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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27061322?noj=FRM27061322-30DC" width="1" height="1"></div>

Celebrity Terrorist Alert.swf

This is the info page for
Flash #23247

(Click the ID number above for more basic data on this flash file.)


Text
Armegalo

Armegalo

Version 1.02

Instructions

Instructions

Read Me

Read Me

Options

Play

Options

Options

Options

Play

Play

Play

Instructions

You are under attack from the evil
MUTANT TERRORIST DICTATOR CLONES!
Your mission is to survive.

Each clone is born weak, but will grow in
both size and power as time goes by.
Kill the larger ones first, as these are
the most dangerous!

The enemy is armed with Propaganda Guns -
the most evil weapon known to mankind.
Their lies and deciept will be fired from
their eyes, as this is the logical place
to put weapons on Mutant Dictator Clones.

Occasionally, you might see SuperEvil
Overlords floating around in the sky.
The SuperEvil Overlords are the puppet-
masters of all global powers and control
the Mutant Dictator Clones.

Each SuperEvil Overlord you kill will help
to make your life easier by slowing the
rate of Mutant Dictator Clone growth.

Fortunately, you have some secret allies
who will be dropping weapons and supplies
to you on a regular basis. Shoot the
crates as they come down.
Weapons are 1-6 on the keyboard.

Once in a while, you'll see a special Mary
Jane Crate dropping from the sky. Shoot it
and it will spread its peaceful vibes over
the enemy for a short time.

Read Me

Any characters in this game -
even those based on real people
- are entirely fictional.
Terrorism's bad... mmmkay!

Feel free to put this game on your
own website provided access is granted
completely free of charge.

Credits

Graphics, Animation, Sound,
Music, Concepts, Programming
Armegalo

Incidentally, Armegalo is
currently accepting new projects.
Click the bottom right hand corner for
a full portfolio and contact details.

Thanks

Thanks to Perry for being an
excellent session guitarist!
Thanks also to Chequers Software, the makers
of Break Reminder, the program that saved me
from having to give up computers!

Thanks to Newgrounds.com for existing.
Thanks to the playtesters and reviewers who
have constructive things to say when they
type... nothing is perfect, and you can
never stop learning!

Final Thought

Whichever side of the fence you're on -
frankly, I'm sick of the bullshit from
both sides - I hope you enjoy this game.
Armegalo

Final Words

Look Mum! I'm on the bandwagon!

Final Word

Bushwacked!

LOADING

Quality (q) is

Medium

Quality (q) is

Quality (q) is

Quality (q) is

Quality (q) is

Background (b) is

rouns

Background (b) is

Quality (q) is

Control type (c) is

controls

Control type (c) is

controls

Ingame music (m) is

controls

Ingame music (m) is

Options

Choose your enemies!

ingame
music

Proper Keys

xtra sounds

splat

splat 2

999

Peace Mode!

NEW HIGH SCORE!!!

function redraw()
{
if (browser==1)
{
for (f=0;f<maxobj;f++)
{
aer="zoom"+f;
document.all(aer).style.left = x[f]+ox[f]+o2x[f];
document.all(aer).style.top = y[f]+oy[f]+o2y[f];
}
}
if (browser==2)
{
for (f=0;f<maxobj;f++)
{
aer="zoom"+f;
document.layers[aer].moveTo(x[f]armegalo+kicks-ass/yet*again!;
}
}
}

function saucerkill(no)
{
alert(no);
if (dieing[no]==0)
{
score+=3;
animon[no]=0;
dieing[no]=1;
frameend[no]=4;
framecount[no]=0;
checks();
}
}
function wispkill(no)
{
alert(no);
if (dieing[no]==0)
{
score+=2;
animon[no]=0;
dieing[no]=1;
frameend[no]=4;
framecount[no]=0;
checks();
}
}

//
no=0;
ct[no]=26;
x[no]=randnum(1,limx);
y[no]=-100;
xs[no]=-5;
ys[no]=-2;
xt[no]=0;
yt[no]=0;
ox[no]=0;
oy[no]=0;
o2x[no]=0;
o2y[no]=0;
tt[no]=0;
pause[no]=1;
framecount[no]=0;
animon[no]=0;
frameend[no]=0;
dieing[no]=0;
}

if (ct[f]==23)
{
if (randnum(1,11)==10){pause[f]=1}
if (randnum(1,20)==14){pause[f]=0}
xt[f]+=Math.random()*2;
yt[f]+=Math.random()*2;
abc=randnum(1,30)
if (abc==10 || abc==25){xt[f]=-xt[f]}
if (abc==15 || abc==20){yt[f]=-yt[f]}
x[f]+=xs[f]; y[f]+=ys[f];
if (n>fram-20 || pause[f]==1){xs[f]*=.9;ys[f]*=.9}
else
{
if (x[f]>limx){x[f]=-150}
if (x[f]<-150){x[f]=limx}
if (y[f]<-50){y[f]=limy}
if (y[f]>limy){y[f]=-50}
ys[f]+=((Math.cos((n+f+xt[f])/20))*10);
xs[f]+=((Math.sin((n+f+yt[f])/20))*10);
if (ys[f]>
speedlimit){ys[f]=speedlimit}
if (ys[f]<-speedlimit){ys[f]=-speedlimit}
if (xs[f]>
speedlimit){xs[f]=speedlimit}
if (xs[f]<-speedlimit){xs[f]=-speedlimit}
}
}

You scored

999

Todays Highest...

999

You SUCK!

Try Again - this time,
pretend you're not blind!

Use the force...

A little effort
might be nice!

Getting there...

Someone's been practising

Trigger happy?

Make them pay!

You bad little human, you!

That's the spirit!

Trying for godhood?

Your balls (or boobs) are
made of IRON!

I dub thee Sir Killalot!

Woah!!! Calm down a bit!

That necklace of skulls
suits you!

Oh-oh! We got a live one!

Are you part cyborg?

Bet you couldn't beat
that score...

You're a jammy little
dodger, arn't you?

Weren't you breast fed
as a child?

Any more aggression to get
rid of while we're at it?

Perhaps you should consider
another form of therapy!

I have the name of a good
doctor if you like...

This is getting ridiculous!

Shouldn't you be back in
your cage by now?

Someone got out of the bed
the wrong side today!

Remind me never to pick a
fight with you!!!

Time for your medication!

You're spending far too
much time on this game!

Wibble Bibble Dribble...

People like you shouldn't
be allowed to breed!

You should be ashamed of
yourself...

Do you suffer from violent
tendancies normally?

Are you calm?

Some Prozac might help with
that... want some?

It's not every day I meet a
complete PSYCHO!

Perhaps you should make
that your last game...

Score any more and you
might win a prize... NOT!

Go get 'em KILLA!

Do you have a criminal
record?

Nice Mr Murderer...

Whose side are you on?

Bit of a veteran now?

INSANE in the MEMBRANE

Don't get caught playing
this game... kill your boss

Don't try this at home kids

Was it worth it?

Muhahahahaha!

Oh my GOD that's some
FUNKY SHIT

This scoreboard only goes
up to 600... gimme a break!

I hope you're not
cheating...

The bells, the bells,
Esmerelda, she love me!

Not the most constructive
use of your time...

I bet you work out,
don't you!

I honestly never thought
anyone would get this much!

I have nothing to say...

Leave me alone

I wish to be at peace

Havn't you got anything
better to do?

I hope you're happy!

