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Generation RX.swf

This is the info page for
Flash #23431

(Click the ID number above for more basic data on this flash file.)


Text
+100

100%

/               Kb

0000

0000

GENERATION                                    Preparing Game.

X

R

SCORE:

000000

ON

OFF

v1.8.2

0

SERVED

Your patients are in
need of medication.
Get behind the
counter and fill
their prescriptions
as fast as you can!

Start Game

Instructions

1. MOVE IT - USE THE UP AND DOWN ARROW HEYS ON YOUR
KEYBOARD TO MOVE YOUR PLAYER.

2. GET IT - PRESS THE LEFT ARROW KEY TO TAKE A
PRESCTIPTION FROM A CUSTOMER.

3. FILL IT - PRESS THE RIGHT ARROW KEY TO GRAB A
MEDS FROM THE SHELF. GET THE CORRECT ONE!

4. GIVE IT - PRESS THE LEFT ARROW KEY AGAIN TO GIVE THE
MEDS TO YOUR CUSTOMER. REMEMBER WHO WANTS WHAT!

5. KEEP IT UP - DON'T LET THE CUSTOMERS WAIT TOO LONG.
IF A LINE OF CUSTOMERS REACHES THE DOOR YOU'RE DONE!

INSTRUCTIONS

<

SORRY IT LOOKS LIKE YOUR
CUSTOMERS WANTED A LITTLE
MORE THAN YOU COULD PROVIDE.

GAME  OVER

ActionScript [AS1/AS2]

