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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/10709969?noj=FRM10709969-5DC" width="1" height="1"></div>

Fairy Bubbles.swf

This is the info page for
Flash #23870

(Click the ID number above for more basic data on this flash file.)


Text
Congratulations

Congratulations

Click to play again

Your name :

Your name :

Submit highscore

Congratulations

Click to play again

Loading

Loading

Game Over

Game Over

For More Fun Games, Visit

For More Fun Games, Visit

Game Over

Fairy Bubbles

Display Highscores

Fairy Bubbles

Click to start

Conceived by Evan Bailyn

Pop the bubbles with fairies in them before they reach the top
Do not pop the bubbles with monsters in them !

Fairy Bubbles

Click to start

Conceived by Evan Bailyn

Pop the bubbles with fairies in them before they reach the top
Do not pop the bubbles with monsters in them !

A                                                             original game

NEXT LEVEL

NEXT LEVEL

Click to continue

NEXT LEVEL

Click to continue

Score :

0

Time :

20

Level :

1

Score :

0

Time :

20

Level :

1

ActionScript [AS1/AS2]

Frame 1
function onEnterFrame() { _root.bar._xscale = 100 - ((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.gotoAndStop("game"); delete _root.onEnterFrame; } } _root.server = "http://cartoondollemporium.com/scores/"; stop();
Frame 10
_root._quality = "BEST";
Frame 20
_root.gotoAndStop("game");
Symbol 17 Button
on (release) { var lv = new LoadVars(); lv.load((((_root.server + "submit.php?username=") + this.username.text) + "&score=") + _parent._parent.score); this._visible = false; var t = this; lv.onLoad = function (success) { _root.getURL(_root.server + "display.php", "_blank"); t._parent.track.stop(); _root.gotoAndStop("reset"); }; }
Instance of Symbol 21 MovieClip in Symbol 22 MovieClip [End] Frame 1
on (release) { _parent._parent.track.stop(); _root.gotoAndStop("reset"); }
Symbol 208 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var startTime, bubbles, bubbleCount, spawnDelay, lastMonster, gameOver, level, controller, attachMovie, getNextHighestDepth; function Game () { super(); var _local3 = new Date(); startTime = _local3.getTime(); bubbles = []; bubbleCount = 0; spawnDelay = 0; lastMonster = true; } function del(bub) { var _local2 = 0; while (_local2 < bubbles.length) { var _local3 = bubbles[_local2]; if (_local3 == bub) { bubbles.splice(_local2, 1); _local3.removeMovieClip(); return(undefined); } _local2++; } } function update() { if (gameOver) { var _local3 = 0; while (_local3 < bubbles.length) { var _local2 = bubbles[_local3]; if (_local2.popped) { if (_local2.type == "good") { _local2._y = _local2._y + 10; _local2._rotation = _local2._rotation + 10; if (_local2._y > 520) { _local2.removeMovieClip(); } } else { _local2._x = _local2._x + _local2.xdir; _local2._y = _local2._y + _local2.ydir; if (_local2._x < 100) { _local2._x = 100; _local2.xdir = _local2.xdir * -1; } if (_local2._y < 200) { _local2._y = 200; _local2.ydir = _local2.ydir * -1; } if (_local2._x > 500) { _local2._x = 500; _local2.xdir = _local2.xdir * -1; } if (_local2._y > 350) { _local2._y = 350; _local2.ydir = _local2.ydir * -1; } if (_local2.count <= 0) { _local2.xdir = random(20) - 10; _local2.ydir = random(20) - 10; _local2.count = 25; } _local2.count--; } } _local3++; } return(undefined); } var _local7 = new Date(); var _local6 = _local7.getTime(); var _local5 = Math.floor((_local6 - startTime) / 1000); controller.timeDisplay.text = level.time - _local5; controller.timeDisplayShadow.text = level.time - _local5; if (_local5 >= level.time) { controller.nextLevel(); } if (spawnDelay > 0) { spawnDelay--; } if ((bubbles.length < 5) && (spawnDelay <= 0)) { spawnDelay = level.delay; var _local2 = attachMovie("Bubble", "bub_" + (bubbleCount++), getNextHighestDepth(), {game:this}); _local2._y = 520; bubbles.push(_local2); _local2._x = random(520) + 40; } var _local3 = 0; while (_local3 < bubbles.length) { var _local2 = bubbles[_local3]; if (!_local2.popped) { _local2._y = _local2._y - level.speed; } else if (_local2.type == "good") { _local2._y = _local2._y - 10; if (_local2.xcount > 10) { _local2._x = _local2._x + 5; } if (_local2.xcount < 10) { _local2._x = _local2._x - 5; } _local2.xcount = _local2.xcount - 1; if (_local2.xcount < 0) { _local2.xcount = 20; } } else { _local2._x = _local2._x + _local2.xdir; _local2._y = _local2._y + _local2.ydir; if (_local2._x < 32) { _local2._x = 32; } if (_local2._y < 32) { _local2._y = 32; } if (_local2._x > 600) { _local2._x = 600; } if (_local2._y > 450) { _local2._y = 450; } if (random(10) <= 1) { _local2.xdir = random(40) - 20; } if (random(10) <= 1) { _local2.ydir = random(40) - 20; } } if ((_local2.type == "good") && (!_local2.popped)) { if (_local2._y <= 20) { _local2.hit._visible = false; _local2.bubble._visible = false; _local2.popped = true; var _local4 = attachMovie("GameOver", "go", getNextHighestDepth()); _local4._x = 320; _local4._y = 80; gameOver = true; _local3 = 0; while (_local3 < bubbles.length) { if (bubbles[_local3] != _local2) { bubbles[_local3].removeMovieClip(); bubbles.splice(_local3, 1); _local3--; } _local3++; } return(undefined); } } else if (_local2._y <= 0) { _local2.removeMovieClip(); bubbles.splice(_local3, 1); _local3--; } _local3++; } } }
Symbol 209 MovieClip [__Packages.Bubble] Frame 0
