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Gloups.swf

This is the info page for
Flash #23748

(Click the ID number above for more basic data on this flash file.)


Text
Collisions :

Score :

GLOUPS !

Jouer/Play

Instructions

www.diam.info

copyright Alain Couchot 2005

Scores

Retour/Back

Chaque fois qu'un
bonhomme arrive
sur un
croisement, il
choisit une
direction au
hasard.

Par contre, si
l'une des cases
voisines du
croisement
comporte un
bonbon, le
bonhomme
choisit cette
case.

Cliquez sur une case pour y
déposer un bonbon ! Utilisez
les bonbons pour éviter les
collisions entre les
bonhommes!

?

X

When a
fellow
arrives over
a crossroads,
he chooses a
direction
blindly.

But if a space
adjacent to
the crossroads
contains a
candy, the
fellow chooses
this direction.

Clic on a space to set
down a candy ! Use the
candys in order to avoid
the collisions !

Jouez avec enregistrement des scores
sur www.diam.info !
Play with highscores www.diam.info !

Score :

ActionScript [AS1/AS2]

Symbol 1 MovieClip Frame 1
_visible = false; stop();
Symbol 1 MovieClip Frame 2
_time = getTimer() / 1000; _birth = _time; _delta = 0; _age = 0;
Symbol 1 MovieClip Frame 3
_tt = getTimer() / 1000; _delta = _tt - _time; _age = _tt - _birth; _time = _tt;
Symbol 1 MovieClip Frame 4
_ffx = (100 - (_fx * _delta)) / 100; _ffy = (100 - (_fy * _delta)) / 100; _ffxscale = (100 - (_fxscale * _delta)) / 100; _ffyscale = (100 - (_fyscale * _delta)) / 100; _ffrotation = (100 - (_frotation * _delta)) / 100; _ffalpha = (100 - (_falpha * _delta)) / 100; _vx = (_vx + (_ax * _delta)) * _ffx; _vy = (_vy + (_ay * _delta)) * _ffy; _vxscale = (_vxscale + (_axscale * _delta)) * _ffxscale; _vyscale = (_vyscale + (_ayscale * _delta)) * _ffyscale; _vrotation = (_vrotation + (_arotation * _delta)) * _ffrotation; _valpha = (_valpha + (_aalpha * _delta)) * _ffalpha; if (_vx) { _x = (_x + (_vx * _delta)); } if (_vy) { _y = (_y + (_vy * _delta)); } if (_vxscale) { _xscale = (_xscale + (_vxscale * _delta)); } if (_vyscale) { _yscale = (_yscale + (_vyscale * _delta)); } if (_vrotation) { _rotation = (_rotation + (_vrotation * _delta)); } if (_valpha) { _alpha = (_alpha + (_valpha * _delta)); }
Symbol 4 MovieClip Frame 1
if (!_load01BBCBD8) { _load01BBCBD8 = 1; tellTarget ("..") { generique._X = -125; affiche_ident = 0; vi = 100; explosion = 0; debut = getTimer(); collision = 0; findepartie = 1; affiche2.text = "pas de collision"; origine1 = 1; but1 = 2; norigine1 = origine1; nbut1 = but1; bon1._vX = vi; bon1._vY = 0; origine2 = 4; but2 = 3; norigine2 = origine2; nbut2 = but2; bon2._vX = -vi; bon2._vY = 0; origine3 = 12; but3 = 11; norigine3 = origine3; nbut3 = but3; bon3._vX = -vi; bon3._vY = 0; clic1 = 0; clic2 = 0; clic3 = 0; clic4 = 0; clic5 = 0; clic6 = 0; clic7 = 0; clic8 = 0; clic9 = 0; clic10 = 0; clic11 = 0; clic12 = 0; }; } nextFrame(); play();
Symbol 4 MovieClip Frame 3
tellTarget ("..") { if (!((origine1 <> 1) ? true : (but1 <> 2))) { limite = 290; if (limite < bon1._x) { tirage = random(3); if (clic1 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 2; nbut1 = 1; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 2; nbut1 = 6; } if (tirage == 2) { bon1._vX = vi; bon1._vY = 0; norigine1 = 2; nbut1 = 3; } } } if (!((origine1 <> 2) ? true : (but1 <> 3))) { limite = 520; if (limite < bon1._x) { tirage = random(3); if (clic2 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 3; nbut1 = 2; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 3; nbut1 = 7; } if (tirage == 2) { bon1._vX = vi; bon1._vY = 0; norigine1 = 3; nbut1 = 4; } } } if (!((origine1 <> 3) ? true : (but1 <> 4))) { limite = 750; if (limite < bon1._x) { tirage = random(2); if (clic3 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 4; nbut1 = 3; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 4; nbut1 = 8; } } } if (!((origine1 <> 2) ? true : (but1 <> 1))) { limite = 60; if (bon1._x < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 1; nbut1 = 2; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 1; nbut1 = 5; } } } if (!((origine1 <> 3) ? true : (but1 <> 2))) { limite = 290; if (bon1._x < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 2; nbut1 = 3; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 2; nbut1 = 6; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 2; nbut1 = 1; } } } if (!((origine1 <> 4) ? true : (but1 <> 3))) { limite = 520; if (bon1._x < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 3; nbut1 = 4; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 3; nbut1 = 7; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 3; nbut1 = 2; } } } if (!((origine1 <> 5) ? true : (but1 <> 6))) { limite = 290; if (limite < bon1._x) { tirage = random(4); if (clic5 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 6; nbut1 = 5; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 6; nbut1 = 10; } if (tirage == 2) { bon1._vX = vi; bon1._vY = 0; norigine1 = 6; nbut1 = 7; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 6; nbut1 = 2; } } } if (!((origine1 <> 6) ? true : (but1 <> 7))) { limite = 520; if (limite < bon1._x) { tirage = random(4); if (clic6 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic8 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 7; nbut1 = 6; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 7; nbut1 = 11; } if (tirage == 2) { bon1._vX = vi; bon1._vY = 0; norigine1 = 7; nbut1 = 8; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 7; nbut1 = 3; } } } if (!((origine1 <> 7) ? true : (but1 <> 8))) { limite = 750; if (limite < bon1._x) { tirage = random(3); if (clic7 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 8; nbut1 = 7; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 8; nbut1 = 12; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 8; nbut1 = 4; } } } if (!((origine1 <> 6) ? true : (but1 <> 5))) { limite = 60; if (bon1._x < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 5; nbut1 = 6; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 5; nbut1 = 9; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 5; nbut1 = 1; } } } if (!((origine1 <> 7) ? true : (but1 <> 6))) { limite = 290; if (bon1._x < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 6; nbut1 = 7; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 6; nbut1 = 10; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 6; nbut1 = 5; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 6; nbut1 = 2; } } } if (!((origine1 <> 8) ? true : (but1 <> 7))) { limite = 520; if (bon1._x < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 7; nbut1 = 8; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 7; nbut1 = 11; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 7; nbut1 = 6; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 7; nbut1 = 3; } } } if (!((origine1 <> 9) ? true : (but1 <> 10))) { limite = 290; if (limite < bon1._x) { tirage = random(3); if (clic9 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 10; nbut1 = 9; } if (tirage == 1) { bon1._vX = vi; bon1._vY = 0; norigine1 = 10; nbut1 = 11; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 10; nbut1 = 6; } } } if (!((origine1 <> 10) ? true : (but1 <> 11))) { limite = 520; if (limite < bon1._x) { tirage = random(3); if (clic10 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 11; nbut1 = 10; } if (tirage == 1) { bon1._vX = vi; bon1._vY = 0; norigine1 = 11; nbut1 = 12; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 11; nbut1 = 7; } } } if (!((origine1 <> 11) ? true : (but1 <> 12))) { limite = 750; if (limite < bon1._x) { tirage = random(2); if (clic11 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 12; nbut1 = 11; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 12; nbut1 = 8; } } } if (!