Frame 1
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function () {
getURL ("http://www.gameteam.com/stats/zenonmegablast.html", "_blank");
};
Instance of Symbol 17 MovieClip in Frame 3
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Frame 4
stop();
Instance of Symbol 20 MovieClip in Frame 4
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + 5);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > 2500)) {
this._alpha = this._alpha - 5;
if (_alpha < 0) {
_root.gotoAndPlay("lang");
}
}
}
Frame 6
_global.language_pre = "en";
_root.nextFrame();
Frame 7
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, 400);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
var _local9 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local9, playerS.maxShield, playerS.maxArmor, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.gui.tf_rocket.text = _root.bg.player.cannons[0].gunZ[1].amount;
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
bg.oEF3 = createStars;
_root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local4 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local3 = parseInt(_local3);
if (_local4 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3});
}
if (_local4 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u041C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u043E\u0431\u044A\u0435\u043A\u0442 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_root.bossBar._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u043F\u043E \u0443\u0440\u043E\u0432\u043D\u044E");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u043F\u043E \u0434\u0435\u0444\u043E\u043B\u0442\u0443");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local5 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local5;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local5 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = trim(_local5[i]);
i++;
}
_global.envS.comboLinkagez = _local5;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local5 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local5;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
initCreateStars();
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
tf4.text = _global.gameScore;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str) {
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if (_global.envS.debug == 1) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local3 = new XML(str);
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local2 = 0;
while (_local2 < _local3.firstChild.childNodes.length) {
foo = _local3.firstChild.childNodes[_local2];
parseXMLtoVars(foo, _global);
_local2++;
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
_local5 = xml.childNodes.join("");
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"10\" />";
str = str + "<var name=\"bottom\" value=\"10\" />";
str = str + "<var name=\"left\" value=\"70\" />";
str = str + "<var name=\"right\" value=\"70\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-250\" />";
str = str + "<var name=\"bottom\" value=\"-150\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"-20\" />";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"-10\" />";
str = str + "<var name=\"right\" value=\"-10\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" />";
str = str + "<var name=\"bottom\" value=\"-100\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bigTileOffset\">";
str = str + "<var name=\"top\" value=\"-1000\" />";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-100\" />";
str = str + "<var name=\"right\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\" />";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\" />";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\" />";
str = str + "</object> ";
str = str + "<object name=\"textZ_en\">";
str = str + "<var name=\"intro\" ><br /><b><u>How to Play:</u></b><br /> - At the controls of a heavy space destroyer, you are fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. <br /><br /><br /><b><u>Controls:</u></b><br /> - Control the heavy space destroyer using the mouse. <br /> - Fire - click the left mouse button. <br /><br /></var>";
str = str + "<var name=\"completeString1\" ><b>Enemies destroyed :</b></var>";
str = str + "<var name=\"completeString2\" ><b>Enemies survived :</b></var>";
str = str + "<var name=\"final_completeString1\" ><b>Enemies destroyed total :</b></var>";
str = str + "<var name=\"final_completeString2\" ><b>Enemies survived total :</b></var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" > <b>Return to the game?</b> </var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\" value=\"3\" />";
str = str + "<var name=\"screenFastSpeed\" value=\"3\" />";
str = str + "<var name=\"screenSlowSpeed\" value=\"3\" />";
str = str + "<var name=\"screenSpeedFactorUp\" value=\"1.1\" />";
str = str + "<var name=\"screenSpeedFactorDown\" value=\"0.9\" />";
str = str + "<var name=\"debug\" value=\"0\" />";
str = str + "<var name=\"lazerDebug\" value=\"0\" />";
str = str + "<var name=\"soundDebug\" value=\"0\" />";
str = str + "<var name=\"markerDebug\" value=\"0\" />";
str = str + "<var name=\"bodyDebug\" value=\"0\" />";
str = str + "<var name=\"wayDebug\" value=\"0\" />";
str = str + "<var name=\"lazerInterval\" value=\"15\" />";
str = str + "<var name=\"multipleFireAngle\" value=\"60\" />";
str = str + "<var name=\"newObjectYOffset\" value=\"-200\" />";
str = str + "<var name=\"newBigObjectYOffset\" value=\"-450\" />";
str = str + "<var name=\"splashTests\" value=\"20\" />";
str = str + "<var name=\"levelCompleteDelay\" value=\"50\" />";
str = str + "<var name=\"defaultRotation\" value=\"180\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50\" />";
str = str + "<var name=\"UAADistance\" value=\"70\" />";
str = str + "<var name=\"SolarX\" value=\"275\" />";
str = str + "<var name=\"SolarXFactor_\" value=\"0.85\" />";
str = str + "<var name=\"SolarY\" value=\"400\" />";
str = str + "<var name=\"SolarYFactor\" value=\"0.9\" />";
str = str + "<var name=\"defaultScore\" value=\"0\" />";
str = str + "<var name=\"comboFactorz\" value=\"1\" />";
str = str + "<var name=\"comboLinkagez\" value=\"2xxx\" />";
str = str + "<var name=\"comboDeltaz\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"starsS\">";
str = str + "<object name=\"star1\">";
str = str + "<var name=\"linkage\" value=\"star1\" />";
str = str + "<var name=\"random\" value=\"0.1\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"startCount\" value=\"20\" />";
str = str + "</object>";
str = str + "<object name=\"star2\">";
str = str + "<var name=\"linkage\" value=\"star2\" />";
str = str + "<var name=\"random\" value=\"0.05\" />";
str = str + "<var name=\"speed\" value=\"4\" />";
str = str + "<var name=\"startCount\" value=\"20\" />";
str = str + "</object>";
str = str + "<object name=\"star3\">";
str = str + "<var name=\"linkage\" value=\"star3\" />";
str = str + "<var name=\"random\" value=\"0.05\" />";
str = str + "<var name=\"speed\" value=\"2\" />";
str = str + "<var name=\"startCount\" value=\"20\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"torpedoeSettings\">";
str = str + "<var name=\"startYSpeed\" value=\"-3\" />";
str = str + "<var name=\"startXSpeed\" value=\"5\" />";
str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" />";
str = str + "<var name=\"fallTime\" value=\"25\" />";
str = str + "<var name=\"endOfFallSize\" value=\"40\" />";
str = str + "<var name=\"maxSpeed\" value=\"-15\" />";
str = str + "<var name=\"maxSpeedFactor\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"10\" />";
str = str + "<var name=\"XspeedFactor\" value=\"4\" />";
str = str + "<var name=\"YspeedFactor\" value=\"4\" />";
str = str + "<var name=\"rotationFactor\" value=\"1\" />";
str = str + "<var name=\"base\" value=\"player_base\" />";
str = str + "<var name=\"gun\" value=\"player_gun_2\" />";
str = str + "<var name=\"maxArmor\" value=\"100\" />";
str = str + "<var name=\"maxShield\" value=\"0\" />";
str = str + "<var name=\"recoil\" value=\"0\" />";
str = str + "<var name=\"recoilLength\" value=\"1\" />";
str = str + "<var name=\"startX\" value=\"275\" />";
str = str + "<var name=\"startY\" value=\"200\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"eexplode\" />";
str = str + "<var name=\"tempUp\" value=\"0.1\" />";
str = str + "<var name=\"tempDown\" value=\"1.1\" />";
str = str + "<var name=\"stopFireTemp\" value=\"100\" />";
str = str + "<var name=\"startFireTemp\" value=\"99\" />";
str = str + "<var name=\"grade1\" value=\"55\" />";
str = str + "<var name=\"grade2\" value=\"95\" />";
str = str + "<array name=\"weapons\">";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon2\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot3,shoot5\" />";
str = str + "<var name=\"pointsAngles\" value=\"-0,0\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"13\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"shotsTime\" value=\"7\" />";
str = str + "<var name=\"splashDamage\" value=\"10\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"13\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"shotsTime\" value=\"9\" />";
str = str + "<var name=\"splashDamage\" value=\"20\" />";
str = str + "<var name=\"damageRadius\" value=\"150\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "<var name=\"pointsScale\" value=\"1.5\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"40\" />";
str = str + "<var name=\"damageRadius\" value=\"200\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "<var name=\"pointsScale\" value=\"2\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon1\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"shotsTime\" value=\"16\" />";
str = str + "<var name=\"splashDamage\" value=\"80\" />";
str = str + "<var name=\"damageRadius\" value=\"300\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "<var name=\"pointsScale\" value=\"3\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsAngles\" value=\"-3, 3\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot3, shoot5\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsAngles\" value=\"-6, 0, 6\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot2, shoot4, shoot6\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsAngles\" value=\"-9, -3, 3, 9\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot3, shoot5, shoot7\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"10\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot2,shoot4,shoot6\" />";
str = str + "<var name=\"pointsAngles\" value=\"-5, 0, 5\" />";
str = str + "<var name=\"bulletFlyDistance\" value=\"250\" />";
str = str + "<var name=\"pointsScale\" value=\"1, 1.5, 1\" />";
str = str + "<var name=\"passageAbility\" value=\"2\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"shotsTime\" value=\"7\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot2,shoot4,shoot6,shoot7\" />";
str = str + "<var name=\"pointsAngles\" value=\"-15, -5, 0, 5, 15\" />";
str = str + "<var name=\"bulletFlyDistance\" value=\"190\" />";
str = str + "<var name=\"pointsScale\" value=\"1, 1.5, 2, 1.5, 1\" />";
str = str + "<var name=\"passageAbility\" value=\"3\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon3\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"40\" />";
str = str + "<var name=\"shotsTime\" value=\"8\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1,shoot2,shoot3,shoot4,shoot5,shoot6,shoot7\" />";
str = str + "<var name=\"pointsAngles\" value=\"-45, -30, -15, 0, 15, 30, 45\" />";
str = str + "<var name=\"bulletFlyDistance\" value=\"133\" />";
str = str + "<var name=\"pointsScale\" value=\"1, 1.5, 2, 2.5, 2, 1.5, 1\" />";
str = str + "<var name=\"passageAbility\" value=\"4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon4\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"2\" />";
str = str + "<var name=\"shotsTime\" value=\"3\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot2, shoot6\" />";
str = str + "<var name=\"pointsAngles\" value=\"-50, 50\" />";
str = str + "<var name=\"passageAbility\" value=\"10\" />";
str = str + "<var name=\"pointsScale\" value=\"1.25,1.25\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon4\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"4\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot3, shoot5, shoot7\" />";
str = str + "<var name=\"pointsAngles\" value=\"-70, -30, 30, 70\" />";
str = str + "<var name=\"passageAbility\" value=\"10\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon4\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"4\" />";
str = str + "<var name=\"shotsTime\" value=\"5\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot2, shoot3, shoot5, shoot6, shoot7\" />";
str = str + "<var name=\"pointsAngles\" value=\"-100, -60, -20, 20, 60, 100\" />";
str = str + "<var name=\"pointsScale\" value=\"0.75,0.75,0.75,0.75,0.75,0.75\" />";
str = str + "<var name=\"passageAbility\" value=\"10\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"weapon4\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"5\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot1, shoot2, shoot3, shoot5, shoot6, shoot7\" />";
str = str + "<var name=\"pointsAngles\" value=\"-100, -60, -20, 20, 60, 100\" /> ";
str = str + "<var name=\"pointsScale\" value=\"0.5,0.5,0.5,0.5,0.5,0.5\" />";
str = str + "<var name=\"passageAbility\" value=\"10\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"lazer\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"40\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"lazer\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"40\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"lazer\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"80\" />";
str = str + "<var name=\"shotsTime\" value=\"9\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "<var name=\"pointsScale\" value=\"2\" />";
str = str + "</object>";
str = str + "<object>";
str = str + "<var name=\"bulletType\" value=\"lazer\" />";
str = str + "<var name=\"bulletSpeed\" value=\"15\" />";
str = str + "<var name=\"bulletDamage\" value=\"160\" />";
str = str + "<var name=\"shotsTime\" value=\"12\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"amount\" value=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\" value=\"0\" />";
str = str + "<var name=\"pointsUsed\" value=\"shoot4\" />";
str = str + "<var name=\"pointsScale\" value=\"3\" />";
str = str + "</object>";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"kamikadze\">";
str = str + "<var name=\"base\" value=\"kamikadze\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"20000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object>";
str = str + "<object name=\"kamikadze_s\">";
str = str + "<var name=\"base\" value=\"kamikadze_s\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"20000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"kamikadze_m\">";
str = str + "<var name=\"base\" value=\"kamikadze_m\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"30\" />";
str = str + "<var name=\"reloadingTime\" value=\"20000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1l\">";
str = str + "<var name=\"base\" value=\"interceptor_11\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"lazer, lazerBlink1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-13, -23\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0, w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"30, 30\" />";
str = str + "<var name=\"clip\" value=\"1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1ls\">";
str = str + "<var name=\"base\" value=\"interceptor_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"10\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"20\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"20000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object>";
str = str + "<object name=\"armored_1\">";
str = str + "<var name=\"base\" value=\"armored_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon3, weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-50, -50, -50, -50\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w-2, w+2, w-5, w+5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"7, 7, 6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 20, 20, 20\" />";
str = str + "<var name=\"reloadingTime\" value=\"120, 120, 120, 120\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1\">";
str = str + "<var name=\"base\" value=\"interceptor_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 5, 5\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_11\">";
str = str + "<var name=\"base\" value=\"interceptor_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"70, 30000, 30000\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_12\">";
str = str + "<var name=\"base\" value=\"interceptor_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"70, 30000, 30000\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2\">";
str = str + "<var name=\"base\" value=\"interceptor_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, lazer, lazer\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"5, 17, 17\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+6, t-6\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"50, 20, 20\" />";
str = str + "<var name=\"reloadingTime\" value=\"72, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2m\">";
str = str + "<var name=\"base\" value=\"interceptor_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, lazer, lazer\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"35, 47, 47\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+6, t-6\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"50, 20, 20\" />";
str = str + "<var name=\"reloadingTime\" value=\"72, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2kar\">";
str = str + "<var name=\"base\" value=\"interceptor_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+5, t-5\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_22\">";
str = str + "<var name=\"base\" value=\"interceptor_3\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon4, weapon4\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -10, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+30, t-30\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 20, 20\" />";
str = str + "<var name=\"reloadingTime\" value=\"90, 90, 90\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 12, 12\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object> ";
str = str + "<object name=\"interceptor_3k\">";
str = str + "<var name=\"base\" value=\"interceptor_3\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"320\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon4, weapon4\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t+60, t-60\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"20, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "<var name=\"bulletDir\" value=\"s, s, s\" />";
str = str + "<var name=\"autoAimDistance\" value=\"50, 50, 50\" />";
str = str + "<var name=\"bulletFactor\" value=\"7, 7, 7\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_4\">";
str = str + "<var name=\"base\" value=\"interceptor_4\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon3, weapon1, weapon1, weapon3, weapon1, weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"8, 0, 5, 10, 0, 5, 10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h, h-110, h-60, h-30, h+110, h+60, h+30\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60, 60, 60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"3, 3, 3, 3, 3, 3, 3\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"80\" />";
str = str + "<var name=\"bulletDir\" value=\"d, d, d, d, d, d, d\" />";
str = str + "<var name=\"autoAimDistance\" value=\"60, 60, 60, 60, 60, 60, 60\" />";
str = str + "<var name=\"bulletFactor\" value=\"13, 13, 13, 13, 13, 13, 13\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_1\">";
str = str + "<var name=\"base\" value=\"rocketer_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"40\" />";
str = str + "<var name=\"bulletType\" value=\"weapon3, weapon3, weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"65, 65, 65\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 6, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"20, 20000, 20000\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_2\">";
str = str + "<var name=\"base\" value=\"rocketer_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"110\" />";
str = str + "<var name=\"bulletType\" value=\"weapon1, weapon1, weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-20, 5, 5\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"55, 55000, 55000\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_22\">";
str = str + "<var name=\"base\" value=\"rocketer_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"bulletType\" value=\"weapon3, weapon3, weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"-20, 5, 5\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 55000, 55000\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_4\">";
