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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

Jewel Quest.swf

This is the info page for
Flash #23391

(Click the ID number above for more basic data on this flash file.)


Text
+55

+55

Message text goes here

Message text goes here

Loading Jewel Quest

Spaces turn to gold when
relics are matched. Turn
all spaces gold to win

Form matches of 3 in-a-row
by swapping 2 adjacent
relics

Spaces turn to gold when
relics are matched. Turn
all spaces gold to win

Form matches of 3 in-a-row
by swapping 2 adjacent
relics

Click Here to Play Game

Click Here to Play Game

Click Here to Play Game

Play Again

Play Again

Play Again

Download Free Trial

Download Free Trial

Download Free Trial

Continue

Continue

Continue

Your game is now paused

Your game is now paused

Unpause

Unpause

Unpause

ActionScript [AS1/AS2]

Frame 1
function initializeVariables() { if ((initialized == null) || (initialized == false)) { _global.isZoneAPI = false; _global.isGameReady = false; _global.soundVolume = 100; _global.score_broadcast = 0; _global.broadcast_time = 0; _global.tick_frequency = 750; _global.timePaused = 0; _global.timePausedStart = 0; _global.timePausedEnd = 0; _global.paused = false; _global.soundOn = true; _global.lastLevelWon; _global.isFirstTimeGameStarted = true; _global.gameOverInitialized = false; _global.gameBreakInitialized = false; _global.showPlayAgain = true; _global.playAgainDownload = true; _global.showContinue = true; _global.continueDownload = true; _global.externalConfig = false; _global.versionNumber = "1.01"; _global.versionDate = "25/10/04"; _global.newGame = false; _global.imports = 0; _global.importedUpsellImages = new Array(); _global.upSellShift = new Array(0, 0); _global.logic; _global.gTeeth = 0; _global.gRound = 0; _global.gameOn = false; _global.importingData = false; _global.gameBoards = new Array(); _global.upsellLink; _global.upsellWindow; _global.hintTime; _global.points_start; _global.pointsIncrease; _global.pointsLimit; _global.pointsGold; _global.pointsBonusStart; _global.pointsTimerBonus; _global.pointsBonusMax; _global.hintSpd = 45; _global.numHintCycles = 4; _global.dropShift; _global.symbolsInPosition = 0; _global.lastScore = 0; _global.veryFirstRound = true; _global.boardRepeats = new Array(); _global.lastBoard = 0; _global.repeats = 0; _global.buriedRulesExplained = false; _global.goldenIdol = false; _global.internalConfigXML = new XML("<game name=\"Jewel Quest\" upsell_link=\"http://download.iwin.com/jewelquest/index.html\" upsell_window=\"_blank\" hint_time=\"10\" points_start=\"1\" points_increase=\"1\" points_limit=\"10\" points_gold=\"50\" points_bonus_start=\"250\" points_timer_bonus=\"100\" points_bonus_max=\"3000\"><timing><event name=\"fade_in_board\" speed=\"50\"/><event name=\"fade_out_board\" speed=\"50\"/><event name=\"jewel_removal\" time=\"1500\" call_rate=\"1\" time_between_rows=\"200\"/><event name=\"reveal_buried\" speed=\"75\"/><event name=\"jewels_drop\" time=\"1350\" call_rate=\"1\" time_between_rows=\"150\"/><event name=\"swap_symbols\" call_rate=\"1\" time=\"200\"/><event name=\"remove_matches\" speed=\"30\"/><event name=\"show_score\" call_rate=\"1\" distance=\"15\" opacity=\"50\" time=\"750\"/><event name=\"new_jewels\" time=\"200\" call_rate=\"1\"/><event name=\"tooth_blink\" speed=\"100\"/><event name=\"tooth_smile\" speed=\"25\"/><event name=\"flash_tiles\" speed=\"50\"/><event name=\"shrink_tiles\" speed=\"75\"/><event name=\"play_rnd_sound\" speed=\"1000\"/></timing><setting><event name=\"show_score\" value=\"false\"/></setting><board level=\"1\" overlay_image=\"flash_layout1a.jpg\" tiles_position=\"155,13\" overlay_position=\"145,3\" number_items=\"5\" timer=\"240\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"2\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"1\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"0\" layout=\"1,1,1,1,1,1,1,1\"/></board><board level=\"2\" overlay_image=\"flash_layout4a.jpg\" tiles_position=\"155,13\" overlay_position=\"145,3\" number_items=\"5\" timer=\"240\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"2\" layout=\"1,1,1,1,1,1,0,0\"/><row number=\"1\" layout=\"1,1,1,1,0,0,0,0\"/><row number=\"0\" layout=\"1,1,0,0,0,0,0,0\"/></board><board level=\"3\" overlay_image=\"flash_layout2a.jpg\" tiles_position=\"155,13\" overlay_position=\"145,3\" number_items=\"5\" timer=\"300\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"2,1,1,1,1,1,1,2\"/><row number=\"2\" layout=\"0,2,1,1,1,1,2,0\"/><row number=\"1\" layout=\"0,0,1,1,1,1,0,0\"/><row number=\"0\" layout=\"0,0,0,1,1,0,0,0\"/></board><board level=\"4\" overlay_image=\"flash_layout3a.jpg\" tiles_position=\"155,13\" overlay_position=\"145,5\" number_items=\"5\" timer=\"300\" show_upsell=\"Y\" lose_repeat=\"3\"><row number=\"7\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"6\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"5\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"4\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"3\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"2\" layout=\"1,1,1,1,1,1,1,1\"/><row number=\"1\" layout=\"2,1,2,1,2,1,2,1\"/><row number=\"0\" layout=\"1,0,1,0,1,0,1,0\"/></board></game>"); _global.internalConfigXML.ignoreWhite; setUpAudio(); extractConfigData(_global.internalConfigXML.firstChild); importConfigData(); usePresetJewelConfig = false; _global.cheats = false; coLogo.loadMovie("CoLogo.jpg", "GET"); } } function importConfigData() { _global.configXML = new XML(); _global.configXML.ignoreWhite = true; _global.configXML.onLoad = configLoad; path = "config.xml"; configXML.load(path); } function configLoad(success) { if (success) { _global.externalConfig = true; xmlDoc = this.firstChild; i = 0; while (i < xmlDoc.childNodes.length) { if (xmlDoc.childNodes[i].nodeName == "board") { _global.gameBoards.length = 0; _global.boardRepeats.length = 0; break; } i++; } } else { _global.initialized = true; } extractConfigData(xmlDoc); } function extractConfigData(xmlDoc) { if (xmlDoc.nodeName == "game") { _global.gameConfig = xmlDoc; if (xmlDoc.attributes.upsell_link != null) { _global.upsellLink = xmlDoc.attributes.upsell_link; } if (xmlDoc.attributes.upsell_window != null) { _global.upsellWindow = xmlDoc.attributes.upsell_window; } if (xmlDoc.attributes.hint_time != null) { _global.hintTime = Number(xmlDoc.attributes.hint_time); } _global.points_start = "1"; if (xmlDoc.attributes.points_increase != null) { _global.pointsIncrease = Number(xmlDoc.attributes.points_increase); } if (xmlDoc.attributes.points_limit != null) { _global.pointsLimit = Number(xmlDoc.attributes.points_limit); } if (xmlDoc.attributes.points_gold != null) { _global.pointsGold = Number(xmlDoc.attributes.points_gold); } if (xmlDoc.attributes.points_bonus_start != null) { _global.pointsBonusStart = Number(xmlDoc.attributes.points_bonus_start); } if (xmlDoc.attributes.points_timer_bonus != null) { _global.pointsTimerBonus = Number(xmlDoc.attributes.points_timer_bonus); } if (xmlDoc.attributes.points_bonus_max != null) { _global.pointsBonusMax = Number(xmlDoc.attributes.points_bonus_max); } i = 0; while (i < xmlDoc.childNodes.length) { if (xmlDoc.childNodes[i].nodeName == "board") { gameBoard = xmlDoc.childNodes[i]; _global.boardRepeats.push(Number(gameBoard.attributes.lose_repeat)); _global.gameBoards.push(new Array(Number(gameBoard.attributes.level), gameBoard.attributes.overlay_image, gameBoard.attributes.overlay_position, gameBoard.attributes.tiles_position, Number(gameBoard.attributes.number_items), Number(gameBoard.attributes.timer), gameBoard.attributes.show_upsell)); tmpRowNum = gameBoard.childNodes.length; tmpColumnNum = gameBoard.childNodes[0].attributes.layout.split(",").length; _global.gameBoards[_global.gameBoards.length - 1].push(tmpColumnNum, tmpRowNum); boardLayout = new Array(tmpColumnNum); x = 0; while (x < boardLayout.length) { boardLayout[x] = new Array(tmpRowNum); x++; } j = 0; while (j < gameBoard.childNodes.length) { if (gameBoard.childNodes[j].nodeName == "row") { tmpRow = gameBoard.childNodes[j].attributes.number; tmpRows = gameBoard.childNodes[j].attributes.layout.split(","); y = 0; while (y < tmpRows.length) { boardLayout[y][tmpRow] = tmpRows[y]; y++; } } j++; } _global.gameBoards[_global.gameBoards.length - 1].push(boardLayout); } else if (xmlDoc.childNodes[i].nodeName == "timing") { cycleTiming = 0; while (cycleTiming < xmlDoc.childNodes[i].childNodes.length) { switch (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.name) { case "fade_in_board" : _global.fade_in_board_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "fade_out_board" : _global.fade_out_board_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "jewel_removal" : _global.jewels_remove_btwRows = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time_between_rows); _global.jewels_remove_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.jewels_remove_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "reveal_buried" : _global.reveal_buried_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "jewels_drop" : _global.jewels_drop_btwRows = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time_between_rows); _global.jewels_drop_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.jewels_drop_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "swap_symbols" : _global.swap_symbols_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.swap_symbols_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "remove_matches" : _global.remove_matches_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "show_score" : _global.show_score_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.show_score_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); _global.show_score_dist = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.distance); _global.show_score_alpha = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.opacity); break; case "new_jewels" : _global.new_jewels_rate = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.call_rate); _global.new_jewels_time = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.time); break; case "tooth_blink" : _global.tooth_blink_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "tooth_smile" : _global.tooth_smile_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "flash_tiles" : _global.flash_tiles_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "shrink_tiles" : _global.shrink_tiles_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); break; case "play_rnd_sound" : _global.play_rnd_sound_spd = Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.speed); } cycleTiming++; } } else if (xmlDoc.childNodes[i].nodeName == "setting") { cycleTiming = 0; while (cycleTiming < xmlDoc.childNodes[i].childNodes.length) { switch (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.name) { case "show_score" : if (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.value == "true") { _global.showScore = true; } else { _global.showScore = false; } break; case "import_additional_upsell" : if (xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.value == "true") { _global.importingData = true; _global.upSellShift[0] = _global.upSellShift[0] + Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.upsell_shift.split(",")[0]); _global.upSellShift[1] = _global.upSellShift[1] + Number(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.upsell_shift.split(",")[1]); m = 0; while (m < xmlDoc.childNodes[i].childNodes[cycleTiming].childNodes.length) { if (xmlDoc.childNodes[i].childNodes[cycleTiming].childNodes[m].nodeName == "import") { tmpImportNode = xmlDoc.childNodes[i].childNodes[cycleTiming].childNodes[m]; importPath = tmpImportNode.attributes.import_url; _root.createEmptyMovieClip("import_bmp_" + _global.imports, 900 + _global.imports); myMC = eval ("import_bmp_" + _global.imports); myMC.loadMovie(importPath); while (myMC.getBytesLoaded() < myMC.getBytesTotal()) { } _global.importedUpsellImages.push(myMC); myMC._x = tmpImportNode.attributes.import_location.split(",")[0]; myMC._y = tmpImportNode.attributes.import_location.split(",")[1]; myMC._alpha = 0; _global.imports++; } m++; } _global.importingData = false; } break; case "upsell_playagain" : tmpImportNode = xmlDoc.childNodes[i].childNodes[cycleTiming]; _global.showPlayAgain = Boolean(tmpImportNode.attributes.value); _global.playAgainDownload = Boolean(tmpImportNode.attributes.upsell_playagain_download); break; case "upsell_continue" : tmpImportNode = xmlDoc.childNodes[i].childNodes[cycleTiming]; _global.showContinue = Boolean(tmpImportNode.attributes.value); _global.continueDownload = Boolean(tmpImportNode.attributes.upsell_continue_download); break; case "zone_api" : _global.isZoneAPI = Boolean(xmlDoc.childNodes[i].childNodes[cycleTiming].attributes.value); } cycleTiming++; } } i++; } } if (_global.externalConfig) { _global.initialized = true; _global.externalConfig = false; } } function toggleScoreDisplay() { if (_global.showScore == true) { _global.showScore = false; } else { _global.showScore = true; } } function Symbol() { this.symbolType = 0; this.inPlay = true; this.moveDist = 0; this.moved = 0; this.origX; this.origY; } function Tile() { } function ScoreTile() { this.moveDist = 0; this.fadeTo = 100; this._score = 0; } function findReleaseTile() { rr = 0; while (rr < _global.logic.NUM_ROWS) { cc = 0; while (cc < _global.logic.NUM_COLUMNS) { tmpTile = eval (((("tileContainer.tile_" + cc) + "_") + rr) + ".tile"); if (tmpTile.hitTest(_root._xmouse, _root._ymouse, true)) { if (_global.logic.testAdjacentSpaces(_global.pick1._col, _global.pick1._row, tmpTile._col, tmpTile._row)) { tmpTile.onPress(); } } cc++; } rr++; } } function message(txt) { _global.gameOn = false; cancelHintAnimation(); attachMovie("Msg", "dialog", 100, {_msg:txt}); } function setUpAudio() { _global.snd_silence = new Sound(); _global.snd_addbonus = new Sound(); _global.snd_ambient = new Sound(); _global.snd_blink = new Sound(); _global.snd_bonus = new Sound(); _global.snd_click = new Sound(); _global.snd_dialog = new Sound(); _global.snd_efx1 = new Sound(); _global.snd_efx2 = new Sound(); _global.snd_efx3 = new Sound(); _global.snd_efx4 = new Sound(); _global.snd_efx5 = new Sound(); _global.snd_efx6 = new Sound(); _global.snd_efx7 = new Sound(); _global.snd_efx8 = new Sound(); _global.snd_endgame = new Sound(); _global.snd_fall = new Sound(); _global.snd_gameover = new Sound(); _global.snd_gemclick = new Sound(); _global.snd_gemland = new Sound(); _global.snd_go = new Sound(); _global.snd_hint = new Sound(); _global.snd_match = new Sound(); _global.snd_match2 = new Sound(); _global.snd_mismatch = new Sound(); _global.snd_ready = new Sound(); _global.snd_statue = new Sound(); _global.snd_timesup = new Sound(); _global.snd_ting = new Sound(); _global.snd_tock = new Sound(); _global.snd_buriedappear = new Sound(); _global.snd_buriedmatched = new Sound(); _global.snd_iwin = new Sound(); _global.snd_efx1.setVolume(50); _global.snd_efx2.setVolume(50); _global.snd_efx3.setVolume(50); _global.snd_efx4.setVolume(50); _global.snd_efx5.setVolume(50); _global.snd_efx6.setVolume(50); _global.snd_efx7.setVolume(50); _global.snd_efx8.setVolume(50); _global.snd_silence.attachSound("silence"); _global.snd_addbonus.attachSound("spjewel_addbonus"); _global.snd_ambient.attachSound("spjewel_amb"); _global.snd_blink.attachSound("spjewel_blink"); _global.snd_bonus.attachSound("spjewel_bonus"); _global.snd_click.attachSound("spjewel_click"); _global.snd_dialog.attachSound("spjewel_dialog"); _global.snd_efx1.attachSound("spjewel_efx1"); _global.snd_efx2.attachSound("spjewel_efx2"); _global.snd_efx3.attachSound("spjewel_efx3"); _global.snd_efx4.attachSound("spjewel_efx4"); _global.snd_efx5.attachSound("spjewel_efx5"); _global.snd_efx6.attachSound("spjewel_efx6"); _global.snd_efx7.attachSound("spjewel_efx7"); _global.snd_efx8.attachSound("spjewel_efx8"); _global.snd_endgame.attachSound("spjewel_endgame"); _global.snd_fall.attachSound("spjewel_fall"); _global.snd_gameover.attachSound("spjewel_gameover"); _global.snd_gemclick.attachSound("spjewel_gemclick"); _global.snd_gemland.attachSound("spjewel_gemland"); _global.snd_go.attachSound("spjewel_go"); _global.snd_hint.attachSound("spjewel_hint"); _global.snd_match.attachSound("spjewel_match"); _global.snd_match2.attachSound("spjewel_match2"); _global.snd_mismatch.attachSound("spjewel_mismatch"); _global.snd_ready.attachSound("spjewel_ready"); _global.snd_statue.attachSound("spjewel_statue"); _global.snd_timesup.attachSound("spjewel_timesup"); _global.snd_ting.attachSound("spjewel_ting"); _global.snd_tock.attachSound("spjewel_tock"); _global.snd_buriedappear.attachSound("buriedappear"); _global.snd_buriedmatched.attachSound("buriedmatched"); _global.snd_iwin.attachSound("iwinshort"); } importBoard._visible = false; initializeVariables(); if (usePresetJewelConfig) { _global.boardStartConfig = new Array(8); _global.boardStartConfig[7] = new Array(1, 2, 2, 5, 1, 1, 1, 1); _global.boardStartConfig[6] = new Array(2, 3, 3, 6, 1, 1, 1, 1); _global.boardStartConfig[5] = new Array(3, 1, 6, 5, 1, 1, 1, 1); _global.boardStartConfig[4] = new Array(1, 3, 3, 6, 1, 1, 1, 1); _global.boardStartConfig[3] = new Array(3, 2, 6, 5, 1, 1, 1, 1); _global.boardStartConfig[2] = new Array(1, 2, 5, 6, 1, 1, 1, 1); _global.boardStartConfig[1] = new Array(1, 2, 5, 4, 1, 1, 1, 1); _global.boardStartConfig[0] = new Array(1, 4, 4, 1, 1, 1, 1, 1); } stop(); Logic = function (numColumns, numRows, numSymbols) { this.LAST_OPTION_NUM = 2; this.NUM_DIFF_ITEMS = numSymbols; if (this.NUM_DIFF_ITEMS < 3) { tmpMsg = "Error: Config file must specify a minimum of 3 symbols for each board."; message(tmpMsg); } else if (this.NUM_DIFF_ITEMS > 6) { tmpMsg = "Error: Config file must specify a maximum of 6 symbols for each board."; message(tmpMsg); } this.NORMAL_SPACE = 0; this.GOLD_SPACE = 1; this.SPACE_OUT_OF_PLAY = -99; this.BURIED_ITEM = -1; this.UNBURIED_SPACE = -98; this.EMPTY_SPACE = 0; this.NUM_COLUMNS = numColumns; this.NUM_ROWS = numRows; this.NUM_BOARD_SPACES = this.NUM_COLUMNS * this.NUM_ROWS; this.NUM_QUEUE = 200; this.NUM_ITEMS = this.NUM_COLUMNS * this.NUM_QUEUE; this.SPACE_WIDTH = 40; this.SPACE_HEIGHT = 40; this.SPACE_ITEM_OFFSET = 2; this.ITEM_MOVED = 1; this.ITEM_MATCHED = 1; this.MAX_BOARD_FILL_RETRYS = 1; this.MIN_NUM_IN_SEQUENCE = 3; this._movedQueued = new Array(this.NUM_COLUMNS); this._shuffle = new Array(); this._initializing; this._score; this._prevScores; this._board = new Array(this.NUM_COLUMNS); this._tiles = new Array(this.NUM_COLUMNS); this._matches = new Array(this.NUM_COLUMNS); this._moved = new Array(this.NUM_COLUMNS); this._queues = new Array(this.NUM_COLUMNS); this._colPointers = new Array(this.NUM_COLUMNS); this._movesFrom = new Array(); this._movesTo = new Array(); this._matchNum; this._multiplier; this._badges; this._playingOption2; this._pointsStart = _global.pointsStart; this._pointsIncrease = _global.pointsIncrease; this._pointsLimit = _global.pointsLimit; this._pointsGold = _global.pointsGold; this._pointsTimerBonus = _global.pointsTimerBonus; this._pointsBonusMax = _global.pointsBonusMax; this._pointsBonusStart = _global.pointsBonusStart; i = 0; while (i < this._board.length) { this._board[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._tiles.length) { this._tiles[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._matches.length) { this._matches[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._moved.length) { this._moved[i] = new Array(this.NUM_ROWS); i++; } i = 0; while (i < this._queues.length) { this._queues[i] = new Array(this.NUM_QUEUE); i++; } i = 0; while (i < this._movedQueued.length) { this._movedQueued[i] = new Array(this.NUM_ROWS); i++; } this.matchedSymbols = new Array(); this.activeScores = new Array(); this.jewelsToMove = new Array(); this.possibleMoves = new Array(); this.matchesBelow = new Array(this.NUM_COLUMNS); mb = 0; while (mb < this.matchesBelow.length) { this.matchesBelow[mb] = new Array(this.NUM_ROWS); mb++; } this.colMatches = new Array(this.NUM_COLUMNS); this.colMatches2 = new Array(this.NUM_COLUMNS); this.outOfPlayTiles = new Array(this.NUM_COLUMNS); this.snapShot = new Array(this.NUM_COLUMNS); ss = 0; while (ss < this.snapShot.length) { this.snapShot[ss] = new Array(this.NUM_ROWS); ss++; } this.tilesArray = new Array(this.NUM_COLUMNS); ta = 0; while (ta < this.tilesArray.length) { this.tilesArray[ta] = new Array(this.NUM_ROWS); ta++; } this.scoreArray = new Array(this.NUM_COLUMNS); sa = 0; while (sa < this.scoreArray.length) { this.scoreArray[sa] = new Array(this.NUM_ROWS); sa++; } }; Logic.prototype = new Object(); Logic.prototype.getPointsStart = function () { return(this._pointsStart); }; Logic.prototype.getPointsIncrease = function () { return(this._pointsIncrease); }; Logic.prototype.getPointsLimit = function () { return(this._pointsLimit); }; Logic.prototype.getPointsGold = function () { return(this._pointsGold); }; Logic.prototype.getPointsTimerBonus = function () { return(this._pointsTimerBonus); }; Logic.prototype.getPointsBonusStart = function () { return(this._pointsBonusStart); }; Logic.prototype.getPointsBonusMax = function () { return(_pointsBonusMax); }; Logic.prototype.newGame = function () { this._movesFrom = new Array(); this._movesTo = new Array(); this.setScore(_global.lastScore); this._playingOption2 = true; var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._colPointers[_local3] = 0; var _local4 = 0; while (_local4 < this.NUM_ROWS) { this._board[_local3][_local4] = 0; this._tiles[_local3][_local4] = this.NORMAL_SPACE; this._matches[_local3][_local4] = 0; this._moved[_local3][_local4] = 0; _local4++; } _local4 = 0; while (_local4 < this.NUM_QUEUE) { this._queues[_local3][_local4] = 0; _local4++; } _local3++; } }; Logic.prototype.getSnapShot = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { eval (((("symbolContainer.symbol_" + cm) + "_") + ro) + ".symbol").updateArrayLoc(); cm++; } ro++; } }; Logic.prototype.syncSymbolToTileStatus = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { this.snapShot[cm][ro]._status = this.tilesArray[cm][ro]._status; cm++; } ro++; } }; Logic.prototype.initTilesArray = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { tmpTile = eval (((("tileContainer.tile_" + cm) + "_") + ro) + ".tile"); this.tilesArray[cm][ro] = tmpTile; cm++; } ro++; } }; Logic.prototype.initScoreArray = function () { ro = 0; while (ro < this.NUM_ROWS) { cm = 0; while (cm < this.NUM_COLUMNS) { scrTile = eval (((("scoreContainer.scoreTile_" + cm) + "_") + ro) + ".scoreTile"); this.scoreArray[cm][ro] = scrTile; cm++; } ro++; } }; Logic.prototype.setScore = function (value) { this._score = value; this._prevScore = _score; _root.score.score.text = this._score; return(this._score); }; Logic.prototype.initTiles = function (configArray) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { var _local2 = 0; while (_local2 < this.NUM_ROWS) { if (configArray[_local3][_local2] == "0") { this._tiles[_local3][_local2] = this.SPACE_OUT_OF_PLAY; } else if (configArray[_local3][_local2] == "1") { this._tiles[_local3][_local2] = this.NORMAL_SPACE; } else if (configArray[_local3][_local2] == "2") { this._tiles[_local3][_local2] = this.BURIED_ITEM; } _local2++; } _local3++; } }; Logic.prototype.markBoardOOP = function (configArray) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { var _local2 = 0; while (_local2 < this.NUM_ROWS) { if (configArray[_local3][_local2] == "0") { this._board[_local3][_local2] = this.SPACE_OUT_OF_PLAY; } _local2++; } _local3++; } }; Logic.prototype.fillQueue = function (items) { var _local5 = items.length; var _local3 = 0; var _local2 = 0; var _local4 = 0; while (_local3 < _local5) { this._queues[_local2][_local4] = items[_local3]; _local3++; _local2++; if (_local2 == this.NUM_COLUMNS) { _local4++; _local2 = 0; } } return((_local2 == this.NUM_COLUMNS) && (_local4 == this.NUM_ROWS)); }; Logic.prototype.resetMatches = function () { var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { this._matches[_local2][_local3] = 0; _local2++; } _local3++; } }; Logic.prototype.resetMoved = function () { var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { this._moved[_local2][_local3] = 0; _local2++; } _local3++; } }; Logic.prototype.getItemFromQueue = function (col) { if (this._colPointers[col] < this.NUM_QUEUE) { var _local3 = this._queues[col][this._colPointers[col]]; this._colPointers[col]++; return(_local3); } return(0); }; Logic.prototype.initBoard = function () { this._initializing = true; while (true) { this.fillBoard(); var _local4 = 0; while (_local4 < this.NUM_ROWS) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._moved[_local3][_local4] = this.ITEM_MOVED; _local3++; } _local4++; } while (this.testMovedTableForMatches() > 0) { this.removeMatches(); this.fillBoard(); } if (this.findNumMovesLeft(true)) { break; } _local4 = 0; while (_local4 < this.NUM_ROWS) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._board[_local3][_local4] = 0; _local3++; } _local4++; } } if (usePresetJewelConfig) { var _local4 = 0; while (_local4 < this.NUM_ROWS) { var _local3 = 0; while (_local3 < this.NUM_COLUMNS) { this._board[_local3][_local4] = _global.boardStartConfig[_local4][_local3]; _local3++; } _local4++; } } this._initializing = false; }; Logic.prototype.calcMoveInfo = function () { this.jewelsToMove.length = 0; cm = 0; while (cm < this.colMatches.length) { this.colMatches[cm] = 0; cm++; } cm2 = 0; while (cm2 < this.colMatches.length) { this.colMatches2[cm2] = 0; cm2++; } oopt = 0; while (oopt < this.outOfPlayTiles.length) { this.outOfPlayTiles[oopt] = 0; oopt++; } ssRow = 0; while (ssRow < this.NUM_ROWS) { ssCol = 0; while (ssCol < this.NUM_COLUMNS) { if ((this._matches[ssCol][ssRow] == 1) && (this._tiles[ssCol][ssRow] != this.UNBURIED_SPACE)) { if (ssRow == 0) { this.matchesBelow[ssCol][ssRow] = 1; } else { this.matchesBelow[ssCol][ssRow] = this.matchesBelow[ssCol][ssRow - 1] + 1; } this.colMatches[ssCol]++; this.colMatches2[ssCol]++; } else if (ssRow == 0) { this.matchesBelow[ssCol][ssRow] = 0; } else { this.matchesBelow[ssCol][ssRow] = this.matchesBelow[ssCol][ssRow - 1] + 0; } if (this._tiles[ssCol][ssRow] == this.BURIED_ITEM) { this.matchesBelow[ssCol][ssRow] = 0; } if (this._board[ssCol][ssRow] == 0) { this.outOfPlayTiles[ssCol]++; this.colMatches[ssCol]--; } ssCol++; } ssRow++; } this.getSnapShot(); }; Logic.prototype.fillBoard = function () { this.resetMoved(); var _local2 = false; var _local3 = true; while (_local2 || (_local3)) { _local3 = false; _local2 = false; r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._board[c][r] == this.EMPTY_SPACE) { if (r < (this.NUM_ROWS - 1)) { this.SlideDownItem(c, r); } if (this._board[c][r] > this.EMPTY_SPACE) { this._moved[c][r] = this.ITEM_MOVED; _local2 = true; } } c++; } r++; } } count = 0; _local3 = true; while (count < this.MAX_BOARD_FILL_RETRYS) { while (_local2 || (_local3)) { _local3 = false; _local2 = false; r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._board[c][r] == this.EMPTY_SPACE) { if (r < (this.NUM_ROWS - 1)) { this.SlideDownItem(c, r); } else { this._board[c][r] = this.getItemFromQueue(c); } if (this._board[c][r] > this.EMPTY_SPACE) { this._moved[c][r] = this.ITEM_MOVED; _local2 = true; } } c++; } r++; } } if (this._initializing || (this.findNumMovesLeft(false))) { break; } count++; _local3 = true; rr = 0; while (rr < this.NUM_ROWS) { cc = 0; while (cc < this.NUM_COLUMNS) { if (this._movedQueued[cc][rr] == 1) { this._board[cc][rr] = this.EMPTY_SPACE; } cc++; } rr++; } } this.calcMoveInfo(); }; Logic.prototype.swap = function (fromCol, fromRow, toCol, toRow) { _firstMatchOfSwap = true; if (this.TestAdjacentSpaces(fromCol, fromRow, toCol, toRow)) { if ((this._board[fromCol][fromRow] == this.EMPTY_SPACE) || (this._board[toCol][toRow] == this.EMPTY_SPACE)) { return(-1); } if ((this._tiles[fromCol][fromRow] <= this.BURIED_ITEM) || (this._tiles[toCol][toRow] <= this.BURIED_ITEM)) { return(-2); } swapItem = this._board[fromCol][fromRow]; this._board[fromCol][fromRow] = this._board[toCol][toRow]; this._board[toCol][toRow] = swapItem; numMatched = this.TestForSwapMatch(fromCol, fromRow, toCol, toRow); if (numMatched == 0) { swapItem = this._board[fromCol][fromRow]; this._board[fromCol][fromRow] = this._board[toCol][toRow]; this._board[toCol][toRow] = swapItem; return(0); } return(numMatched); } return(-3); }; Logic.prototype.testForSwapMatch = function (fromCol, fromRow, toCol, toRow) { this.resetMatches(); this.doMatch(fromCol, fromRow); this.doMatch(toCol, toRow); var _local2 = this.countMatches(); this._multiplier = 0; this._matchNum = 0; this.scoreMatches(_local2); return(_local2); }; Logic.prototype.testMovedTableForMatches = function () { this.resetMatches(); r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._moved[c][r] == this.ITEM_MOVED) { this.doMatch(c, r); } c++; } r++; } var _local2 = this.countMatches(); this.scoreMatches(_local2); return(_local2); }; Logic.prototype.scoreMatches = function (numMatches) { if (this._initializing) { return(undefined); } if (numMatches >= 3) { this._matchNum++; this._multiplier = this._multiplier + (numMatches - 2); if (this._multiplier > this.getPointsLimit()) { this._multiplier = this.getPointsLimit(); } var r = 0; while (r < this.NUM_ROWS) { var c = 0; while (c < this.NUM_COLUMNS) { if (this._matches[c][r] == this.ITEM_MATCHED) { if (this._tiles[c][r] > this.BURIED_ITEM) { this.addScore(this._multiplier); tmpTle = eval (((("scoreContainer.scoreTile_" + c) + "_") + r) + ".scoreTile"); tmpTle._score = tmpTle._score + this._multiplier; } } c++; } r++; } } }; Logic.prototype.doMatch = function (col, row) { var _local2 = 1; var _local7 = this._board[col][row]; if ((_local7 == 0) || (_local7 == -99)) { return(undefined); } var _local10 = this.rightmost(_local7, col, row); var _local9 = _local10 - 1; while (_local9 >= 0) { if (this._board[_local9][row] != _local7) { break; } _local2++; _local9--; } if (_local2 >= 3) { var _local5 = _local2 - 1; while (_local5 >= 0) { this._matches[_local10 - _local5][row] = 1; this.setGoal(_local10 - _local5, row); _local5--; } } _local2 = 1; var _local11 = this.leftmost(_local7, col, row); _local9 = _local11 + 1; while (_local9 < this.NUM_COLUMNS) { if (this._board[_local9][row] != _local7) { break; } _local2++; _local9++; } if (_local2 >= 3) { var _local5 = _local2 - 1; while (_local5 >= 0) { this._matches[_local11 + _local5][row] = 1; this.setGoal(_local11 + _local5, row); _local5--; } } _local2 = 1; var _local12 = this.topmost(_local7, col, row); var _local8 = _local12 - 1; while (_local8 >= 0) { if (this._board[col][_local8] != _local7) { break; } _local2++; _local8--; } if (_local2 >= 3) { var _local6 = _local2 - 1; while (_local6 >= 0) { this._matches[col][_local12 - _local6] = 1; this.setGoal(col, _local12 - _local6); _local6--; } } _local2 = 1; var _local13 = this.bottommost(_local7, col, row); _local8 = _local13 + 1; while (_local8 < this.NUM_ROWS) { if (this._board[col][_local8] != _local7) { break; } _local2++; _local8++; } if (_local2 >= 3) { var _local6 = _local2 - 1; while (_local6 >= 0) { this._matches[col][_local13 + _local6] = 1; this.setGoal(col, _local13 + _local6); _local6--; } } }; Logic.prototype.leftmost = function (testItem, col, row) { var _local3 = col; var _local2 = col - 1; while (_local2 >= 0) { if (this._board[_local2][row] != testItem) { return(_local3); } _local3 = _local2; _local2--; } return(_local3); }; Logic.prototype.rightmost = function (testItem, col, row) { var _local3 = col; var _local2 = col + 1; while (_local2 < this.NUM_COLUMNS) { if (this._board[_local2][row] != testItem) { return(_local3); } _local3 = _local2; _local2++; } return(_local3); }; Logic.prototype.bottommost = function (testItem, col, row) { var _local3 = row; var _local2 = row - 1; while (_local2 >= 0) { if (this._board[col][_local2] != testItem) { return(_local3); } _local3 = _local2; _local2--; } return(_local3); }; Logic.prototype.topmost = function (testItem, col, row) { var _local3 = row; var _local2 = row + 1; while (_local2 < this.NUM_ROWS) { if (this._board[col][_local2] != testItem) { return(_local3); } _local3 = _local2; _local2++; } return(_local3); }; Logic.prototype.setGoal = function (c, r) { if (this._initializing) { return(undefined); } if (this._playingOption2) { if (this._tiles[c][r] == this.NORMAL_SPACE) { this._tiles[c][r] = this.GOLD_SPACE; this.addScore(this.getPointsGold()); tmpTle = eval (((("scoreContainer.scoreTile_" + c) + "_") + r) + ".scoreTile"); tmpTle._score = tmpTle._score + this.getPointsGold(); } } }; Logic.prototype.numGoalsLeft = function () { var _local4 = 0; var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { if (this._playingOption2) { if ((this._tiles[_local2][_local3] == 0) || (this._tiles[_local2][_local3] == this.BURIED_ITEM)) { _local4++; } } else { _local4 = 1; } _local2++; } _local3++; } return(_local4); }; Logic.prototype.countMatches = function () { var _local4 = 0; var _local3 = 0; while (_local3 < this.NUM_ROWS) { var _local2 = 0; while (_local2 < this.NUM_COLUMNS) { if (this._matches[_local2][_local3] != 0) { _local4++; } _local2++; } _local3++; } return(_local4); }; Logic.prototype.removeMatches = function () { r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._board[c][r] != this.SPACE_OUT_OF_PLAY) { if ((this._matches[c][r] == this.ITEM_MATCHED) && (this._initializing || (this._tiles[c][r] > this.BURIED_ITEM))) { this._board[c][r] = this.EMPTY_SPACE; } } c++; } r++; } }; Logic.prototype.testAdjacentSpaces = function (col1, row1, col2, row2) { if (col1 == col2) { return((row1 == (row2 - 1)) || (row1 == (row2 + 1))); } if (row1 == row2) { return((col1 == (col2 - 1)) || (col1 == (col2 + 1))); } return(false); }; Logic.prototype.findNumMovesLeft = function (firstFoundReturn) { this._movesFrom = new Array(); this._movesTo = new Array(); r = this.NUM_ROWS - 1; while (r >= 0) { c = 0; while (c < (this.NUM_COLUMNS - 1)) { if ((((((this._board[c][r] != 0) && (this._board[c + 1][r] != 0)) && (this._board[c][r] != this.SPACE_OUT_OF_PLAY)) && (this._board[c + 1][r] != this.SPACE_OUT_OF_PLAY)) && (this._tiles[c][r] != this.BURIED_ITEM)) && (this._tiles[c + 1][r] != this.BURIED_ITEM)) { leftPiece = this._board[c][r]; rightPiece = this._board[c + 1][r]; if ((((((((((c <= (this.NUM_COLUMNS - 4)) && (leftPiece == this._board[c + 2][r])) && (leftPiece == this._board[c + 3][r])) || (((r >= 2) && (leftPiece == this._board[c + 1][r - 1])) && (leftPiece == this._board[c + 1][r - 2]))) || ((((r >= 1) && (r <= (this.NUM_ROWS - 2))) && (leftPiece == this._board[c + 1][r - 1])) && (leftPiece == this._board[c + 1][r + 1]))) || (((r <= (this.NUM_ROWS - 3)) && (leftPiece == this._board[c + 1][r + 1])) && (leftPiece == this._board[c + 1][r + 2]))) || (((c >= 2) && (rightPiece == this._board[c - 1][r])) && (rightPiece == this._board[c - 2][r]))) || (((r >= 2) && (rightPiece == this._board[c][r - 1])) && (rightPiece == this._board[c][r - 2]))) || ((((r >= 1) && (r <= (this.NUM_ROWS - 2))) && (rightPiece == this._board[c][r - 1])) && (rightPiece == this._board[c][r + 1]))) || (((r <= (this.NUM_ROWS - 3)) && (rightPiece == this._board[c][r + 1])) && (rightPiece == this._board[c][r + 2]))) { this._movesFrom.push(new Array(c, r)); this._movesTo.push(new Array(c + 1, r)); if (firstFoundReturn) { return(true); } } } c++; } r--; } var r = (this.NUM_ROWS - 1); while (r >= 1) { var c = 0; while (c < this.NUM_COLUMNS) { if ((((((this._board[c][r] != 0) && (this._board[c][r - 1] != 0)) && (this._board[c][r] != this.SPACE_OUT_OF_PLAY)) && (this._board[c][r - 1] != this.SPACE_OUT_OF_PLAY)) && (this._tiles[c][r] != this.BURIED_ITEM)) && (this._tiles[c][r - 1] != this.BURIED_ITEM)) { var _local3 = this._board[c][r]; var _local2 = this._board[c][r - 1]; if ((((((((((r >= 3) && (_local3 == this._board[c][r - 2])) && (_local3 == this._board[c][r - 3])) || (((c >= 2) && (_local3 == this._board[c - 1][r - 1])) && (_local3 == this._board[c - 2][r - 1]))) || ((((c >= 1) && (c <= (this.NUM_COLUMNS - 2))) && (_local3 == this._board[c - 1][r - 1])) && (_local3 == this._board[c + 1][r - 1]))) || (((c <= (this.NUM_COLUMNS - 3)) && (_local3 == this._board[c + 1][r - 1])) && (_local3 == this._board[c + 2][r - 1]))) || (((r <= (this.NUM_ROWS - 3)) && (_local2 == this._board[c][r + 1])) && (_local2 == this._board[c][r + 2]))) || (((c >= 2) && (_local2 == this._board[c - 1][r])) && (_local2 == this._board[c - 2][r]))) || ((((c >= 1) && (c <= (this.NUM_COLUMNS - 2))) && (_local2 == this._board[c - 1][r])) && (_local2 == this._board[c + 1][r]))) || (((c <= (this.NUM_COLUMNS - 3)) && (_local2 == this._board[c + 1][r])) && (_local2 == this._board[c + 2][r]))) { this._movesFrom.push(new Array(c, r)); this._movesTo.push(new Array(c, r - 1)); if (firstFoundReturn) { return(true); } } } c++; } r--; } return(this._movesFrom.length > 0); }; Logic.prototype.shuffle = function () { if (this._shuffle == null) { this._shuffle = new Array(this.NUM_ITEMS); } var _local2 = 0; while (_local2 < this.NUM_ITEMS) { this._shuffle[_local2] = random(this.NUM_DIFF_ITEMS) + 1; _local2++; } this.fillQueue(this._shuffle); this.initBoard(); }; Logic.prototype.addScore = function (value) { this._score = this._score + value; this._prevScores = this._score; _root.score.score.text = this._score; return(this._score); }; Logic.prototype.SlideDownItem = function (c, r) { if (this._initializing) { if (this._board[c][r + 1] == this.SPACE_OUT_OF_PLAY) { addtor = 2; while ((r + addtor) < this.NUM_ROWS) { if (this._board[c][r + addtor] != this.SPACE_OUT_OF_PLAY) { this._board[c][r] = this._board[c][r + addtor]; this._board[c][r + addtor] = this.EMPTY_SPACE; break; } addtor++; } } else { this._board[c][r] = this._board[c][r + 1]; this._board[c][r + 1] = this.EMPTY_SPACE; } } else if ((this._board[c][r + 1] >= this.EMPTY_SPACE) && ((this._tiles[c][r + 1] > this.BURIED_ITEM) || (this._tiles[c][r + 1] == this.UNBURIED_SPACE))) { this._board[c][r] = this._board[c][r + 1]; this._board[c][r + 1] = this.EMPTY_SPACE; this._moved[c][r + 1] = this.ITEM_MOVED; } }; Logic.prototype.clearUnburied = function () { didAnyClear = false; r = 0; while (r < this.NUM_ROWS) { c = 0; while (c < this.NUM_COLUMNS) { if (this._tiles[c][r] == this.UNBURIED_SPACE) { this._tiles[c][r] = this.NORMAL_SPACE; tt = eval (((("_root.tileContainer.tile_" + c) + "_") + r) + ".tile"); tt._status = 0; ts = _root.getSymbol(tt, ((("logic.clearUnburied @ [" + c) + "][") + r) + "]"); ts._status = 0; didAnyClear = true; } c++; } r++; } return(didAnyClear); }; Symbol.prototype = new MovieClip(); Symbol.prototype.setSymbolType = function (num) { this.symbolType = num; this.gotoAndStop("_" + num); }; Symbol.prototype.updateArrayLoc = function () { _global.logic.snapShot[Number(this._x / 40)][Number(7 - (this._y / 40))] = this; }; Symbol.prototype.bury = function (bool) { if (bool) { this.symbol.gotoAndStop("buried"); } else if (this.symbol._currentframe == 8) { this.symbol.gotoAndPlay(9); } else { this.symbol.gotoAndStop(1); } }; Symbol.prototype.showHint = function () { if (this.symbol._currentframe == 1) { this.symbol.gotoAndPlay(2); } }; Symbol.prototype.remove = function () { if (this.symbol._currentframe == 1) { this.symbol.gotoAndPlay(5); } }; Symbol.prototype.setLoc = function (x, y) { this._x = x; this._y = y; }; Symbol.prototype.setMove = function (xdist) { this.moveDist = xdist; }; Tile.prototype = new MovieClip(); Tile.prototype.setLoc = function (x, y) { this._x = x; this._y = y; }; Tile.prototype.onPress = function () { cancelHintAnimation(); if ((_global.gameOn && (this._status >= 0)) && (getSymbol(this).symbolType > 0)) { if (_global.pick1 != null) { if (_global.logic.testAdjacentSpaces(_global.pick1._col, _global.pick1._row, this._col, this._row)) { _global.pick2 = this; _global.symbol2 = getSymbol(pick2); _global.pick1.hilt._visible = false; _global.gameOn = false; _root.swapSymbols(_global.symbol1, _global.symbol2); return(undefined); } _global.snd_gemclick.setVolume(_global.soundVolume); _global.snd_gemclick.start(); _global.pick1.hilt._visible = false; startHintAnimation(); } if (_global.pick1 != this) { _global.pick1 = this; _global.symbol1 = getSymbol(pick1, "press tile"); _global.snd_gemclick.setVolume(_global.soundVolume); _global.snd_gemclick.start(); this.hilt._visible = true; } else { delete _global.pick1; delete _global.symbol1; } } }; Tile.prototype.onReleaseOutside = function () { _root.findReleaseTile(); }; ScoreTile.prototype = new MovieClip(); ScoreTile.prototype.setLoc = function (x, y) { this._x = x; this._y = y; this.origX = this.score._x; this.origY = this.score._y; }; Object.registerClass("Symbol", Symbol); Object.registerClass("Tile", Tile); Object.registerClass("ScoreTile", ScoreTile); base.onRollOut = function () { cursor.hide(); }; base.onRollOver = function () { cursor.show(); }; _global.infoListener = new Object(); _global.infoListener.onKeyDown = function () { if ((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(86))) { _root.message(((("Jewel Quest\rRelease: " + _global.versionNumber) + newline) + "Dated: ") + _global.versionDate); } if (((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(87))) && (_global.cheats == true)) { forceWin(); } if ((Key.isDown(17) && (Key.isDown(16))) && (Key.isDown(83))) { toggleScoreDisplay(); } }; Key.addListener(infoListener); Array.prototype.trace = function () { for (ob in this) { this.trace_eval(this[ob], ob, 1); } }; Array.prototype.trace_eval = function (val, object, level) { s = " "; space = ""; i = 0; while (level > i) { space = space + s; i++; } val_type = typeof(val); switch (val_type) { case "string" : break; case "object" : for (ob in val) { this.trace_eval(val[ob], ob, level + 1); } break; case "function" : } };
