Frame 1
function checkAllow() {
var _local1 = _root;
_local1.rX = 2;
_local1.rY = 20;
_local1.rScore = 0;
_local1.rPoint = 0;
_local1.rItem = 0;
_local1.useWeapon = 1;
_local1.w1 = 1;
_local1.w2 = 1;
_local1.w3 = 1;
_local1.play();
}
DataLoad = function () {
var _local1 = _root;
var _local2 = this;
_local1.btn_save._visible = false;
_local1.btn_save.enabled = false;
_local2.readVar = new LoadVars();
_local2.readVar.onLoad = function (success) {
var _local1 = _root;
var _local2 = this;
if (success == true) {
if (_local2.posx == 2) {
_local1.mapNo = 201;
_local1.rX = 15;
_local1.rY = 20;
} else if (_local2.posx) {
_local1.mapNo = 1;
_local1.rX = 2;
_local1.rY = 20;
} else {
_local1.mapNo = 1;
_local1.rX = 2;
_local1.rY = 20;
}
var _local3 = Number(_local2.point);
if (_local3 == NaN) {
_local1.useWeapon = 1;
_local1.rScore = 0;
_local1.w1 = 1;
_local1.play();
} else {
if (_local2.useWeapon) {
_local1.useWeapon = _local2.useWeapon;
} else {
_local1.useWeapon = 1;
}
_local1.rScore = _local3;
_local1.w1 = 1;
_local1.w2 = _local2.w2;
_local1.w3 = _local2.w3;
_local1.play();
}
}
};
if (!_local2.readVar.point) {
_local1.rX = 2;
_local1.rY = 20;
_local1.rScore = 0;
_local1.rPoint = 0;
_local1.rItem = 0;
} else {
_local1.rX = _local2.readVar.posx;
_local1.ry = _local2.readVar.posy;
_local1.rScore = _local2.readVar.posx;
_local1.rPoint = _local2.readVar.posx;
_local1.rItem = _local2.readVar.item;
}
_local2.readVar.load("LoadSayBigAdv.php");
};
total = Math.round(this.getBytesTotal() / 1000);
current = Math.round(this.getBytesLoaded() / 1000);
percent = Math.round((current / total) * 100);
Frame 2
if (current < total) {
_root.barline.bar._xscale = percent;
gotoAndPlay (1);
} else {
gotoAndStop (4);
}
Frame 4
stop();
_root.sayhiani.gotoAndPlay(2);
Frame 6
DataSend = function () {
var _local1 = this;
var _local2 = _root;
_local2.btn_save.enabled = false;
_local2.btn_save._visible = false;
_local1.sendVar = new LoadVars();
_local1.receiveVar = new LoadVars();
_local1.receiveVar.onLoad = function (success) {
var _local1 = this;
if (success) {
trace(_local1.TAIL);
} else {
trace(_local1.TAIL);
}
_root.flag = _local1.TAIL;
};
_local1.sendVar.flag = flag;
_local1.sendVar.user_id = _local2.user_id;
_local1.sendVar.posx = _local2.nowStage;
_local1.sendVar.posy = _local2.nowStage;
_local1.sendVar.point = _local2.game.score;
_local1.sendVar.score = _local2.game.score;
_local1.sendVar.item = "w1=1&w2=1&w3=1";
trace(_local1.sendVar.flag);
trace(sendVar.user_id);
trace(sendVar.posx);
trace(sendVar.posy);
trace(sendVar.point);
trace(sendVar.score);
trace(sendVar.item);
};
hitSound = new Sound();
hitSound.attachSound("hitSound");
BGM1 = new Sound();
BGM1.attachSound("BGM1");
BGM1.onSoundComplete = function () {
BGM1.start();
};
BGM1.start();
_root.bgmPlay = true;
MiniGameStart = function (gameNo) {
stopAllSounds();
var _local1 = ("http://flash.jr.naver.com/game/sayhi/game0" + gameNo) + ".swf";
loadMovieNum (_local1, 1);
_root.SendPV();
};
CheckNPC = function (stageNo) {
var _local1 = _root;
_local1.dashBoard.talkBox.btn_close.onPress = function () {
_root.dashBoard["npc" + stageNo].onPress();
};
_local1.dashBoard["npc" + stageNo].onPress = function () {
var _local1 = _root;
_local1.dashBoard.talkBox.gotoAndStop(250);
_local1.dashBoard.talkBox.gotoAndStop(stageNo);
if (_local1.char.gameMode) {
_local1.char.gameMode = false;
_local1.dashBoard.talkBox._visible = true;
} else {
_local1.char.gameMode = true;
_local1.dashBoard.talkBox._visible = false;
}
};
_local1.dashBoard["mpc" + stageNo].onPress = function () {
var _local1 = _root;
var _local2 = stageNo + 1;
_local1.dashBoard.talkBox.gotoAndStop(_local2);
trace(_local2);
if (_local1.char.gameMode) {
_local1.char.gameMode = false;
_local1.dashBoard.talkBox._visible = true;
} else {
_local1.char.gameMode = true;
_local1.dashBoard.talkBox._visible = false;
}
};
i = 1;
while (i <= 300) {
if (i != stageNo) {
_local1.dashBoard["npc" + i]._visible = false;
_local1.dashBoard["mpc" + i]._visible = false;
} else {
_local1.dashBoard["npc" + i]._visible = true;
_local1.dashBoard["mpc" + i]._visible = true;
}
i++;
}
};
MakePercentage = function (goodData) {
var totalVote = dashBoard.mc_gauge.gaugeMask._height;
var _local3 = (goodData / totalVote) * 100;
var _local2 = Math.round(_local3);
var _local1 = (_local2 * _root.dashBoard.mc_gauge.gaugeMask._height) / 100;
_root.dashBoard.mc_gauge.gaugeMask._height = _local1;
_root.dashBoard.mc_gauge.gaugeTxt.text = Math.round(_local1);
};
UpdateScoreBoard = function (insName, scoreData, maxCnt) {
var _local3 = _root;
trace("\uC810\uC218 \uBC18\uC601 : " + scoreData);
var _local2 = String(scoreData).length;
i = 1;
while (i <= maxCnt) {
_local3.dashBoard.insName["s" + i].gotoAndStop(10);
var _local1 = Number(substring(scoreData, _local2, 1));
if (_local2 > 0) {
if ((1 <= _local1) and (_local1 <= 9)) {
_local3.dashBoard[insName]["s" + i].gotoAndStop(_local1);
} else {
_local3.dashBoard[insName]["s" + i].gotoAndStop(10);
}
trace((_local1 + " -------- ") + (substring(scoreData, _local2, 1)));
_local2--;
} else {
_local3.dashBoard[insName]["s" + i].gotoAndStop(10);
}
i++;
}
};
_root.UpdateScoreBoard("postionCnt", 0, 7);
_root.dashBoard.w1.gotoAndStop(1);
_root.dashBoard.w2.gotoAndStop(2);
_root.dashBoard.w3.gotoAndStop(3);
_root.dashBoard.w1.active._visible = false;
_root.dashBoard.w2.active._visible = false;
_root.dashBoard.w3.active._visible = false;
_root.dashBoard["w" + _root.useWeapon].active._visible = true;
MetaWeaponButton = function () {
var _local1 = _root;
var _local2 = this;
i = 1;
while (i <= 3) {
_local1.dashBoard["w" + i].onRelease = function () {
_root.ChangeWeapon(_root.dashBoard.talkBox.dialog, substring(this._name, 2, -1));
};
if (_local1["w" + i]) {
_local1.dashBoard["w" + i]._visible = true;
} else {
trace("_root[w+i] = " + i);
_local1.dashBoard["w" + i]._visible = false;
}
i++;
}
_local1.dashBoard["w" + _local1.useWeapon]._visible = true;
};
MetaWeaponButton();
function remocon(keyCode, posInfo) {
var _local2 = keyCode;
var _local3 = posInfo;
var _local1 = _root.char;
if (_local2 == 37) {
_local1.left = _local3;
} else if (_local2 == 38) {
_local1.up = _local3;
} else if (_local2 == 39) {
_local1.right = _local3;
} else if (_local2 == 40) {
_local1.down = _local3;
} else if (_local2 == 88) {
}
}
myListener = new Object();
myListener.onKeyDown = function () {
var _local1 = Key.getCode();
_root.remocon(_local1, true);
};
myListener.onKeyUp = function () {
var _local1 = Key.getCode();
_root.remocon(_local1, false);
};
Key.addListener(myListener);
function SendPV() {
}
fscommand ("allowscale", false);
fscommand ("trapallkeys", true);
UsePostion = function () {
_root["potion" + _root.game.item]._visible = false;
};
HitTheMob = function (obj, charObj, i) {
var _local1 = obj;
var _local2 = _root;
var _local3 = i;
_local2.hitSound.start();
trace((_local1.clip + " : \uB9DE\uC558\uC74C : ") + _local1.shdowClip);
charObj.swing = true;
_local1.hp = _local1.hp - charObj.firePow;
_local2.game.clip.attachMovie("scoreAni", "D_" + itemName, 200000);
_local2.game.clip["D_" + itemName].numSet.gotoAndStop(charObj.firePow);
_local2.game.clip["D_" + itemName]._x = _local1.clip._x;
_local2.game.clip["D_" + itemName]._y = _local1.clip._y;
if (_local1.hp > 0) {
_local2.game.clip[_local1.shdowClip].gotoAndStop(4);
} else {
objenemy.hp = 0;
_local2.game.clip.attachMovie("money", itemName, game.moneyNo++);
_local2.game.clip[itemName]._x = _local1.clip._x;
_local2.game.clip[itemName]._y = _local1.clip._y;
game.items = myItems[game.currentMap];
game.items.push([1, _local1.xtile, _local1.ytile]);
trace(game.items);
_local2.game.clip[_local1.shdowClip].gotoAndStop(5);
_local1.clip.removeMovieClip();
trace((game.currentEnemies[_local3] + " \uC0AD\uC81C \uC804 : ") + game.currentEnemies[_local3].id);
delete game["enemy" + game.currentEnemies[_local3].id];
trace("\uC0AD\uC81C \uD6C4 : " + game.currentEnemies[_local3].id);
game.score = game.score + _local1.points;
trace((game.score + " ------ ") + _local1.points);
_local2.UpdateScoreBoard("pointBoard", _local2.game.score, 7);
}
};
gameMap1 = [[111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 131, 151, 131, 131, 0, 0, 0, 0, 0, 0, 0, 131], [121, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 999], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap2 = [[121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 132, 132, 0, 0, 0, 0, 0, 0, 132, 132, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 132, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 131, 151, 131, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 901], [121, 0, 0, 131, 131, 131, 151, 131, 131, 131, 131, 131, 0, 131, 131, 131, 131, 131, 131], [121, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 903], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 131, 131, 0, 131, 131, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 131, 0, 131, 131, 131, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 0, 131, 131, 131, 131, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 0, 131, 131, 131, 131, 131, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 0, 131, 131, 131, 131, 131, 131, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [902, 0, 0, 131, 131, 131, 131, 131, 0, 131, 131, 131, 131, 131, 131, 131, 0, 0, 0], [131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 0, 131, 131, 131, 131, 131, 131, 131, 131, 0, 0, 0], [904, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 905], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap4 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 907], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 154, 132, 0, 0], [0, 0, 0, 0, 132, 154, 132, 132, 132, 132, 132, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 131, 131, 131, 0, 0, 0, 0], [906, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 909], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap5 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [908, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [131, 131, 131, 131, 131, 131, 131, 0, 0, 0, 0, 132, 132, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 131, 131, 131, 151, 131, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 131, 131, 0, 0, 0, 0], [910, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 911], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap6 = [[111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 913, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 151, 131, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 154, 132, 132, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 0, 0, 150, 0, 0, 0, 150, 0, 121], [0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 121], [0, 0, 132, 132, 132, 154, 132, 132, 0, 0, 0, 132, 132, 132, 132, 132, 132, 132, 121], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [912, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap7 = [[121, 0, 915, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 987], [121, 0, 150, 0, 0, 0, 0, 132, 132, 132, 132, 132, 132, 132, 132, 154, 132, 132, 132], [121, 0, 150, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [121, 0, 150, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [121, 0, 150, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [121, 0, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 989], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 154, 132, 132, 132, 132, 132], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 151, 131, 131, 131, 131, 131, 131, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 151, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 914, 111]];
gameMap8 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [936, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [131, 131, 151, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 919, 916, 920, 921, 922, 923, 924, 925, 926, 927, 928, 929, 930, 931, 932, 933, 934, 935]];
