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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

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Power Rangers - Gates of Darkness.swf

This is the info page for
Flash #23410

(Click the ID number above for more basic data on this flash file.)


Text
transform

platform stars

last gate

LOADING...

PLAY

AudioMusic_MC

AudioSFX_MC

The Hidiacs have taken Udonna
deep into The Pit. Only the
Mystic Force Rangers
can help her now!

START

HOW TO PLAY

NEXT

Use the
ARROW KEYS
to guide your
Power Ranger.

back

left

right

forward

WORMHOLE
SHORTCUTS
will save
you time.

Find KEYS to open the gates.

Click the SPACEBAR to
neutralize the Hidiacs
with your wand.

Collect CRYSTALS
to power your wand.

Find a TRANSFORMATION
PLATFORM to change to a new
Mystic Force Ranger. This will
restore your HEALTH.

BACK

PLAY AGAIN

Are you hero

?

10000

SCORE:

enough to

There's still time to rescue Udonna from The Pit.

Game Over!

messages_mc

The gate is locked.
Find a key or be doomed.

level 1 linked clips

out of time

level cards

interface flash

Now, escape as fast as you
can for maximum bonus points!

You've rescued Udonna!

loading clip

LOADING

LOADING.

LOADING..

LOADING...

10000

1000000

Use the
WORMHOLE
SHORTCUTS
to save time.

Avoid HIDIACS or click the
SPACEBAR to neutralize
them with your wand.

Use the
ARROW KEYS
to turn and move
along paths.

Hidiacs will destroy your health.
When it runs low, find a
TRANSFORMATION PLATFORM
and change to a new Power Ranger.

Find KEYS to open the gates

Watch your step, the
blue stones appear and
disappear.

Don't forget to keep an
eye on your time.

Hidiacs are
your friends,
NOT!

Walk over the switch to
rotate the bridges.

Return to the STARTING GATE
as fast as you can. The faster
you escape, the more BONUS
POINTS your earn.

PAUSE

PAUSED

QUIT

Resume Game

Resume Game

Submit Score

Submit Score

iris

level2 linked clips

level3 linked clips

Nice work, Rangers! Udonna is safe!

scores_mc

Hidiac Points:

Bonus Points:

Total Score:

10000

100

100

SUBMIT SCORE

ActionScript [AS1/AS2]