Frame 4
bytesTotal = this.getBytesTotal(); bytesLoaded = this.getBytesLoaded(); if ((bytesLoaded >= bytesTotal) and (bytesTotal != 0)) { gotoAndPlay ("EXI"); }
Frame 17
bytesTotal = this.getBytesTotal(); bytesLoaded = this.getBytesLoaded(); KBloaded = Math.ceil(bytesLoaded / 1000); KBtotal = Math.ceil(bytesTotal / 1000); frame = int(bytesLoaded / (bytesTotal / 100)); LB.gotoAndStop(frame); LB.percent = frame + "%"; LB.KBloaded = KBloaded; LB.KBtotal = KBtotal; if (bytesLoaded >= bytesTotal) { bytesTotal = 0; bytesLoaded = 0; LB.gotoAndStop(100); LB.percent = "100%"; LB.KBloaded = KBtotal; LB.KBtotal = KBtotal; nextFrame(); play(); } else { gotoAndPlay ("PRE"); }
Frame 28
gotoAndPlay (31);
Frame 31
trace("#INC : jrv_game_tapper_main.as"); trace("-----------------------------------"); _quality = "MEDIUM"; gObj = new Object(); gObj.holdingIconOffset = 3; gObj.scoreField = score_txt; gObj.scoreDigits = 6; gObj.scoreAnimLinkage = scoreAnim; gObj.initGame = function () { gObj.gameState = -1; popOvers_mc.gotoAndPlay("INTRO"); }; gObj.gameOver = function () { gObj.gameState = -1; clearInterval(gObj.env.spawnIntID); gObj.soundCon.musicObj.stop(); gObj.soundCon.sfx1Obj.stop(); gObj.soundCon.sfx2Obj.stop(); gObj.player.idleStopTimer(); gObj.player._mc.gotoAndStop("PSTAND"); popOvers_mc.gotoAndPlay("GAMEOVER"); }; gObj.startGame = function () { gObj.npc.clearAllNPC(); gObj.gameState = 1; gObj.initEnvironment(); gObj.initPlayer(); gObj.initNPC(); gObj.env.spawnStartTimer(); gObj.scores.initScores(); popOvers_mc.gotoAndPlay("INTROOUT"); gObj.soundCon.sfxPlay(gObj.soundCon.musicObj, "musicLoop5", 50, 9999); }; gObj.initEnvironment = function () { gObj.env = new Object(); gObj.env.counterArray = new Array({npcState:1, medState:0}, {npcState:1, medState:0}, {npcState:0, medState:0}, {npcState:0, medState:0}); gObj.env.spawnIntID = null; gObj.env.spawnIntNum = 0; gObj.env.spawnRownCount = new Array(0, 0, 0, 0); gObj.env.spawnTotalCount = 0; gObj.env.spawnRowMax = 6; gObj.env.spawnRowMaxArray = new Array(11, 9, 7, 6); gObj.env.spawnTotalMax = 1000; gObj.env.spawnIntLevel = 5; gObj.env.clientsServed = 0; clientsServed_txt.text = gObj.env.clientsServed; gObj.env.rowMax = 3; gObj.env.clientsServedUpdate = function (amt) { gObj.env.clientsServed = gObj.env.clientsServed + amt; clientsServed_txt.text = gObj.env.clientsServed; switch (gObj.env.clientsServed) { case 10 : trace("*^*^* JUMP LEVEL *^*^*"); gObj.env.spawnIntLevel = 4; clearInterval(gObj.env.spawnIntID); gObj.env.spawnIntID = setInterval(gObj.env.spawnIntFN, 600); gObj.soundCon.sfxPlay(gObj.soundCon.musicObj, "musicLoop4", 60, 9999); return; case 20 : trace("*^*^* JUMP LEVEL *^*^*"); gObj.env.spawnIntLevel = 3; clearInterval(gObj.env.spawnIntID); gObj.env.spawnIntID = setInterval(gObj.env.spawnIntFN, 550); gObj.soundCon.sfxPlay(gObj.soundCon.musicObj, "musicLoop3", 65, 9999); return; case 40 : trace("*^*^* JUMP LEVEL *^*^*"); gObj.env.spawnIntLevel = 2; clearInterval(gObj.env.spawnIntID); gObj.env.spawnIntID = setInterval(gObj.env.spawnIntFN, 500); gObj.soundCon.sfxPlay(gObj.soundCon.musicObj, "musicLoop2", 70, 9999); return; case 80 : trace("*^*^* JUMP LEVEL *^*^*"); gObj.env.spawnIntLevel = 1; clearInterval(gObj.env.spawnIntID); gObj.env.spawnIntID = setInterval(gObj.env.spawnIntFN, 400); gObj.soundCon.sfxPlay(gObj.soundCon.musicObj, "musicLoop1", 80, 9999); return; case 125 : trace("*^*^* JUMP LEVEL *^*^*"); gObj.env.spawnIntLevel = 0; clearInterval(gObj.env.spawnIntID); gObj.env.spawnIntID = setInterval(gObj.env.spawnIntFN, 300); } }; gObj.env.spawnStartTimer = function () { clearInterval(gObj.env.spawnIntID); gObj.env.spawnIntID = setInterval(gObj.env.spawnIntFN, 600); }; gObj.env.spawnIntFN = function () { gObj.env.spawnIntNum++; if (gObj.env.spawnIntNum > gObj.env.spawnIntLevel) { trace("** SPAWN NPC ** : level:" + gObj.env.spawnIntLevel); gObj.npc.spawnNPC(); gObj.env.spawnResetTimer(); } gObj.npc.updateNPC(); }; gObj.env.spawnStopTimer = function () { clearInterval(gObj.env.spawnIntID); gObj.env.spawnIntNum = 0; }; gObj.env.spawnResetTimer = function () { gObj.env.spawnIntNum = 0; }; gObj.env.medShelf = new Array(0, 1, 2, 3); gObj.env.medShelfOffset = 2; var thisMed = 0; while (thisMed < gObj.env.medShelf.length) { var medRef = eval ("smed" + thisMed); medRef.gotoAndStop(thisMed + gObj.env.medShelfOffset); thisMed++; } }; gObj.resetGame = function () { }; gObj.keyCheckDown = function (num) { trace("PLAYER:-----------\npos:" + gObj.player.pos); trace("_x:" + gObj.player._mc._x); trace("_y:" + gObj.player._mc._y); if (gObj.gameState == 1) { switch (num) { case -4 : trace("keyCheckDown:SPACE"); break; case 2 : trace("keyCheckDown:UP"); if (gObj.player.animState == 0) { gObj.player.pMove(-1); } break; case 4 : trace("keyCheckDown:DOWN"); if (gObj.player.animState == 0) { gObj.player.pMove(1); } break; case 1 : trace("keyCheckDown:LEFT"); if (gObj.player.animState == 0) { if (gObj.player.holding == 0) { gObj.player.pGetPut("TAK"); return(undefined); } if (gObj.player.holding == 1) { gObj.player.pGetPut("PUT"); return(undefined); } } break; case 3 : trace("keyCheckDown:RIGHT"); if (gObj.player.animState != 0) { break; } if (gObj.player.holding != -1) { break; } gObj.player.pGetPut("GET"); } } if (gObj.gameState == -1) { if (!