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DNA 2 Girls Ami Karin Kotomi Tomoko Beta Version 2.8.swf

This is the info page for
Flash #23316

(Click the ID number above for more basic data on this flash file.)


Text
The Latest Simgirl is now available at the following sites

www.ebaumsworld.com
www.flash-game.net
www.flashradium.com
www.newgrounds.com

Now Loading...

PLAY NOW!!

The Original Net Dating Simulator

SIM Games 2002

C

Ami   Karin   Kotomi   Tomoko

PHOTO ALBUM

PHOTO ALBUM

GAME START

GAME START

GAME START

i

BETA VERSION 2.8

NOT AVAILABLE

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Choose your opponent

Akira

Win/Lose: $ 100
About Her:
For your practice
purpose
Strength: Very Weak
Speed: Very Slow
Weakness: Lower Body

N/A

N/A

N/A

Personal Infomation

Name:

Height:

Weight:

Enter your character's
name (max 12 char),
weight (100-999) in lb, and
height (10-99) in inch
above, then click the button
below to start game.

DNA Manipulation

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to wake up.

Strength:
Knowledge:
Charm:
Pts Left:

Enemy's Hp

Your Strength:

Hp

En

High Quality
Medium Quality
Low Quality

Depends on the speed of
your computer, choose :

PILLS

TUQERCULCSIS

RX

TARGET

USE ITEM

X

Start Tutorial!

Combo Hit

Try to move your mouse around
and aim at different parts
of my body. (Head, Upper Body
and Lower Body)
You can see which
part you are aiming at
the bottom of the screen.
When you r done click next.

Now try to punch me.
Make sure your Caps Lock is off
Key 'q'-   Hi Punch
Key 'a'-   Mid Punch
Key 'z'-   Low Punch
Notice punches are only effective
to specific parts of body. For
example, you can  attack my head
by using Hi punch ONLY.

Good you hit me hard!
Now I am going to teach you
some super moves!! First,
the Hurricane Kick.
Aim at my Lower Body and
Hit the key 'x' !! It is easy
to use but it consumes both
your Energy and HP. Use it
only when you are desperate.

You should notice that
there are two bars at the
bottom. One is Hp, another
is En. Hp is your Health pt
and En is your Energy bar.
You need the Energy to
do super move.

Now let's try another super
move, the lengendary Hadoken
Aim at my Upper Body and
then press and hold the key 's'
Hadoken needs some time to
charge and consumes quite a lot
of Energy. Don't use it too
often in the battle. Let's
practice.

And now let's try something
harder. The Dragon's Punch.
It is a very powerful move
and consumes little energy.
Just aim my head and
press the key 'w'. Do it now!

Can't hit me? Hehe...
It is powerful but it is also
easy for the opponent to dodge.
The key of using Dragon's punch
is to do a combo.

First, aim my head and hit me
with your Hi-punch 'q'.
Keep hitting me until you
break through my defence.
(when both hands off the head
and just before knock down)
This is the moment that
I am vulnerable. Try it now and
remember the timing.

And when I am vulnerable, its
the best time to finish me off
with your Dragon's punch 'w'.
While doing this combo you
must keep aiming my head. If
you aim somewhere else you
will break the combo. Try it!!

Ok I think you've got it.
Remember aiming is important.
You can do a combo easily coz
I am standing. In real battle,
opponent will move and it is
harder to follow your target.

By the way, you can also do
a simple hit combo. Think!
If you keep hitting the same
part you will knock me down.
How about hitting me hard
enough at one place so that I
am vulnerable, and then hit
the other parts of my body...

so that way I won't fall down
and you can keep hitting me
as many as you like. Of coz
it is not easy to do when your
opponent is moving and
attacking you.

Now you have learned how
to attack. To defence, simply
hit 'd' to toggle defence mode.
When you are in defence mode,
hit any key and you will turn it
off. Get ready, I will start
attacking you now.

Getting enough hits?
Click next.

OK one last thing. See the icons
at bottom right corner? Left
one is coffee drink it to
restore energy, on the right
is medicine use it to restore
HP. Point your mouse and click
on the small icons to use. The
numbers show how many you
have in stock.

You can use items anytime
you like. But I would do it
when I am in defence mode
or while the opponent is down.
Now final practice do
whatever you want and you'll
have unlimited Hp, En and
items.

That's all for today.
Getting enough practice?
Click next to exit tutorial.

FIGHT!

You Win !!

Wage + Bonus $

Top Combo

Oh my god!
You are so Tough
Baby!!

YOU LOSE!

You are not tough
enough
for me Baby!!

You Lose !!

$

(recommended)

Good job you save her and
she is very impressed !!

Relationship +

Ok you can
have the girl back!

See baby? Your little
boyfriend is so helpless.

You can't save her and
she is very disappointed !!

Relationship -

Good job you kick his ass!
she is very impressed !!

Don't touch my
girl again!

You Lose...
she is very disappointed !!

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 800
(mania)
A Grade     Awards: $ 600
(advanced)
B Grade     Awards: $ 400
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:

Your Swimming Speed:

Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s

Swimming Contest
If you can beat Ryuji, the captain of
the team, you can really impress the girl.

You win:    +
You lose:   -

I can beat him right here right now!

20% relationship exp
20% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will get drown.
3. Drink Coffee        to restore energy quickily.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM

Your Strength:

Press H on/off Hyper Mode

YOU WIN!

Charm +

Congratulation
You 've earned the followings!

Strength +

Money +

Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.

Congratulation
You are the man!
All relationship exp increase by 20%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 20%.

Home

Fukoma High

Mall

Tomoko's Home

PUB

PUB

Fight Club

City Hall

Kotomi's Home

EN

Palm VII

Simgirl

start

Macrosoft Wo...

1

4
ghi

7
pqr

*

3
def

6
mno

9
xyz

#

2

5

8

0

end

SIMKIA

Home    Fukoma High    Fight Club    Shopping Mall    City Hall

Press Space
For Status

send

Exit

Menu

SIMGIRL WIRELESS

Tomoko

Kotomi

Ami

Names

Phone#: 866-930-6122

Press send to call

Ami

Phone#: 866-731-8410

Press send to call
En -5

Kotomi

Z
Z
Z

Phone#: 866-656-7354

Tomoko

Z
Z
Z

Sorry
Phone Number Not Found

Error

Sorry
Not Enough Energy

Relationship exp
increase!!

Call

Press send to receive

Incoming call...

Reject

1 missed call from
Kotomi

Relationship Exp
decreases!!

1 missed call from
Tomoko

Status

Help

Quit

To Do

Press SPACE to quit

Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

10

11

12

13

7

15

16

17

18

19

20

14

22

23

24

25

26

27

21

29

30

28

1st Exam

School Events

Holidays

Kof Cosplay

Swimming
Contest

To Do List Page 2

31

32

33

34

36

37

38

39

40

41

35

43

44

45

46

47

48

42

50

51

52

53

54

55

49

57

58

56

59

60

Auto Show

2nd Exam

Rave Party

Underwear
Day

To Do List Page 3

61

62

64

65

66

67

68

69

63

71

72

73

74

75

76

70

78

79

80

81

82

83

77

85

86

84

87

88

89

90

Firework
Festival

Game Show

Miss Fukoma
Pageant

Final Exam

To Do List Page 4

96

97

99

100

98

91

92

93

94

95

Prom Night

Your Profile

Status

Item

Name:
Height:
Weight:

Strength:
Knowledge:
Charm:

/

Relationship

EXP

Time Magazine
Raise Max
Knowledge
level by 100

Fitness Magazine
Raise Max
Strength
level by 100

Fashion Magazine
Raise Max Charm
level by 100

Eyeglasses
Wage x 2
for Tutor

Knuckles
Wage x 2
for Drug Dealer

Fragance
Wage x 2
for Salesman

PDA
HandHeld
Device

Cell phone
Communication
Device

Scouter
Unknown

Belongings

Restore your Hp

Sleep

Exit

Play

SIMGIRL Digital

Energy Restored

100 Days have passed...
Let's see your result!

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
dates!!

It is not the time to sleep.
I still have something to do !

Ami:
Hey Wake up! Tomorrow we'll have an exam,
let's go study together!

Yeah ok! (+ Relationship and Knowledge)
I have something else to do...

EXIT

POOL

To classroom

Swim

En -50

Exit to Map

Not available
in version 2.8

Not completed

Talking to girls -20En

exit to hallway

The book of Knowledge

The book of Knowledge

Study

RESULT

Knowledge level increased!

Knowledge +

Not enough Money or Energy

Attention!

Oral English

Akira:
There are 3 exams in the semester, and in order
to pass the exams, you will need certain knowledge
level.

Akira:
In the 1st exam, you need knowledge of 50.
In the 2nd exam, you need knowledge of 100.
In the final exam, you need knowledge of 150.

Akira:
Of course, these are only the minimun level to
pass the exams, if you have higher level you will
get better scores... and even scholarship!

Akira:
On the other hand if you fail in an exam, people
will have really bad impressions on you...
so study hard!

Exam Time!
Are you ready?

Yes! Let's go

No...

Scholarship:

All Relationships +/-:

You fail the exam!
Grade: F

You pass the exam!
Not Bad!
Grade: C

You pass the exam!
Good job!
Grade: B

You pass the exam!
Outstanding!
Grade: A

Leave

Leave

Back to map

Salesman

Consume Energy: 45
Basic Wage:
Charm x $1.5

Criminal:
Playful:
Intelligent:
Casual:

no effect
+ 20%
no effect
no effect

Tutor

1+1=2

Consume Energy: 35
Basic Wage:
Knowledge x $2.5

- 20%
- 20%
+ 20%
no effect

Drug Dealer

Consume Energy: 50
Wage: Strength x $5.0
Chance of getting caught:

10%
15%
15%
15%

Your have earned:

$

Your have earned:

Your have earned:

You are busted!! You are lucky
that you don't have to go to jail,
but you need to pay for your lawyer.
(Get a stable job if you can't take the risk)

Sex

En -20
$ -20

Raise Charm level

Train

Raise your strength

Fight

Charm level increased!!

Charm +

Strength level increased!!

Strength +

Tutorial
Easy
Normal
Hard

(no energy required)

Objectives:
Get the chicks in 100 days! Use your time wisely:
-Train yourself, boost up all your levels or else the game will be tough.
-Go to work and earn money
-Go for the girls: when you have enough exp they will answer your question and level up.
-Date them
-Fuck them

Level
New friend
Good friend
Close friend
Girlfriend
Lover

exp required
20
65
350
1500
6000

new abilities
Give gifts
Call by phone
Date
Visit her place
???

CHEAT CODE!!
If you don't know how to play a Sim game, restart the game and type in ' testbug ' for your name. You will get
high levels and $99999 to start with and you should get the girl easily. However you won't get any of the endings
or passwords no matter how good you do, I m just givin you a chance to practice playing the game, or for those
who have actually completed this game for many times and just want to have some fun.

Press SPACE to quit

To play this game you need all three qualities:
Charm: mainly for seducing the girls, when you talk, give gifts or call them everything is
strongly affected by charm.
Knowledge: mainly for exams, and get the best job to earn good money.
Strength: mainly for fighting, swimming and protecting the girl.

School is close on Sunday and Holidays.

Stop trying! She won't let you in.

Sim_Man: Hey I haven't done this part yet! Now Get out of my property

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>D</B></FONT><B>iamond Ring</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Diamond Ring</B></FONT></P>

Buy Medicine

$ -80

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee

Talk

Talk

Special Event!
You find Tomoko in the
shopping mall!

1. Say Hi
2. Give her a hug
3. A soft kiss

1. Say Goodbye
2. Go shopping together

After a short conversation...

1. 'Try it on !'
2. Ignore

She is staring at a necklace...

1. 'It's lovely. I like it very much!'
2. 'Not bad.'

Tomoko: Do you like it?

1. Pay for her
2. Go to washroom

She loves the necklace(On Sale~$800 only) !!

Tomoko:
You are so sweet!!

Tomoko:
Hihi !

Tomoko:
How sweet...

Tomoko:
That's great!

Tomoko:
Yeah see you around!

Tomoko:
What time is it?
Oh I've got to go, bye now!

You don't have enough money!!

You are reaching your wallet...

Tomoko:
How embarrassing...

Date

Date

Special Event Completed!
Good she is happy.
Relationship exp increased!
Ask her to go somewhere else
with you!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her close friend!

Special Event Completed!
Good she is happy.
Relationship exp increased!
You can do something more once
you become her good friend!

Ask

?

Ask

Give

Give

Lv:
exp:

Girl:
Go away!!

Girl:
Sorry I am busy!

Girl:
Hi there!

Girl:
Hey! Nice to see you again.
(well he is okay I think...)

Asks her name!

You just made a new friend!!
She'll take your gifts from
now on.

Girl:
My name is Tomoko Saeki...
How about yours?

Girl:
Er...  well I've to go,
can I talk to you later?

Girl:
Sorry I can't take your gifts...

Girl:
What? I don't even know you.

Ami:
Go away!!

1. General Info
2. Gifts
3. Items
4. Dating
5. Hints and Tips

Ami:
My name is Tomoko Saeki...
How about yours?

Ami:
Er...  well I've to go,
can I talk to you later?

Ami:
Sorry I can't take your gifts...

Ami:
Stop kidding!!

Press Space to SKIP

ZZZ...zzz...ZZZ...zzz...

(What time is it now...?)

Girl:
WAKE UP!!!!!!!!!!!

Ok... ok...

Girl:
Get up, get up! This is the first day, so
don't be late for school!

(This girl is Ami... my old friend...
She is living across the street.)

(We'd known each other since we were little
kids... sometimes I treat her just as a boy.)

Aw.. man... just give me 2 more seconds...

Ami:
OK Up to you!!
Just don't blame me if you are late!

I will leave you alone.

...... ...... ...... ......

Fukoma High

Ami:
Wow! Can't believe you manage to get
here on time... hehe...

Look at you! You look awful... as usual.
Maybe that's why you don't have a
girlfriend!

(I don't want to admit it... but that's true
I am pathetic!! I have no girlfriend...
actually, Ami is the only gal who will get
close to me...)

Ami:
Do you know? Charm, Strength, and Knowledge
are very important to a guy! Unfortunately
you lack of all these qualities.

If you don't build them up quickily, no girl
will like you... I have told you many times
before...

By the way, isn't it the time for you to go to class?
Your teacher just went into the classroom...
it is the first day don't skip any class or you will miss
something important...

Anyway...
I am talking to Kotomi now, see you later!

Oh hi !

(Her name is Kotomi Takanashi  , the best friend
of Ami... but I don't really know her, we have
just talked a few times before...)

(She is a shy little girl and I think
she is actually pretty cute... )

That's Ryuji, the captain of the swimming team...
Rich, arrogant, handsome and popuplar... a
professional woman player.

(I hate him... well maybe I am jealous of him...
he is so popular in school.)

Are you sure you want to leave the
school now?

Yes I have enough!
No I may miss something and
still want to stay here for awhile

(This is my teacher, Akira.)

(She is very hot as a teacher... I have heard
some rumors, that she loves "playing" with
other school girls after class...)

Akira:
Excuse me! Why are you staring at me like that...?
Are you trying to ask me something?

Oh!... nothing... Madam.

(Tomoko, a very hot and sexy girl.
Her skirt is so short that I could almost
see her panties)

(She is the sexy queen of Fukoma High
and all the boys are crazy about her...)

(We're in the same class, but she hardly speaks
to me. I think that as far as she's concerned,
I'm on another planet)

The Slums

(School is boring... there are many chicks but
none of them...)

God, I resent you. Giving me this tough life.
Please perform a miracle and change my body. I
want to be strong, charming and intelligent...

Hey Mister...

A girl with armor and gun appears...

The girl with armor and gun:
Are you doing anything? You 're free?
Won't you have a drink with me?

Huh? S..sure!
(I wonder if this is flirting...)

In the restaurant

(She looks pretty weird and dangerous... with
that interesting armor and toy gun...
Which part of country did she come from?)

Girl:
Ok.  I'll tell you everything. I'm called a DNA
Operator.  I work in the shadows manipulating
DNA...  I come from 63 years in the future.

Hahahahahaha....
(I can't believe someone is more crazy than
me...)
Operate on DNA, like how?

Girl:
Hmm.  For example...  if I manipulate the DNA of a very
intelligent person into the DNA of a stupid person, a once
genius scientist would become an idiot the next day.

DNA can be manipulated by a medicine called DCM (DNA
Control Medicine), and it can be hardened into a bullet...
and this gun is loaded with one DCM bullet.

Ok... so you are going to manipulate someone's
DNA? Is that why you are here... coming from
the... future...?

Girl:
Yes. If I don't come to this time, it's all pointless...
In the future, overpopulation is a serious problem.
Having more than one child incurs capital punishment.

In that time, a perverted megaplayboy fathered over 100 children.
But by the time we found out, he was already dead.
The problem is because of those children, over 100 people have
received that playboy's DNA.

Of course.  Operating on over 100 people's DNA is difficult.
Therefore, before those children are conceived, the guy's DNA
has to be manipulated.  And that's why I am in this time...

Hmm... alright, that's a fancy story...
(Too bad she looks cute but she has a serious mental
problem afterall...)

Girl:
If I am correct, you are the guy I am going after...

What!? You think I am the mega-playboy in the future?
Hahahaha... now that's something funny!
I wish I were... but I don't even have a single girlfriend!

Girl:
Well I can't believe it as well... but I am just working
according to the data...
Probably, your instincts have not yet awakened.

Wait a sec... are you going to shoot that damn thing
to me...? NO..........  Don't do that!!

Gun Fires!!

Girl:
Ok it is done!! Soon your DNA will be manipulated and
you will become a very normal man for the rest of your
life. Good luck!

Girl:
(It is strange... why I have a very bad feeling about
this...? Somehow my instinct is telling me... I hope
I didn't make a mistake...)

