
_local8 = ((typeof(newValue) == "string") ? (_global.styles[newValue]) : (_local5));
_local5 = _local8.themeColor;
if (_local5 != undefined) {
_local8.rollOverColor = (_local8.selectionColor = _local5);
}
}
notifyStyleChangeInChildren(undefined, styleProp, newValue);
}
}
static function enableRunTimeCSS() {
}
static function classConstruct() {
var _local2 = MovieClip.prototype;
var _local3 = mx.styles.CSSSetStyle.prototype;
mx.styles.CSSStyleDeclaration.prototype.setStyle = _local3._setStyle;
_local2.changeTextStyleInChildren = _local3.changeTextStyleInChildren;
_local2.changeColorStyleInChildren = _local3.changeColorStyleInChildren;
_local2.notifyStyleChangeInChildren = _local3.notifyStyleChangeInChildren;
_local2.setStyle = _local3.setStyle;
_global.ASSetPropFlags(_local2, "changeTextStyleInChildren", 1);
_global.ASSetPropFlags(_local2, "changeColorStyleInChildren", 1);
_global.ASSetPropFlags(_local2, "notifyStyleChangeInChildren", 1);
_global.ASSetPropFlags(_local2, "setStyle", 1);
var _local4 = TextField.prototype;
_local4.setStyle = _local2.setStyle;
_local4.changeTextStyleInChildren = _local3.changeTextStyleInChildren;
return(true);
}
static var classConstructed = classConstruct();
static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration;
}
Symbol 80 MovieClip [__Packages.mx.core.ext.UIComponentExtensions] Frame 0
class mx.core.ext.UIComponentExtensions
{
function UIComponentExtensions () {
}
static function Extensions() {
if (bExtended == true) {
return(true);
}
bExtended = true;
TextField.prototype.setFocus = function () {
Selection.setFocus(this);
};
TextField.prototype.onSetFocus = function (oldFocus) {
if (this.tabEnabled != false) {
if (this.getFocusManager().bDrawFocus) {
this.drawFocus(true);
}
}
};
TextField.prototype.onKillFocus = function (oldFocus) {
if (this.tabEnabled != false) {
this.drawFocus(false);
}
};
TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus;
TextField.prototype.getFocusManager = mx.core.UIComponent.prototype.getFocusManager;
mx.managers.OverlappedWindows.enableOverlappedWindows();
mx.styles.CSSSetStyle.enableRunTimeCSS();
mx.managers.FocusManager.enableFocusManagement();
}
static var bExtended = false;
static var UIComponentExtended = Extensions();
static var UIComponentDependency = mx.core.UIComponent;
static var FocusManagerDependency = mx.managers.FocusManager;
static var OverlappedWindowsDependency = mx.managers.OverlappedWindows;
}
Symbol 81 MovieClip [__Packages.mx.skins.halo.RectBorder] Frame 0
class mx.skins.halo.RectBorder extends mx.skins.RectBorder
{
var offset, getStyle, borderStyleName, __borderMetrics, className, borderColorName, backgroundColorName, shadowColorName, highlightColorName, buttonColorName, __get__width, __get__height, clear, _color, drawRoundRect, beginFill, drawRect, endFill;
function RectBorder () {
super();
}
function init(Void) {
borderWidths.default = 3;
super.init();
}
function getBorderMetrics(Void) {
if (offset == undefined) {
var _local3 = getStyle(borderStyleName);
offset = borderWidths[_local3];
}
if ((getStyle(borderStyleName) == "default") || (getStyle(borderStyleName) == "alert")) {
__borderMetrics = {left:3, top:1, right:3, bottom:3};
return(__borderMetrics);
}
return(super.getBorderMetrics());
}
function drawBorder(Void) {
var _local6 = _global.styles[className];
if (_local6 == undefined) {
_local6 = _global.styles.RectBorder;
}
var _local5 = getStyle(borderStyleName);
var _local7 = getStyle(borderColorName);
if (_local7 == undefined) {
_local7 = _local6[borderColorName];
}
var _local8 = getStyle(backgroundColorName);
if (_local8 == undefined) {
_local8 = _local6[backgroundColorName];
}
var _local16 = getStyle("backgroundImage");
if (_local5 != "none") {
var _local14 = getStyle(shadowColorName);
if (_local14 == undefined) {
_local14 = _local6[shadowColorName];
}
var _local13 = getStyle(highlightColorName);
if (_local13 == undefined) {
_local13 = _local6[highlightColorName];
}
var _local12 = getStyle(buttonColorName);
if (_local12 == undefined) {
_local12 = _local6[buttonColorName];
}
var _local11 = getStyle(borderCapColorName);
if (_local11 == undefined) {
_local11 = _local6[borderCapColorName];
}
var _local10 = getStyle(shadowCapColorName);
if (_local10 == undefined) {
_local10 = _local6[shadowCapColorName];
}
}
offset = borderWidths[_local5];
var _local9 = offset;
var _local3 = __get__width();
var _local4 = __get__height();
clear();
_color = undefined;
if (_local5 == "none") {
} else if (_local5 == "inset") {
_color = colorList;
draw3dBorder(_local11, _local12, _local7, _local13, _local14, _local10);
} else if (_local5 == "outset") {
_color = colorList;
draw3dBorder(_local11, _local7, _local12, _local14, _local13, _local10);
} else if (_local5 == "alert") {
var _local15 = getStyle("themeColor");
drawRoundRect(0, 5, _local3, _local4 - 5, 5, 6184542, 10);
drawRoundRect(1, 4, _local3 - 2, _local4 - 5, 4, [6184542, 6184542], 10, 0, "radial");
drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, [0, 14342874], 100, 0, "radial");
drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, _local15, 50);
drawRoundRect(3, 1, _local3 - 6, _local4 - 4, 2, 16777215, 100);
} else if (_local5 == "default") {
drawRoundRect(0, 5, _local3, _local4 - 5, {tl:5, tr:5, br:0, bl:0}, 6184542, 10);
drawRoundRect(1, 4, _local3 - 2, _local4 - 5, {tl:4, tr:4, br:0, bl:0}, [6184542, 6184542], 10, 0, "radial");
drawRoundRect(2, 0, _local3 - 4, _local4 - 2, {tl:3, tr:3, br:0, bl:0}, [12897484, 11844796], 100, 0, "radial");
drawRoundRect(3, 1, _local3 - 6, _local4 - 4, {tl:2, tr:2, br:0, bl:0}, 16777215, 100);
} else if (_local5 == "dropDown") {
drawRoundRect(0, 0, _local3 + 1, _local4, {tl:4, tr:0, br:0, bl:4}, [13290186, 7895160], 100, -10, "linear");
drawRoundRect(1, 1, _local3 - 1, _local4 - 2, {tl:3, tr:0, br:0, bl:3}, 16777215, 100);
} else if (_local5 == "menuBorder") {
var _local15 = getStyle("themeColor");
drawRoundRect(4, 4, _local3 - 2, _local4 - 3, 0, [6184542, 6184542], 10, 0, "radial");
drawRoundRect(4, 4, _local3 - 1, _local4 - 2, 0, 6184542, 10);
drawRoundRect(0, 0, _local3 + 1, _local4, 0, [0, 14342874], 100, 250, "linear");
drawRoundRect(0, 0, _local3 + 1, _local4, 0, _local15, 50);
drawRoundRect(2, 2, _local3 - 3, _local4 - 4, 0, 16777215, 100);
} else if (_local5 == "comboNonEdit") {
} else {
beginFill(_local7);
drawRect(0, 0, _local3, _local4);
drawRect(1, 1, _local3 - 1, _local4 - 1);
endFill();
_color = borderColorName;
}
if (_local8 != undefined) {
beginFill(_local8);
drawRect(_local9, _local9, __get__width() - _local9, __get__height() - _local9);
endFill();
}
}
function draw3dBorder(c1, c2, c3, c4, c5, c6) {
var _local3 = __get__width();
var _local2 = __get__height();
beginFill(c1);
drawRect(0, 0, _local3, _local2);
drawRect(1, 0, _local3 - 1, _local2);
endFill();
beginFill(c2);
drawRect(1, 0, _local3 - 1, 1);
endFill();
beginFill(c3);
drawRect(1, _local2 - 1, _local3 - 1, _local2);
endFill();
beginFill(c4);
drawRect(1, 1, _local3 - 1, 2);
endFill();
beginFill(c5);
drawRect(1, _local2 - 2, _local3 - 1, _local2 - 1);
endFill();
beginFill(c6);
drawRect(1, 2, _local3 - 1, _local2 - 2);
drawRect(2, 2, _local3 - 2, _local2 - 2);
endFill();
}
static function classConstruct() {
mx.core.ext.UIObjectExtensions.Extensions();
_global.styles.rectBorderClass = mx.skins.halo.RectBorder;
_global.skinRegistry.RectBorder = true;
return(true);
}
static var symbolName = "RectBorder";
static var symbolOwner = mx.skins.halo.RectBorder;
static var version = "2.0.2.126";
var borderCapColorName = "borderCapColor";
var shadowCapColorName = "shadowCapColor";
var colorList = {highlightColor:0, borderColor:0, buttonColor:0, shadowColor:0, borderCapColor:0, shadowCapColor:0};
var borderWidths = {none:0, solid:1, inset:2, outset:2, alert:3, dropDown:2, menuBorder:2, comboNonEdit:2};
static var classConstructed = classConstruct();
static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions;
}
Symbol 112 Button
on (release) {
url = "http://www.playnow3dgames.com/index.php?refgame=zombieslayer";
getURL (url, "_blank", "POST");
}
Symbol 114 MovieClip Frame 1
_parent.stop();
Symbol 114 MovieClip Frame 100
stop();
_parent.play();
Symbol 118 Button
on (release) {
url = "http://www.playnow3dgames.com/gamesforyoursite.php?refgame=zombieslayer";
getURL (url, "_blank", "POST");
}
Symbol 122 Button
on (release) {
url = "http://www.playnow3dgames.com/index.php?refgame=zombieslayer";
getURL (url, "_blank", "POST");
}
Symbol 126 Button
on (release) {
url = "http://www.playnow3dgames.com/index.php?refgame=zombieslayer";
getURL (url, "_blank", "POST");
}
Symbol 179 Button
on (release) {
gotoAndPlay ("optionsscreen");
}
Symbol 185 Button
on (release) {
playphysics = true;
}
Symbol 189 Button
on (release) {
_root.difficulty = 2;
}
Symbol 192 Button
on (release) {
_root.difficulty = 1;
}
Symbol 195 Button
on (release) {
_root.difficulty = 0;
}
Symbol 201 Button
on (release) {
wait = 0;
gotoAndPlay ("game");
}
Symbol 374 Button
on (release) {
gotoAndPlay ("menuscreen");
}
Symbol 378 Button
on (release) {
_root.debrisquality = 1;
}
Symbol 381 Button
on (release) {
_root.debrisquality = 0;
}
Symbol 388 Button
on (release) {
_root.graphicsquality = 2;
}
Symbol 389 Button
on (release) {
_root.graphicsquality = 1;
}
Symbol 390 Button
on (release) {
_root.graphicsquality = 0;
}
Symbol 391 Button
on (release) {
_root.particlealpha = 1;
}
Symbol 392 Button
on (release) {
_root.particlealpha = 0;
}
Symbol 393 Button
on (release) {
_root.particlequality = 1;
}
Symbol 394 Button
on (release) {
_root.particlequality = 0;
}
Symbol 395 Button
on (release) {
_root.bulletcasingquality = 2;
}
Symbol 396 Button
on (release) {
_root.bulletcasingquality = 1;
}
Symbol 397 Button
on (release) {
_root.bulletcasingquality = 0;
}
Symbol 399 MovieClip Frame 1
stop();
playphysics = false;
messagetext = "";
_root.game0.cursor._visible = false;
Mouse.show();
wait = -5;
this.onEnterFrame = function () {
if (_root.difficulty == 0) {
difficultyselection._x = difficultybutton0._x;
difficultyselection._y = difficultybutton0._y;
}
if (_root.difficulty == 1) {
difficultyselection._x = difficultybutton1._x;
difficultyselection._y = difficultybutton1._y;
}
if (_root.difficulty == 2) {
difficultyselection._x = difficultybutton2._x;
difficultyselection._y = difficultybutton2._y;
}
};
Symbol 399 MovieClip Frame 2
function pointcollide(pointx, pointy, boxx1, boxy1, boxx2, boxy2) {
if ((((pointx > boxx1) && (pointx < boxx2)) && (pointy > boxy1)) && (pointy < boxy2)) {
return(true);
}
return(false);
}
function rectcollide(box1x1, box1y1, box1x2, box1y2, box2x1, box2y1, box2x2, box2y2) {
var _local2 = false;
var _local1 = false;
if (box1x2 > box1x1) {
var _local7 = box1x1;
var _local4 = box1x2;
} else {
var _local7 = box1x2;
var _local4 = box1x1;
}
if (box1y2 > box1y1) {
var _local5 = box1y1;
var _local3 = box1y2;
} else {
var _local5 = box1y2;
var _local3 = box1y1;
}
if (box2x2 > box2x1) {
var _local10 = box2x1;
var _local8 = box2x2;
} else {
var _local10 = box2x2;
var _local8 = box2x1;
}
if (box2y2 > box2y1) {
var _local9 = box2y1;
var _local6 = box2y2;
} else {
var _local9 = box2y2;
var _local6 = box2y1;
}
if ((_local7 >= _local10) && (_local7 <= _local8)) {
_local2 = true;
} else if ((_local4 >= _local10) && (_local4 <= _local8)) {
_local2 = true;
} else if ((_local10 >= _local7) && (_local10 <= _local4)) {
_local2 = true;
} else if ((_local8 >= _local7) && (_local8 <= _local4)) {
_local2 = true;
}
if ((_local5 >= _local9) && (_local5 <= _local6)) {
_local1 = true;
} else if ((_local3 >= _local9) && (_local3 <= _local6)) {
_local1 = true;
} else if ((_local9 >= _local5) && (_local9 <= _local3)) {
_local1 = true;
} else if ((_local6 >= _local5) && (_local6 <= _local3)) {
_local1 = true;
}
if ((_local2 == true) && (_local1 == true)) {
return(true);
}
return(false);
}
function physicspush(x, y, radius, pushdirection, power) {
var _local4 = power;
var _local3 = 0;
var _local2 = 0;
var _local10 = 0;
var _local11 = 0;
var _local5 = 0;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
_local3 = 0;
while (_local3 < ropes) {
if (_root.game0["rope" + _local3].active == true) {
_local10 = 0;
_local11 = 0;
_local2 = _root.game0["rope" + _local3].firstpnum;
while (_local2 < (_root.game0["rope" + _local3].firstpnum + _root.game0["rope" + _local3].segments)) {
_local10 = _local10 + px[_local2];
_local11 = _local11 + py[_local2];
_local2 = _local2 + 1;
}
_local10 = _local10 / _root.game0["rope" + _local3].segments;
_local11 = _local11 / _root.game0["rope" + _local3].segments;
if (approxdistance(x, y, _local10, _local11) <= ((radius + safetydistance) + _root.game0["rope" + _local3].maxlength)) {
if (_root.game0["rope" + _local3].atrest == false) {
_local2 = _root.game0["rope" + _local3].firstpnum;
while (_local2 < (_root.game0["rope" + _local3].firstpnum + _root.game0["rope" + _local3].segments)) {
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
_root.game0["rope" + _local3].restcounter = 0;
_root.game0["rope" + _local3].atrest = false;
_local2 = _root.game0["rope" + _local3].firstpnum;
while (_local2 < (_root.game0["rope" + _local3].firstpnum + _root.game0["rope" + _local3].segments)) {
pactive[_local2] = true;
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
_local3 = 0;
while (_local3 < ragdolls) {
if (_root.game0["ragdoll" + _local3].active == true) {
_local10 = (px[_root.game0["ragdoll" + _local3].firstpnum + 4] + px[_root.game0["ragdoll" + _local3].firstpnum + 5]) * 0.5;
_local11 = (py[_root.game0["ragdoll" + _local3].firstpnum + 4] + py[_root.game0["ragdoll" + _local3].firstpnum + 5]) * 0.5;
if (approxdistance(x, y, _local10, _local11) <= ((radius + safetydistance) + (ragdollheight * 2))) {
if (_root.game0["ragdoll" + _local3].atrest == false) {
_local2 = _root.game0["ragdoll" + _local3].firstpnum;
while (_local2 < (_root.game0["ragdoll" + _local3].firstpnum + 14)) {
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
_root.game0["ragdoll" + _local3].restcounter = 0;
wateraffectoractive[_root.game0["ragdoll" + _local3].wateraffectornum] = true;
_root.game0["ragdoll" + _local3].atrest = false;
_local2 = _root.game0["ragdoll" + _local3].firstpnum;
while (_local2 < (_root.game0["ragdoll" + _local3].firstpnum + 14)) {
pactive[_local2] = true;
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
_local3 = 0;
while (_local3 < boxes) {
if (_root.game0["box" + _local3].active == true) {
_local10 = (px[_root.game0["box" + _local3].firstpnum] + px[_root.game0["box" + _local3].firstpnum + 2]) * 0.5;
_local11 = (py[_root.game0["box" + _local3].firstpnum] + py[_root.game0["box" + _local3].firstpnum + 2]) * 0.5;
if (approxdistance(x, y, _local10, _local11) <= ((radius + safetydistance) + _root.game0["box" + _local3].sidelength)) {
if (_root.game0["box" + _local3].atrest == false) {
_local2 = _root.game0["box" + _local3].firstpnum;
while (_local2 < (_root.game0["box" + _local3].firstpnum + 4)) {
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
wateraffectoractive[_root.game0["box" + _local3].wateraffectornum] = true;
_root.game0["box" + _local3].restcounter = 0;
_root.game0["box" + _local3].atrest = false;
_local2 = _root.game0["box" + _local3].firstpnum;
while (_local2 < (_root.game0["box" + _local3].firstpnum + 4)) {
pactive[_local2] = true;
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
_local3 = 0;
while (_local3 < lines) {
if (_root.game0["line" + _local3].active == true) {
_local10 = (px[_root.game0["line" + _local3].firstpnum] + px[_root.game0["line" + _local3].firstpnum + 1]) * 0.5;
_local11 = (py[_root.game0["line" + _local3].firstpnum] + py[_root.game0["line" + _local3].firstpnum + 1]) * 0.5;
if (approxdistance(x, y, _local10, _local11) <= ((radius + safetydistance) + _root.game0["line" + _local3].linelength)) {
if (_root.game0["line" + _local3].atrest == false) {
_local2 = _root.game0["line" + _local3].firstpnum;
while (_local2 < (_root.game0["line" + _local3].firstpnum + 2)) {
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
_root.game0["line" + _local3].restcounter = 0;
_root.game0["line" + _local3].atrest = false;
_local2 = _root.game0["line" + _local3].firstpnum;
while (_local2 < (_root.game0["line" + _local3].firstpnum + 2)) {
pactive[_local2] = true;
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
_local3 = 0;
while (_local3 < points) {
if (_root.game0["point" + _local3].active == true) {
_local10 = px[_root.game0["point" + _local3].firstpnum];
_local11 = py[_root.game0["point" + _local3].firstpnum];
if (approxdistance(x, y, _local10, _local11) <= (radius + safetydistance)) {
if (_root.game0["point" + _local3].atrest == false) {
_local2 = _root.game0["point" + _local3].firstpnum;
while (_local2 < (_root.game0["point" + _local3].firstpnum + 1)) {
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
_root.game0["point" + _local3].restcounter = 0;
_root.game0["point" + _local3].atrest = false;
_local2 = _root.game0["point" + _local3].firstpnum;
while (_local2 < (_root.game0["point" + _local3].firstpnum + 1)) {
pactive[_local2] = true;
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
_local3 = 0;
while (_local3 < objectlines) {
if (_root.game0["objectline" + _local3].active == true) {
_local10 = (px[_root.game0["objectline" + _local3].firstpnum] + px[_root.game0["objectline" + _local3].firstpnum + 1]) * 0.5;
_local11 = (py[_root.game0["objectline" + _local3].firstpnum] + py[_root.game0["objectline" + _local3].firstpnum + 1]) * 0.5;
if (approxdistance(x, y, _local10, _local11) <= ((radius + safetydistance) + _root.game0["objectline" + _local3].yheight)) {
_local2 = _root.game0["objectline" + _local3].firstpnum;
while (_local2 < (_root.game0["objectline" + _local3].firstpnum + 2)) {
_local5 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local5 < radius) {
px[_local2] = px[_local2] + vectorx(pushdirection, _local4);
py[_local2] = py[_local2] + vectory(pushdirection, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
}
function physicsexplosion(x, y, radius, power) {
var _local7 = 0;
var _local6 = 0;
var _local4 = 0;
var _local3 = 0;
var _local2 = 0;
var _local11 = 0;
var _local12 = 0;
var _local13 = 0;
_local3 = 0;
while (_local3 < ropes) {
if (_root.game0["rope" + _local3].active == true) {
_local11 = 0;
_local12 = 0;
_local2 = _root.game0["rope" + _local3].firstpnum;
while (_local2 < (_root.game0["rope" + _local3].firstpnum + _root.game0["rope" + _local3].segments)) {
_local11 = _local11 + px[_local2];
_local12 = _local12 + py[_local2];
_local2 = _local2 + 1;
}
_local11 = _local11 / _root.game0["rope" + _local3].segments;
_local12 = _local12 / _root.game0["rope" + _local3].segments;
if (approxdistance(x, y, _local11, _local12) <= ((radius + safetydistance) + _root.game0["rope" + _local3].maxlength)) {
if (_root.game0["rope" + _local3].atrest == false) {
_local2 = _root.game0["rope" + _local3].firstpnum;
while (_local2 < (_root.game0["rope" + _local3].firstpnum + _root.game0["rope" + _local3].segments)) {
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
_root.game0["rope" + _local3].restcounter = 0;
_root.game0["rope" + _local3].atrest = false;
_local2 = _root.game0["rope" + _local3].firstpnum;
while (_local2 < (_root.game0["rope" + _local3].firstpnum + _root.game0["rope" + _local3].segments)) {
pactive[_local2] = true;
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
_local7 = 0;
_local6 = 0;
_local3 = 0;
while (_local3 < ragdolls) {
if (_root.game0["ragdoll" + _local3].active == true) {
_local11 = (px[_root.game0["ragdoll" + _local3].firstpnum + 4] + px[_root.game0["ragdoll" + _local3].firstpnum + 5]) * 0.5;
_local12 = (py[_root.game0["ragdoll" + _local3].firstpnum + 4] + py[_root.game0["ragdoll" + _local3].firstpnum + 5]) * 0.5;
if (approxdistance(x, y, _local11, _local12) <= ((radius + safetydistance) + (ragdollheight * 2))) {
if (_root.game0["ragdoll" + _local3].atrest == false) {
_local2 = _root.game0["ragdoll" + _local3].firstpnum;
while (_local2 < (_root.game0["ragdoll" + _local3].firstpnum + 14)) {
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
wateraffectoractive[_root.game0["ragdoll" + _local3].wateraffectornum] = true;
_root.game0["ragdoll" + _local3].restcounter = 0;
_root.game0["ragdoll" + _local3].atrest = false;
_local2 = _root.game0["ragdoll" + _local3].firstpnum;
while (_local2 < (_root.game0["ragdoll" + _local3].firstpnum + 14)) {
pactive[_local2] = true;
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
_local7 = 0;
_local6 = 0;
_local3 = 0;
while (_local3 < boxes) {
if (_root.game0["box" + _local3].active == true) {
_local11 = (px[_root.game0["box" + _local3].firstpnum] + px[_root.game0["box" + _local3].firstpnum + 2]) * 0.5;
_local12 = (py[_root.game0["box" + _local3].firstpnum] + py[_root.game0["box" + _local3].firstpnum + 2]) * 0.5;
if (approxdistance(x, y, _local11, _local12) <= ((radius + safetydistance) + _root.game0["box" + _local3].sidelength)) {
if (_root.game0["box" + _local3].atrest == false) {
_local2 = _root.game0["box" + _local3].firstpnum;
while (_local2 < (_root.game0["box" + _local3].firstpnum + 4)) {
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
wateraffectoractive[_root.game0["box" + _local3].wateraffectornum] = true;
_root.game0["box" + _local3].restcounter = 0;
_root.game0["box" + _local3].atrest = false;
_local2 = _root.game0["box" + _local3].firstpnum;
while (_local2 < (_root.game0["box" + _local3].firstpnum + 4)) {
pactive[_local2] = true;
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
_local7 = 0;
_local6 = 0;
_local3 = 0;
while (_local3 < lines) {
if (_root.game0["line" + _local3].active == true) {
_local11 = (px[_root.game0["line" + _local3].firstpnum] + px[_root.game0["line" + _local3].firstpnum + 1]) * 0.5;
_local12 = (py[_root.game0["line" + _local3].firstpnum] + py[_root.game0["line" + _local3].firstpnum + 1]) * 0.5;
if (approxdistance(x, y, _local11, _local12) <= ((radius + safetydistance) + _root.game0["line" + _local3].linelength)) {
if (_root.game0["line" + _local3].atrest == false) {
_local2 = _root.game0["line" + _local3].firstpnum;
while (_local2 < (_root.game0["line" + _local3].firstpnum + 2)) {
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
_root.game0["line" + _local3].restcounter = 0;
_root.game0["line" + _local3].atrest = false;
_local2 = _root.game0["line" + _local3].firstpnum;
while (_local2 < (_root.game0["line" + _local3].firstpnum + 2)) {
pactive[_local2] = true;
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
_local7 = 0;
_local6 = 0;
_local3 = 0;
while (_local3 < points) {
if (_root.game0["point" + _local3].active == true) {
_local11 = px[_root.game0["point" + _local3].firstpnum];
_local12 = py[_root.game0["point" + _local3].firstpnum];
if (approxdistance(x, y, _local11, _local12) <= (radius + safetydistance)) {
if (_root.game0["point" + _local3].atrest == false) {
_local2 = _root.game0["point" + _local3].firstpnum;
while (_local2 < (_root.game0["point" + _local3].firstpnum + 1)) {
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
_root.game0["point" + _local3].restcounter = 0;
_root.game0["point" + _local3].atrest = false;
_local2 = _root.game0["point" + _local3].firstpnum;
while (_local2 < (_root.game0["point" + _local3].firstpnum + 1)) {
pactive[_local2] = true;
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
_local7 = 0;
_local6 = 0;
_local3 = 0;
while (_local3 < objectlines) {
if (_root.game0["objectline" + _local3].active == true) {
_local11 = (px[_root.game0["objectline" + _local3].firstpnum] + px[_root.game0["objectline" + _local3].firstpnum + 1]) * 0.5;
_local12 = (py[_root.game0["objectline" + _local3].firstpnum] + py[_root.game0["objectline" + _local3].firstpnum + 1]) * 0.5;
if (approxdistance(x, y, _local11, _local12) <= ((radius + safetydistance) + _root.game0["objectline" + _local3].yheight)) {
_local2 = _root.game0["objectline" + _local3].firstpnum;
while (_local2 < (_root.game0["objectline" + _local3].firstpnum + 2)) {
_local7 = approxdistance(x, y, px[_local2], py[_local2]);
if (_local7 < radius) {
_local6 = directiontopoint(x, y, px[_local2], py[_local2]);
_local4 = ((radius - _local7) / radius) * power;
if (_local4 > maxdelta) {
_local4 = maxdelta;
}
px[_local2] = px[_local2] + vectorx(_local6, _local4);
py[_local2] = py[_local2] + vectory(_local6, _local4);
}
_local2 = _local2 + 1;
}
}
}
_local3 = _local3 + 1;
}
}
function segmentcollide(x1, y1, x2, y2) {
var _local3 = 0;
var _local2 = 0;
while (_local2 < collisionlines) {
if (_root.game0["collisionline" + _local2].active == true) {
if (rectcollide(x1, y1, x2, y2, _root.game0["collisionline" + _local2].x1, _root.game0["collisionline" + _local2].y1, _root.game0["collisionline" + _local2].x2, _root.game0["collisionline" + _local2].y2) == true) {
possiblelinenum[_local3] = _local2;
_local3 = _local3 + 1;
}
}
_local2 = _local2 + 1;
}
lowestdistance = 10000;
_local2 = 0;
while (_local2 < _local3) {
if (linecollide(x1, y1, x2, y2, _root.game0["collisionline" + possiblelinenum[_local2]].x1, _root.game0["collisionline" + possiblelinenum[_local2]].y1, _root.game0["collisionline" + possiblelinenum[_local2]].x2, _root.game0["collisionline" + possiblelinenum[_local2]].y2, _root.game0["collisionline" + possiblelinenum[_local2]].slope) == true) {
tempdistance = approxdistance(cx, cy, x1, y1);
if (tempdistance < lowestdistance) {
lowestdistance = tempdistance;
bestcx = cx;
bestcy = cy;
bestsurfacedirection = surfacedirection;
}
}
_local2 = _local2 + 1;
}
if (lowestdistance < 10000) {
return(true);
}
return(false);
}
function pcollisions2(pnum) {
var _local5 = 10000;
var _local3 = 0;
var _local4 = 0;
var _local10 = 0;
var _local7 = 0;
var _local8 = 0;
var _local6 = 0;
var _local9 = 0;
var _local11 = 0;
while (_local3 < possiblelines) {
if (linecollide(psx[pnum], psy[pnum], px[pnum], py[pnum], _root.game0["collisionline" + possiblelinenum[_local3]].x1, _root.game0["collisionline" + possiblelinenum[_local3]].y1, _root.game0["collisionline" + possiblelinenum[_local3]].x2, _root.game0["collisionline" + possiblelinenum[_local3]].y2, _root.game0["collisionline" + possiblelinenum[_local3]].slope) == true) {
_local4 = approxdistance(cx, cy, psx[pnum], psy[pnum]);
if (_local4 < _local5) {
_local5 = _local4;
bestcx = cx;
bestcy = cy;
bestsurfacedirection = surfacedirection;
}
}
_local3 = _local3 + 1;
}
if (_local5 < 10000) {
_local10 = directiontopoint(psx[pnum], psy[pnum], bestcx, bestcy);
_local7 = approxdistance(px[pnum], py[pnum], plx[pnum], ply[pnum]) * pf[pnum];
_local8 = approxdistance(px[pnum], py[pnum], bestcx, bestcy) * pf[pnum];
_local7 = _local7 - _local8;
_local6 = Math.abs(finddirection(bestsurfacedirection, _local10));
if (_local6 > 90) {
_local6 = correctdirection(bestsurfacedirection + 180);
} else {
_local6 = bestsurfacedirection;
}
_local11 = (90 - Math.abs(finddirection(_local6, _local10))) / 90;
_local8 = Math.abs(_local8 * _local11) + 0.001;
_local7 = Math.abs(_local7 * _local11) + 0.001;
_local9 = Math.abs(finddirection(bestsurfacedirection + 90, _local10));
if (_local9 < 90) {
_local9 = correctdirection(bestsurfacedirection - 90);
} else {
_local9 = correctdirection(bestsurfacedirection + 90);
}
psx[pnum] = bestcx + vectorx(_local9, 1);
psy[pnum] = bestcy + vectory(_local9, 1);
px[pnum] = psx[pnum] + vectorx(_local6, _local8);
py[pnum] = psy[pnum] + vectory(_local6, _local8);
plx[pnum] = psx[pnum] - vectorx(_local6, _local7);
ply[pnum] = psy[pnum] - vectory(_local6, _local7);
} else {
psy[pnum] = py[pnum];
psx[pnum] = px[pnum];
}
}
function pcollisions(pnum) {
var _local6 = 0;
var _local5 = 10000;
var _local2 = 0;
var _local4 = 0;
var _local9 = 0;
var _local11 = 0;
var _local10 = 0;
var _local8 = 0;
var _local7 = 0;
while (_local2 < possiblelines) {
if (linecollide(psx[pnum], psy[pnum], px[pnum], py[pnum], _root.game0["collisionline" + possiblelinenum[_local2]].x1, _root.game0["collisionline" + possiblelinenum[_local2]].y1, _root.game0["collisionline" + possiblelinenum[_local2]].x2, _root.game0["collisionline" + possiblelinenum[_local2]].y2, _root.game0["collisionline" + possiblelinenum[_local2]].slope) == true) {
_local4 = approxdistance(cx, cy, psx[pnum], psy[pnum]);
if (_local4 < _local5) {
_local5 = _local4;
bestcx = cx;
bestcy = cy;
bestsurfacedirection = surfacedirection;
}
}
_local2 = _local2 + 1;
}
if (_local5 < 10000) {
_local9 = directiontopoint(psx[pnum], psy[pnum], bestcx, bestcy);
_local11 = approxdistance(px[pnum], py[pnum], plx[pnum], ply[pnum]) * pf[pnum];
_local10 = approxdistance(px[pnum], py[pnum], bestcx, bestcy) * pf[pnum];
_local8 = correctdirection((bestsurfacedirection + finddirection(bestsurfacedirection + 90, _local9)) + 270);
_local7 = Math.abs(finddirection(bestsurfacedirection + 90, _local9));
if (_local7 < 90) {
_local7 = correctdirection(bestsurfacedirection - 90);
} else {
_local7 = correctdirection(bestsurfacedirection + 90);
}
psx[pnum] = bestcx + vectorx(_local7, safetydisplacement);
psy[pnum] = bestcy + vectory(_local7, safetydisplacement);
px[pnum] = psx[pnum] + vectorx(_local8, _local10);
py[pnum] = psy[pnum] + vectory(_local8, _local10);
plx[pnum] = px[pnum] - vectorx(_local8, _local11);
ply[pnum] = py[pnum] - vectory(_local8, _local11);
_local6 = 1;
} else {
psy[pnum] = py[pnum];
psx[pnum] = px[pnum];
}
_local2 = 0;
while (_local2 < objectlines) {
if (_root.game0["objectline" + _local2].active == true) {
if (pointcollide(px[pnum], py[pnum], _root.game0["objectline" + _local2]._x - (_root.game0["objectline" + _local2].xwidth * 0.5), _root.game0["objectline" + _local2]._y, _root.game0["objectline" + _local2]._x + (_root.game0["objectline" + _local2].xwidth * 0.5), _root.game0["objectline" + _local2]._y + _root.game0["objectline" + _local2].yheight) == true) {
_local6 = 2;
px[pnum] = px[pnum] + (_root.game0["objectline" + _local2].dx * characterpushratio);
py[pnum] = py[pnum] + (_root.game0["objectline" + _local2].dy * characterpushratio);
}
}
_local2 = _local2 + 1;
}
return(_local6);
}
function pphysics(pnum, checkliquid) {
var _local3 = 1;
var _local4 = 0;
var _local5 = 0;
var _local7 = px[pnum];
var _local6 = py[pnum];
_local4 = px[pnum] - plx[pnum];
_local5 = (py[pnum] - ply[pnum]) + pg[pnum];
if (checkliquid == true) {
d = 0;
while (d < waterpools) {
if (_root.game0["waterpool" + d].active == true) {
if ((((px[pnum] > _root.game0["waterpool" + d]._x) && (px[pnum] < (_root.game0["waterpool" + d]._x + _root.game0["waterpool" + d].xwidth))) && (py[pnum] > _root.game0["waterpool" + d]._y)) && (py[pnum] < (_root.game0["waterpool" + d]._y + _root.game0["waterpool" + d].depth))) {
_local3 = _root.game0["waterpool" + d].ffactor;
d = waterpools + 1;
}
}
d = d + 1;
}
}
_local4 = _local4 * (paf[pnum] * _local3);
_local5 = _local5 * (paf[pnum] * _local3);
if (Math.abs(_local4) > maxdelta) {
if (_local4 > 0) {
_local4 = maxdelta;
}
if (_local4 < 0) {
_local4 = -maxdelta;
}
}
if (Math.abs(_local5) > maxdelta) {
if (_local5 > 0) {
_local5 = maxdelta;
}
if (_local5 < 0) {
_local5 = -maxdelta;
}
}
px[pnum] = px[pnum] + _local4;
py[pnum] = py[pnum] + _local5;
plx[pnum] = _local7;
ply[pnum] = _local6;
}
function verlet(pnum1, pnum2, distance) {
var _local2 = px[pnum2] - px[pnum1];
var _local1 = py[pnum2] - py[pnum1];
var _local6 = tdistance[Math.round(Math.abs(_local2))][Math.round(Math.abs(_local1))];
var _local5 = 1;
if (_local6 != 0) {
_local5 = (0.5 * (_local6 - distance)) / _local6;
}
_local2 = _local2 * _local5;
_local1 = _local1 * _local5;
px[pnum1] = px[pnum1] + _local2;
py[pnum1] = py[pnum1] + _local1;
px[pnum2] = px[pnum2] - _local2;
py[pnum2] = py[pnum2] - _local1;
}
function creategp(x, y, radius, gpdirection, speed, af, g, gptime, gpcolor, obeyquality) {
if (obeyquality == true) {
pchance = 0;
if (_root.particlequality == 1) {
pchance = Math.floor(Math.random() * 2);
}
} else {
pchance = 0;
}
if (pchance == 0) {
var _local3 = -1;
var _local4 = 0;
while (_local4 <= gps) {
if (_root.game0["gp" + _local4].active == false) {
_local3 = _local4;
_local4 = gps + 1;
}
_local4 = _local4 + 1;
}
if (_local3 > -1) {
_root.game0["gp" + _local3]._x = x;
_root.game0["gp" + _local3]._y = y;
_root.game0["gp" + _local3].radius = radius;
_root.game0["gp" + _local3]._visible = true;
_root.game0["gp" + _local3].active = true;
_root.game0["gp" + _local3].gpcolor = gpcolor;
_root.game0["gp" + _local3].gptime = gptime;
_root.game0["gp" + _local3].gpstarttime = gptime;
_root.game0["gp" + _local3].af = af;
_root.game0["gp" + _local3].g = g;
_root.game0["gp" + _local3].vs = vectory(gpdirection, speed);
_root.game0["gp" + _local3].hs = vectorx(gpdirection, speed);
_root.game0["gp" + _local3].clear();
_root.game0["gp" + _local3].lineStyle(1, 0, 0);
_root.game0["gp" + _local3].beginFill(_root.game0["gp" + _local3].gpcolor, (_root.game0["gp" + _local3].gptime / _root.game0["gp" + _local3].gpstarttime) * 100);
_root.game0["gp" + _local3].moveTo(0, (-_root.game0["gp" + _local3].radius) * 0.7);
_root.game0["gp" + _local3].curveTo(_root.game0["gp" + _local3].radius * 0.7, (-_root.game0["gp" + _local3].radius) * 0.7, _root.game0["gp" + _local3].radius * 0.7, 0);
_root.game0["gp" + _local3].curveTo(_root.game0["gp" + _local3].radius * 0.7, _root.game0["gp" + _local3].radius * 0.7, 0, _root.game0["gp" + _local3].radius * 0.7);
_root.game0["gp" + _local3].curveTo((-_root.game0["gp" + _local3].radius) * 0.7, _root.game0["gp" + _local3].radius * 0.7, (-_root.game0["gp" + _local3].radius) * 0.7, 0);
_root.game0["gp" + _local3].curveTo((-_root.game0["gp" + _local3].radius) * 0.7, (-_root.game0["gp" + _local3].radius) * 0.7, 0, (-_root.game0["gp" + _local3].radius) * 0.7);
_root.game0["gp" + _local3].endFill();
_root.game0["gp" + _local3]._rotation = Math.random() * 360;
} else {
this.createEmptyMovieClip("gp" + gps, gpdepth + gps);
_root.game0["gp" + gps]._x = x;
_root.game0["gp" + gps]._y = y;
_root.game0["gp" + gps].radius = radius;
_root.game0["gp" + gps]._visible = true;
_root.game0["gp" + gps].active = true;
_root.game0["gp" + gps].gpcolor = gpcolor;
_root.game0["gp" + gps].gptime = gptime;
_root.game0["gp" + gps].gpstarttime = gptime;
_root.game0["gp" + gps].af = af;
_root.game0["gp" + gps].g = g;
_root.game0["gp" + gps].vs = vectory(gpdirection, speed);
_root.game0["gp" + gps].hs = vectorx(gpdirection, speed);
_root.game0["gp" + gps].clear();
_root.game0["gp" + gps].lineStyle(1, 0, 0);
_root.game0["gp" + gps].beginFill(_root.game0["gp" + gps].gpcolor, (_root.game0["gp" + gps].gptime / _root.game0["gp" + gps].gpstarttime) * 100);
_root.game0["gp" + gps].moveTo(0, (-_root.game0["gp" + gps].radius) * 0.7);
_root.game0["gp" + gps].curveTo(_root.game0["gp" + gps].radius * 0.7, (-_root.game0["gp" + gps].radius) * 0.7, _root.game0["gp" + gps].radius * 0.7, 0);
_root.game0["gp" + gps].curveTo(_root.game0["gp" + gps].radius * 0.7, _root.game0["gp" + gps].radius * 0.7, 0, _root.game0["gp" + gps].radius * 0.7);
_root.game0["gp" + gps].curveTo((-_root.game0["gp" + gps].radius) * 0.7, _root.game0["gp" + gps].radius * 0.7, (-_root.game0["gp" + gps].radius) * 0.7, 0);
_root.game0["gp" + gps].curveTo((-_root.game0["gp" + gps].radius) * 0.7, (-_root.game0["gp" + gps].radius) * 0.7, 0, (-_root.game0["gp" + gps].radius) * 0.7);
_root.game0["gp" + gps].endFill();
_root.game0["gp" + gps]._rotation = Math.random() * 360;
gps = gps + 1;
}
}
}
function drawline(x1, y1, x2, y2, linecolor, linealpha) {
var _local4 = -1;
var _local3 = 0;
while (_local3 < drawnlines) {
if (_root.game0["drawnline" + _local3].active == false) {
_local4 = _local3;
_local3 = drawnlines + 1;
}
_local3 = _local3 + 1;
}
if (_local4 > -1) {
_root.game0["drawnline" + _local4].active = true;
_root.game0["drawnline" + _local4]._visible = true;
_root.game0["drawnline" + _local4]._x = x1;
_root.game0["drawnline" + _local4]._y = y1;
_root.game0["drawnline" + _local4].clear();
_root.game0["drawnline" + _local4].lineStyle(1, linecolor, linealpha);
_root.game0["drawnline" + _local4].lineTo(x2 - x1, y2 - y1);
} else {
this.createEmptyMovieClip("drawnline" + drawnlines, drawnlinedepth + drawnlines);
_root.game0["drawnline" + drawnlines].active = true;
_root.game0["drawnline" + drawnlines]._visible = true;
_root.game0["drawnline" + drawnlines]._x = x1;
_root.game0["drawnline" + drawnlines]._y = y1;
_root.game0["drawnline" + drawnlines].clear();
_root.game0["drawnline" + drawnlines].lineStyle(1, linecolor, linealpha);
_root.game0["drawnline" + drawnlines].lineTo(x2 - x1, y2 - y1);
drawnlines = drawnlines + 1;
}
}
function createpoint(x, y, af, g, f, notatrest, copiedp, ignorecollisions) {
this.createEmptyMovieClip("point" + points, pointdepth + points);
_root.game0["point" + points].restcounter = 0;
if (notatrest == true) {
_root.game0["point" + points].atrest = false;
} else {
_root.game0["point" + points].atrest = true;
}
_root.game0["point" + points].ignorecollisions = ignorecollisions;
_root.game0["point" + points]._x = -1000;
_root.game0["point" + points]._y = -1000;
_root.game0["point" + points]._visible = true;
_root.game0["point" + points].active = true;
_root.game0["point" + points].firstpnum = ps;
_root.game0["point" + points].bouncetype = false;
createp(x, y, x, y, af, g, f, notatrest);
if (copiedp > -1) {
tempdx = px[copiedp] - plx[copiedp];
tempdy = py[copiedp] - ply[copiedp];
plx[ps - 1] = plx[ps - 1] - tempdx;
ply[ps - 1] = ply[ps - 1] - tempdy;
}
points = points + 1;
}
function createobjectline(x, y, yheight, af, g, f) {
this.createEmptyMovieClip("objectline" + objectlines, objectlinedepth + objectlines);
_root.game0["objectline" + objectlines].xwidth = yheight * 0.25;
_root.game0["objectline" + objectlines]._x = -1000;
_root.game0["objectline" + objectlines]._y = -1000;
_root.game0["objectline" + objectlines].dx = 0;
_root.game0["objectline" + objectlines].dy = 0;
_root.game0["objectline" + objectlines].yheight = yheight;
_root.game0["objectline" + objectlines]._visible = true;
_root.game0["objectline" + objectlines].active = true;
_root.game0["objectline" + objectlines].firstpnum = ps;
_root.game0["objectline" + objectlines].wateraffectornum = wateraffectors;
createp(x, y + (yheight * 0.5), x, y, af, g, f, true);
createp(x, y + (yheight * 0.5), x, y + yheight, af, g, f, true);
createwateraffector(x, y + (yheight * 0.5), yheight * 0.5);
objectlines = objectlines + 1;
}
function createline(x1, y1, x2, y2, af, g, f, notatrest, copiedp, ignorecollisions) {
this.createEmptyMovieClip("line" + lines, linedepth + lines);
_root.game0["line" + lines].restcounter = 0;
if (notatrest == true) {
_root.game0["line" + lines].atrest = false;
} else {
_root.game0["line" + lines].atrest = true;
}
_root.game0["line" + lines].ignorecollisions = ignorecollisions;
_root.game0["line" + lines]._x = -1000;
_root.game0["line" + lines]._y = -1000;
_root.game0["line" + lines]._visible = true;
_root.game0["line" + lines].active = true;
_root.game0["line" + lines].linelength = approxdistance(x1, y1, x2, y2);
_root.game0["line" + lines].firstpnum = ps;
createp((x1 + x2) * 0.5, (y1 + y2) * 0.5, x1, y1, af, g, f, notatrest);
createp((x1 + x2) * 0.5, (y1 + y2) * 0.5, x2, y2, af, g, f, notatrest);
if (copiedp > -1) {
tempdx = px[copiedp] - plx[copiedp];
tempdy = py[copiedp] - ply[copiedp];
var _local3 = ps - 2;
while (_local3 < ps) {
plx[_local3] = plx[_local3] - tempdx;
ply[_local3] = ply[_local3] - tempdy;
_local3 = _local3 + 1;
}
}
lines = lines + 1;
}
function createbox(x, y, sidelength, af, g, f, notatrest, copiedp, ignorecollisions) {
this.createEmptyMovieClip("box" + boxes, boxdepth + boxes);
_root.game0["box" + boxes].restcounter = 0;
if (notatrest == true) {
_root.game0["box" + boxes].atrest = false;
} else {
_root.game0["box" + boxes].atrest = true;
}
_root.game0["box" + boxes].ignorecollisions = ignorecollisions;
_root.game0["box" + boxes]._x = -1000;
_root.game0["box" + boxes]._y = -1000;
_root.game0["box" + boxes]._visible = true;
_root.game0["box" + boxes].active = true;
_root.game0["box" + boxes].sidelength = sidelength;
_root.game0["box" + boxes].firstpnum = ps;
_root.game0["box" + boxes].wateraffectornum = wateraffectors;
createp(x, y, x - (sidelength * 0.5), y - (sidelength * 0.5), af, g, f, notatrest);
createp(x, y, x + (sidelength * 0.5), y - (sidelength * 0.5), af, g, f, notatrest);
createp(x, y, x + (sidelength * 0.5), y + (sidelength * 0.5), af, g, f, notatrest);
createp(x, y, x - (sidelength * 0.5), y + (sidelength * 0.5), af, g, f, notatrest);
createwateraffector(x, y, sidelength);
if (copiedp > -1) {
tempdx = px[copiedp] - plx[copiedp];
tempdy = py[copiedp] - ply[copiedp];
var _local3 = ps - 4;
while (_local3 < ps) {
plx[_local3] = plx[_local3] - tempdx;
ply[_local3] = ply[_local3] - tempdy;
_local3 = _local3 + 1;
}
}
boxes = boxes + 1;
}
function createragdoll(x, y, af, g, f, notatrest, copiedp, ignorecollisions) {
this.createEmptyMovieClip("ragdoll" + ragdolls, ragdolldepth + ragdolls);
if (notatrest == true) {
_root.game0["ragdoll" + ragdolls].atrest = false;
} else {
_root.game0["ragdoll" + ragdolls].atrest = true;
}
_root.game0["ragdoll" + ragdolls].ignorecollisions = ignorecollisions;
_root.game0["ragdoll" + ragdolls].restcounter = 0;
_root.game0["ragdoll" + ragdolls].deformed = false;
_root.game0["ragdoll" + ragdolls]._x = -1000;
_root.game0["ragdoll" + ragdolls]._y = -1000;
_root.game0["ragdoll" + ragdolls]._visible = true;
_root.game0["ragdoll" + ragdolls].active = true;
_root.game0["ragdoll" + ragdolls].wateraffectornum = wateraffectors;
_root.game0["ragdoll" + ragdolls].firstpnum = ps;
createp(x, y + ragdollheight, x, y, af, g, f, notatrest);
createp(x, y + ragdollheight, x, y + necklength, af, g, f, notatrest);
createp(x, y + ragdollheight, x + vectorx(324, chestlength), (y + necklength) + vectory(324, chestlength), af, g, f, notatrest);
createp(x, y + ragdollheight, x + vectorx(216, chestlength), (y + necklength) + vectory(216, chestlength), af, g, f, notatrest);
createp(x, y + ragdollheight, x + vectorx(288, chestconstraint), (y + necklength) + vectory(288, chestconstraint), af, g, f, notatrest);
createp(x, y + ragdollheight, x + vectorx(252, chestconstraint), (y + necklength) + vectory(252, chestconstraint), af, g, f, notatrest);
createp(x, y + ragdollheight, px[ps - 2], py[ps - 2] + upperleglength, af, g, f, notatrest);
createp(x, y + ragdollheight, px[ps - 2], py[ps - 2] + upperleglength, af, g, f, notatrest);
createp(x, y + ragdollheight, px[ps - 2], py[ps - 2] + lowerleglength, af, g, f, notatrest);
createp(x, y + ragdollheight, px[ps - 2], py[ps - 2] + lowerleglength, af, g, f, notatrest);
createp(x, y + ragdollheight, px[ps - 8], py[ps - 8] + upperarmlength, af, g, f, notatrest);
createp(x, y + ragdollheight, px[ps - 8], py[ps - 8] + upperarmlength, af, g, f, notatrest);
createp(x, y + ragdollheight, px[ps - 2], py[ps - 2] + lowerarmlength, af, g, f, notatrest);
createp(x, y + ragdollheight, px[ps - 2], py[ps - 2] + lowerarmlength, af, g, f, notatrest);
createwateraffector(x, y + ragdollheight, ragdollheight);
if (copiedp > -1) {
tempdx = px[copiedp] - plx[copiedp];
tempdy = py[copiedp] - ply[copiedp];
var _local3 = ps - 14;
while (_local3 < ps) {
plx[_local3] = plx[_local3] - tempdx;
ply[_local3] = ply[_local3] - tempdy;
_local3 = _local3 + 1;
}
}
ragdolls = ragdolls + 1;
}
function createwateraffector(x, y, radius) {
wateraffectoractive[wateraffectors] = true;
wateraffectorx[wateraffectors] = x;
wateraffectory[wateraffectors] = y;
wateraffectorly[wateraffectors] = y;
wateraffectorradius[wateraffectors] = radius;
wateraffectors = wateraffectors + 1;
}
function createp(sx, sy, x, y, af, g, f, active) {
px[ps] = x;
py[ps] = y;
pg[ps] = g;
paf[ps] = af;
pf[ps] = f;
plx[ps] = x;
psx[ps] = sx;
ply[ps] = y;
psy[ps] = sy;
pactive[ps] = active;
ps = ps + 1;
}
function createcollisionline(x1, y1, x2, y2) {
this.createEmptyMovieClip("collisionline" + collisionlines, collisionlinedepth + collisionlines);
_root.game0["collisionline" + collisionlines]._x = x1;
_root.game0["collisionline" + collisionlines]._y = y1;
_root.game0["collisionline" + collisionlines]._visible = true;
_root.game0["collisionline" + collisionlines].active = true;
_root.game0["collisionline" + collisionlines].x1 = x1;
_root.game0["collisionline" + collisionlines].y1 = y1;
_root.game0["collisionline" + collisionlines].x2 = x2;
_root.game0["collisionline" + collisionlines].y2 = y2;
_root.game0["collisionline" + collisionlines].slope = directiontopoint(x1, y1, x2, y2);
collisionlines = collisionlines + 1;
}
function linecollide(line1x1, line1y1, line1x2, line1y2, line2x1, line2y1, line2x2, line2y2, line2direction) {
var _local3 = true;
var _local2 = 0;
var _local1 = 0;
var _local6 = -1;
var _local7 = -1;
var _local5 = 0;
var _local4 = 0;
var _local13 = 0;
var _local12 = 0;
if ((line1x1 - line1x2) == 0) {
_local6 = 1;
}
if ((line2x1 - line2x2) == 0) {
_local7 = 1;
}
if ((line1y1 - line1y2) == 0) {
_local6 = 0;
}
if ((line2y1 - line2y2) == 0) {
_local7 = 0;
}
if ((_local6 + _local7) == -2) {
_local5 = (line1y1 - line1y2) / (line1x1 - line1x2);
_local4 = (line2y1 - line2y2) / (line2x1 - line2x2);
if ((_local4 - _local5) != 0) {
_local13 = ((-_local5) * line1x1) + line1y1;
_local12 = ((-_local4) * line2x1) + line2y1;
_local1 = ((_local13 * _local4) - (_local12 * _local5)) / (_local4 - _local5);
