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Aggressive Attack.swf

This is the info page for
Flash #23210

(Click the ID number above for more basic data on this flash file.)


Text
Loading...

loader

3

Win Screen

death
screen

RESTART LEVEL
RETURN TO TITLE

Happy Halloween from ArmorGames.com

PLAY

PLAY
OPTION
HELP
MORE GAMES

RETURN

VOLUME:
MUSIC:
SOUND FX:

SOUND

GRAPHICS

ANTI-ALIAS:

ON     OFF
ON     OFF

ON     OFF

Use the Left mouse button to walk

N
E
X
T

SPACE

Use the Space key to fire

P
R
E
V
I
O
U
S

N
E
X
T

Use the Shift key in combination with the
left mouse button to select units

T

F

I

H

S

P
R
E
V
I
O
U
S

N
E
X
T

Press ESC to end the level at any time

ESC

P
R
E
V
I
O
U
S

How To Play

OH MY LANTA! LOOK VAMPIRES!

WE SHOULD KILL THEM!

LET'S ATTACK AGGRESIVELY!

GAME

AND  THE WORLD WAS SAVED!

LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

You Win
Thanks for Playing!

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; music = true; soundfx = true; SOUND = new Sound(); SoundFX = function (identifier) { if (!soundfx) { return(undefined); } _root.SOUND.attachSound(identifier); _root.SOUND.start(0, 1); }; Music = function (identifier) { if (!music) { return(undefined); } _root.SOUND.stop(); _root.SOUND.attachSound(identifier); _root.SOUND.start(0, 99999); }; flashBlack = function () { _root.createEmptyMovieClip("FLASH", 10000); _root.FLASH.beginFill(0, 100); _root.FLASH.moveTo(-50, -50); _root.FLASH.lineTo(500, -50); _root.FLASH.lineTo(500, 500); _root.FLASH.lineTo(-50, 500); _root.FLASH.lineTo(-50, -50); _root.FLASH._alpha = 0; _root.FLASH.IN = true; _root.FLASH.onEnterFrame = function () { this._x = -_x; this._y = -_y; if (this.IN) { this._alpha = this._alpha + 10; } else { this._alpha = this._alpha - 10; } if (this._alpha >= 100) { this.IN = false; WHERE(); } else if (this._alpha < 0) { this.removeMovieClip(); } }; };
Instance of Symbol 84 MovieClip in Frame 1
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Instance of Symbol 131 MovieClip in Frame 1
on (release) { getURL ("http://www.newgrounds.com/", "_blank"); }
Instance of Symbol 134 MovieClip in Frame 1
on (release) { getURL ("http://www.monkeyinthepants.com/", "_blank"); }
Frame 8
stop();
Instance of Symbol 887 MovieClip "AG" in Frame 8
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Instance of Symbol 84 MovieClip in Frame 14
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Instance of Symbol 131 MovieClip in Frame 14
on (release) { getURL ("http://www.newgrounds.com/", "_blank"); }
Instance of Symbol 134 MovieClip in Frame 14
on (release) { getURL ("http://www.monkeyinthepants.com/", "_blank"); }
Frame 35
stop(); HUDDepth = 9999; lvlCompleteDepth = 9100; FGDepth = 9000; arrowDepthReset = 6050; particleDepthReset = 6000; selectorDepth = 9050; walkIndicatorDepth = 4999; hunterDepthReset = 1000; bulletDepthReset = 1500; vampireDepthReset = 2000; bossDepth = 900; BGDepth = 100; arrowDepth = arrowDepthReset; arrowDepthMax = 6100; hunterDepth = hunterDepthReset; hunterDepthMax = 1150; bulletDepth = bulletDepthReset; bulletDepthMax = 1600; vampireDepth = vampireDepthReset; vampireDepthMax = 2100; particleDepth = particleDepthReset; particleDepthMax = 6050; DragThing = function (X, Y) { _root.createEmptyMovieClip("selector", selectorDepth); _root.selector._x = X; _root.selector._y = Y; _root.selector.boarder = 16777215 /* 0xFFFFFF */; _root.selector.fill = 16777215 /* 0xFFFFFF */; _root.selector.onEnterFrame = function () { this.clear(); this.beginFill(this.fill, 25); this.lineStyle(1, this.boarder); this.lineTo(this._xmouse, 0); this.lineTo(this._xmouse, this._ymouse); this.lineTo(0, this._ymouse); this.lineTo(0, 0); }; onMouseUp = function () { _root.selector.removeMovieClip(); }; }; switchDepths = function (PTR1, PTR2) { PTR1.swapDepths(PTR2); tempD = PTR1.depth; PTR1.depth = PTR2.depth; PTR2.depth = tempD; }; SpawnMC = function (IDENTIFIER, DEPTH, X, Y, MULTI) { if (MULTI) { NAME = IDENTIFIER + DEPTH; } else { NAME = IDENTIFIER; } _root.attachMovie(IDENTIFIER, NAME, DEPTH); _root[NAME]._x = X; _root[NAME]._y = Y; return(_root[NAME]); }; SpawnBullet = function (X, Y) { bulletPTR = SpawnMC("bullet", bulletDepth, X, Y, true); bulletPTR.range = 12 + random(5); bulletPTR.speed = 15 + (random(30) * 0.1); bulletPTR.theta = Math.atan2(_ymouse - Y, _xmouse - X) + (random(10) * 0.01); bulletPTR.xSpeed = bulletPTR.speed * Math.cos(bulletPTR.theta); bulletPTR.ySpeed = bulletPTR.speed * Math.sin(bulletPTR.theta); bulletPTR._rotation = (bulletPTR.theta * 180) / Math.PI; bulletPTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (BG.HIT.hitTest(this._x, this._y, true) || ((this.range--) < 0)) { this.removeMovieClip(); } }; if ((++bulletDepth) >= bulletDepthMax) { bulletDepth = bulletDepthReset; } }; SpawnArrow = function (X, Y, R, TYPE) { if (TYPE == 1) { arrowPTR = SpawnMC("laser", arrowDepth, X, Y, true); } else { arrowPTR = SpawnMC("arrow", arrowDepth, X, Y, true); } arrowPTR.theta = R; arrowPTR.range = 25 + random(5); arrowPTR.speed = 7 + (random(30) * 0.1); if (TYPE == 1) { arrowPTR.range = arrowPTR.range + 10; arrowPTR.speed = arrowPTR.speed + 5; } arrowPTR.xSpeed = arrowPTR.speed * Math.cos(arrowPTR.theta); arrowPTR.ySpeed = arrowPTR.speed * Math.sin(arrowPTR.theta); arrowPTR._rotation = (arrowPTR.theta * 180) / Math.PI; arrowPTR.onEnterFrame = function () { this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; if (BG.HIT.hitTest(this._x, this._y, true) || ((this.range--) < 0)) { this.removeMovieClip(); } i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (PTR.hitTest(this._x, this._y)) { SpawnMC("bloodz", particleDepth, this._x, this._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } SpawnMC("BloodChunks", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } SpawnMC("Explosivo", particleDepth, X, Y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); this.removeMovieClip(); break; } i++; } }; if ((++arrowDepth) >= arrowDepthMax) { arrowDepth = arrowDepthReset; } }; SpawnAllBullets = function () { j = hunterDepthReset; while (j <= hunterDepth) { PTR_ = _root["hunter" + j]; if (PTR_ && (PTR_._selected)) { SpawnBullet(PTR_._x, PTR_._y - 10); } j++; } }; SpawnWalkIndicator = function (X, Y) { indicatorPTR = SpawnMC("walkIndicator", walkIndicatorDepth, X, Y, false); indicatorPTR.onEnterFrame = function () { if (this._currentframe == this._totalframes) { this.removeMovieClip(); } }; }; Click = function () { if (Key.isDown(16)) { DragThing(_xmouse, _ymouse); } else { SpawnWalkIndicator(_xmouse, _ymouse); } }; LoadLevel = function (NUMBER) { _root.ClearAll(); _root.hunterDepth = hunterDepthReset; _root.enemies = 1; livingHunters = hunters; if (level == 7) { Music("bossMusic.mp3"); } else { Music("gameMusic.mp3"); } _root.attachMovie(("lvl" + NUMBER) + "_BG", "BG", BGDepth); _root.attachMovie(("lvl" + NUMBER) + "_FG", "FG", FGDepth); _root.startX = BG.spawn._x; _root.startY = BG.spawn._y; _root.createEmptyMovieClip("HUD", HUDDepth); _root.HUD._x = startX; _root.HUD._y = startY; _root.UpdateCamera(); (_root._x = (-HUD._x) + 225); (_root._y = (-HUD._y) + 225); (_root.FLASH._x = -_x); (FLASH._y = -_y); i = 0; while (i < hunters) { SpawnHunter((startX + random(30)) - 15, (startY + random(30)) - 15); i++; } if (level > 