Frame 2
function getTilesSnapShot() { _global.lastC = _global.logic.NUM_COLUMNS; _global.lastR = _global.logic.NUM_ROWS; _global.boardSnapShot = getBoardSnapShot(); _global.lastGamesTiles = new Array(_global.logic.NUM_COLUMNS); lgt = 0; while (lgt < lastGamesTiles.length) { lastGamesTiles[lgt] = new Array(_global.logic.NUM_ROWS); lgt++; } lgtr = 0; while (lgtr < _global.logic.NUM_ROWS) { lgtc = 0; while (lgtc < _global.logic.NUM_COLUMNS) { lastGamesTiles[lgtc][lgtr] = _global.logic._tiles[lgtc][lgtr]; lgtc++; } lgtr++; } } function loadBoard(path, loc) { locArray = loc.split(","); importBoard._x = -1000; importBoard._y = -1000; _global.xloc = locArray[0]; _global.yloc = locArray[1]; importBoard._alpha = 0; importBoard.loadMovie(path); } function removeOldSymbols() { r1 = 0; while (r1 < _global.lastR) { c1 = 0; while (c1 < _global.lastC) { symbolContainer.removeMovieClip(eval ((("symbolContainer.symbol_" + c1) + "_") + r1)); c1++; } r1++; } } function removeOldTiles() { r2 = 0; while (r2 < _global.lastR) { c2 = 0; while (c2 < _global.lastC) { tileContainer.removeMovieClip(eval ((("tileContainer.tile_" + c2) + "_") + r2)); c2++; } r2++; } } function removeOldScoreTiles() { r3 = 0; while (r3 < _global.lastR) { c3 = 0; while (c3 < _global.lastC) { scoreContainer.removeMovieClip(eval ((("scoreContainer.tile_" + c3) + "_") + r3)); c3++; } r3++; } } function positionSymbols() { qq = 100; r4 = 0; while (r4 < _global.logic.NUM_ROWS) { c4 = 0; while (c4 < _global.logic.NUM_COLUMNS) { tmpSymbol = _global.logic._board[c4][r4]; tmpStatus = _global.logic._tiles[c4][r4]; symbolContainer.createEmptyMovieClip((("symbol_" + c4) + "_") + r4, qq--); mc = eval ((("symbolContainer.symbol_" + c4) + "_") + r4); mc.attachMovie("Symbol", "symbol", 0, {_type:tmpSymbol, _col:c4, _row:r4, _status:tmpStatus}); c4++; } r4++; } } function positionTiles() { qqq = 0; r5 = 0; while (r5 < _global.logic.NUM_ROWS) { c5 = 0; while (c5 < _global.logic.NUM_COLUMNS) { tileContainer.createEmptyMovieClip((("tile_" + c5) + "_") + r5, qqq++); mc = eval ((("tileContainer.tile_" + c5) + "_") + r5); mc.attachMovie("Tile", "tile", 0, {_col:c5, _row:r5, _status:_global.logic._tiles[c5][r5]}); c5++; } r5++; } } function positionScoreTiles() { qqqq = 0; r6 = 0; while (r6 < _global.logic.NUM_ROWS) { c6 = 0; while (c6 < _global.logic.NUM_COLUMNS) { scoreContainer.createEmptyMovieClip((("scoreTile_" + c6) + "_") + r6, qqqq++); mc = eval ((("scoreContainer.scoreTile_" + c6) + "_") + r6); mc.attachMovie("ScoreTile", "scoreTile", 0, {_col:c6, _row:r6}); c6++; } r6++; } } function showImports() { im = 0; while (im < _global.importedUpsellImages.length) { _global.importedUpsellImages[im]._visible = true; _global.importedUpsellImages[im]._alpha = 100; im++; } } function hideImports() { im = 0; while (im < _global.importedUpsellImages.length) { _global.importedUpsellImages[im]._visible = false; im++; } } function showOrHideSymbols(showStatus) { r4 = 0; while (r4 < _global.logic.NUM_ROWS) { c4 = 0; while (c4 < _global.logic.NUM_COLUMNS) { mc = eval ((("symbolContainer.symbol_" + c4) + "_") + r4); mc.symbol._visible = showStatus; c4++; } r4++; } r5 = 0; while (r5 < _global.logic.NUM_ROWS) { c5 = 0; while (c5 < _global.logic.NUM_COLUMNS) { mc = eval ((("tileContainer.tile_" + c5) + "_") + r5); mc.tile._visible = showStatus; c5++; } r5++; } } function pause() { if (_global.gameOn) { if (!_global.paused) { _global.paused = true; pauseScreen._visible = true; _global.soundVolume = 0; _global.timePausedStart = getTimer(); showOrHideSymbols(false); } } } function resume() { if (_global.paused) { _global.paused = false; pauseScreen._visible = false; if (_global.soundOn) { _global.soundVolume = 100; } else { _global.soundVolume = 0; } _global.timePausedEnd = getTimer(); _global.timePaused = _global.timePaused + (_global.timePausedEnd - _global.timePausedStart); showOrHideSymbols(true); } } function muteOn() { _global.soundOn = false; _global.soundVolume = 0; } function muteOff() { _global.soundOn = true; _global.soundVolume = 100; } _global.isGameReady = true; _global.initFrame3 = false; rules._x = rules._x + Number(_global.upSellShift[0]); rules._y = rules._y + Number(_global.upSellShift[1]); score._x = 35 + Number(_global.upSellShift[0]); score._y = 252 + Number(_global.upSellShift[1]); score_title._x = score_title._x + Number(_global.upSellShift[0]); score_title._y = score_title._y + Number(_global.upSellShift[1]); showImports(); score.score.text = _global.logic._score; symbolContainer._visible = false; tileContainer._visible = false; importBoard._visible = false; _global.board = (gRound + gameBoards.length) % gameBoards.length; if (_global.board != _global.lastBoard) { _global.lastLevelWon = true; if (_global.logic._score != null) { _global.lastScore = _global.logic._score; } _global.repeats = 0; _global.lastBoard = _global.board; } else { _global.lastLevelWon = false; if (_global.logic._score != null) { _global.lastScore = 0; } _global.repeats++; if (_global.repeats > _global.boardRepeats[_global.board]) { _global.gRound++; _global.board = (gRound + gameBoards.length) % gameBoards.length; _global.repeats = 0; _global.lastBoard = _global.board; } } if (_global.veryFirstRound) { _global.veryFirstRound = false; rules.gotoAndStop("intro"); } else if (gameBoards[board][6] == "N") { rules.gotoAndStop("intro"); } else if (_global.lastLevelWon) { if (_global.showContinue) { rules.gotoAndStop("continue"); } else { hideImports(); gotoAndPlay ("Game"); } } else if (_global.showPlayAgain) { rules.gotoAndStop("playAgain"); } else { hideImports(); gotoAndPlay ("Game"); } tilesArray = gameBoards[board][3].split(","); _global.xtiles = tilesArray[0]; _global.ytiles = tilesArray[1]; getTilesSnapShot(); _global.logic = new Logic(gameBoards[board][7], gameBoards[board][8], gameBoards[board][4]); if (!_global.newGame) { _global.logic.newGame(); _global.logic.initTiles(gameBoards[board][gameBoards[board].length - 1]); _global.logic.shuffle(); _global.logic.markBoardOOP(gameBoards[board][gameBoards[board].length - 1]); _global.boardTimer = gameBoards[board][5] * 1000; symbolContainer._visible = false; symbolContainer._x = _global.xtiles; symbolContainer._y = _global.ytiles; tileContainer._visible = false; tileContainer._x = _global.xtiles; tileContainer._y = _global.ytiles; _global.dropShift = _global.ytiles; scoreContainer._x = _global.xtiles; scoreContainer._y = _global.ytiles; positionSymbols(); positionTiles(); positionScoreTiles(); } stop();
Frame 3
function loadGameBoard() { loadBoard(gameBoards[board][1], gameBoards[board][2]); _global.fib = setInterval(fadeInBoard, _global.fade_in_board_spd); } function clearGameBoard() { _global.fob = setInterval(fadeOutBoard, _global.fade_out_board_spd); } function fadeOutBoard() { if (importBoard._alpha > 0) { importBoard._alpha = importBoard._alpha - 10; } else { if (_global.lastScore == 0) { score.score.text = _global.lastScore; _global.gteeth = 0; teeth.gotoAndStop("teeth_" + _global.gTeeth); if (_global.goldenIdol) { _global.goldenIdol = false; golden_idol.gotoAndStop(1); } } importBoard._x = -1000; importBoard._y = -1000; clearInterval(_global.fob); delete _global.fob; loadGameBoard(); } } function fadeInBoard() { amtBoardLoaded = importBoard.getBytesLoaded(); boardTotal = importBoard.getBytesTotal(); if (amtBoardLoaded >= boardTotal) { importBoard._x = _global.xloc; importBoard._y = _global.yloc; importBoard._visible = true; if (importBoard._alpha < 100) { importBoard._alpha = importBoard._alpha + 10; } else { clearInterval(_global.fib); delete _global.fib; setUpGame(); } } } function setDrop() { rdrp = 0; while (rdrp < _global.logic.NUM_ROWS) { cdrp = 0; while (cdrp < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[cdrp][rdrp] != _global.logic.BURIED_ITEM) { _global.setupDrop = eval (((("tileContainer.tile_" + cdrp) + "_") + rdrp) + ".tile._y") - eval (((("symbolContainer.symbol_" + cdrp) + "_") + rdrp) + ".symbol._y"); break; } cdrp++; } rdrp++; } if (_global.setupDrop == 0) { _global.setupDrop = (_global.logic.NUM_ROWS * 40) + _global.ytiles; } } function clearOldGame() { snapShot = _global.boardSnapShot; cogr = 0; while (cogr < _global.lastR) { cogc = 0; while (cogc < _global.lastC) { snapShot[cogc][cogr].moveDist = clearDrop; snapShot[cogc][cogr].origY = snapShot[cogc][cogr]._y; snapShot[cogc][cogr].origX = snapShot[cogc][cogr]._x; cogc++; } cogr++; } dropSymbolsOutOfPlace(_global.jewels_remove_time, _global.jewels_remove_btwRows); } function getBoardSnapShot() { ss = new Array(_global.lastC); q = 0; while (q < ss.length) { ss[q] = new Array(_global.lastR); q++; } ro = 0; while (ro < _global.lastR) { cm = 0; while (cm < _global.lastC) { tmpSymb = getSymbol(eval (((("tileContainer.tile_" + cm) + "_") + ro) + ".tile"), "getBoardSnapShot"); ss[cm][ro] = tmpSymb; cm++; } ro++; } return(ss); } function animateRemoval(as2row, timeToTake) { if (_global.moving == false) { _global.moving = true; percentComplete = ((getTimer() - _global.aniRemovalStart) - (as2row * _global.jewels_remove_btwRows)) / timeToTake; if (percentComplete > 1) { percentComplete = 1; } if (percentComplete == 1) { c = 0; while (c < _global.logic.NUM_COLUMNS) { mc = _global.boardSnapShot[c][as2row]; mc._y = mc.origY + mc.moveDist; mc.moveDist = 0; c++; } aniInterval = eval ("_global.aniRemove" + as2row); clearInterval(aniInterval); delete aniInterval; if (as2row == 7) { animateTiles(true); } } else { c = 0; while (c < _global.logic.NUM_COLUMNS) { mc = _global.boardSnapShot[c][as2row]; mc._y = mc.origY + (mc.moveDist * percentComplete); c++; } } _global.moving = false; updateAfterEvent(); } } function resetGame() { if (_global.newGame) { scoreContainer._visible = false; symbolContainer._visible = false; tileContainer._visible = false; _global.logic.newGame(); _global.logic.initTiles(gameBoards[board][gameBoards[board].length - 1]); _global.logic.shuffle(); _global.logic.markBoardOOP(gameBoards[board][gameBoards[board].length - 1]); _global.boardTimer = gameBoards[board][5] * 1000; darkGrid._x = _global.xtiles; darkGrid._y = _global.ytiles - 1; symbolContainer._x = _global.xtiles; symbolContainer._y = _global.ytiles; tileContainer._x = _global.xtiles; tileContainer._y = _global.ytiles; _global.dropShift = _global.ytiles; scoreContainer._x = _global.xtiles; scoreContainer._y = _global.ytiles; removeOldSymbols(); removeOldTiles(); removeOldScoreTiles(); positionSymbols(); positionTiles(); positionScoreTiles(); if (_global.newGame) { clearGameBoard(); } } } function setUpGameReady() { if (buriedSymbols()) { _global.aniBuried = setInterval(animateBuriedSymbols, _global.reveal_buried_spd); _global.snd_buriedappear.setVolume(_global.soundVolume); _global.snd_buriedappear.start(); } else { timer.timer_head.gotoAndPlay(9); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); dropSymbolsIntoPlace(_global.jewels_drop_time, _global.jewels_drop_btwRows); } } function dropSymbolsIntoPlace(time, perRow) { _global.aniSetupStart = getTimer(); _global.aniSetup0 = setInterval(animateSetup2, _global.jewels_drop_rate, 0, time - (perRow * 7)); _global.aniSetup1 = setInterval(animateSetup2, _global.jewels_drop_rate, 1, time - (perRow * 6)); _global.aniSetup2 = setInterval(animateSetup2, _global.jewels_drop_rate, 2, time - (perRow * 5)); _global.aniSetup3 = setInterval(animateSetup2, _global.jewels_drop_rate, 3, time - (perRow * 4)); _global.aniSetup4 = setInterval(animateSetup2, _global.jewels_drop_rate, 4, time - (perRow * 3)); _global.aniSetup5 = setInterval(animateSetup2, _global.jewels_drop_rate, 5, time - (perRow * 2)); _global.aniSetup6 = setInterval(animateSetup2, _global.jewels_drop_rate, 6, time - (perRow * 1)); _global.aniSetup7 = setInterval(animateSetup2, _global.jewels_drop_rate, 7, time); } function dropSymbolsOutOfPlace(time, perRow) { _global.dropsCalled = 1; _global.aniRemovalStart = getTimer(); _global.aniRemove0 = setInterval(animateRemoval, _global.jewels_remove_rate, 0, time); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); _global.callDrops = setInterval(staggerRemoveAnimations, perRow, time); } function staggerRemoveAnimations(time) { if (_global.dropsCalled < _global.logic.NUM_ROWS) { switch (_global.dropsCalled) { case 0 : _global.aniRemove0 = setInterval(animateRemoval, _global.jewels_remove_rate, 0, time); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); break; case 1 : _global.aniRemove1 = setInterval(animateRemoval, _global.jewels_remove_rate, 1, time); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); break; case 2 : _global.aniRemove2 = setInterval(animateRemoval, _global.jewels_remove_rate, 2, time); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); break; case 3 : _global.aniRemove3 = setInterval(animateRemoval, _global.jewels_remove_rate, 3, time); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); break; case 4 : _global.aniRemove4 = setInterval(animateRemoval, _global.jewels_remove_rate, 4, time); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); break; case 5 : _global.aniRemove5 = setInterval(animateRemoval, _global.jewels_remove_rate, 5, time); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); break; case 6 : _global.aniRemove6 = setInterval(animateRemoval, _global.jewels_remove_rate, 6, time); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); break; case 7 : _global.aniRemove7 = setInterval(animateRemoval, _global.jewels_remove_rate, 7, time); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); } _global.dropsCalled++; } else { clearInterval(_global.callDrops); delete _global.callDrops; } } function setUpGame() { _global.waitForSymbolPositioning = setInterval(waitForPosition, 200); } function waitForPosition() { totalSymbols = _global.logic.NUM_COLUMNS * _global.logic.NUM_ROWS; if (_global.symbolsInPosition == totalSymbols) { clearInterval(_global.waitForSymbolPositioning); delete _global.waitForSymbolPositioning; _global.newGame = false; _global.logic.initTilesArray(); _global.logic.initScoreArray(); symbolContainer._visible = true; tileContainer._visible = true; scoreContainer._visible = true; setDrop(); setUpGameReady(); } } function removeBuriedDialog() { _global.buriedDialogVisible = false; removeMovieClip(bd); timer.timer_head.gotoAndPlay(9); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); dropSymbolsIntoPlace(_global.jewels_drop_time, _global.jewels_drop_btwRows); _global.buriedRulesExplained = true; } function buriedSymbols() { r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[c][r] == _global.logic.BURIED_ITEM) { return(true); } c++; } r++; } return(false); } function animateBuriedSymbols() { numMod = 0; r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { tmpSymbol = eval (((("symbolContainer.symbol_" + c) + "_") + r) + ".symbol.symbol"); if (tmpSymbol != null) { if (tmpSymbol._alpha < 100) { tmpSymbol._alpha = tmpSymbol._alpha + 20; numMod++; } } c++; } r++; } if (numMod == 0) { clearInterval(_global.aniBuried); delete _global.aniBuried; var dlgX; var dlgY; rbd = _global.logic.NUM_ROWS - 1; while (rbd >= 0) { cbd = 0; while (cbd < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[cbd][rbd] == _global.logic.BURIED_ITEM) { dlgX = (Number(_global.xtiles) + Number(40 * cbd)) + 34; dlgY = (Number(_global.ytiles) + Number(40 * (7 - rbd))) + 6; break; } cbd++; } rbd--; } if (!_global.buriedRulesExplained) { attachMovie("buriedDialog", "bd", 99); _global.buriedDialogVisible = true; bd._x = dlgX; bd._y = dlgY; bd._alpha = 100; } else { timer.timer_head.gotoAndPlay(9); _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); dropSymbolsIntoPlace(_global.jewels_drop_time, _global.jewels_drop_btwRows); } } } function hintFxn() { _global.snd_hint.setVolume(_global.soundVolume); _global.snd_hint.start(); hintNum = random(_global.logic._movesFrom.length); _global.hs1 = getSymbol(eval (((("tileContainer.tile_" + _global.logic._movesFrom[hintNum][0]) + "_") + _global.logic._movesFrom[hintNum][1]) + ".tile"), "hintFxn1"); _global.hs2 = getSymbol(eval (((("tileContainer.tile_" + _global.logic._movesTo[hintNum][0]) + "_") + _global.logic._movesTo[hintNum][1]) + ".tile"), "hintFxn2"); clearInterval(_global.hintInterval); delete _global.hintInterval; _global.animateHint = setInterval(aniHint, _global.hintSpd); } function aniHint() { if (_global.hs1.symbol._currentframe == 1) { _global.hs1.symbol.gotoAndStop(2); _global.hs2.symbol.gotoAndStop(2); } else if (_global.hs1.symbol._currentframe == 2) { _global.hs1.symbol.gotoAndStop(3); _global.hs2.symbol.gotoAndStop(3); } else if (_global.hs1.symbol._currentframe == 3) { _global.hs1.symbol.gotoAndStop(4); _global.hs2.symbol.gotoAndStop(4); } else if (_global.hs1.symbol._currentframe == 4) { _global.hs1.symbol.gotoAndStop(1); _global.hs2.symbol.gotoAndStop(1); hintCycle++; if (hintCycle == _global.numHintCycles) { clearInterval(_global.animateHint); delete _global.animateHint; _global.hintInterval = setInterval(hintFxn, _global.hintTime * 1000); hintCycle = 0; } } } function resetHintAnimation() { hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; _global.hintInterval = setInterval(hintFxn, _global.hintTime * 1000); if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } } function cancelHintAnimation() { hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } } function startHintAnimation() { resetHintAnimation(); } function animateSetup2(as2row, timeToTake) { percentComplete = (getTimer() - _global.aniSetupStart) / timeToTake; if (percentComplete >= 1) { c = 0; while (c < _global.logic.NUM_COLUMNS) { mc = eval (((("symbolContainer.symbol_" + c) + "_") + as2row) + ".symbol"); mc.moveDist = 0; mc._y = eval (((("tileContainer.tile_" + c) + "_") + as2row) + ".tile._y"); c++; } _global.snd_fall.setVolume(_global.soundVolume); _global.snd_fall.start(); aniInterval = eval ("_global.aniSetup" + as2row); clearInterval(aniInterval); delete aniInterval; if (as2row == 7) { showReadyMsg(); _global.logic.getSnapShot(); } } else { c = 0; while (c < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[c][as2row] != _global.logic.BURIED_ITEM) { mc = eval (((("symbolContainer.symbol_" + c) + "_") + as2row) + ".symbol"); amtToMove = (setupDrop * percentComplete) - mc.moveDist; mc.moveDist = mc.moveDist + amtToMove; mc._y = mc._y + amtToMove; } c++; } } _global.moving = false; updateAfterEvent(); } function startTimer() { _global.hintInterval = setInterval(hintFxn, _global.hintTime * 1000); _global.timerStarted = getTimer(); _global.animateTimer = setInterval(tick, _global.tick_frequency); } function tick() { if (!_global.paused) { timePassed = (getTimer() - _global.timerStarted) - _global.timePaused; timeLeft = _global.boardTimer - timePassed; percentLeft = timeLeft / _global.boardTimer; timerXPos = percentLeft * 148; timer.timer._x = timerXPos; if (timeLeft <= 15000) { timer.eye._visible = true; _global.snd_tock.setVolume(_global.soundVolume); _global.snd_tock.start(); } if ((timeLeft <= 60000) && (tilesFlashed == false)) { tilesFlashed = true; animateTiles(false); } if (timePassed >= _global.boardTimer) { timesUp(); } if (_global.isZoneAPI && (_global.score_broadcast > 0)) { _global.broadcast_time = _global.broadcast_time + _global.tick_frequency; if (_global.broadcast_time >= _global.score_broadcast) { _global.broadcast_time = 0; var _local2 = ((("<game><score>" + score.score.text) + "</score><time>") + Math.round(timePassed / 1000)) + "</time></game>"; fscommand ("ScoreBroadcast", _local2); } } } } function timesUp() { initTimesUp(); if (gameOn) { clearInterval(_global.animateTimer); delete _global.animateTimer; timer.eye._visible = false; timer.timer_head.closeMouth(true); } } function initTimesUp() { if (gameOn) { hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } } } function gameOver(isGameOver) { initGameOver(); _global.snd_gameover.setVolume(_global.soundVolume); _global.snd_gameover.start(); if (_global.isZoneAPI && (isGameOver)) { fscommand ("ScoreSubmit", ("<game><score>" + score.score.text) + "</score><time></time></game>"); fscommand ("GameEnd", "<gamedata></gamedata>"); } else if (_global.isZoneAPI) { _global.gameBreakInitialized = true; fscommand ("GameBreak", ("<data><breakpoint>" + _global.gRound) + "</breakpoint></data>"); } else { gotoAndStop ("Text"); } } function initGameOver() { _global.gameOverInitialized = true; _global.timePaused = 0; _global.broadcast_time = 0; _global.timePausedStart = 0; _global.timePausedEnd = 0; clearInterval(_global.animateTimer); delete _global.animateTimer; _global.gameOn = false; _global.newGame = true; _global.snd_ambient.stop(); clearInterval(_global.randomSound); clearInterval(_global.randomTileFlash); delete _global.randomSound; delete _global.randomTileFlash; _global.symbolsInPosition = 0; symbolContainer._visible = false; tileContainer._visible = false; importBoard._visible = false; } function showReadyMsg() { ready._visible = true; ready.play(); } function showTimeUpMsg() { _global.gameOn = false; timeup._visible = true; timeup.play(); } function showNoMatchesMsg() { timer.eye._visible = false; clearInterval(_global.animateTimer); delete _global.animateTimer; _global.gameOn = false; nomatches._visible = true; nomatches.play(); } function showCompleteMsg() { timer.eye._visible = false; clearInterval(_global.animateTimer); delete _global.animateTimer; _global.gameOn = false; timePassed = getTimer() - _global.timerStarted; complete.setPoints(_global.pointsBonusStart); _global.bonusTime = _global.boardTimer - timePassed; hintCycle = 0; clearInterval(_global.hintInterval); clearInterval(_global.animateHint); delete _global.hintInterval; delete _global.animateHint; if (_global.hs1.symbol._currentframe < 8) { _global.hs1.symbol.gotoAndStop(1); } if (_global.hs2.symbol._currentframe < 8) { _global.hs2.symbol.gotoAndStop(1); } complete._visible = true; complete.play(); } function swapSymbols(s1, s2) { if (s1._x == s2._x) { direction = "vertical"; if (s1._y < s2._y) { sym1 = s1; sym2 = s2; } else { sym1 = s2; sym2 = s1; } } else { direction = "horizontal"; if (s1._x < s2._x) { sym1 = s1; sym2 = s2; } else { sym1 = s2; sym2 = s1; } } _global.swapFromLoc = new Array(sym1._x, sym1._y); _global.swapToLoc = new Array(sym2._x, sym2._y); _global.swapFrom = sym1; _global.swapTo = sym2; sym1.origY = sym1._y; sym1.origX = sym1._x; sym2.origY = sym2._y; sym2.origX = sym2._x; _global.startAniSwap = getTimer(); _global.aniSwap = setInterval(animateSwap, _global.swap_symbols_rate, direction, _global.swap_symbols_time); } function animateSwap(direction, time) { var _local2 = 0; if (_global.moving == false) { _global.moving = true; _local2 = (getTimer() - _global.startAniSwap) / time; if (_local2 > 1) { _local2 = 1; } shiftAmt = 40 * _local2; if (direction == "vertical") { if (swapFrom._y == _global.swapToLoc[1]) { swapComplete(); _global.moving = false; return(undefined); } if ((swapFrom.origY + shiftAmt) >= _global.swapToLoc[1]) { swapFrom._y = _global.swapToLoc[1]; swapTo._y = _global.swapFromLoc[1]; } else { swapFrom._y = swapFrom.origY + shiftAmt; swapTo._y = swapTo.origY - shiftAmt; } } else { if (swapFrom._x == _global.swapToLoc[0]) { swapComplete(); _global.moving = false; return(undefined); } if ((swapFrom.origX + shiftAmt) >= _global.swapToLoc[0]) { swapFrom._x = _global.swapToLoc[0]; swapTo._x = _global.swapFromLoc[0]; } else { swapFrom._x = swapFrom.origX + shiftAmt; swapTo._x = swapTo.origX - shiftAmt; } } updateAfterEvent(); _global.moving = false; } } function swapComplete() { if (!