_local2 = (_local12 - _local13) / (_local5 - _local4);
} else {
_local3 = false;
}
} else if (_local6 != _local7) {
if ((_local6 != -1) && (_local7 != -1)) {
if ((_local6 == 0) && (_local7 == 1)) {
_local2 = line2x1;
_local1 = line1y1;
}
if ((_local6 == 1) && (_local7 == 0)) {
_local2 = line1x1;
_local1 = line2y1;
}
} else if (_local6 == -1) {
_local5 = (line1y1 - line1y2) / (line1x1 - line1x2);
_local13 = ((-_local5) * line1x1) + line1y1;
if (_local7 == 0) {
_local1 = line2y1;
_local2 = (_local1 - _local13) / _local5;
} else {
_local2 = line2x1;
_local1 = (_local5 * _local2) + _local13;
}
} else {
_local4 = (line2y1 - line2y2) / (line2x1 - line2x2);
_local12 = ((-_local4) * line2x1) + line2y1;
if (_local6 == 0) {
_local1 = line1y1;
_local2 = (_local1 - _local12) / _local4;
} else {
_local2 = line1x1;
_local1 = (_local4 * _local2) + _local12;
}
}
} else {
_local3 = false;
}
if (line1x1 <= line1x2) {
if ((_local2 < line1x1) || (_local2 > line1x2)) {
_local3 = false;
}
} else if ((_local2 > line1x1) || (_local2 < line1x2)) {
_local3 = false;
}
if (line1y1 < line1y2) {
if ((_local1 < line1y1) || (_local1 > line1y2)) {
_local3 = false;
}
} else if ((_local1 > line1y1) || (_local1 < line1y2)) {
_local3 = false;
}
if (line2x1 <= line2x2) {
if ((_local2 < line2x1) || (_local2 > line2x2)) {
_local3 = false;
}
} else if ((_local2 > line2x1) || (_local2 < line2x2)) {
_local3 = false;
}
if (line2y1 <= line2y2) {
if ((_local1 < line2y1) || (_local1 > line2y2)) {
_local3 = false;
}
} else if ((_local1 > line2y1) || (_local1 < line2y2)) {
_local3 = false;
}
if (_local3 == true) {
cx = _local2;
cy = _local1;
surfacedirection = line2direction;
return(true);
}
return(false);
}
function correctdirection(tempdirection) {
var _local1 = tempdirection;
while ((_local1 < 0) || (_local1 >= 360)) {
if (_local1 < 0) {
_local1 = _local1 + 360;
}
if (_local1 >= 360) {
_local1 = _local1 - 360;
}
}
return(_local1);
}
function finddirection(d1, d2) {
var _local1 = d1 - d2;
if (_local1 < -180) {
_local1 = _local1 + 360;
}
if (_local1 > 180) {
_local1 = _local1 - 360;
}
return(_local1);
}
function vectorx2(dir, magnitude) {
return(Math.cos(dir * degtorad) * magnitude);
}
function vectory2(dir, magnitude) {
return((-Math.sin(dir * degtorad)) * magnitude);
}
function vectorx(dir, magnitude) {
var _local1 = Math.round(dir);
return(tcos[_local1] * magnitude);
}
function vectory(dir, magnitude) {
var _local1 = Math.round(dir);
return((-tsin[_local1]) * magnitude);
}
function blockdistance(x1, y1, x2, y2) {
var _local2 = Math.abs(x1 - x2);
var _local1 = Math.abs(y1 - y2);
return(_local2 + _local1);
}
function approxdistance(x1, y1, x2, y2) {
var _local1 = Math.abs(x1 - x2);
var _local2 = Math.abs(y1 - y2);
if (_local1 > _local2) {
return((_local2 * 1.4) + (_local1 - _local2));
}
if (_local2 > _local1) {
return((_local1 * 1.4) + (_local2 - _local1));
}
if (_local1 == _local2) {
return(_local1 * 1.4);
}
}
function approxdistance2(x1, y1, x2, y2) {
var _local2 = Math.round(Math.abs(x1 - x2));
var _local1 = Math.round(Math.abs(y1 - y2));
return(tdistance[_local2][_local1]);
}
function directiontopoint(x1, y1, x2, y2) {
if ((x1 != x2) && (y1 != y2)) {
var _local7 = Math.abs(y2 - y1);
var _local8 = Math.abs(x2 - x1);
var _local5 = 0;
var _local1 = 0;
if (_local8 > _local7) {
_local5 = _local7 / _local8;
_local5 = Math.floor(_local5 * 100);
_local1 = tdtp[_local5];
} else {
_local5 = _local8 / _local7;
_local5 = Math.floor(_local5 * 100);
_local1 = 90 - tdtp[_local5];
}
if ((y2 < y1) && (x2 < x1)) {
_local1 = 180 - _local1;
}
if ((y2 > y1) && (x2 < x1)) {
_local1 = 180 + _local1;
}
if ((y2 > y1) && (x2 > x1)) {
_local1 = 360 - _local1;
}
} else {
if ((x2 == x1) && (y2 == y1)) {
var _local1 = 0;
}
if ((x2 == x1) && (y2 > y1)) {
var _local1 = 270;
}
if ((x2 == x1) && (y2 < y1)) {
var _local1 = 90;
}
if ((y2 == y1) && (x2 > x1)) {
var _local1 = 0;
}
if ((y2 == y1) && (x2 < x1)) {
var _local1 = 180;
}
}
return(_local1);
}
function createwaterpool(x, y, width, depth, points, g, ffactor, windamount, windrandomnessfactor, color, alpha) {
this.createEmptyMovieClip("waterpool" + waterpools, waterpooldepth + waterpools);
_root.game0["waterpool" + waterpools].active = true;
_root.game0["waterpool" + waterpools].alpha = alpha;
_root.game0["waterpool" + waterpools].watercolor = color;
_root.game0["waterpool" + waterpools].windamount = windamount;
_root.game0["waterpool" + waterpools].xwidth = width;
_root.game0["waterpool" + waterpools].depth = depth;
_root.game0["waterpool" + waterpools].windrandomness = 1 / windrandomnessfactor;
_root.game0["waterpool" + waterpools].g = g;
_root.game0["waterpool" + waterpools].points = points;
_root.game0["waterpool" + waterpools].pointwidth = width / points;
_root.game0["waterpool" + waterpools]._x = x;
_root.game0["waterpool" + waterpools]._y = y;
_root.game0["waterpool" + waterpools].ffactor = ffactor;
_root.game0["waterpool" + waterpools].waterpx = [];
_root.game0["waterpool" + waterpools].waterpy = [];
_root.game0["waterpool" + waterpools].waterpvs = [];
j = 0;
while (j < points) {
_root.game0["waterpool" + waterpools].waterpx[j] = x + (_root.game0["waterpool" + waterpools].pointwidth * j);
_root.game0["waterpool" + waterpools].waterpy[j] = y;
_root.game0["waterpool" + waterpools].waterpvs[j] = 0;
j = j + 1;
}
waterpools = waterpools + 1;
}
function findclosestp(x, y) {
tempdistance = 0;
lowestpnum = -1;
lowestdistance = 10000;
v = 0;
while (v < ps) {
if (pactive[v] == true) {
tempdistance = approxdistance(x, y, px[v], py[v]);
if (tempdistance < lowestdistance) {
lowestdistance = tempdistance;
lowestpnum = v;
}
}
v = v + 1;
}
return(lowestpnum);
}
function createrope(x1, y1, attachedtoparticle1, locked1, x2, y2, attachedtoparticle2, locked2, segments, segmentlength, elastic, af, g, f, notatrest, copiedp, ignorecollisions) {
this.createEmptyMovieClip("rope" + ropes, ropedepth + ropes);
_root.game0["rope" + ropes].restcounter = 0;
if (notatrest == true) {
_root.game0["rope" + ropes].atrest = false;
} else {
_root.game0["rope" + ropes].atrest = true;
}
_root.game0["rope" + ropes]._x = (x1 + x2) * 0.5;
_root.game0["rope" + ropes]._y = (y1 + y2) * 0.5;
_root.game0["rope" + ropes]._visible = true;
_root.game0["rope" + ropes].active = true;
_root.game0["rope" + ropes].ignorecollisions = ignorecollisions;
_root.game0["rope" + ropes].segmentlength = segmentlength;
_root.game0["rope" + ropes].segments = segments;
_root.game0["rope" + ropes].elastic = elastic;
_root.game0["rope" + ropes].firstpnum = ps;
_root.game0["rope" + ropes].maxlength = segments * segmentlength;
_root.game0["rope" + ropes].attachedtoparticle1 = attachedtoparticle1;
_root.game0["rope" + ropes].attachedtoparticle2 = attachedtoparticle2;
_root.game0["rope" + ropes].locked1 = locked1;
_root.game0["rope" + ropes].lockx1 = x1;
_root.game0["rope" + ropes].locky1 = y1;
_root.game0["rope" + ropes].locked2 = locked2;
_root.game0["rope" + ropes].lockx2 = x2;
_root.game0["rope" + ropes].locky2 = y2;
tempdist = approxdistance(x1, y1, x2, y2) / segments;
tempdir = directiontopoint(x1, y1, x2, y2);
tempx = x1;
tempy = y1;
if (attachedtoparticle1 == true) {
temppnum = findclosestp(x1, y1);
_root.game0["rope" + ropes].attachedparticle1 = temppnum;
if (temppnum > -1) {
tempx = px[temppnum];
tempy = py[temppnum];
}
}
createp((x1 + x2) * 0.5, (y1 + y2) * 0.5, tempx, tempy, af, g, f, notatrest);
c = 0;
while (c < (segments - 2)) {
createp((x1 + x2) * 0.5, (y1 + y2) * 0.5, px[ps - 1] + vectorx2(tempdir, tempdist), py[ps - 1] + vectory2(tempdir, tempdist), af, g, f, notatrest);
c = c + 1;
}
tempx = x2;
tempy = y2;
if (attachedtoparticle2 == true) {
temppnum = findclosestp(x2, y2);
_root.game0["rope" + ropes].attachedparticle2 = temppnum;
if (temppnum > -1) {
tempx = px[temppnum];
tempy = py[temppnum];
}
}
createp((x1 + x2) * 0.5, (y1 + y2) * 0.5, tempx, tempy, af, g, f, true);
if (copiedp > -1) {
tempdx = px[copiedp] - plx[copiedp];
tempdy = py[copiedp] - ply[copiedp];
var c = (ps - segments);
while (c < ps) {
plx[c] = plx[c] - tempdx;
ply[c] = ply[c] - tempdy;
c = c + 1;
}
}
ropes = ropes + 1;
}
function createbodyA() {
_root.game0.bodyAtemp.duplicateMovieClip("bodyA" + bodyAs, bodyAdepth + bodyAs);
_root.game0["bodyA" + bodyAs].active = true;
_root.game0["bodyA" + bodyAs]._visible = true;
_root.game0["bodyA" + bodyAs]._x = -100;
_root.game0["bodyA" + bodyAs]._y = -100;
_root.game0["bodyA" + bodyAs].frame = 0;
bodyAs = bodyAs + 1;
}
function createbodyB() {
_root.game0.bodyBtemp.duplicateMovieClip("bodyB" + bodyBs, bodyBdepth + bodyBs);
_root.game0["bodyB" + bodyBs].active = true;
_root.game0["bodyB" + bodyBs]._visible = true;
_root.game0["bodyB" + bodyBs]._x = -100;
_root.game0["bodyB" + bodyBs]._y = -100;
_root.game0["bodyB" + bodyBs].frame = 0;
bodyBs = bodyBs + 1;
}
function createbodyC() {
_root.game0.bodyCtemp.duplicateMovieClip("bodyC" + bodyCs, bodyCdepth + bodyCs);
_root.game0["bodyC" + bodyCs].active = true;
_root.game0["bodyC" + bodyCs]._visible = true;
_root.game0["bodyC" + bodyCs]._x = -100;
_root.game0["bodyC" + bodyCs]._y = -100;
_root.game0["bodyC" + bodyCs].frame = 0;
bodyCs = bodyCs + 1;
}
function createbodyD() {
_root.game0.bodyDtemp.duplicateMovieClip("bodyD" + bodyDs, bodyDdepth + bodyDs);
_root.game0["bodyD" + bodyDs].active = true;
_root.game0["bodyD" + bodyDs]._visible = true;
_root.game0["bodyD" + bodyDs]._x = -100;
_root.game0["bodyD" + bodyDs]._y = -100;
_root.game0["bodyD" + bodyDs].frame = 0;
bodyDs = bodyDs + 1;
}
function createtorso(frame) {
_root.game0.torsotemp.duplicateMovieClip("torso" + torsos, torsodepth + torsos);
_root.game0["torso" + torsos].active = true;
_root.game0["torso" + torsos]._visible = true;
_root.game0["torso" + torsos]._x = -100;
_root.game0["torso" + torsos]._y = -100;
_root.game0["torso" + torsos].frame = frame;
torsos = torsos + 1;
}
function createupperleg(frame) {
_root.game0.upperlegtemp.duplicateMovieClip("upperleg" + upperlegs, upperlegdepth + upperlegs);
_root.game0["upperleg" + upperlegs].active = true;
_root.game0["upperleg" + upperlegs]._visible = true;
_root.game0["upperleg" + upperlegs]._x = -100;
_root.game0["upperleg" + upperlegs]._y = -100;
_root.game0["upperleg" + upperlegs].frame = frame;
upperlegs = upperlegs + 1;
}
function createlowerleg(frame) {
_root.game0.lowerlegtemp.duplicateMovieClip("lowerleg" + lowerlegs, lowerlegdepth + lowerlegs);
_root.game0["lowerleg" + lowerlegs].active = true;
_root.game0["lowerleg" + lowerlegs]._visible = true;
_root.game0["lowerleg" + lowerlegs]._x = -100;
_root.game0["lowerleg" + lowerlegs]._y = -100;
_root.game0["lowerleg" + lowerlegs].frame = frame;
lowerlegs = lowerlegs + 1;
}
function createupperarm(frame) {
_root.game0.upperarmtemp.duplicateMovieClip("upperarm" + upperarms, upperarmdepth + upperarms);
_root.game0["upperarm" + upperarms].active = true;
_root.game0["upperarm" + upperarms]._visible = true;
_root.game0["upperarm" + upperarms]._x = -100;
_root.game0["upperarm" + upperarms]._y = -100;
_root.game0["upperarm" + upperarms].frame = frame;
upperarms = upperarms + 1;
}
function createlowerarm(frame) {
_root.game0.lowerarmtemp.duplicateMovieClip("lowerarm" + lowerarms, lowerarmdepth + lowerarms);
_root.game0["lowerarm" + lowerarms].active = true;
_root.game0["lowerarm" + lowerarms]._visible = true;
_root.game0["lowerarm" + lowerarms]._x = -100;
_root.game0["lowerarm" + lowerarms]._y = -100;
_root.game0["lowerarm" + lowerarms].frame = frame;
lowerarms = lowerarms + 1;
}
function createhead(frame) {
_root.game0.headtemp.duplicateMovieClip("head" + heads, headdepth + heads);
_root.game0["head" + heads].active = true;
_root.game0["head" + heads]._visible = true;
_root.game0["head" + heads]._x = -100;
_root.game0["head" + heads]._y = -100;
_root.game0["head" + heads].frame = frame;
heads = heads + 1;
}
function createlegA() {
_root.game0.legAtemp.duplicateMovieClip("legA" + legAs, legAdepth + legAs);
_root.game0["legA" + legAs].active = true;
_root.game0["legA" + legAs]._visible = true;
_root.game0["legA" + legAs]._x = -100;
_root.game0["legA" + legAs]._y = -100;
_root.game0["legA" + legAs].framerate = 1;
_root.game0["legA" + legAs].frame = 0;
legAs = legAs + 1;
}
function createlegB() {
_root.game0.legBtemp.duplicateMovieClip("legB" + legBs, legBdepth + legBs);
_root.game0["legB" + legBs].active = true;
_root.game0["legB" + legBs]._visible = true;
_root.game0["legB" + legBs]._x = -100;
_root.game0["legB" + legBs]._y = -100;
_root.game0["legB" + legBs].framerate = 1;
_root.game0["legB" + legBs].frame = 0;
legBs = legBs + 1;
}
function createlegC() {
_root.game0.legCtemp.duplicateMovieClip("legC" + legCs, legCdepth + legCs);
_root.game0["legC" + legCs].active = true;
_root.game0["legC" + legCs]._visible = true;
_root.game0["legC" + legCs]._x = -100;
_root.game0["legC" + legCs]._y = -100;
_root.game0["legC" + legCs].framerate = 1;
_root.game0["legC" + legCs].frame = 0;
legCs = legCs + 1;
}
function createlegD() {
_root.game0.legDtemp.duplicateMovieClip("legD" + legDs, legDdepth + legDs);
_root.game0["legD" + legDs].active = true;
_root.game0["legD" + legDs]._visible = true;
_root.game0["legD" + legDs]._x = -100;
_root.game0["legD" + legDs]._y = -100;
_root.game0["legD" + legDs].framerate = 1;
_root.game0["legD" + legDs].frame = 0;
legDs = legDs + 1;
}
function createenemyA(x, y, facedirection, patrolling, onfire) {
this.createEmptyMovieClip("enemyA" + enemyAs, enemyAdepth + enemyAs);
_root.game0["enemyA" + enemyAs].active = true;
_root.game0["enemyA" + enemyAs].shootdelay = 0;
_root.game0["enemyA" + enemyAs].onfire = onfire;
_root.game0["enemyA" + enemyAs].damage = 0;
_root.game0["enemyA" + enemyAs].framedelay = 0;
_root.game0["enemyA" + enemyAs].slow = 0;
_root.game0["enemyA" + enemyAs]._x = -1000;
_root.game0["enemyA" + enemyAs]._y = -1000;
_root.game0["enemyA" + enemyAs].lastnode = -1;
_root.game0["enemyA" + enemyAs].hastarget = false;
_root.game0["enemyA" + enemyAs].targetx = 0;
_root.game0["enemyA" + enemyAs].targety = 0;
_root.game0["enemyA" + enemyAs].movedelay = 0;
_root.game0["enemyA" + enemyAs].movedirection = facedirection;
_root.game0["enemyA" + enemyAs].patrolling = patrolling;
_root.game0["enemyA" + enemyAs].facedirection = facedirection;
_root.game0["enemyA" + enemyAs].objectlinenum = objectlines;
createobjectline(x, y, ragdollheight * 2, enemyAaf, enemyAg, enemyAf);
_root.game0["enemyA" + enemyAs].firstlegnum = legBs;
createlegB();
createlegB();
_root.game0["legB" + _root.game0["enemyA" + enemyAs].firstlegnum].framerate = 0;
_root.game0["legB" + (_root.game0["enemyA" + enemyAs].firstlegnum + 1)].framerate = 0;
if (facedirection == 0) {
_root.game0["legB" + _root.game0["enemyA" + enemyAs].firstlegnum].frame = 4;
_root.game0["legB" + (_root.game0["enemyA" + enemyAs].firstlegnum + 1)].frame = 14;
} else {
_root.game0["legB" + _root.game0["enemyA" + enemyAs].firstlegnum].frame = 14;
_root.game0["legB" + (_root.game0["enemyA" + enemyAs].firstlegnum + 1)].frame = 4;
}
_root.game0["enemyA" + enemyAs].bodynum = bodyBs;
createbodyB();
enemyAs = enemyAs + 1;
}
function createenemyB(x, y, facedirection, patrolling, kamikaze) {
this.createEmptyMovieClip("enemyB" + enemyBs, enemyBdepth + enemyBs);
_root.game0["enemyB" + enemyBs].active = true;
_root.game0["enemyB" + enemyBs].shootdelay = 0;
_root.game0["enemyB" + enemyBs].damage = 0;
_root.game0["enemyB" + enemyBs].framedelay = 0;
_root.game0["enemyB" + enemyBs].slow = 0;
_root.game0["enemyB" + enemyBs].kamikaze = kamikaze;
_root.game0["enemyB" + enemyBs]._x = -1000;
_root.game0["enemyB" + enemyBs]._y = -1000;
_root.game0["enemyB" + enemyBs].lastnode = -1;
_root.game0["enemyB" + enemyBs].hastarget = false;
_root.game0["enemyB" + enemyBs].targetx = 0;
_root.game0["enemyB" + enemyBs].targety = 0;
_root.game0["enemyB" + enemyBs].movedelay = 0;
_root.game0["enemyB" + enemyBs].movedirection = facedirection;
_root.game0["enemyB" + enemyBs].patrolling = patrolling;
_root.game0["enemyB" + enemyBs].facedirection = 0;
_root.game0["enemyB" + enemyBs].objectlinenum = objectlines;
createobjectline(x, y, ragdollheight * 2, enemyBaf, enemyBg, enemyBf);
_root.game0["enemyB" + enemyBs].firstlegnum = legCs;
createlegC();
createlegC();
_root.game0["legC" + _root.game0["enemyB" + enemyBs].firstlegnum].framerate = 0;
_root.game0["legC" + (_root.game0["enemyB" + enemyBs].firstlegnum + 1)].framerate = 0;
if (facedirection == 0) {
_root.game0["legC" + _root.game0["enemyB" + enemyBs].firstlegnum].frame = 4;
_root.game0["legC" + (_root.game0["enemyB" + enemyBs].firstlegnum + 1)].frame = 14;
} else {
_root.game0["legC" + _root.game0["enemyB" + enemyBs].firstlegnum].frame = 14;
_root.game0["legC" + (_root.game0["enemyB" + enemyBs].firstlegnum + 1)].frame = 4;
}
_root.game0["enemyB" + enemyBs].bodynum = bodyCs;
createbodyC();
enemyBs = enemyBs + 1;
}
function createenemyC(x, y, facedirection, patrolling) {
this.createEmptyMovieClip("enemyC" + enemyCs, enemyCdepth + enemyCs);
_root.game0["enemyC" + enemyCs].active = true;
_root.game0["enemyC" + enemyCs].shootdelay = 0;
_root.game0["enemyC" + enemyCs].damage = 0;
_root.game0["enemyC" + enemyCs].framedelay = 0;
_root.game0["enemyC" + enemyCs].slow = 0;
_root.game0["enemyC" + enemyCs]._x = -1000;
_root.game0["enemyC" + enemyCs]._y = -1000;
_root.game0["enemyC" + enemyCs].lastnode = -1;
_root.game0["enemyC" + enemyCs].hastarget = false;
_root.game0["enemyC" + enemyCs].targetx = 0;
_root.game0["enemyC" + enemyCs].targety = 0;
_root.game0["enemyC" + enemyCs].movedelay = 0;
_root.game0["enemyC" + enemyCs].movedirection = facedirection;
_root.game0["enemyC" + enemyCs].patrolling = patrolling;
_root.game0["enemyC" + enemyCs].facedirection = 0;
_root.game0["enemyC" + enemyCs].objectlinenum = objectlines;
createobjectline(x, y, ragdollheight * 2, enemyCaf, enemyCg, enemyCf);
_root.game0["enemyC" + enemyCs].firstlegnum = legDs;
createlegD();
createlegD();
_root.game0["legD" + _root.game0["enemyC" + enemyCs].firstlegnum].framerate = 0;
_root.game0["legD" + (_root.game0["enemyC" + enemyCs].firstlegnum + 1)].framerate = 0;
if (facedirection == 0) {
_root.game0["legD" + _root.game0["enemyC" + enemyCs].firstlegnum].frame = 4;
_root.game0["legD" + (_root.game0["enemyC" + enemyCs].firstlegnum + 1)].frame = 14;
} else {
_root.game0["legD" + _root.game0["enemyC" + enemyCs].firstlegnum].frame = 14;
_root.game0["legD" + (_root.game0["enemyC" + enemyCs].firstlegnum + 1)].frame = 4;
}
_root.game0["enemyC" + enemyCs].bodynum = bodyDs;
createbodyD();
enemyCs = enemyCs + 1;
}
function createplayer(x, y, facedirection) {
cutscene = false;
this.createEmptyMovieClip("player" + players, playerdepth + players);
_root.game0["player" + players].active = true;
_root.game0["player" + players].berserk = false;
_root.game0["player" + players].berserkcounter = 0;
_root.game0["player" + players].berserkamount = 0;
_root.game0["player" + players].slow = 0;
_root.game0["player" + players].shootdelay = 0;
_root.game0["player" + players].damage = 0;
_root.game0["player" + players].weapon = shovelnum;
_root.game0["player" + players].framedelay = 0;
_root.game0["player" + players].rifleammo = 0;
_root.game0["player" + players].hasrifle = false;
_root.game0["player" + players].pistolammo = 0;
_root.game0["player" + players].haspistol = false;
_root.game0["player" + players].grenadeammo = 0;
_root.game0["player" + players].hasgrenade = true;
_root.game0["player" + players].shotgunammo = 0;
_root.game0["player" + players].hasshotgun = false;
_root.game0["player" + players].SMGammo = 0;
_root.game0["player" + players].hasSMG = false;
_root.game0["player" + players].hasshovel = true;
_root.game0["player" + players]._x = -2000;
_root.game0["player" + players]._y = -2000;
_root.game0["player" + players].bodynormal = 90;
_root.game0["player" + players].bodyx = -2000;
_root.game0["player" + players].bodyy = -2000;
_root.game0["player" + players].jumpdelay = 0;
_root.game0["player" + players].lookdirection = 0;
_root.game0["player" + players].gundirection = 0;
_root.game0["player" + players].walkdirection = facedirection;
_root.game0["player" + players].facedirection = facedirection;
_root.game0["player" + players].objectlinenum = objectlines;
_root.game0["player" + players].gundirection = 0;
_root.game0["player" + players].lookdirection = 0;
_root.game0["player" + players].bodynormal = 90;
createobjectline(x, y, ragdollheight * 2, playeraf, playerg, playerf);
_root.game0["player" + players].firstlegnum = legAs;
createlegA();
createlegA();
_root.game0["legA" + (_root.game0["player" + players].firstlegnum + 1)].framerate = 0;
_root.game0["legA" + _root.game0["player" + players].firstlegnum].framerate = 0;
if (facedirection == 0) {
_root.game0["legA" + _root.game0["player" + players].firstlegnum].frame = 4;
_root.game0["legA" + (_root.game0["player" + players].firstlegnum + 1)].frame = 14;
} else {
_root.game0["legA" + _root.game0["player" + players].firstlegnum].frame = 14;
_root.game0["legA" + (_root.game0["player" + players].firstlegnum + 1)].frame = 4;
}
_root.game0["player" + players].bodynum = bodyAs;
createbodyA();
players = players + 1;
}
function createturretbase(x, y, pointdirection) {
_root.game0.turretbasetemp.duplicateMovieClip("turretbase" + turretbases, turretbasedepth + turretbases);
_root.game0["turretbase" + turretbases].active = true;
_root.game0["turretbase" + turretbases]._visible = true;
_root.game0["turretbase" + turretbases]._x = x;
_root.game0["turretbase" + turretbases]._y = y;
_root.game0["turretbase" + turretbases].shootdelay = 0;
_root.game0["turretbase" + turretbases].damage = 0;
_root.game0["turretbase" + turretbases].targetdirection = pointdirection;
_root.game0["turretbase" + turretbases].hastarget = false;
_root.game0["turretbase" + turretbases].x1 = x + vectorx(correctdirection(pointdirection - 90), turretbaselength * 0.5);
_root.game0["turretbase" + turretbases].x2 = x - vectorx(correctdirection(pointdirection - 90), turretbaselength * 0.5);
_root.game0["turretbase" + turretbases].y1 = y + vectory(correctdirection(pointdirection - 90), turretbaselength * 0.5);
_root.game0["turretbase" + turretbases].y2 = y - vectory(correctdirection(pointdirection - 90), turretbaselength * 0.5);
_root.game0["turretbase" + turretbases].restdirection = pointdirection;
_root.game0["turretbase" + turretbases].pointdirection = pointdirection;
_root.game0["turretbase" + turretbases].barrelnum = turretbarrels;
createturretbarrel(x, y, pointdirection);
_root.game0["turretbase" + turretbases]._rotation = -pointdirection;
turretbases = turretbases + 1;
}
function createturretbarrel(x, y, pointdirection) {
_root.game0.turretbarreltemp.duplicateMovieClip("turretbarrel" + turretbarrels, turretbarreldepth + turretbarrels);
_root.game0["turretbarrel" + turretbarrels].active = true;
_root.game0["turretbarrel" + turretbarrels]._visible = true;
_root.game0["turretbarrel" + turretbarrels]._x = x;
_root.game0["turretbarrel" + turretbarrels]._y = y;
_root.game0["turretbarrel" + turretbarrels]._rotation = -pointdirection;
turretbarrels = turretbarrels + 1;
}
function stoprain() {
z = 0;
while (z < raindrops) {
_root.game0["rain" + z].active = false;
_root.game0["rain" + z]._visible = false;
z = z + 1;
}
}
function startrain() {
rainfallsound.start(0, 100);
z = 0;
while (z < raindrops) {
_root.game0["rain" + z].active = true;
_root.game0["rain" + z]._visible = true;
z = z + 1;
}
}
function stopfog() {
_root.game0.fog.active = false;
_root.game0.fog._visible = false;
}
function startfog() {
_root.game0.fog.active = true;
_root.game0.fog._visible = true;
_root.game0.fog._y = 230;
_root.game0.fog._x = Math.random() * -100;
_root.game0.fog._alpha = 20;
}
function startflash() {
_root.game0.flash.active = true;
_root.game0.flash._visible = true;
_root.game0.flash._y = 0;
_root.game0.flash._x = 0;
_root.game0.flash._alpha = 100;
}
function startfade() {
_root.game0.fade.active = true;
_root.game0.fade._visible = true;
_root.game0.fade._y = 0;
_root.game0.fade._x = 0;
_root.game0.fade._alpha = 100;
}
function startberserkscreen() {
_root.game0.berserkscreen.active = true;
_root.game0.berserkscreen._visible = true;
_root.game0.berserkscreen._y = 0;
_root.game0.berserkscreen._x = 0;
_root.game0.berserkscreen._alpha = 0;
_root.game0.berserkscreen.livetime = 0;
berserksound.start(0, 1);
}
function dirtblast(x, y) {
var _local1 = 0;
while (_local1 < 6) {
creategp(x, y, (Math.random() * 8) + 12, (Math.random() * 60) + 69, (Math.random() * 3) + 1, 0.96, 0.03, (Math.random() * 20) + 40, 7623990, true);
_local1 = _local1 + 1;
}
}
function berserksparks(x, y) {
creategp(x, y + (Math.random() * 24), (Math.random() * 2) + 2, Math.random() * 360, Math.random() * 2, 1, 0, (Math.random() * 5) + 5, 65382, true);
}
function berserkpuff(x, y) {
var _local1 = 0;
while (_local1 < 4) {
creategp(x, y + (Math.random() * 24), (Math.random() * 8) + 12, Math.random() * 360, Math.random() * 0.5, 0.995, -0.02, (Math.random() * 20) + 50, 65382, true);
_local1 = _local1 + 1;
}
}
function computerexplosion(x, y) {
electricbuzzsound.start(0, 1);
var _local1 = 0;
while (_local1 < 7) {
creategp(x, y, (Math.random() * 5) + 5, Math.random() * 360, Math.random() * 4, 0.99, 0.05, (Math.random() * 15) + 15, 16776960, true);
_local1 = _local1 + 1;
}
_local1 = 0;
while (_local1 < 7) {
creategp(x, y, (Math.random() * 8) + 8, Math.random() * 360, Math.random(), 0.96, -0.08, (Math.random() * 50) + 50, 5066061, true);
_local1 = _local1 + 1;
}
}
function electricsparks(x, y) {
var _local1 = 0;
while (_local1 < 3) {
creategp(x, y, (Math.random() * 2) + 2, Math.random() * 360, Math.random() * 4, 0.99, 0.05, (Math.random() * 10) + 10, 16776960, true);
_local1 = _local1 + 1;
}
}
function teleportsparks(x, y) {
teleportsound.start(0, 1);
var _local1 = 0;
while (_local1 < 4) {
creategp(x, y, (Math.random() * 4) + 8, Math.random() * 360, Math.random() * 2, 0.97, 0, (Math.random() * 15) + 15, 5658340, true);
_local1 = _local1 + 1;
}
}
function zombiefire(x, y) {
creategp(x, y, (Math.random() * 4) + 8, Math.random() * 360, Math.random(), 0.95, -0.2, (Math.random() * 8) + 8, 3947580, true);
creategp(x, y + 5, (Math.random() * 4) + 8, Math.random() * 360, Math.random() + 1, 0.9, -0.1, (Math.random() * 4) + 4, 16489988, true);
}
function crateexplosion(x, y) {
smallcrashsound.start(0, 1);
var _local1 = 0;
while (_local1 < 5) {
creategp(x, y, (Math.random() * 8) + 16, Math.random() * 360, Math.random() * 2, 0.975, -0.03, (Math.random() * 20) + 20, 11643546, true);
_local1 = _local1 + 1;
}
}
function barrelexplosion(x, y) {
explosionsound.start(0, 1);
var _local1 = 0;
while (_local1 < 3) {
creategp(x, y, (Math.random() * 6) + 16, Math.random() * 180, Math.random() * 3, 0.97, 0.03, (Math.random() * 30) + 30, 16744448, true);
creategp(x, y, (Math.random() * 6) + 16, Math.random() * 180, Math.random() * 3, 0.97, 0.03, (Math.random() * 30) + 30, 16776960, true);
_local1 = _local1 + 1;
}
}
function grenadesmoke(x, y) {
creategp(x, y, (Math.random() * 2) + 2, Math.random() * 360, Math.random() * 0.5, 1, -0.03, (Math.random() * 10) + 10, 10329501, true);
}
function debrisspark(x, y) {
creategp(x, y, (Math.random() * 3) + 3, Math.random() * 360, Math.random() * 2, 1, 0, (Math.random() * 10) + 5, 16776960, true);
}
function jumpdust(x, y) {
var _local1 = 0;
while (_local1 < 4) {
creategp(x, y, (Math.random() * 5) + 8, Math.random() * 360, Math.random(), 1, 0, (Math.random() * 15) + 15, 11643546, true);
_local1 = _local1 + 1;
}
}
function blooddrip(x, y) {
creategp(x, y, (Math.random() * 2) + 2, (Math.random() * 90) + 45, Math.random(), 0.97, 0.05, (Math.random() * 10) + 30, 13644595, true);
}
function bloodspray(x, y, bloodps) {
var _local4 = bloodps;
if (_local4 > maxbloodps) {
_local4 = maxbloodps;
}
var _local1 = 0;
while (_local1 < _local4) {
if (_local1 == 0) {
creategp(x, y, (Math.random() * 4) + 4, Math.random() * 360, (Math.random() * 2) + 1, 0.97, 0.05, (Math.random() * 15) + 15, 13644595, false);
} else {
creategp(x, y, (Math.random() * 4) + 4, Math.random() * 360, (Math.random() * 2) + 1, 0.97, 0.05, (Math.random() * 15) + 15, 13644595, true);
}
_local1 = _local1 + 1;
}
}
function fire(x, y) {
creategp(x, y, (Math.random() * 5) + 10, Math.random() * 360, Math.random(), 0.95, -0.1, (Math.random() * 20) + 40, 3947580, false);
creategp(x, y + 5, (Math.random() * 8) + 8, (Math.random() * 90) + 45, Math.random() + 1, 0.9, -0.05, (Math.random() * 10) + 10, 16489988, false);
}
function watersplash(x, y, color) {
var _local1 = 0;
while (_local1 < 3) {
creategp(x, y, (Math.random() * 5) + 3, (Math.random() * 30) + 75, (Math.random() * 3) + 1, 0.96, 0.15, (Math.random() * 20) + 20, color, true);
_local1 = _local1 + 1;
}
}
function waterexplosion(x, y, color) {
var _local1 = 0;
while (_local1 < 5) {
creategp(x, y, (Math.random() * 12) + 12, (Math.random() * 30) + 75, (Math.random() * 4) + 4, 0.96, 0.15, (Math.random() * 30) + 30, color, true);
_local1 = _local1 + 1;
}
}
function rifleimpact(x, y) {
var _local1 = 0;
while (_local1 < 2) {
creategp(x, y, (Math.random() * 5) + 5, Math.random() * 360, (Math.random() * 5) + 3, 0.5, -0.15, (Math.random() * 15) + 10, impactsmokecolor, true);
_local1 = _local1 + 1;
}
creategp(x, y, (Math.random() * 6) + 6, 0, 0, 0, 0, 5, impactflashcolor, false);
}
function pistolimpact(x, y) {
var _local1 = 0;
while (_local1 < 1) {
creategp(x, y, (Math.random() * 5) + 5, Math.random() * 360, (Math.random() * 5) + 3, 0.5, -0.15, (Math.random() * 15) + 10, impactsmokecolor, true);
_local1 = _local1 + 1;
}
creategp(x, y, (Math.random() * 5) + 5, 0, 0, 0, 0, 4, impactflashcolor, false);
}
function shotgunimpact(x, y) {
var _local1 = 0;
while (_local1 < 2) {
creategp(x, y, (Math.random() * 5) + 5, Math.random() * 360, (Math.random() * 5) + 3, 0.5, -0.15, (Math.random() * 15) + 10, impactsmokecolor, true);
_local1 = _local1 + 1;
}
creategp(x, y, (Math.random() * 3) + 3, 0, 0, 0, 0, 2, impactflashcolor, false);
}
function SMGimpact(x, y) {
var _local1 = 0;
while (_local1 < 1) {
creategp(x, y, (Math.random() * 5) + 5, Math.random() * 360, (Math.random() * 5) + 3, 0.5, -0.15, (Math.random() * 15) + 10, impactsmokecolor, true);
_local1 = _local1 + 1;
}
creategp(x, y, (Math.random() * 4) + 4, 0, 0, 0, 0, 3, impactflashcolor, false);
}
function shovelsmoke(x, y) {
creategp(x, y, (Math.random() * 3) + 3, (Math.random() * 90) + 45, Math.random(), 1, -0.1, (Math.random() * 5) + 10, impactsmokecolor, true);
}
function shovelpuff(x, y) {
var _local1 = 0;
while (_local1 < 3) {
creategp(x, y, (Math.random() * 3) + 3, Math.random() * 180, Math.random(), 1, -0.1, (Math.random() * 10) + 10, impactsmokecolor, true);
_local1 = _local1 + 1;
}
}
function shovelimpact(x, y) {
creategp(x, y, (Math.random() * 5) + 5, Math.random() * 360, (Math.random() * 5) + 3, 0.5, -0.15, (Math.random() * 15) + 10, impactsmokecolor, true);
creategp(x, y, (Math.random() * 2) + 2, Math.random() * 360, (Math.random() * 3) + 1, 1, 0, (Math.random() * 5) + 5, 16776960, true);
}
function turretimpact(x, y) {
var _local1 = 0;
while (_local1 < 3) {
creategp(x, y, (Math.random() * 5) + 5, Math.random() * 360, (Math.random() * 5) + 3, 0.5, -0.15, (Math.random() * 15) + 10, impactsmokecolor, true);
_local1 = _local1 + 1;
}
creategp(x, y, (Math.random() * 4) + 4, 0, 0, 0, 0, 3, impactflashcolor, false);
}
function turretmuzzleflash(x, y, shootdirection) {
turretsound.start(0, 1);
var _local1 = 0;
while (_local1 < 4) {
creategp(x, y, (Math.random() * 8) + 8, correctdirection((shootdirection + (Math.random() * 50)) - 25), (Math.random() * 3) + 1, 0.9, -0.05, (Math.random() * 15) + 15, muzzlesmokecolor, true);
_local1 = _local1 + 1;
}
creategp(x, y, (Math.random() * 5) + 10, 0, 0, 0, 0, 3, muzzleflashcolor, false);
}
function riflemuzzleflash(x, y, shootdirection) {
riflesound.start(0, 1);
var _local1 = 0;
while (_local1 < 2) {
creategp(x, y, (Math.random() * 8) + 8, correctdirection((shootdirection + (Math.random() * 50)) - 25), (Math.random() * 3) + 1, 0.9, -0.05, (Math.random() * 15) + 15, muzzlesmokecolor, true);
_local1 = _local1 + 1;
}
creategp(x, y, (Math.random() * 8) + 8, 0, 0, 0, 0, 3, muzzleflashcolor, false);
}
function pistolmuzzleflash(x, y, shootdirection) {
pistolsound.start(0, 1);
var _local1 = 0;
while (_local1 < 1) {
creategp(x, y, (Math.random() * 8) + 8, correctdirection((shootdirection + (Math.random() * 50)) - 25), (Math.random() * 3) + 1, 0.9, -0.05, (Math.random() * 15) + 15, muzzlesmokecolor, true);
_local1 = _local1 + 1;
}
creategp(x, y, (Math.random() * 6) + 6, 0, 0, 0, 0, 3, muzzleflashcolor, false);
}
function shotgunmuzzleflash(x, y, shootdirection) {
shotgunsound.start(0, 1);
var _local1 = 0;
while (_local1 < 3) {
creategp(x, y, (Math.random() * 10) + 10, correctdirection((shootdirection + (Math.random() * 50)) - 25), (Math.random() * 3) + 1, 0.9, -0.05, (Math.random() * 15) + 15, muzzlesmokecolor, true);
_local1 = _local1 + 1;
}
creategp(x, y, (Math.random() * 8) + 8, 0, 0, 0, 0, 3, muzzleflashcolor, false);
}
function SMGmuzzleflash(x, y, shootdirection) {
smgsound.start(0, 1);
var _local1 = 0;
while (_local1 < 1) {
creategp(x, y, (Math.random() * 8) + 8, correctdirection((shootdirection + (Math.random() * 50)) - 25), (Math.random() * 3) + 1, 0.9, -0.05, (Math.random() * 15) + 15, muzzlesmokecolor, true);
_local1 = _local1 + 1;
}
creategp(x, y, (Math.random() * 4) + 4, 0, 0, 0, 0, 3, muzzleflashcolor, false);
}
function turretexplosion(x, y) {
turretsound2.start(0, 1);
var _local1 = 0;
while (_local1 < 5) {
creategp(x, y, (Math.random() * 10) + 10, Math.random() * 360, (Math.random() * 1) + 1, 0.95, -0.05, (Math.random() * 20) + 20, explosionsmokecolor, true);
_local1 = _local1 + 1;
}
}
function kamikazeexplosion(x, y) {
grenadesound.start(0, 1);
var _local1 = 0;
while (_local1 < 6) {
creategp(x, y, (Math.random() * 12) + 16, Math.random() * 360, (Math.random() * 3) + 1, 0.92, -0.05, (Math.random() * 30) + 30, explosionsmokecolor, true);
_local1 = _local1 + 1;
}
_local1 = 0;
while (_local1 < 3) {
creategp(x, y, (Math.random() * 10) + 10, Math.random() * 360, (Math.random() * 3) + 1, 0.95, 0, (Math.random() * 8) + 8, explosionflashcolor, true);
_local1 = _local1 + 1;
}
_local1 = 0;
while (_local1 < 4) {
creategp(x, y, (Math.random() * 6) + 6, Math.random() * 360, (Math.random() * 3) + 2, 0.97, 0, (Math.random() * 10) + 10, 13644595, true);
_local1 = _local1 + 1;
}
}
function grenadeexplosion(x, y) {
grenadesound.start(0, 1);
var _local1 = 0;
while (_local1 < 5) {
creategp(x, y, (Math.random() * 8) + 16, Math.random() * 180, (Math.random() * 3) + 1, 0.92, -0.05, (Math.random() * 30) + 30, explosionsmokecolor, true);
_local1 = _local1 + 1;
}
_local1 = 0;
while (_local1 < 3) {
creategp(x, y, (Math.random() * 8) + 8, (Math.random() * 90) + 45, (Math.random() * 3) + 1, 0.95, 0, (Math.random() * 8) + 8, explosionflashcolor, true);
_local1 = _local1 + 1;
}
}
function turrethit(x, y) {
var _local1 = 0;
while (_local1 < 3) {
creategp(x, y, (Math.random() * 3) + 3, Math.random() * 360, (Math.random() * 4) + 4, 0.8, 0.25, (Math.random() * 8) + 8, 15829518, true);
_local1 = _local1 + 1;
}
}
function nuclearblast(x, y) {
startflash();
explosionsound.start(0, 1);
q = 0;
while (q < 5) {
creategp(x, y, (Math.random() * 10) + 20, (Math.random() * 20) + 80, Math.random() * 10, 0.91, -0.04, (Math.random() * 50) + 150, explosionsmokecolor, false);
q = q + 1;
}
q = 0;
while (q < 12) {
creategp(x, y - 30, (Math.random() * 10) + 20, Math.random() * 360, Math.random() * 5, 0.92, -0.12, (Math.random() * 50) + 150, explosionsmokecolor, false);
q = q + 1;
}
creategp(x, y, (Math.random() * 10) + 30, 0, 0, 0.92, -0.12, (Math.random() * 50) + 100, 16776960, false);
q = 0;
while (q < 6) {
creategp(x, y, (Math.random() * 10) + 20, (Math.random() * 10) - 5, (Math.random() * 2) + 1, 0.97, 0, (Math.random() * 50) + 100, explosionsmokecolor, false);
creategp(x, y, (Math.random() * 10) + 20, (Math.random() * 10) + 175, (Math.random() * 2) + 1, 0.97, 0, (Math.random() * 50) + 100, explosionsmokecolor, false);
q = q + 1;
}
}
function createfire(x, y, livetime) {
var _local2 = -1;
var _local1 = 0;
while (_local1 < fires) {
if (fireactive[_local1] == false) {
_local2 = _local1;
_local1 = fires + 1;
}
_local1 = _local1 + 1;
}
if (_local2 > -1) {
firex[_local2] = x;
firey[_local2] = y;
firedelay[_local2] = 0;
fireactive[_local2] = true;
firelivetime[_local2] = 0;
firemaxlivetime[_local2] = livetime;
} else {
firex[fires] = x;
firey[fires] = y;
firedelay[fires] = 0;
fireactive[fires] = true;
firelivetime[fires] = 0;
firemaxlivetime[fires] = livetime;
fires = fires + 1;
}
}
function createhealth(x, y, fade) {
_root.game0.healthtemp.duplicateMovieClip("health" + healths, healthdepth + healths);
_root.game0["health" + healths].active = true;
_root.game0["health" + healths]._visible = true;
_root.game0["health" + healths].fade = fade;
_root.game0["health" + healths]._x = -1000;
_root.game0["health" + healths]._y = -1000;
_root.game0["health" + healths].livetime = 0;
_root.game0["health" + healths].boxnum = boxes;
createbox(x, y, healthsidelength, pickupaf, pickupg, pickupf, fade, -1, false);
healths = healths + 1;
}
function createshotgunammo(x, y, fade) {
_root.game0.shotgunammotemp.duplicateMovieClip("shotgunammo" + shotgunammos, shotgunammodepth + shotgunammos);
_root.game0["shotgunammo" + shotgunammos].active = true;
_root.game0["shotgunammo" + shotgunammos]._visible = true;
_root.game0["shotgunammo" + shotgunammos].fade = fade;
_root.game0["shotgunammo" + shotgunammos]._x = -1000;
_root.game0["shotgunammo" + shotgunammos]._y = -1000;
_root.game0["shotgunammo" + shotgunammos].livetime = 0;
_root.game0["shotgunammo" + shotgunammos].boxnum = boxes;
createbox(x, y, shotgunammosidelength, pickupaf, pickupg, pickupf, fade, -1, false);
shotgunammos = shotgunammos + 1;
}
function createSMGammo(x, y, fade) {
_root.game0.SMGammotemp.duplicateMovieClip("SMGammo" + SMGammos, SMGammodepth + SMGammos);
_root.game0["SMGammo" + SMGammos].active = true;
_root.game0["SMGammo" + SMGammos]._visible = true;
_root.game0["SMGammo" + SMGammos].fade = fade;
_root.game0["SMGammo" + SMGammos]._x = -1000;
_root.game0["SMGammo" + SMGammos]._y = -1000;
_root.game0["SMGammo" + SMGammos].livetime = 0;
_root.game0["SMGammo" + SMGammos].boxnum = boxes;
createbox(x, y, SMGammosidelength, pickupaf, pickupg, pickupf, fade, -1, false);
SMGammos = SMGammos + 1;
}
function createpistolammo(x, y, fade) {
_root.game0.pistolammotemp.duplicateMovieClip("pistolammo" + pistolammos, pistolammodepth + pistolammos);
_root.game0["pistolammo" + pistolammos].active = true;
_root.game0["pistolammo" + pistolammos]._visible = true;
_root.game0["pistolammo" + pistolammos].fade = fade;
_root.game0["pistolammo" + pistolammos]._x = -1000;
_root.game0["pistolammo" + pistolammos]._y = -1000;
_root.game0["pistolammo" + pistolammos].livetime = 0;
_root.game0["pistolammo" + pistolammos].boxnum = boxes;
createbox(x, y, pistolammosidelength, pickupaf, pickupg, pickupf, fade, -1, false);
pistolammos = pistolammos + 1;
}
function creategrenadeammo(x, y, fade) {
_root.game0.grenadeammotemp.duplicateMovieClip("grenadeammo" + grenadeammos, grenadeammodepth + grenadeammos);
_root.game0["grenadeammo" + grenadeammos].active = true;
_root.game0["grenadeammo" + grenadeammos]._visible = true;
_root.game0["grenadeammo" + grenadeammos].fade = fade;
_root.game0["grenadeammo" + grenadeammos]._x = -1000;
_root.game0["grenadeammo" + grenadeammos]._y = -1000;
_root.game0["grenadeammo" + grenadeammos].livetime = 0;
_root.game0["grenadeammo" + grenadeammos].boxnum = boxes;
createbox(x, y, grenadeammosidelength, pickupaf, pickupg, pickupf, fade, -1, false);
grenadeammos = grenadeammos + 1;
}
function createrifleammo(x, y, fade) {
_root.game0.rifleammotemp.duplicateMovieClip("rifleammo" + rifleammos, rifleammodepth + rifleammos);
_root.game0["rifleammo" + rifleammos].active = true;
_root.game0["rifleammo" + rifleammos]._visible = true;
_root.game0["rifleammo" + rifleammos].fade = fade;
_root.game0["rifleammo" + rifleammos]._x = -1000;
_root.game0["rifleammo" + rifleammos]._y = -1000;
_root.game0["rifleammo" + rifleammos].livetime = 0;
_root.game0["rifleammo" + rifleammos].boxnum = boxes;
createbox(x, y, rifleammosidelength, pickupaf, pickupg, pickupf, fade, -1, false);
rifleammos = rifleammos + 1;
}
function createrifle(x, y, facedirection, pointdirection, fade, copiedp) {
_root.game0.rifletemp.duplicateMovieClip("rifle" + rifles, rifledepth + rifles);
_root.game0["rifle" + rifles].active = true;
_root.game0["rifle" + rifles]._visible = true;
_root.game0["rifle" + rifles].fade = fade;
_root.game0["rifle" + rifles].facedirection = facedirection;
if (facedirection == 1) {
_root.game0["rifle" + rifles]._xscale = -100;
}
_root.game0["rifle" + rifles]._x = -1000;
_root.game0["rifle" + rifles]._y = -1000;
_root.game0["rifle" + rifles].livetime = 0;
_root.game0["rifle" + rifles].pointdirection = pointdirection;
_root.game0["rifle" + rifles].linenum = lines;
createline(x - vectorx(pointdirection, riflelength * 0.5), y - vectory(pointdirection, riflelength * 0.5), x + vectorx(pointdirection, riflelength * 0.5), y + vectory(pointdirection, riflelength * 0.5), weaponaf, weapong, weaponf, fade, copiedp, false);
rifles = rifles + 1;
}
function createpistol(x, y, facedirection, pointdirection, fade, copiedp) {
_root.game0.pistoltemp.duplicateMovieClip("pistol" + pistols, pistoldepth + pistols);
_root.game0["pistol" + pistols].active = true;
_root.game0["pistol" + pistols]._visible = true;
_root.game0["pistol" + pistols].fade = fade;
_root.game0["pistol" + pistols].facedirection = facedirection;
if (facedirection == 1) {
_root.game0["pistol" + pistols]._xscale = -100;
}
_root.game0["pistol" + pistols]._x = -1000;
_root.game0["pistol" + pistols]._y = -1000;
_root.game0["pistol" + pistols].livetime = 0;
_root.game0["pistol" + pistols].pointdirection = pointdirection;
_root.game0["pistol" + pistols].linenum = lines;
createline(x - vectorx(pointdirection, pistollength * 0.5), y - vectory(pointdirection, pistollength * 0.5), x + vectorx(pointdirection, pistollength * 0.5), y + vectory(pointdirection, pistollength * 0.5), weaponaf, weapong, weaponf, fade, copiedp, false);
pistols = pistols + 1;
}
function createshotgun(x, y, facedirection, pointdirection, fade, copiedp) {
_root.game0.shotguntemp.duplicateMovieClip("shotgun" + shotguns, shotgundepth + shotguns);
_root.game0["shotgun" + shotguns].active = true;
_root.game0["shotgun" + shotguns]._visible = true;
_root.game0["shotgun" + shotguns].fade = fade;
_root.game0["shotgun" + shotguns].facedirection = facedirection;
if (facedirection == 1) {
_root.game0["shotgun" + shotguns]._xscale = -100;
}
_root.game0["shotgun" + shotguns]._x = -1000;
_root.game0["shotgun" + shotguns]._y = -1000;
_root.game0["shotgun" + shotguns].livetime = 0;
_root.game0["shotgun" + shotguns].pointdirection = pointdirection;
_root.game0["shotgun" + shotguns].linenum = lines;
createline(x - vectorx(pointdirection, shotgunlength * 0.5), y - vectory(pointdirection, shotgunlength * 0.5), x + vectorx(pointdirection, shotgunlength * 0.5), y + vectory(pointdirection, shotgunlength * 0.5), weaponaf, weapong, weaponf, fade, copiedp, false);
shotguns = shotguns + 1;
}
function createSMG(x, y, facedirection, pointdirection, fade, copiedp) {
_root.game0.SMGtemp.duplicateMovieClip("SMG" + SMGs, SMGdepth + SMGs);
_root.game0["SMG" + SMGs].active = true;
_root.game0["SMG" + SMGs]._visible = true;
_root.game0["SMG" + SMGs].fade = fade;
_root.game0["SMG" + SMGs].facedirection = facedirection;
if (facedirection == 1) {
_root.game0["SMG" + SMGs]._xscale = -100;
}
_root.game0["SMG" + SMGs]._x = -1000;
_root.game0["SMG" + SMGs]._y = -1000;
_root.game0["SMG" + SMGs].livetime = 0;
_root.game0["SMG" + SMGs].pointdirection = pointdirection;
_root.game0["SMG" + SMGs].linenum = lines;
createline(x - vectorx(pointdirection, SMGlength * 0.5), y - vectory(pointdirection, SMGlength * 0.5), x + vectorx(pointdirection, SMGlength * 0.5), y + vectory(pointdirection, SMGlength * 0.5), weaponaf, weapong, weaponf, fade, copiedp, false);
SMGs = SMGs + 1;
}
function createshovel(x, y, facedirection, pointdirection, fade, copiedp) {
_root.game0.shoveltemp.duplicateMovieClip("shovel" + shovels, shoveldepth + shovels);
_root.game0["shovel" + shovels].active = true;
_root.game0["shovel" + shovels]._visible = true;
_root.game0["shovel" + shovels].fade = fade;
_root.game0["shovel" + shovels].facedirection = facedirection;
if (facedirection == 1) {
_root.game0["shovel" + shovels]._xscale = -100;
}
_root.game0["shovel" + shovels]._x = -1000;
_root.game0["shovel" + shovels]._y = -1000;
_root.game0["shovel" + shovels].livetime = 0;
_root.game0["shovel" + shovels].pointdirection = pointdirection;
_root.game0["shovel" + shovels].linenum = lines;
createline(x - vectorx(pointdirection, shovellength * 0.5), y - vectory(pointdirection, shovellength * 0.5), x + vectorx(pointdirection, shovellength * 0.5), y + vectory(pointdirection, shovellength * 0.5), weaponaf, weapong, weaponf, fade, copiedp, false);
shovels = shovels + 1;
}
function createpointdebris(x, y, debrisframe) {
dchance = 0;
if (_root.debrisquality == 1) {
dchance = Math.floor(Math.random() * 2);
}
if (dchance == 0) {
