STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #23542 |
LOADING CSLITE |
400BYTES REMAINING |
99% LOADED |
<p align="right"><font face="Swis721 BlkCn BT" size="12" color="#ffffff">CREATED BY YA3|THEPOWER</font></p><p align="right"><font face="Swis721 BlkCn BT" size="12" color="#ffffff"><a href="http://www.ya3.has.it" target = "_blank">www.ya3.has.it</a></font></p> |
COUNTERSTRIKELITE |
NAME: |
COUNTERSTRIKELITE DESIGNED AND CODED BY YA3 |
DUST™ |
FACTORY™ |
CIA HQ™ |
SELECT MAP: |
VIEW HIGHSCORES |
VIEW HIGHSCORES |
VIEW HIGHSCORES |
TO PLAY: FIRE = LMB RELOAD = R |
please enter a name |
STORM™ |
<p align="right"><font face="Verdana" size="8" color="#ffffff">©2003 YA3|THEPOWER. All Rights Reserved.</font></p> |
AIM HERE |
<p align="right"><font face="Verdana" size="8" color="#ffffff">©2003 YA3|THEPOWER. All Rights Reserved.</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff"><b>STATISTICS FOR THIS ROUND:</b></font></p><p align="left"><font face="Verdana" size="11" color="#ffffff"><b>Shots Fired: </b></font></p><p align="left"><font face="Verdana" size="11" color="#ffffff"><b>Clips Emptied: 0</b></font></p><p align="left"><font face="Verdana" size="11" color="#ffffff"><b>Targets Destroyed: </b></font></p><p align="left"></p><p align="left"><font face="Verdana" size="11" color="#ffffff"><b>Overall: A very poor effort, gfd</b></font></p><p align="left"></p><p align="left"><font face="Verdana" size="11" color="#ffffff"><b>YOUR FINAL SCORE: 5999</b></font></p> |
YOUR RESULTS: |
<p align="right"><font face="Verdana" size="8" color="#ffffff">©2003 YA3|THEPOWER. All Rights Reserved.</font></p> |
BACK TO MAIN MENU |
BACK TO MAIN MENU |
YOUR SCORE HAS NOT BEEN RECORDED. |
RETRIEVING HIGH-SCORE DATA |
<p align="right"><font face="Verdana" size="8" color="#ffffff">©2003 YA3|THEPOWER. All Rights Reserved.</font></p> |
#1 |
X |
<p align="left"><font face="Verdana" size="11" color="#ffffff">please wait...</font></p> |
HIGH-SCORES (TOP10): |
AND THE PERSON WITH THE ALL-TIME LOWEST SCORE IS: |
<p align="left"><font face="Verdana" size="11" color="#ffffff">MOMOIRO</font></p><p align="left"><font face="Verdana" size="11" color="#ffffff">scoring a grand total of 150!!!</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff">please wait...</font></p> |
<p align="left"><font face="Verdana" size="11" color="#ffffff">MOMOIRO</font></p><p align="left"><font face="Verdana" size="11" color="#ffffff">scoring a grand total of 150!!!</font></p> |
5 |
4 |
3 |
2 |
1 |
GO! |
respawn |
RELOAD |
12 |
5 |
5 |
score: |
55555 |
55555 |
AAAAHHH!!!! |
BONUS |
- RELOAD - |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false; stop();Frame 48stop(); spacecount = 0; timerlength = 60; error = ""; thename1.onChanged = function () { error = ""; };Frame 49prevFrame();Frame 50onEnterFrame = function () { play(); }; Mouse.show(); thescore = _root.points; if ((thescore >= 6000) && (_root.spacecount >= 50)) { gotoAndStop (66); } else { loadVariablesNum ((("http://www.myvipcard.com.au/yakub/cs/savescore.php?thename=" + thename) + "&thescore=") + thescore, 0, "POST"); themessage1 = _level0.themessage; secondsEND = getTimer(); totaltime = Math.ceil((secondsEND - secondsSTART) / 60); if (points == 0) { comment = "Don't be scared to use the gun, " + thename; } if ((points <= 900) && (points >= 0)) { comment = "A very poor effort, " + thename; } if ((points >= 901) && (points <= 1800)) { comment = "Disappointing, " + thename; } if ((points >= 1801) && (points <= 3000)) { comment = "Good job, " + thename; } if ((points >= 3001) && (points <= 5000)) { comment = "VERY VERY Extremely good job, " + thename; } if (points > 5000) { comment = "You are 1337, " + thename; } finalscore = Math.ceil(-(numdestroyed - shotsfired)); results1.htmlText = ((((((((((("<B>STATISTICS FOR THIS ROUND:</B><br>Shots Fired: " + shotsfired) + "<br>Clips Emptied: ") + Math.ceil(shotsfired / 6)) + "<br>Targets Destroyed: ") + numdestroyed) + "<br><br>Overall: ") + comment) + "<br><br>YOUR FINAL SCORE: <b>") + points) + "<br><br>") + themessage1) + "</b>"; onEnterFrame = function () { Mouse.show(); }; }Frame 54onEnterFrame = function () { };Frame 64stop(); onEnterFrame = function () { themessage1 = _level0.themessage; results1.htmlText = ((((((((((("<B>STATISTICS FOR THIS ROUND:</B><br>Shots Fired: " + shotsfired) + "<br>Clips Emptied: ") + Math.ceil(shotsfired / 6)) + "<br>Targets Destroyed: ") + numdestroyed) + "<br><br>Overall: ") + comment) + "<br><br>YOUR FINAL SCORE: <b>") + points) + "<br><br>") + themessage1) + "</b>"; };Frame 65prevFrame();Frame 