STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #23748 |
Collisions : |
Score : |
GLOUPS ! |
Jouer/Play |
Instructions |
www.diam.info |
copyright Alain Couchot 2005 |
Scores |
Retour/Back |
Chaque fois qu'un bonhomme arrive sur un croisement, il choisit une direction au hasard. |
Par contre, si l'une des cases voisines du croisement comporte un bonbon, le bonhomme choisit cette case. |
Cliquez sur une case pour y déposer un bonbon ! Utilisez les bonbons pour éviter les collisions entre les bonhommes! |
? |
X |
When a fellow arrives over a crossroads, he chooses a direction blindly. |
But if a space adjacent to the crossroads contains a candy, the fellow chooses this direction. |
Clic on a space to set down a candy ! Use the candys in order to avoid the collisions ! |
Jouez avec enregistrement des scores sur www.diam.info ! Play with highscores www.diam.info ! |
Score : |
ActionScript [AS1/AS2]
Symbol 1 MovieClip Frame 1_visible = false; stop();Symbol 1 MovieClip Frame 2_time = getTimer() / 1000; _birth = _time; _delta = 0; _age = 0;Symbol 1 MovieClip Frame 3_tt = getTimer() / 1000; _delta = _tt - _time; _age = _tt - _birth; _time = _tt;Symbol 1 MovieClip Frame 4_ffx = (100 - (_fx * _delta)) / 100; _ffy = (100 - (_fy * _delta)) / 100; _ffxscale = (100 - (_fxscale * _delta)) / 100; _ffyscale = (100 - (_fyscale * _delta)) / 100; _ffrotation = (100 - (_frotation * _delta)) / 100; _ffalpha = (100 - (_falpha * _delta)) / 100; _vx = (_vx + (_ax * _delta)) * _ffx; _vy = (_vy + (_ay * _delta)) * _ffy; _vxscale = (_vxscale + (_axscale * _delta)) * _ffxscale; _vyscale = (_vyscale + (_ayscale * _delta)) * _ffyscale; _vrotation = (_vrotation + (_arotation * _delta)) * _ffrotation; _valpha = (_valpha + (_aalpha * _delta)) * _ffalpha; if (_vx) { _x = (_x + (_vx * _delta)); } if (_vy) { _y = (_y + (_vy * _delta)); } if (_vxscale) { _xscale = (_xscale + (_vxscale * _delta)); } if (_vyscale) { _yscale = (_yscale + (_vyscale * _delta)); } if (_vrotation) { _rotation = (_rotation + (_vrotation * _delta)); } if (_valpha) { _alpha = (_alpha + (_valpha * _delta)); }Symbol 4 MovieClip Frame 1if (!_load01BBCBD8) { _load01BBCBD8 = 1; tellTarget ("..") { generique._X = -125; affiche_ident = 0; vi = 100; explosion = 0; debut = getTimer(); collision = 0; findepartie = 1; affiche2.text = "pas de collision"; origine1 = 1; but1 = 2; norigine1 = origine1; nbut1 = but1; bon1._vX = vi; bon1._vY = 0; origine2 = 4; but2 = 3; norigine2 = origine2; nbut2 = but2; bon2._vX = -vi; bon2._vY = 0; origine3 = 12; but3 = 11; norigine3 = origine3; nbut3 = but3; bon3._vX = -vi; bon3._vY = 0; clic1 = 0; clic2 = 0; clic3 = 0; clic4 = 0; clic5 = 0; clic6 = 0; clic7 = 0; clic8 = 0; clic9 = 0; clic10 = 0; clic11 = 0; clic12 = 0; }; } nextFrame(); play();Symbol 4 MovieClip Frame 3tellTarget ("..") { if (!((origine1 <> 1) ? true : (but1 <> 2))) { limite = 290; if (limite < bon1._x) { tirage = random(3); if (clic1 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 2; nbut1 = 1; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 2; nbut1 = 6; } if (tirage == 2) { bon1._vX = vi; bon1._vY = 0; norigine1 = 2; nbut1 = 3; } } } if (!((origine1 <> 2) ? true : (but1 <> 3))) { limite = 520; if (limite < bon1._x) { tirage = random(3); if (clic2 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 3; nbut1 = 2; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 3; nbut1 = 7; } if (tirage == 2) { bon1._vX = vi; bon1._vY = 0; norigine1 = 3; nbut1 = 4; } } } if (!((origine1 <> 3) ? true : (but1 <> 4))) { limite = 750; if (limite < bon1._x) { tirage = random(2); if (clic3 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 4; nbut1 = 3; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 4; nbut1 = 8; } } } if (!((origine1 <> 2) ? true : (but1 <> 1))) { limite = 60; if (bon1._x < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 1; nbut1 = 2; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 1; nbut1 = 5; } } } if (!((origine1 <> 3) ? true : (but1 <> 2))) { limite = 290; if (bon1._x < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 2; nbut1 = 3; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 2; nbut1 = 6; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 2; nbut1 = 1; } } } if (!((origine1 <> 4) ? true : (but1 <> 3))) { limite = 520; if (bon1._x < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 60; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 3; nbut1 = 4; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 3; nbut1 = 7; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 3; nbut1 = 2; } } } if (!((origine1 <> 5) ? true : (but1 <> 6))) { limite = 290; if (limite < bon1._x) { tirage = random(4); if (clic5 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 6; nbut1 = 5; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 6; nbut1 = 10; } if (tirage == 2) { bon1._vX = vi; bon1._vY = 0; norigine1 = 6; nbut1 = 7; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 6; nbut1 = 2; } } } if (!((origine1 <> 6) ? true : (but1 <> 7))) { limite = 520; if (limite < bon1._x) { tirage = random(4); if (clic6 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic8 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 7; nbut1 = 6; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 7; nbut1 = 11; } if (tirage == 2) { bon1._vX = vi; bon1._vY = 0; norigine1 = 7; nbut1 = 8; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 7; nbut1 = 3; } } } if (!((origine1 <> 7) ? true : (but1 <> 8))) { limite = 750; if (limite < bon1._x) { tirage = random(3); if (clic7 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 8; nbut1 = 7; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 8; nbut1 = 12; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 8; nbut1 = 4; } } } if (!((origine1 <> 6) ? true : (but1 <> 5))) { limite = 60; if (bon1._x < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 5; nbut1 = 6; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 5; nbut1 = 9; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 5; nbut1 = 1; } } } if (!((origine1 <> 7) ? true : (but1 <> 6))) { limite = 290; if (bon1._x < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 6; nbut1 = 7; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 6; nbut1 = 10; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 6; nbut1 = 5; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 6; nbut1 = 2; } } } if (!((origine1 <> 8) ? true : (but1 <> 7))) { limite = 520; if (bon1._x < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = limite; bon1._y = 260; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 7; nbut1 = 8; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 7; nbut1 = 11; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 7; nbut1 = 6; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 7; nbut1 = 3; } } } if (!((origine1 <> 9) ? true : (but1 <> 10))) { limite = 290; if (limite < bon1._x) { tirage = random(3); if (clic9 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 10; nbut1 = 9; } if (tirage == 1) { bon1._vX = vi; bon1._vY = 0; norigine1 = 10; nbut1 = 11; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 10; nbut1 = 6; } } } if (!((origine1 <> 10) ? true : (but1 <> 11))) { limite = 520; if (limite < bon1._x) { tirage = random(3); if (clic10 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 11; nbut1 = 10; } if (tirage == 1) { bon1._vX = vi; bon1._vY = 0; norigine1 = 11; nbut1 = 12; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 11; nbut1 = 7; } } } if (!