_root.game0.pointdebristemp.duplicateMovieClip("pointdebris" + pointdebriss, pointdebrisdepth + pointdebriss);
_root.game0["pointdebris" + pointdebriss].active = true;
_root.game0["pointdebris" + pointdebriss]._visible = true;
_root.game0["pointdebris" + pointdebriss]._x = -1000;
_root.game0["pointdebris" + pointdebriss]._y = -1000;
_root.game0["pointdebris" + pointdebriss].frame = debrisframe;
_root.game0["pointdebris" + pointdebriss]._rotation = Math.random() * 360;
_root.game0["pointdebris" + pointdebriss].livetime = 0;
_root.game0["pointdebris" + pointdebriss].rotatespeed = Math.random() * pointdebrisrotatespeed;
_root.game0["pointdebris" + pointdebriss].pointnum = points;
createpoint(x, y, pointdebrisaf, pointdebrisg, pointdebrisf, true, -1, false);
pointdebriss = pointdebriss + 1;
}
}
function createlinedebris(x, y, debrisframe) {
dchance = 0;
if (_root.debrisquality == 1) {
dchance = Math.floor(Math.random() * 2);
}
if (dchance == 0) {
_root.game0.linedebristemp.duplicateMovieClip("linedebris" + linedebriss, linedebrisdepth + linedebriss);
_root.game0["linedebris" + linedebriss].active = true;
_root.game0["linedebris" + linedebriss]._visible = true;
_root.game0["linedebris" + linedebriss]._x = -1000;
_root.game0["linedebris" + linedebriss]._y = -1000;
_root.game0["linedebris" + linedebriss].frame = debrisframe;
_root.game0["linedebris" + linedebriss].livetime = 0;
_root.game0["linedebris" + linedebriss].linenum = lines;
createline(x - (linedebrislength * 0.5), y, x + (linedebrislength * 0.5), y, linedebrisaf, linedebrisg, linedebrisf, true, -1, false);
linedebriss = linedebriss + 1;
}
}
function createboxdebris(x, y, debrisframe) {
dchance = 0;
if (_root.debrisquality == 1) {
dchance = Math.floor(Math.random() * 2);
}
if (dchance == 0) {
_root.game0.boxdebristemp.duplicateMovieClip("boxdebris" + boxdebriss, boxdebrisdepth + boxdebriss);
_root.game0["boxdebris" + boxdebriss].active = true;
_root.game0["boxdebris" + boxdebriss]._visible = true;
_root.game0["boxdebris" + boxdebriss]._x = -1000;
_root.game0["boxdebris" + boxdebriss]._y = -1000;
_root.game0["boxdebris" + boxdebriss].frame = debrisframe;
_root.game0["boxdebris" + boxdebriss].livetime = 0;
_root.game0["boxdebris" + boxdebriss].boxnum = boxes;
createbox(x, y, boxdebrissidelength, boxdebrisaf, boxdebrisg, boxdebrisf, true, -1, false);
boxdebriss = boxdebriss + 1;
}
}
function createbulletcasing(x, y, size, movedirection, speed, rotatespeed, shellframe) {
bcchance = bulletcasingquality;
if (_root.bulletcasingquality == 1) {
bcchance = Math.floor(Math.random() * 2);
}
if (bcchance == 0) {
var _local3 = -1;
var _local2 = 0;
while (_local2 < bulletcasings) {
if (_root.game0["bulletcasing" + _local2].active == false) {
_local3 = _local2;
_local2 = bulletcasings + 1;
}
_local2 = _local2 + 1;
}
if (_local3 > -1) {
_root.game0["bulletcasing" + _local3].active = true;
_root.game0["bulletcasing" + _local3]._visible = true;
_root.game0["bulletcasing" + _local3]._alpha = 100;
_root.game0["bulletcasing" + _local3].frame = shellframe;
_root.game0["bulletcasing" + _local3].playedsounds = 0;
_root.game0["bulletcasing" + _local3]._x = -1000;
_root.game0["bulletcasing" + _local3]._y = -1000;
_root.game0["bulletcasing" + _local3]._rotation = 0;
_root.game0["bulletcasing" + _local3]._width = size;
_root.game0["bulletcasing" + _local3]._rotation = Math.random() * 360;
_root.game0["bulletcasing" + _local3].livetime = 0;
_root.game0["bulletcasing" + _local3].rotatespeed = rotatespeed;
_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].ignorecollisions = false;
_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].restcounter = 0;
_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].atrest = false;
_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].active = true;
_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum]._visible = true;
pactive[_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].firstpnum] = true;
plx[_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].firstpnum] = x;
ply[_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].firstpnum] = y;
psx[_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].firstpnum] = x;
psy[_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].firstpnum] = y;
px[_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].firstpnum] = x + vectorx2(movedirection, speed);
py[_root.game0["point" + _root.game0["bulletcasing" + _local3].pointnum].firstpnum] = y + vectory2(movedirection, speed);
} else {
_root.game0.bulletcasingtemp.duplicateMovieClip("bulletcasing" + bulletcasings, bulletcasingdepth + bulletcasings);
_root.game0["bulletcasing" + bulletcasings].active = true;
_root.game0["bulletcasing" + bulletcasings]._visible = true;
_root.game0["bulletcasing" + bulletcasings]._x = -1000;
_root.game0["bulletcasing" + bulletcasings]._y = -1000;
_root.game0["bulletcasing" + bulletcasings].playedsounds = 0;
_root.game0["bulletcasing" + bulletcasings].frame = shellframe;
_root.game0["bulletcasing" + bulletcasings]._rotation = 0;
_root.game0["bulletcasing" + bulletcasings]._width = size;
_root.game0["bulletcasing" + bulletcasings]._rotation = Math.random() * 360;
_root.game0["bulletcasing" + bulletcasings].livetime = 0;
_root.game0["bulletcasing" + bulletcasings].rotatespeed = rotatespeed;
_root.game0["bulletcasing" + bulletcasings].pointnum = points;
createpoint(x, y, bulletcasingaf, bulletcasingg, bulletcasingf, true, -1, false);
px[_root.game0["point" + _root.game0["bulletcasing" + bulletcasings].pointnum].firstpnum] = px[_root.game0["point" + _root.game0["bulletcasing" + bulletcasings].pointnum].firstpnum] + vectorx2(movedirection, speed);
py[_root.game0["point" + _root.game0["bulletcasing" + bulletcasings].pointnum].firstpnum] = py[_root.game0["point" + _root.game0["bulletcasing" + bulletcasings].pointnum].firstpnum] + vectory2(movedirection, speed);
bulletcasings = bulletcasings + 1;
}
}
}
function createcrow(x, y, facedirection, frame) {
_root.game0.crowtemp.duplicateMovieClip("crow" + crows, crowdepth + crows);
_root.game0["crow" + crows].active = true;
_root.game0["crow" + crows]._visible = true;
_root.game0["crow" + crows]._x = x;
_root.game0["crow" + crows]._y = y;
_root.game0["crow" + crows].hs = 0;
_root.game0["crow" + crows].vs = 0;
_root.game0["crow" + crows].hitzonenum = hitzones;
createhitzone(_root.game0["crow" + crows]._x, _root.game0["crow" + crows]._y, crowradius);
_root.game0["crow" + crows].facedirection = facedirection;
if (facedirection == 1) {
_root.game0["crow" + crows]._xscale = -100;
}
if (frame == 1) {
if (facedirection == 0) {
_root.game0["crow" + crows].hs = 5;
} else {
_root.game0["crow" + crows].hs = -5;
}
}
_root.game0["crow" + crows].frame = frame;
_root.game0["crow" + crows].wingnum = crowwings;
createcrowwing(facedirection);
crows = crows + 1;
}
function createcrowwing(facedirection) {
_root.game0.crowwingtemp.duplicateMovieClip("crowwing" + crowwings, crowwingdepth + crowwings);
_root.game0["crowwing" + crowwings].active = true;
_root.game0["crowwing" + crowwings]._visible = true;
_root.game0["crowwing" + crowwings]._x = -100;
_root.game0["crowwing" + crowwings]._y = -100;
_root.game0["crowwing" + crowwings]._yscale = 0;
if (facedirection == 1) {
_root.game0["crow" + crows]._xscale = -100;
}
_root.game0["crowwing" + crowwings].scalespeed = 20;
crowwings = crowwings + 1;
}
function createrat(x, y, facedirection, scared) {
_root.game0.rattemp.duplicateMovieClip("rat" + rats, ratdepth + rats);
_root.game0["rat" + rats].active = true;
_root.game0["rat" + rats]._visible = true;
_root.game0["rat" + rats]._x = x;
_root.game0["rat" + rats]._y = y;
_root.game0["rat" + rats].frame = 0;
_root.game0["rat" + rats].hitzonenum = hitzones;
createhitzone(_root.game0["rat" + rats]._x, _root.game0["rat" + rats]._y, ratradius);
_root.game0["rat" + rats].facedirection = facedirection;
if (facedirection == 1) {
_root.game0["rat" + rats]._xscale = -100;
}
_root.game0["rat" + rats].scared = scared;
rats = rats + 1;
}
function countcorpses() {
countedcorpses = 0;
z = 0;
while (z < corpses) {
if (_root.game0["corpse" + z].active == true) {
countedcorpses = countedcorpses + 1;
}
z = z + 1;
}
return(countedcorpses);
}
function createcorpse(x, y, fade, copiedp, type) {
this.createEmptyMovieClip("corpse" + corpses, corpsedepth + corpses);
if (type > 0) {
_root.game0.player0.berserkamount = _root.game0.player0.berserkamount + killberserkamount;
}
_root.game0["corpse" + corpses].active = true;
_root.game0["corpse" + corpses].type = type;
_root.game0["corpse" + corpses]._x = x;
_root.game0["corpse" + corpses]._y = y;
_root.game0["corpse" + corpses].lastx = x;
_root.game0["corpse" + corpses].lasty = y;
_root.game0["corpse" + corpses].bloodtimer = 0;
_root.game0["corpse" + corpses].fade = fade;
_root.game0["corpse" + corpses].livetime = 0;
_root.game0["corpse" + corpses].ragdollnum = ragdolls;
createragdoll(x, y, corpseaf, corpseg, corpsef, fade, copiedp, false);
_root.game0["corpse" + corpses].headnum = heads;
_root.game0["corpse" + corpses].torsonum = torsos;
_root.game0["corpse" + corpses].firstupperlegnum = upperlegs;
_root.game0["corpse" + corpses].firstlowerarmnum = lowerarms;
_root.game0["corpse" + corpses].firstupperarmnum = upperarms;
_root.game0["corpse" + corpses].firstlowerlegnum = lowerlegs;
_root.game0["corpse" + corpses].firstupperlegnum = upperlegs;
createtorso(type);
createhead(type);
createupperleg(type);
createupperleg(type);
createlowerleg(type);
createlowerleg(type);
createupperarm(type);
createupperarm(type);
createlowerarm(type);
createlowerarm(type);
_root.game0["upperarm" + _root.game0["corpse" + corpses].firstupperarmnum]._xscale = -100;
_root.game0["lowerarm" + _root.game0["corpse" + corpses].firstlowerarmnum]._xscale = -100;
_root.game0["upperleg" + _root.game0["corpse" + corpses].firstupperlegnum]._xscale = -100;
_root.game0["lowerleg" + _root.game0["corpse" + corpses].firstlowerlegnum]._xscale = -100;
if (countcorpses() >= maxcorpses) {
_root.game0["ragdoll" + _root.game0["corpse" + corpses].ragdollnum].deformed = true;
}
corpses = corpses + 1;
}
function createchain(x1, y1, attachedtoparticle1, locked1, x2, y2, attachedtoparticle2, locked2, ignorecollisions, type) {
this.createEmptyMovieClip("chain" + chains, chaindepth + chains);
_root.game0["chain" + chains].active = true;
_root.game0["chain" + chains].type = type;
_root.game0["chain" + chains]._x = -1000;
_root.game0["chain" + chains]._y = -1000;
_root.game0["chain" + chains].ropenum = ropes;
chaindistance = approxdistance(x1, y1, x2, y2);
segments = Math.round(chaindistance / chainsegmentlength);
createrope(x1, y1, attachedtoparticle1, locked1, x2, y2, attachedtoparticle2, locked2, segments, chainsegmentlength, false, chainaf, chaing, chainf, true, -1, ignorecollisions);
_root.game0["chain" + chains].linknum = links;
alternatenum = 0;
df = 0;
while (df < (segments - 1)) {
createlink((type * 2) + alternatenum);
if (alternatenum == 0) {
alternatenum = 1;
} else {
alternatenum = 0;
}
df = df + 1;
}
chains = chains + 1;
}
function createlink(frame) {
_root.game0.linktemp.duplicateMovieClip("link" + links, linkdepth + links);
_root.game0["link" + links].active = true;
_root.game0["link" + links]._visible = true;
_root.game0["link" + links]._x = -1000;
_root.game0["link" + links]._y = -1000;
_root.game0["link" + links].frame = frame;
links = links + 1;
}
function createstring(x1, y1, attachedtoparticle1, locked1, x2, y2, attachedtoparticle2, locked2, ignorecollisions, color, alpha) {
this.createEmptyMovieClip("string" + strings, stringdepth + strings);
_root.game0["string" + strings].color = color;
_root.game0["string" + strings].alpha = alpha;
_root.game0["string" + strings].active = true;
_root.game0["string" + strings]._x = -1000;
_root.game0["string" + strings]._y = -1000;
_root.game0["string" + strings].ropenum = ropes;
stringdistance = approxdistance(x1, y1, x2, y2);
segments = Math.round(stringdistance / stringsegmentlength);
createrope(x1, y1, attachedtoparticle1, locked1, x2, y2, attachedtoparticle2, locked2, segments, stringsegmentlength, true, stringaf, stringg, stringf, true, -1, ignorecollisions);
strings = strings + 1;
}
function createbarrel(x, y, frame) {
_root.game0.barreltemp.duplicateMovieClip("barrel" + barrels, barreldepth + barrels);
_root.game0["barrel" + barrels].active = true;
_root.game0["barrel" + barrels]._visible = true;
_root.game0["barrel" + barrels]._x = x;
_root.game0["barrel" + barrels]._y = y;
_root.game0["barrel" + barrels].frame = frame;
_root.game0["barrel" + barrels].hitzonenum = hitzones;
createhitzone(_root.game0["barrel" + barrels]._x, _root.game0["barrel" + barrels]._y + (barrelheight * 0.5), barrelradius);
barrels = barrels + 1;
}
function createcrate(x, y, frame) {
_root.game0.cratetemp.duplicateMovieClip("crate" + crates, cratedepth + crates);
_root.game0["crate" + crates].active = true;
_root.game0["crate" + crates]._visible = true;
_root.game0["crate" + crates]._x = x;
_root.game0["crate" + crates]._y = y;
_root.game0["crate" + crates].frame = frame;
_root.game0["crate" + crates].hitzonenum = hitzones;
createhitzone(_root.game0["crate" + crates]._x, _root.game0["crate" + crates]._y + (crateheight * 0.5), crateradius);
crates = crates + 1;
}
function createspinlight(x, y) {
_root.game0.spinlighttemp.duplicateMovieClip("spinlight" + spinlights, spinlightdepth + spinlights);
_root.game0["spinlight" + spinlights].active = true;
_root.game0["spinlight" + spinlights]._visible = true;
_root.game0["spinlight" + spinlights]._x = x;
_root.game0["spinlight" + spinlights]._y = y;
spinlights = spinlights + 1;
}
function createfloordoor(x, y) {
_root.game0.floordoortemp.duplicateMovieClip("floordoor" + floordoors, floordoordepth + floordoors);
_root.game0["floordoor" + floordoors].active = true;
_root.game0["floordoor" + floordoors]._visible = true;
_root.game0["floordoor" + floordoors]._x = x;
_root.game0["floordoor" + floordoors]._y = y;
floordoors = floordoors + 1;
}
function createwalldoor(x, y) {
_root.game0.walldoortemp.duplicateMovieClip("walldoor" + walldoors, walldoordepth + walldoors);
_root.game0["walldoor" + walldoors].active = true;
_root.game0["walldoor" + walldoors]._visible = true;
_root.game0["walldoor" + walldoors]._x = x;
_root.game0["walldoor" + walldoors]._y = y;
walldoors = walldoors + 1;
}
function createcity(x, y) {
_root.game0.citytemp.duplicateMovieClip("city" + cities, citydepth + cities);
_root.game0["city" + cities].active = true;
_root.game0["city" + cities]._visible = true;
_root.game0["city" + cities]._x = x;
_root.game0["city" + cities]._y = y;
_root.game0["city" + cities].frame = 0;
cities = cities + 1;
}
function createcomputer(x, y) {
_root.game0.computertemp.duplicateMovieClip("computer" + computers, computerdepth + computers);
_root.game0["computer" + computers].active = true;
_root.game0["computer" + computers]._visible = true;
_root.game0["computer" + computers]._x = x;
_root.game0["computer" + computers]._y = y;
_root.game0["computer" + computers].frame = 0;
_root.game0["computer" + computers].hitzonenum = hitzones;
createhitzone(_root.game0["computer" + computers]._x, _root.game0["computer" + computers]._y + (computerheight * 0.5), computerradius);
computers = computers + 1;
}
function createhitzone(x, y, radius) {
hitzonex[hitzones] = x;
hitzoney[hitzones] = y;
hitzoneactive[hitzones] = false;
hitzoneradius[hitzones] = radius;
hitzones = hitzones + 1;
}
function createblast(x, y, radius, push, damage, side) {
var _local2 = -1;
var _local1 = 0;
while (_local1 < blasts) {
if (blastactive[_local1] == false) {
_local2 = _local1;
_local1 = blasts + 1;
}
_local1 = _local1 + 1;
}
if (_local2 > -1) {
blastx[_local2] = x;
blasty[_local2] = y;
blastactive[_local2] = true;
blastside[_local2] = side;
blastdamage[_local2] = damage;
blastpush[_local2] = push;
blastradius[_local2] = radius;
} else {
blastx[blasts] = x;
blasty[blasts] = y;
blastactive[blasts] = true;
blastside[blasts] = side;
blastdamage[blasts] = damage;
blastpush[blasts] = push;
blastradius[blasts] = radius;
blasts = blasts + 1;
}
}
function createbullet(x, y, shootdirection, shootdistance, damage, side, color, alpha) {
var _local2 = -1;
var _local1 = 0;
while (_local1 < bullets) {
if (bulletactive[_local1] == false) {
_local2 = _local1;
_local1 = bullets + 1;
}
_local1 = _local1 + 1;
}
hitsomething = false;
if (_local2 > -1) {
bulletx2[_local2] = x + vectorx2(shootdirection, shootdistance);
bullety2[_local2] = y + vectory2(shootdirection, shootdistance);
if (segmentcollide(x, y, bulletx2[_local2], bullety2[_local2]) == true) {
hitsomething = true;
bulletx2[_local2] = bestcx;
bullety2[_local2] = bestcy;
}
bulletactive[_local2] = true;
bulletside[_local2] = side;
bulletdamage[_local2] = damage;
bulletx1[_local2] = x;
bullety1[_local2] = y;
drawline(bulletx1[_local2], bullety1[_local2], bulletx2[_local2], bullety2[_local2], color, alpha);
} else {
bulletx2[bullets] = x + vectorx2(shootdirection, shootdistance);
bullety2[bullets] = y + vectory2(shootdirection, shootdistance);
if (segmentcollide(x, y, bulletx2[bullets], bullety2[bullets]) == true) {
hitsomething = true;
bulletx2[bullets] = bestcx;
bullety2[bullets] = bestcy;
}
bulletactive[bullets] = true;
bulletx1[bullets] = x;
bullety1[bullets] = y;
bulletside[bullets] = side;
bulletdamage[bullets] = damage;
drawline(bulletx1[bullets], bullety1[bullets], bulletx2[bullets], bullety2[bullets], color, alpha);
bullets = bullets + 1;
}
impactx = bestcx;
impacty = bestcy;
return(hitsomething);
}
function creategrenade(x, y, movedirection, speed, rotatespeed, side) {
var _local3 = -1;
var _local2 = 0;
while (_local2 < grenades) {
if (_root.game0["grenade" + _local2].active == false) {
_local3 = _local2;
_local2 = grenades + 1;
}
_local2 = _local2 + 1;
}
if (_local3 > -1) {
_root.game0["grenade" + _local3].active = true;
_root.game0["grenade" + _local3]._visible = true;
_root.game0["grenade" + _local3]._alpha = 100;
_root.game0["grenade" + _local3].side = side;
_root.game0["grenade" + _local3].playedsounds = 0;
_root.game0["grenade" + _local3]._x = -1000;
_root.game0["grenade" + _local3]._y = -1000;
_root.game0["grenade" + _local3]._rotation = Math.random() * 360;
_root.game0["grenade" + _local3].livetime = 0;
_root.game0["grenade" + _local3].rotatespeed = rotatespeed;
_root.game0["point" + _root.game0["grenade" + _local3].pointnum].restcounter = 0;
_root.game0["point" + _root.game0["grenade" + _local3].pointnum].atrest = false;
_root.game0["point" + _root.game0["grenade" + _local3].pointnum].active = true;
_root.game0["point" + _root.game0["grenade" + _local3].pointnum]._visible = true;
_root.game0["point" + _root.game0["grenade" + _local3].pointnum].ignorecollisions = false;
pactive[_root.game0["point" + _root.game0["grenade" + _local3].pointnum].firstpnum] = true;
plx[_root.game0["point" + _root.game0["grenade" + _local3].pointnum].firstpnum] = x;
ply[_root.game0["point" + _root.game0["grenade" + _local3].pointnum].firstpnum] = y;
psx[_root.game0["point" + _root.game0["grenade" + _local3].pointnum].firstpnum] = x;
psy[_root.game0["point" + _root.game0["grenade" + _local3].pointnum].firstpnum] = y;
px[_root.game0["point" + _root.game0["grenade" + _local3].pointnum].firstpnum] = x + vectorx2(movedirection, speed);
py[_root.game0["point" + _root.game0["grenade" + _local3].pointnum].firstpnum] = y + vectory2(movedirection, speed);
} else {
_root.game0.grenadetemp.duplicateMovieClip("grenade" + grenades, grenadedepth + grenades);
_root.game0["grenade" + grenades].active = true;
_root.game0["grenade" + grenades]._visible = true;
_root.game0["grenade" + grenades].side = side;
_root.game0["grenade" + grenades]._x = x;
_root.game0["grenade" + grenades]._y = y;
_root.game0["grenade" + grenades]._rotation = Math.random() * 360;
_root.game0["grenade" + grenades].playedsounds = 0;
_root.game0["grenade" + grenades].livetime = 0;
_root.game0["grenade" + grenades].rotatespeed = rotatespeed;
_root.game0["grenade" + grenades].pointnum = points;
createpoint(x, y, grenadeaf, grenadeg, grenadef, true, -1, false);
px[_root.game0["point" + _root.game0["grenade" + grenades].pointnum].firstpnum] = px[_root.game0["point" + _root.game0["grenade" + grenades].pointnum].firstpnum] + vectorx2(movedirection, speed);
py[_root.game0["point" + _root.game0["grenade" + grenades].pointnum].firstpnum] = py[_root.game0["point" + _root.game0["grenade" + grenades].pointnum].firstpnum] + vectory2(movedirection, speed);
grenades = grenades + 1;
}
}
function bulletcollide(x1, y1, x2, y2, side) {
objectdirection = directiontopoint(x1, y1, x2, y2);
hit = false;
hitdamage = [];
hitx = [];
hity = [];
bulletdirection = [];
hits = 0;
t = 0;
while (t < bullets) {
if (bulletactive[t] == true) {
if (bulletside[t] != side) {
if (linecollide(bulletx1[t], bullety1[t], bulletx2[t], bullety2[t], x1, y1, x2, y2, objectdirection) == true) {
hit = true;
hitdamage[hits] = bulletdamage[t];
hity[hits] = cy;
hitx[hits] = cx;
bulletdirection[hits] = directiontopoint(bulletx1[t], bullety1[t], bulletx2[t], bullety2[t]);
hits = hits + 1;
}
}
}
t = t + 1;
}
return(hit);
}
function spawnenemies(spawnx, spawny, spawndirection, type) {
enemychance = 70;
if (countenemies() < 3) {
if (Math.floor(Math.random() * enemychance) == 0) {
if (type == 0) {
createenemyA(spawnx, spawny, spawndirection, true, false);
}
if (type == 1) {
createenemyB(spawnx, spawny, spawndirection, true, false);
}
if (type == 2) {
createenemyC(spawnx, spawny, spawndirection, true, false);
}
}
}
}
function spawnpickups(spawnx, spawny) {
itemchance = 300;
if (countpickups() == 0) {
if (Math.floor(Math.random() * itemchance) == 0) {
item = [];
if (_root.game0.player0.hasSMG == true) {
item[0] = ((maxSMGammo - _root.game0.player0.SMGammo) / maxSMGammo) * 2;
} else {
item[0] = 0;
}
if (_root.game0.player0.hasrifle == true) {
item[1] = ((maxrifleammo - _root.game0.player0.rifleammo) / maxrifleammo) * 2;
} else {
item[1] = 0;
}
if (_root.game0.player0.haspistol == true) {
item[2] = ((maxpistolammo - _root.game0.player0.pistolammo) / maxpistolammo) * 2;
} else {
item[2] = 0;
}
if (_root.game0.player0.hasshotgun == true) {
item[3] = ((maxshotgunammo - _root.game0.player0.shotgunammo) / maxshotgunammo) * 2;
} else {
item[3] = 0;
}
item[4] = (_root.game0.player0.damage / playerhealth) * 3;
chance = -1;
highestchance = 1;
z = 0;
while (z < 5) {
if (item[z] > highestchance) {
chance = z;
highestchance = item[z];
}
z = z + 1;
}
if (chance == 0) {
createSMGammo(spawnx, spawny, true);
}
if (chance == 1) {
createrifleammo(spawnx, spawny, true);
}
if (chance == 2) {
createpistolammo(spawnx, spawny, true);
}
if (chance == 3) {
createshotgunammo(spawnx, spawny, true);
}
if (chance == 4) {
createhealth(spawnx, spawny, true);
}
if (chance != -1) {
physicspush(spawnx, spawny, 16, Math.random() * 360, Math.random() * 1.5);
teleportsparks(spawnx, spawny);
}
}
}
}
function spawnweapons(spawnx, spawny) {
spawnfacedirection = Math.floor(Math.random() * 2);
spawnpointdirection = Math.random() * 360;
weaponchance = 500;
if (countweapons() == 0) {
if (Math.floor(Math.random() * weaponchance) == 0) {
chance = Math.floor(Math.random() * 5);
if (chance == 0) {
createpistol(spawnx, spawny, spawnfacedirection, spawnpointdirection, true, -1);
}
if (chance == 1) {
createrifle(spawnx, spawny, spawnfacedirection, spawnpointdirection, true, -1);
}
if (chance == 2) {
createshotgun(spawnx, spawny, spawnfacedirection, spawnpointdirection, true, -1);
}
if (chance == 3) {
createSMG(spawnx, spawny, spawnfacedirection, spawnpointdirection, true, -1);
}
if (chance == 4) {
creategrenadeammo(spawnx, spawny, true);
}
physicspush(spawnx, spawny, 16, Math.random() * 360, Math.random() * 1.5);
teleportsparks(spawnx, spawny);
}
}
}
function createkillzone(x1, y1, x2, y2) {
killzonex1[killzones] = x1;
killzoney1[killzones] = y1;
killzonex2[killzones] = x2;
killzoney2[killzones] = y2;
killzoneactive[killzones] = true;
killzones = killzones + 1;
}
function createdamagezone(x1, y1, x2, y2, damage) {
damagezonedamage[damagezones] = damage;
damagezonex1[damagezones] = x1;
damagezoney1[damagezones] = y1;
damagezonex2[damagezones] = x2;
damagezoney2[damagezones] = y2;
damagezoneactive[damagezones] = true;
damagezones = damagezones + 1;
}
function createwinzone(x1, y1, x2, y2) {
winzonex1[winzones] = x1;
winzoney1[winzones] = y1;
winzonex2[winzones] = x2;
winzoney2[winzones] = y2;
winzoneactive[winzones] = true;
winzones = winzones + 1;
}
function createnode(x, y) {
nodex[nodes] = x;
nodey[nodes] = y;
nodeactive[nodes] = true;
nodes = nodes + 1;
}
function countcorpses() {
countedcorpses = 0;
z = 0;
while (z < corpses) {
if (_root.game0["corpse" + z].active == true) {
countedcorpses = countedcorpses + 1;
}
z = z + 1;
}
return(countedcorpses);
}
function countweapons() {
weapons = 0;
z = 0;
while (z < rifles) {
if (_root.game0["rifle" + z].active == true) {
weapons = weapons + 1;
}
z = z + 1;
}
z = 0;
while (z < shotguns) {
if (_root.game0["shotgun" + z].active == true) {
weapons = weapons + 1;
}
z = z + 1;
}
z = 0;
while (z < pistols) {
if (_root.game0["pistol" + z].active == true) {
weapons = weapons + 1;
}
z = z + 1;
}
z = 0;
while (z < SMGs) {
if (_root.game0["SMG" + z].active == true) {
weapons = weapons + 1;
}
z = z + 1;
}
z = 0;
while (z < grenadeammos) {
if (_root.game0["grenadeammo" + z].active == true) {
weapons = weapons + 1;
}
z = z + 1;
}
return(weapons);
}
function countpickups() {
pickups = 0;
z = 0;
while (z < rifleammos) {
if (_root.game0["rifleammo" + z].active == true) {
pickups = pickups + 1;
}
z = z + 1;
}
z = 0;
while (z < shotgunammos) {
if (_root.game0["shotgunammo" + z].active == true) {
pickups = pickups + 1;
}
z = z + 1;
}
z = 0;
while (z < pistolammos) {
if (_root.game0["pistolammo" + z].active == true) {
pickups = pickups + 1;
}
z = z + 1;
}
z = 0;
while (z < SMGammos) {
if (_root.game0["SMGammo" + z].active == true) {
pickups = pickups + 1;
}
z = z + 1;
}
z = 0;
while (z < grenadeammos) {
if (_root.game0["grenadeammo" + z].active == true) {
pickups = pickups + 1;
}
z = z + 1;
}
z = 0;
while (z < healths) {
if (_root.game0["health" + z].active == true) {
pickups = pickups + 1;
}
z = z + 1;
}
return(pickups);
}
function countenemies() {
enemies = 0;
z = 0;
while (z < enemyAs) {
if (_root.game0["enemyA" + z].active == true) {
enemies = enemies + 1;
}
z = z + 1;
}
z = 0;
while (z < enemyBs) {
if (_root.game0["enemyB" + z].active == true) {
enemies = enemies + 1;
}
z = z + 1;
}
z = 0;
while (z < enemyCs) {
if (_root.game0["enemyC" + z].active == true) {
enemies = enemies + 1;
}
z = z + 1;
}
return(enemies);
}
function checknode(x, y) {
currentnode = -1;
found = false;
z = 0;
while (z < nodes) {
if (nodeactive[z] == true) {
if (approxdistance(x, y, nodex[z], nodey[z]) < noderadius) {
found = true;
currentnode = z;
z = nodes + 1;
}
}
z = z + 1;
}
return(found);
}
function getplayerinfo() {
playerweapon = _root.game0.player0.weapon;
playerdamage = _root.game0.player0.damage;
playerrifleammo = _root.game0.player0.rifleammo;
playerhasrifle = _root.game0.player0.hasrifle;
playerpistolammo = _root.game0.player0.pistolammo;
playerhaspistol = _root.game0.player0.haspistol;
playergrenadeammo = _root.game0.player0.grenadeammo;
playerhasgrenade = _root.game0.player0.hasgrenade;
playershotgunammo = _root.game0.player0.shotgunammo;
playerhasshotgun = _root.game0.player0.hasshotgun;
playerSMGammo = _root.game0.player0.SMGammo;
playerhasSMG = _root.game0.player0.hasSMG;
playerhasshovel = _root.game0.player0.hasshovel;
}
function restoreplayerinfo() {
_root.game0.player0.weapon = playerweapon;
_root.game0.player0.damage = playerdamage;
_root.game0.player0.rifleammo = playerrifleammo;
_root.game0.player0.hasrifle = playerhasrifle;
_root.game0.player0.pistolammo = playerpistolammo;
_root.game0.player0.haspistol = playerhaspistol;
_root.game0.player0.grenadeammo = playergrenadeammo;
_root.game0.player0.hasgrenade = playerhasgrenade;
_root.game0.player0.shotgunammo = playershotgunammo;
_root.game0.player0.hasshotgun = playerhasshotgun;
_root.game0.player0.SMGammo = playerSMGammo;
_root.game0.player0.hasSMG = playerhasSMG;
_root.game0.player0.hasshovel = playerhasshovel;
}
function loadmap(mapnum) {
wait = -5;
isplayer = false;
if (_root.game0.player0.active == true) {
isplayer = true;
getplayerinfo();
}
resetvariables();
inmap = true;
mapnumber = mapnum;
bool1 = false;
bool2 = false;
bool3 = false;
bool4 = false;
bool5 = false;
bool6 = false;
counter1 = 0;
counter2 = 0;
counter3 = 0;
counter4 = 0;
counter5 = 0;
counter6 = 0;
_root.game0.backdrop.active = true;
_root.game0.backdrop._visible = true;
_root.game0.background.active = true;
_root.game0.background._visible = true;
_root.game0.foreground.active = true;
_root.game0.foreground._visible = true;
if (mapnum == 1) {
startfog();
_root.game0.backdrop.frame = 0;
_root.game0.background.frame = 0;
_root.game0.foreground.frame = 0;
createplayer(20, 208, 0);
createcollisionline(-155, 244, 155, 268);
createcollisionline(155, 268, 342, 245);
createcollisionline(342, 245, 466, 264);
createcollisionline(466, 264, 734, 248);
messagetextdelay = 90;
messagestring = "The Cemetary Gates";
}
if (mapnum == 2) {
startfog();
startfog();
_root.game0.backdrop.frame = 0;
_root.game0.background.frame = 1;
_root.game0.foreground.frame = 1;
createplayer(20, 203, 0);
createcollisionline(-210, 211, 210, 267);
createcollisionline(210, 267, 420, 229);
createcollisionline(420, 229, 780, 289);
_root.game0.collisionline2.active = false;
createcrow(610, 200, 1, 1);
createcorpse(202, 210, true, -1, 0);
_root.game0.ragdoll0.ignorecollisions = true;
_root.game0.corpse0.fade = false;
createchain(195, 161, false, true, 202, 220, true, false, true, 2);
messagetextdelay = 90;
messagestring = "Further Into the Cemetary";
}
if (mapnum == 3) {
startfog();
_root.game0.backdrop.frame = 0;
_root.game0.background.frame = 2;
_root.game0.foreground.frame = 2;
createplayer(20, 203, 0);
createcollisionline(-196, 223, 196, 267);
createcollisionline(196, 267, 395, 248);
createcollisionline(395, 248, 535, 267);
createcollisionline(535, 267, 730, 228);
createcrow(347, 167, 1, 0);
messagetextdelay = 90;
messagestring = "Mausoleum";
}
if (mapnum == 4) {
startfog();
_root.game0.backdrop.frame = 0;
_root.game0.background.frame = 3;
_root.game0.foreground.frame = 3;
createplayer(20, 203, 0);
createcollisionline(-184, 218, 184, 272);
createcollisionline(184, 272, 417, 248);
createcollisionline(417, 248, 473, 256);
createcollisionline(473, 256, 488, 242);
createcollisionline(488, 242, 800, 242);
createcrow(339, 235, 1, 0);
messagetextdelay = 90;
messagestring = "Mansion Entrance";
}
if (mapnum == 5) {
_root.game0.backdrop.frame = 1;
_root.game0.background.frame = 4;
_root.game0.foreground.frame = 4;
createplayer(20, 220, 0);
createcollisionline(-200, 260, 305, 260);
createcollisionline(305, 260, 425, 140);
createcollisionline(425, 140, 800, 140);
messagetextdelay = 90;
messagestring = "The Mansion";
}
if (mapnum == 6) {
createcrate(194, 200, 0);
_root.game0.backdrop.frame = 1;
_root.game0.background.frame = 5;
_root.game0.foreground.frame = 5;
createplayer(20, 180, 0);
createcollisionline(-200, 224, 800, 224);
createfire(514, 210, 90000);
createchain(418, 50, false, true, 450, 175, false, false, true, 1);
createshotgun(194, 212, 0, 315, false, -1);
messagetextdelay = 90;
messagestring = "Further Into the Mansion";
}
if (mapnum == 7) {
_root.game0.backdrop.frame = 2;
_root.game0.background.frame = 6;
_root.game0.foreground.frame = 6;
createrat(200, 150, 0, 0);
createcollisionline(-200, 150, 800, 150);
createchain(200, 0, false, true, 205, 115, false, false, true, 0);
createbarrel(450, 130, 1);
xposition = 50;
yposition = -50;
createlinedebris(xposition + 3, yposition + 10, 2);
createboxdebris(xposition - 4, yposition + 8, 2);
createpointdebris(xposition + 2, yposition + 23, 2);
createpointdebris(xposition + 6, yposition + 16, 2);
physicsexplosion(xposition, yposition, 50, 3);
bigcrashsound.start(0, 1);
i = 0;
while (i < 7) {
creategp(xposition - 20, yposition, (Math.random() * 10) + 15, (Math.random() * 40) + 250, (Math.random() * 3) + 1, 0.97, 0.08, (Math.random() * 40) + 40, 10263181, true);
i = i + 1;
}
createplayer(50, -70, 0);
messagetextdelay = 90;
messagestring = "Sewers";
}
if (mapnum == 8) {
_root.game0.backdrop.frame = 2;
_root.game0.background.frame = 7;
_root.game0.foreground.frame = 7;
createcollisionline(-200, 200, 182, 200);
createcollisionline(182, 200, 224, 260);
createcollisionline(224, 260, 375, 260);
createcollisionline(375, 260, 417, 200);
createcollisionline(417, 200, 800, 200);
createwaterpool(190, 240, 220, 20, 24, 0.25, 0.9, 2, 0.05, 6982733, 40);
createhitzone(300, 140, 20);
createplayer(20, 160, 0);
messagetextdelay = 90;
messagestring = "Further Into the Sewers";
}
if (mapnum == 9) {
_root.game0.backdrop.frame = 2;
_root.game0.background.frame = 9;
_root.game0.foreground.frame = 9;
createrat(250, 256, 1, 1);
createcollisionline(-200, 256, 318, 256);
createcollisionline(318, 256, 412, 192);
createcollisionline(412, 192, 800, 192);
createcollisionline(-20, 150, 60, 150);
createcrate(500, 168, 0);
creategrenadeammo(500, 180, false);
createplayer(20, 220, 0);
messagetextdelay = 90;
messagestring = "Sewer Exit";
}
if (mapnum == 10) {
_root.game0.backdrop.frame = 3;
_root.game0.background.frame = 10;
_root.game0.foreground.frame = 10;
startrain();
createcollisionline(-500, 250, 1100, 250);
createcollisionline(233, 250, 264, 211);
createcollisionline(264, 211, 310, 220);
createcollisionline(310, 220, 330, 250);
createplayer(20, 218, 0);
messagestring = "City Streets";
hydrantspraysound.start(0, 500);
}
if (mapnum == 11) {
_root.game0.backdrop.frame = 3;
_root.game0.background.frame = 11;
_root.game0.foreground.frame = 11;
startrain();
createcollisionline(-500, 250, 1100, 250);
createplayer(20, 218, 0);
messagestring = "Lab Entrance";
createbarrel(120, 230, 0);
createfire(298, 218, 90000);
}
if (mapnum == 12) {
_root.game0.backdrop.frame = 4;
_root.game0.background.frame = 12;
_root.game0.foreground.frame = 12;
createcollisionline(-500, 150, 1100, 150);
createplayer(20, 118, 0);
messagestring = "Lab";
createstring(450, -15, false, true, 350, -15, false, true, true, 0, 100);
}
if (mapnum == 13) {
_root.game0.backdrop.frame = 4;
_root.game0.background.frame = 13;
_root.game0.foreground.frame = 13;
createcollisionline(-500, 150, 1100, 150);
createcollisionline(477, 0, 509.6, 54);
createcollisionline(509.6, 54, 700, 54);
createcollisionline(592, 0, 592, 150);
createplayer(20, 118, 0);
messagestring = "Further Into the Lab";
createfire(413, 139, 90000);
createturretbase(555, 59, 270);
createcrate(565, 125, 0);
createSMG(560, 135, 0, 315, false, -1);
createwalldoor(592, 54);
}
if (mapnum == 14) {
_root.game0.backdrop.frame = 4;
_root.game0.background.frame = 14;
_root.game0.foreground.frame = 14;
createcollisionline(-500, 150, 420, 150);
createcollisionline(420, 150, 1200, 150);
createcollisionline(300, 150, 300, 225);
createcollisionline(420, 150, 420, 225);
createcollisionline(300, 225, 420, 225);
createplayer(20, 118, 0);
messagestring = "???";
createcomputer(504, 126);
createspinlight(323, 78);
createfloordoor(296.4, 150);
_root.game0.spinlight0._visible = false;
createwaterpool(300, 175, 124, 50, 16, 0.15, 0.9, 1, 0.08, 1762862, 60);
createdamagezone(300, 175, 420, 300, 5);
}
if (mapnum == 15) {
_root.game0.backdrop.frame = 4;
_root.game0.background.frame = 13;
_root.game0.foreground.frame = 13;
createcollisionline(-500, 150, 1100, 150);
createfire(413, 139, 90000);
createenemyC(-160, 118, 0, true, false);
createenemyA(-120, 118, 0, true, false);
createenemyC(-50, 118, 0, true, false);
}
if (mapnum == 16) {
startrain();
_root.game0.backdrop.frame = 5;
_root.game0.background.frame = 15;
_root.game0.foreground.frame = 15;
createcity(300, 250);
}
if (mapnum == 32) {
debugmode = true;
showphysicsobjects = true;
_root.game0.backdrop.frame = 6;
_root.game0.background.frame = 16;
_root.game0.foreground.frame = 16;
createcollisionline(4, -200, 4, 196);
createcollisionline(4, 196, 104, 196);
createcollisionline(104, 196, 104, 296);
createcollisionline(104, 296, 204, 296);
createcollisionline(204, 296, 204, 196);
createcollisionline(204, 196, 304, 96);
createcollisionline(304, 96, 504, 96);
createcollisionline(504, 96, 596, -200);
createcollisionline(4, 100, 154, 100);
createcollisionline(4, 150, 154, 150);
createcollisionline(154, 150, 154, 100);
createwaterpool(104, 216, 100, 80, 16, 0.25, 0.9, 2, 0.05, 8156614, 50);
createline(180, 50, 200, 75, 0.985, g, 0.8, false, -1, false);
createragdoll(280, 50, 0.99, g, 0.6, false, -1, false);
createpoint(380, 50, 0.98, g, 0.7, false, -1, false);
createbox(480, 50, 24, 0.975, g, 0.5, false, -1, false);
createrope(230, 50, false, true, 230, 120, false, false, 7, 10, true, 0.98, g, 0.3, false, -1, true);
createrope(40, 50, false, false, 140, 50, false, false, 10, 10, false, 0.98, g, 0.5, false, -1, false);
}
if (isplayer == true) {
restoreplayerinfo();
getplayerinfo();
}
lowestframerate = 30;
wait = 0;
}
function resetvariables() {
wateraffectors = 0;
ps = 0;
l = 0;
while (l < drawnlines) {
_root.game0["drawnline" + l].active = false;
_root.game0["drawnline" + l]._visible = false;
l = l + 1;
}
drawnlines = 0;
l = 0;
while (l < gps) {
_root.game0["gp" + l].removeMovieClip();
l = l + 1;
}
gps = 0;
l = 0;
while (l < objectlines) {
_root.game0["objectline" + l].active = false;
_root.game0["objectline" + l]._visible = false;
l = l + 1;
}
objectlines = 0;
l = 0;
while (l < points) {
_root.game0["point" + l].active = false;
_root.game0["point" + l]._visible = false;
l = l + 1;
}
points = 0;
l = 0;
while (l < lines) {
_root.game0["line" + l].active = false;
_root.game0["line" + l]._visible = false;
l = l + 1;
}
lines = 0;
l = 0;
while (l < ropes) {
_root.game0["rope" + l].active = false;
_root.game0["rope" + l]._visible = false;
l = l + 1;
}
ropes = 0;
l = 0;
while (l < collisionlines) {
_root.game0["collisionline" + l].active = false;
_root.game0["collisionline" + l]._visible = false;
l = l + 1;
}
collisionlines = 0;
l = 0;
while (l < boxes) {
_root.game0["box" + l].active = false;
_root.game0["box" + l]._visible = false;
l = l + 1;
}
boxes = 0;
l = 0;
while (l < waterpools) {
_root.game0["waterpool" + l].active = false;
_root.game0["waterpool" + l]._visible = false;
l = l + 1;
}
waterpools = 0;
l = 0;
while (l < ragdolls) {
_root.game0["ragdoll" + l].active = false;
_root.game0["ragdoll" + l]._visible = false;
l = l + 1;
}
ragdolls = 0;
l = 0;
while (l < bodyAs) {
_root.game0["bodyA" + l].active = false;
_root.game0["bodyA" + l]._visible = false;
l = l + 1;
}
bodyAs = 0;
l = 0;
while (l < bodyBs) {
_root.game0["bodyB" + l].active = false;
_root.game0["bodyB" + l]._visible = false;
l = l + 1;
}
bodyBs = 0;
l = 0;
while (l < bodyCs) {
_root.game0["bodyC" + l].active = false;
_root.game0["bodyC" + l]._visible = false;
l = l + 1;
}
bodyCs = 0;
l = 0;
while (l < bodyDs) {
_root.game0["bodyD" + l].active = false;
_root.game0["bodyD" + l]._visible = false;
l = l + 1;
}
bodyDs = 0;
l = 0;
while (l < torsos) {
_root.game0["torso" + l].active = false;
_root.game0["torso" + l]._visible = false;
l = l + 1;
}
torsos = 0;
l = 0;
while (l < upperlegs) {
_root.game0["upperleg" + l].active = false;
_root.game0["upperleg" + l]._visible = false;
l = l + 1;
}
upperlegs = 0;
l = 0;
while (l < lowerlegs) {
_root.game0["lowerleg" + l].active = false;
_root.game0["lowerleg" + l]._visible = false;
l = l + 1;
}
lowerlegs = 0;
l = 0;
while (l < upperarms) {
_root.game0["upperarm" + l].active = false;
_root.game0["upperarm" + l]._visible = false;
l = l + 1;
}
upperarms = 0;
l = 0;
while (l < lowerarms) {
_root.game0["lowerarm" + l].active = false;
_root.game0["lowerarm" + l]._visible = false;
l = l + 1;
}
lowerarms = 0;
l = 0;
while (l < heads) {
_root.game0["head" + l].active = false;
_root.game0["head" + l]._visible = false;
l = l + 1;
}
heads = 0;
l = 0;
while (l < legAs) {
_root.game0["legA" + l].active = false;
_root.game0["legA" + l]._visible = false;
l = l + 1;
}
legAs = 0;
l = 0;
while (l < legBs) {
_root.game0["legB" + l].active = false;
_root.game0["legB" + l]._visible = false;
l = l + 1;
}
legBs = 0;
l = 0;
while (l < legCs) {
_root.game0["legC" + l].active = false;
_root.game0["legC" + l]._visible = false;
l = l + 1;
}
legCs = 0;
l = 0;
while (l < legDs) {
_root.game0["legD" + l].active = false;
_root.game0["legD" + l]._visible = false;
l = l + 1;
}
legDs = 0;
l = 0;
while (l < enemyAs) {
_root.game0["enemyA" + l].active = false;
_root.game0["enemyA" + l]._visible = false;
l = l + 1;
}
enemyAs = 0;
l = 0;
while (l < enemyBs) {
_root.game0["enemyB" + l].active = false;
_root.game0["enemyB" + l]._visible = false;
l = l + 1;
}
enemyBs = 0;
l = 0;
while (l < enemyCs) {
_root.game0["enemyC" + l].active = false;
_root.game0["enemyC" + l]._visible = false;
l = l + 1;
}
enemyCs = 0;
l = 0;
while (l < players) {
_root.game0["player" + l].active = false;
_root.game0["player" + l]._visible = false;
l = l + 1;
}
players = 0;
l = 0;
while (l < turretbarrels) {
_root.game0["turretbarrel" + l].active = false;
_root.game0["turretbarrel" + l]._visible = false;
l = l + 1;
}
turretbarrels = 0;
l = 0;
while (l < turretbases) {
_root.game0["turretbase" + l].active = false;
_root.game0["turretbase" + l]._visible = false;
l = l + 1;
}
turretbases = 0;
stoprain();
stopfog();
startfade();
fires = 0;
_root.game0.berserkscreen.active = false;
_root.game0.berserkscreen._visible = false;
l = 0;
while (l < healths) {
_root.game0["health" + l].active = false;
_root.game0["health" + l]._visible = false;
l = l + 1;
}
healths = 0;
l = 0;
while (l < shotgunammos) {
_root.game0["shotgunammo" + l].active = false;
_root.game0["shotgunammo" + l]._visible = false;
l = l + 1;
}
shotgunammos = 0;
l = 0;
while (l < SMGammos) {
_root.game0["SMGammo" + l].active = false;
_root.game0["SMGammo" + l]._visible = false;
l = l + 1;
}
SMGammos = 0;
l = 0;
while (l < pistolammos) {
_root.game0["pistolammo" + l].active = false;
_root.game0["pistolammo" + l]._visible = false;
l = l + 1;
}
pistolammos = 0;
l = 0;
while (l < grenadeammos) {
_root.game0["grenadeammo" + l].active = false;
_root.game0["grenadeammo" + l]._visible = false;
l = l + 1;
}
grenadeammos = 0;
l = 0;
while (l < rifleammos) {
_root.game0["rifleammo" + l].active = false;
_root.game0["rifleammo" + l]._visible = false;
l = l + 1;
}
rifleammos = 0;
l = 0;
while (l < rifles) {
_root.game0["rifle" + l].active = false;
_root.game0["rifle" + l]._visible = false;
l = l + 1;
}
rifles = 0;
l = 0;
while (l < pistols) {
_root.game0["pistol" + l].active = false;
_root.game0["pistol" + l]._visible = false;
l = l + 1;
}
pistols = 0;
l = 0;
while (l < shotguns) {
_root.game0["shotgun" + l].active = false;
_root.game0["shotgun" + l]._visible = false;
l = l + 1;
}
shotguns = 0;
l = 0;
while (l < SMGs) {
_root.game0["SMG" + l].active = false;
_root.game0["SMG" + l]._visible = false;
l = l + 1;
}
SMGs = 0;
l = 0;
while (l < shovels) {
_root.game0["shovel" + l].active = false;
_root.game0["shovel" + l]._visible = false;
l = l + 1;
}
shovels = 0;
inmap = false;
blasts = 0;
bullets = 0;
l = 0;
while (l < hitzones) {
hitzoneactive[l] = false;
l = l + 1;
}
l = 0;
while (l < grenades) {
_root.game0["grenade" + l].active = false;
_root.game0["grenade" + l]._visible = false;
l = l + 1;
}
grenades = 0;
l = 0;
while (l < pointdebriss) {
_root.game0["pointdebris" + l].active = false;
_root.game0["pointdebris" + l]._visible = false;
l = l + 1;
}
pointdebriss = 0;
l = 0;
while (l < linedebriss) {
_root.game0["linedebris" + l].active = false;
_root.game0["linedebris" + l]._visible = false;
l = l + 1;
}
linedebriss = 0;
l = 0;
while (l < boxdebriss) {
_root.game0["boxdebris" + l].active = false;
_root.game0["boxdebris" + l]._visible = false;
l = l + 1;
}
boxdebriss = 0;
l = 0;
while (l < bulletcasings) {
_root.game0["bulletcasing" + l].active = false;
_root.game0["bulletcasing" + l]._visible = false;
l = l + 1;
}
bulletcasings = 0;
l = 0;
while (l < crows) {
_root.game0["crow" + l].active = false;
_root.game0["crow" + l]._visible = false;
l = l + 1;
}
crows = 0;
l = 0;
while (l < crowwings) {
_root.game0["crowwing" + l].active = false;
_root.game0["crowwing" + l]._visible = false;
l = l + 1;
}
crowwings = 0;
l = 0;
while (l < rats) {
_root.game0["rat" + l].active = false;
_root.game0["rat" + l]._visible = false;
l = l + 1;
}
rats = 0;
corpses = 0;
l = 0;
while (l < links) {
_root.game0["link" + l].active = false;
_root.game0["link" + l]._visible = false;
l = l + 1;
}
links = 0;
l = 0;
while (l < chains) {
_root.game0["chain" + l].active = false;
_root.game0["chain" + l]._visible = false;
l = l + 1;
}
chains = 0;
l = 0;
while (l < strings) {
_root.game0["string" + l].active = false;
_root.game0["string" + l]._visible = false;
l = l + 1;
}
strings = 0;
l = 0;
while (l < barrels) {
_root.game0["barrel" + l].active = false;
_root.game0["barrel" + l]._visible = false;
l = l + 1;
}
barrels = 0;
l = 0;
while (l < crates) {
_root.game0["crate" + l].active = false;
_root.game0["crate" + l]._visible = false;
l = l + 1;
}
crates = 0;
l = 0;
while (l < spinlights) {
_root.game0["spinlight" + l].active = false;
_root.game0["spinlight" + l]._visible = false;
