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Gunmaster Onslaught.swf

This is the info page for
Flash #23402

(Click the ID number above for more basic data on this flash file.)


Text
1

1

1

1

1

1

Top Scores

x

1

enter your name

Controls:
A (hold): Move Left
D (hold): Move Right
W (hold): Climb Up ladder
S (hold): Climb Down ladder
E: Throw Grenade
R: Throw Proximity Mine
SPACE BAR: Jump (Double tap to double jump)
Left CTRL: (Tap once) Crouch (provides better aiming
but you cannot move while crouched)
#1-3 Change Firing Modes (Gun, Bow, Rocket)

rocket ammo

grenade ammo

arrow ammo

gun ammo

Click a help topic button to the left to learn more about the game.

goal

enemies

Tips

rocket launcer

help topics:

bow

gun

proximity mines

1

1

score

level

Game Over

restart

Testing
asdf

1

1

1

1

1

1

moder

100

2000

100

100

100

x

100

paused

hp

2000

score:

2000

pause

name

scores

help

100

level

stepper

fps

avg

max

min

GunMaster Onslaught

I am 17 or older

I am younger than 17

choose younger than 17 for low gore

(C)2006 lostvectors.com

ActionScript [AS1/AS2]

Frame 1
function saveData() { myLocalSO.data.place_score_1 = place_score_1; myLocalSO.data.place_score_2 = place_score_2; myLocalSO.data.place_score_3 = place_score_3; myLocalSO.data.place_name_1 = place_name_1; myLocalSO.data.place_name_2 = place_name_2; myLocalSO.data.place_name_3 = place_name_3; myLocalSO.data.player_name = player_name; myLocalSO.data.highScoreColor = highScoreColor; } function increaseScore(amt, x, y) { _root.score = _root.score + amt; } function gameOver() { return(_root.hero.hp <= 0); } function endGame() { _root.paused = true; updatedTopScores(); openGameOver(); } function updatedTopScores() { if (score > place_score_1) { place_score_3 = place_score_2; place_score_2 = place_score_1; place_score_1 = score; place_name_3 = place_name_2; place_name_2 = place_name_1; place_name_1 = player_name; _root.end_text = "New high score! 1st Place"; } else if (score > place_score_2) { place_score_3 = place_score_2; place_score_2 = score; place_name_3 = place_name_2; place_name_2 = player_name; _root.end_text = "New high score! 2nd Place"; } else if (score > place_score_3) { place_score_3 = score; place_name_3 = player_name; _root.end_text = "New high score! 3rd Place"; } else if (score > 1000) { _root.end_text = "Nice shooting."; } else if (score > 700) { _root.end_text = "Not bad. Keep Practicing"; } else if (score > 400) { _root.end_text = "Ouch... better luck next time."; } else { _root.end_text = "Noob Tip: use mouse-left click to fire :P"; } saveData(); } function restartGame() { cleanGameboard(); resetGame(); } function cleanGameboard() { for (i in enemies) { enemies[i].unloadMovie(); } enemies = new Array(); } function resetGame() { game_ended = false; _root.level_ticker = 0; _root.fps_ticks = 0; _root.fps_total = 0; _root.avg_fps = 0; _root.max_fps = 0; _root.min_fps = 9999; _root.stepper.resetStepperVars(); _root.hero.hp = 100; _root.hero.vx = 0; _root.hero.vy = 0; _root.score = 0; _root.level = 1; _root.ammo_grenades = 15; _root.ammo_arrows = 25; _root.ammo_bullets = 500; _root.ammo_rockets = 10; _root.ammo_prox_mines = 20; _root.hero._x = _root.g_width / 2; _root.hero._y = _root.g_ground / 2; _root.paused = false; } function showTopScores() { paused = true; temp = _root.upgrade_layer.attachMovie("top_scores", "top_scores_" + SCORES, SCORES); temp._x = g_width / 2; temp._y = g_ground / 2; top_scores_screen = temp; } function closeTopScores() { top_scores_screen.unloadMovie(); } function openNamer() { paused = true; temp = _root.upgrade_layer.attachMovie("namer_screen", "namer" + NAMER, NAMER); temp._x = g_width / 2; temp._y = g_ground * 0.75; namer_screen = temp; } function closeNamer() { namer_screen.unloadMovie(); } function openGameOver() { temp = _root.upgrade_layer.attachMovie("game_over_screen", "game_over_screen" + GAMEOVER_NUM, GAMEOVER_NUM); temp._x = g_width / 2; temp._y = g_ground / 2; game_over_screen = temp; } function closeGameOver() { game_over_screen.unloadMovie(); } function openHelp() { paused = true; temp = _root.upgrade_layer.attachMovie("help_screen", "help_screen" + HELP_NUM, HELP_NUM); temp._x = g_width / 2; temp._y = g_ground / 2; help_screen = temp; } function closeHelp() { help_screen.unloadMovie(); } function playHitEnemySound() { playSound(hurtsounds[random(3)]); } function addRandomGoodie(x, y) { bonus = powerups[random(powerups.length)]; if (bonus == "gas_can") { obs = _root.addObj(bonus, _root.obstruct_layer, _root.getNextObstructionLevel()); obs._x = x; obs._y = y; } else { obs = _root.addObj(bonus, _root.powerup_layer, _root.getNextPowerUpLevel()); obs._x = x; obs._y = y; } } function playSound(filename) { mysound = new Sound(); mysound.attachSound(filename); mysound.start(0, 1); } function shootArrow() { ammo_arrows--; _root.hero.sight.rifle_invert._x = _root.hero.sight.rifle_invert._x - 3; _root.hero.sight.rifle._x = _root.hero.sight.rifle._x - 3; dx = _root.hero._x - _root.bow_string._x; dy = _root.hero._y - _root.bow_string._y; dist = Math.sqrt((dx * dx) + (dy * dy)); dist = dist * 0.1; if (dist > 7) { dist = 7; } power = -dist; rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; lvx = _root.power * Math.cos(rads); lvy = _root.power * Math.sin(rads); lvl = getNextProjectileLevel(); proj = _root.addObj("hero_arrow", _root.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (lvx * 3); proj._y = (hero._y + hero.sight._y) + (lvy * 3); proj._rotation = _root.hero.sight._rotation; } function placeDebrisArrow(x, y, rot) { temp = _root.addObj("arrow_debris", _root.debris_layer, _root.getNextDebrisLevel()); temp._x = x; temp._y = y; temp._rotation = rot; } function removeEnemy(ene) { tempArray = new Array(); for (i in enemies) { nextEn = enemies[i]; if (ene != nextEn) { tempArray.push(nextEn); } } ene.unloadMovie(); enemies = tempArray; } function removeMine(mi) { tempArray = new Array(); for (i in mines) { nextObj = mines[i]; if (mi != nextObj) { tempArray.push(nextObj); } } mi.unloadMovie(); mines = tempArray; } function removeObstruction(obs) { tempArray = new Array(); for (i in obstructions) { nextObs = obstructions[i]; if (obs != nextObs) { tempArray.push(nextObs); } } obs.unloadMovie(); obstructions = tempArray; } function shootHeroProjectile() { playSound("tat2.wav"); ammo_bullets--; _root.hero.sight.rifle_invert._x = _root.hero.sight.rifle_invert._x - 3; _root.hero.sight.rifle._x = _root.hero.sight.rifle._x - 3; shot_speed = 7; variation = (random(Math.floor(_root.gun_wild * 100)) - random(Math.floor(_root.gun_wild * 100))) / 300; rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; lvx = _root.shot_speed * Math.cos(rads); lvy = _root.shot_speed * Math.sin(rads); lvl = getNextProjectileLevel(); proj = _root.addObj("hero_bullet", _root.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (lvx * 3); proj._y = (hero._y + hero.sight._y) + (lvy * 3); proj._rotation = _root.hero.sight._rotation; } function shootHeroRocket() { playSound("shoot_rocket.wav"); rocket_smoke = 105; rocket_flame = 130; ammo_rockets--; targ_ene = null; targ_acq = false; for (i in _root.enemies) { if (_root.enemies[i].hitTest(_xmouse, _ymouse, 0)) { targ_ene = _root.enemies[i]; targ_acq = true; break; } } _root.hero.sight.rifle_invert._x = _root.hero.sight.rifle_invert._x - 5; _root.hero.sight.rifle._x = _root.hero.sight.rifle._x - 5; shot_speed = 6; rads = (_root.hero.sight._rotation * Math.PI) / 180; lvx = _root.shot_speed * Math.cos(rads); lvy = _root.shot_speed * Math.sin(rads); lvl = getNextRocketLevel(); proj = _root.addObj("missile", _root.rocket_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = (hero._x + hero.sight._x) + (lvx * 1); proj._y = (hero._y + hero.sight._y) + (lvy * 1); proj._rotation = _root.hero.sight._rotation; proj.target_enemy = targ_ene; proj.target_acquired = targ_acq; } function shootGrenade() { ammo_grenades--; shot_speed = 3.3; variation = 0; rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; lvx = _root.shot_speed * Math.cos(rads); lvy = _root.shot_speed * Math.sin(rads); lvl = getNextProjectileLevel(); proj = _root.addObj("hero_grenade", _root.projectile_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = ((hero._x + hero.sight._x) + lvx) + _root.hero.vx; proj._y = ((hero._y + hero.sight._y) + lvy) + _root.hero.vy; } function shootProximityMine() { ammo_prox_mines--; shot_speed = 3.3; variation = 0; rads = ((_root.hero.sight._rotation + variation) * Math.PI) / 180; lvx = _root.shot_speed * Math.cos(rads); lvy = _root.shot_speed * Math.sin(rads); lvl = getNextMineLevel(); proj = _root.addObj("proximity_mine", _root.mine_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = ((hero._x + hero.sight._x) + lvx) + _root.hero.vx; proj._y = ((hero._y + hero.sight._y) + lvy) + _root.hero.vy; mines.push(proj); } function placeBlood(x, y) { if (_root.age >= 17) { playSound("blood_splat.wav"); lvl = getNextCraterLevel(); temp = _root.addObj("crater2", _root.ground.crater_layer, lvl); temp._x = x; temp._y = y; temp._rotation = random(360); } } function placeDeadBody(btype, x, y, vx) { lvl = getNextDebrisLevel(); temp = _root.addObj(btype, _root.debris_layer, lvl); temp._x = x; temp._y = y; if (vx > 0) { temp._xscale = -100; } } function placeEnemy(etype, x, y, vx, vy) { lvl = getNextEnemyLevel(); temp = _root.addObj(etype, _root.enemy_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; enemies.push(temp); _root.enemy_count = _root.enemies.length; return(temp); } function getNextMineLevel() { if ((mine_lvl++) > 15) { mine_lvl = 1; } return(mine_lvl); } function getNextRocketLevel() { if ((rocket_lvl++) > 6) { rocket_lvl = 1; } return(rocket_lvl); } function getNextProjectileLevel() { if ((proj_lvl++) > 15) { proj_lvl = 1; } return(proj_lvl); } function getNextPowerUpLevel() { if ((powerup_lvl++) > 5) { powerup_lvl = 1; } return(powerup_lvl); } function getNextObstructionLevel() { if ((obs_lvl++) > 10) { obs_lvl = 1; } return(obs_lvl); } function getNextDebrisLevel() { if ((debris_lvl++) > 20) { debris_lvl = 1; } return(debris_lvl); } function getNextBombLevel() { if ((bomb_lvl++) > 10) { bomb_lvl = 1; } return(bomb_lvl); } function getNextBloodLevel() { if ((b_drop_lvl++) > 15) { b_drop_lvl = 1; } return(b_drop_lvl); } function getNextSmokeLevel() { if ((smoke_lvl++) > 50) { smoke_lvl = 1; } return(smoke_lvl); } function getNextCraterLevel() { if ((crater_lvl++) > 6) { crater_lvl = 1; } return(crater_lvl); } function getNextEnemyLevel() { if ((enemy_lvl++) > 40) { enemy_lvl = 1; } return(enemy_lvl); } function getNextEnemyBulletLevel() { if ((enemy_bullet_lvl++) > 15) { enemy_bullet_lvl = 1; } return(enemy_bullet_lvl); } function placeSmoke(x, y) { lvl = getNextSmokeLevel(); temp = _root.addObj("smoke", _root.smoke_layer, lvl); temp._x = x; temp._y = y; } function addGrenadeExplosion(x, y) { dmg = 10; radius = 60; addExplosion(x, y, radius, dmg); } function getDist(x1, y1, x2, y2) { dx = x1 - x2; dy = y1 - y2; return(Math.sqrt((dx * dx) + (dy * dy))); } function addExplosion(x, y, radius, dmg) { playSound("bomb_hit.wav"); lvl = getNextCraterLevel(); temp = _root.addObj("crater1", _root.ground.crater_layer, lvl); temp._x = x; temp._y = y; temp._rotation = random(360); lvl = getNextDebrisLevel(); temp = _root.addObj("explosion", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp._xscale = (temp._yscale = radius); deb = Math.ceil(radius / 20); i = 0; while (i < deb) { lvl = getNextDebrisLevel(); temp = _root.addObj("debris1", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = (random(100) - random(100)) / 50; temp.vy = ((-random(100)) / 50) - 2; i++; } for (i in _root.enemies) { ene = enemies[i]; dx = ene._x - x; dy = (ene._y - 20) - y; dist = getDist(x, y, ene._x, ene._y - 20); if (dist < radius) { ene.deathCode = "exploded"; impact = Math.ceil((dmg * (radius - dist)) / radius); ene.explosion_impact = impact; ene.explosion_dx = (((-dx) / dist) * impact) * 0.4; ene.explosion_dy = (((-dy) / dist) * impact) * 0.4; ene.takeDamage(impact, ene._x, ene._y, vx, vy); } } for (i in _root.obstructions) { obs = obstructions[i]; dist = getDist(x, y, obs._x, obs._y); if (dist < radius) { obs.leaking = obs.leaking + (random(10) / 10); obs.deathCode = "exploded"; obs.explosion_dist = -dx; } } for (i in _root.mines) { obs = mines[i]; dist = getDist(x, y, obs._x, obs._y); if (dist < radius) { obs.leaking = obs.leaking + (2 + (random(10) / 10)); obs.deathCode = "exploded"; } } dx = _root.hero._x - x; dy = (_root.hero._y - 20) - y; dist = getDist(x, y, _root.hero._x, _root.hero._y - 20); if (dist < radius) { _root.hero._y = _root.hero._y - 2; impact = Math.ceil((dmg * (radius - dist)) / radius); fly = impact; if (impact > 15) { fly = 15; } _root.hero.vx = (((-dx) / dist) * fly) * 0.33; _root.hero.vy = (((-dy) / dist) * fly) * 0.33; _root.hero.takeDamage(impact); } } function addBloodExplosion(x, y) { if (_root.age >= 17) { placeBlood(x, y + 20); c = 0; while (c < 10) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); dx = (random(10) - random(10)) + 1; dy = (random(10) - random(10)) + 1; dist = Math.sqrt((dx * dx) + (dy * dy)); power = (random(150) + 25) / 50; blood._x = x; blood._y = y; blood.vx = (dx / dist) * power; blood.vy = (dy / dist) * power; blood._xscale = (blood._yscale = 200 + random(200)); c++; } } } function addBloodyStump(x, y, vx, vy) { lvl = getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; } function addFemBloodyStump(x, y, vx, vy) { lvl = getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = x; temp._y = y; temp.vx = vx; temp.vy = vy; } function addObj(obj, layer, lvl) { temp = layer.attachMovie(obj, (obj + "_id_") + lvl, lvl); return(temp); } KEY_W = 87; KEY_E = 69; KEY_Q = 81; KEY_A = 65; KEY_S = 83; KEY_D = 68; KEY_X = 67; KEY_C = 88; KEY_J = 74; KEY_K = 75; KEY_L = 76; KEY_U = 85; KEY_UP = 38; KEY_RIGHT = 39; KEY_DOWN = 40; KEY_LEFT = 37; KEY_R = 82; KEY_SPACEBAR = 32; KEY_LEFTCONTROL = 17; g_width = 728; g_ground = 400; paused = false; _root.age = 2; end_text = "Nice shooting!"; HELP_NUM = 6; SCORES = 4; NAMER = 5; GAMEOVER_NUM = 3; UG_LAYER = 1; top_scores_screen = null; help_screen = null; namer_screen = null; game_over_screen1 = null; _root.place_score_1 = 300; _root.place_score_2 = 200; _root.place_score_3 = 100; _root.place_name_1 = "Jax"; _root.place_name_2 = "Matrox"; _root.place_name_3 = "Razor"; _root.player_name = "noob"; myLocalSO = sharedobject.getLocal("gm02"); if (myLocalSO.data.place_score_1 != null) { place_score_1 = myLocalSO.data.highScore; _root.place_score_1 = myLocalSO.data.place_score_1; _root.place_score_2 = myLocalSO.data.place_score_2; _root.place_score_3 = myLocalSO.data.place_score_3; _root.place_name_1 = myLocalSO.data.place_name_1; _root.place_name_2 = myLocalSO.data.place_name_2; _root.place_name_3 = myLocalSO.data.place_name_3; _root.player_name = myLocalSO.data.player_name; paused = false; } else { _root.place_score_1 = 300; _root.place_score_2 = 200; _root.place_score_3 = 100; _root.place_name_1 = "Jax"; _root.place_name_2 = "Matrox"; _root.place_name_3 = "Razor"; _root.player_name = "noob"; _root.paused = true; openNamer(); openHelp(); } ammo_grenades = 15; ammo_arrows = 25; ammo_bullets = 500; ammo_rockets = 10; ammo_prox_mines = 20; score = 0; level = 1; game_ended = false; resetGame(); gravity = 0.05; gun_wild = 0; aim_rate = 0; shooting_mode = "gun"; obstructions = new Array(); structures = new Array(); mines = new Array(); max_enemies_on_screen = 3; enemy_count = 0; rocket_smoke = 0; rocket_flame = 0; last_throw = false; enemies = new Array(); someListener = new Object(); someListener.onMouseDown = function () { _root.firing = true; }; Mouse.addListener(someListener); someListener2 = new Object(); someListener2.onMouseUp = function () { _root.firing = false; }; Mouse.addListener(someListener2); powerups = new Array("ammo_health", "gas_can", "ammo_gun", "ammo_arrow", "ammo_grenade", "ammo_rocket", "ammo_prox_mine"); hurtsounds = new Array("oreh.wav", "uh.wav", "oof.wav"); mine_lvl = 1; rocket_lvl = 1; proj_lvl = 1; powerup_lvl = 1; obs_lvl = 1; debris_lvl = 1; bomb_lvl = 1; b_drop_lvl = 1; smoke_lvl = 1; crater_lvl = 1; enemy_lvl = 1; enemy_bullet_lvl = 1;
Instance of Symbol 350 MovieClip "bow_string" in Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "bow") { if (_root.holding_string) { _x = _root._xmouse; _y = _root._ymouse; } else { _x = _root.hero._x; _y = (_root.hero._y - 10); } } else { _x = -999; } }
Instance of Symbol 335 MovieClip [debris1] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 334 MovieClip [blood_stump] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 329 MovieClip [hero_arrow] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 328 MovieClip [enemy_bullet] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 325 MovieClip [missile] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 406 MovieClip in Frame 1
onClipEvent (enterFrame) { frame = 1; if (_root.hero.hp < 0) { frame = 100; } else { frame = (100 - _root.hero.hp) + 1; } gotoAndStop(frame); }
Instance of Symbol 447 MovieClip in Frame 1
onClipEvent (load) { midx = _root.g_width / 2; midy = _root.g_ground / 2; } onClipEvent (enterFrame) { if (_root.paused) { _x = midx; _y = midy; } else { _x = -999; } }
Instance of Symbol 324 MovieClip [game_over_screen] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 307 MovieClip [help_screen] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 280 MovieClip [namer_screen] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 275 MovieClip [top_scores] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 467 MovieClip "stepper" in Frame 1
onClipEvent (load) { function resetStepperVars() { timeToNextEnemy = 100 + random(100); timeToNextBomber = 200 + random(100); timeToNextChopper = 300 + random(100); timeToNextSniper = 400 + random(100); wave_count = 0; bomber_wave_count = 0; chopper_wave_count = 0; sniper_wave_count = 0; timeToNextDrop = 0; } timeToNextEnemy = 0; timeToNextBomber = 0; timeToNextChopper = 0; timeToNextSniper = 0; sniper_wave_count = 0; wave_count = 0; bomber_wave_count = 0; chopper_wave_count = 0; timeToNextDrop = 0; resetStepperVars(); } onClipEvent (enterFrame) { _root.elapsed = getTimer() - _root.prev_time; _root.time_count = _root.time_count + _root.elapsed; _root.prev_time = getTimer(); _root.frame_count++; if (_root.time_count > 333) { _root.time_count = 0; _root.fps = _root.frame_count * 3; _root.frame_count = 0; } ene_type = random(4); if (((!_root.paused) && (_root.enemy_count < _root.max_enemies_on_screen)) && ((timeToNextDrop--) <= 0)) { timeToNextDrop = random(200) + 100; if (ene_type == 0) { _root.placeEnemy("enemy_drop", ((_root.g_width / 2) + random(300)) - random(300), -10, 0, 0); } if (ene_type == 1) { if (random(2) == 0) { _root.placeEnemy("enemy_drop_sniper", _root.tower_left._x, -10, 0, 0); } else { _root.placeEnemy("enemy_drop_sniper", _root.tower_right._x, -10, 0, 0); } } if (ene_type == 2) { if (random(2) == 0) { ene = _root.placeEnemy("enemy_chopper", -20, -10, 0, 0); ene._xscale = -100; } else { ene = _root.placeEnemy("enemy_chopper", _root.g_width + 20, -10, 0, 0); ene._xscale = 100; } } if (ene_type == 3) { if (random(2) == 0) { _root.placeEnemy("enemy_bomber", -44, random(100) + 20, 1, 0); } else { _root.placeEnemy("enemy_bomber", _root.g_width + 44, random(100) + 20, -1, 0); } } if ((_root.level_ticker++) > 3000) { _root.level_ticker = 0; _root.level++; } } if ((_root.fps_ticker++) > 50) { if (_root.fps < _root.min_fps) { _root.min_fps = _root.fps; } if (_root.fps > _root.max_fps) { _root.max_fps = _root.fps; } _root.fps_ticks++; _root.fps_total = _root.fps_total + _root.fps; _root.avg_fps = _root.fps_total / _root.fps_ticks; } if (_root.gameOver() && (!_root.game_ended)) { _root.game_ended = true; _root.endGame(); } _root.enemy_count = _root.enemies.length; _root.mine_count = _root.mines.length; updateAfterEvent(); }
Instance of Symbol 261 MovieClip [hero_grenade] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 260 MovieClip [explosion] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 258 MovieClip [enemy_chopper] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 247 MovieClip [arrow_debris] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 246 MovieClip [enemy_bomb_drop] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 476 MovieClip "cross_hair" in Frame 1
onClipEvent (enterFrame) { _x = _root._xmouse; _y = _root._ymouse; }
Instance of Symbol 243 MovieClip [chopper_dead] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 240 MovieClip [enemy_bomber] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 232 MovieClip [bomber_dead] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 229 MovieClip [enemy_rocket] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 502 MovieClip in Frame 1
onClipEvent (load) { _root.paused = true; _x = (_root.g_width / 2); _y = (_root.g_ground / 2); }
Instance of Symbol 228 MovieClip [enemy1] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 226 MovieClip [hero_bullet] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 223 MovieClip [blood_drop] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 220 MovieClip [proximity_mine] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 219 MovieClip [enemy_drop] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 217 MovieClip [blood_splat] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 214 MovieClip [crater2] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 211 MovieClip [enemy_sniper] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 200 MovieClip [enemy_drop_sniper] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 196 MovieClip [enemy_sniper_death] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Instance of Symbol 192 MovieClip [blood_stump_fem] in Frame 1
onClipEvent (load) { this.unloadMovie(); }
Symbol 26 MovieClip Frame 20
this.unloadMovie();
Instance of Symbol 52 MovieClip [helm] in Symbol 53 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { }
Instance of Symbol 55 MovieClip in Symbol 56 MovieClip Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } }
Symbol 57 MovieClip Frame 65
stop();
Symbol 58 MovieClip [body_dieing] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 57 MovieClip in Symbol 58 MovieClip [body_dieing] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 61 MovieClip Frame 24
this.unloadMovie();
Instance of Symbol 61 MovieClip in Symbol 62 MovieClip [smoke] Frame 1
onClipEvent (load) { _rotation = random(360); rate = (random(100) - 50) / 10; } onClipEvent (enterFrame) { _rotation = (_rotation + rate); }
Symbol 65 MovieClip [debris2] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if (timer < 15) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { for (i in _root.obstructions) { top = _root.obstructions[i].hitTest(_x, _y - 1, 1); bottom = _root.obstructions[i].hitTest(_x, _y + 1, 1); left = _root.obstructions[i].hitTest(_x - 1, _y, 1); right = _root.obstructions[i].hitTest(_x + 1, _y, 1); b_right = _root.obstructions[i].hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _root.obstructions[i].hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 50 + random(20); rot_rate = 6; timeToSmoke = 10;
Instance of Symbol 64 MovieClip in Symbol 65 MovieClip [debris2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 68 MovieClip [parachute_fade] Frame 20
this.unloadMovie();
Symbol 72 MovieClip [gas_can] Frame 1
function step() { frame = maxhp - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); can_animation.gotoAndStop(frame); if (hp <= 0) { _root.addExplosion(_x, _y, 100, 50); _root.removeObstruction(this); } hp = hp - leaking; } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 5; maxhp = 5; placed = false; _root.obstructions.push(this);
Instance of Symbol 71 MovieClip "can_animation" in Symbol 72 MovieClip [gas_can] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 77 MovieClip [ammo_prox_mine] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_prox_mines = _root.ammo_prox_mines + 10; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 76 MovieClip in Symbol 77 MovieClip [ammo_prox_mine] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 82 MovieClip [ammo_grenade] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_grenades = _root.ammo_grenades + 10; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 81 MovieClip in Symbol 82 MovieClip [ammo_grenade] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 85 MovieClip [ammo_health] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.hero.hp = _root.hero.hp + 20; if (_root.hero.hp > 100) { _root.hero.hp = 100; } _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 84 MovieClip in Symbol 85 MovieClip [ammo_health] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 90 MovieClip [ammo_arrow] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_arrows = _root.ammo_arrows + 20; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 89 MovieClip in Symbol 90 MovieClip [ammo_arrow] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 95 MovieClip [ammo_gun] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_bullets = _root.ammo_bullets + 200; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 94 MovieClip in Symbol 95 MovieClip [ammo_gun] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 98 MovieClip [ammo_rocket] Frame 1