str = str + "<var name=\"base\" value=\"rocketer_4\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"lazerBlink1, lazer, weapon3, lazer, weapon3, lazerBlink1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"10, 20, -40, 20, -40, 10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+5, h-0, h-5, h-0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100, 7, 7, 7, 7, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0, 30, 30, 30, 30, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"140, 140, 120, 140, 120, 140\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 3, 1, 3, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"80\" />";
str = str + "</object>";
str = str + "<object name=\"miniboss\">";
str = str + "<var name=\"base\" value=\"miniboss\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"3500\" />";
str = str + "<var name=\"bulletType\" value=\"lazer, weapon3, weapon3, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, lazerBlink1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, -40, -40, 50, 50, 50, 50, 50, 50, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+5, h-5, h+5, h+65, h+35, h-35, h-65, h-5, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 7, 7, 9, 9, 9, 9, 9, 9, 6\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 20, 20, 20, 20, 20, 20, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"140, 110, 110, 100, 100, 100, 100, 100, 100, 140\" />";
str = str + "<var name=\"clip\" value=\"1, 4, 4, 3, 3, 3, 3, 3, 3, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 10, 10, 20, 20, 20, 20, 20, 20, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"carier\">";
str = str + "<var name=\"base\" value=\"carier\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"lazer2, weapon4, weapon4, weapon4, weapon4\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"35, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-150, h+5, h-5, h-10, h+10\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"6, 7, 7, 7, 7\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"140000, 70000, 70000, 70000, 70000\" />";
str = str + "<var name=\"clip\" value=\"1, 4, 4, 4, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"22, 22, 22, 22, 22\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tower_1\">";
str = str + "<var name=\"base\" value=\"tower_1\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"tower_1r\">";
str = str + "<var name=\"base\" value=\"tower_1r\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"30\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"tower_2\">";
str = str + "<var name=\"base\" value=\"tower_2\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"tower_2r\">";
str = str + "<var name=\"base\" value=\"tower_2r\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"tower_3\">";
str = str + "<var name=\"base\" value=\"tower_3\" />";
str = str + "<var name=\"gun\" value=\"turret_gun, turret_gun, turret_gun\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0, weapon0, weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object>";
str = str + "<object name=\"tower_3r\">";
str = str + "<var name=\"base\" value=\"tower_3r\" />";
str = str + "<var name=\"gun\" value=\"turret_gun, turret_gun, turret_gun\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0, weapon0, weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, t, t\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8, 8, 8\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 30\" />";
str = str + "<var name=\"reloadingTime\" value=\"60, 60, 60\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"6, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "</object> ";
str = str + "<object name=\"spaceport\">";
str = str + "<var name=\"base\" value=\"spaceport\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"spaceport_up\">";
str = str + "<var name=\"base\" value=\"spaceport_up\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport_up_t\">";
str = str + "<var name=\"base\" value=\"spaceport_up\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"45\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"spaceport_right\">";
str = str + "<var name=\"base\" value=\"spaceport_right\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"spaceport_right_up\">";
str = str + "<var name=\"base\" value=\"spaceport_right_up\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"3\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport_right_up_t\">";
str = str + "<var name=\"base\" value=\"spaceport_right_up\" />";
str = str + "<var name=\"gun\" value=\"turret_gun\" />";
str = str + "<var name=\"armor\" value=\"400\" />";
str = str + "<var name=\"bulletType\" value=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"8\" />";
str = str + "<var name=\"bulletDamage\" value=\"20\" />";
str = str + "<var name=\"reloadingTime\" value=\"45\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"directdamage\" value=\"10\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"mine\">";
str = str + "<var name=\"base\" value=\"mine\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_1\">";
str = str + "<var name=\"base\" value=\"empty_base\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_2\">";
str = str + "<var name=\"base\" value=\"mine_1\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_3\">";
str = str + "<var name=\"base\" value=\"mine_3\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_5\">";
str = str + "<var name=\"base\" value=\"mine_3\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"14, 14, 14, 14, 14, 14, 14, 14\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_yellow\">";
str = str + "<var name=\"base\" value=\"mine_yellow\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_yellow_2\">";
str = str + "<var name=\"base\" value=\"mine_yellow_1\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_yellow_3\">";
str = str + "<var name=\"base\" value=\"mine_yellow_3\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_yellow_4\">";
str = str + "<var name=\"base\" value=\"mine_yellow_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_yellow_5\">";
str = str + "<var name=\"base\" value=\"mine_yellow_3\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_orange\">";
str = str + "<var name=\"base\" value=\"mine_orange\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"5\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_orange_2\">";
str = str + "<var name=\"base\" value=\"mine_orange_1\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_orange_3\">";
str = str + "<var name=\"base\" value=\"mine_orange_3\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_orange_4\">";
str = str + "<var name=\"base\" value=\"mine_orange_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_orange_5\">";
str = str + "<var name=\"base\" value=\"mine_orange_3\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"10\" />";
str = str + "<var name=\"bulletType\" value=\"weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2, weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-0, h-45, h-90, h-135, h+180, h+45, h+90, h+135\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 12, 12, 12, 12, 12, 12\" />";
str = str + "<var name=\"bulletDamage\" value=\"10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"reloadingTime\" value=\"9, 9, 9, 9, 9, 9, 9, 9\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"20\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_1\">";
str = str + "<var name=\"base\" value=\"boss_1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"6000\" />";
str = str + "<var name=\"bulletType\" value=\"lazer2, lazer2, lazer2, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, weapon4, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, lazerBlink2, lazerBlink2, lazerBlink2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 81, 82, 83, 84, 85, 86, 87, 88, 95, 95, 95, 95, 95, 95, 95, 95, -10, -10, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h-0, h+0, h+45, h+90, h+135, h+180, h-135, h-90, h-45, h+23, h+68, h+113, h+158, h+203, h-112, h-67, h-22, h+0, h+0, h-0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"1, 1, 1, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"50, 50, 50, 20, 20, 20, 20, 20, 20, 20, 20, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"175, 175, 175, 155, 155, 155, 155, 155, 155, 155, 155, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175, 175\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 1, 1, 10, 10, 10, 10, 10, 10, 10, 10, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_2\">";
str = str + "<var name=\"base\" value=\"boss_2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, turret_gun, gun_1, turret_gun, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1 \" />";
str = str + "<var name=\"armor\" value=\"5500\" />";
str = str + "<var name=\"bulletType\" value=\"lazer2, weapon3, lazer, weapon3, lazer, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, lazerBlink1, lazerBlink1, lazerBlink2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 20, 0, 20, 0, -30, -30, -30, -30, -30, -30, -10, -10, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h-20, h-0, h+20, h-20, h-12, h-4, h+4, h+12, h+20, h+0, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 10, 100, 100, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"50, 30, 30, 30, 30, 20, 20, 20, 20, 20, 20, 0, 0, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"69, 120, 69, 120, 69, 69, 69, 69, 69, 69, 69, 69, 69, 69\" />";
str = str + "<var name=\"clip\" value=\"1, 3, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 8, 1, 8, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_2_r\">";
str = str + "<var name=\"base\" value=\"boss_2_r\" />";
str = str + "<var name=\"gun\" value=\"turret_gun, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"bulletType\" value=\"lazer, weapon3, lazerBlink1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 95, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h-40, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"69, 120, 69\" />";
str = str + "<var name=\"clip\" value=\"1, 3, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 8, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_2_l\">";
str = str + "<var name=\"base\" value=\"boss_2_l\" />";
str = str + "<var name=\"gun\" value=\"turret_gun, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"1000\" />";
str = str + "<var name=\"bulletType\" value=\"lazer, weapon3, lazerBlink1\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 95, -10\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+40, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"30, 30, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"69, 120, 69\" />";
str = str + "<var name=\"clip\" value=\"1, 3, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"1, 8, 1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_3\">";
str = str + "<var name=\"base\" value=\"boss_3\" />";
str = str + "<var name=\"gun\" value=\"turret_gun, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"3000\" />";
str = str + "<var name=\"bulletType\" value=\"lazer2, weapon1, weapon1, weapon1, weapon1, weapon1, weapon1, weapon3, weapon3, weapon3, weapon3, weapon3, weapon3, weapon3, weapon3, weapon1, lazerBlink2, anim_1, anim_2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"350, 140, 140, 140, 140, 140, 140, 170, 171, 172, 173, 174, 175, 176, 177, 140, 340, 340, 130\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w-0, h-24, h-16, h-8, h+8, h+16, h+24, h+0, h+45, h+90, h+135, h+180, h-135, h-90, h-45, h-0, w-0, w-0, w-0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 10, 11, 12, 12, 11, 10, 11, 11, 11, 10, 10, 10, 10, 10, 13, 100, 10, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"50, 30, 30, 30, 30, 30, 30, 20, 20, 20, 20, 20, 20, 20, 20, 30, 0, 0, 0\" />";
str = str + "<var name=\"reloadingTime\" value=\"280, 280, 280, 280, 280, 280, 280, 62, 62, 62, 62, 62, 62, 62, 62, 280, 280, 280, 280\" />";
str = str + "<var name=\"clip\" value=\"4, 4, 4, 4, 4, 4, 4, 2, 2, 2, 2, 2, 2, 2, 2, 4, 4, 4, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"140, 140, 140, 140, 140, 140, 140, 8, 8, 8, 8, 8, 8, 8, 8, 140, 140, 140, 140\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_3_1l\">";
str = str + "<var name=\"base\" value=\"boss_3_1l\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_3_1r\">";
str = str + "<var name=\"base\" value=\"boss_3_1r\" />";
str = str + "<var name=\"gun\" value=\"gun_1\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"30\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object> ";
str = str + "<object name=\"boss_3_2l\">";
str = str + "<var name=\"base\" value=\"boss_3_2l\" />";
str = str + "<var name=\"gun\" value=\"gun_1, turret_gun\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"lazerBlink2, lazer2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"340, 350\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+2, w+2\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"0, 50\" />";
str = str + "<var name=\"reloadingTime\" value=\"280, 280\" />";
str = str + "<var name=\"clip\" value=\"4, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"140, 140\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"boss_3_2r\">";
str = str + "<var name=\"base\" value=\"boss_3_2r\" />";
str = str + "<var name=\"gun\" value=\"gun_1, turret_gun\" />";
str = str + "<var name=\"armor\" value=\"1500\" />";
str = str + "<var name=\"bulletType\" value=\"lazerBlink2, lazer2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"340, 350\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"w+2, w+2\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100, 10\" />";
str = str + "<var name=\"bulletDamage\" value=\"0, 50\" />";
str = str + "<var name=\"reloadingTime\" value=\"280, 280\" />";
str = str + "<var name=\"clip\" value=\"4, 4\" />";
str = str + "<var name=\"shotsTime\" value=\"140, 140\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"100\" />";
str = str + "</object>";
str = str + "<object name=\"nforser1\">";
str = str + "<var name=\"base\" value=\"nforser1\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot,playerShoot2 , playerShoot2\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 3\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t, w+0, w+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"10, 15, 15\" />";
str = str + "<var name=\"bulletDamage\" value=\"1, 1, 1\" />";
str = str + "<var name=\"reloadingTime\" value=\"55000, 30, 30\" />";
str = str + "<var name=\"clip\" value=\"1, 2, 2\" />";
str = str + "<var name=\"shotsTime\" value=\"8, 6, 6\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"shoot\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object>";
str = str + "<object name=\"nforser2\">";
str = str + "<var name=\"base\" value=\"nforser2\" />";
str = str + "<var name=\"gun\" value=\"gun_1, gun_1, gun_1\" />";
str = str + "<var name=\"armor\" value=\"50\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot, emptyShoot, emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flySteps\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0, 0, 0\" />";
str = str + "<var name=\"flyDistance\" value=\"0, 0, 0\" />";
str = str + "<var name=\"cannonAngle\" value=\"h+0, h+0, h+0\" />";
str = str + "<var name=\"splashDamage\" value=\"0, 0, 0\" />";
str = str + "<var name=\"damageRadius\" value=\"0, 0, 0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100, 100, 100\" />";
str = str + "<var name=\"bulletDamage\" value=\"1, 1, 1\" />";
str = str + "<var name=\"reloadingTime\" value=\"55000, 55000, 55000\" />";
str = str + "<var name=\"clip\" value=\"1, 1, 1\" />";
str = str + "<var name=\"shotsTime\" value=\"8, 8, 8\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"move\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"30\" />";
str = str + "</object>";
str = str + "<object name=\"support_dmg\">";
str = str + "<var name=\"base\" value=\"support_dmg\" />";
str = str + "<var name=\"gun\" value=\"empty_gun\" />";
str = str + "<var name=\"armor\" value=\"180\" />";
str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\" value=\"0\" />";
str = str + "<var name=\"flySteps\" value=\"0\" />";
str = str + "<var name=\"flyMinScale\" value=\"0\" />";
str = str + "<var name=\"flyDistance\" value=\"0\" />";
str = str + "<var name=\"cannonAngle\" value=\"t\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"bulletSpeed\" value=\"100\" />";
str = str + "<var name=\"bulletDamage\" value=\"0\" />";
str = str + "<var name=\"reloadingTime\" value=\"60000\" />";
str = str + "<var name=\"clip\" value=\"1\" />";
str = str + "<var name=\"shotsTime\" value=\"1\" />";
str = str + "<var name=\"ai\" value=\"0\" />";
str = str + "<var name=\"withoutBase\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"orientToPath\" value=\"way\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"directdamage\" value=\"50\" />";
str = str + "</object> ";
str = str + "</object>";
str = str + "<object name=\"movingUnits\"> ";
str = str + "<object name=\"truck3Lin\">";
str = str + "<var name=\"mainObj\" value=\"truck1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"120\" />";
str = str + "<var name=\"yratio\" value=\"350\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"335\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"700\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"47\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"truck2Lin\">";
str = str + "<var name=\"mainObj\" value=\"carier\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"truck1Lin\">";
str = str + "<var name=\"mainObj\" value=\"carier\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"400\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"100\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-6\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"support_dmg\">";
str = str + "<var name=\"mainObj\" value=\"support_dmg\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"10\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-100\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"600\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"mine_hit\">";
str = str + "<var name=\"mainObj\" value=\"mine_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"mine\">";
str = str + "<var name=\"mainObj\" value=\"mine\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mine_3\">";
str = str + "<var name=\"mainObj\" value=\"mine_3\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"12\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mine_orange\">";
str = str + "<var name=\"mainObj\" value=\"mine_orange\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mine_orange_3\">";
str = str + "<var name=\"mainObj\" value=\"mine_orange_3\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"15\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mine_yellow\">";
str = str + "<var name=\"mainObj\" value=\"mine_yellow\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"mine_yellow_3\">";
str = str + "<var name=\"mainObj\" value=\"mine_yellow_3\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"10\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"kamikadze\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"70\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-15\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"kamikadze_s\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"7\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1l\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1l\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"12\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1ls\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1ls\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"12\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"800\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"nforser1_s\">";
str = str + "<var name=\"mainObj\" value=\"nforser1\" />";
str = str + "<var name=\"way\" value=\"player\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"310\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"7\" />";
str = str + "<var name=\"followPlayer\" value=\"1\" />";
str = str + "</object> ";
str = str + "<object name=\"emitted\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze\" />";
str = str + "<var name=\"way\" value=\"povorot_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"12\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"600\" />";
str = str + "<var name=\"endFrame\" value=\"900\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"30\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"emitted_f\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze\" />";
str = str + "<var name=\"way\" value=\"povorot_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"12\" />";
str = str + "<var name=\"rotate\" value=\"-90\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"600\" />";
str = str + "<var name=\"endFrame\" value=\"900\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"30\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"emitted_m\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze_m\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"14\" />";
str = str + "<var name=\"rotate\" value=\"35\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"emitted_mf\">";
str = str + "<var name=\"mainObj\" value=\"kamikadze_m\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"15\" />";
