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Shred Zone.swf

This is the info page for
Flash #23483

(Click the ID number above for more basic data on this flash file.)


Text
SHRED ZONE

SCORES

BEAT BUSTER

Big Bomb

+5 Bombs

Rhythm Guitar - buddy

Pick Guard - shield

Delay - pause

Flanger - lazer power

Chorus - spread shot

Super Fuzz - ram enemies

Move the
mouse to
control the
guitar. Click
to shoot.
Double-click for
a bomb (you start
with 10).

BACK

PLAY
Again

name

<p align="center"><font face="28 Days Later" size="37" color="#000000" letterSpacing="0.000000" kerning="0">Main <sbr />menu</font></p>

<p align="center"><font face="28 Days Later" size="37" color="#000000" letterSpacing="0.000000" kerning="0">armor <sbr />games</font></p>

<p align="center"><font face="28 Days Later" size="37" color="#000000" letterSpacing="0.000000" kerning="0">Submit <sbr />score</font></p>

<p align="center"><font face="28 Days Later" size="37" color="#000000" letterSpacing="0.000000" kerning="0">new <sbr />grounds</font></p>

ActionScript [AS3]

Section 1
//bigskull_127 (ShredZonenew_fla.bigskull_127) package ShredZonenew_fla { import flash.display.*; public dynamic class bigskull_127 extends MovieClip { public function bigskull_127(){ addFrameScript(38, frame39); } function frame39(){ stop(); } } }//package ShredZonenew_fla
Section 2
//comboBar_108 (ShredZonenew_fla.comboBar_108) package ShredZonenew_fla { import flash.display.*; public dynamic class comboBar_108 extends MovieClip { public var masker:MovieClip; public var waves:MovieClip; public function comboBar_108(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ShredZonenew_fla
Section 3
//comboBar2_120 (ShredZonenew_fla.comboBar2_120) package ShredZonenew_fla { import flash.display.*; public dynamic class comboBar2_120 extends MovieClip { public var masker:MovieClip; public var waves:MovieClip; } }//package ShredZonenew_fla
Section 4
//effect8_86 (ShredZonenew_fla.effect8_86) package ShredZonenew_fla { import flash.display.*; public dynamic class effect8_86 extends MovieClip { public function effect8_86(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package ShredZonenew_fla
Section 5
//fadeoutstuff_119 (ShredZonenew_fla.fadeoutstuff_119) package ShredZonenew_fla { import flash.display.*; public dynamic class fadeoutstuff_119 extends MovieClip { public var sp2:MovieClip; public var sp3:MovieClip; public var sp1:MovieClip; public var sp5:MovieClip; public var sp6:MovieClip; public var sp4:MovieClip; public var comboBar:MovieClip; public var livesMC:MovieClip; } }//package ShredZonenew_fla
Section 6
//loadED_76 (ShredZonenew_fla.loadED_76) package ShredZonenew_fla { import flash.display.*; public dynamic class loadED_76 extends MovieClip { public function loadED_76(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package ShredZonenew_fla
Section 7
//logo5_81 (ShredZonenew_fla.logo5_81) package ShredZonenew_fla { import flash.display.*; public dynamic class logo5_81 extends MovieClip { public function logo5_81(){ addFrameScript(29, frame30); } function frame30(){ stop(); } } }//package ShredZonenew_fla
Section 8
//MainTimeline (ShredZonenew_fla.MainTimeline) package ShredZonenew_fla { import flash.events.*; import flash.text.*; import flash.media.*; import flash.display.*; import flash.filters.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public const CHANNEL_LENGTH:int = 0x0100; public const PLOT_HEIGHT:int = 400; public var menuMusic:SoundChannel; public var homingActive:Boolean; public var reloadTime:Number; public var invincible:Number; public var musicTimer:Number; public var lazerFireMode:Boolean; public var comboAdd:Number; public var bg:Shape; public var M:MovieClip; public var V:MovieClip; public var enemyHold:Sprite; public var i:int; public var blur:GradientGlowFilter; public var t:Number; public var option:Number; public var preloader:MovieClip; public var tripleShot:Boolean; public var shotAng:Number; public var g:MovieClip; public var playAgain:SimpleButton; public var shieldGlow:GlowFilter; public var maxReloadTime:Number; public var buddyHold:Sprite; public var homingHold:Sprite; public var powerUpTimer:Number; public var songNumber:Number; public var mouseTar:MovieClip; public var xArray:Array; public var twineHold:Sprite; public var livesMC:MovieClip; public var bytesTot:Number; public var lazerHold:Sprite; public var fps:TextField; public var fireMode:Boolean; public var lives:Number; public var rArray:Array; public var bigFormat:TextFormat; public var scoreFormat:TextFormat; public var boltHold:Sprite; public var armor:SimpleButton; public var doubleClickTimer:Number; public var armorBanner:MovieClip; public var menu:SimpleButton; public var maxEnemyTime:Number; public var sp1:MovieClip; public var sp2:MovieClip; public var fader:MovieClip; public var sp4:MovieClip; public var sp6:MovieClip; public var sp3:MovieClip; public var sp5:MovieClip; public var colors:Array; public var BlackAndWhite:Boolean; public var yArray:Array; public var context:SoundLoaderContext; public var ng:SimpleButton; public var lazerFireTimer:Number; public var shielded:Boolean; public var ratios:Array; public var scoreBox:TextField; public var songs:Array; public var screenShake:Number; public var levelTimer:Number; public var shotNum:Number; public var trophy:SimpleButton; public var ngBanner:MovieClip; public var grad:MovieClip; public var arm:SimpleButton; public var scoreHold:Sprite; public var intro:MovieClip; public var enemyTime:Number; public var sizeUp:Boolean; public var tr:SoundTransform; public var score:Number; public var PowerTimerBar:MovieClip; public var options:MovieClip; public var trans:SoundTransform; public var square2:Sprite; public var square3:Sprite; public var square4:Sprite; public var square5:Sprite; public var square1:Sprite; public var blinder:MovieClip; public var howBttn:MovieClip; public var newg:SimpleButton; public var homingTimer:Number; public var mousedown:Boolean; public var livesText:TextField; public var alphas:Array; public var scoreText:TextField; public var reverse:Boolean; public var nameBox:TextField; public var moreBttn:MovieClip; public var partHold:Sprite; public var bling:Sprite; public var powerHold:Sprite; public var rock:SoundChannel; public var bombNums:Number; public var