STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229456 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2574 · P5148 |
This is the info page for Flash #23864 |
Exit |
Memory Card Game |
www.a4flash.com |
Music On |
Music Off |
soundloop mc |
THESE ARE THE CODER'S NOTES ON THE ACTION SCRIPT OF THE CARD0 BUTTON So this code is executed on every card Click *********************************************************************************************************** On (Release) Set Variable: "Display" = 0 ; True will mean show the card. If (Faceup <> 1) ; Test if the card is allready faceup (to stay as in, its a successfull card) If (/:ClickCount = 0) ; If no cards up Set Variable: "Display" = 1 ; We will show this one Set Variable: "/:ClickCount" = 1 ; First Card Up Set Variable: "/:FirstClick" = _target; Save this MC's Target for testing Else If (/:ClickCount = 1) ; One card is allready showing If (_target ne /:FirstClick) ; ensure this isnt the car the user turned Set Variable: "Display" = 1 ; we will show this one If (MyCard <> eval(/:FirstClick & "/:MyCard")) ; is the first card and this card the same? (the MyCard variable was set in the shuffle/duplicate) Set Variable: "/:SecondClick" = _target ; No it isnt the same so save this target as the second card. Set Variable: "/:ClickCount" = 2 ; Two cards are facing up - we do this bit so that the next time a user clicks it hides these cards Else Set Variable: "/:ClickCount" = 0 ; Success, no selections now Set Variable: "FaceUp" = 1 ; This card is a successfull card Set Variable: eval(/:FirstClick & "/:Faceup") = 1 ; This says the first card clicked was also successful. Set Variable: "/:GameCount" = /:GameCount + 1 ; This is the end of game test If (/:GameCount = 8) ; if eight success. game over. Begin Tell Target ("/EOG") Go to and Stop (2) End Tell Target End If End If End If Else; Now we clear the cards away (clickcount = 2 here so the user has shown the cards, and they werent successful) Set Variable: "/:ClickCount" = 0 ; Reset the count Begin Tell Target (/:FirstClick) ; Change the cards back Go to and Stop (1) End Tell Target Begin Tell Target (/:SecondClick) Go to and Stop (1) End Tell Target End If If (Display = 1); If this card was tagged to be shown, we do it here. Go to and Stop (MyCard + 1) End If End If End On |
Score |
You have found |
Matches |
Time |
0 |
(secs) |
WELL DONE! |
Play Again ? |
Play Again ? |
Excellent! |
Time Up |
empty mc |
Start |
Start |
ActionScript [AS1/AS2]
Frame 1if (false) { }Frame 7if (false) { }Frame 19if (false) { }Frame 24var \x01 = 789; // swfAction0x03 // Unknown actionFrame 25var \x01 = 674; // swfAction0x03 // Unknown actionFrame 26var \x01 = 365; // swfAction0x03 // Unknown actionFrame 27var \x01 = 818; // swfAction0x03 // Unknown actionSymbol 9 Buttonon (release) { !!!ERRORSymbol 16 Buttonon (release) { !!!ERRORSymbol 28 Buttonon (press) { !!!ERRORSymbol 30 Buttonon (press) { !!!ERRORSymbol 31 MovieClip Frame 1!!!ERRORSymbol 31 MovieClip Frame 2!!!ERRORSymbol 31 MovieClip Frame 3!!!ERRORSymbol 35 MovieClip Frame 2!!!ERRORSymbol 41 Buttonon (release) { !!!ERRORSymbol 53 MovieClip Frame 1!!!ERRORSymbol 67 MovieClip Frame 1!!!ERRORSymbol 67 MovieClip Frame 11!!!ERRORSymbol 78 Buttonon (release, keyPress "<Enter>") { !!!ERRORSymbol 89 MovieClip Frame 1!!!ERRORSymbol 89 MovieClip Frame 2!!!ERRORSymbol 89 MovieClip Frame 20!!!ERRORSymbol 89 MovieClip Frame 31!!!ERRORSymbol 89 MovieClip Frame 49!!!ERRORSymbol 89 MovieClip Frame 50!!!ERRORSymbol 89 MovieClip Frame 65!!!ERRORSymbol 111 Buttonon (release) { !!!ERROR