str = str + "<var name=\"rotate\" value=\"145\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"150\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"400\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"150\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-4\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1f\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"-150\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"400\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"150\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-4\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1k\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"250\" />";
str = str + "<var name=\"yratio\" value=\"300\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"-0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"130\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-1\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_1kf\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_1\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"250\" />";
str = str + "<var name=\"yratio\" value=\"300\" />";
str = str + "<var name=\"mratio\" value=\"8\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"130\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"1\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_11\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"70\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"250\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"100\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_11f\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"70\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"250\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"100\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_12\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_12\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"250\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"300\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"110\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-8\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_12f\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_12\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"300\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"300\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"110\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"8\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_13\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"250\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"70\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"900\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"40\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"4\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_14\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_11\" />";
str = str + "<var name=\"way\" value=\"tang_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"130\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"50\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-10\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"300\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"70\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2k\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"250\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"330\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"110\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-8\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2kf\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"300\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"330\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"110\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"8\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-2\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2m\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_2m\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"400\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"30\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"-40\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"470\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"30\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_2mf\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_2m\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"400\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"-30\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"-40\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"470\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"30\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_3k\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_3k\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"300\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"110\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_3kf\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_3k\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"300\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"-110\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"275\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"moveWayAtStart\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"interceptor_4\">";
str = str + "<var name=\"mainObj\" value=\"interceptor_4\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"10\" />";
str = str + "<var name=\"yratio\" value=\"20\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_1\">";
str = str + "<var name=\"mainObj\" value=\"rocketer_1\" />";
str = str + "<var name=\"way\" value=\"povorot_way\" />";
str = str + "<var name=\"xratio\" value=\"150\" />";
str = str + "<var name=\"yratio\" value=\"170\" />";
str = str + "<var name=\"mratio\" value=\"16\" />";
str = str + "<var name=\"rotate\" value=\"-140\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"550\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"80\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"6\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_1f\">";
str = str + "<var name=\"mainObj\" value=\"rocketer_1\" />";
str = str + "<var name=\"way\" value=\"povorot_way\" />";
str = str + "<var name=\"xratio\" value=\"150\" />";
str = str + "<var name=\"yratio\" value=\"170\" />";
str = str + "<var name=\"mratio\" value=\"16\" />";
str = str + "<var name=\"rotate\" value=\"140\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"550\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"80\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-6\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"5\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_2\">";
str = str + "<var name=\"mainObj\" value=\"rocketer_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"-150\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"60\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"2\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-1\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_2f\">";
str = str + "<var name=\"mainObj\" value=\"rocketer_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"-30\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"350\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"200\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"60\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"-2\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"-1\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"rocketer_4\">";
str = str + "<var name=\"mainObj\" value=\"rocketer_4\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"60\" />";
str = str + "<var name=\"yratio\" value=\"30\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"200\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"miniboss\">";
str = str + "<var name=\"mainObj\" value=\"miniboss\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"30\" />";
str = str + "<var name=\"yratio\" value=\"70\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"240\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_2\">";
str = str + "<var name=\"mainObj\" value=\"boss_2\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"50\" />";
str = str + "<var name=\"yratio\" value=\"20\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"220\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"110\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"boss_3\">";
str = str + "<var name=\"mainObj\" value=\"boss_3\" />";
str = str + "<var name=\"way\" value=\"boss_3_way\" />";
str = str + "<var name=\"xratio\" value=\"60\" />";
str = str + "<var name=\"yratio\" value=\"70\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"220\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"-1\" />";
str = str + "<var name=\"wayCycle\" value=\"3\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"105\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"carier\">";
str = str + "<var name=\"mainObj\" value=\"carier\" />";
str = str + "<var name=\"way\" value=\"circle_way\" />";
str = str + "<var name=\"xratio\" value=\"350\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"450\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"700\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"130\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"3\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"turret_gun\">";
str = str + "<var name=\"mainObj\" value=\"tower_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"bigObject\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport\">";
str = str + "<var name=\"mainObj\" value=\"spaceport\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport_up\">";
str = str + "<var name=\"mainObj\" value=\"spaceport_up\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport_right\">";
str = str + "<var name=\"mainObj\" value=\"spaceport_right\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"spaceport_right_up\">";
str = str + "<var name=\"mainObj\" value=\"spaceport_right_up\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"180\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"0\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"exploder1\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"20\" />";
str = str + "<var name=\"splashDelay\" value=\"3\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"exploder2\">";
str = str + "<var name=\"linkage\" value=\"autoExplodePoint_n\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"2\" />";
str = str + "<var name=\"damageRadius\" value=\"80\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"explodeTimer\" value=\"30\" />";
str = str + "<var name=\"notCount\" value=\"1\" />";
str = str + "<var name=\"soundKills\" value=\"none\" />";
str = str + "</object>";
str = str + "<object name=\"base_start1\">";
str = str + "<var name=\"linkage\" value=\"base_start1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_start1_right\">";
str = str + "<var name=\"linkage\" value=\"base_start1_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_start2\">";
str = str + "<var name=\"linkage\" value=\"base_start2\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_start2_right\">";
str = str + "<var name=\"linkage\" value=\"base_start2_right\" > </var>";
str = str + "<var name=\"armor\" value=\"100\" /> ";
str = str + "<var name=\"splashDamage\" value=\"100\" /> ";
str = str + "<var name=\"damageRadius\" value=\"250\" /> ";
str = str + "<var name=\"splashDelay\" value=\"6\" /> ";
str = str + "<var name=\"top\" value=\"0\" /> ";
str = str + "<var name=\"ignoreHit\" value=\"1\" /> ";
str = str + "<var name=\"ignoreSplash\" value=\"1\" /> ";
str = str + "<var name=\"ignoreDirect\" value=\"1\" /> ";
str = str + "<var name=\"immortal\" value=\"1\" /> ";
str = str + "</object>";
str = str + "<object name=\"base_end1\">";
str = str + "<var name=\"linkage\" value=\"base_end1\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_end1_right\">";
str = str + "<var name=\"linkage\" value=\"base_end1_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_end2\">";
str = str + "<var name=\"linkage\" value=\"base_end2\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base_end2_right\">";
str = str + "<var name=\"linkage\" value=\"base_end2_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base01\">";
str = str + "<var name=\"linkage\" value=\"base01\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base01_right\">";
str = str + "<var name=\"linkage\" value=\"base01_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base03\">";
str = str + "<var name=\"linkage\" value=\"base03\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base03_right\">";
str = str + "<var name=\"linkage\" value=\"base03_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base02a\">";
str = str + "<var name=\"linkage\" value=\"base02a\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base02a_right\">";
str = str + "<var name=\"linkage\" value=\"base02a_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base04\">";
str = str + "<var name=\"linkage\" value=\"base04\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base04_right\">";
str = str + "<var name=\"linkage\" value=\"base04_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base02\">";
str = str + "<var name=\"linkage\" value=\"base02\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base02_right\">";
str = str + "<var name=\"linkage\" value=\"base02_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base01a\">";
str = str + "<var name=\"linkage\" value=\"base01a\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base01a_right\">";
str = str + "<var name=\"linkage\" value=\"base01a_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base03a\">";
str = str + "<var name=\"linkage\" value=\"base03a\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base03a_right\">";
str = str + "<var name=\"linkage\" value=\"base03a_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base04a\">";
str = str + "<var name=\"linkage\" value=\"base04a\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"base04a_right\">";
str = str + "<var name=\"linkage\" value=\"base04a_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"detail01\">";
str = str + "<var name=\"linkage\" value=\"detail01\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"detail01_right\">";
str = str + "<var name=\"linkage\" value=\"detail01_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"support01\">";
str = str + "<var name=\"linkage\" value=\"support01\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support02\">";
str = str + "<var name=\"linkage\" value=\"support02\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support02_right\">";
str = str + "<var name=\"linkage\" value=\"support02_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support03\">";
str = str + "<var name=\"linkage\" value=\"support03\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support03_right\">";
str = str + "<var name=\"linkage\" value=\"support03_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support04\">";
str = str + "<var name=\"linkage\" value=\"support04\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"support04_right\">";
str = str + "<var name=\"linkage\" value=\"support04_right\" />";
str = str + "<var name=\"armor\" value=\"100\" />";
str = str + "<var name=\"splashDamage\" value=\"100\" />";
str = str + "<var name=\"damageRadius\" value=\"250\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"luna01\">";
str = str + "<var name=\"linkage\" value=\"luna_02\" />";
str = str + "<var name=\"armor\" value=\"300\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"luna02\">";
str = str + "<var name=\"linkage\" value=\"luna_01\" />";
str = str + "<var name=\"armor\" value=\"190\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"luna03\">";
str = str + "<var name=\"linkage\" value=\"luna_03\" />";
str = str + "<var name=\"armor\" value=\"80\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"6\" />";
str = str + "<var name=\"top\" value=\"0\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"1\" />";
str = str + "<var name=\"immortal\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"explo\">";
str = str + "<var name=\"linkage\" value=\"explo\" />";
str = str + "<var name=\"armor\" value=\"20\" />";
str = str + "<var name=\"splashDamage\" value=\"0\" />";
str = str + "<var name=\"damageRadius\" value=\"0\" />";
str = str + "<var name=\"splashDelay\" value=\"0\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"1\" />";
str = str + "<var name=\"ignoreSplash\" value=\"1\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object> ";
str = str + "<object name=\"barrel\">";
str = str + "<var name=\"linkage\" value=\"barrel\" />";
str = str + "<var name=\"armor\" value=\"30\" />";
str = str + "<var name=\"splashDamage\" value=\"50\" />";
str = str + "<var name=\"damageRadius\" value=\"100\" />";
str = str + "<var name=\"splashDelay\" value=\"1\" />";
str = str + "<var name=\"top\" value=\"1\" />";
str = str + "<var name=\"ignoreHit\" value=\"0\" />";
str = str + "<var name=\"ignoreSplash\" value=\"0\" />";
str = str + "<var name=\"ignoreDirect\" value=\"0\" />";
str = str + "<var name=\"immortal\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1_en\" >Galactic tavern.\n";
str = str + "`They say the invasion started on a distant fort. Alarm sirens shattered the servicemen\u2019s daily routines. But it was already too late! Most of the patrol was wiped out with the first wave of the assault. The fort held on a bit longer \u2013 a couple of hours...`\n";
str = str + "`They also say that some sort of commander, an old-time war dog, survived that very first encounter... So this is how the universe learned about the presence of Erlings, a warrior race that destroys all in its path.`\n\n";
str = str + "Frontier fort.\n";
str = str + "`Stand to! All units to their action stations! We are coming under attack from a superior enemy force. All transportal communications have been cut off \u2013 reinforcements will not be coming our way!`</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"100\" UAARotationFactor=\"13.0\" /> ";
str = str + "<object name=\"kamikadze_m1\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />";
str = str + "<object name=\"kamikadze_m2\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />";
str = str + "<object name=\"kamikadze_m3\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />";
str = str + "<object name=\"kamikadze_m4\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" reloadingTime=\"60000, 60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"250\" movedWayXSpeed=\"-3\" movedWayOffset=\"58\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"250\" movedWayXSpeed=\"-3\" movedWayOffset=\"54\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"250\" movedWayXSpeed=\"-3\" movedWayOffset=\"50\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60000, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_11\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60000, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.3\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"55\" cannonTimeOffset=\"5, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"52\" cannonTimeOffset=\"0, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"49\" cannonTimeOffset=\"-5, 0, 0\" startFrame=\"100\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"46\" cannonTimeOffset=\"-10, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"43\" cannonTimeOffset=\"-15, 0, 0\" startFrame=\"200\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.8\" tank=\"interceptor_13\" movedWayOffset=\"40\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"430\" />";
str = str + "<object yoffset=\"4.65\" xoffset=\"310\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"4.65\" xoffset=\"240\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"345\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"205\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"4.75\" xoffset=\"380\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"4.75\" xoffset=\"170\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"415\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"135\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"430\" />";
str = str + "<object yoffset=\"5.05\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"5.05\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"5.15\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"5.15\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"375\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"175\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"430\" />";
