STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #23410 |
transform |
platform stars |
last gate |
LOADING... |
PLAY |
AudioMusic_MC |
AudioSFX_MC |
The Hidiacs have taken Udonna deep into The Pit. Only the Mystic Force Rangers can help her now! |
START |
HOW TO PLAY |
NEXT |
Use the ARROW KEYS to guide your Power Ranger. |
back |
left |
right |
forward |
WORMHOLE SHORTCUTS will save you time. |
Find KEYS to open the gates. |
Click the SPACEBAR to neutralize the Hidiacs with your wand. |
Collect CRYSTALS to power your wand. |
Find a TRANSFORMATION PLATFORM to change to a new Mystic Force Ranger. This will restore your HEALTH. |
BACK |
PLAY AGAIN |
Are you hero |
? |
10000 |
SCORE: |
enough to |
There's still time to rescue Udonna from The Pit. |
Game Over! |
messages_mc |
The gate is locked. Find a key or be doomed. |
level 1 linked clips |
out of time |
level cards |
interface flash |
Now, escape as fast as you can for maximum bonus points! |
You've rescued Udonna! |
loading clip |
LOADING |
LOADING. |
LOADING.. |
LOADING... |
10000 |
1000000 |
Use the WORMHOLE SHORTCUTS to save time. |
Avoid HIDIACS or click the SPACEBAR to neutralize them with your wand. |
Use the ARROW KEYS to turn and move along paths. |
Hidiacs will destroy your health. When it runs low, find a TRANSFORMATION PLATFORM and change to a new Power Ranger. |
Find KEYS to open the gates |
Watch your step, the blue stones appear and disappear. |
Don't forget to keep an eye on your time. |
Hidiacs are your friends, NOT! |
Walk over the switch to rotate the bridges. |
Return to the STARTING GATE as fast as you can. The faster you escape, the more BONUS POINTS your earn. |
PAUSE |
PAUSED |
QUIT |
Resume Game |
Resume Game |
Submit Score |
Submit Score |
iris |
level2 linked clips |
level3 linked clips |
Nice work, Rangers! Udonna is safe! |
scores_mc |
Hidiac Points: |
Bonus Points: |
Total Score: |
10000 |
100 |
100 |
SUBMIT SCORE |
ActionScript [AS1/AS2]
Frame 1if (_root.gamezhero == undefined) { System.security.allowDomain("gamezhero.com", "www.gamezhero.com", "files.gamezhero.com"); _root.createEmptyMovieClip("gamezhero", 100000); _root.gamezhero.loadMovie("http://files.gamezhero.com/flash/gamezhero2.swf?x=290&y=390&from=gatesofdarkness&scale=80&t=1131695977671"); } function fnInit() { gameObj = new Game(game_mc); gameObj.startGame(); loadInt = setInterval(fnCheckLoad, 500); gameQuit = false; } function fnCheckLoad() { if (_framesloaded >= 31) { level2Loaded = true; level3Loaded = true; clearInterval(loadInt); gotoAndStop ("level3"); if (interface_mc.leveltitle._currentframe == 17) { interface_mc.leveltitle.play(); } } else if (_framesloaded >= 30) { level2Loaded = true; gotoAndStop ("level2"); if (interface_mc.leveltitle._currentframe == 17) { interface_mc.leveltitle.play(); } } } function fnClickQuit() { gameObj.pauseGame(); quit_mc.gotoAndStop(2); } _global.gameMC = this; var gameObj; var musicOn = true; var musicPlaying = false; var loadInt; var level1Loaded = false; var level2Loaded = false; var level3Loaded = false; function fsdPlayAgain() { HSLoader.removeMovieClip(); gotoAndStop ("start"); } function fnSubmitScore() { if (gameQuit) { gameObj.world.clearLevel(true); gameObj.world.remove(); gameObj.timer.remove(); } HS_mc.duplicateMovieClip("HSLoader", 100001); HSLoader.loadMovie(fsd); } var eventID = "jetix_prmf_gatesofdarkness"; var gameID = "jetix_prmf_gatesofdarkness"; var subject = "PowerRangers"; var playerScore; var playerName; System.security.allowDomain("www.disney.go.com"); System.security.allowDomain("disney.go.com"); System.security.allowDomain("psc.disney.go.com"); System.security.allowDomain("apsc.disney.go.com"); System.security.allowDomain("scores.disney.go.com");Frame 3if (_framesloaded >= 25) { level1Loaded = true; gotoAndPlay ("intro"); } else { gotoAndPlay ("loadloop"); }Frame 7mu = new Sound(AudioMusic_MC); mu.attachSound("MusicIntro"); mu.setVolume(40); if (musicOn) { mu.start(0, 999); } stop();Frame 9stop();Frame 13stop();Frame 19stop();Frame 23stop(); musicPlaying = false; trace("playerScore=" + playerScore); score_txt.text = String(gameObj.score); playAgain_btn.onRelease = function () { gotoAndStop ("start"); }; submit_btn.onRelease = function () { fnSubmitScore(); playAgain_btn.enabled = false; this.enabled = false; };Frame 25mu.stop(); mu.attachSound("Music1"); mu.setVolume(50); if (musicPlaying == false) { if (musicOn) { mu.start(0, 999); musicPlaying = true; } } AudioMusic_MC.gotoAndPlay("stopIntro"); fnInit();Frame 26stop();Frame 34function showScores() { scores_mc.scoreDisplay_mc.score_txt.text = String(gameObj.score); scores_mc.scoreDisplay_mc.hidiacScore_txt.text = String(gameObj.hidiacScore); scores_mc.scoreDisplay_mc.totalScore_txt.text = String(playerScore); } stop(); musicPlaying = false;Symbol 1992 MovieClip [__Packages.Game] Frame 0class Game { var interface_mc, target, levelInfo, score, world, level, l4Area, timer, hidiacScore, gamePaused; function Game (vTarg) { interface_mc = _root.interface_mc; target = vTarg; levelInfo = new LevelDefinition(); } function startGame() { score = 0; world = new World(target, levelInfo); level = 1; startLevel(); interface_mc.score_txt.text = String(score); } function startLevel() { _root.levelChange_mc.gotoAndStop(1); if (level == 4) { interface_mc.gotoAndStop(2); interface_mc.score_txt.text = String(score); l4Area = 3; timer = new Timer(150, "score"); timer.startTimer(); world.player.setLoc(11, 14); world.attachUdonna(12, 14); world.player.initKeyListener(); } else { changeRooms(1); timer = new Timer(150); timer.startTimer(); } interface_mc.key_mc.gotoAndStop(1); _root.help_mc.gotoAndStop("level" + level); } function changeRooms(which, loc) { world.clearRoom(); world.build(level, which, loc); } function endLevel() { if (level == 3) { world.clearLevel(false, 3); timer.remove(); level++; } else { world.clearLevel(); world.removePlayer(); timer.remove(); level++; } interface_mc.leveltitle_mc.gotoAndPlay(2); } function endGame(vWin) { world.clearLevel(true); world.remove(); timer.remove(); if (vWin == "win") { hidiacScore = Number(interface_mc.bonus_txt.text); } else { hidiacScore = 0; } _root.playerScore = score + hidiacScore; if (vWin == "win") { _root.gotoAndStop("win"); } else { _root.AudioSFX_MC.gotoAndPlay("lose"); _root.gotoAndStop("lose"); } } function pauseGame() { timer.pauseTimer(); gamePaused = true; for (var _local2 in world.__get__enemies()) { world.__get__enemies()[_local2].clip.anim_mc.stop(); } for (var _local2 in world.__get__wormholes()) { world.__get__wormholes()[_local2].clip.anim_mc.stop(); } for (var _local2 in world.__get__keys()) { world.__get__keys()[_local2].clip.anim_mc.stop(); } for (var _local2 in world.__get__bonus()) { world.__get__bonus()[_local2].clip.stop(); } } function get pauseState() { return(gamePaused); } function get levelNum() { return(level); } function get area() { return(l4Area); } function set area(vNum) { l4Area = vNum; //return(area); } function resumeGame() { timer.resumeTimer(); gamePaused = false; for (var _local2 in world.__get__enemies()) { world.__get__enemies()[_local2].clip.anim_mc.play(); } for (var _local2 in world.__get__wormholes()) { world.__get__wormholes()[_local2].clip.anim_mc.play(); } for (var _local2 in world.__get__keys()) { world.__get__keys()[_local2].clip.anim_mc.play(); } for (var _local2 in world.__get__bonus()) { world.__get__bonus()[_local2].clip.play(); } } function help() { pauseGame(); } function endHelp() { if ((_root.pause_mc._currentframe == 1) && (_root.quit_mc._currentframe == 1)) { resumeGame(); } } function scorePoints(vPoints) { score = score + vPoints; interface_mc.score_txt.text = String(score); } }Symbol 1993 MovieClip [__Packages.LevelDefinition] Frame 0class LevelDefinition { var layout, enemies, bonuses, timeBonus, startLoc, doors, keys, wormholes, bridgeInfo, defaultBridgeOrientation; function LevelDefinition () { layout = []; enemies = []; bonuses = []; timeBonus = []; startLoc = []; doors = []; keys = []; wormholes = []; bridgeInfo = []; } function loadLevel(vLev, room) { layout.splice(0); enemies.splice(0); startLoc.splice(0); bonuses.splice(0); timeBonus.splice(0); doors.splice(0); keys.splice(0); wormholes.splice(0); bridgeInfo.splice(0); defaultBridgeOrientation = null; if (vLev == 4) { switch (_root.gameObj.area) { case 1 : defineLevel1(room); break; case 2 : defineLevel2(room); break; case 3 : defineLevel3(room); } } else { switch (vLev) { case 1 : defineLevel1(room); break; case 2 : defineLevel2(room); break; case 3 : defineLevel3(room); } } } function defineLevel1(room) { switch (room) { case 1 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 6, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 3, 1, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 1, 1, 2, 1, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { startLoc = [14, 15]; enemies = [[1, 5], [8, 7], [9, 11]]; timeBonus = [[3, 3]]; bonuses = [[1, 5], [1, 7], [1, 9], [1, 11], [1, 13], [3, 5], [3, 7], [3, 9], [3, 11], [3, 13], [5, 7], [5, 9], [5, 13], [7, 7], [7, 9], [7, 11], [7, 13], [7, 15], [9, 7], [9, 9], [9, 11], [9, 13], [9, 17], [11, 7], [11, 9], [11, 11], [11, 13], [11, 15], [11, 17], [11, 19], [13, 9], [13, 11], [13, 13], [13, 15], [13, 17], [13, 19]]; keys = [[1, 2, [8, 17]]]; wormholes = [[[1, 3], [12, 19]]]; } doors = [[4, [14, 15]], [3, [5, 3]], [2, [8, 17]]]; break; case 2 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 6, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[1, 4], [5, 10], [8, 7], [11, 9]]; timeBonus = [[3, 9]]; bonuses = [[1, 4], [1, 6], [1, 8], [1, 10], [1, 12], [2, 7], [2, 14], [3, 4], [3, 12], [4, 5], [4, 7], [4, 14], [5, 10], [6, 7], [6, 11], [6, 13], [7, 8], [8, 9], [8, 11], [8, 13], [8, 15], [8, 17], [9, 8], [10, 7], [10, 9], [10, 11], [10, 13], [10, 15], [10, 17], [12, 7], [12, 9], [12, 11], [12, 13], [12, 15], [12, 17]]; doors = [[1, [8, 5]]]; keys = [[1, 3, [5, 15]]]; wormholes = [[[2, 14], [12, 19]]]; } doors = [[1, [8, 5]]]; break; case 3 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 3, 1, 2, 2, 1, 2, 1, 6, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[1, 11], [9, 11], [10, 18], [13, 11]]; timeBonus = [[10, 13]]; bonuses = [[1, 8], [1, 10], [1, 11], [2, 5], [2, 7], [2, 13], [3, 4], [3, 15], [4, 7], [4, 13], [5, 4], [5, 9], [5, 12], [5, 15], [6, 7], [6, 13], [8, 7], [8, 9], [8, 11], [8, 13], [8, 15], [9, 16], [9, 18], [10, 7], [10, 9], [10, 11], [10, 13], [11, 16], [11, 18], [12, 9], [12, 13], [13, 10], [13, 12], [13, 14], [13, 16], [13, 18]]; keys = [[1, 4, [12, 19]]]; wormholes = [[[5, 9], [13, 8]]]; } doors = [[1, [5, 15]]]; break; case 4 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 6, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[3, 7], [3, 14], [5, 6], [7, 12], [10, 8]]; timeBonus = [[2, 2]]; bonuses = [[1, 4], [1, 6], [1, 8], [1, 10], [2, 3], [2, 11], [3, 4], [3, 6], [3, 8], [3, 10], [3, 12], [3, 14], [4, 15], [5, 4], [5, 6], [5, 10], [5, 12], [5, 14], [6, 5], [6, 13], [6, 15], [7, 6], [7, 10], [7, 12], [7, 16], [9, 6], [9, 12], [9, 16], [10, 7], [10, 9], [10, 11], [10, 13], [10, 15], [12, 15]]; keys = [[4, 5, [3, 14]]]; wormholes = [[[2, 3], [8, 16]]]; } doors = [[5, [8, 17]], [1, [0, 7]]]; } } function defineLevel2(room) { switch (room) { case 1 : layout[0] = [2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 6, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 4, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 4, 1, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 4, 1, 1, 2, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { startLoc = [14, 15]; enemies = [[4, 5], [6, 9], [8, 14], [11, 9], [2, 14]]; timeBonus = [[8, 6]]; bonuses = [[2, 2], [2, 4], [2, 6], [2, 8], [2, 10], [2, 12], [2, 14], [4, 3], [4, 5], [4, 7], [4, 9], [4, 11], [4, 14], [5, 6], [6, 4], [6, 9], [6, 14], [7, 6], [7, 16], [8, 7], [8, 9], [8, 11], [8, 14], [9, 6], [9, 8], [9, 16], [10, 11], [10, 14], [10, 17], [11, 8], [11, 10], [11, 12], [11, 16], [11, 18], [12, 11], [12, 14], [13, 8], [13, 10], [13, 13], [13, 16], [13, 18], [13, 20]]; keys = [[1, 2, [11, 12]]]; wormholes = [[[4, 3], [13, 19]]]; } doors = [[2, [14, 12]], [0, [0, 7]]]; break; case 2 : layout[0] = [2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 1, 1, 1, 2, 1, 4, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 2, 4, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 4, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 1, 2, 2, 2, 6, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 1, 2, 1, 1, 4, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 4, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[2, 8], [7, 13], [4, 15], [11, 8], [10, 18]]; timeBonus = [[1, 9]]; bonuses = [[1, 3], [1, 5], [1, 7], [1, 11], [1, 13], [3, 3], [3, 5], [3, 7], [3, 9], [3, 11], [3, 13], [4, 15], [5, 5], [5, 7], [5, 9], [5, 11], [5, 13], [6, 15], [7, 6], [7, 8], [7, 10], [7, 12], [7, 14], [7, 16], [8, 15], [9, 6], [9, 8], [9, 10], [9, 12], [9, 14], [9, 16], [10, 7], [10, 15], [10, 17], [11, 8], [11, 10], [11, 12], [11, 14], [11, 16], [11, 18], [12, 9], [13, 10], [13, 12], [13, 14], [13, 16], [13, 18]]; keys = [[2, 3, [12, 19]]]; wormholes = [[[1, 13], [10, 9]]]; } doors = [[3, [14, 11]], [1, [0, 4]]]; break; case 3 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 1, 1, 1, 4, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 4, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 1, 1, 4, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 6, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 3, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 2, 4, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[1, 5], [9, 8], [6, 15], [1, 10], [6, 10]]; timeBonus = [[1, 8]]; bonuses = [[1, 2], [1, 4], [1, 6], [1, 10], [2, 3], [2, 13], [3, 8], [3, 10], [3, 12], [3, 14], [4, 3], [5, 6], [5, 8], [5, 10], [5, 12], [5, 14], [6, 15], [7, 8], [7, 10], [7, 12], [7, 16], [8, 14], [9, 8], [9, 10], [9, 12], [10, 14], [10, 16], [10, 18], [11, 8], [12, 9], [12, 12], [12, 14], [12, 16], [12, 18], [13, 11]]; keys = [[3, 4, [12, 9]]]; wormholes = [[[1, 2], [1, 10]]]; } doors = [[4, [8, 17]], [2, [0, 3]]]; break; case 4 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 3, 1, 4, 1, 1, 1, 1, 4, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 1, 2, 2, 4, 2, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2, 3, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 4, 1, 1, 1, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[3, 6], [8, 6], [9, 13], [3, 11], [9, 8]]; timeBonus = [[8, 8]]; bonuses = [[1, 3], [1, 5], [1, 8], [1, 10], [1, 12], [2, 6], [2, 13], [3, 3], [3, 5], [3, 8], [3, 10], [3, 12], [5, 5], [5, 7], [5, 10], [5, 12], [5, 14], [6, 8], [6, 15], [7, 5], [7, 10], [7, 12], [8, 6], [8, 13], [8, 15], [9, 9], [9, 12], [10, 8], [10, 10], [10, 13], [10, 15], [10, 17], [11, 9], [11, 14], [11, 16], [11, 18], [12, 8], [12, 10], [12, 15], [12, 19], [13, 9], [13, 12], [13, 14], [13, 16], [13, 18]]; keys = [[4, 5, [12, 8]]]; wormholes = [[[2, 14], [9, 12]]]; } doors = [[5, [8, 17]], [3, [7, 5]]]; } } function defineLevel3(room) { switch (room) { case 1 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 5, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 5, 1, 5, 1, 1, 1, 3, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 6, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { startLoc = [8, 17]; enemies = [[2, 5], [8, 7], [5, 14], [2, 11], [5, 9]]; timeBonus = [[1, 13]]; bonuses = [[1, 3], [1, 5], [1, 7], [1, 9], [1, 11], [1, 13], [2, 10], [3, 3], [3, 5], [3, 11], [3, 13], [4, 7], [4, 9], [4, 12], [4, 14], [5, 3], [5, 5], [6, 7], [6, 9], [6, 12], [6, 14], [8, 7], [8, 9], [8, 12], [8, 14], [8, 16], [10, 8], [10, 10], [10, 12], [10, 14], [10, 18], [11, 9], [12, 12], [12, 14], [12, 16], [12, 18], [13, 9], [13, 11], [13, 17]]; keys = [[1, 2, [13, 9]]]; bridgeInfo = ["v", 1, [[8, 11], [8, 13]], [[7, 12], [9, 12]], 1]; } else { bridgeInfo = ["h", 1, [[8, 11], [8, 13]], [[7, 12], [9, 12]], 1]; } doors = [[2, [8, 17]], [0, [3, 2]]]; break; case 2 : layout[0] = [2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 5, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 6, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 5, 1, 5, 1, 1, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[3, 7], [10, 9], [8, 15], [3, 13], [5, 4]]; timeBonus = [[1, 10]]; bonuses = [[1, 7], [1, 9], [1, 11], [1, 13], [2, 4], [3, 7], [3, 9], [3, 11], [3, 13], [4, 4], [4, 8], [4, 12], [4, 14], [5, 5], [5, 7], [5, 15], [6, 14], [7, 9], [7, 11], [7, 13], [7, 15], [8, 6], [8, 8], [8, 10], [8, 12], [8, 14], [8, 16], [9, 11], [9, 13], [10, 6], [10, 8], [10, 10], [11, 13], [11, 18], [12, 8], [12, 10], [12, 12], [12, 19]]; keys = [[2, 3, [11, 19]]]; bridgeInfo = ["v", 1, [[11, 15], [11, 17]], [[1, 4], [3, 4]], 2]; } else { bridgeInfo = ["h", 1, [[11, 15], [11, 17]], [[1, 4], [3, 4]], 2]; } doors = [[3, [14, 12]], [1, [8, 5]], [4, [0, 11]]]; break; case 3 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 6, 5, 1, 5, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 5, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[4, 3], [11, 8], [10, 15], [1, 2], [1, 6]]; timeBonus = [[13, 18]]; bonuses = [[1, 2], [1, 4], [1, 6], [1, 8], [1, 11], [1, 13], [2, 3], [2, 12], [3, 6], [3, 8], [4, 3], [4, 5], [4, 12], [5, 6], [5, 8], [5, 15], [6, 12], [7, 6], [7, 8], [7, 13], [7, 15], [9, 8], [9, 12], [9, 14], [10, 15], [10, 17], [11, 8], [11, 10], [11, 12], [11, 18], [12, 9], [12, 15], [13, 12], [13, 14], [13, 16], [13, 18], [13, 20]]; keys = [[2, 4, [3, 14]]]; } doors = [[2, [0, 4]]]; bridgeInfo = ["h", 1, [[9, 11], [9, 13]], [[8, 12], [10, 12]], 1]; break; case 4 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 6, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 5, 2, 2, 2, 2, 2, 5, 2, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 5, 1, 5, 1, 1, 1, 5, 1, 5, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 5, 2, 1, 1, 1, 2, 5, 2, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[4, 4], [7, 8], [4, 14], [3, 8], [8, 14]]; timeBonus = [[6, 16]]; bonuses = [[1, 10], [3, 4], [3, 6], [3, 8], [3, 10], [3, 12], [3, 14], [5, 4], [5, 6], [5, 8], [5, 10], [5, 12], [5, 14], [6, 15], [7, 6], [7, 8], [7, 10], [7, 13], [8, 7], [8, 9], [9, 11], [9, 13], [9, 15], [9, 17], [10, 7], [10, 9], [11, 8], [11, 11], [11, 13], [11, 15], [13, 11], [13, 13], [13, 15], [13, 17]]; } else { startLoc = [12, 14]; } doors = [[2, [14, 19]]]; bridgeInfo = ["v", 7, [[11, 10], [11, 12], [11, 16], [11, 18]], [[10, 11], [12, 11], [10, 17], [12, 17]], 2]; } } function get levelLayout() { return(layout); } function get startCoords() { return(startLoc); } function get enemyCoords() { return(enemies); } function get bonusCoords() { return(bonuses); } function get timeBonusCoords() { return(timeBonus); } function get doorsLink() { return(doors); } function get keyInfo() { return(keys); } function get wormholeInfo() { return(wormholes); } function get bInfo() { return(bridgeInfo); } }Symbol 1994 MovieClip [__Packages.World] Frame 0class World { static var enemyList_arr, bonusList_arr, keyList_arr, wormholeList_arr, disappearingTiles_arr, bridgeKeyList_arr, visibleTiles_arr, currentLevel, currentL4Area, currentRoom; var world_mc, tileList_arr, roomsCreated_arr, levelData, enemyMoveID, layout, vTiles, hTiles, tileWidth, doorsActive, wormholesActive, platformActive, bridgeKeyActive, bg_mc, tileHeight, udonna, player, fadeInterval, fg_mc; function World (target, vLevData) { world_mc = target.createEmptyMovieClip("world", target.getNextHighestDepth()); world_mc.objRef = this; enemyList_arr = []; bonusList_arr = []; keyList_arr = []; wormholeList_arr = []; disappearingTiles_arr = []; bridgeKeyList_arr = []; tileList_arr = []; visibleTiles_arr = []; roomsCreated_arr = []; levelData = vLevData; enemyMoveID = setInterval(moveEnemies, 50); currentLevel = null; } function build(lev, room, loc) { trace("lev=" + lev); trace("room=" + room); trace("loc=" + loc); if (lev != currentLevel) { currentLevel = lev; roomsCreated_arr.splice(0); } else if (lev == 4) { if (currentL4Area != _root.gameObj.area) { currentL4Area = _root.gameObj.area; roomsCreated_arr.splice(0); } } var _local13 = false; for (var _local6 in roomsCreated_arr) { if (roomsCreated_arr[_local6] == room) { _local13 = true; } } if (!_local13) { roomsCreated_arr.push(room); } currentRoom = room; levelData.loadLevel(lev, room); if ((((lev == 2) || (lev == 3)) && (room == 1)) && (roomsCreated_arr.length == 1)) { } layout = levelData.levelLayout; var _local8 = levelData.__get__doorsLink(); vTiles = layout.length; hTiles = layout[0].length; tileWidth = 41.43; var _local5 = 0; doorsActive = false; wormholesActive = false; platformActive = true; bridgeKeyActive = true; var _local6 = 0; while (_local6 < vTiles) { var _local4 = 0; while (_local4 < hTiles) { var _local3 = world_mc.attachMovie("box", (("b" + _local6) + "_") + _local4, (_local6 * (hTiles + 1)) + _local4); _local3._x = (tileWidth * _local4) - ((tileWidth / 1.85) * _local6); _local3._y = _local3._height * _local6; _local3.gotoAndStop(layout[_local6][_local4]); if (layout[_local6][_local4] == 3) { _local3.roomLink = _local8[_local5][0]; trace((("door" + _local5) + ".roomLink=") + _local3.roomLink); _local3.roomLoc = _local8[_local5][1]; _local3.doorActive = false; _local5++; } else if (layout[_local6][_local4] == 4) { _local3.open = false; disappearingTiles_arr.push(_local3); } else if (layout[_local6][_local4] == 5) { _local3.open = false; } tileList_arr.push(_local3); _local4++; } _local6++; } if (lev == 4) { bg_mc = world_mc.attachMovie(("bg" + String(_root.gameObj.area)) + String(room), ("bg" + String(_root.gameObj.area)) + String(room), (_local6 * (hTiles + 1)) + _local4); } else { bg_mc = world_mc.attachMovie(("bg" + String(lev)) + String(room), ("bg" + String(lev)) + String(room), (_local6 * (hTiles + 1)) + _local4); } tileHeight = _local3._height; trace("created=" + _local13); if (!_local13) { attachWormHoles(room); attachBonusItems(room); attachEnemies(room); if ((loc == null) || (loc == undefined)) { attachMan(); } else { if (player.__get__xLoc() > udonna.__get__xLoc()) { var _local23 = -(player.__get__xLoc() - udonna.__get__xLoc()); } else { var _local23 = udonna.__get__xLoc() - player.__get__xLoc(); } if (player.__get__yLoc() > udonna.__get__yLoc()) { var _local22 = -(player.__get__yLoc() - udonna.__get__yLoc()); } else { var _local22 = udonna.__get__yLoc() - player.__get__yLoc(); } player.setLoc(loc[0], loc[1]); player.setVis(true); var _local20 = (player.xLoc = player.xLoc + _local23); var _local21 = (player.yLoc = player.yLoc + _local22); udonna.setXYLoc(_local20, _local21); if (enemyList_arr.length > 0) { player.changeDepths(enemyList_arr[enemyList_arr.length - 1].depth); } } attachTimeBonusItems(room); attachKeys(room); } else { attachWormHoles(room); attachEnemies(room); if (loc == null) { attachMan(); } else { if (player.__get__xLoc() > udonna.__get__xLoc()) { var _local23 = -(player.__get__xLoc() - udonna.__get__xLoc()); } else { var _local23 = udonna.__get__xLoc() - player.__get__xLoc(); } if (player.__get__yLoc() > udonna.__get__yLoc()) { var _local22 = -(player.__get__yLoc() - udonna.__get__yLoc()); } else { var _local22 = udonna.__get__yLoc() - player.__get__yLoc(); } player.setLoc(loc[0], loc[1]); player.setVis(true); udonna.__set__xLoc(player.__get__xLoc() + _local23); udonna.__set__yLoc(player.__get__yLoc() + _local22); } if (enemyList_arr.length > 0) { player.changeDepths(enemyList_arr[enemyList_arr.length - 1].depth); } for (_local6 in bonusList_arr) { if (bonusList_arr[_local6].room == currentRoom) { bonusList_arr[_local6].setVis(true); bonusList_arr[_local6].clip.play(); } } for (_local6 in keyList_arr) { if (keyList_arr[_local6].room == currentRoom) { keyList_arr[_local6].setVis(true); } } } var _local18 = levelData.