Frame 1
if (_root.gamezhero == undefined) { System.security.allowDomain("gamezhero.com", "www.gamezhero.com", "files.gamezhero.com"); _root.createEmptyMovieClip("gamezhero", 100000); _root.gamezhero.loadMovie("http://files.gamezhero.com/flash/gamezhero2.swf?x=290&y=390&from=gatesofdarkness&scale=80&t=1131695977671"); } function fnInit() { gameObj = new Game(game_mc); gameObj.startGame(); loadInt = setInterval(fnCheckLoad, 500); gameQuit = false; } function fnCheckLoad() { if (_framesloaded >= 31) { level2Loaded = true; level3Loaded = true; clearInterval(loadInt); gotoAndStop ("level3"); if (interface_mc.leveltitle._currentframe == 17) { interface_mc.leveltitle.play(); } } else if (_framesloaded >= 30) { level2Loaded = true; gotoAndStop ("level2"); if (interface_mc.leveltitle._currentframe == 17) { interface_mc.leveltitle.play(); } } } function fnClickQuit() { gameObj.pauseGame(); quit_mc.gotoAndStop(2); } _global.gameMC = this; var gameObj; var musicOn = true; var musicPlaying = false; var loadInt; var level1Loaded = false; var level2Loaded = false; var level3Loaded = false; function fsdPlayAgain() { HSLoader.removeMovieClip(); gotoAndStop ("start"); } function fnSubmitScore() { if (gameQuit) { gameObj.world.clearLevel(true); gameObj.world.remove(); gameObj.timer.remove(); } HS_mc.duplicateMovieClip("HSLoader", 100001); HSLoader.loadMovie(fsd); } var eventID = "jetix_prmf_gatesofdarkness"; var gameID = "jetix_prmf_gatesofdarkness"; var subject = "PowerRangers"; var playerScore; var playerName; System.security.allowDomain("www.disney.go.com"); System.security.allowDomain("disney.go.com"); System.security.allowDomain("psc.disney.go.com"); System.security.allowDomain("apsc.disney.go.com"); System.security.allowDomain("scores.disney.go.com");
Frame 3
if (_framesloaded >= 25) { level1Loaded = true; gotoAndPlay ("intro"); } else { gotoAndPlay ("loadloop"); }
Frame 7
mu = new Sound(AudioMusic_MC); mu.attachSound("MusicIntro"); mu.setVolume(40); if (musicOn) { mu.start(0, 999); } stop();
Frame 9
stop();
Frame 13
stop();
Frame 19
stop();
Frame 23
stop(); musicPlaying = false; trace("playerScore=" + playerScore); score_txt.text = String(gameObj.score); playAgain_btn.onRelease = function () { gotoAndStop ("start"); }; submit_btn.onRelease = function () { fnSubmitScore(); playAgain_btn.enabled = false; this.enabled = false; };
Frame 25
mu.stop(); mu.attachSound("Music1"); mu.setVolume(50); if (musicPlaying == false) { if (musicOn) { mu.start(0, 999); musicPlaying = true; } } AudioMusic_MC.gotoAndPlay("stopIntro"); fnInit();
Frame 26
stop();
Frame 34
function showScores() { scores_mc.scoreDisplay_mc.score_txt.text = String(gameObj.score); scores_mc.scoreDisplay_mc.hidiacScore_txt.text = String(gameObj.hidiacScore); scores_mc.scoreDisplay_mc.totalScore_txt.text = String(playerScore); } stop(); musicPlaying = false;
Symbol 1992 MovieClip [__Packages.Game] Frame 0
class Game { var interface_mc, target, levelInfo, score, world, level, l4Area, timer, hidiacScore, gamePaused; function Game (vTarg) { interface_mc = _root.interface_mc; target = vTarg; levelInfo = new LevelDefinition(); } function startGame() { score = 0; world = new World(target, levelInfo); level = 1; startLevel(); interface_mc.score_txt.text = String(score); } function startLevel() { _root.levelChange_mc.gotoAndStop(1); if (level == 4) { interface_mc.gotoAndStop(2); interface_mc.score_txt.text = String(score); l4Area = 3; timer = new Timer(150, "score"); timer.startTimer(); world.player.setLoc(11, 14); world.attachUdonna(12, 14); world.player.initKeyListener(); } else { changeRooms(1); timer = new Timer(150); timer.startTimer(); } interface_mc.key_mc.gotoAndStop(1); _root.help_mc.gotoAndStop("level" + level); } function changeRooms(which, loc) { world.clearRoom(); world.build(level, which, loc); } function endLevel() { if (level == 3) { world.clearLevel(false, 3); timer.remove(); level++; } else { world.clearLevel(); world.removePlayer(); timer.remove(); level++; } interface_mc.leveltitle_mc.gotoAndPlay(2); } function endGame(vWin) { world.clearLevel(true); world.remove(); timer.remove(); if (vWin == "win") { hidiacScore = Number(interface_mc.bonus_txt.text); } else { hidiacScore = 0; } _root.playerScore = score + hidiacScore; if (vWin == "win") { _root.gotoAndStop("win"); } else { _root.AudioSFX_MC.gotoAndPlay("lose"); _root.gotoAndStop("lose"); } } function pauseGame() { timer.pauseTimer(); gamePaused = true; for (var _local2 in world.__get__enemies()) { world.__get__enemies()[_local2].clip.anim_mc.stop(); } for (var _local2 in world.__get__wormholes()) { world.__get__wormholes()[_local2].clip.anim_mc.stop(); } for (var _local2 in world.__get__keys()) { world.__get__keys()[_local2].clip.anim_mc.stop(); } for (var _local2 in world.__get__bonus()) { world.__get__bonus()[_local2].clip.stop(); } } function get pauseState() { return(gamePaused); } function get levelNum() { return(level); } function get area() { return(l4Area); } function set area(vNum) { l4Area = vNum; //return(area); } function resumeGame() { timer.resumeTimer(); gamePaused = false; for (var _local2 in world.__get__enemies()) { world.__get__enemies()[_local2].clip.anim_mc.play(); } for (var _local2 in world.__get__wormholes()) { world.__get__wormholes()[_local2].clip.anim_mc.play(); } for (var _local2 in world.__get__keys()) { world.__get__keys()[_local2].clip.anim_mc.play(); } for (var _local2 in world.__get__bonus()) { world.__get__bonus()[_local2].clip.play(); } } function help() { pauseGame(); } function endHelp() { if ((_root.pause_mc._currentframe == 1) && (_root.quit_mc._currentframe == 1)) { resumeGame(); } } function scorePoints(vPoints) { score = score + vPoints; interface_mc.score_txt.text = String(score); } }
Symbol 1993 MovieClip [__Packages.LevelDefinition] Frame 0
class LevelDefinition { var layout, enemies, bonuses, timeBonus, startLoc, doors, keys, wormholes, bridgeInfo, defaultBridgeOrientation; function LevelDefinition () { layout = []; enemies = []; bonuses = []; timeBonus = []; startLoc = []; doors = []; keys = []; wormholes = []; bridgeInfo = []; } function loadLevel(vLev, room) { layout.splice(0); enemies.splice(0); startLoc.splice(0); bonuses.splice(0); timeBonus.splice(0); doors.splice(0); keys.splice(0); wormholes.splice(0); bridgeInfo.splice(0); defaultBridgeOrientation = null; if (vLev == 4) { switch (_root.gameObj.area) { case 1 : defineLevel1(room); break; case 2 : defineLevel2(room); break; case 3 : defineLevel3(room); } } else { switch (vLev) { case 1 : defineLevel1(room); break; case 2 : defineLevel2(room); break; case 3 : defineLevel3(room); } } } function defineLevel1(room) { switch (room) { case 1 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 6, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 3, 1, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 1, 1, 2, 1, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { startLoc = [14, 15]; enemies = [[1, 5], [8, 7], [9, 11]]; timeBonus = [[3, 3]]; bonuses = [[1, 5], [1, 7], [1, 9], [1, 11], [1, 13], [3, 5], [3, 7], [3, 9], [3, 11], [3, 13], [5, 7], [5, 9], [5, 13], [7, 7], [7, 9], [7, 11], [7, 13], [7, 15], [9, 7], [9, 9], [9, 11], [9, 13], [9, 17], [11, 7], [11, 9], [11, 11], [11, 13], [11, 15], [11, 17], [11, 19], [13, 9], [13, 11], [13, 13], [13, 15], [13, 17], [13, 19]]; keys = [[1, 2, [8, 17]]]; wormholes = [[[1, 3], [12, 19]]]; } doors = [[4, [14, 15]], [3, [5, 3]], [2, [8, 17]]]; break; case 2 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 6, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[1, 4], [5, 10], [8, 7], [11, 9]]; timeBonus = [[3, 9]]; bonuses = [[1, 4], [1, 6], [1, 8], [1, 10], [1, 12], [2, 7], [2, 14], [3, 4], [3, 12], [4, 5], [4, 7], [4, 14], [5, 10], [6, 7], [6, 11], [6, 13], [7, 8], [8, 9], [8, 11], [8, 13], [8, 15], [8, 17], [9, 8], [10, 7], [10, 9], [10, 11], [10, 13], [10, 15], [10, 17], [12, 7], [12, 9], [12, 11], [12, 13], [12, 15], [12, 17]]; doors = [[1, [8, 5]]]; keys = [[1, 3, [5, 15]]]; wormholes = [[[2, 14], [12, 19]]]; } doors = [[1, [8, 5]]]; break; case 3 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 3, 1, 2, 2, 1, 2, 1, 6, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[1, 11], [9, 11], [10, 18], [13, 11]]; timeBonus = [[10, 13]]; bonuses = [[1, 8], [1, 10], [1, 11], [2, 5], [2, 7], [2, 13], [3, 4], [3, 15], [4, 7], [4, 13], [5, 4], [5, 9], [5, 12], [5, 15], [6, 7], [6, 13], [8, 7], [8, 9], [8, 11], [8, 13], [8, 15], [9, 16], [9, 18], [10, 7], [10, 9], [10, 11], [10, 13], [11, 16], [11, 18], [12, 9], [12, 13], [13, 10], [13, 12], [13, 14], [13, 16], [13, 18]]; keys = [[1, 4, [12, 19]]]; wormholes = [[[5, 9], [13, 8]]]; } doors = [[1, [5, 15]]]; break; case 4 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 6, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[3, 7], [3, 14], [5, 6], [7, 12], [10, 8]]; timeBonus = [[2, 2]]; bonuses = [[1, 4], [1, 6], [1, 8], [1, 10], [2, 3], [2, 11], [3, 4], [3, 6], [3, 8], [3, 10], [3, 12], [3, 14], [4, 15], [5, 4], [5, 6], [5, 10], [5, 12], [5, 14], [6, 5], [6, 13], [6, 15], [7, 6], [7, 10], [7, 12], [7, 16], [9, 6], [9, 12], [9, 16], [10, 7], [10, 9], [10, 11], [10, 13], [10, 15], [12, 15]]; keys = [[4, 5, [3, 14]]]; wormholes = [[[2, 3], [8, 16]]]; } doors = [[5, [8, 17]], [1, [0, 7]]]; } } function defineLevel2(room) { switch (room) { case 1 : layout[0] = [2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 1, 1, 1, 4, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 6, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 4, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 4, 1, 1, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 4, 1, 1, 2, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { startLoc = [14, 15]; enemies = [[4, 5], [6, 9], [8, 14], [11, 9], [2, 14]]; timeBonus = [[8, 6]]; bonuses = [[2, 2], [2, 4], [2, 6], [2, 8], [2, 10], [2, 12], [2, 14], [4, 3], [4, 5], [4, 7], [4, 9], [4, 11], [4, 14], [5, 6], [6, 4], [6, 9], [6, 14], [7, 6], [7, 16], [8, 7], [8, 9], [8, 11], [8, 14], [9, 6], [9, 8], [9, 16], [10, 11], [10, 14], [10, 17], [11, 8], [11, 10], [11, 12], [11, 16], [11, 18], [12, 11], [12, 14], [13, 8], [13, 10], [13, 13], [13, 16], [13, 18], [13, 20]]; keys = [[1, 2, [11, 12]]]; wormholes = [[[4, 3], [13, 19]]]; } doors = [[2, [14, 12]], [0, [0, 7]]]; break; case 2 : layout[0] = [2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 1, 1, 1, 2, 1, 4, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 2, 4, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 4, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 1, 2, 2, 2, 6, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 4, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 1, 2, 1, 1, 4, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 4, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 1, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[2, 8], [7, 13], [4, 15], [11, 8], [10, 18]]; timeBonus = [[1, 9]]; bonuses = [[1, 3], [1, 5], [1, 7], [1, 11], [1, 13], [3, 3], [3, 5], [3, 7], [3, 9], [3, 11], [3, 13], [4, 15], [5, 5], [5, 7], [5, 9], [5, 11], [5, 13], [6, 15], [7, 6], [7, 8], [7, 10], [7, 12], [7, 14], [7, 16], [8, 15], [9, 6], [9, 8], [9, 10], [9, 12], [9, 14], [9, 16], [10, 7], [10, 15], [10, 17], [11, 8], [11, 10], [11, 12], [11, 14], [11, 16], [11, 18], [12, 9], [13, 10], [13, 12], [13, 14], [13, 16], [13, 18]]; keys = [[2, 3, [12, 19]]]; wormholes = [[[1, 13], [10, 9]]]; } doors = [[3, [14, 11]], [1, [0, 4]]]; break; case 3 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 1, 1, 1, 4, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 1, 2, 2, 2, 2, 1, 2, 1, 4, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 1, 1, 4, 1, 1, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 6, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 3, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 2, 4, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[1, 5], [9, 8], [6, 15], [1, 10], [6, 10]]; timeBonus = [[1, 8]]; bonuses = [[1, 2], [1, 4], [1, 6], [1, 10], [2, 3], [2, 13], [3, 8], [3, 10], [3, 12], [3, 14], [4, 3], [5, 6], [5, 8], [5, 10], [5, 12], [5, 14], [6, 15], [7, 8], [7, 10], [7, 12], [7, 16], [8, 14], [9, 8], [9, 10], [9, 12], [10, 14], [10, 16], [10, 18], [11, 8], [12, 9], [12, 12], [12, 14], [12, 16], [12, 18], [13, 11]]; keys = [[3, 4, [12, 9]]]; wormholes = [[[1, 2], [1, 10]]]; } doors = [[4, [8, 17]], [2, [0, 3]]]; break; case 4 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 3, 1, 4, 1, 1, 1, 1, 4, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 1, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 1, 2, 2, 4, 2, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 2, 3, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 4, 1, 1, 1, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 1, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[3, 6], [8, 6], [9, 13], [3, 11], [9, 8]]; timeBonus = [[8, 8]]; bonuses = [[1, 3], [1, 5], [1, 8], [1, 10], [1, 12], [2, 6], [2, 13], [3, 3], [3, 5], [3, 8], [3, 10], [3, 12], [5, 5], [5, 7], [5, 10], [5, 12], [5, 14], [6, 8], [6, 15], [7, 5], [7, 10], [7, 12], [8, 6], [8, 13], [8, 15], [9, 9], [9, 12], [10, 8], [10, 10], [10, 13], [10, 15], [10, 17], [11, 9], [11, 14], [11, 16], [11, 18], [12, 8], [12, 10], [12, 15], [12, 19], [13, 9], [13, 12], [13, 14], [13, 16], [13, 18]]; keys = [[4, 5, [12, 8]]]; wormholes = [[[2, 14], [9, 12]]]; } doors = [[5, [8, 17]], [3, [7, 5]]]; } } function defineLevel3(room) { switch (room) { case 1 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 1, 1, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 2, 1, 2, 1, 1, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 5, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 5, 1, 5, 1, 1, 1, 3, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 6, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 1, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { startLoc = [8, 17]; enemies = [[2, 5], [8, 7], [5, 14], [2, 11], [5, 9]]; timeBonus = [[1, 13]]; bonuses = [[1, 3], [1, 5], [1, 7], [1, 9], [1, 11], [1, 13], [2, 10], [3, 3], [3, 5], [3, 11], [3, 13], [4, 7], [4, 9], [4, 12], [4, 14], [5, 3], [5, 5], [6, 7], [6, 9], [6, 12], [6, 14], [8, 7], [8, 9], [8, 12], [8, 14], [8, 16], [10, 8], [10, 10], [10, 12], [10, 14], [10, 18], [11, 9], [12, 12], [12, 14], [12, 16], [12, 18], [13, 9], [13, 11], [13, 17]]; keys = [[1, 2, [13, 9]]]; bridgeInfo = ["v", 1, [[8, 11], [8, 13]], [[7, 12], [9, 12]], 1]; } else { bridgeInfo = ["h", 1, [[8, 11], [8, 13]], [[7, 12], [9, 12]], 1]; } doors = [[2, [8, 17]], [0, [3, 2]]]; break; case 2 : layout[0] = [2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 5, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 5, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 6, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 1, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 1, 1, 5, 1, 5, 1, 1, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[3, 7], [10, 9], [8, 15], [3, 13], [5, 4]]; timeBonus = [[1, 10]]; bonuses = [[1, 7], [1, 9], [1, 11], [1, 13], [2, 4], [3, 7], [3, 9], [3, 11], [3, 13], [4, 4], [4, 8], [4, 12], [4, 14], [5, 5], [5, 7], [5, 15], [6, 14], [7, 9], [7, 11], [7, 13], [7, 15], [8, 6], [8, 8], [8, 10], [8, 12], [8, 14], [8, 16], [9, 11], [9, 13], [10, 6], [10, 8], [10, 10], [11, 13], [11, 18], [12, 8], [12, 10], [12, 12], [12, 19]]; keys = [[2, 3, [11, 19]]]; bridgeInfo = ["v", 1, [[11, 15], [11, 17]], [[1, 4], [3, 4]], 2]; } else { bridgeInfo = ["h", 1, [[11, 15], [11, 17]], [[1, 4], [3, 4]], 2]; } doors = [[3, [14, 12]], [1, [8, 5]], [4, [0, 11]]]; break; case 3 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 1, 2, 2, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 1, 1, 1, 1, 2, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 6, 5, 1, 5, 1, 1, 2, 2, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 5, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[4, 3], [11, 8], [10, 15], [1, 2], [1, 6]]; timeBonus = [[13, 18]]; bonuses = [[1, 2], [1, 4], [1, 6], [1, 8], [1, 11], [1, 13], [2, 3], [2, 12], [3, 6], [3, 8], [4, 3], [4, 5], [4, 12], [5, 6], [5, 8], [5, 15], [6, 12], [7, 6], [7, 8], [7, 13], [7, 15], [9, 8], [9, 12], [9, 14], [10, 15], [10, 17], [11, 8], [11, 10], [11, 12], [11, 18], [12, 9], [12, 15], [13, 12], [13, 14], [13, 16], [13, 18], [13, 20]]; keys = [[2, 4, [3, 14]]]; } doors = [[2, [0, 4]]]; bridgeInfo = ["h", 1, [[9, 11], [9, 13]], [[8, 12], [10, 12]], 1]; break; case 4 : layout[0] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[1] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[2] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[3] = [2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[4] = [2, 2, 2, 2, 1, 2, 1, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[5] = [2, 2, 2, 2, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2]; layout[6] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 2, 2, 2, 1, 1, 1, 2, 2, 2, 2, 2, 2]; layout[7] = [2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 6, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[8] = [2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2]; layout[9] = [2, 2, 2, 2, 2, 2, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2]; layout[10] = [2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 2, 5, 2, 2, 2, 2, 2, 5, 2, 2, 2, 2, 2]; layout[11] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 5, 1, 5, 1, 1, 1, 5, 1, 5, 2, 2, 2, 2]; layout[12] = [2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 5, 2, 1, 1, 1, 2, 5, 2, 2, 2, 2, 2]; layout[13] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2]; layout[14] = [2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2]; if (_root.gameObj.levelNum != 4) { enemies = [[4, 4], [7, 8], [4, 14], [3, 8], [8, 14]]; timeBonus = [[6, 16]]; bonuses = [[1, 10], [3, 4], [3, 6], [3, 8], [3, 10], [3, 12], [3, 14], [5, 4], [5, 6], [5, 8], [5, 10], [5, 12], [5, 14], [6, 15], [7, 6], [7, 8], [7, 10], [7, 13], [8, 7], [8, 9], [9, 11], [9, 13], [9, 15], [9, 17], [10, 7], [10, 9], [11, 8], [11, 11], [11, 13], [11, 15], [13, 11], [13, 13], [13, 15], [13, 17]]; } else { startLoc = [12, 14]; } doors = [[2, [14, 19]]]; bridgeInfo = ["v", 7, [[11, 10], [11, 12], [11, 16], [11, 18]], [[10, 11], [12, 11], [10, 17], [12, 17]], 2]; } } function get levelLayout() { return(layout); } function get startCoords() { return(startLoc); } function get enemyCoords() { return(enemies); } function get bonusCoords() { return(bonuses); } function get timeBonusCoords() { return(timeBonus); } function get doorsLink() { return(doors); } function get keyInfo() { return(keys); } function get wormholeInfo() { return(wormholes); } function get bInfo() { return(bridgeInfo); } }
Symbol 1994 MovieClip [__Packages.World] Frame 0