l = l + 1;
}
spinlights = 0;
l = 0;
while (l < floordoors) {
_root.game0["floordoor" + l].active = false;
_root.game0["floordoor" + l]._visible = false;
l = l + 1;
}
floordoors = 0;
l = 0;
while (l < walldoors) {
_root.game0["walldoor" + l].active = false;
_root.game0["walldoor" + l]._visible = false;
l = l + 1;
}
walldoors = 0;
l = 0;
while (l < cities) {
_root.game0["city" + l].active = false;
_root.game0["city" + l]._visible = false;
l = l + 1;
}
cities = 0;
l = 0;
while (l < computers) {
_root.game0["computer" + l].active = false;
_root.game0["computer" + l]._visible = false;
l = l + 1;
}
computers = 0;
stopAllSounds();
_root.game0.backdrop.active = false;
_root.game0.backdrop._visible = false;
_root.game0.background.active = false;
_root.game0.background._visible = false;
_root.game0.foreground.active = false;
_root.game0.foreground._visible = false;
nodes = 0;
killzones = 0;
damagezones = 0;
winzones = 0;
this._xscale = 100;
this._yscale = 100;
this._x = 0;
this._y = 0;
pickuptextdelay = 0;
_root.pickuptext = "";
messagetextdelay = 0;
_root.messagetext = "";
messagestring = "";
_root.ammotext = "";
_root.healthtext = "";
_root.fpstext = "";
inmap = false;
deathcounter = 0;
_root.game0.cursor.active = true;
_root.game0.cursor._visible = true;
}
function gamecodepart1() {
if (showphysicsobjects == true) {
h = 0;
while (h < collisionlines) {
if (_root.game0["collisionline" + h].active == true) {
_root.game0["collisionline" + h].clear();
_root.game0["collisionline" + h].lineStyle(1, physicsobjectcolor, 100);
_root.game0["collisionline" + h].moveTo(0, 0);
_root.game0["collisionline" + h].lineTo(_root.game0["collisionline" + h].x2 - _root.game0["collisionline" + h].x1, _root.game0["collisionline" + h].y2 - _root.game0["collisionline" + h].y1);
} else {
_root.game0["collisionline" + h]._visible = false;
}
h = h + 1;
}
}
h = 0;
while (h < waterpools) {
if (_root.game0["waterpool" + h].active == true) {
_root.game0["waterpool" + h].clear();
f = 1;
while (f < (_root.game0["waterpool" + h].points - 2)) {
if (Math.round(Math.random() * _root.game0["waterpool" + h].windrandomness) == 0) {
_root.game0["waterpool" + h].waterpvs[f] = _root.game0["waterpool" + h].waterpvs[f] + _root.game0["waterpool" + h].windamount;
}
f = f + 1;
}
k = 0;
while (k < wateraffectors) {
if (wateraffectoractive[k] == true) {
if (rectcollide(wateraffectorx[k] - wateraffectorradius[k], wateraffectory[k] - wateraffectorradius[k], wateraffectorx[k] + wateraffectorradius[k], wateraffectory[k] + wateraffectorradius[k], _root.game0["waterpool" + h]._x, _root.game0["waterpool" + h]._y - (_root.game0["waterpool" + h].depth / 3), _root.game0["waterpool" + h]._x + _root.game0["waterpool" + h].xwidth, _root.game0["waterpool" + h]._y + (_root.game0["waterpool" + h].depth / 3)) == true) {
f = 1;
while (f < (_root.game0["waterpool" + h].points - 2)) {
temporarydistance = blockdistance(wateraffectorx[k], wateraffectory[k], _root.game0["waterpool" + h].waterpx[f], _root.game0["waterpool" + h].waterpy[f]);
if (temporarydistance <= wateraffectorradius[k]) {
_root.game0["waterpool" + h].waterpvs[f] = (wateraffectory[k] - wateraffectorly[k]) * 1.41;
}
f = f + 1;
}
}
}
k = k + 1;
}
f = 1;
while (f < (_root.game0["waterpool" + h].points - 1)) {
_root.game0["waterpool" + h].waterpy[f] = _root.game0["waterpool" + h].waterpy[f] + _root.game0["waterpool" + h].waterpvs[f];
if (_root.game0["waterpool" + h].waterpy[f] > _root.game0["waterpool" + h]._y) {
_root.game0["waterpool" + h].waterpvs[f] = _root.game0["waterpool" + h].waterpvs[f] - _root.game0["waterpool" + h].g;
}
if (_root.game0["waterpool" + h].waterpy[f] < _root.game0["waterpool" + h]._y) {
_root.game0["waterpool" + h].waterpvs[f] = _root.game0["waterpool" + h].waterpvs[f] + _root.game0["waterpool" + h].g;
}
if (_root.game0["waterpool" + h].waterpy[f] > (_root.game0["waterpool" + h]._y + _root.game0["waterpool" + h].depth)) {
_root.game0["waterpool" + h].waterpy[f] = _root.game0["waterpool" + h]._y + _root.game0["waterpool" + h].depth;
}
if (_root.game0["waterpool" + h].waterpy[f] < (_root.game0["waterpool" + h]._y - _root.game0["waterpool" + h].depth)) {
_root.game0["waterpool" + h].waterpy[f] = _root.game0["waterpool" + h]._y - _root.game0["waterpool" + h].depth;
}
f = f + 1;
}
f = 0;
while (f < (_root.game0["waterpool" + h].points - 1)) {
dx = _root.game0["waterpool" + h].waterpx[f + 1] - _root.game0["waterpool" + h].waterpx[f];
dy = _root.game0["waterpool" + h].waterpy[f + 1] - _root.game0["waterpool" + h].waterpy[f];
d1 = Math.abs(dx) + Math.abs(dy);
d2 = (0.5 * (d1 - _root.game0["waterpool" + h].pointwidth)) / d1;
dx = dx * d2;
dy = dy * d2;
_root.game0["waterpool" + h].waterpx[f] = _root.game0["waterpool" + h].waterpx[f] + dx;
_root.game0["waterpool" + h].waterpy[f] = _root.game0["waterpool" + h].waterpy[f] + dy;
_root.game0["waterpool" + h].waterpx[f + 1] = _root.game0["waterpool" + h].waterpx[f + 1] - dx;
_root.game0["waterpool" + h].waterpy[f + 1] = _root.game0["waterpool" + h].waterpy[f + 1] - dy;
f = f + 1;
}
_root.game0["waterpool" + h].waterpx[_root.game0["waterpool" + h].points - 1] = _root.game0["waterpool" + h]._x + _root.game0["waterpool" + h].xwidth;
_root.game0["waterpool" + h].waterpx[0] = _root.game0["waterpool" + h]._x;
_root.game0["waterpool" + h].waterpy[0] = _root.game0["waterpool" + h]._y;
_root.game0["waterpool" + h].waterpy[_root.game0["waterpool" + h].points - 1] = _root.game0["waterpool" + h]._y;
_root.game0["waterpool" + h].lineStyle(1, 0, 0);
_root.game0["waterpool" + h].beginFill(_root.game0["waterpool" + h].watercolor, _root.game0["waterpool" + h].alpha);
f = 0;
_root.game0["waterpool" + h].moveTo(0, 0);
while (f < (_root.game0["waterpool" + h].points - 1)) {
_root.game0["waterpool" + h].lineTo(_root.game0["waterpool" + h].waterpx[f + 1] - _root.game0["waterpool" + h]._x, _root.game0["waterpool" + h].waterpy[f + 1] - _root.game0["waterpool" + h]._y);
f = f + 1;
}
_root.game0["waterpool" + h].lineTo(_root.game0["waterpool" + h].waterpx[_root.game0["waterpool" + h].points - 1] - _root.game0["waterpool" + h]._x, (_root.game0["waterpool" + h].waterpy[0] + _root.game0["waterpool" + h].depth) - _root.game0["waterpool" + h]._y);
_root.game0["waterpool" + h].lineTo(_root.game0["waterpool" + h].waterpx[0] - _root.game0["waterpool" + h]._x, (_root.game0["waterpool" + h].waterpy[0] + _root.game0["waterpool" + h].depth) - _root.game0["waterpool" + h]._y);
_root.game0["waterpool" + h].endFill();
} else {
_root.game0["waterpool" + h]._visible = false;
}
h = h + 1;
}
h = 0;
while (h < boxes) {
if (_root.game0["box" + h].active == true) {
if (_root.game0["box" + h].atrest == false) {
temporaryx = (px[_root.game0["box" + h].firstpnum] + px[_root.game0["box" + h].firstpnum + 2]) * 0.5;
temporaryy = (py[_root.game0["box" + h].firstpnum] + py[_root.game0["box" + h].firstpnum + 2]) * 0.5;
checkliquids = false;
d = 0;
while (d < waterpools) {
if (_root.game0["waterpool" + d].active == true) {
if (rectcollide(_root.game0["waterpool" + d]._x, _root.game0["waterpool" + d]._y, _root.game0["waterpool" + d]._x + _root.game0["waterpool" + d].xwidth, _root.game0["waterpool" + d]._y + _root.game0["waterpool" + d].depth, temporaryx - (_root.game0["box" + h].sidelength + safetydistance), temporaryy - (_root.game0["box" + h].sidelength + safetydistance), temporaryx + (_root.game0["box" + h].sidelength + safetydistance), temporaryy + (_root.game0["box" + h].sidelength + safetydistance)) == true) {
checkliquids = true;
d = waterpools + 1;
}
}
d = d + 1;
}
z = _root.game0["box" + h].firstpnum;
while (z < (_root.game0["box" + h].firstpnum + 4)) {
pphysics(z, checkliquids);
z = z + 1;
}
if (_root.game0["box" + h].ignorecollisions == false) {
temporaryx = (px[_root.game0["box" + h].firstpnum] + px[_root.game0["box" + h].firstpnum + 2]) * 0.5;
temporaryy = (py[_root.game0["box" + h].firstpnum] + py[_root.game0["box" + h].firstpnum + 2]) * 0.5;
possiblelines = 0;
j = 0;
while (j < collisionlines) {
if (_root.game0["collisionline" + j].active == true) {
if (rectcollide(temporaryx - (_root.game0["box" + h].sidelength + safetydistance), temporaryy - (_root.game0["box" + h].sidelength + safetydistance), temporaryx + (_root.game0["box" + h].sidelength + safetydistance), temporaryy + (_root.game0["box" + h].sidelength + safetydistance), _root.game0["collisionline" + j].x1, _root.game0["collisionline" + j].y1, _root.game0["collisionline" + j].x2, _root.game0["collisionline" + j].y2) == true) {
possiblelinenum[possiblelines] = j;
possiblelines = possiblelines + 1;
}
}
j = j + 1;
}
z = _root.game0["box" + h].firstpnum;
while (z < (_root.game0["box" + h].firstpnum + 4)) {
pcollisions(z);
z = z + 1;
}
} else {
z = _root.game0["box" + h].firstpnum;
while (z < (_root.game0["box" + h].firstpnum + 4)) {
j = 0;
while (j < objectlines) {
if (_root.game0["objectline" + j].active == true) {
if (pointcollide(px[z], py[z], _root.game0["objectline" + j]._x - (_root.game0["objectline" + j].xwidth * 0.5), _root.game0["objectline" + j]._y, _root.game0["objectline" + j]._x + (_root.game0["objectline" + j].xwidth * 0.5), _root.game0["objectline" + j]._y + _root.game0["objectline" + j].yheight) == true) {
bouncetype = 2;
px[z] = px[z] + (_root.game0["objectline" + j].dx * characterpushratio);
py[z] = py[z] + (_root.game0["objectline" + j].dy * characterpushratio);
}
}
j = j + 1;
}
z = z + 1;
}
}
verlet(_root.game0["box" + h].firstpnum, _root.game0["box" + h].firstpnum + 1, _root.game0["box" + h].sidelength);
verlet(_root.game0["box" + h].firstpnum + 1, _root.game0["box" + h].firstpnum + 2, _root.game0["box" + h].sidelength);
verlet(_root.game0["box" + h].firstpnum + 2, _root.game0["box" + h].firstpnum + 3, _root.game0["box" + h].sidelength);
verlet(_root.game0["box" + h].firstpnum + 3, _root.game0["box" + h].firstpnum, _root.game0["box" + h].sidelength);
verlet(_root.game0["box" + h].firstpnum, _root.game0["box" + h].firstpnum + 2, _root.game0["box" + h].sidelength * 1.41);
verlet(_root.game0["box" + h].firstpnum + 1, _root.game0["box" + h].firstpnum + 3, _root.game0["box" + h].sidelength * 1.41);
wateraffectorly[_root.game0["box" + h].wateraffectornum] = wateraffectory[_root.game0["box" + h].wateraffectornum];
wateraffectorx[_root.game0["box" + h].wateraffectornum] = (px[_root.game0["box" + h].firstpnum] + px[_root.game0["box" + h].firstpnum + 2]) * 0.5;
wateraffectory[_root.game0["box" + h].wateraffectornum] = (py[_root.game0["box" + h].firstpnum] + py[_root.game0["box" + h].firstpnum + 2]) * 0.5;
if (_root.game0["box" + h].ignorecollisions == false) {
tempdx = -_root.game0["box" + h]._x;
tempdy = -_root.game0["box" + h]._y;
_root.game0["box" + h]._x = (px[_root.game0["box" + h].firstpnum] + px[_root.game0["box" + h].firstpnum + 2]) * 0.5;
_root.game0["box" + h]._y = (py[_root.game0["box" + h].firstpnum] + py[_root.game0["box" + h].firstpnum + 2]) * 0.5;
tempdx = Math.abs(tempdx + _root.game0["box" + h]._x);
tempdy = Math.abs(tempdy + _root.game0["box" + h]._y);
if ((tempdx <= maxrestdelta) && (tempdy <= maxrestdelta)) {
_root.game0["box" + h].restcounter = _root.game0["box" + h].restcounter + 1;
} else {
_root.game0["box" + h].restcounter = 0;
}
if (_root.game0["box" + h].restcounter >= resttime) {
wateraffectoractive[_root.game0["box" + h].wateraffectornum] = false;
_root.game0["box" + h].atrest = true;
s = _root.game0["box" + h].firstpnum;
while (s < (_root.game0["box" + h].firstpnum + 4)) {
pactive[s] = false;
s = s + 1;
}
}
}
} else {
_root.game0["box" + h]._x = (px[_root.game0["box" + h].firstpnum] + px[_root.game0["box" + h].firstpnum + 2]) * 0.5;
_root.game0["box" + h]._y = (py[_root.game0["box" + h].firstpnum] + py[_root.game0["box" + h].firstpnum + 2]) * 0.5;
}
if (showphysicsobjects == true) {
_root.game0["box" + h].clear();
_root.game0["box" + h].lineStyle(1, physicsobjectcolor, 100);
_root.game0["box" + h].moveTo(px[_root.game0["box" + h].firstpnum] - _root.game0["box" + h]._x, py[_root.game0["box" + h].firstpnum] - _root.game0["box" + h]._y);
_root.game0["box" + h].lineTo(px[_root.game0["box" + h].firstpnum + 1] - _root.game0["box" + h]._x, py[_root.game0["box" + h].firstpnum + 1] - _root.game0["box" + h]._y);
_root.game0["box" + h].lineTo(px[_root.game0["box" + h].firstpnum + 2] - _root.game0["box" + h]._x, py[_root.game0["box" + h].firstpnum + 2] - _root.game0["box" + h]._y);
_root.game0["box" + h].lineTo(px[_root.game0["box" + h].firstpnum + 3] - _root.game0["box" + h]._x, py[_root.game0["box" + h].firstpnum + 3] - _root.game0["box" + h]._y);
_root.game0["box" + h].lineTo(px[_root.game0["box" + h].firstpnum + 0] - _root.game0["box" + h]._x, py[_root.game0["box" + h].firstpnum + 0] - _root.game0["box" + h]._y);
}
} else {
_root.game0["box" + h]._visible = false;
s = _root.game0["box" + h].firstpnum;
while (s < (_root.game0["box" + h].firstpnum + 4)) {
pactive[s] = false;
s = s + 1;
}
wateraffectoractive[_root.game0["box" + h].wateraffectornum] = false;
}
h = h + 1;
}
h = 0;
while (h < ragdolls) {
if (_root.game0["ragdoll" + h].active == true) {
if (_root.game0["ragdoll" + h].atrest == false) {
temporaryx = (px[_root.game0["ragdoll" + h].firstpnum + 4] + px[_root.game0["ragdoll" + h].firstpnum + 5]) * 0.5;
temporaryy = (py[_root.game0["ragdoll" + h].firstpnum + 4] + py[_root.game0["ragdoll" + h].firstpnum + 5]) * 0.5;
checkliquids = false;
d = 0;
while (d < waterpools) {
if (_root.game0["waterpool" + d].active == true) {
if (rectcollide(_root.game0["waterpool" + d]._x, _root.game0["waterpool" + d]._y, _root.game0["waterpool" + d]._x + _root.game0["waterpool" + d].xwidth, _root.game0["waterpool" + d]._y + _root.game0["waterpool" + d].depth, temporaryx - (ragdollheight + safetydistance), temporaryy - (ragdollheight + safetydistance), temporaryx + (ragdollheight + safetydistance), temporaryy + (ragdollheight + safetydistance)) == true) {
checkliquids = true;
d = waterpools + 1;
}
}
d = d + 1;
}
olddirection = directiontopoint(px[_root.game0["ragdoll" + h].firstpnum + 2], py[_root.game0["ragdoll" + h].firstpnum + 2], px[_root.game0["ragdoll" + h].firstpnum + 3], py[_root.game0["ragdoll" + h].firstpnum + 3]);
z = _root.game0["ragdoll" + h].firstpnum;
while (z < (_root.game0["ragdoll" + h].firstpnum + 14)) {
pphysics(z, checkliquids);
z = z + 1;
}
if (_root.game0["ragdoll" + h].ignorecollisions == false) {
temporaryx = (px[_root.game0["ragdoll" + h].firstpnum + 4] + px[_root.game0["ragdoll" + h].firstpnum + 5]) * 0.5;
temporaryy = (py[_root.game0["ragdoll" + h].firstpnum + 4] + py[_root.game0["ragdoll" + h].firstpnum + 5]) * 0.5;
possiblelines = 0;
j = 0;
while (j < collisionlines) {
if (_root.game0["collisionline" + j].active == true) {
if (rectcollide(temporaryx - (ragdollheight + safetydistance), temporaryy - (ragdollheight + safetydistance), temporaryx + (ragdollheight + safetydistance), temporaryy + (ragdollheight + safetydistance), _root.game0["collisionline" + j].x1, _root.game0["collisionline" + j].y1, _root.game0["collisionline" + j].x2, _root.game0["collisionline" + j].y2) == true) {
possiblelinenum[possiblelines] = j;
possiblelines = possiblelines + 1;
}
}
j = j + 1;
}
z = _root.game0["ragdoll" + h].firstpnum;
while (z < (_root.game0["ragdoll" + h].firstpnum + 14)) {
pcollisions(z);
z = z + 1;
}
} else {
z = _root.game0["ragdoll" + h].firstpnum;
while (z < (_root.game0["ragdoll" + h].firstpnum + 14)) {
j = 0;
while (j < objectlines) {
if (_root.game0["objectline" + j].active == true) {
if (pointcollide(px[z], py[z], _root.game0["objectline" + j]._x - (_root.game0["objectline" + j].xwidth * 0.5), _root.game0["objectline" + j]._y, _root.game0["objectline" + j]._x + (_root.game0["objectline" + j].xwidth * 0.5), _root.game0["objectline" + j]._y + _root.game0["objectline" + j].yheight) == true) {
bouncetype = 2;
px[z] = px[z] + (_root.game0["objectline" + j].dx * characterpushratio);
py[z] = py[z] + (_root.game0["objectline" + j].dy * characterpushratio);
}
}
j = j + 1;
}
z = z + 1;
}
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum], py[_root.game0["ragdoll" + h].firstpnum], px[_root.game0["ragdoll" + h].firstpnum + 5], py[_root.game0["ragdoll" + h].firstpnum + 5]) < neckconstraint) {
verlet(_root.game0["ragdoll" + h].firstpnum + 0, _root.game0["ragdoll" + h].firstpnum + 5, neckconstraint);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum], py[_root.game0["ragdoll" + h].firstpnum], px[_root.game0["ragdoll" + h].firstpnum + 4], py[_root.game0["ragdoll" + h].firstpnum + 4]) < neckconstraint) {
verlet(_root.game0["ragdoll" + h].firstpnum + 0, _root.game0["ragdoll" + h].firstpnum + 4, neckconstraint);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum + 11], py[_root.game0["ragdoll" + h].firstpnum + 11], px[_root.game0["ragdoll" + h].firstpnum + 1], py[_root.game0["ragdoll" + h].firstpnum + 1]) < upperarmconstraint) {
verlet(_root.game0["ragdoll" + h].firstpnum + 11, _root.game0["ragdoll" + h].firstpnum + 1, upperarmconstraint);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum + 13], py[_root.game0["ragdoll" + h].firstpnum + 13], px[_root.game0["ragdoll" + h].firstpnum + 3], py[_root.game0["ragdoll" + h].firstpnum + 3]) < lowerarmconstraint) {
verlet(_root.game0["ragdoll" + h].firstpnum + 13, _root.game0["ragdoll" + h].firstpnum + 3, lowerarmconstraint);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum + 10], py[_root.game0["ragdoll" + h].firstpnum + 10], px[_root.game0["ragdoll" + h].firstpnum + 1], py[_root.game0["ragdoll" + h].firstpnum + 1]) < upperarmconstraint) {
verlet(_root.game0["ragdoll" + h].firstpnum + 10, _root.game0["ragdoll" + h].firstpnum + 1, upperarmconstraint);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum + 12], py[_root.game0["ragdoll" + h].firstpnum + 12], px[_root.game0["ragdoll" + h].firstpnum + 2], py[_root.game0["ragdoll" + h].firstpnum + 2]) < lowerarmconstraint) {
verlet(_root.game0["ragdoll" + h].firstpnum + 12, _root.game0["ragdoll" + h].firstpnum + 2, lowerarmconstraint);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum + 8], py[_root.game0["ragdoll" + h].firstpnum + 8], px[_root.game0["ragdoll" + h].firstpnum + 4], py[_root.game0["ragdoll" + h].firstpnum + 4]) < lowerlegconstraint) {
verlet(_root.game0["ragdoll" + h].firstpnum + 8, _root.game0["ragdoll" + h].firstpnum + 4, lowerlegconstraint);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum + 9], py[_root.game0["ragdoll" + h].firstpnum + 9], px[_root.game0["ragdoll" + h].firstpnum + 5], py[_root.game0["ragdoll" + h].firstpnum + 5]) < lowerlegconstraint) {
verlet(_root.game0["ragdoll" + h].firstpnum + 9, _root.game0["ragdoll" + h].firstpnum + 5, lowerlegconstraint);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum + 7], py[_root.game0["ragdoll" + h].firstpnum + 7], px[_root.game0["ragdoll" + h].firstpnum + 1], py[_root.game0["ragdoll" + h].firstpnum + 1]) < upperlegconstraint2) {
verlet(_root.game0["ragdoll" + h].firstpnum + 7, _root.game0["ragdoll" + h].firstpnum + 1, upperlegconstraint2);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum + 7], py[_root.game0["ragdoll" + h].firstpnum + 7], px[_root.game0["ragdoll" + h].firstpnum + 2], py[_root.game0["ragdoll" + h].firstpnum + 2]) < upperlegconstraint1) {
verlet(_root.game0["ragdoll" + h].firstpnum + 7, _root.game0["ragdoll" + h].firstpnum + 2, upperlegconstraint1);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum + 6], py[_root.game0["ragdoll" + h].firstpnum + 6], px[_root.game0["ragdoll" + h].firstpnum + 1], py[_root.game0["ragdoll" + h].firstpnum + 1]) < upperlegconstraint2) {
verlet(_root.game0["ragdoll" + h].firstpnum + 6, _root.game0["ragdoll" + h].firstpnum + 1, upperlegconstraint2);
}
if (approxdistance2(px[_root.game0["ragdoll" + h].firstpnum + 6], py[_root.game0["ragdoll" + h].firstpnum + 6], px[_root.game0["ragdoll" + h].firstpnum + 3], py[_root.game0["ragdoll" + h].firstpnum + 3]) < upperlegconstraint1) {
verlet(_root.game0["ragdoll" + h].firstpnum + 6, _root.game0["ragdoll" + h].firstpnum + 3, upperlegconstraint1);
}
verlet(_root.game0["ragdoll" + h].firstpnum, _root.game0["ragdoll" + h].firstpnum + 1, necklength);
verlet(_root.game0["ragdoll" + h].firstpnum + 1, _root.game0["ragdoll" + h].firstpnum + 2, chestlength);
verlet(_root.game0["ragdoll" + h].firstpnum + 2, _root.game0["ragdoll" + h].firstpnum + 4, chestlength);
verlet(_root.game0["ragdoll" + h].firstpnum + 4, _root.game0["ragdoll" + h].firstpnum + 5, chestlength);
verlet(_root.game0["ragdoll" + h].firstpnum + 3, _root.game0["ragdoll" + h].firstpnum + 5, chestlength);
verlet(_root.game0["ragdoll" + h].firstpnum + 1, _root.game0["ragdoll" + h].firstpnum + 3, chestlength);
verlet(_root.game0["ragdoll" + h].firstpnum + 3, _root.game0["ragdoll" + h].firstpnum + 2, chestconstraint);
verlet(_root.game0["ragdoll" + h].firstpnum + 1, _root.game0["ragdoll" + h].firstpnum + 5, chestconstraint);
verlet(_root.game0["ragdoll" + h].firstpnum + 1, _root.game0["ragdoll" + h].firstpnum + 4, chestconstraint);
verlet(_root.game0["ragdoll" + h].firstpnum + 2, _root.game0["ragdoll" + h].firstpnum + 5, chestconstraint);
verlet(_root.game0["ragdoll" + h].firstpnum + 3, _root.game0["ragdoll" + h].firstpnum + 4, chestconstraint);
verlet(_root.game0["ragdoll" + h].firstpnum + 3, _root.game0["ragdoll" + h].firstpnum + 11, upperarmlength);
verlet(_root.game0["ragdoll" + h].firstpnum + 11, _root.game0["ragdoll" + h].firstpnum + 13, lowerarmlength);
verlet(_root.game0["ragdoll" + h].firstpnum + 2, _root.game0["ragdoll" + h].firstpnum + 10, upperarmlength);
verlet(_root.game0["ragdoll" + h].firstpnum + 10, _root.game0["ragdoll" + h].firstpnum + 12, lowerarmlength);
verlet(_root.game0["ragdoll" + h].firstpnum + 5, _root.game0["ragdoll" + h].firstpnum + 7, upperleglength);
verlet(_root.game0["ragdoll" + h].firstpnum + 7, _root.game0["ragdoll" + h].firstpnum + 9, lowerleglength);
verlet(_root.game0["ragdoll" + h].firstpnum + 4, _root.game0["ragdoll" + h].firstpnum + 6, upperleglength);
verlet(_root.game0["ragdoll" + h].firstpnum + 6, _root.game0["ragdoll" + h].firstpnum + 8, lowerleglength);
currentdirection = directiontopoint(px[_root.game0["ragdoll" + h].firstpnum + 2], py[_root.game0["ragdoll" + h].firstpnum + 2], px[_root.game0["ragdoll" + h].firstpnum + 3], py[_root.game0["ragdoll" + h].firstpnum + 3]);
if (Math.abs(finddirection(currentdirection, olddirection)) >= 45) {
_root.game0["ragdoll" + h].deformed = true;
}
wateraffectorly[_root.game0["ragdoll" + h].wateraffectornum] = wateraffectory[_root.game0["ragdoll" + h].wateraffectornum];
wateraffectorx[_root.game0["ragdoll" + h].wateraffectornum] = (px[_root.game0["ragdoll" + h].firstpnum + 4] + px[_root.game0["ragdoll" + h].firstpnum + 5]) * 0.5;
wateraffectory[_root.game0["ragdoll" + h].wateraffectornum] = (py[_root.game0["ragdoll" + h].firstpnum + 4] + py[_root.game0["ragdoll" + h].firstpnum + 5]) * 0.5;
if (_root.game0["ragdoll" + h].ignorecollisions == false) {
tempdx = -_root.game0["ragdoll" + h]._x;
tempdy = -_root.game0["ragdoll" + h]._y;
_root.game0["ragdoll" + h]._x = (px[_root.game0["ragdoll" + h].firstpnum + 4] + px[_root.game0["ragdoll" + h].firstpnum + 5]) * 0.5;
_root.game0["ragdoll" + h]._y = (py[_root.game0["ragdoll" + h].firstpnum + 4] + py[_root.game0["ragdoll" + h].firstpnum + 5]) * 0.5;
tempdx = Math.abs(tempdx + _root.game0["ragdoll" + h]._x);
tempdy = Math.abs(tempdy + _root.game0["ragdoll" + h]._y);
if ((tempdx <= maxrestdelta) && (tempdy <= maxrestdelta)) {
_root.game0["ragdoll" + h].restcounter = _root.game0["ragdoll" + h].restcounter + 1;
} else {
_root.game0["ragdoll" + h].restcounter = 0;
}
if (_root.game0["ragdoll" + h].restcounter >= resttime) {
wateraffectoractive[_root.game0["ragdoll" + h].wateraffectornum] = false;
_root.game0["ragdoll" + h].atrest = true;
s = _root.game0["ragdoll" + h].firstpnum;
while (s < (_root.game0["ragdoll" + h].firstpnum + 14)) {
pactive[s] = false;
s = s + 1;
}
}
}
} else {
_root.game0["ragdoll" + h]._x = (px[_root.game0["ragdoll" + h].firstpnum + 4] + px[_root.game0["ragdoll" + h].firstpnum + 5]) * 0.5;
_root.game0["ragdoll" + h]._y = (py[_root.game0["ragdoll" + h].firstpnum + 4] + py[_root.game0["ragdoll" + h].firstpnum + 5]) * 0.5;
}
if (showphysicsobjects == true) {
_root.game0["ragdoll" + h].clear();
_root.game0["ragdoll" + h].lineStyle(1, physicsobjectcolor, 100);
_root.game0["ragdoll" + h].moveTo(px[_root.game0["ragdoll" + h].firstpnum] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 1] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 1] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 2] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 2] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 4] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 4] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 5] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 5] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 3] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 3] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 1] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 1] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].moveTo(px[_root.game0["ragdoll" + h].firstpnum + 3] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 3] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 11] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 11] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 13] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 13] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].moveTo(px[_root.game0["ragdoll" + h].firstpnum + 2] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 2] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 10] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 10] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 12] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 12] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].moveTo(px[_root.game0["ragdoll" + h].firstpnum + 5] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 5] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 7] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 7] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 9] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 9] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].moveTo(px[_root.game0["ragdoll" + h].firstpnum + 4] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 4] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 6] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 6] - _root.game0["ragdoll" + h]._y);
_root.game0["ragdoll" + h].lineTo(px[_root.game0["ragdoll" + h].firstpnum + 8] - _root.game0["ragdoll" + h]._x, py[_root.game0["ragdoll" + h].firstpnum + 8] - _root.game0["ragdoll" + h]._y);
}
} else {
_root.game0["ragdoll" + h]._visible = false;
s = _root.game0["ragdoll" + h].firstpnum;
while (s < (_root.game0["ragdoll" + h].firstpnum + 14)) {
pactive[s] = false;
s = s + 1;
}
wateraffectoractive[_root.game0["ragdoll" + h].wateraffectornum] = false;
}
h = h + 1;
}
h = 0;
while (h < points) {
if (_root.game0["point" + h].active == true) {
if (_root.game0["point" + h].atrest == false) {
pphysics(_root.game0["point" + h].firstpnum, true);
possiblelines = 0;
if (_root.game0["point" + h].ignorecollisions == false) {
temporaryx = px[_root.game0["point" + h].firstpnum];
temporaryy = py[_root.game0["point" + h].firstpnum];
j = 0;
while (j < collisionlines) {
if (_root.game0["collisionline" + j].active == true) {
if (rectcollide(temporaryx - safetydistance, temporaryy - safetydistance, temporaryx + safetydistance, temporaryy + safetydistance, _root.game0["collisionline" + j].x1, _root.game0["collisionline" + j].y1, _root.game0["collisionline" + j].x2, _root.game0["collisionline" + j].y2) == true) {
possiblelinenum[possiblelines] = j;
possiblelines = possiblelines + 1;
}
}
j = j + 1;
}
_root.game0["point" + h].bouncetype = pcollisions(_root.game0["point" + h].firstpnum, 0);
} else {
z = _root.game0["point" + h].firstpnum;
while (z < (_root.game0["point" + h].firstpnum + 1)) {
j = 0;
while (j < objectlines) {
if (_root.game0["objectline" + j].active == true) {
if (pointcollide(px[z], py[z], _root.game0["objectline" + j]._x - (_root.game0["objectline" + j].xwidth * 0.5), _root.game0["objectline" + j]._y, _root.game0["objectline" + j]._x + (_root.game0["objectline" + j].xwidth * 0.5), _root.game0["objectline" + j]._y + _root.game0["objectline" + j].yheight) == true) {
bouncetype = 2;
px[z] = px[z] + (_root.game0["objectline" + j].dx * characterpushratio);
py[z] = py[z] + (_root.game0["objectline" + j].dy * characterpushratio);
}
}
j = j + 1;
}
z = z + 1;
}
}
if (_root.game0["point" + h].ignorecollisions == false) {
tempdx = -_root.game0["point" + h]._x;
tempdy = -_root.game0["point" + h]._y;
_root.game0["point" + h]._x = px[_root.game0["point" + h].firstpnum];
_root.game0["point" + h]._y = py[_root.game0["point" + h].firstpnum];
tempdx = Math.abs(tempdx + _root.game0["point" + h]._x);
tempdy = Math.abs(tempdy + _root.game0["point" + h]._y);
if ((tempdx <= maxrestdelta) && (tempdy <= maxrestdelta)) {
_root.game0["point" + h].restcounter = _root.game0["point" + h].restcounter + 1;
} else {
_root.game0["point" + h].restcounter = 0;
}
if (_root.game0["point" + h].restcounter >= resttime) {
_root.game0["point" + h].atrest = true;
pactive[_root.game0["point" + h].firstpnum] = false;
}
}
} else {
_root.game0["point" + h]._x = px[_root.game0["point" + h].firstpnum];
_root.game0["point" + h]._y = py[_root.game0["point" + h].firstpnum];
}
if (showphysicsobjects == true) {
_root.game0["point" + h].clear();
_root.game0["point" + h].lineStyle(1, physicsobjectcolor, 100);
_root.game0["point" + h].moveTo(0, -3);
_root.game0["point" + h].lineTo(0, 0);
}
} else {
pactive[_root.game0["point" + h].firstpnum] = false;
_root.game0["point" + h]._visible = false;
}
h = h + 1;
}
h = 0;
while (h < objectlines) {
if (_root.game0["objectline" + h].active == true) {
pphysics(_root.game0["objectline" + h].firstpnum, true);
pphysics(_root.game0["objectline" + h].firstpnum + 1, true);
possiblelines = 0;
temporaryx = (px[_root.game0["objectline" + h].firstpnum] + px[_root.game0["objectline" + h].firstpnum + 1]) * 0.5;
temporaryy = (py[_root.game0["objectline" + h].firstpnum] + py[_root.game0["objectline" + h].firstpnum + 1]) * 0.5;
j = 0;
while (j < collisionlines) {
if (_root.game0["collisionline" + j].active == true) {
if (rectcollide(temporaryx - safetydistance, (temporaryy - (_root.game0["objectline" + h].yheight * 0.5)) - safetydistance, temporaryx + safetydistance, (temporaryy + (_root.game0["objectline" + h].yheight * 0.5)) + safetydistance, _root.game0["collisionline" + j].x1, _root.game0["collisionline" + j].y1, _root.game0["collisionline" + j].x2, _root.game0["collisionline" + j].y2) == true) {
possiblelinenum[possiblelines] = j;
possiblelines = possiblelines + 1;
}
}
j = j + 1;
}
pcollisions2(_root.game0["objectline" + h].firstpnum);
pcollisions2(_root.game0["objectline" + h].firstpnum + 1);
temporaryx = (px[_root.game0["objectline" + h].firstpnum] + px[_root.game0["objectline" + h].firstpnum + 1]) * 0.5;
temporaryy = (py[_root.game0["objectline" + h].firstpnum] + py[_root.game0["objectline" + h].firstpnum + 1]) * 0.5;
px[_root.game0["objectline" + h].firstpnum] = temporaryx;
px[_root.game0["objectline" + h].firstpnum + 1] = temporaryx;
py[_root.game0["objectline" + h].firstpnum] = temporaryy - (_root.game0["objectline" + h].yheight * 0.5);
py[_root.game0["objectline" + h].firstpnum + 1] = temporaryy + (_root.game0["objectline" + h].yheight * 0.5);
wateraffectorly[_root.game0["objectline" + h].wateraffectornum] = wateraffectory[_root.game0["objectline" + h].wateraffectornum];
wateraffectorx[_root.game0["objectline" + h].wateraffectornum] = temporaryx;
wateraffectory[_root.game0["objectline" + h].wateraffectornum] = temporaryy;
_root.game0["objectline" + h].dx = px[_root.game0["objectline" + h].firstpnum] - _root.game0["objectline" + h]._x;
_root.game0["objectline" + h].dy = py[_root.game0["objectline" + h].firstpnum] - _root.game0["objectline" + h]._y;
_root.game0["objectline" + h]._x = px[_root.game0["objectline" + h].firstpnum];
_root.game0["objectline" + h]._y = py[_root.game0["objectline" + h].firstpnum];
if (showphysicsobjects == true) {
_root.game0["objectline" + h].clear();
_root.game0["objectline" + h].lineStyle(1, physicsobjectcolor, 100);
_root.game0["objectline" + h].moveTo(0, 0);
_root.game0["objectline" + h].lineTo(px[_root.game0["objectline" + h].firstpnum + 1] - _root.game0["objectline" + h]._x, py[_root.game0["objectline" + h].firstpnum + 1] - _root.game0["objectline" + h]._y);
}
} else {
_root.game0["objectline" + h]._visible = false;
pactive[_root.game0["objectline" + h].firstpnum] = false;
pactive[_root.game0["objectline" + h].firstpnum + 1] = false;
wateraffectoractive[_root.game0["objectline" + h].wateraffectornum] = false;
}
h = h + 1;
}
h = 0;
while (h < lines) {
if (_root.game0["line" + h].active == true) {
if (_root.game0["line" + h].atrest == false) {
pphysics(_root.game0["line" + h].firstpnum, true);
pphysics(_root.game0["line" + h].firstpnum + 1, true);
possiblelines = 0;
if (_root.game0["line" + h].ignorecollisions == false) {
temporaryx = (px[_root.game0["line" + h].firstpnum] + px[_root.game0["line" + h].firstpnum + 1]) * 0.5;
temporaryy = (py[_root.game0["line" + h].firstpnum] + py[_root.game0["line" + h].firstpnum + 1]) * 0.5;
j = 0;
while (j < collisionlines) {
if (_root.game0["collisionline" + j].active == true) {
if (rectcollide(temporaryx - (_root.game0["line" + h].linelength + safetydistance), temporaryy - (_root.game0["line" + h].linelength + safetydistance), temporaryx + (_root.game0["line" + h].linelength + safetydistance), temporaryy + (_root.game0["line" + h].linelength + safetydistance), _root.game0["collisionline" + j].x1, _root.game0["collisionline" + j].y1, _root.game0["collisionline" + j].x2, _root.game0["collisionline" + j].y2) == true) {
possiblelinenum[possiblelines] = j;
possiblelines = possiblelines + 1;
}
}
j = j + 1;
}
pcollisions(_root.game0["line" + h].firstpnum);
pcollisions(_root.game0["line" + h].firstpnum + 1);
} else {
z = _root.game0["line" + h].firstpnum;
while (z < (_root.game0["line" + h].firstpnum + 2)) {
j = 0;
while (j < objectlines) {
if (_root.game0["objectline" + j].active == true) {
if (pointcollide(px[z], py[z], _root.game0["objectline" + j]._x - (_root.game0["objectline" + j].xwidth * 0.5), _root.game0["objectline" + j]._y, _root.game0["objectline" + j]._x + (_root.game0["objectline" + j].xwidth * 0.5), _root.game0["objectline" + j]._y + _root.game0["objectline" + j].yheight) == true) {
bouncetype = 2;
px[z] = px[z] + (_root.game0["objectline" + j].dx * characterpushratio);
py[z] = py[z] + (_root.game0["objectline" + j].dy * characterpushratio);
}
}
j = j + 1;
}
z = z + 1;
}
}
verlet(_root.game0["line" + h].firstpnum, _root.game0["line" + h].firstpnum + 1, _root.game0["line" + h].linelength);
if (_root.game0["line" + h].ignorecollisions == false) {
tempdx = -_root.game0["line" + h]._x;
tempdy = -_root.game0["line" + h]._y;
_root.game0["line" + h]._x = (px[_root.game0["line" + h].firstpnum] + px[_root.game0["line" + h].firstpnum + 1]) * 0.5;
_root.game0["line" + h]._y = (py[_root.game0["line" + h].firstpnum] + py[_root.game0["line" + h].firstpnum + 1]) * 0.5;
tempdx = Math.abs(tempdx + _root.game0["line" + h]._x);
tempdy = Math.abs(tempdy + _root.game0["line" + h]._y);
if ((tempdx <= maxrestdelta) && (tempdy <= maxrestdelta)) {
_root.game0["line" + h].restcounter = _root.game0["line" + h].restcounter + 1;
} else {
_root.game0["line" + h].restcounter = 0;
}
if (_root.game0["line" + h].restcounter >= resttime) {
_root.game0["line" + h].atrest = true;
pactive[_root.game0["line" + h].firstpnum] = false;
pactive[_root.game0["line" + h].firstpnum + 1] = false;
}
}
} else {
_root.game0["line" + h]._x = (px[_root.game0["line" + h].firstpnum] + px[_root.game0["line" + h].firstpnum + 1]) * 0.5;
_root.game0["line" + h]._y = (py[_root.game0["line" + h].firstpnum] + py[_root.game0["line" + h].firstpnum + 1]) * 0.5;
}
if (showphysicsobjects == true) {
_root.game0["line" + h].clear();
_root.game0["line" + h].lineStyle(1, physicsobjectcolor, 100);
_root.game0["line" + h].moveTo(px[_root.game0["line" + h].firstpnum] - _root.game0["line" + h]._x, py[_root.game0["line" + h].firstpnum] - _root.game0["line" + h]._y);
_root.game0["line" + h].lineTo(px[_root.game0["line" + h].firstpnum + 1] - _root.game0["line" + h]._x, py[_root.game0["line" + h].firstpnum + 1] - _root.game0["line" + h]._y);
}
} else {
_root.game0["line" + h]._visible = false;
pactive[_root.game0["line" + h].firstpnum] = false;
pactive[_root.game0["line" + h].firstpnum + 1] = false;
}
h = h + 1;
}
h = 0;
while (h < drawnlines) {
if (_root.game0["drawnline" + h].active == true) {
_root.game0["drawnline" + h].active = false;
} else {
_root.game0["drawnline" + h]._visible = false;
}
h = h + 1;
}
h = 0;
while (h < gps) {
if (_root.game0["gp" + h].active == true) {
_root.game0["gp" + h].vs = _root.game0["gp" + h].vs + _root.game0["gp" + h].g;
_root.game0["gp" + h].vs = _root.game0["gp" + h].vs * _root.game0["gp" + h].af;
_root.game0["gp" + h].hs = _root.game0["gp" + h].hs * _root.game0["gp" + h].af;
_root.game0["gp" + h]._x = _root.game0["gp" + h]._x + _root.game0["gp" + h].hs;
_root.game0["gp" + h]._y = _root.game0["gp" + h]._y + _root.game0["gp" + h].vs;
_root.game0["gp" + h]._rotation = _root.game0["gp" + h]._rotation + 10;
_root.game0["gp" + h].gptime = _root.game0["gp" + h].gptime - 1;
if (_root.game0["gp" + h].gptime <= 0) {
_root.game0["gp" + h].active = false;
}
if (_root.particlealpha == 0) {
_root.game0["gp" + h]._alpha = (_root.game0["gp" + h].gptime / _root.game0["gp" + h].gpstarttime) * 100;
} else {
_root.game0["gp" + h]._xscale = (_root.game0["gp" + h].gptime / _root.game0["gp" + h].gpstarttime) * 100;
_root.game0["gp" + h]._yscale = (_root.game0["gp" + h].gptime / _root.game0["gp" + h].gpstarttime) * 100;
}
} else {
_root.game0["gp" + h]._visible = false;
}
h = h + 1;
}
h = 0;
while (h < ropes) {
if (_root.game0["rope" + h].active == true) {
if (_root.game0["rope" + h].atrest == false) {
temporaryx = 0;
temporaryy = 0;
d = _root.game0["rope" + h].firstpnum;
while (d < (_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments)) {
temporaryx = temporaryx + px[d];
temporaryy = temporaryy + py[d];
d = d + 1;
}
temporaryx = temporaryx / _root.game0["rope" + h].segments;
temporaryy = temporaryy / _root.game0["rope" + h].segments;
checkliquids = false;
d = 0;
while (d < waterpools) {
if (_root.game0["waterpool" + d].active == true) {
if (rectcollide(_root.game0["waterpool" + d]._x, _root.game0["waterpool" + d]._y, _root.game0["waterpool" + d]._x + _root.game0["waterpool" + d].xwidth, _root.game0["waterpool" + d]._y + _root.game0["waterpool" + d].depth, temporaryx - (_root.game0["rope" + h].maxlength + safetydistance), temporaryy - (_root.game0["rope" + h].maxlength + safetydistance), temporaryx + (_root.game0["rope" + h].maxlength + safetydistance), temporaryy + (_root.game0["rope" + h].maxlength + safetydistance)) == true) {
checkliquids = true;
d = waterpools + 1;
}
}
d = d + 1;
}
z = _root.game0["rope" + h].firstpnum;
while (z < (_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments)) {
pphysics(z, checkliquids);
z = z + 1;
}
if (_root.game0["rope" + h].ignorecollisions == false) {
possiblelines = 0;
j = 0;
while (j < collisionlines) {
if (_root.game0["collisionline" + j].active == true) {
if (rectcollide(temporaryx - (_root.game0["rope" + h].maxlength + safetydistance), temporaryy - (_root.game0["rope" + h].maxlength + safetydistance), temporaryx + (_root.game0["rope" + h].maxlength + safetydistance), temporaryy + (_root.game0["rope" + h].maxlength + safetydistance), _root.game0["collisionline" + j].x1, _root.game0["collisionline" + j].y1, _root.game0["collisionline" + j].x2, _root.game0["collisionline" + j].y2) == true) {
possiblelinenum[possiblelines] = j;
possiblelines = possiblelines + 1;
}
}
j = j + 1;
}
z = _root.game0["rope" + h].firstpnum;
while (z < (_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments)) {
pcollisions(z);
z = z + 1;
}
} else {
z = _root.game0["rope" + h].firstpnum;
while (z < (_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments)) {
j = 0;
while (j < objectlines) {
if (_root.game0["objectline" + j].active == true) {
if (pointcollide(px[z], py[z], _root.game0["objectline" + j]._x - (_root.game0["objectline" + j].xwidth * 0.5), _root.game0["objectline" + j]._y, _root.game0["objectline" + j]._x + (_root.game0["objectline" + j].xwidth * 0.5), _root.game0["objectline" + j]._y + _root.game0["objectline" + j].yheight) == true) {
bouncetype = 2;
px[z] = px[z] + (_root.game0["objectline" + j].dx * characterpushratio);
py[z] = py[z] + (_root.game0["objectline" + j].dy * characterpushratio);
}
}
j = j + 1;
}
z = z + 1;
}
}
d = _root.game0["rope" + h].firstpnum;
while (d < ((_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments) - 1)) {
if (_root.game0["rope" + h].elastic == false) {
verlet(d, d + 1, _root.game0["rope" + h].segmentlength);
} else if (approxdistance(px[d], py[d], px[d + 1], py[d + 1]) > _root.game0["rope" + h].segmentlength) {
verlet(d, d + 1, _root.game0["rope" + h].segmentlength);
}
d = d + 1;
}
if (_root.game0["rope" + h].attachedtoparticle1 == true) {
if (pactive[_root.game0["rope" + h].attachedparticle1] == true) {
verlet(_root.game0["rope" + h].attachedparticle1, _root.game0["rope" + h].firstpnum, 0.1);
} else {
_root.game0["rope" + h].attachedtoparticle1 = false;
}
}
if (_root.game0["rope" + h].locked1 == true) {
px[_root.game0["rope" + h].firstpnum] = _root.game0["rope" + h].lockx1;
py[_root.game0["rope" + h].firstpnum] = _root.game0["rope" + h].locky1;
}
if (_root.game0["rope" + h].attachedtoparticle2 == true) {
if (pactive[_root.game0["rope" + h].attachedparticle2] == true) {
verlet(_root.game0["rope" + h].attachedparticle2, (_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments) - 1, 0.1);
} else {
_root.game0["rope" + h].attachedtoparticle2 = false;
}
}
if (_root.game0["rope" + h].locked2 == true) {
px[(_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments) - 1] = _root.game0["rope" + h].lockx2;
py[(_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments) - 1] = _root.game0["rope" + h].locky2;
}
tempdx = -_root.game0["rope" + h]._x;
tempdy = -_root.game0["rope" + h]._y;
temporaryx = 0;
temporaryy = 0;
d = _root.game0["rope" + h].firstpnum;
while (d < (_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments)) {
temporaryx = temporaryx + px[d];
temporaryy = temporaryy + py[d];
d = d + 1;
}
temporaryx = temporaryx / _root.game0["rope" + h].segments;
temporaryy = temporaryy / _root.game0["rope" + h].segments;
_root.game0["rope" + h]._x = temporaryx;
_root.game0["rope" + h]._y = temporaryy;
tempdx = Math.abs(tempdx + _root.game0["rope" + h]._x);
tempdy = Math.abs(tempdy + _root.game0["rope" + h]._y);
if (_root.game0["rope" + h].ignorecollisions == false) {
if ((tempdx <= (maxrestdelta * 0.25)) && (tempdy <= (maxrestdelta * 0.25))) {
_root.game0["rope" + h].restcounter = _root.game0["rope" + h].restcounter + 1;
} else {
_root.game0["rope" + h].restcounter = 0;
}
if (_root.game0["rope" + h].restcounter >= resttime) {
_root.game0["rope" + h].atrest = true;
_root.game0["rope" + h].attachedtoparticle1 = false;
_root.game0["rope" + h].attachedtoparticle2 = false;
s = _root.game0["rope" + h].firstpnum;
while (s < (_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments)) {
pactive[s] = false;
s = s + 1;
}
}
}
} else {
temporaryx = 0;
temporaryy = 0;
d = _root.game0["rope" + h].firstpnum;
while (d < (_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments)) {
temporaryx = temporaryx + px[d];
temporaryy = temporaryy + py[d];
d = d + 1;
}
temporaryx = temporaryx / _root.game0["rope" + h].segments;
temporaryy = temporaryy / _root.game0["rope" + h].segments;
_root.game0["rope" + h]._x = temporaryx;
_root.game0["rope" + h]._y = temporaryy;
}
if (showphysicsobjects == true) {
_root.game0["rope" + h].clear();
_root.game0["rope" + h].lineStyle(1, physicsobjectcolor, 100);
_root.game0["rope" + h].moveTo(px[_root.game0["rope" + h].firstpnum] - _root.game0["rope" + h]._x, py[_root.game0["rope" + h].firstpnum] - _root.game0["rope" + h]._y);
d = _root.game0["rope" + h].firstpnum;
while (d < ((_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments) - 1)) {
_root.game0["rope" + h].lineTo(px[d + 1] - _root.game0["rope" + h]._x, py[d + 1] - _root.game0["rope" + h]._y);
d = d + 1;
}
}
} else {
_root.game0["rope" + h]._visible = false;
s = _root.game0["rope" + h].firstpnum;
while (s < (_root.game0["rope" + h].firstpnum + _root.game0["rope" + h].segments)) {
pactive[s] = false;
s = s + 1;
}
}
h = h + 1;
}
}
function gamecodepart2() {
battleduration = 900;
if ((((mapnumber > 2) && (counter1 < battleduration)) && (counter1 > 0)) && (mapnumber < 15)) {
if ((mapnumer != 13) or (_root.game0.player0._x < 400)) {
spawnpickups(((-0.5 * this._x) + 200) - (Math.random() * 25), (_root.game0.player0._y - 75) + (Math.random() * 25));
spawnweapons(((-0.5 * this._x) + 200) - (Math.random() * 25), (_root.game0.player0._y - 75) + (Math.random() * 25));