Girl:
(No... don't worry! It is professionally done and
I am going back to the future. Yay!! After this mission
I can retire Hehe...)

Aw...
What the hell...
What's going on ?... How come I feel...

SO GOOD !!??
I feel like I am another person...
something inside me is growing...

Anyway... I need to get out of this place...
people are staring at me as if I were dead...

Fukoma High
The Underwear Day

Close the door and walk away!
Well just take a look...

Girls are dressing inside...

Oh... oh... oh...

What a view...

Kotomi... Tomoko and Ami... all are here...

Hmm... Kotomi is small but she is so chesty,
I never notice that before...
Damn they look so lovely...

Ami is rather skinny... oh what am I thinking
of... she is my good friend.

Tomoko has the prefect body, but too bad she
is facing the other side...

Um... They are almost ready.
I'd better go now...

(In Japan girls are selling their used underwear
for money. Our school has this weird tradition,
on the underwear day, every girl will show her
stuff and sell them shamelessly.)

(And they say you can impress the gals by
buying their used underwear...  haha)

Hey guys! Do you like them?
You can please a girl by offering high price,
but if the offer is too low...
($ 2.00 = 1 exp point)

How much will you pay for Ami's underwear?
Enter the amount: (0 - 200):

How much will you pay for Kotomi's underwear?
Enter the amount: (0 - 200):

How much will you pay for Tomoko's underwear?
Enter the amount: (0 - 200):

Ami:
Hey I don't expect you will buy mine...
what are you doing...? This is crazy.

Ami:
Nevermind...

Kotomi:
Hey... you are so sweet... hehe
This is so embarrass...

Kotomi:
Oh? You don't like them...

Tomoko:
You like them huh? I wore them for the whole day,
and you can taste my scent on them...

Tomoko:
You sure have no taste...

Girls:
Thank you very much!!

Special Event: KOF CosPlay

Welcome everyone!
Tonite we will find out who is the
Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have another look at our three Finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular to the KOF tournaments.
Takuma Sakazaki is Yuri's father, as he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan
Height : 168 cm
Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America
Height : 168 cm
Weight : 49 kg

Do you love Blue Mary? Comon everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan
Height : 165 cm
Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

Vote for:

(click on the picture to vote)

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her!

The Winner is... Kotomi Takanashi!!

Kotomi :   Oh you did vote for me?
You are so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko :  Oh my god I am hyper!
Baby I love you. (kiss)

Tomoko's Home

The whether is really hot today...
Tomoko said she needed a bath, so I am
waiting here in the sitting room...

There is a mirror outside her bedroom... and I
can see her reflection...

Watching her in the shower...
She is a real babe!

I just can't bring myself to look away from the
mirrior... she has got out from the shower...

and steps into a pair of panties...

We're in the same class, but she hardly speaks
to me. I think that as far as she's concerned,
I'm on another planet...

Now I am in her sitting room, and watching her in
the mirror... it is indeed the biggest adventure
in the summer...

Too soon, she wrapped a bath towel around herself,
covering from her breasts to high on her thighs,
higher than any skirt I'd ever seen her wear.

Uh, She's coming here...

Tomoko:
I hate the air conditioner, so in the summer,
if I don't shower 4, 5 times a day,
I'm just not comfortable.

7:30 pm

Tomoko:   Please no... don't do that...

Akira:   Don't act like an innocent little girl Tomoko,
you know you like it this way....

Tomoko:   NO!! Stop it! You are hurting me...

Akira:   I've heard all the stories about you.
Wearing those sexy outfits, making guys horny
and then dance away from their attentions...

Akira:   It's time for you to be punished, you
little slut...

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends,
and now you can call her by
phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

Tomoko:
I usually go shopping on Sunday.
(Day 7, 14, 21, 28 and so on)

Tomoko:
Did you call me last nite?

Tomoko:
I hate Studying!!

Tomoko:
I like strong and charming guy.

Tomoko:
That bookworm? Ill, he makes me
sick!!

Tomoko:
You drink a lot? I guess so.

Tomoko:
I hate the air conditioner, so in the
summer, I shower 4, 5 times a day.

Tomoko:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Tomoko:
They have a lot of SAD movies
playing in Golden City!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
You can always ask me questions
from now on!

Tomoko:
When you ask me something,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
You know what? You can't kiss a
girl unless she gives you a hint!

Tomoko:
My father is working overseas
and I never see him.
The nights are always lonely.

Tomoko:
The best time to give a gift is
during a date.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue ,black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
'The Ancient KungFu fighters',
definitely my favourite.

Tomoko:
My daddy is working for
Ecophobia Games.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Pick a day:

Tomoko:
Sorry I am not available on that day.

Tomoko:
Swimming is fun!!

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
I want to visit each location at least
once... with good memories.

Tomoko:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Tomoko:
Gifts have different effects at
different locations!

Tomoko:
Are you coming over tonite?
(I want to do it...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Lv:
exp:

Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...

Kotomi:
Thank you!!

Kotomi:
......

Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!

Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...

Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Kotomi:
Well I maybe free on...
(WeekDay #):

Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
My mommy is working for
MIScom.

Kotomi:
Sport Car? I like 360 Spider.

Kotomi:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.

Kotomi
I wish one day I could drive a
spaceship... hehe.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)

Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:

Kotomi:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She doesn't want to talk and
leave you alone... you'd better
find out what's wrong.

Tomoko: Hey... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Ryuji:    Hey! They said that you can swim pretty fast,
let's go to the pool and see who's the fastest man in
school!

Kotomi: Oh... can I talk to you later?
(She is having a conversation with
Ryuji come back later.)

Girls: You look pretty tired today,
please go home and take a rest.

Hey! Let's go outside and handle this like a man!
(I am gonna kick his little ass...)

Fight him!!
No not now...

Kiss

Kiss

Album

Album

Let's do something H !!!!

Dating
Fashion show

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Kotomi:
You wish!

Sorry This is Beta Version

Kotomi:
......
(My heart is pounding... what should I do?)

Tomoko:
I am bored! Can we play?

Tomoko:
I feel much better now!

Kotomi:
I feel much better now!

Let's practice!
Let's play!

Tomoko:
Do you need some practices?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$1000

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

$ -150

Hot Beach

Hot Beach

$- 300

Space Trip

Space Trip

$- 5000

Blue Mountain

Blue Mountain

$ -500

Sleeping Forest

Sleeping Forest

$ -300

Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL

This summer!

Goldern City

Goldern City

$ -200

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
My daddy is working for...

1. Macrosoft
2. Cyber Tech
3. DTT
4. ecophobia
5. MIScom

Tomoko:
My favourite movie of all time...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. The Ancient KF Fighters

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?

Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

No idea. I should have turned it off.
(Kotomi will be mad at me...)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)

Tomoko:
Let's do something else...

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

One of my clients... he's very annoying.
(Kotomi will be mad at me...)

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm

Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!

Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...

Kotomi:
I usually like to wear clothes in those
colors...

Kotomi:
My mommy goes to work everyday...

Kotomi:
Let's go see my fav movie again...

Kotomi:
Yeah I remember the song...

Kotomi...
I go to school with Ami everyday...

Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21

Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!

Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)

Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)

Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

Great Job!! Cute Kotomi
is now your girlfriend!
You can visit her
place from now on !!

Kotomi:
Wow! I will miss you... this is for you... hehe.
(Good Job! She is impressed and  gives you a gift.)

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

Kotomi:
My blood type...

Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm

Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm

Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm

Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg

Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama

Kotomi:
I will never forget our first kiss...

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

Hit X to exit

NEXT: SPACE     BACK: B     ESC: X

Hit X to exit

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:

00

00

00

You are a good man,
but I am in love with someone...
I hope we can still be friends.
Friendship Forever!

Tomoko Saeki

I like you...
but I am not ready for that...
I hope you can understand.
I love you Forever!

Tomoko

I love you...
I want to be yours,
take me please...

Love
Tomoko

Will you go steady with me?
Will you love me only?
Can I believe you?

I am a bad girl,
please... I want to be teased,
I want to be punished...

Please visit the link below to see the ending movie
http://www.newgrounds.com/portal/view.php?id=86787

[RIGHT]
[UP/DOWN]
[LEFT]
[SPACE]

Acceleration
Steering
Brake
Nitro Boost

Engine Heat

You are under arrested!

(If you can pay, you can go on with the date, otherwise
you will be staying in jail for a whole day and your date
will be ruined completely)

Pay ticket $500
Go to Jail

Cool! You get away from
the cops and the girl is very
impressed by your skill.

EFFECTS:
Relationship: + 50
Mood: + 30
Condition: Normal

Do you want to rent a car?
Rental Fee: $ 100

Girls love Speed! Drive them to the place fast and safe and they
will be impressed. If you choose to rent the car you can play a
mini driving game that you need to flee from the highway cops.

Yeah
Nah...

HOW to Drive...

Hold the right arrow key to
acclerate; press up/down keys
to steer and avoid crashing into
other cars; Hold space for nitro
to boost up speed, but it can
only last for a few secs before
the engine is overheat!

Are you ready to run?
Step on the gas now!
(Press and hold the right arrow key to start game)

(If you don't pay you will be locked in jail for the whole day)

Pay ticket $50
Go to Jail

Cool! You get away from
the cops. Make sure
you do the same thing
during a date.

Do you want to rent a car?
Rental Fee: $10

Girls love Speed! It is a great idea to practice your driving skill
before going on an actual date!

