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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/43689596?noj=FRM43689596-22DC" width="1" height="1"></div>

The Fight For Glorton.swf

This is the info page for
Flash #23547

(Click the ID number above for more basic data on this flash file.)


Text
Aubergine Lock

MAYOR

VOTE
5

StrawberryLock

Coffee Lock

Trash Lock

Peach Lock

Ball Lock

LL HEADQUARTERS

000:00

RedGuy

x100

SCORE +1

SCORE -1

0%

6

AI LEVEL

N/A

P1

Loading, please wait...

THIS SPACE
FOR RENT

MOGADISHU

CP

CP

CP

CP

Special Attack

A

B-52 BOMBER

SPACE

Press any key or click anywhere

Loading...0%

Play

<p align="center"><font face="Futura Md BT" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.locklegion.com" target = "_blank"><b>locklegion.com</b></a></font></p><p align="center"><font face="Futura Md BT" size="16" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>in association with</b></font></p><p align="center"><font face="Futura Md BT" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.armorgames.com" target = "_blank"><b>armorgames.com</b></a></font></p>

A game by Matthew Watson (art) and Florian Segginger (programming)

A locklegion.com production

Multi Player Mode

Multi Player Mode

Multi Player Mode

Single Player Mode

Single Player Mode

Single Player Mode

Controls

Controls

Controls

Options

Options

Options

Play More Games

Play More Games

How to Play

How to Play

Main Menu

Main Menu

Main Menu

Single Player

Endurance Test

Endurance Test

Endurance Test

One on One

One on One

One on One

Quick Fight

Quick Fight

Quick Fight

Multi Player

VS Mode

VS Mode

VS Mode

Drag Coins!!

CHOOSE A FIGHTER

GO!

GO!

5

STOCK

TIME

CHOOSE A STAGE

Controls Setup

<p align="justify"><font face="Futura Md BT" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>Got a Joystick or Game Controller? Click </b><font color="#66ccff"><a href="http://www.electracode.com/4/joy2key/JoyToKey%20English%20Version.htm" target = "_blank"><b>here</b></a></font><b> to download JoyToKey and play <sbr />this game with your controller!</b></font></p>

Player 1

Player 2

Player 3

Player 4

Player 1/Special Attack

A

Please press the key you
would like to be assigned
to:

Options

Image Quality:

High (poor performance)

Medium

Low (best performance)

Sound:

Sounds On

Sounds Off

Item Frequency:

5

Very High

Paused

End Game

Rank

KOs

Suicides

ActionScript [AS1/AS2]