function step() { if ((count++) > 1000) { _alpha = (_alpha - 5); } if (hp <= 0) { _root.addGrenadeExplosion(_x, _y); _root.removeObstruction(this); } else if (_alpha <= 0) { _root.removeObstruction(this); } else if (hitTest(_root.hero._x, _root.hero._y, 0)) { _root.ammo_rockets = _root.ammo_rockets + 10; _root.removeObstruction(this); } } function takeDamage(amt, _x, _y, vx, vy) { hp = hp - amt; } _root.obstructions.push(this); hp = 20;
Instance of Symbol 97 MovieClip in Symbol 98 MovieClip [ammo_rocket] Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Instance of Symbol 100 MovieClip in Symbol 103 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 103 MovieClip Frame 33
stop();
Symbol 104 MovieClip [bullet_hole] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 103 MovieClip in Symbol 104 MovieClip [bullet_hole] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 164 MovieClip Frame 1
stop(); alpha_change = 0.5; rate = 0.5; gravity = -0.5; bounceHeight = 200; friction = 0.3;
Instance of Symbol 109 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 111 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 113 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 115 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 117 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 119 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 121 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 123 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 125 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 127 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 129 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 131 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 133 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 135 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 137 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); if (_alpha < 1) { _parent.unloadMovie(); } _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > _parent.bounceHeight) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 139 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 141 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 143 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > _parent.bounceHeight) { vy = vy * (-_parent.friction); vx = vx * (-_parent.friction); } }
Instance of Symbol 145 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 147 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 149 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 153 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 155 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 157 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 159 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 161 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Instance of Symbol 163 MovieClip in Symbol 164 MovieClip Frame 1
onClipEvent (load) { vx = ((_x * _parent.rate) * random(100)) / 100; vy = ((_y * _parent.rate) * random(100)) / 100; rotRate = random(10) - 5; } onClipEvent (enterFrame) { _x = (_x + vx); _y = (_y + vy); _alpha = (_alpha - _parent.alpha_change); _rotation = (_rotation + rotRate); vy = vy - _parent.gravity; if (_y > (_parent.bounceHeight + random(50))) { vy = vy * (-_parent.friction); vx = vx * _parent.friction; } }
Symbol 165 MovieClip Frame 65
stop();
Symbol 166 MovieClip [body_dieing2] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 165 MovieClip in Symbol 166 MovieClip [body_dieing2] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 70
gotoAndPlay (10);
Symbol 192 MovieClip [blood_stump_fem] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { if (Math.abs(vy) > 4) { _root.placeBlood(_x, _y); } _root.placeDeadBody("enemy_sniper_death", _x, _y, vx); this.unloadMovie(); } } if (_root.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _root.placeBlood(_x, _y); } _root.placeDeadBody("enemy_sniper_death", _x, _y, vx); this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500 + random(50); rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions();
Instance of Symbol 191 MovieClip in Symbol 192 MovieClip [blood_stump_fem] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 195 MovieClip Frame 54
stop();
Symbol 196 MovieClip [enemy_sniper_death] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip [enemy_sniper_death] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 199 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 70
gotoAndPlay (10);
Symbol 200 MovieClip [enemy_drop_sniper] Frame 1
function step() { xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + 2); _x = (_x + vx); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _root.ground.ground_body.hitTest(_x, _y, 1); if (bottom || (hitstruct)) { chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _root.hero._x - _x; dir = Math.abs(dx) / dx; _root.placeEnemy("enemy_sniper", _x, _y, 0, 0); _root.removeEnemy(this); } if (hp <= 0) { _root.increaseScore(10, _x, _y); chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _root.addBloodExplosion(_x, _y - 20); } else { _root.addFemBloodyStump(_x, _y, vx, 0); } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { timeToShoot = 200 + random(100); } } function shoot() { bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { _root.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 0; ypos = 0; timeToShoot = 50; half_height = _height / 2;
Instance of Symbol 198 MovieClip "hitbox" in Symbol 200 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 199 MovieClip in Symbol 200 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 200 MovieClip [enemy_drop_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 70
gotoAndPlay (10);
Instance of Symbol 208 MovieClip "sniper_flame" in Symbol 209 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Symbol 211 MovieClip [enemy_sniper] Frame 1
function step() { xpos = _x; ypos = _y; if (vx < 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToAim++) > 15) { timeToAim = 0; dx = -((_root.hero._x - _x) - 2.6); dy = -((_root.hero._y - _y) - 11.8); radians = Math.atan(dy / dx); if (dx > 0) { vx = -speed; shoot_angle = ((-radians) * 180) / Math.PI; } else { vx = speed; shoot_angle = (radians * 180) / Math.PI; } sniper_gun._rotation = shoot_angle; head._rotation = shoot_angle; left_arm._rotation = shoot_angle; } if (hp <= 0) { if (deathCode == "exploded") { _root.increaseScore(5, _x, _y); if (explosion_impact > 12) { _root.addBloodExplosion(_x, _y - 20); } else { lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _root.increaseScore(15, _x, _y); _alpha = 0; lvl = _root.getNextDebrisLevel(); temp = _root.addObj("enemy_sniper_death", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; if (vx > 0) { temp._xscale = -100; } } else { _root.increaseScore(10, _x, _y); _alpha = 0; lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump_fem", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) >= 0) { shot_count = 1; timeToShoot = 200 + random(100); } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { throwNade(); timeToNade = 200 + random(100); } } function shoot() { sniper_gun.sniper_flame._alpha = 100; _root.playSound("sniper_rifle.wav"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 8; wild_factor = 2; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x + bullet.vx; bullet._y = (_y - half_height) + bullet.vy; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 130; lvy = -3 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; half_height = _height / 2; timeToNade = 200 + random(100); timeToShoot = 100; shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 210 MovieClip "head" in Symbol 211 MovieClip [enemy_sniper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "hitbox" in Symbol 211 MovieClip [enemy_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 211 MovieClip [enemy_sniper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 214 MovieClip [crater2] Frame 1
function step() { if ((count++) > 500) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 213 MovieClip in Symbol 214 MovieClip [crater2] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 217 MovieClip [blood_splat] Frame 1
function step() { if ((count++) > 500) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 216 MovieClip in Symbol 217 MovieClip [blood_splat] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 218 MovieClip Frame 1
stop();
Symbol 218 MovieClip Frame 70
gotoAndPlay (10);
Symbol 219 MovieClip [enemy_drop] Frame 1
function step() { xpos = _x; ypos = _y; vx = vx + ((random(100) - 50) / 2000); _y = (_y + 1.5); _x = (_x + vx); bottom = _root.ground.ground_body.hitTest(_x, _y, 1); if (bottom) { chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; dx = _root.hero._x - _x; dir = Math.abs(dx) / dx; _root.placeEnemy("enemy1", _x, _y, 0.5 * dir, vy); _root.removeEnemy(this); } if (hp <= 0) { _root.increaseScore(10, _x, _y); chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 32.3; if (explosion_impact > 12) { _root.addBloodExplosion(_x, _y - 20); } else { _root.addBloodyStump(_x, _y, vx, 0); } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); timeToShoot = 200 + random(100); } } function shoot() { _root.playSound("tat3.wav"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 1000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 100; lvy = -2 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { _root.increaseScore(20, _x, _y); hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } hp = 5; xpos = 0; ypos = 0; timeToShoot = 50; half_height = _height / 2;
Instance of Symbol 198 MovieClip "hitbox" in Symbol 219 MovieClip [enemy_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 218 MovieClip in Symbol 219 MovieClip [enemy_drop] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 219 MovieClip [enemy_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 220 MovieClip [proximity_mine] Frame 1
function step() { if (placed) { vx = 0; vy = 0; hp = hp - leaking; if (hp <= 0) { _root.addExplosion(_x, _y, range, dmg); _root.removeMine(this); } if ((timeToScan++) > 50) { timeToScan = 0; scan(); } } else { if (vx > 0) { _rotation = (_rotation + 3); } else { _rotation = (_rotation - 3); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitObstructions(); } } function scan() { for (i in _root.enemies) { ene = _root.enemies[i]; dx = ene._x - _x; dy = ene._y - _y; if ((Math.abs(dx) < detection_range) && (Math.abs(dy) < detection_range)) { leaking = 1; break; } } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { placed = false; hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { placed = true; } else { do { if ((in _root.obstructions) == null) { break; } i = in _root.obstructions; placed = _root.obstructions[i].hitTest(_x, _y, 0); } while (!placed); do { } while (() != null); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; hp = 25; timeToScan = 0; leaking = 0; placed = false; range = 50; detection_range = 20; dmg = 100;
Instance of Symbol 75 MovieClip in Symbol 220 MovieClip [proximity_mine] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 223 MovieClip [blood_drop] Frame 1
function step() { vy = vy + mygrav; _x = (_x + vx); _y = (_y + vy); if (_root.ground.ground_body.hitTest(_x, _y, 1)) { lvl = _root.getNextBloodLevel(); temp = _root.addObj("blood_splat", _root.ground.blood_layer, lvl); temp._x = _x; temp._y = _y; temp._rotation = random(360); temp._xscale = (temp._yscale = _xscale); this.unloadMovie(); } else if (((_x > xmax) || (_x < -10)) || (_y > ymax)) { this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; mygrav = _root.gravity * 2;
Instance of Symbol 222 MovieClip in Symbol 223 MovieClip [blood_drop] Frame 1
onClipEvent (load) { if (_root.age < 17) { this.unloadMovie(); } } onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 226 MovieClip [hero_bullet] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitbox.hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); this.unloadMovie(); } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { _root.playSound("bomb.wav"); temp = _root.addObj("bullet_hole", _root.ground.blood_layer, _root.getNextBloodLevel()); temp._x = _x; temp._y = _y; this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 0)) { _root.obstructions[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark_dust", _x, _y, 3); _root.playSound("bomb.wav"); this.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 225 MovieClip in Symbol 226 MovieClip [hero_bullet] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 70