filter:GradientGlowFilter; public var squareHold:Sprite; public var level:Number; public var MetalMusic:SoundChannel; public var playBttn:MovieClip; public var comboBar:MovieClip; public var filter2:GradientGlowFilter; public var MainMusic:SoundChannel; public var backBttn:MovieClip; public var comboMult:Number; public var ammoSize:Number; public var format:TextFormat; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8); } public function framefour(_arg1:Event):void{ mouseTar.x = mouseX; mouseTar.y = mouseY; } public function armorUP(_arg1:MouseEvent):void{ } public function shoot(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var rot:Number; var c:*; var l:dy; var n = _arg1; var d = _arg2; var x = _arg3; var y = _arg4; var size = _arg5; rot = ((square1.rotation - (d / 2)) + 180); c = 1; while (c < (n + 1)) { l = new dy(); var _local7 = l.graphics; with (_local7) { moveTo(5, 0); lineStyle(size, 0xFFFFFF); lineTo(-5, 0); }; l.timer = 60; l.rotation = rot; l.x = (x + (Math.cos(((l.rotation * Math.PI) / 180)) * 20)); l.y = (y + (Math.sin(((l.rotation * Math.PI) / 180)) * 20)); if ((n % 2) == 0){ rot = (rot + ((2 * d) / n)); } else { rot = (rot + (d / n)); }; this.lazerHold.addChild(l); l.addEventListener(Event.ENTER_FRAME, lazerFrame); c = (c + 1); }; } public function loadFrame(_arg1:Event):void{ if ((this.loaderInfo.bytesLoaded / bytesTot) < 1){ this.preloader.gotoAndStop(Math.round(((this.loaderInfo.bytesLoaded / bytesTot) * 100))); } else { this.removeEventListener(Event.ENTER_FRAME, loadFrame); preloader.addEventListener(Event.ENTER_FRAME, preloaderFrame); this.preloader.gotoAndPlay(100); }; } public function playAgainUP(_arg1:MouseEvent):void{ this.removeEventListener(Event.ENTER_FRAME, framefour); this.gotoAndStop(6); } public function menuUP(_arg1:MouseEvent):void{ this.removeEventListener(Event.ENTER_FRAME, framefour); this.gotoAndStop(3); } public function framethree(_arg1:Event):void{ mouseTar.x = mouseX; mouseTar.y = mouseY; if (this.fader.currentFrame == 50){ this.removeEventListener(Event.ENTER_FRAME, framethree); play(); }; } public function resetPowerUps():void{ if (lazerFireMode){ toggleLazerFire(); }; if (fireMode){ toggleFireMode(); }; if (BlackAndWhite){ toggleBlackAndWhite(); }; homingActive = false; shielded = false; squareHold.filters = []; bg.visible = false; reverse = false; shotNum = 1; ammoSize = 2; shotAng = 0; } function frame1(){ stop(); bytesTot = this.loaderInfo.bytesTotal; this.addEventListener(Event.ENTER_FRAME, loadFrame); this.arm.addEventListener(MouseEvent.CLICK, armClick); this.newg.addEventListener(MouseEvent.CLICK, newgClick); } function frame5(){ stop(); this.addEventListener(Event.ENTER_FRAME, framehow); this.backBttn.addEventListener(MouseEvent.CLICK, backClick); } function frame7(){ this.addEventListener(Event.ENTER_FRAME, framethree); rock = new rockit().play(); tr = rock.soundTransform; tr.volume = 3; rock.soundTransform = tr; } function frame8(){ stop(); this.scoreBox.text = score.toString(); this.filters = []; option = 1; trophy.addEventListener(MouseEvent.MOUSE_OVER, trophyOver); menu.addEventListener(MouseEvent.MOUSE_OVER, menuOver); ng.addEventListener(MouseEvent.MOUSE_OVER, ngOver); armor.addEventListener(MouseEvent.MOUSE_OVER, armorOver); trophy.addEventListener(MouseEvent.MOUSE_UP, trophyUP); menu.addEventListener(MouseEvent.MOUSE_UP, menuUP); ng.addEventListener(MouseEvent.MOUSE_UP, ngUP); armor.addEventListener(MouseEvent.MOUSE_UP, armorUP); trophy.addEventListener(MouseEvent.MOUSE_OUT, mouseOut); menu.addEventListener(MouseEvent.MOUSE_OUT, mouseOut); ng.addEventListener(MouseEvent.MOUSE_OUT, mouseOut); armor.addEventListener(MouseEvent.MOUSE_OUT, mouseOut); playAgain.addEventListener(MouseEvent.MOUSE_UP, playAgainUP); this.addEventListener(Event.ENTER_FRAME, framefour); } function frame2(){ stop(); addEventListener(Event.ENTER_FRAME, loader2); } public function toggleFireMode():void{ var _local1:SoundTransform; if (fireMode){ stage.quality = "high"; bg.visible = false; trans.volume = 1; MainMusic.soundTransform = trans; MetalMusic.stop(); fireMode = false; squareHold.filters = []; screenShake = 0; } else { stage.quality = "low"; powerUpTimer = 160; bg.visible = true; bg.graphics.beginFill(0x333333); bg.graphics.drawRect(-10, -10, 600, 450); trans.volume = 0; MainMusic.soundTransform = trans; MetalMusic = new Metal().play(); _local1 = MetalMusic.soundTransform; _local1.volume = 0.6; MetalMusic.soundTransform = _local1; fireMode = true; screenShake = 160; squareHold.filters = [filter]; }; } public function mouseOut(_arg1:MouseEvent):void{ this.options.gotoAndStop(1); } function frame3(){ stop(); menuMusic = new Sound(new URLRequest("http://www.inaflashstudios.net/NG81397.mp3")).play(); this.addEventListener(Event.ENTER_FRAME, frame); } function frame6(){ stop(); Mouse.hide(); this.addEventListener(Event.ENTER_FRAME, enterFrame); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown); this.filters = []; bling = new Sprite(); squareHold = new Sprite(); enemyHold = new Sprite(); partHold = new Sprite(); lazerHold = new Sprite(); twineHold = new Sprite(); homingHold = new Sprite(); powerHold = new Sprite(); scoreHold = new Sprite(); buddyHold = new Sprite(); boltHold = new Sprite(); bg = new Shape(); grad = new Gradient(); blinder = new Blinder(); square1 = new Sprite(); square2 = new Sprite(); square3 = new Sprite(); square4 = new Sprite(); square5 = new Sprite(); fps = new TextField(); format = new TextFormat(); scoreText = new TextField(); livesText = new TextField(); bigFormat = new TextFormat("Neuropol", 25); scoreFormat = new TextFormat(); lives = 5; xArray = new Array(); yArray = new Array(); rArray = new Array(); mousedown = false; sizeUp = false; tripleShot = false; reloadTime = 0; maxReloadTime = 3; maxEnemyTime = 25; enemyTime = maxEnemyTime; screenShake = 0; lazerFireTimer = 8; lazerFireMode = false; invincible = 80; fireMode = false; musicTimer = 4; shotAng = 0; shotNum = 1; level = 1; levelTimer = 0; powerUpTimer = 0; t = getTimer(); homingTimer = 0; homingActive = false; comboMult = 1; comboAdd = 0; score = 0; ammoSize = 2; bombNums = 10; shielded = false; colors = [0x333333, 0xFF0000, 0xFF6600, 0xFFAA00, 0xFFCC00]; alphas = [0, 1, 1, 1, 1]; ratios = [0, 63, 126, 185, 0xFF]; reverse = false; BlackAndWhite = false; songNumber = 0; songs = new Array("NG72647.mp3", "NG67696.mp3", "NG51270.mp3", "NG47570.mp3", "NG35828.mp3", "NG29108.mp3", "NG81930.mp3"); shieldGlow = new GlowFilter(14109385, 1, 15, 15); blur = new GradientGlowFilter(0, 45, [0, 0xFF9900], [0, 1], [0, 185], 10, 10, 1, 1, "full", false); filter = new GradientGlowFilter(0, 45, colors, alphas, ratios, 4, 4, 2.5, 2, "outer", false); filter2 = new GradientGlowFilter(0, 45, colors, alphas, ratios, 2, 2, 1, 2, "full", false); context = new SoundLoaderContext(1000, true); MainMusic = new Sound(new URLRequest(("http://www.inaflashstudios.net/" + songs[songNumber]))).play(); MainMusic.addEventListener(Event.SOUND_COMPLETE, soundDone); trans = MainMusic.soundTransform; trans.volume = 1.5; MainMusic.soundTransform = trans; doubleClickTimer = 9; bling.filters = [new BlurFilter(2, 2)]; bling.alpha = 1; this.addChild(bg); this.addChild(bling); this.setChildIndex(bg, 0); this.addChild(grad); this.addChild(scoreHold); this.addChild(partHold); this.addChild(lazerHold); this.addChild(scoreText); this.addChild(livesText); this.addChild(fps); this.addChild(buddyHold); this.addChild(twineHold); this.addChild(powerHold); this.addChild(homingHold); this.addChild(enemyHold); this.addChild(boltHold); this.addChild(squareHold); this.addChild(blinder); format.font = "Neuropol"; format.color = 0xFFFFFF; format.size = 15; scoreFormat.font = "Neuropol"; scoreFormat.color = 0xFFFFFF; scoreFormat.size = 15; bigFormat.color = 0xFFFFFF; fps.defaultTextFormat = format; fps.x = 518; fps.y = 382; fps.selectable = false; fps.embedFonts = true; livesText.y = 10; livesText.x = 100; livesText.embedFonts = true; livesText.selectable = false; livesText.defaultTextFormat = bigFormat; scoreText.y = 10; scoreText.x = 400; scoreText.embedFonts = true; scoreText.defaultTextFormat = bigFormat; scoreText.selectable = false; i = 5; while (i >= 1) { var _local2 = this[("square" + i)]; with (_local2) { g = new Blocks(); g.gotoAndStop(i); addChild(g); scaleX = 0.5; scaleY = 0.5; x = 275; y = 200; addEventListener(Event.ENTER_FRAME, squareFrame); }; this.squareHold.addChild(this[("square" + i)]); i--; }; resetPowerUps(); } public function armClick(_arg1):void{ navigateToURL(new URLRequest("http://www.armorgames.com"), "_blank"); } function frame4(){ Mouse.hide(); playBttn.addEventListener(MouseEvent.MOUSE_UP, playClick); howBttn.addEventListener(MouseEvent.CLICK, howClick); moreBttn.addEventListener(MouseEvent.CLICK, moreClick); ngBanner.addEventListener(MouseEvent.CLICK, ngClick); armorBanner.addEventListener(MouseEvent.CLICK, armorClick); this.addEventListener(Event.ENTER_FRAME, frametwo); stop(); } public function enemyUnload(_arg1:Event):void{ var _local2:Number; var _local3:int; var _local4:dy; var _local5:Break; var _local6:pow; if (_arg1.target.level == 3){ _local3 = 0; while (_local3 < 3) { _local4 = new dy(); _local5 = new Break(); _local5.gotoAndStop(Math.ceil((Math.random() * _local5.totalFrames))); _local4.addChild(_local5); _local4.x = _arg1.target.x; _local4.y = _arg1.target.y; _local4.rotation = (Math.random() * 360); _local4.speed = 2; _local4.level = 1; _local4.addEventListener(Event.ENTER_FRAME, enemyFrame); _local4.addEventListener(Event.REMOVED_FROM_STAGE, enemyUnload); this.enemyHold.addChild(_local4); _local3++; }; }; particle(_arg1.target.x, _arg1.target.y, 25); _local2 = (Math.random() * 100); if (_local2 > 95){ _local6 = new pow(); _local6.x = _arg1.target.x; _local6.y = _arg1.target.y; _local6.gotoAndStop(Math.ceil((Math.random() * _local6.totalFrames))); _local6.addEventListener(Event.ENTER_FRAME, powerFrame); this.powerHold.addChild(_local6); }; addScore(_arg1.target.x, _arg1.target.y); comboAdd = (comboAdd + 2); } public function trophyUP(_arg1:MouseEvent):void{ var ab20_09:URLVariables; var request:URLRequest; var loader:URLLoader; var loadComplete:Function; var event = _arg1; loadComplete = function (_arg1:Event):void{ navigateToURL(new URLRequest("http://armorbot.com/mytable/?id=1213")); }; ab20_09 = new URLVariables(); ab20_09.z = this.nameBox.text; ab20_09.x = score; ab20_09.c = 1213; ab20_09.v = "LVWFOI"; request = new URLRequest("http://armorbot.com/s_b"); request.data = ab20_09; request.method = URLRequestMethod.POST; loader = new URLLoader(request); loader.addEventListener(Event.COMPLETE, loadComplete); loader.load(request); } public function spawnEnemy(_arg1:Number, _arg2:Number, _arg3:Number):void{ var e:dy; var en:Enem; var x = _arg1; var y = _arg2; var level = _arg3; e = new dy(); var _local5 = e.graphics; with (_local5) { switch (level){ case 1: e.speed = 5; break; case 2: e.speed = 3; break; case 3: e.speed = 5; break; case 4: e.targetX = square1.x; e.targetY = square1.y; e.changeTimer = 40; break; case 5: e.speed = 3; break; case 6: e.speed = 5; e.alphaSwitch = 1; break; case 7: e.speed = 2; break; case 8: e.speed = 4; break; }; }; en = new Enem(); en.gotoAndStop(level); e.addChild(en); e.x = x; e.y = y; e.level = level; e.rotation = (Math.random() * 360); e.addEventListener(Event.ENTER_FRAME, enemyFrame); e.addEventListener(Event.REMOVED_FROM_STAGE, enemyUnload); this.enemyHold.addChild(e); } public function backClick(_arg1:MouseEvent):void{ this.prevFrame(); this.removeEventListener(Event.ENTER_FRAME, framehow); } public function homingFrame(_arg1:Event):void{ var _local2:int; _arg1.target.x = (_arg1.target.x + (Math.cos((((_arg1.target.rotation - 90) * Math.PI) / 180)) * 7)); _arg1.target.y = (_arg1.target.y + (Math.sin((((_arg1.target.rotation - 90) * Math.PI) / 180)) * 7)); if (!