_global.swapback) { if (_global.logic.swap(_global.pick1._col, _global.pick1._row, _global.pick2._col, _global.pick2._row) > 0) { clearMatches(); // unexpected jump } _global.snd_mismatch.setVolume(_global.soundVolume); _global.snd_mismatch.start(); clearInterval(_global.aniSwap); delete _global.aniSwap; _global.swapBack = true; _global.symbol1 = getSymbol(_global.pick2, "swapComplete1"); _global.symbol2 = getSymbol(_global.pick1, "swapComplete2"); swapSymbols(_global.symbol1, _global.symbol2); return(undefined); } else { _global.gameOn = true; startHintAnimation(); } _global.swapBack = false; clearPicks(); clearInterval(_global.aniSwap); delete _global.aniSwap; } function clearPicks() { _global.pick1.hilt._visible = false; delete _global.pick1; delete _global.symbol1; _global.pick2.hilt._visible = false; delete _global.pick2; delete _global.symbol2; } function getSymbol(tile, callerId) { tmpx = tile._x; tmpy = tile._y; r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { tmpSymbol = symbolContainer[(("symbol_" + c) + "_") + r].symbol; if ((tmpSymbol._x == tmpx) && (tmpSymbol._y == tmpy)) { return(tmpSymbol); } c++; } r++; } return(null); } function getSymbolByLoc(x, y) { tmpx = x; tmpy = y; r = 0; while (r < _global.logic.NUM_ROWS) { c = 0; while (c < _global.logic.NUM_COLUMNS) { tmpSymbol = symbolContainer[(("symbol_" + c) + "_") + r].symbol; if ((tmpSymbol._x == tmpx) && (tmpSymbol._y == tmpy)) { return(tmpSymbol); } c++; } r++; } return(null); } function setOutOfPlayBelowAsMatch(clm, rrw) { rww = rrw; while (rww >= 0) { if ((((_global.logic._board[clm][rww] == _global.logic.SPACE_OUT_OF_PLAY) || (_global.logic._tiles[clm][rww] == _global.logic.SPACE_OUT_OF_PLAY)) || (_global.logic._board[clm][rww] == 0)) && (_global.gameBoards[_global.board][_global.gameBoards[_global.board].length - 1][clm][rww] != 0)) { tmpTle = _global.logic.tilesArray[clm][rww]; tmpTle._status = 0; getSymbol(tmpTle, "setOutOfPlayBelowAsMatch")._status = 0; _global.logic._matches[clm][rww] = 1; if (tmpTle._currentframe == 1) { _global.logic._tiles[clm][rww] = 0; } else { _global.logic._tiles[clm][rww] = 1; } _global.logic._board[clm][rww] = 0; } else { if (_global.logic._tiles[clm][rww] == _global.logic.BURIED_ITEM) { return(undefined); } if (_global.gameBoards[_global.board][_global.gameBoards[_global.board].length - 1][clm][rww] == 0) { return(undefined); } } rww--; } } function animateShowScore(timeToTake) { if (_global._scoring == false) { _global._scoring = true; sspc = (getTimer() - _global.scoresStart) / timeToTake; if (sspc > 1) { sspc = 1; } sd = 0; while (sd < _global.logic.activeScores.length) { tmpScore = _global.logic.activeScores[sd]; if (tmpScore.score._visible == false) { tmpScore.score.score.score.text = "+" + tmpTile._score; tmpScore.score.score.score_shadow.text = "+" + tmpTile._score; tmpScore.score._visible = true; } tmpScore.score._y = tmpScore.origY - (tmpScore.moveDist * sspc); tmpScore.score._alpha = parseInt(100 - ((100 - tmpScore.fadeTo) * sspc)); if (sspc == 1) { tmpScore.score._visible = false; tmpScore.score._y = origY; tmpScore.score._alpha = 100; } sd++; } updateAfterEvent(); if (sspc == 1) { clearInterval(_global.aniShowScore); delete _global.aniShowScore; } _global._scoring = false; } } function clearMatches() { _global.logic.matchedSymbols.length = 0; if (_global.showScore) { if (_global.logic.activeScores.length > 0) { sd = 0; while (sd < _global.logic.activeScores.length) { _global.logic.activeScores[sd].moveDist = 0; _global.logic.activeScores[sd].fadeTo = 100; _global.logic.activeScores[sd].score._visible = false; sd++; } } _global.logic.activeScores.length = 0; } traceArray(_global.logic._matches, "MATCHES"); traceArray(_global.logic._moved, "MOVED"); traceArray(_global.logic.matchesBelow, "MATCHBELOW"); traceArray(_global.logic._board, "BOARD"); traceArray(_global.logic._tiles, "TILES"); rr = 0; while (rr < _global.logic.NUM_ROWS) { cc = 0; while (cc < _global.logic.NUM_COLUMNS) { if (_global.logic._matches[cc][rr] == 1) { tmpTile = _global.logic.tilesArray[cc][rr]; if ((tmpTile._status == 0) || (tmpTile._status == _global.logic.SPACE_OUT_OF_PLAY)) { _global.logic.snapShot[cc][rr]._status = 0; tmpTile.gotoAndStop("gold"); _global.logic._tiles[cc][rr] = _global.logic.GOLD_SPACE; } else { tmpTile._status++; _global.logic._tiles[cc][rr] = _global.logic.UNBURIED_SPACE; setOutOfPlayBelowAsMatch(tmpTile._col, tmpTile._row); } _global.logic.matchedSymbols.push(getSymbol(tmpTile, "clearMatches1")); if (_global.showScore) { _global.logic.activeScores.push(_global.logic.scoreArray[cc][rr]); } } cc++; } rr++; } _global.logic.removeMatches(); _global.logic.fillBoard(); _global.aniRmvSym = setInterval(animateRemoveSymbols, _global.remove_matches_spd); if (_global.showScore) { sd = 0; while (sd < _global.logic.activeScores.length) { _global.logic.activeScores[sd].moveDist = _global.show_score_dist; _global.logic.activeScores[sd].fadeTo = _global.show_score_alpha; sd++; } _global.scoresStart = getTimer(); _global.aniShowScore = setInterval(animateShowScore, _global.show_score_rate, _global.show_score_time); } _global.snd_match.setVolume(_global.soundVolume); _global.snd_match.start(); } function animateRemoveSymbols() { if (_global.removingSymbols == false) { _global.removingSymbols = true; clearFinished = false; j = 0; while (j < _global.logic.matchedSymbols.length) { tmpSymbol = _global.logic.matchedSymbols[j]; if ((tmpSymbol._status == 0) || (tmpSymbol._status == _global.logic.SPACE_OUT_OF_PLAY)) { if (tmpSymbol._currentframe > 1) { if (tmpSymbol.symbol._currentframe == 1) { tmpSymbol.symbol.gotoAndStop("move"); } else if (tmpSymbol.symbol._currentframe == 7) { tmpSymbol.gotoAndStop(1); } else { tmpSymbol.symbol.gotoAndStop(tmpSymbol.symbol._currentframe + 1); } } else { clearFinished = true; } } else if (tmpSymbol._status == _global.logic.BURIED_ITEM) { if (tmpSymbol.symbol._currentframe == 1) { tmpSymbol.symbol.gotoAndStop(1); } else if (tmpSymbol.symbol._currentframe < 11) { if (tmpSymbol.symbol._currentframe == 8) { _global.snd_buriedmatched.setVolume(_global.soundVolume); _global.snd_buriedmatched.start(); } tmpSymbol.symbol.gotoAndStop(tmpSymbol.symbol._currentframe + 1); } else { tmpSymbol.symbol.gotoAndStop(1); } } j++; } if (clearFinished) { clearInterval(_global.aniRmvSym); delete _global.aniRmvSym; _global.jewelsAnimating = 0; repositionSymbols(); } updateAfterEvent(); _global.removingSymbols = false; } } function repositionSymbols() { rpsRow = _global.logic.NUM_ROWS - 1; while (rpsRow >= 0) { rpsCol = 0; while (rpsCol < _global.logic.NUM_COLUMNS) { tmpSymbol = _global.logic.snapShot[rpsCol][rpsRow]; if ((_global.logic._moved[rpsCol][rpsRow] == 1) && (_global.logic._tiles[rpsCol][rpsRow] != _global.logic.UNBURIED_SPACE)) { tmpSymbol.moveDist = 40 * _global.logic.matchesBelow[rpsCol][rpsRow]; tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; } if ((_global.logic._matches[rpsCol][rpsRow] == 1) && (_global.logic._tiles[rpsCol][rpsRow] != _global.logic.UNBURIED_SPACE)) { if ((rpsCol == 0) && (rpsRow == 3)) { traceArray(_global.logic._matches, "MATCHES"); traceArray(_global.logic._moved, "MOVED"); traceArray(_global.logic.matchesBelow, "MATCHBELOW"); traceArray(_global.logic._board, "BOARD"); traceArray(_global.logic._tiles, "TILES"); } if (_global.logic.outOfPlayTiles[rpsCol] == 0) { tmpSymbol.setLoc(tmpSymbol._x, (-(40 * _global.logic.colMatches[rpsCol])) - Number(dropShift)); tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; if (_global.logic._board[rpsCol][rpsRow] != -99) { _global.logic.colMatches[rpsCol]--; tmpSymbol.moveDist = (40 * _global.logic.colMatches2[rpsCol]) + Number(dropShift); } else { tmpSymbol.moveDist = (40 * _global.logic.matchesBelow[rpsCol][rpsRow]) + Number(dropShift); _global.logic._matches[rpsCol][rpsRow] = 0; _global.logic._moved[rpsCol][rpsRow] = 0; if ((rpsCol == 0) && (rpsRow == 3)) { } } tmpSymbol.setSymbolType(_global.logic._board[rpsCol][8 - (_global.logic.colMatches2[rpsCol] - _global.logic.colMatches[rpsCol])]); } else { es = _global.logic.NUM_ROWS - 1; while (es >= 0) { if (_global.logic._board[rpsCol][es] == 0) { _global.logic._board[rpsCol][es] = _global.logic.SPACE_OUT_OF_PLAY; _global.logic._tiles[rpsCol][es] = _global.logic.SPACE_OUT_OF_PLAY; _global.logic.outOfPlayTiles[rpsCol]--; newx = 40 * rpsCol; newy = 40 * (7 - es); tmpSymbol.setLoc(newx, newy); tmpSymbol.moveDist = 0; tmpSymbol._status = _global.logic.SPACE_OUT_OF_PLAY; eval (((("tileContainer.tile_" + rpsCol) + "_") + es) + ".tile")._status = _global.logic.SPACE_OUT_OF_PLAY; break; } es--; } } } if (_global.logic._tiles[rpsCol][rpsRow] == _global.logic.UNBURIED_SPACE) { tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; tmpSymbol.moveDist = 40 * _global.logic.matchesBelow[rpsCol][rpsRow]; } if (tmpSymbol.moveDist > 0) { _global.logic.jewelsToMove.push(tmpSymbol); _global.jewelsAnimating++; } tmpSymbol.force = false; rpsCol++; } rpsRow--; } _global.dropDone = setInterval(jewelDropDone, 1); _global.aniDropStart = getTimer(); _global.aniSymbolDrop = setInterval(animateSymbolDrop2, _global.new_jewels_rate, _global.new_jewels_time); } function animateDrop4() { _global.dropStartTime = getTimer(); jdAniStart = getTimer(); ad4 = 0; while (ad4 < _global.logic.jewelsToMove.length) { _global.logic.jewelsToMove[ad4].animateSelfDrop(jdAniStart); ad4++; } _global.dropDone = setInterval(jewelDropDone, 10); } function jewelDropDone() { if (_global.jewelsAnimating == 0) { clearInterval(_global.dropDone); delete _global.dropDone; _global.snd_gemland.setVolume(_global.soundVolume); _global.snd_gemland.start(); _global.logic.clearUnburied(); _global.logic.resetMatches(); _global.logic.syncSymbolToTileStatus(); if (_global.logic.testMovedTableForMatches() > 0) { clearMatches(); } else if (!_global.logic.findNumMovesLeft(true)) { showNoMatchesMsg(); } else { _global.gameOn = true; startHintAnimation(); if (_global.logic.numGoalsLeft() == 0) { showCompleteMsg(); } } updateAfterEvent(); } } function animateSymbolDrop2(ttt) { var _local2; if (_global.moving == false) { _global.moving = true; _local2 = (getTimer() - _global.aniDropStart) / ttt; if (_local2 > 1) { _local2 = 1; } jtm = 0; while (jtm < _global.logic.jewelsToMove.length) { tmpSymbol = _global.logic.jewelsToMove[jtm]; tmpSymbol._y = tmpSymbol.origY + (_local2 * tmpSymbol.moveDist); if (_local2 == 1) { tmpSymbol.moveDist = 0; tmpSymbol.moved = 0; tmpSymbol.origX = tmpSymbol._x; tmpSymbol.origY = tmpSymbol._y; } jtm++; } if (_local2 == 1) { clearInterval(_global.aniSymbolDrop); delete _global.aniSymbolDrop; _global.jewelsAnimating = 0; } _global.moving = false; updateAfterEvent(); } } function countBonusPoints() { _global.aniBonus = setInterval(animateBonusPoints, _global.bonusSpeed); } function animateBonusPoints() { _global.snd_bonus.setVolume(_global.soundVolume); _global.snd_bonus.start(); if ((complete.getPoints() + _global.pointsTimerBonus) < _global.pointsBonusMax) { complete.setPoints(complete.getPoints() + _global.pointsTimerBonus); } else { complete.setPoints(_global.pointsBonusMax); clearInterval(_global.aniBonus); delete _global.aniBonus; complete.gotoAndPlay(complete._currentframe + 1); timer.timer._x = 0; timer.timer_head.closeMouth(false); return(undefined); } timeLeft = _global.bonusTime; percentLeft = timeLeft / _global.boardTimer; timerXPos = percentLeft * 148; timer.timer._x = timerXPos; _global.bonusTime = _global.bonusTime - 10000; if (_global.bonusTime <= 0) { clearInterval(_global.aniBonus); delete _global.aniBonus; complete.gotoAndPlay(complete._currentframe + 1); timer.timer._x = 0; timer.timer_head.closeMouth(false); } } function showTooth() { _global.toothBlinks = 5; _global.smileBlinks = 3; _global.smileAniDirection = "back"; if (_global.gTeeth < 5) { _global.gTeeth = _global.gTeeth + 1; _global.aniTooth = setInterval(animateTooth, _global.tooth_blink_spd, _global.toothBlinks); } else if (!_global.goldenIdol) { _global.goldenIdol = true; golden_idol.gotoAndPlay(2); } else { _global.aniTooth = setInterval(flashSmile, _global.tooth_smile_spd, _global.smileBlinks); } } function flashSmile(blinks) { if (_global.smileBlinks > 0) { if (_global.smileAniDirection == "back") { if (teeth._currentframe > 1) { teeth.gotoAndStop(teeth._currentframe - 1); } else { _global.smileAniDirection = "forward"; _global.snd_ting.setVolume(_global.soundVolume); _global.snd_ting.start(); } } else if (_global.smileAniDirection == "forward") { if (teeth._currentframe < 6) { teeth.gotoAndStop(teeth._currentframe + 1); } else { _global.smileAniDirection = "back"; _global.smileBlinks = _global.smileBlinks - 1; _global.snd_ting.setVolume(_global.soundVolume); _global.snd_ting.start(); } } } else if (_global.smileBlinks == -15) { clearInterval(_global.aniTooth); delete _global.aniTooth; _global.gRound++; gameOver(); } else { _global.smileBlinks = _global.smileBlinks - 1; } } function animateTooth(blinks) { if (_global.toothBlinks > 0) { if (teeth._currentFrame == _global.gTeeth) { teeth.gotoAndStop("teeth_" + _global.gTeeth); _global.toothBlinks = _global.toothBlinks - 1; _global.snd_ting.setVolume(_global.soundVolume); _global.snd_ting.start(); } else { teeth.gotoAndStop(teeth._currentframe - 1); } } else if (_global.toothBlinks == -15) { clearInterval(_global.aniTooth); delete _global.aniTooth; _global.gRound++; gameOver(); } else { _global.toothBlinks = _global.toothBlinks - 1; } } function animateTiles(doShrink) { if ((_global.newGame == null) || (_global.newGame == false)) { getTilesSnapShot(); } _global.goldCol = 0; _global.aniTiles = setInterval(goldTiles, _global.flash_tiles_spd, doShrink); } function shrinkGold() { allDoneShrink = 0; _global.aniTiles2 = setInterval(shrinkTiles, _global.shrink_tiles_spd); } function goldTiles(doShrink) { gtr = 0; while (gtr < _global.lastR) { gtc = 0; while (gtc < _global.lastC) { gtTmpTile = eval (((("tileContainer.tile_" + gtc) + "_") + gtr) + ".tile"); if ((_global.lastGamesTiles[gtc][gtr] == 1) || ((_global.lastGamesTiles[gtc][gtr] == _global.logic.SPACE_OUT_OF_PLAY) && (gtTmpTile._currentframe != 1))) { if (gtc == _global.goldCol) { gtTmpTile.gotoAndStop(5); } else if (gtc == (_global.goldCol - 1)) { gtTmpTile.gotoAndStop(4); } else if (gtc == (_global.goldCol - 2)) { gtTmpTile.gotoAndStop(3); } else if (gtc == (_global.goldCol - 3)) { gtTmpTile.gotoAndStop(3); } else { gtTmpTile.gotoAndStop(2); } } gtc++; } gtr++; } if (_global.goldCol < 12) { _global.goldCol++; } else { clearInterval(_global.aniTiles); delete _global.aniTiles; if (doShrink) { shrinkGold(); } } } function shrinkTiles() { numGoldTiles = 0; gtr2 = 0; while (gtr2 < _global.lastR) { gtc2 = 0; while (gtc2 < _global.lastC) { gtTmpTile = eval (((("tileContainer.tile_" + gtc2) + "_") + gtr2) + ".tile"); if ((gtTmpTile._currentframe > 1) && (_global.lastGamesTiles[gtc2][gtr2] == 0)) { } if ((_global.lastGamesTiles[gtc2][gtr2] == 1) || (_global.lastGamesTiles[gtc2][gtr2] == _global.logic.SPACE_OUT_OF_PLAY)) { if (gtTmpTile._currentframe == 2) { gtTmpTile.gotoAndStop(6); } else if ((gtTmpTile._currentframe >= 6) && (gtTmpTile._currentframe < 8)) { gtTmpTile.gotoAndStop(gtTmpTile._currentframe + 1); } else if (gtTmpTile._currentframe == 8) { gtTmpTile.gotoAndStop(1); } else if (gtTmpTile._currentframe == 1) { doneRound = true; } numGoldTiles++; } gtc2++; } gtr2++; } if (doneRound == true) { doneRound = false; allDoneShrink++; } if ((allDoneShrink == 10) || (numGoldTiles == 0)) { clearInterval(_global.aniTiles2); delete _global.aniTiles2; resetGame(); } } function playrandomTileFlash() { if (gameOn) { tmpRTF = random(20); if (tmpRTF == 0) { animateTiles(false); } } } function playRandomSoundEffect() { if (gameOn) { rnum = random(16); if (rnum < 8) { switch (rnum) { case 0 : _global.snd_efx1.setVolume(_global.soundVolume); _global.snd_efx1.start(); break; case 1 : _global.snd_efx2.setVolume(_global.soundVolume); _global.snd_efx2.start(); break; case 2 : _global.snd_efx3.setVolume(_global.soundVolume); _global.snd_efx3.start(); break; case 3 : _global.snd_efx4.setVolume(_global.soundVolume); _global.snd_efx4.start(); break; case 4 : _global.snd_efx5.setVolume(_global.soundVolume); _global.snd_efx5.start(); break; case 5 : _global.snd_efx6.setVolume(_global.soundVolume); _global.snd_efx6.start(); break; case 6 : _global.snd_efx7.setVolume(_global.soundVolume); _global.snd_efx7.start(); break; case 7 : if (_global.soundVolume > 0) { _global.snd_efx8.setVolume(50); } _global.snd_efx8.start(); } } } } function forceWin() { if (gameOn) { fwr = 0; while (fwr < _global.logic.NUM_ROWS) { fwc = 0; while (fwc < _global.logic.NUM_COLUMNS) { if (_global.logic._tiles[fwc][fwr] == 0) { _global.logic._tiles[fwc][fwr] = 1; } fwc++; } fwr++; } _global.bonusSpeed = 5; animateTiles(false); showCompleteMsg(); } } function traceArray(array, title) { tar = _global.logic.NUM_ROWS - 1; while (tar >= 0) { tmpRowString = ""; tac = 0; while (tac < _global.logic.NUM_COLUMNS) { infoStr = String(array[tac][tar]); limNum = Number(3 - infoStr.length); trs = 0; while (trs < limNum) { tmpRowString = tmpRowString + " "; trs++; } tmpRowString = (tmpRowString + infoStr) + " "; tac++; } tar--; } } function traceArrayValue(array, title, attrib) { tar = _global.logic.NUM_ROWS - 1; while (tar >= 0) { tmpRowString = ""; tac = 0; while (tac < _global.logic.NUM_COLUMNS) { arrayVal = eval ((array[tac][tar] + ".") + attrib); infoStr = String(arrayVal); limNum = Number(3 - infoStr.length); trs = 0; while (trs < limNum) { tmpRowString = tmpRowString + " "; trs++; } tmpRowString = (tmpRowString + infoStr) + " "; tac++; } tar--; } } function updateBoard() { _global.logic.getSnapShot(); ubr = 0; while (ubr < _global.logic.NUM_ROWS) { ubc = 0; while (ubc < _global.logic.NUM_COLUMNS) { _global.logic.snapShot[ubc][ubr].setSymbolType(_global.logic._board[ubc][ubr]); ubc++; } ubr++; } } if (_global.initFrame3 == false) { pauseScreen._visible = false; score._x = 24; score._y = 281; _global.paused = false; _global.timePaused = 0; _global.broadcast_time = 0; _global.timePausedStart = 0; _global.timePausedEnd = 0; _global.gameOverInitialized = false; _global._scoring = false; _global.initFrame3 = true; _global.moving = false; _global.removingSymbols = false; ready._visible = false; complete._visible = false; if (_global.lastScore != 0) { score.score.text = _global.lastScore; } symbolContainer._visible = true; tileContainer._visible = true; importBoard._visible = true; teeth.gotoAndStop("teeth_" + _global.gTeeth); if (_global.goldenIdol) { golden_idol.gotoAndStop(2); } setDrop(); setupProgress = 0; clearProgress = 0; clearDrop = 425; animDist = 30; hintCycle = 0; tilesFlashed = false; _global.bonusSpeed = 75; var snapShot; timer.eye._visible = false; timer.timer_head.gotoAndStop(8); if (_global.newGame) { clearOldGame(); } else { loadGameBoard(); } } _global.snd_ambient.setVolume(_global.soundVolume); _global.snd_ambient.start(0, 9999); _global.randomSound = setInterval(playRandomSoundEffect, _global.play_rnd_sound_spd); testTileAni.onRelease = function () { animateTiles(false); }; stop();
Instance of Symbol 44 MovieClip in Frame 3
onClipEvent (mouseUp) { if (this.hitTest(_root._xmouse, _root._ymouse, false) && (_global.buriedDialogVisible == true)) { _root.removeBuriedDialog(); } }
Frame 4
gotoAndStop ("Text");
Frame 11
if (_global.isGameReady) { if (_global.isFirstTimeGameStarted) { _global.isFirstTimeGameStarted = false; gotoAndStop ("Game"); } else if ((!_global.paused) && (gameOn)) { initTimesUp(); initGameOver(); gotoAndStop ("Text"); } else if (_global.gameOverInitialized) { _global.gameOverInitialized = false; gotoAndStop ("Text"); } }
Frame 18
if (_global.gameBreakInitialized) { _global.gameBreakInitialized = false; gotoAndStop ("Text"); }
Frame 25
muteOn();
Frame 32
muteOff();
Frame 39
pause();
Frame 46
resume();
Symbol 37 MovieClip Frame 1
stop();
Symbol 38 MovieClip [ScoreTile] Frame 1
score._visible = false; setLoc(_parent._x + (_col * 40), ((_parent._y + (_global.logic.NUM_ROWS * 40)) - 40) - (40 * _row)); stop();
Symbol 42 MovieClip [tileGlow] Frame 8
gotoAndPlay (1);
Symbol 60 MovieClip [Tile] Frame 1
hilt._visible = false; setLoc(_parent._x + (_col * 40), ((_parent._y + (_global.logic.NUM_ROWS * 40)) - 40) - (40 * _row)); stop();
Symbol 60 MovieClip [Tile] Frame 5
Symbol 60 MovieClip [Tile] Frame 8
Symbol 61 MovieClip [gameBoardStagingArea] Frame 1
stop();
Symbol 84 MovieClip [Symbol 6] Frame 1
stop();
Symbol 84 MovieClip [Symbol 6] Frame 7
stop();
Symbol 84 MovieClip [Symbol 6] Frame 8
stop();
Symbol 84 MovieClip [Symbol 6] Frame 11
gotoAndStop (1);
Symbol 107 MovieClip [Symbol 5] Frame 1
stop();
Symbol 107 MovieClip [Symbol 5] Frame 7
stop();
Symbol 107 MovieClip [Symbol 5] Frame 8
stop();
Symbol 107 MovieClip [Symbol 5] Frame 11
gotoAndStop (1);
Symbol 130 MovieClip [Symbol 4] Frame 1
stop();
Symbol 130 MovieClip [Symbol 4] Frame 7
stop();
Symbol 130 MovieClip [Symbol 4] Frame 8
stop();
Symbol 130 MovieClip [Symbol 4] Frame 11
gotoAndStop (1);
Symbol 153 MovieClip [Symbol 3] Frame 1
stop();
Symbol 153 MovieClip [Symbol 3] Frame 7
stop();
Symbol 153 MovieClip [Symbol 3] Frame 8
stop();
Symbol 153 MovieClip [Symbol 3] Frame 11
gotoAndStop (1);
Symbol 176 MovieClip [Symbol 2] Frame 1
stop();
Symbol 176 MovieClip [Symbol 2] Frame 7
stop();
Symbol 176 MovieClip [Symbol 2] Frame 8
stop();
Symbol 176 MovieClip [Symbol 2] Frame 11
gotoAndStop (1);
Symbol 199 MovieClip [Symbol 1] Frame 1
stop();
Symbol 199 MovieClip [Symbol 1] Frame 7
stop();
Symbol 199 MovieClip [Symbol 1] Frame 8
stop();
Symbol 199 MovieClip [Symbol 1] Frame 11
gotoAndStop (1);
Symbol 200 MovieClip [Symbol] Frame 1
if ((_global.gameOn == false) && (_global.aniRmvSym == null)) { if (_status == -1) { setSymbolType(_type); symbol.gotoAndStop("buried"); setLoc(_parent._x + (_col * 40), _parent._y + (Math.abs(_row - 7) * 40)); symbol._alpha = 0; } else if (_status == -99) { setSymbolType(0); setLoc(_parent._x + (_col * 40), ((-(_row * 40)) - 40) - _global.ytiles); } else { setSymbolType(_type); tx = _parent._x + (_col * 40); ty = ((-(_row * 40)) - 40) - _global.ytiles; setLoc(_parent._x + (_col * 40), ((-(_row * 40)) - 40) - _global.ytiles); } _global.symbolsInPosition++; } stop();
Symbol 200 MovieClip [Symbol] Frame 2
stop();
Symbol 200 MovieClip [Symbol] Frame 3
stop();
Symbol 200 MovieClip [Symbol] Frame 4
stop();
Symbol 200 MovieClip [Symbol] Frame 5
stop();
Symbol 200 MovieClip [Symbol] Frame 6
stop();
Symbol 200 MovieClip [Symbol] Frame 7
stop();
Symbol 207 MovieClip [buriedDialog] Frame 1
done.onRelease = function () { _root.removeBuriedDialog(); };
Symbol 216 MovieClip [Msg] Frame 1
this._x = 136; this._y = 150; msg.text = _msg; shadow.text = _msg; ok_btn.onRelease = function () { tellTarget (_root) { _global.gameOn = true; startHintAnimation(); removeMovieClip(dialog); }; }; _global.snd_dialog.start(); stop();
Symbol 223 MovieClip Frame 1
var count = 0; var introSoundPlayed = false;
Symbol 223 MovieClip Frame 2
if ((((_root._framesloaded == _root._totalframes) && (initialized == true)) && (getTimer() > 5)) && (_global.importingData == false)) { if ((_global.soundVolume > 0) && (!introSoundPlayed)) { introSoundPlayed = true; _global.snd_iwin.start(); } if (count > 30) { tellTarget (_parent) { if (_global.isZoneAPI) { fscommand ("SessionReady", "<data></data>"); } else { gotoAndStop ("Text"); } }; } else { count++; } } else { amtLoaded = Math.round(_root.getBytesLoaded() / 1024); total = Math.round(_root.getBytesTotal() / 1024); percent = Math.round((amtLoaded / total) * 100); bytesLoadedOutput = (amtLoaded + " / ") + total; bar.loadBar._xscale = percent; }
Symbol 223 MovieClip Frame 3
gotoAndPlay (2);
Symbol 230 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 1
stop();
Symbol 279 MovieClip Frame 2
play_again._visible = false; click_to_play.onRelease = function () { tellTarget (_parent) { hideImports(); if (_global.isZoneAPI) { fscommand ("GameReady", "<data><mode></mode><difficulty></difficulty><startlevel></startlevel></data>"); } else { gotoAndPlay ("Game"); } }; }; stop();
Symbol 279 MovieClip Frame 3
play_again._visible = true; if (!_global.playAgainDownload) { play_again._x = 260; download._visible = false; } play_again.onRelease = function () { tellTarget (_parent) { hideImports(); gotoAndPlay ("Game"); }; }; download.onRelease = function () { if (_global.isZoneAPI) { fscommand ("CustomEvent", "<gamedata>DeluxeUpsell</gamedata>"); } else { getURL (_global.upsellLink, _global.upsellWindow); } }; stop();
Symbol 279 MovieClip Frame 4
continue_game._visible = true; if (!_global.continueDownload) { continue_game._x = 260; download._visible = false; } continue_game.onRelease = function () { tellTarget (_parent) { hideImports(); gotoAndPlay ("Game"); }; }; download.onRelease = function () { if (_global.isZoneAPI) { fscommand ("CustomEvent", "<gamedata>DeluxeUpsell</gamedata>"); } else { getURL (_global.upsellLink, _global.upsellWindow); } }; stop();
Symbol 289 MovieClip Frame 1
resume.onRelease = function () { tellTarget (_parent) { resume(); }; };
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 8
_global.snd_timesup.start();
Symbol 293 MovieClip Frame 43
_root.gameOver(true); gotoAndStop (1);
Symbol 318 MovieClip Frame 1
stop();
Symbol 319 MovieClip Frame 1
function setPoints(value) { _bonusPoints = value; bonusString = new String("" + value); numPos = 1; s = bonusString.length - 1; while (s >= 0) { tmpNum = Number(bonusString.charAt(s)); switch (numPos) { case 1 : d5.gotoAndStop("num_" + tmpNum); break; case 2 : d4.gotoAndStop("num_" + tmpNum); break; case 3 : d3.gotoAndStop("num_" + tmpNum); break; case 4 : d2.gotoAndStop("num_" + tmpNum); break; case 5 : d1.gotoAndStop("num_" + tmpNum); } numPos++; s--; } } function getPoints() { return(_bonusPoints); } var _bonusPoints = 0; stop();
Symbol 319 MovieClip Frame 2
_global.snd_endgame.start();
Symbol 319 MovieClip Frame 28
_root.eyes.gotoAndPlay("open");
Symbol 319 MovieClip Frame 46
_root.countBonusPoints(); stop();
Symbol 319 MovieClip Frame 58
_global.snd_addbonus.start();
Symbol 319 MovieClip Frame 66
_global.logic.addScore(getPoints());
Symbol 319 MovieClip Frame 91
_root.eyes.gotoAndPlay("close"); _root.showTooth(); _global.snd_statue.start(); gotoAndStop (1);
Symbol 322 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 50
_root.gameOver(true); gotoAndStop (1);
Symbol 327 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 2
_global.snd_ready.start();
Symbol 327 MovieClip Frame 25
_global.snd_go.start();
Symbol 327 MovieClip Frame 38
this._visible = false; _global.gameOn = true; _root.startTimer(); gotoAndStop (1);
Symbol 338 MovieClip Frame 1
stop();
Symbol 338 MovieClip Frame 2
stop();
Symbol 338 MovieClip Frame 3
stop();
Symbol 338 MovieClip Frame 4
stop();
Symbol 338 MovieClip Frame 5
stop();
Symbol 338 MovieClip Frame 6
stop();
Symbol 342 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 2
_global.snd_statue.start();
Symbol 342 MovieClip Frame 12
_global.snd_statue.start();
Symbol 342 MovieClip Frame 20
_global.snd_statue.start();
Symbol 342 MovieClip Frame 26
_global.snd_statue.start();
Symbol 342 MovieClip Frame 30
_global.snd_statue.start();
Symbol 342 MovieClip Frame 34
_global.snd_statue.start();
Symbol 342 MovieClip Frame 38
_global.snd_statue.start();
Symbol 342 MovieClip Frame 40
_global.snd_statue.start();
Symbol 342 MovieClip Frame 42
_global.snd_statue.start();
Symbol 342 MovieClip Frame 51
_global.snd_statue.start();
Symbol 342 MovieClip Frame 70
_global.gRound++; _root.gameOver(); stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 3
_global.snd_blink.start();
Symbol 349 MovieClip Frame 5
_global.snd_blink.start();
Symbol 349 MovieClip Frame 7
_global.snd_blink.start();
Symbol 349 MovieClip Frame 9
_global.snd_blink.start();
Symbol 349 MovieClip Frame 11
_global.snd_blink.start();
Symbol 349 MovieClip Frame 13
_global.snd_blink.start();
Symbol 349 MovieClip Frame 15
_global.snd_blink.start();
Symbol 349 MovieClip Frame 17
stop();
Symbol 349 MovieClip Frame 24
gotoAndStop (1);
Symbol 356 MovieClip Frame 1
function closeMouth(tu) { timeUp = tu; gotoAndPlay (2); } var timeUp; stop();
Symbol 356 MovieClip Frame 8
if (timeUp) { _root.showTimeUpMsg(); } stop();
Symbol 356 MovieClip Frame 9
play();
Symbol 356 MovieClip Frame 12
_root.timer.gotoAndPlay("setup_timer"); gotoAndStop ("open");
Symbol 361 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 2
stop();
Symbol 367 MovieClip Frame 10
gotoAndPlay (1);
Symbol 368 MovieClip Frame 1
stop();
Symbol 368 MovieClip Frame 2
play();
Symbol 368 MovieClip Frame 10
eye._visible = false; stop();

