STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #23458 |
Loading |
Start |
How To Play |
How To Play - SAMsite is a very easy game to play. Below are all the different objects that you will encounter during gameplay. Learn about each object be clicking on it, or simply step through using the arrow buttons on the lower right. |
HOME |
SAMsite - This is your SAMsite. Your SAMsite is equipt with radar and heat-seaking surface to air missiles. |
Heat-seaking Missle - These are the missiles fired by your SAMsite. Once locked to an enemy missile, they never miss! |
Enemy Missle - These are the enemies missiles. They are sent with one purpose only, to destroy all your cities. Some are faster then others, so be careful which you target first. |
Targetting Cursor - This is your interface with the SAMsite. Simply place the cursor on an oncoming enemy missile. An acknowledged beep will sound that the target has been sited. Keep your cursor over the enemy missile. When your SAMsite has fully targeted the enemy missile, it will turn from red, to green, and it will sound it's completion. At this time, click to fire! Remember, if you can't keep the cursor over the enemy missile, your SAMsite cannot finish targeting it! |
City - These are the cities that you have to protect. Any enemy missile that gets by you, will destroy one of your cities. |
Level: |
Shot Down: |
Cities: |
That was the last of your cities |
Play Again |
Great Job! You completed level ! Settle your nerves and click continue when you're ready to move on. |
CONTINUE |
ActionScript [AS1/AS2]
Frame 1totalBytes = this.getBytesTotal(); LoadedBytes = this.getBytesLoaded(); percent = LoadedBytes / totalBytes; if (LoadedBytes == totalBytes) { gotoAndPlay (5); }Frame 2gotoAndPlay (1);Frame 5level = 0; stop();Frame 10stop();Frame 21Mouse.hide();Frame 22mouse.duplicateMovieClip("mouse1", 2000); startDrag ("mouse1", true); m._visible = false; s._visible = false; em._visible = false; z = 1; v = 1; level++; shot = 0; inair = 0; lives = 3; tellTarget (m) { stop(); }; m_a = new Array(10); n = 1; while (10 >= n) { m.duplicateMovieClip("m" + n, n + 400); tellTarget ("m" + n) { stop(); }; m_a[n] = eval ("m" + n); m_a[n].w = n; n++; } em_a = new Array(10); n = 20; while (30 >= n) { em.duplicateMovieClip("em" + n, n + 600); tellTarget ("em" + n) { stop(); }; em_a[n - 20] = eval ("em" + n); em_a[n - 20].w = n; n++; } t_a = new Array(10); tellTarget (b) { stop(); }; tellTarget (sb) { stop(); }; b._visible = false; sb._visible = false; mouse._visible = false;Frame 24mx = _xmouse; my = _ymouse; if (fire == 1) { m_a[z].targeted = targeted; tellTarget (m_a[z]) { play(); }; tellTarget ("f") { gotoAndPlay (2); }; fire = 0; z++; if (z >= 10) { z = 1; } } if (((random(30) == 10) && (inair < 3)) && ((shot + inair) < 30)) { if (em_a[v]._x >= 725) { tellTarget (em_a[v]) { gotoAndPlay (2); }; v++; } if (v >= 10) { v = 1; } inair++; } cta = 0; k = 0; while (k < 10) { emx = em_a[k]._x; emy = em_a[k]._y; if ((((mx >= (emx - 30)) && ((emx + 30) >= mx)) && (my >= (emy - 10))) && ((emy + 10) >= my)) { if ((mouse1._currentframe == 1) && (t_a[k] != 1)) { tellTarget (mouse1) { play(); }; } targeted = k; t_a[k] = 