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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/59255217?noj=FRM59255217-5DC" width="1" height="1"></div>

Little Fat Ninja.swf

This is the info page for
Flash #23407

(Click the ID number above for more basic data on this flash file.)


Text
Submit Score

Submit Score

Submit Score

X

Score:

25000

Name:

Submit

Submit

Sending...

Highscore Received

View Highscores

View Highscores

View Highscores

line_time_mc

Add games to your site

Add games to your site

Add games to your site

Download games

Download games

Download games

More online games

More online games

More online games

View Highscores

View Highscores

Main Menu

Main Menu

0

Total Score

Life Bar

Time:

00

00

:

Score:

0

Life Num:

0

Level:

0

0

-

Menu

00

00

00

00

Enegy Bar

Low

Medium

High

Best

Boss Life Bar:

next  level

prev  level

next room

prev room

reset

Return to Game

Return to Game

Retry

Retry

GAME OVER

GAME OVER

0

Lives Remaining Bonus:

Lines Used Bonus:

Time Bonus:

Level Score:

Total Score:

0

0

LEVEL COMPLETED!

Next Level

Next Level

0

0

00

00

:

0

+

0

0

GAME PAUSED!

Press "P" to continue!

Next

Next

Next

Background Story

Castle Volcsum has been invaded by the Evil Horde.
It's up to you (the Little Fat Ninja) to rid the castle
of these fiends and restore order to this once happy
place.
The Horde has set traps and has lots of evil alies
throughout the castle - watch out for these or you'll
be dead before you know it.
Use your magical bounce ability to get through rooms
in the castle, but be careful not to hit anything that can
hurt you!

Controls

Left mouse point, click and drag to create your
bounce energy field.

Collect this key to open the gate to the next
level.

When on a platform use a / d to move ninja left
and right, w key to jump off platform.

You can draw your energy field before you leave
the platform.

[Easy]

[Easy]

[Normal]

[Normal]

[Hard]

[Hard]

Difficulty

<p align="center"></p>

Level

Get        to open gate to castle!

Main Menu

Jump on boss to kill him!

A

D

Copyright 2007 freeworldgroup.com

v.1.0

credits

credits

Play Game

Play Game

Play Game

Move Controls

Press 'D' to move right

Press 'A' to move left

Press 'W' to jump

Click and drag mouse to draw a bounce energy field

Collect this key to open the gate to the next level

Shield

Protects you from death or damage (lasts 3 seconds)
Hotkey 1

Falling powerup

Stops you from falling through the bottom of the screen (lasts 3 seconds)
Hotkey 2

Bounce

This power up makes you bounce much higher (lasts 5 seconds)
Hotkey 3

Powerups

Music credits

'Inspire Me' by n1k-mUg

Back

ActionScript [AS1/AS2]

