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Brutal Max.swf

This is the info page for
Flash #23871

(Click the ID number above for more basic data on this flash file.)


Text
Adventure #1: Pain in the AXer

ver. 1.2

1

2

3

4

5

6

7

CONTINUE

Click on a
Character

<P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Name:</B> Max</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Height: 5&apos; 7</B>&quot;</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Weight:</B> 225 lbs.</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Occupation:</B> Ex-Gladiator turned <SBR/>mercenary</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Favorite Food:</B> Peanut butter and <SBR/>Sardines</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Favorite Movie:</B> The making of <SBR/>the 2005 SI Swim Suit Edition</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Notable Quote:</B> &quot;That&apos;s Brutal&quot;</FONT></P>

BACK

<P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Name:</B> Indie</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Height: </B>6&apos; 1&quot;</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Weight:</B> Buck-o-five soaking wet</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Occupation:</B> Max&apos;s sidekick, snake <SBR/>charmer, and all around good guy</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Favorite Food:</B> Snake-ka-bobs</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Favorite Movie:</B> &quot;Beaches&quot;, 1988</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Notable Quote:</B> &quot;Max, what are you <SBR/>doing?&quot;</FONT></P>

<P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Name:</B> Axer</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Height:</B> 4&apos; 10&quot;</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Weight:</B> 200 lbs.</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Occupation:</B> Independant <SBR/>contractor for the Emperors <SBR/>military (his mom wanted him to <SBR/>be a doctor)</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Favorite Food:</B> Anything that <SBR/>moves</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Favorite Movie: &quot;</B>Rambo&quot;, 1982</FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Notable Quote:</B> &quot;Rrrawrrrrrr&quot;</FONT></P>

<P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF"><B>Cutting to the Chase:</B></FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="12" COLOR="#FFFFFF">Max pissed off the Emperor and is now somewhat of <SBR/>a fugitive/mercenary (we&apos;ll go into that later). He <SBR/>recently returned from a vacation in Bermuda with <SBR/>some gold diggin&apos; floozy, (as Indie would put it) but <SBR/>with a body that is well worth the risk. &nbsp;Meanwhile, <SBR/>Indie, his side kick, has been imprisoned in the <SBR/>Emperor&apos;s dungeon. &nbsp;Max gets home from his <SBR/>vacation and sees the 33 messages on his answering <SBR/>machine from Indie pleading for Max to come and <SBR/>rescue him. &nbsp;Max, knowing full well that this is a trap, <SBR/>decides to go to the Emperor&apos;s fortress anyway to <SBR/>save his beloved friend (or something like that).</FONT></P>

Controls

<P ALIGN="LEFT"><FONT FACE="verdana" SIZE="14" COLOR="#FF0000"><B>Move Right:</B><FONT COLOR="#FFFFFF"> Right Arrow</FONT></FONT></P><P ALIGN="LEFT"><FONT FACE="verdana" SIZE="14" COLOR="#FF0000"><B>Move Left:</B><FONT COLOR="#FFFFFF"> Left Arrow</FONT></FONT></P>

<P ALIGN="CENTER"><FONT FACE="verdana" SIZE="14" COLOR="#FF0000"><B>Sword:</B><FONT COLOR="#FFFFFF"> Space bar </FONT></FONT></P><P ALIGN="CENTER"><FONT FACE="verdana" SIZE="14" COLOR="#FFFFFF">or &quot;A&quot; key</FONT></P>

Jump: Up Arrow
or "S" key

0

2

Lemonade

Soda Pop

Energy Drink

(Audio) The heat in
here is brutal! I'm
totally sapped. I
need to get myself a
little pick me up.

Select the right
beverage for a boost
of energy and an
additional life.

THAT BEVERAGE WONT EVEN
TAKE YOU PAST THE NEXT
GLADIAXER!

Excellent Choice.

game

playerState

playerAction

playerGround

playerSpeed

playerJump

currentPlatforms

tileShiftValue

tilesReset

screenShiftSpeed

vertShiftSpeed

Will Indie be able to help Max
defeat the mini gladiaxer?

...Or will the pint size assassin
be more than the dynamic duo
can handle?

Be sure to catch the next level
in this episodic online game.

Until next time, happy surfin'.