1) { SpawnMC("+hunter", particleDepth, startX, startY, true); } if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } onEnterFrame = GameEngine; onMouseDown = Click; }; UpdateCamera = function () { X = _xmouse - HUD._x; Y = _ymouse - HUD._y; if (X > 100) { HUD._x = HUD._x + ((X - 100) * 0.08); } else if (X < -100) { HUD._x = HUD._x + ((X + 100) * 0.08); } if (Y > 100) { HUD._y = HUD._y + ((Y - 100) * 0.08); } else if (Y < -100) { HUD._y = HUD._y + ((Y + 100) * 0.08); } if (Key.isDown(37)) { HUD._x = HUD._x - 10; } if (Key.isDown(39)) { HUD._x = HUD._x + 10; } if (Key.isDown(38)) { HUD._y = HUD._y - 10; } if (Key.isDown(40)) { HUD._y = HUD._y + 10; } if ((HUD._x - 225) < 10) { HUD._x = 235; } if ((HUD._x + 225) > (BG._width - 10)) { HUD._x = BG._width - 235; } if ((HUD._y - 225) < 10) { HUD._y = 235; } if ((HUD._y + 225) > (BG._height - 10)) { HUD._y = BG._height - 235; } _x = (_x + ((((-HUD._x) + 225) - _x) * 0.5)); _y = (_y + ((((-HUD._y) + 225) - _y) * 0.5)); if (DeathScreen) { (DeathScreen._x = -_x); (DeathScreen._y = -_y); } }; ClearAll = function () { _x = 0; _y = 0; FLASH._x = 0; FLASH._y = 0; onEnterFrame = null; onMouseDown = null; onMouseUp = null; _root.FG.removeMovieClip(); _root.BG.removeMovieClip(); _root.HUD.removeMovieClip(); _root.selector.removeMovieClip(); _root.walkIndicator.removeMovieClip(); _root.boss.removeMovieClip(); _root.DeathScreen.removeMovieClip(); _root.LevelComplete.removeMovieClip(); i = particleDepthReset; while (i <= particleDepthMax) { _root["Explosivo" + i].removeMovieClip(); i++; } i = particleDepthReset; while (i <= particleDepthMax) { _root["Explosivo2" + i].removeMovieClip(); i++; } i = particleDepthReset; while (i <= particleDepthMax) { _root["Explosivo3" + i].removeMovieClip(); i++; } i = particleDepthReset; while (i <= particleDepthMax) { _root["Explosivo4" + i].removeMovieClip(); i++; } i = particleDepthReset; while (i <= particleDepthMax) { _root["BloodChunks" + i].removeMovieClip(); i++; } i = particleDepthReset; while (i <= particleDepthMax) { _root["bloodz" + i].removeMovieClip(); i++; } i = hunterDepthReset; while (i <= hunterDepthMax) { _root["hunter" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["vampire" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["vampire2" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["bat" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["BigGhost" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["skeleton1" + i].removeMovieClip(); i++; } i = vampireDepthReset; while (i <= vampireDepthMax) { _root["skeleton2" + i].removeMovieClip(); i++; } i = bulletDepthReset; while (i <= bulletDepthMax) { _root["bullet" + i].removeMovieClip(); i++; } i = arrowDepthReset; while (i <= arrowDepthMax) { _root["arrow" + i].removeMovieClip(); i++; } }; SpawnHunter = function (X, Y) { hunterPTR = SpawnMC("hunter", hunterDepth, X, Y, true); hunterPTR.attachMovie("LEGS0" + (random(2) + 1), "legs", 1); hunterPTR.legs._x = -7; hunterPTR.legs._y = -30; hunterPTR.attachMovie("BODY0" + (random(2) + 1), "body", 2); hunterPTR.body._x = -7; hunterPTR.body._y = -30; hunterPTR.attachMovie("HEAD0" + (random(2) + 1), "head", 3); hunterPTR.head._x = -7; hunterPTR.head._y = -30; hunterPTR._selected = true; hunterPTR.base._visible = hunterPTR._selected; hunterPTR.Xwant = X; hunterPTR.Ywant = Y; hunterPTR.DIST = 0; hunterPTR.angle = 0; hunterPTR.speed = 4 + (random(200) * 0.01); hunterPTR.depth = hunterDepth; hunterPTR.counter = random(3); hunterPTR.onEnterFrame = function () { if (_root.selector) { this._selected = _root.selector.hitTest(this); this.base._visible = this._selected; } if (this._selected && (_root.walkIndicator)) { this.Xwant = (_root.walkIndicator._x + random(50)) - 25; this.Ywant = (_root.walkIndicator._y + random(40)) - 20; } this.DX = this.Xwant - this._x; this.DY = this.Ywant - this._y; this.DIST = Math.sqrt(Math.pow(this.DX, 2) + Math.pow(this.DY, 2)); if (this.DIST > 5) { this.angle = Math.atan2(this.DY, this.DX); this.xSpeed = this.speed * Math.cos(this.angle); this.ySpeed = this.speed * Math.sin(this.angle); if ((!BG.HIT.hitTest(this._x + this.xSpeed, this._y, true)) && (!(boss && (boss.bound.hitTest(this._x + this.xSpeed, this._y, true))))) { XOK = true; } else { XOK = false; } if ((!BG.HIT.hitTest(this._x, this._y + this.ySpeed, true)) && (!(boss && (boss.bound.hitTest(this._x, this._y + this.ySpeed, true))))) { YOK = true; } else { YOK = false; } if (YOK) { this._y = this._y + this.ySpeed; if (!XOK) { this._y = this._y + this.ySpeed; } } if (XOK) { this._x = this._x + this.xSpeed; if (!YOK) { this._x = this._x + this.xSpeed; } } while (BG.HIT.hitTest(this.Xwant, this.Ywant, true) || (boss && (boss.bound.hitTest(this.Xwant, this.Ywant, true)))) { this.Xwant = this.Xwant - (Math.cos(this.angle) * 3); this.Ywant = this.Ywant - (Math.sin(this.angle) * 3); } } else { this.xSpeed = (this.ySpeed = 0); } if ((this.counter++) >= 3) { this.counter = 0; } if (this.counter == 0) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if ((((PTR && (PTR != this)) && (this.hitTest(PTR))) && (this._y < PTR._y)) && (this.depth > PTR.depth)) { switchDepths(this, PTR); } i++; } } this.aimAngle = Math.atan2(_ymouse - this._y, _xmouse - this._x) - 0.196349540849362; this.aimPos = (0.196349540849362 - this.aimAngle) / (Math.PI*2); if (this.aimPos < 0) { this.aimPos++; } this.aimPos = int(this.aimPos * 8); this.pos = (0.196349540849362 - this.angle) / (Math.PI*2); if (this.pos < 0) { this.pos++; } this.pos = int(this.pos * 8); if ((this.xSpeed == 0) && (this.ySpeed == 0)) { if (this._selected) { this.legs.gotoAndStop("stand" + this.aimPos); this.body.gotoAndStop("stand" + this.aimPos); this.head.gotoAndStop("stand" + this.aimPos); } else { this.legs.gotoAndStop("stand" + this.pos); this.body.gotoAndStop("stand" + this.pos); this.head.gotoAndStop("stand" + this.pos); } } else if (this._selected) { this.legs.gotoAndStop("walk" + this.pos); this.body.gotoAndStop("walk" + this.aimPos); this.head.gotoAndStop("walk" + this.aimPos); } else { this.legs.gotoAndStop("walk" + this.pos); this.body.gotoAndStop("walk" + this.pos); this.head.gotoAndStop("walk" + this.pos); } }; if ((++hunterDepth) >= hunterDepthMax) { hunterDepth = hunterDepthReset; } }; SpawnBat = function (X, Y) { SpawnVampire(X, Y, 3); }; SpawnVampire = function (X, Y, VAMP) { SpawnMC("Explosivo", particleDepth, X, Y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } SpawnMC("Explosivo2", particleDepth, X, Y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } SpawnMC("Explosivo3", particleDepth, X, Y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } if (VAMP == 1) { vampirePTR = SpawnMC("vampire", vampireDepth, X, Y, true); } else if (VAMP == 2) { vampirePTR = SpawnMC("vampire2", vampireDepth, X, Y, true); } else if (VAMP == 3) { vampirePTR = SpawnMC("bat", vampireDepth, X, Y, true); } vampirePTR.counter = random(5); vampirePTR.depth = vampireDepth; if ((VAMP == 1) || (VAMP == 3)) { vampirePTR.health = 1; } else { vampirePTR.health = 3; } if (VAMP == 1) { vampirePTR.speed = 3 + (random(10) * 0.1); } else if (VAMP == 2) { vampirePTR.speed = 4 + (random(10) * 0.1); } else if (VAMP == 3) { vampirePTR.speed = 6 + (random(10) * 0.1); } vampirePTR.prey = null; vampirePTR.angle = 4.71238898038469; vampirePTR.spawn = true; vampirePTR.gotoAndStop("spawn"); vampirePTR.VAMP = VAMP; vampirePTR.onEnterFrame = function () { if ((this.counter++) >= 5) { this.counter = 0; } if (this.counter == 0) { i = vampireDepthReset; while (i <= vampireDepth) { PTR = _root["vampire" + i]; if ((((PTR && (PTR != this)) && (this.hitTest(PTR))) && (this._y < PTR._y)) && (this.depth > PTR.depth)) { switchDepths(this, PTR); } PTR = _root["vampire2" + i]; if ((((PTR && (PTR != this)) && (this.hitTest(PTR))) && (this._y < PTR._y)) && (this.depth > PTR.depth)) { switchDepths(this, PTR); } PTR = _root["BigGhost" + i]; if ((((PTR && (PTR != this)) && (this.hitTest(PTR))) && (this._y < PTR._y)) && (this.depth > PTR.depth)) { switchDepths(this, PTR); } i++; } } if ((this.counter == 3) && (this.prey._name == undefined)) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (((PTR && (random(5) == 0)) && (Math.abs(PTR._x - this._x) < 400)) && (Math.abs(PTR._y - this._y) < 400)) { this.prey = PTR; } i++; } } if (this.prey) { this.angle = Math.atan2(this.prey._y - this._y, this.prey._x - this._x); this.xSpeed = this.speed * Math.cos(this.angle); this.ySpeed = this.speed * Math.sin(this.angle); } else { this.xSpeed = this.xSpeed * 0.5; this.ySpeed = this.ySpeed * 0.5; } if (this.spawn) { if (this.sprite._currentframe == this.sprite._totalframes) { this.spawn = false; if (this.health <= 0) { _root.enemies--; this.removeMovieClip(); } } } else { this.pos = (0.196349540849362 - this.angle) / (Math.PI*2); if (this.pos < 0) { this.pos++; } this.pos = int(this.pos * 8); this.gotoAndStop("walk" + this.pos); if (!BG.HIT.hitTest(this._x + this.xSpeed, this._y, true)) { this._x = this._x + this.xSpeed; } if (!BG.HIT.hitTest(this._x, this._y + this.ySpeed, true)) { this._y = this._y + this.ySpeed; } if (this.prey && (this.hitTest(this.prey._x, this.prey._y))) { this.gotoAndStop("attack" + this.pos); this.spawn = true; SpawnMC("BloodChunks", particleDepth, this.prey._x, this.prey._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } if (this.VAMP != 3) { SpawnVampire(this.prey._x, this.prey._y, 1); _root.enemies++; } removeMovieClip(this.prey); this.prey = null; if (this.VAMP == 3) { _root.SoundFX("explosion.mp3"); SpawnMC("Explosivo4", particleDepth, this._x, this._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } _root.enemies--; this.removeMovieClip(); } } } if (this.health > 0) { i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { _root.SoundFX(("impact" + random(4)) + ".mp3"); SpawnMC("bloodz", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); if ((--this.health) <= 0) { if (this.VAMP == 3) { SpawnMC("Explosivo4", particleDepth, this._x, this._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } _root.enemies--; this.removeMovieClip(); } this.gotoAndStop("death"); this.spawn = true; } } i++; } } }; if ((++vampireDepth) >= vampireDepthMax) { vampireDepth = vampireDepthReset; } }; SpawnGhost = function (X, Y) { i = 0; while (i < 8) { smoke = SpawnMC("Explosivo3", particleDepth, (X + random(40)) - 20, Y - random(110), true); smoke._rotation = random(360); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } i++; } ghostPTR = SpawnMC("BigGhost", vampireDepth, X, Y, true); ghostPTR.depth = vampireDepth; ghostPTR.health = 100; ghostPTR.speed = 2; ghostPTR.prey = null; ghostPTR.angle = 4.71238898038469; this.pos = 6; ghostPTR.state = "stand"; ghostPTR.onEnterFrame = function () { this.gotoAndStop(this.state + this.pos); if (this.state == "stand") { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (((PTR && (random(5) == 0)) && (Math.abs(PTR._x - this._x) < 400)) && (Math.abs(PTR._y - this._y) < 400)) { this.prey = PTR; this.state = "walk"; } i++; } i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { _root.SoundFX(("impact" + random(4)) + ".mp3"); this.health--; SpawnMC("bloodz", particleDepth, ((PTR._x + PTR._x) + this._x) / 3, ((PTR._y + PTR._y) + this._y) / 3, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } else if (this.state == "walk") { if (this.prey._name == undefined) { this.prey = null; this.state = "stand"; } this.angle = Math.atan2(this.prey._y - this._y, this.prey._x - this._x); this.xSpeed = this.speed * Math.cos(this.angle); this.ySpeed = this.speed * Math.sin(this.angle); this.pos = (0.196349540849362 - this.angle) / (Math.PI*2); if (this.pos < 0) { this.pos++; } this.pos = int(this.pos * 8); if (!BG.HIT.hitTest(this._x + this.xSpeed, this._y, true)) { this._x = this._x + this.xSpeed; } if (!BG.HIT.hitTest(this._x, this._y + this.ySpeed, true)) { this._y = this._y + this.ySpeed; } if ((Math.abs(this.prey._x - this._x) < 110) && (Math.abs(this.prey._y - (this._y - 10)) < 60)) { this.state = "attack"; if (this.prey._x < this._x) { this.pos = 1; } else { this.pos = 2; } } i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { this.gotoAndStop("hurt" + this.pos); _root.SoundFX(("impact" + random(4)) + ".mp3"); this.health--; SpawnMC("bloodz", particleDepth, ((PTR._x + PTR._x) + this._x) / 3, ((PTR._y + PTR._y) + this._y) / 3, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } else if (this.state == "attack") { if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "walk"; } if (this.sprite._currentframe == 11) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (((PTR && (((this.pos == 1) && (PTR._x < this._x)) || ((this.pos == 2) && (PTR._x > this._x)))) && (Math.abs(PTR._y - this._y) < 60)) && (Math.abs(PTR._x - this._x) < 120)) { SpawnMC("BloodChunks", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { _root.SoundFX(("impact" + random(4)) + ".mp3"); this.health--; SpawnMC("bloodz", particleDepth, ((PTR._x + PTR._x) + this._x) / 3, ((PTR._y + PTR._y) + this._y) / 3, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } else if (this.state == "hurt") { i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { PTR.removeMovieClip(); SpawnMC("bloodz", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } } i++; } this.state = "stand"; } else if (this.state == "death") { this.pos = 0; if (this.sprite._currentframe == this.sprite._totalframes) { this.removeMovieClip(); _root.enemies--; } } if (this.health <= 0) { this.state = "death"; } }; if ((++vampireDepth) >= vampireDepthMax) { vampireDepth = vampireDepthReset; } }; SpawnSkeleton = function (X, Y, SKEL) { i = 0; while (i < 3) { smoke = SpawnMC("Explosivo3", particleDepth, (X + random(40)) - 20, Y - random(50), true); smoke._rotation = random(360); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } i++; } skelPTR = SpawnMC("skeleton" + SKEL, vampireDepth, X, Y, true); skelPTR.depth = vampireDepth; if (SKEL == 1) { skelPTR.health = 10; } else { skelPTR.health = 20; } skelPTR.prey = null; skelPTR.pos = 6; if (SKEL == 1) { skelPTR.reset = 25; } else { skelPTR.reset = 15; } skelPTR.timer = skelPTR.reset; skelPTR.state = "stand"; skelPTR.onEnterFrame = function () { if (this.state == "stand") { if ((--this.timer) <= 0) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (((PTR && (random(5) == 0)) && (Math.abs(PTR._x - this._x) < 400)) && (Math.abs(PTR._y - this._y) < 400)) { this.angle = Math.atan2(PTR._y - this._y, PTR._x - this._x); this.pos = (0.196349540849362 - this.angle) / (Math.PI*2); if (this.pos < 0) { this.pos++; } this.pos = int(this.pos * 8); this.state = "attack"; SpawnArrow(this._x, this._y - 25, this.angle); break; } i++; } } } else if (this.state == "attack") { if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "stand"; this.timer = this.reset; } } else if (this.state == "death") { if (this.sprite._currentframe == this.sprite._totalframes) { this.sprite.stop(); this._alpha = this._alpha - 2; if (this._alpha <= 0) { _root.enemies--; this.removeMovieClip(); } } } if (this.state != "death") { i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.hitTest(PTR._x, PTR._y))) { if ((--this.health) <= 0) { this.state = "death"; this.pos = 0; } SpawnMC("bloodz", particleDepth, ((PTR._x + PTR._x) + this._x) / 3, ((PTR._y + PTR._y) + this._y) / 3, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } this.gotoAndStop(this.state + this.pos); }; if ((++vampireDepth) >= vampireDepthMax) { vampireDepth = vampireDepthReset; } }; SpawnBoss = function (X, Y) { bossPTR = SpawnMC("boss", bossDepth, X, Y, false); bossPTR.health = 500; bossPTR.state = "idle"; bossPTR.timer = 100; bossPTR.onEnterFrame = function () { if (this.state == "idle") { if ((--this.timer) <= 0) { this.timer = 50; this.state = "attack" + (random(2) + 1); } } else if (this.state == "attack1") { if ((this.sprite._currentframe > 40) && (this.sprite._currentframe < 50)) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if ((PTR && (PTR._y < this._y)) && (this.sprite.hitTest(PTR._x, PTR._y, true))) { SpawnMC("BloodChunks", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } } else if (this.state == "attack2") { if (this.sprite._currentframe == 11) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (((PTR && (random(2) == 0)) && (Math.abs(PTR._x - this._x) < 400)) && (Math.abs(PTR._y - this._y) < 400)) { this.angle = Math.atan2((PTR._y - (this._y - 125)) - PTR.ySpeed, (PTR._x - this._x) - PTR.xSpeed); SpawnArrow(this._x - 25, this._y - 125, this.angle, 1); SpawnArrow(this._x + 25, this._y - 125, this.angle, 1); break; } i++; } } if (this.sprite._currentframe == this.sprite._totalframes) { this.state = "idle"; } } else if (this.state == "death") { if (this.sprite._currentframe == this.sprite._totalframes) { this.sprite.stop(); this._alpha--; if (this._alpha <= 0) { this.removeMovieClip(); flashBlack(); WHERE = function () { gotoAndStop ("ending"); ClearAll(); }; } } } if (this.state != "death") { i = bulletDepthReset; while (i <= bulletDepthMax) { PTR = _root["bullet" + i]; if (PTR && (this.sprite.hitTest(PTR._x, PTR._y, true))) { if ((--this.health) <= 0) { this.state = "death"; } SpawnMC("bloodz", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); } i++; } } this.gotoAndStop(this.state); }; }; hunters = 2; level = 1; SPACED = true; GameEngine = function () { if ((!SPACED) && (Key.isDown(32))) { _root.SoundFX(("gun" + random(4)) + ".wav"); SpawnAllBullets(); SPACED = true; } else if (!Key.isDown(32)) { SPACED = false; } UpdateCamera(); if (Key.isDown(27)) { i = hunterDepthReset; while (i <= hunterDepth) { PTR = _root["hunter" + i]; if (PTR) { SpawnMC("BloodChunks", particleDepth, PTR._x, PTR._y, true); if ((++particleDepth) >= particleDepthMax) { particleDepth = particleDepthReset; } PTR.removeMovieClip(); livingHunters--; } i++; } } if ((enemies <= 0) || (Key.isDown(8))) { hunters = livingHunters + level; _root.SpawnMC("LevelComplete", lvlCompleteDepth, -_x, -_y, false); WHERE = function () { LoadLevel(++level); }; onEnterFrame = null; } if (livingHunters <= 0) { _root.onMouseDown = null; _root.SpawnMC("DeathScreen", lvlCompleteDepth, -_x, -_y, false); onEnterFrame = null; } }; LoadLevel(level);
Symbol 57 MovieClip [bloodz] Frame 13
this.removeMovieClip();
Symbol 73 MovieClip [BloodChunks] Frame 1
if (random(2) == 0) { this._xscale = -100; } _rotation = (random(20) - 10); _xscale = (random(20) + 90); _yscale = (random(20) + 90); this._x = this._x + (random(3) - 1); this._y = this._y + (random(3) - 1); _root.livingHunters--; _root.SoundFX(("bloodChunks" + random(2)) + ".mp3"); _root.SoundFX(("scream" + random(5)) + ".mp3");
Symbol 73 MovieClip [BloodChunks] Frame 17
this.removeMovieClip();
Symbol 75 MovieClip Frame 1
sparkDepths = 1; color = 1118481 /* 0x111111 */; i = 0; while (i < 100) { _x = (_parent._xmouse + (Math.sin(color * 0.01) * 50)); _y = (_parent._ymouse + (Math.cos(color * 0.01) * 50)); this.createEmptyMovieClip("spark" + sparkDepths, sparkDepths); spark = this["spark" + sparkDepths]; spark._x = this._x; spark._y = this._y; if (random(2) == 0) { color = 0; } else { color = 13856010 /* 0xD36D0A */; } spark.beginFill(color, random(25) + 75); spark.moveTo(-10, -5); spark.lineTo(-10, 5); spark.lineTo(10, 0); spark.angle = (random(360) * Math.PI) / 180; spark.strength = random(20) + 5; spark.xSpeed = Math.cos(spark.angle) * spark.strength; spark.ySpeed = Math.sin(spark.angle) * spark.strength; spark._rotation = (spark.angle * 180) / Math.PI; spark.onEnterFrame = function () { this.angle = Math.atan2(this._parent._ymouse - this._y, this._parent._xmouse - this._x); this.xSpeed = this.xSpeed + Math.cos(this.angle); this.ySpeed = this.ySpeed + Math.sin(this.angle); this._rotation = 90 - ((Math.atan2(this.xSpeed, this.ySpeed) * 180) / Math.PI); this._x = this._x + this.xSpeed; this._y = this._y + this.ySpeed; this.xSpeed = this.xSpeed * 0.99; this.ySpeed = this.ySpeed * 0.99; }; if ((--sparkDepths) <= 0) { sparkDepths = 200; } i++; }
Symbol 82 MovieClip Frame 1
onEnterFrame = function () { _xscale = ((100 * _root.getBytesLoaded()) / _root.getBytesTotal()); if (_xscale >= 100) { _root.flashBlack(); _root.WHERE = function () { _root.gotoAndStop("ready"); }; onEnterFrame = null; } };
Symbol 149 MovieClip [walkIndicator] Frame 1
_root.SoundFX("walkTo.mp3");
Symbol 193 MovieClip [Explosivo2] Frame 40
this.removeMovieClip();
Symbol 209 MovieClip [Explosivo] Frame 31
this.removeMovieClip();
Symbol 221 MovieClip [Explosivo3] Frame 28
this.removeMovieClip();
Symbol 465 MovieClip [Explosivo4] Frame 40
this.removeMovieClip();
Symbol 535 MovieClip Frame 8
_root.SoundFX("scythe.mp3");
Symbol 576 MovieClip Frame 1
this._visible = false; _root.enemies = _root.enemies + 3; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 150) && (Math.abs(PTR._y - this._y) < 150)) { _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 1); _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 1); _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 1); this.onEnterFrame = null; break; } j++; } };
Symbol 578 MovieClip Frame 1
this._visible = false; _root.enemies = _root.enemies + 2; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 150) && (Math.abs(PTR._y - this._y) < 150)) { _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 2); _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 2); this.onEnterFrame = null; break; } j++; } };
Symbol 580 MovieClip Frame 1
this._visible = false; _root.enemies++; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 200) && (Math.abs(PTR._y - this._y) < 200)) { _root.SpawnBat((this._x + random(10)) - 5, (this._y + random(10)) - 5); this.onEnterFrame = null; break; } j++; } };
Symbol 582 MovieClip Frame 1
this._visible = false; _root.enemies++; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 200) && (Math.abs(PTR._y - this._y) < 200)) { _root.SpawnGhost(this._x, this._y); this.onEnterFrame = null; break; } j++; } };
Symbol 634 MovieClip Frame 1
this._visible = false; _root.enemies++; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 250) && (Math.abs(PTR._y - this._y) < 250)) { _root.SpawnSkeleton(this._x, this._y, 1); this.onEnterFrame = null; break; } j++; } };