__get__bInfo(); if (_local18.length > 0) { var _local14 = _local18[0]; var _local19 = _local18[1]; var _local9 = _local18[2]; var _local10 = _local18[3]; var _local15 = _local18[4]; _local6 = 1; while (_local6 <= _local15) { bg_mc[("bridge" + _local6) + "_mc"].gotoAndStop(_local14); _local6++; } if (_local14 == "v") { for (_local6 in _local10) { var _local12 = _local10[_local6][0]; var _local11 = _local10[_local6][1]; world_mc[(("b" + _local12) + "_") + _local11].open = true; } } else { for (_local6 in _local9) { var _local12 = _local9[_local6][0]; var _local11 = _local9[_local6][1]; world_mc[(("b" + _local12) + "_") + _local11].open = true; } } _local6 = 1; while (_local6 <= _local19) { linkBridgeKey(_local6, _local9, _local10, _local14, _local15); _local6++; } } if (disappearingTiles_arr.length > 0) { _local6 = 0; while (_local6 < disappearingTiles_arr.length) { disappearingTiles_arr[_local6].mcRef = bg_mc[("dTile" + (_local6 + 1)) + "_mc"]; _local6++; } fadeTiles(); fadeInterval = setInterval(this, "fadeTiles", 3000); } if (lev == 4) { fg_mc = world_mc.attachMovie(("fg" + String(_root.gameObj.area)) + String(room), ("fg" + String(_root.gameObj.area)) + String(room), world_mc.getNextHighestDepth()); if ((_root.gameObj.area == 1) && (room == 1)) { fg_mc.lastGate_mc.gotoAndStop(2); } else if ((_root.gameObj.area == 3) && (room == 4)) { fg_mc.udonna_mc._visible = false; } } else { fg_mc = world_mc.attachMovie(("fg" + String(lev)) + String(room), ("fg" + String(lev)) + String(room), world_mc.getNextHighestDepth()); } assignDoorColors(_local8); player.resetPlatform(); } function assignDoorColors(doors) { var _local7 = 0; while (_local7 < doors.length) { var _local3 = doors[_local7][0]; if (_local3 < currentRoom) { var _local4 = doorColors[currentRoom - 2]; } else { var _local4 = doorColors[_local3 - 2]; } trace("doorColor=" + _local4); if (_root.gameObj.levelNum == 4) { var _local6 = true; } else { var _local5 = player.__get__doorsOpened(); var _local6 = false; for (var _local9 in _local5) { if (_local5[_local9] == (String(_local3) + String(currentRoom))) { _local6 = true; } } } trace("openState=" + _local6); if (_local6) { bg_mc[("door" + _local3) + "_mc"].gotoAndStop(_local4 + "_a"); fg_mc[("door" + _local3) + "_mc"].gotoAndStop(_local4 + "_a"); } else { bg_mc[("door" + _local3) + "_mc"].gotoAndStop(_local4 + "_i"); fg_mc[("door" + _local3) + "_mc"].gotoAndStop(_local4 + "_i"); } bg_mc[("door" + _local3) + "_mc"].vColor = _local4; _local7++; } } function openDoor(which) { var _local3 = bg_mc[("door" + which) + "_mc"].vColor; trace("opening door " + which); bg_mc[("door" + which) + "_mc"].gotoAndStop(_local3 + "_a"); trace("fg_mc=" + fg_mc); trace(fg_mc[("door" + which) + "_mc"]); fg_mc[("door" + which) + "_mc"].gotoAndStop(_local3 + "_a"); trace(fg_mc[("door" + which) + "_mc"]._currentframe); } function fadeTiles() { var _local6 = Math.ceil(Math.random() * 3); var _local7 = 0; while (_local7 < _local6) { if (disappearingTiles_arr.length > 0) { var _local3 = Math.floor(Math.random() * disappearingTiles_arr.length); var _local2 = disappearingTiles_arr[_local3]; visibleTiles_arr.push(_local2); _local2.open = true; _local2.appearing = true; _local2.mcRef.gotoAndPlay("appear"); disappearingTiles_arr.splice(_local3, 1); } else { break; } _local7++; } if (visibleTiles_arr.length > 0) { _local7 = 0; while (_local7 < visibleTiles_arr.length) { var _local2 = visibleTiles_arr[_local7]; if (!_local2.appearing) { var _local4 = true; for (var _local5 in enemyList_arr) { if (_local2.hitTest(enemyList_arr[_local5].clip.hit_mc)) { _local4 = false; } } if (_local4) { if (_local2.hitTest(player.__get__clipRef().hit_mc)) { _local4 = false; } } if (_local4) { _local2.open = false; _local2.mcRef.gotoAndPlay("disappear"); disappearingTiles_arr.push(_local2); visibleTiles_arr.splice(_local7, 1); } } _local7++; } } for (_local7 in visibleTiles_arr) { visibleTiles_arr[_local7].appearing = false; } } function activateDoors() { trace("activate doors"); for (var _local2 in tileList_arr) { if (tileList_arr[_local2]._currentframe == 3) { tileList_arr[_local2].doorActive = true; } } doorsActive = true; } function activateWormholes() { for (var _local2 in wormholeList_arr) { if (wormholeList_arr[_local2].room == currentRoom) { wormholeList_arr[_local2].onState = true; } } wormholesActive = true; } function clearRoom() { bg_mc.removeMovieClip(); fg_mc.removeMovieClip(); for (var _local2 in tileList_arr) { tileList_arr[_local2].removeMovieClip(); } tileList_arr.splice(0); disappearingTiles_arr.splice(0); visibleTiles_arr.splice(0); clearInterval(fadeInterval); for (var _local2 in enemyList_arr) { if (enemyList_arr[_local2].room == currentRoom) { enemyList_arr[_local2].remove(); } } for (var _local2 in bonusList_arr) { if (bonusList_arr[_local2].room == currentRoom) { bonusList_arr[_local2].setVis(false); bonusList_arr[_local2].clip.stop(); } } for (var _local2 in keyList_arr) { if (keyList_arr[_local2].room == currentRoom) { keyList_arr[_local2].setVis(false); } } for (var _local2 in wormholeList_arr) { if (wormholeList_arr[_local2].room == currentRoom) { wormholeList_arr[_local2].remove(); } } for (var _local2 in bridgeKeyList_arr) { bridgeKeyList_arr[_local2].remove(); } bridgeKeyList_arr.splice(0); } function clearLevel(vEnd, vLev) { if (vEnd) { player.remove(); } else if (vLev != 3) { player.setVis(false); } if (vLev != 3) { for (var _local2 in tileList_arr) { tileList_arr[_local2].removeMovieClip(); } tileList_arr.splice(0); } disappearingTiles_arr.splice(0); visibleTiles_arr.splice(0); clearInterval(fadeInterval); for (var _local2 in enemyList_arr) { enemyList_arr[_local2].remove(); } enemyList_arr.splice(0); for (var _local2 in bonusList_arr) { bonusList_arr[_local2].remove(); } bonusList_arr.splice(0); for (var _local2 in keyList_arr) { keyList_arr[_local2].remove(); } keyList_arr.splice(0); if (vLev != 3) { for (var _local2 in wormholeList_arr) { wormholeList_arr[_local2].remove(); } wormholeList_arr.splice(0); for (var _local2 in bridgeKeyList_arr) { bridgeKeyList_arr[_local2].remove(); } bridgeKeyList_arr.splice(0); } else { fg_mc.udonna_mc._visible = false; } } function removePlayer() { player.remove(); } function attachMan() { trace("attachman"); var _local2 = levelData.__get__startCoords(); var _local3 = world_mc[(("b" + _local2[0]) + "_") + _local2[1]]._x + (tileWidth / 2); var _local4 = world_mc[(("b" + _local2[0]) + "_") + _local2[1]]._y + (tileHeight / 2); player = new Player(world_mc, _local3, _local4, _local2); } function attachUdonna(vRow, vCol) { var _local2 = [vRow, vCol]; udonna = new Udonna(world_mc, _local2); } function attachEnemies(room) { trace("attachEnemies"); var _local4 = levelData.__get__enemyCoords(); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = new Enemy(world_mc, _local4[_local2], room); enemyList_arr.push(_local3); _local2++; } } function attachBonusItems(room) { trace("attaching bonus"); var _local6 = levelData.__get__bonusCoords(); var _local2 = 0; while (_local2 < _local6.length) { var _local4 = "wand"; var _local5 = _local6[_local2]; var _local3 = new Bonus(world_mc, _local4, _local5, room); bonusList_arr.push(_local3); _local2++; } } function attachTimeBonusItems(room) { trace("attaching time bonus"); var _local6 = levelData.__get__timeBonusCoords(); var _local2 = 0; while (_local2 < _local6.length) { var _local4 = "time"; var _local5 = _local6[_local2]; var _local3 = new Bonus(world_mc, _local4, _local5, room); bonusList_arr.push(_local3); _local2++; } } function attachKeys(room) { trace("attaching keys"); var _local3 = levelData.__get__keyInfo(); var _local2 = 0; while (_local2 < _local3.length) { var _local8 = _local3[_local2][0]; var _local5 = _local3[_local2][1]; var _local6 = _local3[_local2][2]; var _local4 = doorColors[_local5 - 2]; trace("keycolor=" + _local4); var _local7 = new DoorKey(world_mc, currentRoom, _local8, _local5, _local6, _local4); keyList_arr.push(_local7); _local2++; } } function linkBridgeKey(vNum, hb, vb, bo, bridges) { trace("attaching bridge key called"); var _local2 = bg_mc[("bKey" + vNum) + "_mc"]; var _local3 = new BridgeKey(world_mc, _local2, hb, vb, bo, bridges); _local2.gotoAndStop(bo); bridgeKeyList_arr.push(_local3); } function attachWormHoles(room) { trace("attaching wormholes"); var _local4 = levelData.__get__wormholeInfo(); for (var _local7 in _local4) { for (var _local6 in _local4[_local7]) { var _local2 = _local4[_local7][_local6]; var _local3 = new WormHole(world_mc, _local2, room); wormholeList_arr.push(_local3); } wormholeList_arr[wormholeList_arr.length - 2].linkEndPoint(wormholeList_arr[wormholeList_arr.length - 1]); wormholeList_arr[wormholeList_arr.length - 1].linkEndPoint(wormholeList_arr[wormholeList_arr.length - 2]); } } function moveEnemies() { for (var _local2 in enemyList_arr) { if (!_root.gameObj.pauseState) { if (enemyList_arr[_local2].room == currentRoom) { enemyList_arr[_local2].moveOn(); } } } } function removeEnemy(which) { var _local1 = 0; while (_local1 < enemyList_arr.length) { if (enemyList_arr[_local1] == which) { enemyList_arr.splice(_local1, 1); } _local1++; } } function removeWormhole(which) { var _local1 = 0; while (_local1 < wormholeList_arr.length) { if (wormholeList_arr[_local1] == which) { wormholeList_arr.splice(_local1, 1); } _local1++; } } function get enemies() { return(enemyList_arr); } function get bonus() { return(bonusList_arr); } function get keys() { return(keyList_arr); } function get wormholes() { return(wormholeList_arr); } function get bridgeKeys() { return(bridgeKeyList_arr); } function get tileInfo() { var _local2 = new Array(tileWidth, tileHeight); return(_local2); } function get doorState() { return(doorsActive); } function set doorState(vState) { doorsActive = vState; //return(doorState); } function get wormholeState() { return(wormholesActive); } function set wormholeState(vState) { wormholesActive = vState; //return(wormholeState); } function get platformState() { return(platformActive); } function set bridgeKeyState(vState) { bridgeKeyActive = vState; //return(bridgeKeyState); } function get bridgeKeyState() { return(bridgeKeyActive); } function set platformState(vState) { platformActive = vState; //return(platformState); } function get currRoom() { return(currentRoom); } function remove() { if (fadeInterval != null) { clearInterval(fadeInterval); } clearInterval(enemyMoveID); world_mc.removeMovieClip(); this=null;//parameter overwritten } static var doorColors = ["blue", "green", "yellow", "purple"]; }Symbol 1995 MovieClip [__Packages.Player] Frame 0class Player { static var world_mc, tileWidth, tileHeight, row, column; var keysCollected_arr, doorsOpened_arr, keysHolding_arr, udonnaMoves_arr, interface_mc, clip, speed, ranger, shotsFired, health, rangerFlashing, changingRooms, gameOn, changeInt, flashIndex, flashInt; function Player (target, startX, startY, startLoc) { world_mc = target; var _local2 = world_mc.objRef.tileInfo; tileWidth = _local2[0]; tileHeight = _local2[1]; keysCollected_arr = []; doorsOpened_arr = []; keysHolding_arr = []; udonnaMoves_arr = [["y", -1], ["y", -1], ["y", -1], ["y", -1], ["y", -1], ["y", -1], ["y", -1], ["y", -1], ["y", -1]]; interface_mc = target._parent._parent.interface_mc; clip = target.attachMovie("player", "playerInst", target.getNextHighestDepth()); clip._x = startX; clip._y = startY; row = startLoc[0]; column = startLoc[1]; clip.objRef = this; speed = 7; initKeyListener(); ranger = "blue"; shotsFired = 0; health = 5; clip.gotoAndStop(dirFacing); clip.ranger_mc.gotoAndStop(ranger); clip.ranger_mc.anim_mc.stop(); interface_mc.wand_mc.ranger_mc.gotoAndStop(ranger); interface_mc.icon_mc.gotoAndStop(ranger); interface_mc.wand_mc.gotoAndStop(Math.floor(shotsFired) + 1); interface_mc.health_mc.gotoAndStop(11 - (health * 2)); rangerFlashing = false; changingRooms = false; gameOn = true; } function setLoc(vRow, vCol) { var _local2 = world_mc[(("b" + vRow) + "_") + vCol]._x; var _local3 = world_mc[(("b" + vRow) + "_") + vCol]._y; clip._x = _local2 + (tileWidth / 2); clip._y = _local3 + (tileHeight / 2); row = vRow; column = vCol; motion_arr.splice(0); } function setVis(vState) { clip._visible = vState; } function get clipRef() { return(clip); } function get rowNum() { return(row); } function get colNum() { return(column); } function get xLoc() { return(clip._x); } function get yLoc() { return(clip._y); } function get clipWidth() { return(clip._width); } function get clipHeight() { return(clip._height); } function stopListening() { Key.removeListener(keyListener); } function initKeyListener() { keyListener.onKeyDown = keyDownHandler; keyListener.onKeyUp = keyUpHandler; Key.addListener(keyListener); clip.onEnterFrame = function () { if (Player.motion_arr.length > 0) { this.objRef.moveOn(Player.motion_arr[0][0], Player.motion_arr[0][1]); } else if (this.objRef.clip.ranger_mc.anim_mc._currentframe < 19) { this.objRef.clip.ranger_mc.anim_mc.gotoAndStop(1); } this.objRef.checkHit(); }; } static function easterEgg() { var _local2 = world_mc.objRef.enemies; _root.AudioSFX_MC.gotoAndStop("egg"); for (var _local3 in _local2) { _local2[_local3].getHit(); } } function keyDownHandler() { if (Key.getCode() == 32) { if (!shoot) { _root.gameObj.world.player.shootBullet(); shoot = true; } } if (easterEggUsed == false) { if (((Key.isDown(37) && (Key.isDown(38))) && (Key.isDown(39))) && (Key.isDown(40))) { easterEgg(); easterEggUsed = true; } } if (Key.getCode() == 37) { if (!lpressed) { lpressed = true; dirFacing = "l"; motion_arr[0] = ["x", -1]; } } else if (Key.getCode() == 38) { if (!upressed) { upressed = true; dirFacing = "u"; motion_arr[0] = ["y", -1]; var _local3 = _root.gameObj.world.player.clip._x; var _local2 = _root.gameObj.world.player.clip._y; _root.gameObj.world.player.clip._y = world_mc[(("b" + row) + "_") + column]._y + (tileHeight / 2); _root.gameObj.world.player.clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); var _local7 = _root.gameObj.world.player.clip._x; var _local6 = _root.gameObj.world.player.clip._y; if (_root.gameObj.levelNum == 4) { var _local5 = _local7 - _local3; var _local4 = _local6 - _local2; _root.gameObj.world.udonna.changeXYLoc(_local5, _local4); } } } else if (Key.getCode() == 39) { if (!rpressed) { rpressed = true; dirFacing = "r"; motion_arr[0] = ["x", 1]; } } else if (Key.getCode() == 40) { if (!dpressed) { dpressed = true; dirFacing = "d"; motion_arr[0] = ["y", 1]; var _local3 = _root.gameObj.world.player.clip._x; var _local2 = _root.gameObj.world.player.clip._y; _root.gameObj.world.player.clip._y = world_mc[(("b" + row) + "_") + column]._y + (tileHeight / 2); _root.gameObj.world.player.clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); var _local7 = _root.gameObj.world.player.clip._x; var _local6 = _root.gameObj.world.player.clip._y; if (_root.gameObj.levelNum == 4) { var _local5 = _local7 - _local3; var _local4 = _local6 - _local2; _root.gameObj.world.udonna.changeXYLoc(_local5, _local4); } } } } function keyUpHandler() { if (Key.getCode() == 32) { shoot = false; } if (Key.getCode() == 37) { lpressed = false; } else if (Key.getCode() == 38) { upressed = false; } else if (Key.getCode() == 39) { rpressed = false; } else if (Key.getCode() == 40) { dpressed = false; } } function moveOn(a, b) { var _local3 = true; var _local5 = world_mc[(("b" + row) + "_") + column]; if (clip._visible) { if ((a == "x") and (b == 1)) { if ((((clip._x + (speed * b)) + clip._y) / tileWidth) > (column + 0.33)) { var _local8 = world_mc[(("b" + row) + "_") + (column + 1)]; var _local6 = _local8._currentframe; if ((_local6 == 2) || (((_local6 == 5) || (_local6 == 4)) && (_local8.open == false))) { _local3 = false; } else if ((!rpressed) && (((clip._x + clip._y) / tileWidth) < (column + 0.33))) { _local3 = false; } else if (_local6 == 3) { if ((!checkForKey(row, column + 1)) && (!changingRooms)) { _local3 = false; } } } clip.gotoAndStop("r"); if (_local3) { clip.ranger_mc.anim_mc.play(); clip._x = clip._x + (speed * b); } else { motion_arr.splice(0); var _local10 = clip._x; clip._x = _local5._x + (tileWidth / 3); var _local16 = clip._x; if (_root.gameObj.levelNum == 4) { var _local14 = _local16 - _local10; _root.gameObj.world.udonna.changeXYLoc(_local14, 0); world_mc.objRef.udonna.clip.anim_mc.stop(); } clip.ranger_mc.anim_mc.gotoAndStop(1); } if (_root.gameObj.levelNum != 4) { clip._y = _local5._y + (tileHeight / 2); } } else if ((a == "x") and (b == -1)) { if ((((clip._x + (speed * b)) + clip._y) / tileWidth) < (column + 0.33)) { var _local8 = world_mc[(("b" + row) + "_") + (column - 1)]; var _local6 = _local8._currentframe; if ((_local6 == 2) || (((_local6 == 5) || (_local6 == 4)) && (_local8.open == false))) { _local3 = false; } else if ((!lpressed) && (((clip._x + clip._y) / tileWidth) < (column + 0.33))) { _local3 = false; } else if (_local6 == 3) { if ((!checkForKey(row, column - 1)) && (!changingRooms)) { _local3 = false; } } } clip.gotoAndStop("l"); if (_local3) { clip.ranger_mc.anim_mc.play(); clip._x = clip._x + (speed * b); } else { motion_arr.splice(0); var _local10 = clip._x; clip._x = _local5._x + (tileWidth / 3); var _local16 = clip._x; if (_root.gameObj.levelNum == 4) { var _local14 = _local16 - _local10; _root.gameObj.world.udonna.changeXYLoc(_local14, 0); world_mc.objRef.udonna.clip.anim_mc.stop(); } clip.ranger_mc.anim_mc.gotoAndStop(1); } if (_root.gameObj.levelNum != 4) { clip._y = _local5._y + (tileHeight / 2); } } else if ((a == "y") and (b == 1)) { if ((((clip._y - (tileHeight / 2)) + (speed * b)) / tileHeight) > row) { var _local8 = world_mc[(("b" + (row + 1)) + "_") + column]; var _local6 = _local8._currentframe; if ((_local6 == 2) || (((_local6 == 5) || (_local6 == 4)) && (_local8.open == false))) { _local3 = false; } else if (!dpressed) { if ((((clip._y + (speed * b)) / tileHeight) > (row + 0.5)) && ((clip._y / tileHeight) < (row + 0.5))) { _local3 = false; } } else if (_local6 == 3) { if ((!checkForKey(row + 1, column)) && (!changingRooms)) { _local3 = false; } } if (clip._y > 310) { _local3 = false; } } clip.gotoAndStop("d"); if (_local3) { clip.ranger_mc.anim_mc.play(); clip._y = clip._y + ((speed / 2) * b); clip._x = clip._x - (((speed / 2) * b) / 0.96); } else { motion_arr.splice(0); var _local10 = clip._x; var _local9 = clip._y; clip._y = _local5._y + (tileHeight / 2); clip._x = _local5._x + (tileWidth / 3); var _local16 = clip._x; var _local15 = clip._y; if (_root.gameObj.levelNum == 4) { var _local14 = _local16 - _local10; var _local13 = _local15 - _local9; _root.gameObj.world.udonna.changeXYLoc(_local14, _local13); world_mc.objRef.udonna.clip.anim_mc.stop(); } clip.ranger_mc.anim_mc.gotoAndStop(1); } } else if ((a == "y") and (b == -1)) { if ((((clip._y - (tileHeight / 2)) + (speed * b)) / tileHeight) < row) { var _local8 = world_mc[(("b" + (row - 1)) + "_") + column]; var _local6 = _local8._currentframe; if ((_local6 == 2) || (((_local6 == 5) || (_local6 == 4)) && (_local8.open == false))) { _local3 = false; } else if (!upressed) { if ((((clip._y + (speed * b)) / tileHeight) < (row + 0.5)) && ((clip._y / tileHeight) > (row + 0.5))) { _local3 = false; } } else if (_local6 == 3) { if ((!checkForKey(row - 1, column)) && (!changingRooms)) { _local3 = false; } } if (clip._y < 20) { _local3 = false; } } clip.gotoAndStop("u"); if (_local3) { clip.ranger_mc.anim_mc.play(); clip._y = clip._y + ((speed / 2) * b); clip._x = clip._x - (((speed / 2) * b) / 0.96); } else { motion_arr.splice(0); var _local10 = clip._x; var _local9 = clip._y; clip._y = _local5._y + (tileHeight / 2); clip._x = _local5._x + (tileWidth / 3); var _local16 = clip._x; var _local15 = clip._y; if (_root.gameObj.levelNum == 4) { var _local14 = _local16 - _local10; var _local13 = _local15 - _local9; _root.gameObj.world.udonna.changeXYLoc(_local14, _local13); world_mc.objRef.udonna.clip.anim_mc.stop(); } clip.ranger_mc.anim_mc.gotoAndStop(1); } } if (_root.gameObj.levelNum == 4) { if (_local3) { trace("player move"); udonnaMoves_arr.push([a, b]); var _local12 = udonnaMoves_arr[0][0]; var _local11 = udonnaMoves_arr[0][1]; world_mc.objRef.udonna.moveOn(_local12, _local11); world_mc.objRef.udonna.clip.anim_mc.play(); udonnaMoves_arr.splice(0, 1); } } clip.ranger_mc.gotoAndStop(ranger); row = Math.floor(clip._y / tileHeight); column = Math.floor((clip._x + clip._y) / tileWidth); if (world_mc[(("b" + row) + "_") + column]._currentframe == 3) { if (world_mc[(("b" + row) + "_") + column].doorActive) { checkForKey(); } } else if (world_mc[(("b" + row) + "_") + column]._currentframe == 6) { changeRanger(); } else if ((!world_mc.objRef.doorState) && (!changingRooms)) { world_mc.objRef.activateDoors(); } else if (!world_mc.objRef.platformState) { resetPlatform(); } if ((_root.gameObj.levelNum == 3) && (world_mc.objRef.currRoom == 4)) { if ((row == 13) && ((column == 11) || (column == 17))) { stopListening(); motion_arr.splice(0); _root.gameObj.endLevel(); } } if (((_root.gameObj.levelNum == 4) && (world_mc.objRef.currRoom == 1)) && (_root.gameObj.area == 1)) { if (((row == 13) && ((column == 14) || (column == 15))) && (world_mc.objRef.doorState)) { if (gameOn) { _root.AudioSFX_MC.gotoAndPlay("win"); _root.iris_mc.gotoAndPlay(2); gameOn = false; } } } } else { motion_arr.splice(0); } } function checkForKey(vRow, vCol) { if (vRow == null) { vRow = row; } if (vCol == null) { vCol = column; } trace("vRow=" + vRow); trace("vCol=" + vCol); trace("doorState=" + world_mc.objRef.doorState); if (world_mc.objRef.doorState) { var _local5 = String(world_mc.objRef.currRoom) + String(world_mc[(("b" + vRow) + "_") + vCol].roomLink); var _local6 = false; for (var _local7 in keysCollected_arr) { if (keysCollected_arr[_local7] == _local5) { _local6 = true; break; } } if (_root.gameObj.levelNum == 4) { _local6 = true; } if (!_local6) { _root.messages_mc.gotoAndPlay("nokey"); return(false); } var _local4 = world_mc[(("b" + vRow) + "_") + vCol]; if (_local4.roomLink == 5) { world_mc.objRef.openDoor(_local4.roomLink); if (_root.gameObj.levelNum != 4) { _root.gameObj.endLevel(); } } else if (_local4.roomLink == 0) { if (_root.gameObj.levelNum == 4) { _root.gameObj.area--; changeInt = setInterval(this, "changeRooms", 300, 4, _local4.roomLoc); changingRooms = true; } } else if (_root.gameObj.levelNum == 4) { changeInt = setInterval(this, "changeRooms", 300, _local4.roomLink, _local4.roomLoc); changingRooms = true; } else { doorsOpened_arr.push(_local5); doorsOpened_arr.push(_local5.substring(1, 2) + _local5.substring(0, 1)); world_mc.objRef.openDoor(_local4.roomLink); changeInt = setInterval(this, "changeRooms", 300, _local4.roomLink, _local4.roomLoc); changingRooms = true; var _local3 = 0; while (_local3 < keysHolding_arr.length) { if (keysHolding_arr[_local3] == world_mc.objRef.bg_mc[("door" + _local4.roomLink) + "_mc"].vColor) { keysHolding_arr.splice(_local3, 1); } _local3++; } updateKeysHolding(); } world_mc.objRef.doorState = false; return(true); } } function changeRooms(link, loc) { clearInterval(changeInt); _root.AudioSFX_MC.gotoAndStop("nextRoom"); _root.gameObj.changeRooms(link, loc); changingRooms = false; } function updateKeysHolding() { var _local2 = keysHolding_arr.length; if (_local2 > 1) { interface_mc.key_mc.gotoAndStop(3); interface_mc.key_mc.color1_mc.gotoAndStop(keysHolding_arr[0]); interface_mc.key_mc.color2_mc.gotoAndStop(keysHolding_arr[1]); } else if (_local2 == 1) { interface_mc.key_mc.gotoAndStop(2); interface_mc.key_mc.color1_mc.gotoAndStop(keysHolding_arr[0]); } else { interface_mc.key_mc.gotoAndStop(1); } } function resetPlatform() { world_mc.objRef.platformState = true; var _local2 = rangerIndex + 1; if (_local2 > 4) { _local2 = 0; } var _local3 = rangerColors_arr[_local2]; world_mc.objRef.bg_mc.platform_mc.gotoAndStop(_local3); world_mc.objRef.fg_mc.light_mc.gotoAndStop(_local3); } function changeRanger() { if (world_mc.objRef.platformState) { _root.AudioSFX_MC.gotoAndStop("changeColor"); world_mc.objRef.platformState = false; world_mc.objRef.fg_mc.transform_mc.play(); rangerIndex++; if (rangerIndex > 4) { rangerIndex = 0; } ranger = rangerColors_arr[rangerIndex]; health = 5; interface_mc.wand_mc.ranger_mc.gotoAndStop(ranger); interface_mc.icon_mc.gotoAndStop(ranger); interface_mc.health_mc.gotoAndStop(11 - (health * 2)); clip.gotoAndStop(ranger); } } function flashRanger() { rangerFlashing = true; flashIndex++; if (flashIndex >= 8) { clearInterval(flashInt); rangerFlashing = false; clip._alpha = 100; if (health == 0) { _root.gameObj.endGame("lose"); } } else if ((flashIndex % 2) == 1) { clip._alpha = 25; } else { clip._alpha = 100; } } function changeDepths(newDepth) { clip.swapDepths(newDepth); } function resetKeys() { keysCollected_arr.splice(0); } function get keysCollected() { return(keysCollected_arr); } function get doorsOpened() { return(doorsOpened_arr); } function get udonnaMoves() { return(udonnaMoves_arr); } function shootBullet() { if (shotsFired < 5) { shotsFired++; var _local2 = new Bullet(world_mc, clip._x, clip._y, dirFacing, ranger); clip.ranger_mc.anim_mc.gotoAndPlay("attack"); shoot = false; } interface_mc.wand_mc.gotoAndStop(Math.floor(shotsFired) + 1); } function wandBonus() { if (shotsFired > 0) { shotsFired = shotsFired - 0.5; interface_mc.wand_mc.gotoAndStop(Math.floor(shotsFired) + 1); } } function checkHit() { var _local5 = world_mc.objRef.enemies; for (var _local11 in _local5) { if (!