(num === -4)) { } else { trace("SPACE"); gObj.startGame(); } } }; gObj.keyCheckUp = function (num) { if (gObj.gameState == 1) { switch (num) { case 1 : case 3 : } } }; trace("#INC : jrv_game_tapper_player.as"); trace("-----------------------------------"); gObj.initPlayer = function () { trace("Init Player"); gObj.player = new Object(); gObj.player.pMove = function (dir) { var _local1 = dir; trace("gObj.player.pMove:" + _local1); gObj.player.pos = gObj.player.pos + (-1 * _local1); if ((gObj.player.pos <= gObj.player.posMax) && (gObj.player.pos >= gObj.player.posMin)) { if (_local1 == 1) { gObj.player.animState = 1; gObj.player._mc.gotoAndPlay("PDOWN"); gObj.soundCon.sfxPlay(gObj.soundCon.sfx1Obj, "snd_move", 100, 0); } else { gObj.player.animState = 1; gObj.player._mc.gotoAndPlay("PUP"); gObj.soundCon.sfxPlay(gObj.soundCon.sfx1Obj, "snd_move", 100, 0); } } else { gObj.player.pos = gObj.player.pos + _local1; } }; gObj.player.pPlace = function (pos) { var _local1 = pos; if (_local1 == undefined) { _local1 = gObj.player.pos; } gObj.player._mc._x = gObj.player.posArray[_local1].x; gObj.player._mc._y = gObj.player.posArray[_local1].y; gObj.player.animState = 0; trace("-- PLACE --"); trace(gObj.player.posArray[_local1].x); trace(gObj.player.posArray[_local1].y); }; gObj.player.pGetPut = function (getPut) { var _local1 = getPut; if (_local1 == undefined) { _local1 = "NONE"; } trace("gObj.player.pGetPut:" + _local1); switch (_local1) { case "TAK" : gObj.player.takeOrder(); return; case "GET" : gObj.player.fillOrder(); return; case "PUT" : gObj.player.putOrder(); } }; gObj.player.takeOrder = function () { trace("-- TAKE ORDER --"); var _local2 = gObj.player.pos; var _local1 = gObj.npc.npcOnScreenArray[_local2][0]; var thisState = _local1.state; var thisPillIndex = _local1.pillIndex; var _local3 = int(_local1._x); var endX = (gObj.npc.endPosArray[_local2] - 20); trace("POS:" + _local2); trace("thisNPCref:" + _local1); trace("thisState:" + thisState); trace("thisX:" + _local3); if ((((_local3 >= endX) && (_local1.state != 0)) && (_local1.state != 2)) && (_local1.state != undefined)) { if (gObj.env.counterArray[_local2].medState == 0) { gObj.player._mc.gotoAndPlay("PLEFT"); gObj.soundCon.sfxPlay(gObj.soundCon.sfx1Obj, "snd_move", 100, 0); gObj.player.animState = 1; gObj.player.holding = -1; gObj.player.pillIndexNEED = thisPillIndex; trace(" > TAKEN"); inv_mc.gotoAndStop(gObj.player.holding + gObj.holdingIconOffset); _local1.gotoAndPlay("NWAIT"); _local1.state = 1; gObj.player.lastNPCref = _local1; } } }; gObj.player.fillOrder = function () { trace("-- FILL ORDER --"); var _local1 = gObj.player.pos; if (gObj.player.holding == -1) { gObj.player._mc.gotoAndPlay("PRIGHT"); gObj.soundCon.sfxPlay(gObj.soundCon.sfx1Obj, "snd_move", 100, 0); gObj.player.animState = 1; gObj.player.holding = 1; trace(" > FILLED"); gObj.player.pillIndexGOT = _local1 + gObj.env.medShelfOffset; inv_mc.pillIndex = gObj.player.pillIndexGOT; if (gObj.player.pillIndexGOT != gObj.player.pillIndexNEED) { gObj.soundCon.sfxPlay(gObj.soundCon.sfx2Obj, "snd_buzz", 100, 0); gObj.scores.scoreClipWithAnim(-50, gObj.player._mc, 0, -70); gObj.npc.resetOrderNPC(gObj.player.lastNPCref); gObj.player.holding = 0; inv_mc.gotoAndStop(gObj.player.holding + gObj.holdingIconOffset); } else { gObj.soundCon.sfxPlay(gObj.soundCon.sfx2Obj, "snd_ding", 100, 0); gObj.scores.scoreClipWithAnim(50, gObj.player._mc, 0, -70); inv_mc.gotoAndStop(gObj.player.holding + gObj.holdingIconOffset); } } }; gObj.player.putOrder = function () { trace("-- PUT ORDER --"); var pos = gObj.player.pos; var thisNPCref = gObj.npc.npcOnScreenArray[pos][0]; var thisState = thisNPCref.state; var thisX = int(thisNPCref._x); trace("POS:" + pos); trace("thisNPCref:" + thisNPCref); trace("thisState:" + thisState); trace("thisX:" + thisX); trace("medState:" + gObj.env.counterArray[pos].medState); if ((gObj.player.holding == 1) && (gObj.env.counterArray[pos].medState == 0)) { gObj.player._mc.gotoAndPlay("PLEFT"); gObj.soundCon.sfxPlay(gObj.soundCon.sfx1Obj, "snd_move", 100, 0); gObj.player.animState = 1; gObj.player.holding = 0; trace(" > PUT"); inv_mc.gotoAndStop(gObj.player.holding + gObj.holdingIconOffset); var counterMed_mc = eval ("cmed" + pos); if (thisState != 1) { counterMed_mc.gotoAndPlay("WAS"); gObj.env.counterArray[pos].medState = 0; gObj.soundCon.sfxPlay(gObj.soundCon.sfx2Obj, "snd_buzz", 100, 0); gObj.scores.scoreClipWithAnim(-100, counterMed_mc); gObj.npc.resetOrderNPC(gObj.player.lastNPCref); gObj.player.holding = 0; inv_mc.gotoAndStop(gObj.player.holding + gObj.holdingIconOffset); } else { trace("PUTTING >>>>"); counterMed_mc.gotoAndPlay("PUT"); gObj.env.counterArray[pos].medState = 1; gObj.soundCon.sfxPlay(gObj.soundCon.sfx2Obj, "snd_ding", 100, 0); gObj.scores.scoreClipWithAnim(100, counterMed_mc); thisNPCref.gotoAndPlay("NTAKE"); thisNPCref.state = 2; counterMed_mc.pos = pos; counterMed_mc.thisNPCref = thisNPCref; counterMed_mc.gotoAndPlay("TAK"); gObj.env.counterArray[pos].medState = 0; gObj.env.clientsServedUpdate(1); } } }; gObj.player.idleIntID = null; gObj.player.idleIntNum = 0; gObj.player.idleStartTimer = function () { clearInterval(gObj.player.idleIntID); gObj.player.idleIntID = setInterval(gObj.player.idleIntFN, 5000); trace("IDLEINTID:" + gObj.player.idleIntID); }; gObj.player.idleIntFN = function () { trace("checking to see if I'm bored"); gObj.player.idleIntNum++; if (gObj.player.idleIntNum > 3) { gObj.player._mc.gotoAndPlay("PBORED"); clearInterval(gObj.player.idleIntID); gObj.player.idleIntNum = 0; } }; gObj.player.idleStopTimer = function () { clearInterval(gObj.player.idleIntID); gObj.player.idleIntNum = 0; }; gObj.player.posArray = new Array({x:543, y:405}, {x:510, y:338}, {x:476, y:273}, {x:443, y:208}); gObj.player._mc = player_mc; gObj.player.pos = 1; gObj.player.posMax = 3; gObj.player.posMin = 0; gObj.player.animState = 0; gObj.player.pPlace(gObj.player.pos); gObj.player.holding = 0; gObj.player.lastNPCref = 0; gObj.player._mc.gotoAndPlay("NSTAND"); }; trace("#INC : jrv_game_tapper_npc.as"); trace("-----------------------------------"); gObj.initNPC = function () { gObj.npc = new Object(); gObj.npc.spawnNPC = function () { var nmin = 0; var nmax = 3; var spRow = (Math.round(Math.random() * (nmax - nmin)) + nmin); var spRef = eval ("npcspawn" + spRow); var spRowRef = gObj.npc.npcOnScreenArray[spRow]; var countInRow = spRowRef.length; var maxInRow = gObj.env.spawnRowMaxArray[spRow]; trace("----------------------------------"); trace((((("CHECKING ROW:" + spRow) + " CURR:") + countInRow) + " MAX:") + maxInRow); trace("----------------------------------"); if (countInRow < maxInRow) { var nmin = 0; var nmax = 4; var spNPC = (Math.round(Math.random() * (nmax - nmin)) + nmin); var spLink = gObj.npc.npcLinkageArray[spNPC]; gObj.env.spawnRownCount[spRow] = gObj.env.spawnRownCount[spRow] + 1; var spRefNew = spRef.createEmptyMovieClip("NPC" + gObj.env.spawnRownCount[spRow], gObj.env.spawnRownCount[spRow]); var newClipRef = spRefNew.attachMovie(spLink, "NPC_mc", 1); spRowRef.push(newClipRef); newClipRef.rowIndex = spRow; newClipRef.state = 0; newClipRef.endPos = gObj.npc.endPosArray[spRow]; var nmin = 0; var nmax = 3; var spPill = (Math.round(Math.random() * (nmax - nmin)) + nmin); newClipRef.pillIndex = spPill + gObj.env.medShelfOffset; newClipRef.stepForward = function () { gObj.npc.stepForward(this); }; newClipRef.moveForward = function () { gObj.npc.moveForward(this); }; gObj.env.spawnTotalCount++; } else { trace(spRow + "^^^**** THE ROW IS FULL ****^^^"); gObj.gameOver(); } }; gObj.npc.stepForward = function (clipRef) { var _local2 = clipRef; var _local1 = _local2.rowIndex; if (_local2.state == 0) { var thisNPC = getIndexOf(gObj.npc.npcOnScreenArray[_local1], _local2); var thisNPCref = gObj.npc.npcOnScreenArray[_local1][thisNPC]; var _local3 = gObj.npc.npcOnScreenArray[_local1][thisNPC - 1]; trace("thisRow:" + _local1); trace("thisNPC:" + thisNPC); trace("nextNPCref:" + _local3); if (_local3 != null) { trace("---------------------"); var thisState = thisNPCref.state; var thisX = int(thisNPCref._x); var nextState = _local3.state; var nextX = int(_local3._x); if ((nextState != 0) && ((thisX + gObj.npc.charStepWidth) >= (nextX - (gObj.npc.charStepWidth * 2)))) { trace("FREEEZE!!"); thisNPCref.state = -1; thisNPCref._x = nextX - (gObj.npc.charStepWidth * 2); thisNPCref.gotoAndPlay("NSTAND"); } trace("---------------------"); } _local2.gotoAndPlay("NWALK"); } if (_local2._x < gObj.npc.endPosArray[_local1]) { var thisNPC = getIndexOf(gObj.npc.npcOnScreenArray[_local1], _local2); var thisNPCref = gObj.npc.npcOnScreenArray[_local1][thisNPC]; var _local3 = gObj.npc.npcOnScreenArray[_local1][thisNPC - 1]; var thisState = thisNPCref.state; var thisX = int(thisNPCref._x); var nextState = _local3.state; var nextX = int(_local3._x); if ((_local3 == null) or ((thisX + gObj.npc.charStepWidth) < (nextX - (gObj.npc.charStepWidth * 2)))) { _local2.gotoAndPlay("NWALK"); } } }; gObj.npc.moveForward = function (clipRef) { var _local1 = clipRef; _local1._x = _local1._x + gObj.npc.charStepWidth; if (_local1._x >= (_local1.endPos - 10)) { _local1.state = -1; _local1._x = _local1.endPos; _local1.gotoAndPlay("NSTAND"); } else { _local1.gotoAndPlay("NSTAND"); } }; gObj.npc.updateNPC = function () { var _local2 = 0; while (_local2 < gObj.env.spawnRownCount.length) { var _local1 = 0; while (_local1 < gObj.npc.npcOnScreenArray[_local2].length) { var _local3 = gObj.npc.npcOnScreenArray[_local2][_local1]; _local3.stepForward(); _local1++; } _local2++; } }; gObj.npc.clearAllNPC = function () { var _local2 = 0; while (_local2 < gObj.env.spawnRownCount.length) { var _local1 = 0; while (_local1 < gObj.npc.npcOnScreenArray[_local2].length) { var _local3 = gObj.npc.npcOnScreenArray[_local2][_local1]; removeMovieClip(_local3); _local1++; } _local2++; } }; gObj.npc.removeNPC = function (pos, ref) { var _local3 = pos; removeMovieClip(ref); trace(":: SPL ::" + gObj.npc.npcOnScreenArray[_local3]); gObj.npc.npcOnScreenArray[_local3].splice(0, 1); trace(":: ICE ::" + gObj.npc.npcOnScreenArray[_local3]); var _local2 = 0; while (_local2 < gObj.npc.npcOnScreenArray[_local3].length) { var _local1 = gObj.npc.npcOnScreenArray[_local3][_local2]; trace(">>> revive:" + _local1); gObj.npc.nextStepForward(_local1); _local2++; } }; gObj.npc.resetOrderNPC = function (thisNPCref) { var _local1 = thisNPCref; trace(">> resetOrderNPC >> " + _local1); _local1.state = -1; _local1.gotoAndPlay("NSTAND"); }; gObj.npc.nextStepForward = function (clipRef) { var _local3 = clipRef; var _local1 = _local3.rowIndex; var _local2 = getIndexOf(gObj.npc.npcOnScreenArray[_local1], _local3); var thisNPCref = gObj.npc.npcOnScreenArray[_local1][_local2]; var nextNPCref = gObj.npc.npcOnScreenArray[_local1][_local2 - 1]; trace("---------------------"); _local3.gotoAndPlay("NWALK"); }; gObj.npc.endPosArray = new Array(380, 325, 275, 220); gObj.npc.npcLinkageArray = new Array("NPC_A", "NPC_B", "NPC_C", "NPC_D", "NPC_E"); gObj.npc.npcOnScreenArray = new Array([], [], [], []); gObj.player.pos = 1; gObj.npc.posMax = 3; gObj.npc.posMin = 0; gObj.npc.animState = 0; gObj.npc.charStepWidth = 40; gObj.npc.pPlace(gObj.player.pos); gObj.npc.holding = 0; }; trace("#INC: jrv_helpers_keyboard.as"); trace("-----------------------------------"); myListener = new Object(); myListener.onKeyDown = function () { num = Key.getCode() - 36; if (num > 48) { num = num - 48; } trace("Key.getCode():" + Key.getCode()); trace("num:" + num); gObj.keyCheckDown(num); }; myListener.onKeyUp = function () { num = Key.getCode() - 36; if (num > 48) { num = num - 48; } gObj.keyCheckUp(num); }; Key.addListener(myListener); trace("#INC : jrv_helpers_score.as"); trace("-----------------------------------"); if (gObj.scores == undefined) { gObj.scores = new Object(); } gObj.scores.initScores = function () { gObj.scores.scoreAnimIterator = 0; gObj.scores.score = 0; gObj.scores.scoreField = gObj.scoreField; if (gObj.scores.scoreField == undefined) { gObj.scores.scoreField = score_txt; } gObj.scores.scoreDigits = gObj.scoreDigits; if (gObj.scores.scoreDigits == undefined) { gObj.scores.scoreDigits = 6; } gObj.scores.scoreAnimLinkage = gObj.scoreAnimLinkage; if (gObj.scores.scoreAnimLinkage == undefined) { gObj.scores.scoreAnimLinkage = "scoreAnim"; } gObj.scores.updateScore(); }; gObj.scores.scoreClipWithAnim = function (val, scoreClipRef, xOffset, yOffset) { var _local1 = yOffset; var _local2 = xOffset; if (_local2 == undefined) { _local2 = 0; } if (_local1 == undefined) { _local1 = 0; } gObj.scores.incScore(val); args = {lX:scoreClipRef._x + _local2, lY:scoreClipRef._y + _local1, val:val, linkageID:undefined, targetClip:undefined, clipDepth:undefined}; gObj.scores.scoreAnim(args); }; gObj.scores.leadingZeros = function (score, chars) { var _local2 = String(score); var zero = "0"; var _local3 = chars; var charsInScore = String(score).length; var _local1 = 0; while (_local1 < (_local3 - charsInScore)) { _local1++; _local2 = zero.concat(_local2); } return(_local2); }; gObj.scores.scoreAnim = function (args) { var lX = args.lX; var lY = args.lY; var _local2 = args.val; var linkageID = args.linkageID; if (linkageID == undefined) { linkageID = gObj.scores.scoreAnimLinkage; } var _local3 = args.targetClip; if (_local3 == undefined) { _local3 = _root; } var clipDepth = args.clipDepth; if (clipDepth == undefined) { clipDepth = _local3.getNextHighestDepth(); } if (_local2 > 0) { _local2 = "+" + _local2; } var newClip_mc = ("sa" + gObj.scores.scoreAnimIterator); var _local1 = _local3.attachMovie(linkageID, newClip_mc, clipDepth); _local1._x = lX; _local1._y = lY; _local1.scoreClip_mc.animScore_txt.text = _local2; _local1.scoreClipS_mc.animScore_txt.text = _local2; _local1.play(); }; gObj.scores.incScore = function (amount) { trace("incScore:" + amount); gObj.scores.score = gObj.scores.score + amount; if (gObj.scores.score < 0) { gObj.scores.score = 0; } gObj.scores.updateScore(); }; gObj.scores.updateScore = function () { var _local1 = gObj.scores.leadingZeros(gObj.scores.score, gObj.scores.scoreDigits); gObj.scores.scoreField.text = _local1; trace("updateScore:" + _local1); }; trace("#INC: jrv_helpers_sound.as"); trace("-----------------------------------"); if (soundCon == undefined) { gObj.soundCon = new Object(); } if (oRoot == undefined) { gObj.oRoot = this; } gObj.soundCon.musicState = true; gObj.soundCon.sfx1Obj = new Sound(_root.createEmptyMovieClip("sfx1Obj_mc", 1000)); gObj.soundCon.sfx2Obj = new Sound(_root.createEmptyMovieClip("sfx2Obj_mc", 1001)); gObj.soundCon.musicObj = new Sound(_root.createEmptyMovieClip("musicObj_mc", 1003)); gObj.soundCon.sfxPlay = function (channelRef, linkage, vol, loops) { var _local1 = channelRef; if (gObj.soundCon.musicState) { trace((((_local1 + " :playing: ") + linkage) + " :vol:") + vol); _local1.stop(); _local1.setVolume(vol); _local1.attachSound(linkage); _local1.start(0, loops); } }; gObj.soundCon.musicOff = function () { gObj.soundCon.musicState = false; gObj.soundCon.musicObj.stop(); gObj.soundCon.sfx1Obj.stop(); gObj.soundCon.sfx2Obj.stop(); }; gObj.soundCon.musicON = function () { gObj.soundCon.musicObj.stop(); gObj.soundCon.sfx1Obj.stop(); gObj.soundCon.sfx2Obj.stop(); gObj.soundCon.musicState = true; }; trace("#INC : jrv_helpers_arrays.as"); trace("-----------------------------------"); Array.prototype.indexOf = function (val) { var _local2 = this; var _local3 = val; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == _local3) { return(_local1); } _local1++; } return(-1); }; getIndexOf = function (arr, val) { var _local2 = arr; var _local3 = val; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == _local3) { return(_local1); } _local1++; } return(-1); }; gObj.initGame(); stop();
Symbol 31 MovieClip Frame 1
stop();
Symbol 35 MovieClip [NPC_E] Frame 5
stop();
