STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229456
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/88603969?noj=FRM88603969-5DC" width="1" height="1"></div>

Virtual Villagers.swf

This is the info page for
Flash #23916

(Click the ID number above for more basic data on this flash file.)


Text
Loading

<p align="justify"></p>

Ok

<p align="justify"></p>

Ok

Cancel

Music

Done

OPTIONS

Game Speed

Difficulty

Easy       Normal      Hard

Paused      1/2 Speed  Normal   2x Speed

Sound

<p align="justify"></p>

Cancel

Ok

<p align="justify"></p>

Ok

Click Here to Download the Demo

Click Here to Buy Virtual Villagers Now

Play

Play

Start Over

Start Over

Options

Options

Options

Help

Help

Quit

Quit

Quit

Done

Menu

Map

Food

Population

Tech Points

0

0

0

Statistics

Puzzles

Tech Points Available:

Buy

?

Technology

Ok

Cancel

Villager Details

Name

Status

Skills

Age

Gender

Farming

Building

Research

Healing

Breeding

Likes

Dislikes

Population

Food

Tech Points

Puzzles

p

a

M

Map

Tech

Menu

Name

Skill

Action

Detail

Credits

Help

Credits

Once upon a time....
There was a beautiful island where a happy tribe lived.
Things were fine until a disaster visted them in the form of a huge volcano!
As a few survivors fled on a rickety boat, they watched
their beloved island ravaged by lava and fire!
Click anywhere to continue...

Lost at sea...
These few survivors finally found some luck as their boat
was smashed on the shore of a beach. As they look around,
they beheld what appeared to be an empty and isolated paradise.
They would have a chance after all...
Would you like HELP for the first time?

Yes

No

ActionScript [AS1/AS2]