Frame 2
stop();
Frame 40
gotoAndStop ("Intro");
Frame 42
var Keys = new Array(); var SavedKeys; Keys.push(new Array({P:0, Name:"Left", K:65}, {P:0, Name:"Right", K:68}, {P:0, Name:"Up/Jump", K:87}, {P:0, Name:"Down/Crouch", K:83}, {P:0, Name:"Punch", K:74}, {P:0, Name:"Special Attack", K:75}, {P:0, Name:"Shield", K:16})); Keys.push(new Array({P:1, Name:"Left", K:37}, {P:1, Name:"Right", K:39}, {P:1, Name:"Up/Jump", K:38}, {P:1, Name:"Down/Crouch", K:40}, {P:1, Name:"Punch", K:96}, {P:1, Name:"Special Attack", K:97}, {P:1, Name:"Shield", K:98})); Keys.push(new Array({P:2, Name:"Left", K:0}, {P:2, Name:"Right", K:0}, {P:2, Name:"Up/Jump", K:0}, {P:2, Name:"Down/Crouch", K:0}, {P:2, Name:"Punch", K:0}, {P:2, Name:"Special Attack", K:0}, {P:2, Name:"Shield", K:0})); Keys.push(new Array({P:3, Name:"Left", K:0}, {P:3, Name:"Right", K:0}, {P:3, Name:"Up/Jump", K:0}, {P:3, Name:"Down/Crouch", K:0}, {P:3, Name:"Punch", K:0}, {P:3, Name:"Special Attack", K:0}, {P:3, Name:"Shield", K:0})); SavedKeys = SharedObject.getLocal("Keys"); if (SavedKeys.data.Keys != undefined) { Keys = SavedKeys.data.Keys; } else { SavedKeys.data.Keys = new Array(); SavedKeys.data.Keys = Keys; } var SavedSettings; Stage.showMenu = false; _quality; var Settings = new Object({Quality:"MEDIUM", ItemFrequency:3, Mute:false, BestEndurance:0}); SavedSettings = SharedObject.getLocal("Settings"); SavedSettings.flush(); if (SavedSettings.data.Settings != undefined) { Settings = SavedSettings.data.Settings; } else { SavedSettings.data.Settings = new Object(); SavedSettings.data.Settings = Settings; } _quality = Settings.Quality; Snd.init(); Snd.Mute = Settings.Mute; Snd.AddSound("Boom.wav", "Boom"); Snd.AddSound("Boom2.wav", "Boom"); Snd.AddSound("Electric.wav", "Electric"); Snd.AddSound("Fart.wav", "Fart"); Snd.AddSound("Fart2.wav", "Fart"); Snd.AddSound("Helicopter.wav", "Helicopter"); Snd.AddSound("HitGround.wav", "HitGround"); Snd.AddSound("JetEngine.wav", "JetEngine"); Snd.AddSound("PeachGun.wav", "Gun"); Snd.AddSound("PeachRocket.wav", "Rocket"); Snd.AddSound("Punch1.wav", "Punch"); Snd.AddSound("Punch2.wav", "Punch"); Snd.AddSound("Slap.wav", "Punch"); Snd.AddSound("ThrownReal.wav", "Thrown"); Snd.AddSound("Thunder.wav", "Thunder"); Snd.AddSound("WaterSplash.wav", "WaterSplash"); Snd.AddSound("Headshot.wav", "Headshot"); Snd.AddSound("Headshot.wav", "HitGround"); Snd.AddSound("Woosh.wav", "Woosh"); Snd.AddSound("MineActivate.wav", "MineActivate"); Snd.AddSound("Kamehameha.wav", "Kamehameha"); Snd.AddSound("Star.mp3", "Star"); Snd.AddSound("B52.mp3", "B52"); Snd.AddSound("Rooftop.mp3", "Rooftop"); Snd.AddSound("Mogadishu.mp3", "Mogadishu"); Snd.AddSound("MenuMusic.mp3", "MenuMusic"); Snd.AddSound("Space.mp3", "Space"); Snd.PlaySound("MenuMusic", true); var MenPlaying = true; var Listen = new Object(); var Stages = new Array("Rooftop", "Mogadishu", "B52", "Space"); var Fighters = new Array("SBLPlayer", "PeachPlayer", "TrashPlayer", "CoffeePlayer", "DefaultPlayer", "AuberginePlayer"); var Colors = new Array("red", "blue", "green", "orange"); var Game = new Object(); Game.Type = "menugame"; Game.Mode = "single"; Game.Players = new Array({Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"red"}, {Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"blue"}, {Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"green"}, {Fighter:Fighters[random(Fighters.length)], Colr:Colors[random(Colors.length)], CP:true, Level:12, Team:"orange"}); Game.Gamers = 0; Game.Computers = 4; Game.Level = Stages[random(Stages.length)]; Game.LimitMode = "time"; Game.LimitVal = 0; gotoAndStop ("Game");
Frame 43
onMouseDown = function () { }; Key.removeListener(Listen); var Game = new Object(); if (!MenPlaying) { Snd.PlaySound("MenuMusic", true); MenPlaying = true; }
Frame 46
function gotoStageSelect() { Game.Players = Array(); var _local8 = 0; var _local9 = 0; while (_local9 < Players.length) { if (Players[_local9].Embed == undefined) { Players[_local9].Enabled = false; Players[_local9].gotoAndStop("Disabled"); } else { _local8++; Game.Players.push({CP:Players[_local9].CP, Level:Players[_local9].Level, Team:Players[_local9].Team, Colr:Colors[Players[_local9].Colr], Fighter:Players[_local9].Fighter, Enabled:Players[_local9].Enabled}); } _local9++; } if (_local8 == 0) { return(undefined); } for (_local9 in this) { if (typeof(this[_local9]) != "movieclip") { continue; } this[_local9].removeMovieClip(); } gotoAndStop ("StageSelect"); } function SetColor(PlayerNum, Col) { var _local1 = 0; while (_local1 < Players.length) { if (PlayerNum == _local1) { } else if (Players[_local1].Fighter != Players[PlayerNum].Fighter) { } else if (Players[_local1].Colr == Col) { SetColor(PlayerNum, ((Col == 3) ? 0 : (Col + 1))); return(undefined); } _local1++; } Players[PlayerNum].Colr = Col; Players[PlayerNum].Embed.Colr = Colors[Col]; } function SelectFighter(Fighter, PlayerNum) { Players[PlayerNum].Fighter = Fighter; if (Players[PlayerNum].Embed != undefined) { Players[PlayerNum].Embed.removeMovieClip(); } Players[PlayerNum].Embed = new MovieClip(); Players[PlayerNum].Embed = Players[PlayerNum].attachMovie(Fighter, "Embed" + PlayerNum, 1); SetColor(PlayerNum, 0); var _local2 = Players[PlayerNum].Embed; _local2.Team = Players[PlayerNum].Team; _local2._xscale = 350; _local2._yscale = 350; _local2.gotoAndStop("run"); _local2._x = 70; _local2._y = 170; _local2.State = "run"; Players[PlayerNum].FName.text = Fighter; } var Players = new Array(); var i = 0; while (i < Fighters.length) { this.attachMovie("FighterBox", Fighters[i], this.getNextHighestDepth(), {_x:(i * 94) + 6, _y:70}); this[Fighters[i]].attachMovie(Fighters[i] + "_Pose", "Embed", this[Fighters[i]]); i++; } var Gamers; var Computers; Gamers = Game.NumGamers; Computers = Game.NumPlayers - Gamers; var i = 0; while (i < Game.NumPlayers) { Players.push(this.attachMovie("PlayerPoseBox", "P" + (i + 1), this.getNextHighestDepth(), {_x:(i * (550 / Game.NumPlayers)) + 25, _y:188, Team:Colors[i]})); Players[i].PNum = i + 1; this.attachMovie("PlayerCoin", ("P" + (i + 1)) + "Coin", this.getNextHighestDepth(), {_x:(i * 32) + 30, _y:50}).gotoAndStop(Colors[i]); this[("P" + (i + 1)) + "Coin"].PNum.text = "P" + (i + 1); this[("P" + (i + 1)) + "Coin"].Player = i; Players[i].Level = 7; if (Gamers > 0) { Players[i].CP = false; Players[i].Enabled = true; this["P" + (i + 1)].PText.text = "P" + (i + 1); Gamers--; } else if (Computers > 0) { this["P" + (i + 1)].PText.text = "CP"; Players[i].CP = true; if (Game.Rand != undefined) { var n = random(Fighters.length); SelectFighter(Fighters[n], i); this[("P" + (i + 1)) + "Coin"].Targ = n; this[("P" + (i + 1)) + "Coin"].Rand = random(60) - 30; this[("P" + (i + 1)) + "Coin"].Rand2 = random(60) - 30; Game.Rand.CP--; } Computers--; } i++; }
Frame 47
function SelectStage(StageName) { Game.Level = StageName; gotoAndPlay ("GameLoad"); } if (Game.Rand) { if (Game.Rand.Level) { Game.Level = Stages[random(Stages.length)]; gotoAndPlay ("GameLoad"); } } var i = 0; while (i < Stages.length) { var xP = (((((i > 2) ? (i - 3) : (i)) * 550) / 3) + 30); var yP = ((i <= 2) ? 90 : 210); var StageThumb = this.attachMovie("StageThumb", "Thumb" + i, this.getNextHighestDepth(), {_x:xP, _y:yP}); StageThumb.StageName = Stages[i]; StageThumb.attachMovie(Stages[i] + "_Thumb", "Th", StageThum.getNextHighestDepth()); i++; }
Frame 48
for (var i in this) { this[i].removeMovieClip(); } Snd.Sounds.MenuMusic.stop(); MenPlaying = false; stopAllSounds(); gotoAndStop ("Game");
Frame 49
function ASCIIfromKeyCode(KeyCode) { if ((KeyCode >= 65) && (KeyCode <= 90)) { return(chr(KeyCode)); } if ((KeyCode >= 48) && (KeyCode <= 57)) { return(chr(KeyCode - 48)); } if ((KeyCode >= 96) && (KeyCode <= 105)) { return("NUM " + (KeyCode - 96)); } if ((KeyCode >= 112) && (KeyCode <= 126)) { return("F" + (KeyCode - 111)); } switch (KeyCode) { case 8 : return("BACKSPACE"); case 9 : return("TAB"); case 13 : return("ENTER"); case 16 : return("SHIFT"); case 17 : return("CTRL"); case 20 : return("CAPS"); case 27 : return("ESC"); case 32 : return("SPACE"); case 33 : return("PGUP"); case 34 : return("PGDN"); case 35 : return("END"); case 36 : return("HOME"); case 37 : return("LEFT"); case 38 : return("UP"); case 39 : return("RIGHT"); case 40 : return("DOWN"); case 45 : return("INS"); case 46 : return("DEL"); case 144 : return("NUMLCK"); case 145 : return("SCRLK"); case 19 : return("BREAK"); case 107 : return("+"); case 106 : return("*"); case 109 : return("-"); case 110 : return("."); case 111 : return("/"); case 0 : return("N/A"); } } function NewKey(i, j) { KeyPresser.gotoAndStop(1); KeyPresser._visible = true; KeyPresser.KeyName.text = (("Player " + (Keys[i][j].P + 1)) + "/") + Keys[i][j].Name; KeyPresser.KeyPressed.text = ""; KeyPresser.i = i; KeyPresser.j = j; ListenKeys = true; } var Selected = 0; var ListenKeys = false; var KeyListener = new Object(); KeyListener.onKeyDown = function () { if (ListenKeys) { var _local2 = Key.getCode(); KeyPresser.KeyPressed.text = ASCIIfromKeyCode(_local2); Keys[KeyPresser.i][KeyPresser.j].K = _local2; SavedKeys.data.Keys[KeyPresser.i][KeyPresser.j].K = _local2; _root[(("CS" + KeyPresser.i) + "-") + KeyPresser.j].TheKey.text = ASCIIfromKeyCode(_local2); KeyPresser.play(); ListenKeys = false; } }; Key.addListener(KeyListener); var i = 0; while (i < 4) { var j = 0; while (j < Keys[i].length) { var Box = this.attachMovie("ControlSetter", (("CS" + i) + "-") + j, this.getNextHighestDepth(), {_x:i * 150, _y:(j * 25) + 150}); Box.BoxBG.gotoAndStop((j % 2) + 1); Box.i = i; Box.j = j; Box.KeyName.text = Keys[i][j].Name; Box.TheKey.text = ASCIIfromKeyCode(Keys[i][j].K); Box.onRelease = function () { NewKey(this.i, this.j); }; j++; } i++; } KeyPresser.swapDepths(this.getNextHighestDepth()); KeyPresser._visible = false;
Frame 51
function PauseChildren(Target, Rec) { for (var _local3 in Target) { if ((typeof(Target) == "movieclip") && (Rec < 100)) { PauseChildren(Target[_local3], Rec++); } Target[_local3].stop(); } Target.stop(); } function GenerateEndurancePlayer() { EnduranceLevel++; Computers[0].Level = EnduranceLevel; var _local4 = Fighters[random(Fighters.length)]; var _local3 = "red"; if (Players[0].Colr == "red") { _local3 = "blue"; } if (Players[1] == undefined) { this.attachMovie(_local4, "Player2", this.getNextHighestDepth(), {_x:WorldMC.SpawnP2._x, _y:WorldMC.SpawnP2._y, PlayNum:1, Weight:0.1}).init(Level); var _local2 = this.Player2; _local2._visible = false; Computers.push(new AIControl(_local2)); Computers[0].Level = 1; Computers[0].ForceVictim = true; Computers[0].Victim = Players[0]; Players.push(_local2); NPlayers++; } else { this.Player2.removeMovieClip(); this.HitTesterPlayer2.removeMovieClip(); this.FarInd1.removeMovieClip(); OnOSD.OSDD1.removeMovieClip(); var _local5 = Players[1].Depth; this.attachMovie(_local4, "Player2", _local5, {_x:WorldMC.SpawnP2._x, _y:0, PlayNum:1}).init(Level); Players[1] = this.Player2; Players[1]._visible = true; Level.Players[1] = Players[1]; Players[1].CamIn = VCam.FocusObjs.push(Players[1].HitTester) - 1; KilledPlayers++; } PlayersL[1].Fighter = Players[1].Fighter; PlayersL[1].Colr = Players[1].Colr; Players[1].Team = "blue"; Players[1].Colr = _local3; Players[1].Lives = 1; if (Players[1] != undefined) { OnOSD.AddDamageGraphic(1); } } function Pause(DoPause) { if (DoPause) { PauseMC._visible = true; PauseMC.swapDepths(this.getNextHighestDepth()); Paused = true; WorldMC.stop(); } else { PauseMC._visible = false; Paused = false; WorldMC.play(); } } function EndGame() { stopAllSounds(); PauseChildren(this); OnOSD.play(); OnOSD.BigText._visible = true; OnOSD.BigText.text = "GAME SET!"; clearInterval(MainInterval); clearInterval(TimerFight); Key.removeListener(PauseListener); if ((Game.Type == "menugame") || (Game.Type == "tutorial")) { _root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; WorldMC.swapDepths(1); var _local6 = 0; while (_local6 < Players.length) { Game.Players[_local6].Deaths = Players[_local6].Deaths; Game.Players[_local6].SDs = Players[_local6].SDs; Game.Players[_local6].KOs = Players[_local6].KOs; Game.Players[_local6].Lives = Players[_local6].Lives; Game.Players[_local6].DeathOrd = Players[_local6].DeathOrd; Players[_local6].removeMovieClip(); _local6++; } var _local4 = new Array("Game", "Keys", "Settings", "SavedSettings", "GameTime", "KilledPlayers", "Fighters", "Stages", "Colors"); for (_local6 in this) { this[_local6].removeMovieClip(); var _local3 = false; for (var _local5 in _local4) { if (_local6 == _local4[_local5]) { _local3 = true; } } if (!_local3) { delete this[_local6]; } } gotoAndStop ("Main"); return(undefined); } gotoAndPlay ("PreEnd"); Snd.PlaySound("Thunder"); Snd.PlaySound("Boom"); } function PlayerDeath() { if (Game.LimitMode != "stock") { return(undefined); } if (Game.Type == "endurance") { if (Players[0].Dead) { EndGame(); return(undefined); } if (Players[1].Dead) { GenerateEndurancePlayer(); } return(undefined); } var _local2 = 0; var _local1 = 0; while (_local1 < Players.length) { if (Players[_local1].Dead) { _local2++; } _local1++; } if ((_local2 == 1) && (Players.length == 1)) { EndGame(); } if ((_local2 == (Players.length - 1)) && (Players.length != 1)) { EndGame(); } } function InitArea(_Players) { NPlayers = _Players.length; VCam.Width = 600; VCam.Height = 400; var _local2 = 1; while (_local2 <= NPlayers) { var _local4 = new Object(_Players[_local2 - 1]); this.attachMovie(_local4.Fighter, "Player" + _local2, this.getNextHighestDepth(), {_x:WorldMC["SpawnP" + _local2]._x, _y:WorldMC["SpawnP" + _local2]._y, PlayNum:_local2 - 1}).init(Level); var _local3 = this["Player" + _local2]; _local3._visible = false; _local3.Team = _local4.Team; _local3.Colr = _local4.Colr; if (Game.LimitMode == "stock") { _local3.Lives = Game.LimitVal; } else { _local3.Lives = -1; } Players.push(_local3); Level.AddPlayer(_local3); if (_local4.AI) { Computers.push(new AIControl(_local3)); Computers[Computers.length - 1].Level = _local4.Level; } else { PlayerControl["Fighter" + _local2] = _local3; } _local2++; } if (Game.Type == "endurance") { GenerateEndurancePlayer(); Level.AddPlayer(Players[1]); PlayersL.push({Fighter:Game.Players[1].Fighter, Level:Game.Players[1].Level, AI:Game.Players[1].CP, Colr:Game.Players[1].Colr, Team:Game.Players[1].Team}); } StaticText.swapDepths(this.getNextHighestDepth()); Debug.swapDepths(this.getNextHighestDepth()); this.attachMovie("OSD", "OnOSD", this.getNextHighestDepth()).init(Players); Level.OSD = OnOSD; VCam.StillObjects.push(OnOSD); VCam.StillObjects.push(Debug); VCam.StillObjects.push(PauseMC); VCam.Backdrop = this.Backdrop; this.attachMovie("LoadingMC", "LoadingMC", this.getNextHighestDepth()); } function DoMain() { if (Paused) { return(undefined); } var _local1 = 0; while (_local1 <= NPlayers) { Players[_local1].DoFighter(); if (_local1 <= Computers.length) { Computers[_local1].DoAI(); } _local1++; } if (ReadySet != undefined) { VCam.DoCamera(); } OnOSD.DoOSD(); Debug._visible = false; } function getFPS() { if (signal == true) { time = getTimer(); } else { tempo = int(1000 / (getTimer() - time)); } signal = !signal; return(tempo); } function FightTimer() { if ((Game.Type == "menugame") || (Game.Type == "tutorial")) { clearInterval(TimerFight); } if (!GameOn) { if (ReadySet == undefined) { ReadySet = 5; } LoadingMC.removeMovieClip(); switch (ReadySet) { case 5 : VCam.FocusObjs.push(Players[0].HitTester); Players[0]._visible = true; Players[0].gotoAndStop("spawn"); VCam.init(); OnOSD.BigText.text = "5"; break; case 4 : if (Players.length > 2) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[1].HitTester); Players[1]._visible = true; Players[1].gotoAndStop("spawn"); } OnOSD.BigText.text = "4"; break; case 3 : if (Players.length == 2) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[1].HitTester); Players[1]._visible = true; Players[1].gotoAndStop("spawn"); } else if (Players.length > 2) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[2].HitTester); Players[2]._visible = true; Players[2].gotoAndStop("spawn"); } OnOSD.BigText.text = "3"; break; case 2 : if (Players.length == 4) { VCam.FocusObjs.pop(); VCam.FocusObjs.push(Players[3].HitTester); Players[3]._visible = true; Players[3].gotoAndStop("spawn"); } OnOSD.BigText.text = "2"; break; case 1 : VCam.FocusObjs.pop(); var _local2 = 0; while (_local2 < Players.length) { Players[_local2].CamIn = VCam.FocusObjs.push(Players[_local2].HitTester) - 1; _local2++; } OnOSD.BigText.text = "1"; break; case 0 : this.tutorial1.Started = true; OnOSD.BigText.text = "GO!"; break; case -1 : OnOSD.BigText._visible = false; GameOn = true; } ReadySet--; } if (Paused) { return(undefined); } GameTime++; if (((Game.LimitMode == "time") && (GameOn)) && (Game.LimitVal != 0)) { Game.LimitVal--; if (Game.LimitVal == 0) { EndGame(); } } } var VCam = new VCamera(); var Level; var OnSD; var Players; var PlayersL; var Humans; var Computers; var NPlayers = 0; var Paused = false; var PauseListener = new Object(); var IntTime = 25; var ItemDepths = 0; var TimerFight = 0; var GameOn = false; var ReadySet; var MainInterval; var NumDead = 0; var GameTime = 0; var EnduranceLevel = 0; var KilledPlayers = 0; Players = new Array(); PlayersL = new Array(); Humans = new Array(); Computers = new Array(); Pause(false); this.onMouseDown = function () { if (Game.Type == "menugame") { EndGame(); } }; PauseListener.onKeyDown = function () { if (Game.Type == "menugame") { EndGame(); } if (Key.getCode() == 80) { Pause(!Paused); } }; Key.addListener(PauseListener); Players = new Array(); PlayersL = new Array(); Humans = new Array(); Computers = new Array(); var Backdrop = this.attachMovie(Game.Level + "_Background", "Backdrop", this.getNextHighestDepth()); var WorldMC = this.attachMovie(Game.Level, "WorldMC", this.getNextHighestDepth()); Level = new World(WorldMC); ItemGen.Reset(); ItemGen.init(new Array("Mine", "Grenade"), Settings.ItemFrequency); if ((Game.Type != "tutorial") && (Game.Type != "menugame")) { Snd.PlaySound(Game.Level, true); } switch (Game.Level) { case "Rooftop" : Level.BoundsCam = new flash.geom.Rectangle(100, -100, 950, 450); Level.Bounds = new flash.geom.Rectangle(-50, -200, 1200, 700); Snd.PlaySound("Helicopter", true); break; case "Mogadishu" : Level.BoundsCam = new flash.geom.Rectangle(-900, -100, 2600, 500); Level.Bounds = new flash.geom.Rectangle(-1000, -200, 2700, 700); break; case "B52" : Level.BoundsCam = new flash.geom.Rectangle(50, -200, 950, 550); Level.Bounds = new flash.geom.Rectangle(-50, -300, 1200, 700); Snd.PlaySound("JetEngine", true); break; case "Space" : Level.BoundsCam = new flash.geom.Rectangle(-800, -400, 1500, 1000); Level.Bounds = new flash.geom.Rectangle(-900, -500, 1700, 1200); } TimerFight = setInterval(FightTimer, 1000); VCam.BoundsCam = Level.BoundsCam; var i = 0; while (i < Game.Players.length) { if (Game.Players[i].Enabled == false) { } else { PlayersL.push({Fighter:Game.Players[i].Fighter, Level:Game.Players[i].Level, AI:Game.Players[i].CP, Colr:Game.Players[i].Colr, Team:Game.Players[i].Team}); } i++; } InitArea(PlayersL); var Corresponder = new Object({Le:"L", Ri:"R", Up:"U", Do:"D", Pu:"P", Sp:"S", Sh:"B"}); PlayerControl.C = new Object(); var i = 0; while (i < Keys.length) { var j = 0; while (j < Keys[i].length) { var Name = (Corresponder[Keys[i][j].Name.substr(0, 2)] + (Keys[i][j].P + 1)); PlayerControl.C[Name] = Keys[i][j].K; j++; } i++; } PlayerControl.init(); if (Game.Type == "tutorial") { this.attachMovie("Tutorial", "tutorial1", this.getNextHighestDepth()); VCam.StillObjects.push(this.tutorial1); } else if (Game.Type == "menugame") { this.attachMovie("MenuInitMC", "menu1", this.getNextHighestDepth()); VCam.StillObjects.push(this.menu1); ItemGen.ItemFrequency = 0; } if ((Game.Type == "menugame") || (Game.Type == "tutorial")) { ReadySet = -1; LoadingMC.removeMovieClip(); VCam.init(); GameOn = true; var i = 0; while (i < Players.length) { Players[i]._visible = true; Players[i].CamIn = VCam.FocusObjs.push(Players[i].HitTester) - 1; i++; } OnOSD.BigText._visible = false; clearInterval(TimerFight); } MainInterval = setInterval(DoMain, IntTime);
Frame 100
_root._xscale = 100; _root._yscale = 100; _root._x = 0; _root._y = 0; WorldMC.swapDepths(1); var i = 0; while (i < Players.length) { Game.Players[i].Deaths = Players[i].Deaths; Game.Players[i].SDs = Players[i].SDs; Game.Players[i].KOs = Players[i].KOs; Game.Players[i].Lives = Players[i].Lives; Game.Players[i].DeathOrd = Players[i].DeathOrd; Players[i].removeMovieClip(); i++; } var Protected = new Array("Protected", "Game", "Keys", "Settings", "SavedSettings", "GameTime", "KilledPlayers", "Fighters", "Stages", "Colors"); for (var i in this) { this[i].removeMovieClip(); var fnd = false; for (var j in Protected) { if (i == Protected[j]) { fnd = true; break; } } if (!fnd) { delete this[i]; } fnd = false; } gotoAndPlay ("GameEnd");
Frame 101
if (Game.Type == "endurance") { WinMC.WinnerText.text = KilledPlayers + " KILLS!"; } else { var BestPlayers; BestPlayers = new Array(); BestScores = new Array(); var i = 0; while (i < Game.Players.length) { if (Game.LimitMode == "time") { var Score = (Game.Players[i].KOs - Game.Players[i].Deaths); var Ord = Array.DESCENDING; } else { if (Game.Players[i].DeathOrd == undefined) { Game.Players[i].DeathOrd = NumDead; } var Score = Game.Players[i].DeathOrd; var Ord = Array.DESCENDING; } BestPlayers.push(new Object({Score:Score, Index:i})); i++; } BestPlayers.sortOn("Score", Ord | Array.NUMERIC); WinMC.WinnerText.text = ("PLAYER " + (BestPlayers[0].Index + 1)) + " WINS!"; }
Frame 143
if (Game.Type != "endurance") { this.Blackness.swapDepths(1000); var i = 0; while (i < BestPlayers.length) { var Ind = BestPlayers[i].Index; Game.Players[Ind].Rank = i + 1; this.attachMovie(Game.Players[Ind].Fighter, "Player" + i, this.getNextHighestDepth(), {_x:this["p" + (i + 1)]._x, _y:this["p" + (i + 1)]._y}); var Player = this["Player" + i]; Player.Colr = Game.Players[Ind].Colr; Player.Team = Game.Players[Ind].Team; Player._xscale = 250; Player._yscale = 250; Player.State = "stop"; i++; } } else { this.attachMovie(Game.Players[0].Fighter, "Player1", 1, {_x:300, _y:380}); var Player = this.Player1; Player.Colr = Game.Players[Ind].Colr; Player.Team = Game.Players[Ind].Team; Player._xscale = 400; Player._yscale = 400; Player.State = "stop"; Podium._visible = false; }