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (7889) { gotoAndStop (6); }
Frame 3
percentVAL = int((getBytesLoaded() / getBytesTotal()) * 100); percent = percentVAL add " % loaded"; setProperty("statusbar", _width , percentVAL * 4);
Frame 4
gotoAndPlay (2);
Frame 200
gotoAndPlay (1513);
Frame 202
gotoAndPlay (201);
Frame 218
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 219
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Frame 220
stop(); _quality = "MEDIUM"; stop();
Frame 222
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 223
gotoAndPlay (222);
Frame 224
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 225
gotoAndPlay (224);
Frame 227
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 228
gotoAndPlay (227);
Frame 229
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 230
gotoAndPlay (229);
Frame 232
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 238
gotoAndPlay (232);
Frame 239
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 245
gotoAndPlay (239);
Frame 250
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 256
gotoAndPlay (250);
Frame 259
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 264
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 271
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 279
gotoAndPlay (259);
Frame 281
_quality = "MEDIUM"; stop();
Frame 282
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (401); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (401); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 284
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 286
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 290
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 292
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 294
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (401); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (401); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 297
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 299
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 300
gotoAndPlay (282);
Frame 333
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 400
stop();
Frame 447
stop();
Frame 449
_quality = "MEDIUM"; if (hostage == 1) { setProperty("/gal1", _x , 560); } if (hostage == 2) { setProperty("/gal2", _x , 560); } stop();
Frame 450
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (569); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (569); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 452
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 454
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 458
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 460
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 462
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (569); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (569); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 465
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 467
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 468
gotoAndPlay (450);
Frame 501
if (hostage == 1) { setProperty("/gal1", _x , 560); } if (hostage == 2) { setProperty("/gal2", _x , 560); } wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 568
stop();
Frame 569
if (hostage == 1) { setProperty("/gal1", _x , 560); } if (hostage == 2) { setProperty("/gal2", _x , 560); }
Frame 615
stop();
Frame 617
_quality = "MEDIUM"; stop();
Frame 618
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (737); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (737); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 620
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 622
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 626
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 628
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 630
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (737); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (737); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 633
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 635
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 636
gotoAndPlay (618);
Frame 669
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 736
stop();
Frame 783
stop();
Frame 785
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 797
stop();
Frame 798
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 845
if (choice == 0) { gotoAndPlay (848); } else { gotoAndPlay (846); }
Frame 846
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (859); } if (x1 >= 585) { gotoAndPlay (889); } if (x2 >= 548) { gotoAndPlay (889); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 847
gotoAndPlay (846);
Frame 848
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (859); } if (x1 >= 585) { gotoAndPlay (889); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 849
gotoAndPlay (848);
Frame 888
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; stadd = 5; gotoAndStop (920); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; stadd = 6; gotoAndStop (920); } else if (choice == 3) { wage = 400; money = money + wage; chadd = 7; stadd = 7; gotoAndStop (920); } else if (choice == 4) { wage = 600; money = money + wage; chadd = 8; stadd = 8; gotoAndStop (920); } else if (choice == 5) { wage = 800; money = money + wage; chadd = 10; stadd = 10; gotoAndStop (920); } else if (choice == 0) { ship = ship + (ship / 5); ship2 = ship2 + (ship2 / 5); gotoAndStop (922); }
Frame 919
if (choice == 0) { ship = ship - (ship / 5); ship2 = ship2 - (ship2 / 5); gotoAndStop (923); } else { chadd = 5; stadd = 5; gotoAndStop (921); }
Frame 931
if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (100 < timer) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (947); } play(); } setProperty("/blood", _width , hp * 1.4);
Frame 946
gotoAndStop (931);
Frame 1019
if (luck == 0) { gotoAndStop (1067); } if (luck == 1) { gotoAndStop (1066); }
Frame 1059
gotoAndStop (1020);
Frame 1066
ship2 = ship2 - 50;
Frame 1067
ship = ship - 50;
Frame 1073
if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Frame 1074
if (mind == 1) { setProperty("/scouter", _x , -100); }
Frame 1086
day = day + 1; if ((((((((((((((day == 6) or (day == 13)) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) or (day == 12)) or (day == 19)) or (day == 26)) or (day == 33)) or (day == 40)) or (day == 47)) or (day == 54)) or (day == 61)) or (day == 68)) or (day == 75)) or (day == 82)) or (day == 89)) or (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) or (day == 11)) or (day == 18)) or (day == 25)) or (day == 32)) or (day == 39)) or (day == 46)) or (day == 53)) or (day == 60)) or (day == 67)) or (day == 74)) or (day == 81)) or (day == 88)) or (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) or (day == 10)) or (day == 17)) or (day == 24)) or (day == 31)) or (day == 38)) or (day == 45)) or (day == 52)) or (day == 59)) or (day == 66)) or (day == 73)) or (day == 80)) or (day == 87)) or (day == 94)) { week = "WED"; } else if ((((((((((((((day == 2) or (day == 9)) or (day == 16)) or (day == 23)) or (day == 30)) or (day == 37)) or (day == 44)) or (day == 51)) or (day == 58)) or (day == 65)) or (day == 72)) or (day == 79)) or (day == 86)) or (day == 93)) { week = "TUE"; } else { week = "MON"; }
Frame 1109
if (day >= 100) { gotoAndStop (1110); } else { gotoAndStop (931); }
Frame 1145
gotoAndStop (1116);
Frame 1188
gotoAndStop (1159);
Frame 1218
gotoAndStop (1159);
Frame 1248
gotoAndStop (1159);
Frame 1280
gotoAndStop (1251);
Frame 1311
gotoAndStop (1251);
Frame 1326
gotoAndStop (1317);
Frame 1329
gotoAndStop (1327);
Frame 1331
gotoAndStop (1327);
Frame 1333
gotoAndStop (1327);
Frame 1335
gotoAndStop (1327);
Frame 1337
gotoAndStop (1327);
Frame 1339
gotoAndStop (1327);
Frame 1341
gotoAndStop (1327);
Frame 1343
gotoAndStop (1327);
Frame 1345
gotoAndStop (1327);
Frame 1347
gotoAndStop (1327);
Frame 1349
gotoAndStop (1327);
Frame 1351
gotoAndStop (1327);
Frame 1353
gotoAndStop (1327);
Frame 1355
gotoAndStop (1327);
Frame 1357
gotoAndStop (1327);
Frame 1365
gotoAndStop (1359);
Frame 1423
stop();
Frame 1430
gotoAndStop (1359);
Frame 1432
gotoAndStop (1359);
Frame 1442
gotoAndStop (1436);
Frame 1500
stop();
Frame 1507
gotoAndStop (1436);
Frame 1509
gotoAndStop (1436);
Frame 1547
stop();
Frame 1558
stop();
Frame 1646
stop();
Frame 1687
stop();
Frame 1718
stop();
Frame 1725
play();
Frame 1781
stop();
Frame 1846
gotoAndStop (1840);
Frame 1904
stop();
Frame 1909
gotoAndStop (1840);
Frame 1911
gotoAndStop (1840);
Frame 1913
gotoAndStop (1840);
Frame 1917
gotoAndStop (1840);
Frame 1940
gotoAndStop (1915);
Frame 1965
gotoAndStop (1915);
Frame 1990
gotoAndStop (1915);
Frame 2004
gotoAndStop (1991);
Frame 2010
gotoAndStop (1991);
Frame 2012
gotoAndStop (1991);
Frame 2070
stop();
Frame 2075
gotoAndStop (1991);
Frame 2077
gotoAndStop (1991);
Frame 2079
gotoAndStop (1991);
Frame 2083
gotoAndStop (1991);
Frame 2106
gotoAndStop (2081);
Frame 2131
gotoAndStop (2081);
Frame 2156
gotoAndStop (2081);
Frame 2163
gotoAndStop (2157);
Frame 2167
gotoAndStop (2157);
Frame 2170
gotoAndStop (2157);
Frame 2176
gotoAndStop (2157);
Frame 2178
gotoAndStop (2157);
Frame 2180
gotoAndStop (2157);
Frame 2182
gotoAndStop (2157);
Frame 2184
gotoAndStop (2157);
Frame 2250
gotoAndStop (2157);
Frame 2272
gotoAndStop (2247);
Frame 2297
gotoAndStop (2247);
Frame 2322
gotoAndStop (2247);
Frame 2324
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 2330
gotoAndStop (2324);
Frame 2335
gotoAndStop (2324);
Frame 2337
gotoAndStop (2324);
Frame 2343
gotoAndStop (2324);
Frame 2345
gotoAndStop (2324);
Frame 2347
gotoAndStop (2324);
Frame 2349
gotoAndStop (2324);
Frame 2351
gotoAndStop (2324);
Frame 2353
gotoAndStop (2324);
Frame 2357
gotoAndStop (2324);
Frame 2378
stop();
Frame 2379
gotoAndStop (2324);
Frame 2417
gotoAndStop (2324);
Frame 2439
gotoAndStop (2414);
Frame 2464
gotoAndStop (2414);
Frame 2489
gotoAndStop (2414);
Frame 2497
gotoAndStop (2491);
Frame 2555
stop();
Frame 2560
gotoAndStop (2491);
Frame 2562
gotoAndStop (2491);
Frame 2564
gotoAndStop (2491);
Frame 2568
gotoAndStop (2491);
Frame 2591
gotoAndStop (2566);
Frame 2616
gotoAndStop (2566);
Frame 2641
gotoAndStop (2566);
Frame 2655
gotoAndStop (2642);
Frame 2661
gotoAndStop (2642);
Frame 2663
gotoAndStop (2642);
Frame 2721
stop();
Frame 2726
gotoAndStop (2642);
Frame 2728
gotoAndStop (2642);
Frame 2730
gotoAndStop (2642);
Frame 2734
gotoAndStop (2642);
Frame 2757
gotoAndStop (2732);
Frame 2782
gotoAndStop (2732);
Frame 2807
gotoAndStop (2732);
Frame 2814
gotoAndStop (2808);
Frame 2818
gotoAndStop (2808);
Frame 2821
gotoAndStop (2808);
Frame 2827
gotoAndStop (2808);
Frame 2829
gotoAndStop (2808);
Frame 2831
gotoAndStop (2808);
Frame 2833
gotoAndStop (2808);
Frame 2835
gotoAndStop (2808);
Frame 2901
gotoAndStop (2808);
Frame 2923
gotoAndStop (2898);
Frame 2948
gotoAndStop (2898);
Frame 2973
gotoAndStop (2898);
Frame 2975
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 2981
gotoAndStop (2975);
Frame 2986
gotoAndStop (2975);
Frame 2988
gotoAndStop (2975);
Frame 2994
gotoAndStop (2975);
Frame 2996
gotoAndStop (2975);
Frame 2998
gotoAndStop (2975);
Frame 3000
gotoAndStop (2975);
Frame 3002
gotoAndStop (2975);
Frame 3004
gotoAndStop (2975);
Frame 3008
gotoAndStop (2975);
Frame 3029
stop();
Frame 3030
gotoAndStop (2975);
Frame 3068
gotoAndStop (2975);
Frame 3090
gotoAndStop (3065);
Frame 3115
gotoAndStop (3065);
Frame 3140
gotoAndStop (3065);
Frame 3152
gotoAndStop (3148);
Frame 3154
gotoAndStop (3148);
Frame 3307
gotoAndStop (3148);
Frame 3312
gotoAndStop (3308);
Frame 3314
gotoAndStop (3308);
Frame 3467
gotoAndStop (3308);
Frame 3496
stopAllSounds();
Frame 3497
stopAllSounds();
Frame 3499
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3515
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3522
stop();
Frame 3548
stopAllSounds();
Frame 3698
if (kiss == 1) { gotoAndPlay (3699); } else { gotoAndStop (3499); }
Frame 3758
stop();
Frame 3767
gotoAndStop (3499);
Frame 3789
gotoAndStop (3515);
Frame 3814
gotoAndStop (3515);
Frame 3839
gotoAndStop (3515);
Frame 3840
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3856
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3863
stop();
Frame 3889
stopAllSounds();
Frame 4039
if (kiss == 1) { gotoAndPlay (4040); } else { gotoAndStop (3840); }
Frame 4099
stop();
Frame 4108
gotoAndStop (3840);
Frame 4130
gotoAndStop (3856);
Frame 4155
gotoAndStop (3856);
Frame 4180
gotoAndStop (3856);
Frame 4194
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4217
stop();
Frame 4243
stopAllSounds();
Frame 4393
if (kiss == 1) { gotoAndPlay (4394); } else { gotoAndStop (4194); }
Frame 4453
stop();
Frame 4462
gotoAndStop (4194);
Frame 4484
gotoAndStop (4210);
Frame 4509
gotoAndStop (4210);
Frame 4534
gotoAndStop (4210);
Frame 4547
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4570
stop();
Frame 4596
stopAllSounds();
Frame 4746
if (kiss == 1) { gotoAndPlay (4747); } else { gotoAndStop (4547); }
Frame 4806
stop();
Frame 4815
gotoAndStop (4547);
Frame 4837
gotoAndStop (4563);
Frame 4862
gotoAndStop (4563);
Frame 4887
gotoAndStop (4563);
Frame 4900
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 4923
stop();
Frame 4949
stopAllSounds();
Frame 5099
if (kiss == 1) { gotoAndPlay (5100); } else { gotoAndStop (4900); }
Frame 5159
stop();
Frame 5168
gotoAndStop (4900);
Frame 5190
gotoAndStop (4916);
Frame 5215
gotoAndStop (4916);
Frame 5240
gotoAndStop (4916);
Frame 5253
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 5276
stop();
Frame 5302
stopAllSounds();
Frame 5452
if (kiss == 1) { gotoAndPlay (5453); } else { gotoAndStop (5253); }
Frame 5512
stop();
Frame 5521
gotoAndStop (5253);
Frame 5543
gotoAndStop (5269);
Frame 5568
gotoAndStop (5269);
Frame 5593
gotoAndStop (5269);
Frame 5607
stopAllSounds();
Frame 5608
stopAllSounds();
Frame 5609
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5625
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5632
stop();
Frame 5658
stopAllSounds();
Frame 5808
if (kiss2 == 1) { gotoAndPlay (5809); } else { gotoAndStop (5609); }
Frame 5868
stop();
Frame 5877
gotoAndStop (5609);
Frame 5899
gotoAndStop (5625);
Frame 5924
gotoAndStop (5625);
Frame 5949
gotoAndStop (5625);
Frame 5962
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5978
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 5985
stop();
Frame 6011
stopAllSounds();
Frame 6161
if (kiss2 == 1) { gotoAndPlay (6162); } else { gotoAndStop (5962); }
Frame 6221
stop();
Frame 6230
gotoAndStop (5962);
Frame 6252
gotoAndStop (5978);
Frame 6277
gotoAndStop (5978);
Frame 6302
gotoAndStop (5978);
Frame 6315
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6331
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6338
stop();
Frame 6364
stopAllSounds();
Frame 6514
if (kiss2 == 1) { gotoAndPlay (6515); } else { gotoAndStop (6315); }
Frame 6574
stop();
Frame 6583
gotoAndStop (6315);
Frame 6605
gotoAndStop (6331);
Frame 6630
gotoAndStop (6331);
Frame 6655
gotoAndStop (6331);
Frame 6668
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6684
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 6691
stop();
Frame 6717
stopAllSounds();
Frame 6867
if (kiss2 == 1) { gotoAndPlay (6868); } else { gotoAndStop (6668); }
Frame 6927
stop();
Frame 6936
gotoAndStop (6668);
Frame 6958
gotoAndStop (6684);
Frame 6983
gotoAndStop (6684);
Frame 7008
gotoAndStop (6684);
Frame 7021
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (7221); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 7031
gotoAndStop (7021);
Frame 7044
stop();
Frame 7070
stopAllSounds();
Frame 7220
stopAllSounds(); gotoAndStop (7021);
Frame 7280
stop();
Frame 7281
gotoAndStop (7021);
Frame 7289
gotoAndStop (7021);
Frame 7311
gotoAndStop (7037);
Frame 7336
gotoAndStop (7037);
Frame 7361
gotoAndStop (7037);
Frame 7376
gotoAndStop (3475);
Frame 7386
gotoAndStop (3475);
Frame 7396
gotoAndStop (3475);
Frame 7406
gotoAndStop (3475);
Frame 7417
gotoAndStop (3484);
Frame 7427
gotoAndStop (3484);
Frame 7437
gotoAndStop (3484);
Frame 7448
gotoAndStop (3484);
Frame 7457
gotoAndStop (3478);
Frame 7467
gotoAndStop (3478);
Frame 7477
gotoAndStop (3478);
Frame 7487
gotoAndStop (3478);
Frame 7546
gotoAndStop (3481);
Frame 7606
gotoAndStop (3481);
Frame 7666
gotoAndStop (3481);
Frame 7727
gotoAndStop (3481);
Frame 7886
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 7887
stop();
Frame 7891
gotoAndStop (7890);
Frame 7937
gotoAndStop (7938);
Frame 7939
gotoAndStop (7938);
Frame 7947
gotoAndStop (7948);
Frame 7949
gotoAndStop (7948);
Frame 7967
gotoAndStop (7968);
Frame 7969
gotoAndStop (7968);
Frame 7977
gotoAndStop (7978);
Frame 7979
gotoAndStop (7978);
Frame 7987
gotoAndStop (7988);
Frame 7990
gotoAndStop (7989);
Frame 7997
gotoAndStop (7998);
Frame 7999
gotoAndStop (7998);
Frame 8007
gotoAndStop (8008);
Frame 8009
gotoAndStop (8008);
Frame 8017
gotoAndStop (8018);
Frame 8019
gotoAndStop (8018);
Instance of Symbol 2971 MovieClip "mainStars" in Frame 8024
onClipEvent (load) { stars.duplicateMovieClip("stars2", 1000); stars2._x = stars._x + stars._width; starsStartx = this._x; starsSpeed = 30; } onClipEvent (enterFrame) { if ((_root.spaceship.scrollStart == true) && (_root.spaceship.Stop == false)) { this._x = this._x - starsSpeed; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if ((_root.spaceship.scrollStart == false) && (_root.spaceship.Stop == false)) { this._x = this._x - 5; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if (_root.spaceship.Stop == true) { } }
Instance of Symbol 2974 MovieClip "mainGround" in Frame 8024
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 3; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 2983 MovieClip "spaceship" in Frame 8024
onClipEvent (load) { moveSpeed = 12; _root.laser._visible = false; laserCounter = 1; scrollx = _root.mainGround.ground._width / 3; scrollStart = false; Stop = true; maxLasers = 4; depthCounter = 1; gas = 30; } onClipEvent (enterFrame) { if (30 < gas) { gas = gas - 1; } if (Key.isDown(32)) { if (gas < 200) { tellTarget ("/spaceship") { gotoAndStop (3); }; _root.mainStars.starsSpeed = 40; gas = gas + 5; } else if (gas >= 200) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 10; gas = gas + 5; } } if (Key.isDown(39)) { Stop = false; tellTarget ("/spaceship") { gotoAndStop (2); }; if (this._x < scrollx) { this._x = this._x + moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(37)) { tellTarget ("/spaceship") { gotoAndStop (1); }; Stop = true; } if (Key.isDown(40) && (Stop == false)) { if (370 >= this._y) { this._y = this._y + moveSpeed; } } else if (Key.isDown(38) && (Stop == false)) { if (this._y >= 80) { this._y = this._y - moveSpeed; } } } onClipEvent (keyUp) { if (Key.getCode() == 39) { scrollStart = false; } if (Key.getCode() == 32) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; } }
Instance of Symbol 2986 MovieClip "enemy1" in Frame 8024
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (8025); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 2986 MovieClip "car2" in Frame 8024
onClipEvent (load) { function reset() { this._x = 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((600 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (8025); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 2986 MovieClip "car3" in Frame 8024
onClipEvent (load) { function reset() { this._x = random(300) + 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((900 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (8025); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 2989 MovieClip "police" in Frame 8024
onClipEvent (load) { function reset() { this._x = 10; this._y = 220; enemySpeed = 29.5; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if (224 < this._x) { _root.gotoAndStop("gameOver"); } else if (this._x < -800) { _root.gotoAndStop("pass"); } if (this.hitTest(_root.spaceship)) { _root.gotoAndStop("gameOver"); } }
Instance of Symbol 2986 MovieClip "enemy2" in Frame 8024
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (8025); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 21 MovieClip "nitro" in Frame 8024
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Frame 8025
stop();
Frame 8026
stopAllSounds();
Frame 8027
stopAllSounds();
Instance of Symbol 21 MovieClip "nitro" in Frame 8029
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 2971 MovieClip "mainStars" in Frame 8031
onClipEvent (load) { stars.duplicateMovieClip("stars2", 1000); stars2._x = stars._x + stars._width; starsStartx = this._x; starsSpeed = 30; } onClipEvent (enterFrame) { if ((_root.spaceship.scrollStart == true) && (_root.spaceship.Stop == false)) { this._x = this._x - starsSpeed; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if ((_root.spaceship.scrollStart == false) && (_root.spaceship.Stop == false)) { this._x = this._x - 5; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if (_root.spaceship.Stop == true) { } }
Instance of Symbol 2974 MovieClip "mainGround" in Frame 8031
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 3; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 2983 MovieClip "spaceship" in Frame 8031
onClipEvent (load) { moveSpeed = 12; _root.laser._visible = false; laserCounter = 1; scrollx = _root.mainGround.ground._width / 3; scrollStart = false; Stop = true; maxLasers = 4; depthCounter = 1; gas = 30; } onClipEvent (enterFrame) { if (30 < gas) { gas = gas - 1; } if (Key.isDown(32)) { if (gas < 200) { tellTarget ("/spaceship") { gotoAndStop (3); }; _root.mainStars.starsSpeed = 40; gas = gas + 5; } else if (gas >= 200) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; gas = gas + 5; } } if (Key.isDown(39)) { Stop = false; tellTarget ("/spaceship") { gotoAndStop (2); }; if (this._x < scrollx) { this._x = this._x + moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(37)) { tellTarget ("/spaceship") { gotoAndStop (1); }; Stop = true; } if (Key.isDown(40) && (Stop == false)) { if (370 >= this._y) { this._y = this._y + moveSpeed; } } else if (Key.isDown(38) && (Stop == false)) { if (this._y >= 80) { this._y = this._y - moveSpeed; } } } onClipEvent (keyUp) { if (Key.getCode() == 39) { scrollStart = false; } if (Key.getCode() == 32) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; } }
Instance of Symbol 2986 MovieClip "enemy1" in Frame 8031
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { _root.gotoAndStop("Over"); gotoAndPlay (8032); } }
Instance of Symbol 2986 MovieClip "car2" in Frame 8031
onClipEvent (load) { function reset() { this._x = 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((600 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (8032); _root.gotoAndStop("Over"); } }
Instance of Symbol 2986 MovieClip "car3" in Frame 8031
onClipEvent (load) { function reset() { this._x = random(300) + 600; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((900 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (8032); _root.gotoAndStop("Over"); } }
Instance of Symbol 2989 MovieClip "police" in Frame 8031
onClipEvent (load) { function reset() { this._x = 10; this._y = 220; enemySpeed = 29.5; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if (224 < this._x) { _root.gotoAndStop("Over"); } else if (this._x < -800) { _root.gotoAndStop("pas"); } if (this.hitTest(_root.spaceship)) { _root.gotoAndStop("Over"); } }
Instance of Symbol 2986 MovieClip "enemy2" in Frame 8031
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { _root.gotoAndStop("Over"); gotoAndPlay (8032); } }
Instance of Symbol 21 MovieClip "nitro" in Frame 8031
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Frame 8032
stop();
Frame 8033
stopAllSounds();
Frame 8034
stopAllSounds();
Instance of Symbol 21 MovieClip "nitro" in Frame 8036
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Symbol 8 Button
on (release) { getURL ("http://www.newgrounds.com/portal/view.php?id=50364", "_top"); }
Symbol 11 Button
on (release) { getURL ("http://www.flashradium.com/Htmdocs/Games/game.cfm?GID=203", "_top"); }
Symbol 14 Button
on (release) { getURL ("http://www.ebaumsworld.com/simgame.shtml", "_top"); }
Symbol 17 Button
on (release) { getURL ("http://www.t45ol.com/play_flash_us.php?ID=835", "_top"); }
Symbol 31 Button
on (release) { gotoAndPlay (201); }
Symbol 63 Button
on (press) { gotoAndStop (203); }
Symbol 65 MovieClip Frame 129
gotoAndPlay (29);
Symbol 69 Button
on (keyPress "p") { day = 1; week = "MON"; hp = 100; money = 30000; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 1; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 5000; ship2 = 5000; shipadd = 0; state = 4; state2 = 4; level = "Stranger"; level2 = "New friend"; pts = 27; st = 100; kn = 1; ch = 1; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 100; diamond = 100; lemon = 100; hand = 100; pill = 100; mind = 0; oldtimer = 0; timer = 0; stopAllSounds(); gotoAndStop (3495); }