((origine1 <> 11) ? true : (but1 <> 12))) { limite = 750; if (limite < bon1._x) { tirage = random(2); if (clic11 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 12; nbut1 = 11; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 12; nbut1 = 8; } } } if (!((origine1 <> 10) ? true : (but1 <> 9))) { limite = 60; if (bon1._x < limite) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 9; nbut1 = 10; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 9; nbut1 = 5; } } } if (!((origine1 <> 11) ? true : (but1 <> 10))) { limite = 290; if (bon1._x < limite) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 10; nbut1 = 11; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 10; nbut1 = 6; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 10; nbut1 = 9; } } } if (!((origine1 <> 12) ? true : (but1 <> 11))) { limite = 520; if (bon1._x < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = limite; bon1._y = 460; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 11; nbut1 = 12; } if (tirage == 1) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 11; nbut1 = 10; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 11; nbut1 = 7; } } } if (!((origine1 <> 1) ? true : (but1 <> 5))) { limite = 260; if (limite < bon1._y) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 60; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 5; nbut1 = 6; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 5; nbut1 = 9; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 5; nbut1 = 1; } } } if (!((origine1 <> 2) ? true : (but1 <> 6))) { limite = 260; if (limite < bon1._y) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } if (clic5 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = 290; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 6; nbut1 = 7; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 6; nbut1 = 10; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 6; nbut1 = 2; } if (tirage == 3) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 6; nbut1 = 5; } } } if (!((origine1 <> 3) ? true : (but1 <> 7))) { limite = 260; if (limite < bon1._y) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } if (clic6 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = 520; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 7; nbut1 = 8; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 7; nbut1 = 11; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 7; nbut1 = 3; } if (tirage == 3) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 7; nbut1 = 6; } } } if (!((origine1 <> 4) ? true : (but1 <> 8))) { limite = 260; if (limite < bon1._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic4 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 750; bon1._y = limite; if (tirage == 0) { bon1._vX = 0; bon1._vY = vi; norigine1 = 8; nbut1 = 12; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 8; nbut1 = 4; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 8; nbut1 = 7; } } } if (!((origine1 <> 5) ? true : (but1 <> 9))) { limite = 460; if (limite < bon1._y) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = 60; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 9; nbut1 = 10; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 9; nbut1 = 5; } } } if (!((origine1 <> 6) ? true : (but1 <> 10))) { limite = 460; if (limite < bon1._y) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 290; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 10; nbut1 = 11; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 10; nbut1 = 6; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 10; nbut1 = 9; } } } if (!((origine1 <> 7) ? true : (but1 <> 11))) { limite = 460; if (limite < bon1._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic10 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 520; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 11; nbut1 = 12; } if (tirage == 1) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 11; nbut1 = 7; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 11; nbut1 = 10; } } } if (!((origine1 <> 8) ? true : (but1 <> 12))) { limite = 460; if (limite < bon1._y) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = 750; bon1._y = limite; if (tirage == 0) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 12; nbut1 = 8; } if (tirage == 1) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 12; nbut1 = 11; } } } if (!((origine1 <> 5) ? true : (but1 <> 1))) { limite = 60; if (bon1._y < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = 60; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 1; nbut1 = 2; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 1; nbut1 = 5; } } } if (!((origine1 <> 6) ? true : (but1 <> 2))) { limite = 60; if (bon1._y < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 290; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 2; nbut1 = 3; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 2; nbut1 = 6; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 2; nbut1 = 1; } } } if (!((origine1 <> 7) ? true : (but1 <> 3))) { limite = 60; if (bon1._y < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 520; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 3; nbut1 = 4; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 3; nbut1 = 7; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 3; nbut1 = 2; } } } if (!((origine1 <> 8) ? true : (but1 <> 4))) { limite = 60; if (bon1._y < limite) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic3 == 1) { tirage = 1; } affiche.text = tirage; bon1._x = 750; bon1._y = limite; if (tirage == 0) { bon1._vX = 0; bon1._vY = vi; norigine1 = 4; nbut1 = 8; } if (tirage == 1) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 4; nbut1 = 3; } } } if (!((origine1 <> 9) ? true : (but1 <> 5))) { limite = 260; if (bon1._y < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 60; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 5; nbut1 = 6; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 5; nbut1 = 9; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 5; nbut1 = 1; } } } if (!((origine1 <> 10) ? true : (but1 <> 6))) { limite = 260; if (bon1._y < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = 290; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 6; nbut1 = 7; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 6; nbut1 = 10; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 6; nbut1 = 5; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 6; nbut1 = 2; } } } if (!((origine1 <> 11) ? true : (but1 <> 7))) { limite = 260; if (bon1._y < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon1._x = 520; bon1._y = limite; if (tirage == 0) { bon1._vX = vi; bon1._vY = 0; norigine1 = 7; nbut1 = 8; } if (tirage == 1) { bon1._vX = 0; bon1._vY = vi; norigine1 = 7; nbut1 = 11; } if (tirage == 2) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 7; nbut1 = 6; } if (tirage == 3) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 7; nbut1 = 3; } } } if (!((origine1 <> 12) ? true : (but1 <> 8))) { limite = 260; if (bon1._y < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon1._x = 750; bon1._y = limite; if (tirage == 0) { bon1._vX = 0; bon1._vY = vi; norigine1 = 8; nbut1 = 12; } if (tirage == 1) { bon1._vX = -vi; bon1._vY = 0; norigine1 = 8; nbut1 = 7; } if (tirage == 2) { bon1._vX = 0; bon1._vY = -vi; norigine1 = 8; nbut1 = 4; } } } origine1 = norigine1; but1 = nbut1; if (!