gotoAndPlay (10);
Symbol 227 MovieClip Frame 142
gotoAndPlay (135);
Symbol 228 MovieClip [enemy1] Frame 1
function step() { xpos = _x; ypos = _y; if (vx > 0) { _xscale = -100; } else { _xscale = 100; } if ((timeToCheckDirection++) > 100) { timeToCheckDirection = 0; dx = _x - _root.hero._x; if (dx > 0) { vx = -speed; } else { vx = speed; } } bottom = _root.ground.ground_body.hitTest(_x, _y, 1); grounded = _root.ground.ground_body.hitTest(_x, _y + 2, 1); if (bottom) { if (delta > 0) { delta = 0; } delta = delta - 0.1; vy = delta; } else if (delta < 0) { delta = 0; vy = 0; } if (!shooting) { count = count + 1; if (count > 60) { count = 10; } vy = vy + _root.gravity; _x = (_x + vx); _y = (_y + vy); body.gotoAndStop(count + mode); } else { shooting = (shootCount++) < 10; } if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { _root.removeEnemy(this); } if (hp <= 0) { if (deathCode == "exploded") { _root.increaseScore(5, _x, _y); if (explosion_impact > 12) { _root.addBloodExplosion(_x, _y - 20); } else { lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = _x; temp._y = _y - 5; temp.vx = explosion_dx; temp.vy = explosion_dy; temp._rotation = random(360); } } else if (deathCode == "head_shot") { _root.increaseScore(15, _x, _y); _alpha = 0; _root.placeDeadBody("body_dieing2", _x, _y, vx); } else { _root.increaseScore(10, _x, _y); _alpha = 0; lvl = _root.getNextDebrisLevel(); temp = _root.addObj("blood_stump", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp.vx = vx; temp.vy = vy; } _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { shoot(); if ((shot_count++) > 0) { shot_count = 0; timeToShoot = 200 + random(100); } else { timeToShoot = 10; } } if ((timeToNade--) <= 0) { throwNade(); timeToNade = 200 + random(100); } } function shoot() { _root.playSound("tat3.wav"); shootCount = 1; shooting = true; body.gotoAndPlay("shooting"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 2; wild_factor = 4; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y - half_height; bullet._rotation = (radians * 180) / Math.PI; } function throwNade() { dx = _root.hero._x - _x; dy = _root.hero._y - _y; lvx = dx / 120; lvy = -3 + (dy / 100); lvl = _root.getNextEnemyBulletLevel(); proj = _root.addObj("hero_grenade", _root.enemy_bullet_layer, lvl); proj.vx = lvx; proj.vy = lvy; proj._x = _x; proj._y = _y - half_height; } function takeDamage(dmg, x, y, vx, vy) { _root.playHitEnemySound(); if (weakspot.hitTest(x, y, 0)) { deathCode = "head_shot"; hp = 0; c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } else { hp = hp - dmg; c = 0; while (c < 1) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } } } stop(); mode = 71; count = random(100); animFactor = 0.1; speed = _root.g_enSpeed; helmAlpha = random(2) * 100; hp = 5; timeToCheckDirection = 0; half_height = _height / 2; explosion_dist = 0; timeToShoot = 100; timeToNade = 50 + random(100); shot_count = 0; speed = 0.5; xpos = 0; ypos = 0; shootCount = 0; shooting = false; xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 198 MovieClip "hitbox" in Symbol 228 MovieClip [enemy1] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 227 MovieClip "body" in Symbol 228 MovieClip [enemy1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 228 MovieClip [enemy1] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 229 MovieClip [enemy_rocket] Frame 1
function step() { _x = (_x + vx); _y = (_y + vy); if ((((_x < xmin) || (_x > xmax)) || (_y < ymin)) || (_y > ymax)) { this.unloadMovie(); } placeSmoke(); testHitObstructions(); testHitHero(); } function testHitObstructions() { hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } } function testHitHero() { if (_root.hero.hitbox.hitTest(_x, _y, 0)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } xmax = _root.g_width + 20; xmin = -20; ymax = _root.g_ground + 20; ymin = -20; radius = 40; dmg = 30;
Instance of Symbol 22 MovieClip "rocket" in Symbol 229 MovieClip [enemy_rocket] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 232 MovieClip [bomber_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 231 MovieClip in Symbol 232 MovieClip [bomber_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 238 MovieClip in Symbol 239 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 240 MovieClip [enemy_bomber] Frame 1
function step() { if (vx < 0) { _xscale = -100; } else { _xscale = 100; } xpos = _x; ypos = _y; if (hp > 0) { bomber_anim.gotoAndStop(101 - Math.floor((100 * hp) / maxhp)); _x = (_x + vx); _y = (_y + vy); if (((timeToBomb--) <= 0) && (ammo > 0)) { timeToBomb = 120; dropBomb(); } } else { if (!scored_kill) { scored_kill = true; _root.increaseScore(10, _x, _y); } if (vx > 0) { _rotation = (_rotation + 0.1); } else { _rotation = (_rotation - 0.1); } vy = vy + half_grav; _x = (_x + vx); _y = (_y + vy); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 1)) { hitstruct = true; break; } } bottom = _root.ground.ground_body.hitTest(_x, _y + 2, 1) || (hitstruct); if (bottom) { _root.addExplosion(_x, _y, 70, 40); lvl = _root.getNextDebrisLevel(); temp = _root.addObj("bomber_dead", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _root.removeEnemy(this); } } if ((_x > xmax) || (_x < -60)) { _root.removeEnemy(this); } } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function takeDamage(dmg, x, y, vx, vy) { dmg_amt = dmg; spark_amt = random(2); if (weakspot.hitTest(x, y, 0)) { dmg_amt = dmg_amt + 10; spark_amt = spark_amt + random(2); } _root.playSound("ching1.wav"); hp = hp - dmg_amt; c = 0; while (c < spark_amt) { blood = _root.addObj("debris2", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = x - _x; ynew = y - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _root.addObj("bullet_hole", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function dropBomb() { _root.playSound("firecat3.wav"); temp = _root.addObj("enemy_bomb_drop", _root.bomb_layer, _root.getNextBombLevel()); temp._x = _x; temp._y = _y + 5; temp.vx = vx; _root.enemies.push(temp); } maxhp = 100; hp = 100; xmax = _root.g_width + 60; ymax = _root.g_ground + 60; xpos = 0; ypos = 0; timeToBomb = 200; half_grav = _root.gravity / 2; ammo = 3; b_level = 1;
Instance of Symbol 235 MovieClip "bomber_anim" in Symbol 240 MovieClip [enemy_bomber] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "hitbox" in Symbol 240 MovieClip [enemy_bomber] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 240 MovieClip [enemy_bomber] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 243 MovieClip [chopper_dead] Frame 1
function step() { if ((count++) > 100) { _alpha = (_alpha - 2); if (_alpha < 0) { this.unloadMovie(); } } }
Instance of Symbol 242 MovieClip in Symbol 243 MovieClip [chopper_dead] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 246 MovieClip [enemy_bomb_drop] Frame 1
function step() { vy = vy + (_root.gravity / 5); _x = (_x + vx); _y = (_y + vy); xpos = _x; ypos = _y; if (vx > 0) { _rotation = (_rotation + 0.3); } else { _rotation = (_rotation - 0.3); } if ((((_x < xmin) || (_x > xmax)) || (_y < ymin)) || (_y > ymax)) { _root.removeEnemy(this); } if ((_y > 200) || (hp <= 0)) { hitstruct = false; if ((_y > 200) && (_y < 260)) { for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } } if (((hitstruct || (hp <= 0)) || (_root.ground.ground_body.hitTest(_x, _y, 1))) || (_y > _root.g_ground)) { _root.addExplosion(_x, _y, 110, 50); _root.removeEnemy(this); } } } function takeDamage(amt, x, y, vx, vy) { hp = hp - amt; } hp = 1; xpos = _x; ypos = _y; xmax = _root.g_width + 10; ymax = _root.g_ground + 10; xmin = -10; ymin = -10; etype = "bomb"; if (vx < 0) { _xscale = -100; }
Instance of Symbol 245 MovieClip in Symbol 246 MovieClip [enemy_bomb_drop] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "hitbox" in Symbol 246 MovieClip [enemy_bomb_drop] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 247 MovieClip [arrow_debris] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 88 MovieClip in Symbol 247 MovieClip [arrow_debris] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 249 MovieClip in Symbol 250 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 61); }
Symbol 258 MovieClip [enemy_chopper] Frame 1
function step() { xpos = _x; ypos = _y; if ((move_count++) > 100) { move_count = 0; if (_root.hero._x < _x) { vx = -0.25; } else { vx = 0.25; } } vy = vy + _root.gravity; frame = 20 - hp; if (frame < 1) { frame = 1; } frame = Math.floor(frame); chopper_anim.gotoAndStop(frame); if (_y > target_elev) { ydelt = lift; } else { ydelt = 0; } if (vy < -0.5) { ydelt = -lift; } if (vy > 0.5) { ydelt = lift; } vy = vy + ydelt; _x = (_x + vx); _y = (_y + vy); if (hp < 5) { lift = -0.02; hitstruct = false; if ((_y > 200) && (_y < 260)) { for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } } bottom = _root.ground.ground_body.hitTest(_x, _y, 1) || (hitstruct); } hp = hp - leaking; if (bottom) { _root.increaseScore(10, _x, _y); _root.addExplosion(_x, _y, 60, 30); lvl = _root.getNextDebrisLevel(); temp = _root.addObj("chopper_dead", _root.debris_layer, lvl); temp._x = _x; temp._y = _y; temp._xscale = _xscale; _root.removeEnemy(this); } if ((timeToShoot--) <= 0) { if (shots >= 2) { shots = 0; timeToShoot = 600; } else { shots++; timeToShoot = 5; } shoot(); } if (((timeToShootRocket--) <= 0) && (Math.abs(_root.hero._x - _x) > 200)) { if (rocket_shots >= 1) { rocket_shots = 0; timeToShootRocket = 1200; } else { rocket_shots++; timeToShootRocket = 10; } shootRocket(); } } function takeDamage(dmg, x, y, vx, vy) { if (leaking <= 0) { if (weakspot.hitTest(x, y, 0)) { _root.increaseScore(10, _x, _y); leaking = 0.05; _root.addExplosion(x, y, 15, 5); } } hp = hp - dmg; _root.playSound("ching1.wav"); spark_amt = random(2); c = 0; while (c < spark_amt) { blood = _root.addObj("debris2", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = x; blood._y = y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 50 + random(100)); c++; } xnew = x - _x; ynew = y - _y; if (_xscale < 0) { xnew = xnew * -1; } temp = _root.addObj("bullet_hole", bullet_hole_layer, getNextBulletHoleLevel()); temp._x = xnew; temp._y = ynew; } function getNextBulletHoleLevel() { if ((b_level++) > 8) { b_level = 1; } return(b_level); } function shoot() { _root.playSound("tat3.wav"); bullet = _root.addObj("enemy_bullet", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 5; wild_factor = 3; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } bullet.vy = Math.sin(radians) * shot_speed; bullet.vx = Math.cos(radians) * shot_speed; bullet._x = _x; bullet._y = _y; bullet._rotation = (radians * 180) / Math.PI; } function shootRocket() { _root.playSound("shoot_rocket4.wav"); rocket = _root.addObj("enemy_rocket", _root.enemy_bullet_layer, _root.getNextEnemyBulletLevel()); shot_speed = 7; wild_factor = 1.5; dx = _root.hero._x - _x; dy = _root.hero._y - _y; variation = (random(Math.floor(wild_factor * 100)) - random(Math.floor(wild_factor * 100))) / 2000; radians = Math.atan(dy / dx) + variation; if (dx < 0) { radians = radians + Math.PI; } rocket.vy = Math.sin(radians) * shot_speed; rocket.vx = Math.cos(radians) * shot_speed; rocket._x = _x; rocket._y = _y; rocket._rotation = (radians * 180) / Math.PI; } target_elev = 50 + random(200); hp = 20; leaking = 0; lift = -0.06; shots = 0; rocket_shots = 0; timeToShoot = 400; timeToShootRocket = 600; xpos = 0; ypos = 0; b_level = 1;
Instance of Symbol 256 MovieClip "chopper_anim" in Symbol 258 MovieClip [enemy_chopper] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 198 MovieClip "hitbox" in Symbol 258 MovieClip [enemy_chopper] Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 198 MovieClip "weakspot" in Symbol 258 MovieClip [enemy_chopper] Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 260 MovieClip [explosion] Frame 10
this.unloadMovie();
Symbol 261 MovieClip [hero_grenade] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + 3); } else { _rotation = (_rotation - 3); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { _root.addExplosion(_x, _y, 60, 20); this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { if (_y > max_obs_elevation) { top = _root.ground.ground_body.hitTest(_x, _y - 1, 1); bottom = _root.ground.ground_body.hitTest(_x, _y + 1, 1); left = _root.ground.ground_body.hitTest(_x - 1, _y, 1); right = _root.ground.ground_body.hitTest(_x + 1, _y, 1); b_right = _root.ground.ground_body.hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _root.ground.ground_body.hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * 0.3; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.3; } } if (_y > max_obs_elevation) { for (i in _root.obstructions) { bottom = _root.obstructions[i].hitTest(_x, _y, 0); if (bottom) { _x = xprev; _y = yprev; vy = vy * -0.3; vx = vx * -0.3; } } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 150; max_obs_elevation = 275;