_local5[_local11].fadeState) { if (_local5[_local11].room == world_mc.objRef.currRoom) { if (_local5[_local11].clip.anim_mc.hit_mc.hitTest(clip.hit_mc)) { _local5[_local11].disappear(); health = health - 1; interface_mc.health_mc.gotoAndStop(11 - (health * 2)); if (!rangerFlashing) { _root.AudioSFX_MC.gotoAndStop("youDie"); rangerFlashing = true; flashIndex = 0; flashInt = setInterval(this, "flashRanger", 100); } } } } } var _local7 = world_mc.objRef.bonus; for (var _local11 in _local7) { if (_local7[_local11].room == world_mc.objRef.currRoom) { if (_local7[_local11].clip.hitTest(clip.hit_mc)) { _local7[_local11].pickUp(); _local7.splice(_local11, 1); } } } var _local3 = world_mc.objRef.keys; for (var _local11 in _local3) { if (_local3[_local11].room == world_mc.objRef.currRoom) { if (_local3[_local11].clip.hit_mc.hitTest(clip.hit_mc)) { _local3[_local11].pickUp(); var _local8 = String(_local3[_local11].doors[0]) + String(_local3[_local11].doors[1]); keysCollected_arr.push(_local8); _local8 = String(_local3[_local11].doors[1]) + String(_local3[_local11].doors[0]); keysCollected_arr.push(_local8); keysHolding_arr.push(_local3[_local11].keyColor); updateKeysHolding(); _local3.splice(_local11, 1); } } } var _local6 = world_mc.objRef.wormholes; var _local9 = false; for (var _local11 in _local6) { if (_local6[_local11].room == world_mc.objRef.currRoom) { if (_local6[_local11].clip.hit_mc.hitTest(clip.hit_mc)) { if (_local6[_local11].onState) { _local6[_local11].transport(); } _local9 = true; } } } if ((!_local9) && (!world_mc.objRef.wormholeState)) { world_mc.objRef.activateWormholes(); } var _local4 = world_mc.objRef.bridgeKeys; var _local10 = false; for (var _local11 in _local4) { if (_local4[_local11].clip.hit_mc.hitTest(clip.hit_mc)) { if (_local4[_local11].onState) { _local4[_local11].changeRotation(); } _local10 = true; } } if ((!_local10) && (!world_mc.objRef.bridgeKeyState)) { world_mc.objRef.bridgeKeyState = true; for (var _local11 in _local4) { _local4[_local11].onState = true; } } } function swapInUdonna() { stopListening(); clip.removeMovieClip(); clip = world_mc.attachMovie("player2", "playerInst", world_mc.getNextHighestDepth()); clip.objRef = this; clip.ranger_mc.gotoAndStop(ranger); clip.ranger_mc.anim_mc.stop(); initKeyListener(); } function remove() { trace("removing player"); clip.removeMovieClip(); this=null;//parameter overwritten } static var keyListener = new Object(); static var motion_arr = new Array(); static var shoot = false; static var dirFacing = "u"; static var lpressed = false; static var rpressed = false; static var upressed = false; static var dpressed = false; var rangerIndex = 0; var rangerColors_arr = ["blue", "red", "green", "pink", "yellow"]; static var easterEggUsed = false; }Symbol 1996 MovieClip [__Packages.Bullet] Frame 0class Bullet { var world_mc, clip, color; function Bullet (target, xLoc, yLoc, dirFacing, vType) { world_mc = target; clip = target.attachMovie("bullet", "bullet" + depth, target.getNextHighestDepth()); depth++; color = vType; switch (color) { case "blue" : _root.AudioSFX_MC.gotoAndStop("shootBlue"); break; case "green" : _root.AudioSFX_MC.gotoAndStop("shootGreen"); break; case "pink" : _root.AudioSFX_MC.gotoAndStop("shootPink"); break; case "yellow" : _root.AudioSFX_MC.gotoAndStop("shootYellow"); break; case "red" : _root.AudioSFX_MC.gotoAndStop("shootRed"); } clip.gotoAndStop(color); clip._x = xLoc; clip._y = yLoc - 30; clip.objRef = this; switch (dirFacing) { case "l" : clip._xscale = -100; var _local5 = -16; var _local3 = 0; break; case "r" : _local5 = 16; _local3 = 0; break; case "u" : clip._rotation = -48; _local3 = -16; _local5 = -_local3; break; case "d" : clip._rotation = -48; clip._xscale = -100; _local3 = 16; _local5 = -_local3; } clip.dirx = _local5; clip.diry = _local3; clip.objRef = this; clip.onEnterFrame = function () { if (!_root.gameObj.pauseState) { this.objRef.update(); } }; } function update() { var _local4 = world_mc.objRef.enemies; var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3].room == world_mc.objRef.currRoom) && (!_local4[_local3].fadeState)) { if (clip.hit_mc.hitTest(_local4[_local3].clip.anim_mc.firehit_mc)) { clip.gotoAndStop(color + "impact"); clip._rotation = 0; clip._xscale = 100; clip.onEnterFrame = null; _local4[_local3].getHit(); switch (color) { case "blue" : _root.AudioSFX_MC.gotoAndStop("impactBlue"); break; case "green" : _root.AudioSFX_MC.gotoAndStop("impactGreen"); break; case "pink" : _root.AudioSFX_MC.gotoAndStop("impactPink"); break; case "yellow" : _root.AudioSFX_MC.gotoAndStop("impactYellow"); break; case "red" : _root.AudioSFX_MC.gotoAndStop("impactRed"); } } } _local3++; } clip._x = clip._x + clip.dirx; clip._y = clip._y + clip.diry; var _local5 = false; if (clip._x > (Stage.width + 20)) { _local5 = true; } else if (clip._x < -20) { _local5 = true; } else if (clip._y > (Stage.height - 70)) { _local5 = true; } else if (clip._y < -20) { _local5 = true; } if (_local5) { clip.removeMovieClip(); } } function remove() { clip.removeMovieClip(); } static var depth = 1; }Symbol 1997 MovieClip [__Packages.Udonna] Frame 0class Udonna { var world_mc, startLoc, clip, speed, dirFacing; function Udonna (target, startCoords) { world_mc = target; startLoc = startCoords; clip = target.attachMovie("udonna", "udonna1", target.getNextHighestDepth()); speed = 7; var _local3 = world_mc.objRef.tileInfo; clip._x = world_mc[(("b" + startCoords[0]) + "_") + startCoords[1]]._x + (_local3[0] / 2); clip._y = world_mc[(("b" + startCoords[0]) + "_") + startCoords[1]]._y + (_local3[1] / 2); clip.gotoAndStop("u"); } function get xLoc() { return(clip._x); } function get yLoc() { return(clip._y); } function set xLoc(vNum) { clip._x = vNum; //return(xLoc); } function set yLoc(vNum) { clip._y = vNum; //return(yLoc); } function setLoc(startCoords) { var _local3 = world_mc.objRef.tileInfo; clip._x = world_mc[(("b" + startCoords[0]) + "_") + startCoords[1]]._x + (_local3[0] / 2); clip._y = world_mc[(("b" + startCoords[0]) + "_") + startCoords[1]]._y + (_local3[1] / 2); } function changeXYLoc(xPos, yPos) { trace("adjusting x by " + xPos); trace("adjusting y by " + yPos); clip._x = clip._x + xPos; clip._y = clip._y + yPos; } function setXYLoc(xPos, yPos) { clip._x = xPos; clip._y = yPos; } function moveOn(a, b) { trace("udonna move"); clip.gotoAndStop(dirFacing); if ((a == "x") and (b == 1)) { clip._x = clip._x + (speed * b); clip.gotoAndStop("r"); } else if ((a == "x") and (b == -1)) { clip._x = clip._x + (speed * b); clip.gotoAndStop("l"); } else if ((a == "y") and (b == 1)) { clip._y = clip._y + ((speed / 2) * b); clip._x = clip._x - (((speed / 2) * b) / 0.96); clip.gotoAndStop("d"); } else if ((a == "y") and (b == -1)) { clip._y = clip._y + ((speed / 2) * b); clip._x = clip._x - (((speed / 2) * b) / 0.96); clip.gotoAndStop("u"); } } function remove() { clip.removeMovieClip(); world_mc.objRef.removeEnemy(this); this=null;//parameter overwritten } function setVis(vState) { clip._visible = vState; } }Symbol 1998 MovieClip [__Packages.Enemy] Frame 0class Enemy { var roomNum, world_mc, tileSize, startLoc, clip, speed, startColor, dirFacing, index, tileWidth, tileHeight, fading, eType, column, row, fadeIndex, fadeInt; function Enemy (target, enemyCoords, vRoom) { roomNum = vRoom; world_mc = target; tileSize = world_mc.objRef.tileInfo; startLoc = enemyCoords; clip = target.attachMovie("enemy", "enemy" + enemies, target.getNextHighestDepth()); enemies++; speed = 1.25; clip._x = world_mc[(("b" + enemyCoords[0]) + "_") + enemyCoords[1]]._x + (world_mc.objRef.tileInfo[0] / 2); clip._y = world_mc[(("b" + enemyCoords[0]) + "_") + enemyCoords[1]]._y + (world_mc.objRef.tileInfo[1] / 2); clip.speed = 1; clip.objRef = this; var _local7 = new Color(clip); startColor = _local7.getTransform(); var _local8 = Math.floor(Math.random() * DIRECTIONS.length); dirFacing = DIRECTIONS[_local8]; index = 0; var _local4 = world_mc.objRef.tileInfo; tileWidth = _local4[0]; tileHeight = _local4[1]; fading = false; var _local5 = Math.random(); if ((_local5 > 0.5) && (_root.gameObj.levelNum == 2)) { eType = "smart"; } else { eType = "dumb"; } } function get room() { return(roomNum); } function get depth() { return(clip.getDepth()); } function get fadeState() { return(fading); } function moveOn() { var _local2 = true; var _local5 = world_mc[(("b" + row) + "_") + column]; clip.gotoAndStop(dirFacing); if (dirFacing == "r") { if ((((clip._x + speed) + clip._y) / tileWidth) > (column + 0.33)) { var _local4 = world_mc[(("b" + row) + "_") + (column + 1)]; var _local3 = _local4._currentframe; if (((_local3 == 3) || (_local3 == 2)) || (((_local3 == 5) || (_local3 == 4)) && (_local4.open == false))) { _local2 = false; } } if (_local2) { clip._x = clip._x + speed; } else { clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); turn(); } } else if (dirFacing == "l") { if ((((clip._x - speed) + clip._y) / tileWidth) < (column + 0.33)) { var _local4 = world_mc[(("b" + row) + "_") + (column - 1)]; var _local3 = _local4._currentframe; if (((_local3 == 3) || (_local3 == 2)) || (((_local3 == 5) || (_local3 == 4)) && (_local4.open == false))) { _local2 = false; } } if (_local2) { clip._x = clip._x - speed; } else { clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); turn(); } } else if (dirFacing == "d") { if ((((clip._y - (tileHeight / 2)) + speed) / tileHeight) > row) { var _local4 = world_mc[(("b" + (row + 1)) + "_") + column]; var _local3 = _local4._currentframe; if (((_local3 == 3) || (_local3 == 2)) || (((_local3 == 5) || (_local3 == 4)) && (_local4.open == false))) { _local2 = false; } } if (_local2) { clip._y = clip._y + speed; clip._x = clip._x - (speed / 0.96); } else { clip._y = world_mc[(("b" + row) + "_") + column]._y + (tileHeight / 2); clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); turn(); } } else if (dirFacing == "u") { if ((((clip._y - (tileHeight / 2)) - speed) / tileHeight) < row) { var _local4 = world_mc[(("b" + (row - 1)) + "_") + column]; var _local3 = _local4._currentframe; if (((_local3 == 3) || (_local3 == 2)) || (((_local3 == 5) || (_local3 == 4)) && (_local4.open == false))) { _local2 = false; } } if (_local2) { clip._y = clip._y - speed; clip._x = clip._x + (speed / 0.96); } else { clip._y = world_mc[(("b" + row) + "_") + column]._y + (tileHeight / 2); clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); turn(); } } row = Math.floor(clip._y / tileHeight); column = Math.floor((clip._x + clip._y) / tileWidth); } function turn() { var _local3 = Math.random(); if ((dirFacing == "r") || (dirFacing == "l")) { if (eType == "smart") { if (world_mc.objRef.player.rowNum > row) { var _local2 = world_mc[(("b" + (row + 1)) + "_") + column]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { _local2 = world_mc[(("b" + (row - 1)) + "_") + column]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { if (dirFacing == "r") { dirFacing = "l"; } else { dirFacing = "r"; } } else { dirFacing = "u"; } } else { dirFacing = "d"; } } else { var _local2 = world_mc[(("b" + (row - 1)) + "_") + column]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { _local2 = world_mc[(("b" + (row + 1)) + "_") + column]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { if (dirFacing == "r") { dirFacing = "l"; } else { dirFacing = "r"; } } else { dirFacing = "d"; } } else { dirFacing = "u"; } } } else if (_local3 > 0.5) { dirFacing = "d"; } else { dirFacing = "u"; } } else if ((dirFacing == "d") || (dirFacing == "u")) { if (eType == "smart") { if (world_mc.objRef.player.colNum > column) { var _local2 = world_mc[(("b" + row) + "_") + (column + 1)]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { _local2 = world_mc[(("b" + row) + "_") + (column - 1)]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { if (dirFacing == "d") { dirFacing = "u"; } else { dirFacing = "d"; } } else { dirFacing = "l"; } } else { dirFacing = "r"; } } else { var _local2 = world_mc[(("b" + row) + "_") + (column - 1)]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { _local2 = world_mc[(("b" + row) + "_") + (column + 1)]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { if (dirFacing == "d") { dirFacing = "u"; } else { dirFacing = "d"; } } else { dirFacing = "r"; } } else { dirFacing = "l"; } } } else if (_local3 > 0.5) { dirFacing = "l"; } else { dirFacing = "r"; } } } function getHit() { if (!fading) { _root.gameObj.scorePoints(100); tintWhite(); clip._alpha = 1; var _local5 = world_mc[(("b" + startLoc[0]) + "_") + startLoc[1]]._x + (world_mc.objRef.tileInfo[0] / 2); var _local4 = world_mc[(("b" + startLoc[0]) + "_") + startLoc[1]]._y + (world_mc.objRef.tileInfo[1] / 2); clip._x = _local5; clip._y = _local4; var _local3 = world_mc.objRef.player.clip; fading = true; if ((!clip.hitTest(_local3)) && (!_local3.hitTest(_local5, _local4))) { fadeIndex = 10; fadeInt = setInterval(this, "fadeIn", 50); } else { fadeIndex = 10; fadeInt = setInterval(this, "fadeOut", 50); } } } function tintWhite() { var _local3 = {ra:100, rb:255, ga:100, gb:255, ba:100, bb:255, aa:100, ab:0}; var _local2 = new Color(clip); _local2.setTransform(_local3); } function disappear() { if (!fading) { tintWhite(); fading = true; fadeIndex = 0; fadeInt = setInterval(this, "fadeOut", 50); } } function fadeOut() { if (fadeIndex < 10) { clip._alpha = 100 - (fadeIndex * 10); fadeIndex++; } else if (fadeIndex == 10) { clip._alpha = 1; var _local4 = world_mc[(("b" + startLoc[0]) + "_") + startLoc[1]]._x + (world_mc.objRef.tileInfo[0] / 2); var _local3 = world_mc[(("b" + startLoc[0]) + "_") + startLoc[1]]._y + (world_mc.objRef.tileInfo[1] / 2); clip._x = _local4; clip._y = _local3; var _local2 = world_mc.objRef.player.clip; if ((!clip.hitTest(_local2)) && (!_local2.hitTest(_local4, _local3))) { clearInterval(fadeInt); fadeInt = setInterval(this, "fadeIn", 50); } } } function fadeIn() { if (!_root.gameObj.pauseState) { fadeIndex--; clip._alpha = 100 - (fadeIndex * 10); if (fadeIndex == 0) { clearInterval(fadeInt); var _local3 = new Color(clip); _local3.setTransform(startColor); fading = false; } } } function remove() { clip.removeMovieClip(); world_mc.objRef.removeEnemy(this); this=null;//parameter overwritten } function setVis(vState) { clip._visible = vState; } static var moving = new Array([1, -1], [0, 1], [-1, 1], [0, -1]); static var enemies = 0; static var DIRECTIONS = ["r", "l", "u", "d"]; }Symbol 1999 MovieClip [__Packages.Bonus] Frame 0class Bonus { var roomNum, world_mc, bType, clip; function Bonus (target, vType, bonusCoords, vRoom) { roomNum = vRoom; world_mc = target; bType = vType; if (bType == "time") { clip = target.attachMovie("bonus", "bonus" + index, target.getNextHighestDepth()); } else if (bType == "wand") { clip = target.attachMovie("sparkle", "wandbonus" + index, target.getNextHighestDepth()); } index++; clip._x = world_mc[(("b" + bonusCoords[0]) + "_") + bonusCoords[1]]._x; clip._y = world_mc[(("b" + bonusCoords[0]) + "_") + bonusCoords[1]]._y; } function pickUp() { if (bType == "time") { _root.AudioSFX_MC.gotoAndStop("pickupDiamond"); _root.gameObj.timer.addBonusTime(45); remove(); } else if (bType == "wand") { _root.AudioSFX_MC.gotoAndStop("pickupDot"); world_mc.objRef.player.wandBonus(); remove(); } } function remove() { clip.removeMovieClip(); this=null;//parameter overwritten } function get room() { return(roomNum); } function setVis(vState) { clip._visible = vState; } static var index = 0; }Symbol 2000 MovieClip [__Packages.DoorKey] Frame 0class DoorKey { var color, door1, door2, roomNum, world_mc, clip; function DoorKey (target, vRoom, vDoor1, vDoor2, keyCoords, vcolor) { color = vcolor; door1 = vDoor1; door2 = vDoor2; roomNum = vRoom; world_mc = target; clip = target.attachMovie("key", "key" + index, target.getNextHighestDepth()); index++; clip._x = world_mc[(("b" + keyCoords[0]) + "_") + keyCoords[1]]._x + (world_mc.objRef.tileInfo[0] / 2); clip._y = world_mc[(("b" + keyCoords[0]) + "_") + keyCoords[1]]._y + (world_mc.objRef.tileInfo[1] / 2); clip.gotoAndStop(color); } function pickUp() { _root.AudioSFX_MC.gotoAndStop("pickupKey"); remove(); } function remove() { clip.removeMovieClip(); this=null;//parameter overwritten } function get room() { return(roomNum); } function get doors() { return([door1, door2]); } function get keyColor() { return(color); } function setVis(vState) { clip._visible = vState; } static var index = 0; }Symbol 2001 MovieClip [__Packages.BridgeKey] Frame 0class BridgeKey { static var orient, bridges; var world_mc, hTiles, vTiles, clip, active; function BridgeKey (target, bkey, hbCoords, vbCoords, bo, bNum) { orient = bo; world_mc = target; hTiles = hbCoords; vTiles = vbCoords; clip = bkey; bridges = bNum; trace("bridges=" + bridges); active = true; } function set onState(vState) { active = vState; //return(onState); } function get onState() { return(active); } function changeRotation() { clip.play(); if (orient == "v") { orient = "h"; for (var _local2 in vTiles) { var _local3 = vTiles[_local2][0]; var _local4 = vTiles[_local2][1]; world_mc[(("b" + _local3) + "_") + _local4].open = false; } for (var _local2 in hTiles) { var _local3 = hTiles[_local2][0]; var _local4 = hTiles[_local2][1]; world_mc[(("b" + _local3) + "_") + _local4].open = true; } } else { orient = "v"; for (var _local2 in vTiles) { var _local3 = vTiles[_local2][0]; var _local4 = vTiles[_local2][1]; world_mc[(("b" + _local3) + "_") + _local4].open = true; world_mc[(("b" + _local3) + "_") + _local4].tile_mc.gotoAndStop(2); } for (var _local2 in hTiles) { var _local3 = hTiles[_local2][0]; var _local4 = hTiles[_local2][1]; world_mc[(("b" + _local3) + "_") + _local4].open = false; world_mc[(("b" + _local3) + "_") + _local4].tile_mc.gotoAndStop(2); } } trace("orient=" + orient); var _local2 = 1; while (_local2 <= bridges) { if (orient == "h") { var _local5 = "horizontal"; } else { var _local5 = "vertical"; } clip._parent[("bridge" + _local2) + "_mc"].gotoAndPlay(_local5); _local2++; } active = false; world_mc.objRef.bridgeKeyState = false; } function remove() { this=null;//parameter overwritten } }Symbol 2002 MovieClip [__Packages.WormHole] Frame 0class WormHole { var roomNum, world_mc, clip, row, column, active, endPoint; function WormHole (target, whCoords, vRoom) { roomNum = vRoom; world_mc = target; if (_root.gameObj.levelNum == 1) { clip = target.attachMovie("wormhole1", "wormhole" + index, target.getNextHighestDepth()); } else { clip = target.attachMovie("wormhole", "wormhole" + index, target.getNextHighestDepth()); } index++; row = whCoords[0]; column = whCoords[1]; clip._x = world_mc[(("b" + row) + "_") + column]._x + (world_mc.objRef.tileInfo[0] / 2); clip._y = world_mc[(("b" + row) + "_") + column]._y + (world_mc.objRef.tileInfo[1] / 2); active = true; } function get depth() { return(clip.getDepth()); } function linkEndPoint(wh) { endPoint = wh; } function get room() { return(roomNum); } function set onState(vState) { active = vState; //return(onState); } function get onState() { return(active); } function get loc() { return([row, column]); } function transport() { trace("transport"); active = false; endPoint.__set__onState(false); clip.gotoAndStop("enterhole"); endPoint.clip.gotoAndStop("exithole"); var _local3 = endPoint.__get__loc(); trace("row=" + _local3[0]); trace("col=" + _local3[1]); world_mc.objRef.player.setLoc(_local3[0], _local3[1]); world_mc.objRef.wormholeState = false; _root.AudioSFX_MC.gotoAndStop("transportIn"); } function appear() { active = true; } function disappear() { active = false; } function setVis(vState) { clip._visible = vState; } function remove() { clip.removeMovieClip(); world_mc.objRef.removeWormhole(this); this=null;//parameter overwritten } static var index = 0; }Symbol 2003 MovieClip [__Packages.Timer] Frame 0class Timer { var timeLength, tType, startTime, timeLeft, timerInt, paused, pauseTime; function Timer (vSeconds, vType) { timeLength = vSeconds; if (vType != null) { tType = vType; } } function addBonusTime(vSeconds) { timeLength = timeLength + vSeconds; } function startTimer() { startTime = getTimer(); timeLeft = timeLength; timerInt = setInterval(this, "update", 50); } function update() { if (!_root.gameObj.pauseState) { var _local5 = getTimer(); var _local4 = (_local5 - startTime) / 1000; if (tType == "score") { var _local3 = 15000 - (Math.round(_local4) * 100); if (_local3 < 0) { _local3 = 0; } _root.interface_mc.bonus_txt.text = String(_local3); } else { timeLeft = Math.round(timeLength - _local4); var _local6 = Math.floor((timeLeft / timeLength) * 100) + 1; _root.interface_mc.timer_mc.gotoAndStop(_local6); } if (timeLeft == 0) { endTimer(); } } } function pauseTimer() { paused = true; pauseTime = getTimer(); } function resumeTimer() { var _local2 = getTimer(); startTime = startTime + (_local2 - pauseTime); paused = false; } function endTimer() { _root.gameObj.endGame("lose"); clearInterval(timerInt); } function remove() { clearInterval(timerInt); this=null;//parameter overwritten } }Symbol 185 MovieClip Frame 1stop();Symbol 195 MovieClip Frame 1stop();Symbol 224 MovieClip Frame 1stop();Symbol 269 MovieClip Frame 1stop();Symbol 340 MovieClip Frame 15stop();Symbol 369 MovieClip Frame 15stop(); _parent.objRef.remove();Symbol 394 MovieClip Frame 13stop();Symbol 419 MovieClip Frame 13stop();Symbol 438 MovieClip Frame 10stop();Symbol 439 MovieClip [bullet] Frame 1stop();Symbol 498 MovieClip Frame 29gotoAndPlay ("loop");Symbol 557 MovieClip Frame 29gotoAndPlay ("loop");Symbol 616 MovieClip Frame 29gotoAndPlay ("loop");Symbol 617 MovieClip [enemy] Frame 1stop();Symbol 629 MovieClip Frame 1stop();Symbol 636 MovieClip Frame 1stop();Symbol 636 MovieClip Frame 34gotoAndStop (1);Symbol 698 MovieClip Frame 1Symbol 698 MovieClip Frame 29gotoAndPlay (1);Symbol 699 MovieClip Frame 1stop();Symbol 767 MovieClip [key] Frame 1stop();Symbol 814 MovieClip Frame 18gotoAndPlay ("loop");Symbol 861 MovieClip Frame 18gotoAndPlay ("loop");Symbol 908 MovieClip Frame 18gotoAndPlay ("loop");Symbol 955 MovieClip Frame 18gotoAndPlay ("loop");Symbol 1002 MovieClip Frame 18gotoAndPlay ("loop");Symbol 1003 MovieClip Frame 1stop();Symbol 1052 MovieClip Frame 1stop();Symbol 1052 MovieClip Frame 19gotoAndPlay ("loop");Symbol 1099 MovieClip Frame 19gotoAndPlay ("loop");Symbol 1148 MovieClip Frame 19gotoAndPlay ("loop");Symbol 1197 MovieClip Frame 19gotoAndPlay ("loop");Symbol 1246 MovieClip Frame 19gotoAndPlay ("loop");Symbol 1247 MovieClip Frame 1stop();Symbol 1294 MovieClip Frame 18gotoAndPlay (1);Symbol 1341 MovieClip Frame 18gotoAndPlay ("loop");Symbol 1388 MovieClip Frame 18gotoAndPlay ("loop");Symbol 1433 MovieClip Frame 18gotoAndPlay (1);Symbol 1480 MovieClip Frame 18gotoAndPlay (1);Symbol 1481 MovieClip Frame 1stop();Symbol 1481 MovieClip Frame 2stop();Symbol 1481 MovieClip Frame 3stop();Symbol 1481 MovieClip Frame 4stop();Symbol 1481 MovieClip Frame 5stop();Symbol 1482 MovieClip [player] Frame 1stop();Symbol 1490 MovieClip Frame 12_parent.gotoAndStop(1);Symbol 1491 MovieClip Frame 12_parent.gotoAndStop(1);Symbol 1492 MovieClip [wormhole1] Frame 1stop();Symbol 1644 MovieClip Frame 11stop();Symbol 1644 MovieClip Frame 21stop();Symbol 1703 MovieClip Frame 30stop();Symbol 1704 MovieClip Frame 11stop();Symbol 1704 MovieClip Frame 21stop();Symbol 1716 MovieClip Frame 11stop();Symbol 1716 MovieClip Frame 21stop();Symbol 1761 MovieClip [wormhole] Frame 1stop();Symbol 1811 MovieClip Frame 1stop();Symbol 1811 MovieClip Frame 12stop();Symbol 1811 MovieClip Frame 22gotoAndStop (1);Symbol 1851 MovieClip Frame 1stop();Symbol 1851 MovieClip Frame 17stop();Symbol 1851 MovieClip Frame 33gotoAndStop (1);Symbol 1858 MovieClip Frame 1stop();Symbol 1858 MovieClip Frame 17stop();Symbol 1858 MovieClip Frame 33stop();Symbol 1862 MovieClip Frame 1stop();Symbol 1862 MovieClip Frame 17stop();Symbol 1862 MovieClip Frame 33stop();Symbol 1867 MovieClip Frame 1stop();Symbol 1867 MovieClip Frame 17stop();Symbol 1867 MovieClip Frame 33gotoAndStop (1);Symbol 1873 MovieClip Frame 1stop();Symbol 1873 MovieClip Frame 17stop();Symbol 1873 MovieClip Frame 33stop();Symbol 1875 MovieClip Frame 1stop();Symbol 1875 MovieClip Frame 17stop();Symbol 1875 MovieClip Frame 33stop();Symbol 1978 MovieClip [udonna] Frame 1stop();Symbol 21 Buttonon (release) { play(); }Symbol 26 MovieClip Frame 1stop();Symbol 26 MovieClip Frame 10gotoAndStop ("park");Symbol 26 MovieClip Frame 20gotoAndStop ("park");Symbol 26 MovieClip Frame 30gotoAndStop ("park");Symbol 26 MovieClip Frame 40gotoAndStop ("park");Symbol 26 MovieClip Frame 50gotoAndStop ("park");Symbol 50 MovieClip Frame 1stop();Symbol 50 MovieClip Frame 10gotoAndStop ("park");Symbol 50 MovieClip Frame 20gotoAndStop ("park");Symbol 50 MovieClip Frame 30gotoAndStop ("park");Symbol 