Frame 170
if (Game.Type != "endurance") { if (Game.LimitMode == "stock") { MCTxt.Legend.text = "Rank\n\nKOs\n\nSuicides"; } else if (Game.LimitMode == "time") { MCTxt.Legend.text = "Rank\nKOs\nDeaths\n\nScore"; } var i = 0; while (i < Game.Players.length) { if (Game.LimitMode == "stock") { this.MCTxt[("P" + (i + 1)) + "t"].text = (((((("P" + (i + 1)) + newline) + Game.Players[i].Rank) + "\n\n") + Game.Players[i].KOs) + "\n\n") + Game.Players[i].SDs; } else { this.MCTxt[("P" + (i + 1)) + "t"].text = (((((((("P" + (i + 1)) + newline) + Game.Players[i].Rank) + "\n+") + Game.Players[i].KOs) + "\n-") + Game.Players[i].Deaths) + "\n\n") + (Game.Players[i].KOs - Game.Players[i].Deaths); } i++; } MCTxt.swapDepths(this.getNextHighestDepth()); } else { MCTxt.Legend.text = "Kills\n\nDeaths\n\nTime"; Settings.BestEnduranceT = ((KilledPlayers > Settings.BestEndurance) ? (KilledPlayers) : (Settings.BestEndurance)); SavedSettings.data.Settings = Settings; var Secs = (GameTime % 60); var Mins = ((GameTime - Secs) / 60); this.MCTxt.P1t.text = (((((("P1\n" + KilledPlayers) + "\n\n") + Game.Players[0].Deaths) + "\n\n") + Mins) + ":") + ((Secs < 10) ? ("0" + Secs) : (Secs)); } stop();
Symbol 9 MovieClip [Star] Frame 1
#initclip 46 Object.registerClass("Star", Star); #endinitclip
Symbol 9 MovieClip [Star] Frame 17
stop();
Symbol 17 MovieClip Frame 1
stop();
Symbol 23 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 1
stop();
Symbol 37 MovieClip Frame 1
stop();
Symbol 38 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 38 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 41 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 54 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 61 MovieClip [Mine] Frame 1
#initclip 30 Object.registerClass("Mine", Mine); #endinitclip gotoAndStop ("airbone");
Symbol 61 MovieClip [Mine] Frame 8
stop();
Symbol 63 MovieClip [Grenade] Frame 1
#initclip 31 Object.registerClass("Grenade", Grenade); #endinitclip gotoAndStop ("airbone");
Symbol 63 MovieClip [Grenade] Frame 9
stop();
Symbol 64 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 64 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 64 MovieClip Frame 3
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 65 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 65 MovieClip Frame 18
gotoAndPlay (4);
Symbol 66 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 66 MovieClip Frame 11
stop();
Symbol 68 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 68 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 68 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 69 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 69 MovieClip Frame 9
stop();
Symbol 70 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 70 MovieClip Frame 7
stop();
Symbol 72 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 72 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 72 MovieClip Frame 25
gotoAndPlay (9);
Symbol 73 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 73 MovieClip Frame 24
stop();
Symbol 74 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 74 MovieClip Frame 8
stop();
Symbol 75 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 75 MovieClip Frame 3
stop();
Symbol 77 MovieClip [Pencil] Frame 1
#initclip 32 Object.registerClass("Pencil", Pencil); #endinitclip
Symbol 78 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 78 MovieClip Frame 10
stop();
Symbol 95 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 95 MovieClip Frame 10
stop();
Symbol 96 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 96 MovieClip Frame 11
stop();
Symbol 97 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 97 MovieClip Frame 7
stop();
Symbol 98 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 98 MovieClip Frame 5
stop();
Symbol 99 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 99 MovieClip Frame 10
stop();
Symbol 109 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 109 MovieClip Frame 15
stop();
Symbol 112 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 112 MovieClip Frame 13
stop();
Symbol 113 MovieClip Frame 5
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 113 MovieClip Frame 47
stop();
Symbol 114 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 114 MovieClip Frame 13
stop();
Symbol 115 MovieClip [AuberginePlayer] Frame 1
#initclip 33 Object.registerClass("AuberginePlayer", AuberginePlayer); #endinitclip stop();
Symbol 118 MovieClip [SBLPlayer_Pose] Frame 1
stop();
Symbol 123 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 134 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 134 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 147 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 1
stop();
Symbol 156 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 156 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 156 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 157 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 157 MovieClip Frame 18
gotoAndPlay (4);
Symbol 158 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 158 MovieClip Frame 11
stop();
Symbol 160 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 160 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 160 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 161 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 161 MovieClip Frame 9
stop();
Symbol 162 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 162 MovieClip Frame 7
stop();
Symbol 164 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 164 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 164 MovieClip Frame 25
gotoAndPlay (9);
Symbol 165 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 165 MovieClip Frame 24
stop();
Symbol 166 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 166 MovieClip Frame 8
stop();
Symbol 167 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 167 MovieClip Frame 3
stop();
Symbol 176 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 176 MovieClip Frame 15
stop();
Symbol 193 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 193 MovieClip Frame 15
stop();
Symbol 194 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 194 MovieClip Frame 11
stop();
Symbol 195 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 195 MovieClip Frame 7
stop();
Symbol 196 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 196 MovieClip Frame 5
stop();
Symbol 197 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 197 MovieClip Frame 10
stop();
Symbol 202 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 202 MovieClip Frame 10
stop();
Symbol 204 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 204 MovieClip Frame 13
stop();
Symbol 206 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 206 MovieClip Frame 48
stop();
Symbol 207 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 207 MovieClip Frame 13
stop();
Symbol 208 MovieClip [SBLPlayer] Frame 1
#initclip 34 Object.registerClass("SBLPlayer", SBLPlayer); #endinitclip stop();
Symbol 217 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 1
stop();
Symbol 234 MovieClip Frame 1
stop();
Symbol 235 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 235 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 235 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 237 MovieClip [CoffeePlayer_Pose] Frame 1
stop();
Symbol 242 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 1
stop();
Symbol 248 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 248 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 248 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 253 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 253 MovieClip Frame 18
gotoAndPlay (4);
Symbol 254 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 254 MovieClip Frame 11
stop();
Symbol 256 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 256 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 256 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 257 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 257 MovieClip Frame 9
stop();
Symbol 258 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 258 MovieClip Frame 7
stop();
Symbol 260 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 260 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 260 MovieClip Frame 25
gotoAndPlay (9);
Symbol 261 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 261 MovieClip Frame 24
stop();
Symbol 262 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 262 MovieClip Frame 8
stop();
Symbol 263 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 263 MovieClip Frame 3
stop();
Symbol 266 MovieClip [Poop] Frame 1
#initclip 35 Object.registerClass("Poop", Poop); #endinitclip
Symbol 267 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 267 MovieClip Frame 10
stop();
Symbol 284 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 284 MovieClip Frame 10
stop();
Symbol 285 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 285 MovieClip Frame 11
stop();
Symbol 286 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 286 MovieClip Frame 7
stop();
Symbol 287 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 287 MovieClip Frame 5
stop();
Symbol 288 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 288 MovieClip Frame 10
stop();
Symbol 296 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 296 MovieClip Frame 10
stop();
Symbol 298 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 298 MovieClip Frame 13
stop();
Symbol 300 MovieClip Frame 5
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 300 MovieClip Frame 47
stop();
Symbol 301 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 301 MovieClip Frame 13
stop();
Symbol 302 MovieClip [CoffeePlayer] Frame 1
#initclip 36 Object.registerClass("CoffeePlayer", CoffeePlayer); #endinitclip stop();
Symbol 308 MovieClip Frame 1
stop();
Symbol 313 MovieClip Frame 1
stop();
Symbol 318 MovieClip Frame 1
stop();
Symbol 323 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 1
stop();
Symbol 331 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 332 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 332 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 333 MovieClip [TrashPlayer_Pose] Frame 1
stop();
Instance of Symbol 318 MovieClip "f4" in Symbol 333 MovieClip [TrashPlayer_Pose] Frame 1
onClipEvent (load) { stop(); }
Symbol 338 MovieClip Frame 1
stop();
Symbol 343 MovieClip Frame 1
stop();
Symbol 344 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 344 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 344 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 350 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 351 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 351 MovieClip Frame 18
gotoAndPlay (4);
Symbol 352 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 352 MovieClip Frame 11
stop();
Symbol 354 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 354 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 354 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 355 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 355 MovieClip Frame 9
stop();
Symbol 356 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 356 MovieClip Frame 7
stop();
Symbol 358 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 358 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 358 MovieClip Frame 25
gotoAndPlay (9);
Symbol 359 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 359 MovieClip Frame 24
stop();
Symbol 360 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 360 MovieClip Frame 8
stop();
Symbol 361 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 361 MovieClip Frame 3
stop();
Symbol 368 MovieClip [Garbage] Frame 1
#initclip 37 Object.registerClass("Garbage", Garbage); #endinitclip gotoAndStop(random(_totalframes + 1));
Symbol 369 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 369 MovieClip Frame 5
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 369 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 369 MovieClip Frame 13
stop();
Symbol 385 MovieClip Frame 1
this.gotoAndStop(_parent._parent.Colr);
Symbol 396 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 396 MovieClip Frame 11
stop();
Symbol 397 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 397 MovieClip Frame 3
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 397 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 397 MovieClip Frame 11
stop();
Symbol 398 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 398 MovieClip Frame 7
stop();
Symbol 399 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 399 MovieClip Frame 5
stop();
Symbol 400 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 400 MovieClip Frame 10
stop();
Symbol 402 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 402 MovieClip Frame 20
stop();
Symbol 404 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 404 MovieClip Frame 13
stop();
Symbol 406 MovieClip [Puff] Frame 25
this.removeMovieClip();
Symbol 407 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 407 MovieClip Frame 28
gotoAndPlay (19);
Symbol 408 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 408 MovieClip Frame 13
stop();
Symbol 409 MovieClip [TrashPlayer] Frame 1
#initclip 38 Object.registerClass("TrashPlayer", TrashPlayer); #endinitclip stop();
Symbol 418 MovieClip Frame 1
stop();
Symbol 422 MovieClip Frame 1
stop();
Symbol 426 MovieClip Frame 1
stop();
Symbol 429 MovieClip [PeachPlayer_Pose] Frame 1
stop();
Symbol 432 MovieClip [Rocket] Frame 1
#initclip 39 Object.registerClass("Rocket", Rocket); #endinitclip
Symbol 437 MovieClip Frame 1
stop();
Symbol 442 MovieClip Frame 1
stop();
Symbol 443 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 443 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 443 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 445 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 450 MovieClip Frame 1
stop();
Symbol 454 MovieClip Frame 1
stop();
Symbol 459 MovieClip Frame 1
stop();
Symbol 460 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 460 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 460 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 461 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 461 MovieClip Frame 18
gotoAndPlay (4);
Symbol 462 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 462 MovieClip Frame 11
stop();
Symbol 464 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 464 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 464 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 465 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 465 MovieClip Frame 9
stop();
Symbol 466 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 466 MovieClip Frame 7
stop();
Symbol 468 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 468 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 468 MovieClip Frame 25
gotoAndPlay (9);
Symbol 469 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 469 MovieClip Frame 24
stop();
Symbol 470 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 470 MovieClip Frame 8
stop();
Symbol 471 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 471 MovieClip Frame 3
stop();
Symbol 489 MovieClip [Bullet] Frame 1
#initclip 40 Object.registerClass("Bullet", Bullet); #endinitclip
Symbol 490 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 490 MovieClip Frame 12
stop();
Symbol 507 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 507 MovieClip Frame 12
stop();
Symbol 508 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 508 MovieClip Frame 3
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 508 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 508 MovieClip Frame 11
stop();
Symbol 509 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 509 MovieClip Frame 7
stop();
Symbol 510 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 510 MovieClip Frame 5
stop();
Symbol 511 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 511 MovieClip Frame 10
stop();
Symbol 513 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 513 MovieClip Frame 20
stop();
Symbol 515 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 515 MovieClip Frame 6
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 515 MovieClip Frame 13
stop();
Symbol 542 MovieClip Frame 10
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 542 MovieClip Frame 57
stop();
Symbol 543 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 543 MovieClip Frame 13
stop();
Symbol 544 MovieClip [PeachPlayer] Frame 1
#initclip 41 Object.registerClass("PeachPlayer", PeachPlayer); #endinitclip stop();
Symbol 547 MovieClip [Spawn2] Frame 40
stop();
Symbol 559 MovieClip [Spawn1] Frame 25
stop();
Symbol 566 MovieClip [DefaultPlayer_Pose] Frame 1
stop();
Symbol 570 MovieClip [BoomStar] Frame 4
stop();
Symbol 573 MovieClip [BoomWave] Frame 21
stop();
Symbol 575 MovieClip [BoomMatter] Frame 8
stop();
Symbol 580 MovieClip Frame 11
stop();
Symbol 587 MovieClip [PlayerDeath] Frame 28
this.removeMovieClip();
Symbol 590 MovieClip [PunchDamage] Frame 4
this.removeMovieClip();
Symbol 600 MovieClip [EnergyBall] Frame 1
#initclip 42 Object.registerClass("EnergyBall", EnergyBall); #endinitclip
Symbol 605 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 1
stop();
Symbol 614 MovieClip Frame 1
stop();
Symbol 615 MovieClip Frame 1
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 615 MovieClip Frame 2
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 615 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 619 MovieClip Frame 1
stop();
Symbol 623 MovieClip Frame 1
stop();
Symbol 625 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 630 MovieClip Frame 1
stop();
Symbol 634 MovieClip Frame 1
stop();
Symbol 639 MovieClip Frame 1
stop();
Symbol 640 MovieClip Frame 1
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 640 MovieClip Frame 2
stop(); hand.gotoAndStop(_parent._parent.Colr); gotoAndStop(_parent._parent.CurrentItem);
Symbol 640 MovieClip Frame 3
if (_parent._parent.Colr != undefined) { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent.Colr); } else { gotoAndStop(_parent._parent.CurrentItem); hand.gotoAndStop(_parent._parent._parent.Colr); } stop();
Symbol 641 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 641 MovieClip Frame 18
gotoAndPlay (4);
Symbol 642 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 642 MovieClip Frame 11
stop();
Symbol 644 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 644 MovieClip Frame 4
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; }
Symbol 644 MovieClip Frame 25
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; } stop();
Symbol 645 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 645 MovieClip Frame 9
stop();
Symbol 646 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 646 MovieClip Frame 7
stop();
Symbol 648 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 648 MovieClip Frame 9
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this.spinna["f" + i].gotoAndStop(Colr); i++; } this.spinna.hand.gotoAndStop(Colr);
Symbol 648 MovieClip Frame 25
gotoAndPlay (9);
Symbol 649 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 649 MovieClip Frame 24
stop();
Symbol 650 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 650 MovieClip Frame 8
stop();
Symbol 651 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 651 MovieClip Frame 3
stop();
Symbol 652 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 652 MovieClip Frame 9
stop();
Symbol 669 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 669 MovieClip Frame 9
stop();
Symbol 670 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 670 MovieClip Frame 3
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 670 MovieClip Frame 8
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 670 MovieClip Frame 11
stop();
Symbol 671 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 671 MovieClip Frame 7
stop();
Symbol 672 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 672 MovieClip Frame 5
stop();
Symbol 673 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 673 MovieClip Frame 10
stop();
Symbol 679 MovieClip Frame 16
stop();
Symbol 680 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 680 MovieClip Frame 19
stop();
Symbol 682 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 682 MovieClip Frame 13
stop();
Symbol 683 MovieClip Frame 10
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 683 MovieClip Frame 38
gotoAndPlay (30);
Symbol 684 MovieClip Frame 1
var Colr; if (_parent.IsDisp) { Colr = _parent.AttachedPlayer.Colr; } else { Colr = _parent.Colr; } var i = 1; while (i <= 5) { this["f" + i].gotoAndStop(Colr); i++; }
Symbol 684 MovieClip Frame 13
stop();
Symbol 685 MovieClip [DefaultPlayer] Frame 1
#initclip 43 Object.registerClass("DefaultPlayer", DefaultPlayer); #endinitclip stop();
Symbol 693 MovieClip Frame 7
stop();
Symbol 695 MovieClip Frame 20
stop();
Symbol 696 MovieClip Frame 10
_parent.gotoAndStop("still");
Symbol 697 MovieClip Frame 5
stop();
Symbol 701 MovieClip Frame 27
gotoAndPlay (15);
Symbol 705 MovieClip [RedGuy] Frame 1
#initclip 44 Object.registerClass("RedGuy", RedGuy); #endinitclip stop();
Symbol 730 MovieClip [OSD] Frame 1
#initclip 45 Object.registerClass("OSD", OSD); #endinitclip
Symbol 743 MovieClip Frame 1
stop();
Symbol 754 MovieClip Frame 1
stop();
Symbol 765 MovieClip Frame 1
stop();
Symbol 770 MovieClip Frame 1
stop();
Symbol 775 MovieClip Frame 1
stop();
Symbol 781 MovieClip Frame 1
stop();
Symbol 781 MovieClip Frame 33
gotoAndStop (1);
Symbol 781 MovieClip Frame 67
gotoAndStop (1);
Symbol 785 MovieClip [OSDDamage] Frame 1
stop();
Symbol 787 MovieClip [CameraTrick] Frame 1
var D = (_parent.VCam.FocusObjs.length - 1);
Symbol 787 MovieClip [CameraTrick] Frame 30
this.removeMovieClip();
Symbol 794 MovieClip [DeathStar] Frame 30
this.removeMovieClip();
Symbol 798 MovieClip [FighterBox] Frame 1
stop();
Symbol 804 Button
on (release) { if (_parent.Level <= 1) { return(undefined); } _parent.Level--; AILevel.text = _parent.Level; }
Symbol 805 Button
on (release) { if (_parent.Level >= 20) { _parent.Level = 20; return(undefined); } _parent.Level++; AILevel.text = _parent.Level; }