((origine2 <> 1) ? true : (but2 <> 2))) { limite = 290; if (limite < bon2._x) { tirage = random(3); if (clic1 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 2; nbut2 = 1; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 2; nbut2 = 6; } if (tirage == 2) { bon2._vX = vi; bon2._vY = 0; norigine2 = 2; nbut2 = 3; } } } if (!((origine2 <> 2) ? true : (but2 <> 3))) { limite = 520; if (limite < bon2._x) { tirage = random(3); if (clic2 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 3; nbut2 = 2; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 3; nbut2 = 7; } if (tirage == 2) { bon2._vX = vi; bon2._vY = 0; norigine2 = 3; nbut2 = 4; } } } if (!((origine2 <> 3) ? true : (but2 <> 4))) { limite = 750; if (limite < bon2._x) { tirage = random(2); if (clic3 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 4; nbut2 = 3; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 4; nbut2 = 8; } } } if (!((origine2 <> 2) ? true : (but2 <> 1))) { limite = 60; if (bon2._x < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 1; nbut2 = 2; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 1; nbut2 = 5; } } } if (!((origine2 <> 3) ? true : (but2 <> 2))) { limite = 290; if (bon2._x < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 2; nbut2 = 3; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 2; nbut2 = 6; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 2; nbut2 = 1; } } } if (!((origine2 <> 4) ? true : (but2 <> 3))) { limite = 520; if (bon2._x < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 60; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 3; nbut2 = 4; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 3; nbut2 = 7; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 3; nbut2 = 2; } } } if (!((origine2 <> 5) ? true : (but2 <> 6))) { limite = 290; if (limite < bon2._x) { tirage = random(4); if (clic5 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 6; nbut2 = 5; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 6; nbut2 = 10; } if (tirage == 2) { bon2._vX = vi; bon2._vY = 0; norigine2 = 6; nbut2 = 7; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 6; nbut2 = 2; } } } if (!((origine2 <> 6) ? true : (but2 <> 7))) { limite = 520; if (limite < bon2._x) { tirage = random(4); if (clic6 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic8 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 7; nbut2 = 6; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 7; nbut2 = 11; } if (tirage == 2) { bon2._vX = vi; bon2._vY = 0; norigine2 = 7; nbut2 = 8; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 7; nbut2 = 3; } } } if (!((origine2 <> 7) ? true : (but2 <> 8))) { limite = 750; if (limite < bon2._x) { tirage = random(3); if (clic7 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 8; nbut2 = 7; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 8; nbut2 = 12; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 8; nbut2 = 4; } } } if (!((origine2 <> 6) ? true : (but2 <> 5))) { limite = 60; if (bon2._x < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 5; nbut2 = 6; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 5; nbut2 = 9; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 5; nbut2 = 1; } } } if (!((origine2 <> 7) ? true : (but2 <> 6))) { limite = 290; if (bon2._x < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 6; nbut2 = 7; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 6; nbut2 = 10; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 6; nbut2 = 5; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 6; nbut2 = 2; } } } if (!((origine2 <> 8) ? true : (but2 <> 7))) { limite = 520; if (bon2._x < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = limite; bon2._y = 260; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 7; nbut2 = 8; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 7; nbut2 = 11; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 7; nbut2 = 6; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 7; nbut2 = 3; } } } if (!((origine2 <> 9) ? true : (but2 <> 10))) { limite = 290; if (limite < bon2._x) { tirage = random(3); if (clic9 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 10; nbut2 = 9; } if (tirage == 1) { bon2._vX = vi; bon2._vY = 0; norigine2 = 10; nbut2 = 11; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 10; nbut2 = 6; } } } if (!((origine2 <> 10) ? true : (but2 <> 11))) { limite = 520; if (limite < bon2._x) { tirage = random(3); if (clic10 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 11; nbut2 = 10; } if (tirage == 1) { bon2._vX = vi; bon2._vY = 0; norigine2 = 11; nbut2 = 12; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 11; nbut2 = 7; } } } if (!((origine2 <> 11) ? true : (but2 <> 12))) { limite = 750; if (limite < bon2._x) { tirage = random(2); if (clic11 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 12; nbut2 = 11; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 12; nbut2 = 8; } } } if (!((origine2 <> 10) ? true : (but2 <> 9))) { limite = 60; if (bon2._x < limite) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 9; nbut2 = 10; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 9; nbut2 = 5; } } } if (!((origine2 <> 11) ? true : (but2 <> 10))) { limite = 290; if (bon2._x < limite) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 10; nbut2 = 11; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 10; nbut2 = 6; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 10; nbut2 = 9; } } } if (!((origine2 <> 12) ? true : (but2 <> 11))) { limite = 520; if (bon2._x < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = limite; bon2._y = 460; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 11; nbut2 = 12; } if (tirage == 1) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 11; nbut2 = 10; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 11; nbut2 = 7; } } } if (!((origine2 <> 1) ? true : (but2 <> 5))) { limite = 260; if (limite < bon2._y) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 60; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 5; nbut2 = 6; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 5; nbut2 = 9; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 5; nbut2 = 1; } } } if (!((origine2 <> 2) ? true : (but2 <> 6))) { limite = 260; if (limite < bon2._y) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } if (clic5 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = 290; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 6; nbut2 = 7; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 6; nbut2 = 10; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 6; nbut2 = 2; } if (tirage == 3) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 6; nbut2 = 5; } } } if (!((origine2 <> 3) ? true : (but2 <> 7))) { limite = 260; if (limite < bon2._y) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } if (clic6 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = 520; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 7; nbut2 = 8; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 7; nbut2 = 11; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 7; nbut2 = 3; } if (tirage == 3) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 7; nbut2 = 6; } } } if (!