STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229593 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #23210 |
Loading... |
loader |
3 |
Win Screen |
death screen |
RESTART LEVEL RETURN TO TITLE |
Happy Halloween from ArmorGames.com |
PLAY |
PLAY OPTION HELP MORE GAMES |
RETURN |
VOLUME: MUSIC: SOUND FX: |
SOUND |
GRAPHICS |
ANTI-ALIAS: |
ON OFF ON OFF |
ON OFF |
Use the Left mouse button to walk |
N E X T |
SPACE |
Use the Space key to fire |
P R E V I O U S |
N E X T |
Use the Shift key in combination with the left mouse button to select units |
T |
F |
I |
H |
S |
P R E V I O U S |
N E X T |
Press ESC to end the level at any time |
ESC |
P R E V I O U S |
How To Play |
OH MY LANTA! LOOK VAMPIRES! |
WE SHOULD KILL THEM! |
LET'S ATTACK AGGRESIVELY! |
GAME |
AND THE WORLD WAS SAVED! |
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL |
You Win Thanks for Playing! |
ActionScript [AS1/AS2]
Frame 1stop(); Stage.showMenu = false; music = true; soundfx = true; SOUND = new Sound(); SoundFX = function (identifier) { if (!soundfx) { return(undefined); } _root.SOUND.attachSound(identifier); _root.SOUND.start(0, 1); }; Music = function (identifier) { if (!music) { return(undefined); } _root.SOUND.stop(); _root.SOUND.attachSound(identifier); _root.SOUND.start(0, 99999); }; flashBlack = function () { _root.createEmptyMovieClip("FLASH", 10000); _root.FLASH.beginFill(0, 100); _root.FLASH.moveTo(-50, -50); _root.FLASH.lineTo(500, -50); _root.FLASH.lineTo(500, 500); _root.FLASH.lineTo(-50, 500); _root.FLASH.lineTo(-50, -50); _root.FLASH._alpha = 0; _root.FLASH.IN = true; _root.FLASH.onEnterFrame = function () { this._x = -_x; this._y = -_y; if (this.IN) { this._alpha = this._alpha + 10; } else { this._alpha = this._alpha - 10; } if (this._alpha >= 100) { this.IN = false; WHERE(); } else if (this._alpha < 0) { this.removeMovieClip(); } }; };Instance of Symbol 84 MovieClip in Frame 1on (release) { getURL ("http://www.armorgames.com/", "_blank"); }Instance of Symbol 131 MovieClip in Frame 1on (release) { getURL ("http://www.newgrounds.com/", "_blank"); }Instance of Symbol 134 MovieClip in Frame 1on (release) { getURL ("http://www.monkeyinthepants.com/", "_blank"); }Frame 8stop();Instance of Symbol 887 MovieClip "AG" in Frame 8on (release) { getURL ("http://www.armorgames.com/", "_blank"); }Instance of Symbol 84 MovieClip in Frame 14on (release) { getURL ("http://www.armorgames.com/", "_blank"); }Instance of Symbol 131 MovieClip in Frame 14on (release) { getURL ("http://www.newgrounds.com/", "_blank"); }Instance of Symbol 134 MovieClip in Frame 14on (release) { getURL ("http://www.monkeyinthepants.com/", "_blank"); }Frame 35stop(); HUDDepth = 9999; lvlCompleteDepth = 9100; FGDepth = 9000; arrowDepthReset = 6050; particleDepthReset = 6000; selectorDepth = 9050; walkIndicatorDepth = 4999; hunterDepthReset = 1000; bulletDepthReset = 1500; vampireDepthReset = 2000; bossDepth = 900; BGDepth = 100; arrowDepth = arrowDepthReset; arrowDepthMax = 6100; hunterDepth = hunterDepthReset; hunterDepthMax = 1150; bulletDepth = bulletDepthReset; bulletDepthMax = 1600; vampireDepth = vampireDepthReset; vampireDepthMax = 2100; particleDepth = particleDepthReset; particleDepthMax = 6050; DragThing = function (X, Y) { _root.createEmptyMovieClip("selector", selectorDepth); _root.selector._x = X; _root.selector._y = Y; _root.selector.boarder = 16777215 /* 0xFFFFFF */; _root.selector.fill = 16777215 /* 0xFFFFFF */; _root.selector.onEnterFrame = function () { this.clear(); this.beginFill(this.fill, 25); this.lineStyle(1, this.boarder); this.lineTo(this._xmouse, 0); this.lineTo(this._xmouse, this._ymouse); this.lineTo(0, this._ymouse); this.lineTo(0, 0); }; onMouseUp = function () { _root.selector.removeMovieClip(); }; }; switchDepths = function (PTR1, PTR2) { PTR1.swapDepths(PTR2); tempD = PTR1.depth; PTR1.depth = PTR2.depth; PTR2.depth = tempD; }; SpawnMC = function (IDENTIFIER, DEPTH, X, Y, MULTI) { if (MULTI) { NAME = IDENTIFIER + DEPTH; } else { NAME = IDENTIFIER; } _root.attachMovie(IDENTIFIER, NAME, DEPTH); _root[NAME]._x = X; _root[NAME]._y = Y; return(_root[NAME]); }; SpawnBullet = function (X, Y) { bulletPTR = SpawnMC("bullet", bulletDepth, X, Y, true); bulletPTR.range = 12 + random(5); bulletPTR.speed = 15 + (random(30) * 0.1); bulletPTR.theta = Math.atan2(_ymouse - Y, _xmouse - X) + (random(10) * 0.01); bulletPTR.xSpeed = bulletPTR.speed * Math.cos(bulletPTR.theta); bulletPTR.ySpeed = bulletPTR.speed * Math.sin(bulletPTR.theta); bulletPTR._rotation = (bulletPTR.theta * 180) / Math.PI; bulletPTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (BG.HIT.hitTest(this._x, this._y, true) || ((this.range--) < 0)) { this.removeMovieClip(); } }; if ((++bulletDepth) >= bulletDepthMax) { bulletDepth = bulletDepthReset; } }; SpawnArrow = function (X, Y, R, TYPE) { if (TYPE == 1) { arrowPTR = SpawnMC("laser", arrowDepth, X, Y, true); } else { arrowPTR = SpawnMC("arrow", arrowDepth, X, Y, true); } arrowPTR.theta = R; arrowPTR.range = 25 + random(5); arrowPTR.speed = 7 + (random(30) * 0.1); if (TYPE == 1) { arrowPTR.range = arrowPTR.range + 10; arrowPTR.speed = arrowPTR.speed + 5; } arrowPTR.xSpeed = arrowPTR.speed * Math.cos(arrowPTR.theta); arrowPTR.ySpeed = arrowPTR.speed * Math.sin(arrowPTR.theta); arrowPTR._rotation = (arrowPTR.theta * 180) / Math.PI; arrowPTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (BG.HIT.hitTest(this._x, this._y, true) || ((this.range--) < 0)) { this.removeMovieClip(); } i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (PTR.hitTest(this._x, this._y)) { SpawnMC("bloodz", particleDepth, this._x, this._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } SpawnMC("BloodChunks", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } SpawnMC("Explosivo", particleDepth, X, Y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); this.removeMovieClip(); break; } i++; } }; if ((++arrowDepth) >= arrowDepthMax) { arrowDepth = arrowDepthReset; } }; SpawnAllBullets = function () { j = hunterDepthReset; while (j <= hunterDepth) { PTR_ = _root["hunter" + j]; if (PTR_ && (PTR_._selected)) { SpawnBullet(PTR_._x, PTR_._y - 10); } j++; } }; SpawnWalkIndicator = function (X, Y) { indicatorPTR = SpawnMC("walkIndicator", walkIndicatorDepth, X, Y, false); indicatorPTR.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(); } }; }; Click = function () { if (Key.isDown(16)) { DragThing(_xmouse, _ymouse); } else { SpawnWalkIndicator(_xmouse, _ymouse); } }; LoadLevel = function (NUMBER) { _root.ClearAll(); _root.hunterDepth = hunterDepthReset; _root.enemies = 1; livingHunters = hunters; if (level == 7) { Music("bossMusic.mp3"); } else { Music("gameMusic.mp3"); } _root.attachMovie(("lvl" + NUMBER) + "_BG", "BG", BGDepth); _root.attachMovie(("lvl" + NUMBER) + "_FG", "FG", FGDepth); _root.startX = BG.spawn._x; _root.startY = BG.spawn._y; _root.createEmptyMovieClip("HUD", HUDDepth); _root.HUD._x = startX; _root.HUD._y = startY; _root.UpdateCamera(); (_root._x = (-HUD._x) + 225); (_root._y = (-HUD._y) + 225); (_root.FLASH._x = -_x); (FLASH._y = -_y); i = 0; while (i < hunters) { SpawnHunter((startX + random(30)) - 15, (startY + random(30)) - 15); i++; } if (level > 1) { SpawnMC("+hunter", particleDepth, startX, startY, true); } if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } onEnterFrame = GameEngine; onMouseDown = Click; }; UpdateCamera = function () { X = _xmouse - HUD._x; Y = _ymouse - HUD._y; if (X > 100) { HUD._x = HUD._x + ((X - 100) * 0.08); } else if (X < -100) { HUD._x = HUD._x + ((X + 100) * 0.08); } if (Y > 100) { HUD._y = HUD._y + ((Y - 100) * 0.08); } else if (Y < -100) { HUD._y = HUD._y + ((Y + 100) * 0.08); } if (Key.isDown(37)) { HUD._x = HUD._x - 10; } if (Key.isDown(39)) { HUD._x = HUD._x + 10; } if (Key.isDown(38)) { HUD._y = HUD._y - 10; } if (Key.isDown(40)) { HUD._y = HUD._y + 10; } if ((HUD._x - 225) < 10) { HUD._x = 235; } if ((HUD._x + 225) > (BG._width - 10)) { HUD._x = BG._width - 235; } if ((HUD._y - 225) < 10) { HUD._y = 235; } if ((HUD._y + 225) > (BG._height - 10)) { HUD._y = BG._height - 235; } _x = (_x + ((((-HUD._x) + 225) - _x) * 0.5)); _y = (_y + ((((-HUD._y) + 225) - _y) * 0.5)); if (DeathScreen) { (DeathScreen._x = -_x); (DeathScreen._y = -_y); } }; ClearAll = function () { _x = 0; _y = 0; FLASH._x = 0; FLASH._y = 0; onEnterFrame = null; onMouseDown = null; onMouseUp = null; _root.FG.removeMovieClip(); _root.BG.removeMovieClip(); _root.HUD.removeMovieClip(); _root.selector.removeMovieClip(); _root.walkIndicator.removeMovieClip(); _root.boss.removeMovieClip(); _root.DeathScreen.removeMovieClip(); _root.LevelComplete.removeMovieClip(); i = particleDepthReset; while (i <= particleDepthMax) { _root["Explosivo" + i].removeMovieClip(); i++; } i = particleDepthReset; while (i <= particleDepthMax) { _root["Explosivo2" + i].removeMovieClip(); i++; } i = particleDepthReset; while (i <= particleDepthMax) { _root["Explosivo3" + i].removeMovieClip(); i++; } i = particleDepthReset; while (i <= particleDepthMax) { _root["Explosivo4" + i].removeMovieClip(); i++; } i = particleDepthReset; while (i <= particleDepthMax) { _root["BloodChunks" + i].removeMovieClip(); i++; } i = particleDepthReset; while (i <= particleDepthMax) { _root["bloodz" + i].removeMovieClip(); i++; } i = hunterDepthReset; while (i <= hunterDepthMax) { _root["hunter" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["vampire" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["vampire2" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["bat" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["BigGhost" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["skeleton1" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["skeleton2" + i].removeMovieClip(); i++; } i = bulletDepthReset; while (i <= bulletDepthMax) { _root["bullet" + i].removeMovieClip(); i++; } i = arrowDepthReset; while (i <= arrowDepthMax) { _root["arrow" + i].removeMovieClip(); i++; } }; SpawnHunter = function (X, Y) { hunterPTR = SpawnMC("hunter", hunterDepth, X, Y, true); hunterPTR.attachMovie("LEGS0" + (random(2) + 1), "legs", 1); hunterPTR.legs._x = -7; hunterPTR.legs._y = -30; hunterPTR.attachMovie("BODY0" + (random(2) + 1), "body", 2); hunterPTR.body._x = -7; hunterPTR.body._y = -30; hunterPTR.attachMovie("HEAD0" + (random(2) + 1), "head", 3); hunterPTR.head._x = -7; hunterPTR.head._y = -30; hunterPTR._selected = true; hunterPTR.base._visible = hunterPTR._selected; hunterPTR.Xwant = X; hunterPTR.Ywant = Y; hunterPTR.DIST = 0; hunterPTR.angle = 0; hunterPTR.speed = 4 + (random(200) * 0.01); hunterPTR.depth = hunterDepth; hunterPTR.counter = random(3); hunterPTR.onEnterFrame = function () { if (_root.selector) { this._selected = _root.selector.hitTest(this); this.base._visible = this._selected; } if (this._selected && (_root.walkIndicator)) { this.Xwant = (_root.walkIndicator._x + random(50)) - 25; this.Ywant = (_root.walkIndicator._y + random(40)) - 20; } this.DX = this.Xwant - this._x; this.DY = this.Ywant - this._y; this.DIST = Math.sqrt(Math.pow(this.DX, 2) + Math.pow(this.DY, 2)); if (this.DIST > 5) { this.angle = Math.atan2(this.DY, this.DX); this.xSpeed = this.speed * Math.cos(this.angle); this.ySpeed = this.speed * Math.sin(this.angle); if ((!BG.HIT.hitTest(this._x + this.xSpeed, this._y, true)) && (!(boss && (boss.bound.hitTest(this._x + this.xSpeed, this._y, true))))) { XOK = true; } else { XOK = false; } if ((!BG.HIT.hitTest(this._x, this._y + this.ySpeed, true)) && (!