Frame 1
MochiAd.showPreloaderAd({id:"ce4b39e01b4b9625", res:"600x580"}); var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); fscommand ("showmenu", "fasle");
Frame 3
if (_root.getBytesLoaded() == _root.getBytesTotal()) { play(); } else { stop(); }
Instance of Symbol 132 MovieClip in Frame 12
//component parameters onClipEvent (construct) { _game_name = "little_fat_ninja"; score_var = "_root.total_score_n"; }
Frame 36
Frame 120
function init_load() { game_difficulty_s = "NORMAL"; _quality = "MEDIUM"; stage_width_n = 600; stage_height_n = 580; music_on_bo = true; sound_on_bo = true; } function turn_to(direction_s) { _root.gotoAndStop(direction_s); } function load_music() { if (!main_music_mc) { var _local3 = _root.getNextHighestDepth(); this.createEmptyMovieClip("main_music_mc", _local3); this.createEmptyMovieClip("game_over_music_mc", _local3 + 1); main_music = new Sound(main_music_mc); main_music.attachSound("main_music_sd"); game_over_music = new Sound(game_over_music_mc); game_over_music.attachSound("game_over_sd"); } game_over_music.stop(); main_music.stop(); main_music.start(0, 999); main_music.setVolume(60); } function load_sound() { if (!sound_mc) { var _local3 = _root.getNextHighestDepth(); this.createEmptyMovieClip("sound_mc", _local3); boom_sd = new Sound(sound_mc); boom_sd.attachSound("boom_sd"); button_sd = new Sound(sound_mc); button_sd.attachSound("button_sd"); jump_sd = new Sound(sound_mc); jump_sd.attachSound("jump_sd"); power_up_sd = new Sound(sound_mc); power_up_sd.attachSound("power_up_sd"); throw_sd = new Sound(sound_mc); throw_sd.attachSound("throw_sd"); hit_boss_sd = new Sound(sound_mc); hit_boss_sd.attachSound("hit_boss_sd"); hit_role_sd = new Sound(sound_mc); hit_role_sd.attachSound("hit_role_sd"); electricity_sd = new Sound(sound_mc); electricity_sd.attachSound("electricity_sd"); } } function init_main_music() { game_over_music.stop(); main_music.stop(); main_music.start(0, 999); if (!music_on_bo) { main_music.setVolume(0); } else { main_music.setVolume(60); } } function init_game_over_music() { if (music_on_bo) { main_music.stop(); game_over_music.stop(); game_over_music.start(0, 999); game_over_music.setVolume(60); } } function init_sound() { if (!sound_on_bo) { boom_sd.setVolume(0); button_sd.setVolume(0); jump_sd.setVolume(0); power_up_sd.setVolume(0); throw_sd.setVolume(0); hit_boss_sd.setVolume(0); hit_role_sd.setVolume(0); electricity_sd.setVolume(0); } else { boom_sd.setVolume(100); button_sd.setVolume(100); jump_sd.setVolume(100); power_up_sd.setVolume(100); throw_sd.setVolume(100); hit_boss_sd.setVolume(100); hit_role_sd.setVolume(100); electricity_sd.setVolume(100); } } init_load(); turn_to("start_menu"); load_music(); load_sound();
Frame 129
function clear_scene() { level_mc.removeMovieClip(); game_menu_mc.removeMovieClip(); game_layout_mc.removeMovieClip(); game_pause_mc.removeMovieClip(); game_pass_mc.removeMovieClip(); game_over_mc.removeMovieClip(); game_end_mc.removeMovieClip(); } function init_scene() { play_type_s = "level"; game_start_bo = false; game_pause_bo = true; game_pass_bo = false; game_over_bo = false; game_end_bo = false; score_counted_bo = false; noted_bo = false; total_score_n = 0; role_life_num_n = 10; unattack_num_n = 5; undrop_num_n = 5; bounce_num_n = 5; through_num_n = 5; game_level_a = new Array("", "level1", "level2", "level3", "level4", "level5"); level_label_a = new Array("", "Level 1", "Level 2", "Level 3", "Level 4", "Level 5"); var _local2 = this.getNextHighestDepth(); scene_masker.removeMovieClip(); var scene_masker = this.attachMovie("scene_masker", "scene_masker", _local2); } function init_bt() { play_bt.onPress = function () { level_num_n = 1; gotoAndPlay ("demo"); }; retry_bt.onPress = function () { gotoAndPlay ("game_scene"); }; view_highscores.onPress = function () { viewHighscore(); }; more_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; download_bt.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; setting_bt.onPress = function () { }; add_game_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; main_menu_bt.onPress = function () { gotoAndPlay ("start_menu"); }; } stop(); clear_scene(); init_main_music(); init_sound(); init_scene(); init_bt();
Instance of Symbol 1032 MovieClip in Frame 129
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Frame 140
stop();
Frame 141
gotoAndStop ("game_scene");
Frame 144
function init_game() { if (play_type_s == "floor") { game_start_bo = true; game_pause_bo = false; return(undefined); } floor_num_n = 1; pass_allow_bo = false; game_start_bo = false; game_pause_bo = true; hit_layout_bo = false; line_type_s = "NORMAL"; key_num_n = 0; draw_num_n = 0; kill_enemy_num_n = 0; meney_num_n = 0; food_num_n = 0; level_score_n = 0; used_time_n = 0; prev_time_n = 0; powerup_type_s = "NONE"; unattack_bo = false; undrop_bo = false; bounce_bo = false; bounce_time_n = 5000; check_bounce = function () { if (!bounce_bo) { return(undefined); } if (!old_bounce_time_n) { old_bounce_time_n = getTimer(); } new_bounce_time_n = getTimer(); pass_bounce_time_n = new_bounce_time_n - old_bounce_time_n; if (pass_bounce_time_n < bounce_time_n) { return(undefined); } bounce_bo = false; old_bounce_time_n = null; }; } function load_game_level() { var _local2 = this.getNextHighestDepth(); var _local4 = this.attachMovie(game_level_a[level_num_n], "level_mc", _local2); var _local3 = this.attachMovie("game_layout_mc", "game_layout_mc", _local2 + 1); _local3._y = 0; scene_masker.removeMovieClip(); var scene_masker = this.attachMovie("scene_masker", "scene_masker", _local2 + 2); } function check_game_over() { if (role_life_num_n == 0) { game_over_bo = true; } if (game_over_bo) { var _local2 = this.getNextHighestDepth(); var _local3 = this.attachMovie("game_over_mc", "game_over_mc", _local2); dis_over_score(); init_game_over_music(); game_pause_bo = true; delete onEnterFrame; } } function check_game_end() { if (game_over_bo) { return(undefined); } if (game_end_bo) { var _local2 = this.getNextHighestDepth(); var _local3 = this.attachMovie("game_end_mc", "game_end_mc", _local2); turn_to("game_end"); delete onEnterFrame; } } function check_game_pass() { if (game_over_bo) { return(undefined); } if (game_end_bo) { return(undefined); } if (game_pass_bo) { var _local2 = this.getNextHighestDepth(); var _local3 = this.attachMovie("game_pass_mc", "game_pass_mc", _local2); turn_to("game_pass"); delete onEnterFrame; } } function start_game_pass() { } function check_game_pause() { if (!game_start_bo) { return(undefined); } if (game_pass_bo) { return(undefined); } if (game_over_bo) { return(undefined); } if (game_end_bo) { return(undefined); } game_pause_bo = !game_pause_bo; if (game_pause_bo) { var _local2 = this.getNextHighestDepth(); var _local3 = this.attachMovie("game_pause_mc", "game_pause_mc", _local2); } else { game_pause_mc.removeMovieClip(); } } function update_score() { } function dis_game_score() { with (game_layout_mc) { if (!pass_minute_n) { pass_minute_n = 0; } if (!pass_second_n) { pass_second_n = 0; } if (!game_start_bo) { pass_minute_n = 0; pass_second_n = 0; } level_txt.text = level_num_n; floor_txt.text = floor_num_n; minute_txt.text = pass_minute_n; second_txt.text = pass_second_n; score_txt.text = Math.floor(total_score_n); life_num_txt.text = role_life_num_n; unattack_num_txt.text = unattack_num_n; undrop_num_txt.text = undrop_num_n; bounce_num_txt.text = bounce_num_n; through_num_txt.text = through_num_n; } } function dis_pass_score() { if (score_counted_bo) { return(undefined); } score_counted_bo = true; var time_bonus_score_n = 1000; var life_bonus_score_n = 0; var draw_bonus_score_n = 1000; var draw_score_n = 50; var time_score_n = 5; var life_score_n = 100; draw_bonus_score_n = draw_bonus_score_n - (draw_score_n * draw_num_n); draw_bonus_score_n = Math.floor(draw_bonus_score_n); time_bonus_score_n = time_bonus_score_n - ((time_score_n * used_time_n) / 1000); time_bonus_score_n = Math.floor(time_bonus_score_n); if (draw_bonus_score_n < 0) { draw_bonus_score_n = 0; } if (time_bonus_score_n < 0) { time_bonus_score_n = 0; } life_bonus_score_n = life_bonus_score_n + (life_score_n * role_life_num_n); temp_high_score_n = (draw_bonus_score_n + time_bonus_score_n) + life_bonus_score_n; temp_high_score_n = Math.floor(temp_high_score_n); level_score_n = level_score_n + temp_high_score_n; total_score_n = total_score_n + temp_high_score_n; total_score_n = Math.floor(total_score_n); with (game_pass_mc) { minute_txt.text = pass_minute_n; second_txt.text = pass_second_n; life_num_txt.text = role_life_num_n; draw_num_txt.text = draw_num_n; time_bonus_num_txt.text = time_bonus_score_n; life_bonus_num_txt.text = life_bonus_score_n; draw_bonus_num_txt.text = draw_bonus_score_n; level_score_txt.text = level_score_n; total_score_txt.text = total_score_n; } } function dis_over_score() { if (score_counted_bo) { return(undefined); } score_counted_bo = true; total_score_n = Math.floor(total_score_n); } function get_game_time() { if (game_pause_bo) { prev_time_n = getTimer(); return(undefined); } if (!game_start_bo) { return(undefined); } if (game_pass_bo) { return(undefined); } if (game_over_bo) { return(undefined); } if (game_end_bo) { return(undefined); } current_time_n = getTimer(); if (!prev_time_n) { prev_time_n = current_time_n; } used_time_n = used_time_n + (current_time_n - prev_time_n); prev_time_n = getTimer(); pass_minute_n = Math.floor((used_time_n / 1000) / 60); pass_second_n = Math.floor((used_time_n / 1000) % 60); } function detect_layout() { hit_layout_bo = game_layout_mc.hitTest(_xmouse, _ymouse, true); } function onEnterFrame() { detect_layout(); get_game_time(); update_score(); dis_game_score(); check_game_over(); check_game_end(); check_game_pass(); check_through(); check_bounce(); } function check_power_up() { if ((line_type_s == "LENGTH") && (line_length_num_n <= 0)) { line_type_s = "NORMAL"; } if ((line_type_s == "TIME") && (line_time_num_n <= 0)) { line_type_s = "NORMAL"; } if ((line_type_s == "BOUNCE") && (line_bounce_num_n <= 0)) { line_type_s = "NORMAL"; } } function set_hot_key() { key_down_bo = false; role_mc = level_mc.role_mc; hot_key_listener = new Object(); hot_key_listener.onKeyDown = function () { if (key_down_bo) { return(undefined); } if (Key.isDown(49) && (Key.getCode() == 49)) { if (unattack_num_n > 0) { powerup_type_s = "UNATTACK"; unattack_num_n = unattack_num_n - 1; unattack_bo = true; var _local1 = level_mc.role_mc; _local1.unattack_control_mc.gotoAndPlay(1); _local1.gotoAndPlay("unattack"); } } if (Key.isDown(50) && (Key.getCode() == 50)) { if (undrop_num_n > 0) { powerup_type_s = "UNDROP"; undrop_num_n = undrop_num_n - 1; undrop_bo = true; var _local1 = level_mc.role_mc; _local1.undrop_control_mc.gotoAndPlay(1); _local1.gotoAndPlay("undrop"); } } if (Key.isDown(51) && (Key.getCode() == 51)) { if (bounce_num_n > 0) { powerup_type_s = "BOUNCE"; bounce_num_n = bounce_num_n - 1; bounce_bo = true; } } if (Key.isDown(80) && (Key.getCode() == 80)) { check_game_pause(); } key_down_bo = true; }; hot_key_listener.onKeyUp = function () { key_down_bo = false; }; Key.addListener(hot_key_listener); } stop(); clear_scene(); init_main_music(); init_sound(); init_bo(); game_pass_bo = false; game_over_bo = false; game_end_bo = false; init_bo(); init_game(); load_game_level(); set_hot_key();
Frame 145
turn_to("game_scene");
Frame 159
stop(); dis_pass_score();
Frame 174
stop(); dis_over_score(); init_game_over_music();
Frame 189
stop(); dis_pass_score(); init_game_over_music();
Frame 190
turn_to("start_menu");
Frame 204
stop();
Symbol 47 MovieClip Frame 1
stop(); _visible = false;
Symbol 70 MovieClip Frame 6
sword._visible = false;
Symbol 71 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
stop(); _visible = false;
Symbol 75 MovieClip Frame 1
stop(); _visible = false;
Symbol 76 MovieClip [Swordman] Frame 1
#initclip 21 Object.registerClass("Swordman", Swordman); #endinitclip
Symbol 76 MovieClip [Swordman] Frame 2
stop();
Symbol 80 MovieClip [sword] Frame 1
#initclip 19 Object.registerClass("sword", Sword); #endinitclip
Symbol 80 MovieClip [sword] Frame 2
stop();
Symbol 84 MovieClip [hit_effect2] Frame 1
_root.hit_boss_sd.start();
Symbol 84 MovieClip [hit_effect2] Frame 6
_root.hit_role_sd.start(); this.removeMovieClip();
Symbol 92 MovieClip [hit_effect] Frame 1
_root.hit_boss_sd.start();
Symbol 92 MovieClip [hit_effect] Frame 8
stop(); _root.hit_role_sd.start(); this.removeMovieClip();
Symbol 97 MovieClip Frame 1
stop(); _visible = false;
Symbol 98 MovieClip [fly_ax] Frame 1
#initclip 20 Object.registerClass("fly_ax", Fly_ax); #endinitclip
Symbol 98 MovieClip [fly_ax] Frame 2
stop();
Symbol 1130 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function showPreloaderAd(options) { var _local29 = {clip:_root, ad_msec:11000, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812}; options = _parseOptions(options, _local29); var _local15 = options.clip; var _local25 = options.ad_msec; delete options.ad_msec; var _local28 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { return(null); } _local15.stop(); var mc = _local15._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local16 = _getRes(options); var _local5 = _local16[0]; var _local14 = _local16[1]; mc._x = _local5 * 0.5; mc._y = _local14 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local5 * -0.5; chk._y = _local14 * -0.5; var _local8 = chk.createEmptyMovieClip("_mochiad_bar", 4); _local8._x = 10; _local8._y = _local14 - 20; var _local24 = options.color; delete options.color; var _local21 = options.background; delete options.background; var _local26 = options.outline; delete options.outline; var _local6 = _local8.createEmptyMovieClip("_outline", 1); _local6.beginFill(_local21); _local6.moveTo(0, 0); _local6.lineTo(_local5 - 20, 0); _local6.lineTo(_local5 - 20, 10); _local6.lineTo(0, 10); _local6.lineTo(0, 0); _local6.endFill(); var _local4 = _local8.createEmptyMovieClip("_inside", 2); _local4.beginFill(_local24); _local4.moveTo(0, 0); _local4.lineTo(_local5 - 20, 0); _local4.lineTo(_local5 - 20, 10); _local4.lineTo(0, 10); _local4.lineTo(0, 0); _local4.endFill(); _local4._xscale = 0; var _local7 = _local8.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local26, 100); _local7.moveTo(0, 0); _local7.lineTo(_local5 - 20, 0); _local7.lineTo(_local5 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local25; chk.ad_timeout = _local28; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local12 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local10 = (100 * _local8) / _local4; var _local11 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(_local10 || 0, _local11)); _local2 = Math.max(this.last_pcnt, _local2); this.last_pcnt = _local2; _local9._xscale = _local2; if (!chk.showing) { var _local7 = _local12.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local5 > chk.ad_timeout) { _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showTimedAd(options) { var _local15 = {clip:_root, ad_msec:11000, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd"}; options = _parseOptions(options, _local15); var _local6 = options.clip; var _local12 = options.ad_msec; delete options.ad_msec; var _local14 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { return(null); } _local6.stop(); var mc = _local6._mochiad; mc.onUnload = function () { this._parent.play(); }; var _local7 = _getRes(options); var _local16 = _local7[0]; var _local13 = _local7[1]; mc._x = _local16 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local12; chk.ad_timeout = _local14; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function load(options) { var _local14 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local14); options.swfv = options.clip.getSWFVersion() || 6; options.mav = "1.3"; var _local7 = options.clip; if (!_isNetworkAvailable()) { return(false); } if (_local7._mochiad_loaded) { return(false); } var _local13 = options.depth; delete options.depth; var _local6 = _local7.createEmptyMovieClip("_mochiad", _local13); var _local12 = _getRes(options); options.res = (_local12[0] + "x") + _local12[1]; options.server = options.server + options.id; delete options.id; _local7._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local8 in options) { _local4[_local8] = options[_local8]; } if (_local7._url.indexOf("http") != 0) { options.no_page = true; } var _local11 = _local4.server; delete _local4.server; var _local10 = _local11.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local10); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local10); } } _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local9 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local9; _local5.hostname = _local10; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local9); _local6.lc = _local5; _local4.lc = _local9; _local4.st = getTimer(); _local4.loadMovie(_local11 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } return(_local4); } }
Symbol 1131 MovieClip [__Packages.Sword] Frame 0
class Sword extends MovieClip { var THIS, _name, _parent, LEVEL, start_move_bo, role_blood_lost_bo, hit_weapon_effected_bo, speed_n, _x, _y, angle_n, vx_n, vy_n, _visible, removeMovieClip; function Sword () { super(); THIS = _parent[_name]; LEVEL = _root.level_mc; this_init(); } function onEnterFrame() { check_hit(); this_move(); this_unload(); } function this_init() { start_move_bo = false; role_blood_lost_bo = false; hit_weapon_effected_bo = false; speed_n = 15; } function get_coord() { var _local2 = ExtMath.to_global(_parent, _x, _y); return(_local2); } function start_move(angle_n_flg) { start_move_bo = true; angle_n = angle_n_flg; } function this_move() { if (!start_move_bo) { return(undefined); } vx_n = speed_n * ExtMath.cosD(angle_n); vy_n = speed_n * ExtMath.sinD(angle_n); _x = _x + vx_n; _y = _y + vy_n; } function check_hit() { if (!_visible) { return(undefined); } var _local2 = LEVEL.role_mc; var _local3 = THIS.hit_area.hitTest(_local2.anim.hit_area); if (_local3) { role_loss_blood(); hit_weapon_effect(); return(undefined); } role_blood_lost_bo = false; hit_weapon_effected_bo = false; } function hit_weapon_effect() { if (hit_weapon_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect2", "hit_effect2" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; hit_weapon_effected_bo = true; } function role_loss_blood() { if (role_blood_lost_bo) { return(undefined); } if (_root.unattack_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; if (_local3.blood_num_n > 0) { _local3.blood_num_n = _local3.blood_num_n - 20; LEVEL.role_mc.play(); } else { _local3.blood_num_n = 0; } role_blood_lost_bo = true; } function this_unload() { var _local5 = get_coord(); var _local4 = _local5.x; var _local6 = _local5.y; var _local3 = false; if (_local4 < 0) { _local3 = true; } if (_local6 < 0) { _local3 = true; } if (_local4 > _root.stage_width_n) { _local3 = true; } if (_local4 > _root.stage_height_n) { _local3 = true; } if (_local3) { removeMovieClip(); } } }
Symbol 1132 MovieClip [__Packages.ExtMath] Frame 0
class ExtMath extends Math { function ExtMath () { super(); } static function distance(x1, y1, x2, y2) { var _local2 = x2 - x1; var _local1 = y2 - y1; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } static function distance2(length1, length3) { return(Math.sqrt((length3 * length3) - (length1 * length1))); } static function distance3(length1, length2) { return(Math.sqrt((length1 * length1) + (length2 * length2))); } static function degreesToRadians(angle) { return(angle * 0.017453); } static function radiansToDegrees(radian) { return(radian * 57.29578); } static function sinD(angle) { return(Math.sin((angle * 3.141593) / 180)); } static function asinD(ratio) { return(Math.asin(ratio) * 57.29578); } static function cosD(angle) { return(Math.cos((angle * 3.141593) / 180)); } static function acosD(ratio) { return(Math.acos(ratio) * 57.29578); } static function tanD(angle) { return(Math.tan((angle * 3.141593) / 180)); } static function atan2D(y, x) { return(Math.atan2(y, x) * 57.29578); } static function angleOfLine(x1, y1, x2, y2) { return(atan2D(y2 - y1, x2 - x1)); } static function fixAngle(angle) { var _local1 = angle % 360; return((((_local1 % 360) < 0) ? (_local1 + 360) : (_local1))); } static function to_global(target, target_x, target_y) { var _local1 = {x:target_x, y:target_y}; target.localToGlobal(_local1); return(_local1); } static function to_local(target, target_x, target_y) { var _local1 = {x:target_x, y:target_y}; target.globalToLocal(_local1); return(_local1); } }
Symbol 1133 MovieClip [__Packages.Fly_ax] Frame 0
class Fly_ax extends MovieClip { var THIS, _name, _parent, LEVEL, interval_time_n, speed_n, original_x_n, original_y_n, _y, aim_x_n, _x, _visible; function Fly_ax () { super(); THIS = _parent[_name]; LEVEL = _root.level_mc; this_init(); check_hit(); } function onEnterFrame() { check_hit(); this_move(); } function this_init() { interval_time_n = 5000; speed_n = 10; var _local3 = get_coord(); original_x_n = _local3.x; original_y_n = _y; if (original_x_n > _root.stage_width_n) { aim_x_n = -200; speed_n = speed_n * -1; } else { aim_x_n = _root.stage_width_n + 200; } set_random_y(); } function get_coord() { var _local2 = ExtMath.to_global(_parent, _x, _y); return(_local2); } function get_random_y() { var _local3 = 150; var _local1 = Math.random() * 2; if (_local1 < 1) { _local1 = 1; } else { _local1 = -1; } var _local2 = (Math.random() * _local3) * _local1; return(_local2); } function set_random_y() { var _local2 = get_random_y(); _y = original_y_n + _local2; } function this_move() { _x = _x + speed_n; var _local4 = get_coord(); var _local3 = _local4.x; var _local5 = _local4.y; if (original_x_n > _root.stage_width_n) { if (_local3 > original_x_n) { speed_n = speed_n * -1; set_random_y(); } if (_local3 < aim_x_n) { speed_n = speed_n * -1; set_random_y(); } } else { if (_local3 < original_x_n) { speed_n = speed_n * -1; set_random_y(); } if (_local3 > aim_x_n) { speed_n = speed_n * -1; set_random_y(); } } } function check_hit() { if (!_visible) { return(undefined); } if (_root.unattack_bo) { return(undefined); } var _local3 = LEVEL.role_mc; var _local4 = THIS.hit_area.hitTest(_local3.anim.hit_area); if (_local4) { _local3.die_bo = true; return(undefined); } } }
Symbol 1134 MovieClip [__Packages.Enemy] Frame 0
class Enemy extends MovieClip { var THIS, _name, _parent, LEVEL, die_bo, score_added_bo, _x, _y, score_n; function Enemy () { super(); THIS = _parent[_name]; LEVEL = _root.level_mc; die_bo = false; score_added_bo = false; } function get_coord() { var _local2 = ExtMath.to_global(_parent, _x, _y); return(_local2); } function add_score() { if (!die_bo) { return(undefined); } if (score_added_bo) { return(undefined); } _root.level_score_n = _root.level_score_n + score_n; _root.total_score_n = _root.total_score_n + score_n; score_added_bo = true; } }
Symbol 1135 MovieClip [__Packages.Swordman] Frame 0
class Swordman extends Enemy { var onEnterFrame, role_mc, old_x_n, _x, old_y_n, _y, start_attack_bo, hit_role_bo, aim_x_n, area_n, speed_n, score_n, _xscale, get_coord, THIS, die_bo, _alpha, swapDepths, removeMovieClip; function Swordman () { super(); this_init(); } function init_onEnterFrame() { onEnterFrame = function () { this.disappear(); if (this.die_bo) { return(undefined); } this.check_role(); this.this_move(); this.check_attack(); this.start_attack(); }; } function this_init() { role_mc = _root.level_mc.role_mc; old_x_n = _x; old_y_n = _y; start_attack_bo = false; hit_role_bo = false; aim_x_n = old_x_n + area_n; speed_n = 2; score_n = 50; } function this_move() { if (start_attack_bo) { return(undefined); } _x = _x + speed_n; if (_x >= aim_x_n) { speed_n = speed_n * -1; } else if (_x <= old_x_n) { speed_n = speed_n * -1; } if (speed_n < 0) { _xscale = -100; } else { _xscale = 100; } } function check_attack() { var _local3 = _root.level_mc.role_mc; if (hit_role_bo) { if (_local3.on_platform_bo) { start_attack_bo = true; } else { start_attack_bo = false; } } else { start_attack_bo = false; } } function start_attack() { var _local3 = _root.level_mc.role_mc; if (start_attack_bo) { var _local6 = _local3.get_coord(); var _local4 = get_coord(); if (_local6.x > _local4.x) { _xscale = 100; } else { _xscale = -100; } THIS.anim.gotoAndStop("attack"); var _local7 = THIS.anim.attack.sword; var _local5 = _local7.hitTest(_local3); if (_local5) { _local3.die_bo = true; } } else { THIS.anim.gotoAndStop("move"); } } function check_role() { var _local3 = _root.level_mc.role_mc; var _local4 = _local3.get_coord(); var _local5 = THIS.hit_area.hitTest(_local4.x, _local4.y, true); if (_local5) { if (!hit_role_bo) { hit_role_bo = true; } } else { hit_role_bo = false; } var _local6 = THIS.body.hitTest(_local3.anim.attack.sword); if ((_local6 && (!_local3.on_platform_bo)) && (!die_bo)) { die_bo = true; } } function disappear() { if (!die_bo) { return(undefined); } _alpha = _alpha - 10; if (_alpha <= 10) { swapDepths(0); removeMovieClip(); } } }
Symbol 1136 MovieClip [__Packages.Bonus] Frame 0
class Bonus extends MovieClip { var THIS, _name, _parent, LEVEL, onEnterFrame, score_n, hited_bo, disappeared_bo, score_added_bo, action_inited_bo, type_s, fire_old_x_n, _x, fire_old_y_n, _y, fire_direction_s, fire_aim_x_n, fire_area_n, fire_aim_y_n, _rotation, fire_speed_n, _xscale, gotoAndStop, button_down_bo; function Bonus () { super(); THIS = _parent[_name]; LEVEL = _root.level_mc; this_init(); init_fire(); } function init_onEnterFrame() { onEnterFrame = function () { var _local3 = _root.game_pause_bo; if (_local3) { return(undefined); } this.check_hit(); this.fire_move(); }; } function this_init() { score_n = 50; hited_bo = false; disappeared_bo = false; score_added_bo = false; action_inited_bo = false; if (type_s == "AX") { init_onEnterFrame(); } } function init_fire() { if (type_s != "FIRE") { return(undefined); } fire_old_x_n = _x; fire_old_y_n = _y; if (fire_direction_s == "H") { fire_aim_x_n = fire_old_x_n + fire_area_n; } else { fire_aim_y_n = fire_old_y_n + fire_area_n; _rotation = 90; } } function fire_move() { if (type_s != "FIRE") { return(undefined); } if (fire_direction_s == "H") { _x = _x + fire_speed_n; if (_x >= fire_aim_x_n) { fire_speed_n = fire_speed_n * -1; _xscale = -100; } if (_x <= fire_old_x_n) { fire_speed_n = fire_speed_n * -1; _xscale = 100; } } else { _y = _y + fire_speed_n; if (_y >= fire_aim_y_n) { fire_speed_n = fire_speed_n * -1; _rotation = -90; } if (_y <= fire_old_y_n) { fire_speed_n = fire_speed_n * -1; _rotation = 90; } } } function get_global_coord() { var _local2 = ExtMath.to_global(_parent, _x, _y); return(_local2); } function check_hit() { var _local2 = LEVEL.role_mc; var _local3 = THIS.hit_area.hitTest(_local2.anim.hit_area); if (_local3) { disappear(); init_action(); return(undefined); } action_inited_bo = false; } function disappear() { if (disappeared_bo) { return(undefined); } gotoAndStop("disappear"); disappeared_bo = true; } function add_score() { if (score_added_bo) { return(undefined); } _root.level_score_n = _root.level_score_n + score_n; _root.total_score_n = _root.total_score_n + score_n; score_added_bo = true; } function check_button_down() { if (button_down_bo) { return(undefined); } var _local2 = Math.abs(LEVEL.role_mc.vx_n); if (_local2 >= 10) { LEVEL.role_mc.vx_n = LEVEL.role_mc.vx_n * -1; _x = _x + 15; button_down_bo = true; } else { LEVEL.role_mc.vx_n = LEVEL.role_mc.vx_n * -1; } } function init_action() { if (action_inited_bo) { return(undefined); } switch (type_s) { case "MONEY" : add_score(); _root.power_up_sd.start(); break; case "LENGTH" : add_score(); _root.line_length_num_n = _root.line_length_num_n + 5; _root.power_up_sd.start(); break; case "TIME" : add_score(); _root.line_time_num_n = _root.line_time_num_n + 5; _root.power_up_sd.start(); break; case "BOUNCE" : add_score(); _root.bounce_num_n = _root.bounce_num_n + 1; _root.power_up_sd.start(); break; case "THROUGH" : add_score(); _root.through_num_n = _root.through_num_n + 1; _root.power_up_sd.start(); break; case "UNATTACK" : add_score(); _root.unattack_num_n = _root.unattack_num_n + 1; _root.power_up_sd.start(); break; case "UNDROP" : add_score(); _root.undrop_num_n = _root.undrop_num_n + 1; _root.power_up_sd.start(); break; case "LIFE" : add_score(); _root.role_life_num_n = _root.role_life_num_n + 1; _root.power_up_sd.start(); break; case "KEY" : add_score(); _root.pass_allow_bo = true; LEVEL.platform_mc["key_platform" + _root.floor_num_n]._visible = true; LEVEL["door" + _root.floor_num_n].play(); LEVEL["door" + _root.floor_num_n].light.gotoAndStop(2); LEVEL.bonus_mc["key_laser" + _root.floor_num_n].hit_area._visible = false; _root.power_up_sd.start(); break; case "FOOD" : add_score(); LEVEL.role_mc.blood_num_n = LEVEL.role_mc.blood_num_n + 50; if (LEVEL.role_mc.blood_num_n > 100) { LEVEL.role_mc.blood_num_n = 100; } _root.power_up_sd.start(); break; case "DART" : add_score(); _root.dart_num_n = _root.dart_num_n + 10; _root.power_up_sd.start(); break; case "BOMB" : _root.boom_sd.start(); if (_root.unattack_bo) { return(undefined); } LEVEL.role_mc.anim.gotoAndStop("die"); LEVEL.role_mc.blood_num_n = LEVEL.role_mc.blood_num_n - 100; break; case "GRAVITY" : add_score(); _root.line_gravity_num_n = _root.line_gravity_num_n + 1; _root.power_up_sd.start(); break; case "FIRE" : if (_root.unattack_bo) { return(undefined); } LEVEL.role_mc.blood_num_n = LEVEL.role_mc.blood_num_n - 50; LEVEL.role_mc.play(); LEVEL.role_mc.anim.gotoAndStop("die"); break; case "STING" : if (_root.unattack_bo) { return(undefined); } LEVEL.role_mc.blood_num_n = LEVEL.role_mc.blood_num_n - 100; LEVEL.role_mc.anim.gotoAndStop("die"); break; case "AX" : if (_root.unattack_bo) { return(undefined); } LEVEL.role_mc.anim.gotoAndStop("die"); LEVEL.role_mc.blood_num_n = LEVEL.role_mc.blood_num_n - 100; } action_inited_bo = true; } }
Symbol 1137 MovieClip [__Packages.Laser] Frame 0
class Laser extends MovieClip { var THIS, _name, _parent, LEVEL, laser_on_bo, type_s, laser_interval_n, interval_time_n, last_time_n, start_time_n; function Laser () { super(); THIS = _parent[_name]; LEVEL = _root.level_mc; this_init(); check_type(); check_hit(); } function onEnterFrame() { check_hit(); } function this_init() { laser_on_bo = true; if (type_s == "INTERVAL") { THIS.hit_area._visible = false; } } function laser_off() { if (type_s != "FOG") { THIS.hit_area._visible = false; } else { THIS.hit_area.gotoAndPlay("end"); } } function laser_on() { if (type_s != "FOG") { THIS.hit_area._visible = true; } else { THIS.hit_area.gotoAndPlay("start"); } } function check_time() { clearInterval(laser_interval_n); var _local2; laser_on_bo = !laser_on_bo; if (laser_on_bo) { laser_off(); _local2 = interval_time_n; } else { laser_on(); _local2 = last_time_n; } laser_interval_n = setInterval(this, "check_time", _local2); } function check_type() { if ((type_s == "INTERVAL") || (type_s == "FOG")) { laser_interval_n = setInterval(this, "check_time", start_time_n); } } function check_hit() { if (!THIS.hit_area._visible) { return(undefined); } if (_root.unattack_bo) { return(undefined); } var _local3 = LEVEL.role_mc; var _local4 = THIS.hit_area.hitTest(_local3.anim.hit_area); if (_local4) { if (type_s == "FOG") { _local3.blood_num_n = _local3.blood_num_n - 100; } else { _local3.blood_num_n = _local3.blood_num_n - 50; } return(undefined); } } }
Symbol 1138 MovieClip [__Packages.Boss1] Frame 0
