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Mind Reader.swf

This is the info page for
Flash #23133

(Click the ID number above for more basic data on this flash file.)


Text
Loading

Loading.

Loading..

Loading...

10

10

PLAY

INSTRUCTIONS

CREDITS

Created by Jig Interactive - Specialists in Web Game Development

We've created some of the Web's best games for clients such as M&Ms,
Sprint and Nickelodeon. Contact us to discuss your Web game needs.

visit jigint.com

contact us

games for license

OK

Credits

DOUG Z.

SENOR V.

~

PIGGY JR. III

OK

THERE'S A MIND READER
IN THE GROUP!

Instructions

OBSERVE...

THE MIND
READER...

CHOOSES A
SUBJECT...

...AND FOLLOWS HIS
THOUGHTS EXACTLY.

CAN YOU DEDUCE WHO IS READING
WHOSE MIND! CLICK OK TO START.

QUIT

10

LEVEL

BONUS

200

SCORE

2000

TRIES

PROFESSOR M.

GRANNY P.

L. GATO

The mind reader is the one who has the same "thought" right after one of the others.

IS READING                                   'S MIND.

WHO...

CLEAR

CHECK

CHECK

?

help

OBJECT: Determine who is the
Mind Reader and who is the
Subject.
The Mind Reader follows the
thoughts of the Subject. For
example if the Subject thinks
"blue triangle", the next thought
of the Mind Reader will be "blue
triangle". Everyone else's thoughts
are random.

Help

PLAY: Click on the heads or use
the pull down menus to make your
choice. Then click CHECK to see if
it's right. You get 3 tries per level.
HINT: Starting with the first head,
watch it's thought then look for
that shape in next thought of the
other heads. If it doesn't appear,
it can't be the Subject, move on to
the next one.

message

message

That's right!

NEXT LEVEL

OK

Sorry, that's not right. Try again...

Sorry, that's not right...

The correct answer is...

PLAY
AGAIN

The correct answer was...

I'm thinking
you're a genius!

All Levels
Complete!

Play Again?

ActionScript [AS1/AS2]