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "noScale"; Stage.showMenu = false; sYear = "2001"; t = new Date(); tYear = t.getFullYear(); if (sYear != tYear) { copyrightNotice = ((("(c)" + sYear) + "-") + tYear) + " Xtreme Cartoon Co., All rights reserved."; } else { copyrightNotice = ("(c)" + sYear) + " Xtreme Cartoon Co. All rights reserved."; } function initGame() { _root.level = 1; _root.bullets = 0; _root.swapDepth = 0; _root.jimmyScore = 0; _root.lives = 3; _root[_root.playerName + "Score"] = "0"; _root[_root.playerName + "ScoreNum"] = Number(0); _root[_root.playerName + "ScoreCheck"] = "0"; _root.initPlayerStrength(); } function initPlayerStrength() { _root[_root.playerName + "Strength"] = "100"; _root[_root.playerName + "StrengthNum"] = Number(100); _root[_root.playerName + "StrengthCheck"] = "100"; } function pausePlay() { if (_root.game == "play") { if (Key.isToggled(_root.pausePlayKey)) { _root.game = "pause"; } } else if (_root.game == "pause") { if (Key.isToggled(_root.pausePlayKey)) { _root.game = "play"; } } } function changeScorePlayer(scoreChange) { _root[_root.playerName + "ScoreNum"] = Number(_root[_root.playerName + "ScoreNum"]) + scoreChange; _root[_root.playerName + "ScoreCheck"] = String(Number(_root[_root.playerName + "ScoreCheck"]) + scoreChange); if (_root[_root.playerName + "ScoreNum"] < 0) { _root[_root.playerName + "ScoreNum"] = 0; _root[_root.playerName + "ScoreCheck"] = "0"; } _root[_root.playerName + "Score"] = _root[_root.playerName + "ScoreCheck"]; } function changeStrengthPlayer(strengthChange) { _root[_root.playerName + "StrengthNum"] = Number(_root[_root.playerName + "StrengthNum"]) + strengthChange; _root[_root.playerName + "StrengthCheck"] = String(Number(_root[_root.playerName + "StrengthCheck"]) + strengthChange); _root[_root.playerName + "Strength"] = Number(_root[_root.playerName + "StrengthCheck"]); } var playerName = "jimmy"; _root.initGame(); stop();
Frame 2
stop();
Frame 3
1();
Frame 6
stop();
Frame 46
stop();
Frame 100
_root.gotoAndPlay("intro ");
Frame 121
function initGame() { _root.gameState = "pause"; _root.inactiveLoop = 0; _root.playerGround = "no"; _root.totalPlatforms = 0; _root.currentPlatforms = 0; _root.tilesReset = "Y"; _root.playerState = "fall"; _root.playerAction = "fall"; _root.lives = 2; _root[_root.player + "Score"] = "0"; _root[_root.player + "ScoreNum"] = Number(0); _root[_root.player + "ScoreCheck"] = "0"; _root[_root.player + "Strength"] = "100"; _root[_root.player + "StrengthNum"] = Number(100); _root[_root.player + "StrengthCheck"] = "100"; _root.playerReset(); _root.candyMachine = ""; } function changeScorePlayer(scoreChange) { _root[_root.player + "ScoreNum"] = Number(_root[_root.player + "ScoreNum"]) + scoreChange; _root[_root.player + "ScoreCheck"] = String(Number(_root[_root.player + "ScoreCheck"]) + scoreChange); if (_root[_root.player + "ScoreNum"] < 0) { _root[_root.player + "ScoreNum"] = 0; _root[_root.player + "ScoreCheck"] = "0"; } _root[_root.player + "Score"] = _root[_root.player + "ScoreCheck"]; } function changeStrengthPlayer(strengthChange) { _root[_root.player + "StrengthNum"] = Number(_root[_root.player + "StrengthNum"]) - strengthChange; _root[_root.player + "StrengthCheck"] = String(Number(_root[_root.player + "StrengthCheck"]) - strengthChange); _root[_root.player + "Strength"] = Number(_root[_root.player + "StrengthCheck"]); } function gameControls() { if (_root.gameState != "pause") { if (_root.playerState != "hit") { if (_root.gameType != "online") { if (_xmouse <= 5) { _root.leftGO = "Y"; } if (_xmouse >= (Stage.width - 5)) { _root.rightGO = "Y"; } if (_ymouse <= 5) { } if (_ymouse >= (Stage.height - 5)) { } } else { if (Key.isDown(_root.weaponKey)) { _root.swordGO = "Y"; if (_root.playerState == "inactive") { _root.playerState = ""; } } if (Key.isDown(_root.rightKey)) { _root.rightGO = "Y"; if (_root.playerState == "inactive") { _root.playerState = ""; } } if (Key.isDown(_root.leftKey)) { _root.leftGO = "Y"; if (_root.playerState == "inactive") { _root.playerState = ""; } } } } } } function playerStand() { _root.playerAction = "stand"; _root.swordGO = ""; } function playerInactive() { if (_root.gameState != "pause") { _root.inactiveLoop = _root.inactiveLoop + Number(1); if (_root.playerState != "inactive") { if (_root.inactiveLoop >= 100) { _root.playerAction = "inactive"; _root.playerState = "inactive"; _root.inactiveLoop = 0; _root[_root.player].gotoAndStop((_root.playerWeapon + "Inactive") + _root.playerDirection); } } } } function playerChangeColor() { if (_root.playerState == "hit") { _root.playerJump = 0; _root.playerAction = "fall"; c = new Color(_root.player); colorTransform = new Object(); colorTransform = {ra:"100", rb:"75", ga:"100", gb:"-25", ba:"100", bb:"50", aa:"100", ab:"0"}; c.setTransform(colorTransform); } else { c = new Color(_root.player); colorTransform = new Object(); colorTransform = {ra:"100", rb:"0", ga:"100", gb:"0", ba:"100", bb:"0", aa:"100", ab:"0"}; c.setTransform(colorTransform); } } function playerReset() { if (_root.gameState == "play") { if (_root.lives >= 1) { _root[_root.player]._x = _root.initPlayerDropX; _root[_root.player]._y = _root.initPlayerDropY; _root.lives = _root.lives - 1; _root[_root.player + "Strength"] = "100"; _root[_root.player + "StrengthNum"] = Number(100); _root[_root.player + "StrengthCheck"] = "100"; _root.playerDirection = "right"; _root[_root.player].gotoAndStop((_root.playerWeapon + "Fall") + _root.playerDirection); _root.playerState = "fall"; } else { _root.gotoAndStop("gameOver"); } } } function tileShift() { _root.tileA1._x = _root.tileA1._x + Number(_root.tileShiftValue); _root.tileA2._x = _root.tileA2._x + Number(_root.tileShiftValue); _root.tileB1._x = _root.tileB1._x + Number(_root.tileShiftValue); _root.tileB2._x = _root.tileB2._x + Number(_root.tileShiftValue); } _root.gameType = "online"; var pausePlayKey = 16; var rightKey = 39; var leftKey = 37; var jumpKey = 38; var weaponKey = 32; var swordKey = 78; var maceKey = 77; var bowKey = 66; var screenWidth = 400; var screenHeight = 300; var player = "bMax"; var playerGround = "no"; var totalPlatforms = 0; var currentPlatforms = 0; _root[_root.player + "X"] = -20; _root[_root.player + "Y"] = -30; _root[_root.player + "W"] = 40; _root[_root.player + "H"] = 35; _root[_root.player + "SwW"] = 65; _root[_root.player + "SwH"] = 10; _root[_root.player + "SwXr"] = 0; _root[_root.player + "SwYr"] = -12; _root[_root.player + "SwXl"] = -65; _root[_root.player + "SwYl"] = -17; var levelName = "dungeon"; var keysTotal = 10; var keysGot = 0; var keys = ((keysGot + " / ") + keysTotal); _root.onEnterFrame = function () { if (this.getBytesLoaded() >= this.getBytesTotal()) { this.gotoAndPlay("loaded"); this.onEnterFrame = undefined; } }; bD = new Sound(); bD.attachSound("bookDrops"); s = new Sound(); s.attachSound("slip"); jS = new Sound(); jS.attachSound("JuicyStab"); p = new Sound(); p.attachSound("poonk"); sD = new Sound(); sD.attachSound("slipDown"); _root.initGame();
Instance of Symbol 51 MovieClip in Frame 121
//component parameters onClipEvent (initialize) { playerName = "bMax"; playerSpeed = 9; playerAirSpeed = 9; gravity = 12; jumpHeight = 48; jumpDivide = 12; playerDirectionInit = "right"; defaultWeapon = "sword"; screenTop = 50; screenBottom = 150; }
Instance of Symbol 53 MovieClip in Frame 121
//component parameters onClipEvent (initialize) { playerName = "bMax"; tileName1 = "tileA1"; tileName2 = "tileA2"; tileWidth = 650; multiplier = 0.5; }
Instance of Symbol 53 MovieClip in Frame 121
//component parameters onClipEvent (initialize) { playerName = "bMax"; tileName1 = "tileB1"; tileName2 = "tileB2"; tileWidth = 650; multiplier = 1; }
Instance of Symbol 53 MovieClip in Frame 121
//component parameters onClipEvent (initialize) { playerName = "bMax"; tileName1 = "tileC1"; tileName2 = "tileC2"; tileWidth = 650; multiplier = 1.5; }
Instance of Symbol 55 MovieClip in Frame 121
//component parameters onClipEvent (initialize) { playerName = "bMax"; screenShiftSpeed = 6; leftShiftMargin = 170; rightShiftMargin = 230; }
Instance of Symbol 58 MovieClip "backgroundSound" in Frame 121
onClipEvent (mouseDown) { if (_root.gameType != "online") { if (_root.playerState != "hit") { if (_root.playerGround != "no") { _root.jumpGO = "Y"; } if (_root.playerState == "inactive") { _root.playerState = ""; } } } }
Frame 152
stop();
Frame 167
stop();
Frame 177
function startBackgroundAudio() { s = new Sound(); s.attachSound("loop"); _root.audioVolume = 140; s.setVolume(_root.audioVolume); s.start(0, 500); } Selection.setFocus(this); this.onEnterFrame = function () { _root.gameStateVar = _root.gameState; _root.playerStateVar = _root.playerState; _root.playerActionVar = _root.playerAction; _root.playerGroundVar = _root.playerGround; _root.playerSpeedVar = _root.playerSpeed; _root.playerJumpVar = _root.playerJump; _root.currentPlatformsVar = _root.currentPlatforms; _root.tileShiftValueVar = _root.tileShiftValue; _root.tilesResetVar = _root.tilesReset; _root.screenShiftSpeedVar = _root.screenShiftSpeed; _root.vertShiftSpeedVar = _root.vertShiftSpeed; _root.playerChangeColor(); _root.gameControls(); _root.playerActionVar = _root.playerAction; }; _root.startBackgroundAudio(); stop();
Instance of Symbol 288 MovieClip "tileB1" in Frame 177
/* no clip actions */
Instance of Symbol 363 MovieClip "bMax" in Frame 177
/* no clip actions */
Instance of Symbol 398 MovieClip in Frame 177
//component parameters onClipEvent (initialize) { player = "bMax"; }
Instance of Symbol 51 MovieClip in Frame 177
//component parameters onClipEvent (initialize) { playerName = "bMax"; playerSpeed = 9; playerAirSpeed = 9; gravity = 14; jumpHeight = 56; jumpDivide = 14; playerDirectionInit = "right"; defaultWeapon = "sword"; screenTop = 75; screenBottom = 175; }
Instance of Symbol 53 MovieClip in Frame 177
//component parameters onClipEvent (initialize) { playerName = "bMax"; tileName1 = "tileA1"; tileName2 = "tileA2"; tileWidth = 650; multiplier = 0.5; }
Instance of Symbol 53 MovieClip in Frame 177
//component parameters onClipEvent (initialize) { playerName = "bMax"; tileName1 = "tileB1"; tileName2 = "tileB2"; tileWidth = 650; multiplier = 1; }
Instance of Symbol 53 MovieClip in Frame 177
//component parameters onClipEvent (initialize) { playerName = "bMax"; tileName1 = "tileC1"; tileName2 = "tileC2"; tileWidth = 650; multiplier = 1.5; }
Instance of Symbol 55 MovieClip in Frame 177
//component parameters onClipEvent (initialize) { playerName = "bMax"; screenShiftSpeed = 8; leftShiftMargin = 170; rightShiftMargin = 230; }
Instance of Symbol 58 MovieClip "backgroundSound" in Frame 177
onClipEvent (mouseDown) { if (_root.gameType != "online") { if (_root.gameState != "pause") { if (_root.playerState != "hit") { if (_root.playerGround != "no") { _root.jumpGO = "Y"; } if (_root.playerState == "inactive") { _root.playerState = ""; } } } } }
Frame 187
stop();
Frame 188
gotoAndStop(_currentframe - 1 +186);
Frame 1105
stop();
Symbol 9 Button
on (release) { getURL ("http://www.gamepug.com/", "_blank"); }
Symbol 12 Button
on (release) { getURL ("http://www.gamepug.com/", "_blank"); }
Symbol 14 Button
on (release) { getURL ("http://www.circusx.com/?page=freegames", "_blank"); }
Symbol 18 MovieClip Frame 1
Selection.setFocus(this); this.onEnterFrame = function () { if (runThis != 1) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; runThis = 1; } bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; if (amountLoaded >= 1) { _level0.gotoAndStop("begin"); } };
Symbol 31 MovieClip Frame 60
_parent.gotoAndPlay("begin2"); stop();
Symbol 33 Button
on (release) { _root.gotoAndPlay("GO"); }
Symbol 38 Button
on (release) { getURL ("http://www.circusx.com/", "_blank"); }
Symbol 51 MovieClip Frame 1