class Boss1 extends Enemy { var blood_num_n, speed_n, move_area_n, stop_time_n, throw_time_n, original_coord_geted_bo, action_changed_bo, stop_bo, attack_randomed_bo, start_attack_bo, throw_start_bo, role_blood_lost_bo, blood_lost_bo, hit_body_effected_bo, hit_weapon_effected_bo, start_rebounce_bo, direction_s, action_type_s, get_coord, LEVEL, original_x_n, original_y_n, left_bound_n, right_bound_n, action_control_n, die_bo, _xscale, THIS, throw_interval_n, stop_interval_n, _x; function Boss1 () { super(); this_init(); } function this_init() { blood_num_n = 100; speed_n = 4; move_area_n = 200; stop_time_n = 3000; throw_time_n = 3000; original_coord_geted_bo = false; action_changed_bo = false; stop_bo = true; attack_randomed_bo = false; start_attack_bo = false; throw_start_bo = false; role_blood_lost_bo = false; blood_lost_bo = false; hit_body_effected_bo = false; hit_weapon_effected_bo = false; start_rebounce_bo = false; direction_s = "FRONT"; action_type_s = "STOP"; } function get_original_coord() { if (original_coord_geted_bo) { return(undefined); } var _local3 = get_coord(); var _local6 = _root.floor_num_n; var _local5 = LEVEL.floor_coord_x_a[_local6 - 1]; var _local4 = LEVEL.floor_coord_y_a[_local6 - 1]; if ((LEVEL._x != _local5) || (LEVEL._y != _local4)) { return(undefined); } original_x_n = _local3.x; original_y_n = _local3.y; left_bound_n = original_x_n - move_area_n; right_bound_n = original_x_n + move_area_n; original_coord_geted_bo = true; LEVEL.jump_boss_note.play(); action_control_n = setInterval(this, "action_control", 1000); } function onEnterFrame() { var _local4 = _root.game_pause_bo; if (_local4) { return(undefined); } var _local5 = _root.floor_num_n; if (_local5 != 4) { return(undefined); } check_blood(); get_original_coord(); var _local3 = _root.level_mc.role_mc; if (_local3.die_bo) { change_direction("STOP"); return(undefined); } check_die(); if (die_bo) { return(undefined); } check_hit(); check_role(); this_move(); head_rotate(); } function check_blood() { var _local4 = _root.game_layout_mc; var _local3 = _local4.boss_blood.blood_bar_mc; var _local5 = _local3.bar_mc; if (blood_num_n < 0) { blood_num_n = 0; } _local5._xscale = blood_num_n; } function change_direction(direction_s_flg) { action_changed_bo = false; direction_s = direction_s_flg; if (direction_s == "LEFT") { change_action("WALK"); _xscale = -100; } else if (direction_s == "RIGHT") { change_action("WALK"); _xscale = 100; } else { change_action("STOP"); _xscale = 100; } } function detect_bound() { var _local3 = get_coord(); var _local2 = _local3.x; if ((_local2 > right_bound_n) || (_local2 < left_bound_n)) { change_direction("STOP"); } } function change_action(type_s_flg) { if (action_changed_bo) { return(undefined); } if ((type_s_flg != "CHOP") && (type_s_flg != "THROW")) { start_attack_bo = false; } else { start_attack_bo = true; } switch (type_s_flg) { case "STOP" : THIS.anim.gotoAndStop("stop"); stop_bo = true; action_type_s = "STOP"; break; case "WALK" : THIS.anim.gotoAndStop("walk"); action_type_s = "WALK"; break; case "CHOP" : THIS.anim.gotoAndStop("chop"); action_type_s = "CHOP"; break; case "THROW" : THIS.anim.gotoAndStop("throw"); action_type_s = "THROW"; break; case "DIE" : THIS.anim.gotoAndStop("die"); action_type_s = "DIE"; } action_changed_bo = true; } function head_rotate() { var _local4 = THIS.anim.body.head; var _local6 = ExtMath.to_global(_local4._parent, _local4._x, _local4._y); var _local10 = _local6.x; var _local11 = _local6.y; var _local8 = _root.level_mc.role_mc; var _local7 = _local8.get_coord(); var _local14 = _local7.x; var _local9 = _local7.y; var _local13 = _local14 - _local10; var _local12 = _local9 - _local11; var _local3 = (Math.atan2(_local12, _local13) * 180) / Math.PI; _local3 = ExtMath.fixAngle(_local3); var _local5 = 30; if ((_local3 >= (270 - _local5)) && (_local3 <= (270 + _local5))) { } else { _local4.gotoAndStop("side"); } if ((_local3 > 180) && (_local3 < (270 - _local5))) { _local4._xscale = -100; _local3 = _local3 - 180; _local4._rotation = _local3; } else if ((_local3 > (270 + _local5)) && (_local3 < 360)) { _local4._xscale = 100; _local4._rotation = _local3; } else if ((_local3 >= (270 - _local5)) && (_local3 < 270)) { } else if ((_local3 <= (270 + _local5)) && (_local3 >= 270)) { } else if ((_local3 > 0) && (_local3 <= 180)) { _local4._xscale = 100; _local3 = 0; _local4._rotation = _local3; } } function check_role() { var _local9 = get_coord(); var _local5 = _local9.x; var _local4 = _root.level_mc.role_mc; var _local10 = _local4.get_coord(); var _local6 = _local10.x; var _local3 = _local4.on_boss_platform_bo; if (_local3) { clearInterval(throw_interval_n); clearInterval(stop_interval_n); attack_randomed_bo = false; if (!start_attack_bo) { if (_local5 > _local6) { stop_bo = false; change_direction("LEFT"); } else if (_local5 < _local6) { stop_bo = false; change_direction("RIGHT"); } } } var _local7 = get_distance(); var _local8 = 45; if ((_local7 <= _local8) && (_local3)) { stop_bo = true; start_chop(); } else if (_local3) { stop_bo = false; start_attack_bo = false; } } function this_move() { if (stop_bo) { return(undefined); } if (direction_s == "LEFT") { _x = _x - speed_n; } else if (direction_s == "RIGHT") { _x = _x + speed_n; } detect_bound(); } function action_control() { var _local6 = get_coord(); var _local8 = _local6.x; var _local3 = _root.level_mc.role_mc; var _local7 = _local3.get_coord(); var _local9 = _local7.x; var _local4 = _local3.on_boss_platform_bo; var _local5 = Math.random(); if (!_local4) { if (_local5 < 0.5) { start_throw(); } else { start_stop(); } } clearInterval(action_control_n); action_control_n = setInterval(this, "action_control", 1000); } function start_stop() { action_changed_bo = false; stop_bo = true; change_action("STOP"); } function start_throw() { if (start_attack_bo) { return(undefined); } action_changed_bo = false; stop_bo = true; var _local6 = get_coord(); var _local3 = _local6.x; var _local5 = _root.level_mc.role_mc; var _local7 = _local5.get_coord(); var _local4 = _local7.x; if (_local3 > _local4) { direction_s = "LEFT"; } else if (_local3 < _local4) { direction_s = "RIGHT"; } if (direction_s == "LEFT") { change_action("THROW"); _xscale = -100; } else if (direction_s == "RIGHT") { change_action("THROW"); _xscale = 100; } } function start_add_sword() { add_sword(); } function add_sword() { var _local6 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("sword", "sword" + _local6, _local6); var _local3 = get_coord(); var _local7 = 35; _local4._x = _local3.x - LEVEL._x; _local4._y = (_local3.y - LEVEL._y) - _local7; var _local11 = _local3.x; var _local12 = _local3.y - _local7; var _local8 = _root.level_mc.role_mc; var _local5 = _local8.get_coord(); var _local13 = _local5.x; var _local9 = _local5.y; var _local10 = ExtMath.angleOfLine(_local11, _local12, _local13, _local9); _local4.start_move(_local10); } function get_distance() { var _local3 = get_coord(); var _local8 = _local3.x; var _local9 = _local3.y; var _local5 = _root.level_mc.role_mc; var _local4 = _local5.get_coord(); var _local10 = _local4.x; var _local6 = _local4.y; var _local7 = ExtMath.distance(_local8, _local9, _local10, _local6); return(_local7); } function start_chop() { if (start_attack_bo) { return(undefined); } action_changed_bo = false; if (direction_s == "LEFT") { change_action("CHOP"); _xscale = -100; } else if (direction_s == "RIGHT") { change_action("CHOP"); _xscale = 100; } } function check_hit() { var _local10 = THIS.anim.body.head_hit_area; var _local13 = THIS.anim.body.body_hit_area; var _local12 = THIS.anim.body.weapon_hit_area1; var _local11 = THIS.anim.body.weapon_hit_area2; var _local4 = _root.level_mc.role_mc; var _local14 = _local4.get_coord(); var _local3 = _local4.anim.hit_area; var _local5 = _local4.on_boss_platform_bo; var _local9 = _local10.hitTest(_local3); var _local7 = _local13.hitTest(_local3); var _local8 = _local12.hitTest(_local3); var _local6 = _local11.hitTest(_local3); if ((!_local9) && (!_local7)) { blood_lost_bo = false; start_rebounce_bo = false; hit_body_effected_bo = false; } if ((!_local8) && (!_local6)) { role_blood_lost_bo = false; hit_weapon_effected_bo = false; } if (_local8) { hit_weapon_effect(); role_loss_blood(); return(undefined); } if (_local6) { hit_weapon_effect(); role_loss_blood(); return(undefined); } if (_local9) { if (_local5) { return(undefined); } rebounce_role(); hit_body_effect(); loss_blood(); } if (_local7) { if (_local5) { return(undefined); } rebounce_role(); hit_body_effect(); loss_blood(); } } function role_loss_blood() { if (role_blood_lost_bo) { return(undefined); } if (_root.unattack_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; if (_root.game_difficulty_s == "EASY") { var _local4 = 15; } else if (_root.game_difficulty_s == "NORMAL") { var _local4 = 20; } else if (_root.game_difficulty_s == "HARD") { var _local4 = 25; } if (_local3.blood_num_n > 0) { _local3.blood_num_n = _local3.blood_num_n - _local4; } else { _local3.blood_num_n = 0; } role_blood_lost_bo = true; } function loss_blood() { if (blood_lost_bo) { return(undefined); } if (_root.game_difficulty_s == "EASY") { var _local3 = 15; } else if (_root.game_difficulty_s == "NORMAL") { var _local3 = 10; } else if (_root.game_difficulty_s == "HARD") { var _local3 = 8; } if (blood_num_n > 0) { blood_num_n = blood_num_n - _local3; } else { blood_num_n = 0; } blood_lost_bo = true; } function check_die() { if (die_bo) { return(undefined); } if (blood_num_n == 0) { die_bo = true; _root.game_pass_bo = true; THIS.anim.gotoAndStop("die"); } } function rebounce_role() { if (start_rebounce_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; _local3.vx_n = _local3.vx_n * -1; _local3._xscale = _local3._xscale * -1; _local3.vy_n = -16; var _local4 = 3; if ((_local3.vx_n <= _local4) && (_local3.vx_n >= 0)) { _local3.vx_n = _local4; } if ((_local3.vx_n >= (-1 * _local4)) && (_local3.vx_n <= 0)) { _local3.vx_n = -1 * _local4; } start_rebounce_bo = true; } function hit_body_effect() { if (hit_body_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect", "hit_effect" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; hit_body_effected_bo = true; } function hit_weapon_effect() { if (hit_weapon_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect2", "hit_effect2" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; LEVEL.role_mc.play(); hit_weapon_effected_bo = true; } }
Symbol 1139 MovieClip [__Packages.Boss2] Frame 0
class Boss2 extends Enemy { var blood_num_n, speed_n, move_area_n, stop_time_n, throw_time_n, original_coord_geted_bo, action_changed_bo, stop_bo, attack_randomed_bo, start_attack_bo, throw_start_bo, role_blood_lost_bo, blood_lost_bo, hit_body_effected_bo, hit_weapon_effected_bo, start_rebounce_bo, direction_s, action_type_s, stop_interval_n, get_coord, LEVEL, original_x_n, original_y_n, left_bound_n, right_bound_n, action_control_n, die_bo, _xscale, THIS, _x; function Boss2 () { super(); this_init(); } function this_init() { blood_num_n = 100; speed_n = 5; move_area_n = 200; stop_time_n = 3000; throw_time_n = 3000; original_coord_geted_bo = false; action_changed_bo = false; stop_bo = true; attack_randomed_bo = false; start_attack_bo = false; throw_start_bo = false; role_blood_lost_bo = false; blood_lost_bo = false; hit_body_effected_bo = false; hit_weapon_effected_bo = false; start_rebounce_bo = false; direction_s = "FRONT"; action_type_s = "STOP"; stop_interval_n = setInterval(this, "end_stop", stop_time_n); } function get_original_coord() { if (original_coord_geted_bo) { return(undefined); } var _local3 = get_coord(); var _local4 = _root.floor_num_n; var _local6 = LEVEL.floor_coord_x_a[_local4 - 1]; var _local5 = LEVEL.floor_coord_y_a[_local4 - 1]; if ((LEVEL._x != _local6) || (LEVEL._y != _local5)) { return(undefined); } original_x_n = _local3.x; original_y_n = _local3.y; left_bound_n = original_x_n - move_area_n; right_bound_n = original_x_n + move_area_n; original_coord_geted_bo = true; action_control_n = setInterval(this, "action_control", 1000); } function onEnterFrame() { var _local4 = _root.game_pause_bo; if (_local4) { return(undefined); } var _local5 = _root.floor_num_n; if (_local5 != 4) { return(undefined); } check_blood(); get_original_coord(); var _local3 = _root.level_mc.role_mc; if (_local3.die_bo) { change_direction("STOP"); return(undefined); } check_die(); if (die_bo) { return(undefined); } check_hit(); check_role(); this_move(); } function check_blood() { var _local4 = _root.game_layout_mc; var _local3 = _local4.boss_blood.blood_bar_mc; var _local5 = _local3.bar_mc; if (blood_num_n < 0) { blood_num_n = 0; } _local5._xscale = blood_num_n; } function select_direction() { var _local2 = Math.random() * 2; if (_local2 < 1) { change_direction("LEFT"); } else { change_direction("RIGHT"); } } function change_direction(direction_s_flg) { action_changed_bo = false; direction_s = direction_s_flg; if (direction_s == "LEFT") { change_action("WALK"); _xscale = -100; } else if (direction_s == "RIGHT") { change_action("WALK"); _xscale = 100; } else { change_action("STOP"); _xscale = 100; } } function detect_bound() { var _local3 = get_coord(); var _local2 = _local3.x; if (_local2 > right_bound_n) { change_direction("LEFT"); _xscale = 100; } else if (_local2 < left_bound_n) { change_direction("RIGHT"); _xscale = -100; } } function change_action(type_s_flg) { if (action_changed_bo) { return(undefined); } if ((type_s_flg != "CHOP") && (type_s_flg != "HOOK")) { start_attack_bo = false; } else { start_attack_bo = true; } switch (type_s_flg) { case "STOP" : THIS.anim.gotoAndStop("stop"); stop_bo = true; stop_interval_n = setInterval(this, "end_stop", stop_time_n); action_type_s = "STOP"; break; case "WALK" : THIS.anim.gotoAndStop("walk"); action_type_s = "WALK"; break; case "CHOP" : THIS.anim.gotoAndStop("chop"); action_type_s = "CHOP"; break; case "HOOK" : THIS.anim.gotoAndStop("hook"); action_type_s = "HOOK"; break; case "DIE" : THIS.anim.gotoAndStop("die"); action_type_s = "DIE"; } action_changed_bo = true; } function get_distance() { var _local3 = get_coord(); var _local8 = _local3.x; var _local9 = _local3.y; var _local5 = _root.level_mc.role_mc; var _local4 = _local5.get_coord(); var _local10 = _local4.x; var _local6 = _local4.y; var _local7 = ExtMath.distance(_local8, _local9, _local10, _local6); return(_local7); } function check_role() { var _local9 = get_coord(); var _local5 = _local9.x; var _local3 = _root.level_mc.role_mc; var _local10 = _local3.get_coord(); var _local6 = _local10.x; var _local4 = _local3.on_boss_platform_bo; if (_local4) { attack_randomed_bo = false; if (!start_attack_bo) { if (_local5 > _local6) { stop_bo = false; change_direction("LEFT"); } else if (_local5 < _local6) { stop_bo = false; change_direction("RIGHT"); } } } var _local7 = get_distance(); var _local8 = 60; if (_local7 <= _local8) { stop_bo = true; random_attack(); } else if (_local4 && (!start_attack_bo)) { stop_bo = false; start_attack_bo = false; change_action("WALK"); } } function this_move() { if (stop_bo) { return(undefined); } if (direction_s == "LEFT") { _x = _x - speed_n; } else if (direction_s == "RIGHT") { _x = _x + speed_n; } detect_bound(); } function random_attack() { if (attack_randomed_bo) { return(undefined); } var _local2 = Math.random() * 2; if (_local2 < 1) { start_chop(); } else { start_hook(); } attack_randomed_bo = true; } function action_control() { var _local6 = get_coord(); var _local8 = _local6.x; var _local3 = _root.level_mc.role_mc; var _local7 = _local3.get_coord(); var _local9 = _local7.x; var _local4 = _local3.on_boss_platform_bo; var _local5 = Math.random(); if (!_local4) { if (_local5 < 0.7) { start_chop(); } else { change_direction("STOP"); } } clearInterval(action_control_n); action_control_n = setInterval(this, "action_control", 2000); } function end_stop() { clearInterval(stop_interval_n); stop_bo = false; var _local3 = get_coord(); var _local2 = _local3.x; if (_local2 > right_bound_n) { change_direction("LEFT"); } else { change_direction("RIGHT"); } } function start_chop() { if (start_attack_bo) { return(undefined); } action_changed_bo = false; stop_bo = true; if (direction_s == "LEFT") { change_action("CHOP"); _xscale = -100; } else if (direction_s == "RIGHT") { change_action("CHOP"); _xscale = 100; } } function start_hook() { if (start_attack_bo) { return(undefined); } action_changed_bo = false; if (direction_s == "LEFT") { change_action("HOOK"); _xscale = -100; } else if (direction_s == "RIGHT") { change_action("HOOK"); _xscale = 100; } } function check_hit() { var _local9 = THIS.anim.body.head_hit_area; var _local11 = THIS.anim.body.body_hit_area; var _local10 = THIS.anim.body.weapon_hit_area1; var _local3 = _root.level_mc.role_mc; var _local12 = _local3.get_coord(); var _local4 = _local3.anim.hit_area; var _local5 = _local3.on_boss_platform_bo; var _local8 = _local9.hitTest(_local4); var _local6 = _local11.hitTest(_local4); var _local7 = _local10.hitTest(_local4); if ((!_local8) && (!_local6)) { blood_lost_bo = false; start_rebounce_bo = false; hit_body_effected_bo = false; } if (!_local7) { role_blood_lost_bo = false; hit_weapon_effected_bo = false; } if (_local7) { hit_weapon_effect(); role_loss_blood(); return(undefined); } if (_local8) { if (_local5) { return(undefined); } rebounce_role(); hit_body_effect(); loss_blood(); } if (_local6) { if (_local5) { return(undefined); } rebounce_role(); hit_body_effect(); loss_blood(); } } function role_loss_blood() { if (role_blood_lost_bo) { return(undefined); } if (_root.unattack_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; if (_root.game_difficulty_s == "EASY") { var _local4 = 15; } else if (_root.game_difficulty_s == "NORMAL") { var _local4 = 20; } else if (_root.game_difficulty_s == "HARD") { var _local4 = 25; } if (_local3.blood_num_n > 0) { _local3.blood_num_n = _local3.blood_num_n - _local4; } else { _local3.blood_num_n = 0; } role_blood_lost_bo = true; } function loss_blood() { if (blood_lost_bo) { return(undefined); } if (_root.game_difficulty_s == "EASY") { var _local3 = 15; } else if (_root.game_difficulty_s == "NORMAL") { var _local3 = 10; } else if (_root.game_difficulty_s == "HARD") { var _local3 = 8; } if (blood_num_n > 0) { blood_num_n = blood_num_n - _local3; } else { blood_num_n = 0; } blood_lost_bo = true; } function check_die() { if (die_bo) { return(undefined); } if (blood_num_n == 0) { die_bo = true; _root.game_pass_bo = true; THIS.anim.gotoAndStop("die"); } } function rebounce_role() { if (start_rebounce_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; _local3.vx_n = _local3.vx_n * -1; _local3.vy_n = -16; var _local4 = 3; if ((_local3.vx_n <= _local4) && (_local3.vx_n >= 0)) { _local3.vx_n = _local4; } if ((_local3.vx_n >= (-1 * _local4)) && (_local3.vx_n <= 0)) { _local3.vx_n = -1 * _local4; } start_rebounce_bo = true; } function hit_body_effect() { if (hit_body_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect", "hit_effect" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; hit_body_effected_bo = true; } function hit_weapon_effect() { if (hit_weapon_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect2", "hit_effect2" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; hit_weapon_effected_bo = true; } }
Symbol 1140 MovieClip [__Packages.Boss3] Frame 0
class Boss3 extends Enemy { var blood_num_n, action_type_s, original_coord_geted_bo, attack_randomed_bo, attacked_bo, attack_returned_bo, aim_coord_geted_bo, aim_angle_geted_bo, start_shake_bo, start_shake_decay_bo, start_return_decay_bo, role_near_bo, get_coord, LEVEL, original_x_n, _x, original_y_n, _y, die_bo, action_changed_bo, start_attack_bo, THIS, stop_bo, stop_interval_n, stop_time_n, shake_time_n, attack_time_n, shake_interval_n, attack_interval_n, rotate_speed_n, speed_step_n, max_rotation_n, _rotation, aim_x_n, aim_y_n, aim_angle_n, final_angle_n, return_decay_speed_n, blood_lost_bo, start_rebounce_bo, hit_body_effected_bo, role_blood_lost_bo, hit_weapon_effected_bo; function Boss3 () { super(); this_init(); } function this_init() { blood_num_n = 100; action_type_s = "STOP"; original_coord_geted_bo = false; attack_randomed_bo = false; attacked_bo = false; attack_returned_bo = false; aim_coord_geted_bo = false; aim_angle_geted_bo = false; start_shake_bo = false; start_shake_decay_bo = false; start_return_decay_bo = false; role_near_bo = false; } function get_original_coord() { if (original_coord_geted_bo) { return(undefined); } var _local6 = get_coord(); var _local3 = _root.floor_num_n; var _local5 = LEVEL.floor_coord_x_a[_local3 - 1]; var _local4 = LEVEL.floor_coord_y_a[_local3 - 1]; if ((LEVEL._x != _local5) || (LEVEL._y != _local4)) { return(undefined); } original_x_n = _x; original_y_n = _y; original_coord_geted_bo = true; } function onEnterFrame() { var _local4 = _root.game_pause_bo; if (_local4) { return(undefined); } var _local5 = _root.floor_num_n; if (_local5 != 4) { return(undefined); } check_blood(); get_original_coord(); var _local3 = _root.level_mc.role_mc; if (_local3.die_bo) { return(undefined); } check_die(); if (die_bo) { return(undefined); } shake(); shake_decay(); return_attack_decay(); attack_control(); attack(); check_hit(); check_role(); } function check_blood() { var _local4 = _root.game_layout_mc; var _local3 = _local4.boss_blood.blood_bar_mc; var _local5 = _local3.bar_mc; if (blood_num_n < 0) { blood_num_n = 0; } _local5._xscale = blood_num_n; } function change_action(type_s_flg) { if (action_changed_bo) { return(undefined); } if (type_s_flg != "SHAKE") { start_shake_bo = false; start_attack_bo = false; } else { start_shake_bo = true; start_attack_bo = true; } switch (type_s_flg) { case "STOP" : THIS.anim.gotoAndStop("stop"); stop_bo = true; stop_interval_n = setInterval(this, "end_stop", stop_time_n); action_type_s = "STOP"; break; case "SHAKE" : THIS.anim.gotoAndStop("shake"); action_type_s = "SHAKE"; break; case "ATTACK" : THIS.anim.gotoAndStop("attack"); action_type_s = "ATTACK"; break; case "DIE" : THIS.anim.gotoAndStop("die"); action_type_s = "DIE"; } action_changed_bo = true; } function start_change_action(type_s_flg) { action_changed_bo = false; change_action(type_s_flg); } function check_role() { var _local3 = 200; var _local2 = get_distance(); if (_local2 < _local3) { if (role_near_bo) { return(undefined); } var _local4 = Math.random(); if ((action_type_s == "STOP") && (_local4 <= 0.6)) { start_shake(); } role_near_bo = true; } else { role_near_bo = false; } } function get_distance() { var _local3 = get_coord(); var _local8 = _local3.x; var _local9 = _local3.y; var _local5 = _root.level_mc.role_mc; var _local4 = _local5.get_coord(); var _local10 = _local4.x; var _local6 = _local4.y; var _local7 = ExtMath.distance(_local8, _local9, _local10, _local6); return(_local7); } function attack_control() { if (attack_randomed_bo) { return(undefined); } stop_time_n = 500 + (Math.random() * 1000); shake_time_n = 2000; attack_time_n = 2500; if (action_type_s == "STOP") { var _local2 = Math.random(); if (_local2 <= 0.1) { stop_interval_n = setInterval(this, "start_shake", stop_time_n); } else { stop_interval_n = setInterval(this, "start_attack", stop_time_n); } } else if (action_type_s == "SHAKE") { shake_interval_n = setInterval(this, "start_shake_decay", shake_time_n); } else if (action_type_s == "ATTACK") { attack_interval_n = setInterval(this, "start_stop", attack_time_n); } attack_randomed_bo = true; } function clear_interval() { clearInterval(stop_interval_n); clearInterval(shake_interval_n); clearInterval(attack_interval_n); attack_randomed_bo = false; } function start_stop() { clear_interval(); start_change_action("STOP"); } function start_shake() { clear_interval(); rotate_speed_n = 0; speed_step_n = 5; max_rotation_n = 60; start_change_action("SHAKE"); } function shake() { if (!start_shake_bo) { return(undefined); } rotate_speed_n = rotate_speed_n + speed_step_n; _rotation = ExtMath.sinD(rotate_speed_n) * max_rotation_n; } function shake_decay() { if (!start_shake_decay_bo) { return(undefined); } var _local2 = 0.9; speed_step_n = speed_step_n + 1; max_rotation_n = max_rotation_n * _local2; if (max_rotation_n <= 0.1) { max_rotation_n = 0; start_shake_decay_bo = false; start_stop(); } } function start_shake_decay() { clearInterval(stop_interval_n); clearInterval(shake_interval_n); clearInterval(attack_interval_n); start_shake_decay_bo = true; } function start_attack() { clear_interval(); start_change_action("ATTACK"); get_aim_coord(); get_aim_angle(); attacked_bo = false; } function attack() { if (action_type_s != "ATTACK") { return(undefined); } if (!attacked_bo) { goto_attack(); } else { attack_return(); } } function get_aim_coord() { var _local4 = _root.level_mc.role_mc; var _local3 = _local4.get_coord(); var _local6 = _local3.x; var _local5 = _local3.y; aim_x_n = _local6; aim_y_n = _local5; aim_coord_geted_bo = true; } function goto_attack() { var _local4 = get_coord(); var _local7 = _local4.x; var _local8 = _local4.y; var _local5 = 15; var _local3 = 5; var _local13 = 5; var _local11 = 230; var _local2 = _rotation + 90; var _local9 = Math.abs(_local2 - aim_angle_n); final_angle_n = aim_angle_n - 90; if (_local9 > _local13) { if (_local2 > aim_angle_n) { _rotation = _rotation - _local3; } else if (_local2 < aim_angle_n) { _rotation = _rotation + _local3; } } else { _rotation = final_angle_n; } if (_rotation == final_angle_n) { var _local6 = ExtMath.distance(_local7, _local8, aim_x_n, aim_y_n); if (_local6 > _local11) { var _local10 = _local5 * ExtMath.cosD(final_angle_n + 90); var _local12 = _local5 * ExtMath.sinD(final_angle_n + 90); _x = _x + _local10; _y = _y + _local12; } else { attacked_bo = true; attack_returned_bo = false; } } } function attack_return() { if (attack_returned_bo) { return(undefined); } var _local4 = ExtMath.distance(_x, _y, original_x_n, original_y_n); var _local3 = 15; var _local2 = 5; var _local9 = 5; var _local5 = 15; if (_local4 > _local5) { var _local6 = _local3 * ExtMath.cosD(final_angle_n + 90); var _local8 = _local3 * ExtMath.sinD(final_angle_n + 90); _x = _x - _local6; _y = _y - _local8; } else { _x = original_x_n; _y = original_y_n; } if ((_x == original_x_n) && (_y == original_y_n)) { if (_rotation == 0) { aim_coord_geted_bo = false; aim_angle_geted_bo = false; start_return_decay_bo = true; return_decay_speed_n = 15; speed_step_n = 0; attack_returned_bo = true; return(undefined); } var _local7 = Math.abs(_rotation); if (_local7 > _local9) { if (_rotation > 0) { _rotation = _rotation - _local2; } else if (_rotation < 0) { _rotation = _rotation + _local2; } } else { _rotation = 0; } } } function return_attack_decay() { if (!start_return_decay_bo) { return(undefined); } var _local3 = 0.9; return_decay_speed_n = return_decay_speed_n * _local3; speed_step_n = speed_step_n + 15; var _local2 = ExtMath.sinD(speed_step_n) * return_decay_speed_n; _y = original_y_n + _local2; if (_local2 < 0.1) { _y = original_y_n; start_return_decay_bo = false; } } function get_aim_angle() { aim_angle_geted_bo = true; var _local3 = get_coord(); var _local7 = _local3.x; var _local8 = _local3.y; var _local5 = _root.level_mc.role_mc; var _local4 = _local5.get_coord(); var _local9 = _local4.x; var _local6 = _local4.y; aim_angle_n = ExtMath.angleOfLine(_local7, _local8, _local9, _local6); aim_angle_n = ExtMath.fixAngle(aim_angle_n); } function check_hit() { var _local9 = THIS.anim.body.head_hit_area; var _local11 = THIS.anim.body.body_hit_area; var _local10 = THIS.anim.body.weapon_hit_area1; var _local3 = _root.level_mc.role_mc; var _local12 = _local3.get_coord(); var _local4 = _local3.anim.hit_area; var _local5 = _local3.on_boss_platform_bo; var _local8 = _local9.hitTest(_local4); var _local6 = _local11.hitTest(_local4); var _local7 = _local10.hitTest(_local4); if ((!_local8) && (!_local6)) { blood_lost_bo = false; start_rebounce_bo = false; hit_body_effected_bo = false; } if (!_local7) { role_blood_lost_bo = false; hit_weapon_effected_bo = false; } if (_local7) { hit_weapon_effect(); role_loss_blood(); return(undefined); } if (_local8) { if (_local5) { return(undefined); } rebounce_role(); hit_body_effect(); loss_blood(); } if (_local6) { if (_local5) { return(undefined); } rebounce_role(); hit_body_effect(); loss_blood(); } } function role_loss_blood() { if (role_blood_lost_bo) { return(undefined); } if (_root.unattack_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; if (_root.game_difficulty_s == "EASY") { var _local4 = 15; } else if (_root.game_difficulty_s == "NORMAL") { var _local4 = 20; } else if (_root.game_difficulty_s == "HARD") { var _local4 = 25; } if (_local3.blood_num_n > 0) { _local3.blood_num_n = _local3.blood_num_n - _local4; } else { _local3.blood_num_n = 0; } role_blood_lost_bo = true; } function loss_blood() { if (blood_lost_bo) { return(undefined); } if (_root.game_difficulty_s == "EASY") { var _local3 = 10; } else if (_root.game_difficulty_s == "NORMAL") { var _local3 = 7; } else if (_root.game_difficulty_s == "HARD") { var _local3 = 6; } if (blood_num_n > 0) { blood_num_n = blood_num_n - _local3; } else { blood_num_n = 0; } blood_lost_bo = true; } function check_die() { if (die_bo) { return(undefined); } if (blood_num_n == 0) { die_bo = true; _root.game_pass_bo = true; THIS.anim.gotoAndStop("die"); } } function rebounce_role() { if (start_rebounce_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; _local3.vx_n = _local3.vx_n * -1; _local3.vy_n = -16; var _local4 = 3; if ((_local3.vx_n <= _local4) && (_local3.vx_n >= 0)) { _local3.vx_n = _local4; } if ((_local3.vx_n >= (-1 * _local4)) && (_local3.vx_n <= 0)) { _local3.vx_n = -1 * _local4; } start_rebounce_bo = true; } function hit_body_effect() { if (hit_body_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect", "hit_effect" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; hit_body_effected_bo = true; } function hit_weapon_effect() { if (hit_weapon_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect2", "hit_effect2" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; hit_weapon_effected_bo = true; } }
Symbol 1141 MovieClip [__Packages.Boss4] Frame 0