Symbol 35 MovieClip [NPC_E] Frame 16
moveForward(); stop();
Symbol 35 MovieClip [NPC_E] Frame 17
var myPill = this.pillIndex; pill.gotoAndStop(myPill); trace("my pill is " + myPill);
Symbol 35 MovieClip [NPC_E] Frame 22
var myPill = this.pillIndex; pill.gotoAndStop(myPill); stop();
Symbol 35 MovieClip [NPC_E] Frame 23
var myPill = this.pillIndex; pill.gotoAndStop(myPill);
Symbol 35 MovieClip [NPC_E] Frame 31
stop();
Symbol 48 MovieClip [NPC_D] Frame 5
stop();
Symbol 48 MovieClip [NPC_D] Frame 16
moveForward(); stop();
Symbol 48 MovieClip [NPC_D] Frame 17
var myPill = this.pillIndex; pill.gotoAndStop(myPill); trace("my pill is " + myPill);
Symbol 48 MovieClip [NPC_D] Frame 22
var myPill = this.pillIndex; pill.gotoAndStop(myPill); stop();
Symbol 48 MovieClip [NPC_D] Frame 23
var myPill = this.pillIndex; pill.gotoAndStop(myPill);
Symbol 48 MovieClip [NPC_D] Frame 31
stop();
Symbol 61 MovieClip [NPC_C] Frame 5
stop();
Symbol 61 MovieClip [NPC_C] Frame 16
moveForward(); stop();
Symbol 61 MovieClip [NPC_C] Frame 17
var myPill = this.pillIndex; pill.gotoAndStop(myPill); trace("my pill is " + myPill);
Symbol 61 MovieClip [NPC_C] Frame 22
var myPill = this.pillIndex; pill.gotoAndStop(myPill); stop();
Symbol 61 MovieClip [NPC_C] Frame 23
var myPill = this.pillIndex; pill.gotoAndStop(myPill);
Symbol 61 MovieClip [NPC_C] Frame 31
stop();
Symbol 74 MovieClip [NPC_B] Frame 5
stop();
Symbol 74 MovieClip [NPC_B] Frame 16
moveForward(); stop();
Symbol 74 MovieClip [NPC_B] Frame 17
var myPill = this.pillIndex; pill.gotoAndStop(myPill); trace("my pill is " + myPill);
Symbol 74 MovieClip [NPC_B] Frame 22
var myPill = this.pillIndex; pill.gotoAndStop(myPill); stop();
Symbol 74 MovieClip [NPC_B] Frame 23
var myPill = this.pillIndex; pill.gotoAndStop(myPill);
Symbol 74 MovieClip [NPC_B] Frame 32
stop();
Symbol 87 MovieClip [NPC_A] Frame 5
stop();
Symbol 87 MovieClip [NPC_A] Frame 14
moveForward(); stop();
Symbol 87 MovieClip [NPC_A] Frame 17
var myPill = this.pillIndex; pill.gotoAndStop(myPill); trace("my pill is " + myPill);
Symbol 87 MovieClip [NPC_A] Frame 22
var myPill = this.pillIndex; pill.gotoAndStop(myPill); stop();
Symbol 87 MovieClip [NPC_A] Frame 24
var myPill = this.pillIndex; pill.gotoAndStop(myPill);
Symbol 87 MovieClip [NPC_A] Frame 32
stop();
Symbol 91 MovieClip [scoreAnim] Frame 15
stop();
Symbol 115 MovieClip Frame 1
stop();
Symbol 141 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 11
stop();
Symbol 163 MovieClip Frame 21
stop();
Symbol 178 MovieClip Frame 1
_parent.stop(); this._visible = false;
Symbol 178 MovieClip Frame 2
timeNow = getTimer(); if (secs == undefined) { secs = 0; } targetTime = timeNow + (secs * 1000);
Symbol 178 MovieClip Frame 4
if (getTimer() < targetTime) { gotoAndPlay ("timeWait"); }
Symbol 178 MovieClip Frame 5
trace("timER: PLAY _parent timeline"); _parent.play();
Symbol 179 MovieClip Frame 1
var x = 0;
Symbol 179 MovieClip Frame 8
x++; if (x < 10) { gotoAndPlay ("taploop"); }
Instance of Symbol 178 MovieClip "timeER_mc" in Symbol 179 MovieClip Frame 10
//component parameters onClipEvent (initialize) { secs = 1; }
Symbol 180 MovieClip Frame 4
_parent.gObj.player.idleStartTimer();
Symbol 180 MovieClip Frame 5
stop();
Symbol 180 MovieClip Frame 22
_parent.gObj.player.pPlace(); gotoAndPlay ("PSTAND"); stop();
Symbol 180 MovieClip Frame 34
_parent.gObj.player.pPlace(); gotoAndPlay ("PSTAND"); stop();
Symbol 180 MovieClip Frame 38
dust_mc.gotoAndPlay("TOWARD");
Symbol 180 MovieClip Frame 42
_parent.gObj.player.pPlace(); gotoAndPlay ("PSTAND"); stop();
Symbol 180 MovieClip Frame 46
dust_mc.gotoAndPlay("AWAY");
Symbol 180 MovieClip Frame 51
_parent.gObj.player.pPlace(); gotoAndPlay ("PSTAND"); stop();
Symbol 180 MovieClip Frame 55
_parent.gObj.player.idleStopTimer();
Symbol 180 MovieClip Frame 56
stop();
Symbol 180 MovieClip Frame 61
stop();
Symbol 183 MovieClip Frame 2
stop();
Symbol 183 MovieClip Frame 9
stop();
Symbol 183 MovieClip Frame 23
_parent.gObj.npc.removeNPC(this.pos, this.thisNPCref); stop();
Symbol 183 MovieClip Frame 38
stop();
Symbol 192 MovieClip Frame 1
stop();
Symbol 212 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 4
var myPill = pillIndex; imed.gotoAndStop(myPill); trace("my bottle's pill is " + myPill);
Symbol 218 Button
on (press) { if ((gObj.soundCon.musicState == null) or (gObj.soundCon.musicState == true)) { music_mc.gotoAndStop("off"); gObj.soundCon.musicOff(); } else { music_mc.gotoAndStop("on"); gObj.soundCon.musicON(); if (gObj.gameState != -1) { gObj.soundCon.sfxPlay(gObj.soundCon.musicObj, "PitfallMidi", 50, 999); } } }
Symbol 241 Button
on (press) { _parent.gObj.startGame(); }
Symbol 242 Button
on (press) { gotoAndPlay ("INST"); }
Symbol 268 MovieClip Frame 1
stop();
Symbol 279 Button
on (press) { var frameToGo = (instPage_mc._currentframe - 1); if (frameToGo < 1) { frameToGo = 5; } instPage_mc.gotoAndStop(frameToGo); }
Symbol 280 Button
on (press) { var frameToGo = (instPage_mc._currentframe + 1); if (frameToGo > 5) { frameToGo = 1; } instPage_mc.gotoAndStop(frameToGo); }
Symbol 286 MovieClip Frame 2
stop();
Symbol 286 MovieClip Frame 11
stop();
Symbol 286 MovieClip Frame 17
gotoAndPlay ("MT");
Symbol 286 MovieClip Frame 30
stop();
Symbol 286 MovieClip Frame 40
stop();
Symbol 286 MovieClip Frame 48
gotoAndPlay ("MT");