You MUST have at least one enemy to play

ActionScript [AS1/AS2]

Frame 1
radio1 = 0; radio2 = 0; radio3 = 0; radio4 = 0; radio5 = 0; max = 460; min = 1; radios = 0; scenery = random(6) + 1; x = 0; Set("/:bgquality", "FLAT"); _quality = "MEDIUM"; Set("/:controls", "Mouse + Space"); mute = 0; Set("/:topscore", 0);
Frame 2
_quality = "MEDIUM"; stop();
Frame 3
Frame 5
Set("/:radios", 0); Set("/:goo", 0); Set("/:xs", 2); resetbg = 0; stop();
Frame 10
xs = 2;
Frame 20
x = x + xs; if (x < min) { x = max - (min - x); } if (max < x) { x = min + (x - max); } if (/:goo == 1) { _root.gotoAndStop(5); } aj.play();
Frame 21
prevFrame(); play();
Frame 31
stop();
Frame 40
Set("/:left", 0); Set("/:right", 0); Set("/:up", 0); Set("/:down", 0); Set("/:space", 0); startDrag ("/invisi", true); life = 1000; tellTarget ("timer") { play(); }; x = 0; xs = 0; accel = 4; friction = 0.7; force = 50; offset = 0; max = 460; min = 1; score = 0; maintimer = 120000 /* 0x01D4C0 */; powerup = 0.1; powerupup = 0.1; powerupmax = 1.5; powerupcount = 0; powerupcountmax = 200; bang = new Sound(); bang.attachSound("gun"); hold = 0; weapon = 2; weaponwait = 0; trigger = 0; justshot = 0; shot = 0; w1got = 1; www1.gotoAndStop(2); w1ammo = 9; w1maxammo = 20; w1delay = 1; w1multiple = 1; w1shotdiameter = 250; w1shottype = 1; w1damage = 0.2; w1auto = 0; w2got = 1; www2.gotoAndStop(3); w2ammo = 20; w2maxammo = 50; w2delay = 3; w2multiple = 2; w2shotdiameter = 25; w2shottype = 1; w2damage = 1; w2auto = 0; w3got = 0; w3ammo = 0; w3maxammo = 50; w3delay = 8; w3multiple = 1; w3shotdiameter = 100; w3shottype = 1; w3damage = 2; w3auto = 0; w4got = 0; w4ammo = 0; w4maxammo = 200; w4delay = 1; w4multiple = 1; w4shotdiameter = 10; w4shottype = 1; w4damage = 0.4; w4auto = 1; w5got = 0; w5ammo = 0; w5maxammo = 20; w5delay = 15; w5multiple = 1; w5shotdiameter = 1000; w5shottype = 1; w5damage = 10; w5auto = 0; w6got = 0; w6ammo = 0; w6maxammo = 200; w6delay = 2; w6multiple = 1; w6shotdiameter = 700; w6shottype = 1; w6damage = 1; w6auto = 1; tripx = 0; tripy = 0; resetbg = 0; oldscene = 0; tripcount = 0;
Instance of Symbol 486 MovieClip "invisi" in Frame 40
/* no clip actions */
Instance of Symbol 489 MovieClip in Frame 40
onClipEvent (keyDown) { if (Key.isDown(32)) { if (/:space == 0) { Set("/:space", 1); } } if (Key.isDown(37)) { if (/:left == 0) { Set("/:left", 1); } } if (Key.isDown(39)) { if (/:right == 0) { Set("/:right", 1); } } if (Key.isDown(38)) { if (/:up == 0) { Set("/:up", 1); } } if (Key.isDown(40)) { if (/:down == 0) { Set("/:down", 1); } } } onClipEvent (keyUp) { if (Key.getCode() == 32) { if (/:space == 1) { Set("/:space", 0); } } if (Key.getCode() == 37) { if (/:left == 1) { Set("/:left", 0); } } if (Key.getCode() == 39) { if (/:right == 1) { Set("/:right", 0); } } if (Key.getCode() == 38) { if (/:up == 1) { Set("/:up", 0); } } if (Key.getCode() == 40) { if (/:down == 1) { Set("/:down", 0); } } }
Frame 41
Set("/:wa", eval (("/:w" add /:weapon) add "ammo")); if (/:trigger == 1) { if (eval (("/:w" add /:weapon) add "ammo") < 1) { Set("/:weapon", 7); do { Set("/:weapon", /:weapon - 1); if (/:weapon == 1) { w1ammo = w1ammo + 10; } } while ((eval (("/:w" add /:weapon) add "ammo") < 1) or (eval (("/:w" add /:weapon) add "got") == 0)); Set("/:weaponwait", 10); _root.gun.gun.shot.play(); justplayedsound = 0; } else if ((eval (("/:w" add /:weapon) add "auto") == 0) and (/:justshot == 0)) { if (0 < eval (("/:w" add /:weapon) add "ammo")) { if (/:weaponwait < 1) { tellTarget ("/gun/gun/shot/weapon") { gotoAndPlay (2); }; tellTarget ("/gun/gun/shot/weapon/bang/") { gotoAndPlay (2); }; Set(("/:w" add /:weapon) add "ammo", eval (("/:w" add /:weapon) add "ammo") - 1); Set("/:weaponwait", eval (("/:w" add /:weapon) add "delay")); Set("/:justshot", 1); } } } else if (eval (("/:w" add /:weapon) add "auto") == 1) { if (0 < eval (("/:w" add /:weapon) add "ammo")) { if (/:weaponwait < 1) { if ((/:weapon == 4) and (justplayedsound == 0)) { _root.soundz.gotoAndPlay(2); justplayedsound = 1; } if ((/:weapon == 6) and (justplayedsound == 0)) { _root.soundz.gotoAndPlay(4); justplayedsound = 1; } tellTarget ("/gun/gun/shot/weapon") { gotoAndPlay (2); }; tellTarget ("/gun/gun/shot/weapon/bang/") { gotoAndPlay (2); }; Set(("/:w" add /:weapon) add "ammo", eval (("/:w" add /:weapon) add "ammo") - 1); Set("/:weaponwait", eval (("/:w" add /:weapon) add "delay")); } } } } else { justplayedsound = 0; } lifer.gotoAndStop(int((-life) + 101)); if (1 >= /:life) { gotoAndPlay (43); } mousex = getProperty("/invisi", _x) - 100; mousey = getProperty("/invisi", _y) - 50; tellTarget ("gun/gun") { gotoAndStop(int(/:mousex)); }; tellTarget ("gun") { gotoAndStop(int(/:mousey)); }; weaponwait = weaponwait - 1; weaponammo = eval (("w" add weapon) add "ammo"); if (/:controls == "Mouse + Cursors") { accel = 4; if (/:left == 1) { xs = xs + accel; } if (/:right == 1) { xs = xs - accel; } xs = xs * friction; x = x + xs; } else if (/:space == 0) { mx = (-mousex) + 460; if (235 < mx) { accel = (mx - 235) / 20; x = x + accel; } if (mx < 225) { accel = (225 - mx) / 20; x = x - accel; } } if (x < min) { x = max - (min - x); } if (max < x) { x = min + (x - max); } if (0 < /:resetbg) { Set("/:resetbg", /:resetbg - 1); } if (0 < /:tripcount) { Set("/:tripcount", /:tripcount - 1); if (/:tripcount == 0) { scenery = random(6) + 1; Set("/:resetbg", 2); } } n = 2; while (n < 7) { Set("num" add n, ((100 / eval (("w" add n) add "maxammo")) * eval (("w" add n) add "ammo")) + 1); eval (((("_root.ww" add n) add ".gotoAndStop(") add num) add ")"); n++; } ww2.gotoAndStop(num2); ww3.gotoAndStop(num3); ww4.gotoAndStop(num4); ww5.gotoAndStop(num5); ww6.gotoAndStop(num6); powerupcount = powerupcount + 1; if ((powerupcountmax + random(200)) < powerupcount) { powerupcount = 0; powerup = powerup + powerupup; if (powerupmax < powerup) { powerup = powerupmax; } }
Frame 42
gotoAndPlay (41);
Frame 55
stop(); if (/:topscore < /:score) { Set("/:topscore", /:score); mulfer.gotoAndPlay(2); }
Frame 65
gotoAndPlay (4);
Frame 70
radios = 0;
Symbol 11 MovieClip Frame 1
x = random(468) - 234; y = random(138) - 69; xt = random(468) - 234; yt = random(138) - 69; xs = 0; ys = 0; friction = 0.97; radius = 30; accel = 1;
Symbol 11 MovieClip Frame 2