}
}
if (mapnumber == 1) {
if ((bool4 == false) && (counter3 > 60)) {
bool4 = true;
messagestring = "Continue into the cemetary. (Use the A and D keys to move and W to jump.)";
messagetextdelay = 210;
}
counter3 = counter3 + 1;
if ((_root.game0.player0._x > 400) && (bool1 == false)) {
createenemyA(700, 200, 1, true, false);
createenemyA(-100, 200, 0, true, false);
messagestring = "Zombies! (Use the mouse to aim and Mouse 1 to attack.)";
messagetextdelay = 210;
bool1 = true;
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if ((counter1 > 220) && (bool2 == false)) {
createenemyA(700, 200, 1, true, false);
createenemyA(650, 200, 1, true, false);
bool2 = true;
}
if (((counter1 > 300) && (countenemies() == 0)) && (bool3 == false)) {
messagestring = "Good work. Continue into the cemetary. (Only when all enemies have been killed will you be able to proceed.)";
messagetextdelay = 90000 /* 0x015F90 */;
bool3 = true;
createwinzone(590, 0, 610, 300);
}
}
if (mapnumber == 2) {
if ((counter1 > 40) && (bool1 == false)) {
bool1 = true;
messagestring = "Throughout the game object and weapons will spawn around you. (Walk over them to pick them up.)";
messagetextdelay = 210;
teleportsparks(100, 200);
createhealth(100, 200, true);
}
counter1 = counter1 + 1;
if ((_root.game0.player0._x > 350) && (bool2 == false)) {
bool2 = true;
smallcrashsound.start(0, 1);
messagestring = "Watch out for traps! (Keep an eye out for traps you can use against enemies as well...)";
messagetextdelay = 210;
createenemyA(455, 240, 1, true, false);
physicspush(455, 256, 32, 90, 5);
dirtblast(455, 240);
counter1 = counter1 + 1;
}
if (bool2 == true) {
if (counter2 > 10) {
_root.game0.collisionline2.active = true;
} else {
counter2 = counter2 + 1;
}
}
if (((bool2 == true) && (bool3 == false)) && (countenemies() == 0)) {
bool3 = true;
createenemyA(650, 200, 1, true, false);
createenemyA(-50, 200, 0, true, false);
createenemyA(-150, 200, 0, true, false);
}
if (bool3 == true) {
if ((counter3 > 90) && (bool5 == false)) {
bool5 = true;
_root.game0.player0.berserkamount = 1000;
messagestring = "Your character is on a rampage! This gives you super-human speed and makes you immune to attack. (Occurs during intense battles.)";
messagetextdelay = 210;
}
if ((countenemies() == 0) && (bool4 == false)) {
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
bool4 = true;
}
counter3 = counter3 + 1;
}
}
if (mapnumber == 3) {
if ((counter1 > 40) && (bool1 == false)) {
bool1 = true;
teleportsparks(125, 200);
createpistol(125, 200, 0, 0, true, -1);
createenemyA(650, 200, 1, true, false);
createenemyA(700, 200, 1, true, false);
createenemyA(-50, 200, 0, true, false);
messagestring = "Aim for the head to take down enemies more quickly. (Number keys 1-6 switches weapon.)";
messagetextdelay = 210;
}
if ((counter1 > 60) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(-100, 200, 0, 0);
spawnenemies(700, 200, 1, 0);
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
}
}
counter1 = counter1 + 1;
}
if (mapnumber == 4) {
if ((_root.game0.player0._x > 480) && (bool1 == false)) {
bool1 = true;
xposition = 625;
yposition = 220;
createlinedebris(xposition - 15, yposition - 4, 1);
createpointdebris(xposition - 20, yposition - 12, 1);
createpointdebris(xposition - 10, yposition - 8, 1);
physicsexplosion(xposition, yposition, 50, 4);
createenemyA(xposition, yposition - 20, 1, true, true);
smallcrashsound.start(0, 1);
i = 0;
while (i < 5) {
creategp(xposition - 20, yposition, (Math.random() * 10) + 15, (Math.random() * 60) + 150, (Math.random() * 3) + 2, 0.97, 0.08, (Math.random() * 20) + 20, 7623226, true);
i = i + 1;
}
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(-100, 200, 0, 0);
spawnenemies(700, 200, 1, 0);
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
}
}
}
if (mapnumber == 5) {
if ((_root.game0.player0._x > 500) && (bool1 == false)) {
bool1 = true;
xposition = 625;
yposition = 115;
createlinedebris(xposition - 20, yposition + 4, 1);
createpointdebris(xposition - 10, yposition - 8, 1);
createpointdebris(xposition - 5, yposition, 1);
physicsexplosion(xposition, yposition, 50, 4);
createenemyA(xposition, yposition - 20, 1, true, true);
createenemyA(-100, 200, 1, true, true);
smallcrashsound.start(0, 1);
i = 0;
while (i < 5) {
creategp(xposition - 20, yposition, (Math.random() * 10) + 15, (Math.random() * 60) + 150, (Math.random() * 3) + 2, 0.97, 0.08, (Math.random() * 20) + 20, 7623226, true);
i = i + 1;
}
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(-100, 200, 0, 0);
spawnenemies(700, 95, 1, 0);
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
}
}
}
if (mapnumber == 6) {
if ((bool5 == false) && (counter2 > 30)) {
messagestring = "Destroy crates to get the items inside.";
messagetextdelay = 120;
bool5 = true;
}
counter2 = counter2 + 1;
if ((_root.game0.player0._x > 350) && (bool1 == false)) {
bool1 = true;
createenemyA(700, 180, 1, true, true);
createenemyA(-50, 180, 0, true, false);
createenemyA(-150, 180, 0, true, true);
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenem00ies(-100, 180, 0, 0);
spawnenemies(700, 180, 1, 0);
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
}
}
}
if (mapnumber == 7) {
if ((_root.game0.player0._x > 400) && (bool1 == false)) {
bool1 = true;
xposition = 550;
yposition = -50;
createlinedebris(xposition - 3, yposition + 10, 2);
createboxdebris(xposition - 4, yposition + 8, 2);
createpointdebris(xposition + 2, yposition + 23, 2);
createpointdebris(xposition + 6, yposition + 16, 2);
physicsexplosion(xposition, yposition, 50, 3);
bigcrashsound.start(0, 1);
i = 0;
while (i < 7) {
creategp(xposition - 20, yposition, (Math.random() * 10) + 15, (Math.random() * 40) + 250, (Math.random() * 3) + 1, 0.97, 0.08, (Math.random() * 40) + 40, 10263181, true);
i = i + 1;
}
createenemyA(700, 120, 1, true, false);
createenemyB(-50, 120, 0, true, false);
createenemyB(550, -70, 1, true, false);
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(550, -50, 1, Math.floor(Math.random() * 2));
spawnenemies(-100, 120, 0, Math.floor(Math.random() * 2));
spawnenemies(700, 120, 1, Math.floor(Math.random() * 2));
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
}
}
}
if (mapnumber == 8) {
if ((counter5 > 40) && (bool5 == false)) {
bool5 = true;
messagestring = "Certain objects are destructable...";
messagetextdelay = 210;
} else {
counter5 = counter5 + 1;
}
watercolor = 6982733 /* 0x6A8C4D */;
if (bool3 == false) {
if (hitzoneactive[hitzones - 1] == true) {
bool4 = true;
bool3 = true;
xposition = 300;
yposition = 140;
createlinedebris(xposition - 8, yposition + 9, 0);
createlinedebris(xposition + 2, yposition - 6, 0);
createpointdebris(xposition + 5, yposition + 12, 0);
createpointdebris(xposition - 3, yposition - 8, 0);
physicsexplosion(xposition, yposition, 30, 3);
metalcrashsound.start(0, 1);
waterspraysound.start(0, 5);
i = 0;
while (i < 8) {
creategp(xposition, yposition, (Math.random() * 8) + 16, Math.random() * 360, (Math.random() * 3) + 1, 0.97, 0.05, (Math.random() * 30) + 30, watercolor, true);
i = i + 1;
}
_root.game0.background.frame = 8;
} else if (Math.floor(Math.random() * 90) == 0) {
creategp(300, 160, 2, 270, 0, 0.99, g, 80, watercolor, false);
dripsound.start(0, 1);
}
}
if (bool4 == true) {
counter4 = counter4 + 1;
if (counter4 < 325) {
if (Math.floor(Math.random() * 4) == 0) {
creategp(300, 160, (Math.random() * 8) + 8, 260 + (Math.random() * 20), Math.random() + 1, 0.99, g, 40, watercolor, true);
}
_root.game0.waterpool0._y = _root.game0.waterpool0._y - 0.08;
_root.game0.waterpool0.depth = _root.game0.waterpool0.depth + 0.16;
}
}
if ((_root.game0.player0._x > 350) && (bool1 == false)) {
bool1 = true;
createenemyA(-125, 160, 0, true, false);
createenemyB(-50, 160, 0, true, false);
createenemyB(650, 160, 1, true, false);
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(-100, 160, 0, Math.floor(Math.random() * 2));
spawnenemies(700, 160, 1, Math.floor(Math.random() * 2));
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
}
}
}
if (mapnumber == 9) {
if ((_root.game0.player0._x > 150) && (bool1 == false)) {
bool1 = true;
xposition = 55;
yposition = 125;
createlinedebris(xposition + 6, yposition + 4, 0);
createlinedebris(xposition + 10, yposition - 8, 0);
createpointdebris(xposition + 4, yposition, 0);
physicsexplosion(xposition, yposition, 30, 4);
createenemyB(xposition - 50, yposition - 15, 0, true, false);
createenemyA(-100, 180, 0, true, false);
createenemyB(700, 120, 1, true, false);
metalcrashsound.start(0, 1);
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(10, 95, 0, Math.floor(Math.random() * 2));
spawnenemies(-100, 180, 0, Math.floor(Math.random() * 2));
spawnenemies(700, 110, 1, Math.floor(Math.random() * 2));
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(510, 0, 610, 300);
}
}
}
if (mapnumber == 10) {
if (counter3 == 5) {
xposition = 235;
yposition = 250;
creategp(xposition, yposition, (Math.random() * 5) + 10, (Math.random() * 10) + 85, (Math.random() * 3) + 5, 0.98, g, (Math.random() * 20) + 80, 4364733, true);
counter3 = 0;
}
counter3 = counter3 + 1;
if ((_root.game0.player0._x > 260) && (bool1 == false)) {
bool1 = true;
createenemyB(650, 218, 1, true, false);
createenemyB(-100, 218, 0, true, false);
createenemyB(700, 218, 1, true, true);
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(-100, 218, 0, Math.floor(Math.random() * 2));
spawnenemies(700, 218, 1, Math.floor(Math.random() * 2));
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
}
}
}
if (mapnumber == 11) {
if ((_root.game0.player0._x > 450) && (bool1 == false)) {
bool1 = true;
xposition = 600;
yposition = 225;
createlinedebris(xposition - 6, yposition - 4, 2);
createboxdebris(xposition - 4, yposition - 2, 2);
createpointdebris(xposition - 2, yposition + 3, 2);
physicsexplosion(xposition, yposition, 50, 3);
bigcrashsound.start(0, 1);
i = 0;
while (i < 7) {
creategp(xposition - 10, yposition, (Math.random() * 15) + 20, (Math.random() * 60) + 150, (Math.random() * 3) + 3, 0.97, 0.03, (Math.random() * 40) + 40, 9935495, true);
i = i + 1;
}
createenemyB(700, 218, 1, true, true);
createenemyB(-100, 218, 0, true, false);
createenemyC(650, 218, 1, true, false);
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(-100, 218, 0, Math.floor(Math.random() * 2));
spawnenemies(700, 218, 1, Math.floor(Math.random() * 3));
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
}
}
if (Math.floor(Math.random() * 30) == 0) {
electricsparks(275, 175);
}
}
if (mapnumber == 12) {
if ((_root.game0.player0._x > 450) && (bool1 == false)) {
_root.game0.rope0.locked2 = false;
bool1 = true;
xposition = 400;
yposition = -30;
createlinedebris(xposition - 6, yposition + 4, 2);
createlinedebris(xposition - 4, yposition + 2, 2);
createpointdebris(xposition - 2, yposition + 3, 2);
physicsexplosion(xposition, yposition, 50, 3);
bigcrashsound.start(0, 1);
i = 0;
while (i < 7) {
creategp(xposition - 10, yposition, (Math.random() * 15) + 20, (Math.random() * 60) + 240, (Math.random() * 3) + 3, 0.97, 0.03, (Math.random() * 40) + 40, 8487787, true);
i = i + 1;
}
createenemyA(400, -50, 1, true, true);
createenemyA(-100, 118, 0, true, false);
createenemyC(700, 118, 1, true, false);
}
if (bool1 == true) {
counter1 = counter1 + 1;
if (Math.floor(Math.random() * 10) == 0) {
px[(_root.game0.rope0.firstpnum + _root.game0.rope0.segments) - 1] = (px[(_root.game0.rope0.firstpnum + _root.game0.rope0.segments) - 1] + (Math.random() * 8)) - 4;
py[(_root.game0.rope0.firstpnum + _root.game0.rope0.segments) - 1] = (py[(_root.game0.rope0.firstpnum + _root.game0.rope0.segments) - 1] + (Math.random() * 8)) - 4;
electricsparks(px[(_root.game0.rope0.firstpnum + _root.game0.rope0.segments) - 1], py[(_root.game0.rope0.firstpnum + _root.game0.rope0.segments) - 1]);
}
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(-100, 118, 0, Math.floor(Math.random() * 2) * 2);
spawnenemies(700, 118, 1, Math.floor(Math.random() * 2) * 2);
spawnenemies(400, -50, 1, Math.floor(Math.random() * 2) * 2);
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
}
}
}
if (mapnumber == 13) {
if ((_root.game0.player0._x > 450) && (bool1 == false)) {
bool1 = true;
createenemyA(-150, 118, 0, true, false);
createenemyA(-120, 118, 0, true, false);
createenemyC(-40, 118, 0, true, false);
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(-100, 118, 0, Math.floor(Math.random() * 2) * 2);
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(595, 0, 610, 300);
bool4 = true;
dooropensound.start(0, 1);
}
}
if (bool4 == true) {
_root.game0.collisionline3.y2 = _root.game0.collisionline3.y2 - 0.25;
_root.game0.walldoor0._y = _root.game0.walldoor0._y - 0.25;
}
}
if (mapnumber == 14) {
if ((_root.game0.player0._x > 350) && (bool1 == false)) {
bool1 = true;
createenemyC(-160, 118, 0, true, false);
createenemyC(-120, 118, 0, true, false);
createenemyC(680, 118, 1, true, false);
}
if (bool1 == true) {
counter1 = counter1 + 1;
}
if (Math.floor(Math.random() * 15) == 0) {
creategp(203, 76, 3, 260 + (Math.random() * 20), Math.random(), 0.99, g, (Math.random() * 20) + 20, 1762862, false);
}
if ((counter1 > 30) && (bool2 == false)) {
if (counter1 < battleduration) {
spawnenemies(-100, 118, 0, 2);
spawnenemies(700, 118, 1, 2);
} else if (countenemies() == 0) {
bool2 = true;
messagestring = "Continue.";
messagetextdelay = 900;
createwinzone(590, 0, 610, 300);
}
}
if ((_root.game0.computer0.frame == 1) && (bool3 == false)) {
bool3 = true;
bool4 = true;
_root.game0.spinlight0._visible = true;
alarmsound.start(0, 2);
}
if (bool4 == true) {
if (_root.game0.collisionline0.x2 > 300) {
_root.game0.collisionline0.x2 = _root.game0.collisionline0.x2 - 5;
_root.game0.floordoor0._x = _root.game0.floordoor0._x - 5;
}
}
}
if (mapnumber == 15) {
if ((counter1 > 150) && (bool1 == false)) {
loadmap(mapnumber + 1);
}
counter1 = counter1 + 1;
}
if (mapnumber == 16) {
if (counter1 > 120) {
if (bool1 == false) {
nuclearblast(300, 233);
bool1 = true;
_root.game0.city0.frame = 1;
}
}
if (counter2 > 300) {
if (bool2 == false) {
bool2 = true;
resetvariables();
gotoAndPlay ("menuscreen");
}
}
counter1 = counter1 + 1;
counter2 = counter2 + 1;
}
if (mapnumber == 32) {
_root.messagetext = "Press Q to return to menu";
if (Key.isDown(81)) {
showphysicsobjects = false;
debugmode = false;
_root.game0.cursor._visible = false;
messagetext = "";
resetvariables();
gotoAndPlay ("menuscreen");
}
}
h = 0;
while (h < fires) {
if (fireactive[h] == true) {
if (firedelay[h] == 0) {
fire(firex[h], firey[h]);
firedelay[h] = fireskipnum;
} else {
firedelay[h] = firedelay[h] - 1;
}
firelivetime[h] = firelivetime[h] + 1;
if (firelivetime[h] >= firemaxlivetime[h]) {
fireactive[h] = false;
}
}
h = h + 1;
}
var h = 0;
while (h < corpses) {
if (_root.game0["corpse" + h].active == true) {
if (_root.game0["corpse" + h].fade == true) {
_root.game0["corpse" + h].livetime = _root.game0["corpse" + h].livetime + 1;
if (_root.game0["corpse" + h].livetime > (corpselivetime - corpsefadetime)) {
_root.game0["corpse" + h]._alpha = ((corpselivetime - _root.game0["corpse" + h].livetime) / corpsefadetime) * 100;
}
if (_root.game0["corpse" + h].livetime > corpselivetime) {
_root.game0["corpse" + h].active = false;
}
}
lasths = _root.game0["corpse" + h]._x - _root.game0["corpse" + h].lastx;
lastvs = _root.game0["corpse" + h]._y - _root.game0["corpse" + h].lasty;
_root.game0["corpse" + h].lasty = _root.game0["corpse" + h]._y;
_root.game0["corpse" + h].lastx = _root.game0["corpse" + h]._x;
_root.game0["corpse" + h]._y = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 1];
_root.game0["corpse" + h]._x = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 1];
currenths = _root.game0["corpse" + h]._x - _root.game0["corpse" + h].lastx;
currentvs = _root.game0["corpse" + h]._y - _root.game0["corpse" + h].lasty;
if (_root.game0["corpse" + h].bloodtimer > 0) {
_root.game0["corpse" + h].bloodtimer = _root.game0["corpse" + h].bloodtimer - 1;
} else if (_root.game0["corpse" + h].livetime > 5) {
if (approxdistance(0, 0, currenths - lasths, currentvs - lastvs) > 3) {
_root.game0["corpse" + h].bloodtimer = 20;
hitsound.start(0, 1);
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 2];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 2];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 3];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 3];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
bloodspray(((tempx1 + tempx2) * 0.5) + vectorx(correctdirection(temprotation + 90), 2), ((tempy1 + tempy2) * 0.5) + vectory(correctdirection(temprotation + 90), 2), 2);
}
}
if (_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].deformed == true) {
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 2];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 2];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 3];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 3];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
bloodspray(((tempx1 + tempx2) * 0.5) + vectorx(correctdirection(temprotation + 90), 2), ((tempy1 + tempy2) * 0.5) + vectory(correctdirection(temprotation + 90), 2), maxbloodps);
d = 0;
while (d < corpsegibs) {
createpointdebris(((((tempx1 + tempx2) * 0.5) + vectorx(correctdirection(temprotation + 90), 2)) + Math.random()) - 0.5, ((((tempy1 + tempy2) * 0.5) + vectory(correctdirection(temprotation + 90), 2)) + Math.random()) - 0.5, 3 + Math.floor(Math.random() * 4));
d = d + 1;
}
physicsexplosion(((tempx1 + tempx2) * 0.5) + vectorx(correctdirection(temprotation + 90), 2), ((tempy1 + tempy2) * 0.5) + vectory(correctdirection(temprotation + 90) + 0.5, 2), 2, 4);
_root.game0["corpse" + h].active = false;
}
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 1];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 1];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["head" + _root.game0["corpse" + h].headnum]._x = (tempx1 + tempx2) * 0.5;
_root.game0["head" + _root.game0["corpse" + h].headnum]._y = (tempy1 + tempy2) * 0.5;
_root.game0["head" + _root.game0["corpse" + h].headnum]._rotation = 270 - temprotation;
_root.game0["head" + _root.game0["corpse" + h].headnum]._alpha = _root.game0["corpse" + h]._alpha;
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 2];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 2];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 3];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 3];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["torso" + _root.game0["corpse" + h].torsonum]._x = ((tempx1 + tempx2) * 0.5) + vectorx(correctdirection(temprotation + 90), 2);
_root.game0["torso" + _root.game0["corpse" + h].torsonum]._y = ((tempy1 + tempy2) * 0.5) + vectory(correctdirection(temprotation + 90), 2);
_root.game0["torso" + _root.game0["corpse" + h].torsonum]._rotation = 180 - temprotation;
_root.game0["torso" + _root.game0["corpse" + h].torsonum]._alpha = _root.game0["corpse" + h]._alpha;
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 3];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 3];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 11];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 11];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["upperarm" + _root.game0["corpse" + h].firstupperarmnum]._x = (tempx1 + tempx2) * 0.5;
_root.game0["upperarm" + _root.game0["corpse" + h].firstupperarmnum]._y = (tempy1 + tempy2) * 0.5;
_root.game0["upperarm" + _root.game0["corpse" + h].firstupperarmnum]._rotation = 270 - temprotation;
_root.game0["upperarm" + _root.game0["corpse" + h].firstupperarmnum]._alpha = _root.game0["corpse" + h]._alpha;
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 2];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 2];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 10];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 10];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["upperarm" + (_root.game0["corpse" + h].firstupperarmnum + 1)]._x = (tempx1 + tempx2) * 0.5;
_root.game0["upperarm" + (_root.game0["corpse" + h].firstupperarmnum + 1)]._y = (tempy1 + tempy2) * 0.5;
_root.game0["upperarm" + (_root.game0["corpse" + h].firstupperarmnum + 1)]._rotation = 270 - temprotation;
_root.game0["upperarm" + (_root.game0["corpse" + h].firstupperarmnum + 1)]._alpha = _root.game0["corpse" + h]._alpha;
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 11];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 11];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 13];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 13];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["lowerarm" + _root.game0["corpse" + h].firstlowerarmnum]._x = (tempx1 + tempx2) * 0.5;
_root.game0["lowerarm" + _root.game0["corpse" + h].firstlowerarmnum]._y = (tempy1 + tempy2) * 0.5;
_root.game0["lowerarm" + _root.game0["corpse" + h].firstlowerarmnum]._rotation = 270 - temprotation;
_root.game0["lowerarm" + _root.game0["corpse" + h].firstlowerarmnum]._alpha = _root.game0["corpse" + h]._alpha;
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 10];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 10];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 12];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 12];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["lowerarm" + (_root.game0["corpse" + h].firstlowerarmnum + 1)]._x = (tempx1 + tempx2) * 0.5;
_root.game0["lowerarm" + (_root.game0["corpse" + h].firstlowerarmnum + 1)]._y = (tempy1 + tempy2) * 0.5;
_root.game0["lowerarm" + (_root.game0["corpse" + h].firstlowerarmnum + 1)]._rotation = 270 - temprotation;
_root.game0["lowerarm" + (_root.game0["corpse" + h].firstlowerarmnum + 1)]._alpha = _root.game0["corpse" + h]._alpha;
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 5];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 5];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 7];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 7];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["upperleg" + _root.game0["corpse" + h].firstupperlegnum]._x = (tempx1 + tempx2) * 0.5;
_root.game0["upperleg" + _root.game0["corpse" + h].firstupperlegnum]._y = (tempy1 + tempy2) * 0.5;
_root.game0["upperleg" + _root.game0["corpse" + h].firstupperlegnum]._rotation = 270 - temprotation;
_root.game0["upperleg" + _root.game0["corpse" + h].firstupperlegnum]._alpha = _root.game0["corpse" + h]._alpha;
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 4];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 4];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 6];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 6];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["upperleg" + (_root.game0["corpse" + h].firstupperlegnum + 1)]._x = (tempx1 + tempx2) * 0.5;
_root.game0["upperleg" + (_root.game0["corpse" + h].firstupperlegnum + 1)]._y = (tempy1 + tempy2) * 0.5;
_root.game0["upperleg" + (_root.game0["corpse" + h].firstupperlegnum + 1)]._rotation = 270 - temprotation;
_root.game0["upperleg" + (_root.game0["corpse" + h].firstupperlegnum + 1)]._alpha = _root.game0["corpse" + h]._alpha;
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 7];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 7];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 9];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 9];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["lowerleg" + _root.game0["corpse" + h].firstlowerlegnum]._x = (tempx1 + tempx2) * 0.5;
_root.game0["lowerleg" + _root.game0["corpse" + h].firstlowerlegnum]._y = (tempy1 + tempy2) * 0.5;
_root.game0["lowerleg" + _root.game0["corpse" + h].firstlowerlegnum]._rotation = 270 - temprotation;
_root.game0["lowerleg" + _root.game0["corpse" + h].firstlowerlegnum]._alpha = _root.game0["corpse" + h]._alpha;
tempx1 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 6];
tempy1 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 6];
tempx2 = px[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 8];
tempy2 = py[_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].firstpnum + 8];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["lowerleg" + (_root.game0["corpse" + h].firstlowerlegnum + 1)]._x = (tempx1 + tempx2) * 0.5;
_root.game0["lowerleg" + (_root.game0["corpse" + h].firstlowerlegnum + 1)]._y = (tempy1 + tempy2) * 0.5;
_root.game0["lowerleg" + (_root.game0["corpse" + h].firstlowerlegnum + 1)]._rotation = 270 - temprotation;
_root.game0["lowerleg" + (_root.game0["corpse" + h].firstlowerlegnum + 1)]._alpha = _root.game0["corpse" + h]._alpha;
} else {
_root.game0["ragdoll" + _root.game0["corpse" + h].ragdollnum].active = false;
_root.game0["head" + _root.game0["corpse" + h].headnum].active = false;
_root.game0["torso" + _root.game0["corpse" + h].torsonum].active = false;
_root.game0["upperarm" + _root.game0["corpse" + h].firstupperarmnum].active = false;
_root.game0["upperarm" + (_root.game0["corpse" + h].firstupperarmnum + 1)].active = false;
_root.game0["lowerarm" + _root.game0["corpse" + h].firstlowerarmnum].active = false;
_root.game0["lowerarm" + (_root.game0["corpse" + h].firstlowerarmnum + 1)].active = false;
_root.game0["upperleg" + _root.game0["corpse" + h].firstupperlegnum].active = false;
_root.game0["upperleg" + (_root.game0["corpse" + h].firstupperlegnum + 1)].active = false;
_root.game0["lowerleg" + _root.game0["corpse" + h].firstlowerlegnum].active = false;
_root.game0["lowerleg" + (_root.game0["corpse" + h].firstlowerlegnum + 1)].active = false;
}
h = h + 1;
}
var h = 0;
while (h < chains) {
if (_root.game0["chain" + h].active == true) {
d = 0;
while (d < (_root.game0["rope" + _root.game0["chain" + h].ropenum].segments - 1)) {
tempx1 = px[_root.game0["rope" + _root.game0["chain" + h].ropenum].firstpnum + d];
tempy1 = py[_root.game0["rope" + _root.game0["chain" + h].ropenum].firstpnum + d];
tempx2 = px[(_root.game0["rope" + _root.game0["chain" + h].ropenum].firstpnum + d) + 1];
tempy2 = py[(_root.game0["rope" + _root.game0["chain" + h].ropenum].firstpnum + d) + 1];
temprotation = directiontopoint(tempx1, tempy1, tempx2, tempy2);
_root.game0["link" + (_root.game0["chain" + h].linknum + d)]._x = (tempx1 + tempx2) * 0.5;
_root.game0["link" + (_root.game0["chain" + h].linknum + d)]._y = (tempy1 + tempy2) * 0.5;
_root.game0["link" + (_root.game0["chain" + h].linknum + d)]._rotation = 270 - temprotation;
d = d + 1;
}
} else {
d = 0;
while (d < (_root.game0["rope" + _root.game0["chain" + h].ropenum].segments - 1)) {
_root.game0[("link" + _root.game0["chain" + h].linknum) + d].active = false;
_root.game0[("link" + _root.game0["chain" + h].linknum) + d]._visible = false;
d = d + 1;
}
_root.game0["chain" + h].active = false;
_root.game0["rope" + _root.game0["chain" + h].ropenum].active = false;
}
h = h + 1;
}
var h = 0;
while (h < strings) {
if (_root.game0["string" + h].active == true) {
_root.game0["string" + h].clear();
_root.game0["string" + h].lineStyle(1, _root.game0["string" + h].color, _root.game0["string" + h].alpha);
_root.game0["string" + h].moveTo(px[_root.game0["rope" + _root.game0["string" + h].ropenum].firstpnum] - _root.game0["string" + h]._x, py[_root.game0["rope" + _root.game0["string" + h].ropenum].firstpnum] - _root.game0["string" + h]._y);
d = _root.game0["rope" + _root.game0["string" + h].ropenum].firstpnum;
while (d < ((_root.game0["rope" + _root.game0["string" + h].ropenum].firstpnum + _root.game0["rope" + _root.game0["string" + h].ropenum].segments) - 1)) {
_root.game0["string" + h].lineTo(px[d + 1] - _root.game0["string" + h]._x, py[d + 1] - _root.game0["string" + h]._y);
d = d + 1;
}
} else {
_root.game0["string" + h].active = false;
_root.game0["rope" + _root.game0["string" + h].ropenum].active = false;
}
h = h + 1;
}
}
function gamecodepart3() {
var _local2 = 0;
while (_local2 < players) {
if (_root.game0["player" + _local2].active == true) {
deltahs = 0;
deltavs = 0;
if (_root.game0["player" + _local2].berserk == true) {
maxmovespeed = 5;
} else {
maxmovespeed = playermaxmovespeed;
}
movefactor = playeraircontrolfactor;
d = 0;
while (d < waterpools) {
if ((((px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] > _root.game0["waterpool" + d]._x) && (px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] < (_root.game0["waterpool" + d]._x + _root.game0["waterpool" + d].xwidth))) && (py[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] > _root.game0["waterpool" + d]._y)) && (py[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] < (_root.game0["waterpool" + d]._y + _root.game0["waterpool" + d].depth))) {
movefactor = playerwatercontrolfactor;
}
d = d + 1;
}
groundoffset = 0;
if (segmentcollide(px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1], py[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1], px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1], py[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] + 2) == true) {
movefactor = 1;
groundoffset = py[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] - bestcy;
}
if (_root.game0["player" + _local2].damage < 0) {
_root.game0["player" + _local2].damage = 0;
}
if (_root.game0["player" + _local2].rifleammo > maxrifleammo) {
_root.game0["player" + _local2].rifleammo = maxrifleammo;
}
if (_root.game0["player" + _local2].pistolammo > maxpistolammo) {
_root.game0["player" + _local2].pistolammo = maxpistolammo;
}
if (_root.game0["player" + _local2].shotgunammo > maxshotgunammo) {
_root.game0["player" + _local2].shotgunammo = maxshotgunammo;
}
if (_root.game0["player" + _local2].SMGammo > maxSMGammo) {
_root.game0["player" + _local2].SMGammo = maxSMGammo;
}
if (_root.game0["player" + _local2].weapon == riflenum) {
_root.ammotext = "Ammo: " + _root.game0["player" + _local2].rifleammo;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = rifleframe;
}
if (_root.game0["player" + _local2].weapon == pistolnum) {
_root.ammotext = "Ammo: " + _root.game0["player" + _local2].pistolammo;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = pistolframe;
}
if (_root.game0["player" + _local2].weapon == grenadenum) {
_root.ammotext = "Ammo: " + _root.game0["player" + _local2].grenadeammo;
if (_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame > grenadeframe) {
_root.game0["player" + _local2].framedelay = _root.game0["player" + _local2].framedelay - 1;
if (_root.game0["player" + _local2].framedelay <= 0) {
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = grenadeframe;
}
} else {
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = grenadeframe;
}
}
if (_root.game0["player" + _local2].weapon == shotgunnum) {
_root.ammotext = "Ammo: " + _root.game0["player" + _local2].shotgunammo;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = shotgunframe;
}
if (_root.game0["player" + _local2].weapon == SMGnum) {
_root.ammotext = "Ammo: " + _root.game0["player" + _local2].SMGammo;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = SMGframe;
}
if (_root.game0["player" + _local2].weapon == shovelnum) {
_root.ammotext = "";
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = shovelframe;
if (Math.floor(Math.random() * 45) == 0) {
shovelpuff(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, shovelbarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, shovelbarreldistance));
}
}
if (Key.isDown(51)) {
if ((_root.game0["player" + _local2].hasrifle == true) && (_root.game0["player" + _local2].rifleammo > 0)) {
_root.game0["player" + _local2].weapon = riflenum;
}
}
if (Key.isDown(50)) {
if ((_root.game0["player" + _local2].haspistol == true) && (_root.game0["player" + _local2].pistolammo > 0)) {
_root.game0["player" + _local2].weapon = pistolnum;
}
}
if (Key.isDown(54)) {
if ((_root.game0["player" + _local2].hasgrenade == true) && (_root.game0["player" + _local2].grenadeammo > 0)) {
_root.game0["player" + _local2].weapon = grenadenum;
}
}
if (Key.isDown(52)) {
if ((_root.game0["player" + _local2].hasSMG == true) && (_root.game0["player" + _local2].SMGammo > 0)) {
_root.game0["player" + _local2].weapon = SMGnum;
}
}
if (Key.isDown(53)) {
if ((_root.game0["player" + _local2].hasshotgun == true) && (_root.game0["player" + _local2].shotgunammo > 0)) {
_root.game0["player" + _local2].weapon = shotgunnum;
}
}
if (Key.isDown(49)) {
if ((_root.game0["player" + _local2].hasshovel == true) && (_root.game0["player" + _local2].weapon != shovelnum)) {
shovelsound1.start(0, 1);
_root.game0["player" + _local2].weapon = shovelnum;
}
}
if (_root.game0["player" + _local2].berserk == true) {
_root.game0["player" + _local2].weapon = shovelnum;
}
if (mousedown == true) {
if (_root.game0["player" + _local2].weapon == riflenum) {
if ((_root.game0["player" + _local2].shootdelay == 0) && (_root.game0["player" + _local2].rifleammo > 0)) {
if (segmentcollide(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + rifleyoffset, _root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, riflebarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, riflebarreldistance)) == false) {
if (createbullet(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, riflebarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, riflebarreldistance), (_root.game0["player" + _local2].lookdirection + (Math.random() * rifleinaccuracy)) - (rifleinaccuracy * 0.5), rifleshootdistance, rifledamage, playerside, rifletracercolor, rifletraceralpha) == true) {
rifleimpact(impactx, impacty);
}
_root.game0["player" + _local2].rifleammo = _root.game0["player" + _local2].rifleammo - 1;
_root.game0["player" + _local2].shootdelay = rifleshootdelay;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = rifleframe + 1;
if (Math.floor(Math.random() * riflecasingskip) == 0) {
createbulletcasing(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, riflerecieverdistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, riflerecieverdistance), riflecasingsize, correctdirection((_root.game0["player" + _local2].bodynormal + (Math.random() * bulletcasingdirection)) - (bulletcasingdirection * 0.5)), (Math.random() * bulletcasingspeed) + minbulletcasingspeed, (Math.random() * bulletcasingrotatespeed) - (bulletcasingrotatespeed * 0.5), riflecasingframe);
}
riflemuzzleflash(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, riflebarreldistance + rifleflashdistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, riflebarreldistance + rifleflashdistance), _root.game0["player" + _local2].gundirection);
}
} else if ((_root.game0["player" + _local2].rifleammo <= 0) && (_root.game0["player" + _local2].shootdelay == 0)) {
_root.game0["player" + _local2].weapon = shovelnum;
_root.game0["player" + _local2].shootdelay = 30;
dryfiresound.start(0, 1);
}
}
if (_root.game0["player" + _local2].weapon == pistolnum) {
if ((_root.game0["player" + _local2].shootdelay == 0) && (_root.game0["player" + _local2].pistolammo > 0)) {
if (segmentcollide(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + pistolyoffset, _root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, pistolbarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, pistolbarreldistance)) == false) {
if (createbullet(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, pistolbarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, pistolbarreldistance), (_root.game0["player" + _local2].lookdirection + (Math.random() * pistolinaccuracy)) - (pistolinaccuracy * 0.5), pistolshootdistance, pistoldamage, playerside, pistoltracercolor, pistoltraceralpha) == true) {
pistolimpact(impactx, impacty);
}
_root.game0["player" + _local2].pistolammo = _root.game0["player" + _local2].pistolammo - 1;
_root.game0["player" + _local2].shootdelay = pistolshootdelay;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = pistolframe + 1;
if (Math.floor(Math.random() * pistolcasingskip) == 0) {
createbulletcasing(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, pistolrecieverdistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, pistolrecieverdistance), pistolcasingsize, correctdirection((_root.game0["player" + _local2].bodynormal + (Math.random() * bulletcasingdirection)) - (bulletcasingdirection * 0.5)), (Math.random() * bulletcasingspeed) + minbulletcasingspeed, (Math.random() * bulletcasingrotatespeed) - (bulletcasingrotatespeed * 0.5), pistolcasingframe);
}
pistolmuzzleflash(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, pistolbarreldistance + pistolflashdistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, pistolbarreldistance + pistolflashdistance), _root.game0["player" + _local2].gundirection);
}
} else if ((_root.game0["player" + _local2].pistolammo <= 0) && (_root.game0["player" + _local2].shootdelay == 0)) {
_root.game0["player" + _local2].weapon = shovelnum;
_root.game0["player" + _local2].shootdelay = 30;
dryfiresound.start(0, 1);
}
}
if (_root.game0["player" + _local2].weapon == grenadenum) {
if ((_root.game0["player" + _local2].shootdelay == 0) && (_root.game0["player" + _local2].grenadeammo > 0)) {
if (segmentcollide(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + grenadeyoffset, _root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, grenadebarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, grenadebarreldistance)) == false) {
creategrenade(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, grenadebarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, grenadebarreldistance), (_root.game0["player" + _local2].lookdirection + (Math.random() * grenadeinaccuracy)) - (grenadeinaccuracy * 0.5), grenadeshootdistance, (Math.random() * grenaderotatespeed) - (grenaderotatespeed * 0.5), -1);
_root.game0["player" + _local2].grenadeammo = _root.game0["player" + _local2].grenadeammo - 1;
_root.game0["player" + _local2].shootdelay = grenadeshootdelay;
_root.game0["player" + _local2].framedelay = grenadeshootdelay * 0.5;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = grenadeframe + 1;
if (_root.game0["player" + _local2].grenadeammo == 0) {
_root.game0["player" + _local2].weapon = shovelnum;
_root.game0["player" + _local2].shootdelay = 30;
}
}
}
}
if (_root.game0["player" + _local2].weapon == shotgunnum) {
if ((_root.game0["player" + _local2].shootdelay == 0) && (_root.game0["player" + _local2].shotgunammo > 0)) {
if (segmentcollide(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + shotgunyoffset, _root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, shotgunbarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, shotgunbarreldistance)) == false) {
l = 0;
while (l < 3) {
if (createbullet(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, shotgunbarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, shotgunbarreldistance), (_root.game0["player" + _local2].lookdirection + (Math.random() * shotguninaccuracy)) - (shotguninaccuracy * 0.5), shotgunshootdistance, shotgundamage, playerside, shotguntracercolor, shotguntraceralpha) == true) {
shotgunimpact(impactx, impacty);
}
l = l + 1;
}
_root.game0["player" + _local2].shotgunammo = _root.game0["player" + _local2].shotgunammo - 1;
_root.game0["player" + _local2].shootdelay = shotgunshootdelay;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = shotgunframe + 1;
if (Math.floor(Math.random() * shotguncasingskip) == 0) {
createbulletcasing(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, shotgunrecieverdistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, shotgunrecieverdistance), shotguncasingsize, correctdirection((_root.game0["player" + _local2].bodynormal + (Math.random() * bulletcasingdirection)) - (bulletcasingdirection * 0.5)), (Math.random() * bulletcasingspeed) + minbulletcasingspeed, (Math.random() * bulletcasingrotatespeed) - (bulletcasingrotatespeed * 0.5), shotguncasingframe);
}
shotgunmuzzleflash(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, shotgunbarreldistance + shotgunflashdistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, shotgunbarreldistance + shotgunflashdistance), _root.game0["player" + _local2].gundirection);
}
} else if ((_root.game0["player" + _local2].shotgunammo <= 0) && (_root.game0["player" + _local2].shootdelay == 0)) {
_root.game0["player" + _local2].weapon = shovelnum;
_root.game0["player" + _local2].shootdelay = 30;
dryfiresound.start(0, 1);
}
}
if (_root.game0["player" + _local2].weapon == SMGnum) {
if ((_root.game0["player" + _local2].shootdelay == 0) && (_root.game0["player" + _local2].SMGammo > 0)) {
if (segmentcollide(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + SMGyoffset, _root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, SMGbarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, SMGbarreldistance)) == false) {
if (createbullet(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, SMGbarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, SMGbarreldistance), (_root.game0["player" + _local2].lookdirection + (Math.random() * SMGinaccuracy)) - (SMGinaccuracy * 0.5), SMGshootdistance, SMGdamage, playerside, SMGtracercolor, SMGtraceralpha) == true) {
SMGimpact(impactx, impacty);
}
_root.game0["player" + _local2].SMGammo = _root.game0["player" + _local2].SMGammo - 1;
_root.game0["player" + _local2].shootdelay = SMGshootdelay;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = SMGframe + 1;
if (Math.floor(Math.random() * SMGcasingskip) == 0) {
createbulletcasing(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, SMGrecieverdistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, SMGrecieverdistance), SMGcasingsize, correctdirection((_root.game0["player" + _local2].bodynormal + (Math.random() * bulletcasingdirection)) - (bulletcasingdirection * 0.5)), (Math.random() * bulletcasingspeed) + minbulletcasingspeed, (Math.random() * bulletcasingrotatespeed) - (bulletcasingrotatespeed * 0.5), SMGcasingframe);
}
SMGmuzzleflash(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, SMGbarreldistance + SMGflashdistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, SMGbarreldistance + SMGflashdistance), _root.game0["player" + _local2].gundirection);
}
} else if ((_root.game0["player" + _local2].SMGammo <= 0) && (_root.game0["player" + _local2].shootdelay == 0)) {
_root.game0["player" + _local2].weapon = shovelnum;
_root.game0["player" + _local2].shootdelay = 30;
dryfiresound.start(0, 1);
}
}
if (_root.game0["player" + _local2].weapon == shovelnum) {
if (_root.game0["player" + _local2].shootdelay == 0) {
if (_root.game0["player" + _local2].berserk == true) {
if (createbullet(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, shovelbarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, shovelbarreldistance), _root.game0["player" + _local2].lookdirection, shovelshootdistance, shoveldamage * berserkmultiplier, playerside, 16777215, 0) == true) {
shovelimpact(impactx, impacty);
}
} else if (createbullet(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, shovelbarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, shovelbarreldistance), _root.game0["player" + _local2].lookdirection, shovelshootdistance, shoveldamage, playerside, 16777215, 0) == true) {
shovelimpact(impactx, impacty);
}
shovelsmoke(_root.game0["player" + _local2].bodyx + vectorx(_root.game0["player" + _local2].gundirection, shovelbarreldistance), _root.game0["player" + _local2].bodyy + vectory(_root.game0["player" + _local2].gundirection, shovelbarreldistance));
if (timedown == 0) {
shovelsound2.start(0, 1);
}
_root.game0["player" + _local2].shootdelay = shovelshootdelay;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].frame = shovelframe + 1;
_root.game0["player" + _local2].framedelay = 5;
}
}
} else if (_root.game0["player" + _local2].shootdelay == -1) {
_root.game0["player" + _local2].shootdelay = 0;
}
if (_root.game0["player" + _local2].shootdelay > 0) {
_root.game0["player" + _local2].shootdelay = _root.game0["player" + _local2].shootdelay - 1;
}
if (Key.isDown(65)) {
deltahs = deltahs - (playermoveacceleration * movefactor);
}
if (Key.isDown(68)) {
deltahs = deltahs + (playermoveacceleration * movefactor);
}
deltahs2 = 0;
if (_root.game0["player" + _local2].slow > 0) {
if (deltahs > 0) {
deltahs2 = ((-bulletslowamount) * _root.game0["player" + _local2].slow) * 0.5;
}
if (deltahs < 0) {
deltahs2 = (bulletslowamount * _root.game0["player" + _local2].slow) * 0.5;
}
_root.game0["player" + _local2].slow = 0;
}
if (Key.isDown(87)) {
if ((movefactor != playeraircontrolfactor) && (_root.game0["player" + _local2].jumpdelay == -1)) {
_root.game0["player" + _local2].jumpdelay = playerjumpdelay;
if (_root.game0["player" + _local2].berserk == false) {
deltavs = playerjumpspeed * movefactor;
} else {
deltavs = -5 * movefactor;
}
if (movefactor == 1) {
jumpdust((_root.game0["player" + _local2]._x + (Math.random() * 10)) - 5, ((_root.game0["player" + _local2]._y + (ragdollheight * 2)) + (Math.random() * 10)) - 5);
}
}
} else if (_root.game0["player" + _local2].jumpdelay == 0) {
_root.game0["player" + _local2].jumpdelay = -1;
}
if (_root.game0["player" + _local2].jumpdelay > 0) {
_root.game0["player" + _local2].jumpdelay = _root.game0["player" + _local2].jumpdelay - 1;
}
temporaryhs = px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] - plx[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1];
if (Math.abs((temporaryhs + deltahs) + deltahs2) < maxmovespeed) {