class Bubble extends MovieClip { var hit, game, gotoAndStop, type, bubble; function Bubble () { super(); hit._alpha = 0; if ((random(100) < 30) && (!game.lastMonster)) { gotoAndStop(random(3) + 5); game.lastMonster = true; } else { gotoAndStop(random(4) + 1); game.lastMonster = false; } hit.onPress = function () { this._parent.game.controller.pop.start(0, 0); if (this._parent.game.gameOver) { return(undefined); } var _local4 = this._parent.game.attachMovie("Pop", "pop" + this._parent.game.getNextHighestDepth(), this._parent.game.getNextHighestDepth()); _local4._alpha = 65; _local4._x = this._parent._x - 36; _local4._y = this._parent._y - 64; this._parent.bubble._visible = false; this._parent.popped = true; this._visible = false; if (this._parent.type == "good") { this._parent.game.controller.score = this._parent.game.controller.score + 10; this._parent.xcount = 20; } else { var _local5 = this._parent.game.attachMovie("GameOver", "go", this._parent.game.getNextHighestDepth()); _local5._x = 320; _local5._y = 80; this._parent.game.gameOver = true; this._parent.creature.gotoAndStop(2); this._parent.count = 0; var _local2 = 0; while (_local2 < this._parent.game.bubbles.length) { var _local3 = this._parent.game.bubbles[_local2]; if (_local3 != this._parent) { _local3.removeMovieClip(); } _local2++; } } }; } function onLoad() { if (type == "bad") { bubble.gotoAndStop(2); } } var popped = false; }
Symbol 210 MovieClip [__Packages.GameController] Frame 0
class GameController extends MovieClip { var track, pop, levels, currentLevel, attachMovie, getNextHighestDepth, msk, _score, scoreDisplay, scoreDisplayShadow, game, levelDisplay, levelDisplayShadow, bg; function GameController () { super(); score = (0); track = new Sound(); track.attachSound("track"); track.start(0, 100000); pop = new Sound(); pop.attachSound("popSnd"); levels = [{speed:2, delay:40, time:20}, {speed:3, delay:35, time:20}, {speed:4, delay:30, time:30}, {speed:5, delay:25, time:30}, {speed:5, delay:20, time:45}, {speed:5.5, delay:20, time:45}, {speed:5.5, delay:15, time:45}, {speed:6, delay:15, time:45}, {speed:6, delay:10, time:45}, {speed:6.5, delay:10, time:45}, {speed:6.5, delay:10, time:45}, {speed:7, delay:10, time:45}, {speed:7.5, delay:9, time:45}, {speed:8, delay:8, time:45}, {speed:8, delay:7, time:45}]; currentLevel = 0; var _local3 = attachMovie("Intro", "nt", getNextHighestDepth()); _local3.btn.onRelease = function () { this._parent._parent.startLevel(); this._parent.removeMovieClip(); }; _local3._x = 320; _local3._y = 240; msk._visible = false; } function set score(value) { _score = value; scoreDisplay.text = value.toString(); scoreDisplayShadow.text = value.toString(); //return(score); } function get score() { return(_score); } function startLevel() { game = attachMovie("Game", "game", getNextHighestDepth(), {controller:this, level:levels[currentLevel]}); game.setMask(msk); } function onEnterFrame() { game.update(); } function nextLevel() { currentLevel++; if (currentLevel < levels.length) { var _local2 = attachMovie("NextLevel", "nl", getNextHighestDepth()); _local2.onRelease = function () { this._parent.startLevel(); this.removeMovieClip(); }; _local2._x = 320; _local2._y = 240; levelDisplay.text = currentLevel + 1; levelDisplayShadow.text = currentLevel + 1; bg.gotoAndStop(currentLevel + 1); game.removeMovieClip(); msk._visible = false; } else { var _local3 = attachMovie("End", "end", getNextHighestDepth()); _local3._x = -77; _local3._y = 34; game.removeMovieClip(); msk._visible = false; } } }
Symbol 33 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 1
stop();
Symbol 53 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 1
stop();
Symbol 59 MovieClip [Bubble] Frame 1
#initclip 5 Object.registerClass("Bubble", Bubble); #endinitclip this.type = "good";
Symbol 59 MovieClip [Bubble] Frame 2
this.type = "good";
Symbol 59 MovieClip [Bubble] Frame 3
this.type = "good";
Symbol 59 MovieClip [Bubble] Frame 4
this.type = "good";
Symbol 59 MovieClip [Bubble] Frame 5
this.type = "bad";
Symbol 59 MovieClip [Bubble] Frame 6
this.type = "bad";
Symbol 59 MovieClip [Bubble] Frame 7
this.type = "bad";
Symbol 60 MovieClip [Game] Frame 1
#initclip 4 Object.registerClass("Game", Game); #endinitclip
Symbol 67 Button
on (release) { var lv = new LoadVars(); lv.load((((_root.server + "submit.php?username=") + this.username.text) + "&score=") + _parent._parent.score); this._visible = false; var t = this; lv.onLoad = function (success) { _root.getURL(_root.server + "display.php", "_blank"); t._parent._parent.track.stop(); _root.gotoAndStop("reset"); }; }
Instance of Symbol 71 MovieClip in Symbol 73 MovieClip [GameOver] Frame 1
on (release) { _root.getURL("http://www.cartoondollemporium.com/", "_blank"); }
Instance of Symbol 21 MovieClip in Symbol 73 MovieClip [GameOver] Frame 1
on (release) { _parent._parent._parent.track.stop(); _root.gotoAndStop("reset"); }
Symbol 78 Button
on (release) { _root.getURL(_root.server + "display.php", "_blank"); }
Instance of Symbol 71 MovieClip in Symbol 90 MovieClip [Intro] Frame 1
on (release) { _root.getURL("http://www.cartoondollemporium.com/", "_blank"); }
Symbol 157 MovieClip [Pop] Frame 30
this.removeMovieClip();
Symbol 192 MovieClip Frame 1
stop();
Symbol 206 MovieClip [GameController] Frame 1
#initclip 6 Object.registerClass("GameController", GameController); #endinitclip