Symbol 691 MovieClip Frame 1
this._visible = false; _root.enemies++; onEnterFrame = function () { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 250) && (Math.abs(PTR._y - this._y) < 250)) { _root.SpawnSkeleton(this._x, this._y, 2); this.onEnterFrame = null; break; } j++; } };
Symbol 700 MovieClip [+hunter] Frame 1
numb = _root.level - 1; ySpeed = -12; _root.SoundFX("mouseClick.mp3"); onEnterFrame = function () { _y = (_y + ((ySpeed = ySpeed * 0.85))); if (this.ySpeed > -2) { _alpha = (_alpha - 4); } if (_alpha <= 0) { this.removeMovieClip(); } };
Symbol 703 MovieClip Frame 1
_visible = false;
Symbol 790 MovieClip Frame 1
this._visible = false; _root.startX = this._x; _root.startY = this._y; _root.enemies--;
Symbol 792 MovieClip Frame 1
_visible = false;
Symbol 798 MovieClip Frame 1
_visible = false;
Symbol 807 MovieClip Frame 1
_visible = false; _name = "HIT";
Symbol 816 MovieClip Frame 1
_visible = false; _name = "HIT";
Symbol 824 MovieClip Frame 1
_visible = false; _name = "HIT";
Symbol 833 MovieClip Frame 1
_visible = false; _name = "HIT";
Symbol 842 MovieClip Frame 1
_visible = false; _name = "HIT";
Symbol 844 MovieClip Frame 1
_visible = false; _root.SpawnBoss(this._x, this._y);
Symbol 846 MovieClip Frame 1
this._visible = false; onEnterFrame = function () { if ((_root.enemies < 10) && (random(35) == 0)) { j = _root.hunterDepthReset; while (j <= _root.hunterDepth) { PTR = _root["hunter" + j]; if ((Math.abs(PTR._x - this._x) < 150) && (Math.abs(PTR._y - this._y) < 150)) { _root.enemies++; _root.SpawnVampire((this._x + random(50)) - 25, (this._y + random(50)) - 25, 2); break; } j++; } } };
Symbol 847 MovieClip [lvl7_BG] Frame 1
_root.enemies++;
Symbol 857 MovieClip [LevelComplete] Frame 5
_root.SoundFX("LevelUp.mp3");
Symbol 857 MovieClip [LevelComplete] Frame 15
_root.SoundFX("LevelUp2.mp3");
Symbol 857 MovieClip [LevelComplete] Frame 35
_root.SoundFX("LevelUp3.mp3");
Symbol 857 MovieClip [LevelComplete] Frame 41
_root.flashBlack(); this.removeMovieClip(); SOUND = new Sound();
Symbol 860 MovieClip Frame 1
_xscale = 0; onEnterFrame = function () { _xscale = (_xscale + ((100 - _xscale) * 0.5)); _xscale = (_xscale+1); if (_xscale >= 100) { _xscale == 100; onEnterFrame = null; } _alpha = _xscale; };
Symbol 861 Button
on (release) { _root.SoundFX("mouseClick.mp3"); _root.WHERE = function () { _root.LoadLevel(_root.level); }; _root.flashBlack(); RetryButton.enabled = false; } on (rollOver) { _root.SoundFX("mouseOver.mp3"); }
Symbol 862 Button
on (release) { _root.SoundFX("mouseClick.mp3"); _root.WHERE = function () { _root.gotoAndStop("title"); _root.Music("TitleMusic.mp3"); _root.ClearAll(); }; _root.flashBlack(); TitleButton.enabled = false; } on (rollOver) { _root.SoundFX("mouseOver.mp3"); }
Symbol 866 MovieClip [DeathScreen] Frame 5
_root.SoundFX("LevelUp2.mp3");
Symbol 866 MovieClip [DeathScreen] Frame 15
stop();
Symbol 885 MovieClip Frame 1
stop();
Symbol 887 MovieClip Frame 1
X = _x; Y = _y; Max = int(_xscale * 0.3); onEnterFrame = function () { dist = Math.sqrt(Math.pow(_root._xmouse - X, 2) + Math.pow(_root._ymouse - Y, 2)); if (dist < Max) { THETA = Math.atan2(_root._ymouse - Y, _root._xmouse - X); xWANT = X - ((Max - dist) * Math.cos(THETA)); yWANT = Y - ((Max - dist) * Math.sin(THETA)); } else { xWANT = X; yWANT = Y; } _x = (_x + ((xWANT - _x) * 0.2)); _y = (_y + ((yWANT - _y) * 0.2)); THETA = THETA + 0.05; };
Symbol 888 Button
on (release) { Music("TitleMusic.mp3"); SoundFX("mouseClick.mp3"); flashBlack(); WHERE = function () { gotoAndStop ("title"); }; PlayButton.enabled = false; } on (rollOver) { _root.SoundFX("mouseOver.mp3"); }
Symbol 897 MovieClip Frame 50
gotoAndPlay (1);
Symbol 898 Button
on (release) { SoundFX("mouseClick.mp3"); flashBlack(); WHERE = function () { gotoAndStop ("help"); }; HelpButton.enabled = false; } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 899 Button
on (release) { SoundFX("mouseClick.mp3"); flashBlack(); WHERE = function () { gotoAndStop ("option"); }; OptionButton.enabled = false; } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 900 Button
on (release) { SoundFX("mouseClick.mp3"); flashBlack(); WHERE = function () { gotoAndStop ("intro"); }; PlayButton.enabled = false; } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 901 Button
on (release) { SoundFX("mouseClick.mp3"); getURL ("http://www.armorgames.com/", "_blank"); } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 904 Button
on (release) { SoundFX("mouseClick.mp3"); if (!_root.music) { _root.music = true; _root.SOUND.stop(); Music("TitleMusic.mp3"); } } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 905 Button
on (release) { _root.soundfx = true; SoundFX("mouseClick.mp3"); } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 906 Button
on (release) { _root.soundfx = false; SoundFX("mouseClick.mp3"); } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 907 Button
on (release) { SoundFX("mouseClick.mp3"); _quality = "HIGH"; } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 908 Button
on (release) { SoundFX("mouseClick.mp3"); _quality = "LOW"; } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 909 Button
on (release) { SoundFX("mouseClick.mp3"); flashBlack(); WHERE = function () { gotoAndStop ("title"); }; ReturnButton.enabled = false; } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 915 Button
on (release) { SoundFX("mouseClick.mp3"); _root.music = false; _root.SOUND.stop(); } on (rollOver) { SoundFX("mouseOver.mp3"); }
Symbol 924 MovieClip Frame 1
W = 121; bg._visible = false; slider._x = W; onEnterFrame = function () { if (this.hitTest(_parent._xmouse, _parent._ymouse)) { if (!bg._visible) { _root.SoundFX("mouseOver.mp3"); } bg._visible = true; } else { bg._visible = false; } }; onPress = function () { onMouseMove = function () { slider._x = _xmouse; if (slider._x < 0) { slider._x = 0; } if (slider._x > W) { slider._x = W; } _root.SOUND.setVolume(int((100 * slider._x) / W)); }; }; onRelease = (onReleaseOutside = function () { _root.SoundFX("mouseClick.mp3"); onMouseMove = null; });
Symbol 929 Button
on (release) { _root.SoundFX("mouseClick.mp3"); nextFrame(); } on (rollOver) { _root.SoundFX("mouseOver.mp3"); }
Symbol 938 Button
on (release) { _root.SoundFX("mouseClick.mp3"); prevFrame(); } on (rollOver) { _root.SoundFX("mouseOver.mp3"); }
Symbol 965 MovieClip Frame 1
stop();
Symbol 996 MovieClip Frame 1
onMouseDown = function () { _root.SOUND.stop(); _root.WHERE = function () { _root.gotoAndStop("game"); }; _root.flashBlack(); onMouseDown = null; };
Symbol 996 MovieClip Frame 305
stop(); _root.flashBlack(); _root.SOUND.stop(); _root.WHERE = function () { _root.gotoAndStop("game"); }; onMouseDown = null;
Symbol 1000 MovieClip Frame 1
rot = 0; onEnterFrame = function () { _rotation = (Math.sin((rot = rot + 0.2)) * 15); };
Symbol 1002 MovieClip Frame 1
rot = 0; onEnterFrame = function () { _rotation = Math.sin((rot = rot + 0.2)); };
Symbol 1004 MovieClip Frame 10
gotoAndPlay (1);
Symbol 1006 MovieClip Frame 1
_root.Music("TitleMusic.mp3");
Symbol 1006 MovieClip Frame 185
_root.SOUND.stop();
Symbol 1006 MovieClip Frame 186
_root.Music("endSong.mp3");
Symbol 1006 MovieClip Frame 577
stop(); _root.Music("TitleMusic.mp3"); _root.flashBlack(); _root.WHERE = function () { _root.gotoAndStop("title"); };