_arg1.target.lockedOn){ if (this.enemyHold.numChildren != 0){ _local2 = 0; while (_local2 < this.enemyHold.numChildren) { if (Math.sqrt((Math.pow((this.enemyHold.getChildAt(_local2).x - _arg1.target.x), 2) + Math.pow((this.enemyHold.getChildAt(_local2).y - _arg1.target.y), 2))) < _arg1.target.lowest){ _arg1.target.lowest = Math.sqrt((Math.pow((this.enemyHold.getChildAt(_local2).x - _arg1.target.x), 2) + Math.pow((this.enemyHold.getChildAt(_local2).y - _arg1.target.y), 2))); _arg1.target.lowestSelect = _local2; }; _local2++; }; _arg1.target.lockedOn = true; }; }; if (_arg1.target.lowestSelect > (this.enemyHold.numChildren - 1)){ _arg1.target.lockedOn = false; } else { if (_arg1.target.hitTestObject(this.enemyHold.getChildAt(_arg1.target.lowestSelect))){ this.enemyHold.getChildAt(_arg1.target.lowestSelect).removeEventListener(Event.ENTER_FRAME, enemyFrame); this.enemyHold.removeChildAt(_arg1.target.lowestSelect); _arg1.target.removeEventListener(Event.ENTER_FRAME, homingFrame); this.homingHold.removeChild(DisplayObject(_arg1.target)); } else { _arg1.target.rotation = (((Math.atan2((_arg1.target.y - this.enemyHold.getChildAt(_arg1.target.lowestSelect).y), (_arg1.target.x - this.enemyHold.getChildAt(_arg1.target.lowestSelect).x)) * 180) / Math.PI) - 90); }; }; if (_arg1.target.x > 540){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.rotation = (_arg1.target.rotation + 180); _arg1.target.x = 539; }; if (_arg1.target.x < 10){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.rotation = (_arg1.target.rotation + 180); _arg1.target.x = 11; }; if (_arg1.target.y > 390){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.y = 389; }; if (_arg1.target.y < 50){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.y = 51; }; } public function clearScreen():void{ var _local1:int; blinder.play(); _local1 = 0; while (_local1 < 30) { if (this.enemyHold.numChildren != 0){ this.enemyHold.getChildAt(0).removeEventListener(Event.ENTER_FRAME, enemyFrame); this.enemyHold.removeChildAt(0); }; _local1++; }; } public function soundDone(_arg1){ if (songNumber != 6){ songNumber++; } else { songNumber = 0; }; MainMusic = new Sound(new URLRequest(("http://www.inaflashstudios.net/" + songs[songNumber]))).play(); } public function partFrame(_arg1:Event):void{ _arg1.target.visible = !(_arg1.target.visible); _arg1.target.x = (_arg1.target.x + (Math.cos(((_arg1.target.rotation * Math.PI) / 180)) * 5)); _arg1.target.y = (_arg1.target.y + (Math.sin(((_arg1.target.rotation * Math.PI) / 180)) * 5)); _arg1.target.alpha = (_arg1.target.alpha - 0.05); if (_arg1.target.x > 540){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.rotation = (_arg1.target.rotation + 180); _arg1.target.x = 539; }; if (_arg1.target.x < 10){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.rotation = (_arg1.target.rotation + 180); _arg1.target.x = 11; }; if (_arg1.target.y > 390){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.y = 389; }; if (_arg1.target.y < 50){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.y = 51; }; if (_arg1.target.alpha < 0){ _arg1.target.removeEventListener(Event.ENTER_FRAME, partFrame); this.partHold.removeChild(DisplayObject(_arg1.target)); }; } public function frame(_arg1:Event):void{ if (M.currentFrame == 50){ this.nextFrame(); this.removeEventListener(Event.ENTER_FRAME, frame); }; } public function toggleLazerFire():void{ if (lazerFireMode){ this.boltHold.visible = false; this.removeEventListener(Event.ENTER_FRAME, lazerAttack); lazerFireMode = false; } else { this.boltHold.visible = true; this.addEventListener(Event.ENTER_FRAME, lazerAttack); lazerFireMode = true; }; } public function enterFrame(_arg1:Event):void{ var _local2:uint; var _local3:Number; var _local4:Number; if (comboAdd > 25){ comboAdd = (comboAdd - 22); comboMult++; }; if (comboAdd > -2){ comboAdd = (comboAdd - 0.05); } else { if (comboMult > 1){ comboMult--; comboAdd = 25; }; }; comboBar.waves.play(); comboBar.waves.x = ((comboAdd / 25) * 100); scoreText.text = score.toString(); livesMC.gotoAndStop(lives); _local2 = (1000 / (getTimer() - t)); fps.text = _local2.toString(10); t = getTimer(); if (_local2 < 15){ stage.quality = "low"; } else { if ((((_local2 >= 15)) && ((_local2 < 25)))){ stage.quality = "medium"; } else { if ((((_local2 >= 25)) && ((_local2 < 35)))){ stage.quality = "high"; } else { if (_local2 >= 35){ stage.quality = "best"; }; }; }; }; if (powerUpTimer > 0){ powerUpTimer--; } else { resetPowerUps(); }; if (levelTimer < 200){ levelTimer++; } else { level++; levelTimer = 0; }; if (musicTimer > 0){ musicTimer--; }; if (doubleClickTimer < 9){ doubleClickTimer++; }; if (invincible > 0){ invincible--; if ((invincible / 4) != Math.round((invincible / 4))){ this.squareHold.alpha = 1; } else { this.squareHold.alpha = 0; }; } else { this.squareHold.alpha = 1; }; if (screenShake > 0){ screenShake--; x = ((Math.random() * 8) - (Math.random() * 8)); y = ((Math.random() * 8) - (Math.random() * 8)); } else { x = 0; y = 0; }; if (reloadTime > maxReloadTime){ if (mousedown){ reloadTime = 0; if (reverse){ shoot(1, 360, square1.x, square1.y, 2); }; shoot(shotNum, shotAng, square1.x, square1.y, ammoSize); }; } else { reloadTime++; }; if (!fireMode){ if ((((MainMusic.leftPeak > 0.85)) && ((musicTimer == 0)))){ musicTimer = 12; _local3 = (Math.round((Math.random() * 5)) + 1); spawnEnemy(this[("sp" + _local3)].x, this[("sp" + _local3)].y, Math.ceil((Math.random() * level))); }; } else { if ((((((MetalMusic.leftPeak > 0.5999)) && ((MetalMusic.rightPeak > 0.5999)))) && ((musicTimer == 0)))){ musicTimer = 16; _local4 = (Math.round((Math.random() * 5)) + 1); spawnEnemy(this[("sp" + _local4)].x, this[("sp" + _local4)].y, Math.ceil((Math.random() * level))); }; }; } public function addText(_arg1:Number, _arg2:Number, _arg3:String):void{ var _local4:TextField; _local4 = new TextField(); _local4.embedFonts = true; _local4.defaultTextFormat = scoreFormat; _local4.x = _arg1; _local4.y = _arg2; _local4.text = _arg3; _local4.selectable = false; _local4.addEventListener(Event.ENTER_FRAME, scoreFrame); this.scoreHold.addChild(_local4); } public function frametwo(_arg1:Event):void{ mouseTar.x = mouseX; mouseTar.y = mouseY; } public function lazerAttack(_arg1:Event):void{ var dist:Number; var lowestSelect:Number; var lowestDist:Number; var d:int; var li:Shape; var c:*; var event = _arg1; if (((!