if (xt < x) { xs = xs - accel; } if (x < xt) { xs = xs + accel; } if (yt < y) { ys = ys - accel; } if (y < yt) { ys = ys + accel; } xs = xs * friction; ys = ys * friction; x = x + xs; y = y + ys; if (random(10) == 1) { xt = random(468) - 234; yt = random(138) - 69; } this._x = x; this._y = y;
Symbol 11 MovieClip Frame 3
prevFrame(); play();
Symbol 13 MovieClip Frame 1
stop();
Symbol 19 Button
on (release) { getURL ("http://www.armegalo.com", "_blank"); }
Symbol 25 Button
on (release) { gotoAndStop (2); }
Symbol 28 Button
on (release) { gotoAndStop (20); }
Symbol 34 Button
on (release) { _root.gotoAndPlay(19); }
Symbol 38 Button
on (release) { _root.gotoAndPlay(25); }
Symbol 39 MovieClip Frame 2
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { prevFrame(); play(); } else { nextFrame(); }
Symbol 43 MovieClip Frame 1
gotoAndPlay(random(7) + 2);
Symbol 43 MovieClip Frame 8
gotoAndPlay (2);
Symbol 45 Button
on (release) { prevFrame(); }
Symbol 46 Button
on (release) { nextFrame(); }
Symbol 54 Button
on (release) { gotoAndStop (1); }
Symbol 71 MovieClip Frame 1
stop();
Symbol 77 MovieClip Frame 1
_root.stop(); _quality = "MEDIUM"; PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.gotoAndPlay(4); }
Symbol 77 MovieClip Frame 2
gotoAndPlay (1);
Symbol 123 Button
on (release, keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } on (keyPress "Q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } }
Symbol 128 Button
on (release, keyPress "b") { if (/:bgquality == "FLAT") { Set("/:bgquality", "ROUND"); } else { Set("/:bgquality", "FLAT"); } } on (keyPress "B") { if (/:bgquality == "FLAT") { Set("/:bgquality", "ROUND"); } else { Set("/:bgquality", "FLAT"); } }
Symbol 133 Button
on (release, keyPress "c") { if (/:controls == "Mouse + Cursors") { Set("/:controls", "Mouse + Space"); } else { Set("/:controls", "Mouse + Cursors"); } } on (keyPress "C") { if (/:controls == "Mouse + Cursors") { Set("/:controls", "Mouse + Space"); } else { Set("/:controls", "Mouse + Cursors"); } }
Symbol 136 MovieClip Frame 1
if (/:mute == 0) { muteword = "ON"; } else { muteword = "OFF"; }
Symbol 138 Button
on (release, keyPress "m") { if (/:mute == 0) { Set("/:mute", 1); } else { Set("/:mute", 0); } } on (keyPress "M") { if (/:mute == 0) { Set("/:mute", 1); } else { Set("/:mute", 0); } }
Symbol 139 Button
on (release) { Set("/:goo", 1); }
Symbol 142 MovieClip Frame 1
positionoffset = 0; working = /:x - positionoffset; if ((Number(working) < 1) or (460 < Number(working))) { tellTarget ("../") { gotoAndStop (1); }; } else { tellTarget ("../") { gotoAndStop(int(rotcontrol/:working)); }; }
Symbol 142 MovieClip Frame 2
working = /:x - positionoffset; if ((Number(working) < 1) or (460 < Number(working))) { tellTarget ("../") { gotoAndStop (1); }; } else { tellTarget ("../") { gotoAndStop(int(rotcontrol/:working)); }; }
Symbol 142 MovieClip Frame 3
gotoAndPlay (2);
Symbol 164 MovieClip Frame 1
gotoAndStop(/:scenery);
Symbol 168 MovieClip Frame 1
gotoAndPlay (3);
Symbol 168 MovieClip Frame 3
if (/:bgquality == "FLAT") { gotoAndPlay (2); } else { gotoAndPlay (4); }
Symbol 168 MovieClip Frame 5
gotoAndPlay (3);
Symbol 184 Button
on (release) { Set("/:radio" add thisradio, 0); }
Symbol 186 Button
on (release) { Set("/:radio" add thisradio, 1); }
Symbol 188 MovieClip Frame 1
Set("/:radios", /:radios + 1); thisradio = /:radios; if (eval ("/:radio" add thisradio) == 0) { gotoAndPlay (4); } else { gotoAndPlay (2); }
Symbol 188 MovieClip Frame 3
if (eval ("/:radio" add thisradio) == 1) { gotoAndPlay (2); }
Symbol 188 MovieClip Frame 5
if (eval ("/:radio" add thisradio) == 0) { gotoAndPlay (4); } else { gotoAndPlay (2); }
Symbol 189 Button
on (release) { if (((((radio1 == 1) or (radio2 == 1)) or (radio3 == 1)) or (radio4 == 1)) or (radio5 == 1)) { play(); } else { gotoAndStop (70); } }
Symbol 210 MovieClip Frame 1
char.gotoAndStop(../../rotcontrol:char);
Symbol 210 MovieClip Frame 2
if (this.hitTest(_root.invisi) and (/:shot == 1)) { if (eval (("/:w" add /:weapon) add "multiple") == 0) { Set("/:shot", 0); } Set("../../rotcontrol:charhits", ../../rotcontrol:charhits - eval (("/:w" add /:weapon) add "damage")); if (../../rotcontrol:charhits < 1) { if (eval (("/:w" add /:weapon) add "shottype") == 1) { if (../../rotcontrol:char == 1) { if (/:w2ammo == 0) { Set("/:w2got", 1); if (/:weapon < 2) { Set("/:weapon", 2); Set("/:weaponwait", 10); _root.gun.gun.shot.play(); } } Set("/:w2ammo", /:w2ammo + 20); gotoAndPlay (13); } if (../../rotcontrol:char == 2) { if (/:w3ammo == 0) { Set("/:w3got", 1); _root.www3.gotoAndStop(2); if (/:weapon < 3) { Set("/:weapon", 3); Set("/:weaponwait", 10); _root.gun.gun.shot.play(); } } Set("/:w3ammo", /:w3ammo + 30); gotoAndPlay (13); } if (../../rotcontrol:char == 3) { if (/:w4ammo == 0) { Set("/:w4got", 1); _root.www4.gotoAndStop(2); if (/:weapon < 4) { Set("/:weapon", 4); Set("/:weaponwait", 10); _root.gun.gun.shot.play(); } } Set("/:w4ammo", /:w4ammo + 100); gotoAndPlay (13); } if (../../rotcontrol:char == 4) { if (/:w5ammo == 0) { Set("/:w5got", 1); _root.www5.gotoAndStop(2); if (/:weapon < 5) { Set("/:weapon", 5); Set("/:weaponwait", 10); _root.gun.gun.shot.play(); } } Set("/:w5ammo", /:w5ammo + 10); gotoAndPlay (13); } if (../../rotcontrol:char == 5) { if (/:w6ammo == 0) { Set("/:w6got", 1); _root.www6.gotoAndStop(2); if (/:weapon < 6) { Set("/:weapon", 6); Set("/:weaponwait", 10); _root.gun.gun.shot.play(); } } Set("/:w6ammo", /:w6ammo + 60); gotoAndPlay (13); } if (../../rotcontrol:char == 6) { Set("/:life", /:life + 100); gotoAndPlay (13); } if (../../rotcontrol:char == 7) { if (/:scenery != 7) { Set("/:resetbg", 2); Set("/:oldscene", /:scenery); Set("/:scenery", 7); } Set("/:tripcount", /:tripcount + 170); gotoAndPlay (13); } } } else { gotoAndPlay (11); } } char.gotoAndStop(../../rotcontrol:char); if (/:w2maxammo < /:w2ammo) { Set("/:w2ammo", /:w2maxammo); } if (/:w3maxammo < /:w3ammo) { Set("/:w3ammo", /:w3maxammo); } if (/:w4maxammo < /:w4ammo) { Set("/:w4ammo", /:w4maxammo); } if (/:w5maxammo < /:w5ammo) { Set("/:w5ammo", /:w5maxammo); } if (/:w6maxammo < /:w6ammo) { Set("/:w6ammo", /:w6maxammo); } if (100 < /:life) { Set("/:life", 100); } char.gotoAndStop(../../rotcontrol:char);
Symbol 210 MovieClip Frame 3
prevFrame(); play();
Symbol 210 MovieClip Frame 22
tellTarget ("../../rotcontrol") { gotoAndPlay (1); }; gotoAndPlay (1);
Symbol 212 MovieClip Frame 1