Symbol 807 MovieClip Frame 1
AILevel.text = _parent.Level;
Symbol 814 MovieClip [PlayerPoseBox] Frame 1
gotoAndStop(this.Team); if (!CP) { AISetter._visible = false; } Toggle.onRelease = function () { if (_parent.Game.Mode == "single") { return(undefined); } if ((!CP) && (Enabled)) { AISetter._visible = true; CP = true; PText.text = "CP"; _parent[("P" + PNum) + "Coin"].PNum.text = "CP"; return(undefined); } if (CP && (Enabled)) { _parent[("P" + PNum) + "Coin"]._visible = false; AISetter._visible = false; Embed._visible = false; Enabled = false; gotoAndStop ("Disabled"); return(undefined); } if (!Enabled) { AISetter._visible = false; CP = false; Enabled = true; gotoAndStop(Team); PText.text = "P" + PNum; _parent[("P" + PNum) + "Coin"].PNum.text = "P" + PNum; _parent[("P" + PNum) + "Coin"]._visible = true; Embed._visible = true; return(undefined); } };
Symbol 821 MovieClip [PlayerCoin] Frame 1
var Targ; var Rand; var Rand2; var Player; this.onRollOver = function () { }; this.onPress = function () { this.startDrag(true); this.swapDepths(_parent.getNextHighestDepth()); this.Targ = undefined; }; this.onRelease = function () { this.stopDrag(); i = 0; while (i < _parent.Fighters.length) { if (_x > ((i * 94) + 6)) { this.Targ = i; this.Rand = random(60) - 30; this.Rand2 = random(60) - 30; } i++; } _parent.SelectFighter(_parent.Fighters[this.Targ], this.Player); }; this.onEnterFrame = function () { if (this.Targ != undefined) { _x = (_x + (((((this.Targ * 94) + 40) + Rand) - this._x) / 3)); _y = (_y + (((125 - Rand2) - this._y) / 3)); } };
Symbol 824 MovieClip [StageThumb] Frame 1
stop(); this.onRollOver = function () { gotoAndStop (2); }; this.onRollOut = function () { gotoAndStop (1); }; this.onRelease = function () { _parent.SelectStage(this.StageName); };
Symbol 852 MovieClip [Shield] Frame 1
stop();
Symbol 898 MovieClip Frame 36
stop();
Symbol 907 MovieClip [Tutorial] Frame 1
function AkC(KeyCode) { if (typeof(KeyCode) != "number") { KeyCode = KeyCode.K; } if ((KeyCode >= 65) && (KeyCode <= 90)) { return(chr(KeyCode)); } if ((KeyCode >= 48) && (KeyCode <= 57)) { return(chr(KeyCode - 48)); } if ((KeyCode >= 96) && (KeyCode <= 105)) { return("NUM " + (KeyCode - 96)); } if ((KeyCode >= 112) && (KeyCode <= 126)) { return("F" + (KeyCode - 111)); } switch (KeyCode) { case 8 : return("BACKSPACE"); case 9 : return("TAB"); case 13 : return("ENTER"); case 16 : return("SHIFT"); case 17 : return("CTRL"); case 20 : return("CAPS"); case 27 : return("ESC"); case 32 : return("SPACE"); case 33 : return("PGUP"); case 34 : return("PGDN"); case 35 : return("END"); case 36 : return("HOME"); case 37 : return("LEFT"); case 38 : return("UP"); case 39 : return("RIGHT"); case 40 : return("DOWN"); case 45 : return("INS"); case 46 : return("DEL"); case 144 : return("NUMLCK"); case 145 : return("SCRLK"); case 19 : return("BREAK"); case 107 : return("+"); case 106 : return("*"); case 109 : return("-"); case 110 : return("."); case 111 : return("/"); case 0 : return("N/A"); } } var TutTimer = 0; var TimeL = 5; var i = 0; var Keys = _parent.Keys; var Texts = new Array("Welcome to The Fight for Glorton! After this tutorial, you\n will be playing like a pro!", "First off, look at the bottom of the screen: they're the\n damage percentage of each player.", "The more damage you have, the easier it is to get ejected by\n your opponent.", "The goal of the game is to damage a player enough so that you\n can eject him out of the arena.", ((((((("Still following me? Great. To move around, simply use " + AkC(Keys[0][2])) + ", ") + AkC(Keys[0][0])) + ", ") + AkC(Keys[0][3])) + " and ") + AkC(Keys[0][1])) + "\n to move around!", ("Now that you can move around, try punching your opponent using\n the " + AkC(Keys[0][4])) + " key.", ("Every character has his own set of special attacks. \nTry yours using the " + AkC(Keys[0][5])) + " key!", ((("Don't be fooled by the small number of buttons: \nyou can use combos to get different attacks. Pressing the " + AkC(Keys[0][2])) + " and ") + AkC(Keys[0][5])) + " keys simultaneously,\n for example, makes the Special+Up attack.", "Discover the rest of the other extra attacks by yourself,\n and figure out which one is best for which moment!", ("You can also protect yourself. To use your shield, press the " + AkC(Keys[0][6])) + " key.\n When your shield is active, you can't be damaged.", ((("If you hit " + AkC(Keys[0][0])) + " or ") + AkC(Keys[0][1])) + " while shielded, you'll dodge!", "Be careful with your shield though: the more you use it,\n the smaller it becomes!", ("Sometimes, items will randomly appear. To take it, go right next to it,\n and press the " + AkC(Keys[0][4])) + " key.", ("To throw it, press " + AkC(Keys[0][4])) + " again while holding the direction you\n want to throw it at.", "If you can manage to juggle with your opponent (that is, never let\n him hit the ground), he will be taking more damage every hit!", "Feel free to experiment and kill your opponent as many\n times as you want.", "To exit, press the P key to pause the game, then press 'End Game'\n which will bring you back to the menu!"); TutTimer = setInterval(function () { if (TimeL == 0) { TimeL = 6; i++; if (Texts[i] != undefined) { TutTxt.text = Texts[i]; } return(undefined); } TimeL--; }, 1000); TutTxt.text = Texts[0];
Symbol 916 MovieClip Frame 1
stop();
Symbol 923 MovieClip Frame 1
stop(); this.useHandCursor = false; this.onRollOver = function () { this.gotoAndStop(2); }; this.onRollOut = function () { this.gotoAndStop(1); }; this.onRelease = function () { this.gotoAndStop(1); _root.play(); }; this.onPress = function () { this.gotoAndStop(3); };
Symbol 924 MovieClip Frame 1
var loadedPercent = 0; _root.stop(); this._x = Math.round(this._x); this._y = Math.round(this._y); stop(); this.onEnterFrame = function () { loadedPercent = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; this.progress_clps.gotoAndStop(Math.round((loadedPercent / 100) * 23)); this.loading_text = ("Loading..." + Math.round(loadedPercent)) + "%"; if (loadedPercent >= 100) { this.gotoAndStop(2); } };
Symbol 924 MovieClip Frame 2
stop();
Symbol 1104 MovieClip [__Packages.Item] Frame 0
class Item extends MovieClip { var WorldObj, ArrInd, Age, State, Indicator, _name, _parent, _y, _x, Interval, removeMovieClip, xInc, yInc, Sender, _visible, Life, gotoAndStop; function Item () { super(); } function init(_WorldObj) { WorldObj = _WorldObj; ArrInd = WorldObj.Items.push(this) - 1; Age = 0; State = 1; Indicator = _root.attachMovie("ItemIndicator", "Indicator" + _name, _parent.getNextHighestDepth(), {_x:_x, _y:_y}); } function HitWall(HitData) { } function HitFighter(Which) { } function GetHit(_Sender) { } function Use(Attack) { return(false); } function Destroy() { clearInterval(Interval); WorldObj.Items.splice(ArrInd, 1); Indicator.removeMovieClip(); Indicator = undefined; removeMovieClip(); } function DoMovement() { _x = _x + xInc; if (yInc > 6) { yInc = 6; } else { yInc = yInc + 0.6; } _y = _y + yInc; } function Throw(Power, Angle) { if (Angle < 0) { Angle = 180 + Angle; } Angle = (Angle * Math.PI) / 180; xInc = (Math.cos(Angle) * Power) + Sender.xInc; yInc = ((-Math.sin(Angle)) * Power) + Sender.yInc; SetState(2); } function SetState(_State) { State = _State; if ((State != 3) && (Sender.CurrentItemObj == this)) { Sender.CurrentItem = ""; } if (State == 2) { _visible = true; } if (_State != 1) { Indicator.removeMovieClip(); Indicator = undefined; } else if (Indicator == undefined) { Indicator = _root.attachMovie("ItemIndicator", "Indicator" + _name, _parent.getNextHighestDepth(), {_x:_x, _y:_y}); } } function DoCommon() { Age = Age + _root.IntTime; switch (State) { case 1 : if ((Age + 3000) > Life) { if ((Age % 2) == 0) { _visible = false; } else { _visible = true; } } if (Age > Life) { Destroy(); } break; case 2 : DoMovement(); (gotoAndStop("airbone"));// not popped var _local5 = WorldObj.CollisionDetect(this, false, true, false, true, true); if (_local5.Hit == true) { HitWall(_local5); } var _local3 = WorldObj.CollisionDetectAttack(this, false); for (var _local4 in _local3) { HitFighter(_local3[_local4].object); } if (!WorldObj.Bounds.containsPoint(new flash.geom.Point(_x, _y))) { Destroy(); } break; case 3 : break; case 0 : } Indicator._visible = _visible; } }
Symbol 1105 MovieClip [__Packages.Mine] Frame 0
class Mine extends Item { var gotoAndStop, Influenced, _y, SelfDamage, Life, TimeActive, Interval, _x, _rotation, yInc, XDif, YDif, PlatN, _visible, SetState, WorldObj, Sender, Destroy, xInc, Throw, State; function Mine () { super(); } function init(_WorldObj) { super.init(_WorldObj); (gotoAndStop("spawn"));// not popped Influenced = new Array(4); _y = _y - 2; SelfDamage = false; Life = 10000; TimeActive = 0; Interval = setInterval(this, "DoMine", _root.IntTime); } function HitWall(HitData) { (gotoAndStop("active"));// not popped if ((HitData.RightBC && (!HitData.Bottom)) && (!HitData.LeftBC)) { _x = HitData.MC._x + World.WorldMC._x; _rotation = -90; } else if ((HitData.LeftBC && (!HitData.Bottom)) && (!HitData.RightBC)) { _x = (HitData.MC._x + HitData.MC._width) + World.WorldMC._x; _rotation = 90; } else if (HitData.Bottom && (yInc > 0)) { _y = HitData.Floor + World.WorldMC._y; _rotation = 0; } else { return(undefined); } Snd.PlaySound("MineActivate"); XDif = (_x - HitData.MC._x) - World.WorldMC._x; YDif = (_y - HitData.MC._y) - World.WorldMC._y; PlatN = HitData.MC._name; _visible = true; SetState(0); } function Explode() { new Explosion(WorldObj, Sender, _x, _y, 3); Destroy(); } function HitFighter(Which) { if (((Which == Sender) && (!SelfDamage)) || (Influenced[Which.PlayNum - 1] != undefined)) { return(undefined); } Which.Throw(2, 45, Sender); Which.Damage(20, Sender); var _local3 = ((xInc > 0) ? -5 : 5); _x = _x - xInc; Throw(Math.abs(xInc) * 0.6, _local3); Influenced[Which.PlayNum - 1] = 1; } function GetHit(_Sender, ForceGrab) { if (State == 1) { if (_Sender.CurrentItem != "") { return(undefined); } SetState(3); _Sender.CurrentItem = Name; _Sender.CurrentItemObj = this; Sender = _Sender; _visible = false; } } function Use(Attack) { _x = (((Sender[Attack].hand._x * (Sender._xscale / 100)) + (Sender[Attack]._x * (Sender._xscale / 100))) + Sender._x) + Sender[Attack]._x; _y = (Sender[Attack].hand._y + Sender._y) + Sender[Attack]._y; var _local3 = 10; var _local4 = 8; if (Attack == "punchUp") { _local3 = 90; _local4 = 15; _x = Sender._x; } else if (Attack == "punchAirDown") { _local3 = -90; } Throw(_local4, _local3 * (Sender._xscale / 100)); Sender.CurrentItem = ""; Sender.CurrentItemObj = undefined; return(false); } function DoMine() { super.DoCommon(); if (State == 0) { _x = (World.WorldMC[PlatN]._x + World.WorldMC._x) + XDif; _y = (World.WorldMC[PlatN]._y + World.WorldMC._y) + YDif; TimeActive = TimeActive + _root.IntTime; if (TimeActive < 1000) { return(undefined); } var _local4 = WorldObj.CollisionDetectAttack(this, false); var _local6; for (var _local5 in _local4) { Explode(); } } } var Name = "mine"; }
Symbol 1106 MovieClip [__Packages.World] Frame 0
class World { static var WorldMC; var Fixed, Moving, HitCheck, Players, AIHelp, Items, Booms, Killers; function World (MC) { WorldMC = MC; Fixed = new Array(); Moving = new Array(); HitCheck = new Array(); Players = new Array(); AIHelp = new Array(); Items = new Array(); Booms = new Array(); Killers = new Array(); for (var _local4 in WorldMC) { var _local2 = new Object(); if (typeof(WorldMC[_local4]) != "movieclip") { continue; } if (WorldMC[_local4]._name.substr(0, 5) == "Fixed") { Fixed.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "fixed"; _local2.Index = Fixed.length - 1; } else if (WorldMC[_local4]._name.substr(0, 6) == "Moving") { Moving.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "moving"; _local2.Index = Moving.length - 1; } else if (WorldMC[_local4]._name.substr(0, 2) == "AI") { AIHelp.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "ai"; var _local3 = WorldMC[_local4]._name.substr(3, 1); _local2.Subtype = _local3; _local2.Index = AIHelp.length - 1; } else if (WorldMC[_local4]._name.substr(0, 4) == "Boom") { Booms.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "boom"; _local2.Index = Booms.length - 1; } else { if (WorldMC[_local4]._name.substr(0, 6) == "SpawnH") { WorldMC[_local4]._visible = false; continue; } if (WorldMC[_local4]._name.substr(0, 6) == "Killer") { Killers.push(WorldMC[_local4]); WorldMC[_local4]._visible = false; _local2.Type = "killer"; _local2.Index = Killers.length - 1; } else { continue; } } HitCheck.push(_local2); } } function AddPlayer(_Player) { Players.push(_Player); } function CollisionDetectAttack(Caster, _Items) { var _local5 = new Array(); if (_Items == undefined) { _Items = false; } for (var _local7 in Players) { if (Players[_local7].hitTest(Caster) && (Players[_local7] != Caster)) { var _local2 = new Object(); _local2.object = Players[_local7]; _local2.objType = "player"; _local5.push(_local2); } } if (_Items) { for (var _local6 in Items) { if (Items[_local6].hitTest(Caster) && (Items[_local6] != Caster)) { var _local3 = new Object(); _local3.object = Items[_local6]; _local3.objType = "item"; _local5.push(_local3); } } } return(_local5); } function CollisionDetect(MC, Basic, Platforms, Helpers, MovingC, LowRes) { var _local3 = new Object(); var _local4; var _local5 = new Object(); var _local7 = false; var _local11 = false; _local5.Floor = undefined; if (Platforms == undefined) { Platforms = true; } if (Helpers == undefined) { Helpers = false; } if (MovingC == undefined) { MovingC = true; } if (LowRes == undefined) { LowRes = false; } for (var _local16 in HitCheck) { if (HitCheck[_local16].Type == "fixed") { if (!Platforms) { continue; } _local4 = Fixed[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "moving") { if ((!Platforms) || (!MovingC)) { continue; } _local4 = Moving[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "ai") { if (!Helpers) { continue; } _local4 = AIHelp[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "boom") { _local4 = Booms[HitCheck[_local16].Index]; } else if (HitCheck[_local16].Type == "killer") { _local4 = Killers[HitCheck[_local16].Index]; } if (MC.hitTest(_local4)) { if ((HitCheck[_local16].Type == "boom") && (MC.Owner.CharacterName != undefined)) { new Explosion(this, undefined, MC._x, MC._y, 4); } if (HitCheck[_local16].Type == "killer") { MC.Owner._x = MC.Owner._x + 30; MC.Owner.yInc = 0; return({hitSomething:true}); } if (Basic) { if (HitCheck[_local16].Type == "ai") { return({hitSomething:true, Type:HitCheck[_local16].Subtype}); } return({hitSomething:true}); } _local3 = MC.getBounds(_root); if (_local5.Floor == undefined) { _local5.Floor = _local4._y; } else if (_local5.Floor < _local4._y) { _local5.Floor = _local4._y; } if (HitCheck[_local16].Type == "moving") { _local5.Moving = true; } else { _local11 = true; } if ((HitCheck[_local16].Type != "moving") || (!LowRes)) { if (_local4.hitTest(_local3.xMin, ((_local3.yMax - _local3.yMin) / 2) + _local3.yMin, false)) { _local7 = true; _local5.Left = true; } if (_local4.hitTest(_local3.xMax, ((_local3.yMax - _local3.yMin) / 2) + _local3.yMin, false)) { _local7 = true; _local5.Right = true; } } if (_local4.hitTest(_local3.xMax, _local3.yMax, false)) { _local7 = true; _local5.RightBC = true; _local5.MC = _local4; } if (_local4.hitTest(_local3.xMin, _local3.yMax, false)) { _local7 = true; _local5.LeftBC = true; _local5.MC = _local4; } if (_local4.hitTest(((_local3.xMax - _local3.xMin) / 2) + _local3.xMin, _local3.yMax, false)) { _local7 = true; _local5.Bottom = true; _local5.MC = _local4; } if (_local4.hitTest(((_local3.xMax - _local3.xMin) / 2) + _local3.xMin, _local3.yMin, false)) { _local7 = true; _local5.Top = true; _local5.H = _local4._height; _local5.MC = _local4; } } } if (_local11) { _local5.Moving = false; } _local5.Hit = _local7; return(_local5); } }
Symbol 1107 MovieClip [__Packages.Explosion] Frame 0
class Explosion { var Influenced, WorldObj, Sender, Size, SquareSize, ExplodeMC, Interval; function Explosion (_WorldObj, _Sender, __x, __y, _Size) { Influenced = new Array(4); WorldObj = _WorldObj; Sender = _Sender; Size = _Size; SquareSize = ((Size * 10) * (Size * 10)) + 400; ExplodeMC = _level0.createEmptyMovieClip("explosion" + random(200), _level0.getNextHighestDepth()); ExplodeMC._x = __x; ExplodeMC._y = __y; Snd.PlaySound("Boom"); var _local3 = 0; while (_local3 < Size) { var _local4 = Size; ExplodeMC.attachMovie("BoomMatter", "BoomMatter" + _local3, ExplodeMC.getNextHighestDepth(), {_x:random(Size * 10) - (Size * 5), _y:random(Size * 10) - (Size * 5), _width:_local4, _height:_local4}); _local3++; } ExplodeMC.attachMovie("BoomWave", "BoomWave", ExplodeMC.getNextHighestDepth(), {_width:Size * 2, _height:Size * 2}); ExplodeMC.attachMovie("BoomStar", "BoomStar", ExplodeMC.getNextHighestDepth(), {_x:0, _y:0, _width:Size * 50, _height:Size * 50}); Interval = setInterval(this, "DoExplosion", _root.IntTime); _level0.VCam.Shake(-500); } function DoExplosion() { if (ExplodeMC.BoomMatter1._currentframe < ExplodeMC.BoomMatter1._totalframes) { var _local2 = 0; while (_local2 < WorldObj.Players.length) { if (Influenced[_local2] != undefined) { } else { var _local3 = Math.pow(WorldObj.Players[_local2]._x - ExplodeMC._x, 2) + Math.pow(WorldObj.Players[_local2]._y - ExplodeMC._y, 2); if (_local3 <= SquareSize) { WorldObj.Players[_local2].Damage(Size * 5, Sender, true); var _local4 = ((WorldObj.Players[_local2]._x > ExplodeMC._x) ? 1 : -1); WorldObj.Players[_local2].Throw(Size * 2, 45 * _local4, Sender, true); Influenced[_local2] = 1; } } _local2++; } } if (ExplodeMC.BoomWave._currentframe == ExplodeMC.BoomWave._totalframes) { ExplodeMC.removeMovieClip(); clearInterval(Interval); } } }
Symbol 1108 MovieClip [__Packages.Snd] Frame 0
class Snd { static var Sounds, Mute; function Snd () { } static function init() { Sounds = new Object(); Mute = false; } static function AddSound(LinkName, NewName) { if (Sounds[NewName].duration != undefined) { var _local3 = Sounds[NewName]; Sounds[NewName] = new Array(); Sounds[NewName].push(_local3); Sounds[NewName].push(new Sound(_root)); Sounds[NewName][Sounds[NewName].length - 1].attachSound(LinkName); } else if (Sounds[NewName][0].duration != undefined) { Sounds[NewName].push(new Sound(_root)); Sounds[NewName][Sounds[NewName].length - 1].attachSound(LinkName); } else { Sounds[NewName] = new Sound(_root); Sounds[NewName].attachSound(LinkName); } } static function PlaySound(SndName, Loop) { if (Mute) { return(undefined); } if (Sounds[SndName].duration != undefined) { Sounds[SndName].start(); if (Loop) { Sounds[SndName].onSoundComplete = function () { this.start(); }; } } else { var _local3 = random(Sounds[SndName].length); Sounds[SndName][_local3].start(); if (Loop) { Sounds[SndName][_local3].onSoundComplete = function () { this.start(); }; } } } static function StopSound(SndName) { if (Sounds[SndName].duration != undefined) { Sounds[SndName].stop(Sounds[SndName]); Sounds[SndName].onSoundComplete = undefined; } else { var _local1 = 0; while (_local1 < Sounds[SndName].length) { Sounds[SndName][_local1].stop(Sounds[SndName][_local1]); Sounds[SndName][_local1].onSoundComplete = undefined; _local1++; } } } }
Symbol 1109 MovieClip [__Packages.Grenade] Frame 0
class Grenade extends Item { var gotoAndStop, Influenced, _y, SelfDamage, Life, TimeActive, Interval, WorldObj, Sender, _x, Destroy, State, SetState, _visible, Throw, _rotation; function Grenade () { super(); } function init(_WorldObj) { super.init(_WorldObj); (gotoAndStop("spawn"));// not popped Influenced = new Array(4); _y = _y - 2; SelfDamage = false; Life = 10000; TimeActive = 0; Interval = setInterval(this, "DoGrenade", _root.IntTime); } function HitWall(HitData) { Explode(); } function Explode() { new Explosion(WorldObj, Sender, _x, _y, 4); Destroy(); } function HitFighter(Which) { if (((Which == Sender) && (!SelfDamage)) || (Influenced[Which.PlayNum - 1] != undefined)) { return(undefined); } Explode(); } function GetHit(_Sender, ForceGrab) { if (State == 1) { if (_Sender.CurrentItem != "") { return(undefined); } SetState(3); _Sender.CurrentItem = Name; _Sender.CurrentItemObj = this; Sender = _Sender; _visible = false; } } function Use(Attack) { _x = (((Sender[Attack].hand._x * (Sender._xscale / 100)) + (Sender[Attack]._x * (Sender._xscale / 100))) + Sender._x) + Sender[Attack]._x; _y = (Sender[Attack].hand._y + Sender._y) + Sender[Attack]._y; var _local3 = 10; var _local4 = 8; if (Attack == "punchUp") { _local3 = 90; _local4 = 15; _x = Sender._x; } else if (Attack == "punchAirDown") { _local3 = -90; } Throw(_local4, _local3 * (Sender._xscale / 100)); Sender.CurrentItem = ""; Sender.CurrentItemObj = undefined; return(false); } function DoGrenade() { super.DoCommon(); _rotation = _rotation + ((State == 2) * 10); } var Name = "grenade"; }
Symbol 1110 MovieClip [__Packages.Projectile] Frame 0
class Projectile extends MovieClip { var WorldObj, Sender, Age, Life, _x, _y; function Projectile () { super(); } function init(_WorldObj, _Sender) { WorldObj = _WorldObj; Sender = _Sender; Age = 0; } function HitWall() { } function HitFighter(Which) { } function DoCommon() { Age = Age + _root.IntTime; if (Age > Life) { HitWall(); } if (WorldObj.CollisionDetect(this, true, true, false, false).hitSomething == true) { HitWall(); } var _local3 = WorldObj.CollisionDetectAttack(this); for (var _local4 in _local3) { HitFighter(_local3[_local4]); } if (!WorldObj.Bounds.containsPoint(new flash.geom.Point(_x, _y))) { HitWall(); } } }
Symbol 1111 MovieClip [__Packages.Pencil] Frame 0
class Pencil extends Projectile { var SelfDamage, Life, xInc, yInc, Sender, Interval, Weight, Age, removeMovieClip, _x, _rotation; function Pencil () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 2500; xInc = 7; yInc = 0; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoPencil", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("Punch"); Which.object.Damage(20, Sender); Which.object.Throw(3.5, 50 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoPencil() { _x = _x + xInc; _rotation = _rotation + 15; super.DoCommon(); } }
Symbol 1112 MovieClip [__Packages.Fighter] Frame 0