((this.enemyHold.numChildren == 0))) && (mousedown))){ lowestDist = 500; d = 0; while (d < this.enemyHold.numChildren) { dist = Math.sqrt((Math.pow((square1.x - this.enemyHold.getChildAt(d).x), 2) + Math.pow((square1.y - this.enemyHold.getChildAt(d).y), 2))); if ((((((dist < lowestDist)) && ((this.enemyHold.getChildAt(d).x > 10)))) && ((this.enemyHold.getChildAt(d).y > 50)))){ lowestSelect = i; lowestDist = dist; }; d = (d + 1); }; if (this.boltHold.numChildren != 0){ if ((this.boltHold.getChildAt((this.boltHold.numChildren - 1)) is Shape)){ this.boltHold.removeChildAt((this.boltHold.numChildren - 1)); }; }; li = new Shape(); var _local3 = li.graphics; with (_local3) { c = 0; while (c < 5) { lineStyle((12 - (2 * c)), (Math.random() * 0xFFFFFF)); moveTo(square1.x, square1.y); lineTo(this.enemyHold.getChildAt(lowestSelect).x, this.enemyHold.getChildAt(lowestSelect).y); if ((c % 2) == 0){ lineStyle(1, 0xFFFFFF, Math.random()); curveTo((((Math.random() * (this.enemyHold.getChildAt(lowestSelect).x - square1.x)) * 2) + square1.x), ((Math.random() * (this.enemyHold.getChildAt(lowestSelect).y - square1.y)) + square1.y), square1.x, square1.y); }; c++; }; }; screenShake = 1; this.boltHold.addChild(li); if (lazerFireTimer > 0){ lazerFireTimer--; } else { this.enemyHold.getChildAt(lowestSelect).removeEventListener(Event.ENTER_FRAME, enemyFrame); this.enemyHold.removeChildAt(lowestSelect); lazerFireTimer = 8; if ((this.boltHold.getChildAt((this.boltHold.numChildren - 1)) is Shape)){ this.boltHold.removeChildAt((this.boltHold.numChildren - 1)); }; }; }; } public function scoreFrame(_arg1:Event):void{ if (_arg1.target.alpha > 0){ _arg1.target.alpha = (_arg1.target.alpha - 0.05); _arg1.target.y = (_arg1.target.y - 3); } else { _arg1.target.removeEventListener(Event.ENTER_FRAME, scoreFrame); this.scoreHold.removeChild(DisplayObject(_arg1.target)); }; } public function ngUP(_arg1:MouseEvent):void{ } public function mouseUp(_arg1:MouseEvent):void{ mousedown = false; doubleClickTimer = 0; if (this.boltHold.numChildren != 0){ if ((this.boltHold.getChildAt((this.boltHold.numChildren - 1)) is Shape)){ this.boltHold.removeChildAt((this.boltHold.numChildren - 1)); }; }; } public function ngOver(_arg1:MouseEvent):void{ this.options.gotoAndStop(5); } public function squareFrame(_arg1:Event):void{ var _local2:int; if (_arg1.target.parent.getChildIndex(_arg1.target) == (_arg1.target.parent.numChildren - 1)){ if ((((_arg1.target.x > 10)) && ((_arg1.target.x < 540)))){ _arg1.target.x = (_arg1.target.x - ((_arg1.target.x - this.mouseX) / 5)); } else { _arg1.target.x = (_arg1.target.x + ((1 * int((_arg1.target.x <= 10))) - (1 * int((_arg1.target.x >= 540))))); }; if ((((_arg1.target.y > 50)) && ((_arg1.target.y < 390)))){ _arg1.target.y = (_arg1.target.y - ((_arg1.target.y - this.mouseY) / 5)); } else { _arg1.target.y = (_arg1.target.y + ((1 * int((_arg1.target.y <= 50))) - (1 * int((_arg1.target.y >= 390))))); }; _arg1.target.rotation = ((Math.atan2((_arg1.target.y - this.mouseY), (_arg1.target.x - this.mouseX)) * 180) / Math.PI); if (xArray.length <= 4){ xArray.push(_arg1.target.x); yArray.push(_arg1.target.y); rArray.push(_arg1.target.rotation); } else { xArray.shift(); yArray.shift(); rArray.shift(); xArray.push(_arg1.target.x); yArray.push(_arg1.target.y); rArray.push(_arg1.target.rotation); }; if (Math.sqrt((Math.pow((xArray[4] - xArray[3]), 2) + Math.pow((yArray[4] - yArray[3]), 2))) <= 5){ _arg1.target.getChildAt(0).gotoAndStop(6); } else { _arg1.target.getChildAt(0).gotoAndStop(1); }; _local2 = 0; while (_local2 < this.enemyHold.numChildren) { if (((((_arg1.target.hitTestObject(this.enemyHold.getChildAt(_local2))) && ((invincible == 0)))) && (!(shielded)))){ this.enemyHold.getChildAt(_local2).removeEventListener(Event.ENTER_FRAME, enemyFrame); this.enemyHold.removeChildAt(_local2); if (!fireMode){ loseLife(); }; }; _local2++; }; if (_arg1.target.hitTestObject(this.twineHold)){ loseLife(); }; } else { if (Math.sqrt((Math.pow((xArray[4] - xArray[3]), 2) + Math.pow((yArray[4] - yArray[3]), 2))) <= 5){ _arg1.target.visible = false; } else { _arg1.target.visible = true; }; _arg1.target.x = xArray[(_arg1.target.parent.getChildIndex(_arg1.target) + 1)]; _arg1.target.y = yArray[(_arg1.target.parent.getChildIndex(_arg1.target) + 1)]; _arg1.target.rotation = rArray[(_arg1.target.parent.getChildIndex(_arg1.target) + 1)]; }; } public function buddyFrame(_arg1:Event):void{ var l:dy; var e:int; var event = _arg1; if (event.target.shotTimer <= 0){ l = new dy(); var _local3 = l.graphics; with (_local3) { moveTo(5, 0); lineStyle(2, 0xFFFFFF); lineTo(-5, 0); }; l.timer = 60; l.rotation = (event.target.rotation - 90); l.x = (event.target.x + (Math.cos(((l.rotation * Math.PI) / 180)) * 20)); l.y = (event.target.y + (Math.sin(((l.rotation * Math.PI) / 180)) * 20)); this.lazerHold.addChild(l); l.addEventListener(Event.ENTER_FRAME, lazerFrame); event.target.shotTimer = 20; } else { event.target.shotTimer--; }; event.target.x = (event.target.x + (Math.cos((((event.target.rotation - 90) * Math.PI) / 180)) * 3)); event.target.y = (event.target.y + (Math.sin((((event.target.rotation - 90) * Math.PI) / 180)) * 3)); if (this.enemyHold.numChildren != 0){ e = 0; while (e < (this.enemyHold.numChildren - 1)) { if (event.target.hitTestObject(this.enemyHold.getChildAt(e))){ this.enemyHold.getChildAt(e).removeEventListener(Event.ENTER_FRAME, enemyFrame); this.enemyHold.removeChildAt(e); event.target.removeEventListener(Event.ENTER_FRAME, buddyFrame); if (event.target.parent == this.buddyHold){ this.buddyHold.removeChild(DisplayObject(event.target)); }; }; if ((((((Math.sqrt((Math.pow((this.enemyHold.getChildAt(e).x - event.target.x), 2) + Math.pow((this.enemyHold.getChildAt(e).y - event.target.y), 2))) < event.target.lowest)) && ((this.enemyHold.getChildAt(e).x > 15)))) && ((this.enemyHold.getChildAt(e).y > 60)))){ event.target.lowest = Math.sqrt((Math.pow((this.enemyHold.getChildAt(e).x - event.target.x), 2) + Math.pow((this.enemyHold.getChildAt(e).y - event.target.y), 2))); event.target.lowestSelect = e; }; e = (e + 1); }; if (this.enemyHold.numChildren > event.target.lowestSelect){ event.target.rotation = (((Math.atan2((event.target.y - this.enemyHold.getChildAt(event.target.lowestSelect).y), (event.target.x - this.enemyHold.getChildAt(event.target.lowestSelect).x)) * 180) / Math.PI) - 90); }; }; } public function addScore(_arg1:Number, _arg2:Number):void{ var _local3:TextField; _local3 = new TextField(); _local3.embedFonts = true; _local3.defaultTextFormat = scoreFormat; _local3.x = _arg1; _local3.y = _arg2; _local3.text = (50 * comboMult).toString(); score = (score + (50 * comboMult)); _local3.selectable = false; _local3.addEventListener(Event.ENTER_FRAME, scoreFrame); this.scoreHold.addChild(_local3); } public function loader2(_arg1:Event):void{ if (intro.currentFrame == intro.totalFrames){ play(); this.removeEventListener(Event.ENTER_FRAME, loader2); }; } public function particle(_arg1:Number, _arg2:Number, _arg3:Number):void{ var c:uint; var i:int; var p:dy; var a:Number; var x = _arg1; var y = _arg2; var n = _arg3; c = (Math.random() * 0xFFFFFF); i = 0; while (i < n) { p = new dy(); a = Math.round(Math.random()); var _local5 = p.graphics; with (_local5) { lineStyle(1, 0, 0); beginFill(((c * a) + (0xFFFFFF * (1 - a)))); drawRect(-6, -6, 12, 12); }; p.scaleX = (p.scaleY = Math.random()); p.x = x; p.y = y; p.rotation = (Math.random() * 360); p.addEventListener(Event.ENTER_FRAME, partFrame); this.partHold.addChild(p); i = (i + 1); }; } public function preloaderFrame(_arg1:Event){ if (_arg1.target.currentFrame == _arg1.target.totalFrames){ play(); _arg1.target.removeEventListener(Event.ENTER_FRAME, preloaderFrame); }; } public function addBuddy():void{ var _local1:dy; var _local2:buddyTar; _local1 = new dy(); _local2 = new buddyTar(); _local2.scaleX = (_local2.scaleY = 0.5); _local1.addChild(_local2); _local1.x = ((Math.random() * 529) + 11); _local1.y = ((Math.random() * 339) + 51); _local1.dist = []; _local1.lowest = 500; _local1.lowestSelect = 0; _local1.shotTimer = 40; _local1.addEventListener(Event.ENTER_FRAME, buddyFrame); this.buddyHold.addChild(_local1); } public function armorOver(_arg1:MouseEvent):void{ this.options.gotoAndStop(3); } public function playClick(_arg1:MouseEvent):void{ this.gotoAndStop(6); menuMusic.stop(); this.removeEventListener(Event.ENTER_FRAME, frametwo); this.removeEventListener(Event.ENTER_FRAME, framehow); } public function toggleBlackAndWhite():void{ if (BlackAndWhite){ BlackAndWhite = false; this.filters = []; } else { this.filters = [new ColorMatrixFilter([0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0])]; BlackAndWhite = true; bg.visible = true; bg.graphics.beginFill(0x333333); bg.graphics.drawRect(-10, -10, 600, 450); }; } public function enemyFrame(_arg1:Event):void{ var _local2:int; if (BlackAndWhite == false){ if (_arg1.target.level != 4){ _arg1.target.x = (_arg1.target.x + (Math.cos((((_arg1.target.rotation - 90) * Math.PI) / 180)) * _arg1.target.speed)); _arg1.target.y = (_arg1.target.y + (Math.sin((((_arg1.target.rotation - 90) * Math.PI) / 180)) * _arg1.target.speed)); } else { _arg1.target.x = (_arg1.target.x - ((_arg1.target.x - _arg1.target.targetX) / 15)); _arg1.target.y = (_arg1.target.y - ((_arg1.target.y - _arg1.target.targetY) / 15)); if (_arg1.target.changeTimer > 0){ _arg1.target.changeTimer--; } else { _arg1.target.changeTimer = 40; _arg1.target.targetX = square1.x; _arg1.target.targetY = square1.y; }; }; }; if (_arg1.target.level == 6){ if (_arg1.target.alphaSwitch == 1){ if (_arg1.target.alpha > 0){ _arg1.target.alpha = (_arg1.target.alpha - 0.05); } else { _arg1.target.alphaSwitch = 0; }; } else { if (_arg1.target.alpha < 1){ _arg1.target.alpha = (_arg1.target.alpha + 0.05); } else { _arg1.target.alphaSwitch = 1; }; }; }; if (_arg1.target.level == 7){ _arg1.target.scaleX = (_arg1.target.scaleX + 0.1); _arg1.target.scaleY = (_arg1.target.scaleY + 0.1); }; if (_arg1.target.level == 8){ _arg1.target.rotation = (((Math.atan2((_arg1.target.x - square1.x), (_arg1.target.y - square1.y)) * 180) / Math.PI) * -1); }; if (_arg1.target.x > 540){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.x = 539; }; if (_arg1.target.x < 10){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.x = 11; }; if (_arg1.target.y > 390){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.rotation = (_arg1.target.rotation + 180); _arg1.target.y = 389; }; if (_arg1.target.y < 50){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.rotation = (_arg1.target.rotation + 180); _arg1.target.y = 51; }; _local2 = 0; while (_local2 < this.lazerHold.numChildren) { if (((_arg1.target.hitTestObject(this.lazerHold.getChildAt(_local2))) && ((_arg1.target.parent == enemyHold)))){ this.lazerHold.getChildAt(_local2).removeEventListener(Event.ENTER_FRAME, lazerFrame); this.lazerHold.removeChildAt(_local2); this.enemyHold.removeChild(DisplayObject(_arg1.target)); _arg1.target.removeEventListener(Event.ENTER_FRAME, enemyFrame); }; _local2++; }; } public function menuOver(_arg1:MouseEvent):void{ this.options.gotoAndStop(2); } public function mouseDown(_arg1:MouseEvent):void{ Mouse.hide(); mousedown = true; if (doubleClickTimer < 8){ if (bombNums > 0){ shoot(35, 360, square1.x, square1.y, 2); bombNums--; }; }; } public function newgClick(_arg1):void{ navigateToURL(new URLRequest("http://www.newgrounds.com"), "_blank"); } public function trophyOver(_arg1:MouseEvent):void{ this.options.gotoAndStop(4); } public function howClick(_arg1:MouseEvent):void{ this.nextFrame(); this.removeEventListener(Event.ENTER_FRAME, frametwo); } public function moreClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://armorbot.com/mytable/?id=1213")); } public function ngClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.newgrounds.com")); } public function powerFrame(_arg1:Event):void{ if (((_arg1.target.hitTestObject(this.square1)) && ((powerUpTimer < 10)))){ resetPowerUps(); if (PowerTimerBar.currentFrame == 1){ PowerTimerBar.play(); } else { PowerTimerBar.gotoAndPlay(5); }; powerUpTimer = 160; PowerTimerBar.powerSymbol.gotoAndStop(_arg1.target.currentFrame); switch (_arg1.target.currentFrame){ case 2: shotNum = 3; shotAng = 60; addText(_arg1.target.x, _arg1.target.y, "Chorus"); break; case 3: toggleLazerFire(); addText(_arg1.target.x, _arg1.target.y, "Flanger"); break; case 8: clearScreen(); powerUpTimer = 0; PowerTimerBar.gotoAndStop(1); addText(_arg1.target.x, _arg1.target.y, "Big Bomb"); break; case 1: toggleFireMode(); addText(_arg1.target.x, _arg1.target.y, "Super Fuzz"); break; case 6: addBuddy(); addText(_arg1.target.x, _arg1.target.y, "Rhythm Guitar"); PowerTimerBar.gotoAndStop(1); powerUpTimer = 0; break; case 4: toggleBlackAndWhite(); addText(_arg1.target.x, _arg1.target.y, "Delay"); break; case 7: bombNums = (bombNums + 5); PowerTimerBar.gotoAndStop(1); powerUpTimer = 0; addText(_arg1.target.x, _arg1.target.y, "+5 Bombs"); break; case 5: squareHold.filters = [shieldGlow]; shielded = true; addText(_arg1.target.x, _arg1.target.y, "Pick-guard"); break; }; _arg1.target.removeEventListener(Event.ENTER_FRAME, powerFrame); this.powerHold.removeChild(DisplayObject(_arg1.target)); }; } public function lazerFrame(_arg1:Event):void{ _arg1.target.x = (_arg1.target.x + (Math.cos(((_arg1.target.rotation * Math.PI) / 180)) * 5)); _arg1.target.y = (_arg1.target.y + (Math.sin(((_arg1.target.rotation * Math.PI) / 