px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] = (px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] + deltahs) + deltahs2;
px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] = (px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] + deltahs) + deltahs2;
} else if (Math.abs(temporaryhs) < maxmovespeed) {
if (temporaryhs > 0) {
px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] = plx[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] + maxmovespeed;
px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] = plx[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] + maxmovespeed;
} else {
px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] = plx[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] - maxmovespeed;
px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] = plx[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] - maxmovespeed;
}
}
if (_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum]._x < 1) {
px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] = 1;
px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] = 1;
}
if (_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum]._x > 599) {
px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] = 599;
px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] = 599;
}
py[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] = py[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] + deltavs;
py[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] = py[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] + deltavs;
temporaryhs = Math.abs(px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1] - plx[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum + 1]);
if (deltahs > 0) {
_root.game0["player" + _local2].walkdirection = 0;
}
if (deltahs < 0) {
_root.game0["player" + _local2].walkdirection = 1;
}
_root.game0["legA" + _root.game0["player" + _local2].firstlegnum].framerate = 1;
if (deltahs == 0) {
if (_root.game0["player" + _local2].walkdirection == 0) {
if (_root.game0["legA" + _root.game0["player" + _local2].firstlegnum].frame == 4) {
_root.game0["legA" + _root.game0["player" + _local2].firstlegnum].framerate = 0;
}
} else if (_root.game0["legA" + _root.game0["player" + _local2].firstlegnum].frame == 14) {
_root.game0["legA" + _root.game0["player" + _local2].firstlegnum].framerate = 0;
}
}
if (movefactor == playeraircontrolfactor) {
_root.game0["legA" + _root.game0["player" + _local2].firstlegnum].framerate = 0;
}
if (_root.game0["player" + _local2].walkdirection == 0) {
_root.game0["legA" + _root.game0["player" + _local2].firstlegnum]._xscale = 100;
_root.game0["legA" + (_root.game0["player" + _local2].firstlegnum + 1)]._xscale = 100;
} else {
_root.game0["legA" + _root.game0["player" + _local2].firstlegnum]._xscale = -100;
_root.game0["legA" + (_root.game0["player" + _local2].firstlegnum + 1)]._xscale = -100;
}
_root.game0["legA" + (_root.game0["player" + _local2].firstlegnum + 1)].frame = _root.game0["legA" + _root.game0["player" + _local2].firstlegnum].frame + 11;
_root.game0["player" + _local2]._y = py[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum] - groundoffset;
_root.game0["player" + _local2]._x = px[_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].firstpnum];
gundirection = 0;
if (_root.game0["player" + _local2].weapon == riflenum) {
gundirection = directiontopoint(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + rifleyoffset, mousex, mousey);
}
if (_root.game0["player" + _local2].weapon == pistolnum) {
gundirection = directiontopoint(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + pistolyoffset, mousex, mousey);
}
if (_root.game0["player" + _local2].weapon == grenadenum) {
gundirection = directiontopoint(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + grenadeyoffset, mousex, mousey);
}
if (_root.game0["player" + _local2].weapon == shotgunnum) {
gundirection = directiontopoint(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + shotgunyoffset, mousex, mousey);
}
if (_root.game0["player" + _local2].weapon == SMGnum) {
gundirection = directiontopoint(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + SMGyoffset, mousex, mousey);
}
if (_root.game0["player" + _local2].weapon == shovelnum) {
gundirection = directiontopoint(_root.game0["player" + _local2]._x, _root.game0["player" + _local2]._y + shovelyoffset, mousex, mousey);
}
_root.game0["player" + _local2].lookdirection = gundirection;
if (mousex > _root.game0["player" + _local2]._x) {
_root.game0["player" + _local2].facedirection = 0;
} else {
_root.game0["player" + _local2].facedirection = 1;
}
if (_root.game0["player" + _local2].facedirection == 0) {
directiondelta = finddirection(0, gundirection);
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum]._xscale = 100;
} else {
directiondelta = finddirection(180, gundirection);
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum]._xscale = -100;
}
if (directiondelta > 0) {
if (directiondelta > maxlookdelta) {
directiondelta = maxlookdelta;
}
} else if (directiondelta < (-maxlookdelta)) {
directiondelta = -maxlookdelta;
}
_root.game0["player" + _local2].gundirection = correctdirection((180 * _root.game0["player" + _local2].facedirection) - directiondelta);
if (_root.game0["player" + _local2].facedirection == 0) {
bodynormal = correctdirection(_root.game0["player" + _local2].gundirection + 90);
} else {
bodynormal = correctdirection(_root.game0["player" + _local2].gundirection - 90);
}
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum]._rotation = directiondelta;
legsoffset = (ragdollheight * 2) - (upperleglength + lowerleglength);
_root.game0["legA" + _root.game0["player" + _local2].firstlegnum]._x = _root.game0["player" + _local2]._x - (chestlength * 0.5);
_root.game0["legA" + _root.game0["player" + _local2].firstlegnum]._y = _root.game0["player" + _local2]._y + legsoffset;
_root.game0["legA" + (_root.game0["player" + _local2].firstlegnum + 1)]._x = _root.game0["player" + _local2]._x + (chestlength * 0.5);
_root.game0["legA" + (_root.game0["player" + _local2].firstlegnum + 1)]._y = _root.game0["player" + _local2]._y + legsoffset;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum]._y = _root.game0["player" + _local2]._y + legsoffset;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum]._x = _root.game0["player" + _local2]._x;
if (_root.game0["player" + _local2].weapon == riflenum) {
_root.game0["player" + _local2].bodyy = (_root.game0["player" + _local2]._y + legsoffset) + vectory(bodynormal, legsoffset - rifleyoffset);
_root.game0["player" + _local2].bodyx = _root.game0["player" + _local2]._x + vectorx(bodynormal, legsoffset - rifleyoffset);
}
if (_root.game0["player" + _local2].weapon == pistolnum) {
_root.game0["player" + _local2].bodyy = (_root.game0["player" + _local2]._y + legsoffset) + vectory(bodynormal, legsoffset - pistolyoffset);
_root.game0["player" + _local2].bodyx = _root.game0["player" + _local2]._x + vectorx(bodynormal, legsoffset - pistolyoffset);
}
if (_root.game0["player" + _local2].weapon == grenadenum) {
_root.game0["player" + _local2].bodyy = (_root.game0["player" + _local2]._y + legsoffset) + vectory(bodynormal, legsoffset - grenadeyoffset);
_root.game0["player" + _local2].bodyx = _root.game0["player" + _local2]._x + vectorx(bodynormal, legsoffset - grenadeyoffset);
}
if (_root.game0["player" + _local2].weapon == shotgunnum) {
_root.game0["player" + _local2].bodyy = (_root.game0["player" + _local2]._y + legsoffset) + vectory(bodynormal, legsoffset - shotgunyoffset);
_root.game0["player" + _local2].bodyx = _root.game0["player" + _local2]._x + vectorx(bodynormal, legsoffset - shotgunyoffset);
}
if (_root.game0["player" + _local2].weapon == SMGnum) {
_root.game0["player" + _local2].bodyy = (_root.game0["player" + _local2]._y + legsoffset) + vectory(bodynormal, legsoffset - SMGyoffset);
_root.game0["player" + _local2].bodyx = _root.game0["player" + _local2]._x + vectorx(bodynormal, legsoffset - SMGyoffset);
}
if (_root.game0["player" + _local2].weapon == shovelnum) {
_root.game0["player" + _local2].bodyy = (_root.game0["player" + _local2]._y + legsoffset) + vectory(bodynormal, legsoffset - shovelyoffset);
_root.game0["player" + _local2].bodyx = _root.game0["player" + _local2]._x + vectorx(bodynormal, legsoffset - shovelyoffset);
}
_root.game0["player" + _local2].bodynormal = bodynormal;
} else {
_root.game0["objectline" + _root.game0["player" + _local2].objectlinenum].active = false;
_root.game0["legA" + _root.game0["player" + _local2].firstlegnum].active = false;
_root.game0["legA" + (_root.game0["player" + _local2].firstlegnum + 1)].active = false;
_root.game0["bodyA" + _root.game0["player" + _local2].bodynum].active = false;
}
_local2 = _local2 + 1;
}
}
function gamecodepart4() {
var _local2 = 0;
while (_local2 < enemyAs) {
if (_root.game0["enemyA" + _local2].active == true) {
deltahs = 0;
deltavs = 0;
maxmovespeed = enemyAmaxmovespeed;
if (_root.game0["enemyA" + _local2].onfire == true) {
maxmovespeed = 5;
zombiefire(_root.game0["enemyA" + _local2]._x, _root.game0["enemyA" + _local2]._y + (Math.random() * ragdollheight));
}
movefactor = enemyAaircontrolfactor;
d = 0;
while (d < waterpools) {
if ((((px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] > _root.game0["waterpool" + d]._x) && (px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] < (_root.game0["waterpool" + d]._x + _root.game0["waterpool" + d].xwidth))) && (py[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] > _root.game0["waterpool" + d]._y)) && (py[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] < (_root.game0["waterpool" + d]._y + _root.game0["waterpool" + d].depth))) {
movefactor = enemyAwatercontrolfactor;
}
d = d + 1;
}
groundoffset = 0;
if (segmentcollide(px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1], py[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1], px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1], py[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] + 2) == true) {
movefactor = 1;
groundoffset = py[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] - bestcy;
}
if (_root.game0.player0.active == true) {
if ((approxdistance(_root.game0["enemyA" + _local2]._x, _root.game0["enemyA" + _local2]._y, _root.game0.player0._x, _root.game0.player0._y) < enemyAseedistance) && (approxdistance(_root.game0["enemyA" + _local2]._x, _root.game0["enemyA" + _local2]._y, _root.game0.player0._x, _root.game0.player0._y) > 0)) {
foundplayer = true;
_root.game0["enemyA" + _local2].hastarget = true;
_root.game0["enemyA" + _local2].patrolling = false;
_root.game0["enemyA" + _local2].targetx = _root.game0.player0._x;
_root.game0["enemyA" + _local2].targety = _root.game0.player0._y;
} else {
foundplayer = false;
}
} else {
foundplayer = false;
_root.game0["enemyA" + _local2].hastarget = false;
}
_root.game0["bodyB" + _root.game0["enemyA" + _local2].bodynum].frame = 0;
if (foundplayer == true) {
_root.game0["bodyB" + _root.game0["enemyA" + _local2].bodynum].frame = 2;
}
if (_root.game0["enemyA" + _local2].hastarget == true) {
if (_root.game0.player0.active == false) {
_root.game0["enemyA" + _local2].hastarget = false;
}
if (_root.game0["enemyA" + _local2]._x > _root.game0["enemyA" + _local2].targetx) {
if ((_root.game0["enemyA" + _local2].movedelay == 0) || (_root.game0["enemyA" + _local2].movedirection == 1)) {
deltahs = deltahs - (enemyAmoveacceleration * movefactor);
_root.game0["enemyA" + _local2].movedelay = enemyAmovedelay + Math.round((Math.random() * enemyAmovedelay) * 0.5);
_root.game0["enemyA" + _local2].movedirection = 1;
}
} else if ((_root.game0["enemyA" + _local2].movedelay == 0) || (_root.game0["enemyA" + _local2].movedirection == 0)) {
deltahs = deltahs + (enemyAmoveacceleration * movefactor);
_root.game0["enemyA" + _local2].movedelay = enemyAmovedelay + Math.round((Math.random() * enemyAmovedelay) * 0.5);
_root.game0["enemyA" + _local2].movedirection = 0;
}
if (_root.game0["enemyA" + _local2].movedelay > 0) {
_root.game0["enemyA" + _local2].movedelay = _root.game0["enemyA" + _local2].movedelay - 1;
}
if (_root.game0["enemyA" + _local2].movedelay == 0) {
if (foundplayer == false) {
_root.game0["enemyA" + _local2].hastarget = false;
}
}
if (approxdistance(_root.game0["enemyA" + _local2]._x, _root.game0["enemyA" + _local2]._y, _root.game0["enemyA" + _local2].targetx, _root.game0["enemyA" + _local2].targety) < (enemyAshootdistance * 1.5)) {
if (Math.abs(_root.game0["enemyA" + _local2]._x - _root.game0["enemyA" + _local2].targetx) < (enemyAshootdistance * 0.71)) {
if (((_root.game0["enemyA" + _local2]._x > _root.game0["enemyA" + _local2].targetx) && (_root.game0["enemyA" + _local2].movedirection == 1)) || ((_root.game0["enemyA" + _local2]._x < _root.game0["enemyA" + _local2].targetx) && (_root.game0["enemyA" + _local2].movedirection == 0))) {
if (_root.game0["enemyA" + _local2].shootdelay == 0) {
_root.game0["bodyB" + _root.game0["enemyA" + _local2].bodynum].frame = 3;
_root.game0["enemyA" + _local2].framedelay = enemyAshootdelay * 0.5;
_root.game0["enemyA" + _local2].shootdelay = enemyAshootdelay;
createbullet(_root.game0["enemyA" + _local2]._x, _root.game0["enemyA" + _local2]._y + 12, ((_root.game0["enemyA" + _local2].movedirection * 180) + (Math.random() * enemyAinaccuracy)) - (enemyAinaccuracy * 0.5), enemyAshootdistance, enemyAdamage, enemyside, 16777215, 0);
}
}
}
}
if (_root.game0["enemyA" + _local2].shootdelay > 0) {
_root.game0["enemyA" + _local2].shootdelay = _root.game0["enemyA" + _local2].shootdelay - 1;
}
} else if (_root.game0["enemyA" + _local2].patrolling == true) {
if ((checknode(_root.game0["enemyA" + _local2]._x, _root.game0["enemyA" + _local2]._y + ragdollheight) == true) && (currentnode != _root.game0["enemyA" + _local2].lastnode)) {
_root.game0["enemyA" + _local2].lastnode = currentnode;
if (_root.game0["enemyA" + _local2].movedirection == 0) {
_root.game0["enemyA" + _local2].movedirection = 1;
} else {
_root.game0["enemyA" + _local2].movedirection = 0;
}
}
if (_root.game0["enemyA" + _local2].movedirection == 0) {
deltahs = deltahs + (enemyAmoveacceleration * movefactor);
} else {
deltahs = deltahs - (enemyAmoveacceleration * movefactor);
}
}
deltahs2 = 0;
if (_root.game0["enemyA" + _local2].slow > 0) {
if (deltahs > 0) {
deltahs2 = (-bulletslowamount) * _root.game0["enemyA" + _local2].slow;
}
if (deltahs < 0) {
deltahs2 = bulletslowamount * _root.game0["enemyA" + _local2].slow;
}
_root.game0["enemyA" + _local2].slow = 0;
}
if (_root.game0["enemyA" + _local2].framedelay > 0) {
_root.game0["bodyB" + _root.game0["enemyA" + _local2].bodynum].frame = 3;
_root.game0["enemyA" + _local2].framedelay = _root.game0["enemyA" + _local2].framedelay - 1;
}
temporaryhs = px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] - plx[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1];
if (Math.abs((temporaryhs + deltahs) + deltahs2) < maxmovespeed) {
px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] = (px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] + deltahs) + deltahs2;
px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum] = (px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum] + deltahs) + deltahs2;
} else if (Math.abs(temporaryhs) < maxmovespeed) {
if (temporaryhs > 0) {
px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] = plx[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] + maxmovespeed;
px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum] = plx[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum] + maxmovespeed;
} else {
px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] = plx[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] - maxmovespeed;
px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum] = plx[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum] - maxmovespeed;
}
}
py[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] = py[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] + deltavs;
py[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum] = py[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum] + deltavs;
temporaryhs = Math.abs(px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1] - plx[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum + 1]);
if (deltahs > 0) {
_root.game0["enemyA" + _local2].movedirection = 0;
}
if (deltahs < 0) {
_root.game0["enemyA" + _local2].movedirection = 1;
}
_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum].framerate = 1;
if (deltahs == 0) {
if (_root.game0["enemyA" + _local2].movedirection == 0) {
if (_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum].frame == 4) {
_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum].framerate = 0;
}
} else if (_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum].frame == 14) {
_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum].framerate = 0;
}
} else if (foundplayer == false) {
_root.game0["bodyB" + _root.game0["enemyA" + _local2].bodynum].frame = 1;
}
if (movefactor == enemyAaircontrolfactor) {
_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum].framerate = 0;
}
if (_root.game0["enemyA" + _local2].movedirection == 0) {
_root.game0["bodyB" + _root.game0["enemyA" + _local2].bodynum]._xscale = 100;
_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum]._xscale = 100;
_root.game0["legB" + (_root.game0["enemyA" + _local2].firstlegnum + 1)]._xscale = 100;
} else {
_root.game0["bodyB" + _root.game0["enemyA" + _local2].bodynum]._xscale = -100;
_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum]._xscale = -100;
_root.game0["legB" + (_root.game0["enemyA" + _local2].firstlegnum + 1)]._xscale = -100;
}
_root.game0["legB" + (_root.game0["enemyA" + _local2].firstlegnum + 1)].frame = _root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum].frame + 11;
_root.game0["enemyA" + _local2]._y = py[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum] - groundoffset;
_root.game0["enemyA" + _local2]._x = px[_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].firstpnum];
legsoffset = (ragdollheight * 2) - (upperleglength + lowerleglength);
_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum]._x = _root.game0["enemyA" + _local2]._x - (chestlength * 0.5);
_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum]._y = _root.game0["enemyA" + _local2]._y + legsoffset;
_root.game0["legB" + (_root.game0["enemyA" + _local2].firstlegnum + 1)]._x = _root.game0["enemyA" + _local2]._x + (chestlength * 0.5);
_root.game0["legB" + (_root.game0["enemyA" + _local2].firstlegnum + 1)]._y = _root.game0["enemyA" + _local2]._y + legsoffset;
_root.game0["bodyB" + _root.game0["enemyA" + _local2].bodynum]._y = _root.game0["enemyA" + _local2]._y + legsoffset;
_root.game0["bodyB" + _root.game0["enemyA" + _local2].bodynum]._x = _root.game0["enemyA" + _local2]._x;
} else {
_root.game0["objectline" + _root.game0["enemyA" + _local2].objectlinenum].active = false;
_root.game0["legB" + _root.game0["enemyA" + _local2].firstlegnum].active = false;
_root.game0["legB" + (_root.game0["enemyA" + _local2].firstlegnum + 1)].active = false;
_root.game0["bodyB" + _root.game0["enemyA" + _local2].bodynum].active = false;
}
_local2 = _local2 + 1;
}
_local2 = 0;
while (_local2 < enemyBs) {
if (_root.game0["enemyB" + _local2].active == true) {
deltahs = 0;
deltavs = 0;
if (_root.game0["enemyB" + _local2].kamikaze == false) {
maxmovespeed = enemyBmaxmovespeed;
} else {
maxmovespeed = enemyBmaxmovespeed + 1;
}
movefactor = enemyBaircontrolfactor;
d = 0;
while (d < waterpools) {
if ((((px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] > _root.game0["waterpool" + d]._x) && (px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] < (_root.game0["waterpool" + d]._x + _root.game0["waterpool" + d].xwidth))) && (py[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] > _root.game0["waterpool" + d]._y)) && (py[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] < (_root.game0["waterpool" + d]._y + _root.game0["waterpool" + d].depth))) {
movefactor = enemyBwatercontrolfactor;
}
d = d + 1;
}
groundoffset = 0;
if (segmentcollide(px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1], py[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1], px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1], py[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] + 2) == true) {
movefactor = 1;
groundoffset = py[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] - bestcy;
}
if (_root.game0.player0.active == true) {
if ((approxdistance(_root.game0["enemyB" + _local2]._x, _root.game0["enemyB" + _local2]._y, _root.game0.player0._x, _root.game0.player0._y) < enemyBseedistance) && (approxdistance(_root.game0["enemyB" + _local2]._x, _root.game0["enemyB" + _local2]._y, _root.game0.player0._x, _root.game0.player0._y) > 0)) {
foundplayer = true;
_root.game0["enemyB" + _local2].hastarget = true;
_root.game0["enemyB" + _local2].patrolling = false;
_root.game0["enemyB" + _local2].targetx = _root.game0.player0._x;
_root.game0["enemyB" + _local2].targety = _root.game0.player0._y;
} else {
foundplayer = false;
}
} else {
foundplayer = false;
_root.game0["enemyB" + _local2].hastarget = false;
}
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum].frame = 0;
if (foundplayer == true) {
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum].frame = 2;
}
if (_root.game0["enemyB" + _local2].hastarget == true) {
if (_root.game0.player0.active == false) {
_root.game0["enemyB" + _local2].hastarget = false;
}
if (_root.game0["enemyB" + _local2]._x > _root.game0["enemyB" + _local2].targetx) {
if ((_root.game0["enemyB" + _local2].movedelay == 0) || (_root.game0["enemyB" + _local2].movedirection == 1)) {
deltahs = deltahs - (enemyBmoveacceleration * movefactor);
_root.game0["enemyB" + _local2].movedelay = enemyBmovedelay + Math.round((Math.random() * enemyBmovedelay) * 0.5);
_root.game0["enemyB" + _local2].movedirection = 1;
}
} else if ((_root.game0["enemyB" + _local2].movedelay == 0) || (_root.game0["enemyB" + _local2].movedirection == 0)) {
deltahs = deltahs + (enemyBmoveacceleration * movefactor);
_root.game0["enemyB" + _local2].movedelay = enemyBmovedelay + Math.round((Math.random() * enemyBmovedelay) * 0.5);
_root.game0["enemyB" + _local2].movedirection = 0;
}
if (_root.game0["enemyB" + _local2].movedelay > 0) {
_root.game0["enemyB" + _local2].movedelay = _root.game0["enemyB" + _local2].movedelay - 1;
}
if (_root.game0["enemyB" + _local2].movedelay == 0) {
if (foundplayer == false) {
_root.game0["enemyB" + _local2].hastarget = false;
}
}
if (_root.game0["enemyB" + _local2].kamikaze == true) {
grenadesmoke((_root.game0["enemyB" + _local2]._x + (Math.random() * 12)) - 6, _root.game0["enemyB" + _local2]._y + (Math.random() * 16));
}
if (approxdistance(_root.game0["enemyB" + _local2]._x, _root.game0["enemyB" + _local2]._y, _root.game0["enemyB" + _local2].targetx, _root.game0["enemyB" + _local2].targety) < (enemyBshootdistance * 1.5)) {
if (Math.abs(_root.game0["enemyB" + _local2]._x - _root.game0["enemyB" + _local2].targetx) < (enemyBshootdistance * 0.71)) {
if (((_root.game0["enemyB" + _local2]._x > _root.game0["enemyB" + _local2].targetx) && (_root.game0["enemyB" + _local2].movedirection == 1)) || ((_root.game0["enemyB" + _local2]._x < _root.game0["enemyB" + _local2].targetx) && (_root.game0["enemyB" + _local2].movedirection == 0))) {
if (_root.game0["enemyB" + _local2].kamikaze == false) {
if (_root.game0["enemyB" + _local2].shootdelay == 0) {
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum].frame = 3;
_root.game0["enemyB" + _local2].framedelay = enemyBshootdelay * 0.5;
_root.game0["enemyB" + _local2].shootdelay = enemyBshootdelay;
createbullet(_root.game0["enemyB" + _local2]._x, _root.game0["enemyB" + _local2]._y + 12, ((_root.game0["enemyB" + _local2].movedirection * 180) + (Math.random() * enemyBinaccuracy)) - (enemyBinaccuracy * 0.5), enemyBshootdistance, enemyBdamage, enemyside, 16777215, 0);
}
} else {
createblast(_root.game0["enemyB" + _local2]._x, _root.game0["enemyB" + _local2]._y + 8, kamikazeradius, kamikazepush, kamikazedamage, -1);
kamikazeexplosion(_root.game0["enemyB" + _local2]._x, _root.game0["enemyB" + _local2]._y + 8);
}
}
}
}
if (_root.game0["enemyB" + _local2].shootdelay > 0) {
_root.game0["enemyB" + _local2].shootdelay = _root.game0["enemyB" + _local2].shootdelay - 1;
}
} else if (_root.game0["enemyB" + _local2].patrolling == true) {
if ((checknode(_root.game0["enemyB" + _local2]._x, _root.game0["enemyB" + _local2]._y + ragdollheight) == true) && (currentnode != _root.game0["enemyB" + _local2].lastnode)) {
_root.game0["enemyB" + _local2].lastnode = currentnode;
if (_root.game0["enemyB" + _local2].movedirection == 0) {
_root.game0["enemyB" + _local2].movedirection = 1;
} else {
_root.game0["enemyB" + _local2].movedirection = 0;
}
}
if (_root.game0["enemyB" + _local2].movedirection == 0) {
deltahs = deltahs + (enemyBmoveacceleration * movefactor);
} else {
deltahs = deltahs - (enemyBmoveacceleration * movefactor);
}
}
deltahs2 = 0;
if (_root.game0["enemyB" + _local2].slow > 0) {
_root.game0["enemyB" + _local2].slow = 0;
if (deltahs > 0) {
deltahs2 = (-bulletslowamount) * _root.game0["enemyB" + _local2].slow;
}
if (deltahs < 0) {
deltahs2 = bulletslowamount * _root.game0["enemyB" + _local2].slow;
}
_root.game0["enemyB" + _local2].slow = 0;
}
if (_root.game0["enemyB" + _local2].framedelay > 0) {
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum].frame = 3;
_root.game0["enemyB" + _local2].framedelay = _root.game0["enemyB" + _local2].framedelay - 1;
}
temporaryhs = px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] - plx[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1];
if (Math.abs((temporaryhs + deltahs) + deltahs2) < maxmovespeed) {
px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] = (px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] + deltahs) + deltahs2;
px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum] = (px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum] + deltahs) + deltahs2;
} else if (Math.abs(temporaryhs) < maxmovespeed) {
if (temporaryhs > 0) {
px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] = plx[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] + maxmovespeed;
px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum] = plx[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum] + maxmovespeed;
} else {
px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] = plx[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] - maxmovespeed;
px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum] = plx[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum] - maxmovespeed;
}
}
py[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] = py[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] + deltavs;
py[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum] = py[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum] + deltavs;
temporaryhs = Math.abs(px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1] - plx[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum + 1]);
if (deltahs > 0) {
_root.game0["enemyB" + _local2].movedirection = 0;
}
if (deltahs < 0) {
_root.game0["enemyB" + _local2].movedirection = 1;
}
_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum].framerate = 1;
if (deltahs == 0) {
if (_root.game0["enemyB" + _local2].movedirection == 0) {
if (_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum].frame == 4) {
_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum].framerate = 0;
}
} else if (_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum].frame == 14) {
_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum].framerate = 0;
}
} else if (foundplayer == false) {
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum].frame = 1;
}
if (movefactor == enemyBaircontrolfactor) {
_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum].framerate = 0;
}
if (_root.game0["enemyB" + _local2].kamikaze == true) {
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum].frame = 4;
}
if (_root.game0["enemyB" + _local2].movedirection == 0) {
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum]._xscale = 100;
_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum]._xscale = 100;
_root.game0["legC" + (_root.game0["enemyB" + _local2].firstlegnum + 1)]._xscale = 100;
} else {
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum]._xscale = -100;
_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum]._xscale = -100;
_root.game0["legC" + (_root.game0["enemyB" + _local2].firstlegnum + 1)]._xscale = -100;
}
_root.game0["legC" + (_root.game0["enemyB" + _local2].firstlegnum + 1)].frame = _root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum].frame + 11;
_root.game0["enemyB" + _local2]._y = py[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum] - groundoffset;
_root.game0["enemyB" + _local2]._x = px[_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].firstpnum];
legsoffset = (ragdollheight * 2) - (upperleglength + lowerleglength);
_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum]._x = _root.game0["enemyB" + _local2]._x - (chestlength * 0.5);
_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum]._y = _root.game0["enemyB" + _local2]._y + legsoffset;
_root.game0["legC" + (_root.game0["enemyB" + _local2].firstlegnum + 1)]._x = _root.game0["enemyB" + _local2]._x + (chestlength * 0.5);
_root.game0["legC" + (_root.game0["enemyB" + _local2].firstlegnum + 1)]._y = _root.game0["enemyB" + _local2]._y + legsoffset;
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum]._y = _root.game0["enemyB" + _local2]._y + legsoffset;
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum]._x = _root.game0["enemyB" + _local2]._x;
} else {
_root.game0["objectline" + _root.game0["enemyB" + _local2].objectlinenum].active = false;
_root.game0["legC" + _root.game0["enemyB" + _local2].firstlegnum].active = false;
_root.game0["legC" + (_root.game0["enemyB" + _local2].firstlegnum + 1)].active = false;
_root.game0["bodyC" + _root.game0["enemyB" + _local2].bodynum].active = false;
}
_local2 = _local2 + 1;
}
_local2 = 0;
while (_local2 < enemyCs) {
if (_root.game0["enemyC" + _local2].active == true) {
deltahs = 0;
deltavs = 0;
maxmovespeed = enemyCmaxmovespeed;
movefactor = enemyCaircontrolfactor;
d = 0;
while (d < waterpools) {
if ((((px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] > _root.game0["waterpool" + d]._x) && (px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] < (_root.game0["waterpool" + d]._x + _root.game0["waterpool" + d].xwidth))) && (py[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] > _root.game0["waterpool" + d]._y)) && (py[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] < (_root.game0["waterpool" + d]._y + _root.game0["waterpool" + d].depth))) {
movefactor = enemyCwatercontrolfactor;
}
d = d + 1;
}
groundoffset = 0;
if (segmentcollide(px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1], py[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1], px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1], py[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] + 2) == true) {
movefactor = 1;
groundoffset = py[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] - bestcy;
}
if (_root.game0.player0.active == true) {
if ((approxdistance(_root.game0["enemyC" + _local2]._x, _root.game0["enemyC" + _local2]._y, _root.game0.player0._x, _root.game0.player0._y) < enemyCseedistance) && (approxdistance(_root.game0["enemyC" + _local2]._x, _root.game0["enemyC" + _local2]._y, _root.game0.player0._x, _root.game0.player0._y) > 0)) {
foundplayer = true;
_root.game0["enemyC" + _local2].hastarget = true;
_root.game0["enemyC" + _local2].patrolling = false;
_root.game0["enemyC" + _local2].targetx = _root.game0.player0._x;
_root.game0["enemyC" + _local2].targety = _root.game0.player0._y;
} else {
foundplayer = false;
}
} else {
foundplayer = false;
_root.game0["enemyB" + _local2].hastarget = false;
}
_root.game0["bodyD" + _root.game0["enemyC" + _local2].bodynum].frame = 0;
if (foundplayer == true) {
_root.game0["bodyD" + _root.game0["enemyC" + _local2].bodynum].frame = 2;
}
if (_root.game0["enemyC" + _local2].hastarget == true) {
if (_root.game0.player0.active == false) {
_root.game0["enemyC" + _local2].hastarget = false;
}
if (_root.game0["enemyC" + _local2]._x > _root.game0["enemyC" + _local2].targetx) {
if ((_root.game0["enemyC" + _local2].movedelay == 0) || (_root.game0["enemyC" + _local2].movedirection == 1)) {
deltahs = deltahs - (enemyCmoveacceleration * movefactor);
_root.game0["enemyC" + _local2].movedelay = enemyCmovedelay + Math.round((Math.random() * enemyCmovedelay) * 0.5);
_root.game0["enemyC" + _local2].movedirection = 1;
}
} else if ((_root.game0["enemyC" + _local2].movedelay == 0) || (_root.game0["enemyC" + _local2].movedirection == 0)) {
deltahs = deltahs + (enemyCmoveacceleration * movefactor);
_root.game0["enemyC" + _local2].movedelay = enemyCmovedelay + Math.round((Math.random() * enemyCmovedelay) * 0.5);
_root.game0["enemyC" + _local2].movedirection = 0;
}
if (_root.game0["enemyC" + _local2].movedelay > 0) {
_root.game0["enemyC" + _local2].movedelay = _root.game0["enemyC" + _local2].movedelay - 1;
}
if (_root.game0["enemyC" + _local2].movedelay == 0) {
if (foundplayer == false) {
_root.game0["enemyC" + _local2].hastarget = false;
}
}
if (approxdistance(_root.game0["enemyC" + _local2]._x, _root.game0["enemyC" + _local2]._y, _root.game0["enemyC" + _local2].targetx, _root.game0["enemyC" + _local2].targety) < (enemyCshootdistance * 1.5)) {
if (Math.abs(_root.game0["enemyC" + _local2]._x - _root.game0["enemyC" + _local2].targetx) < (enemyCshootdistance * 0.71)) {
if (((_root.game0["enemyC" + _local2]._x > _root.game0["enemyC" + _local2].targetx) && (_root.game0["enemyC" + _local2].movedirection == 1)) || ((_root.game0["enemyC" + _local2]._x < _root.game0["enemyC" + _local2].targetx) && (_root.game0["enemyC" + _local2].movedirection == 0))) {
if (_root.game0["enemyC" + _local2].shootdelay == 0) {
_root.game0["bodyD" + _root.game0["enemyC" + _local2].bodynum].frame = 3;
_root.game0["enemyC" + _local2].framedelay = enemyCshootdelay * 0.5;
_root.game0["enemyC" + _local2].shootdelay = enemyCshootdelay;
createbullet(_root.game0["enemyC" + _local2]._x, _root.game0["enemyC" + _local2]._y + 12, ((_root.game0["enemyC" + _local2].movedirection * 180) + (Math.random() * enemyCinaccuracy)) - (enemyCinaccuracy * 0.5), enemyCshootdistance, enemyCdamage, enemyside, 16777215, 0);
}
}
}
}
if (_root.game0["enemyC" + _local2].shootdelay > 0) {
_root.game0["enemyC" + _local2].shootdelay = _root.game0["enemyC" + _local2].shootdelay - 1;
}
} else if (_root.game0["enemyC" + _local2].patrolling == true) {
if ((checknode(_root.game0["enemyC" + _local2]._x, _root.game0["enemyC" + _local2]._y + ragdollheight) == true) && (currentnode != _root.game0["enemyC" + _local2].lastnode)) {
_root.game0["enemyC" + _local2].lastnode = currentnode;
if (_root.game0["enemyC" + _local2].movedirection == 0) {
_root.game0["enemyC" + _local2].movedirection = 1;
} else {
_root.game0["enemyC" + _local2].movedirection = 0;
}
}
if (_root.game0["enemyC" + _local2].movedirection == 0) {
deltahs = deltahs + (enemyCmoveacceleration * movefactor);
} else {
deltahs = deltahs - (enemyCmoveacceleration * movefactor);
}
}
deltahs2 = 0;
if (_root.game0["enemyC" + _local2].slow > 0) {
if (deltahs > 0) {
deltahs2 = (-bulletslowamount) * _root.game0["enemyC" + _local2].slow;
}
if (deltahs < 0) {
deltahs2 = bulletslowamount * _root.game0["enemyC" + _local2].slow;
}
_root.game0["enemyC" + _local2].slow = 0;
}
if (_root.game0["enemyC" + _local2].framedelay > 0) {
_root.game0["bodyD" + _root.game0["enemyC" + _local2].bodynum].frame = 3;
_root.game0["enemyC" + _local2].framedelay = _root.game0["enemyC" + _local2].framedelay - 1;
}
temporaryhs = px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] - plx[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1];
if (Math.abs((temporaryhs + deltahs) + deltahs2) < maxmovespeed) {
px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] = (px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] + deltahs) + deltahs2;
px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum] = (px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum] + deltahs) + deltahs2;
} else if (Math.abs(temporaryhs) < maxmovespeed) {
if (temporaryhs > 0) {
px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] = plx[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] + maxmovespeed;
px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum] = plx[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum] + maxmovespeed;
} else {
px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] = plx[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] - maxmovespeed;
px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum] = plx[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum] - maxmovespeed;
}
}
py[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] = py[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] + deltavs;
py[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum] = py[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum] + deltavs;
temporaryhs = Math.abs(px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1] - plx[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum + 1]);
if (deltahs > 0) {
_root.game0["enemyC" + _local2].movedirection = 0;
}
if (deltahs < 0) {
_root.game0["enemyC" + _local2].movedirection = 1;
}
_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum].framerate = 1;
if (deltahs == 0) {
if (_root.game0["enemyC" + _local2].movedirection == 0) {
if (_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum].frame == 4) {
_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum].framerate = 0;
}
} else if (_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum].frame == 14) {
_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum].framerate = 0;
}
} else if (foundplayer == false) {
_root.game0["bodyD" + _root.game0["enemyC" + _local2].bodynum].frame = 1;
}
if (movefactor == enemyCaircontrolfactor) {
_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum].framerate = 0;
}
if (_root.game0["enemyC" + _local2].movedirection == 0) {
_root.game0["bodyD" + _root.game0["enemyC" + _local2].bodynum]._xscale = 100;
_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum]._xscale = 100;
_root.game0["legD" + (_root.game0["enemyC" + _local2].firstlegnum + 1)]._xscale = 100;
} else {
_root.game0["bodyD" + _root.game0["enemyC" + _local2].bodynum]._xscale = -100;
_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum]._xscale = -100;
_root.game0["legD" + (_root.game0["enemyC" + _local2].firstlegnum + 1)]._xscale = -100;
}
_root.game0["legD" + (_root.game0["enemyC" + _local2].firstlegnum + 1)].frame = _root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum].frame + 11;
_root.game0["enemyC" + _local2]._y = py[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum] - groundoffset;
_root.game0["enemyC" + _local2]._x = px[_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].firstpnum];
legsoffset = (ragdollheight * 2) - (upperleglength + lowerleglength);
_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum]._x = _root.game0["enemyC" + _local2]._x - (chestlength * 0.5);
_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum]._y = _root.game0["enemyC" + _local2]._y + legsoffset;
_root.game0["legD" + (_root.game0["enemyC" + _local2].firstlegnum + 1)]._x = _root.game0["enemyC" + _local2]._x + (chestlength * 0.5);
_root.game0["legD" + (_root.game0["enemyC" + _local2].firstlegnum + 1)]._y = _root.game0["enemyC" + _local2]._y + legsoffset;
_root.game0["bodyD" + _root.game0["enemyC" + _local2].bodynum]._y = _root.game0["enemyC" + _local2]._y + legsoffset;
_root.game0["bodyD" + _root.game0["enemyC" + _local2].bodynum]._x = _root.game0["enemyC" + _local2]._x;
} else {
_root.game0["objectline" + _root.game0["enemyC" + _local2].objectlinenum].active = false;
_root.game0["legD" + _root.game0["enemyC" + _local2].firstlegnum].active = false;
_root.game0["legD" + (_root.game0["enemyC" + _local2].firstlegnum + 1)].active = false;
_root.game0["bodyD" + _root.game0["enemyC" + _local2].bodynum].active = false;
}
_local2 = _local2 + 1;
}
_local2 = 0;
while (_local2 < turretbases) {
if (_root.game0["turretbase" + _local2].active == true) {
if (approxdistance(_root.game0["turretbase" + _local2]._x, _root.game0["turretbase" + _local2]._y, _root.game0.player0._x, _root.game0.player0._y + ragdollheight) < turretseedistance) {
if ((segmentcollide(_root.game0["turretbase" + _local2]._x, _root.game0["turretbase" + _local2]._y, _root.game0.player0._x, _root.game0.player0._y + ragdollheight) == false) && (_root.game0.player0.active == true)) {
_root.game0["turretbase" + _local2].targetdirection = directiontopoint(_root.game0["turretbase" + _local2]._x, _root.game0["turretbase" + _local2]._y, _root.game0.player0._x, _root.game0.player0._y + ragdollheight);
if (Math.abs(finddirection(_root.game0["turretbase" + _local2].targetdirection, _root.game0["turretbase" + _local2].restdirection)) < turretmaxswivel) {
_root.game0["turretbase" + _local2].hastarget = true;
} else {
_root.game0["turretbase" + _local2].hastarget = false;
_root.game0["turretbase" + _local2].targetdirection = _root.game0["turretbase" + _local2].restdirection;
}
} else {
_root.game0["turretbase" + _local2].targetdirection = _root.game0["turretbase" + _local2].restdirection;
_root.game0["turretbase" + _local2].hastarget = false;
}
} else {
_root.game0["turretbase" + _local2].targetdirection = _root.game0["turretbase" + _local2].restdirection;
_root.game0["turretbase" + _local2].hastarget = false;
}
if (_root.game0["turretbase" + _local2].pointdirection != _root.game0["turretbase" + _local2].targetdirection) {
if (Math.abs(finddirection(_root.game0["turretbase" + _local2].pointdirection, _root.game0["turretbase" + _local2].targetdirection)) <= turretrotatespeed) {
_root.game0["turretbase" + _local2].pointdirection = _root.game0["turretbase" + _local2].targetdirection;
} else if (finddirection(_root.game0["turretbase" + _local2].pointdirection, _root.game0["turretbase" + _local2].targetdirection) > 0) {
_root.game0["turretbase" + _local2].pointdirection = _root.game0["turretbase" + _local2].pointdirection - turretrotatespeed;
} else {
_root.game0["turretbase" + _local2].pointdirection = _root.game0["turretbase" + _local2].pointdirection + turretrotatespeed;
}
}
if (_root.game0["turretbase" + _local2].hastarget == true) {
if (_root.game0["turretbase" + _local2].pointdirection == _root.game0["turretbase" + _local2].targetdirection) {
if (_root.game0["turretbase" + _local2].shootdelay == 0) {
turretmuzzleflash(_root.game0["turretbase" + _local2]._x + vectorx(_root.game0["turretbase" + _local2].pointdirection, turretbarreldistance + turretflashdistance), _root.game0["turretbase" + _local2]._y + vectory(_root.game0["turretbase" + _local2].pointdirection, turretbarreldistance + turretflashdistance), _root.game0["turretbase" + _local2].pointdirection);
if (createbullet(_root.game0["turretbase" + _local2]._x + vectorx(_root.game0["turretbase" + _local2].pointdirection, turretbarreldistance), _root.game0["turretbase" + _local2]._y + vectory(_root.game0["turretbase" + _local2].pointdirection, turretbarreldistance), (_root.game0["turretbase" + _local2].pointdirection + (Math.random() * turretinaccuracy)) - (turretinaccuracy * 0.5), turretshootdistance, turretdamage, turretside, turrettracercolor, turrettraceralpha) == true) {
weaponAimpact(impactx, impacty);
}
_root.game0["turretbase" + _local2].shootdelay = turretshootdelay;
} else {
_root.game0["turretbase" + _local2].shootdelay = _root.game0["turretbase" + _local2].shootdelay - 1;
}
}
}
_root.game0["turretbarrel" + _root.game0["turretbase" + _local2].barrelnum]._rotation = -_root.game0["turretbase" + _local2].pointdirection;
}
_local2 = _local2 + 1;
}
}
function gamecodepart5() {
h = 0;
while (h < enemyAs) {
if (_root.game0["enemyA" + h].active == true) {
s = 0;
while (s < blasts) {
if ((blastactive[s] == true) && (blastside[s] != enemyside)) {
explosiondistance = approxdistance(blastx[s], blasty[s], _root.game0["enemyA" + h]._x, _root.game0["enemyA" + h]._y + ragdollheight);
if (explosiondistance < blastradius[s]) {
if (segmentcollide(blastx[s], blasty[s], _root.game0["enemyA" + h]._x, _root.game0["enemyA" + h]._y + ragdollheight) == false) {
damagetaken = ((blastradius[s] - explosiondistance) / blastradius[s]) * blastdamage[s];
_root.game0["enemyA" + h].damage = _root.game0["enemyA" + h].damage + damagetaken;
bloodspray(_root.game0["enemyA" + h]._x, _root.game0["enemyA" + h]._y + ragdollheight, Math.round((damagetaken / blastdamage[s]) * explosionbloodps));
}
}
}
s = s + 1;
}
if (_root.game0["enemyA" + h].damage >= enemyAhealth) {
_root.game0["enemyA" + h].active = false;
createcorpse(_root.game0["enemyA" + h]._x, _root.game0["enemyA" + h]._y, true, _root.game0["objectline" + _root.game0["enemyA" + h].objectlinenum].firstpnum, 1);
zombiediesound.start(0, 1);
}
}
h = h + 1;
}
h = 0;
while (h < enemyAs) {
if (_root.game0["enemyA" + h].active == true) {