Frame 1
function initSound() { globalSound = new Sound(); globalSound.normalVolume = 65; globalSound.setVolume(globalSound.normalVolume); } function initGame() { difficulty = 1; score = 0; difficultyMax = 10; lives = 2; mcLives.gotoAndStop(3 - lives); } function initLevel() { lives = 2; mcLives.gotoAndStop(3 - lives); bonus = 500; clickToggleState = "reading"; pulldownpanel.choosesubject.hilite._visible = false; pulldownpanel.choosesubject.state = 0; pulldownpanel.choosereading.state = 0; pulldownpanel.choosereading.indicator.gotoAndPlay("item 0"); pulldownpanel.choosesubject.indicator.gotoAndPlay("item 0"); btnCheck._visible = false; mindReader = random(numheads) + 1; beingRead = mindReader; while (mindReader == beingRead) { beingRead = random(numHeads) + 1; } originY = 0; nextMindReaderFrame = Number(random(4)) + 2; gameover = false; i = 1; while (numHeads >= i) { eval ("heads.h" + i)._visible = true; eval ("heads.h" + i).gotoAndPlay(1); eval ("heads.ro" + i)._visible = true; eval ("heads.t" + i)._visible = true; i++; } play(); globalSound.attachSound("gamestarttheme"); globalSound.start(); } function checkSolution() { if ((eval ("heads.h" + mindReader).state == "reading") and (eval ("heads.h" + beingRead).state == "subject")) { keepThoughtsGoing = true; if (Number(difficulty) == Number(difficultyMax)) { message.gotoAndPlay("win no button"); } else { message.gotoAndPlay("win"); } score = score + bonus; } else { keepThoughtsGoing = false; message.gotoAndPlay("lose"); } gotoAndPlay (461); } function checkClickToggle(hnum) { setHead(clickToggleState, hnum); } function showCorrectAnswer() { setHead("reading", mindReader); setHead("subject", beingRead); i = 1; while (numheads >= i) { if ((i != mindReader) and (i != beingRead)) { eval ("heads.h" + i)._visible = 0; eval ("heads.t" + i)._visible = 0; } i++; } } function clearState(state) { eval ("pulldownpanel.choose" + state).state = 0; eval ("pulldownpanel.choose" + state).indicator.gotoAndPlay("item 0"); } function setHead(state, hnum) { oldMindReaderSelection = pulldownpanel.choosereading.state; i = 1; while (numheads >= i) { head = eval ("heads.h" add String(i)); if (head.state == state) { head.state = "normal"; head.gotoAndPlay("normal"); } i++; } head = eval ("heads.h" + hnum); head.state = state; head.gotoAndPlay(state); pulldownpanel.choosereading.state = 0; pulldownpanel.choosesubject.state = 0; i = 1; while (numheads >= i) { head = eval ("heads.h" + String(i)); if (head.state == "subject") { pulldownpanel.choosesubject.state = i; } if (head.state == "reading") { pulldownpanel.choosereading.state = i; } i++; } pulldownpanel.choosesubject.indicator.gotoAndPlay("item " + pulldownpanel.choosesubject.state); pulldownpanel.choosereading.indicator.gotoAndPlay("item " + pulldownpanel.choosereading.state); if (state == clickToggleState) { eval (("pulldownpanel.choose" + clickToggleState) + ".hilite")._visible = false; if (clickToggleState == "reading") { clickToggleState = "subject"; } else { clickToggleState = "reading"; } eval (("pulldownpanel.choose" + clickToggleState) + ".hilite")._visible = true; } setEyesRotation(); btnCheck._visible = (pulldownpanel.choosereading.state != 0) and (pulldownpanel.choosesubject.state != 0); if ((state == "reading") and (oldMindReaderSelection != pulldownpanel.choosereading.state)) { globalSound.attachSound("stingerLow"); globalSound.start(); } if ((state == "subject") and (oldBeingReadSelection != pulldownpanel.choosesubject.state)) { globalSound.attachSound("subjectSound"); globalSound.start(); } } function setEyesRotation() { if (pulldownpanel.choosereading.state != 0) { readerHead = eval ("heads.h" + pulldownpanel.choosereading.state); subjectHead = eval ("heads.h" + pulldownpanel.choosesubject.state); readerHeadx = readerHead._x; readerHeady = readerHead._y; subjectHeadX = subjectHead._x; subjectHeadY = subjectHead._y; if (pulldownpanel.choosesubject.state != 0) { if (readerHeadx == subjectHeadX) { if (readerHeady < subjectHeadY) { degrees = 0; } else { degrees = 180; } } else if (readerHeady == subjectHeadY) { if (readerHeadx < subjectHeadX) { degrees = 90; } else { degrees = 270; } } if ((readerHeadx < subjectHeadX) and (readerHeady < subjectHeadY)) { angle = Math.atan(Math.abs(readerHeady - subjectHeadY) / Math.abs(readerHeadx - subjectHeadX)); degrees = ((angle * 180) / Math.pi) + 90; } else if ((readerHeadx < subjectHeadX) and (subjectHeadY < readerHeady)) { angle = Math.atan(Math.abs(readerHeady - subjectHeadY) / Math.abs(readerHeadx - subjectHeadX)); degrees = 90 - ((angle * 180) / Math.pi); } else if ((subjectHeadX < readerHeadx) and (readerHeady < subjectHeadY)) { angle = Math.atan(Math.abs(readerHeadx - subjectHeadX) / Math.abs(readerHeady - subjectHeadY)); degrees = ((angle * 180) / Math.pi) - 180; } else if ((subjectHeadX < readerHeadx) and (subjectHeadY < readerHeady)) { angle = Math.atan(Math.abs(readerHeady - subjectHeadY) / Math.abs(readerHeadx - subjectHeadX)); degrees = ((angle * 180) / Math.pi) - 90; } if (degrees < 