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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/12620373?noj=FRM12620373-22DC" width="1" height="1"></div>

Prince Adventure.swf

This is the info page for
Flash #23766

(Click the ID number above for more basic data on this flash file.)


Text
100

멋진 용사에겐 멋진 무기가
필요한법!!
자아~ 골라보거라.

도끼

표창

잘 어울리는구나
다치지 않게 조심하거라

젤로틴이 모자라는구나
다음에 다시 오너라

ActionScript [AS1/AS2]

Frame 1
function checkAllow() { var _local1 = _root; _local1.rX = 2; _local1.rY = 20; _local1.rScore = 0; _local1.rPoint = 0; _local1.rItem = 0; _local1.useWeapon = 1; _local1.w1 = 1; _local1.w2 = 1; _local1.w3 = 1; _local1.play(); } DataLoad = function () { var _local1 = _root; var _local2 = this; _local1.btn_save._visible = false; _local1.btn_save.enabled = false; _local2.readVar = new LoadVars(); _local2.readVar.onLoad = function (success) { var _local1 = _root; var _local2 = this; if (success == true) { if (_local2.posx == 2) { _local1.mapNo = 201; _local1.rX = 15; _local1.rY = 20; } else if (_local2.posx) { _local1.mapNo = 1; _local1.rX = 2; _local1.rY = 20; } else { _local1.mapNo = 1; _local1.rX = 2; _local1.rY = 20; } var _local3 = Number(_local2.point); if (_local3 == NaN) { _local1.useWeapon = 1; _local1.rScore = 0; _local1.w1 = 1; _local1.play(); } else { if (_local2.useWeapon) { _local1.useWeapon = _local2.useWeapon; } else { _local1.useWeapon = 1; } _local1.rScore = _local3; _local1.w1 = 1; _local1.w2 = _local2.w2; _local1.w3 = _local2.w3; _local1.play(); } } }; if (!_local2.readVar.point) { _local1.rX = 2; _local1.rY = 20; _local1.rScore = 0; _local1.rPoint = 0; _local1.rItem = 0; } else { _local1.rX = _local2.readVar.posx; _local1.ry = _local2.readVar.posy; _local1.rScore = _local2.readVar.posx; _local1.rPoint = _local2.readVar.posx; _local1.rItem = _local2.readVar.item; } _local2.readVar.load("LoadSayBigAdv.php"); }; total = Math.round(this.getBytesTotal() / 1000); current = Math.round(this.getBytesLoaded() / 1000); percent = Math.round((current / total) * 100);
Frame 2
if (current < total) { _root.barline.bar._xscale = percent; gotoAndPlay (1); } else { gotoAndStop (4); }
Frame 4
stop(); _root.sayhiani.gotoAndPlay(2);
Frame 6
DataSend = function () { var _local1 = this; var _local2 = _root; _local2.btn_save.enabled = false; _local2.btn_save._visible = false; _local1.sendVar = new LoadVars(); _local1.receiveVar = new LoadVars(); _local1.receiveVar.onLoad = function (success) { var _local1 = this; if (success) { trace(_local1.TAIL); } else { trace(_local1.TAIL); } _root.flag = _local1.TAIL; }; _local1.sendVar.flag = flag; _local1.sendVar.user_id = _local2.user_id; _local1.sendVar.posx = _local2.nowStage; _local1.sendVar.posy = _local2.nowStage; _local1.sendVar.point = _local2.game.score; _local1.sendVar.score = _local2.game.score; _local1.sendVar.item = "w1=1&w2=1&w3=1"; trace(_local1.sendVar.flag); trace(sendVar.user_id); trace(sendVar.posx); trace(sendVar.posy); trace(sendVar.point); trace(sendVar.score); trace(sendVar.item); }; hitSound = new Sound(); hitSound.attachSound("hitSound"); BGM1 = new Sound(); BGM1.attachSound("BGM1"); BGM1.onSoundComplete = function () { BGM1.start(); }; BGM1.start(); _root.bgmPlay = true; MiniGameStart = function (gameNo) { stopAllSounds(); var _local1 = ("http://flash.jr.naver.com/game/sayhi/game0" + gameNo) + ".swf"; loadMovieNum (_local1, 1); _root.SendPV(); }; CheckNPC = function (stageNo) { var _local1 = _root; _local1.dashBoard.talkBox.btn_close.onPress = function () { _root.dashBoard["npc" + stageNo].onPress(); }; _local1.dashBoard["npc" + stageNo].onPress = function () { var _local1 = _root; _local1.dashBoard.talkBox.gotoAndStop(250); _local1.dashBoard.talkBox.gotoAndStop(stageNo); if (_local1.char.gameMode) { _local1.char.gameMode = false; _local1.dashBoard.talkBox._visible = true; } else { _local1.char.gameMode = true; _local1.dashBoard.talkBox._visible = false; } }; _local1.dashBoard["mpc" + stageNo].onPress = function () { var _local1 = _root; var _local2 = stageNo + 1; _local1.dashBoard.talkBox.gotoAndStop(_local2); trace(_local2); if (_local1.char.gameMode) { _local1.char.gameMode = false; _local1.dashBoard.talkBox._visible = true; } else { _local1.char.gameMode = true; _local1.dashBoard.talkBox._visible = false; } }; i = 1; while (i <= 300) { if (i != stageNo) { _local1.dashBoard["npc" + i]._visible = false; _local1.dashBoard["mpc" + i]._visible = false; } else { _local1.dashBoard["npc" + i]._visible = true; _local1.dashBoard["mpc" + i]._visible = true; } i++; } }; MakePercentage = function (goodData) { var totalVote = dashBoard.mc_gauge.gaugeMask._height; var _local3 = (goodData / totalVote) * 100; var _local2 = Math.round(_local3); var _local1 = (_local2 * _root.dashBoard.mc_gauge.gaugeMask._height) / 100; _root.dashBoard.mc_gauge.gaugeMask._height = _local1; _root.dashBoard.mc_gauge.gaugeTxt.text = Math.round(_local1); }; UpdateScoreBoard = function (insName, scoreData, maxCnt) { var _local3 = _root; trace("\uC810\uC218 \uBC18\uC601 : " + scoreData); var _local2 = String(scoreData).length; i = 1; while (i <= maxCnt) { _local3.dashBoard.insName["s" + i].gotoAndStop(10); var _local1 = Number(substring(scoreData, _local2, 1)); if (_local2 > 0) { if ((1 <= _local1) and (_local1 <= 9)) { _local3.dashBoard[insName]["s" + i].gotoAndStop(_local1); } else { _local3.dashBoard[insName]["s" + i].gotoAndStop(10); } trace((_local1 + " -------- ") + (substring(scoreData, _local2, 1))); _local2--; } else { _local3.dashBoard[insName]["s" + i].gotoAndStop(10); } i++; } }; _root.UpdateScoreBoard("postionCnt", 0, 7); _root.dashBoard.w1.gotoAndStop(1); _root.dashBoard.w2.gotoAndStop(2); _root.dashBoard.w3.gotoAndStop(3); _root.dashBoard.w1.active._visible = false; _root.dashBoard.w2.active._visible = false; _root.dashBoard.w3.active._visible = false; _root.dashBoard["w" + _root.useWeapon].active._visible = true; MetaWeaponButton = function () { var _local1 = _root; var _local2 = this; i = 1; while (i <= 3) { _local1.dashBoard["w" + i].onRelease = function () { _root.ChangeWeapon(_root.dashBoard.talkBox.dialog, substring(this._name, 2, -1)); }; if (_local1["w" + i]) { _local1.dashBoard["w" + i]._visible = true; } else { trace("_root[w+i] = " + i); _local1.dashBoard["w" + i]._visible = false; } i++; } _local1.dashBoard["w" + _local1.useWeapon]._visible = true; }; MetaWeaponButton(); function remocon(keyCode, posInfo) { var _local2 = keyCode; var _local3 = posInfo; var _local1 = _root.char; if (_local2 == 37) { _local1.left = _local3; } else if (_local2 == 38) { _local1.up = _local3; } else if (_local2 == 39) { _local1.right = _local3; } else if (_local2 == 40) { _local1.down = _local3; } else if (_local2 == 88) { } } myListener = new Object(); myListener.onKeyDown = function () { var _local1 = Key.getCode(); _root.remocon(_local1, true); }; myListener.onKeyUp = function () { var _local1 = Key.getCode(); _root.remocon(_local1, false); }; Key.addListener(myListener); function SendPV() { } fscommand ("allowscale", false); fscommand ("trapallkeys", true); UsePostion = function () { _root["potion" + _root.game.item]._visible = false; }; HitTheMob = function (obj, charObj, i) { var _local1 = obj; var _local2 = _root; var _local3 = i; _local2.hitSound.start(); trace((_local1.clip + " : \uB9DE\uC558\uC74C : ") + _local1.shdowClip); charObj.swing = true; _local1.hp = _local1.hp - charObj.firePow; _local2.game.clip.attachMovie("scoreAni", "D_" + itemName, 200000); _local2.game.clip["D_" + itemName].numSet.gotoAndStop(charObj.firePow); _local2.game.clip["D_" + itemName]._x = _local1.clip._x; _local2.game.clip["D_" + itemName]._y = _local1.clip._y; if (_local1.hp > 0) { _local2.game.clip[_local1.shdowClip].gotoAndStop(4); } else { objenemy.hp = 0; _local2.game.clip.attachMovie("money", itemName, game.moneyNo++); _local2.game.clip[itemName]._x = _local1.clip._x; _local2.game.clip[itemName]._y = _local1.clip._y; game.items = myItems[game.currentMap]; game.items.push([1, _local1.xtile, _local1.ytile]); trace(game.items); _local2.game.clip[_local1.shdowClip].gotoAndStop(5); _local1.clip.removeMovieClip(); trace((game.currentEnemies[_local3] + " \uC0AD\uC81C \uC804 : ") + game.currentEnemies[_local3].id); delete game["enemy" + game.currentEnemies[_local3].id]; trace("\uC0AD\uC81C \uD6C4 : " + game.currentEnemies[_local3].id); game.score = game.score + _local1.points; trace((game.score + " ------ ") + _local1.points); _local2.UpdateScoreBoard("pointBoard", _local2.game.score, 7); } }; gameMap1 = [[111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 131, 151, 131, 131, 0, 0, 0, 0, 0, 0, 0, 131], [121, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 999], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap2 = [[121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 132, 132, 0, 0, 0, 0, 0, 0, 132, 132, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 132, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 151, 131, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 901], [121, 0, 0, 131, 131, 131, 151, 131, 131, 131, 131, 131, 0, 131, 131, 131, 131, 131, 131], [121, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 903], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 131, 131, 0, 131, 131, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 131, 0, 131, 131, 131, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 0, 131, 131, 131, 131, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 0, 131, 131, 131, 131, 131, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 0, 131, 131, 131, 131, 131, 131, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [902, 0, 0, 131, 131, 131, 131, 131, 0, 131, 131, 131, 131, 131, 131, 131, 0, 0, 0], [131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 0, 131, 131, 131, 131, 131, 131, 131, 131, 0, 0, 0], [904, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 905], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap4 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 907], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 154, 132, 0, 0], [0, 0, 0, 0, 132, 154, 132, 132, 132, 132, 132, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 131, 131, 131, 0, 0, 0, 0], [906, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 909], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap5 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [908, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [131, 131, 131, 131, 131, 131, 131, 0, 0, 0, 0, 132, 132, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 131, 131, 131, 151, 131, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 131, 131, 0, 0, 0, 0], [910, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 911], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap6 = [[111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 913, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 151, 131, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 154, 132, 132, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 0, 0, 150, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 121], [0, 0, 132, 132, 132, 154, 132, 132, 0, 0, 0, 132, 132, 132, 132, 132, 132, 132, 121], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [912, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap7 = [[121, 0, 915, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 987], [121, 0, 150, 0, 0, 0, 0, 132, 132, 132, 132, 132, 132, 132, 132, 154, 132, 132, 132], [121, 0, 150, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [121, 0, 150, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [121, 0, 150, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [121, 0, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 989], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 154, 132, 132, 132, 132, 132], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 151, 131, 131, 131, 131, 131, 131, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 151, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 914, 111]]; gameMap8 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [936, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [131, 131, 151, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 919, 916, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933, 934, 935]]; gameMap9 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 132, 132, 0, 0, 0, 0, 0, 0, 0, 132, 132, 0, 0, 0, 0], [0, 0, 0, 132, 0, 0, 132, 0, 0, 0, 0, 0, 132, 0, 0, 132, 0, 0, 0], [0, 0, 132, 0, 0, 0, 0, 132, 0, 0, 0, 132, 0, 0, 0, 0, 132, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [938, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 937], [131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131], [0, 0, 0, 0, 131, 131, 131, 0, 0, 0, 0, 0, 131, 131, 131, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [940, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap10 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 939], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [942, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [944, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 941], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap11 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [946, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 154, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 943], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 131], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [948, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 945], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap12 = [[111, 111, 111, 111, 950, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [121, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 0, 0, 0, 0, 0, 0, 947], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 131], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 131, 151, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 949], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap13 = [[121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 952], [111, 111, 111, 111, 151, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 951, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap14 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 956], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 152, 132, 132, 132, 132, 132], [0, 0, 0, 0, 132, 132, 132, 132, 132, 132, 0, 0, 0, 150, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0], [0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0], [953, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 954], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap15 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 960], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 132, 132], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 0, 0, 0, 0, 0, 0, 0], [957, 0, 0, 0, 0, 0, 0, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [132, 132, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [955, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 958], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap16 = [[111, 111, 111, 111, 111, 111, 111, 111, 111, 962, 111, 111, 111, 111, 111, 111, 111, 111, 111], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [961, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 964], [131, 131, 131, 151, 131, 131, 131, 0, 132, 132, 132, 0, 131, 131, 131, 151, 131, 131, 131], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [959, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 966], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap17 = [[121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 111, 111, 111, 111], [121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 111, 111, 111, 111], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [998, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 151, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 0, 0, 150, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 0, 0, 150, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 0, 0, 150, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 131, 151, 131, 131, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 150, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 150, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 150, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 111, 111, 151, 111, 111, 111, 111, 121, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 963, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap18 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [965, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 968], [0, 0, 0, 132, 132, 132, 132, 132, 132, 132, 152, 132, 132, 132, 132, 132, 132, 132, 132], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0], [967, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 970], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap19 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 131, 111, 131, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 111, 111, 111, 131, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [969, 0, 0, 0, 0, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 972], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 132], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [971, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 974], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap20 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 976], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 132, 132, 132, 132, 132, 132], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [973, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [132, 132, 132, 152, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [975, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 978], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap21 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 151, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [977, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 131, 131, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 131, 131, 131, 131, 151, 131, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 132, 132, 0, 0, 150, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 152, 132], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [979, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 151, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 980, 111]]; gameMap22 = [[111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 981, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 151, 131, 131, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 131, 131, 151, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 152, 132, 132, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 151, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 982, 111]]; gameMap23 = [[121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 983, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 151, 131, 131, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 151, 111, 111, 121], [121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 984, 111, 111, 111]]; gameMap24 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 985, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [986, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [132, 132, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 132, 0, 0, 0, 0, 0, 0, 121], [988, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [132, 132, 132, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121], [121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]]; gameMap201 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [801, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [232, 232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 251, 231, 231, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [803, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 221], [805, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap202 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 802], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [807, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [809, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 804], [0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 251, 231, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [811, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 806], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap203 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [813, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 251, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 808], [0, 0, 0, 0, 250, 0, 0, 0, 0, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232], [0, 0, 0, 0, 250, 0, 0, 231, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [815, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 810], [0, 0, 0, 0, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [817, 0, 0, 0, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [819, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 812], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap204 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [821, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 814], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 231, 231, 251, 231, 231, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 816], [0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 251, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [823, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 818], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231], [825, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 820], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap205 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [827, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 822], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 251, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [829, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 824], [0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [831, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [833, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 826], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap206 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 828], [0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 251, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [835, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 830], [0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [837, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 832], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232], [839, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 834], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap207 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [841, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 836], [0, 0, 0, 0, 0, 231, 231, 231, 251, 231, 231, 231, 231, 231, 231, 251, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 838], [0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232], [843, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 840], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap208 = [[211, 211, 211, 211, 211, 211, 211, 211, 851, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 252, 232, 232, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 842], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 252, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [845, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 252, 232, 232, 232, 232, 232, 232, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [847, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [849, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 844], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap209 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 846], [221, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 251, 231, 231, 231, 231, 231, 231], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 848], [221, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 850], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap210 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 853, 211, 211, 211, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 252, 232, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 231, 231, 231, 251, 231, 231, 231, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 852, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap211 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 855, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 221], [232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 231, 231, 231, 251, 231, 231, 231, 231, 231, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 854, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap212 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 857, 211, 211, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 231, 0, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 231, 231, 251, 231, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 232, 232, 232, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 251, 231, 231, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 856, 211, 211, 211, 211, 211, 211]]; gameMap213 = [[211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 859], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 861], [221, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 251, 231, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 863], [221, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 858, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap214 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 865], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0], [860, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [862, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 867], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 231, 231, 251, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 869], [0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [864, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 871], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap215 = [[231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 879, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 873], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 0, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [866, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 0, 232, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 231, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 875], [868, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232], [231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0], [870, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 251, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [872, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 877], [211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 881, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap216 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [874, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 251, 231, 231, 231, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [876, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 715], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 717], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [878, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 719], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap217 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 721], [0, 0, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [716, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [718, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 252, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 723], [0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231], [720, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 725], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap218 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 727], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231], [722, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 232, 232, 232, 252, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [724, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 729], [231, 231, 231, 231, 231, 231, 0, 0, 250, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231], [726, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 731], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap219 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 252, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [728, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [231, 231, 231, 231, 251, 0, 0, 0, 0, 231, 251, 231, 231, 231, 0, 0, 0, 0, 221], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 232, 232, 232, 232, 232, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 221], [730, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [732, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211], [211, 211, 211, 211, 733, 211, 211, 211, 211, 211, 211, 211, 211, 211, 735, 211, 211, 211, 211]]; gameMap220 = [[211, 211, 211, 211, 734, 211, 251, 211, 211, 211, 211, 211, 211, 211, 736, 211, 211, 211, 211], [211, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [211, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [211, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [211, 0, 0, 0, 250, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 232, 221], [211, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 232, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 737, 211, 211, 211, 211]]; gameMap221 = [[211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 738, 211, 211, 211, 211], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [739, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 221], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [741, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 251, 231, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 232, 232, 252, 232, 232, 232, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [743, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [745, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap222 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 740], [747, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 232, 232, 232, 0, 232, 232, 232, 0, 0, 0, 0, 0, 0, 742], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [749, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0], [751, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 744], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [753, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 746], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap223 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 748], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 251, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [755, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 750], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [757, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 752], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [759, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 754], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap224 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [761, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 756], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 758], [0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231], [763, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [765, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 760], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap225 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 767, 211, 211, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 762], [221, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 231, 231, 251, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 232, 232, 232, 252, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 764], [221, 0, 0, 0, 250, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 232, 232], [221, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 766], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap226 = [[211, 211, 211, 211, 211, 211, 882, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 768, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap227 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 991, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 231, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 880, 211, 211, 211]]; gameMap228 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 251, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 883], [231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 251, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 232, 232, 232, 232, 232, 0, 0, 232, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 885], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 992, 211, 211, 211, 211]]; gameMap229 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 887], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0], [884, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 251, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [886, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 889], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap230 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 232, 232, 232, 232, 252, 232, 232, 232, 0, 0, 0, 0, 0, 0], [888, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 891], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 893], [0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [890, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 895], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap231 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 232, 232, 232, 232, 252, 232, 232, 232, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [892, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 897], [231, 231, 231, 231, 231, 231, 0, 0, 0, 250, 0, 0, 0, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [894, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 701], [231, 231, 231, 231, 231, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [896, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 703], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap232 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 0, 0, 0, 0], [898, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0], [231, 231, 231, 231, 251, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 705], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [702, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 707], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232], [704, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 709], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap233 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 251, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [706, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 711], [0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 0, 0, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [708, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [710, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 713], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; gameMap234 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [712, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231], [0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 0, 0, 0, 231], [714, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]]; function buildMap(map) { _root.CheckNPC(game.currentMap); if (game.currentMap < 23) { _root.nowStage = 1; } else { _root.nowStage = 2; } trace("_root.nowStage " + _root.nowStage); _root.attachMovie("empty", "tiles", 1); _root.tiles.attachMovie("empty", "bg", -1); game.clip = _root.tiles; if ((game.currentMap > 0) and (game.currentMap < 100)) { var bgImage = "bgImage1"; } else if ((game.currentMap >= 200) and (game.currentMap < 300)) { var bgImage = "bgImage2"; } game.clip.bg.attachMovie(bgImage, "BGI", 1); var mapWidth = map[0].length; var mapHeight = map.length; var _local3 = 0; while (_local3 < mapHeight) { var _local2 = 0; while (_local2 < mapWidth) { var _local1 = (("t_" + _local3) + "_") + _local2; game[_local1] = new game["Tile" + map[_local3][_local2]](); game.clip.attachMovie("tile", _local1, (_local3 * 100) + (_local2 * 2)); game.clip[_local1]._x = _local2 * game.tileW; game.clip[_local1]._y = _local3 * game.tileH; game.clip[_local1].aaa.text = _local2; game.clip[_local1].bbb.text = _local3; game.clip[_local1].gotoAndStop(game[_local1].frame); if (game[_local1].ladder) { game.clip[_local1].attachMovie("ladder", "ladder", 1); game.clip[_local1].ladder.gotoAndStop(game[_local1].ladderNo); } if (game[_local1].item != "") { game.clip[_local1].attachMovie(game[_local1].item, "item", 1); } _local2++; } _local3++; } _root.AddItem(); _root.points = game.points; var enemies = myEnemies[game.currentMap]; game.currentEnemies = []; game.clip.maxMobCnt = enemies.length; _local3 = 0; while (_local3 < enemies.length) { var _local1 = "enemy" + _local3; game[_local1] = new game["Enemyp" + enemies[_local3][0]](); game[_local1].id = _local3; game.currentEnemies.push(game[_local1]); game.clip.attachMovie("enemy" + enemies[_local3][0], _local1, 11001 + _local3); game[_local1].shdowClip = "shadow_" + _local1; game.clip.attachMovie(game[_local1].mob, "shadow_" + _local1, 11101 + _local3); game[_local1].clip = game.clip[_local1]; game[_local1].xtile = enemies[_local3][1]; game[_local1].ytile = enemies[_local3][2]; game[_local1].width = game.clip[_local1]._width / 2; game[_local1].height = game.clip[_local1]._height / 2; game[_local1].x = (game[_local1].xtile * game.tileW) + (game.tileW / 2); game[_local1].y = ((game[_local1].ytile + 1) * game.tileH) - game[_local1].height; game[_local1].clip._x = game[_local1].x; game[_local1].clip._y = game[_local1].y; _local3++; } game.movingtiles = myMovingTiles[game.currentMap]; _local3 = 0; while (_local3 < game.movingtiles.length) { var _local1 = "movingtile" + _local3; game[_local1] = new game["MovingTilep" + game.movingtiles[_local3][0]](); game.clip.attachMovie("movingtiles", _local1, 12001 + _local3); game[_local1].clip = game.clip[_local1]; game[_local1].clip.gotoAndStop(game.movingtiles[_local3][0]); game[_local1].xtile = game.movingtiles[_local3][1]; game[_local1].ytile = game.movingtiles[_local3][2]; game[_local1].x = (game[_local1].xtile * game.tileW) + (game.tileW / 2); game[_local1].y = (game[_local1].ytile * game.tileH) + (game.tileH / 2); game[_local1].clip._x = game[_local1].x; game[_local1].clip._y = game[_local1].y; game[_local1].minx = game[_local1].minx + game[_local1].xtile; game[_local1].maxx = game[_local1].maxx + game[_local1].xtile; game[_local1].miny = game[_local1].miny + game[_local1].ytile; game[_local1].maxy = game[_local1].maxy + game[_local1].ytile; _local3++; } game.clip.attachMovie("char", "char", 20000); char.clip = game.clip.char; char.width = char.clip._width / 2; char.height = char.clip._height / 2; char.x = (char.xtile * game.tileW) + (game.tileW / 2); char.y = ((char.ytile + 1) * game.tileH) - char.height; char.clip._x = char.x; char.clip._y = char.y; char.clip.gotoAndStop(char.frame); _root["npc" + game.currentMap].swapDepths(40000); _root["npc" + game.currentMap]._visible = true; _root.dashBoard.swapDepths(50000); _root.fall(_root.char); trace("\uB9F5\uC644\uC131 : " + game.currentMap); _root.UpdateScoreBoard("pointBoard", _root.game.score, 7); _root.dashBoard.talkBox.gotoAndStop(game.currentMap); _root.AttachSay(_root.char); _root.tiles.onEnterFrame = function () { if (_root.char.gameMode) { detectKeys(); } }; _root.SendPV(); _root.DataSend(); } function changeMap(obj) { var _local3 = obj; _local3.fire = false; var _local2 = []; var _local1 = 0; while (_local1 < game.items.length) { if (game.items[_local1]) { var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]); delete game[name]; _local2.push(game.items[_local1]); } _local1++; } myItems[game.currentMap] = _local2; var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile); game.currentMap = game[name].newMap; _local3.ytile = game[name].newchary; _local3.xtile = game[name].newcharx; _local3.frame = _local3.clip._currentframe; buildMap(_root["gameMap" + game.currentMap]); } function getMyCorners(x, y, obj) { var _local1 = obj; _local1.downY = Math.floor(((y + _local1.height) - 1) / game.tileH); _local1.upY = Math.floor((y - _local1.height) / game.tileH); _local1.leftX = Math.floor((x - _local1.width) / game.tileW); _local1.rightX = Math.floor(((x + _local1.width) - 1) / game.tileW); _local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable; _local1.leftTp = game[(("t_" + _local1.downY) + "_") + _local1.leftX].stairWay; _local1.rightTp = game[(("t_" + _local1.downY) + "_") + _local1.rightX].stairWay; } function moveChar(obj, dirx, diry, jump) { var _local1 = obj; var _local2 = dirx; var _local3 = diry; if (_local2 != 0) { _local1.dirx = _local2; } if (Math.abs(jump) == 1) { speed = _local1.jumpspeed * jump; } else { speed = _local1.speed; } _local1.lasty = _local1.y; getMyCorners(_local1.x, _local1.y + (speed * _local3), _local1); if (_local3 < 0) { if (_local1.upleft and _local1.upright) { _local1.y = _local1.y + (speed * _local3); } else { _local1.y = (_local1.ytile * game.tileH) + _local1.height; _local1.jumpspeed = 0; } } if (_local3 > 0) { if (((_local1.downleft and _local1.downright) and (!checkStairWay(_local1))) and (!checkMovingTiles(speed * _local3))) { _local1.y = _local1.y + (speed * _local3); } else { _local1.jump = false; if (_local1.onMovingTile) { _local1.y = (_local1.onMovingTile.y - _local1.onMovingTile.height) - _local1.height; } else { _local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height; fall(_local1); } } } getMyCorners(_local1.x + (speed * _local2), _local1.y, _local1); if (_local2 < 0) { if (_local1.downleft and _local1.upleft) { _local1.x = _local1.x + ((2 * speed) * _local2); fall(_local1); } else { _local1.x = (_local1.xtile * game.tileW) + _local1.width; } } if (_local2 > 0) { if (_local1.upright and _local1.downright) { _local1.x = _local1.x + ((2 * speed) * _local2); fall(_local1); } else { _local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width; } } updateChar(_local1, _local2, _local3); return(true); } function updateChar(obj, dirx, diry) { var _local1 = obj; var _local2 = _root; _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local2.game.clip[_local1.insName]._x = _local1.x; _local2.game.clip[_local1.insName]._y = _local1.y; if (dirx or diry) { _local1.clip.gotoAndStop((dirx + (diry * 2)) + 3); } _local1.xtile = Math.floor(_local1.clip._x / game.tileW); _local1.ytile = Math.floor(_local1.clip._y / game.tileH); if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door and (_local1 == _local2.char)) { changeMap(_local1); } var _local3 = game[(("item" + _local1.ytile) + "_") + _local1.xtile]; if (_local3 and (_local1 == _local2.char)) { game.points = game.points + _local3.points; _local2.points = game.points; removeMovieClip(_local3.clip); game.items[_local3.position] = 0; delete game[(("item" + _local1.ytile) + "_") + _local1.xtile]; _local2.UpdateScoreBoard("pointBoard", game.points, 7); } } function jump(obj) { var _local1 = obj; _local1.jumpspeed = _local1.jumpspeed + _local1.gravity; if (_local1.jumpspeed > game.tileH) { _local1.jumpspeed = game.tileH; } if (_local1.jumpspeed < 0) { moveChar(_local1, 0, -1, -1); } else if (_local1.jumpspeed > 0) { moveChar(_local1, 0, 1, 1); } } function fall(obj) { var _local1 = obj; if (!_local1.jump) { getMyCorners(_local1.x, _local1.y + 1, _local1); if (((_local1.downleft and (!checkStairWay(_local1))) and _local1.downright) and (!checkMovingTiles(1))) { _local1.onMovingTile = false; JumpReady(_local1); } } } function checkStairWay(obj) { var _local1 = obj; var _local2 = game[(("t_" + _local1.downY) + "_") + _local1.leftX].stairWay; var _local3 = game[(("t_" + _local1.downY) + "_") + _local1.rightX].stairWay; if ((_local2 or _local3) and (_local1.ytile != _local1.downY)) { return(true); } return(false); } function checkUpLadder(obj) { var _local1 = obj; var _local3 = Math.floor(((_local1.y + _local1.height) - 1) / game.tileH); var _local2 = Math.floor((_local1.y - _local1.height) / game.tileH); var upLadder = game[(("t_" + _local2) + "_") + _local1.xtile].ladder; var downLadder = game[(("t_" + _local3) + "_") + _local1.xtile].ladder; if (upLadder or downLadder) { return(true); } fall(_local1); return(undefined); } function checkDownLadder(obj) { var _local1 = obj; var _local2 = Math.floor(((_local1.speed + _local1.y) + _local1.height) / game.tileH); var _local3 = game[(("t_" + _local2) + "_") + _local1.xtile].ladder; if (_local3) { return(true); } fall(_local1); return(undefined); } function climb(obj, diry) { var _local1 = obj; _local1.climb = true; _local1.jump = false; _local1.y = _local1.y + (_local1.speed * diry); _local1.x = (_local1.xtile * game.tileW) + (game.tileW / 2); updateChar(_local1, 0, diry); return(true); } function enemyBrain(charObj) { var _local2 = charObj; var _local3 = _root; var i = 0; while (i < game.clip.maxMobCnt) { var name = ("enemy" + i); var _local1 = game[name]; var itemName = ("item" + i); getMyCorners(_local1.x + (_local1.speed * _local1.xMove), (_local1.y + (_local1.speed * _local1.yMove)) + 1, _local1); if (((_local1.downleft and _local1.downright) and _local1.leftTp) and _local1.rightTp) { moveChar(_local1, _local1.xMove, _local1.yMove); game.clip[_local1.shdowClip]._x = _local1.x; game.clip[_local1.shdowClip]._y = _local1.y; } else { game.clip[_local1.shdowClip]._xscale = -game.clip[_local1.shdowClip]._xscale; _local1.xMove = -_local1.xMove; _local1.yMove = -_local1.yMove; } if ((_local1.clip.hitTest(game.clip[_local2.insName].charAction.sLight) == true) and (!_local2.swing)) { _local3.HitTheMob(_local1, _local2, i); } var xdist = (_local1.x - char.x); var ydist = (_local1.y - char.y); if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < (_local1.width + char.width)) { if (!_local2.beat) { var getDamage = (2 + random(_local1.ar)); _local3.game.clip.attachMovie("damageAni", "D_" + itemName, 200000); _local3.game.clip["D_" + itemName].numSet.gotoAndStop(getDamage); _local3.game.clip["D_" + itemName]._x = _local2.clip._x; _local3.game.clip["D_" + itemName]._y = _local2.clip._y; _local2.hp = _local2.hp - getDamage; _local3.MakePercentage(_local2.hp); _local2.beat = true; _local2.beat2 = true; _local2.climb = false; _local2.onMovingTile = false; _local2.jump = true; _local2.jumpspeed = _local2.jumpstart; } if (_local2.hp < 0) { _local3.gameOver.play(); trace("\uC0AC\uB9DD"); stopAllSounds(); removeMovieClip(_local3.tiles); removeMovieClip(_local3.dashBoard); } } i++; } } function shoot(obj) { var _local2 = obj; if (_local2.insName == "say3") { _local2.attack = true; _local2.lastshot = getTimer(); game.bulletcounter++; if (game.bulletcounter > 100) { game.bulletcounter = 0; } var _local1 = "bullet" + game.bulletcounter; game[_local1] = new game.Bullet(); game[_local1].id = game.bulletcounter; game.bullets.push(game[_local1]); if (_local2.dirx or _local2.diry) { game[_local1].dirx = _local2.dirx; game[_local1].diry = _local2.diry; } game[_local1].xtile = _local2.xtile; game[_local1].ytile = _local2.ytile; game.clip.attachMovie("bullet", _local1, 10100 + game.bulletcounter); game[_local1].clip = game.clip[_local1]; game[_local1].x = _local2.x + (game[_local1].dirx * _local2.width); game[_local1].y = _local2.y + (game[_local1].diry * _local2.height); game[_local1].sx = _local2.x + (game[_local1].dirx * _local2.width); game[_local1].sy = _local2.y + (game[_local1].diry * _local2.height); game.clip[_local1]._x = game[_local1].x; game.clip[_local1]._y = game[_local1].y; var _local3 = 0; } else if (_local2.insName == "say2") { var _local3 = random(4); } else { var _local3 = 0; } switch (_local2.randFire) { case "attack1" : game[_local1].sRange = 300; game[_local1].speed = 10; _local2.firePow = (random(3) + 3) + _local3; return; case "attack2" : game[_local1].sRange = 300; game[_local1].speed = 10; _local2.firePow = (random(3) + 2) + _local3; return; case "attack3" : game[_local1].sRange = 300; game[_local1].speed = 10; _local2.firePow = (random(3) + 1) + _local3; return; default : game[_local1].sRange = 300; game[_local1].speed = 10; _local2.firePow = (random(3) + 1) + _local3; } } function moveBullets(charObj) { var _local3 = _root; var i = 0; while (i < game.bullets.length) { var _local1 = game.bullets[i]; var bulletDist = Math.abs(Math.abs(_local1.sx) - Math.abs(_local1.x)); getMyCorners(_local1.x + (_local1.speed * _local1.dirx), _local1.y + (_local1.speed * _local1.diry), _local1); if ((((_local1.downleft and _local1.upleft) and _local1.downright) and _local1.upright) and (bulletDist < _local1.sRange)) { moveChar(_local1, _local1.dirx, _local1.diry); } else { _local1.clip.removeMovieClip(); delete game["bullet" + game.bullets[i].id]; game.bullets.splice(i, 1); } var j = 0; while (j < game.currentEnemies.length) { var name = ("enemy" + game.currentEnemies[j].id); var _local2 = game[name]; var xdist = (_local1.x - _local2.x); var ydist = (_local1.y - _local2.y); if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < (_local1.width + _local2.width)) { _local3.hitSound.start(); charObj.swing = true; _local3.game.clip.attachMovie("scoreAni", "D_" + itemName, 200000); _local3.game.clip["D_" + itemName].numSet.gotoAndStop(charObj.firePow); _local3.game.clip["D_" + itemName]._x = _local1.clip._x; _local3.game.clip["D_" + itemName]._y = _local1.clip._y; trace("\uB9DE\uC558\uC74C : " + _local2.shdowClip); _local2.hp = _local2.hp - charObj.firePow; delete game["bullet" + game.bullets[i].id]; game.bullets.splice(i, 1); _local1.clip.removeMovieClip(); if (_local2.hp > 0) { _local3.game.clip[_local2.shdowClip].gotoAndStop(4); } else { _local2.hp = 0; _local3.game.clip.attachMovie("money", "money1", 10000); _local3.game.clip.money._x = _local2.clip._x; _local3.game.clip.money._y = _local2.clip._y; _local3.game.clip[_local2.shdowClip].gotoAndStop(5); _local2.clip.removeMovieClip(); trace("\uC0AD\uC81C \uC804 : " + game.currentEnemies[j].id); delete game["enemy" + game.currentEnemies[j].id]; game.currentEnemies.splice(j, 1); trace("\uC0AD\uC81C \uD6C4 : " + game.currentEnemies[j].id); _local3.game.score = game.score + _local2.points; trace((_local3.game.score + " ------ ") + _local2.points); _local3.UpdateScoreBoard("pointBoard", _local3.game.score, 7); } } j++; } i++; } } function checkMovingTiles(y) { if (char.diry != -1) { var heroymax = ((char.y + char.height) + y); var heroxmax = (char.x + char.width); var heroxmin = (char.x - char.width); foundit = false; var _local2 = 0; while (_local2 < game.movingtiles.length) { var _local1 = game["movingtile" + _local2]; var tileymax = (_local1.y + _local1.height); var tileymin = (_local1.y - _local1.height); var tilexmax = (_local1.x + _local1.width); var _local3 = _local1.x - _local1.width; if ((char.lasty + char.height) <= tileymin) { if ((heroymax <= tileymax) and (heroymax >= tileymin)) { if ((heroxmax > _local3) and (heroxmax < tilexmax)) { char.onMovingTile = _local1; foundit = true; break; } if ((heroxmin > _local3) and (heroxmin < tilexmax)) { char.onMovingTile = _local1; foundit = true; break; } } } _local2++; } return(foundit); } return(undefined); } function moveTiles() { var _local2 = 0; while (_local2 < game.movingtiles.length) { var _local1 = game["movingtile" + _local2]; getMyCorners(_local1.x + (_local1.speed * _local1.dirx), _local1.y + (_local1.speed * _local1.diry), _local1); if ((_local1.miny > _local1.upY) or (_local1.maxy < _local1.downY)) { _local1.diry = -_local1.diry; } if ((_local1.minx > _local1.leftX) or (_local1.maxx < _local1.rightX)) { _local1.dirx = -_local1.dirx; } _local1.x = _local1.x + (_local1.speed * _local1.dirx); _local1.y = _local1.y + (_local1.speed * _local1.diry); _local1.xtile = Math.floor(_local1.x / game.tileW); _local1.ytile = Math.floor(_local1.y / game.tileH); _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; if (_local1.diry == -1) { checkMovingTiles(0); } _local2++; } if (char.onMovingTile) { getMyCorners(char.x, char.y + (char.onMovingTile.speed * char.onMovingTile.diry), char); if (char.onMovingTile.diry == -1) { if (char.upleft and char.upright) { char.y = (char.onMovingTile.y - char.onMovingTile.height) - char.height; } else { char.y = (char.ytile * game.tileH) + char.height; char.jumpspeed = 0; char.jump = true; char.onMovingTile = false; } } if (char.onMovingTile.diry == 1) { if (char.downleft and char.downright) { char.y = (char.onMovingTile.y - char.onMovingTile.height) - char.height; } else { char.onMovingTile = false; char.y = ((char.ytile + 1) * game.tileH) - char.height; } } getMyCorners(char.x + (char.onMovingTile.speed * char.onMovingTile.dirx), char.y, char); if (char.onMovingTile.dirx == -1) { if (char.downleft and char.upleft) { char.x = char.x + (char.onMovingTile.speed * char.onMovingTile.dirx); } else { char.x = (char.xtile * game.tileW) + char.width; fall(char); } } if (char.onMovingTile.dirx == 1) { if (char.upright and char.downright) { char.x = char.x + (char.onMovingTile.speed * char.onMovingTile.dirx); } else { fall(char); char.x = ((char.xtile + 1) * game.tileW) - char.width; } } updateChar(char); } } function CharFrame(obj, frName) { var _local1 = obj; var _local2 = _root; if (!