(boss && (boss.bound.hitTest(this._x, this._y + this.ySpeed, true))))) { YOK = true; } else { YOK = false; } if (YOK) { this._y = this._y + this.ySpeed; if (!XOK) { this._y = this._y + this.ySpeed; } } if (XOK) { this._x = this._x + this.xSpeed; if (!YOK) { this._x = this._x + this.xSpeed; } } while (BG.HIT.hitTest(this.Xwant, this.Ywant, true) || (boss && (boss.bound.hitTest(this.Xwant, this.Ywant, true)))) { this.Xwant = this.Xwant - (Math.cos(this.angle) * 3); this.Ywant = this.Ywant - (Math.sin(this.angle) * 3); } } else { this.xSpeed = (this.ySpeed = 0); } if ((this.counter++) >= 3) { this.counter = 0; } if (this.counter == 0) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if ((((PTR && (PTR != this)) && (this.hitTest(PTR))) && (this._y < PTR._y)) && (this.depth > PTR.depth)) { switchDepths(this, PTR); } i++; } } this.aimAngle = Math.atan2(_ymouse - this._y, _xmouse - this._x) - 0.196349540849362; this.aimPos = (0.196349540849362 - this.aimAngle) / (Math.PI*2); if (this.aimPos < 0) { this.aimPos++; } this.aimPos = int(this.aimPos * 8); this.pos = (0.196349540849362 - this.angle) / (Math.PI*2); if (this.pos < 0) { this.pos++; } this.pos = int(this.pos * 8); if ((this.xSpeed == 0) && (this.ySpeed == 0)) { if (this._selected) { this.legs.gotoAndStop("stand" + this.aimPos); this.body.gotoAndStop("stand" + this.aimPos); this.head.gotoAndStop("stand" + this.aimPos); } else { this.legs.gotoAndStop("stand" + this.pos); this.body.gotoAndStop("stand" + this.pos); this.head.gotoAndStop("stand" + this.pos); } } else if (this._selected) { this.legs.gotoAndStop("walk" + this.pos); this.body.gotoAndStop("walk" + this.aimPos); this.head.gotoAndStop("walk" + this.aimPos); } else { this.legs.gotoAndStop("walk" + this.pos); this.body.gotoAndStop("walk" + this.pos); this.head.gotoAndStop("walk" + this.pos); } }; if ((++hunterDepth) >= hunterDepthMax) { hunterDepth = hunterDepthReset; } }; SpawnBat = function (X, Y) { SpawnVampire(X, Y, 3); }; SpawnVampire = function (X, Y, VAMP) { SpawnMC("Explosivo", particleDepth, X, Y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } SpawnMC("Explosivo2", particleDepth, X, Y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } SpawnMC("Explosivo3", particleDepth, X, Y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } if (VAMP == 1) { vampirePTR = SpawnMC("vampire", vampireDepth, X, Y, true); } else if (VAMP == 2) { vampirePTR = SpawnMC("vampire2", vampireDepth, X, Y, true); } else if (VAMP == 3) { vampirePTR = SpawnMC("bat", vampireDepth, X, Y, true); } vampirePTR.counter = random(5); vampirePTR.depth = vampireDepth; if ((VAMP == 1) || (VAMP == 3)) { vampirePTR.health = 1; } else { vampirePTR.health = 3; } if (VAMP == 1) { vampirePTR.speed = 3 + (random(10) * 0.1); } else if (VAMP == 2) { vampirePTR.speed = 4 + (random(10) * 0.1); } else if (VAMP == 3) { vampirePTR.speed = 6 + (random(10) * 0.1); } vampirePTR.prey = null; vampirePTR.angle = 4.71238898038469; vampirePTR.spawn = true; vampirePTR.gotoAndStop("spawn"); vampirePTR.VAMP = VAMP; vampirePTR.onEnterFrame = function () { if ((this.counter++) >= 5) { this.counter = 0; } if (this.counter == 0) { i = vampireDepthReset; while (i <= vampireDepth) { PTR = _root["vampire" + i]; if ((((PTR && (PTR != this)) && (this.hitTest(PTR))) && (this._y < PTR._y)) && (this.depth > PTR.depth)) { switchDepths(this, PTR); } PTR = _root["vampire2" + i]; if ((((PTR && (PTR != this)) && (this.hitTest(PTR))) && (this._y < PTR._y)) && (this.depth > PTR.depth)) { switchDepths(this, PTR); } PTR = _root["BigGhost" + i]; if ((((PTR && (PTR != this)) && (this.hitTest(PTR))) && (this._y < PTR._y)) && (this.depth > PTR.depth)) { switchDepths(this, PTR); } i++; } } if ((this.counter == 3) && (this.prey._name == undefined)) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (((PTR && (random(5) == 0)) && (Math.abs(PTR._x - this._x) < 400)) && (Math.abs(PTR._y - this._y) < 400)) { this.prey = PTR; } i++; } } if (this.prey) { this.angle = Math.atan2(this.prey._y - this._y, this.prey._x - this._x); this.xSpeed = this.speed * Math.cos(this.angle); this.ySpeed = this.speed * Math.sin(this.angle); } else { this.xSpeed = this.xSpeed * 0.5; this.ySpeed = this.ySpeed * 0.5; } if (this.spawn) { if (this.sprite._currentframe == this.sprite._totalframes) { this.spawn = false; if (this.health <= 0) { _root.enemies--; this.removeMovieClip(); } } } else { this.pos = (0.196349540849362 - this.angle) / (Math.PI*2); if (this.pos < 0) { this.pos++; } this.pos = int(this.pos * 8); this.gotoAndStop("walk" + this.pos); if (!BG.HIT.hitTest(this._x + this.xSpeed, this._y, true)) { this._x = this._x + this.xSpeed; } if (!BG.HIT.hitTest(this._x, this._y + this.ySpeed, true)) { this._y = this._y + this.ySpeed; } if (this.prey && (this.hitTest(this.prey._x, this.prey._y))) { this.gotoAndStop("attack" + this.pos); this.spawn = true; SpawnMC("BloodChunks", particleDepth, this.prey._x, this.prey._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } if (this.VAMP != 3) { SpawnVampire(this.prey._x, this.prey._y, 1); _root.enemies++; } removeMovieClip(this.prey); this.prey = null; if (this.VAMP == 3) { _root.SoundFX("explosion.mp3"); SpawnMC("Explosivo4", particleDepth, this._x, this._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } _root.enemies--; this.removeMovieClip(); } } } if (this.health > 0) { i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { _root.SoundFX(("impact" + random(4)) + ".mp3"); SpawnMC("bloodz", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); if ((--this.health) <= 0) { if (this.VAMP == 3) { SpawnMC("Explosivo4", particleDepth, this._x, this._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } _root.enemies--; this.removeMovieClip(); } this.gotoAndStop("death"); this.spawn = true; } } i++; } } }; if ((++vampireDepth) >= vampireDepthMax) { vampireDepth = vampireDepthReset; } }; SpawnGhost = function (X, Y) { i = 0; while (i < 8) { smoke = SpawnMC("Explosivo3", particleDepth, (X + random(40)) - 20, Y - random(110), true); smoke._rotation = random(360); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } i++; } ghostPTR = SpawnMC("BigGhost", vampireDepth, X, Y, true); ghostPTR.depth = vampireDepth; ghostPTR.health = 100; ghostPTR.speed = 2; ghostPTR.prey = null; ghostPTR.angle = 4.71238898038469; this.pos = 6; ghostPTR.state = "stand"; ghostPTR.onEnterFrame = function () { this.gotoAndStop(this.state + this.pos); if (this.state == "stand") { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (((PTR && (random(5) == 0)) && (Math.abs(PTR._x - this._x) < 400)) && (Math.abs(PTR._y - this._y) < 400)) { this.prey = PTR; this.state = "walk"; } i++; } i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { _root.SoundFX(("impact" + random(4)) + ".mp3"); this.health--; SpawnMC("bloodz", particleDepth, ((PTR._x + PTR._x) + this._x) / 3, ((PTR._y + PTR._y) + this._y) / 3, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } else if (this.state == "walk") { if (this.prey._name == undefined) { this.prey = null; this.state = "stand"; } this.angle = Math.atan2(this.prey._y - this._y, this.prey._x - this._x); this.xSpeed = this.speed * Math.cos(this.angle); this.ySpeed = this.speed * Math.sin(this.angle); this.pos = (0.196349540849362 - this.angle) / (Math.PI*2); if (this.pos < 0) { this.pos++; } this.pos = int(this.pos * 8); if (!BG.HIT.hitTest(this._x + this.xSpeed, this._y, true)) { this._x = this._x + this.xSpeed; } if (!BG.HIT.hitTest(this._x, this._y + this.ySpeed, true)) { this._y = this._y + this.ySpeed; } if ((Math.abs(this.prey._x - this._x) < 110) && (Math.abs(this.prey._y - (this._y - 10)) < 60)) { this.state = "attack"; if (this.prey._x < this._x) { this.pos = 1; } else { this.pos = 2; } } i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { this.gotoAndStop("hurt" + this.pos); _root.SoundFX(("impact" + random(4)) + ".mp3"); this.health--; SpawnMC("bloodz", particleDepth, ((PTR._x + PTR._x) + this._x) / 3, ((PTR._y + PTR._y) + this._y) / 3, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } else if (this.state == "attack") { if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "walk"; } if (this.sprite._currentframe == 11) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (((PTR && (((this.pos == 1) && (PTR._x < this._x)) || ((this.pos == 2) && (PTR._x > this._x)))) && (Math.abs(PTR._y - this._y) < 60)) && (Math.abs(PTR._x - this._x) < 120)) { SpawnMC("BloodChunks", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { _root.SoundFX(("impact" + random(4)) + ".mp3"); this.health--; SpawnMC("bloodz", particleDepth, ((PTR._x + PTR._x) + this._x) / 3, ((PTR._y + PTR._y) + this._y) / 3, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } else if (this.state == "hurt") { i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { PTR.removeMovieClip(); SpawnMC("bloodz", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } } i++; } this.state = "stand"; } else if (this.state == "death") { this.pos = 0; if (this.sprite._currentframe == this.sprite._totalframes) { this.removeMovieClip(); _root.enemies--; } } if (this.health <= 0) { this.state = "death"; } }; if ((++vampireDepth) >= vampireDepthMax) { vampireDepth = vampireDepthReset; } }; SpawnSkeleton = function (X, Y, SKEL) { i = 0; while (i < 3) { smoke = SpawnMC("Explosivo3", particleDepth, (X + random(40)) - 20, Y - random(50), true); smoke._rotation = random(360); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } i++; } skelPTR = SpawnMC("skeleton" + SKEL, vampireDepth, X, Y, true); skelPTR.depth = vampireDepth; if (SKEL == 1) { skelPTR.health = 10; } else { skelPTR.health = 20; } skelPTR.prey = null; skelPTR.pos = 6; if (SKEL == 1) { skelPTR.reset = 25; } else { skelPTR.reset = 15; } skelPTR.timer = skelPTR.reset; skelPTR.state = "stand"; skelPTR.onEnterFrame = function () { if (this.state == "stand") { if ((--this.timer) <= 0) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (((PTR && (random(5) == 0)) && (Math.abs(PTR._x - this._x) < 400)) && (Math.abs(PTR._y - this._y) < 400)) { this.angle = Math.atan2(PTR._y - this._y, PTR._x - this._x); this.pos = (0.196349540849362 - this.angle) / (Math.PI*2); if (this.pos < 0) { this.pos++; } this.pos = int(this.pos * 8); this.state = "attack"; SpawnArrow(this._x, this._y - 25, this.angle); break; } i++; } } } else if (this.state == "attack") { if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "stand"; this.timer = this.reset; } } else if (this.state == "death") { if (this.sprite._currentframe == this.sprite._totalframes) { this.sprite.stop(); this._alpha = this._alpha - 2; if (this._alpha <= 0) { _root.enemies--; this.removeMovieClip(); } } } if (this.state != "death") { i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { if ((--this.health) <= 0) { this.state = "death"; this.pos = 0; } SpawnMC("bloodz", particleDepth, ((PTR._x + PTR._x) + this._x) / 3, ((PTR._y + PTR._y) + this._y) / 3, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } this.gotoAndStop(this.state + this.pos); }; if ((++vampireDepth) >= vampireDepthMax) { vampireDepth = vampireDepthReset; } }; SpawnBoss = function (X, Y) { bossPTR = SpawnMC("boss", bossDepth, X, Y, false); bossPTR.health = 500; bossPTR.state = "idle"; bossPTR.timer = 100; bossPTR.onEnterFrame = function () { if (this.state == "idle") { if ((--this.timer) <= 0) { this.timer = 50; this.state = "attack" + (random(2) + 1); } } else if (this.state == "attack1") { if ((this.sprite._currentframe > 40) && (this.sprite._currentframe < 50)) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if ((PTR && (PTR._y < this._y)) && (this.sprite.hitTest(PTR._x, PTR._y, true))) { SpawnMC("BloodChunks", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } } else if (this.state == "attack2") { if (this.sprite._currentframe == 11) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (((PTR && (random(2) == 0)) && (Math.abs(PTR._x - this._x) < 400)) && (Math.abs(PTR._y - this._y) < 400)) { this.angle = Math.atan2((PTR._y - (this._y - 125)) - PTR.ySpeed, (PTR._x - this._x) - PTR.xSpeed); SpawnArrow(this._x - 25, this._y - 125, this.angle, 1); SpawnArrow(this._x + 25, this._y - 125, this.angle, 1); break; } i++; } } if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } } else if (this.state == "death") { if (this.sprite._currentframe == this.sprite._totalframes) { this.sprite.stop(); this._alpha--; if (this._alpha <= 0) { this.removeMovieClip(); flashBlack(); WHERE = function () { gotoAndStop ("ending"); ClearAll(); }; } } } if (this.state != "death") { i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.sprite.hitTest(PTR._x, PTR._y, true))) { if ((--this.health) <= 0) { this.state = "death"; } SpawnMC("bloodz", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } this.gotoAndStop(this.state); }; }; hunters = 2; level = 1; SPACED = true; GameEngine = function () { if ((!SPACED) && (Key.isDown(32))) { _root.SoundFX(("gun" + random(4)) + ".wav"); SpawnAllBullets(); SPACED = true; } else if (!Key.isDown(32)) { SPACED = false; } UpdateCamera(); if (Key.isDown(27)) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (PTR) { SpawnMC("BloodChunks", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); livingHunters--; } i++; } } if ((enemies <= 0) || (Key.isDown(8))) { hunters = livingHunters + level; _root.SpawnMC("LevelComplete", lvlCompleteDepth, -_x, -_y, false); WHERE = function () { LoadLevel(++level); }; onEnterFrame = null; } if (livingHunters <= 0) { _root.onMouseDown = null; _root.SpawnMC("DeathScreen", lvlCompleteDepth, -_x, -_y, false); onEnterFrame = null; } }; LoadLevel(level);Symbol 57 MovieClip [bloodz] Frame 13this.removeMovieClip();Symbol 73 MovieClip [BloodChunks] Frame 1if (random(2) == 0) { this._xscale = -100; } _rotation = (random(20) - 10); _xscale = (random(20) + 90); _yscale = (random(20) + 90); this._x = this._x + (random(3) - 1); this._y = this._y + (random(3) - 