gameMap9 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 132, 132, 0, 0, 0, 0, 0, 0, 0, 132, 132, 0, 0, 0, 0], [0, 0, 0, 132, 0, 0, 132, 0, 0, 0, 0, 0, 132, 0, 0, 132, 0, 0, 0], [0, 0, 132, 0, 0, 0, 0, 132, 0, 0, 0, 132, 0, 0, 0, 0, 132, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [938, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 937], [131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131], [0, 0, 0, 0, 131, 131, 131, 0, 0, 0, 0, 0, 131, 131, 131, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [940, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap10 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 939], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [942, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [944, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 941], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap11 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [946, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 154, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 943], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 131], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [948, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 945], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap12 = [[111, 111, 111, 111, 950, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [121, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 0, 0, 0, 0, 0, 0, 947], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 131], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 131, 151, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 949], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap13 = [[121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 952], [111, 111, 111, 111, 151, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 951, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap14 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 956], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 152, 132, 132, 132, 132, 132], [0, 0, 0, 0, 132, 132, 132, 132, 132, 132, 0, 0, 0, 150, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0], [0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0], [953, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 954], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap15 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 960], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 132, 132], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 0, 0, 0, 0, 0, 0, 0], [957, 0, 0, 0, 0, 0, 0, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [132, 132, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [955, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 958], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap16 = [[111, 111, 111, 111, 111, 111, 111, 111, 111, 962, 111, 111, 111, 111, 111, 111, 111, 111, 111], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0], [961, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 964], [131, 131, 131, 151, 131, 131, 131, 0, 132, 132, 132, 0, 131, 131, 131, 151, 131, 131, 131], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0], [959, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 966], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap17 = [[121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 111, 111, 111, 111], [121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 111, 111, 111, 111], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [998, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 151, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 0, 0, 150, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 0, 0, 150, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 0, 0, 150, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 131, 151, 131, 131, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 150, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 150, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 0, 0, 150, 0, 0, 0, 0, 121, 111, 111, 111, 111], [121, 111, 111, 111, 111, 111, 121, 111, 111, 151, 111, 111, 111, 111, 121, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 963, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap18 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [965, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 968], [0, 0, 0, 132, 132, 132, 132, 132, 132, 132, 152, 132, 132, 132, 132, 132, 132, 132, 132], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0], [967, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 970], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap19 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 131, 111, 131, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 111, 111, 111, 131, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [969, 0, 0, 0, 0, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 972], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 132], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [971, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 974], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap20 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 131, 131, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 976], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 132, 132, 132, 132, 132, 132], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [973, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [132, 132, 132, 152, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [975, 0, 0, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 978], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap21 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 151, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [977, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 131, 131, 151, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 131, 131, 131, 131, 151, 131, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 0, 0, 0, 150, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 132, 132, 0, 0, 150, 0, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 152, 132], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [979, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 151, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 980, 111]];
gameMap22 = [[111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 981, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 151, 131, 131, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 131, 131, 151, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 0, 0, 150, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 152, 132, 132, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121, 150, 0, 0, 121], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 151, 111], [111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 982, 111]];
gameMap23 = [[121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 983, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 132, 132, 132, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 131, 131, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 151, 131, 131, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 151, 111, 111, 121], [121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 984, 111, 111, 111]];
gameMap24 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 985, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [986, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [132, 132, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 150, 0, 0, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 121], [0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 132, 0, 0, 0, 0, 0, 0, 121], [988, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [132, 132, 132, 132, 132, 132, 132, 132, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 131, 131, 131, 131, 131, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 132, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 131, 0, 0, 0, 0, 0, 0, 0, 121], [121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121], [121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 121], [121, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111, 111]];
gameMap201 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [801, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [232, 232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 251, 231, 231, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [803, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 221], [805, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap202 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 802], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [807, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [809, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 804], [0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 251, 231, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [811, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 806], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap203 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [813, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 251, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 808], [0, 0, 0, 0, 250, 0, 0, 0, 0, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232], [0, 0, 0, 0, 250, 0, 0, 231, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [815, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 810], [0, 0, 0, 0, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [817, 0, 0, 0, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [819, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 812], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap204 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [821, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 814], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 231, 231, 251, 231, 231, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 816], [0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 251, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [823, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 818], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231], [825, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 820], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap205 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [827, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 822], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 251, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [829, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 824], [0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [831, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [833, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 826], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap206 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 828], [0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 251, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [835, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 830], [0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [837, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 832], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232], [839, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 834], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap207 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [841, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 836], [0, 0, 0, 0, 0, 231, 231, 231, 251, 231, 231, 231, 231, 231, 231, 251, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 838], [0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232], [843, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 840], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap208 = [[211, 211, 211, 211, 211, 211, 211, 211, 851, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 252, 232, 232, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 842], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 252, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [845, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 252, 232, 232, 232, 232, 232, 232, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [847, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [849, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 844], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap209 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 846], [221, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 251, 231, 231, 231, 231, 231, 231], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 848], [221, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 850], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap210 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 853, 211, 211, 211, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 252, 232, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 231, 231, 231, 251, 231, 231, 231, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 852, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap211 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 855, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 221], [232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 231, 231, 231, 251, 231, 231, 231, 231, 231, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 854, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap212 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 857, 211, 211, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 231, 0, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 231, 231, 251, 231, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 232, 232, 232, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 251, 231, 231, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 856, 211, 211, 211, 211, 211, 211]];