Symbol 86 Button
on (release) { style = 1; gotoAndStop (218); }
Symbol 88 Button
on (release) { style = 2; gotoAndStop (218); }
Symbol 89 Button
on (release) { style = 3; gotoAndStop (218); }
Symbol 90 Button
on (release) { style = 4; gotoAndStop (218); }
Symbol 115 MovieClip Frame 20
gotoAndPlay (1);
Symbol 115 MovieClip Frame 24
gotoAndPlay (1);
Symbol 115 MovieClip Frame 70
gotoAndPlay (1);
Symbol 115 MovieClip Frame 74
gotoAndPlay (1);
Symbol 115 MovieClip Frame 78
gotoAndPlay (1);
Symbol 115 MovieClip Frame 100
gotoAndPlay (1);
Symbol 115 MovieClip Frame 162
stop();
Symbol 116 Button
on (release) { if (money >= 100) { enemyhp = 1800; yourhp = 500; youren = 500; hitq = st; hitw = st * 20; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 20; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 15; stopz = 5; resumez = 7; damage = 15; wage = 100; } gotoAndStop (281); }
Symbol 118 Button
on (release) { if (money >= 100) { enemyhp = 2000; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 4; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; damage = 3000 / st; wage = 350; } gotoAndStop (617); }
Symbol 119 Button
on (release) { if (money >= 100) { enemyhp = 1800; yourhp = 500; youren = 500; hitq = st; hitw = st * 20; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 20; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 15; stopz = 5; resumez = 7; damage = 15; wage = 100; } gotoAndStop (449); }
Symbol 136 Button
on (release, keyPress "<End>") { if ((age >= 100) and (height >= 10)) { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; school = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; ship = 0; ship2 = 20; ship3 = 500; shipadd = 0; state = 0; state2 = 1; level = "Stranger"; level2 = "New friend"; level3 = "Close friend"; pts = 27; st = 1; stmax = 200; kn = 1; knmax = 200; ch = 1; chmax = 200; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); stopAllSounds(); gotoAndPlay (7); } }
Symbol 140 Button
on (release) { stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; mind = 0; oldtimer = 0; timer = 0; if (name eq "testbug") { money = 99999 /* 0x01869F */; state = 0; state2 = 1; ship = 0; ship2 = 20; st = 170; kn = 170; ch = 170; gotoAndStop (931); } stopAllSounds(); gotoAndStop (1660); }
Symbol 143 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 148 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 150 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 151 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 152 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 153 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 183 MovieClip Frame 19
gotoAndPlay (1);
Symbol 183 MovieClip Frame 39
gotoAndPlay (1);
Symbol 183 MovieClip Frame 43
gotoAndPlay (1);
Symbol 183 MovieClip Frame 49
gotoAndPlay (1);
Symbol 183 MovieClip Frame 75
gotoAndPlay (1);
Symbol 183 MovieClip Frame 81
gotoAndPlay (1);
Symbol 183 MovieClip Frame 83
gotoAndPlay (1);
Symbol 183 MovieClip Frame 85
gotoAndPlay (1);
Symbol 183 MovieClip Frame 87
gotoAndPlay (1);
Symbol 183 MovieClip Frame 111
gotoAndPlay (1);
Symbol 183 MovieClip Frame 136
gotoAndPlay (1);
Symbol 183 MovieClip Frame 141
gotoAndPlay (1);
Symbol 183 MovieClip Frame 146
gotoAndPlay (1);
Symbol 183 MovieClip Frame 151
gotoAndPlay (1);
Symbol 183 MovieClip Frame 161
gotoAndPlay (1);
Symbol 185 Button
on (release) { _quality = "HIGH"; }
Symbol 187 Button
on (release) { _quality = "MEDIUM"; }
Symbol 188 Button
on (release) { _quality = "LOW"; }
Symbol 196 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (400 >= yourhp) { yourhp = yourhp + 100; } else if (400 < yourhp) { yourhp = 500; } } }
Symbol 206 Button
on (release) { stopAllSounds(); lemon = lemon + 3; pill = pill + 3; enemyhp = 3000; yourhp = 500; youren = 500; hitq = 10; hitw = 300; stopq = 3; resumeq = 5; hita = 5; hits = 200; stopa = 5; resumea = 7; hitz = 5; hitx = 150; stopz = 5; resumez = 7; damage = 20; def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 209 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { countt = 0; attack = 0; target = "NIL"; }
Symbol 210 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; counttt = 0; target = "NIL"; }
Symbol 211 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { countttt = 0; attack = 0; target = "NIL"; }
Symbol 213 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (220); } } }
Symbol 215 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (220); } } }
Symbol 216 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (220); } } }
Symbol 230 Button
on (release) { gotoAndPlay (222); }
Symbol 234 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; } } }
Symbol 235 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; } } }
Symbol 236 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; } } }
Symbol 243 Button
on (release) { enemyhp = 3000; gotoAndPlay (224); }
Symbol 244 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; } } } else { youren = 0; } }
Symbol 254 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (226); }
Symbol 264 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (227); }
Symbol 267 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (5 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (10 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (15 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (20 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 275 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (229); }
Symbol 276 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 286 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (231); }
Symbol 296 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (232); }
Symbol 301 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (239); }
Symbol 305 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 312 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (246); }
Symbol 322 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; nextFrame(); }
Symbol 333 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (250); }
Symbol 335 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 345 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (257); }
Symbol 356 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (259); }
Symbol 357 Button
on (release) { if (pill >= 1) { if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 360 Button
on (release) { if (lemon >= 1) { if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 368 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; _quality = "HIGH"; gotoAndStop (931); }
Symbol 374 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 375 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } } }
Symbol 376 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 377 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 378 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 379 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } } }
Symbol 380 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } } } else { youren = 0; } }
Symbol 381 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } } }
Symbol 384 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (3 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (9 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (12 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (333); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 385 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 392 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; countt = 0; target = "NIL"; }
Symbol 393 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { counttt = 0; attack = 0; target = "NIL"; }
Symbol 395 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (931); }
Symbol 405 Button
on (release) { money = money - wage; _quality = "HIGH"; gotoAndStop (931); }
Symbol 416 Button
on (release) { enemyhp = 2000; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 4; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; damage = 3000 / st; wage = 350; stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 431 MovieClip Frame 9
gotoAndPlay (1);
Symbol 431 MovieClip Frame 14
gotoAndPlay (1);
Symbol 431 MovieClip Frame 59
gotoAndPlay (1);
Symbol 431 MovieClip Frame 63
gotoAndPlay (1);
Symbol 431 MovieClip Frame 67
gotoAndPlay (1);
Symbol 431 MovieClip Frame 91
gotoAndPlay (1);
Symbol 431 MovieClip Frame 150
stop();
Symbol 432 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 433 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 434 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } } }
Symbol 435 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 436 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 437 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } } }
Symbol 438 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } } } else { youren = 0; } }
Symbol 439 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } } }
Symbol 442 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (501); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 450 Button
on (release) { if (hostage == 1) { ship = ship + wage; } else if (hostage == 2) { ship2 = ship2 + wage; } _quality = "HIGH"; gotoAndStop (931); }
Symbol 457 Button
on (release) { if (hostage == 1) { ship = ship - wage; } else if (hostage == 2) { ship2 = ship2 - wage; } _quality = "HIGH"; gotoAndStop (931); }
Symbol 473 MovieClip Frame 9
gotoAndPlay (1);
Symbol 473 MovieClip Frame 14
gotoAndPlay (1);
Symbol 473 MovieClip Frame 59
gotoAndPlay (1);
Symbol 473 MovieClip Frame 63
gotoAndPlay (1);
Symbol 473 MovieClip Frame 67
gotoAndPlay (1);
Symbol 473 MovieClip Frame 91
gotoAndPlay (1);
Symbol 473 MovieClip Frame 150
stop();
Symbol 474 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } } }
Symbol 475 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 476 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 477 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } } }
Symbol 478 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } } } else { youren = 0; } }
Symbol 479 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } } }
Symbol 482 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (669); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 504 MovieClip Frame 1
stop();
Symbol 507 Button
on (release) { choice = 5; speed1 = 2.5 + (random(6) / 10); speed2 = 2.5 + (random(6) / 10); gotoAndStop (799); }
Symbol 508 Button
on (release) { choice = 4; speed1 = 1.8 + (random(6) / 10); speed2 = 1.8 + (random(6) / 10); gotoAndStop (799); }
Symbol 509 Button
on (release) { choice = 2; speed1 = 0.7 + (random(3) / 10); speed2 = 0.7 + (random(3) / 10); gotoAndStop (799); }
Symbol 510 Button
on (release) { choice = 3; speed1 = 1.3 + (random(4) / 10); speed2 = 1.3 + (random(4) / 10); gotoAndStop (799); }
Symbol 511 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (799); }
Symbol 519 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (799); }
Symbol 533 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 537 Button
on (release) { gotoAndPlay (800); }
Symbol 558 MovieClip Frame 8
gotoAndPlay (1);
Symbol 558 MovieClip Frame 14
gotoAndPlay (1);
Symbol 558 MovieClip Frame 21
gotoAndPlay (1);
Symbol 558 MovieClip Frame 30
gotoAndPlay (1);
Symbol 558 MovieClip Frame 38
gotoAndPlay (31);
Symbol 558 MovieClip Frame 66
stop();
Symbol 569 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 571 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 572 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (100 >= energy) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 573 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 579 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 600 Button
on (release) { ch = ch + chadd; if (chmax < ch) { ch = chmax; } st = st + stadd; if (stmax < st) { st = stmax; } gotoAndStop (931); }
Symbol 605 Button
on (release) { ch = ch - chadd; st = st + stadd; if (200 < st) { st = 200; } gotoAndStop (931); }
Symbol 606 Button
on (release) { gotoAndStop (931); }
Symbol 612 Button
on (release) { gotoAndStop (8035); }
Symbol 617 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (1075); }
Symbol 622 Button
on (release, keyPress "g") { stopAllSounds(); if (((((((((((((((day == 7) or (day == 17)) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (1314); } else if ((((day == 27) or (day == 55)) or (day == 83)) or (day == 97)) { gotoAndStop (3144); } else if ((day == 34) && (school == 34)) { school = 48; gotoAndStop (1664); } else { gotoAndStop (1115); } }
Symbol 627 Button
on (release, keyPress "s") { stopAllSounds(); if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if ((state != 0) and (special == 0)) { special = 1; gotoAndStop (1327); } else { gotoAndStop (1317); } } else { gotoAndStop (1317); } }
Symbol 632 Button
on (release) { stopAllSounds(); if (state == 4) { gotoAndStop (3148); } else if (state == 9) { gotoAndStop (3468); } else { gotoAndStop (1315); } }
Symbol 638 Button
on (release, keyPress "f") { stopAllSounds(); gotoAndStop (1251); }
Symbol 643 Button
on (release, keyPress "b") { stopAllSounds(); if ((day == 10) && (school == 10)) { school = 20; gotoAndStop (1687); } else { gotoAndStop (1159); } }
Symbol 648 Button
on (release) { stopAllSounds(); if (state2 == 4) { gotoAndStop (3308); } else if (state2 == 9) { gotoAndStop (3468); } else { gotoAndStop (1315); } }
Symbol 668 Button
on (release) { gotoAndStop (1068); }
Symbol 687 Button
on (release) { gotoAndStop (1020); }
Symbol 691 Button
on (release, keyPress "<Space>") { gotoAndStop (1073); }
Symbol 692 Button
on (release) { if (luck == 0) { gotoAndStop (1065); } if (luck == 1) { gotoAndStop (1064); } }
Symbol 703 Button
on (release) { gotoAndStop (931); }
Symbol 705 Button
on (release) { gotoAndStop (1021); }
Symbol 713 Button
on (release) { if (state >= 2) { gotoAndStop (1024); } else { gotoAndStop (1025); } }
Symbol 715 Button
on (release) { if (state2 >= 2) { gotoAndStop (1023); } else { gotoAndStop (1025); } }
Symbol 717 Button
on (release) { gotoAndStop (1025); }
Symbol 719 Button
on (release) { gotoAndStop (1020); }
Symbol 722 Button
on (release) { gotoAndStop (1021); }
Symbol 724 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship2 = ship2 + (2.5 * ratio2); gotoAndPlay (1029); } else { gotoAndStop (1026); } }
Symbol 737 MovieClip Frame 1
stop();
Symbol 738 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship = ship + (2.5 * ratio); gotoAndPlay (1029); } else { gotoAndStop (1026); } }
Symbol 749 MovieClip Frame 1
stop();
Symbol 759 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (10 * ratio); gotoAndPlay (1030); }
Symbol 765 Button
on (release) { stopAllSounds(); gotoAndStop (1066); }
Symbol 766 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); gotoAndPlay (1029); }
Symbol 767 Button
on (release) { stopAllSounds(); gotoAndStop (1067); }
Symbol 775 Button
on (press) { gotoAndStop (1073); }
Symbol 776 Button
on (release) { gotoAndStop (1313); }
Symbol 783 Button
on (press) { gotoAndStop (1069); }
Symbol 785 Button
on (release, keyPress "<Space>") { gotoAndStop (931); }
Symbol 831 Button
on (release) { nextFrame(); }
Symbol 867 Button
on (release) { prevFrame(); }
Symbol 941 Button
on (release, keyPress "<Space>") { gotoAndStop (1074); }
Symbol 994 Button
on (release, keyPress "<Space>") { gotoAndStop (931); }
Symbol 1001 Button
on (release, keyPress "s") { if ((day == 20) && (school == 20)) { gotoAndStop (1112); } else if ((day == 10) && (school == 10)) { gotoAndStop (1112); } else if ((day == 34) && (school == 34)) { gotoAndStop (1112); } else if ((day == 48) && (school == 48)) { gotoAndStop (1112); } else if ((day == 76) && (school == 76)) { gotoAndStop (1112); } else { hp = "100"; special = 0; gotoAndPlay (1076); } }
Symbol 1007 Button
on (release, keyPress "e") { gotoAndStop (931); }
Symbol 1011 Button
on (release, keyPress "p") { gotoAndStop (1111); }
Symbol 1029 Button
on (release) { stopAllSounds(); gotoAndStop (7889); }
Symbol 1032 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (1075); } else { gotoAndPlay (7886); } }
Symbol 1033 Button
on (release) { gotoAndStop (1075); }
Symbol 1037 Button
on (release) { nextFrame(); }
Symbol 1045 Button
on (release) { if ((day == 20) && (school == 20)) { gotoAndStop (1154); } else if ((day == 48) && (school == 48)) { gotoAndStop (1154); } else if ((day == 76) && (school == 76)) { gotoAndStop (1154); } else { gotoAndStop (1116); } }
Symbol 1050 Button
on (release, keyPress "m") { if (hp >= 50) { hp = hp - 50; gotoAndPlay (785); } else { gotoAndStop (1146); } }
Symbol 1058 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio = (((0.7 * ch) + (0.2 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (1359); } else if (state == 1) { if (luck >= 85) { gotoAndStop (3143); ship = ship - 5; } else { gotoAndStop (1840); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (3143); ship = ship - 25; } else { luck = random(14); gotoAndStop (1991); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (3143); ship = ship - 120; } else { luck = random(14); gotoAndStop (2157); } } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (3142); } else if (luck >= 85) { gotoAndStop (3143); ship = ship - 300; } else { gotoAndStop (2324); } } else if (state == 9) { gotoAndStop (3142); } } else { gotoAndStop (1146); } }
Symbol 1062 Button
on (release) { if (hp >= 20) { hp = hp - 20; ratio2 = (((0.7 * ch) + (0.1 * st)) + (0.2 * kn)) / 50; ship2 = ship2 + (10 * ratio2); luck = random(100); if (state2 == 0) { gotoAndStop (1359); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (3145); ship2 = ship2 - 5; } else { gotoAndStop (2491); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (3145); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (2642); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (3145); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (2808); } } else if (state2 == 4) { luck = random(100); if (luck >= 95) { gotoAndStop (2975); } else if (luck >= 85) { gotoAndStop (3145); ship = ship - 200; } else { gotoAndStop (2975); } } } else { gotoAndStop (1146); } }
Symbol 1065 Button
on (release, keyPress "e") { gotoAndStop (931); }
Symbol 1076 Button
on (release) { gotoAndStop (1147); }
Symbol 1079 Button
on (release, keyPress "e") { gotoAndStop (1115); }
Symbol 1085 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < knmax) { hp = hp - 50; if ((style == 1) or (style == 2)) { knadd = 5 + random(3); kn = kn + knadd; if (knmax < kn) { kn = knmax; } } else if (style == 3) { knadd = 15 + random(4); kn = kn + knadd; if (knmax < kn) { kn = knmax; } } else { knadd = 10 + random(3); kn = kn + knadd; if (knmax < kn) { kn = knmax; } } if (knmax < kn) { kn = knmax; } gotoAndPlay (1117); } } else { gotoAndStop (1146); } }
Symbol 1093 Button
on (release) { gotoAndStop (1115); }
Symbol 1099 Button
on (release) { nextFrame(); }
Symbol 1109 Button
on (release) { gotoAndStop (1116); }
Symbol 1110 Button
on (release) { if ((school == 20) && (day == 20)) { school = 34; if (kn < 50) { shipadd = -25; scholar = 0; gotoAndStop (1155); } else if ((kn >= 50) && (kn < 70)) { shipadd = 0; scholar = 0; gotoAndStop (1156); } else if ((kn >= 70) && (kn < 100)) { shipadd = 50; scholar = 300; gotoAndStop (1157); } else if (kn >= 100) { shipadd = 100; scholar = 1000; gotoAndStop (1158); } } else if ((day == 48) && (school == 48)) { school = 0; if (kn < 100) { shipadd = -150; scholar = 0; gotoAndStop (1155); } else if ((kn >= 100) && (kn < 120)) { shipadd = 0; scholar = 0; gotoAndStop (1156); } else if ((kn >= 120) && (kn < 150)) { shipadd = 150; scholar = 1000; gotoAndStop (1157); } else if (kn >= 150) { shipadd = 300; scholar = 2500; gotoAndStop (1158); } } else if ((day == 76) && (school == 76)) { if (kn < 150) { shipadd = -400; scholar = 0; gotoAndStop (1155); } else if ((kn >= 150) && (kn < 170)) { shipadd = 0; scholar = 0; gotoAndStop (1156); } else if ((kn >= 170) && (kn < 200)) { shipadd = 400; scholar = 2000; gotoAndStop (1157); } else if (kn >= 200) { shipadd = 800; scholar = 5000; gotoAndStop (1158); } } }
Symbol 1118 Button
on (release) { ship = ship + shipadd; ship2 = ship2 + shipadd; ship1 = ship1 + shipadd; money = money + scholar; gotoAndStop (1115); }
Symbol 1130 Button
on (release, keyPress "e") { gotoAndStop (931); }
Symbol 1137 Button
on (release, keyPress "s") { if (hp >= 45) { if (style == 2) { wage = Number(ch * 1.8); } else { wage = Number(ch * 1.5); } money = money + wage; hp = hp - 45; gotoAndPlay (1160); } else { gotoAndStop (1249); } }
Symbol 1144 Button
on (release, keyPress "t") { if (hp >= 35) { if (style == 3) { wage = Number(kn * 3); } else if ((style == 1) or (style == 2)) { wage = Number(kn * 2); } else { wage = Number(kn * 2.5); } money = money + wage; hp = hp - 35; gotoAndPlay (1189); } else { gotoAndStop (1249); } }
Symbol 1150 Button
on (release, keyPress "d") { luck = random(100); if (style == 1) { luck = luck + 5; } if (hp >= 50) { if (luck < 16) { gotoAndStop (1250); } else { wage = Number(st * 5); money = money + wage; hp = hp - 50; gotoAndPlay (1219); } } else { gotoAndStop (1249); } }
Symbol 1162 Button
on (release) { gotoAndStop (1159); }
Symbol 1163 Button
on (release) { wage = Number(st * 15); money = money - wage; hp = 0; gotoAndStop (931); }
Symbol 1172 Button
on (release, keyPress "s") { if ((hp >= 20) and (money >= 20)) { if (ch < chmax) { money = money - 20; hp = hp - 20; if (style == 2) { chadd = 8 + random(4); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } else { chadd = 5 + random(3); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } if (chmax < ch) { ch = chmax; } gotoAndPlay (1252); } } else { gotoAndStop (1281); } }
Symbol 1176 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < stmax) { hp = hp - 50; if (style == 1) { stadd = 15 + random(4); st = st + stadd; if (stmax < st) { st = stmax; } } else if (style == 3) { stadd = 5 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } else { stadd = 10 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } if (stmax < st) { st = stmax; } gotoAndPlay (1282); } } else { gotoAndStop (1281); } }
Symbol 1182 Button
on (release) { gotoAndStop (1312); }
Symbol 1184 Button
on (release, keyPress "e") { gotoAndStop (931); }
Symbol 1191 Button
on (release) { gotoAndStop (1251); }
Symbol 1196 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (217); } else { gotoAndStop (1281); } }
Symbol 1197 Button
on (release) { gotoAndStop (220); }
Symbol 1205 Button
on (release, keyPress "<Space>") { gotoAndStop (931); }
Symbol 1208 Button
on (release) { gotoAndStop (931); }
Symbol 1217 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (1319); } else { gotoAndStop (1318); } }
Symbol 1221 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (1319); } else { gotoAndStop (1318); } }
Symbol 1225 Button
on (release, keyPress "d") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (1319); } else { gotoAndStop (1318); } }
Symbol 1229 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (1319); } else { gotoAndStop (1318); } }
Symbol 1233 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (1319); } else { gotoAndStop (1318); } }
Symbol 1237 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (1319); } else { gotoAndStop (1318); } }
Symbol 1241 Button
on (release) { gotoAndStop (1317); }
Symbol 1246 Button
on (release, keyPress "t") { gotoAndStop (1330); }
Symbol 1247 Button
on (release, keyPress "e") { gotoAndStop (1317); }
Symbol 1253 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 1255 Button
on (release) { if ((state == 3) and (state == 4)) { gotoAndStop (1350); } else { gotoAndStop (1342); } }
Symbol 1256 Button
on (release) { if (state == 1) { gotoAndStop (1350); } else { gotoAndStop (1344); } }
Symbol 1257 Button
on (release) { if (2 >= state) { gotoAndStop (1350); } else { gotoAndStop (1344); } }
Symbol 1259 Button
on (release) { gotoAndStop (1348); }
Symbol 1260 Button
on (release) { gotoAndStop (1346); }
Symbol 1263 Button
on (release) { gotoAndStop (1336); }
Symbol 1264 Button
on (release) { gotoAndStop (1350); }
Symbol 1269 Button
on (release) { gotoAndStop (1338); }
Symbol 1272 Button
on (release) { if (money >= 800) { money = money - 800; gotoAndStop (1340); } else { gotoAndStop (1352); } }
Symbol 1275 Button
on (release) { if (state >= 3) { gotoAndStop (1354); } else { gotoAndStop (1356); } }
Symbol 1277 Button