Frame 1
function GetTimeStamp() { var _local1 = new Date(); var _local2 = _local1.getTime(); return(_local2); } function MinMax(val, min, max) { if (val > max) { val = max; } if (val < min) { val = min; } return(val); } function StatusTube(target, percent) { var _local1 = Math.ceil((percent * target._totalframes) / 100); _local1 = MinMax(_local1, 1, target._totalframes); target.gotoAndStop(_local1); } function Preloader() { this.total = _root.getBytesTotal(); this.loaded = 0; this.percentage = 0; this.startTime = GetTimeStamp(); } Preloader.prototype.update = function () { this.loaded = _root.getBytesLoaded(); this.percentage = (this.loaded / this.total) * 100; return(this.loaded >= this.total); }; var pl = new Preloader();
Frame 2
_global.UPSELL_BUY = ""; _global.UPSELL_DOWNLOAD = ""; _global.UPSELL_TARGET = ""; XMLNode.prototype.findNode = function (name, id) { var _local2 = this.firstChild; while (_local2) { if (_local2.nodeName == name) { if ((id != null) && (_local2.attributes.id != id)) { _local2 = _local2.nextSibling; continue; } return(_local2); } _local2 = _local2.nextSibling; } return(null); }; var xml = new XML(); xml.onLoad = function (success) { if (!success) { UPSELL_BUY = "http://www.ldwsoftware.com/"; UPSELL_DOWNLOAD = "http://www.ldwsoftware.com/"; UPSELL_TARGET = "_parent"; return(undefined); } var _local3 = this.firstChild; while (_local3) { var _local4 = _local3.nodeName.toLowerCase(); var _local2 = _local3.firstChild; if (_local4 == "links") { _local3 = _local2; } else if (_local4 == "buy") { if (_local2.nodeValue) { UPSELL_BUY = _local2.nodeValue.toString(); } } else if (_local4 == "download") { if (_local2.nodeValue) { UPSELL_DOWNLOAD = _local2.nodeValue.toString(); } } else if (_local4 == "target") { if (_local2.nodeValue) { UPSELL_TARGET = _local2.nodeValue.toString(); } } _local3 = _local3.nextSibling; } }; xml.load("links.xml"); var xmlHelp = new XML(); xmlHelp.load("help.xml");
Frame 4
play(); if (pl.update()) { if ((GetTimeStamp() - pl.startTime) > 0) { delete pl; gotoAndPlay ("scripts"); } } StatusTube(progressBar, pl.percentage);
Frame 5
prevFrame();
Frame 9
_global.VERSION = 0.93; _global.SHARED_OBJECT = "virtualvillagers" + VERSION; _global.SCREEN_WIDTH = 580; _global.SCREEN_HEIGHT = 450; _global.DEBUG = 0; _global.AMBIENT = 1; if (DEBUG) { _global.TRACE_MOUSE = 0; _global.TRACE_PATH = 1; _global.SHOW_PATHS = 1; } _global.ONE_SECOND = 1000; _global.FIVE_SECONDS = 1 * ONE_SECOND; _global.ONE_MINUTE = 60 * ONE_SECOND; _global.FIVE_MINUTES = ONE_MINUTE * 5; _global.TEN_MINUTES = ONE_MINUTE * 10; _global.FIFTEEN_MINUTES = ONE_MINUTE * 15; _global.TWENTY_MINUTES = ONE_MINUTE * 20; _global.ONE_HOUR = ONE_MINUTE * 60; _global.ONE_DAY = ONE_HOUR * 24; _global.DORMANT = ONE_DAY * 2; _global.UPDATE_INTERVAL = ONE_MINUTE; _global.TUTORIAL_DELAY = 3; _global.TSCALE_ONE_YEAR = ONE_HOUR; _global.TSCALE_SIX_MONTHS = TSCALE_ONE_YEAR / 2; _global.AGE_TO_BIRTH = 1; _global.AGE_TO_TEEN = 14; _global.AGE_TO_ADULT = 18; _global.AGE_TO_ELDERLY = 50; _global.AGE_TO_MORTALITY = 60; _global.FOOD_CONSUMPTION = 2; _global.FOOD_LOW_LEVEL = 50; _global.FOOD_OK_LEVEL = 400; _global.FOOD_ABUNDANT = 2000; _global.CHANCE_HEAL = 50; _global.CHANCE_DISEASE_DAMAGE = 70; _global.CHANCE_STARVE_DAMAGE = 75; _global.HEALTH_MERCY = 20; _global.STAND_SPEED = 0.8; _global.WALK_SPEED = 1.5; _global.RUN_SPEED = 6; _global.SCROLL_LENGTH = 10; _global.SCROLL_SPEED = 8; var DIR_EAST = 0; var DIR_SOUTH = 1; var DIR_WEST = 2; var DIR_NORTH = 3; _global.NOWHERE = 0; _global.OPEN_FIELD = 1; _global.BUSH = 2; _global.TABLE = 3; _global.NEW_HUT = 4; _global.MAIN_HUT = 5; _global.SMALL_HUT = 6; _global.FOOD_BASKET = 7; _global.LAUNTRY_HUT = 8; _global.FARM_FIELD = 9; _global.WELL = 10; _global.FOOD_BASKET_EAT = 11; _global.RUINS = 12; _global.STATUE = 13; _global.ROCKS = 14; _global.STORAGE = 15; _global.STORAGE_WELL = 16; _global.DEBRIS = 17; _global.BOULDER = 18; _global.STORAGE_DEBRIS = 19; _global.CACTUS = 20; _global.PLANT = 21; _global.LILY = 22; _global.ROSE = 23; _global.LARGE_ROCK = 24; _global.WHITE_SAND = 25; _global.NOTHING = 0; _global.FORAGING = 1; _global.FARMING = 2; _global.WATER_FIELD = 3; _global.CLEARING_ROCKS = 4; _global.RESEARCHING = 5; _global.BREEDING = 6; _global.STROLLING = 7; _global.CLEARING_WELL = 8; _global.DISCOVER_SCHOOL = 9; _global.CLEARING_DEBRIS = 10; _global.STORING_FOOD = 11; _global.PUSHING_BOULDER = 12; _global.STUDY_STATUE = 13; _global.EATING = 14; _global.BUILDING_HUT = 15; _global.GOING_INDOORS = 16; _global.CONFUSED = 17; _global.CURIOUS_RUINS = 18; _global.CURIOUS_ROCK = 19; _global.CURIOUS_PLANT = 20; _global.CURIOUS_CACTUS = 21; _global.CURIOUS_ROSE = 22; _global.CURIOUS_LILY = 23; _global.RUNNING_AWAY = 24; _global.PUSH_BOULDER = 25; _global.ACTION_NOTHING = 0; _global.ACTION_WALK = 1; _global.ACTION_CROUCH = 2; _global.ACTION_WORK = 3; _global.ACTION_SIT = 4; _global.ACTION_COMMIT = 5; _global.ACTION_STAND = 6; _global.ITEM_BERRIES = 2; _global.ITEM_ROCK = 3; _global.ITEM_VEGGIES = 4; _global.ITEM_BABY = 5; _global.ITEM_LOG = 6; _global.ITEM_WATER = 12; _global.ITEM_SKELS = 13; _global.FARMER = 0; _global.BUILDER = 1; _global.RESEARCHER = 2; _global.HEALER = 3; _global.BREEDER = 4; _global.PRIEST = 5; _global.LEVEL_TRAINEE = 10; _global.LEVEL_ADEPT = 40; _global.LEVEL_MASTER = 80; _global.UNTRAINED = 6; _global.CENTER_X = 566; _global.CENTER_Y = 498; _global.PATH_ACCURACY = 30; _global.PATH_WALKAROUND = PATH_ACCURACY * (100 / PATH_ACCURACY); _global.MAX_BERRIES = 2000; _global.PARTICLE_INDEX = 1500;
Frame 10
function CPoint(x, y, z) { this.x = x; this.y = y; this.z = z; if (z == null) { this.z = 0; } } function SetPoint(p, x, y, z) { p.x = Number(x); p.y = Number(y); p.z = Number(z); } function CreatePoint(x, y, z) { var _local1 = new CPoint(); SetPoint(_local1, x, y, z); return(_local1); } function CopyPoint(p) { return(CreatePoint(p.x, p.y, p.z)); } function OffsetPoint(p, Offset) { p.x = p.x + Offset.x; p.y = p.y + Offset.y; p.z = p.z + Offset.z; } function ScalePoint(p, s) { p.x = p.x * s; p.y = p.y * s; p.z = p.z * s; } function GetLength(p) { return(Math.sqrt(((p.x * p.x) + (p.y * p.y)) + (p.z * p.z))); } function GetLengthXY(p) { return(Math.sqrt((p.x * p.x) + (p.y * p.y))); } function GetDistance(p1, p2) { var _local2 = p1.x - p2.x; var _local1 = p1.y - p2.y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); } function GetQuickDistance(p1, p2) { var _local2 = p1.x - p2.x; var _local1 = p1.y - p2.y; return((_local2 * _local2) + (_local1 * _local1)); } function GetDistance3D(p1, p2) { var _local3 = p1.x - p2.x; var _local2 = p1.y - p2.y; var _local1 = p1.z - p2.z; return(Math.sqrt(((_local3 * _local3) + (_local2 * _local2)) + (_local1 * _local1))); } function GetSlope(p1, p2) { return((p2.y - p1.y) / (p2.x - p1.x)); } function NormalizePoint(p) { var _local1 = GetLength(p); if (_local1 == 0) { return(undefined); } p.x = p.x / _local1; p.z = p.z / _local1; p.y = p.y / _local1; } function AimTo(from, to) { var _local1 = CopyPoint(to); _local1.x = _local1.x - from.x; _local1.y = _local1.y - from.y; _local1.z = _local1.z - from.z; NormalizePoint(_local1); return(_local1); } function GetDirection(vector) { if (!vector) { var _local2 = Math.random() * 100; if (_local2 < 50) { return(DIR_SOUTH); } return(DIR_WEST); } if (vector.x > 0) { if (vector.y > 0) { return(DIR_SOUTH); } return(DIR_EAST); } if (vector.y > 0) { return(DIR_WEST); } return(DIR_NORTH); } function CRect(l, t, r, b) { this.left = l; this.top = t; this.right = r; this.bottom = b; } function GetWidth(r) { return(r.right - r.left); } function GetHeight(r) { return(r.bottom - r.top); } function PointInRect(r, p) { return((((r.left <= p.x) && (r.top <= p.y)) && (r.right >= p.x)) && (r.bottom >= p.y)); } function RectIntersect(r1, r2) { if (PointInRect(r1, new CPoint(r2.left, r2.top))) { return(true); } if (PointInRect(r1, new CPoint(r2.left, r2.bottom))) { return(true); } if (PointInRect(r1, new CPoint(r2.right, r2.top))) { return(true); } if (PointInRect(r1, new CPoint(r2.right, r2.bottom))) { return(true); } return(false); } function DrawLine(target, p1, p2, color) { target.lineStyle(1, color, 255); target.moveTo(p1.x, p1.y); target.lineTo(p2.x, p2.y); } function DrawRect(target, rect, color) { target.lineStyle(2, color, 255); target.moveTo(rect.left, rect.top); target.lineTo(rect.right, rect.top); target.lineTo(rect.right, rect.bottom); target.lineTo(rect.left, rect.bottom); target.lineTo(rect.left, rect.top); } function DrawCircle(target, pos, radius, color) { var _local2 = pos.x; var _local1 = pos.y; var _local3 = radius; var _local6 = _local3 * 0.414213562373095; var _local5 = (_local3 * Math.SQRT2) / 2; target.lineStyle(2, color, 255); target.moveTo(_local2 + _local3, _local1); target.curveTo(_local2 + _local3, _local1 + _local6, _local2 + _local5, _local1 + _local5); target.curveTo(_local2 + _local6, _local1 + _local3, _local2, _local1 + _local3); target.curveTo(_local2 - _local6, _local1 + _local3, _local2 - _local5, _local1 + _local5); target.curveTo(_local2 - _local3, _local1 + _local6, _local2 - _local3, _local1); target.curveTo(_local2 - _local3, _local1 - _local6, _local2 - _local5, _local1 - _local5); target.curveTo(_local2 - _local6, _local1 - _local3, _local2, _local1 - _local3); target.curveTo(_local2 + _local6, _local1 - _local3, _local2 + _local5, _local1 - _local5); target.curveTo(_local2 + _local3, _local1 - _local6, _local2 + _local3, _local1); } function RandomPointInRect(rect) { var _local3 = rect.left + Math.round(GetWidth(rect) * Math.random()); var _local2 = rect.top + Math.round(GetHeight(rect) * Math.random()); return(new CPoint(_local3, _local2)); } function InArray(arr, text) { var _local1 = 0; while (_local1 < arr.length) { var _local2 = arr[_local1]; if (_local2 == text) { return(true); } _local1++; } return(false); } function CreateParticle(target, template, level, x, y) { var _local2 = "gPtx" + level; target.attachMovie(template, _local2, level); var _local1 = target[_local2]; if (!_local1) { return(null); } _local1._x = x; _local1._y = y; return(_local1); } function Rnd(n) { return(Math.floor(Math.random() * n)); } function BoolRnd(n) { return(Rnd(100) > n); } function ControlLock(show) { controlLock._visible = show; } function GetGlobalPoint(mc) { var _local2 = new CPoint(mc._x, mc._y); if (mc._parent) { OffsetPoint(_local2, GetGlobalPoint(mc._parent)); } return(_local2); } CPoint.prototype.toString = function () { var _local3 = this.x; var _local2 = this.y; var _local4 = this.z; _local3 = Math.round(_local3 * 10) / 10; _local2 = Math.round(_local2 * 10) / 10; _local4 = Math.round(_local4 * 10) / 10; return(((("(" + _local3) + ", ") + _local2) + ") "); }; String.prototype.replace = function (search, replace) { var _local2 = this.split(search); return(_local2.join(replace)); };
Frame 11
function Villager(age) { var _local3 = ["M", "F"]; this.gender = _local3[Math.floor(Math.random() * 2)]; this.name = RandomName(this.gender); this.age = MinMax(Math.random() * 20, 1, 16); if (age) { this.age = age; } this.skinHead = Math.floor(Math.random() * 10); this.skinBody = Math.floor(Math.random() * 10); this.ageToBirth = 0; this.health = 50; this.food = 100; this.sick = 0; this.skills = new Array(0, 0, 0, 0, 0, 0); this.skill = PRIEST; this.task = NOTHING; this.workDone = 0; this.action = null; this.actionQueue = new Array(); var _local2 = GetHotspot(OPEN_FIELD); this.pos = RandomPointInRect(_local2.hotspot); this.aim = null; this.path = null; this.dir = GetDirection(null); RandomLikes(this); } function SelectVillager(char) { if (char.health <= 0) { GameStatus("That villager is dead."); selectedChar = null; return(undefined); } selectedChar = char; if (char.workDone > 0) { } if (TRACE_PATH) { TracePath(gameMap.gfx.drawArea, char.path); } if (selectedChar) { ShowHelp(2.1); } } function CountAlive() { var _local5 = GetGame(); var _local3 = _local5.villagers; var _local4 = 0; var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; if (_local2.health > 0) { _local4++; } _local1++; } return(_local4); } function IsSelected(char) { return(selectedChar == char); } function InitVillagers() { var _local3 = new Array(); var _local2; _local2 = new Villager(24); _local2.gender = "M"; _local2.skills[BUILDER] = 30; _local2.skill = BUILDER; _local3.push(_local2); _local2 = new Villager(23); _local2.gender = "F"; _local3.push(_local2); _local2 = new Villager(5); _local3.push(_local2); var _local1 = 0; while (_local1 < 4) { _local2 = new Villager(18 + (Math.random() * 5)); _local3.push(_local2); _local1++; } return(_local3); } function GetRandomVillager() { var _local4 = GetGame(); var _local3 = _local4.villagers; if (!CountAlive()) { return(null); } while (true) { var _local2 = Math.floor(Math.random() * _local3.length); var _local1 = _local3[_local2]; if (_local1.health > 0) { return(_local1); } } } function UpdateVillager(char, elapsed) { var _local2 = GetGame(); var _local5 = elapsed / TSCALE_ONE_YEAR; char.age = char.age + _local5; if (char.health == 0) { return(undefined); } if (char.ageToBirth > 0) { char.ageToBirth = char.ageToBirth - _local5; if (char.ageToBirth <= 0) { char.ageToBirth = 0; var _local4 = new Villager(2); _local2.villagers.push(_local4); if (gamemap) { gameMap.addVillagerClip(_local4); } ClearActions(char, NOTHING); } } var _local3 = Math.random() * 100; if ((_local2.food > (FOOD_OK_LEVEL / 2)) || (_local3 < 50)) { _local2.food = _local2.food - FOOD_CONSUMPTION; } else { char.health--; } if (_local2.food > FOOD_ABUNDANT) { if (_local3 <= 75) { _local2.food = _local2.food - FOOD_CONSUMPTION; } } if (_local2.food <= 0) { _local2.food = 0; if (_local3 <= 50) { char.health--; } } if (char.food < 20) { char.task = EATING; } if (char.health <= 0) { char.health = 0; } else if (char.health <= 96) { if (Rnd(100) > 50) { if (_local2.food > FOOD_OK_LEVEL) { char.health++; } if (_local2.food > FOOD_ABUNDANT_LEVEL) { char.health = char.health + 2; } } } var _local7 = 0; if (char.age > (AGE_TO_MORTALITY + _local7)) { var _local6 = Math.random() * 100; if (_local6 > 20) { char.health = 0; } } } function RandomTask(char) { char.task = NOTHING; char.action = null; if (char.ageToBirth > 0) { char.task = BREEDING; return(undefined); } var _local5 = GetTasks(); var _local4 = new Array(); var _local2 = 0; while (_local2 < _local5.length) { var _local1 = _local5[_local2]; if (_local1.assigned == null) { _local4.push(_local1); } if (_local1.assigned == char.skill) { if (char.skills[char.skill] >= LEVEL_ADEPT) { _local4.push(_local1); } } _local2++; } if (_local4.length > 0) { var _local6 = _local4[Math.floor(Math.random() * _local4.length)]; char.task = _local6.task; } } function UpdateAction(char) { if (char.health <= 0) { return(undefined); } char.action = char.actionQueue[0]; if (char.action == 0) { RandomTask(char); } if (char.action == null) { GenerateActions(char); char.action = char.actionQueue[0]; animation = char.action.animation; } switch (char.action.animation) { case ACTION_WALK : UpdatePosition(char); break; case ACTION_COMMIT : CommitWork(char); break; case ACTION_STAND : case ACTION_CROUCH : case ACTION_WORK : UpdateWork(char); } } function UpdateWork(char) { var _local1 = char.actionQueue[0]; if (_local1.length == 0) { AttemptSkill(char); return(undefined); } if ((_local1.counter++) > _local1.length) { ClearCurrentAction(char); } } function CommitWork(char) { var _local2 = GetGame(); ClearCurrentAction(char); switch (char.task) { case FORAGING : _local2.food = _local2.food + char.workDone; _local2.berries = MinMax(_local2.berries - char.workDone, 0, MAX_BERRIES); break; case RESEARCHING : _local2.tech = _local2.tech + char.workDone; } var _local3 = GetTask(char.task); if (_local3) { _local3.progress = _local3.progress + char.workDone; if (_local3.progress > _local3.length) { Celebrate(char); } } char.workDone = 0; } function UpdatePosition(char) { if (char.path == null) { var _local8 = GetPathFinder(); var _local6 = GetHotspot(char.action.area); char.path = _local8.findPath(char.pos, RandomPointInRect(_local6.workarea)); if ((char.action.item == null) && (char.action.area == OPEN_FIELD)) { while (char.path.length > 5) { char.path.pop(); } } } var _local5 = char.pos; var _local3 = char.path[0]; var _local9 = char.actionQueue[0]; var _local4 = WALK_SPEED; char.run = false; if (InArray(char.likes, "Running")) { char.run = true; } if ((char.task == RUNNING) || (char.task == RUNNING_AWAY)) { char.run = true; } if (char.age < AGE_TO_TEEN) { char.run = true; } if (char.run) { _local4 = RUN_SPEED; } if ((char.ageToBirth > 0) && (_local9.area != SMALL_HUT)) { _local4 = STAND_SPEED; char.run = false; } var _local2 = char.aim; if (!