0) { degrees = degrees + 360; } readerHead.eyes.gotoAndStop(int((degrees / 20) + 2)); } else { readerHead.eyes.gotoAndStop(1); } } } function pointMcAtPoint(mc, subjectHeadX, subjectHeadY) { readerHeadx = mc._x; readerHeady = mc._y; if ((readerHeadx < subjectHeadX) and (readerHeady < subjectHeadY)) { angle = Math.atan(Math.abs(readerHeady - subjectHeadY) / Math.abs(readerHeadx - subjectHeadX)); degrees = (angle * 180) / Math.pi; setProperty(mc, _rotation , degrees + 90); } else if ((readerHeadx < subjectHeadX) and (subjectHeadY < readerHeady)) { angle = Math.atan(Math.abs(readerHeady - subjectHeadY) / Math.abs(readerHeadx - subjectHeadX)); degrees = (angle * 180) / Math.pi; setProperty(mc, _rotation , 90 - degrees); } else if ((subjectHeadX < readerHeadx) and (readerHeady < subjectHeadY)) { angle = Math.atan(Math.abs(readerHeadx - subjectHeadX) / Math.abs(readerHeady - subjectHeadY)); degrees = (angle * 180) / Math.pi; setProperty(mc, _rotation , -(180 - degrees)); } else if ((subjectHeadX < readerHeadx) and (subjectHeadY < readerHeady)) { angle = Math.atan(Math.abs(readerHeady - subjectHeadY) / Math.abs(readerHeadx - subjectHeadX)); degrees = (angle * 180) / Math.pi; setProperty(mc, _rotation , -(90 - degrees)); } } initSound();
Frame 3
ifFrameLoaded (540) { gotoAndPlay (5); }
Frame 4
gotoAndPlay (3);
Frame 5
transitionLabel = "instructions"; tellTarget ("/transition") { gotoAndPlay (2); };
Frame 66
stop();
Frame 74
stop();
Frame 276
tellTarget ("/hi1") { gotoAndStop ("reading"); };
Frame 405
gotoAndPlay (399);
Frame 409
tellTarget ("/transition") { gotoAndPlay (2); };
Frame 414
initGame(); gotoAndPlay (420);
Frame 420
heads.gotoAndStop(difficulty);
Frame 421
initLevel();
Frame 424
function iterateGame() { if (mcHelp.state == "off") { bonus--; if (bonus == 0) { message.gotoAndPlay("game over answer"); gotoAndPlay (461); } } i = 1; while (numHeads >= i) { if (i != mindReader) { mcThought = eval ("heads.t" + i); tellTarget (mcThought) { newframe = _currentframe; while (newframe == _currentframe) { newframe = random(4) + 2; } if (_root.i == _root.beingRead) { _root.toBeNextMindFrame = newframe; } else if (_root.gameover == true) { } gotoAndStop(newframe); }; } i++; } while (nextMindReaderFrame == toBeNextMindFrame) { nextMindReaderFrame = random(4) + 2; } eval ("heads.t" + mindReader).gotoAndStop(nextMindReaderFrame); nextMindReaderFrame = toBeNextMindFrame; headClicked = 0; } iterateGame();
Frame 426
if (difficulty == 10) { gotoAndPlay (424); }
Frame 427
if (Number(difficulty) == 9) { gotoAndPlay (424); }
Frame 428
if (Number(difficulty) == 8) { gotoAndPlay (424); }
Frame 429
if (Number(difficulty) == 7) { gotoAndPlay (424); }
Frame 430
if (Number(difficulty) == 6) { gotoAndPlay (424); }
Frame 432
if (Number(difficulty) == 5) { gotoAndPlay (424); }
Frame 435
if (Number(difficulty) == 4) { gotoAndPlay (424); }
Frame 438
if (Number(difficulty) == 3) { gotoAndPlay (424); }
Frame 443
if (Number(difficulty) == 2) { gotoAndPlay (424); }
Frame 448
gotoAndPlay (424);
Frame 461
gameOverLoops = 1;
Frame 478
if (keepThoughtsGoing) { loop = 1; while (Number(numHeads) >= Number(loop)) { if (Number(loop) == Number(mindReader)) { tellTarget ("/heads/t" add loop) { gotoAndStop(/:nextMindReaderFrame); }; } else { tellTarget ("/heads/t" add loop) { currentframe = _currentframe; newframe = currentframe; while (Number(newframe) == Number(currentframe)) { newframe = Number(random(4)) + 2; } if (Number(/:loop) == Number(/:beingRead)) { Set("/:ToBeNextMindFrame", newframe); } else if (Number(/:gameover) == Number(true)) { newframe = 1; } gotoAndStop(newframe); }; } loop = Number(loop) + 1; } nextMindReaderFrame = ToBeNextMindFrame; }
Frame 479
gameOverLoops++; if (((gameOverLoops == 5) and (difficultyMax == difficulty)) and (headClicked == mindReader)) { gotoAndPlay (483); } else { gotoAndPlay (467); }
Frame 492
tellTarget ("heads/h" add mindReader) { gotoAndPlay ("reading"); };
Frame 545
stop();
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 6
tellTarget ("../") { if (transitionLabel ne "") { gotoAndPlay(transitionLabel); transitionLabel = ""; } };
Symbol 26 Button
on (release) { soundon = !soundon; checkbox._visible = soundon; if (soundon) { _root.globalSound.setVolume(_root.globalSound.normalVolume); } else { _root.globalSound.setVolume(0); } }
Symbol 29 MovieClip Frame 1
soundon = true;
Symbol 29 MovieClip Frame 2
stop();
Symbol 50 Button
on (release) { transitionLabel = "init game"; tellTarget ("/transition") { gotoAndPlay (2); }; }
Symbol 53 Button
on (release) { transitionLabel = "instructions"; tellTarget ("/transition") { gotoAndPlay (2); }; }
Symbol 56 Button
on (release) { transitionLabel = "credits"; tellTarget ("/transition") { gotoAndPlay (2); }; }
Symbol 61 Button
on (release) { getURL ("http://www.jigint.com", "jigmain"); }
Symbol 65 Button
on (release) { getURL ("mailto:info@jigint.com"); }
Symbol 69 Button
on (release) { getURL ("http://www.jigint.com/gamesforlicense"); }
Symbol 71 Button
on (release) { getURL ("http://www.jigint.com", "jigmain"); }