class Fighter extends MovieClip { var xInc, yInc, DamageAmnt, Lives, Paralized, Combo, Gravity, jumpstate, Weight, Speed, CtrlLoss, Power, FighterName, HasControl, AttckDne, State, Dying, Spawning, Deaths, SDs, KOs, LstPf, Modifiers, Trans, Blinky, BlinkyCos, Dead, ShieldSize, IsDisp, onEnterFrame, WorldObj, HitTester, duplicateMovieClip, _name, _parent, attachMovie, _height, Colr, _visible, _alpha, _y, _x, gotoAndStop, onGround, SpInvTme, Invincible, TimeKo, CurrentAttack, Shielded, SpecUpOk, _currentframe, CurrentItemObj, dodge, LastSender, getDepth, swapDepths, VisIndex, CamIn, _xscale, _yscale, OldDepth, DeathOrd, PlayNum, MoveQueue, OldXMov, GoThrough, OBCalled, IsOB, Shield, OldXN; function Fighter (_Weight, _Speed, _Power, _FighterName) { super(); xInc = (yInc = (DamageAmnt = (Lives = (Paralized = 0)))); Combo = 2; Gravity = 1; jumpstate = 0; Weight = _Weight; Speed = _Speed; CtrlLoss = 0; Power = _Power; FighterName = _FighterName; CurrentItem = ""; HasControl = true; AttckDne = true; State = "stop"; Dying = false; Spawning = false; Deaths = 0; SDs = 0; KOs = 0; LstPf = new flash.geom.Point(); Modifiers = new Object(); Trans = new flash.geom.Transform(this); Blinky = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); Trans.colorTransform = Blinky; BlinkyCos = 0; Blinking = false; Dead = false; ShieldSize = 100; if (IsDisp) { onEnterFrame = function () { if (this.OldFrame != this.AttachedPlayer._currentframe) { this.gotoAndStop(this.AttachedPlayer._currentframe); } if (this.AttachedPlayer._x < this.AttachedPlayer.WorldObj.BoundsCam.left) { this._x = this.AttachedPlayer.WorldObj.BoundsCam.left + 50; this._y = this.AttachedPlayer._y; if (this.AttachedPlayer._x > this._parent.VCam.x) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } if (this.AttachedPlayer._x > this.AttachedPlayer.WorldObj.BoundsCam.right) { this._x = this.AttachedPlayer.WorldObj.BoundsCam.right - 50; this._y = this.AttachedPlayer._y; if (this.AttachedPlayer._x < ((this._parent.VCam.x + this._parent.VCam.Width) - this._width)) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } else if (this.AttachedPlayer._y < this.AttachedPlayer.WorldObj.BoundsCam.top) { this._x = this.AttachedPlayer._x; this._y = this.AttachedPlayer.WorldObj.BoundsCam.top + 50; if (this.AttachedPlayer._y < (this._parent.VCam.ViewArea.top + this.AttachedPlayer.height)) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } else if (this.AttachedPlayer._y > this.AttachedPlayer.WorldObj.BoundsCam.bottom) { this._x = this.AttachedPlayer._x; this._y = this.AttachedPlayer.WorldObj.BoundsCam.bottom - 50; if (this.AttachedPlayer._y > (this._parent.VCam.ViewArea.bottom - this.AttachedPlayer.height)) { this._visible = false; this._parent[this.AttachedPlayer._name + "Ind"]._visible = false; } else { this._visible = true; this._parent[this.AttachedPlayer._name + "Ind"]._visible = true; } } if (this.AttachedPlayer._x > ((this._parent.VCam.x + this._parent.VCam.Width) - this._width)) { this._x = (this._parent.VCam.x + this._parent.VCam.Width) - 50; } if (this.AttachedPlayer._x < this._parent.VCam.x) { this._x = this._parent.VCam.x + 50; } this.OldFrame = this.AttachedPlayer._currentframe; this._parent[this.AttachedPlayer._name + "Ind"]._x = this._x; this._parent[this.AttachedPlayer._name + "Ind"]._y = this._y; this._parent[this.AttachedPlayer._name + "Ind"]._rotation = (Math.atan2(this._y - this.AttachedPlayer._y, this._x - this.AttachedPlayer._x) * 180) / Math.PI; if (!this.AttachedPlayer.IsOB) { this._parent[this.AttachedPlayer._name + "Ind"].removeMovieClip(); this._parent.VCam.FocusObjs[this.AttachedPlayer.CamIn] = this.AttachedPlayer; this.removeMovieClip(); } this._y = this._y + 10; }; } } function init(_WorldObj) { WorldObj = _WorldObj; HitTester = duplicateMovieClip("HitTester" + _name, _parent.getNextHighestDepth(), {Owner:this}); attachMovie("Shield", "Shield", 3, {_visible:false, _y:(-_height) / 2}).gotoAndStop(Colr); HitTester.Colr = "red"; HitTester.gotoAndStop(1); HitTester._visible = false; } function Spawn(mkSpawn) { if ((State != "spawn") && (mkSpawn)) { _visible = false; _alpha = 1; var _local4 = random(2) + 1; _parent.attachMovie("Spawn" + _local4, "Spawn" + _name, _parent.getNextHighestDepth(), {_x:_x, _y:_y}).SType = _local4; State = "spawn"; HasControl = false; Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = 255)); (gotoAndStop("still"));// not popped jumpstate = 0; onGround = true; SpInvTme = 3000; Invincible = true; Spawning = true; } if (SpInvTme > 0) { SpInvTme = SpInvTme - _root.IntTime; } if (State == "spawn") { if (SpInvTme <= 0) { Move("stop"); } (gotoAndStop("still"));// not popped var _local3 = _parent["Spawn" + _name]; _x = _local3._x; _y = _local3._y; if (_local3._currentframe >= (10 * _local3.SType)) { _visible = true; if (Blinky.blueOffset > 5) { Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = Blinky.blueOffset / 2)); if (_alpha < 100) { (_alpha * 4);// not popped } else { } gotoAndStop("still")[this] = "_alpha"; } else { Blinking = true; HasControl = true; } } } if ((State != "spawn") && (Spawning)) { _parent["Spawn" + _name].removeMovieClip(); if (SpInvTme <= 0) { Spawning = false; Invincible = false; Blinking = false; } } } function Attack(Type, Extra) { if ((State == "ko") && (TimeKo > ((1000 * DamageAmnt) / 100))) { State = "stop"; AnimateAttack("koAttack"); return(undefined); } if ((((((CurrentAttack != "") || (!HasControl)) || (CtrlLoss > 0)) || (State == "thrown")) || (Dying)) || (Shielded)) { return(undefined); } if (Type == "punch") { if (Extra == "none") { if (onGround) { if (Math.abs(xInc) <= 0) { AnimateAttack("punchGround"); } else { AnimateAttack("punchRun"); _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y - 5, _rotation:random(360)}); } } else { AnimateAttack("punchAir"); } } else if (Extra == "up") { if (onGround) { if (Math.abs(xInc) <= 0) { AnimateAttack("punchUp"); } } } } else if (Type == "special") { switch (Extra) { case "none" : if (onGround) { State = "stop"; xInc = 0; AnimateAttack("specialGround"); } if (!onGround) { AnimateAttack("specialAir"); } break; case "up" : if (!SpecUpOk) { return(undefined); } AnimateAttack("specialUp"); SpecUpOk = false; } } } function AnimateAttack(Which) { CurrentAttack = Which; AttckDne = false; var _local2 = _currentframe; (gotoAndStop(Which));// not popped this[Which].play(); if ((CurrentItem != "") && (CurrentAttack.substr(0, 5) == "punch")) { if (CurrentItemObj.Use(CurrentAttack)) { (gotoAndStop(_local2));// not popped } } } function ParseAttacks(InfObj) { } function ParseSAttacks(InfObj) { } function Damage(Amnt, Sender, Force) { if ((((((State == "ko") && (!Force)) || (State == "spawn")) || (Dying)) || (Shielded && (dodge != undefined))) || (Invincible)) { return(undefined); } if (Shielded) { if (ShieldSize > 0) { ShieldSize = ShieldSize - (Amnt / 5); return(undefined); } Shielded = false; } if (Sender != undefined) { LastSender = Sender; } CurrentAttack = ""; AttckDne = true; SpecUpOk = true; Modifiers.Electrocuted = false; Snd.StopSound("Electric"); DamageAmnt = DamageAmnt + Math.floor(Amnt * (Combo / 2)); if (LastSender != undefined) { Combo++; } if (DamageAmnt > 999) { DamageAmnt = 999; Throw(30, 45, Sender); } WorldObj.OSD.UpdateDamage(this); Paralized = Amnt; Sender.Paralized = Amnt * 5; if (getDepth() > Sender.getDepth()) { var _local4 = Sender.getDepth(); Sender.swapDepths(getDepth()); swapDepths(_local4); } if ((State != "electrocuted") && (Sender.CurrentAttack.substr(0, 7) != "special")) { Sender[Sender.CurrentAttack].attachMovie("PunchDamage", "PunchDamage" + random(200).toString(), Sender.getNextHighestDepth(), {_x:Sender[Sender.CurrentAttack].hand._x, _y:Sender[Sender.CurrentAttack].hand._y, _rotation:random(40) - 20, _xscale:Math.log(Amnt) * 50, _yscale:Math.log(Amnt) * 50}); } } function Throw(Power, Angle, Sender, Force) { if ((((((State == "ko") && (!Force)) || (State == "spawn")) || (Dying)) || (Shielded && (dodge != undefined))) || (Invincible)) { return(undefined); } if (Shielded && (!Force)) { return(undefined); } if (Sender != undefined) { LastSender = Sender; } if (Angle < 0) { Angle = 180 + Angle; } if (Sender == undefined) { Sender = new Object(); Sender.Weight = 1; } Angle = (Angle * Math.PI) / 180; Power = (((Power + (Power * Sender.Weight)) - (Power * Weight)) + (((DamageAmnt / 100) * Math.log(Power)) * Power)) + (Combo / 4); if (Power < 0) { Power = 0; } xInc = Math.cos(Angle) * Power; yInc = (-Math.sin(Angle)) * Power; CtrlLoss = Math.pow(Power, 2) * 5; if (Power > 10) { Snd.PlaySound("Thrown"); } if ((Power > 10) && (CtrlLoss > 100)) { LstPf.x = _x; LstPf.y = _y; if (Power > 20) { _parent.VCam.Shake(500); } } else { LstPf.x = undefined; LstPf.y = undefined; } State = "thrown"; (gotoAndStop("thrown"));// not popped } function Die(DeathType) { WorldObj.OSD.Die(this, DeathType, LastSender); if (LastSender != undefined) { LastSender.KOs++; } else { SDs++; } if (_parent[_name + "Vis"] != undefined) { _parent[_name + "Vis"].removeMovieClip(); _parent[_name + "Ind"].removeMovieClip(); _parent.VCam.FocusObjs.splice(VisIndex, 1); } _parent.VCam.FocusObjs[CamIn] = this; if ((_parent.Game.LimitMode == "stock") || (_parent.Game.Type == "endurance")) { Lives--; } DamageAmnt = 0; WorldObj.OSD.UpdateDamage(this); _y = 0; _x = random(400) + 100; _xscale = 100; _yscale = 100; xInc = 0; yInc = 0; State = "stop"; HasControl = true; Dying = false; _alpha = 100; swapDepths(OldDepth); CtrlLoss = 0; Paralized = 0; Deaths++; if ((Lives > 0) || (_parent.Game.LimitMode == "time")) { Spawn(true); } else { _parent.VCam.FocusObjs.splice(CamIn, 1); Dead = true; _visible = false; HasControl = false; DeathOrd = _parent.NumDead++; _parent.Players[PlayNum] = undefined; _parent.Players[PlayNum] = new Object({Deaths:Deaths, SDs:SDs, KOs:KOs, Lives:Lives, DeathOrd:DeathOrd, Dead:true, Depth:getDepth()}); _parent.PlayerDeath(); return(undefined); } _parent.PlayerDeath(); } function Move(Direction) { if ((!HasControl) || (CtrlLoss > 0)) { return(undefined); } if ((State == "ko") && (TimeKo < ((1000 * DamageAmnt) / 100))) { return(undefined); } if (((CurrentAttack != "") && (onGround)) && (Direction != "stop")) { MoveQueue = Direction; return(undefined); } if ((CurrentAttack != "") && (Direction == "stop")) { MoveQueue = "stop"; return(undefined); } if (Direction == "right") { xInc = 8 * Speed; State = "goright"; } else if (Direction == "left") { xInc = -8 * Speed; State = "goleft"; } else if (Direction == "stop") { if ((dodge != undefined) && (Shielded)) { return(undefined); } if (onGround) { xInc = 0; } State = "stop"; } else if (Direction == "down") { if (onGround) { xInc = 0; State = "crouch"; } else { yInc = 8; } } } function Jump() { if ((((!HasControl) || (CtrlLoss > 0)) || (State == "ko")) || (Shielded)) { return(undefined); } if (CurrentAttack != "") { return(undefined); } OldXMov = undefined; GoThrough = false; if (State == "thrown") { State = "stop"; } if (jumpstate == 0) { jumpstate = 1; HitTester._y = HitTester._y - 1; yInc = -9 * Gravity; _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _rotation:random(360)}); } else if ((jumpstate == 1) && (yInc >= -3)) { jumpstate = 2; yInc = -9 * Gravity; _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _rotation:random(360)}); } } function Animate() { if (xInc > 0) { _xscale = 100; if (State == "thrown") { _xscale = -100; } } else if (xInc < 0) { _xscale = -100; if (State == "thrown") { _xscale = 100; } } if ((Paralized > 0) && (CurrentAttack == "")) { if ((_currentframe != 10) && (!Modifiers.Electrocuted)) { (gotoAndStop("takingHit"));// not popped } if ((_currentframe != 12) && (Modifiers.Electrocuted)) { (gotoAndStop("electrocuted"));// not popped } } if (((State == "thrown") && (Paralized <= 0)) && (_currentframe != 7)) { (gotoAndStop("thrown"));// not popped return(undefined); } if (State == "thrown") { return(undefined); } if (State == "ko") { (gotoAndStop("ko"));// not popped } if (CurrentAttack != "") { if (this[CurrentAttack]._currentframe == this[CurrentAttack]._totalframes) { CurrentAttack = ""; HasControl = true; if (MoveQueue != "") { Move(MoveQueue); MoveQueue = ""; } if (jumpstate > 0) { jumpstate = 3; } else { this[CurrentAttack].gotoAndStop(1); } AttckDne = true; } else { return(undefined); } } if (onGround) { if ((State == "goright") || (State == "goleft")) { if (Shielded) { if (dodge == undefined) { (gotoAndStop("dodge"));// not popped } else if (dodge._currentframe == dodge._totalframes) { xInc = 0; State = "stop"; } } else { (gotoAndStop("run"));// not popped } } else if (State == "crouch") { if (_currentframe != 5) { (gotoAndStop("crouch"));// not popped } } else if (jumpstate > 0) { if (_currentframe != 2) { (gotoAndStop("run"));// not popped } } else if (State == "stop") { (gotoAndStop("still"));// not popped } } else if (!onGround) { if ((jumpstate == 1) && (_currentframe != 3)) { (gotoAndStop("jump1"));// not popped } else if ((jumpstate == 2) && (_currentframe != 4)) { (gotoAndStop("jump2"));// not popped } else if (((jumpstate == 3) && (_currentframe != 15)) || ((_currentframe != 3) && (_currentframe != 4))) { (gotoAndStop("falling"));// not popped } } } function Gravitron() { _y = _y + yInc; if (yInc < 6) { if (!Dying) { yInc = yInc + (0.5 * Gravity); } else { yInc = 2; } } else { if (yInc == 8) { return(undefined); } yInc = 6; } } function GoOutBounds() { if (!OBCalled) { WorldObj.OSD.OutBounds(this); OBCalled = true; IsOB = true; } } function CheckBounds() { if (!WorldObj.BoundsCam.containsPoint(new flash.geom.Point(_x, _y))) { GoOutBounds(); } else { _visible = true; IsOB = false; OBCalled = false; } if (!WorldObj.Bounds.containsPoint(new flash.geom.Point(_x, _y))) { var _local2 = ""; if (_y > WorldObj.Bounds.bottom) { _local2 = "bot"; } else if (_y < WorldObj.Bounds.top) { _local2 = "top"; } if (_local2 == "") { if (_x < WorldObj.Bounds.left) { _local2 = "lef"; } else if (_x > WorldObj.Bounds.right) { _local2 = "rig"; } } Die(_local2); } } function Blinker() { if ((State == "ko") || (Blinking)) { BlinkyCos = BlinkyCos + 1; Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = Math.cos(BlinkyCos) * 100)); Trans.colorTransform = Blinky; } else { Blinky.redOffset = (Blinky.greenOffset = (Blinky.blueOffset = 0)); Trans.colorTransform = Blinky; } } function DoFighter() { if (!_parent.GameOn) { return(undefined); } Shield._visible = Shielded; Shield._xscale = ShieldSize; Shield._yscale = ShieldSize; if (ShieldSize > 100) { ShieldSize = 100; } else if (ShieldSize < 0) { ShieldSize = 0; Shielded = false; } if (Shielded) { if (xInc != 0) { Shield._visible = false; } ShieldSize = ShieldSize - 0.2; } else { ShieldSize = ShieldSize + 0.1; if (dodge != undefined) { xInc = 0; State = "stop"; } } var _local5 = false; var _local3; var _local4 = new Array(); Blinker(); if (Paralized > 0) { Paralized = Paralized - _root.IntTime; Animate(); return(undefined); } if (CtrlLoss > 0) { CtrlLoss = CtrlLoss - _root.IntTime; } HitTester._x = HitTester._x + xInc; HitTester._y = HitTester._y + yInc; if (Dying) { HasControl = false; _xscale = 40; _yscale = 40; _alpha = 100; Gravitron(); if (_y > 30) { Die("beh"); } return(undefined); } if (State == "thrown") { if ((LstPf.x != undefined) && (CtrlLoss > 0)) { var _local8 = ((LstPf.x - _x) * (LstPf.x - _x)) + ((LstPf.y - _y) * (LstPf.y - _y)); if (_local8 > 400) { _parent.attachMovie("Puff", "Puff" + random(500), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _rotation:random(360)}); LstPf.x = _x; LstPf.y = _y; } } HitTester.gotoAndStop("thrown"); } else { HitTester.gotoAndStop("still"); } if ((State == "stop") && (!onGround)) { xInc = xInc * 0.7; } else if ((State == "stop") && (onGround)) { xInc = 0; } if (((xInc == 0) && (jumpstate > 0)) && (onGround)) { State = "stop"; } if (Math.abs(xInc) < 0.5) { xInc = 0; } if (State == "ko") { if (TimeKo > DamageAmnt) { State = "stop"; HasControl = true; } TimeKo = TimeKo + _root.IntTime; } var _local7 = !((State == "thrown") && (yInc < 0)); if (OldXMov != undefined) { } _local3 = WorldObj.CollisionDetect(HitTester, false, true, false, _local7, false); if (_local3.Hit) { _local5 = true; } if ((!_local5) || (GoThrough)) { _x = _x + xInc; Gravitron(); if (GoThrough) { yInc = 5; xInc = 0; } onGround = false; if (!_local5) { GoThrough = false; } } else { if (((((_local3.LeftBC ^ _local3.RightBC) && (onGround)) && (_local3.Bottom)) && (!_local3.Left)) && (!_local3.Right)) { if (Shielded && (dodge != undefined)) { _x = _x - xInc; xInc = 0; } } if (((((((_local3.Bottom || (_local3.LeftBC)) || (_local3.RightBC)) && (!GoThrough)) && (yInc >= 0)) && (!_local3.Left)) && (!_local3.Right)) || (_local3.Bottom && ((_local3.Left && (_local3.RightBC)) || (_local3.Right && (_local3.LeftBC))))) { if (State == "thrown") { Snd.PlaySound("HitGround"); State = "ko"; TimeKo = 0; xInc = 0; HasControl = false; } if ((!_local3.Right) && (!_local3.Left)) { _x = _x + xInc; } _y = _local3.Floor + World.WorldMC._y; HitTester._y = _y; jumpstate = 0; yInc = 0; onGround = true; SpecUpOk = true; LastSender = undefined; Combo = 2; if (_local3.Moving && (State == "crouch")) { GoThrough = true; } } if ((_local3.Bottom && (yInc < 0)) && (_local3.Moving)) { _x = _x + xInc; Gravitron(); } if (_local3.Top && (_local3.Moving)) { _x = _x + xInc; Gravitron(); } if ((((_local3.Bottom && (!_local3.Moving)) && (!_local3.Left)) && (!_local3.Right)) && (!onGround)) { _x = _x + xInc; _y = _y + yInc; } if ((((!_local3.LeftBC) && (!_local3.RightBC)) && (_local3.Left || (_local3.Right))) && (!onGround)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } Gravitron(); } if (((((_local3.LeftBC || (_local3.RightBC)) && (onGround)) && (!_local3.Bottom)) && (!_local3.Left)) && (!_local3.Right)) { if (!(Shielded && (dodge != undefined))) { _x = _x + xInc; } } if (((((_local3.LeftBC || (_local3.RightBC)) && (!onGround)) && (!_local3.Left)) && (!_local3.Right)) && (yInc != 0)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } Gravitron(); } else if (((_local3.LeftBC && (_local3.Left)) || (_local3.RightBC && (_local3.Right))) && (!_local3.Bottom)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } if (_local3.Moving) { _x = _x + xInc; } Gravitron(); } if (((((_local3.LeftBC || (_local3.RightBC)) && (!onGround)) && (!_local3.Left)) && (!_local3.Right)) && (!_local3.Bottom)) { if (State == "thrown") { _xscale = _xscale * -1; xInc = xInc * -1; } Gravitron(); } if ((_local3.Left && (_local3.Right)) && (_local3.Moving)) { _x = _x + xInc; } if (_local3.Top && (!_local3.Moving)) { _x = _x + xInc; yInc = 0; _y = (((_local3.Floor + _local3.H) + _height) + 5) + World.WorldMC._y; HitTester._y = _y; } if (_local3.Top && (_local3.Moving)) { Gravitron(); } if (((!_local3.Bottom) && (!(_local3.LeftBC && (_local3.RightBC)))) && (yInc != 0)) { onGround = false; } if (onGround && (_local3.Moving)) { var _local6 = World.WorldMC[OldXN]._x - OldXMov; if (((_local6 < 10) && (_local6 != 0)) && (OldXN == _local3.MC._name)) { _x = _x + (_local3.MC._x - OldXMov); } OldXMov = _local3.MC._x; OldXN = _local3.MC._name; } } CheckBounds(); if ((CurrentAttack != "") || (State == "thrown")) { if (CurrentAttack.substr(0, 7) == "special") { ParseSAttacks(_local4[ok]); } _local4 = WorldObj.CollisionDetectAttack(this, true); for (var ok in _local4) { if ((State == "thrown") && (_local4.type == "player")) { xInc = xInc * -1; _x = _x + xInc; _local4[ok].object.xInc = _local4[ok].object.xInc * -1; _local4[ok].object._x = _local4[ok].object._x + _local4[ok].object.xInc; return(undefined); } ParseAttacks(_local4[ok]); } } Animate(); Spawn(false); OldDepth = getDepth(); HitTester._x = _x; HitTester._y = _y; } var CurrentItem = ""; var Blinking = true; }
Symbol 1113 MovieClip [__Packages.AuberginePlayer] Frame 0
class AuberginePlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj; function AuberginePlayer () { super(0.5, 0.6, 0.4, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if ((_y - _local2._y) < 50) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(20, this); _local2.Throw(4, 85 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local7 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local4 = this[CurrentAttack]._currentframe; var _local3 = this[CurrentAttack]._totalframes; var _local6 = (((_xscale / 100) * Math.cos((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI)) * 25) + _x; var _local5 = (Math.sin((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI) * 25) + _y; ThrowVictim._x = _local6; ThrowVictim._y = _local5; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 9) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; var _local2 = new Object({x:this[CurrentAttack].pencil._x, y:this[CurrentAttack].pencil._y}); if (_xscale == -100) { _local2.x = -28; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 5); this[CurrentAttack].pencil._visible = false; _parent.attachMovie("Pencil", "Pencil" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:80 * (_xscale / 100), _yscale:80}).init(WorldObj, this); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe <= 7) { if (this[CurrentAttack]._currentframe < 3) { Snd.PlaySound("Woosh"); } yInc = yInc * 0.2; } else { if (this[CurrentAttack]._currentframe <= 7) { break; } yInc = -9; } } } var CharacterName = "AubergineLock"; }
Symbol 1114 MovieClip [__Packages.SBLPlayer] Frame 0
class SBLPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot; function SBLPlayer () { super(0.5, 0.5, 0.5, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local5 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local5 * (_xscale / 100), this); AttckDne = true; break; case "specialGround" : case "specialAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if ((((Math.abs(_local2._x - _x) < 240) && (Math.abs(_local2._x - _x) > 20)) && (this[CurrentAttack]._currentframe >= 9)) && (this[CurrentAttack]._currentframe < 15)) { var _local3 = 1 - (1 / (230 / Math.abs(_local2._x - _x))); if (_local3 < 0.2) { return(undefined); } Snd.PlaySound("Boom"); _local2.Damage(Math.round(10 * _local3), this); _local2.Throw(5 * _local3, 45 * (_xscale / 100), this); AttckDne = true; } break; case "specialUp" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(20, this); _local2.Throw(4, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local6 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local3 = this[CurrentAttack]._currentframe; var _local2 = this[CurrentAttack]._totalframes; var _local5 = (((_xscale / 100) * Math.cos((((_local3 * Math.PI) * 0.8) / _local2) - Math.PI)) * 25) + _x; var _local4 = (Math.sin((((_local3 * Math.PI) * 0.8) / _local2) - Math.PI) * 25) + _y; ThrowVictim._x = _local5; ThrowVictim._y = _local4; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 5) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; Snd.PlaySound("Kamehameha"); } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe <= 2) { Snd.PlaySound("Woosh"); yInc = yInc * 0.5; } else { if (this[CurrentAttack]._currentframe <= 2) { break; } yInc = -8; } } } var CharacterName = "StrawberryLock"; }