1); _root.livingHunters--; _root.SoundFX(("bloodChunks" + random(2)) + ".mp3"); _root.SoundFX(("scream" + random(5)) + ".mp3");Symbol 73 MovieClip [BloodChunks] Frame 17this.removeMovieClip();Symbol 75 MovieClip Frame 1sparkDepths = 1; color = 1118481 /* 0x111111 */; i = 0; while (i < 100) { _x = (_parent._xmouse + (Math.sin(color * 0.01) * 50)); _y = (_parent._ymouse + (Math.cos(color * 0.01) * 50)); this.createEmptyMovieClip("spark" + sparkDepths, sparkDepths); spark = this["spark" + sparkDepths]; spark._x = this._x; spark._y = this._y; if (random(2) == 0) { color = 0; } else { color = 13856010 /* 0xD36D0A */; } spark.beginFill(color, random(25) + 75); spark.moveTo(-10, -5); spark.lineTo(-10, 5); spark.lineTo(10, 0); spark.angle = (random(360) * Math.PI) / 180; spark.strength = random(20) + 5; spark.xSpeed = Math.cos(spark.angle) * spark.strength; spark.ySpeed = Math.sin(spark.angle) * spark.strength; spark._rotation = (spark.angle * 180) / Math.PI; spark.onEnterFrame = function () { this.angle = Math.atan2(this._parent._ymouse - this._y, this._parent._xmouse - this._x); this.xSpeed = this.xSpeed + Math.cos(this.angle); this.ySpeed = this.ySpeed + Math.sin(this.angle); this._rotation = 90 - ((Math.atan2(this.xSpeed, this.ySpeed) * 180) / Math.PI); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.xSpeed = this.xSpeed * 0.99; this.ySpeed = this.ySpeed * 0.99; }; if ((--sparkDepths) <= 0) { sparkDepths = 200; } i++; }Symbol 82 MovieClip Frame 1onEnterFrame = function () { _xscale = ((100 * _root.getBytesLoaded()) / _root.getBytesTotal()); if (_xscale >= 100) { _root.flashBlack(); _root.WHERE = function () { _root.gotoAndStop("ready"); }; onEnterFrame = null; } };Symbol 149 MovieClip [walkIndicator] Frame 1_root.SoundFX("walkTo.mp3");Symbol 193 MovieClip [Explosivo2] Frame 40this.removeMovieClip();Symbol 209 MovieClip [Explosivo] Frame 31this.removeMovieClip();Symbol 221 MovieClip [Explosivo3] Frame 28this.removeMovieClip();Symbol 465 MovieClip [Explosivo4] Frame 40this.removeMovieClip();Symbol 535 MovieClip Frame 8_root.SoundFX("scythe.mp3");Symbol 576 MovieClip Frame 1this._visible = false; _root.enemies = _root.enemies + 3; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 150) && (Math.abs(PTR._y - this._y) < 150)) { _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 1); _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 1); _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 1); this.onEnterFrame = null; break; } j++; } };Symbol 578 MovieClip Frame 1this._visible = false; _root.enemies = _root.enemies + 2; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 150) && (Math.abs(PTR._y - this._y) < 150)) { _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 2); _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 2); this.onEnterFrame = null; break; } j++; } };Symbol 580 MovieClip Frame 1this._visible = false; _root.enemies++; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 200) && (Math.abs(PTR._y - this._y) < 200)) { _root.SpawnBat((this._x + random(10)) - 5, (this._y + random(10)) - 5); this.onEnterFrame = null; break; } j++; } };Symbol 582 MovieClip Frame 1this._visible = false; _root.enemies++; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 200) && (Math.abs(PTR._y - this._y) < 200)) { _root.SpawnGhost(this._x, this._y); this.onEnterFrame = null; break; } j++; } };Symbol 634 MovieClip Frame 1this._visible = false; _root.enemies++; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 250) && (Math.abs(PTR._y - this._y) < 250)) { _root.SpawnSkeleton(this._x, this._y, 1); this.onEnterFrame = null; break; } j++; } };Symbol 691 MovieClip Frame 1this._visible = false; _root.enemies++; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 250) && (Math.abs(PTR._y - this._y) < 250)) { _root.SpawnSkeleton(this._x, this._y, 2); this.onEnterFrame = null; break; } j++; } };Symbol 700 MovieClip [+hunter] Frame 1numb = _root.level - 1; ySpeed = -12; _root.SoundFX("mouseClick.mp3"); onEnterFrame = function () { _y = (_y + ((ySpeed = ySpeed * 0.85))); if (this.ySpeed > -2) { _alpha = (_alpha - 4); } if (_alpha <= 0) { this.removeMovieClip(); } };Symbol 703 MovieClip Frame 1_visible = false;Symbol 790 MovieClip Frame 1this._visible = false; _root.startX = this._x; _root.startY = this._y; _root.enemies--;Symbol 792 MovieClip Frame 1_visible = false;Symbol 798 MovieClip Frame 1_visible = false;Symbol 807 MovieClip Frame 1_visible = false; _name = "HIT";Symbol 816 MovieClip Frame 1_visible = false; _name = "HIT";Symbol 824 MovieClip Frame 1_visible = false; _name = "HIT";Symbol 833 MovieClip Frame 1_visible = false; _name = "HIT";Symbol 842 MovieClip Frame 1_visible = false; _name = "HIT";Symbol 844 MovieClip Frame 1_visible = false; _root.SpawnBoss(this._x, this._y);Symbol 846 MovieClip Frame 1this._visible = false; onEnterFrame = function () { if ((_root.enemies < 10) && (random(35) == 0)) { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 150) && (Math.abs(PTR._y - this._y) < 150)) { _root.enemies++; _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 2); break; } j++; } } };Symbol 847 MovieClip [lvl7_BG] Frame 1_root.enemies++;Symbol 857 MovieClip [LevelComplete] Frame 5_root.SoundFX("LevelUp.mp3");Symbol 857 MovieClip [LevelComplete] Frame 15_root.SoundFX("LevelUp2.mp3");Symbol 857 MovieClip [LevelComplete] Frame 35_root.SoundFX("LevelUp3.mp3");Symbol 857 MovieClip [LevelComplete] Frame 41_root.flashBlack(); this.removeMovieClip(); SOUND = new Sound();Symbol 860 MovieClip Frame 1_xscale = 0; onEnterFrame = function () { _xscale = (_xscale + ((100 - _xscale) * 0.5)); _xscale = (_xscale+1); if (_xscale >= 100) { _xscale == 100; onEnterFrame = null; } _alpha = _xscale; };Symbol 861 Buttonon (release) { _root.SoundFX("mouseClick.mp3"); _root.WHERE = function () { _root.LoadLevel(_root.level); }; _root.flashBlack(); RetryButton.enabled = false; } on (rollOver) { _root.SoundFX("mouseOver.mp3"); }Symbol 862 Buttonon (release) { _root.SoundFX("mouseClick.mp3"); _root.WHERE = function () { _root.gotoAndStop("title"); _root.Music("TitleMusic.mp3"); _root.ClearAll(); }; _root.flashBlack(); TitleButton.enabled = false; } on (rollOver) { _root.SoundFX("mouseOver.mp3"); }Symbol 866 MovieClip [DeathScreen] Frame 5_root.SoundFX("LevelUp2.mp3");Symbol 866 MovieClip [DeathScreen] Frame 15stop();Symbol 885 MovieClip Frame 1stop();Symbol 887 MovieClip Frame 1X = _x; Y = _y; Max = int(_xscale * 0.3); onEnterFrame = function () { dist = Math.sqrt(Math.pow(_root._xmouse - X, 2) + Math.pow(_root._ymouse - Y, 2)); if (dist < Max) { THETA = Math.atan2(_root._ymouse - Y, _root._xmouse - X); xWANT = X - ((Max - dist) * Math.cos(THETA)); yWANT = Y - ((Max - dist) * Math.sin(THETA)); } else { xWANT = X; yWANT = Y; } _x = (_x + ((xWANT - _x) * 0.2)); _y = (_y + ((yWANT - _y) * 0.2)); THETA = THETA + 0.05; };Symbol 888 Buttonon (release) { Music("TitleMusic.mp3"); SoundFX("mouseClick.mp3"); flashBlack(); WHERE = function () { gotoAndStop ("title"); }; PlayButton.enabled = false; } on (rollOver) { _root.SoundFX("mouseOver.mp3"); }Symbol 897 MovieClip Frame 50gotoAndPlay (1);Symbol 898 Buttonon (release) { SoundFX("mouseClick.mp3"); flashBlack(); WHERE = function () { gotoAndStop ("help"); }; HelpButton.enabled = false; } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 899 Buttonon (release) { SoundFX("mouseClick.mp3"); flashBlack(); WHERE = function () { gotoAndStop ("option"); }; OptionButton.enabled = false; } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 900 Buttonon (release) { SoundFX("mouseClick.mp3"); flashBlack(); WHERE = function () { gotoAndStop ("intro"); }; PlayButton.enabled = false; } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 901 Buttonon (release) { SoundFX("mouseClick.mp3"); getURL ("http://www.armorgames.com/", "_blank"); } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 904 Buttonon (release) { SoundFX("mouseClick.mp3"); if (!_root.music) { _root.music = true; _root.SOUND.stop(); Music("TitleMusic.mp3"); } } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 905 Buttonon (release) { _root.soundfx = true; SoundFX("mouseClick.mp3"); } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 906 Buttonon (release) { _root.soundfx = false; SoundFX("mouseClick.mp3"); } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 907 Buttonon (release) { SoundFX("mouseClick.mp3"); _quality = "HIGH"; } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 908 Buttonon (release) { SoundFX("mouseClick.mp3"); _quality = "LOW"; } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 909 Buttonon (release) { SoundFX("mouseClick.mp3"); flashBlack(); WHERE = function () { gotoAndStop ("title"); }; ReturnButton.enabled = false; } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 915 Buttonon (release) { SoundFX("mouseClick.mp3"); _root.music = false; _root.SOUND.stop(); } on (rollOver) { SoundFX("mouseOver.mp3"); }Symbol 924 MovieClip Frame 1W = 121; bg._visible = false; slider._x = W; onEnterFrame = function () { if (this.hitTest(_parent._xmouse, _parent._ymouse)) { if (!bg._visible) { _root.SoundFX("mouseOver.mp3"); } bg._visible = true; } else { bg._visible = false; } }; onPress = function () { onMouseMove = function () { slider._x = _xmouse; if (slider._x < 0) { slider._x = 0; } if (slider._x > W) { slider._x = W; } _root.SOUND.setVolume(int((100 * slider._x) / W)); }; }; onRelease = (onReleaseOutside = function () { _root.SoundFX("mouseClick.mp3"); onMouseMove = null; });Symbol 929 Buttonon (release) { _root.SoundFX("mouseClick.mp3"); nextFrame(); } on (rollOver) { _root.SoundFX("mouseOver.mp3"); }Symbol 938 Buttonon (release) { _root.SoundFX("mouseClick.mp3"); prevFrame(); } on (rollOver) { _root.SoundFX("mouseOver.mp3"); }Symbol 965 MovieClip Frame 1stop();Symbol 996 MovieClip Frame 1onMouseDown = function () { _root.SOUND.stop(); _root.WHERE = function () { _root.gotoAndStop("game"); }; _root.flashBlack(); onMouseDown = null; };Symbol 996 MovieClip Frame 305stop(); _root.flashBlack(); _root.SOUND.stop(); _root.WHERE = function () { _root.gotoAndStop("game"); }; onMouseDown = null;Symbol 1000 MovieClip Frame 1rot = 0; onEnterFrame = function () { _rotation = (Math.sin((rot = rot + 0.2)) * 15); };Symbol 1002 MovieClip Frame 1rot = 0; onEnterFrame = function () { _rotation = Math.sin((rot = rot + 0.2)); };Symbol 1004 MovieClip Frame 10gotoAndPlay (1);Symbol 1006 MovieClip Frame 1_root.Music("TitleMusic.mp3");Symbol 1006 MovieClip Frame 185_root.SOUND.stop();Symbol 1006 MovieClip Frame 186_root.Music("endSong.mp3");Symbol 1006 MovieClip Frame 577stop(); _root.Music("TitleMusic.mp3"); _root.flashBlack(); _root.WHERE = function () { _root.gotoAndStop("title"); };
Library Items
Symbol 1 Sound [endSong.mp3] | Used by:885 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:47 |
Symbol 4 Graphic | Used by:5 | |
Symbol 5 MovieClip | Uses:4 | Used by:47 |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:47 |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip | Uses:8 | Used by:47 |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip | Uses:10 | Used by:47 |
Symbol 12 Graphic | Used by:18 | |
Symbol 13 Graphic | Used by:18 | |
Symbol 14 Graphic | Used by:18 | |
Symbol 15 Graphic | Used by:18 | |
Symbol 16 Graphic | Used by:18 | |
Symbol 17 Graphic | Used by:18 | |
Symbol 18 MovieClip | Uses:12 13 14 15 16 17 | Used by:47 |
Symbol 19 Graphic | Used by:25 | |
Symbol 20 Graphic | Used by:25 | |
Symbol 21 Graphic | Used by:25 | |
Symbol 22 Graphic | Used by:25 | |
Symbol 23 Graphic | Used by:25 | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:19 20 21 22 23 24 | Used by:47 |
Symbol 26 Graphic | Used by:32 | |
Symbol 27 Graphic | Used by:32 | |
Symbol 28 Graphic | Used by:32 | |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:26 27 28 29 30 31 | Used by:47 |
Symbol 33 Graphic | Used by:39 | |
Symbol 34 Graphic | Used by:39 | |
Symbol 35 Graphic | Used by:39 | |
Symbol 36 Graphic | Used by:39 | |
Symbol 37 Graphic | Used by:39 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip | Uses:33 34 35 36 37 38 | Used by:47 |
Symbol 40 Graphic | Used by:46 | |
Symbol 41 Graphic | Used by:46 | |
Symbol 42 Graphic | Used by:46 | |
Symbol 43 Graphic | Used by:46 | |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Graphic | Used by:46 | |
Symbol 46 MovieClip | Uses:40 41 42 43 44 45 | Used by:47 |
Symbol 47 MovieClip [LEGS02] | Uses:3 5 7 9 11 18 25 32 39 46 | Used by:885 |
Symbol 48 Graphic | Used by:73 | |
Symbol 49 Graphic | Used by:57 | |
Symbol 50 Graphic | Used by:57 | |
Symbol 51 Graphic | Used by:57 | |
Symbol 52 Graphic | Used by:57 | |
Symbol 53 Graphic | Used by:57 | |
Symbol 54 Graphic | Used by:57 | |
Symbol 55 Graphic | Used by:57 | |