gameMap213 = [[211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 859], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 861], [221, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 251, 231, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 863], [221, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 858, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap214 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 865], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0], [860, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [862, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 867], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 231, 231, 251, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 869], [0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [864, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 871], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap215 = [[231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 879, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 873], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 0, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [866, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 0, 232, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 231, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 875], [868, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232], [231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0], [870, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 251, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [872, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 877], [211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 881, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap216 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [874, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 251, 231, 231, 231, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [876, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 715], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 717], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [878, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 719], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap217 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 721], [0, 0, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [716, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [718, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 252, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 723], [0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231], [720, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 725], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap218 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 727], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231], [722, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 232, 232, 232, 252, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [724, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 729], [231, 231, 231, 231, 231, 231, 0, 0, 250, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231], [726, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 731], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap219 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 252, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [728, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [231, 231, 231, 231, 251, 0, 0, 0, 0, 231, 251, 231, 231, 231, 0, 0, 0, 0, 221], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 232, 232, 232, 232, 232, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 252, 232, 232, 232, 221], [730, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [732, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211], [211, 211, 211, 211, 733, 211, 211, 211, 211, 211, 211, 211, 211, 211, 735, 211, 211, 211, 211]];
gameMap220 = [[211, 211, 211, 211, 734, 211, 251, 211, 211, 211, 211, 211, 211, 211, 736, 211, 211, 211, 211], [211, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [211, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [211, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [211, 0, 0, 0, 250, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 232, 221], [211, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 232, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 737, 211, 211, 211, 211]];
gameMap221 = [[211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 738, 211, 211, 211, 211], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [739, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 221], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [741, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 251, 231, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 232, 232, 252, 232, 232, 232, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [743, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [745, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap222 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 740], [747, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 232, 232, 232, 0, 232, 232, 232, 0, 0, 0, 0, 0, 0, 742], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [749, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0], [751, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 744], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [753, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 746], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap223 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 748], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 251, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [755, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [232, 232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 750], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [757, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 752], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [759, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 754], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap224 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [761, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 756], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 252, 232, 232, 232, 232, 232, 232], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 758], [0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231], [763, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [765, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 760], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap225 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 767, 211, 211, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 762], [221, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 231, 231, 251, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 232, 232, 232, 252, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [221, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 764], [221, 0, 0, 0, 250, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 232, 232], [221, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 766], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap226 = [[211, 211, 211, 211, 211, 211, 882, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 768, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap227 = [[211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 991, 211, 211, 211, 211], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 231, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 231, 251, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [221, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 880, 211, 211, 211]];
gameMap228 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 251, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 883], [231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 251, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 232, 232, 232, 232, 232, 0, 0, 232, 0, 0, 0, 0, 250, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 885], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 251, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 992, 211, 211, 211, 211]];
gameMap229 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 887], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0], [884, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 251, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [886, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 889], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap230 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 232, 232, 232, 232, 252, 232, 232, 232, 0, 0, 0, 0, 0, 0], [888, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 891], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 893], [0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [890, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 895], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap231 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 232, 232, 232, 232, 252, 232, 232, 232, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [892, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 897], [231, 231, 231, 231, 231, 231, 0, 0, 0, 250, 0, 0, 0, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0], [894, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 701], [231, 231, 231, 231, 231, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [896, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 703], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap232 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 0, 0, 0, 0], [898, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231, 0, 0], [231, 231, 231, 231, 251, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 705], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 232, 232, 232, 232, 252, 232, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [702, 0, 0, 0, 250, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0], [231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 707], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232], [704, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 709], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap233 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 251, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [706, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 0], [232, 232, 232, 252, 232, 232, 232, 232, 232, 232, 232, 0, 0, 250, 0, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 250, 0, 0, 0, 0, 711], [0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231], [0, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 0, 0, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 250, 0, 0, 0, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [708, 0, 0, 250, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [232, 232, 232, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [710, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 713], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
gameMap234 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 232, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [712, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [231, 231, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 232, 232, 232, 232, 0, 0, 0, 0, 221], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231], [0, 0, 0, 0, 0, 231, 231, 231, 231, 231, 231, 231, 0, 0, 0, 0, 0, 0, 231], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 232, 232, 0, 0, 0, 231], [714, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 231], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211], [211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211, 211]];
function buildMap(map) {
_root.CheckNPC(game.currentMap);
if (game.currentMap < 23) {
_root.nowStage = 1;
} else {
_root.nowStage = 2;
}
trace("_root.nowStage " + _root.nowStage);
_root.attachMovie("empty", "tiles", 1);
_root.tiles.attachMovie("empty", "bg", -1);
game.clip = _root.tiles;
if ((game.currentMap > 0) and (game.currentMap < 100)) {
var bgImage = "bgImage1";
} else if ((game.currentMap >= 200) and (game.currentMap < 300)) {
var bgImage = "bgImage2";
}
game.clip.bg.attachMovie(bgImage, "BGI", 1);
var mapWidth = map[0].length;
var mapHeight = map.length;
var _local3 = 0;
while (_local3 < mapHeight) {
var _local2 = 0;
while (_local2 < mapWidth) {
var _local1 = (("t_" + _local3) + "_") + _local2;
game[_local1] = new game["Tile" + map[_local3][_local2]]();
game.clip.attachMovie("tile", _local1, (_local3 * 100) + (_local2 * 2));
game.clip[_local1]._x = _local2 * game.tileW;
game.clip[_local1]._y = _local3 * game.tileH;
game.clip[_local1].aaa.text = _local2;
game.clip[_local1].bbb.text = _local3;
game.clip[_local1].gotoAndStop(game[_local1].frame);
if (game[_local1].ladder) {
game.clip[_local1].attachMovie("ladder", "ladder", 1);
game.clip[_local1].ladder.gotoAndStop(game[_local1].ladderNo);
}
if (game[_local1].item != "") {
game.clip[_local1].attachMovie(game[_local1].item, "item", 1);
}
_local2++;
}
_local3++;
}
_root.AddItem();
_root.points = game.points;
var enemies = myEnemies[game.currentMap];
game.currentEnemies = [];
game.clip.maxMobCnt = enemies.length;
_local3 = 0;
while (_local3 < enemies.length) {
var _local1 = "enemy" + _local3;
game[_local1] = new game["Enemyp" + enemies[_local3][0]]();
game[_local1].id = _local3;
game.currentEnemies.push(game[_local1]);
game.clip.attachMovie("enemy" + enemies[_local3][0], _local1, 11001 + _local3);
game[_local1].shdowClip = "shadow_" + _local1;
game.clip.attachMovie(game[_local1].mob, "shadow_" + _local1, 11101 + _local3);
game[_local1].clip = game.clip[_local1];
game[_local1].xtile = enemies[_local3][1];
game[_local1].ytile = enemies[_local3][2];
game[_local1].width = game.clip[_local1]._width / 2;
game[_local1].height = game.clip[_local1]._height / 2;
game[_local1].x = (game[_local1].xtile * game.tileW) + (game.tileW / 2);
game[_local1].y = ((game[_local1].ytile + 1) * game.tileH) - game[_local1].height;
game[_local1].clip._x = game[_local1].x;
game[_local1].clip._y = game[_local1].y;
_local3++;
}
game.movingtiles = myMovingTiles[game.currentMap];
_local3 = 0;
while (_local3 < game.movingtiles.length) {
var _local1 = "movingtile" + _local3;
game[_local1] = new game["MovingTilep" + game.movingtiles[_local3][0]]();
game.clip.attachMovie("movingtiles", _local1, 12001 + _local3);
game[_local1].clip = game.clip[_local1];
game[_local1].clip.gotoAndStop(game.movingtiles[_local3][0]);
game[_local1].xtile = game.movingtiles[_local3][1];
game[_local1].ytile = game.movingtiles[_local3][2];
game[_local1].x = (game[_local1].xtile * game.tileW) + (game.tileW / 2);