Symbol 1115 MovieClip [__Packages.Poop] Frame 0
class Poop extends Projectile { var SelfDamage, Life, xInc, yInc, Sender, Interval, Weight, Age, removeMovieClip, _x; function Poop () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 3000; xInc = 7; yInc = 0; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoPoop", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("Fart"); Which.object.Damage(15, Sender); Which.object.Throw(3, 45 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoPoop() { _x = _x + xInc; super.DoCommon(); } }
Symbol 1116 MovieClip [__Packages.CoffeePlayer] Frame 0
class CoffeePlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj; function CoffeePlayer () { super(0.4, 0.7, 0.4, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(20, this); _local2.Throw(4, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local7 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local4 = this[CurrentAttack]._currentframe; var _local3 = this[CurrentAttack]._totalframes; var _local6 = (((_xscale / 100) * Math.cos((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI)) * 25) + _x; var _local5 = (Math.sin((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI) * 25) + _y; ThrowVictim._x = _local6; ThrowVictim._y = _local5; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 9) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; this[CurrentAttack].bullet._visible = false; var _local2 = new Object({x:this[CurrentAttack].poop._x, y:this[CurrentAttack].poop._y}); if (_xscale == -100) { _local2.x = -7; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 5); this[CurrentAttack].poop._visible = false; Snd.PlaySound("Fart"); _parent.attachMovie("Poop", "Poop" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:40 * (_xscale / 100), _yscale:40}).init(WorldObj, this); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe <= 2) { Snd.PlaySound("Woosh"); yInc = yInc * 0.5; } else { if (this[CurrentAttack]._currentframe <= 2) { break; } yInc = -8; } } } var CharacterName = "CoffeeLock"; }
Symbol 1117 MovieClip [__Packages.Garbage] Frame 0
class Garbage extends Projectile { var SelfDamage, Life, xInc, yInc, Sender, Interval, Weight, gotoAndStop, Age, removeMovieClip, _x, _y, _rotation; function Garbage () { super(); } function Bullet() { } function init(_WorldObj, _Sender, Type) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 500; if (xInc == undefined) { yInc = -2; xInc = 8; xInc = xInc * (Sender._xscale / 100); } Interval = setInterval(this, "DoGarbage", _root.IntTime); Weight = Sender.Weight; (gotoAndStop(Type));// not popped } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("punch"); Which.object.Damage(6, Sender); Which.object.Throw(3, 45 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoGarbage() { _x = _x + xInc; yInc = yInc + 0.5; _y = _y + yInc; _rotation = _rotation + 20; super.DoCommon(); } }
Symbol 1118 MovieClip [__Packages.TrashPlayer] Frame 0
class TrashPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj, _height; function TrashPlayer () { super(0.6, 0.4, 0.5, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local10 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local9 = this[CurrentAttack]._currentframe; var _local8 = this[CurrentAttack]._totalframes; var _local12 = (((_xscale / 100) * Math.cos((((_local9 * Math.PI) * 0.8) / _local8) - Math.PI)) * 25) + _x; var _local11 = (Math.sin((((_local9 * Math.PI) * 0.8) / _local8) - Math.PI) * 25) + _y; ThrowVictim._x = _local12; ThrowVictim._y = _local11; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 6) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; this[CurrentAttack].garbage._visible = false; var _local7 = new Object({x:this[CurrentAttack].garbage._x, y:this[CurrentAttack].garbage._y}); if (_xscale == -100) { _local7.x = -12; } _local7.x = _local7.x + ((this[CurrentAttack]._x + _x) + 5); _local7.y = _local7.y + ((this[CurrentAttack]._y + _y) - 7); _parent.attachMovie("Garbage", "Garbage" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local7.x, _y:_local7.y, _xscale:100 * (_xscale / 100), _yscale:100}).init(WorldObj, this, this[CurrentAttack].garbage._currentframe); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe < 10) { yInc = yInc * 0.5; } else { yInc = -6; } if ((this[CurrentAttack]._currentframe > 10) && (_local10._y <= (_y + 5))) { if (BulletShot) { return(undefined); } BulletShot = true; Snd.PlaySound("Boom"); var _local2 = 0; while (_local2 < 20) { var _local4; var _local3 = 0; _local4 = Math.cos(((_local2 * 18) * Math.PI) / 180) * 15; _local3 = Math.sin(((_local2 * 18) * Math.PI) / 180) * 15; _parent.attachMovie("Garbage", "Garbage" + random(200), _parent.getNextHighestDepth(), {_x:_x, _y:_y - (_height / 2), _xscale:100 * (_xscale / 100), _yscale:100, xInc:_local4, yInc:_local3}).init(WorldObj, this, random(6)); _local2++; } } else { BulletShot = false; } } } var CharacterName = "TrashLock"; }
Symbol 1119 MovieClip [__Packages.Rocket] Frame 0
class Rocket extends Projectile { var SelfDamage, Life, Interval, Weight, Sender, Age, removeMovieClip, WorldObj, _x, _y, xInc, yInc, _rotation; function Rocket () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 3000; Interval = setInterval(this, "DoRocket", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } new Explosion(WorldObj, Sender, _x, _y, 5); HitWall(true); } function DoRocket() { _x = _x + xInc; yInc = yInc + 0.5; _y = _y + yInc; _rotation = ((Math.atan2(yInc, xInc) * 180) / Math.PI) + 90; super.DoCommon(); } }
Symbol 1120 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends Projectile { var SelfDamage, Life, xInc, Sender, Interval, Weight, Age, removeMovieClip, _x; function Bullet () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 3000; xInc = 20; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoBullet", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { clearInterval(Interval); removeMovieClip(); } else { clearInterval(Interval); removeMovieClip(); } } function HitFighter(Which) { if ((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) { return(undefined); } Snd.PlaySound("Headshot"); Which.object.Damage(10, Sender); Which.object.Throw(3, 45 * ((xInc > 0) ? 1 : -1), Sender); HitWall(true); } function DoBullet() { _x = _x + xInc; super.DoCommon(); } }
Symbol 1121 MovieClip [__Packages.PeachPlayer] Frame 0
class PeachPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, BulletShot, _parent, WorldObj; function PeachPlayer () { super(0.4, 0.5, 0.6, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); Snd.PlaySound("Punch"); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialGround" : case "specialAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } _local2.Damage(10, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local9 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local5 = this[CurrentAttack]._currentframe; var _local4 = this[CurrentAttack]._totalframes; var _local8 = (((_xscale / 100) * Math.cos((((_local5 * Math.PI) * 0.8) / _local4) - Math.PI)) * 25) + _x; var _local7 = (Math.sin((((_local5 * Math.PI) * 0.8) / _local4) - Math.PI) * 25) + _y; ThrowVictim._x = _local8; ThrowVictim._y = _local7; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe >= 5) && (this[CurrentAttack]._currentframe != undefined)) { if (BulletShot) { return(undefined); } BulletShot = true; this[CurrentAttack].bullet._visible = false; var _local2 = new Object({x:this[CurrentAttack].bullet._x, y:this[CurrentAttack].bullet._y}); if (_xscale == -100) { _local2.x = -54; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 7); Snd.PlaySound("Gun"); _parent.attachMovie("Bullet", "Bullet" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:50 * (_xscale / 100), _yscale:50}).init(WorldObj, this); AttckDne = true; } else { BulletShot = false; } break; case "specialUp" : if (this[CurrentAttack]._currentframe < 7) { yInc = yInc * 0.5; } else if ((this[CurrentAttack]._currentframe >= 7) && (this[CurrentAttack]._currentframe <= 10)) { yInc = -6; } if (this[CurrentAttack]._currentframe > 14) { if (BulletShot) { return(undefined); } yInc = -5; BulletShot = true; var _local6; var _local3 = 0; var _local2 = new Object({x:this[CurrentAttack].rocket._x, y:this[CurrentAttack].rocket._y, rot:this[CurrentAttack].rocket._rotation}); if (_xscale == -100) { _local2.x = -12; _local2.rot = -_local2.rot; } _local6 = Math.cos(((_local2.rot - 90) * Math.PI) / 180) * 15; _local3 = Math.sin(((_local2.rot - 90) * Math.PI) / 180) * 15; this[CurrentAttack].rocket._visible = false; _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 7); Snd.PlaySound("Rocket"); _parent.attachMovie("Rocket", "Rocket" + random(200), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:100 * (_xscale / 100), _yscale:100, xInc:_local6, yInc:_local3, _rotation:_local2.rot}).init(WorldObj, this); } else { BulletShot = false; } } } var CharacterName = "PeachLock"; }
Symbol 1122 MovieClip [__Packages.EnergyBall] Frame 0
class EnergyBall extends Projectile { var SelfDamage, Life, xInc, Sender, Interval, Weight, Age, removeMovieClip, _x, _y; function EnergyBall () { super(); } function init(_WorldObj, _Sender) { super.init(_WorldObj, _Sender); SelfDamage = false; Life = 2000; xInc = 5; xInc = xInc * (Sender._xscale / 100); Interval = setInterval(this, "DoBall", _root.IntTime); Weight = Sender.Weight; } function HitWall(Force) { if ((Age > Life) || (Force)) { removeMovieClip(); clearInterval(Interval); } else { xInc = xInc * -1; if (xInc > 0) { _x = _x + 15; } else { _x = _x - 15; } } } function HitFighter(Which) { if (((((Which.object == Sender) && (!SelfDamage)) || (Which.object.Invincible)) || (Which.object.State == "ko")) || (Which.object.Invincible)) { return(undefined); } Snd.PlaySound("Electric"); Which.object.State = "electrocuted"; Which.object.Damage(7, Sender); Which.object.Modifiers.Electrocuted = true; Which.object.Paralized = 100; Which.object.Throw(2.5, 45 * ((xInc > 0) ? 1 : -1), this); HitWall(true); } function DoBall() { _x = _x + xInc; _y = _y + (Math.sin(((_x * Math.PI) / 180) * 10) * 2); super.DoCommon(); } }
Symbol 1123 MovieClip [__Packages.DefaultPlayer] Frame 0
class DefaultPlayer extends Fighter { var yInc, CurrentAttack, AttckDne, _x, _xscale, gotoAndStop, HasControl, ThrowVictim, _y, _parent, WorldObj; function DefaultPlayer () { super(0.5, 0.5, 0.5, CharacterName); } function AnimateAttack(Which) { if (Which == "punchAir") { yInc = yInc - ((yInc > -5) ? 5 : 0); } super.AnimateAttack(Which); } function ParseAttacks(InfObj, okVar) { var _local2 = InfObj.object; if (InfObj.objType == "player") { if (((_local2.State == "spawn") || (_local2.Invincible)) || (_local2.State == "ko")) { return(undefined); } switch (CurrentAttack) { case "punchGround" : case "punchRun" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } if (((_xscale / 100) * (_x - _local2._x)) > 0) { if (Math.abs(_x - _local2._x) > 20) { return(undefined); } CurrentAttack = "specialBackThrow"; (gotoAndStop(CurrentAttack));// not popped HasControl = false; ThrowVictim = _local2; AttckDne = false; return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "koAttack" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(5, this); _local2.Throw(3, 45 * (_xscale / 100), this); AttckDne = true; break; case "punchUp" : case "punchAir" : if (((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) { return(undefined); } Snd.PlaySound("Punch"); _local2.Damage(10, this); var _local4 = ((CurrentAttack == "punchAir") ? 80 : 90); _local2.Throw(6, _local4 * (_xscale / 100), this); AttckDne = true; break; case "specialGround" : case "specialAir" : if ((((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) || (_local2.Invincible)) { return(undefined); } Snd.PlaySound("Electric"); _local2.State = "electrocuted"; _local2.Damage(10, this); _local2.Modifiers.Electrocuted = true; _local2.Paralized = 100; _local2.Throw(2.5, 45 * (_xscale / 100), this); AttckDne = true; break; case "specialUp" : if ((((_local2.State == "thrown") || (_local2.State == "ko")) && (AttckDne)) || (_local2.Invincible)) { return(undefined); } if (!((this[CurrentAttack]._currentframe > 10) && (_local2._y <= (_y + 5)))) { break; } Snd.PlaySound("Electric"); _local2.State = "electrocuted"; _local2.Damage(20, this); _local2.Modifiers.Electrocuted = true; _local2.Paralized = 300; _local2.Throw(5, 45 * (_xscale / 100), this); AttckDne = true; } } else if (InfObj.objType == "item") { switch (CurrentAttack) { case "punchGround" : case "punchUp" : _local2.GetHit(this, Math.abs(_local2._x - _x) <= 30); } } } function ParseSAttacks(InfObj) { var _local7 = InfObj.object; switch (CurrentAttack) { case "specialBackThrow" : if (this[CurrentAttack]._totalframes == this[CurrentAttack]._currentframe) { ThrowVictim.Paralized = 0; ThrowVictim._rotation = 0; ThrowVictim.HasControl = true; HasControl = true; ThrowVictim.Damage(15, this); ThrowVictim.Throw(5, 30 * (_xscale / 100), this); return(undefined); } ThrowVictim.HasControl = false; var _local4 = this[CurrentAttack]._currentframe; var _local3 = this[CurrentAttack]._totalframes; var _local6 = (((_xscale / 100) * Math.cos((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI)) * 25) + _x; var _local5 = (Math.sin((((_local4 * Math.PI) * 0.8) / _local3) - Math.PI) * 25) + _y; ThrowVictim._x = _local6; ThrowVictim._y = _local5; break; case "specialGround" : case "specialAir" : if ((this[CurrentAttack]._currentframe == this[CurrentAttack]._totalframes) && (this[CurrentAttack]._currentframe != undefined)) { var _local2 = new Object({x:this[CurrentAttack].hand._x, y:this[CurrentAttack].hand._y}); if (_xscale == -100) { _local2.x = -10; } _local2.x = _local2.x + ((this[CurrentAttack]._x + _x) + 5); _local2.y = _local2.y + ((this[CurrentAttack]._y + _y) - 7); _parent.attachMovie("EnergyBall", "EnergyBall" + random(200).toString(), _parent.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y, _xscale:50 * (_xscale / 100), _yscale:50}).init(WorldObj, this); AttckDne = true; } break; case "specialUp" : if (this[CurrentAttack]._currentframe < 10) { yInc = yInc * 0.5; } else { if (this[CurrentAttack]._currentframe < 12) { Snd.PlaySound("Thunder"); } yInc = -6; } } } var CharacterName = "BallLock"; }
Symbol 1124 MovieClip [__Packages.RedGuy] Frame 0
class RedGuy extends Fighter { var CurrentAttack, AttckDne; function RedGuy () { super(0.5, 0.5, 0.5, "Red Guy"); } function ParseAttacks(InfObj) { var _local2 = InfObj.object; if (InfObj.objType == "player") { switch (CurrentAttack) { case "punchGround" : if ((_local2.State == "thrown") && (AttckDne)) { return(undefined); } _local2.Throw(3, 45, this); _local2.Damage(5); AttckDne = true; break; case "punchUp" : if ((_local2.State == "thrown") && (AttckDne)) { return(undefined); } _local2.Throw(4, 90, this); _local2.Damage(10); AttckDne = true; } } } var CharacterName = "RedGuy"; }
Symbol 1125 MovieClip [__Packages.OSD] Frame 0
class OSD extends MovieClip { var Players, Quick, attachMovie, getNextHighestDepth, _parent, Time, ShowFar; function OSD () { super(); Players = new Array(); Quick = new Object(); } function init(_Players) { Players = _Players; for (var _local3 in Players) { Quick[Players[_local3]._name] = _local3; } var _local2 = 0; while (_local2 < Players.length) { AddDamageGraphic(_local2); _local2++; } } function AddDamageGraphic(i) { attachMovie("OSDDamage", "OSDD" + i, getNextHighestDepth(), {_x:(150 * i) + 60, _y:340}); var _local4 = new flash.geom.Transform(this["OSDD" + i].bigicon); var _local3 = new flash.geom.ColorTransform(); this["OSDD" + i].bigicon.gotoAndStop(Players[i].CharacterName); switch (Players[i].Team) { case "red" : _local3.greenMultiplier = 0; _local3.blueMultiplier = 0; _local3.redOffset = 255; break; case "blue" : _local3.redMultiplier = 0; _local3.greenMultiplier = 0; break; case "orange" : _local3.greenMultiplier = 0.5; _local3.blueMultiplier = 0; _local3.redOffset = 40; _local3.greenOffset = 40; break; case "green" : _local3.blueMultiplier = 0; _local3.redMultiplier = 0; } _local4.colorTransform = _local3; this["OSDD" + i].bigicon._alpha = 50; if (_parent.Game.LimitMode != "stock") { this["OSDD" + i].Counter._visible = true; this["OSDD" + i].Counter.Lives._visible = false; } else { this["OSDD" + i].Counter._visible = true; this["OSDD" + i].Counter.gotoAndStop("More"); } UpdateLives(Players[i], true); UpdateDamage(Players[i]); this["OSDD" + i].gotoAndStop(1); _parent.attachMovie("FarIndicator", "FarInd" + i, _parent.getNextHighestDepth(), {_visible:false}).gotoAndStop(Players[i].Team); _parent["FarInd" + i].PTxt.text = (_parent.PlayersL[i].AI ? "CP" : ("P" + (i + 1))); } function UpdateLives(Player, isInit) { var _local4 = this["OSDD" + Quick[Player._name]].Counter; if (!isInit) { Player.Lives--; } if (Player.Lives < 6) { if (Player.Lives == 0) { _local4._visible = false; this["OSDD" + Quick[Player._name]].dmgMC.damage._visible = false; } _local4.gotoAndStop("Less"); if (_local4["Ic" + Player.Lives] == undefined) { var _local2 = 1; while (_local2 <= Player.Lives) { _local4.attachMovie("OSDLifeGraphic", "Ic" + _local2, _local4.getNextHighestDepth(), {_x:(_local2 - 1) * 17, _y:0}).gotoAndStop(Player.CharacterName); _local4["Ic" + _local2].Embed.gotoAndStop(Player.Colr); _local2++; } } else { _local4["Ic" + (Player.Lives + 1)].removeMovieClip(); } } else { _local4.gotoAndStop("More"); _local4.PGraphic.gotoAndStop(Player.CharacterName); _local4.PGraphic.Embed.gotoAndStop(Player.Colr); _local4.Lives.text = "x" + Player.Lives; } if (!isInit) { Player.Lives++; } } function UpdateDamage(Player) { this["OSDD" + Quick[Player._name]].dmgMC.damage.text = Player.DamageAmnt + "%"; this["OSDD" + Quick[Player._name]].gotoAndPlay(2); } function OutBounds(Player) { _parent.attachMovie("PosIndicator", Player._name + "Ind", _parent.getNextHighestDepth())._visible = false; _parent[Player._name + "Ind"].gotoAndStop(Player.Team); _parent.attachMovie(Player.FighterName, Player._name + "Vis", _parent.getNextHighestDepth(), {IsDisp:true, AttachedPlayer:Player, Colr:Player.Colr})._visible = false; } function Die(Player, DeathType, Killer) { var _local3 = 0; switch (DeathType) { case "lef" : _local3 = 90; break; case "rig" : _local3 = -90; break; case "bot" : _local3 = 0; break; case "top" : _local3 = 180; } this["OSDD" + Quick[Player._name]].damage.text = "0%"; UpdateLives(Player, false); if (Killer != undefined) { this["OSDD" + Quick[Killer._name]].ScoreUpper.gotoAndPlay("Plus1"); } if (_parent.Game.LimitMode == "time") { this["OSDD" + Quick[Player._name]].ScoreUpper.gotoAndPlay("Minus1"); } Snd.PlaySound("Thunder"); Snd.PlaySound("Boom"); var _local2 = "PlayerDeath" + _parent.getNextHighestDepth(); _parent.attachMovie("PlayerDeath", _local2, _parent.getNextHighestDepth(), {_x:Player._x, _y:Player._y, _rotation:_local3}); _parent.attachMovie("CameraTrick", _local2 + "tricky", _parent.getNextHighestDepth(), {_x:Player._x * 0.95, _y:Player._y * 0.95}); _parent[_local2 + "tricky"]._visible = false; _parent[_local2 + "tricky"].Ind = _parent.VCam.FocusObjs.push(_parent[_local2 + "tricky"]) - 1; _parent.VCam.Shake(500); } function DoOSD() { if ((_parent.Game.LimitMode == "time") && (_parent.Game.LimitVal != 0)) { Time._visible = true; var _local3 = _parent.Game.LimitVal % 60; var _local4 = (_parent.Game.LimitVal - _local3) / 60; var _local5 = ((_local3 > 9) ? (_local3) : ("0" + _local3)); var _local6 = ((_local4 > 9) ? (_local4) : ("0" + _local4)); Time.text = (_local6 + ":") + _local5; if (_parent.Game.LimitVal < 30) { Time.textColor = 13369344 /* 0xCC0000 */; } } else { Time._visible = false; } if (_parent.VCam.scaleX < 1.5) { ShowFar = true; } else if ((_parent.VCam.scaleX >= 1) && (ShowFar)) { var _local2 = 0; while (_local2 < Players.length) { _parent["FarInd" + _local2]._visible = false; _local2++; } ShowFar = false; } if (ShowFar) { var _local2 = 0; while (_local2 < Players.length) { if (Players[_local2].Dead) { _parent["FarInd" + _local2]._visible = false; } else { _parent["FarInd" + _local2]._visible = true; _parent["FarInd" + _local2]._x = Players[_local2]._x; _parent["FarInd" + _local2]._y = Players[_local2]._y; _parent["FarInd" + _local2]._xscale = (1 / _parent.VCam.scaleX) * 100; _parent["FarInd" + _local2]._yscale = _parent["FarInd" + _local2]._xscale; } _local2++; } } } }
Symbol 1126 MovieClip [__Packages.Star] Frame 0
class Star extends Item { var gotoAndStop, Influenced, _y, yInc, xInc, SelfDamage, Life, TimeActive, SetState, Interval, Destroy, Sender, State, Age, _visible; function Star () { super(); } function init(_WorldObj) { super.init(_WorldObj); (gotoAndStop("spawn"));// not popped Influenced = new Array(4); _y = _y - 10; yInc = -8; xInc = (random(3) - 1) * 5; SelfDamage = false; Life = 20000; TimeActive = 0; SetState(2); Interval = setInterval(this, "DoStar", _root.IntTime); } function HitWall(HitData) { if ((HitData.RightBC && (HitData.LeftBC)) && (HitData.Bottom)) { Destroy(); } if ((HitData.RightBC && (!HitData.Bottom)) && (!HitData.LeftBC)) { xInc = xInc * -1; } else if ((HitData.LeftBC && (!HitData.Bottom)) && (!HitData.RightBC)) { xInc = xInc * -1; } else if (HitData.Bottom && (yInc > 0)) { if (yInc > 0) { yInc = yInc * -1; } } else { return(undefined); } } function HitFighter(Which) { if (Sender != undefined) { return(undefined); } State = 0; Age = 0; Life = 9000; _visible = false; Which.Invincible = true; Which.Blinking = true; Sender = Which; } function DoStar() { super.DoCommon(); if (Age > Life) { Sender.Invincible = false; Sender.Blinking = false; Destroy(); } } var Name = "star"; }
Symbol 1127 MovieClip [__Packages.PlayerControl] Frame 0