_local1.beat) { _local2.game.clip[_local1.insName].gotoAndStop(frName); if (frName != "normal") { if (frName == "attack0") { var _local3 = random(3) + 1; _local1.randFire = "attack" + _local3; _local2.char.fire = false; _local1.swing = false; } _local2.game.clip[_local1.insName].charAction.play(); } } else { _local2.game.clip[_local1.insName].gotoAndStop("takeDamage"); } } function detectKeys() { var _local2 = _root; moveTiles(); var _local1 = _local2.char; var _local3 = false; if ((((Key.isDown(88) or Key.isDown(32)) or Key.isDown(164)) and (!_local1.jump)) and (!_local1.beat2)) { if (_local1.climb and (_local1.left or _local1.right)) { _local1.climb = false; } _local1.onMovingTile = false; _local1.jump = true; _local1.jumpspeed = _local1.jumpstart; } if (Key.isDown(39) and (!_local1.beat2)) { getMyCorners(_local1.x - _local1.speed, _local1.y, _local1); if ((!_local1.climb) or ((((_local1.downleft and _local1.upleft) and _local1.upright) and _local1.downright) and (!_local1.climb))) { if (!_local1.fire) { _local3 = _local2.moveChar(_local1, 1, 0); } else if (_local1.jump) { _local3 = _local2.moveChar(_local1, 1, 0); } _local2.game.clip[_local1.insName]._xscale = 100; } } else if (Key.isDown(37) and (!_local1.beat2)) { getMyCorners(_local1.x - _local1.speed, _local1.y, _local1); if ((!_local1.climb) or ((((_local1.downleft and _local1.upleft) and _local1.upright) and _local1.downright) and (!_local1.climb))) { if (!_local1.fire) { _local3 = _local2.moveChar(_local1, -1, 0); } else if (_local1.jump) { _local3 = _local2.moveChar(_local1, -1, 0); } _local2.game.clip[_local1.insName]._xscale = -100; } } else if (Key.isDown(38) and (!_local1.beat2)) { if ((!_local1.jump) and checkUpLadder(_local1)) { _local3 = _local2.climb(_local1, -1); } else if ((!_local1.jump) and (!checkUpLadder(_local1))) { JumpReady(_local1); } else if (_local1.jump and checkUpLadder(_local1)) { _local3 = _local2.climb(_local1, -1); } } else if ((Key.isDown(40) and (!_local1.fire)) and (!_local1.beat2)) { if ((!_local1.jump) and checkDownLadder(_local1)) { _local3 = _local2.climb(_local1, 1); } else if ((!_local1.jump) and (!checkDownLadder(_local1))) { JumpReady(_local1); } else if (_local1.jump and checkDownLadder(_local1)) { _local1.jump = false; } else { trace("\uC608\uC678"); } } if (((Key.isDown(90) or Key.isDown(162)) and (!_local1.fire)) and (!_local1.climb)) { _local1.fire = true; _local2.shoot(_local1); } if (_local1.jump and (!_local1.climb)) { _local3 = _local2.jump(_local1); } if (_local1.climb) { _local1.fire = false; _local2.CharFrame(_local1, "climb"); if (_local1.down or _local1.up) { _local2.game.clip[_local1.insName].charAction.play(); } else { _local2.game.clip[_local1.insName].charAction.stop(); } } else if (_local1.fire) { if (!_local1.down) { _local2.CharFrame(_local1, _local1.randFire); } else { _local2.CharFrame(_local1, "siteDownAttack"); } } else if (_local1.jump) { _local2.CharFrame(_local1, "jump"); } else if (_local1.left or _local1.right) { _local2.CharFrame(_local1, "sideMove"); } else if (_local1.down) { _local2.CharFrame(_local1, "sitDown"); } else if (((!_local1.left) and (!_local1.right)) and (!_local1.down)) { if (!_local1.fire) { _local2.CharFrame(_local1, "normal"); } } _local2.enemyBrain(_local1); _local2.moveBullets(_local1); if (_local1.beat) { if (_local2.game.clip[_local1.insName]._xscale > 0) { _local2.moveChar(_local1, -1, 0); } else { _local2.moveChar(_local1, 1, 0); } } } function moveMap(map, hMove, vMove) { } function dBoard() { } _root.timerS = Math.round(getTimer() / 1000); _root.blank.swapDepths(100000); CharacterClass = function () { }; CharacterClass.prototype.xtile = _root.rX; CharacterClass.prototype.ytile = _root.rY; CharacterClass.prototype.speed = 2.5; CharacterClass.prototype.jumpstart = -20; CharacterClass.prototype.gravity = 3; CharacterClass.prototype.jump = false; CharacterClass.prototype.shootspeed = 1000; CharacterClass.prototype.onMovingTile = false; CharacterClass.prototype.insName = "say" + _root.useWeapon; CharacterClass.prototype.hp = 100; CharacterClass.prototype.randFire = "attack1"; CharacterClass.prototype.beat = false; CharacterClass.prototype.beat2 = false; CharacterClass.prototype.swing = false; CharacterClass.prototype.gameMode = false; char = new CharacterClass(); _root.gridSizeX = 14; _root.gridSizeY = 8; _root.tileSizeX = _root.gridSizeX * 3; _root.tileSizeY = _root.gridSizeY * 3; _root.mapNo = 1; _root.dashBoard.talkBox._visible = true; game = {tileW:_root.tileSizeX, tileH:_root.tileSizeY, currentMap:_root.mapNo, bulletcounter:0, points:_root.rPoint, moneyNo:10000, score:_root.rScore, item:_root.rItem}; game.bullets = new Array(); game.TileClass = function () { }; game.TileClass.prototype.walkable = false; game.TileClass.prototype.frame = 1000; game.LadderClass = function () { }; game.LadderClass.prototype.frame = 1; game.LadderClass.prototype.walkable = true; game.LadderClass.prototype.stairWay = false; game.LadderClass.prototype.ladder = true; game.LadderClass.prototype.wire = true; game.Doors = function (newmap, newcharx, newchary, frNo, deco, decoNo) { var _local1 = this; _local1.newmap = newmap; _local1.newcharx = newcharx; _local1.newchary = newchary; _local1.frame = frNo; switch (deco) { case "ladder" : _local1.ladder = true; _local1.ladderNo = decoNo; _local1.stairWay = true; return; default : _local1.stairWay = false; } }; game.Doors.prototype.walkable = true; game.Doors.prototype.door = true; game.Tile0 = function () { }; game.Tile0.prototype.__proto__ = game.TileClass.prototype; game.Tile0.prototype.walkable = true; game.Tile0.prototype.frame = 1; game.Tile111 = function () { }; game.Tile111.prototype.__proto__ = game.TileClass.prototype; game.Tile111.prototype.frame = 111; game.Tile121 = function () { }; game.Tile121.prototype.__proto__ = game.TileClass.prototype; game.Tile121.prototype.frame = 121; game.Tile131 = function () { }; game.Tile131.prototype.__proto__ = game.TileClass.prototype; game.Tile131.prototype.walkable = true; game.Tile131.prototype.stairWay = true; game.Tile131.prototype.frame = 131; game.Tile132 = function () { }; game.Tile132.prototype.__proto__ = game.Tile131.prototype; game.Tile132.prototype.frame = 132; game.Tile150 = function () { }; game.Tile150.prototype.__proto__ = game.LadderClass.prototype; game.Tile150.prototype.frame = 1; game.Tile150.prototype.ladderNo = 2; game.Tile151 = function () { }; game.Tile151.prototype.__proto__ = game.LadderClass.prototype; game.Tile151.prototype.frame = 131; game.Tile151.prototype.stairWay = true; game.LadderClass.prototype.ladderNo = 3; game.Tile152 = function () { }; game.Tile152.prototype.__proto__ = game.LadderClass.prototype; game.Tile152.prototype.frame = 131; game.Tile152.prototype.stairWay = true; game.LadderClass.prototype.ladderNo = 1; game.Tile154 = function () { }; game.Tile154.prototype.__proto__ = game.LadderClass.prototype; game.Tile154.prototype.frame = 132; game.Tile154.prototype.stairWay = true; game.LadderClass.prototype.ladderNo = 3; game.Tile155 = function () { }; game.Tile155.prototype.__proto__ = game.LadderClass.prototype; game.Tile155.prototype.frame = 132; game.Tile155.prototype.stairWay = true; game.LadderClass.prototype.ladderNo = 1; game.Tile999 = function () { }; game.Tile999.prototype = new game.Doors(2, 1, 20, 6, "invisible"); game.Tile998 = function () { }; game.Tile998.prototype = new game.Doors(201, 17, 20, 4, "invisible"); game.Tile901 = function () { }; game.Tile901.prototype = new game.Doors(3, 1, 17, 6, "invisible"); game.Tile902 = function () { }; game.Tile902.prototype = new game.Doors(2, 17, 17, 4, "invisible"); game.Tile903 = function () { }; game.Tile903.prototype = new game.Doors(3, 1, 20, 6, "invisible"); game.Tile904 = function () { }; game.Tile904.prototype = new game.Doors(2, 17, 20, 4, "invisible"); game.Tile905 = function () { }; game.Tile905.prototype = new game.Doors(4, 1, 20, 6, "invisible"); game.Tile906 = function () { }; game.Tile906.prototype = new game.Doors(3, 17, 20, 4, "invisible"); game.Tile907 = function () { }; game.Tile907.prototype = new game.Doors(5, 1, 10, 6, "invisible"); game.Tile908 = function () { }; game.Tile908.prototype = new game.Doors(4, 17, 10, 4, "invisible"); game.Tile909 = function () { }; game.Tile909.prototype = new game.Doors(5, 1, 20, 6, "invisible"); game.Tile910 = function () { }; game.Tile910.prototype = new game.Doors(4, 17, 20, 4, "invisible"); game.Tile911 = function () { }; game.Tile911.prototype = new game.Doors(6, 1, 20, 6, "invisible"); game.Tile912 = function () { }; game.Tile912.prototype = new game.Doors(5, 17, 20, 4, "invisible"); game.Tile913 = function () { }; game.Tile913.prototype = new game.Doors(7, 17, 21, 111, "ladder", 1); game.Tile914 = function () { }; game.Tile914.prototype = new game.Doors(6, 17, 1, 111, "ladder", 3); game.Tile915 = function () { }; game.Tile915.prototype = new game.Doors(8, 2, 21, 1, "ladder", 1); game.Tile916 = function () { }; game.Tile916.prototype = new game.Doors(7, 2, 1, 1, "ladder", 3); game.Tile918 = function () { }; game.Tile918.prototype = new game.Doors(7, 1, 1, 1, "invisible"); game.Tile919 = function () { }; game.Tile919.prototype = new game.Doors(7, 2, 1, 1, "invisible"); game.Tile920 = function () { }; game.Tile920.prototype = new game.Doors(7, 3, 1, 1, "invisible"); game.Tile921 = function () { }; game.Tile921.prototype = new game.Doors(7, 4, 1, 1, "invisible"); game.Tile922 = function () { }; game.Tile922.prototype = new game.Doors(7, 5, 1, 1, "invisible"); game.Tile923 = function () { }; game.Tile923.prototype = new game.Doors(7, 6, 1, 1, "invisible"); game.Tile924 = function () { }; game.Tile924.prototype = new game.Doors(7, 7, 1, 1, "invisible"); game.Tile925 = function () { }; game.Tile925.prototype = new game.Doors(7, 8, 1, 1, "invisible"); game.Tile926 = function () { }; game.Tile926.prototype = new game.Doors(7, 9, 1, 1, "invisible"); game.Tile927 = function () { }; game.Tile927.prototype = new game.Doors(7, 10, 1, 1, "invisible"); game.Tile928 = function () { }; game.Tile928.prototype = new game.Doors(7, 11, 1, 1, "invisible"); game.Tile929 = function () { }; game.Tile929.prototype = new game.Doors(7, 12, 1, 1, "invisible"); game.Tile930 = function () { }; game.Tile930.prototype = new game.Doors(7, 13, 1, 1, "invisible"); game.Tile931 = function () { }; game.Tile931.prototype = new game.Doors(7, 14, 1, 1, "invisible"); game.Tile932 = function () { }; game.Tile932.prototype = new game.Doors(7, 15, 1, 1, "invisible"); game.Tile933 = function () { }; game.Tile933.prototype = new game.Doors(7, 16, 1, 1, "invisible"); game.Tile934 = function () { }; game.Tile934.prototype = new game.Doors(7, 17, 1, 1, "invisible"); game.Tile935 = function () { }; game.Tile935.prototype = new game.Doors(7, 18, 1, 1, "invisible"); game.Tile936 = function () { }; game.Tile936.prototype = new game.Doors(9, 17, 10, 4, "invisible"); game.Tile937 = function () { }; game.Tile937.prototype = new game.Doors(8, 1, 10, 6, "invisible"); game.Tile938 = function () { }; game.Tile938.prototype = new game.Doors(10, 17, 10, 4, "invisible"); game.Tile939 = function () { }; game.Tile939.prototype = new game.Doors(9, 1, 10, 6, "invisible"); game.Tile940 = function () { }; game.Tile940.prototype = new game.Doors(10, 17, 20, 4, "invisible"); game.Tile941 = function () { }; game.Tile941.prototype = new game.Doors(9, 1, 20, 6, "invisible"); game.Tile942 = function () { }; game.Tile942.prototype = new game.Doors(11, 17, 14, 4, "invisible"); game.Tile943 = function () { }; game.Tile943.prototype = new game.Doors(10, 1, 14, 6, "invisible"); game.Tile944 = function () { }; game.Tile944.prototype = new game.Doors(11, 17, 20, 4, "invisible"); game.Tile945 = function () { }; game.Tile945.prototype = new game.Doors(10, 1, 20, 6, "invisible"); game.Tile946 = function () { }; game.Tile946.prototype = new game.Doors(12, 17, 9, 4, "invisible"); game.Tile947 = function () { }; game.Tile947.prototype = new game.Doors(11, 1, 9, 6, "invisible"); game.Tile948 = function () { }; game.Tile948.prototype = new game.Doors(12, 17, 20, 4, "invisible"); game.Tile949 = function () { }; game.Tile949.prototype = new game.Doors(11, 1, 20, 6, "invisible"); game.Tile950 = function () { }; game.Tile950.prototype = new game.Doors(13, 4, 21, 111, "ladder", 1); game.Tile951 = function () { }; game.Tile951.prototype = new game.Doors(12, 4, 1, 1, "ladder", 3); game.Tile952 = function () { }; game.Tile952.prototype = new game.Doors(14, 1, 20, 6, "invisible"); game.Tile953 = function () { }; game.Tile953.prototype = new game.Doors(13, 17, 20, 4, "invisible"); game.Tile954 = function () { }; game.Tile954.prototype = new game.Doors(15, 1, 20, 6, "invisible"); game.Tile955 = function () { }; game.Tile955.prototype = new game.Doors(14, 17, 20, 4, "invisible"); game.Tile956 = function () { }; game.Tile956.prototype = new game.Doors(15, 1, 15, 6, "invisible"); game.Tile957 = function () { }; game.Tile957.prototype = new game.Doors(14, 17, 15, 4, "invisible"); game.Tile958 = function () { }; game.Tile958.prototype = new game.Doors(16, 1, 20, 6, "invisible"); game.Tile959 = function () { }; game.Tile959.prototype = new game.Doors(15, 17, 20, 4, "invisible"); game.Tile960 = function () { }; game.Tile960.prototype = new game.Doors(16, 1, 12, 6, "invisible"); game.Tile961 = function () { }; game.Tile961.prototype = new game.Doors(15, 17, 12, 4, "invisible"); game.Tile962 = function () { }; game.Tile962.prototype = new game.Doors(17, 9, 21, 111, "ladder", 1); game.Tile963 = function () { }; game.Tile963.prototype = new game.Doors(16, 9, 1, 111, "ladder", 1); game.Tile964 = function () { }; game.Tile964.prototype = new game.Doors(18, 1, 12, 6, "invisible"); game.Tile965 = function () { }; game.Tile965.prototype = new game.Doors(16, 17, 12, 4, "invisible"); game.Tile966 = function () { }; game.Tile966.prototype = new game.Doors(18, 1, 20, 6, "invisible"); game.Tile967 = function () { }; game.Tile967.prototype = new game.Doors(16, 17, 20, 4, "invisible"); game.Tile968 = function () { }; game.Tile968.prototype = new game.Doors(19, 1, 14, 6, "invisible"); game.Tile969 = function () { }; game.Tile969.prototype = new game.Doors(18, 17, 14, 4, "invisible"); game.Tile970 = function () { }; game.Tile970.prototype = new game.Doors(19, 1, 20, 6, "invisible"); game.Tile971 = function () { }; game.Tile971.prototype = new game.Doors(18, 17, 20, 4, "invisible"); game.Tile968 = function () { }; game.Tile968.prototype = new game.Doors(19, 1, 14, 6, "invisible"); game.Tile969 = function () { }; game.Tile969.prototype = new game.Doors(18, 17, 14, 4, "invisible"); game.Tile970 = function () { }; game.Tile970.prototype = new game.Doors(19, 1, 20, 6, "invisible"); game.Tile971 = function () { }; game.Tile971.prototype = new game.Doors(18, 17, 20, 4, "invisible"); game.Tile972 = function () { }; game.Tile972.prototype = new game.Doors(20, 1, 15, 6, "invisible"); game.Tile973 = function () { }; game.Tile973.prototype = new game.Doors(19, 17, 15, 4, "invisible"); game.Tile974 = function () { }; game.Tile974.prototype = new game.Doors(20, 1, 20, 6, "invisible"); game.Tile975 = function () { }; game.Tile975.prototype = new game.Doors(19, 17, 20, 4, "invisible"); game.Tile976 = function () { }; game.Tile976.prototype = new game.Doors(21, 1, 10, 6, "invisible"); game.Tile977 = function () { }; game.Tile977.prototype = new game.Doors(20, 17, 10, 4, "invisible"); game.Tile978 = function () { }; game.Tile978.prototype = new game.Doors(21, 1, 20, 6, "invisible"); game.Tile979 = function () { }; game.Tile979.prototype = new game.Doors(20, 17, 20, 4, "invisible"); game.Tile980 = function () { }; game.Tile980.prototype = new game.Doors(22, 17, 1, 111, "ladder", 1); game.Tile981 = function () { }; game.Tile981.prototype = new game.Doors(21, 17, 21, 111, "ladder", 1); game.Tile982 = function () { }; game.Tile982.prototype = new game.Doors(23, 17, 1, 111, "ladder", 1); game.Tile983 = function () { }; game.Tile983.prototype = new game.Doors(22, 17, 21, 111, "ladder", 1); game.Tile984 = function () { }; game.Tile984.prototype = new game.Doors(24, 15, 1, 111, "ladder", 1); game.Tile985 = function () { }; game.Tile985.prototype = new game.Doors(23, 15, 21, 1, "ladder", 1); game.Tile986 = function () { }; game.Tile986.prototype = new game.Doors(7, 17, 4, 4, "invisible"); game.Tile987 = function () { }; game.Tile987.prototype = new game.Doors(24, 1, 4, 6, "invisible"); game.Tile988 = function () { }; game.Tile988.prototype = new game.Doors(7, 17, 9, 4, "invisible"); game.Tile989 = function () { }; game.Tile989.prototype = new game.Doors(24, 1, 9, 6, "invisible"); game.Tile211 = function () { }; game.Tile211.prototype.