50 MovieClip Frame 40gotoAndStop ("park");Symbol 50 MovieClip Frame 50gotoAndStop ("park");Symbol 50 MovieClip Frame 60gotoAndStop ("park");Symbol 50 MovieClip Frame 70gotoAndStop ("park");Symbol 50 MovieClip Frame 80gotoAndStop ("park");Symbol 50 MovieClip Frame 90gotoAndStop ("park");Symbol 50 MovieClip Frame 100gotoAndStop ("park");Symbol 50 MovieClip Frame 110gotoAndStop ("park");Symbol 50 MovieClip Frame 120gotoAndStop ("park");Symbol 50 MovieClip Frame 130gotoAndStop ("park");Symbol 50 MovieClip Frame 140gotoAndStop ("park");Symbol 50 MovieClip Frame 150gotoAndStop ("park");Symbol 50 MovieClip Frame 160gotoAndStop ("park");Symbol 50 MovieClip Frame 170gotoAndStop ("park");Symbol 50 MovieClip Frame 180gotoAndStop ("park");Symbol 50 MovieClip Frame 190_parent.mu.stop();Symbol 50 MovieClip Frame 223if (_parent.musicOn) { _parent.AudioMusic_MC.gotoAndPlay("intro"); }Symbol 50 MovieClip Frame 224gotoAndStop ("park");Symbol 50 MovieClip Frame 234_parent.mu.stop();Symbol 50 MovieClip Frame 294if (_parent.musicOn) { _parent.AudioMusic_MC.gotoAndPlay("intro"); }Symbol 50 MovieClip Frame 301gotoAndStop ("park");Symbol 50 MovieClip Frame 303gotoAndStop ("park");Symbol 50 MovieClip Frame 315gotoAndStop ("park");Symbol 60 Buttonon (release) { gotoAndPlay ("start"); }Symbol 63 Buttonon (release) { play(); }Symbol 66 Buttonon (release) { gameMC.musicOn = false; gameMC.mu.stop(); gotoAndStop ("off"); }Symbol 69 Buttonon (release) { gameMC.musicOn = true; gameMC.mu.start(0, 999); gotoAndStop ("on"); }Symbol 70 MovieClip Frame 1if (gameMC.musicOn == false) { gotoAndStop ("off"); }Symbol 70 MovieClip Frame 2stop();Symbol 70 MovieClip Frame 3stop();Symbol 75 Buttonon (release) { play(); }Symbol 110 MovieClip Frame 1stop();Symbol 135 Buttonon (release) { gotoAndStop ("howto"); }Symbol 136 Buttonon (release) { gotoAndPlay ("start"); }Symbol 163 MovieClip Frame 1stop();Symbol 163 MovieClip Frame 47gotoAndStop (1);Symbol 1493 MovieClip Frame 1stop();Symbol 1498 MovieClip Frame 1stop();Symbol 1501 MovieClip Frame 1stop();Symbol 1503 MovieClip Frame 1stop();Symbol 1508 MovieClip Frame 1stop();Symbol 1509 MovieClip Frame 1stop();Symbol 1513 MovieClip Frame 1stop();Symbol 1514 MovieClip Frame 1stop();Symbol 1514 MovieClip Frame 32stop();Symbol 1532 MovieClip Frame 1stop();Symbol 1540 MovieClip Frame 1stop();Symbol 1541 MovieClip Frame 1stop();Symbol 1541 MovieClip Frame 2play();Symbol 1541 MovieClip Frame 5sign_mc.gotoAndStop(_root.gameObj.levelNum);Symbol 1541 MovieClip Frame 17if (gameMC.gameObj.level != 4) { if (!gameMC[("level" + gameMC.gameObj.level) + "Loaded"]) { stop(); loading_mc.gotoAndStop(2); } }Symbol 1541 MovieClip Frame 18sign_mc.gotoAndStop(_root.gameObj.levelNum); _root.gameObj.startLevel();Symbol 1541 MovieClip Frame 35sign_mc.gotoAndStop(_root.gameObj.levelNum);Symbol 1541 MovieClip Frame 40sign_mc.gotoAndStop(_root.gameObj.levelNum);Symbol 1541 MovieClip Frame 42gotoAndStop (1);Symbol 1549 MovieClip Frame 1stop();Symbol 1588 MovieClip Frame 1stop(); help_btn.onRollOver = function () { gameMC.gameObj.help(); }; help_btn.onRollOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onDragOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onReleaseOutside = function () { gameMC.gameObj.endHelp(); };Symbol 1588 MovieClip Frame 2help_btn.onRollOver = function () { gameMC.gameObj.help(); }; help_btn.onRollOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onDragOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onReleaseOutside = function () { gameMC.gameObj.endHelp(); };Symbol 1588 MovieClip Frame 3help_btn.onRollOver = function () { gameMC.gameObj.help(); }; help_btn.onRollOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onDragOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onReleaseOutside = function () { gameMC.gameObj.endHelp(); };Symbol 1588 MovieClip Frame 4help_btn.onRollOver = function () { gameMC.gameObj.help(); }; help_btn.onRollOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onDragOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onReleaseOutside = function () { gameMC.gameObj.endHelp(); };Symbol 1592 Buttonon (release) { gameMC.gameObj.pauseGame(); gotoAndStop (2); }Symbol 1597 Buttonon (release) { _root.quit_mc.gotoAndStop(1); gameMC.gameObj.resumeGame(); gotoAndStop (1); }Symbol 1598 MovieClip Frame 1stop();Symbol 1602 Buttonon (release) { gameMC.fnClickQuit(); }Symbol 1611 MovieClip Frame 1stop();Symbol 1611 MovieClip Frame 2resume_btn.onRelease = function () { if (_parent.pause_mc._currentframe == 1) { gameMC.gameObj.resumeGame(); } gotoAndStop (1); }; submit_btn.onRelease = function () { gameMC.gameQuit = true; gameMC.musicPlaying = false; playerScore = gameMC.gameObj.score; gameMC.fnSubmitScore(); gotoAndStop (1); };Symbol 1617 MovieClip Frame 1stop();Symbol 1617 MovieClip Frame 28stop(); gameMC.gameObj.endGame("win");Symbol 1762 MovieClip Frame 1stop();Symbol 1979 MovieClip Frame 1stop();Symbol 1991 MovieClip Frame 7gameMC.showScores();Symbol 1991 MovieClip Frame 12gameMC.showScores();Symbol 1991 MovieClip Frame 13gameMC.showScores();Symbol 1991 MovieClip Frame 20stop(); playAgain_btn.onRelease = function () { gameMC.gotoAndStop("start"); }; submit_btn.onRelease = function () { gameMC.fnSubmitScore(); playAgain_btn.enabled = false; this.enabled = false; };
Library Items
Symbol 1992 MovieClip [__Packages.Game] | ||
Symbol 1993 MovieClip [__Packages.LevelDefinition] | ||
Symbol 1994 MovieClip [__Packages.World] | ||
Symbol 1995 MovieClip [__Packages.Player] | ||
Symbol 1996 MovieClip [__Packages.Bullet] | ||
Symbol 1997 MovieClip [__Packages.Udonna] | ||
Symbol 1998 MovieClip [__Packages.Enemy] | ||
Symbol 1999 MovieClip [__Packages.Bonus] | ||
Symbol 2000 MovieClip [__Packages.DoorKey] | ||
Symbol 2001 MovieClip [__Packages.BridgeKey] | ||
Symbol 2002 MovieClip [__Packages.WormHole] | ||
Symbol 2003 MovieClip [__Packages.Timer] | ||
Symbol 24 Sound [MusicIntro] | Used by:26 | |
Symbol 25 Sound [music1] | Used by:26 | |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:225 |
Symbol 167 Graphic | Used by:185 1852 1878 | |
Symbol 168 Bitmap | Used by:169 171 177 179 186 188 234 1815 | |
Symbol 169 Graphic | Uses:168 | Used by:185 1852 1878 |
Symbol 170 Graphic | Used by:185 1852 1878 | |
Symbol 171 Graphic | Uses:168 | Used by:185 |
Symbol 172 Graphic | Used by:185 | |
Symbol 173 Graphic | Used by:185 | |
Symbol 174 Graphic | Used by:185 | |
Symbol 175 Graphic | Used by:185 | |
Symbol 176 Graphic | Used by:184 194 | |
Symbol 177 Graphic | Uses:168 | Used by:184 194 |
Symbol 178 Graphic | Used by:184 194 | |
Symbol 179 Graphic | Uses:168 | Used by:180 |
Symbol 180 MovieClip | Uses:179 | Used by:184 194 |
Symbol 181 Graphic | Used by:184 | |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:184 194 |
Symbol 184 MovieClip | Uses:176 177 178 180 181 183 | Used by:185 1852 1878 |
Symbol 185 MovieClip | Uses:167 169 170 171 172 173 174 175 184 | Used by:225 228 231 700 702 704 1743 1750 1755 1759 1852 1863 1878 1881 |
Symbol 186 Graphic | Uses:168 | Used by:195 1855 |
Symbol 187 Graphic | Used by:195 1855 | |
Symbol 188 Graphic | Uses:168 | Used by:195 1855 |
Symbol 189 Graphic | Used by:195 1855 | |
Symbol 190 Graphic | Used by:195 1855 | |
Symbol 191 Graphic | Used by:195 | |
Symbol 192 Graphic | Used by:195 | |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:176 177 178 180 193 183 | Used by:195 |
Symbol 195 MovieClip | Uses:186 187 188 189 190 191 192 194 | Used by:225 235 1737 1740 1863 1876 |
Symbol 196 Bitmap | Used by:197 | |
Symbol 197 Graphic | Uses:196 | Used by:225 228 231 235 700 702 704 |
Symbol 198 Graphic | Used by:224 | |
Symbol 199 Graphic | Used by:224 | |
Symbol 200 Graphic | Used by:224 | |
Symbol 201 Graphic | Used by:224 | |
Symbol 202 Graphic | Used by:224 | |
Symbol 203 Graphic | Used by:224 | |
Symbol 204 Graphic | Used by:224 | |
Symbol 205 Graphic | Used by:224 | |
Symbol 206 Graphic | Used by:224 | |
Symbol 207 Graphic | Used by:224 | |
Symbol 208 Graphic | Used by:224 | |
Symbol 209 Graphic | Used by:224 | |
Symbol 210 Graphic | Used by:224 | |
Symbol 211 Graphic | Used by:224 | |
Symbol 212 Graphic | Used by:224 | |
Symbol 213 Graphic | Used by:224 | |
Symbol 214 Graphic | Used by:224 | |
Symbol 215 Graphic | Used by:224 | |
Symbol 216 Graphic | Used by:224 | |
Symbol 217 Graphic | Used by:224 | |
Symbol 218 Graphic | Used by:224 | |
Symbol 219 Graphic | Used by:224 | |
Symbol 220 Graphic | Used by:224 | |
Symbol 221 Graphic | Used by:224 | |
Symbol 222 Graphic | Used by:224 | |
Symbol 223 Graphic | Used by:224 | |
Symbol 224 MovieClip | Uses:198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 | Used by:225 228 231 235 1737 1740 1743 1750 1852 1863 1868 1876 |
Symbol 156 Graphic | Used by:225 228 231 235 705 1737 1740 1743 1750 1751 1752 1755 1759 1852 1863 1868 1876 1878 1881 1882 1884 Timeline | |
Symbol 225 MovieClip [bg11] | Uses:166 185 195 197 224 156 | Used by:1493 |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:228 |
Symbol 228 MovieClip [bg12] | Uses:227 185 224 197 156 | Used by:1493 |
Symbol 229 Bitmap | Used by:230 | |
Symbol 230 Graphic | Uses:229 | Used by:231 |
Symbol 231 MovieClip [bg13] | Uses:230 185 197 224 156 | Used by:1493 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:235 |
Symbol 234 Graphic | Uses:168 | Used by:235 699 1740 1751 1752 1755 1863 1881 1882 |
Symbol 235 MovieClip [bg14] | Uses:233 195 197 224 234 156 | Used by:1493 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:264 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:264 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:264 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:264 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:264 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:264 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:264 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:264 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:264 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:264 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:264 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:264 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:264 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:264 |
Symbol 264 MovieClip [bonus] | Uses:237 239 241 243 245 247 249 251 253 255 257 259 261 263 | Used by:1493 |
Symbol 265 Graphic | Used by:269 271 | |
Symbol 266 Graphic | Used by:269 271 | |
Symbol 267 Graphic | Used by:271 | |
Symbol 268 Graphic | Used by:271 | |
Symbol 269 MovieClip | Uses:266 265 | Used by:271 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip [box] | Uses:265 266 267 268 269 270 | Used by:1493 |
Symbol 272 Graphic | Used by:278 286 304 311 | |
Symbol 273 Bitmap | Used by:274 275 276 277 | |
Symbol 274 Graphic | Uses:273 | Used by:278 |
Symbol 275 Graphic | Uses:273 | Used by:278 |
Symbol 276 Graphic | Uses:273 | Used by:278 |
Symbol 277 Graphic | Uses:273 | Used by:278 |
Symbol 278 MovieClip | Uses:272 274 275 276 277 | Used by:439 |
Symbol 1 Graphic | Used by:279 1737 1743 1501 Timeline | |
Symbol 279 MovieClip | Uses:1 | Used by:439 498 557 616 767 1482 1492 1761 1811 |
Symbol 280 Bitmap | Used by:281 282 283 284 285 | |
Symbol 281 Graphic | Uses:280 | Used by:286 |
Symbol 282 Graphic | Uses:280 | Used by:286 |
Symbol 283 Graphic | Uses:280 | Used by:286 |
Symbol 284 Graphic | Uses:280 | Used by:286 |
Symbol 285 Graphic | Uses:280 | Used by:286 |
Symbol 286 MovieClip | Uses:272 281 282 283 284 285 | Used by:439 |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:299 |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:299 |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:299 |
Symbol 293 Bitmap | Used by:294 | |
Symbol 294 Graphic | Uses:293 | Used by:299 |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:299 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:299 |
Symbol 299 MovieClip | Uses:288 290 292 294 296 298 | Used by:439 |
Symbol 300 Graphic | Used by:304 | |
Symbol 301 Bitmap | Used by:302 | |
Symbol 302 Graphic | Uses:301 | Used by:304 |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:272 300 302 303 | Used by:439 |
Symbol 305 Bitmap | Used by:306 307 308 309 310 | |
Symbol 306 Graphic | Uses:305 | Used by:311 |
Symbol 307 Graphic | Uses:305 | Used by:311 |
Symbol 308 Graphic | Uses:305 | Used by:311 |
Symbol 309 Graphic | Uses:305 | Used by:311 |
Symbol 310 Graphic | Uses:305 | Used by:311 |
Symbol 311 MovieClip | Uses:272 306 307 308 309 310 | Used by:439 |
Symbol 312 Bitmap | Used by:313 | |
Symbol 313 Graphic | Uses:312 | Used by:340 |
Symbol 314 Bitmap | Used by:315 | |
Symbol 315 Graphic | Uses:314 | Used by:340 |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:340 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:340 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:340 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:340 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:340 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:340 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:340 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:340 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:340 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:340 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:340 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:340 |
Symbol 340 MovieClip | Uses:313 315 317 319 321 323 325 327 329 331 333 335 337 339 | Used by:439 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:369 |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:369 |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:369 |
Symbol 347 Bitmap | Used by:348 | |
Symbol 348 Graphic | Uses:347 | Used by:369 |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:369 |
Symbol 351 Bitmap | Used by:352 | |
Symbol 352 Graphic | Uses:351 | Used by:369 |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:369 |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:369 |
Symbol 357 Bitmap | Used by:358 | |
Symbol 358 Graphic | Uses:357 | Used by:369 |
Symbol 359 Bitmap | Used by:360 | |
Symbol 360 Graphic | Uses:359 | Used by:369 |
Symbol 361 Bitmap | Used by:362 | |
Symbol 362 Graphic | Uses:361 | Used by:369 |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:369 |
Symbol 365 Bitmap | Used by:366 | |
Symbol 366 Graphic | Uses:365 | Used by:369 |
Symbol 367 Bitmap | Used by:368 | |
Symbol 368 Graphic | Uses:367 | Used by:369 |
Symbol 369 MovieClip | Uses:342 344 346 348 350 352 354 356 358 360 362 364 366 368 | Used by:439 |
Symbol 370 Bitmap | Used by:371 | |
Symbol 371 Graphic | Uses:370 | Used by:394 |
Symbol 372 Bitmap | Used by:373 | |
Symbol 373 Graphic | Uses:372 | Used by:394 |
Symbol 374 Bitmap | Used by:375 | |
Symbol 375 Graphic | Uses:374 | Used by:394 |
Symbol 376 Bitmap | Used by:377 | |
Symbol 377 Graphic | Uses:376 | Used by:394 |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:394 |
Symbol 380 Bitmap | Used by:381 | |
Symbol 381 Graphic | Uses:380 | Used by:394 |
Symbol 382 Bitmap | Used by:383 | |
Symbol 383 Graphic | Uses:382 | Used by:394 |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:394 |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:394 |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:394 |
Symbol 390 Bitmap | Used by:391 | |
Symbol 391 Graphic | Uses:390 | Used by:394 |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:394 |
Symbol 394 MovieClip | Uses:371 373 375 377 379 381 383 385 387 389 391 393 | Used by:439 |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:419 |
Symbol 397 Bitmap | Used by:398 | |
Symbol 398 Graphic | Uses:397 | Used by:419 |
Symbol 399 Bitmap | Used by:400 | |
Symbol 400 Graphic | Uses:399 | Used by:419 |
Symbol 401 Bitmap | Used by:402 | |
Symbol 402 Graphic | Uses:401 | Used by:419 |
Symbol 403 Bitmap | Used by:404 | |
Symbol 404 Graphic | Uses:403 | Used by:419 |
Symbol 405 Bitmap | Used by:406 | |
Symbol 406 Graphic | Uses:405 | Used by:419 |
Symbol 407 Bitmap | Used by:408 | |
Symbol 408 Graphic | Uses:407 | Used by:419 |
Symbol 409 Bitmap | Used by:410 | |
Symbol 410 Graphic | Uses:409 | Used by:419 |
Symbol 411 Bitmap | Used by:412 | |
Symbol 412 Graphic | Uses:411 | Used by:419 |
Symbol 413 Bitmap | Used by:414 | |
Symbol 414 Graphic | Uses:413 | Used by:419 |
Symbol 415 Bitmap | Used by:416 | |
Symbol 416 Graphic | Uses:415 | Used by:419 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:419 |
Symbol 419 MovieClip | Uses:396 398 400 402 404 406 408 410 412 414 416 418 | Used by:439 |
Symbol 420 Bitmap | Used by:421 | |
Symbol 421 Graphic | Uses:420 | Used by:438 |
Symbol 422 Bitmap | Used by:423 | |
Symbol 423 Graphic | Uses:422 | Used by:438 |
Symbol 424 Bitmap | Used by:425 | |
Symbol 425 Graphic | Uses:424 | Used by:438 |
Symbol 426 Bitmap | Used by:427 | |
Symbol 427 Graphic | Uses:426 | Used by:438 |
Symbol 428 Bitmap | Used by:429 | |
Symbol 429 Graphic | Uses:428 | Used by:438 |
Symbol 430 Bitmap | Used by:431 | |
Symbol 431 Graphic | Uses:430 | Used by:438 |
Symbol 432 Bitmap | Used by:433 | |
Symbol 433 Graphic | Uses:432 | Used by:438 |
Symbol 434 Bitmap | Used by:435 | |
Symbol 435 Graphic | Uses:434 | Used by:438 |
Symbol 436 Bitmap | Used by:437 | |
Symbol 437 Graphic | Uses:436 | Used by:438 |
Symbol 438 MovieClip | Uses:421 423 425 427 429 431 433 435 437 | Used by:439 |
Symbol 439 MovieClip [bullet] | Uses:278 279 286 299 304 311 340 369 394 419 438 | Used by:1493 |
Symbol 440 Bitmap | Used by:441 | |
Symbol 441 Graphic | Uses:440 | Used by:498 |
Symbol 442 Bitmap | Used by:443 | |
Symbol 443 Graphic | Uses:442 | Used by:498 |
Symbol 444 Bitmap | Used by:445 | |
Symbol 445 Graphic | Uses:444 | Used by:498 |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:498 |
Symbol 448 Bitmap | Used by:449 | |
Symbol 449 Graphic | Uses:448 | Used by:498 |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:498 |
Symbol 452 Bitmap | Used by:453 | |
Symbol 453 Graphic | Uses:452 | Used by:498 |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:498 |
Symbol 456 Bitmap | Used by:457 | |
Symbol 457 Graphic | Uses:456 | Used by:498 |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:498 |
Symbol 460 Bitmap | Used by:461 | |
Symbol 461 Graphic | Uses:460 | Used by:498 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:498 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:498 |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:498 |
Symbol 468 Bitmap | Used by:469 | |
Symbol 469 Graphic | Uses:468 | Used by:498 |
Symbol 470 Bitmap | Used by:471 | |
Symbol 471 Graphic | Uses:470 | Used by:498 |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:498 |
Symbol 474 Bitmap | Used by:475 | |
Symbol 475 Graphic | Uses:474 | Used by:498 |
Symbol 476 Bitmap | Used by:477 | |
Symbol 477 Graphic | Uses:476 | Used by:498 |
Symbol 478 Bitmap | Used by:479 | |
Symbol 479 Graphic | Uses:478 | Used by:498 |
Symbol 480 Bitmap | Used by:481 | |
Symbol 481 Graphic | Uses:480 | Used by:498 |
Symbol 482 Bitmap | Used by:483 | |
Symbol 483 Graphic | Uses:482 | Used by:498 |
Symbol 484 Bitmap | Used by:485 | |
Symbol 485 Graphic | Uses:484 | Used by:498 |
Symbol 486 Bitmap | Used by:487 | |
Symbol 487 Graphic | Uses:486 | Used by:498 |
Symbol 488 Bitmap | Used by:489 | |
Symbol 489 Graphic | Uses:488 | Used by:498 |
Symbol 490 Bitmap | Used by:491 | |
Symbol 491 Graphic | Uses:490 | Used by:498 |
Symbol 492 Bitmap | Used by:493 | |
Symbol 493 Graphic | Uses:492 | Used by:498 |
Symbol 494 Bitmap | Used by:495 | |
Symbol 495 Graphic | Uses:494 | Used by:498 |
Symbol 496 Bitmap | Used by:497 | |
Symbol 497 Graphic | Uses:496 | Used by:498 |
Symbol 498 MovieClip | Uses:441 279 443 445 447 449 451 453 455 457 459 461 463 465 467 469 471 473 475 477 479 481 483 485 487 489 491 493 495 497 | Used by:617 |
Symbol 499 Bitmap | Used by:500 | |
Symbol 500 Graphic | Uses:499 | Used by:557 |
Symbol 501 Bitmap | Used by:502 | |
Symbol 502 Graphic | Uses:501 | Used by:557 |
Symbol 503 Bitmap | Used by:504 | |
Symbol 504 Graphic | Uses:503 | Used by:557 |
Symbol 505 Bitmap | Used by:506 | |
Symbol 506 Graphic | Uses:505 | Used by:557 |
Symbol 507 Bitmap | Used by:508 | |
Symbol 508 Graphic | Uses:507 | Used by:557 |
Symbol 509 Bitmap | Used by:510 | |
Symbol 510 Graphic | Uses:509 | Used by:557 |
Symbol 511 Bitmap | Used by:512 | |
Symbol 512 Graphic | Uses:511 | Used by:557 |
Symbol 513 Bitmap | Used by:514 | |
Symbol 514 Graphic | Uses:513 | Used by:557 |
Symbol 515 Bitmap | Used by:516 | |
Symbol 516 Graphic | Uses:515 | Used by:557 |
Symbol 517 Bitmap | Used by:518 | |
Symbol 518 Graphic | Uses:517 | Used by:557 |
Symbol 519 Bitmap | Used by:520 | |
Symbol 520 Graphic | Uses:519 | Used by:557 |
Symbol 521 Bitmap | Used by:522 | |
Symbol 522 Graphic | Uses:521 | Used by:557 |
Symbol 523 Bitmap | Used by:524 | |
Symbol 524 Graphic | Uses:523 | Used by:557 |
Symbol 525 Bitmap | Used by:526 | |
Symbol 526 Graphic | Uses:525 | Used by:557 |
Symbol 527 Bitmap | Used by:528 | |
Symbol 528 Graphic | Uses:527 | Used by:557 |
Symbol 529 Bitmap | Used by:530 | |
Symbol 530 Graphic | Uses:529 | Used by:557 |
Symbol 531 Bitmap | Used by:532 | |
Symbol 532 Graphic | Uses:531 | Used by:557 |
Symbol 533 Bitmap | Used by:534 | |
Symbol 534 Graphic | Uses:533 | Used by:557 |
Symbol 535 Bitmap | Used by:536 | |
Symbol 536 Graphic | Uses:535 | Used by:557 |
Symbol 537 Bitmap | Used by:538 | |
Symbol 538 Graphic | Uses:537 | Used by:557 |
Symbol 539 Bitmap | Used by:540 | |
Symbol 540 Graphic | Uses:539 | Used by:557 |
Symbol 541 Bitmap | Used by:542 | |
Symbol 542 Graphic | Uses:541 | Used by:557 |
Symbol 543 Bitmap | Used by:544 | |
Symbol 544 Graphic | Uses:543 | Used by:557 |
Symbol 545 Bitmap | Used by:546 | |
Symbol 546 Graphic | Uses:545 | Used by:557 |
Symbol 547 Bitmap | Used by:548 | |
Symbol 548 Graphic | Uses:547 | Used by:557 |
Symbol 549 Bitmap | Used by:550 | |
Symbol 550 Graphic | Uses:549 | Used by:557 |
Symbol 551 Bitmap | Used by:552 | |
Symbol 552 Graphic | Uses:551 | Used by:557 |
Symbol 553 Bitmap | Used by:554 | |
Symbol 554 Graphic | Uses:553 | Used by:557 |
Symbol 555 Bitmap | Used by:556 | |
Symbol 556 Graphic | Uses:555 | Used by:557 |
Symbol 557 MovieClip | Uses:500 279 502 504 506 508 510 512 514 516 518 520 522 524 526 528 530 532 534 536 538 540 542 544 546 548 550 552 554 556 | Used by:617 |
Symbol 558 Bitmap | Used by:559 | |
Symbol 559 Graphic | Uses:558 | Used by:616 |
Symbol 560 Bitmap | Used by:561 | |
Symbol 561 Graphic | Uses:560 | Used by:616 |
Symbol 562 Bitmap | Used by:563 | |
Symbol 563 Graphic | Uses:562 | Used by:616 |
Symbol 564 Bitmap | Used by:565 | |
Symbol 565 Graphic | Uses:564 | Used by:616 |
Symbol 566 Bitmap | Used by:567 | |
Symbol 567 Graphic | Uses:566 | Used by:616 |
Symbol 568 Bitmap | Used by:569 | |
Symbol 569 Graphic | Uses:568 | Used by:616 |
Symbol 570 Bitmap | Used by:571 | |
Symbol 571 Graphic | Uses:570 | Used by:616 |
Symbol 572 Bitmap | Used by:573 | |
Symbol 573 Graphic | Uses:572 | Used by:616 |
Symbol 574 Bitmap | Used by:575 | |
Symbol 575 Graphic | Uses:574 | Used by:616 |
Symbol 576 Bitmap | Used by:577 | |
Symbol 577 Graphic | Uses:576 | Used by:616 |
Symbol 578 Bitmap | Used by:579 | |
Symbol 579 Graphic | Uses:578 | Used by:616 |
Symbol 580 Bitmap | Used by:581 | |
Symbol 581 Graphic | Uses:580 | Used by:616 |
Symbol 582 Bitmap | Used by:583 | |
Symbol 583 Graphic | Uses:582 | Used by:616 |
Symbol 584 Bitmap | Used by:585 | |
Symbol 585 Graphic | Uses:584 | Used by:616 |
Symbol 586 Bitmap | Used by:587 | |
Symbol 587 Graphic | Uses:586 | Used by:616 |
Symbol 588 Bitmap | Used by:589 | |
Symbol 589 Graphic | Uses:588 | Used by:616 |
Symbol 590 Bitmap | Used by:591 | |
Symbol 591 Graphic | Uses:590 | Used by:616 |
Symbol 592 Bitmap | Used by:593 | |
Symbol 593 Graphic | Uses:592 | Used by:616 |
Symbol 594 Bitmap | Used by:595 | |
Symbol 595 Graphic | Uses:594 | Used by:616 |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:616 |
Symbol 598 Bitmap | Used by:599 | |
Symbol 599 Graphic | Uses:598 | Used by:616 |
Symbol 600 Bitmap | Used by:601 | |
Symbol 601 Graphic | Uses:600 | Used by:616 |
Symbol 602 Bitmap | Used by:603 | |
Symbol 603 Graphic | Uses:602 | Used by:616 |
Symbol 604 Bitmap | Used by:605 | |
Symbol 605 Graphic | Uses:604 | Used by:616 |
Symbol 606 Bitmap | Used by:607 | |
Symbol 607 Graphic | Uses:606 | Used by:616 |
Symbol 608 Bitmap | Used by:609 | |
Symbol 609 Graphic | Uses:608 | Used by:616 |
Symbol 610 Bitmap | Used by:611 | |
Symbol 611 Graphic | Uses:610 | Used by:616 |
Symbol 612 Bitmap | Used by:613 | |