((origine1 <> 10) ? true : (but1 <> 9))) { limite = 60; if (bon1._x < limite) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 9; nbut1 = 10; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 9; nbut1 = 5; } } } if (!((origine1 <> 11) ? true : (but1 <> 10))) { limite = 290; if (bon1._x < limite) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 10; nbut1 = 11; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 10; nbut1 = 6; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 10; nbut1 = 9; } } } if (!((origine1 <> 12) ? true : (but1 <> 11))) { limite = 520; if (bon1._x < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 11; nbut1 = 12; } if (tirage == 1) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 11; nbut1 = 10; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 11; nbut1 = 7; } } } if (!((origine1 <> 1) ? true : (but1 <> 5))) { limite = 260; if (limite < bon1._y) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 60; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 5; nbut1 = 6; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 5; nbut1 = 9; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 5; nbut1 = 1; } } } if (!((origine1 <> 2) ? true : (but1 <> 6))) { limite = 260; if (limite < bon1._y) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } if (clic5 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = 290; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 6; nbut1 = 7; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 6; nbut1 = 10; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 6; nbut1 = 2; } if (tirage == 3) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 6; nbut1 = 5; } } } if (!((origine1 <> 3) ? true : (but1 <> 7))) { limite = 260; if (limite < bon1._y) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } if (clic6 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = 520; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 7; nbut1 = 8; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 7; nbut1 = 11; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 7; nbut1 = 3; } if (tirage == 3) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 7; nbut1 = 6; } } } if (!((origine1 <> 4) ? true : (but1 <> 8))) { limite = 260; if (limite < bon1._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic4 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 750; bon1._y = limite; if (tirage == 0) { bon1._vX = 0; bon1._vY = vi; norigine1 = 8; nbut1 = 12; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 8; nbut1 = 4; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 8; nbut1 = 7; } } } if (!((origine1 <> 5) ? true : (but1 <> 9))) { limite = 460; if (limite < bon1._y) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = 60; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 9; nbut1 = 10; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 9; nbut1 = 5; } } } if (!((origine1 <> 6) ? true : (but1 <> 10))) { limite = 460; if (limite < bon1._y) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 290; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 10; nbut1 = 11; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 10; nbut1 = 6; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 10; nbut1 = 9; } } } if (!((origine1 <> 7) ? true : (but1 <> 11))) { limite = 460; if (limite < bon1._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic10 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 520; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 11; nbut1 = 12; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 11; nbut1 = 7; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 11; nbut1 = 10; } } } if (!((origine1 <> 8) ? true : (but1 <> 12))) { limite = 460; if (limite < bon1._y) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = 750; bon1._y = limite; if (tirage == 0) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 12; nbut1 = 8; } if (tirage == 1) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 12; nbut1 = 11; } } } if (!((origine1 <> 5) ? true : (but1 <> 1))) { limite = 60; if (bon1._y < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = 60; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 1; nbut1 = 2; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 1; nbut1 = 5; } } } if (!((origine1 <> 6) ? true : (but1 <> 2))) { limite = 60; if (bon1._y < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 290; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 2; nbut1 = 3; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 2; nbut1 = 6; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 2; nbut1 = 1; } } } if (!((origine1 <> 7) ? true : (but1 <> 3))) { limite = 60; if (bon1._y < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 520; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 3; nbut1 = 4; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 3; nbut1 = 7; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 3; nbut1 = 2; } } } if (!((origine1 <> 8) ? true : (but1 <> 4))) { limite = 60; if (bon1._y < limite) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic3 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = 750; bon1._y = limite; if (tirage == 0) { bon1._vX = 0; bon1._vY = vi; norigine1 = 4; nbut1 = 8; } if (tirage == 1) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 4; nbut1 = 3; } } } if (!((origine1 <> 9) ? true : (but1 <> 5))) { limite = 260; if (bon1._y < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 60; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 5; nbut1 = 6; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 5; nbut1 = 9; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 5; nbut1 = 1; } } } if (!((origine1 <> 10) ? true : (but1 <> 6))) { limite = 260; if (bon1._y < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = 290; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 6; nbut1 = 7; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 6; nbut1 = 10; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 6; nbut1 = 5; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 6; nbut1 = 2; } } } if (!((origine1 <> 11) ? true : (but1 <> 7))) { limite = 260; if (bon1._y < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = 520; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 7; nbut1 = 8; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 7; nbut1 = 11; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 7; nbut1 = 6; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 7; nbut1 = 3; } } } if (!((origine1 <> 12) ? true : (but1 <> 8))) { limite = 260; if (bon1._y < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 750; bon1._y = limite; if (tirage == 0) { bon1._vX = 0; bon1._vY = vi; norigine1 = 8; nbut1 = 12; } if (tirage == 1) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 8; nbut1 = 7; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 8; nbut1 = 4; } } } origine1 = norigine1; but1 = nbut1; if (!((origine2 <> 1) ? true : (but2 <> 2))) { limite = 290; if (limite < bon2._x) { tirage = random(3); if (clic1 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 2; nbut2 = 1; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 2; nbut2 = 6; } if (tirage == 2) { bon2._vX = vi; bon2._vY = 0; norigine2 = 2; nbut2 = 3; } } } if (!((origine2 <> 2) ? true : (but2 <> 3))) { limite = 520; if (limite < bon2._x) { tirage = random(3); if (clic2 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 3; nbut2 = 2; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 3; nbut2 = 7; } if (tirage == 2) { bon2._vX = vi; bon2._vY = 0; norigine2 = 3; nbut2 = 4; } } } if (!((origine2 <> 3) ? true : (but2 <> 4))) { limite = 750; if (limite < bon2._x) { tirage = random(2); if (clic3 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 4; nbut2 = 3; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 4; nbut2 = 8; } } } if (!