1; em_a[k].targeted = 1; } else { t_a[k] = 0; } cta = cta + t_a[k]; k++; } ta = t_a; if (cta == 0) { tellTarget (mouse1) { gotoAndPlay (1); }; } if (kill == 1) { shot++; duplicateMovieClip ("b", "boo2", 33); boo2._x = em_a[killt]._x; boo2._y = em_a[killt]._y; kill = 0; inair--; tellTarget (em_a[killt]) { gotoAndPlay (1); }; } if (missledie == 1) { duplicateMovieClip ("sb", "sb2", 34); sb2._x = m_a[missledieid]._x; sb2._y = m_a[missledieid]._y; missledie = 0; md++; } if (shot == 30) { gotoAndPlay (110); } if (0 >= lives) { gotoAndPlay (26); }Frame 25gotoAndPlay (24);Frame 26stopAllSounds(); removeMovieClip("mouse1"); i = 0; while (i < 10) { tellTarget (em_a[i]) { gotoAndStop (1); }; i++; } mouse1._visible = false; Mouse.show();Frame 75stop();Frame 110stopAllSounds(); i = 0; while (i < 10) { tellTarget (em_a[i]) { gotoAndStop (1); }; i++; } mouse1._visible = false; Mouse.show(); stop();Symbol 4 MovieClip Frame 1bar._x = 300 * ../:percent;Symbol 4 MovieClip Frame 2gotoAndPlay (1);Symbol 13 Buttonon (release) { gotoAndPlay (21); }Symbol 15 Buttonon (release) { gotoAndPlay (10); }Symbol 20 MovieClip Frame 1o = ../:my - this._y; a = ../:mx - this._x; if ((a >= 0) && (0 >= o)) { this._rotation = 360 * (Math.atan(o / a) / (Math.PI*2)); }Symbol 20 MovieClip Frame 2gotoAndPlay (1);Symbol 22 Buttonon (release) { gotoAndStop (14); }Symbol 23 Buttonon (release) { gotoAndStop (11); }Symbol 24 Buttonon (release) { gotoAndStop (12); }Symbol 25 Buttonon (release) { gotoAndStop (13); }Symbol 26 Buttonon (release) { gotoAndStop (15); }Symbol 31 Buttonon (release) { gotoAndPlay (5); }Symbol 32 Buttonon (release) { gotoAndStop(_currentframe + 1); }Symbol 36 Buttonon (release) { gotoAndStop(_currentframe - 1); }Symbol 52 MovieClip Frame 1stop();Symbol 52 MovieClip Frame 35stop();Symbol 55 MovieClip Frame 7removeMovieClip(this);Symbol 60 MovieClip Frame 1stop();Symbol 67 MovieClip Frame 1n = 30; t = 0; i = 1; dt = 1 / n; this._visible = false;Symbol 67 MovieClip Frame 2if (i >= 2) { this._visible = true; q = i + (w * 210); duplicateMovieClip ("../s", "s" + q, q); setProperty("../s" + q, _x , this._x); setProperty("../s" + q, _y , this._y); } tem_a = ../:em_a; p4x = tem_a[targeted]._x; p4y = tem_a[targeted]._y; Set("../:varr", p4x); if (i == n) { Set("../:kill", 1); Set("../:killt", targeted); this._x = p1x; this._y = p1y; gotoAndStop (1); } t = i * dt; u = 1 - t; tu = (3 * t) * u; c0 = (u * u) * u; c1 = tu * u; c2 = tu * t; c3 = (t * t) * t; p1x = 100; p2x = 700; p3x = p4x + 200; p1y = 360; p2y = 360; p3y = p4y - 100; x = (((c0 * p1x) + (c1 * p2x)) + (c2 * p3x)) + (c3 * p4x); y = (((c0 * p1y) + (c1 * p2y)) + (c2 * p3y)) + (c3 * p4y); o = y - this._y; a = x - this._x; if (a >= 0) { this._rotation = 360 * (Math.atan(o / a) / (Math.PI*2)); } else { this._rotation = (360 * (Math.atan(o / a) / (Math.PI*2))) + 180; } this._x = x; this._y = y; i++; if (720 < tem_a[targeted]._x) { Set("../:missledie", 1); Set("../:missledieid", w); this._x = p1x; this._y = p1y; gotoAndStop (1); }Symbol 67 MovieClip Frame 3gotoAndPlay(_currentframe - 1);Symbol 71 MovieClip Frame 1this._x = 730; this._y = random(280) + 20; speed = (random(3) + ../:level) + random(4); stop();Symbol 71 