Symbol 613 Graphic | Uses:612 | Used by:616 |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:616 |
Symbol 616 MovieClip | Uses:559 279 561 563 565 567 569 571 573 575 577 579 581 583 585 587 589 591 593 595 597 599 601 603 605 607 609 611 613 615 | Used by:617 |
Symbol 617 MovieClip [enemy] | Uses:498 557 616 | Used by:1493 |
Symbol 618 Graphic | Used by:700 | |
Symbol 619 Bitmap | Used by:620 | |
Symbol 620 Graphic | Uses:619 | Used by:629 |
Symbol 621 Bitmap | Used by:622 | |
Symbol 622 Graphic | Uses:621 | Used by:629 |
Symbol 623 Bitmap | Used by:624 | |
Symbol 624 Graphic | Uses:623 | Used by:629 |
Symbol 625 Bitmap | Used by:626 | |
Symbol 626 Graphic | Uses:625 | Used by:629 |
Symbol 627 Bitmap | Used by:628 | |
Symbol 628 Graphic | Uses:627 | Used by:629 |
Symbol 629 MovieClip | Uses:620 622 624 626 628 | Used by:700 702 704 705 1751 1752 1755 1759 1878 1881 1882 1884 |
Symbol 78 Font | Used by:630 637 697 79 80 81 82 83 86 88 127 129 131 1553 1555 1556 1560 1562 1571 1574 1576 1581 1586 1612 | |
Symbol 630 Text | Uses:78 | Used by:636 |
Symbol 631 Graphic | Used by:636 698 | |
Symbol 632 Graphic | Used by:636 698 | |
Symbol 633 Graphic | Used by:636 698 | |
Symbol 634 Graphic | Used by:636 698 | |
Symbol 635 Graphic | Used by:636 698 | |
Symbol 636 MovieClip | Uses:630 631 632 633 634 635 | Used by:700 702 704 705 1751 1752 1755 1759 1878 1881 1882 1884 |
Symbol 637 Text | Uses:78 | Used by:696 |
Symbol 638 Bitmap | Used by:639 | |
Symbol 639 Graphic | Uses:638 | Used by:696 1490 1491 |
Symbol 640 Bitmap | Used by:641 | |
Symbol 641 Graphic | Uses:640 | Used by:696 |
Symbol 642 Bitmap | Used by:643 | |
Symbol 643 Graphic | Uses:642 | Used by:696 1490 1491 |
Symbol 644 Bitmap | Used by:645 | |
Symbol 645 Graphic | Uses:644 | Used by:696 |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:696 1490 1491 |
Symbol 648 Bitmap | Used by:649 | |
Symbol 649 Graphic | Uses:648 | Used by:696 |
Symbol 650 Bitmap | Used by:651 | |
Symbol 651 Graphic | Uses:650 | Used by:696 1490 1491 |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:696 |
Symbol 654 Bitmap | Used by:655 | |
Symbol 655 Graphic | Uses:654 | Used by:696 1490 1491 |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:696 |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:696 1490 1491 |
Symbol 660 Bitmap | Used by:661 | |
Symbol 661 Graphic | Uses:660 | Used by:696 |
Symbol 662 Bitmap | Used by:663 | |
Symbol 663 Graphic | Uses:662 | Used by:696 1490 1491 |
Symbol 664 Bitmap | Used by:665 | |
Symbol 665 Graphic | Uses:664 | Used by:696 |
Symbol 666 Bitmap | Used by:667 | |
Symbol 667 Graphic | Uses:666 | Used by:696 1490 1491 |
Symbol 668 Bitmap | Used by:669 | |
Symbol 669 Graphic | Uses:668 | Used by:696 |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:696 1490 1491 |
Symbol 672 Bitmap | Used by:673 | |
Symbol 673 Graphic | Uses:672 | Used by:696 |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:696 1490 1491 |
Symbol 676 Bitmap | Used by:677 | |
Symbol 677 Graphic | Uses:676 | Used by:696 |
Symbol 678 Bitmap | Used by:679 | |
Symbol 679 Graphic | Uses:678 | Used by:696 1490 1491 |
Symbol 680 Bitmap | Used by:681 | |
Symbol 681 Graphic | Uses:680 | Used by:696 |
Symbol 682 Bitmap | Used by:683 | |
Symbol 683 Graphic | Uses:682 | Used by:696 1490 1491 |
Symbol 684 Bitmap | Used by:685 | |
Symbol 685 Graphic | Uses:684 | Used by:696 |
Symbol 686 Bitmap | Used by:687 | |
Symbol 687 Graphic | Uses:686 | Used by:696 |
Symbol 688 Bitmap | Used by:689 | |
Symbol 689 Graphic | Uses:688 | Used by:696 |
Symbol 690 Bitmap | Used by:691 | |
Symbol 691 Graphic | Uses:690 | Used by:696 |
Symbol 692 Bitmap | Used by:693 | |
Symbol 693 Graphic | Uses:692 | Used by:696 |
Symbol 694 Bitmap | Used by:695 | |
Symbol 695 Graphic | Uses:694 | Used by:696 |
Symbol 696 MovieClip | Uses:637 639 641 643 645 647 649 651 653 655 657 659 661 663 665 667 669 671 673 675 677 679 681 683 685 687 689 691 693 695 | Used by:700 702 704 705 1751 1752 1755 1759 1878 1881 1882 1884 |
Symbol 697 Text | Uses:78 | Used by:699 |
Symbol 698 MovieClip | Uses:632 633 634 635 631 | Used by:699 |
Symbol 699 MovieClip | Uses:697 698 234 | Used by:700 |
Symbol 700 MovieClip [fg11] | Uses:618 185 629 636 696 197 699 | Used by:1493 |
Symbol 701 Graphic | Used by:702 | |
Symbol 702 MovieClip [fg12] | Uses:701 185 629 636 696 197 | Used by:1493 |
Symbol 703 Graphic | Used by:704 | |
Symbol 704 MovieClip [fg13] | Uses:703 185 629 636 696 197 | Used by:1493 |
Symbol 705 MovieClip [fg14] | Uses:156 629 636 696 | Used by:1493 |
Symbol 706 Bitmap | Used by:707 | |
Symbol 707 Graphic | Uses:706 | Used by:766 |
Symbol 708 Bitmap | Used by:709 | |
Symbol 709 Graphic | Uses:708 | Used by:766 |
Symbol 710 Bitmap | Used by:711 | |
Symbol 711 Graphic | Uses:710 | Used by:766 |
Symbol 712 Bitmap | Used by:713 | |
Symbol 713 Graphic | Uses:712 | Used by:766 |
Symbol 714 Bitmap | Used by:715 | |
Symbol 715 Graphic | Uses:714 | Used by:766 |
Symbol 716 Bitmap | Used by:717 | |
Symbol 717 Graphic | Uses:716 | Used by:766 |
Symbol 718 Bitmap | Used by:719 | |
Symbol 719 Graphic | Uses:718 | Used by:766 |
Symbol 720 Bitmap | Used by:721 | |
Symbol 721 Graphic | Uses:720 | Used by:766 |
Symbol 722 Bitmap | Used by:723 | |
Symbol 723 Graphic | Uses:722 | Used by:766 |
Symbol 724 Bitmap | Used by:725 | |
Symbol 725 Graphic | Uses:724 | Used by:766 |
Symbol 726 Bitmap | Used by:727 | |
Symbol 727 Graphic | Uses:726 | Used by:766 |
Symbol 728 Bitmap | Used by:729 | |
Symbol 729 Graphic | Uses:728 | Used by:766 |
Symbol 730 Bitmap | Used by:731 | |
Symbol 731 Graphic | Uses:730 | Used by:766 |
Symbol 732 Bitmap | Used by:733 | |
Symbol 733 Graphic | Uses:732 | Used by:766 |
Symbol 734 Bitmap | Used by:735 | |
Symbol 735 Graphic | Uses:734 | Used by:766 |
Symbol 736 Bitmap | Used by:737 | |
Symbol 737 Graphic | Uses:736 | Used by:766 |
Symbol 738 Bitmap | Used by:739 | |
Symbol 739 Graphic | Uses:738 | Used by:766 |
Symbol 740 Bitmap | Used by:741 | |
Symbol 741 Graphic | Uses:740 | Used by:766 |
Symbol 742 Bitmap | Used by:743 | |
Symbol 743 Graphic | Uses:742 | Used by:766 |
Symbol 744 Bitmap | Used by:745 | |
Symbol 745 Graphic | Uses:744 | Used by:766 |
Symbol 746 Bitmap | Used by:747 | |
Symbol 747 Graphic | Uses:746 | Used by:766 |
Symbol 748 Bitmap | Used by:749 | |
Symbol 749 Graphic | Uses:748 | Used by:766 |
Symbol 750 Bitmap | Used by:751 | |
Symbol 751 Graphic | Uses:750 | Used by:766 |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:766 |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:766 |
Symbol 756 Bitmap | Used by:757 | |
Symbol 757 Graphic | Uses:756 | Used by:766 |
Symbol 758 Bitmap | Used by:759 | |
Symbol 759 Graphic | Uses:758 | Used by:766 |
Symbol 760 Bitmap | Used by:761 | |
Symbol 761 Graphic | Uses:760 | Used by:766 |
Symbol 762 Bitmap | Used by:763 | |
Symbol 763 Graphic | Uses:762 | Used by:766 |
Symbol 764 Bitmap | Used by:765 | |
Symbol 765 Graphic | Uses:764 | Used by:766 |
Symbol 766 MovieClip | Uses:707 709 711 713 715 717 719 721 723 725 727 729 731 733 735 737 739 741 743 745 747 749 751 753 755 757 759 761 763 765 | Used by:767 |
Symbol 767 MovieClip [key] | Uses:766 279 | Used by:1493 |
Symbol 768 Bitmap | Used by:769 | |
Symbol 769 Graphic | Uses:768 | Used by:814 |
Symbol 770 Bitmap | Used by:771 | |
Symbol 771 Graphic | Uses:770 | Used by:814 |
Symbol 772 Bitmap | Used by:773 | |
Symbol 773 Graphic | Uses:772 | Used by:814 |
Symbol 774 Bitmap | Used by:775 | |
Symbol 775 Graphic | Uses:774 | Used by:814 |
Symbol 776 Bitmap | Used by:777 | |
Symbol 777 Graphic | Uses:776 | Used by:814 |
Symbol 778 Bitmap | Used by:779 | |
Symbol 779 Graphic | Uses:778 | Used by:814 |
Symbol 780 Bitmap | Used by:781 | |
Symbol 781 Graphic | Uses:780 | Used by:814 |
Symbol 782 Bitmap | Used by:783 | |
Symbol 783 Graphic | Uses:782 | Used by:814 |
Symbol 784 Bitmap | Used by:785 | |
Symbol 785 Graphic | Uses:784 | Used by:814 |
Symbol 786 Bitmap | Used by:787 | |
Symbol 787 Graphic | Uses:786 | Used by:814 |
Symbol 788 Bitmap | Used by:789 | |
Symbol 789 Graphic | Uses:788 | Used by:814 |
Symbol 790 Bitmap | Used by:791 | |
Symbol 791 Graphic | Uses:790 | Used by:814 |
Symbol 792 Bitmap | Used by:793 | |
Symbol 793 Graphic | Uses:792 | Used by:814 |
Symbol 794 Bitmap | Used by:795 | |
Symbol 795 Graphic | Uses:794 | Used by:814 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:814 |
Symbol 798 Bitmap | Used by:799 | |
Symbol 799 Graphic | Uses:798 | Used by:814 |
Symbol 800 Bitmap | Used by:801 | |
Symbol 801 Graphic | Uses:800 | Used by:814 |
Symbol 802 Bitmap | Used by:803 | |
Symbol 803 Graphic | Uses:802 | Used by:814 |
Symbol 804 Bitmap | Used by:805 | |
Symbol 805 Graphic | Uses:804 | Used by:814 |
Symbol 806 Bitmap | Used by:807 | |
Symbol 807 Graphic | Uses:806 | Used by:814 |
Symbol 808 Bitmap | Used by:809 | |
Symbol 809 Graphic | Uses:808 | Used by:814 |
Symbol 810 Bitmap | Used by:811 | |
Symbol 811 Graphic | Uses:810 | Used by:814 |
Symbol 812 Bitmap | Used by:813 | |
Symbol 813 Graphic | Uses:812 | Used by:814 |
Symbol 814 MovieClip | Uses:769 771 773 775 777 779 781 783 785 787 789 791 793 795 797 799 801 803 805 807 809 811 813 | Used by:1003 |
Symbol 815 Bitmap | Used by:816 | |
Symbol 816 Graphic | Uses:815 | Used by:861 |
Symbol 817 Bitmap | Used by:818 | |
Symbol 818 Graphic | Uses:817 | Used by:861 |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:819 | Used by:861 |
Symbol 821 Bitmap | Used by:822 | |
Symbol 822 Graphic | Uses:821 | Used by:861 |
Symbol 823 Bitmap | Used by:824 | |
Symbol 824 Graphic | Uses:823 | Used by:861 |
Symbol 825 Bitmap | Used by:826 | |
Symbol 826 Graphic | Uses:825 | Used by:861 |
Symbol 827 Bitmap | Used by:828 | |
Symbol 828 Graphic | Uses:827 | Used by:861 |
Symbol 829 Bitmap | Used by:830 | |
Symbol 830 Graphic | Uses:829 | Used by:861 |
Symbol 831 Bitmap | Used by:832 | |
Symbol 832 Graphic | Uses:831 | Used by:861 |
Symbol 833 Bitmap | Used by:834 | |
Symbol 834 Graphic | Uses:833 | Used by:861 |
Symbol 835 Bitmap | Used by:836 | |
Symbol 836 Graphic | Uses:835 | Used by:861 |
Symbol 837 Bitmap | Used by:838 | |
Symbol 838 Graphic | Uses:837 | Used by:861 |
Symbol 839 Bitmap | Used by:840 | |
Symbol 840 Graphic | Uses:839 | Used by:861 |
Symbol 841 Bitmap | Used by:842 | |
Symbol 842 Graphic | Uses:841 | Used by:861 |
Symbol 843 Bitmap | Used by:844 | |
Symbol 844 Graphic | Uses:843 | Used by:861 |
Symbol 845 Bitmap | Used by:846 | |
Symbol 846 Graphic | Uses:845 | Used by:861 |
Symbol 847 Bitmap | Used by:848 | |
Symbol 848 Graphic | Uses:847 | Used by:861 |
Symbol 849 Bitmap | Used by:850 | |
Symbol 850 Graphic | Uses:849 | Used by:861 |
Symbol 851 Bitmap | Used by:852 | |
Symbol 852 Graphic | Uses:851 | Used by:861 |
Symbol 853 Bitmap | Used by:854 | |
Symbol 854 Graphic | Uses:853 | Used by:861 |
Symbol 855 Bitmap | Used by:856 | |
Symbol 856 Graphic | Uses:855 | Used by:861 |
Symbol 857 Bitmap | Used by:858 | |
Symbol 858 Graphic | Uses:857 | Used by:861 |
Symbol 859 Bitmap | Used by:860 | |
Symbol 860 Graphic | Uses:859 | Used by:861 |
Symbol 861 MovieClip | Uses:816 818 820 822 824 826 828 830 832 834 836 838 840 842 844 846 848 850 852 854 856 858 860 | Used by:1003 |
Symbol 862 Bitmap | Used by:863 | |
Symbol 863 Graphic | Uses:862 | Used by:908 |
Symbol 864 Bitmap | Used by:865 | |
Symbol 865 Graphic | Uses:864 | Used by:908 |
Symbol 866 Bitmap | Used by:867 | |
Symbol 867 Graphic | Uses:866 | Used by:908 |
Symbol 868 Bitmap | Used by:869 | |
Symbol 869 Graphic | Uses:868 | Used by:908 |
Symbol 870 Bitmap | Used by:871 | |
Symbol 871 Graphic | Uses:870 | Used by:908 |
Symbol 872 Bitmap | Used by:873 | |
Symbol 873 Graphic | Uses:872 | Used by:908 |
Symbol 874 Bitmap | Used by:875 | |
Symbol 875 Graphic | Uses:874 | Used by:908 |
Symbol 876 Bitmap | Used by:877 | |
Symbol 877 Graphic | Uses:876 | Used by:908 |
Symbol 878 Bitmap | Used by:879 | |
Symbol 879 Graphic | Uses:878 | Used by:908 |
Symbol 880 Bitmap | Used by:881 | |
Symbol 881 Graphic | Uses:880 | Used by:908 |
Symbol 882 Bitmap | Used by:883 | |
Symbol 883 Graphic | Uses:882 | Used by:908 |
Symbol 884 Bitmap | Used by:885 | |
Symbol 885 Graphic | Uses:884 | Used by:908 |
Symbol 886 Bitmap | Used by:887 | |
Symbol 887 Graphic | Uses:886 | Used by:908 |
Symbol 888 Bitmap | Used by:889 | |
Symbol 889 Graphic | Uses:888 | Used by:908 |
Symbol 890 Bitmap | Used by:891 | |
Symbol 891 Graphic | Uses:890 | Used by:908 |
Symbol 892 Bitmap | Used by:893 | |
Symbol 893 Graphic | Uses:892 | Used by:908 |
Symbol 894 Bitmap | Used by:895 | |
Symbol 895 Graphic | Uses:894 | Used by:908 |
Symbol 896 Bitmap | Used by:897 | |
Symbol 897 Graphic | Uses:896 | Used by:908 |
Symbol 898 Bitmap | Used by:899 | |
Symbol 899 Graphic | Uses:898 | Used by:908 |
Symbol 900 Bitmap | Used by:901 | |
Symbol 901 Graphic | Uses:900 | Used by:908 |
Symbol 902 Bitmap | Used by:903 | |
Symbol 903 Graphic | Uses:902 | Used by:908 |
Symbol 904 Bitmap | Used by:905 | |
Symbol 905 Graphic | Uses:904 | Used by:908 |
Symbol 906 Bitmap | Used by:907 | |
Symbol 907 Graphic | Uses:906 | Used by:908 |
Symbol 908 MovieClip | Uses:863 865 867 869 871 873 875 877 879 881 883 885 887 889 891 893 895 897 899 901 903 905 907 | Used by:1003 |
Symbol 909 Bitmap | Used by:910 | |
Symbol 910 Graphic | Uses:909 | Used by:955 |
Symbol 911 Bitmap | Used by:912 | |
Symbol 912 Graphic | Uses:911 | Used by:955 |
Symbol 913 Bitmap | Used by:914 | |
Symbol 914 Graphic | Uses:913 | Used by:955 |
Symbol 915 Bitmap | Used by:916 | |
Symbol 916 Graphic | Uses:915 | Used by:955 |
Symbol 917 Bitmap | Used by:918 | |
Symbol 918 Graphic | Uses:917 | Used by:955 |
Symbol 919 Bitmap | Used by:920 | |
Symbol 920 Graphic | Uses:919 | Used by:955 |
Symbol 921 Bitmap | Used by:922 | |
Symbol 922 Graphic | Uses:921 | Used by:955 |
Symbol 923 Bitmap | Used by:924 | |
Symbol 924 Graphic | Uses:923 | Used by:955 |
Symbol 925 Bitmap | Used by:926 | |
Symbol 926 Graphic | Uses:925 | Used by:955 |
Symbol 927 Bitmap | Used by:928 | |
Symbol 928 Graphic | Uses:927 | Used by:955 |
Symbol 929 Bitmap | Used by:930 | |
Symbol 930 Graphic | Uses:929 | Used by:955 |
Symbol 931 Bitmap | Used by:932 | |
Symbol 932 Graphic | Uses:931 | Used by:955 |
Symbol 933 Bitmap | Used by:934 | |
Symbol 934 Graphic | Uses:933 | Used by:955 |
Symbol 935 Bitmap | Used by:936 | |
Symbol 936 Graphic | Uses:935 | Used by:955 |
Symbol 937 Bitmap | Used by:938 | |
Symbol 938 Graphic | Uses:937 | Used by:955 |
Symbol 939 Bitmap | Used by:940 | |
Symbol 940 Graphic | Uses:939 | Used by:955 |
Symbol 941 Bitmap | Used by:942 | |
Symbol 942 Graphic | Uses:941 | Used by:955 |
Symbol 943 Bitmap | Used by:944 | |
Symbol 944 Graphic | Uses:943 | Used by:955 |
Symbol 945 Bitmap | Used by:946 | |
Symbol 946 Graphic | Uses:945 | Used by:955 |
Symbol 947 Bitmap | Used by:948 | |
Symbol 948 Graphic | Uses:947 | Used by:955 |
Symbol 949 Bitmap | Used by:950 | |
Symbol 950 Graphic | Uses:949 | Used by:955 |
Symbol 951 Bitmap | Used by:952 | |
Symbol 952 Graphic | Uses:951 | Used by:955 |
Symbol 953 Bitmap | Used by:954 | |
Symbol 954 Graphic | Uses:953 | Used by:955 |
Symbol 955 MovieClip | Uses:910 912 914 916 918 920 922 924 926 928 930 932 934 936 938 940 942 944 946 948 950 952 954 | Used by:1003 |
Symbol 956 Bitmap | Used by:957 | |
Symbol 957 Graphic | Uses:956 | Used by:1002 |
Symbol 958 Bitmap | Used by:959 | |
Symbol 959 Graphic | Uses:958 | Used by:1002 |
Symbol 960 Bitmap | Used by:961 | |
Symbol 961 Graphic | Uses:960 | Used by:1002 |
Symbol 962 Bitmap | Used by:963 | |
Symbol 963 Graphic | Uses:962 | Used by:1002 |
Symbol 964 Bitmap | Used by:965 | |
Symbol 965 Graphic | Uses:964 | Used by:1002 |
Symbol 966 Bitmap | Used by:967 | |
Symbol 967 Graphic | Uses:966 | Used by:1002 |
Symbol 968 Bitmap | Used by:969 | |
Symbol 969 Graphic | Uses:968 | Used by:1002 |
Symbol 970 Bitmap | Used by:971 | |
Symbol 971 Graphic | Uses:970 | Used by:1002 |
Symbol 972 Bitmap | Used by:973 | |
Symbol 973 Graphic | Uses:972 | Used by:1002 |
Symbol 974 Bitmap | Used by:975 | |
Symbol 975 Graphic | Uses:974 | Used by:1002 |
Symbol 976 Bitmap | Used by:977 | |
Symbol 977 Graphic | Uses:976 | Used by:1002 |
Symbol 978 Bitmap | Used by:979 | |
Symbol 979 Graphic | Uses:978 | Used by:1002 |
Symbol 980 Bitmap | Used by:981 | |
Symbol 981 Graphic | Uses:980 | Used by:1002 |
Symbol 982 Bitmap | Used by:983 | |
Symbol 983 Graphic | Uses:982 | Used by:1002 |
Symbol 984 Bitmap | Used by:985 | |
Symbol 985 Graphic | Uses:984 | Used by:1002 |
Symbol 986 Bitmap | Used by:987 | |
Symbol 987 Graphic | Uses:986 | Used by:1002 |
Symbol 988 Bitmap | Used by:989 | |
Symbol 989 Graphic | Uses:988 | Used by:1002 |
Symbol 990 Bitmap | Used by:991 | |
Symbol 991 Graphic | Uses:990 | Used by:1002 |
Symbol 992 Bitmap | Used by:993 | |
Symbol 993 Graphic | Uses:992 | Used by:1002 |
Symbol 994 Bitmap | Used by:995 | |
Symbol 995 Graphic | Uses:994 | Used by:1002 |
Symbol 996 Bitmap | Used by:997 | |
Symbol 997 Graphic | Uses:996 | Used by:1002 |
Symbol 998 Bitmap | Used by:999 | |
Symbol 999 Graphic | Uses:998 | Used by:1002 |
Symbol 1000 Bitmap | Used by:1001 | |
Symbol 1001 Graphic | Uses:1000 | Used by:1002 |
Symbol 1002 MovieClip | Uses:957 959 961 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999 1001 | Used by:1003 |
Symbol 1003 MovieClip | Uses:814 861 908 955 1002 | Used by:1482 |
Symbol 1004 Bitmap | Used by:1005 | |
Symbol 1005 Graphic | Uses:1004 | Used by:1052 |
Symbol 1006 Bitmap | Used by:1007 | |
Symbol 1007 Graphic | Uses:1006 | Used by:1052 |
Symbol 1008 Bitmap | Used by:1009 | |
Symbol 1009 Graphic | Uses:1008 | Used by:1052 |
Symbol 1010 Bitmap | Used by:1011 | |
Symbol 1011 Graphic | Uses:1010 | Used by:1052 |
Symbol 1012 Bitmap | Used by:1013 | |
Symbol 1013 Graphic | Uses:1012 | Used by:1052 |
Symbol 1014 Bitmap | Used by:1015 | |
Symbol 1015 Graphic | Uses:1014 | Used by:1052 |
Symbol 1016 Bitmap | Used by:1017 | |
Symbol 1017 Graphic | Uses:1016 | Used by:1052 |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:1052 |
Symbol 1020 Bitmap | Used by:1021 | |
Symbol 1021 Graphic | Uses:1020 | Used by:1052 |
Symbol 1022 Bitmap | Used by:1023 | |
Symbol 1023 Graphic | Uses:1022 | Used by:1052 |
Symbol 1024 Bitmap | Used by:1025 | |
Symbol 1025 Graphic | Uses:1024 | Used by:1052 |
Symbol 1026 Bitmap | Used by:1027 | |
Symbol 1027 Graphic | Uses:1026 | Used by:1052 |
Symbol 1028 Bitmap | Used by:1029 | |
Symbol 1029 Graphic | Uses:1028 | Used by:1052 |
Symbol 1030 Bitmap | Used by:1031 | |
Symbol 1031 Graphic | Uses:1030 | Used by:1052 |
Symbol 1032 Bitmap | Used by:1033 | |
Symbol 1033 Graphic | Uses:1032 | Used by:1052 |
Symbol 1034 Bitmap | Used by:1035 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1052 |
Symbol 1036 Bitmap | Used by:1037 | |
Symbol 1037 Graphic | Uses:1036 | Used by:1052 |
Symbol 1038 Bitmap | Used by:1039 | |
Symbol 1039 Graphic | Uses:1038 | Used by:1052 |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1052 |
Symbol 1042 Bitmap | Used by:1043 | |
Symbol 1043 Graphic | Uses:1042 | Used by:1052 |
Symbol 1044 Bitmap | Used by:1045 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1052 |
Symbol 1046 Bitmap | Used by:1047 | |
Symbol 1047 Graphic | Uses:1046 | Used by:1052 |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1052 |
Symbol 1050 Bitmap | Used by:1051 | |
Symbol 1051 Graphic | Uses:1050 | Used by:1052 |
Symbol 1052 MovieClip | Uses:1005 1007 1009 1011 1013 1015 1017 1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 | Used by:1247 |
Symbol 1053 Bitmap | Used by:1054 | |
Symbol 1054 Graphic | Uses:1053 | Used by:1099 |
Symbol 1055 Bitmap | Used by:1056 | |
Symbol 1056 Graphic | Uses:1055 | Used by:1099 |
Symbol 1057 Bitmap | Used by:1058 | |
Symbol 1058 Graphic | Uses:1057 | Used by:1099 |
Symbol 1059 Bitmap | Used by:1060 | |
Symbol 1060 Graphic | Uses:1059 | Used by:1099 |
Symbol 1061 Bitmap | Used by:1062 | |
Symbol 1062 Graphic | Uses:1061 | Used by:1099 |
Symbol 1063 Bitmap | Used by:1064 | |
Symbol 1064 Graphic | Uses:1063 | Used by:1099 |
Symbol 1065 Bitmap | Used by:1066 | |
Symbol 1066 Graphic | Uses:1065 | Used by:1099 |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1099 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1099 |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1099 |
Symbol 1073 Bitmap | Used by:1074 | |
Symbol 1074 Graphic | Uses:1073 | Used by:1099 |
Symbol 1075 Bitmap | Used by:1076 | |
Symbol 1076 Graphic | Uses:1075 | Used by:1099 |
Symbol 1077 Bitmap | Used by:1078 | |
Symbol 1078 Graphic | Uses:1077 | Used by:1099 |
Symbol 1079 Bitmap | Used by:1080 | |
Symbol 1080 Graphic | Uses:1079 | Used by:1099 |
Symbol 1081 Bitmap | Used by:1082 | |
Symbol 1082 Graphic | Uses:1081 | Used by:1099 |
Symbol 1083 Bitmap | Used by:1084 | |
Symbol 1084 Graphic | Uses:1083 | Used by:1099 |
Symbol 1085 Bitmap | Used by:1086 | |
Symbol 1086 Graphic | Uses:1085 | Used by:1099 |
Symbol 1087 Bitmap | Used by:1088 | |
Symbol 1088 Graphic | Uses:1087 | Used by:1099 |
Symbol 1089 Bitmap | Used by:1090 | |
Symbol 1090 Graphic | Uses:1089 | Used by:1099 |
Symbol 1091 Bitmap | Used by:1092 | |
Symbol 1092 Graphic | Uses:1091 | Used by:1099 |
Symbol 1093 Bitmap | Used by:1094 | |
Symbol 1094 Graphic | Uses:1093 | Used by:1099 |
Symbol 1095 Bitmap | Used by:1096 | |
Symbol 1096 Graphic | Uses:1095 | Used by:1099 |
Symbol 1097 Bitmap | Used by:1098 | |
Symbol 1098 Graphic | Uses:1097 | Used by:1099 |
Symbol 1099 MovieClip | Uses:1054 1056 1058 1060 1062 1064 1066 1068 1070 1072 1074 1076 1078 1080 1082 1084 1086 1088 1090 1092 1094 1096 1098 | Used by:1247 |
Symbol 1100 Bitmap | Used by:1101 | |
Symbol 1101 Graphic | Uses:1100 | Used by:1148 |
Symbol 1102 Bitmap | Used by:1103 | |
Symbol 1103 Graphic | Uses:1102 | Used by:1148 |
Symbol 1104 Bitmap | Used by:1105 | |
Symbol 1105 Graphic | Uses:1104 | Used by:1148 |
Symbol 1106 Bitmap | Used by:1107 | |
Symbol 1107 Graphic | Uses:1106 | Used by:1148 |
Symbol 1108 Bitmap | Used by:1109 | |
Symbol 1109 Graphic | Uses:1108 | Used by:1148 |
Symbol 1110 Bitmap | Used by:1111 | |
Symbol 1111 Graphic | Uses:1110 | Used by:1148 |
Symbol 1112 Bitmap | Used by:1113 | |
Symbol 1113 Graphic | Uses:1112 | Used by:1148 |
Symbol 1114 Bitmap | Used by:1115 | |
Symbol 1115 Graphic | Uses:1114 | Used by:1148 |
Symbol 1116 Bitmap | Used by:1117 | |
Symbol 1117 Graphic | Uses:1116 | Used by:1148 |
Symbol 1118 Bitmap | Used by:1119 | |
Symbol 1119 Graphic | Uses:1118 | Used by:1148 |
Symbol 1120 Bitmap | Used by:1121 | |
Symbol 1121 Graphic | Uses:1120 | Used by:1148 |
Symbol 1122 Bitmap | Used by:1123 | |
Symbol 1123 Graphic | Uses:1122 | Used by:1148 |
Symbol 1124 Bitmap | Used by:1125 | |
Symbol 1125 Graphic | Uses:1124 | Used by:1148 |
Symbol 1126 Bitmap | Used by:1127 | |
Symbol 1127 Graphic | Uses:1126 | Used by:1148 |
Symbol 1128 Bitmap | Used by:1129 | |
Symbol 1129 Graphic | Uses:1128 | Used by:1148 |
Symbol 1130 Bitmap | Used by:1131 | |
Symbol 1131 Graphic | Uses:1130 | Used by:1148 |
Symbol 1132 Bitmap | Used by:1133 | |
Symbol 1133 Graphic | Uses:1132 | Used by:1148 |
Symbol 1134 Bitmap | Used by:1135 | |
Symbol 1135 Graphic | Uses:1134 | Used by:1148 |
Symbol 1136 Bitmap | Used by:1137 | |
Symbol 1137 Graphic | Uses:1136 | Used by:1148 |
Symbol 1138 Bitmap | Used by:1139 | |
Symbol 1139 Graphic | Uses:1138 | Used by:1148 |
Symbol 1140 Bitmap | Used by:1141 | |
Symbol 1141 Graphic | Uses:1140 | Used by:1148 |
Symbol 1142 Bitmap | Used by:1143 | |
Symbol 1143 Graphic | Uses:1142 | Used by:1148 |
Symbol 1144 Bitmap | Used by:1145 | |
Symbol 1145 Graphic | Uses:1144 | Used by:1148 |
Symbol 1146 Bitmap | Used by:1147 | |
Symbol 1147 Graphic | Uses:1146 | Used by:1148 |
Symbol 1148 MovieClip | Uses:1101 1103 1105 1107 1109 1111 1113 1115 1117 1119 1121 1123 1125 1127 1129 1131 1133 1135 1137 1139 1141 1143 1145 1147 | Used by:1247 |
Symbol 1149 Bitmap | Used by:1150 | |
Symbol 1150 Graphic | Uses:1149 | Used by:1197 |
Symbol 1151 Bitmap | Used by:1152 | |
Symbol 1152 Graphic | Uses:1151 | Used by:1197 |
Symbol 1153 Bitmap | Used by:1154 | |
Symbol 1154 Graphic | Uses:1153 | Used by:1197 |
Symbol 1155 Bitmap | Used by:1156 | |
Symbol 1156 Graphic | Uses:1155 | Used by:1197 |
Symbol 1157 Bitmap | Used by:1158 | |
Symbol 1158 Graphic | Uses:1157 | Used by:1197 |
Symbol 1159 Bitmap | Used by:1160 | |
Symbol 1160 Graphic | Uses:1159 | Used by:1197 |
Symbol 1161 Bitmap | Used by:1162 | |
Symbol 1162 Graphic | Uses:1161 | Used by:1197 |
Symbol 1163 Bitmap | Used by:1164 | |
Symbol 1164 Graphic | Uses:1163 | Used by:1197 |
Symbol 1165 Bitmap | Used by:1166 | |
Symbol 1166 Graphic | Uses:1165 | Used by:1197 |
Symbol 1167 Bitmap | Used by:1168 | |