((origine2 <> 4) ? true : (but2 <> 8))) { limite = 260; if (limite < bon2._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic4 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 750; bon2._y = limite; if (tirage == 0) { bon2._vX = 0; bon2._vY = vi; norigine2 = 8; nbut2 = 12; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 8; nbut2 = 4; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 8; nbut2 = 7; } } } if (!((origine2 <> 5) ? true : (but2 <> 9))) { limite = 460; if (limite < bon2._y) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = 60; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 9; nbut2 = 10; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 9; nbut2 = 5; } } } if (!((origine2 <> 6) ? true : (but2 <> 10))) { limite = 460; if (limite < bon2._y) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 290; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 10; nbut2 = 11; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 10; nbut2 = 6; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 10; nbut2 = 9; } } } if (!((origine2 <> 7) ? true : (but2 <> 11))) { limite = 460; if (limite < bon2._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic10 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 520; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 11; nbut2 = 12; } if (tirage == 1) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 11; nbut2 = 7; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 11; nbut2 = 10; } } } if (!((origine2 <> 8) ? true : (but2 <> 12))) { limite = 460; if (limite < bon2._y) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = 750; bon2._y = limite; if (tirage == 0) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 12; nbut2 = 8; } if (tirage == 1) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 12; nbut2 = 11; } } } if (!((origine2 <> 5) ? true : (but2 <> 1))) { limite = 60; if (bon2._y < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = 60; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 1; nbut2 = 2; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 1; nbut2 = 5; } } } if (!((origine2 <> 6) ? true : (but2 <> 2))) { limite = 60; if (bon2._y < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 290; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 2; nbut2 = 3; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 2; nbut2 = 6; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 2; nbut2 = 1; } } } if (!((origine2 <> 7) ? true : (but2 <> 3))) { limite = 60; if (bon2._y < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 520; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 3; nbut2 = 4; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 3; nbut2 = 7; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 3; nbut2 = 2; } } } if (!((origine2 <> 8) ? true : (but2 <> 4))) { limite = 60; if (bon2._y < limite) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic3 == 1) { tirage = 1; } affiche.text = tirage; bon2._x = 750; bon2._y = limite; if (tirage == 0) { bon2._vX = 0; bon2._vY = vi; norigine2 = 4; nbut2 = 8; } if (tirage == 1) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 4; nbut2 = 3; } } } if (!((origine2 <> 9) ? true : (but2 <> 5))) { limite = 260; if (bon2._y < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 60; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 5; nbut2 = 6; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 5; nbut2 = 9; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 5; nbut2 = 1; } } } if (!((origine2 <> 10) ? true : (but2 <> 6))) { limite = 260; if (bon2._y < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = 290; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 6; nbut2 = 7; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 6; nbut2 = 10; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 6; nbut2 = 5; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 6; nbut2 = 2; } } } if (!((origine2 <> 11) ? true : (but2 <> 7))) { limite = 260; if (bon2._y < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon2._x = 520; bon2._y = limite; if (tirage == 0) { bon2._vX = vi; bon2._vY = 0; norigine2 = 7; nbut2 = 8; } if (tirage == 1) { bon2._vX = 0; bon2._vY = vi; norigine2 = 7; nbut2 = 11; } if (tirage == 2) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 7; nbut2 = 6; } if (tirage == 3) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 7; nbut2 = 3; } } } if (!((origine2 <> 12) ? true : (but2 <> 8))) { limite = 260; if (bon2._y < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon2._x = 750; bon2._y = limite; if (tirage == 0) { bon2._vX = 0; bon2._vY = vi; norigine2 = 8; nbut2 = 12; } if (tirage == 1) { bon2._vX = -vi; bon2._vY = 0; norigine2 = 8; nbut2 = 7; } if (tirage == 2) { bon2._vX = 0; bon2._vY = -vi; norigine2 = 8; nbut2 = 4; } } } origine2 = norigine2; but2 = nbut2; if (!((origine3 <> 1) ? true : (but3 <> 2))) { limite = 290; if (limite < bon3._x) { tirage = random(3); if (clic1 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 2; nbut3 = 1; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 2; nbut3 = 6; } if (tirage == 2) { bon3._vX = vi; bon3._vY = 0; norigine3 = 2; nbut3 = 3; } } } if (!((origine3 <> 2) ? true : (but3 <> 3))) { limite = 520; if (limite < bon3._x) { tirage = random(3); if (clic2 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 3; nbut3 = 2; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 3; nbut3 = 7; } if (tirage == 2) { bon3._vX = vi; bon3._vY = 0; norigine3 = 3; nbut3 = 4; } } } if (!((origine3 <> 3) ? true : (but3 <> 4))) { limite = 750; if (limite < bon3._x) { tirage = random(2); if (clic3 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 4; nbut3 = 3; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 4; nbut3 = 8; } } } if (!((origine3 <> 2) ? true : (but3 <> 1))) { limite = 60; if (bon3._x < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 1; nbut3 = 2; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 1; nbut3 = 5; } } } if (!((origine3 <> 3) ? true : (but3 <> 2))) { limite = 290; if (bon3._x < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 2; nbut3 = 3; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 2; nbut3 = 6; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 2; nbut3 = 1; } } } if (!((origine3 <> 4) ? true : (but3 <> 3))) { limite = 520; if (bon3._x < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 60; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 3; nbut3 = 4; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 3; nbut3 = 7; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 3; nbut3 = 2; } } } if (!((origine3 <> 5) ? true : (but3 <> 6))) { limite = 290; if (limite < bon3._x) { tirage = random(4); if (clic5 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 6; nbut3 = 5; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 6; nbut3 = 10; } if (tirage == 2) { bon3._vX = vi; bon3._vY = 0; norigine3 = 6; nbut3 = 7; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 6; nbut3 = 2; } } } if (!((origine3 <> 6) ? true : (but3 <> 7))) { limite = 520; if (limite < bon3._x) { tirage = random(4); if (clic6 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic8 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 7; nbut3 = 6; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 7; nbut3 = 11; } if (tirage == 2) { bon3._vX = vi; bon3._vY = 0; norigine3 = 7; nbut3 = 8; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 7; nbut3 = 3; } } } if (!