Instance of Symbol 80 MovieClip in Symbol 261 MovieClip [hero_grenade] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 274 Button
on (release) { _root.closeTopScores(); }
Symbol 279 Button
on (release) { _root.closeNamer(); _root.paused = false; }
Symbol 284 Button
on (release) { _root.closeHelp(); }
Symbol 292 Button
on (release) { _root.help_text = "Stay alive as long as possible.\nDestroy the enemies to earn points.\nGather the crates to get ammo and health.\nAvoid explosions and enemy bullets."; }
Symbol 295 Button
on (release) { _root.help_text = "There are three types of enemies... Soldiers, bombers, and helicopters. Hint: every enemy has a weak spot."; }
Symbol 297 Button
on (release) { _root.help_text = "Tap Left CTRL to crouch; while crouched your aiming with the gun is a lot better and you are a smaller target. If you start to move while crouched your guy stands up. You can stand of tower plat forms but the platform floors do not block enemy fire. Falling aircraft cause explosions that do hurt you. EVERY explosion hurts you."; }
Symbol 299 Button
on (release) { _root.help_text = "Rockets are fired by clicking the left mouse button. Rockets will follow your mouse cursor to the best of their ability. Sharp turns may cause them to collide with other objects."; }
Symbol 302 Button
on (release) { _root.help_text = "The bow is fired the same was as bowmaster... If you don't know what I'm talking about go play BowMaster at lostvectors.com. The arrows fired from the bow explode on impact."; }
Symbol 304 Button
on (release) { _root.help_text = "The gun is a fully automatic rifle that does not need to reload via clips (lucky you) but can run out of ammo. The longer you fire the more wild your shots get. If you are crouched you can aim better. Notice your cross-hair icon change shape as you fire. The further the red-lines are from the center-mouse-possition the wilder your gun aiming is."; }
Symbol 316 Button
on (release) { _root.closeGameOver(); _root.restartGame(); }
Symbol 325 MovieClip [missile] Frame 1
function getTarget() { minDist = 99999 /* 0x01869F */; for (i in _root.enemies) { temp_distx = _root.enemies[i].xpos - _x; temp_disty = _root.enemies[i].ypos - _y; temp_dist = Math.sqrt((temp_distx * temp_distx) + (temp_disty * temp_disty)); if ((temp_dist < minDist) && (_root.enemies[i].ypos > 0)) { distx = temp_distx; disty = temp_disty; dist = temp_dist; minDist = temp_dist; target_enemy = _root.enemies[i]; target_enemy.locked_on = true; } } _root.testball.targ = target_enemy; target_acquired = true; } function step() { dx = _root._xmouse - _x; dy = _root._ymouse - _y; dist = Math.sqrt((dx * dx) + (dy * dy)); vx = vx + ((g_missile_turn_rate * dx) / dist); vy = vy + ((g_missile_turn_rate * dy) / dist); normDist = Math.sqrt((vx * vx) + (vy * vy)); vx = (g_missile_speed * vx) / normDist; vy = (g_missile_speed * vy) / normDist; if (!flying) { flying = true; rocket.flame._alpha = 100; } prevDist = newDist; newDist = dist; if ((prevDist < newDist) && (!change_course)) { change_course = true; pass_count = 20; } else if ((prevDist > newDist) && (change_course)) { change_course = false; } radians = Math.atan(vy / vx); if (vx == 0) { radians = radians + Math.PI; } if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } xprev = _x; yprev = _y; _x = (_x + vx); _y = (_y + vy); xcur = _x; ycur = _y; placeSmoke(); target_acquired = target_enemy.hp > 0; testHitEnemies(); testHitObstructions(); if ((fuel--) < 0) { _root.addSpark("spark", _x, _y, 10); _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } } function testHitObstructions() { hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, radius, dmg); this.unloadMovie(); } } } function testBlastRadius() { hitCount = 0; temp = _root.addObj("blast_animation", _root.debris_layer, _root.getNextDebrisLvl); temp._x = _x; temp._y = _y; temp._xscale = (temp._yscale = 50); _root.playSound("bomb.wav"); for (ndx in _root.enemies) { distx = _root.enemies[ndx].xpos - _x; disty = _root.enemies[ndx].ypos - _y; range = Math.sqrt((distx * distx) + (disty * disty)); if (range < g_missile_blast_range) { _root.enemies[ndx].takeDamage(g_missile_damage); if ((hitCount++) > 2) { break; } } } } function placeSmoke() { lvl = _root.getNextSmokeLevel(); temp = _root.smoke_layer.attachMovie("segment", "segment_id_" + lvl, lvl); temp._x = _x; temp._y = _y; temp._width = Math.sqrt((vx * vx) + (vy * vy)); temp._rotation = _rotation; } function scan() { minDist = 99999 /* 0x01869F */; ndx = 0; while ((ndx < _root.enemies.length) && (!blownUp)) { if ((blownUp = _root.enemies[ndx].hitTest(_x, _y, 1))) { } ndx++; } } fy = 40; scan_time = 5; blownUp = false; flying = false; adjustmentTime = 20; g_missile_turn_rate = 0.6; g_missile_speed = 6; g_missile_blast_range = 50; g_missile_damage = 200; fuel = 600; prevDist = 9999; newDist = 9999; dist = 0; change_course = false; pass_count = 0; radius = 50; dmg = 45; nextTarget = 5;
Instance of Symbol 22 MovieClip "rocket" in Symbol 325 MovieClip [missile] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 328 MovieClip [enemy_bullet] Frame 1
function step() { _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitHero(); testHitObstructions(); } function testHitHero() { if (_root.hero.hitbox.hitTest(_x, _y, 0)) { _root.hero.takeDamage(3); c = 0; while (c < 3) { blood = _root.addObj("blood_drop", _root.debris_layer, _root.getNextDebrisLevel()); blood._x = _x; blood._y = _y; blood.vx = (vx / 3) + ((random(10) - random(10)) / 10); blood.vy = (vy / 3) + ((random(10) - random(10)) / 10); blood._xscale = (blood._yscale = 100 + random(200)); c++; } this.unloadMovie(); } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { _root.playSound("bomb.wav"); temp = _root.addObj("bullet_hole", _root.ground.blood_layer, _root.getNextBloodLevel()); temp._x = _x; temp._y = _y; this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 0)) { _root.obstructions[i].takeDamage(3); _root.addSpark("spark_dust", _x, _y, 3); _root.playSound("bomb.wav"); this.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10;
Instance of Symbol 327 MovieClip in Symbol 328 MovieClip [enemy_bullet] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 329 MovieClip [hero_arrow] Frame 1
function setVelocity(xdelta, ydelta) { vx = xdelta; vy = ydelta; } function step() { vy = vy + (_root.gravity * 2); _y = (_y + vy); _x = (_x + vx); radians = Math.atan(vy / vx); if (vx > 0) { _rotation = ((radians * 180) / 3.14159); } else { _rotation = (((radians * 180) / 3.14159) + 180); } if (((_x < -10) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } testHitEnemies(); testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitbox.hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(3, _x, _y, vx, vy); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); _root.addExplosion(_x, _y, range, dmg); this.unloadMovie(); } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y, 1)) { _root.addExplosion(_x, _y, range, dmg); _root.placeDebrisArrow(_x, _y, _rotation); this.unloadMovie(); } for (i in _root.obstructions) { if (_root.obstructions[i].hitTest(_x, _y, 1)) { _root.obstructions[i].takeDamage(3, _x, _y, vx, vy); _root.addExplosion(_x, _y, range, dmg); _root.placeDebrisArrow(_x, _y, _rotation); this.unloadMovie(); } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; range = 40; dmg = 10;
Instance of Symbol 88 MovieClip in Symbol 329 MovieClip [hero_arrow] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 332 MovieClip [crater1] Frame 1
function step() { if ((count++) > 200) { _alpha = (_alpha-1); if (_alpha <= 0) { this.unloadMovie(); } } }
Instance of Symbol 331 MovieClip in Symbol 332 MovieClip [crater1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 333 MovieClip [anim_dead_body] Frame 1
stop();
Symbol 333 MovieClip [anim_dead_body] Frame 75
stop();
Symbol 334 MovieClip [blood_stump] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if ((timer--) < 0) { this.unloadMovie(); } testHitObstructions(); } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { if (_root.ground.ground_body.hitTest(_x, _y + 2, 1)) { if (Math.abs(vy) > 4) { _root.placeBlood(_x, _y); } _root.placeDeadBody("body_dieing", _x, _y, vx); this.unloadMovie(); } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 500 + random(50); rot_rate = random(3) + 3; timeToSplat = 10; blood_count = 0; if (vx < 0) { _xscale = -100; } testHitObstructions();
Instance of Symbol 333 MovieClip [anim_dead_body] "body" in Symbol 334 MovieClip [blood_stump] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 335 MovieClip [debris1] Frame 1
function step() { if (vx > 0) { _rotation = (_rotation + rot_rate); } else { _rotation = (_rotation - rot_rate); } vy = vy + _root.gravity; xprev = _x; yprev = _y; _y = (_y + vy); _x = (_x + vx); if ((((_y < -10) || (_x < -10)) || (_x > xmax)) || (_y > ymax)) { this.unloadMovie(); } if (timer < 20) { _alpha = (_alpha - 5); } if ((timer--) < 0) { this.unloadMovie(); } if ((smoke_count++) < 20) { _root.placeSmoke(_x, _y); } } function testHitEnemies() { for (i in _root.enemies) { if (_root.enemies[i].hitTest(_x, _y, 0)) { _root.enemies[i].takeDamage(dmg); _root.addSpark("spark", _x, _y, 3); _root.playHitEnemySound(); this.unloadMovie(); } } } function testHitObstructions() { for (i in _root.obstructions) { top = _root.obstructions[i].hitTest(_x, _y - 1, 1); bottom = _root.obstructions[i].hitTest(_x, _y + 1, 1); left = _root.obstructions[i].hitTest(_x - 1, _y, 1); right = _root.obstructions[i].hitTest(_x + 1, _y, 1); b_right = _root.obstructions[i].hitTest(_x + 0.7071, _y + 0.7071, 1); b_left = _root.obstructions[i].hitTest(_x - 0.7071, _y + 0.7071, 1); if (top || (bottom)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * 0.5; rot_rate = rot_rate * 0.5; } else if (bottom && (b_right || (b_left))) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (b_right || (b_left)) { _x = xprev; _y = yprev; vy = vy * -0.5; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } else if (left || (right)) { _x = xprev; _y = yprev; vx = vx * -0.5; rot_rate = rot_rate * 0.5; } } } xmax = _root.g_width + 10; ymax = _root.g_ground + 10; timer = 50 + random(20); rot_rate = 6; timeToSmoke = 10;
Instance of Symbol 64 MovieClip in Symbol 335 MovieClip [debris1] Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 345 MovieClip Frame 1
function step() { hitladder = ladder.hitTest(_root.hero._x, _root.hero._y, 0); if (Key.isDown(_root.KEY_W)) { if (hitladder) { _root.hero.vx = 0; _root.hero.vy = 0; _root.hero._y = _root.hero._y - 1; } } else if (Key.isDown(_root.KEY_S)) { if (hitladder) { _root.hero.vx = 0; _root.hero.vy = 0; _root.hero._y = _root.hero._y + 1; } } }
Instance of Symbol 342 MovieClip "mark_b" in Symbol 345 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Instance of Symbol 344 MovieClip in Symbol 345 MovieClip Frame 1
onClipEvent (load) { _root.structures.push(this); }
Instance of Symbol 198 MovieClip "ladder" in Symbol 345 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Instance of Symbol 347 MovieClip in Symbol 348 MovieClip Frame 1
onClipEvent (enterFrame) { _rotation = _root.bow._rotation; }
Symbol 349 Button
on (press) { startDrag (this); _root.holding_string = true; } on (releaseOutside) { stopDrag(); if (!_root.paused) { _root.holding_string = false; if (_root.ammo_arrows > 0) { _root.shootArrow(); } } } on (release) { stopDrag(); if (!_root.paused) { _root.holding_string = false; if (_root.ammo_arrows > 0) { _root.shootArrow(); } } }
Symbol 360 MovieClip Frame 1
stop();
Instance of Symbol 88 MovieClip in Symbol 360 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.ammo_arrows > 0) { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 360 MovieClip "bow_bod" in Symbol 361 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "bow") { _alpha = 100; } else { _alpha = 0; } if (_root.holding_string) { dx = _root.hero._x - _root.bow_string._x; dy = _root.hero._y - _root.bow_string._y; dist = Math.sqrt((dx * dx) + (dy * dy)); dist = dist * 0.1; if (dist > 10) { dist = 10; } frame = Math.ceil(dist); gotoAndStop(frame); } else { gotoAndStop (1); } }
Symbol 406 MovieClip Frame 1
stop();
Symbol 408 MovieClip Frame 1
stop();
Instance of Symbol 407 MovieClip in Symbol 408 MovieClip Frame 1