Symbol 56 Graphic | Used by:57 | |
Symbol 57 MovieClip [bloodz] | Uses:49 50 51 52 53 54 55 56 | Used by:73 236 285 885 |
Symbol 58 Graphic | Used by:73 | |
Symbol 59 Graphic | Used by:73 | |
Symbol 60 Graphic | Used by:73 | |
Symbol 61 Graphic | Used by:73 | |
Symbol 62 Graphic | Used by:73 | |
Symbol 63 Graphic | Used by:73 | |
Symbol 64 Graphic | Used by:73 | |
Symbol 65 Graphic | Used by:73 | |
Symbol 66 Graphic | Used by:73 | |
Symbol 67 Graphic | Used by:73 | |
Symbol 68 Graphic | Used by:73 | |
Symbol 69 Graphic | Used by:73 | |
Symbol 70 Graphic | Used by:73 | |
Symbol 71 Graphic | Used by:73 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip [BloodChunks] | Uses:48 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | Used by:885 |
Symbol 74 Graphic | Used by:Timeline | |
Symbol 75 MovieClip | Used by:Timeline | |
Symbol 76 Bitmap | Used by:77 891 | |
Symbol 77 Graphic | Uses:76 | Used by:Timeline |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Font | Used by:80 | |
Symbol 80 Text | Uses:79 | Used by:Timeline |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:Timeline |
Symbol 83 Graphic | Used by:84 | |
Symbol 84 MovieClip | Uses:83 | Used by:Timeline |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:131 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:131 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:131 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:131 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:131 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:131 |
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Symbol 98 Graphic | Uses:97 | Used by:131 |
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Symbol 100 Graphic | Uses:99 | Used by:131 |
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Symbol 102 Graphic | Uses:101 | Used by:131 |
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Symbol 106 Graphic | Uses:105 | Used by:131 |
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Symbol 108 Graphic | Uses:107 | Used by:131 |
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Symbol 110 Graphic | Uses:109 | Used by:131 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:131 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:131 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:131 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:131 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:131 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:131 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:131 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:131 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:131 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:131 |
Symbol 131 MovieClip | Uses:86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 122 124 126 128 130 | Used by:Timeline |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:134 |
Symbol 134 MovieClip | Uses:133 | Used by:Timeline |
Symbol 135 Font | Used by:136 699 852 858 863 889 890 902 910 911 912 913 914 916 917 966 997 | |
Symbol 136 Text | Uses:135 | Used by:885 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:139 |
Symbol 139 MovieClip [hunter] | Uses:138 | Used by:885 |
Symbol 140 Graphic | Used by:149 | |
Symbol 141 Graphic | Used by:149 | |
Symbol 142 Graphic | Used by:149 | |
Symbol 143 Graphic | Used by:149 | |
Symbol 144 Graphic | Used by:149 | |
Symbol 145 Graphic | Used by:149 | |
Symbol 146 Graphic | Used by:149 | |
Symbol 147 Graphic | Used by:149 | |
Symbol 148 Graphic | Used by:149 | |
Symbol 149 MovieClip [walkIndicator] | Uses:140 141 142 143 144 145 146 147 148 | Used by:885 |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 MovieClip [bullet] | Uses:150 | Used by:885 |
Symbol 152 Graphic | Used by:156 | |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 MovieClip | Uses:152 153 154 155 | Used by:253 |
Symbol 157 Graphic | Used by:161 | |
Symbol 158 Graphic | Used by:161 | |
Symbol 159 Graphic | Used by:161 | |
Symbol 160 Graphic | Used by:161 | |
Symbol 161 MovieClip | Uses:157 158 159 160 | Used by:253 |
Symbol 162 Graphic | Used by:166 | |
Symbol 163 Graphic | Used by:166 | |
Symbol 164 Graphic | Used by:166 | |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:162 163 164 165 | Used by:253 |
Symbol 167 Graphic | Used by:171 | |
Symbol 168 Graphic | Used by:171 | |
Symbol 169 Graphic | Used by:171 | |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 MovieClip | Uses:167 168 169 170 | Used by:253 |
Symbol 172 Graphic | Used by:176 | |
Symbol 173 Graphic | Used by:176 | |
Symbol 174 Graphic | Used by:176 | |
Symbol 175 Graphic | Used by:176 | |
Symbol 176 MovieClip | Uses:172 173 174 175 | Used by:253 |
Symbol 177 Graphic | Used by:227 | |
Symbol 178 Graphic | Used by:193 | |
Symbol 179 Graphic | Used by:193 | |
Symbol 180 Graphic | Used by:193 | |
Symbol 181 Graphic | Used by:193 | |
Symbol 182 Graphic | Used by:193 | |
Symbol 183 Graphic | Used by:193 | |
Symbol 184 Graphic | Used by:193 | |
Symbol 185 Graphic | Used by:193 | |
Symbol 186 Graphic | Used by:193 | |
Symbol 187 Graphic | Used by:193 | |
Symbol 188 Graphic | Used by:193 | |
Symbol 189 Graphic | Used by:193 | |
Symbol 190 Graphic | Used by:193 | |
Symbol 191 Graphic | Used by:193 | |
Symbol 192 Graphic | Used by:193 | |
Symbol 193 MovieClip [Explosivo2] | Uses:178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 | Used by:227 236 285 465 885 |
Symbol 194 Graphic | Used by:209 | |
Symbol 195 Graphic | Used by:209 | |
Symbol 196 Graphic | Used by:209 | |
Symbol 197 Graphic | Used by:209 | |
Symbol 198 Graphic | Used by:209 | |
Symbol 199 Graphic | Used by:209 | |
Symbol 200 Graphic | Used by:209 | |
Symbol 201 Graphic | Used by:209 | |
Symbol 202 Graphic | Used by:209 | |
Symbol 203 Graphic | Used by:209 | |
Symbol 204 Graphic | Used by:209 | |
Symbol 205 Graphic | Used by:209 | |
Symbol 206 Graphic | Used by:209 | |
Symbol 207 Graphic | Used by:209 | |
Symbol 208 Graphic | Used by:209 | |
Symbol 209 MovieClip [Explosivo] | Uses:194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 | Used by:227 236 285 465 885 |
Symbol 210 Graphic | Used by:221 | |
Symbol 211 Graphic | Used by:221 | |
Symbol 212 Graphic | Used by:221 | |
Symbol 213 Graphic | Used by:221 | |
Symbol 214 Graphic | Used by:221 | |
Symbol 215 Graphic | Used by:221 | |
Symbol 216 Graphic | Used by:221 | |
Symbol 217 Graphic | Used by:221 | |
Symbol 218 Graphic | Used by:221 | |
Symbol 219 Graphic | Used by:221 | |
Symbol 220 Graphic | Used by:221 | |
Symbol 221 MovieClip [Explosivo3] | Uses:210 211 212 213 214 215 216 217 218 219 220 | Used by:227 465 885 |
Symbol 222 Graphic | Used by:227 283 285 | |
Symbol 223 Graphic | Used by:227 236 | |
Symbol 224 Graphic | Used by:227 | |
Symbol 225 Graphic | Used by:227 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:177 193 209 221 222 223 224 225 226 | Used by:253 |
Symbol 228 Graphic | Used by:236 285 | |
Symbol 229 Graphic | Used by:236 | |
Symbol 230 Graphic | Used by:236 | |
Symbol 231 Graphic | Used by:236 283 285 | |
Symbol 232 Graphic | Used by:236 | |
Symbol 233 Graphic | Used by:236 285 | |
Symbol 234 Graphic | Used by:236 285 | |
Symbol 235 Graphic | Used by:236 285 | |
Symbol 236 MovieClip | Uses:228 57 193 209 229 223 230 231 232 233 234 235 | Used by:253 |
Symbol 237 Graphic | Used by:244 | |
Symbol 238 Graphic | Used by:244 | |
Symbol 239 Graphic | Used by:244 | |
Symbol 240 Graphic | Used by:244 | |
Symbol 241 Graphic | Used by:244 | |
Symbol 242 Graphic | Used by:244 | |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:237 238 239 240 241 242 243 | Used by:253 286 |
Symbol 245 Graphic | Used by:252 | |
Symbol 246 Graphic | Used by:252 | |
Symbol 247 Graphic | Used by:252 | |
Symbol 248 Graphic | Used by:252 | |
Symbol 249 Graphic | Used by:252 | |
Symbol 250 Graphic | Used by:252 | |
Symbol 251 Graphic | Used by:252 | |
Symbol 252 MovieClip | Uses:245 246 247 248 249 250 251 | Used by:253 286 |
Symbol 253 MovieClip [vampire2] | Uses:156 161 166 171 176 227 236 244 252 | Used by:885 |
Symbol 254 Graphic | Used by:258 | |
Symbol 255 Graphic | Used by:258 | |
Symbol 256 Graphic | Used by:258 | |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 MovieClip | Uses:254 255 256 257 | Used by:286 |
Symbol 259 Graphic | Used by:263 | |
Symbol 260 Graphic | Used by:263 | |
Symbol 261 Graphic | Used by:263 | |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:259 260 261 262 | Used by:286 |
Symbol 264 Graphic | Used by:268 | |
Symbol 265 Graphic | Used by:268 | |
Symbol 266 Graphic | Used by:268 | |
Symbol 267 Graphic | Used by:268 | |
Symbol 268 MovieClip | Uses:264 265 266 267 | Used by:286 |
Symbol 269 Graphic | Used by:273 | |
Symbol 270 Graphic | Used by:273 | |
Symbol 271 Graphic | Used by:273 | |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:269 270 271 272 | Used by:286 |
Symbol 274 Graphic | Used by:278 | |
Symbol 275 Graphic | Used by:278 | |
Symbol 276 Graphic | Used by:278 | |
Symbol 277 Graphic | Used by:278 | |
Symbol 278 MovieClip | Uses:274 275 276 277 | Used by:286 |
Symbol 279 Graphic | Used by:283 285 | |
Symbol 280 Graphic | Used by:283 285 | |
Symbol 281 Graphic | Used by:283 | |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:231 222 279 280 281 282 | Used by:286 |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:228 57 193 209 280 279 222 231 284 233 234 235 | Used by:286 |
Symbol 286 MovieClip [vampire] | Uses:258 263 268 273 278 283 285 244 252 | Used by:885 |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 MovieClip | Uses:287 | Used by:332 |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip | Uses:289 | Used by:332 |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip | Uses:291 | Used by:332 |
Symbol 293 Graphic | Used by:294 | |
Symbol 294 MovieClip | Uses:293 | Used by:332 |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:295 | Used by:332 |
Symbol 297 Graphic | Used by:303 | |
Symbol 298 Graphic | Used by:303 | |
Symbol 299 Graphic | Used by:303 | |
Symbol 300 Graphic | Used by:303 | |
Symbol 301 Graphic | Used by:303 | |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:297 298 299 300 301 302 | Used by:332 |
Symbol 304 Graphic | Used by:310 | |
Symbol 305 Graphic | Used by:310 | |
Symbol 306 Graphic | Used by:310 | |
Symbol 307 Graphic | Used by:310 | |
Symbol 308 Graphic | Used by:310 | |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:304 305 306 307 308 309 | Used by:332 |
Symbol 311 Graphic | Used by:317 | |
Symbol 312 Graphic | Used by:317 | |
Symbol 313 Graphic | Used by:317 | |
Symbol 314 Graphic | Used by:317 | |
Symbol 315 Graphic | Used by:317 | |
Symbol 316 Graphic | Used by:317 | |
Symbol 317 MovieClip | Uses:311 312 313 314 315 316 | Used by:332 |
Symbol 318 Graphic | Used by:324 | |
Symbol 319 Graphic | Used by:324 | |
Symbol 320 Graphic | Used by:324 | |
Symbol 321 Graphic | Used by:324 | |
Symbol 322 Graphic | Used by:324 | |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip | Uses:318 319 320 321 322 323 | Used by:332 |
Symbol 325 Graphic | Used by:331 | |
Symbol 326 Graphic | Used by:331 | |
Symbol 327 Graphic | Used by:331 | |
Symbol 328 Graphic | Used by:331 | |
Symbol 329 Graphic | Used by:331 | |
Symbol 330 Graphic | Used by:331 | |
Symbol 331 MovieClip | Uses:325 326 327 328 329 330 | Used by:332 |
Symbol 332 MovieClip [LEGS01] | Uses:288 290 292 294 296 303 310 317 324 331 | Used by:885 |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip | Uses:333 | Used by:368 |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:335 | Used by:368 |
Symbol 337 Graphic | Used by:338 353 | |
Symbol 338 MovieClip | Uses:337 | Used by:368 |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip | Uses:339 | Used by:368 |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip | Uses:341 | Used by:368 |
Symbol 343 Graphic | Used by:345 | |
Symbol 344 Graphic | Used by:345 | |
Symbol 345 MovieClip | Uses:343 344 | Used by:368 |
Symbol 346 Graphic | Used by:352 | |
Symbol 347 Graphic | Used by:352 | |
Symbol 348 Graphic | Used by:352 | |
Symbol 349 Graphic | Used by:352 | |
Symbol 350 Graphic | Used by:352 | |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip | Uses:346 347 348 349 350 351 | Used by:368 |
Symbol 353 MovieClip | Uses:337 | Used by:368 |
Symbol 354 Graphic | Used by:360 | |
Symbol 355 Graphic | Used by:360 | |
Symbol 356 Graphic | Used by:360 | |
Symbol 357 Graphic | Used by:360 | |
Symbol 358 Graphic | Used by:360 | |
Symbol 359 Graphic | Used by:360 | |
Symbol 360 MovieClip | Uses:354 355 356 357 358 359 | Used by:368 |
Symbol 361 Graphic | Used by:367 | |
Symbol 362 Graphic | Used by:367 | |
Symbol 363 Graphic | Used by:367 | |