((origine3 <> 7) ? true : (but3 <> 8))) { limite = 750; if (limite < bon3._x) { tirage = random(3); if (clic7 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 8; nbut3 = 7; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 8; nbut3 = 12; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 8; nbut3 = 4; } } } if (!((origine3 <> 6) ? true : (but3 <> 5))) { limite = 60; if (bon3._x < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 5; nbut3 = 6; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 5; nbut3 = 9; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 5; nbut3 = 1; } } } if (!((origine3 <> 7) ? true : (but3 <> 6))) { limite = 290; if (bon3._x < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 6; nbut3 = 7; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 6; nbut3 = 10; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 6; nbut3 = 5; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 6; nbut3 = 2; } } } if (!((origine3 <> 8) ? true : (but3 <> 7))) { limite = 520; if (bon3._x < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = limite; bon3._y = 260; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 7; nbut3 = 8; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 7; nbut3 = 11; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 7; nbut3 = 6; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 7; nbut3 = 3; } } } if (!((origine3 <> 9) ? true : (but3 <> 10))) { limite = 290; if (limite < bon3._x) { tirage = random(3); if (clic9 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 10; nbut3 = 9; } if (tirage == 1) { bon3._vX = vi; bon3._vY = 0; norigine3 = 10; nbut3 = 11; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 10; nbut3 = 6; } } } if (!((origine3 <> 10) ? true : (but3 <> 11))) { limite = 520; if (limite < bon3._x) { tirage = random(3); if (clic10 == 1) { tirage = 0; } if (clic12 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 11; nbut3 = 10; } if (tirage == 1) { bon3._vX = vi; bon3._vY = 0; norigine3 = 11; nbut3 = 12; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 11; nbut3 = 7; } } } if (!((origine3 <> 11) ? true : (but3 <> 12))) { limite = 750; if (limite < bon3._x) { tirage = random(2); if (clic11 == 1) { tirage = 0; } if (clic8 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 12; nbut3 = 11; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 12; nbut3 = 8; } } } if (!((origine3 <> 10) ? true : (but3 <> 9))) { limite = 60; if (bon3._x < limite) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 9; nbut3 = 10; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 9; nbut3 = 5; } } } if (!((origine3 <> 11) ? true : (but3 <> 10))) { limite = 290; if (bon3._x < limite) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 10; nbut3 = 11; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 10; nbut3 = 6; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 10; nbut3 = 9; } } } if (!((origine3 <> 12) ? true : (but3 <> 11))) { limite = 520; if (bon3._x < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = limite; bon3._y = 460; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 11; nbut3 = 12; } if (tirage == 1) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 11; nbut3 = 10; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 11; nbut3 = 7; } } } if (!((origine3 <> 1) ? true : (but3 <> 5))) { limite = 260; if (limite < bon3._y) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 60; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 5; nbut3 = 6; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 5; nbut3 = 9; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 5; nbut3 = 1; } } } if (!((origine3 <> 2) ? true : (but3 <> 6))) { limite = 260; if (limite < bon3._y) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } if (clic5 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = 290; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 6; nbut3 = 7; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 6; nbut3 = 10; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 6; nbut3 = 2; } if (tirage == 3) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 6; nbut3 = 5; } } } if (!((origine3 <> 3) ? true : (but3 <> 7))) { limite = 260; if (limite < bon3._y) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic3 == 1) { tirage = 2; } if (clic6 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = 520; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 7; nbut3 = 8; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 7; nbut3 = 11; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 7; nbut3 = 3; } if (tirage == 3) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 7; nbut3 = 6; } } } if (!((origine3 <> 4) ? true : (but3 <> 8))) { limite = 260; if (limite < bon3._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic4 == 1) { tirage = 1; } if (clic7 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 750; bon3._y = limite; if (tirage == 0) { bon3._vX = 0; bon3._vY = vi; norigine3 = 8; nbut3 = 12; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 8; nbut3 = 4; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 8; nbut3 = 7; } } } if (!((origine3 <> 5) ? true : (but3 <> 9))) { limite = 460; if (limite < bon3._y) { tirage = random(2); if (clic10 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = 60; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 9; nbut3 = 10; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 9; nbut3 = 5; } } } if (!((origine3 <> 6) ? true : (but3 <> 10))) { limite = 460; if (limite < bon3._y) { tirage = random(3); if (clic11 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic9 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 290; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 10; nbut3 = 11; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 10; nbut3 = 6; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 10; nbut3 = 9; } } } if (!((origine3 <> 7) ? true : (but3 <> 11))) { limite = 460; if (limite < bon3._y) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic10 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 520; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 11; nbut3 = 12; } if (tirage == 1) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 11; nbut3 = 7; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 11; nbut3 = 10; } } } if (!((origine3 <> 8) ? true : (but3 <> 12))) { limite = 460; if (limite < bon3._y) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = 750; bon3._y = limite; if (tirage == 0) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 12; nbut3 = 8; } if (tirage == 1) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 12; nbut3 = 11; } } } if (!((origine3 <> 5) ? true : (but3 <> 1))) { limite = 60; if (bon3._y < limite) { tirage = random(2); if (clic2 == 1) { tirage = 0; } if (clic5 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = 60; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 1; nbut3 = 2; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 1; nbut3 = 5; } } } if (!((origine3 <> 6) ? true : (but3 <> 2))) { limite = 60; if (bon3._y < limite) { tirage = random(3); if (clic3 == 1) { tirage = 0; } if (clic6 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 290; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 2; nbut3 = 3; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 2; nbut3 = 6; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 2; nbut3 = 1; } } } if (!