66stop();Frame 67thescore = _root.points; thehighscores = "please wait..."; loadVariablesNum ("http://www.myvipcard.com.au/yakub/cs/loadscore.php", 0, "POST"); loadVariablesNum ("http://www.myvipcard.com.au/yakub/cs/lowscore.php", 0, "POST"); Mouse.show();Frame 120stop(); onEnterFrame = function () { thehighscores1.htmlText = _level0.thehighscores; thelowscore1.htmlText = _level0.thelowscore; };Frame 121prevFrame();Frame 151if (_root.map == "cia") { gotoAndStop (152); } if (_root.map == "factory") { gotoAndStop (154); } if (_root.map == "dust") { gotoAndStop (156); } if (_root.map == "storm") { gotoAndStop (158); }Frame 152stop(); currenttimeCOUNTDOWN1._visible = false; reloading = false; starttime = getTimer(); ammo = 12; shotsfired = 0; numdestroyed = 0; onEnterFrame = function () { var _local1 = _root; points = numdestroyed * 150; Mouse.hide(); crosshair._x = _local1._xmouse; crosshair._y = _local1._ymouse; shot._x = _local1._xmouse; shot._y = _local1._ymouse; gun._x = _local1._xmouse + 240; if (_local1._ymouse < 306) { gun._y = 387.15; gun._rotation = (_local1._ymouse / -10) + 22; } if (_local1._ymouse >= 306) { gun._y = _local1._ymouse + 82.15; } if (numdestroyed == 3) { num3.play(); } if (numdestroyed == 5) { num5.play(); } if (numdestroyed == 6) { num6.play(); } currenttime = Number(timerlength - ((getTimer() - starttime) / 1000)); currenttimeDISPLAY = "timer: " + Math.ceil(currenttime); currenttimeCOUNTDOWN = Math.ceil(currenttime); if (currenttime <= 0) { gotoAndPlay (50); } if (currenttime < 5) { currenttimeCOUNTDOWN1._visible = true; } };Instance of Symbol 184 MovieClip "shot" in Frame 152onClipEvent (mouseDown) { if ((_root.ammo > 0) && (_root.reloading == false)) { _root.shot.play(); _root.gun.play(); _root.shothole._x = _root._xmouse; _root.shothole._y = _root._ymouse; _root.shothole.play(); _root.ammo = _root.ammo - 1; _root.shotsfired = _root.shotsfired + 1; gunshot = new Sound(); gunshot.attachSound("gunshot1"); gunshot.setVolume(60); gunshot.start(0, 1); } if ((_root.ammo <= 0) && (_root.reloading == false)) { _root.gun.gotoAndPlay("empty1"); empty1 = new Sound(); empty1.attachSound("empty1"); empty1.start(0, 1); _root.reloadnotice.play(); } } onClipEvent (keyDown) { lastpressed = Key.getCode(); if (lastpressed == 82) { if (_root.ammo < 12) { _root.gun.gotoAndPlay("reload"); _root.reloadnotice.gotoAndStop(1); } } }Frame 153gotoAndStop (152);Frame 154stop(); deploytheboosh = false; currenttimeCOUNTDOWN1._visible = false; reloading = false; starttime = getTimer(); ammo = 12; shotsfired = 0; numdestroyed = 0; onEnterFrame = function () { var _local1 = _root; points = numdestroyed * 150; Mouse.hide(); crosshair._x = _local1._xmouse; crosshair._y = _local1._ymouse; shot._x = _local1._xmouse; shot._y = _local1._ymouse; gun._x = _local1._xmouse + 240; if (_local1._ymouse < 306) { gun._y = 387.15; gun._rotation = (_local1._ymouse / -10) + 22; } if (_local1._ymouse >= 306) { gun._y = _local1._ymouse + 82.15; } if (numdestroyed == 3) { num3.play(); } if (numdestroyed == 5) { num5.play(); } if (numdestroyed == 6) { num6.play(); } currenttime = Number(timerlength - ((getTimer() - starttime) / 1000)); currenttimeDISPLAY = "timer: " + Math.ceil(currenttime); currenttimeCOUNTDOWN = Math.ceil(currenttime); if (currenttime <= 0) { gotoAndPlay (50); } if (currenttime < 5) { currenttimeCOUNTDOWN1._visible = true; } if (points >= 2200) { deploytheboosh = true; } };Instance of Symbol 184 MovieClip "shot" in Frame 154onClipEvent (mouseDown) { if ((_root.ammo > 0) && (_root.reloading == false)) { _root.shot.play(); _root.gun.play(); _root.shothole._x = _root._xmouse; _root.shothole._y = _root._ymouse; _root.shothole.play(); _root.ammo = _root.ammo - 1; _root.shotsfired = _root.shotsfired + 1; gunshot = new Sound(); gunshot.attachSound("gunshot1"); gunshot.setVolume(60); gunshot.start(0, 1); } if ((_root.ammo <= 0) && (_root.reloading == false)) { _root.gun.gotoAndPlay("empty1"); empty1 = new Sound(); empty1.attachSound("empty1"); empty1.start(0, 1); } } onClipEvent (keyDown) { lastpressed = Key.getCode(); if (lastpressed == 82) { if (_root.ammo < 12) { _root.gun.gotoAndPlay("reload"); } } }Frame 155gotoAndStop (154);Frame 156stop(); deploytheboosh = false; currenttimeCOUNTDOWN1._visible = false; reloading = false; starttime = getTimer(); ammo = 12; shotsfired = 0; numdestroyed = 0; onEnterFrame = function () { var _local1 = _root; points = numdestroyed * 150; Mouse.hide(); crosshair._x = _local1._xmouse; crosshair._y = _local1._ymouse; shot._x = _local1._xmouse; shot._y = _local1._ymouse; gun._x = _local1._xmouse + 240; if (_local1._ymouse < 306) { gun._y = 387.15; gun._rotation = (_local1._ymouse / -10) + 22; } if (_local1._ymouse >= 306) { gun._y = _local1._ymouse + 82.15; } if (numdestroyed == 3) { num3.play(); } if (numdestroyed == 5) { num5.play(); } if (numdestroyed == 6) { num6.play(); } currenttime = Number(timerlength - ((getTimer() - starttime) / 1000)); currenttimeDISPLAY = "timer: " + Math.ceil(currenttime); currenttimeCOUNTDOWN = Math.ceil(currenttime); if (currenttime <= 0) { gotoAndPlay (50); } if (currenttime < 5) { currenttimeCOUNTDOWN1._visible = true; } if (points >= 2200) { deploytheboosh = true; } };Instance of Symbol 184 MovieClip "shot" in Frame 156onClipEvent (mouseDown) { if ((_root.ammo > 0) && (_root.reloading == false)) { _root.shot.play(); _root.gun.play(); _root.shothole._x = _root._xmouse; _root.shothole._y = _root._ymouse; _root.shothole.play(); _root.ammo = _root.ammo - 1; _root.shotsfired = _root.shotsfired + 1; gunshot = new Sound(); gunshot.attachSound("gunshot1"); gunshot.setVolume(60); gunshot.start(0, 1); } if ((_root.ammo <= 0) && (_root.reloading == false)) { _root.gun.gotoAndPlay("empty1"); empty1 = new Sound(); empty1.attachSound("empty1"); empty1.start(0, 1); } } onClipEvent (keyDown) { lastpressed = Key.getCode(); if (lastpressed == 82) { if (_root.ammo < 12) { _root.gun.gotoAndPlay("reload"); } } }Frame 157gotoAndStop (156);Frame 158stop(); stop(); deploytheboosh = false; currenttimeCOUNTDOWN1._visible = false; reloading = false; starttime = getTimer(); ammo = 12; shotsfired = 0; numdestroyed = 0; onEnterFrame = function () { var _local1 = _root; points = numdestroyed * 150; Mouse.hide(); crosshair._x = _local1._xmouse; crosshair._y = _local1._ymouse; shot._x = _local1._xmouse; shot._y = _local1._ymouse; gun._x = _local1._xmouse + 240; if (_local1._ymouse < 306) { gun._y = 387.15; gun._rotation = (_local1._ymouse / -10) + 22; } if (_local1._ymouse >= 306) { gun._y = _local1._ymouse + 82.15; } if (numdestroyed == 3) { num3.play(); } if (numdestroyed == 5) { num5.play(); } if (numdestroyed == 6) { num6.play(); } currenttime = Number(timerlength - ((getTimer() - starttime) / 1000)); currenttimeDISPLAY = "timer: " + Math.ceil(currenttime); currenttimeCOUNTDOWN = Math.ceil(currenttime); if (currenttime <= 0) { gotoAndPlay (50); } if (currenttime < 5) { currenttimeCOUNTDOWN1._visible = true; } if (points >= 2200) { deploytheboosh = true; } };Instance of Symbol 184 MovieClip "shot" in Frame 158onClipEvent (mouseDown) { if ((_root.ammo > 0) && (_root.reloading == false)) { _root.shot.play(); _root.gun.play(); _root.shothole._x = _root._xmouse; _root.shothole._y = _root._ymouse; _root.shothole.play(); _root.ammo = _root.ammo - 1; _root.shotsfired = _root.shotsfired + 1; gunshot = new Sound(); gunshot.attachSound("gunshot1"); gunshot.setVolume(60); gunshot.start(0, 1); } if ((_root.ammo <= 0) && (_root.reloading == false)) { _root.gun.gotoAndPlay("empty1"); empty1 = new Sound(); empty1.attachSound("empty1"); empty1.start(0, 1); } } onClipEvent (keyDown) { lastpressed = Key.getCode(); if (lastpressed == 82) { if (_root.ammo < 12) { _root.gun.gotoAndPlay("reload"); } } }Frame 159gotoAndStop (158);Symbol 6 MovieClip [shothole] Frame 19stop();Symbol 12 MovieClip Frame 1onEnterFrame = function () { var _local1 = _root; bytesloaded = _local1.getBytesLoaded(); bytestotal = _local1.getBytesTotal(); percent = Math.ceil((bytesloaded / bytestotal) * 100); displaypercent = percent + "% LOADED"; bytesleft = Math.ceil(bytestotal - bytesloaded); display = ("" + bytesleft) + " BYTES REMAINING"; if ((bytesleft <= 0) || (percent >= 100)) { _local1.play(); } };Symbol 31 Buttonon (press) { if (thename != "") { gotoAndStop (156); } else { error = "please enter a name"; } }Symbol 35 Buttonon (press) { if (thename != "") { gotoAndStop (154); } else { error = "please enter a name"; } }Symbol 40 Buttonon (press) { if (thename != "") { gotoAndStop (152); } else { error = "please enter a name"; } }Symbol 46 Buttonon (press) { gotoAndPlay (67); }Symbol 51 Buttonon (press) { if (thename.length > 0) { _root.map = "cia"; gotoAndPlay (122); } else { error = "please enter a name"; } }Symbol 52 Buttonon (press) { if (thename.length > 0) { _root.map = "factory"; gotoAndPlay (122); } else { error = "please enter a name"; } }Symbol 53 Buttonon (press) { if (thename.length > 0) { _root.map = "dust"; gotoAndPlay (122); } else { error = "please enter a name"; } }Symbol 55 Buttonon (press) { if (thename.length > 0) { _root.map = "storm"; gotoAndPlay (122); } else { error = "please enter a name"; } }Symbol 69 Buttonon (press) { gotoAndPlay (31); }Symbol 107 MovieClip Frame 1stop();Symbol 107 MovieClip Frame 2stop();Symbol 107 MovieClip Frame 3stop();Symbol 107 MovieClip Frame 4stop();Symbol 107 MovieClip Frame 5stop();Symbol 107 MovieClip Frame 6stop();Symbol 107 MovieClip Frame 7stop();Symbol 107 MovieClip Frame 8stop();Symbol 107 MovieClip Frame 9stop();Symbol 110 Buttonon (press) { if (_root.ammo > 0) { _root.shot.wood.play(); } }Symbol 112 Buttonon (press) { if (_root.ammo > 0) { _root.shot.tiles.play(); } }Symbol 114 Buttonon (press) { if (_root.ammo > 0) { _root.shot.metal.play(); } }Symbol 116 Buttonon (press) { if (_root.ammo > 0) { _root.shot.metal.play(); } }Symbol 122 MovieClip Frame 1stop();Symbol 125 Buttonon (press) { if (_root.ammo > 0) { if (_root.reloading == false) { _root.sound.play(); } } }Symbol 127 Buttonon (press) { if (_root.ammo > 0) { if (_root.reloading == false) { hits = 0; play(); } } }Symbol 136 MovieClip Frame 1if (dead == true) { play(); respawn.play(); }Symbol 136 MovieClip Frame 2stop(); hits = 3; onEnterFrame = function () { if (hits == 0) { play(); } };Symbol 136 MovieClip Frame 3_root.numdestroyed = _root.numdestroyed + 1;Symbol 136 MovieClip Frame 35stop(); onEnterFrame = function () { }; dead = true; gotoAndStop (1);Symbol 140 MovieClip Frame 1onEnterFrame = function () { if (enemyinside._currentframe != 2) { shado._visible = false; } if (enemyinside._currentframe == 2) { shado._visible = true; } };Symbol 144 MovieClip Frame 1stop();Symbol 155 MovieClip Frame 1stop(); _root.reloading = false;Symbol 155 MovieClip Frame 2shell.gotoAndPlay(2);Symbol 155 MovieClip Frame 6stop();Symbol 155 MovieClip Frame 7shell.gotoAndPlay(2);Symbol 155 MovieClip Frame 11stop();Symbol 155 MovieClip Frame 12shell.gotoAndPlay(2);Symbol 155 MovieClip Frame 16stop();Symbol 155 MovieClip Frame 17shell.gotoAndPlay(2);Symbol 155 MovieClip Frame 21stop();Symbol 155 MovieClip Frame 22shell.gotoAndPlay(2);Symbol 155 MovieClip Frame 26stop();Symbol 155 MovieClip Frame 27shell.gotoAndPlay(2);Symbol 155 MovieClip Frame 31gotoAndStop (1);Symbol 155 MovieClip Frame 32_root.reloading = false;Symbol 155 MovieClip Frame 34stop();Symbol 155 MovieClip Frame 35_root.reloading = true;Symbol 155 MovieClip Frame 40_root.ammo = 12;Symbol 155 MovieClip Frame 46_root.reloading = false;Symbol 161 MovieClip Frame 1stop(); onEnterFrame = function () { if (_root.reloading == true) { gotoAndStop (2); } if (_root.ammo <= 0) { gotoAndStop (3); } };Symbol 161 MovieClip Frame 2stop(); onEnterFrame = function () { if (_root.reloading == false) { gotoAndStop (1); } }; reloadtext.play();Symbol 161 MovieClip Frame 3stop(); onEnterFrame = function () { if (_root.ammo > 0) { gotoAndStop (1); } }; reloadtext.play();Symbol 166 MovieClip Frame 1stop();Symbol 175 MovieClip Frame 1stop();Symbol 180 MovieClip Frame 1stop();Symbol 184 MovieClip Frame 1stop();Symbol 184 MovieClip Frame 3stop();Symbol 184 MovieClip Frame 5stop();Symbol 199 MovieClip Frame 1stop(); onEnterFrame = function () { gotoAndStop(_root.ammo + 1); };Symbol 204 MovieClip Frame 1onEnterFrame = function () { thefinalcountdown.text = _root.currenttimeCOUNTDOWN; };Symbol 212 Buttonon (keyPress "<Space>") { _root.spacecount = _root.spacecount + 1; }Symbol 215 Buttonon (press) { if (_root.ammo > 0) { _root.shot.metal.play(); } }Symbol 217 Buttonon (press) { if (_root.ammo > 0) { _root.shot.metal.play(); } }Symbol 226 Buttonon (press) { play(); }Symbol 232 MovieClip Frame 65stop();Symbol 236 MovieClip Frame 1stop(); onEnterFrame = function () { if (_root.deploytheboosh == true) { play(); } else { stop(); } };Symbol 236 MovieClip Frame 2onEnterFrame = function () { };Symbol 236 MovieClip Frame 27stop();Symbol 236 MovieClip Frame 28_root.numdestroyed = _root.numdestroyed + 3;Symbol 236 MovieClip Frame 35stop();Symbol 240 MovieClip Frame 1stop();Symbol 240 MovieClip Frame 12stop(); onEnterFrame = function () { if (_root.ammo > 0) { gotoAndStop (1); } };Symbol 240 MovieClip Frame 13prevFrame();Symbol 247 MovieClip Frame 1onEnterFrame = function () { if (enemy._currentframe != 2) { shado._visible = false; } if (enemy._currentframe == 2) { shado._visible = true; } };Symbol 248 MovieClip Frame 1onEnterFrame = function () { if (enemyinside._currentframe != 2) { shado._visible = false; } if (enemyinside._currentframe == 2) { shado._visible = true; } };Symbol 248 MovieClip Frame 93onEnterFrame = function () { if (enemyinside._currentframe != 2) { shado._visible = false; } if (enemyinside._currentframe == 2) { shado._visible = true; } };Symbol 248 MovieClip Frame 183onEnterFrame = function () { if (enemyinside._currentframe != 2) { shado._visible = false; } if (enemyinside._currentframe == 2) { shado._visible = true; } };Symbol 250 MovieClip Frame 1onEnterFrame = function () { if (enemyinside._currentframe != 2) { shado._visible = false; } if (enemyinside._currentframe == 2) { shado._visible = true; } };Symbol 250 MovieClip Frame 59onEnterFrame = function () { if (enemyinside._currentframe != 2) { shado._visible = false; } if (enemyinside._currentframe == 2) { shado._visible = true; } };Symbol 250 MovieClip Frame 143onEnterFrame = function () { if (enemyinside._currentframe != 2) { shado._visible = false; } if (enemyinside._currentframe == 2) { shado._visible = true; } };Symbol 253 MovieClip Frame 1onEnterFrame = function () { if (enemyinside._currentframe != 2) { shado._visible = false; } if (enemyinside._currentframe == 2) { shado._visible = true; } };Symbol 253 MovieClip Frame 20onEnterFrame = function () { if (enemyinside._currentframe != 2) { shado._visible = false; } if (enemyinside._currentframe == 2) { shado._visible = true; } };Symbol 253 MovieClip Frame 37onEnterFrame = function () { if (enemyinside._currentframe != 2) { shado._visible = false; } if (enemyinside._currentframe == 2) { shado._visible = true; } };
Library Items
Symbol 1 Sound [beep] | ||
Symbol 2 Sound [gunshot1] | ||
Symbol 3 Sound [empty1] | ||
Symbol 4 Sound [wood1] | Used by:166 | |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip [shothole] | Uses:5 | Used by:Timeline |
Symbol 7 Graphic | Used by:Timeline | |
Symbol 8 Font | Used by:9 10 11 13 14 19 22 30 34 39 41 42 43 45 47 54 58 64 66 67 75 81 90 91 | |
Symbol 9 Text | Uses:8 | Used by:Timeline |
Symbol 10 EditableText | Uses:8 | Used by:12 |
Symbol 11 EditableText | Uses:8 | Used by:12 |
Symbol 12 MovieClip | Uses:10 11 | Used by:Timeline |
Symbol 13 EditableText | Uses:8 73 | Used by:Timeline |
Symbol 14 Text | Uses:8 | Used by:Timeline |
Symbol 15 Graphic | Used by:122 Timeline | |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:Timeline |
Symbol 18 Graphic | Used by:Timeline | |
Symbol 19 Text | Uses:8 | Used by:Timeline |
Symbol 20 Bitmap | Used by:21 252 | |
Symbol 21 Graphic | Uses:20 | Used by:55 Timeline |
Symbol 22 Text | Uses:8 | Used by:Timeline |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Graphic | Used by:Timeline | |
Symbol 25 Font | Used by:26 50 56 61 65 76 89 92 93 94 | |
Symbol 26 EditableText | Uses:25 | Used by:Timeline |
Symbol 27 Bitmap | Used by:28 29 242 | |
Symbol 28 Graphic | Uses:27 | Used by:31 53 |
Symbol 29 Graphic | Uses:27 | Used by:31 53 |
Symbol 30 Text | Uses:8 | Used by:31 53 |
Symbol 31 Button | Uses:28 29 30 | Used by:Timeline |
Symbol 32 Bitmap | Used by:33 213 | |
Symbol 33 Graphic | Uses:32 | Used by:35 52 |
Symbol 34 Text | Uses:8 | Used by:35 52 |
Symbol 35 Button | Uses:33 34 | Used by:Timeline |
Symbol 36 Bitmap | Used by:37 38 103 | |
Symbol 37 Graphic | Uses:36 | Used by:40 51 |
Symbol 38 Graphic | Uses:36 | Used by:40 51 55 |
Symbol 39 Text | Uses:8 | Used by:40 51 |
Symbol 40 Button | Uses:37 38 39 | Used by:Timeline |
Symbol 41 Text | Uses:8 | Used by:Timeline |
Symbol 42 Text | Uses:8 | Used by:46 |
Symbol 43 Text | Uses:8 | Used by:46 |
Symbol 44 Graphic | Used by:46 | |
Symbol 45 Text | Uses:8 | Used by:46 |
Symbol 46 Button | Uses:42 43 44 45 | Used by:Timeline |
Symbol 47 Text | Uses:8 | Used by:Timeline |
Symbol 48 Font | Used by:49 | |
Symbol 49 EditableText | Uses:48 | Used by:Timeline |
Symbol 50 EditableText | Uses:25 | Used by:Timeline |
Symbol 51 Button | Uses:37 38 39 | Used by:Timeline |
Symbol 52 Button | Uses:33 34 | Used by:Timeline |
Symbol 53 Button | Uses:28 29 30 | Used by:Timeline |
Symbol 54 Text | Uses:8 | Used by:55 |
Symbol 55 Button | Uses:21 54 38 | Used by:Timeline |
Symbol 56 EditableText | Uses:25 | Used by:Timeline |
Symbol 57 Graphic | Used by:Timeline | |
Symbol 58 Text | Uses:8 | Used by:60 |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:58 59 | Used by:Timeline |
Symbol 61 EditableText | Uses:25 | Used by:Timeline |
Symbol 62 Font | Used by:63 200 241 251 254 | |
Symbol 63 EditableText | Uses:62 | Used by:Timeline |
Symbol 64 Text | Uses:8 | Used by:Timeline |
Symbol 65 EditableText | Uses:25 | Used by:Timeline |
Symbol 66 Text | Uses:8 | Used by:69 |
Symbol 67 Text | Uses:8 | Used by:69 |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 Button | Uses:66 67 68 | Used by:Timeline |
Symbol 70 Graphic | Used by:Timeline | |
Symbol 71 Graphic | Used by:72 | |