Library Items

Symbol 1 Sound [endSong.mp3]Used by:885
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:47
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:47
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:47
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:47
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:47
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:12 13 14 15 16 17Used by:47
Symbol 19 GraphicUsed by:25
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:19 20 21 22 23 24Used by:47
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:26 27 28 29 30 31Used by:47
Symbol 33 GraphicUsed by:39
Symbol 34 GraphicUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:33 34 35 36 37 38Used by:47
Symbol 40 GraphicUsed by:46
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:40 41 42 43 44 45Used by:47
Symbol 47 MovieClip [LEGS02]Uses:3 5 7 9 11 18 25 32 39 46Used by:885
Symbol 48 GraphicUsed by:73
Symbol 49 GraphicUsed by:57
Symbol 50 GraphicUsed by:57
Symbol 51 GraphicUsed by:57
Symbol 52 GraphicUsed by:57
Symbol 53 GraphicUsed by:57
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [bloodz]Uses:49 50 51 52 53 54 55 56Used by:73 236 285 885
Symbol 58 GraphicUsed by:73
Symbol 59 GraphicUsed by:73
Symbol 60 GraphicUsed by:73
Symbol 61 GraphicUsed by:73
Symbol 62 GraphicUsed by:73
Symbol 63 GraphicUsed by:73
Symbol 64 GraphicUsed by:73
Symbol 65 GraphicUsed by:73
Symbol 66 GraphicUsed by:73
Symbol 67 GraphicUsed by:73
Symbol 68 GraphicUsed by:73
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [BloodChunks]Uses:48 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72Used by:885
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Symbol 739 GraphicUsed by:744
Symbol 740 GraphicUsed by:744
Symbol 741 GraphicUsed by:744
Symbol 742 GraphicUsed by:744
Symbol 743 GraphicUsed by:744
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Symbol 745 GraphicUsed by:756
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Symbol 750 GraphicUsed by:756
Symbol 751 GraphicUsed by:756
Symbol 752 GraphicUsed by:756
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Symbol 755 GraphicUsed by:756
Symbol 756 MovieClipUses:745 746 747 748 749 750 751 752 753 754 755Used by:763
Symbol 757 GraphicUsed by:763
Symbol 758 GraphicUsed by:763
Symbol 759 GraphicUsed by:763
Symbol 760 GraphicUsed by:763
Symbol 761 GraphicUsed by:763
Symbol 762 GraphicUsed by:763
Symbol 763 MovieClipUses:712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 744 756 757 758 759 760 761 762Used by:782
Symbol 764 GraphicUsed by:770
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Symbol 766 GraphicUsed by:770
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Symbol 768 GraphicUsed by:770
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Symbol 770 MovieClipUses:764 765 766 767 768 769Used by:782
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Symbol 777 GraphicUsed by:781
Symbol 778 GraphicUsed by:781
Symbol 779 GraphicUsed by:781
Symbol 780 GraphicUsed by:781
Symbol 781 MovieClipUses:771 772 773 774 775 776 777 778 779 780Used by:782
Symbol 782 MovieClip [boss]Uses:703 711 763 770 781Used by:885
Symbol 783 Sound [mouseOver.mp3]Used by:885
Symbol 784 BitmapUsed by:785
Symbol 785 GraphicUses:784Used by:786
Symbol 786 MovieClip [lvl1_FG]Uses:785Used by:885
Symbol 787 BitmapUsed by:788
Symbol 788 GraphicUses:787Used by:793
Symbol 789 GraphicUsed by:790
Symbol 790 MovieClipUses:789Used by:793 799 808 817 825 834 847
Symbol 791 GraphicUsed by:792
Symbol 792 MovieClipUses:791Used by:793
Symbol 793 MovieClip [lvl1_BG]Uses:788 790 576 792Used by:885
Symbol 794 Sound [TitleMusic.mp3]Used by:885
Symbol 795 BitmapUsed by:796
Symbol 796 GraphicUses:795Used by:799
Symbol 797 GraphicUsed by:798
Symbol 798 MovieClipUses:797Used by:799
Symbol 799 MovieClip [lvl2_BG]Uses:796 798 790 578 576Used by:885
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:802
Symbol 802 MovieClip [lvl2_FG]Uses:801Used by:885
Symbol 803 Sound [bossMusic.mp3]Used by:885
Symbol 804 BitmapUsed by:805
Symbol 805 GraphicUses:804Used by:808
Symbol 806 GraphicUsed by:807
Symbol 807 MovieClipUses:806Used by:808
Symbol 808 MovieClip [lvl3_BG]Uses:805 807 790 576 580 578Used by:885
Symbol 809 BitmapUsed by:810
Symbol 810 GraphicUses:809Used by:811
Symbol 811 MovieClip [lvl3_FG]Uses:810Used by:885
Symbol 812 Sound [gameMusic.mp3]Used by:885
Symbol 813 BitmapUsed by:814
Symbol 814 GraphicUses:813Used by:817
Symbol 815 GraphicUsed by:816
Symbol 816 MovieClipUses:815Used by:817
Symbol 817 MovieClip [lvl4_BG]Uses:814 816 790 634 576 578 580Used by:885
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:820
Symbol 820 MovieClip [lvl4_FG]Uses:819Used by:885
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:825
Symbol 823 GraphicUsed by:824
Symbol 824 MovieClipUses:823Used by:825
Symbol 825 MovieClip [lvl5_BG]Uses:822 824 578 580 634 691 790 576Used by:885
Symbol 826 BitmapUsed by:827
Symbol 827 GraphicUses:826Used by:828
Symbol 828 MovieClip [lvl5_FG]Uses:827Used by:885
Symbol 829 Sound [LevelUp.mp3]Used by:885
Symbol 830 BitmapUsed by:831
Symbol 831 GraphicUses:830Used by:834
Symbol 832 GraphicUsed by:833
Symbol 833 MovieClipUses:832Used by:834
Symbol 834 MovieClip [lvl6_BG]Uses:831 833 582 691 578 580 576 790Used by:885
Symbol 835 BitmapUsed by:836
Symbol 836 GraphicUses:835Used by:837
Symbol 837 MovieClip [lvl6_FG]Uses:836Used by:885
Symbol 838 Sound [LevelUp2.mp3]Used by:885
Symbol 839 BitmapUsed by:840
Symbol 840 GraphicUses:839Used by:847
Symbol 841 GraphicUsed by:842
Symbol 842 MovieClipUses:841Used by:847
Symbol 843 GraphicUsed by:844
Symbol 844 MovieClipUses:843Used by:847
Symbol 845 GraphicUsed by:846
Symbol 846 MovieClipUses:845Used by:847
Symbol 847 MovieClip [lvl7_BG]Uses:840 842 844 634 580 582 846 790Used by:885
Symbol 848 BitmapUsed by:849
Symbol 849 GraphicUses:848Used by:850
Symbol 850 MovieClip [lvl7_FG]Uses:849Used by:885
Symbol 851 Sound [LevelUp3.mp3]Used by:885
Symbol 852 TextUses:135Used by:857
Symbol 853 GraphicUsed by:854