Symbol 364 Graphic | Used by:367 | |
Symbol 365 Graphic | Used by:367 | |
Symbol 366 Graphic | Used by:367 | |
Symbol 367 MovieClip | Uses:361 362 363 364 365 366 | Used by:368 |
Symbol 368 MovieClip [BODY01] | Uses:334 336 338 340 342 345 352 353 360 367 | Used by:885 |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 MovieClip | Uses:369 | Used by:396 |
Symbol 371 Graphic | Used by:372 | |
Symbol 372 MovieClip | Uses:371 | Used by:396 |
Symbol 373 Graphic | Used by:374 | |
Symbol 374 MovieClip | Uses:373 | Used by:396 |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:375 | Used by:396 |
Symbol 377 Graphic | Used by:378 395 | |
Symbol 378 MovieClip | Uses:377 | Used by:396 |
Symbol 379 Graphic | Used by:384 | |
Symbol 380 Graphic | Used by:384 | |
Symbol 381 Graphic | Used by:384 | |
Symbol 382 Graphic | Used by:384 | |
Symbol 383 Graphic | Used by:384 | |
Symbol 384 MovieClip | Uses:379 380 381 382 383 | Used by:396 |
Symbol 385 Graphic | Used by:387 | |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 MovieClip | Uses:385 386 | Used by:396 |
Symbol 388 Graphic | Used by:394 | |
Symbol 389 Graphic | Used by:394 | |
Symbol 390 Graphic | Used by:394 | |
Symbol 391 Graphic | Used by:394 | |
Symbol 392 Graphic | Used by:394 | |
Symbol 393 Graphic | Used by:394 | |
Symbol 394 MovieClip | Uses:388 389 390 391 392 393 | Used by:396 |
Symbol 395 MovieClip | Uses:377 | Used by:396 |
Symbol 396 MovieClip [HEAD01] | Uses:370 372 374 376 378 384 387 394 395 | Used by:885 |
Symbol 397 Graphic | Used by:398 | |
Symbol 398 MovieClip | Uses:397 | Used by:424 |
Symbol 399 Graphic | Used by:400 | |
Symbol 400 MovieClip | Uses:399 | Used by:424 |
Symbol 401 Graphic | Used by:402 415 | |
Symbol 402 MovieClip | Uses:401 | Used by:424 |
Symbol 403 Graphic | Used by:404 | |
Symbol 404 MovieClip | Uses:403 | Used by:424 |
Symbol 405 Graphic | Used by:406 | |
Symbol 406 MovieClip | Uses:405 | Used by:424 |
Symbol 407 Graphic | Used by:410 | |
Symbol 408 Graphic | Used by:410 | |
Symbol 409 Graphic | Used by:410 | |
Symbol 410 MovieClip | Uses:407 408 409 | Used by:424 |
Symbol 411 Graphic | Used by:414 | |
Symbol 412 Graphic | Used by:414 | |
Symbol 413 Graphic | Used by:414 | |
Symbol 414 MovieClip | Uses:411 412 413 | Used by:424 |
Symbol 415 MovieClip | Uses:401 | Used by:424 |
Symbol 416 Graphic | Used by:419 | |
Symbol 417 Graphic | Used by:419 | |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 MovieClip | Uses:416 417 418 | Used by:424 |
Symbol 420 Graphic | Used by:423 | |
Symbol 421 Graphic | Used by:423 | |
Symbol 422 Graphic | Used by:423 | |
Symbol 423 MovieClip | Uses:420 421 422 | Used by:424 |
Symbol 424 MovieClip [BODY02] | Uses:398 400 402 404 406 410 414 415 419 423 | Used by:885 |
Symbol 425 Graphic | Used by:447 | |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip | Uses:426 | Used by:447 |
Symbol 428 Graphic | Used by:429 440 | |
Symbol 429 MovieClip | Uses:428 | Used by:447 |
Symbol 430 Graphic | Used by:431 441 | |
Symbol 431 MovieClip | Uses:430 | Used by:447 |
Symbol 432 Graphic | Used by:433 | |
Symbol 433 MovieClip | Uses:432 | Used by:447 |
Symbol 434 Graphic | Used by:435 446 | |
Symbol 435 MovieClip | Uses:434 | Used by:447 |
Symbol 436 Graphic | Used by:439 | |
Symbol 437 Graphic | Used by:439 | |
Symbol 438 Graphic | Used by:439 | |
Symbol 439 MovieClip | Uses:436 437 438 | Used by:447 |
Symbol 440 MovieClip | Uses:428 | Used by:447 |
Symbol 441 MovieClip | Uses:430 | Used by:447 |
Symbol 442 Graphic | Used by:445 | |
Symbol 443 Graphic | Used by:445 | |
Symbol 444 Graphic | Used by:445 | |
Symbol 445 MovieClip | Uses:442 443 444 | Used by:447 |
Symbol 446 MovieClip | Uses:434 | Used by:447 |
Symbol 447 MovieClip [HEAD02] | Uses:425 427 429 431 433 435 439 440 441 445 446 | Used by:885 |
Symbol 448 Graphic | Used by:464 | |
Symbol 449 Graphic | Used by:464 | |
Symbol 450 Graphic | Used by:464 | |
Symbol 451 Graphic | Used by:464 | |
Symbol 452 Graphic | Used by:464 | |
Symbol 453 Graphic | Used by:464 | |
Symbol 454 Graphic | Used by:464 | |
Symbol 455 Graphic | Used by:464 | |
Symbol 456 Graphic | Used by:464 | |
Symbol 457 Graphic | Used by:464 | |
Symbol 458 Graphic | Used by:464 | |
Symbol 459 Graphic | Used by:464 | |
Symbol 460 Graphic | Used by:464 | |
Symbol 461 Graphic | Used by:464 | |
Symbol 462 Graphic | Used by:464 | |
Symbol 463 Graphic | Used by:464 | |
Symbol 464 MovieClip | Uses:448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 | Used by:465 |
Symbol 465 MovieClip [Explosivo4] | Uses:464 221 193 209 | Used by:885 |
Symbol 466 Graphic | Used by:470 | |
Symbol 467 Graphic | Used by:470 | |
Symbol 468 Graphic | Used by:470 | |
Symbol 469 Graphic | Used by:470 | |
Symbol 470 MovieClip | Uses:466 467 468 469 | Used by:481 |
Symbol 471 Graphic | Used by:475 | |
Symbol 472 Graphic | Used by:475 | |
Symbol 473 Graphic | Used by:475 | |
Symbol 474 Graphic | Used by:475 | |
Symbol 475 MovieClip | Uses:471 472 473 474 | Used by:481 |
Symbol 476 Graphic | Used by:480 | |
Symbol 477 Graphic | Used by:480 | |
Symbol 478 Graphic | Used by:480 | |
Symbol 479 Graphic | Used by:480 | |
Symbol 480 MovieClip | Uses:476 477 478 479 | Used by:481 |
Symbol 481 MovieClip [bat] | Uses:470 475 480 | Used by:885 |
Symbol 482 Graphic | Used by:486 | |
Symbol 483 Graphic | Used by:486 | |
Symbol 484 Graphic | Used by:486 | |
Symbol 485 Graphic | Used by:486 | |
Symbol 486 MovieClip | Uses:482 483 484 485 | Used by:574 |
Symbol 487 Graphic | Used by:491 | |
Symbol 488 Graphic | Used by:491 | |
Symbol 489 Graphic | Used by:491 | |
Symbol 490 Graphic | Used by:491 | |
Symbol 491 MovieClip | Uses:487 488 489 490 | Used by:574 |
Symbol 492 Graphic | Used by:496 | |
Symbol 493 Graphic | Used by:496 | |
Symbol 494 Graphic | Used by:496 | |
Symbol 495 Graphic | Used by:496 | |
Symbol 496 MovieClip | Uses:492 493 494 495 | Used by:574 |
Symbol 497 Graphic | Used by:501 | |
Symbol 498 Graphic | Used by:501 | |
Symbol 499 Graphic | Used by:501 | |
Symbol 500 Graphic | Used by:501 | |
Symbol 501 MovieClip | Uses:497 498 499 500 | Used by:574 |
Symbol 502 Graphic | Used by:506 | |
Symbol 503 Graphic | Used by:506 | |
Symbol 504 Graphic | Used by:506 | |
Symbol 505 Graphic | Used by:506 | |
Symbol 506 MovieClip | Uses:502 503 504 505 | Used by:574 |
Symbol 507 Graphic | Used by:510 | |
Symbol 508 Graphic | Used by:510 | |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip | Uses:507 508 509 | Used by:574 |
Symbol 511 Graphic | Used by:514 | |
Symbol 512 Graphic | Used by:514 | |
Symbol 513 Graphic | Used by:514 | |
Symbol 514 MovieClip | Uses:511 512 513 | Used by:574 |
Symbol 515 Graphic | Used by:518 | |
Symbol 516 Graphic | Used by:518 | |
Symbol 517 Graphic | Used by:518 | |
Symbol 518 MovieClip | Uses:515 516 517 | Used by:574 |
Symbol 519 Graphic | Used by:522 | |
Symbol 520 Graphic | Used by:522 | |
Symbol 521 Graphic | Used by:522 | |
Symbol 522 MovieClip | Uses:519 520 521 | Used by:574 |
Symbol 523 Graphic | Used by:526 | |
Symbol 524 Graphic | Used by:526 | |
Symbol 525 Graphic | Used by:526 | |
Symbol 526 MovieClip | Uses:523 524 525 | Used by:574 |
Symbol 527 Graphic | Used by:535 | |
Symbol 528 Graphic | Used by:535 | |
Symbol 529 Graphic | Used by:535 | |
Symbol 530 Graphic | Used by:535 | |
Symbol 531 Graphic | Used by:535 | |
Symbol 532 Graphic | Used by:535 | |
Symbol 533 Graphic | Used by:535 | |
Symbol 534 Graphic | Used by:535 | |
Symbol 535 MovieClip | Uses:527 528 529 530 531 532 533 534 | Used by:574 |
Symbol 536 Graphic | Used by:540 | |
Symbol 537 Graphic | Used by:540 | |
Symbol 538 Graphic | Used by:540 | |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 MovieClip | Uses:536 537 538 539 | Used by:574 |
Symbol 541 Graphic | Used by:545 | |
Symbol 542 Graphic | Used by:545 | |
Symbol 543 Graphic | Used by:545 | |
Symbol 544 Graphic | Used by:545 | |
Symbol 545 MovieClip | Uses:541 542 543 544 | Used by:574 |
Symbol 546 Graphic | Used by:550 | |
Symbol 547 Graphic | Used by:550 | |
Symbol 548 Graphic | Used by:550 | |
Symbol 549 Graphic | Used by:550 | |
Symbol 550 MovieClip | Uses:546 547 548 549 | Used by:574 |
Symbol 551 Graphic | Used by:555 | |
Symbol 552 Graphic | Used by:555 | |
Symbol 553 Graphic | Used by:555 | |
Symbol 554 Graphic | Used by:555 | |
Symbol 555 MovieClip | Uses:551 552 553 554 | Used by:574 |
Symbol 556 Graphic | Used by:560 | |
Symbol 557 Graphic | Used by:560 | |
Symbol 558 Graphic | Used by:560 | |
Symbol 559 Graphic | Used by:560 | |
Symbol 560 MovieClip | Uses:556 557 558 559 | Used by:574 |
Symbol 561 Graphic | Used by:573 | |
Symbol 562 Graphic | Used by:573 | |
Symbol 563 Graphic | Used by:573 | |
Symbol 564 Graphic | Used by:573 | |
Symbol 565 Graphic | Used by:573 | |
Symbol 566 Graphic | Used by:573 | |
Symbol 567 Graphic | Used by:573 | |
Symbol 568 Graphic | Used by:573 | |
Symbol 569 Graphic | Used by:573 | |
Symbol 570 Graphic | Used by:573 | |
Symbol 571 Graphic | Used by:573 | |
Symbol 572 Graphic | Used by:573 | |
Symbol 573 MovieClip | Uses:561 562 563 564 565 566 567 568 569 570 571 572 | Used by:574 |
Symbol 574 MovieClip [BigGhost] | Uses:486 491 496 501 506 510 514 518 522 526 535 540 545 550 555 560 573 | Used by:885 |
Symbol 575 Graphic | Used by:576 | |
Symbol 576 MovieClip | Uses:575 | Used by:793 799 808 817 825 834 885 |
Symbol 577 Graphic | Used by:578 | |
Symbol 578 MovieClip | Uses:577 | Used by:799 808 817 825 834 885 |
Symbol 579 Graphic | Used by:580 | |
Symbol 580 MovieClip | Uses:579 | Used by:808 817 825 834 847 885 |
Symbol 581 Graphic | Used by:582 | |
Symbol 582 MovieClip | Uses:581 | Used by:834 847 885 |
Symbol 583 Graphic | Used by:584 | |
Symbol 584 MovieClip | Uses:583 | Used by:632 |
Symbol 585 Graphic | Used by:586 | |
Symbol 586 MovieClip | Uses:585 | Used by:632 |
Symbol 587 Graphic | Used by:588 | |
Symbol 588 MovieClip | Uses:587 | Used by:632 |
Symbol 589 Graphic | Used by:590 | |
Symbol 590 MovieClip | Uses:589 | Used by:632 |
Symbol 591 Graphic | Used by:592 | |
Symbol 592 MovieClip | Uses:591 | Used by:632 |
Symbol 593 Graphic | Used by:597 | |
Symbol 594 Graphic | Used by:597 | |
Symbol 595 Graphic | Used by:597 | |
Symbol 596 Graphic | Used by:597 | |
Symbol 597 MovieClip | Uses:593 594 595 596 | Used by:632 |
Symbol 598 Graphic | Used by:602 | |
Symbol 599 Graphic | Used by:602 | |
Symbol 600 Graphic | Used by:602 | |
Symbol 601 Graphic | Used by:602 | |
Symbol 602 MovieClip | Uses:598 599 600 601 | Used by:632 |
Symbol 603 Graphic | Used by:607 | |
Symbol 604 Graphic | Used by:607 | |
Symbol 605 Graphic | Used by:607 | |
Symbol 606 Graphic | Used by:607 | |
Symbol 607 MovieClip | Uses:603 604 605 606 | Used by:632 |
Symbol 608 Graphic | Used by:612 | |
Symbol 609 Graphic | Used by:612 | |
Symbol 610 Graphic | Used by:612 | |
Symbol 611 Graphic | Used by:612 | |
Symbol 612 MovieClip | Uses:608 609 610 611 | Used by:632 |
Symbol 613 Graphic | Used by:617 | |
Symbol 614 Graphic | Used by:617 | |
Symbol 615 Graphic | Used by:617 | |
Symbol 616 Graphic | Used by:617 | |
Symbol 617 MovieClip | Uses:613 614 615 616 | Used by:632 |
Symbol 618 Graphic | Used by:631 | |
Symbol 619 Graphic | Used by:631 | |
Symbol 620 Graphic | Used by:631 | |
Symbol 621 Graphic | Used by:631 | |
Symbol 622 Graphic | Used by:631 | |
Symbol 623 Graphic | Used by:631 | |
Symbol 624 Graphic | Used by:631 | |
Symbol 625 Graphic | Used by:631 | |
Symbol 626 Graphic | Used by:631 | |
Symbol 627 Graphic | Used by:631 | |
Symbol 628 Graphic | Used by:631 | |
Symbol 629 Graphic | Used by:631 | |
Symbol 630 Graphic | Used by:631 | |
Symbol 631 MovieClip | Uses:618 619 620 621 622 623 624 625 626 627 628 629 630 | Used by:632 |
Symbol 632 MovieClip [skeleton1] | Uses:584 586 588 590 592 597 602 607 612 617 631 | Used by:885 |
Symbol 633 Graphic | Used by:634 | |
Symbol 634 MovieClip | Uses:633 | Used by:817 825 847 885 |
Symbol 635 Graphic | Used by:639 | |
Symbol 636 Graphic | Used by:639 | |
Symbol 637 Graphic | Used by:639 | |
Symbol 638 Graphic | Used by:639 | |
Symbol 639 MovieClip [arrow] | Uses:635 636 637 638 | Used by:885 |
Symbol 640 Graphic | Used by:641 | |
Symbol 641 MovieClip | Uses:640 | Used by:689 |
Symbol 642 Graphic | Used by:643 | |
Symbol 643 MovieClip | Uses:642 | Used by:689 |
Symbol 644 Graphic | Used by:645 | |
Symbol 645 MovieClip | Uses:644 | Used by:689 |
Symbol 646 Graphic | Used by:647 | |
Symbol 647 MovieClip | Uses:646 | Used by:689 |
Symbol 648 Graphic | Used by:649 | |
Symbol 649 MovieClip | Uses:648 | Used by:689 |
Symbol 650 Graphic | Used by:654 | |
Symbol 651 Graphic | Used by:654 | |
Symbol 652 Graphic | Used by:654 | |
Symbol 653 Graphic | Used by:654 | |
Symbol 654 MovieClip | Uses:650 651 652 653 | Used by:689 |