on (release) { gotoAndStop (1332); }
Symbol 1280 Button
on (release) { if (state == 1) { gotoAndStop (1358); } else { gotoAndStop (1334); } }
Symbol 1282 Button
on (release) { gotoAndStop (1317); }
Symbol 1287 Button
on (release) { gotoAndStop (1340); }
Symbol 1288 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 100) + (110 * ratio); gotoAndStop (1317); }
Symbol 1292 Button
on (release, keyPress "d") { gotoAndStop (3495); }
Symbol 1295 Button
on (release, keyPress "e") { ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (15 * ratio); gotoAndStop (1317); }
Symbol 1302 Button
on (release, keyPress "a") { gotoAndStop (1364); }
Symbol 1303 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1360); } else if (ship < 12) { gotoAndStop (1361); } else if (ship < 20) { gotoAndStop (1362); } else { gotoAndStop (1363); } }
Symbol 1307 Button
on (release, keyPress "g") { gotoAndStop (1434); }
Symbol 1308 Button
on (release, keyPress "d") { gotoAndStop (1435); }
Symbol 1317 Button
on (release) { if (ship >= 20) { gotoAndStop (1431); } else { gotoAndStop (1433); } }
Symbol 1321 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (1840); }
Symbol 1325 Button
on (release) { stopAllSounds(); gotoAndPlay (1366); }
Symbol 1327 Button
on (release) { gotoAndStop (1359); }
Symbol 1330 Button
on (release, keyPress "a") { gotoAndStop (1441); }
Symbol 1331 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (1437); } else if (ship < 12) { gotoAndStop (1438); } else if (ship < 20) { gotoAndStop (1439); } else { gotoAndStop (1440); } }
Symbol 1332 Button
on (release, keyPress "g") { gotoAndStop (1511); }
Symbol 1333 Button
on (release, keyPress "d") { gotoAndStop (1512); }
Symbol 1338 Button
on (release) { if (ship >= 20) { gotoAndStop (1508); } else { gotoAndStop (1510); } }
Symbol 1342 Button
on (release) { stopAllSounds(); gotoAndPlay (1443); }
Symbol 1344 Button
on (release) { gotoAndStop (1436); }
Symbol 1349 Button
on (release, keyPress "<Space>") { gotoAndStop (1566); }
Symbol 1363 Button
on (release, keyPress "e") { gotoAndStop (1566); }
Symbol 1366 Button
on (release) { gotoAndStop (1590); }
Symbol 1367 Button
on (release) { gotoAndStop (1568); }
Symbol 1368 Button
on (release) { gotoAndStop (1575); }
Symbol 1369 Button
on (release) { gotoAndStop (1580); }
Symbol 1370 Button
on (release, keyPress "e") { gotoAndStop (1582); }
Symbol 1378 Button
on (release) { gotoAndStop (1567); }
Symbol 1388 Button
on (release) { gotoAndStop (1599); }
Symbol 1389 Button
on (release) { gotoAndStop (1591); }
Symbol 1390 Button
on (release) { gotoAndStop (1596); }
Symbol 1391 Button
on (release) { gotoAndStop (1567); }
Symbol 1392 Button
on (release) { gotoAndStop (1592); }
Symbol 1398 Button
on (release) { gotoAndStop (1590); }
Symbol 1402 Button
on (release, keyPress "<Space>") { gotoAndStop (219); }
Symbol 1427 Button
on (release) { gotoAndPlay (1621); }
Symbol 1433 Button
on (release) { gotoAndStop (219); }
Symbol 1437 Button
on (release) { school = 10; gotoAndStop (931); }
Symbol 1442 Button
on (release) { gotoAndStop (1666); }
Symbol 1444 Button
on (release) { gotoAndStop (1667); }
Symbol 1445 Button
on (release) { gotoAndStop (1665); }
Symbol 1462 Button
on (release) { if (money >= a) { money = money - a; if (a < 50) { ship3 = ship3 - 20; gotoAndStop (1681); } else if (200 >= a) { ship3 = ship3 + (a / 2); gotoAndStop (1680); } } }
Symbol 1467 Button
on (release) { if (money >= a) { money = money - a; if (a < 50) { ship2 = ship2 - 20; gotoAndStop (1683); } else if (200 >= a) { ship2 = ship2 + (a / 2); gotoAndStop (1682); } } }
Symbol 1471 Button
on (release) { if (money >= a) { money = money - a; if (a < 50) { ship = ship - 20; gotoAndStop (1685); } else if (200 >= a) { ship = ship + (a / 2); gotoAndStop (1684); } } }
Symbol 1476 Button
on (release) { gotoAndStop (1678); }
Symbol 1480 Button
on (release) { gotoAndStop (1679); }
Symbol 1483 Button
on (release) { gotoAndStop (1686); }
Symbol 1520 Button
on (release) { gotoAndStop (1713); ship2 = ship2 + 50; }
Symbol 1521 Button
on (release) { gotoAndStop (1715); ship = ship + 50; }
Symbol 1522 Button
on (release) { gotoAndStop (1711); ship3 = ship3 + 50; }
Symbol 1544 Button
on (release) { gotoAndStop (1724); }
Symbol 1560 Button
on (release, keyPress "a") { gotoAndStop (1845); }
Symbol 1561 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (1841); } else if (ship < 45) { gotoAndStop (1842); } else if (ship < 65) { gotoAndStop (1843); } else { gotoAndStop (1844); } }
Symbol 1562 Button
on (release, keyPress "g") { gotoAndStop (1914); }
Symbol 1563 Button
on (release, keyPress "d") { gotoAndStop (1916); }
Symbol 1571 Button
on (release) { if (ship >= 65) { gotoAndStop (1910); } else { gotoAndStop (1912); } }
Symbol 1573 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (1991); }
Symbol 1575 Button
on (release) { stopAllSounds(); gotoAndPlay (1847); }
Symbol 1577 Button
on (release) { gotoAndStop (1840); }
Symbol 1578 Button
on (release) { gotoAndStop (1840); }
Symbol 1583 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (1944); } }
Symbol 1584 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (1969); } }
Symbol 1585 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (1919); } }
Symbol 1589 Button
on (release, keyPress "a") { gotoAndStop (2011); }
Symbol 1590 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2001); } else if (luck == 0) { gotoAndStop (1992); } else if (luck == 1) { gotoAndStop (1993); } else if (luck == 2) { gotoAndStop (1994); } else if (luck == 3) { gotoAndStop (1995); } else if (luck == 4) { gotoAndStop (1996); } else if (luck == 5) { gotoAndStop (1997); } else if (luck == 6) { gotoAndStop (1998); } else if (luck == 7) { gotoAndStop (1999); } else if (luck == 8) { gotoAndStop (2000); } else if (luck == 9) { gotoAndStop (1995); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2005); } else { gotoAndStop (2007); } }
Symbol 1591 Button
on (release, keyPress "g") { gotoAndStop (2080); }
Symbol 1592 Button
on (release, keyPress "d") { gotoAndStop (2082); }
Symbol 1607 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (2006); }
Symbol 1608 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (2006); }
Symbol 1609 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (2006); }
Symbol 1613 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (2008); }
Symbol 1614 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (2009); }
Symbol 1618 Button
on (release) { if (ship >= 350) { gotoAndStop (2076); } else { gotoAndStop (2078); } }
Symbol 1620 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (2157); }
Symbol 1622 Button
on (release) { stopAllSounds(); gotoAndPlay (2013); }
Symbol 1624 Button
on (release) { gotoAndStop (1991); }
Symbol 1625 Button
on (release) { gotoAndStop (1991); }
Symbol 1629 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2110); } }
Symbol 1630 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2135); } }
Symbol 1631 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2085); } }
Symbol 1634 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (2177); } else if (5 >= luck) { gotoAndStop (2179); } else if (8 >= luck) { gotoAndStop (2181); } else if (11 >= luck) { gotoAndStop (2183); } else { gotoAndStop (2185); } }
Symbol 1635 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (2168); } else if (luck == 0) { gotoAndStop (2158); } else if (luck == 1) { gotoAndStop (2159); } else if (luck == 2) { gotoAndStop (2160); } else if (luck == 3) { gotoAndStop (2161); } else if (luck == 4) { gotoAndStop (2162); } else if (luck == 5) { gotoAndStop (2169); } else if (luck == 6) { gotoAndStop (2164); } else if (luck == 7) { gotoAndStop (2165); } else if (luck == 8) { gotoAndStop (2166); } else if (luck == 9) { gotoAndStop (2161); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2171); } else { gotoAndStop (2173); } }
Symbol 1636 Button
on (release, keyPress "g") { gotoAndStop (2246); }
Symbol 1637 Button
on (release, keyPress "d") { gotoAndStop (2248); }
Symbol 1652 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (2172); }
Symbol 1653 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (2172); }
Symbol 1654 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2172); }
Symbol 1658 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (2175); }
Symbol 1659 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (2174); }
Symbol 1666 Button
on (release) { gotoAndStop (2157); }
Symbol 1670 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2276); } }
Symbol 1671 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2301); } }
Symbol 1672 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2251); } }
Symbol 1674 Button
on (release) { gotoAndStop (2157); }
Symbol 1676 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3495); } else { gotoAndStop (2249); } }
Symbol 1680 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (2344); } else if (luck < 30) { gotoAndStop (2346); } else if (luck < 45) { gotoAndStop (2348); } else if (luck < 60) { gotoAndStop (2350); } else if (luck < 75) { gotoAndStop (2352); } else { gotoAndStop (2354); } }
Symbol 1681 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (2325); } else if (luck < 14) { gotoAndStop (2326); } else if (luck < 21) { gotoAndStop (2327); } else if (luck < 28) { gotoAndStop (2328); } else if (luck < 35) { gotoAndStop (2329); } else if (luck < 42) { gotoAndStop (2336); } else if (luck < 49) { gotoAndStop (2331); } else if (luck < 56) { gotoAndStop (2332); } else if (luck < 63) { gotoAndStop (2333); } else if (luck < 70) { gotoAndStop (2328); } else if (luck < 85) { gotoAndStop (2338); } else { gotoAndStop (2340); } }
Symbol 1682 Button
on (release, keyPress "g") { gotoAndStop (2413); }
Symbol 1683 Button
on (release, keyPress "d") { gotoAndStop (2415); }
Symbol 1686 Button
on (release) { if (mind == 1) { gotoAndPlay (2358); } }
Symbol 1700 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (2339); }
Symbol 1701 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2339); }
Symbol 1702 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2339); }
Symbol 1705 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (2341); }
Symbol 1706 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (2341); }
Symbol 1707 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (2341); }
Symbol 1720 Button
on (release, keyPress "x") { gotoAndStop (2324); }
Symbol 1724 Button
on (release) { gotoAndStop (2324); }
Symbol 1728 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (2443); } }
Symbol 1729 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (2468); } }
Symbol 1730 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (2418); } }
Symbol 1732 Button
on (release) { gotoAndStop (2324); }
Symbol 1733 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (3495); } else { gotoAndStop (2416); } }
Symbol 1736 Button
on (release, keyPress "a") { gotoAndStop (2496); }
Symbol 1737 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (2492); } else if (ship2 < 45) { gotoAndStop (2493); } else if (ship2 < 65) { gotoAndStop (2494); } else { gotoAndStop (2495); } }
Symbol 1738 Button
on (release, keyPress "g") { gotoAndStop (2565); }
Symbol 1739 Button
on (release, keyPress "d") { gotoAndStop (2567); }
Symbol 1747 Button
on (release) { if (ship2 >= 65) { gotoAndStop (2561); } else { gotoAndStop (2563); } }
Symbol 1748 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (2642); }
Symbol 1750 Button
on (release) { stopAllSounds(); gotoAndPlay (2498); }
Symbol 1752 Button
on (release) { gotoAndStop (2491); }
Symbol 1753 Button
on (release) { gotoAndStop (2491); }
Symbol 1757 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (2595); } }
Symbol 1758 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (2620); } }
Symbol 1759 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (2570); } }
Symbol 1762 Button
on (release, keyPress "a") { gotoAndStop (2662); }
Symbol 1763 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (2652); } else if (luck == 0) { gotoAndStop (2643); } else if (luck == 1) { gotoAndStop (2644); } else if (luck == 2) { gotoAndStop (2645); } else if (luck == 3) { gotoAndStop (2646); } else if (luck == 4) { gotoAndStop (2647); } else if (luck == 5) { gotoAndStop (2648); } else if (luck == 6) { gotoAndStop (2649); } else if (luck == 7) { gotoAndStop (2650); } else if (luck == 8) { gotoAndStop (2651); } else if (luck == 9) { gotoAndStop (2646); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2656); } else { gotoAndStop (2658); } }
Symbol 1764 Button
on (release, keyPress "g") { gotoAndStop (2731); }
Symbol 1765 Button
on (release, keyPress "d") { gotoAndStop (2733); }
Symbol 1778 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (2657); }
Symbol 1779 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (2657); }
Symbol 1780 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2657); }
Symbol 1783 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (2659); }
Symbol 1784 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (2660); }
Symbol 1787 Button
on (release) { if (ship2 >= 350) { gotoAndStop (2727); } else { gotoAndStop (2729); } }
Symbol 1788 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (2808); }
Symbol 1790 Button
on (release) { stopAllSounds(); gotoAndPlay (2664); }
Symbol 1792 Button
on (release) { gotoAndStop (2642); }
Symbol 1793 Button
on (release) { gotoAndStop (2642); }
Symbol 1797 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (2761); } }
Symbol 1798 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (2786); } }
Symbol 1799 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (2736); } }
Symbol 1802 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (2828); } else if (5 >= luck) { gotoAndStop (2830); } else if (8 >= luck) { gotoAndStop (2832); } else if (11 >= luck) { gotoAndStop (2834); } else { gotoAndStop (2836); } }
Symbol 1803 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (2819); } else if (luck == 0) { gotoAndStop (2809); } else if (luck == 1) { gotoAndStop (2810); } else if (luck == 2) { gotoAndStop (2811); } else if (luck == 3) { gotoAndStop (2812); } else if (luck == 4) { gotoAndStop (2813); } else if (luck == 5) { gotoAndStop (2820); } else if (luck == 6) { gotoAndStop (2815); } else if (luck == 7) { gotoAndStop (2816); } else if (luck == 8) { gotoAndStop (2817); } else if (luck == 9) { gotoAndStop (2812); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (2822); } else { gotoAndStop (2824); } }
Symbol 1804 Button
on (release, keyPress "g") { gotoAndStop (2897); }
Symbol 1805 Button
on (release, keyPress "d") { gotoAndStop (2899); }
Symbol 1818 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (2823); }
Symbol 1819 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (2823); }
Symbol 1820 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (2823); }
Symbol 1822 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (2825); }
Symbol 1823 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (2826); }
Symbol 1831 Button
on (release) { gotoAndStop (2808); }
Symbol 1835 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (2927); } }
Symbol 1836 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (2952); } }
Symbol 1837 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (2902); } }
Symbol 1839 Button
on (release) { gotoAndStop (2808); }
Symbol 1840 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5606); } else { gotoAndStop (2900); } }
Symbol 1844 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (2995); } else if (luck < 30) { gotoAndStop (2997); } else if (luck < 45) { gotoAndStop (2999); } else if (luck < 60) { gotoAndStop (3001); } else if (luck < 75) { gotoAndStop (3003); } else { gotoAndStop (3005); } }
Symbol 1845 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (2976); } else if (luck < 14) { gotoAndStop (2977); } else if (luck < 21) { gotoAndStop (2978); } else if (luck < 28) { gotoAndStop (2979); } else if (luck < 35) { gotoAndStop (2980); } else if (luck < 42) { gotoAndStop (2987); } else if (luck < 49) { gotoAndStop (2982); } else if (luck < 56) { gotoAndStop (2983); } else if (luck < 63) { gotoAndStop (2984); } else if (luck < 70) { gotoAndStop (2979); } else if (luck < 85) { gotoAndStop (2989); } else { gotoAndStop (2991); } }
Symbol 1846 Button
on (release, keyPress "g") { gotoAndStop (3064); }
Symbol 1847 Button
on (release, keyPress "d") { gotoAndStop (3066); }
Symbol 1850 Button
on (release) { if (mind == 1) { gotoAndPlay (3009); } }
Symbol 1859 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (2990); }
Symbol 1860 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (2990); }
Symbol 1861 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (2990); }
Symbol 1862 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (2992); }
Symbol 1863 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (2992); }
Symbol 1864 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (2992); }
Symbol 1876 Button
on (release, keyPress "x") { gotoAndStop (2975); }
Symbol 1879 Button
on (release) { gotoAndStop (2975); }
Symbol 1883 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (3094); } }
Symbol 1884 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (3119); } }
Symbol 1885 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (3069); } }
Symbol 1887 Button
on (release) { gotoAndStop (2975); }
Symbol 1888 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (5606); } else { gotoAndStop (3067); } }
Symbol 1892 Button
on (release, keyPress "e") { if (state >= 4) { hostage = 1; gotoAndStop (3147); } else { gotoAndStop (931); } }
Symbol 1897 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (798); } else { gotoAndStop (3146); } }
Symbol 1898 Button
on (release, keyPress "e") { if (state2 >= 4) { hostage = 2; gotoAndStop (3147); } else { gotoAndStop (931); } }
Symbol 1905 Button
on (release) { enemyhp = 3500; damage = 50; yourhp = 500; youren = 500; hitq = st; hitw = st * 20; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 20; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 15; stopz = 5; resumez = 7; wage = 300; gotoAndStop (617); }
Symbol 1910 Button
on (release, keyPress "a") { gotoAndStop (3149); }
Symbol 1914 Button
on (release, keyPress "k") { gotoAndPlay (3157); }
Symbol 1915 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (931); }
Symbol 1920 Button
on (release, keyPress "m") { gotoAndStop (3150); }
Symbol 1922 Button
on (release, keyPress "p") { gotoAndStop (3472); }
Symbol 1924 Button
on (release) { if (ship >= 6000) { stopAllSounds(); gotoAndStop (3153); } else { gotoAndStop (3151); } }
Symbol 1925 Button
on (release) { gotoAndStop (7728); }
Symbol 1927 Button
on (release) { gotoAndStop (7758); }
Symbol 1928 Button
on (release) { gotoAndStop (3148); }
Symbol 1930 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (7021); }
Symbol 1939 Button
on (release, keyPress "a") { gotoAndStop (3309); }
Symbol 1940 Button
on (release, keyPress "k") { gotoAndPlay (3317); }
Symbol 1941 Button
on (release, keyPress "m") { gotoAndStop (3310); }
Symbol 1942 Button
on (release, keyPress "p") { gotoAndStop (7363); }
Symbol 1943 Button
on (release) { if (ship2 >= 6000) { stopAllSounds(); gotoAndStop (3313); } else { gotoAndStop (3311); } }
Symbol 1944 Button
on (release) { gotoAndStop (7807); }
Symbol 1946 Button
on (release) { gotoAndStop (3308); }
Symbol 1956 Button
on (release) { count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (3474); } else if (luck == 2) { gotoAndStop (3477); } else if (luck == 3) { gotoAndStop (3480); } else if (luck == 0) { gotoAndStop (3483); } }
Symbol 1957 Button
on (release) { state = 4; gotoAndStop (3148); }
Symbol 1960 Button
on (release, keyPress "e") { gotoAndStop (3148); }
Symbol 1962 Button
on (release) { gotoAndStop (3473); }
Symbol 1964 Button
on (release) { gotoAndStop (3472); }
Symbol 1967 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 1970 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 1973 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 1976 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 1980 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 1983 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 1986 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 1989 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 1992 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 1995 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 1998 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 2000 Button
on (release) { gotoAndStop (7364); }
Symbol 2002 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 2005 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 2008 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 2011 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 2014 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 2017 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 2020 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 2023 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 2025 Button
on (release) { gotoAndStop (7365); }
Symbol 2027 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 2030 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 2033 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 2036 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 2039 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 2041 Button
on (release) { gotoAndStop (7366); }
Symbol 2043 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 2046 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 2049 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 2052 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 2055 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 2057 Button
on (release) { gotoAndStop (7367); }
Symbol 2058 Button
on (release) { gotoAndStop (7362); }
Symbol 2060 Button
on (release, keyPress "e") { if (state == 4) { gotoAndStop (3148); } else if (state == 9) { gotoAndStop (3468); } }
Symbol 2062 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7368); } else if (luck == 2) { gotoAndPlay (7378); } else if (luck == 3) { gotoAndPlay (7388); } else if (luck == 0) { gotoAndPlay (7398); } } }
Symbol 2065 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7368); } else if (luck == 2) { gotoAndPlay (7378); } else if (luck == 3) { gotoAndPlay (7388); } else if (luck == 0) { gotoAndPlay (7398); } } }
Symbol 2066 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7368); } else if (luck == 2) { gotoAndPlay (7378); } else if (luck == 3) { gotoAndPlay (7388); } else if (luck == 0) { gotoAndPlay (7398); } } }
Symbol 2069 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3476); }
Symbol 2071 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3476); }
Symbol 2072 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3476); }
Symbol 2074 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3476); }
Symbol 2077 Button
on (release) { if (luck == 1) { gotoAndStop (7368); } else if (luck == 2) { gotoAndStop (7377); } else if (luck == 3) { gotoAndStop (7387); } else if (luck == 0) { gotoAndStop (7397); } }
Symbol 2078 Button
on (release) { if (state == 4) { gotoAndStop (3148); } else if (state == 9) { gotoAndStop (3468); } }
Symbol 2079 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7449); } else if (luck == 2) { gotoAndPlay (7459); } else if (luck == 3) { gotoAndPlay (7469); } else if (luck == 0) { gotoAndPlay (7479); } } }
Symbol 2081 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7449); } else if (luck == 2) { gotoAndPlay (7459); } else if (luck == 3) { gotoAndPlay (7469); } else if (luck == 0) { gotoAndPlay (7479); } } }
Symbol 2082 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7449); } else if (luck == 2) { gotoAndPlay (7459); } else if (luck == 3) { gotoAndPlay (7469); } else if (luck == 0) { gotoAndPlay (7479); } } }
Symbol 2084 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3479); }
Symbol 2086 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3479); }
Symbol 2087 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3479); }
Symbol 2088 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3479); }
Symbol 2089 Button
on (release) { if (luck == 1) { gotoAndStop (7449); } else if (luck == 2) { gotoAndStop (7458); } else if (luck == 3) { gotoAndStop (7468); } else if (luck == 0) { gotoAndStop (7478); } }
Symbol 2090 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7488); } else if (luck == 2) { gotoAndPlay (7548); } else if (luck == 3) { gotoAndPlay (7608); } else if (luck == 0) { gotoAndPlay (7668); } } }