Symbol 854 MovieClipUses:853Used by:857
Symbol 855 GraphicUsed by:856
Symbol 856 MovieClipUses:855Used by:857
Symbol 857 MovieClip [LevelComplete]Uses:852 854 856Used by:885
Symbol 858 TextUses:135Used by:866
Symbol 859 GraphicUsed by:860 861 862 888 898 899 900 901 904 905 906 907 908 909 915 929 938
Symbol 860 MovieClipUses:859Used by:861 862 888 898 899 900 901 904 905 906 907 908 909 915 929 938
Symbol 861 ButtonUses:860 859Used by:866
Symbol 862 ButtonUses:860 859Used by:866
Symbol 863 TextUses:135Used by:866
Symbol 864 GraphicUsed by:865
Symbol 865 MovieClipUses:864Used by:866
Symbol 866 MovieClip [DeathScreen]Uses:858 861 862 863 865Used by:885
Symbol 867 Sound [bloodChunks1.mp3]Used by:885
Symbol 868 Sound [bloodChunks0.mp3]Used by:885
Symbol 869 Sound [explosion.mp3]Used by:885
Symbol 870 Sound [gun0.wav]Used by:885
Symbol 871 Sound [gun1.wav]Used by:885
Symbol 872 Sound [gun2.wav]Used by:885
Symbol 873 Sound [gun3.wav]Used by:885
Symbol 874 Sound [impact0.mp3]Used by:885
Symbol 875 Sound [impact1.mp3]Used by:885
Symbol 876 Sound [impact2.mp3]Used by:885
Symbol 877 Sound [impact3.mp3]Used by:885
Symbol 878 Sound [scream0.mp3]Used by:885
Symbol 879 Sound [scream1.mp3]Used by:885
Symbol 880 Sound [scream2.mp3]Used by:885
Symbol 881 Sound [scream3.mp3]Used by:885
Symbol 882 Sound [scream4.mp3]Used by:885
Symbol 883 Sound [scythe.mp3]Used by:885
Symbol 884 Sound [walkTo.mp3]Used by:885
Symbol 885 MovieClipUses:136 139 149 151 253 286 209 193 221 57 73 332 368 396 47 424 447 465 481 574 576 578 580 582 632 634 639 689 691 693 697 700 701 782 783 786 793 794 799 802 803 808 811 812 817 820 1 825 828 829 834 837 838 847 850 851 857 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884Used by:Timeline
Symbol 886 GraphicUsed by:887
Symbol 887 MovieClipUses:886Used by:Timeline
Symbol 888 ButtonUses:860 859Used by:Timeline
Symbol 889 TextUses:135Used by:Timeline
Symbol 890 TextUses:135Used by:Timeline
Symbol 891 GraphicUses:76Used by:Timeline
Symbol 892 GraphicUsed by:893
Symbol 893 MovieClipUses:892Used by:897
Symbol 894 GraphicUsed by:897
Symbol 895 GraphicUsed by:896
Symbol 896 MovieClipUses:895Used by:897
Symbol 897 MovieClipUses:893 894 896Used by:Timeline
Symbol 898 ButtonUses:860 859Used by:Timeline
Symbol 899 ButtonUses:860 859Used by:Timeline
Symbol 900 ButtonUses:860 859Used by:Timeline
Symbol 901 ButtonUses:860 859Used by:Timeline
Symbol 902 TextUses:135Used by:Timeline
Symbol 903 GraphicUsed by:Timeline
Symbol 904 ButtonUses:860 859Used by:Timeline
Symbol 905 ButtonUses:860 859Used by:Timeline
Symbol 906 ButtonUses:860 859Used by:Timeline
Symbol 907 ButtonUses:860 859Used by:Timeline
Symbol 908 ButtonUses:860 859Used by:Timeline
Symbol 909 ButtonUses:860 859Used by:Timeline
Symbol 910 TextUses:135Used by:Timeline
Symbol 911 TextUses:135Used by:Timeline
Symbol 912 TextUses:135Used by:Timeline
Symbol 913 TextUses:135Used by:Timeline
Symbol 914 TextUses:135Used by:Timeline
Symbol 915 ButtonUses:860 859Used by:Timeline
Symbol 916 TextUses:135Used by:Timeline
Symbol 917 TextUses:135Used by:Timeline
Symbol 918 GraphicUsed by:924
Symbol 919 GraphicUsed by:920
Symbol 920 MovieClipUses:919Used by:924
Symbol 921 GraphicUsed by:924
Symbol 922 GraphicUsed by:923
Symbol 923 MovieClipUses:922Used by:924
Symbol 924 MovieClipUses:918 920 921 923Used by:Timeline
Symbol 925 GraphicUsed by:965
Symbol 926 FontUsed by:927 935 937 945 947 948 949 950 951 959 961
Symbol 927 TextUses:926Used by:965
Symbol 928 GraphicUsed by:965
Symbol 929 ButtonUses:860 859Used by:965
Symbol 930 FontUsed by:932 933 940 943 954 957 963
Symbol 931 TextUsed by:933
Symbol 932 TextUses:930Used by:933
Symbol 933 MovieClipUses:930 931 932Used by:965
Symbol 934 GraphicUsed by:965
Symbol 935 TextUses:926Used by:965
Symbol 936 GraphicUsed by:965
Symbol 937 TextUses:926Used by:965
Symbol 938 ButtonUses:860 859Used by:965
Symbol 939 TextUsed by:941
Symbol 940 TextUses:930Used by:941
Symbol 941 MovieClipUses:939 940Used by:965
Symbol 942 TextUsed by:944
Symbol 943 TextUses:930Used by:944
Symbol 944 MovieClipUses:942 943Used by:965
Symbol 945 TextUses:926Used by:965
Symbol 946 GraphicUsed by:965
Symbol 947 TextUses:926Used by:965
Symbol 948 TextUses:926Used by:965
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Symbol 952 GraphicUsed by:965
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Symbol 959 TextUses:926Used by:965
Symbol 960 GraphicUsed by:965
Symbol 961 TextUses:926Used by:965
Symbol 962 TextUsed by:964
Symbol 963 TextUses:930Used by:964
Symbol 964 MovieClipUses:962 963Used by:965
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Symbol 966 TextUses:135Used by:Timeline
Symbol 967 GraphicUsed by:996 1006
Symbol 968 GraphicUsed by:996
Symbol 969 GraphicUsed by:996
Symbol 970 GraphicUsed by:996
Symbol 971 GraphicUsed by:996
Symbol 972 GraphicUsed by:996
Symbol 973 FontUsed by:974 990 994 998 1003 1005
Symbol 974 TextUses:973Used by:996
Symbol 975 GraphicUsed by:996
Symbol 976 GraphicUsed by:996
Symbol 977 GraphicUsed by:996
Symbol 978 GraphicUsed by:996
Symbol 979 GraphicUsed by:996
Symbol 980 GraphicUsed by:996
Symbol 981 GraphicUsed by:996
Symbol 982 GraphicUsed by:996
Symbol 983 GraphicUsed by:996
Symbol 984 GraphicUsed by:996
Symbol 985 GraphicUsed by:996
Symbol 986 GraphicUsed by:996
Symbol 987 GraphicUsed by:996
Symbol 988 GraphicUsed by:996
Symbol 989 GraphicUsed by:996
Symbol 990 TextUses:973Used by:996
Symbol 991 GraphicUsed by:996
Symbol 992 GraphicUsed by:996 1006
Symbol 993 GraphicUsed by:996
Symbol 994 TextUses:973Used by:996
Symbol 995 GraphicUsed by:996
Symbol 996 MovieClipUses:967 968 969 970 971 972 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995Used by:Timeline
Symbol 997 TextUses:135Used by:Timeline
Symbol 998 TextUses:973Used by:1006
Symbol 999 GraphicUsed by:1000
Symbol 1000 MovieClipUses:999Used by:1006
Symbol 1001 GraphicUsed by:1002
Symbol 1002 MovieClipUses:1001Used by:1006
Symbol 1003 TextUses:973Used by:1004
Symbol 1004 MovieClipUses:1003Used by:1006
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Instance Names