MovieClip Frame 2this._x = this._x - speed; if (this._x < -30) { tellTarget ("../city" + ../:lives) { play(); }; gotoAndPlay (1); ../:inair--; ../:lives--; }Symbol 71 MovieClip Frame 3gotoAndPlay (2);Symbol 76 Buttonon (press) { Set("../:fire", 1); gotoAndPlay (1); }Symbol 78 MovieClip Frame 1stop();Symbol 78 MovieClip Frame 11stop();Symbol 84 MovieClip Frame 13removeMovieClip(this);Symbol 86 MovieClip Frame 11removeMovieClip(this);Symbol 95 MovieClip Frame 2gotoAndPlay (1);Symbol 104 Buttonon (release) { gotoAndPlay (5); }Symbol 108 Buttonon (release) { gotoAndPlay (21); }
Library Items
Symbol 1 Graphic | Used by:2 4 | ||
Symbol 2 MovieClip | Uses:1 | Used by:4 | |
Symbol 3 Graphic | Used by:4 | ||
Symbol 4 MovieClip | Uses:1 2 3 | Used by:Timeline | |
Symbol 5 Font | Used by:6 10 14 30 103 109 | ||
Symbol 6 Text | Uses:5 | Used by:Timeline | |
Symbol 7 Graphic | Used by:Timeline | ||
Symbol 8 Graphic | Used by:13 15 | ||
Symbol 9 Graphic | Used by:13 15 | ||
Symbol 10 Text | Uses:5 | Used by:13 | |
Symbol 11 Graphic | Used by:13 15 | ||
Symbol 12 Graphic | Used by:13 15 | ||
Symbol 13 Button | Uses:8 9 10 11 12 | Used by:Timeline | |
Symbol 14 Text | Uses:5 | Used by:15 | |
Symbol 15 Button | Uses:8 9 14 11 12 | Used by:Timeline | |
Symbol 16 Graphic | Used by:Timeline | ||
Symbol 17 Graphic | Used by:66 Timeline | ||
Symbol 18 Graphic | Used by:70 Timeline | ||
Symbol 19 Graphic | Used by:20 | ||
Symbol 20 MovieClip | Uses:19 | Used by:Timeline | |
Symbol 21 Graphic | Used by:22 23 24 25 26 31 32 36 76 104 108 | ||
Symbol 22 Button | Uses:21 | Used by:Timeline | |
Symbol 23 Button | Uses:21 | Used by:Timeline | |
Symbol 24 Button | Uses:21 | Used by:Timeline | |
Symbol 25 Button | Uses:21 | Used by:Timeline | |
Symbol 26 Button | Uses:21 | Used by:Timeline | |
Symbol 27 Font | Used by:28 34 37 38 39 40 | ||
Symbol 28 Text | Uses:27 | Used by:Timeline | |
Symbol 29 Graphic | Used by:Timeline | ||
Symbol 30 Text | Uses:5 | Used by:Timeline | |
Symbol 31 Button | Uses:21 | Used by:Timeline | |
Symbol 32 Button | Uses:21 | Used by:Timeline | |
Symbol 33 Graphic | Used by:Timeline | ||
Symbol 34 Text | Uses:27 | Used by:Timeline | |
Symbol 35 Graphic | Used by:Timeline | ||
Symbol 36 Button | Uses:21 | Used by:Timeline | |
Symbol 37 Text | Uses:27 | Used by:Timeline | |
Symbol 38 Text | Uses:27 | Used by:Timeline | |
Symbol 39 Text | Uses:27 | Used by:Timeline | |
Symbol 40 Text | Uses:27 | Used by:Timeline | |
Symbol 41 Graphic | Used by:Timeline | ||
Symbol 42 Sound | Used by:Timeline | ||
Symbol 43 Graphic | Used by:Timeline | ||
Symbol 44 Graphic | Used by:52 | ||
Symbol 45 Graphic | Used by:52 | ||
Symbol 46 Sound | Used by:52 Timeline | ||
Symbol 47 Graphic | Used by:52 | ||
Symbol 48 Sound | Used by:52 Timeline | ||
Symbol 49 ShapeTweening | Used by:52 | ||
Symbol 50 Graphic | Used by:52 | ||
Symbol 51 Graphic | Used by:52 Timeline | ||
Symbol 52 MovieClip | Uses:44 45 46 47 48 49 50 51 | Used by:Timeline | |
Symbol 53 Graphic | Used by:Timeline | ||
Symbol 54 Graphic | Used by:55 | ||
Symbol 55 MovieClip | Uses:54 | Used by:60 84 86 Timeline | |
Symbol 56 ShapeTweening | Used by:60 | ||
Symbol 57 Sound | Used by:60 | ||