_root.player = playerName; _root.playerWeapon = defaultWeapon; _root.playerDirection = playerDirectionInit; this._visible = 0; _root.screenTop = screenTop; _root.screenBottom = screenBottom; Selection.setFocus(this); this.onEnterFrame = function () { _root.playerInactive(); if (_root.gameState != "pause") { if (_root.playerJump > 0) { _root[playerName]._y = _root[playerName]._y - _root.playerJump; } if ((_root.playerAction == "fall") or (_root.playerGround != "yes")) { if (_root[_root.player]._y > _root.screenBottom) { _root.tileA1._y = _root.tileA1._y + Number(_root.playerFall); _root.tileA2._y = _root.tileA2._y + Number(_root.playerFall); _root.tileB1._y = _root.tileB1._y + Number(_root.playerFall); _root.tileB2._y = _root.tileB2._y + Number(_root.playerFall); _root.tileC1._y = _root.tileC1._y + Number(_root.playerFall); _root.tileC2._y = _root.tileC2._y + Number(_root.playerFall); } else { _root[_root.player]._y = _root[_root.player]._y + (-Number(_root.playerFall)); } } if (_root[_root.player]._y < screenBottom) { _root[_root.player]._y = _root[_root.player]._y + Number(_root.vertShiftSpeed); _root.tileA1._y = _root.tileA1._y + Number(_root.vertShiftSpeed); _root.tileA2._y = _root.tileA2._y + Number(_root.vertShiftSpeed); _root.tileB1._y = _root.tileB1._y + Number(_root.vertShiftSpeed); _root.tileB2._y = _root.tileB2._y + Number(_root.vertShiftSpeed); _root.tileC1._y = _root.tileC1._y + Number(_root.vertShiftSpeed); _root.tileC2._y = _root.tileC2._y + Number(_root.vertShiftSpeed); } if (_root.playerGround == "no") { if (this.runOnceA != "run") { this.runOnceA = "run"; } if (_root.playerDirection == "right") { } if (_root.playerDirection == "left") { } } else { this.runOnceA = ""; this.runOnceB = ""; } _root.playerFall = -gravity; if (_root.playerFall != 0) { if (_root.playerAction != "swing") { if (_root.playerState != "inactive") { _root.playerAction = "fall"; } } } if (_root.playerState != "hit") { if (_root.currentPlatforms != _root.totalPlatforms) { _root.playerGround = "yes"; } else { _root.playerGround = "no"; } if (_root.playerAction != "swing") { if (_root.swordGO == "Y") { _root.playerAction = "swing"; _root[playerName].gotoAndStop((_root.playerWeapon + _root.playerAction) + _root.playerDirection); _root.swordGO = "N"; } } if (_root.playerJump > 0) { _root.playerJump = _root.playerJump - jumpDivide; } else { this.runOnce = ""; } if (_root.playerGround == "yes") { if (_root.playerAction != "swing") { if (_root.jumpGO == "Y") { _root.inactiveLoop = 0; if (this.runOnce != "run") { _root.playerJump = jumpHeight; this.runOnce = "run"; } _root.jumpGO = "N"; } if (_root.rightGO == "Y") { _root.inactiveLoop = 0; _root.playerDirection = "right"; _root.playerAction = "walk"; _root.playerSpeed = -playerSpeed; _root[playerName].gotoAndStop((_root.playerWeapon + _root.playerAction) + _root.playerDirection); _root.rightGO = "N"; } else if (_root.leftGO == "Y") { _root.inactiveLoop = 0; _root.playerDirection = "left"; _root.playerAction = "walk"; _root.playerSpeed = playerSpeed; _root[playerName].gotoAndStop((_root.playerWeapon + _root.playerAction) + _root.playerDirection); _root.leftGO = "N"; } else { _root.playerSpeed = 0; if (_root.playerAction != "swing") { if (_root.playerState != "inactive") { _root.playerAction = "stand"; } } _root[playerName].gotoAndStop((_root.playerWeapon + _root.playerAction) + _root.playerDirection); } } } if (_root.playerGround == "no") { if (_root.rightGO == "Y") { _root.inactiveLoop = 0; _root.playerDirection = "right"; _root.playerSpeed = -playerAirSpeed; _root[playerName].gotoAndStop((_root.playerWeapon + _root.playerAction) + _root.playerDirection); _root.rightGO = "N"; } else if (_root.leftGO == "Y") { _root.inactiveLoop = 0; _root.playerDirection = "left"; _root.playerSpeed = playerAirSpeed; _root[playerName].gotoAndStop((_root.playerWeapon + _root.playerAction) + _root.playerDirection); _root.leftGO = "N"; } else { _root.playerSpeed = 0; _root[playerName].gotoAndStop((_root.playerWeapon + _root.playerAction) + _root.playerDirection); } } } } };
Symbol 53 MovieClip Frame 1
screenWidth = 400; _root.tileWidth = tileWidth; initTile1LocX = _root[tileName1]._x; initTile1LocY = _root[tileName1]._y; initTile2LocX = _root[tileName2]._x; initTile2LocY = _root[tileName2]._y; if (tileSpeed < 0) { _root[tileName2]._x = _root[tileName1]._x - tileWidth; } if (tileSpeed > 0) { _root[tileName2]._x = _root[tileName1]._x + tileWidth; } tile1Frame = 1; tile2Frame = 2; Selection.setFocus(this); this.onEnterFrame = function () { if (_root.gameState != "pause") { if (_root.playerState != "hit") { _root[tileName1]._x = _root[tileName1]._x + (_root.playerSpeed * multiplier); _root[tileName2]._x = _root[tileName2]._x + (_root.playerSpeed * multiplier); _root[tileName1]._x = _root[tileName1]._x + (_root.screenShiftSpeed * multiplier); _root[tileName2]._x = _root[tileName2]._x + (_root.screenShiftSpeed * multiplier); } if ((_root[tileName1]._x + Number(tileWidth)) <= (screenWidth + 50)) { _root[tileName2]._x = _root[tileName1]._x + Number(tileWidth); if (thisEvent1A != "run") { thisEvent1B = ""; thisEvent1A = "run"; tile2Frame = tile1Frame + Number(1); } _root[tileName2].gotoAndStop(tile2Frame); } if (_root[tileName1]._x > -50) { _root[tileName2]._x = _root[tileName1]._x - tileWidth; if (thisEvent2A != "run") { thisEvent2B = ""; thisEvent2A = "run"; tile2Frame = tile1Frame - Number(1); } _root[tileName2].gotoAndStop(tile2Frame); } if ((_root[tileName2]._x + Number(tileWidth)) <= (screenWidth + 50)) { _root[tileName1]._x = _root[tileName2]._x + Number(tileWidth); if (thisEvent1B != "run") { thisEvent1A = ""; thisEvent1B = "run"; tile1Frame = tile2Frame + Number(1); } _root[tileName1].gotoAndStop(tile1Frame); } if (_root[tileName2]._x > -50) { _root[tileName1]._x = _root[tileName2]._x - tileWidth; if (thisEvent2B != "run") { thisEvent2A = ""; thisEvent2B = "run"; tile1Frame = tile2Frame - Number(1); } _root[tileName1].gotoAndStop(tile1Frame); } thisTileLocY = _root[tileName1]._y + Number(600); if (_root[_root.player]._y >= thisTileLocY) { if (_root.playerState != "hit") { _root.playerState = "hit"; _root[_root.player].gotoAndStop((_root.playerWeapon + "Dead") + _root.playerDirection); } } } if (_root.tilesReset != "N") { _root[tileName1]._x = initTile1LocX; _root[tileName1]._y = initTile1LocY; _root[tileName2]._x = initTile2LocX; _root[tileName2]._y = initTile2LocY; _root.gameState = "pause"; } };
Symbol 55 MovieClip Frame 1
_root.initPlayerDropX = Number(leftShiftMargin); _root.initPlayerDropY = _root[_root.player]._y; _root[_root.player]._x = Number(leftShiftMargin); _root.vertShiftSpeed = screenShiftSpeed; this._visible = 0; Selection.setFocus(this); this.onEnterFrame = function () { if (_root.gameState != "pause") { if (_root.playerState != "hit") { if (_root.playerDirection == "right") { if (_root[playerName]._x > leftShiftMargin) { _root[playerName]._x = _root[playerName]._x - Number(screenShiftSpeed); _root.screenShiftSpeed = -screenShiftSpeed; } else { _root.screenShiftSpeed = 0; } } if (_root.playerDirection == "left") { if (_root[playerName]._x < rightShiftMargin) { _root[playerName]._x = _root[playerName]._x + screenShiftSpeed; _root.screenShiftSpeed = screenShiftSpeed; } else { _root.screenShiftSpeed = 0; } } } } };
Symbol 57 Button
on (keyPress "a") { if (_root.playerState != "hit") { _root.swordGO = "Y"; if (_root.playerState == "inactive") { _root.playerState = ""; } } } on (keyPress "<Left>") { if (_root.playerState != "hit") { _root.leftGO = "Y"; if (_root.playerState == "inactive") { _root.playerState = ""; } } } on (keyPress "<Right>") { if (_root.playerState != "hit") { _root.rightGO = "Y"; if (_root.playerState == "inactive") { _root.playerState = ""; } } } on (keyPress "<Up>") { if (_root.playerGround == "yes") { _root.jumpGO = "Y"; } if (_root.playerState == "inactive") { _root.playerState = ""; } }
Symbol 68 Button
on (press) { gotoAndStop (161); }
Symbol 94 Button
on (press) { gotoAndStop (155); }
Symbol 114 Button
on (press) { gotoAndStop (154); }
Symbol 141 Button
on (press) { gotoAndStop (153); }
Symbol 147 Button
on (press) { gotoAndStop (152); }
Symbol 158 Button
on (press) { gotoAndStop (167); }
Symbol 177 Button
on (press) { _root.initGame(); _root.pubData(); _root.gotoAndStop("start"); }
Symbol 193 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 1
this._visible = 0; _root.totalPlatforms = _root.totalPlatforms + Number(1); name = otherMovie; box = name + otherCollisionBox; Selection.setFocus(this); this.onEnterFrame = function () { if (_root.gameState != "pause") { aX = _parent._x + Number(this._x); aY = _parent._y + Number(this._y); aW = aX + Number(this._width); aH = aY + Number(this._height); bX = _root[box + "X"]; bY = _root[box + "Y"]; bW = _root[box + "W"]; bH = _root[box + "H"]; if (thisEvent1 != "yes") { _root.currentPlatforms = _root.currentPlatforms + Number(1); thisEvent1 = "yes"; } if ((((aX <= bW) && (aW >= bX)) && (aY <= bH)) && (aH >= bY)) { _root.playerFall = 0; if (thisEvent2 != "yes") { _root.currentPlatforms = _root.currentPlatforms - Number(1); thisEvent2 = "yes"; } } else if (thisEvent2 == "yes") { thisEvent1 = "no"; thisEvent2 = "no"; } } };
Symbol 209 MovieClip Frame 1
stop(); Selection.setFocus(this); this.onEnterFrame = function () { if (_root.gameState == "play") { oX1 = (this._x + Number(_parent._x)) - 15; oY1 = this._y + Number(_parent._y); oW1 = oX1 + Number(30); oH1 = oY1 + Number(675); pX = _root[_root.player]._x + Number(_root[_root.player + "X"]); pY = _root[_root.player]._y + Number(_root[_root.player + "Y"]); pW = pX + Number(_root[_root.player + "W"]); pH = pY + Number(_root[_root.player + "H"]); if (_root.playerState != "hit") { if ((((oXb <= pW) && (oWb >= pX)) && (oYb <= pH)) && (oHb >= pY)) { _root.playerSpeed = 0; _root[_root.player]._y = _root[_root.player]._y + _root.playerJump; } if (_root[_root.player]._x <= (this._x + Number(_parent._x))) { if ((((oX1 <= pW) && (oW1 >= pX)) && (oY1 <= pH)) && (oH1 >= pY)) { _root.playerSpeed = 0; _root.tileA1._x = _root.tileA1._x + Number(2); _root.tileA2._x = _root.tileA2._x + Number(2); _root.tileB1._x = _root.tileB1._x + Number(2); _root.tileB2._x = _root.tileB2._x + Number(2); _root.tileC1._x = _root.tileC1._x + Number(2); _root.tileC2._x = _root.tileC2._x + Number(2); } } else if ((((oX1 <= pW) && (oW1 >= pX)) && (oY1 <= pH)) && (oH1 >= pY)) { _root.playerSpeed = 0; _root.tileA1._x = _root.tileA1._x - Number(2); _root.tileA2._x = _root.tileA2._x - Number(2); _root.tileB1._x = _root.tileB1._x - Number(2); _root.tileB2._x = _root.tileB2._x - Number(2); _root.tileC1._x = _root.tileC1._x - Number(2); _root.tileC2._x = _root.tileC2._x - Number(2); } } } };
Symbol 214 MovieClip Frame 1
stop(); Selection.setFocus(this); this.onEnterFrame = function () { if (_root.gameState == "play") { b = this._name; if (_parent[b + "done"] == "done") { this.gotoAndStop("done"); } if (gate == "done") { _parent[b + "done"] = "done"; } oX1 = (this._x + Number(_parent._x)) - 15; oY1 = this._y + Number(_parent._y); oW1 = oX1 + Number(30); oH1 = oY1 + Number(210); oX2 = (this._x + Number(_parent._x)) - 15; oY2 = this._y + Number(_parent._y); oW2 = oX2 + Number(30); oH2 = oY2 + Number(80); oXb = (this._x + Number(_parent._x)) - 15; oYb = (this._y + Number(_parent._y)) + Number(80); oWb = oXb + Number(30); oHb = oYb + Number(50); pX = _root[_root.player]._x + Number(_root[_root.player + "X"]); pY = _root[_root.player]._y + Number(_root[_root.player + "Y"]); pW = pX + Number(_root[_root.player + "W"]); pH = pY + Number(_root[_root.player + "H"]); if (_root.playerState != "hit") { if ((((oXb <= pW) && (oWb >= pX)) && (oYb <= pH)) && (oHb >= pY)) { _root.playerSpeed = 0; _root[_root.player]._y = _root[_root.player]._y + _root.playerJump; } if (_root[_root.player]._x <= (this._x + Number(_parent._x))) { if (_parent[b] != "open") { if ((((oX1 <= pW) && (oW1 >= pX)) && (oY1 <= pH)) && (oH1 >= pY)) { _root.playerSpeed = 0; _root.tileA1._x = _root.tileA1._x + Number(2); _root.tileA2._x = _root.tileA2._x + Number(2); _root.tileB1._x = _root.tileB1._x + Number(2); _root.tileB2._x = _root.tileB2._x + Number(2); _root.tileC1._x = _root.tileC1._x + Number(2); _root.tileC2._x = _root.tileC2._x + Number(2); if (_parent["key" + keyNum] == "Y") { _parent[b] = "open"; gotoAndPlay (5); } } } else if ((((oX2 <= pW) && (oW2 >= pX)) && (oY2 <= pH)) && (oH2 >= pY)) { _root.playerSpeed = 0; _root.tileA1._x = _root.tileA1._x + Number(2); _root.tileA2._x = _root.tileA2._x + Number(2); _root.tileB1._x = _root.tileB1._x + Number(2); _root.tileB2._x = _root.tileB2._x + Number(2); _root.tileC1._x = _root.tileC1._x + Number(2); _root.tileC2._x = _root.tileC2._x + Number(2); } } else if (_parent[b] != "open") { if ((((oX1 <= pW) && (oW1 >= pX)) && (oY1 <= pH)) && (oH1 >= pY)) { _root.playerSpeed = 0; _root.tileA1._x = _root.tileA1._x - Number(2); _root.tileA2._x = _root.tileA2._x - Number(2); _root.tileB1._x = _root.tileB1._x - Number(2); _root.tileB2._x = _root.tileB2._x - Number(2); _root.tileC1._x = _root.tileC1._x - Number(2); _root.tileC2._x = _root.tileC2._x - Number(2); if (_parent["key" + keyNum] == "Y") { _parent[b] = "open"; gotoAndPlay (5); } } } else if ((((oX2 <= pW) && (oW2 >= pX)) && (oY2 <= pH)) && (oH2 >= pY)) { _root.playerSpeed = 0; _root.tileA1._x = _root.tileA1._x - Number(2); _root.tileA2._x = _root.tileA2._x - Number(2); _root.tileB1._x = _root.tileB1._x - Number(2); _root.tileB2._x = _root.tileB2._x - Number(2); _root.tileC1._x = _root.tileC1._x - Number(2); _root.tileC2._x = _root.tileC2._x - Number(2); } } } };