180)) * 5)); if (_arg1.target.x > 540){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.rotation = (_arg1.target.rotation + 180); _arg1.target.x = 539; }; if (_arg1.target.x < 10){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.rotation = (_arg1.target.rotation + 180); _arg1.target.x = 11; }; if (_arg1.target.y > 390){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.y = 389; }; if (_arg1.target.y < 50){ _arg1.target.rotation = (_arg1.target.rotation * -1); _arg1.target.y = 51; }; if (_arg1.target.timer > 0){ _arg1.target.timer--; } else { _arg1.target.alpha = (_arg1.target.alpha - 0.1); }; if (_arg1.target.alpha < 0){ _arg1.target.removeEventListener(Event.ENTER_FRAME, lazerFrame); this.lazerHold.removeChild(DisplayObject(_arg1.target)); }; } public function armorClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.armorgames.com")); } public function keyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 76){ toggleLazerFire(); }; if (_arg1.keyCode == 70){ toggleFireMode(); }; if (_arg1.keyCode == 77){ homingMissile(); }; if (_arg1.keyCode == 66){ addBuddy(); }; } public function homingMissile():void{ var m:dy; m = new dy(); var _local2 = m.graphics; with (_local2) { lineStyle(1); moveTo(-5, 5); lineTo(0, -5); lineTo(5, 5); lineTo(-5, 5); }; m.x = square1.x; m.y = square1.y; m.dist = []; m.lowest = 500; m.lowestSelect = 0; m.lockedOn = false; this.homingHold.addChild(m); m.addEventListener(Event.ENTER_FRAME, homingFrame); } public function loseLife():void{ var _local1:int; var _local2:int; var _local3:int; if (lives == 1){ this.filters = []; resetPowerUps(); blinder.play(); clearScreen(); this.removeEventListener(Event.ENTER_FRAME, enterFrame); stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDown); stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDown); _local1 = 0; while (_local1 < 15) { if (this.powerHold.numChildren != 0){ this.powerHold.getChildAt(0).removeEventListener(Event.ENTER_FRAME, powerFrame); this.powerHold.removeChildAt(0); }; _local1++; }; _local2 = 0; while (_local2 < 5) { if (this.squareHold.numChildren != 0){ this.squareHold.getChildAt(0).removeEventListener(Event.ENTER_FRAME, squareFrame); this.squareHold.removeChildAt(0); }; _local2++; }; MainMusic.stop(); gotoAndStop((this.currentFrame + 1)); } else { blinder.play(); clearScreen(); invincible = 40; _local3 = 0; while (_local3 < 3) { particle(this.squareHold.getChildAt(0).x, this.squareHold.getChildAt(0).y, 10); _local3++; }; lives--; }; } public function framehow(_arg1:Event):void{ mouseTar.x = mouseX; mouseTar.y = mouseY; } } }//package ShredZonenew_fla
Section 9
//MENU_87 (ShredZonenew_fla.MENU_87) package ShredZonenew_fla { import flash.display.*; public dynamic class MENU_87 extends MovieClip { public var ngBanner:MovieClip; public var V:MovieClip; public var armorBanner:MovieClip; public function MENU_87(){ addFrameScript(49, frame50); } function frame50(){ stop(); } } }//package ShredZonenew_fla
Section 10
//ng_Drummer_3 (ShredZonenew_fla.ng_Drummer_3) package ShredZonenew_fla { import flash.display.*; public dynamic class ng_Drummer_3 extends MovieClip { public function ng_Drummer_3(){ addFrameScript(140, frame141); } function frame141(){ gotoAndPlay("bb"); } } }//package ShredZonenew_fla
Section 11
//ng_preloader_72 (ShredZonenew_fla.ng_preloader_72) package ShredZonenew_fla { import flash.events.*; import flash.display.*; public dynamic class ng_preloader_72 extends MovieClip { public var pbttn:MovieClip; public function ng_preloader_72(){ addFrameScript(129, frame130, 153, frame154); } function frame154(){ play(); } public function pclick(_arg1:MouseEvent):void{ this.pbttn.removeEventListener(MouseEvent.MOUSE_OUT, out); this.pbttn.removeEventListener(MouseEvent.MOUSE_OVER, over); this.play(); } public function out(_arg1){ this.pbttn.gotoAndStop(1); } function frame130(){ this.stop(); this.pbttn.gotoAndStop(1); this.pbttn.useHandCursor = true; this.pbttn.addEventListener(MouseEvent.MOUSE_UP, pclick); this.pbttn.addEventListener(MouseEvent.MOUSE_OVER, over); this.pbttn.addEventListener(MouseEvent.MOUSE_OUT, out); } public function over(_arg1){ this.pbttn.gotoAndStop(2); } } }//package ShredZonenew_fla
Section 12
//options_134 (ShredZonenew_fla.options_134) package ShredZonenew_fla { import flash.display.*; public dynamic class options_134 extends MovieClip { public function options_134(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ShredZonenew_fla
Section 13
//PowerTimerBar_115 (ShredZonenew_fla.PowerTimerBar_115) package ShredZonenew_fla { import flash.display.*; public dynamic class PowerTimerBar_115 extends MovieClip { public var PowerTimerBarA:MovieClip; public var powerSymbol:pow; public function PowerTimerBar_115(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ShredZonenew_fla
Section 14
//Blinder (Blinder) package { import flash.display.*; public dynamic class Blinder extends MovieClip { public function Blinder(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package
Section 15
//Blocks (Blocks) package { import flash.display.*; public dynamic class Blocks extends MovieClip { } }//package
Section 16
//Break (Break) package { import flash.display.*; public dynamic class Break extends MovieClip { } }//package
Section 17
//buddyTar (buddyTar) package { import flash.display.*; public dynamic class buddyTar extends MovieClip { } }//package
Section 18
//dy (dy) package { import flash.display.*; public dynamic class dy extends MovieClip { } }//package
Section 19
//Enem (Enem) package { import flash.display.*; public dynamic class Enem extends MovieClip { } }//package
Section 20
//Font1 (Font1) package { import flash.text.*; public dynamic class Font1 extends Font { } }//package
Section 21
//Gradient (Gradient) package { import flash.display.*; public dynamic class Gradient extends MovieClip { } }//package
Section 22
//Metal (Metal) package { import flash.media.*; public dynamic class Metal extends Sound { } }//package
Section 23
//pow (pow) package { import flash.display.*; public dynamic class pow extends MovieClip { } }//package
Section 24
//PulseShot (PulseShot) package { import flash.media.*; public dynamic class PulseShot extends Sound { } }//package
Section 25
//rockit (rockit) package { import flash.media.*; public dynamic class rockit extends Sound { } }//package