__proto__ = game.TileClass.prototype; game.Tile211.prototype.frame = 211; game.Tile221 = function () { }; game.Tile221.prototype.__proto__ = game.TileClass.prototype; game.Tile221.prototype.frame = 221; game.Tile231 = function () { }; game.Tile231.prototype.__proto__ = game.TileClass.prototype; game.Tile231.prototype.walkable = true; game.Tile231.prototype.stairWay = true; game.Tile231.prototype.frame = 231; game.Tile232 = function () { }; game.Tile232.prototype.__proto__ = game.Tile231.prototype; game.Tile232.prototype.frame = 232; game.Tile250 = function () { }; game.Tile250.prototype.__proto__ = game.LadderClass.prototype; game.Tile250.prototype.frame = 1; game.Tile250.prototype.ladderNo = 5; game.Tile251 = function () { }; game.Tile251.prototype.__proto__ = game.LadderClass.prototype; game.Tile251.prototype.frame = 231; game.Tile251.prototype.stairWay = true; game.Tile251.prototype.ladderNo = 6; game.Tile252 = function () { }; game.Tile252.prototype.__proto__ = game.LadderClass.prototype; game.Tile252.prototype.frame = 231; game.Tile252.prototype.stairWay = true; game.Tile252.prototype.ladderNo = 4; game.Tile253 = function () { }; game.Tile253.prototype.__proto__ = game.LadderClass.prototype; game.Tile253.prototype.frame = 211; game.Tile801 = function () { }; game.Tile801.prototype = new game.Doors(202, 17, 5, 4, "invisible"); game.Tile802 = function () { }; game.Tile802.prototype = new game.Doors(201, 1, 5, 6, "invisible"); game.Tile803 = function () { }; game.Tile803.prototype = new game.Doors(202, 17, 16, 4, "invisible"); game.Tile804 = function () { }; game.Tile804.prototype = new game.Doors(201, 1, 16, 6, "invisible"); game.Tile805 = function () { }; game.Tile805.prototype = new game.Doors(202, 17, 20, 4, "invisible"); game.Tile806 = function () { }; game.Tile806.prototype = new game.Doors(201, 1, 20, 6, "invisible"); game.Tile807 = function () { }; game.Tile807.prototype = new game.Doors(203, 17, 8, 4, "invisible"); game.Tile808 = function () { }; game.Tile808.prototype = new game.Doors(202, 1, 8, 6, "invisible"); game.Tile809 = function () { }; game.Tile809.prototype = new game.Doors(203, 17, 14, 4, "invisible"); game.Tile810 = function () { }; game.Tile810.prototype = new game.Doors(202, 1, 14, 6, "invisible"); game.Tile811 = function () { }; game.Tile811.prototype = new game.Doors(203, 17, 20, 4, "invisible"); game.Tile812 = function () { }; game.Tile812.prototype = new game.Doors(202, 1, 20, 6, "invisible"); game.Tile813 = function () { }; game.Tile813.prototype = new game.Doors(204, 17, 5, 4, "invisible"); game.Tile814 = function () { }; game.Tile814.prototype = new game.Doors(203, 1, 5, 6, "invisible"); game.Tile815 = function () { }; game.Tile815.prototype = new game.Doors(204, 17, 11, 4, "invisible"); game.Tile816 = function () { }; game.Tile816.prototype = new game.Doors(203, 1, 11, 6, "invisible"); game.Tile817 = function () { }; game.Tile817.prototype = new game.Doors(204, 17, 18, 4, "invisible"); game.Tile818 = function () { }; game.Tile818.prototype = new game.Doors(203, 1, 18, 6, "invisible"); game.Tile819 = function () { }; game.Tile819.prototype = new game.Doors(204, 17, 20, 4, "invisible"); game.Tile820 = function () { }; game.Tile820.prototype = new game.Doors(203, 1, 20, 6, "invisible"); game.Tile821 = function () { }; game.Tile821.prototype = new game.Doors(205, 17, 5, 4, "invisible"); game.Tile822 = function () { }; game.Tile822.prototype = new game.Doors(204, 1, 5, 6, "invisible"); game.Tile823 = function () { }; game.Tile823.prototype = new game.Doors(205, 17, 16, 4, "invisible"); game.Tile824 = function () { }; game.Tile824.prototype = new game.Doors(204, 1, 16, 6, "invisible"); game.Tile825 = function () { }; game.Tile825.prototype = new game.Doors(205, 17, 20, 4, "invisible"); game.Tile826 = function () { }; game.Tile826.prototype = new game.Doors(204, 1, 20, 6, "invisible"); game.Tile827 = function () { }; game.Tile827.prototype = new game.Doors(206, 17, 5, 4, "invisible"); game.Tile828 = function () { }; game.Tile828.prototype = new game.Doors(205, 1, 5, 6, "invisible"); game.Tile829 = function () { }; game.Tile829.prototype = new game.Doors(206, 17, 13, 4, "invisible"); game.Tile830 = function () { }; game.Tile830.prototype = new game.Doors(205, 1, 13, 6, "invisible"); game.Tile831 = function () { }; game.Tile831.prototype = new game.Doors(206, 17, 18, 4, "invisible"); game.Tile832 = function () { }; game.Tile832.prototype = new game.Doors(205, 1, 18, 6, "invisible"); game.Tile833 = function () { }; game.Tile833.prototype = new game.Doors(206, 17, 20, 4, "invisible"); game.Tile834 = function () { }; game.Tile834.prototype = new game.Doors(205, 1, 20, 6, "invisible"); game.Tile835 = function () { }; game.Tile835.prototype = new game.Doors(207, 17, 10, 4, "invisible"); game.Tile836 = function () { }; game.Tile836.prototype = new game.Doors(206, 1, 10, 6, "invisible"); game.Tile837 = function () { }; game.Tile837.prototype = new game.Doors(207, 17, 18, 4, "invisible"); game.Tile838 = function () { }; game.Tile838.prototype = new game.Doors(206, 1, 18, 6, "invisible"); game.Tile839 = function () { }; game.Tile839.prototype = new game.Doors(207, 17, 20, 4, "invisible"); game.Tile840 = function () { }; game.Tile840.prototype = new game.Doors(206, 1, 20, 6, "invisible"); game.Tile841 = function () { }; game.Tile841.prototype = new game.Doors(208, 17, 6, 4, "invisible"); game.Tile842 = function () { }; game.Tile842.prototype = new game.Doors(207, 1, 6, 6, "invisible"); game.Tile843 = function () { }; game.Tile843.prototype = new game.Doors(208, 17, 20, 4, "invisible"); game.Tile844 = function () { }; game.Tile844.prototype = new game.Doors(207, 1, 20, 6, "invisible"); game.Tile845 = function () { }; game.Tile845.prototype = new game.Doors(209, 17, 12, 4, "invisible"); game.Tile846 = function () { }; game.Tile846.prototype = new game.Doors(208, 1, 12, 6, "invisible"); game.Tile847 = function () { }; game.Tile847.prototype = new game.Doors(209, 17, 17, 4, "invisible"); game.Tile848 = function () { }; game.Tile848.prototype = new game.Doors(208, 1, 17, 6, "invisible"); game.Tile849 = function () { }; game.Tile849.prototype = new game.Doors(209, 17, 20, 4, "invisible"); game.Tile850 = function () { }; game.Tile850.prototype = new game.Doors(208, 1, 20, 6, "invisible"); game.Tile851 = function () { }; game.Tile851.prototype = new game.Doors(210, 8, 21, 211, "ladder", 4); game.Tile852 = function () { }; game.Tile852.prototype = new game.Doors(208, 8, 1, 211, "ladder", 6); game.Tile853 = function () { }; game.Tile853.prototype = new game.Doors(211, 9, 21, 211, "ladder", 6); game.Tile854 = function () { }; game.Tile854.prototype = new game.Doors(210, 9, 1, 211, "ladder", 6); game.Tile855 = function () { }; game.Tile855.prototype = new game.Doors(212, 12, 21, 211, "ladder", 4); game.Tile856 = function () { }; game.Tile856.prototype = new game.Doors(211, 12, 1, 211, "ladder", 6); game.Tile857 = function () { }; game.Tile857.prototype = new game.Doors(213, 10, 21, 211, "ladder", 4); game.Tile858 = function () { }; game.Tile858.prototype = new game.Doors(212, 10, 1, 211, "ladder", 6); game.Tile859 = function () { }; game.Tile859.prototype = new game.Doors(214, 1, 11, 6, "invisible"); game.Tile860 = function () { }; game.Tile860.prototype = new game.Doors(213, 17, 11, 4, "invisible"); game.Tile861 = function () { }; game.Tile861.prototype = new game.Doors(214, 1, 14, 6, "invisible"); game.Tile862 = function () { }; game.Tile862.prototype = new game.Doors(213, 17, 14, 4, "invisible"); game.Tile863 = function () { }; game.Tile863.prototype = new game.Doors(214, 1, 20, 6, "invisible"); game.Tile864 = function () { }; game.Tile864.prototype = new game.Doors(213, 17, 20, 4, "invisible"); game.Tile865 = function () { }; game.Tile865.prototype = new game.Doors(215, 1, 7, 6, "invisible"); game.Tile866 = function () { }; game.Tile866.prototype = new game.Doors(214, 17, 7, 4, "invisible"); game.Tile867 = function () { }; game.Tile867.prototype = new game.Doors(215, 1, 14, 6, "invisible"); game.Tile868 = function () { }; game.Tile868.prototype = new game.Doors(214, 17, 14, 4, "invisible"); game.Tile869 = function () { }; game.Tile869.prototype = new game.Doors(215, 1, 17, 6, "invisible"); game.Tile870 = function () { }; game.Tile870.prototype = new game.Doors(214, 17, 17, 4, "invisible"); game.Tile871 = function () { }; game.Tile871.prototype = new game.Doors(215, 1, 20, 6, "invisible"); game.Tile872 = function () { }; game.Tile872.prototype = new game.Doors(214, 17, 20, 4, "invisible"); game.Tile873 = function () { }; game.Tile873.prototype = new game.Doors(216, 1, 3, 6, "invisible"); game.Tile874 = function () { }; game.Tile874.prototype = new game.Doors(215, 17, 3, 4, "invisible"); game.Tile875 = function () { }; game.Tile875.prototype = new game.Doors(216, 1, 13, 6, "invisible"); game.Tile876 = function () { }; game.Tile876.prototype = new game.Doors(215, 17, 13, 4, "invisible"); game.Tile877 = function () { }; game.Tile877.prototype = new game.Doors(216, 1, 20, 6, "invisible"); game.Tile878 = function () { }; game.Tile878.prototype = new game.Doors(215, 17, 20, 4, "invisible"); game.Tile879 = function () { }; game.Tile879.prototype = new game.Doors(227, 15, 21, 211, "ladder", 4); game.Tile880 = function () { }; game.Tile880.prototype = new game.Doors(215, 15, 1, 211, "ladder", 6); game.Tile881 = function () { }; game.Tile881.prototype = new game.Doors(226, 6, 1, 211, "ladder", 4); game.Tile882 = function () { }; game.Tile882.prototype = new game.Doors(215, 6, 21, 211, "ladder", 6); game.Tile991 = function () { }; game.Tile991.prototype = new game.Doors(228, 14, 21, 211, "ladder", 4); game.Tile992 = function () { }; game.Tile992.prototype = new game.Doors(227, 14, 1, 211, "ladder", 6); game.Tile883 = function () { }; game.Tile883.prototype = new game.Doors(229, 1, 16, 6, "invisible"); game.Tile884 = function () { }; game.Tile884.prototype = new game.Doors(228, 17, 16, 4, "invisible"); game.Tile885 = function () { }; game.Tile885.prototype = new game.Doors(229, 1, 20, 6, "invisible"); game.Tile886 = function () { }; game.Tile886.prototype = new game.Doors(228, 17, 20, 4, "invisible"); game.Tile887 = function () { }; game.Tile887.prototype = new game.Doors(230, 1, 8, 6, "invisible"); game.Tile888 = function () { }; game.Tile888.prototype = new game.Doors(229, 17, 8, 4, "invisible"); game.Tile889 = function () { }; game.Tile889.prototype = new game.Doors(230, 1, 20, 6, "invisible"); game.Tile890 = function () { }; game.Tile890.prototype = new game.Doors(229, 17, 20, 4, "invisible"); game.Tile891 = function () { }; game.Tile891.prototype = new game.Doors(231, 1, 10, 6, "invisible"); game.Tile892 = function () { }; game.Tile892.prototype = new game.Doors(230, 17, 10, 4, "invisible"); game.Tile893 = function () { }; game.Tile893.prototype = new game.Doors(231, 1, 17, 6, "invisible"); game.Tile894 = function () { }; game.Tile894.prototype = new game.Doors(230, 17, 17, 4, "invisible"); game.Tile895 = function () { }; game.Tile895.prototype = new game.Doors(231, 1, 20, 6, "invisible"); game.Tile896 = function () { }; game.Tile896.prototype = new game.Doors(230, 17, 20, 4, "invisible"); game.Tile897 = function () { }; game.Tile897.prototype = new game.Doors(232, 1, 10, 6, "invisible"); game.Tile898 = function () { }; game.Tile898.prototype = new game.Doors(231, 17, 10, 4, "invisible"); game.Tile701 = function () { }; game.Tile701.prototype = new game.Doors(232, 1, 17, 6, "invisible"); game.Tile702 = function () { }; game.Tile702.prototype = new game.Doors(231, 17, 17, 4, "invisible"); game.Tile703 = function () { }; game.Tile703.prototype = new game.Doors(232, 1, 20, 6, "invisible"); game.Tile704 = function () { }; game.Tile704.prototype = new game.Doors(231, 17, 20, 4, "invisible"); game.Tile705 = function () { }; game.Tile705.prototype = new game.Doors(233, 1, 11, 6, "invisible"); game.Tile706 = function () { }; game.Tile706.prototype = new game.Doors(232, 17, 11, 4, "invisible"); game.Tile707 = function () { }; game.Tile707.prototype = new game.Doors(233, 1, 18, 6, "invisible"); game.Tile708 = function () { }; game.Tile708.prototype = new game.Doors(232, 17, 18, 4, "invisible"); game.Tile709 = function () { }; game.Tile709.prototype = new game.Doors(233, 1, 20, 6, "invisible"); game.Tile710 = function () { }; game.Tile710.prototype = new game.Doors(232, 17, 20, 4, "invisible"); game.Tile711 = function () { }; game.Tile711.prototype = new game.Doors(234, 1, 13, 6, "invisible"); game.Tile712 = function () { }; game.Tile712.prototype = new game.Doors(233, 17, 13, 4, "invisible"); game.Tile713 = function () { }; game.Tile713.prototype = new game.Doors(234, 1, 20, 6, "invisible"); game.Tile714 = function () { }; game.Tile714.prototype = new game.Doors(233, 17, 20, 4, "invisible"); game.Tile715 = function () { }; game.Tile715.prototype = new game.Doors(217, 1, 14, 6, "invisible"); game.Tile716 = function () { }; game.Tile716.prototype = new game.Doors(216, 17, 14, 4, "invisible"); game.Tile717 = function () { }; game.Tile717.prototype = new game.Doors(217, 1, 16, 6, "invisible"); game.Tile718 = function () { }; game.Tile718.prototype = new game.Doors(216, 17, 16, 4, "invisible"); game.Tile719 = function () { }; game.Tile719.prototype = new game.Doors(217, 1, 20, 6, "invisible"); game.Tile720 = function () { }; game.Tile720.prototype = new game.Doors(216, 17, 20, 4, "invisible"); game.Tile721 = function () { }; game.Tile721.prototype = new game.Doors(218, 1, 11, 6, "invisible"); game.Tile722 = function () { }; game.Tile722.prototype = new game.Doors(217, 17, 11, 4, "invisible"); game.Tile723 = function () { }; game.Tile723.prototype = new game.Doors(218, 1, 18, 6, "invisible"); game.Tile724 = function () { }; game.Tile724.prototype = new game.Doors(217, 17, 18, 4, "invisible"); game.Tile725 = function () { }; game.Tile725.prototype = new game.Doors(218, 1, 20, 6, "invisible"); game.Tile726 = function () { }; game.Tile726.prototype = new game.Doors(217, 17, 20, 4, "invisible"); game.Tile727 = function () { }; game.Tile727.prototype = new game.Doors(219, 1, 9, 6, "invisible"); game.Tile728 = function () { }; game.Tile728.prototype = new game.Doors(218, 17, 9, 4, "invisible"); game.Tile729 = function () { }; game.Tile729.prototype = new game.Doors(219, 1, 18, 6, "invisible"); game.Tile730 = function () { }; game.Tile730.prototype = new game.Doors(218, 17, 18, 4, "invisible"); game.Tile731 = function () { }; game.Tile731.prototype = new game.Doors(219, 1, 20, 6, "invisible"); game.Tile732 = function () { }; game.Tile732.prototype = new game.Doors(218, 17, 20, 4, "invisible"); game.Tile733 = function () { }; game.Tile733.prototype = new game.Doors(220, 4, 1, 211, "ladder", 4); game.Tile734 = function () { }; game.Tile734.prototype = new game.Doors(219, 4, 21, 211, "ladder", 6); game.Tile735 = function () { }; game.Tile735.prototype = new game.Doors(220, 14, 1, 211, "ladder", 4); game.Tile736 = function () { }; game.Tile736.prototype = new game.Doors(219, 14, 21, 211, "ladder", 6); game.Tile737 = function () { }; game.Tile737.prototype = new game.Doors(221, 14, 1, 211, "ladder", 4); game.Tile738 = function () { }; game.Tile738.prototype = new game.Doors(220, 14, 21, 211, "ladder", 6); game.Tile739 = function () { }; game.Tile739.prototype = new game.Doors(222, 