class World { static var enemyList_arr, bonusList_arr, keyList_arr, wormholeList_arr, disappearingTiles_arr, bridgeKeyList_arr, visibleTiles_arr, currentLevel, currentL4Area, currentRoom; var world_mc, tileList_arr, roomsCreated_arr, levelData, enemyMoveID, layout, vTiles, hTiles, tileWidth, doorsActive, wormholesActive, platformActive, bridgeKeyActive, bg_mc, tileHeight, udonna, player, fadeInterval, fg_mc; function World (target, vLevData) { world_mc = target.createEmptyMovieClip("world", target.getNextHighestDepth()); world_mc.objRef = this; enemyList_arr = []; bonusList_arr = []; keyList_arr = []; wormholeList_arr = []; disappearingTiles_arr = []; bridgeKeyList_arr = []; tileList_arr = []; visibleTiles_arr = []; roomsCreated_arr = []; levelData = vLevData; enemyMoveID = setInterval(moveEnemies, 50); currentLevel = null; } function build(lev, room, loc) { trace("lev=" + lev); trace("room=" + room); trace("loc=" + loc); if (lev != currentLevel) { currentLevel = lev; roomsCreated_arr.splice(0); } else if (lev == 4) { if (currentL4Area != _root.gameObj.area) { currentL4Area = _root.gameObj.area; roomsCreated_arr.splice(0); } } var _local13 = false; for (var _local6 in roomsCreated_arr) { if (roomsCreated_arr[_local6] == room) { _local13 = true; } } if (!_local13) { roomsCreated_arr.push(room); } currentRoom = room; levelData.loadLevel(lev, room); if ((((lev == 2) || (lev == 3)) && (room == 1)) && (roomsCreated_arr.length == 1)) { } layout = levelData.levelLayout; var _local8 = levelData.__get__doorsLink(); vTiles = layout.length; hTiles = layout[0].length; tileWidth = 41.43; var _local5 = 0; doorsActive = false; wormholesActive = false; platformActive = true; bridgeKeyActive = true; var _local6 = 0; while (_local6 < vTiles) { var _local4 = 0; while (_local4 < hTiles) { var _local3 = world_mc.attachMovie("box", (("b" + _local6) + "_") + _local4, (_local6 * (hTiles + 1)) + _local4); _local3._x = (tileWidth * _local4) - ((tileWidth / 1.85) * _local6); _local3._y = _local3._height * _local6; _local3.gotoAndStop(layout[_local6][_local4]); if (layout[_local6][_local4] == 3) { _local3.roomLink = _local8[_local5][0]; trace((("door" + _local5) + ".roomLink=") + _local3.roomLink); _local3.roomLoc = _local8[_local5][1]; _local3.doorActive = false; _local5++; } else if (layout[_local6][_local4] == 4) { _local3.open = false; disappearingTiles_arr.push(_local3); } else if (layout[_local6][_local4] == 5) { _local3.open = false; } tileList_arr.push(_local3); _local4++; } _local6++; } if (lev == 4) { bg_mc = world_mc.attachMovie(("bg" + String(_root.gameObj.area)) + String(room), ("bg" + String(_root.gameObj.area)) + String(room), (_local6 * (hTiles + 1)) + _local4); } else { bg_mc = world_mc.attachMovie(("bg" + String(lev)) + String(room), ("bg" + String(lev)) + String(room), (_local6 * (hTiles + 1)) + _local4); } tileHeight = _local3._height; trace("created=" + _local13); if (!_local13) { attachWormHoles(room); attachBonusItems(room); attachEnemies(room); if ((loc == null) || (loc == undefined)) { attachMan(); } else { if (player.__get__xLoc() > udonna.__get__xLoc()) { var _local23 = -(player.__get__xLoc() - udonna.__get__xLoc()); } else { var _local23 = udonna.__get__xLoc() - player.__get__xLoc(); } if (player.__get__yLoc() > udonna.__get__yLoc()) { var _local22 = -(player.__get__yLoc() - udonna.__get__yLoc()); } else { var _local22 = udonna.__get__yLoc() - player.__get__yLoc(); } player.setLoc(loc[0], loc[1]); player.setVis(true); var _local20 = (player.xLoc = player.xLoc + _local23); var _local21 = (player.yLoc = player.yLoc + _local22); udonna.setXYLoc(_local20, _local21); if (enemyList_arr.length > 0) { player.changeDepths(enemyList_arr[enemyList_arr.length - 1].depth); } } attachTimeBonusItems(room); attachKeys(room); } else { attachWormHoles(room); attachEnemies(room); if (loc == null) { attachMan(); } else { if (player.__get__xLoc() > udonna.__get__xLoc()) { var _local23 = -(player.__get__xLoc() - udonna.__get__xLoc()); } else { var _local23 = udonna.__get__xLoc() - player.__get__xLoc(); } if (player.__get__yLoc() > udonna.__get__yLoc()) { var _local22 = -(player.__get__yLoc() - udonna.__get__yLoc()); } else { var _local22 = udonna.__get__yLoc() - player.__get__yLoc(); } player.setLoc(loc[0], loc[1]); player.setVis(true); udonna.__set__xLoc(player.__get__xLoc() + _local23); udonna.__set__yLoc(player.__get__yLoc() + _local22); } if (enemyList_arr.length > 0) { player.changeDepths(enemyList_arr[enemyList_arr.length - 1].depth); } for (_local6 in bonusList_arr) { if (bonusList_arr[_local6].room == currentRoom) { bonusList_arr[_local6].setVis(true); bonusList_arr[_local6].clip.play(); } } for (_local6 in keyList_arr) { if (keyList_arr[_local6].room == currentRoom) { keyList_arr[_local6].setVis(true); } } } var _local18 = levelData.__get__bInfo(); if (_local18.length > 0) { var _local14 = _local18[0]; var _local19 = _local18[1]; var _local9 = _local18[2]; var _local10 = _local18[3]; var _local15 = _local18[4]; _local6 = 1; while (_local6 <= _local15) { bg_mc[("bridge" + _local6) + "_mc"].gotoAndStop(_local14); _local6++; } if (_local14 == "v") { for (_local6 in _local10) { var _local12 = _local10[_local6][0]; var _local11 = _local10[_local6][1]; world_mc[(("b" + _local12) + "_") + _local11].open = true; } } else { for (_local6 in _local9) { var _local12 = _local9[_local6][0]; var _local11 = _local9[_local6][1]; world_mc[(("b" + _local12) + "_") + _local11].open = true; } } _local6 = 1; while (_local6 <= _local19) { linkBridgeKey(_local6, _local9, _local10, _local14, _local15); _local6++; } } if (disappearingTiles_arr.length > 0) { _local6 = 0; while (_local6 < disappearingTiles_arr.length) { disappearingTiles_arr[_local6].mcRef = bg_mc[("dTile" + (_local6 + 1)) + "_mc"]; _local6++; } fadeTiles(); fadeInterval = setInterval(this, "fadeTiles", 3000); } if (lev == 4) { fg_mc = world_mc.attachMovie(("fg" + String(_root.gameObj.area)) + String(room), ("fg" + String(_root.gameObj.area)) + String(room), world_mc.getNextHighestDepth()); if ((_root.gameObj.area == 1) && (room == 1)) { fg_mc.lastGate_mc.gotoAndStop(2); } else if ((_root.gameObj.area == 3) && (room == 4)) { fg_mc.udonna_mc._visible = false; } } else { fg_mc = world_mc.attachMovie(("fg" + String(lev)) + String(room), ("fg" + String(lev)) + String(room), world_mc.getNextHighestDepth()); } assignDoorColors(_local8); player.resetPlatform(); } function assignDoorColors(doors) { var _local7 = 0; while (_local7 < doors.length) { var _local3 = doors[_local7][0]; if (_local3 < currentRoom) { var _local4 = doorColors[currentRoom - 2]; } else { var _local4 = doorColors[_local3 - 2]; } trace("doorColor=" + _local4); if (_root.gameObj.levelNum == 4) { var _local6 = true; } else { var _local5 = player.__get__doorsOpened(); var _local6 = false; for (var _local9 in _local5) { if (_local5[_local9] == (String(_local3) + String(currentRoom))) { _local6 = true; } } } trace("openState=" + _local6); if (_local6) { bg_mc[("door" + _local3) + "_mc"].gotoAndStop(_local4 + "_a"); fg_mc[("door" + _local3) + "_mc"].gotoAndStop(_local4 + "_a"); } else { bg_mc[("door" + _local3) + "_mc"].gotoAndStop(_local4 + "_i"); fg_mc[("door" + _local3) + "_mc"].gotoAndStop(_local4 + "_i"); } bg_mc[("door" + _local3) + "_mc"].vColor = _local4; _local7++; } } function openDoor(which) { var _local3 = bg_mc[("door" + which) + "_mc"].vColor; trace("opening door " + which); bg_mc[("door" + which) + "_mc"].gotoAndStop(_local3 + "_a"); trace("fg_mc=" + fg_mc); trace(fg_mc[("door" + which) + "_mc"]); fg_mc[("door" + which) + "_mc"].gotoAndStop(_local3 + "_a"); trace(fg_mc[("door" + which) + "_mc"]._currentframe); } function fadeTiles() { var _local6 = Math.ceil(Math.random() * 3); var _local7 = 0; while (_local7 < _local6) { if (disappearingTiles_arr.length > 0) { var _local3 = Math.floor(Math.random() * disappearingTiles_arr.length); var _local2 = disappearingTiles_arr[_local3]; visibleTiles_arr.push(_local2); _local2.open = true; _local2.appearing = true; _local2.mcRef.gotoAndPlay("appear"); disappearingTiles_arr.splice(_local3, 1); } else { break; } _local7++; } if (visibleTiles_arr.length > 0) { _local7 = 0; while (_local7 < visibleTiles_arr.length) { var _local2 = visibleTiles_arr[_local7]; if (!_local2.appearing) { var _local4 = true; for (var _local5 in enemyList_arr) { if (_local2.hitTest(enemyList_arr[_local5].clip.hit_mc)) { _local4 = false; } } if (_local4) { if (_local2.hitTest(player.__get__clipRef().hit_mc)) { _local4 = false; } } if (_local4) { _local2.open = false; _local2.mcRef.gotoAndPlay("disappear"); disappearingTiles_arr.push(_local2); visibleTiles_arr.splice(_local7, 1); } } _local7++; } } for (_local7 in visibleTiles_arr) { visibleTiles_arr[_local7].appearing = false; } } function activateDoors() { trace("activate doors"); for (var _local2 in tileList_arr) { if (tileList_arr[_local2]._currentframe == 3) { tileList_arr[_local2].doorActive = true; } } doorsActive = true; } function activateWormholes() { for (var _local2 in wormholeList_arr) { if (wormholeList_arr[_local2].room == currentRoom) { wormholeList_arr[_local2].onState = true; } } wormholesActive = true; } function clearRoom() { bg_mc.removeMovieClip(); fg_mc.removeMovieClip(); for (var _local2 in tileList_arr) { tileList_arr[_local2].removeMovieClip(); } tileList_arr.splice(0); disappearingTiles_arr.splice(0); visibleTiles_arr.splice(0); clearInterval(fadeInterval); for (var _local2 in enemyList_arr) { if (enemyList_arr[_local2].room == currentRoom) { enemyList_arr[_local2].remove(); } } for (var _local2 in bonusList_arr) { if (bonusList_arr[_local2].room == currentRoom) { bonusList_arr[_local2].setVis(false); bonusList_arr[_local2].clip.stop(); } } for (var _local2 in keyList_arr) { if (keyList_arr[_local2].room == currentRoom) { keyList_arr[_local2].setVis(false); } } for (var _local2 in wormholeList_arr) { if (wormholeList_arr[_local2].room == currentRoom) { wormholeList_arr[_local2].remove(); } } for (var _local2 in bridgeKeyList_arr) { bridgeKeyList_arr[_local2].remove(); } bridgeKeyList_arr.splice(0); } function clearLevel(vEnd, vLev) { if (vEnd) { player.remove(); } else if (vLev != 3) { player.setVis(false); } if (vLev != 3) { for (var _local2 in tileList_arr) { tileList_arr[_local2].removeMovieClip(); } tileList_arr.splice(0); } disappearingTiles_arr.splice(0); visibleTiles_arr.splice(0); clearInterval(fadeInterval); for (var _local2 in enemyList_arr) { enemyList_arr[_local2].remove(); } enemyList_arr.splice(0); for (var _local2 in bonusList_arr) { bonusList_arr[_local2].remove(); } bonusList_arr.splice(0); for (var _local2 in keyList_arr) { keyList_arr[_local2].remove(); } keyList_arr.splice(0); if (vLev != 3) { for (var _local2 in wormholeList_arr) { wormholeList_arr[_local2].remove(); } wormholeList_arr.splice(0); for (var _local2 in bridgeKeyList_arr) { bridgeKeyList_arr[_local2].remove(); } bridgeKeyList_arr.splice(0); } else { fg_mc.udonna_mc._visible = false; } } function removePlayer() { player.remove(); } function attachMan() { trace("attachman"); var _local2 = levelData.__get__startCoords(); var _local3 = world_mc[(("b" + _local2[0]) + "_") + _local2[1]]._x + (tileWidth / 2); var _local4 = world_mc[(("b" + _local2[0]) + "_") + _local2[1]]._y + (tileHeight / 2); player = new Player(world_mc, _local3, _local4, _local2); } function attachUdonna(vRow, vCol) { var _local2 = [vRow, vCol]; udonna = new Udonna(world_mc, _local2); } function attachEnemies(room) { trace("attachEnemies"); var _local4 = levelData.__get__enemyCoords(); var _local2 = 0; while (_local2 < _local4.length) { var _local3 = new Enemy(world_mc, _local4[_local2], room); enemyList_arr.push(_local3); _local2++; } } function attachBonusItems(room) { trace("attaching bonus"); var _local6 = levelData.__get__bonusCoords(); var _local2 = 0; while (_local2 < _local6.length) { var _local4 = "wand"; var _local5 = _local6[_local2]; var _local3 = new Bonus(world_mc, _local4, _local5, room); bonusList_arr.push(_local3); _local2++; } } function attachTimeBonusItems(room) { trace("attaching time bonus"); var _local6 = levelData.__get__timeBonusCoords(); var _local2 = 0; while (_local2 < _local6.length) { var _local4 = "time"; var _local5 = _local6[_local2]; var _local3 = new Bonus(world_mc, _local4, _local5, room); bonusList_arr.push(_local3); _local2++; } } function attachKeys(room) { trace("attaching keys"); var _local3 = levelData.__get__keyInfo(); var _local2 = 0; while (_local2 < _local3.length) { var _local8 = _local3[_local2][0]; var _local5 = _local3[_local2][1]; var _local6 = _local3[_local2][2]; var _local4 = doorColors[_local5 - 2]; trace("keycolor=" + _local4); var _local7 = new DoorKey(world_mc, currentRoom, _local8, _local5, _local6, _local4); keyList_arr.push(_local7); _local2++; } } function linkBridgeKey(vNum, hb, vb, bo, bridges) { trace("attaching bridge key called"); var _local2 = bg_mc[("bKey" + vNum) + "_mc"]; var _local3 = new BridgeKey(world_mc, _local2, hb, vb, bo, bridges); _local2.gotoAndStop(bo); bridgeKeyList_arr.push(_local3); } function attachWormHoles(room) { trace("attaching wormholes"); var _local4 = levelData.__get__wormholeInfo(); for (var _local7 in _local4) { for (var _local6 in _local4[_local7]) { var _local2 = _local4[_local7][_local6]; var _local3 = new WormHole(world_mc, _local2, room); wormholeList_arr.push(_local3); } wormholeList_arr[wormholeList_arr.length - 2].linkEndPoint(wormholeList_arr[wormholeList_arr.length - 1]); wormholeList_arr[wormholeList_arr.length - 1].linkEndPoint(wormholeList_arr[wormholeList_arr.length - 2]); } } function moveEnemies() { for (var _local2 in enemyList_arr) { if (!_root.gameObj.pauseState) { if (enemyList_arr[_local2].room == currentRoom) { enemyList_arr[_local2].moveOn(); } } } } function removeEnemy(which) { var _local1 = 0; while (_local1 < enemyList_arr.length) { if (enemyList_arr[_local1] == which) { enemyList_arr.splice(_local1, 1); } _local1++; } } function removeWormhole(which) { var _local1 = 0; while (_local1 < wormholeList_arr.length) { if (wormholeList_arr[_local1] == which) { wormholeList_arr.splice(_local1, 1); } _local1++; } } function get enemies() { return(enemyList_arr); } function get bonus() { return(bonusList_arr); } function get keys() { return(keyList_arr); } function get wormholes() { return(wormholeList_arr); } function get bridgeKeys() { return(bridgeKeyList_arr); } function get tileInfo() { var _local2 = new Array(tileWidth, tileHeight); return(_local2); } function get doorState() { return(doorsActive); } function set doorState(vState) { doorsActive = vState; //return(doorState); } function get wormholeState() { return(wormholesActive); } function set wormholeState(vState) { wormholesActive = vState; //return(wormholeState); } function get platformState() { return(platformActive); } function set bridgeKeyState(vState) { bridgeKeyActive = vState; //return(bridgeKeyState); } function get bridgeKeyState() { return(bridgeKeyActive); } function set platformState(vState) { platformActive = vState; //return(platformState); } function get currRoom() { return(currentRoom); } function remove() { if (fadeInterval != null) { clearInterval(fadeInterval); } clearInterval(enemyMoveID); world_mc.removeMovieClip(); this=null;//parameter overwritten } static var doorColors = ["blue", "green", "yellow", "purple"]; }
Symbol 1995 MovieClip [__Packages.Player] Frame 0
class Player { static var world_mc, tileWidth, tileHeight, row, column; var keysCollected_arr, doorsOpened_arr, keysHolding_arr, udonnaMoves_arr, interface_mc, clip, speed, ranger, shotsFired, health, rangerFlashing, changingRooms, gameOn, changeInt, flashIndex, flashInt; function Player (target, startX, startY, startLoc) { world_mc = target; var _local2 = world_mc.objRef.tileInfo; tileWidth = _local2[0]; tileHeight = _local2[1]; keysCollected_arr = []; doorsOpened_arr = []; keysHolding_arr = []; udonnaMoves_arr = [["y", -1], ["y", -1], ["y", -1], ["y", -1], ["y", -1], ["y", -1], ["y", -1], ["y", -1], ["y", -1]]; interface_mc = target._parent._parent.interface_mc; clip = target.attachMovie("player", "playerInst", target.getNextHighestDepth()); clip._x = startX; clip._y = startY; row = startLoc[0]; column = startLoc[1]; clip.objRef = this; speed = 7; initKeyListener(); ranger = "blue"; shotsFired = 0; health = 5; clip.gotoAndStop(dirFacing); clip.ranger_mc.gotoAndStop(ranger); clip.ranger_mc.anim_mc.stop(); interface_mc.wand_mc.ranger_mc.gotoAndStop(ranger); interface_mc.icon_mc.gotoAndStop(ranger); interface_mc.wand_mc.gotoAndStop(Math.floor(shotsFired) + 1); interface_mc.health_mc.gotoAndStop(11 - (health * 2)); rangerFlashing = false; changingRooms = false; gameOn = true; } function setLoc(vRow, vCol) { var _local2 = world_mc[(("b" + vRow) + "_") + vCol]._x; var _local3 = world_mc[(("b" + vRow) + "_") + vCol]._y; clip._x = _local2 + (tileWidth / 2); clip._y = _local3 + (tileHeight / 2); row = vRow; column = vCol; motion_arr.splice(0); } function setVis(vState) { clip._visible = vState; } function get clipRef() { return(clip); } function get rowNum() { return(row); } function get colNum() { return(column); } function get xLoc() { return(clip._x); } function get yLoc() { return(clip._y); } function get clipWidth() { return(clip._width); } function get clipHeight() { return(clip._height); } function stopListening() { Key.removeListener(keyListener); } function initKeyListener() { keyListener.onKeyDown = keyDownHandler; keyListener.onKeyUp = keyUpHandler; Key.addListener(keyListener); clip.onEnterFrame = function () { if (Player.motion_arr.length > 0) { this.objRef.moveOn(Player.motion_arr[0][0], Player.motion_arr[0][1]); } else if (this.objRef.clip.ranger_mc.anim_mc._currentframe < 19) { this.objRef.clip.ranger_mc.anim_mc.gotoAndStop(1); } this.objRef.checkHit(); }; } static function easterEgg() { var _local2 = world_mc.objRef.enemies; _root.AudioSFX_MC.gotoAndStop("egg"); for (var _local3 in _local2) { _local2[_local3].getHit(); } } function keyDownHandler() { if (Key.getCode() == 32) { if (!shoot) { _root.gameObj.world.player.shootBullet(); shoot = true; } } if (easterEggUsed == false) { if (((Key.isDown(37) && (Key.isDown(38))) && (Key.isDown(39))) && (Key.isDown(40))) { easterEgg(); easterEggUsed = true; } } if (Key.getCode() == 37) { if (!lpressed) { lpressed = true; dirFacing = "l"; motion_arr[0] = ["x", -1]; } } else if (Key.getCode() == 38) { if (!upressed) { upressed = true; dirFacing = "u"; motion_arr[0] = ["y", -1]; var _local3 = _root.gameObj.world.player.clip._x; var _local2 = _root.gameObj.world.player.clip._y; _root.gameObj.world.player.clip._y = world_mc[(("b" + row) + "_") + column]._y + (tileHeight / 2); _root.gameObj.world.player.clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); var _local7 = _root.gameObj.world.player.clip._x; var _local6 = _root.gameObj.world.player.clip._y; if (_root.gameObj.levelNum == 4) { var _local5 = _local7 - _local3; var _local4 = _local6 - _local2; _root.gameObj.world.udonna.changeXYLoc(_local5, _local4); } } } else if (Key.getCode() == 39) { if (!rpressed) { rpressed = true; dirFacing = "r"; motion_arr[0] = ["x", 1]; } } else if (Key.getCode() == 40) { if (!dpressed) { dpressed = true; dirFacing = "d"; motion_arr[0] = ["y", 1]; var _local3 = _root.gameObj.world.player.clip._x; var _local2 = _root.gameObj.world.player.clip._y; _root.gameObj.world.player.clip._y = world_mc[(("b" + row) + "_") + column]._y + (tileHeight / 2); _root.gameObj.world.player.clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); var _local7 = _root.gameObj.world.player.clip._x; var _local6 = _root.gameObj.world.player.clip._y; if (_root.gameObj.levelNum == 4) { var _local5 = _local7 - _local3; var _local4 = _local6 - _local2; _root.gameObj.world.udonna.changeXYLoc(_local5, _local4); } } } } function keyUpHandler() { if (Key.getCode() == 32) { shoot = false; } if (Key.getCode() == 37) { lpressed = false; } else if (Key.getCode() == 38) { upressed = false; } else if (Key.getCode() == 39) { rpressed = false; } else if (Key.getCode() == 40) { dpressed = false; } } function moveOn(a, b) { var _local3 = true; var _local5 = world_mc[(("b" + row) + "_") + column]; if (clip._visible) { if ((a == "x") and (b == 1)) { if ((((clip._x + (speed * b)) + clip._y) / tileWidth) > (column + 0.33)) { var _local8 = world_mc[(("b" + row) + "_") + (column + 1)]; var _local6 = _local8._currentframe; if ((_local6 == 2) || (((_local6 == 5) || (_local6 == 4)) && (_local8.open == false))) { _local3 = false; } else if ((!rpressed) && (((clip._x + clip._y) / tileWidth) < (column + 0.33))) { _local3 = false; } else if (_local6 == 3) { if ((!checkForKey(row, column + 1)) && (!changingRooms)) { _local3 = false; } } } clip.gotoAndStop("r"); if (_local3) { clip.ranger_mc.anim_mc.play(); clip._x = clip._x + (speed * b); } else { motion_arr.splice(0); var _local10 = clip._x; clip._x = _local5._x + (tileWidth / 3); var _local16 = clip._x; if (_root.gameObj.levelNum == 4) { var _local14 = _local16 - _local10; _root.gameObj.world.udonna.changeXYLoc(_local14, 0); world_mc.objRef.udonna.clip.anim_mc.stop(); } clip.ranger_mc.anim_mc.gotoAndStop(1); } if (_root.gameObj.levelNum != 4) { clip._y = _local5._y + (tileHeight / 2); } } else if ((a == "x") and (b == -1)) { if ((((clip._x + (speed * b)) + clip._y) / tileWidth) < (column + 0.33)) { var _local8 = world_mc[(("b" + row) + "_") + (column - 1)]; var _local6 = _local8._currentframe; if ((_local6 == 2) || (((_local6 == 5) || (_local6 == 4)) && (_local8.open == false))) { _local3 = false; } else if ((!lpressed) && (((clip._x + clip._y) / tileWidth) < (column + 0.33))) { _local3 = false; } else if (_local6 == 3) { if ((!checkForKey(row, column - 1)) && (!changingRooms)) { _local3 = false; } } } clip.gotoAndStop("l"); if (_local3) { clip.ranger_mc.anim_mc.play(); clip._x = clip._x + (speed * b); } else { motion_arr.splice(0); var _local10 = clip._x; clip._x = _local5._x + (tileWidth / 3); var _local16 = clip._x; if (_root.gameObj.levelNum == 4) { var _local14 = _local16 - _local10; _root.gameObj.world.udonna.changeXYLoc(_local14, 0); world_mc.objRef.udonna.clip.anim_mc.stop(); } clip.ranger_mc.anim_mc.gotoAndStop(1); } if (_root.gameObj.levelNum != 4) { clip._y = _local5._y + (tileHeight / 2); } } else if ((a == "y") and (b == 1)) { if ((((clip._y - (tileHeight / 2)) + (speed * b)) / tileHeight) > row) { var _local8 = world_mc[(("b" + (row + 1)) + "_") + column]; var _local6 = _local8._currentframe; if ((_local6 == 2) || (((_local6 == 5) || (_local6 == 4)) && (_local8.open == false))) { _local3 = false; } else if (!dpressed) { if ((((clip._y + (speed * b)) / tileHeight) > (row + 0.5)) && ((clip._y / tileHeight) < (row + 0.5))) { _local3 = false; } } else if (_local6 == 3) { if ((!checkForKey(row + 1, column)) && (!changingRooms)) { _local3 = false; } } if (clip._y > 310) { _local3 = false; } } clip.gotoAndStop("d"); if (_local3) { clip.ranger_mc.anim_mc.play(); clip._y = clip._y + ((speed / 2) * b); clip._x = clip._x - (((speed / 2) * b) / 0.96); } else { motion_arr.splice(0); var _local10 = clip._x; var _local9 = clip._y; clip._y = _local5._y + (tileHeight / 2); clip._x = _local5._x + (tileWidth / 3); var _local16 = clip._x; var _local15 = clip._y; if (_root.gameObj.levelNum == 4) { var _local14 = _local16 - _local10; var _local13 = _local15 - _local9; _root.gameObj.world.udonna.changeXYLoc(_local14, _local13); world_mc.objRef.udonna.clip.anim_mc.stop(); } clip.ranger_mc.anim_mc.gotoAndStop(1); } } else if ((a == "y") and (b == -1)) { if ((((clip._y - (tileHeight / 2)) + (speed * b)) / tileHeight) < row) { var _local8 = world_mc[(("b" + (row - 1)) + "_") + column]; var _local6 = _local8._currentframe; if ((_local6 == 2) || (((_local6 == 5) || (_local6 == 4)) && (_local8.open == false))) { _local3 = false; } else if (!upressed) { if ((((clip._y + (speed * b)) / tileHeight) < (row + 0.5)) && ((clip._y / tileHeight) > (row + 0.5))) { _local3 = false; } } else if (_local6 == 3) { if ((!checkForKey(row - 1, column)) && (!changingRooms)) { _local3 = false; } } if (clip._y < 20) { _local3 = false; } } clip.gotoAndStop("u"); if (_local3) { clip.ranger_mc.anim_mc.play(); clip._y = clip._y + ((speed / 2) * b); clip._x = clip._x - (((speed / 2) * b) / 0.96); } else { motion_arr.splice(0); var _local10 = clip._x; var _local9 = clip._y; clip._y = _local5._y + (tileHeight / 2); clip._x = _local5._x + (tileWidth / 3); var _local16 = clip._x; var _local15 = clip._y; if (_root.gameObj.levelNum == 4) { var _local14 = _local16 - _local10; var _local13 = _local15 - _local9; _root.gameObj.world.udonna.changeXYLoc(_local14, _local13); world_mc.objRef.udonna.clip.anim_mc.stop(); } clip.ranger_mc.anim_mc.gotoAndStop(1); } } if (_root.gameObj.levelNum == 4) { if (_local3) { trace("player move"); udonnaMoves_arr.push([a, b]); var _local12 = udonnaMoves_arr[0][0]; var _local11 = udonnaMoves_arr[0][1]; world_mc.objRef.udonna.moveOn(_local12, _local11); world_mc.objRef.udonna.clip.anim_mc.play(); udonnaMoves_arr.splice(0, 1); } } clip.ranger_mc.gotoAndStop(ranger); row = Math.floor(clip._y / tileHeight); column = Math.floor((clip._x + clip._y) / tileWidth); if (world_mc[(("b" + row) + "_") + column]._currentframe == 3) { if (world_mc[(("b" + row) + "_") + column].doorActive) { checkForKey(); } } else if (world_mc[(("b" + row) + "_") + column]._currentframe == 6) { changeRanger(); } else if ((!world_mc.objRef.doorState) && (!changingRooms)) { world_mc.objRef.activateDoors(); } else if (!world_mc.objRef.platformState) { resetPlatform(); } if ((_root.gameObj.levelNum == 3) && (world_mc.objRef.currRoom == 4)) { if ((row == 13) && ((column == 11) || (column == 17))) { stopListening(); motion_arr.splice(0); _root.gameObj.endLevel(); } } if (((_root.gameObj.levelNum == 4) && (world_mc.objRef.currRoom == 1)) && (_root.gameObj.area == 1)) { if (((row == 13) && ((column == 14) || (column == 15))) && (world_mc.objRef.doorState)) { if (gameOn) { _root.AudioSFX_MC.gotoAndPlay("win"); _root.iris_mc.gotoAndPlay(2); gameOn = false; } } } } else { motion_arr.splice(0); } } function checkForKey(vRow, vCol) { if (vRow == null) { vRow = row; } if (vCol == null) { vCol = column; } trace("vRow=" + vRow); trace("vCol=" + vCol); trace("doorState=" + world_mc.objRef.doorState); if (world_mc.objRef.doorState) { var _local5 = String(world_mc.objRef.currRoom) + String(world_mc[(("b" + vRow) + "_") + vCol].roomLink); var _local6 = false; for (var _local7 in keysCollected_arr) { if (keysCollected_arr[_local7] == _local5) { _local6 = true; break; } } if (_root.gameObj.levelNum == 4) { _local6 = true; } if (!_local6) { _root.messages_mc.gotoAndPlay("nokey"); return(false); } var _local4 = world_mc[(("b" + vRow) + "_") + vCol]; if (_local4.roomLink == 5) { world_mc.objRef.openDoor(_local4.roomLink); if (_root.gameObj.levelNum != 4) { _root.gameObj.endLevel(); } } else if (_local4.roomLink == 0) { if (_root.gameObj.levelNum == 4) { _root.gameObj.area--; changeInt = setInterval(this, "changeRooms", 300, 4, _local4.roomLoc); changingRooms = true; } } else if (_root.gameObj.levelNum == 4) { changeInt = setInterval(this, "changeRooms", 300, _local4.roomLink, _local4.roomLoc); changingRooms = true; } else { doorsOpened_arr.push(_local5); doorsOpened_arr.push(_local5.substring(1, 2) + _local5.substring(0, 1)); world_mc.objRef.openDoor(_local4.roomLink); changeInt = setInterval(this, "changeRooms", 300, _local4.roomLink, _local4.roomLoc); changingRooms = true; var _local3 = 0; while (_local3 < keysHolding_arr.length) { if (keysHolding_arr[_local3] == world_mc.objRef.bg_mc[("door" + _local4.roomLink) + "_mc"].vColor) { keysHolding_arr.splice(_local3, 1); } _local3++; } updateKeysHolding(); } world_mc.objRef.doorState = false; return(true); } } function changeRooms(link, loc) { clearInterval(changeInt); _root.AudioSFX_MC.gotoAndStop("nextRoom"); _root.gameObj.changeRooms(link, loc); changingRooms = false; } function updateKeysHolding() { var _local2 = keysHolding_arr.length; if (_local2 > 1) { interface_mc.key_mc.gotoAndStop(3); interface_mc.key_mc.color1_mc.gotoAndStop(keysHolding_arr[0]); interface_mc.key_mc.color2_mc.gotoAndStop(keysHolding_arr[1]); } else if (_local2 == 1) { interface_mc.key_mc.gotoAndStop(2); interface_mc.key_mc.color1_mc.gotoAndStop(keysHolding_arr[0]); } else { interface_mc.key_mc.gotoAndStop(1); } } function resetPlatform() { world_mc.objRef.platformState = true; var _local2 = rangerIndex + 1; if (_local2 > 4) { _local2 = 0; } var _local3 = rangerColors_arr[_local2]; world_mc.objRef.bg_mc.platform_mc.gotoAndStop(_local3); world_mc.objRef.fg_mc.light_mc.gotoAndStop(_local3); } function changeRanger() { if (world_mc.objRef.platformState) { _root.AudioSFX_MC.gotoAndStop("changeColor"); world_mc.objRef.platformState = false; world_mc.objRef.fg_mc.transform_mc.play(); rangerIndex++; if (rangerIndex > 4) { rangerIndex = 0; } ranger = rangerColors_arr[rangerIndex]; health = 5; interface_mc.wand_mc.ranger_mc.gotoAndStop(ranger); interface_mc.icon_mc.gotoAndStop(ranger); interface_mc.health_mc.gotoAndStop(11 - (health * 2)); clip.gotoAndStop(ranger); } } function flashRanger() { rangerFlashing = true; flashIndex++; if (flashIndex >= 8) { clearInterval(flashInt); rangerFlashing = false; clip._alpha = 100; if (health == 0) { _root.gameObj.endGame("lose"); } } else if ((flashIndex % 2) == 1) { clip._alpha = 25; } else { clip._alpha = 100; } } function changeDepths(newDepth) { clip.swapDepths(newDepth); } function resetKeys() { keysCollected_arr.splice(0); } function get keysCollected() { return(keysCollected_arr); } function get doorsOpened() { return(doorsOpened_arr); } function get udonnaMoves() { return(udonnaMoves_arr); } function shootBullet() { if (shotsFired < 5) { shotsFired++; var _local2 = new Bullet(world_mc, clip._x, clip._y, dirFacing, ranger); clip.ranger_mc.anim_mc.gotoAndPlay("attack"); shoot = false; } interface_mc.wand_mc.gotoAndStop(Math.floor(shotsFired) + 1); } function wandBonus() { if (shotsFired > 0) { shotsFired = shotsFired - 0.5; interface_mc.wand_mc.gotoAndStop(Math.floor(shotsFired) + 1); } } function checkHit() { var _local5 = world_mc.objRef.enemies; for (var _local11 in _local5) { if (!_local5[_local11].fadeState) { if (_local5[_local11].room == world_mc.objRef.currRoom) { if (_local5[_local11].clip.anim_mc.hit_mc.hitTest(clip.hit_mc)) { _local5[_local11].disappear(); health = health - 1; interface_mc.health_mc.gotoAndStop(11 - (health * 2)); if (!rangerFlashing) { _root.AudioSFX_MC.gotoAndStop("youDie"); rangerFlashing = true; flashIndex = 0; flashInt = setInterval(this, "flashRanger", 100); } } } } } var _local7 = world_mc.objRef.bonus; for (var _local11 in _local7) { if (_local7[_local11].room == world_mc.objRef.currRoom) { if (_local7[_local11].clip.hitTest(clip.hit_mc)) { _local7[_local11].pickUp(); _local7.splice(_local11, 1); } } } var _local3 = world_mc.objRef.keys; for (var _local11 in _local3) { if (_local3[_local11].room == world_mc.objRef.currRoom) { if (_local3[_local11].clip.hit_mc.hitTest(clip.hit_mc)) { _local3[_local11].pickUp(); var _local8 = String(_local3[_local11].doors[0]) + String(_local3[_local11].doors[1]); keysCollected_arr.push(_local8); _local8 = String(_local3[_local11].doors[1]) + String(_local3[_local11].doors[0]); keysCollected_arr.push(_local8); keysHolding_arr.push(_local3[_local11].keyColor); updateKeysHolding(); _local3.splice(_local11, 1); } } } var _local6 = world_mc.objRef.wormholes; var _local9 = false; for (var _local11 in _local6) { if (_local6[_local11].room == world_mc.objRef.currRoom) { if (_local6[_local11].clip.hit_mc.hitTest(clip.hit_mc)) { if (_local6[_local11].onState) { _local6[_local11].transport(); } _local9 = true; } } } if ((!_local9) && (!world_mc.objRef.wormholeState)) { world_mc.objRef.activateWormholes(); } var _local4 = world_mc.objRef.bridgeKeys; var _local10 = false; for (var _local11 in _local4) { if (_local4[_local11].clip.hit_mc.hitTest(clip.hit_mc)) { if (_local4[_local11].onState) { _local4[_local11].changeRotation(); } _local10 = true; } } if ((!_local10) && (!world_mc.objRef.bridgeKeyState)) { world_mc.objRef.bridgeKeyState = true; for (var _local11 in _local4) { _local4[_local11].onState = true; } } } function swapInUdonna() { stopListening(); clip.removeMovieClip(); clip = world_mc.attachMovie("player2", "playerInst", world_mc.getNextHighestDepth()); clip.objRef = this; clip.ranger_mc.gotoAndStop(ranger); clip.ranger_mc.anim_mc.stop(); initKeyListener(); } function remove() { trace("removing player"); clip.removeMovieClip(); this=null;//parameter overwritten } static var keyListener = new Object(); static var motion_arr = new Array(); static var shoot = false; static var dirFacing = "u"; static var lpressed = false; static var rpressed = false; static var upressed = false; static var dpressed = false; var rangerIndex = 0; var rangerColors_arr = ["blue", "red", "green", "pink", "yellow"]; static var easterEggUsed = false; }
Symbol 1996 MovieClip [__Packages.Bullet] Frame 0
class Bullet { var world_mc, clip, color; function Bullet (target, xLoc, yLoc, dirFacing, vType) { world_mc = target; clip = target.attachMovie("bullet", "bullet" + depth, target.getNextHighestDepth()); depth++; color = vType; switch (color) { case "blue" : _root.AudioSFX_MC.gotoAndStop("shootBlue"); break; case "green" : _root.AudioSFX_MC.gotoAndStop("shootGreen"); break; case "pink" : _root.AudioSFX_MC.gotoAndStop("shootPink"); break; case "yellow" : _root.AudioSFX_MC.gotoAndStop("shootYellow"); break; case "red" : _root.AudioSFX_MC.gotoAndStop("shootRed"); } clip.gotoAndStop(color); clip._x = xLoc; clip._y = yLoc - 30; clip.objRef = this; switch (dirFacing) { case "l" : clip._xscale = -100; var _local5 = -16; var _local3 = 0; break; case "r" : _local5 = 16; _local3 = 0; break; case "u" : clip._rotation = -48; _local3 = -16; _local5 = -_local3; break; case "d" : clip._rotation = -48; clip._xscale = -100; _local3 = 16; _local5 = -_local3; } clip.dirx = _local5; clip.diry = _local3; clip.objRef = this; clip.onEnterFrame = function () { if (!_root.gameObj.pauseState) { this.objRef.update(); } }; } function update() { var _local4 = world_mc.objRef.enemies; var _local3 = 0; while (_local3 < _local4.length) { if ((_local4[_local3].room == world_mc.objRef.currRoom) && (!_local4[_local3].fadeState)) { if (clip.hit_mc.hitTest(_local4[_local3].clip.anim_mc.firehit_mc)) { clip.gotoAndStop(color + "impact"); clip._rotation = 0; clip._xscale = 100; clip.onEnterFrame = null; _local4[_local3].getHit(); switch (color) { case "blue" : _root.AudioSFX_MC.gotoAndStop("impactBlue"); break; case "green" : _root.AudioSFX_MC.gotoAndStop("impactGreen"); break; case "pink" : _root.AudioSFX_MC.gotoAndStop("impactPink"); break; case "yellow" : _root.AudioSFX_MC.gotoAndStop("impactYellow"); break; case "red" : _root.AudioSFX_MC.gotoAndStop("impactRed"); } } } _local3++; } clip._x = clip._x + clip.dirx; clip._y = clip._y + clip.diry; var _local5 = false; if (clip._x > (Stage.width + 20)) { _local5 = true; } else if (clip._x < -20) { _local5 = true; } else if (clip._y > (Stage.height - 70)) { _local5 = true; } else if (clip._y < -20) { _local5 = true; } if (_local5) { clip.removeMovieClip(); } } function remove() { clip.removeMovieClip(); } static var depth = 1; }
Symbol 1997 MovieClip [__Packages.Udonna] Frame 0
class Udonna { var world_mc, startLoc, clip, speed, dirFacing; function Udonna (target, startCoords) { world_mc = target; startLoc = startCoords; clip = target.attachMovie("udonna", "udonna1", target.getNextHighestDepth()); speed = 7; var _local3 = world_mc.objRef.tileInfo; clip._x = world_mc[(("b" + startCoords[0]) + "_") + startCoords[1]]._x + (_local3[0] / 2); clip._y = world_mc[(("b" + startCoords[0]) + "_") + startCoords[1]]._y + (_local3[1] / 2); clip.gotoAndStop("u"); } function get xLoc() { return(clip._x); } function get yLoc() { return(clip._y); } function set xLoc(vNum) { clip._x = vNum; //return(xLoc); } function set yLoc(vNum) { clip._y = vNum; //return(yLoc); } function setLoc(startCoords) { var _local3 = world_mc.objRef.tileInfo; clip._x = world_mc[(("b" + startCoords[0]) + "_") + startCoords[1]]._x + (_local3[0] / 2); clip._y = world_mc[(("b" + startCoords[0]) + "_") + startCoords[1]]._y + (_local3[1] / 2); } function changeXYLoc(xPos, yPos) { trace("adjusting x by " + xPos); trace("adjusting y by " + yPos); clip._x = clip._x + xPos; clip._y = clip._y + yPos; } function setXYLoc(xPos, yPos) { clip._x = xPos; clip._y = yPos; } function moveOn(a, b) { trace("udonna move"); clip.gotoAndStop(dirFacing); if ((a == "x") and (b == 1)) { clip._x = clip._x + (speed * b); clip.gotoAndStop("r"); } else if ((a == "x") and (b == -1)) { clip._x = clip._x + (speed * b); clip.gotoAndStop("l"); } else if ((a == "y") and (b == 1)) { clip._y = clip._y + ((speed / 2) * b); clip._x = clip._x - (((speed / 2) * b) / 0.96); clip.gotoAndStop("d"); } else if ((a == "y") and (b == -1)) { clip._y = clip._y + ((speed / 2) * b); clip._x = clip._x - (((speed / 2) * b) / 0.96); clip.gotoAndStop("u"); } } function remove() { clip.removeMovieClip(); world_mc.objRef.removeEnemy(this); this=null;//parameter overwritten } function setVis(vState) { clip._visible = vState; } }
Symbol 1998 MovieClip [__Packages.Enemy] Frame 0
class Enemy { var roomNum, world_mc, tileSize, startLoc, clip, speed, startColor, dirFacing, index, tileWidth, tileHeight, fading, eType, column, row, fadeIndex, fadeInt; function Enemy (target, enemyCoords, vRoom) { roomNum = vRoom; world_mc = target; tileSize = world_mc.objRef.tileInfo; startLoc = enemyCoords; clip = target.attachMovie("enemy", "enemy" + enemies, target.getNextHighestDepth()); enemies++; speed = 1.25; clip._x = world_mc[(("b" + enemyCoords[0]) + "_") + enemyCoords[1]]._x + (world_mc.objRef.tileInfo[0] / 2); clip._y = world_mc[(("b" + enemyCoords[0]) + "_") + enemyCoords[1]]._y + (world_mc.objRef.tileInfo[1] / 2); clip.speed = 1; clip.objRef = this; var _local7 = new Color(clip); startColor = _local7.getTransform(); var _local8 = Math.floor(Math.random() * DIRECTIONS.length); dirFacing = DIRECTIONS[_local8]; index = 0; var _local4 = world_mc.objRef.tileInfo; tileWidth = _local4[0]; tileHeight = _local4[1]; fading = false; var _local5 = Math.random(); if ((_local5 > 0.5) && (_root.gameObj.levelNum == 2)) { eType = "smart"; } else { eType = "dumb"; } } function get room() { return(roomNum); } function get depth() { return(clip.getDepth()); } function get fadeState() { return(fading); } function moveOn() { var _local2 = true; var _local5 = world_mc[(("b" + row) + "_") + column]; clip.gotoAndStop(dirFacing); if (dirFacing == "r") { if ((((clip._x + speed) + clip._y) / tileWidth) > (column + 0.33)) { var _local4 = world_mc[(("b" + row) + "_") + (column + 1)]; var _local3 = _local4._currentframe; if (((_local3 == 3) || (_local3 == 2)) || (((_local3 == 5) || (_local3 == 4)) && (_local4.open == false))) { _local2 = false; } } if (_local2) { clip._x = clip._x + speed; } else { clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); turn(); } } else if (dirFacing == "l") { if ((((clip._x - speed) + clip._y) / tileWidth) < (column + 0.33)) { var _local4 = world_mc[(("b" + row) + "_") + (column - 1)]; var _local3 = _local4._currentframe; if (((_local3 == 3) || (_local3 == 2)) || (((_local3 == 5) || (_local3 == 4)) && (_local4.open == false))) { _local2 = false; } } if (_local2) { clip._x = clip._x - speed; } else { clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); turn(); } } else if (dirFacing == "d") { if ((((clip._y - (tileHeight / 2)) + speed) / tileHeight) > row) { var _local4 = world_mc[(("b" + (row + 1)) + "_") + column]; var _local3 = _local4._currentframe; if (((_local3 == 3) || (_local3 == 2)) || (((_local3 == 5) || (_local3 == 4)) && (_local4.open == false))) { _local2 = false; } } if (_local2) { clip._y = clip._y + speed; clip._x = clip._x - (speed / 0.96); } else { clip._y = world_mc[(("b" + row) + "_") + column]._y + (tileHeight / 2); clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); turn(); } } else if (dirFacing == "u") { if ((((clip._y - (tileHeight / 2)) - speed) / tileHeight) < row) { var _local4 = world_mc[(("b" + (row - 1)) + "_") + column]; var _local3 = _local4._currentframe; if (((_local3 == 3) || (_local3 == 2)) || (((_local3 == 5) || (_local3 == 4)) && (_local4.open == false))) { _local2 = false; } } if (_local2) { clip._y = clip._y - speed; clip._x = clip._x + (speed / 0.96); } else { clip._y = world_mc[(("b" + row) + "_") + column]._y + (tileHeight / 2); clip._x = world_mc[(("b" + row) + "_") + column]._x + (tileWidth / 3); turn(); } } row = Math.floor(clip._y / tileHeight); column = Math.floor((clip._x + clip._y) / tileWidth); } function turn() { var _local3 = Math.random(); if ((dirFacing == "r") || (dirFacing == "l")) { if (eType == "smart") { if (world_mc.objRef.player.rowNum > row) { var _local2 = world_mc[(("b" + (row + 1)) + "_") + column]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { _local2 = world_mc[(("b" + (row - 1)) + "_") + column]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { if (dirFacing == "r") { dirFacing = "l"; } else { dirFacing = "r"; } } else { dirFacing = "u"; } } else { dirFacing = "d"; } } else { var _local2 = world_mc[(("b" + (row - 1)) + "_") + column]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { _local2 = world_mc[(("b" + (row + 1)) + "_") + column]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { if (dirFacing == "r") { dirFacing = "l"; } else { dirFacing = "r"; } } else { dirFacing = "d"; } } else { dirFacing = "u"; } } } else if (_local3 > 0.5) { dirFacing = "d"; } else { dirFacing = "u"; } } else if ((dirFacing == "d") || (dirFacing == "u")) { if (eType == "smart") { if (world_mc.objRef.player.colNum > column) { var _local2 = world_mc[(("b" + row) + "_") + (column + 1)]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { _local2 = world_mc[(("b" + row) + "_") + (column - 1)]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { if (dirFacing == "d") { dirFacing = "u"; } else { dirFacing = "d"; } } else { dirFacing = "l"; } } else { dirFacing = "r"; } } else { var _local2 = world_mc[(("b" + row) + "_") + (column - 1)]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { _local2 = world_mc[(("b" + row) + "_") + (column + 1)]; if (((_local2._currentframe == 3) || (_local2._currentframe == 2)) || ((_local2._currentframe == 5) && (_local2.open == false))) { if (dirFacing == "d") { dirFacing = "u"; } else { dirFacing = "d"; } } else { dirFacing = "r"; } } else { dirFacing = "l"; } } } else if (_local3 > 0.5) { dirFacing = "l"; } else { dirFacing = "r"; } } } function getHit() { if (!fading) { _root.gameObj.scorePoints(100); tintWhite(); clip._alpha = 1; var _local5 = world_mc[(("b" + startLoc[0]) + "_") + startLoc[1]]._x + (world_mc.objRef.tileInfo[0] / 2); var _local4 = world_mc[(("b" + startLoc[0]) + "_") + startLoc[1]]._y + (world_mc.objRef.tileInfo[1] / 2); clip._x = _local5; clip._y = _local4; var _local3 = world_mc.objRef.player.clip; fading = true; if ((!clip.hitTest(_local3)) && (!