((origine2 <> 2) ? true : (but2 <> 1))) { limite = 60; if (bon2._x < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 1; nbut2 = 2; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 1; nbut2 = 5; } } } if (!((origine2 <> 3) ? true : (but2 <> 2))) { limite = 290; if (bon2._x < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 2; nbut2 = 3; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 2; nbut2 = 6; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 2; nbut2 = 1; } } } if (!((origine2 <> 4) ? true : (but2 <> 3))) { limite = 520; if (bon2._x < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 3; nbut2 = 4; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 3; nbut2 = 7; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 3; nbut2 = 2; } } } if (!((origine2 <> 5) ? true : (but2 <> 6))) { limite = 290; if (limite < bon2._x) { tirage = random(4); if (clic5 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 6; nbut2 = 5; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 6; nbut2 = 10; } if (tirage == 2) { bon2._vX = vi; bon2._vY = 0; norigine2 = 6; nbut2 = 7; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 6; nbut2 = 2; } } } if (!((origine2 <> 6) ? true : (but2 <> 7))) { limite = 520; if (limite < bon2._x) { tirage = random(4); if (clic6 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic8 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 7; nbut2 = 6; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 7; nbut2 = 11; } if (tirage == 2) { bon2._vX = vi; bon2._vY = 0; norigine2 = 7; nbut2 = 8; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 7; nbut2 = 3; } } } if (!((origine2 <> 7) ? true : (but2 <> 8))) { limite = 750; if (limite < bon2._x) { tirage = random(3); if (clic7 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 8; nbut2 = 7; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 8; nbut2 = 12; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 8; nbut2 = 4; } } } if (!((origine2 <> 6) ? true : (but2 <> 5))) { limite = 60; if (bon2._x < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 5; nbut2 = 6; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 5; nbut2 = 9; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 5; nbut2 = 1; } } } if (!((origine2 <> 7) ? true : (but2 <> 6))) { limite = 290; if (bon2._x < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 6; nbut2 = 7; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 6; nbut2 = 10; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 6; nbut2 = 5; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 6; nbut2 = 2; } } } if (!((origine2 <> 8) ? true : (but2 <> 7))) { limite = 520; if (bon2._x < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 7; nbut2 = 8; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 7; nbut2 = 11; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 7; nbut2 = 6; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 7; nbut2 = 3; } } } if (!((origine2 <> 9) ? true : (but2 <> 10))) { limite = 290; if (limite < bon2._x) { tirage = random(3); if (clic9 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 10; nbut2 = 9; } if (tirage == 1) { bon2._vX = vi; bon2._vY = 0; norigine2 = 10; nbut2 = 11; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 10; nbut2 = 6; } } } if (!((origine2 <> 10) ? true : (but2 <> 11))) { limite = 520; if (limite < bon2._x) { tirage = random(3); if (clic10 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 11; nbut2 = 10; } if (tirage == 1) { bon2._vX = vi; bon2._vY = 0; norigine2 = 11; nbut2 = 12; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 11; nbut2 = 7; } } } if (!((origine2 <> 11) ? true : (but2 <> 12))) { limite = 750; if (limite < bon2._x) { tirage = random(2); if (clic11 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 12; nbut2 = 11; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 12; nbut2 = 8; } } } if (!((origine2 <> 10) ? true : (but2 <> 9))) { limite = 60; if (bon2._x < limite) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 9; nbut2 = 10; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 9; nbut2 = 5; } } } if (!((origine2 <> 11) ? true : (but2 <> 10))) { limite = 290; if (bon2._x < limite) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 10; nbut2 = 11; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 10; nbut2 = 6; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 10; nbut2 = 9; } } } if (!((origine2 <> 12) ? true : (but2 <> 11))) { limite = 520; if (bon2._x < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 11; nbut2 = 12; } if (tirage == 1) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 11; nbut2 = 10; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 11; nbut2 = 7; } } } if (!((origine2 <> 1) ? true : (but2 <> 5))) { limite = 260; if (limite < bon2._y) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 60; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 5; nbut2 = 6; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 5; nbut2 = 9; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 5; nbut2 = 1; } } } if (!((origine2 <> 2) ? true : (but2 <> 6))) { limite = 260; if (limite < bon2._y) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } if (clic5 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = 290; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 6; nbut2 = 7; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 6; nbut2 = 10; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 6; nbut2 = 2; } if (tirage == 3) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 6; nbut2 = 5; } } } if (!((origine2 <> 3) ? true : (but2 <> 7))) { limite = 260; if (limite < bon2._y) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } if (clic6 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = 520; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 7; nbut2 = 8; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 7; nbut2 = 11; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 7; nbut2 = 3; } if (tirage == 3) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 7; nbut2 = 6; } } } if (!((origine2 <> 4) ? true : (but2 <> 8))) { limite = 260; if (limite < bon2._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic4 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 750; bon2._y = limite; if (tirage == 0) { bon2._vX = 0; bon2._vY = vi; norigine2 = 8; nbut2 = 12; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 8; nbut2 = 4; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 8; nbut2 = 7; } } } if (!((origine2 <> 5) ? true : (but2 <> 9))) { limite = 460; if (limite < bon2._y) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = 60; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 9; nbut2 = 10; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 9; nbut2 = 5; } } } if (!((origine2 <> 6) ? true : (but2 <> 10))) { limite = 460; if (limite < bon2._y) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 290; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 10; nbut2 = 11; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 10; nbut2 = 6; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 10; nbut2 = 9; } } } if (!((origine2 <> 7) ? true : (but2 <> 11))) { limite = 460; if (limite < bon2._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic10 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 520; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 11; nbut2 = 12; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 11; nbut2 = 7; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 11; nbut2 = 10; } } } if (!