class PlayerControl { static var Fighter1, C, Fighter2, Fighter3, Fighter4, Trc; function PlayerControl () { } static function init() { if (Fighter1 != undefined) { KeyCombi.register(C.L1, C.R1, C.U1, C.D1, C.P1, C.S1, C.B1); } if (Fighter2 != undefined) { KeyCombi.register(C.L2, C.R2, C.U2, C.D2, C.P2, C.S2, C.B2); } if (Fighter3 != undefined) { KeyCombi.register(C.L3, C.R3, C.U3, C.D3, C.P3, C.S3, C.B3); } if (Fighter4 != undefined) { KeyCombi.register(C.L4, C.R4, C.U4, C.D4, C.P4, C.S4, C.B4); } KeyCombi.init(); Trc = new Object({Up1:false, Up2:false, Up3:false, Up4:false}); if (Fighter1 != undefined) { _root["keyhold" + C.U1] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up1 = true; } else { PlayerControl.Trc.Up1 = false; } if (!PlayerControl.Trc.Up1) { PlayerControl.Fighter1.Jump(); } }; _root["keydown" + C.B1] = function () { if (PlayerControl.Fighter1.xInc == 0) { PlayerControl.Fighter1.Shielded = true; } }; _root["keyup" + C.B1] = function () { PlayerControl.Fighter1.Shielded = false; }; _root["keyup" + C.U1] = function () { PlayerControl.Fighter1.Jump(); PlayerControl.Trc.Up1 = false; }; _root["keyhold" + C.D1] = function () { PlayerControl.Fighter1.Move("down"); }; _root["keyup" + C.D1] = function () { PlayerControl.Fighter1.Move("stop"); }; _root["keydown" + C.L1] = function () { PlayerControl.Fighter1.Move("left"); }; _root["keydown" + C.S1] = function () { if (PlayerControl.Trc.Up1) { PlayerControl.Fighter1.Attack("special", "up"); PlayerControl.Trc.Up1 = false; } PlayerControl.Fighter1.Attack("special", "none"); }; _root["keyup" + C.L1] = function () { if (!Key.isDown(PlayerControl.C.R1)) { PlayerControl.Fighter1.Move("stop"); } }; _root["keydown" + C.R1] = function () { PlayerControl.Fighter1.Move("right"); }; _root["keyup" + C.R1] = function () { if (!Key.isDown(PlayerControl.C.L1)) { PlayerControl.Fighter1.Move("stop"); } }; _root["keydown" + C.P1] = function () { if (PlayerControl.Trc.Up1) { PlayerControl.Fighter1.Attack("punch", "up"); PlayerControl.Trc.Up1 = false; } PlayerControl.Fighter1.Attack("punch", "none"); }; } if (Fighter2 != undefined) { _root["keyhold" + C.U2] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up2 = true; } else { PlayerControl.Trc.Up2 = false; } if (!PlayerControl.Trc.Up2) { PlayerControl.Fighter2.Jump(); } }; _root["keydown" + C.B2] = function () { if (PlayerControl.Fighter2.xInc == 0) { PlayerControl.Fighter2.Shielded = true; } }; _root["keyup" + C.B2] = function () { PlayerControl.Fighter2.Shielded = false; }; _root["keyup" + C.U2] = function () { PlayerControl.Fighter2.Jump(); PlayerControl.Trc.Up2 = false; }; _root["keyhold" + C.D2] = function () { PlayerControl.Fighter2.Move("down"); }; _root["keyup" + C.D2] = function () { PlayerControl.Fighter2.Move("stop"); }; _root["keydown" + C.L2] = function () { PlayerControl.Fighter2.Move("left"); }; _root["keydown" + C.S2] = function () { if (PlayerControl.Trc.Up2) { PlayerControl.Fighter2.Attack("special", "up"); PlayerControl.Trc.Up2 = false; } PlayerControl.Fighter2.Attack("special", "none"); }; _root["keyup" + C.L2] = function () { if (!Key.isDown(PlayerControl.C.R2)) { PlayerControl.Fighter2.Move("stop"); } }; _root["keydown" + C.R2] = function () { PlayerControl.Fighter2.Move("right"); }; _root["keyup" + C.R2] = function () { if (!Key.isDown(PlayerControl.C.L2)) { PlayerControl.Fighter2.Move("stop"); } }; _root["keydown" + C.P2] = function () { if (PlayerControl.Trc.Up2) { PlayerControl.Fighter2.Attack("punch", "up"); PlayerControl.Trc.Up2 = false; } PlayerControl.Fighter2.Attack("punch", "none"); }; } if (Fighter3 != undefined) { _root["keyhold" + C.U3] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up3 = true; } else { PlayerControl.Trc.Up3 = false; } if (!PlayerControl.Trc.Up3) { PlayerControl.Fighter3.Jump(); } }; _root["keydown" + C.B3] = function () { if (PlayerControl.Fighter3.xInc == 0) { PlayerControl.Fighter3.Shielded = true; } }; _root["keyup" + C.B3] = function () { PlayerControl.Fighter3.Shielded = false; }; _root["keyup" + C.U3] = function () { PlayerControl.Fighter3.Jump(); PlayerControl.Trc.Up3 = false; }; _root["keyhold" + C.D3] = function () { PlayerControl.Fighter3.Move("down"); }; _root["keyup" + C.D3] = function () { PlayerControl.Fighter3.Move("stop"); }; _root["keydown" + C.L3] = function () { PlayerControl.Fighter3.Move("left"); }; _root["keydown" + C.S3] = function () { if (PlayerControl.Trc.Up3) { PlayerControl.Fighter3.Attack("special", "up"); PlayerControl.Trc.Up3 = false; } PlayerControl.Fighter3.Attack("special", "none"); }; _root["keyup" + C.L3] = function () { if (!Key.isDown(PlayerControl.C.R3)) { PlayerControl.Fighter3.Move("stop"); } }; _root["keydown" + C.R3] = function () { PlayerControl.Fighter3.Move("right"); }; _root["keyup" + C.R3] = function () { if (!Key.isDown(PlayerControl.C.L3)) { PlayerControl.Fighter3.Move("stop"); } }; _root["keydown" + C.P3] = function () { if (PlayerControl.Trc.Up3) { PlayerControl.Fighter3.Attack("punch", "up"); PlayerControl.Trc.Up3 = false; } PlayerControl.Fighter3.Attack("punch", "none"); }; } if (Fighter4 != undefined) { _root["keyhold" + C.U4] = function (tmeDwn) { if (tmeDwn < PlayerControl.Reflex) { PlayerControl.Trc.Up4 = true; } else { PlayerControl.Trc.Up4 = false; } if (!PlayerControl.Trc.Up4) { PlayerControl.Fighter4.Jump(); } }; _root["keydown" + C.B4] = function () { if (PlayerControl.Fighter4.xInc == 0) { PlayerControl.Fighter4.Shielded = true; } }; _root["keyup" + C.B4] = function () { PlayerControl.Fighter4.Shielded = false; }; _root["keyup" + C.U4] = function () { PlayerControl.Fighter4.Jump(); PlayerControl.Trc.Up4 = false; }; _root["keyhold" + C.D4] = function () { PlayerControl.Fighter4.Move("down"); }; _root["keyup" + C.D4] = function () { PlayerControl.Fighter4.Move("stop"); }; _root["keydown" + C.L4] = function () { PlayerControl.Fighter4.Move("left"); }; _root["keydown" + C.S4] = function () { if (PlayerControl.Trc.Up4) { PlayerControl.Fighter4.Attack("special", "up"); PlayerControl.Trc.Up4 = false; } PlayerControl.Fighter4.Attack("special", "none"); }; _root["keyup" + C.L4] = function () { if (!Key.isDown(PlayerControl.C.R4)) { PlayerControl.Fighter4.Move("stop"); } }; _root["keydown" + C.R4] = function () { PlayerControl.Fighter4.Move("right"); }; _root["keyup" + C.R4] = function () { if (!Key.isDown(PlayerControl.C.L4)) { PlayerControl.Fighter4.Move("stop"); } }; _root["keydown" + C.P4] = function () { if (PlayerControl.Trc.Up4) { PlayerControl.Fighter4.Attack("punch", "up"); PlayerControl.Trc.Up4 = false; } PlayerControl.Fighter4.Attack("punch", "none"); }; } } static var Reflex = 50; }
Symbol 1128 MovieClip [__Packages.KeyCombi] Frame 0
class KeyCombi { static var listobj, inter; function KeyCombi () { } static function register() { var _local3 = arguments.length; var _local2 = 0; while (_local2 < _local3) { cach[arguments[_local2]] = -1 + regst.push(new KeyCombiKey(arguments[_local2])); _local2++; } } static function uplist() { if (_root.Paused) { return(undefined); } var _local3 = 0; while (_local3 < regst.length) { var _local2 = regst[_local3]; if (_local2.down) { if (!Key.isDown(_local2.code)) { _local2.down = false; _root["keyup" + _local2.code](getTimer() - _local2.time); } else { _root["keyhold" + _local2.code](getTimer() - _local2.time); } } _local3++; } } static function downlist() { if (_root.Paused) { return(undefined); } var _local3 = Key.getCode(); if (cach[_local3] != undefined) { var _local2 = regst[cach[_local3]]; if (!_local2.down) { _local2.down = true; _local2.time = getTimer(); _root["keydown" + _local2.code](); } } } static function init() { listobj = {}; listobj.onKeyDown = downlist; Key.addListener(listobj); inter = setInterval(uplist, 0); } static function clear() { regst = new Array(); cach = new Array(255); } static function end() { clearInterval(inter); Key.removeListener(listobj); } static var cach = new Array(255); static var regst = new Array(); }
Symbol 1129 MovieClip [__Packages.KeyCombiKey] Frame 0
class KeyCombiKey { var code, down, time; function KeyCombiKey (kcode) { code = kcode; down = Key.isDown(kcode); if (down) { time = getTimer(); } else { time = -1; } } }
Symbol 1130 MovieClip [__Packages.VCamera] Frame 0
class VCamera { var StillObjects, FocusObjs, ViewArea, MCR, ObjectRef, Ratio, Height, Width, y, x, bgW, Backdrop, bgH, cX, cY, sX, sY, ShakeTime, BoundsCam, scaleX, scaleY; function VCamera () { StillObjects = new Array(); FocusObjs = new Array(); ViewArea = new flash.geom.Rectangle(); MCR = new Object(); } function init() { ObjectRef = new Array(); for (var _local2 in StillObjects) { ObjectRef[_local2] = new Object(); ObjectRef[_local2].x = StillObjects[_local2]._x; ObjectRef[_local2].y = StillObjects[_local2]._y; ObjectRef[_local2].width = StillObjects[_local2]._width; ObjectRef[_local2].height = StillObjects[_local2]._height; } Ratio = Width / Height; y = (x = (Width = (Height = 0))); bgW = Backdrop._width; bgH = Backdrop._height; var _local3 = Stage.scaleMode; Stage.scaleMode = "exactFit"; cX = Stage.width / 2; cY = Stage.height / 2; sX = Stage.width; sY = Stage.height; Stage.scaleMode = _local3; } function Shake(offSet) { if (offSet == undefined) { offSet = 0; } ShakeTime = getTimer() + offSet; } function DoCamera() { ViewArea.x = undefined; var _local3 = 0; while (_local3 < FocusObjs.length) { if (FocusObjs[_local3] == undefined) { FocusObjs.splice(_local3, 1); } else { MCR = FocusObjs[_local3].getRect(_root); if (ViewArea.x == undefined) { ViewArea.x = MCR.xMin; ViewArea.y = MCR.yMin; ViewArea.right = MCR.xMax; ViewArea.bottom = MCR.yMax; } ViewArea.left = ((MCR.xMin < ViewArea.x) ? (MCR.xMin) : (ViewArea.x)); ViewArea.top = ((MCR.yMin < ViewArea.y) ? (MCR.yMin) : (ViewArea.y)); ViewArea.right = ((MCR.xMax > ViewArea.right) ? (MCR.xMax) : (ViewArea.right)); ViewArea.bottom = ((MCR.yMax > ViewArea.bottom) ? (MCR.yMax) : (ViewArea.bottom)); } _local3++; } ViewArea.width = ViewArea.width + 100; ViewArea.height = ViewArea.height + 100; ViewArea.x = ViewArea.x - 50; ViewArea.y = ViewArea.y - 50; if (ShakeTime != undefined) { ViewArea.x = ViewArea.x + ((Math.cos(getTimer() - ShakeTime) * ((1000 - getTimer()) + ShakeTime)) / 7); ViewArea.y = ViewArea.y + ((Math.sin(getTimer() - ShakeTime) * ((1000 - getTimer()) + ShakeTime)) / 7); if (Math.abs(getTimer() - ShakeTime) > 1000) { ShakeTime = undefined; } } var _local4 = ViewArea.width / ViewArea.height; if (_local4 > Ratio) { ViewArea.height = ViewArea.width / Ratio; ViewArea.y = ViewArea.y - (ViewArea.height / 4); } else if (_local4 < Ratio) { ViewArea.width = ViewArea.height * Ratio; } x = x + ((ViewArea.left - x) / 5); y = y + ((ViewArea.top - y) / 5); Width = Width + ((ViewArea.width - Width) / 5); Height = Height + ((ViewArea.height - Height) / 5); if ((y + Height) > BoundsCam.bottom) { y = BoundsCam.bottom - Height; } if (y < BoundsCam.top) { y = BoundsCam.top; } if (x < BoundsCam.left) { x = BoundsCam.left; } if ((x + Width) > BoundsCam.right) { x = BoundsCam.right - Width; } for (_local3 in StillObjects) { StillObjects[_local3]._x = x + ObjectRef[_local3].x; StillObjects[_local3]._y = y + ObjectRef[_local3].y; StillObjects[_local3]._width = (100 / _root._xscale) * ObjectRef[_local3].width; StillObjects[_local3]._height = (100 / _root._yscale) * ObjectRef[_local3].height; } scaleX = sX / Width; scaleY = sY / Height; Backdrop._x = x / 2; Backdrop._y = y / 2; Backdrop._width = (bgW / scaleX) + bgW; Backdrop._height = (bgH / scaleY) + bgH; _root._x = cX - ((x + (Width / 2)) * scaleX); _root._y = cY - ((y + (Height / 2)) * scaleY); _root._xscale = 100 * scaleX; _root._yscale = 100 * scaleY; } function Destroy() { _root._x = 0; _root._y = 0; _root._xscale = 100; _root._yscale = 100; } }
Symbol 1131 MovieClip [__Packages.AIControl] Frame 0
class AIControl { var Player, WorldObj, Behavior, ActionQ, Level, Dist, Victim; function AIControl (_Player) { Player = _Player; WorldObj = Player.WorldObj; Behavior = 3; ActionQ = new Object({Tm:0}); Level = Level * 2; } function Attack() { Dist = Math.pow(Victim._x - Player._x, 2) + Math.pow(Victim._y - Player._y, 2); if (Dist < 900) { if (((Player._y < Victim._y) && (!Player.onGround)) && (Player.yInc > 0)) { Act("punch", "none"); } var _local2 = Math.floor(random(Math.round(160 / Level))); switch (_local2) { case 0 : Act("punch", "none"); return(undefined); case 3 : Act("punch", "up"); return(undefined); case 4 : Player.Shielded = !Player.Shielded; return(undefined); } if (Player.Shielded && (_local2 > 12)) { Player.Shielded = false; } MoveTo(Victim._x, Victim._y); } else { var _local2 = Math.floor(random(Math.round(720 / Level))); Player.Shielded = false; switch (_local2) { case 0 : if (Math.abs(Victim._y - Player._y) > 30) { return(undefined); } Act("special", "none"); return(undefined); case 1 : Act("special", "up"); return(undefined); } MoveTo(Victim._x, Victim._y); } } function MoveTo(dX, dY, rand) { if (Math.abs(dX - Player._x) < 30) { Player.Move("stop"); return(undefined); } if (rand) { dX = dX + (random(40) - 20); } var _local2 = WorldObj.CollisionDetect(Player, true, false, true); if (((dY - Player._y) > 40) && (Player.onGround)) { Player.Move("down"); return(undefined); } if (dX > Player._x) { Player.Move("right"); } else if (dX < Player._x) { Player.Move("left"); } if ((dY < Player._y) && (Victim.onGround)) { Player.Jump(); } if (_local2.hitSomething) { if (!(_local2.Type === "J")) { } else { Player.Jump(); } } } function PickFighter() { var _local3 = new Array(); var _local4 = 0; Dist = 0; var _local2 = 0; while (_local2 < WorldObj.Players.length) { _local4 = 0; if (WorldObj.Players[_local2] == Player) { } else { Dist = Math.sqrt(Math.pow(Player._x - WorldObj.Players[_local2]._x, 2) + Math.pow(Player._y - WorldObj.Players[_local2]._y, 2)); _local4 = _local4 - (Dist / 5); _local4 = _local4 + (WorldObj.Players[_local2].Lives * 2); _local4 = _local4 + (random(100) - 50); _local3.push({Pt:_local4, Player:_local2}); } _local2++; } var _local5; var _local6; _local5 = _local3[0].Pt; _local6 = 0; _local2 = 0; while (_local2 < _local3.length) { _local6 = ((_local3[_local2].Pt > _local5) ? (_local3[_local2].Player) : (_local6)); _local5 = ((_local3[_local2].Pt > _local5) ? (_local3[_local2].Pt) : (_local5)); _local2++; } Victim = WorldObj.Players[_local6]; } function Act(Act1, Act2) { if (ActionQ.Tm == 0) { ActionQ.Tm = ((1 / Level) * 500) + random(200); ActionQ.Act1 = Act1; ActionQ.Act2 = Act2; } } function CheckAct() { if (ActionQ.Tm > 0) { ActionQ.Tm = ActionQ.Tm - _parent.IntTime; } else if ((ActionQ.Tm <= 0) && (ActionQ.Act1 != undefined)) { Player.Attack(ActionQ.Act1, ActionQ.Act2); ActionQ.Tm = 0; ActionQ.Act1 = undefined; ActionQ.Act2 = undefined; } } function DoAI() { if ((random(200) < 100) && (!ForceVictim)) { PickFighter(); } MoveTo(Victim._x, Victim._y); Attack(); CheckAct(); } var ForceVictim = false; }
Symbol 1132 MovieClip [__Packages.ItemGen] Frame 0
class ItemGen { static var ItemsList, ItemFrequency, Interval; function ItemGen () { } static function init(Items, _ItemFrequency) { ItemsList = Items; ItemFrequency = _ItemFrequency; if (ItemFrequency == 0) { return(undefined); } Interval = setInterval(DoItemGen, 10000 / ItemFrequency); } static function DoItemGen() { if (_root.Paused) { return(undefined); } var _local4 = random(ItemsList.length + (50 / ItemFrequency)); if (_local4 < ItemsList.length) { var _local2 = new flash.geom.Point(); var _local3 = random(4) + 1; _local2.x = (_root.WorldMC["SpawnH" + _local3]._x + random(_root.WorldMC["SpawnH" + _local3]._width)) + _root.WorldMC._x; _local2.y = _root.WorldMC["SpawnH" + _local3]._y + _root.WorldMC._y; _root.attachMovie(ItemsList[_local4], ItemsList[_local4] + random(20000), _root.getNextHighestDepth(), {_x:_local2.x, _y:_local2.y}).init(_root.Level); } } static function Reset() { ItemsList = undefined; clearInterval(Interval); } }
Symbol 930 Button
on (release) { getURL ("http://www.armorgames.com", "blank"); }
Symbol 937 MovieClip Frame 81
_root.play(); _root.play();
Symbol 974 Button
on (release) { Game.Mode = "multi"; gotoAndStop ("Multi"); } on (rollOver) { Hit.text = "Play with your friends or ennemies! Up to 4 people can play simultaneously!"; }
Symbol 978 Button
on (release) { Game.Mode = "single"; gotoAndStop ("Single"); } on (rollOver) { Hit.text = "No friends? Play by yourself and win challenges. "; }
Symbol 983 Button
on (rollOver) { Hit.text = "Change the keyboard controls."; } on (release) { gotoAndStop ("ControlsSetup"); }
Symbol 988 Button
on (rollOver) { Hit.text = "Change image quality or mute sounds!"; } on (release) { gotoAndStop ("Options"); }
Symbol 992 Button
on (release) { getURL ("http://www.armorgames.com/", "_blank"); }
Symbol 995 Button
on (release) { Game.Type = "tutorial"; Game.LimitMode = "time"; Game.LimitVal = 0; Game.Gamers = 1; Game.Computers = 1; Game.Players = new Array({Fighter:"DefaultPlayer", Level:0, CP:false, Colr:"red", Team:"red"}, {Fighter:"CoffeePlayer", Level:1, CP:false, Colr:"red", Team:"blue"}); Game.Level = "Rooftop"; gotoAndStop ("GameStart"); }
Symbol 1000 Button
on (release) { gotoAndStop ("Main"); }
Symbol 1006 Button
on (release) { Game.Type = "endurance"; Game.NumGamers = 1; Game.NumPlayers = 1; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "How long can you last against a never ending flow of enemies?"; }
Symbol 1011 Button
on (release) { Game.Type = "oneonone"; Game.NumGamers = 1; Game.NumPlayers = 2; Game.Rand = new Object(); Game.Rand.CP = 1; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "Play against only one fighter."; }
Symbol 1016 Button
on (release) { Game.Type = "quick"; Game.NumGamers = 1; Game.NumPlayers = 4; Game.Rand = new Object(); Game.Rand.CP = 3; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "Want to play right now? Just choose a fighter and you're ready to fight!"; }
Symbol 1022 Button
on (release) { Game.Type = "vsmode"; Game.NumGamers = 4; Game.NumPlayers = 4; gotoAndStop ("PlayerSelect"); } on (rollOver) { Hit.text = "The classical mode: every man for himself!"; }
Symbol 1023 Button
on (release) { for (var i in this) { this[i].removeMovieClip(); } gotoAndStop ("Main"); }
Symbol 1031 Button
on (release) { gotoStageSelect(); }
Symbol 1034 Button
on (release) { if (_root.Game.LimitMode == "time") { if ((Min <= 0) && (Sec <= 30)) { Sec = 0; Min = 0; } else if (Min >= 20) { Min = Min - 10; } else if (Min >= 10) { Min = Min - 5; } else if (Min > 2) { Min--; } else if (Min <= 2) { Sec = Sec - 30; if (Sec < 0) { Sec = 30; Min--; } } _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); } else { if (_root.Game.LimitVal <= 1) { return(undefined); } _root.Game.LimitVal--; Val.text = _root.Game.LimitVal; } }
Symbol 1035 Button
on (release) { if (_root.Game.LimitMode == "time") { if (Min >= 20) { Min = Min + 10; } else if (Min >= 10) { Min = Min + 5; } else if (Min > 2) { Min++; } else if (Min <= 2) { Sec = Sec + 30; if (Sec >= 60) { Sec = 0; Min++; } } _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); } else { _root.Game.LimitVal++; Val.text = _root.Game.LimitVal; } }
Symbol 1037 Button
on (release) { if (_root.Game.LimitMode == "stock") { _root.Game.LimitMode = "time"; Min = 5; Sec = 0; _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); gotoAndStop (2); } else { gotoAndStop (1); _root.Game.LimitMode = "stock"; Val = 5; } }
Symbol 1038 Button
on (release) { if (_root.Game.LimitMode == "stock") { _root.Game.LimitMode = "time"; Min = 5; Sec = 0; _root.Game.LimitVal = (Min * 60) + Sec; PrintTime(); gotoAndStop (2); } else { gotoAndStop (1); _root.Game.LimitMode = "stock"; _root.Game.LimitVal = 5; Val.text = 5; } }
Symbol 1040 MovieClip Frame 1
function PrintTime() { if ((Min == 0) && (Sec == 0)) { Val.text = "none"; return(undefined); } if (Min < 10) { Val.text = "0" + Min.toString(); } else { Val.text = Min.toString(); } Val.text = Val.text + ":"; if (Sec < 10) { Val.text = Val.text + ("0" + Sec.toString()); } else { Val.text = Val.text + Sec.toString(); } } stop(); _root.Game.LimitMode = "stock"; _root.Game.LimitVal = 5; var Min; var Sec;
Symbol 1053 MovieClip Frame 1
stop();
Symbol 1053 MovieClip Frame 20
this._visible = false;
Symbol 1063 MovieClip Frame 1
high.gotoAndStop(2); medium.gotoAndStop(2); low.gotoAndStop(2); this[_parent.Settings.Quality.toLowerCase()].gotoAndStop(1); high.onRelease = function () { _parent.Settings.Quality = "HIGH"; this.gotoAndStop(1); medium.gotoAndStop(2); low.gotoAndStop(2); _root._quality = _parent.Settings.Quality; }; medium.onRelease = function () { _parent.Settings.Quality = "MEDIUM"; this.gotoAndStop(1); high.gotoAndStop(2); low.gotoAndStop(2); _root._quality = _parent.Settings.Quality; }; low.onRelease = function () { _parent.Settings.Quality = "LOW"; this.gotoAndStop(1); high.gotoAndStop(2); medium.gotoAndStop(2); _root._quality = _parent.Settings.Quality; };
Symbol 1064 Button
on (release) { SavedSettings.data.Settings = Settings; gotoAndStop ("Main"); }
Symbol 1068 MovieClip Frame 1
SoundOn.gotoAndStop(2); SoundOff.gotoAndStop(2); if (_parent.Settings.Mute) { SoundOff.gotoAndStop(1); } else { SoundOn.gotoAndStop(1); } SoundOn.onRelease = function () { _parent.Settings.Mute = false; Snd.Mute = false; this.gotoAndStop(1); SoundOff.gotoAndStop(2); }; SoundOff.onRelease = function () { _parent.Settings.Mute = true; Snd.Mute = true; this.gotoAndStop(1); SoundOn.gotoAndStop(2); stopAllSounds(); };
Symbol 1071 Button
on (release) { if (_parent.Settings.ItemFrequency == 0) { return(undefined); } _parent.Settings.ItemFrequency--; Val.text = _parent.Settings.ItemFrequency; Legend.text = Legends[_parent.Settings.ItemFrequency]; }
Symbol 1072 Button
on (release) { if (_parent.Settings.ItemFrequency == 5) { return(undefined); } _parent.Settings.ItemFrequency++; Val.text = _parent.Settings.ItemFrequency; Legend.text = Legends[_parent.Settings.ItemFrequency]; }
Symbol 1074 MovieClip Frame 1
stop(); var Legends = new Array("Off", "Very Low", "Low", "Medium", "High", "Very High"); Val.text = _parent.Settings.ItemFrequency; Legend.text = Legends[_parent.Settings.ItemFrequency];
Symbol 1083 Button
on (release) { _parent.Pause(false); _parent.EndGame(); }
Symbol 1087 MovieClip Frame 60
stop();
Symbol 1095 Button
on (release) { for (var i in this) { this[i].removeMovieClip(); } gotoAndStop ("Main"); }