Library Items

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Symbol 208 MovieClip [__Packages.Game]
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Instance Names

"bar"Frame 1Symbol 28 MovieClip
"username"Symbol 22 MovieClip [End] Frame 1Symbol 13 EditableText
"bubble"Symbol 59 MovieClip [Bubble] Frame 1Symbol 33 MovieClip
"hit"Symbol 59 MovieClip [Bubble] Frame 1Symbol 37 MovieClip
"creature"Symbol 59 MovieClip [Bubble] Frame 5Symbol 48 MovieClip
"creature"Symbol 59 MovieClip [Bubble] Frame 6Symbol 53 MovieClip
"creature"Symbol 59 MovieClip [Bubble] Frame 7Symbol 58 MovieClip
"username"Symbol 73 MovieClip [GameOver] Frame 1Symbol 66 EditableText
"btn"Symbol 90 MovieClip [Intro] Frame 1Symbol 21 MovieClip
"bg"Symbol 206 MovieClip [GameController] Frame 1Symbol 192 MovieClip
"msk"Symbol 206 MovieClip [GameController] Frame 1Symbol 193 MovieClip
"scoreDisplayShadow"Symbol 206 MovieClip [GameController] Frame 1Symbol 195 EditableText
"timeDisplayShadow"Symbol 206 MovieClip [GameController] Frame 1Symbol 197 EditableText
"levelDisplayShadow"Symbol 206 MovieClip [GameController] Frame 1Symbol 199 EditableText
"scoreDisplay"Symbol 206 MovieClip [GameController] Frame 1Symbol 201 EditableText
"timeDisplay"Symbol 206 MovieClip [GameController] Frame 1Symbol 203 EditableText
"levelDisplay"Symbol 206 MovieClip [GameController] Frame 1Symbol 205 EditableText

Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 208 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 209 as "__Packages.Bubble"
ExportAssets (56)Timeline Frame 1Symbol 210 as "__Packages.GameController"
ExportAssets (56)Timeline Frame 5Symbol 59 as "Bubble"
ExportAssets (56)Timeline Frame 5Symbol 60 as "Game"
ExportAssets (56)Timeline Frame 5Symbol 73 as "GameOver"
ExportAssets (56)Timeline Frame 5Symbol 90 as "Intro"
ExportAssets (56)Timeline Frame 5Symbol 96 as "NextLevel"
ExportAssets (56)Timeline Frame 5Symbol 157 as "Pop"
ExportAssets (56)Timeline Frame 5Symbol 158 as "popSnd"
ExportAssets (56)Timeline Frame 5Symbol 159 as "track"
ExportAssets (56)Timeline Frame 6Symbol 59 as "Bubble"
ExportAssets (56)Timeline Frame 6Symbol 60 as "Game"
ExportAssets (56)Timeline Frame 6Symbol 73 as "GameOver"
ExportAssets (56)Timeline Frame 6Symbol 90 as "Intro"
ExportAssets (56)Timeline Frame 6Symbol 96 as "NextLevel"
ExportAssets (56)Timeline Frame 6Symbol 157 as "Pop"
ExportAssets (56)Timeline Frame 7Symbol 59 as "Bubble"
ExportAssets (56)Timeline Frame 7Symbol 60 as "Game"
ExportAssets (56)Timeline Frame 7Symbol 73 as "GameOver"
ExportAssets (56)Timeline Frame 7Symbol 90 as "Intro"
ExportAssets (56)Timeline Frame 7Symbol 96 as "NextLevel"
ExportAssets (56)Timeline Frame 7Symbol 157 as "Pop"
ExportAssets (56)Timeline Frame 8Symbol 59 as "Bubble"
ExportAssets (56)Timeline Frame 8Symbol 60 as "Game"
ExportAssets (56)Timeline Frame 8Symbol 73 as "GameOver"
ExportAssets (56)Timeline Frame 8Symbol 90 as "Intro"
ExportAssets (56)Timeline Frame 8Symbol 96 as "NextLevel"
ExportAssets (56)Timeline Frame 8Symbol 157 as "Pop"
ExportAssets (56)Timeline Frame 9Symbol 59 as "Bubble"
ExportAssets (56)Timeline Frame 9Symbol 60 as "Game"
ExportAssets (56)Timeline Frame 9Symbol 73 as "GameOver"
ExportAssets (56)Timeline Frame 9Symbol 90 as "Intro"
ExportAssets (56)Timeline Frame 9Symbol 96 as "NextLevel"
ExportAssets (56)Timeline Frame 9Symbol 157 as "Pop"
ExportAssets (56)Timeline Frame 10Symbol 206 as "GameController"
ExportAssets (56)Timeline Frame 11Symbol 206 as "GameController"
ExportAssets (56)Timeline Frame 12Symbol 206 as "GameController"
ExportAssets (56)Timeline Frame 13Symbol 206 as "GameController"
ExportAssets (56)Timeline Frame 14Symbol 206 as "GameController"
ExportAssets (56)Timeline Frame 15Symbol 206 as "GameController"
ExportAssets (56)Timeline Frame 16Symbol 206 as "GameController"
ExportAssets (56)Timeline Frame 17Symbol 206 as "GameController"
ExportAssets (56)Timeline Frame 18Symbol 206 as "GameController"
ExportAssets (56)Timeline Frame 19Symbol 206 as "GameController"

Labels

"preloader"Frame 1
"junkyard"Frame 5
"game"Frame 10
"reset"Frame 20
"bubble"Symbol 59 MovieClip [Bubble] Frame 1




http://swfchan.com/5/23870/info.shtml
Created: 25/5 -2019 20:22:42 Last modified: 25/5 -2019 20:22:42 Server time: 05/11 -2024 08:27:37