Symbol 655 Graphic | Used by:659 | |
Symbol 656 Graphic | Used by:659 | |
Symbol 657 Graphic | Used by:659 | |
Symbol 658 Graphic | Used by:659 | |
Symbol 659 MovieClip | Uses:655 656 657 658 | Used by:689 |
Symbol 660 Graphic | Used by:664 | |
Symbol 661 Graphic | Used by:664 | |
Symbol 662 Graphic | Used by:664 | |
Symbol 663 Graphic | Used by:664 | |
Symbol 664 MovieClip | Uses:660 661 662 663 | Used by:689 |
Symbol 665 Graphic | Used by:669 | |
Symbol 666 Graphic | Used by:669 | |
Symbol 667 Graphic | Used by:669 | |
Symbol 668 Graphic | Used by:669 | |
Symbol 669 MovieClip | Uses:665 666 667 668 | Used by:689 |
Symbol 670 Graphic | Used by:674 | |
Symbol 671 Graphic | Used by:674 | |
Symbol 672 Graphic | Used by:674 | |
Symbol 673 Graphic | Used by:674 | |
Symbol 674 MovieClip | Uses:670 671 672 673 | Used by:689 |
Symbol 675 Graphic | Used by:688 | |
Symbol 676 Graphic | Used by:688 | |
Symbol 677 Graphic | Used by:688 | |
Symbol 678 Graphic | Used by:688 | |
Symbol 679 Graphic | Used by:688 | |
Symbol 680 Graphic | Used by:688 | |
Symbol 681 Graphic | Used by:688 | |
Symbol 682 Graphic | Used by:688 | |
Symbol 683 Graphic | Used by:688 | |
Symbol 684 Graphic | Used by:688 | |
Symbol 685 Graphic | Used by:688 | |
Symbol 686 Graphic | Used by:688 | |
Symbol 687 Graphic | Used by:688 | |
Symbol 688 MovieClip | Uses:675 676 677 678 679 680 681 682 683 684 685 686 687 | Used by:689 |
Symbol 689 MovieClip [skeleton2] | Uses:641 643 645 647 649 654 659 664 669 674 688 | Used by:885 |
Symbol 690 Graphic | Used by:691 | |
Symbol 691 MovieClip | Uses:690 | Used by:825 834 885 |
Symbol 692 Graphic | Used by:693 | |
Symbol 693 MovieClip | Uses:692 | Used by:885 |
Symbol 694 Graphic | Used by:697 | |
Symbol 695 Graphic | Used by:697 | |
Symbol 696 Graphic | Used by:697 | |
Symbol 697 MovieClip [Laser] | Uses:694 695 696 | Used by:885 |
Symbol 698 Graphic | Used by:700 | |
Symbol 699 EditableText | Uses:135 | Used by:700 |
Symbol 700 MovieClip [+hunter] | Uses:698 699 | Used by:885 |
Symbol 701 Sound [mouseClick.mp3] | Used by:885 | |
Symbol 702 Graphic | Used by:703 | |
Symbol 703 MovieClip | Uses:702 | Used by:782 |
Symbol 704 Graphic | Used by:711 | |
Symbol 705 Graphic | Used by:711 | |
Symbol 706 Graphic | Used by:711 | |
Symbol 707 Graphic | Used by:711 | |
Symbol 708 Graphic | Used by:711 | |
Symbol 709 Graphic | Used by:711 | |
Symbol 710 Graphic | Used by:711 | |
Symbol 711 MovieClip | Uses:704 705 706 707 708 709 710 | Used by:782 |
Symbol 712 Graphic | Used by:763 | |
Symbol 713 Graphic | Used by:763 | |
Symbol 714 Graphic | Used by:763 | |
Symbol 715 Graphic | Used by:763 | |
Symbol 716 Graphic | Used by:763 | |
Symbol 717 Graphic | Used by:763 | |
Symbol 718 Graphic | Used by:763 | |
Symbol 719 Graphic | Used by:763 | |
Symbol 720 Graphic | Used by:763 | |
Symbol 721 Graphic | Used by:763 | |
Symbol 722 Graphic | Used by:763 | |
Symbol 723 Graphic | Used by:763 | |
Symbol 724 Graphic | Used by:763 | |
Symbol 725 Graphic | Used by:763 | |
Symbol 726 Graphic | Used by:763 | |
Symbol 727 Graphic | Used by:763 | |
Symbol 728 Graphic | Used by:763 | |
Symbol 729 Graphic | Used by:744 | |
Symbol 730 Graphic | Used by:744 | |
Symbol 731 Graphic | Used by:744 | |
Symbol 732 Graphic | Used by:744 | |
Symbol 733 Graphic | Used by:744 | |
Symbol 734 Graphic | Used by:744 | |
Symbol 735 Graphic | Used by:744 | |
Symbol 736 Graphic | Used by:744 | |
Symbol 737 Graphic | Used by:744 | |
Symbol 738 Graphic | Used by:744 | |
Symbol 739 Graphic | Used by:744 | |
Symbol 740 Graphic | Used by:744 | |
Symbol 741 Graphic | Used by:744 | |
Symbol 742 Graphic | Used by:744 | |
Symbol 743 Graphic | Used by:744 | |
Symbol 744 MovieClip | Uses:729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 | Used by:763 |
Symbol 745 Graphic | Used by:756 | |
Symbol 746 Graphic | Used by:756 | |
Symbol 747 Graphic | Used by:756 | |
Symbol 748 Graphic | Used by:756 | |
Symbol 749 Graphic | Used by:756 | |
Symbol 750 Graphic | Used by:756 | |
Symbol 751 Graphic | Used by:756 | |
Symbol 752 Graphic | Used by:756 | |
Symbol 753 Graphic | Used by:756 | |
Symbol 754 Graphic | Used by:756 | |
Symbol 755 Graphic | Used by:756 | |
Symbol 756 MovieClip | Uses:745 746 747 748 749 750 751 752 753 754 755 | Used by:763 |
Symbol 757 Graphic | Used by:763 | |
Symbol 758 Graphic | Used by:763 | |
Symbol 759 Graphic | Used by:763 | |
Symbol 760 Graphic | Used by:763 | |
Symbol 761 Graphic | Used by:763 | |
Symbol 762 Graphic | Used by:763 | |
Symbol 763 MovieClip | Uses:712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 744 756 757 758 759 760 761 762 | Used by:782 |
Symbol 764 Graphic | Used by:770 | |
Symbol 765 Graphic | Used by:770 | |
Symbol 766 Graphic | Used by:770 | |
Symbol 767 Graphic | Used by:770 | |
Symbol 768 Graphic | Used by:770 | |
Symbol 769 Graphic | Used by:770 | |
Symbol 770 MovieClip | Uses:764 765 766 767 768 769 | Used by:782 |
Symbol 771 Graphic | Used by:781 | |
Symbol 772 Graphic | Used by:781 | |
Symbol 773 Graphic | Used by:781 | |
Symbol 774 Graphic | Used by:781 | |
Symbol 775 Graphic | Used by:781 | |
Symbol 776 Graphic | Used by:781 | |
Symbol 777 Graphic | Used by:781 | |
Symbol 778 Graphic | Used by:781 | |
Symbol 779 Graphic | Used by:781 | |
Symbol 780 Graphic | Used by:781 | |
Symbol 781 MovieClip | Uses:771 772 773 774 775 776 777 778 779 780 | Used by:782 |
Symbol 782 MovieClip [boss] | Uses:703 711 763 770 781 | Used by:885 |
Symbol 783 Sound [mouseOver.mp3] | Used by:885 | |
Symbol 784 Bitmap | Used by:785 | |
Symbol 785 Graphic | Uses:784 | Used by:786 |
Symbol 786 MovieClip [lvl1_FG] | Uses:785 | Used by:885 |
Symbol 787 Bitmap | Used by:788 | |
Symbol 788 Graphic | Uses:787 | Used by:793 |
Symbol 789 Graphic | Used by:790 | |
Symbol 790 MovieClip | Uses:789 | Used by:793 799 808 817 825 834 847 |
Symbol 791 Graphic | Used by:792 | |
Symbol 792 MovieClip | Uses:791 | Used by:793 |
Symbol 793 MovieClip [lvl1_BG] | Uses:788 790 576 792 | Used by:885 |
Symbol 794 Sound [TitleMusic.mp3] | Used by:885 | |
Symbol 795 Bitmap | Used by:796 | |
Symbol 796 Graphic | Uses:795 | Used by:799 |
Symbol 797 Graphic | Used by:798 | |
Symbol 798 MovieClip | Uses:797 | Used by:799 |
Symbol 799 MovieClip [lvl2_BG] | Uses:796 798 790 578 576 | Used by:885 |
Symbol 800 Bitmap | Used by:801 | |
Symbol 801 Graphic | Uses:800 | Used by:802 |
Symbol 802 MovieClip [lvl2_FG] | Uses:801 | Used by:885 |
Symbol 803 Sound [bossMusic.mp3] | Used by:885 | |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:808 |
Symbol 806 Graphic | Used by:807 | |
Symbol 807 MovieClip | Uses:806 | Used by:808 |
Symbol 808 MovieClip [lvl3_BG] | Uses:805 807 790 576 580 578 | Used by:885 |
Symbol 809 Bitmap | Used by:810 | |
Symbol 810 Graphic | Uses:809 | Used by:811 |
Symbol 811 MovieClip [lvl3_FG] | Uses:810 | Used by:885 |
Symbol 812 Sound [gameMusic.mp3] | Used by:885 | |
Symbol 813 Bitmap | Used by:814 | |
Symbol 814 Graphic | Uses:813 | Used by:817 |
Symbol 815 Graphic | Used by:816 | |
Symbol 816 MovieClip | Uses:815 | Used by:817 |
Symbol 817 MovieClip [lvl4_BG] | Uses:814 816 790 634 576 578 580 | Used by:885 |
Symbol 818 Bitmap | Used by:819 | |
Symbol 819 Graphic | Uses:818 | Used by:820 |
Symbol 820 MovieClip [lvl4_FG] | Uses:819 | Used by:885 |
Symbol 821 Bitmap | Used by:822 | |
Symbol 822 Graphic | Uses:821 | Used by:825 |
Symbol 823 Graphic | Used by:824 | |
Symbol 824 MovieClip | Uses:823 | Used by:825 |
Symbol 825 MovieClip [lvl5_BG] | Uses:822 824 578 580 634 691 790 576 | Used by:885 |
Symbol 826 Bitmap | Used by:827 | |
Symbol 827 Graphic | Uses:826 | Used by:828 |
Symbol 828 MovieClip [lvl5_FG] | Uses:827 | Used by:885 |
Symbol 829 Sound [LevelUp.mp3] | Used by:885 | |
Symbol 830 Bitmap | Used by:831 | |
Symbol 831 Graphic | Uses:830 | Used by:834 |
Symbol 832 Graphic | Used by:833 | |
Symbol 833 MovieClip | Uses:832 | Used by:834 |
Symbol 834 MovieClip [lvl6_BG] | Uses:831 833 582 691 578 580 576 790 | Used by:885 |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:837 |
Symbol 837 MovieClip [lvl6_FG] | Uses:836 | Used by:885 |
Symbol 838 Sound [LevelUp2.mp3] | Used by:885 | |
Symbol 839 Bitmap | Used by:840 | |
Symbol 840 Graphic | Uses:839 | Used by:847 |
Symbol 841 Graphic | Used by:842 | |
Symbol 842 MovieClip | Uses:841 | Used by:847 |
Symbol 843 Graphic | Used by:844 | |
Symbol 844 MovieClip | Uses:843 | Used by:847 |
Symbol 845 Graphic | Used by:846 | |
Symbol 846 MovieClip | Uses:845 | Used by:847 |
Symbol 847 MovieClip [lvl7_BG] | Uses:840 842 844 634 580 582 846 790 | Used by:885 |
Symbol 848 Bitmap | Used by:849 | |
Symbol 849 Graphic | Uses:848 | Used by:850 |
Symbol 850 MovieClip [lvl7_FG] | Uses:849 | Used by:885 |
Symbol 851 Sound [LevelUp3.mp3] | Used by:885 | |
Symbol 852 Text | Uses:135 | Used by:857 |
Symbol 853 Graphic | Used by:854 | |
Symbol 854 MovieClip | Uses:853 | Used by:857 |
Symbol 855 Graphic | Used by:856 | |
Symbol 856 MovieClip | Uses:855 | Used by:857 |
Symbol 857 MovieClip [LevelComplete] | Uses:852 854 856 | Used by:885 |
Symbol 858 Text | Uses:135 | Used by:866 |
Symbol 859 Graphic | Used by:860 861 862 888 898 899 900 901 904 905 906 907 908 909 915 929 938 | |
Symbol 860 MovieClip | Uses:859 | Used by:861 862 888 898 899 900 901 904 905 906 907 908 909 915 929 938 |
Symbol 861 Button | Uses:860 859 | Used by:866 |
Symbol 862 Button | Uses:860 859 | Used by:866 |
Symbol 863 Text | Uses:135 | Used by:866 |
Symbol 864 Graphic | Used by:865 | |
Symbol 865 MovieClip | Uses:864 | Used by:866 |
Symbol 866 MovieClip [DeathScreen] | Uses:858 861 862 863 865 | Used by:885 |
Symbol 867 Sound [bloodChunks1.mp3] | Used by:885 | |
Symbol 868 Sound [bloodChunks0.mp3] | Used by:885 | |
Symbol 869 Sound [explosion.mp3] | Used by:885 | |
Symbol 870 Sound [gun0.wav] | Used by:885 | |
Symbol 871 Sound [gun1.wav] | Used by:885 | |
Symbol 872 Sound [gun2.wav] | Used by:885 | |
Symbol 873 Sound [gun3.wav] | Used by:885 | |
Symbol 874 Sound [impact0.mp3] | Used by:885 | |
Symbol 875 Sound [impact1.mp3] | Used by:885 | |
Symbol 876 Sound [impact2.mp3] | Used by:885 | |
Symbol 877 Sound [impact3.mp3] | Used by:885 | |
Symbol 878 Sound [scream0.mp3] | Used by:885 | |
Symbol 879 Sound [scream1.mp3] | Used by:885 | |
Symbol 880 Sound [scream2.mp3] | Used by:885 | |
Symbol 881 Sound [scream3.mp3] | Used by:885 | |
Symbol 882 Sound [scream4.mp3] | Used by:885 | |
Symbol 883 Sound [scythe.mp3] | Used by:885 | |
Symbol 884 Sound [walkTo.mp3] | Used by:885 | |
Symbol 885 MovieClip | Uses:136 139 149 151 253 286 209 193 221 57 73 332 368 396 47 424 447 465 481 574 576 578 580 582 632 634 639 689 691 693 697 700 701 782 783 786 793 794 799 802 803 808 811 812 817 820 1 825 828 829 834 837 838 847 850 851 857 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 | Used by:Timeline |
Symbol 886 Graphic | Used by:887 | |
Symbol 887 MovieClip | Uses:886 | Used by:Timeline |
Symbol 888 Button | Uses:860 859 | Used by:Timeline |
Symbol 889 Text | Uses:135 | Used by:Timeline |
Symbol 890 Text | Uses:135 | Used by:Timeline |
Symbol 891 Graphic | Uses:76 | Used by:Timeline |
Symbol 892 Graphic | Used by:893 | |
Symbol 893 MovieClip | Uses:892 | Used by:897 |
Symbol 894 Graphic | Used by:897 | |
Symbol 895 Graphic | Used by:896 | |
Symbol 896 MovieClip | Uses:895 | Used by:897 |
Symbol 897 MovieClip | Uses:893 894 896 | Used by:Timeline |
Symbol 898 Button | Uses:860 859 | Used by:Timeline |
Symbol 899 Button | Uses:860 859 | Used by:Timeline |
Symbol 900 Button | Uses:860 859 | Used by:Timeline |
Symbol 901 Button | Uses:860 859 | Used by:Timeline |
Symbol 902 Text | Uses:135 | Used by:Timeline |
Symbol 903 Graphic | Used by:Timeline | |
Symbol 904 Button | Uses:860 859 | Used by:Timeline |
Symbol 905 Button | Uses:860 859 | Used by:Timeline |
Symbol 906 Button | Uses:860 859 | Used by:Timeline |
Symbol 907 Button | Uses:860 859 | Used by:Timeline |
Symbol 908 Button | Uses:860 859 | Used by:Timeline |
Symbol 909 Button | Uses:860 859 | Used by:Timeline |
Symbol 910 Text | Uses:135 | Used by:Timeline |
Symbol 911 Text | Uses:135 | Used by:Timeline |
Symbol 912 Text | Uses:135 | Used by:Timeline |
Symbol 913 Text | Uses:135 | Used by:Timeline |
Symbol 914 Text | Uses:135 | Used by:Timeline |
Symbol 915 Button | Uses:860 859 | Used by:Timeline |
Symbol 916 Text | Uses:135 | Used by:Timeline |
Symbol 917 Text | Uses:135 | Used by:Timeline |
Symbol 918 Graphic | Used by:924 | |
Symbol 919 Graphic | Used by:920 | |
Symbol 920 MovieClip | Uses:919 | Used by:924 |
Symbol 921 Graphic | Used by:924 | |
Symbol 922 Graphic | Used by:923 | |
Symbol 923 MovieClip | Uses:922 | Used by:924 |
Symbol 924 MovieClip | Uses:918 920 921 923 | Used by:Timeline |