Symbol 58 ShapeTweening | Used by:60 | ||
Symbol 59 Graphic | Used by:60 | ||
Symbol 60 MovieClip | Uses:56 55 57 58 59 | Used by:Timeline | |
Symbol 61 Graphic | Used by:Timeline | ||
Symbol 62 Graphic | Used by:Timeline | ||
Symbol 63 ShapeTweening | Used by:66 | ||
Symbol 64 ShapeTweening | Used by:66 | ||
Symbol 65 Graphic | Used by:66 70 | ||
Symbol 66 MovieClip | Uses:17 63 64 65 | Used by:67 | |
Symbol 67 MovieClip | Uses:66 | Used by:Timeline | |
Symbol 68 ShapeTweening | Used by:70 | ||
Symbol 69 ShapeTweening | Used by:70 | ||
Symbol 70 MovieClip | Uses:18 68 69 65 | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:Timeline | |
Symbol 72 Graphic | Used by:78 | ||
Symbol 73 Graphic | Used by:78 | ||
Symbol 74 Graphic | Used by:78 | ||
Symbol 75 Sound | Used by:78 | ||
Symbol 76 Button | Uses:21 | Used by:78 | |
Symbol 77 Sound | Used by:78 | ||
Symbol 78 MovieClip | Uses:72 73 74 75 76 77 | Used by:Timeline | |
Symbol 79 ShapeTweening | Used by:84 | ||
Symbol 80 ShapeTweening | Used by:84 | ||
Symbol 81 Sound | Used by:84 | ||
Symbol 82 Graphic | Used by:84 86 | ||
Symbol 83 Graphic | Used by:84 | ||
Symbol 84 MovieClip | Uses:79 55 80 81 82 83 | Used by:Timeline | |
Symbol 85 ShapeTweening | Used by:86 | ||
Symbol 86 MovieClip | Uses:85 55 82 | Used by:Timeline | |
Symbol 87 Graphic | Used by:95 | ||
Symbol 88 Font | Used by:89 90 91 92 93 94 102 105 106 | ||
Symbol 89 EditableText | Uses:88 | Used by:95 | |
Symbol 90 EditableText | Uses:88 | Used by:95 | |
Symbol 91 EditableText | Uses:88 | Used by:95 | |
Symbol 92 Text | Uses:88 | Used by:95 | |
Symbol 93 Text | Uses:88 | Used by:95 | |
Symbol 94 Text | Uses:88 | Used by:95 | |
Symbol 95 MovieClip | Uses:87 89 90 91 92 93 94 | Used by:Timeline | |
Symbol 96 Graphic | Used by:Timeline | ||
Symbol 97 Graphic | Used by:Timeline | ||
Symbol 98 Graphic | Used by:Timeline | ||
Symbol 99 ShapeTweening | Used by:Timeline | ||
Symbol 100 Graphic | Used by:Timeline | ||
Symbol 101 Graphic | Used by:Timeline | ||
Symbol 102 Text | Uses:88 | Used by:Timeline | |
Symbol 103 Text | Uses:5 | Used by:Timeline | |
Symbol 104 Button | Uses:21 | Used by:Timeline | |
Symbol 105 Text | Uses:88 | Used by:Timeline | |
Symbol 106 EditableText | Uses:88 | Used by:Timeline | |
Symbol 107 Graphic | Used by:Timeline | ||
Symbol 108 Button | Uses:21 | Used by:Timeline | |
Symbol 109 Text | Uses:5 | Used by:Timeline |
Instance Names
"gun" | Frame 10 | Symbol 20 MovieClip |
"city1" | Frame 22 | Symbol 52 MovieClip |
"city2" | Frame 22 | Symbol 52 MovieClip |
"city3" | Frame 22 | Symbol 52 MovieClip |
"s" | Frame 22 | Symbol 55 MovieClip |
"f" | Frame 22 | Symbol 60 MovieClip |
"gun" | Frame 22 | Symbol 20 MovieClip |
"m" | Frame 22 | Symbol 67 MovieClip |
"em" | Frame 22 | Symbol 71 MovieClip |
"mouse" | Frame 22 | Symbol 78 MovieClip |
"b" | Frame 22 | Symbol 84 MovieClip |
"sb" | Frame 22 | Symbol 86 MovieClip |
"bar" | Symbol 4 MovieClip Frame 1 | Symbol 2 MovieClip |
Dynamic Text Variables
../:lives | Symbol 89 EditableText | "" |
../:shot | Symbol 90 EditableText | "" |
../:level | Symbol 91 EditableText | "" |
level | Symbol 106 EditableText | "" |
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