Symbol 74 Button
on (release) { gotoAndPlay (66); }
Symbol 86 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 1
state = "normal";
Symbol 87 MovieClip Frame 33
gotoAndPlay(state);
Symbol 87 MovieClip Frame 43
stop();
Symbol 87 MovieClip Frame 51
stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 1
state = "normal";
Symbol 95 MovieClip Frame 34
gotoAndPlay(state);
Symbol 95 MovieClip Frame 54
stop();
Symbol 95 MovieClip Frame 69
gotoAndPlay(state);
Symbol 104 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 1
state = "normal";
Symbol 105 MovieClip Frame 37
gotoAndPlay(state);
Symbol 105 MovieClip Frame 50
stop();
Symbol 105 MovieClip Frame 67
stop();
Symbol 110 Button
on (release) { transitionLabel = "menu hold"; tellTarget ("/transition") { gotoAndPlay (2); }; }
Symbol 128 Button
on (release) { globalSound.attachSound("titleSound"); globalSound.start(); gotoAndPlay (66); }
Symbol 137 MovieClip Frame 1
stop();
Symbol 139 Button
on (release) { _root.checkClickToggle(substring(_name, 3, 1)); }
Symbol 151 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 1
state = "normal";
Symbol 152 MovieClip Frame 11
gotoAndPlay(state);
Symbol 152 MovieClip Frame 33
stop();
Symbol 152 MovieClip Frame 44
gotoAndPlay(state);
Symbol 166 MovieClip Frame 1
stop();
Symbol 168 MovieClip Frame 1
state = "normal";
Symbol 168 MovieClip Frame 8
stop();
Symbol 168 MovieClip Frame 18
stop();
Symbol 168 MovieClip Frame 23
stop();
Symbol 178 MovieClip Frame 1
stop();
Symbol 179 MovieClip Frame 1
state = "normal";
Symbol 179 MovieClip Frame 11
stop();
Symbol 179 MovieClip Frame 20
stop();
Symbol 179 MovieClip Frame 36
stop();
Symbol 181 MovieClip Frame 1
Set("../:numHeads", 3); stop();
Symbol 181 MovieClip Frame 2
_root.numHeads = 4; stop();
Symbol 181 MovieClip Frame 3
Set("../:numHeads", 5); stop();
Symbol 181 MovieClip Frame 4
Set("../:numHeads", 6); stop();
Symbol 181 MovieClip Frame 5
Set("../:numHeads", 6); stop();
Symbol 181 MovieClip Frame 6
Set("../:numHeads", 6); stop();
Symbol 181 MovieClip Frame 7
Set("../:numHeads", 6); stop();
Symbol 181 MovieClip Frame 8
Set("../:numHeads", 6); stop();
Symbol 181 MovieClip Frame 9
Set("../:numHeads", 6); stop();
Symbol 181 MovieClip Frame 10
Set("../:numHeads", 6); stop();
Symbol 187 Button
on (release) { tellTarget ("../indicator") { gotoAndStop ("1"); }; gotoAndStop (1); }
Symbol 190 MovieClip Frame 3
stop();
Symbol 190 MovieClip Frame 10
stop();
Symbol 190 MovieClip Frame 17
stop();
Symbol 190 MovieClip Frame 24
stop();
Symbol 190 MovieClip Frame 31
stop();
Symbol 190 MovieClip Frame 38
stop();
Symbol 190 MovieClip Frame 45
stop();
Symbol 194 Button
on (press) { gotoAndStop (15); }
Symbol 196 Button
on (rollOver) { gotoAndStop (1); }
Symbol 199 Button
on (release) { state = substring(_parent._parent._name, 7, 7); num = substring(_name, 5, 1); _root.setHead(state, num); _parent.gotoAndStop(1); }
Symbol 206 Button
on (release) { state = substring(_parent._parent._name, 7, 7); _root.clearState(state); _parent.gotoAndStop(1); }
Symbol 210 MovieClip Frame 1
stop();
Symbol 210 MovieClip Frame 15
h = _root.numheads + 1; while (10 >= h) { eval ("item" add String(h))._visible = false; h++; }
Symbol 212 MovieClip Frame 1
stop();
Symbol 217 Button
on (release) { _root.checkSolution(); }
Symbol 223 Button
on (release) { mcHelp.gotoAndStop("on"); }
Symbol 227 Button
on (release) { gotoAndStop (1); }
Symbol 234 Button
on (release) { gotoAndStop (1); }
Symbol 237 MovieClip Frame 1
state = "off";
Symbol 237 MovieClip Frame 2
stop();
Symbol 237 MovieClip Frame 3
state = "on";
Symbol 237 MovieClip Frame 5
stop();
Symbol 242 Button
on (release) { _root.difficulty++; _root.gotoAndPlay("init level"); }
Symbol 244 MovieClip Frame 14
gotoAndPlay (1);
Symbol 248 Button
on (release) { _root.difficulty++; _root.gotoAndPlay("init level"); }
Symbol 250 Button
on (release) { gotoAndPlay (1); _root.gotoAndPlay("game loop"); _root.mcLives.gotoAndStop(3 - _root.lives); }
Symbol 254 Button
on (release) { gotoAndPlay (1); _root.gotoAndPlay("game loop"); _root.mcLives.gotoAndStop(3 - _root.lives); }
Symbol 260 Button
on (release) { _root.globalSound.attachSound("titleSound"); _root.globalSound.start(); gotoAndPlay (1); _root.gotoAndPlay("menu hold"); }
Symbol 261 Button
on (release) { _root.globalSound.attachSound("titleSound"); _root.globalSound.start(); gotoAndPlay (1); _root.gotoAndPlay("menu hold"); }
Symbol 263 MovieClip Frame 1
stop();
Symbol 263 MovieClip Frame 2
_root.showCorrectAnswer();
Symbol 263 MovieClip Frame 25
stop();
Symbol 263 MovieClip Frame 49
_root.showCorrectAnswer();
Symbol 263 MovieClip Frame 75
gotoAndStop (1); _root.gotoAndPlay("game won");
Symbol 263 MovieClip Frame 76
_root.lives--; if (_root.lives < 0) { gotoAndPlay (95); }
Symbol 263 MovieClip Frame 94
stop();
Symbol 263 MovieClip Frame 112
_root.keepThoughtsGoing = true;
Symbol 263 MovieClip Frame 127
_root.showCorrectAnswer();
Symbol 263 MovieClip Frame 146
stop();
Symbol 269 Button
on (release) { gotoAndPlay (66); }