positionoffset = random(460) - 230; y = 0; if (random(2) == 1) { if (random(20) == 1) { char = 4; } else if (random(15) == 1) { char = 5; } else if (random(7) == 1) { char = 3; } else if (random(3) == 1) { char = 2; } else { char = 1; } } else if (random(10) != 1) { char = 6; } else { char = 7; } charhits = 1; y = 0; ys = random(10) + 2; hits = 1; if (230 < positionoffset) { positionoffset = positionoffset - 460; } if (positionoffset < -230) { positionoffset = positionoffset + 460; } working = int(/:x) - int(positionoffset); if (Number(working) < 1) { working = working + 460; } else if (460 < Number(working)) { working = working - 460; } if ((0 < working) and (working < 460)) { tellTarget ("../") { gotoAndStop(rotcontrol/:working); }; } _parent._y = y;
Symbol 212 MovieClip Frame 2
y = y + ys; if (400 < y) { gotoAndPlay (1); } if (230 < positionoffset) { positionoffset = positionoffset - 460; } if (positionoffset < -230) { positionoffset = positionoffset + 460; } working = int(/:x) - int(positionoffset); if (Number(working) < 1) { working = working + 460; } else if (460 < Number(working)) { working = working - 460; } if ((0 < working) and (working < 460)) { tellTarget ("../") { gotoAndStop(rotcontrol/:working); }; } _parent._y = y;
Symbol 212 MovieClip Frame 3
prevFrame(); play();
Symbol 220 MovieClip Frame 4
if (random(40) != 1) { prevFrame(); play(); }
Symbol 220 MovieClip Frame 9
if (random(40) != 1) { prevFrame(); play(); }
Symbol 224 MovieClip Frame 2
if (random(40) != 1) { prevFrame(); play(); }
Symbol 224 MovieClip Frame 5
if (random(40) != 1) { prevFrame(); play(); }
Symbol 228 MovieClip Frame 2
if (random(40) != 1) { prevFrame(); play(); }
Symbol 228 MovieClip Frame 4
if (random(40) != 1) { prevFrame(); play(); }
Symbol 229 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 1
char.gotoAndStop(../../rotcontrol:char);
Symbol 237 MovieClip Frame 2
if (this.hitTest(_root.invisi) and (/:shot == 1)) { if (eval (("/:w" add /:weapon) add "multiple") == 0) { Set("/:shot", 0); } Set("../../rotcontrol:charhits", ../../rotcontrol:charhits - eval (("/:w" add /:weapon) add "damage")); if (../../rotcontrol:charhits < 1) { if (eval (("/:w" add /:weapon) add "shottype") == 1) { Set("/:score", /:score + 1); gotoAndPlay (13); } } else { gotoAndPlay (11); } } char.gotoAndStop(../../rotcontrol:char);
Symbol 237 MovieClip Frame 3
prevFrame(); play();
Symbol 237 MovieClip Frame 13
_parent._parent.rotcontrol.stop(); Set("/:powerup", /:powerup - 0.02);
Symbol 237 MovieClip Frame 35
tellTarget ("../../rotcontrol") { gotoAndPlay (1); }; gotoAndPlay (1);
Symbol 239 MovieClip Frame 1
positionoffset = random(460) - 230; y = 0; char = random(3) + 1; if ((0 < char) and (char < 4)) { y = 0; ys = 0; yt = random(75) + 150; yfriction = 0.9; yaccel = 0.6; ythresh = 20; charmovetype = 2; charhits = 1; charspeed = 0; charfriction = 0.9; characcel = 0.2; chartarget = random(460) - 230; thresh = 50; } hits = 1; if (230 < positionoffset) { positionoffset = positionoffset - 460; } if (positionoffset < -230) { positionoffset = positionoffset + 460; } working = int(/:x) - int(positionoffset); if (Number(working) < 1) { working = working + 460; } else if (460 < Number(working)) { working = working - 460; } if ((0 < working) and (working < 460)) { tellTarget ("../") { gotoAndStop(rotcontrol/:working); }; } _parent._y = y;
Symbol 239 MovieClip Frame 2
if (charmovetype == 1) { y = y + ys; if (400 < y) { gotoAndPlay (1); } } else if (charmovetype == 2) { if (chartarget < positionoffset) { charspeed = charspeed - characcel; } if (positionoffset < chartarget) { charspeed = charspeed + characcel; } charspeed = charspeed * charfriction; positionoffset = positionoffset + charspeed; if ((random(100) == 1) or (((positionoffset - thresh) < chartarget) and (chartarget < (positionoffset + thresh)))) { chartarget = random(460) - 230; } if ((random(100) == 1) or (((yt - ythresh) < y) and (y < (yt + ythresh)))) { yt = random(75) + 150; } if (y < yt) { ys = ys + yaccel; } if (yt < y) { ys = ys - yaccel; } ys = ys * yfriction; y = y + ys; } if (230 < positionoffset) { positionoffset = positionoffset - 460; } if (positionoffset < -230) { positionoffset = positionoffset + 460; } working = int(/:x) - int(positionoffset); if (Number(working) < 1) { working = working + 460; } else if (460 < Number(working)) { working = working - 460; } if ((0 < working) and (working < 460)) { tellTarget ("../") { gotoAndStop(rotcontrol/:working); }; } _parent._y = y;
Symbol 239 MovieClip Frame 3
prevFrame(); play();
Symbol 247 MovieClip Frame 1
this._rotation = random(360);
Symbol 247 MovieClip Frame 2
this._rotation = random(360);
Symbol 250 MovieClip Frame 2
stop();
Symbol 257 MovieClip Frame 2
if (random(30) != 1) { gotoAndPlay (1); } else if (random(2) == 1) { gotoAndPlay (3); } else { gotoAndPlay (5); }
Symbol 257 MovieClip Frame 4
if (random(3) != 1) { gotoAndPlay (3); } else if (random(5) == 1) { gotoAndPlay (1); } else { gotoAndPlay (5); }
Symbol 257 MovieClip Frame 6
if (random(3) != 1) { gotoAndPlay (5); } else if (random(5) == 1) { gotoAndPlay (1); } else { gotoAndPlay (3); }
Symbol 267 MovieClip Frame 3
if (random(10) != 1) { gotoAndPlay (2); }
Symbol 267 MovieClip Frame 8
if (random(3) != 1) { gotoAndPlay (7); }
Symbol 269 MovieClip Frame 3
if (random(10) != 1) { gotoAndPlay (2); }
Symbol 269 MovieClip Frame 6
if (random(10) != 1) { gotoAndPlay (5); }
Symbol 284 MovieClip Frame 2
if (random(40) != 1) { gotoAndPlay (1); }
Symbol 286 MovieClip Frame 3
if (random(20) != 1) { gotoAndPlay (2); }
Symbol 286 MovieClip Frame 6
if (random(20) != 1) { gotoAndPlay (5); }
Symbol 291 MovieClip Frame 3
if (random(20) != 1) { gotoAndPlay (2); }
Symbol 291 MovieClip Frame 6
if (random(20) != 1) { gotoAndPlay (5); }
Symbol 301 MovieClip Frame 1
this._rotation = random(360); this._xscale = random(20) + 70; this._yscale = random(20) + 70;
Symbol 301 MovieClip Frame 7
stop();
Symbol 302 MovieClip Frame 1
y = this._y; ys = -random(5); gravity = 2 + random(7);
Symbol 302 MovieClip Frame 2
ys = ys + gravity; y = y + ys; this._y = y;
Symbol 302 MovieClip Frame 3
prevFrame(); play();
Symbol 303 MovieClip Frame 1
a = random(100) + 2; this._xscale = a; this._yscale = a;
Symbol 306 MovieClip Frame 1
x = getProperty(_parent, _x); y = getProperty(_parent, _y); xs = random(/:force) - (/:force / 2); ys = (random(/:force) - (/:force / 2)) - 10; rots = random(/:force) - (/:force / 2); scales = -(random(/:force / 4) + 5); scale = 100; rot = 0; friction = 0.99; gravity = 6;