"AG"Frame 8Symbol 887 MovieClip
"PlayButton"Frame 8Symbol 888 Button
"HelpButton"Frame 14Symbol 898 Button
"OptionButton"Frame 14Symbol 899 Button
"PlayButton"Frame 14Symbol 900 Button
"HelpButton"Frame 14Symbol 901 Button
"PlayButton"Frame 19Symbol 904 Button
"PlayButton"Frame 19Symbol 905 Button
"PlayButton"Frame 19Symbol 906 Button
"PlayButton"Frame 19Symbol 907 Button
"PlayButton"Frame 19Symbol 908 Button
"ReturnButton"Frame 19Symbol 909 Button
"PlayButton"Frame 19Symbol 915 Button
"sprite"Symbol 47 MovieClip [LEGS02] Frame 1Symbol 3 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 15Symbol 7 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 22Symbol 5 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 29Symbol 3 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 36Symbol 9 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 43Symbol 11 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 50Symbol 9 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 57Symbol 18 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 63Symbol 25 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 69Symbol 32 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 75Symbol 25 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 81Symbol 18 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 87Symbol 39 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 93Symbol 46 MovieClip
"sprite"Symbol 47 MovieClip [LEGS02] Frame 99Symbol 39 MovieClip
"base"Symbol 139 MovieClip [hunter] Frame 1Symbol 138 MovieClip
"sprite"Symbol 253 MovieClip [vampire2] Frame 1Symbol 156 MovieClip
"sprite"Symbol 253 MovieClip [vampire2] Frame 7Symbol 161 MovieClip
"sprite"Symbol 253 MovieClip [vampire2] Frame 13Symbol 166 MovieClip
"sprite"Symbol 253 MovieClip [vampire2] Frame 19Symbol 161 MovieClip
"sprite"Symbol 253 MovieClip [vampire2] Frame 25Symbol 156 MovieClip
"sprite"Symbol 253 MovieClip [vampire2] Frame 31Symbol 171 MovieClip
"sprite"Symbol 253 MovieClip [vampire2] Frame 37Symbol 176 MovieClip
"sprite"Symbol 253 MovieClip [vampire2] Frame 43Symbol 171 MovieClip
"sprite"Symbol 253 MovieClip [vampire2] Frame 49Symbol 227 MovieClip
"sprite"Symbol 253 MovieClip [vampire2] Frame 55Symbol 236 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 1Symbol 258 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 7Symbol 263 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 13Symbol 268 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 19Symbol 263 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 25Symbol 258 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 31Symbol 273 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 37Symbol 278 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 43Symbol 273 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 49Symbol 283 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 55Symbol 285 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 60Symbol 244 MovieClip
"sprite"Symbol 286 MovieClip [vampire] Frame 95Symbol 252 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 1Symbol 288 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 9Symbol 290 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 19Symbol 292 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 27Symbol 290 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 33Symbol 288 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 40Symbol 294 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 47Symbol 296 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 54Symbol 294 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 66Symbol 303 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 76Symbol 310 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 86Symbol 317 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 96Symbol 310 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 106Symbol 303 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 116Symbol 324 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 126Symbol 331 MovieClip
"sprite"Symbol 332 MovieClip [LEGS01] Frame 136Symbol 324 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 1Symbol 334 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 9Symbol 336 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 19Symbol 338 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 27Symbol 336 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 33Symbol 334 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 40Symbol 340 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 47Symbol 342 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 54Symbol 340 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 66Symbol 345 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 76Symbol 352 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 86Symbol 353 MovieClip
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"sprite"Symbol 368 MovieClip [BODY01] Frame 106Symbol 345 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 116Symbol 360 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 126Symbol 367 MovieClip
"sprite"Symbol 368 MovieClip [BODY01] Frame 136Symbol 360 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 1Symbol 370 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 9Symbol 372 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 19Symbol 374 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 27Symbol 372 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 33Symbol 370 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 40Symbol 376 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 47Symbol 378 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 54Symbol 376 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 66Symbol 384 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 76Symbol 387 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 106Symbol 384 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 116Symbol 394 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 126Symbol 395 MovieClip
"sprite"Symbol 396 MovieClip [HEAD01] Frame 136Symbol 394 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 1Symbol 398 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 8Symbol 400 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 15Symbol 402 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 22Symbol 400 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 29Symbol 398 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 36Symbol 404 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 43Symbol 406 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 50Symbol 404 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 57Symbol 410 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 63Symbol 414 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 69Symbol 415 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 75Symbol 414 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 81Symbol 410 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 87Symbol 419 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 93Symbol 423 MovieClip
"sprite"Symbol 424 MovieClip [BODY02] Frame 99Symbol 419 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 1Symbol 427 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 8Symbol 429 MovieClip
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"sprite"Symbol 447 MovieClip [HEAD02] Frame 22Symbol 429 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 29Symbol 427 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 36Symbol 433 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 43Symbol 435 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 50Symbol 433 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 57Symbol 439 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 63Symbol 440 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 69Symbol 441 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 75Symbol 440 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 81Symbol 439 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 87Symbol 445 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 93Symbol 446 MovieClip
"sprite"Symbol 447 MovieClip [HEAD02] Frame 99Symbol 445 MovieClip
"sprite"Symbol 481 MovieClip [bat] Frame 1Symbol 470 MovieClip
"sprite"Symbol 481 MovieClip [bat] Frame 13Symbol 475 MovieClip
"sprite"Symbol 481 MovieClip [bat] Frame 19Symbol 470 MovieClip
"sprite"Symbol 481 MovieClip [bat] Frame 31Symbol 480 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 1Symbol 486 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 8Symbol 491 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 15Symbol 496 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 22Symbol 491 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 29Symbol 486 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 36Symbol 501 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 43Symbol 506 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 50Symbol 501 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 58Symbol 510 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 64Symbol 514 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 70Symbol 518 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 76Symbol 514 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 82Symbol 510 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 88Symbol 522 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 94Symbol 526 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 100Symbol 522 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 106Symbol 535 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 120Symbol 540 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 126Symbol 545 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 132Symbol 550 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 138Symbol 545 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 144Symbol 540 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 150Symbol 555 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 156Symbol 560 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 162Symbol 555 MovieClip
"sprite"Symbol 574 MovieClip [BigGhost] Frame 168Symbol 573 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 1Symbol 584 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 8Symbol 586 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 15Symbol 588 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 22Symbol 586 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 29Symbol 584 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 36Symbol 590 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 43Symbol 592 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 50Symbol 590 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 57Symbol 597 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 64Symbol 602 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 71Symbol 607 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 78Symbol 602 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 85Symbol 597 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 92Symbol 612 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 99Symbol 617 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 106Symbol 612 MovieClip
"sprite"Symbol 632 MovieClip [skeleton1] Frame 113Symbol 631 MovieClip
"sprite"Symbol 689 MovieClip [skeleton2] Frame 1Symbol 641 MovieClip
"sprite"Symbol 689 MovieClip [skeleton2] Frame 8Symbol 643 MovieClip
"sprite"Symbol 689 MovieClip [skeleton2] Frame 15Symbol 645 MovieClip
"sprite"Symbol 689 MovieClip [skeleton2] Frame 22Symbol 643 MovieClip
"sprite"Symbol 689 MovieClip [skeleton2] Frame 29Symbol 641 MovieClip
"sprite"Symbol 689 MovieClip [skeleton2] Frame 36Symbol 647 MovieClip
"sprite"Symbol 689 MovieClip [skeleton2] Frame 43Symbol 649 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 1Symbol 57 as "bloodz"
ExportAssets (56)Timeline Frame 1Symbol 73 as "BloodChunks"
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ExportAssets (56)Timeline Frame 7Symbol 151 as "bullet"
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ExportAssets (56)Timeline Frame 7Symbol 782 as "boss"
ExportAssets (56)Timeline Frame 7Symbol 783 as "mouseOver.mp3"
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Labels

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http://swfchan.com/5/23210/info.shtml
Created: 26/5 -2019 08:55:57 Last modified: 26/5 -2019 08:55:57 Server time: 11/05 -2024 23:50:43