((origine2 <> 8) ? true : (but2 <> 12))) { limite = 460; if (limite < bon2._y) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = 750; bon2._y = limite; if (tirage == 0) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 12; nbut2 = 8; } if (tirage == 1) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 12; nbut2 = 11; } } } if (!((origine2 <> 5) ? true : (but2 <> 1))) { limite = 60; if (bon2._y < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = 60; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 1; nbut2 = 2; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 1; nbut2 = 5; } } } if (!((origine2 <> 6) ? true : (but2 <> 2))) { limite = 60; if (bon2._y < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 290; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 2; nbut2 = 3; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 2; nbut2 = 6; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 2; nbut2 = 1; } } } if (!((origine2 <> 7) ? true : (but2 <> 3))) { limite = 60; if (bon2._y < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 520; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 3; nbut2 = 4; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 3; nbut2 = 7; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 3; nbut2 = 2; } } } if (!((origine2 <> 8) ? true : (but2 <> 4))) { limite = 60; if (bon2._y < limite) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic3 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = 750; bon2._y = limite; if (tirage == 0) { bon2._vX = 0; bon2._vY = vi; norigine2 = 4; nbut2 = 8; } if (tirage == 1) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 4; nbut2 = 3; } } } if (!((origine2 <> 9) ? true : (but2 <> 5))) { limite = 260; if (bon2._y < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 60; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 5; nbut2 = 6; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 5; nbut2 = 9; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 5; nbut2 = 1; } } } if (!((origine2 <> 10) ? true : (but2 <> 6))) { limite = 260; if (bon2._y < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = 290; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 6; nbut2 = 7; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 6; nbut2 = 10; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 6; nbut2 = 5; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 6; nbut2 = 2; } } } if (!((origine2 <> 11) ? true : (but2 <> 7))) { limite = 260; if (bon2._y < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = 520; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 7; nbut2 = 8; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 7; nbut2 = 11; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 7; nbut2 = 6; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 7; nbut2 = 3; } } } if (!((origine2 <> 12) ? true : (but2 <> 8))) { limite = 260; if (bon2._y < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 750; bon2._y = limite; if (tirage == 0) { bon2._vX = 0; bon2._vY = vi; norigine2 = 8; nbut2 = 12; } if (tirage == 1) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 8; nbut2 = 7; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 8; nbut2 = 4; } } } origine2 = norigine2; but2 = nbut2; if (!((origine3 <> 1) ? true : (but3 <> 2))) { limite = 290; if (limite < bon3._x) { tirage = random(3); if (clic1 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 2; nbut3 = 1; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 2; nbut3 = 6; } if (tirage == 2) { bon3._vX = vi; bon3._vY = 0; norigine3 = 2; nbut3 = 3; } } } if (!((origine3 <> 2) ? true : (but3 <> 3))) { limite = 520; if (limite < bon3._x) { tirage = random(3); if (clic2 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 3; nbut3 = 2; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 3; nbut3 = 7; } if (tirage == 2) { bon3._vX = vi; bon3._vY = 0; norigine3 = 3; nbut3 = 4; } } } if (!((origine3 <> 3) ? true : (but3 <> 4))) { limite = 750; if (limite < bon3._x) { tirage = random(2); if (clic3 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 4; nbut3 = 3; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 4; nbut3 = 8; } } } if (!((origine3 <> 2) ? true : (but3 <> 1))) { limite = 60; if (bon3._x < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 1; nbut3 = 2; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 1; nbut3 = 5; } } } if (!((origine3 <> 3) ? true : (but3 <> 2))) { limite = 290; if (bon3._x < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 2; nbut3 = 3; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 2; nbut3 = 6; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 2; nbut3 = 1; } } } if (!((origine3 <> 4) ? true : (but3 <> 3))) { limite = 520; if (bon3._x < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 3; nbut3 = 4; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 3; nbut3 = 7; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 3; nbut3 = 2; } } } if (!((origine3 <> 5) ? true : (but3 <> 6))) { limite = 290; if (limite < bon3._x) { tirage = random(4); if (clic5 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 6; nbut3 = 5; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 6; nbut3 = 10; } if (tirage == 2) { bon3._vX = vi; bon3._vY = 0; norigine3 = 6; nbut3 = 7; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 6; nbut3 = 2; } } } if (!((origine3 <> 6) ? true : (but3 <> 7))) { limite = 520; if (limite < bon3._x) { tirage = random(4); if (clic6 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic8 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 7; nbut3 = 6; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 7; nbut3 = 11; } if (tirage == 2) { bon3._vX = vi; bon3._vY = 0; norigine3 = 7; nbut3 = 8; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 7; nbut3 = 3; } } } if (!((origine3 <> 7) ? true : (but3 <> 8))) { limite = 750; if (limite < bon3._x) { tirage = random(3); if (clic7 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 8; nbut3 = 7; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 8; nbut3 = 12; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 8; nbut3 = 4; } } } if (!((origine3 <> 6) ? true : (but3 <> 5))) { limite = 60; if (bon3._x < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 5; nbut3 = 6; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 5; nbut3 = 9; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 5; nbut3 = 1; } } } if (!((origine3 <> 7) ? true : (but3 <> 6))) { limite = 290; if (bon3._x < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 6; nbut3 = 7; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 6; nbut3 = 10; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 6; nbut3 = 5; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 6; nbut3 = 2; } } } if (!((origine3 <> 8) ? true : (but3 <> 7))) { limite = 520; if (bon3._x < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 7; nbut3 = 8; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 7; nbut3 = 11; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 7; nbut3 = 6; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 7; nbut3 = 3; } } } if (!((origine3 <> 9) ? true : (but3 <> 10))) { limite = 290; if (limite < bon3._x) { tirage = random(3); if (clic9 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 10; nbut3 = 9; } if (tirage == 1) { bon3._vX = vi; bon3._vY = 0; norigine3 = 10; nbut3 = 11; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 10; nbut3 = 6; } } } if (!((origine3 <> 10) ? true : (but3 <> 11))) { limite = 520; if (limite < bon3._x) { tirage = random(3); if (clic10 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 11; nbut3 = 10; } if (tirage == 1) { bon3._vX = vi; bon3._vY = 0; norigine3 = 11; nbut3 = 12; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 11; nbut3 = 7; } } } if (!