str = str + "<object yoffset=\"5.45\" xoffset=\"310\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"5.45\" xoffset=\"240\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"345\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"205\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"5.55\" xoffset=\"380\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"5.55\" xoffset=\"170\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"415\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"135\" tank=\"kamikadze\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"175\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"375\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.3\" tank=\"rocketer_4\" movedWayOffset=\"90\" bossBar=\"1\" armor=\"500\" loot=\"miniHealth, weapon2\" lootXoffset=\"0, 50\" lootYoffset=\"50, 0\" autoloot=\"0, 0\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"100\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"62\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"200\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.4\" tank=\"interceptor_11\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.9\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.0\" tank=\"carier\" bossBar=\"1\" armor=\"800\" EC=\"kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_sk, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf , kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf, kamikadze_skf\" ECCount=\"3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3\" ECTime=\"700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700, 700\" ECXOffset=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" ECYOffset=\"-30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30, -30\" ECTimeOffset=\"440, 455, 470, 485, 500, 515, 530, 545, 560, 575, 590, 605, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225, 240, 255\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_2\">";
str = str + "<var name=\"comment1_en\" >Heavy attack craft commander\u2019s logbook.\n";
str = str + "Today, our fort ceased to be. But it\u2019s all right \u2013 that\u2019s just one less pokey hole in our universe. It is a shame about the boys, of course, but that\u2019s military life for you. I will avenge their deaths! The more enemy carriers vanish in the raging flames, the easier it will be for our boys on the front.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"interceptor_3\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" /> ";
str = str + "<object name=\"interceptor_33\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" /> ";
str = str + "<object name=\"interceptor_3f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" />";
str = str + "<object name=\"interceptor_33f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" />";
str = str + "<object name=\"rocketer_2\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" /> ";
str = str + "<object name=\"rocketer_22\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" /> ";
str = str + "<object name=\"rocketer_2f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" />";
str = str + "<object name=\"rocketer_22f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"rocketer_22\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" /> ";
str = str + "<object name=\"interceptor_11\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" /> ";
str = str + "<object name=\"interceptor_111\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" />";
str = str + "<object name=\"interceptor_11f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" />";
str = str + "<object name=\"interceptor_111f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" />";
str = str + "<object name=\"interceptor_1fd\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" />";
str = str + "<object name=\"interceptor_11fd\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"150\" />";
str = str + "<object name=\"interceptor_111fd\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"200\" />";
str = str + "<object name=\"interceptor_1v\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" rotate=\"70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" /> ";
str = str + "<object name=\"interceptor_11v\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" rotate=\"70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" /> ";
str = str + "<object name=\"interceptor_111v\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" rotate=\"70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" /> ";
str = str + "<object name=\"interceptor_1fv\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" rotate=\"-70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"80\" />";
str = str + "<object name=\"interceptor_11fv\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" rotate=\"-70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"100\" />";
str = str + "<object name=\"interceptor_111fv\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" rotate=\"-70\" mratio=\"22\" movedWayOffset=\"10\" mainObj=\"interceptor_12\" reloadingTime=\"30, 60000, 60000\" yratio=\"120\" />";
str = str + "<object name=\"carier\" tank=\"miniboss\" bigObject=\"1\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" xoffset=\"420\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"310\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"0\" object=\"luna01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"320\" tank=\"turret_gun\" mainObj=\"tower_1r\" reloadingTime=\"60000\" loot=\"weapon2\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" gun=\"radar\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"2.25\" xoffset=\"120\" tank=\"turret_gun\" reloadingTime=\"60000\" loot=\"miniHealth\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" gun=\"radar\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"150\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" loot=\"lazer, lazer, miniHealth\" lootXoffset=\"0, 30, -30\" lootYoffset=\"-30, 30, 0\" autoloot=\"0 ,0 ,0\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"150\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11f\" xoffset=\"150\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.6\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.7\" armor=\"300\" xoffset=\"400\" tank=\"truck1Lin\" EC=\" interceptor_111fd, interceptor_11fd, interceptor_1fd\" ECCount=\"2, 2, 2\" ECTime=\"50, 50, 50\" ECXOffset=\"0, 0, 0\" ECYOffset=\"40, -0, -40\" ECTimeOffset=\"20, 15, 10\" loot=\"lazer, miniHealth, miniHealth\" lootXoffset=\"0, 30, -30\" lootYoffset=\"-30, 30, 0\" autoloot=\"0 ,0 ,0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"6.2\" armor=\"360\" xoffset=\"150\" tank=\"truck1Lin\" EC=\" rocketer_2, rocketer_22 \" ECCount=\"2, 2\" ECTime=\"40, 40\" ECXOffset=\"0, -30 \" ECYOffset=\"0, -40\" ECTimeOffset=\"10, 5\" loot=\"lazer, miniHealth, miniHealth\" lootXoffset=\"0, 30, -30\" lootYoffset=\"-30, 30, 0\" autoloot=\"0 ,0 ,0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"7.0\" armor=\"420\" xoffset=\"400\" tank=\"truck1Lin\" EC=\" interceptor_3f, interceptor_33f\" ECCount=\"2, 2\" ECTime=\"40, 40\" ECXOffset=\"0, 0\" ECYOffset=\"-0, -40\" ECTimeOffset=\"10, 5\" bossBar=\"1\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"450\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"300\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"420\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"250\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"420\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"325\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"390\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"225\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"390\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"350\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"360\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"200\" tank=\"kamikadze\" movedWayOffset=\"75\" endFrame=\"360\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"375\" tank=\"kamikadze\" endFrame=\"330\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"175\" tank=\"kamikadze\" endFrame=\"330\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"275\" tank=\"kamikadze\" movedWayOffset=\"90\" endFrame=\"400\" />";
str = str + "<object yoffset=\"9.45\" xoffset=\"310\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"370\" />";
str = str + "<object yoffset=\"9.45\" xoffset=\"240\" tank=\"kamikadze\" movedWayOffset=\"85\" endFrame=\"370\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"345\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"340\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"205\" tank=\"kamikadze\" movedWayOffset=\"80\" endFrame=\"340\" />";
str = str + "<object yoffset=\"9.55\" xoffset=\"380\" tank=\"kamikadze\" movedWayOffset=\"75\" />";
str = str + "<object yoffset=\"9.55\" xoffset=\"170\" tank=\"kamikadze\" movedWayOffset=\"75\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"415\" tank=\"kamikadze\" endFrame=\"280\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"135\" tank=\"kamikadze\" endFrame=\"280\" />";
str = str + "<object yoffset=\"10.0\" tank=\"miniboss\" bossBar=\"1\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1_en\" >Heavy attack craft commander\u2019s logbook.\n";
str = str + "Today, my radar picked up an energy burst in a cluster of asteroids. That should have been an empty space, according to our maps, so I\u2019ll have to check out what\u2019s hatching over there.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />";
str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\"> ";
str = str + "<object yoffset=\"0.9\" xoffset=\"175\" tank=\"turret_gun\" reloadingTime=\"60000\" loot=\"miniHealth\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" gun=\"radar\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"250\" tank=\"turret_gun\" reloadingTime=\"30\" />";
str = str + "<object yoffset=\"2.35\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"400\" tank=\"turret_gun\" reloadingTime=\"30\" />";
str = str + "<object yoffset=\"3.15\" xoffset=\"300\" tank=\"turret_gun\" reloadingTime=\"30\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"80\" tank=\"turret_gun\" reloadingTime=\"60000\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_1r\" gun=\"radar\" cannonAngle=\"h+0\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"8.2\" tank=\"support_dmg\" armor=\"150\" />";
str = str + "<object yoffset=\"9.3\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />";
str = str + "<object yoffset=\"10.3\" tank=\"support_dmg\" armor=\"150\" />";
str = str + "<object yoffset=\"10.3\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"60000, 20, 20\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_3r\" gun=\"radar, turret_gun, turret_gun\" cannonAngle=\"h+0, h+90, h+45\" bulletType=\"weapon0, lazer, lazer\" cannonTimeOffset=\"0, 0, -10\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"60000, 20, 20\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_3\" gun=\"radar, turret_gun, turret_gun\" cannonAngle=\"h+0, h-90, h-45\" bulletType=\"weapon0, lazer, lazer\" cannonTimeOffset=\"0, 0, -10\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"0\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"425\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"100\" object=\"luna01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"550\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"165\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"-50\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"270\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"520\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"200\" object=\"luna01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"450\" object=\"luna01\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"4.9\" xoffset=\"70\" object=\"luna01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"350\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"30\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"520\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.35\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"20\" cannonAngle=\"h-90\" bulletType=\"lazer\" bulletDamage=\"30\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"20\" cannonAngle=\"h+90\" bulletType=\"lazer\" bulletDamage=\"30\" cannonTimeOffset=\"0\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"0\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"550\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.5\" tank=\"support_dmg\" armor=\"150\" />";
str = str + "<object yoffset=\"6.5\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"base_end1\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_11\" xoffset=\"150\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.85\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"7.65\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"225\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"55\" cannonTimeOffset=\"5, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"52\" cannonTimeOffset=\"0, 0, 0\" startFrame=\"50\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"49\" cannonTimeOffset=\"-5, 0, 0\" startFrame=\"100\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"46\" cannonTimeOffset=\"-10, 0, 0\" startFrame=\"150\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"43\" cannonTimeOffset=\"-15, 0, 0\" startFrame=\"200\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"8.75\" tank=\"interceptor_13\" movedWayOffset=\"40\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"325\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"425\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"235\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"125\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"11.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"11.4\" tank=\"support_dmg\" armor=\"150\" xoffset=\"400\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"150\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"150\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"250\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"250\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"350\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"450\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.2\" xoffset=\"450\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"100\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"100\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"200\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"300\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"300\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"400\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.25\" xoffset=\"400\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_4\">";
str = str + "<var name=\"comment1_en\" >Heavy attack craft commander\u2019s logbook.\n";
str = str + "Those wretches have set up a secret base in the asteroid cluster. They have security forces swarming the place, but I have to get their maps. So, today there will be rock-n-roll!</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />";
str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\"> ";
str = str + "<object yoffset=\"0.4\" xoffset=\"80\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"165\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"70\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"400\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"425\" object=\"luna03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"100\" object=\"luna01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.75\" xoffset=\"550\" object=\"luna02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.45\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" loot=\"weapon1\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.95\" xoffset=\"350\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" mainObj=\"tower_1r\" loot=\"weapon1\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.45\" xoffset=\"200\" tank=\"turret_gun\" reloadingTime=\"60000\" gun=\"radar\" cannonAngle=\"h+0\" loot=\"miniHealth\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"-0\" object=\"support02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.3\" tank=\"support_dmg\" xoffset=\"400\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.05\" tank=\"support_dmg\" xoffset=\"400\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.4\" tank=\"support_dmg\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.85\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"150\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"150\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"250\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"250\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"450\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"450\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"100\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"100\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"200\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"300\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"300\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"400\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"400\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"100\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"300\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"4.3\" xoffset=\"300\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"325\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"350\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"400\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"250\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"225\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"200\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"150\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"275\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"225\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"325\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
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str = str + "<object yoffset=\"8.6\" xoffset=\"200\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"350\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"150\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"400\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"250\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"300\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.65\" xoffset=\"430\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" mainObj=\"tower_1r\" loot=\"weapon1\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.65\" xoffset=\"120\" tank=\"turret_gun\" reloadingTime=\"30\" armor=\"60\" loot=\"weapon1\" lootXoffset=\"20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
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str = str + "<object yoffset=\"9.4\" tank=\"rocketer_4\" loot=\"miniHealth, miniHealth, miniHealth\" lootXoffset=\"0, 60, -40\" lootYoffset=\"-20, 0, -60\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" />";
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str = str + "<object yoffset=\"10.6\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"11.5\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\" />";
str = str + "<object yoffset=\"11.9\" command=\"slideConstant\" factor=\"0.9\" limit=\"0\" />";
str = str + "<object yoffset=\"11.15\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />";
str = str + "<object yoffset=\"10.95\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />";
str = str + "<object yoffset=\"11.35\" xoffset=\"0\" object=\"support02_right\" />";
str = str + "<object yoffset=\"11.15\" xoffset=\"-60\" object=\"support02\" />";
str = str + "<object yoffset=\"10.15\" xoffset=\"350\" tank=\"turret_gun\" reloadingTime=\"60000, 20, 20\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" mainObj=\"tower_3r\" gun=\"radar, turret_gun, turret_gun\" cannonAngle=\"h+0, h+90, h+45\" bulletType=\"weapon0, lazer, lazer\" cannonTimeOffset=\"0, 0, -10\" />";
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str = str + "<object yoffset=\"10.5\" xoffset=\"185\" tank=\"turret_gun\" reloadingTime=\"30\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"375\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"300\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1_en\" >Galactic tavern.\n";
str = str + "`They also say that this madcap commander single-handedly destroyed a secret Erling base, got his hands on their tactical maps and made a \u2018house call\u2019 on the enemy\u2019s central supply base, blasting the thing to smithereens.`</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"8\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_3\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" /> ";
str = str + "<object name=\"interceptor_33\" tank=\"emitted\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" /> ";
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str = str + "<object name=\"interceptor_33f\" tank=\"emitted_f\" startFrame=\"100\" endFrame=\"700\" mratio=\"22\" movedWayOffset=\"40\" mainObj=\"interceptor_3k\" reloadingTime=\"30, 60000, 60000\" yratio=\"160\" />";
str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" startFrame=\"100\" mratio=\"18\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" startFrame=\"100\" mratio=\"18\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"13.0\" /> ";
str = str + "<object name=\"interceptor_1l\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"11.0\" /> ";