Symbol 2092 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7488); } else if (luck == 2) { gotoAndPlay (7548); } else if (luck == 3) { gotoAndPlay (7608); } else if (luck == 0) { gotoAndPlay (7668); } } }
Symbol 2093 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7488); } else if (luck == 2) { gotoAndPlay (7548); } else if (luck == 3) { gotoAndPlay (7608); } else if (luck == 0) { gotoAndPlay (7668); } } }
Symbol 2097 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (3482); }
Symbol 2099 Button
on (release) { if (luck == 1) { gotoAndStop (7488); } else if (luck == 2) { gotoAndStop (7548); } else if (luck == 3) { gotoAndStop (7608); } else if (luck == 0) { gotoAndStop (7668); } }
Symbol 2100 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7409); } else if (luck == 2) { gotoAndPlay (7419); } else if (luck == 3) { gotoAndPlay (7429); } else if (luck == 0) { gotoAndPlay (7439); } } }
Symbol 2102 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7409); } else if (luck == 2) { gotoAndPlay (7419); } else if (luck == 3) { gotoAndPlay (7429); } else if (luck == 0) { gotoAndPlay (7439); } } }
Symbol 2103 Button
on (release) { bet = 1000; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (7409); } else if (luck == 2) { gotoAndPlay (7419); } else if (luck == 3) { gotoAndPlay (7429); } else if (luck == 0) { gotoAndPlay (7439); } } }
Symbol 2107 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (3485); }
Symbol 2108 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (3485); }
Symbol 2109 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (3485); }
Symbol 2110 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (3485); }
Symbol 2111 Button
on (release) { if (luck == 1) { gotoAndStop (7410); } else if (luck == 2) { gotoAndStop (7420); } else if (luck == 3) { gotoAndStop (7430); } else if (luck == 0) { gotoAndStop (7440); } }
Symbol 2114 Button
on (release) { money = money + bet; if (state == 4) { gotoAndStop (3148); } else if (state == 9) { gotoAndStop (3469); } }
Symbol 2118 Button
on (release) { money = money - bet; if (state == 4) { gotoAndStop (3148); } else if (state == 9) { gotoAndStop (3468); } }
Symbol 2127 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 1; gotoAndStop (8028); } else { gotoAndStop (3497); } }
Symbol 2131 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 4; gotoAndStop (8028); } else { gotoAndStop (3497); } } else { gotoAndStop (3496); } }
Symbol 2137 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 6; gotoAndStop (8028); } else { gotoAndStop (3497); } } else { gotoAndStop (3496); } }
Symbol 2143 Button
on (release) { stopAllSounds(); if (state == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 5; gotoAndStop (8028); } else { gotoAndStop (3497); } } else { gotoAndStop (3496); } }
Symbol 2149 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 3; gotoAndStop (8028); } else { gotoAndStop (3497); } }
Symbol 2160 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 2; gotoAndStop (8028); } else { gotoAndStop (3497); } }
Symbol 2161 Button
on (release, keyPress "e") { if (state == 3) { gotoAndStop (2157); } else if (state == 4) { gotoAndStop (2324); } }
Symbol 2166 Button
on (release) { gotoAndStop (3495); }
Symbol 2169 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (3759); } else { gotoAndStop (3760); } }
Symbol 2170 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3500); } else if (luck == 1) { gotoAndStop (3501); } else if (luck == 2) { gotoAndStop (3502); } else if (luck == 3) { gotoAndStop (3503); } else if (luck == 4) { gotoAndStop (3504); } else if (luck == 5) { gotoAndStop (3505); } else if (luck == 6) { gotoAndStop (3506); } else if (luck == 7) { gotoAndStop (3507); } else if (state2 >= 2) { gotoAndStop (3508); } else { gotoAndStop (3507); } } else { gotoAndStop (3525); } }
Symbol 2171 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3548); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3524); } } else { gotoAndStop (3525); } }
Symbol 2172 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3514); } else { gotoAndStop (3516); } }
Symbol 2176 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (3517); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3524); } } else { gotoAndStop (3525); } }
Symbol 2179 Button
on (release, keyPress "u") { gotoAndStop (3511); }
Symbol 2186 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3499); }
Symbol 2193 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3499); }
Symbol 2197 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3499); }
Symbol 2201 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3499); }
Symbol 2211 Button
on (release) { stopAllSounds(); gotoAndStop (3510); }
Symbol 2212 Button
on (release) { stopAllSounds(); gotoAndStop (3509); }
Symbol 2216 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (3499); }
Symbol 2217 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3509); }
Symbol 2221 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3499); }
Symbol 2226 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3512); } else { gotoAndStop (3513); } } else { gotoAndStop (3516); } }
Symbol 2227 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3512); } else { gotoAndStop (3513); } } else { gotoAndStop (3516); } }
Symbol 2228 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3512); } else { gotoAndStop (3513); } } else { gotoAndStop (3516); } }
Symbol 2230 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3499); }
Symbol 2232 Button
on (release) { gotoAndStop (3499); }
Symbol 2236 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (3793); } else { gotoAndStop (3516); } }
Symbol 2237 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (3818); } else { gotoAndStop (3516); } }
Symbol 2238 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (3768); } else { gotoAndStop (3516); } }
Symbol 2241 Button
on (release) { countt = 1; gotoAndStop (3499); }
Symbol 2248 Button
on (release) { stopAllSounds(); gotoAndStop (3698); }
Symbol 2250 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3499); }
Symbol 2252 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (3761); } }
Symbol 2255 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (3761); } }
Symbol 2258 Button
on (release) { hostage = 1; gotoAndStop (449); }
Symbol 2260 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4100); } else { gotoAndStop (4101); } }
Symbol 2261 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (3841); } else if (luck == 1) { gotoAndStop (3842); } else if (luck == 2) { gotoAndStop (3843); } else if (luck == 3) { gotoAndStop (3844); } else if (luck == 4) { gotoAndStop (3845); } else if (luck == 5) { gotoAndStop (3846); } else if (luck == 6) { gotoAndStop (3847); } else if (luck == 7) { gotoAndStop (3848); } else if (state2 >= 2) { gotoAndStop (3849); } else { gotoAndStop (3848); } } else { gotoAndStop (3866); } }
Symbol 2262 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (3889); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3865); } } else { gotoAndStop (3866); } }
Symbol 2263 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (3855); } else { gotoAndStop (3857); } }
Symbol 2264 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (3858); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3865); } } else { gotoAndStop (3866); } }
Symbol 2265 Button
on (release, keyPress "u") { gotoAndStop (3852); }
Symbol 2267 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3840); }
Symbol 2270 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3840); }
Symbol 2272 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3840); }
Symbol 2274 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (3840); }
Symbol 2278 Button
on (release) { stopAllSounds(); gotoAndStop (3851); }
Symbol 2279 Button
on (release) { stopAllSounds(); gotoAndStop (3850); }
Symbol 2281 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (3840); }
Symbol 2282 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (3850); }
Symbol 2284 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (3840); }
Symbol 2288 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3853); } else { gotoAndStop (3854); } } else { gotoAndStop (3857); } }
Symbol 2289 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3853); } else { gotoAndStop (3854); } } else { gotoAndStop (3857); } }
Symbol 2290 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3853); } else { gotoAndStop (3854); } } else { gotoAndStop (3857); } }
Symbol 2291 Button
on (release) { cond = 0; mood = 100; gotoAndStop (3840); }
Symbol 2292 Button
on (release) { gotoAndStop (3840); }
Symbol 2296 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4134); } else { gotoAndStop (3857); } }
Symbol 2297 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4159); } else { gotoAndStop (3857); } }
Symbol 2298 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (4109); } else { gotoAndStop (3857); } }
Symbol 2299 Button
on (release) { countt = 1; gotoAndStop (3840); }
Symbol 2300 Button
on (release) { stopAllSounds(); gotoAndStop (4039); }
Symbol 2301 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (3840); }
Symbol 2303 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (4102); } }
Symbol 2304 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (4102); } }
Symbol 2309 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4454); } else { gotoAndStop (4455); } }
Symbol 2310 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4195); } else if (luck == 1) { gotoAndStop (4196); } else if (luck == 2) { gotoAndStop (4197); } else if (luck == 3) { gotoAndStop (4198); } else if (luck == 4) { gotoAndStop (4199); } else if (luck == 5) { gotoAndStop (4200); } else if (luck == 6) { gotoAndStop (4201); } else if (luck == 7) { gotoAndStop (4202); } else if (state2 >= 2) { gotoAndStop (4203); } else { gotoAndStop (4202); } } else { gotoAndStop (4220); } }
Symbol 2311 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4243); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4219); } } else { gotoAndStop (4220); } }
Symbol 2312 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4209); } else { gotoAndStop (4211); } }
Symbol 2313 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (4212); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4219); } } else { gotoAndStop (4220); } }
Symbol 2314 Button
on (release, keyPress "u") { gotoAndStop (4206); }
Symbol 2316 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4194); }
Symbol 2319 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4194); }
Symbol 2321 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4194); }
Symbol 2323 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4194); }
Symbol 2327 Button
on (release) { stopAllSounds(); gotoAndStop (4205); }
Symbol 2328 Button
on (release) { stopAllSounds(); gotoAndStop (4204); }
Symbol 2330 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4194); }
Symbol 2331 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4204); }
Symbol 2333 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4194); }
Symbol 2337 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4207); } else { gotoAndStop (4208); } } else { gotoAndStop (4211); } }
Symbol 2338 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4207); } else { gotoAndStop (4208); } } else { gotoAndStop (4211); } }
Symbol 2339 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4207); } else { gotoAndStop (4208); } } else { gotoAndStop (4211); } }
Symbol 2340 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4194); }
Symbol 2341 Button
on (release) { gotoAndStop (4194); }
Symbol 2345 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4488); } else { gotoAndStop (4211); } }
Symbol 2346 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4513); } else { gotoAndStop (4211); } }
Symbol 2347 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (4463); } else { gotoAndStop (4211); } }
Symbol 2348 Button
on (release) { countt = 1; gotoAndStop (4194); }
Symbol 2349 Button
on (release) { stopAllSounds(); gotoAndStop (4393); }
Symbol 2350 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4194); }
Symbol 2352 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (931); } else { gotoAndStop (4456); } }
Symbol 2353 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (4456); } }
Symbol 2356 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (4807); } else { gotoAndStop (4808); } }
Symbol 2357 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4548); } else if (luck == 1) { gotoAndStop (4549); } else if (luck == 2) { gotoAndStop (4550); } else if (luck == 3) { gotoAndStop (4551); } else if (luck == 4) { gotoAndStop (4552); } else if (luck == 5) { gotoAndStop (4553); } else if (luck == 6) { gotoAndStop (4554); } else if (luck == 7) { gotoAndStop (4555); } else if (state2 >= 2) { gotoAndStop (4556); } else { gotoAndStop (4555); } } else { gotoAndStop (4573); } }
Symbol 2358 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4596); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4572); } } else { gotoAndStop (4573); } }
Symbol 2359 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4562); } else { gotoAndStop (4564); } }
Symbol 2360 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (4565); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4572); } } else { gotoAndStop (4573); } }
Symbol 2361 Button
on (release, keyPress "u") { gotoAndStop (4559); }
Symbol 2365 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4547); }
Symbol 2369 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4547); }
Symbol 2378 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4547); }
Symbol 2385 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4547); }
Symbol 2390 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4547); }
Symbol 2391 Button
on (release) { stopAllSounds(); gotoAndStop (4558); }
Symbol 2392 Button
on (release) { stopAllSounds(); gotoAndStop (4557); }
Symbol 2394 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4547); }
Symbol 2395 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4557); }
Symbol 2397 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4547); }
Symbol 2401 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4560); } else { gotoAndStop (4561); } } else { gotoAndStop (4564); } }
Symbol 2402 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4560); } else { gotoAndStop (4561); } } else { gotoAndStop (4564); } }
Symbol 2403 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4560); } else { gotoAndStop (4561); } } else { gotoAndStop (4564); } }
Symbol 2404 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4547); }
Symbol 2405 Button
on (release) { gotoAndStop (4547); }
Symbol 2409 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4841); } else { gotoAndStop (4564); } }
Symbol 2410 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4866); } else { gotoAndStop (4564); } }
Symbol 2411 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (4816); } else { gotoAndStop (4564); } }
Symbol 2412 Button
on (release) { countt = 1; gotoAndStop (4547); }
Symbol 2414 Button
on (release) { stopAllSounds(); gotoAndStop (4746); }
Symbol 2416 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4547); }
Symbol 2418 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (931); } else { gotoAndStop (4809); } }
Symbol 2419 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (4809); } }
Symbol 2423 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5160); } else { gotoAndStop (5161); } }
Symbol 2424 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (4901); } else if (luck == 1) { gotoAndStop (4902); } else if (luck == 2) { gotoAndStop (4903); } else if (luck == 3) { gotoAndStop (4904); } else if (luck == 4) { gotoAndStop (4905); } else if (luck == 5) { gotoAndStop (4906); } else if (luck == 6) { gotoAndStop (4907); } else if (luck == 7) { gotoAndStop (4908); } else if (state2 >= 2) { gotoAndStop (4909); } else { gotoAndStop (4908); } } else { gotoAndStop (4926); } }
Symbol 2425 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4949); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (4925); } } else { gotoAndStop (4926); } }
Symbol 2426 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (4915); } else { gotoAndStop (4917); } }
Symbol 2427 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (4918); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (4925); } } else { gotoAndStop (4926); } }
Symbol 2428 Button
on (release, keyPress "u") { gotoAndStop (4912); }
Symbol 2430 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4900); }
Symbol 2432 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4900); }
Symbol 2436 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4900); }
Symbol 2439 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4900); }
Symbol 2441 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (4900); }
Symbol 2442 Button
on (release) { stopAllSounds(); gotoAndStop (4911); }
Symbol 2443 Button
on (release) { stopAllSounds(); gotoAndStop (4910); }
Symbol 2445 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (4900); }
Symbol 2446 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (4910); }
Symbol 2448 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (4900); }
Symbol 2452 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (4913); } else { gotoAndStop (4914); } } else { gotoAndStop (4917); } }
Symbol 2453 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (4913); } else { gotoAndStop (4914); } } else { gotoAndStop (4917); } }
Symbol 2454 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (4913); } else { gotoAndStop (4914); } } else { gotoAndStop (4917); } }
Symbol 2455 Button
on (release) { cond = 0; mood = 100; gotoAndStop (4900); }
Symbol 2456 Button
on (release) { gotoAndStop (4900); }
Symbol 2460 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (5194); } else { gotoAndStop (4917); } }
Symbol 2461 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (5219); } else { gotoAndStop (4917); } }
Symbol 2462 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5169); } else { gotoAndStop (4917); } }
Symbol 2463 Button
on (release) { countt = 1; gotoAndStop (4900); }
Symbol 2464 Button
on (release) { stopAllSounds(); gotoAndStop (5099); }
Symbol 2465 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (4900); }
Symbol 2467 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (931); } else { gotoAndStop (5162); } }
Symbol 2469 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (5162); } }
Symbol 2473 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (5513); } else { gotoAndStop (5514); } }
Symbol 2474 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5254); } else if (luck == 1) { gotoAndStop (5255); } else if (luck == 2) { gotoAndStop (5256); } else if (luck == 3) { gotoAndStop (5257); } else if (luck == 4) { gotoAndStop (5258); } else if (luck == 5) { gotoAndStop (5259); } else if (luck == 6) { gotoAndStop (5260); } else if (luck == 7) { gotoAndStop (5261); } else if (state2 >= 2) { gotoAndStop (5262); } else { gotoAndStop (5261); } } else { gotoAndStop (5279); } }
Symbol 2475 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (5302); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5278); } } else { gotoAndStop (5279); } }
Symbol 2476 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5268); } else { gotoAndStop (5270); } }
Symbol 2477 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (5271); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5278); } } else { gotoAndStop (5279); } }
Symbol 2478 Button
on (release, keyPress "u") { gotoAndStop (5265); }
Symbol 2480 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5253); }
Symbol 2482 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5253); }
Symbol 2487 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5253); }
Symbol 2490 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5253); }
Symbol 2492 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5253); }
Symbol 2493 Button
on (release) { stopAllSounds(); gotoAndStop (5264); }
Symbol 2494 Button
on (release) { stopAllSounds(); gotoAndStop (5263); }
Symbol 2496 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5253); }
Symbol 2497 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5263); }
Symbol 2499 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5253); }
Symbol 2503 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5266); } else { gotoAndStop (5267); } } else { gotoAndStop (5270); } }
Symbol 2504 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5266); } else { gotoAndStop (5267); } } else { gotoAndStop (5270); } }
Symbol 2505 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5266); } else { gotoAndStop (5267); } } else { gotoAndStop (5270); } }
Symbol 2506 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5253); }
Symbol 2507 Button
on (release) { gotoAndStop (5253); }
Symbol 2511 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (5547); } else { gotoAndStop (5270); } }
Symbol 2512 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (5572); } else { gotoAndStop (5270); } }
Symbol 2513 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (5522); } else { gotoAndStop (5270); } }
Symbol 2514 Button
on (release) { countt = 1; gotoAndStop (5253); }
Symbol 2515 Button
on (release) { stopAllSounds(); gotoAndStop (5452); }
Symbol 2517 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (5253); }
Symbol 2519 Button
on (release) { pic1 = 1; gotoAndStop (5515); }
Symbol 2521 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (5515); } }
Symbol 2523 Button
on (release) { mind = 1; gotoAndStop (931); }
Symbol 2524 Button
on (release) { stopAllSounds(); if ((money >= 150) and (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3499); } else { gotoAndStop (5608); } }
Symbol 2525 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 24; gotoAndStop (8028); } else { gotoAndStop (5608); } } else { gotoAndStop (5607); } }
Symbol 2526 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) and (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (5253); } else { gotoAndStop (5608); } } else { gotoAndStop (5607); } }
Symbol 2527 Button
on (release) { stopAllSounds(); if (state2 == 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 25; gotoAndStop (8028); } else { gotoAndStop (5608); } } else { gotoAndStop (5607); } }
Symbol 2528 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 23; gotoAndStop (8028); } else { gotoAndStop (5608); } }
Symbol 2529 Button
on (release, keyPress "e") { if (state2 == 3) { gotoAndStop (2808); } else if (state2 == 4) { gotoAndStop (2975); } }
Symbol 2530 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 22; gotoAndStop (8028); } else { gotoAndStop (5608); } }
Symbol 2535 Button
on (release) { gotoAndStop (5606); }
Symbol 2537 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (5869); } else { gotoAndStop (5870); } }
Symbol 2538 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5610); } else if (luck == 1) { gotoAndStop (5611); } else if (luck == 2) { gotoAndStop (5612); } else if (luck == 3) { gotoAndStop (5613); } else if (luck == 4) { gotoAndStop (5614); } else if (luck == 5) { gotoAndStop (5615); } else if (luck == 6) { gotoAndStop (5616); } else if (luck == 7) { gotoAndStop (5617); } else if (state >= 2) { gotoAndStop (5618); } else { gotoAndStop (5617); } } else { gotoAndStop (5635); } }
Symbol 2539 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (5658); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5634); } } else { gotoAndStop (5635); } }
Symbol 2540 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5624); } else { gotoAndStop (5626); } }
Symbol 2541 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold2 == 0) { gold2 = 1; } mood = mood + 15; gotoAndPlay (5627); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5634); } } else { gotoAndStop (5635); } }
Symbol 2542 Button
on (release, keyPress "u") { gotoAndStop (5621); }
Symbol 2545 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5609); }
Symbol 2548 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5609); }
Symbol 2551 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5609); }
Symbol 2554 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5609); }
Symbol 2559 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5609); }
Symbol 2563 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5609); }
Symbol 2566 Button
on (release) { stopAllSounds(); gotoAndStop (5620); }
Symbol 2567 Button
