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229595
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megas.swf

This is the info page for
Flash #23736

(Click the ID number above for more basic data on this flash file.)


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LOADING

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LEVEL 00

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ActionScript [AS1/AS2]

Frame 1
if (_root.gamezhero == undefined) { System.security.allowDomain("gamezhero.com", "www.gamezhero.com", "files.gamezhero.com"); _root.createEmptyMovieClip("gamezhero", 100000); _root.gamezhero.loadMovie("http://files.gamezhero.com/flash/gamezhero2.swf?x=20&y=380&from=gamename&scale=80&t=1156838873841"); } var total_backs = 10; var attack_order1 = [{release_time:-300, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-300, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-750, attack_type:"wave", attack_number:5, y:200, frame:1, life:1, speed:4, fire_chance:900, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-750, attack_type:"wave", attack_number:4, y:165, frame:1, life:1, speed:4, fire_chance:900, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-1200, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-1200, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-1650, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-1650, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-2100, attack_type:"wave", attack_number:5, y:200, frame:1, life:1, speed:4, fire_chance:900, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-2100, attack_type:"wave", attack_number:4, y:165, frame:1, life:1, speed:4, fire_chance:900, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-2550, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-2550, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-3000, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-3000, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-3450, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-3450, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:4, fire_chance:1200, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}]; var pop_order1 = [{x:-1000, y:20, type_of:11}, {x:-3500, y:220, type_of:10}]; var attack_order2 = [{release_time:-300, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-300, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-750, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-750, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-1200, attack_type:"wave", attack_number:9, y:240, frame:4, life:1, speed:0, fire_chance:400, explosion_frame:2, missile_type:1, fire_angle:20, fire_speed:3, amount_in_wave:4}, {release_time:-1650, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-1650, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-2100, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-2100, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-2550, attack_type:"wave", attack_number:9, y:240, frame:4, life:1, speed:0, fire_chance:400, explosion_frame:2, missile_type:1, fire_angle:20, fire_speed:3, amount_in_wave:4}, {release_time:-2550, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-3000, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-3200, attack_type:"wave", attack_number:9, y:240, frame:4, life:1, speed:0, fire_chance:400, explosion_frame:2, missile_type:1, fire_angle:20, fire_speed:3, amount_in_wave:4}, {release_time:-3450, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-3450, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}]; var pop_order2 = [{x:-1000, y:20, type_of:11}, {x:-3500, y:220, type_of:10}]; var attack_order3 = [{release_time:-300, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-450, attack_type:"wave", attack_number:9, y:240, frame:4, life:1, speed:0, fire_chance:400, explosion_frame:2, missile_type:1, fire_angle:20, fire_speed:4, amount_in_wave:4}, {release_time:-300, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-750, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-900, attack_type:"wave", attack_number:9, y:240, frame:5, life:1, speed:0, fire_chance:400, explosion_frame:2, missile_type:2, fire_angle:40, fire_speed:4, amount_in_wave:4}, {release_time:-750, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-1400, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-1600, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-1800, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-2100, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-2100, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-2550, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-2550, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-3200, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-3400, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-3600, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-3800, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-4000, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-4200, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-4400, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-4600, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-4800, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-5000, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}]; var pop_order3 = [{x:-1000, y:20, type_of:11}, {x:-3500, y:220, type_of:10}]; var attack_order4 = [{release_time:-300, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-500, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-700, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-900, attack_type:"wave", attack_number:9, y:240, frame:5, life:1, speed:0, fire_chance:400, explosion_frame:2, missile_type:2, fire_angle:40, fire_speed:4, amount_in_wave:3}, {release_time:-1300, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-1500, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-1600, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-1600, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-1700, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-1900, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-2000, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:1200, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-2000, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:1200, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-2100, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-2300, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-2400, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-2400, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-2500, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-2700, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-3000, attack_type:"wave", attack_number:6, y:80, frame:6, life:3, speed:3, fire_chance:600, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-3300, attack_type:"wave", attack_number:9, y:240, frame:5, life:1, speed:0, fire_chance:400, explosion_frame:2, missile_type:2, fire_angle:40, fire_speed:4, amount_in_wave:4}, {release_time:-3400, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-3400, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-3700, attack_type:"wave", attack_number:6, y:80, frame:6, life:3, speed:3, fire_chance:600, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-3800, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-3900, attack_type:"wave", attack_number:6, y:80, frame:6, life:3, speed:3, fire_chance:600, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-4000, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-4100, attack_type:"wave", attack_number:6, y:80, frame:6, life:3, speed:3, fire_chance:600, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-4300, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-4300, attack_type:"wave", attack_number:9, y:240, frame:5, life:1, speed:0, fire_chance:400, explosion_frame:2, missile_type:2, fire_angle:40, fire_speed:4, amount_in_wave:4}, {release_time:-4300, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-4500, attack_type:"wave", attack_number:6, y:80, frame:6, life:3, speed:3, fire_chance:600, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-4600, attack_type:"wave", attack_number:6, y:80, frame:6, life:3, speed:3, fire_chance:600, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-4700, attack_type:"wave", attack_number:6, y:80, frame:6, life:3, speed:3, fire_chance:600, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-4900, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-5100, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, fly_on:true}]; var pop_order4 = [{x:-1000, y:20, type_of:11}, {x:-3500, y:220, type_of:10}]; var attack_order5 = [{release_time:-300, attack_type:"wave", attack_number:6, y:80, frame:6, life:3, speed:3, fire_chance:600, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-400, attack_type:"wave", attack_number:6, y:125, frame:6, life:3, speed:3, fire_chance:600, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-500, attack_type:"wave", attack_number:6, y:80, frame:6, life:3, speed:3, fire_chance:600, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-600, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-800, attack_type:"walk", frame:2, life:2, speed:3, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-1000, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-1000, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-1300, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-1300, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:3}, {release_time:-1600, attack_type:"wave", attack_number:2, y:80, frame:7, life:3, speed:5, fire_chance:150, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-1600, attack_type:"wave", attack_number:3, y:125, frame:7, life:3, speed:5, fire_chance:300, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:2}, {release_time:-1900, attack_type:"wave", attack_number:8, y:60, frame:7, life:3, speed:5, fire_chance:150, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-1900, attack_type:"wave", attack_number:7, y:110, frame:7, life:3, speed:5, fire_chance:150, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, amount_in_wave:1}, {release_time:-2200, attack_type:"wave", attack_number:9, y:240, frame:4, life:1, speed:0, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:20, fire_speed:5, amount_in_wave:3}, {release_time:-2400, attack_type:"wave", attack_number:5, y:125, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, {release_time:-2400, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:4, fire_chance:600, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:5, amount_in_wave:4}, 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{release_time:-2000, attack_type:"wave", attack_number:6, y:50, frame:9, life:5, speed:7, fire_chance:100, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:7, amount_in_wave:1}, {release_time:-2000, attack_type:"wave", attack_number:6, y:125, frame:9, life:5, speed:7, fire_chance:100, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:7, amount_in_wave:1}, {release_time:-2300, attack_type:"wave", attack_number:2, y:80, frame:1, life:1, speed:5, fire_chance:350, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:6}, {release_time:-2300, attack_type:"wave", attack_number:3, y:125, frame:1, life:1, speed:5, fire_chance:350, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:6}, {release_time:-2600, attack_type:"walk", frame:3, life:3, speed:4, fire_chance:300, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:5, fly_on:true}, {release_time:-2700, attack_type:"walk", frame:3, life:3, speed:4, 