class Boss4 extends Enemy { var blood_num_n, speed_n, bump_speed_n, vx_n, move_area_n, stop_time_n, jump_time_n, get_coord, original_coord_geted_bo, action_changed_bo, stop_bo, attack_randomed_bo, start_attack_bo, jump_randomed_bo, jumping_bo, bumping_bo, role_blood_lost_bo, blood_lost_bo, hit_body_effected_bo, hit_weapon_effected_bo, start_rebounce_bo, action_type_s, jump_interval_n, LEVEL, original_x_n, original_y_n, local_x_n, _x, local_y_n, _y, left_bound_n, right_bound_n, die_bo, direction_s, _xscale, THIS, stop_interval_n, vy_n, this_x_n; function Boss4 () { super(); this_init(); } function this_init() { blood_num_n = 100; speed_n = 5; bump_speed_n = 12; vx_n = speed_n; move_area_n = 200; stop_time_n = 3000; jump_time_n = 3000; var _local2 = get_coord(); original_coord_geted_bo = false; action_changed_bo = false; stop_bo = false; attack_randomed_bo = false; start_attack_bo = false; jump_randomed_bo = false; jumping_bo = false; bumping_bo = false; role_blood_lost_bo = false; blood_lost_bo = false; hit_body_effected_bo = false; hit_weapon_effected_bo = false; start_rebounce_bo = false; change_direction("LEFT"); action_type_s = "WALK"; jump_interval_n = setInterval(this, "random_jump", jump_time_n); } function get_original_coord() { if (original_coord_geted_bo) { return(undefined); } var _local3 = get_coord(); var _local4 = _root.floor_num_n; var _local6 = LEVEL.floor_coord_x_a[_local4 - 1]; var _local5 = LEVEL.floor_coord_y_a[_local4 - 1]; if ((LEVEL._x != _local6) || (LEVEL._y != _local5)) { return(undefined); } original_x_n = _local3.x; original_y_n = _local3.y; local_x_n = _x; local_y_n = _y; left_bound_n = original_x_n - move_area_n; right_bound_n = original_x_n + move_area_n; original_coord_geted_bo = true; } function onEnterFrame() { var _local4 = _root.game_pause_bo; if (_local4) { return(undefined); } var _local5 = _root.floor_num_n; if (_local5 != 4) { return(undefined); } check_blood(); get_original_coord(); var _local3 = _root.level_mc.role_mc; if (_local3.die_bo) { change_direction("STOP"); return(undefined); } check_die(); if (die_bo) { return(undefined); } check_hit(); check_role(); this_move(); jump(); } function check_blood() { var _local4 = _root.game_layout_mc; var _local3 = _local4.boss_blood.blood_bar_mc; var _local5 = _local3.bar_mc; if (blood_num_n < 0) { blood_num_n = 0; } _local5._xscale = blood_num_n; } function select_direction() { if (jumping_bo) { return(undefined); } if (bumping_bo) { return(undefined); } var _local2 = Math.random() * 2; if (_local2 < 1) { change_direction("LEFT"); } else { change_direction("RIGHT"); } } function change_direction(direction_s_flg) { action_changed_bo = false; direction_s = direction_s_flg; if (direction_s == "LEFT") { change_action("WALK"); _xscale = 100; } else if (direction_s == "RIGHT") { change_action("WALK"); _xscale = -100; } else { change_action("STOP"); _xscale = -100; } } function detect_bound() { if (jumping_bo) { return(undefined); } var _local3 = get_coord(); var _local2 = _local3.x; if (_local2 > right_bound_n) { change_direction("LEFT"); _xscale = 100; } else if (_local2 < left_bound_n) { change_direction("RIGHT"); _xscale = -100; } } function change_action(type_s_flg) { if (action_changed_bo) { return(undefined); } if ((type_s_flg != "FIST") && (type_s_flg != "BUMP")) { start_attack_bo = false; } else { start_attack_bo = true; } switch (type_s_flg) { case "STOP" : THIS.anim.gotoAndStop("stop"); stop_bo = true; stop_interval_n = setInterval(this, "end_stop", stop_time_n); action_type_s = "STOP"; break; case "WALK" : THIS.anim.gotoAndStop("walk"); action_type_s = "WALK"; break; case "FIST" : THIS.anim.gotoAndStop("fist"); action_type_s = "FIST"; break; case "JUMP" : THIS.anim.gotoAndStop("jump"); action_type_s = "JUMP"; break; case "BUMP" : THIS.anim.gotoAndStop("bump"); action_type_s = "BUMP"; break; case "DIE" : THIS.anim.gotoAndStop("die"); action_type_s = "DIE"; } action_changed_bo = true; } function random_jump() { clearInterval(jump_interval_n); var _local2 = jump_time_n + (Math.random() * 3000); jump_interval_n = setInterval(this, "random_jump", _local2); jumping_bo = true; vy_n = -30; if (_x > local_x_n) { direction_s = "LEFT"; _xscale = 100; action_changed_bo = false; change_action("JUMP"); } else { direction_s = "RIGHT"; _xscale = -100; action_changed_bo = false; change_action("JUMP"); } } function jump() { if (!jumping_bo) { return(undefined); } if (bumping_bo) { return(undefined); } var _local2 = 1.8; vy_n = vy_n + _local2; _y = _y + vy_n; if (_y > local_y_n) { _y = local_y_n; jumping_bo = false; action_changed_bo = false; change_action("WALK"); } if (Math.abs(vy_n) < 4) { THIS.anim.body.gotoAndStop("flying"); } else if (vy_n < -4) { THIS.anim.body.gotoAndStop("start_jump"); } else if (vy_n > 4) { THIS.anim.body.gotoAndStop("start_land"); } } function get_distance() { var _local3 = get_coord(); var _local8 = _local3.x; var _local9 = _local3.y; var _local5 = _root.level_mc.role_mc; var _local4 = _local5.get_coord(); var _local10 = _local4.x; var _local6 = _local4.y; var _local7 = ExtMath.distance(_local8, _local9, _local10, _local6); return(_local7); } function check_role() { if (jumping_bo) { return(undefined); } var _local7 = get_coord(); var _local9 = _local7.x; var _local3 = _root.level_mc.role_mc; var _local8 = _local3.get_coord(); var _local10 = _local8.x; var _local5 = _local3.on_boss_platform_bo; if (_local5) { random_attack(); } else { attack_randomed_bo = false; bumping_bo = false; } var _local4 = get_distance(); var _local6 = 60; if (_local4 < bump_speed_n) { attack_randomed_bo = false; bumping_bo = false; vx_n = speed_n; } if (bumping_bo) { return(undefined); } if (_local4 <= _local6) { stop_bo = true; start_fist(); } else if (start_attack_bo) { stop_bo = false; start_attack_bo = false; select_direction(); } } function this_move() { if (stop_bo) { return(undefined); } detect_bound(); if (direction_s == "LEFT") { _x = _x - vx_n; } else if (direction_s == "RIGHT") { _x = _x + vx_n; } } function random_attack() { if (attack_randomed_bo) { return(undefined); } var _local2 = Math.random(); if (_local2 < 0.7) { start_bump(); } else { walk_near(); } attack_randomed_bo = true; } function start_bump() { if (bumping_bo) { return(undefined); } bumping_bo = true; var _local8 = get_coord(); var _local3 = _local8.x; var _local5 = _root.level_mc.role_mc; var _local9 = _local5.get_coord(); var _local4 = _local9.x; var _local6 = get_distance(); var _local7 = 100; if (_local6 < _local7) { walk_near(); return(undefined); } vx_n = bump_speed_n; action_changed_bo = false; change_action("BUMP"); if (_local3 > _local4) { stop_bo = false; _xscale = 100; direction_s = "LEFT"; } else if (_local3 < _local4) { stop_bo = false; _xscale = -100; direction_s = "RIGHT"; } } function walk_near() { bumping_bo = false; vx_n = speed_n; var _local4 = _root.level_mc.role_mc; var _local5 = _local4.get_coord(); var _local3 = _local5.x; if (!start_attack_bo) { if (this_x_n > _local3) { stop_bo = false; change_direction("LEFT"); } else if (this_x_n < _local3) { stop_bo = false; change_direction("RIGHT"); } } } function end_stop() { clearInterval(stop_interval_n); stop_bo = false; select_direction(); var _local3 = get_coord(); var _local2 = _local3.x; if (_local2 > right_bound_n) { change_direction("LEFT"); } else { change_direction("RIGHT"); } } function start_fist() { if (start_attack_bo) { return(undefined); } action_changed_bo = false; if (direction_s == "LEFT") { change_action("FIST"); _xscale = 100; } else if (direction_s == "RIGHT") { change_action("FIST"); _xscale = -100; } } function check_hit() { var _local9 = THIS.anim.body.head_hit_area; var _local11 = THIS.anim.body.body_hit_area; var _local10 = THIS.anim.body.weapon_hit_area1; var _local3 = _root.level_mc.role_mc; var _local12 = _local3.get_coord(); var _local4 = _local3.anim.hit_area; var _local5 = _local3.on_boss_platform_bo; var _local8 = _local9.hitTest(_local4); var _local6 = _local11.hitTest(_local4); var _local7 = _local10.hitTest(_local4); if ((!_local8) && (!_local6)) { blood_lost_bo = false; start_rebounce_bo = false; hit_body_effected_bo = false; } if (!_local7) { role_blood_lost_bo = false; hit_weapon_effected_bo = false; } if (_local7) { hit_weapon_effect(); role_loss_blood(); return(undefined); } if (_local8) { if (_local3.vy_n <= 0) { return(undefined); } if (_local5) { return(undefined); } rebounce_role(); hit_body_effect(); loss_blood(); } if (_local6) { if (_local3.vy_n <= 0) { return(undefined); } if (_local5) { return(undefined); } rebounce_role(); hit_body_effect(); loss_blood(); } } function role_loss_blood() { if (role_blood_lost_bo) { return(undefined); } if (_root.unattack_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; if (_root.game_difficulty_s == "EASY") { var _local4 = 15; } else if (_root.game_difficulty_s == "NORMAL") { var _local4 = 20; } else if (_root.game_difficulty_s == "HARD") { var _local4 = 25; } if (_local3.blood_num_n > 0) { _local3.blood_num_n = _local3.blood_num_n - _local4; } else { _local3.blood_num_n = 0; } role_blood_lost_bo = true; } function loss_blood() { if (blood_lost_bo) { return(undefined); } if (_root.game_difficulty_s == "EASY") { var _local3 = 20; } else if (_root.game_difficulty_s == "NORMAL") { var _local3 = 15; } else if (_root.game_difficulty_s == "HARD") { var _local3 = 10; } if (blood_num_n > 0) { blood_num_n = blood_num_n - _local3; } else { blood_num_n = 0; } blood_lost_bo = true; } function check_die() { if (die_bo) { return(undefined); } if (blood_num_n == 0) { die_bo = true; _root.game_end_bo = true; THIS.anim.gotoAndStop("die"); } } function rebounce_role() { if (start_rebounce_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; _local3.vx_n = _local3.vx_n * -1; _local3.vy_n = -16; var _local4 = 3; if ((_local3.vx_n <= _local4) && (_local3.vx_n >= 0)) { _local3.vx_n = _local4; } if ((_local3.vx_n >= (-1 * _local4)) && (_local3.vx_n <= 0)) { _local3.vx_n = -1 * _local4; } start_rebounce_bo = true; } function hit_body_effect() { if (hit_body_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect", "hit_effect" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; hit_body_effected_bo = true; } function hit_weapon_effect() { if (hit_weapon_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect2", "hit_effect2" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; hit_weapon_effected_bo = true; } }
Symbol 1142 MovieClip [__Packages.Boss5] Frame 0
class Boss5 extends Enemy { var blood_num_n, normal_speed_n, high_speed_n, original_coord_geted_bo, action_changed_bo, stop_bo, flying_bo, aimed_bo, attack_randomed_bo, attacking_bo, role_blood_lost_bo, blood_lost_bo, hit_body_effected_bo, hit_weapon_effected_bo, start_rebounce_bo, action_type_s, get_coord, LEVEL, original_x_n, original_y_n, local_x_n, _x, local_y_n, _y, die_bo, _xscale, direction_s, THIS, aim_x_n, speed_n, offset_angle_n, aim_distance_n, vx_n, vy_n, _parent, stop_interval_n, fly_interval_n; function Boss5 () { super(); this_init(); } function this_init() { blood_num_n = 100; normal_speed_n = 6; high_speed_n = 15; original_coord_geted_bo = false; action_changed_bo = false; stop_bo = false; flying_bo = false; aimed_bo = false; attack_randomed_bo = false; attacking_bo = false; role_blood_lost_bo = false; blood_lost_bo = false; hit_body_effected_bo = false; hit_weapon_effected_bo = false; start_rebounce_bo = false; change_direction("LEFT"); action_type_s = "STOP"; } function get_original_coord() { if (original_coord_geted_bo) { return(undefined); } var _local3 = get_coord(); var _local4 = _root.floor_num_n; var _local6 = LEVEL.floor_coord_x_a[_local4 - 1]; var _local5 = LEVEL.floor_coord_y_a[_local4 - 1]; if ((LEVEL._x != _local6) || (LEVEL._y != _local5)) { return(undefined); } original_x_n = _local3.x; original_y_n = _local3.y; local_x_n = _x; local_y_n = _y; original_coord_geted_bo = true; } function onEnterFrame() { var _local4 = _root.game_pause_bo; if (_local4) { return(undefined); } var _local5 = _root.floor_num_n; if (_local5 != 4) { return(undefined); } check_blood(); get_original_coord(); var _local3 = _root.level_mc.role_mc; if (_local3.die_bo) { change_direction("STOP"); return(undefined); } check_die(); if (die_bo) { return(undefined); } check_direction(); check_role(); attack_control(); check_hit(); this_move(); } function check_blood() { var _local4 = _root.game_layout_mc; var _local3 = _local4.boss_blood.blood_bar_mc; var _local5 = _local3.bar_mc; if (blood_num_n < 0) { blood_num_n = 0; } _local5._xscale = blood_num_n; } function check_direction() { var _local3 = get_coord(); var _local6 = _local3.x; var _local9 = _local3.y; var _local5 = _root.level_mc.role_mc; var _local4 = _local5.get_coord(); var _local7 = _local4.x; var _local8 = _local4.y; if (_local6 > _local7) { _xscale = 100; } else { _xscale = -100; } } function change_direction(direction_s_flg) { action_changed_bo = false; direction_s = direction_s_flg; if (direction_s == "LEFT") { change_action("STOP"); _xscale = 100; } else if (direction_s == "RIGHT") { change_action("STOP"); _xscale = -100; } } function change_action(type_s_flg) { if (action_changed_bo) { return(undefined); } if (type_s_flg != "CHOP") { attacking_bo = false; } else { attacking_bo = true; } switch (type_s_flg) { case "STOP" : THIS.anim.gotoAndStop("stop"); action_type_s = "STOP"; break; case "FLYING" : THIS.anim.gotoAndStop("stop"); action_type_s = "FLYING"; break; case "CHOP" : THIS.anim.gotoAndStop("chop"); action_type_s = "CHOP"; break; case "DIE" : THIS.anim.gotoAndStop("die"); action_type_s = "DIE"; } action_changed_bo = true; } function detect_aim() { if (aimed_bo) { return(undefined); } attack_randomed_bo = false; aimed_bo = true; flying_bo = true; action_changed_bo = false; change_action("FLYING"); var _local4 = get_coord(); var _local8 = _local4.x; var _local11 = _local4.y; var _local6 = _root.level_mc.role_mc; var _local5 = _local6.get_coord(); var _local9 = _local5.x; var _local10 = _local5.y; var _local3 = 30; if (_local8 > _local9) { aim_x_n = aim_x_n + _local3; } else { aim_x_n = aim_x_n - _local3; } var _local7 = Math.random(); if (_local7 < 0.6) { speed_n = normal_speed_n; } else { speed_n = high_speed_n; } offset_angle_n = 0; aim_distance_n = get_distance(); } function check_bound() { } function this_move() { if (!aimed_bo) { return(undefined); } var _local6 = 120; var _local7 = _local6; var _local16 = _root.stage_width_n - _local6; var _local17 = _local6; var _local11 = _root.stage_height_n - _local6; var _local13 = get_coord(); var _local3 = _local13.x; var _local4 = _local13.y; var _local18 = _root.level_mc.role_mc; var _local15 = _local18.get_coord(); var _local22 = _local15.x; var _local19 = _local15.y; var _local23 = get_role_angle(); var _local20 = get_distance(); var _local21 = _local20 / aim_distance_n; offset_angle_n = offset_angle_n * _local21; var _local14 = _local23 + offset_angle_n; vx_n = speed_n * ExtMath.cosD(_local14); vy_n = speed_n * ExtMath.sinD(_local14); var _local10 = 100; var _local12 = 15; var _local9 = Math.abs(_local3 - _local22); var _local8 = Math.abs(_local4 - _local19); if ((_local9 <= _local10) && (_local8 <= _local12)) { start_chop(); } else if ((_local9 <= _local10) && (_local8 > _local12)) { _y = _y + vy_n; } else { _x = _x + vx_n; _y = _y + vy_n; } var _local5 = ExtMath.to_local(_parent, 0, 0); if (_local3 < _local7) { _local3 = _local5 + _local7; } if (_local3 > _local16) { _local3 = _local5 + _local16; } if (_local4 < _local17) { _local4 = _local5 + _local17; } if (_local4 > _local11) { _local4 = _local5 + _local11; } } function attack_control() { if (attack_randomed_bo) { return(undefined); } attack_randomed_bo = true; clear_interval(); var _local2 = 1000; var _local3 = 3000; if (action_type_s == "STOP") { stop_interval_n = setInterval(this, "detect_aim", _local2); } else if (action_type_s == "FLYING") { fly_interval_n = setInterval(this, "start_stop", _local3); } } function clear_interval() { clearInterval(fly_interval_n); clearInterval(stop_interval_n); } function start_stop() { attack_randomed_bo = false; aimed_bo = false; flying_bo = false; stop_bo = true; action_changed_bo = false; change_action("STOP"); } function start_chop() { aimed_bo = false; flying_bo = false; stop_bo = false; action_changed_bo = false; change_action("CHOP"); } function check_role() { var _local4 = get_coord(); var _local7 = _local4.x; var _local3 = _root.level_mc.role_mc; var _local5 = _local3.get_coord(); var _local9 = _local5.x; var _local8 = 100; var _local6 = get_distance(); } function get_role_angle() { var _local4 = get_coord(); var _local8 = _local4.x; var _local9 = _local4.y; var _local6 = _root.level_mc.role_mc; var _local5 = _local6.get_coord(); var _local10 = _local5.x; var _local7 = _local5.y; var _local3 = ExtMath.angleOfLine(_local8, _local9, _local10, _local7); _local3 = ExtMath.fixAngle(_local3); return(_local3); } function get_distance() { var _local3 = get_coord(); var _local8 = _local3.x; var _local9 = _local3.y; var _local5 = _root.level_mc.role_mc; var _local4 = _local5.get_coord(); var _local10 = _local4.x; var _local6 = _local4.y; var _local7 = ExtMath.distance(_local8, _local9, _local10, _local6); return(_local7); } function check_hit() { var _local9 = THIS.anim.body.head_hit_area; var _local11 = THIS.anim.body.body_hit_area; var _local10 = THIS.anim.body.weapon_hit_area1; var _local3 = _root.level_mc.role_mc; var _local12 = _local3.get_coord(); var _local4 = _local3.anim.hit_area; var _local5 = _local3.on_boss_platform_bo; var _local8 = _local9.hitTest(_local4); var _local6 = _local11.hitTest(_local4); var _local7 = _local10.hitTest(_local4); if ((!_local8) && (!_local6)) { blood_lost_bo = false; start_rebounce_bo = false; hit_body_effected_bo = false; } if (!_local7) { role_blood_lost_bo = false; hit_weapon_effected_bo = false; } if (_local7) { hit_weapon_effect(); role_loss_blood(); return(undefined); } if (_local8) { if (_local5) { return(undefined); } rebounce_role(); hit_body_effect(); loss_blood(); } if (_local6) { if (_local5) { return(undefined); } rebounce_role(); hit_body_effect(); loss_blood(); } } function role_loss_blood() { if (role_blood_lost_bo) { return(undefined); } if (_root.unattack_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; if (_root.game_difficulty_s == "EASY") { var _local4 = 15; } else if (_root.game_difficulty_s == "NORMAL") { var _local4 = 20; } else if (_root.game_difficulty_s == "HARD") { var _local4 = 25; } if (_local3.blood_num_n > 0) { _local3.blood_num_n = _local3.blood_num_n - _local4; } else { _local3.blood_num_n = 0; } role_blood_lost_bo = true; } function loss_blood() { if (blood_lost_bo) { return(undefined); } if (_root.game_difficulty_s == "EASY") { var _local3 = 15; } else if (_root.game_difficulty_s == "NORMAL") { var _local3 = 10; } else if (_root.game_difficulty_s == "HARD") { var _local3 = 8; } if (blood_num_n > 0) { blood_num_n = blood_num_n - _local3; } else { blood_num_n = 0; } blood_lost_bo = true; } function check_die() { if (die_bo) { return(undefined); } if (blood_num_n == 0) { die_bo = true; _root.game_pass_bo = true; THIS.anim.gotoAndStop("die"); } } function rebounce_role() { if (start_rebounce_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; _local3.vx_n = _local3.vx_n * -1; _local3.vy_n = -16; var _local4 = 3; if ((_local3.vx_n <= _local4) && (_local3.vx_n >= 0)) { _local3.vx_n = _local4; } if ((_local3.vx_n >= (-1 * _local4)) && (_local3.vx_n <= 0)) { _local3.vx_n = -1 * _local4; } start_rebounce_bo = true; } function hit_body_effect() { if (hit_body_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect", "hit_effect" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; hit_body_effected_bo = true; } function hit_weapon_effect() { if (hit_weapon_effected_bo) { return(undefined); } var _local3 = _root.level_mc.role_mc; var _local5 = LEVEL.getNextHighestDepth(); var _local4 = LEVEL.attachMovie("hit_effect2", "hit_effect2" + _local5, _local5); _local4._x = _local3._x; _local4._y = _local3._y; hit_weapon_effected_bo = true; } }
Symbol 1143 MovieClip [__Packages.Platform] Frame 0
class Platform extends MovieClip { var THIS, _name, _parent, type_changed_bo, used_bo, type_s, old_x_n, _x, old_y_n, _y, direction_s, pole_s, aim_x_n, move_area_n, aim_y_n, onLoad, speed_n, this_x_n, this_y_n, top_n, left_n, right_n, instance, bottom_n; function Platform () { super(); this_init(); init_type(); } function onEnterFrame() { this_move(); } function this_init() { THIS = _parent[_name]; type_changed_bo = false; used_bo = false; } function init_type() { if (type_changed_bo) { return(undefined); } switch (type_s) { case "NORMAL" : break; case "TRAP" : break; case "MOVE" : init_move(); break; case "BAFFLE" : break; case "ICE" : break; case "SPRING" : } type_changed_bo = true; } function init_move() { old_x_n = _x; old_y_n = _y; if (direction_s == "H") { if (pole_s == "POSITIVE") { aim_x_n = old_x_n + move_area_n; } else { aim_x_n = old_x_n - move_area_n; } } else if (pole_s == "POSITIVE") { aim_y_n = old_y_n - move_area_n; } else { aim_y_n = old_y_n + move_area_n; } onLoad = function () { if (this.pole_s != "POSITIVE") { this.speed_n = this.speed_n * -1; } }; } function this_move() { if (type_s != "MOVE") { return(undefined); } if (direction_s == "H") { if (pole_s == "POSITIVE") { _x = _x + speed_n; if (_x >= aim_x_n) { speed_n = speed_n * -1; } if (_x <= old_x_n) { speed_n = speed_n * -1; } } else { _x = _x + speed_n; if (_x <= aim_x_n) { speed_n = speed_n * -1; } if (_x >= old_x_n) { speed_n = speed_n * -1; } } } else if (pole_s == "POSITIVE") { _y = _y - speed_n; if (_y <= aim_y_n) { speed_n = speed_n * -1; } if (_y >= old_y_n) { speed_n = speed_n * -1; } } else { _y = _y - speed_n; if (_y >= aim_y_n) { speed_n = speed_n * -1; } if (_y <= old_y_n) { speed_n = speed_n * -1; } } } function get_coord() { var _local2 = ExtMath.to_global(_parent, _x, _y); return(_local2); } function get_boundary() { var _local2 = get_coord(); this_x_n = _local2.x; this_y_n = _local2.y; top_n = _local2.y; left_n = _local2.x; right_n = _local2.x + instance._width; bottom_n = _local2.y + instance._height; } }
Symbol 1144 MovieClip [__Packages.Level] Frame 0
class Level extends MovieClip { var THIS, _name, _parent, active_mc_a, init_floor_bo, active_obj_bo, clear_prev_floor_bo, game_difficulty_s, level_num_n, role_init_speed_n, role_speed_up_n, role_max_speed_n, role_min_speed_n, role_init_g_n, role_g_up_n, role_speed_rate_n, role_drag_index_n, getNextHighestDepth, attachMovie, _x, _y, floor_coord_x_a, floor_coord_y_a, screen_direction_a; function Level () { super(); THIS = _parent[_name]; this_init(); } function onLoad() { load_mc(); clear_prev_floor(); init_active_floor(); active_obj(); } function this_init() { active_mc_a = new Array(); active_mc_a[0] = THIS.bonus_mc; active_mc_a[1] = THIS.enemy_mc; active_mc_a[2] = THIS.platform_mc; active_mc_a[3] = THIS.baffle_mc; init_floor_bo = false; active_obj_bo = false; clear_prev_floor_bo = false; THIS["door" + (_root.floor_num_n - 1)].gotoAndStop("opened"); THIS["door" + (_root.floor_num_n - 1)].light.gotoAndStop(1); game_difficulty_s = _root.game_difficulty_s; level_num_n = _root.level_num_n; role_init_speed_n = 22; role_speed_up_n = 4; role_max_speed_n = 30; role_min_speed_n = 15; role_init_g_n = 1; role_g_up_n = 0.5; role_speed_rate_n = 1; role_drag_index_n = 1; init_level(); init_floor(); } function load_mc() { var _local2 = getNextHighestDepth(); var _local3 = attachMovie("draw_mc", "draw_mc", _local2); load_role(); } function load_role() { THIS.role_mc.removeMovieClip(); var _local6 = getNextHighestDepth(); var _local4 = attachMovie("role_mc", "role_mc", _local6); var _local3 = THIS.platform_mc["key_platform" + (_root.floor_num_n - 1)]; _local3._visible = true; _local3.used_bo = true; if (!_local3) { _local3 = THIS.platform_mc.start_platform; } var _local5 = _local3.get_coord(); _local4._x = (_local5.x + 60) - _x; _local4._y = (_local5.y - 2) - _y; } function init_active_floor() { if (init_floor_bo) { return(undefined); } var _local10 = _root.floor_num_n; var _local7 = THIS["hit_area" + _local10]; for (var _local9 in active_mc_a) { for (var _local8 in active_mc_a[_local9]) { var _local3 = active_mc_a[_local9][_local8]; var _local5 = (_x + active_mc_a[_local9]._x) + _local3._x; var _local6 = (_y + active_mc_a[_local9]._y) + _local3._y; var _local4 = _local7.hitTest(_local5, _local6, true); if (!_local4) { if ((active_mc_a[_local9] == THIS.platform_mc) && (_local3.active_bo)) { continue; } if (_local3.type_s == "STING") { continue; } if (_local3.type_s == "FIRE") { continue; } if (_local3.type_s == "BOMB") { continue; } _local3.gotoAndStop("null"); delete _local3.onEnterFrame; } } } init_floor_bo = true; } function active_obj() { if (active_obj_bo) { return(undefined); } var _local10 = _root.floor_num_n; var _local7 = THIS["hit_area" + _local10]; for (var _local9 in active_mc_a) { for (var _local8 in active_mc_a[_local9]) { var _local3 = active_mc_a[_local9][_local8]; var _local5 = (_x + active_mc_a[_local9]._x) + _local3._x; var _local6 = (_y + active_mc_a[_local9]._y) + _local3._y; var _local4 = _local7.hitTest(_local5, _local6, true); if (_local4) { _local3.gotoAndStop("normal"); _local3.init_onEnterFrame(); } } } active_obj_bo = true; } function clear_prev_floor() { if (clear_prev_floor_bo) { return(undefined); } var _local10 = _root.floor_num_n; var _local7 = THIS["hit_area" + (_local10 - 1)]; for (var _local9 in active_mc_a) { for (var _local8 in active_mc_a[_local9]) { var _local3 = active_mc_a[_local9][_local8]; var _local5 = (_x + active_mc_a[_local9]._x) + _local3._x; var _local6 = (_y + active_mc_a[_local9]._y) + _local3._y; var _local4 = _local7.hitTest(_local5, _local6, true); if (_local4) { if ((active_mc_a[_local9] == THIS.platform_mc) && (_local3.active_bo)) { continue; } if (_local3.type_s == "STING") { continue; } if (_local3.type_s == "FIRE") { continue; } if (_local3.type_s == "BOMB") { continue; } _local3.gotoAndStop("null"); delete _local3.onEnterFrame; } } } clear_prev_floor_bo = true; } function init_floor() { var _local3 = _root.floor_num_n; _x = floor_coord_x_a[_local3 - 1]; _y = floor_coord_y_a[_local3 - 1]; } function init_level() { var _local3 = _root.level_num_n; switch (_local3) { case 1 : screen_direction_a = new Array("", "", "RIGHT", "RIGHT", "RIGHT"); floor_coord_x_a = new Array(0, -500, -1000, -1500); floor_coord_y_a = new Array(0, 0, 0, 0); break; case 2 : screen_direction_a = new Array("", "", "UP", "RIGHT", "UP"); floor_coord_x_a = new Array(0, 0, -500, -500); floor_coord_y_a = new Array(0, 480, 480, 960); break; case 3 : screen_direction_a = new Array("", "", "UP", "UP", "UP"); floor_coord_x_a = new Array(0, 0, 0, 0); floor_coord_y_a = new Array(0, 480, 960, 1440); break; case 4 : screen_direction_a = new Array("", "", "DOWN", "RIGHT", "RIGHT"); floor_coord_x_a = new Array(0, 0, -500, -1000); floor_coord_y_a = new Array(0, -480, -480, -480); break; case 5 : screen_direction_a = new Array("", "", "DOWN", "DOWN", "RIGHT"); floor_coord_x_a = new Array(0, 0, 0, -500); floor_coord_y_a = new Array(0, -480, -960, -960); break; case 6 : screen_direction_a = new Array("", "", "RIGHT", "RIGHT", "UP"); floor_coord_x_a = new Array(0, -500, -1000, -1000); floor_coord_y_a = new Array(0, 0, 0, 480); break; case 7 : screen_direction_a = new Array("", "", "UP", "UP", "UP"); floor_coord_x_a = new Array(0, 0, 0, 0); floor_coord_y_a = new Array(0, 480, 960, 1440); } } }
Symbol 1145 MovieClip [__Packages.Dart] Frame 0
class Dart extends MovieClip { var inited_bo, THIS, _name, _parent, direction_s, speed_n, onEnterFrame, _x, _y, hitTest, removeMovieClip; function Dart () { super(); inited_bo = false; } function this_init(direction_s_flg) { if (inited_bo) { return(undefined); } THIS = _parent[_name]; direction_s = direction_s_flg; speed_n = 15; onEnterFrame = function () { this.this_move(); this.check_enemy(); this.check_bound(); }; inited_bo = true; } function get_global_coord() { var _local2 = ExtMath.to_global(_parent, _x, _y); return(_local2); } function this_move() { if (direction_s == "RIGHT") { _x = _x + speed_n; } else { _x = _x - speed_n; } } function check_enemy() { var _local5 = _root.level_mc.enemy_mc; var _local7 = hitTest(_local5); if (_local7) { for (var _local6 in _local5) { var _local3 = _local5[_local6]; var _local4 = hitTest(_local3.body); if (_local4) { _local3.die_bo = true; } } } } function check_bound() { var _local3 = get_global_coord(); var _local2 = _local3.x; var _local4 = _local3.y; if (_local2 > 620) { removeMovieClip(); } else if (_local2 < -20) { removeMovieClip(); } } }
Symbol 1146 MovieClip [__Packages.Role] Frame 0
class Role extends MovieClip { var THIS, _name, _parent, LEVEL, stage_width_n, stage_height_n, action_type_s, direction_s, current_platform_mc, life_lost_bo, screen_start_change_bo, on_boss_platform_bo, drop_bo, allow_shift_bo, key_down_bo, dart_attack_bo, first_position_bo, in_air_bo, floor_pass_bo, start_scroll_bo, hit_enemy_bo, die_bo, disappeared_bo, land_pause_bo, action_changed_bo, start_shift_bo, on_line_bo, on_platform_bo, on_bound_bo, on_baffle_bo, scroll_aim_y_n, scroll_aim_x_n, floor_height_n, floor_width_n, blood_num_n, init_speed_n, speed_n, speed_up_n, shift_speed_n, max_speed_n, min_speed_n, init_g_n, g_n, g_up_n, speed_rate_n, drag_index_n, angle_n, default_land_pause_time_n, land_pause_time_n, vx_n, vy_n, this_y_n, _y, _xscale, _rotation, _x, this_x_n, next_x_n, next_y_n, gotoAndStop, screen_direction_a, onKeyDown, onKeyUp, out_angle_n, current_line_mc, current_baffle_mc; function Role () { super(); THIS = _parent[_name]; LEVEL = _root.level_mc; this_init(); } function this_init() { stage_width_n = _root.stage_width_n; stage_height_n = _root.stage_height_n; action_type_s = "STOP"; THIS.start_change_action("STOP"); check_action_type(); direction_s = "RIGHT"; current_platform_mc = LEVEL.platform_mc.start_platform; life_lost_bo = false; screen_start_change_bo = false; on_boss_platform_bo = false; drop_bo = false; allow_shift_bo = true; key_down_bo = false; dart_attack_bo = false; first_position_bo = true; in_air_bo = false; floor_pass_bo = false; start_scroll_bo = false; hit_enemy_bo = false; die_bo = false; disappeared_bo = false; land_pause_bo = false; action_changed_bo = false; start_shift_bo = false; on_line_bo = false; on_platform_bo = true; on_bound_bo = false; on_baffle_bo = false; scroll_aim_y_n = null; scroll_aim_x_n = null; floor_height_n = 480; floor_width_n = 500; blood_num_n = 100; init_speed_n = LEVEL.role_init_speed_n; speed_n = init_speed_n; speed_up_n = LEVEL.role_speed_up_n; shift_speed_n = 5; max_speed_n = LEVEL.role_max_speed_n; min_speed_n = LEVEL.role_min_speed_n; init_g_n = LEVEL.role_init_g_n; g_n = init_g_n; g_up_n = LEVEL.role_g_up_n; speed_rate_n = LEVEL.role_speed_rate_n; drag_index_n = LEVEL.role_drag_index_n; angle_n = -90; default_land_pause_time_n = 3; land_pause_time_n = default_land_pause_time_n; vx_n = 0; vy_n = 0; key_control(); } function onEnterFrame() { scroll_screen(); var _local3 = _root.game_pause_bo; if (_local3) { return(undefined); } check_blood(); check_direction(); get_coord(); check_die(); disappear(); if (die_bo) { return(undefined); } check_undrop(); check_anemy(); check_laser(); role_rotate(); check_action_type(); get_coord(); check_boundary(); check_baffle(); check_platform(); check_platform_fun(); check_air_fun(); } function just_test() { if (this_y_n > 600) { _y = get_local_y(0); vx_n = vx_n * 0; vy_n = vy_n * 0; } } function check_undrop() { if (_root.undrop_bo && (this_y_n > (stage_height_n - 30))) { vx_n = 0; vy_n = -22; _xscale = 100; } } function check_platform_fun() { if (in_air_bo) { return(undefined); } platform_move(); check_ice(); this_shift(); this_stop(); check_drop(); } function check_air_fun() { land_pause(); if (land_pause_bo) { return(undefined); } if (!in_air_bo) { return(undefined); } allow_shift_bo = false; this_move(); check_line(); } function check_blood() { var _local4 = _root.game_layout_mc; var _local3 = _local4.blood_bar_mc; var _local5 = _local3.bar_mc; if (blood_num_n < 0) { blood_num_n = 0; } _local5._xscale = blood_num_n; } function check_die() { if (die_bo) { return(undefined); } if ((blood_num_n <= 0) || (this_y_n > stage_height_n)) { die_bo = true; speed_n = -10; loss_life(); } if (this_y_n > stage_height_n) { LEVEL.load_role(); } } function loss_life() { if (life_lost_bo) { return(undefined); } _root.role_life_num_n = _root.role_life_num_n - 1; life_lost_bo = true; } function disappear() { if (!die_bo) { return(undefined); } if (disappeared_bo) { return(undefined); } _rotation = 0; speed_n = speed_n + g_n; _y = _y + speed_n; if (direction_s == "RIGHT") { _x = _x - 5; } else { _x = _x + 5; } if (this_y_n >= stage_height_n) { disappeared_bo = true; LEVEL.load_role(); } } function check_direction() { if (vx_n > 0) { direction_s = "RIGHT"; } if (vx_n < 0) { direction_s = "LEFT"; } } function get_coord() { var _local2 = ExtMath.to_global(_parent, _x, _y); this_x_n = _local2.x; this_y_n = _local2.y; next_x_n = _local2.x + vx_n; next_y_n = _local2.y + vy_n; return(_local2); } function get_local_coord(x_n, y_n) { var _local2 = ExtMath.to_local(_parent, x_n, y_n); return(_local2); } function get_local_x(x_n) { var _local2 = ExtMath.to_local(_parent, x_n, 0); return(_local2.x); } function get_local_y(y_n) { var _local2 = ExtMath.to_local(_parent, 0, y_n); return(_local2.y); } function check_laser() { var _local3 = _root.level_mc.bonus_mc.laser_mc; var _local6 = _local3.hitTest(this); if (!