Library Items

Symbol 1 Sound [snd_move]
Symbol 2 Sound [snd_ding]
Symbol 3 Sound [snd_buzz]
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:6
Symbol 6 MovieClipUses:5Used by:35 48 61 74 87 146 149 152 166 169 179
Symbol 7 BitmapUsed by:8 266
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:35
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:35
Symbol 13 BitmapUsed by:14
Symbol 14 GraphicUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:35
Symbol 16 BitmapUsed by:17 253
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:35 48 61 74 87
Symbol 19 BitmapUsed by:20 253
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:31
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:31
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:31
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClipUses:21 24 27 30Used by:35 48 61 74 87
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 MovieClip [NPC_E]Uses:6 9 12 15 18 31 34
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClipUses:37Used by:48
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:48
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClipUses:43Used by:48
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClip [NPC_D]Uses:6 38 41 44 18 31 47
Symbol 49 BitmapUsed by:50 266
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:61
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:54
Symbol 54 MovieClipUses:53Used by:61
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57
Symbol 57 MovieClipUses:56Used by:61
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClip [NPC_C]Uses:6 51 54 57 18 31 60
Symbol 62 BitmapUsed by:63 266
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:74
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:74
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClipUses:69Used by:74
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClip [NPC_B]Uses:6 64 67 70 18 31 73
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77 251
Symbol 77 MovieClipUses:76Used by:87
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClipUses:79Used by:87
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClipUses:82Used by:87
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86 260
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClip [NPC_A]Uses:6 77 80 83 18 31 86
Symbol 88 FontUsed by:89 190 191 214 215 216 244 247 254 259 262
Symbol 89 EditableTextUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClip [scoreAnim]Uses:90
Symbol 92 GraphicUsed by:115
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:115
Symbol 95 GraphicUsed by:115
Symbol 96 ShapeTweeningUsed by:115
Symbol 97 GraphicUsed by:115
Symbol 98 FontUsed by:99 100 101 102
Symbol 99 EditableTextUses:98Used by:115
Symbol 100 TextUses:98Used by:115
Symbol 101 EditableTextUses:98Used by:115
Symbol 102 EditableTextUses:98Used by:115
Symbol 103 GraphicUsed by:109
Symbol 104 GraphicUsed by:109
Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:103 104 105 106 107 108Used by:115
Symbol 110 FontUsed by:111 112 113
Symbol 111 TextUses:110Used by:115
Symbol 112 TextUses:110Used by:115
Symbol 113 TextUses:110Used by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:92 94 95 96 97 99 100 101 102 109 111 112 113 114Used by:Timeline
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118 261
Symbol 118 MovieClipUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:183  Timeline
Symbol 120 Sound [musicLoop1]Used by:Timeline
Symbol 121 Sound [musicLoop2]Used by:Timeline
Symbol 122 Sound [musicLoop3]Used by:Timeline
Symbol 123 Sound [musicLoop4]Used by:Timeline
Symbol 124 Sound [musicLoop5]Used by:Timeline
Symbol 125 GraphicUsed by:Timeline
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClipUses:127Used by:Timeline
Symbol 129 BitmapUsed by:130 257
Symbol 130 GraphicUses:129Used by:131
Symbol 131 MovieClipUses:130Used by:141
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:134
Symbol 134 MovieClipUses:133Used by:141
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:137
Symbol 137 MovieClipUses:136Used by:141
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:140
Symbol 140 MovieClipUses:139Used by:141
Symbol 141 MovieClipUses:131 134 137 140Used by:Timeline
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:Timeline
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:146 179
Symbol 146 MovieClipUses:6 145Used by:180
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149 255
Symbol 149 MovieClipUses:6 148Used by:180
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:152 268
Symbol 152 MovieClipUses:6 151Used by:180
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:163
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:163
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:163
Symbol 159 BitmapUsed by:160 245
Symbol 160 GraphicUses:159Used by:163
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClipUses:154 156 158 160 162Used by:180
Symbol 164 BitmapUsed by:165 245
Symbol 165 GraphicUses:164Used by:166
Symbol 166 MovieClipUses:6 165Used by:180
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClipUses:6 168Used by:180
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:172
Symbol 172 MovieClipUses:171Used by:180
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:179
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:179
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:179
Symbol 179 MovieClipUses:6 145 174 176 178Used by:180
Symbol 180 MovieClipUses:146 149 152 163 166 169 172 179Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:183
Symbol 183 MovieClipUses:119 182Used by:Timeline
Symbol 184 MovieClipUsed by:Timeline
Symbol 185 GraphicUsed by:Timeline
Symbol 186 FontUsed by:187 188 226 235 237 276 281
Symbol 187 TextUses:186Used by:Timeline
Symbol 188 EditableTextUses:186Used by:Timeline
Symbol 189 GraphicUsed by:192
Symbol 190 TextUses:88Used by:192
Symbol 191 TextUses:88Used by:192
Symbol 192 MovieClipUses:189 190 191Used by:Timeline
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:213
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:213
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:212
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:212
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 MovieClipUses:204Used by:212
Symbol 206 BitmapUsed by:207
Symbol 207 GraphicUses:206Used by:208
Symbol 208 MovieClipUses:207Used by:212
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClipUses:210Used by:212
Symbol 212 MovieClipUses:199 202 205 208 211Used by:213
Symbol 213 MovieClipUses:194 196 212Used by:Timeline
Symbol 214 TextUses:88Used by:Timeline
Symbol 215 EditableTextUses:88Used by:Timeline
Symbol 216 TextUses:88Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 ButtonUses:217Used by:Timeline
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:286
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:223
Symbol 223 MovieClipUses:222Used by:286
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:286
Symbol 226 TextUses:186Used by:286
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:229
Symbol 229 MovieClipUses:228Used by:286
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:286
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:234
Symbol 234 MovieClipUses:233Used by:236 239
Symbol 235 TextUses:186Used by:236
Symbol 236 MovieClipUses:234 235Used by:286
Symbol 237 TextUses:186Used by:238
Symbol 238 MovieClipUses:237Used by:239
Symbol 239 MovieClipUses:234 238Used by:286
Symbol 240 GraphicUsed by:241 242 279 280
Symbol 241 ButtonUses:240Used by:286
Symbol 242 ButtonUses:240Used by:286
Symbol 243 GraphicUsed by:268
Symbol 244 TextUses:88Used by:268
Symbol 245 GraphicUses:164 159Used by:246
Symbol 246 MovieClipUses:245Used by:268
Symbol 247 TextUses:88Used by:268
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:250
Symbol 250 MovieClipUses:249Used by:268
Symbol 251 MovieClipUses:76Used by:268
Symbol 252 GraphicUsed by:268
Symbol 253 GraphicUses:19 16Used by:268
Symbol 254 TextUses:88Used by:268
Symbol 255 MovieClipUses:148Used by:268
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:129 256Used by:258
Symbol 258 MovieClipUses:257Used by:268
Symbol 259 TextUses:88Used by:268
Symbol 260 MovieClipUses:85Used by:268
Symbol 261 MovieClipUses:117Used by:268
Symbol 262 TextUses:88Used by:268
Symbol 263 BitmapUsed by:264
Symbol 264 GraphicUses:263Used by:265 286
Symbol 265 MovieClipUses:264Used by:268
Symbol 266 GraphicUses:49 62 7Used by:267
Symbol 267 MovieClipUses:266Used by:268
Symbol 268 MovieClipUses:243 244 246 247 250 251 252 151 253 254 255 258 259 260 261 262 265 267Used by:286
Symbol 269 FontUsed by:270
Symbol 270 TextUses:269Used by:271
Symbol 271 MovieClipUses:270Used by:272
Symbol 272 MovieClipUses:271Used by:286
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:275
Symbol 275 MovieClipUses:274Used by:277 278
Symbol 276 TextUses:186Used by:277 278
Symbol 277 MovieClipUses:275 276Used by:286
Symbol 278 MovieClipUses:275 276Used by:286
Symbol 279 ButtonUses:240Used by:286
Symbol 280 ButtonUses:240Used by:286
Symbol 281 TextUses:186Used by:286
Symbol 282 FontUsed by:283
Symbol 283 TextUses:282Used by:284
Symbol 284 MovieClipUses:283Used by:285
Symbol 285 MovieClipUses:284Used by:286
Symbol 286 MovieClipUses:220 223 225 226 229 231 236 239 241 242 268 272 277 278 279 280 281 285 264Used by:Timeline