str = str + "<object name=\"interceptor_1lm\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"11.0\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object name=\"interceptor_1lb\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"11.0\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" /> ";
str = str + "<object name=\"nforser1_s\" tank=\"nforser1_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />";
str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_orange_4\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.65\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"base01_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"55\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"52\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"49\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"46\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"43\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />";
str = str + "<object yoffset=\"1.0\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-70\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"-5\" movedWayOffset=\"40\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"55\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"52\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"49\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"46\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"43\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />";
str = str + "<object yoffset=\"1.6\" tank=\"interceptor_13\" movedWayOffset=\"40\" xratio=\"350\" yratio=\"250\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />";
str = str + "<object yoffset=\"1.7\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />";
str = str + "<object yoffset=\"2.4\" tank=\"interceptor_11\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />";
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str = str + "<object yoffset=\"2.7\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"300\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" />";
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str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" />";
str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" />";
str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" />";
str = str + "<object yoffset=\"3.0\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"70\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-15, 0, 0\" />";
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str = str + "<object yoffset=\"3.35\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" />";
str = str + "<object yoffset=\"3.6\" tank=\"interceptor_11f\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"3.8\" xoffset=\"120\" tank=\"spaceport_up\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.95\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"430\" tank=\"spaceport_right_up\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"6.6\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"1\" endFrame=\"500\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"430\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"6.9\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"60\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"20\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"8.9\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />";
str = str + "<object yoffset=\"9.15\" xoffset=\"0\" object=\"support02_right\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"400\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"325\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" loot=\"miniHealth\" lootXoffset=\"-20\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"70\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"68\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"66\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"64\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"62\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"370\" tank=\"interceptor_13\" rotate=\"90\" movedWayOffset=\"60\" mratio=\"7\" xratio=\"300\" yratio=\"200\" movedWayXSpeed=\"5\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.15\" xoffset=\"550\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"160\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"10.3\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />";
str = str + "<object yoffset=\"10.4\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"-0\" object=\"support02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.5\" xoffset=\"-0\" object=\"support04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"14.8\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"15.8\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"16.8\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.8\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"13.8\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"14.8\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"15.8\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"16.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"0\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"20\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"12.6\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"55, 64, 72, 79, 85, 90\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"12.8\" xoffset=\"430\" tank=\"spaceport_right_up\" mainObj=\"spaceport_right_up_t\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"13.85\" xoffset=\"275\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"14.15\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "<object yoffset=\"14.15\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_6\">";
str = str + "<var name=\"comment1_en\" >Galactic tavern.\n";
str = str + "`I heard this was true. Our fleet was suffering heavy losses at the time, when suddenly, the Erling armada broke up and disappeared. As one Erling captive later recalled, they put the squeeze on that heavy attack craft commander and then finished him off.`</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"interceptor_1l\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"interceptor_1lm\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object name=\"interceptor_1lb\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" /> ";
str = str + "<object name=\"kamikadze_m1\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />";
str = str + "<object name=\"kamikadze_m2\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />";
str = str + "<object name=\"kamikadze_m3\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />";
str = str + "<object name=\"kamikadze_m4\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />";
str = str + "<object name=\"kamikadze_m1r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />";
str = str + "<object name=\"kamikadze_m2r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />";
str = str + "<object name=\"kamikadze_m3r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />";
str = str + "<object name=\"kamikadze_m4r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"7.8\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"7.8\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.65\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />";
str = str + "<object yoffset=\"0.65\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />";
str = str + "<object yoffset=\"7.75\" tank=\"support_dmg\" xoffset=\"425\" startFrame=\"100\" endFrame=\"350\" />";
str = str + "<object yoffset=\"7.75\" tank=\"support_dmg\" xoffset=\"-75\" startFrame=\"350\" endFrame=\"100\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.35\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.45\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.45\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"2.5\" tank=\"interceptor_2mf\" mainObj=\"interceptor_22\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />";
str = str + "<object yoffset=\"3.5\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.0\" tank=\"interceptor_2m\" mainObj=\"interceptor_22\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"30\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"60\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"90\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"120\" />";
str = str + "<object yoffset=\"4.4\" tank=\"interceptor_11\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" reloadingTime=\"60000, 60000, 60000\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"50\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"100\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"150\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"62\" cannonTimeOffset=\"-35, 0, 0\" reloadingTime=\"60000, 60000, 60000\" startFrame=\"200\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.3\" tank=\"interceptor_2mf\" mainObj=\"interceptor_22\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"180\" cannonTimeOffset=\"-20, 0, 0\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"170\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"30\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"160\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"60\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"150\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"90\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"140\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"120\" />";
str = str + "<object yoffset=\"5.4\" tank=\"interceptor_11f\" xoffset=\"190\" xratio=\"55\" movedWayOffset=\"130\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"150\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.8\" tank=\"interceptor_2m\" mainObj=\"interceptor_22\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" bossBar=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"70\" cannonTimeOffset=\"-15, 0, 0\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"68\" cannonTimeOffset=\"-20, 0, 0\" startFrame=\"50\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"66\" cannonTimeOffset=\"-25, 0, 0\" startFrame=\"100\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"64\" cannonTimeOffset=\"-30, 0, 0\" startFrame=\"150\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"62\" cannonTimeOffset=\"-35, 0, 0\" startFrame=\"200\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"370\" tank=\"interceptor_13\" factor=\"-1\" rotate=\"-90\" mratio=\"7\" xratio=\"200\" yratio=\"150\" movedWayXSpeed=\"-5\" movedWayOffset=\"60\" cannonTimeOffset=\"-40, 0, 0\" startFrame=\"250\" mainObj=\"interceptor_2kar\" reloadingTime=\"60, 60000, 60000\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"325\" tank=\"rocketer_4\" xratio=\"40\" loot=\"miniHealth, miniHealth\" lootXoffset=\"60, -40\" lootYoffset=\"-20, -60\" autoloot=\" 0, 0\" movedWayOffset=\"120\" bossBar=\"1\" />";
str = str + "<object yoffset=\"6.55\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"6.55\" xoffset=\"120\" tank=\"spaceport_up\" mainObj=\"spaceport_up_t\" clip=\"3\" bulletSpeed=\"10\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"0\" object=\"support02_right\" />";
str = str + "<object yoffset=\"7.25\" xoffset=\"275\" tank=\"turret_gun\" reloadingTime=\"30\" mainObj=\"tower_1r\" clip=\"3\" bulletSpeed=\"10\" />";
str = str + "<object yoffset=\"8.7\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"8.75\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"8.8\" tank=\"rocketer_1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"8.85\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"8.9\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"8.95\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"9.0\" tank=\"rocketer_1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.05\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"9.1\" tank=\"rocketer_1\" />";
str = str + "<object yoffset=\"9.3\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.35\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.4\" tank=\"rocketer_1f\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.45\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.5\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.55\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.6\" tank=\"rocketer_1f\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"9.65\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"9.7\" tank=\"rocketer_1f\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"275\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"90\" endFrame=\"430\" />";
str = str + "<object yoffset=\"10.15\" xoffset=\"300\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"10.15\" xoffset=\"250\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"325\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"225\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"10.25\" xoffset=\"350\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"10.25\" xoffset=\"200\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"375\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"175\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"275\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"90\" endFrame=\"430\" />";
str = str + "<object yoffset=\"10.55\" xoffset=\"310\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"10.55\" xoffset=\"240\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"85\" endFrame=\"400\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"345\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"205\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"80\" endFrame=\"370\" />";
str = str + "<object yoffset=\"10.65\" xoffset=\"380\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"10.65\" xoffset=\"170\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" movedWayOffset=\"75\" endFrame=\"340\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"415\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"10.7\" xoffset=\"135\" tank=\"kamikadze\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"11.0\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"150\" endFrame=\"400\" />";
str = str + "<object yoffset=\"11.05\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"200\" endFrame=\"350\" />";
str = str + "<object yoffset=\"11.1\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" />";
str = str + "<object yoffset=\"11.3\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"400\" endFrame=\"400\" /> ";
str = str + "<object yoffset=\"11.35\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"350\" endFrame=\"350\" /> ";
str = str + "<object yoffset=\"11.4\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" /> ";
str = str + "<object yoffset=\"11.7\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"150\" endFrame=\"400\" />";
str = str + "<object yoffset=\"11.75\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"200\" endFrame=\"350\" />";
str = str + "<object yoffset=\"11.8\" tank=\"interceptor_12\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" />";
str = str + "<object yoffset=\"12.1\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"0, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"400\" endFrame=\"400\" /> ";
str = str + "<object yoffset=\"12.15\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-10, 60, 60\" cannonAngle=\"t, t+30, t+30\" xoffset=\"350\" endFrame=\"350\" /> ";
str = str + "<object yoffset=\"12.2\" tank=\"interceptor_12f\" mainObj=\"rocketer_2\" armor=\"40\" orientToPath=\"shoot\" reloadingTime=\"75, 55000, 55000\" cannonTimeOffset=\"-20, 60, 60\" cannonAngle=\"t, t+30, t+30\" /> ";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_7\">";
str = str + "<var name=\"comment1_en\" >Heavy attack craft commander\u2019s logbook.\n";
str = str + "That scum nearly finished me off. I had to lick my wounds at an abandoned orbit base. As they say, I fixed what I could and tossed the rest. But! Now I know the soft spot for the entire assault force \u2013 it\u2019s a shame that they don\u2019t equip our attack craft with transportal units. One heavy destroyer echelon run and that\u2019s it, the support base is finished, which means that the invasion of over. That\u2019s all right, heavy destroyers can be a pain the neck, too! We\u2019ll see who\u2019s the boss here!</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"500\" damageRadius=\"50\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"interceptor_1l\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" /> ";
str = str + "<object name=\"interceptor_1lm\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object name=\"interceptor_1lb\" tank=\"interceptor_1l\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"10.5\" loot=\"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" /> ";
str = str + "<object name=\"emitted_m\" xoffset=\"375\" tank=\"emitted_m\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"emitted_mf\" xoffset=\"375\" tank=\"emitted_mf\" top=\"1\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"30\" ECXOffset=\"-20\" ECYOffset=\"20\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" />";
str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />";
str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_orange_4\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.85\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"-0\" object=\"support02\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"-0\" object=\"support04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"2.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"1.0\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.15\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.35\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.95\" xoffset=\"425\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"120\" tank=\"spaceport\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"120\" tank=\"spaceport_up\" EC=\"emitted_m, emitted_m, emitted_m, emitted_m, emitted_m, emitted_m\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"-10, 25, -10, 25, -10, 25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"2.85\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"2.9\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"430\" tank=\"spaceport_right_up\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.2\" tank=\"rocketer_4\" loot=\"miniHealth, miniHealth, miniHealth\" lootXoffset=\"0, 60, -40\" lootYoffset=\"-20, 0, -60\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.75\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.85\" xoffset=\"425\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"5.95\" xoffset=\"475\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"6.75\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"6.85\" xoffset=\"125\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"6.95\" xoffset=\"75\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lm\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1lb\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"0\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"20\" endFrame=\"-1\" EC=\"mine_yellow_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"550\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"5\" xratio=\"200\" rotate=\"160\" endFrame=\"-1\" EC=\"mine_yellow_4, mine_41\" ECCount=\"12, 12\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"-50\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"0\" endFrame=\"-1\" EC=\"mine_orange_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"600\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"180\" endFrame=\"-1\" EC=\"mine_orange_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"175\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"175\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"150\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"150\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"125\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"125\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.55\" xoffset=\"425\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.55\" xoffset=\"425\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.65\" xoffset=\"400\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.65\" xoffset=\"400\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.75\" xoffset=\"375\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"8.75\" xoffset=\"375\" stank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.4\" tank=\"rocketer_4\" loot=\"weapon3, weapon3, weapon3\" lootXoffset=\"0, 100, -70\" lootYoffset=\"-100, 0, -20\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"10.9\" xoffset=\"250\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"11.6\" xoffset=\"450\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"12.9\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"12.95\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.05\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.1\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.3\" xoffset=\"275\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.35\" xoffset=\"225\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.4\" xoffset=\"325\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.45\" xoffset=\"175\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"13.5\" xoffset=\"375\" tank=\"kamikadze\" mainObj=\"interceptor_1ls\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"50\" ECXOffset=\"0\" ECYOffset=\"-20\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"12.0\" xoffset=\"0\" object=\"base03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"0\" object=\"base01\" bigObject=\"1\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"15.85\" xoffset=\"80\" object=\"detail01\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"30, 50, 60\" lootYoffset=\"50, 100, 80\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"11.0\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"12.0\" xoffset=\"-0\" object=\"base03_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"14.0\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"15.0\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"16.0\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"17.0\" xoffset=\"-0\" object=\"base01a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"18.0\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"13.9\" tank=\"rocketer_4\" loot=\"weapon3, weapon3, weapon3\" lootXoffset=\"0, 100, -70\" lootYoffset=\"-50, 0, -80\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" /> ";