_local2) { if (char.path.length > 1) { _local3.x = _local3.x - (5 + (Math.random() * 10)); _local3.y = _local3.y - (5 + (Math.random() * 10)); } _local2 = AimTo(_local5, _local3); ScalePoint(_local2, _local4); char.aim = _local2; char.dir = GetDirection(_local2); } if (_local2) { OffsetPoint(_local5, _local2); } var _local7 = GetQuickDistance(_local5, _local3); if (_local7 < 100) { char.aim = null; char.path.shift(); } if (char.path.length == 0) { ClearCurrentAction(char); } } function AttemptBreed(char1, char2) { var _local3 = char2; if (char1.gender == "F") { _local3 = char1; } if (_local3.ageToBirth > 0) { GameStatus("She is nursing a baby!"); ClearActions(char2); char2.task = RUNNING_AWAY; PlayCharSound(char2, 0); return(undefined); } if (char1.gender == char2.gender) { GameStatus("These villagers are both of the same gender!"); ClearActions(char2); char2.task = RUNNING_AWAY; PlayCharSound(char2, 0); return(undefined); } if ((char1.age < AGE_TO_ADULT) || (char2.age < AGE_TO_ADULT)) { GameStatus("The villager is still too young!"); ClearActions(char2); char2.task = RUNNING_AWAY; ShowHelp(8.2); PlayCharSound(char2, 0); return(undefined); } var _local8 = GetGame(); var _local5 = GetTask(BUILDING_HUT); var _local4 = CountAlive(); if (((_local5.progress < _local5.length) && (_local4 > 8)) || (_local4 > 16)) { GameStatus("There isn't enough housing!"); PlayCharSound(char2, 0); return(undefined); } var _local7 = char1.skills[BREEDER] + (Math.random() * 60); var _local6 = 1; if (char1.skill == BREEDER) { _local6 = MinMax((100 - (char1.skills[BREEDER] * 2)) / 10, 2, 10); } char1.skills[BREEDER] = MinMax(char1.skills[BREEDER] + _local6, 0, 100); if (_local7 < 55) { GameStatus("The villager was unsuccessful this time."); PlayCharSound(char1, 0); ShowHelp(8.2); return(undefined); } ClearActions(char1); ClearActions(char2); char1.task = GOING_INDOORS; char2.task = GOING_INDOORS; _local3.ageToBirth = AGE_TO_BIRTH; PlayCharSound(char1, 1); ShowHelp(8.1); } function OnShowHelpTask(e) { var _local1 = e.param; RemoveEvent(e); if (HasPopup()) { ShowHelpTask(_local1.task, _local1.success); return(undefined); } var _local2 = 0; if (_local1.success) { _local2 = 0.1; } var _local3 = GetGame(); if (_local3.help) { switch (_local1.task) { case FORAGING : ShowHelp(4.2 + _local2); break; case RESEARCHING : ShowHelp(5.2 + _local2); break; case CLEARING_WELL : ShowHelp(7.1); } } } function ShowHelpTask(task, success) { var _local2 = GetGame(); if (!_local2.help) { return(undefined); } DelayEvent(5); var _local1 = new Object(); _local1.task = task; _local1.success = success; AddEvent(OnShowHelpTask, _local1); } function AttemptSkill(char) { var _local8 = GetGame(); var _local6 = GetTask(char.task); if ((char.task == FORAGING) && (_local8.berries == 0)) { ShowHelpTask(char.task, 0); ShakeHead(char); GameStatus("No more berries"); return(undefined); } var _local7 = true; var _local5 = _local6.increment; var _local1 = 0; while (_local1 < PRIEST) { if (_local6.skills[_local1] > 0) { if (((char.skills[_local1] < LEVEL_TRAINEE) && (char.skill != _local1)) && (_local1 == BUILDER)) { var _local4 = GetProfession(_local1); GameStatus(("Only " + _local4) + " can attempt this."); ShowHelpTask(char.task, 0); char.task = NOTHING; if (BoolRnd(60)) { ShakeHead(char); return(undefined); } } _local7 = _local7 & (char.skills[_local1] >= _local6.skills[_local1]); var _local3 = 2; if (char.skill == _local1) { _local5 = _local5 + ((char.skills[_local1] * 30) / 100); _local3 = MinMax((100 - (char.skills[_local1] * 2)) / 10, 2, 10); } else { _local5 = 1 + Rnd(5); } char.skills[_local1] = MinMax(char.skills[_local1] + _local3, 0, 100); } _local1++; } char.workDone = _local5; var _local9 = char.actionQueue[0]; _local9.length = 5 + (Math.random() * 10); if (!_local7) { if (BoolRnd(80)) { ShowHelpTask(char.task, 0); ShakeHead(char); return(undefined); } } ShowHelpTask(char.task, 1); } function CharSick(char) { var _local1 = Math.random() * 20; char.health = MinMax((char.health - 50) - _local1, 5, 100); } function CharLoseSkill(char) { var _local1 = Math.random() * PRIEST; var _local2 = 25 + (Math.random() * 25); char.skill[_local1] = MinMax(char.skill[_local1] - _local2, 0, 100); } function CharAcquireSkill(char) { var _local1 = Math.random() * PRIEST; var _local2 = 25 + (Math.random() * 25); char.skill[_local1] = MinMax(char.skill[_local1] + _local2, 0, 100); } function CharToMaster(char, task) { var _local1 = Math.random() * PRIEST; if ((task != null) && (task != undefined)) { _local1 = task; } char.skill = _local1; char.skill[_local1] = 100; } function ShowCharGfx(gfx, c, scale) { gfx.stop(); gfx.charData = c; gfx.loadGfx(c.gender, c.skinHead, c.skinBody); gfx.gfxBody.gfx.gotoAndStop(2); gfx.gfxHead.gfx.gotoAndStop(3); gfx.setFrame(gfx.gfxBody, 9); gfx.setFrame(gfx.gfxHead, 2); gfx.adjustHeight(); gfx._xscale = gfx._xscale * scale; gfx._yscale = gfx._yscale * scale; gfx._visible = true; } _global.selectedChar = null;
Frame 12
function InitEventManager() { var _local1 = new EventManager(); return(_local1); } function GetEventsManager() { return(_global.em); } function Event(c, p) { this.callback = c; this.param = p; } function EventManager() { this.events = new Array(); this.lastUpdate = 0; this.index = 0; } function AddEvent(c, p) { var _local1 = GetEventsManager(); _local1.addEvent(c, p); } function RemoveEvent(e) { var _local1 = GetEventsManager(); _local1.removeEvent(e); } function DelayEvent(count) { AddEvent(OnDelayEvent, count); } function OnDelayEvent(e) { RemoveEvent(e); if (e.param > 0) { DelayEvent(e.param - 1); } } function UpdateEvents() { var _local1 = GetEventsManager(); _local1.update(); } EventManager.prototype.addEvent = function (c, p) { var _local2 = new Event(c, p); this.events.push(_local2); }; EventManager.prototype.removeEvent = function (e) { this.events.shift(); }; EventManager.prototype.update = function () { var _local4 = this.events; if (_local4.length == 0) { return(undefined); } var _local3 = GetTimeStamp(); var _local5 = _local3 - this.lastUpdate; if (_local5 < FIVE_SECONDS) { return(undefined); } this.lastUpdate = _local3; var _local2 = _local4[0]; _local2.callback(_local2); }; _global.em = InitEventManager();
Frame 13
function InitSounds() { _global.gSounds = new Object(); if (AMBIENT) { _global.gAmbient = new Sound(); gAmbient.loadSound("song1.mp3", true); gAmbient.start(0, 9999); } var _local3 = ["femaleno", "maleno", "ohkid", "ohwoman", "ohman", "chimes", "button"]; for (var _local4 in _local3) { var _local2 = _local3[_local4]; gSounds[_local2] = new Sound(); gSounds[_local2].attachSound(_local2); } } function SetVolume(v) { var _local1 = GetGame(); var _local3 = new Sound(); if (v == null) { v = Math.round(_local1.sound); } _local3.setVolume(v); return(_local1.sound); } function PlaySound(snd, v) { if (!SetVolume(v)) { return(undefined); } gSounds[snd].start(); } function PlayMusic(v) { if (!AMBIENT) { return(undefined); } var _local2 = GetGame(); if (v == undefined) { v = _local2.music; } gAmbient.setVolume(v); } function PlayCharSound(char, which) { if (char.gender == "M") { var _local2 = ["maleno", "ohman"]; } else { var _local2 = ["femaleno", "ohwoman"]; } var _local1 = _local2[which]; if (char.age < AGE_TO_TEEN) { _local1 = "ohkid"; } PlaySound(_local1); } _global.lastAmbient = 0; InitSounds();
Frame 14
function Task(task, assigned, length, increment, skills, techs) { this.task = task; this.assigned = assigned; this.progress = 0; this.length = length; this.increment = increment; this.skills = skills; this.techs = techs; } function InitTasks() { var _local1 = new Array(); _local1.push(new Task(FORAGING, FARMER, 1000, 10, new Array(LEVEL_TRAINEE, 0, 0, 0, 0), null)); _local1.push(new Task(RESEARCHING, RESEARCHER, 100000, 20, new Array(0, 0, LEVEL_TRAINEE, 0, 0), null)); _local1.push(new Task(CLEARING_WELL, BUILDER, 100, 100, new Array(0, LEVEL_TRAINEE, 0, 0, 0), null)); _local1.push(new Task(CLEARING_DEBRIS, BUILDER, 500, 10, new Array(0, LEVEL_TRAINEE, 0, 0, 0), null)); _local1.push(new Task(DISCOVER_SCHOOL, RESEARCHER, 100, 100, new Array(0, 0, LEVEL_MASTER, 0, 0), null)); _local1.push(new Task(BUILDING_HUT, BUILDER, 500, 10, new Array(0, LEVEL_ADEPT, 0, 0, 0), null)); _local1.push(new Task(EATING, null, 1)); _local1.push(new Task(CURIOUS_ROCK, null, 1)); _local1.push(new Task(CURIOUS_RUINS, null, 1)); _local1.push(new Task(PUSH_BOULDER, null, 1)); _local1.push(new Task(CURIOUS_CACTUS, null, 1)); _local1.push(new Task(CURIOUS_ROSE, null, 1)); _local1.push(new Task(CURIOUS_PLANT, null, 1)); _local1.push(new Task(CURIOUS_LILY, null, 1)); _local1.push(new Task(CONFUSED, -1, 1)); return(_local1); } function GetTasks() { var _local1 = GetGame(); return(_local1.tasks); } function GetTask(id) { var _local3 = GetTasks(); var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; if (_local2.task == id) { return(_local2); } _local1++; } return(null); }
Frame 15
function Tech(tech, cost) { this.tech = tech; this.cost = cost; } function InitTechs() { var _local1 = new Array(); _local1.push(new Tech(FARMER, new Array(0, 6000, 50000))); _local1.push(new Tech(RESEARCHER, new Array(0, 12000, 150000))); _local1.push(new Tech(BUILDER, new Array(0, 2500, 80000))); _local1.push(new Tech(HEALER, new Array(0, 15000, 250000))); _local1.push(new Tech(BREEDER, new Array(0, 11000, 240000))); _local1.push(new Tech(PRIEST, new Array(0, 5000, 80000))); return(_local1); } function GetTechs() { return(_global.techs); } function GetTech(tech) { var _local3 = GetTechs(); var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; if (_local2.tech == tech) { return(_local2); } _local1++; } return(null); } function BuyTech(id) { ShowUpsell(); return(undefined); } _global.techs = InitTechs();
Frame 16
function HotSpot(task, hotspot, workarea) { this.task = task; this.hotspot = hotspot; this.workarea = workarea; if (!this.workarea) { this.workarea = this.hotspot; } } function InitHotspots() { var _local1 = new Array(); _local1[BUSH] = new HotSpot(FORAGING, new CRect(460, 230, 620, 320), new CRect(470, 325, 610, 345)); _local1[TABLE] = new HotSpot(RESEARCHING, new CRect(345, 760, 515, 805), new CRect(365, 810, 510, 820)); _local1[STATUE] = new HotSpot(CONFUSED, new CRect(265, 420, 320, 515), new CRect(265, 520, 330, 535)); _local1[MAIN_HUT] = new HotSpot(DISCOVER_SCHOOL, new CRect(330, 610, 545, 695), new CRect(330, 710, 535, 740)); _local1[WELL] = new HotSpot(CLEARING_WELL, new CRect(710, 360, 825, 405), new CRect(710, 395, 825, 405)); _local1[SMALL_HUT] = new HotSpot(NOTHING, new CRect(780, 640, 885, 735), new CRect(848, 740, 872, 750)); _local1[FOOD_BASKET] = new HotSpot(NOTHING, new CRect(780, 810, 860, 810), new CRect(860, 850, 870, 880)); _local1[LAUNTRY_HUT] = new HotSpot(NOTHING, new CRect(550, 905, 650, 995)); _local1[FARM_FIELD] = new HotSpot(NOTHING, new CRect(260, 915, 505, 970), new CRect(270, 935, 500, 970)); _local1[RUINS] = new HotSpot(CONFUSED, new CRect(955, 940, 1100, 1060)); _local1[NEW_HUT] = new HotSpot(BUILDING_HUT, new CRect(565, 765, 665, 845), new CRect(585, 850, 645, 860)); _local1[ROCKS] = new HotSpot(CONFUSED, new CRect(160, 130, 240, 190), new CRect(235, 160, 250, 190)); _local1[STORAGE] = new HotSpot(NOTHING, new CRect(1077, 807, 1130, 856)); _local1[OPEN_FIELD] = new HotSpot(NOTHING, new CRect(455, 420, 670, 570), null); _local1[STORAGE_WELL] = new HotSpot(NOTHING, new CRect(910, 430, 920, 440), null); _local1[DEBRIS] = new HotSpot(CLEARING_DEBRIS, new CRect(175, 1051, 395, 1154), new CRect(270, 1080, 330, 1100)); _local1[BOULDER] = new HotSpot(CONFUSED, new CRect(720, 45, 829, 121), new CRect(720, 121, 829, 140)); _local1[STORAGE_DEBRIS] = new HotSpot(NOTHING, new CRect(99, 726, 146, 778), null); _local1[FOOD_BASKET_EAT] = new HotSpot(EATING, new CRect(780, 810, 860, 890), new CRect(740, 856, 783, 894)); _local1[CACTUS] = new HotSpot(CONFUSED, new CRect(627, 100, 676, 163), new CRect(627, 163, 676, 173)); _local1[ROSE] = new HotSpot(CONFUSED, new CRect(407, 100, 456, 156), new CRect(407, 156, 456, 166)); _local1[PLANT] = new HotSpot(CONFUSED, new CRect(273, 100, 344, 159), new CRect(273, 159, 344, 169)); _local1[LILY] = new HotSpot(CONFUSED, new CRect(1078, 359, 1117, 404), new CRect(1078, 404, 1117, 414)); _local1[LARGE_ROCK] = new HotSpot(NOTHING, new CRect(960, 520, 1200, 600), null); _local1[WHITE_SAND] = new HotSpot(NOTHING, new CRect(450, 1051, 795, 1154), null); return(_local1); } function GetTaskLocation(task) { var _local3 = GetHotspots(); var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; if (_local2.task == task) { return(_local1); } _local1++; } return(OPEN_FIELD); } function CheckBlock(cx, cy) { var _local5 = gameMap; if (!_local5) { return(false); } var _local7 = (cx + _local5._x) + _local5.gfx._x; var _local6 = (cy + _local5._y) + _local5.gfx._y; var _local4 = 0; while (_local4 < 4) { var _local1 = 0; while (_local1 < 4) { var _local3 = ("gMap" + _local4) + _local1; var _local2 = _local5.gfx[_local3].block; if (!_local2) { } else if (_local2.hitTest(_local7, _local6, true)) { return(true); } _local1++; } _local4++; } return(false); } function CheckHotspot(x, y) { var _local3 = GetHotspots(); var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; if (_local2 && (PointInRect(_local2.hotspot, new CPoint(x, y)))) { return(_local2); } _local1++; } return(null); } function ShowHotspots(target) { var _local3 = GetHotspots(); var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; DrawRect(target, _local2.hotspot, 255); DrawRect(target, _local2.workarea, 16711680); _local1++; } } function GetHotspots() { return(_global.hotspots); } function GetHotspot(index) { return(_global.hotspots[index]); } _global.EDGE_TOP = new CRect(150, 0, 580, 50); _global.EDGE_BOTTOM = new CRect(150, 310, 580, 370); _global.EDGE_LEFT = new CRect(150, 0, 200, 370); _global.EDGE_RIGHT = new CRect(530, 0, 580, 370); _global.hotspots = InitHotspots();
Frame 17