17, 3, 4, "invisible"); game.Tile740 = function () { }; game.Tile740.prototype = new game.Doors(221, 1, 3, 6, "invisible"); game.Tile741 = function () { }; game.Tile741.prototype = new game.Doors(222, 17, 9, 4, "invisible"); game.Tile742 = function () { }; game.Tile742.prototype = new game.Doors(221, 1, 9, 6, "invisible"); game.Tile743 = function () { }; game.Tile743.prototype = new game.Doors(222, 17, 17, 4, "invisible"); game.Tile744 = function () { }; game.Tile744.prototype = new game.Doors(221, 1, 17, 6, "invisible"); game.Tile745 = function () { }; game.Tile745.prototype = new game.Doors(222, 17, 20, 4, "invisible"); game.Tile746 = function () { }; game.Tile746.prototype = new game.Doors(221, 1, 20, 6, "invisible"); game.Tile747 = function () { }; game.Tile747.prototype = new game.Doors(223, 17, 4, 4, "invisible"); game.Tile748 = function () { }; game.Tile748.prototype = new game.Doors(222, 1, 4, 6, "invisible"); game.Tile749 = function () { }; game.Tile749.prototype = new game.Doors(223, 17, 12, 4, "invisible"); game.Tile750 = function () { }; game.Tile750.prototype = new game.Doors(222, 1, 12, 6, "invisible"); game.Tile751 = function () { }; game.Tile751.prototype = new game.Doors(223, 17, 17, 4, "invisible"); game.Tile752 = function () { }; game.Tile752.prototype = new game.Doors(222, 1, 17, 6, "invisible"); game.Tile753 = function () { }; game.Tile753.prototype = new game.Doors(223, 17, 20, 4, "invisible"); game.Tile754 = function () { }; game.Tile754.prototype = new game.Doors(222, 1, 20, 6, "invisible"); game.Tile755 = function () { }; game.Tile755.prototype = new game.Doors(224, 17, 8, 4, "invisible"); game.Tile756 = function () { }; game.Tile756.prototype = new game.Doors(223, 1, 8, 6, "invisible"); game.Tile757 = function () { }; game.Tile757.prototype = new game.Doors(224, 17, 16, 4, "invisible"); game.Tile758 = function () { }; game.Tile758.prototype = new game.Doors(223, 1, 16, 6, "invisible"); game.Tile759 = function () { }; game.Tile759.prototype = new game.Doors(224, 17, 20, 4, "invisible"); game.Tile760 = function () { }; game.Tile760.prototype = new game.Doors(223, 1, 20, 6, "invisible"); game.Tile761 = function () { }; game.Tile761.prototype = new game.Doors(225, 17, 5, 4, "invisible"); game.Tile762 = function () { }; game.Tile762.prototype = new game.Doors(224, 1, 5, 6, "invisible"); game.Tile763 = function () { }; game.Tile763.prototype = new game.Doors(225, 17, 18, 4, "invisible"); game.Tile764 = function () { }; game.Tile764.prototype = new game.Doors(224, 1, 18, 6, "invisible"); game.Tile765 = function () { }; game.Tile765.prototype = new game.Doors(225, 17, 20, 4, "invisible"); game.Tile766 = function () { }; game.Tile766.prototype = new game.Doors(224, 1, 20, 6, "invisible"); game.Tile767 = function () { }; game.Tile767.prototype = new game.Doors(226, 10, 21, 211, "ladder", 4); game.Tile768 = function () { }; game.Tile768.prototype = new game.Doors(225, 10, 1, 211, "ladder", 6); game.Tile311 = function () { }; game.Tile311.prototype.__proto__ = game.TileClass.prototype; game.Tile311.prototype.frame = 311; game.Tile321 = function () { }; game.Tile321.prototype.__proto__ = game.TileClass.prototype; game.Tile321.prototype.frame = 321; game.Tile331 = function () { }; game.Tile331.prototype.__proto__ = game.TileClass.prototype; game.Tile331.prototype.walkable = true; game.Tile331.prototype.stairWay = true; game.Tile331.prototype.frame = 331; game.Tile332 = function () { }; game.Tile332.prototype.__proto__ = game.Tile231.prototype; game.Tile332.prototype.frame = 332; game.Tile350 = function () { }; game.Tile350.prototype.__proto__ = game.LadderClass.prototype; game.Tile350.prototype.frame = 1; game.Tile350.prototype.ladderNo = 2; game.Tile351 = function () { }; game.Tile351.prototype.__proto__ = game.LadderClass.prototype; game.Tile351.prototype.frame = 331; game.Tile351.prototype.stairWay = true; game.LadderClass.prototype.ladderNo = 3; game.Tile352 = function () { }; game.Tile352.prototype.__proto__ = game.LadderClass.prototype; game.Tile352.prototype.frame = 331; game.Tile352.prototype.stairWay = true; game.LadderClass.prototype.ladderNo = 1; game.Tile353 = function () { }; game.Tile353.prototype.__proto__ = game.LadderClass.prototype; game.Tile353.prototype.frame = 311; game.Tile392 = function () { }; game.Tile392.prototype = new game.Doors(2, 17, 16, 1, "invisible"); game.Tile393 = function () { }; game.Tile393.prototype = new game.Doors(1, 1, 16, 1, "invisible"); game.Tile394 = function () { }; game.Tile394.prototype = new game.Doors(3, 14, 20, 311, "ladder", 1); game.Tile395 = function () { }; game.Tile395.prototype = new game.Doors(1, 14, 1, 311, "ladder", 3); game.Tile396 = function () { }; game.Tile396.prototype = new game.Doors(4, 9, 20, 311, "ladder", 1); game.Tile397 = function () { }; game.Tile397.prototype = new game.Doors(3, 9, 1, 311, "ladder", 3); myEnemies = [[0], [0], [[0], [1, 11, 14], [1, 16, 11]], [[0], [1, 9, 6], [2, 13, 12]], [[0], [3, 8, 13], [2, 13, 18]], [[0], [1, 7, 7], [3, 12, 10]], [[0], [1, 11, 12], [1, 14, 6], [2, 16, 6]], [[0], [2, 15, 14], [2, 12, 4], [3, 17, 4]], [[0], [4, 3, 10]], [[0], [2, 8, 12], [2, 5, 11], [1, 9, 12]], [[0], [2, 7, 9], [3, 9, 9], [1, 6, 12]], [[0], [5, 11, 14]], [[0], [1, 10, 8], [2, 3, 5]], [0], [[0], [2, 5, 16], [3, 7, 16], [3, 8, 16], [3, 16, 15]], [[0], [4, 2, 15], [4, 7, 14], [4, 14, 12]], [[0], [5, 4, 12], [5, 9, 12], [5, 9, 10], [5, 8, 8], [5, 9, 6]], [[0]], [[0], [1, 4, 14], [2, 9, 14], [2, 14, 14]], [[0], [2, 15, 15], [2, 14, 15]], [[0], [1, 4, 15], [3, 13, 10]], [[0], [1, 6, 11], [3, 9, 15], [1, 12, 12]], [[0], [4, 16, 4], [4, 16, 9], [4, 16, 14]], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [[0], [6, 11, 11], [6, 7, 5], [7, 5, 16]], [[0], [5, 10, 8], [6, 7, 14], [5, 13, 16]], [[0], [7, 12, 14], [7, 4, 17], [5, 10, 8]], [[0], [6, 7, 8], [6, 11, 11][16], [6, 14, 18]], [[0], [7, 9, 5], [8, 13, 5], [9, 7, 13], [10, 12, 16]], [[0], [6, 9, 18], [7, 11, 18][5]], [[0], [9, 15, 10], [9, 10, 14]], [[0], [7, 8, 4], [7, 9, 4], [7, 9, 14], [8, 10, 14]], [[0], [4, 3, 7], [5, 4, 7], [6, 5, 7], [6, 6, 12]], [[0], [6, 7, 16], [8, 8, 16], [8, 7, 6], [8, 8, 6]], [[0], [9, 5, 8], [10, 6, 8], [10, 7, 8]], [[0], [10, 12, 18], [7, 7, 4], [7, 8, 4], [5, 9, 4]], [[0], [6, 10, 14], [5, 11, 14], [7, 12, 14], [9, 10, 9]], [[0], [6, 8, 14], [6, 14, 14]], [[0], [6, 6, 17], [6, 7, 17], [8, 11, 3]], [[0], [7, 10, 8], [7, 12, 8]], [[0], [6, 8, 14], [10, 11, 14]], [[0], [8, 7, 6], [7, 10, 13], [7, 11, 13], [7, 12, 9]], [[0], [9, 6, 14], [7, 7, 14], [7, 9, 16], [9, 11, 16]], [[0], [7, 3, 4], [8, 4, 4], [8, 5, 4], [9, 13, 3], [9, 15, 3]], [0], [[0], [9, 5, 8], [9, 8, 15], [9, 9, 12], [9, 10, 12]], [[0], [10, 6, 8], [10, 7, 8], [8, 8, 8], [7, 11, 12], [7, 12, 12]], [[0], [6, 6, 5], [6, 9, 12], [5, 10, 12], [5, 11, 12]], [[0], [7, 14, 5], [7, 15, 5], [8, 6, 14], [9, 7, 14]], [0], [[0], [5, 6, 17], [6, 7, 17], [8, 8, 17], [7, 4, 11], [9, 10, 9]], [[0], [10, 11, 16], [7, 12, 16], [7, 13, 16], [8, 9, 10]], [[0], [6, 7, 14], [6, 11, 12], [6, 14, 10]], [[0], [7, 5, 8], [7, 8, 6], [7, 10, 13], [8, 14, 10]], [[0], [9, 8, 13], [9, 10, 13], [6, 14, 10], [6, 9, 17]], [[0], [7, 6, 10], [7, 6, 13], [7, 7, 13], [7, 8, 13]], [[0], [8, 8, 11], [8, 9, 11], [8, 14, 13]]]; game.Enemyp1 = function () { }; game.Enemyp1.prototype.xMove = -1; game.Enemyp1.prototype.yMove = 0; game.Enemyp1.prototype.speed = 0.2; game.Enemyp1.prototype.mob = "1_1"; game.Enemyp1.prototype.hp = 15; game.Enemyp1.prototype.points = 7; game.Enemyp1.prototype.beat = false; game.Enemyp1.prototype.ar = 5; game.Enemyp2 = function () { }; game.Enemyp2.prototype.xMove = -1; game.Enemyp2.prototype.yMove = 0; game.Enemyp2.prototype.speed = 0.4; game.Enemyp2.prototype.mob = "1_2"; game.Enemyp2.prototype.hp = 20; game.Enemyp2.prototype.points = 5; game.Enemyp2.prototype.beat = false; game.Enemyp2.prototype.ar = 6; game.Enemyp3 = function () { }; game.Enemyp3.prototype.xMove = -1; game.Enemyp3.prototype.yMove = 0; game.Enemyp3.prototype.speed = 0.6; game.Enemyp3.prototype.mob = "1_3"; game.Enemyp3.prototype.hp = 25; game.Enemyp3.prototype.points = 9; game.Enemyp3.prototype.beat = false; game.Enemyp3.prototype.ar = 6; game.Enemyp4 = function () { }; game.Enemyp4.prototype.xMove = -1; game.Enemyp4.prototype.yMove = 0; game.Enemyp4.prototype.speed = 0.6; game.Enemyp4.prototype.mob = "1_4"; game.Enemyp4.prototype.hp = 22; game.Enemyp4.prototype.points = 10; game.Enemyp4.prototype.beat = false; game.Enemyp4.prototype.ar = 6; game.Enemyp5 = function () { }; game.Enemyp5.prototype.xMove = -1; game.Enemyp5.prototype.yMove = 0; game.Enemyp5.prototype.speed = 0.4; game.Enemyp5.prototype.mob = "1_5"; game.Enemyp5.prototype.hp = 20; game.Enemyp5.prototype.points = 5; game.Enemyp5.prototype.beat = false; game.Enemyp5.prototype.ar = 6; game.Enemyp6 = function () { }; game.Enemyp6.prototype.xMove = -1; game.Enemyp6.prototype.yMove = 0; game.Enemyp6.prototype.speed = 0.2; game.Enemyp6.prototype.mob = "2_1"; game.Enemyp6.prototype.hp = 22; game.Enemyp6.prototype.points = 10; game.Enemyp6.prototype.beat = false; game.Enemyp6.prototype.ar = 7; game.Enemyp7 = function () { }; game.Enemyp7.prototype.xMove = -1; game.Enemyp7.prototype.yMove = 0; game.Enemyp7.prototype.speed = 0.4; game.Enemyp7.prototype.mob = "2_2"; game.Enemyp7.prototype.hp = 23; game.Enemyp7.prototype.points = 8; game.Enemyp7.prototype.beat = false; game.Enemyp7.prototype.ar = 8; game.Enemyp8 = function () { }; game.Enemyp8.prototype.xMove = -1; game.Enemyp8.prototype.yMove = 0; game.Enemyp8.prototype.speed = 0.6; game.Enemyp8.prototype.mob = "2_3"; game.Enemyp8.prototype.hp = 25; game.Enemyp8.prototype.points = 14; game.Enemyp8.prototype.beat = false; game.Enemyp8.prototype.ar = 8; game.Enemyp9 = function () { }; game.Enemyp9.prototype.xMove = -1; game.Enemyp9.prototype.yMove = 0; game.Enemyp9.prototype.speed = 0.6; game.Enemyp9.prototype.mob = "2_4"; game.Enemyp9.prototype.hp = 23; game.Enemyp9.prototype.points = 13; game.Enemyp9.prototype.beat = false; game.Enemyp9.prototype.ar = 9; game.Enemyp10 = function () { }; game.Enemyp10.prototype.xMove = -1; game.Enemyp10.prototype.yMove = 0; game.Enemyp10.prototype.speed = 0.4; game.Enemyp10.prototype.mob = "2_5"; game.Enemyp10.prototype.hp = 18; game.Enemyp10.prototype.points = 8; game.Enemyp10.prototype.beat = false; game.Enemyp10.prototype.ar = 8; myItems = [[0], [[0]]]; game.Item1 = function () { }; game.Item1.prototype.points = 3; game.Item2 = function () { }; game.Item2.prototype.points = 5; game.Bullet = function () { }; game.Bullet.prototype.speed = 2; game.Bullet.prototype.dirx = 0; game.Bullet.prototype.diry = -1; game.Bullet.prototype.width = 1; game.Bullet.prototype.height = 2; game.Bullet.prototype.sRange = 30; AddItem = function () { }; JumpReady = function (obj) { var _local1 = obj; _local1.jumpspeed = 0; _local1.jump = true; _local1.climb = false; }; buildMap(_root["gameMap" + game.currentMap]); AttachSay = function (obj) { var _local1 = obj; var _local2 = _root; trace("\uC138\uC774\uD074\uB9BD : " + _local1.insName); _local2.game.clip.attachMovie(_local1.insName, _local1.insName, 50000); _local2.game.clip[_local1.insName]._x = _local1.x; _local2.game.clip[_local1.insName]._y = _local1.y; }; _root.AttachSay(_root.char); this.stop(); ChangeWeapon = function (insName, cNo) { var _local1 = _root; var _local3 = cNo; _local1.dashBoard.w1.active._visible = false; _local1.dashBoard.w2.active._visible = false; _local1.dashBoard.w3.active._visible = false; _local1.dashBoard["w" + _local3]._visible = true; _local1.dashBoard["w" + _local3].active._visible = true; var _local2 = _local1.char; trace("insName : " + insName); trace("cNo : " + _local3); var xPos = _local1.game.clip[_local2.insName]._x; var yPos = _local1.game.clip[_local2.insName]._y; _local1.game.clip[_local2.insName].removeMovieClip(); _local2.insName = "say" + _local3; _local1.game.clip.attachMovie(_local2.insName, _local2.insName, 50000); _local1.game.clip[_local2.insName]._x = xPos; _local1.game.clip[_local2.insName]._y = yPos; _local1.useWeapon = _local3; }; CallLoadFile = function (fileName, level) { loadMovieNum (fileName, level); }; GameStart = function (gameNo) { CallLoadFile("game2.swf", 1); };
Symbol 73 MovieClip [money] Frame 13
_root.AddItem(); this.removeMovieClip();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 133
stop(); _root.checkAllow();
Symbol 122 MovieClip Frame 19
_root.RaidChar(this);
Symbol 132 MovieClip Frame 29
this._parent.gotoAndStop(2);
Symbol 146 MovieClip Frame 29
this.stop(); this._parent.removeMovieClip();
Symbol 147 MovieClip [1_1] Frame 1
stop();
Symbol 164 MovieClip Frame 22
_root.RaidChar(this);
Symbol 168 MovieClip Frame 21
this._parent.gotoAndStop(2);
Symbol 174 MovieClip Frame 34
this.stop(); this.removeMovieClip();
Symbol 175 MovieClip [1_2] Frame 1
stop();
Symbol 191 MovieClip Frame 18
this._parent.gotoAndStop(2);
Symbol 197 MovieClip Frame 25
this.stop(); this._parent.removeMovieClip();
Symbol 198 MovieClip [1_3] Frame 1
stop();
Symbol 221 MovieClip Frame 25
this._parent.gotoAndStop(2);
Symbol 227 MovieClip Frame 25
this.stop(); this._parent.removeMovieClip();
Symbol 228 MovieClip [1_4] Frame 1
stop();
Symbol 237 MovieClip Frame 20
this._parent.gotoAndStop(2);
Symbol 243 MovieClip Frame 21
this.stop(); this._parent.removeMovieClip();
Symbol 244 MovieClip [1_5] Frame 1
stop();
Symbol 306 MovieClip Frame 22
_root.CharFrame(_root.char, "attack0");
Symbol 312 MovieClip Frame 16
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 313 MovieClip Frame 17
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 320 MovieClip Frame 25
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 326 MovieClip Frame 15
_root.char.beat2 = false;
Symbol 326 MovieClip Frame 20
_root.char.beat = false; this._parent.gotoAndStop(4);
Symbol 353 MovieClip [say1] Frame 1
this.stop();
Symbol 358 MovieClip Frame 20
_root.CharFrame(_root.char, "attack0");
Symbol 359 MovieClip Frame 17
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 360 MovieClip Frame 18
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 362 MovieClip Frame 25
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 363 MovieClip Frame 16
_root.char.beat2 = false;
Symbol 363 MovieClip Frame 20
_root.char.beat = false; this._parent.gotoAndStop(4);
Symbol 365 MovieClip [say4] Frame 1
this.stop();
Symbol 374 MovieClip Frame 27
_root.CharFrame(_root.char, "attack0");
Symbol 378 MovieClip Frame 17
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 385 MovieClip Frame 18
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 389 MovieClip Frame 25
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 391 MovieClip Frame 16
_root.char.beat2 = false;
Symbol 391 MovieClip Frame 20
_root.char.beat = false; this._parent.gotoAndStop(4);
Symbol 393 MovieClip [say2] Frame 1
this.stop();
Symbol 399 MovieClip Frame 22
_root.CharFrame(_root.char, "attack0");
Symbol 400 MovieClip Frame 16
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 401 MovieClip Frame 16
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 403 MovieClip Frame 21
_root.char.fire = false; _root.CharFrame(_root.char, "attack0");
Symbol 405 MovieClip Frame 16
_root.char.beat2 = false;
Symbol 405 MovieClip Frame 20
_root.char.beat = false; this._parent.gotoAndStop(4);
Symbol 407 MovieClip [say3] Frame 1
this.stop();
Symbol 450 MovieClip [tile] Frame 1
this.aaa._visible = false; this.bbb._visible = false;
Symbol 470 MovieClip Frame 25
this._parent.gotoAndStop(2);
Symbol 475 MovieClip Frame 19
this.stop(); this._parent.removeMovieClip();
Symbol 476 MovieClip [2_1] Frame 1
stop();
Symbol 495 MovieClip Frame 20
this._parent.gotoAndStop(2);
Symbol 500 MovieClip Frame 25
this.stop(); this._parent.removeMovieClip();
Symbol 501 MovieClip [2_3] Frame 1
stop();
Symbol 519 MovieClip Frame 29
this._parent.gotoAndStop(2);
Symbol 525 MovieClip Frame 29
this.stop(); this._parent.removeMovieClip();
Symbol 526 MovieClip [2_4] Frame 1
stop();
Symbol 541 MovieClip Frame 20
this._parent.gotoAndStop(2);
Symbol 548 MovieClip Frame 20
this.stop(); this._parent.removeMovieClip();
Symbol 549 MovieClip [2_5] Frame 1
stop();
Symbol 574 MovieClip Frame 24
this._parent.gotoAndStop(2);
Symbol 579 MovieClip Frame 25
this.stop(); this._parent.removeMovieClip();
Symbol 580 MovieClip [2_2] Frame 1
stop();
Symbol 591 MovieClip Frame 1
this.stop();
Symbol 592 MovieClip [scoreAni] Frame 10
this.removeMovieClip();
Symbol 596 MovieClip [changer] Frame 23
this.removeMovieClip();
Symbol 609 MovieClip Frame 1
this.stop();
Symbol 610 MovieClip [damageAni] Frame 10
this.removeMovieClip();
Symbol 645 Button
on (release) { getURL ("http://www.sayhi.co.kr", "_blank"); }
Symbol 662 MovieClip Frame 1
this.stop();
Symbol 673 MovieClip Frame 10
stop();
Symbol 685 MovieClip Frame 10
stop();
Symbol 800 MovieClip Frame 1
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { trace(_local1._parent); trace(_local1._parent._currentframe); _local1._parent.nextFrame(); } }; this.stop();
Symbol 800 MovieClip Frame 2
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); trace(_local1._parent); trace(_local1._parent._currentframe); } };