Symbol 306 MovieClip Frame 2
ys = ys + gravity; xs = xs * friction; ys = ys * friction; rots = rots * friction; x = x + xs; y = y + ys; rot = rot + rots; scale = scale + scales; setProperty(_parent, _x , x); setProperty(_parent, _y , y); setProperty(_parent, _rotation , rot); setProperty(_parent, _xscale , scale); setProperty(_parent, _yscale , scale);
Symbol 306 MovieClip Frame 3
gotoAndPlay (2);
Symbol 439 MovieClip Frame 1
tellTarget ("char") { gotoAndStop(../../../rotcontrol:char); };
Symbol 439 MovieClip Frame 6
tellTarget ("char") { gotoAndStop(../../../rotcontrol:char); };
Symbol 439 MovieClip Frame 7
tellTarget ("char") { gotoAndStop(../../../rotcontrol:char); };
Symbol 439 MovieClip Frame 8
tellTarget ("char") { gotoAndStop(../../../rotcontrol:char); };
Symbol 439 MovieClip Frame 9
if (this.hitTest(_root.invisi) and (/:shot == 1)) { if (eval (("/:w" add /:weapon) add "multiple") == 0) { Set("/:shot", 0); } Set("../../rotcontrol:charhits", ../../rotcontrol:charhits - eval (("/:w" add /:weapon) add "damage")); splat = random(5); if (splat == 0) { _root.splat1.gotoAndPlay(2); } if (splat == 1) { _root.splat2.gotoAndPlay(4); } if (splat == 2) { _root.splat3.gotoAndPlay(6); } if (splat == 3) { _root.splat4.gotoAndPlay(8); } if (splat == 4) { _root.splat5.gotoAndPlay(10); } if (0 >= ../../rotcontrol:charhits) { if (eval (("/:w" add /:weapon) add "shottype") == 1) { if (../../rotcontrol:char == 1) { Set("/:score", /:score + 1); gotoAndPlay (13); } else if (../../rotcontrol:char == 2) { Set("/:score", /:score + 1); gotoAndPlay (31); } else if (../../rotcontrol:char == 3) { Set("/:score", /:score + 1); gotoAndPlay (76); } else if (../../rotcontrol:char == 4) { Set("/:score", /:score + 1); gotoAndPlay (54); } else if (../../rotcontrol:char == 5) { Set("/:score", /:score + 1); gotoAndPlay (96); } splat = random(7); if (splat == 0) { _root.s21.gotoAndPlay(2); } if (splat == 1) { _root.s22.gotoAndPlay(4); } if (splat == 2) { _root.s23.gotoAndPlay(6); } if (splat == 3) { _root.s24.gotoAndPlay(8); } if (splat == 4) { _root.s25.gotoAndPlay(10); } if (splat == 6) { _root.s26.gotoAndPlay(12); } if (splat == 7) { _root.s27.gotoAndPlay(14); } } } else { gotoAndPlay (11); } } tellTarget ("char") { gotoAndStop(../../../rotcontrol:char); };
Symbol 439 MovieClip Frame 10
gotoAndPlay (9);
Symbol 439 MovieClip Frame 11
tellTarget ("char") { gotoAndStop(../../../rotcontrol:char); };
Symbol 439 MovieClip Frame 12
gotoAndPlay (9);
Symbol 439 MovieClip Frame 30
tellTarget ("../../rotcontrol") { gotoAndPlay (2); }; gotoAndPlay (1);
Symbol 439 MovieClip Frame 53
tellTarget ("../../rotcontrol") { gotoAndPlay (2); }; gotoAndPlay (1);
Symbol 439 MovieClip Frame 75
tellTarget ("../../rotcontrol") { gotoAndPlay (2); }; gotoAndPlay (1);
Symbol 439 MovieClip Frame 95
tellTarget ("../../rotcontrol") { gotoAndPlay (2); }; gotoAndPlay (1);
Symbol 439 MovieClip Frame 117
tellTarget ("../../rotcontrol") { gotoAndPlay (2); }; gotoAndPlay (1);
Symbol 440 MovieClip Frame 1
stop();
Symbol 441 MovieClip Frame 1
positionoffset = random(460) - 230; power = random(int(powerup * 10)) + 0.1; powermax = 3; powertimer = 10; _parent.o.gotoAndStop(1); do { char = random(5) + 1; } while (eval ("/:radio" add char) == 0); if (char == 1) { charmovetype = 1; charspeed = 0; charfriction = 0.8; characcel = 1; chartarget = random(460) - 230; } else if (char == 2) { charmovetype = 2; charspeed = 2; } else if (char == 3) { charmovetype = 2; charspeed = -2; } else if (char == 4) { charmovetype = 1; charspeed = 0; charfriction = 0.8; characcel = 1; chartarget = random(460) - 230; } else if (char == 5) { charmovetype = 1; charspeed = 0; charfriction = 0.8; characcel = 0.5; chartarget = random(460) - 230; } charhits = 1 + (random(10) / 10); hits = 1 + (random(10) / 10);
Symbol 441 MovieClip Frame 2
if (charmovetype == 1) { if (chartarget < positionoffset) { charspeed = charspeed - characcel; } if (positionoffset < chartarget) { charspeed = charspeed + characcel; } charspeed = charspeed * charfriction; positionoffset = positionoffset + charspeed; if (random(20) == 1) { chartarget = random(460) - 230; } } else if (charmovetype == 2) { positionoffset = positionoffset + charspeed; } if (230 < positionoffset) { positionoffset = positionoffset - 460; } if (positionoffset < -230) { positionoffset = positionoffset + 460; } working = int(/:x) - int(positionoffset); if (Number(working) < 1) { working = working + 460; } else if (460 < Number(working)) { working = working - 460; } if ((0 < working) and (working < 460)) { tellTarget ("../") { gotoAndStop(rotcontrol/:working); }; } if ((/:tripcount < 1) and (random(int(((-power) + 4) * 10)) == 1)) { Set("/:life", /:life - power); power = power + /:powerup; if (powermax < power) { power = powermax; } _parent.o.a.char.t.e.shoot.gotoAndPlay(3); } _parent.o.gotoAndStop(int(power * 10) + 1);
Symbol 441 MovieClip Frame 3
prevFrame(); play();
Symbol 442 MovieClip Frame 1
Symbol 444 MovieClip Frame 1
_root.play();
Symbol 448 MovieClip Frame 1
gotoAndPlay(random(11) + 2);
Symbol 448 MovieClip Frame 12
gotoAndPlay (2);
Symbol 461 MovieClip Frame 1
gotoAndPlay(random(12) + 2);
Symbol 461 MovieClip Frame 14
gotoAndPlay (2);
Symbol 466 MovieClip Frame 1
this._xscale = random(100) + 30; this._yscale = random(100) + 30; if (random(2) == 1) { this._xscale = -this._xscale; } if (random(2) == 1) { this._yscale = -this._yscale; }
Symbol 470 MovieClip Frame 1
this._xscale = random(100) + 30; this._yscale = random(100) + 30; if (random(2) == 1) { this._xscale = -this._xscale; } if (random(2) == 1) { this._yscale = -this._yscale; }
Symbol 472 MovieClip Frame 2
stop();
Symbol 472 MovieClip Frame 5
gotoAndStop (2);
Symbol 473 MovieClip Frame 2
tx4 = tx3; ty4 = ty3; tx3 = tx2; ty3 = ty2; tx2 = /:targetx; ty2 = /:targety; o._x = tx4 + (/:xs * 8); o._y = ty4; p._x = tx3 + (/:xs * 4); p._y = ty3 + 20; if (/:weapon6shot == 1) { Set("/:weapon6shot", 0); o.gotoAndPlay(3); p.gotoAndPlay(3); }
Symbol 473 MovieClip Frame 3
prevFrame(); play();
Symbol 477 MovieClip Frame 3
if (/:mute == 1) { prevFrame(); play(); } else if (0 < /:tripcount) { gotoAndPlay (7); }
Symbol 477 MovieClip Frame 6
if ((/:tripcount < 1) and (/:mute == 0)) { prevFrame(); play(); } else if (mute == 1) { gotoAndPlay (1); }