function PathFinder() { } function TracePath(target, path) { if (!target.drawPath) { target.createEmptyMovieClip("drawPath", 5000); } target = target.drawPath; target.clear(); var _local1 = 0; while (_local1 < path.length) { if (path[_local1] == null) { trace("path error!"); } else { var _local3 = 255; if (path[_local1].z == -1) { _local3 = _local3 << 8; } DrawCircle(target, path[_local1], 5, _local3); } _local1++; } } function TracePathTest(target) { if (!target.drawPath) { target.createEmptyMovieClip("drawPath", 5000); } target = target.drawPath; target.clear(); var _local5 = GetGame(); var _local7 = GetPathFinder(); var _local6 = CopyPoint(_local5.villagers[0].pos); var _local8 = CopyPoint(_local5.villagers[1].pos); var _local2 = _local7.findPath(_local6, _local8); var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == null) { } else { var _local3 = 255; if (_local2[_local1].z == -1) { _local3 = _local3 << 8; } DrawCircle(target, _local2[_local1], 5, _local3); } _local1++; } } function InitPathFinder() { var _local1 = new PathFinder(); return(_local1); } function GetPathFinder() { return(_global.pathfinder); } PathFinder.prototype.findPath = function (pos, to) { var _local3 = CopyPoint(pos); var _local8 = GetDistance(_local3, to); var _local6 = Math.floor(_local8 / PATH_ACCURACY); var _local2 = new Array(CopyPoint(_local3), CopyPoint(_local3)); var _local5 = AimTo(_local3, to); ScalePoint(_local5, PATH_ACCURACY); var _local4 = 0; while (_local4 < _local6) { OffsetPoint(_local3, _local5); if (!this.checkWalkArea(_local3)) { if (_local2[_local2.length - 1] != null) { _local2.push(null); } } else { _local2.push(CopyPoint(_local3)); } _local4++; } _local2.push(CopyPoint(to)); _local2.push(CopyPoint(to)); this.checkWalkAround(_local5, _local2); _local2 = this.cleanPath(_local2); return(_local2); }; PathFinder.prototype.checkWalkArea = function (pos) { var _local3 = GetHotspots(); var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; switch (_local1) { case OPEN_FIELD : case FARM_FIELD : case STORAGE : case STORAGE_WELL : case STORAGE_DEBRIS : case RUINS : case DEBRIS : case WHITE_SAND : break; default : if (!_local2) { } else { if (!PointInRect(_local2.hotspot, pos)) { break; } return(false); } } _local1++; } return(true); }; PathFinder.prototype.hasWalkLine = function (pos, to) { var _local3 = CopyPoint(pos); var _local6 = GetDistance(_local3, to); var _local5 = Math.floor(_local6 / PATH_ACCURACY); var _local4 = AimTo(_local3, to); ScalePoint(_local4, PATH_ACCURACY); var _local2 = 0; while (_local2 < _local5) { OffsetPoint(_local3, _local4); if (!this.checkWalkArea(_local3)) { return(false); } _local2++; } return(true); }; PathFinder.prototype.doWalkAround = function (aim, p1, p2) { OffsetPoint(p1, aim); p1.z = -1; OffsetPoint(p2, aim); p2.z = -1; }; PathFinder.prototype.checkWalkAround = function (aim, path) { var _local13 = aim.x / aim.y; var _local12 = Math.atan(_local13); var _local11 = new CPoint(Math.sin(_local12 + 1.57), Math.cos(_local12 + 1.57)); ScalePoint(_local11, PATH_ACCURACY); var _local10 = new CPoint(Math.sin(_local12 - 1.57), Math.cos(_local12 - 1.57)); ScalePoint(_local10, PATH_ACCURACY); var _local2 = 0; while (_local2 < path.length) { var _local9 = path[_local2]; if (_local9 == null) { var _local7 = CopyPoint(path[_local2 - 1]); var _local6 = CopyPoint(path[_local2 + 1]); var _local5 = CopyPoint(path[_local2 - 1]); var _local4 = CopyPoint(path[_local2 + 1]); var _local8 = 0; while (_local8 < PATH_WALKAROUND) { this.doWalkAround(_local11, _local7, _local6); if (this.hasWalkLine(_local7, _local6)) { SetPoint(path[_local2 - 1], _local7.x, _local7.y, -1); SetPoint(path[_local2 + 1], _local6.x, _local6.y, -1); break; } this.doWalkAround(_local10, _local5, _local4); if (this.hasWalkLine(_local5, _local4)) { SetPoint(path[_local2 - 1], _local5.x, _local5.y, -1); SetPoint(path[_local2 + 1], _local4.x, _local4.y, -1); break; } _local8++; } } _local2++; } return(path); }; PathFinder.prototype.cleanPath = function (path) { var _local4 = new Array(CopyPoint(path[0])); var _local1 = 0; while (_local1 < path.length) { var _local2 = path[_local1]; if (!_local2) { } else { _local4.push(_local2); } _local1++; } return(_local4); }; PathFinder.prototype.shortenPath = function (path) { var _local8 = new Array(CopyPoint(path[0])); var _local4 = 0; while (_local4 < path.length) { var _local6 = path[_local4]; if (!_local6) { } else { var _local7 = CopyPoint(_local6); var _local2 = _local4 + 1; while (_local2 < path.length) { var _local3 = path[_local2]; if (!_local3) { } else if (this.hasWalkLine(_local6, _local3)) { _local7 = CopyPoint(_local3); _local4++; } else { _local2 = path.length; } _local2++; } _local8.push(CopyPoint(_local7)); } _local4++; } return(_local8); }; _global.pathfinder = InitPathFinder();
Frame 18
function Gfx(id, gfx, pos) { this.id = id; this.gfx = gfx; this.pos = pos; } function InitGfx() { var _local1 = new Array(); _local1.push(new Gfx(FORAGING, "berries", new CPoint(460, 220))); _local1.push(new Gfx(RESEARCHING)); _local1.push(new Gfx(CLEARING_ROCKS, "blockage", new CPoint(150, 120))); _local1.push(new Gfx(CLEARING_WELL, "log", new CPoint(750, 370))); _local1.push(new Gfx(CLEARING_DEBRIS, "debris", new CPoint(160, 1060))); _local1.push(new Gfx(DISCOVER_SCHOOL, "drums", new CPoint(530, 670))); _local1.push(new Gfx(STORING_FOOD, "food", new CPoint(791, 808))); _local1.push(new Gfx(PUSHING_BOULDER, "boulder", new CPoint(720, 45))); _local1.push(new Gfx(STUDY_STATUE, "idol", new CPoint(265, 410))); _local1.push(new Gfx(BUILDING_HUT, "hut", new CPoint(555, 745))); return(_local1); } function GetGfxObjects() { return(_global.gfxObjects); } function GetGfx(id) { var _local3 = GetGfxObjects(); var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; if (_local2.id == id) { return(_local2); } _local1++; } return(null); } _global.gfxObjects = InitGfx();
Frame 19
function LangGender(g) { if (g == "M") { return("Male"); } return("Female"); } function LangHealth(char) { if (char.age >= AGE_TO_ELDERLY) { return("Elderly"); } if (char.health < 40) { return("Unhealthy"); } return("Healthy"); } function LangSkill(char) { var _local2 = "Untrained"; var _local3 = char.skills[char.skill]; var _local1 = ""; if (_local3 >= LEVEL_TRAINEE) { _local2 = "Trainee "; if (_local3 >= LEVEL_ADEPT) { _local2 = "Adept "; } if (_local3 >= LEVEL_MASTER) { _local2 = "Master "; } switch (char.skill) { case FARMER : _local1 = "Farmer"; break; case RESEARCHER : _local1 = "Scientist"; break; case BUILDER : _local1 = "Builder"; break; case HEALER : _local1 = "Doctor"; break; case BREEDER : _local1 = "Parent"; } } return(_local2 + _local1); } function LangAction(char) { var _local2 = char.task; var _local1 = char.actionQueue[0]; if (_local1) { if (_local1.comment != null) { return(_local1.comment); } } switch (_local2) { case BREEDING : return("Nursing a child"); case FORAGING : return("Foraging"); case CLEARING_DEBRIS : return("Clearing debris"); case CLEARING_WELL : return("Clearing well"); case BUILDING_HUT : return("Building small hut"); case DISCOVER_SCHOOL : case RESEARCHING : return("Researching"); } return("Nothing"); } function RandomName(gender) { var _local1 = new Array(); _local1.M = ["Ahi ", "Ahmik", "Ahote", "Aitu", "Akan", "Aneko", "Ariki", "Azizi", "Babu", "Bem", "Biko", "Bobo", "Bruk", "Cheop", "Chiko", "Duto", "Eko", "Elaku", "Elki", "Etini", "Ghali", "Gin", "Hakan", "Hiji", "Hoani", "Hokou", "Howi", "Iniko", "Iyasu", "Jomo", "Juro", "Kayak", "Keopi", "Kin", "Kito", "Kobbi", "Kumi", "Kupe", "Kupi", "Kuruk", "Kwaku", "Lanu", "Lanu", "Liko", "Malik", "Manu", "Masou", "Maui", "Mazi", "Mikio", "Moki", "Naki", "Nawat", "Nitis", "Nuru", "Okwui", "Olu", "Paco", "Pawin", "Pili", "Ponui", "Rangi ", "Rongo", "Rudo", "Sef", "Silko", "Suzo", "Tanak", "Tano", "Tau", "Thabo", "Tofu", "Tomi", "Turi", "Tutu", "Uan", "Usutu", "Vanui", "Wabu", "Elan", "Naoko", "Dulu", "Kenan", "Yahto", "Akil", "Kwame", "Idowu", "Amaci", "Seven"]; _local1.F = ["Aki", "Akika", "Alawa", "Amaci", "Amina", "Aponi", "Ashby", "Atepa", "Aziza", "Banga", "Chapa", "Chepi", "Chika", "City", "Dada", "Dofi", "Ema", "Etini", "Fatai", "Gzifa", "Hika", "Hokua", "Iruwa", "Isi", "Kaia", "Kaimi", "Kasa", "Keiki", "Kinga", "Kiri", "Kissa", "Kita", "Kukua", "Layla", "Leia", "Lisha", "Maiya", "Mamba", "Meka", "Mina", "Naki", "Nina", "Nishi", "Nunai", "Nyota", "Onawa", "Pakwa", "Penyo", "Poema", "Pupa", "Qwara", "Raha", "Rusha", "Saka", "Sanje", "Sekai", "Shuka", "Sitsi", "Tala", "Teata", "Tiki", "Tonga", "Tronga", "Tuna", "Ulu", "Unagi", "Vava", "Yoki", "Zen", "Zola", "Zuna", "Hawa", "Kai", "Koka", "Mali", "Imala", "Itchi", "Kifa", "Lala", "Suki", "Aika", "Waka", "Mika", "Huata"]; n = _local1[gender]; return(n[Math.floor(Math.random() * n.length)]); } function PuzzleText(id) { switch (id) { case CLEARING_WELL : return("<p align='center'>The Well</p>\nYour builder removed the cover from the well and now your tribe has fresh, clean water.\n"); case BUILDING_HUT : return("<p align='center'>The Hut</p>\nYour builders constructed a new hut! Your village can support a larger population now.\n"); case DISCOVER_SCHOOL : return("<p align='center'>The School</p>\nOne of your master scientists founded a school! Children will now be born with more skills.\n"); case CLEARING_DEBRIS : return("<p align='center'>The Beach</p>\nYour builders cleared away the debris and smashed boat pieces from the beach. The ocean is much more accessible now.\n"); } return(""); } function GetProfession(id) { var _local1 = ["farmer", "builder", "scientist", "doctor", "breeder"]; return(_local1[id]); } function GetHeShe(char, ucase) { if (ucase == undefined) { ucase = 0; } if (char.gender == "M") { var _local2 = ["he", "He"]; } else { var _local2 = ["she", "She"]; } return(_local2[ucase]); } function RandomLikes(char) { var _local6 = ["Running", "Exploring", "Berries", "Lifting", "Swimming", "Flowers", "Bushes", "Resting", "Drums", "Rocks", "Caves", "Flies", "Crowds", "Jokes", "Monkeys", "Wind", "Fish", "Birds", "Butterflies", "Sunlight", "Dancing", "The Ocean", "Playing", "Work", "Fruit"]; var _local2 = new Array(); var _local1 = 0; while (_local1 < 4) { var _local4 = Math.random() * 100; if (_local4 > 60) { } else { var _local3 = _local6[Math.floor(Math.random() * _local6.length)]; if (!InArray(_local2, _local3)) { _local2.push(_local3); } } _local1++; } char.likes = new Array(); char.dislikes = new Array(); _local1 = 0; while (_local1 < _local2.length) { var _local3 = _local2[_local1]; if (_local1 % 2) { char.dislikes.push(_local3); } else { char.likes.push(_local3); } _local1++; } }
Frame 20
function CreatePopup(template, text, callback, x, y, w, h, clr, btns) { if (!clr) { clr = ""; } _root.attachMovie(template, "popup", 5000); var _local2 = _root.popup; if (!_local2) { return(null); } if (!w) { w = _local2._width; } if (!h) { h = _local2._height; } if (x) { _local2._x = x; } else { _local2._x = (SCREEN_WIDTH / 2) - (w / 2); } if (y) { _local2._y = y; } else { _local2._y = (SCREEN_HEIGHT / 2) - (h / 2); } _local2.callback = callback; _local2.text = text; _local2.w = w; _local2.h = h; _local2.clr = clr; _local2.btns = btns; ControlLock(true); return(_local2); } function CreateEventPopup(char) { if (_root.popup._visible) { return(undefined); } var _local6 = GetHeShe(char); var _local8 = GetHeShe(char, 1); var _local2 = xmlEvents.randomEvent(); if (!_local2) { var _local7 = GetGame(); _local7.lastPopup15 = 0; return(false); } var _local3 = (("<p align='center'>" + _local2.title) + "</p><br/><br/><br/>") + _local2.prompt; _local3 = _local3.replace("{name}", char.name); _local3 = _local3.replace("{he}", _local6); _local3 = _local3.replace("{!he}", _local8); var _local5 = CreatePopup("popupEvent", _local3, onEventPopup, 0, 0, _local2.width, _local2.height, "O", _local2.btns); if (!_local2.noChar) { _local5.char = char; } _local2.char = char; eventPopup = _local2; return(true); } function onEventPopup(t) { var _local1 = eventPopup; var _local5 = ""; if (t) { _local5 = _local1.btns[0]; var _local4 = _local1.choice1; } else { _local5 = _local1.btns[1]; var _local4 = _local1.choice2; } var _local8 = GetHeShe(_local1.char); var _local9 = GetHeShe(_local1.char, 1); var _local3 = _local4[Rnd(_local4.length)]; _local1.res = _local3; var _local7 = _local3.firstChild.toString(); var _local2 = (("<p align='center'>" + _local1.title) + "</p><br/><br/><br/>") + _local7; _local2 = _local2.replace("{name}", _local1.char.name); _local2 = _local2.replace("{he}", _local8); _local2 = _local2.replace("{!he}", _local9); var _local6 = CreatePopup("popupEvent", _local2, onPopupCommit, 0, 0, _local3.attributes.width, _local3.attributes.height, "O", ["", "Ok"]); if (!_local1.noChar) { _local6.char = _local1.char; } } function onPopupCommit() { var _local2 = GetGame(); var _local1 = eventPopup; var _local4 = _local1.res; switch (_local4.attributes.effect) { case "-age" : _local1.char.age = MinMax(_local1.char.age * 0.6, 2, 98); break; case "+age" : _local1.char.age = MinMax(_local1.char.age * 1.4, 2, 98); break; case "-skill" : CharLoseSkill(_local1.char); break; case "+skill" : CharAcquireSkill(_local1.char); break; case "-health" : case "-health!" : _local1.char.health = MinMax(_local1.char.health * 0.5, 5, 100); break; case "+health" : _local1.char.health = MinMax(_local1.char.health * 1.5, 5, 100); break; case "+farmer" : CharToMaster(_local1.char, FARMER); break; case "+builder" : CharToMaster(_local1.char, BUILDER); break; case "+scientist" : CharToMaster(_local1.char, RESEARCHER); break; case "+parent" : CharToMaster(_local1.char, BREEDER); break; case "+food" : _local2.food = _local2.food + ((2 + Rnd(5)) * 1000); break; case "-food" : _local2.food = MinMax(_local2.food * 0.6, 5, 100); break; case "+tech" : _local2.tech = _local2.tech + ((2 + Rnd(5)) * 1000); break; case "-tech" : _local2.tech = MinMax(_local2.tech * 0.6, 5, 100); break; case "-person" : break; case "+person" : var _local3 = new Villager(2); _local2.villagers.push(_local3); if (!gamemap) { break; } gameMap.addVillagerClip(_local3); } } function RandomPopup() { if (_root.popup._visible) { return(undefined); } var _local3 = GetGame(); var _local2 = GetTimeStamp(); var _local6 = _local2 - _local3.lastPopup15; var _local5 = _local2 - _local3.lastPopup240; if (_local5 > (4 * ONE_HOUR)) { _local3.lastPopup15 = _local2; _local3.lastPopup240 = _local2; } else if (_local6 > FIFTEEN_MINUTES) { _local3.lastPopup15 = _local2; } else { return(undefined); } var _local4 = GetRandomVillager(); if (!_local4) { return(undefined); } CreateEventPopup(_local4); } function ShowUpsell() { var _local2 = ""; var _local1 = "<p align='center'>\nThis feature is not available on the web version of this game. The desktop version has all the features. Try it now!</p><br/>" + _local2; var _local3 = CreatePopup("popupUpsell", _local1, null, 0, 0, 0, 220); } function BuyGame() { getURL (UPSELL_BUY, UPSELL_TARGET); } function DownloadGame() { getURL (UPSELL_DOWNLOAD, UPSELL_TARGET); } function HasPopup() { return(_root.popup._visible == true); } _global.eventPopup = null; var xmlEvents = new XML(); xmlEvents.onLoad = function (success) { if (!success) { return(undefined); } this.events = new Array(); var _local2 = this.firstChild.firstChild; while (_local2) { if (_local2.nodeName == "event") { this.events.push(_local2); } _local2 = _local2.nextSibling; } }; xmlEvents.randomEvent = function () { var _local3 = new Object(); var _local6 = Rnd(this.events.length); var _local4 = this.events[_local6]; _local3.title = _local4.findNode("title"); var _local5 = _local4.findNode("prompt"); _local3.prompt = _local5; _local3.height = _local5.attributes.height; _local3.width = _local5.attributes.width; _local3.btns = new Array(_local4.findNode("button1").firstChild, _local4.findNode("button2").firstChild); _local3.choice1 = new Array(); _local3.choice2 = new Array(); var _local2 = _local4.firstChild; while (_local2) { if (_local2.nodeName == "choice1") { _local3.choice1.push(_local2); } if (_local2.nodeName == "choice2") { _local3.choice2.push(_local2); } _local2 = _local2.nextSibling; } return(_local3); }; xmlEvents.load("events.xml");
Frame 21
function ShowArrow(template, x, y) { if (template == null) { return(undefined); } _root.attachMovie(template, "arrow", 5001); var _local2 = _root.arrow; _local2._x = x; _local2._y = y; } function HideArrow() { var _local2 = _root.arrow; _local2.removeMovieClip(); SaveGame(); } function IsHelpShown(id) { var _local1 = GetGame(); return(_local1.helpShown[id] == true); } function ShowHelp(id) { var _local2 = GetGame(); if (!_local2.help) { return(undefined); } if (HasPopup()) { return(false); } var _local5 = Math.floor(id); if (_local5 != id) { if (!IsHelpShown(_local5)) { return(false); } } var _local3 = xmlHelp.firstChild.findNode("help", id); if (!_local3) { _local2.helpIndex++; return(false); } if (IsHelpShown(id)) { var _local4 = false; if (IsHelpShown(id + 0.1)) { _local4 = true; var _local6 = xmlHelp.firstChild.findNode("help", id + 0.2); if (_local6) { _local4 = false; _local4 = _local4 | IsHelpShown(id + 0.2); _local4 = _local4 | IsHelpShown(id + 0.3); } } if (_local4) { _local2.helpIndex++; } return(false); } CreatePopup("popupMsgOk", _local3, onHelpOk, 0, 0, _local3.attributes.width, _local3.attributes.height); ShowArrow(_local3.attributes.arrow, _local3.attributes.arrowX, _local3.attributes.arrowY); _local2.helpShown[Math.floor(id)] = true; _local2.helpShown[id] = true; if ((id > 8) && (id < 9)) { _local2.helpShown[8.1] = true; _local2.helpShown[8.2] = true; } if ((_local2.helpIndex == 7) && (IsHelpShown(7.1))) { _local2.helpIndex = 8; } return(true); } function UpdateHelp() { var _local1 = GetGame(); if (!_local1.help) { return(undefined); } if (HasPopup()) { return(false); } var _local3 = GetTimeStamp(); var _local2 = _local3 - _local1.lastHelp; var _local4 = TUTORIAL_DELAY; if (_local2 < (ONE_SECOND * _local4)) { return(undefined); } ShowHelp(_local1.helpIndex); } function onHelpOk() { var _local1 = GetGame(); _local1.lastHelp = GetTimeStamp(); HideArrow(); }
Frame 22