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amount_in_wave:1}, {release_time:-2550, attack_type:"wave", attack_number:6, y:125, frame:9, life:5, speed:7, fire_chance:100, explosion_frame:3, missile_type:3, fire_angle:0, fire_speed:7, amount_in_wave:1}, {release_time:-2700, attack_type:"walk", frame:4, life:20, speed:1, fire_chance:150, explosion_frame:4, missile_type:3, fire_angle:-20, fire_speed:7, fly_on:false}, {release_time:-2750, attack_type:"wave", attack_number:6, y:75, frame:9, life:5, speed:7, fire_chance:100, explosion_frame:3, missile_type:3, fire_angle:0, fire_speed:7, amount_in_wave:1}, {release_time:-2750, attack_type:"wave", attack_number:6, y:150, frame:9, life:5, speed:7, fire_chance:100, explosion_frame:3, missile_type:3, fire_angle:0, fire_speed:7, amount_in_wave:1}, {release_time:-3000, attack_type:"wave", attack_number:4, y:60, frame:1, life:1, speed:5, fire_chance:250, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:4}, {release_time:-3000, attack_type:"wave", attack_number:4, y:80, frame:1, life:1, speed:5, fire_chance:250, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:4}, {release_time:-3100, attack_type:"wave", attack_number:9, y:240, frame:8, life:4, speed:0, fire_chance:25, explosion_frame:3, missile_type:3, fire_angle:20, fire_speed:8, amount_in_wave:1}, {release_time:-3000, attack_type:"wave", attack_number:5, y:120, frame:1, life:1, speed:5, fire_chance:250, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:4}, {release_time:-3000, attack_type:"wave", attack_number:5, y:140, frame:1, life:1, speed:5, fire_chance:250, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:4}, {release_time:-3300, attack_type:"walk", frame:1, life:4, speed:4, fire_chance:300, explosion_frame:3, missile_type:2, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-3400, attack_type:"walk", frame:1, life:4, speed:4, fire_chance:300, explosion_frame:3, missile_type:2, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-3450, attack_type:"wave", attack_number:8, y:60, frame:1, life:1, speed:5, fire_chance:250, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:4}, {release_time:-3450, attack_type:"wave", attack_number:7, y:120, frame:1, life:1, speed:5, fire_chance:250, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:4}, {release_time:-3500, attack_type:"walk", frame:1, life:4, speed:4, fire_chance:300, explosion_frame:3, missile_type:2, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-3600, attack_type:"walk", frame:1, life:4, speed:4, fire_chance:300, explosion_frame:3, missile_type:2, fire_angle:0, fire_speed:6, fly_on:true}, {release_time:-3900, attack_type:"wave", attack_number:8, y:60, frame:7, life:3, speed:5, fire_chance:100, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:6, amount_in_wave:1}, {release_time:-3900, attack_type:"wave", attack_number:7, y:110, frame:7, life:3, speed:5, fire_chance:100, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:6, amount_in_wave:1}, {release_time:-4050, attack_type:"walk", frame:4, life:20, speed:1, fire_chance:150, explosion_frame:4, missile_type:3, fire_angle:-20, fire_speed:7, fly_on:false}, {release_time:-4200, attack_type:"wave", attack_number:8, y:60, frame:7, life:3, speed:5, fire_chance:100, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:6, amount_in_wave:1}, {release_time:-4200, attack_type:"wave", attack_number:7, y:110, frame:7, life:3, speed:5, fire_chance:100, explosion_frame:2, missile_type:3, fire_angle:0, fire_speed:6, amount_in_wave:1}, {release_time:-4500, attack_type:"wave", attack_number:9, y:240, frame:8, life:4, speed:0, fire_chance:25, explosion_frame:2, missile_type:3, fire_angle:20, fire_speed:8, amount_in_wave:1}, {release_time:-4800, attack_type:"walk", frame:4, life:20, speed:1, fire_chance:150, explosion_frame:4, missile_type:3, fire_angle:-20, fire_speed:7, fly_on:false}, {release_time:-5000, attack_type:"wave", attack_number:4, y:100, frame:1, life:1, speed:5, fire_chance:250, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:4}, {release_time:-5000, attack_type:"wave", attack_number:5, y:120, frame:1, life:1, speed:5, fire_chance:250, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:4}, {release_time:-5000, attack_type:"wave", attack_number:5, y:140, frame:1, life:1, speed:5, fire_chance:250, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:4}, {release_time:-5000, attack_type:"wave", attack_number:5, y:160, frame:1, life:1, speed:5, fire_chance:250, explosion_frame:2, missile_type:1, fire_angle:0, fire_speed:6, amount_in_wave:4}]; var pop_order10 = [{x:-1000, y:20, type_of:11}, {x:-3500, y:220, type_of:10}];
Frame 2
loadMovieNum ("http://files.gamezhero.com/online/megasvsuniverse/theme.swf", 101); this.onEnterFrame = function () { if (!done1) { total = _root.getBytesTotal() + _level101.getBytesTotal(); loads = _root.getBytesLoaded() + _level101.getBytesLoaded(); percent = int(loads / (total / 100)); card.gotoAndStop(percent); if (total == loads) { done1 = true; gotoAndStop (3); } } }; loadMovieNum (controlSWF, 1000); stop();
Frame 3
myGameObject.displayBillboard(); stop(); gotoAndStop (4);
Frame 4
stop();
Frame 52
this._quality = "low"; if (!started_theme) { _level101.theme.start_tune(); started_theme = true; }
Frame 53
function start_amb() { amb.start(0, 99999999); } function play_s(piece) { this[piece].start(); } function start_stage() { _level101.theme.fade_out = true; ended = false; dash.gotoAndStop("start_stage"); the_stage++; the_back++; the_back = the_back % total_backs; if (the_stage < 10) { stage_zero = "0"; } else { stage_zero = ""; } dash.stage = stage_zero + the_stage; hold_pose = true; panel_ready = false; x_place = 0; scene_pos = 0; released = 0; p_released = 0; panel_inc = 0; panel_pop = 0; shield_time = 0; placed_pad = false; attack_order = this["attack_order" + (the_back + 1)]; pop_order = this["pop_order" + (the_back + 1)]; dash.type_ani.gotoAndPlay(1); dash.faces.gotoAndStop(player); level_score = 0; bots_destroyed = 0; bots_released = 0; make_scene(); } function add_score(sc_amount) { level_score = level_score + sc_amount; my_score = my_score + sc_amount; if (my_score >= (250000 * adder)) { adder++; add_life(); } } function add_life() { if (lives < 5) { play_s("freeman"); lives++; lives = math_min(lives, total_lives); dash.lives.gotoAndStop(lives + 1); dash.lives.blink.onb = true; } } function make_scene() { all.sky.attachMovie("sky" + (the_back + 1), "piece", 1); if ((the_back == 0) && (not_first)) { global_change(); } not_first = true; all.createEmptyMovieClip("self", 30); all.self.createEmptyMovieClip("holder", 1); all.self.holder.attachMovie("robot_shadow", "shadow", 1); all.self.holder.attachMovie("robot", "robot", 2); all.self.holder.attachMovie("effects", "effects", 3); all.self.holder.attachMovie("shield", "shield", 4); all.self.holder.attachMovie("sm_effects", "sm_effects", 5); robot = all.self.holder.robot; self = all.self; robot._x = 64; robot._y = ground; robot.attachMovie("stand_none", "body", 1); robot.body.stop(); shadow = all.self.holder.shadow; shadow._x = robot._x + 8; shadow._y = ground + 58; effects = all.self.holder.effects; sm_effects = all.self.holder.sm_effects; shield = all.self.holder.shield; sm_effects._x = (effects._x = (shield._x = robot._x)); effects.gotoAndStop(player); setup_weapons(); end_mark = this["attack_order" + (the_back + 1)][this["attack_order" + (the_back + 1)].length - 1].release_time; all.scene.holder.loadMovie(("http://files.gamezhero.com/online/megasvsuniverse/m_fg" + (the_back + 1)) + ".swf", 1); } function global_change() { global_speed = global_speed + 2; global_chance = global_chance + 150; } function remove_scene_objects() { var _local1 = -1; while (_local1++ , _local1 < 90) { all.elements.holder["missile" + _local1].removeMovieClip(); all.elements.holder["gun" + _local1].removeMovieClip(); all.elements.holder["special" + _local1].removeMovieClip(); all.elements.holder["explosion" + _local1].removeMovieClip(); all.elements.holder["enemy" + (_local1 + 1)].removeMovieClip(); all.elements.holder["enemy_missile" + _local1].removeMovieClip(); all.elements.holder["pickup" + _local1].removeMovieClip(); all.scene.pops["poptv" + _local1].removeMovieClip(); } all.scene.pops.pad.removeMovieClip(); all.scene.pops._x = 0; hover.stop(); shield_duration.stop(); } function main_menu() { all.removeMovieClip(); dash.removeMovieClip(); dead = false; my_score = 0; dis_score = 0; smart_bombs = 0; _root.gotoAndStop("choose"); } function play_again() { dash.gun_blocks.gotoAndStop(1); dash.missile_blocks.gotoAndStop(1); dash.specials.blocks.gotoAndStop(1); dash.smart_blocks.gotoAndStop(1); dash.health.gotoAndStop(1); if (dash.d3._currentframe == 2) { dash.d3.gotoAndStop(3); } else { dash.d3.gotoAndStop(1); } if (dash.d4._currentframe == 2) { dash.d4.gotoAndStop(3); } else { dash.d4.gotoAndStop(1); } lives = total_lives; dash.lives.gotoAndStop(lives + 1); smart_bombs = 0; the_stage = 0; the_back = -1; adder = 1; not_first = false; global_speed = 0; global_chance = 0; start_stage(); dead = false; my_score = 0; dis_score = 0; bots_destroyed = 0; bots_released = 0; tot_tot_bot = 0; tot_acc_bot = 0; } function sort_panels() { var _local1 = -1; while (_local1++ , _local1 < 4) { all.scene.holder["panel" + (_local1 + 1)]._x = _local1 * 414; } scene = all.scene; panel_width = all.scene.holder.panel1._width - 2; panel_ready = true; } function place_pad() { all.scene.pops.attachMovie("enemy1", "pad", 100); pad_name = all.scene.pops.pad; pad_name.gotoAndStop(12); pad_name.inv = true; pad_name._x = (-x_place) + 900; pad_name._y = 252; } function end_stage() { amb.stop(); ended = true; beam_loop.stop(); hover.stop(); hold_pose = true; old_weapon = "none"; _level101.theme.start_tune(); dash.gotoAndStop("end_stage"); } function setup_weapons() { gun_positions = new Array(gun_info.allowance); missile_positions = new Array(missile_info.allowance); special_positions = new Array(special_info.allowance); } function get_stats() { tot_bot = bots_destroyed; acc_bot = int((100 / bots_released) * bots_destroyed); acc_bot = math_max(math_min(acc_bot, 100), 0); tot_tot_bot = tot_tot_bot + tot_bot; tot_acc_bot = tot_acc_bot + acc_bot; } function get_final_stats() { tot_acc_bot = int(tot_acc_bot / the_stage); } function upgrade_weapon(u_type, u_player) { play_s("power_pickup"); dash.faces.player.gotoAndStop("power"); if (((u_type == "missile") || (u_type == "gun")) || (u_type == "special")) { this[u_type + "_u"]++; this[u_type + "_info"] = this[((u_player + u_type) + "_upgrade") + this[u_type + "_u"]]; dash.state.gotoAndStop(u_type + "_upgrade"); dash[u_type + "_blocks"].nextFrame(); } if (u_type == "special") { dash.d3.gotoAndStop("open"); dash.specials.blocks.gotoAndStop(special_u); special_recharge = 0; } if (u_type == "shield") { dash.state.gotoAndStop("shield"); shield.gotoAndStop(2); robot._visible = 1; play_s("shield_up"); shield_duration.start(0, 999999); shield_time = 160; } if (u_type == "smart") { dash.d4.gotoAndStop("open"); dash.state.gotoAndStop("smart"); smart_bombs++; dash.smart_blocks.gotoAndStop(smart_bombs); } } function smart_bomb() { dash.state.gotoAndStop("smart"); smart_time = 2; smart_bombs--; dash.smart_blocks.gotoAndStop(smart_bombs); if (!smart_bombs) { dash.d4.gotoAndStop("close"); } } function swap_panel() { panel_inc++; panel_inc = panel_inc % 4; panel_pop = panel_inc - 1; var _local1 = -1; while (_local1++ , _local1 < 4) { panel_pop++; panel_pop = panel_pop % 4; all.scene.holder["panel" + (panel_pop + 1)]._x = _local1 * 414; } } function swap_state(new_ani, old_wep) { robot.attachMovie((new_ani + "_") + old_wep, "body", 1); old_state = new_ani; } function swap_weapon(old_ani, new_wep, new_frame) { if (new_wep != "special") { robot.attachMovie((old_ani + "_") + new_wep, "body", 1); old_weapon = new_wep; robot.body.gotoAndPlay(new_frame); } if ((new_wep == "special") && (special_u > 0)) { robot.attachMovie((old_ani + "_") + special_list[special_u], "body", 1); old_weapon = new_wep; robot.body.gotoAndPlay(new_frame); special_func(); } } function special_func() { hold_pose = true; x_speed = 0; y_speed = 0; x_potential = 0; } function special_over() { hold_pose = false; effects.effect.gotoAndStop(1); new_weapon = "none"; } function stomp(stomp_force) { s_force = stomp_force * 0.5; if (!dead) { pop_lev++; pop_lev = pop_lev % 20; all.scene.pops.attachMovie("enemy1", "smoke" + pop_lev, pop_lev + 1); p_name = all.scene.pops["smoke" + pop_lev]; p_name.inv = true; p_name.gotoAndStop(13); p_name._x = (-x_place) + 72; p_name._y = 248; } } function camera_update(c_type, c_amount) { var _local7 = (ground - robot._y) * camera_limit; var _local3 = _local7 * c_amount; var _local5 = int(_local3 - this[c_type]._y) * camera_glide; ((this[c_type]._y < _local3) ? ((this[c_type]._y = this[c_type]._y + Math.abs(_local5))) : ((this[c_type]._y = this[c_type]._y - Math.abs(_local5 * 5)))); _local7 = (-x_speed) * 26; var _local4 = math_min(_local7 * c_amount, 104); var _local6 = int(_local4 - this[c_type]._x) * camera_glide; ((this[c_type]._x < _local4) ? ((this[c_type]._x = this[c_type]._x + Math.abs(_local6))) : ((this[c_type]._x = this[c_type]._x - Math.abs(_local6)))); } function make_effect(w_type) { if (w_type == "gun") { effects.effect.gotoAndStop(this[w_type + "_u"] + 1); fire_weapon(w_type); } if (w_type == "missile") { effects.effect.gotoAndStop(6); fire_weapon(w_type); } if (w_type == "special") { effects.effect.gotoAndStop(special_list[special_u]); } } function fire_weapon(w_type) { if (w_type == "gun") { play_s(((player + "_") + Number(gun_u > 2)) + "_gun"); } if (w_type == "missile") { play_s("missiles"); } if (w_type == "special") { if (shield_time <= 0) { shield_time = 1; } shield.gotoAndStop(2); if (special_u == 1) { play_s("fist"); } else { play_s(((player + "_") + special_u) + "_special"); } } var _local2 = this[w_type + "_info"]; var _local3 = -1; while (_local3++ , _local3 < _local2.amount) { fire_lev++; fire_lev = fire_lev % 90; var _local4 = this[w_type + "_id"]++; var _local6 = _local2.allowance; _local4 = _local4 % _local6; this[w_type + "_recharge"] = _local2.recharge; all.elements.holder.attachMovie("missile", w_type + _local4, fire_lev + 200); w_name = all.elements.holder[w_type + _local4]; w_name._x = ((robot._x + 40) - this.x_place) + _local2.x_adj; w_name._y = (robot._y - 6) + _local2.y_adj; w_name.gotoAndStop(player); w_name.missile.gotoAndStop(_local2.frame[_local3]); w_name.momentium = -x_speed; w_name.thrust = _local2.thrust; w_name.id = _local4; w_name.array = w_type; w_name.wdth = _local2.wdth[_local3]; w_name.life = _local2.life; w_name.angle = _local2.angle[_local3]; w_name.rot = _local2.rot[_local3]; w_name.lift = _local2.lift[_local3]; w_name.span = _local2.span; } } function enemy_fire(emx, emy, emm, emf, ema, ems) { play_s("enemy_gun1"); em_fire_lev++; em_fire_lev = em_fire_lev % 90; em_id++; em_id = em_id % emissile_limit; all.elements.holder.attachMovie("enemy_missile", "enemy_missile" + em_id, em_fire_lev + 300); em_name = all.elements.holder["enemy_missile" + em_id]; em_name.gotoAndStop(emf); em_name._x = emx; em_name._y = emy; em_name.momentium = emm; em_name.id = em_id; em_name.angle = ema; em_name.fire_speed = ems + 2; } function make_pop(px, py, pf) { pop_lev++; pop_lev = pop_lev % 20; all.scene.pops.attachMovie("enemy1", "poptv" + pop_lev, pop_lev + 1); p_name = all.scene.pops["poptv" + pop_lev]; p_name.gotoAndStop(pf); p_name.life = 1; p_name.ex_fr = 1; p_name.my_size = 30; p_name._x = (-px) + 600; p_name._y = py; } function make_walk(w_type) { bots_released++; var _local3 = w_type.frame; var _local11 = w_type.life; var _local4 = w_type.speed; var _local8 = w_type.fire_chance; var _local12 = w_type.explosion_frame; var _local10 = w_type.missile_type; var _local14 = w_type.fire_angle; var _local6 = w_type.fire_speed; var _local13 = w_type.fly_on; var _local9 = enemy_ground[_local3 - 1]; var _local15 = enemy_firey2[_local3 - 1]; var _local5 = enemy_firex2[_local3 - 1]; var _local7 = enemy_size2[_local3 - 1]; enemy_lev++; enemy_lev = enemy_lev % 90; all.elements.holder.attachMovie("enemy2", "enemy" + (enemy_lev + 1), enemy_lev + 100); e_name = all.elements.holder["enemy" + (enemy_lev + 1)]; e_name.gotoAndStop(_local3); e_name._x = 640 - this.x_place; e_name._y = _local9; e_name.frame = _local3; e_name.life = _local11; e_name.x_speed = _local4 + (global_speed * (_local4 != 0)); e_name.chance = math_max(_local8 - global_chance, 100); e_name.ex_fr = _local12; e_name.firey = _local15; e_name.firex = _local5; e_name.my_size = _local7; e_name.weapon = _local10; e_name.fire_angle = _local14; e_name.fire_speed = _local6 + global_speed; e_name.fly_on = _local13; } function make_wave(w_type) { var _local9 = w_type.attack_number; var _local11 = w_type.y; var _local5 = w_type.frame; var _local13 = w_type.life; var _local3 = w_type.speed; var _local10 = w_type.fire_chance; var _local15 = w_type.explosion_frame; var _local12 = w_type.missile_type; var _local16 = w_type.fire_angle; var _local7 = w_type.fire_speed; var _local14 = w_type.amount_in_wave; var _local17 = enemy_firey1[_local5 - 1]; var _local6 = enemy_firex1[_local5 - 1]; var _local8 = enemy_size1[_local5 - 1]; var _local2 = -1; while (_local2++ , _local2 < _local14) { bots_released++; enemy_lev++; enemy_lev = enemy_lev % 90; all.elements.holder.attachMovie("enemy1", "enemy" + (enemy_lev + 1), enemy_lev + 100); e_name = all.elements.holder["enemy" + (enemy_lev + 1)]; e_name.gotoAndStop(_local5); e_name._x = (640 - this.x_place) + (_local2 * 80); e_name._y = _local11; e_name.attack_number = _local9; e_name.life = _local13; e_name.speed = _local3 + (global_speed * (_local3 != 0)); e_name.chance = math_max(_local10 - global_chance, 100); e_name.ex_fr = _local15; e_name.weapon = _local12; e_name.fire_angle = _local16; e_name.fire_speed = _local7 + global_speed; e_name.firey = _local17; e_name.firex = _local6; e_name.my_size = _local8; e_name.distance_adj = (-_local2) * 80; } } function place_pickup(p_x, p_y, pop_on) { pick_rnd = int(math_ran() * pick_chance); if (((pick_rnd == 0) || (pop_on)) && (!pick_on_screen)) { if (int(math_ran() * 2) == 0) { p_chose = "weapon"; } else { p_chose = "extra"; } if (p_chose == "weapon") { t_chose = which_order[int(math_ran() * 3)]; w_full = (this[t_chose + "_u"] + (t_chose == "special")) == 4; all_full = ((gun_u == 4) && (missile_u == 4)) && (special_u == 3); if (all_full) { p_chose = "extra"; } if (w_full && (!all_full)) { var _local2 = 0; while (_local2 < 3) { if ((this[which_order[_local2] + "_u"] + (which_order[_local2] == "special")) < 4) { t_chose = which_order[_local2]; _local2 = 3; } _local2++; } } if (p_chose != "extra") { if (t_chose != "special") { pick_frame = t_chose + (this[t_chose + "_u"] + 1); which_kind = t_chose; } if (t_chose == "special") { pick_frame = player + special_order[this[t_chose + "_u"]]; which_kind = "special"; } } } if (p_chose == "extra") { pick_frame = extra_order[int(math_ran() * 2)]; which_kind = pick_frame; } smart_bug = ((p_chose == "extra") && (which_kind == "smart")) && (smart_bombs >= 4); if (!smart_bug) { pick_lev++; pick_lev = pick_lev % 90; all.elements.holder.attachMovie("pickup", "pickup" + pick_lev, pick_lev + 500); pick_name = all.elements.holder["pickup" + pick_lev]; pick_name._x = p_x; pick_name._y = p_y; pick_on_screen = true; pick_name.gotoAndStop(pick_frame); pick_name.p_kind = which_kind; } } } function hit_robot() { effects.effect.gotoAndStop(1); effects.effect.gotoAndStop(1); lives--; dash.lives.blink.off = true; hold_pose = true; dead = true; robot.attachMovie("dead", "body", 1); dash.type_ani.gotoAndStop("dead"); dash.faces.gotoAndStop("dead"); dash.health.gotoAndStop("dead"); shield_time = 0; smart_bombs = 0; if (int(math_ran() * 5) == 0) { play_s(player + "_damage_critical"); } } function wake() { gun_u = 1; missile_u = 1; special_u = 0; gun_info = this["gun_upgrade" + gun_u]; missile_info = this[(player + "missile_upgrade") + missile_u]; if (lives != 0) { effects.effect.gotoAndStop(1); dash.gun_blocks.gotoAndStop(1); dash.missile_blocks.gotoAndStop(1); dash.specials.blocks.gotoAndStop(1); dash.smart_blocks.gotoAndStop(1); if (dash.d3._currentframe == 2) { dash.d3.gotoAndStop(3); } else { dash.d3.gotoAndStop(1); } if (dash.d4._currentframe == 2) { dash.d4.gotoAndStop(3); } else { dash.d4.gotoAndStop(1); } shield_time = 50; dash.type_ani.gotoAndStop(1); dash.faces.gotoAndStop(player); dash.specials.gotoAndStop(player); dash.health.gotoAndStop(1); hold_pose = false; dead = false; old_weapon = "none"; new_weapon = "none"; old_state = "stand"; new_state = "stand"; robot.attachMovie("stand_none", "body", 1); } else { shield_duration.stop(); beam_loop.stop(); _level101.theme.start_tune(); amb.stop(); dash.gotoAndStop("dead"); } } function make_explosion(expx, expy, ex_frame) { exp_lev++; exp_lev = exp_lev % 90; all.elements.holder.attachMovie("explosion", "explosion" + exp_lev, exp_lev + 400); exp_name = all.elements.holder["explosion" + exp_lev]; exp_name._x = expx; exp_name._y = expy; exp_name.gotoAndStop(ex_frame); play_s("small_explosion"); } var math_abs = Math.abs; var math_sin = Math.sin; var math_cos = Math.cos; var math_min = Math.min; var math_max = Math.max; var math_ran = Math.random; var total_lives = 5; var my_score; var dis_score; var max_speed = 12; var ground = 196; var hover = 180; var the_stage = 0; var the_back = -1; var not_first = false; var global_speed = 0; var global_chance = 0; var emissile_limit = 20; var pick_chance = 16; var end_mark; var smart_bombs; var key_left; var key_right; var key_down; var key_up; var weapon1; var weapon2; var weapon3; var w_pick; var new_weapon; var x_potential; var x_speed; var x_adjust; var scene_pos; var x_place; var actual_y; var vel_y; var gun_recharge; var missile_recharge; var special_recharge; var smart_time; var attack_order; var dead; var bots_destroyed = 0; var total_bots_destroyed = 0; var tot_tot_bot = 0; var tot_acc_bot = 0; var bots_released = 0; var adder = 1; var enemy_size1 = [20, 40, 20, 20, 30, 24, 24, 40, 30, 30]; var enemy_firex1 = [0, 0, 0, -28, -20, -26, -40, 0, -20, 0]; var enemy_firey1 = [4, -30, 14, -20, -12, 16, 0, -30, 0, 0]; var enemy_size2 = [40, 40, 40, 160]; var enemy_firex2 = [0, -40, -40, -40]; var enemy_firey2 = [-12, -12, -34, -56]; var enemy_ground = [218, 224, 208, 160]; var released = 0; var p_released = 0; var gun_u = 1; var gun_upgrade1 = {amount:1, frame:[1], thrust:16, allowance:4, recharge:14, life:1, wdth:[16]}; var gun_upgrade2 = {amount:1, frame:[2], thrust:18, allowance:8, recharge:10, life:1, wdth:[28]}; var gun_upgrade3 = {amount:3, frame:[1, 1, 1], thrust:20, allowance:18, recharge:14, life:1, wdth:[16, 16, 16], angle:[-6, 0, 6]}; var gun_upgrade4 = {amount:3, frame:[3, 1, 1], thrust:22, allowance:18, recharge:10, life:1, wdth:[36, 16, 16], angle:[0, -10, 10]}; var missile_u = 1; var special_u = 0; var jamiemissile_upgrade1 = {amount:2, frame:[4, 4], thrust:12, allowance:8, recharge:20, life:2, wdth:[8, 8], angle:[-20, 20]}; var jamiemissile_upgrade2 = {amount:4, frame:[4, 4, 4, 4], thrust:12, allowance:16, recharge:20, life:2, wdth:[8, 8, 8, 8], angle:[-30, 30, -20, 20]}; var jamiemissile_upgrade3 = {amount:6, frame:[4, 4, 4, 4, 4, 4], thrust:12, allowance:24, recharge:20, life:2, wdth:[8, 8, 8, 8, 8, 8], angle:[40, -40, 30, -30, 20, -20]}; var jamiemissile_upgrade4 = {amount:8, frame:[4, 4, 4, 4, 4, 4, 4, 4], thrust:12, allowance:32, recharge:20, life:2, wdth:[8, 8, 8, 8, 8, 8, 8, 8], angle:[20, -20, 30, -30, 40, -40, 50, -50, 60, -60]}; var coopmissile_upgrade1 = {amount:2, frame:[4, 4], thrust:12, allowance:8, recharge:20, life:2, wdth:[8, 8], angle:[-40, 40], rot:[2, -2]}; var coopmissile_upgrade2 = {amount:4, frame:[4, 4, 4, 4], thrust:12, allowance:16, recharge:20, life:2, wdth:[8, 8, 8, 8], angle:[-40, 40, -48, 48], rot:[2, -2, 2, -2]}; var coopmissile_upgrade3 = {amount:6, frame:[4, 4, 4, 4, 4, 4], thrust:12, allowance:24, recharge:20, life:2, wdth:[8, 8, 8, 8, 8, 8], angle:[-40, 40, -48, 48, -56, 56], rot:[2, -2, 2, -2, 2, -2]}; var coopmissile_upgrade4 = {amount:8, frame:[4, 4, 4, 4, 4, 4, 4, 4], thrust:12, allowance:32, recharge:20, life:2, wdth:[8, 8, 8, 8, 8, 8, 8, 8], angle:[-40, 40, -48, 48, -56, 56, -64, 64], rot:[2, -2, 2, -2, 2, -2, 2, -2]}; var kivamissile_upgrade1 = {amount:2, frame:[4, 4], thrust:12, allowance:8, recharge:20, life:2, wdth:[8, 8], angle:[-50, 50], lift:[12, 12]}; var kivamissile_upgrade2 = {amount:4, frame:[4, 4, 4, 4], thrust:12, allowance:16, recharge:20, life:2, wdth:[8, 8, 8, 8], angle:[-50, 50, -60, 60], lift:[12, 12, 20, 20]}; var kivamissile_upgrade3 = {amount:6, frame:[4, 4, 4, 4, 4, 4], thrust:12, allowance:24, recharge:20, life:2, wdth:[8, 8, 8, 8, 8, 8], angle:[-50, 50, -60, 60, -70, 70], lift:[12, 12, 20, 20, 28, 28]}; var kivamissile_upgrade4 = {amount:8, frame:[4, 4, 4, 4, 4, 4, 4, 4], thrust:12, allowance:32, recharge:20, life:2, wdth:[8, 8, 8, 8, 8, 8, 8, 8], angle:[-50, 50, -60, 60, -70, 70, -80, 80], lift:[12, 12, 20, 20, 28, 28, 36, 36]}; var coopspecial_upgrade1 = {amount:1, frame:[5], thrust:14, allowance:1, recharge:150, life:100, wdth:[30], y_adj:-8, x_adj:0}; var coopspecial_upgrade2 = {amount:1, frame:[6], thrust:14, allowance:1, recharge:150, life:100, wdth:[30], y_adj:-4, x_adj:60}; var coopspecial_upgrade3 = {amount:1, frame:[7], thrust:20, allowance:6, recharge:150, life:100, wdth:[30], y_adj:-13, x_adj:-18}; var jamiespecial_upgrade1 = {amount:1, frame:[5], thrust:14, allowance:1, recharge:150, life:100, wdth:[30], y_adj:-8, x_adj:0}; var jamiespecial_upgrade2 = {amount:1, frame:[6], thrust:18, allowance:4, recharge:150, life:100, wdth:[36], y_adj:-4, x_adj:60}; var jamiespecial_upgrade3 = {amount:2, frame:[7, 7], thrust:18, allowance:6, recharge:150, life:100, wdth:[40, 40], angle:[-10, 10], y_adj:-13, x_adj:-18}; var kivaspecial_upgrade1 = {amount:1, frame:[5], thrust:14, allowance:1, recharge:150, life:100, wdth:[30], y_adj:-8, x_adj:0}; var kivaspecial_upgrade2 = {amount:2, frame:[6, 6], thrust:18, allowance:6, recharge:150, life:100, wdth:[40, 40], angle:[-10, 10], y_adj:-13, x_adj:-18}; var kivaspecial_upgrade3 = {amount:2, frame:[7, 7], thrust:5, allowance:2, recharge:150, life:100, angle:[-180, 0], wdth:[300, 300], y_adj:-13, x_adj:-18, span:40}; var gun_info = this["gun_upgrade" + gun_u]; var missile_info = this[(player + "missile_upgrade") + missile_u]; var special_list = ["none", "fist", "clap", "chest"]; var weapon_list = ["none", "gun", "missile", "special"]; var sound_clips = [["walk", 30], ["land", 80], ["coop_0_gun", 100], ["jamie_0_gun", 100], ["kiva_0_gun", 100], ["coop_1_gun", 100], ["jamie_1_gun", 100], ["kiva_1_gun", 100], ["missiles", 70], ["small_explosion", 100], ["hit", 100], ["enemy_walk", 80], ["enemy_gun1", 100], ["fist", 100], ["coop_2_special", 100], ["coop_3_special", 100], ["jamie_2_special", 100], ["jamie_3_special", 100], ["kiva_2_special", 100], ["kiva_3_special", 100], ["shield_up", 100], ["smart", 100], ["heal", 100], ["coop_startoflevel", 100], ["coop_damage_critical", 100], ["coop_powerup", 100], ["jamie_startoflevel", 100], ["jamie_damage_critical", 100], ["jamie_powerup", 100], ["kiva_startoflevel", 100], ["kiva_damage_critical", 100], ["kiva_powerup", 100], ["power_pickup", 100], ["reach_goal", 100], ["tv", 100], ["get_ready", 100], ["die", 100], ["hitground", 100], ["freeman", 100], ["cheer1", 50], ["cheer2", 50]]; this.createEmptyMovieClip("sounds", 100); var s = -1; snd_amount = sound_clips.length; while ((++s) < snd_amount) { s_name = sound_clips[s][0]; s_vol = sound_clips[s][1]; sounds.createEmptyMovieClip(s_name, s + 1); this[s_name] = new Sound(sounds[s_name]); this[s_name].attachSound(s_name); this[s_name].setVolume(s_vol); } if (!snd_done) { sounds.createEmptyMovieClip("hover", 100); hover = new Sound("sounds.hover"); hover.attachSound("hover"); hover.setVolume(30); sounds.createEmptyMovieClip("shield_duration", 101); shield_duration = new Sound("sounds.shield_duration"); shield_duration.attachSound("shield_duration"); shield_duration.setVolume(50); sounds.createEmptyMovieClip("beam_loop", 102); beam_loop = new Sound("sounds.beam_loop"); beam_loop.attachSound("beam_loop"); beam_loop.setVolume(100); sounds.createEmptyMovieClip("amb", 103); amb = new Sound("sounds.amb"); amb.attachSound("amb"); amb.setVolume(20); snd_done = true; } this.createEmptyMovieClip("all", 1); all.createEmptyMovieClip("sky", 10); all.createEmptyMovieClip("scene", 20); all.scene.createEmptyMovieClip("holder", 1); all.scene.createEmptyMovieClip("pops", 2); all.createEmptyMovieClip("elements", 40); all.elements.createEmptyMovieClip("holder", 1); elements = all.elements; _root.attachMovie("dash", "dash", 8000); dash.faces.gotoAndStop(player); dash.specials.gotoAndStop(player); lives = total_lives; dash.lives.gotoAndStop(lives + 1); var panel_inc = 0; var panel_pop; var tension = 0.5; var damp = 0.9; var low_y = _y; var s_force; var camera_glide = 0.1; var camera_limit = 1; var fire_lev; var em_fire_lev; var em_id; var enemy_lev; var pick_lev; var which_order = ["gun", "missile", "special"]; var extra_order = ["smart", "shield"]; var special_order = ["fist", "clap", "chest"]; var pick_rnd; var pick_on_screen; var p_chose; var w_full; var all_full; var pick_frame; var which_kind; var exp_lev; _global.robot_class = function () { }; robot_class.prototype = new MovieClip(); robot_class.prototype.onLoad = function () { var _local10; var _local5; var _local6; var _local7; var _local1; var _local3; var _local2; var _local8; var _local4; var _local9; }; robot_class.prototype.onEnterFrame = function () { if ((old_state == "walk") && (this.body._currentframe == 7)) { play_s("walk"); stomp(5); } if (this._y < ground) { new_state = "air"; } if ((this._y == ground) && (x_speed != 0)) { new_state = "walk"; } if ((this._y == ground) && (x_speed == 0)) { new_state = "stand"; } if (((((this._y == ground) && (key_duck)) && (old_weapon == "none")) && (x_speed == 0)) && (new_weapon != "special")) { new_state = "duck"; } if ((new_state != old_state) && (!dead)) { swap_state(new_state, old_weapon); } if ((new_weapon != old_weapon) && (!hold_pose)) { if (old_state == "duck") { new_state = "stand"; } if (_root[new_weapon + "_recharge"] <= 0) { swap_weapon(old_state, new_weapon, this.body._currentframe); } } if (this._y > (ground - y_speed)) { stomp(y_speed); play_s("land"); hover.stop(); hover_snd = false; y_speed = 0; fall = false; this._y = ground; } if ((!fall) && (!dead)) { y_potential = int((key_down - key_up) * (max_speed - 2)); } y_speed = y_speed + ((y_speed < y_potential) * 2); y_speed = y_speed - ((y_speed > y_potential) * 2); if ((this._y < ground) && (e_t == 0)) { if (!hover_snd) { hover.start(0, 999999); hover_snd = true; } h_mov = math_sin((this.x = this.x + 0.35)) * 0.5; this._y = this._y + h_mov; } _root.shadow._yscale = (_root.shadow._xscale = 100 + ((ground - this._y) * 0.2)); this._y = this._y + (y_speed * ((!hold_pose) || (dead))); if (key_down && (!d_held)) { if (d_time <= 0) { fall = true; this.body.s_thrusters._visible = 0; } d_held = true; d_time = -8; } d_held = key_down; d_time++; if (dead) { y_speed = math_max(y_speed, 0); y_potential = 8 * (this._y < ground); } if ((fall && (!hold_pose)) || (dead)) { hover.stop(); y_speed = math_abs(y_speed); y_speed = y_speed * 1.4; y_speed = math_min(y_speed, 20); } charged = _root[old_weapon + "_recharge"] <= 0; if ((((old_weapon != "none") && (old_weapon != undefined)) && (charged)) && (!dead)) { make_effect(old_weapon); } _root.shield._y = (_root.effects._y = (_root.sm_effects._y = this._y)); }; Object.registerClass("robot", robot_class); _global.pickup_class = function () { }; pickup_class.prototype = new MovieClip(); pickup_class.prototype.onLoad = function () { this.velocity = -100; this.gravity = 100; this.elastic = 0.5; this.x_slow = 6; }; pickup_class.prototype.onUnload = function () { pick_on_screen = false; }; pickup_class.prototype.onEnterFrame = function () { this.travel = (this._x - 120) + _root.x_place; if ((math_abs(this._y - (_root.robot._y + 10)) < 56) && (math_abs(this.travel + 42) < 40)) { if ((this.p_kind == "missile") || (this.p_kind == "special")) { this.player = player; } upgrade_weapon(this.p_kind, this.player); this.removeMovieClip(); } if ((this.travel < -200) || (dead)) { this.removeMovieClip(); } this.my_y = this._y; this.velocity = this.velocity + (this.gravity / 10); this.my_y = this.my_y + (this.velocity / 10); if (this.my_y > (ground + 54)) { this.my_y = ground + 54; this.velocity = int(-(this.velocity * this.elastic)); } this._y = this.my_y; this.x_slow = this.x_slow * 0.95; this._x = this._x + this.x_slow; }; Object.registerClass("pickup", pickup_class); _global.missile_class = function () { }; missile_class.prototype = new MovieClip(); missile_class.prototype.onLoad = function () { this.conv = 0.0174532925199433 /* Math.PI/180 */; }; missile_class.prototype.onEnterFrame = function () { this.travel = (this._x - 120) + _root.x_place; if (this.rot != 0) { if (math_abs(int(this.angle)) > 1) { this.angle = this.angle + (this.rot * (this.speed * 0.1)); } else { this.angle = 0; } } this.speed = this.thrust + this.momentium; if (this.lift && (this.count < this.lift)) { this.speed = this.speed * (((this.lift - this.count) / this.lift) * (0.8 - (this.momentium * 0.025))); this.count++; if (this.lift == this.count) { this.angle = 0; } } this._x = this._x + (math_cos(this.angle * this.conv) * this.speed); this._y = this._y + (math_sin(this.angle * this.conv) * this.speed); this._rotation = this.angle * (!this.lift); this.span--; _root[this.array + "_positions"][this.id] = [this._x, this._y, this.wdth]; if ((this.life <= 0) || ((this.span == 1) || (this.span < -42))) { _root[this.array + "_positions"][this.id] = undefined; if ((this.span != 1) && (this.travel < 600)) { make_explosion(this._x, this._y, 1); } this.removeMovieClip(); } }; Object.registerClass("missile", missile_class); _global.enemy_missile_class = function () { }; enemy_missile_class.prototype = new MovieClip(); enemy_missile_class.prototype.onLoad = function () { this.conv = 0.0174532925199433 /* Math.PI/180 */; _root.emissiles_on++; this.speed = math_max(this.fire_speed + this.momentium, 2); this._rotation = this.angle; }; enemy_missile_class.prototype.onUnload = function () { _root.emissiles_on--; }; enemy_missile_class.prototype.onEnterFrame = function () { this.travel = (this._x - 120) + _root.x_place; this._x = this._x - (math_cos(this.angle * this.conv) * this.speed); this._y = this._y - (math_sin(this.angle * this.conv) * this.speed); if ((this.travel < -200) || (this._y < -130)) { this.removeMovieClip(); } if (old_state == "duck") { this.y_area = math_abs(this._y - (_root.robot._y + 22)) < 36; } else { this.y_area = math_abs(this._y - (_root.robot._y + 10)) < 48; } if (((this.y_area && (math_abs(this.travel + 42) < 10)) && (_root.shield_time < 0)) && (!dead)) { make_explosion(this._x, this._y, 1); hit_robot(); this.removeMovieClip(); } if (!_root.smart_time) { make_explosion(this._x, this._y, 1); this.removeMovieClip(); } }; Object.registerClass("enemy_missile", enemy_missile_class); _global.enemy1_class = function () { }; enemy1_class.prototype = new MovieClip(); enemy1_class.prototype.onLoad = function () { this.start_x = this._x; this.start_y = this._y; this.chance_div = this.chance * 0.01; this["wave" + this.attack_number] = true; this.original_speed = this.speed; }; enemy1_class.prototype.onUnload = function () { }; enemy1_class.prototype.onEnterFrame = function () { this.travel = (this._x - 120) + _root.x_place; if ((this.travel < -260) || (this.travel > 1000)) { this.removeMovieClip(); } this.y_level = math_abs(this._y - _root.robot._y); this.rnd = int(math_ran() * this.chance); if ((((((this.y_level < 48) && (this.rnd < this.chance_div)) || (this.rnd == 0)) && (_root.emissiles_on < _root.emissile_limit)) && (!this.bash)) && (!_root.placed_pad)) { this.body.gotoAndStop("fire"); } if (((this.life <= 0) || (!_root.smart_time)) && (!this.inv)) { make_explosion(this._x, this._y, this.ex_fr); place_pickup(this._x, this._y, (this._currentframe == 10) || (this._currentframe == 11)); add_score(1500); _root.bots_destroyed = _root.bots_destroyed + (this._currentframe <= 9); this.removeMovieClip(); } delete this.g_target; this.a = -1; while ((++this.a) < _root.gun_positions.length) { this.wdth = _root.gun_positions[this.a][2] + this.my_size; this.x_dist = math_abs(this._x - _root.gun_positions[this.a][0]); this.y_dist = math_abs(this._y - _root.gun_positions[this.a][1]); if ((this.x_dist <= 12) && (this.y_dist <= this.wdth)) { this.g_target = this.a; } } if (this.g_target != undefined) { all.elements.holder["gun" + this.g_target].life--; this.hit_r = true; } delete this.m_target; this.a = -1; while ((++this.a) < _root.missile_positions.length) { this.wdth = _root.missile_positions[this.a][2] + this.my_size; this.x_dist = math_abs(this._x - _root.missile_positions[this.a][0]); this.y_dist = math_abs(this._y - _root.missile_positions[this.a][1]); if ((this.x_dist <= 20) && (this.y_dist <= this.wdth)) { this.m_target = this.a; } } if (this.m_target != undefined) { all.elements.holder["missile" + this.m_target].life--; this.hit_r = true; } delete this.s_target; this.a = -1; while ((++this.a) < _root.special_positions.length) { this.wdth = _root.special_positions[this.a][2] + this.my_size; this.x_dist = math_abs(this._x - _root.special_positions[this.a][0]); this.y_dist = math_abs(this._y - _root.special_positions[this.a][1]); if ((this.x_dist <= 20) && (this.y_dist <= this.wdth)) { this.s_target = this.a; } } if (this.s_target != undefined) { all.elements.holder["special" + this.s_target].life--; this.hit_r = true; } if (this.hit_r) { play_s("hit_enemy"); this.life--; this.bash = 8; this.body.gotoAndStop("hit"); this.hit_r = false; } if (this.bash) { this.bash = this.bash - 1; if (this.bash == 1) { this.body.gotoAndStop("air"); } } if (this.fire_now) { this.fire_now = false; _root.enemy_fire(this._x + this.firex, this._y + this.firey, this.x_speed, this.weapon, this.fire_angle, this.fire_speed); } if (this.wave1) { this._x = this._x - this.speed; if ((this.travel < 200) || (this.go)) { this.speed = this.speed - 0.25; this.go = true; } } if (this.wave2 || (this.wave3)) { this._x = this._x - this.speed; this.distance_adj = this.distance_adj + this.speed; if ((this.distance_adj > 50) || (this.go)) { this.speed = this.speed - 0.25; if (this.wave2) { this._y = this._y + (this.original_speed * 0.5); } else { this._y = this._y - (this.original_speed * 0.5); } this.go = true; } } if (this.wave4 || (this.wave5)) { this._x = this._x - this.speed; if (this.turn) { this.h_mov = math_cos((this.s = this.s + (this.speed * 0.01))) * 80; if (this.wave4) { this._y = (this.st_y + (this.h_mov * -1)) + 80; } else { this._y = (this.st_y + (this.h_mov * 1)) - 80; } this.v_mov = math_sin((this.s = this.s + (this.speed * 0.01))) * 80; this._x = this.st_x + (this.v_mov * -1); if (((int(this._y - this.st_y) >= 159) && (this.wave4)) || ((int(this._y - this.st_y) <= -159) && (this.wave5))) { this.speed = -this.speed; this.run_away = true; this.turn = false; } } if (this.run_away) { this.speed = this.speed * 1.1; } this.distance_adj = this.distance_adj + this.speed; if ((this.distance_adj > 20) && (!this.go)) { this.st_x = this._x; this.st_y = this._y; this.turn = true; this.go = true; } } if (this.wave6) { this.h_mov = math_sin((this.s = this.s + (this.speed * 0.005))) * 120; this._y = this.start_y + (this.h_mov * 1); this.v_mov = math_cos((this.s = this.s + (this.speed * 0.005))) * 120; this._x = (this.start_x + (this.v_mov * -1)) + 100; if (((this.travel + this.v_mov) < 240) || (this.go)) { this.start_x = this.start_x - _root.x_adjust; this.go = true; } } if (this.wave7 || (this.wave8)) { if (this.part5 || (!this.begin)) { this._x = this._x - this.speed; } if (this.part2) { this.v_mov = Math.sin((this.s = this.s + (this.speed * 0.01))) * 80; this._x = this.st_x + (this.v_mov * -1); if (this.v_mov >= 79) { this.part2 = false; this.part3 = true; this.s = 0; this.st_x = this._x; this.st_y = this._y; } } if (this.part3) { this.h_mov = Math.cos((this.s = this.s + (this.speed * 0.005))) * 80; if (this.wave7) { this._y = (this.st_y + (this.h_mov * 1)) - 80; } else { this._y = (this.st_y + (this.h_mov * -1)) + 80; } this.v_mov = Math.cos((this.s = this.s + (this.speed * 0.005))) * 220; this._x = (this.st_x + (this.v_mov * -1)) + 220; if (this.v_mov <= -219) { this.part3 = false; this.part4 = true; this.s = 0; this.st_x = this._x; this.st_y = this._y; } } if (this.part4) { this.v_mov = Math.cos((this.s = this.s + (this.speed * 0.01))) * 80; this._x = (this.st_x + (this.v_mov * 1)) - 80; if (this.v_mov <= 0) { this.part4 = false; this.part5 = true; } } this.distance_adj = this.distance_adj + this.speed; if ((this.distance_adj > 50) && (!this.go)) { this.st_x = this._x; this.st_y = this._y; this.part2 = true; this.begin = true; this.go = true; } } if (this.wave9) { this._x = this._x + this.speed; } }; Object.registerClass("enemy1", enemy1_class); _global.enemy2_class = function () { }; enemy2_class.prototype = new MovieClip(); enemy2_class.prototype.onLoad = function () { this.my_default = "stand"; this.pos_mode = "ground"; this.state = "walk"; this.my_speed = this.x_speed; this.chance_div = this.chance * 0.01; this.st_t = (this._x - 120) + _root.x_place; this.bash = 0; }; enemy2_class.prototype.onUnload = function () { }; enemy2_class.prototype.onEnterFrame = function () { if (this.body.body._currentframe == 11) { play_s("enemy_walk"); } this.travel = (this._x - 120) + _root.x_place; this.rnd = int(math_ran() * this.chance); this._x = this._x - this.my_speed; if (this.pos_mode == "ground") { if (((((this.travel < 100) && (this.travel > 0)) && (this.state != "walk_back")) && (!this.fire)) && (this.bash == 0)) { this.state = "walk_back"; this.my_speed = (-this.x_speed) * 2; } if (((((this.travel > 400) || (this.travel <= 0)) && (this.state != "walk")) && (!this.fire)) && (this.bash == 0)) { this.state = "walk"; this.my_speed = this.x_speed; } if (this.state == "stand") { if ((this.travel < 300) && (this.travel > 0)) { this.state = "walk_back"; this.my_speed = (-this.x_speed) * 2; } else { this.state = "walk"; this.my_speed = this.x_speed; } } this.fly = int(math_ran() * 100); if (((this.fly == 0) && (this.travel > 200)) && (this.fly_on)) { this.state = (this.my_default = (this.pos_mode = "air")); this.my_speed = this.x_speed * 0.5; } if (this.resume) { this.fire = (this.resume = false); this.state = this.temp_state; if (this.state == "walk") { this.my_speed = this.x_speed; } if (this.state == "walk_back") { this.my_speed = -this.x_speed; } } this.close_fire = (this.st_t - this.travel) * 0.005; if ((((this.rnd < (this.chance_div + this.close_fire)) && (_root.emissiles_on < _root.emissile_limit)) && (!this.fire)) && (!_root.placed_pad)) { this.temp_state = this.state; if (this.fly_on) { this.state = "stand_fire"; } else { temp_rnd = int(math_ran() * 2) + 1; this.state = "stand_fire" + temp_rnd; } this.fire = true; this.my_speed = 0; } } if (this.pos_mode == "air") { this._y = this._y - this.x_speed; if ((this.rnd < 10) && (_root.emissiles_on < _root.emissile_limit)) { this.state = "air_fire"; } } if ((this.travel < -220) || (this._y < -220)) { this.removeMovieClip(); } if (((this.life <= 0) || (!_root.smart_time)) && (!this.inv)) { make_explosion(this._x, this._y, this.ex_fr); place_pickup(this._x, this._y); add_score(1500); _root.bots_destroyed++; this.removeMovieClip(); } delete this.g_target; this.a = -1; while ((++this.a) < _root.gun_positions.length) { this.wdth = _root.gun_positions[this.a][2] + this.my_size; this.x_dist = math_abs(this._x - _root.gun_positions[this.a][0]); this.y_dist = math_abs(this._y - _root.gun_positions[this.a][1]); if ((this.x_dist <= 12) && (this.y_dist <= this.wdth)) { this.g_target = this.a; } } if (this.g_target != undefined) { all.elements.holder["gun" + this.g_target].life--; this.hit_r = true; } delete this.m_target; this.a = -1; while ((++this.a) < _root.missile_positions.length) { this.wdth = _root.missile_positions[this.a][2] + this.my_size; this.x_dist = math_abs(this._x - _root.missile_positions[this.a][0]); this.y_dist = math_abs(this._y - _root.missile_positions[this.a][1]); if ((this.x_dist <= 20) && (this.y_dist <= this.wdth)) { this.m_target = this.a; } } if (this.m_target != undefined) { all.elements.holder["missile" + this.m_target].life--; this.hit_r = true; } delete this.s_target; this.a = -1; while ((++this.a) < _root.special_positions.length) { this.wdth = _root.special_positions[this.a][2] + this.my_size; this.x_dist = math_abs(this._x - _root.special_positions[this.a][0]); this.y_dist = math_abs(this._y - _root.special_positions[this.a][1]); if ((this.x_dist <= 20) && (this.y_dist <= this.wdth)) { this.s_target = this.a; } } if (this.s_target != undefined) { all.elements.holder["special" + this.s_target].life--; this.hit_r = true; } if (this.hit_r) { play_s("hit_enemy"); this.life--; if (this.frame != 4) { this.bash = 8; this.state = "hit"; this.temp_state = this.state; if (this.pos_mode == "ground") { this.my_speed = 0; } this.fire = false; } this.hit_r = false; } if (this.bash > 0) { this.bash = this.bash - 1; if (this.bash == 1) { if (this.pos_mode == "ground") { this.my_speed = 0; } this.state = this.my_default; } } if (this.fire_now) { this.fire_now = false; _root.enemy_fire((this._x + this.firex) + this.a_firex, (this._y + this.firey) + this.a_firey, this.x_speed, this.weapon, this.fire_angle, this.fire_speed); } this.body.gotoAndStop(this.state); }; Object.registerClass("enemy2", enemy2_class); this.onEnterFrame = function () { key_right = Key.isDown(39) && (!hold_pose); key_up = Key.isDown(38) && (((!key_down) && (robot._y > 30)) && (!hold_pose)); key_down = Key.isDown(40) && (((robot._y < ground) && (!hold_pose)) && (!key_up)); key_duck = Key.isDown(40) && (((robot._y == ground) && (!hold_pose)) && (!key_up)); if (((Key.isDown(49) && (!key_weapon2)) && (!key_weapon3)) && (gun_recharge <= 0)) { key_weapon1 = true; } if (!Key.isDown(49)) { key_weapon1 = false; } if (((Key.isDown(50) && (!key_weapon1)) && (!key_weapon3)) && (missile_recharge <= 0)) { key_weapon2 = true; } if (!Key.isDown(50)) { key_weapon2 = false; } if (((Key.isDown(51) && (!key_weapon2)) && (!key_weapon1)) && (special_recharge <= 0)) { key_weapon3 = true; } if (!Key.isDown(51)) { key_weapon3 = false; } if ((((Key.isDown(52) && (smart_bombs > 0)) && (smart_time <= -31)) && (sm_effects._currentframe == 1)) && (!hold_pose)) { play_s("smart"); sm_effects.play(); } w_pick = ((1 * key_weapon1) + (2 * key_weapon2)) + (3 * key_weapon3); new_weapon = weapon_list[w_pick]; x_potential = (key_left - key_right) * max_speed; x_speed = x_speed + (x_speed < x_potential); x_speed = x_speed - (x_speed > x_potential); x_adjust = Math.min(x_speed, (-(robot._y < ground)) * (!hold_pose)); scene_pos = scene_pos + x_adjust; if ((scene_pos + 100) < (-panel_width)) { swap_panel(); scene_pos = scene_pos + panel_width; } all.scene.holder._x = scene_pos; all.scene.pops._x = all.scene.pops._x + x_adjust; x_place = x_place + x_adjust; all.elements.holder._x = x_place; actual_y = (-s_force) * tension; vel_y = vel_y + actual_y; vel_y = vel_y * damp; s_force = s_force + vel_y; dash.stick._y = (all.self.holder._y = (all.scene.holder._y = (all.scene.pops._y = (all.elements.holder._y = s_force)))); camera_update("scene", 0.5); self._y = (elements._y = scene._y); self._x = (elements._x = scene._x); gun_recharge--; missile_recharge--; special_recharge--; if ((!special_recharge) && (special_u > 0)) { dash.state.gotoAndStop("charge"); } if ((x_place <= attack_order[released].release_time) && (released != attack_order.length)) { this["make_" + attack_order[released].attack_type](attack_order[released]); released++; } if ((x_place <= pop_order[p_released].x) && (p_released != pop_order.length)) { make_pop(pop_order[p_released].x, pop_order[p_released].y, pop_order[p_released].type_of); p_released++; } shield_time = shield_time - (!s_shield); if (shield_time == 0) { shield_duration.stop(); shield.gotoAndStop(1); robot._visible = 1; } if ((shield_time > 0) && (shield._currentframe == 1)) { s_t = s_t + 0.5; s_t = s_t % 2; s_a = int(s_t); robot._visible = s_a; } if ((shield_time == 30) && (shield._currentframe == 2)) { shield.gotoAndStop(3); } s_shield = effects.effect._currentframe > 6; smart_time--; if (((x_place + 500) < end_mark) && (!placed_pad)) { beam_loop.start(0, 9999); place_pad(); placed_pad = true; } if ((((x_place + 1400) < end_mark) && (placed_pad)) && (!ended)) { hold_pose = true; x_potential = 0; x_speed = 0; robot.attachMovie("stand_none", "body", 1); end_done = true; } if (end_done) { e_t++; if (e_t == 1) { play_s("reach_goal"); } if (e_t == 12) { play_s("cheer1"); play_s("cheer2"); e_t = 0; end_done = false; end_stage(); } } score_diff = my_score - dis_score; if (score_diff >= 100) { dis_score = dis_score + 100; } if (score_diff >= 1000) { dis_score = dis_score + 1000; } if (score_diff >= 10000) { dis_score = dis_score + 10000; } if (score_diff >= 100000) { dis_score = dis_score + 100000; } if (score_diff >= 1000000) { dis_score = dis_score + 1000000; } score_string = dis_score.toString(); score_length = score_string.length; zero_amount = 9 - score_length; delete zeros; s = 0; while (s < zero_amount) { zeros = zeros + "0"; s++; } dash.score = zeros + dis_score; re_frame = int(special_recharge * 0.1); re_frame = math_max(1, math_min(re_frame, 15)); dash.specials.blocks.recharge.gotoAndStop(re_frame); if (Key.isDown(67) && (Key.isDown(83))) { end_stage(); } if (Key.isDown(67) && (Key.isDown(76))) { add_life(); } }; start_stage();
Instance of Symbol 1662 MovieClip "fpsSpeedometer" in Frame 53
onClipEvent (load) { this.swapDepths(99998); }
Symbol 9 MovieClip Frame 1
stop();
Symbol 9 MovieClip Frame 100
stop();
Symbol 26 Button
on (release) { this.play(); } on (keyPress "<Space>") { this.play(); }
Symbol 27 MovieClip Frame 5
stop();
Symbol 27 MovieClip Frame 10
stop(); _parent.gotoAndPlay("select");
Symbol 30 MovieClip Frame 1
stop();
Symbol 30 MovieClip Frame 10
stop(); _root.gotoAndStop("choose");
Symbol 96 MovieClip Frame 1
t++;
Symbol 96 MovieClip Frame 2
if (t < 200) { gotoAndPlay (1); }
Symbol 96 MovieClip Frame 24
t = 0;
Symbol 154 MovieClip [shield] Frame 1
stop();
Instance of Symbol 153 MovieClip in Symbol 154 MovieClip [shield] Frame 3
onClipEvent (enterFrame) { s_t = s_t + 0.5; s_t = s_t % 2; s_a = int(s_t); this._visible = s_a; }
Symbol 194 MovieClip Frame 14
_parent.removeMovieClip();
Symbol 221 MovieClip Frame 23
_parent.removeMovieClip();
Symbol 248 MovieClip Frame 29
_parent.removeMovieClip();
Symbol 249 MovieClip Frame 40
_parent.removeMovieClip();
Symbol 294 MovieClip Frame 20
_parent._parent.fire_now = true;
Symbol 294 MovieClip Frame 30
_parent._parent.resume = true;
Symbol 301 MovieClip Frame 1
_parent._parent.fire_now = true;
Symbol 301 MovieClip Frame 17
_parent._parent.state = "air";
Symbol 303 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 6
_parent._parent.fire_now = true;
Symbol 346 MovieClip Frame 17
_parent._parent.resume = true;
Symbol 358 MovieClip Frame 4
_parent._parent.fire_now = true;
Symbol 358 MovieClip Frame 11
_parent._parent.state = "air";
Symbol 360 MovieClip Frame 1
stop();
Symbol 383 MovieClip Frame 7
_parent._parent.fire_now = true;
Symbol 383 MovieClip Frame 10
_parent._parent.resume = true;
Symbol 388 MovieClip Frame 7
_parent._parent.fire_now = true;
Symbol 388 MovieClip Frame 10
_parent._parent.state = "air";
Symbol 390 MovieClip Frame 1
stop();
Symbol 411 MovieClip Frame 1
_parent._parent.weapon = 5;
Symbol 411 MovieClip Frame 10
_parent._parent.fire_now = true;
Symbol 411 MovieClip Frame 17
_parent._parent.resume = true;
Symbol 412 MovieClip Frame 1
_parent._parent.a_firey = 40; _parent._parent.a_firex = 20; _parent._parent.weapon = 1;
Symbol 412 MovieClip Frame 10
_parent._parent.fire_angle = -30; _parent._parent.fire_now = true;
Symbol 412 MovieClip Frame 11
_parent._parent.fire_angle = 0; _parent._parent.fire_now = true;
Symbol 412 MovieClip Frame 12
_parent._parent.fire_angle = 30; _parent._parent.fire_now = true;
Symbol 412 MovieClip Frame 16
_parent._parent.resume = true;
Symbol 417 MovieClip Frame 1
stop();
Instance of Symbol 412 MovieClip in Symbol 417 MovieClip Frame 4
onClipEvent (unload) { _parent._parent.fire_angle = 0; _parent._parent.a_firey = 0; _parent._parent.a_firex = 0; }
Symbol 425 MovieClip Frame 2
_parent._parent.fire_now = true;
Symbol 425 MovieClip Frame 3
_parent.gotoAndStop("air");
Symbol 426 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 4
_parent._parent.fire_now = true;
Symbol 427 MovieClip Frame 7
_parent.gotoAndStop("air");
Symbol 428 MovieClip Frame 1
stop();
Symbol 431 MovieClip Frame 4
_parent._parent.fire_now = true;
Symbol 431 MovieClip Frame 11
_parent.gotoAndStop("air");
Symbol 432 MovieClip Frame 1
stop();
Symbol 436 MovieClip Frame 3
_parent._parent.fire_now = true;
Symbol 436 MovieClip Frame 5
_parent.gotoAndStop("air");
Symbol 437 MovieClip Frame 1
stop();
Symbol 441 MovieClip Frame 3
_parent._parent.fire_now = true;
Symbol 441 MovieClip Frame 5
_parent.gotoAndStop("air");
Symbol 442 MovieClip Frame 1
stop();
Symbol 446 MovieClip Frame 2
_parent._parent.fire_now = true;
Symbol 446 MovieClip Frame 5
_parent.gotoAndStop("air");
Symbol 447 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 4
_parent._parent.fire_now = true;
Symbol 451 MovieClip Frame 8
_parent.gotoAndStop("air");
Symbol 452 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 1
fire_adj = 22;
Symbol 470 MovieClip Frame 13
_parent._parent.fire_now = true;
Symbol 470 MovieClip Frame 49
_parent._parent.fire_angle = _parent._parent.fire_angle + fire_adj; _parent._parent.fire_now = true;
Symbol 470 MovieClip Frame 85
_parent._parent.fire_angle = _parent._parent.fire_angle + fire_adj; _parent._parent.fire_now = true;