_local6) { return(undefined); } for (var _local5 in _local3) { var _local4 = _local3[_local5].light.hitTest(this); if ((_local4 && (_local3[_local5].laser_on_bo)) && (!die_bo)) { die_bo = true; gotoAndStop("laser_die"); } } } function floor_pass() { if (!floor_pass_bo) { return(undefined); } screen_direction_a = LEVEL.screen_direction_a; _root.floor_num_n = _root.floor_num_n + 1; var _local3 = screen_direction_a[_root.floor_num_n]; if (_local3 == "UP") { scroll_aim_y_n = LEVEL._y + floor_height_n; } else if (_local3 == "DOWN") { scroll_aim_y_n = LEVEL._y - floor_height_n; } else if (_local3 == "RIGHT") { scroll_aim_x_n = LEVEL._x - floor_width_n; } start_scroll_bo = true; floor_pass_bo = false; _root.game_pause_bo = true; active_obj(); } function active_obj() { LEVEL.active_obj_bo = false; LEVEL.active_obj(); } function clear_prev_floor() { LEVEL.clear_prev_floor_bo = false; LEVEL.clear_prev_floor(); } function scroll_screen() { if (!start_scroll_bo) { return(undefined); } if (!_root.screen_change) { var _local4 = _root.getNextHighestDepth(); var _local3 = _root.attachMovie("screen_change", "screen_change", _local4); _local3._alpha = 0; } if (!screen_start_change_bo) { _root.screen_change._alpha = _root.screen_change._alpha + 10; } else if (screen_start_change_bo) { _root.screen_change._alpha = _root.screen_change._alpha - 10; } if (_root.screen_change._alpha >= 100) { _root.screen_change._alpha = 100; LEVEL._x = scroll_aim_x_n; LEVEL._y = scroll_aim_y_n; screen_start_change_bo = true; if (_root.floor_num_n != 4) { _root.game_layout_mc.boss_blood._visible = false; } else { _root.game_layout_mc.boss_blood._visible = true; } } if ((_root.screen_change._alpha <= 0) && (screen_start_change_bo)) { _root.screen_change.removeMovieClip(); clear_prev_floor(); start_scroll_bo = false; screen_start_change_bo = false; _root.game_pause_bo = false; LEVEL["door" + (_root.floor_num_n - 1)].light.gotoAndStop(1); } } function scroll_screen1() { if (!start_scroll_bo) { return(undefined); } screen_direction_a = LEVEL.screen_direction_a; var _local3 = screen_direction_a[_root.floor_num_n]; if (_local3 == "UP") { LEVEL._y = LEVEL._y + ((scroll_aim_y_n - LEVEL._y) * 0.12); var _local4 = Math.abs(scroll_aim_y_n - LEVEL._y); if (_local4 <= 1) { LEVEL._y = scroll_aim_y_n; start_scroll_bo = false; clear_prev_floor(); } } else if (_local3 == "DOWN") { LEVEL._y = LEVEL._y + ((scroll_aim_y_n - LEVEL._y) * 0.12); var _local4 = Math.abs(scroll_aim_y_n - LEVEL._y); if (_local4 <= 1) { LEVEL._y = scroll_aim_y_n; start_scroll_bo = false; clear_prev_floor(); } } else if (_local3 == "RIGHT") { LEVEL._x = LEVEL._x + ((scroll_aim_x_n - LEVEL._x) * 0.12); var _local4 = Math.abs(scroll_aim_x_n - LEVEL._x); if (_local4 <= 1) { LEVEL._x = scroll_aim_x_n; start_scroll_bo = false; clear_prev_floor(); } } } function check_anemy() { var _local4 = _root.level_mc.enemy_mc; var _local3 = _local4.hitTest(this_x_n, this_y_n, true); if (_local3) { hit_enemy_bo = true; } else { hit_enemy_bo = false; } } function key_control() { onKeyDown = dart_attack; onKeyUp = function () { this.key_down_bo = false; this.dart_attack_bo = false; }; Key.addListener(this); } function dart_attack() { var _local5 = _root.game_pause_bo; if (_local5) { return(undefined); } if ((Key.isDown(65) && (Key.isDown(87))) && (!on_baffle_bo)) { vx_n = -1.2 * shift_speed_n; if (in_air_bo) { return(undefined); } in_air_bo = true; on_platform_bo = false; _xscale = 100; vy_n = -15; _y = _y + vy_n; start_change_action("FLY"); key_down_bo = true; } else if ((Key.isDown(68) && (Key.isDown(87))) && (!on_baffle_bo)) { vx_n = 1.2 * shift_speed_n; if (in_air_bo) { return(undefined); } in_air_bo = true; on_platform_bo = false; _xscale = -100; vy_n = -15; _y = _y + vy_n; start_change_action("FLY"); key_down_bo = true; } else if (Key.isDown(87)) { if (in_air_bo) { return(undefined); } in_air_bo = true; on_platform_bo = false; if (_xscale == -100) { _xscale = 100; vx_n = -0.1; } else { _xscale = -100; vx_n = 0.1; } vy_n = -15; _y = _y + vy_n; start_change_action("FLY"); key_down_bo = true; } if (Key.isDown(83) && (Key.getCode() == 83)) { return(undefined); } } function this_shift() { if (!allow_shift_bo) { return(undefined); } if (Key.isDown(65)) { direction_s = "LEFT"; start_shift_bo = true; _rotation = 0; _x = _x - shift_speed_n; _xscale = -100; angle_n = 180; start_change_action("RUN"); } if (Key.isDown(68)) { direction_s = "RIGHT"; start_shift_bo = true; _rotation = 0; _x = _x + shift_speed_n; _xscale = 100; angle_n = 0; start_change_action("RUN"); } if (_x <= (15 - LEVEL._x)) { _x = 15 - LEVEL._x; return(undefined); } if (_x >= ((stage_width_n - 15) - LEVEL._x)) { _x = (stage_width_n - 15) - LEVEL._x; return(undefined); } if (on_baffle_bo && (on_platform_bo)) { } } function this_stop() { if (((Key.isDown(65) || (Key.isDown(68))) || (Key.isDown(87))) || (Key.isDown(83))) { return(undefined); } if (!start_shift_bo) { return(undefined); } start_shift_bo = false; start_change_action("STOP"); } function check_drop() { get_coord(); current_platform_mc.get_boundary(); var _local3 = current_platform_mc.left_n; var _local2 = current_platform_mc.right_n; if (on_baffle_bo) { if (this_x_n <= _local3) { _x = (_local3 + 5) - LEVEL._x; } if (this_x_n >= _local2) { _x = (_local2 - 5) - LEVEL._x; } return(undefined); } if ((this_x_n <= (_local3 - 15)) || (this_x_n >= (_local2 + 15))) { if (on_platform_bo) { return(undefined); } in_air_bo = true; if (_xscale == -100) { if (start_shift_bo) { vx_n = -1 * shift_speed_n; } } else if (start_shift_bo) { vx_n = shift_speed_n; } vy_n = 1; if (_xscale == -100) { out_angle_n = -120; _xscale = 100; } else { out_angle_n = -80; _xscale = -100; } drop_bo = true; start_change_action("FLY"); } } function init_normal_rebounce() { var _local2 = init_speed_n; vx_n = _local2 * ExtMath.cosD(out_angle_n); vy_n = _local2 * ExtMath.sinD(out_angle_n); } function speed_limt() { if (vx_n > 12) { vx_n = 12; } if (vy_n > 30) { vy_n = 30; } } function this_move() { vy_n = vy_n + g_n; if (_root.gravity_up_bo) { vy_n = vy_n + g_up_n; } vx_n = vx_n * drag_index_n; vy_n = vy_n * drag_index_n; speed_limt(); _x = _x + vx_n; _y = _y + vy_n; } function get_angle() { var _local2 = ExtMath.atan2D(vy_n, vx_n); return(_local2); } function get_speed() { var _local2 = ExtMath.distance3(vx_n, vy_n); return(_local2); } function get_out_angle(obj_mc) { var _local7 = obj_mc._rotation; var _local4 = get_angle(); var _local5 = _local4 - _local7; var _local3 = Math.abs(_local5); var _local6 = Math.abs(_local5) / _local5; var _local2 = 30; var _local10 = 180 - _local2; var _local9 = 180 + _local2; if (_local3 <= _local2) { _local4 = _local4 + (_local2 * _local6); } if ((_local3 > _local10) && (_local3 <= 180)) { _local4 = _local4 + ((-1 * _local2) * _local6); } if ((_local3 < _local9) && (_local3 >= 180)) { _local4 = _local4 + ((-1 * _local2) * _local6); } var _local8 = (_local7 * 2) - _local4; return(_local8); } function init_rebounce() { var _local4 = _root.line_type_s; if (_root.bounce_bo) { var _local3 = init_speed_n + speed_up_n; } else { var _local3 = init_speed_n; } if (_local3 > max_speed_n) { var _local3 = max_speed_n; } if (_local3 < min_speed_n) { var _local3 = min_speed_n; } vx_n = _local3 * ExtMath.cosD(out_angle_n); vy_n = _local3 * ExtMath.sinD(out_angle_n); } function start_land() { land_pause_bo = true; start_change_action("LAND"); } function check_line() { if ((on_platform_bo || (on_bound_bo)) || (on_baffle_bo)) { return(undefined); } var _local6 = get_coord(); var _local2 = LEVEL.draw_mc.line_mc; var _local4 = LEVEL.draw_mc; var _local7 = _local2.hitTest(_local6.x, _local6.y, true); if (_local7) { for (var _local5 in _local2) { var _local3 = _local2[_local5].hitTest(this); if (_local3 && (!on_line_bo)) { if (on_bound_bo) { return(undefined); } current_line_mc = _local2[_local5]; out_angle_n = get_out_angle(_local2[_local5]); init_rebounce(); start_land(); _local4.start_disappear(); on_line_bo = true; drop_bo = false; break; } } } else { on_line_bo = false; } } function land_pause() { if (land_pause_bo) { land_pause_time_n = land_pause_time_n - 1; if (land_pause_time_n <= 0) { in_air_bo = true; land_pause_time_n = default_land_pause_time_n; start_change_action("FLY"); land_pause_bo = false; } } } function role_rotate() { switch (action_type_s) { case "LAND" : if (!current_line_mc) { return(undefined); } THIS.anim.gotoAndStop("land"); if (!on_line_bo) { return(undefined); } if (vx_n > 0) { _rotation = current_line_mc._rotation; _xscale = -100; } else { _rotation = current_line_mc._rotation; _xscale = 100; } if ((_rotation >= 90) && (_rotation <= 180)) { _rotation = _rotation + 180; } if ((_rotation >= -180) && (_rotation <= -90)) { _rotation = _rotation + 180; } break; case "FLY" : var _local4 = get_angle(); if (hit_enemy_bo) { THIS.anim.gotoAndStop("attack"); _rotation = 0; return(undefined); } if (drop_bo) { THIS.anim.gotoAndStop("drop"); return(undefined); } if (vx_n > 0) { _rotation = _local4; } else { _rotation = _local4; _rotation = _rotation + 180; } var _local2 = 5; var _local3 = Math.abs(vy_n); if ((_local3 >= 0) && (_local3 <= _local2)) { THIS.anim.gotoAndStop("flying"); } if (vy_n > _local2) { THIS.anim.gotoAndStop("start_land"); } if (vy_n >= (-1 * _local2)) { break; } THIS.anim.gotoAndStop("start_fly"); } } function check_blood_num() { } function check_action_type() { if (action_changed_bo) { return(undefined); } switch (action_type_s) { case "STOP" : THIS.anim.gotoAndStop("land"); _rotation = 0; if ((vx_n > 0) || (direction_s == "RIGHT")) { _xscale = 100; } if ((vx_n < 0) || (direction_s == "LEFT")) { _xscale = -100; } allow_shift_bo = true; break; case "RUN" : THIS.anim.gotoAndStop("run"); break; case "ATTACK" : THIS.anim.gotoAndStop("attack"); break; case "ATTACKED" : THIS.anim.gotoAndStop("attacked"); break; case "DART_ATTACK" : THIS.anim.gotoAndStop("dart_attack"); break; case "LAND" : THIS.anim.gotoAndStop("start_land"); break; case "FLY" : THIS.anim.gotoAndStop("start_fly"); } action_changed_bo = true; } function start_change_action(this_action_type_s) { action_changed_bo = false; action_type_s = this_action_type_s; } function check_boundary() { if ((this_x_n >= 0) && ((this_x_n + vx_n) <= 0)) { if (on_bound_bo) { return(undefined); } on_bound_bo = true; _x = -LEVEL._x; vx_n = vx_n * -1; _rotation = 90; _xscale = -100; } else if ((this_x_n <= stage_width_n) && ((this_x_n + vx_n) >= stage_width_n)) { if (on_bound_bo) { return(undefined); } on_bound_bo = true; _x = stage_width_n - LEVEL._x; vx_n = vx_n * -1; _rotation = -90; _xscale = 100; } else { on_bound_bo = false; } } function check_platform() { var _local2 = LEVEL.platform_mc; var _local5 = _local2.hitTest(this_x_n, this_y_n, true); if (!_local5) { on_platform_bo = false; on_boss_platform_bo = false; } if (!_local5) { return(undefined); } for (var _local4 in _local2) { var _local3 = _local2[_local4].hitTest(this_x_n, this_y_n, true); if (_local3) { current_platform_mc = _local2[_local4]; if (_local2[_local4].type_s == "TRAP") { if (!_local2[_local4].used_bo) { if (on_platform_bo) { return(undefined); } _local2[_local4].trap_anim.play(); init_land(_local2[_local4]); } else { in_air_bo = true; on_platform_bo = false; return(undefined); } } } if (_local3 && (!on_platform_bo)) { init_land(_local2[_local4]); drop_bo = false; } } } function init_land(obj_mc) { if (!obj_mc._visible) { return(undefined); } current_platform_mc.get_boundary(); var _local4 = 0; var _local6 = current_platform_mc.left_n + _local4; var _local3 = current_platform_mc.right_n - _local4; var _local9 = current_platform_mc.top_n; var _local10 = current_platform_mc.bottom_n; if (((vy_n > 0) && (this_x_n >= _local6)) && (this_x_n <= _local3)) { in_air_bo = false; on_platform_bo = true; if (current_platform_mc == LEVEL.platform_mc.boss_platform) { on_boss_platform_bo = true; } start_change_action("STOP"); vx_n = 0; vy_n = 0; _x = this_x_n - LEVEL._x; var _local7 = get_local_y(_local9); _y = _local7 - 2; if ((obj_mc.key_bo && (!obj_mc.used_bo)) && (_root.pass_allow_bo)) { floor_pass_bo = true; obj_mc.used_bo = true; _root.pass_allow_bo = false; floor_pass(); } check_spring(); if (current_platform_mc.type_s == "BUTTON") { current_platform_mc.gotoAndStop("down"); _y = _local7 + 30; LEVEL.bonus_mc["key_laser" + _root.floor_num_n].hit_area._visible = false; _root.button_sd.start(); } } else if (((vy_n < 0) && (this_x_n >= _local6)) && (this_x_n <= _local3)) { if (current_platform_mc.type_s == "SPRING") { return(undefined); } if (current_platform_mc.type_s == "BUTTON") { return(undefined); } if (_root.through_bo) { return(undefined); } var _local8 = get_local_y(_local10); _y = _local8 + 30; _rotation = 180; vy_n = vy_n * -1; } } function platform_move() { if (current_platform_mc.type_s != "MOVE") { return(undefined); } var _local3 = current_platform_mc.direction_s; var _local2 = current_platform_mc.speed_n; if (_local3 == "H") { _x = _x + _local2; } else { _y = _y - _local2; } } function check_ice() { if (current_platform_mc.type_s != "ICE") { return(undefined); } var _local2 = 5; if (direction_s == "RIGHT") { _x = _x + _local2; } else { _x = _x - _local2; } } function check_spring() { if (current_platform_mc.type_s != "SPRING") { return(undefined); } vy_n = -25; if (direction_s == "RIGHT") { vx_n = 0.1; } else { vx_n = -0.1; } in_air_bo = true; on_platform_bo = false; start_change_action("FLY"); _root.button_sd.start(); } function check_baffle() { var _local2 = LEVEL.baffle_mc; var _local5 = _local2.hitTest(this_x_n, this_y_n, true); if (!_local5) { on_baffle_bo = false; } if (!_local5) { return(undefined); } for (var _local4 in _local2) { var _local3 = _local2[_local4].hitTest(this_x_n, this_y_n, true); if (_local3) { current_baffle_mc = _local2[_local4]; land_baffle(_local2[_local4]); } } } function land_baffle(obj_mc_flg) { if (_root.through_bo) { return(undefined); } if (on_baffle_bo) { return(undefined); } on_baffle_bo = true; if (on_platform_bo) { return(undefined); } var _local3 = obj_mc_flg; _local3.get_boundary(); var _local5 = _local3.left_n; var _local4 = _local3.right_n; var _local6 = _local3.top_n; var _local8 = _local3.bottom_n; if ((this_y_n >= _local6) && (this_y_n <= _local8)) { if (vx_n >= 0) { _rotation = -90; _x = (_local5 - 20) - LEVEL._x; } else { _rotation = 90; _x = (_local4 + 10) - LEVEL._x; } var _local7 = vx_n / Math.abs(vx_n); vx_n = (init_speed_n * speed_rate_n) * 0.6; vx_n = vx_n * (-1 * _local7); if (vx_n > 0) { _xscale = -100; } else if (vx_n < 0) { _xscale = 100; } } else if ((this_x_n >= _local5) && (this_x_n <= _local4)) { vy_n = vy_n * -1; } } }
Symbol 1147 MovieClip [__Packages.Draw] Frame 0
class Draw extends MovieClip { var THIS, _name, _parent, LEVEL, disappear_start_bo, energy_num_n, line_length_n, dot_max_num_n, draw_time_n, energy_loss_num_n, line_time_n, draw_start_bo, hited_bo, draw_allow_bo, line_color_s, hit_layout_bo, game_pause_bo, line_time_interval, dot_num_n, line_mc, createEmptyMovieClip, light_mc, prev_x_n, _xmouse, prev_y_n, _ymouse, line_angle_n; function Draw () { super(); THIS = _parent[_name]; LEVEL = _root.level_mc; this_init(); init_color(); } function onEnterFrame() { detect_layout(); if (disappear_start_bo) { disappear(); } } function this_init() { energy_num_n = 100; line_length_n = 20; dot_max_num_n = 6; draw_time_n = 1500; if (_root.game_difficulty_s == "EASY") { energy_loss_num_n = 10; line_time_n = 1500; } else if (_root.game_difficulty_s == "NORMAL") { energy_loss_num_n = 15; line_time_n = 1000; } else if (_root.game_difficulty_s == "HARD") { energy_loss_num_n = 20; line_time_n = 800; } draw_start_bo = false; hited_bo = false; disappear_start_bo = false; draw_allow_bo = true; } function init_color() { color_normal_obj = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; color_white_obj = {ra:100, rb:50, ga:100, gb:50, ba:100, bb:50, aa:100, ab:0}; color_red_obj = {ra:100, rb:100, ga:100, gb:-100, ba:100, bb:-50, aa:100, ab:0}; color_yellow_obj = {ra:100, rb:100, ga:100, gb:150, ba:100, bb:-50, aa:100, ab:0}; color_blue_obj = {ra:100, rb:-50, ga:100, gb:-100, ba:100, bb:150, aa:100, ab:0}; } function check_type() { var _local3 = _root.line_type_s; switch (_local3) { case "NORMAL" : dot_max_num_n = 6; line_time_n = 800; line_color_s = "NORMAL"; break; case "LENGTH" : dot_max_num_n = 9; line_time_n = 800; line_color_s = "YELLOW"; break; case "TIME" : dot_max_num_n = 6; line_time_n = 2000; line_color_s = "BLUE"; break; case "BOUNCE" : dot_max_num_n = 6; line_time_n = 800; line_color_s = "RED"; } } function detect_layout() { hit_layout_bo = _root.hit_layout_bo; game_pause_bo = _root.game_pause_bo; if (hit_layout_bo || (game_pause_bo)) { } } function onMouseDown() { disappear_start_bo = false; clearInterval(line_time_interval); hit_layout_bo = _root.hit_layout_bo; game_pause_bo = _root.game_pause_bo; if (hit_layout_bo) { stop_draw(); return(undefined); } if (game_pause_bo) { return(undefined); } if (!draw_allow_bo) { return(undefined); } check_type(); disappear_start_bo = false; draw_start_bo = true; dot_num_n = 0; clear_scene(); var _local3 = 100; line_mc = createEmptyMovieClip("line_mc", _local3); light_mc = createEmptyMovieClip("effect_mc", _local3 + 1); line_mc._visible = false; change_color(light_mc, line_color_s); prev_x_n = _xmouse; prev_y_n = _ymouse; if (energy_num_n > energy_loss_num_n) { energy_num_n = energy_num_n - energy_loss_num_n; } if ((_root.line_type_s == "LENGTH") && (_root.line_length_num_n > 0)) { _root.line_length_num_n = _root.line_length_num_n - 1; } else if ((_root.line_type_s == "TIME") && (_root.line_time_num_n > 0)) { _root.line_time_num_n = _root.line_time_num_n - 1; } else if ((_root.line_type_s == "BOUNCE") && (_root.line_bounce_num_n > 0)) { _root.line_bounce_num_n = _root.line_bounce_num_n - 1; } } function onMouseMove() { if (dot_num_n >= dot_max_num_n) { return(undefined); } if (draw_start_bo) { var _local10 = _xmouse; var _local11 = _ymouse; line_angle_n = ExtMath.angleOfLine(prev_x_n, prev_y_n, _local10, _local11); var _local12 = ExtMath.distance(prev_x_n, prev_y_n, _local10, _local11); var _local9 = Math.floor(_local12 / line_length_n); if (_local9 == 0) { return(undefined); } if (_local9 > 0) { var _local6 = 1; while (_local6 <= _local9) { var _local4 = light_mc.getNextHighestDepth(); var _local3 = light_mc.attachMovie("light", "light" + _local4, _local4); _local3._x = prev_x_n; _local3._y = prev_y_n; _local3._rotation = line_angle_n; var _local5 = line_mc.getNextHighestDepth(); var _local2 = line_mc.attachMovie("line", "line" + _local5, _local5); _local2._x = prev_x_n; _local2._y = prev_y_n; _local2._rotation = line_angle_n; _local2.angle_n = line_angle_n; var _local7 = prev_x_n + (line_length_n * ExtMath.cosD(line_angle_n)); var _local8 = prev_y_n + (line_length_n * ExtMath.sinD(line_angle_n)); prev_x_n = _local7; prev_y_n = _local8; dot_num_n = dot_num_n + 1; if (_local9 == dot_max_num_n) { break; } _local6++; } } } updateAfterEvent(); } function onMouseUp() { if (!draw_start_bo) { return(undefined); } hit_layout_bo = _root.hit_layout_bo; game_pause_bo = _root.game_pause_bo; if (hit_layout_bo) { return(undefined); } if (game_pause_bo) { return(undefined); } draw_start_bo = false; _root.draw_num_n = _root.draw_num_n + 1; clearInterval(line_time_interval); THIS.line_time_mc.gotoAndPlay("start"); } function stop_draw() { if (!draw_start_bo) { return(undefined); } disappear_start_bo = false; draw_start_bo = false; clearInterval(line_time_interval); THIS.line_time_mc.gotoAndPlay("start"); } function start_disappear() { clearInterval(line_time_interval); disappear_start_bo = true; } function disappear() { light_mc._alpha = light_mc._alpha - 5; if (light_mc._alpha <= 40) { clear_scene(); disappear_start_bo = false; return(undefined); } } function clear_scene() { clearInterval(line_time_interval); line_mc.removeMovieClip(); light_mc.removeMovieClip(); } function change_color(obj_mc, type_s) { var _local2 = new Color(obj_mc); switch (type_s) { case "WHITE" : _local2.setTransform(color_white_obj); break; case "RED" : _local2.setTransform(color_red_obj); break; case "YELLOW" : _local2.setTransform(color_yellow_obj); break; case "BLUE" : _local2.setTransform(color_blue_obj); break; case "NORMAL" : _local2.setTransform(color_normal_obj); } } function check_energy() { var _local3 = _root.game_layout_mc.energy_bar_mc; var _local5 = _local3.bar_mc; if (energy_num_n < 100) { energy_num_n = energy_num_n + 0.2; } var _local4 = Math.floor(energy_num_n / energy_loss_num_n); if (_local4 < 1) { draw_allow_bo = false; } else { draw_allow_bo = true; } _local5._xscale = energy_num_n; } var color_normal_obj = {}; var color_white_obj = {}; var color_red_obj = {}; var color_yellow_obj = {}; var color_blue_obj = {}; }
Symbol 106 MovieClip Frame 26
stop();
Symbol 112 Button
on (release) { gotoAndStop ("submit"); }
Symbol 116 Button
on (release) { gotoAndStop (1); }
Symbol 126 Button
on (release) { gotoAndStop ("submited"); }
Symbol 131 Button
on (release) { viewHighscore(); }
Symbol 132 MovieClip Frame 1
stop(); _global.game_name = _game_name; var highscore = eval (score_var); _global.viewHighscore = function () { getURL ("http://www.freeworldgroup.com/score/index.asp?game=" + game_name, "_blank"); }; if (highscore <= 0) { this._visible = false; }
Symbol 132 MovieClip Frame 3
function sendData() { send_var.game = game_name; send_var.score = highscore; send_var.name = name_txt.text; if (send_var.name == "") { send_var.name = "guest" + int(Math.random() * 1000); } send_var.sendAndLoad("http://www.freeworldgroup.com/score/score.asp", load_var, "POST"); gotoAndStop ("sending"); } stop(); gold_txt.text = highscore; send_var = new LoadVars(); load_var = new LoadVars(); ok_btn.onRelease = sendData; load_var.onLoad = function () { gotoAndStop ("done"); };
Instance of Symbol 114 MovieClip in Symbol 132 MovieClip Frame 3
on (release) { }
Symbol 135 MovieClip Frame 1
stop(); _visible = false;
Symbol 135 MovieClip Frame 90
gotoAndStop ("start"); _parent.start_disappear();
Symbol 136 MovieClip [draw_mc] Frame 1
#initclip 64 Object.registerClass("draw_mc", Draw); #endinitclip
Symbol 146 MovieClip Frame 1540
stop();
Symbol 195 MovieClip Frame 130
stop();
Symbol 200 MovieClip Frame 129
stop();
Instance of Symbol 132 MovieClip in Symbol 228 MovieClip Frame 40
//component parameters onClipEvent (construct) { _game_name = "little_fat_ninja"; score_var = "_root.total_score_n"; }
Symbol 228 MovieClip Frame 50
function init_bt() { view_highscores.onPress = function () { viewHighscore(); }; more_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; download_bt.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; add_game_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; main_menu_bt.onPress = function () { _root.turn_to("start_menu"); }; } stop(); init_bt();
Symbol 229 MovieClip [game_end_mc] Frame 94
stop(); _root.game_pause_bo = true; _root.clear_scene();
Symbol 250 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 2
stop();
Symbol 253 Button
on (press) { play(); }
Symbol 254 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 2
stop();
Symbol 257 MovieClip Frame 1
stop();
Symbol 257 MovieClip Frame 2
stop();
Symbol 291 MovieClip Frame 1
if (!_parent.flash_start) { gotoAndStop (10); }
Symbol 291 MovieClip Frame 10
stop();
Symbol 292 MovieClip Frame 9
stop(); _parent.flash_start = true;
Symbol 296 MovieClip Frame 1
stop();
Symbol 296 MovieClip Frame 2
stop();
Symbol 298 MovieClip Frame 1
stop();
Symbol 298 MovieClip Frame 2
stop();
Symbol 300 MovieClip Frame 1
stop();
Symbol 300 MovieClip Frame 2
stop();
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 2
stop();
Symbol 303 MovieClip Frame 1
stop();
Symbol 303 MovieClip Frame 10
function quality_init() { switch (_quality) { case "LOW" : bt4.gotoAndStop(2); return; case "MEDIUM" : bt3.gotoAndStop(2); return; case "HIGH" : bt2.gotoAndStop(2); return; case "BEST" : bt1.gotoAndStop(2); } } function bt_init() { bt1.gotoAndStop(1); bt2.gotoAndStop(1); bt3.gotoAndStop(1); bt4.gotoAndStop(1); } stop(); quality_init(); bt1.bt.onPress = function () { bt_init(); _quality = "BEST"; quality_init(); bt1.gotoAndStop(2); }; bt2.bt.onPress = function () { bt_init(); _quality = "HIGH"; quality_init(); bt2.gotoAndStop(2); }; bt3.bt.onPress = function () { bt_init(); _quality = "MEDIUM"; quality_init(); bt3.gotoAndStop(2); }; bt4.bt.onPress = function () { bt_init(); _quality = "LOW"; quality_init(); bt4.gotoAndStop(2); };
Symbol 323 MovieClip [game_layout_mc] Frame 1
next_level_bt.onPress = function () { if (_root.level_num_n == 5) { return(undefined); } _root.level_num_n = _root.level_num_n + 1; _root.play_type_s = "level"; _root.turn_to("retry"); }; prev_level_bt.onPress = function () { if (_root.level_num_n == 1) { return(undefined); } _root.level_num_n = _root.level_num_n - 1; _root.play_type_s = "level"; _root.turn_to("retry"); }; next_room_bt.onPress = function () { var _local2 = _root.level_mc.floor_coord_x_a.length; if (_root.floor_num_n == _local2) { return(undefined); } _root.floor_num_n = _root.floor_num_n + 1; _root.play_type_s = "floor"; _root.turn_to("retry"); }; prev_room_bt.onPress = function () { if (_root.floor_num_n == 1) { return(undefined); } _root.floor_num_n = _root.floor_num_n - 1; _root.play_type_s = "floor"; _root.turn_to("retry"); }; rest_bt.onPress = function () { _root.play_type_s = "floor"; _root.turn_to("retry"); }; menu_bt.onPress = function () { if (!_root.game_start_bo) { return(undefined); } if (_root.game_pause_bo) { return(undefined); } _root.game_pause_bo = true; depth_n = _root.getNextHighestDepth(); var _local2 = _root.attachMovie("game_menu_mc", "game_menu_mc", depth_n); }; if (_root.floor_num_n != 4) { boss_blood._visible = false; } else { boss_blood._visible = true; } hit = false; opend = false; onEnterFrame = function () { if (!_root.game_start_bo) { return(undefined); } if (_root.game_pause_bo) { return(undefined); } check_hit_menu(); check_menu(); }; check_hit_menu = function () { var _local2 = quality_bt.hitTest(_root._xmouse, _root._ymouse, false); if (_local2) { hit = true; } else { hit = false; } }; check_menu = function () { if (hit && (!opend)) { quality_menu.gotoAndPlay(1); quality_bt.gotoAndStop(2); opend = true; } if (!hit) { if (opend) { quality_menu.gotoAndPlay(11); opend = false; } quality_bt.gotoAndStop(1); } }; if (!_root.music_on_bo) { music_bt.gotoAndStop(2); } music_bt.onPress = function () { if (!_root.game_start_bo) { return(undefined); } if (_root.game_pause_bo) { return(undefined); } music_bt.play(); _root.music_on_bo = !_root.music_on_bo; _root.init_main_music(); }; if (!_root.sound_on_bo) { sound_bt.gotoAndStop(2); } sound_bt.onPress = function () { if (!_root.game_start_bo) { return(undefined); } if (_root.game_pause_bo) { return(undefined); } sound_bt.play(); _root.sound_on_bo = !_root.sound_on_bo; _root.init_sound(); }; unattack_bt.onPress = function () { if (_root.unattack_num_n > 0) { _root.powerup_type_s = "UNATTACK"; _root.unattack_num_n = _root.unattack_num_n - 1; _root.unattack_bo = true; var _local2 = _root.level_mc.role_mc; _local2.unattack_control_mc.gotoAndPlay(1); _local2.gotoAndPlay("unattack"); } }; undrop_bt.onPress = function () { if (_root.undrop_num_n > 0) { _root.powerup_type_s = "UNDROP"; _root.undrop_num_n = _root.undrop_num_n - 1; _root.undrop_bo = true; var _local2 = _root.level_mc.role_mc; _local2.undrop_control_mc.gotoAndPlay(1); _local2.gotoAndPlay("undrop"); } }; bounce_bt.onPress = function () { if (_root.bounce_num_n > 0) { _root.powerup_type_s = "BOUNCE"; _root.bounce_num_n = _root.bounce_num_n - 1; _root.bounce_bo = true; } }; through_bt.onPress = function () { if (_root.through_num_n > 0) { _root.powerup_type_s = "THROUGH"; _root.through_num_n = _root.through_num_n - 1; _root.through_bo = true; } };
Instance of Symbol 250 MovieClip "music_bt" in Symbol 323 MovieClip [game_layout_mc] Frame 1
on (release) { _root.setMusic(this); }
Instance of Symbol 254 MovieClip "sound_bt" in Symbol 323 MovieClip [game_layout_mc] Frame 1
on (release) { _root.setSound(this); }
Symbol 329 MovieClip [game_menu_mc] Frame 1
function init_bt() { return_bt.onPress = function () { _root.game_pause_bo = false; this._parent.removeMovieClip(); }; retry_bt.onPress = function () { _root.play_type_s = "LEVEL"; _root.level_score_n = 0; _root.total_score_n = _root.total_score_n * 0.7; _root.total_score_n = Math.floor(_root.total_score_n); _root.level_score_n = Math.floor(_root.level_score_n); _root.used_time_n = 0; _root.role_life_num_n = 10; _root.unattack_num_n = 5; _root.undrop_num_n = 5; _root.bounce_num_n = 5; _root.through_num_n = 5; _root.score_counted_bo = false; _root.turn_to("retry"); this._parent.removeMovieClip(); }; view_highscores.onPress = function () { viewHighscore(); }; more_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; download_bt.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; add_game_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; main_menu_bt.onPress = function () { _root.turn_to("start_menu"); }; } init_bt();
Symbol 340 MovieClip Frame 8
stop();
Symbol 344 MovieClip Frame 5
stop();
Symbol 346 MovieClip [game_over_mc] Frame 25
function init_bt() { retry_bt.onPress = function () { _root.play_type_s = "LEVEL"; _root.level_score_n = 0; _root.total_score_n = _root.total_score_n * 0.7; _root.total_score_n = Math.floor(_root.total_score_n); _root.level_score_n = Math.floor(_root.level_score_n); _root.used_time_n = 0; _root.role_life_num_n = 10; _root.unattack_num_n = 5; _root.undrop_num_n = 5; _root.bounce_num_n = 5; _root.through_num_n = 5; _root.score_counted_bo = false; _root.turn_to("retry"); this._parent.removeMovieClip(); }; view_highscores.onPress = function () { viewHighscore(); }; more_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; download_bt.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; add_game_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; main_menu_bt.onPress = function () { _root.turn_to("start_menu"); }; } stop(); init_bt();
Instance of Symbol 132 MovieClip in Symbol 346 MovieClip [game_over_mc] Frame 25
//component parameters onClipEvent (construct) { _game_name = "little_fat_ninja"; score_var = "_root.total_score_n"; }
Symbol 369 MovieClip [game_pass_mc] Frame 1
_visible = false;
Symbol 369 MovieClip [game_pass_mc] Frame 25
_visible = true;
Symbol 369 MovieClip [game_pass_mc] Frame 35
function init_bt() { next_level_bt.onPress = function () { if (_root.level_num_n == 5) { return(undefined); } _root.level_num_n = _root.level_num_n + 1; _root.play_type_s = "level"; _root.turn_to("retry"); _root.score_counted_bo = false; _root.game_pause_bo = false; this._parent.removeMovieClip(); }; main_menu_bt.onPress = function () { _root.turn_to("start_menu"); }; } stop(); _root.game_pause_bo = true; init_bt();
Symbol 372 MovieClip [game_pause_mc] Frame 1
function init_bt() { return_bt.onPress = function () { this.removeMovieClip(); }; retry_bt.onPress = function () { gotoAndPlay ("game_scene"); }; view_highscores.onPress = function () { viewHighscore(); }; more_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/", "_blank"); }; download_bt.onPress = function () { getURL ("http://www.ifungames.com", "_blank"); }; add_game_bt.onPress = function () { getURL ("http://www.freeworldgroup.com/koalafiles.htm", "_blank"); }; main_menu_bt.onPress = function () { gotoAndPlay ("start_menu"); }; } init_bt();
Symbol 391 MovieClip Frame 11
stop(); obj_mc = _parent; obj_mc.swapDepths(0); obj_mc.removeMovieClip();
Symbol 392 MovieClip [key] Frame 1
#initclip 22 Object.registerClass("key", Bonus); #endinitclip
Symbol 392 MovieClip [key] Frame 2
stop();
Symbol 392 MovieClip [key] Frame 10
Symbol 395 Button
on (release) { gotoAndPlay ("diffficulty"); }
Symbol 398 MovieClip Frame 1
stop();
Symbol 398 MovieClip Frame 2
stop();
Symbol 401 MovieClip Frame 1
stop();
Symbol 401 MovieClip Frame 2
stop();
Symbol 404 MovieClip Frame 1
stop();
Symbol 404 MovieClip Frame 2
stop();
Symbol 410 MovieClip Frame 1
_visible = true;
Instance of Symbol 392 MovieClip [key] in Symbol 410 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Symbol 410 MovieClip Frame 60
stop();
Symbol 411 MovieClip Frame 1