function Action(animation, param1, param2, comment, hidden) { this.animation = animation; this.counter = 0; this.length = 0; switch (animation) { case ACTION_WALK : this.area = param1; this.item = param2; break; case ACTION_COMMIT : case ACTION_CROUCH : case ACTION_WORK : this.work = param1; if (param2 == undefined) { break; } this.length = param2; } this.comment = comment; this.hidden = hidden; } function ClearCurrentAction(char) { char.aim = null; char.path = null; char.action = null; char.actionQueue.shift(); } function ClearActions(char, task) { if (task != null) { char.task = task; } char.workDone = 0; char.aim = null; char.path = null; char.action = null; char.actionQueue = new Array(); } function GenerateActions(char) { var _local6 = GetGame(); var _local5 = GetTask(char.task); if (_local5) { if (_local5.progress >= _local5.length) { char.task = NOTHING; } } var _local10 = char.task; var _local1 = new Array(); switch (_local10) { case FORAGING : _local1.push(new Action(ACTION_WALK, BUSH)); _local1.push(new Action(ACTION_WORK, NOTHING, 0)); _local1.push(new Action(ACTION_CROUCH, NOTHING, 30)); _local1.push(new Action(ACTION_WORK, NOTHING, 10)); _local1.push(new Action(ACTION_WALK, FOOD_BASKET, ITEM_BERRIES)); _local1.push(new Action(ACTION_CROUCH, NOTHING, 0)); _local1.push(new Action(ACTION_COMMIT, FORAGING)); break; case RESEARCHING : _local1.push(new Action(ACTION_WALK, TABLE)); _local1.push(new Action(ACTION_WORK, NOTHING, 0)); _local1.push(new Action(ACTION_WORK, NOTHING, 30)); _local1.push(new Action(ACTION_COMMIT, RESEARCHING)); _local1.push(new Action(ACTION_WALK, TABLE)); _local1.push(new Action(ACTION_WORK, NOTHING, 40)); break; case CLEARING_ROCKS : _local1.push(new Action(ACTION_WALK, ROCKS)); _local1.push(new Action(ACTION_CROUCH)); _local1.push(new Action(ACTION_WALK, STORAGE, ITEM_ROCK)); _local1.push(new Action(ACTION_CROUCH)); break; case CLEARING_WELL : _local1.push(new Action(ACTION_WALK, WELL)); _local1.push(new Action(ACTION_CROUCH, CLEARING_WELL, null, "Uncovering the well")); _local1.push(new Action(ACTION_COMMIT, CLEARING_WELL)); _local1.push(new Action(ACTION_WALK, STORAGE_WELL, ITEM_LOG)); _local1.push(new Action(ACTION_CROUCH, NOTHING, 10)); _local1.push(0); break; case CLEARING_DEBRIS : _local1.push(new Action(ACTION_WALK, DEBRIS)); _local1.push(new Action(ACTION_CROUCH, NOTHING, null, "Cleaning up the beach")); _local1.push(new Action(ACTION_COMMIT, CLEARING_DEBRIS)); _local1.push(new Action(ACTION_WALK, STORAGE_DEBRIS, ITEM_LOG)); _local1.push(new Action(ACTION_CROUCH, NOTHING, 10)); break; case GOING_INDOORS : _local1.push(new Action(ACTION_WALK, SMALL_HUT, 0, "Going indoors")); _local1.push(new Action(ACTION_WORK, NOTHING, 50, "...", true)); _local1.push(0); break; case DISCOVER_SCHOOL : _local1.push(new Action(ACTION_WALK, MAIN_HUT)); _local1.push(new Action(ACTION_WORK, DISCOVER_SCHOOL, null, "Examining hut")); _local1.push(new Action(ACTION_COMMIT, DISCOVER_SCHOOL)); break; case BUILDING_HUT : _local1.push(new Action(ACTION_WALK, NEW_HUT)); _local1.push(new Action(ACTION_CROUCH, BUILDING_HUT)); _local1.push(new Action(ACTION_COMMIT, BUILDING_HUT)); if (Rnd(10) > 5) { _local1.push(new Action(ACTION_WALK, STORAGE)); _local1.push(new Action(ACTION_CROUCH)); _local1.push(new Action(ACTION_WALK, NEW_HUT, ITEM_ROCK)); } else { _local1.push(new Action(ACTION_WALK, STORAGE_DEBRIS)); _local1.push(new Action(ACTION_CROUCH)); _local1.push(new Action(ACTION_WALK, NEW_HUT, ITEM_LOG)); } break; case BREEDING : _local1.push(new Action(ACTION_WALK, OPEN_FIELD, ITEM_BABY)); _local1.push(new Action(ACTION_WALK, OPEN_FIELD, ITEM_BABY)); break; case EATING : if ((char.health < 100) && (_local6.food > 10)) { _local1.push(new Action(ACTION_WALK, FOOD_BASKET_EAT, 0, "Eating")); _local1.push(new Action(ACTION_WORK, NOTHING, 10, "Eating")); _local1.push(new Action(ACTION_WALK, FOOD_BASKET_EAT, 0, "|The villager feels better after eating.")); char.health = MinMax((char.health = char.health + 2), 5, 100); _local6.food = _local6.food - FOOD_CONSUMPTION; } _local1.push(new Action(ACTION_WALK, OPEN_FIELD)); _local1.push(0); break; case PUSH_BOULDER : CuriousQueue(_local1, "Pushing the boulder", BOULDER); break; case CURIOUS_CACTUS : CuriousQueue(_local1, "Curious about the cactus", CACTUS); break; case CURIOUS_ROSE : CuriousQueue(_local1, "Curious about the large rose", ROSE); break; case CURIOUS_LILY : CuriousQueue(_local1, "Curious about strange lily", LILY); break; case CURIOUS_PLANT : CuriousQueue(_local1, "Curious about fruitless plant", PLANT); break; case CURIOUS_RUINS : CuriousQueue(_local1, "Curious about the ruins", RUINS); break; case CURIOUS_ROCK : CuriousQueue(_local1, "Curious about the rock", STATUE); break; case CONFUSED : _local1.push(new Action(ACTION_WALK, OPEN_FIELD, 0, "Confused")); _local1.push(0); GameStatus("Perhaps more research is needed."); break; case RUNNING_AWAY : _local1.push(new Action(ACTION_WALK, OPEN_FIELD, 0, "Running away")); _local1.push(0); break; case NOTHING : default : var _local7 = [OPEN_FIELD, STORAGE, ROCKS, BUSH, FARM_FIELD, WELL, WHITE_SAND]; var _local8 = ["Nothing", "Unsure what to do"]; var _local4 = GetTask(CLEARING_WELL); if (_local4.progress < _local4.length) { _local8.push("Frustrated by the dirty well"); _local8.push("Nothing"); } _local4 = GetTask(CLEARING_DEBRIS); if (_local4.progress < _local4.length) { _local8.push("Frustrated by the dirty beach"); _local8.push("Nothing"); } if (_local6.food <= FOOD_LOW_LEVEL) { var _local2 = 0; while (_local2 < 10) { _local8.push("Worried about food"); _local2++; } } if (char.age < AGE_TO_TEEN) { _local8 = ["Chasing butterflies", "Running", "Nothing"]; } var _local9 = _local8[Math.floor(Math.random() * _local8.length)]; _local1.push(new Action(ACTION_WALK, _local7[Math.floor(Math.random() * _local7.length)], 0, _local9)); _local1.push(new Action(ACTION_WALK, OPEN_FIELD)); _local1.push(0); } char.actionQueue = _local1; } function CuriousQueue(queue, text, area) { var _local1 = 0; while (_local1 < 3) { queue.push(new Action(ACTION_WALK, area, 0, text)); _local1++; } queue.push(new Action(ACTION_WORK, NOTHING, 10, text)); queue.push(new Action(ACTION_WALK, OPEN_FIELD)); queue.push(0); } function ShakeHead(char) { var _local3 = char.actionQueue[0]; ClearActions(char); _local3.length = 20 + (Math.random() * 10); var _local1 = ["Shaking head", "Nothing"]; if (char.age < AGE_TO_ADULT) { _local1.push("Complaining"); } var _local4 = _local1[Math.floor(Math.random() * _local1.length)]; char.actionQueue = new Array(_local3, new Action(ACTION_WALK, OPEN_FIELD, null, _local4)); } function Celebrate(except) { var _local7 = GetGame(); var _local6 = _local7.villagers; var _local3 = 0; while (_local3 < _local6.length) { var _local2 = _local6[_local3]; if (_local2 == except) { } else { _local2.path = new Array(CopyPoint(_local2.pos)); var _local4 = new Array(); var _local1 = 0; while (_local1 < 4) { _local4.push(new Action(ACTION_WALK, GetTaskLocation(except.task), 0, "Celebrating")); _local1++; } _local2.actionQueue = _local4; } _local3++; } CreatePopup("popupMsgOk", PuzzleText(except.task)); if (_local7.help) { if (except.task == CLEARING_WELL) { _local7.helpShown[7] = true; ShowHelpTask(7.1, true); } } SaveGame(); } function GatherToSchool(childrenOnly) { var _local7 = GetGame(); var _local5 = _local7.villagers; var _local3 = 0; for ( ; _local3 < _local5.length ; _local3++) { var _local2 = _local5[_local3]; if (childrenOnly) { if (_local2.age >= AGE_TO_TEEN) { continue; } } else { _local2.path = new Array(CopyPoint(_local2.pos)); var _local4 = new Array(); var _local1 = 0; while (_local1 < 4) { _local4.push(new Action(ACTION_WALK, MAIN_HUT, 0, "studying at school")); _local1++; } _local2.actionQueue = _local4; } } }
Frame 23
function GameData() { this.villagers = InitVillagers(); this.tech = 99; this.food = 225; this.berries = 2000; this.tasks = InitTasks(); this.techs = new Array(1, 1, 1, 1, 1, 1); this.startTime = GetTimeStamp(); this.lastSave = GetTimeStamp(); this.lastUpdate = GetTimeStamp(); this.lastPopup15 = GetTimeStamp(); this.lastPopup240 = GetTimeStamp(); this.mapPos = new CPoint(-300, -300); this.statusText = "Welcome to Virtual Villagers."; this.intro = false; this.welcome = false; this.sound = 50; this.music = 50; this.lastHelp = GetTimeStamp(); this.help = false; this.helpIndex = 0; this.helpShown = new Array(); } function CreateGame() { var _local1 = SharedObject.getLocal(SHARED_OBJECT); _local1.clear(); return(new GameData()); } function NewGame(intro, help) { _global.game = CreateGame(); var _local2 = GetGame(); _local2.intro = intro; _local2.help = help; SaveGame(); } function LoadGame() { var _local1 = SharedObject.getLocal(SHARED_OBJECT); if (_local1.data.version != VERSION) { _local1.clear(); delete _local1.data.game; } if (_local1.data.game == undefined) { return(CreateGame()); } ClearAllActions(); return(_local1.data.game); } function SaveGame() { var _local1 = SharedObject.getLocal(SHARED_OBJECT); _local1.data.game = GetGame(); _local1.data.version = VERSION; if (!_local1.flush()) { System.showSettings(1); return(false); } return(true); } function GetGame() { return(_global.game); } function GetVillagerIndex(v) { var _local4 = GetGame(); var _local2 = _local4.villagers; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == v) { return(_local1); } _local1++; } return(null); } function UpdateGame() { if (_root.gameMap._visible) { UpdateEvents(); UpdateHelp(); RandomPopup(); } var _local6 = GetGame(); var _local7 = GetTimeStamp(); if (_local6.lastUpdate == 0) { _local6.lastUpdate = _local7; } var _local4 = _local7 - _local6.lastUpdate; var _local9 = false; var _local8 = false; if (_local4 < UPDATE_INTERVAL) { return(undefined); } if (_local4 > DORMANT) { _local8 = true; } if (_local4 > ONE_HOUR) { _local9 = true; _local4 = ONE_HOUR; } _local6.lastUpdate = _local6.lastUpdate + _local4; if (_local8) { _local6.lastUpdate = GetTimeStamp(); } var _local5 = _local6.villagers; var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2]; UpdateVillager(_local3, _local4); _local2++; } _local4 = _local7 - _local6.lastSave; if (_local4 > ONE_MINUTE) { _local6.lastSave = _local7; var _local10 = Math.random() * 100; if (_local10 > 80) { SaveGame(); } } } function UpdateBackground() { var _local4 = GetGame(); var _local5 = _local4.villagers; var _local7 = 0; var _local6 = 0; var _local3 = 0; while (_local3 < _local5.length) { var _local1 = _local5[_local3]; if (_local1.skill == FARMER) { _local4.food = _local4.food + 4; } if (_local1.skill == RESEARCHER) { _local4.tech = _local4.tech + 4; } var _local2 = GetTask(_local1.task); if ((_local2.progress + 10) < _local2.length) { _local2.progress = _local2.progress + 4; } if (_local1.health <= 96) { if (_local4.food > FOOD_OK_LEVEL) { _local1.health++; } if (_local4.food > FOOD_ABUNDANT_LEVEL) { _local1.health = _local1.health + 2; } } _local3++; } _local4.food = _local4.food + (4 * _local6); _local4.tech = _local4.tech + (4 * _local7); } function GameStatus(s) { var _local1 = GetGame(); _local1.statusText = s; } _global.game = LoadGame(); PlayMusic();
Frame 25
play();
Frame 26
function checkLoadGame() { var _local3 = GetGame(); var _local2 = GetTimeStamp(); var _local1 = _local2 - _local3.lastUpdate; return(_local1 < UPDATE_INTERVAL); } if (!checkLoadGame()) { var i = 0; while (i < 10) { UpdateGame(); UpdateBackground(); i++; } prevFrame(); } else { SaveGame(); }
Frame 27
function OnStartOver(ret) { if (ret) { NewGame(); gotoAndPlay ("newgame"); } } function OnQuit(ret) { if (ret) { SaveGame(); } } function TestEvent(e) { trace(e.param); RemoveEvent(e); }
Instance of Symbol 42 MovieClip [placeholder] "controlLock" in Frame 27
on (press, release, releaseOutside, rollOver, rollOut, dragOver, dragOut) { this.useHandCursor = false; }
Frame 29
ControlLock(false); prevFrame();
Frame 30
function updateStats() { var _local1 = GetGame(); vPopulation.text = CountAlive(); vFood.text = Math.floor(_local1.food); vTechPoints.text = Math.floor(_local1.tech); } gameMap.miniMap(); ShowHelp(12.1);
Instance of Symbol 72 MovieClip [CMap] "gameMap" in Frame 30
/* no clip actions */
Frame 32
prevFrame();
Frame 33
function showPuzzles() { var _local7 = GetGfxObjects(); var _local2 = 0; while (_local2 < _local7.length) { var _local5 = _local7[_local2]; var _local6 = "puzzle_" + _local5.id; var _local4 = false; var _local3 = GetTask(_local5.id); if (_local3) { _local4 = _local3.progress >= _local3.length; } this[_local6]._visible = _local4; _local2++; } } showPuzzles(); ShowHelp(10.1);
Instance of Symbol 483 MovieClip "puzzle_8" in Frame 33
on (release) { var id = Number(_name.split("_")[1]); _root.CreatePopup("popupMsgOk", _root.PuzzleText(id)); }
Instance of Symbol 484 MovieClip "puzzle_15" in Frame 33
on (release) { var id = Number(_name.split("_")[1]); _root.CreatePopup("popupMsgOk", _root.PuzzleText(id)); }
Instance of Symbol 485 MovieClip "puzzle_10" in Frame 33
on (release) { var id = Number(_name.split("_")[1]); _root.CreatePopup("popupMsgOk", _root.PuzzleText(id)); }
Instance of Symbol 486 MovieClip "puzzle_9" in Frame 33
on (release) { var id = Number(_name.split("_")[1]); _root.CreatePopup("popupMsgOk", _root.PuzzleText(id)); }
Frame 35
prevFrame();
Frame 36
function RefreshTech() { var _local2 = GetGame(); var _local1 = _local2.techs; farmer.gotoAndStop(_local1[FARMER] + 1); builder.gotoAndStop(_local1[BUILDER] + 1); researcher.gotoAndStop(_local1[RESEARCHER] + 1); healer.gotoAndStop(_local1[HEALER] + 1); breeder.gotoAndStop(_local1[BREEDER] + 1); priest.gotoAndStop(_local1[PRIEST] + 1); vTechPoints.text = Math.floor(_local2.tech); } function PopupTechInfo(id) { var _local5 = GetGame(); var _local1 = TechText(id); var _local3 = GetTech(id); var _local2 = _local5.techs[id]; _local1 = _local1 + (("<br/><br/>Your villagers have level " + _local2) + "."); if (_local2 < 2) { _local1 = _local1 + (("<br/>The next level costs: " + _local3.cost[_local2]) + "."); } CreatePopup("popupMsgOk", _local1, null, 0, 0, 0, 240); } function ShowTechCost(id, bShow) { var _local6 = GetGame(); var _local4 = GetTech(id); var _local5 = _local6.techs[id]; var _local2 = "Cost: " + _local4.cost[_local5]; if (bShow != null) { switch (id) { case FARMER : _local2 = "Farming"; break; case BUILDER : _local2 = "Construction"; break; case RESEARCHER : _local2 = "Science"; break; case HEALER : _local2 = "Medicine"; break; case BREEDER : _local2 = "Fertility"; break; case PRIEST : _local2 = "Spirituality"; } } this["cost_" + id].text = _local2; } function TechText(id) { switch (id) { case FARMER : return("<p align='center'>Farming</p><br/>Advancements in farming allow your villagers to obtain food from new sources other than berry bush."); case BUILDER : return("<p align='center'>Construction</p><br/>Advancements in construction allow your builders to solve more complex problems and build new types of buildings."); case RESEARCHER : return("<p align='center'>Science</p><br/>Advancements in science allow your villagers to gain tech points faster."); case HEALER : return("<p align='center'>Medicine</p><br/>Advancements in medicine reduce the frequency of disease on the island and significantly increase longevity."); case BREEDER : return("<p align='center'>Fertility</p><br/>Advancements in fertility increase the likelihood of a new baby each time two villagers get together."); case PRIEST : return("<p align='center'>Spirituality</p><br/>Spirituality plays an important role in the lives of your villagers and has an effect on many aspects of island life."); } } ShowTechCost(FARMER, false); ShowTechCost(BUILDER, false); ShowTechCost(RESEARCHER, false); ShowTechCost(HEALER, false); ShowTechCost(BREEDER, false); ShowTechCost(PRIEST, false); ShowHelp(9.1); RefreshTech();
Frame 38
prevFrame();
Frame 39