Library Items
Symbol 1 Graphic | Used by:10 | |
Symbol 2 Graphic | Used by:3 | |
Symbol 3 MovieClip | Uses:2 | Used by:10 |
Symbol 4 Graphic | Used by:9 | |
Symbol 5 Font | Used by:6 64 | |
Symbol 6 Text | Uses:5 | Used by:9 |
Symbol 7 Graphic | Used by:9 | |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 Button | Uses:4 6 7 8 | Used by:10 |
Symbol 10 MovieClip | Uses:1 3 9 | Used by:Timeline |
Symbol 11 Graphic | Used by:16 | |
Symbol 12 Font | Used by:13 14 54 60 61 62 | |
Symbol 13 Text | Uses:12 | Used by:16 |
Symbol 14 Text | Uses:12 | Used by:16 |
Symbol 15 Graphic | Used by:16 | |
Symbol 16 Button | Uses:11 13 14 15 | Used by:Timeline |
Symbol 17 Graphic | Used by:31 | |
Symbol 18 Graphic | Used by:28 | |
Symbol 19 Font | Used by:20 29 | |
Symbol 20 Text | Uses:19 | Used by:28 |
Symbol 21 ShapeTweening | Used by:24 | |
Symbol 22 ShapeTweening | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:21 22 23 | Used by:28 |
Symbol 25 Graphic | Used by:28 30 | |
Symbol 26 Graphic | Used by:28 30 | |
Symbol 27 Graphic | Used by:28 30 | |
Symbol 28 Button | Uses:18 20 24 25 26 27 | Used by:31 |
Symbol 29 Text | Uses:19 | Used by:30 |
Symbol 30 Button | Uses:25 29 26 27 | Used by:31 |
Symbol 31 MovieClip | Uses:17 28 30 | Used by:Timeline |
Symbol 32 Font | Used by:33 65 66 90 | |
Symbol 33 Text | Uses:32 | Used by:35 |
Symbol 34 Sound | Used by:35 | |
Symbol 35 MovieClip | Uses:33 34 | Used by:Timeline |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:36 | Used by:Timeline |
Symbol 38 Graphic | Used by:53 | |
Symbol 39 Graphic | Used by:53 | |
Symbol 40 Graphic | Used by:41 53 | |
Symbol 41 Button | Uses:40 | Used by:53 |
Symbol 42 Graphic | Used by:53 | |
Symbol 43 Graphic | Used by:53 | |
Symbol 44 Graphic | Used by:53 | |
Symbol 45 Graphic | Used by:53 | |
Symbol 46 Graphic | Used by:53 | |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:53 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:53 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:53 |
Symbol 53 MovieClip | Uses:38 39 41 40 42 43 44 45 46 48 50 52 | Used by:Timeline |
Symbol 54 EditableText | Uses:12 | Used by:Timeline |
Symbol 55 Graphic | Used by:89 | |
Symbol 56 Graphic | Used by:59 | |
Symbol 57 Font | Used by:58 75 76 109 110 | |
Symbol 58 Text | Uses:57 | Used by:59 |
Symbol 59 MovieClip | Uses:56 58 | Used by:89 |
Symbol 60 Text | Uses:12 | Used by:89 |
Symbol 61 EditableText | Uses:12 | Used by:89 |
Symbol 62 Text | Uses:12 | Used by:89 |
Symbol 63 Graphic | Used by:67 | |
Symbol 64 Text | Uses:5 | Used by:67 |
Symbol 65 EditableText | Uses:32 | Used by:67 |
Symbol 66 Text | Uses:32 | Used by:67 |
Symbol 67 MovieClip | Uses:63 64 65 66 | Used by:89 |
Symbol 68 Font | Used by:69 79 85 | |
Symbol 69 Text | Uses:68 | Used by:70 |
Symbol 70 MovieClip | Uses:69 | Used by:89 |
Symbol 71 ShapeTweening | Used by:89 | |
Symbol 72 Graphic | Used by:89 | |
Symbol 73 Sound | Used by:89 | |