game[_local1].y = (game[_local1].ytile * game.tileH) + (game.tileH / 2);
game[_local1].clip._x = game[_local1].x;
game[_local1].clip._y = game[_local1].y;
game[_local1].minx = game[_local1].minx + game[_local1].xtile;
game[_local1].maxx = game[_local1].maxx + game[_local1].xtile;
game[_local1].miny = game[_local1].miny + game[_local1].ytile;
game[_local1].maxy = game[_local1].maxy + game[_local1].ytile;
_local3++;
}
game.clip.attachMovie("char", "char", 20000);
char.clip = game.clip.char;
char.width = char.clip._width / 2;
char.height = char.clip._height / 2;
char.x = (char.xtile * game.tileW) + (game.tileW / 2);
char.y = ((char.ytile + 1) * game.tileH) - char.height;
char.clip._x = char.x;
char.clip._y = char.y;
char.clip.gotoAndStop(char.frame);
_root["npc" + game.currentMap].swapDepths(40000);
_root["npc" + game.currentMap]._visible = true;
_root.dashBoard.swapDepths(50000);
_root.fall(_root.char);
trace("\uB9F5\uC644\uC131 : " + game.currentMap);
_root.UpdateScoreBoard("pointBoard", _root.game.score, 7);
_root.dashBoard.talkBox.gotoAndStop(game.currentMap);
_root.AttachSay(_root.char);
_root.tiles.onEnterFrame = function () {
if (_root.char.gameMode) {
detectKeys();
}
};
_root.SendPV();
_root.DataSend();
}
function changeMap(obj) {
var _local3 = obj;
_local3.fire = false;
var _local2 = [];
var _local1 = 0;
while (_local1 < game.items.length) {
if (game.items[_local1]) {
var name = ((("item" + game.items[_local1][2]) + "_") + game.items[_local1][1]);
delete game[name];
_local2.push(game.items[_local1]);
}
_local1++;
}
myItems[game.currentMap] = _local2;
var name = ((("t_" + _local3.ytile) + "_") + _local3.xtile);
game.currentMap = game[name].newMap;
_local3.ytile = game[name].newchary;
_local3.xtile = game[name].newcharx;
_local3.frame = _local3.clip._currentframe;
buildMap(_root["gameMap" + game.currentMap]);
}
function getMyCorners(x, y, obj) {
var _local1 = obj;
_local1.downY = Math.floor(((y + _local1.height) - 1) / game.tileH);
_local1.upY = Math.floor((y - _local1.height) / game.tileH);
_local1.leftX = Math.floor((x - _local1.width) / game.tileW);
_local1.rightX = Math.floor(((x + _local1.width) - 1) / game.tileW);
_local1.upleft = game[(("t_" + _local1.upY) + "_") + _local1.leftX].walkable;
_local1.downleft = game[(("t_" + _local1.downY) + "_") + _local1.leftX].walkable;
_local1.upright = game[(("t_" + _local1.upY) + "_") + _local1.rightX].walkable;
_local1.downright = game[(("t_" + _local1.downY) + "_") + _local1.rightX].walkable;
_local1.leftTp = game[(("t_" + _local1.downY) + "_") + _local1.leftX].stairWay;
_local1.rightTp = game[(("t_" + _local1.downY) + "_") + _local1.rightX].stairWay;
}
function moveChar(obj, dirx, diry, jump) {
var _local1 = obj;
var _local2 = dirx;
var _local3 = diry;
if (_local2 != 0) {
_local1.dirx = _local2;
}
if (Math.abs(jump) == 1) {
speed = _local1.jumpspeed * jump;
} else {
speed = _local1.speed;
}
_local1.lasty = _local1.y;
getMyCorners(_local1.x, _local1.y + (speed * _local3), _local1);
if (_local3 < 0) {
if (_local1.upleft and _local1.upright) {
_local1.y = _local1.y + (speed * _local3);
} else {
_local1.y = (_local1.ytile * game.tileH) + _local1.height;
_local1.jumpspeed = 0;
}
}
if (_local3 > 0) {
if (((_local1.downleft and _local1.downright) and (!checkStairWay(_local1))) and (!checkMovingTiles(speed * _local3))) {
_local1.y = _local1.y + (speed * _local3);
} else {
_local1.jump = false;
if (_local1.onMovingTile) {
_local1.y = (_local1.onMovingTile.y - _local1.onMovingTile.height) - _local1.height;
} else {
_local1.y = ((_local1.ytile + 1) * game.tileH) - _local1.height;
fall(_local1);
}
}
}
getMyCorners(_local1.x + (speed * _local2), _local1.y, _local1);
if (_local2 < 0) {
if (_local1.downleft and _local1.upleft) {
_local1.x = _local1.x + ((2 * speed) * _local2);
fall(_local1);
} else {
_local1.x = (_local1.xtile * game.tileW) + _local1.width;
}
}
if (_local2 > 0) {
if (_local1.upright and _local1.downright) {
_local1.x = _local1.x + ((2 * speed) * _local2);
fall(_local1);
} else {
_local1.x = ((_local1.xtile + 1) * game.tileW) - _local1.width;
}
}
updateChar(_local1, _local2, _local3);
return(true);
}
function updateChar(obj, dirx, diry) {
var _local1 = obj;
var _local2 = _root;
_local1.clip._x = _local1.x;
_local1.clip._y = _local1.y;
_local2.game.clip[_local1.insName]._x = _local1.x;
_local2.game.clip[_local1.insName]._y = _local1.y;
if (dirx or diry) {
_local1.clip.gotoAndStop((dirx + (diry * 2)) + 3);
}
_local1.xtile = Math.floor(_local1.clip._x / game.tileW);
_local1.ytile = Math.floor(_local1.clip._y / game.tileH);
if (game[(("t_" + _local1.ytile) + "_") + _local1.xtile].door and (_local1 == _local2.char)) {
changeMap(_local1);
}
var _local3 = game[(("item" + _local1.ytile) + "_") + _local1.xtile];
if (_local3 and (_local1 == _local2.char)) {
game.points = game.points + _local3.points;
_local2.points = game.points;
removeMovieClip(_local3.clip);
game.items[_local3.position] = 0;
delete game[(("item" + _local1.ytile) + "_") + _local1.xtile];
_local2.UpdateScoreBoard("pointBoard", game.points, 7);
}
}
function jump(obj) {
var _local1 = obj;
_local1.jumpspeed = _local1.jumpspeed + _local1.gravity;
if (_local1.jumpspeed > game.tileH) {
_local1.jumpspeed = game.tileH;
}
if (_local1.jumpspeed < 0) {
moveChar(_local1, 0, -1, -1);
} else if (_local1.jumpspeed > 0) {
moveChar(_local1, 0, 1, 1);
}
}
function fall(obj) {
var _local1 = obj;
if (!_local1.jump) {
getMyCorners(_local1.x, _local1.y + 1, _local1);
if (((_local1.downleft and (!checkStairWay(_local1))) and _local1.downright) and (!checkMovingTiles(1))) {
_local1.onMovingTile = false;
JumpReady(_local1);
}
}
}
function checkStairWay(obj) {
var _local1 = obj;
var _local2 = game[(("t_" + _local1.downY) + "_") + _local1.leftX].stairWay;
var _local3 = game[(("t_" + _local1.downY) + "_") + _local1.rightX].stairWay;
if ((_local2 or _local3) and (_local1.ytile != _local1.downY)) {
return(true);
}
return(false);
}
function checkUpLadder(obj) {
var _local1 = obj;
var _local3 = Math.floor(((_local1.y + _local1.height) - 1) / game.tileH);
var _local2 = Math.floor((_local1.y - _local1.height) / game.tileH);
var upLadder = game[(("t_" + _local2) + "_") + _local1.xtile].ladder;
var downLadder = game[(("t_" + _local3) + "_") + _local1.xtile].ladder;
if (upLadder or downLadder) {
return(true);
}
fall(_local1);
return(undefined);
}
function checkDownLadder(obj) {
var _local1 = obj;
var _local2 = Math.floor(((_local1.speed + _local1.y) + _local1.height) / game.tileH);
var _local3 = game[(("t_" + _local2) + "_") + _local1.xtile].ladder;
if (_local3) {
return(true);
}
fall(_local1);
return(undefined);
}
function climb(obj, diry) {
var _local1 = obj;
_local1.climb = true;
_local1.jump = false;
_local1.y = _local1.y + (_local1.speed * diry);
_local1.x = (_local1.xtile * game.tileW) + (game.tileW / 2);
updateChar(_local1, 0, diry);
return(true);
}
function enemyBrain(charObj) {
var _local2 = charObj;
var _local3 = _root;
var i = 0;
while (i < game.clip.maxMobCnt) {
var name = ("enemy" + i);
var _local1 = game[name];
var itemName = ("item" + i);
getMyCorners(_local1.x + (_local1.speed * _local1.xMove), (_local1.y + (_local1.speed * _local1.yMove)) + 1, _local1);
if (((_local1.downleft and _local1.downright) and _local1.leftTp) and _local1.rightTp) {
moveChar(_local1, _local1.xMove, _local1.yMove);
game.clip[_local1.shdowClip]._x = _local1.x;
game.clip[_local1.shdowClip]._y = _local1.y;
} else {
game.clip[_local1.shdowClip]._xscale = -game.clip[_local1.shdowClip]._xscale;
_local1.xMove = -_local1.xMove;
_local1.yMove = -_local1.yMove;
}
if ((_local1.clip.hitTest(game.clip[_local2.insName].charAction.sLight) == true) and (!_local2.swing)) {
_local3.HitTheMob(_local1, _local2, i);
}
var xdist = (_local1.x - char.x);
var ydist = (_local1.y - char.y);
if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < (_local1.width + char.width)) {
if (!_local2.beat) {
var getDamage = (2 + random(_local1.ar));
_local3.game.clip.attachMovie("damageAni", "D_" + itemName, 200000);
_local3.game.clip["D_" + itemName].numSet.gotoAndStop(getDamage);
_local3.game.clip["D_" + itemName]._x = _local2.clip._x;
_local3.game.clip["D_" + itemName]._y = _local2.clip._y;
_local2.hp = _local2.hp - getDamage;
_local3.MakePercentage(_local2.hp);
_local2.beat = true;
_local2.beat2 = true;
_local2.climb = false;
_local2.onMovingTile = false;
_local2.jump = true;
_local2.jumpspeed = _local2.jumpstart;
}
if (_local2.hp < 0) {
_local3.gameOver.play();
trace("\uC0AC\uB9DD");
stopAllSounds();
removeMovieClip(_local3.tiles);
removeMovieClip(_local3.dashBoard);
}
}
i++;
}
}
function shoot(obj) {
var _local2 = obj;
if (_local2.insName == "say3") {
_local2.attack = true;
_local2.lastshot = getTimer();
game.bulletcounter++;
if (game.bulletcounter > 100) {
game.bulletcounter = 0;
}
var _local1 = "bullet" + game.bulletcounter;
game[_local1] = new game.Bullet();
game[_local1].id = game.bulletcounter;
game.bullets.push(game[_local1]);
if (_local2.dirx or _local2.diry) {
game[_local1].dirx = _local2.dirx;
game[_local1].diry = _local2.diry;
}
game[_local1].xtile = _local2.xtile;
game[_local1].ytile = _local2.ytile;
game.clip.attachMovie("bullet", _local1, 10100 + game.bulletcounter);
game[_local1].clip = game.clip[_local1];
game[_local1].x = _local2.x + (game[_local1].dirx * _local2.width);
game[_local1].y = _local2.y + (game[_local1].diry * _local2.height);
game[_local1].sx = _local2.x + (game[_local1].dirx * _local2.width);
game[_local1].sy = _local2.y + (game[_local1].diry * _local2.height);
game.clip[_local1]._x = game[_local1].x;
game.clip[_local1]._y = game[_local1].y;
var _local3 = 0;
} else if (_local2.insName == "say2") {
var _local3 = random(4);
} else {
var _local3 = 0;
}
switch (_local2.randFire) {
case "attack1" :
game[_local1].sRange = 300;
game[_local1].speed = 10;
_local2.firePow = (random(3) + 3) + _local3;
return;
case "attack2" :
game[_local1].sRange = 300;
game[_local1].speed = 10;
_local2.firePow = (random(3) + 2) + _local3;
return;
case "attack3" :
game[_local1].sRange = 300;
game[_local1].speed = 10;
_local2.firePow = (random(3) + 1) + _local3;
return;
default :
game[_local1].sRange = 300;
game[_local1].speed = 10;
_local2.firePow = (random(3) + 1) + _local3;
}
}
function moveBullets(charObj) {
var _local3 = _root;
var i = 0;
while (i < game.bullets.length) {
var _local1 = game.bullets[i];
var bulletDist = Math.abs(Math.abs(_local1.sx) - Math.abs(_local1.x));
getMyCorners(_local1.x + (_local1.speed * _local1.dirx), _local1.y + (_local1.speed * _local1.diry), _local1);
if ((((_local1.downleft and _local1.upleft) and _local1.downright) and _local1.upright) and (bulletDist < _local1.sRange)) {
moveChar(_local1, _local1.dirx, _local1.diry);
} else {
_local1.clip.removeMovieClip();
delete game["bullet" + game.bullets[i].id];
game.bullets.splice(i, 1);
}
var j = 0;
while (j < game.currentEnemies.length) {
var name = ("enemy" + game.currentEnemies[j].id);
var _local2 = game[name];
var xdist = (_local1.x - _local2.x);
var ydist = (_local1.y - _local2.y);
if (Math.sqrt((xdist * xdist) + (ydist * ydist)) < (_local1.width + _local2.width)) {
_local3.hitSound.start();
charObj.swing = true;
_local3.game.clip.attachMovie("scoreAni", "D_" + itemName, 200000);
_local3.game.clip["D_" + itemName].numSet.gotoAndStop(charObj.firePow);
_local3.game.clip["D_" + itemName]._x = _local1.clip._x;
_local3.game.clip["D_" + itemName]._y = _local1.clip._y;
trace("\uB9DE\uC558\uC74C : " + _local2.shdowClip);
_local2.hp = _local2.hp - charObj.firePow;
delete game["bullet" + game.bullets[i].id];
game.bullets.splice(i, 1);
_local1.clip.removeMovieClip();
if (_local2.hp > 0) {
_local3.game.clip[_local2.shdowClip].gotoAndStop(4);
} else {
_local2.hp = 0;
_local3.game.clip.attachMovie("money", "money1", 10000);
_local3.game.clip.money._x = _local2.clip._x;
_local3.game.clip.money._y = _local2.clip._y;
_local3.game.clip[_local2.shdowClip].gotoAndStop(5);
_local2.clip.removeMovieClip();
trace("\uC0AD\uC81C \uC804 : " + game.currentEnemies[j].id);
delete game["enemy" + game.currentEnemies[j].id];
game.currentEnemies.splice(j, 1);
trace("\uC0AD\uC81C \uD6C4 : " + game.currentEnemies[j].id);
_local3.game.score = game.score + _local2.points;
trace((_local3.game.score + " ------ ") + _local2.points);
_local3.UpdateScoreBoard("pointBoard", _local3.game.score, 7);
}
}
j++;
}
i++;
}
}
function checkMovingTiles(y) {
if (char.diry != -1) {
var heroymax = ((char.y + char.height) + y);
var heroxmax = (char.x + char.width);
var heroxmin = (char.x - char.width);
foundit = false;
var _local2 = 0;
while (_local2 < game.movingtiles.length) {
var _local1 = game["movingtile" + _local2];
var tileymax = (_local1.y + _local1.height);
var tileymin = (_local1.y - _local1.height);
var tilexmax = (_local1.x + _local1.width);
var _local3 = _local1.x - _local1.width;
if ((char.lasty + char.height) <= tileymin) {
if ((heroymax <= tileymax) and (heroymax >= tileymin)) {
if ((heroxmax > _local3) and (heroxmax < tilexmax)) {
char.onMovingTile = _local1;
foundit = true;
break;
}
if ((heroxmin > _local3) and (heroxmin < tilexmax)) {
char.onMovingTile = _local1;
foundit = true;
break;
}
}
}
_local2++;
}
return(foundit);
}
return(undefined);
}
function moveTiles() {
var _local2 = 0;
while (_local2 < game.movingtiles.length) {
var _local1 = game["movingtile" + _local2];
getMyCorners(_local1.x + (_local1.speed * _local1.dirx), _local1.y + (_local1.speed * _local1.diry), _local1);
if ((_local1.miny > _local1.upY) or (_local1.maxy < _local1.downY)) {
_local1.diry = -_local1.diry;