Library Items

Symbol 1 Sound [gamestarttheme]
Symbol 2 Sound [subjectSound]
Symbol 3 Sound [stingerLow]
Symbol 4 Sound [stinger]
Symbol 5 Sound [titleSound]Used by:263  Timeline
Symbol 6 GraphicUsed by:Timeline
Symbol 7 GraphicUsed by:31  Timeline
Symbol 8 GraphicUsed by:31  Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 FontUsed by:11 12 13 14 75 114 245 255 256 257 262 268 270
Symbol 11 TextUses:10Used by:15
Symbol 12 TextUses:10Used by:15
Symbol 13 TextUses:10Used by:15
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Symbol 16 GraphicUsed by:18
Symbol 17 SoundUsed by:18
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Symbol 22 EditableTextUses:20Used by:Timeline
Symbol 23 GraphicUsed by:26
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:23 24 25Used by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
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Symbol 30 GraphicUsed by:Timeline
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Symbol 32 GraphicUsed by:45
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Symbol 35 GraphicUsed by:41
Symbol 36 GraphicUsed by:41
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Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:33 34 35 36 37 38 39 40Used by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClipUses:42Used by:45 85  Timeline
Symbol 44 GraphicUsed by:45 136  Timeline
Symbol 45 MovieClipUses:32 43 44Used by:Timeline
Symbol 46 GraphicUsed by:50 53 56
Symbol 47 GraphicUsed by:50 53 56 110 122 137  Timeline
Symbol 48 GraphicUsed by:50 110 122 137  Timeline
Symbol 49 TextUses:20Used by:50
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Symbol 59 GraphicUsed by:61
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Symbol 62 GraphicUsed by:65
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Symbol 64 GraphicUsed by:65
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Symbol 66 GraphicUsed by:69
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Symbol 68 GraphicUsed by:69
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Symbol 73 TextUses:20Used by:74
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Symbol 76 GraphicUsed by:87 95 105 152 168 179  Timeline
Symbol 77 GraphicUsed by:87
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Symbol 80 GraphicUsed by:87
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Symbol 82 GraphicUsed by:83
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Symbol 84 GraphicUsed by:87
Symbol 85 MovieClipUses:43Used by:87 95 105 152 168 179  Timeline
Symbol 86 MovieClipUses:79Used by:87
Symbol 87 MovieClipUses:76 77 78 79 80 81 83 84 85 86Used by:181  Timeline
Symbol 88 GraphicUsed by:95
Symbol 89 TextUses:20Used by:95 190 204
Symbol 90 TextUses:20Used by:95 190 204
Symbol 91 GraphicUsed by:95
Symbol 92 GraphicUsed by:95
Symbol 93 GraphicUsed by:95
Symbol 94 MovieClipUses:79Used by:95
Symbol 95 MovieClipUses:76 88 89 90 79 91 92 83 93 94 85Used by:181  Timeline
Symbol 96 GraphicUsed by:105
Symbol 97 GraphicUsed by:105
Symbol 98 GraphicUsed by:105
Symbol 99 TextUses:20Used by:105 190 203
Symbol 100 GraphicUsed by:105
Symbol 101 GraphicUsed by:105
Symbol 102 GraphicUsed by:105 179
Symbol 103 GraphicUsed by:105
Symbol 104 MovieClipUses:79Used by:105
Symbol 105 MovieClipUses:76 96 97 98 79 99 100 101 83 102 103 104 85Used by:181  Timeline
Symbol 106 GraphicUsed by:122 137  Timeline
Symbol 107 GraphicUsed by:110
Symbol 108 TextUses:20Used by:110
Symbol 109 SoundUsed by:110
Symbol 110 ButtonUses:107 108 47 48 109Used by:Timeline
Symbol 111 GraphicUsed by:Timeline
Symbol 112 FontUsed by:113 118 120 121
Symbol 113 TextUses:20 112Used by:Timeline
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Symbol 115 GraphicUsed by:122 137  Timeline
Symbol 116 TextUses:20Used by:Timeline
Symbol 117 GraphicUsed by:Timeline
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Symbol 119 GraphicUsed by:Timeline
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Symbol 122 MovieClipUses:47 52 48 115 54 106Used by:Timeline
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Symbol 124 GraphicUsed by:Timeline
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Symbol 126 TextUses:20Used by:128
Symbol 127 GraphicUsed by:128
Symbol 128 ButtonUses:125 126 127Used by:Timeline