Symbol 1168 Graphic | Uses:1167 | Used by:1197 |
Symbol 1169 Bitmap | Used by:1170 | |
Symbol 1170 Graphic | Uses:1169 | Used by:1197 |
Symbol 1171 Bitmap | Used by:1172 | |
Symbol 1172 Graphic | Uses:1171 | Used by:1197 |
Symbol 1173 Bitmap | Used by:1174 | |
Symbol 1174 Graphic | Uses:1173 | Used by:1197 |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1197 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1197 |
Symbol 1179 Bitmap | Used by:1180 | |
Symbol 1180 Graphic | Uses:1179 | Used by:1197 |
Symbol 1181 Bitmap | Used by:1182 | |
Symbol 1182 Graphic | Uses:1181 | Used by:1197 |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:1197 |
Symbol 1185 Bitmap | Used by:1186 | |
Symbol 1186 Graphic | Uses:1185 | Used by:1197 |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:1197 |
Symbol 1189 Bitmap | Used by:1190 | |
Symbol 1190 Graphic | Uses:1189 | Used by:1197 |
Symbol 1191 Bitmap | Used by:1192 | |
Symbol 1192 Graphic | Uses:1191 | Used by:1197 |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1197 |
Symbol 1195 Bitmap | Used by:1196 | |
Symbol 1196 Graphic | Uses:1195 | Used by:1197 |
Symbol 1197 MovieClip | Uses:1150 1152 1154 1156 1158 1160 1162 1164 1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 1196 | Used by:1247 |
Symbol 1198 Bitmap | Used by:1199 | |
Symbol 1199 Graphic | Uses:1198 | Used by:1246 |
Symbol 1200 Bitmap | Used by:1201 | |
Symbol 1201 Graphic | Uses:1200 | Used by:1246 |
Symbol 1202 Bitmap | Used by:1203 | |
Symbol 1203 Graphic | Uses:1202 | Used by:1246 |
Symbol 1204 Bitmap | Used by:1205 | |
Symbol 1205 Graphic | Uses:1204 | Used by:1246 |
Symbol 1206 Bitmap | Used by:1207 | |
Symbol 1207 Graphic | Uses:1206 | Used by:1246 |
Symbol 1208 Bitmap | Used by:1209 | |
Symbol 1209 Graphic | Uses:1208 | Used by:1246 |
Symbol 1210 Bitmap | Used by:1211 | |
Symbol 1211 Graphic | Uses:1210 | Used by:1246 |
Symbol 1212 Bitmap | Used by:1213 | |
Symbol 1213 Graphic | Uses:1212 | Used by:1246 |
Symbol 1214 Bitmap | Used by:1215 | |
Symbol 1215 Graphic | Uses:1214 | Used by:1246 |
Symbol 1216 Bitmap | Used by:1217 | |
Symbol 1217 Graphic | Uses:1216 | Used by:1246 |
Symbol 1218 Bitmap | Used by:1219 | |
Symbol 1219 Graphic | Uses:1218 | Used by:1246 |
Symbol 1220 Bitmap | Used by:1221 | |
Symbol 1221 Graphic | Uses:1220 | Used by:1246 |
Symbol 1222 Bitmap | Used by:1223 | |
Symbol 1223 Graphic | Uses:1222 | Used by:1246 |
Symbol 1224 Bitmap | Used by:1225 | |
Symbol 1225 Graphic | Uses:1224 | Used by:1246 |
Symbol 1226 Bitmap | Used by:1227 | |
Symbol 1227 Graphic | Uses:1226 | Used by:1246 |
Symbol 1228 Bitmap | Used by:1229 | |
Symbol 1229 Graphic | Uses:1228 | Used by:1246 |
Symbol 1230 Bitmap | Used by:1231 | |
Symbol 1231 Graphic | Uses:1230 | Used by:1246 |
Symbol 1232 Bitmap | Used by:1233 | |
Symbol 1233 Graphic | Uses:1232 | Used by:1246 |
Symbol 1234 Bitmap | Used by:1235 | |
Symbol 1235 Graphic | Uses:1234 | Used by:1246 |
Symbol 1236 Bitmap | Used by:1237 | |
Symbol 1237 Graphic | Uses:1236 | Used by:1246 |
Symbol 1238 Bitmap | Used by:1239 | |
Symbol 1239 Graphic | Uses:1238 | Used by:1246 |
Symbol 1240 Bitmap | Used by:1241 | |
Symbol 1241 Graphic | Uses:1240 | Used by:1246 |
Symbol 1242 Bitmap | Used by:1243 | |
Symbol 1243 Graphic | Uses:1242 | Used by:1246 |
Symbol 1244 Bitmap | Used by:1245 | |
Symbol 1245 Graphic | Uses:1244 | Used by:1246 |
Symbol 1246 MovieClip | Uses:1199 1201 1203 1205 1207 1209 1211 1213 1215 1217 1219 1221 1223 1225 1227 1229 1231 1233 1235 1237 1239 1241 1243 1245 | Used by:1247 |
Symbol 1247 MovieClip | Uses:1052 1099 1148 1197 1246 | Used by:1482 |
Symbol 1248 Bitmap | Used by:1249 | |
Symbol 1249 Graphic | Uses:1248 | Used by:1294 |
Symbol 1250 Bitmap | Used by:1251 | |
Symbol 1251 Graphic | Uses:1250 | Used by:1294 |
Symbol 1252 Bitmap | Used by:1253 | |
Symbol 1253 Graphic | Uses:1252 | Used by:1294 |
Symbol 1254 Bitmap | Used by:1255 | |
Symbol 1255 Graphic | Uses:1254 | Used by:1294 |
Symbol 1256 Bitmap | Used by:1257 | |
Symbol 1257 Graphic | Uses:1256 | Used by:1294 |
Symbol 1258 Bitmap | Used by:1259 | |
Symbol 1259 Graphic | Uses:1258 | Used by:1294 |
Symbol 1260 Bitmap | Used by:1261 | |
Symbol 1261 Graphic | Uses:1260 | Used by:1294 |
Symbol 1262 Bitmap | Used by:1263 | |
Symbol 1263 Graphic | Uses:1262 | Used by:1294 |
Symbol 1264 Bitmap | Used by:1265 | |
Symbol 1265 Graphic | Uses:1264 | Used by:1294 |
Symbol 1266 Bitmap | Used by:1267 | |
Symbol 1267 Graphic | Uses:1266 | Used by:1294 |
Symbol 1268 Bitmap | Used by:1269 | |
Symbol 1269 Graphic | Uses:1268 | Used by:1294 |
Symbol 1270 Bitmap | Used by:1271 | |
Symbol 1271 Graphic | Uses:1270 | Used by:1294 |
Symbol 1272 Bitmap | Used by:1273 | |
Symbol 1273 Graphic | Uses:1272 | Used by:1294 |
Symbol 1274 Bitmap | Used by:1275 | |
Symbol 1275 Graphic | Uses:1274 | Used by:1294 |
Symbol 1276 Bitmap | Used by:1277 | |
Symbol 1277 Graphic | Uses:1276 | Used by:1294 |
Symbol 1278 Bitmap | Used by:1279 | |
Symbol 1279 Graphic | Uses:1278 | Used by:1294 |
Symbol 1280 Bitmap | Used by:1281 | |
Symbol 1281 Graphic | Uses:1280 | Used by:1294 |
Symbol 1282 Bitmap | Used by:1283 | |
Symbol 1283 Graphic | Uses:1282 | Used by:1294 |
Symbol 1284 Bitmap | Used by:1285 | |
Symbol 1285 Graphic | Uses:1284 | Used by:1294 |
Symbol 1286 Bitmap | Used by:1287 | |
Symbol 1287 Graphic | Uses:1286 | Used by:1294 |
Symbol 1288 Bitmap | Used by:1289 | |
Symbol 1289 Graphic | Uses:1288 | Used by:1294 |
Symbol 1290 Bitmap | Used by:1291 | |
Symbol 1291 Graphic | Uses:1290 | Used by:1294 |
Symbol 1292 Bitmap | Used by:1293 | |
Symbol 1293 Graphic | Uses:1292 | Used by:1294 |
Symbol 1294 MovieClip | Uses:1249 1251 1253 1255 1257 1259 1261 1263 1265 1267 1269 1271 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 | Used by:1481 |
Symbol 1295 Bitmap | Used by:1296 | |
Symbol 1296 Graphic | Uses:1295 | Used by:1341 |
Symbol 1297 Bitmap | Used by:1298 | |
Symbol 1298 Graphic | Uses:1297 | Used by:1341 |
Symbol 1299 Bitmap | Used by:1300 | |
Symbol 1300 Graphic | Uses:1299 | Used by:1341 |
Symbol 1301 Bitmap | Used by:1302 | |
Symbol 1302 Graphic | Uses:1301 | Used by:1341 |
Symbol 1303 Bitmap | Used by:1304 | |
Symbol 1304 Graphic | Uses:1303 | Used by:1341 |
Symbol 1305 Bitmap | Used by:1306 | |
Symbol 1306 Graphic | Uses:1305 | Used by:1341 |
Symbol 1307 Bitmap | Used by:1308 | |
Symbol 1308 Graphic | Uses:1307 | Used by:1341 |
Symbol 1309 Bitmap | Used by:1310 | |
Symbol 1310 Graphic | Uses:1309 | Used by:1341 |
Symbol 1311 Bitmap | Used by:1312 | |
Symbol 1312 Graphic | Uses:1311 | Used by:1341 |
Symbol 1313 Bitmap | Used by:1314 | |
Symbol 1314 Graphic | Uses:1313 | Used by:1341 |
Symbol 1315 Bitmap | Used by:1316 | |
Symbol 1316 Graphic | Uses:1315 | Used by:1341 |
Symbol 1317 Bitmap | Used by:1318 | |
Symbol 1318 Graphic | Uses:1317 | Used by:1341 |
Symbol 1319 Bitmap | Used by:1320 | |
Symbol 1320 Graphic | Uses:1319 | Used by:1341 |
Symbol 1321 Bitmap | Used by:1322 | |
Symbol 1322 Graphic | Uses:1321 | Used by:1341 |
Symbol 1323 Bitmap | Used by:1324 | |
Symbol 1324 Graphic | Uses:1323 | Used by:1341 |
Symbol 1325 Bitmap | Used by:1326 | |
Symbol 1326 Graphic | Uses:1325 | Used by:1341 |
Symbol 1327 Bitmap | Used by:1328 | |
Symbol 1328 Graphic | Uses:1327 | Used by:1341 |
Symbol 1329 Bitmap | Used by:1330 | |
Symbol 1330 Graphic | Uses:1329 | Used by:1341 |
Symbol 1331 Bitmap | Used by:1332 | |
Symbol 1332 Graphic | Uses:1331 | Used by:1341 |
Symbol 1333 Bitmap | Used by:1334 | |
Symbol 1334 Graphic | Uses:1333 | Used by:1341 |
Symbol 1335 Bitmap | Used by:1336 | |
Symbol 1336 Graphic | Uses:1335 | Used by:1341 |
Symbol 1337 Bitmap | Used by:1338 | |
Symbol 1338 Graphic | Uses:1337 | Used by:1341 |
Symbol 1339 Bitmap | Used by:1340 | |
Symbol 1340 Graphic | Uses:1339 | Used by:1341 |
Symbol 1341 MovieClip | Uses:1296 1298 1300 1302 1304 1306 1308 1310 1312 1314 1316 1318 1320 1322 1324 1326 1328 1330 1332 1334 1336 1338 1340 | Used by:1481 |
Symbol 1342 Bitmap | Used by:1343 | |
Symbol 1343 Graphic | Uses:1342 | Used by:1388 |
Symbol 1344 Bitmap | Used by:1345 | |
Symbol 1345 Graphic | Uses:1344 | Used by:1388 |
Symbol 1346 Bitmap | Used by:1347 | |
Symbol 1347 Graphic | Uses:1346 | Used by:1388 |
Symbol 1348 Bitmap | Used by:1349 | |
Symbol 1349 Graphic | Uses:1348 | Used by:1388 |
Symbol 1350 Bitmap | Used by:1351 | |
Symbol 1351 Graphic | Uses:1350 | Used by:1388 |
Symbol 1352 Bitmap | Used by:1353 | |
Symbol 1353 Graphic | Uses:1352 | Used by:1388 |
Symbol 1354 Bitmap | Used by:1355 | |
Symbol 1355 Graphic | Uses:1354 | Used by:1388 |
Symbol 1356 Bitmap | Used by:1357 | |
Symbol 1357 Graphic | Uses:1356 | Used by:1388 |
Symbol 1358 Bitmap | Used by:1359 | |
Symbol 1359 Graphic | Uses:1358 | Used by:1388 |
Symbol 1360 Bitmap | Used by:1361 | |
Symbol 1361 Graphic | Uses:1360 | Used by:1388 |
Symbol 1362 Bitmap | Used by:1363 | |
Symbol 1363 Graphic | Uses:1362 | Used by:1388 |
Symbol 1364 Bitmap | Used by:1365 | |
Symbol 1365 Graphic | Uses:1364 | Used by:1388 |
Symbol 1366 Bitmap | Used by:1367 | |
Symbol 1367 Graphic | Uses:1366 | Used by:1388 |
Symbol 1368 Bitmap | Used by:1369 | |
Symbol 1369 Graphic | Uses:1368 | Used by:1388 |
Symbol 1370 Bitmap | Used by:1371 | |
Symbol 1371 Graphic | Uses:1370 | Used by:1388 |
Symbol 1372 Bitmap | Used by:1373 | |
Symbol 1373 Graphic | Uses:1372 | Used by:1388 |
Symbol 1374 Bitmap | Used by:1375 | |
Symbol 1375 Graphic | Uses:1374 | Used by:1388 |
Symbol 1376 Bitmap | Used by:1377 | |
Symbol 1377 Graphic | Uses:1376 | Used by:1388 |
Symbol 1378 Bitmap | Used by:1379 | |
Symbol 1379 Graphic | Uses:1378 | Used by:1388 |
Symbol 1380 Bitmap | Used by:1381 | |
Symbol 1381 Graphic | Uses:1380 | Used by:1388 |
Symbol 1382 Bitmap | Used by:1383 | |
Symbol 1383 Graphic | Uses:1382 | Used by:1388 |
Symbol 1384 Bitmap | Used by:1385 | |
Symbol 1385 Graphic | Uses:1384 | Used by:1388 |
Symbol 1386 Bitmap | Used by:1387 | |
Symbol 1387 Graphic | Uses:1386 | Used by:1388 |
Symbol 1388 MovieClip | Uses:1343 1345 1347 1349 1351 1353 1355 1357 1359 1361 1363 1365 1367 1369 1371 1373 1375 1377 1379 1381 1383 1385 1387 | Used by:1481 |
Symbol 1389 Bitmap | Used by:1390 | |
Symbol 1390 Graphic | Uses:1389 | Used by:1433 |
Symbol 1391 Bitmap | Used by:1392 | |
Symbol 1392 Graphic | Uses:1391 | Used by:1433 |
Symbol 1393 Bitmap | Used by:1394 | |
Symbol 1394 Graphic | Uses:1393 | Used by:1433 |
Symbol 1395 Bitmap | Used by:1396 | |
Symbol 1396 Graphic | Uses:1395 | Used by:1433 |
Symbol 1397 Bitmap | Used by:1398 | |
Symbol 1398 Graphic | Uses:1397 | Used by:1433 |
Symbol 1399 Bitmap | Used by:1400 | |
Symbol 1400 Graphic | Uses:1399 | Used by:1433 |
Symbol 1401 Bitmap | Used by:1402 | |
Symbol 1402 Graphic | Uses:1401 | Used by:1433 |
Symbol 1403 Bitmap | Used by:1404 | |
Symbol 1404 Graphic | Uses:1403 | Used by:1433 |
Symbol 1405 Bitmap | Used by:1406 | |
Symbol 1406 Graphic | Uses:1405 | Used by:1433 |
Symbol 1407 Bitmap | Used by:1408 | |
Symbol 1408 Graphic | Uses:1407 | Used by:1433 |
Symbol 1409 Bitmap | Used by:1410 | |
Symbol 1410 Graphic | Uses:1409 | Used by:1433 |
Symbol 1411 Bitmap | Used by:1412 | |
Symbol 1412 Graphic | Uses:1411 | Used by:1433 |
Symbol 1413 Bitmap | Used by:1414 | |
Symbol 1414 Graphic | Uses:1413 | Used by:1433 |
Symbol 1415 Bitmap | Used by:1416 | |
Symbol 1416 Graphic | Uses:1415 | Used by:1433 |
Symbol 1417 Bitmap | Used by:1418 | |
Symbol 1418 Graphic | Uses:1417 | Used by:1433 |
Symbol 1419 Bitmap | Used by:1420 | |
Symbol 1420 Graphic | Uses:1419 | Used by:1433 |
Symbol 1421 Bitmap | Used by:1422 | |
Symbol 1422 Graphic | Uses:1421 | Used by:1433 |
Symbol 1423 Bitmap | Used by:1424 | |
Symbol 1424 Graphic | Uses:1423 | Used by:1433 |
Symbol 1425 Bitmap | Used by:1426 | |
Symbol 1426 Graphic | Uses:1425 | Used by:1433 |
Symbol 1427 Bitmap | Used by:1428 | |
Symbol 1428 Graphic | Uses:1427 | Used by:1433 |
Symbol 1429 Bitmap | Used by:1430 | |
Symbol 1430 Graphic | Uses:1429 | Used by:1433 |
Symbol 1431 Bitmap | Used by:1432 | |
Symbol 1432 Graphic | Uses:1431 | Used by:1433 |
Symbol 1433 MovieClip | Uses:1390 1392 1394 1396 1398 1400 1402 1404 1406 1408 1410 1412 1414 1416 1418 1420 1422 1424 1426 1428 1430 1432 | Used by:1481 |
Symbol 1434 Bitmap | Used by:1435 | |
Symbol 1435 Graphic | Uses:1434 | Used by:1480 |
Symbol 1436 Bitmap | Used by:1437 | |
Symbol 1437 Graphic | Uses:1436 | Used by:1480 |
Symbol 1438 Bitmap | Used by:1439 | |
Symbol 1439 Graphic | Uses:1438 | Used by:1480 |
Symbol 1440 Bitmap | Used by:1441 | |
Symbol 1441 Graphic | Uses:1440 | Used by:1480 |
Symbol 1442 Bitmap | Used by:1443 | |
Symbol 1443 Graphic | Uses:1442 | Used by:1480 |
Symbol 1444 Bitmap | Used by:1445 | |
Symbol 1445 Graphic | Uses:1444 | Used by:1480 |
Symbol 1446 Bitmap | Used by:1447 | |
Symbol 1447 Graphic | Uses:1446 | Used by:1480 |
Symbol 1448 Bitmap | Used by:1449 | |
Symbol 1449 Graphic | Uses:1448 | Used by:1480 |
Symbol 1450 Bitmap | Used by:1451 | |
Symbol 1451 Graphic | Uses:1450 | Used by:1480 |
Symbol 1452 Bitmap | Used by:1453 | |
Symbol 1453 Graphic | Uses:1452 | Used by:1480 |
Symbol 1454 Bitmap | Used by:1455 | |
Symbol 1455 Graphic | Uses:1454 | Used by:1480 |
Symbol 1456 Bitmap | Used by:1457 | |
Symbol 1457 Graphic | Uses:1456 | Used by:1480 |
Symbol 1458 Bitmap | Used by:1459 | |
Symbol 1459 Graphic | Uses:1458 | Used by:1480 |
Symbol 1460 Bitmap | Used by:1461 | |
Symbol 1461 Graphic | Uses:1460 | Used by:1480 |
Symbol 1462 Bitmap | Used by:1463 | |
Symbol 1463 Graphic | Uses:1462 | Used by:1480 |
Symbol 1464 Bitmap | Used by:1465 | |
Symbol 1465 Graphic | Uses:1464 | Used by:1480 |
Symbol 1466 Bitmap | Used by:1467 | |
Symbol 1467 Graphic | Uses:1466 | Used by:1480 |
Symbol 1468 Bitmap | Used by:1469 | |
Symbol 1469 Graphic | Uses:1468 | Used by:1480 |
Symbol 1470 Bitmap | Used by:1471 | |
Symbol 1471 Graphic | Uses:1470 | Used by:1480 |
Symbol 1472 Bitmap | Used by:1473 | |
Symbol 1473 Graphic | Uses:1472 | Used by:1480 |
Symbol 1474 Bitmap | Used by:1475 | |
Symbol 1475 Graphic | Uses:1474 | Used by:1480 |
Symbol 1476 Bitmap | Used by:1477 | |
Symbol 1477 Graphic | Uses:1476 | Used by:1480 |
Symbol 1478 Bitmap | Used by:1479 | |
Symbol 1479 Graphic | Uses:1478 | Used by:1480 |
Symbol 1480 MovieClip | Uses:1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 1457 1459 1461 1463 1465 1467 1469 1471 1473 1475 1477 1479 | Used by:1481 |
Symbol 1481 MovieClip | Uses:1294 1341 1388 1433 1480 | Used by:1482 |
Symbol 1482 MovieClip [player] | Uses:1003 279 1247 1481 | Used by:1493 |
Symbol 1483 Bitmap | Used by:1484 | |
Symbol 1484 Graphic | Uses:1483 | Used by:1485 |
Symbol 1485 MovieClip [sparkle] | Uses:1484 | Used by:1493 |
Symbol 1486 Graphic | Used by:1492 | |
Symbol 1487 Graphic | Used by:1488 | |
Symbol 1488 MovieClip | Uses:1487 | Used by:1492 1761 |
Symbol 1489 Graphic | Used by:1490 1491 | |
Symbol 1490 MovieClip | Uses:639 1489 643 647 651 655 659 663 667 671 675 679 683 | Used by:1492 1761 |
Symbol 1491 MovieClip | Uses:639 1489 643 647 651 655 659 663 667 671 675 679 683 | Used by:1492 1761 |
Symbol 1492 MovieClip [wormhole1] | Uses:1486 1488 279 1490 1491 | Used by:1493 |
Symbol 1619 Bitmap | Used by:1620 | |
Symbol 1620 Graphic | Uses:1619 | Used by:1737 |
Symbol 1621 Bitmap | Used by:1622 | |
Symbol 1622 Graphic | Uses:1621 | Used by:1737 1740 1750 1759 |
Symbol 1623 Graphic | Used by:1644 | |
Symbol 1624 Bitmap | Used by:1625 1706 | |
Symbol 1625 Graphic | Uses:1624 | Used by:1644 1704 |
Symbol 1626 Bitmap | Used by:1627 1707 | |
Symbol 1627 Graphic | Uses:1626 | Used by:1644 1704 |
Symbol 1628 Bitmap | Used by:1629 1708 | |
Symbol 1629 Graphic | Uses:1628 | Used by:1644 1704 |
Symbol 1630 Bitmap | Used by:1631 1709 | |
Symbol 1631 Graphic | Uses:1630 | Used by:1644 1704 |
Symbol 1632 Bitmap | Used by:1633 1710 | |
Symbol 1633 Graphic | Uses:1632 | Used by:1644 1704 |
Symbol 1634 Bitmap | Used by:1635 1711 | |
Symbol 1635 Graphic | Uses:1634 | Used by:1644 1704 |
Symbol 1636 Bitmap | Used by:1637 1712 | |
Symbol 1637 Graphic | Uses:1636 | Used by:1644 1704 |
Symbol 1638 Bitmap | Used by:1639 1713 | |
Symbol 1639 Graphic | Uses:1638 | Used by:1644 1704 |
Symbol 1640 Bitmap | Used by:1641 1714 | |
Symbol 1641 Graphic | Uses:1640 | Used by:1644 1704 |
Symbol 1642 Bitmap | Used by:1643 1715 | |
Symbol 1643 Graphic | Uses:1642 | Used by:1644 1704 |
Symbol 1644 MovieClip | Uses:1623 1625 1627 1629 1631 1633 1635 1637 1639 1641 1643 | Used by:1737 |
Symbol 1645 Bitmap | Used by:1646 | |
Symbol 1646 Graphic | Uses:1645 | Used by:1703 1735 1736 |
Symbol 1647 Bitmap | Used by:1648 | |
Symbol 1648 Graphic | Uses:1647 | Used by:1703 1735 1736 |
Symbol 1649 Bitmap | Used by:1650 | |
Symbol 1650 Graphic | Uses:1649 | Used by:1703 1735 1736 |
Symbol 1651 Bitmap | Used by:1652 | |
Symbol 1652 Graphic | Uses:1651 | Used by:1703 1735 1736 |
Symbol 1653 Bitmap | Used by:1654 | |
Symbol 1654 Graphic | Uses:1653 | Used by:1703 1735 1736 |
Symbol 1655 Bitmap | Used by:1656 | |
Symbol 1656 Graphic | Uses:1655 | Used by:1703 1735 1736 |
Symbol 1657 Bitmap | Used by:1658 | |
Symbol 1658 Graphic | Uses:1657 | Used by:1703 1735 1736 |
Symbol 1659 Bitmap | Used by:1660 | |
Symbol 1660 Graphic | Uses:1659 | Used by:1703 1735 1736 |
Symbol 1661 Bitmap | Used by:1662 | |
Symbol 1662 Graphic | Uses:1661 | Used by:1703 1735 1736 |
Symbol 1663 Bitmap | Used by:1664 | |
Symbol 1664 Graphic | Uses:1663 | Used by:1703 1735 1736 |
Symbol 1665 Bitmap | Used by:1666 | |
Symbol 1666 Graphic | Uses:1665 | Used by:1703 1735 1736 |
Symbol 1667 Bitmap | Used by:1668 | |
Symbol 1668 Graphic | Uses:1667 | Used by:1703 1735 1736 |
Symbol 1669 Bitmap | Used by:1670 | |
Symbol 1670 Graphic | Uses:1669 | Used by:1703 1735 1736 |
Symbol 1671 Bitmap | Used by:1672 | |
Symbol 1672 Graphic | Uses:1671 | Used by:1703 1735 1736 |
Symbol 1673 Bitmap | Used by:1674 | |
Symbol 1674 Graphic | Uses:1673 | Used by:1703 1735 1736 |
Symbol 1675 Bitmap | Used by:1676 | |
Symbol 1676 Graphic | Uses:1675 | Used by:1703 1735 1736 |
Symbol 1677 Bitmap | Used by:1678 | |
Symbol 1678 Graphic | Uses:1677 | Used by:1703 1735 1736 |
Symbol 1679 Bitmap | Used by:1680 | |
Symbol 1680 Graphic | Uses:1679 | Used by:1703 1735 1736 |
Symbol 1681 Bitmap | Used by:1682 | |
Symbol 1682 Graphic | Uses:1681 | Used by:1703 1735 1736 |
Symbol 1683 Bitmap | Used by:1684 | |
Symbol 1684 Graphic | Uses:1683 | Used by:1703 1735 1736 |
Symbol 1685 Bitmap | Used by:1686 | |
Symbol 1686 Graphic | Uses:1685 | Used by:1703 1735 1736 |
Symbol 1687 Bitmap | Used by:1688 | |
Symbol 1688 Graphic | Uses:1687 | Used by:1703 1735 1736 |
Symbol 1689 Bitmap | Used by:1690 | |
Symbol 1690 Graphic | Uses:1689 | Used by:1703 1735 1736 |
Symbol 1691 Bitmap | Used by:1692 | |
Symbol 1692 Graphic | Uses:1691 | Used by:1703 1735 1736 |
Symbol 1693 Bitmap | Used by:1694 | |
Symbol 1694 Graphic | Uses:1693 | Used by:1703 1735 1736 |
Symbol 1695 Bitmap | Used by:1696 | |
Symbol 1696 Graphic | Uses:1695 | Used by:1703 1735 1736 |
Symbol 1697 Bitmap | Used by:1698 | |
Symbol 1698 Graphic | Uses:1697 | Used by:1703 1735 1736 |
Symbol 1699 Bitmap | Used by:1700 | |
Symbol 1700 Graphic | Uses:1699 | Used by:1703 1735 1736 |
Symbol 1701 Bitmap | Used by:1702 | |
Symbol 1702 Graphic | Uses:1701 | Used by:1703 1735 1736 |
Symbol 1703 MovieClip | Uses:1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672 1674 1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696 1698 1700 1702 | Used by:1704 1716 |
Symbol 1704 MovieClip | Uses:1625 1627 1629 1631 1633 1703 1635 1637 1639 1641 1643 | Used by:1737 1740 1743 1750 |
Symbol 1705 Graphic | Used by:1716 | |
Symbol 1706 Graphic | Uses:1624 | Used by:1716 |
Symbol 1707 Graphic | Uses:1626 | Used by:1716 |
Symbol 1708 Graphic | Uses:1628 | Used by:1716 |
Symbol 1709 Graphic | Uses:1630 | Used by:1716 |
Symbol 1710 Graphic | Uses:1632 | Used by:1716 |
Symbol 1711 Graphic | Uses:1634 | Used by:1716 |
Symbol 1712 Graphic | Uses:1636 | Used by:1716 |
Symbol 1713 Graphic | Uses:1638 | Used by:1716 |
Symbol 1714 Graphic | Uses:1640 | Used by:1716 |
Symbol 1715 Graphic | Uses:1642 | Used by:1716 |
Symbol 1716 MovieClip | Uses:1705 1706 1707 1708 1709 1710 1703 1711 1712 1713 1714 1715 | Used by:1737 1740 1743 1750 |
Symbol 1717 Bitmap | Used by:1718 | |
Symbol 1718 Graphic | Uses:1717 | Used by:1735 1736 |
Symbol 1719 Bitmap | Used by:1720 | |
Symbol 1720 Graphic | Uses:1719 | Used by:1735 1736 |
Symbol 1721 Bitmap | Used by:1722 | |
Symbol 1722 Graphic | Uses:1721 | Used by:1735 1736 |
Symbol 1723 Bitmap | Used by:1724 | |
Symbol 1724 Graphic | Uses:1723 | Used by:1735 1736 |
Symbol 1725 Bitmap | Used by:1726 | |
Symbol 1726 Graphic | Uses:1725 | Used by:1735 1736 |
Symbol 1727 Bitmap | Used by:1728 | |
Symbol 1728 Graphic | Uses:1727 | Used by:1735 1736 |
Symbol 1729 Bitmap | Used by:1730 | |
Symbol 1730 Graphic | Uses:1729 | Used by:1735 1736 |
Symbol 1731 Bitmap | Used by:1732 | |
Symbol 1732 Graphic | Uses:1731 | Used by:1735 1736 |
Symbol 1733 Bitmap | Used by:1734 | |
Symbol 1734 Graphic | Uses:1733 | Used by:1735 1736 |
Symbol 1735 MovieClip | Uses:1718 1720 1722 1724 1726 1728 1730 1732 1734 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672 1674 1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696 1698 1700 1702 | Used by:1737 1740 1743 1750 |
Symbol 1736 MovieClip | Uses:1718 1720 1722 1724 1726 1728 1730 1732 1734 1646 1648 1650 1652 1654 1656 1658 1660 1662 1664 1666 1668 1670 1672 1674 1676 1678 1680 1682 1684 1686 1688 1690 1692 1694 1696 1698 1700 1702 | Used by:1737 1740 1743 1750 |
Symbol 1737 MovieClip [bg21] | Uses:1 1620 195 224 1622 1644 1704 1716 156 1735 1736 | Used by:1762 |
Symbol 1738 Bitmap | Used by:1739 | |
Symbol 1739 Graphic | Uses:1738 | Used by:1740 |
Symbol 1740 MovieClip [bg22] | Uses:1739 195 224 234 1622 156 1716 1704 1735 1736 | Used by:1762 |
Symbol 1741 Bitmap | Used by:1742 | |
Symbol 1742 Graphic | Uses:1741 | Used by:1743 |
Symbol 1743 MovieClip [bg23] | Uses:1742 224 156 1 1704 1716 1735 1736 185 | Used by:1762 |
Symbol 1744 Bitmap | Used by:1745 | |
Symbol 1745 Graphic | Uses:1744 | Used by:1750 |
Symbol 1746 Bitmap | Used by:1747 1748 1749 1754 1758 | |
Symbol 1747 Graphic | Uses:1746 | Used by:1750 |
Symbol 1748 Graphic | Uses:1746 | Used by:1750 1759 |
Symbol 1749 Graphic | Uses:1746 | Used by:1750 |
Symbol 1750 MovieClip [bg24] | Uses:1745 1747 185 224 1748 1622 1749 156 1704 1716 1736 1735 | Used by:1762 |
Symbol 1751 MovieClip [fg21] | Uses:156 629 636 696 234 | Used by:1762 |
Symbol 1752 MovieClip [fg22] | Uses:156 629 636 696 234 | Used by:1762 |
Symbol 1753 Graphic | Used by:1755 | |
Symbol 1754 Graphic | Uses:1746 | Used by:1755 |
Symbol 1755 MovieClip [fg23] | Uses:1753 185 636 156 234 629 696 1754 | Used by:1762 |
Symbol 1756 Graphic | Used by:1759 | |
Symbol 1757 Graphic | Used by:1759 | |
Symbol 1758 Graphic | Uses:1746 | Used by:1759 |
Symbol 1759 MovieClip [fg24] | Uses:1756 185 1757 156 629 636 696 1748 1622 1758 | Used by:1762 |
Symbol 1760 Graphic | Used by:1761 | |
Symbol 1761 MovieClip [wormhole] | Uses:1760 1488 279 1490 1491 | Used by:1762 |
Symbol 1764 Bitmap | Used by:1765 | |
Symbol 1765 Graphic | Uses:1764 | Used by:1852 |
Symbol 1766 Bitmap | Used by:1767 | |
Symbol 1767 Graphic | Uses:1766 | Used by:1811 |
Symbol 1768 Bitmap | Used by:1769 | |
Symbol 1769 Graphic | Uses:1768 | Used by:1811 |
Symbol 1770 Bitmap | Used by:1771 | |
Symbol 1771 Graphic | Uses:1770 | Used by:1811 |
Symbol 1772 Bitmap | Used by:1773 | |
Symbol 1773 Graphic | Uses:1772 | Used by:1811 |
Symbol 1774 Bitmap | Used by:1775 | |
Symbol 1775 Graphic | Uses:1774 | Used by:1811 |
Symbol 1776 Bitmap | Used by:1777 | |
Symbol 1777 Graphic | Uses:1776 | Used by:1811 |
Symbol 1778 Sound | Used by:1811 | |
Symbol 1779 Bitmap | Used by:1780 | |
Symbol 1780 Graphic | Uses:1779 | Used by:1811 |
Symbol 1781 Bitmap | Used by:1782 | |
Symbol 1782 Graphic | Uses:1781 | Used by:1811 |
Symbol 1783 Bitmap | Used by:1784 | |
Symbol 1784 Graphic | Uses:1783 | Used by:1811 |
Symbol 1785 Bitmap | Used by:1786 | |
Symbol 1786 Graphic | Uses:1785 | Used by:1811 |
Symbol 1787 Bitmap | Used by:1788 | |
Symbol 1788 Graphic | Uses:1787 | Used by:1811 |
Symbol 1789 Bitmap | Used by:1790 | |
Symbol 1790 Graphic | Uses:1789 | Used by:1811 |
Symbol 1791 Bitmap | Used by:1792 | |
Symbol 1792 Graphic | Uses:1791 | Used by:1811 |
Symbol 1793 Bitmap | Used by:1794 | |
Symbol 1794 Graphic | Uses:1793 | Used by:1811 |
Symbol 1795 Bitmap | Used by:1796 | |
Symbol 1796 Graphic | Uses:1795 | Used by:1811 |
Symbol 1797 Bitmap | Used by:1798 | |
Symbol 1798 Graphic | Uses:1797 | Used by:1811 |
Symbol 1799 Bitmap | Used by:1800 | |
Symbol 1800 Graphic | Uses:1799 | Used by:1811 |