}
if ((_local1.minx > _local1.leftX) or (_local1.maxx < _local1.rightX)) {
_local1.dirx = -_local1.dirx;
}
_local1.x = _local1.x + (_local1.speed * _local1.dirx);
_local1.y = _local1.y + (_local1.speed * _local1.diry);
_local1.xtile = Math.floor(_local1.x / game.tileW);
_local1.ytile = Math.floor(_local1.y / game.tileH);
_local1.clip._x = _local1.x;
_local1.clip._y = _local1.y;
if (_local1.diry == -1) {
checkMovingTiles(0);
}
_local2++;
}
if (char.onMovingTile) {
getMyCorners(char.x, char.y + (char.onMovingTile.speed * char.onMovingTile.diry), char);
if (char.onMovingTile.diry == -1) {
if (char.upleft and char.upright) {
char.y = (char.onMovingTile.y - char.onMovingTile.height) - char.height;
} else {
char.y = (char.ytile * game.tileH) + char.height;
char.jumpspeed = 0;
char.jump = true;
char.onMovingTile = false;
}
}
if (char.onMovingTile.diry == 1) {
if (char.downleft and char.downright) {
char.y = (char.onMovingTile.y - char.onMovingTile.height) - char.height;
} else {
char.onMovingTile = false;
char.y = ((char.ytile + 1) * game.tileH) - char.height;
}
}
getMyCorners(char.x + (char.onMovingTile.speed * char.onMovingTile.dirx), char.y, char);
if (char.onMovingTile.dirx == -1) {
if (char.downleft and char.upleft) {
char.x = char.x + (char.onMovingTile.speed * char.onMovingTile.dirx);
} else {
char.x = (char.xtile * game.tileW) + char.width;
fall(char);
}
}
if (char.onMovingTile.dirx == 1) {
if (char.upright and char.downright) {
char.x = char.x + (char.onMovingTile.speed * char.onMovingTile.dirx);
} else {
fall(char);
char.x = ((char.xtile + 1) * game.tileW) - char.width;
}
}
updateChar(char);
}
}
function CharFrame(obj, frName) {
var _local1 = obj;
var _local2 = _root;
if (!_local1.beat) {
_local2.game.clip[_local1.insName].gotoAndStop(frName);
if (frName != "normal") {
if (frName == "attack0") {
var _local3 = random(3) + 1;
_local1.randFire = "attack" + _local3;
_local2.char.fire = false;
_local1.swing = false;
}
_local2.game.clip[_local1.insName].charAction.play();
}
} else {
_local2.game.clip[_local1.insName].gotoAndStop("takeDamage");
}
}
function detectKeys() {
var _local2 = _root;
moveTiles();
var _local1 = _local2.char;
var _local3 = false;
if ((((Key.isDown(88) or Key.isDown(32)) or Key.isDown(164)) and (!_local1.jump)) and (!_local1.beat2)) {
if (_local1.climb and (_local1.left or _local1.right)) {
_local1.climb = false;
}
_local1.onMovingTile = false;
_local1.jump = true;
_local1.jumpspeed = _local1.jumpstart;
}
if (Key.isDown(39) and (!_local1.beat2)) {
getMyCorners(_local1.x - _local1.speed, _local1.y, _local1);
if ((!_local1.climb) or ((((_local1.downleft and _local1.upleft) and _local1.upright) and _local1.downright) and (!_local1.climb))) {
if (!_local1.fire) {
_local3 = _local2.moveChar(_local1, 1, 0);
} else if (_local1.jump) {
_local3 = _local2.moveChar(_local1, 1, 0);
}
_local2.game.clip[_local1.insName]._xscale = 100;
}
} else if (Key.isDown(37) and (!_local1.beat2)) {
getMyCorners(_local1.x - _local1.speed, _local1.y, _local1);
if ((!_local1.climb) or ((((_local1.downleft and _local1.upleft) and _local1.upright) and _local1.downright) and (!_local1.climb))) {
if (!_local1.fire) {
_local3 = _local2.moveChar(_local1, -1, 0);
} else if (_local1.jump) {
_local3 = _local2.moveChar(_local1, -1, 0);
}
_local2.game.clip[_local1.insName]._xscale = -100;
}
} else if (Key.isDown(38) and (!_local1.beat2)) {
if ((!_local1.jump) and checkUpLadder(_local1)) {
_local3 = _local2.climb(_local1, -1);
} else if ((!_local1.jump) and (!checkUpLadder(_local1))) {
JumpReady(_local1);
} else if (_local1.jump and checkUpLadder(_local1)) {
_local3 = _local2.climb(_local1, -1);
}
} else if ((Key.isDown(40) and (!_local1.fire)) and (!_local1.beat2)) {
if ((!_local1.jump) and checkDownLadder(_local1)) {
_local3 = _local2.climb(_local1, 1);
} else if ((!_local1.jump) and (!checkDownLadder(_local1))) {
JumpReady(_local1);
} else if (_local1.jump and checkDownLadder(_local1)) {
_local1.jump = false;
} else {
trace("\uC608\uC678");
}
}
if (((Key.isDown(90) or Key.isDown(162)) and (!_local1.fire)) and (!_local1.climb)) {
_local1.fire = true;
_local2.shoot(_local1);
}
if (_local1.jump and (!_local1.climb)) {
_local3 = _local2.jump(_local1);
}
if (_local1.climb) {
_local1.fire = false;
_local2.CharFrame(_local1, "climb");
if (_local1.down or _local1.up) {
_local2.game.clip[_local1.insName].charAction.play();
} else {
_local2.game.clip[_local1.insName].charAction.stop();
}
} else if (_local1.fire) {
if (!_local1.down) {
_local2.CharFrame(_local1, _local1.randFire);
} else {
_local2.CharFrame(_local1, "siteDownAttack");
}
} else if (_local1.jump) {
_local2.CharFrame(_local1, "jump");
} else if (_local1.left or _local1.right) {
_local2.CharFrame(_local1, "sideMove");
} else if (_local1.down) {
_local2.CharFrame(_local1, "sitDown");
} else if (((!_local1.left) and (!_local1.right)) and (!_local1.down)) {
if (!_local1.fire) {
_local2.CharFrame(_local1, "normal");
}
}
_local2.enemyBrain(_local1);
_local2.moveBullets(_local1);
if (_local1.beat) {
if (_local2.game.clip[_local1.insName]._xscale > 0) {
_local2.moveChar(_local1, -1, 0);
} else {
_local2.moveChar(_local1, 1, 0);
}
}
}
function moveMap(map, hMove, vMove) {
}
function dBoard() {
}
_root.timerS = Math.round(getTimer() / 1000);
_root.blank.swapDepths(100000);
CharacterClass = function () {
};
CharacterClass.prototype.xtile = _root.rX;
CharacterClass.prototype.ytile = _root.rY;
CharacterClass.prototype.speed = 2.5;
CharacterClass.prototype.jumpstart = -20;
CharacterClass.prototype.gravity = 3;
CharacterClass.prototype.jump = false;
CharacterClass.prototype.shootspeed = 1000;
CharacterClass.prototype.onMovingTile = false;
CharacterClass.prototype.insName = "say" + _root.useWeapon;
CharacterClass.prototype.hp = 100;
CharacterClass.prototype.randFire = "attack1";
CharacterClass.prototype.beat = false;
CharacterClass.prototype.beat2 = false;
CharacterClass.prototype.swing = false;
CharacterClass.prototype.gameMode = false;
char = new CharacterClass();
_root.gridSizeX = 14;
_root.gridSizeY = 8;
_root.tileSizeX = _root.gridSizeX * 3;
_root.tileSizeY = _root.gridSizeY * 3;
_root.mapNo = 1;
_root.dashBoard.talkBox._visible = true;
game = {tileW:_root.tileSizeX, tileH:_root.tileSizeY, currentMap:_root.mapNo, bulletcounter:0, points:_root.rPoint, moneyNo:10000, score:_root.rScore, item:_root.rItem};
game.bullets = new Array();
game.TileClass = function () {
};
game.TileClass.prototype.walkable = false;
game.TileClass.prototype.frame = 1000;
game.LadderClass = function () {
};
game.LadderClass.prototype.frame = 1;
game.LadderClass.prototype.walkable = true;
game.LadderClass.prototype.stairWay = false;
game.LadderClass.prototype.ladder = true;
game.LadderClass.prototype.wire = true;
game.Doors = function (newmap, newcharx, newchary, frNo, deco, decoNo) {
var _local1 = this;
_local1.newmap = newmap;
_local1.newcharx = newcharx;
_local1.newchary = newchary;
_local1.frame = frNo;
switch (deco) {
case "ladder" :
_local1.ladder = true;
_local1.ladderNo = decoNo;
_local1.stairWay = true;
return;
default :
_local1.stairWay = false;
}
};
game.Doors.prototype.walkable = true;
game.Doors.prototype.door = true;
game.Tile0 = function () {
};
game.Tile0.prototype.__proto__ = game.TileClass.prototype;
game.Tile0.prototype.walkable = true;
game.Tile0.prototype.frame = 1;
game.Tile111 = function () {
};
game.Tile111.prototype.__proto__ = game.TileClass.prototype;
game.Tile111.prototype.frame = 111;
game.Tile121 = function () {
};
game.Tile121.prototype.__proto__ = game.TileClass.prototype;
game.Tile121.prototype.frame = 121;
game.Tile131 = function () {
};
game.Tile131.prototype.__proto__ = game.TileClass.prototype;
game.Tile131.prototype.walkable = true;
game.Tile131.prototype.stairWay = true;
game.Tile131.prototype.frame = 131;
game.Tile132 = function () {
};
game.Tile132.prototype.__proto__ = game.Tile131.prototype;
game.Tile132.prototype.frame = 132;
game.Tile150 = function () {
};
game.Tile150.prototype.__proto__ = game.LadderClass.prototype;
game.Tile150.prototype.frame = 1;
game.Tile150.prototype.ladderNo = 2;
game.Tile151 = function () {
};
game.Tile151.prototype.__proto__ = game.LadderClass.prototype;
game.Tile151.prototype.frame = 131;
game.Tile151.prototype.stairWay = true;
game.LadderClass.prototype.ladderNo = 3;
game.Tile152 = function () {
};
game.Tile152.prototype.__proto__ = game.LadderClass.prototype;
game.Tile152.prototype.frame = 131;
game.Tile152.prototype.stairWay = true;
game.LadderClass.prototype.ladderNo = 1;
game.Tile154 = function () {
};
game.Tile154.prototype.__proto__ = game.LadderClass.prototype;
game.Tile154.prototype.frame = 132;
game.Tile154.prototype.stairWay = true;
game.LadderClass.prototype.ladderNo = 3;
game.Tile155 = function () {
};
game.Tile155.prototype.__proto__ = game.LadderClass.prototype;
game.Tile155.prototype.frame = 132;
game.Tile155.prototype.stairWay = true;
game.LadderClass.prototype.ladderNo = 1;
game.Tile999 = function () {
};
game.Tile999.prototype = new game.Doors(2, 1, 20, 6, "invisible");
game.Tile998 = function () {
};
game.Tile998.prototype = new game.Doors(201, 17, 20, 4, "invisible");
game.Tile901 = function () {
};
game.Tile901.prototype = new game.Doors(3, 1, 17, 6, "invisible");
game.Tile902 = function () {
};
game.Tile902.prototype = new game.Doors(2, 17, 17, 4, "invisible");
game.Tile903 = function () {
};
game.Tile903.prototype = new game.Doors(3, 1, 20, 6, "invisible");
game.Tile904 = function () {
};
game.Tile904.prototype = new game.Doors(2, 17, 20, 4, "invisible");
game.Tile905 = function () {
};
game.Tile905.prototype = new game.Doors(4, 1, 20, 6, "invisible");
game.Tile906 = function () {
};
game.Tile906.prototype = new game.Doors(3, 17, 20, 4, "invisible");
game.Tile907 = function () {
};
game.Tile907.prototype = new game.Doors(5, 1, 10, 6, "invisible");
game.Tile908 = function () {
};
game.Tile908.prototype = new game.Doors(4, 17, 10, 4, "invisible");
game.Tile909 = function () {
};
game.Tile909.prototype = new game.Doors(5, 1, 20, 6, "invisible");
game.Tile910 = function () {
};
game.Tile910.prototype = new game.Doors(4, 17, 20, 4, "invisible");
game.Tile911 = function () {
};
game.Tile911.prototype = new game.Doors(6, 1, 20, 6, "invisible");
game.Tile912 = function () {
};
game.Tile912.prototype = new game.Doors(5, 17, 20, 4, "invisible");
game.Tile913 = function () {
};
game.Tile913.prototype = new game.Doors(7, 17, 21, 111, "ladder", 1);
game.Tile914 = function () {
};
game.Tile914.prototype = new game.Doors(6, 17, 1, 111, "ladder", 3);
game.Tile915 = function () {
};
game.Tile915.prototype = new game.Doors(8, 2, 21, 1, "ladder", 1);
game.Tile916 = function () {
};
game.Tile916.prototype = new game.Doors(7, 2, 1, 1, "ladder", 3);
game.Tile918 = function () {
};
game.Tile918.prototype = new game.Doors(7, 1, 1, 1, "invisible");
game.Tile919 = function () {
};
game.Tile919.prototype = new game.Doors(7, 2, 1, 1, "invisible");
game.Tile920 = function () {
};
game.Tile920.prototype = new game.Doors(7, 3, 1, 1, "invisible");
game.Tile921 = function () {
};
game.Tile921.prototype = new game.Doors(7, 4, 1, 1, "invisible");
game.Tile922 = function () {
};
game.Tile922.prototype = new game.Doors(7, 5, 1, 1, "invisible");
game.Tile923 = function () {
};
game.Tile923.prototype = new game.Doors(7, 6, 1, 1, "invisible");
game.Tile924 = function () {
};
game.Tile924.prototype = new game.Doors(7, 7, 1, 1, "invisible");
game.Tile925 = function () {
};
game.Tile925.prototype = new game.Doors(7, 8, 1, 1, "invisible");
game.Tile926 = function () {
};
game.Tile926.prototype = new game.Doors(7, 9, 1, 1, "invisible");
game.Tile927 = function () {
};
game.Tile927.prototype = new game.Doors(7, 10, 1, 1, "invisible");
game.Tile928 = function () {
};
game.Tile928.prototype = new game.Doors(7, 11, 1, 1, "invisible");
game.Tile929 = function () {
};
game.Tile929.prototype = new game.Doors(7, 12, 1, 1, "invisible");
game.Tile930 = function () {
};
game.Tile930.prototype = new game.Doors(7, 13, 1, 1, "invisible");
game.Tile931 = function () {
};
game.Tile931.prototype = new game.Doors(7, 14, 1, 1, "invisible");
game.Tile932 = function () {
};
game.Tile932.prototype = new game.Doors(7, 15, 1, 1, "invisible");
game.Tile933 = function () {
};
game.Tile933.prototype = new game.Doors(7, 16, 1, 1, "invisible");
game.Tile934 = function () {
};
game.Tile934.prototype = new game.Doors(7, 17, 1, 1, "invisible");
game.Tile935 = function () {
};
game.Tile935.prototype = new game.Doors(7, 18, 1, 1, "invisible");
game.Tile936 = function () {
};
game.Tile936.prototype = new game.Doors(9, 17, 10, 4, "invisible");
game.Tile937 = function () {
};
game.Tile937.prototype = new game.Doors(8, 1, 10, 6, "invisible");
game.Tile938 = function () {
};
game.Tile938.prototype = new game.Doors(10, 17, 10, 4, "invisible");
game.Tile939 = function () {
};
game.Tile939.prototype = new game.Doors(9, 1, 10, 6, "invisible");
game.Tile940 = function () {
};
game.Tile940.prototype = new game.Doors(10, 17, 20, 4, "invisible");
game.Tile941 = function () {
};
game.Tile941.prototype = new game.Doors(9, 1, 20, 6, "invisible");
game.Tile942 = function () {
};
game.Tile942.prototype = new game.Doors(11, 17, 14, 4, "invisible");
game.Tile943 = function () {
};
game.Tile943.prototype = new game.Doors(10, 1, 14, 6, "invisible");
game.Tile944 = function () {
};
game.Tile944.prototype = new game.Doors(11, 17, 20, 4, "invisible");
game.Tile945 = function () {
};
game.Tile945.prototype = new game.Doors(10, 1, 20, 6, "invisible");