Symbol 129 EditableTextUses:20Used by:Timeline
Symbol 130 TextUses:20Used by:Timeline
Symbol 131 TextUses:20Used by:Timeline
Symbol 132 EditableTextUses:20Used by:Timeline
Symbol 133 TextUses:20Used by:Timeline
Symbol 134 EditableTextUses:20Used by:Timeline
Symbol 135 TextUses:20Used by:Timeline
Symbol 136 MovieClipUses:44Used by:Timeline
Symbol 137 MovieClipUses:47 106 52 48 115 54Used by:181  Timeline
Symbol 138 GraphicUsed by:139
Symbol 139 ButtonUses:138Used by:140
Symbol 140 MovieClipUses:139Used by:141 142 143 153 169 180
Symbol 141 MovieClipUses:140Used by:181
Symbol 142 MovieClipUses:140Used by:181
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Symbol 144 GraphicUsed by:152
Symbol 145 TextUses:20Used by:152 190 201
Symbol 146 GraphicUsed by:152
Symbol 147 GraphicUsed by:152
Symbol 148 GraphicUsed by:151 152 173 178 179
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 MovieClipUses:148Used by:152
Symbol 152 MovieClipUses:76 144 145 146 147 148 83 149 150 151 85Used by:181
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Symbol 172 GraphicUsed by:179
Symbol 173 MovieClipUses:148Used by:179
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Symbol 175 GraphicUsed by:179
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Symbol 177 GraphicUsed by:179
Symbol 178 MovieClipUses:148Used by:179
Symbol 179 MovieClipUses:76 170 171 172 173 174 148 102 175 83 176 177 178 85Used by:181
Symbol 180 MovieClipUses:140Used by:181
Symbol 181 MovieClipUses:95 87 105 137 141 142 143 152 153 168 169 179 180Used by:Timeline
Symbol 182 GraphicUsed by:212
Symbol 183 TextUses:20Used by:212
Symbol 184 TextUses:20Used by:212
Symbol 185 GraphicUsed by:187
Symbol 186 GraphicUsed by:187
Symbol 187 ButtonUses:185 186Used by:211
Symbol 188 GraphicUsed by:211
Symbol 189 TextUses:20Used by:190
Symbol 190 MovieClipUses:189 89 90 99 78 145 154 171Used by:211
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:211
Symbol 193 GraphicUsed by:194 209
Symbol 194 ButtonUses:193Used by:210
Symbol 195 GraphicUsed by:196
Symbol 196 ButtonUses:195Used by:210
Symbol 197 GraphicUsed by:199
Symbol 198 GraphicUsed by:199
Symbol 199 ButtonUses:197 198Used by:200 201 202 203 204 206 208
Symbol 200 MovieClipUses:199 154Used by:210
Symbol 201 MovieClipUses:199 145Used by:210
Symbol 202 MovieClipUses:199 78Used by:210
Symbol 203 MovieClipUses:199 99Used by:210
Symbol 204 MovieClipUses:199 89 90Used by:210
Symbol 205 TextUses:20Used by:206
Symbol 206 ButtonUses:199 205Used by:207
Symbol 207 MovieClipUses:206Used by:210
Symbol 208 MovieClipUses:199 171Used by:210
Symbol 209 ButtonUses:193Used by:210
Symbol 210 MovieClipUses:194 196 200 201 202 203 204 207 208 209Used by:211
Symbol 211 MovieClipUses:187 188 190 192 210Used by:212
Symbol 212 MovieClipUses:182 183 184 211Used by:Timeline
Symbol 213 GraphicUsed by:Timeline
Symbol 214 TextUses:20Used by:Timeline
Symbol 215 GraphicUsed by:217
Symbol 216 TextUses:20Used by:217
Symbol 217 ButtonUses:215 216Used by:218
Symbol 218 MovieClipUses:217Used by:Timeline
Symbol 219 GraphicUsed by:223
Symbol 220 FontUsed by:221
Symbol 221 TextUses:220Used by:223
Symbol 222 GraphicUsed by:223
Symbol 223 ButtonUses:219 221 222Used by:Timeline
Symbol 224 FontUsed by:225
Symbol 225 TextUses:224Used by:237
Symbol 226 GraphicUsed by:227 242 249 250 261
Symbol 227 ButtonUses:226Used by:237
Symbol 228 GraphicUsed by:237
Symbol 229 FontUsed by:230 235 266
Symbol 230 TextUses:229 20Used by:237
Symbol 231 FontUsed by:232
Symbol 232 TextUses:231Used by:237
Symbol 233 GraphicUsed by:234
Symbol 234 ButtonUses:233Used by:237
Symbol 235 TextUses:229 20Used by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:225 227 228 230 232 234 235 236Used by:Timeline
Symbol 238 FontUsed by:239
Symbol 239 TextUses:238Used by:263
Symbol 240 FontUsed by:241
Symbol 241 TextUses:240Used by:263
Symbol 242 ButtonUses:226Used by:263
Symbol 243 GraphicUsed by:244
Symbol 244 MovieClipUses:243Used by:263
Symbol 245 TextUses:10Used by:263
Symbol 246 GraphicUsed by:248
Symbol 247 TextUses:20Used by:248
Symbol 248 ButtonUses:246 247Used by:263
Symbol 249 ButtonUses:226Used by:263
Symbol 250 ButtonUses:226Used by:263
Symbol 251 GraphicUsed by:263
Symbol 252 GraphicUsed by:254 269
Symbol 253 TextUses:20Used by:254 269
Symbol 254 ButtonUses:252 253Used by:263
Symbol 255 TextUses:10Used by:263