onClipEvent (load) { count = 1; stopped = false; gotoAndStop (75); } onClipEvent (enterFrame) { pvx = Math.abs(_parent._parent.vx); if (pvx > 0.5) { stopped = false; count = count + pvx; if (count >= 60) { count = 1; } gotoAndStop(Math.floor(count)); } else if (!stopped) { if (count < 70) { count = 75; } if (count <= 75) { count = count + 0.2; gotoAndStop(Math.floor(count)); } else { stopped = true; } } }
Instance of Symbol 407 MovieClip in Symbol 408 MovieClip Frame 3
onClipEvent (enterFrame) { gotoAndStop (23); }
Instance of Symbol 407 MovieClip in Symbol 408 MovieClip Frame 5
onClipEvent (load) { frame = 76; gotoAndStop(frame); } onClipEvent (enterFrame) { count = _parent._parent.crouch_count; gotoAndStop(frame + count); }
Instance of Symbol 360 MovieClip "bow_bod" in Symbol 409 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "bow") { _alpha = 100; } else { _alpha = 0; } if (_root.holding_string) { dx = _root.hero._x - _root.bow_string._x; dy = _root.hero._y - _root.bow_string._y; dist = Math.sqrt((dx * dx) + (dy * dy)); dist = dist * 0.1; if (dist > 10) { dist = 10; } frame = Math.ceil(dist); gotoAndStop(frame); } else { gotoAndStop (1); } }
Instance of Symbol 415 MovieClip in Symbol 416 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 203 MovieClip in Symbol 416 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.shooting_mode == "gun") || (_root.shooting_mode == "bow")) { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 418 MovieClip in Symbol 420 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_root.rocket_smoke > -10) { _root.rocket_smoke = _root.rocket_smoke - 5; _alpha = _root.rocket_smoke; } }
Instance of Symbol 208 MovieClip in Symbol 420 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { if (_root.rocket_flame > -10) { _root.rocket_flame = _root.rocket_flame - 10; _alpha = _root.rocket_flame; } }
Instance of Symbol 420 MovieClip "launcher2" in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 203 MovieClip in Symbol 421 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 415 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "gun") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 203 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { if ((_root.shooting_mode == "gun") || (_root.shooting_mode == "bow")) { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 420 MovieClip "launcher" in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 203 MovieClip in Symbol 422 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.shooting_mode == "rocket") { _alpha = 100; } else { _alpha = 0; } }
Instance of Symbol 208 MovieClip "f2" in Symbol 424 MovieClip Frame 1
onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Instance of Symbol 208 MovieClip "f3" in Symbol 424 MovieClip Frame 1
onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Instance of Symbol 208 MovieClip "f1" in Symbol 424 MovieClip Frame 1
onClipEvent (enterFrame) { if (_alpha > 0) { _alpha = (_alpha - 30); } }
Instance of Symbol 421 MovieClip "rifle_invert" in Symbol 424 MovieClip Frame 1
onClipEvent (load) { orig_x = _x; } onClipEvent (enterFrame) { if (_x < orig_x) { _x = (_x + ((orig_x - _x) / 2)); } }
Instance of Symbol 423 MovieClip "rifle" in Symbol 424 MovieClip Frame 1
onClipEvent (load) { orig_x = _x; } onClipEvent (enterFrame) { if (_x < orig_x) { _x = (_x + ((orig_x - _x) / 2)); } }
Symbol 426 MovieClip Frame 1
function step() { right_foot = _root.ground.ground_body.hitTest(_x + 6, _y, 1); left_foot = _root.ground.ground_body.hitTest(_x - 6, _y, 1); right_hand = _root.ground.ground_body.hitTest(_x + 6, _y - 8, 1); left_hand = _root.ground.ground_body.hitTest(_x - 6, _y - 8, 1); bottom = _root.ground.ground_body.hitTest(_x, _y, 1); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 1)) { struct_on = _root.structures[ndx]; hitstruct = true; break; } } bottom = bottom || (hitstruct); grounded = _root.ground.hitTest(_x, _y + 5, 1) || (struct_on.hitTest(_x, _y + 5, 1)); if (grounded) { jump_count = 0; } else if (jump_count < 1) { jump_count++; } if (right_hand) { if (vx > 0) { vx = 0; } vx = vx - 0.1; } else if (left_hand) { if (vx < 0) { vx = 0; } vx = vx + 0.1; } if (bottom) { if (vy > 3) { crouch_count = 20; crouching = true; } if (delta > 0) { delta = 0; } delta = delta - 0.04; vy = delta; vx = vx * 0.85; } else if (delta < 0) { delta = 0; } if (_x < half_width) { _x = half_width; } else if (_x > (_root.g_width - half_width)) { _x = (_root.g_width - half_width); } if (_y < half_height) { _y = half_height; } else if (_y > (_root.g_ground - half_height)) { _y = (_root.g_ground - half_height); } if (!crouching) { if (Key.isDown(_root.KEY_D) && (!right_hand)) { body_dir = 1; if (vx < 1) { vx = vx + 0.1; } aim_error = 8; max_spread = 20; } else if (Key.isDown(_root.KEY_A) && (!left_hand)) { body_dir = -1; if (vx > -1) { vx = vx - 0.1; } aim_error = 8; max_spread = 20; } else { if ((vx < 0.01) && (vx > -0.01)) { vx = 0; } else { vx = vx * 0.99; } if (grounded) { aim_error = 5; max_spread = 15; } else { aim_error = 15; max_spread = 25; } } } else { max_spread = 5; aim_error = 0; } if ((!wants_to_crouch) && (Key.isDown(_root.KEY_LEFTCONTROL))) { wants_to_crouch = true; } if (wants_to_crouch && (grounded)) { if ((vx > -0.01) && (vx < 0.01)) { if (vx < 0) { body_dir = -1; } else if (vx > 0) { body_dir = 1; } vx = 0; crouching = true; if (crouch_count < 20) { crouch_count = crouch_count + 2; } } else { vx = vx * 0.85; } } else if (crouch_count >= 1) { crouch_count = crouch_count - 2; } else { crouching = false; } crouch_factor = crouch_count * 0.3; if (((Key.isDown(_root.KEY_SPACEBAR) && (jump_count < 2)) && (space_released)) && (!crouching)) { jump_count++; space_released = false; grounded = false; vy = -2; } if (!Key.isDown(_root.KEY_SPACEBAR)) { space_released = true; holdcount = 0; } else { holdcount++; wants_to_crouch = false; } if ((Key.isDown(_root.KEY_A) || (Key.isDown(_root.KEY_D))) || (Key.isDown(_root.KEY_W))) { wants_to_crouch = false; } xprev = _x; yprev = _y; vy = vy + gravity; animate(); _x = (_x + vx); _y = (_y + vy); checkFiring(); } function checkFiring() { if (_root.shooting_mode == "gun") { if (timeToShoot > 0) { timeToShoot--; } } if (_root.shooting_mode == "rocket") { if (timeToShootRocket > 0) { timeToShootRocket--; } } if (timeToThrow > 0) { timeToThrow--; } if ((_root.firing && (_root.shooting_mode == "gun")) && (_root.ammo_bullets > 0)) { if (timeToShoot <= 0) { _root.shootHeroProjectile(); sight.f1._alpha = 100; sight.f2._alpha = 100; sight.f3._alpha = 100; _root.aim_rate = 0; if (_root.gun_wild < max_spread) { _root.gun_wild = _root.gun_wild + 4; } timeToShoot = 10; } } if ((_root.firing && (_root.shooting_mode == "rocket")) && (_root.ammo_rockets > 0)) { if (timeToShootRocket <= 0) { _root.shootHeroRocket(); timeToShootRocket = 100; } } if (_root.gun_wild > aim_error) { if (_root.aim_rate > 0) { _root.aim_rate = 0; } _root.aim_rate = _root.aim_rate - 0.05; } else { if (_root.aim_rate < 0) { _root.aim_rate = 0; } _root.aim_rate = _root.aim_rate + 0.05; } _root.gun_wild = _root.gun_wild + _root.aim_rate; if ((Key.isDown(_root.KEY_E) && (timeToThrow <= 0)) && (_root.ammo_grenades > 0)) { timeToThrow = 60; _root.shootGrenade(); } if ((Key.isDown(_root.KEY_R) && (timeToThrow <= 0)) && (_root.ammo_prox_mines > 0)) { timeToThrow = 60; _root.shootProximityMine(); } } function takeDamage(dmg) { hp = hp - dmg; } function animate() { if ((body_dir > 0) && (crouching)) { body.gotoAndStop("crouch_right"); } else if ((body_dir < 0) && (crouching)) { body.gotoAndStop("crouch_left"); } else if ((body_dir > 0) && (grounded)) { body.gotoAndStop("run_right"); } else if ((body_dir < 0) && (grounded)) { body.gotoAndStop("run_left"); } else if ((body_dir > 0) && (!grounded)) { body.gotoAndStop("fly_right"); } else if ((body_dir < 0) && (!grounded)) { body.gotoAndStop("fly_left"); } } delta = 0; half_width = 5; half_height = 13; gravity = 0.08; grounded = false; vx = 0; space_released = true; holding = false; xprev = 0; yprev = 0; holdcount = 0; crouch_count = 1; crouching = false; body_dir = 1; crouch_factor = 0; timeToThrow = 10; timeToShoot = 10; timeToShootRocket = 10; jump_count = 0; aim_error = 0; struct_on = null; wants_to_crouch = false;
Instance of Symbol 361 MovieClip in Symbol 426 MovieClip Frame 1
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _parent.crouch_factor); if (_parent.body_dir > 0) { _alpha = 100; } else { _alpha = 0; } if (_root.holding_string) { _rotation = (_parent.sight._rotation + 180); } }
Instance of Symbol 408 MovieClip "body" in Symbol 426 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Instance of Symbol 409 MovieClip in Symbol 426 MovieClip Frame 1
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _parent.crouch_factor); if (_parent.body_dir < 0) { _alpha = 100; } else { _alpha = 0; } if (_root.holding_string) { _rotation = (_parent.sight._rotation + 180); } }
Instance of Symbol 424 MovieClip "sight" in Symbol 426 MovieClip Frame 1
onClipEvent (load) { yorig = _y; } onClipEvent (enterFrame) { _y = (yorig + _parent.crouch_factor); dx = -((_root._xmouse - _root.hero._x) + 3.5); dy = -(((_root._ymouse - _root.hero._y) + 15.8) - _parent.crouch_factor); _root.hero.mdx = dx; _root.hero.mdy = dy; radians = Math.atan(dy / dx); if (dx > 0) { rifle._alpha = 0; rifle_invert._alpha = 100; _rotation = (((radians * 180) / Math.PI) + 180); } else { rifle._alpha = 100; rifle_invert._alpha = 0; _rotation = ((radians * 180) / Math.PI); } }
Instance of Symbol 425 MovieClip "hitbox" in Symbol 426 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; yorig = _y; h_orig = _height; } onClipEvent (enterFrame) { _height = (h_orig - _parent.crouch_factor); }
Symbol 432 Button
on (keyPress "1") { _root.shooting_mode = "gun"; _root.cross_hair.ch_gun._alpha = 100; _root.cross_hair.ch_rocket._alpha = 0; } on (keyPress "2") { _root.shooting_mode = "bow"; _root.cross_hair.ch_gun._alpha = 0; _root.cross_hair.ch_rocket._alpha = 0; } on (keyPress "3") { _root.shooting_mode = "rocket"; _root.cross_hair.ch_gun._alpha = 0; _root.cross_hair.ch_rocket._alpha = 100; } on (keyPress "p") { if (!_root.game_ended) { _root.paused = !_root.paused; } }
Symbol 436 MovieClip Frame 1
function step() { if (timeToWait > 0) { timeToWait--; } else { _y = (_y + 1); hitstruct = false; for (ndx in _root.structures) { if (_root.structures[ndx].hitTest(_x, _y, 0)) { hitstruct = true; break; } } if (hitstruct || (_root.ground.ground_body.hitTest(_x, _y, 1))) { _root.addRandomGoodie(_x, _y); chute = _root.addObj("parachute_fade", _root.debris_layer, _root.getNextDebrisLevel()); chute._x = _x; chute._y = _y - 23.8; timeToWait = random(500) + 1000; _y = -20; _x = (random(_root.g_width - 30) + 15); } } } timeToWait = 0;
Instance of Symbol 435 MovieClip in Symbol 436 MovieClip Frame 1
onClipEvent (enterFrame) { if (!_root.paused) { _parent.step(); } }
Symbol 455 MovieClip Frame 1
function step() { if (_root.paused) { pause_text = "unpause"; } else { pause_text = "pause"; } } pause_text = "pause";
Instance of Symbol 453 MovieClip in Symbol 455 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.step(); }
Symbol 456 Button
on (release) { if (!_root.game_ended) { _root.paused = !_root.paused; } } on (keyPress "p") { if (!_root.game_ended) { _root.paused = !_root.paused; } }
Symbol 457 Button
on (release) { if (!_root.game_ended) { _root.openNamer(); } }
Symbol 458 Button
on (release) { _root.openHelp(); }
Symbol 459 Button
on (release) { if (!_root.game_ended) { _root.showTopScores(); } }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
onClipEvent (enterFrame) { _x = _root.gun_wild; }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
onClipEvent (enterFrame) { _y = (-_root.gun_wild); }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
onClipEvent (enterFrame) { _y = _root.gun_wild; }
Instance of Symbol 472 MovieClip in Symbol 473 MovieClip Frame 1
onClipEvent (enterFrame) { _x = (-_root.gun_wild); }
Instance of Symbol 475 MovieClip "ch_rocket" in Symbol 476 MovieClip Frame 1
onClipEvent (load) { _alpha = 0; }
Symbol 489 Button
on (release) { getURL ("http://www.lostvectors.com", "_self"); }
Instance of Symbol 350 MovieClip "string" in Symbol 494 MovieClip Frame 1
onClipEvent (load) { time = 0; } onClipEvent (enterFrame) { if (!_root.pause) { if (!_root.holding) { time = time + _root.elapsed; } if ((time > _root.g_bow_cooldown) && (!_root.holding)) { _x = _root.bow._x; _y = _root.bow._y; _root.holding = true; time = 0; _alpha = 100; } } }
Symbol 496 Button
on (release) { _root.age = 18; this.unloadMovie(); }
Symbol 497 Button
on (release) { _root.age = 1; this.unloadMovie(); }
Instance of Symbol 494 MovieClip in Symbol 502 MovieClip Frame 1
on (release) { getURL ("http://www.lostvectors.com", "_self"); }