game.Tile946 = function () {
};
game.Tile946.prototype = new game.Doors(12, 17, 9, 4, "invisible");
game.Tile947 = function () {
};
game.Tile947.prototype = new game.Doors(11, 1, 9, 6, "invisible");
game.Tile948 = function () {
};
game.Tile948.prototype = new game.Doors(12, 17, 20, 4, "invisible");
game.Tile949 = function () {
};
game.Tile949.prototype = new game.Doors(11, 1, 20, 6, "invisible");
game.Tile950 = function () {
};
game.Tile950.prototype = new game.Doors(13, 4, 21, 111, "ladder", 1);
game.Tile951 = function () {
};
game.Tile951.prototype = new game.Doors(12, 4, 1, 1, "ladder", 3);
game.Tile952 = function () {
};
game.Tile952.prototype = new game.Doors(14, 1, 20, 6, "invisible");
game.Tile953 = function () {
};
game.Tile953.prototype = new game.Doors(13, 17, 20, 4, "invisible");
game.Tile954 = function () {
};
game.Tile954.prototype = new game.Doors(15, 1, 20, 6, "invisible");
game.Tile955 = function () {
};
game.Tile955.prototype = new game.Doors(14, 17, 20, 4, "invisible");
game.Tile956 = function () {
};
game.Tile956.prototype = new game.Doors(15, 1, 15, 6, "invisible");
game.Tile957 = function () {
};
game.Tile957.prototype = new game.Doors(14, 17, 15, 4, "invisible");
game.Tile958 = function () {
};
game.Tile958.prototype = new game.Doors(16, 1, 20, 6, "invisible");
game.Tile959 = function () {
};
game.Tile959.prototype = new game.Doors(15, 17, 20, 4, "invisible");
game.Tile960 = function () {
};
game.Tile960.prototype = new game.Doors(16, 1, 12, 6, "invisible");
game.Tile961 = function () {
};
game.Tile961.prototype = new game.Doors(15, 17, 12, 4, "invisible");
game.Tile962 = function () {
};
game.Tile962.prototype = new game.Doors(17, 9, 21, 111, "ladder", 1);
game.Tile963 = function () {
};
game.Tile963.prototype = new game.Doors(16, 9, 1, 111, "ladder", 1);
game.Tile964 = function () {
};
game.Tile964.prototype = new game.Doors(18, 1, 12, 6, "invisible");
game.Tile965 = function () {
};
game.Tile965.prototype = new game.Doors(16, 17, 12, 4, "invisible");
game.Tile966 = function () {
};
game.Tile966.prototype = new game.Doors(18, 1, 20, 6, "invisible");
game.Tile967 = function () {
};
game.Tile967.prototype = new game.Doors(16, 17, 20, 4, "invisible");
game.Tile968 = function () {
};
game.Tile968.prototype = new game.Doors(19, 1, 14, 6, "invisible");
game.Tile969 = function () {
};
game.Tile969.prototype = new game.Doors(18, 17, 14, 4, "invisible");
game.Tile970 = function () {
};
game.Tile970.prototype = new game.Doors(19, 1, 20, 6, "invisible");
game.Tile971 = function () {
};
game.Tile971.prototype = new game.Doors(18, 17, 20, 4, "invisible");
game.Tile968 = function () {
};
game.Tile968.prototype = new game.Doors(19, 1, 14, 6, "invisible");
game.Tile969 = function () {
};
game.Tile969.prototype = new game.Doors(18, 17, 14, 4, "invisible");
game.Tile970 = function () {
};
game.Tile970.prototype = new game.Doors(19, 1, 20, 6, "invisible");
game.Tile971 = function () {
};
game.Tile971.prototype = new game.Doors(18, 17, 20, 4, "invisible");
game.Tile972 = function () {
};
game.Tile972.prototype = new game.Doors(20, 1, 15, 6, "invisible");
game.Tile973 = function () {
};
game.Tile973.prototype = new game.Doors(19, 17, 15, 4, "invisible");
game.Tile974 = function () {
};
game.Tile974.prototype = new game.Doors(20, 1, 20, 6, "invisible");
game.Tile975 = function () {
};
game.Tile975.prototype = new game.Doors(19, 17, 20, 4, "invisible");
game.Tile976 = function () {
};
game.Tile976.prototype = new game.Doors(21, 1, 10, 6, "invisible");
game.Tile977 = function () {
};
game.Tile977.prototype = new game.Doors(20, 17, 10, 4, "invisible");
game.Tile978 = function () {
};
game.Tile978.prototype = new game.Doors(21, 1, 20, 6, "invisible");
game.Tile979 = function () {
};
game.Tile979.prototype = new game.Doors(20, 17, 20, 4, "invisible");
game.Tile980 = function () {
};
game.Tile980.prototype = new game.Doors(22, 17, 1, 111, "ladder", 1);
game.Tile981 = function () {
};
game.Tile981.prototype = new game.Doors(21, 17, 21, 111, "ladder", 1);
game.Tile982 = function () {
};
game.Tile982.prototype = new game.Doors(23, 17, 1, 111, "ladder", 1);
game.Tile983 = function () {
};
game.Tile983.prototype = new game.Doors(22, 17, 21, 111, "ladder", 1);
game.Tile984 = function () {
};
game.Tile984.prototype = new game.Doors(24, 15, 1, 111, "ladder", 1);
game.Tile985 = function () {
};
game.Tile985.prototype = new game.Doors(23, 15, 21, 1, "ladder", 1);
game.Tile986 = function () {
};
game.Tile986.prototype = new game.Doors(7, 17, 4, 4, "invisible");
game.Tile987 = function () {
};
game.Tile987.prototype = new game.Doors(24, 1, 4, 6, "invisible");
game.Tile988 = function () {
};
game.Tile988.prototype = new game.Doors(7, 17, 9, 4, "invisible");
game.Tile989 = function () {
};
game.Tile989.prototype = new game.Doors(24, 1, 9, 6, "invisible");
game.Tile211 = function () {
};
game.Tile211.prototype.__proto__ = game.TileClass.prototype;
game.Tile211.prototype.frame = 211;
game.Tile221 = function () {
};
game.Tile221.prototype.__proto__ = game.TileClass.prototype;
game.Tile221.prototype.frame = 221;
game.Tile231 = function () {
};
game.Tile231.prototype.__proto__ = game.TileClass.prototype;
game.Tile231.prototype.walkable = true;
game.Tile231.prototype.stairWay = true;
game.Tile231.prototype.frame = 231;
game.Tile232 = function () {
};
game.Tile232.prototype.__proto__ = game.Tile231.prototype;
game.Tile232.prototype.frame = 232;
game.Tile250 = function () {
};
game.Tile250.prototype.__proto__ = game.LadderClass.prototype;
game.Tile250.prototype.frame = 1;
game.Tile250.prototype.ladderNo = 5;
game.Tile251 = function () {
};
game.Tile251.prototype.__proto__ = game.LadderClass.prototype;
game.Tile251.prototype.frame = 231;
game.Tile251.prototype.stairWay = true;
game.Tile251.prototype.ladderNo = 6;
game.Tile252 = function () {
};
game.Tile252.prototype.__proto__ = game.LadderClass.prototype;
game.Tile252.prototype.frame = 231;
game.Tile252.prototype.stairWay = true;
game.Tile252.prototype.ladderNo = 4;
game.Tile253 = function () {
};
game.Tile253.prototype.__proto__ = game.LadderClass.prototype;
game.Tile253.prototype.frame = 211;
game.Tile801 = function () {
};
game.Tile801.prototype = new game.Doors(202, 17, 5, 4, "invisible");
game.Tile802 = function () {
};
game.Tile802.prototype = new game.Doors(201, 1, 5, 6, "invisible");
game.Tile803 = function () {
};
game.Tile803.prototype = new game.Doors(202, 17, 16, 4, "invisible");
game.Tile804 = function () {
};
game.Tile804.prototype = new game.Doors(201, 1, 16, 6, "invisible");
game.Tile805 = function () {
};
game.Tile805.prototype = new game.Doors(202, 17, 20, 4, "invisible");
game.Tile806 = function () {
};
game.Tile806.prototype = new game.Doors(201, 1, 20, 6, "invisible");
game.Tile807 = function () {
};
game.Tile807.prototype = new game.Doors(203, 17, 8, 4, "invisible");
game.Tile808 = function () {
};
game.Tile808.prototype = new game.Doors(202, 1, 8, 6, "invisible");
game.Tile809 = function () {
};
game.Tile809.prototype = new game.Doors(203, 17, 14, 4, "invisible");
game.Tile810 = function () {
};
game.Tile810.prototype = new game.Doors(202, 1, 14, 6, "invisible");
game.Tile811 = function () {
};
game.Tile811.prototype = new game.Doors(203, 17, 20, 4, "invisible");
game.Tile812 = function () {
};
game.Tile812.prototype = new game.Doors(202, 1, 20, 6, "invisible");
game.Tile813 = function () {
};
game.Tile813.prototype = new game.Doors(204, 17, 5, 4, "invisible");
game.Tile814 = function () {
};
game.Tile814.prototype = new game.Doors(203, 1, 5, 6, "invisible");
game.Tile815 = function () {
};
game.Tile815.prototype = new game.Doors(204, 17, 11, 4, "invisible");
game.Tile816 = function () {
};
game.Tile816.prototype = new game.Doors(203, 1, 11, 6, "invisible");
game.Tile817 = function () {
};
game.Tile817.prototype = new game.Doors(204, 17, 18, 4, "invisible");
game.Tile818 = function () {
};
game.Tile818.prototype = new game.Doors(203, 1, 18, 6, "invisible");
game.Tile819 = function () {
};
game.Tile819.prototype = new game.Doors(204, 17, 20, 4, "invisible");
game.Tile820 = function () {
};
game.Tile820.prototype = new game.Doors(203, 1, 20, 6, "invisible");
game.Tile821 = function () {
};
game.Tile821.prototype = new game.Doors(205, 17, 5, 4, "invisible");
game.Tile822 = function () {
};
game.Tile822.prototype = new game.Doors(204, 1, 5, 6, "invisible");
game.Tile823 = function () {
};
game.Tile823.prototype = new game.Doors(205, 17, 16, 4, "invisible");
game.Tile824 = function () {
};
game.Tile824.prototype = new game.Doors(204, 1, 16, 6, "invisible");
game.Tile825 = function () {
};
game.Tile825.prototype = new game.Doors(205, 17, 20, 4, "invisible");
game.Tile826 = function () {
};
game.Tile826.prototype = new game.Doors(204, 1, 20, 6, "invisible");
game.Tile827 = function () {
};
game.Tile827.prototype = new game.Doors(206, 17, 5, 4, "invisible");
game.Tile828 = function () {
};
game.Tile828.prototype = new game.Doors(205, 1, 5, 6, "invisible");
game.Tile829 = function () {
};
game.Tile829.prototype = new game.Doors(206, 17, 13, 4, "invisible");
game.Tile830 = function () {
};
game.Tile830.prototype = new game.Doors(205, 1, 13, 6, "invisible");
game.Tile831 = function () {
};
game.Tile831.prototype = new game.Doors(206, 17, 18, 4, "invisible");
game.Tile832 = function () {
};
game.Tile832.prototype = new game.Doors(205, 1, 18, 6, "invisible");
game.Tile833 = function () {
};
game.Tile833.prototype = new game.Doors(206, 17, 20, 4, "invisible");
game.Tile834 = function () {
};
game.Tile834.prototype = new game.Doors(205, 1, 20, 6, "invisible");
game.Tile835 = function () {
};
game.Tile835.prototype = new game.Doors(207, 17, 10, 4, "invisible");
game.Tile836 = function () {
};
game.Tile836.prototype = new game.Doors(206, 1, 10, 6, "invisible");
game.Tile837 = function () {
};
game.Tile837.prototype = new game.Doors(207, 17, 18, 4, "invisible");
game.Tile838 = function () {
};
game.Tile838.prototype = new game.Doors(206, 1, 18, 6, "invisible");
game.Tile839 = function () {
};
game.Tile839.prototype = new game.Doors(207, 17, 20, 4, "invisible");
game.Tile840 = function () {
};
game.Tile840.prototype = new game.Doors(206, 1, 20, 6, "invisible");
game.Tile841 = function () {
};
game.Tile841.prototype = new game.Doors(208, 17, 6, 4, "invisible");
game.Tile842 = function () {
};
game.Tile842.prototype = new game.Doors(207, 1, 6, 6, "invisible");
game.Tile843 = function () {
};
game.Tile843.prototype = new game.Doors(208, 17, 20, 4, "invisible");
game.Tile844 = function () {
};
game.Tile844.prototype = new game.Doors(207, 1, 20, 6, "invisible");
game.Tile845 = function () {
};
game.Tile845.prototype = new game.Doors(209, 17, 12, 4, "invisible");
game.Tile846 = function () {
};
game.Tile846.prototype = new game.Doors(208, 1, 12, 6, "invisible");
game.Tile847 = function () {
};
game.Tile847.prototype = new game.Doors(209, 17, 17, 4, "invisible");
game.Tile848 = function () {
};
game.Tile848.prototype = new game.Doors(208, 1, 17, 6, "invisible");
game.Tile849 = function () {
};
game.Tile849.prototype = new game.Doors(209, 17, 20, 4, "invisible");
game.Tile850 = function () {
};
game.Tile850.prototype = new game.Doors(208, 1, 20, 6, "invisible");
game.Tile851 = function () {
};
game.Tile851.prototype = new game.Doors(210, 8, 21, 211, "ladder", 4);
game.Tile852 = function () {
};
game.Tile852.prototype = new game.Doors(208, 8, 1, 211, "ladder", 6);
game.Tile853 = function () {
};
game.Tile853.prototype = new game.Doors(211, 9, 21, 211, "ladder", 6);
game.Tile854 = function () {
};
game.Tile854.prototype = new game.Doors(210, 9, 1, 211, "ladder", 6);
game.Tile855 = function () {
};
game.Tile855.prototype = new game.Doors(212, 12, 21, 211, "ladder", 4);
game.Tile856 = function () {
};
game.Tile856.prototype = new game.Doors(211, 12, 1, 211, "ladder", 6);
game.Tile857 = function () {
};
game.Tile857.prototype = new game.Doors(213, 10, 21, 211, "ladder", 4);
game.Tile858 = function () {
};
game.Tile858.prototype = new game.Doors(212, 10, 1, 211, "ladder", 6);
game.Tile859 = function () {
};
game.Tile859.prototype = new game.Doors(214, 1, 11, 6, "invisible");
game.Tile860 = function () {
};
game.Tile860.prototype = new game.Doors(213, 17, 11, 4, "invisible");
game.Tile861 = function () {
};
game.Tile861.prototype = new game.Doors(214, 1, 14, 6, "invisible");
game.Tile862 = function () {
};
game.Tile862.prototype = new game.Doors(213, 17, 14, 4, "invisible");
game.Tile863 = function () {
};
game.Tile863.prototype = new game.Doors(214, 1, 20, 6, "invisible");
game.Tile864 = function () {
};
game.Tile864.prototype = new game.Doors(213, 17, 20, 4, "invisible");
game.Tile865 = function () {
};
game.Tile865.prototype = new game.Doors(215, 1, 7, 6, "invisible");
game.Tile866 = function () {
};
game.Tile866.prototype = new game.Doors(214, 17, 7, 4, "invisible");
game.Tile867 = function () {
};
game.Tile867.prototype = new game.Doors(215, 1, 14, 6, "invisible");
game.Tile868 = function () {
};
game.Tile868.prototype = new game.Doors(214, 17, 14, 4, "invisible");
game.Tile869 = function () {
};
game.Tile869.prototype = new game.Doors(215, 1, 17, 6, "invisible");
game.Tile870 = function () {
};
game.Tile870.prototype = new game.Doors(214, 17, 17, 4, "invisible");
game.Tile871 = function () {
};
game.Tile871.prototype = new game.Doors(215, 1, 20, 6, "invisible");
game.Tile872 = function () {
};
game.Tile872.prototype = new game.Doors(214, 17, 20, 4, "invisible");
game.Tile873 = function () {
};
game.Tile873.prototype = new game.Doors(216, 1, 3, 6, "invisible");