((origine3 <> 7) ? true : (but3 <> 3))) { limite = 60; if (bon3._y < limite) { tirage = random(3); if (clic4 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic2 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 520; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 3; nbut3 = 4; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 3; nbut3 = 7; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 3; nbut3 = 2; } } } if (!((origine3 <> 8) ? true : (but3 <> 4))) { limite = 60; if (bon3._y < limite) { tirage = random(2); if (clic8 == 1) { tirage = 0; } if (clic3 == 1) { tirage = 1; } affiche.text = tirage; bon3._x = 750; bon3._y = limite; if (tirage == 0) { bon3._vX = 0; bon3._vY = vi; norigine3 = 4; nbut3 = 8; } if (tirage == 1) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 4; nbut3 = 3; } } } if (!((origine3 <> 9) ? true : (but3 <> 5))) { limite = 260; if (bon3._y < limite) { tirage = random(3); if (clic6 == 1) { tirage = 0; } if (clic9 == 1) { tirage = 1; } if (clic1 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 60; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 5; nbut3 = 6; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 5; nbut3 = 9; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 5; nbut3 = 1; } } } if (!((origine3 <> 10) ? true : (but3 <> 6))) { limite = 260; if (bon3._y < limite) { tirage = random(4); if (clic7 == 1) { tirage = 0; } if (clic10 == 1) { tirage = 1; } if (clic5 == 1) { tirage = 2; } if (clic2 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = 290; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 6; nbut3 = 7; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 6; nbut3 = 10; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 6; nbut3 = 5; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 6; nbut3 = 2; } } } if (!((origine3 <> 11) ? true : (but3 <> 7))) { limite = 260; if (bon3._y < limite) { tirage = random(4); if (clic8 == 1) { tirage = 0; } if (clic11 == 1) { tirage = 1; } if (clic6 == 1) { tirage = 2; } if (clic3 == 1) { tirage = 3; } affiche.text = tirage; bon3._x = 520; bon3._y = limite; if (tirage == 0) { bon3._vX = vi; bon3._vY = 0; norigine3 = 7; nbut3 = 8; } if (tirage == 1) { bon3._vX = 0; bon3._vY = vi; norigine3 = 7; nbut3 = 11; } if (tirage == 2) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 7; nbut3 = 6; } if (tirage == 3) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 7; nbut3 = 3; } } } if (!((origine3 <> 12) ? true : (but3 <> 8))) { limite = 260; if (bon3._y < limite) { tirage = random(3); if (clic12 == 1) { tirage = 0; } if (clic7 == 1) { tirage = 1; } if (clic4 == 1) { tirage = 2; } affiche.text = tirage; bon3._x = 750; bon3._y = limite; if (tirage == 0) { bon3._vX = 0; bon3._vY = vi; norigine3 = 8; nbut3 = 12; } if (tirage == 1) { bon3._vX = -vi; bon3._vY = 0; norigine3 = 8; nbut3 = 7; } if (tirage == 2) { bon3._vX = 0; bon3._vY = -vi; norigine3 = 8; nbut3 = 4; } } } origine3 = norigine3; but3 = nbut3; }; gotoAndPlay (2);Symbol 7 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic2 == 0) { _root.c1._X = 290; _root.c1._Y = 60; _root.clic2 = 1; _root.clic1 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic2 = 0; } }Symbol 9 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic3 == 0) { _root.c1._X = 520; _root.c1._Y = 60; _root.clic3 = 1; _root.clic2 = 0; _root.clic1 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic3 = 0; } }Symbol 11 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic4 == 0) { _root.c1._X = 750; _root.c1._Y = 60; _root.clic4 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic1 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic4 = 0; } }Symbol 13 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic1 == 0) { _root.c1._X = 60; _root.c1._Y = 60; _root.clic1 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic1 = 0; } }Symbol 15 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic5 == 0) { _root.c1._X = 60; _root.c1._Y = 260; _root.clic5 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic1 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic5 = 0; } }Symbol 17 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } gotoAndPlay("/son:3"); if (_root.clic9 == 0) { _root.c1._X = 60; _root.c1._Y = 460; _root.clic9 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic1 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic9 = 0; } }Symbol 19 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic6 == 0) { _root.c1._X = 290; _root.c1._Y = 260; _root.clic6 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic1 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic6 = 0; } }Symbol 21 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic7 == 0) { _root.c1._X = 520; _root.c1._Y = 260; _root.clic7 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic1 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic7 = 0; } }Symbol 23 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic8 == 0) { _root.c1._X = 750; _root.c1._Y = 260; _root.clic8 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic1 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic8 = 0; } }Symbol 25 Buttonon (press) { _root.c2._X = 290; _root.c2._Y = 60; _root.clic2 = 1; }Symbol 27 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic10 == 0) { _root.c1._X = 290; _root.c1._Y = 460; _root.clic10 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic1 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic10 = 0; } }Symbol 29 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic11 == 0) { _root.c1._X = 520; _root.c1._Y = 460; _root.clic11 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic1 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic11 = 0; } }Symbol 31 Buttonon (press) { if (_root.findepartie == 0) { gotoAndPlay("/son:3"); } if (_root.clic12 == 0) { _root.c1._X = 750; _root.c1._Y = 460; _root.clic12 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic1 = 0; } else { _root.c1._X = -300; _root.clic12 = 0; } }Symbol 37 MovieClip Frame 1if (!_load) { _load = 1; tellTarget ("..") { (_target);// not popped call("/_phy:2"); }; } nextFrame(); play();Symbol 37 MovieClip Frame 3tellTarget ("..") { (_target);// not popped call("/_phy:3"); var _local1 = _root.bon2; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon1._X; _root.boum._Y = _root.bon1._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } _local1 = _root.bon3; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon1._X; _root.boum._Y = _root.bon1._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } (_target);// not popped call("/_phy:4"); }; gotoAndPlay (2);Symbol 45 MovieClip Frame 1if (_root.bon1._vY <> 0) { gotoAndPlay (5); }Symbol 45 MovieClip Frame 4gotoAndPlay (1);Symbol 45 MovieClip Frame 13if (_root.bon1._vY <> 0) { gotoAndPlay (5); } else { gotoAndPlay (1); }Symbol 46 MovieClip Frame 1if (!