Symbol 470 MovieClip Frame 121
_parent._parent.fire_angle = _parent._parent.fire_angle + fire_adj; _parent._parent.fire_now = true;
Symbol 470 MovieClip Frame 157
_parent._parent.fire_angle = _parent._parent.fire_angle + fire_adj; _parent._parent.fire_now = true;
Symbol 470 MovieClip Frame 193
_parent._parent.fire_angle = _parent._parent.fire_angle + fire_adj; _parent._parent.fire_now = true;
Symbol 470 MovieClip Frame 229
_parent._parent.fire_angle = _parent._parent.fire_angle + fire_adj; _parent._parent.fire_now = true;
Symbol 470 MovieClip Frame 238
_parent._parent.fire_angle = _parent._parent.fire_angle - (6 * fire_adj); _parent.gotoAndStop("air");
Symbol 471 MovieClip Frame 1
stop();
Symbol 484 MovieClip Frame 15
_parent._parent.fire_now = true;
Symbol 484 MovieClip Frame 32
_parent.gotoAndStop("air");
Symbol 485 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 538 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 541 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 548 MovieClip Frame 7
_parent.gotoAndStop(1);
Symbol 553 MovieClip Frame 6
_parent.gotoAndStop(1);
Symbol 560 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 571 MovieClip Frame 5
_root.fire_weapon(_root.old_weapon);
Symbol 571 MovieClip Frame 20
_root.special_over();
Symbol 578 MovieClip Frame 5
_root.fire_weapon(_root.old_weapon);
Symbol 578 MovieClip Frame 20
_root.special_over();
Symbol 599 MovieClip Frame 5
_root.fire_weapon(_root.old_weapon);
Symbol 599 MovieClip Frame 12
_root.fire_weapon(_root.old_weapon);
Symbol 599 MovieClip Frame 19
_root.fire_weapon(_root.old_weapon);
Symbol 599 MovieClip Frame 26
_root.fire_weapon(_root.old_weapon);
Symbol 599 MovieClip Frame 33
_root.fire_weapon(_root.old_weapon);
Symbol 599 MovieClip Frame 40
_root.fire_weapon(_root.old_weapon);
Symbol 599 MovieClip Frame 51
_root.special_over();
Symbol 600 MovieClip Frame 1
stop();
Symbol 609 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 612 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 619 MovieClip Frame 7
_parent.gotoAndStop(1);
Symbol 622 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 623 MovieClip Frame 5
_root.fire_weapon(_root.old_weapon);
Symbol 623 MovieClip Frame 20
_root.special_over();
Symbol 638 MovieClip Frame 6
_root.fire_weapon(_root.old_weapon);
Symbol 638 MovieClip Frame 14
_root.fire_weapon(_root.old_weapon);
Symbol 638 MovieClip Frame 22
_root.fire_weapon(_root.old_weapon);
Symbol 638 MovieClip Frame 30
_root.fire_weapon(_root.old_weapon);
Symbol 638 MovieClip Frame 59
_root.special_over();
Symbol 719 MovieClip Frame 6
_root.fire_weapon(_root.old_weapon);
Symbol 719 MovieClip Frame 19
_root.fire_weapon(_root.old_weapon);
Symbol 719 MovieClip Frame 32
_root.fire_weapon(_root.old_weapon);
Symbol 719 MovieClip Frame 62
_root.special_over();
Symbol 720 MovieClip Frame 1
stop();
Symbol 729 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 732 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 739 MovieClip Frame 7
_parent.gotoAndStop(1);
Symbol 742 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 743 MovieClip Frame 5
_root.fire_weapon(_root.old_weapon);
Symbol 743 MovieClip Frame 20
_root.special_over();
Symbol 778 MovieClip Frame 5
_root.fire_weapon(_root.old_weapon);
Symbol 778 MovieClip Frame 14
_root.fire_weapon(_root.old_weapon);
Symbol 778 MovieClip Frame 23
_root.fire_weapon(_root.old_weapon);
Symbol 778 MovieClip Frame 35
_root.special_over();
Symbol 819 MovieClip Frame 10
_root.fire_weapon(_root.old_weapon);
Symbol 819 MovieClip Frame 39
_root.special_over();
Symbol 820 MovieClip Frame 1
stop();
Symbol 859 MovieClip Frame 1
stop();
Symbol 859 MovieClip Frame 7
stop();
Symbol 859 MovieClip Frame 14
stop();
Symbol 885 MovieClip Frame 1
stop();
Instance of Symbol 872 MovieClip "blink" in Symbol 885 MovieClip Frame 2
onClipEvent (enterFrame) { if (off || (onb)) { t++; s_t = s_t + 1; s_t = s_t % 2; s_a = int(s_t); this._visible = s_a; if (t == 13) { if (off) { _parent.prevFrame(); } st = 0; s_a = 0; t = 0; off = false; onb = false; } } }
Instance of Symbol 875 MovieClip "blink" in Symbol 885 MovieClip Frame 3
onClipEvent (enterFrame) { if (off || (onb)) { t++; s_t = s_t + 1; s_t = s_t % 2; s_a = int(s_t); this._visible = s_a; if (t == 13) { if (off) { _parent.prevFrame(); } st = 0; s_a = 0; t = 0; off = false; onb = false; } } }
Instance of Symbol 878 MovieClip "blink" in Symbol 885 MovieClip Frame 4
onClipEvent (enterFrame) { if (off || (onb)) { t++; s_t = s_t + 1; s_t = s_t % 2; s_a = int(s_t); this._visible = s_a; if (t == 13) { if (off) { _parent.prevFrame(); } st = 0; s_a = 0; t = 0; off = false; onb = false; } } }
Instance of Symbol 881 MovieClip "blink" in Symbol 885 MovieClip Frame 5
onClipEvent (enterFrame) { if (off || (onb)) { t++; s_t = s_t + 1; s_t = s_t % 2; s_a = int(s_t); this._visible = s_a; if (t == 13) { if (off) { _parent.prevFrame(); } st = 0; s_a = 0; t = 0; off = false; onb = false; } } }
Instance of Symbol 884 MovieClip "blink" in Symbol 885 MovieClip Frame 6
onClipEvent (enterFrame) { if (off || (onb)) { t++; s_t = s_t + 1; s_t = s_t % 2; s_a = int(s_t); this._visible = s_a; if (t == 13) { if (off) { _parent.prevFrame(); } st = 0; s_a = 0; t = 0; off = false; onb = false; } } }
Symbol 906 MovieClip Frame 70
gotoAndPlay (1);
Symbol 922 MovieClip Frame 46
_parent.gotoAndStop(1);
Symbol 925 MovieClip Frame 45
_parent.gotoAndStop(1);
Symbol 926 MovieClip Frame 1
stop();
Symbol 934 MovieClip Frame 46
_parent.gotoAndStop(1);
Symbol 937 MovieClip Frame 45
_parent.gotoAndStop(1);
Symbol 938 MovieClip Frame 1
stop();
Symbol 946 MovieClip Frame 46
_parent.gotoAndStop(1);
Symbol 949 MovieClip Frame 45
_parent.gotoAndStop(1);
Symbol 950 MovieClip Frame 1
stop();
Symbol 966 MovieClip Frame 1
stop();
Symbol 969 MovieClip Frame 1
stop();
Symbol 972 MovieClip Frame 1
stop();
Symbol 975 MovieClip Frame 1
stop();
Symbol 978 MovieClip Frame 1
stop();
Symbol 983 MovieClip Frame 44
gotoAndPlay (2);
Symbol 991 MovieClip Frame 1
stop();
Symbol 1002 MovieClip Frame 46
_parent.gotoAndStop(1);
Symbol 1007 MovieClip Frame 44
_parent.gotoAndStop(1);
Symbol 1010 MovieClip Frame 43
_parent.gotoAndStop(1);
Symbol 1013 MovieClip Frame 45
_parent.gotoAndStop(1);
Symbol 1018 MovieClip Frame 44
_parent.gotoAndStop(1);
Symbol 1021 MovieClip Frame 44
_parent.gotoAndStop(1);
Symbol 1024 MovieClip Frame 44
_parent.gotoAndStop(1);
Symbol 1027 MovieClip Frame 44
_parent.gotoAndStop(1);
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1038 MovieClip Frame 4
stop();
Symbol 1041 MovieClip Frame 4
stop();
Symbol 1042 MovieClip Frame 1
stop();
Symbol 1045 MovieClip Frame 4
stop();
Symbol 1048 MovieClip Frame 4
stop();
Symbol 1049 MovieClip Frame 1
stop();
Symbol 1052 MovieClip Frame 4
stop();
Symbol 1055 MovieClip Frame 4
stop();
Symbol 1056 MovieClip Frame 1
stop();
Symbol 1065 MovieClip Frame 10
stop();
Symbol 1066 MovieClip Frame 10
stop();
Symbol 1067 MovieClip Frame 1
stop();
Symbol 1070 MovieClip Frame 4
stop();
Symbol 1071 MovieClip Frame 1
stop();
Symbol 1078 MovieClip Frame 10
stop();
Symbol 1079 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 1080 MovieClip Frame 1
stop();
Symbol 1085 MovieClip Frame 4
stop();
Symbol 1088 MovieClip Frame 4
stop();
Symbol 1091 MovieClip Frame 4
stop();
Symbol 1092 MovieClip Frame 1
stop();
Symbol 1092 MovieClip Frame 4
_root.play_s(_root.player + "_powerup");
Symbol 1097 MovieClip Frame 4
stop();
Symbol 1100 MovieClip Frame 4
stop();
Symbol 1103 MovieClip Frame 4
stop();
Symbol 1104 MovieClip Frame 1
stop();
Symbol 1104 MovieClip Frame 4
_root.play_s(_root.player + "_powerup");
Symbol 1106 MovieClip Frame 6
stop();
Symbol 1107 MovieClip Frame 5
stop();
Symbol 1129 MovieClip Frame 131
gotoAndPlay ("loop01");
Symbol 1134 MovieClip Frame 8
if (_root.panel_ready) { gotoAndPlay (10); } play();
Symbol 1134 MovieClip Frame 9
prevFrame();
Symbol 1134 MovieClip Frame 15
_parent.texture.gotoAndPlay("out"); _root.play_s("get_ready");
Instance of Symbol 1133 MovieClip in Symbol 1134 MovieClip Frame 23
onClipEvent (load) { if (_root.the_stage < 10) { zero = "0"; } else { zero = ""; } the_text = ("LEVEL " + zero) + _root.the_stage; }
Symbol 1134 MovieClip Frame 104
_root.start_amb(); _root.hold_pose = false; _parent.texture.gotoAndStop("off"); if (_root.the_stage == 1) { _root.play_s(_root.player + "_startoflevel"); } _parent.gotoAndStop("game");
Symbol 1139 MovieClip Frame 100
gotoAndPlay ("loop01");
Symbol 1147 MovieClip Frame 10
stop();
Symbol 1152 MovieClip Frame 1
play();
Symbol 1152 MovieClip Frame 44
stop();
Symbol 1153 Button
on (press) { gotoAndPlay ("out01"); } on (keyPress "<Space>") { gotoAndPlay ("out01"); }
Symbol 1154 MovieClip Frame 8
_parent.texture.gotoAndPlay("in");
Symbol 1154 MovieClip Frame 21
stop(); _root.get_stats(); _root.remove_scene_objects();
Symbol 1154 MovieClip Frame 41
_root.start_stage();
Symbol 1169 MovieClip Frame 1
play();
Symbol 1169 MovieClip Frame 44
stop();
Symbol 1170 Button
on (press) { _root.myTracker.track(); func = "again"; gotoAndPlay ("out"); } on (keyPress "<Space>") { _root.myTracker.track(); func = "again"; gotoAndPlay ("out"); }
Symbol 1175 Button
on (press) { func = "main"; gotoAndPlay ("out"); }
Symbol 1176 MovieClip Frame 8
_parent.texture.gotoAndPlay("in");
Symbol 1176 MovieClip Frame 20
_root.get_stats();
Symbol 1176 MovieClip Frame 21
stop(); _root.get_final_stats(); _root.remove_scene_objects(); if (_root.my_score >= 100000) { _root.myGameObject.callGameEventJS(); }
Symbol 1176 MovieClip Frame 57
stop(); if (func == "main") { _root.main_menu(); } if (func == "again") { _root.play_again(); }
Symbol 1177 MovieClip [dash] Frame 1
stop();
Instance of Symbol 1107 MovieClip in Symbol 1177 MovieClip [dash] Frame 2
onClipEvent (load) { if (_root.from_menu) { this.gotoAndStop(5); _root.from_menu = false; } }
Symbol 1179 MovieClip Frame 13
stop();
Symbol 1207 MovieClip Frame 6
_parent.mask.gotoAndStop(13);
Symbol 1258 MovieClip [sm_effects] Frame 1
stop();
Symbol 1258 MovieClip [sm_effects] Frame 24
_root.smart_bomb();
Symbol 1307 MovieClip Frame 1
stop();
Symbol 1307 MovieClip Frame 2
play();
Symbol 1307 MovieClip Frame 69
stop();
Symbol 1312 MovieClip [dead] Frame 1
_root.play_s("die");
Symbol 1312 MovieClip [dead] Frame 20
play();
Symbol 1312 MovieClip [dead] Frame 21
if (_parent._y != _root.ground) { prevFrame(); }
Symbol 1312 MovieClip [dead] Frame 22
_root.stomp(10); _root.play_s("land");
Symbol 1312 MovieClip [dead] Frame 44
_root.play_s("hitground");
Instance of Symbol 1307 MovieClip in Symbol 1312 MovieClip [dead] Frame 44
onClipEvent (load) { if (_root.lives == 0) { this.gotoAndPlay(2); } }
Symbol 1312 MovieClip [dead] Frame 100
stop(); _root.wake();
Symbol 1459 MovieClip Frame 1
stop();
Symbol 1532 MovieClip Frame 1
stop();
Symbol 1611 MovieClip Frame 1
stop();
Symbol 1616 Button
on (press) { change_i("coop"); } on (rollOver) { rollover("coop"); } on (rollOut) { rollout("coop"); }
Symbol 1617 Button
on (press) { change_i("kiva"); } on (rollOver) { rollover("kiva"); } on (rollOut) { rollout("kiva"); }
Symbol 1618 Button
on (press) { change_i("jamie"); } on (rollOver) { rollover("jamie"); } on (rollOut) { rollout("jamie"); }
Symbol 1635 MovieClip Frame 1
stop();
Symbol 1635 MovieClip Frame 30
stop();
Symbol 1639 MovieClip Frame 1
stop();
Symbol 1639 MovieClip Frame 30
stop();
Symbol 1643 MovieClip Frame 1
stop();
Symbol 1643 MovieClip Frame 30
stop();
Symbol 1644 MovieClip Frame 1
function change_i(named) { _root.player = named; _parent.gotoAndPlay("out01"); } function rollover(named) { var _local2 = -1; while (_local2++ , _local2 < 3) { if (named != names[_local2]) { na = this[names[_local2]]; na.gotoAndStop(1); this[names[_local2] + "f"].gotoAndStop(1); } } this[named].gotoAndStop(2); this[named + "f"].gotoAndPlay(2); } function rollout(named) { this[named].gotoAndStop(1); } stop(); names = ["coop", "kiva", "jamie"];
Symbol 1655 MovieClip Frame 10
stop();
Symbol 1655 MovieClip Frame 21
stop();
Symbol 1656 Button
on (press) { back = true; this.play(); }
Symbol 1657 Button
on (press) { if (inst._currentframe == 10) { inst.play(); } if (inst._currentframe == 21) { this.play(); } } on (keyPress "<Space>") { if (inst._currentframe == 10) { inst.play(); } if (inst._currentframe == 21) { this.play(); } }
Symbol 1658 MovieClip Frame 18
stop();
Symbol 1658 MovieClip Frame 55
stop();
Symbol 1658 MovieClip Frame 71
if (back) { this.gotoAndPlay(1); back = false; } else { _root.from_menu = true; _root.gotoAndStop("game"); }
Symbol 1662 MovieClip Frame 1
var startTime = getTimer(); var numFrames = 0; var recentSetting = 10; var recentNumFrames = 0; var recentStartTime = startTime; function calcFPS() { numFrames++; var _local1 = getTimer(); elapsedSeconds = (_local1 - startTime) / 1000; actualFPS = numFrames / elapsedSeconds; recentNumFrames++; if (recentNumFrames == recentSetting) { var _local2 = (_local1 - recentStartTime) / 1000; recentFPSoutput = recentNumFrames / _local2; recentStartTime = _local1; recentNumFrames = 0; } }
Instance of Symbol 1661 MovieClip "callCalcFPS" in Symbol 1662 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.calcFPS(); }