if (bulletcollide(_root.game0["enemyA" + h]._x, _root.game0["enemyA" + h]._y, _root.game0["enemyA" + h]._x, _root.game0["enemyA" + h]._y + (ragdollheight * 2), enemyside) == true) {
s = 0;
while (s < hits) {
if ((hity[s] > _root.game0["enemyA" + h]._y) && (hity[s] < (_root.game0["enemyA" + h]._y + necklength))) {
_root.game0["enemyA" + h].slow = _root.game0["enemyA" + h].slow + 2;
bloodspray(hitx[s], hity[s], hsbloodps);
_root.game0["enemyA" + h].damage = _root.game0["enemyA" + h].damage + (hitdamage[s] * headshotmultiplier);
} else {
_root.game0["enemyA" + h].slow = _root.game0["enemyA" + h].slow + 1;
bloodspray(hitx[s], hity[s], bulletbloodps);
_root.game0["enemyA" + h].damage = _root.game0["enemyA" + h].damage + hitdamage[s];
}
s = s + 1;
}
if (_root.game0["enemyA" + h].damage >= enemyAhealth) {
_root.game0["enemyA" + h].active = false;
createcorpse(_root.game0["enemyA" + h]._x, _root.game0["enemyA" + h]._y, true, _root.game0["objectline" + _root.game0["enemyA" + h].objectlinenum].firstpnum, 1);
s = 0;
while (s < hits) {
physicspush(hitx[s], hity[s], bulletpushradius, bulletdirection[s], bulletpushspeed);
s = s + 1;
}
zombiediesound.start(0, 1);
}
}
}
h = h + 1;
}
h = 0;
while (h < enemyBs) {
if (_root.game0["enemyB" + h].active == true) {
s = 0;
while (s < blasts) {
if ((blastactive[s] == true) && (blastside[s] != enemyside)) {
explosiondistance = approxdistance(blastx[s], blasty[s], _root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y + ragdollheight);
if (explosiondistance < blastradius[s]) {
if (segmentcollide(blastx[s], blasty[s], _root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y + ragdollheight) == false) {
damagetaken = ((blastradius[s] - explosiondistance) / blastradius[s]) * blastdamage[s];
_root.game0["enemyB" + h].damage = _root.game0["enemyB" + h].damage + damagetaken;
bloodspray(_root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y + ragdollheight, Math.round((damagetaken / blastdamage[s]) * explosionbloodps));
}
}
}
s = s + 1;
}
if (_root.game0["enemyB" + h].damage >= enemyBhealth) {
_root.game0["enemyB" + h].active = false;
if (_root.game0["enemyB" + h].kamikaze == false) {
createcorpse(_root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y, true, _root.game0["objectline" + _root.game0["enemyB" + h].objectlinenum].firstpnum, 2);
zombiediesound.start(0, 1);
createpointdebris(_root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y + 8, 9);
} else {
createblast(_root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y + 8, kamikazeradius, kamikazepush, kamikazedamage, -1);
kamikazeexplosion(_root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y + 8);
}
}
}
h = h + 1;
}
h = 0;
while (h < enemyBs) {
if (_root.game0["enemyB" + h].active == true) {
if (bulletcollide(_root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y, _root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y + (ragdollheight * 2), enemyside) == true) {
s = 0;
while (s < hits) {
if ((hity[s] > _root.game0["enemyB" + h]._y) && (hity[s] < (_root.game0["enemyB" + h]._y + necklength))) {
_root.game0["enemyB" + h].slow = _root.game0["enemyB" + h].slow + 2;
bloodspray(hitx[s], hity[s], hsbloodps);
_root.game0["enemyB" + h].damage = _root.game0["enemyB" + h].damage + (hitdamage[s] * headshotmultiplier);
} else {
_root.game0["enemyB" + h].slow = _root.game0["enemyB" + h].slow + 1;
bloodspray(hitx[s], hity[s], bulletbloodps);
_root.game0["enemyB" + h].damage = _root.game0["enemyB" + h].damage + hitdamage[s];
}
s = s + 1;
}
if (_root.game0["enemyB" + h].damage >= enemyBhealth) {
_root.game0["enemyB" + h].active = false;
if (_root.game0["enemyB" + h].kamikaze == false) {
createcorpse(_root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y, true, _root.game0["objectline" + _root.game0["enemyB" + h].objectlinenum].firstpnum, 2);
createpointdebris(_root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y + 8, 9);
s = 0;
while (s < hits) {
physicspush(hitx[s], hity[s], bulletpushradius, bulletdirection[s], bulletpushspeed);
s = s + 1;
}
zombiediesound.start(0, 1);
} else {
createblast(_root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y + 8, kamikazeradius, kamikazepush, kamikazedamage, -1);
kamikazeexplosion(_root.game0["enemyB" + h]._x, _root.game0["enemyB" + h]._y + 8);
}
}
}
}
h = h + 1;
}
h = 0;
while (h < enemyCs) {
if (_root.game0["enemyC" + h].active == true) {
s = 0;
while (s < blasts) {
if ((blastactive[s] == true) && (blastside[s] != enemyside)) {
explosiondistance = approxdistance(blastx[s], blasty[s], _root.game0["enemyC" + h]._x, _root.game0["enemyC" + h]._y + ragdollheight);
if (explosiondistance < blastradius[s]) {
if (segmentcollide(blastx[s], blasty[s], _root.game0["enemyC" + h]._x, _root.game0["enemyC" + h]._y + ragdollheight) == false) {
damagetaken = ((blastradius[s] - explosiondistance) / blastradius[s]) * blastdamage[s];
_root.game0["enemyC" + h].damage = _root.game0["enemyC" + h].damage + damagetaken;
bloodspray(_root.game0["enemyC" + h]._x, _root.game0["enemyC" + h]._y + ragdollheight, Math.round((damagetaken / blastdamage[s]) * explosionbloodps));
}
}
}
s = s + 1;
}
if (_root.game0["enemyC" + h].damage >= enemyChealth) {
_root.game0["enemyC" + h].active = false;
createcorpse(_root.game0["enemyC" + h]._x, _root.game0["enemyC" + h]._y, true, _root.game0["objectline" + _root.game0["enemyC" + h].objectlinenum].firstpnum, 3);
zombiediesound.start(0, 1);
createpointdebris(_root.game0["enemyC" + h]._x, _root.game0["enemyC" + h]._y + 8, 8);
}
}
h = h + 1;
}
h = 0;
while (h < enemyCs) {
if (_root.game0["enemyC" + h].active == true) {
if (bulletcollide(_root.game0["enemyC" + h]._x, _root.game0["enemyC" + h]._y, _root.game0["enemyC" + h]._x, _root.game0["enemyC" + h]._y + (ragdollheight * 2), enemyside) == true) {
s = 0;
while (s < hits) {
if ((hity[s] > _root.game0["enemyC" + h]._y) && (hity[s] < (_root.game0["enemyC" + h]._y + necklength))) {
_root.game0["enemyC" + h].slow = _root.game0["enemyC" + h].slow + 2;
bloodspray(hitx[s], hity[s], hsbloodps);
_root.game0["enemyC" + h].damage = _root.game0["enemyC" + h].damage + (hitdamage[s] * headshotmultiplier);
} else {
_root.game0["enemyC" + h].slow = _root.game0["enemyC" + h].slow + 1;
bloodspray(hitx[s], hity[s], bulletbloodps);
_root.game0["enemyC" + h].damage = _root.game0["enemyC" + h].damage + hitdamage[s];
}
s = s + 1;
}
if (_root.game0["enemyC" + h].damage >= enemyChealth) {
_root.game0["enemyC" + h].active = false;
createpointdebris(_root.game0["enemyC" + h]._x, _root.game0["enemyC" + h]._y + 8, 8);
createcorpse(_root.game0["enemyC" + h]._x, _root.game0["enemyC" + h]._y, true, _root.game0["objectline" + _root.game0["enemyC" + h].objectlinenum].firstpnum, 3);
s = 0;
while (s < hits) {
physicspush(hitx[s], hity[s], bulletpushradius, bulletdirection[s], bulletpushspeed);
s = s + 1;
}
zombiediesound.start(0, 1);
}
}
}
h = h + 1;
}
h = 0;
while (h < players) {
if ((_root.game0["player" + h].active == true) && (_root.game0["player" + h].berserk == false)) {
s = 0;
while (s < blasts) {
if ((blastactive[s] == true) && (blastside[s] != playerside)) {
explosiondistance = approxdistance(blastx[s], blasty[s], _root.game0["player" + h]._x, _root.game0["player" + h]._y + ragdollheight);
if (explosiondistance < blastradius[s]) {
if (segmentcollide(blastx[s], blasty[s], _root.game0["player" + h]._x, _root.game0["player" + h]._y + ragdollheight) == false) {
playerdamagesound.start(0, 1);
damagetaken = ((blastradius[s] - explosiondistance) / blastradius[s]) * blastdamage[s];
_root.game0["player" + h].berserkamount = _root.game0["player" + h].berserkamount + damagetaken;
_root.game0["player" + h].damage = _root.game0["player" + h].damage + damagetaken;
bloodspray(_root.game0["player" + h]._x, _root.game0["player" + h]._y + ragdollheight, Math.round((damagetaken / blastdamage[s]) * explosionbloodps));
}
}
}
s = s + 1;
}
if (_root.game0["player" + h].damage >= playerhealth) {
_root.game0["player" + h].active = false;
if (_root.game0["player" + h].weapon == riflenum) {
createrifle(_root.game0["player" + h].bodyx + vectorx(_root.game0["player" + h].gundirection, rifleholddistance), _root.game0["player" + h].bodyy + vectory(_root.game0["player" + h].gundirection, rifleholddistance), _root.game0["player" + h].facedirection, _root.game0["player" + h].gundirection, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum);
}
if (_root.game0["player" + h].weapon == pistolnum) {
createpistol(_root.game0["player" + h].bodyx + vectorx(_root.game0["player" + h].gundirection, pistolholddistance), _root.game0["player" + h].bodyy + vectory(_root.game0["player" + h].gundirection, pistolholddistance), _root.game0["player" + h].facedirection, _root.game0["player" + h].gundirection, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum);
}
if (_root.game0["player" + h].weapon == shotgunnum) {
createshotgun(_root.game0["player" + h].bodyx + vectorx(_root.game0["player" + h].gundirection, shotgunholddistance), _root.game0["player" + h].bodyy + vectory(_root.game0["player" + h].gundirection, shotgunholddistance), _root.game0["player" + h].facedirection, _root.game0["player" + h].gundirection, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum);
}
if (_root.game0["player" + h].weapon == SMGnum) {
createSMG(_root.game0["player" + h].bodyx + vectorx(_root.game0["player" + h].gundirection, SMGholddistance), _root.game0["player" + h].bodyy + vectory(_root.game0["player" + h].gundirection, SMGholddistance), _root.game0["player" + h].facedirection, _root.game0["player" + h].gundirection, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum);
}
if (_root.game0["player" + h].weapon == shovelnum) {
createshovel(_root.game0["player" + h].bodyx + vectorx(_root.game0["player" + h].gundirection, shovelholddistance), _root.game0["player" + h].bodyy + vectory(_root.game0["player" + h].gundirection, shovelholddistance), _root.game0["player" + h].facedirection, _root.game0["player" + h].gundirection, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum);
}
createcorpse(_root.game0["player" + h]._x, _root.game0["player" + h]._y, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum, 0);
}
}
h = h + 1;
}
h = 0;
while (h < players) {
if ((_root.game0["player" + h].active == true) && (_root.game0["player" + h].berserk == false)) {
if (bulletcollide(_root.game0["player" + h]._x, _root.game0["player" + h]._y, _root.game0["player" + h]._x, _root.game0["player" + h]._y + (ragdollheight * 2), playerside) == true) {
playerdamagesound.start(0, 1);
s = 0;
while (s < hits) {
if ((hity[s] > _root.game0["player" + h]._y) && (hity[s] < (_root.game0["player" + h]._y + necklength))) {
_root.game0["player" + h].slow = _root.game0["player" + h].slow + 2;
bloodspray(hitx[s], hity[s], hsbloodps);
_root.game0["player" + h].damage = _root.game0["player" + h].damage + (hitdamage[s] * headshotmultiplier);
_root.game0["player" + h].berserkamount = _root.game0["player" + h].berserkamount + (hitdamage[s] * headshotmultiplier);
} else {
_root.game0["player" + h].slow = _root.game0["player" + h].slow + 1;
bloodspray(hitx[s], hity[s], bulletbloodps);
_root.game0["player" + h].damage = _root.game0["player" + h].damage + hitdamage[s];
_root.game0["player" + h].berserkamount = _root.game0["player" + h].berserkamount + hitdamage[s];
}
s = s + 1;
}
if (_root.game0["player" + h].damage >= playerhealth) {
_root.game0["player" + h].active = false;
if (_root.game0["player" + h].weapon == riflenum) {
createrifle(_root.game0["player" + h].bodyx + vectorx(_root.game0["player" + h].gundirection, rifleholddistance), _root.game0["player" + h].bodyy + vectory(_root.game0["player" + h].gundirection, rifleholddistance), _root.game0["player" + h].facedirection, _root.game0["player" + h].gundirection, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum);
}
if (_root.game0["player" + h].weapon == pistolnum) {
createpistol(_root.game0["player" + h].bodyx + vectorx(_root.game0["player" + h].gundirection, pistolholddistance), _root.game0["player" + h].bodyy + vectory(_root.game0["player" + h].gundirection, pistolholddistance), _root.game0["player" + h].facedirection, _root.game0["player" + h].gundirection, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum);
}
if (_root.game0["player" + h].weapon == shotgunnum) {
createshotgun(_root.game0["player" + h].bodyx + vectorx(_root.game0["player" + h].gundirection, shotgunholddistance), _root.game0["player" + h].bodyy + vectory(_root.game0["player" + h].gundirection, shotgunholddistance), _root.game0["player" + h].facedirection, _root.game0["player" + h].gundirection, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum);
}
if (_root.game0["player" + h].weapon == SMGnum) {
createSMG(_root.game0["player" + h].bodyx + vectorx(_root.game0["player" + h].gundirection, SMGholddistance), _root.game0["player" + h].bodyy + vectory(_root.game0["player" + h].gundirection, SMGholddistance), _root.game0["player" + h].facedirection, _root.game0["player" + h].gundirection, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum);
}
if (_root.game0["player" + h].weapon == shovelnum) {
createshovel(_root.game0["player" + h].bodyx + vectorx(_root.game0["player" + h].gundirection, shovelholddistance), _root.game0["player" + h].bodyy + vectory(_root.game0["player" + h].gundirection, shovelholddistance), _root.game0["player" + h].facedirection, _root.game0["player" + h].gundirection, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum);
}
createcorpse(_root.game0["player" + h]._x, _root.game0["player" + h]._y, true, _root.game0["objectline" + _root.game0["player" + h].objectlinenum].firstpnum, 0);
s = 0;
while (s < hits) {
physicspush(hitx[s], hity[s], bulletpushradius, bulletdirection[s], bulletpushspeed);
s = s + 1;
}
}
}
}
h = h + 1;
}
h = 0;
while (h < turretbases) {
if (_root.game0["turretbase" + h].active == true) {
if (bulletcollide(_root.game0["turretbase" + h].x1, _root.game0["turretbase" + h].y1, _root.game0["turretbase" + h].x2, _root.game0["turretbase" + h].y2, turretside) == true) {
s = 0;
while (s < hits) {
turrethit(hitx[s], hity[s]);
_root.game0["turretbase" + h].damage = _root.game0["turretbase" + h].damage + hitdamage[s];
s = s + 1;
}
if (_root.game0["turretbase" + h].damage >= turrethealth) {
_root.game0["turretbase" + h].active = false;
_root.game0["turretbarrel" + _root.game0["turretbase" + h].barrelnum].active = false;
turretexplosion(_root.game0["turretbase" + h]._x, _root.game0["turretbase" + h]._y);
f = 0;
while (f < turretdebrisparticles) {
createpointdebris((_root.game0["turretbase" + h]._x + Math.random()) - 0.5, (_root.game0["turretbase" + h]._y + Math.random()) - 0.5, 0);
f = f + 1;
}
physicsexplosion(_root.game0["turretbase" + h]._x, _root.game0["turretbase" + h]._y, 2, 5);
}
}
}
h = h + 1;
}
h = 0;
while (h < waterpools) {
if (_root.game0["waterpool" + h].active == true) {
if (bulletcollide(_root.game0["waterpool" + h]._x, _root.game0["waterpool" + h]._y, _root.game0["waterpool" + h]._x + _root.game0["waterpool" + h].xwidth, _root.game0["waterpool" + h]._y, -3) == true) {
s = 0;
while (s < hits) {
watersplash(hitx[s], hity[s], _root.game0["waterpool" + h].watercolor);
s = s + 1;
}
}
}
h = h + 1;
}
h = 0;
while (h < waterpools) {
if (_root.game0["waterpool" + h].active == true) {
s = 0;
while (s < blasts) {
if (blastactive[s] == true) {
if ((((blastx[s] > _root.game0["waterpool" + h]._x) && (blastx[s] < (_root.game0["waterpool" + h]._x + _root.game0["waterpool" + h].xwidth))) && (blasty[s] > _root.game0["waterpool" + h]._y)) && (blasty[s] < (_root.game0["waterpool" + h]._y + _root.game0["waterpool" + h].depth))) {
waterexplosion(blastx[s], _root.game0["waterpool" + h]._y, _root.game0["waterpool" + h].watercolor);
}
}
s = s + 1;
}
}
h = h + 1;
}
h = 0;
while (h < hitzones) {
if (hitzoneactive[h] == false) {
s = 0;
while (s < bullets) {
if (bulletactive[s] == true) {
tempnormal = directiontopoint(bulletx1[s], bullety1[s], bulletx2[s], bullety2[s]) + 90;
if (linecollide(hitzonex[h] + vectorx2(tempnormal, hitzoneradius[h]), hitzoney[h] + vectory2(tempnormal, hitzoneradius[h]), hitzonex[h] - vectorx2(tempnormal, hitzoneradius[h]), hitzoney[h] - vectory2(tempnormal, hitzoneradius[h]), bulletx1[s], bullety1[s], bulletx2[s], bullety2[s]) == true) {
hitzoneactive[h] = true;
}
}
s = s + 1;
}
}
h = h + 1;
}
h = 0;
while (h < hitzones) {
if (hitzoneactive[h] == false) {
s = 0;
while (s < blasts) {
if (blastactive[s] == true) {
tempdistance = approxdistance(blastx[s], blasty[s], hitzonex[h], hitzoney[h]);
if (tempdistance <= (hitzoneradius[h] + blastradius[s])) {
hitzoneactive[h] = true;
}
}
s = s + 1;
}
}
h = h + 1;
}
h = 0;
while (h < bullets) {
bulletactive[h] = false;
h = h + 1;
}
h = 0;
while (h < blasts) {
if (blastactive[h] == true) {
physicsexplosion(blastx[h], blasty[h], blastradius[h], blastpush[h]);
blastactive[h] = false;
}
h = h + 1;
}
if (debugmode == true) {
h = 0;
while (h < nodes) {
if (nodeactive[h] == true) {
drawline(nodex[h] - noderadius, nodey[h] - noderadius, nodex[h] + noderadius, nodey[h] + noderadius, 0, 100);
}
h = h + 1;
}
}
h = 0;
while (h < damagezones) {
if (damagezoneactive[h] == true) {
if (debugmode == true) {
drawline(damagezonex1[h], damagezoney1[h], damagezonex2[h], damagezoney2[h], 0, 100);
}
s = 0;
while (s < players) {
if (_root.game0["player" + s].active == true) {
if (rectcollide(damagezonex1[h], damagezoney1[h], damagezonex2[h], damagezoney2[h], _root.game0["player" + s]._x - 1, _root.game0["player" + s]._y, _root.game0["player" + s]._x + 1, _root.game0["player" + s]._y + (ragdollheight * 2)) == true) {
_root.game0["player" + s].damage = _root.game0["player" + s].damage + damagezonedamage[h];
if (_root.game0["player" + s].damage >= playerhealth) {
_root.game0["player" + s].active = false;
if (_root.game0["player" + s].weapon == weaponAnum) {
createweaponA(_root.game0["player" + s].bodyx + vectorx(_root.game0["player" + s].gundirection, weaponAholddistance), _root.game0["player" + s].bodyy + vectory(_root.game0["player" + s].gundirection, weaponAholddistance), _root.game0["player" + s].facedirection, _root.game0["player" + s].gundirection, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum);
}
if (_root.game0["player" + s].weapon == weaponBnum) {
createweaponB(_root.game0["player" + s].bodyx + vectorx(_root.game0["player" + s].gundirection, weaponBholddistance), _root.game0["player" + s].bodyy + vectory(_root.game0["player" + s].gundirection, weaponBholddistance), _root.game0["player" + s].facedirection, _root.game0["player" + s].gundirection, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum);
}
if (_root.game0["player" + s].weapon == weaponDnum) {
createweaponD(_root.game0["player" + s].bodyx + vectorx(_root.game0["player" + s].gundirection, weaponDholddistance), _root.game0["player" + s].bodyy + vectory(_root.game0["player" + s].gundirection, weaponDholddistance), _root.game0["player" + s].facedirection, _root.game0["player" + s].gundirection, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum);
}
if (_root.game0["player" + s].weapon == weaponEnum) {
createweaponE(_root.game0["player" + s].bodyx + vectorx(_root.game0["player" + s].gundirection, weaponEholddistance), _root.game0["player" + s].bodyy + vectory(_root.game0["player" + s].gundirection, weaponEholddistance), _root.game0["player" + s].facedirection, _root.game0["player" + s].gundirection, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum);
}
if (_root.game0["player" + s].weapon == weaponFnum) {
createweaponF(_root.game0["player" + s].bodyx + vectorx(_root.game0["player" + s].gundirection, weaponFholddistance), _root.game0["player" + s].bodyy + vectory(_root.game0["player" + s].gundirection, weaponFholddistance), _root.game0["player" + s].facedirection, _root.game0["player" + s].gundirection, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum);
}
createcorpse(_root.game0["player" + s]._x, _root.game0["player" + s]._y, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum, 0);
}
}
}
s = s + 1;
}
s = 0;
while (s < enemyAs) {
if (_root.game0["enemyA" + s].active == true) {
if (rectcollide(damagezonex1[h], damagezoney1[h], damagezonex2[h], damagezoney2[h], _root.game0["enemyA" + s]._x - 1, _root.game0["enemyA" + s]._y, _root.game0["enemyA" + s]._x + 1, _root.game0["enemyA" + s]._y + (ragdollheight * 2)) == true) {
_root.game0["enemyA" + s].damage = _root.game0["enemyA" + s].damage + damagezonedamage[h];
if (_root.game0["enemyA" + s].damage >= enemyAhealth) {
_root.game0["enemyA" + s].active = false;
createcorpse(_root.game0["enemyA" + s]._x, _root.game0["enemyA" + s]._y, true, _root.game0["objectline" + _root.game0["enemyA" + s].objectlinenum].firstpnum, 1);
zombiediesound.start(0, 1);
}
}
}
s = s + 1;
}
s = 0;
while (s < enemyBs) {
if (_root.game0["enemyB" + s].active == true) {
if (rectcollide(damagezonex1[h], damagezoney1[h], damagezonex2[h], damagezoney2[h], _root.game0["enemyB" + s]._x - 1, _root.game0["enemyB" + s]._y, _root.game0["enemyB" + s]._x + 1, _root.game0["enemyB" + s]._y + (ragdollheight * 2)) == true) {
_root.game0["enemyB" + s].damage = _root.game0["enemyB" + s].damage + damagezonedamage[h];
if (_root.game0["enemyB" + s].damage >= enemyBhealth) {
_root.game0["enemyB" + s].active = false;
if (_root.game0["enemyB" + s].kamikaze == false) {
createcorpse(_root.game0["enemyB" + s]._x, _root.game0["enemyB" + s]._y, true, _root.game0["objectline" + _root.game0["enemyB" + s].objectlinenum].firstpnum, 2);
zombiediesound.start(0, 1);
} else {
createblast(_root.game0["enemyB" + s]._x, _root.game0["enemyB" + s]._y + 8, kamikazeradius, kamikazepush, kamikazedamage, -1);
kamikazeexplosion(_root.game0["enemyB" + s]._x, _root.game0["enemyB" + s]._y + 8);
}
}
}
}
s = s + 1;
}
s = 0;
while (s < enemyCs) {
if (_root.game0["enemyC" + s].active == true) {
if (rectcollide(damagezonex1[h], damagezoney1[h], damagezonex2[h], damagezoney2[h], _root.game0["enemyC" + s]._x - 1, _root.game0["enemyC" + s]._y, _root.game0["enemyC" + s]._x + 1, _root.game0["enemyC" + s]._y + (ragdollheight * 2)) == true) {
_root.game0["enemyC" + s].damage = _root.game0["enemyC" + s].damage + damagezonedamage[h];
if (_root.game0["enemyC" + s].damage >= enemyChealth) {
_root.game0["enemyC" + s].active = false;
createcorpse(_root.game0["enemyC" + s]._x, _root.game0["enemyC" + s]._y, true, _root.game0["objectline" + _root.game0["enemyC" + s].objectlinenum].firstpnum, 3);
zombiediesound.start(0, 1);
}
}
}
s = s + 1;
}
}
h = h + 1;
}
h = 0;
while (h < winzones) {
if (winzoneactive[h] == true) {
if (debugmode == true) {
drawline(winzonex1[h], winzoney1[h], winzonex2[h], winzoney2[h], 0, 100);
}
s = 0;
while (s < players) {
if (_root.game0["player" + s].active == true) {
if (rectcollide(winzonex1[h], winzoney1[h], winzonex2[h], winzoney2[h], _root.game0["player" + s]._x - 1, _root.game0["player" + s]._y, _root.game0["player" + s]._x + 1, _root.game0["player" + s]._y + (ragdollheight * 2)) == true) {
loadmap(mapnumber + 1);
}
}
s = s + 1;
}
}
h = h + 1;
}
h = 0;
while (h < killzones) {
if (killzoneactive[h] == true) {
if (debugmode == true) {
drawline(killzonex1[h], killzoney1[h], killzonex2[h], killzoney2[h], 0, 100);
}
s = 0;
while (s < players) {
if (_root.game0["player" + s].active == true) {
if (rectcollide(killzonex1[h], killzoney1[h], killzonex2[h], killzoney2[h], _root.game0["player" + s]._x - 1, _root.game0["player" + s]._y, _root.game0["player" + s]._x + 1, _root.game0["player" + s]._y + (ragdollheight * 2)) == true) {
_root.game0["player" + s].active = false;
_root.game0["player" + s].damage = playerhealth;
if (_root.game0["player" + s].weapon == weaponAnum) {
createweaponA(_root.game0["player" + s].bodyx + vectorx(_root.game0["player" + s].gundirection, weaponAholddistance), _root.game0["player" + s].bodyy + vectory(_root.game0["player" + s].gundirection, weaponAholddistance), _root.game0["player" + s].facedirection, _root.game0["player" + s].gundirection, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum);
}
if (_root.game0["player" + s].weapon == weaponBnum) {
createweaponB(_root.game0["player" + s].bodyx + vectorx(_root.game0["player" + s].gundirection, weaponBholddistance), _root.game0["player" + s].bodyy + vectory(_root.game0["player" + s].gundirection, weaponBholddistance), _root.game0["player" + s].facedirection, _root.game0["player" + s].gundirection, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum);
}
if (_root.game0["player" + s].weapon == weaponDnum) {
createweaponD(_root.game0["player" + s].bodyx + vectorx(_root.game0["player" + s].gundirection, weaponDholddistance), _root.game0["player" + s].bodyy + vectory(_root.game0["player" + s].gundirection, weaponDholddistance), _root.game0["player" + s].facedirection, _root.game0["player" + s].gundirection, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum);
}
if (_root.game0["player" + s].weapon == weaponEnum) {
createweaponE(_root.game0["player" + s].bodyx + vectorx(_root.game0["player" + s].gundirection, weaponEholddistance), _root.game0["player" + s].bodyy + vectory(_root.game0["player" + s].gundirection, weaponEholddistance), _root.game0["player" + s].facedirection, _root.game0["player" + s].gundirection, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum);
}
if (_root.game0["player" + s].weapon == weaponFnum) {
createweaponF(_root.game0["player" + s].bodyx + vectorx(_root.game0["player" + s].gundirection, weaponFholddistance), _root.game0["player" + s].bodyy + vectory(_root.game0["player" + s].gundirection, weaponFholddistance), _root.game0["player" + s].facedirection, _root.game0["player" + s].gundirection, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum);
}
createcorpse(_root.game0["player" + s]._x, _root.game0["player" + s]._y, true, _root.game0["objectline" + _root.game0["player" + s].objectlinenum].firstpnum, 0);
}
}
s = s + 1;
}
s = 0;
while (s < enemyAs) {
if (_root.game0["enemyA" + s].active == true) {
if (rectcollide(killzonex1[h], killzoney1[h], killzonex2[h], killzoney2[h], _root.game0["enemyA" + s]._x - 1, _root.game0["enemyA" + s]._y, _root.game0["enemyA" + s]._x + 1, _root.game0["enemyA" + s]._y + (ragdollheight * 2)) == true) {
_root.game0["enemyA" + s].active = false;
createcorpse(_root.game0["enemyA" + s]._x, _root.game0["enemyA" + s]._y, true, _root.game0["objectline" + _root.game0["enemyA" + s].objectlinenum].firstpnum, 1);
zombiediesound.start(0, 1);
}
}
s = s + 1;
}
s = 0;
while (s < enemyBs) {
if (_root.game0["enemyB" + s].active == true) {
if (rectcollide(killzonex1[h], killzoney1[h], killzonex2[h], killzoney2[h], _root.game0["enemyB" + s]._x - 1, _root.game0["enemyB" + s]._y, _root.game0["enemyB" + s]._x + 1, _root.game0["enemyB" + s]._y + (ragdollheight * 2)) == true) {
_root.game0["enemyB" + s].active = false;
if (_root.game0["enemyB" + s].kamikaze == false) {
createcorpse(_root.game0["enemyB" + s]._x, _root.game0["enemyB" + s]._y, true, _root.game0["objectline" + _root.game0["enemyB" + s].objectlinenum].firstpnum, 2);
zombiediesound.start(0, 1);
} else {
createblast(_root.game0["enemyB" + s]._x, _root.game0["enemyB" + s]._y + 8, kamikazeradius, kamikazepush, kamikazedamage, -1);
kamikazeexplosion(_root.game0["enemyB" + s]._x, _root.game0["enemyB" + s]._y + 8);
}
}
}
s = s + 1;
}
s = 0;
while (s < enemyCs) {
if (_root.game0["enemyC" + s].active == true) {
if (rectcollide(killzonex1[h], killzoney1[h], killzonex2[h], killzoney2[h], _root.game0["enemyC" + s]._x - 1, _root.game0["enemyC" + s]._y, _root.game0["enemyC" + s]._x + 1, _root.game0["enemyC" + s]._y + (ragdollheight * 2)) == true) {
_root.game0["enemyC" + s].active = false;
createcorpse(_root.game0["enemyC" + s]._x, _root.game0["enemyC" + s]._y, true, _root.game0["objectline" + _root.game0["enemyC" + s].objectlinenum].firstpnum, 3);
zombiediesound.start(0, 1);
}
}
s = s + 1;
}
}
h = h + 1;
}
}
function gamecodepart6() {
if (debugmode == true) {
framerate = Math.round(1 / ((getTimer() - lasttick) / 1000));
lasttick = getTimer();
_root.fpstext = (("current: " + framerate) + " min: ") + lowestframerate;
if (framerate < lowestframerate) {
lowestframerate = framerate;
}
if (Key.isDown(38)) {
lowestframerate = 30;
}
if (clicking == true) {
tempdistance = 0;
lowestpnum = -1;
lowestdistance = 16;
physicspush(mousex, mousey, 0, 0, 0);
v = 0;
while (v < ps) {
if (pactive[v] == true) {
tempdistance = approxdistance(mousex, mousey, px[v], py[v]);
if (tempdistance < lowestdistance) {
lowestdistance = tempdistance;
lowestpnum = v;
}
}
v = v + 1;
}
selectedp = lowestpnum;
}
if ((mousedown == true) && (selectedp > -1)) {
mousedistance = approxdistance(px[selectedp], py[selectedp], mousex, mousey);
if (mousedistance > maxdelta) {
mousedirection = directiontopoint(px[selectedp], py[selectedp], mousex, mousey);
px[selectedp] = px[selectedp] + vectorx(mousedirection, maxdelta);
py[selectedp] = py[selectedp] + vectory(mousedirection, maxdelta);
} else {
px[selectedp] = mousex;
py[selectedp] = mousey;
}
}
}
lastmousex = mousex;
lastmousey = mousey;
mousex = _root.game0._xmouse;
mousey = _root.game0._ymouse;
clicking = false;
if (mousedown == true) {
timedown = timedown + 1;
} else {
timedown = 0;
}
}
stop();
debugmode = false;
physicsobjectcolor = 16777215 /* 0xFFFFFF */;
framerate = 0;
lowestframerate = 30;
lasttick = getTimer();
var clicking = false;
var mousedown = false;
var timedown = 0;
var mousex = 0;
var mousey = 0;
mousedetector = new Object();
mousedetector.onMouseDown = function () {
mousedown = true;
clicking = true;
};
mousedetector.onMouseUp = function () {
mousedown = false;
};
Mouse.addListener(mousedetector);
g = 0.15;
radtodeg = 57.29578;
degtorad = 0.01745329;
maxdelta = 5;
showphysicsobjects = debugmode;
safetydistance = 16;
safetydisplacement = 0.15;
characterpushratio = 0.1;
resttime = 50;
maxrestdelta = 1;
necklength = 6;
chestlength = 7;
upperarmlength = 5;
lowerarmlength = 5;
upperleglength = 8;
lowerleglength = 8;
chestconstraint = chestlength * 1.618;
neckconstraint = 12;
upperarmconstraint = 6;
lowerarmconstraint = 4;
upperlegconstraint1 = 12;
upperlegconstraint2 = 20;
lowerlegconstraint = 5;
ragdollheight = (((necklength + Math.sqrt(((chestlength * 0.5) * (chestlength * 0.5)) + (chestconstraint * chestconstraint))) + upperleglength) + lowerleglength) * 0.5;
tsin = [];
tcos = [];
o = 0;
while (o <= 360) {
tsin[o] = Math.sin(o * degtorad);
tcos[o] = Math.cos(o * degtorad);
o = o + 1;
}
tdistance = new Array(100);
o = 0;
while (o < 100) {
tdistance[o] = new Array(100);
u = 0;
while (u < 100) {
tdistance[o][u] = Math.sqrt((o * o) + (u * u));
u = u + 1;
}
o = o + 1;
}
tdtp = new Array(100);
o = 0;
while (o < 101) {
tdtp[o] = Math.abs(Math.atan(o / 100)) * radtodeg;
o = o + 1;
}
wateraffectors = 0;
wateraffectorx = [];
wateraffectory = [];
wateraffectorly = [];
wateraffectorradius = [];
wateraffectoractive = [];
possiblelinenum = [];
possiblelines = 0;
pactive = [];
pf = [];
paf = [];
pg = [];
psx = [];
psy = [];
px = [];
py = [];
plx = [];
ply = [];
ps = 0;
gps = 0;
gpdepth = 1200;
objectlines = 0;
objectlinedepth = 600;
drawnlines = 1;
drawnlinedepth = 400;
this.createEmptyMovieClip("drawnline0", drawnlinedepth + 0);
points = 0;
pointdepth = 500;
ropes = 0;
ropedepth = 1000;
lines = 0;
linedepth = 1100;
collisionlines = 0;
collisionlinedepth = 13000;
waterpools = 0;
waterpooldepth = 900;
ragdolls = 0;
ragdolldepth = 800;
boxes = 0;
boxdepth = 700;
enemyside = 1;
playerside = 0;
bodyAs = 0;
bodyAdepth = -2800;
_root.game0.bodyAtemp.active = false;
_root.game0.bodyAtemp._visible = false;
bodyBs = 0;
bodyBdepth = -2600;
_root.game0.bodyBtemp.active = false;
_root.game0.bodyBtemp._visible = false;
bodyCs = 0;
bodyCdepth = -2400;
_root.game0.bodyCtemp.active = false;
_root.game0.bodyCtemp._visible = false;
bodyDs = 0;
bodyDdepth = -2200;
_root.game0.bodyDtemp.active = false;
_root.game0.bodyDtemp._visible = false;
torsos = 0;
torsodepth = -1800;
_root.game0.torsotemp.active = false;
_root.game0.torsotemp._visible = false;
upperlegs = 0;
upperlegdepth = -2000;
_root.game0.upperlegtemp.active = false;
_root.game0.upperlegtemp._visible = false;
lowerlegs = 0;
lowerlegdepth = -1900;
_root.game0.lowerlegtemp.active = false;
_root.game0.lowerlegtemp._visible = false;
upperarms = 0;
upperarmdepth = -1600;
_root.game0.upperarmtemp.active = false;
_root.game0.upperarmtemp._visible = false;
lowerarms = 0;
lowerarmdepth = -1700;
_root.game0.lowerarmtemp.active = false;
_root.game0.lowerarmtemp._visible = false;
heads = 0;
headdepth = -1500;
_root.game0.headtemp.active = false;
_root.game0.headtemp._visible = false;
legAs = 0;
legAdepth = -2900;
_root.game0.legAtemp.active = false;
_root.game0.legAtemp._visible = false;
legBs = 0;
legBdepth = -2700;
_root.game0.legBtemp.active = false;
_root.game0.legBtemp._visible = false;
legCs = 0;
legCdepth = -2500;
_root.game0.legCtemp.active = false;
_root.game0.legCtemp._visible = false;
legDs = 0;
legDdepth = -2300;
_root.game0.legDtemp.active = false;
_root.game0.legDtemp._visible = false;
enemyAshootdelay = 16;
enemyAdamage = 35;
enemyAinaccuracy = 90;
enemyAshootdistance = 16;
enemyAmovedelay = 16;
enemyAseedistance = 800;
enemyAhealth = 40;
enemyAmaxmovespeed = 3;
enemyAmoveacceleration = 0.5;
enemyAg = g;
enemyAf = 0.95;
enemyAaf = 0.99;
enemyAaircontrolfactor = 0.15;
enemyAwatercontrolfactor = 0.4;
enemyAs = 0;
enemyAdepth = -29000;
enemyBshootdelay = 24;
enemyBdamage = 55;
enemyBinaccuracy = 90;
enemyBshootdistance = 24;
enemyBmovedelay = 20;
enemyBseedistance = 800;
enemyBhealth = 65;
enemyBmaxmovespeed = 2.5;
enemyBmoveacceleration = 0.4;
enemyBg = g;
enemyBf = 0.95;
enemyBaf = 0.99;
enemyBaircontrolfactor = 0.1;
enemyBwatercontrolfactor = 0.3;
enemyBs = 0;
enemyBdepth = -28000;
kamikazedamage = 100;
kamikazeradius = 100;
kamikazepush = 6;
enemyCshootdelay = 20;
enemyCdamage = 70;
enemyCinaccuracy = 90;
enemyCshootdistance = 16;
enemyCmovedelay = 12;
enemyCseedistance = 800;
enemyChealth = 30;
enemyCmaxmovespeed = 2;
enemyCmoveacceleration = 0.3;
enemyCg = g;
enemyCf = 0.95;
enemyCaf = 0.99;
enemyCaircontrolfactor = 0.1;
enemyCwatercontrolfactor = 0.2;
enemyCs = 0;
enemyCdepth = -27000;
maxlookdelta = 60;
playerjumpdelay = 5;
playermaxmovespeed = 3;
playermoveacceleration = 0.3;
playerg = g;
playerf = 0.9;
playeraf = 0.99;
playeraircontrolfactor = 0.25;
playerwatercontrolfactor = 0.6;
playerjumpspeed = -4;
players = 0;
playerdepth = -30000;
turretshootdelay = 8;
turretmaxswivel = 60;
turretdamage = 25;
turrettracercolor = 16776960 /* 0xFFFF00 */;
turrettraceralpha = 80;
turretshootdistance = 600;
turretinaccuracy = 5;
turretseedistance = 600;
turretbarreldistance = 24;
turretflashdistance = 12;
turretbaselength = 24;
turretflashdistance = 8;
turrethealth = 30;
turretrotatespeed = 2;
turretside = -1;
turretbarrels = 0;
turretbarreldepth = -6900;
turretdebrisparticles = 3;
_root.game0.turretbarreltemp.active = false;
_root.game0.turretbarreltemp._visible = false;
turretbases = 0;
turretbasedepth = -6800;
_root.game0.turretbasetemp.active = false;
_root.game0.turretbasetemp._visible = false;
_root.game0.raintemp.active = false;
_root.game0.raintemp._visible = false;
if (particlequality == 0) {
raindrops = 24;
} else {
raindrops = 12;
}
z = 0;
while (z < raindrops) {
_root.game0.raintemp.duplicateMovieClip("rain" + z, 5100 + z);
_root.game0["rain" + z].active = true;
_root.game0["rain" + z]._visible = true;
_root.game0["rain" + z]._x = Math.random() * 800;
_root.game0["rain" + z]._y = Math.random() * 600;
_root.game0["rain" + z].vs = (Math.random() * 5) + 3;
_root.game0["rain" + z]._height = _root.game0["rain" + z].vs * 2;
if (particlealpha == 0) {
_root.game0["rain" + z]._alpha = _root.game0["rain" + z].vs * 10;
} else {
_root.game0["rain" + z]._alpha = 100;
}
z = z + 1;
}
stoprain();
_root.game0.fogtemp.active = false;
_root.game0.fogtemp._visible = false;
_root.game0.fogtemp.duplicateMovieClip("fog", 14000);
_root.game0.fog.active = false;
_root.game0.fog._visible = false;
_root.game0.fog._y = 700;
_root.game0.fog._x = 0;
_root.game0.fog._alpha = 20;
_root.game0.flashtemp.active = false;
_root.game0.flashtemp._visible = false;
_root.game0.flashtemp.duplicateMovieClip("flash", 5600);
_root.game0.flash.active = false;
_root.game0.flash._visible = false;
_root.game0.flash._y = 0;
_root.game0.flash._x = 0;
_root.game0.flash._alpha = 0;
_root.game0.fadetemp.active = false;
_root.game0.fadetemp._visible = false;
_root.game0.fadetemp.duplicateMovieClip("fade", 5550);
_root.game0.fade.active = false;
_root.game0.fade._visible = false;
_root.game0.fade._y = 0;
_root.game0.fade._x = 0;
_root.game0.fade._alpha = 0;
_root.game0.berserkscreentemp.active = false;
_root.game0.berserkscreentemp._visible = false;
_root.game0.berserkscreentemp.duplicateMovieClip("berserkscreen", 5500);
_root.game0.berserkscreen.active = false;
_root.game0.berserkscreen._visible = false;
_root.game0.berserkscreen._y = 0;
_root.game0.berserkscreen._x = 0;
_root.game0.berserkscreen._alpha = 0;
fires = 0;
fireskipnum = 8;
fireactive = [];
firex = [];
firey = [];
firedelay = [];
firelivetime = [];
firemaxlivetime = [];
pickuplivetime = 1500;
pickupfadetime = 100;
pickupaf = 0.99;
pickupg = g;
pickupf = 0.6;
healthsidelength = 12;
healthamount = 200;
shotgunammosidelength = 10;
shotgunammoamount = 8;
SMGammosidelength = 10;
SMGammoamount = 40;
pistolammosidelength = 10;
pistolammoamount = 20;
grenadeammosidelength = 18;
grenadeammoamount = 3;
rifleammosidelength = 12;
rifleammoamount = 30;
healths = 0;
healthdepth = -4900;
_root.game0.healthtemp.active = false;
_root.game0.healthtemp._visible = false;
shotgunammos = 0;
shotgunammodepth = -4800;
_root.game0.shotgunammotemp.active = false;
_root.game0.shotgunammotemp._visible = false;
SMGammos = 0;
SMGammodepth = -4700;
_root.game0.SMGammotemp.active = false;
_root.game0.SMGammotemp._visible = false;
pistolammos = 0;
pistolammodepth = -4600;
_root.game0.pistolammotemp.active = false;
_root.game0.grenadeammotemp._visible = false;
grenadeammos = 0;
grenadeammodepth = -4500;
_root.game0.grenadeammotemp.active = false;
_root.game0.grenadeammotemp._visible = false;
rifleammos = 0;
rifleammodepth = -4400;
_root.game0.rifleammotemp.active = false;
_root.game0.rifleammotemp._visible = false;
weaponaf = 0.98;
weapong = g;
weaponf = 0.75;
weaponlivetime = 1000;
weaponfadetime = 100;
maxrifleammo = 60;
rifleshootdistance = 300;
rifledamage = 5;
rifletracercolor = 16739328 /* 0xFF6C00 */;
rifletraceralpha = 75;
rifleinaccuracy = 4;
riflepickupammo = 20;
riflenum = 0;
rifleframe = 0;
riflecasingframe = 1;
riflecasingskip = 3;
riflecasingsize = 5;
rifleshootdelay = 5;
rifleyoffset = 9;
rifleholddistance = 16;
riflebarreldistance = 21;
rifleflashdistance = 10;
riflerecieverdistance = 7;
riflelength = 16;
maxpistolammo = 48;
pistolshootdistance = 300;
pistoldamage = 4;
pistoltracercolor = 16739328 /* 0xFF6C00 */;
pistoltraceralpha = 50;
pistolinaccuracy = 8;
pistolpickupammo = 20;
pistolnum = 1;
pistolframe = 2;
pistolcasingframe = 0;
pistolcasingskip = 5;
pistolcasingsize = 3;
pistolshootdelay = -1;
pistolyoffset = 9;
pistolholddistance = 12;
pistolbarreldistance = 12;
pistolflashdistance = 9;
pistolrecieverdistance = 8;
pistollength = 8;
maxgrenadeammo = 6;
grenadeinaccuracy = 12;
grenadeshootdistance = 5;
grenadebarreldistance = 6;
grenadenum = 2;
grenadeframe = 4;
grenadeshootdelay = 45;
grenadeyoffset = 8;
maxshotgunammo = 24;
shotgunshootdistance = 300;
shotgundamage = 8;
shotguntracercolor = 16739328 /* 0xFF6C00 */;
shotguntraceralpha = 25;
shotguninaccuracy = 16;
shotgunpickupammo = 8;
shotgunnum = 3;
shotgunframe = 6;
shotguncasingframe = 2;
shotguncasingskip = 2;
shotguncasingsize = 6;
shotgunshootdelay = 20;
shotgunyoffset = 10;
shotgunholddistance = 14;
shotgunbarreldistance = 20;
shotgunflashdistance = 15;
shotgunrecieverdistance = 4;
shotgunlength = 24;
maxSMGammo = 90;
SMGshootdistance = 300;
SMGdamage = 5;
SMGtracercolor = 16739328 /* 0xFF6C00 */;
SMGtraceralpha = 40;
SMGinaccuracy = 12;
SMGpickupammo = 30;
SMGnum = 4;
SMGframe = 8;
SMGcasingframe = 0;
SMGcasingskip = 6;
SMGcasingsize = 3;
SMGshootdelay = 3;
SMGyoffset = 9;
SMGholddistance = 10;
SMGbarreldistance = 11;
SMGflashdistance = 6;
SMGrecieverdistance = 4;
SMGlength = 8;
shoveldamage = 5;
shovelshootdistance = 25;
shovelbarreldistance = 8;
shovelholddistance = 10;
shovelnum = 5;
shovelframe = 10;
shovelshootdelay = 3;
shovelyoffset = 12;
shovellength = 24;
rifles = 0;
rifledepth = -3900;
_root.game0.rifletemp.active = false;
_root.game0.rifletemp._visible = false;
pistols = 0;
pistoldepth = -3800;
_root.game0.rifletemp.active = false;
_root.game0.rifletemp._visible = false;
shotguns = 0;
shotgundepth = -3700;
_root.game0.shotguntemp.active = false;
_root.game0.shotguntemp._visible = false;
SMGs = 0;
SMGdepth = -3600;
_root.game0.SMGtemp.active = false;
_root.game0.SMGtemp._visible = false;
shovels = 0;
shoveldepth = -3500;
_root.game0.shoveltemp.active = false;
_root.game0.shoveltemp._visible = false;
pointdebrisrotatespeed = 15;
pointdebrisaf = 0.98;
pointdebrisg = g;
pointdebrisf = 0.7;
pointdebrislivetime = 200;
pointdebrisfadetime = 30;
pointdebriss = 0;
pointdebrisdepth = -1000;
_root.game0.pointdebristemp.active = false;
_root.game0.pointdebristemp._visible = false;
linedebrisaf = 0.98;
linedebrisg = g;
linedebrisf = 0.75;
linedebrislivetime = 250;
linedebrisfadetime = 30;
linedebrislength = 16;
linedebriss = 0;
linedebrisdepth = -900;
_root.game0.linedebristemp.active = false;
_root.game0.linedebristemp._visible = false;
boxdebrisaf = 0.96;
boxdebrisg = g;
boxdebrisf = 0.5;
boxdebrislivetime = 300;
boxdebrisfadetime = 30;
boxdebrissidelength = 8;
boxdebriss = 0;
boxdebrisdepth = -800;
_root.game0.boxdebristemp.active = false;
_root.game0.boxdebristemp._visible = false;
bulletcasingdirection = 20;
bulletcasingspeed = 3;
minbulletcasingspeed = 1;
bulletcasingrotatespeed = 25;
bulletcasingaf = 0.95;
bulletcasingg = g;
bulletcasingf = 0.5;
bulletcasinglivetime = 100;
bulletcasingfadetime = 10;
bulletcasings = 0;
bulletcasingdepth = -1100;
_root.game0.bulletcasingtemp.active = false;
_root.game0.bulletcasingtemp._visible = false;
crowradius = 4;
crows = 0;
crowdepth = -2150;
_root.game0.crowtemp.active = false;
_root.game0.crowtemp._visible = false;
crowwings = 0;
crowwingdepth = -2100;
_root.game0.crowwingtemp.active = false;
_root.game0.crowwingtemp._visible = false;
ratradius = 4;
rats = 0;
ratdepth = -2050;
_root.game0.rattemp.active = false;
_root.game0.rattemp._visible = false;
corpseaf = 0.99;
corpseg = g;
corpsef = 0.5;
corpselivetime = 200;
corpsefadetime = 50;
corpses = 0;
corpsedepth = -20000;
corpsegibs = 3;
if (debrisquality == 0) {
maxcorpses = 3;
} else {
maxcorpses = 2;
}
chains = 0;
chaindepth = -21000;
chainsegmentlength = 10;
chainf = 0.5;
chaing = g;
chainaf = 0.99;
links = 0;
linkdepth = -1400;
_root.game0.linktemp.active = false;
_root.game0.linktemp._visible = false;
strings = 0;
stringdepth = -1300;
stringsegmentlength = 12;
stringf = 0.75;
stringg = g;
stringaf = 0.98;
barrelheight = 20;
barrelradius = barrelheight * 0.5;
barrels = 0;
barreldepth = -700;
_root.game0.barreltemp.active = false;
_root.game0.barreltemp._visible = false;
crates = 0;
cratedepth = -3400;
crateheight = 24;
crateradius = crateheight * 0.5;
_root.game0.cratetemp.active = false;
_root.game0.cratetemp._visible = false;
spinspeed = 12;
spinlightdepth = 5320;
_root.game0.spinlighttemp.active = false;
_root.game0.spinlighttemp._visible = false;
floordoordepth = 5310;
_root.game0.floordoortemp.active = false;
_root.game0.floordoortemp._visible = false;
walldoordepth = 5300;
_root.game0.walldoortemp.active = false;
_root.game0.walldoortemp._visible = false;
cities = 0;
citydepth = -9100;
_root.game0.citytemp.active = false;
_root.game0.citytemp._visible = false;
computerheight = 24;
computerradius = computerheight * 0.5;
computers = 0;
computerdepth = -9000;
_root.game0.computertemp.active = false;
_root.game0.computertemp._visible = false;
grenaderotatespeed = 80;
grenadedamage = 100;
grenaderadius = 100;
grenadepush = 5;
grenadeaf = 0.995;
grenadeg = g * 0.5;
grenadef = 0.5;
grenadelivetime = 150;
grenadefadetime = 1;
grenades = 0;
grenadedepth = -5900;
_root.game0.grenadetemp.active = false;
_root.game0.grenadetemp._visible = false;
bulletslowamount = 1.75;
bulletpushspeed = 4;
bulletpushradius = 6;
blastactive = [];
blastx = [];
blasty = [];
blastradius = [];
blastside = [];
blastpush = [];
blastdamage = [];
blasts = 0;
bulletactive = [];
bulletx1 = [];
bullety1 = [];
bulletx2 = [];
bullety2 = [];
bulletside = [];
bulletdamage = [];
bullets = 0;
hitzonex = [];
hitzoney = [];
hitzoneactive = [];
hitzoneradius = [];
hitzones = 0;
rainfallsound = new Sound(_root.game0.sound0);
rainfallsound.attachSound("rainfall");
smgsound = new Sound(_root.game0.sound0);
smgsound.attachSound("smgshoot");
riflesound = new Sound(_root.game0.sound0);
riflesound.attachSound("rifleshoot");
pistolsound = new Sound(_root.game0.sound0);
pistolsound.attachSound("pistolshoot");
grenadesound = new Sound(_root.game0.sound0);
grenadesound.attachSound("grenadeexplode");
shotgunsound = new Sound(_root.game0.sound0);
shotgunsound.attachSound("shotgunshoot");
turretsound = new Sound(_root.game0.sound0);