_load) { _load = 1; tellTarget ("..") { (_target);// not popped call("/_phy:2"); }; } nextFrame(); play();Symbol 46 MovieClip Frame 3tellTarget ("..") { (_target);// not popped call("/_phy:3"); var _local1 = _root.bon3; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon2._X; _root.boum._Y = _root.bon2._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } _local1 = _root.bon1; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon2._X; _root.boum._Y = _root.bon2._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } (_target);// not popped call("/_phy:4"); }; gotoAndPlay (2);Symbol 47 MovieClip Frame 1if (_root.bon2._vY <> 0) { gotoAndPlay (5); }Symbol 47 MovieClip Frame 4gotoAndPlay (1);Symbol 47 MovieClip Frame 13if (_root.bon2._vY <> 0) { gotoAndPlay (5); } else { gotoAndPlay (1); }Symbol 48 MovieClip Frame 1if (!_load) { _load = 1; tellTarget ("..") { (_target);// not popped call("/_phy:2"); }; } nextFrame(); play();Symbol 48 MovieClip Frame 3tellTarget ("..") { (_target);// not popped call("/_phy:3"); var _local1 = _root.bon2; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon3._X; _root.boum._Y = _root.bon3._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } _local1 = _root.bon1; if (((30 < (_x - getProperty(_local1, _x))) ? 0 : (((30 < (getProperty(_local1, _x) - _x)) ? 0 : (((30 < (_y - getProperty(_local1, _y))) ? 0 : (((30 < (getProperty(_local1, _y) - _y)) ? 0 : 1)))))))) { if (_root.explosion == 0) { _root.explosion = 1; _root.affiche2.text = "collision"; if (_root.findepartie == 0) { gotoAndPlay("/son:2"); } _root.boum._X = _root.bon3._X; _root.boum._Y = _root.bon3._Y; gotoAndPlay("/boum:1"); _root.collision = _root.collision + 1; _root.nbcol.text = _root.collision add " / 20 "; } } (_target);// not popped call("/_phy:4"); }; gotoAndPlay (2);Symbol 50 MovieClip Frame 1if (_root.bon3._vY <> 0) { gotoAndPlay (5); }Symbol 50 MovieClip Frame 4gotoAndPlay (1);Symbol 50 MovieClip Frame 13if (_root.bon3._vY <> 0) { gotoAndPlay (5); } else { gotoAndPlay (1); }Symbol 56 MovieClip Frame 2tellTarget ("..") { ecoule = getTimer(); ecoule = ecoule - _root.debut; ecoule = ecoule / 1000; _root.secondes.text = int(ecoule); if (_root.findepartie == 0) { _root.score = int(ecoule); if (_root.collision == 10) { _root.vi = 150; } if (_root.collision == 20) { gotoAndPlay("/son:4"); _root.generique._X = -125; _root.ident._X = 400; _root.ident.points.text = _root.score; _root.findepartie = 1; _root.affiche_ident = 1; } } }; gotoAndPlay (1);Symbol 58 MovieClip Frame 1stop();Symbol 58 MovieClip Frame 2gotoAndPlay(getProperty(this, _target) add ":1");Symbol 58 MovieClip Frame 3gotoAndPlay(getProperty(this, _target) add ":1");Symbol 58 MovieClip Frame 4gotoAndPlay(getProperty(this, _target) add ":1");Symbol 73 MovieClip Frame 21_root.boum._X = -1000; _root.explosion = 0;Symbol 76 MovieClip Frame 1if (!_load) { _load = 1; tellTarget ("..") { (_target);// not popped call("/_phy:2"); }; } nextFrame(); play();Symbol 76 MovieClip Frame 3tellTarget ("..") { (_target);// not popped call("/_phy:3"); (_target);// not popped call("/_phy:4"); }; gotoAndPlay (2);Symbol 82 Buttonon (press) { getURL ("http://jeu.diam.free.fr", "_blank"); }Symbol 88 Buttonon (press) { _root.generique._X = -1200; _root.ident._X = -1200; _root.vi = 100; _root.explosion = 0; _root.debut = getTimer(); _root.collision = 0; _root.nbcol.text = _root.collision add " / 20"; _root.boum._X = -1000; _root.findepartie = 0; _root.affiche2.text = "pas de collision"; _root.origine1 = 1; _root.but1 = 2; _root.norigine1 = _root.origine1; _root.nbut1 = _root.but1; _root.bon1._vX = _root.vi; _root.bon1._vY = 0; _root.bon1._X = 60; _root.bon1._Y = 60; _root.c1._X = -200; _root.origine2 = 4; _root.but2 = 3; _root.norigine2 = _root.origine2; _root.nbut2 = _root.but2; _root.bon2._vX = -_root.vi; _root.bon2._vY = 0; _root.bon2._X = 750; _root.bon2._Y = 60; _root.origine3 = 12; _root.but3 = 11; _root.norigine3 = _root.origine3; _root.nbut3 = _root.but3; _root.bon3._vX = -_root.vi; _root.bon3._vY = 0; _root.bon3._X = 750; _root.bon3._Y = 460; _root.clic1 = 0; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic6 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; }Symbol 93 Buttonon (press) { _root.regle._X = 25; _root.generique._X = -2000; _root.ident._X = -2000; }Symbol 97 Buttonon (press) { getURL ("http://jeu.diam.free.fr", "_blank"); }Symbol 103 Buttonon (press) { getURL ("http://quick.games.free.fr/classementgloups.php", "_blank"); }Symbol 108 Buttonon (press) { if (_root.clic6 == 0) { _root.c1._X = 290; _root.c1._Y = 260; _root.clic6 = 1; _root.clic2 = 0; _root.clic3 = 0; _root.clic4 = 0; _root.clic5 = 0; _root.clic1 = 0; _root.clic7 = 0; _root.clic8 = 0; _root.clic9 = 0; _root.clic10 = 0; _root.clic11 = 0; _root.clic12 = 0; } else { _root.c1._X = -300; _root.clic6 = 0; } }Symbol 112 Buttonon (press) { _root.regle._X = -2000; _root.generique._X = -125; if (_root.affiche_ident == 1) { _root.ident._X = 400; } }Symbol 140 Buttonon (press) { getURL ("http://jeu.diam.free.fr", "_blank"); }
Library Items
Symbol 1 MovieClip | Used by:Timeline | |
Symbol 2 Font | Used by:51 52 54 55 87 92 96 100 105 111 115 117 119 122 125 127 129 131 142 144 145 147 | |
Symbol 3 Font | Used by:84 | |
Symbol 4 MovieClip | Used by:Timeline | |
Symbol 5 Graphic | Used by:25 26 136 Timeline | |
Symbol 6 Graphic | Used by:7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 27 28 29 30 31 32 33 108 109 | |
Symbol 7 Button | Uses:6 | Used by:8 |
Symbol 8 MovieClip | Uses:7 6 | Used by:Timeline |
Symbol 9 Button | Uses:6 | Used by:10 |
Symbol 10 MovieClip | Uses:9 6 | Used by:Timeline |
Symbol 11 Button | Uses:6 | Used by:12 |
Symbol 12 MovieClip | Uses:11 6 | Used by:Timeline |
Symbol 13 Button | Uses:6 | Used by:14 |
Symbol 14 MovieClip | Uses:13 6 | Used by:Timeline |
Symbol 15 Button | Uses:6 | Used by:16 |
Symbol 16 MovieClip | Uses:15 6 | Used by:Timeline |
Symbol 17 Button | Uses:6 | Used by:18 |
Symbol 18 MovieClip | Uses:17 6 | Used by:Timeline |
Symbol 19 Button | Uses:6 | Used by:20 |
Symbol 20 MovieClip | Uses:19 6 | Used by:Timeline |
Symbol 21 Button | Uses:6 | Used by:22 |
Symbol 22 MovieClip | Uses:21 6 | Used by:Timeline |
Symbol 23 Button | Uses:6 | Used by:24 |
Symbol 24 MovieClip | Uses:23 6 | Used by:Timeline |
Symbol 25 Button | Uses:5 | Used by:26 |
Symbol 26 MovieClip | Uses:25 5 | Used by:Timeline |
Symbol 27 Button | Uses:6 | Used by:28 |
Symbol 28 MovieClip | Uses:27 6 | Used by:Timeline |
Symbol 29 Button | Uses:6 | Used by:30 |
Symbol 30 MovieClip | Uses:29 6 | Used by:Timeline |
Symbol 31 Button | Uses:6 | Used by:32 |
Symbol 32 MovieClip | Uses:31 6 | Used by:Timeline |
Symbol 33 MovieClip | Uses:6 | Used by:36 136 |
Symbol 34 Graphic | Used by:36 136 | |
Symbol 35 Graphic | Used by:36 136 | |
Symbol 36 MovieClip | Uses:33 34 35 | Used by:Timeline |
Symbol 37 MovieClip | Used by:45 | |
Symbol 38 Graphic | Used by:45 47 | |
Symbol 39 Graphic | Used by:45 47 50 78 86 | |
Symbol 40 Graphic | Used by:45 47 50 78 86 | |
Symbol 41 Graphic | Used by:45 47 50 86 | |
Symbol 42 Graphic | Used by:45 47 50 78 86 | |
Symbol 43 Graphic | Used by:45 47 50 78 86 | |
Symbol 44 Graphic | Used by:45 47 50 78 86 | |
Symbol 45 MovieClip | Uses:37 38 39 40 41 42 43 44 | Used by:Timeline |
Symbol 46 MovieClip | Used by:47 | |
Symbol 47 MovieClip | Uses:46 38 39 40 41 42 43 44 | Used by:Timeline |
Symbol 48 MovieClip | Used by:50 | |
Symbol 49 Graphic | Used by:50 78 86 | |
Symbol 50 MovieClip | Uses:48 49 39 40 41 42 43 44 | Used by:Timeline |
Symbol 51 Text | Uses:2 | Used by:Timeline |
Symbol 52 EditableText | Uses:2 | Used by:53 |
Symbol 53 MovieClip | Uses:52 | Used by:Timeline |