Symbol 74 Graphic | Used by:89 | |
Symbol 75 Text | Uses:57 | Used by:78 |
Symbol 76 Text | Uses:57 | Used by:78 |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 Button | Uses:75 76 77 | Used by:89 |
Symbol 79 Text | Uses:68 | Used by:80 |
Symbol 80 MovieClip | Uses:79 | Used by:89 |
Symbol 81 ShapeTweening | Used by:89 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:82 | Used by:89 |
Symbol 84 Sound | Used by:89 | |
Symbol 85 Text | Uses:68 | Used by:89 |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip | Uses:86 | Used by:89 |
Symbol 88 Sound | Used by:89 | |
Symbol 89 MovieClip | Uses:55 59 60 61 62 67 70 71 72 73 74 78 80 81 83 84 85 87 88 | Used by:Timeline |
Symbol 90 Text | Uses:32 | Used by:91 |
Symbol 91 MovieClip | Uses:90 | Used by:Timeline |
Symbol 92 Graphic | Used by:Timeline | |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:Timeline |
Symbol 95 Graphic | Used by:96 111 | |
Symbol 96 MovieClip | Uses:95 | Used by:101 |
Symbol 97 Graphic | Used by:98 111 | |
Symbol 98 MovieClip | Uses:97 | Used by:101 |
Symbol 99 Graphic | Used by:100 111 | |
Symbol 100 MovieClip | Uses:99 | Used by:101 |
Symbol 101 MovieClip | Uses:96 98 100 | Used by:111 |
Symbol 102 Graphic | Used by:103 111 | |
Symbol 103 MovieClip | Uses:102 | Used by:108 |
Symbol 104 Graphic | Used by:105 111 | |
Symbol 105 MovieClip | Uses:104 | Used by:108 |
Symbol 106 Graphic | Used by:107 111 | |
Symbol 107 MovieClip | Uses:106 | Used by:108 |
Symbol 108 MovieClip | Uses:103 105 107 | Used by:111 |
Symbol 109 Text | Uses:57 | Used by:111 |
Symbol 110 Text | Uses:57 | Used by:111 |
Symbol 111 Button | Uses:101 108 109 110 95 97 99 102 104 106 | Used by:Timeline |
Instance Names
"music" | Frame 7 | Symbol 31 MovieClip |
"soundloop" | Frame 7 | Symbol 35 MovieClip |
"Card0" | Frame 19 | Symbol 53 MovieClip |
"EOG" | Frame 19 | Symbol 89 MovieClip |
"empty" | Frame 19 | Symbol 91 MovieClip |
"time" | Symbol 89 MovieClip Frame 1 | Symbol 67 MovieClip |
"colorchip" | Symbol 101 MovieClip Frame 1 | Symbol 96 MovieClip |
"bottomhilite" | Symbol 101 MovieClip Frame 1 | Symbol 98 MovieClip |
"tophilite" | Symbol 101 MovieClip Frame 1 | Symbol 100 MovieClip |
"colorchip" | Symbol 108 MovieClip Frame 1 | Symbol 103 MovieClip |
"bottomhilite" | Symbol 108 MovieClip Frame 1 | Symbol 105 MovieClip |
"tophilite" | Symbol 108 MovieClip Frame 1 | Symbol 107 MovieClip |
Special Tags
Tag 0x0FF (255) | Timeline Frame 1 | 1 bytes "." |
Tag 0x0FD (253) | Timeline Frame 1 | |
Tag 0x0FD (253) | Timeline Frame 1 | |
Tag 0x0FD (253) | Timeline Frame 7 | |
Tag 0x0FD (253) | Timeline Frame 7 | |
Tag 0x0FD (253) | Timeline Frame 19 | |
Tag 0x0FD (253) | Timeline Frame 19 | |
Tag 0x0FD (253) | Timeline Frame 24 | |
Tag 0x0FD (253) | Timeline Frame 24 | |
Tag 0x0FD (253) | Timeline Frame 25 | |
Tag 0x0FD (253) | Timeline Frame 26 | |
Tag 0x0FD (253) | Timeline Frame 27 | |
Tag 0x0FD (253) | Symbol 31 MovieClip Frame 1 | |
Tag 0x0FD (253) | Symbol 31 MovieClip Frame 2 | |
Tag 0x0FD (253) | Symbol 31 MovieClip Frame 3 | |
Tag 0x0FD (253) | Symbol 35 MovieClip Frame 2 | |
Tag 0x0FD (253) | Symbol 53 MovieClip Frame 1 | |
Tag 0x0FD (253) | Symbol 67 MovieClip Frame 1 | |
Tag 0x0FD (253) | Symbol 67 MovieClip Frame 11 | |
Tag 0x0FD (253) | Symbol 89 MovieClip Frame 1 | |