((origine3 <> 11) ? true : (but3 <> 12))) { limite = 750; if (limite < bon3._x) { tirage = random(2); if (clic11 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 12; nbut3 = 11; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 12; nbut3 = 8; } } } if (!((origine3 <> 10) ? true : (but3 <> 9))) { limite = 60; if (bon3._x < limite) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 9; nbut3 = 10; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 9; nbut3 = 5; } } } if (!((origine3 <> 11) ? true : (but3 <> 10))) { limite = 290; if (bon3._x < limite) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 10; nbut3 = 11; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 10; nbut3 = 6; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 10; nbut3 = 9; } } } if (!((origine3 <> 12) ? true : (but3 <> 11))) { limite = 520; if (bon3._x < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 11; nbut3 = 12; } if (tirage == 1) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 11; nbut3 = 10; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 11; nbut3 = 7; } } } if (!((origine3 <> 1) ? true : (but3 <> 5))) { limite = 260; if (limite < bon3._y) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 60; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 5; nbut3 = 6; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 5; nbut3 = 9; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 5; nbut3 = 1; } } } if (!((origine3 <> 2) ? true : (but3 <> 6))) { limite = 260; if (limite < bon3._y) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } if (clic5 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = 290; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 6; nbut3 = 7; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 6; nbut3 = 10; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 6; nbut3 = 2; } if (tirage == 3) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 6; nbut3 = 5; } } } if (!((origine3 <> 3) ? true : (but3 <> 7))) { limite = 260; if (limite < bon3._y) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } if (clic6 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = 520; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 7; nbut3 = 8; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 7; nbut3 = 11; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 7; nbut3 = 3; } if (tirage == 3) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 7; nbut3 = 6; } } } if (!((origine3 <> 4) ? true : (but3 <> 8))) { limite = 260; if (limite < bon3._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic4 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 750; bon3._y = limite; if (tirage == 0) { bon3._vX = 0; bon3._vY = vi; norigine3 = 8; nbut3 = 12; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 8; nbut3 = 4; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 8; nbut3 = 7; } } } if (!((origine3 <> 5) ? true : (but3 <> 9))) { limite = 460; if (limite < bon3._y) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = 60; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 9; nbut3 = 10; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 9; nbut3 = 5; } } } if (!((origine3 <> 6) ? true : (but3 <> 10))) { limite = 460; if (limite < bon3._y) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 290; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 10; nbut3 = 11; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 10; nbut3 = 6; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 10; nbut3 = 9; } } } if (!((origine3 <> 7) ? true : (but3 <> 11))) { limite = 460; if (limite < bon3._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic10 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 520; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 11; nbut3 = 12; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 11; nbut3 = 7; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 11; nbut3 = 10; } } } if (!((origine3 <> 8) ? true : (but3 <> 12))) { limite = 460; if (limite < bon3._y) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = 750; bon3._y = limite; if (tirage == 0) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 12; nbut3 = 8; } if (tirage == 1) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 12; nbut3 = 11; } } } if (!((origine3 <> 5) ? true : (but3 <> 1))) { limite = 60; if (bon3._y < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = 60; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 1; nbut3 = 2; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 1; nbut3 = 5; } } } if (!((origine3 <> 6) ? true : (but3 <> 2))) { limite = 60; if (bon3._y < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 290; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 2; nbut3 = 3; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 2; nbut3 = 6; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 2; nbut3 = 1; } } } if (!((origine3 <> 7) ? true : (but3 <> 3))) { limite = 60; if (bon3._y < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 520; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 3; nbut3 = 4; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 3; nbut3 = 7; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 3; nbut3 = 2; } } } if (!((origine3 <> 8) ? true : (but3 <> 4))) { limite = 60; if (bon3._y < limite) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic3 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = 750; bon3._y = limite; if (tirage == 0) { bon3._vX = 0; bon3._vY = vi; norigine3 = 4; nbut3 = 8; } if (tirage == 1) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 4; nbut3 = 3; } } } if (!((origine3 <> 9) ? true : (but3 <> 5))) { limite = 260; if (bon3._y < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 60; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 5; nbut3 = 6; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 5; nbut3 = 9; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 5; nbut3 = 1; } } } if (!((origine3 <> 10) ? true : (but3 <> 6))) { limite = 260; if (bon3._y < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = 290; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 6; nbut3 = 7; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 6; nbut3 = 10; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 6; nbut3 = 5; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 6; nbut3 = 2; } } } if (!((origine3 <> 11) ? true : (but3 <> 7))) { limite = 260; if (bon3._y < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = 520; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 7; nbut3 = 8; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 7; nbut3 = 11; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 7; nbut3 = 6; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 7; nbut3 = 3; } } } if (!((origine3 <> 12) ? true : (but3 <> 8))) { limite = 260; if (bon3._y < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 750; bon3._y = limite; if (tirage == 0) { bon3._vX = 0; bon3._vY = vi; norigine3 = 8; nbut3 = 12; } if (tirage == 1) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 8; nbut3 = 7; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 8; nbut3 = 4; } } } origine3 = norigine3; but3 = nbut3; }; gotoAndPlay (2);
Symbol 7 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic2 == 0) { _root.c1._X = 290; _root.c1._Y = 60; _root.clic2 = 1; _root.clic1 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic2 = 0; } }
Symbol 9 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic3 == 0) { _root.c1._X = 520; _root.c1._Y = 60; _root.clic3 = 1; _root.clic2 = 0; _root.clic1 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic3 = 0; } }
Symbol 11 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic4 == 0) { _root.c1._X = 750; _root.c1._Y = 60; _root.clic4 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic1 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic4 = 0; } }