Symbol 72 MovieClip | Uses:71 | Used by:Timeline |
Symbol 73 Font | Used by:13 74 | |
Symbol 74 Text | Uses:73 | Used by:Timeline |
Symbol 75 Text | Uses:8 | Used by:Timeline |
Symbol 76 EditableText | Uses:25 | Used by:Timeline |
Symbol 77 Graphic | Used by:Timeline | |
Symbol 78 Graphic | Used by:Timeline | |
Symbol 79 Graphic | Used by:Timeline | |
Symbol 80 Graphic | Used by:83 | |
Symbol 81 Text | Uses:8 | Used by:83 |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:80 81 82 | Used by:Timeline |
Symbol 84 Graphic | Used by:88 | |
Symbol 85 Font | Used by:86 | |
Symbol 86 Text | Uses:85 | Used by:88 |
Symbol 87 Graphic | Used by:88 | |
Symbol 88 MovieClip | Uses:84 86 87 | Used by:Timeline |
Symbol 89 EditableText | Uses:25 | Used by:Timeline |
Symbol 90 Text | Uses:8 | Used by:Timeline |
Symbol 91 Text | Uses:8 | Used by:Timeline |
Symbol 92 EditableText | Uses:25 | Used by:Timeline |
Symbol 93 EditableText | Uses:25 | Used by:Timeline |
Symbol 94 EditableText | Uses:25 | Used by:Timeline |
Symbol 95 Font | Used by:96 98 99 100 101 102 | |
Symbol 96 Text | Uses:95 | Used by:Timeline |
Symbol 97 Sound | Used by:Timeline | |
Symbol 98 Text | Uses:95 | Used by:Timeline |
Symbol 99 Text | Uses:95 | Used by:Timeline |
Symbol 100 Text | Uses:95 | Used by:Timeline |
Symbol 101 Text | Uses:95 | Used by:Timeline |
Symbol 102 Text | Uses:95 | Used by:Timeline |
Symbol 103 Graphic | Uses:36 | Used by:Timeline |
Symbol 104 Sound | Used by:107 | |
Symbol 105 Sound | Used by:107 | |
Symbol 106 Sound | Used by:107 | |
Symbol 107 MovieClip | Uses:104 105 106 | Used by:Timeline |
Symbol 108 Graphic | Used by:Timeline | |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 Button | Uses:109 | Used by:Timeline |
Symbol 111 Graphic | Used by:112 | |
Symbol 112 Button | Uses:111 | Used by:Timeline |
Symbol 113 Graphic | Used by:114 | |
Symbol 114 Button | Uses:113 | Used by:Timeline |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 Button | Uses:115 | Used by:Timeline |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Graphic | Used by:137 | |
Symbol 119 Graphic | Used by:123 136 | |
Symbol 120 Font | Used by:121 | |
Symbol 121 Text | Uses:120 | Used by:122 |
Symbol 122 MovieClip | Uses:15 121 | Used by:136 |
Symbol 123 MovieClip | Uses:119 | Used by:136 |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 Button | Uses:124 | Used by:136 |
Symbol 126 Graphic | Used by:127 | |
Symbol 127 Button | Uses:126 | Used by:136 |
Symbol 128 Graphic | Used by:136 | |
Symbol 129 Graphic | Used by:136 | |
Symbol 130 Graphic | Used by:136 | |
Symbol 131 Graphic | Used by:136 | |
Symbol 132 Sound | Used by:136 | |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:119 122 123 125 127 128 129 130 131 132 133 134 135 | Used by:137 140 220 222 237 247 248 250 253 |
Symbol 137 MovieClip | Uses:118 136 | Used by:Timeline |
Symbol 138 Graphic | Used by:139 | |
Symbol 139 MovieClip | Uses:138 | Used by:140 248 250 253 |
Symbol 140 MovieClip | Uses:139 136 | Used by:Timeline |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:155 |
Symbol 143 Graphic | Used by:144 | |
Symbol 144 MovieClip | Uses:143 | Used by:155 |
Symbol 145 Graphic | Used by:155 | |
Symbol 146 Bitmap | Used by:147 149 | |
Symbol 147 Graphic | Uses:146 | Used by:155 |
Symbol 148 Graphic | Used by:155 | |
Symbol 149 Graphic | Uses:146 | Used by:155 |
Symbol 150 Graphic | Used by:155 | |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:153 |
Symbol 153 MovieClip | Uses:152 | Used by:155 |
Symbol 154 Sound | Used by:155 210 | |
Symbol 155 MovieClip | Uses:142 144 145 147 148 149 150 153 154 | Used by:Timeline |
Symbol 156 Graphic | Used by:161 | |
Symbol 157 Graphic | Used by:161 | |
Symbol 158 Font | Used by:159 | |
Symbol 159 Text | Uses:158 | Used by:160 |
Symbol 160 MovieClip | Uses:159 | Used by:161 |
Symbol 161 MovieClip | Uses:156 157 160 | Used by:Timeline |
Symbol 162 Graphic | Used by:166 | |
Symbol 163 Graphic | Used by:166 | |
Symbol 164 Graphic | Used by:166 | |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:162 4 163 164 165 | Used by:184 |
Symbol 167 Graphic | Used by:175 | |
Symbol 168 Graphic | Used by:175 | |
Symbol 169 Graphic | Used by:175 | |
Symbol 170 Graphic | Used by:175 | |
Symbol 171 Graphic | Used by:175 | |
Symbol 172 Graphic | Used by:175 | |
Symbol 173 Graphic | Used by:175 | |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:167 168 169 170 171 172 173 174 | Used by:184 |
Symbol 176 Graphic | Used by:180 | |
Symbol 177 Sound | Used by:180 | |