Symbol 1801 Bitmap | Used by:1802 | |
Symbol 1802 Graphic | Uses:1801 | Used by:1811 |
Symbol 1803 Bitmap | Used by:1804 | |
Symbol 1804 Graphic | Uses:1803 | Used by:1811 |
Symbol 1805 Bitmap | Used by:1806 | |
Symbol 1806 Graphic | Uses:1805 | Used by:1811 |
Symbol 1807 Bitmap | Used by:1808 | |
Symbol 1808 Graphic | Uses:1807 | Used by:1811 |
Symbol 1809 Bitmap | Used by:1810 | |
Symbol 1810 Graphic | Uses:1809 | Used by:1811 |
Symbol 1811 MovieClip | Uses:1767 279 1769 1771 1773 1775 1777 1778 1780 1782 1784 1786 1788 1790 1792 1794 1796 1798 1800 1802 1804 1806 1808 1810 | Used by:1852 1863 1868 1876 |
Symbol 1812 Graphic | Used by:1851 | |
Symbol 1813 Bitmap | Used by:1814 | |
Symbol 1814 Graphic | Uses:1813 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1815 Graphic | Uses:168 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1816 Bitmap | Used by:1817 1857 1872 | |
Symbol 1817 Graphic | Uses:1816 | Used by:1851 1862 1867 1875 |
Symbol 1818 Bitmap | Used by:1819 | |
Symbol 1819 Graphic | Uses:1818 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1820 Sound | Used by:1851 1858 1862 1867 1873 1875 | |
Symbol 1821 Bitmap | Used by:1822 | |
Symbol 1822 Graphic | Uses:1821 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1823 Bitmap | Used by:1824 | |
Symbol 1824 Graphic | Uses:1823 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1825 Bitmap | Used by:1826 | |
Symbol 1826 Graphic | Uses:1825 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1827 Bitmap | Used by:1828 | |
Symbol 1828 Graphic | Uses:1827 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1829 Bitmap | Used by:1830 | |
Symbol 1830 Graphic | Uses:1829 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1831 Bitmap | Used by:1832 | |
Symbol 1832 Graphic | Uses:1831 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1833 Bitmap | Used by:1834 | |
Symbol 1834 Graphic | Uses:1833 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1835 Bitmap | Used by:1836 | |
Symbol 1836 Graphic | Uses:1835 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1837 Bitmap | Used by:1838 | |
Symbol 1838 Graphic | Uses:1837 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1839 Bitmap | Used by:1840 | |
Symbol 1840 Graphic | Uses:1839 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1841 Bitmap | Used by:1842 | |
Symbol 1842 Graphic | Uses:1841 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1843 Bitmap | Used by:1844 | |
Symbol 1844 Graphic | Uses:1843 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1845 Bitmap | Used by:1846 | |
Symbol 1846 Graphic | Uses:1845 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1847 Bitmap | Used by:1848 | |
Symbol 1848 Graphic | Uses:1847 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1849 Bitmap | Used by:1850 | |
Symbol 1850 Graphic | Uses:1849 | Used by:1851 1858 1862 1867 1873 1875 |
Symbol 1851 MovieClip | Uses:1812 1814 1815 1817 1819 1820 1822 1824 1826 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 | Used by:1852 |
Symbol 1852 MovieClip [bg31] | Uses:1765 185 167 169 170 184 224 156 1811 1851 | Used by:1979 |
Symbol 1853 Bitmap | Used by:1854 | |
Symbol 1854 Graphic | Uses:1853 | Used by:1863 |
Symbol 1855 Button | Uses:186 187 188 189 190 | Used by:1863 |
Symbol 1856 Graphic | Used by:1858 | |
Symbol 1857 Graphic | Uses:1816 | Used by:1858 |
Symbol 1858 MovieClip | Uses:1856 1814 1815 1857 1819 1820 1822 1824 1826 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 | Used by:1863 |
Symbol 1859 Bitmap | Used by:1860 | |
Symbol 1860 Graphic | Uses:1859 | Used by:1863 1868 1876 1878 |
Symbol 1861 Graphic | Used by:1862 | |
Symbol 1862 MovieClip | Uses:1861 1814 1815 1817 1819 1820 1822 1824 1826 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 | Used by:1863 |
Symbol 1863 MovieClip [bg32] | Uses:1854 1855 185 195 224 1858 234 1860 1862 156 1811 | Used by:1979 |
Symbol 1864 Bitmap | Used by:1865 | |
Symbol 1865 Graphic | Uses:1864 | Used by:1868 |
Symbol 1866 Graphic | Used by:1867 | |
Symbol 1867 MovieClip | Uses:1866 1814 1815 1817 1819 1820 1822 1824 1826 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 | Used by:1868 |
Symbol 1868 MovieClip [bg33] | Uses:1865 224 1860 156 1867 1811 | Used by:1979 |
Symbol 1869 Bitmap | Used by:1870 | |
Symbol 1870 Graphic | Uses:1869 | Used by:1876 |
Symbol 1871 Graphic | Used by:1873 | |
Symbol 1872 Graphic | Uses:1816 | Used by:1873 |
Symbol 1873 MovieClip | Uses:1871 1814 1815 1872 1819 1820 1822 1824 1826 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 | Used by:1876 |
Symbol 1874 Graphic | Used by:1875 | |
Symbol 1875 MovieClip | Uses:1874 1814 1815 1817 1819 1820 1822 1824 1826 1828 1830 1832 1834 1836 1838 1840 1842 1844 1846 1848 1850 | Used by:1876 |
Symbol 1876 MovieClip [bg34] | Uses:1870 195 224 1860 156 1873 1875 1811 | Used by:1979 |
Symbol 1877 Graphic | Used by:1878 | |
Symbol 1878 MovieClip [fg31] | Uses:156 629 636 696 1877 185 167 169 170 184 1860 | Used by:1979 |
Symbol 1879 Graphic | Used by:1881 | |
Symbol 1880 Graphic | Used by:1881 | |
Symbol 1881 MovieClip [fg32] | Uses:156 629 636 696 234 1879 1880 185 | Used by:1979 |
Symbol 1882 MovieClip [fg33] | Uses:156 629 636 696 234 | Used by:1979 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:1883 Timeline |
Symbol 1883 MovieClip | Uses:52 | Used by:1884 |
Symbol 1884 MovieClip [fg34] | Uses:156 629 636 696 1883 | Used by:1979 |
Symbol 1885 Bitmap | Used by:1886 | |
Symbol 1886 Graphic | Uses:1885 | Used by:1915 |
Symbol 1887 Bitmap | Used by:1888 | |
Symbol 1888 Graphic | Uses:1887 | Used by:1915 |
Symbol 1889 Bitmap | Used by:1890 | |
Symbol 1890 Graphic | Uses:1889 | Used by:1915 |
Symbol 1891 Bitmap | Used by:1892 | |
Symbol 1892 Graphic | Uses:1891 | Used by:1915 |
Symbol 1893 Bitmap | Used by:1894 | |
Symbol 1894 Graphic | Uses:1893 | Used by:1915 |
Symbol 1895 Bitmap | Used by:1896 | |
Symbol 1896 Graphic | Uses:1895 | Used by:1915 |
Symbol 1897 Bitmap | Used by:1898 | |
Symbol 1898 Graphic | Uses:1897 | Used by:1915 |
Symbol 1899 Bitmap | Used by:1900 | |
Symbol 1900 Graphic | Uses:1899 | Used by:1915 |
Symbol 1901 Bitmap | Used by:1902 | |
Symbol 1902 Graphic | Uses:1901 | Used by:1915 |
Symbol 1903 Bitmap | Used by:1904 | |
Symbol 1904 Graphic | Uses:1903 | Used by:1915 |
Symbol 1905 Bitmap | Used by:1906 | |
Symbol 1906 Graphic | Uses:1905 | Used by:1915 |
Symbol 1907 Bitmap | Used by:1908 | |
Symbol 1908 Graphic | Uses:1907 | Used by:1915 |
Symbol 1909 Bitmap | Used by:1910 | |
Symbol 1910 Graphic | Uses:1909 | Used by:1915 |
Symbol 1911 Bitmap | Used by:1912 | |
Symbol 1912 Graphic | Uses:1911 | Used by:1915 |
Symbol 1913 Bitmap | Used by:1914 | |
Symbol 1914 Graphic | Uses:1913 | Used by:1915 |
Symbol 1915 MovieClip | Uses:1886 1888 1890 1892 1894 1896 1898 1900 1902 1904 1906 1908 1910 1912 1914 | Used by:1978 |
Symbol 1916 Bitmap | Used by:1917 | |
Symbol 1917 Graphic | Uses:1916 | Used by:1946 |
Symbol 1918 Bitmap | Used by:1919 | |
Symbol 1919 Graphic | Uses:1918 | Used by:1946 |
Symbol 1920 Bitmap | Used by:1921 | |
Symbol 1921 Graphic | Uses:1920 | Used by:1946 |
Symbol 1922 Bitmap | Used by:1923 | |
Symbol 1923 Graphic | Uses:1922 | Used by:1946 |
Symbol 1924 Bitmap | Used by:1925 | |
Symbol 1925 Graphic | Uses:1924 | Used by:1946 |
Symbol 1926 Bitmap | Used by:1927 | |
Symbol 1927 Graphic | Uses:1926 | Used by:1946 |
Symbol 1928 Bitmap | Used by:1929 | |
Symbol 1929 Graphic | Uses:1928 | Used by:1946 |
Symbol 1930 Bitmap | Used by:1931 | |
Symbol 1931 Graphic | Uses:1930 | Used by:1946 |
Symbol 1932 Bitmap | Used by:1933 | |
Symbol 1933 Graphic | Uses:1932 | Used by:1946 |
Symbol 1934 Bitmap | Used by:1935 | |
Symbol 1935 Graphic | Uses:1934 | Used by:1946 |
Symbol 1936 Bitmap | Used by:1937 | |
Symbol 1937 Graphic | Uses:1936 | Used by:1946 |
Symbol 1938 Bitmap | Used by:1939 | |
Symbol 1939 Graphic | Uses:1938 | Used by:1946 |
Symbol 1940 Bitmap | Used by:1941 | |
Symbol 1941 Graphic | Uses:1940 | Used by:1946 |
Symbol 1942 Bitmap | Used by:1943 | |
Symbol 1943 Graphic | Uses:1942 | Used by:1946 |
Symbol 1944 Bitmap | Used by:1945 | |
Symbol 1945 Graphic | Uses:1944 | Used by:1946 |
Symbol 1946 MovieClip | Uses:1917 1919 1921 1923 1925 1927 1929 1931 1933 1935 1937 1939 1941 1943 1945 | Used by:1978 |
Symbol 1947 Bitmap | Used by:1948 | |
Symbol 1948 Graphic | Uses:1947 | Used by:1977 |
Symbol 1949 Bitmap | Used by:1950 | |
Symbol 1950 Graphic | Uses:1949 | Used by:1977 |
Symbol 1951 Bitmap | Used by:1952 | |
Symbol 1952 Graphic | Uses:1951 | Used by:1977 |
Symbol 1953 Bitmap | Used by:1954 | |
Symbol 1954 Graphic | Uses:1953 | Used by:1977 |
Symbol 1955 Bitmap | Used by:1956 | |
Symbol 1956 Graphic | Uses:1955 | Used by:1977 |
Symbol 1957 Bitmap | Used by:1958 | |
Symbol 1958 Graphic | Uses:1957 | Used by:1977 |
Symbol 1959 Bitmap | Used by:1960 | |
Symbol 1960 Graphic | Uses:1959 | Used by:1977 |
Symbol 1961 Bitmap | Used by:1962 | |
Symbol 1962 Graphic | Uses:1961 | Used by:1977 |
Symbol 1963 Bitmap | Used by:1964 | |
Symbol 1964 Graphic | Uses:1963 | Used by:1977 |
Symbol 1965 Bitmap | Used by:1966 | |
Symbol 1966 Graphic | Uses:1965 | Used by:1977 |
Symbol 1967 Bitmap | Used by:1968 | |
Symbol 1968 Graphic | Uses:1967 | Used by:1977 |
Symbol 1969 Bitmap | Used by:1970 | |
Symbol 1970 Graphic | Uses:1969 | Used by:1977 |
Symbol 1971 Bitmap | Used by:1972 | |
Symbol 1972 Graphic | Uses:1971 | Used by:1977 |
Symbol 1973 Bitmap | Used by:1974 | |
Symbol 1974 Graphic | Uses:1973 | Used by:1977 |
Symbol 1975 Bitmap | Used by:1976 | |
Symbol 1976 Graphic | Uses:1975 | Used by:1977 |
Symbol 1977 MovieClip | Uses:1948 1950 1952 1954 1956 1958 1960 1962 1964 1966 1968 1970 1972 1974 1976 | Used by:1978 |
Symbol 1978 MovieClip [udonna] | Uses:1915 1946 1977 | Used by:1979 |
Symbol 2 Graphic | Used by:Timeline | |
Symbol 3 Graphic | Used by:7 1500 1565 1578 1584 1587 Timeline | |
Symbol 4 ShapeTweening | Used by:7 | |
Symbol 5 Graphic | Used by:7 | |
Symbol 6 Graphic | Used by:7 1549 1565 1578 1584 1587 Timeline | |
Symbol 7 MovieClip | Uses:3 4 5 6 | Used by:Timeline |
Symbol 8 Font | Used by:9 62 74 134 141 151 | |
Symbol 9 Text | Uses:8 | Used by:Timeline |
Symbol 10 MovieClip | Used by:Timeline | |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:Timeline |
Symbol 13 Graphic | Used by:21 59 60 136 Timeline | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Font | Used by:16 55 58 144 145 148 149 153 154 1511 1515 1534 1535 1536 1537 1538 | |
Symbol 16 Text | Uses:15 | Used by:17 21 |
Symbol 17 MovieClip | Uses:14 16 | Used by:21 |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Sound | Used by:21 60 63 75 135 136 143 1565 1578 1584 1587 152 | |
Symbol 20 Sound | Used by:21 60 63 66 69 75 135 136 143 152 | |
Symbol 21 Button | Uses:13 17 18 16 19 20 | Used by:Timeline |
Symbol 22 Font | Used by:23 27 157 164 1523 1548 1590 1595 1600 1604 1606 1608 1609 1618 1763 1982 | |
Symbol 23 EditableText | Uses:22 | Used by:26 |
Symbol 26 MovieClip | Uses:23 24 25 | Used by:Timeline |
Symbol 27 EditableText | Uses:22 | Used by:50 |
Symbol 28 Sound | Used by:50 | |
Symbol 29 Sound | Used by:50 | |
Symbol 30 Sound | Used by:50 | |
Symbol 31 Sound | Used by:50 | |
Symbol 32 Sound | Used by:50 | |
Symbol 33 Sound | Used by:50 | |
Symbol 34 Sound | Used by:50 | |
Symbol 35 Sound | Used by:50 | |
Symbol 36 Sound | Used by:50 | |
Symbol 37 Sound | Used by:50 | |
Symbol 38 Sound | Used by:50 | |
Symbol 39 Sound | Used by:50 | |
Symbol 40 Sound | Used by:50 | |
Symbol 41 Sound | Used by:50 | |
Symbol 42 Sound | Used by:50 | |
Symbol 43 Sound | Used by:50 | |
Symbol 44 Sound | Used by:50 | |
Symbol 45 Sound | Used by:50 | |
Symbol 46 Sound | Used by:50 | |
Symbol 47 Sound | Used by:50 | |
Symbol 48 Sound | Used by:50 | |
Symbol 49 Sound | Used by:50 | |
Symbol 50 MovieClip | Uses:27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | Used by:Timeline |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:Timeline |
Symbol 55 Text | Uses:15 | Used by:Timeline |
Symbol 56 Graphic | Used by:59 60 136 Timeline | |
Symbol 57 Graphic | Used by:59 60 136 Timeline | |
Symbol 58 Text | Uses:15 | Used by:59 60 136 |
Symbol 59 MovieClip | Uses:13 56 57 58 | Used by:60 136 |
Symbol 60 Button | Uses:59 13 56 57 58 19 20 | Used by:Timeline |
Symbol 61 Graphic | Used by:63 | |
Symbol 62 Text | Uses:8 | Used by:63 |
Symbol 63 Button | Uses:61 62 19 20 | Used by:Timeline |
Symbol 64 Graphic | Used by:66 1565 1578 1584 1587 Timeline | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 Button | Uses:64 65 20 | Used by:70 |
Symbol 67 Graphic | Used by:69 | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 Button | Uses:67 68 20 | Used by:70 |
Symbol 70 MovieClip | Uses:66 69 | Used by:Timeline |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:Timeline |
Symbol 73 Graphic | Used by:75 135 | |
Symbol 74 Text | Uses:8 | Used by:75 |
Symbol 75 Button | Uses:73 74 19 20 | Used by:Timeline |
Symbol 76 Graphic | Used by:Timeline | |
Symbol 77 Graphic | Used by:1565 Timeline | |
Symbol 79 Text | Uses:78 | Used by:Timeline |
Symbol 80 Text | Uses:78 | Used by:1565 Timeline |
Symbol 81 Text | Uses:78 | Used by:1565 Timeline |
Symbol 82 Text | Uses:78 | Used by:1565 Timeline |
Symbol 83 Text | Uses:78 | Used by:1565 Timeline |
Symbol 84 Graphic | Used by:1565 Timeline | |
Symbol 85 Graphic | Used by:Timeline | |
Symbol 86 Text | Uses:78 | Used by:Timeline |
Symbol 87 Graphic | Used by:Timeline | |
Symbol 88 Text | Uses:78 | Used by:Timeline |
Symbol 89 Graphic | Used by:Timeline | |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:1549 1565 1578 1584 1587 Timeline |
Symbol 92 Graphic | Used by:1549 1565 1578 1584 1587 Timeline | |
Symbol 93 Graphic | Used by:1549 1565 1578 1584 1587 Timeline | |
Symbol 94 Graphic | Used by:1549 1565 1578 1584 1587 Timeline | |
Symbol 95 Graphic | Used by:1498 1565 1578 1584 1587 Timeline | |
Symbol 96 Graphic | Used by:1498 1565 1578 1584 1587 Timeline | |
Symbol 97 ShapeTweening | Used by:1500 1565 1578 1584 1587 Timeline | |
Symbol 98 Graphic | Used by:1500 1565 1578 1584 1587 Timeline | |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:110 |
Symbol 101 Graphic | Used by:110 | |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:110 |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:110 |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:110 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:110 |
Symbol 110 MovieClip | Uses:100 101 103 105 107 109 | Used by:1501 1565 1578 1584 1587 Timeline |
Symbol 111 ShapeTweening | Used by:1501 1565 1578 1584 1587 Timeline | |
Symbol 112 Graphic | Used by:1501 1565 1578 1584 1587 Timeline | |
Symbol 113 Graphic | Used by:1549 1565 1578 1584 1587 Timeline | |
Symbol 114 Graphic | Used by:1549 1565 1578 1584 1587 Timeline | |
Symbol 115 Graphic | Used by:1549 1565 1578 1584 1587 Timeline | |
Symbol 116 Graphic | Used by:1549 1565 1578 1584 1587 Timeline | |
Symbol 117 Graphic | Used by:1549 1565 1578 1584 1587 Timeline | |
Symbol 118 Graphic | Used by:1503 1565 1578 1584 1587 Timeline | |
Symbol 119 ShapeTweening | Used by:1503 1565 1578 1584 1587 Timeline | |
Symbol 120 Graphic | Used by:1503 1565 1578 1584 1587 Timeline | |
Symbol 121 Graphic | Used by:1565 1578 1584 1587 Timeline | |
Symbol 122 Graphic | Used by:1565 1578 1584 1587 1592 Timeline | |
Symbol 123 Graphic | Used by:1565 1578 1584 1587 1602 1611 Timeline | |
Symbol 124 Graphic | Used by:1565 1578 1584 1587 Timeline | |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:Timeline |
Symbol 127 Text | Uses:78 | Used by:Timeline |
Symbol 128 Graphic | Used by:Timeline | |
Symbol 129 Text | Uses:78 | Used by:1565 Timeline |
Symbol 130 Graphic | Used by:Timeline | |
Symbol 131 Text | Uses:78 | Used by:Timeline |
Symbol 132 Graphic | Used by:Timeline | |
Symbol 133 Graphic | Used by:Timeline | |
Symbol 134 Text | Uses:8 | Used by:135 |
Symbol 135 Button | Uses:73 134 19 20 | Used by:Timeline |
Symbol 136 Button | Uses:59 13 56 57 58 19 20 | Used by:Timeline |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:Timeline |
Symbol 139 Graphic | Used by:Timeline | |
Symbol 140 Graphic | Used by:142 143 | |
Symbol 141 Text | Uses:8 | Used by:142 143 |
Symbol 142 MovieClip | Uses:140 141 | Used by:143 |
Symbol 143 Button | Uses:142 140 141 19 20 | Used by:1991 Timeline |
Symbol 144 Text | Uses:15 | Used by:Timeline |
Symbol 145 Text | Uses:15 | Used by:Timeline |
Symbol 146 Font | Used by:147 1981 1987 1988 1989 | |
Symbol 147 EditableText | Uses:146 | Used by:Timeline |
Symbol 148 Text | Uses:15 | Used by:Timeline |
Symbol 149 Text | Uses:15 | Used by:Timeline |
Symbol 153 Text | Uses:15 | Used by:Timeline |
Symbol 154 Text | Uses:15 | Used by:Timeline |
Symbol 155 MovieClip | Used by:Timeline | |
Symbol 157 EditableText | Uses:22 | Used by:163 |
Symbol 158 Graphic | Used by:163 | |
Symbol 159 Graphic | Used by:163 | |
Symbol 160 Font | Used by:161 1984 1985 1986 | |
Symbol 161 Text | Uses:160 | Used by:163 |
Symbol 162 Sound | Used by:163 1514 1541 | |
Symbol 163 MovieClip | Uses:157 158 159 161 162 | Used by:Timeline |
Symbol 164 EditableText | Uses:22 | Used by:1493 |
Symbol 1493 MovieClip | Uses:164 225 228 231 235 264 271 439 617 700 702 704 705 767 1482 1485 1492 | Used by:Timeline |
Symbol 1494 Graphic | Used by:1498 | |
Symbol 1495 Graphic | Used by:1498 | |
Symbol 1496 Graphic | Used by:1498 | |
Symbol 1497 Graphic | Used by:1498 | |
Symbol 1498 MovieClip | Uses:1494 1495 95 96 1496 1497 | Used by:1549 |
Symbol 1499 Graphic | Used by:1500 | |
Symbol 1500 MovieClip | Uses:3 97 98 1499 | Used by:1549 |
Symbol 1501 MovieClip | Uses:110 111 112 1 | Used by:1549 |
Symbol 1502 Graphic | Used by:1503 | |
Symbol 1503 MovieClip | Uses:118 119 120 1502 | Used by:1549 |
Symbol 1504 Bitmap | Used by:1505 1507 | |
Symbol 1505 Graphic | Uses:1504 | Used by:1508 |
Symbol 1506 Graphic | Used by:1508 | |
Symbol 1507 Graphic | Uses:1504 | Used by:1508 |
Symbol 1508 MovieClip | Uses:1505 1506 1507 | Used by:1509 |
Symbol 1509 MovieClip | Uses:1508 | Used by:1549 |
Symbol 1510 Graphic | Used by:1549 | |
Symbol 1511 Text | Uses:15 | Used by:1514 |
Symbol 1512 Graphic | Used by:1513 | |
Symbol 1513 MovieClip | Uses:1512 | Used by:1514 |
Symbol 1514 MovieClip | Uses:1511 162 1513 | Used by:1549 |
Symbol 1515 Text | Uses:15 | Used by:1541 |
Symbol 1516 Graphic | Used by:1532 | |
Symbol 1517 Graphic | Used by:1532 1990 | |
Symbol 1518 Graphic | Used by:1532 | |
Symbol 1519 Graphic | Used by:1532 | |
Symbol 1520 Graphic | Used by:1532 | |
Symbol 1521 Graphic | Used by:1532 | |
Symbol 1522 Graphic | Used by:1532 | |
Symbol 1523 Text | Uses:22 | Used by:1525 |
Symbol 1524 Graphic | Used by:1525 1607 1610 | |
Symbol 1525 MovieClip | Uses:1523 1524 | Used by:1532 |
Symbol 1526 Graphic | Used by:1532 | |
Symbol 1527 Graphic | Used by:1532 | |
Symbol 1528 Font | Used by:1529 1531 | |
Symbol 1529 Text | Uses:1528 | Used by:1532 |
Symbol 1530 Graphic | Used by:1532 | |
Symbol 1531 Text | Uses:1528 | Used by:1532 |
Symbol 1532 MovieClip | Uses:1516 1517 1518 1519 1520 1521 1522 1525 1526 1527 1529 1530 1531 | Used by:1541 |
Symbol 1533 Sound | Used by:1541 | |
Symbol 1534 Text | Uses:15 | Used by:1540 |
Symbol 1535 Text | Uses:15 | Used by:1539 |
Symbol 1536 Text | Uses:15 | Used by:1539 |
Symbol 1537 Text | Uses:15 | Used by:1539 |
Symbol 1538 Text | Uses:15 | Used by:1539 |
Symbol 1539 MovieClip | Uses:1535 1536 1537 1538 | Used by:1540 |
Symbol 1540 MovieClip | Uses:1534 1539 | Used by:1541 |
Symbol 1541 MovieClip | Uses:1515 162 1532 1533 1540 | Used by:1549 |
Symbol 1542 Font | Used by:1543 | |
Symbol 1543 EditableText | Uses:1542 | Used by:1549 |
Symbol 1544 Graphic | Used by:1549 | |
Symbol 1545 Graphic | Used by:1549 | |
Symbol 1546 Graphic | Used by:1549 | |
Symbol 1547 Graphic | Used by:1549 | |
Symbol 1548 EditableText | Uses:22 | Used by:1549 |
Symbol 1549 MovieClip | Uses:91 92 93 94 1498 6 1500 1501 113 114 115 116 117 1503 1509 1510 1514 1541 1543 1544 1545 1546 1547 1548 | Used by:Timeline |
Symbol 1550 Graphic | Used by:1565 | |
Symbol 1551 Bitmap | Used by:1552 | |
Symbol 1552 Graphic | Uses:1551 | Used by:1565 |
Symbol 1553 Text | Uses:78 | Used by:1565 |
Symbol 1554 Graphic | Used by:1565 | |
Symbol 1555 Text | Uses:78 | Used by:1565 |
Symbol 1556 Text | Uses:78 | Used by:1565 |
Symbol 1557 Graphic | Used by:1565 | |
Symbol 1558 Graphic | Used by:1565 | |
Symbol 1559 Graphic | Used by:1565 | |
Symbol 1560 Text | Uses:78 | Used by:1565 |
Symbol 1561 Graphic | Used by:1565 | |
Symbol 1562 Text | Uses:78 | Used by:1565 |
Symbol 1563 Graphic | Used by:1565 | |
Symbol 1564 Graphic | Used by:1565 1578 1584 1587 | |
Symbol 1565 Button | Uses:1550 1552 1553 1554 1555 77 1556 80 81 82 83 84 1557 129 1558 91 92 93 94 95 96 6 3 97 98 110 111 112 113 114 115 116 117 118 119 120 121 122 123 64 124 1559 1560 1561 1562 1563 1564 19 | Used by:1588 |
Symbol 1566 Graphic | Used by:1578 1584 1587 | |
Symbol 1567 Graphic | Used by:1578 | |
Symbol 1568 Bitmap | Used by:1569 | |
Symbol 1569 Graphic | Uses:1568 | Used by:1578 |
Symbol 1570 Graphic | Used by:1578 | |
Symbol 1571 Text | Uses:78 | Used by:1578 |
Symbol 1572 Graphic | Used by:1578 | |
Symbol 1573 Graphic | Used by:1578 | |
Symbol 1574 Text | Uses:78 | Used by:1578 |
Symbol 1575 Graphic | Used by:1578 | |
Symbol 1576 Text | Uses:78 | Used by:1578 |
Symbol 1577 Graphic | Used by:1578 | |
Symbol 1578 Button | Uses:1566 1567 1569 1570 1571 1572 91 92 93 94 95 96 6 3 97 98 110 111 112 113 114 115 116 117 118 119 120 121 122 123 64 124 1573 1574 1575 1576 1577 1564 19 | Used by:1588 |
Symbol 1579 Bitmap | Used by:1580 | |
Symbol 1580 Graphic | Uses:1579 | Used by:1584 |
Symbol 1581 Text | Uses:78 | Used by:1584 |
Symbol 1582 Graphic | Used by:1584 | |
Symbol 1583 Graphic | Used by:1584 1587 | |
Symbol 1584 Button | Uses:1566 1580 1581 1582 91 92 93 94 95 96 6 3 97 98 110 111 112 113 114 115 116 117 118 119 120 121 122 123 64 124 1583 1564 19 | Used by:1588 |
Symbol 1585 Graphic | Used by:1587 | |
Symbol 1586 Text | Uses:78 | Used by:1587 |
Symbol 1587 Button | Uses:1566 1585 1586 91 92 93 94 95 96 6 3 97 98 110 111 112 113 114 115 116 117 118 119 120 121 122 123 64 124 1583 1564 19 | Used by:1588 |
Symbol 1588 MovieClip | Uses:1565 1578 1584 1587 | Used by:Timeline |
Symbol 1589 Graphic | Used by:1592 | |
Symbol 1590 Text | Uses:22 | Used by:1592 |
Symbol 1591 Graphic | Used by:1592 | |
Symbol 1592 Button | Uses:122 1589 1590 1591 | Used by:1598 |
Symbol 1593 Graphic | Used by:1597 | |
Symbol 1594 Graphic | Used by:1597 | |
Symbol 1595 Text | Uses:22 | Used by:1597 |
Symbol 1596 Graphic | Used by:1597 | |
Symbol 1597 Button | Uses:1593 1594 1595 1596 | Used by:1598 |
Symbol 1598 MovieClip | Uses:1592 1597 | Used by:Timeline |
Symbol 1599 Graphic | Used by:1602 | |
Symbol 1600 Text | Uses:22 | Used by:1602 |
Symbol 1601 Graphic | Used by:1602 | |
Symbol 1602 Button | Uses:123 1599 1600 1601 | Used by:1611 |
Symbol 1603 Graphic | Used by:1611 | |
Symbol 1604 Text | Uses:22 | Used by:1607 |
Symbol 1605 Graphic | Used by:1607 1610 | |
Symbol 1606 Text | Uses:22 | Used by:1607 |
Symbol 1607 Button | Uses:1604 1605 1606 1524 | Used by:1611 |
Symbol 1608 Text | Uses:22 | Used by:1610 |
Symbol 1609 Text | Uses:22 | Used by:1610 |
Symbol 1610 Button | Uses:1608 1605 1609 1524 | Used by:1611 |
Symbol 1611 MovieClip | Uses:1602 123 1603 1607 1610 | Used by:Timeline |
Symbol 1612 Text | Uses:78 | Used by:1617 |
Symbol 1613 ShapeTweening | Used by:1617 | |
Symbol 1614 Bitmap | Used by:1615 | |
Symbol 1615 Graphic | Uses:1614 | Used by:1617 Timeline |
Symbol 1616 Graphic | Used by:1617 | |
Symbol 1617 MovieClip | Uses:1612 1613 1615 1616 | Used by:Timeline |
Symbol 1618 EditableText | Uses:22 | Used by:1762 |
Symbol 1762 MovieClip | Uses:1618 1737 1740 1743 1750 1751 1752 1755 1759 1761 | Used by:Timeline |
Symbol 1763 EditableText | Uses:22 | Used by:1979 |
Symbol 1979 MovieClip | Uses:1763 1852 1863 1868 1876 1878 1881 1882 1884 1978 | Used by:Timeline |
Symbol 1980 Graphic | Used by:Timeline | |
Symbol 1981 Text | Uses:146 | Used by:Timeline |
Symbol 1982 Text | Uses:22 | Used by:1991 |
Symbol 1983 Graphic | Used by:1990 | |
Symbol 1984 Text | Uses:160 | Used by:1990 |
Symbol 1985 Text | Uses:160 | Used by:1990 |
Symbol 1986 Text | Uses:160 | Used by:1990 |
Symbol 1987 EditableText | Uses:146 | Used by:1990 |
Symbol 1988 EditableText | Uses:146 | Used by:1990 |
Symbol 1989 EditableText | Uses:146 | Used by:1990 |
Symbol 1990 MovieClip | Uses:1983 1517 1984 1985 1986 1987 1988 1989 | Used by:1991 |
Symbol 150 Graphic | Used by:152 | |
Symbol 151 Text | Uses:8 | Used by:152 |