Symbol 477 MovieClip Frame 10
if ((0 < /:tripcount) and (/:mute == 0)) { prevFrame(); play(); } else if (/:mute == 0) { gotoAndPlay (4); }
Symbol 479 MovieClip Frame 1
sd = eval (("/:w" add /:weapon) add "shotdiameter"); setProperty(this, _xscale , sd); setProperty(this, _yscale , sd / 2);
Symbol 479 MovieClip Frame 2
gotoAndPlay (1);
Symbol 485 Button
on (release) { Set("/:trigger", 0); Set("/:justshot", 0); } on (press) { Set("/:trigger", 1); } on (keyPress "1") { if ((/:w1got == 1) and (/:weaponwait < 1)) { Set("/:weapon", 1); Set("/:weaponwait", 10); tellTarget ("/gun/gun/shot") { play(); }; } } on (keyPress "2") { if ((/:w2got == 1) and (/:weaponwait < 1)) { Set("/:weapon", 2); Set("/:weaponwait", 10); tellTarget ("/gun/gun/shot") { play(); }; } } on (keyPress "3") { if ((/:w3got == 1) and (/:weaponwait < 1)) { Set("/:weapon", 3); Set("/:weaponwait", 10); tellTarget ("/gun/gun/shot") { play(); }; } } on (keyPress "4") { if ((/:w4got == 1) and (/:weaponwait < 1)) { Set("/:weapon", 4); Set("/:weaponwait", 10); tellTarget ("/gun/gun/shot") { play(); }; } } on (keyPress "5") { if ((/:w5got == 1) and (/:weaponwait < 1)) { Set("/:weapon", 5); Set("/:weaponwait", 10); tellTarget ("/gun/gun/shot") { play(); }; } } on (keyPress "6") { if ((/:w6got == 1) and (/:weaponwait < 1)) { Set("/:weapon", 6); Set("/:weaponwait", 10); tellTarget ("/gun/gun/shot") { play(); }; } } on (keyPress "b") { if (/:bgquality == "FLAT") { Set("/:bgquality", "ROUND"); } else { Set("/:bgquality", "FLAT"); } } on (keyPress "q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } on (keyPress "c") { if (/:controls == "Mouse + Cursors") { Set("/:controls", "Mouse + Space"); } else { Set("/:controls", "Mouse + Cursors"); } } on (keyPress "B") { if (/:bgquality == "FLAT") { Set("/:bgquality", "ROUND"); } else { Set("/:bgquality", "FLAT"); } } on (keyPress "Q") { if (_quality == "LOW") { _quality = "MEDIUM"; } else if (_quality == "MEDIUM") { _quality = "HIGH"; } else if (_quality == "HIGH") { _quality = "BEST"; } else if (_quality == "BEST") { _quality = "LOW"; } } on (keyPress "C") { if (/:controls == "Mouse + Cursors") { Set("/:controls", "Mouse + Space"); } else { Set("/:controls", "Mouse + Cursors"); } } on (keyPress "m") { if (/:mute == 0) { Set("/:mute", 1); } else { Set("/:mute", 0); } } on (keyPress "M") { if (/:mute == 0) { Set("/:mute", 1); } else { Set("/:mute", 0); } }
Symbol 486 MovieClip Frame 1
Set("/:targetx", this._x); Set("/:targety", this._y);
Symbol 486 MovieClip Frame 2
prevFrame(); play();
Symbol 508 MovieClip Frame 1
stop();
Symbol 508 MovieClip Frame 2
Set("/:shot", 1);
Symbol 508 MovieClip Frame 4
Set("/:shot", 0);
Symbol 519 MovieClip Frame 8
stop();
Symbol 524 MovieClip Frame 21
stop();
Symbol 526 MovieClip Frame 1
stop();
Symbol 526 MovieClip Frame 2
Set("/:shot", 1);
Symbol 526 MovieClip Frame 4
Set("/:shot", 0);
Symbol 532 MovieClip Frame 6
stop();
Symbol 534 MovieClip Frame 1
stop();
Symbol 534 MovieClip Frame 2
Set("/:shot", 1);
Symbol 534 MovieClip Frame 4
Set("/:shot", 0);
Symbol 548 MovieClip Frame 1
stop();
Symbol 548 MovieClip Frame 2
Set("/:shot", 1);
Symbol 548 MovieClip Frame 4
Set("/:shot", 0);
Symbol 557 MovieClip Frame 1
a = random(2); if (a == 1) { this._rotation = 180; }
Symbol 558 MovieClip Frame 1
stop();
Symbol 558 MovieClip Frame 2
Set("/:shot", 1);
Symbol 558 MovieClip Frame 4
Set("/:shot", 0);
Symbol 558 MovieClip Frame 8
stop();
Symbol 567 MovieClip Frame 1
stop();
Symbol 567 MovieClip Frame 2
Set("/:shot", 1);
Symbol 567 MovieClip Frame 3
Set("/:weapon6shot", 1);
Symbol 567 MovieClip Frame 4
Set("/:shot", 0);
Symbol 568 MovieClip Frame 1
if (/:weapon == 1) { gotoAndPlay (2); } else if (/:weapon == 2) { gotoAndPlay (11); } else if (/:weapon == 3) { gotoAndPlay (21); } else if (/:weapon == 4) { gotoAndPlay (31); } else if (/:weapon == 5) { gotoAndPlay (41); } else if (/:weapon == 6) { gotoAndPlay (51); }
Symbol 568 MovieClip Frame 5
stop();
Symbol 568 MovieClip Frame 10
gotoAndPlay (1);
Symbol 568 MovieClip Frame 15
stop();
Symbol 568 MovieClip Frame 20
gotoAndPlay (1);
Symbol 568 MovieClip Frame 25
stop();
Symbol 568 MovieClip Frame 30
gotoAndPlay (1);
Symbol 568 MovieClip Frame 35
stop();
Symbol 568 MovieClip Frame 40
gotoAndPlay (1);
Symbol 568 MovieClip Frame 45
stop();
Symbol 568 MovieClip Frame 50
gotoAndPlay (1);
Symbol 568 MovieClip Frame 55
stop();
Symbol 568 MovieClip Frame 60
gotoAndPlay (1);
Symbol 569 MovieClip Frame 2
stop();
Symbol 570 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 1
stop();
Symbol 575 MovieClip Frame 3
stop();
Symbol 575 MovieClip Frame 7
gotoAndPlay (9);
Symbol 575 MovieClip Frame 10
if ((/:trigger == 0) or (/:weapon != 6)) { } else if (random(4) == 1) { gotoAndPlay (6); } else if (random(4) == 1) { gotoAndPlay (8); } else { prevFrame(); play(); }
Symbol 582 MovieClip Frame 1
stop();
Symbol 582 MovieClip Frame 3
stop();
Symbol 582 MovieClip Frame 5
stop();
Symbol 582 MovieClip Frame 7
stop();
Symbol 582 MovieClip Frame 9
stop();
Symbol 582 MovieClip Frame 11
stop();
Symbol 590 MovieClip Frame 1
stop();
Symbol 590 MovieClip Frame 3
stop();
Symbol 590 MovieClip Frame 5
stop();
Symbol 590 MovieClip Frame 7
stop();
Symbol 590 MovieClip Frame 9
stop();
Symbol 590 MovieClip Frame 11
stop();
Symbol 590 MovieClip Frame 13
stop();
Symbol 590 MovieClip Frame 15
stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 611 Button
on (release) { getURL ("http://www.armegalo.com", "_blank"); }
Symbol 613 Button
on (release) { Set("/:scenery", random(6) + 1); Set("/:resetbg", 2); }
Symbol 617 MovieClip Frame 2
if (/:tripcount < 1) { prevFrame(); play(); }
Symbol 617 MovieClip Frame 57
if (0 < /:tripcount) { prevFrame(); play(); }
Symbol 619 MovieClip Frame 1
stop();
Symbol 619 MovieClip Frame 10
gotoAndPlay (2);
Symbol 630 MovieClip Frame 15
if (random(5) != 1) { gotoAndPlay (10); }
Symbol 630 MovieClip Frame 31
if (random(5) != 1) { gotoAndPlay (25); }
Symbol 630 MovieClip Frame 46
if (random(5) != 1) { gotoAndPlay (41); }
Symbol 630 MovieClip Frame 61
if (random(5) != 1) { gotoAndPlay (56); }
Symbol 695 MovieClip Frame 1
gotoAndStop(int(/:score / 10) + 1);
Symbol 698 Button
on (release) { play(); }
Symbol 699 Button
on (release) { if (((((radio1 == 1) or (radio2 == 1)) or (radio3 == 1)) or (radio4 == 1)) or (radio5 == 1)) { gotoAndPlay (32); } }