Symbol 925 Graphic | Used by:965 | |
Symbol 926 Font | Used by:927 935 937 945 947 948 949 950 951 959 961 | |
Symbol 927 Text | Uses:926 | Used by:965 |
Symbol 928 Graphic | Used by:965 | |
Symbol 929 Button | Uses:860 859 | Used by:965 |
Symbol 930 Font | Used by:932 933 940 943 954 957 963 | |
Symbol 931 Text | Used by:933 | |
Symbol 932 Text | Uses:930 | Used by:933 |
Symbol 933 MovieClip | Uses:930 931 932 | Used by:965 |
Symbol 934 Graphic | Used by:965 | |
Symbol 935 Text | Uses:926 | Used by:965 |
Symbol 936 Graphic | Used by:965 | |
Symbol 937 Text | Uses:926 | Used by:965 |
Symbol 938 Button | Uses:860 859 | Used by:965 |
Symbol 939 Text | Used by:941 | |
Symbol 940 Text | Uses:930 | Used by:941 |
Symbol 941 MovieClip | Uses:939 940 | Used by:965 |
Symbol 942 Text | Used by:944 | |
Symbol 943 Text | Uses:930 | Used by:944 |
Symbol 944 MovieClip | Uses:942 943 | Used by:965 |
Symbol 945 Text | Uses:926 | Used by:965 |
Symbol 946 Graphic | Used by:965 | |
Symbol 947 Text | Uses:926 | Used by:965 |
Symbol 948 Text | Uses:926 | Used by:965 |
Symbol 949 Text | Uses:926 | Used by:965 |
Symbol 950 Text | Uses:926 | Used by:965 |
Symbol 951 Text | Uses:926 | Used by:965 |
Symbol 952 Graphic | Used by:965 | |
Symbol 953 Text | Used by:955 | |
Symbol 954 Text | Uses:930 | Used by:955 |
Symbol 955 MovieClip | Uses:953 954 | Used by:965 |
Symbol 956 Text | Used by:958 | |
Symbol 957 Text | Uses:930 | Used by:958 |
Symbol 958 MovieClip | Uses:956 957 | Used by:965 |
Symbol 959 Text | Uses:926 | Used by:965 |
Symbol 960 Graphic | Used by:965 | |
Symbol 961 Text | Uses:926 | Used by:965 |
Symbol 962 Text | Used by:964 | |
Symbol 963 Text | Uses:930 | Used by:964 |
Symbol 964 MovieClip | Uses:962 963 | Used by:965 |
Symbol 965 MovieClip | Uses:925 927 928 929 933 934 935 936 937 938 941 944 945 946 947 948 949 950 951 952 955 958 959 960 961 964 | Used by:Timeline |
Symbol 966 Text | Uses:135 | Used by:Timeline |
Symbol 967 Graphic | Used by:996 1006 | |
Symbol 968 Graphic | Used by:996 | |
Symbol 969 Graphic | Used by:996 | |
Symbol 970 Graphic | Used by:996 | |
Symbol 971 Graphic | Used by:996 | |
Symbol 972 Graphic | Used by:996 | |
Symbol 973 Font | Used by:974 990 994 998 1003 1005 | |
Symbol 974 Text | Uses:973 | Used by:996 |
Symbol 975 Graphic | Used by:996 | |
Symbol 976 Graphic | Used by:996 | |
Symbol 977 Graphic | Used by:996 | |
Symbol 978 Graphic | Used by:996 | |
Symbol 979 Graphic | Used by:996 | |
Symbol 980 Graphic | Used by:996 | |
Symbol 981 Graphic | Used by:996 | |
Symbol 982 Graphic | Used by:996 | |
Symbol 983 Graphic | Used by:996 | |
Symbol 984 Graphic | Used by:996 | |
Symbol 985 Graphic | Used by:996 | |
Symbol 986 Graphic | Used by:996 | |
Symbol 987 Graphic | Used by:996 | |
Symbol 988 Graphic | Used by:996 | |
Symbol 989 Graphic | Used by:996 | |
Symbol 990 Text | Uses:973 | Used by:996 |
Symbol 991 Graphic | Used by:996 | |
Symbol 992 Graphic | Used by:996 1006 | |
Symbol 993 Graphic | Used by:996 | |
Symbol 994 Text | Uses:973 | Used by:996 |
Symbol 995 Graphic | Used by:996 | |
Symbol 996 MovieClip | Uses:967 968 969 970 971 972 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 | Used by:Timeline |
Symbol 997 Text | Uses:135 | Used by:Timeline |
Symbol 998 Text | Uses:973 | Used by:1006 |
Symbol 999 Graphic | Used by:1000 | |
Symbol 1000 MovieClip | Uses:999 | Used by:1006 |
Symbol 1001 Graphic | Used by:1002 | |
Symbol 1002 MovieClip | Uses:1001 | Used by:1006 |
Symbol 1003 Text | Uses:973 | Used by:1004 |
Symbol 1004 MovieClip | Uses:1003 | Used by:1006 |
Symbol 1005 Text | Uses:973 | Used by:1006 |
Symbol 1006 MovieClip | Uses:967 992 998 1000 1002 1004 1005 | Used by:Timeline |
Instance Names
"AG" | Frame 8 | Symbol 887 MovieClip |
"PlayButton" | Frame 8 | Symbol 888 Button |
"HelpButton" | Frame 14 | Symbol 898 Button |
"OptionButton" | Frame 14 | Symbol 899 Button |
"PlayButton" | Frame 14 | Symbol 900 Button |
"HelpButton" | Frame 14 | Symbol 901 Button |
"PlayButton" | Frame 19 | Symbol 904 Button |
"PlayButton" | Frame 19 | Symbol 905 Button |
"PlayButton" | Frame 19 | Symbol 906 Button |
"PlayButton" | Frame 19 | Symbol 907 Button |
"PlayButton" | Frame 19 | Symbol 908 Button |
"ReturnButton" | Frame 19 | Symbol 909 Button |
"PlayButton" | Frame 19 | Symbol 915 Button |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 1 | Symbol 3 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 15 | Symbol 7 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 22 | Symbol 5 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 29 | Symbol 3 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 36 | Symbol 9 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 43 | Symbol 11 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 50 | Symbol 9 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 57 | Symbol 18 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 63 | Symbol 25 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 69 | Symbol 32 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 75 | Symbol 25 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 81 | Symbol 18 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 87 | Symbol 39 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 93 | Symbol 46 MovieClip |
"sprite" | Symbol 47 MovieClip [LEGS02] Frame 99 | Symbol 39 MovieClip |
"base" | Symbol 139 MovieClip [hunter] Frame 1 | Symbol 138 MovieClip |
"sprite" | Symbol 253 MovieClip [vampire2] Frame 1 | Symbol 156 MovieClip |
"sprite" | Symbol 253 MovieClip [vampire2] Frame 7 | Symbol 161 MovieClip |
"sprite" | Symbol 253 MovieClip [vampire2] Frame 13 | Symbol 166 MovieClip |
"sprite" | Symbol 253 MovieClip [vampire2] Frame 19 | Symbol 161 MovieClip |
"sprite" | Symbol 253 MovieClip [vampire2] Frame 25 | Symbol 156 MovieClip |
"sprite" | Symbol 253 MovieClip [vampire2] Frame 31 | Symbol 171 MovieClip |
"sprite" | Symbol 253 MovieClip [vampire2] Frame 37 | Symbol 176 MovieClip |
"sprite" | Symbol 253 MovieClip [vampire2] Frame 43 | Symbol 171 MovieClip |
"sprite" | Symbol 253 MovieClip [vampire2] Frame 49 | Symbol 227 MovieClip |
"sprite" | Symbol 253 MovieClip [vampire2] Frame 55 | Symbol 236 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 1 | Symbol 258 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 7 | Symbol 263 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 13 | Symbol 268 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 19 | Symbol 263 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 25 | Symbol 258 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 31 | Symbol 273 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 37 | Symbol 278 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 43 | Symbol 273 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 49 | Symbol 283 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 55 | Symbol 285 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 60 | Symbol 244 MovieClip |
"sprite" | Symbol 286 MovieClip [vampire] Frame 95 | Symbol 252 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 1 | Symbol 288 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 9 | Symbol 290 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 19 | Symbol 292 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 27 | Symbol 290 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 33 | Symbol 288 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 40 | Symbol 294 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 47 | Symbol 296 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 54 | Symbol 294 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 66 | Symbol 303 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 76 | Symbol 310 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 86 | Symbol 317 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 96 | Symbol 310 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 106 | Symbol 303 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 116 | Symbol 324 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 126 | Symbol 331 MovieClip |
"sprite" | Symbol 332 MovieClip [LEGS01] Frame 136 | Symbol 324 MovieClip |
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"sprite" | Symbol 689 MovieClip [skeleton2] Frame 106 | Symbol 669 MovieClip |
"sprite" | Symbol 689 MovieClip [skeleton2] Frame 113 | Symbol 688 MovieClip |
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"sprite" | Symbol 782 MovieClip [boss] Frame 5 | Symbol 763 MovieClip |
"sprite" | Symbol 782 MovieClip [boss] Frame 12 | Symbol 770 MovieClip |
"sprite" | Symbol 782 MovieClip [boss] Frame 19 | Symbol 781 MovieClip |
"spawn" | Symbol 793 MovieClip [lvl1_BG] Frame 1 | Symbol 790 MovieClip |
"HIT" | Symbol 793 MovieClip [lvl1_BG] Frame 1 | Symbol 792 MovieClip |
"HIT" | Symbol 799 MovieClip [lvl2_BG] Frame 1 | Symbol 798 MovieClip |
"spawn" | Symbol 799 MovieClip [lvl2_BG] Frame 1 | Symbol 790 MovieClip |
"spawn" | Symbol 808 MovieClip [lvl3_BG] Frame 1 | Symbol 790 MovieClip |
"spawn" | Symbol 817 MovieClip [lvl4_BG] Frame 1 | Symbol 790 MovieClip |
"spawn" | Symbol 825 MovieClip [lvl5_BG] Frame 1 | Symbol 790 MovieClip |
"spawn" | Symbol 834 MovieClip [lvl6_BG] Frame 1 | Symbol 790 MovieClip |
"spawn" | Symbol 847 MovieClip [lvl7_BG] Frame 1 | Symbol 790 MovieClip |
"TitleButton" | Symbol 866 MovieClip [DeathScreen] Frame 5 | Symbol 861 Button |
"TitleButton" | Symbol 866 MovieClip [DeathScreen] Frame 5 | Symbol 862 Button |
"bg" | Symbol 924 MovieClip Frame 1 | Symbol 920 MovieClip |
"slider" | Symbol 924 MovieClip Frame 1 | Symbol 923 MovieClip |
"ReturnButton" | Symbol 965 MovieClip Frame 1 | Symbol 929 Button |
"ReturnButton" | Symbol 965 MovieClip Frame 2 | Symbol 938 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "endSong.mp3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "LEGS02" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "bloodz" |
ExportAssets (56) | Timeline Frame 1 | Symbol 73 as "BloodChunks" |
ExportAssets (56) | Timeline Frame 7 | Symbol 139 as "hunter" |
ExportAssets (56) | Timeline Frame 7 | Symbol 149 as "walkIndicator" |
ExportAssets (56) | Timeline Frame 7 | Symbol 151 as "bullet" |
ExportAssets (56) | Timeline Frame 7 | Symbol 193 as "Explosivo2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 209 as "Explosivo" |
ExportAssets (56) | Timeline Frame 7 | Symbol 221 as "Explosivo3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 253 as "vampire2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 286 as "vampire" |
ExportAssets (56) | Timeline Frame 7 | Symbol 332 as "LEGS01" |
ExportAssets (56) | Timeline Frame 7 | Symbol 368 as "BODY01" |
ExportAssets (56) | Timeline Frame 7 | Symbol 396 as "HEAD01" |
ExportAssets (56) | Timeline Frame 7 | Symbol 424 as "BODY02" |
ExportAssets (56) | Timeline Frame 7 | Symbol 447 as "HEAD02" |
ExportAssets (56) | Timeline Frame 7 | Symbol 465 as "Explosivo4" |
ExportAssets (56) | Timeline Frame 7 | Symbol 481 as "bat" |
ExportAssets (56) | Timeline Frame 7 | Symbol 574 as "BigGhost" |
ExportAssets (56) | Timeline Frame 7 | Symbol 632 as "skeleton1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 639 as "arrow" |
ExportAssets (56) | Timeline Frame 7 | Symbol 689 as "skeleton2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 697 as "Laser" |
ExportAssets (56) | Timeline Frame 7 | Symbol 700 as "+hunter" |
ExportAssets (56) | Timeline Frame 7 | Symbol 701 as "mouseClick.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 782 as "boss" |
ExportAssets (56) | Timeline Frame 7 | Symbol 783 as "mouseOver.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 786 as "lvl1_FG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 793 as "lvl1_BG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 794 as "TitleMusic.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 799 as "lvl2_BG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 802 as "lvl2_FG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 803 as "bossMusic.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 808 as "lvl3_BG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 811 as "lvl3_FG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 812 as "gameMusic.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 817 as "lvl4_BG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 820 as "lvl4_FG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 825 as "lvl5_BG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 828 as "lvl5_FG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 829 as "LevelUp.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 834 as "lvl6_BG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 837 as "lvl6_FG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 838 as "LevelUp2.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 847 as "lvl7_BG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 850 as "lvl7_FG" |