game.Tile874 = function () {
};
game.Tile874.prototype = new game.Doors(215, 17, 3, 4, "invisible");
game.Tile875 = function () {
};
game.Tile875.prototype = new game.Doors(216, 1, 13, 6, "invisible");
game.Tile876 = function () {
};
game.Tile876.prototype = new game.Doors(215, 17, 13, 4, "invisible");
game.Tile877 = function () {
};
game.Tile877.prototype = new game.Doors(216, 1, 20, 6, "invisible");
game.Tile878 = function () {
};
game.Tile878.prototype = new game.Doors(215, 17, 20, 4, "invisible");
game.Tile879 = function () {
};
game.Tile879.prototype = new game.Doors(227, 15, 21, 211, "ladder", 4);
game.Tile880 = function () {
};
game.Tile880.prototype = new game.Doors(215, 15, 1, 211, "ladder", 6);
game.Tile881 = function () {
};
game.Tile881.prototype = new game.Doors(226, 6, 1, 211, "ladder", 4);
game.Tile882 = function () {
};
game.Tile882.prototype = new game.Doors(215, 6, 21, 211, "ladder", 6);
game.Tile991 = function () {
};
game.Tile991.prototype = new game.Doors(228, 14, 21, 211, "ladder", 4);
game.Tile992 = function () {
};
game.Tile992.prototype = new game.Doors(227, 14, 1, 211, "ladder", 6);
game.Tile883 = function () {
};
game.Tile883.prototype = new game.Doors(229, 1, 16, 6, "invisible");
game.Tile884 = function () {
};
game.Tile884.prototype = new game.Doors(228, 17, 16, 4, "invisible");
game.Tile885 = function () {
};
game.Tile885.prototype = new game.Doors(229, 1, 20, 6, "invisible");
game.Tile886 = function () {
};
game.Tile886.prototype = new game.Doors(228, 17, 20, 4, "invisible");
game.Tile887 = function () {
};
game.Tile887.prototype = new game.Doors(230, 1, 8, 6, "invisible");
game.Tile888 = function () {
};
game.Tile888.prototype = new game.Doors(229, 17, 8, 4, "invisible");
game.Tile889 = function () {
};
game.Tile889.prototype = new game.Doors(230, 1, 20, 6, "invisible");
game.Tile890 = function () {
};
game.Tile890.prototype = new game.Doors(229, 17, 20, 4, "invisible");
game.Tile891 = function () {
};
game.Tile891.prototype = new game.Doors(231, 1, 10, 6, "invisible");
game.Tile892 = function () {
};
game.Tile892.prototype = new game.Doors(230, 17, 10, 4, "invisible");
game.Tile893 = function () {
};
game.Tile893.prototype = new game.Doors(231, 1, 17, 6, "invisible");
game.Tile894 = function () {
};
game.Tile894.prototype = new game.Doors(230, 17, 17, 4, "invisible");
game.Tile895 = function () {
};
game.Tile895.prototype = new game.Doors(231, 1, 20, 6, "invisible");
game.Tile896 = function () {
};
game.Tile896.prototype = new game.Doors(230, 17, 20, 4, "invisible");
game.Tile897 = function () {
};
game.Tile897.prototype = new game.Doors(232, 1, 10, 6, "invisible");
game.Tile898 = function () {
};
game.Tile898.prototype = new game.Doors(231, 17, 10, 4, "invisible");
game.Tile701 = function () {
};
game.Tile701.prototype = new game.Doors(232, 1, 17, 6, "invisible");
game.Tile702 = function () {
};
game.Tile702.prototype = new game.Doors(231, 17, 17, 4, "invisible");
game.Tile703 = function () {
};
game.Tile703.prototype = new game.Doors(232, 1, 20, 6, "invisible");
game.Tile704 = function () {
};
game.Tile704.prototype = new game.Doors(231, 17, 20, 4, "invisible");
game.Tile705 = function () {
};
game.Tile705.prototype = new game.Doors(233, 1, 11, 6, "invisible");
game.Tile706 = function () {
};
game.Tile706.prototype = new game.Doors(232, 17, 11, 4, "invisible");
game.Tile707 = function () {
};
game.Tile707.prototype = new game.Doors(233, 1, 18, 6, "invisible");
game.Tile708 = function () {
};
game.Tile708.prototype = new game.Doors(232, 17, 18, 4, "invisible");
game.Tile709 = function () {
};
game.Tile709.prototype = new game.Doors(233, 1, 20, 6, "invisible");
game.Tile710 = function () {
};
game.Tile710.prototype = new game.Doors(232, 17, 20, 4, "invisible");
game.Tile711 = function () {
};
game.Tile711.prototype = new game.Doors(234, 1, 13, 6, "invisible");
game.Tile712 = function () {
};
game.Tile712.prototype = new game.Doors(233, 17, 13, 4, "invisible");
game.Tile713 = function () {
};
game.Tile713.prototype = new game.Doors(234, 1, 20, 6, "invisible");
game.Tile714 = function () {
};
game.Tile714.prototype = new game.Doors(233, 17, 20, 4, "invisible");
game.Tile715 = function () {
};
game.Tile715.prototype = new game.Doors(217, 1, 14, 6, "invisible");
game.Tile716 = function () {
};
game.Tile716.prototype = new game.Doors(216, 17, 14, 4, "invisible");
game.Tile717 = function () {
};
game.Tile717.prototype = new game.Doors(217, 1, 16, 6, "invisible");
game.Tile718 = function () {
};
game.Tile718.prototype = new game.Doors(216, 17, 16, 4, "invisible");
game.Tile719 = function () {
};
game.Tile719.prototype = new game.Doors(217, 1, 20, 6, "invisible");
game.Tile720 = function () {
};
game.Tile720.prototype = new game.Doors(216, 17, 20, 4, "invisible");
game.Tile721 = function () {
};
game.Tile721.prototype = new game.Doors(218, 1, 11, 6, "invisible");
game.Tile722 = function () {
};
game.Tile722.prototype = new game.Doors(217, 17, 11, 4, "invisible");
game.Tile723 = function () {
};
game.Tile723.prototype = new game.Doors(218, 1, 18, 6, "invisible");
game.Tile724 = function () {
};
game.Tile724.prototype = new game.Doors(217, 17, 18, 4, "invisible");
game.Tile725 = function () {
};
game.Tile725.prototype = new game.Doors(218, 1, 20, 6, "invisible");
game.Tile726 = function () {
};
game.Tile726.prototype = new game.Doors(217, 17, 20, 4, "invisible");
game.Tile727 = function () {
};
game.Tile727.prototype = new game.Doors(219, 1, 9, 6, "invisible");
game.Tile728 = function () {
};
game.Tile728.prototype = new game.Doors(218, 17, 9, 4, "invisible");
game.Tile729 = function () {
};
game.Tile729.prototype = new game.Doors(219, 1, 18, 6, "invisible");
game.Tile730 = function () {
};
game.Tile730.prototype = new game.Doors(218, 17, 18, 4, "invisible");
game.Tile731 = function () {
};
game.Tile731.prototype = new game.Doors(219, 1, 20, 6, "invisible");
game.Tile732 = function () {
};
game.Tile732.prototype = new game.Doors(218, 17, 20, 4, "invisible");
game.Tile733 = function () {
};
game.Tile733.prototype = new game.Doors(220, 4, 1, 211, "ladder", 4);
game.Tile734 = function () {
};
game.Tile734.prototype = new game.Doors(219, 4, 21, 211, "ladder", 6);
game.Tile735 = function () {
};
game.Tile735.prototype = new game.Doors(220, 14, 1, 211, "ladder", 4);
game.Tile736 = function () {
};
game.Tile736.prototype = new game.Doors(219, 14, 21, 211, "ladder", 6);
game.Tile737 = function () {
};
game.Tile737.prototype = new game.Doors(221, 14, 1, 211, "ladder", 4);
game.Tile738 = function () {
};
game.Tile738.prototype = new game.Doors(220, 14, 21, 211, "ladder", 6);
game.Tile739 = function () {
};
game.Tile739.prototype = new game.Doors(222, 17, 3, 4, "invisible");
game.Tile740 = function () {
};
game.Tile740.prototype = new game.Doors(221, 1, 3, 6, "invisible");
game.Tile741 = function () {
};
game.Tile741.prototype = new game.Doors(222, 17, 9, 4, "invisible");
game.Tile742 = function () {
};
game.Tile742.prototype = new game.Doors(221, 1, 9, 6, "invisible");
game.Tile743 = function () {
};
game.Tile743.prototype = new game.Doors(222, 17, 17, 4, "invisible");
game.Tile744 = function () {
};
game.Tile744.prototype = new game.Doors(221, 1, 17, 6, "invisible");
game.Tile745 = function () {
};
game.Tile745.prototype = new game.Doors(222, 17, 20, 4, "invisible");
game.Tile746 = function () {
};
game.Tile746.prototype = new game.Doors(221, 1, 20, 6, "invisible");
game.Tile747 = function () {
};
game.Tile747.prototype = new game.Doors(223, 17, 4, 4, "invisible");
game.Tile748 = function () {
};
game.Tile748.prototype = new game.Doors(222, 1, 4, 6, "invisible");
game.Tile749 = function () {
};
game.Tile749.prototype = new game.Doors(223, 17, 12, 4, "invisible");
game.Tile750 = function () {
};
game.Tile750.prototype = new game.Doors(222, 1, 12, 6, "invisible");
game.Tile751 = function () {
};
game.Tile751.prototype = new game.Doors(223, 17, 17, 4, "invisible");
game.Tile752 = function () {
};
game.Tile752.prototype = new game.Doors(222, 1, 17, 6, "invisible");
game.Tile753 = function () {
};
game.Tile753.prototype = new game.Doors(223, 17, 20, 4, "invisible");
game.Tile754 = function () {
};
game.Tile754.prototype = new game.Doors(222, 1, 20, 6, "invisible");
game.Tile755 = function () {
};
game.Tile755.prototype = new game.Doors(224, 17, 8, 4, "invisible");
game.Tile756 = function () {
};
game.Tile756.prototype = new game.Doors(223, 1, 8, 6, "invisible");
game.Tile757 = function () {
};
game.Tile757.prototype = new game.Doors(224, 17, 16, 4, "invisible");
game.Tile758 = function () {
};
game.Tile758.prototype = new game.Doors(223, 1, 16, 6, "invisible");
game.Tile759 = function () {
};
game.Tile759.prototype = new game.Doors(224, 17, 20, 4, "invisible");
game.Tile760 = function () {
};
game.Tile760.prototype = new game.Doors(223, 1, 20, 6, "invisible");
game.Tile761 = function () {
};
game.Tile761.prototype = new game.Doors(225, 17, 5, 4, "invisible");
game.Tile762 = function () {
};
game.Tile762.prototype = new game.Doors(224, 1, 5, 6, "invisible");
game.Tile763 = function () {
};
game.Tile763.prototype = new game.Doors(225, 17, 18, 4, "invisible");
game.Tile764 = function () {
};
game.Tile764.prototype = new game.Doors(224, 1, 18, 6, "invisible");
game.Tile765 = function () {
};
game.Tile765.prototype = new game.Doors(225, 17, 20, 4, "invisible");
game.Tile766 = function () {
};
game.Tile766.prototype = new game.Doors(224, 1, 20, 6, "invisible");
game.Tile767 = function () {
};
game.Tile767.prototype = new game.Doors(226, 10, 21, 211, "ladder", 4);
game.Tile768 = function () {
};
game.Tile768.prototype = new game.Doors(225, 10, 1, 211, "ladder", 6);
game.Tile311 = function () {
};
game.Tile311.prototype.__proto__ = game.TileClass.prototype;
game.Tile311.prototype.frame = 311;
game.Tile321 = function () {
};
game.Tile321.prototype.__proto__ = game.TileClass.prototype;
game.Tile321.prototype.frame = 321;
game.Tile331 = function () {
};
game.Tile331.prototype.__proto__ = game.TileClass.prototype;
game.Tile331.prototype.walkable = true;
game.Tile331.prototype.stairWay = true;
game.Tile331.prototype.frame = 331;
game.Tile332 = function () {
};
game.Tile332.prototype.__proto__ = game.Tile231.prototype;
game.Tile332.prototype.frame = 332;
game.Tile350 = function () {
};
game.Tile350.prototype.__proto__ = game.LadderClass.prototype;
game.Tile350.prototype.frame = 1;
game.Tile350.prototype.ladderNo = 2;
game.Tile351 = function () {
};
game.Tile351.prototype.__proto__ = game.LadderClass.prototype;
game.Tile351.prototype.frame = 331;
game.Tile351.prototype.stairWay = true;
game.LadderClass.prototype.ladderNo = 3;
game.Tile352 = function () {
};
game.Tile352.prototype.__proto__ = game.LadderClass.prototype;
game.Tile352.prototype.frame = 331;
game.Tile352.prototype.stairWay = true;
game.LadderClass.prototype.ladderNo = 1;
game.Tile353 = function () {
};
game.Tile353.prototype.__proto__ = game.LadderClass.prototype;
game.Tile353.prototype.frame = 311;
game.Tile392 = function () {
};
game.Tile392.prototype = new game.Doors(2, 17, 16, 1, "invisible");
game.Tile393 = function () {
};
game.Tile393.prototype = new game.Doors(1, 1, 16, 1, "invisible");
game.Tile394 = function () {
};
game.Tile394.prototype = new game.Doors(3, 14, 20, 311, "ladder", 1);
game.Tile395 = function () {
};
game.Tile395.prototype = new game.Doors(1, 14, 1, 311, "ladder", 3);
game.Tile396 = function () {
};
game.Tile396.prototype = new game.Doors(4, 9, 20, 311, "ladder", 1);
game.Tile397 = function () {
};
game.Tile397.prototype = new game.Doors(3, 9, 1, 311, "ladder", 3);
myEnemies = [[0], [0], [[0], [1, 11, 14], [1, 16, 11]], [[0], [1, 9, 6], [2, 13, 12]], [[0], [3, 8, 13], [2, 13, 18]], [[0], [1, 7, 7], [3, 12, 10]], [[0], [1, 11, 12], [1, 14, 6], [2, 16, 6]], [[0], [2, 15, 14], [2, 12, 4], [3, 17, 4]], [[0], [4, 3, 10]], [[0], [2, 8, 12], [2, 5, 11], [1, 9, 12]], [[0], [2, 7, 9], [3, 9, 9], [1, 6, 12]], [[0], [5, 11, 14]], [[0], [1, 10, 8], [2, 3, 5]], [0], [[0], [2, 5, 16], [3, 7, 16], [3, 8, 16], [3, 16, 15]], [[0], [4, 2, 15], [4, 7, 14], [4, 14, 12]], [[0], [5, 4, 12], [5, 9, 12], [5, 9, 10], [5, 8, 8], [5, 9, 6]], [[0]], [[0], [1, 4, 14], [2, 9, 14], [2, 14, 14]], [[0], [2, 15, 15], [2, 14, 15]], [[0], [1, 4, 15], [3, 13, 10]], [[0], [1, 6, 11], [3, 9, 15], [1, 12, 12]], [[0], [4, 16, 4], [4, 16, 9], [4, 16, 14]], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [0], [[0], [6, 11, 11], [6, 7, 5], [7, 5, 16]], [[0], [5, 10, 8], [6, 7, 14], [5, 13, 16]], [[0], [7, 12, 14], [7, 4, 17], [5, 10, 8]], [[0], [6, 7, 8], [6, 11, 11][16], [6, 14, 18]], [[0], [7, 9, 5], [8, 13, 5], [9, 7, 13], [10, 12, 16]], [[0], [6, 9, 18], [7, 11, 18][5]], [[0], [9, 15, 10], [9, 10, 14]], [[0], [7, 8, 4], [7, 9, 4], [7, 9, 14], [8, 10, 14]], [[0], [4, 3, 7], [5, 4, 7], [6, 5, 7], [6, 6, 12]], [[0], [6, 7, 16], [8, 8, 16], [8, 7, 6], [8, 8, 6]], [[0], [9, 5, 8], [10, 6, 8], [10, 7, 8]], [[0], [10, 12, 18], [7, 7, 4], [7, 8, 4], [5, 9, 4]], [[0], [6, 10, 14], [5, 11, 14], [7, 12, 14], [9, 10, 9]], [[0], [6, 8, 14], [6, 14, 14]], [[0], [6, 6, 17], [6, 7, 17], [8, 11, 3]], [[0], [7, 10, 8], [7, 12, 8]], [[0], [6, 8, 14], [10, 11, 14]], [[0], [8, 7, 6], [7, 10, 13], [7, 11, 13], [7, 12, 9]], [[0], [9, 6, 14], [7, 7, 14], [7, 9, 16], [9, 11, 16]], [[0], [7, 3, 4], [8, 4, 4], [8, 5, 4], [9, 13, 3], [9, 15, 3]], [0], [[0], [9, 5, 8], [9, 8, 15], [9, 9, 12], [9, 10, 12]], [[0], [10, 6, 8], [10, 7, 8], [8, 8, 8], [7, 11, 12], [7, 12, 12]], [[0], [6, 6, 5], [6, 9, 12], [5, 10, 12], [5, 11, 12]], [[0], [7, 14, 5], [7, 15, 5], [8, 6, 14], [9, 7, 14]], [0], [[0], [5, 6, 17], [6, 7, 17], [8, 8, 17], [7, 4, 11], [9, 10, 9]], [[0], [10, 11, 16], [7, 12, 16], [7, 13, 16], [8, 9, 10]], [[0], [6, 7, 14], [6, 11, 12], [6, 14, 10]], [[0], [7, 5, 8], [7, 8, 6], [7, 10, 13], [8, 14, 10]], [[0], [9, 8, 13], [9, 10, 13], [6, 14, 10], [6, 9, 17]], [[0], [7, 6, 10], [7, 6, 13], [7, 7, 13], [7, 8, 13]], [[0], [8, 8, 11], [8, 9, 11], [8, 14, 13]]];