Symbol 256 TextUses:10Used by:263
Symbol 257 TextUses:10Used by:263
Symbol 258 GraphicUsed by:260
Symbol 259 TextUses:20Used by:260
Symbol 260 ButtonUses:258 259Used by:263
Symbol 261 ButtonUses:226Used by:263
Symbol 262 TextUses:10Used by:263
Symbol 263 MovieClipUses:239 241 242 244 245 5 248 249 250 251 254 255 256 257 260 261 262Used by:Timeline
Symbol 264 SoundUsed by:Timeline
Symbol 265 GraphicUsed by:Timeline
Symbol 266 TextUses:229Used by:Timeline
Symbol 267 GraphicUsed by:Timeline
Symbol 268 TextUses:10Used by:Timeline
Symbol 269 ButtonUses:252 253Used by:Timeline
Symbol 270 TextUses:10Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"transition"Frame 1Symbol 18 MovieClip
"soundobj"Frame 1Symbol 29 MovieClip
"hi3"Frame 82Symbol 87 MovieClip
"hi1"Frame 82Symbol 95 MovieClip
"hi2"Frame 82Symbol 105 MovieClip
"mcLives"Frame 406Symbol 136 MovieClip
"heads"Frame 414Symbol 181 MovieClip
"pulldownpanel"Frame 414Symbol 212 MovieClip
"btnCheck"Frame 414Symbol 218 MovieClip
"mcHelp"Frame 414Symbol 237 MovieClip
"message"Frame 424Symbol 263 MovieClip
"t9"Frame 483Symbol 137 MovieClip
"checkbox"Symbol 29 MovieClip Frame 1Symbol 28 MovieClip
"halo"Symbol 87 MovieClip Frame 45Symbol 85 MovieClip
"eyes"Symbol 87 MovieClip Frame 45Symbol 86 MovieClip
"eyes"Symbol 95 MovieClip Frame 57Symbol 94 MovieClip
"halo"Symbol 95 MovieClip Frame 57Symbol 85 MovieClip
"eyes"Symbol 105 MovieClip Frame 51Symbol 104 MovieClip
"halo"Symbol 105 MovieClip Frame 51Symbol 85 MovieClip
"hb1"Symbol 141 MovieClip Frame 1Symbol 140 MovieClip
"hb2"Symbol 142 MovieClip Frame 1Symbol 140 MovieClip
"hb3"Symbol 143 MovieClip Frame 1Symbol 140 MovieClip
"eyes"Symbol 152 MovieClip Frame 34Symbol 151 MovieClip
"halo"Symbol 152 MovieClip Frame 34Symbol 85 MovieClip
"hb4"Symbol 153 MovieClip Frame 1Symbol 140 MovieClip
"eyes"Symbol 168 MovieClip Frame 22Symbol 166 MovieClip
"halo"Symbol 168 MovieClip Frame 22Symbol 85 MovieClip
"hb5"Symbol 169 MovieClip Frame 1Symbol 140 MovieClip
"eyes"Symbol 179 MovieClip Frame 24Symbol 178 MovieClip
"halo"Symbol 179 MovieClip Frame 24Symbol 85 MovieClip
"hb6"Symbol 180 MovieClip Frame 1Symbol 140 MovieClip
"h1"Symbol 181 MovieClip Frame 1Symbol 95 MovieClip
"h3"Symbol 181 MovieClip Frame 1Symbol 87 MovieClip
"h2"Symbol 181 MovieClip Frame 1Symbol 105 MovieClip
"t1"Symbol 181 MovieClip Frame 1Symbol 137 MovieClip
"t2"Symbol 181 MovieClip Frame 1Symbol 137 MovieClip
"t3"Symbol 181 MovieClip Frame 1Symbol 137 MovieClip
"ro1"Symbol 181 MovieClip Frame 1Symbol 141 MovieClip
"ro2"Symbol 181 MovieClip Frame 1Symbol 142 MovieClip
"ro3"Symbol 181 MovieClip Frame 1Symbol 143 MovieClip
"h4"Symbol 181 MovieClip Frame 2Symbol 152 MovieClip
"t4"Symbol 181 MovieClip Frame 2Symbol 137 MovieClip
"ro4"Symbol 181 MovieClip Frame 2Symbol 153 MovieClip
"h5"Symbol 181 MovieClip Frame 3Symbol 168 MovieClip
"t5"Symbol 181 MovieClip Frame 3Symbol 137 MovieClip
"ro5"Symbol 181 MovieClip Frame 3Symbol 169 MovieClip
"h6"Symbol 181 MovieClip Frame 4Symbol 179 MovieClip
"t6"Symbol 181 MovieClip Frame 4Symbol 137 MovieClip
"ro6"Symbol 181 MovieClip Frame 4Symbol 180 MovieClip
"item5"Symbol 210 MovieClip Frame 15Symbol 200 MovieClip
"item4"Symbol 210 MovieClip Frame 15Symbol 201 MovieClip
"item3"Symbol 210 MovieClip Frame 15Symbol 202 MovieClip
"item2"Symbol 210 MovieClip Frame 15Symbol 203 MovieClip
"item1"Symbol 210 MovieClip Frame 15Symbol 204 MovieClip
"item6"Symbol 210 MovieClip Frame 15Symbol 208 MovieClip
"indicator"Symbol 211 MovieClip Frame 1Symbol 190 MovieClip
"hilite"Symbol 211 MovieClip Frame 1Symbol 192 MovieClip
"choosereading"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip
"choosesubject"Symbol 212 MovieClip Frame 1Symbol 211 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "gamestarttheme"
ExportAssets (56)Timeline Frame 1Symbol 2 as "subjectSound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "stingerLow"
ExportAssets (56)Timeline Frame 1Symbol 4 as "stinger"
ExportAssets (56)Timeline Frame 1Symbol 5 as "titleSound"
ExportAssets (56)Timeline Frame 10Symbol 5 as "titleSound"
ExportAssets (56)Timeline Frame 424Symbol 5 as "titleSound"
ExportAssets (56)Timeline Frame 424Symbol 5 as "titleSound"
ExportAssets (56)Timeline Frame 424Symbol 5 as "titleSound"
ExportAssets (56)Timeline Frame 483Symbol 5 as "titleSound"