Symbol 214 MovieClip Frame 9
gate = "done"; stop();
Symbol 222 MovieClip Frame 1
function checkObject() { if (_root.gameState == "play") { i = this._name; if (_parent[i] == "hit") { this.gotoAndStop("done"); } if (thisObject == "hit") { _parent[i] = "hit"; } objectX = _parent._x + Number(this._x); objectY = _parent._y + Number(this._y); objectW = objectX + Number(18); objectH = objectY + Number(18); player = _root.player; pX = _root[player]._x + Number(_root[player + "X"]); pY = _root[player]._y + Number(_root[player + "Y"]); pW = pX + Number(_root[player + "W"]); pH = pY + Number(_root[player + "H"]); if (_root.playerState != "hit") { if (_parent["key" + keyNum] != "Y") { top = this._y; bottom = this._y + Number(18); left = this._x; right = this._x + Number(18); if (((((_parent._x + right) > 0) and ((_parent._x + left) < _root.screenWidth)) and ((_parent._y + bottom) > 0)) and ((_parent._y + top) < _root.screenHeight)) { this.gotoAndStop("on"); } else { this.gotoAndStop("off"); } if ((((objectX <= pW) and (objectW >= pX)) and (objectY <= pH)) and (objectH >= pY)) { this.gotoAndStop("done"); _parent["key" + keyNum] = "Y"; _root.keysGot = _root.keysGot + Number(1); _root.keys = (_root.keysGot + " / ") + _root.keysTotal; } } else { this.gotoAndStop("done"); } } } } Selection.setFocus(this); this.onEnterFrame = function () { checkObject(); };
Symbol 222 MovieClip Frame 2
stop();
Symbol 222 MovieClip Frame 3
stop();
Symbol 222 MovieClip Frame 7
thisObject = "hit"; stop();
Symbol 232 MovieClip Frame 1
function bonesFunction() { if (_root.gameState == "play") { if (bones == "hit") { _parent[b] = "hit"; } if (_parent[b] == "hit") { this.gotoAndStop("done"); } swordXr = _root[_root.player]._x + Number(_root[_root.player + "SwXr"]); swordYr = _root[_root.player]._y + Number(_root[_root.player + "SwYr"]); swordXl = _root[_root.player]._x + Number(_root[_root.player + "SwXl"]); swordYl = _root[_root.player]._y + Number(_root[_root.player + "SwYl"]); swordWr = swordXr + Number(_root[_root.player + "SwW"]); swordHr = swordYr + Number(_root[_root.player + "SwH"]); swordWl = swordXl + Number(_root[_root.player + "SwW"]); swordHl = swordYl + Number(_root[_root.player + "SwH"]); bonesX = (this._x + Number(_parent._x)) - 7; bonesY = this._y + Number(_parent._y); bonesW = bonesX + Number(14); bonesH = bonesY + Number(50); pX = _root[_root.player]._x + Number(_root[_root.player + "X"]); pY = _root[_root.player]._y + Number(_root[_root.player + "Y"]); pW = pX + Number(_root[_root.player + "W"]); pH = pY + Number(_root[_root.player + "H"]); if (_root.playerState != "hit") { if (_parent[b] != "hit") { if ((((bonesX <= pW) && (bonesW >= pX)) && (bonesY <= pH)) && (bonesH >= pY)) { _root.playerState = "hit"; _root.playerAction = "hit"; _root[_root.player].gotoAndPlay((_root.playerWeapon + "hit") + _root.playerDirection); _root.changeStrengthPlayer(10); this.gotoAndPlay("dead"); _parent[b] = "hit"; if (_root[_root.player]._x < (this._x + _parent._x)) { _root.tileShiftValue = Number(100); _root.tileShift(); } if (_root[_root.player]._x > (this._x + _parent._x)) { _root.tileShiftValue = Number(-100); _root.tileShift(); } } } } if (_parent[b] != "hit") { if (_root.weapon == "bow") { if (_root.arrowHit == "no") { if (_root.arrowDirection == "right") { if ((((arrowWr >= bonesX) and (arrowXr <= bonesW)) and (arrowHr >= bonesY)) and (arrowYr <= bonesH)) { this.gotoAndPlay("dead"); _parent[b] = "hit"; _root.arrowHit = "yes"; _root.changeScorePlayer(25); _root.crossbowArrow.gotoAndStop("off"); } } if (_root.arrowDirection == "left") { if ((((arrowWl >= bonesX) and (arrowXl <= bonesW)) and (arrowHl >= bonesY)) and (arrowYl <= bonesH)) { this.gotoAndPlay("dead"); _parent[b] = "hit"; _root.arrowHit = "yes"; _root.changeScorePlayer(25); _root.crossbowArrow.gotoAndStop("off"); } } } } if (_root.playerDirection == "right") { if (_root.weaponCollision == "on") { if (_root.playerWeapon == "sword") { if ((((swordWr >= bonesX) and (swordXr <= bonesW)) and (swordHr >= bonesY)) and (swordYr <= bonesH)) { this.gotoAndPlay("dead"); _root.changeScorePlayer(25); _parent[b] = "hit"; } } if (_root.weapon == "mace") { if ((((maceWr >= bonesX) and (maceXr <= bonesW)) and (maceHr >= bonesY)) and (maceYr <= bonesH)) { this.gotoAndPlay("dead"); _root.changeScorePlayer(25); _parent[b] = "hit"; } } } } if (_root.playerDirection == "left") { if (_root.weaponCollision == "on") { if (_root.playerWeapon == "sword") { if ((((swordWl >= bonesX) and (swordXl <= bonesW)) and (swordHl >= bonesY)) and (swordYl <= bonesH)) { this.gotoAndPlay("dead"); _root.changeScorePlayer(25); _parent[b] = "hit"; } } if (_root.weapon == "mace") { if ((((maceWl >= bonesX) and (maceXl <= bonesW)) and (maceHl >= bonesY)) and (maceYl <= bonesH)) { this.gotoAndPlay("dead"); _root.changeScorePlayer(25); _parent[b] = "hit"; } } } } } } } b = this._name; Selection.setFocus(this); this.onEnterFrame = function () { bonesFunction(); }; stop();
Symbol 232 MovieClip Frame 2
_root.jS.start();
Symbol 232 MovieClip Frame 5
bones = "hit"; stop();
Symbol 248 MovieClip Frame 3
eX = _parent.eX; eY = _parent.eY; eXl = eX - 40; eYl = eY; eWl = eXl + Number(30); eHl = eYl + Number(20); eXr = eX + Number(40); eYr = eY; eWr = eXr + Number(30); eHr = eYr + Number(20); pX = _root[_root.player]._x; pY = _root[_root.player]._y; pW = pX + _root[_root.player + "W"]; pH = py + _root[_root.player + "H"]; if (_root.playerState != "hit") { if (_parent.direction == "left") { if ((((eXl <= pW) and (eWl >= pX)) and (eYl <= pH)) and (eHl >= pY)) { _root.playerState = "hit"; _root.changeStrengthPlayer(10); _root[_root.player].gotoAndPlay(([_root.playerWeapon] + "Hit") + [_root.playerDirection]); if (_root[_root.player]._x < (this._x + _parent._x)) { _root.tileShiftValue = Number(100); _root.tileShift(); } } } if (_parent.direction == "right") { if ((((eXr <= pW) and (eWr >= pX)) and (eYr <= pH)) and (eHr >= pY)) { _root.playerState = "hit"; _root.changeStrengthPlayer(10); _root[_root.player].gotoAndPlay(([_root.playerWeapon] + "Hit") + [_root.playerDirection]); if (_root[_root.player]._x > (this._x + _parent._x)) { _root.tileShiftValue = Number(-100); _root.tileShift(); } } } }
Symbol 248 MovieClip Frame 6
_parent.gotoAndStop("standing");
Symbol 265 MovieClip Frame 1
randomN = Number(random(4)) + 1;
Symbol 265 MovieClip Frame 2
if (Number(randomN) == 1) { gotoAndPlay (10); } if (Number(randomN) == 2) { gotoAndPlay (18); } if (Number(randomN) == 3) { gotoAndPlay (26); } if (Number(randomN) == 4) { gotoAndPlay (26); }
Symbol 265 MovieClip Frame 5
stop();
Symbol 265 MovieClip Frame 16
randomN = 0; gotoAndStop (5);
Symbol 265 MovieClip Frame 24
randomN = 0; gotoAndStop (5);
Symbol 265 MovieClip Frame 32
randomN = 0; gotoAndStop (5);
Symbol 265 MovieClip Frame 41
randomN = 0; gotoAndStop (5);
Symbol 270 MovieClip Frame 1
function enemyActions() { if (thisRun != "Y") { randomSwing = 15; distance = 0; direction = "right"; thisRun = "Y"; } enemy = this._name; if (_parent[enemy + "Done"] != undefined) { this.gotoAndStop("done"); } if (_root.gameState == "play") { eX = this._x + Number(_parent._x); eY = this._y + Number(_parent._y); if (_parent[enemy] != "hit") { bottom = this._y; top = this._y - 60; left = this._x - 25; right = this._x + Number(25); if (((((_parent._x + right) > 0) and ((_parent._x + left) < _root.screenWidth)) and ((_parent._y + bottom) > 25)) and ((_parent._y + top) < _root.screenHeight)) { if (state != "swing") { if (state == "standing") { state = "walking"; this.gotoAndStop("walking"); } } } else { state = "standing"; this.gotoAndStop("standing"); } } if (_parent[enemy] != "hit") { if (state == "walking") { randomState = random(randomSwing); if (randomState == 5) { state = "swing"; this.gotoAndStop("swing"); } } } if (_parent[enemy] != "hit") { if (state == "walking") { if ((direction == "right") and (Number(distance) < Number(walkingDistance))) { this._x = this._x + Number(stepDistance); distance = distance + Number(stepDistance); } else if ((direction == "right") and (Number(distance) >= Number(walkingDistance))) { direction = "left"; this._xscale = -100; } } } if (_parent[enemy] != "hit") { if (state == "walking") { if ((direction == "left") and (Number(distance) > 0)) { this._x = this._x - Number(stepDistance); distance = distance - Number(stepDistance); } else if ((direction == "left") and (Number(distance) <= 0)) { direction = "right"; this._xscale = 100; } } } player = _root.player; weaponXR = _root[_root.player]._x + Number(_root[player + "SwXr"]); weaponYR = _root[_root.player]._y + Number(_root[player + "SwYr"]); weaponXL = _root[_root.player]._x + Number(_root[player + "SwXl"]); weaponYL = _root[_root.player]._y + Number(_root[player + "SwYl"]); weaponWR = weaponXR + Number(_root[player + "SwW"]); weaponHR = weaponYR + Number(_root[player + "SwH"]); weaponWL = weaponXL + Number(_root[player + "SwW"]); weaponHL = weaponYL + Number(_root[player + "SwH"]); enemyX = (this._x + Number(_parent._x)) - 12; enemyY = (this._y + Number(_parent._y)) - 40; enemyW = enemyX + Number(24); enemyH = enemyY + Number(40); pX = _root[_root.player]._x + Number(_root[_root.player + "X"]); pY = _root[_root.player]._y + Number(_root[_root.player + "Y"]); pW = pX + Number(_root[_root.player + "W"]); pH = pY + Number(_root[_root.player + "H"]); if (_root.playerState != "hit") { if (_parent[enemy] != "hit") { if ((((enemyX <= pW) and (enemyW >= pX)) and (enemyY <= pH)) and (enemyH >= pY)) { if (_root[_root.player]._x < (this._x + _parent._x)) { _root.tileShiftValue = Number(20); _root.tileShift(); } if (_root[_root.player]._x > (this._x + _parent._x)) { _root.tileShiftValue = Number(-20); _root.tileShift(); } } } } if (_parent[enemy] != "hit") { if (_root.playerDirection == "right") { if (_root.weaponCollision == "on") { if ((((weaponWR >= enemyX) and (weaponXR <= enemyW)) and (weaponHR >= enemyY)) and (weaponYR <= enemyH)) { enemyHit = "dead"; _parent[enemy] = "hit"; this.gotoAndPlay("dead"); } } } if (_root.playerDirection == "left") { if (_root.weaponCollision == "on") { if ((((weaponWL >= enemyX) and (weaponXL <= enemyW)) and (weaponHL >= enemyY)) and (weaponYL <= enemyH)) { enemyHit = "dead"; _parent[enemy] = "hit"; this.gotoAndPlay("dead"); } } } } if (((_root[enemy + "state"] == "standing") or (_root[enemy + "state"] == "walking")) or (_root[enemy + "state"] == "swing")) { if (_parent[enemy] == "hit") { this.gotoAndPlay(enemyHit); } } } } Selection.setFocus(this); this.onEnterFrame = function () { enemyActions(); };
Symbol 270 MovieClip Frame 2
state = "standing"; stop();
Symbol 270 MovieClip Frame 10
state = "walking"; stop();
Instance of Symbol 239 MovieClip in Symbol 270 MovieClip Frame 10
onClipEvent (enterFrame) { if (_root.gameState == "play") { this.play(); } else if (_root.gameState == "pause") { this.stop(); } }
Symbol 270 MovieClip Frame 20
state = "swing"; stop();
Symbol 270 MovieClip Frame 40
_root[enemy + "state"] = "hit"; _root.changeScorePlayer(50); play();
Symbol 270 MovieClip Frame 41
_root.p.start();
Symbol 270 MovieClip Frame 42
_root.sD.start();
Symbol 270 MovieClip Frame 45
_root.jS.start();
Symbol 270 MovieClip Frame 59
_parent[enemy + "Done"] = "Y"; stop();
Symbol 275 MovieClip Frame 1