_local3.hitTest(_local5, _local4))) { fadeIndex = 10; fadeInt = setInterval(this, "fadeIn", 50); } else { fadeIndex = 10; fadeInt = setInterval(this, "fadeOut", 50); } } } function tintWhite() { var _local3 = {ra:100, rb:255, ga:100, gb:255, ba:100, bb:255, aa:100, ab:0}; var _local2 = new Color(clip); _local2.setTransform(_local3); } function disappear() { if (!fading) { tintWhite(); fading = true; fadeIndex = 0; fadeInt = setInterval(this, "fadeOut", 50); } } function fadeOut() { if (fadeIndex < 10) { clip._alpha = 100 - (fadeIndex * 10); fadeIndex++; } else if (fadeIndex == 10) { clip._alpha = 1; var _local4 = world_mc[(("b" + startLoc[0]) + "_") + startLoc[1]]._x + (world_mc.objRef.tileInfo[0] / 2); var _local3 = world_mc[(("b" + startLoc[0]) + "_") + startLoc[1]]._y + (world_mc.objRef.tileInfo[1] / 2); clip._x = _local4; clip._y = _local3; var _local2 = world_mc.objRef.player.clip; if ((!clip.hitTest(_local2)) && (!_local2.hitTest(_local4, _local3))) { clearInterval(fadeInt); fadeInt = setInterval(this, "fadeIn", 50); } } } function fadeIn() { if (!_root.gameObj.pauseState) { fadeIndex--; clip._alpha = 100 - (fadeIndex * 10); if (fadeIndex == 0) { clearInterval(fadeInt); var _local3 = new Color(clip); _local3.setTransform(startColor); fading = false; } } } function remove() { clip.removeMovieClip(); world_mc.objRef.removeEnemy(this); this=null;//parameter overwritten } function setVis(vState) { clip._visible = vState; } static var moving = new Array([1, -1], [0, 1], [-1, 1], [0, -1]); static var enemies = 0; static var DIRECTIONS = ["r", "l", "u", "d"]; }
Symbol 1999 MovieClip [__Packages.Bonus] Frame 0
class Bonus { var roomNum, world_mc, bType, clip; function Bonus (target, vType, bonusCoords, vRoom) { roomNum = vRoom; world_mc = target; bType = vType; if (bType == "time") { clip = target.attachMovie("bonus", "bonus" + index, target.getNextHighestDepth()); } else if (bType == "wand") { clip = target.attachMovie("sparkle", "wandbonus" + index, target.getNextHighestDepth()); } index++; clip._x = world_mc[(("b" + bonusCoords[0]) + "_") + bonusCoords[1]]._x; clip._y = world_mc[(("b" + bonusCoords[0]) + "_") + bonusCoords[1]]._y; } function pickUp() { if (bType == "time") { _root.AudioSFX_MC.gotoAndStop("pickupDiamond"); _root.gameObj.timer.addBonusTime(45); remove(); } else if (bType == "wand") { _root.AudioSFX_MC.gotoAndStop("pickupDot"); world_mc.objRef.player.wandBonus(); remove(); } } function remove() { clip.removeMovieClip(); this=null;//parameter overwritten } function get room() { return(roomNum); } function setVis(vState) { clip._visible = vState; } static var index = 0; }
Symbol 2000 MovieClip [__Packages.DoorKey] Frame 0
class DoorKey { var color, door1, door2, roomNum, world_mc, clip; function DoorKey (target, vRoom, vDoor1, vDoor2, keyCoords, vcolor) { color = vcolor; door1 = vDoor1; door2 = vDoor2; roomNum = vRoom; world_mc = target; clip = target.attachMovie("key", "key" + index, target.getNextHighestDepth()); index++; clip._x = world_mc[(("b" + keyCoords[0]) + "_") + keyCoords[1]]._x + (world_mc.objRef.tileInfo[0] / 2); clip._y = world_mc[(("b" + keyCoords[0]) + "_") + keyCoords[1]]._y + (world_mc.objRef.tileInfo[1] / 2); clip.gotoAndStop(color); } function pickUp() { _root.AudioSFX_MC.gotoAndStop("pickupKey"); remove(); } function remove() { clip.removeMovieClip(); this=null;//parameter overwritten } function get room() { return(roomNum); } function get doors() { return([door1, door2]); } function get keyColor() { return(color); } function setVis(vState) { clip._visible = vState; } static var index = 0; }
Symbol 2001 MovieClip [__Packages.BridgeKey] Frame 0
class BridgeKey { static var orient, bridges; var world_mc, hTiles, vTiles, clip, active; function BridgeKey (target, bkey, hbCoords, vbCoords, bo, bNum) { orient = bo; world_mc = target; hTiles = hbCoords; vTiles = vbCoords; clip = bkey; bridges = bNum; trace("bridges=" + bridges); active = true; } function set onState(vState) { active = vState; //return(onState); } function get onState() { return(active); } function changeRotation() { clip.play(); if (orient == "v") { orient = "h"; for (var _local2 in vTiles) { var _local3 = vTiles[_local2][0]; var _local4 = vTiles[_local2][1]; world_mc[(("b" + _local3) + "_") + _local4].open = false; } for (var _local2 in hTiles) { var _local3 = hTiles[_local2][0]; var _local4 = hTiles[_local2][1]; world_mc[(("b" + _local3) + "_") + _local4].open = true; } } else { orient = "v"; for (var _local2 in vTiles) { var _local3 = vTiles[_local2][0]; var _local4 = vTiles[_local2][1]; world_mc[(("b" + _local3) + "_") + _local4].open = true; world_mc[(("b" + _local3) + "_") + _local4].tile_mc.gotoAndStop(2); } for (var _local2 in hTiles) { var _local3 = hTiles[_local2][0]; var _local4 = hTiles[_local2][1]; world_mc[(("b" + _local3) + "_") + _local4].open = false; world_mc[(("b" + _local3) + "_") + _local4].tile_mc.gotoAndStop(2); } } trace("orient=" + orient); var _local2 = 1; while (_local2 <= bridges) { if (orient == "h") { var _local5 = "horizontal"; } else { var _local5 = "vertical"; } clip._parent[("bridge" + _local2) + "_mc"].gotoAndPlay(_local5); _local2++; } active = false; world_mc.objRef.bridgeKeyState = false; } function remove() { this=null;//parameter overwritten } }
Symbol 2002 MovieClip [__Packages.WormHole] Frame 0
class WormHole { var roomNum, world_mc, clip, row, column, active, endPoint; function WormHole (target, whCoords, vRoom) { roomNum = vRoom; world_mc = target; if (_root.gameObj.levelNum == 1) { clip = target.attachMovie("wormhole1", "wormhole" + index, target.getNextHighestDepth()); } else { clip = target.attachMovie("wormhole", "wormhole" + index, target.getNextHighestDepth()); } index++; row = whCoords[0]; column = whCoords[1]; clip._x = world_mc[(("b" + row) + "_") + column]._x + (world_mc.objRef.tileInfo[0] / 2); clip._y = world_mc[(("b" + row) + "_") + column]._y + (world_mc.objRef.tileInfo[1] / 2); active = true; } function get depth() { return(clip.getDepth()); } function linkEndPoint(wh) { endPoint = wh; } function get room() { return(roomNum); } function set onState(vState) { active = vState; //return(onState); } function get onState() { return(active); } function get loc() { return([row, column]); } function transport() { trace("transport"); active = false; endPoint.__set__onState(false); clip.gotoAndStop("enterhole"); endPoint.clip.gotoAndStop("exithole"); var _local3 = endPoint.__get__loc(); trace("row=" + _local3[0]); trace("col=" + _local3[1]); world_mc.objRef.player.setLoc(_local3[0], _local3[1]); world_mc.objRef.wormholeState = false; _root.AudioSFX_MC.gotoAndStop("transportIn"); } function appear() { active = true; } function disappear() { active = false; } function setVis(vState) { clip._visible = vState; } function remove() { clip.removeMovieClip(); world_mc.objRef.removeWormhole(this); this=null;//parameter overwritten } static var index = 0; }
Symbol 2003 MovieClip [__Packages.Timer] Frame 0
class Timer { var timeLength, tType, startTime, timeLeft, timerInt, paused, pauseTime; function Timer (vSeconds, vType) { timeLength = vSeconds; if (vType != null) { tType = vType; } } function addBonusTime(vSeconds) { timeLength = timeLength + vSeconds; } function startTimer() { startTime = getTimer(); timeLeft = timeLength; timerInt = setInterval(this, "update", 50); } function update() { if (!_root.gameObj.pauseState) { var _local5 = getTimer(); var _local4 = (_local5 - startTime) / 1000; if (tType == "score") { var _local3 = 15000 - (Math.round(_local4) * 100); if (_local3 < 0) { _local3 = 0; } _root.interface_mc.bonus_txt.text = String(_local3); } else { timeLeft = Math.round(timeLength - _local4); var _local6 = Math.floor((timeLeft / timeLength) * 100) + 1; _root.interface_mc.timer_mc.gotoAndStop(_local6); } if (timeLeft == 0) { endTimer(); } } } function pauseTimer() { paused = true; pauseTime = getTimer(); } function resumeTimer() { var _local2 = getTimer(); startTime = startTime + (_local2 - pauseTime); paused = false; } function endTimer() { _root.gameObj.endGame("lose"); clearInterval(timerInt); } function remove() { clearInterval(timerInt); this=null;//parameter overwritten } }
Symbol 185 MovieClip Frame 1
stop();
Symbol 195 MovieClip Frame 1
stop();
Symbol 224 MovieClip Frame 1
stop();
Symbol 269 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 15
stop();
Symbol 369 MovieClip Frame 15
stop(); _parent.objRef.remove();
Symbol 394 MovieClip Frame 13
stop();
Symbol 419 MovieClip Frame 13
stop();
Symbol 438 MovieClip Frame 10
stop();
Symbol 439 MovieClip [bullet] Frame 1
stop();
Symbol 498 MovieClip Frame 29
gotoAndPlay ("loop");
Symbol 557 MovieClip Frame 29
gotoAndPlay ("loop");
Symbol 616 MovieClip Frame 29
gotoAndPlay ("loop");
Symbol 617 MovieClip [enemy] Frame 1
stop();
Symbol 629 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 1
stop();
Symbol 636 MovieClip Frame 34
gotoAndStop (1);
Symbol 698 MovieClip Frame 1
Symbol 698 MovieClip Frame 29
gotoAndPlay (1);
Symbol 699 MovieClip Frame 1
stop();
Symbol 767 MovieClip [key] Frame 1
stop();
Symbol 814 MovieClip Frame 18
gotoAndPlay ("loop");
Symbol 861 MovieClip Frame 18
gotoAndPlay ("loop");
Symbol 908 MovieClip Frame 18
gotoAndPlay ("loop");
Symbol 955 MovieClip Frame 18
gotoAndPlay ("loop");
Symbol 1002 MovieClip Frame 18
gotoAndPlay ("loop");
Symbol 1003 MovieClip Frame 1
stop();
Symbol 1052 MovieClip Frame 1
stop();
Symbol 1052 MovieClip Frame 19
gotoAndPlay ("loop");
Symbol 1099 MovieClip Frame 19
gotoAndPlay ("loop");
Symbol 1148 MovieClip Frame 19
gotoAndPlay ("loop");
Symbol 1197 MovieClip Frame 19
gotoAndPlay ("loop");
Symbol 1246 MovieClip Frame 19
gotoAndPlay ("loop");
Symbol 1247 MovieClip Frame 1
stop();
Symbol 1294 MovieClip Frame 18
gotoAndPlay (1);
Symbol 1341 MovieClip Frame 18
gotoAndPlay ("loop");
Symbol 1388 MovieClip Frame 18
gotoAndPlay ("loop");
Symbol 1433 MovieClip Frame 18
gotoAndPlay (1);
Symbol 1480 MovieClip Frame 18
gotoAndPlay (1);
Symbol 1481 MovieClip Frame 1
stop();
Symbol 1481 MovieClip Frame 2
stop();
Symbol 1481 MovieClip Frame 3
stop();
Symbol 1481 MovieClip Frame 4
stop();
Symbol 1481 MovieClip Frame 5
stop();
Symbol 1482 MovieClip [player] Frame 1
stop();
Symbol 1490 MovieClip Frame 12
_parent.gotoAndStop(1);
Symbol 1491 MovieClip Frame 12
_parent.gotoAndStop(1);
Symbol 1492 MovieClip [wormhole1] Frame 1
stop();
Symbol 1644 MovieClip Frame 11
stop();
Symbol 1644 MovieClip Frame 21
stop();
Symbol 1703 MovieClip Frame 30
stop();
Symbol 1704 MovieClip Frame 11
stop();
Symbol 1704 MovieClip Frame 21
stop();
Symbol 1716 MovieClip Frame 11
stop();
Symbol 1716 MovieClip Frame 21
stop();
Symbol 1761 MovieClip [wormhole] Frame 1
stop();
Symbol 1811 MovieClip Frame 1
stop();
Symbol 1811 MovieClip Frame 12
stop();
Symbol 1811 MovieClip Frame 22
gotoAndStop (1);
Symbol 1851 MovieClip Frame 1
stop();
Symbol 1851 MovieClip Frame 17
stop();
Symbol 1851 MovieClip Frame 33
gotoAndStop (1);
Symbol 1858 MovieClip Frame 1
stop();
Symbol 1858 MovieClip Frame 17
stop();
Symbol 1858 MovieClip Frame 33
stop();
Symbol 1862 MovieClip Frame 1
stop();
Symbol 1862 MovieClip Frame 17
stop();
Symbol 1862 MovieClip Frame 33
stop();
Symbol 1867 MovieClip Frame 1
stop();
Symbol 1867 MovieClip Frame 17
stop();
Symbol 1867 MovieClip Frame 33
gotoAndStop (1);
Symbol 1873 MovieClip Frame 1
stop();
Symbol 1873 MovieClip Frame 17
stop();
Symbol 1873 MovieClip Frame 33
stop();
Symbol 1875 MovieClip Frame 1
stop();
Symbol 1875 MovieClip Frame 17
stop();
Symbol 1875 MovieClip Frame 33
stop();
Symbol 1978 MovieClip [udonna] Frame 1
stop();
Symbol 21 Button
on (release) { play(); }
Symbol 26 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 10
gotoAndStop ("park");
Symbol 26 MovieClip Frame 20
gotoAndStop ("park");
Symbol 26 MovieClip Frame 30
gotoAndStop ("park");
Symbol 26 MovieClip Frame 40
gotoAndStop ("park");
Symbol 26 MovieClip Frame 50
gotoAndStop ("park");
Symbol 50 MovieClip Frame 1
stop();
Symbol 50 MovieClip Frame 10
gotoAndStop ("park");
Symbol 50 MovieClip Frame 20
gotoAndStop ("park");
Symbol 50 MovieClip Frame 30
gotoAndStop ("park");
Symbol 50 MovieClip Frame 40
gotoAndStop ("park");
Symbol 50 MovieClip Frame 50
gotoAndStop ("park");
Symbol 50 MovieClip Frame 60
gotoAndStop ("park");
Symbol 50 MovieClip Frame 70
gotoAndStop ("park");
Symbol 50 MovieClip Frame 80
gotoAndStop ("park");
Symbol 50 MovieClip Frame 90
gotoAndStop ("park");
Symbol 50 MovieClip Frame 100
gotoAndStop ("park");
Symbol 50 MovieClip Frame 110
gotoAndStop ("park");
Symbol 50 MovieClip Frame 120
gotoAndStop ("park");
Symbol 50 MovieClip Frame 130
gotoAndStop ("park");
Symbol 50 MovieClip Frame 140
gotoAndStop ("park");
Symbol 50 MovieClip Frame 150
gotoAndStop ("park");
Symbol 50 MovieClip Frame 160
gotoAndStop ("park");
Symbol 50 MovieClip Frame 170
gotoAndStop ("park");
Symbol 50 MovieClip Frame 180
gotoAndStop ("park");
Symbol 50 MovieClip Frame 190
_parent.mu.stop();
Symbol 50 MovieClip Frame 223
if (_parent.musicOn) { _parent.AudioMusic_MC.gotoAndPlay("intro"); }
Symbol 50 MovieClip Frame 224
gotoAndStop ("park");
Symbol 50 MovieClip Frame 234
_parent.mu.stop();
Symbol 50 MovieClip Frame 294
if (_parent.musicOn) { _parent.AudioMusic_MC.gotoAndPlay("intro"); }
Symbol 50 MovieClip Frame 301
gotoAndStop ("park");
Symbol 50 MovieClip Frame 303
gotoAndStop ("park");
Symbol 50 MovieClip Frame 315
gotoAndStop ("park");
Symbol 60 Button
on (release) { gotoAndPlay ("start"); }
Symbol 63 Button
on (release) { play(); }
Symbol 66 Button
on (release) { gameMC.musicOn = false; gameMC.mu.stop(); gotoAndStop ("off"); }
Symbol 69 Button
on (release) { gameMC.musicOn = true; gameMC.mu.start(0, 999); gotoAndStop ("on"); }
Symbol 70 MovieClip Frame 1
if (gameMC.musicOn == false) { gotoAndStop ("off"); }
Symbol 70 MovieClip Frame 2
stop();
Symbol 70 MovieClip Frame 3
stop();
Symbol 75 Button
on (release) { play(); }
Symbol 110 MovieClip Frame 1
stop();
Symbol 135 Button
on (release) { gotoAndStop ("howto"); }
Symbol 136 Button
on (release) { gotoAndPlay ("start"); }
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 47
gotoAndStop (1);
Symbol 1493 MovieClip Frame 1
stop();
Symbol 1498 MovieClip Frame 1
stop();
Symbol 1501 MovieClip Frame 1
stop();
Symbol 1503 MovieClip Frame 1
stop();
Symbol 1508 MovieClip Frame 1
stop();
Symbol 1509 MovieClip Frame 1
stop();
Symbol 1513 MovieClip Frame 1
stop();
Symbol 1514 MovieClip Frame 1
stop();
Symbol 1514 MovieClip Frame 32
stop();
Symbol 1532 MovieClip Frame 1
stop();
Symbol 1540 MovieClip Frame 1
stop();
Symbol 1541 MovieClip Frame 1
stop();
Symbol 1541 MovieClip Frame 2
play();
Symbol 1541 MovieClip Frame 5
sign_mc.gotoAndStop(_root.gameObj.levelNum);
Symbol 1541 MovieClip Frame 17
if (gameMC.gameObj.level != 4) { if (!gameMC[("level" + gameMC.gameObj.level) + "Loaded"]) { stop(); loading_mc.gotoAndStop(2); } }
Symbol 1541 MovieClip Frame 18
sign_mc.gotoAndStop(_root.gameObj.levelNum); _root.gameObj.startLevel();
Symbol 1541 MovieClip Frame 35
sign_mc.gotoAndStop(_root.gameObj.levelNum);
Symbol 1541 MovieClip Frame 40
sign_mc.gotoAndStop(_root.gameObj.levelNum);
Symbol 1541 MovieClip Frame 42
gotoAndStop (1);
Symbol 1549 MovieClip Frame 1
stop();
Symbol 1588 MovieClip Frame 1
stop(); help_btn.onRollOver = function () { gameMC.gameObj.help(); }; help_btn.onRollOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onDragOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onReleaseOutside = function () { gameMC.gameObj.endHelp(); };
Symbol 1588 MovieClip Frame 2
help_btn.onRollOver = function () { gameMC.gameObj.help(); }; help_btn.onRollOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onDragOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onReleaseOutside = function () { gameMC.gameObj.endHelp(); };
Symbol 1588 MovieClip Frame 3
help_btn.onRollOver = function () { gameMC.gameObj.help(); }; help_btn.onRollOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onDragOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onReleaseOutside = function () { gameMC.gameObj.endHelp(); };
Symbol 1588 MovieClip Frame 4
help_btn.onRollOver = function () { gameMC.gameObj.help(); }; help_btn.onRollOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onDragOut = function () { gameMC.gameObj.endHelp(); }; help_btn.onReleaseOutside = function () { gameMC.gameObj.endHelp(); };
Symbol 1592 Button
on (release) { gameMC.gameObj.pauseGame(); gotoAndStop (2); }
Symbol 1597 Button
on (release) { _root.quit_mc.gotoAndStop(1); gameMC.gameObj.resumeGame(); gotoAndStop (1); }
Symbol 1598 MovieClip Frame 1
stop();
Symbol 1602 Button
on (release) { gameMC.fnClickQuit(); }
Symbol 1611 MovieClip Frame 1
stop();
Symbol 1611 MovieClip Frame 2
resume_btn.onRelease = function () { if (_parent.pause_mc._currentframe == 1) { gameMC.gameObj.resumeGame(); } gotoAndStop (1); }; submit_btn.onRelease = function () { gameMC.gameQuit = true; gameMC.musicPlaying = false; playerScore = gameMC.gameObj.score; gameMC.fnSubmitScore(); gotoAndStop (1); };
Symbol 1617 MovieClip Frame 1
stop();
Symbol 1617 MovieClip Frame 28
stop(); gameMC.gameObj.endGame("win");
Symbol 1762 MovieClip Frame 1
stop();
Symbol 1979 MovieClip Frame 1
stop();
Symbol 1991 MovieClip Frame 7
gameMC.showScores();
Symbol 1991 MovieClip Frame 12
gameMC.showScores();
Symbol 1991 MovieClip Frame 13
gameMC.showScores();
Symbol 1991 MovieClip Frame 20
stop(); playAgain_btn.onRelease = function () { gameMC.gotoAndStop("start"); }; submit_btn.onRelease = function () { gameMC.fnSubmitScore(); playAgain_btn.enabled = false; this.enabled = false; };