Library Items

Symbol 1 Font {Font1}Used by:478 479 480 481 482 483 484 485 490
Symbol 2 Sound {rockit}
Symbol 3 Sound {PulseShot}
Symbol 4 Sound {Metal}
Symbol 5 MovieClip {Gradient}
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip {Blinder}Uses:6
Symbol 8 GraphicUsed by:42
Symbol 9 GraphicUsed by:11 14 17 20 23 26 45 48 51 54 57 60 674
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10 9Used by:42
Symbol 12 GraphicUsed by:42
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13 9Used by:42
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Symbol 653 MovieClip {ShredZonenew_fla.fadeoutstuff_119}Uses:619 636 639 642 652Used by:682
Symbol 654 GraphicUsed by:682
Symbol 655 GraphicUsed by:675
Symbol 656 GraphicUsed by:658
Symbol 657 GraphicUsed by:658
Symbol 658 ButtonUses:656 657Used by:675  Timeline
Symbol 659 GraphicUsed by:660
Symbol 660 MovieClipUses:659Used by:662
Symbol 661 GraphicUsed by:662
Symbol 662 ButtonUses:660 661Used by:675  Timeline
Symbol 663 GraphicUsed by:664
Symbol 664 ButtonUses:663Used by:675  Timeline
Symbol 665 GraphicUsed by:673 674
Symbol 666 GraphicUsed by:673 674
Symbol 667 GraphicUsed by:673 674
Symbol 668 GraphicUsed by:673 674
Symbol 669 GraphicUsed by:673 674
Symbol 670 GraphicUsed by:673 674
Symbol 671 GraphicUsed by:673 674
Symbol 672 GraphicUsed by:673 674
Symbol 673 MovieClipUses:665 45 666 48 667 51 668 54 669 57 670 60 671 62 672Used by:674
Symbol 674 ButtonUses:673 672 39 671 9 59 670 56 669 53 668 50 667 47 666 44 665Used by:675  Timeline
Symbol 675 MovieClip {ShredZonenew_fla.bigskull_127}Uses:655 658 662 664 674Used by:682
Symbol 676 GraphicUsed by:682
Symbol 677 GraphicUsed by:678
Symbol 678 MovieClipUses:677Used by:682  Timeline
Symbol 679 GraphicUsed by:682
Symbol 680 FontUsed by:681 683 686 687 688 689 691
Symbol 681 TextUses:680Used by:682 690
Symbol 682 MovieClipUses:653 654 675 676 678 679 681Used by:Timeline
Symbol 683 EditableTextUses:680Used by:Timeline
Symbol 684 GraphicUsed by:685
Symbol 685 ButtonUses:684Used by:Timeline
Symbol 686 EditableTextUses:680Used by:690
Symbol 687 EditableTextUses:680Used by:690
Symbol 688 EditableTextUses:680Used by:690
Symbol 689 EditableTextUses:680Used by:690
Symbol 690 MovieClip {ShredZonenew_fla.options_134}Uses:681 686 687 688 689Used by:Timeline
Symbol 691 EditableTextUses:680Used by:Timeline
Symbol 692 GraphicUsed by:Timeline
Symbol 693 GraphicUsed by:Timeline

Instance Names

"preloader"Frame 1Symbol 122 MovieClip {ShredZonenew_fla.ng_preloader_72}
"newg"Frame 1Symbol 170 Button
"arm"Frame 1Symbol 174 Button
"intro"Frame 2Symbol 388 MovieClip
"M"Frame 3Symbol 476 MovieClip {ShredZonenew_fla.MENU_87}
"mouseTar"Frame 4Symbol 477 MovieClip
"playBttn"Frame 4Symbol 418 MovieClip
"howBttn"Frame 4Symbol 470 MovieClip
"ngBanner"Frame 4Symbol 468 MovieClip
"armorBanner"Frame 4Symbol 421 MovieClip
"moreBttn"Frame 4Symbol 474 MovieClip
"V"Frame 4Symbol 410 MovieClip
"backBttn"Frame 5Symbol 495 MovieClip
"PowerTimerBar"Frame 6Symbol 499 MovieClip {ShredZonenew_fla.PowerTimerBar_115}
"sp6"Frame 6Symbol 502 MovieClip
"sp5"Frame 6Symbol 502 MovieClip
"sp2"Frame 6Symbol 505 MovieClip
"sp3"Frame 6Symbol 505 MovieClip
"sp4"Frame 6Symbol 508 MovieClip
"sp1"Frame 6Symbol 508 MovieClip
"livesMC"Frame 6Symbol 619 MovieClip
"comboBar"Frame 6Symbol 632 MovieClip {ShredZonenew_fla.comboBar_108}
"mouseTar"Frame 7Symbol 477 MovieClip
"fader"Frame 7Symbol 682 MovieClip
"nameBox"Frame 8Symbol 683 EditableText
"playAgain"Frame 8Symbol 685 Button
"options"Frame 8Symbol 690 MovieClip {ShredZonenew_fla.options_134}
"scoreBox"Frame 8Symbol 691 EditableText
"menu"Frame 8Symbol 674 Button
"ng"Frame 8Symbol 664 Button
"armor"Frame 8Symbol 662 Button
"trophy"Frame 8Symbol 658 Button
"pbttn"Symbol 122 MovieClip {ShredZonenew_fla.ng_preloader_72} Frame 128Symbol 119 MovieClip
"V"Symbol 476 MovieClip {ShredZonenew_fla.MENU_87} Frame 1Symbol 410 MovieClip
"armorBanner"Symbol 476 MovieClip {ShredZonenew_fla.MENU_87} Frame 41Symbol 421 MovieClip
"ngBanner"Symbol 476 MovieClip {ShredZonenew_fla.MENU_87} Frame 41Symbol 468 MovieClip
"PowerTimerBarA"Symbol 499 MovieClip {ShredZonenew_fla.PowerTimerBar_115} Frame 1Symbol 497 MovieClip
"powerSymbol"Symbol 499 MovieClip {ShredZonenew_fla.PowerTimerBar_115} Frame 1Symbol 89 MovieClip {pow}
"waves"Symbol 632 MovieClip {ShredZonenew_fla.comboBar_108} Frame 1Symbol 631 MovieClip
"masker"Symbol 632 MovieClip {ShredZonenew_fla.comboBar_108} Frame 1Symbol 621 MovieClip
"waves"Symbol 652 MovieClip {ShredZonenew_fla.comboBar2_120} Frame 1Symbol 651 MovieClip
"masker"Symbol 652 MovieClip {ShredZonenew_fla.comboBar2_120} Frame 1Symbol 643 MovieClip
"livesMC"Symbol 653 MovieClip {ShredZonenew_fla.fadeoutstuff_119} Frame 1Symbol 619 MovieClip
"sp6"Symbol 653 MovieClip {ShredZonenew_fla.fadeoutstuff_119} Frame 1Symbol 636 MovieClip
"sp5"Symbol 653 MovieClip {ShredZonenew_fla.fadeoutstuff_119} Frame 1Symbol 636 MovieClip
"sp2"Symbol 653 MovieClip {ShredZonenew_fla.fadeoutstuff_119} Frame 1Symbol 639 MovieClip
"sp3"Symbol 653 MovieClip {ShredZonenew_fla.fadeoutstuff_119} Frame 1Symbol 639 MovieClip
"sp4"Symbol 653 MovieClip {ShredZonenew_fla.fadeoutstuff_119} Frame 1Symbol 642 MovieClip
"sp1"Symbol 653 MovieClip {ShredZonenew_fla.fadeoutstuff_119} Frame 1Symbol 642 MovieClip
"comboBar"Symbol 653 MovieClip {ShredZonenew_fla.fadeoutstuff_119} Frame 1Symbol 652 MovieClip {ShredZonenew_fla.comboBar2_120}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"bb"Symbol 318 MovieClip {ShredZonenew_fla.ng_Drummer_3} Frame 46




http://swfchan.com/5/23483/info.shtml
Created: 26/5 -2019 04:43:19 Last modified: 26/5 -2019 04:43:19 Server time: 22/12 -2024 14:04:57