function ShowCharacter() { var _local2 = selectedChar; if (DEBUG) { trace("farming: " + _local2.skills[FARMER]); trace("building: " + _local2.skills[BUILDER]); trace("research: " + _local2.skills[RESEARCHER]); trace("health: " + _local2.health); } ShowCharGfx(charGfx, _local2, 2.2); charGfx._x = 100; charGfx._y = 230; StatusTube(tubeHealth, _local2.health); StatusTube(tubeFarming, _local2.skills[FARMER]); StatusTube(tubeResearch, _local2.skills[RESEARCHER]); StatusTube(tubeBuilding, _local2.skills[BUILDER]); StatusTube(tubeHealing, _local2.skills[HEALER]); StatusTube(tubeBreeding, _local2.skills[BREEDER]); vName.text = _local2.name; vAge.text = Math.floor(_local2.age); vGender.text = LangGender(_local2.gender); vStatus.text = ""; vHealthStatus.text = LangHealth(_local2); vSubStatus.text = ""; vLikes.text = _local2.likes; vDislikes.text = _local2.dislikes; if (_local2.ageToBirth > 0) { vStatus.text = "Nursing"; vSubStatus.text = Math.floor((_local2.ageToBirth * TSCALE_ONE_YEAR) / 60000) + " min"; } var _local3 = this["btn" + _local2.skill]; checkMark._x = _local3._x - 2; checkMark._y = _local3._y - 2; if (DEBUG) { vAge.text = _local2.age; } } function PrevChar(c) { selectedChar.name = vName.text; var _local2 = GetGame(); var _local1 = GetVillagerIndex(selectedChar); _local1--; if (_local1 < 0) { _local1 = _local2.villagers.length - 1; } SelectVillager(_local2.villagers[_local1]); if (_local2.villagers[_local1].health <= 0) { PrevChar(); return(undefined); } ShowCharacter(); } function NextChar(c) { selectedChar.name = vName.text; var _local2 = GetGame(); var _local1 = GetVillagerIndex(selectedChar); _local1++; if (_local1 > (_local2.villagers.length - 1)) { _local1 = 0; } SelectVillager(_local2.villagers[_local1]); if (_local2.villagers[_local1].health <= 0) { NextChar(); return(undefined); } ShowCharacter(); } charGfx._visible = false; ShowCharacter(); ShowHelp(11.1);
Frame 41
prevFrame();
Frame 42
function UpdateScore() { var _local3 = GetGame(); vPopulation.text = CountAlive(); vFood.text = Math.floor(_local3.food); vTechPoints.text = Math.floor(_local3.tech); vStatus.text = _local3.statusText; var _local1 = selectedChar; if (_local1) { vName.text = _local1.name; vSkill.text = LangSkill(_local1); var _local4 = LangAction(_local1); var _local2 = _local4.split("|"); if (_local2.length > 1) { vAction.text = _local2[0]; GameStatus(_local2[1]); } else { vAction.text = LangAction(_local1); } } } function SaveMapPos() { var _local1 = GetGame(); _local1.mapPos.x = gameMap.gfx._x; _local1.mapPos.y = gameMap.gfx._y; } function LoadMapPos() { var _local1 = GetGame(); gameMap.gfx._x = _local1.mapPos.x; gameMap.gfx._y = _local1.mapPos.y; } function SetMapPos(p) { var _local1 = GetGame(); _local1.mapPos.x = -p.x; _local1.mapPos.y = -p.y; } function ShowWelcome() { var _local1 = GetGame(); if (_local1.welcome) { return(undefined); } _local1.welcome = true; waitHelp = true; CreatePopup("popupMsgOk", "<p align='center'>Welcome to Virtual Villagers</p>\nYour little villagers landed on the shores of a beautiful and mysterious island called Isola. Some basic structures most likely built by the previous islanders, already exist. Your villagers are scared and disoriented. So they need your help to thrive and survive in their new home.", onHelpOk, 0, 0, 0, 260); ShowArrow("arrowLeft", 340, 300); } UpdateScore(); LoadMapPos(); ShowWelcome(); GameStatus(""); if (SHOW_PATHS) { gameMap.gfx.createEmptyMovieClip("drawArea", 9999); ShowHotspots(gameMap.gfx.drawArea); ShowPaths(gameMap.gfx.drawArea); }
Frame 44
prevFrame();
Frame 45
stop();
Frame 50
stop();
Frame 51
stop();
Frame 53
prevFrame();
Symbol 40 MovieClip [slider] Frame 1
function getPosition() { var _local2 = btn._x; var _local1 = Math.floor(((_local2 - 5) * 100) / 230); return(_local1); } function setPosition(p) { var _local1 = Math.floor((p / 100) * 230); btn._x = 5 + _local1; }
Instance of Symbol 39 MovieClip "btn" in Symbol 40 MovieClip [slider] Frame 1
on (press) { this.startDrag(false, 5, 5, 235, 5); } on (release, releaseOutside) { this.stopDrag(); _parent.onUpdate(); }
Symbol 43 MovieClip [CPopup] Frame 1
#initclip 1 function CPopup() { } CPopup.prototype = new MovieClip(); CPopup.prototype.init = function (w, h) { this.clr = this._parent.clr; this.w = w; this.h = h; this.ow = this._width; this.oh = this._height; if (!this.w) { this.w = this._width; } if (!this.h) { this.h = this._height; } this._xscale = 100; this._yscale = 100; this.guide.unloadMovie(); this.drawBorders(this.w, this.h); this.adjustButtons(); }; CPopup.prototype.adjustButtons = function () { var _local5 = this._parent.btns; var _local3 = 1; while (_local3 < 4) { var _local2 = this._parent["btn" + _local3]; var _local4 = this._parent[("btn" + _local3) + "Text"]; if (_local2 == undefined) { break; } var _local6 = this.oh - _local2._y; _local2._y = this._height - _local6; _local4._y = (_local2._y + (_local2._height / 2)) - (_local4._height / 2); if (_local5) { _local4.text = _local5[_local3 - 1]; if (_local5[_local3 - 1] == "") { _local2._visible = false; } } _local3++; } }; CPopup.prototype.drawBorders = function (width, height) { var _local4 = this; var _local2; var _local6 = width; var _local8 = height; if (!_local6) { _local6 = _local4._width; } if (!_local8) { _local8 = _local4._height; } var _local3 = 0; var _local7 = 1; while (_local7 < 100) { var _local5 = 1; while (_local5 < 100) { _local4.attachMovie("borderBack" + this.clr, "bk" + _local3, 1100 + _local3); _local2 = _local4["bk" + _local3]; w = _local5 * _local2._width; h = _local7 * _local2._height; _local3++; _local2._x = w; _local2._y = h; if ((w + (_local2._width * 2)) > _local6) { break; } _local5++; } if ((h + (_local2._height * 2)) > _local8) { break; } _local7++; } _local7 = 1; while (_local7 < 100) { _local4.attachMovie("borderHorizontal" + this.clr, "bh" + _local3, 1250 + _local3); _local2 = _local4["bh" + _local3]; _local3++; w = _local7 * _local2._width; _local2._x = w; _local2._y = 0; _local4.attachMovie("borderHorizontalBottom" + this.clr, "bh" + _local3, 1300 + _local3); _local2 = _local4["bh" + _local3]; _local3++; _local2._x = w; _local2._y = _local8 - _local2._height; if ((w + (_local2._width * 2)) > _local6) { break; } _local7++; } _local7 = 1; while (_local7 < 100) { _local4.attachMovie("borderVerticalLeft" + this.clr, "bv" + _local3, 1350 + _local3); _local2 = _local4["bv" + _local3]; h = _local7 * _local2._height; _local2._x = 0; _local2._y = h; _local3++; _local4.attachMovie("borderVertical" + this.clr, "bv" + _local3, 1400 + _local3); _local2 = _local4["bv" + _local3]; _local2._x = _local6 - _local2._width; _local2._y = h; if ((h + (_local2._height * 2)) > _local8) { break; } _local7++; } _local4.attachMovie("borderTopLeft" + this.clr, "btl", 2000); _local2 = _local4.btl; _local2._x = 0; _local2._y = 0; _local4.attachMovie("borderTopRight" + this.clr, "btr", 2001); _local2 = _local4.btr; _local2._x = _local6 - _local2._width; _local2._y = 0; _local4.attachMovie("borderBottomLeft" + this.clr, "bbl", 2002); _local2 = _local4.bbl; _local2._x = 0; _local2._y = _local8 - _local2._height; _local4.attachMovie("borderBottomRight" + this.clr, "bbr", 2003); _local2 = _local4.bbr; _local2._x = _local6 - _local2._width; _local2._y = _local8 - _local2._height; }; Object.registerClass("CPopup", CPopup); #endinitclip
Symbol 46 MovieClip [gMH0] Frame 1
stop();
Symbol 52 MovieClip [gM1] Frame 1
stop();
Symbol 58 MovieClip [gM0] Frame 1
stop();
Symbol 67 MovieClip Frame 1
stop();
Symbol 72 MovieClip [CMap] Frame 1
#initclip 3 function CMap() { this.game = GetGame(); this.gfxIndex = 0; this.useHandCursor = false; this.viewport = new CRect(0, 0, 400, 400); this.init(); this.dragCharacter = null; this.hitCharacter = null; this.scrollX = 0; this.scrollY = 0; this.pIndex = PARTICLE_INDEX; } CMap.prototype.init = function () { var _local11 = this.game; var _local3 = 0; while (_local3 < 4) { var _local2 = 0; while (_local2 < 4) { var _local7 = ("gMap" + _local3) + _local2; this.gfx.attachMovie(_local7, _local7, (1000 + (_local3 * 4)) + _local2); var _local6 = this.gfx[_local7]; _local6._x = _local3 * 369; _local6._y = _local2 * 384; _local2++; } _local3++; } var _local10 = GetGfxObjects(); var _local5 = 0; while (_local5 < _local10.length) { var _local4 = _local10[_local5]; var _local7 = "gfxObj" + _local4.gfx; this.gfx.attachMovie(_local4.gfx, _local7, 2000 + this.gfxIndex); var _local6 = this.gfx[_local7]; _local6._x = _local4.pos.x; _local6._y = _local4.pos.y; this.gfxIndex++; _local5++; } this.updateTaskObjects(); var _local9 = _local11.villagers; _local5 = 0; while (_local5 < _local9.length) { var _local8 = _local9[_local5]; this.addVillagerClip(_local8); _local5++; } }; CMap.prototype.getIndex = function () { this.pIndex++; if (this.pIndex > 1800) { this.pIndex = PARTICLE_INDEX; } return(this.pIndex); }; CMap.prototype.addVillagerClip = function (v) { var _local3 = "gVill" + (this.gfxIndex++); this.gfx.attachMovie("CVillager", _local3, 3000 + this.gfxIndex); var _local2 = this.gfx[_local3]; _local2.init(v); _local2.show(true); v.clip = _local2; _local2.update(); }; CMap.prototype.showSector = function (x, y, visible) { var _local3 = ("gMap" + x) + y; var _local2 = this.gfx[_local3]; if (visible) { _local2.gotoAndStop(1); } else { _local2.gotoAndStop(3); } }; CMap.prototype.updateView = function () { var _local3 = 0; while (_local3 < 4) { var _local2 = 0; while (_local2 < 4) { var _local4 = ("gMap" + _local3) + _local2; var _local5 = this.gfx[_local4]; this.showSector(_local3, _local2, true); _local2++; } _local3++; } }; CMap.prototype.onPress = function () { GameStatus(""); if (this._xscale != 100) { var _local3 = new CPoint(_xmouse - this._x, _ymouse - this._y); ScalePoint(_local3, 2.4); SetMapPos(_local3); _root.gotoAndPlay("game"); return(undefined); } this.onStartDrag(); }; CMap.prototype.onRelease = function () { this.onEndDrag(); }; CMap.prototype.onReleaseOutside = function () { this.onEndDrag(); }; CMap.prototype.onStartDrag = function () { this.setScroll(0, 0); if ((this.dragCharacter = this.checkHitCharacter())) { this.dragCharacter.onStartDrag(); return(undefined); } if (this.checkHitObject()) { return(undefined); } this.gfx.startDrag(false, -776, -896, 0, 0); }; CMap.prototype.onEndDrag = function () { if (this.dragCharacter) { this.dragCharacter.onEndDrag(); this.dragCharacter = null; return(undefined); } this.gfx.stopDrag(); this.updateView(); ShowHelp(1.1); }; CMap.prototype.checkHitCharacter = function () { this.hitCharacter = null; var _local4 = this.game.villagers; var _local2 = 0; while (_local2 < _local4.length) { var _local3 = _local4[_local2]; if (_local3.clip.hitTest(_xmouse, _ymouse, true)) { this.hitCharacter = _local3.clip; break; } _local2++; } return(this.hitCharacter); }; CMap.prototype.checkHitObject = function () { var _local8 = GetGame(); GameStatus(""); var _local6 = GetGfxObjects(); var _local3 = null; var _local7 = false; var _local2 = 0; while (_local2 < _local6.length) { _local3 = _local6[_local2]; if (_local3.gfx) { var _local5 = "gfxObj" + _local3.gfx; var _local4 = this.gfx[_local5]; if (_local4.hitTest(_xmouse, _ymouse)) { _local7 = true; break; } } _local2++; } if (!_local7) { return(false); } var _local10 = GetTask(_local3.id); switch (_local3.gfx) { case "drums" : GatherToSchool(true); break; case "berries" : GameStatus("Berries remaining: " + Math.floor(_local8.berries)); break; case "food" : GameStatus("Food available to the villagers: " + Math.floor(_local8.food)); break; case "hut" : var _local9 = Math.floor((_local10.progress / _local10.length) * 50) + 50; GameStatus("Percentage construction completed: " + _local9); default : _local10 = GetTask(_local3.id); if (!_local10) { break; } } return(false); }; CMap.prototype.setScroll = function (x, y) { this.scrollX = x; this.scrollY = y; }; CMap.prototype.update = function () { this.updateTaskObjects(); UpdateGame(); UpdateScore(); if (this.gfx._y >= 0) { this.gfx._y = 0; this.scrollY = 0; return(undefined); } if (this.gfx._x >= 0) { this.gfx._x = 0; this.scrollX = 0; return(undefined); } if (this.gfx._x <= -776) { this.gfx._x = -776; this.scrollX = 0; return(undefined); } if (this.gfx._y <= -896) { this.gfx._y = -896; this.scrollY = 0; return(undefined); } if (this.scrollX > 0) { this.scrollX--; this.gfx._x = this.gfx._x + SCROLL_SPEED; this.dragCharacter._x = this.dragCharacter._x - SCROLL_SPEED; } if (this.scrollX < 0) { this.scrollX++; this.gfx._x = this.gfx._x - SCROLL_SPEED; this.dragCharacter._x = this.dragCharacter._x + SCROLL_SPEED; } if (this.scrollY > 0) { this.scrollY--; this.gfx._y = this.gfx._y + SCROLL_SPEED; this.dragCharacter._y = this.dragCharacter._y - SCROLL_SPEED; } if (this.scrollY < 0) { this.scrollY++; this.gfx._y = this.gfx._y - SCROLL_SPEED; this.dragCharacter._y = this.dragCharacter._y + SCROLL_SPEED; } SaveMapPos(); }; CMap.prototype.updateTaskObjects = function () { var _local6 = GetGame(); var _local2 = 100; var _local8 = GetGfxObjects(); var _local4 = 0; while (_local4 < _local8.length) { var _local3 = _local8[_local4]; switch (_local3.id) { case FORAGING : _local2 = Math.floor((MinMax(MAX_BERRIES - _local6.berries, 1, MAX_BERRIES) * 100) / MAX_BERRIES); StatusTube(this.gfx.gfxObjberries, _local2); break; case STORING_FOOD : _local2 = 0; if (_local6.food > FOOD_LOW_LEVEL) { _local2 = 30; } if (_local6.food > FOOD_OK_LEVEL) { _local2 = 60; } if (_local6.food > FOOD_ABUNDANT) { _local2 = 100; } StatusTube(this.gfx.gfxObjfood, _local2); break; default : if (!_local3.gfx) { break; } var _local5 = GetTask(_local3.id); if (_local5) { _local2 = Math.floor((_local5.progress / _local5.length) * 100); _local2 = MinMax(_local2, 0, 100); } var _local7 = "gfxObj" + _local3.gfx; StatusTube(this.gfx[_local7], _local2); } _local4++; } }; CMap.prototype.miniMap = function () { this._xscale = 25; this._yscale = 25; this.mask._width = 1210; this.mask._height = 1260; this.gfx.setMask(this.mask); }; Object.registerClass("CMap", CMap); #endinitclip
Symbol 72 MovieClip [CMap] Frame 5
this.update(); gotoAndPlay ("animate");
Symbol 93 MovieClip [gMap00] Frame 1
stop();
Symbol 97 MovieClip [gMap01] Frame 1
stop();
Symbol 102 MovieClip [gMap02] Frame 1
stop();
Symbol 104 MovieClip [gMap03] Frame 1
stop();
Symbol 109 MovieClip [gMap10] Frame 1
stop();
Symbol 111 MovieClip [gMap11] Frame 1
stop();
Symbol 113 MovieClip [gMap12] Frame 1
stop();
Symbol 115 MovieClip [gMap13] Frame 1
stop();
Symbol 119 MovieClip [gMap20] Frame 1
stop();
Symbol 123 MovieClip [gMap21] Frame 1
stop();
Symbol 125 MovieClip [gMap22] Frame 1
stop();
Symbol 127 MovieClip [gMap23] Frame 1
stop();
Symbol 131 MovieClip [gMap30] Frame 1
stop();
Symbol 135 MovieClip [gMap31] Frame 1
stop();
Symbol 139 MovieClip [gMap32] Frame 1
stop();
Symbol 141 MovieClip [gMap33] Frame 1
stop();
Symbol 147 MovieClip Frame 1
stop();
Symbol 150 MovieClip Frame 1
stop();
Symbol 151 MovieClip [CVillager] Frame 1