Labels

"loadloop"Frame 3
"trans to menu"Frame 5
"menu"Frame 10
"menu hold"Frame 66
"credits"Frame 68
"instructions"Frame 82
"instr 1"Frame 146
"instr 2"Frame 182
"instr 3"Frame 227
"instr 4"Frame 304
"instr 5"Frame 357
"instructions loop"Frame 399
"trans instr to game"Frame 409
"init game"Frame 414
"init level"Frame 420
"game loop"Frame 424
"level over"Frame 461
"level over loop"Frame 467
"game won"Frame 483
"end"Frame 540
"normal"Symbol 87 MovieClip Frame 2
"subject"Symbol 87 MovieClip Frame 34
"reading"Symbol 87 MovieClip Frame 45
"normal"Symbol 95 MovieClip Frame 2
"subject"Symbol 95 MovieClip Frame 35
"reading"Symbol 95 MovieClip Frame 57
"normal"Symbol 105 MovieClip Frame 2
"subject"Symbol 105 MovieClip Frame 38
"reading"Symbol 105 MovieClip Frame 51
"normal"Symbol 152 MovieClip Frame 2
"subject"Symbol 152 MovieClip Frame 12
"reading"Symbol 152 MovieClip Frame 34
"normal"Symbol 168 MovieClip Frame 2
"subject"Symbol 168 MovieClip Frame 9
"reading"Symbol 168 MovieClip Frame 22
"normal"Symbol 179 MovieClip Frame 1
"subject"Symbol 179 MovieClip Frame 12
"reading"Symbol 179 MovieClip Frame 24
"1"Symbol 181 MovieClip Frame 1
"item 0"Symbol 190 MovieClip Frame 2
"item 1"Symbol 190 MovieClip Frame 9
"item 2"Symbol 190 MovieClip Frame 16
"item 3"Symbol 190 MovieClip Frame 23
"item 4"Symbol 190 MovieClip Frame 30
"item 5"Symbol 190 MovieClip Frame 37
"item 6"Symbol 190 MovieClip Frame 44
"up"Symbol 210 MovieClip Frame 15
"off"Symbol 237 MovieClip Frame 1
"on"Symbol 237 MovieClip Frame 3
"win"Symbol 263 MovieClip Frame 2
"win no button"Symbol 263 MovieClip Frame 49
"lose"Symbol 263 MovieClip Frame 76
"game over"Symbol 263 MovieClip Frame 95
"game over answer"Symbol 263 MovieClip Frame 112

Dynamic Text Variables

beingReadSymbol 21 EditableText"10"
mindReaderSymbol 22 EditableText"10"
difficultySymbol 129 EditableText"10"
bonusSymbol 132 EditableText"200"
scoreSymbol 134 EditableText"2000"




http://swfchan.com/5/23133/info.shtml
Created: 2/1 -2019 02:48:09 Last modified: 2/1 -2019 02:48:09 Server time: 22/12 -2024 20:10:42