Library Items

Symbol 1992 MovieClip [__Packages.Game]
Symbol 1993 MovieClip [__Packages.LevelDefinition]
Symbol 1994 MovieClip [__Packages.World]
Symbol 1995 MovieClip [__Packages.Player]
Symbol 1996 MovieClip [__Packages.Bullet]
Symbol 1997 MovieClip [__Packages.Udonna]
Symbol 1998 MovieClip [__Packages.Enemy]
Symbol 1999 MovieClip [__Packages.Bonus]
Symbol 2000 MovieClip [__Packages.DoorKey]
Symbol 2001 MovieClip [__Packages.BridgeKey]
Symbol 2002 MovieClip [__Packages.WormHole]
Symbol 2003 MovieClip [__Packages.Timer]
Symbol 24 Sound [MusicIntro]Used by:26
Symbol 25 Sound [music1]Used by:26
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:225
Symbol 167 GraphicUsed by:185 1852 1878
Symbol 168 BitmapUsed by:169 171 177 179 186 188 234 1815
Symbol 169 GraphicUses:168Used by:185 1852 1878
Symbol 170 GraphicUsed by:185 1852 1878
Symbol 171 GraphicUses:168Used by:185
Symbol 172 GraphicUsed by:185
Symbol 173 GraphicUsed by:185
Symbol 174 GraphicUsed by:185
Symbol 175 GraphicUsed by:185
Symbol 176 GraphicUsed by:184 194
Symbol 177 GraphicUses:168Used by:184 194
Symbol 178 GraphicUsed by:184 194
Symbol 179 GraphicUses:168Used by:180
Symbol 180 MovieClipUses:179Used by:184 194
Symbol 181 GraphicUsed by:184
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:184 194
Symbol 184 MovieClipUses:176 177 178 180 181 183Used by:185 1852 1878
Symbol 185 MovieClipUses:167 169 170 171 172 173 174 175 184Used by:225 228 231 700 702 704 1743 1750 1755 1759 1852 1863 1878 1881
Symbol 186 GraphicUses:168Used by:195 1855
Symbol 187 GraphicUsed by:195 1855
Symbol 188 GraphicUses:168Used by:195 1855
Symbol 189 GraphicUsed by:195 1855
Symbol 190 GraphicUsed by:195 1855
Symbol 191 GraphicUsed by:195
Symbol 192 GraphicUsed by:195
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:176 177 178 180 193 183Used by:195
Symbol 195 MovieClipUses:186 187 188 189 190 191 192 194Used by:225 235 1737 1740 1863 1876
Symbol 196 BitmapUsed by:197
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Symbol 198 GraphicUsed by:224
Symbol 199 GraphicUsed by:224
Symbol 200 GraphicUsed by:224
Symbol 201 GraphicUsed by:224
Symbol 202 GraphicUsed by:224
Symbol 203 GraphicUsed by:224
Symbol 204 GraphicUsed by:224
Symbol 205 GraphicUsed by:224
Symbol 206 GraphicUsed by:224
Symbol 207 GraphicUsed by:224
Symbol 208 GraphicUsed by:224
Symbol 209 GraphicUsed by:224
Symbol 210 GraphicUsed by:224
Symbol 211 GraphicUsed by:224
Symbol 212 GraphicUsed by:224
Symbol 213 GraphicUsed by:224
Symbol 214 GraphicUsed by:224
Symbol 215 GraphicUsed by:224
Symbol 216 GraphicUsed by:224
Symbol 217 GraphicUsed by:224
Symbol 218 GraphicUsed by:224
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Symbol 222 GraphicUsed by:224
Symbol 223 GraphicUsed by:224
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Symbol 156 GraphicUsed by:225 228 231 235 705 1737 1740 1743 1750 1751 1752 1755 1759 1852 1863 1868 1876 1878 1881 1882 1884  Timeline
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Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:228
Symbol 228 MovieClip [bg12]Uses:227 185 224 197 156Used by:1493
Symbol 229 BitmapUsed by:230
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Symbol 231 MovieClip [bg13]Uses:230 185 197 224 156Used by:1493
Symbol 232 BitmapUsed by:233
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Symbol 234 GraphicUses:168Used by:235 699 1740 1751 1752 1755 1863 1881 1882
Symbol 235 MovieClip [bg14]Uses:233 195 197 224 234 156Used by:1493
Symbol 236 BitmapUsed by:237
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Symbol 238 BitmapUsed by:239
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Symbol 242 BitmapUsed by:243
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Symbol 248 BitmapUsed by:249
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Symbol 258 BitmapUsed by:259
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Symbol 265 GraphicUsed by:269 271
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Symbol 270 GraphicUsed by:271
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Symbol 277 GraphicUses:273Used by:278
Symbol 278 MovieClipUses:272 274 275 276 277Used by:439
Symbol 1 GraphicUsed by:279 1737 1743 1501  Timeline
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Symbol 280 BitmapUsed by:281 282 283 284 285
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Symbol 312 BitmapUsed by:313
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Symbol 322 BitmapUsed by:323
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Symbol 330 BitmapUsed by:331
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Symbol 332 BitmapUsed by:333
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Symbol 334 BitmapUsed by:335
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Symbol 336 BitmapUsed by:337
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Symbol 343 BitmapUsed by:344
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Symbol 345 BitmapUsed by:346
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Symbol 347 BitmapUsed by:348
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Symbol 349 BitmapUsed by:350
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Symbol 351 BitmapUsed by:352
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Symbol 353 BitmapUsed by:354
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Symbol 355 BitmapUsed by:356
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Symbol 357 BitmapUsed by:358
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Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:369
Symbol 361 BitmapUsed by:362
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Symbol 363 BitmapUsed by:364
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Symbol 365 BitmapUsed by:366
Symbol 366 GraphicUses:365Used by:369
Symbol 367 BitmapUsed by:368
Symbol 368 GraphicUses:367Used by:369
Symbol 369 MovieClipUses:342 344 346 348 350 352 354 356 358 360 362 364 366 368Used by:439
Symbol 370 BitmapUsed by:371
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Symbol 372 BitmapUsed by:373
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Symbol 374 BitmapUsed by:375
Symbol 375 GraphicUses:374Used by:394
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:394
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:394
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:394
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:394
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:394
Symbol 386 BitmapUsed by:387
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Symbol 388 BitmapUsed by:389
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Symbol 390 BitmapUsed by:391
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Symbol 392 BitmapUsed by:393
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Symbol 395 BitmapUsed by:396
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Symbol 397 BitmapUsed by:398
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Symbol 440 BitmapUsed by:441
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Symbol 442 BitmapUsed by:443
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Instance Names