Symbol 800 MovieClip Frame 26
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } };
Symbol 817 Button
on (release) { if (_root.game.score > 2000) { _root.game.score = _root.game.score - 2000; _root.w2 = 1; _root.ChangeWeapon(this, 2); } else { this.gotoAndStop(5); } }
Symbol 819 Button
on (release) { if (_root.game.score > 1000) { _root.game.score = _root.game.score - 1000; _root.w3 = 1; _root.ChangeWeapon(this, 3); } else { this.gotoAndStop(5); } }
Symbol 822 MovieClip Frame 1
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } }; this.stop();
Symbol 822 MovieClip Frame 2
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } };
Symbol 822 MovieClip Frame 3
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } };
Symbol 838 Button
on (release) { if (_root.game.item < 3) { _root.game.item++; _root.dashBoard["potion" + _root.game.item]._visible = true; _root.game.score = _root.game.score - 20; _root.UpdateScoreBoard("scoreBoard", _root.game.score, 7); } _root.dashBoard.talkBox.btn_close.onPress(); _root.DataSend(); }
Symbol 843 Button
on (release) { _root.dashBoard.talkBox.btn_close.onPress(); }
Symbol 845 MovieClip Frame 1
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } }; this.stop();
Symbol 845 MovieClip Frame 2
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } };
Symbol 845 MovieClip Frame 6
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } };
Symbol 860 Button
on (release) { _root.MiniGameStart(_root.game.currentMap); }
Symbol 861 MovieClip Frame 1
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } }; this.stop();
Symbol 861 MovieClip Frame 2
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } };
Symbol 861 MovieClip Frame 8
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } };
Symbol 869 Button
on (release) { getURL ("javascript:openWin();"); }
Symbol 875 MovieClip Frame 1
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } }; this.stop();
Symbol 882 Button
on (release) { _root.DataSend(); this.nextFrame(); }
Symbol 884 MovieClip Frame 1
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } }; this.stop();
Symbol 894 MovieClip Frame 1
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } }; this.stop();
Symbol 908 MovieClip Frame 1
this.stop();
Symbol 910 MovieClip Frame 1
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } }; this.stop();
Symbol 910 MovieClip Frame 2
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } };
Symbol 910 MovieClip Frame 10
this.btn_prev.onRelease = function () { if (this._parent._currentframe == 1) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { this._parent.prevFrame(); } }; this.btn_next.onRelease = function () { var _local1 = this; if (_local1._parent._currentframe == _local1._parent._totalframes) { _root.dashBoard["npc" + _root.game.currentMap].onPress(); } else { _local1._parent.nextFrame(); } };
Symbol 911 MovieClip Frame 1
this.stop();
Instance of Symbol 647 MovieClip "postion3" in Symbol 912 MovieClip Frame 1
on (release) { _root.UsePostion(); }
Symbol 934 MovieClip Frame 1
stop();
Symbol 935 Button
on (release) { stopAllSounds(); _root.removeMovieClip(); _root.gotoAndPlay("reStart"); }
Symbol 936 MovieClip Frame 1
this.stop();
Symbol 936 MovieClip Frame 54
this.stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [bullet]Uses:1
Symbol 3 MovieClip [empty]
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [enemy1]Uses:4
Symbol 6 GraphicUsed by:7 8 9 10 11 12 13 14 15 16 17 18
Symbol 7 MovieClip [enemy13]Uses:6
Symbol 8 MovieClip [enemy12]Uses:6
Symbol 9 MovieClip [enemy11]Uses:6
Symbol 10 MovieClip [enemy10]Uses:6
Symbol 11 MovieClip [enemy9]Uses:6
Symbol 12 MovieClip [enemy8]Uses:6
Symbol 13 MovieClip [enemy7]Uses:6
Symbol 14 MovieClip [enemy6]Uses:6
Symbol 15 MovieClip [enemy5]Uses:6
Symbol 16 MovieClip [enemy4]Uses:6
Symbol 17 MovieClip [enemy3]Uses:6
Symbol 18 MovieClip [enemy2]Uses:6
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [char]Uses:19
Symbol 21 MovieClip [item]
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:70
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:70
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:70
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:70
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:70
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:70
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:70
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:70
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:70
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:70
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:70
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:70
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:70
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:70
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:70
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:70
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:70
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:56Used by:70
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:70
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:70
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:70
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:70
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:70
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:70
Symbol 70 MovieClip [ladder]Uses:23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61 63 65 67 69
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [items]Uses:71Used by:73
Symbol 73 MovieClip [money]Uses:72
Symbol 74 GraphicUsed by:80
Symbol 75 GraphicUsed by:80
Symbol 76 GraphicUsed by:80
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [npc2]Uses:74 75 76 77 78 79Used by:912
Symbol 81 FontUsed by:82 83 84 660
Symbol 82 EditableTextUses:81Used by:Timeline
Symbol 83 EditableTextUses:81Used by:Timeline
Symbol 84 EditableTextUses:81Used by:Timeline
Symbol 85 GraphicUsed by:Timeline
Symbol 86 GraphicUsed by:91
Symbol 87 GraphicUsed by:91
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:86 87 89 90Used by:Timeline
Symbol 92 GraphicUsed by:109
Symbol 93 GraphicUsed by:109
Symbol 94 GraphicUsed by:109
Symbol 95 GraphicUsed by:109
Symbol 96 GraphicUsed by:109
Symbol 97 GraphicUsed by:109
Symbol 98 GraphicUsed by:109
Symbol 99 SoundUsed by:109
Symbol 100 GraphicUsed by:109
Symbol 101 SoundUsed by:109
Symbol 102 GraphicUsed by:109
Symbol 103 GraphicUsed by:109
Symbol 104 SoundUsed by:109
Symbol 105 SoundUsed by:109
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 SoundUsed by:109
Symbol 109 MovieClipUses:92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108Used by:Timeline
Symbol 110 GraphicUsed by:111 125
Symbol 111 MovieClipUses:110Used by:116 122
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:116 122 125 128
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:116 122
Symbol 116 MovieClipUses:111 113 115Used by:147
Symbol 117 GraphicUsed by:122
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:117 113 118 119 111 115 120 121Used by:147
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:110 113 123 124Used by:147
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:126 113 127Used by:132
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132 168 191 221 237 470 495 519 541 574
Symbol 131 GraphicUsed by:132 168 191 221 237 470 495 519 541 574
Symbol 132 MovieClipUses:128 129 130 131Used by:147
Symbol 133 GraphicUsed by:140
Symbol 134 GraphicUsed by:140
Symbol 135 GraphicUsed by:140
Symbol 136 GraphicUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:140
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:133 134 135 136 137 138 139Used by:147  Timeline
Symbol 141 GraphicUsed by:146
Symbol 142 GraphicUsed by:146
Symbol 143 GraphicUsed by:146
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:141 142 143 144 145Used by:147
Symbol 147 MovieClip [1_1]Uses:116 122 125 132 140 146Used by:Timeline
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:153 158
Symbol 150 GraphicUsed by:153
Symbol 151 GraphicUsed by:153
Symbol 152 GraphicUsed by:153
Symbol 153 MovieClipUses:149 150 151 152Used by:175
Symbol 154 GraphicUsed by:158
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:149 154 155 156 157Used by:175
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:164
Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:160 161 162 163Used by:175
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:168 174
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:166 167 130 131Used by:175
Symbol 169 GraphicUsed by:174
Symbol 170 GraphicUsed by:174
Symbol 171 GraphicUsed by:174
Symbol 172 GraphicUsed by:174
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:166 169 170 171 172 173Used by:175
Symbol 175 MovieClip [1_2]Uses:153 158 164 168 174Used by:Timeline
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:184 187 189
Symbol 178 GraphicUsed by:184
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:184
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:177 178 180 181 182 183Used by:198
Symbol 185 GraphicUsed by:187
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:185 177 186Used by:198
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:177 188Used by:191 197
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:189 190 130 131Used by:198
Symbol 192 GraphicUsed by:197
Symbol 193 GraphicUsed by:197
Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:189 192 193 194 195 196Used by:198
Symbol 198 MovieClip [1_3]Uses:184 187 191 197Used by:Timeline
Symbol 199 GraphicUsed by:210
Symbol 200 GraphicUsed by:210
Symbol 201 GraphicUsed by:210 218
Symbol 202 GraphicUsed by:210 218
Symbol 203 GraphicUsed by:210
Symbol 204 GraphicUsed by:210
Symbol 205 GraphicUsed by:210
Symbol 206 GraphicUsed by:210
Symbol 207 GraphicUsed by:210
Symbol 208 GraphicUsed by:210
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:199 200 201 202 203 204 205 206 207 208 209Used by:228
Symbol 211 GraphicUsed by:218
Symbol 212 GraphicUsed by:218
Symbol 213 GraphicUsed by:218
Symbol 214 GraphicUsed by:218
Symbol 215 GraphicUsed by:218
Symbol 216 GraphicUsed by:218
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:211 212 201 213 202 214 215 216 217Used by:228
Symbol 219 GraphicUsed by:221
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:219 220 130 131Used by:228
Symbol 222 GraphicUsed by:227
Symbol 223 GraphicUsed by:227
Symbol 224 GraphicUsed by:227
Symbol 225 GraphicUsed by:227
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:222 223 224 225 226Used by:228
Symbol 228 MovieClip [1_4]Uses:210 218 221 227Used by:Timeline
Symbol 229 GraphicUsed by:233 234
Symbol 230 GraphicUsed by:233 234
Symbol 231 GraphicUsed by:233 234
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:229 230 231 232Used by:244
Symbol 234 MovieClipUses:230 229 231Used by:244
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:235 236 130 131Used by:244
Symbol 238 GraphicUsed by:243
Symbol 239 GraphicUsed by:243
Symbol 240 GraphicUsed by:243
Symbol 241 GraphicUsed by:243
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:238 239 240 241 242Used by:244
Symbol 244 MovieClip [1_5]Uses:233 234 237 243Used by:Timeline
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:271 272 283 306 312 335 336 342 347 352 354 355 356 358 359 364 366 367 368 374 378 392 394 395 396 399 400 406
Symbol 247 GraphicUsed by:248
Symbol 248 MovieClipUses:247Used by:271 272 312 314 320 342 347 352 354 355 359 361 362 366 367 378 386 389 394 395 400 402 403
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:271 272 283 290 306 312 313 314 320 324 336 342 347 352 354 355 356 357 358 359 360 361 362 364 366 367 368 369 374 378 385 386 389 390 392 394 395 396 397 399 400 401 402 403 404 406
Symbol 251 GraphicUsed by:252
Symbol 252 MovieClipUses:251Used by:271 272 335 354 355 366 367 394 395
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:271 272 283 290 306 312 313 314 320 324 336 654
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:270 282 323 920
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:257Used by:270 920
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:270 282 323 333 920
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClipUses:261Used by:270 282 323
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:269 322
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:269 322
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:267Used by:269
Symbol 269 MovieClipUses:264 266 268Used by:270 282
Symbol 270 MovieClipUses:256 258 260 262 269Used by:271 272 283 290 306 312 313 314 320 336 342 347 352 354 355 356 357 358 359 360 361 362 364 366 367 368 369 374 378 385 386 389 392 394 395 396 397 399 400 401 402 403 406
Symbol 271 MovieClipUses:246 248 250 252 254 270Used by:353
Symbol 272 MovieClipUses:246 248 250 252 254 270Used by:353
Symbol 273 GraphicUsed by:274
Symbol 274 MovieClipUses:273Used by:283 290 336 356 357 364 368 369 392 396 397 406 936
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:275Used by:283 290 306 313 314 320 324 336 356 357 358 360 361 362 364 368 369 374 385 386 389 390 392 396 397 399 401 402 403 404 406
Symbol 277 GraphicUsed by:278
Symbol 278 MovieClipUses:277Used by:283 356 368 396
Symbol 279 SoundUsed by:283 356 368 396
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:282 323
Symbol 282 MovieClipUses:256 281 260 262 269Used by:283 356 368 396
Symbol 283 MovieClipUses:274 276 250 278 246 254 270 279 282Used by:353
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:290 312 313 357 359 360 369 378 385 397 400 401 936
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:290 306 312 313 314 320 336 357 358 359 360 361 362 364 369 374 378 385 386 389 392 397 399 400 401 402 403 406 936
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:288Used by:290 324 357 369 390 397 404
Symbol 290 MovieClipUses:274 276 285 250 287 270 254 289Used by:353
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:306 312 313 358 359 360 374 378 385 399 400 401 936
Symbol 293 GraphicUsed by:294
Symbol 294 MovieClipUses:293Used by:306 313 358 360 374 385 399 401
Symbol 295 SoundUsed by:306 358
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:306 312 359
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:306 335 358 374 399
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:306 312 313 324 358 359 360 374 378 385 390 399 400 401 404
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:302Used by:306 313 358 360 374 385 399 401
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:306 358
Symbol 306 MovieClipUses:254 287 276 246 270 292 294 295 297 299 301 250 303 305Used by:353
Symbol 307 SoundUsed by:312 313 359 360
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:312 359 378 400
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:312 313 359 360
Symbol 312 MovieClipUses:246 248 292 297 287 270 307 301 285 250 309 254 311Used by:353
Symbol 313 MovieClipUses:303 276 285 250 270 254 287 307 311 301 292 294Used by:353
Symbol 314 MovieClipUses:248 276 250 287 254 270Used by:353
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:315Used by:320 362 389 403
Symbol 317 SoundUsed by:320 336 362 364 392 406
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:320 362
Symbol 320 MovieClipUses:248 276 250 287 254 270 316 317 319Used by:353
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:264 266 321Used by:323
Symbol 323 MovieClipUses:256 281 260 262 322Used by:324 390 404
Symbol 324 MovieClipUses:276 301 250 289 323 254Used by:326 363
Symbol 325 SoundUsed by:326 363 391 405
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Symbol 908 MovieClipUses:906 907Used by:910
Symbol 909 GraphicUsed by:910
Symbol 910 MovieClipUses:766 895 897 772 898 775 899 900 901 902 903 904 905 908 909Used by:911
Symbol 911 MovieClipUses:762 800 804 822 845 861 875 884 894 910Used by:912
Symbol 912 MovieClipUses:623 625 626 628 629 631 632 633 645 647 654 662 674 686 687 713 729 741 746 80 754 760 911Used by:Timeline
Symbol 913 MovieClipUsed by:Timeline
Symbol 914 GraphicUsed by:936
Symbol 915 GraphicUsed by:916
Symbol 916 MovieClipUses:419 915Used by:936
Symbol 917 GraphicUsed by:920
Symbol 918 GraphicUsed by:919
Symbol 919 MovieClipUses:918Used by:920
Symbol 920 MovieClipUses:256 258 260 917 919Used by:936
Symbol 921 GraphicUsed by:922
Symbol 922 MovieClipUses:921Used by:936
Symbol 923 SoundUsed by:936
Symbol 924 SoundUsed by:936
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClipUses:925Used by:936
Symbol 927 GraphicUsed by:928
Symbol 928 MovieClipUses:927Used by:936
Symbol 929 SoundUsed by:936
Symbol 930 SoundUsed by:936
Symbol 931 GraphicUsed by:934 935
Symbol 932 GraphicUsed by:934 935
Symbol 933 GraphicUsed by:934 935
Symbol 934 MovieClipUses:931 932 933Used by:936
Symbol 935 ButtonUses:931 932 933Used by:936
Symbol 936 MovieClipUses:914 916 285 274 292 920 287 922 923 924 926 928 929 930 934 935Used by:Timeline
Streaming Sound 1Used by:Symbol 374 MovieClip
Streaming Sound 2Used by:Symbol 378 MovieClip
Streaming Sound 3Used by:Symbol 385 MovieClip
Streaming Sound 4Used by:Symbol 389 MovieClip