Library Items

Symbol 1 Sound [uh.wav]
Symbol 2 Sound [tat3.wav]
Symbol 3 Sound [tat2.wav]
Symbol 4 Sound [tat1.wav]
Symbol 5 Sound [swoosh.wav]
Symbol 6 Sound [sniper_rifle.wav]
Symbol 7 Sound [shoot_rocket4.wav]
Symbol 8 Sound [shoot_rocket2.wav]
Symbol 9 Sound [shoot_rocket.wav]
Symbol 10 Sound [oreh.wav]
Symbol 11 Sound [oof.wav]
Symbol 12 Sound [hit.wav]
Symbol 13 Sound [firecat3.wav]
Symbol 14 Sound [ching1.wav]
Symbol 15 Sound [bomb_hit.wav]
Symbol 16 Sound [bomb.wav]
Symbol 17 Sound [blood_splat.wav]
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:23
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:23 97 229 325  Timeline
Symbol 23 MovieClip [bonus_ammo_boost]Uses:18 20 22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:27
Symbol 27 MovieClip [segment]Uses:26
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:30 168
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClipUses:28 30Used by:57 165 218 227 333 407
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:57 165 218 227 333
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37 48
Symbol 37 MovieClipUses:34 36Used by:57 165 218 227 333
Symbol 38 GraphicUsed by:39 174
Symbol 39 MovieClipUses:38Used by:57 165 218 227 333 407
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:57 165 218 227 333 407
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:57 165 218 227
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:57 165 218 227 333
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47 36Used by:57 165 218 227 333
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:53
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClip [helm]Uses:51Used by:53
Symbol 53 MovieClipUses:50 52Used by:57 218 227 333
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:56
Symbol 56 MovieClipUses:55Used by:57 165 195
Symbol 57 MovieClipUses:31 33 37 39 42 44 46 48 53 56Used by:58
Symbol 58 MovieClip [body_dieing]Uses:57
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClip [smoke]Uses:61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65 335
Symbol 65 MovieClip [debris2]Uses:64
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:68 200 219 436
Symbol 68 MovieClip [parachute_fade]Uses:67
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClip [gas_can]Uses:71
Symbol 73 GraphicUsed by:76
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76 220  Timeline
Symbol 76 MovieClipUses:73 75Used by:77 307
Symbol 77 MovieClip [ammo_prox_mine]Uses:76
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81 261  Timeline
Symbol 81 MovieClipUses:78 80Used by:82 307
Symbol 82 MovieClip [ammo_grenade]Uses:81
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:83Used by:85
Symbol 85 MovieClip [ammo_health]Uses:84
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:89 247 329 360 469
Symbol 89 MovieClipUses:86 88Used by:90 307
Symbol 90 MovieClip [ammo_arrow]Uses:89
Symbol 91 GraphicUsed by:94
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94 470
Symbol 94 MovieClipUses:91 93Used by:95 307
Symbol 95 MovieClip [ammo_gun]Uses:94
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96 22Used by:98 307
Symbol 98 MovieClip [ammo_rocket]Uses:97
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:103
Symbol 101 GraphicUsed by:102 259
Symbol 102 MovieClipUses:101Used by:103
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Symbol 200 MovieClip [enemy_drop_sniper]Uses:198 67 199Used by:Timeline
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Symbol 214 MovieClip [crater2]Uses:213Used by:Timeline
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Symbol 217 MovieClip [blood_splat]Uses:216Used by:Timeline
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Symbol 219 MovieClip [enemy_drop]Uses:198 67 218Used by:Timeline
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Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClip [blood_drop]Uses:222Used by:Timeline
Symbol 224 GraphicUsed by:225
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Symbol 228 MovieClip [enemy1]Uses:198 227Used by:Timeline
Symbol 229 MovieClip [enemy_rocket]Uses:22Used by:Timeline
Symbol 230 GraphicUsed by:231
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Symbol 232 MovieClip [bomber_dead]Uses:231Used by:Timeline
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Symbol 239 MovieClipUses:238Used by:240 258 354  Timeline
Symbol 240 MovieClip [enemy_bomber]Uses:235 198 236 239Used by:Timeline
Symbol 241 GraphicUsed by:242
Symbol 242 MovieClipUses:241Used by:243
Symbol 243 MovieClip [chopper_dead]Uses:242Used by:Timeline
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:244Used by:246
Symbol 246 MovieClip [enemy_bomb_drop]Uses:245 198Used by:Timeline
Symbol 247 MovieClip [arrow_debris]Uses:88Used by:Timeline
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Symbol 259 MovieClipUses:101Used by:260
Symbol 260 MovieClip [explosion]Uses:259Used by:Timeline
Symbol 261 MovieClip [hero_grenade]Uses:80Used by:Timeline
Symbol 262 GraphicUsed by:275
Symbol 263 FontUsed by:264 265 266 267 268 269 270 277 278 309 310 311 312 313 317 318 319 320 321 322 323 446
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Symbol 274 ButtonUses:271 273Used by:275
Symbol 275 MovieClip [top_scores]Uses:262 264 265 266 267 268 269 270 274Used by:Timeline
Symbol 276 GraphicUsed by:280
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Symbol 280 MovieClip [namer_screen]Uses:276 277 278 279Used by:Timeline
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Symbol 324 MovieClip [game_over_screen]Uses:308 309 310 311 312 313 316 317 318 319 320 321 322 323 270Used by:Timeline
Symbol 325 MovieClip [missile]Uses:22Used by:Timeline
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:328
Symbol 328 MovieClip [enemy_bullet]Uses:327Used by:Timeline
Symbol 329 MovieClip [hero_arrow]Uses:88Used by:Timeline
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClipUses:330Used by:332
Symbol 332 MovieClip [crater1]Uses:331Used by:Timeline
Symbol 333 MovieClip [anim_dead_body]Uses:31 33 37 39 42 46 48 53Used by:334
Symbol 334 MovieClip [blood_stump]Uses:333Used by:Timeline
Symbol 335 MovieClip [debris1]Uses:64Used by:Timeline
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Symbol 350 MovieClipUses:349Used by:494  Timeline
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Symbol 466 TextUses:282Used by:467
Symbol 467 MovieClipUses:465 466Used by:Timeline
Symbol 468 EditableTextUses:282Used by:Timeline
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Symbol 477 EditableTextUses:282Used by:Timeline
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Symbol 479 EditableTextUses:282Used by:Timeline
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Symbol 483 TextUses:282Used by:Timeline
Symbol 484 GraphicUsed by:489 502
Symbol 485 FontUsed by:486
Symbol 486 TextUses:485Used by:488
Symbol 487 GraphicUsed by:488
Symbol 488 MovieClipUses:486 487Used by:502
Symbol 489 ButtonUses:484Used by:494
Symbol 490 GraphicUsed by:491
Symbol 491 MovieClipUses:490Used by:494
Symbol 492 GraphicUsed by:493
Symbol 493 MovieClipUses:492Used by:494
Symbol 494 MovieClipUses:489 491 493 350Used by:502
Symbol 495 GraphicUsed by:496 497
Symbol 496 ButtonUses:495Used by:502
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Symbol 502 MovieClipUses:484 488 494 496 497 498 499 500 501Used by:Timeline