Tag 0x0FD (253) | Symbol 89 MovieClip Frame 2 | |
Tag 0x0FD (253) | Symbol 89 MovieClip Frame 20 | |
Tag 0x0FD (253) | Symbol 89 MovieClip Frame 31 | |
Tag 0x0FD (253) | Symbol 89 MovieClip Frame 49 | |
Tag 0x0FD (253) | Symbol 89 MovieClip Frame 50 | |
Tag 0x0FD (253) | Symbol 89 MovieClip Frame 65 |
Labels
"start" | Frame 25 |
"init" | Frame 25 |
"GetCard" | Frame 26 |
"initstop" | Symbol 89 MovieClip Frame 1 |
"welldone" | Symbol 89 MovieClip Frame 2 |
"clear cards from field" | Symbol 89 MovieClip Frame 2 |
"end stop" | Symbol 89 MovieClip Frame 20 |
"excellent" | Symbol 89 MovieClip Frame 31 |
"timeup" | Symbol 89 MovieClip Frame 50 |
#"Symbol_9" | Symbol 96 MovieClip Frame 1 |
#"Symbol_11" | Symbol 98 MovieClip Frame 1 |
#"Symbol_10" | Symbol 100 MovieClip Frame 1 |
#"Symbol_3" | Symbol 101 MovieClip Frame 1 |
#"Symbol_14" | Symbol 103 MovieClip Frame 1 |
#"Symbol_13" | Symbol 105 MovieClip Frame 1 |
#"Symbol_12" | Symbol 107 MovieClip Frame 1 |
Dynamic Text Variables
TextField4 | Symbol 54 EditableText | "THESE ARE THE CODER'S NOTES ON THE ACTION SCRIPT OF THE CARD0 BUTTON So this code is executed on every card Click *********************************************************************************************************** On (Release) Set Variable: "Display" = 0 ; True will mean show the card. If (Faceup <> 1) ; Test if the card is allready faceup (to stay as in, its a successfull card) If (/:ClickCount = 0) ; If no cards up Set Variable: "Display" = 1 ; We will show this one Set Variable: "/:ClickCount" = 1 ; First Card Up Set Variable: "/:FirstClick" = _target; Save this MC's Target for testing Else If (/:ClickCount = 1) ; One card is allready showing If (_target ne /:FirstClick) ; ensure this isnt the car the user turned Set Variable: "Display" = 1 ; we will show this one If (MyCard <> eval(/:FirstClick & "/:MyCard")) ; is the first card and this card the same? (the MyCard variable was set in the shuffle/duplicate) Set Variable: "/:SecondClick" = _target ; No it isnt the same so save this target as the second card. Set Variable: "/:ClickCount" = 2 ; Two cards are facing up - we do this bit so that the next time a user clicks it hides these cards Else Set Variable: "/:ClickCount" = 0 ; Success, no selections now Set Variable: "FaceUp" = 1 ; This card is a successfull card Set Variable: eval(/:FirstClick & "/:Faceup") = 1 ; This says the first card clicked was also successful. Set Variable: "/:GameCount" = /:GameCount + 1 ; This is the end of game test If (/:GameCount = 8) ; if eight success. game over. Begin Tell Target ("/EOG") Go to and Stop (2) End Tell Target End If End If End If Else; Now we clear the cards away (clickcount = 2 here so the user has shown the cards, and they werent successful) Set Variable: "/:ClickCount" = 0 ; Reset the count Begin Tell Target (/:FirstClick) ; Change the cards back Go to and Stop (1) End Tell Target Begin Tell Target (/:SecondClick) Go to and Stop (1) End Tell Target End If If (Display = 1); If this card was tagged to be shown, we do it here. Go to and Stop (MyCard + 1) End If End If End On " |
/:GameCount | Symbol 61 EditableText | "" |
_root.time | Symbol 65 EditableText | "0" |
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