Instance Names

"barline"Frame 1Symbol 91 MovieClip
"sayhiani"Frame 1Symbol 109 MovieClip
"dashBoard"Frame 6Symbol 912 MovieClip
"blank"Frame 6Symbol 913 MovieClip
"gameOver"Frame 6Symbol 936 MovieClip
"bar"Symbol 91 MovieClip Frame 1Symbol 89 MovieClip
"sLight"Symbol 306 MovieClip Frame 5Symbol 305 MovieClip
"sLight"Symbol 312 MovieClip Frame 4Symbol 311 MovieClip
"sLight"Symbol 313 MovieClip Frame 5Symbol 311 MovieClip
"sLight"Symbol 320 MovieClip Frame 10Symbol 319 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 1Symbol 271 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 2Symbol 272 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 3Symbol 283 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 4Symbol 290 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 5Symbol 306 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 6Symbol 312 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 7Symbol 313 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 8Symbol 314 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 9Symbol 320 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 10Symbol 326 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 11Symbol 335 MovieClip
"charAction"Symbol 353 MovieClip [say1] Frame 12Symbol 336 MovieClip
"sLight"Symbol 358 MovieClip Frame 3Symbol 305 MovieClip
"sLight"Symbol 359 MovieClip Frame 7Symbol 311 MovieClip
"sLight"Symbol 360 MovieClip Frame 8Symbol 311 MovieClip
"sLight"Symbol 362 MovieClip Frame 10Symbol 319 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 1Symbol 354 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 2Symbol 355 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 3Symbol 356 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 4Symbol 357 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 5Symbol 358 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 6Symbol 359 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 7Symbol 360 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 8Symbol 361 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 9Symbol 362 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 10Symbol 363 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 11Symbol 335 MovieClip
"charAction"Symbol 365 MovieClip [say4] Frame 12Symbol 364 MovieClip
"sLight"Symbol 374 MovieClip Frame 7Symbol 373 MovieClip
"sLight"Symbol 378 MovieClip Frame 7Symbol 376 MovieClip
"sLight"Symbol 385 MovieClip Frame 8Symbol 381 MovieClip
"sLight"Symbol 389 MovieClip Frame 8Symbol 388 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 1Symbol 366 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 2Symbol 367 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 3Symbol 368 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 4Symbol 369 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 5Symbol 374 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 6Symbol 378 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 7Symbol 385 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 8Symbol 386 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 9Symbol 389 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 10Symbol 391 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 11Symbol 335 MovieClip
"charAction"Symbol 393 MovieClip [say2] Frame 12Symbol 392 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 1Symbol 394 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 2Symbol 395 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 3Symbol 396 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 4Symbol 397 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 5Symbol 399 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 6Symbol 400 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 7Symbol 401 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 8Symbol 402 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 9Symbol 403 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 10Symbol 405 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 11Symbol 335 MovieClip
"charAction"Symbol 407 MovieClip [say3] Frame 12Symbol 406 MovieClip
"btn_title_next"Symbol 425 MovieClip Frame 1Symbol 424 MovieClip
"numSet"Symbol 592 MovieClip [scoreAni] Frame 1Symbol 591 MovieClip
"numSet"Symbol 610 MovieClip [damageAni] Frame 1Symbol 609 MovieClip
"active"Symbol 654 MovieClip Frame 1Symbol 650 MovieClip
"gaugeMask"Symbol 662 MovieClip Frame 1Symbol 658 MovieClip
"gaugeTxt"Symbol 662 MovieClip Frame 1Symbol 660 EditableText
"s2"Symbol 674 MovieClip Frame 1Symbol 673 MovieClip
"s1"Symbol 674 MovieClip Frame 1Symbol 673 MovieClip
"s4"Symbol 674 MovieClip Frame 1Symbol 673 MovieClip
"s3"Symbol 674 MovieClip Frame 1Symbol 673 MovieClip
"s6"Symbol 674 MovieClip Frame 1Symbol 673 MovieClip
"s5"Symbol 674 MovieClip Frame 1Symbol 673 MovieClip
"s7"Symbol 674 MovieClip Frame 1Symbol 673 MovieClip
"s7"Symbol 686 MovieClip Frame 1Symbol 685 MovieClip
"s6"Symbol 686 MovieClip Frame 1Symbol 685 MovieClip
"s5"Symbol 686 MovieClip Frame 1Symbol 685 MovieClip
"s4"Symbol 686 MovieClip Frame 1Symbol 685 MovieClip
"s3"Symbol 686 MovieClip Frame 1Symbol 685 MovieClip
"s2"Symbol 686 MovieClip Frame 1Symbol 685 MovieClip
"s1"Symbol 686 MovieClip Frame 1Symbol 685 MovieClip
"s2"Symbol 687 MovieClip Frame 1Symbol 673 MovieClip
"s1"Symbol 687 MovieClip Frame 1Symbol 673 MovieClip
"btn_next"Symbol 800 MovieClip Frame 1Symbol 766 Button
"btn_prev"Symbol 800 MovieClip Frame 2Symbol 772 Button
"btn_prev"Symbol 822 MovieClip Frame 1Symbol 772 Button
"btn_next"Symbol 822 MovieClip Frame 1Symbol 766 Button
"postion1"Symbol 832 MovieClip Frame 1Symbol 647 MovieClip
"btn_next"Symbol 845 MovieClip Frame 1Symbol 766 Button
"btn_prev"Symbol 845 MovieClip Frame 2Symbol 772 Button
"postion1"Symbol 845 MovieClip Frame 3Symbol 647 MovieClip
"btn_next"Symbol 861 MovieClip Frame 1Symbol 766 Button
"btn_prev"Symbol 861 MovieClip Frame 2Symbol 772 Button
"btn_next"Symbol 875 MovieClip Frame 1Symbol 766 Button
"btn_prev"Symbol 875 MovieClip Frame 2Symbol 772 Button
"btn_next"Symbol 884 MovieClip Frame 1Symbol 766 Button
"btn_next"Symbol 894 MovieClip Frame 1Symbol 766 Button
"btn_prev"Symbol 894 MovieClip Frame 2Symbol 772 Button
"btn_next"Symbol 910 MovieClip Frame 1Symbol 766 Button
"btn_prev"Symbol 910 MovieClip Frame 2Symbol 772 Button
"dialog"Symbol 911 MovieClip Frame 1Symbol 762 MovieClip
"dialog"Symbol 911 MovieClip Frame 1Symbol 800 MovieClip
"btn_close"Symbol 911 MovieClip Frame 1Symbol 804 Button
"dialog"Symbol 911 MovieClip Frame 2Symbol 822 MovieClip
"dialog"Symbol 911 MovieClip Frame 4Symbol 845 MovieClip
"dialog"Symbol 911 MovieClip Frame 11Symbol 822 MovieClip
"dialog"Symbol 911 MovieClip Frame 13Symbol 861 MovieClip
"dialog"Symbol 911 MovieClip Frame 24Symbol 894 MovieClip
"dialog"Symbol 911 MovieClip Frame 51Symbol 822 MovieClip
"dialog"Symbol 911 MovieClip Frame 215Symbol 894 MovieClip
"dialog"Symbol 911 MovieClip Frame 220Symbol 910 MovieClip
"dialog"Symbol 911 MovieClip Frame 226Symbol 861 MovieClip
"dialog"Symbol 911 MovieClip Frame 281Symbol 845 MovieClip
"postion3"Symbol 912 MovieClip Frame 1Symbol 647 MovieClip
"w1"Symbol 912 MovieClip Frame 1Symbol 654 MovieClip
"w2"Symbol 912 MovieClip Frame 1Symbol 654 MovieClip
"w3"Symbol 912 MovieClip Frame 1Symbol 654 MovieClip
"mc_gauge"Symbol 912 MovieClip Frame 1Symbol 662 MovieClip
"pointBoard"Symbol 912 MovieClip Frame 1Symbol 674 MovieClip
"scoreBoard"Symbol 912 MovieClip Frame 1Symbol 686 MovieClip
"postionCnt"Symbol 912 MovieClip Frame 1Symbol 687 MovieClip
"npc13"Symbol 912 MovieClip Frame 1Symbol 713 MovieClip
"npc221"Symbol 912 MovieClip Frame 1Symbol 729 MovieClip
"npc51"Symbol 912 MovieClip Frame 1Symbol 741 MovieClip
"npc215"Symbol 912 MovieClip Frame 1Symbol 746 MovieClip
"npc1"Symbol 912 MovieClip Frame 1Symbol 80 MovieClip [npc2]
"npc17"Symbol 912 MovieClip Frame 1Symbol 754 MovieClip
"mpc17"Symbol 912 MovieClip Frame 1Symbol 760 MovieClip
"npc234"Symbol 912 MovieClip Frame 1Symbol 754 MovieClip
"mpc234"Symbol 912 MovieClip Frame 1Symbol 760 MovieClip
"npc24"Symbol 912 MovieClip Frame 1Symbol 746 MovieClip
"npc226"Symbol 912 MovieClip Frame 1Symbol 713 MovieClip
"npc11"Symbol 912 MovieClip Frame 1Symbol 741 MovieClip
"npc2"Symbol 912 MovieClip Frame 1Symbol 741 MovieClip
"talkBox"Symbol 912 MovieClip Frame 1Symbol 911 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 3 as "empty"
ExportAssets (56)Timeline Frame 1Symbol 5 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "enemy13"
ExportAssets (56)Timeline Frame 1Symbol 8 as "enemy12"
ExportAssets (56)Timeline Frame 1Symbol 9 as "enemy11"
ExportAssets (56)Timeline Frame 1Symbol 10 as "enemy10"
ExportAssets (56)Timeline Frame 1Symbol 11 as "enemy9"
ExportAssets (56)Timeline Frame 1Symbol 12 as "enemy8"
ExportAssets (56)Timeline Frame 1Symbol 13 as "enemy7"
ExportAssets (56)Timeline Frame 1Symbol 14 as "enemy6"
ExportAssets (56)Timeline Frame 1Symbol 15 as "enemy5"
ExportAssets (56)Timeline Frame 1Symbol 16 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 17 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 18 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 20 as "char"
ExportAssets (56)Timeline Frame 1Symbol 21 as "item"
ExportAssets (56)Timeline Frame 1Symbol 70 as "ladder"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 72 as "items"
ExportAssets (56)Timeline Frame 1Symbol 73 as "money"
ExportAssets (56)Timeline Frame 1Symbol 80 as "npc2"
ExportAssets (56)Timeline Frame 3Symbol 147 as "1_1"
ExportAssets (56)Timeline Frame 3Symbol 175 as "1_2"
ExportAssets (56)Timeline Frame 3Symbol 198 as "1_3"
ExportAssets (56)Timeline Frame 3Symbol 228 as "1_4"
ExportAssets (56)Timeline Frame 3Symbol 244 as "1_5"
ExportAssets (56)Timeline Frame 3Symbol 353 as "say1"
ExportAssets (56)Timeline Frame 3Symbol 365 as "say4"
ExportAssets (56)Timeline Frame 3Symbol 393 as "say2"
ExportAssets (56)Timeline Frame 3Symbol 407 as "say3"
ExportAssets (56)Timeline Frame 3Symbol 410 as "bgImage1"
ExportAssets (56)Timeline Frame 3Symbol 413 as "bgImage0"
ExportAssets (56)Timeline Frame 3Symbol 416 as "bgImage2"
ExportAssets (56)Timeline Frame 3Symbol 419 as "bgImage3"
ExportAssets (56)Timeline Frame 3Symbol 422 as "bgImage4"
ExportAssets (56)Timeline Frame 3Symbol 450 as "tile"
ExportAssets (56)Timeline Frame 3Symbol 476 as "2_1"
ExportAssets (56)Timeline Frame 3Symbol 501 as "2_3"
ExportAssets (56)Timeline Frame 3Symbol 526 as "2_4"
ExportAssets (56)Timeline Frame 3Symbol 549 as "2_5"
ExportAssets (56)Timeline Frame 3Symbol 580 as "2_2"
ExportAssets (56)Timeline Frame 3Symbol 592 as "scoreAni"
ExportAssets (56)Timeline Frame 3Symbol 596 as "changer"
ExportAssets (56)Timeline Frame 3Symbol 610 as "damageAni"
ExportAssets (56)Timeline Frame 3Symbol 611 as "hitSound"
ExportAssets (56)Timeline Frame 3Symbol 612 as "BGM1"
ExportAssets (56)Timeline Frame 6Symbol 80 as "npc2"
ExportAssets (56)Timeline Frame 6Symbol 419 as "bgImage3"

Labels

"reStart"Frame 5
"normal"Symbol 353 MovieClip [say1] Frame 1
"waitBattle"Symbol 353 MovieClip [say1] Frame 2
"sideMove"Symbol 353 MovieClip [say1] Frame 3
"attack0"Symbol 353 MovieClip [say1] Frame 4
"attack1"Symbol 353 MovieClip [say1] Frame 5
"attack2"Symbol 353 MovieClip [say1] Frame 6
"attack3"Symbol 353 MovieClip [say1] Frame 7
"sitDown"Symbol 353 MovieClip [say1] Frame 8
"siteDownAttack"Symbol 353 MovieClip [say1] Frame 9
"takeDamage"Symbol 353 MovieClip [say1] Frame 10
"climb"Symbol 353 MovieClip [say1] Frame 11
"jump"Symbol 353 MovieClip [say1] Frame 12
"weapon2"Symbol 353 MovieClip [say1] Frame 13
"weapon3"Symbol 353 MovieClip [say1] Frame 14
"weapon4"Symbol 353 MovieClip [say1] Frame 15
"normal"Symbol 365 MovieClip [say4] Frame 1
"waitBattle"Symbol 365 MovieClip [say4] Frame 2
"sideMove"Symbol 365 MovieClip [say4] Frame 3
"attack0"Symbol 365 MovieClip [say4] Frame 4
"attack1"Symbol 365 MovieClip [say4] Frame 5
"attack2"Symbol 365 MovieClip [say4] Frame 6
"attack3"Symbol 365 MovieClip [say4] Frame 7
"sitDown"Symbol 365 MovieClip [say4] Frame 8
"siteDownAttack"Symbol 365 MovieClip [say4] Frame 9
"takeDamage"Symbol 365 MovieClip [say4] Frame 10
"climb"Symbol 365 MovieClip [say4] Frame 11
"jump"Symbol 365 MovieClip [say4] Frame 12
"weapon2"Symbol 365 MovieClip [say4] Frame 13
"weapon3"Symbol 365 MovieClip [say4] Frame 14
"weapon4"Symbol 365 MovieClip [say4] Frame 15
"normal"Symbol 393 MovieClip [say2] Frame 1
"waitBattle"Symbol 393 MovieClip [say2] Frame 2
"sideMove"Symbol 393 MovieClip [say2] Frame 3
"attack0"Symbol 393 MovieClip [say2] Frame 4
"attack1"Symbol 393 MovieClip [say2] Frame 5
"attack2"Symbol 393 MovieClip [say2] Frame 6
"attack3"Symbol 393 MovieClip [say2] Frame 7
"sitDown"Symbol 393 MovieClip [say2] Frame 8
"siteDownAttack"Symbol 393 MovieClip [say2] Frame 9
"takeDamage"Symbol 393 MovieClip [say2] Frame 10
"climb"Symbol 393 MovieClip [say2] Frame 11
"jump"Symbol 393 MovieClip [say2] Frame 12
"weapon2"Symbol 393 MovieClip [say2] Frame 13
"weapon3"Symbol 393 MovieClip [say2] Frame 14
"weapon4"Symbol 393 MovieClip [say2] Frame 15
"normal"Symbol 407 MovieClip [say3] Frame 1
"waitBattle"Symbol 407 MovieClip [say3] Frame 2
"sideMove"Symbol 407 MovieClip [say3] Frame 3
"attack0"Symbol 407 MovieClip [say3] Frame 4
"attack1"Symbol 407 MovieClip [say3] Frame 5
"attack2"Symbol 407 MovieClip [say3] Frame 6
"attack3"Symbol 407 MovieClip [say3] Frame 7
"sitDown"Symbol 407 MovieClip [say3] Frame 8
"siteDownAttack"Symbol 407 MovieClip [say3] Frame 9
"takeDamage"Symbol 407 MovieClip [say3] Frame 10
"climb"Symbol 407 MovieClip [say3] Frame 11
"jump"Symbol 407 MovieClip [say3] Frame 12
"weapon2"Symbol 407 MovieClip [say3] Frame 13
"weapon3"Symbol 407 MovieClip [say3] Frame 14
"weapon4"Symbol 407 MovieClip [say3] Frame 15
"in"Symbol 596 MovieClip [changer] Frame 1
"out"Symbol 596 MovieClip [changer] Frame 13

Dynamic Text Variables

percentSymbol 82 EditableText""
totalSymbol 83 EditableText""
currentSymbol 84 EditableText""




http://swfchan.com/5/23766/info.shtml
Created: 25/5 -2019 23:03:14 Last modified: 25/5 -2019 23:03:14 Server time: 22/12 -2024 18:04:18