Instance Names

"tower_left"Frame 1Symbol 345 MovieClip
"tower_right"Frame 1Symbol 345 MovieClip
"bow_string"Frame 1Symbol 350 MovieClip
"obstruct_layer"Frame 1Symbol 239 MovieClip
"ground"Frame 1Symbol 354 MovieClip
"hero"Frame 1Symbol 426 MovieClip
"projectile_layer"Frame 1Symbol 239 MovieClip
"stepper"Frame 1Symbol 467 MovieClip
"enemy_bullet_layer"Frame 1Symbol 239 MovieClip
"bomb_layer"Frame 1Symbol 239 MovieClip
"enemy_layer"Frame 1Symbol 239 MovieClip
"smoke_layer"Frame 1Symbol 239 MovieClip
"debris_layer"Frame 1Symbol 239 MovieClip
"rocket_layer"Frame 1Symbol 239 MovieClip
"cross_hair"Frame 1Symbol 476 MovieClip
"mine_layer"Frame 1Symbol 239 MovieClip
"powerup_layer"Frame 1Symbol 239 MovieClip
"upgrade_layer"Frame 1Symbol 239 MovieClip
"rocket"Symbol 23 MovieClip [bonus_ammo_boost] Frame 1Symbol 22 MovieClip
"rocket"Symbol 23 MovieClip [bonus_ammo_boost] Frame 1Symbol 22 MovieClip
"rocket"Symbol 23 MovieClip [bonus_ammo_boost] Frame 1Symbol 22 MovieClip
"rocket"Symbol 23 MovieClip [bonus_ammo_boost] Frame 1Symbol 22 MovieClip
"rocket"Symbol 23 MovieClip [bonus_ammo_boost] Frame 1Symbol 22 MovieClip
"can_animation"Symbol 72 MovieClip [gas_can] Frame 1Symbol 71 MovieClip
"hitbox"Symbol 200 MovieClip [enemy_drop_sniper] Frame 1Symbol 198 MovieClip
"weakspot"Symbol 200 MovieClip [enemy_drop_sniper] Frame 1Symbol 198 MovieClip
"sniper_flame"Symbol 209 MovieClip Frame 1Symbol 208 MovieClip
"left_arm"Symbol 211 MovieClip [enemy_sniper] Frame 1Symbol 204 MovieClip
"sniper_gun"Symbol 211 MovieClip [enemy_sniper] Frame 1Symbol 209 MovieClip
"head"Symbol 211 MovieClip [enemy_sniper] Frame 1Symbol 210 MovieClip
"hitbox"Symbol 211 MovieClip [enemy_sniper] Frame 1Symbol 198 MovieClip
"weakspot"Symbol 211 MovieClip [enemy_sniper] Frame 1Symbol 198 MovieClip
"hitbox"Symbol 219 MovieClip [enemy_drop] Frame 1Symbol 198 MovieClip
"weakspot"Symbol 219 MovieClip [enemy_drop] Frame 1Symbol 198 MovieClip
"hitbox"Symbol 228 MovieClip [enemy1] Frame 1Symbol 198 MovieClip
"body"Symbol 228 MovieClip [enemy1] Frame 1Symbol 227 MovieClip
"weakspot"Symbol 228 MovieClip [enemy1] Frame 1Symbol 198 MovieClip
"rocket"Symbol 229 MovieClip [enemy_rocket] Frame 1Symbol 22 MovieClip
"bomber_anim"Symbol 240 MovieClip [enemy_bomber] Frame 1Symbol 235 MovieClip
"hitbox"Symbol 240 MovieClip [enemy_bomber] Frame 1Symbol 198 MovieClip
"weakspot"Symbol 240 MovieClip [enemy_bomber] Frame 1Symbol 198 MovieClip
"bullet_hole_layer"Symbol 240 MovieClip [enemy_bomber] Frame 1Symbol 239 MovieClip
"hitbox"Symbol 246 MovieClip [enemy_bomb_drop] Frame 1Symbol 198 MovieClip
"chopper_anim"Symbol 258 MovieClip [enemy_chopper] Frame 1Symbol 256 MovieClip
"hitbox"Symbol 258 MovieClip [enemy_chopper] Frame 1Symbol 198 MovieClip
"weakspot"Symbol 258 MovieClip [enemy_chopper] Frame 1Symbol 198 MovieClip
"bullet_hole_layer"Symbol 258 MovieClip [enemy_chopper] Frame 1Symbol 239 MovieClip
"rocket"Symbol 325 MovieClip [missile] Frame 1Symbol 22 MovieClip
"body"Symbol 334 MovieClip [blood_stump] Frame 1Symbol 333 MovieClip [anim_dead_body]
"mark_b"Symbol 345 MovieClip Frame 1Symbol 342 MovieClip
"ladder"Symbol 345 MovieClip Frame 1Symbol 198 MovieClip
"ground_body"Symbol 354 MovieClip Frame 1Symbol 353 MovieClip
"crater_layer"Symbol 354 MovieClip Frame 1Symbol 239 MovieClip
"blood_layer"Symbol 354 MovieClip Frame 1Symbol 239 MovieClip
"bow_string_ind"Symbol 360 MovieClip Frame 1Symbol 357 MovieClip
"bow_bod"Symbol 361 MovieClip Frame 1Symbol 360 MovieClip
"bow_bod"Symbol 409 MovieClip Frame 1Symbol 360 MovieClip
"launcher2"Symbol 421 MovieClip Frame 1Symbol 420 MovieClip
"launcher"Symbol 422 MovieClip Frame 1Symbol 420 MovieClip
"f2"Symbol 424 MovieClip Frame 1Symbol 208 MovieClip
"f3"Symbol 424 MovieClip Frame 1Symbol 208 MovieClip
"f1"Symbol 424 MovieClip Frame 1Symbol 208 MovieClip
"rifle_invert"Symbol 424 MovieClip Frame 1Symbol 421 MovieClip
"rifle"Symbol 424 MovieClip Frame 1Symbol 423 MovieClip
"body"Symbol 426 MovieClip Frame 1Symbol 408 MovieClip
"sight"Symbol 426 MovieClip Frame 1Symbol 424 MovieClip
"hitbox"Symbol 426 MovieClip Frame 1Symbol 425 MovieClip
"ch_gun"Symbol 476 MovieClip Frame 1Symbol 473 MovieClip
"ch_rocket"Symbol 476 MovieClip Frame 1Symbol 475 MovieClip
"string"Symbol 494 MovieClip Frame 1Symbol 350 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
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ExportAssets (56)Timeline Frame 1Symbol 3 as "tat2.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "tat1.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "swoosh.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "sniper_rifle.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "shoot_rocket4.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "shoot_rocket2.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "shoot_rocket.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "oreh.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "oof.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "firecat3.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "ching1.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "bomb_hit.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bomb.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "blood_splat.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "bonus_ammo_boost"
ExportAssets (56)Timeline Frame 1Symbol 27 as "segment"
ExportAssets (56)Timeline Frame 1Symbol 52 as "helm"
ExportAssets (56)Timeline Frame 1Symbol 58 as "body_dieing"
ExportAssets (56)Timeline Frame 1Symbol 62 as "smoke"
ExportAssets (56)Timeline Frame 1Symbol 65 as "debris2"
ExportAssets (56)Timeline Frame 1Symbol 68 as "parachute_fade"
ExportAssets (56)Timeline Frame 1Symbol 72 as "gas_can"
ExportAssets (56)Timeline Frame 1Symbol 77 as "ammo_prox_mine"
ExportAssets (56)Timeline Frame 1Symbol 82 as "ammo_grenade"
ExportAssets (56)Timeline Frame 1Symbol 85 as "ammo_health"
ExportAssets (56)Timeline Frame 1Symbol 90 as "ammo_arrow"
ExportAssets (56)Timeline Frame 1Symbol 95 as "ammo_gun"
ExportAssets (56)Timeline Frame 1Symbol 98 as "ammo_rocket"
ExportAssets (56)Timeline Frame 1Symbol 104 as "bullet_hole"
ExportAssets (56)Timeline Frame 1Symbol 166 as "body_dieing2"
ExportAssets (56)Timeline Frame 1Symbol 192 as "blood_stump_fem"
ExportAssets (56)Timeline Frame 1Symbol 196 as "enemy_sniper_death"
ExportAssets (56)Timeline Frame 1Symbol 200 as "enemy_drop_sniper"
ExportAssets (56)Timeline Frame 1Symbol 211 as "enemy_sniper"
ExportAssets (56)Timeline Frame 1Symbol 214 as "crater2"
ExportAssets (56)Timeline Frame 1Symbol 217 as "blood_splat"
ExportAssets (56)Timeline Frame 1Symbol 219 as "enemy_drop"
ExportAssets (56)Timeline Frame 1Symbol 220 as "proximity_mine"
ExportAssets (56)Timeline Frame 1Symbol 223 as "blood_drop"
ExportAssets (56)Timeline Frame 1Symbol 226 as "hero_bullet"
ExportAssets (56)Timeline Frame 1Symbol 228 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 229 as "enemy_rocket"
ExportAssets (56)Timeline Frame 1Symbol 232 as "bomber_dead"
ExportAssets (56)Timeline Frame 1Symbol 240 as "enemy_bomber"
ExportAssets (56)Timeline Frame 1Symbol 243 as "chopper_dead"
ExportAssets (56)Timeline Frame 1Symbol 246 as "enemy_bomb_drop"
ExportAssets (56)Timeline Frame 1Symbol 247 as "arrow_debris"
ExportAssets (56)Timeline Frame 1Symbol 258 as "enemy_chopper"
ExportAssets (56)Timeline Frame 1Symbol 260 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 261 as "hero_grenade"
ExportAssets (56)Timeline Frame 1Symbol 275 as "top_scores"
ExportAssets (56)Timeline Frame 1Symbol 280 as "namer_screen"
ExportAssets (56)Timeline Frame 1Symbol 307 as "help_screen"
ExportAssets (56)Timeline Frame 1Symbol 324 as "game_over_screen"
ExportAssets (56)Timeline Frame 1Symbol 325 as "missile"
ExportAssets (56)Timeline Frame 1Symbol 328 as "enemy_bullet"
ExportAssets (56)Timeline Frame 1Symbol 329 as "hero_arrow"
ExportAssets (56)Timeline Frame 1Symbol 332 as "crater1"
ExportAssets (56)Timeline Frame 1Symbol 52 as "helm"
ExportAssets (56)Timeline Frame 1Symbol 333 as "anim_dead_body"
ExportAssets (56)Timeline Frame 1Symbol 333 as "anim_dead_body"
ExportAssets (56)Timeline Frame 1Symbol 334 as "blood_stump"
ExportAssets (56)Timeline Frame 1Symbol 335 as "debris1"
ExportAssets (56)Timeline Frame 1Symbol 335 as "debris1"
ExportAssets (56)Timeline Frame 1Symbol 334 as "blood_stump"
ExportAssets (56)Timeline Frame 1Symbol 332 as "crater1"
ExportAssets (56)Timeline Frame 1Symbol 329 as "hero_arrow"
ExportAssets (56)Timeline Frame 1Symbol 328 as "enemy_bullet"
ExportAssets (56)Timeline Frame 1Symbol 325 as "missile"
ExportAssets (56)Timeline Frame 1Symbol 324 as "game_over_screen"
ExportAssets (56)Timeline Frame 1Symbol 307 as "help_screen"
ExportAssets (56)Timeline Frame 1Symbol 280 as "namer_screen"
ExportAssets (56)Timeline Frame 1Symbol 275 as "top_scores"
ExportAssets (56)Timeline Frame 1Symbol 261 as "hero_grenade"
ExportAssets (56)Timeline Frame 1Symbol 260 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 258 as "enemy_chopper"
ExportAssets (56)Timeline Frame 1Symbol 247 as "arrow_debris"
ExportAssets (56)Timeline Frame 1Symbol 246 as "enemy_bomb_drop"
ExportAssets (56)Timeline Frame 1Symbol 243 as "chopper_dead"
ExportAssets (56)Timeline Frame 1Symbol 240 as "enemy_bomber"
ExportAssets (56)Timeline Frame 1Symbol 232 as "bomber_dead"
ExportAssets (56)Timeline Frame 1Symbol 229 as "enemy_rocket"
ExportAssets (56)Timeline Frame 1Symbol 228 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 226 as "hero_bullet"
ExportAssets (56)Timeline Frame 1Symbol 223 as "blood_drop"
ExportAssets (56)Timeline Frame 1Symbol 220 as "proximity_mine"
ExportAssets (56)Timeline Frame 1Symbol 219 as "enemy_drop"
ExportAssets (56)Timeline Frame 1Symbol 217 as "blood_splat"
ExportAssets (56)Timeline Frame 1Symbol 214 as "crater2"
ExportAssets (56)Timeline Frame 1Symbol 211 as "enemy_sniper"
ExportAssets (56)Timeline Frame 1Symbol 200 as "enemy_drop_sniper"
ExportAssets (56)Timeline Frame 1Symbol 196 as "enemy_sniper_death"
ExportAssets (56)Timeline Frame 1Symbol 192 as "blood_stump_fem"

Labels

"shooting"Symbol 227 MovieClip Frame 135
"stopping_frame"Symbol 333 MovieClip [anim_dead_body] Frame 70
"lieing"Symbol 333 MovieClip [anim_dead_body] Frame 75
"run_right"Symbol 408 MovieClip Frame 1
"run_left"Symbol 408 MovieClip Frame 2
"fly_left"Symbol 408 MovieClip Frame 3
"fly_right"Symbol 408 MovieClip Frame 4
"crouch_right"Symbol 408 MovieClip Frame 5
"crouch_left"Symbol 408 MovieClip Frame 6

Dynamic Text Variables

_root.place_name_1Symbol 264 EditableText"1"
_root.place_score_1Symbol 265 EditableText"1"
_root.place_name_2Symbol 266 EditableText"1"
_root.place_score_2Symbol 267 EditableText"1"
_root.place_name_3Symbol 268 EditableText"1"
_root.place_score_3Symbol 269 EditableText"1"
_root.player_nameSymbol 277 EditableText"1"
_root.help_textSymbol 290 EditableText"Click a help topic button to the left to learn more about the game."
_root.scoreSymbol 309 EditableText"1"
_root.levelSymbol 310 EditableText"1"
_root.end_textSymbol 317 EditableText"Testing asdf"
_root.place_name_1Symbol 318 EditableText"1"
_root.place_score_1Symbol 319 EditableText"1"
_root.place_name_2Symbol 320 EditableText"1"
_root.place_score_2Symbol 321 EditableText"1"
_root.place_name_3Symbol 322 EditableText"1"
_root.place_score_3Symbol 323 EditableText"1"
_root.hero.jump_countSymbol 427 EditableText""
_root.enemy_countSymbol 428 EditableText""
_root.shooting_modeSymbol 429 EditableText""
_root.hero.hpSymbol 433 EditableText"100"
_root.ammo_bulletsSymbol 437 EditableText"2000"
_root.ammo_arrowsSymbol 438 EditableText"100"
_root.ammo_grenadesSymbol 439 EditableText"100"
_root.ammo_rocketsSymbol 440 EditableText"100"
_root.ammo_prox_minesSymbol 442 EditableText"100"
_root.mine_countSymbol 443 EditableText""
_root.mine_lvlSymbol 444 EditableText""
_root.last_throwSymbol 445 EditableText""
_root.scoreSymbol 449 EditableText"2000"
_root.player_nameSymbol 451 EditableText"2000"
pause_textSymbol 454 EditableText"pause"
_root.levelSymbol 463 EditableText"100"
_root.fpsSymbol 468 EditableText""
_root.avg_fpsSymbol 477 EditableText""
_root.max_fpsSymbol 478 EditableText""
_root.min_fpsSymbol 479 EditableText""




http://swfchan.com/5/23402/info.shtml
Created: 26/5 -2019 06:05:57 Last modified: 26/5 -2019 06:05:57 Server time: 05/11 -2024 09:27:02