#initclip 2 function CVillager() { } CVillager.prototype = new MovieClip(); CVillager.prototype.init = function (charData) { this.charData = charData; this.frame = 0; this.headFrame = 0; this.hidden = false; this.isDragged = false; this.dragSound = false; this.inWater = false; this.loadGfx(charData.gender, charData.skinHead, charData.skinBody); this.checkInWater(); }; CVillager.prototype.loadGfx = function (gender, head, body) { this.hidden = true; var _local3 = (("g" + gender) + "H") + head; this.gfxHead.attachMovie(_local3, "gfx", 1); var _local2 = ("g" + gender) + body; this.gfxBody.attachMovie(_local2, "gfx", 1); this.loadDead(); }; CVillager.prototype.loadDead = function () { var _local2 = this.charData; if (_local2.health > 0) { return(undefined); } this.focus._visible = false; if (!this.gfxDead.gfx) { this.doHide(); this.gfxDead.attachMovie("gSkels", "gfx", 1); this._x = _local2.pos.x; this._y = _local2.pos.y; this._visible = true; var _local3 = Math.floor(Math.random() * 5); this.gfxDead.gfx.gotoAndStop(_local3); } }; CVillager.prototype.getCurrentAnimation = function () { var _local3 = this.charData; var _local2 = _local3.actionQueue[0]; if ((!_local2) || (_local2.animation == ACTION_COMMIT)) { return(ACTION_WALK); } return(_local2.animation); }; CVillager.prototype.doHide = function () { this._visible = false; this.gfxBody.gfx.gotoAndStop(1); this.gfxHead.gfx.gotoAndStop(1); this.gfxItem.gotoAndStop(1); }; CVillager.prototype.update = function () { this.focus.gotoAndStop(1); if (this.inWater) { this.checkInWater(); } this.gfxBody._visible = !this.inWater; this.focus._visible = !this.inWater; if (this.isDragged) { if ((!this.dragSound) && (Math.abs(this._x - this.charData.pos.x) > 20)) { PlayCharSound(this.charData, 1); this.dragSound = true; } this.focus.gotoAndStop(3); return(undefined); } var _local2 = this.charData; if (_local2.health <= 0) { this.loadDead(); return(undefined); } this.run = _local2.run; this.adjustHeight(); if (IsSelected(_local2)) { this.focus.gotoAndStop(2); } UpdateAction(_local2); this._x = _local2.pos.x; this._y = _local2.pos.y; this._visible = true; if (this.hidden) { this.doHide(); return(undefined); } var _local3 = this.getCurrentAnimation(); if (_local3 == ACTION_STAND) { _local3 = ACTION_WALK; this.frame = 0; } var _local6 = _local2.dir; var _local4 = Array(); _local4[ACTION_WALK] = [[1, 2, 3, 4, 5, 6, 7, 8], [9, 10, 11, 12, 13, 14, 15, 16], [8, 7, 6, 5, 4, 3, 2, 1], [16, 15, 14, 13, 12, 11, 10, 9]]; _local4[ACTION_CROUCH] = [1, 2, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 2, 1, 1, 1, 1, 1, 1]; _local4[ACTION_WORK] = [5, 6, 7, 8, 8, 8, 7, 6, 5]; _local4[ACTION_SIT] = [9]; var _local16 = [2, 3, 4]; var _local15 = _local16[2]; if (_local3 == ACTION_WALK) { _local15 = _local16[Math.floor(_local6 / 2)]; } var _local8 = _local4[_local3]; if (_local3 == ACTION_WALK) { _local8 = _local8[_local6]; } var _local19 = _local8.length; if (this.frame >= _local19) { this.frame = 0; } var frame = _local8[Math.floor(this.frame)]; this.gfxBody.gfx.gotoAndStop(_local15); this.setFrame(this.gfxBody, frame); var _local10 = [1, 2, 3, 4]; var _local17 = [1, 4]; var _local20 = [5, 6, 7]; var _local12 = [1, 0, -2, -1]; var _local11 = [-3, -2, -2, -3]; var _local7 = _local10[0]; var _local13 = 0; var _local5 = -2; switch (_local3) { case ACTION_WALK : _local7 = _local10[_local6]; _local13 = _local12[_local6]; _local5 = _local11[_local6]; break; case ACTION_WORK : _local7 = _local17[Math.floor(this.headFrame / (25 - (Math.random() * 5)))]; _local5 = -3; break; case ACTION_SIT : _local7 = _local20[Math.floor(this.headFrame / (16 - (Math.random() * 5)))]; _local5 = 3; break; case ACTION_CROUCH : _local7 = _local10[DIR_NORTH]; _local12 = [0, -1, -2, -4, -5]; _local11 = [3, 3, 3, 4, 5]; _local13 = _local12[frame]; _local5 = _local11[frame]; } if (this.headFrame > 50) { this.headFrame = 0; } this.setFrame(this.gfxHead, _local7); this.gfxHead.gfx.gotoAndStop(2); this.gfxHead._x = this.gfxHead._x + _local13; this.gfxHead._y = _local5 - 37; if (this.inWater) { this._y = this._y + 20; var _local14 = true; if (this.ripple) { if ((this.ripple._currentframe < 10) && (this.ripple._currentframe > 0)) { _local14 = false; } } if (_local14) { var _local9 = this._parent._parent; if (!_local9) { return(undefined); } var _local18 = _local9.getIndex(); this.ripple = CreateParticle(_local9.gfx, "ripple", _local18, this._x, this._y - 30); } } switch (_local3) { case ACTION_WORK : this.frame = this.frame + 0.25; break; case ACTION_NOTHING : this.frame = this.frame + 0.01; break; default : this.frame = this.frame + 0.5; if (!this.run) { break; } this.frame = this.frame + 1.5; } this.headFrame++; this.showItem(); }; CVillager.prototype.setFrame = function (obj, frame) { obj._x = ((frame - 1) * -28) - 14; }; CVillager.prototype.onStartDrag = function () { this.isDragged = true; this.startDrag(false, 0, 20, 1180, 1230); SelectVillager(this.charData); }; CVillager.prototype.onEndDrag = function () { this.dragSound = false; this.stopDrag(); if (this.checkInWater()) { var _local8 = this.charData.actionQueue[0]; var _local7 = GetTask(CLEARING_DEBRIS); if (_local7.progress < _local7.length) { _local8.comment = "Leaving the water"; GameStatus("There's too much debris to swim here."); } } else { var _local5 = this._parent._parent; if (_local5) { var _local2 = 0; while (_local2 < 4) { var _local3 = CreateParticle(_local5.gfx, "dust", _local5.getIndex(), (this._x - 8) + (_local2 * 4), this._y + 4); _local3._xscale = 50; _local3._yscale = 50; _local2++; } } } this.isDragged = false; var _local4 = this.charData; if (GetQuickDistance(_local4.pos, new CPoint(this._x, this._y)) < 100) { return(undefined); } ClearActions(_local4); var _local6 = CheckHotspot(this._x, this._y); if (_local6) { if (_local6.task) { var _local10 = GetTask(_local6.task); _local4.task = _local10.task; var _local9 = GetGame(); if (_local9.help) { switch (_local4.task) { case FORAGING : ShowHelp(4.1); break; case RESEARCHING : ShowHelp(5.1); break; case BUILDING_HUT : ShowHelp(6.1); } } if (_local4.age < AGE_TO_TEEN) { ClearActions(_local4); _local4.task = NOTHING; ShowHelp(4.4); GameStatus("The villager is still too young!"); } if (_local4.ageToBirth > 0) { ClearActions(_local4); GameStatus("She's is nursing a baby!"); _local4.task = BREEDING; } } if (!PointInRect(_local6.workarea, new CPoint(this._x, this._y))) { _local4.pos = RandomPointInRect(_local6.workarea); _local4.pos.x = this._x; this.update(); } } if (CheckBlock(this._x, this._y)) { this.reposition(this._x, this._y); return(undefined); } _local4.pos.x = Math.floor(this._x); _local4.pos.y = Math.floor(this._y); if (TRACE_MOUSE) { trace((_local4.pos.x + ",") + _local4.pos.y); } this.checkHitMate(); ShowHelp(3.1); }; CVillager.prototype.checkScroll = function () { var _local5 = this._parent._parent; var _local4 = 0; var _local3 = 0; var _local2 = GetGlobalPoint(this); if (PointInRect(EDGE_TOP, _local2)) { _local3 = SCROLL_LENGTH; } if (PointInRect(EDGE_BOTTOM, _local2)) { _local3 = -SCROLL_LENGTH; } if (PointInRect(EDGE_LEFT, _local2)) { _local4 = SCROLL_LENGTH; } if (PointInRect(EDGE_RIGHT, _local2)) { _local4 = -SCROLL_LENGTH; } _local5.setScroll(_local4, _local3); }; CVillager.prototype.checkDepth = function () { if ((Math.random() * 10) > 2) { return(undefined); } var _local10 = GetGame(); var _local7 = _local10.villagers; var _local8 = this.getDepth(); var _local9 = this.charData; var _local3 = 0; while (_local3 < _local7.length) { var _local2 = _local7[_local3].clip; var _local6 = _local2.getDepth(); var _local5 = this._y; var _local4 = _local2._y; if (_local9.health <= 0) { _local5 = _local5 - 100; } if (_local2.charData.health <= 0) { _local4 = _local4 - 100; } if ((_local8 > _local6) && (_local5 < _local4)) { _local2.swapDepths(this); return(undefined); } _local3++; } }; CVillager.prototype.checkHitMate = function () { var _local7 = GetGame(); var _local6 = _local7.villagers; var _local4 = this.charData; var _local3 = 0; while (_local3 < _local6.length) { var _local2 = _local6[_local3]; if (_local2 == _local4) { } else { var _local5 = GetQuickDistance(_local2.pos, _local4.pos); if (_local5 < 300) { AttemptBreed(_local4, _local2); } } _local3++; } }; CVillager.prototype.showItem = function () { this.gfxItem.gotoAndStop(1); this.gfxItem2.gotoAndStop(1); var _local2 = this.charData; var _local4 = this.gfxItem; if ((_local2.dir == DIR_WEST) || (_local2.dir == DIR_SOUTH)) { _local4 = this.gfxItem2; } var _local3 = _local2.actionQueue[0]; if ((_local2.ageToBirth > 0) && (_local2.task != GOING_INDOORS)) { _local3.item = ITEM_BABY; } if (_local3.item > 0) { _local4.gotoAndStop(_local3.item); } }; CVillager.prototype.adjustHeight = function () { var _local4 = this.charData; var _local5 = _local4.actionQueue[0]; this.hidden = _local5.hidden; var _local3 = 100; var _local2 = 100; if (_local4.age < 5) { _local3 = 76; _local2 = 70; } else if (_local4.age < 8) { _local3 = 80; _local2 = 76; } else if (_local4.age < 12) { _local3 = 86; _local2 = 82; } else if (_local4.age < 15) { _local3 = 90; _local2 = 90; } else if (_local4.age < 18) { _local3 = 94; _local2 = 94; } _local3 = _local3 + 10; _local2 = _local2 + 10; this._xscale = _local3; this._yscale = _local2; }; CVillager.prototype.reposition = function (x, y) { var _local5 = this.charData; var _local3 = new CPoint(x, y); var _local4 = new CPoint(CENTER_X, CENTER_Y); aim = AimTo(_local3, _local4); ScalePoint(aim, 20); var _local2 = 0; while (_local2 < 100) { OffsetPoint(_local3, aim); if (!CheckBlock(_local3.x, _local3.y)) { break; } _local2++; } _local5.pos = _local3; }; CVillager.prototype.checkInWater = function () { this.inWater = false; var _local4 = this.charData; var _local3; var _local2; if (this.isDragged) { _local3 = new CPoint(this._x, this._y); } else { _local3 = _local4.pos; } _local2 = GetQuickDistance(new CPoint(100, 1210), _local3); if (_local2 < 20000) { this.inWater = true; return(true); } _local2 = GetQuickDistance(new CPoint(1160, 1210), _local3); if (_local2 < 10000) { this.inWater = true; return(true); } return(false); }; Object.registerClass("CVillager", CVillager); #endinitclip
Symbol 151 MovieClip [CVillager] Frame 5
if (this.isDragged) { this.checkScroll(); } this.checkDepth(); this.update(); gotoAndPlay ("animate");
Symbol 157 MovieClip [gF0] Frame 1
stop();
Symbol 163 MovieClip [gF1] Frame 1
stop();
Symbol 169 MovieClip [gF2] Frame 1
stop();
Symbol 175 MovieClip [gF3] Frame 1
stop();
Symbol 181 MovieClip [gF4] Frame 1
stop();
Symbol 187 MovieClip [gF5] Frame 1
stop();
Symbol 193 MovieClip [gF6] Frame 1
stop();
Symbol 199 MovieClip [gF7] Frame 1
stop();
Symbol 205 MovieClip [gF8] Frame 1
stop();
Symbol 211 MovieClip [gF9] Frame 1
stop();
Symbol 214 MovieClip [gFH0] Frame 1
stop();
Symbol 217 MovieClip [gFH1] Frame 1
stop();
Symbol 220 MovieClip [gFH2] Frame 1
stop();
Symbol 223 MovieClip [gFH3] Frame 1
stop();
Symbol 226 MovieClip [gFH4] Frame 1
stop();
Symbol 229 MovieClip [gFH5] Frame 1
stop();
Symbol 232 MovieClip [gFH6] Frame 1
stop();
Symbol 235 MovieClip [gFH7] Frame 1
stop();
Symbol 238 MovieClip [gFH8] Frame 1
stop();
Symbol 241 MovieClip [gFH9] Frame 1
stop();
Symbol 247 MovieClip [gM2] Frame 1
stop();
Symbol 253 MovieClip [gM3] Frame 1
stop();
Symbol 259 MovieClip [gM4] Frame 1
stop();
Symbol 260 MovieClip [gM5] Frame 1
stop();
Symbol 266 MovieClip [gM6] Frame 1
stop();
Symbol 272 MovieClip [gM7] Frame 1
stop();
Symbol 278 MovieClip [gM8] Frame 1
stop();
Symbol 284 MovieClip [gM9] Frame 1
stop();
Symbol 290 MovieClip [gMH1] Frame 1
stop();
Symbol 293 MovieClip [gMH2] Frame 1
stop();
Symbol 296 MovieClip [gMH3] Frame 1
stop();
Symbol 299 MovieClip [gMH4] Frame 1
stop();
Symbol 302 MovieClip [gMH5] Frame 1
stop();
Symbol 305 MovieClip [gMH6] Frame 1
stop();
Symbol 308 MovieClip [gMH7] Frame 1
stop();
Symbol 311 MovieClip [gMH8] Frame 1
stop();
Symbol 314 MovieClip [gMH9] Frame 1
stop();
Symbol 316 MovieClip [log] Frame 1
stop();
Symbol 328 MovieClip [debris] Frame 1
stop();
Symbol 331 MovieClip [drums] Frame 1
stop();
Symbol 350 MovieClip [berries] Frame 1
stop();
Symbol 357 MovieClip [food] Frame 1
stop();
Symbol 360 MovieClip [boulder] Frame 1
stop();
Symbol 366 MovieClip [blockage] Frame 1
stop();
Symbol 369 Button
on (release) { _root.ControlLock(false); if (this.callback) { this.callback(true); } this.removeMovieClip(); }
Symbol 371 MovieClip [popupMsgOk] Frame 1
vMessage.htmlText = text; this.bg.init(this.w, this.h); stop();
Symbol 374 Button
on (release) { _root.ControlLock(false); if (this.callback) { this.callback(false); } this.removeMovieClip(); }
Symbol 376 MovieClip [popupMsgOkCancel] Frame 1
vMessage.htmlText = text; this.bg.init(this.w, this.h); stop();
Symbol 378 Button [placeholder]
on (press) { _root.ShowUpsell(); }
Symbol 379 Button
on (release) { SoundIndicator(snd.getPosition(), msc.getPosition()); _root.ControlLock(false); if (this.callback) { this.callback(true); } this.removeMovieClip(); }
Symbol 393 MovieClip [popupOptions] Frame 1
vMessage.htmlText = text; this.bg.init(this.w, this.h);
Instance of Symbol 39 MovieClip "btn" in Symbol 393 MovieClip [popupOptions] Frame 1
on (press) { this.startDrag(false, 5, 5, 235, 5); } on (release, releaseOutside) { this.stopDrag(); _parent.onUpdate(); }
Symbol 393 MovieClip [popupOptions] Frame 2
function SoundIndicator(setSound, setMusic) { var _local2 = _root.GetGame(); if (setSound != null) { _local2.sound = setSound; } if (setMusic != null) { _local2.music = setMusic; } snd.setPosition(_local2.sound); } snd.onUpdate = function () { _root.PlaySound("button", snd.getPosition()); }; SoundIndicator(); stop();
Symbol 394 MovieClip [ripple] Frame 50
this.unloadMovie();
Symbol 401 MovieClip [hut] Frame 1
stop();
Symbol 404 MovieClip [gSkels] Frame 1
stop();
Symbol 414 MovieClip [popupEvent] Frame 1
vMessage.htmlText = text; charGfx._visible = false; this.bg.init(this.w, this.h);
Symbol 414 MovieClip [popupEvent] Frame 2
_root.ShowCharGfx(charGfx, this.char, 1.2); stop();
Symbol 421 MovieClip [dust] Frame 2
play();
Symbol 421 MovieClip [dust] Frame 3
if ((Math.random() * 10) < 4) { prevFrame(); }
Symbol 421 MovieClip [dust] Frame 28
this.unloadMovie();
Symbol 432 MovieClip Frame 1
stop();
Symbol 435 Button
on (release) { _root.DownloadGame(); _root.ControlLock(false); if (this.callback) { this.callback(true); } this.removeMovieClip(); }
Symbol 438 Button
on (release) { _root.BuyGame(); _root.ControlLock(false); if (this.callback) { this.callback(true); } this.removeMovieClip(); }
Symbol 440 MovieClip [popupUpsell] Frame 1
vMessage.htmlText = text; this.bg.init(this.w, this.h); stop();
Symbol 448 Button
on (release) { var g = GetGame(); if (!g.intro) { gotoAndPlay ("newgame"); } else { SaveGame(); gotoAndPlay ("game"); } }
Symbol 451 Button
on (release) { CreatePopup("popupMsgOkCancel", "<p align='center'>Are you sure you want to abandon the current game?</p>", OnStartOver, 0, 0, 0, 120); }
Symbol 455 Button
on (release) { CreatePopup("popupOptions"); }
Symbol 458 Button
on (release) { gotoAndPlay ("help"); }
Symbol 462 Button
on (release) { CreatePopup("popupMsgOkCancel", "<p align='center'>Are you sure you want to quit?</p>", OnQuit, 0, 0, 0, 110); }
Symbol 465 Button
on (release) { gotoAndPlay ("game"); }
Symbol 467 Button
on (release) { gotoAndPlay ("menu"); }
Symbol 476 MovieClip Frame 25
stop();
Symbol 477 Button [placeholder]
on (release) { ShowUpsell(); }
Symbol 478 Button [placeholder]
on (release) { CreatePopup("popupMsgOk", "<p align='center'>\nThis milestone has not yet been completed.</p>", null, 0, 0, 0, 140); }
Symbol 489 Button
on (release) { ShowUpsell(); }
Symbol 504 MovieClip Frame 1
stop();
Symbol 507 MovieClip Frame 1
stop();
Symbol 510 MovieClip Frame 1
stop();
Symbol 513 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 1
stop();
Symbol 519 MovieClip Frame 1
stop();
Symbol 522 Button
on (release) { BuyTech(FARMER); RefreshTech(); } on (rollOver) { ShowTechCost(FARMER); } on (rollOut) { ShowTechCost(FARMER, false); }
Symbol 524 Button
on (release) { _root.PopupTechInfo(FARMER); }
Symbol 526 Button
on (release) { BuyTech(BUILDER); RefreshTech(); } on (rollOver) { ShowTechCost(BUILDER); } on (rollOut) { ShowTechCost(BUILDER, false); }
Symbol 527 Button
on (release) { _root.PopupTechInfo(BUILDER); }
Symbol 528 Button
on (release) { BuyTech(HEALER); RefreshTech(); } on (rollOver) { ShowTechCost(HEALER); } on (rollOut) { ShowTechCost(HEALER, false); }
Symbol 529 Button
on (release) { _root.PopupTechInfo(HEALER); }
Symbol 530 Button
on (release) { BuyTech(RESEARCHER); RefreshTech(); } on (rollOver) { ShowTechCost(RESEARCHER); } on (rollOut) { ShowTechCost(RESEARCHER, false); }
Symbol 531 Button
on (release) { _root.PopupTechInfo(RESEARCHER); }
Symbol 532 Button
on (release) { BuyTech(BREEDER); RefreshTech(); } on (rollOver) { ShowTechCost(BREEDER); } on (rollOut) { ShowTechCost(BREEDER, false); }
Symbol 533 Button
on (release) { _root.PopupTechInfo(BREEDER); }
Symbol 534 Button
on (release) { BuyTech(PRIEST); RefreshTech(); } on (rollOver) { ShowTechCost(PRIEST); } on (rollOut) { ShowTechCost(PRIEST, false); }
Symbol 538 Button
on (release) { selectedChar.name = vName.text; gotoAndPlay ("game"); }
Symbol 540 Button
on (release) { selectedChar.skill = 0; ShowCharacter(); ShowHelp(11.2); }
Symbol 544 Button
on (release) { selectedChar.skill = 1; ShowCharacter(); ShowHelp(11.2); }
Symbol 545 Button
on (release) { selectedChar.skill = 2; ShowCharacter(); ShowHelp(11.2); }
Symbol 546 Button
on (release) { selectedChar.skill = 3; ShowCharacter(); ShowHelp(11.2); }
Symbol 547 Button
on (release) { selectedChar.skill = 4; ShowCharacter(); ShowHelp(11.2); }
Symbol 549 Button
on (release) { selectedChar.skill = 4; ShowCharacter(); }
Symbol 565 Button
on (release) { NextChar(); }
Symbol 566 Button
on (release) { PrevChar(); }
Symbol 572 MovieClip Frame 1
stop();
Symbol 591 Button
on (release) { gotoAndPlay ("puzzle"); }
Symbol 598 Button
on (release) { gotoAndPlay ("map"); }
Symbol 602 Button
on (release) { gotoAndPlay ("tech"); }
Symbol 606 Button
on (release) { gotoAndPlay ("menu"); }
Symbol 616 Button
on (release) { if (selectedChar) { if (selectedChar.health > 0) { gotoAndPlay ("detail"); } } }
Symbol 618 Button
on (release) { gotoAndPlay ("credits"); }
Symbol 620 Button
on (release) { nextFrame(); }
Symbol 626 Button
on (release) { prevFrame(); }
Symbol 633 Button
on (release) { gotoAndPlay ("help"); }
Symbol 635 Button [placeholder]
on (release) { nextFrame(); }
Symbol 646 Button
on (release) { NewGame(true, true); gotoAndPlay ("game"); }
Symbol 648 Button
on (release) { NewGame(true, false); gotoAndPlay ("game"); }