"HS_mc"Frame 1Symbol 10 MovieClip
"AudioMusic_MC"Frame 6Symbol 26 MovieClip
"AudioSFX_MC"Frame 6Symbol 50 MovieClip
"ranger_mc"Frame 13Symbol 110 MovieClip
"playAgain_btn"Frame 23Symbol 143 Button
"score_txt"Frame 23Symbol 147 EditableText
"submit_btn"Frame 23
"game_mc"Frame 25Symbol 155 MovieClip
"messages_mc"Frame 25Symbol 163 MovieClip
"interface_mc"Frame 25Symbol 1549 MovieClip
"help_mc"Frame 25Symbol 1588 MovieClip
"pause_mc"Frame 25Symbol 1598 MovieClip
"quit_mc"Frame 25Symbol 1611 MovieClip
"iris_mc"Frame 25Symbol 1617 MovieClip
"scores_mc"Frame 34Symbol 1991 MovieClip
"door2_mc"Symbol 225 MovieClip [bg11] Frame 1Symbol 185 MovieClip
"door3_mc"Symbol 225 MovieClip [bg11] Frame 1Symbol 185 MovieClip
"door4_mc"Symbol 225 MovieClip [bg11] Frame 1Symbol 195 MovieClip
"platform_mc"Symbol 225 MovieClip [bg11] Frame 1Symbol 224 MovieClip
"door1_mc"Symbol 228 MovieClip [bg12] Frame 1Symbol 185 MovieClip
"platform_mc"Symbol 228 MovieClip [bg12] Frame 1Symbol 224 MovieClip
"door1_mc"Symbol 231 MovieClip [bg13] Frame 1Symbol 185 MovieClip
"platform_mc"Symbol 231 MovieClip [bg13] Frame 1Symbol 224 MovieClip
"door5_mc"Symbol 235 MovieClip [bg14] Frame 1Symbol 195 MovieClip
"platform_mc"Symbol 235 MovieClip [bg14] Frame 1Symbol 224 MovieClip
"tile_mc"Symbol 271 MovieClip [box] Frame 5Symbol 269 MovieClip
"anim_mc"Symbol 439 MovieClip [bullet] Frame 1Symbol 278 MovieClip
"hit_mc"Symbol 439 MovieClip [bullet] Frame 1Symbol 279 MovieClip
"firehit_mc"Symbol 498 MovieClip Frame 1Symbol 279 MovieClip
"hit_mc"Symbol 498 MovieClip Frame 1Symbol 279 MovieClip
"firehit_mc"Symbol 557 MovieClip Frame 1Symbol 279 MovieClip
"hit_mc"Symbol 557 MovieClip Frame 1Symbol 279 MovieClip
"firehit_mc"Symbol 616 MovieClip Frame 1Symbol 279 MovieClip
"hit_mc"Symbol 616 MovieClip Frame 1Symbol 279 MovieClip
"anim_mc"Symbol 617 MovieClip [enemy] Frame 1Symbol 498 MovieClip
"anim_mc"Symbol 617 MovieClip [enemy] Frame 2Symbol 557 MovieClip
"anim_mc"Symbol 617 MovieClip [enemy] Frame 4Symbol 616 MovieClip
"door2_mc"Symbol 700 MovieClip [fg11] Frame 1Symbol 185 MovieClip
"door3_mc"Symbol 700 MovieClip [fg11] Frame 1Symbol 185 MovieClip
"light_mc"Symbol 700 MovieClip [fg11] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 700 MovieClip [fg11] Frame 1Symbol 636 MovieClip
"lastGate_mc"Symbol 700 MovieClip [fg11] Frame 1Symbol 699 MovieClip
"door1_mc"Symbol 702 MovieClip [fg12] Frame 1Symbol 185 MovieClip
"light_mc"Symbol 702 MovieClip [fg12] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 702 MovieClip [fg12] Frame 1Symbol 636 MovieClip
"door1_mc"Symbol 704 MovieClip [fg13] Frame 1Symbol 185 MovieClip
"light_mc"Symbol 704 MovieClip [fg13] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 704 MovieClip [fg13] Frame 1Symbol 636 MovieClip
"light_mc"Symbol 705 MovieClip [fg14] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 705 MovieClip [fg14] Frame 1Symbol 636 MovieClip
"anim_mc"Symbol 767 MovieClip [key] Frame 1Symbol 766 MovieClip
"hit_mc"Symbol 767 MovieClip [key] Frame 1Symbol 279 MovieClip
"anim_mc"Symbol 1003 MovieClip Frame 1Symbol 814 MovieClip
"anim_mc"Symbol 1003 MovieClip Frame 2Symbol 861 MovieClip
"anim_mc"Symbol 1003 MovieClip Frame 3Symbol 908 MovieClip
"anim_mc"Symbol 1003 MovieClip Frame 4Symbol 955 MovieClip
"anim_mc"Symbol 1003 MovieClip Frame 5Symbol 1002 MovieClip
"anim_mc"Symbol 1247 MovieClip Frame 1Symbol 1052 MovieClip
"anim_mc"Symbol 1247 MovieClip Frame 2Symbol 1099 MovieClip
"anim_mc"Symbol 1247 MovieClip Frame 3Symbol 1148 MovieClip
"anim_mc"Symbol 1247 MovieClip Frame 4Symbol 1197 MovieClip
"anim_mc"Symbol 1247 MovieClip Frame 5Symbol 1246 MovieClip
"anim_mc"Symbol 1481 MovieClip Frame 1Symbol 1294 MovieClip
"anim_mc"Symbol 1481 MovieClip Frame 2Symbol 1341 MovieClip
"anim_mc"Symbol 1481 MovieClip Frame 3Symbol 1388 MovieClip
"anim_mc"Symbol 1481 MovieClip Frame 4Symbol 1433 MovieClip
"anim_mc"Symbol 1481 MovieClip Frame 5Symbol 1480 MovieClip
"ranger_mc"Symbol 1482 MovieClip [player] Frame 1Symbol 1003 MovieClip
"hit_mc"Symbol 1482 MovieClip [player] Frame 1Symbol 279 MovieClip
"ranger_mc"Symbol 1482 MovieClip [player] Frame 2Symbol 1247 MovieClip
"ranger_mc"Symbol 1482 MovieClip [player] Frame 4Symbol 1481 MovieClip
"anim_mc"Symbol 1492 MovieClip [wormhole1] Frame 1Symbol 1488 MovieClip
"hit_mc"Symbol 1492 MovieClip [wormhole1] Frame 1Symbol 279 MovieClip
"door2_mc"Symbol 1737 MovieClip [bg21] Frame 1Symbol 195 MovieClip
"platform_mc"Symbol 1737 MovieClip [bg21] Frame 1Symbol 224 MovieClip
"dTile2_mc"Symbol 1737 MovieClip [bg21] Frame 1Symbol 1644 MovieClip
"dTile1_mc"Symbol 1737 MovieClip [bg21] Frame 1Symbol 1704 MovieClip
"dTile4_mc"Symbol 1737 MovieClip [bg21] Frame 1Symbol 1704 MovieClip
"dTile3_mc"Symbol 1737 MovieClip [bg21] Frame 1Symbol 1716 MovieClip
"dTile5_mc"Symbol 1737 MovieClip [bg21] Frame 1Symbol 1716 MovieClip
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"platform_mc"Symbol 1740 MovieClip [bg22] Frame 1Symbol 224 MovieClip
"dTile2_mc"Symbol 1740 MovieClip [bg22] Frame 1Symbol 1716 MovieClip
"dTile4_mc"Symbol 1740 MovieClip [bg22] Frame 1Symbol 1704 MovieClip
"dTile1_mc"Symbol 1740 MovieClip [bg22] Frame 1Symbol 1704 MovieClip
"dTile6_mc"Symbol 1740 MovieClip [bg22] Frame 1Symbol 1716 MovieClip
"dTile5_mc"Symbol 1740 MovieClip [bg22] Frame 1Symbol 1716 MovieClip
"dTile3_mc"Symbol 1740 MovieClip [bg22] Frame 1Symbol 1704 MovieClip
"platform_mc"Symbol 1743 MovieClip [bg23] Frame 1Symbol 224 MovieClip
"dTile3_mc"Symbol 1743 MovieClip [bg23] Frame 1Symbol 1704 MovieClip
"dTile5_mc"Symbol 1743 MovieClip [bg23] Frame 1Symbol 1716 MovieClip
"dTile4_mc"Symbol 1743 MovieClip [bg23] Frame 1Symbol 1704 MovieClip
"dTile1_mc"Symbol 1743 MovieClip [bg23] Frame 1Symbol 1704 MovieClip
"dTile2_mc"Symbol 1743 MovieClip [bg23] Frame 1Symbol 1704 MovieClip
"door4_mc"Symbol 1743 MovieClip [bg23] Frame 1Symbol 185 MovieClip
"door5_mc"Symbol 1750 MovieClip [bg24] Frame 1Symbol 185 MovieClip
"door3_mc"Symbol 1750 MovieClip [bg24] Frame 1Symbol 185 MovieClip
"platform_mc"Symbol 1750 MovieClip [bg24] Frame 1Symbol 224 MovieClip
"dTile1_mc"Symbol 1750 MovieClip [bg24] Frame 1Symbol 1704 MovieClip
"dTile2_mc"Symbol 1750 MovieClip [bg24] Frame 1Symbol 1704 MovieClip
"dTile5_mc"Symbol 1750 MovieClip [bg24] Frame 1Symbol 1704 MovieClip
"dTile3_mc"Symbol 1750 MovieClip [bg24] Frame 1Symbol 1716 MovieClip
"dTile4_mc"Symbol 1750 MovieClip [bg24] Frame 1Symbol 1704 MovieClip
"light_mc"Symbol 1751 MovieClip [fg21] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 1751 MovieClip [fg21] Frame 1Symbol 636 MovieClip
"light_mc"Symbol 1752 MovieClip [fg22] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 1752 MovieClip [fg22] Frame 1Symbol 636 MovieClip
"door4_mc"Symbol 1755 MovieClip [fg23] Frame 1Symbol 185 MovieClip
"transform_mc"Symbol 1755 MovieClip [fg23] Frame 1Symbol 636 MovieClip
"light_mc"Symbol 1755 MovieClip [fg23] Frame 1Symbol 629 MovieClip
"door3_mc"Symbol 1759 MovieClip [fg24] Frame 1Symbol 185 MovieClip
"door5_mc"Symbol 1759 MovieClip [fg24] Frame 1Symbol 185 MovieClip
"light_mc"Symbol 1759 MovieClip [fg24] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 1759 MovieClip [fg24] Frame 1Symbol 636 MovieClip
"anim_mc"Symbol 1761 MovieClip [wormhole] Frame 1Symbol 1488 MovieClip
"hit_mc"Symbol 1761 MovieClip [wormhole] Frame 1Symbol 279 MovieClip
"hit_mc"Symbol 1811 MovieClip Frame 1Symbol 279 MovieClip
"door2_mc"Symbol 1852 MovieClip [bg31] Frame 1Symbol 185 MovieClip
"platform_mc"Symbol 1852 MovieClip [bg31] Frame 1Symbol 224 MovieClip
"bKey1_mc"Symbol 1852 MovieClip [bg31] Frame 1Symbol 1811 MovieClip
"bridge1_mc"Symbol 1852 MovieClip [bg31] Frame 1Symbol 1851 MovieClip
"door1_mc"Symbol 1863 MovieClip [bg32] Frame 1Symbol 185 MovieClip
"door3_mc"Symbol 1863 MovieClip [bg32] Frame 1Symbol 195 MovieClip
"platform_mc"Symbol 1863 MovieClip [bg32] Frame 1Symbol 224 MovieClip
"bridge2_mc"Symbol 1863 MovieClip [bg32] Frame 1Symbol 1858 MovieClip
"bridge1_mc"Symbol 1863 MovieClip [bg32] Frame 1Symbol 1862 MovieClip
"bKey1_mc"Symbol 1863 MovieClip [bg32] Frame 1Symbol 1811 MovieClip
"platform_mc"Symbol 1868 MovieClip [bg33] Frame 1Symbol 224 MovieClip
"bridge1_mc"Symbol 1868 MovieClip [bg33] Frame 1Symbol 1867 MovieClip
"bKey1_mc"Symbol 1868 MovieClip [bg33] Frame 1Symbol 1811 MovieClip
"door2_mc"Symbol 1876 MovieClip [bg34] Frame 1Symbol 195 MovieClip
"platform_mc"Symbol 1876 MovieClip [bg34] Frame 1Symbol 224 MovieClip
"bridge2_mc"Symbol 1876 MovieClip [bg34] Frame 1Symbol 1873 MovieClip
"bridge1_mc"Symbol 1876 MovieClip [bg34] Frame 1Symbol 1875 MovieClip
"bKey1_mc"Symbol 1876 MovieClip [bg34] Frame 1Symbol 1811 MovieClip
"bKey2_mc"Symbol 1876 MovieClip [bg34] Frame 1Symbol 1811 MovieClip
"bKey3_mc"Symbol 1876 MovieClip [bg34] Frame 1Symbol 1811 MovieClip
"bKey5_mc"Symbol 1876 MovieClip [bg34] Frame 1Symbol 1811 MovieClip
"bKey6_mc"Symbol 1876 MovieClip [bg34] Frame 1Symbol 1811 MovieClip
"bKey7_mc"Symbol 1876 MovieClip [bg34] Frame 1Symbol 1811 MovieClip
"light_mc"Symbol 1878 MovieClip [fg31] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 1878 MovieClip [fg31] Frame 1Symbol 636 MovieClip
"door2_mc"Symbol 1878 MovieClip [fg31] Frame 1Symbol 185 MovieClip
"light_mc"Symbol 1881 MovieClip [fg32] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 1881 MovieClip [fg32] Frame 1Symbol 636 MovieClip
"door1_mc"Symbol 1881 MovieClip [fg32] Frame 1Symbol 185 MovieClip
"light_mc"Symbol 1882 MovieClip [fg33] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 1882 MovieClip [fg33] Frame 1Symbol 636 MovieClip
"light_mc"Symbol 1884 MovieClip [fg34] Frame 1Symbol 629 MovieClip
"transform_mc"Symbol 1884 MovieClip [fg34] Frame 1Symbol 636 MovieClip
"udonna_mc"Symbol 1884 MovieClip [fg34] Frame 1Symbol 1883 MovieClip
"anim_mc"Symbol 1978 MovieClip [udonna] Frame 1Symbol 1915 MovieClip
"anim_mc"Symbol 1978 MovieClip [udonna] Frame 2Symbol 1946 MovieClip
"anim_mc"Symbol 1978 MovieClip [udonna] Frame 4Symbol 1977 MovieClip
"ranger_mc"Symbol 1501 MovieClip Frame 1Symbol 110 MovieClip
"color1_mc"Symbol 1509 MovieClip Frame 2Symbol 1508 MovieClip
"color2_mc"Symbol 1509 MovieClip Frame 3Symbol 1508 MovieClip
"sign_mc"Symbol 1541 MovieClip Frame 5Symbol 1532 MovieClip
"loading_mc"Symbol 1541 MovieClip Frame 17Symbol 1540 MovieClip
"icon_mc"Symbol 1549 MovieClip Frame 1Symbol 1498 MovieClip
"health_mc"Symbol 1549 MovieClip Frame 1Symbol 1500 MovieClip
"wand_mc"Symbol 1549 MovieClip Frame 1Symbol 1501 MovieClip
"timer_mc"Symbol 1549 MovieClip Frame 1Symbol 1503 MovieClip
"key_mc"Symbol 1549 MovieClip Frame 1Symbol 1509 MovieClip
"leveltitle_mc"Symbol 1549 MovieClip Frame 1Symbol 1541 MovieClip
"score_txt"Symbol 1549 MovieClip Frame 1Symbol 1543 EditableText
"bonus_txt"Symbol 1549 MovieClip Frame 2Symbol 1548 EditableText
"help_btn"Symbol 1588 MovieClip Frame 1Symbol 1565 Button
"help_btn"Symbol 1588 MovieClip Frame 2Symbol 1578 Button
"help_btn"Symbol 1588 MovieClip Frame 3Symbol 1584 Button
"help_btn"Symbol 1588 MovieClip Frame 4Symbol 1587 Button
"resume_btn"Symbol 1611 MovieClip Frame 2Symbol 1607 Button
"submit_btn"Symbol 1611 MovieClip Frame 2Symbol 1610 Button
"totalScore_txt"Symbol 1990 MovieClip Frame 1Symbol 1987 EditableText
"hidiacScore_txt"Symbol 1990 MovieClip Frame 1Symbol 1988 EditableText
"score_txt"Symbol 1990 MovieClip Frame 1Symbol 1989 EditableText
"scoreDisplay_mc"Symbol 1991 MovieClip Frame 7Symbol 1990 MovieClip
"playAgain_btn"Symbol 1991 MovieClip Frame 15Symbol 143 Button
"submit_btn"Symbol 1991 MovieClip Frame 18Symbol 152 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1992 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 1993 as "__Packages.LevelDefinition"
ExportAssets (56)Timeline Frame 1Symbol 1994 as "__Packages.World"
ExportAssets (56)Timeline Frame 1Symbol 1995 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 1996 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 1997 as "__Packages.Udonna"
ExportAssets (56)Timeline Frame 1Symbol 1998 as "__Packages.Enemy"
ExportAssets (56)Timeline Frame 1Symbol 1999 as "__Packages.Bonus"
ExportAssets (56)Timeline Frame 1Symbol 2000 as "__Packages.DoorKey"
ExportAssets (56)Timeline Frame 1Symbol 2001 as "__Packages.BridgeKey"
ExportAssets (56)Timeline Frame 1Symbol 2002 as "__Packages.WormHole"
ExportAssets (56)Timeline Frame 1Symbol 2003 as "__Packages.Timer"
ExportAssets (56)Timeline Frame 1Symbol 24 as "MusicIntro"
ExportAssets (56)Timeline Frame 1Symbol 25 as "music1"
ExportAssets (56)Timeline Frame 1Symbol 225 as "bg11"
ExportAssets (56)Timeline Frame 1Symbol 228 as "bg12"
ExportAssets (56)Timeline Frame 1Symbol 231 as "bg13"
ExportAssets (56)Timeline Frame 1Symbol 235 as "bg14"
ExportAssets (56)Timeline Frame 1Symbol 264 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 271 as "box"
ExportAssets (56)Timeline Frame 1Symbol 439 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 617 as "enemy"
ExportAssets (56)Timeline Frame 1Symbol 700 as "fg11"
ExportAssets (56)Timeline Frame 1Symbol 702 as "fg12"
ExportAssets (56)Timeline Frame 1Symbol 704 as "fg13"
ExportAssets (56)Timeline Frame 1Symbol 705 as "fg14"
ExportAssets (56)Timeline Frame 1Symbol 767 as "key"
ExportAssets (56)Timeline Frame 1Symbol 1482 as "player"
ExportAssets (56)Timeline Frame 1Symbol 1485 as "sparkle"
ExportAssets (56)Timeline Frame 1Symbol 1492 as "wormhole1"
ExportAssets (56)Timeline Frame 1Symbol 1737 as "bg21"
ExportAssets (56)Timeline Frame 1Symbol 1740 as "bg22"
ExportAssets (56)Timeline Frame 1Symbol 1743 as "bg23"
ExportAssets (56)Timeline Frame 1Symbol 1750 as "bg24"
ExportAssets (56)Timeline Frame 1Symbol 1751 as "fg21"
ExportAssets (56)Timeline Frame 1Symbol 1752 as "fg22"
ExportAssets (56)Timeline Frame 1Symbol 1755 as "fg23"
ExportAssets (56)Timeline Frame 1Symbol 1759 as "fg24"
ExportAssets (56)Timeline Frame 1Symbol 1761 as "wormhole"
ExportAssets (56)Timeline Frame 1Symbol 1852 as "bg31"
ExportAssets (56)Timeline Frame 1Symbol 1863 as "bg32"
ExportAssets (56)Timeline Frame 1Symbol 1868 as "bg33"
ExportAssets (56)Timeline Frame 1Symbol 1876 as "bg34"
ExportAssets (56)Timeline Frame 1Symbol 1878 as "fg31"
ExportAssets (56)Timeline Frame 1Symbol 1881 as "fg32"
ExportAssets (56)Timeline Frame 1Symbol 1882 as "fg33"
ExportAssets (56)Timeline Frame 1Symbol 1884 as "fg34"
ExportAssets (56)Timeline Frame 1Symbol 1978 as "udonna"