str = str + "<object yoffset=\"15.0\" xoffset=\"400\" tank=\"carier\" mainObj=\"boss_1\" movedWayOffset=\"125\" mratio=\"4\" xratio=\"250\" xratio=\"70\" bossBar=\"1\" /> ";
str = str + "<object yoffset=\"17.5\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"18.5\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"weapon3\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"17.7\" xoffset=\"430\" tank=\"spaceport_right\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"17.7\" xoffset=\"430\" tank=\"spaceport_right_up\" EC=\"emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf, emitted_mf\" ECCount=\"1, 1, 1, 1, 1, 1\" ECTime=\"85, 94, 122, 129, 155, 160\" ECXOffset=\"10, -25, 10, -25, 10, -25\" ECYOffset=\"40, 40, 40, 40, 40, 40\" ECTimeOffset=\"1, 1, 1, 1, 1, 1\" child=\"barr_expl_b\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_8\">";
str = str + "<var name=\"comment1_en\" >Heavy attack craft commander\u2019s logbook.\n";
str = str + "I had no idea I was already a legend. After my leaky bucket was picked up by our carrier, all we did was attack. We forced back the Erlings past their initial points of attack, restoring our former borders. But the invasion has not yet been fully halted. Our reconnaissance is reporting a massive teleportation of enemy heavy cruisers.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1000\" damageRadius=\"130\" />";
str = str + "<object name=\"barr_expl_bb\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1500\" damageRadius=\"500\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"50\" UAARotationFactor=\"13.0\" /> ";
str = str + "<object name=\"mine_orange_3\" tank=\"mine_orange_3\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_orange_2\" tank=\"mine_orange\" mainObj=\"mine_orange_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_orange_3\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_yellow_22\" tank=\"mine_yellow\" mainObj=\"mine_yellow_4\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"13\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" dieImmediatly=\"0\" />";
str = str + "<object name=\"mine_23\" tank=\"mine\" mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />";
str = str + "<object name=\"mine_yellow_4\" tank=\"mine_yellow\" child=\"mine_yellow_22\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_orange_4\" tank=\"mine_orange\" child=\"mine_orange_2\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.7\" xoffset=\"50\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"50\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"200\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"275\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"275\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"350\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"500\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"500\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"50\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"50\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"200\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"275\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"275\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"350\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"500\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"500\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"50\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"50\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"200\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"200\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"275\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"275\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"350\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"350\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"500\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"500\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"0.8\" bonus=\"weapon3\" xoffset=\"125\" />";
str = str + "<object yoffset=\"0.75\" bonus=\"weapon3\" xoffset=\"125\" />";
str = str + "<object yoffset=\"0.8\" bonus=\"lazer\" xoffset=\"425\" />";
str = str + "<object yoffset=\"0.75\" bonus=\"lazer\" xoffset=\"425\" />";
str = str + "<object yoffset=\"2.0\" tank=\"rocketer_4\" armor=\"800\" loot=\"weapon3, lazer, miniHealth\" lootXoffset=\"60, -40, 30\" lootYoffset=\"-50, -80, 0\" autoloot=\"0, 0, 0\" movedWayOffset=\"120\" /> ";
str = str + "<object yoffset=\"2.6\" xoffset=\"0\" object=\"support03\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"4.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"base04a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.0\" xoffset=\"0\" object=\"base01a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"0\" object=\"base04\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"4.5\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"-0\" object=\"base02_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"-0\" object=\"base02a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"3.75\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"4.25\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"4.8\" xoffset=\"275\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"6.8\" tank=\"miniboss\" bossBar=\"1\" loot=\"weapon3, lazer, miniHealth\" lootXoffset=\"60, -40, 30\" lootYoffset=\"-50, -80, 0\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"8.75\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" />";
str = str + "<object yoffset=\"9.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"9.25\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"250\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"12.1\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"12.1\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"12.4\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"13.0\" xoffset=\"400\" tank=\"carier\" mainObj=\"boss_1\" movedWayOffset=\"125\" mratio=\"4\" xratio=\"250\" xratio=\"70\" bossBar=\"1\" loot=\"weapon3, lazer, miniHealth\" lootXoffset=\"60, -40, 30\" lootYoffset=\"-50, -80, 0\" autoloot=\"0, 0, 0\" /> ";
str = str + "<object yoffset=\"18.0\" xoffset=\"0\" object=\"base_start2\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"19.0\" xoffset=\"0\" object=\"base03a\" bigObject=\"1\" />";
str = str + "<object yoffset=\"20.0\" xoffset=\"0\" object=\"base_end2\" bigObject=\"1\" />";
str = str + "<object yoffset=\"17.5\" xoffset=\"-0\" object=\"base_start1_right\" bigObject=\"1\" /> ";
str = str + "<object yoffset=\"18.5\" xoffset=\"-0\" object=\"base03a_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"19.6\" xoffset=\"-80\" object=\"detail01_right\" bigObject=\"1\" loot=\"miniHealth,miniHealth,miniHealth\" lootXoffset=\"430, 450, 460\" lootYoffset=\"80, 100, 50\" autoloot=\"0, 0, 0\" />";
str = str + "<object yoffset=\"19.5\" xoffset=\"-0\" object=\"base04_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"20.5\" xoffset=\"-0\" object=\"base_end2_right\" bigObject=\"1\" />";
str = str + "<object yoffset=\"18.6\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"18.75\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"18.9\" xoffset=\"100\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h-90\" movedBullet=\"0\" bulletType=\"weapon1\" />";
str = str + "<object yoffset=\"18.1\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"18.25\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" cannonTimeOffset=\"-10\" />";
str = str + "<object yoffset=\"18.4\" xoffset=\"450\" tank=\"turret_gun\" reloadingTime=\"30\" cannonAngle=\"h+90\" movedBullet=\"0\" bulletType=\"weapon1\" mainObj=\"tower_1r\" />";
str = str + "<object yoffset=\"19.2\" xoffset=\"275\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"19.9\" xoffset=\"250\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"19.9\" xoffset=\"300\" tank=\"emitted_m\" way=\"line_way\" mainObj=\"nforser2\" mratio=\"6\" xratio=\"200\" rotate=\"90\" endFrame=\"-1\" EC=\"mine_4, mine_41\" ECCount=\"10, 10\" ECTime=\"20, 20\" ECXOffset=\"0, 0\" ECYOffset=\"0, 0\" ECTimeOffset=\"15, 15\" />";
str = str + "<object yoffset=\"20.9\" xoffset=\"150\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"20.9\" xoffset=\"400\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"21.2\" xoffset=\"200\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"21.2\" xoffset=\"350\" tank=\"truck2Lin\" mainObj=\"armored_1\" rotate=\"90\" mratio=\"1\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"22.0\" tank=\"boss_2\" bossBar=\"1\" child=\"barr_expl_bb\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "<object yoffset=\"22.0\" tank=\"boss_2\" mainObj=\"boss_2_r\" child=\"barr_expl_b\" childXOffset=\"100\" childYOffset=\"0\" loot=\"miniHealth\" lootXoffset=\"50\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"22.0\" tank=\"boss_2\" mainObj=\"boss_2_l\" child=\"barr_expl_b\" childXOffset=\"-100\" childYOffset=\"0\" loot=\"miniHealth\" lootXoffset=\"-50\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1_en\" >Onboard an Erling warship.\n";
str = str + "You are a race of slaves and we are a race of Sovereign! Prepare for death, caitiffs.</var>";
str = str + "<var name=\"playerX\" value=\"275\" />";
str = str + "<var name=\"playerY\" value=\"200\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" />";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"barr_expl\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />";
str = str + "<object name=\"barr_expl_b\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1500\" damageRadius=\"320\" />";
str = str + "<object name=\"barr_expl_bb\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"2\" splashDamage=\"1500\" damageRadius=\"500\" />";
str = str + "<object name=\"barr_expl_m\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />";
str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />";
str = str + "<object name=\"kamikadze_k\" tank=\"emitted\" movedWayYSpeed=\"-15\" /> ";
str = str + "<object name=\"kamikadze_kf\" tank=\"emitted_f\" movedWayYSpeed=\"-15\" />";
str = str + "<object name=\"interceptor_1\" tank=\"emitted\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" /> ";
str = str + "<object name=\"interceptor_1f\" tank=\"emitted_f\" movedWayYSpeed=\"-2\" movedWayXSpeed=\"-4\" mainObj=\"interceptor_1\" cannonTimeOffset=\"-5, -35, -35\" reloadingTime=\"20, 60000, 60000\" orientToPath=\"shoot\" />";
str = str + "<object name=\"kamikadze_sk\" tank=\"emitted\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" /> ";
str = str + "<object name=\"kamikadze_skf\" tank=\"emitted_f\" mainObj=\"kamikadze_s\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" />";
str = str + "<object name=\"kamikadze_s\" tank=\"kamikadze_s\" armor=\"10\" directdamage=\"20\" UAADistance=\"40\" UAARotationFactor=\"13.0\" /> ";
str = str + "<object name=\"kamikadze_m1\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />";
str = str + "<object name=\"kamikadze_m2\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />";
str = str + "<object name=\"kamikadze_m3\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />";
str = str + "<object name=\"kamikadze_m4\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"30\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />";
str = str + "<object name=\"kamikadze_m1r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"750\" movedWayOffset=\"25\" />";
str = str + "<object name=\"kamikadze_m2r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"26\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"765\" movedWayOffset=\"26\" />";
str = str + "<object name=\"kamikadze_m3r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"27\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"780\" movedWayOffset=\"27\" />";
str = str + "<object name=\"kamikadze_m4r\" tank=\"emitted\" mainObj=\"kamikadze_s\" way=\"line_way\" rotate=\"150\" movedWay=\"0\" EC=\"barr_expl\" ECCount=\"1\" ECTime=\"28\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"kamikadze_s\" childXOffset=\"0\" childYOffset=\"0\" dieImmediatly=\"0\" orientToPath=\"way\" endFrame=\"795\" movedWayOffset=\"28\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"0.4\" bonus=\"weapon2\" xoffset=\"275\" />";
str = str + "<object yoffset=\"0.5\" bonus=\"weapon2\" xoffset=\"275\" />";
str = str + "<object yoffset=\"0.6\" bonus=\"weapon2\" xoffset=\"275\" />";
str = str + "<object yoffset=\"0.7\" bonus=\"weapon2\" xoffset=\"275\" />";
str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_1l\" loot=\"lazer,lazer,lazer,lazer\" lootXoffset=\"30, 50, 60, 80\" lootYoffset=\"30, 50, -30, -50\" autoloot=\"0, 0, 0, 0\" />";
str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_1r\" loot=\"weapon3,weapon3,weapon3,weapon3\" lootXoffset=\"30, 50, 60, 80\" lootYoffset=\"30, 50, -30, -50\" autoloot=\"0, 0, 0, 0\" />";
str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_2l\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" mainObj=\"boss_3_2r\" loot=\"miniHealth\" lootXoffset=\"0\" lootYoffset=\"0\" autoloot=\"0\" />";
str = str + "<object yoffset=\"1.5\" tank=\"boss_3\" bossBar=\"1\" child=\"barr_expl_bb\" childXOffset=\"0\" childYOffset=\"0\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var weaponPoints = new Array();
var klop = 1;
while (foo["p" + klop] != undefined) {
var wp = new Object();
var wmc = foo["p" + klop];
wp.x = wmc._x;
wp.y = wmc._y;
foo.localToGlobal(wp);
weaponPoints.push({mc:wmc, x:wp.x, y:wp.y});
klop++;
}
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (name.armor <= 0) {
if (name.mainLinkage == "boss_3_2l") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1l") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
if (name.mainLinkage == "boss_3_2r") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1r") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
}
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else if (foo.alreadyHited(staticObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else if (foo.alreadyHited(enemyObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = enemyObjects[j];
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (name.armor <= 0) {
if (name.mainLinkage == "boss_3_2l") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1l") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
if (name.mainLinkage == "boss_3_2r") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1r") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
}
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
if ((foo.type == "lazer") || (foo.type == "lazer2")) {
var flag = true;
var n = 0;
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D \u041B\u0410\u0417\u0415\u0420\u041E\u041C! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
flag = false;
}
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
if (foo.alreadyHited(_root.bg.player)) {
continue;
}
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
debug("\u0418\u0413\u0420\u041E\u041A \u041F\u041E\u0412\u0420\u0415\u0416\u0414\u0415\u041D! \u0443\u0440\u043E\u043D " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.addEnemy(_root.bg.player);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u0415\u0421\u0421\u041C\u0415\u0420\u0422\u041D\u042B\u041C \u041E\u0411\u042A\u0415\u041A\u0422\u041E\u041C!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0411\u041E\u0427\u041A\u041E\u0419! \u0443\u0440\u043E\u043D " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("\u0418\u0413\u0420\u041E\u041A \u0421\u041E\u0423\u0414\u0410\u0420\u0418\u041B\u0421\u042F \u0421 \u0412\u0420\u0410\u0413\u041E\u041C! \u0443\u0440\u043E\u043D " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
if (name.mainLinkage == "boss_3_2l") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1l") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
if (name.mainLinkage == "boss_3_2r") {
var jj = 0;
while (jj < enemyObjects.length) {
if (enemyObjects[jj].mainLinkage == "boss_3_1r") {
enemyObjects[jj].changeArmor(-1000000);
}
jj++;
}
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS["textZ_" + language_pre];
if (_global.gameOver && (!gameInWin)) {
_global.sound.play("playerDead", undefined, true);
title_mc.title.text = ttz.playerDiedTitle;
_global.levelNum--;
} else {
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_global.sound.play("levelComplete", undefined, true);
}
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.yoffset;
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.initCreateStars = function () {
for (var _local4 in starsS) {
var _local1 = starsS[_local4];
if (!noSet(_local1.linkage)) {
var _local2 = 0;
while (_local2 < _local1.startCount) {
var _local3 = createStar(_local1.linkage, _local1.speed);
_local3._y = Math.floor(Math.random() * 550);
_local2++;
}
}
}
};
_global.createStars = function () {
_root.bg.starz._y = -_root.bg._y;
for (var _local3 in starsS) {
var _local2 = starsS[_local3];
if (!noSet(_local2.linkage)) {
if (Math.random() < _local2.random) {
createStar(_local2.linkage, _local2.speed);
}
}
}
};
_global.createStar = function (link, sp) {
var _local2 = _root.bg.starz.getNextHighestDepth();
var _local3 = _root.bg.starz.attachMovie(link, "star" + _local2, _local2);
_local3.initStar(sp);
return(_local3);
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar.gotoAndStop(Math.round(_local2));
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_global.makeBreef = function (done) {
if (done == true) {
if (this.mode == 1) {
while (this.currText < 3) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
while (this.step < _local4.length) {
_local5.text = _local5.text + _local4.charAt(++this.step);
}
this.currText++;
this.step = -1;
this.step2 = 0;
}
this.mode = 2;
}
} else if (this.mode == 1) {
if (this.currText == 1) {
var _local4 = this.breefText1;
var _local5 = _root.wnd.intro1;
}
if (this.currText == 2) {
var _local4 = this.breefText2;
var _local5 = _root.wnd.intro2;
}
if (_global.noSet(this.step)) {
this.step = -1;
}
if (_global.noSet(this.step2)) {
this.step2 = 0;
}
this.step2++;
if (this.step2 >= this.delay) {
this.step2 = 0;
_local5.text = _local5.text + _local4.charAt(++this.step);
_local5.text = _local5.text + _local4.charAt(++this.step);
if (Math.random() < 0.5) {
_global.sound.play("type");
}
}
if (this.step >= _local4.length) {
if (this.currText == 1) {
this.currText = 2;
this.step = -1;
this.step2 = 0;
} else {
this.mode = 2;
}
}
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_root.gui.adder.gotoAndStop(1);
_root.gui.fireRate.gotoAndStop(1);
_root.gui.double.gotoAndStop(1);
_root.gui.speed.gotoAndStop(1);
_global.levelNum++;
if (!_global.noSet(_global.levels["level_" + levelNum])) {
wnd.levelNum.text = _global.levelNum;
wnd.breefText1 = prepareText(_global.levels["level_" + levelNum]["comment1_" + language_pre]);
wnd.breefText2 = prepareText(_global.levels["level_" + levelNum]["comment2_" + language_pre]);
if (_global.noSet(wnd.breefText1) || (wnd.breefText1 == "")) {
wnd.breefText1 = _global.levels["level_" + levelNum]["comment_" + language_pre];
}
if (_global.noSet(wnd.breefText1)) {
wnd.breefText1 = "";
}
if (_global.noSet(wnd.breefText2)) {
wnd.breefText2 = "";
}
wnd.currText = 1;
var _local3 = _global.levels["level_" + levelNum].typerDelay;
if (_global.noSet(_local3)) {
_local3 = 0;
}
_root.wnd.delay = _local3;
_root.wnd.intro1.text = "";
_root.wnd.intro2.text = "";
_root.wnd.mode = 1;
_root.wnd.onEnterFrame = makeBreef;
}
if (!_global.noSet(_global.levels["level_" + levelNum].story)) {
_root.wnd.attachMovie(_global.levels["level_" + levelNum].story, "story", _root.wnd.getNextHighestDepth());
}
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local7 in foo) {
_local4[_local7] = foo[_local7];
}
var _local8 = movingUnits[_local4.tank];
for (var _local7 in _local8) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local8[_local7];
}
}