on (release) { stopAllSounds(); gotoAndStop (5619); }
Symbol 2569 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5609); }
Symbol 2570 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5619); }
Symbol 2574 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5609); }
Symbol 2578 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5622); } else { gotoAndStop (5623); } } else { gotoAndStop (5626); } }
Symbol 2579 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5622); } else { gotoAndStop (5623); } } else { gotoAndStop (5626); } }
Symbol 2580 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5622); } else { gotoAndStop (5623); } } else { gotoAndStop (5626); } }
Symbol 2582 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5609); }
Symbol 2584 Button
on (release) { gotoAndStop (5609); }
Symbol 2588 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (5903); } else { gotoAndStop (5626); } }
Symbol 2589 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 70; gotoAndPlay (5928); } else { gotoAndStop (5626); } }
Symbol 2590 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 10; gotoAndPlay (5878); } else { gotoAndStop (5626); } }
Symbol 2593 Button
on (release) { countt = 1; gotoAndStop (5609); }
Symbol 2597 Button
on (release) { stopAllSounds(); gotoAndStop (5808); }
Symbol 2599 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (5609); }
Symbol 2601 Button
on (release) { gift1 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (5871); } }
Symbol 2604 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (5871); } }
Symbol 2605 Button
on (release) { hostage = 2; gotoAndStop (449); }
Symbol 2607 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6222); } else { gotoAndStop (6223); } }
Symbol 2608 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (5963); } else if (luck == 1) { gotoAndStop (5964); } else if (luck == 2) { gotoAndStop (5965); } else if (luck == 3) { gotoAndStop (5966); } else if (luck == 4) { gotoAndStop (5967); } else if (luck == 5) { gotoAndStop (5968); } else if (luck == 6) { gotoAndStop (5969); } else if (luck == 7) { gotoAndStop (5970); } else if (state >= 2) { gotoAndStop (5971); } else { gotoAndStop (5970); } } else { gotoAndStop (5988); } }
Symbol 2609 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6011); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (5987); } } else { gotoAndStop (5988); } }
Symbol 2610 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (5977); } else { gotoAndStop (5979); } }
Symbol 2611 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest2 == 0) { forest2 = 1; } mood = mood + 15; gotoAndPlay (5980); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (5987); } } else { gotoAndStop (5988); } }
Symbol 2612 Button
on (release, keyPress "u") { gotoAndStop (5974); }
Symbol 2614 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5962); }
Symbol 2616 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5962); }
Symbol 2618 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5962); }
Symbol 2620 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5962); }
Symbol 2623 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5962); }
Symbol 2625 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (5962); }
Symbol 2627 Button
on (release) { stopAllSounds(); gotoAndStop (5973); }
Symbol 2628 Button
on (release) { stopAllSounds(); gotoAndStop (5972); }
Symbol 2630 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (5962); }
Symbol 2631 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (5972); }
Symbol 2632 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (5962); }
Symbol 2636 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (5975); } else { gotoAndStop (5976); } } else { gotoAndStop (5979); } }
Symbol 2637 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (5975); } else { gotoAndStop (5976); } } else { gotoAndStop (5979); } }
Symbol 2638 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (5975); } else { gotoAndStop (5976); } } else { gotoAndStop (5979); } }
Symbol 2639 Button
on (release) { cond = 0; mood = 100; gotoAndStop (5962); }
Symbol 2640 Button
on (release) { gotoAndStop (5962); }
Symbol 2644 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (6256); } else { gotoAndStop (5979); } }
Symbol 2645 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (6281); } else { gotoAndStop (5979); } }
Symbol 2646 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (6231); } else { gotoAndStop (5979); } }
Symbol 2647 Button
on (release) { countt = 1; gotoAndStop (5962); }
Symbol 2648 Button
on (release) { stopAllSounds(); gotoAndStop (6161); }
Symbol 2649 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (5962); }
Symbol 2650 Button
on (release) { gift2 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (6224); } }
Symbol 2652 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (6224); } }
Symbol 2654 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6575); } else { gotoAndStop (6576); } }
Symbol 2655 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6316); } else if (luck == 1) { gotoAndStop (6317); } else if (luck == 2) { gotoAndStop (6318); } else if (luck == 3) { gotoAndStop (6319); } else if (luck == 4) { gotoAndStop (6320); } else if (luck == 5) { gotoAndStop (6321); } else if (luck == 6) { gotoAndStop (6322); } else if (luck == 7) { gotoAndStop (6323); } else if (state >= 2) { gotoAndStop (6324); } else { gotoAndStop (6323); } } else { gotoAndStop (6341); } }
Symbol 2656 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6364); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6340); } } else { gotoAndStop (6341); } }
Symbol 2657 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6330); } else { gotoAndStop (6332); } }
Symbol 2658 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach2 == 0) { beach2 = 1; } mood = mood + 15; gotoAndPlay (6333); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6340); } } else { gotoAndStop (6341); } }
Symbol 2659 Button
on (release, keyPress "u") { gotoAndStop (6327); }
Symbol 2661 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6315); }
Symbol 2664 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6315); }
Symbol 2668 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6315); }
Symbol 2672 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6315); }
Symbol 2676 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6315); }
Symbol 2686 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6315); }
Symbol 2688 Button
on (release) { stopAllSounds(); gotoAndStop (6326); }
Symbol 2689 Button
on (release) { stopAllSounds(); gotoAndStop (6325); }
Symbol 2691 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6315); }
Symbol 2692 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6325); }
Symbol 2693 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6315); }
Symbol 2697 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6328); } else { gotoAndStop (6329); } } else { gotoAndStop (6332); } }
Symbol 2698 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6328); } else { gotoAndStop (6329); } } else { gotoAndStop (6332); } }
Symbol 2699 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6328); } else { gotoAndStop (6329); } } else { gotoAndStop (6332); } }
Symbol 2700 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6315); }
Symbol 2701 Button
on (release) { gotoAndStop (6315); }
Symbol 2705 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 70; gotoAndPlay (6609); } else { gotoAndStop (6332); } }
Symbol 2706 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (6634); } else { gotoAndStop (6332); } }
Symbol 2707 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 40; gotoAndPlay (6584); } else { gotoAndStop (6332); } }
Symbol 2708 Button
on (release) { countt = 1; gotoAndStop (6315); }
Symbol 2709 Button
on (release) { stopAllSounds(); gotoAndStop (6514); }
Symbol 2710 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6315); }
Symbol 2711 Button
on (release) { gift3 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (6577); } }
Symbol 2713 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (6577); } }
Symbol 2715 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (6928); } else { gotoAndStop (6929); } }
Symbol 2716 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (6669); } else if (luck == 1) { gotoAndStop (6670); } else if (luck == 2) { gotoAndStop (6671); } else if (luck == 3) { gotoAndStop (6672); } else if (luck == 4) { gotoAndStop (6673); } else if (luck == 5) { gotoAndStop (6674); } else if (luck == 6) { gotoAndStop (6675); } else if (luck == 7) { gotoAndStop (6676); } else if (state >= 2) { gotoAndStop (6677); } else { gotoAndStop (6676); } } else { gotoAndStop (6694); } }
Symbol 2717 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (6717); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (6693); } } else { gotoAndStop (6694); } }
Symbol 2718 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (6683); } else { gotoAndStop (6685); } }
Symbol 2719 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue2 == 0) { blue2 = 1; } mood = mood + 15; gotoAndPlay (6686); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (6693); } } else { gotoAndStop (6694); } }
Symbol 2720 Button
on (release, keyPress "u") { gotoAndStop (6680); }
Symbol 2722 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6668); }
Symbol 2724 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6668); }
Symbol 2726 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6668); }
Symbol 2728 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6668); }
Symbol 2730 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6668); }
Symbol 2734 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (6668); }
Symbol 2735 Button
on (release) { stopAllSounds(); gotoAndStop (6679); }
Symbol 2736 Button
on (release) { stopAllSounds(); gotoAndStop (6678); }
Symbol 2738 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (6668); }
Symbol 2739 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); gotoAndPlay (6678); }
Symbol 2740 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (6668); }
Symbol 2744 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (6681); } else { gotoAndStop (6682); } } else { gotoAndStop (6685); } }
Symbol 2745 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (6681); } else { gotoAndStop (6682); } } else { gotoAndStop (6685); } }
Symbol 2746 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (6681); } else { gotoAndStop (6682); } } else { gotoAndStop (6685); } }
Symbol 2747 Button
on (release) { cond = 0; mood = 100; gotoAndStop (6668); }
Symbol 2748 Button
on (release) { gotoAndStop (6668); }
Symbol 2752 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (6962); } else { gotoAndStop (6685); } }
Symbol 2753 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (6987); } else { gotoAndStop (6685); } }
Symbol 2754 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (6937); } else { gotoAndStop (6685); } }
Symbol 2755 Button
on (release) { countt = 1; gotoAndStop (6668); }
Symbol 2756 Button
on (release) { stopAllSounds(); gotoAndStop (6867); }
Symbol 2757 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (6668); }
Symbol 2758 Button
on (release) { gift1 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (931); } else { gotoAndStop (6930); } }
Symbol 2759 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (931); } else { gotoAndStop (6930); } }
Symbol 2762 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (7282); }
Symbol 2763 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (7022); } else if (luck == 1) { gotoAndStop (7023); } else if (luck == 2) { gotoAndStop (7024); } else if (luck == 3) { gotoAndStop (7025); } else if (luck == 4) { gotoAndStop (7026); } else if (luck == 5) { gotoAndStop (7027); } else if (luck == 6) { gotoAndStop (7028); } else { gotoAndStop (7030); } } else if (count == 7) { gotoAndStop (7029); } else { gotoAndStop (7047); } }
Symbol 2764 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7070); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7046); } } else { gotoAndStop (7047); } }
Symbol 2765 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7036); } else { gotoAndStop (7038); } }
Symbol 2766 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (7039); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7046); } } else { gotoAndStop (7047); } }
Symbol 2767 Button
on (release, keyPress "u") { gotoAndStop (7033); }
Symbol 2769 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7021); }
Symbol 2771 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7021); }
Symbol 2775 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7021); }
Symbol 2778 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7021); }
Symbol 2780 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7021); }
Symbol 2782 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (7021); }
Symbol 2786 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7034); } else { gotoAndStop (7035); } } else { gotoAndStop (7038); } }
Symbol 2787 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7034); } else { gotoAndStop (7035); } } else { gotoAndStop (7038); } }
Symbol 2788 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7034); } else { gotoAndStop (7035); } } else { gotoAndStop (7038); } }
Symbol 2789 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7021); }
Symbol 2790 Button
on (release) { gotoAndStop (7021); }
Symbol 2794 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (7315); } else { gotoAndStop (7038); } }
Symbol 2795 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (7340); } else { gotoAndStop (7038); } }
Symbol 2796 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (7290); } else { gotoAndStop (7038); } }
Symbol 2797 Button
on (release) { countt = 1; gotoAndStop (7021); }
Symbol 2798 Button
on (release) { stopAllSounds(); gotoAndStop (7220); }
Symbol 2800 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (7889); }
Symbol 2803 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 2806 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 2809 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 2811 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 2813 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 2815 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 2818 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 2820 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 2823 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 2826 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 2829 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 2831 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 2834 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 2837 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 2840 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 2843 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 2846 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 2849 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 2852 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 2855 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 2858 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 2860 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 2863 Button
on (release, keyPress "x") { gotoAndStop (3473); }
Symbol 2868 Button
on (press) { startDrag ("/k_swim"); } on (release) { stopDrag(); }
Symbol 2871 Button
on (press) { startDrag ("/kbra"); } on (release) { stopDrag(); }
Symbol 2874 Button
on (press) { startDrag ("/kpanty"); } on (release) { stopDrag(); }
Symbol 2876 Button
on (release, keyPress "x") { gotoAndStop (3308); }
Symbol 2878 Button
on (release, keyPress "x") { if (count == 1) { gotoAndStop (3493); } else if (count == 0) { gotoAndStop (3494); } }
Symbol 2881 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2882 Button
on (release, keyPress "x") { gotoAndStop (3148); }
Symbol 2883 Button
on (release, keyPress "b") { gotoAndStop (7728); }
Symbol 2885 Button
on (release, keyPress "<Space>") { if ((rest == 1) or (rest == 3)) { gotoAndStop (7740); } else if ((forest == 1) or (forest == 3)) { gotoAndStop (7742); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7736); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7738); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7744); } else if ((space == 1) or (space == 3)) { gotoAndStop (7746); } }
Symbol 2886 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (7738); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7744); } else if ((space == 1) or (space == 3)) { gotoAndStop (7746); } }
Symbol 2887 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (7744); } else if ((space == 1) or (space == 3)) { gotoAndStop (7746); } }
Symbol 2888 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (7742); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7736); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7738); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7744); } else if ((space == 1) or (space == 3)) { gotoAndStop (7746); } }
Symbol 2890 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (7736); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7738); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7744); } else if ((space == 1) or (space == 3)) { gotoAndStop (7746); } }
Symbol 2891 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (7746); } }
Symbol 2893 Button
on (release, keyPress "<Space>") { gotoAndStop (7728); }
Symbol 2894 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 2895 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 2896 Button
on (release, keyPress "<Space>") { gotoAndStop (7758); }
Symbol 2897 Button
on (release, keyPress "b") { gotoAndStop (7807); }
Symbol 2898 Button
on (release, keyPress "<Space>") { if ((gold2 == 1) or (gold2 == 3)) { gotoAndStop (7815); } else if ((forest2 == 1) or (forest2 == 3)) { gotoAndStop (7821); } else if ((beach2 == 1) or (beach2 == 3)) { gotoAndStop (7817); } else if ((blue2 == 1) or (blue2 == 3)) { gotoAndStop (7823); } }
Symbol 2899 Button
on (release, keyPress "<Space>") { if ((beach == 1) or (beach == 3)) { gotoAndStop (7817); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7823); } else if ((space == 1) or (space == 3)) { gotoAndStop (7825); } }
Symbol 2900 Button
on (release, keyPress "<Space>") { if ((blue == 1) or (blue == 3)) { gotoAndStop (7823); } else if ((space == 1) or (space == 3)) { gotoAndStop (7825); } }
Symbol 2901 Button
on (release, keyPress "<Space>") { if ((forest == 1) or (forest == 3)) { gotoAndStop (7821); } else if ((gold == 1) or (gold == 3)) { gotoAndStop (7815); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7817); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7823); } else if ((space == 1) or (space == 3)) { gotoAndStop (7825); } }
Symbol 2902 Button
on (release, keyPress "<Space>") { if ((gold == 1) or (gold == 3)) { gotoAndStop (7815); } else if ((beach == 1) or (beach == 3)) { gotoAndStop (7817); } else if ((blue == 1) or (blue == 3)) { gotoAndStop (7823); } else if ((space == 1) or (space == 3)) { gotoAndStop (7825); } }
Symbol 2903 Button
on (release, keyPress "<Space>") { if ((space == 1) or (space == 3)) { gotoAndStop (7825); } }
Symbol 2904 Button
on (release, keyPress "<Space>") { gotoAndStop (7807); }
Symbol 2905 Button
on (release, keyPress "<Space>") { gotoAndStop (7837); }
Symbol 2909 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 2911 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 2913 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 2915 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 2917 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 2919 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 2922 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (1075); }
Symbol 2934 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 2945 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (7989); } else if (3 >= state) { gotoAndStop (7938); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (7948); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (7968); } } else if ((state == 5) and (count != 6)) { gotoAndStop (7978); } else if ((state == 5) and (count == 6)) { gotoAndStop (7988); } }
Symbol 2946 Button
on (release) { prevFrame(); }
Symbol 2949 Button
on (release) { gotoAndStop (7989); }
Symbol 2954 Button
on (release) { gotoAndStop (7998); }
Symbol 2956 Button
on (release) { gotoAndStop (8008); }
Symbol 2958 Button
on (release) { gotoAndStop (8018); }
Symbol 2968 Button
on (release) { stopAllSounds(); getURL ("http://www.newgrounds.com/portal/view.php?id=86787", "_top"); }
Symbol 2983 MovieClip Frame 1
stop();
Symbol 2986 MovieClip Frame 1
stop();
Symbol 2986 MovieClip Frame 2
play();
Symbol 2986 MovieClip Frame 6
stop();
Symbol 2992 Button
on (release) { if (money >= 500) { money = money - 500; if (date_place == 1) { gotoAndStop (3499); } else if (date_place == 2) { gotoAndStop (3840); } else if (date_place == 3) { gotoAndStop (4194); } else if (date_place == 4) { gotoAndStop (4547); } else if (date_place == 5) { gotoAndStop (4900); } else if (date_place == 6) { gotoAndStop (5253); } else if (date_place == 22) { gotoAndStop (5609); } else if (date_place == 23) { gotoAndStop (5962); } else if (date_place == 24) { gotoAndStop (6315); } else if (date_place == 25) { gotoAndStop (6668); } } }
Symbol 2996 Button
on (release) { hp = 0; gotoAndStop (931); }
Symbol 2998 Button
on (release) { mood = 130; cond = 0; if (date_place == 1) { ship = ship + 50; gotoAndStop (3499); } else if (date_place == 2) { ship = ship + 50; gotoAndStop (3840); } else if (date_place == 3) { ship = ship + 50; gotoAndStop (4194); } else if (date_place == 4) { ship = ship + 50; gotoAndStop (4547); } else if (date_place == 5) { ship = ship + 50; gotoAndStop (4900); } else if (date_place == 6) { ship = ship + 50; gotoAndStop (5253); } else if (date_place == 22) { ship2 = ship2 + 50; gotoAndStop (5609); } else if (date_place == 23) { ship2 = ship2 + 50; gotoAndStop (5962); } else if (date_place == 24) { ship2 = ship2 + 50; gotoAndStop (6315); } else if (date_place == 25) { ship2 = ship2 + 50; gotoAndStop (6668); } }
Symbol 3002 Button
on (release) { if (money >= 100) { money = money - 100; nextFrame(); } }
Symbol 3006 Button
on (release) { if (date_place == 1) { gotoAndStop (3499); } else if (date_place == 2) { gotoAndStop (3840); } else if (date_place == 3) { gotoAndStop (4194); } else if (date_place == 4) { gotoAndStop (4547); } else if (date_place == 5) { gotoAndStop (4900); } else if (date_place == 6) { gotoAndStop (5253); } else if (date_place == 22) { gotoAndStop (5609); } else if (date_place == 23) { gotoAndStop (5962); } else if (date_place == 24) { gotoAndStop (6315); } else if (date_place == 25) { gotoAndStop (6668); } }
Symbol 3009 Button
on (release) { gotoAndStop (8030); }
Symbol 3011 Button
on (keyPress "<Right>") { gotoAndPlay (8024); }
Symbol 3012 Button
on (release) { if (money >= 50) { money = money - 50; gotoAndStop (931); } }
Symbol 3018 Button
on (release) { if (money >= 10) { money = money - 10; nextFrame(); } }
Symbol 3021 Button
on (release) { gotoAndStop (8037); }
Symbol 3022 Button
on (keyPress "<Right>") { gotoAndPlay (8031); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:1936  Timeline
Symbol 3 FontUsed by:4 5 32 87 117 122 126 137 158 160 161 184 186 198 199 207 227 370 394 396 397 398 399 404 406 407 449 451 452 453 456 458 459 490 491 492 494 495 570 664 790 962 966 969 973 977 981 984 986 990 1119 1120 1121 1122 1386 2976 2990 3010
Symbol 4 TextUses:3Used by:Timeline
Symbol 5 TextUses:3Used by:Timeline
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 ButtonUses:7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 ButtonUses:10Used by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 ButtonUses:13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 ButtonUses:16Used by:Timeline
Symbol 18 GraphicUsed by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:21  Timeline
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 GraphicUsed by:Timeline
Symbol 23 FontUsed by:24 49 91 92 93 94 121 135 139 688 924 925 930 931 992 1195 1198 1348 1716 1717 1718 1719 1722 1872 1873 1874 1875 2993 2994 2995 2999 3003 3004 3005 3007 3008 3013 3014 3016 3019 3020
Symbol 24 TextUses:23Used by:Timeline
Symbol 25 FontUsed by:26
Symbol 26 EditableTextUses:25Used by:Timeline
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Instance Names