downTimerOn = ""; Selection.setFocus(this); this.onEnterFrame = function () { if (_root.gameState == "play") { if (downTimerOn != "Y") { actionTimer = actionTimer + Number(1); if (actionTimer >= timeBetween) { this._y = this._y + Number(distanceDown); downTimerOn = "Y"; } } if (downTimerOn == "Y") { downTimer = downTimer + Number(1); if (downTimer >= timeDown) { this._y = this._y - distanceDown; downTimerOn = ""; actionTimer = 0; downTimer = 0; } } b = this._name; oXl = this._x + Number(_parent._x); oYl = this._y + Number(_parent._y); oWl = oXl + Number(30); oHl = oYl + Number(110); oXr = (this._x + Number(_parent._x)) + Number(30); oYr = this._y + Number(_parent._y); oWr = oXr + Number(30); oHr = oYr + Number(110); oXb = this._x + Number(_parent._x); oYb = (this._y + Number(_parent._y)) + Number(90); oWb = oXb + Number(60); oHb = oYb + Number(60); pX = _root[_root.player]._x + Number(_root[_root.player + "X"]); pY = _root[_root.player]._y + Number(_root[_root.player + "Y"]); pW = pX + Number(_root[_root.player + "W"]); pH = pY + Number(_root[_root.player + "H"]); if (_root.playerState != "hit") { if ((((oXl <= pW) && (oWl >= pX)) && (oYl <= pH)) && (oHl >= pY)) { _root.playerSpeed = 0; _root.tileA1._x = _root.tileA1._x + Number(2); _root.tileA2._x = _root.tileA2._x + Number(2); _root.tileB1._x = _root.tileB1._x + Number(2); _root.tileB2._x = _root.tileB2._x + Number(2); _root.tileC1._x = _root.tileC1._x + Number(2); _root.tileC2._x = _root.tileC2._x + Number(2); } if ((((oXr <= pW) && (oWr >= pX)) && (oYr <= pH)) && (oHr >= pY)) { _root.playerSpeed = 0; _root.tileA1._x = _root.tileA1._x - Number(2); _root.tileA2._x = _root.tileA2._x - Number(2); _root.tileB1._x = _root.tileB1._x - Number(2); _root.tileB2._x = _root.tileB2._x - Number(2); _root.tileC1._x = _root.tileC1._x - Number(2); _root.tileC2._x = _root.tileC2._x - Number(2); } if (downTimerOn == "Y") { if ((((oXb <= pW) && (oWb >= pX)) && (oYb <= pH)) && (oHb >= pY)) { _root.playerJump = 0; _root.playerSpeed = 0; _root.playerState = "hit"; _root.playerAction = "hit"; _root.changeStrengthPlayer(10); _root[_root.player].gotoAndStop((_root.playerWeapon + "Smash") + _root.playerDirection); } } else if ((((oXb <= pW) && (oWb >= pX)) && (oYb <= pH)) && (oHb >= pY)) { _root[_root.player]._y = _root[_root.player]._y + _root.playerJump; } } } }; stop();
Symbol 282 MovieClip Frame 1
this._visible = 0; _root.totalPlatforms = _root.totalPlatforms + Number(1); name = otherMovie; box = name + otherCollisionBox; Selection.setFocus(this); this.onEnterFrame = function () { if (_root.gameState != "pause") { aX = (_parent._parent._x + Number(_parent._x)) + Number(this._x); aY = (_parent._parent._y + Number(_parent._y)) + Number(this._y); aW = aX + Number(this._width); aH = aY + Number(this._height); bX = _root[box + "X"]; bY = _root[box + "Y"]; bW = _root[box + "W"]; bH = _root[box + "H"]; if (thisEvent1 != "yes") { _root.currentPlatforms = _root.currentPlatforms + Number(1); thisEvent1 = "yes"; } if ((((aX <= bW) && (aW >= bX)) && (aY <= bH)) && (aH >= bY)) { _root.playerFall = 0; if (_parent.horzDirection == "right") { _root[tile1A]._x = _root[tile1A]._x - _parent.speedX; _root[tile1B]._x = _root[tile1B]._x - _parent.speedX; _root[tile2A]._x = _root[tile2A]._x - _parent.speedX; _root[tile2B]._x = _root[tile2B]._x - _parent.speedX; _root[tile3A]._x = _root[tile3A]._x - _parent.speedX; _root[tile3B]._x = _root[tile3B]._x - _parent.speedX; } else if (_parent.horzDirection == "left") { _root[tile1A]._x = _root[tile1A]._x + _parent.speedX; _root[tile1B]._x = _root[tile1B]._x + _parent.speedX; _root[tile2A]._x = _root[tile2A]._x + _parent.speedX; _root[tile2B]._x = _root[tile2B]._x + _parent.speedX; _root[tile3A]._x = _root[tile3A]._x + _parent.speedX; _root[tile3B]._x = _root[tile3B]._x + _parent.speedX; } if (_parent.vertDirection == "down") { _root[tile1A]._y = _root[tile1A]._y - _parent.speedY; _root[tile1B]._y = _root[tile1B]._y - _parent.speedY; _root[tile2A]._y = _root[tile2A]._y - _parent.speedY; _root[tile2B]._y = _root[tile2B]._y - _parent.speedY; _root[tile3A]._y = _root[tile3A]._y - _parent.speedY; _root[tile3B]._y = _root[tile3B]._y - _parent.speedY; } else if (_parent.vertDirection == "up") { _root[tile1A]._y = _root[tile1A]._y + _parent.speedY; _root[tile1B]._y = _root[tile1B]._y + _parent.speedY; _root[tile2A]._y = _root[tile2A]._y + _parent.speedY; _root[tile2B]._y = _root[tile2B]._y + _parent.speedY; _root[tile3A]._y = _root[tile3A]._y + _parent.speedY; _root[tile3B]._y = _root[tile3B]._y + _parent.speedY; } if (thisEvent2 != "yes") { _root.currentPlatforms = _root.currentPlatforms - Number(1); thisEvent2 = "yes"; } } else if (thisEvent2 == "yes") { thisEvent1 = "no"; thisEvent2 = "no"; } } };
Symbol 283 MovieClip Frame 1
function movePlatform() { if (thisRun != "Y") { if (horzDirection == "right") { distanceMovedX = 0; } else if (horzDirection == "left") { distanceMovedX = xDistance; } if (vertDirection == "down") { distanceMovedY = 0; } else if (vertDirection == "up") { distanceMovedY = yDistance; } thisRun = "Y"; } if (_root.gameState == "play") { if ((horzDirection == "right") and (Number(distanceMovedX) < Number(xDistance))) { this._x = this._x + Number(speedX); distanceMovedX = distanceMovedX + Number(speedX); } else if ((horzDirection == "right") and (Number(distanceMovedX) >= xDistance)) { this._x = this._x + Number(speedX); distanceMovedX = distanceMovedX + Number(speedX); horzDirection = "left"; } if ((horzDirection == "left") and (Number(distanceMovedX) > 0)) { this._x = this._x - Number(speedX); distanceMovedX = distanceMovedX - Number(speedX); } else if ((horzDirection == "left") and (Number(distanceMovedX) <= 0)) { horzDirection = "right"; } if ((vertDirection == "down") and (Number(distanceMovedY) < Number(yDistance))) { this._y = this._y + Number(speedY); distanceMovedY = distanceMovedY + Number(speedY); } else if ((vertDirection == "down") and (Number(distanceMovedY) >= yDistance)) { this._y = this._y + Number(speedY); distanceMovedY = distanceMovedY + Number(speedY); vertDirection = "up"; } if ((vertDirection == "up") and (Number(distanceMovedY) > 0)) { this._y = this._y - Number(speedY); distanceMovedY = distanceMovedY - Number(speedY); } else if ((vertDirection == "up") and (Number(distanceMovedY) <= 0)) { vertDirection = "down"; } } } Selection.setFocus(this); this.onEnterFrame = function () { movePlatform(); }; stop();
Instance of Symbol 282 MovieClip in Symbol 283 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; tile1A = "tileA1"; tile1B = "tileA2"; tile2A = "tileB1"; tile2B = "tileB2"; tile3A = "tileC1"; tile3B = "tileC2"; }
Symbol 287 MovieClip Frame 1
Selection.setFocus(this); this.onEnterFrame = function () { if (_root.gameState == "play") { doorX = (this._x + Number(_parent._x)) + 65; doorY = (this._y + Number(_parent._y)) + 70; doorW = doorX + Number(25); doorH = doorY + Number(50); pX = _root[_root.player]._x + Number(_root[_root.player + "X"]); pY = _root[_root.player]._y + Number(_root[_root.player + "Y"]); pW = pX + Number(_root[_root.player + "W"]); pH = pY + Number(_root[_root.player + "H"]); if (_root.playerState != "hit") { if ((((doorX <= pW) && (doorW >= pX)) && (doorY <= pH)) && (doorH >= pY)) { if (delay >= 5) { if (thisRun != "Y") { thisRun = "Y"; _root.gameState = "pause"; _root.commentScreen.gotoAndPlay("fadeOut"); } } else { delay = delay + Number(1); } } } } }; stop();
Symbol 288 MovieClip Frame 1
stop();
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 209 MovieClip "gate1" in Symbol 288 MovieClip Frame 1
//component parameters onClipEvent (initialize) { keyNum = 1; }
Instance of Symbol 214 MovieClip "gate1" in Symbol 288 MovieClip Frame 2
//component parameters onClipEvent (initialize) { keyNum = 1; }
Instance of Symbol 222 MovieClip "k1" in Symbol 288 MovieClip Frame 2
//component parameters onClipEvent (initialize) { keyNum = 1; }
Instance of Symbol 270 MovieClip "g1" in Symbol 288 MovieClip Frame 2
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 275 MovieClip "block1" in Symbol 288 MovieClip Frame 3
//component parameters onClipEvent (initialize) { timeDown = 5; timeBetween = 25; distanceDown = 75; }
Instance of Symbol 275 MovieClip "block2" in Symbol 288 MovieClip Frame 3
//component parameters onClipEvent (initialize) { timeDown = 5; timeBetween = 45; distanceDown = 75; }
Instance of Symbol 275 MovieClip "block3" in Symbol 288 MovieClip Frame 3
//component parameters onClipEvent (initialize) { timeDown = 5; timeBetween = 25; distanceDown = 75; }
Instance of Symbol 204 MovieClip "block1P" in Symbol 288 MovieClip Frame 3
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; } onClipEvent (enterFrame) { this._y = _parent.block1._y - Number(15); }
Instance of Symbol 204 MovieClip "block2P" in Symbol 288 MovieClip Frame 3
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; } onClipEvent (enterFrame) { this._y = _parent.block2._y - Number(15); }
Instance of Symbol 204 MovieClip "block3P" in Symbol 288 MovieClip Frame 3
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; } onClipEvent (enterFrame) { this._y = _parent.block3._y - Number(15); }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 4
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 4
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 4
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 214 MovieClip "gate2" in Symbol 288 MovieClip Frame 4
//component parameters onClipEvent (initialize) { keyNum = 2; }
Instance of Symbol 222 MovieClip "k2" in Symbol 288 MovieClip Frame 4
//component parameters onClipEvent (initialize) { keyNum = 2; }
Instance of Symbol 270 MovieClip "g2" in Symbol 288 MovieClip Frame 4
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 270 MovieClip "g3" in Symbol 288 MovieClip Frame 4
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 214 MovieClip "gate3" in Symbol 288 MovieClip Frame 5
//component parameters onClipEvent (initialize) { keyNum = 3; }
Instance of Symbol 214 MovieClip "gate3a" in Symbol 288 MovieClip Frame 5
//component parameters onClipEvent (initialize) { keyNum = 3; }
Instance of Symbol 222 MovieClip "k3" in Symbol 288 MovieClip Frame 5
//component parameters onClipEvent (initialize) { keyNum = 3; }
Instance of Symbol 270 MovieClip "g4" in Symbol 288 MovieClip Frame 5
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 270 MovieClip "g5" in Symbol 288 MovieClip Frame 5
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 6
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 214 MovieClip "gate4" in Symbol 288 MovieClip Frame 6
//component parameters onClipEvent (initialize) { keyNum = 4; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 6
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 222 MovieClip "k4" in Symbol 288 MovieClip Frame 6
//component parameters onClipEvent (initialize) { keyNum = 4; }
Instance of Symbol 270 MovieClip "g7" in Symbol 288 MovieClip Frame 6
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 270 MovieClip "g6" in Symbol 288 MovieClip Frame 6
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 270 MovieClip "g7a" in Symbol 288 MovieClip Frame 6
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 270 MovieClip "g8" in Symbol 288 MovieClip Frame 7
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 270 MovieClip "g10" in Symbol 288 MovieClip Frame 7
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 270 MovieClip "g9" in Symbol 288 MovieClip Frame 7
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 214 MovieClip "gate5a" in Symbol 288 MovieClip Frame 8
//component parameters onClipEvent (initialize) { keyNum = 0; }
Instance of Symbol 275 MovieClip "block1" in Symbol 288 MovieClip Frame 8
//component parameters onClipEvent (initialize) { timeDown = 5; timeBetween = 20; distanceDown = 75; }
Instance of Symbol 275 MovieClip "block2" in Symbol 288 MovieClip Frame 8
//component parameters onClipEvent (initialize) { timeDown = 5; timeBetween = 40; distanceDown = 75; }
Instance of Symbol 275 MovieClip "block3" in Symbol 288 MovieClip Frame 8
//component parameters onClipEvent (initialize) { timeDown = 5; timeBetween = 20; distanceDown = 75; }
Instance of Symbol 204 MovieClip "block1P" in Symbol 288 MovieClip Frame 8
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; } onClipEvent (enterFrame) { this._y = _parent.block1._y - Number(10); }
Instance of Symbol 204 MovieClip "block2P" in Symbol 288 MovieClip Frame 8
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; } onClipEvent (enterFrame) { this._y = _parent.block2._y - Number(10); }
Instance of Symbol 204 MovieClip "block3P" in Symbol 288 MovieClip Frame 8
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; } onClipEvent (enterFrame) { this._y = _parent.block3._y - Number(10); }
Instance of Symbol 214 MovieClip "gate5" in Symbol 288 MovieClip Frame 8
//component parameters onClipEvent (initialize) { keyNum = 5; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 8
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 222 MovieClip "k5" in Symbol 288 MovieClip Frame 8
//component parameters onClipEvent (initialize) { keyNum = 5; }
Instance of Symbol 283 MovieClip in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (initialize) { xDistance = 150; yDistance = 0; speedX = 10; speedY = 0; horzDirection = "right"; vertDirection = "up"; }