Symbol 54 Text | Uses:2 | Used by:Timeline |
Symbol 55 EditableText | Uses:2 | Used by:57 |
Symbol 56 MovieClip | Used by:57 | |
Symbol 57 MovieClip | Uses:56 55 | Used by:Timeline |
Symbol 59 Sound | Used by:58 | |
Symbol 60 Sound | Used by:58 | |
Symbol 61 Sound | Used by:58 | |
Symbol 58 MovieClip | Uses:59 60 61 | Used by:Timeline |
Symbol 62 Graphic | Used by:64 65 | |
Symbol 63 Graphic | Used by:64 65 | |
Symbol 64 MovieClip | Uses:62 63 | Used by:Timeline |
Symbol 65 MovieClip | Uses:62 63 | Used by:Timeline |
Symbol 66 Graphic | Used by:Timeline | |
Symbol 67 Graphic | Used by:Timeline | |
Symbol 68 Graphic | Used by:71 | |
Symbol 69 Graphic | Used by:71 | |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:68 69 70 | Used by:Timeline |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:Timeline |
Symbol 74 Graphic | Used by:107 136 | |
Symbol 75 Graphic | Used by:107 | |
Symbol 76 MovieClip | Used by:78 86 | |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:76 49 39 40 77 42 43 44 | Used by:107 |
Symbol 79 Graphic | Used by:107 | |
Symbol 80 Graphic | Used by:82 83 107 | |
Symbol 81 Graphic | Used by:107 | |
Symbol 82 Button | Uses:80 | Used by:83 |
Symbol 83 MovieClip | Uses:82 80 | Used by:107 |
Symbol 84 Text | Uses:3 | Used by:85 |
Symbol 85 MovieClip | Uses:84 | Used by:107 |
Symbol 86 MovieClip | Uses:76 49 39 40 41 42 43 44 | Used by:107 136 |
Symbol 87 Text | Uses:2 | Used by:90 |
Symbol 89 Graphic | Used by:88 | |
Symbol 88 Button | Uses:89 | Used by:90 |
Symbol 90 MovieClip | Uses:88 87 | Used by:107 |
Symbol 91 Graphic | Used by:107 | |
Symbol 92 Text | Uses:2 | Used by:95 |
Symbol 94 Graphic | Used by:93 | |
Symbol 93 Button | Uses:94 | Used by:95 |
Symbol 95 MovieClip | Uses:93 92 | Used by:107 |
Symbol 96 Text | Uses:2 | Used by:99 |
Symbol 98 Graphic | Used by:97 | |
Symbol 97 Button | Uses:98 | Used by:99 |
Symbol 99 MovieClip | Uses:97 96 | Used by:107 |
Symbol 100 Text | Uses:2 | Used by:101 |
Symbol 101 MovieClip | Uses:100 | Used by:107 |
Symbol 102 Graphic | Used by:103 104 | |
Symbol 103 Button | Uses:102 | Used by:104 |
Symbol 104 MovieClip | Uses:103 102 | Used by:107 |
Symbol 105 Text | Uses:2 | Used by:106 |
Symbol 106 MovieClip | Uses:105 | Used by:107 |
Symbol 107 MovieClip | Uses:74 75 78 79 80 81 83 85 86 90 91 95 99 101 104 106 | Used by:Timeline |
Symbol 108 Button | Uses:6 | Used by:109 |
Symbol 109 MovieClip | Uses:108 6 | Used by:136 |
Symbol 110 Graphic | Used by:136 | |
Symbol 111 Text | Uses:2 | Used by:114 |
Symbol 113 Graphic | Used by:112 | |
Symbol 112 Button | Uses:113 | Used by:114 |
Symbol 114 MovieClip | Uses:112 111 | Used by:136 |
Symbol 115 Text | Uses:2 | Used by:116 |
Symbol 116 MovieClip | Uses:115 | Used by:136 |
Symbol 117 Text | Uses:2 | Used by:118 |
Symbol 118 MovieClip | Uses:117 | Used by:136 |
Symbol 119 Text | Uses:2 | Used by:120 |
Symbol 120 MovieClip | Uses:119 | Used by:136 |
Symbol 121 Graphic | Used by:136 | |
Symbol 122 Text | Uses:2 | Used by:123 124 |
Symbol 123 MovieClip | Uses:122 | Used by:136 |
Symbol 124 MovieClip | Uses:122 | Used by:136 |
Symbol 125 Text | Uses:2 | Used by:126 |
Symbol 126 MovieClip | Uses:125 | Used by:136 |
Symbol 127 Text | Uses:2 | Used by:128 |
Symbol 128 MovieClip | Uses:127 | Used by:136 |
Symbol 129 Text | Uses:2 | Used by:130 |
Symbol 130 MovieClip | Uses:129 | Used by:136 |
Symbol 131 Text | Uses:2 | Used by:132 |
Symbol 132 MovieClip | Uses:131 | Used by:136 |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 MovieClip | Uses:74 5 109 86 110 114 116 118 120 33 34 35 121 123 124 126 128 130 132 133 134 135 | Used by:Timeline |
Symbol 137 MovieClip | Used by:Timeline | |
Symbol 138 Graphic | Used by:148 | |
Symbol 139 Graphic | Used by:140 141 | |
Symbol 140 Button | Uses:139 | Used by:141 |
Symbol 141 MovieClip | Uses:140 139 | Used by:148 |
Symbol 142 EditableText | Uses:2 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:148 |
Symbol 144 Text | Uses:2 | Used by:148 |
Symbol 145 EditableText | Uses:2 | Used by:146 |
Symbol 146 MovieClip | Uses:145 | Used by:148 |
Symbol 147 EditableText | Uses:2 | Used by:148 |
Symbol 148 MovieClip | Uses:138 141 143 144 146 147 | Used by:Timeline |
Instance Names
"_phy" | Frame 1 | Symbol 1 MovieClip |
"rond2" | Frame 1 | Symbol 8 MovieClip |
"rond3" | Frame 1 | Symbol 10 MovieClip |
"rond4" | Frame 1 | Symbol 12 MovieClip |
"rond1" | Frame 1 | Symbol 14 MovieClip |
"rond5" | Frame 1 | Symbol 16 MovieClip |
"rond9" | Frame 1 | Symbol 18 MovieClip |
"rond6" | Frame 1 | Symbol 20 MovieClip |
"rond7" | Frame 1 | Symbol 22 MovieClip |
"rond8" | Frame 1 | Symbol 24 MovieClip |
"rond10" | Frame 1 | Symbol 28 MovieClip |
"rond11" | Frame 1 | Symbol 30 MovieClip |
"rond12" | Frame 1 | Symbol 32 MovieClip |
"c1" | Frame 1 | Symbol 36 MovieClip |
"bon1" | Frame 1 | Symbol 45 MovieClip |
"bon2" | Frame 1 | Symbol 47 MovieClip |
"bon3" | Frame 1 | Symbol 50 MovieClip |
"nbcol" | Frame 1 | Symbol 53 MovieClip |
"secondes" | Frame 1 | Symbol 57 MovieClip |
"son" | Frame 1 | Symbol 58 MovieClip |
"boum" | Frame 1 | Symbol 73 MovieClip |
"generique" | Frame 1 | Symbol 107 MovieClip |
"regle" | Frame 1 | Symbol 136 MovieClip |
"record" | Frame 1 | Symbol 137 MovieClip |
"ident" | Frame 1 | Symbol 148 MovieClip |
"nom" | Symbol 36 MovieClip Frame 1 | Symbol 33 MovieClip |
"Copy_of_bon0" | Symbol 107 MovieClip Frame 1 | Symbol 78 MovieClip |
"nbcol" | Symbol 107 MovieClip Frame 1 | Symbol 85 MovieClip |
"bon0" | Symbol 107 MovieClip Frame 1 | Symbol 86 MovieClip |
"jouer" | Symbol 107 MovieClip Frame 1 | Symbol 90 MovieClip |
"Copy_of_classer" | Symbol 107 MovieClip Frame 1 | Symbol 95 MovieClip |
"bon00" | Symbol 107 MovieClip Frame 1 | Symbol 86 MovieClip |
"Copy_4_of_Copy_of_classer" | Symbol 107 MovieClip Frame 1 | Symbol 99 MovieClip |
"Copy_4_of_Copy_of_classer" | Symbol 107 MovieClip Frame 1 | Symbol 101 MovieClip |
"Copy_of_Copy_of_classer" | Symbol 107 MovieClip Frame 1 | Symbol 106 MovieClip |
"bon0" | Symbol 136 MovieClip Frame 1 | Symbol 86 MovieClip |
"Copy_of_classer" | Symbol 136 MovieClip Frame 1 | Symbol 114 MovieClip |
"Copy_of_classer" | Symbol 136 MovieClip Frame 1 | Symbol 116 MovieClip |
"Copy_of_classer" | Symbol 136 MovieClip Frame 1 | Symbol 118 MovieClip |
"Copy_of_classer" | Symbol 136 MovieClip Frame 1 | Symbol 120 MovieClip |
"bon00" | Symbol 136 MovieClip Frame 1 | Symbol 86 MovieClip |
"nom" | Symbol 136 MovieClip Frame 1 | Symbol 33 MovieClip |
"Copy_of_classer" | Symbol 136 MovieClip Frame 1 | Symbol 123 MovieClip |
"Copy_of_Copy_of_classer" | Symbol 136 MovieClip Frame 1 | Symbol 124 MovieClip |
"Copy_3_of_Copy_of_classer" | Symbol 136 MovieClip Frame 1 | Symbol 126 MovieClip |
"Copy_4_of_Copy_of_classer" | Symbol 136 MovieClip Frame 1 | Symbol 128 MovieClip |
"Copy_5_of_Copy_of_classer" | Symbol 136 MovieClip Frame 1 | Symbol 130 MovieClip |
"Copy_6_of_Copy_of_classer" | Symbol 136 MovieClip Frame 1 | Symbol 132 MovieClip |
"pseudo" | Symbol 148 MovieClip Frame 1 | Symbol 143 MovieClip |
"points" | Symbol 148 MovieClip Frame 1 | Symbol 146 MovieClip |
Special Tags
PathsArePostScript (25) | Timeline Frame 1 | 0 bytes "" |
Dynamic Text Variables
text | Symbol 52 EditableText | "" |
text | Symbol 55 EditableText | "" |
text | Symbol 142 EditableText | "" |
text | Symbol 145 EditableText | "" |
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