turretsound.attachSound("turretshoot");
turretsound2 = new Sound(_root.game0.sound0);
turretsound2.attachSound("turretexplode");
shellsound1 = new Sound(_root.game0.sound0);
shellsound1.attachSound("shellbounce1");
shellsound2 = new Sound(_root.game0.sound0);
shellsound2.attachSound("shellbounce2");
shellsound3 = new Sound(_root.game0.sound0);
shellsound3.attachSound("shellbounce3");
shellsound4 = new Sound(_root.game0.sound0);
shellsound4.attachSound("shellbounce4");
shellsound5 = new Sound(_root.game0.sound0);
shellsound5.attachSound("shellbounce5");
berserksound = new Sound(_root.game0.sound0);
berserksound.attachSound("berserklaugh");
teleportsound = new Sound(_root.game0.sound0);
teleportsound.attachSound("teleport");
grenadebouncesound1 = new Sound(_root.game0.sound0);
grenadebouncesound1.attachSound("grenadebounce1");
grenadebouncesound2 = new Sound(_root.game0.sound0);
grenadebouncesound2.attachSound("grenadebounce2");
grenadebouncesound3 = new Sound(_root.game0.sound0);
grenadebouncesound3.attachSound("grenadebounce3");
ammosound = new Sound(_root.game0.sound0);
ammosound.attachSound("ammopickup");
weaponsound = new Sound(_root.game0.sound0);
weaponsound.attachSound("gunpickup");
healthsound = new Sound(_root.game0.sound0);
healthsound.attachSound("healthpickup");
shovelsound1 = new Sound(_root.game0.sound0);
shovelsound1.attachSound("shovelstart");
shovelsound2 = new Sound(_root.game0.sound0);
shovelsound2.attachSound("shovelswing");
hitsound = new Sound(_root.game0.sound0);
hitsound.attachSound("hit");
ratsound = new Sound(_root.game0.sound0);
ratsound.attachSound("ratsqueak");
zombiediesound = new Sound(_root.game0.sound0);
zombiediesound.attachSound("zombiedie");
playerdamagesound = new Sound(_root.game0.sound0);
playerdamagesound.attachSound("playerdamage");
crowsound = new Sound(_root.game0.sound0);
crowsound.attachSound("crowcaw");
explosionsound = new Sound(_root.game0.sound0);
explosionsound.attachSound("explosion");
dryfiresound = new Sound(_root.game0.sound0);
dryfiresound.attachSound("dryfire");
dripsound = new Sound(_root.game0.sound0);
dripsound.attachSound("drip");
smallcrashsound = new Sound(_root.game0.sound0);
smallcrashsound.attachSound("smallcrash");
bigcrashsound = new Sound(_root.game0.sound0);
bigcrashsound.attachSound("bigcrash");
waterfallsound = new Sound(_root.game0.sound0);
waterfallsound.attachSound("smallwaterfall");
waterspraysound = new Sound(_root.game0.sound0);
waterspraysound.attachSound("waterspray");
metalcrashsound = new Sound(_root.game0.sound0);
metalcrashsound.attachSound("metalcrash");
hydrantspraysound = new Sound(_root.game0.sound0);
hydrantspraysound.attachSound("hydrantspray");
electricbuzzsound = new Sound(_root.game0.sound0);
electricbuzzsound.attachSound("electricbuzz");
dooropensound = new Sound(_root.game0.sound0);
dooropensound.attachSound("dooropen");
alarmsound = new Sound(_root.game0.sound0);
alarmsound.attachSound("alarm");
_root.game0.backgroundtemp.active = false;
_root.game0.backgroundtemp._visible = false;
_root.game0.backgroundtemp.duplicateMovieClip("background", -10000);
_root.game0.background.active = true;
_root.game0.background._visible = true;
_root.game0.background.frame = 0;
_root.game0.background._y = 0;
_root.game0.background._x = 0;
_root.game0.foregroundtemp.active = false;
_root.game0.foregroundtemp._visible = false;
_root.game0.foregroundtemp.duplicateMovieClip("foreground", 5400);
_root.game0.foreground.active = true;
_root.game0.foreground._visible = true;
_root.game0.foreground.frame = 0;
_root.game0.foreground._y = 0;
_root.game0.foreground._x = 0;
_root.game0.backdroptemp.active = false;
_root.game0.backdroptemp._visible = false;
_root.game0.backdroptemp.duplicateMovieClip("backdrop", -12000);
_root.game0.backdrop.active = true;
_root.game0.backdrop._visible = true;
_root.game0.backdrop.frame = 0;
_root.game0.backdrop._y = 0;
_root.game0.backdrop._x = 0;
noderadius = 20;
nodeactive = [];
nodex = [];
nodey = [];
nodes = 0;
winzoneactive = [];
winzonex1 = [];
winzoney1 = [];
winzonex2 = [];
winzoney2 = [];
winzones = 0;
killzoneactive = [];
killzonex1 = [];
killzoney1 = [];
killzonex2 = [];
killzoney2 = [];
killzones = 0;
damagezoneactive = [];
damagezonedamage = [];
damagezonex1 = [];
damagezoney1 = [];
damagezonex2 = [];
damagezoney2 = [];
damagezones = 0;
impactsmokecolor = 8553090 /* 0x828282 */;
impactflashcolor = 16501020 /* 0xFBC91C */;
muzzlesmokecolor = 8553090 /* 0x828282 */;
muzzleflashcolor = 16776960 /* 0xFFFF00 */;
explosionflashcolor = 16494596 /* 0xFBB004 */;
explosionsmokecolor = 5921370 /* 0x5A5A5A */;
Mouse.hide();
_root.game0.cursortemp.active = false;
_root.game0.cursortemp._visible = false;
_root.game0.cursortemp.duplicateMovieClip("cursor", 10000);
_root.game0.cursor.active = true;
_root.game0.cursor._visible = true;
number = 0;
headshotmultiplier = 4;
maxbloodps = 5;
bulletbloodps = 1;
hsbloodps = 3;
explosionbloodps = 6;
messageduration = 90;
maxberserkamount = 250;
berserkduration = 240;
killberserkamount = 60;
berserkmultiplier = 5;
berserkdecay = 0.75;
if (_root.difficulty == 0) {
playerhealth = 400;
}
if (_root.difficulty == 1) {
playerhealth = 300;
}
if (_root.difficulty == 2) {
playerhealth = 200;
}
if (_root.graphicsquality == 0) {
_quality = "HIGH";
}
if (_root.graphicsquality == 1) {
_quality = "MEDIUM";
}
if (_root.graphicsquality == 2) {
_quality = "LOW";
}
if (wait == 0) {
playerweapon = shovelnum;
playerdamage = 0;
playerrifleammo = 0;
playerhasrifle = false;
playerpistolammo = 0;
playerhaspistol = false;
playergrenadeammo = 0;
playerhasgrenade = true;
playershotgunammo = 0;
playerhasshotgun = false;
playerSMGammo = 0;
playerhasSMG = false;
playerhasshovel = true;
if (playphysics == true) {
loadmap(32);
} else {
loadmap(1);
}
restoreplayerinfo();
}
this.onEnterFrame = function () {
if (wait == 0) {
gamecodepart1();
gamecodepart2();
gamecodepart3();
gamecodepart4();
gamecodepart5();
gamecodepart6();
cutscene = false;
_root.game0.cursor._visible = true;
if (mapnumber >= 15) {
if (mapnumber != 32) {
_root.game0.cursor._visible = false;
}
cutscene = true;
}
if (cutscene == false) {
this._x = ((-_root.game0.player0._x) * 2) + 300;
this._y = ((-_root.game0.player0._y) * 2) + 150;
this._xscale = 200;
this._yscale = 200;
if (this._x > 0) {
this._x = 0;
}
if (this._x < -600) {
this._x = -600;
}
if (this._y > 0) {
this._y = 0;
}
if (this._y < -300) {
this._y = -300;
}
_root.game0.backdrop._xscale = 50;
_root.game0.backdrop._yscale = 50;
_root.game0.backdrop._x = -0.5 * this._x;
_root.game0.backdrop._y = -0.5 * this._y;
} else {
this._x = 0;
this._y = 0;
this._xscale = 100;
this._yscale = 100;
_root.game0.backdrop._xscale = 100;
_root.game0.backdrop._yscale = 100;
_root.game0.backdrop._x = 0;
_root.game0.backdrop._y = 0;
}
if (cutscene == false) {
if ((_root.game0.player0.berserk == false) || (_root.game0.player0.active == false)) {
_root.healthtext = ("Health: " + Math.round(((playerhealth - _root.game0.player0.damage) / playerhealth) * 100)) + "%";
} else {
_root.healthtext = "Rampage";
}
if ((_root.game0.player0.active == true) && (mapnumber > 1)) {
if (_root.game0.player0.berserk == false) {
if (_root.game0.player0.berserkamount > maxberserkamount) {
_root.game0.player0.berserkamount = 0;
_root.game0.player0.berserk = true;
_root.game0.player0.berserkcounter = berserkduration;
startberserkscreen();
berserkpuff(_root.game0.player0._x, _root.game0.player0._y + 4);
_root.pickuptext = "Rampage!";
pickuptextdelay = messageduration;
}
if (_root.game0.player0.berserkamount > 0) {
_root.game0.player0.berserkamount = _root.game0.player0.berserkamount - berserkdecay;
}
} else if (_root.game0.player0.berserkcounter > 0) {
berserksparks(_root.game0.player0._x, _root.game0.player0._y + 4);
_root.game0.player0.berserkcounter = _root.game0.player0.berserkcounter - 1;
} else {
_root.game0.player0.berserk = false;
_root.game0.player0.berserkamount = 0;
}
}
if (pickuptextdelay == 0) {
_root.pickuptext = "";
} else {
pickuptextdelay = pickuptextdelay - 1;
}
if (_root.game0.player0.active == false) {
if (_root.game0.player0.damage >= playerhealth) {
deathcounter = deathcounter + 1;
}
}
if (deathcounter > 90) {
_root.messagetext = "You are dead. Press SPACE to continue or Q to return to menu";
if (Key.isDown(32)) {
loadmap(mapnumber);
restoreplayerinfo();
}
if (Key.isDown(81)) {
resetvariables();
gotoAndPlay ("menuscreen");
}
} else {
_root.messagetext = messagestring;
if (messagetextdelay == 0) {
_root.messagetext = "";
} else {
messagetextdelay = messagetextdelay - 1;
}
}
} else {
_root.healthtext = "";
if (mapnumber != 32) {
_root.messagetext = "";
}
}
}
};
Instance of Symbol 205 MovieClip "computertemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (_root.game0.hitzoneactive[this.hitzonenum] == true) {
if (this.frame == 0) {
_root.game0.computerexplosion(this._x, this._y + (_root.game0.computerheight * 0.5));
} else if (Math.floor(Math.random() * 24) == 0) {
_root.game0.electricsparks(this._x, this._y + (_root.game0.computerheight * 0.5));
}
this.frame = 1;
}
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
_root.game0.hitzoneactive[this.hitzonenum] = true;
}
}
Instance of Symbol 207 MovieClip "walldoortemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
} else {
this._visible = false;
}
}
Instance of Symbol 209 MovieClip "floordoortemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
} else {
this._visible = false;
}
}
Instance of Symbol 211 MovieClip "spinlighttemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this._rotation = this._rotation + _root.game0.spinspeed;
} else {
this._visible = false;
}
}
Instance of Symbol 214 MovieClip "citytemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 216 MovieClip "berserkscreentemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (this.livetime < 30) {
this._alpha = this._alpha + 1;
}
if ((_root.game0.berserkduration - this.livetime) < 30) {
this._alpha = this._alpha - 1;
}
if (this.livetime < _root.game0.berserkduration) {
this.livetime = this.livetime + 1;
} else {
this.active = false;
}
} else {
this._visible = false;
}
}
Instance of Symbol 218 MovieClip "cursortemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this._x = _root.game0.mousex;
this._y = _root.game0.mousey;
} else {
this._visible = false;
}
}
Instance of Symbol 220 MovieClip "cratetemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (_root.game0.hitzoneactive[this.hitzonenum] == true) {
_root.game0.createpointdebris((this._x + (Math.random() * _root.game0.crateradius)) - (_root.game0.crateradius * 0.5), (this._y + (Math.random() * _root.game0.crateradius)) - (_root.game0.crateradius * 0.5), 1);
_root.game0.createpointdebris((this._x + (Math.random() * _root.game0.crateradius)) - (_root.game0.crateradius * 0.5), (this._y + (Math.random() * _root.game0.crateradius)) - (_root.game0.crateradius * 0.5), 1);
_root.game0.createpointdebris((this._x + (Math.random() * _root.game0.crateradius)) - (_root.game0.crateradius * 0.5), (this._y + (Math.random() * _root.game0.crateradius)) - (_root.game0.crateradius * 0.5), 1);
_root.game0.createlinedebris((this._x + (Math.random() * _root.game0.crateradius)) - (_root.game0.crateradius * 0.5), (this._y + (Math.random() * _root.game0.crateradius)) - (_root.game0.crateradius * 0.5), 1);
_root.game0.createlinedebris((this._x + (Math.random() * _root.game0.crateradius)) - (_root.game0.crateradius * 0.5), (this._y + (Math.random() * _root.game0.crateradius)) - (_root.game0.crateradius * 0.5), 1);
_root.game0.physicsexplosion(this._x, this._y + (_root.game0.crateheight * 0.5), _root.game0.crateradius * 1.5, 5);
_root.game0.crateexplosion(this._x, this._y + (_root.game0.crateheight * 0.5));
this.active = false;
}
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
_root.game0.hitzoneactive[this.hitzonenum] = true;
}
}
Instance of Symbol 223 MovieClip "barreltemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (_root.game0.hitzoneactive[this.hitzonenum] == true) {
_root.game0.createpointdebris((this._x + (Math.random() * _root.game0.barrelradius)) - (_root.game0.barrelradius * 0.5), (this._y + (Math.random() * _root.game0.barrelradius)) - (_root.game0.barrelradius * 0.5), 7);
_root.game0.createpointdebris((this._x + (Math.random() * _root.game0.barrelradius)) - (_root.game0.barrelradius * 0.5), (this._y + (Math.random() * _root.game0.barrelradius)) - (_root.game0.barrelradius * 0.5), 7);
_root.game0.createlinedebris((this._x + (Math.random() * _root.game0.barrelradius)) - (_root.game0.barrelradius * 0.5), (this._y + (Math.random() * _root.game0.barrelradius)) - (_root.game0.barrelradius * 0.5), 0);
_root.game0.createblast(this._x, this._y + (_root.game0.barrelheight * 0.5), _root.game0.grenaderadius, _root.game0.grenadepush, _root.game0.grenadedamage, -1);
_root.game0.barrelexplosion(this._x, this._y + (_root.game0.barrelheight * 0.5));
_root.game0.createfire(this._x, (this._y + _root.game0.barrelheight) - 8, 150);
this.active = false;
}
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
_root.game0.hitzoneactive[this.hitzonenum] = true;
}
}
Instance of Symbol 229 MovieClip "linktemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 248 MovieClip "backgroundtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 263 MovieClip "foregroundtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 265 MovieClip "flashtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (this._alpha > 0) {
this._alpha = this._alpha - 1;
} else {
this.active = false;
}
} else {
this._visible = false;
}
}
Instance of Symbol 272 MovieClip "backdroptemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 273 MovieClip "fadetemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (this._alpha > 0) {
this._alpha = this._alpha - 4;
} else {
this.active = false;
}
} else {
this._visible = false;
}
}
Instance of Symbol 275 MovieClip "rifleammotemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
o = 0;
while (o < _root.game0.players) {
if (_root.game0["player" + o].active == true) {
if ((((this._x > (_root.game0["player" + o]._x - _root.game0.chestlength)) && (this._x < (_root.game0["player" + o]._x + _root.game0.chestlength))) && (this._y > (_root.game0["player" + o]._y - 1))) && (this._y < ((_root.game0["player" + o]._y + (_root.game0.ragdollheight * 2)) + 1))) {
if (_root.game0["player" + o].rifleammo < _root.game0.maxrifleammo) {
_root.game0.ammosound.start(0, 1);
this.active = false;
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
_root.pickuptext = "You picked up rifle (3) ammo!";
_root.game0.pickuptextdelay = _root.game0.messageduration;
_root.game0["player" + o].rifleammo = _root.game0["player" + o].rifleammo + _root.game0.rifleammoamount;
}
}
}
o = o + 1;
}
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.pickuplivetime - _root.game0.pickupfadetime)) {
this._alpha = ((_root.game0.pickuplivetime - this.livetime) / _root.game0.pickupfadetime) * 100;
}
if (this.livetime > _root.game0.pickuplivetime) {
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
this.active = false;
}
}
tempx1 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum];
tempy1 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum];
tempx2 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum + 2];
tempy2 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum + 2];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
this._rotation = 315 - temprotation;
}
}
Instance of Symbol 277 MovieClip "grenadeammotemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
o = 0;
while (o < _root.game0.players) {
if (_root.game0["player" + o].active == true) {
if ((((this._x > (_root.game0["player" + o]._x - _root.game0.chestlength)) && (this._x < (_root.game0["player" + o]._x + _root.game0.chestlength))) && (this._y > (_root.game0["player" + o]._y - 1))) && (this._y < ((_root.game0["player" + o]._y + (_root.game0.ragdollheight * 2)) + 1))) {
if (_root.game0["player" + o].grenadeammo < _root.game0.maxgrenadeammo) {
_root.game0.ammosound.start(0, 1);
this.active = false;
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
if (_root.game0["player" + o].grenadeammo == 0) {
_root.game0["player" + o].weapon = _root.game0.grenadenum;
}
_root.pickuptext = "You picked up grenades (6)!";
_root.game0.pickuptextdelay = _root.game0.messageduration;
_root.game0["player" + o].grenadeammo = _root.game0["player" + o].grenadeammo + _root.game0.grenadeammoamount;
}
}
}
o = o + 1;
}
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.pickuplivetime - _root.game0.pickupfadetime)) {
this._alpha = ((_root.game0.pickuplivetime - this.livetime) / _root.game0.pickupfadetime) * 100;
}
if (this.livetime > _root.game0.pickuplivetime) {
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
this.active = false;
}
}
tempx1 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum];
tempy1 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum];
tempx2 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum + 2];
tempy2 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum + 2];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
this._rotation = 315 - temprotation;
}
}
Instance of Symbol 279 MovieClip "pistolammotemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
o = 0;
while (o < _root.game0.players) {
if (_root.game0["player" + o].active == true) {
if ((((this._x > (_root.game0["player" + o]._x - _root.game0.chestlength)) && (this._x < (_root.game0["player" + o]._x + _root.game0.chestlength))) && (this._y > (_root.game0["player" + o]._y - 1))) && (this._y < ((_root.game0["player" + o]._y + (_root.game0.ragdollheight * 2)) + 1))) {
if (_root.game0["player" + o].pistolammo < _root.game0.maxpistolammo) {
_root.game0.ammosound.start(0, 1);
this.active = false;
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
_root.pickuptext = "You picked up pistol (2) rounds!";
_root.game0.pickuptextdelay = _root.game0.messageduration;
_root.game0["player" + o].pistolammo = _root.game0["player" + o].pistolammo + _root.game0.pistolammoamount;
}
}
}
o = o + 1;
}
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.pickuplivetime - _root.game0.pickupfadetime)) {
this._alpha = ((_root.game0.pickuplivetime - this.livetime) / _root.game0.pickupfadetime) * 100;
}
if (this.livetime > _root.game0.pickuplivetime) {
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
this.active = false;
}
}
tempx1 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum];
tempy1 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum];
tempx2 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum + 2];
tempy2 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum + 2];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
this._rotation = 315 - temprotation;
}
}
Instance of Symbol 281 MovieClip "SMGammotemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
o = 0;
while (o < _root.game0.players) {
if (_root.game0["player" + o].active == true) {
if ((((this._x > (_root.game0["player" + o]._x - _root.game0.chestlength)) && (this._x < (_root.game0["player" + o]._x + _root.game0.chestlength))) && (this._y > (_root.game0["player" + o]._y - 1))) && (this._y < ((_root.game0["player" + o]._y + (_root.game0.ragdollheight * 2)) + 1))) {
if (_root.game0["player" + o].SMGammo < _root.game0.maxSMGammo) {
_root.game0.ammosound.start(0, 1);
this.active = false;
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
_root.pickuptext = "You picked up smg (4) ammunition!";
_root.game0.pickuptextdelay = _root.game0.messageduration;
_root.game0["player" + o].SMGammo = _root.game0["player" + o].SMGammo + _root.game0.SMGammoamount;
}
}
}
o = o + 1;
}
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.pickuplivetime - _root.game0.pickupfadetime)) {
this._alpha = ((_root.game0.pickuplivetime - this.livetime) / _root.game0.pickupfadetime) * 100;
}
if (this.livetime > _root.game0.pickuplivetime) {
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
this.active = false;
}
}
tempx1 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum];
tempy1 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum];
tempx2 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum + 2];
tempy2 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum + 2];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
this._rotation = 315 - temprotation;
}
}
Instance of Symbol 283 MovieClip "raintemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this._y = this._y + this.vs;
if (this._y > 320) {
this._x = Math.random() * 600;
this._y = -20;
this.vs = (Math.random() * 5) + 3;
this._height = this.vs * 2;
if (_root.game0.particlealpha == 0) {
this._alpha = this.vs * 10;
} else {
this._alpha = 100;
}
}
} else {
this._visible = false;
}
}
Instance of Symbol 285 MovieClip "fogtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this._x = this._x - 1;
if (this._x < -1600) {
this._x = 600;
}
} else {
this._visible = false;
}
}
Instance of Symbol 288 MovieClip "legDtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (this.framerate > 0) {
this.frame = this.frame + 1;
}
if (this.frame > 21) {
this.frame = this.frame - 21;
}
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 295 MovieClip "bodyDtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 298 MovieClip "legCtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (this.framerate > 0) {
this.frame = this.frame + 1;
}
if (this.frame > 21) {
this.frame = this.frame - 21;
}
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 304 MovieClip "bodyCtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 307 MovieClip "rattemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
_root.game0.hitzonex[this.hitzonenum] = this._x;
_root.game0.hitzoney[this.hitzonenum] = this._y;
if (_root.game0.hitzoneactive[this.hitzonenum] == true) {
_root.game0.bloodspray(this._x, this._y, 3);
_root.game0.createpointdebris(this._x, this._y, 3 + Math.floor(Math.random() * 4));
_root.game0.physicspush(this._x, this._y, 1, Math.random() * 360, Math.random());
this.active = false;
}
if (this.scared == 1) {
if (this.facedirection == 0) {
this._x = this._x + 2.5;
} else {
this._x = this._x - 2.5;
}
} else {
this.gotoAndPlay(this.frame + 1);
}
if (this.scared == 0) {
if (_root.game0.blockdistance(this._x, this._y, _root.game0.player0._x, _root.game0.player0._y) < 100) {
this.scared = 1;
_root.game0.ratsound.start(0, 1);
}
}
if ((this._x > 1200) || (this._x < -400)) {
this.active = false;
}
} else {
this._visible = false;
_root.game0.hitzoneactive[this.hitzonenum] = true;
}
}
Instance of Symbol 309 MovieClip "turretbasetemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
} else {
this._visible = false;
}
}
Instance of Symbol 311 MovieClip "turretbarreltemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
} else {
this._visible = false;
}
}
Instance of Symbol 315 MovieClip "boxdebristemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
gotoAndPlay(this.frame + 1);
this.livetime = this.livetime + 1;
if (this.livetime > (_root.game0.boxdebrislivetime - _root.game0.boxdebrisfadetime)) {
this._alpha = ((_root.game0.boxdebrislivetime - this.livetime) / _root.game0.boxdebrisfadetime) * 100;
}
if (this.livetime > _root.game0.boxdebrislivetime) {
this.active = false;
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
}
tempx1 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum];
tempy1 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum];
tempx2 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum + 2];
tempy2 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum + 2];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
this._rotation = 315 - temprotation;
}
}
Instance of Symbol 319 MovieClip "linedebristemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
gotoAndPlay(this.frame + 1);
this.livetime = this.livetime + 1;
if (this.livetime > (_root.game0.linedebrislivetime - _root.game0.linedebrisfadetime)) {
this._alpha = ((_root.game0.linedebrislivetime - this.livetime) / _root.game0.linedebrisfadetime) * 100;
}
if (this.livetime > _root.game0.linedebrislivetime) {
this.active = false;
_root.game0["line" + this.linenum].active = false;
this._visible = false;
}
tempx1 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum];
tempy1 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum];
tempx2 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum + 1];
tempy2 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum + 1];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
this._rotation = -temprotation;
}
}
Instance of Symbol 328 MovieClip "pointdebristemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
gotoAndPlay(this.frame + 1);
this.livetime = this.livetime + 1;
if (this.livetime > (_root.game0.pointdebrislivetime - _root.game0.pointdebrisfadetime)) {
this._alpha = ((_root.game0.pointdebrislivetime - this.livetime) / _root.game0.pointdebrisfadetime) * 100;
}
if (this.livetime > _root.game0.pointdebrislivetime) {
this.active = false;
_root.game0["point" + this.pointnum].active = false;
this._visible = false;
}
this._x = _root.game0.px[_root.game0["point" + this.pointnum].firstpnum];
this._y = _root.game0.py[_root.game0["point" + this.pointnum].firstpnum];
if (_root.game0["point" + this.pointnum].atrest == false) {
this._rotation = this._rotation + this.rotatespeed;
if ((this.frame >= 3) && (this.frame <= 6)) {
if (Math.floor(Math.random() * 12) == 0) {
_root.game0.blooddrip(this._x, this._y);
}
}
if (this.frame == 7) {
if (Math.floor(Math.random() * 8) == 0) {
_root.game0.debrisspark(this._x, this._y);
}
}
}
}
}
Instance of Symbol 330 MovieClip "crowwingtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this._yscale = this._yscale + scalespeed;
if (this._yscale >= 100) {
this._yscale = 100;
this.scalespeed = (-this.scalespeed) * 2;
}
if (this._yscale <= -100) {
this._yscale = -100;
this.scalespeed = (-this.scalespeed) * 0.5;
}
} else {
this._visible = false;
}
}
Instance of Symbol 333 MovieClip "crowtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
this._x = this._x + this.hs;
this._y = this._y + this.vs;
_root.game0.hitzonex[this.hitzonenum] = this._x;
_root.game0.hitzoney[this.hitzonenum] = this._y;
if (_root.game0.hitzoneactive[this.hitzonenum] == true) {
_root.game0.bloodspray(this._x, this._y, 3);
_root.game0.createpointdebris(this._x, this._y, 3 + Math.floor(Math.random() * 4));
_root.game0.physicspush(this._x, this._y, 1, Math.random() * 360, Math.random());
this.active = false;
}
if (this.frame == 0) {
_root.game0["crowwing" + this.wingnum]._visible = false;
_root.game0["crowwing" + this.wingnum]._yscale = 0;
} else {
_root.game0["crowwing" + this.wingnum]._visible = true;
}
if (this.frame == 0) {
if (_root.game0.blockdistance(this._x, this._y, _root.game0.player0._x, _root.game0.player0._y) < 100) {
this.frame = 1;
_root.game0.crowsound.start(0, 1);
if (this.facedirection == 0) {
this.hs = 5;
this.vs = -0.5;
} else {
this.hs = -5;
this.vs = -0.5;
}
}
}
if ((this._x > 1200) || (this._x < -400)) {
this.active = false;
}
_root.game0["crowwing" + this.wingnum]._x = this._x;
_root.game0["crowwing" + this.wingnum]._y = this._y;
} else {
_root.game0["crowwing" + this.wingnum].active = false;
this._visible = false;
_root.game0.hitzoneactive[this.hitzonenum] = true;
}
}
Instance of Symbol 335 MovieClip "shotgunammotemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
o = 0;
while (o < _root.game0.players) {
if (_root.game0["player" + o].active == true) {
if ((((this._x > (_root.game0["player" + o]._x - _root.game0.chestlength)) && (this._x < (_root.game0["player" + o]._x + _root.game0.chestlength))) && (this._y > (_root.game0["player" + o]._y - 1))) && (this._y < ((_root.game0["player" + o]._y + (_root.game0.ragdollheight * 2)) + 1))) {
if (_root.game0["player" + o].shotgunammo < _root.game0.maxshotgunammo) {
_root.game0.ammosound.start(0, 1);
this.active = false;
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
_root.pickuptext = "You picked up shotgun (5) shells!";
_root.game0.pickuptextdelay = _root.game0.messageduration;
_root.game0["player" + o].shotgunammo = _root.game0["player" + o].shotgunammo + _root.game0.shotgunammoamount;
}
}
}
o = o + 1;
}
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.pickuplivetime - _root.game0.pickupfadetime)) {
this._alpha = ((_root.game0.pickuplivetime - this.livetime) / _root.game0.pickupfadetime) * 100;
}
if (this.livetime > _root.game0.pickuplivetime) {
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
this.active = false;
}
}
tempx1 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum];
tempy1 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum];
tempx2 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum + 2];
tempy2 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum + 2];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
this._rotation = 315 - temprotation;
}
}
Instance of Symbol 338 MovieClip "legBtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (this.framerate > 0) {
this.frame = this.frame + 1;
}
if (this.frame > 21) {
this.frame = this.frame - 21;
}
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 343 MovieClip "bodyBtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 344 MovieClip "shoveltemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.weaponlivetime - _root.game0.weaponfadetime)) {
this._alpha = ((_root.game0.weaponlivetime - this.livetime) / _root.game0.weaponfadetime) * 100;
}
if (this.livetime > _root.game0.weaponlivetime) {
this.active = false;
_root.game0["line" + this.linenum].active = false;
this._visible = false;
}
}
tempx1 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum];
tempy1 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum];
tempx2 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum + 1];
tempy2 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum + 1];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
if (this.facedirection == 0) {
this._rotation = -temprotation;
} else {
this._rotation = 180 - temprotation;
}
}
}
Instance of Symbol 345 MovieClip "SMGtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
o = 0;
while (o < _root.game0.players) {
if (_root.game0["player" + o].active == true) {
if ((_root.game0["player" + o].hasSMG == false) || (_root.game0["player" + o].SMGammo < _root.game0.maxSMGammo)) {
if ((((this._x > (_root.game0["player" + o]._x - _root.game0.chestlength)) && (this._x < (_root.game0["player" + o]._x + _root.game0.chestlength))) && (this._y > (_root.game0["player" + o]._y - 1))) && (this._y < ((_root.game0["player" + o]._y + (_root.game0.ragdollheight * 2)) + 1))) {
_root.game0.weaponsound.start(0, 1);
_root.game0["player" + o].SMGammo = _root.game0["player" + o].SMGammo + _root.game0.SMGpickupammo;
_root.game0["line" + this.linenum].active = false;
this._visible = false;
this.active = false;
_root.pickuptext = "You picked up an smg (4)!";
if (_root.game0["player" + o].hasSMG == false) {
_root.game0["player" + o].hasSMG = true;
_root.game0["player" + o].weapon = _root.game0.SMGnum;
}
}
}
}
o = o + 1;
}
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.weaponlivetime - _root.game0.weaponfadetime)) {
this._alpha = ((_root.game0.weaponlivetime - this.livetime) / _root.game0.weaponfadetime) * 100;
}
if (this.livetime > _root.game0.weaponlivetime) {
this.active = false;
_root.game0["line" + this.linenum].active = false;
this._visible = false;
}
}
tempx1 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum];
tempy1 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum];
tempx2 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum + 1];
tempy2 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum + 1];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
if (this.facedirection == 0) {
this._rotation = -temprotation;
} else {
this._rotation = 180 - temprotation;
}
}
}
Instance of Symbol 346 MovieClip "shotguntemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
o = 0;
while (o < _root.game0.players) {
if (_root.game0["player" + o].active == true) {
if ((_root.game0["player" + o].hasshotgun == false) || (_root.game0["player" + o].shotgunammo < _root.game0.maxshotgunammo)) {
if ((((this._x > (_root.game0["player" + o]._x - _root.game0.chestlength)) && (this._x < (_root.game0["player" + o]._x + _root.game0.chestlength))) && (this._y > (_root.game0["player" + o]._y - 1))) && (this._y < ((_root.game0["player" + o]._y + (_root.game0.ragdollheight * 2)) + 1))) {
_root.game0.weaponsound.start(0, 1);
_root.game0["player" + o].shotgunammo = _root.game0["player" + o].shotgunammo + _root.game0.shotgunpickupammo;
_root.game0["line" + this.linenum].active = false;
this._visible = false;
this.active = false;
_root.pickuptext = "You picked up a shotgun (5)!";
_root.game0.pickuptextdelay = _root.game0.messageduration;
if (_root.game0["player" + o].hasshotgun == false) {
_root.game0["player" + o].hasshotgun = true;
_root.game0["player" + o].weapon = _root.game0.shotgunnum;
}
}
}
}
o = o + 1;
}
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.weaponlivetime - _root.game0.weaponfadetime)) {
this._alpha = ((_root.game0.weaponlivetime - this.livetime) / _root.game0.weaponfadetime) * 100;
}
if (this.livetime > _root.game0.weaponlivetime) {
this.active = false;
_root.game0["line" + this.linenum].active = false;
this._visible = false;
}
}
tempx1 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum];
tempy1 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum];
tempx2 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum + 1];
tempy2 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum + 1];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
if (this.facedirection == 0) {
this._rotation = -temprotation;
} else {
this._rotation = 180 - temprotation;
}
}
}
Instance of Symbol 347 MovieClip "pistoltemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
o = 0;
while (o < _root.game0.players) {
if (_root.game0["player" + o].active == true) {
if ((_root.game0["player" + o].haspistol == false) || (_root.game0["player" + o].pistolammo < _root.game0.maxpistolammo)) {
if ((((this._x > (_root.game0["player" + o]._x - _root.game0.chestlength)) && (this._x < (_root.game0["player" + o]._x + _root.game0.chestlength))) && (this._y > (_root.game0["player" + o]._y - 1))) && (this._y < ((_root.game0["player" + o]._y + (_root.game0.ragdollheight * 2)) + 1))) {
_root.game0.weaponsound.start(0, 1);
_root.pickuptext = "You picked up a pistol (2)!";
_root.game0.pickuptextdelay = _root.game0.messageduration;
_root.game0["player" + o].pistolammo = _root.game0["player" + o].pistolammo + _root.game0.pistolpickupammo;
_root.game0["line" + this.linenum].active = false;
this._visible = false;
this.active = false;
if (_root.game0["player" + o].haspistol == false) {
_root.game0["player" + o].haspistol = true;
_root.game0["player" + o].weapon = _root.game0.pistolnum;
}
}
}
}
o = o + 1;
}
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.weaponlivetime - _root.game0.weaponfadetime)) {
this._alpha = ((_root.game0.weaponlivetime - this.livetime) / _root.game0.weaponfadetime) * 100;
}
if (this.livetime > _root.game0.weaponlivetime) {
this.active = false;
_root.game0["line" + this.linenum].active = false;
this._visible = false;
}
}
tempx1 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum];
tempy1 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum];
tempx2 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum + 1];
tempy2 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum + 1];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
if (this.facedirection == 0) {
this._rotation = -temprotation;
} else {
this._rotation = 180 - temprotation;
}
}
}
Instance of Symbol 349 MovieClip "torsotemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 350 MovieClip "grenadetemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (Math.floor(Math.random() * 4) == 0) {
_root.game0.grenadesmoke(this._x, this._y);
}
this.livetime = this.livetime + 1;
if (this.livetime > (_root.game0.grenadelivetime - _root.game0.grenadefadetime)) {
this._alpha = ((_root.game0.grenadelivetime - this.livetime) / _root.game0.grenadefadetime) * 100;
}
if (this.livetime > _root.game0.grenadelivetime) {
this.active = false;
_root.game0.createblast(this._x, this._y, _root.game0.grenaderadius, _root.game0.grenadepush, _root.game0.grenadedamage, this.side);
_root.game0["point" + this.pointnum].active = false;
_root.game0.grenadeexplosion(this._x, this._y);
this._visible = false;
} else if ((_root.game0["point" + this.pointnum].bouncetype == 2) && (this.livetime > 8)) {
this.active = false;
_root.game0.createblast(this._x, this._y, _root.game0.grenaderadius, _root.game0.grenadepush, _root.game0.grenadedamage, this.side);
_root.game0["point" + this.pointnum].active = false;
_root.game0.grenadeexplosion(this._x, this._y);
this._visible = false;
}
this._x = _root.game0.px[_root.game0["point" + this.pointnum].firstpnum];
this._y = _root.game0.py[_root.game0["point" + this.pointnum].firstpnum];
if (this.playedsounds < 3) {
if (_root.game0["point" + this.pointnum].bouncetype == 1) {
randsound = Math.floor(Math.random() * 3);
if (randsound == 0) {
_root.game0.grenadebouncesound1.start(0, 1);
}
if (randsound == 1) {
_root.game0.grenadebouncesound2.start(0, 1);
}
if (randsound == 2) {
_root.game0.grenadebouncesound3.start(0, 1);
}
this.playedsounds = this.playedsounds + 1;
}
}
this._rotation = this._rotation + this.rotatespeed;
}
}
Instance of Symbol 352 MovieClip "healthtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
o = 0;
while (o < _root.game0.players) {
if (_root.game0["player" + o].active == true) {
if ((((this._x > (_root.game0["player" + o]._x - _root.game0.chestlength)) && (this._x < (_root.game0["player" + o]._x + _root.game0.chestlength))) && (this._y > (_root.game0["player" + o]._y - 1))) && (this._y < ((_root.game0["player" + o]._y + (_root.game0.ragdollheight * 2)) + 1))) {
if (_root.game0["player" + o].damage > 0) {
_root.game0.healthsound.start(0, 1);
this.active = false;
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
_root.game0["player" + o].damage = _root.game0["player" + o].damage - _root.game0.healthamount;
_root.pickuptext = "You picked up health!";
_root.game0.pickuptextdelay = _root.game0.messageduration;
}
}
}
o = o + 1;
}
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.pickuplivetime - _root.game0.pickupfadetime)) {
this._alpha = ((_root.game0.pickuplivetime - this.livetime) / _root.game0.pickupfadetime) * 100;
}
if (this.livetime > _root.game0.pickuplivetime) {
_root.game0["box" + this.boxnum].active = false;
this._visible = false;
this.active = false;
}
}
tempx1 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum];
tempy1 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum];
tempx2 = _root.game0.px[_root.game0["box" + this.boxnum].firstpnum + 2];
tempy2 = _root.game0.py[_root.game0["box" + this.boxnum].firstpnum + 2];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
this._rotation = 315 - temprotation;
}
}
Instance of Symbol 356 MovieClip "bulletcasingtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
gotoAndPlay(this.frame + 1);
this.livetime = this.livetime + 1;
if (this.livetime > (_root.game0.bulletcasinglivetime - _root.game0.bulletcasingfadetime)) {
this._alpha = ((_root.game0.bulletcasinglivetime - this.livetime) / _root.game0.bulletcasingfadetime) * 100;
}
if (this.livetime > _root.game0.bulletcasinglivetime) {
this.active = false;
_root.game0["point" + this.pointnum].active = false;
this._visible = false;
}
this._x = _root.game0.px[_root.game0["point" + this.pointnum].firstpnum];
this._y = _root.game0.py[_root.game0["point" + this.pointnum].firstpnum];
if (this.playedsounds < 3) {
if (_root.game0["point" + this.pointnum].bouncetype == 1) {
randsound = Math.floor(Math.random() * 5);
if (randsound == 0) {
_root.game0.shellsound1.start(0, 1);
}
if (randsound == 1) {
_root.game0.shellsound2.start(0, 1);
}
if (randsound == 2) {
_root.game0.shellsound3.start(0, 1);
}
if (randsound == 3) {
_root.game0.shellsound4.start(0, 1);
}
if (randsound == 4) {
_root.game0.shellsound5.start(0, 1);
}
this.playedsounds = this.playedsounds + 1;
}
}
if (_root.game0["point" + this.pointnum].atrest == false) {
this._rotation = this._rotation + this.rotatespeed;
}
}
}
Instance of Symbol 359 MovieClip "legAtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
if (this.framerate > 0) {
this.frame = this.frame + 1;
}
if (this.frame > 21) {
this.frame = this.frame - 21;
}
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 360 MovieClip "rifletemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
o = 0;
while (o < _root.game0.players) {
if (_root.game0["player" + o].active == true) {
if ((((this._x > (_root.game0["player" + o]._x - _root.game0.chestlength)) && (this._x < (_root.game0["player" + o]._x + _root.game0.chestlength))) && (this._y > (_root.game0["player" + o]._y - 1))) && (this._y < ((_root.game0["player" + o]._y + (_root.game0.ragdollheight * 2)) + 1))) {
if ((_root.game0["player" + o].hasrifle == false) || (_root.game0["player" + o].rifleammo < _root.game0.maxrifleammo)) {
_root.game0.weaponsound.start(0, 1);
_root.game0["player" + o].rifleammo = _root.game0["player" + o].rifleammo + _root.game0.riflepickupammo;
_root.game0["line" + this.linenum].active = false;
this._visible = false;
this.active = false;
_root.pickuptext = "You picked up a rifle (3)!";
_root.game0.pickuptextdelay = _root.game0.messageduration;
if (_root.game0["player" + o].hasrifle == false) {
_root.game0["player" + o].hasrifle = true;
_root.game0["player" + o].weapon = _root.game0.riflenum;
}
}
}
}
o = o + 1;
}
this.livetime = this.livetime + 1;
if (this.fade == true) {
if (this.livetime > (_root.game0.weaponlivetime - _root.game0.weaponfadetime)) {
this._alpha = ((_root.game0.weaponlivetime - this.livetime) / _root.game0.weaponfadetime) * 100;
}
if (this.livetime > _root.game0.weaponlivetime) {
this.active = false;
_root.game0["line" + this.linenum].active = false;
this._visible = false;
}
}
tempx1 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum];
tempy1 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum];
tempx2 = _root.game0.px[_root.game0["line" + this.linenum].firstpnum + 1];
tempy2 = _root.game0.py[_root.game0["line" + this.linenum].firstpnum + 1];
temprotation = _root.game0.directiontopoint(tempx1, tempy1, tempx2, tempy2);
this._x = (tempx1 + tempx2) * 0.5;
this._y = (tempy1 + tempy2) * 0.5;
if (this.facedirection == 0) {
this._rotation = -temprotation;
} else {
this._rotation = 180 - temprotation;
}
}
}
Instance of Symbol 362 MovieClip "headtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 364 MovieClip "upperarmtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 366 MovieClip "lowerarmtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 367 MovieClip "upperlegtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 368 MovieClip "lowerlegtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Instance of Symbol 369 MovieClip "bodyAtemp" in Symbol 399 MovieClip Frame 2
onClipEvent (enterFrame) {
if (this.active == true) {
this.gotoAndPlay(this.frame + 1);
} else {
this._visible = false;
}
}
Symbol 399 MovieClip Frame 3
stop();
playphysics = false;
messagetext = "";
_root.game0.cursor._visible = false;
Mouse.show();
wait = -5;
this.onEnterFrame = function () {
if (_root.graphicsquality == 0) {
graphicsselection._x = graphicsbutton0._x;
graphicsselection._y = graphicsbutton0._y;
}
if (_root.graphicsquality == 1) {
graphicsselection._x = graphicsbutton1._x;
graphicsselection._y = graphicsbutton1._y;
}
if (_root.graphicsquality == 2) {
graphicsselection._x = graphicsbutton2._x;
graphicsselection._y = graphicsbutton2._y;
}
if (_root.bulletcasingquality == 0) {
bulletcasingselection._x = bulletcasingbutton0._x;
bulletcasingselection._y = bulletcasingbutton0._y;
}
if (_root.bulletcasingquality == 1) {
bulletcasingselection._x = bulletcasingbutton1._x;
bulletcasingselection._y = bulletcasingbutton1._y;
}
if (_root.bulletcasingquality == 2) {
bulletcasingselection._x = bulletcasingbutton2._x;
bulletcasingselection._y = bulletcasingbutton2._y;
}
if (_root.particlequality == 0) {
particleselection._x = particlebutton0._x;
particleselection._y = particlebutton0._y;
}
if (_root.particlequality == 1) {
particleselection._x = particlebutton1._x;
particleselection._y = particlebutton1._y;
}
if (_root.debrisquality == 0) {
debrisselection._x = debrisbutton0._x;
debrisselection._y = debrisbutton0._y;
}
if (_root.debrisquality == 1) {
debrisselection._x = debrisbutton1._x;
debrisselection._y = debrisbutton1._y;
}
if (_root.particlealpha == 0) {
alphaselection._x = alphabutton0._x;
alphaselection._y = alphabutton0._y;
}
if (_root.particlealpha == 1) {
alphaselection._x = alphabutton1._x;
alphaselection._y = alphabutton1._y;
}
if (_root.difficulty == 0) {
difficultyselection._x = difficultybutton0._x;
difficultyselection._y = difficultybutton0._y;
}
if (_root.difficulty == 1) {
difficultyselection._x = difficultybutton1._x;
difficultyselection._y = difficultybutton1._y;
}
if (_root.difficulty == 2) {
difficultyselection._x = difficultybutton2._x;
difficultyselection._y = difficultybutton2._y;
}
};