Library Items

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Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:9
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Symbol 31 BitmapUsed by:32
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Symbol 39 BitmapUsed by:40
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Symbol 44 MovieClip [walk_clap]Uses:43Used by:Timeline
Symbol 45 BitmapUsed by:46
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Symbol 47 MovieClip [walk_chest]Uses:46Used by:Timeline
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Symbol 98 BitmapUsed by:99
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Symbol 114 BitmapUsed by:115
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Symbol 126 BitmapUsed by:127
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Symbol 141 BitmapUsed by:142
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Symbol 144 BitmapUsed by:145
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Symbol 1592 GraphicUses:1591Used by:1609
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Symbol 1599 BitmapUsed by:1600
Symbol 1600 GraphicUses:1599Used by:1609
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Symbol 1603 BitmapUsed by:1604
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Symbol 1610 MovieClipUses:1609Used by:1611
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Symbol 1613 GraphicUses:1612Used by:1614 1616 1617 1618
Symbol 1614 MovieClipUses:1613Used by:1616 1617 1618
Symbol 1615 SoundUsed by:1616 1617 1618
Symbol 1616 ButtonUses:1614 1613 1615Used by:1644
Symbol 1617 ButtonUses:1614 1613 1615Used by:1644
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Symbol 1619 BitmapUsed by:1620
Symbol 1620 GraphicUses:1619Used by:1629
Symbol 1621 BitmapUsed by:1622
Symbol 1622 GraphicUses:1621Used by:1629
Symbol 1623 BitmapUsed by:1624
Symbol 1624 GraphicUses:1623Used by:1629
Symbol 1625 BitmapUsed by:1626
Symbol 1626 GraphicUses:1625Used by:1629
Symbol 1627 BitmapUsed by:1628
Symbol 1628 GraphicUses:1627Used by:1629
Symbol 1629 MovieClipUses:1620 1622 1624 1626 1628Used by:1632 1638 1642
Symbol 1630 BitmapUsed by:1631
Symbol 1631 GraphicUses:1630Used by:1632
Symbol 1632 MovieClipUses:1629 1631Used by:1635
Symbol 1633 SoundUsed by:1635 1639 1643
Symbol 1634 SoundUsed by:1635 1639 1643
Symbol 1635 MovieClipUses:1632 1633 1634Used by:1644
Symbol 1636 BitmapUsed by:1637
Symbol 1637 GraphicUses:1636Used by:1638
Symbol 1638 MovieClipUses:1629 1637Used by:1639
Symbol 1639 MovieClipUses:1638 1633 1634Used by:1644
Symbol 1640 BitmapUsed by:1641
Symbol 1641 GraphicUses:1640Used by:1642
Symbol 1642 MovieClipUses:1629 1641Used by:1643
Symbol 1643 MovieClipUses:1642 1633 1634Used by:1644
Symbol 1644 MovieClipUses:1109 1111 1362 1459 1532 1611 1616 1617 1618 1635 1639 1643Used by:1658
Symbol 1645 BitmapUsed by:1646
Symbol 1646 GraphicUses:1645Used by:1658
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Symbol 1650 GraphicUses:1649Used by:1657 1658
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Symbol 1652 GraphicUses:1651Used by:1655
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Symbol 1654 GraphicUses:1653Used by:1655
Symbol 1655 MovieClipUses:1109 1111 1113 1115 1652 1654Used by:1658
Symbol 1656 ButtonUses:1160 1173 1174 25Used by:1658
Symbol 1657 ButtonUses:13 15 1650 19 20 23 24 25Used by:1658
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Symbol 1659 FontUsed by:1660
Symbol 1660 EditableTextUses:1659Used by:1662
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Symbol 1662 MovieClipUses:1660 1661Used by:Timeline

Instance Names

"card"Frame 2Symbol 9 MovieClip
"card"Frame 4Symbol 30 MovieClip
"fpsSpeedometer"Frame 53Symbol 1662 MovieClip
"body"Symbol 303 MovieClip Frame 1Symbol 282 MovieClip
"body"Symbol 303 MovieClip Frame 7Symbol 302 MovieClip
"body"Symbol 360 MovieClip Frame 1Symbol 320 MovieClip
"body"Symbol 360 MovieClip Frame 7Symbol 359 MovieClip
"body"Symbol 390 MovieClip Frame 1Symbol 377 MovieClip
"body"Symbol 390 MovieClip Frame 7Symbol 389 MovieClip
"body"Symbol 417 MovieClip Frame 1Symbol 407 MovieClip
"body"Symbol 417 MovieClip Frame 6Symbol 416 MovieClip
"body"Symbol 418 MovieClip [enemy2] Frame 1Symbol 303 MovieClip
"body"Symbol 418 MovieClip [enemy2] Frame 2Symbol 360 MovieClip
"body"Symbol 418 MovieClip [enemy2] Frame 3Symbol 390 MovieClip
"body"Symbol 418 MovieClip [enemy2] Frame 4Symbol 417 MovieClip
"fly"Symbol 428 MovieClip Frame 1Symbol 300 MovieClip
"body"Symbol 529 MovieClip [enemy1] Frame 1Symbol 426 MovieClip
"body"Symbol 529 MovieClip [enemy1] Frame 2Symbol 428 MovieClip
"body"Symbol 529 MovieClip [enemy1] Frame 3Symbol 432 MovieClip
"body"Symbol 529 MovieClip [enemy1] Frame 4Symbol 437 MovieClip
"body"Symbol 529 MovieClip [enemy1] Frame 5Symbol 442 MovieClip
"body"Symbol 529 MovieClip [enemy1] Frame 6Symbol 447 MovieClip
"body"Symbol 529 MovieClip [enemy1] Frame 7Symbol 452 MovieClip
"body"Symbol 529 MovieClip [enemy1] Frame 8Symbol 471 MovieClip
"body"Symbol 529 MovieClip [enemy1] Frame 9Symbol 485 MovieClip
"effect"Symbol 821 MovieClip [effects] Frame 1Symbol 600 MovieClip
"effect"Symbol 821 MovieClip [effects] Frame 2Symbol 720 MovieClip
"effect"Symbol 821 MovieClip [effects] Frame 3Symbol 820 MovieClip
"blink"Symbol 885 MovieClip Frame 2Symbol 872 MovieClip
"blink"Symbol 885 MovieClip Frame 3Symbol 875 MovieClip
"blink"Symbol 885 MovieClip Frame 4Symbol 878 MovieClip
"blink"Symbol 885 MovieClip Frame 5Symbol 881 MovieClip
"blink"Symbol 885 MovieClip Frame 6Symbol 884 MovieClip
"player"Symbol 954 MovieClip Frame 1Symbol 926 MovieClip
"player"Symbol 954 MovieClip Frame 2Symbol 938 MovieClip
"player"Symbol 954 MovieClip Frame 3Symbol 950 MovieClip
"h1"Symbol 991 MovieClip Frame 1Symbol 966 MovieClip
"h3"Symbol 991 MovieClip Frame 1Symbol 969 MovieClip
"h2"Symbol 991 MovieClip Frame 1Symbol 972 MovieClip
"h4"Symbol 991 MovieClip Frame 1Symbol 975 MovieClip
"h5"Symbol 991 MovieClip Frame 1Symbol 978 MovieClip
"recharge"Symbol 1042 MovieClip Frame 1Symbol 1035 MovieClip
"recharge"Symbol 1049 MovieClip Frame 1Symbol 1035 MovieClip
"recharge"Symbol 1056 MovieClip Frame 1Symbol 1035 MovieClip
"blocks"Symbol 1057 MovieClip Frame 1Symbol 1042 MovieClip
"blocks"Symbol 1057 MovieClip Frame 2Symbol 1049 MovieClip
"blocks"Symbol 1057 MovieClip Frame 3Symbol 1056 MovieClip
"stick"Symbol 1106 MovieClip Frame 1Symbol 959 MovieClip
"stick"Symbol 1107 MovieClip Frame 1Symbol 959 MovieClip
"panel"Symbol 1147 MovieClip Frame 9Symbol 1146 MovieClip
"panel"Symbol 1154 MovieClip Frame 13Symbol 1147 MovieClip
"panel"Symbol 1176 MovieClip Frame 21Symbol 1166 MovieClip
"texture"Symbol 1177 MovieClip [dash] Frame 1Symbol 859 MovieClip
"lives"Symbol 1177 MovieClip [dash] Frame 1Symbol 885 MovieClip
"type_ani"Symbol 1177 MovieClip [dash] Frame 1Symbol 906 MovieClip
"faces"Symbol 1177 MovieClip [dash] Frame 1Symbol 954 MovieClip
"stick"Symbol 1177 MovieClip [dash] Frame 1Symbol 959 MovieClip
"health"Symbol 1177 MovieClip [dash] Frame 1Symbol 991 MovieClip
"state"Symbol 1177 MovieClip [dash] Frame 1Symbol 1028 MovieClip
"specials"Symbol 1177 MovieClip [dash] Frame 1Symbol 1057 MovieClip
"d3"Symbol 1177 MovieClip [dash] Frame 1Symbol 1067 MovieClip
"smart_blocks"Symbol 1177 MovieClip [dash] Frame 1Symbol 1071 MovieClip
"d4"Symbol 1177 MovieClip [dash] Frame 1Symbol 1080 MovieClip
"gun_blocks"Symbol 1177 MovieClip [dash] Frame 1Symbol 1092 MovieClip
"missile_blocks"Symbol 1177 MovieClip [dash] Frame 1Symbol 1104 MovieClip
"panel"Symbol 1177 MovieClip [dash] Frame 3Symbol 1154 MovieClip
"mask"Symbol 1236 MovieClip [missile] Frame 1Symbol 1179 MovieClip
"missile"Symbol 1236 MovieClip [missile] Frame 1Symbol 1207 MovieClip
"missile"Symbol 1236 MovieClip [missile] Frame 2Symbol 1224 MovieClip
"missile"Symbol 1236 MovieClip [missile] Frame 3Symbol 1235 MovieClip
"s_thrusters"Symbol 1245 MovieClip [air_none] Frame 1Symbol 1242 MovieClip
"s_thrusters"Symbol 1248 MovieClip [air_gun] Frame 1Symbol 1242 MovieClip
"s_thrusters"Symbol 1257 MovieClip [air_missile] Frame 1Symbol 1256 MovieClip
"coop"Symbol 1644 MovieClip Frame 1Symbol 1459 MovieClip
"kiva"Symbol 1644 MovieClip Frame 1Symbol 1532 MovieClip
"jamie"Symbol 1644 MovieClip Frame 1Symbol 1611 MovieClip
"jamief"Symbol 1644 MovieClip Frame 1Symbol 1635 MovieClip
"kivaf"Symbol 1644 MovieClip Frame 1Symbol 1639 MovieClip
"coopf"Symbol 1644 MovieClip Frame 1Symbol 1643 MovieClip
"stick"Symbol 1658 MovieClip Frame 1Symbol 959 MovieClip
"stick"Symbol 1658 MovieClip Frame 1Symbol 959 MovieClip
"inst"Symbol 1658 MovieClip Frame 55Symbol 1655 MovieClip
"callCalcFPS"Symbol 1662 MovieClip Frame 1Symbol 1661 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "hitground"
ExportAssets (56)Timeline Frame 5Symbol 41 as "walk_fist"
ExportAssets (56)Timeline Frame 5Symbol 44 as "walk_clap"
ExportAssets (56)Timeline Frame 5Symbol 47 as "walk_chest"
ExportAssets (56)Timeline Frame 5Symbol 64 as "walk_gun"
ExportAssets (56)Timeline Frame 5Symbol 81 as "walk_missile"
ExportAssets (56)Timeline Frame 5Symbol 83 as "radar"
ExportAssets (56)Timeline Frame 5Symbol 97 as "stand_none"
ExportAssets (56)Timeline Frame 5Symbol 100 as "stand_gun"
ExportAssets (56)Timeline Frame 5Symbol 111 as "stand_fist"
ExportAssets (56)Timeline Frame 5Symbol 112 as "stand_clap"
ExportAssets (56)Timeline Frame 5Symbol 113 as "stand_chest"
ExportAssets (56)Timeline Frame 5Symbol 116 as "stand_missile"
ExportAssets (56)Timeline Frame 5Symbol 119 as "sky10"
ExportAssets (56)Timeline Frame 5Symbol 122 as "sky9"
ExportAssets (56)Timeline Frame 5Symbol 125 as "sky8"
ExportAssets (56)Timeline Frame 5Symbol 128 as "sky7"
ExportAssets (56)Timeline Frame 5Symbol 131 as "sky6"
ExportAssets (56)Timeline Frame 5Symbol 134 as "sky5"
ExportAssets (56)Timeline Frame 5Symbol 137 as "sky4"
ExportAssets (56)Timeline Frame 5Symbol 140 as "sky3"
ExportAssets (56)Timeline Frame 5Symbol 143 as "sky2"
ExportAssets (56)Timeline Frame 5Symbol 146 as "sky1"
ExportAssets (56)Timeline Frame 5Symbol 154 as "shield"
ExportAssets (56)Timeline Frame 5Symbol 157 as "robot_shadow"
ExportAssets (56)Timeline Frame 5Symbol 158 as "robot"
ExportAssets (56)Timeline Frame 5Symbol 175 as "walk_none"
ExportAssets (56)Timeline Frame 5Symbol 250 as "explosion"
ExportAssets (56)Timeline Frame 5Symbol 265 as "enemy_missile"
ExportAssets (56)Timeline Frame 5Symbol 418 as "enemy2"
ExportAssets (56)Timeline Frame 5Symbol 529 as "enemy1"
ExportAssets (56)Timeline Frame 5Symbol 821 as "effects"
ExportAssets (56)Timeline Frame 5Symbol 858 as "pickup"
ExportAssets (56)Timeline Frame 5Symbol 1177 as "dash"
ExportAssets (56)Timeline Frame 5Symbol 1236 as "missile"
ExportAssets (56)Timeline Frame 5Symbol 1245 as "air_none"
ExportAssets (56)Timeline Frame 5Symbol 1248 as "air_gun"
ExportAssets (56)Timeline Frame 5Symbol 1253 as "air_fist"
ExportAssets (56)Timeline Frame 5Symbol 1254 as "air_clap"
ExportAssets (56)Timeline Frame 5Symbol 1255 as "air_chest"
ExportAssets (56)Timeline Frame 5Symbol 1257 as "air_missile"
ExportAssets (56)Timeline Frame 5Symbol 1258 as "sm_effects"
ExportAssets (56)Timeline Frame 5Symbol 1312 as "dead"
ExportAssets (56)Timeline Frame 5Symbol 1315 as "duck_none"
ExportAssets (56)Timeline Frame 6Symbol 1316 as "walk"
ExportAssets (56)Timeline Frame 7Symbol 1317 as "tv"
ExportAssets (56)Timeline Frame 8Symbol 1318 as "smart"
ExportAssets (56)Timeline Frame 9Symbol 1319 as "small_explosion"
ExportAssets (56)Timeline Frame 10Symbol 1320 as "shield_up"
ExportAssets (56)Timeline Frame 11Symbol 1321 as "shield_duration"
ExportAssets (56)Timeline Frame 12Symbol 1322 as "reach_goal"
ExportAssets (56)Timeline Frame 13Symbol 1323 as "power_pickup"
ExportAssets (56)Timeline Frame 14Symbol 1324 as "missiles"
ExportAssets (56)Timeline Frame 15Symbol 1325 as "land"
ExportAssets (56)Timeline Frame 16Symbol 1326 as "kiva_startoflevel"
ExportAssets (56)Timeline Frame 17Symbol 1327 as "kiva_powerup"
ExportAssets (56)Timeline Frame 18Symbol 1328 as "kiva_damage_critical"
ExportAssets (56)Timeline Frame 19Symbol 1329 as "kiva_3_special"
ExportAssets (56)Timeline Frame 20Symbol 1330 as "kiva_2_special"
ExportAssets (56)Timeline Frame 21Symbol 1331 as "kiva_1_gun"
ExportAssets (56)Timeline Frame 22Symbol 1332 as "kiva_0_gun"
ExportAssets (56)Timeline Frame 23Symbol 1333 as "jamie_startoflevel"
ExportAssets (56)Timeline Frame 24Symbol 1334 as "jamie_powerup"
ExportAssets (56)Timeline Frame 25Symbol 1335 as "jamie_damage_critical"
ExportAssets (56)Timeline Frame 26Symbol 1336 as "jamie_3_special"
ExportAssets (56)Timeline Frame 27Symbol 1337 as "jamie_2_special"
ExportAssets (56)Timeline Frame 28Symbol 1338 as "jamie_1_gun"
ExportAssets (56)Timeline Frame 29Symbol 1339 as "jamie_0_gun"
ExportAssets (56)Timeline Frame 30Symbol 1340 as "hover"
ExportAssets (56)Timeline Frame 31Symbol 1 as "hitground"
ExportAssets (56)Timeline Frame 32Symbol 1341 as "hit_enemy"
ExportAssets (56)Timeline Frame 33Symbol 1342 as "hit"
ExportAssets (56)Timeline Frame 34Symbol 1343 as "heal"
ExportAssets (56)Timeline Frame 35Symbol 1344 as "get_ready"
ExportAssets (56)Timeline Frame 36Symbol 1345 as "fist"
ExportAssets (56)Timeline Frame 37Symbol 1346 as "enemy_walk"
ExportAssets (56)Timeline Frame 38Symbol 1347 as "enemy_gun1"
ExportAssets (56)Timeline Frame 39Symbol 1348 as "die"
ExportAssets (56)Timeline Frame 40Symbol 1349 as "coop_startoflevel"
ExportAssets (56)Timeline Frame 41Symbol 1350 as "coop_powerup"
ExportAssets (56)Timeline Frame 42Symbol 1351 as "coop_damage_critical"
ExportAssets (56)Timeline Frame 43Symbol 1352 as "coop_3_special"
ExportAssets (56)Timeline Frame 44Symbol 1353 as "coop_2_special"
ExportAssets (56)Timeline Frame 45Symbol 1354 as "coop_1_gun"
ExportAssets (56)Timeline Frame 46Symbol 1355 as "coop_0_gun"
ExportAssets (56)Timeline Frame 47Symbol 1356 as "beam_loop"
ExportAssets (56)Timeline Frame 48Symbol 1357 as "freeman"
ExportAssets (56)Timeline Frame 49Symbol 1358 as "amb"
ExportAssets (56)Timeline Frame 50Symbol 1359 as "cheer1"
ExportAssets (56)Timeline Frame 51Symbol 1360 as "cheer2"