Symbol 178 Graphic | Used by:180 | |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 MovieClip | Uses:176 177 178 179 | Used by:184 |
Symbol 181 Graphic | Used by:184 | |
Symbol 182 Graphic | Used by:184 | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 MovieClip | Uses:166 175 180 181 182 183 | Used by:Timeline |
Symbol 185 Font | Used by:186 | |
Symbol 186 EditableText | Uses:185 | Used by:199 |
Symbol 187 Graphic | Used by:199 | |
Symbol 188 Graphic | Used by:199 | |
Symbol 189 Graphic | Used by:199 | |
Symbol 190 Graphic | Used by:199 | |
Symbol 191 Graphic | Used by:199 | |
Symbol 192 Graphic | Used by:199 | |
Symbol 193 Graphic | Used by:199 | |
Symbol 194 Graphic | Used by:199 | |
Symbol 195 Graphic | Used by:199 | |
Symbol 196 Graphic | Used by:199 | |
Symbol 197 Graphic | Used by:199 | |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 MovieClip | Uses:186 187 188 189 190 191 192 193 194 195 196 197 198 | Used by:Timeline |
Symbol 200 EditableText | Uses:62 | Used by:Timeline |
Symbol 201 Font | Used by:202 203 | |
Symbol 202 EditableText | Uses:201 | Used by:204 |
Symbol 203 EditableText | Uses:201 | Used by:204 |
Symbol 204 MovieClip | Uses:202 203 | Used by:Timeline |
Symbol 205 Font | Used by:206 207 208 | |
Symbol 206 Text | Uses:205 | Used by:Timeline |
Symbol 207 EditableText | Uses:205 | Used by:209 |
Symbol 208 EditableText | Uses:205 | Used by:209 |
Symbol 209 MovieClip | Uses:207 208 | Used by:Timeline |
Symbol 210 MovieClip | Uses:154 | Used by:Timeline |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 Button | Uses:211 | Used by:Timeline |
Symbol 213 Graphic | Uses:32 | Used by:Timeline |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 Button | Uses:214 | Used by:Timeline |
Symbol 216 Graphic | Used by:217 | |
Symbol 217 Button | Uses:216 | Used by:Timeline |
Symbol 218 Graphic | Used by:Timeline | |
Symbol 219 Graphic | Used by:220 | |
Symbol 220 MovieClip | Uses:219 136 | Used by:Timeline |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip | Uses:221 136 | Used by:Timeline |
Symbol 223 Graphic | Used by:236 | |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:226 236 |
Symbol 226 Button | Uses:225 | Used by:236 |
Symbol 227 Graphic | Used by:236 | |
Symbol 228 Font | Used by:229 | |
Symbol 229 Text | Uses:228 | Used by:236 |
Symbol 230 Font | Used by:231 | |
Symbol 231 Text | Uses:230 | Used by:232 |
Symbol 232 MovieClip | Uses:231 | Used by:236 |
Symbol 233 Sound | Used by:236 | |
Symbol 234 Graphic | Used by:236 | |
Symbol 235 Graphic | Used by:236 | |
Symbol 236 MovieClip | Uses:223 225 226 227 229 232 233 234 235 | Used by:Timeline |
Symbol 237 MovieClip | Uses:136 | Used by:Timeline |
Symbol 238 Font | Used by:239 | |
Symbol 239 Text | Uses:238 | Used by:240 |
Symbol 240 MovieClip | Uses:239 | Used by:Timeline |
Symbol 241 EditableText | Uses:62 | Used by:Timeline |
Symbol 242 Graphic | Uses:27 | Used by:Timeline |
Symbol 243 Graphic | Used by:Timeline | |
Symbol 244 Graphic | Used by:247 | |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 | Used by:247 |
Symbol 247 MovieClip | Uses:244 136 246 | Used by:Timeline |
Symbol 248 MovieClip | Uses:139 136 | Used by:Timeline |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:249 139 136 | Used by:Timeline |
Symbol 251 EditableText | Uses:62 | Used by:Timeline |
Symbol 252 Graphic | Uses:20 | Used by:Timeline |
Symbol 253 MovieClip | Uses:139 136 | Used by:Timeline |
Symbol 254 EditableText | Uses:62 | Used by:Timeline |
Instance Names
"thename1" | Frame 34 | Symbol 26 EditableText |
"thename1" | Frame 48 | Symbol 50 EditableText |
"results1" | Frame 50 | Symbol 63 EditableText |
"thehighscores1" | Frame 120 | Symbol 89 EditableText |
"thelowscore1" | Frame 120 | Symbol 92 EditableText |
"thehighscores1" | Frame 121 | Symbol 93 EditableText |
"thelowscore1" | Frame 121 | Symbol 94 EditableText |
"sound" | Frame 152 | Symbol 107 MovieClip |
"wood1" | Frame 152 | Symbol 110 Button |
"num1" | Frame 152 | Symbol 137 MovieClip |
"shothole" | Frame 152 | Symbol 6 MovieClip [shothole] |
"num4" | Frame 152 | Symbol 140 MovieClip |
"num2" | Frame 152 | Symbol 140 MovieClip |
"num3" | Frame 152 | Symbol 140 MovieClip |
"gun" | Frame 152 | Symbol 155 MovieClip |
"crosshair" | Frame 152 | Symbol 161 MovieClip |
"shot" | Frame 152 | Symbol 184 MovieClip |
"currenttimeCOUNTDOWN1" | Frame 152 | Symbol 204 MovieClip |
"firstsound" | Frame 152 | Symbol 210 MovieClip |
"sound" | Frame 154 | Symbol 107 MovieClip |
"num1" | Frame 154 | Symbol 220 MovieClip |
"num2" | Frame 154 | Symbol 222 MovieClip |
"shothole" | Frame 154 | Symbol 6 MovieClip [shothole] |