if ((_root.level_num_n != 1) || (_root.noted_bo)) { gotoAndPlay ("start"); } if (_root.floor_num_n == 1) { _root.game_start_bo = false; _root.game_pause_bo = true; } _root.noted_bo = true;
Symbol 411 MovieClip Frame 2
stop(); next_bt.onPress = function () { gotoAndStop ("control"); };
Symbol 411 MovieClip Frame 10
stop(); next_bt.onPress = function () { gotoAndStop ("difficulty"); };
Instance of Symbol 392 MovieClip [key] in Symbol 411 MovieClip Frame 10
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Symbol 411 MovieClip Frame 20
stop();
Symbol 411 MovieClip Frame 30
function init_difficulty_bt() { easy_bt.gotoAndStop(1); normal_bt.gotoAndStop(1); hard_bt.gotoAndStop(1); } function set_difficulty() { if (_root.game_difficulty_s == "EASY") { easy_bt.gotoAndStop(2); } if (_root.game_difficulty_s == "NORMAL") { normal_bt.gotoAndStop(2); } if (_root.game_difficulty_s == "HARD") { hard_bt.gotoAndStop(2); } } stop(); next_bt.onPress = function () { gotoAndPlay ("start"); }; game_difficulty_s = _root.game_difficulty_s; init_difficulty_bt(); set_difficulty(); easy_bt.onPress = function () { init_difficulty_bt(); _root.game_difficulty_s = "EASY"; easy_bt.gotoAndStop(2); }; normal_bt.onPress = function () { init_difficulty_bt(); _root.game_difficulty_s = "NORMAL"; normal_bt.gotoAndStop(2); }; hard_bt.onPress = function () { init_difficulty_bt(); _root.game_difficulty_s = "HARD"; hard_bt.gotoAndStop(3); };
Symbol 411 MovieClip Frame 40
_root.game_start_bo = true; _root.game_pause_bo = false;
Symbol 411 MovieClip Frame 67
if (_root.level_num_n == 1) { play(); } else { stop(); }
Symbol 411 MovieClip Frame 80
stop();
Symbol 421 MovieClip [add_life] Frame 1
#initclip 23 Object.registerClass("add_life", Bonus); #endinitclip
Symbol 421 MovieClip [add_life] Frame 2
stop();
Symbol 421 MovieClip [add_life] Frame 10
Symbol 425 MovieClip [food] Frame 1
#initclip 24 Object.registerClass("food", Bonus); #endinitclip
Symbol 425 MovieClip [food] Frame 2
stop();
Symbol 425 MovieClip [food] Frame 10
Symbol 426 MovieClip [line_bounce] Frame 1
#initclip 25 Object.registerClass("line_bounce", Bonus); #endinitclip
Symbol 426 MovieClip [line_bounce] Frame 2
stop();
Symbol 426 MovieClip [line_bounce] Frame 10
Symbol 430 MovieClip Frame 1
stop(); _visible = false;
Symbol 430 MovieClip Frame 2
stop();
Symbol 431 MovieClip [sting_small] Frame 1
#initclip 26 Object.registerClass("sting_small", Bonus); #endinitclip
Symbol 431 MovieClip [sting_small] Frame 2
stop();
Symbol 432 MovieClip [powerup4] Frame 1
#initclip 27 Object.registerClass("powerup4", Bonus); #endinitclip
Symbol 432 MovieClip [powerup4] Frame 2
stop();
Symbol 432 MovieClip [powerup4] Frame 10
Symbol 433 MovieClip [unattack] Frame 1
#initclip 28 Object.registerClass("unattack", Bonus); #endinitclip
Symbol 433 MovieClip [unattack] Frame 2
stop();
Symbol 433 MovieClip [unattack] Frame 10
Symbol 434 MovieClip [undrop] Frame 1
#initclip 29 Object.registerClass("undrop", Bonus); #endinitclip
Symbol 434 MovieClip [undrop] Frame 2
stop();
Symbol 434 MovieClip [undrop] Frame 10
Symbol 436 MovieClip Frame 1
stop(); _visible = false;
Symbol 440 MovieClip [ax_s] Frame 1
#initclip 30 Object.registerClass("ax_s", Bonus); #endinitclip
Symbol 499 MovieClip Frame 28
stop();
Symbol 500 MovieClip [bomb] Frame 1
#initclip 31 Object.registerClass("bomb", Bonus); #endinitclip
Symbol 500 MovieClip [bomb] Frame 2
stop();
Symbol 509 MovieClip [fire] Frame 1
#initclip 32 Object.registerClass("fire", Bonus); #endinitclip
Symbol 509 MovieClip [fire] Frame 2
stop();
Symbol 535 MovieClip Frame 1
stop();
Symbol 535 MovieClip Frame 13
stop();
Symbol 538 MovieClip [fog] Frame 1
#initclip 33 Object.registerClass("fog", Laser); #endinitclip
Symbol 538 MovieClip [fog] Frame 2
stop();
Symbol 540 MovieClip Frame 1
stop();
Symbol 542 MovieClip Frame 1
stop();
Symbol 547 MovieClip [light_long] Frame 1
#initclip 34 Object.registerClass("light_long", Laser); #endinitclip
Symbol 548 MovieClip [light_short] Frame 1
#initclip 35 Object.registerClass("light_short", Laser); #endinitclip function onLoad() { type_s = _parent.type_s; interval_time_n = _parent.interval_time_n; last_time_n = _parent.last_time_n; start_time_n = _parent.start_time_n; }
Symbol 550 MovieClip [sting] Frame 1
#initclip 36 Object.registerClass("sting", Bonus); #endinitclip
Symbol 550 MovieClip [sting] Frame 2
stop();
Symbol 552 MovieClip Frame 1
_parent.hit_area.gotoAndStop(2);
Symbol 552 MovieClip Frame 10
_parent.hit_area.gotoAndStop(1);
Symbol 552 MovieClip Frame 50
_parent.hit_area.gotoAndStop(2);
Symbol 553 MovieClip [sting_active] Frame 1
#initclip 37 Object.registerClass("sting_active", Bonus); #endinitclip
Symbol 553 MovieClip [sting_active] Frame 2
stop();
Instance of Symbol 440 MovieClip [ax_s] "anim" in Symbol 554 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "AX"; }
Instance of Symbol 440 MovieClip [ax_s] "anim" in Symbol 554 MovieClip Frame 120
//component parameters onClipEvent (construct) { type_s = "AX"; }
Symbol 557 MovieClip [dart] Frame 1
#initclip 38 Object.registerClass("dart", Bonus); #endinitclip
Symbol 557 MovieClip [dart] Frame 2
stop();
Symbol 557 MovieClip [dart] Frame 10
this.swapDepths(0); this.removeMovieClip();
Symbol 560 MovieClip [gravity] Frame 1
#initclip 39 Object.registerClass("gravity", Bonus); #endinitclip
Symbol 560 MovieClip [gravity] Frame 2
stop();
Symbol 560 MovieClip [gravity] Frame 10
Symbol 613 MovieClip Frame 11
stop();
Symbol 614 MovieClip [money] Frame 1
#initclip 40 Object.registerClass("money", Bonus); #endinitclip
Symbol 614 MovieClip [money] Frame 2
stop();
Symbol 614 MovieClip [money] Frame 10
Symbol 615 MovieClip Frame 1
stop(); _visible = false;
Symbol 640 MovieClip Frame 8
_root.throw_sd.start();
Symbol 642 MovieClip Frame 12
boss_mc = _parent._parent; boss_mc.start_add_sword();
Symbol 646 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 10
stop();
Symbol 646 MovieClip Frame 20
stop();
Symbol 646 MovieClip Frame 41
stop();
Symbol 646 MovieClip Frame 70
var boss_mc = _parent; boss_mc.swapDepths(0); boss_mc.removeMovieClip();
Symbol 647 MovieClip [boss1] Frame 1
#initclip 41 Object.registerClass("boss1", Boss1); #endinitclip
Symbol 668 MovieClip Frame 11
_root.throw_sd.start();
Symbol 673 MovieClip Frame 11
_root.throw_sd.start();
Symbol 674 MovieClip Frame 1
stop();
Symbol 674 MovieClip Frame 10
stop();
Symbol 674 MovieClip Frame 20
stop();
Symbol 674 MovieClip Frame 30
stop();
Symbol 674 MovieClip Frame 40
var boss_mc = _parent; boss_mc.swapDepths(0); boss_mc.removeMovieClip();
Symbol 675 MovieClip [boss2] Frame 1
#initclip 42 Object.registerClass("boss2", Boss2); #endinitclip
Symbol 688 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 1
stop();
Symbol 690 MovieClip Frame 10
stop();
Symbol 690 MovieClip Frame 20
stop();
Symbol 690 MovieClip Frame 30
var boss_mc = _parent; boss_mc.swapDepths(0); boss_mc.removeMovieClip();
Symbol 691 MovieClip [boss3] Frame 1
#initclip 43 Object.registerClass("boss3", Boss3); #endinitclip
Symbol 711 MovieClip Frame 6
_root.throw_sd.start();
Symbol 712 MovieClip Frame 1
stop();
Symbol 712 MovieClip Frame 10
stop();
Symbol 712 MovieClip Frame 20
stop();
Symbol 712 MovieClip Frame 30
stop();
Symbol 712 MovieClip Frame 40
stop();
Symbol 712 MovieClip Frame 50
var boss_mc = _parent; boss_mc.swapDepths(0); boss_mc.removeMovieClip();
Symbol 713 MovieClip [boss4] Frame 1
#initclip 44 Object.registerClass("boss4", Boss4); #endinitclip
Symbol 744 MovieClip Frame 30
_root.throw_sd.start();
Symbol 745 MovieClip Frame 1
stop();
Symbol 745 MovieClip Frame 10
stop();
Symbol 745 MovieClip Frame 20
var boss_mc = _parent; boss_mc.swapDepths(0); boss_mc.removeMovieClip();
Symbol 746 MovieClip [boss5] Frame 1
#initclip 45 Object.registerClass("boss5", Boss5); #endinitclip
Symbol 758 MovieClip Frame 1
stop(); _visible = false;
Symbol 759 MovieClip [platform] Frame 1
#initclip 46 Object.registerClass("platform", Platform); #endinitclip
Symbol 759 MovieClip [platform] Frame 2
stop();
Symbol 764 MovieClip Frame 1
stop();
Symbol 765 MovieClip [key_button] Frame 1
#initclip 47 Object.registerClass("key_button", Platform); #endinitclip
Symbol 765 MovieClip [key_button] Frame 2
stop();
Symbol 767 MovieClip [platform_long1] Frame 1
#initclip 48 Object.registerClass("platform_long1", Platform); #endinitclip
Symbol 767 MovieClip [platform_long1] Frame 2
stop();
Instance of Symbol 759 MovieClip [platform] "start_platform" in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform1" in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform2" in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform3" in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 765 MovieClip [key_button] in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BUTTON"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 767 MovieClip [platform_long1] "boss_platform" in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform4" in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 768 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Symbol 781 MovieClip Frame 1
stop();
Symbol 781 MovieClip Frame 2
stop();
Symbol 782 MovieClip Frame 1
stop();
Symbol 782 MovieClip Frame 20
stop();
Symbol 789 MovieClip Frame 1
stop(); _visible = false;
Symbol 790 MovieClip [platform_baffle] Frame 1
#initclip 49 Object.registerClass("platform_baffle", Platform); #endinitclip
Symbol 790 MovieClip [platform_baffle] Frame 2
stop();
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 791 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 392 MovieClip [key] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 392 MovieClip [key] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 425 MovieClip [food] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 547 MovieClip [light_long] "key_laser3" in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LAST"; interval_time_n = 3000; last_time_n = 2000; start_time_n = 1; }
Instance of Symbol 392 MovieClip [key] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 434 MovieClip [undrop] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNDROP"; }
Instance of Symbol 425 MovieClip [food] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 425 MovieClip [food] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 433 MovieClip [unattack] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNATTACK"; }
Instance of Symbol 434 MovieClip [undrop] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNDROP"; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 509 MovieClip [fire] in Symbol 793 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FIRE"; fire_direction_s = "H"; fire_speed_n = 5; fire_area_n = 200; }
Symbol 796 MovieClip Frame 1
this._visible = false;
Symbol 798 MovieClip Frame 1
stop();
Symbol 798 MovieClip Frame 60
stop();
Symbol 799 MovieClip [level1] Frame 1
#initclip 50 Object.registerClass("level1", Level); #endinitclip
Symbol 803 MovieClip [platform_move] Frame 1
#initclip 51 Object.registerClass("platform_move", Platform); #endinitclip
Symbol 803 MovieClip [platform_move] Frame 2
stop();
Instance of Symbol 759 MovieClip [platform] "start_platform" in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform1" in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform2" in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform4" in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "H"; move_area_n = 150; speed_n = 4; pole_s = "POSITIVE"; }
Instance of Symbol 759 MovieClip [platform] "key_platform2" in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "key_platform2" in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "key_platform2" in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 767 MovieClip [platform_long1] "boss_platform" in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; active_bo = false; }
Instance of Symbol 767 MovieClip [platform_long1] "key_platform3" in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 804 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 805 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 805 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 805 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 392 MovieClip [key] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 392 MovieClip [key] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 392 MovieClip [key] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 431 MovieClip [sting_small] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 548 MovieClip [light_short] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "INTERVAL"; interval_time_n = 3000; last_time_n = 2000; start_time_n = 1; }
Instance of Symbol 433 MovieClip [unattack] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNATTACK"; }
Instance of Symbol 425 MovieClip [food] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 434 MovieClip [undrop] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNDROP"; }
Instance of Symbol 425 MovieClip [food] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 425 MovieClip [food] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 433 MovieClip [unattack] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNATTACK"; }
Instance of Symbol 425 MovieClip [food] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 509 MovieClip [fire] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FIRE"; fire_direction_s = "H"; fire_speed_n = 5; fire_area_n = 200; }
Instance of Symbol 509 MovieClip [fire] in Symbol 815 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FIRE"; fire_direction_s = "V"; fire_speed_n = 5; fire_area_n = 200; }
Symbol 816 MovieClip [level2] Frame 1
#initclip 52 Object.registerClass("level2", Level); #endinitclip
Symbol 821 MovieClip [platform_ice] Frame 1
#initclip 53 Object.registerClass("platform_ice", Platform); #endinitclip
Symbol 821 MovieClip [platform_ice] Frame 2
stop();
Symbol 824 MovieClip [spring] Frame 1
#initclip 54 Object.registerClass("spring", Platform); #endinitclip
Symbol 824 MovieClip [spring] Frame 2
stop();
Instance of Symbol 759 MovieClip [platform] "start_platform" in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform1" in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "key_platform2" in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform3" in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform4" in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 824 MovieClip [spring] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "SPRING"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "V"; move_area_n = 200; speed_n = 6; pole_s = "POSITIVE"; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "H"; move_area_n = 200; speed_n = 6; pole_s = "POSITIVE"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 767 MovieClip [platform_long1] "boss_platform" in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "V"; move_area_n = 150; speed_n = 6; pole_s = "POSITIVE"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 825 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 835 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 835 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 392 MovieClip [key] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 392 MovieClip [key] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 392 MovieClip [key] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 431 MovieClip [sting_small] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 431 MovieClip [sting_small] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 547 MovieClip [light_long] "key_laser3" in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LAST"; interval_time_n = 3000; last_time_n = 2000; start_time_n = 1; }
Instance of Symbol 550 MovieClip [sting] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 425 MovieClip [food] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 425 MovieClip [food] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 509 MovieClip [fire] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FIRE"; fire_direction_s = "H"; fire_speed_n = 5; fire_area_n = 200; }
Instance of Symbol 509 MovieClip [fire] in Symbol 837 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FIRE"; fire_direction_s = "V"; fire_speed_n = 5; fire_area_n = 200; }
Symbol 838 MovieClip [level3] Frame 1
#initclip 55 Object.registerClass("level3", Level); #endinitclip
Symbol 862 MovieClip Frame 1
stop();
Symbol 862 MovieClip Frame 14
_parent.used_bo = true;
Symbol 862 MovieClip Frame 26
stop();
Symbol 863 MovieClip [platform_trap] Frame 1
#initclip 56 Object.registerClass("platform_trap", Platform); #endinitclip
Symbol 863 MovieClip [platform_trap] Frame 2
stop();
Instance of Symbol 759 MovieClip [platform] "start_platform" in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform1" in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform2" in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform3" in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "V"; move_area_n = 200; speed_n = 6; pole_s = "POSITIVE"; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "V"; move_area_n = 150; speed_n = 6; pole_s = "NEGATIVE"; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "H"; move_area_n = 150; speed_n = 6; pole_s = "POSITIVE"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "V"; move_area_n = 180; speed_n = 6; pole_s = "POSITIVE"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "H"; move_area_n = 200; speed_n = 6; pole_s = "POSITIVE"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = true; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 863 MovieClip [platform_trap] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "TRAP"; _visible = true; key_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 767 MovieClip [platform_long1] "boss_platform" in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 864 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 865 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 865 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 865 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 865 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 550 MovieClip [sting] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 392 MovieClip [key] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 548 MovieClip [light_short] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "INTERVAL"; interval_time_n = 3000; last_time_n = 2000; start_time_n = 1; }
Instance of Symbol 392 MovieClip [key] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 538 MovieClip [fog] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOG"; interval_time_n = 1500; last_time_n = 1000; start_time_n = 1; }
Instance of Symbol 538 MovieClip [fog] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOG"; interval_time_n = 1500; last_time_n = 1000; start_time_n = 600; }
Instance of Symbol 538 MovieClip [fog] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOG"; interval_time_n = 1500; last_time_n = 1000; start_time_n = 300; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 431 MovieClip [sting_small] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 431 MovieClip [sting_small] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 392 MovieClip [key] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 433 MovieClip [unattack] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNATTACK"; }
Instance of Symbol 425 MovieClip [food] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 425 MovieClip [food] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 425 MovieClip [food] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 425 MovieClip [food] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 425 MovieClip [food] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 433 MovieClip [unattack] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNATTACK"; }
Instance of Symbol 425 MovieClip [food] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 434 MovieClip [undrop] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNDROP"; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 509 MovieClip [fire] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FIRE"; fire_direction_s = "V"; fire_speed_n = 5; fire_area_n = 200; }
Instance of Symbol 509 MovieClip [fire] in Symbol 867 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FIRE"; fire_direction_s = "V"; fire_speed_n = 5; fire_area_n = 200; }
Symbol 869 MovieClip [level4] Frame 1
#initclip 57 Object.registerClass("level4", Level); #endinitclip
Instance of Symbol 759 MovieClip [platform] "start_platform" in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform1" in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform2" in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform3" in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "key_platform4" in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = true; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] "end_platform" in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "H"; move_area_n = 150; speed_n = 6; pole_s = "NEGATIVE"; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "V"; move_area_n = 150; speed_n = 6; pole_s = "NEGATIVE"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 824 MovieClip [spring] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "SPRING"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 765 MovieClip [key_button] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BUTTON"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "H"; move_area_n = 150; speed_n = 6; pole_s = "POSITIVE"; }
Instance of Symbol 767 MovieClip [platform_long1] "boss_platform" in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = true; }
Instance of Symbol 759 MovieClip [platform] in Symbol 873 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 876 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 392 MovieClip [key] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 538 MovieClip [fog] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOG"; interval_time_n = 3000; last_time_n = 1000; start_time_n = 1; }
Instance of Symbol 538 MovieClip [fog] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOG"; interval_time_n = 3000; last_time_n = 1000; start_time_n = 300; }
Instance of Symbol 538 MovieClip [fog] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOG"; interval_time_n = 3000; last_time_n = 1000; start_time_n = 600; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 392 MovieClip [key] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 547 MovieClip [light_long] "key_laser3" in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LAST"; interval_time_n = 3000; last_time_n = 2000; start_time_n = 1; }
Instance of Symbol 392 MovieClip [key] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 550 MovieClip [sting] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 431 MovieClip [sting_small] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 431 MovieClip [sting_small] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 431 MovieClip [sting_small] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 548 MovieClip [light_short] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "INTERVAL"; interval_time_n = 3000; last_time_n = 2000; start_time_n = 1; }
Instance of Symbol 431 MovieClip [sting_small] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 434 MovieClip [undrop] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNDROP"; }
Instance of Symbol 425 MovieClip [food] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 425 MovieClip [food] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 425 MovieClip [food] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 425 MovieClip [food] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 433 MovieClip [unattack] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "UNATTACK"; }
Instance of Symbol 426 MovieClip [line_bounce] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "BOUNCE"; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 421 MovieClip [add_life] in Symbol 877 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Symbol 879 MovieClip [level5] Frame 1
#initclip 58 Object.registerClass("level5", Level); #endinitclip
Instance of Symbol 759 MovieClip [platform] "start_platform" in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "key_platform1" in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "key_platform2" in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "key_platform3" in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "key_platform4" in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "end_platform" in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 886 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Symbol 890 MovieClip [level6] Frame 1
#initclip 59 Object.registerClass("level6", Level); #endinitclip
Instance of Symbol 759 MovieClip [platform] "start_platform" in Symbol 896 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "key_platform1" in Symbol 896 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] in Symbol 896 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "key_platform2" in Symbol 896 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "key_platform3" in Symbol 896 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = false; }
Instance of Symbol 759 MovieClip [platform] "end_platform" in Symbol 896 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = false; key_bo = true; used_bo = false; active_bo = false; }
Symbol 900 MovieClip [level7] Frame 1
#initclip 60 Object.registerClass("level7", Level); #endinitclip
Symbol 901 MovieClip [platform_long] Frame 1
#initclip 61 Object.registerClass("platform_long", Platform); #endinitclip
Symbol 901 MovieClip [platform_long] Frame 2
stop();
Symbol 905 MovieClip [dart_rotate] Frame 1
#initclip 62 Object.registerClass("dart_rotate", Dart); #endinitclip
Symbol 922 MovieClip Frame 4
sword._visible = false;
Symbol 922 MovieClip Frame 5
stop();
Symbol 923 MovieClip Frame 6
stop();
Symbol 926 MovieClip Frame 1
stop(); var role_mc = _root.level_mc.role_mc; if (!role_mc.action_changed_bo) { play(); }
Symbol 929 MovieClip Frame 1
stop();
Symbol 929 MovieClip Frame 16
stop();
Symbol 929 MovieClip Frame 26
_root.jump_sd.start();
Symbol 929 MovieClip Frame 29
stop();
Symbol 929 MovieClip Frame 44
stop();
Symbol 929 MovieClip Frame 54
stop();
Symbol 929 MovieClip Frame 65
stop();
Symbol 931 MovieClip Frame 1
_visible = false; stop();
Symbol 931 MovieClip Frame 120
_parent.gotoAndStop("normal"); _root.unattack_bo = false;
Symbol 933 MovieClip Frame 1
_visible = false; stop();
Symbol 933 MovieClip Frame 120
_parent.gotoAndStop("normal"); _root.undrop_bo = false;
Symbol 934 MovieClip [role_mc] Frame 1
#initclip 63 Object.registerClass("role_mc", Role); #endinitclip stop(); _root.unattack_bo = false; _root.undrop_bo = false;
Symbol 934 MovieClip [role_mc] Frame 5
gotoAndStop ("normal");
Symbol 934 MovieClip [role_mc] Frame 22
gotoAndPlay ("unattack");
Symbol 934 MovieClip [role_mc] Frame 42
gotoAndPlay ("undrop");
Instance of Symbol 421 MovieClip [add_life] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "LIFE"; }
Instance of Symbol 425 MovieClip [food] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "FOOD"; score_n = 100; }
Instance of Symbol 392 MovieClip [key] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Instance of Symbol 426 MovieClip [line_bounce] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "BOUNCE"; }
Instance of Symbol 431 MovieClip [sting_small] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 432 MovieClip [powerup4] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "THROUGH"; }
Instance of Symbol 433 MovieClip [unattack] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "UNATTACK"; }
Instance of Symbol 434 MovieClip [undrop] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "UNDROP"; }
Instance of Symbol 440 MovieClip [ax_s] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "AX"; }
Instance of Symbol 500 MovieClip [bomb] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "BOMB"; }
Instance of Symbol 509 MovieClip [fire] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "FIRE"; fire_direction_s = "H"; fire_speed_n = 5; fire_area_n = 200; }
Instance of Symbol 538 MovieClip [fog] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "FOG"; interval_time_n = 3000; last_time_n = 1000; start_time_n = 1; }
Instance of Symbol 547 MovieClip [light_long] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "LAST"; interval_time_n = 3000; last_time_n = 2000; start_time_n = 1; }
Instance of Symbol 548 MovieClip [light_short] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "INTERVAL"; interval_time_n = 3000; last_time_n = 2000; start_time_n = 1; }
Instance of Symbol 550 MovieClip [sting] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 553 MovieClip [sting_active] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "STING"; }
Instance of Symbol 557 MovieClip [dart] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "DART"; }
Instance of Symbol 560 MovieClip [gravity] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "GRAVITY"; }
Instance of Symbol 614 MovieClip [money] in Symbol 945 MovieClip Frame 3
//component parameters onClipEvent (construct) { type_s = "MONEY"; score_n = 50; }
Instance of Symbol 765 MovieClip [key_button] in Symbol 945 MovieClip Frame 16
//component parameters onClipEvent (construct) { type_s = "BUTTON"; }
Instance of Symbol 790 MovieClip [platform_baffle] in Symbol 945 MovieClip Frame 16
//component parameters onClipEvent (construct) { type_s = "BAFFLE"; _visible = true; key_bo = false; }
Instance of Symbol 821 MovieClip [platform_ice] in Symbol 945 MovieClip Frame 16
//component parameters onClipEvent (construct) { type_s = "ICE"; _visible = true; key_bo = false; }
Instance of Symbol 901 MovieClip [platform_long] in Symbol 945 MovieClip Frame 16
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; active_bo = false; }
Instance of Symbol 767 MovieClip [platform_long1] in Symbol 945 MovieClip Frame 16
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; active_bo = false; }
Instance of Symbol 803 MovieClip [platform_move] in Symbol 945 MovieClip Frame 16
//component parameters onClipEvent (construct) { type_s = "MOVE"; _visible = true; key_bo = false; direction_s = "H"; move_area_n = 150; speed_n = 6; pole_s = "POSITIVE"; }
Instance of Symbol 759 MovieClip [platform] in Symbol 945 MovieClip Frame 16
//component parameters onClipEvent (construct) { type_s = "NORMAL"; _visible = true; key_bo = false; used_bo = false; active_bo = false; }
Instance of Symbol 863 MovieClip [platform_trap] in Symbol 945 MovieClip Frame 16
//component parameters onClipEvent (construct) { type_s = "TRAP"; _visible = true; key_bo = false; }
Instance of Symbol 824 MovieClip [spring] in Symbol 945 MovieClip Frame 16
//component parameters onClipEvent (construct) { type_s = "SPRING"; }
Symbol 946 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1029 MovieClip Frame 130
stop();
Symbol 1030 MovieClip Frame 217
stop();
Symbol 1034 Button
on (release) { getURL ("http://www.freeworldgroup.com/", _blank); }
Symbol 1039 Button
on (release) { gotoAndPlay ("credits_frame"); }
Symbol 1050 MovieClip Frame 16
stop();
Symbol 1051 MovieClip Frame 20
stop();
Symbol 1072 MovieClip Frame 1
stop(); _visible = false;
Symbol 1074 MovieClip Frame 11
stop(); obj_mc = _parent; obj_mc.swapDepths(0); obj_mc.removeMovieClip();
Symbol 1075 MovieClip Frame 2
stop();
Symbol 1075 MovieClip Frame 10
Instance of Symbol 1075 MovieClip in Symbol 1107 MovieClip Frame 1
//component parameters onClipEvent (construct) { type_s = "KEY"; }
Symbol 1108 Button
on (release) { nextFrame(); }
Symbol 1124 MovieClip Frame 1
stop();
Symbol 1124 MovieClip Frame 2
stop();
Symbol 1124 MovieClip Frame 3
_root.play();
Symbol 1129 Button
on (release) { _root.gotoAndPlay("start_menu"); }