var _local10 = mainUnits[_local4.mainObj];
for (var _local7 in _local10) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local10[_local7];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13);
_local11.initOffset(_local4.bigObject);
_local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
_local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
if (_local4.movedWay == 1) {
_local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local11.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local11.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local11.soundKills = _local4.soundKills;
}
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local7 in foo) {
_local5[_local7] = foo[_local7];
}
var _local9 = standingUnits[_local5.object];
for (var _local7 in _local9) {
if (_global.noSet(_local5[_local7])) {
_local5[_local7] = _local9[_local7];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13);
_local11.initOffset(_local5.bigObject);
_local11.initArmor(_local5.armor);
_local11.initScore(_local5.score);
_local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local11.setMotion(0, 0);
_local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local11.inQueue();
_local11.link = _local5.linkage;
for (var _local7 in _local5) {
if (_global.noSet(_local11[_local7])) {
_local11[_local7] = _local5[_local7];
}
}
return(_local11);
}
if (!_global.noSet(foo.bonus)) {
var _local13 = this.bnz.getNextHighestDepth();
var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13);
_local11.initOffset(foo.bigObject);
bonusObjects.push(_local11);
_local11._x = foo.xoffset;
_local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local11.bonusType = foo.bonus;
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
nextFrame();
Frame 8
stop();
_global.levelNum = 0;
Instance of Symbol 801 MovieClip "btn_sound" in Frame 8
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 9
stop();
intro_text.htmlText = _global.envS["textZ_" + language_pre].intro;
Frame 10
prebreefFunc();
water.w.stop();
water.w2.stop();
Frame 11
stop();
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 5 MovieClip Frame 40
gotoAndPlay (1);
Symbol 11 Button
on (press) {
openSite();
}
Symbol 27 MovieClip Frame 1
_visible = false;
Symbol 28 MovieClip [luna_01] Frame 1
#initclip 95
Object.registerClass("luna_01", splashedObject);
#endinitclip
stop();
Symbol 28 MovieClip [luna_01] Frame 2
stop();
Instance of Symbol 27 MovieClip "p3" in Symbol 28 MovieClip [luna_01] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "p2" in Symbol 28 MovieClip [luna_01] Frame 2
onClipEvent (load) {
delay = 2;
}
Symbol 34 MovieClip [luna_02] Frame 1
#initclip 17
Object.registerClass("luna_02", splashedObject);
#endinitclip
stop();
Symbol 34 MovieClip [luna_02] Frame 2
stop();
Instance of Symbol 27 MovieClip "p3" in Symbol 34 MovieClip [luna_02] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "p4" in Symbol 34 MovieClip [luna_02] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "p2" in Symbol 34 MovieClip [luna_02] Frame 2
onClipEvent (load) {
delay = 2;
}
Symbol 55 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 55 MovieClip Frame 5
gotoAndStop (1);
Symbol 55 MovieClip Frame 15
gotoAndStop (1);
Symbol 55 MovieClip Frame 19
gotoAndStop (1);
Symbol 55 MovieClip Frame 33
gotoAndStop (1);
Symbol 55 MovieClip Frame 47
gotoAndStop (1);
Symbol 59 MovieClip [detail02] Frame 1
#initclip 18
Object.registerClass("detail02", splashedObject);
#endinitclip
Symbol 60 MovieClip [detail02_right] Frame 1
#initclip 19
Object.registerClass("detail02_right", splashedObject);
#endinitclip
Symbol 89 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 27 MovieClip "ex2" in Symbol 89 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 89 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 91 MovieClip [player] Frame 1
#initclip 20
Object.registerClass("player", playerClass);
#endinitclip
Symbol 92 MovieClip [enemy] Frame 1
#initclip 21
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 93 MovieClip [bullet] Frame 1
#initclip 22
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 94 MovieClip [queue] Frame 1
#initclip 23
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 90 MovieClip in Symbol 99 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 104 MovieClip [bonus_miniHealth] Frame 1
#initclip 24
Object.registerClass("bonus_miniHealth", bonus);
#endinitclip
Symbol 111 MovieClip Frame 10
stop();
_parent.kill();
Symbol 112 MovieClip [userSplash] Frame 1
#initclip 25
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 112 MovieClip [userSplash] Frame 16
stop();
Symbol 117 MovieClip [playerShoot2] Frame 1
#initclip 26
Object.registerClass("playerShoot2", bulletClass);
#endinitclip
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 117 MovieClip [playerShoot2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 117 MovieClip [playerShoot2] Frame 10
stop();
Symbol 118 MovieClip [gun_1] Frame 1
#initclip 27
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 119 MovieClip [gun_2] Frame 1
#initclip 28
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 120 MovieClip [gun_3] Frame 1
#initclip 29
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 123 MovieClip [weapon2] Frame 1
#initclip 30
Object.registerClass("weapon2", bulletClass);
#endinitclip
Symbol 150 MovieClip [boul] Frame 15
stop();
this.removeMovieClip();
Symbol 151 MovieClip [player_gun_3] Frame 1
#initclip 31
Object.registerClass("player_gun_3", cannon);
#endinitclip
Symbol 152 MovieClip [player_gun_1] Frame 1
#initclip 32
Object.registerClass("player_gun_1", cannon);
#endinitclip
Symbol 156 MovieClip [weapon3] Frame 1
#initclip 33
Object.registerClass("weapon3", bulletClass);
#endinitclip
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 156 MovieClip [weapon3] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 156 MovieClip [weapon3] Frame 15
stop();
Symbol 160 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 170 MovieClip [weapon4] Frame 1
#initclip 34
Object.registerClass("weapon4", bulletClass);
#endinitclip
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 170 MovieClip [weapon4] Frame 1
onClipEvent (enterFrame) {
}
Symbol 170 MovieClip [weapon4] Frame 15
stop();
Symbol 171 MovieClip [player_gun_2] Frame 1
#initclip 35
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 182 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 182 MovieClip [explode] Frame 7
_global.sound.play("eexplode", sx);
Symbol 182 MovieClip [explode] Frame 22
stop();
this.removeMovieClip();
Symbol 186 MovieClip [autoExplodePoint] Frame 1
#initclip 36
Object.registerClass("autoExplodePoint", autoExplode);
#endinitclip
Symbol 186 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 186 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 191 MovieClip [bonus_weapon1] Frame 1
#initclip 37
Object.registerClass("bonus_weapon1", bonus);
#endinitclip
Symbol 219 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 219 MovieClip Frame 5
gotoAndStop (1);
Symbol 219 MovieClip Frame 15
gotoAndStop (1);
Symbol 219 MovieClip Frame 19
gotoAndStop (1);
Symbol 220 MovieClip [weapon1] Frame 1
#initclip 38
Object.registerClass("weapon1", bulletClass);
#endinitclip
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 220 MovieClip [weapon1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 220 MovieClip [weapon1] Frame 20
stop();
Symbol 221 MovieClip [emptyShoot] Frame 1
#initclip 39
Object.registerClass("emptyShoot", bulletClass);
#endinitclip
Instance of Symbol 27 MovieClip "ex2" in Symbol 232 MovieClip [armored_1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "ex2" in Symbol 343 MovieClip [rocketer_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "ex4" in Symbol 343 MovieClip [rocketer_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "ex3" in Symbol 343 MovieClip [rocketer_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "ex2" in Symbol 349 MovieClip [interceptor_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "ex4" in Symbol 349 MovieClip [interceptor_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "ex3" in Symbol 349 MovieClip [interceptor_4] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 356 MovieClip [boss_2_r] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 377 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 380 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 384 MovieClip [nforser2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 391 MovieClip [lazer] Frame 1
#initclip 40
Object.registerClass("lazer", bulletClass);
#endinitclip
Symbol 391 MovieClip [lazer] Frame 10
this.kill();
Symbol 395 MovieClip [lazer2] Frame 1
#initclip 41
Object.registerClass("lazer2", bulletClass);
#endinitclip
Symbol 395 MovieClip [lazer2] Frame 16
this.kill();
Symbol 396 MovieClip [autoExplodePoint_n] Frame 1
#initclip 42
Object.registerClass("autoExplodePoint_n", autoExplode);
#endinitclip
Symbol 396 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 396 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 400 MovieClip [kamikadze_s] Frame 1
stop();
Symbol 400 MovieClip [kamikadze_s] Frame 2
stop();
makeDie(dd);
Symbol 404 MovieClip [base_end1] Frame 1
#initclip 43
Object.registerClass("base_end1", splashedObject);
#endinitclip
Symbol 405 MovieClip [base_end1_right] Frame 1
#initclip 44
Object.registerClass("base_end1_right", splashedObject);
#endinitclip
Symbol 409 MovieClip [base_end2] Frame 1
#initclip 45
Object.registerClass("base_end2", splashedObject);
#endinitclip
Symbol 410 MovieClip [base_end2_right] Frame 1
#initclip 46
Object.registerClass("base_end2_right", splashedObject);
#endinitclip
Symbol 413 MovieClip [base_start1] Frame 1
#initclip 47
Object.registerClass("base_start1", splashedObject);
#endinitclip
Symbol 414 MovieClip [base_start1_right] Frame 1
#initclip 48
Object.registerClass("base_start1_right", splashedObject);
#endinitclip
Symbol 417 MovieClip [base_start2] Frame 1
#initclip 49
Object.registerClass("base_start2", splashedObject);
#endinitclip
Symbol 418 MovieClip [base_start2_right] Frame 1
#initclip 50
Object.registerClass("base_start2_right", splashedObject);
#endinitclip
Symbol 421 MovieClip [base01] Frame 1
#initclip 51
Object.registerClass("base01", splashedObject);
#endinitclip
Symbol 422 MovieClip [base01_right] Frame 1
#initclip 52
Object.registerClass("base01_right", splashedObject);
#endinitclip
Symbol 425 MovieClip [base01a] Frame 1
#initclip 53
Object.registerClass("base01a", splashedObject);
#endinitclip
Symbol 426 MovieClip [base01a_right] Frame 1
#initclip 54
Object.registerClass("base01a_right", splashedObject);
#endinitclip
Symbol 429 MovieClip [base02] Frame 1
#initclip 55
Object.registerClass("base02", splashedObject);
#endinitclip
Symbol 430 MovieClip [base02_right] Frame 1
#initclip 56
Object.registerClass("base02_right", splashedObject);
#endinitclip
Symbol 433 MovieClip [base02a] Frame 1
#initclip 57
Object.registerClass("base02a", splashedObject);
#endinitclip
Symbol 434 MovieClip [base02a_right] Frame 1
#initclip 58
Object.registerClass("base02a_right", splashedObject);
#endinitclip
Symbol 437 MovieClip [base03] Frame 1
#initclip 59
Object.registerClass("base03", splashedObject);
#endinitclip
Symbol 438 MovieClip [base03_right] Frame 1
#initclip 60
Object.registerClass("base03_right", splashedObject);
#endinitclip
Symbol 441 MovieClip [base03a] Frame 1
#initclip 61
Object.registerClass("base03a", splashedObject);
#endinitclip
Symbol 442 MovieClip [base03a_right] Frame 1
#initclip 62
Object.registerClass("base03a_right", splashedObject);
#endinitclip
Symbol 445 MovieClip [base04] Frame 1
#initclip 63
Object.registerClass("base04", splashedObject);
#endinitclip
Symbol 446 MovieClip [base04_right] Frame 1
#initclip 64
Object.registerClass("base04_right", splashedObject);
#endinitclip
Symbol 449 MovieClip [base04a] Frame 1
#initclip 65
Object.registerClass("base04a", splashedObject);
#endinitclip
Symbol 450 MovieClip [base04a_right] Frame 1
#initclip 66
Object.registerClass("base04a_right", splashedObject);
#endinitclip
Symbol 457 MovieClip [support02] Frame 1
#initclip 67
Object.registerClass("support02", splashedObject);
#endinitclip
Instance of Symbol 27 MovieClip "ex2" in Symbol 466 MovieClip [tower_3] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 473 MovieClip [kamikadze_m] Frame 23
stop();
Symbol 473 MovieClip [kamikadze_m] Frame 24
stop();
makeDie(dd);
Symbol 507 MovieClip Frame 97
gotoAndPlay (1);
Symbol 509 MovieClip [mine_1] Frame 10
stop();
Symbol 515 MovieClip [bonus_weapon2] Frame 1
#initclip 68
Object.registerClass("bonus_weapon2", bonus);
#endinitclip
Symbol 520 MovieClip [bonus_weapon3] Frame 1
#initclip 69
Object.registerClass("bonus_weapon3", bonus);
#endinitclip
Symbol 525 MovieClip [bonus_weapon4] Frame 1
#initclip 70
Object.registerClass("bonus_weapon4", bonus);
#endinitclip
Symbol 530 MovieClip [bonus_lazer] Frame 1
#initclip 71
Object.registerClass("bonus_lazer", bonus);
#endinitclip
Symbol 533 MovieClip [weapon0] Frame 1
#initclip 72
Object.registerClass("weapon0", bulletClass);
#endinitclip
Symbol 567 MovieClip Frame 97
gotoAndPlay (1);
Symbol 570 MovieClip [mine_orange_1] Frame 10
stop();
Symbol 604 MovieClip Frame 97
gotoAndPlay (1);
Symbol 606 MovieClip [mine_yellow_1] Frame 10
stop();
Symbol 609 MovieClip [star1] Frame 1
#initclip 73
Object.registerClass("star1", star);
#endinitclip
Symbol 611 MovieClip [star2] Frame 1
#initclip 74
Object.registerClass("star2", star);
#endinitclip
Symbol 613 MovieClip [star3] Frame 1
#initclip 75
Object.registerClass("star3", star);
#endinitclip
Symbol 618 MovieClip [detail01_right] Frame 1
#initclip 76
Object.registerClass("detail01_right", splashedObject);
#endinitclip
stop();
Symbol 618 MovieClip [detail01_right] Frame 2
stop();
Instance of Symbol 27 MovieClip "p3" in Symbol 618 MovieClip [detail01_right] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "p4" in Symbol 618 MovieClip [detail01_right] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "p2" in Symbol 618 MovieClip [detail01_right] Frame 2
onClipEvent (load) {
delay = 2;
}
Symbol 622 MovieClip [support03] Frame 1
#initclip 77
Object.registerClass("support03", splashedObject);
#endinitclip
Instance of Symbol 27 MovieClip "ex2" in Symbol 624 MovieClip [spaceport] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 628 MovieClip [support04] Frame 1
#initclip 78
Object.registerClass("support04", splashedObject);
#endinitclip
Symbol 629 MovieClip [detail01] Frame 1
#initclip 79
Object.registerClass("detail01", splashedObject);
#endinitclip
stop();
Symbol 629 MovieClip [detail01] Frame 2
stop();
Instance of Symbol 27 MovieClip "p3" in Symbol 629 MovieClip [detail01] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "p4" in Symbol 629 MovieClip [detail01] Frame 2
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "p2" in Symbol 629 MovieClip [detail01] Frame 2
onClipEvent (load) {
delay = 2;
}
Symbol 630 MovieClip [support03_right] Frame 1
#initclip 80
Object.registerClass("support03_right", splashedObject);
#endinitclip
Symbol 633 MovieClip [barrel] Frame 1
#initclip 81
Object.registerClass("barrel", splashedObject);
#endinitclip
stop();
Symbol 633 MovieClip [barrel] Frame 16
stop();
Symbol 641 MovieClip [luna_03] Frame 1
#initclip 82
Object.registerClass("luna_03", splashedObject);
#endinitclip
stop();
Symbol 641 MovieClip [luna_03] Frame 2
stop();
Instance of Symbol 27 MovieClip "p2" in Symbol 641 MovieClip [luna_03] Frame 2
onClipEvent (load) {
delay = 4;
}
Symbol 675 MovieClip [radar] Frame 1
#initclip 83
Object.registerClass("radar", cannon);
#endinitclip
Symbol 679 MovieClip [support01] Frame 1
#initclip 84
Object.registerClass("support01", splashedObject);
#endinitclip
Instance of Symbol 27 MovieClip "ex2" in Symbol 680 MovieClip [support_dmg] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 681 MovieClip [support02_right] Frame 1
#initclip 85
Object.registerClass("support02_right", splashedObject);
#endinitclip
Symbol 682 MovieClip [support04_right] Frame 1
#initclip 86
Object.registerClass("support04_right", splashedObject);
#endinitclip
Instance of Symbol 27 MovieClip "ex2" in Symbol 684 MovieClip [spaceport_right] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 27 MovieClip "ex2" in Symbol 686 MovieClip [tower_3r] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 689 MovieClip [weapon41] Frame 1
#initclip 87
Object.registerClass("weapon41", bulletClass);
#endinitclip
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 689 MovieClip [weapon41] Frame 1
onClipEvent (enterFrame) {
}
Symbol 689 MovieClip [weapon41] Frame 15
stop();
Symbol 692 MovieClip [weapon42] Frame 1
#initclip 88
Object.registerClass("weapon42", bulletClass);
#endinitclip
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 692 MovieClip [weapon42] Frame 1
onClipEvent (enterFrame) {
}
Symbol 692 MovieClip [weapon42] Frame 15
stop();
Symbol 695 MovieClip [weapon43] Frame 1
#initclip 89
Object.registerClass("weapon43", bulletClass);
#endinitclip
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 695 MovieClip [weapon43] Frame 1
onClipEvent (enterFrame) {
}
Symbol 695 MovieClip [weapon43] Frame 15
stop();
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 698 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 698 MovieClip Frame 10
stop();
imStopped = true;
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 704 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 704 MovieClip Frame 10
stop();
imStopped = true;
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 705 MovieClip [boss_3_1r] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 705 MovieClip [boss_3_1r] Frame 10
stop();
imStopped = true;
Symbol 705 MovieClip [boss_3_1r] Frame 31
gotoAndPlay (1);
Symbol 705 MovieClip [boss_3_1r] Frame 32
stop();
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 709 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 709 MovieClip Frame 10
stop();
imStopped = true;
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 714 MovieClip Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 714 MovieClip Frame 10
stop();
imStopped = true;
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 715 MovieClip [boss_3_1l] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 715 MovieClip [boss_3_1l] Frame 10
stop();
imStopped = true;
Symbol 715 MovieClip [boss_3_1l] Frame 31
gotoAndPlay (1);
Symbol 715 MovieClip [boss_3_1l] Frame 32
stop();
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 726 MovieClip [boss_3_2r] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 726 MovieClip [boss_3_2r] Frame 10
stop();
imStopped = true;
Symbol 726 MovieClip [boss_3_2r] Frame 31
gotoAndPlay (1);
Symbol 726 MovieClip [boss_3_2r] Frame 32
stop();
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 732 MovieClip [boss_3_2l] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
if (!_parent.imStopped) {
_parent.play();
}
} else if (!_parent.imStopped) {
_parent.stop();
}
}
Symbol 732 MovieClip [boss_3_2l] Frame 10
stop();
imStopped = true;
Symbol 732 MovieClip [boss_3_2l] Frame 31
gotoAndPlay (1);
Symbol 732 MovieClip [boss_3_2l] Frame 32
stop();
Symbol 733 MovieClip [boss_3_way] Frame 1
if (fuckingOrhtohonal == undefined) {
fuckingOrhtohonal = true;
this._parent.base.gotoAndStop(10);
this._parent.base.aa.gotoAndStop(10);
} else {
fuckingOrhtohonal = false;
this._parent.rotatedByWay = true;
}
Symbol 737 MovieClip [turret_gun] Frame 1
#initclip 90
Object.registerClass("turret_gun", cannon);
#endinitclip
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 748 MovieClip [boss_1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 757 MovieClip [boss_2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 27 MovieClip "codeStopper" in Symbol 759 MovieClip [boss_2_l] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 760 MovieClip [lazerBlink1] Frame 1
#initclip 91
Object.registerClass("lazerBlink1", bulletClass);
#endinitclip
Symbol 761 MovieClip [lazerBlink2] Frame 1
#initclip 92
Object.registerClass("lazerBlink2", bulletClass);
#endinitclip
Symbol 763 MovieClip [anim_1] Frame 1
#initclip 93
Object.registerClass("anim_1", bulletClass);
#endinitclip
Symbol 764 MovieClip [anim_2] Frame 1
#initclip 94
Object.registerClass("anim_2", bulletClass);
#endinitclip
Symbol 1099 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + 400) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (550 - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 550 - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 1100 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local20 = _local10.x - _local11.x;
var _local18 = _local10.y - _local11.y;
var _local15 = Math.atan2(_local18, _local20);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local14 = Math.atan2(_local5, _local4);
var _local17 = _local12 * Math.cos(rotate + _local14);
var _local16 = _local12 * Math.sin(rotate + _local14);
} else {
var _local17 = _local4;
var _local16 = _local5;
}
way.x = _local17;
way._x = way.x;
way.y = _local16;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local19 = startFrame;
startFrame = endFrame;
endFrame = _local19;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local15 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local15 = _local15 * (yratio / 100);