Instance Names

"LB"Frame 8Symbol 115 MovieClip
"smed1"Frame 31Symbol 141 MovieClip
"smed0"Frame 31Symbol 141 MovieClip
"smed2"Frame 31Symbol 141 MovieClip
"smed3"Frame 31Symbol 141 MovieClip
"player_mc"Frame 31Symbol 180 MovieClip
"cmed3"Frame 31Symbol 183 MovieClip
"cmed2"Frame 31Symbol 183 MovieClip
"cmed1"Frame 31Symbol 183 MovieClip
"cmed0"Frame 31Symbol 183 MovieClip
"npcspawn3"Frame 31Symbol 184 MovieClip
"npcspawn2"Frame 31Symbol 184 MovieClip
"npcspawn1"Frame 31Symbol 184 MovieClip
"npcspawn0"Frame 31Symbol 184 MovieClip
"score_txt"Frame 31Symbol 188 EditableText
"music_mc"Frame 31Symbol 192 MovieClip
"inv_mc"Frame 31Symbol 213 MovieClip
"clientsServed_txt"Frame 31Symbol 215 EditableText
"popOvers_mc"Frame 31Symbol 286 MovieClip
"pill"Symbol 35 MovieClip [NPC_E] Frame 17Symbol 31 MovieClip
"pill"Symbol 48 MovieClip [NPC_D] Frame 17Symbol 31 MovieClip
"pill"Symbol 61 MovieClip [NPC_C] Frame 17Symbol 31 MovieClip
"pill"Symbol 74 MovieClip [NPC_B] Frame 17Symbol 31 MovieClip
"pill"Symbol 87 MovieClip [NPC_A] Frame 17Symbol 31 MovieClip
"pill"Symbol 87 MovieClip [NPC_A] Frame 24Symbol 31 MovieClip
"animScore_txt"Symbol 90 MovieClip Frame 1Symbol 89 EditableText
"scoreClipS_mc"Symbol 91 MovieClip [scoreAnim] Frame 1Symbol 90 MovieClip
"scoreClip_mc"Symbol 91 MovieClip [scoreAnim] Frame 1Symbol 90 MovieClip
"timeER_mc"Symbol 179 MovieClip Frame 10Symbol 178 MovieClip
"dust_mc"Symbol 180 MovieClip Frame 38Symbol 163 MovieClip
"dust_mc"Symbol 180 MovieClip Frame 46Symbol 163 MovieClip
"imed"Symbol 213 MovieClip Frame 4Symbol 212 MovieClip
"shade_mc"Symbol 286 MovieClip Frame 5Symbol 220 MovieClip
"_btn"Symbol 286 MovieClip Frame 5Symbol 241 Button
"_btn"Symbol 286 MovieClip Frame 5Symbol 242 Button
"shade_mc"Symbol 286 MovieClip Frame 25Symbol 220 MovieClip
"instPage_mc"Symbol 286 MovieClip Frame 25Symbol 268 MovieClip
"_btn"Symbol 286 MovieClip Frame 25Symbol 241 Button
"_btn"Symbol 286 MovieClip Frame 25Symbol 279 Button
"_btn"Symbol 286 MovieClip Frame 25Symbol 280 Button
"shade_mc"Symbol 286 MovieClip Frame 35Symbol 220 MovieClip
"_btn"Symbol 286 MovieClip Frame 38Symbol 241 Button
"_btn"Symbol 286 MovieClip Frame 38Symbol 242 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "snd_move"
ExportAssets (56)Timeline Frame 1Symbol 2 as "snd_ding"
ExportAssets (56)Timeline Frame 1Symbol 3 as "snd_buzz"
ExportAssets (56)Timeline Frame 1Symbol 35 as "NPC_E"
ExportAssets (56)Timeline Frame 1Symbol 48 as "NPC_D"
ExportAssets (56)Timeline Frame 1Symbol 61 as "NPC_C"
ExportAssets (56)Timeline Frame 1Symbol 74 as "NPC_B"
ExportAssets (56)Timeline Frame 1Symbol 87 as "NPC_A"
ExportAssets (56)Timeline Frame 1Symbol 91 as "scoreAnim"
ExportAssets (56)Timeline Frame 30Symbol 120 as "musicLoop1"
ExportAssets (56)Timeline Frame 30Symbol 121 as "musicLoop2"
ExportAssets (56)Timeline Frame 30Symbol 122 as "musicLoop3"
ExportAssets (56)Timeline Frame 30Symbol 123 as "musicLoop4"
ExportAssets (56)Timeline Frame 30Symbol 124 as "musicLoop5"

Labels

"OK"Frame 1
"PRE"Frame 15
"EXI"Frame 25
"NSTAND"Symbol 35 MovieClip [NPC_E] Frame 4
"NWALK"Symbol 35 MovieClip [NPC_E] Frame 11
"NWAIT"Symbol 35 MovieClip [NPC_E] Frame 17
"NTAKE"Symbol 35 MovieClip [NPC_E] Frame 23
"NSTAND"Symbol 48 MovieClip [NPC_D] Frame 4
"NWALK"Symbol 48 MovieClip [NPC_D] Frame 11
"NWAIT"Symbol 48 MovieClip [NPC_D] Frame 17
"NTAKE"Symbol 48 MovieClip [NPC_D] Frame 23
"NSTAND"Symbol 61 MovieClip [NPC_C] Frame 4
"NWALK"Symbol 61 MovieClip [NPC_C] Frame 11
"NWAIT"Symbol 61 MovieClip [NPC_C] Frame 17
"NTAKE"Symbol 61 MovieClip [NPC_C] Frame 23
"NSTAND"Symbol 74 MovieClip [NPC_B] Frame 4
"NWALK"Symbol 74 MovieClip [NPC_B] Frame 11
"NWAIT"Symbol 74 MovieClip [NPC_B] Frame 17
"NTAKE"Symbol 74 MovieClip [NPC_B] Frame 23
"NSTAND"Symbol 87 MovieClip [NPC_A] Frame 4
"NWALK"Symbol 87 MovieClip [NPC_A] Frame 11
"NWAIT"Symbol 87 MovieClip [NPC_A] Frame 17
"NTAKE"Symbol 87 MovieClip [NPC_A] Frame 24
"AWAY"Symbol 163 MovieClip Frame 1
"TOWARD"Symbol 163 MovieClip Frame 13
"timeWait"Symbol 178 MovieClip Frame 3
"taploop"Symbol 179 MovieClip Frame 3
"PSTAND"Symbol 180 MovieClip Frame 4
"PR2L"Symbol 180 MovieClip Frame 13
"PLEFT"Symbol 180 MovieClip Frame 17
"PL2R"Symbol 180 MovieClip Frame 25
"PRIGHT"Symbol 180 MovieClip Frame 29
"PDOWN"Symbol 180 MovieClip Frame 38
"PUP"Symbol 180 MovieClip Frame 46
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Created: 26/5 -2019 05:29:15 Last modified: 26/5 -2019 05:29:15 Server time: 05/11 -2024 09:19:22