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:33
Symbol 3 BitmapUsed by:4
Symbol 4 GraphicUses:3Used by:33
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:33
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:33
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:33
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:33
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:33
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:33
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:33
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:33
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:33
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:33
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:33
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:33
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:33
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
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Symbol 34 BitmapUsed by:35
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Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:70
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:70
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:70
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:70
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:70
Symbol 46 GraphicUsed by:47 116 126 322 553
Symbol 47 MovieClipUses:46Used by:70 80 636 640 642 643 644 645 662 668 673 688 689 704 710 711 735 744 922
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:70
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:70
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:70
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:70
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:70
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:70
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:70
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:70
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:70
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:70
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69Used by:71
Symbol 71 MovieClipUses:33 70Used by:76
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:76
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClip [Swordman]Uses:71 73 75
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClip [sword]Uses:79 47
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClip [hit_effect2]Uses:81 82 83
Symbol 85 GraphicUsed by:92
Symbol 86 GraphicUsed by:92
Symbol 87 GraphicUsed by:92
Symbol 88 GraphicUsed by:92
Symbol 89 GraphicUsed by:92 340
Symbol 90 GraphicUsed by:92 340
Symbol 91 GraphicUsed by:92 340
Symbol 92 MovieClip [hit_effect]Uses:85 86 87 88 89 90 91Used by:646 674 690 712 745
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClipUses:94Used by:98
Symbol 96 GraphicUsed by:97 615 1072
Symbol 97 MovieClipUses:96Used by:98 392 421 425 426 432 433 434 500 509 557 560 614
Symbol 98 MovieClip [fly_ax]Uses:95 97Used by:945
Symbol 1130 MovieClip [__Packages.MochiAd]
Symbol 1131 MovieClip [__Packages.Sword]
Symbol 1132 MovieClip [__Packages.ExtMath]
Symbol 1133 MovieClip [__Packages.Fly_ax]
Symbol 1134 MovieClip [__Packages.Enemy]
Symbol 1135 MovieClip [__Packages.Swordman]
Symbol 1136 MovieClip [__Packages.Bonus]
Symbol 1137 MovieClip [__Packages.Laser]
Symbol 1138 MovieClip [__Packages.Boss1]
Symbol 1139 MovieClip [__Packages.Boss2]
Symbol 1140 MovieClip [__Packages.Boss3]
Symbol 1141 MovieClip [__Packages.Boss4]
Symbol 1142 MovieClip [__Packages.Boss5]
Symbol 1143 MovieClip [__Packages.Platform]
Symbol 1144 MovieClip [__Packages.Level]
Symbol 1145 MovieClip [__Packages.Dart]
Symbol 1146 MovieClip [__Packages.Role]
Symbol 1147 MovieClip [__Packages.Draw]
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:106
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:106 1032  Timeline
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:106
Symbol 105 GraphicUsed by:106  Timeline
Symbol 106 MovieClipUses:100 102 104 105Used by:Timeline
Symbol 107 FontUsed by:108 110 111 115 117 120 122 123 125 127 128 129 130 313 315 317 319 321 358 376
Symbol 108 TextUses:107Used by:112
Symbol 109 GraphicUsed by:112 124 131 1034
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Symbol 111 TextUses:107Used by:112
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Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:113Used by:132
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Symbol 116 ButtonUses:46Used by:132
Symbol 117 TextUses:107Used by:132
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Symbol 119 EditableTextUses:118Used by:132
Symbol 120 TextUses:107Used by:132
Symbol 121 EditableTextUses:118Used by:132
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Symbol 123 TextUses:107Used by:124
Symbol 124 ButtonUses:122 109 123Used by:132
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Symbol 127 TextUses:107Used by:132
Symbol 128 TextUses:107Used by:131
Symbol 129 TextUses:107Used by:131
Symbol 130 TextUses:107Used by:131
Symbol 131 ButtonUses:128 109 129 130Used by:132
Symbol 132 MovieClipUses:112 114 115 116 117 119 120 121 124 125 126 127 131Used by:228 346  Timeline
Symbol 133 FontUsed by:134
Symbol 134 TextUses:133Used by:135
Symbol 135 MovieClipUses:134Used by:136
Symbol 136 MovieClip [draw_mc]Uses:135Used by:945
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:139 1103
Symbol 139 MovieClipUses:138Used by:140 266 269 275 289 424 559 764 780
Symbol 140 MovieClip [light]Uses:137 139Used by:945
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip [line]Uses:141Used by:945
Symbol 143 GraphicUsed by:229
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:146
Symbol 146 MovieClipUses:145Used by:229 1031  Timeline
Symbol 147 GraphicUsed by:229 1031  Timeline
Symbol 148 GraphicUsed by:229
Symbol 149 GraphicUsed by:229 1031  Timeline
Symbol 150 GraphicUsed by:229 1031  Timeline
Symbol 151 GraphicUsed by:229 1031  Timeline
Symbol 152 GraphicUsed by:229 1031  Timeline
Symbol 153 GraphicUsed by:229 1031  Timeline
Symbol 154 GraphicUsed by:229 1031  Timeline
Symbol 155 GraphicUsed by:229 1031  Timeline
Symbol 156 GraphicUsed by:229 1031  Timeline
Symbol 157 GraphicUsed by:229 1031  Timeline
Symbol 158 GraphicUsed by:229 1031  Timeline
Symbol 159 GraphicUsed by:229 1031  Timeline
Symbol 160 GraphicUsed by:229 1031  Timeline
Symbol 161 GraphicUsed by:229 1031  Timeline
Symbol 162 GraphicUsed by:195 1029
Symbol 163 GraphicUsed by:182 195 908 909 910 927 929 1029 1092 1096 1099 1107
Symbol 164 GraphicUsed by:182 195 908 910 922 927 929 1029 1096 1099 1107
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Symbol 166 GraphicUsed by:195 908 909 929 1029
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Symbol 169 GraphicUsed by:173
Symbol 170 GraphicUsed by:173
Symbol 171 GraphicUsed by:173
Symbol 172 GraphicUsed by:173
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Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
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Symbol 180 GraphicUsed by:195 929 1029 1107
Symbol 181 GraphicUsed by:182 195 909 910 927 1029
Symbol 182 MovieClipUses:164 163 165 167 173 179 181Used by:195 1029
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Symbol 184 GraphicUsed by:195 909 1029 1092
Symbol 185 GraphicUsed by:195 908 909 1029 1092 1096
Symbol 186 GraphicUsed by:195
Symbol 187 GraphicUsed by:195 1029
Symbol 188 GraphicUsed by:195 1029
Symbol 189 GraphicUsed by:195 1029
Symbol 190 GraphicUsed by:195 1029
Symbol 191 GraphicUsed by:195 1029
Symbol 192 GraphicUsed by:195 1029
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
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Symbol 201 GraphicUsed by:228
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Symbol 212 ButtonUses:208 209 210 211Used by:228 329 346  Timeline
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Symbol 216 GraphicUsed by:217
Symbol 217 ButtonUses:213 214 215 216Used by:228 346  Timeline
Symbol 218 TextUses:202Used by:221
Symbol 219 TextUses:202Used by:221
Symbol 220 GraphicUsed by:221
Symbol 221 ButtonUses:218 219 220Used by:228 329 346  Timeline
Symbol 222 TextUses:202Used by:225 328
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Symbol 226 EditableTextUses:118Used by:228
Symbol 227 TextUses:118Used by:228 346
Symbol 228 MovieClipUses:201 207 212 217 221 225 226 227 132Used by:229
Symbol 229 MovieClip [game_end_mc]Uses:143 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 200 228Used by:945  Timeline
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:323
Symbol 232 GraphicUsed by:323
Symbol 233 TextUses:118Used by:323
Symbol 234 TextUses:118Used by:323
Symbol 235 EditableTextUses:118Used by:323
Symbol 236 EditableTextUses:118Used by:323
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Symbol 245 TextUses:118Used by:323
Symbol 246 GraphicUsed by:247 290 293 946
Symbol 247 ButtonUses:246Used by:250
Symbol 248 GraphicUsed by:250
Symbol 249 GraphicUsed by:250 254
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Symbol 251 GraphicUsed by:253
Symbol 252 GraphicUsed by:253
Symbol 253 ButtonUses:251 252Used by:254
Symbol 254 MovieClipUses:253 249Used by:323
Symbol 255 GraphicUsed by:257
Symbol 256 GraphicUsed by:257 398 401 404
Symbol 257 MovieClipUses:255 256Used by:323
Symbol 258 TextUses:118Used by:259
Symbol 259 MovieClipUses:258Used by:323
Symbol 260 EditableTextUses:118Used by:323
Symbol 261 GraphicUsed by:265
Symbol 262 GraphicUsed by:264
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:262 263Used by:265
Symbol 265 MovieClipUses:261 264Used by:266
Symbol 266 MovieClipUses:265 139Used by:323 432
Symbol 267 EditableTextUses:118Used by:323
Symbol 268 GraphicUsed by:269 1117
Symbol 269 MovieClipUses:268 139Used by:323 426
Symbol 270 EditableTextUses:118Used by:323
Symbol 271 EditableTextUses:118Used by:323
Symbol 272 TextUses:118Used by:323
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:275
Symbol 275 MovieClipUses:274 139Used by:323 433
Symbol 276 GraphicUsed by:288 1115
Symbol 277 GraphicUsed by:288
Symbol 278 GraphicUsed by:288 1115
Symbol 279 GraphicUsed by:288 1115
Symbol 280 GraphicUsed by:288 1115
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Symbol 900 MovieClip [level7]Uses:895 896 897 898 899 796Used by:945
Symbol 901 MovieClip [platform_long]Uses:753 758Used by:945
Symbol 902 MovieClip [dart_mc]Used by:945
Symbol 903 BitmapUsed by:904
Symbol 904 GraphicUses:903Used by:905
Symbol 905 MovieClip [dart_rotate]Uses:904Used by:945
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Symbol 932 TextUses:118Used by:933
Symbol 933 MovieClipUses:932Used by:934
Symbol 934 MovieClip [role_mc]Uses:929 931 933Used by:945
Symbol 935 Sound [boom_sd]Used by:945
Symbol 936 Sound [button_sd]Used by:945
Symbol 937 Sound [electricity_sd]Used by:945
Symbol 938 Sound [game_over_sd]Used by:945
Symbol 939 Sound [hit_boss_sd]Used by:945
Symbol 940 Sound [hit_role_sd]Used by:945
Symbol 941 Sound [jump_sd]Used by:945
Symbol 942 Sound [main_music_sd]Used by:945
Symbol 943 Sound [power_up_sd]Used by:945
Symbol 944 Sound [throw_sd]Used by:945
Symbol 945 MovieClipUses:136 140 142 229 323 329 346 369 372 411 413 415 417 421 425 392 426 431 432 433 434 440 500 509 538 540 542 547 548 550 553 554 557 98 560 614 647 675 691 713 746 799 816 838 869 879 890 900 765 790 821 901 767 803 759 863 824 902 905 934 935 936 937 938 939 940 941 942 943 944Used by:Timeline
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Symbol 1024 GraphicUsed by:1028
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Symbol 1027 GraphicUsed by:1028
Symbol 1028 MovieClipUses:1024 1025 1026 1027Used by:1029
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Symbol 1115 MovieClipUses:276 1113 278 279 280 1114 282 283 284 285 286 287Used by:1116
Symbol 1116 MovieClipUses:1115 1103Used by:1124
Symbol 1117 MovieClipUses:268 1103Used by:1124
Symbol 1118 TextUses:118Used by:1124
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Symbol 1121 TextUses:405Used by:1124
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Symbol 1127 TextUses:118Used by:1129
Symbol 1128 GraphicUsed by:1129
Symbol 1129 ButtonUses:1127 1128Used by:Timeline