Labels

"loadloop"Frame 2
"intro"Frame 6
"howto"Frame 13
"howto2"Frame 19
"lose"Frame 23
"start"Frame 25
"level2"Frame 30
"level3"Frame 31
"win"Frame 34
"blue_i"Symbol 185 MovieClip Frame 1
"green_i"Symbol 185 MovieClip Frame 3
"yellow_i"Symbol 185 MovieClip Frame 5
"purple_i"Symbol 185 MovieClip Frame 7
"blue_a"Symbol 185 MovieClip Frame 9
"green_a"Symbol 185 MovieClip Frame 11
"yellow_a"Symbol 185 MovieClip Frame 13
"purple_a"Symbol 185 MovieClip Frame 15
"blue_i"Symbol 195 MovieClip Frame 1
"green_i"Symbol 195 MovieClip Frame 3
"yellow_i"Symbol 195 MovieClip Frame 5
"purple_i"Symbol 195 MovieClip Frame 7
"blue_a"Symbol 195 MovieClip Frame 10
"green_a"Symbol 195 MovieClip Frame 12
"yellow_a"Symbol 195 MovieClip Frame 14
"purple_a"Symbol 195 MovieClip Frame 16
"pink"Symbol 224 MovieClip Frame 1
"green"Symbol 224 MovieClip Frame 2
"blue"Symbol 224 MovieClip Frame 3
"red"Symbol 224 MovieClip Frame 4
"yellow"Symbol 224 MovieClip Frame 5
"red"Symbol 439 MovieClip [bullet] Frame 1
"green"Symbol 439 MovieClip [bullet] Frame 2
"blue"Symbol 439 MovieClip [bullet] Frame 3
"pink"Symbol 439 MovieClip [bullet] Frame 4
"yellow"Symbol 439 MovieClip [bullet] Frame 5
"redimpact"Symbol 439 MovieClip [bullet] Frame 6
"greenimpact"Symbol 439 MovieClip [bullet] Frame 7
"blueimpact"Symbol 439 MovieClip [bullet] Frame 8
"pinkimpact"Symbol 439 MovieClip [bullet] Frame 9
"yellowimpact"Symbol 439 MovieClip [bullet] Frame 10
"loop"Symbol 498 MovieClip Frame 2
"loop"Symbol 557 MovieClip Frame 2
"loop"Symbol 616 MovieClip Frame 1
"d"Symbol 617 MovieClip [enemy] Frame 1
"l"Symbol 617 MovieClip [enemy] Frame 2
"r"Symbol 617 MovieClip [enemy] Frame 3
"u"Symbol 617 MovieClip [enemy] Frame 4
"pink"Symbol 629 MovieClip Frame 1
"green"Symbol 629 MovieClip Frame 2
"blue"Symbol 629 MovieClip Frame 3
"red"Symbol 629 MovieClip Frame 4
"yellow"Symbol 629 MovieClip Frame 5
"blue"Symbol 767 MovieClip [key] Frame 1
"green"Symbol 767 MovieClip [key] Frame 2
"yellow"Symbol 767 MovieClip [key] Frame 3
"purple"Symbol 767 MovieClip [key] Frame 4
"loop"Symbol 814 MovieClip Frame 3
"attack"Symbol 814 MovieClip Frame 19
"loop"Symbol 861 MovieClip Frame 3
"attack"Symbol 861 MovieClip Frame 19
"loop"Symbol 908 MovieClip Frame 3
"attack"Symbol 908 MovieClip Frame 19
"loop"Symbol 955 MovieClip Frame 3
"attack"Symbol 955 MovieClip Frame 19
"loop"Symbol 1002 MovieClip Frame 1
"attack"Symbol 1002 MovieClip Frame 19
"pink"Symbol 1003 MovieClip Frame 1
"blue"Symbol 1003 MovieClip Frame 2
"green"Symbol 1003 MovieClip Frame 3
"red"Symbol 1003 MovieClip Frame 4
"yellow"Symbol 1003 MovieClip Frame 5
"loop"Symbol 1052 MovieClip Frame 4
"attack"Symbol 1052 MovieClip Frame 20
"loop"Symbol 1099 MovieClip Frame 4
"attack"Symbol 1099 MovieClip Frame 20
"loop"Symbol 1148 MovieClip Frame 4
"attack"Symbol 1148 MovieClip Frame 20
"loop"Symbol 1197 MovieClip Frame 4
"attack"Symbol 1197 MovieClip Frame 20
"loop"Symbol 1246 MovieClip Frame 2
"attack"Symbol 1246 MovieClip Frame 20
"pink"Symbol 1247 MovieClip Frame 1
"blue"Symbol 1247 MovieClip Frame 2
"green"Symbol 1247 MovieClip Frame 3
"red"Symbol 1247 MovieClip Frame 4
"yellow"Symbol 1247 MovieClip Frame 5
"loop"Symbol 1294 MovieClip Frame 3
"attack"Symbol 1294 MovieClip Frame 19
"loop"Symbol 1341 MovieClip Frame 3
"attack"Symbol 1341 MovieClip Frame 19
"loop"Symbol 1388 MovieClip Frame 3
"attack"Symbol 1388 MovieClip Frame 19
"attack"Symbol 1433 MovieClip Frame 19
"loop"Symbol 1480 MovieClip Frame 3
"attack"Symbol 1480 MovieClip Frame 19
"pink"Symbol 1481 MovieClip Frame 1
"blue"Symbol 1481 MovieClip Frame 2
"green"Symbol 1481 MovieClip Frame 3
"red"Symbol 1481 MovieClip Frame 4
"yellow"Symbol 1481 MovieClip Frame 5
"d"Symbol 1482 MovieClip [player] Frame 1
"l"Symbol 1482 MovieClip [player] Frame 2
"r"Symbol 1482 MovieClip [player] Frame 3
"u"Symbol 1482 MovieClip [player] Frame 4
"enterhole"Symbol 1492 MovieClip [wormhole1] Frame 2
"exithole"Symbol 1492 MovieClip [wormhole1] Frame 3
"disappear"Symbol 1644 MovieClip Frame 2
"appear"Symbol 1644 MovieClip Frame 13
"disappear"Symbol 1704 MovieClip Frame 2
"appear"Symbol 1704 MovieClip Frame 13
"disappear"Symbol 1716 MovieClip Frame 2
"appear"Symbol 1716 MovieClip Frame 13
"enterhole"Symbol 1761 MovieClip [wormhole] Frame 2
"exithole"Symbol 1761 MovieClip [wormhole] Frame 3
"h"Symbol 1851 MovieClip Frame 1
"vertical"Symbol 1851 MovieClip Frame 2
"v"Symbol 1851 MovieClip Frame 17
"horizontal"Symbol 1851 MovieClip Frame 19
"h"Symbol 1858 MovieClip Frame 1
"vertical"Symbol 1858 MovieClip Frame 2
"v"Symbol 1858 MovieClip Frame 17
"horizontal"Symbol 1858 MovieClip Frame 18
"h"Symbol 1862 MovieClip Frame 1
"vertical"Symbol 1862 MovieClip Frame 2
"v"Symbol 1862 MovieClip Frame 17
"horizontal"Symbol 1862 MovieClip Frame 18
"h"Symbol 1867 MovieClip Frame 1
"vertical"Symbol 1867 MovieClip Frame 2
"v"Symbol 1867 MovieClip Frame 17
"horizontal"Symbol 1867 MovieClip Frame 18
"h"Symbol 1873 MovieClip Frame 1
"vertical"Symbol 1873 MovieClip Frame 2
"v"Symbol 1873 MovieClip Frame 17
"horizontal"Symbol 1873 MovieClip Frame 18
"h"Symbol 1875 MovieClip Frame 1
"vertical"Symbol 1875 MovieClip Frame 2
"v"Symbol 1875 MovieClip Frame 17
"horizontal"Symbol 1875 MovieClip Frame 18
"d"Symbol 1978 MovieClip [udonna] Frame 1
"l"Symbol 1978 MovieClip [udonna] Frame 2
"r"Symbol 1978 MovieClip [udonna] Frame 3
"u"Symbol 1978 MovieClip [udonna] Frame 4
"park"Symbol 26 MovieClip Frame 1
"level1"Symbol 26 MovieClip Frame 10
"level2"Symbol 26 MovieClip Frame 20
"level3"Symbol 26 MovieClip Frame 30
"intro"Symbol 26 MovieClip Frame 40
"stopIntro"Symbol 26 MovieClip Frame 50
"park"Symbol 50 MovieClip Frame 1
"shootBlue"Symbol 50 MovieClip Frame 10
"shootGreen"Symbol 50 MovieClip Frame 20
"shootPink"Symbol 50 MovieClip Frame 30
"shootYellow"Symbol 50 MovieClip Frame 40
"shootRed"Symbol 50 MovieClip Frame 50
"changeColor"Symbol 50 MovieClip Frame 60
"pickupDiamond"Symbol 50 MovieClip Frame 70
"pickupKey"Symbol 50 MovieClip Frame 80
"nextLevel"Symbol 50 MovieClip Frame 90
"nextRoom"Symbol 50 MovieClip Frame 100
"transportOut"Symbol 50 MovieClip Frame 110
"transportIn"Symbol 50 MovieClip Frame 120
"youDie"Symbol 50 MovieClip Frame 130
"impactBlue"Symbol 50 MovieClip Frame 140
"impactGreen"Symbol 50 MovieClip Frame 150
"impactPink"Symbol 50 MovieClip Frame 160
"impactYellow"Symbol 50 MovieClip Frame 170
"impactRed"Symbol 50 MovieClip Frame 180
"lose"Symbol 50 MovieClip Frame 190
"win"Symbol 50 MovieClip Frame 234
"pickupDot"Symbol 50 MovieClip Frame 303
"egg"Symbol 50 MovieClip Frame 315
"on"Symbol 70 MovieClip Frame 2
"off"Symbol 70 MovieClip Frame 3
"pink"Symbol 110 MovieClip Frame 1
"green"Symbol 110 MovieClip Frame 2
"blue"Symbol 110 MovieClip Frame 3
"red"Symbol 110 MovieClip Frame 4
"yellow"Symbol 110 MovieClip Frame 5
"nokey"Symbol 163 MovieClip Frame 2
"pink"Symbol 1498 MovieClip Frame 1
"green"Symbol 1498 MovieClip Frame 2
"blue"Symbol 1498 MovieClip Frame 3
"red"Symbol 1498 MovieClip Frame 4
"yellow"Symbol 1498 MovieClip Frame 5
"blue"Symbol 1508 MovieClip Frame 1
"green"Symbol 1508 MovieClip Frame 2
"yellow"Symbol 1508 MovieClip Frame 3
"purple"Symbol 1508 MovieClip Frame 4
"outoftime_mc"Symbol 1549 MovieClip Frame 1
"level1"Symbol 1588 MovieClip Frame 1
"level2"Symbol 1588 MovieClip Frame 2
"level3"Symbol 1588 MovieClip Frame 3
"level4"Symbol 1588 MovieClip Frame 4




http://swfchan.com/5/23410/info.shtml
Created: 26/5 -2019 06:02:07 Last modified: 26/5 -2019 06:02:07 Server time: 05/11 -2024 09:20:47