"statusbar"Frame 1Symbol 21 MovieClip
"badguy"Frame 217Symbol 115 MovieClip
"man4"Frame 218Symbol 83 MovieClip
"man3"Frame 218Symbol 81 MovieClip
"man2"Frame 218Symbol 79 MovieClip
"man1"Frame 218Symbol 77 MovieClip
"man4"Frame 219Symbol 83 MovieClip
"man3"Frame 219Symbol 81 MovieClip
"man2"Frame 219Symbol 79 MovieClip
"man1"Frame 219Symbol 77 MovieClip
"lock"Frame 220Symbol 183 MovieClip
"badguy"Frame 221Symbol 115 MovieClip
"hp"Frame 221Symbol 21 MovieClip
"yourhp"Frame 221Symbol 21 MovieClip
"youren"Frame 221Symbol 21 MovieClip
"hp"Frame 222Symbol 21 MovieClip
"lock"Frame 281Symbol 183 MovieClip
"badguy"Frame 282Symbol 115 MovieClip
"hp"Frame 282Symbol 21 MovieClip
"yourhp"Frame 282Symbol 21 MovieClip
"youren"Frame 282Symbol 21 MovieClip
"badguy"Frame 333Symbol 115 MovieClip
"lock"Frame 333Symbol 183 MovieClip
"lock"Frame 401Symbol 183 MovieClip
"gal1"Frame 449Symbol 409 MovieClip
"gal2"Frame 449Symbol 411 MovieClip
"lock"Frame 449Symbol 183 MovieClip
"badguy"Frame 450Symbol 431 MovieClip
"hp"Frame 450Symbol 21 MovieClip
"yourhp"Frame 450Symbol 21 MovieClip
"youren"Frame 450Symbol 21 MovieClip
"gal1"Frame 501Symbol 409 MovieClip
"gal2"Frame 501Symbol 411 MovieClip
"badguy"Frame 501Symbol 431 MovieClip
"lock"Frame 501Symbol 183 MovieClip
"lock"Frame 569Symbol 183 MovieClip
"lock"Frame 617Symbol 183 MovieClip
"badguy"Frame 618Symbol 473 MovieClip
"hp"Frame 618Symbol 21 MovieClip
"yourhp"Frame 618Symbol 21 MovieClip
"youren"Frame 618Symbol 21 MovieClip
"badguy"Frame 669Symbol 473 MovieClip
"lock"Frame 669Symbol 183 MovieClip
"lock"Frame 737Symbol 183 MovieClip
"cheer"Frame 785Symbol 504 MovieClip
"cheer"Frame 799Symbol 504 MovieClip
"fog"Frame 799Symbol 21 MovieClip
"you"Frame 846Symbol 558 MovieClip
"swim01"Frame 846Symbol 563 MovieClip
"swim02"Frame 846Symbol 568 MovieClip
"hp"Frame 846Symbol 21 MovieClip
"fog"Frame 846Symbol 21 MovieClip
"swim03"Frame 848Symbol 585 MovieClip
"blood"Frame 931Symbol 21 MovieClip
"man4"Frame 1073Symbol 83 MovieClip
"man3"Frame 1073Symbol 81 MovieClip
"man2"Frame 1073Symbol 79 MovieClip
"man1"Frame 1073Symbol 77 MovieClip
"time"Frame 1074Symbol 993 MovieClip
"eye"Frame 1074Symbol 993 MovieClip
"fitness"Frame 1074Symbol 993 MovieClip
"knuckle"Frame 1074Symbol 993 MovieClip
"fashion"Frame 1074Symbol 993 MovieClip
"fragance"Frame 1074Symbol 993 MovieClip
"scouter"Frame 1074Symbol 993 MovieClip
"cross"Frame 2324Symbol 1688 MovieClip
"cross"Frame 2975Symbol 1688 MovieClip
"facial"Frame 3499Symbol 749 MovieClip
"blood"Frame 3499Symbol 21 MovieClip
"facial"Frame 3840Symbol 749 MovieClip
"blood"Frame 3840Symbol 21 MovieClip
"facial"Frame 4194Symbol 749 MovieClip
"blood"Frame 4194Symbol 21 MovieClip
"facial"Frame 4547Symbol 749 MovieClip
"blood"Frame 4547Symbol 21 MovieClip
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http://swfchan.com/5/23316/info.shtml
Created: 26/5 -2019 07:10:05 Last modified: 26/5 -2019 07:10:05 Server time: 26/04 -2024 01:23:41