Symbol 152 Button | Uses:150 151 19 20 | Used by:1991 |
Symbol 1991 MovieClip | Uses:1982 1990 143 152 | Used by:Timeline |
Instance Names
"HS_mc" | Frame 1 | Symbol 10 MovieClip |
"AudioMusic_MC" | Frame 6 | Symbol 26 MovieClip |
"AudioSFX_MC" | Frame 6 | Symbol 50 MovieClip |
"ranger_mc" | Frame 13 | Symbol 110 MovieClip |
"playAgain_btn" | Frame 23 | Symbol 143 Button |
"score_txt" | Frame 23 | Symbol 147 EditableText |
"submit_btn" | Frame 23 | |
"game_mc" | Frame 25 | Symbol 155 MovieClip |
"messages_mc" | Frame 25 | Symbol 163 MovieClip |
"interface_mc" | Frame 25 | Symbol 1549 MovieClip |
"help_mc" | Frame 25 | Symbol 1588 MovieClip |
"pause_mc" | Frame 25 | Symbol 1598 MovieClip |
"quit_mc" | Frame 25 | Symbol 1611 MovieClip |
"iris_mc" | Frame 25 | Symbol 1617 MovieClip |
"scores_mc" | Frame 34 | Symbol 1991 MovieClip |
"door2_mc" | Symbol 225 MovieClip [bg11] Frame 1 | Symbol 185 MovieClip |
"door3_mc" | Symbol 225 MovieClip [bg11] Frame 1 | Symbol 185 MovieClip |
"door4_mc" | Symbol 225 MovieClip [bg11] Frame 1 | Symbol 195 MovieClip |
"platform_mc" | Symbol 225 MovieClip [bg11] Frame 1 | Symbol 224 MovieClip |
"door1_mc" | Symbol 228 MovieClip [bg12] Frame 1 | Symbol 185 MovieClip |
"platform_mc" | Symbol 228 MovieClip [bg12] Frame 1 | Symbol 224 MovieClip |
"door1_mc" | Symbol 231 MovieClip [bg13] Frame 1 | Symbol 185 MovieClip |
"platform_mc" | Symbol 231 MovieClip [bg13] Frame 1 | Symbol 224 MovieClip |
"door5_mc" | Symbol 235 MovieClip [bg14] Frame 1 | Symbol 195 MovieClip |
"platform_mc" | Symbol 235 MovieClip [bg14] Frame 1 | Symbol 224 MovieClip |
"tile_mc" | Symbol 271 MovieClip [box] Frame 5 | Symbol 269 MovieClip |
"anim_mc" | Symbol 439 MovieClip [bullet] Frame 1 | Symbol 278 MovieClip |
"hit_mc" | Symbol 439 MovieClip [bullet] Frame 1 | Symbol 279 MovieClip |
"firehit_mc" | Symbol 498 MovieClip Frame 1 | Symbol 279 MovieClip |
"hit_mc" | Symbol 498 MovieClip Frame 1 | Symbol 279 MovieClip |
"firehit_mc" | Symbol 557 MovieClip Frame 1 | Symbol 279 MovieClip |
"hit_mc" | Symbol 557 MovieClip Frame 1 | Symbol 279 MovieClip |
"firehit_mc" | Symbol 616 MovieClip Frame 1 | Symbol 279 MovieClip |
"hit_mc" | Symbol 616 MovieClip Frame 1 | Symbol 279 MovieClip |
"anim_mc" | Symbol 617 MovieClip [enemy] Frame 1 | Symbol 498 MovieClip |
"anim_mc" | Symbol 617 MovieClip [enemy] Frame 2 | Symbol 557 MovieClip |
"anim_mc" | Symbol 617 MovieClip [enemy] Frame 4 | Symbol 616 MovieClip |
"door2_mc" | Symbol 700 MovieClip [fg11] Frame 1 | Symbol 185 MovieClip |
"door3_mc" | Symbol 700 MovieClip [fg11] Frame 1 | Symbol 185 MovieClip |
"light_mc" | Symbol 700 MovieClip [fg11] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 700 MovieClip [fg11] Frame 1 | Symbol 636 MovieClip |
"lastGate_mc" | Symbol 700 MovieClip [fg11] Frame 1 | Symbol 699 MovieClip |
"door1_mc" | Symbol 702 MovieClip [fg12] Frame 1 | Symbol 185 MovieClip |
"light_mc" | Symbol 702 MovieClip [fg12] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 702 MovieClip [fg12] Frame 1 | Symbol 636 MovieClip |
"door1_mc" | Symbol 704 MovieClip [fg13] Frame 1 | Symbol 185 MovieClip |
"light_mc" | Symbol 704 MovieClip [fg13] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 704 MovieClip [fg13] Frame 1 | Symbol 636 MovieClip |
"light_mc" | Symbol 705 MovieClip [fg14] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 705 MovieClip [fg14] Frame 1 | Symbol 636 MovieClip |
"anim_mc" | Symbol 767 MovieClip [key] Frame 1 | Symbol 766 MovieClip |
"hit_mc" | Symbol 767 MovieClip [key] Frame 1 | Symbol 279 MovieClip |
"anim_mc" | Symbol 1003 MovieClip Frame 1 | Symbol 814 MovieClip |
"anim_mc" | Symbol 1003 MovieClip Frame 2 | Symbol 861 MovieClip |
"anim_mc" | Symbol 1003 MovieClip Frame 3 | Symbol 908 MovieClip |
"anim_mc" | Symbol 1003 MovieClip Frame 4 | Symbol 955 MovieClip |
"anim_mc" | Symbol 1003 MovieClip Frame 5 | Symbol 1002 MovieClip |
"anim_mc" | Symbol 1247 MovieClip Frame 1 | Symbol 1052 MovieClip |
"anim_mc" | Symbol 1247 MovieClip Frame 2 | Symbol 1099 MovieClip |
"anim_mc" | Symbol 1247 MovieClip Frame 3 | Symbol 1148 MovieClip |
"anim_mc" | Symbol 1247 MovieClip Frame 4 | Symbol 1197 MovieClip |
"anim_mc" | Symbol 1247 MovieClip Frame 5 | Symbol 1246 MovieClip |
"anim_mc" | Symbol 1481 MovieClip Frame 1 | Symbol 1294 MovieClip |
"anim_mc" | Symbol 1481 MovieClip Frame 2 | Symbol 1341 MovieClip |
"anim_mc" | Symbol 1481 MovieClip Frame 3 | Symbol 1388 MovieClip |
"anim_mc" | Symbol 1481 MovieClip Frame 4 | Symbol 1433 MovieClip |
"anim_mc" | Symbol 1481 MovieClip Frame 5 | Symbol 1480 MovieClip |
"ranger_mc" | Symbol 1482 MovieClip [player] Frame 1 | Symbol 1003 MovieClip |
"hit_mc" | Symbol 1482 MovieClip [player] Frame 1 | Symbol 279 MovieClip |
"ranger_mc" | Symbol 1482 MovieClip [player] Frame 2 | Symbol 1247 MovieClip |
"ranger_mc" | Symbol 1482 MovieClip [player] Frame 4 | Symbol 1481 MovieClip |
"anim_mc" | Symbol 1492 MovieClip [wormhole1] Frame 1 | Symbol 1488 MovieClip |
"hit_mc" | Symbol 1492 MovieClip [wormhole1] Frame 1 | Symbol 279 MovieClip |
"door2_mc" | Symbol 1737 MovieClip [bg21] Frame 1 | Symbol 195 MovieClip |
"platform_mc" | Symbol 1737 MovieClip [bg21] Frame 1 | Symbol 224 MovieClip |
"dTile2_mc" | Symbol 1737 MovieClip [bg21] Frame 1 | Symbol 1644 MovieClip |
"dTile1_mc" | Symbol 1737 MovieClip [bg21] Frame 1 | Symbol 1704 MovieClip |
"dTile4_mc" | Symbol 1737 MovieClip [bg21] Frame 1 | Symbol 1704 MovieClip |
"dTile3_mc" | Symbol 1737 MovieClip [bg21] Frame 1 | Symbol 1716 MovieClip |
"dTile5_mc" | Symbol 1737 MovieClip [bg21] Frame 1 | Symbol 1716 MovieClip |
"door3_mc" | Symbol 1740 MovieClip [bg22] Frame 1 | Symbol 195 MovieClip |
"platform_mc" | Symbol 1740 MovieClip [bg22] Frame 1 | Symbol 224 MovieClip |
"dTile2_mc" | Symbol 1740 MovieClip [bg22] Frame 1 | Symbol 1716 MovieClip |
"dTile4_mc" | Symbol 1740 MovieClip [bg22] Frame 1 | Symbol 1704 MovieClip |
"dTile1_mc" | Symbol 1740 MovieClip [bg22] Frame 1 | Symbol 1704 MovieClip |
"dTile6_mc" | Symbol 1740 MovieClip [bg22] Frame 1 | Symbol 1716 MovieClip |
"dTile5_mc" | Symbol 1740 MovieClip [bg22] Frame 1 | Symbol 1716 MovieClip |
"dTile3_mc" | Symbol 1740 MovieClip [bg22] Frame 1 | Symbol 1704 MovieClip |
"platform_mc" | Symbol 1743 MovieClip [bg23] Frame 1 | Symbol 224 MovieClip |
"dTile3_mc" | Symbol 1743 MovieClip [bg23] Frame 1 | Symbol 1704 MovieClip |
"dTile5_mc" | Symbol 1743 MovieClip [bg23] Frame 1 | Symbol 1716 MovieClip |
"dTile4_mc" | Symbol 1743 MovieClip [bg23] Frame 1 | Symbol 1704 MovieClip |
"dTile1_mc" | Symbol 1743 MovieClip [bg23] Frame 1 | Symbol 1704 MovieClip |
"dTile2_mc" | Symbol 1743 MovieClip [bg23] Frame 1 | Symbol 1704 MovieClip |
"door4_mc" | Symbol 1743 MovieClip [bg23] Frame 1 | Symbol 185 MovieClip |
"door5_mc" | Symbol 1750 MovieClip [bg24] Frame 1 | Symbol 185 MovieClip |
"door3_mc" | Symbol 1750 MovieClip [bg24] Frame 1 | Symbol 185 MovieClip |
"platform_mc" | Symbol 1750 MovieClip [bg24] Frame 1 | Symbol 224 MovieClip |
"dTile1_mc" | Symbol 1750 MovieClip [bg24] Frame 1 | Symbol 1704 MovieClip |
"dTile2_mc" | Symbol 1750 MovieClip [bg24] Frame 1 | Symbol 1704 MovieClip |
"dTile5_mc" | Symbol 1750 MovieClip [bg24] Frame 1 | Symbol 1704 MovieClip |
"dTile3_mc" | Symbol 1750 MovieClip [bg24] Frame 1 | Symbol 1716 MovieClip |
"dTile4_mc" | Symbol 1750 MovieClip [bg24] Frame 1 | Symbol 1704 MovieClip |
"light_mc" | Symbol 1751 MovieClip [fg21] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 1751 MovieClip [fg21] Frame 1 | Symbol 636 MovieClip |
"light_mc" | Symbol 1752 MovieClip [fg22] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 1752 MovieClip [fg22] Frame 1 | Symbol 636 MovieClip |
"door4_mc" | Symbol 1755 MovieClip [fg23] Frame 1 | Symbol 185 MovieClip |
"transform_mc" | Symbol 1755 MovieClip [fg23] Frame 1 | Symbol 636 MovieClip |
"light_mc" | Symbol 1755 MovieClip [fg23] Frame 1 | Symbol 629 MovieClip |
"door3_mc" | Symbol 1759 MovieClip [fg24] Frame 1 | Symbol 185 MovieClip |
"door5_mc" | Symbol 1759 MovieClip [fg24] Frame 1 | Symbol 185 MovieClip |
"light_mc" | Symbol 1759 MovieClip [fg24] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 1759 MovieClip [fg24] Frame 1 | Symbol 636 MovieClip |
"anim_mc" | Symbol 1761 MovieClip [wormhole] Frame 1 | Symbol 1488 MovieClip |
"hit_mc" | Symbol 1761 MovieClip [wormhole] Frame 1 | Symbol 279 MovieClip |
"hit_mc" | Symbol 1811 MovieClip Frame 1 | Symbol 279 MovieClip |
"door2_mc" | Symbol 1852 MovieClip [bg31] Frame 1 | Symbol 185 MovieClip |
"platform_mc" | Symbol 1852 MovieClip [bg31] Frame 1 | Symbol 224 MovieClip |
"bKey1_mc" | Symbol 1852 MovieClip [bg31] Frame 1 | Symbol 1811 MovieClip |
"bridge1_mc" | Symbol 1852 MovieClip [bg31] Frame 1 | Symbol 1851 MovieClip |
"door1_mc" | Symbol 1863 MovieClip [bg32] Frame 1 | Symbol 185 MovieClip |
"door3_mc" | Symbol 1863 MovieClip [bg32] Frame 1 | Symbol 195 MovieClip |
"platform_mc" | Symbol 1863 MovieClip [bg32] Frame 1 | Symbol 224 MovieClip |
"bridge2_mc" | Symbol 1863 MovieClip [bg32] Frame 1 | Symbol 1858 MovieClip |
"bridge1_mc" | Symbol 1863 MovieClip [bg32] Frame 1 | Symbol 1862 MovieClip |
"bKey1_mc" | Symbol 1863 MovieClip [bg32] Frame 1 | Symbol 1811 MovieClip |
"platform_mc" | Symbol 1868 MovieClip [bg33] Frame 1 | Symbol 224 MovieClip |
"bridge1_mc" | Symbol 1868 MovieClip [bg33] Frame 1 | Symbol 1867 MovieClip |
"bKey1_mc" | Symbol 1868 MovieClip [bg33] Frame 1 | Symbol 1811 MovieClip |
"door2_mc" | Symbol 1876 MovieClip [bg34] Frame 1 | Symbol 195 MovieClip |
"platform_mc" | Symbol 1876 MovieClip [bg34] Frame 1 | Symbol 224 MovieClip |
"bridge2_mc" | Symbol 1876 MovieClip [bg34] Frame 1 | Symbol 1873 MovieClip |
"bridge1_mc" | Symbol 1876 MovieClip [bg34] Frame 1 | Symbol 1875 MovieClip |
"bKey1_mc" | Symbol 1876 MovieClip [bg34] Frame 1 | Symbol 1811 MovieClip |
"bKey2_mc" | Symbol 1876 MovieClip [bg34] Frame 1 | Symbol 1811 MovieClip |
"bKey3_mc" | Symbol 1876 MovieClip [bg34] Frame 1 | Symbol 1811 MovieClip |
"bKey5_mc" | Symbol 1876 MovieClip [bg34] Frame 1 | Symbol 1811 MovieClip |
"bKey6_mc" | Symbol 1876 MovieClip [bg34] Frame 1 | Symbol 1811 MovieClip |
"bKey7_mc" | Symbol 1876 MovieClip [bg34] Frame 1 | Symbol 1811 MovieClip |
"light_mc" | Symbol 1878 MovieClip [fg31] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 1878 MovieClip [fg31] Frame 1 | Symbol 636 MovieClip |
"door2_mc" | Symbol 1878 MovieClip [fg31] Frame 1 | Symbol 185 MovieClip |
"light_mc" | Symbol 1881 MovieClip [fg32] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 1881 MovieClip [fg32] Frame 1 | Symbol 636 MovieClip |
"door1_mc" | Symbol 1881 MovieClip [fg32] Frame 1 | Symbol 185 MovieClip |
"light_mc" | Symbol 1882 MovieClip [fg33] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 1882 MovieClip [fg33] Frame 1 | Symbol 636 MovieClip |
"light_mc" | Symbol 1884 MovieClip [fg34] Frame 1 | Symbol 629 MovieClip |
"transform_mc" | Symbol 1884 MovieClip [fg34] Frame 1 | Symbol 636 MovieClip |
"udonna_mc" | Symbol 1884 MovieClip [fg34] Frame 1 | Symbol 1883 MovieClip |
"anim_mc" | Symbol 1978 MovieClip [udonna] Frame 1 | Symbol 1915 MovieClip |
"anim_mc" | Symbol 1978 MovieClip [udonna] Frame 2 | Symbol 1946 MovieClip |
"anim_mc" | Symbol 1978 MovieClip [udonna] Frame 4 | Symbol 1977 MovieClip |
"ranger_mc" | Symbol 1501 MovieClip Frame 1 | Symbol 110 MovieClip |
"color1_mc" | Symbol 1509 MovieClip Frame 2 | Symbol 1508 MovieClip |
"color2_mc" | Symbol 1509 MovieClip Frame 3 | Symbol 1508 MovieClip |
"sign_mc" | Symbol 1541 MovieClip Frame 5 | Symbol 1532 MovieClip |
"loading_mc" | Symbol 1541 MovieClip Frame 17 | Symbol 1540 MovieClip |
"icon_mc" | Symbol 1549 MovieClip Frame 1 | Symbol 1498 MovieClip |
"health_mc" | Symbol 1549 MovieClip Frame 1 | Symbol 1500 MovieClip |
"wand_mc" | Symbol 1549 MovieClip Frame 1 | Symbol 1501 MovieClip |
"timer_mc" | Symbol 1549 MovieClip Frame 1 | Symbol 1503 MovieClip |
"key_mc" | Symbol 1549 MovieClip Frame 1 | Symbol 1509 MovieClip |
"leveltitle_mc" | Symbol 1549 MovieClip Frame 1 | Symbol 1541 MovieClip |
"score_txt" | Symbol 1549 MovieClip Frame 1 | Symbol 1543 EditableText |
"bonus_txt" | Symbol 1549 MovieClip Frame 2 | Symbol 1548 EditableText |
"help_btn" | Symbol 1588 MovieClip Frame 1 | Symbol 1565 Button |
"help_btn" | Symbol 1588 MovieClip Frame 2 | Symbol 1578 Button |
"help_btn" | Symbol 1588 MovieClip Frame 3 | Symbol 1584 Button |
"help_btn" | Symbol 1588 MovieClip Frame 4 | Symbol 1587 Button |
"resume_btn" | Symbol 1611 MovieClip Frame 2 | Symbol 1607 Button |
"submit_btn" | Symbol 1611 MovieClip Frame 2 | Symbol 1610 Button |
"totalScore_txt" | Symbol 1990 MovieClip Frame 1 | Symbol 1987 EditableText |
"hidiacScore_txt" | Symbol 1990 MovieClip Frame 1 | Symbol 1988 EditableText |
"score_txt" | Symbol 1990 MovieClip Frame 1 | Symbol 1989 EditableText |
"scoreDisplay_mc" | Symbol 1991 MovieClip Frame 7 | Symbol 1990 MovieClip |
"playAgain_btn" | Symbol 1991 MovieClip Frame 15 | Symbol 143 Button |
"submit_btn" | Symbol 1991 MovieClip Frame 18 | Symbol 152 Button |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1992 as "__Packages.Game" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1993 as "__Packages.LevelDefinition" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1994 as "__Packages.World" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1995 as "__Packages.Player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1996 as "__Packages.Bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1997 as "__Packages.Udonna" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1998 as "__Packages.Enemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1999 as "__Packages.Bonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2000 as "__Packages.DoorKey" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2001 as "__Packages.BridgeKey" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2002 as "__Packages.WormHole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2003 as "__Packages.Timer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "MusicIntro" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "music1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 225 as "bg11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 228 as "bg12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 231 as "bg13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 235 as "bg14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 264 as "bonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 271 as "box" |
ExportAssets (56) | Timeline Frame 1 | Symbol 439 as "bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 617 as "enemy" |
ExportAssets (56) | Timeline Frame 1 | Symbol 700 as "fg11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 702 as "fg12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 704 as "fg13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 705 as "fg14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 767 as "key" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1482 as "player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1485 as "sparkle" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1492 as "wormhole1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1737 as "bg21" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1740 as "bg22" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1743 as "bg23" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1750 as "bg24" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1751 as "fg21" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1752 as "fg22" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1755 as "fg23" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1759 as "fg24" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1761 as "wormhole" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1852 as "bg31" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1863 as "bg32" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1868 as "bg33" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1876 as "bg34" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1878 as "fg31" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1881 as "fg32" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1882 as "fg33" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1884 as "fg34" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1978 as "udonna" |
Labels
"loadloop" | Frame 2 |
"intro" | Frame 6 |
"howto" | Frame 13 |
"howto2" | Frame 19 |
"lose" | Frame 23 |
"start" | Frame 25 |
"level2" | Frame 30 |
"level3" | Frame 31 |
"win" | Frame 34 |
"blue_i" | Symbol 185 MovieClip Frame 1 |
"green_i" | Symbol 185 MovieClip Frame 3 |
"yellow_i" | Symbol 185 MovieClip Frame 5 |
"purple_i" | Symbol 185 MovieClip Frame 7 |
"blue_a" | Symbol 185 MovieClip Frame 9 |
"green_a" | Symbol 185 MovieClip Frame 11 |
"yellow_a" | Symbol 185 MovieClip Frame 13 |
"purple_a" | Symbol 185 MovieClip Frame 15 |
"blue_i" | Symbol 195 MovieClip Frame 1 |
"green_i" | Symbol 195 MovieClip Frame 3 |
"yellow_i" | Symbol 195 MovieClip Frame 5 |
"purple_i" | Symbol 195 MovieClip Frame 7 |
"blue_a" | Symbol 195 MovieClip Frame 10 |
"green_a" | Symbol 195 MovieClip Frame 12 |
"yellow_a" | Symbol 195 MovieClip Frame 14 |
"purple_a" | Symbol 195 MovieClip Frame 16 |
"pink" | Symbol 224 MovieClip Frame 1 |
"green" | Symbol 224 MovieClip Frame 2 |
"blue" | Symbol 224 MovieClip Frame 3 |
"red" | Symbol 224 MovieClip Frame 4 |
"yellow" | Symbol 224 MovieClip Frame 5 |
"red" | Symbol 439 MovieClip [bullet] Frame 1 |
"green" | Symbol 439 MovieClip [bullet] Frame 2 |
"blue" | Symbol 439 MovieClip [bullet] Frame 3 |
"pink" | Symbol 439 MovieClip [bullet] Frame 4 |
"yellow" | Symbol 439 MovieClip [bullet] Frame 5 |
"redimpact" | Symbol 439 MovieClip [bullet] Frame 6 |
"greenimpact" | Symbol 439 MovieClip [bullet] Frame 7 |
"blueimpact" | Symbol 439 MovieClip [bullet] Frame 8 |
"pinkimpact" | Symbol 439 MovieClip [bullet] Frame 9 |
"yellowimpact" | Symbol 439 MovieClip [bullet] Frame 10 |
"loop" | Symbol 498 MovieClip Frame 2 |
"loop" | Symbol 557 MovieClip Frame 2 |
"loop" | Symbol 616 MovieClip Frame 1 |
"d" | Symbol 617 MovieClip [enemy] Frame 1 |
"l" | Symbol 617 MovieClip [enemy] Frame 2 |
"r" | Symbol 617 MovieClip [enemy] Frame 3 |
"u" | Symbol 617 MovieClip [enemy] Frame 4 |
"pink" | Symbol 629 MovieClip Frame 1 |
"green" | Symbol 629 MovieClip Frame 2 |
"blue" | Symbol 629 MovieClip Frame 3 |
"red" | Symbol 629 MovieClip Frame 4 |
"yellow" | Symbol 629 MovieClip Frame 5 |
"blue" | Symbol 767 MovieClip [key] Frame 1 |
"green" | Symbol 767 MovieClip [key] Frame 2 |
"yellow" | Symbol 767 MovieClip [key] Frame 3 |
"purple" | Symbol 767 MovieClip [key] Frame 4 |
"loop" | Symbol 814 MovieClip Frame 3 |
"attack" | Symbol 814 MovieClip Frame 19 |
"loop" | Symbol 861 MovieClip Frame 3 |
"attack" | Symbol 861 MovieClip Frame 19 |
"loop" | Symbol 908 MovieClip Frame 3 |
"attack" | Symbol 908 MovieClip Frame 19 |
"loop" | Symbol 955 MovieClip Frame 3 |
"attack" | Symbol 955 MovieClip Frame 19 |
"loop" | Symbol 1002 MovieClip Frame 1 |
"attack" | Symbol 1002 MovieClip Frame 19 |
"pink" | Symbol 1003 MovieClip Frame 1 |
"blue" | Symbol 1003 MovieClip Frame 2 |
"green" | Symbol 1003 MovieClip Frame 3 |
"red" | Symbol 1003 MovieClip Frame 4 |
"yellow" | Symbol 1003 MovieClip Frame 5 |
"loop" | Symbol 1052 MovieClip Frame 4 |
"attack" | Symbol 1052 MovieClip Frame 20 |
"loop" | Symbol 1099 MovieClip Frame 4 |
"attack" | Symbol 1099 MovieClip Frame 20 |
"loop" | Symbol 1148 MovieClip Frame 4 |
"attack" | Symbol 1148 MovieClip Frame 20 |
"loop" | Symbol 1197 MovieClip Frame 4 |
"attack" | Symbol 1197 MovieClip Frame 20 |
"loop" | Symbol 1246 MovieClip Frame 2 |
"attack" | Symbol 1246 MovieClip Frame 20 |
"pink" | Symbol 1247 MovieClip Frame 1 |
"blue" | Symbol 1247 MovieClip Frame 2 |
"green" | Symbol 1247 MovieClip Frame 3 |
"red" | Symbol 1247 MovieClip Frame 4 |
"yellow" | Symbol 1247 MovieClip Frame 5 |
"loop" | Symbol 1294 MovieClip Frame 3 |
"attack" | Symbol 1294 MovieClip Frame 19 |
"loop" | Symbol 1341 MovieClip Frame 3 |
"attack" | Symbol 1341 MovieClip Frame 19 |
"loop" | Symbol 1388 MovieClip Frame 3 |
"attack" | Symbol 1388 MovieClip Frame 19 |
"attack" | Symbol 1433 MovieClip Frame 19 |
"loop" | Symbol 1480 MovieClip Frame 3 |
"attack" | Symbol 1480 MovieClip Frame 19 |
"pink" | Symbol 1481 MovieClip Frame 1 |
"blue" | Symbol 1481 MovieClip Frame 2 |
"green" | Symbol 1481 MovieClip Frame 3 |
"red" | Symbol 1481 MovieClip Frame 4 |
"yellow" | Symbol 1481 MovieClip Frame 5 |
"d" | Symbol 1482 MovieClip [player] Frame 1 |
"l" | Symbol 1482 MovieClip [player] Frame 2 |
"r" | Symbol 1482 MovieClip [player] Frame 3 |
"u" | Symbol 1482 MovieClip [player] Frame 4 |
"enterhole" | Symbol 1492 MovieClip [wormhole1] Frame 2 |
"exithole" | Symbol 1492 MovieClip [wormhole1] Frame 3 |
"disappear" | Symbol 1644 MovieClip Frame 2 |
"appear" | Symbol 1644 MovieClip Frame 13 |
"disappear" | Symbol 1704 MovieClip Frame 2 |
"appear" | Symbol 1704 MovieClip Frame 13 |
"disappear" | Symbol 1716 MovieClip Frame 2 |
"appear" | Symbol 1716 MovieClip Frame 13 |
"enterhole" | Symbol 1761 MovieClip [wormhole] Frame 2 |
"exithole" | Symbol 1761 MovieClip [wormhole] Frame 3 |
"h" | Symbol 1851 MovieClip Frame 1 |
"vertical" | Symbol 1851 MovieClip Frame 2 |
"v" | Symbol 1851 MovieClip Frame 17 |
"horizontal" | Symbol 1851 MovieClip Frame 19 |
"h" | Symbol 1858 MovieClip Frame 1 |
"vertical" | Symbol 1858 MovieClip Frame 2 |
"v" | Symbol 1858 MovieClip Frame 17 |
"horizontal" | Symbol 1858 MovieClip Frame 18 |
"h" | Symbol 1862 MovieClip Frame 1 |
"vertical" | Symbol 1862 MovieClip Frame 2 |
"v" | Symbol 1862 MovieClip Frame 17 |
"horizontal" | Symbol 1862 MovieClip Frame 18 |
"h" | Symbol 1867 MovieClip Frame 1 |
"vertical" | Symbol 1867 MovieClip Frame 2 |
"v" | Symbol 1867 MovieClip Frame 17 |
"horizontal" | Symbol 1867 MovieClip Frame 18 |
"h" | Symbol 1873 MovieClip Frame 1 |
"vertical" | Symbol 1873 MovieClip Frame 2 |
"v" | Symbol 1873 MovieClip Frame 17 |
"horizontal" | Symbol 1873 MovieClip Frame 18 |
"h" | Symbol 1875 MovieClip Frame 1 |
"vertical" | Symbol 1875 MovieClip Frame 2 |
"v" | Symbol 1875 MovieClip Frame 17 |
"horizontal" | Symbol 1875 MovieClip Frame 18 |
"d" | Symbol 1978 MovieClip [udonna] Frame 1 |
"l" | Symbol 1978 MovieClip [udonna] Frame 2 |
"r" | Symbol 1978 MovieClip [udonna] Frame 3 |
"u" | Symbol 1978 MovieClip [udonna] Frame 4 |
"park" | Symbol 26 MovieClip Frame 1 |
"level1" | Symbol 26 MovieClip Frame 10 |
"level2" | Symbol 26 MovieClip Frame 20 |
"level3" | Symbol 26 MovieClip Frame 30 |
"intro" | Symbol 26 MovieClip Frame 40 |
"stopIntro" | Symbol 26 MovieClip Frame 50 |
"park" | Symbol 50 MovieClip Frame 1 |
"shootBlue" | Symbol 50 MovieClip Frame 10 |
"shootGreen" | Symbol 50 MovieClip Frame 20 |
"shootPink" | Symbol 50 MovieClip Frame 30 |
"shootYellow" | Symbol 50 MovieClip Frame 40 |
"shootRed" | Symbol 50 MovieClip Frame 50 |
"changeColor" | Symbol 50 MovieClip Frame 60 |
"pickupDiamond" | Symbol 50 MovieClip Frame 70 |
"pickupKey" | Symbol 50 MovieClip Frame 80 |
"nextLevel" | Symbol 50 MovieClip Frame 90 |
"nextRoom" | Symbol 50 MovieClip Frame 100 |
"transportOut" | Symbol 50 MovieClip Frame 110 |
"transportIn" | Symbol 50 MovieClip Frame 120 |
"youDie" | Symbol 50 MovieClip Frame 130 |
"impactBlue" | Symbol 50 MovieClip Frame 140 |
"impactGreen" | Symbol 50 MovieClip Frame 150 |
"impactPink" | Symbol 50 MovieClip Frame 160 |
"impactYellow" | Symbol 50 MovieClip Frame 170 |
"impactRed" | Symbol 50 MovieClip Frame 180 |
"lose" | Symbol 50 MovieClip Frame 190 |
"win" | Symbol 50 MovieClip Frame 234 |
"pickupDot" | Symbol 50 MovieClip Frame 303 |
"egg" | Symbol 50 MovieClip Frame 315 |
"on" | Symbol 70 MovieClip Frame 2 |
"off" | Symbol 70 MovieClip Frame 3 |
"pink" | Symbol 110 MovieClip Frame 1 |
"green" | Symbol 110 MovieClip Frame 2 |
"blue" | Symbol 110 MovieClip Frame 3 |
"red" | Symbol 110 MovieClip Frame 4 |
"yellow" | Symbol 110 MovieClip Frame 5 |
"nokey" | Symbol 163 MovieClip Frame 2 |
"pink" | Symbol 1498 MovieClip Frame 1 |
"green" | Symbol 1498 MovieClip Frame 2 |
"blue" | Symbol 1498 MovieClip Frame 3 |
"red" | Symbol 1498 MovieClip Frame 4 |
"yellow" | Symbol 1498 MovieClip Frame 5 |
"blue" | Symbol 1508 MovieClip Frame 1 |
"green" | Symbol 1508 MovieClip Frame 2 |
"yellow" | Symbol 1508 MovieClip Frame 3 |
"purple" | Symbol 1508 MovieClip Frame 4 |
"outoftime_mc" | Symbol 1549 MovieClip Frame 1 |
"level1" | Symbol 1588 MovieClip Frame 1 |
"level2" | Symbol 1588 MovieClip Frame 2 |
"level3" | Symbol 1588 MovieClip Frame 3 |
"level4" | Symbol 1588 MovieClip Frame 4 |
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