Instance of Symbol 214 MovieClip "gate6" in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (initialize) { keyNum = 6; }
Instance of Symbol 222 MovieClip "k6" in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (initialize) { keyNum = 6; }
Instance of Symbol 270 MovieClip "g11" in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 283 MovieClip in Symbol 288 MovieClip Frame 10
//component parameters onClipEvent (initialize) { xDistance = 0; yDistance = 275; speedX = 0; speedY = 5; horzDirection = "right"; vertDirection = "up"; }
Instance of Symbol 214 MovieClip "gate7" in Symbol 288 MovieClip Frame 10
//component parameters onClipEvent (initialize) { keyNum = 7; }
Instance of Symbol 214 MovieClip "gate7a" in Symbol 288 MovieClip Frame 10
//component parameters onClipEvent (initialize) { keyNum = 0; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 10
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 222 MovieClip "k7" in Symbol 288 MovieClip Frame 10
//component parameters onClipEvent (initialize) { keyNum = 7; }
Instance of Symbol 270 MovieClip "g12" in Symbol 288 MovieClip Frame 10
//component parameters onClipEvent (initialize) { walkingDistance = 80; stepDistance = 4; }
Instance of Symbol 283 MovieClip in Symbol 288 MovieClip Frame 11
//component parameters onClipEvent (initialize) { xDistance = 200; yDistance = 0; speedX = 10; speedY = 0; horzDirection = "right"; vertDirection = "up"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 11
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 11
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 11
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 11
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 11
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 214 MovieClip "gate7a" in Symbol 288 MovieClip Frame 11
//component parameters onClipEvent (initialize) { keyNum = 8; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 11
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 222 MovieClip "k8" in Symbol 288 MovieClip Frame 11
//component parameters onClipEvent (initialize) { keyNum = 8; }
Instance of Symbol 270 MovieClip "g13" in Symbol 288 MovieClip Frame 11
//component parameters onClipEvent (initialize) { walkingDistance = 160; stepDistance = 4; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 204 MovieClip in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { otherMovie = "bMax"; otherCollisionBox = "maxBase"; }
Instance of Symbol 283 MovieClip in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { xDistance = 180; yDistance = 0; speedX = 10; speedY = 0; horzDirection = "right"; vertDirection = "up"; }
Instance of Symbol 214 MovieClip "gate8" in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { keyNum = 9; }
Instance of Symbol 222 MovieClip "k9" in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { keyNum = 9; }
Instance of Symbol 270 MovieClip "g14" in Symbol 288 MovieClip Frame 12
//component parameters onClipEvent (initialize) { walkingDistance = 160; stepDistance = 4; }
Symbol 292 MovieClip Frame 1
this._visible = 0; name = _parent._name; box = name + thisCollisionBox; Selection.setFocus(this); this.onEnterFrame = function () { if (_root.gameState != "pause") { _root[box + "X"] = _parent._x + Number(this._x); _root[box + "Y"] = _parent._y + Number(this._y); _root[box + "W"] = (_parent._x + Number(this._x)) + Number(this._width); _root[box + "H"] = (_parent._y + Number(this._y)) + Number(this._height); } };
Symbol 304 MovieClip Frame 14
gotoAndPlay (1);
Symbol 311 MovieClip Frame 9
stop();
Symbol 326 MovieClip Frame 12
_root.chainLoop = "yes"; gotoAndPlay (1);
Symbol 344 MovieClip Frame 3
_root.weaponCollision = "on";
Symbol 344 MovieClip Frame 4
_root.weaponCollision = "off";
Symbol 344 MovieClip Frame 5
_root.weaponCollision = "off";
Symbol 344 MovieClip Frame 6
_root.playerStand();
Symbol 346 MovieClip Frame 1
_root.jS.start();
Symbol 346 MovieClip Frame 9
_root.playerState = "ok"; _root.playerAction = "stand"; _root[_root.player].gotoAndStop((_root.playerWeapon + "Stand") + _root.playerDirection);
Symbol 353 MovieClip Frame 1
_root.jS.start();
Symbol 353 MovieClip Frame 13
_root.playerState = "ok"; _root.playerAction = "stand"; _root[_root.player].gotoAndStop((_root.playerWeapon + "Stand") + _root.playerDirection);
Symbol 354 MovieClip Frame 10
_root.tilesReset = "Y"; _root.commentScreen.gotoAndPlay("ready"); _root.playerReset();
Symbol 362 MovieClip Frame 4
_root.backgroundSound.s.setVolume(0); _root.gotoAndPlay("dungeonAnimation");
Symbol 363 MovieClip Frame 1
stop();
Instance of Symbol 292 MovieClip in Symbol 363 MovieClip Frame 1
//component parameters onClipEvent (initialize) { thisCollisionBox = "maxBase"; }
Symbol 363 MovieClip Frame 110
_root.weaponCollision = "off"; _root.changeWeapon = "no"; stop();
Symbol 363 MovieClip Frame 122
Instance of Symbol 335 MovieClip in Symbol 363 MovieClip Frame 122
onClipEvent (enterFrame) { if (_root.gameState == "play") { this.play(); } else if (_root.gameState == "pause") { this.stop(); } }
Symbol 363 MovieClip Frame 134
Symbol 363 MovieClip Frame 147
Symbol 363 MovieClip Frame 170
Symbol 363 MovieClip Frame 181
Symbol 363 MovieClip Frame 219
Symbol 363 MovieClip Frame 232
Symbol 363 MovieClip Frame 245
stop();
Symbol 363 MovieClip Frame 258
_root.playerHit = "no"; _root.weaponCollision = "off"; _root.changeWeapon = "OK"; stop();
Symbol 363 MovieClip Frame 269
_root.playerHit = "no"; _root.weaponCollision = "off"; _root.changeWeapon = "no"; stop();
Symbol 363 MovieClip Frame 279
_root.weaponCollision = "off"; _root.changeWeapon = "no"; stop();
Symbol 363 MovieClip Frame 288
_root.weaponCollision = "off"; _root.changeWeapon = "no"; stop();
Symbol 363 MovieClip Frame 299
_root.changeWeapon = "no"; stop();
Symbol 363 MovieClip Frame 310
_root.weaponCollision = "off"; _root.playerHit = "yes"; _root.changeWeapon = "no"; play();
Symbol 363 MovieClip Frame 315
gotoAndStop (1);
Symbol 363 MovieClip Frame 325
_root.playerHit = "no"; _root.weaponCollision = "off"; _root.changeWeapon = "OK"; stop();
Symbol 363 MovieClip Frame 338
_root.weaponCollision = "off"; _root.changeWeapon = "no"; stop();
Symbol 363 MovieClip Frame 346
_root.weaponCollision = "off"; _root.changeWeapon = "no"; stop();
Symbol 363 MovieClip Frame 356
_root.changeWeapon = "no"; stop();
Symbol 363 MovieClip Frame 365
_root.weaponCollision = "off"; _root.playerHit = "yes"; _root.changeWeapon = "no"; play();
Symbol 363 MovieClip Frame 370
gotoAndStop (1);
Symbol 363 MovieClip Frame 380
_root.playerHit = "yes"; play();
Symbol 363 MovieClip Frame 394
if (_root.lives > 0) { _root.livesObject.prevFrame(); _root.lives = _root.lives - 1; } _root.playerReset = "yes"; stop();
Symbol 368 MovieClip Frame 1
Selection.setFocus(this); this.onEnterFrame = function () { if (thisRun != "Y") { r = random(100); if (r == 25) { thisRun = "Y"; gotoAndPlay (7); } } }; stop();
Symbol 368 MovieClip Frame 12
thisRun = ""; gotoAndStop (1);
Symbol 373 MovieClip Frame 1
stop();
Symbol 376 Button
on (press) { gotoAndStop (2); }
Symbol 377 Button
on (press) { gotoAndStop (1); }
Symbol 382 MovieClip Frame 1
if (_root.audioVolume <= 0) { this.gotoAndStop("zero"); } if ((_root.audioVolume > 0) and (_root.audioVolume <= 20)) { this.gotoAndStop("one"); } if ((_root.audioVolume > 20) and (_root.audioVolume <= 40)) { this.gotoAndStop("two"); } if ((_root.audioVolume > 40) and (_root.audioVolume <= 60)) { this.gotoAndStop("three"); } if ((_root.audioVolume > 60) and (_root.audioVolume <= 80)) { this.gotoAndStop("four"); } if ((_root.audioVolume > 80) and (_root.audioVolume <= 100)) { this.gotoAndStop("five"); } if ((_root.audioVolume > 100) and (_root.audioVolume <= 120)) { this.gotoAndStop("six"); } if (_root.audioVolume > 120) { this.gotoAndStop("seven"); } stop();
Symbol 386 Button
on (press) { if ((_root.audioVolume >= 0) and (_root.audioVolume < 140)) { _root.audioVolume = Number(_root.audioVolume) + 20; s = new Sound(_level0); s.setVolume(_root.audioVolume); b = new Sound(_level1); b.attachSound("beep"); b.start(); b.setVolume(_root.audioVolume); } }
Symbol 388 Button
on (press) { if ((_root.audioVolume > 0) and (_root.audioVolume <= 140)) { _root.audioVolume = Number(_root.audioVolume) - 20; s = new Sound(_level0); s.setVolume(_root.audioVolume); b = new Sound(_level1); b.attachSound("beep"); b.start(); b.setVolume(_root.audioVolume); } }
Symbol 389 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 2
stop();
Instance of Symbol 382 MovieClip in Symbol 389 MovieClip Frame 2
onClipEvent (enterFrame) { if (_root.audioVolume <= 0) { this.gotoAndStop("zero"); } if ((_root.audioVolume > 0) and (_root.audioVolume <= 20)) { this.gotoAndStop("one"); } if ((_root.audioVolume > 20) and (_root.audioVolume <= 40)) { this.gotoAndStop("two"); } if ((_root.audioVolume > 40) and (_root.audioVolume <= 60)) { this.gotoAndStop("three"); } if ((_root.audioVolume > 60) and (_root.audioVolume <= 80)) { this.gotoAndStop("four"); } if ((_root.audioVolume > 80) and (_root.audioVolume <= 100)) { this.gotoAndStop("five"); } if ((_root.audioVolume > 100) and (_root.audioVolume <= 120)) { this.gotoAndStop("six"); } if (_root.audioVolume > 120) { this.gotoAndStop("seven"); } }
Symbol 398 MovieClip Frame 1
Selection.setFocus(this); this.onEnterFrame = function () { if (_root[player + "Strength"] >= 0) { this._xscale = _root[player + "Strength"]; } if (_root[_root.player + "StrengthNum"] <= 0) { _root[_root.player + "StrengthNum"] = 0; _root[_root.player + "StrengthCheck"] = "0"; _root.playerState = "hit"; _root[_root.player].gotoAndStop((_root.playerWeapon + "Dead") + _root.playerDirection); } }; stop();
Symbol 405 Button
on (press) { gotoAndPlay (130); }
Symbol 406 Button
on (press) { if (addLife != "Y") { _root.lives = _root.lives + Number(1); addLife == "Y"; gotoAndPlay (168); } }
Symbol 425 MovieClip Frame 1
r = Number(random(3)) + 1;
Symbol 425 MovieClip Frame 2
if (r == 1) { gotoAndPlay (4); } if (r == 2) { gotoAndPlay (7); } if (r == 3) { gotoAndPlay (10); } if (r == 4) { gotoAndPlay (13); }
Symbol 425 MovieClip Frame 6
gotoAndPlay (1);
Symbol 425 MovieClip Frame 9
gotoAndPlay (1);
Symbol 425 MovieClip Frame 11
gotoAndPlay (1);
Symbol 425 MovieClip Frame 14
gotoAndPlay (1);
Symbol 443 MovieClip Frame 25
_root.tilesReset = "N"; _root.gameState = "play";
Symbol 443 MovieClip Frame 26
stop();
Symbol 443 MovieClip Frame 40
stopAllSounds(); _root.gotoAndPlay("dungeonAnimation");
Symbol 443 MovieClip Frame 48
stopAllSounds();
Symbol 443 MovieClip Frame 129
stop();
Symbol 443 MovieClip Frame 156
gotoAndStop (129);
Symbol 443 MovieClip Frame 162
_root.gameState = "play"; _root.startBackgroundAudio(); gotoAndStop (26);
Symbol 443 MovieClip Frame 191
_root.gameState = "play"; _root.startBackgroundAudio(); gotoAndStop (26);
Symbol 444 Button
on (keyPress "a") { if (_root.gameState != "pause") { if (_root.playerState != "hit") { _root.swordGO = "Y"; if (_root.playerState == "inactive") { _root.playerState = ""; } } } } on (keyPress "<Left>") { if (_root.gameState != "pause") { if (_root.playerState != "hit") { _root.leftGO = "Y"; if (_root.playerState == "inactive") { _root.playerState = ""; } } } } on (keyPress "<Right>") { if (_root.gameState != "pause") { if (_root.playerState != "hit") { _root.rightGO = "Y"; if (_root.playerState == "inactive") { _root.playerState = ""; } } } } on (keyPress "s") { if (_root.gameState != "pause") { if (_root.playerState != "hit") { if (_root.playerGround == "yes") { _root.jumpGO = "Y"; } if (_root.playerState == "inactive") { _root.playerState = ""; } } } } on (keyPress "<Up>") { if (_root.gameState != "pause") { if (_root.playerState != "hit") { if (_root.playerGround == "yes") { _root.jumpGO = "Y"; } if (_root.playerState == "inactive") { _root.playerState = ""; } } } }
Symbol 472 Button
on (press) { stopAllSounds(); _root.gotoAndPlay("begin"); }
Symbol 511 MovieClip Frame 1
r = Number(random(3)) + 1;
Symbol 511 MovieClip Frame 2
if (r == 1) { gotoAndPlay (4); } if (r == 2) { gotoAndPlay (7); }
Symbol 511 MovieClip Frame 6
gotoAndPlay (1);
Symbol 511 MovieClip Frame 9
gotoAndPlay (1);
Symbol 630 Button
on (press) { getURL ("http://www.circusx.com/", "_blank"); }
Symbol 631 Button
on (release) { getURL ("http://www.gamepug.com/", "_top"); }
Symbol 633 Button
on (release) { getURL ("http://www.circusx.com/?page=freegames", "_top"); }