Library Items

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Symbol 2 GraphicUsed by:3
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Symbol 4 GraphicUsed by:5
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Symbol 8 GraphicUsed by:13
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
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Symbol 13 MovieClipUses:7 8 12Used by:Timeline
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Symbol 15 FontUsed by:16 17 66
Symbol 16 TextUses:15Used by:19
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Symbol 22 TextUses:20Used by:25
Symbol 23 TextUses:20Used by:25
Symbol 24 GraphicUsed by:25 28
Symbol 25 ButtonUses:22 23 24Used by:71
Symbol 26 TextUses:20Used by:28
Symbol 27 TextUses:20Used by:28
Symbol 28 ButtonUses:26 27 24Used by:71
Symbol 29 TextUses:20Used by:39
Symbol 30 TextUses:20Used by:39
Symbol 31 TextUses:20Used by:34
Symbol 32 TextUses:20Used by:34
Symbol 33 TextUses:20Used by:34
Symbol 34 ButtonUses:31 32 18 33Used by:39
Symbol 35 TextUses:20Used by:38
Symbol 36 TextUses:20Used by:38
Symbol 37 TextUses:20Used by:38
Symbol 38 ButtonUses:35 36 18 37Used by:39
Symbol 39 MovieClipUses:29 30 34 38Used by:71
Symbol 40 GraphicUsed by:41 45 46 54 139 189 698 699
Symbol 41 MovieClipUses:40Used by:42 45 46 54 139 189 698 699
Symbol 42 MovieClipUses:41Used by:43
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Symbol 44 GraphicUsed by:45 46 54 139 189 630 698 699
Symbol 45 ButtonUses:43 41 44 40Used by:71
Symbol 46 ButtonUses:43 41 44 40Used by:71
Symbol 47 TextUses:20Used by:71
Symbol 48 TextUses:20Used by:71
Symbol 49 TextUses:20Used by:71
Symbol 50 TextUses:20Used by:71
Symbol 51 TextUses:20Used by:71
Symbol 52 TextUses:20Used by:71
Symbol 53 TextUses:20Used by:71
Symbol 54 ButtonUses:43 41 44 40Used by:71
Symbol 55 TextUses:20Used by:71
Symbol 56 TextUses:20Used by:71
Symbol 57 TextUses:20Used by:71
Symbol 58 TextUses:20Used by:71
Symbol 59 TextUses:20Used by:71
Symbol 60 TextUses:20Used by:71
Symbol 61 TextUses:20Used by:71
Symbol 62 TextUses:20Used by:71
Symbol 63 TextUses:20Used by:71
Symbol 64 TextUses:20Used by:71
Symbol 65 TextUses:20Used by:71
Symbol 66 TextUses:20 15Used by:71
Symbol 67 TextUses:20Used by:71
Symbol 68 TextUses:20Used by:71
Symbol 69 TextUses:20Used by:71
Symbol 70 TextUses:20Used by:71
Symbol 71 MovieClipUses:25 28 39 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70Used by:Timeline
Symbol 72 MovieClipUses:18Used by:77
Symbol 73 TextUses:20Used by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClipUses:74Used by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:72 75 76Used by:Timeline
Symbol 78 GraphicUsed by:Timeline
Symbol 79 GraphicUsed by:109
Symbol 80 GraphicUsed by:109
Symbol 81 GraphicUsed by:109
Symbol 82 GraphicUsed by:109
Symbol 83 GraphicUsed by:109
Symbol 84 GraphicUsed by:109
Symbol 85 GraphicUsed by:109
Symbol 86 GraphicUsed by:109
Symbol 87 GraphicUsed by:109
Symbol 88 GraphicUsed by:109
Symbol 89 GraphicUsed by:109
Symbol 90 GraphicUsed by:109
Symbol 91 GraphicUsed by:109
Symbol 92 GraphicUsed by:109
Symbol 93 GraphicUsed by:109
Symbol 94 GraphicUsed by:109
Symbol 95 GraphicUsed by:109
Symbol 96 GraphicUsed by:109
Symbol 97 GraphicUsed by:109
Symbol 98 GraphicUsed by:109
Symbol 99 GraphicUsed by:109
Symbol 100 GraphicUsed by:109
Symbol 101 GraphicUsed by:109
Symbol 102 GraphicUsed by:109
Symbol 103 GraphicUsed by:109
Symbol 104 GraphicUsed by:109
Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108Used by:110
Symbol 110 MovieClipUses:109Used by:Timeline
Symbol 111 SoundUsed by:Timeline
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Symbol 695 MovieClipUses:635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694Used by:696
Symbol 696 MovieClipUses:631 632 633 634 695Used by:697
Symbol 697 MovieClipUses:696Used by:Timeline
Symbol 698 ButtonUses:43 41 44 40Used by:Timeline
Symbol 699 ButtonUses:43 41 44 40Used by:Timeline
Symbol 700 TextUses:20Used by:701
Symbol 701 MovieClipUses:700Used by:Timeline