Symbol 13 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic1 == 0) { _root.c1._X = 60; _root.c1._Y = 60; _root.clic1 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic1 = 0; } }
Symbol 15 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic5 == 0) { _root.c1._X = 60; _root.c1._Y = 260; _root.clic5 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic1 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic5 = 0; } }
Symbol 17 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } gotoAndPlay("/son:3"); if (_root.clic9 == 0) { _root.c1._X = 60; _root.c1._Y = 460; _root.clic9 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic1 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic9 = 0; } }
Symbol 19 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic6 == 0) { _root.c1._X = 290; _root.c1._Y = 260; _root.clic6 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic1 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic6 = 0; } }
Symbol 21 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic7 == 0) { _root.c1._X = 520; _root.c1._Y = 260; _root.clic7 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic1 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic7 = 0; } }
Symbol 23 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic8 == 0) { _root.c1._X = 750; _root.c1._Y = 260; _root.clic8 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic1 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic8 = 0; } }
Symbol 25 Button
on (press) { _root.c2._X = 290; _root.c2._Y = 60; _root.clic2 = 1; }
Symbol 27 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic10 == 0) { _root.c1._X = 290; _root.c1._Y = 460; _root.clic10 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic1 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic10 = 0; } }
Symbol 29 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic11 == 0) { _root.c1._X = 520; _root.c1._Y = 460; _root.clic11 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic1 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic11 = 0; } }
Symbol 31 Button
on (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic12 == 0) { _root.c1._X = 750; _root.c1._Y = 460; _root.clic12 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic1 = 0; } else { _root.c1._X = -300; _root.clic12 = 0; } }
Symbol 37 MovieClip Frame 1
if (!_load) { _load = 1; tellTarget ("..") { (_target);// not popped call("/_phy:2"); }; } nextFrame(); play();
Symbol 37 MovieClip Frame 3
tellTarget ("..") { (_target);// not popped call("/_phy:3"); var _local1 = _root.bon2; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon1._X; _root.boum._Y = _root.bon1._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } _local1 = _root.bon3; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon1._X; _root.boum._Y = _root.bon1._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } (_target);// not popped call("/_phy:4"); }; gotoAndPlay (2);
Symbol 45 MovieClip Frame 1
if (_root.bon1._vY <> 0) { gotoAndPlay (5); }
Symbol 45 MovieClip Frame 4
gotoAndPlay (1);
Symbol 45 MovieClip Frame 13
if (_root.bon1._vY <> 0) { gotoAndPlay (5); } else { gotoAndPlay (1); }
Symbol 46 MovieClip Frame 1
if (!_load) { _load = 1; tellTarget ("..") { (_target);// not popped call("/_phy:2"); }; } nextFrame(); play();
Symbol 46 MovieClip Frame 3
tellTarget ("..") { (_target);// not popped call("/_phy:3"); var _local1 = _root.bon3; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon2._X; _root.boum._Y = _root.bon2._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } _local1 = _root.bon1; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon2._X; _root.boum._Y = _root.bon2._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } (_target);// not popped call("/_phy:4"); }; gotoAndPlay (2);
Symbol 47 MovieClip Frame 1
if (_root.bon2._vY <> 0) { gotoAndPlay (5); }
Symbol 47 MovieClip Frame 4
gotoAndPlay (1);
Symbol 47 MovieClip Frame 13
if (_root.bon2._vY <> 0) { gotoAndPlay (5); } else { gotoAndPlay (1); }
Symbol 48 MovieClip Frame 1
if (!_load) { _load = 1; tellTarget ("..") { (_target);// not popped call("/_phy:2"); }; } nextFrame(); play();
Symbol 48 MovieClip Frame 3
tellTarget ("..") { (_target);// not popped call("/_phy:3"); var _local1 = _root.bon2; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon3._X; _root.boum._Y = _root.bon3._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } _local1 = _root.bon1; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon3._X; _root.boum._Y = _root.bon3._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } (_target);// not popped call("/_phy:4"); }; gotoAndPlay (2);
Symbol 50 MovieClip Frame 1
if (_root.bon3._vY <> 0) { gotoAndPlay (5); }
Symbol 50 MovieClip Frame 4
gotoAndPlay (1);
Symbol 50 MovieClip Frame 13
if (_root.bon3._vY <> 0) { gotoAndPlay (5); } else { gotoAndPlay (1); }
Symbol 56 MovieClip Frame 2
tellTarget ("..") { ecoule = getTimer(); ecoule = ecoule - _root.debut; ecoule = ecoule / 1000; _root.secondes.text = int(ecoule); if (_root.findepartie == 0) { _root.score = int(ecoule); if (_root.collision == 10) { _root.vi = 150; } if (_root.collision == 20) { gotoAndPlay("/son:4"); _root.generique._X = -125; _root.ident._X = 400; _root.ident.points.text = _root.score; _root.findepartie = 1; _root.affiche_ident = 1; } } }; gotoAndPlay (1);
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 2
gotoAndPlay(getProperty(this, _target) add ":1");
Symbol 58 MovieClip Frame 3
gotoAndPlay(getProperty(this, _target) add ":1");
Symbol 58 MovieClip Frame 4
gotoAndPlay(getProperty(this, _target) add ":1");
Symbol 73 MovieClip Frame 21
_root.boum._X = -1000; _root.explosion = 0;
Symbol 76 MovieClip Frame 1
if (!_load) { _load = 1; tellTarget ("..") { (_target);// not popped call("/_phy:2"); }; } nextFrame(); play();
Symbol 76 MovieClip Frame 3
tellTarget ("..") { (_target);// not popped call("/_phy:3"); (_target);// not popped call("/_phy:4"); }; gotoAndPlay (2);
Symbol 82 Button
on (press) { getURL ("http://jeu.diam.free.fr", "_blank"); }
Symbol 88 Button
on (press) { _root.generique._X = -1200; _root.ident._X = -1200; _root.vi = 100; _root.explosion = 0; _root.debut = getTimer(); _root.collision = 0; _root.nbcol.text = _root.collision add " / 20"; _root.boum._X = -1000; _root.findepartie = 0; _root.affiche2.text = "pas de collision"; _root.origine1 = 1; _root.but1 = 2; _root.norigine1 = _root.origine1; _root.nbut1 = _root.but1; _root.bon1._vX = _root.vi; _root.bon1._vY = 0; _root.bon1._X = 60; _root.bon1._Y = 60; _root.c1._X = -200; _root.origine2 = 4; _root.but2 = 3; _root.norigine2 = _root.origine2; _root.nbut2 = _root.but2; _root.bon2._vX = -_root.vi; _root.bon2._vY = 0; _root.bon2._X = 750; _root.bon2._Y = 60; _root.origine3 = 12; _root.but3 = 11; _root.norigine3 = _root.origine3; _root.nbut3 = _root.but3; _root.bon3._vX = -_root.vi; _root.bon3._vY = 0; _root.bon3._X = 750; _root.bon3._Y = 460; _root.clic1 = 0; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; }
Symbol 93 Button
on (press) { _root.regle._X = 25; _root.generique._X = -2000; _root.ident._X = -2000; }
Symbol 97 Button
on (press) { getURL ("http://jeu.diam.free.fr", "_blank"); }
Symbol 103 Button
on (press) { getURL ("http://quick.games.free.fr/classementgloups.php", "_blank"); }
Symbol 108 Button
on (press) { if (_root.clic6 == 0) { _root.c1._X = 290; _root.c1._Y = 260; _root.clic6 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic1 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic6 = 0; } }
Symbol 112 Button
on (press) { _root.regle._X = -2000; _root.generique._X = -125; if (_root.affiche_ident == 1) { _root.ident._X = 400; } }
Symbol 140 Button
on (press) { getURL ("http://jeu.diam.free.fr", "_blank"); }