Library Items

Symbol 1 Sound [Rooftop.mp3]Used by:966
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
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Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
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Symbol 18 MovieClip [AuberginePlayer_Pose]Uses:11 12 17
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
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Symbol 24 GraphicUsed by:32
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:32 775
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 TextUses:10Used by:32 775
Symbol 30 GraphicUsed by:32
Symbol 31 TextUses:10Used by:32 775
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Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
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Symbol 40 GraphicUsed by:41
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Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
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Symbol 117 GraphicUsed by:118
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Symbol 120 GraphicUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
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Symbol 724 MovieClipUses:723Used by:726 873 886
Symbol 725 MovieClipUsed by:726 832 873 886  Timeline
Symbol 726 MovieClip [Rooftop]Uses:719 708 709 720 712 722 716 724 725
Symbol 727 FontUsed by:728 825
Symbol 728 EditableTextUses:727Used by:730
Symbol 729 EditableTextUses:10Used by:730
Symbol 730 MovieClip [OSD]Uses:728 729
Symbol 731 GraphicUsed by:732
Symbol 732 MovieClip [Rooftop_Background]Uses:731
Symbol 733 TextUses:10Used by:735
Symbol 734 GraphicUsed by:735
Symbol 735 MovieClip [RedGuy_Pose]Uses:733 734
Symbol 736 GraphicUsed by:743
Symbol 737 GraphicUsed by:743
Symbol 738 GraphicUsed by:743
Symbol 739 GraphicUsed by:743
Symbol 740 GraphicUsed by:743
Symbol 741 GraphicUsed by:743
Symbol 742 GraphicUsed by:743
Symbol 743 MovieClipUses:736 737 738 739 740 741 742Used by:785
Symbol 744 GraphicUsed by:748
Symbol 745 GraphicUsed by:748
Symbol 746 GraphicUsed by:748
Symbol 747 GraphicUsed by:748
Symbol 748 MovieClipUses:744 745 746 747Used by:776
Symbol 749 GraphicUsed by:776
Symbol 750 GraphicUsed by:754
Symbol 751 GraphicUsed by:752
Symbol 752 MovieClipUses:751Used by:754
Symbol 753 GraphicUsed by:754
Symbol 754 MovieClipUses:750 427 412 413 415 752 753Used by:776
Symbol 755 GraphicUsed by:760
Symbol 756 GraphicUsed by:760
Symbol 757 GraphicUsed by:760
Symbol 758 GraphicUsed by:760
Symbol 759 GraphicUsed by:760
Symbol 760 MovieClipUses:755 756 757 758 759Used by:776
Symbol 761 GraphicUsed by:765
Symbol 762 MovieClipUses:46Used by:765
Symbol 763 GraphicUsed by:765
Symbol 764 GraphicUsed by:765
Symbol 765 MovieClipUses:761 762 211 763 213 764 216Used by:776
Symbol 766 GraphicUsed by:770
Symbol 767 GraphicUsed by:770
Symbol 768 GraphicUsed by:770
Symbol 769 GraphicUsed by:770
Symbol 770 MovieClipUses:766 427 767 768 769Used by:776
Symbol 771 GraphicUsed by:775
Symbol 772 GraphicUsed by:775
Symbol 773 GraphicUsed by:775
Symbol 774 GraphicUsed by:775
Symbol 775 MovieClipUses:771 427 26 772 773 29 774 31Used by:776
Symbol 776 MovieClip [OSDLifeGraphic]Uses:748 749 754 760 765 770 775Used by:778
Symbol 777 EditableTextUses:10Used by:778
Symbol 778 MovieClipUses:776 777Used by:785
Symbol 779 TextUses:10Used by:781
Symbol 780 TextUses:10Used by:781
Symbol 781 MovieClipUses:779 780Used by:785
Symbol 782 FontUsed by:783 1079
Symbol 783 EditableTextUses:782Used by:784
Symbol 784 MovieClipUses:783Used by:785
Symbol 785 MovieClip [OSDDamage]Uses:743 778 781 784
Symbol 786 GraphicUsed by:787 826 937 978 995
Symbol 787 MovieClip [CameraTrick]Uses:786
Symbol 788 GraphicUsed by:792
Symbol 789 GraphicUsed by:792
Symbol 790 GraphicUsed by:792
Symbol 791 GraphicUsed by:792
Symbol 792 MovieClip [PosIndicator]Uses:788 789 790 791
Symbol 793 GraphicUsed by:794
Symbol 794 MovieClip [DeathStar]Uses:793
Symbol 795 GraphicUsed by:796
Symbol 796 MovieClip [ItemIndicator]Uses:795
Symbol 797 GraphicUsed by:798
Symbol 798 MovieClip [FighterBox]Uses:797
Symbol 799 GraphicUsed by:814
Symbol 800 GraphicUsed by:814
Symbol 801 EditableTextUses:10Used by:814
Symbol 802 EditableTextUses:10Used by:807
Symbol 803 GraphicUsed by:804 805 1034 1035 1071 1072
Symbol 804 ButtonUses:803Used by:807
Symbol 805 ButtonUses:803Used by:807
Symbol 806 TextUses:10Used by:807
Symbol 807 MovieClipUses:802 804 805 806Used by:814
Symbol 808 ButtonUses:48Used by:814
Symbol 809 GraphicUsed by:814
Symbol 810 GraphicUsed by:814
Symbol 811 GraphicUsed by:814
Symbol 812 GraphicUsed by:814
Symbol 813 TextUses:10Used by:814
Symbol 814 MovieClip [PlayerPoseBox]Uses:799 800 801 807 808 809 810 811 812 813
Symbol 815 GraphicUsed by:821
Symbol 816 GraphicUsed by:821
Symbol 817 EditableTextUses:10Used by:821
Symbol 818 GraphicUsed by:821
Symbol 819 GraphicUsed by:821
Symbol 820 GraphicUsed by:821
Symbol 821 MovieClip [PlayerCoin]Uses:815 816 817 818 819 820
Symbol 822 GraphicUsed by:824
Symbol 823 GraphicUsed by:824
Symbol 824 MovieClip [StageThumb]Uses:822 823
Symbol 825 TextUses:727Used by:826
Symbol 826 MovieClip [LoadingMC]Uses:786 825
Symbol 827 GraphicUsed by:832
Symbol 828 FontUsed by:829
Symbol 829 TextUses:828Used by:832
Symbol 830 GraphicUsed by:832
Symbol 831 MovieClipUses:723Used by:832 886
Symbol 832 MovieClip [Mogadishu]Uses:827 829 830 831 725
Symbol 833 GraphicUsed by:835
Symbol 834 TextUses:10Used by:835
Symbol 835 MovieClip [Mogadishu_Thumb]Uses:833 834
Symbol 836 GraphicUsed by:837
Symbol 837 MovieClipUses:836Used by:838
Symbol 838 MovieClip [Mogadishu_Background]Uses:837
Symbol 839 GraphicUsed by:847
Symbol 840 EditableTextUses:10Used by:847
Symbol 841 GraphicUsed by:847
Symbol 842 EditableTextUses:10Used by:847
Symbol 843 GraphicUsed by:847
Symbol 844 EditableTextUses:10Used by:847
Symbol 845 GraphicUsed by:847
Symbol 846 EditableTextUses:10Used by:847
Symbol 847 MovieClip [FarIndicator]Uses:839 840 841 842 843 844 845 846
Symbol 848 GraphicUsed by:852
Symbol 849 GraphicUsed by:852
Symbol 850 GraphicUsed by:852
Symbol 851 GraphicUsed by:852
Symbol 852 MovieClip [Shield]Uses:848 849 850 851
Symbol 853 GraphicUsed by:855
Symbol 854 GraphicUsed by:855
Symbol 855 MovieClipUses:853 854 721Used by:860
Symbol 856 GraphicUsed by:857
Symbol 857 MovieClipUses:856Used by:860
Symbol 858 EditableTextUses:10Used by:860
Symbol 859 EditableTextUses:10Used by:860
Symbol 860 MovieClip [ControlSetter]Uses:855 857 858 859
Symbol 861 GraphicUsed by:864
Symbol 862 GraphicUsed by:864
Symbol 863 GraphicUsed by:864
Symbol 864 MovieClipUses:861 862 863Used by:873
Symbol 865 GraphicUsed by:871 873 879
Symbol 866 GraphicUsed by:871 873 879
Symbol 867 GraphicUsed by:871 873 879
Symbol 868 GraphicUsed by:869
Symbol 869 MovieClipUses:868Used by:871 873 879
Symbol 870 GraphicUsed by:871 873 879
Symbol 871 MovieClipUses:865 866 867 869 870Used by:873 879
Symbol 872 GraphicUsed by:873
Symbol 873 MovieClip [B52]Uses:864 871 872 722 865 866 867 869 870 724 725
Symbol 874 GraphicUsed by:875
Symbol 875 MovieClip [B52_Background]Uses:874
Symbol 876 GraphicUsed by:879
Symbol 877 GraphicUsed by:879
Symbol 878 TextUses:10Used by:879
Symbol 879 MovieClip [B52_Thumb]Uses:876 871 877 865 866 867 869 870 878
Symbol 880 GraphicUsed by:886
Symbol 881 GraphicUsed by:884
Symbol 882 GraphicUsed by:883
Symbol 883 MovieClipUses:882Used by:884
Symbol 884 MovieClipUses:881 883Used by:886 905
Symbol 885 GraphicUsed by:886
Symbol 886 MovieClip [Space]Uses:880 884 885 831 725 724
Symbol 887 GraphicUsed by:890
Symbol 888 GraphicUsed by:889
Symbol 889 MovieClipUses:888Used by:890
Symbol 890 MovieClipUses:887 889Used by:901
Symbol 891 GraphicUsed by:897
Symbol 892 GraphicUsed by:897
Symbol 893 GraphicUsed by:897
Symbol 894 GraphicUsed by:897
Symbol 895 GraphicUsed by:897
Symbol 896 GraphicUsed by:897
Symbol 897 MovieClipUses:891 892 893 894 895 896Used by:898
Symbol 898 MovieClipUses:897Used by:899
Symbol 899 MovieClipUses:898Used by:900
Symbol 900 MovieClipUses:899Used by:901
Symbol 901 MovieClip [Space_Background]Uses:890 900
Symbol 902 GraphicUsed by:905
Symbol 903 GraphicUsed by:905
Symbol 904 TextUses:10Used by:905
Symbol 905 MovieClip [Space_Thumb]Uses:902 884 903 904
Symbol 906 EditableTextUses:10Used by:907
Symbol 907 MovieClip [Tutorial]Uses:906
Symbol 908 BitmapUsed by:909
Symbol 909 GraphicUses:908Used by:911  Timeline
Symbol 910 TextUses:10Used by:911
Symbol 911 MovieClip [MenuInitMC]Uses:909 910
Symbol 912 GraphicUsed by:924
Symbol 913 GraphicUsed by:924
Symbol 914 GraphicUsed by:915
Symbol 915 MovieClipUses:914Used by:916
Symbol 916 MovieClipUses:915Used by:924
Symbol 917 FontUsed by:918 920
Symbol 918 EditableTextUses:917Used by:924
Symbol 919 GraphicUsed by:923
Symbol 920 TextUses:917Used by:923
Symbol 921 GraphicUsed by:923
Symbol 922 GraphicUsed by:923
Symbol 923 MovieClipUses:919 920 921 922Used by:924
Symbol 924 MovieClipUses:912 913 916 918 923Used by:Timeline
Symbol 925 EditableTextUses:10 1097Used by:Timeline
Symbol 926 TextUses:10Used by:Timeline
Symbol 1104 MovieClip [__Packages.Item]
Symbol 1105 MovieClip [__Packages.Mine]
Symbol 1106 MovieClip [__Packages.World]
Symbol 1107 MovieClip [__Packages.Explosion]
Symbol 1108 MovieClip [__Packages.Snd]
Symbol 1109 MovieClip [__Packages.Grenade]
Symbol 1110 MovieClip [__Packages.Projectile]
Symbol 1111 MovieClip [__Packages.Pencil]
Symbol 1112 MovieClip [__Packages.Fighter]
Symbol 1113 MovieClip [__Packages.AuberginePlayer]
Symbol 1114 MovieClip [__Packages.SBLPlayer]
Symbol 1115 MovieClip [__Packages.Poop]
Symbol 1116 MovieClip [__Packages.CoffeePlayer]
Symbol 1117 MovieClip [__Packages.Garbage]
Symbol 1118 MovieClip [__Packages.TrashPlayer]
Symbol 1119 MovieClip [__Packages.Rocket]
Symbol 1120 MovieClip [__Packages.Bullet]
Symbol 1121 MovieClip [__Packages.PeachPlayer]
Symbol 1122 MovieClip [__Packages.EnergyBall]
Symbol 1123 MovieClip [__Packages.DefaultPlayer]
Symbol 1124 MovieClip [__Packages.RedGuy]
Symbol 1125 MovieClip [__Packages.OSD]
Symbol 1126 MovieClip [__Packages.Star]
Symbol 1127 MovieClip [__Packages.PlayerControl]
Symbol 1128 MovieClip [__Packages.KeyCombi]
Symbol 1129 MovieClip [__Packages.KeyCombiKey]
Symbol 1130 MovieClip [__Packages.VCamera]
Symbol 1131 MovieClip [__Packages.AIControl]
Symbol 1132 MovieClip [__Packages.ItemGen]
Symbol 927 GraphicUsed by:928
Symbol 928 MovieClipUses:927Used by:937
Symbol 929 GraphicUsed by:930
Symbol 930 ButtonUses:929Used by:937
Symbol 931 GraphicUsed by:932
Symbol 932 MovieClipUses:931Used by:937
Symbol 933 GraphicUsed by:934
Symbol 934 MovieClipUses:933Used by:937
Symbol 935 GraphicUsed by:936
Symbol 936 MovieClipUses:935Used by:937
Symbol 937 MovieClipUses:786 928 930 932 934 936 SS1Used by:Timeline
Symbol 938 FontUsed by:939
Symbol 939 TextUses:938Used by:940
Symbol 940 MovieClipUses:939Used by:Timeline
Symbol 941 Sound [Woosh.wav]Used by:966
Symbol 942 Sound [Star.mp3]Used by:966
Symbol 943 Sound [Space.mp3]Used by:966
Symbol 944 Sound [MenuMusic.mp3]Used by:966
Symbol 945 Sound [Kamehameha.wav]Used by:966
Symbol 946 Sound [MineActivate.wav]Used by:966
Symbol 947 Sound [Mogadishu.mp3]Used by:966
Symbol 948 Sound [B52.mp3]Used by:966
Symbol 949 Sound [Headshot.wav]Used by:966
Symbol 950 Sound [WaterSplash.wav]Used by:966
Symbol 951 Sound [Thunder.wav]Used by:966
Symbol 952 Sound [ThrownReal.wav]Used by:966
Symbol 953 Sound [Slap.wav]Used by:966
Symbol 954 Sound [Punch2.wav]Used by:966
Symbol 955 Sound [Punch1.wav]Used by:966
Symbol 956 Sound [PeachRocket.wav]Used by:966
Symbol 957 Sound [PeachGun.wav]Used by:966
Symbol 958 Sound [JetEngine.wav]Used by:966
Symbol 959 Sound [HitGround.wav]Used by:966
Symbol 960 Sound [Helicopter.wav]Used by:966
Symbol 961 Sound [Fart2.wav]Used by:966
Symbol 962 Sound [Fart.wav]Used by:966
Symbol 963 Sound [Electric.wav]Used by:966
Symbol 964 Sound [Boom2.wav]Used by:966
Symbol 965 Sound [Boom.wav]Used by:966
Symbol 966 MovieClipUses:941 942 943 944 945 946 947 1 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965Used by:Timeline
Symbol 967 BitmapUsed by:968
Symbol 968 GraphicUses:967Used by:Timeline
Symbol 969 EditableTextUses:10Used by:Timeline
Symbol 970 TextUses:10Used by:974
Symbol 971 TextUses:10Used by:974
Symbol 972 GraphicUsed by:974
Symbol 973 TextUses:10Used by:974
Symbol 974 ButtonUses:970 971 972 973Used by:Timeline
Symbol 975 TextUses:10Used by:978
Symbol 976 TextUses:10Used by:978
Symbol 977 TextUses:10Used by:978
Symbol 978 ButtonUses:975 976 786 977Used by:Timeline
Symbol 979 TextUses:10Used by:983
Symbol 980 TextUses:10Used by:983
Symbol 981 GraphicUsed by:983
Symbol 982 TextUses:10Used by:983
Symbol 983 ButtonUses:979 980 981 982Used by:Timeline
Symbol 984 TextUses:10Used by:988
Symbol 985 TextUses:10Used by:988
Symbol 986 GraphicUsed by:988
Symbol 987 TextUses:10Used by:988
Symbol 988 ButtonUses:984 985 986 987Used by:Timeline
Symbol 989 TextUses:10Used by:992
Symbol 990 TextUses:10Used by:992
Symbol 991 GraphicUsed by:992
Symbol 992 ButtonUses:989 990 991Used by:Timeline
Symbol 993 TextUses:10Used by:995
Symbol 994 TextUses:10Used by:995
Symbol 995 ButtonUses:993 994 786Used by:Timeline
Symbol 996 TextUses:10Used by:1000 1023 1064 1095
Symbol 997 TextUses:10Used by:1000 1023 1064 1095
Symbol 998 GraphicUsed by:1000 1023 1064 1095
Symbol 999 TextUses:10Used by:1000 1023 1064 1095
Symbol 1000 ButtonUses:996 997 998 999Used by:Timeline
Symbol 1001 TextUses:10Used by:Timeline
Symbol 1002 TextUses:10Used by:1006
Symbol 1003 TextUses:10Used by:1006
Symbol 1004 GraphicUsed by:1006
Symbol 1005 TextUses:10Used by:1006
Symbol 1006 ButtonUses:1002 1003 1004 1005Used by:Timeline
Symbol 1007 TextUses:10Used by:1011
Symbol 1008 TextUses:10Used by:1011
Symbol 1009 GraphicUsed by:1011
Symbol 1010 TextUses:10Used by:1011
Symbol 1011 ButtonUses:1007 1008 1009 1010Used by:Timeline
Symbol 1012 TextUses:10Used by:1016
Symbol 1013 TextUses:10Used by:1016
Symbol 1014 GraphicUsed by:1016
Symbol 1015 TextUses:10Used by:1016
Symbol 1016 ButtonUses:1012 1013 1014 1015Used by:Timeline
Symbol 1017 TextUses:10Used by:Timeline
Symbol 1018 TextUses:10Used by:1022
Symbol 1019 TextUses:10Used by:1022
Symbol 1020 GraphicUsed by:1022
Symbol 1021 TextUses:10Used by:1022
Symbol 1022 ButtonUses:1018 1019 1020 1021Used by:Timeline
Symbol 1023 ButtonUses:996 997 998 999Used by:Timeline
Symbol 1024 TextUses:10Used by:1025
Symbol 1025 MovieClipUses:1024Used by:Timeline
Symbol 1026 TextUses:10Used by:Timeline
Symbol 1027 GraphicUsed by:1031
Symbol 1028 TextUses:10Used by:1031
Symbol 1029 TextUses:10Used by:1031
Symbol 1030 GraphicUsed by:1031
Symbol 1031 ButtonUses:1027 1028 1029 1030Used by:Timeline
Symbol 1032 GraphicUsed by:1041
Symbol 1033 EditableTextUses:10Used by:1040
Symbol 1034 ButtonUses:803Used by:1040
Symbol 1035 ButtonUses:803Used by:1040
Symbol 1036 TextUses:10Used by:1040
Symbol 1037 ButtonUses:48Used by:1040
Symbol 1038 ButtonUses:48Used by:1040
Symbol 1039 TextUses:10Used by:1040
Symbol 1040 MovieClipUses:1033 1034 1035 1036 1037 1038 1039Used by:1041
Symbol 1041 MovieClipUses:1032 1040Used by:Timeline
Symbol 1042 TextUses:10Used by:Timeline
Symbol 1043 TextUses:10Used by:Timeline
Symbol 1044 EditableTextUses:10 1097Used by:Timeline
Symbol 1045 TextUses:10Used by:Timeline
Symbol 1046 TextUses:10Used by:Timeline
Symbol 1047 TextUses:10Used by:Timeline
Symbol 1048 TextUses:10Used by:Timeline
Symbol 1049 GraphicUsed by:1053
Symbol 1050 EditableTextUses:10Used by:1053
Symbol 1051 EditableTextUses:10Used by:1053
Symbol 1052 TextUses:10Used by:1053
Symbol 1053 MovieClipUses:1049 1050 1051 1052Used by:Timeline
Symbol 1054 TextUses:10Used by:Timeline
Symbol 1055 TextUses:10Used by:Timeline
Symbol 1056 TextUses:10Used by:1063
Symbol 1057 GraphicUsed by:1060
Symbol 1058 GraphicUsed by:1060
Symbol 1059 GraphicUsed by:1060
Symbol 1060 MovieClipUses:1057 1058 1059Used by:1063 1068
Symbol 1061 TextUses:10Used by:1063
Symbol 1062 TextUses:10Used by:1063
Symbol 1063 MovieClipUses:1056 1060 1061 1062Used by:Timeline
Symbol 1064 ButtonUses:996 997 998 999Used by:Timeline
Symbol 1065 TextUses:10Used by:Timeline
Symbol 1066 TextUses:10Used by:1068
Symbol 1067 TextUses:10Used by:1068
Symbol 1068 MovieClipUses:1066 1060 1067Used by:Timeline
Symbol 1069 TextUses:10Used by:Timeline
Symbol 1070 EditableTextUses:10Used by:1074
Symbol 1071 ButtonUses:803Used by:1074
Symbol 1072 ButtonUses:803Used by:1074
Symbol 1073 EditableTextUses:10Used by:1074
Symbol 1074 MovieClipUses:1070 1071 1072 1073Used by:Timeline
Symbol 1075 FontUsed by:1076
Symbol 1076 EditableTextUses:1075Used by:1077
Symbol 1077 MovieClipUses:1076Used by:Timeline
Symbol 1078 GraphicUsed by:1084
Symbol 1079 TextUses:782Used by:1084
Symbol 1080 GraphicUsed by:1083
Symbol 1081 TextUses:10Used by:1083
Symbol 1082 GraphicUsed by:1083
Symbol 1083 ButtonUses:1080 1081 1082Used by:1084
Symbol 1084 MovieClipUses:1078 1079 1083Used by:Timeline
Symbol 1085 GraphicUsed by:Timeline
Symbol 1086 GraphicUsed by:1087
Symbol 1087 MovieClipUses:1086Used by:Timeline
Symbol 1088 EditableTextUses:10Used by:1089
Symbol 1089 MovieClipUses:1088Used by:Timeline
Symbol 1090 GraphicUsed by:1094
Symbol 1091 GraphicUsed by:1094
Symbol 1092 GraphicUsed by:1094
Symbol 1093 GraphicUsed by:1094
Symbol 1094 MovieClipUses:1090 1091 1092 546 1093Used by:Timeline
Symbol 1095 ButtonUses:996 997 998 999Used by:Timeline
Symbol 1096 GraphicUsed by:1103
Symbol 1097 FontUsed by:925 1044 1098 1099 1100 1101 1102
Symbol 1098 EditableTextUses:1097Used by:1103
Symbol 1099 EditableTextUses:1097Used by:1103
Symbol 1100 EditableTextUses:1097Used by:1103
Symbol 1101 EditableTextUses:1097Used by:1103
Symbol 1102 EditableTextUses:1097Used by:1103
Symbol 1103 MovieClipUses:1096 1098 1099 1100 1101 1102Used by:Timeline
Streaming Sound 1Used by:Symbol 937 MovieClip

Instance Names

"Hit"Frame 43Symbol 969 EditableText
"KeyPresser"Frame 49Symbol 1053 MovieClip
"Debug"Frame 51Symbol 1077 MovieClip
"PauseMC"Frame 51Symbol 1084 MovieClip
"Blackness"Frame 101Symbol 1087 MovieClip
"WinMC"Frame 101Symbol 1089 MovieClip
"Podium"Frame 143Symbol 1094 MovieClip
"p1"Frame 143Symbol 725 MovieClip
"p4"Frame 143Symbol 725 MovieClip
"p2"Frame 143Symbol 725 MovieClip
"p3"Frame 143Symbol 725 MovieClip
"MCTxt"Frame 170Symbol 1103 MovieClip
"hand"Symbol 18 MovieClip [AuberginePlayer_Pose] Frame 1Symbol 17 MovieClip
"hand"Symbol 38 MovieClip Frame 1Symbol 37 MovieClip
"f3"Symbol 49 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 49 MovieClip Frame 1Symbol 32 MovieClip
"hand"Symbol 49 MovieClip Frame 1Symbol 38 MovieClip
"f1"Symbol 49 MovieClip Frame 1Symbol 41 MovieClip
"f2"Symbol 49 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 49 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 64 MovieClip Frame 1Symbol 17 MovieClip
"f3"Symbol 65 MovieClip Frame 1Symbol 54 MovieClip
"f1"Symbol 65 MovieClip Frame 1Symbol 58 MovieClip
"f4"Symbol 65 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 65 MovieClip Frame 1Symbol 45 MovieClip
"hand"Symbol 65 MovieClip Frame 1Symbol 64 MovieClip
"f5"Symbol 65 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 66 MovieClip Frame 1Symbol 23 MovieClip
"f1"Symbol 66 MovieClip Frame 1Symbol 58 MovieClip
"f4"Symbol 66 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 66 MovieClip Frame 1Symbol 45 MovieClip
"hand"Symbol 66 MovieClip Frame 1Symbol 38 MovieClip
"f5"Symbol 66 MovieClip Frame 1Symbol 47 MovieClip
"f5"Symbol 67 MovieClip Frame 1Symbol 23 MovieClip
"f1"Symbol 67 MovieClip Frame 1Symbol 58 MovieClip
"f3"Symbol 67 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 67 MovieClip Frame 1Symbol 45 MovieClip
"hand"Symbol 67 MovieClip Frame 1Symbol 38 MovieClip
"f4"Symbol 67 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 68 MovieClip Frame 1Symbol 23 MovieClip
"f1"Symbol 68 MovieClip Frame 1Symbol 58 MovieClip
"f4"Symbol 68 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 68 MovieClip Frame 1Symbol 45 MovieClip
"hand"Symbol 68 MovieClip Frame 1Symbol 38 MovieClip
"f5"Symbol 68 MovieClip Frame 1Symbol 47 MovieClip
"spinna"Symbol 68 MovieClip Frame 4Symbol 67 MovieClip
"f5"Symbol 68 MovieClip Frame 25Symbol 23 MovieClip
"f1"Symbol 68 MovieClip Frame 25Symbol 58 MovieClip
"f3"Symbol 68 MovieClip Frame 25Symbol 32 MovieClip
"f2"Symbol 68 MovieClip Frame 25Symbol 45 MovieClip
"hand"Symbol 68 MovieClip Frame 25Symbol 38 MovieClip
"f4"Symbol 68 MovieClip Frame 25Symbol 47 MovieClip
"f3"Symbol 69 MovieClip Frame 1Symbol 23 MovieClip
"f1"Symbol 69 MovieClip Frame 1Symbol 58 MovieClip
"f4"Symbol 69 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 69 MovieClip Frame 1Symbol 45 MovieClip
"hand"Symbol 69 MovieClip Frame 1Symbol 38 MovieClip
"f5"Symbol 69 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 70 MovieClip Frame 1Symbol 54 MovieClip
"f4"Symbol 70 MovieClip Frame 1Symbol 32 MovieClip
"f1"Symbol 70 MovieClip Frame 1Symbol 41 MovieClip
"f2"Symbol 70 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 70 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 70 MovieClip Frame 1Symbol 64 MovieClip
"f3"Symbol 71 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 71 MovieClip Frame 1Symbol 32 MovieClip
"hand"Symbol 71 MovieClip Frame 1Symbol 38 MovieClip
"f1"Symbol 71 MovieClip Frame 1Symbol 58 MovieClip
"f2"Symbol 71 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 71 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 72 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 72 MovieClip Frame 1Symbol 32 MovieClip
"f1"Symbol 72 MovieClip Frame 1Symbol 58 MovieClip
"f2"Symbol 72 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 72 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 72 MovieClip Frame 1Symbol 38 MovieClip
"spinna"Symbol 72 MovieClip Frame 9Symbol 71 MovieClip
"f3"Symbol 73 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 73 MovieClip Frame 1Symbol 32 MovieClip
"hand"Symbol 73 MovieClip Frame 1Symbol 38 MovieClip
"f1"Symbol 73 MovieClip Frame 1Symbol 58 MovieClip
"f2"Symbol 73 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 73 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 74 MovieClip Frame 1Symbol 54 MovieClip
"f4"Symbol 74 MovieClip Frame 1Symbol 32 MovieClip
"f1"Symbol 74 MovieClip Frame 1Symbol 58 MovieClip
"f2"Symbol 74 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 74 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 74 MovieClip Frame 1Symbol 64 MovieClip
"f3"Symbol 75 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 75 MovieClip Frame 1Symbol 32 MovieClip
"hand"Symbol 75 MovieClip Frame 1Symbol 38 MovieClip
"f1"Symbol 75 MovieClip Frame 1Symbol 58 MovieClip
"f2"Symbol 75 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 75 MovieClip Frame 1Symbol 47 MovieClip
"f3"Symbol 78 MovieClip Frame 1Symbol 23 MovieClip
"f4"Symbol 78 MovieClip Frame 1Symbol 32 MovieClip
"pencil"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip [Pencil]
"hand"Symbol 78 MovieClip Frame 1Symbol 38 MovieClip
"f1"Symbol 78 MovieClip Frame 1Symbol 41 MovieClip
"f2"Symbol 78 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 78 MovieClip Frame 1Symbol 47 MovieClip
"hand"Symbol 94 MovieClip Frame 1Symbol 87 MovieClip
"f1"Symbol 95 MovieClip Frame 1Symbol 58 MovieClip
"f4"Symbol 95 MovieClip Frame 1Symbol 32 MovieClip
"f2"Symbol 95 MovieClip Frame 1Symbol 45 MovieClip
"f5"Symbol 95 MovieClip Frame 1Symbol 47 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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Labels

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http://swfchan.com/5/23547/info.shtml
Created: 26/5 -2019 03:50:54 Last modified: 26/5 -2019 03:50:54 Server time: 22/12 -2024 20:18:13