Labels

"load"Frame 2
"choose"Frame 52
"game"Frame 53
"number should count up to 99"Symbol 9 MovieClip Frame 1
"select"Symbol 30 MovieClip Frame 2
"walk"Symbol 303 MovieClip Frame 1
"stand"Symbol 303 MovieClip Frame 2
"stand_fire"Symbol 303 MovieClip Frame 3
"hit"Symbol 303 MovieClip Frame 4
"air"Symbol 303 MovieClip Frame 5
"air_fire"Symbol 303 MovieClip Frame 6
"walk_back"Symbol 303 MovieClip Frame 7
"walk"Symbol 360 MovieClip Frame 1
"stand"Symbol 360 MovieClip Frame 2
"stand_fire"Symbol 360 MovieClip Frame 3
"hit"Symbol 360 MovieClip Frame 4
"air"Symbol 360 MovieClip Frame 5
"air_fire"Symbol 360 MovieClip Frame 6
"walk_back"Symbol 360 MovieClip Frame 7
"walk"Symbol 390 MovieClip Frame 1
"stand"Symbol 390 MovieClip Frame 2
"stand_fire"Symbol 390 MovieClip Frame 3
"hit"Symbol 390 MovieClip Frame 4
"air"Symbol 390 MovieClip Frame 5
"air_fire"Symbol 390 MovieClip Frame 6
"walk_back"Symbol 390 MovieClip Frame 7
"walk"Symbol 417 MovieClip Frame 1
"stand"Symbol 417 MovieClip Frame 2
"stand_fire1"Symbol 417 MovieClip Frame 3
"stand_fire2"Symbol 417 MovieClip Frame 4
"hit"Symbol 417 MovieClip Frame 5
"walk_back"Symbol 417 MovieClip Frame 6
"air"Symbol 426 MovieClip Frame 1
"hit"Symbol 426 MovieClip Frame 2
"fire"Symbol 426 MovieClip Frame 3
"air"Symbol 428 MovieClip Frame 1
"hit"Symbol 428 MovieClip Frame 2
"fire"Symbol 428 MovieClip Frame 3
"air"Symbol 432 MovieClip Frame 1
"hit"Symbol 432 MovieClip Frame 2
"fire"Symbol 432 MovieClip Frame 3
"air"Symbol 437 MovieClip Frame 1
"hit"Symbol 437 MovieClip Frame 2
"fire"Symbol 437 MovieClip Frame 3
"air"Symbol 442 MovieClip Frame 1
"hit"Symbol 442 MovieClip Frame 2
"fire"Symbol 442 MovieClip Frame 3
"air"Symbol 447 MovieClip Frame 1
"hit"Symbol 447 MovieClip Frame 2
"fire"Symbol 447 MovieClip Frame 3
"air"Symbol 452 MovieClip Frame 1
"hit"Symbol 452 MovieClip Frame 2
"fire"Symbol 452 MovieClip Frame 3
"air"Symbol 471 MovieClip Frame 1
"hit"Symbol 471 MovieClip Frame 2
"fire"Symbol 471 MovieClip Frame 3
"air"Symbol 485 MovieClip Frame 1
"hit"Symbol 485 MovieClip Frame 2
"fire"Symbol 485 MovieClip Frame 3
"fist"Symbol 600 MovieClip Frame 7
"clap"Symbol 600 MovieClip Frame 8
"chest"Symbol 600 MovieClip Frame 9
"fist"Symbol 720 MovieClip Frame 7
"clap"Symbol 720 MovieClip Frame 8
"chest"Symbol 720 MovieClip Frame 9
"fist"Symbol 820 MovieClip Frame 7
"clap"Symbol 820 MovieClip Frame 8
"chest"Symbol 820 MovieClip Frame 9
"coop"Symbol 821 MovieClip [effects] Frame 1
"jamie"Symbol 821 MovieClip [effects] Frame 2
"kiva"Symbol 821 MovieClip [effects] Frame 3
"gun"Symbol 858 MovieClip [pickup] Frame 1
"gun2"Symbol 858 MovieClip [pickup] Frame 2
"gun3"Symbol 858 MovieClip [pickup] Frame 3
"gun4"Symbol 858 MovieClip [pickup] Frame 4
"missile1"Symbol 858 MovieClip [pickup] Frame 5
"missile2"Symbol 858 MovieClip [pickup] Frame 6
"missile3"Symbol 858 MovieClip [pickup] Frame 7
"missile4"Symbol 858 MovieClip [pickup] Frame 8
"health"Symbol 858 MovieClip [pickup] Frame 9
"smart"Symbol 858 MovieClip [pickup] Frame 10
"shield"Symbol 858 MovieClip [pickup] Frame 11
"coopfist"Symbol 858 MovieClip [pickup] Frame 12
"coopclap"Symbol 858 MovieClip [pickup] Frame 13
"coopchest"Symbol 858 MovieClip [pickup] Frame 14
"jamiefist"Symbol 858 MovieClip [pickup] Frame 15
"jamieclap"Symbol 858 MovieClip [pickup] Frame 16
"jamiechest"Symbol 858 MovieClip [pickup] Frame 17
"kivafist"Symbol 858 MovieClip [pickup] Frame 18
"kivaclap"Symbol 858 MovieClip [pickup] Frame 19
"kivachest"Symbol 858 MovieClip [pickup] Frame 20
"on"Symbol 859 MovieClip Frame 1
"in"Symbol 859 MovieClip Frame 2
"off"Symbol 859 MovieClip Frame 8
"out"Symbol 859 MovieClip Frame 9
"dead"Symbol 906 MovieClip Frame 71
"power"Symbol 926 MovieClip Frame 2
"hit"Symbol 926 MovieClip Frame 3
"power"Symbol 938 MovieClip Frame 2
"hit"Symbol 938 MovieClip Frame 3
"power"Symbol 950 MovieClip Frame 2
"hit"Symbol 950 MovieClip Frame 3
"coop"Symbol 954 MovieClip Frame 1
"jamie"Symbol 954 MovieClip Frame 2
"kiva"Symbol 954 MovieClip Frame 3
"dead"Symbol 954 MovieClip Frame 4
"dead"Symbol 991 MovieClip Frame 3
"charge"Symbol 1028 MovieClip Frame 2
"shield"Symbol 1028 MovieClip Frame 3
"heal"Symbol 1028 MovieClip Frame 4
"smart"Symbol 1028 MovieClip Frame 5
"speed"Symbol 1028 MovieClip Frame 6
"special_upgrade"Symbol 1028 MovieClip Frame 7
"missile_upgrade"Symbol 1028 MovieClip Frame 8
"gun_upgrade"Symbol 1028 MovieClip Frame 9
"coop"Symbol 1057 MovieClip Frame 1
"jamie"Symbol 1057 MovieClip Frame 2
"kiva"Symbol 1057 MovieClip Frame 3
"open"Symbol 1067 MovieClip Frame 2
"close"Symbol 1067 MovieClip Frame 3
"open"Symbol 1080 MovieClip Frame 2
"close"Symbol 1080 MovieClip Frame 3
"loop01"Symbol 1129 MovieClip Frame 7
"loop01"Symbol 1139 MovieClip Frame 10
"inst_one"Symbol 1147 MovieClip Frame 1
"out01"Symbol 1154 MovieClip Frame 24
"out"Symbol 1176 MovieClip Frame 24
"game"Symbol 1177 MovieClip [dash] Frame 1
"start_stage"Symbol 1177 MovieClip [dash] Frame 2
"end_stage"Symbol 1177 MovieClip [dash] Frame 3
"dead"Symbol 1177 MovieClip [dash] Frame 4
"coop"Symbol 1236 MovieClip [missile] Frame 1
"jamie"Symbol 1236 MovieClip [missile] Frame 2
"kiva"Symbol 1236 MovieClip [missile] Frame 3
"inst_one"Symbol 1655 MovieClip Frame 1
"inst_two"Symbol 1655 MovieClip Frame 12
"repeat"Symbol 1658 MovieClip Frame 5
"out01"Symbol 1658 MovieClip Frame 19
"inst_out"Symbol 1658 MovieClip Frame 56

Dynamic Text Variables

_root.percentSymbol 7 EditableText"000"
scoreSymbol 908 EditableText"000000000"
stageSymbol 1105 EditableText"00"
the_textSymbol 1132 EditableText"LEVEL 00"
_root.level_scoreSymbol 1143 EditableText"000000000"
_root.acc_botSymbol 1144 EditableText"000000000"
_root.tot_botSymbol 1145 EditableText"000000000"
_root.my_scoreSymbol 1163 EditableText"000000000"
_root.tot_acc_botSymbol 1164 EditableText"000000000"
_root.tot_tot_botSymbol 1165 EditableText"000000000"
recentFPSoutputSymbol 1660 EditableText"0"




http://swfchan.com/5/23736/info.shtml
Created: 26/5 -2019 00:00:47 Last modified: 26/5 -2019 00:00:47 Server time: 22/12 -2024 21:19:52