Instance Names

"play_bt"Frame 129Symbol 1044 Button
"more_bt"Frame 129Symbol 217 Button
"download_bt"Frame 129Symbol 212 Button
"add_game_bt"Frame 129Symbol 207 Button
"view_highscores"Frame 129Symbol 221 Button
"sword"Symbol 70 MovieClip Frame 6Symbol 47 MovieClip
"move"Symbol 71 MovieClip Frame 1Symbol 33 MovieClip
"attack"Symbol 71 MovieClip Frame 10Symbol 70 MovieClip
"anim"Symbol 76 MovieClip [Swordman] Frame 1Symbol 71 MovieClip
"hit_area"Symbol 76 MovieClip [Swordman] Frame 2Symbol 73 MovieClip
"body"Symbol 76 MovieClip [Swordman] Frame 2Symbol 75 MovieClip
"hit_area"Symbol 80 MovieClip [sword] Frame 2Symbol 47 MovieClip
"anim"Symbol 98 MovieClip [fly_ax] Frame 1Symbol 95 MovieClip
"hit_area"Symbol 98 MovieClip [fly_ax] Frame 2Symbol 97 MovieClip
"gold_txt"Symbol 132 MovieClip Frame 3Symbol 119 EditableText
"name_txt"Symbol 132 MovieClip Frame 3Symbol 121 EditableText
"ok_btn"Symbol 132 MovieClip Frame 3Symbol 124 Button
"line_time_mc"Symbol 136 MovieClip [draw_mc] Frame 1Symbol 135 MovieClip
"add_game_bt"Symbol 228 MovieClip Frame 8Symbol 207 Button
"download_bt"Symbol 228 MovieClip Frame 14Symbol 212 Button
"more_bt"Symbol 228 MovieClip Frame 20Symbol 217 Button
"view_highscores"Symbol 228 MovieClip Frame 26Symbol 221 Button
"main_menu_bt"Symbol 228 MovieClip Frame 32Symbol 225 Button
"total_score_txt"Symbol 228 MovieClip Frame 40Symbol 226 EditableText
"bt"Symbol 250 MovieClip Frame 1Symbol 247 Button
"bt"Symbol 254 MovieClip Frame 1Symbol 253 Button
"bt"Symbol 296 MovieClip Frame 1Symbol 293 Button
"bt"Symbol 298 MovieClip Frame 1Symbol 293 Button
"bt"Symbol 300 MovieClip Frame 1Symbol 293 Button
"bt"Symbol 302 MovieClip Frame 1Symbol 293 Button
"bt4"Symbol 303 MovieClip Frame 2Symbol 296 MovieClip
"bt3"Symbol 303 MovieClip Frame 2Symbol 298 MovieClip
"bt2"Symbol 303 MovieClip Frame 3Symbol 300 MovieClip
"bt1"Symbol 303 MovieClip Frame 4Symbol 302 MovieClip
"bar_mc"Symbol 307 MovieClip Frame 1Symbol 306 MovieClip
"bar_mc"Symbol 310 MovieClip Frame 1Symbol 306 MovieClip
"blood_bar_mc"Symbol 311 MovieClip Frame 1Symbol 310 MovieClip
"bar_mc"Symbol 312 MovieClip Frame 1Symbol 306 MovieClip
"second_txt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 235 EditableText
"minute_txt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 236 EditableText
"score_txt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 239 EditableText
"life_num_txt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 241 EditableText
"level_txt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 243 EditableText
"floor_txt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 244 EditableText
"music_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 250 MovieClip
"sound_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 254 MovieClip
"quality_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 257 MovieClip
"menu_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 259 MovieClip
"undrop_num_txt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 260 EditableText
"through_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 266 MovieClip
"through_num_txt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 267 EditableText
"bounce_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 269 MovieClip
"bounce_num_txt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 270 EditableText
"unattack_num_txt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 271 EditableText
"unattack_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 275 MovieClip
"undrop_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 289 MovieClip
"quality_menu"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 303 MovieClip
"blood_bar_mc"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 307 MovieClip
"boss_blood"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 311 MovieClip
"energy_bar_mc"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 312 MovieClip
"next_level_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 314 Button
"prev_level_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 316 Button
"next_room_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 318 Button
"prev_room_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 320 Button
"rest_bt"Symbol 323 MovieClip [game_layout_mc] Frame 1Symbol 322 Button
"return_bt"Symbol 329 MovieClip [game_menu_mc] Frame 1Symbol 328 Button
"download_bt"Symbol 329 MovieClip [game_menu_mc] Frame 1Symbol 212 Button
"add_game_bt"Symbol 329 MovieClip [game_menu_mc] Frame 1Symbol 207 Button
"view_highscores"Symbol 329 MovieClip [game_menu_mc] Frame 1Symbol 221 Button
"main_menu_bt"Symbol 329 MovieClip [game_menu_mc] Frame 1Symbol 225 Button
"more_bt"Symbol 346 MovieClip [game_over_mc] Frame 1Symbol 217 Button
"download_bt"Symbol 346 MovieClip [game_over_mc] Frame 1Symbol 212 Button
"add_game_bt"Symbol 346 MovieClip [game_over_mc] Frame 1Symbol 207 Button
"retry_bt"Symbol 346 MovieClip [game_over_mc] Frame 1Symbol 333 Button
"view_highscores"Symbol 346 MovieClip [game_over_mc] Frame 1Symbol 221 Button
"main_menu_bt"Symbol 346 MovieClip [game_over_mc] Frame 1Symbol 225 Button
"total_score_txt"Symbol 346 MovieClip [game_over_mc] Frame 25Symbol 345 EditableText
"level_score_txt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 352 EditableText
"total_score_txt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 353 EditableText
"main_menu_bt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 225 Button
"next_level_bt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 359 Button
"life_num_txt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 360 EditableText
"draw_num_txt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 361 EditableText
"minute_txt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 362 EditableText
"second_txt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 363 EditableText
"time_bonus_num_txt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 365 EditableText
"life_bonus_num_txt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 367 EditableText
"draw_bonus_num_txt"Symbol 369 MovieClip [game_pass_mc] Frame 1Symbol 368 EditableText
"hit_area"Symbol 392 MovieClip [key] Frame 2Symbol 97 MovieClip
"next_bt"Symbol 411 MovieClip Frame 2Symbol 377 Button
"next_bt"Symbol 411 MovieClip Frame 10Symbol 377 Button
"next_bt"Symbol 411 MovieClip Frame 30Symbol 395 Button
"easy_bt"Symbol 411 MovieClip Frame 30Symbol 398 MovieClip
"normal_bt"Symbol 411 MovieClip Frame 30Symbol 401 MovieClip
"hard_bt"Symbol 411 MovieClip Frame 30Symbol 404 MovieClip
"hit_area"Symbol 421 MovieClip [add_life] Frame 2Symbol 97 MovieClip
"hit_area"Symbol 425 MovieClip [food] Frame 2Symbol 97 MovieClip
"hit_area"Symbol 426 MovieClip [line_bounce] Frame 2Symbol 97 MovieClip
"hit_area"Symbol 431 MovieClip [sting_small] Frame 2Symbol 430 MovieClip
"hit_area"Symbol 432 MovieClip [powerup4] Frame 2Symbol 97 MovieClip
"hit_area"Symbol 433 MovieClip [unattack] Frame 2Symbol 97 MovieClip
"hit_area"Symbol 434 MovieClip [undrop] Frame 2Symbol 97 MovieClip
"hit_area"Symbol 440 MovieClip [ax_s] Frame 1Symbol 436 MovieClip
"hit_area"Symbol 500 MovieClip [bomb] Frame 2Symbol 97 MovieClip
"hit_area"Symbol 509 MovieClip [fire] Frame 2Symbol 97 MovieClip
"hit_area"Symbol 538 MovieClip [fog] Frame 1Symbol 535 MovieClip
"hit_area"Symbol 547 MovieClip [light_long] Frame 1Symbol 546 MovieClip
"hit_area"Symbol 548 MovieClip [light_short] Frame 1Symbol 545 MovieClip
"hit_area"Symbol 550 MovieClip [sting] Frame 2Symbol 430 MovieClip
"hit_area"Symbol 553 MovieClip [sting_active] Frame 2Symbol 430 MovieClip
"anim"Symbol 554 MovieClip Frame 1Symbol 440 MovieClip [ax_s]
"anim"Symbol 554 MovieClip Frame 90Symbol 440 MovieClip [ax_s]
"anim"Symbol 554 MovieClip Frame 120Symbol 440 MovieClip [ax_s]
"hit_area"Symbol 557 MovieClip [dart] Frame 2Symbol 97 MovieClip
"hit_area"Symbol 560 MovieClip [gravity] Frame 2Symbol 97 MovieClip
"hit_area"Symbol 614 MovieClip [money] Frame 2Symbol 97 MovieClip
"body_hit_area"Symbol 631 MovieClip Frame 1Symbol 615 MovieClip
"head_hit_area"Symbol 631 MovieClip Frame 1Symbol 615 MovieClip
"body_hit_area"Symbol 636 MovieClip Frame 1Symbol 615 MovieClip
"head_hit_area"Symbol 636 MovieClip Frame 1Symbol 615 MovieClip
"weapon_hit_area1"Symbol 636 MovieClip Frame 1Symbol 47 MovieClip
"weapon_hit_area2"Symbol 636 MovieClip Frame 1Symbol 47 MovieClip
"body_hit_area"Symbol 640 MovieClip Frame 1Symbol 615 MovieClip
"head_hit_area"Symbol 640 MovieClip Frame 1Symbol 615 MovieClip
"weapon_hit_area1"Symbol 640 MovieClip Frame 1Symbol 47 MovieClip
"weapon_hit_area2"Symbol 640 MovieClip Frame 1Symbol 47 MovieClip
"body_hit_area"Symbol 642 MovieClip Frame 1Symbol 615 MovieClip
"head_hit_area"Symbol 642 MovieClip Frame 1Symbol 615 MovieClip
"weapon_hit_area1"Symbol 642 MovieClip Frame 1Symbol 47 MovieClip
"weapon_hit_area2"Symbol 642 MovieClip Frame 1Symbol 47 MovieClip
"body_hit_area"Symbol 643 MovieClip Frame 1Symbol 615 MovieClip
"head_hit_area"Symbol 643 MovieClip Frame 1Symbol 615 MovieClip
"weapon_hit_area1"Symbol 643 MovieClip Frame 1Symbol 47 MovieClip
"weapon_hit_area2"Symbol 643 MovieClip Frame 1Symbol 47 MovieClip
"body_hit_area"Symbol 644 MovieClip Frame 1Symbol 615 MovieClip
"head_hit_area"Symbol 644 MovieClip Frame 1Symbol 615 MovieClip
"weapon_hit_area1"Symbol 644 MovieClip Frame 1Symbol 47 MovieClip
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"body"Symbol 674 MovieClip Frame 30Symbol 673 MovieClip
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"door1"Symbol 799 MovieClip [level1] Frame 1Symbol 782 MovieClip
"door0"Symbol 799 MovieClip [level1] Frame 1Symbol 782 MovieClip
"door3"Symbol 799 MovieClip [level1] Frame 1Symbol 782 MovieClip
"door2"Symbol 799 MovieClip [level1] Frame 1Symbol 782 MovieClip
"baffle_mc"Symbol 799 MovieClip [level1] Frame 1Symbol 791 MovieClip
"bonus_mc"Symbol 799 MovieClip [level1] Frame 1Symbol 793 MovieClip
"enemy_mc"Symbol 799 MovieClip [level1] Frame 1Symbol 794 MovieClip
"hit_area1"Symbol 799 MovieClip [level1] Frame 1Symbol 796 MovieClip
"hit_area2"Symbol 799 MovieClip [level1] Frame 1Symbol 796 MovieClip
"hit_area3"Symbol 799 MovieClip [level1] Frame 1Symbol 796 MovieClip
"hit_area4"Symbol 799 MovieClip [level1] Frame 1Symbol 796 MovieClip
"jump_boss_note"Symbol 799 MovieClip [level1] Frame 1Symbol 798 MovieClip
"instance"Symbol 803 MovieClip [platform_move] Frame 1Symbol 753 MovieClip
"start_platform"Symbol 804 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform1"Symbol 804 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform2"Symbol 804 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform4"Symbol 804 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform2"Symbol 804 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform2"Symbol 804 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform2"Symbol 804 MovieClip Frame 1Symbol 759 MovieClip [platform]
"boss_platform"Symbol 804 MovieClip Frame 1Symbol 767 MovieClip [platform_long1]
"key_platform3"Symbol 804 MovieClip Frame 1Symbol 767 MovieClip [platform_long1]
"bg_mc"Symbol 816 MovieClip [level2] Frame 1Symbol 802 MovieClip
"platform_mc"Symbol 816 MovieClip [level2] Frame 1Symbol 804 MovieClip
"baffle_mc"Symbol 816 MovieClip [level2] Frame 1Symbol 805 MovieClip
"door1"Symbol 816 MovieClip [level2] Frame 1Symbol 782 MovieClip
"door0"Symbol 816 MovieClip [level2] Frame 1Symbol 782 MovieClip
"door2"Symbol 816 MovieClip [level2] Frame 1Symbol 782 MovieClip
"door3"Symbol 816 MovieClip [level2] Frame 1Symbol 782 MovieClip
"bonus_mc"Symbol 816 MovieClip [level2] Frame 1Symbol 815 MovieClip
"hit_area1"Symbol 816 MovieClip [level2] Frame 1Symbol 796 MovieClip
"hit_area2"Symbol 816 MovieClip [level2] Frame 1Symbol 796 MovieClip
"hit_area3"Symbol 816 MovieClip [level2] Frame 1Symbol 796 MovieClip
"hit_area4"Symbol 816 MovieClip [level2] Frame 1Symbol 796 MovieClip
"instance"Symbol 821 MovieClip [platform_ice] Frame 1Symbol 753 MovieClip
"instance"Symbol 824 MovieClip [spring] Frame 1Symbol 823 MovieClip
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"key_platform1"Symbol 825 MovieClip Frame 1Symbol 759 MovieClip [platform]
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"door0"Symbol 838 MovieClip [level3] Frame 1Symbol 782 MovieClip
"door2"Symbol 838 MovieClip [level3] Frame 1Symbol 782 MovieClip
"door1"Symbol 838 MovieClip [level3] Frame 1Symbol 782 MovieClip
"baffle_mc"Symbol 838 MovieClip [level3] Frame 1Symbol 835 MovieClip
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"hit_area1"Symbol 838 MovieClip [level3] Frame 1Symbol 796 MovieClip
"hit_area2"Symbol 838 MovieClip [level3] Frame 1Symbol 796 MovieClip
"hit_area3"Symbol 838 MovieClip [level3] Frame 1Symbol 796 MovieClip
"hit_area4"Symbol 838 MovieClip [level3] Frame 1Symbol 796 MovieClip
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"key_platform1"Symbol 864 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform2"Symbol 864 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform3"Symbol 864 MovieClip Frame 1Symbol 759 MovieClip [platform]
"boss_platform"Symbol 864 MovieClip Frame 1Symbol 767 MovieClip [platform_long1]
"bg_mc"Symbol 869 MovieClip [level4] Frame 1Symbol 841 MovieClip
"platform_mc"Symbol 869 MovieClip [level4] Frame 1Symbol 864 MovieClip
"door1"Symbol 869 MovieClip [level4] Frame 1Symbol 782 MovieClip
"door0"Symbol 869 MovieClip [level4] Frame 1Symbol 782 MovieClip
"door2"Symbol 869 MovieClip [level4] Frame 1Symbol 782 MovieClip
"door3"Symbol 869 MovieClip [level4] Frame 1Symbol 782 MovieClip
"baffle_mc"Symbol 869 MovieClip [level4] Frame 1Symbol 865 MovieClip
"bonus_mc"Symbol 869 MovieClip [level4] Frame 1Symbol 867 MovieClip
"enemy_mc"Symbol 869 MovieClip [level4] Frame 1Symbol 868 MovieClip
"hit_area1"Symbol 869 MovieClip [level4] Frame 1Symbol 796 MovieClip
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"key_platform3"Symbol 873 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform4"Symbol 873 MovieClip Frame 1Symbol 759 MovieClip [platform]
"end_platform"Symbol 873 MovieClip Frame 1Symbol 759 MovieClip [platform]
"boss_platform"Symbol 873 MovieClip Frame 1Symbol 767 MovieClip [platform_long1]
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"bg_mc"Symbol 879 MovieClip [level5] Frame 1Symbol 872 MovieClip
"platform_mc"Symbol 879 MovieClip [level5] Frame 1Symbol 873 MovieClip
"door1"Symbol 879 MovieClip [level5] Frame 1Symbol 782 MovieClip
"door0"Symbol 879 MovieClip [level5] Frame 1Symbol 782 MovieClip
"door2"Symbol 879 MovieClip [level5] Frame 1Symbol 782 MovieClip
"door3"Symbol 879 MovieClip [level5] Frame 1Symbol 782 MovieClip
"baffle_mc"Symbol 879 MovieClip [level5] Frame 1Symbol 876 MovieClip
"bonus_mc"Symbol 879 MovieClip [level5] Frame 1Symbol 877 MovieClip
"enemy_mc"Symbol 879 MovieClip [level5] Frame 1Symbol 878 MovieClip
"hit_area1"Symbol 879 MovieClip [level5] Frame 1Symbol 796 MovieClip
"hit_area2"Symbol 879 MovieClip [level5] Frame 1Symbol 796 MovieClip
"hit_area3"Symbol 879 MovieClip [level5] Frame 1Symbol 796 MovieClip
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"key_platform4"Symbol 886 MovieClip Frame 1Symbol 759 MovieClip [platform]
"end_platform"Symbol 886 MovieClip Frame 1Symbol 759 MovieClip [platform]
"bg_mc"Symbol 890 MovieClip [level6] Frame 1Symbol 885 MovieClip
"platform_mc"Symbol 890 MovieClip [level6] Frame 1Symbol 886 MovieClip
"baffle_mc"Symbol 890 MovieClip [level6] Frame 1Symbol 887 MovieClip
"bonus_mc"Symbol 890 MovieClip [level6] Frame 1Symbol 888 MovieClip
"enemy_mc"Symbol 890 MovieClip [level6] Frame 1Symbol 889 MovieClip
"hit_area1"Symbol 890 MovieClip [level6] Frame 1Symbol 796 MovieClip
"hit_area2"Symbol 890 MovieClip [level6] Frame 1Symbol 796 MovieClip
"hit_area3"Symbol 890 MovieClip [level6] Frame 1Symbol 796 MovieClip
"hit_area4"Symbol 890 MovieClip [level6] Frame 1Symbol 796 MovieClip
"hit_area5"Symbol 890 MovieClip [level6] Frame 1Symbol 796 MovieClip
"start_platform"Symbol 896 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform1"Symbol 896 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform2"Symbol 896 MovieClip Frame 1Symbol 759 MovieClip [platform]
"key_platform3"Symbol 896 MovieClip Frame 1Symbol 759 MovieClip [platform]
"end_platform"Symbol 896 MovieClip Frame 1Symbol 759 MovieClip [platform]
"bg_mc"Symbol 900 MovieClip [level7] Frame 1Symbol 895 MovieClip
"platform_mc"Symbol 900 MovieClip [level7] Frame 1Symbol 896 MovieClip
"baffle_mc"Symbol 900 MovieClip [level7] Frame 1Symbol 897 MovieClip
"bonus_mc"Symbol 900 MovieClip [level7] Frame 1Symbol 898 MovieClip
"enemy_mc"Symbol 900 MovieClip [level7] Frame 1Symbol 899 MovieClip
"hit_area1"Symbol 900 MovieClip [level7] Frame 1Symbol 796 MovieClip
"hit_area2"Symbol 900 MovieClip [level7] Frame 1Symbol 796 MovieClip
"hit_area3"Symbol 900 MovieClip [level7] Frame 1Symbol 796 MovieClip
"hit_area4"Symbol 900 MovieClip [level7] Frame 1Symbol 796 MovieClip
"instance"Symbol 901 MovieClip [platform_long] Frame 1Symbol 753 MovieClip
"sword"Symbol 922 MovieClip Frame 4Symbol 47 MovieClip
"hit_area"Symbol 929 MovieClip Frame 1Symbol 615 MovieClip
"hit_area"Symbol 929 MovieClip Frame 13Symbol 615 MovieClip
"hit_area"Symbol 929 MovieClip Frame 16Symbol 615 MovieClip
"hit_area"Symbol 929 MovieClip Frame 26Symbol 615 MovieClip
"hit_area"Symbol 929 MovieClip Frame 29Symbol 615 MovieClip
"hit_area"Symbol 929 MovieClip Frame 37Symbol 615 MovieClip
"attack"Symbol 929 MovieClip Frame 44Symbol 922 MovieClip
"hit_area"Symbol 929 MovieClip Frame 44Symbol 615 MovieClip
"hit_area"Symbol 929 MovieClip Frame 54Symbol 615 MovieClip
"hit_area"Symbol 929 MovieClip Frame 65Symbol 615 MovieClip
"anim"Symbol 934 MovieClip [role_mc] Frame 1Symbol 929 MovieClip
"unattack_control_mc"Symbol 934 MovieClip [role_mc] Frame 1Symbol 931 MovieClip
"undrop_control_mc"Symbol 934 MovieClip [role_mc] Frame 1Symbol 933 MovieClip
"anim"Symbol 934 MovieClip [role_mc] Frame 20Symbol 929 MovieClip
"anim"Symbol 934 MovieClip [role_mc] Frame 40Symbol 929 MovieClip
"hit_area"Symbol 1075 MovieClip Frame 2Symbol 1072 MovieClip
"instance"Symbol 1107 MovieClip Frame 1Symbol 1057 MovieClip
"instance"Symbol 1107 MovieClip Frame 1Symbol 1057 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 76 as "Swordman"
ExportAssets (56)Timeline Frame 1Symbol 80 as "sword"
ExportAssets (56)Timeline Frame 1Symbol 84 as "hit_effect2"
ExportAssets (56)Timeline Frame 1Symbol 92 as "hit_effect"
ExportAssets (56)Timeline Frame 1Symbol 98 as "fly_ax"
ExportAssets (56)Timeline Frame 1Symbol 1130 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 1131 as "__Packages.Sword"
ExportAssets (56)Timeline Frame 1Symbol 1132 as "__Packages.ExtMath"
ExportAssets (56)Timeline Frame 1Symbol 1133 as "__Packages.Fly_ax"
ExportAssets (56)Timeline Frame 1Symbol 1134 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 1135 as "__Packages.Swordman"
ExportAssets (56)Timeline Frame 1Symbol 1136 as "__Packages.Bonus"
ExportAssets (56)Timeline Frame 1Symbol 1137 as "__Packages.Laser"
ExportAssets (56)Timeline Frame 1Symbol 1138 as "__Packages.Boss1"
ExportAssets (56)Timeline Frame 1Symbol 1139 as "__Packages.Boss2"
ExportAssets (56)Timeline Frame 1Symbol 1140 as "__Packages.Boss3"
ExportAssets (56)Timeline Frame 1Symbol 1141 as "__Packages.Boss4"
ExportAssets (56)Timeline Frame 1Symbol 1142 as "__Packages.Boss5"
ExportAssets (56)Timeline Frame 1Symbol 1143 as "__Packages.Platform"
ExportAssets (56)Timeline Frame 1Symbol 1144 as "__Packages.Level"
ExportAssets (56)Timeline Frame 1Symbol 1145 as "__Packages.Dart"
ExportAssets (56)Timeline Frame 1Symbol 1146 as "__Packages.Role"
ExportAssets (56)Timeline Frame 1Symbol 1147 as "__Packages.Draw"
ExportAssets (56)Timeline Frame 12Symbol 136 as "draw_mc"
ExportAssets (56)Timeline Frame 12Symbol 140 as "light"
ExportAssets (56)Timeline Frame 12Symbol 142 as "line"
ExportAssets (56)Timeline Frame 12Symbol 229 as "game_end_mc"
ExportAssets (56)Timeline Frame 12Symbol 323 as "game_layout_mc"
ExportAssets (56)Timeline Frame 12Symbol 329 as "game_menu_mc"
ExportAssets (56)Timeline Frame 12Symbol 346 as "game_over_mc"
ExportAssets (56)Timeline Frame 12Symbol 369 as "game_pass_mc"
ExportAssets (56)Timeline Frame 12Symbol 372 as "game_pause_mc"
ExportAssets (56)Timeline Frame 12Symbol 392 as "key"
ExportAssets (56)Timeline Frame 12Symbol 415 as "scene_masker"
ExportAssets (56)Timeline Frame 12Symbol 417 as "screen_change"
ExportAssets (56)Timeline Frame 12Symbol 421 as "add_life"
ExportAssets (56)Timeline Frame 12Symbol 425 as "food"
ExportAssets (56)Timeline Frame 12Symbol 426 as "line_bounce"
ExportAssets (56)Timeline Frame 12Symbol 431 as "sting_small"
ExportAssets (56)Timeline Frame 12Symbol 432 as "powerup4"
ExportAssets (56)Timeline Frame 12Symbol 433 as "unattack"
ExportAssets (56)Timeline Frame 12Symbol 434 as "undrop"
ExportAssets (56)Timeline Frame 12Symbol 440 as "ax_s"
ExportAssets (56)Timeline Frame 12Symbol 500 as "bomb"
ExportAssets (56)Timeline Frame 12Symbol 509 as "fire"
ExportAssets (56)Timeline Frame 12Symbol 538 as "fog"
ExportAssets (56)Timeline Frame 12Symbol 547 as "light_long"
ExportAssets (56)Timeline Frame 12Symbol 548 as "light_short"
ExportAssets (56)Timeline Frame 12Symbol 550 as "sting"
ExportAssets (56)Timeline Frame 12Symbol 553 as "sting_active"
ExportAssets (56)Timeline Frame 12Symbol 557 as "dart"
ExportAssets (56)Timeline Frame 12Symbol 560 as "gravity"
ExportAssets (56)Timeline Frame 12Symbol 614 as "money"
ExportAssets (56)Timeline Frame 12Symbol 647 as "boss1"
ExportAssets (56)Timeline Frame 12Symbol 675 as "boss2"
ExportAssets (56)Timeline Frame 12Symbol 691 as "boss3"
ExportAssets (56)Timeline Frame 12Symbol 713 as "boss4"
ExportAssets (56)Timeline Frame 12Symbol 746 as "boss5"
ExportAssets (56)Timeline Frame 12Symbol 759 as "platform"
ExportAssets (56)Timeline Frame 12Symbol 765 as "key_button"
ExportAssets (56)Timeline Frame 12Symbol 767 as "platform_long1"
ExportAssets (56)Timeline Frame 12Symbol 790 as "platform_baffle"
ExportAssets (56)Timeline Frame 12Symbol 799 as "level1"
ExportAssets (56)Timeline Frame 12Symbol 803 as "platform_move"
ExportAssets (56)Timeline Frame 12Symbol 816 as "level2"
ExportAssets (56)Timeline Frame 12Symbol 821 as "platform_ice"
ExportAssets (56)Timeline Frame 12Symbol 824 as "spring"
ExportAssets (56)Timeline Frame 12Symbol 838 as "level3"
ExportAssets (56)Timeline Frame 12Symbol 863 as "platform_trap"
ExportAssets (56)Timeline Frame 12Symbol 869 as "level4"
ExportAssets (56)Timeline Frame 12Symbol 879 as "level5"
ExportAssets (56)Timeline Frame 12Symbol 890 as "level6"
ExportAssets (56)Timeline Frame 12Symbol 900 as "level7"
ExportAssets (56)Timeline Frame 12Symbol 901 as "platform_long"
ExportAssets (56)Timeline Frame 12Symbol 902 as "dart_mc"
ExportAssets (56)Timeline Frame 12Symbol 905 as "dart_rotate"
ExportAssets (56)Timeline Frame 12Symbol 934 as "role_mc"
ExportAssets (56)Timeline Frame 12Symbol 935 as "boom_sd"
ExportAssets (56)Timeline Frame 12Symbol 936 as "button_sd"
ExportAssets (56)Timeline Frame 12Symbol 937 as "electricity_sd"
ExportAssets (56)Timeline Frame 12Symbol 938 as "game_over_sd"
ExportAssets (56)Timeline Frame 12Symbol 939 as "hit_boss_sd"
ExportAssets (56)Timeline Frame 12Symbol 940 as "hit_role_sd"
ExportAssets (56)Timeline Frame 12Symbol 941 as "jump_sd"
ExportAssets (56)Timeline Frame 12Symbol 942 as "main_music_sd"
ExportAssets (56)Timeline Frame 12Symbol 943 as "power_up_sd"
ExportAssets (56)Timeline Frame 12Symbol 944 as "throw_sd"

Labels

"protect"Frame 2
"init"Frame 120
"start_menu"Frame 129
"demo"Frame 140
"game_scene"Frame 144
"retry"Frame 145
"game_pass"Frame 159
"game_over"Frame 174
"game_end"Frame 189
"credits_frame"Frame 204
"move"Symbol 71 MovieClip Frame 1
"attack"Symbol 71 MovieClip Frame 10
"normal"Symbol 76 MovieClip [Swordman] Frame 2
"null"Symbol 76 MovieClip [Swordman] Frame 10
"normal"Symbol 98 MovieClip [fly_ax] Frame 2
"submited"Symbol 132 MovieClip Frame 2
"submit"Symbol 132 MovieClip Frame 3
"sending"Symbol 132 MovieClip Frame 4
"done"Symbol 132 MovieClip Frame 5
"start"Symbol 135 MovieClip Frame 1
"end"Symbol 135 MovieClip Frame 90
"normal"Symbol 392 MovieClip [key] Frame 2
"disappear"Symbol 392 MovieClip [key] Frame 10
"null"Symbol 392 MovieClip [key] Frame 20
"note"Symbol 411 MovieClip Frame 2
"control"Symbol 411 MovieClip Frame 10
"demo"Symbol 411 MovieClip Frame 20
"difficulty"Symbol 411 MovieClip Frame 30
"start"Symbol 411 MovieClip Frame 40
"null"Symbol 411 MovieClip Frame 67
"key_note"Symbol 411 MovieClip Frame 80
"normal"Symbol 421 MovieClip [add_life] Frame 2
"disappear"Symbol 421 MovieClip [add_life] Frame 10
"null"Symbol 421 MovieClip [add_life] Frame 20
"normal"Symbol 425 MovieClip [food] Frame 2
"disappear"Symbol 425 MovieClip [food] Frame 10
"null"Symbol 425 MovieClip [food] Frame 20
"normal"Symbol 426 MovieClip [line_bounce] Frame 2
"disappear"Symbol 426 MovieClip [line_bounce] Frame 10
"null"Symbol 426 MovieClip [line_bounce] Frame 20
"normal"Symbol 431 MovieClip [sting_small] Frame 2
"null"Symbol 431 MovieClip [sting_small] Frame 10
"normal"Symbol 432 MovieClip [powerup4] Frame 2
"disappear"Symbol 432 MovieClip [powerup4] Frame 10
"null"Symbol 432 MovieClip [powerup4] Frame 20
"normal"Symbol 433 MovieClip [unattack] Frame 2
"disappear"Symbol 433 MovieClip [unattack] Frame 10
"null"Symbol 433 MovieClip [unattack] Frame 20
"normal"Symbol 434 MovieClip [undrop] Frame 2
"disappear"Symbol 434 MovieClip [undrop] Frame 10
"null"Symbol 434 MovieClip [undrop] Frame 20
"normal"Symbol 500 MovieClip [bomb] Frame 2
"disappear"Symbol 500 MovieClip [bomb] Frame 10
"null"Symbol 500 MovieClip [bomb] Frame 20
"normal"Symbol 509 MovieClip [fire] Frame 2
"null"Symbol 509 MovieClip [fire] Frame 10
"start"Symbol 535 MovieClip Frame 1
"end"Symbol 535 MovieClip Frame 13
"normal"Symbol 538 MovieClip [fog] Frame 2
"null"Symbol 538 MovieClip [fog] Frame 10
"normal"Symbol 540 MovieClip Frame 1
"null"Symbol 540 MovieClip Frame 10
"normal"Symbol 542 MovieClip Frame 1
"null"Symbol 542 MovieClip Frame 10
"normal"Symbol 550 MovieClip [sting] Frame 2
"null"Symbol 550 MovieClip [sting] Frame 10
"normal"Symbol 553 MovieClip [sting_active] Frame 2
"null"Symbol 553 MovieClip [sting_active] Frame 10
"normal"Symbol 557 MovieClip [dart] Frame 2
"disappear"Symbol 557 MovieClip [dart] Frame 10
"null"Symbol 557 MovieClip [dart] Frame 20
"normal"Symbol 560 MovieClip [gravity] Frame 2
"disappear"Symbol 560 MovieClip [gravity] Frame 10
"null"Symbol 560 MovieClip [gravity] Frame 20
"normal"Symbol 614 MovieClip [money] Frame 2
"disappear"Symbol 614 MovieClip [money] Frame 10
"null"Symbol 614 MovieClip [money] Frame 20
"stop"Symbol 646 MovieClip Frame 1
"walk"Symbol 646 MovieClip Frame 10
"chop"Symbol 646 MovieClip Frame 20
"throw"Symbol 646 MovieClip Frame 31
"start_jump"Symbol 646 MovieClip Frame 41
"flying"Symbol 646 MovieClip Frame 52
"start_land"Symbol 646 MovieClip Frame 61
"die"Symbol 646 MovieClip Frame 70
"stop"Symbol 674 MovieClip Frame 1
"walk"Symbol 674 MovieClip Frame 10
"chop"Symbol 674 MovieClip Frame 20
"hook"Symbol 674 MovieClip Frame 30
"die"Symbol 674 MovieClip Frame 40
"start_shake"Symbol 688 MovieClip Frame 1
"start_shake"Symbol 689 MovieClip Frame 1
"stop"Symbol 690 MovieClip Frame 1
"shake"Symbol 690 MovieClip Frame 10
"attack"Symbol 690 MovieClip Frame 20
"die"Symbol 690 MovieClip Frame 30
"stop"Symbol 712 MovieClip Frame 1
"walk"Symbol 712 MovieClip Frame 10
"jump"Symbol 712 MovieClip Frame 20
"bump"Symbol 712 MovieClip Frame 30
"fist"Symbol 712 MovieClip Frame 40
"die"Symbol 712 MovieClip Frame 50
"stop"Symbol 745 MovieClip Frame 1
"chop"Symbol 745 MovieClip Frame 10
"die"Symbol 745 MovieClip Frame 20
"normal"Symbol 759 MovieClip [platform] Frame 2
"null"Symbol 759 MovieClip [platform] Frame 10
"normal"Symbol 765 MovieClip [key_button] Frame 2
"down"Symbol 765 MovieClip [key_button] Frame 10
"null"Symbol 765 MovieClip [key_button] Frame 20
"normal"Symbol 767 MovieClip [platform_long1] Frame 2
"null"Symbol 767 MovieClip [platform_long1] Frame 10
"start_open"Symbol 782 MovieClip Frame 1
"opened"Symbol 782 MovieClip Frame 20
"normal"Symbol 790 MovieClip [platform_baffle] Frame 2
"null"Symbol 790 MovieClip [platform_baffle] Frame 10
"normal"Symbol 803 MovieClip [platform_move] Frame 2
"null"Symbol 803 MovieClip [platform_move] Frame 10
"normal"Symbol 821 MovieClip [platform_ice] Frame 2
"null"Symbol 821 MovieClip [platform_ice] Frame 10
"normal"Symbol 824 MovieClip [spring] Frame 2
"null"Symbol 824 MovieClip [spring] Frame 10
"drop"Symbol 862 MovieClip Frame 14
"normal"Symbol 863 MovieClip [platform_trap] Frame 2
"null"Symbol 863 MovieClip [platform_trap] Frame 10
"normal"Symbol 901 MovieClip [platform_long] Frame 2
"null"Symbol 901 MovieClip [platform_long] Frame 10
"run"Symbol 929 MovieClip Frame 1
"start_land"Symbol 929 MovieClip Frame 13
"stop"Symbol 929 MovieClip Frame 16
"land"Symbol 929 MovieClip Frame 16
"start_fly"Symbol 929 MovieClip Frame 26
"flying"Symbol 929 MovieClip Frame 29
"drop"Symbol 929 MovieClip Frame 37
"attack"Symbol 929 MovieClip Frame 44
"attacked"Symbol 929 MovieClip Frame 54
"dart_attack"Symbol 929 MovieClip Frame 65
"die"Symbol 929 MovieClip Frame 80
"normal"Symbol 934 MovieClip [role_mc] Frame 1
"flash_end"Symbol 934 MovieClip [role_mc] Frame 5
"unattack"Symbol 934 MovieClip [role_mc] Frame 20
"unattack_end"Symbol 934 MovieClip [role_mc] Frame 22
"undrop"Symbol 934 MovieClip [role_mc] Frame 40
"undrop_end"Symbol 934 MovieClip [role_mc] Frame 42
"normal"Symbol 1075 MovieClip Frame 2
"disappear"Symbol 1075 MovieClip Frame 10
"null"Symbol 1075 MovieClip Frame 20

Dynamic Text Variables

_root.total_score_nSymbol 226 EditableText"0"
_root.total_score_nSymbol 345 EditableText"0"
_root.level_num_nSymbol 407 EditableText"<p align="center"></p>"




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Created: 26/5 -2019 06:03:36 Last modified: 26/5 -2019 06:03:36 Server time: 05/11 -2024 09:21:38