Library Items

Symbol 1 MovieClipUsed by:Timeline
Symbol 2 FontUsed by:51 52 54 55 87 92 96 100 105 111 115 117 119 122 125 127 129 131 142 144 145 147
Symbol 3 FontUsed by:84
Symbol 4 MovieClipUsed by:Timeline
Symbol 5 GraphicUsed by:25 26 136  Timeline
Symbol 6 GraphicUsed by:7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 27 28 29 30 31 32 33 108 109
Symbol 7 ButtonUses:6Used by:8
Symbol 8 MovieClipUses:7 6Used by:Timeline
Symbol 9 ButtonUses:6Used by:10
Symbol 10 MovieClipUses:9 6Used by:Timeline
Symbol 11 ButtonUses:6Used by:12
Symbol 12 MovieClipUses:11 6Used by:Timeline
Symbol 13 ButtonUses:6Used by:14
Symbol 14 MovieClipUses:13 6Used by:Timeline
Symbol 15 ButtonUses:6Used by:16
Symbol 16 MovieClipUses:15 6Used by:Timeline
Symbol 17 ButtonUses:6Used by:18
Symbol 18 MovieClipUses:17 6Used by:Timeline
Symbol 19 ButtonUses:6Used by:20
Symbol 20 MovieClipUses:19 6Used by:Timeline
Symbol 21 ButtonUses:6Used by:22
Symbol 22 MovieClipUses:21 6Used by:Timeline
Symbol 23 ButtonUses:6Used by:24
Symbol 24 MovieClipUses:23 6Used by:Timeline
Symbol 25 ButtonUses:5Used by:26
Symbol 26 MovieClipUses:25 5Used by:Timeline
Symbol 27 ButtonUses:6Used by:28
Symbol 28 MovieClipUses:27 6Used by:Timeline
Symbol 29 ButtonUses:6Used by:30
Symbol 30 MovieClipUses:29 6Used by:Timeline
Symbol 31 ButtonUses:6Used by:32
Symbol 32 MovieClipUses:31 6Used by:Timeline
Symbol 33 MovieClipUses:6Used by:36 136
Symbol 34 GraphicUsed by:36 136
Symbol 35 GraphicUsed by:36 136
Symbol 36 MovieClipUses:33 34 35Used by:Timeline
Symbol 37 MovieClipUsed by:45
Symbol 38 GraphicUsed by:45 47
Symbol 39 GraphicUsed by:45 47 50 78 86
Symbol 40 GraphicUsed by:45 47 50 78 86
Symbol 41 GraphicUsed by:45 47 50 86
Symbol 42 GraphicUsed by:45 47 50 78 86
Symbol 43 GraphicUsed by:45 47 50 78 86
Symbol 44 GraphicUsed by:45 47 50 78 86
Symbol 45 MovieClipUses:37 38 39 40 41 42 43 44Used by:Timeline
Symbol 46 MovieClipUsed by:47
Symbol 47 MovieClipUses:46 38 39 40 41 42 43 44Used by:Timeline
Symbol 48 MovieClipUsed by:50
Symbol 49 GraphicUsed by:50 78 86
Symbol 50 MovieClipUses:48 49 39 40 41 42 43 44Used by:Timeline
Symbol 51 TextUses:2Used by:Timeline
Symbol 52 EditableTextUses:2Used by:53
Symbol 53 MovieClipUses:52Used by:Timeline
Symbol 54 TextUses:2Used by:Timeline
Symbol 55 EditableTextUses:2Used by:57
Symbol 56 MovieClipUsed by:57
Symbol 57 MovieClipUses:56 55Used by:Timeline
Symbol 59 SoundUsed by:58
Symbol 60 SoundUsed by:58
Symbol 61 SoundUsed by:58
Symbol 58 MovieClipUses:59 60 61Used by:Timeline
Symbol 62 GraphicUsed by:64 65
Symbol 63 GraphicUsed by:64 65
Symbol 64 MovieClipUses:62 63Used by:Timeline
Symbol 65 MovieClipUses:62 63Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 GraphicUsed by:Timeline
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:68 69 70Used by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 GraphicUsed by:107 136
Symbol 75 GraphicUsed by:107
Symbol 76 MovieClipUsed by:78 86
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:76 49 39 40 77 42 43 44Used by:107
Symbol 79 GraphicUsed by:107
Symbol 80 GraphicUsed by:82 83 107
Symbol 81 GraphicUsed by:107
Symbol 82 ButtonUses:80Used by:83
Symbol 83 MovieClipUses:82 80Used by:107
Symbol 84 TextUses:3Used by:85
Symbol 85 MovieClipUses:84Used by:107
Symbol 86 MovieClipUses:76 49 39 40 41 42 43 44Used by:107 136
Symbol 87 TextUses:2Used by:90
Symbol 89 GraphicUsed by:88
Symbol 88 ButtonUses:89Used by:90
Symbol 90 MovieClipUses:88 87Used by:107
Symbol 91 GraphicUsed by:107
Symbol 92 TextUses:2Used by:95
Symbol 94 GraphicUsed by:93
Symbol 93 ButtonUses:94Used by:95
Symbol 95 MovieClipUses:93 92Used by:107
Symbol 96 TextUses:2Used by:99
Symbol 98 GraphicUsed by:97
Symbol 97 ButtonUses:98Used by:99
Symbol 99 MovieClipUses:97 96Used by:107
Symbol 100 TextUses:2Used by:101
Symbol 101 MovieClipUses:100Used by:107
Symbol 102 GraphicUsed by:103 104
Symbol 103 ButtonUses:102Used by:104
Symbol 104 MovieClipUses:103 102Used by:107
Symbol 105 TextUses:2Used by:106
Symbol 106 MovieClipUses:105Used by:107
Symbol 107 MovieClipUses:74 75 78 79 80 81 83 85 86 90 91 95 99 101 104 106Used by:Timeline
Symbol 108 ButtonUses:6Used by:109
Symbol 109 MovieClipUses:108 6Used by:136
Symbol 110 GraphicUsed by:136
Symbol 111 TextUses:2Used by:114
Symbol 113 GraphicUsed by:112
Symbol 112 ButtonUses:113Used by:114
Symbol 114 MovieClipUses:112 111Used by:136
Symbol 115 TextUses:2Used by:116
Symbol 116 MovieClipUses:115Used by:136
Symbol 117 TextUses:2Used by:118
Symbol 118 MovieClipUses:117Used by:136
Symbol 119 TextUses:2Used by:120
Symbol 120 MovieClipUses:119Used by:136
Symbol 121 GraphicUsed by:136
Symbol 122 TextUses:2Used by:123 124
Symbol 123 MovieClipUses:122Used by:136
Symbol 124 MovieClipUses:122Used by:136
Symbol 125 TextUses:2Used by:126
Symbol 126 MovieClipUses:125Used by:136
Symbol 127 TextUses:2Used by:128
Symbol 128 MovieClipUses:127Used by:136
Symbol 129 TextUses:2Used by:130
Symbol 130 MovieClipUses:129Used by:136
Symbol 131 TextUses:2Used by:132
Symbol 132 MovieClipUses:131Used by:136
Symbol 133 GraphicUsed by:136
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:74 5 109 86 110 114 116 118 120 33 34 35 121 123 124 126 128 130 132 133 134 135Used by:Timeline
Symbol 137 MovieClipUsed by:Timeline
Symbol 138 GraphicUsed by:148
Symbol 139 GraphicUsed by:140 141
Symbol 140 ButtonUses:139Used by:141
Symbol 141 MovieClipUses:140 139Used by:148
Symbol 142 EditableTextUses:2Used by:143
Symbol 143 MovieClipUses:142Used by:148
Symbol 144 TextUses:2Used by:148
Symbol 145 EditableTextUses:2Used by:146
Symbol 146 MovieClipUses:145Used by:148
Symbol 147 EditableTextUses:2Used by:148
Symbol 148 MovieClipUses:138 141 143 144 146 147Used by:Timeline