"boosh" | Frame 154 | Symbol 236 MovieClip |
"num3" | Frame 154 | Symbol 237 MovieClip |
"gun" | Frame 154 | Symbol 155 MovieClip |
"crosshair" | Frame 154 | Symbol 161 MovieClip |
"shot" | Frame 154 | Symbol 184 MovieClip |
"reloadnotice" | Frame 154 | Symbol 240 MovieClip |
"currenttimeCOUNTDOWN1" | Frame 154 | Symbol 204 MovieClip |
"firstsound" | Frame 154 | Symbol 210 MovieClip |
"sound" | Frame 156 | Symbol 107 MovieClip |
"num1" | Frame 156 | Symbol 247 MovieClip |
"num2" | Frame 156 | Symbol 248 MovieClip |
"num4" | Frame 156 | Symbol 250 MovieClip |
"shothole" | Frame 156 | Symbol 6 MovieClip [shothole] |
"num3" | Frame 156 | Symbol 140 MovieClip |
"gun" | Frame 156 | Symbol 155 MovieClip |
"crosshair" | Frame 156 | Symbol 161 MovieClip |
"shot" | Frame 156 | Symbol 184 MovieClip |
"reloadnotice" | Frame 156 | Symbol 240 MovieClip |
"currenttimeCOUNTDOWN1" | Frame 156 | Symbol 204 MovieClip |
"firstsound" | Frame 156 | Symbol 210 MovieClip |
"sound" | Frame 158 | Symbol 107 MovieClip |
"shothole" | Frame 158 | Symbol 6 MovieClip [shothole] |
"boosh" | Frame 158 | Symbol 236 MovieClip |
"num4" | Frame 158 | Symbol 140 MovieClip |
"num3" | Frame 158 | Symbol 140 MovieClip |
"num3" | Frame 158 | Symbol 253 MovieClip |
"gun" | Frame 158 | Symbol 155 MovieClip |
"crosshair" | Frame 158 | Symbol 161 MovieClip |
"shot" | Frame 158 | Symbol 184 MovieClip |
"reloadnotice" | Frame 158 | Symbol 240 MovieClip |
"currenttimeCOUNTDOWN1" | Frame 158 | Symbol 204 MovieClip |
"firstsound" | Frame 158 | Symbol 210 MovieClip |
"respawn" | Symbol 136 MovieClip Frame 1 | Symbol 122 MovieClip |
"enemyfinal" | Symbol 136 MovieClip Frame 2 | Symbol 123 MovieClip |
"enemy" | Symbol 137 MovieClip Frame 1 | Symbol 136 MovieClip |
"shado" | Symbol 140 MovieClip Frame 1 | Symbol 139 MovieClip |
"enemyinside" | Symbol 140 MovieClip Frame 1 | Symbol 136 MovieClip |
"shell" | Symbol 155 MovieClip Frame 1 | Symbol 144 MovieClip |
"reloadtext" | Symbol 161 MovieClip Frame 3 | Symbol 160 MovieClip |
"wood" | Symbol 184 MovieClip Frame 1 | Symbol 166 MovieClip |
"tiles" | Symbol 184 MovieClip Frame 1 | Symbol 175 MovieClip |
"metal" | Symbol 184 MovieClip Frame 1 | Symbol 180 MovieClip |
"thefinalcountdown" | Symbol 204 MovieClip Frame 1 | Symbol 202 EditableText |
"thefinalcountdown" | Symbol 204 MovieClip Frame 2 | Symbol 203 EditableText |
"enemy" | Symbol 220 MovieClip Frame 1 | Symbol 136 MovieClip |
"enemyinside" | Symbol 222 MovieClip Frame 1 | Symbol 136 MovieClip |
"enemyinside" | Symbol 237 MovieClip Frame 1 | Symbol 136 MovieClip |
"enemy" | Symbol 247 MovieClip Frame 1 | Symbol 136 MovieClip |
"enemy" | Symbol 247 MovieClip Frame 1 | Symbol 136 MovieClip |
"shado" | Symbol 247 MovieClip Frame 1 | Symbol 246 MovieClip |
"shado" | Symbol 248 MovieClip Frame 1 | Symbol 139 MovieClip |
"enemyinside" | Symbol 248 MovieClip Frame 1 | Symbol 136 MovieClip |
"shado" | Symbol 250 MovieClip Frame 1 | Symbol 139 MovieClip |
"enemyinside" | Symbol 250 MovieClip Frame 1 | Symbol 136 MovieClip |
"shado" | Symbol 253 MovieClip Frame 1 | Symbol 139 MovieClip |
"enemyinside" | Symbol 253 MovieClip Frame 1 | Symbol 136 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "beep" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "gunshot1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "empty1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "wood1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "shothole" |
ExportAssets (56) | Timeline Frame 152 | Symbol 6 as "shothole" |
ExportAssets (56) | Timeline Frame 152 | Symbol 4 as "wood1" |
ExportAssets (56) | Timeline Frame 154 | Symbol 6 as "shothole" |
ExportAssets (56) | Timeline Frame 156 | Symbol 6 as "shothole" |
ExportAssets (56) | Timeline Frame 158 | Symbol 6 as "shothole" |
Labels
"empty1" | Symbol 155 MovieClip Frame 32 |
"reload" | Symbol 155 MovieClip Frame 35 |
Dynamic Text Variables
display | Symbol 10 EditableText | "400BYTES REMAINING" |
displaypercent | Symbol 11 EditableText | "99% LOADED" |
thename | Symbol 26 EditableText | "" |
error | Symbol 49 EditableText | "please enter a name" |
thename | Symbol 50 EditableText | "" |
_root.ammo | Symbol 186 EditableText | "12" |
currenttimeDISPLAY | Symbol 200 EditableText | "" |
_root.points | Symbol 207 EditableText | "55555" |
_root.points | Symbol 208 EditableText | "55555" |
currenttimeDISPLAY | Symbol 241 EditableText | "" |
currenttimeDISPLAY | Symbol 251 EditableText | "" |
currenttimeDISPLAY | Symbol 254 EditableText | "" |
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