game.Enemyp1 = function () {
};
game.Enemyp1.prototype.xMove = -1;
game.Enemyp1.prototype.yMove = 0;
game.Enemyp1.prototype.speed = 0.2;
game.Enemyp1.prototype.mob = "1_1";
game.Enemyp1.prototype.hp = 15;
game.Enemyp1.prototype.points = 7;
game.Enemyp1.prototype.beat = false;
game.Enemyp1.prototype.ar = 5;
game.Enemyp2 = function () {
};
game.Enemyp2.prototype.xMove = -1;
game.Enemyp2.prototype.yMove = 0;
game.Enemyp2.prototype.speed = 0.4;
game.Enemyp2.prototype.mob = "1_2";
game.Enemyp2.prototype.hp = 20;
game.Enemyp2.prototype.points = 5;
game.Enemyp2.prototype.beat = false;
game.Enemyp2.prototype.ar = 6;
game.Enemyp3 = function () {
};
game.Enemyp3.prototype.xMove = -1;
game.Enemyp3.prototype.yMove = 0;
game.Enemyp3.prototype.speed = 0.6;
game.Enemyp3.prototype.mob = "1_3";
game.Enemyp3.prototype.hp = 25;
game.Enemyp3.prototype.points = 9;
game.Enemyp3.prototype.beat = false;
game.Enemyp3.prototype.ar = 6;
game.Enemyp4 = function () {
};
game.Enemyp4.prototype.xMove = -1;
game.Enemyp4.prototype.yMove = 0;
game.Enemyp4.prototype.speed = 0.6;
game.Enemyp4.prototype.mob = "1_4";
game.Enemyp4.prototype.hp = 22;
game.Enemyp4.prototype.points = 10;
game.Enemyp4.prototype.beat = false;
game.Enemyp4.prototype.ar = 6;
game.Enemyp5 = function () {
};
game.Enemyp5.prototype.xMove = -1;
game.Enemyp5.prototype.yMove = 0;
game.Enemyp5.prototype.speed = 0.4;
game.Enemyp5.prototype.mob = "1_5";
game.Enemyp5.prototype.hp = 20;
game.Enemyp5.prototype.points = 5;
game.Enemyp5.prototype.beat = false;
game.Enemyp5.prototype.ar = 6;
game.Enemyp6 = function () {
};
game.Enemyp6.prototype.xMove = -1;
game.Enemyp6.prototype.yMove = 0;
game.Enemyp6.prototype.speed = 0.2;
game.Enemyp6.prototype.mob = "2_1";
game.Enemyp6.prototype.hp = 22;
game.Enemyp6.prototype.points = 10;
game.Enemyp6.prototype.beat = false;
game.Enemyp6.prototype.ar = 7;
game.Enemyp7 = function () {
};
game.Enemyp7.prototype.xMove = -1;
game.Enemyp7.prototype.yMove = 0;
game.Enemyp7.prototype.speed = 0.4;
game.Enemyp7.prototype.mob = "2_2";
game.Enemyp7.prototype.hp = 23;
game.Enemyp7.prototype.points = 8;
game.Enemyp7.prototype.beat = false;
game.Enemyp7.prototype.ar = 8;
game.Enemyp8 = function () {
};
game.Enemyp8.prototype.xMove = -1;
game.Enemyp8.prototype.yMove = 0;
game.Enemyp8.prototype.speed = 0.6;
game.Enemyp8.prototype.mob = "2_3";
game.Enemyp8.prototype.hp = 25;
game.Enemyp8.prototype.points = 14;
game.Enemyp8.prototype.beat = false;
game.Enemyp8.prototype.ar = 8;
game.Enemyp9 = function () {
};
game.Enemyp9.prototype.xMove = -1;
game.Enemyp9.prototype.yMove = 0;
game.Enemyp9.prototype.speed = 0.6;
game.Enemyp9.prototype.mob = "2_4";
game.Enemyp9.prototype.hp = 23;
game.Enemyp9.prototype.points = 13;
game.Enemyp9.prototype.beat = false;
game.Enemyp9.prototype.ar = 9;
game.Enemyp10 = function () {
};
game.Enemyp10.prototype.xMove = -1;
game.Enemyp10.prototype.yMove = 0;
game.Enemyp10.prototype.speed = 0.4;
game.Enemyp10.prototype.mob = "2_5";
game.Enemyp10.prototype.hp = 18;
game.Enemyp10.prototype.points = 8;
game.Enemyp10.prototype.beat = false;
game.Enemyp10.prototype.ar = 8;
myItems = [[0], [[0]]];
game.Item1 = function () {
};
game.Item1.prototype.points = 3;
game.Item2 = function () {
};
game.Item2.prototype.points = 5;
game.Bullet = function () {
};
game.Bullet.prototype.speed = 2;
game.Bullet.prototype.dirx = 0;
game.Bullet.prototype.diry = -1;
game.Bullet.prototype.width = 1;
game.Bullet.prototype.height = 2;
game.Bullet.prototype.sRange = 30;
AddItem = function () {
};
JumpReady = function (obj) {
var _local1 = obj;
_local1.jumpspeed = 0;
_local1.jump = true;
_local1.climb = false;
};
buildMap(_root["gameMap" + game.currentMap]);
AttachSay = function (obj) {
var _local1 = obj;
var _local2 = _root;
trace("\uC138\uC774\uD074\uB9BD : " + _local1.insName);
_local2.game.clip.attachMovie(_local1.insName, _local1.insName, 50000);
_local2.game.clip[_local1.insName]._x = _local1.x;
_local2.game.clip[_local1.insName]._y = _local1.y;
};
_root.AttachSay(_root.char);
this.stop();
ChangeWeapon = function (insName, cNo) {
var _local1 = _root;
var _local3 = cNo;
_local1.dashBoard.w1.active._visible = false;
_local1.dashBoard.w2.active._visible = false;
_local1.dashBoard.w3.active._visible = false;
_local1.dashBoard["w" + _local3]._visible = true;
_local1.dashBoard["w" + _local3].active._visible = true;
var _local2 = _local1.char;
trace("insName : " + insName);
trace("cNo : " + _local3);
var xPos = _local1.game.clip[_local2.insName]._x;
var yPos = _local1.game.clip[_local2.insName]._y;
_local1.game.clip[_local2.insName].removeMovieClip();
_local2.insName = "say" + _local3;
_local1.game.clip.attachMovie(_local2.insName, _local2.insName, 50000);
_local1.game.clip[_local2.insName]._x = xPos;
_local1.game.clip[_local2.insName]._y = yPos;
_local1.useWeapon = _local3;
};
CallLoadFile = function (fileName, level) {
loadMovieNum (fileName, level);
};
GameStart = function (gameNo) {
CallLoadFile("game2.swf", 1);
};
Symbol 73 MovieClip [money] Frame 13
_root.AddItem();
this.removeMovieClip();
Symbol 109 MovieClip Frame 1
stop();
Symbol 109 MovieClip Frame 133
stop();
_root.checkAllow();
Symbol 122 MovieClip Frame 19
_root.RaidChar(this);
Symbol 132 MovieClip Frame 29
this._parent.gotoAndStop(2);
Symbol 146 MovieClip Frame 29
this.stop();
this._parent.removeMovieClip();
Symbol 147 MovieClip [1_1] Frame 1
stop();
Symbol 164 MovieClip Frame 22
_root.RaidChar(this);
Symbol 168 MovieClip Frame 21
this._parent.gotoAndStop(2);
Symbol 174 MovieClip Frame 34
this.stop();
this.removeMovieClip();
Symbol 175 MovieClip [1_2] Frame 1
stop();
Symbol 191 MovieClip Frame 18
this._parent.gotoAndStop(2);
Symbol 197 MovieClip Frame 25
this.stop();
this._parent.removeMovieClip();
Symbol 198 MovieClip [1_3] Frame 1
stop();
Symbol 221 MovieClip Frame 25
this._parent.gotoAndStop(2);
Symbol 227 MovieClip Frame 25
this.stop();
this._parent.removeMovieClip();
Symbol 228 MovieClip [1_4] Frame 1
stop();
Symbol 237 MovieClip Frame 20
this._parent.gotoAndStop(2);
Symbol 243 MovieClip Frame 21
this.stop();
this._parent.removeMovieClip();
Symbol 244 MovieClip [1_5] Frame 1
stop();
Symbol 306 MovieClip Frame 22
_root.CharFrame(_root.char, "attack0");
Symbol 312 MovieClip Frame 16
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 313 MovieClip Frame 17
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 320 MovieClip Frame 25
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 326 MovieClip Frame 15
_root.char.beat2 = false;
Symbol 326 MovieClip Frame 20
_root.char.beat = false;
this._parent.gotoAndStop(4);
Symbol 353 MovieClip [say1] Frame 1
this.stop();
Symbol 358 MovieClip Frame 20
_root.CharFrame(_root.char, "attack0");
Symbol 359 MovieClip Frame 17
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 360 MovieClip Frame 18
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 362 MovieClip Frame 25
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 363 MovieClip Frame 16
_root.char.beat2 = false;
Symbol 363 MovieClip Frame 20
_root.char.beat = false;
this._parent.gotoAndStop(4);
Symbol 365 MovieClip [say4] Frame 1
this.stop();
Symbol 374 MovieClip Frame 27
_root.CharFrame(_root.char, "attack0");
Symbol 378 MovieClip Frame 17
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 385 MovieClip Frame 18
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 389 MovieClip Frame 25
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 391 MovieClip Frame 16
_root.char.beat2 = false;
Symbol 391 MovieClip Frame 20
_root.char.beat = false;
this._parent.gotoAndStop(4);
Symbol 393 MovieClip [say2] Frame 1
this.stop();
Symbol 399 MovieClip Frame 22
_root.CharFrame(_root.char, "attack0");
Symbol 400 MovieClip Frame 16
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 401 MovieClip Frame 16
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 403 MovieClip Frame 21
_root.char.fire = false;
_root.CharFrame(_root.char, "attack0");
Symbol 405 MovieClip Frame 16
_root.char.beat2 = false;
Symbol 405 MovieClip Frame 20
_root.char.beat = false;
this._parent.gotoAndStop(4);
Symbol 407 MovieClip [say3] Frame 1
this.stop();
Symbol 450 MovieClip [tile] Frame 1
this.aaa._visible = false;
this.bbb._visible = false;
Symbol 470 MovieClip Frame 25
this._parent.gotoAndStop(2);
Symbol 475 MovieClip Frame 19
this.stop();
this._parent.removeMovieClip();
Symbol 476 MovieClip [2_1] Frame 1
stop();
Symbol 495 MovieClip Frame 20
this._parent.gotoAndStop(2);
Symbol 500 MovieClip Frame 25
this.stop();
this._parent.removeMovieClip();
Symbol 501 MovieClip [2_3] Frame 1
stop();
Symbol 519 MovieClip Frame 29
this._parent.gotoAndStop(2);
Symbol 525 MovieClip Frame 29
this.stop();
this._parent.removeMovieClip();
Symbol 526 MovieClip [2_4] Frame 1
stop();
Symbol 541 MovieClip Frame 20
this._parent.gotoAndStop(2);
Symbol 548 MovieClip Frame 20
this.stop();
this._parent.removeMovieClip();
Symbol 549 MovieClip [2_5] Frame 1
stop();
Symbol 574 MovieClip Frame 24
this._parent.gotoAndStop(2);
Symbol 579 MovieClip Frame 25
this.stop();
this._parent.removeMovieClip();
Symbol 580 MovieClip [2_2] Frame 1
stop();
Symbol 591 MovieClip Frame 1
this.stop();
Symbol 592 MovieClip [scoreAni] Frame 10
this.removeMovieClip();
Symbol 596 MovieClip [changer] Frame 23
this.removeMovieClip();
Symbol 609 MovieClip Frame 1
this.stop();
Symbol 610 MovieClip [damageAni] Frame 10
this.removeMovieClip();
Symbol 645 Button
on (release) {
getURL ("http://www.sayhi.co.kr", "_blank");
}
Symbol 662 MovieClip Frame 1
this.stop();
Symbol 673 MovieClip Frame 10
stop();
Symbol 685 MovieClip Frame 10
stop();
Symbol 800 MovieClip Frame 1
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
trace(_local1._parent);
trace(_local1._parent._currentframe);
_local1._parent.nextFrame();
}
};
this.stop();
Symbol 800 MovieClip Frame 2
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
trace(_local1._parent);
trace(_local1._parent._currentframe);
}
};
Symbol 800 MovieClip Frame 26
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
Symbol 817 Button
on (release) {
if (_root.game.score > 2000) {
_root.game.score = _root.game.score - 2000;
_root.w2 = 1;
_root.ChangeWeapon(this, 2);
} else {
this.gotoAndStop(5);
}
}
Symbol 819 Button
on (release) {
if (_root.game.score > 1000) {
_root.game.score = _root.game.score - 1000;
_root.w3 = 1;
_root.ChangeWeapon(this, 3);
} else {
this.gotoAndStop(5);
}
}
Symbol 822 MovieClip Frame 1
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
this.stop();
Symbol 822 MovieClip Frame 2
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
Symbol 822 MovieClip Frame 3
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
Symbol 838 Button
on (release) {
if (_root.game.item < 3) {
_root.game.item++;
_root.dashBoard["potion" + _root.game.item]._visible = true;
_root.game.score = _root.game.score - 20;
_root.UpdateScoreBoard("scoreBoard", _root.game.score, 7);
}
_root.dashBoard.talkBox.btn_close.onPress();
_root.DataSend();
}
Symbol 843 Button
on (release) {
_root.dashBoard.talkBox.btn_close.onPress();
}
Symbol 845 MovieClip Frame 1
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
this.stop();
Symbol 845 MovieClip Frame 2
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
Symbol 845 MovieClip Frame 6
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
Symbol 860 Button
on (release) {
_root.MiniGameStart(_root.game.currentMap);
}
Symbol 861 MovieClip Frame 1
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
this.stop();
Symbol 861 MovieClip Frame 2
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
Symbol 861 MovieClip Frame 8
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
Symbol 869 Button
on (release) {
getURL ("javascript:openWin();");
}
Symbol 875 MovieClip Frame 1
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
this.stop();
Symbol 882 Button
on (release) {
_root.DataSend();
this.nextFrame();
}
Symbol 884 MovieClip Frame 1
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
this.stop();
Symbol 894 MovieClip Frame 1
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
this.stop();
Symbol 908 MovieClip Frame 1
this.stop();
Symbol 910 MovieClip Frame 1
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
this.stop();
Symbol 910 MovieClip Frame 2
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
Symbol 910 MovieClip Frame 10
this.btn_prev.onRelease = function () {
if (this._parent._currentframe == 1) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
this._parent.prevFrame();
}
};
this.btn_next.onRelease = function () {
var _local1 = this;
if (_local1._parent._currentframe == _local1._parent._totalframes) {
_root.dashBoard["npc" + _root.game.currentMap].onPress();
} else {
_local1._parent.nextFrame();
}
};
Symbol 911 MovieClip Frame 1
this.stop();
Instance of Symbol 647 MovieClip "postion3" in Symbol 912 MovieClip Frame 1
on (release) {
_root.UsePostion();
}
Symbol 934 MovieClip Frame 1
stop();
Symbol 935 Button
on (release) {
stopAllSounds();
_root.removeMovieClip();
_root.gotoAndPlay("reStart");
}
Symbol 936 MovieClip Frame 1
this.stop();
Symbol 936 MovieClip Frame 54
this.stop();