ExportAssets (56) | Timeline Frame 7 | Symbol 851 as "LevelUp3.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 857 as "LevelComplete" |
ExportAssets (56) | Timeline Frame 7 | Symbol 866 as "DeathScreen" |
ExportAssets (56) | Timeline Frame 7 | Symbol 867 as "bloodChunks1.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 868 as "bloodChunks0.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 869 as "explosion.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 870 as "gun0.wav" |
ExportAssets (56) | Timeline Frame 7 | Symbol 871 as "gun1.wav" |
ExportAssets (56) | Timeline Frame 7 | Symbol 872 as "gun2.wav" |
ExportAssets (56) | Timeline Frame 7 | Symbol 873 as "gun3.wav" |
ExportAssets (56) | Timeline Frame 7 | Symbol 874 as "impact0.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 875 as "impact1.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 876 as "impact2.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 877 as "impact3.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 878 as "scream0.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 879 as "scream1.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 880 as "scream2.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 881 as "scream3.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 882 as "scream4.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 883 as "scythe.mp3" |
ExportAssets (56) | Timeline Frame 7 | Symbol 884 as "walkTo.mp3" |
Labels
"loading" | Frame 1 |
"ready" | Frame 8 |
"title" | Frame 14 |
"option" | Frame 19 |
"help" | Frame 25 |
"intro" | Frame 30 |
"game" | Frame 35 |
"ending" | Frame 41 |
"stand0" | Symbol 47 MovieClip [LEGS02] Frame 1 |
"stand1" | Symbol 47 MovieClip [LEGS02] Frame 8 |
"stand2" | Symbol 47 MovieClip [LEGS02] Frame 15 |
"stand3" | Symbol 47 MovieClip [LEGS02] Frame 22 |
"stand4" | Symbol 47 MovieClip [LEGS02] Frame 29 |
"stand5" | Symbol 47 MovieClip [LEGS02] Frame 36 |
"stand6" | Symbol 47 MovieClip [LEGS02] Frame 43 |
"stand7" | Symbol 47 MovieClip [LEGS02] Frame 50 |
"walk0" | Symbol 47 MovieClip [LEGS02] Frame 57 |
"walk1" | Symbol 47 MovieClip [LEGS02] Frame 63 |
"walk2" | Symbol 47 MovieClip [LEGS02] Frame 69 |
"walk3" | Symbol 47 MovieClip [LEGS02] Frame 75 |
"walk4" | Symbol 47 MovieClip [LEGS02] Frame 81 |
"walk5" | Symbol 47 MovieClip [LEGS02] Frame 87 |
"walk6" | Symbol 47 MovieClip [LEGS02] Frame 93 |
"walk7" | Symbol 47 MovieClip [LEGS02] Frame 99 |
"walk0" | Symbol 253 MovieClip [vampire2] Frame 1 |
"walk1" | Symbol 253 MovieClip [vampire2] Frame 7 |
"walk2" | Symbol 253 MovieClip [vampire2] Frame 13 |
"walk3" | Symbol 253 MovieClip [vampire2] Frame 19 |
"walk4" | Symbol 253 MovieClip [vampire2] Frame 25 |
"walk5" | Symbol 253 MovieClip [vampire2] Frame 31 |
"walk6" | Symbol 253 MovieClip [vampire2] Frame 37 |
"walk7" | Symbol 253 MovieClip [vampire2] Frame 43 |
"spawn" | Symbol 253 MovieClip [vampire2] Frame 49 |
"death" | Symbol 253 MovieClip [vampire2] Frame 55 |
"attack0" | Symbol 253 MovieClip [vampire2] Frame 61 |
"attack1" | Symbol 253 MovieClip [vampire2] Frame 68 |
"attack2" | Symbol 253 MovieClip [vampire2] Frame 75 |
"attack3" | Symbol 253 MovieClip [vampire2] Frame 82 |
"attack4" | Symbol 253 MovieClip [vampire2] Frame 89 |
"attack5" | Symbol 253 MovieClip [vampire2] Frame 96 |
"attack6" | Symbol 253 MovieClip [vampire2] Frame 103 |
"attack7" | Symbol 253 MovieClip [vampire2] Frame 110 |
"walk0" | Symbol 286 MovieClip [vampire] Frame 1 |
"walk1" | Symbol 286 MovieClip [vampire] Frame 7 |
"walk2" | Symbol 286 MovieClip [vampire] Frame 13 |
"walk3" | Symbol 286 MovieClip [vampire] Frame 19 |
"walk4" | Symbol 286 MovieClip [vampire] Frame 25 |
"walk5" | Symbol 286 MovieClip [vampire] Frame 31 |
"walk6" | Symbol 286 MovieClip [vampire] Frame 37 |
"walk7" | Symbol 286 MovieClip [vampire] Frame 43 |
"spawn" | Symbol 286 MovieClip [vampire] Frame 49 |
"death" | Symbol 286 MovieClip [vampire] Frame 55 |
"attack0" | Symbol 286 MovieClip [vampire] Frame 60 |
"attack1" | Symbol 286 MovieClip [vampire] Frame 67 |
"attack2" | Symbol 286 MovieClip [vampire] Frame 74 |
"attack3" | Symbol 286 MovieClip [vampire] Frame 81 |
"attack4" | Symbol 286 MovieClip [vampire] Frame 88 |
"attack5" | Symbol 286 MovieClip [vampire] Frame 95 |
"attack6" | Symbol 286 MovieClip [vampire] Frame 102 |
"attack7" | Symbol 286 MovieClip [vampire] Frame 109 |
"stand0" | Symbol 332 MovieClip [LEGS01] Frame 1 |
"stand1" | Symbol 332 MovieClip [LEGS01] Frame 9 |
"stand2" | Symbol 332 MovieClip [LEGS01] Frame 19 |
"stand3" | Symbol 332 MovieClip [LEGS01] Frame 27 |
"stand4" | Symbol 332 MovieClip [LEGS01] Frame 33 |
"stand5" | Symbol 332 MovieClip [LEGS01] Frame 40 |
"stand6" | Symbol 332 MovieClip [LEGS01] Frame 47 |
"stand7" | Symbol 332 MovieClip [LEGS01] Frame 54 |
"walk0" | Symbol 332 MovieClip [LEGS01] Frame 66 |
"walk1" | Symbol 332 MovieClip [LEGS01] Frame 76 |
"walk2" | Symbol 332 MovieClip [LEGS01] Frame 86 |
"walk3" | Symbol 332 MovieClip [LEGS01] Frame 96 |
"walk4" | Symbol 332 MovieClip [LEGS01] Frame 106 |
"walk5" | Symbol 332 MovieClip [LEGS01] Frame 116 |
"walk6" | Symbol 332 MovieClip [LEGS01] Frame 126 |
"walk7" | Symbol 332 MovieClip [LEGS01] Frame 136 |
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"stand1" | Symbol 368 MovieClip [BODY01] Frame 9 |
"stand2" | Symbol 368 MovieClip [BODY01] Frame 19 |
"stand3" | Symbol 368 MovieClip [BODY01] Frame 27 |
"stand4" | Symbol 368 MovieClip [BODY01] Frame 33 |
"stand5" | Symbol 368 MovieClip [BODY01] Frame 40 |
"stand6" | Symbol 368 MovieClip [BODY01] Frame 47 |
"stand7" | Symbol 368 MovieClip [BODY01] Frame 54 |
"walk0" | Symbol 368 MovieClip [BODY01] Frame 66 |
"walk1" | Symbol 368 MovieClip [BODY01] Frame 76 |
"walk2" | Symbol 368 MovieClip [BODY01] Frame 86 |
"walk3" | Symbol 368 MovieClip [BODY01] Frame 96 |
"walk4" | Symbol 368 MovieClip [BODY01] Frame 106 |
"walk5" | Symbol 368 MovieClip [BODY01] Frame 116 |
"walk6" | Symbol 368 MovieClip [BODY01] Frame 126 |
"walk7" | Symbol 368 MovieClip [BODY01] Frame 136 |
"stand0" | Symbol 396 MovieClip [HEAD01] Frame 1 |
"stand1" | Symbol 396 MovieClip [HEAD01] Frame 9 |
"stand2" | Symbol 396 MovieClip [HEAD01] Frame 19 |
"stand3" | Symbol 396 MovieClip [HEAD01] Frame 27 |
"stand4" | Symbol 396 MovieClip [HEAD01] Frame 33 |
"stand5" | Symbol 396 MovieClip [HEAD01] Frame 40 |
"stand6" | Symbol 396 MovieClip [HEAD01] Frame 47 |
"stand7" | Symbol 396 MovieClip [HEAD01] Frame 54 |
"walk0" | Symbol 396 MovieClip [HEAD01] Frame 66 |
"walk1" | Symbol 396 MovieClip [HEAD01] Frame 76 |
"walk2" | Symbol 396 MovieClip [HEAD01] Frame 86 |
"walk3" | Symbol 396 MovieClip [HEAD01] Frame 96 |
"walk4" | Symbol 396 MovieClip [HEAD01] Frame 106 |
"walk5" | Symbol 396 MovieClip [HEAD01] Frame 116 |
"walk6" | Symbol 396 MovieClip [HEAD01] Frame 126 |
"walk7" | Symbol 396 MovieClip [HEAD01] Frame 136 |
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"stand2" | Symbol 424 MovieClip [BODY02] Frame 15 |
"stand3" | Symbol 424 MovieClip [BODY02] Frame 22 |
"stand4" | Symbol 424 MovieClip [BODY02] Frame 29 |
"stand5" | Symbol 424 MovieClip [BODY02] Frame 36 |
"stand6" | Symbol 424 MovieClip [BODY02] Frame 43 |
"stand7" | Symbol 424 MovieClip [BODY02] Frame 50 |
"walk0" | Symbol 424 MovieClip [BODY02] Frame 57 |
"walk1" | Symbol 424 MovieClip [BODY02] Frame 63 |
"walk2" | Symbol 424 MovieClip [BODY02] Frame 69 |
"walk3" | Symbol 424 MovieClip [BODY02] Frame 75 |
"walk4" | Symbol 424 MovieClip [BODY02] Frame 81 |
"walk5" | Symbol 424 MovieClip [BODY02] Frame 87 |
"walk6" | Symbol 424 MovieClip [BODY02] Frame 93 |
"walk7" | Symbol 424 MovieClip [BODY02] Frame 99 |
"stand0" | Symbol 447 MovieClip [HEAD02] Frame 1 |
"stand1" | Symbol 447 MovieClip [HEAD02] Frame 8 |
"stand2" | Symbol 447 MovieClip [HEAD02] Frame 15 |
"stand3" | Symbol 447 MovieClip [HEAD02] Frame 22 |
"stand4" | Symbol 447 MovieClip [HEAD02] Frame 29 |
"stand5" | Symbol 447 MovieClip [HEAD02] Frame 36 |
"stand6" | Symbol 447 MovieClip [HEAD02] Frame 43 |
"stand7" | Symbol 447 MovieClip [HEAD02] Frame 50 |
"walk0" | Symbol 447 MovieClip [HEAD02] Frame 57 |
"walk1" | Symbol 447 MovieClip [HEAD02] Frame 63 |
"walk2" | Symbol 447 MovieClip [HEAD02] Frame 69 |
"walk3" | Symbol 447 MovieClip [HEAD02] Frame 75 |
"walk4" | Symbol 447 MovieClip [HEAD02] Frame 81 |
"walk5" | Symbol 447 MovieClip [HEAD02] Frame 87 |
"walk6" | Symbol 447 MovieClip [HEAD02] Frame 93 |
"walk7" | Symbol 447 MovieClip [HEAD02] Frame 99 |
"walk0" | Symbol 481 MovieClip [bat] Frame 1 |
"walk1" | Symbol 481 MovieClip [bat] Frame 7 |
"walk2" | Symbol 481 MovieClip [bat] Frame 13 |
"walk3" | Symbol 481 MovieClip [bat] Frame 19 |
"walk4" | Symbol 481 MovieClip [bat] Frame 25 |
"walk5" | Symbol 481 MovieClip [bat] Frame 31 |
"walk6" | Symbol 481 MovieClip [bat] Frame 37 |
"walk7" | Symbol 481 MovieClip [bat] Frame 43 |
"stand0" | Symbol 574 MovieClip [BigGhost] Frame 1 |
"stand1" | Symbol 574 MovieClip [BigGhost] Frame 8 |
"stand2" | Symbol 574 MovieClip [BigGhost] Frame 15 |
"stand3" | Symbol 574 MovieClip [BigGhost] Frame 22 |
"stand4" | Symbol 574 MovieClip [BigGhost] Frame 29 |
"stand5" | Symbol 574 MovieClip [BigGhost] Frame 36 |
"stand6" | Symbol 574 MovieClip [BigGhost] Frame 43 |
"stand7" | Symbol 574 MovieClip [BigGhost] Frame 50 |
"walk0" | Symbol 574 MovieClip [BigGhost] Frame 58 |
"walk1" | Symbol 574 MovieClip [BigGhost] Frame 64 |
"walk2" | Symbol 574 MovieClip [BigGhost] Frame 70 |
"walk3" | Symbol 574 MovieClip [BigGhost] Frame 76 |
"walk4" | Symbol 574 MovieClip [BigGhost] Frame 82 |
"walk5" | Symbol 574 MovieClip [BigGhost] Frame 88 |
"walk6" | Symbol 574 MovieClip [BigGhost] Frame 94 |
"walk7" | Symbol 574 MovieClip [BigGhost] Frame 100 |
"attack1" | Symbol 574 MovieClip [BigGhost] Frame 106 |
"attack2" | Symbol 574 MovieClip [BigGhost] Frame 113 |
"hurt0" | Symbol 574 MovieClip [BigGhost] Frame 120 |
"hurt1" | Symbol 574 MovieClip [BigGhost] Frame 126 |
"hurt2" | Symbol 574 MovieClip [BigGhost] Frame 132 |
"hurt3" | Symbol 574 MovieClip [BigGhost] Frame 138 |
"hurt4" | Symbol 574 MovieClip [BigGhost] Frame 144 |
"hurt5" | Symbol 574 MovieClip [BigGhost] Frame 150 |
"hurt6" | Symbol 574 MovieClip [BigGhost] Frame 156 |
"hurt7" | Symbol 574 MovieClip [BigGhost] Frame 162 |
"death0" | Symbol 574 MovieClip [BigGhost] Frame 168 |
"stand0" | Symbol 632 MovieClip [skeleton1] Frame 1 |
"stand1" | Symbol 632 MovieClip [skeleton1] Frame 8 |
"stand2" | Symbol 632 MovieClip [skeleton1] Frame 15 |
"stand3" | Symbol 632 MovieClip [skeleton1] Frame 22 |
"stand4" | Symbol 632 MovieClip [skeleton1] Frame 29 |
"stand5" | Symbol 632 MovieClip [skeleton1] Frame 36 |
"stand6" | Symbol 632 MovieClip [skeleton1] Frame 43 |
"stand7" | Symbol 632 MovieClip [skeleton1] Frame 50 |
"attack0" | Symbol 632 MovieClip [skeleton1] Frame 57 |
"attack1" | Symbol 632 MovieClip [skeleton1] Frame 64 |
"attack2" | Symbol 632 MovieClip [skeleton1] Frame 71 |
"attack3" | Symbol 632 MovieClip [skeleton1] Frame 78 |
"attack4" | Symbol 632 MovieClip [skeleton1] Frame 85 |
"attack5" | Symbol 632 MovieClip [skeleton1] Frame 92 |
"attack6" | Symbol 632 MovieClip [skeleton1] Frame 99 |
"attack7" | Symbol 632 MovieClip [skeleton1] Frame 106 |
"death0" | Symbol 632 MovieClip [skeleton1] Frame 113 |
"stand0" | Symbol 689 MovieClip [skeleton2] Frame 1 |
"stand1" | Symbol 689 MovieClip [skeleton2] Frame 8 |
"stand2" | Symbol 689 MovieClip [skeleton2] Frame 15 |
"stand3" | Symbol 689 MovieClip [skeleton2] Frame 22 |
"stand4" | Symbol 689 MovieClip [skeleton2] Frame 29 |
"stand5" | Symbol 689 MovieClip [skeleton2] Frame 36 |
"stand6" | Symbol 689 MovieClip [skeleton2] Frame 43 |
"stand7" | Symbol 689 MovieClip [skeleton2] Frame 50 |
"attack0" | Symbol 689 MovieClip [skeleton2] Frame 57 |
"attack1" | Symbol 689 MovieClip [skeleton2] Frame 64 |
"attack2" | Symbol 689 MovieClip [skeleton2] Frame 71 |
"attack3" | Symbol 689 MovieClip [skeleton2] Frame 78 |
"attack4" | Symbol 689 MovieClip [skeleton2] Frame 85 |
"attack5" | Symbol 689 MovieClip [skeleton2] Frame 92 |
"attack6" | Symbol 689 MovieClip [skeleton2] Frame 99 |
"attack7" | Symbol 689 MovieClip [skeleton2] Frame 106 |
"death0" | Symbol 689 MovieClip [skeleton2] Frame 113 |
"idle" | Symbol 782 MovieClip [boss] Frame 1 |
"attack1" | Symbol 782 MovieClip [boss] Frame 5 |
"attack2" | Symbol 782 MovieClip [boss] Frame 12 |
"death" | Symbol 782 MovieClip [boss] Frame 19 |
Dynamic Text Variables
numb | Symbol 699 EditableText | "3" |
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