Library Items

Symbol 1 Sound [slipDown]
Symbol 2 Sound [slip]
Symbol 3 Sound [poonk]
Symbol 4 Sound [JuicyStab]
Symbol 5 Sound [loop]
Symbol 6 Sound [bookDrops]
Symbol 7 GraphicUsed by:68 147 158 443  Timeline
Symbol 8 GraphicUsed by:9 38
Symbol 9 ButtonUses:8Used by:Timeline
Symbol 10 GraphicUsed by:12 14 33 631 633
Symbol 11 GraphicUsed by:12 14 33 631 633
Symbol 12 ButtonUses:10 11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 ButtonUses:10 11Used by:Timeline
Symbol 15 GraphicUsed by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:17Used by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 GraphicUsed by:Timeline
Symbol 21 GraphicUsed by:Timeline
Symbol 22 GraphicUsed by:31
Symbol 23 GraphicUsed by:31
Symbol 24 GraphicUsed by:31
Symbol 25 GraphicUsed by:31
Symbol 26 GraphicUsed by:31
Symbol 27 GraphicUsed by:31
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:22 23 24 25 26 27 28 29 30Used by:Timeline
Symbol 32 GraphicUsed by:Timeline
Symbol 33 ButtonUses:10 11Used by:Timeline
Symbol 34 GraphicUsed by:Timeline
Symbol 35 GraphicUsed by:Timeline
Symbol 36 FontUsed by:37
Symbol 37 EditableTextUses:36Used by:Timeline
Symbol 38 ButtonUses:8Used by:Timeline
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClipUses:40Used by:288  Timeline
Symbol 42 FontUsed by:43 45 179
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Symbol 44 GraphicUsed by:Timeline
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Symbol 46 GraphicUsed by:47
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Symbol 70 GraphicUsed by:Timeline
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Symbol 72 GraphicUsed by:94
Symbol 73 GraphicUsed by:94  Timeline
Symbol 74 GraphicUsed by:94  Timeline
Symbol 75 GraphicUsed by:94  Timeline
Symbol 76 GraphicUsed by:94  Timeline
Symbol 77 GraphicUsed by:94  Timeline
Symbol 78 GraphicUsed by:94  Timeline
Symbol 79 GraphicUsed by:94  Timeline
Symbol 80 GraphicUsed by:94  Timeline
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Symbol 82 GraphicUsed by:94  Timeline
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Symbol 84 MovieClipUses:83Used by:94  Timeline
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Symbol 88 GraphicUsed by:94 480  Timeline
Symbol 89 GraphicUsed by:94  Timeline
Symbol 90 GraphicUsed by:94  Timeline
Symbol 91 GraphicUsed by:94  Timeline
Symbol 92 GraphicUsed by:94  Timeline
Symbol 93 GraphicUsed by:94  Timeline
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Symbol 95 GraphicUsed by:114
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Symbol 98 GraphicUsed by:114  Timeline
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Symbol 100 GraphicUsed by:114  Timeline
Symbol 101 GraphicUsed by:114  Timeline
Symbol 102 GraphicUsed by:114  Timeline
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Symbol 111 GraphicUsed by:114  Timeline
Symbol 112 GraphicUsed by:114  Timeline
Symbol 113 GraphicUsed by:114  Timeline
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Symbol 115 GraphicUsed by:141
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Symbol 220 GraphicUsed by:221
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Symbol 222 MovieClipUses:221Used by:288
Symbol 223 GraphicUsed by:224
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Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:224 226 228 230 231Used by:288
Symbol 233 BitmapUsed by:234
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Symbol 303 GraphicUsed by:304 326 416 443  Timeline
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Symbol 313 GraphicUsed by:326
Symbol 314 GraphicUsed by:326  Timeline
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Symbol 411 GraphicUsed by:443  Timeline
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Symbol 473 GraphicUsed by:Timeline
Symbol 474 GraphicUsed by:Timeline
Symbol 475 GraphicUsed by:Timeline
Symbol 476 GraphicUsed by:Timeline
Symbol 477 GraphicUses:401 402Used by:Timeline
Symbol 478 GraphicUsed by:Timeline
Symbol 479 GraphicUsed by:Timeline
Symbol 480 MovieClipUses:88Used by:Timeline
Symbol 481 GraphicUsed by:Timeline
Symbol 482 GraphicUsed by:Timeline
Symbol 483 ShapeTweeningUsed by:Timeline
Symbol 484 GraphicUsed by:Timeline
Symbol 485 GraphicUsed by:Timeline
Symbol 486 GraphicUsed by:Timeline
Symbol 487 GraphicUsed by:Timeline
Symbol 488 GraphicUsed by:Timeline
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Symbol 490 GraphicUsed by:Timeline
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Symbol 492 GraphicUsed by:Timeline
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Symbol 499 GraphicUsed by:Timeline
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Symbol 502 GraphicUsed by:Timeline
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Symbol 505 GraphicUsed by:Timeline
Symbol 506 GraphicUsed by:511
Symbol 507 GraphicUsed by:511
Symbol 508 GraphicUsed by:511
Symbol 509 GraphicUsed by:511
Symbol 510 GraphicUsed by:511
Symbol 511 MovieClipUses:506 507 508 509 510Used by:Timeline
Symbol 512 GraphicUsed by:Timeline
Symbol 513 GraphicUsed by:Timeline
Symbol 514 GraphicUsed by:Timeline
Symbol 515 GraphicUsed by:Timeline
Symbol 516 GraphicUsed by:Timeline
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Symbol 520 GraphicUsed by:Timeline
Symbol 521 GraphicUsed by:Timeline
Symbol 522 GraphicUsed by:Timeline
Symbol 523 GraphicUsed by:Timeline
Symbol 524 GraphicUses:401 402Used by:Timeline
Symbol 525 GraphicUsed by:Timeline
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Symbol 527 GraphicUsed by:Timeline
Symbol 528 GraphicUsed by:Timeline
Symbol 529 GraphicUsed by:Timeline
Symbol 530 GraphicUsed by:Timeline
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Symbol 533 GraphicUsed by:Timeline
Symbol 534 GraphicUsed by:Timeline
Symbol 535 GraphicUsed by:Timeline
Symbol 536 GraphicUsed by:Timeline
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Symbol 538 GraphicUsed by:Timeline
Symbol 539 GraphicUsed by:Timeline
Symbol 540 GraphicUsed by:Timeline
Symbol 541 GraphicUsed by:Timeline
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Symbol 545 GraphicUsed by:Timeline
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Symbol 548 GraphicUsed by:Timeline
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Symbol 550 GraphicUsed by:Timeline
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Symbol 552 GraphicUsed by:Timeline
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Symbol 555 GraphicUsed by:Timeline
Symbol 556 GraphicUsed by:Timeline
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Symbol 562 GraphicUsed by:Timeline
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Symbol 568 GraphicUsed by:Timeline
Symbol 569 GraphicUsed by:Timeline
Symbol 570 GraphicUsed by:Timeline
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Symbol 587 GraphicUsed by:Timeline
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Symbol 594 GraphicUsed by:Timeline
Symbol 595 GraphicUsed by:Timeline
Symbol 596 GraphicUsed by:Timeline
Symbol 597 GraphicUsed by:Timeline
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Symbol 599 GraphicUsed by:Timeline
Symbol 600 GraphicUsed by:Timeline
Symbol 601 GraphicUsed by:Timeline
Symbol 602 GraphicUsed by:Timeline
Symbol 603 GraphicUsed by:Timeline
Symbol 604 GraphicUsed by:Timeline
Symbol 605 GraphicUsed by:Timeline
Symbol 606 GraphicUsed by:Timeline
Symbol 607 GraphicUsed by:Timeline
Symbol 608 GraphicUsed by:Timeline
Symbol 609 GraphicUsed by:Timeline
Symbol 610 GraphicUsed by:Timeline
Symbol 611 ShapeTweeningUsed by:Timeline
Symbol 612 FontUsed by:613
Symbol 613 TextUses:612Used by:Timeline
Symbol 614 GraphicUsed by:Timeline
Symbol 615 FontUsed by:616 624 626
Symbol 616 TextUses:615Used by:Timeline
Symbol 617 GraphicUsed by:Timeline
Symbol 618 ShapeTweeningUsed by:Timeline
Symbol 619 GraphicUsed by:Timeline
Symbol 620 GraphicUsed by:Timeline
Symbol 621 GraphicUsed by:Timeline
Symbol 622 ShapeTweeningUsed by:Timeline
Symbol 623 GraphicUsed by:Timeline
Symbol 624 TextUses:615Used by:Timeline
Symbol 625 GraphicUsed by:Timeline
Symbol 626 TextUses:615Used by:Timeline
Symbol 627 GraphicUsed by:Timeline
Symbol 628 GraphicUsed by:Timeline
Symbol 629 GraphicUsed by:630
Symbol 630 ButtonUses:629Used by:Timeline
Symbol 631 ButtonUses:10 11Used by:Timeline
Symbol 632 GraphicUsed by:Timeline
Symbol 633 ButtonUses:10 11Used by:Timeline
Symbol 634 GraphicUsed by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"backgroundSound"Frame 121Symbol 58 MovieClip
"tileA1"Frame 177Symbol 193 MovieClip
"tileA2"Frame 177Symbol 193 MovieClip
"tileB1"Frame 177Symbol 288 MovieClip
"tileB2"Frame 177Symbol 288 MovieClip
"bMax"Frame 177Symbol 363 MovieClip
"tileC2"Frame 177Symbol 373 MovieClip
"tileC1"Frame 177Symbol 373 MovieClip
"commentScreen"Frame 177Symbol 443 MovieClip
"backgroundSound"Frame 177Symbol 58 MovieClip
"blood"Symbol 270 MovieClip Frame 45Symbol 265 MovieClip
"gate1"Symbol 288 MovieClip Frame 1Symbol 209 MovieClip
"gate1"Symbol 288 MovieClip Frame 2Symbol 214 MovieClip
"k1"Symbol 288 MovieClip Frame 2Symbol 222 MovieClip
"s3"Symbol 288 MovieClip Frame 2Symbol 232 MovieClip
"s2"Symbol 288 MovieClip Frame 2Symbol 232 MovieClip
"s1"Symbol 288 MovieClip Frame 2Symbol 232 MovieClip
"g1"Symbol 288 MovieClip Frame 2Symbol 270 MovieClip
"block1"Symbol 288 MovieClip Frame 3Symbol 275 MovieClip
"block2"Symbol 288 MovieClip Frame 3Symbol 275 MovieClip
"block3"Symbol 288 MovieClip Frame 3Symbol 275 MovieClip
"block1P"Symbol 288 MovieClip Frame 3Symbol 204 MovieClip
"block2P"Symbol 288 MovieClip Frame 3Symbol 204 MovieClip
"block3P"Symbol 288 MovieClip Frame 3Symbol 204 MovieClip
"gate2"Symbol 288 MovieClip Frame 4Symbol 214 MovieClip
"k2"Symbol 288 MovieClip Frame 4Symbol 222 MovieClip
"s4"Symbol 288 MovieClip Frame 4Symbol 232 MovieClip
"s5"Symbol 288 MovieClip Frame 4Symbol 232 MovieClip
"s6"Symbol 288 MovieClip Frame 4Symbol 232 MovieClip
"s7"Symbol 288 MovieClip Frame 4Symbol 232 MovieClip
"g2"Symbol 288 MovieClip Frame 4Symbol 270 MovieClip
"g3"Symbol 288 MovieClip Frame 4Symbol 270 MovieClip
"gate3"Symbol 288 MovieClip Frame 5Symbol 214 MovieClip
"gate3a"Symbol 288 MovieClip Frame 5Symbol 214 MovieClip
"k3"Symbol 288 MovieClip Frame 5Symbol 222 MovieClip
"s8"Symbol 288 MovieClip Frame 5Symbol 232 MovieClip
"s10"Symbol 288 MovieClip Frame 5Symbol 232 MovieClip
"s9"Symbol 288 MovieClip Frame 5Symbol 232 MovieClip
"g4"Symbol 288 MovieClip Frame 5Symbol 270 MovieClip
"g5"Symbol 288 MovieClip Frame 5Symbol 270 MovieClip
"gate4"Symbol 288 MovieClip Frame 6Symbol 214 MovieClip
"k4"Symbol 288 MovieClip Frame 6Symbol 222 MovieClip
"s11"Symbol 288 MovieClip Frame 6Symbol 232 MovieClip
"s12"Symbol 288 MovieClip Frame 6Symbol 232 MovieClip
"s12a"Symbol 288 MovieClip Frame 6Symbol 232 MovieClip
"g7"Symbol 288 MovieClip Frame 6Symbol 270 MovieClip
"g6"Symbol 288 MovieClip Frame 6Symbol 270 MovieClip
"g7a"Symbol 288 MovieClip Frame 6Symbol 270 MovieClip
"s13"Symbol 288 MovieClip Frame 7Symbol 232 MovieClip
"s15"Symbol 288 MovieClip Frame 7Symbol 232 MovieClip
"s14"Symbol 288 MovieClip Frame 7Symbol 232 MovieClip
"g8"Symbol 288 MovieClip Frame 7Symbol 270 MovieClip
"g10"Symbol 288 MovieClip Frame 7Symbol 270 MovieClip
"g9"Symbol 288 MovieClip Frame 7Symbol 270 MovieClip
"gate5a"Symbol 288 MovieClip Frame 8Symbol 214 MovieClip
"block1"Symbol 288 MovieClip Frame 8Symbol 275 MovieClip
"block2"Symbol 288 MovieClip Frame 8Symbol 275 MovieClip
"block3"Symbol 288 MovieClip Frame 8Symbol 275 MovieClip
"block1P"Symbol 288 MovieClip Frame 8Symbol 204 MovieClip
"block2P"Symbol 288 MovieClip Frame 8Symbol 204 MovieClip
"block3P"Symbol 288 MovieClip Frame 8Symbol 204 MovieClip
"gate5"Symbol 288 MovieClip Frame 8Symbol 214 MovieClip
"k5"Symbol 288 MovieClip Frame 8Symbol 222 MovieClip
"gate6"Symbol 288 MovieClip Frame 9Symbol 214 MovieClip
"k6"Symbol 288 MovieClip Frame 9Symbol 222 MovieClip
"s16"Symbol 288 MovieClip Frame 9Symbol 232 MovieClip
"g11"Symbol 288 MovieClip Frame 9Symbol 270 MovieClip
"gate7"Symbol 288 MovieClip Frame 10Symbol 214 MovieClip
"gate7a"Symbol 288 MovieClip Frame 10Symbol 214 MovieClip
"k7"Symbol 288 MovieClip Frame 10Symbol 222 MovieClip
"g12"Symbol 288 MovieClip Frame 10Symbol 270 MovieClip
"gate7a"Symbol 288 MovieClip Frame 11Symbol 214 MovieClip
"k8"Symbol 288 MovieClip Frame 11Symbol 222 MovieClip
"s17"Symbol 288 MovieClip Frame 11Symbol 232 MovieClip
"s18"Symbol 288 MovieClip Frame 11Symbol 232 MovieClip
"g13"Symbol 288 MovieClip Frame 11Symbol 270 MovieClip
"gate8"Symbol 288 MovieClip Frame 12Symbol 214 MovieClip
"k9"Symbol 288 MovieClip Frame 12Symbol 222 MovieClip
"s19"Symbol 288 MovieClip Frame 12Symbol 232 MovieClip
"s20"Symbol 288 MovieClip Frame 12Symbol 232 MovieClip
"g14"Symbol 288 MovieClip Frame 12Symbol 270 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "slipDown"
ExportAssets (56)Timeline Frame 1Symbol 2 as "slip"
ExportAssets (56)Timeline Frame 1Symbol 3 as "poonk"
ExportAssets (56)Timeline Frame 1Symbol 4 as "JuicyStab"
ExportAssets (56)Timeline Frame 1Symbol 5 as "loop"
ExportAssets (56)Timeline Frame 1Symbol 6 as "bookDrops"