Instance Names

"invisi"Frame 40Symbol 486 MovieClip
"gun"Frame 40Symbol 570 MovieClip
"soundz"Frame 40Symbol 575 MovieClip
"splat1"Frame 40Symbol 582 MovieClip
"splat2"Frame 40Symbol 582 MovieClip
"splat3"Frame 40Symbol 582 MovieClip
"splat4"Frame 40Symbol 582 MovieClip
"splat5"Frame 40Symbol 582 MovieClip
"s21"Frame 40Symbol 590 MovieClip
"s22"Frame 40Symbol 590 MovieClip
"s23"Frame 40Symbol 590 MovieClip
"s24"Frame 40Symbol 590 MovieClip
"s25"Frame 40Symbol 590 MovieClip
"s26"Frame 40Symbol 590 MovieClip
"s27"Frame 40Symbol 590 MovieClip
"lifer"Frame 40Symbol 600 MovieClip
"ww2"Frame 40Symbol 603 MovieClip
"ww3"Frame 40Symbol 603 MovieClip
"ww4"Frame 40Symbol 603 MovieClip
"ww5"Frame 40Symbol 603 MovieClip
"ww6"Frame 40Symbol 603 MovieClip
"www1"Frame 40Symbol 607 MovieClip
"www2"Frame 40Symbol 607 MovieClip
"www3"Frame 40Symbol 607 MovieClip
"www4"Frame 40Symbol 607 MovieClip
"www5"Frame 40Symbol 607 MovieClip
"www6"Frame 40Symbol 607 MovieClip
"mulfer"Frame 43Symbol 619 MovieClip
"bar"Symbol 77 MovieClip Frame 1Symbol 72 MovieClip
"l"Symbol 164 MovieClip Frame 7Symbol 163 MovieClip
"rotcontrol"Symbol 166 MovieClip Frame 1Symbol 142 MovieClip
"display"Symbol 176 MovieClip Frame 1Symbol 175 MovieClip
"display"Symbol 176 MovieClip Frame 1Symbol 175 MovieClip
"display"Symbol 176 MovieClip Frame 1Symbol 175 MovieClip
"display"Symbol 176 MovieClip Frame 1Symbol 175 MovieClip
"display"Symbol 176 MovieClip Frame 1Symbol 175 MovieClip
"char"Symbol 210 MovieClip Frame 1Symbol 208 MovieClip
"rotcontrol"Symbol 213 MovieClip Frame 1Symbol 212 MovieClip
"char"Symbol 237 MovieClip Frame 1Symbol 229 MovieClip
"rotcontrol"Symbol 240 MovieClip Frame 1Symbol 239 MovieClip
"shoot"Symbol 257 MovieClip Frame 1Symbol 250 MovieClip
"shoot"Symbol 257 MovieClip Frame 3Symbol 250 MovieClip
"e"Symbol 258 MovieClip Frame 1Symbol 257 MovieClip
"shoot"Symbol 269 MovieClip Frame 1Symbol 250 MovieClip
"e"Symbol 270 MovieClip Frame 1Symbol 269 MovieClip
"shoot"Symbol 277 MovieClip Frame 1Symbol 250 MovieClip
"e"Symbol 278 MovieClip Frame 1Symbol 277 MovieClip
"shoot"Symbol 286 MovieClip Frame 1Symbol 250 MovieClip
"e"Symbol 287 MovieClip Frame 1Symbol 286 MovieClip
"shoot"Symbol 291 MovieClip Frame 1Symbol 250 MovieClip
"e"Symbol 292 MovieClip Frame 1Symbol 291 MovieClip
"t"Symbol 293 MovieClip Frame 1Symbol 258 MovieClip
"t"Symbol 293 MovieClip Frame 2Symbol 270 MovieClip
"t"Symbol 293 MovieClip Frame 3Symbol 278 MovieClip
"t"Symbol 293 MovieClip Frame 4Symbol 287 MovieClip
"t"Symbol 293 MovieClip Frame 5Symbol 292 MovieClip
"char"Symbol 439 MovieClip Frame 1Symbol 293 MovieClip
"char"Symbol 439 MovieClip Frame 7Symbol 293 MovieClip
"char"Symbol 439 MovieClip Frame 8Symbol 293 MovieClip
"a"Symbol 440 MovieClip Frame 1Symbol 439 MovieClip
"o"Symbol 442 MovieClip Frame 1Symbol 440 MovieClip
"rotcontrol"Symbol 442 MovieClip Frame 1Symbol 441 MovieClip
"o"Symbol 442 MovieClip Frame 380Symbol 440 MovieClip
"o"Symbol 463 MovieClip Frame 1Symbol 462 MovieClip
"o"Symbol 463 MovieClip Frame 1Symbol 462 MovieClip
"o"Symbol 463 MovieClip Frame 1Symbol 462 MovieClip
"o"Symbol 473 MovieClip Frame 1Symbol 472 MovieClip
"p"Symbol 473 MovieClip Frame 1Symbol 472 MovieClip
"bang"Symbol 526 MovieClip Frame 2Symbol 524 MovieClip
"bang"Symbol 534 MovieClip Frame 2Symbol 524 MovieClip
"bang"Symbol 534 MovieClip Frame 2Symbol 524 MovieClip
"bang"Symbol 557 MovieClip Frame 1Symbol 524 MovieClip
"bang"Symbol 557 MovieClip Frame 1Symbol 524 MovieClip
"weapon"Symbol 568 MovieClip Frame 1Symbol 508 MovieClip
"weapon"Symbol 568 MovieClip Frame 9Symbol 508 MovieClip
"weapon"Symbol 568 MovieClip Frame 11Symbol 526 MovieClip
"weapon"Symbol 568 MovieClip Frame 15Symbol 526 MovieClip
"weapon"Symbol 568 MovieClip Frame 19Symbol 526 MovieClip
"weapon"Symbol 568 MovieClip Frame 21Symbol 534 MovieClip
"weapon"Symbol 568 MovieClip Frame 25Symbol 534 MovieClip
"weapon"Symbol 568 MovieClip Frame 29Symbol 534 MovieClip
"weapon"Symbol 568 MovieClip Frame 31Symbol 548 MovieClip
"weapon"Symbol 568 MovieClip Frame 35Symbol 548 MovieClip
"weapon"Symbol 568 MovieClip Frame 39Symbol 548 MovieClip
"weapon"Symbol 568 MovieClip Frame 41Symbol 558 MovieClip
"weapon"Symbol 568 MovieClip Frame 45Symbol 558 MovieClip
"weapon"Symbol 568 MovieClip Frame 49Symbol 558 MovieClip
"weapon"Symbol 568 MovieClip Frame 51Symbol 567 MovieClip
"shot"Symbol 569 MovieClip Frame 1Symbol 568 MovieClip
"shot"Symbol 569 MovieClip Frame 2Symbol 568 MovieClip
"gun"Symbol 570 MovieClip Frame 1Symbol 569 MovieClip
"gun"Symbol 570 MovieClip Frame 250Symbol 569 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"loaded"Symbol 77 MovieClip Frame 3

Dynamic Text Variables

_root._qualitySymbol 115 EditableText"Medium"
_root._qualitySymbol 116 EditableText"Quality (q) is"
_qualitySymbol 119 EditableText"Quality (q) is"
_qualitySymbol 120 EditableText"Quality (q) is"
/:bgqualitySymbol 125 EditableText"rouns"
/:bgqualitySymbol 127 EditableText"Quality (q) is"
/:controlsSymbol 130 EditableText"controls"
/:controlsSymbol 132 EditableText"controls"
mutewordSymbol 135 EditableText"controls"
/:scoreSymbol 595 EditableText"999"
/:scoreSymbol 632 EditableText"999"
/:topscoreSymbol 634 EditableText"999"




http://swfchan.com/5/23247/info.shtml
Created: 11/8 -2019 21:51:55 Last modified: 11/8 -2019 21:51:55 Server time: 30/12 -2024 18:01:53