Library Items

Symbol 1 Font [myArial]Used by:35 36 229 240 241 242 243 247 249 251 258 260 262 267 269 271 275 276 277 281 282 283 284 285 290
Symbol 2 Sound [spjewel_tock]
Symbol 3 Sound [spjewel_ting]
Symbol 4 Sound [spjewel_timesup]
Symbol 5 Sound [spjewel_statue]
Symbol 6 Sound [spjewel_ready]
Symbol 7 Sound [spjewel_mismatch]
Symbol 8 Sound [spjewel_match2]
Symbol 9 Sound [spjewel_match]
Symbol 10 Sound [spjewel_hint]
Symbol 11 Sound [spjewel_go]
Symbol 12 Sound [spjewel_gemland]
Symbol 13 Sound [spjewel_gemclick]
Symbol 14 Sound [spjewel_gameover]
Symbol 15 Sound [spjewel_fall]
Symbol 16 Sound [spjewel_endgame]
Symbol 17 Sound [spjewel_efx8]
Symbol 18 Sound [spjewel_efx7]
Symbol 19 Sound [spjewel_efx6]
Symbol 20 Sound [spjewel_efx5]
Symbol 21 Sound [spjewel_efx4]
Symbol 22 Sound [spjewel_efx3]
Symbol 23 Sound [spjewel_efx2]
Symbol 24 Sound [spjewel_efx1]
Symbol 25 Sound [spjewel_dialog]
Symbol 26 Sound [spjewel_click]
Symbol 27 Sound [spjewel_bonus]
Symbol 28 Sound [spjewel_blink]
Symbol 29 Sound [spjewel_amb]
Symbol 30 Sound [spjewel_addbonus]
Symbol 31 Sound [silence]
Symbol 32 Sound [iwinshort]
Symbol 33 Sound [buriedmatched]
Symbol 34 Sound [buriedappear]
Symbol 35 EditableTextUses:1Used by:37
Symbol 36 EditableTextUses:1Used by:37
Symbol 37 MovieClipUses:35 36Used by:38
Symbol 38 MovieClip [ScoreTile]Uses:37
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [tileGlow]Uses:39 40 41Used by:60
Symbol 43 GraphicUsed by:44 279 280 289 368  Timeline
Symbol 44 MovieClipUses:43Used by:60  Timeline
Symbol 45 GraphicUsed by:60
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:60
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:60
Symbol 50 BitmapUsed by:51
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Symbol 52 BitmapUsed by:53
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Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:60
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:60
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClip [Tile]Uses:42 44 45 47 49 51 53 55 57 59
Symbol 61 MovieClip [gameBoardStagingArea]
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:84
Symbol 64 BitmapUsed by:65
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Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:84
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Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
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Symbol 223 MovieClipUses:222Used by:Timeline
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Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:228  Timeline
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Symbol 290 EditableTextUses:1Used by:Timeline
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:293
Symbol 293 MovieClipUses:292Used by:Timeline
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:319
Symbol 296 BitmapUsed by:297
Symbol 297 GraphicUses:296Used by:319
Symbol 298 BitmapUsed by:299
Symbol 299 GraphicUses:298Used by:318
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:318
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:318
Symbol 304 BitmapUsed by:305
Symbol 305 GraphicUses:304Used by:318
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:318
Symbol 308 BitmapUsed by:309
Symbol 309 GraphicUses:308Used by:318
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:318
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:318
Symbol 314 BitmapUsed by:315
Symbol 315 GraphicUses:314Used by:318
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:318
Symbol 318 MovieClipUses:299 301 303 305 307 309 311 313 315 317Used by:319
Symbol 319 MovieClipUses:295 297 318Used by:Timeline
Symbol 320 BitmapUsed by:321
Symbol 321 GraphicUses:320Used by:322
Symbol 322 MovieClipUses:321Used by:Timeline
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:327
Symbol 325 BitmapUsed by:326
Symbol 326 GraphicUses:325Used by:327
Symbol 327 MovieClipUses:324 326Used by:Timeline
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:338
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:338
Symbol 332 BitmapUsed by:333
Symbol 333 GraphicUses:332Used by:338
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:338
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:338
Symbol 338 MovieClipUses:329 331 333 335 337Used by:Timeline
Symbol 339 GraphicUsed by:342
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:342
Symbol 342 MovieClipUses:339 341Used by:Timeline
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:349
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:349
Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:349
Symbol 349 MovieClipUses:344 346 348Used by:Timeline
Symbol 350 BitmapUsed by:351
Symbol 351 GraphicUses:350Used by:356
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:356
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:356
Symbol 356 MovieClipUses:351 353 355Used by:368
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:361
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:361
Symbol 361 MovieClipUses:358 360Used by:368
Symbol 362 BitmapUsed by:363
Symbol 363 GraphicUses:362Used by:364
Symbol 364 MovieClipUses:363Used by:368
Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:367
Symbol 367 MovieClipUses:366Used by:368
Symbol 368 MovieClipUses:356 361 364 43 367Used by:Timeline
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:Timeline

Instance Names

"loading"Frame 1Symbol 223 MovieClip
"coLogo"Frame 1Symbol 225 MovieClip
"score_title"Frame 2Symbol 228 MovieClip
"score"Frame 2Symbol 230 MovieClip
"scoreContainer"Frame 2Symbol 231 MovieClip
"symbolContainer"Frame 2Symbol 232 MovieClip
"tileContainer"Frame 2Symbol 233 MovieClip
"importBoard"Frame 2Symbol 234 MovieClip
"rules"Frame 2Symbol 279 MovieClip
"pauseScreen"Frame 3Symbol 289 MovieClip
"debugField"Frame 3Symbol 290 EditableText
"timeup"Frame 3Symbol 293 MovieClip
"complete"Frame 3Symbol 319 MovieClip
"nomatches"Frame 3Symbol 322 MovieClip
"ready"Frame 3Symbol 327 MovieClip
"teeth"Frame 3Symbol 338 MovieClip
"golden_idol"Frame 3Symbol 342 MovieClip
"eyes"Frame 3Symbol 349 MovieClip
"timer"Frame 3Symbol 368 MovieClip
"score"Symbol 37 MovieClip Frame 1Symbol 35 EditableText
"score_shadow"Symbol 37 MovieClip Frame 1Symbol 36 EditableText
"score"Symbol 38 MovieClip [ScoreTile] Frame 1Symbol 37 MovieClip
"hilt"Symbol 60 MovieClip [Tile] Frame 1Symbol 42 MovieClip [tileGlow]
"symbol"Symbol 200 MovieClip [Symbol] Frame 2Symbol 199 MovieClip [Symbol 1]
"symbol"Symbol 200 MovieClip [Symbol] Frame 3Symbol 176 MovieClip [Symbol 2]
"symbol"Symbol 200 MovieClip [Symbol] Frame 4Symbol 153 MovieClip [Symbol 3]
"symbol"Symbol 200 MovieClip [Symbol] Frame 5Symbol 130 MovieClip [Symbol 4]
"symbol"Symbol 200 MovieClip [Symbol] Frame 6Symbol 107 MovieClip [Symbol 5]
"symbol"Symbol 200 MovieClip [Symbol] Frame 7Symbol 84 MovieClip [Symbol 6]
"done"Symbol 207 MovieClip [buriedDialog] Frame 1Symbol 204 Button
"ok_btn"Symbol 216 MovieClip [Msg] Frame 1Symbol 210 Button
"msg"Symbol 216 MovieClip [Msg] Frame 1Symbol 212 EditableText
"shadow"Symbol 216 MovieClip [Msg] Frame 1Symbol 213 EditableText
"loadbar"Symbol 222 MovieClip Frame 1Symbol 219 MovieClip
"bar"Symbol 223 MovieClip Frame 2Symbol 222 MovieClip
"score"Symbol 230 MovieClip Frame 1Symbol 229 EditableText
"click_to_play"Symbol 279 MovieClip Frame 2Symbol 254 Button
"play_again"Symbol 279 MovieClip Frame 3Symbol 265 Button
"download"Symbol 279 MovieClip Frame 3Symbol 274 Button
"continue_game"Symbol 279 MovieClip Frame 4Symbol 278 Button
"continue_game"Symbol 288 MovieClip Frame 1Symbol 286 Button
"resume"Symbol 289 MovieClip Frame 1Symbol 280 Button
"d1"Symbol 319 MovieClip Frame 46Symbol 318 MovieClip
"d2"Symbol 319 MovieClip Frame 46Symbol 318 MovieClip
"d3"Symbol 319 MovieClip Frame 46Symbol 318 MovieClip
"d4"Symbol 319 MovieClip Frame 46Symbol 318 MovieClip
"d5"Symbol 319 MovieClip Frame 46Symbol 318 MovieClip
"timer_head"Symbol 368 MovieClip Frame 1Symbol 356 MovieClip
"timer"Symbol 368 MovieClip Frame 1Symbol 364 MovieClip
"eye"Symbol 368 MovieClip Frame 10Symbol 367 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$QJ$yGBxSVFtzIwSqgKzuZ7fU/."
ExportAssets (56)Timeline Frame 1Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 1Symbol 2 as "spjewel_tock"
ExportAssets (56)Timeline Frame 1Symbol 3 as "spjewel_ting"
ExportAssets (56)Timeline Frame 1Symbol 4 as "spjewel_timesup"
ExportAssets (56)Timeline Frame 1Symbol 5 as "spjewel_statue"
ExportAssets (56)Timeline Frame 1Symbol 6 as "spjewel_ready"
ExportAssets (56)Timeline Frame 1Symbol 7 as "spjewel_mismatch"
ExportAssets (56)Timeline Frame 1Symbol 8 as "spjewel_match2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "spjewel_match"
ExportAssets (56)Timeline Frame 1Symbol 10 as "spjewel_hint"
ExportAssets (56)Timeline Frame 1Symbol 11 as "spjewel_go"
ExportAssets (56)Timeline Frame 1Symbol 12 as "spjewel_gemland"
ExportAssets (56)Timeline Frame 1Symbol 13 as "spjewel_gemclick"
ExportAssets (56)Timeline Frame 1Symbol 14 as "spjewel_gameover"
ExportAssets (56)Timeline Frame 1Symbol 15 as "spjewel_fall"
ExportAssets (56)Timeline Frame 1Symbol 16 as "spjewel_endgame"
ExportAssets (56)Timeline Frame 1Symbol 17 as "spjewel_efx8"
ExportAssets (56)Timeline Frame 1Symbol 18 as "spjewel_efx7"
ExportAssets (56)Timeline Frame 1Symbol 19 as "spjewel_efx6"
ExportAssets (56)Timeline Frame 1Symbol 20 as "spjewel_efx5"
ExportAssets (56)Timeline Frame 1Symbol 21 as "spjewel_efx4"
ExportAssets (56)Timeline Frame 1Symbol 22 as "spjewel_efx3"
ExportAssets (56)Timeline Frame 1Symbol 23 as "spjewel_efx2"
ExportAssets (56)Timeline Frame 1Symbol 24 as "spjewel_efx1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "spjewel_dialog"
ExportAssets (56)Timeline Frame 1Symbol 26 as "spjewel_click"
ExportAssets (56)Timeline Frame 1Symbol 27 as "spjewel_bonus"
ExportAssets (56)Timeline Frame 1Symbol 28 as "spjewel_blink"
ExportAssets (56)Timeline Frame 1Symbol 29 as "spjewel_amb"
ExportAssets (56)Timeline Frame 1Symbol 30 as "spjewel_addbonus"
ExportAssets (56)Timeline Frame 1Symbol 31 as "silence"
ExportAssets (56)Timeline Frame 1Symbol 32 as "iwinshort"
ExportAssets (56)Timeline Frame 1Symbol 33 as "buriedmatched"
ExportAssets (56)Timeline Frame 1Symbol 34 as "buriedappear"
ExportAssets (56)Timeline Frame 1Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 1Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 1Symbol 38 as "ScoreTile"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 42 as "tileGlow"
ExportAssets (56)Timeline Frame 1Symbol 60 as "Tile"
ExportAssets (56)Timeline Frame 1Symbol 61 as "gameBoardStagingArea"
ExportAssets (56)Timeline Frame 1Symbol 84 as "Symbol 6"
ExportAssets (56)Timeline Frame 1Symbol 107 as "Symbol 5"
ExportAssets (56)Timeline Frame 1Symbol 130 as "Symbol 4"
ExportAssets (56)Timeline Frame 1Symbol 153 as "Symbol 3"
ExportAssets (56)Timeline Frame 1Symbol 176 as "Symbol 2"
ExportAssets (56)Timeline Frame 1Symbol 199 as "Symbol 1"
ExportAssets (56)Timeline Frame 1Symbol 199 as "Symbol 1"
ExportAssets (56)Timeline Frame 1Symbol 176 as "Symbol 2"
ExportAssets (56)Timeline Frame 1Symbol 153 as "Symbol 3"
ExportAssets (56)Timeline Frame 1Symbol 130 as "Symbol 4"
ExportAssets (56)Timeline Frame 1Symbol 107 as "Symbol 5"
ExportAssets (56)Timeline Frame 1Symbol 84 as "Symbol 6"
ExportAssets (56)Timeline Frame 1Symbol 200 as "Symbol"
ExportAssets (56)Timeline Frame 1Symbol 207 as "buriedDialog"
ExportAssets (56)Timeline Frame 1Symbol 216 as "Msg"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 2Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 3Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 3Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 3Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 3Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 3Symbol 1 as "myArial"
ExportAssets (56)Timeline Frame 3Symbol 1 as "myArial"

Labels

"Load"Frame 1
"Text"Frame 2
"Game"Frame 3
"SessionStart"Frame 4
"GameStart"Frame 11
"GameContinue"Frame 18
"MuteOn"Frame 25
"MuteOff"Frame 32
"PauseOn"Frame 39
"PauseOff"Frame 46
"CustomReturn"Frame 53
"GameError"Frame 60
"stone"Symbol 60 MovieClip [Tile] Frame 1
"gold"Symbol 60 MovieClip [Tile] Frame 2
"sparkle"Symbol 60 MovieClip [Tile] Frame 3
"remove"Symbol 60 MovieClip [Tile] Frame 6
"hilt"Symbol 84 MovieClip [Symbol 6] Frame 2
"move"Symbol 84 MovieClip [Symbol 6] Frame 5
"buried"Symbol 84 MovieClip [Symbol 6] Frame 8
"unburied"Symbol 84 MovieClip [Symbol 6] Frame 9
"hilt"Symbol 107 MovieClip [Symbol 5] Frame 2
"move"Symbol 107 MovieClip [Symbol 5] Frame 5
"buried"Symbol 107 MovieClip [Symbol 5] Frame 8
"unburied"Symbol 107 MovieClip [Symbol 5] Frame 9
"hilt"Symbol 130 MovieClip [Symbol 4] Frame 2
"move"Symbol 130 MovieClip [Symbol 4] Frame 5
"buried"Symbol 130 MovieClip [Symbol 4] Frame 8
"unburied"Symbol 130 MovieClip [Symbol 4] Frame 9
"hilt"Symbol 153 MovieClip [Symbol 3] Frame 2
"move"Symbol 153 MovieClip [Symbol 3] Frame 5
"buried"Symbol 153 MovieClip [Symbol 3] Frame 8
"unburied"Symbol 153 MovieClip [Symbol 3] Frame 9
"hilt"Symbol 176 MovieClip [Symbol 2] Frame 2
"move"Symbol 176 MovieClip [Symbol 2] Frame 5
"buried"Symbol 176 MovieClip [Symbol 2] Frame 8
"unburied"Symbol 176 MovieClip [Symbol 2] Frame 9
"hilt"Symbol 199 MovieClip [Symbol 1] Frame 2
"move"Symbol 199 MovieClip [Symbol 1] Frame 5
"buried"Symbol 199 MovieClip [Symbol 1] Frame 8
"unburied"Symbol 199 MovieClip [Symbol 1] Frame 9
"_0"Symbol 200 MovieClip [Symbol] Frame 1
"_1"Symbol 200 MovieClip [Symbol] Frame 2
"_2"Symbol 200 MovieClip [Symbol] Frame 3
"_3"Symbol 200 MovieClip [Symbol] Frame 4
"_4"Symbol 200 MovieClip [Symbol] Frame 5
"_5"Symbol 200 MovieClip [Symbol] Frame 6
"_6"Symbol 200 MovieClip [Symbol] Frame 7
"intro"Symbol 279 MovieClip Frame 2
"playAgain"Symbol 279 MovieClip Frame 3
"continue"Symbol 279 MovieClip Frame 4
"place_holder"Symbol 318 MovieClip Frame 1
"num_0"Symbol 318 MovieClip Frame 2
"num_1"Symbol 318 MovieClip Frame 3
"num_2"Symbol 318 MovieClip Frame 4
"num_3"Symbol 318 MovieClip Frame 5
"num_4"Symbol 318 MovieClip Frame 6
"num_5"Symbol 318 MovieClip Frame 7
"num_6"Symbol 318 MovieClip Frame 8
"num_7"Symbol 318 MovieClip Frame 9
"num_8"Symbol 318 MovieClip Frame 10
"num_9"Symbol 318 MovieClip Frame 11
"teeth_0"Symbol 338 MovieClip Frame 1
"teeth_1"Symbol 338 MovieClip Frame 2
"teeth_2"Symbol 338 MovieClip Frame 3
"teeth_3"Symbol 338 MovieClip Frame 4
"teeth_4"Symbol 338 MovieClip Frame 5
"teeth_5"Symbol 338 MovieClip Frame 6
"open"Symbol 349 MovieClip Frame 2
"close"Symbol 349 MovieClip Frame 18
"open"Symbol 356 MovieClip Frame 1
"closed"Symbol 356 MovieClip Frame 8
"std"Symbol 361 MovieClip Frame 1
"gold"Symbol 361 MovieClip Frame 2
"setup_timer"Symbol 368 MovieClip Frame 2




http://swfchan.com/5/23391/info.shtml
Created: 26/5 -2019 06:12:30 Last modified: 26/5 -2019 06:12:30 Server time: 05/11 -2024 06:58:05