Labels

"begin"Frame 6
"begin2"Frame 13
"GO"Frame 51
"intro"Frame 121
"characters"Frame 152
"max"Frame 153
"indie"Frame 154
"axer"Frame 155
"story"Frame 161
"controls"Frame 167
"start"Frame 177
"gameOver"Frame 187
"dungeonAnimation"Frame 202
"again"Frame 497
"open"Symbol 214 MovieClip Frame 5
"done"Symbol 214 MovieClip Frame 9
"off"Symbol 222 MovieClip Frame 2
"on"Symbol 222 MovieClip Frame 3
"done"Symbol 222 MovieClip Frame 7
"dead"Symbol 232 MovieClip Frame 2
"done"Symbol 232 MovieClip Frame 5
"on"Symbol 265 MovieClip Frame 1
"off"Symbol 265 MovieClip Frame 5
"1"Symbol 265 MovieClip Frame 10
"2"Symbol 265 MovieClip Frame 18
"3"Symbol 265 MovieClip Frame 26
"4"Symbol 265 MovieClip Frame 35
"standing"Symbol 270 MovieClip Frame 2
"walking"Symbol 270 MovieClip Frame 10
"swing"Symbol 270 MovieClip Frame 20
"dead"Symbol 270 MovieClip Frame 40
"done"Symbol 270 MovieClip Frame 59
"sword swing"Symbol 344 MovieClip Frame 3
"startAction"Symbol 363 MovieClip Frame 1
"swordStandRight"Symbol 363 MovieClip Frame 11
"swordStandLeft"Symbol 363 MovieClip Frame 23
"swordInactiveRight"Symbol 363 MovieClip Frame 36
"swordInactiveLeft"Symbol 363 MovieClip Frame 50
"swordJumpRight"Symbol 363 MovieClip Frame 63
"swordJumpLeft"Symbol 363 MovieClip Frame 75
"swordFallRight"Symbol 363 MovieClip Frame 86
"swordFallLeft"Symbol 363 MovieClip Frame 98
"swordChain"Symbol 363 MovieClip Frame 110
"swordWalkRight"Symbol 363 MovieClip Frame 122
"swordWalkLeft"Symbol 363 MovieClip Frame 134
"swordSwingRight"Symbol 363 MovieClip Frame 147
"swordSwingLeft"Symbol 363 MovieClip Frame 159
"swordHitRight"Symbol 363 MovieClip Frame 170
"swordHitLeft"Symbol 363 MovieClip Frame 181
"swordSmashRight"Symbol 363 MovieClip Frame 192
"swordSmashLeft"Symbol 363 MovieClip Frame 205
"swordDeadRight"Symbol 363 MovieClip Frame 219
"swordDeadleft"Symbol 363 MovieClip Frame 232
"enterRoom"Symbol 363 MovieClip Frame 245
"maceStandRight"Symbol 363 MovieClip Frame 258
"maceStatic"Symbol 363 MovieClip Frame 269
"maceJump"Symbol 363 MovieClip Frame 279
"maceMove"Symbol 363 MovieClip Frame 288
"maceWeapon"Symbol 363 MovieClip Frame 299
"maceHit"Symbol 363 MovieClip Frame 310
"bowStand"Symbol 363 MovieClip Frame 325
"bowJump"Symbol 363 MovieClip Frame 338
"bowMove"Symbol 363 MovieClip Frame 346
"bowWeapon"Symbol 363 MovieClip Frame 356
"bowHit"Symbol 363 MovieClip Frame 365
"dungeon2Death"Symbol 363 MovieClip Frame 380
"lava"Symbol 368 MovieClip Frame 7
"checkLight"Symbol 382 MovieClip Frame 1
"zero"Symbol 382 MovieClip Frame 2
"one"Symbol 382 MovieClip Frame 3
"two"Symbol 382 MovieClip Frame 4
"three"Symbol 382 MovieClip Frame 5
"four"Symbol 382 MovieClip Frame 6
"five"Symbol 382 MovieClip Frame 7
"six"Symbol 382 MovieClip Frame 8
"seven"Symbol 382 MovieClip Frame 9
"down"Symbol 389 MovieClip Frame 1
"up"Symbol 389 MovieClip Frame 2
"one"Symbol 425 MovieClip Frame 4
"two"Symbol 425 MovieClip Frame 7
"three"Symbol 425 MovieClip Frame 10
"four"Symbol 425 MovieClip Frame 13
"ready"Symbol 443 MovieClip Frame 1
"off"Symbol 443 MovieClip Frame 26
"fadeOut"Symbol 443 MovieClip Frame 34
"candy_machine"Symbol 443 MovieClip Frame 48
"pick"Symbol 443 MovieClip Frame 129
"continue"Symbol 443 MovieClip Frame 130
"continue2"Symbol 443 MovieClip Frame 168
"one"Symbol 511 MovieClip Frame 4
"two"Symbol 511 MovieClip Frame 7

Dynamic Text Variables

copyrightNoticeSymbol 37 EditableText""
copyrightNoticeSymbol 43 EditableText""
bMaxScoreSymbol 393 EditableText"0"
livesSymbol 395 EditableText"2"
gameVarSymbol 449 EditableText""
playerStateVarSymbol 451 EditableText""
playerActionVarSymbol 453 EditableText""
playerGroundVarSymbol 455 EditableText""
playerSpeedVarSymbol 457 EditableText""
playerJumpVarSymbol 459 EditableText""
currentPlatformsVarSymbol 461 EditableText""
tileShiftValueVarSymbol 463 EditableText""
tilesResetVarSymbol 465 EditableText""
screenShiftSpeedVarSymbol 467 EditableText""
vertShiftSpeedVarSymbol 469 EditableText""




http://swfchan.com/5/23871/info.shtml
Created: 25/5 -2019 20:21:52 Last modified: 25/5 -2019 20:21:52 Server time: 05/11 -2024 08:24:07