}
if (rotate != 0) {
var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15));
var _local16 = Math.atan2(_local15, _local6);
_local6 = _local14 * Math.cos(rotate + _local16);
_local15 = _local14 * Math.sin(rotate + _local16);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local15);
way._y = way.y;
var _local20 = way.klop._x;
var _local19 = way.klop._y;
}
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = (startFrame + (_local5 - endFrame)) - 1;
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
firstStep = 0;
}
var _local20 = way.klop._x;
var _local19 = way.klop._y;
way.gotoAndStop(_local5);
var _local6 = way.klop._x - _local20;
_local6 = _local6 * factor;
var _local15 = way.klop._y - _local19;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local15 = _local15 * (yratio / 100);
}
if (rotate != 0) {
var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15));
var _local16 = Math.atan2(_local15, _local6);
speedX = _local14 * Math.cos(rotate + _local16);
speedY = _local14 * Math.sin(rotate + _local16);
} else {
speedX = _local6;
speedY = _local15;
}
var _local18 = 0;
var _local17 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local18 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local15 = -_root.bg.speedY;
} else {
_local15 = -movedWayYSpeed;
}
speedY = speedY + _local15;
_local17 = -_local15;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local7 = line.getRect(this);
baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local13 = _local10.x - _local11.x;
var _local12 = _local10.y - _local11.y;
var _local22 = Math.sqrt((_local13 * _local13) + (_local12 * _local12));
var _local8 = Math.atan2(_local12, _local13);
if (!_global.noSet(AARatio)) {
var _local9 = Math.atan2(speedY, speedX) * _global.PI2;
_local9 = _local9 + _global.getAngleDelta(_local9, _local8 * _global.PI2, AARatio);
_local8 = _local9 / _global.PI2;
}
var _local21 = AADistance;
if (_local22 > _local21) {
speedX = speedXY * Math.cos(_local8);
speedY = speedXY * Math.sin(_local8);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local18);
way._x = way.x;
way.y = way.y - (speedY + _local17);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1101 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local6.moveTo(_x + _local8, _y + _local7);
}
_local4++;
}
}
var _local4 = 0;
while (_local4 < loot.length) {
var _local9 = autoloot[_local4];
var _local10 = lootXoffset[_local4];
var _local11 = lootYoffset[_local4];
var _local5 = loot[_local4];
if (_local9) {
_global.makeBonusAnimation(_local5, _root.bg.player);
_root.bg.player.applyBonus(_local5);
} else {
var _local14 = _root.bg.bnz.getNextHighestDepth();
var _local12 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local14, _local14);
_global.bonusObjects.push(_local12);
_local12._x = _x + _local10;
_local12._y = _y + _local11;
_local12.bonusType = _local5;
_local12.inQueue();
_local12._alpha = (_local12._xscale = (_local12._yscale = 2));
_local12.onEnterFrame = _global.getOn;
}
_local4++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local13 = soundKills.split(",");
if (_local13.length == 0) {
_local13 = [soundKills];
}
var _local15 = Math.floor(Math.random() * _local13.length);
_global.sound.play(_global.trim(_local13[_local15]), x, flag);
}
}
if (score != 0) {
var _local14 = _root.bg.bnzFX.getNextHighestDepth();
var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14);
_local12.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local12._alpha = 70;
_local12._x = _x;
_local12._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local7.moveTo(_x + _local9, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (!_global.noSet(al)) {
autoloot = _global.prepareArrayBool(al);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
}
Symbol 1102 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1103 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
if (bossBarFlag) {
_root.bossBar.bar._xscale = 100;
_root.bossBar._visible = true;
_root.bossBar._alpha = 0;
_root.bossBar.onEnterFrame = _global.alphaIn;
}
base = attachMovie(a, "base", 1);
mainLinkage = a;
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
if (_global.envS.bodyDebug != 1) {
body._visible = false;
hitBody._visible = false;
}
var _local8 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local8)) {
gunHolder = this;
} else {
gunHolder = _local8.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local5 = _global.prepareArrayString(b);
var _local4 = 0;
while (_local4 < _local5.length) {
cannons[_local4] = gunHolder.attachMovie(_local5[_local4], "gun" + _local4, _local4 + 2, {parent:this, myNum:_local4});
_local4++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local8 = _parent._parent.shadows;
if (_global.noSet(_local8)) {
_local8 = _parent.shadows;
}
shadow = _local8.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local13 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local20 = _global.prepareArrayNum(bs);
var _local14 = _global.prepareArrayString(dd);
var _local21 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local15 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local16 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local17 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local19 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local5[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local20[_local3]), _global.trim(_local14[_local3]), _global.trim(_local21[_local3]), _global.trim(_local6[_local3]), _global.trim(_local15[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local16[_local3]), _global.trim(_local12[_local3]), _global.trim(_local17[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local19[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca) {
if (!live) {
return(undefined);
}
var _local18 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local13 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local20 = _global.prepareArrayNum(bs);
var _local14 = _global.prepareArrayString(dd);
var _local21 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local15 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local16 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local17 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local19 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local18[_local3]), _global.trim(_local5[_local3]), _global.trim(_local13[_local3]), _global.trim(_local4[_local3]), _global.trim(_local20[_local3]), _global.trim(_local14[_local3]), _global.trim(_local21[_local3]), _global.trim(_local6[_local3]), _global.trim(_local15[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local16[_local3]), _global.trim(_local12[_local3]), _global.trim(_local17[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local19[_local3]));
_local3++;
}
}
function oEF() {
var _local4 = x;
var _local3 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = baseRotateCount + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local6 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local6);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local4 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local4);
var _local5 = cannons[_local3].cannonAngleType;
switch (_local5) {
case "t" :
cannons[_local3]._rotation = (((Math.atan2(_local6.y - _local4.y, _local6.x - _local4.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
cannons[_local3]._rotation = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
cannons[_local3]._rotation = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (bossBarFlag) {
_root.bossBar.step = 0;
_root.bossBar.maxStep = 30;
_root.bossBar._alpha = 100;
_root.bossBar.onEnterFrame = _global.alphaOut;
}
if (gunHolder != this) {
var _local6 = cannons[0]._currentframe;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local6)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local5 = 0;
while (_local5 < cannons.length) {
cannons[_local5].gotoAndPlay("die");
_local5++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
if (bossBarFlag) {
_root.bossBar.bar._xscale = (100 * armor) / startArmor;
}
}
var mainLinkage = "";
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
}
Symbol 1104 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local12 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local12) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local12) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if (_global.userControlled) {
speedX = (_parent._xmouse - x) / XspeedFactor;
speedY = (_parent._ymouse - y) / YspeedFactor;
} else {
speedX = speedX + ((-speedX) / (XspeedFactor * 2));
speedY = speedY + ((-speedY) / YspeedFactor);
}
var _local9 = Math.floor(speedX / 3) + 10;
if (_local9 < 1) {
_local9 = 1;
}
if (_local9 > base.vis._totalframes) {
_local9 = base.vis._totalframes;
}
base.vis.gotoAndStop(_local9);
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local11 = recoilAngle / _global.PI2;
var _local10 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local10 * Math.cos(_local11)) / recoilTimer, (_local10 * Math.sin(_local11)) / recoilTimer);
}
super.oEF();
shadow._rotation = (base._rotation = 0);
gunHolder._rotation = 0;
var _local13 = cannons[0]._rotation;
cannons[0]._rotation = base._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local13 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponPowerUps.gotoAndStop(weaponPowerup + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weaponPowerUps.n = 0;
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if ((-_local5) > shield) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "speed" :
_global.sound.play("upgrade", x);
baseSpeedX = startBaseSpeedX * 2;
baseSpeedY = startBaseSpeedY * 2;
_root.gui.speed.gotoAndStop(2);
break;
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor / 5);
showArmor();
break;
case "weapon1" :
_global.sound.play("upgrade", x);
if (weaponNum == 1) {
weaponPowerup++;
if (weaponPowerup > 3) {
weaponPowerup = 3;
} else {
showWeapon();
}
} else {
weaponNum = 1;
weaponPowerup = 0;
showWeapon();
}
cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1);
break;
case "weapon2" :
_global.sound.play("upgrade", x);
if (weaponNum == 2) {
weaponPowerup++;
if (weaponPowerup > 3) {
weaponPowerup = 3;
} else {
showWeapon();
}
} else {
weaponNum = 2;
weaponPowerup = 0;
showWeapon();
}
cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1);
break;
case "weapon3" :
_global.sound.play("upgrade", x);
if (weaponNum == 3) {
weaponPowerup++;
if (weaponPowerup > 3) {
weaponPowerup = 3;
} else {
showWeapon();
}
} else {
weaponNum = 3;
weaponPowerup = 0;
showWeapon();
}
cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1);
break;
case "weapon4" :
_global.sound.play("upgrade", x);
if (weaponNum == 4) {
weaponPowerup++;
if (weaponPowerup > 3) {
weaponPowerup = 3;
} else {
showWeapon();
}
} else {
weaponNum = 4;
weaponPowerup = 0;
showWeapon();
}
cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1);
break;
case "lazer" :
_global.sound.play("upgrade", x);
if (weaponNum == 5) {
weaponPowerup++;
if (weaponPowerup > 3) {
weaponPowerup = 3;
} else {
showWeapon();
}
} else {
weaponNum = 5;
weaponPowerup = 0;
showWeapon();
}
cannons[0].changeGun((((weaponNum - 1) * 4) + weaponPowerup) + 1);
break;
case "double" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[0].nuke = true;
cannons[0].gunZ[0].doubleDamage = true;
cannons[0].gunZ[0].bulletType = "playerShoot2";
showWeapon();
_root.gui.double.gotoAndStop(2);
break;
case "rocket1" :
_global.sound.play("upgrade", x);
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + 20;
showWeapon();
_root.gui.tf_rocket.text = cannons[0].gunZ[1].amount;
break;
case "fireRate" :
_global.sound.play("upgrade", x);
var _local5 = 0;
while (_local5 < cannons.length) {
var _local4 = 0;
while (_local4 < cannons[_local5].gunZ.length) {
cannons[_local5].gunZ[_local4].reloadTime = cannons[_local5].gunZ[_local4].startReloadTime / 2;
cannons[_local5].gunZ[_local4].reloadMicroTime = cannons[_local5].gunZ[_local4].startReloadMicroTime / 2;
_local4++;
}
_local5++;
}
_root.gui.fireRate.gotoAndStop(2);
showWeapon();
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
}
Symbol 1105 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1106 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + 400) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (550 - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local6 = _local5.getNextHighestDepth();
var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6);
_local4._x = x;
_local4._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local9 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local11 = (_global.clock - startClock) + 1;
var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local7 = ty - _y;
var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7));
var _local13 = Math.atan2(_local7, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local9 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local10 = speedY;
speedY = speedY - _root.bg.speedY;
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local10;
}
if (!_global.noSet(maxDistance)) {
if (passedDistance >= maxDistance) {
kill();
}
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 1107 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1108 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject
{
var x, _x, y, _y;
function bonus () {
super();
}
function oEF() {
x = Math.round(_x);
y = Math.round(_y);
super.oEF();
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bonusObjects.length) {
if (_global.bonusObjects[_local3] == this) {
_global.bonusObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
var bonusType = "";
}
Symbol 1109 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local23 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local18 = fireNum;
if (obj == 1) {
if (!_global.noSet(firePoint)) {
var _local8 = firesAssoc[firePoint];
} else {
var _local8 = fires[_local18 - 1];
}
} else {
var _local8 = fires[_local18 - 1];
}
if (_local8._currentframe == 1) {
_local8.gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local15 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local15 = _root.bg.shotsTop;
}
var _local21 = _local15.getNextHighestDepth();
var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21);
_local4.movedBullet = gunObj.movedBullet;
var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local19 / _global.PI2;
_local4._rotation = _local19 - 90;
var _local7 = {x:_local8._x, y:_local8._y};
localToGlobal(_local7);
var _local10 = {x:_local7.x, y:_local7.y};
_local4._parent.globalToLocal(_local7);
_local4.moveTo(_local7.x, _local7.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local10.x;
var _local11 = _root._ymouse - _local10.y;
var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11));
_local6 = Math.atan2(_local11, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local13 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local13);
_local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.maxDistance = pd;
_local4.object = obj;
_local4.type = bt;
_local4.passageAbility = passageAbility;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
return(_local4);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var currentGun = 0;
}
Symbol 1110 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local10 = "s_" + bulletType;
if (_local10 == "s_lazerBlink2") {
_local10 = "s_lazerBlink1";
}
if (((bulletType != "emptyShoot") && (bulletType != "anim_1")) && (bulletType != "anim_2")) {
_global.sound.play(_local10, myObj.parent._x);
}
if (bulletType == "anim_1") {
var _local6 = 0;
while (_local6 < _global.enemyObjects.length) {
var _local4 = _global.enemyObjects[_local6];
if ((_local4.mainLinkage == "boss_3_1l") || (_local4.mainLinkage == "boss_3_1r")) {
_local4.base.aa.imStopped = false;
_local4.base.aa.gotoAndPlay(20);
_local4.base.body.imStopped = false;
_local4.base.body.gotoAndPlay(20);
}
_local6++;
}
}
if (bulletType == "anim_2") {
var _local6 = 0;
while (_local6 < _global.enemyObjects.length) {
var _local4 = _global.enemyObjects[_local6];
if ((((_local4.mainLinkage == "boss_3_1l") || (_local4.mainLinkage == "boss_3_1r")) || (_local4.mainLinkage == "boss_3_2r")) || (_local4.mainLinkage == "boss_3_2l")) {
_local4.base.imStopped = false;
_local4.base.gotoAndPlay(20);
_local4.base.aa.imStopped = false;
_local4.base.aa.gotoAndPlay(20);
_local4.base.body.imStopped = false;
_local4.base.body.gotoAndPlay(20);
}
_local6++;
}
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local9 = damage * (doubleDamage ? 1.5 : 1);
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj != 1) {
myObj.makeBang(bulletType, bulletSpeed, _local9, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
} else {
var _local5 = 0;
while (_local5 < pointsUsed.length) {
var _local7 = myObj.makeBang(bulletType, bulletSpeed, _local9, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local5], pointsUsed[_local5]);
if (!_global.noSet(pointsScale[_local5])) {
_local7._xscale = (_local7._yscale = pointsScale[_local5] * 100);
}
_local5++;
}
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1111 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1112 MovieClip [__Packages.star] Frame 0
class star extends MovieClip
{
var speed, h, _height, _x, _y, removeMovieClip, ticket;
function star () {
super();
}
function initStar(s) {
if (_global.noSet(s)) {
return(undefined);
}
speed = s;
inQueue(80);
h = _height / 2;
_x = Math.floor((Math.random() * 550) + 1);
_y = -h;
}
function kill() {
outQueue();
removeMovieClip();
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (init) {
_y = _y + speed;
if ((_y - h) >= 400) {
kill();
}
}
}
var init = false;
}
Symbol 1113 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1114 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var bg1, bg2, _y;
function bgClass () {
super();
}
function check() {
bg1._y = bg1._y - ((_root.bg.speedY * 3) / 4);
bg2._y = bg2._y - ((_root.bg.speedY * 3) / 4);
if ((bg1._y + _y) > 800) {
bg1._y = bg1._y - 1600;
}
if ((bg2._y + _y) > 800) {
bg2._y = bg2._y - 1600;
}
}
function oEF() {
super.oEF();
}
}
Symbol 771 Button
on (press) {
_global.language_pre = "pt";
_root.nextFrame();
}
Symbol 773 Button
on (press) {
_global.language_pre = "ru";
_root.nextFrame();
}
Symbol 775 Button
on (press) {
_global.language_pre = "de";
_root.nextFrame();
}
Symbol 777 Button
on (press) {
_global.language_pre = "fr";
_root.nextFrame();
}
Symbol 779 Button
on (press) {
_global.language_pre = "es";
_root.nextFrame();
}
Symbol 781 Button
on (press) {
_global.language_pre = "en";
_root.nextFrame();
}
Symbol 783 MovieClip [#soundz] Frame 1
#initclip 96
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 788 Button
on (release) {
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 791 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 794 Button
on (press) {
_global.sound.play("menu");
openSite();
}
Symbol 798 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 800 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 801 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 801 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 803 MovieClip Frame 1
_visible = false;
Symbol 803 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 803 MovieClip Frame 7
gotoAndStop (1);
Symbol 803 MovieClip Frame 12
gotoAndStop (1);
Symbol 810 Button
on (release) {
_global.sound.play("menu");
gotoAndStop ("menu");
}
Symbol 815 Button
on (release) {
_global.sound.play("menu");
_root.gotoAndStop("game");
}
Symbol 819 Button
on (release) {
if (mode == 1) {
_global.sound.play("menu");
this.f = makeBreef;
this.f(true);
delete this.f;
} else if (mode == 2) {
setPlayerSettings();
_global.sound.play("menu");
_root.gotoAndStop("level");
}
}
Symbol 824 MovieClip Frame 1
_x = 0;
_y = 0;
delete _global.selectedPlane;
Symbol 1053 MovieClip [#BGfull] Frame 1
#initclip 97
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 1068 MovieClip Frame 1
stop();
Symbol 1071 MovieClip Frame 1
stop();
Instance of Symbol 1068 MovieClip "weaponPowerUps" in Symbol 1076 MovieClip Frame 1
onClipEvent (load) {
n = 0;
nn = 8;
str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128};
str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0};
}
onClipEvent (enterFrame) {
n++;
if (n < (nn * 5)) {
if ((n % nn) <= (nn / 2)) {
st = str1;
} else {
st = str2;
}
new Color(this).setTransform(st);
}
}
Instance of Symbol 1071 MovieClip "weaponIndicator" in Symbol 1076 MovieClip Frame 1
onClipEvent (load) {
n = 0;
nn = 8;
str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128};
str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0};
}
onClipEvent (enterFrame) {
n++;
if (n < (nn * 5)) {
if ((n % nn) <= (nn / 2)) {
st = str1;
} else {
st = str2;
}
new Color(this).setTransform(st);
}
}
Symbol 1077 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1078 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 1081 MovieClip Frame 1
_x = 0;
_y = 0;
ttz = _global.envS["textZ_" + language_pre];
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 1086 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite();
_root.gotoAndStop("menu");
}
}
Symbol 1088 MovieClip Frame 1
stop();
Symbol 1093 MovieClip Frame 1
_x = 0;
_y = 0;