Instance Names

"_phy"Frame 1Symbol 1 MovieClip
"rond2"Frame 1Symbol 8 MovieClip
"rond3"Frame 1Symbol 10 MovieClip
"rond4"Frame 1Symbol 12 MovieClip
"rond1"Frame 1Symbol 14 MovieClip
"rond5"Frame 1Symbol 16 MovieClip
"rond9"Frame 1Symbol 18 MovieClip
"rond6"Frame 1Symbol 20 MovieClip
"rond7"Frame 1Symbol 22 MovieClip
"rond8"Frame 1Symbol 24 MovieClip
"rond10"Frame 1Symbol 28 MovieClip
"rond11"Frame 1Symbol 30 MovieClip
"rond12"Frame 1Symbol 32 MovieClip
"c1"Frame 1Symbol 36 MovieClip
"bon1"Frame 1Symbol 45 MovieClip
"bon2"Frame 1Symbol 47 MovieClip
"bon3"Frame 1Symbol 50 MovieClip
"nbcol"Frame 1Symbol 53 MovieClip
"secondes"Frame 1Symbol 57 MovieClip
"son"Frame 1Symbol 58 MovieClip
"boum"Frame 1Symbol 73 MovieClip
"generique"Frame 1Symbol 107 MovieClip
"regle"Frame 1Symbol 136 MovieClip
"record"Frame 1Symbol 137 MovieClip
"ident"Frame 1Symbol 148 MovieClip
"nom"Symbol 36 MovieClip Frame 1Symbol 33 MovieClip
"Copy_of_bon0"Symbol 107 MovieClip Frame 1Symbol 78 MovieClip
"nbcol"Symbol 107 MovieClip Frame 1Symbol 85 MovieClip
"bon0"Symbol 107 MovieClip Frame 1Symbol 86 MovieClip
"jouer"Symbol 107 MovieClip Frame 1Symbol 90 MovieClip
"Copy_of_classer"Symbol 107 MovieClip Frame 1Symbol 95 MovieClip
"bon00"Symbol 107 MovieClip Frame 1Symbol 86 MovieClip
"Copy_4_of_Copy_of_classer"Symbol 107 MovieClip Frame 1Symbol 99 MovieClip
"Copy_4_of_Copy_of_classer"Symbol 107 MovieClip Frame 1Symbol 101 MovieClip
"Copy_of_Copy_of_classer"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"bon0"Symbol 136 MovieClip Frame 1Symbol 86 MovieClip
"Copy_of_classer"Symbol 136 MovieClip Frame 1Symbol 114 MovieClip
"Copy_of_classer"Symbol 136 MovieClip Frame 1Symbol 116 MovieClip
"Copy_of_classer"Symbol 136 MovieClip Frame 1Symbol 118 MovieClip
"Copy_of_classer"Symbol 136 MovieClip Frame 1Symbol 120 MovieClip
"bon00"Symbol 136 MovieClip Frame 1Symbol 86 MovieClip
"nom"Symbol 136 MovieClip Frame 1Symbol 33 MovieClip
"Copy_of_classer"Symbol 136 MovieClip Frame 1Symbol 123 MovieClip
"Copy_of_Copy_of_classer"Symbol 136 MovieClip Frame 1Symbol 124 MovieClip
"Copy_3_of_Copy_of_classer"Symbol 136 MovieClip Frame 1Symbol 126 MovieClip
"Copy_4_of_Copy_of_classer"Symbol 136 MovieClip Frame 1Symbol 128 MovieClip
"Copy_5_of_Copy_of_classer"Symbol 136 MovieClip Frame 1Symbol 130 MovieClip
"Copy_6_of_Copy_of_classer"Symbol 136 MovieClip Frame 1Symbol 132 MovieClip
"pseudo"Symbol 148 MovieClip Frame 1Symbol 143 MovieClip
"points"Symbol 148 MovieClip Frame 1Symbol 146 MovieClip

Special Tags

PathsArePostScript (25)Timeline Frame 10 bytes ""

Dynamic Text Variables

textSymbol 52 EditableText""
textSymbol 55 EditableText""
textSymbol 142 EditableText""
textSymbol 145 EditableText""




http://swfchan.com/5/23748/info.shtml
Created: 25/5 -2019 23:48:55 Last modified: 25/5 -2019 23:48:55 Server time: 22/12 -2024 22:43:53