Library Items

Symbol 1 BitmapUsed by:2 405
Symbol 2 GraphicUses:1Used by:3 13  Timeline
Symbol 3 MovieClip [borderVerticalO]Uses:2
Symbol 4 BitmapUsed by:5 405
Symbol 5 GraphicUses:4Used by:6 7 11 12  Timeline
Symbol 6 MovieClip [borderTopRightO]Uses:5
Symbol 7 MovieClip [borderTopLeftO]Uses:5
Symbol 8 BitmapUsed by:9 405
Symbol 9 GraphicUses:8Used by:10 14  Timeline
Symbol 10 MovieClip [borderHorizontalO]Uses:9
Symbol 11 MovieClip [borderBottomRightO]Uses:5
Symbol 12 MovieClip [borderBottomLeftO]Uses:5
Symbol 13 MovieClip [borderVerticalLeftO]Uses:2
Symbol 14 MovieClip [borderHorizontalBottomO]Uses:9
Symbol 15 BitmapUsed by:16 405
Symbol 16 GraphicUses:15Used by:17  Timeline
Symbol 17 MovieClip [borderBackO]Uses:16
Symbol 18 BitmapUsed by:19 395
Symbol 19 GraphicUses:18Used by:20 30  Timeline
Symbol 20 MovieClip [borderVertical]Uses:19
Symbol 21 BitmapUsed by:22 395
Symbol 22 GraphicUses:21Used by:23 24 28 29  Timeline
Symbol 23 MovieClip [borderTopRight]Uses:22
Symbol 24 MovieClip [borderTopLeft]Uses:22
Symbol 25 BitmapUsed by:26 395
Symbol 26 GraphicUses:25Used by:27 31  Timeline
Symbol 27 MovieClip [borderHorizontal]Uses:26
Symbol 28 MovieClip [borderBottomRight]Uses:22
Symbol 29 MovieClip [borderBottomLeft]Uses:22
Symbol 30 MovieClip [borderVerticalLeft]Uses:19
Symbol 31 MovieClip [borderHorizontalBottom]Uses:26
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34  Timeline
Symbol 34 MovieClip [borderBack]Uses:33
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:40 393
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39 369 374 379 435 438 465 467 489 538 618 646 648
Symbol 39 MovieClipUses:38Used by:40 393
Symbol 40 MovieClip [slider]Uses:36 39Used by:393
Symbol 41 GraphicUsed by:42 151 316 378 404 421 432 448 451 455 458 462 476 477 478 483 484 485 486 504 507 510 513 516 519 540 544 545 546 547 549 635  Timeline
Symbol 42 MovieClip [placeholder]Uses:41Used by:43 72  Timeline
Symbol 43 MovieClip [CPopup]Uses:42Used by:371 376 393 414 440  Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [gMH0]Uses:45Used by:Timeline
Symbol 47 BitmapUsed by:48 49
Symbol 48 GraphicUses:47Used by:52
Symbol 49 GraphicUses:47Used by:52
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip [gM1]Uses:48 49 51Used by:Timeline
Symbol 53 BitmapUsed by:54 55
Symbol 54 GraphicUses:53Used by:58
Symbol 55 GraphicUses:53Used by:58
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip [gM0]Uses:54 55 57Used by:Timeline
Symbol 59 BitmapUsed by:60 445
Symbol 60 GraphicUses:59Used by:Timeline
Symbol 61 BitmapUsed by:64
Symbol 62 BitmapUsed by:64
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:61 62 63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 FontUsed by:69 370 373 375 377 380 381 382 389 390 391 392 412 413 434 446 447 449 450 452 453 454 456 457 459 460 461 466 468 469 470 471 472 490 491 494 495 496 497 498 499 500 501 523 525 535 539 548 550 551 552 553 554 555 556 557 558 559 560 561 562 582 583 584 590 594 595 596 597 601 605 607 608 609 615 619 623 634 647 649
Symbol 69 TextUses:68Used by:Timeline
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:Timeline
Symbol 72 MovieClip [CMap]Uses:42Used by:Timeline
Symbol 73 BitmapUsed by:89 140
Symbol 74 BitmapUsed by:89 138
Symbol 75 BitmapUsed by:89 134
Symbol 76 BitmapUsed by:89 130
Symbol 77 BitmapUsed by:89 126
Symbol 78 BitmapUsed by:89 124
Symbol 79 BitmapUsed by:89 122
Symbol 80 BitmapUsed by:89 118
Symbol 81 BitmapUsed by:89 114
Symbol 82 BitmapUsed by:89 112
Symbol 83 BitmapUsed by:89 110
Symbol 84 BitmapUsed by:89 108
Symbol 85 BitmapUsed by:89 103
Symbol 86 BitmapUsed by:89 101
Symbol 87 BitmapUsed by:89 96
Symbol 88 BitmapUsed by:89 92
Symbol 89 GraphicUses:73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:93
Symbol 92 GraphicUses:88Used by:93
Symbol 93 MovieClip [gMap00]Uses:91 92Used by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:97
Symbol 96 GraphicUses:87Used by:97
Symbol 97 MovieClip [gMap01]Uses:95 96Used by:Timeline
Symbol 98 GraphicUsed by:102
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:102
Symbol 101 GraphicUses:86Used by:102
Symbol 102 MovieClip [gMap02]Uses:98 100 101Used by:Timeline
Symbol 103 GraphicUses:85Used by:104
Symbol 104 MovieClip [gMap03]Uses:103Used by:Timeline
Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:109
Symbol 108 GraphicUses:84Used by:109
Symbol 109 MovieClip [gMap10]Uses:105 107 108Used by:Timeline
Symbol 110 GraphicUses:83Used by:111
Symbol 111 MovieClip [gMap11]Uses:110Used by:Timeline
Symbol 112 GraphicUses:82Used by:113
Symbol 113 MovieClip [gMap12]Uses:112Used by:Timeline
Symbol 114 GraphicUses:81Used by:115
Symbol 115 MovieClip [gMap13]Uses:114Used by:Timeline
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:119
Symbol 118 GraphicUses:80Used by:119
Symbol 119 MovieClip [gMap20]Uses:117 118Used by:Timeline
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:123
Symbol 122 GraphicUses:79Used by:123
Symbol 123 MovieClip [gMap21]Uses:121 122Used by:Timeline
Symbol 124 GraphicUses:78Used by:125
Symbol 125 MovieClip [gMap22]Uses:124Used by:Timeline
Symbol 126 GraphicUses:77Used by:127
Symbol 127 MovieClip [gMap23]Uses:126Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:131
Symbol 130 GraphicUses:76Used by:131
Symbol 131 MovieClip [gMap30]Uses:129 130Used by:Timeline
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:135
Symbol 134 GraphicUses:75Used by:135
Symbol 135 MovieClip [gMap31]Uses:133 134Used by:Timeline
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:139
Symbol 138 GraphicUses:74Used by:139
Symbol 139 MovieClip [gMap32]Uses:137 138Used by:Timeline
Symbol 140 GraphicUses:73Used by:141
Symbol 141 MovieClip [gMap33]Uses:140Used by:Timeline
Symbol 142 MovieClipUsed by:151
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:147
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:147 394
Symbol 147 MovieClipUses:144 146Used by:151
Symbol 148 BitmapUsed by:149 315
Symbol 149 GraphicUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:151  Timeline
Symbol 151 MovieClip [CVillager]Uses:142 147 41 150Used by:414  Timeline
Symbol 152 BitmapUsed by:153 154
Symbol 153 GraphicUses:152Used by:157
Symbol 154 GraphicUses:152Used by:157
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClip [gF0]Uses:153 154 156Used by:Timeline
Symbol 158 BitmapUsed by:159 160
Symbol 159 GraphicUses:158Used by:163
Symbol 160 GraphicUses:158Used by:163
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClip [gF1]Uses:159 160 162Used by:Timeline
Symbol 164 BitmapUsed by:165 166
Symbol 165 GraphicUses:164Used by:169
Symbol 166 GraphicUses:164Used by:169
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClip [gF2]Uses:165 166 168Used by:Timeline
Symbol 170 BitmapUsed by:171 172
Symbol 171 GraphicUses:170Used by:175
Symbol 172 GraphicUses:170Used by:175
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClip [gF3]Uses:171 172 174Used by:Timeline
Symbol 176 BitmapUsed by:177 178
Symbol 177 GraphicUses:176Used by:181
Symbol 178 GraphicUses:176Used by:181
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClip [gF4]Uses:177 178 180Used by:Timeline
Symbol 182 BitmapUsed by:183 184
Symbol 183 GraphicUses:182Used by:187
Symbol 184 GraphicUses:182Used by:187
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClip [gF5]Uses:183 184 186Used by:Timeline
Symbol 188 BitmapUsed by:189 190
Symbol 189 GraphicUses:188Used by:193
Symbol 190 GraphicUses:188Used by:193
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:193
Symbol 193 MovieClip [gF6]Uses:189 190 192Used by:Timeline
Symbol 194 BitmapUsed by:195 196
Symbol 195 GraphicUses:194Used by:199
Symbol 196 GraphicUses:194Used by:199
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClip [gF7]Uses:195 196 198Used by:Timeline
Symbol 200 BitmapUsed by:201 202
Symbol 201 GraphicUses:200Used by:205
Symbol 202 GraphicUses:200Used by:205
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 MovieClip [gF8]Uses:201 202 204Used by:Timeline
Symbol 206 BitmapUsed by:207 208
Symbol 207 GraphicUses:206Used by:211
Symbol 208 GraphicUses:206Used by:211
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211
Symbol 211 MovieClip [gF9]Uses:207 208 210Used by:Timeline
Symbol 212 BitmapUsed by:213
Symbol 213 GraphicUses:212Used by:214
Symbol 214 MovieClip [gFH0]Uses:213Used by:Timeline
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:217
Symbol 217 MovieClip [gFH1]Uses:216Used by:Timeline
Symbol 218 BitmapUsed by:219
Symbol 219 GraphicUses:218Used by:220
Symbol 220 MovieClip [gFH2]Uses:219Used by:Timeline
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:223
Symbol 223 MovieClip [gFH3]Uses:222Used by:Timeline
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:226
Symbol 226 MovieClip [gFH4]Uses:225Used by:Timeline
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:229
Symbol 229 MovieClip [gFH5]Uses:228Used by:Timeline
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232
Symbol 232 MovieClip [gFH6]Uses:231Used by:Timeline
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:235
Symbol 235 MovieClip [gFH7]Uses:234Used by:Timeline
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:238
Symbol 238 MovieClip [gFH8]Uses:237Used by:Timeline
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:241
Symbol 241 MovieClip [gFH9]Uses:240Used by:Timeline
Symbol 242 BitmapUsed by:243 244
Symbol 243 GraphicUses:242Used by:247
Symbol 244 GraphicUses:242Used by:247
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:247
Symbol 247 MovieClip [gM2]Uses:243 244 246Used by:Timeline
Symbol 248 BitmapUsed by:249 250
Symbol 249 GraphicUses:248Used by:253
Symbol 250 GraphicUses:248Used by:253
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClip [gM3]Uses:249 250 252Used by:Timeline
Symbol 254 BitmapUsed by:255 256
Symbol 255 GraphicUses:254Used by:259 260
Symbol 256 GraphicUses:254Used by:259 260
Symbol 257 BitmapUsed by:258
Symbol 258 GraphicUses:257Used by:259 260
Symbol 259 MovieClip [gM4]Uses:255 256 258Used by:Timeline
Symbol 260 MovieClip [gM5]Uses:255 256 258Used by:Timeline
Symbol 261 BitmapUsed by:262 263
Symbol 262 GraphicUses:261Used by:266
Symbol 263 GraphicUses:261Used by:266
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClip [gM6]Uses:262 263 265Used by:Timeline
Symbol 267 BitmapUsed by:268 269
Symbol 268 GraphicUses:267Used by:272
Symbol 269 GraphicUses:267Used by:272
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:272
Symbol 272 MovieClip [gM7]Uses:268 269 271Used by:Timeline
Symbol 273 BitmapUsed by:274 275
Symbol 274 GraphicUses:273Used by:278
Symbol 275 GraphicUses:273Used by:278
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:278
Symbol 278 MovieClip [gM8]Uses:274 275 277Used by:Timeline
Symbol 279 BitmapUsed by:280 281
Symbol 280 GraphicUses:279Used by:284
Symbol 281 GraphicUses:279Used by:284
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:284
Symbol 284 MovieClip [gM9]Uses:280 281 283Used by:Timeline
Symbol 285 BitmapUsed by:287
Symbol 286 BitmapUsed by:287
Symbol 287 GraphicUses:285 286Used by:Timeline
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:290
Symbol 290 MovieClip [gMH1]Uses:289Used by:Timeline
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:293
Symbol 293 MovieClip [gMH2]Uses:292Used by:Timeline
Symbol 294 BitmapUsed by:295
Symbol 295 GraphicUses:294Used by:296
Symbol 296 MovieClip [gMH3]Uses:295Used by:Timeline
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClip [gMH4]Uses:298Used by:Timeline
Symbol 300 BitmapUsed by:301
Symbol 301 GraphicUses:300Used by:302
Symbol 302 MovieClip [gMH5]Uses:301Used by:Timeline
Symbol 303 BitmapUsed by:304
Symbol 304 GraphicUses:303Used by:305
Symbol 305 MovieClip [gMH6]Uses:304Used by:Timeline
Symbol 306 BitmapUsed by:307
Symbol 307 GraphicUses:306Used by:308
Symbol 308 MovieClip [gMH7]Uses:307Used by:Timeline
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:311
Symbol 311 MovieClip [gMH8]Uses:310Used by:Timeline
Symbol 312 BitmapUsed by:313
Symbol 313 GraphicUses:312Used by:314
Symbol 314 MovieClip [gMH9]Uses:313Used by:Timeline
Symbol 315 GraphicUses:148Used by:316
Symbol 316 MovieClip [log]Uses:41 315Used by:Timeline
Symbol 317 BitmapUsed by:319 320 321 322 323 324 325 326
Symbol 318 BitmapUsed by:319 320 321 322 323 324 325 326 327
Symbol 319 GraphicUses:317 318Used by:328
Symbol 320 GraphicUses:317 318Used by:328
Symbol 321 GraphicUses:317 318Used by:328
Symbol 322 GraphicUses:317 318Used by:328
Symbol 323 GraphicUses:317 318Used by:328
Symbol 324 GraphicUses:317 318Used by:328
Symbol 325 GraphicUses:317 318Used by:328
Symbol 326 GraphicUses:318 317Used by:328
Symbol 327 GraphicUses:318Used by:328
Symbol 328 MovieClip [debris]Uses:319 320 321 322 323 324 325 326 327Used by:Timeline
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:331
Symbol 331 MovieClip [drums]Uses:330Used by:Timeline
Symbol 332 BitmapUsed by:341 342
Symbol 333 BitmapUsed by:341 342 343 344 345 346 347
Symbol 334 BitmapUsed by:341 342 343 344 345 346
Symbol 335 BitmapUsed by:341
Symbol 336 BitmapUsed by:341 342 343
Symbol 337 BitmapUsed by:341 342 343 344 345 346 347 348
Symbol 338 BitmapUsed by:341 342 343 344 345 346 347 348 349
Symbol 339 BitmapUsed by:341 342 343 344
Symbol 340 BitmapUsed by:341 342 343 344 345
Symbol 341 GraphicUses:332 333 334 335 336 337 338 339 340Used by:350
Symbol 342 GraphicUses:332 333 334 336 337 338 339 340Used by:350
Symbol 343 GraphicUses:333 334 336 337 338 339 340Used by:350
Symbol 344 GraphicUses:333 334 337 338 339 340Used by:350
Symbol 345 GraphicUses:333 334 337 338 340Used by:350
Symbol 346 GraphicUses:333 334 337 338Used by:350
Symbol 347 GraphicUses:333 337 338Used by:350
Symbol 348 GraphicUses:337 338Used by:350
Symbol 349 GraphicUses:338Used by:350
Symbol 350 MovieClip [berries]Uses:341 342 343 344 345 346 347 348 349Used by:Timeline
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:357
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:357
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:357
Symbol 357 MovieClip [food]Uses:352 354 356Used by:Timeline
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:360
Symbol 360 MovieClip [boulder]Uses:359Used by:Timeline
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:363
Symbol 363 MovieClip [idol]Uses:362Used by:Timeline
Symbol 364 BitmapUsed by:365
Symbol 365 GraphicUses:364Used by:366
Symbol 366 MovieClip [blockage]Uses:365Used by:Timeline
Symbol 367 FontUsed by:368 372 411 433 473 474 475 567 568 569 573 574 575 576 577 585 586 587 610 611 612 617 641 645
Symbol 368 EditableTextUses:367Used by:371
Symbol 369 ButtonUses:38Used by:371 376 414 440
Symbol 370 EditableTextUses:68Used by:371
Symbol 371 MovieClip [popupMsgOk]Uses:43 368 369 370Used by:Timeline
Symbol 372 EditableTextUses:367Used by:376
Symbol 373 EditableTextUses:68Used by:376
Symbol 374 ButtonUses:38Used by:376 414
Symbol 375 EditableTextUses:68Used by:376
Symbol 376 MovieClip [popupMsgOkCancel]Uses:43 372 369 373 374 375Used by:Timeline
Symbol 377 TextUses:68Used by:393
Symbol 378 Button [placeholder]Uses:41Used by:393
Symbol 379 ButtonUses:38Used by:393
Symbol 380 EditableTextUses:68Used by:393
Symbol 381 TextUses:68Used by:393
Symbol 382 TextUses:68Used by:393
Symbol 383 BitmapUsed by:384
Symbol 384 GraphicUses:383Used by:385
Symbol 385 MovieClipUses:384Used by:393
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:388
Symbol 388 MovieClipUses:387Used by:393
Symbol 389 TextUses:68Used by:393
Symbol 390 TextUses:68Used by:393
Symbol 391 TextUses:68Used by:393
Symbol 392 TextUses:68Used by:393
Symbol 393 MovieClip [popupOptions]Uses:377 36 39 378 43 379 380 381 382 385 388 389 390 391 392 40Used by:Timeline
Symbol 394 MovieClip [ripple]Uses:146Used by:Timeline
Symbol 395 GraphicUses:21 25 18Used by:Timeline
Symbol 396 BitmapUsed by:397 398
Symbol 397 GraphicUses:396Used by:401
Symbol 398 GraphicUses:396Used by:401
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:401
Symbol 401 MovieClip [hut]Uses:397 398 400Used by:Timeline
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:404
Symbol 404 MovieClip [gSkels]Uses:41 403Used by:Timeline
Symbol 405 GraphicUses:8 1 4 15Used by:Timeline
Symbol 406 BitmapUsed by:407 409 415 417
Symbol 407 GraphicUses:406Used by:408
Symbol 408 MovieClip [arrowUp]Uses:407Used by:Timeline
Symbol 409 GraphicUses:406Used by:410
Symbol 410 MovieClip [arrowDown]Uses:409Used by:Timeline
Symbol 411 EditableTextUses:367Used by:414
Symbol 412 EditableTextUses:68Used by:414
Symbol 413 EditableTextUses:68Used by:414
Symbol 414 MovieClip [popupEvent]Uses:43 411 374 412 369 413 151Used by:Timeline
Symbol 415 GraphicUses:406Used by:416
Symbol 416 MovieClip [arrowRight]Uses:415Used by:Timeline
Symbol 417 GraphicUses:406Used by:418
Symbol 418 MovieClip [arrowLeft]Uses:417Used by:Timeline
Symbol 419 BitmapUsed by:420
Symbol 420 GraphicUses:419Used by:421
Symbol 421 MovieClip [dust]Uses:41 420Used by:Timeline
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:424
Symbol 424 MovieClipUses:423Used by:Timeline
Symbol 425 Sound [femaleno]Used by:432
Symbol 426 Sound [maleno]Used by:432
Symbol 427 Sound [ohkid]Used by:432
Symbol 428 Sound [ohman]Used by:432
Symbol 429 Sound [ohwoman]Used by:432
Symbol 430 Sound [chimes]Used by:432
Symbol 431 Sound [button]Used by:432
Symbol 432 MovieClipUses:41 425 426 427 428 429 430 431Used by:Timeline
Symbol 433 EditableTextUses:367Used by:440
Symbol 434 EditableTextUses:68Used by:440
Symbol 435 ButtonUses:38Used by:440
Symbol 436 FontUsed by:437 439
Symbol 437 TextUses:436Used by:440
Symbol 438 ButtonUses:38Used by:440
Symbol 439 TextUses:436Used by:440
Symbol 440 MovieClip [popupUpsell]Uses:43 433 369 434 435 437 438 439Used by:Timeline
Symbol 441 BitmapUsed by:445
Symbol 442 BitmapUsed by:445
Symbol 443 BitmapUsed by:445
Symbol 444 BitmapUsed by:445
Symbol 445 GraphicUses:441 442 443 444 59Used by:Timeline
Symbol 446 TextUses:68Used by:448
Symbol 447 TextUses:68Used by:448
Symbol 448 ButtonUses:446 447 41Used by:Timeline
Symbol 449 TextUses:68Used by:451
Symbol 450 TextUses:68Used by:451
Symbol 451 ButtonUses:449 450 41Used by:Timeline
Symbol 452 TextUses:68Used by:455
Symbol 453 TextUses:68Used by:455
Symbol 454 TextUses:68Used by:455
Symbol 455 ButtonUses:452 453 454 41Used by:Timeline
Symbol 456 TextUses:68Used by:458
Symbol 457 TextUses:68Used by:458
Symbol 458 ButtonUses:456 457 41Used by:Timeline
Symbol 459 TextUses:68Used by:462
Symbol 460 TextUses:68Used by:462
Symbol 461 TextUses:68Used by:462
Symbol 462 ButtonUses:459 460 461 41Used by:Timeline
Symbol 463 BitmapUsed by:464
Symbol 464 GraphicUses:463Used by:Timeline
Symbol 465 ButtonUses:38Used by:Timeline
Symbol 466 TextUses:68Used by:Timeline
Symbol 467 ButtonUses:38Used by:Timeline
Symbol 468 TextUses:68Used by:Timeline
Symbol 469 TextUses:68Used by:Timeline
Symbol 470 TextUses:68Used by:Timeline
Symbol 471 TextUses:68Used by:Timeline
Symbol 472 TextUses:68Used by:Timeline
Symbol 473 EditableTextUses:367Used by:Timeline
Symbol 474 EditableTextUses:367Used by:Timeline
Symbol 475 EditableTextUses:367Used by:Timeline
Symbol 476 MovieClipUses:41Used by:Timeline
Symbol 477 Button [placeholder]Uses:41Used by:Timeline
Symbol 478 Button [placeholder]Uses:41Used by:Timeline
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:479Used by:Timeline
Symbol 481 BitmapUsed by:482
Symbol 482 GraphicUses:481Used by:483 484 485 486
Symbol 483 MovieClipUses:41 482Used by:Timeline
Symbol 484 MovieClipUses:41 482Used by:Timeline
Symbol 485 MovieClipUses:41 482Used by:Timeline
Symbol 486 MovieClipUses:41 482Used by:Timeline
Symbol 487 BitmapUsed by:488
Symbol 488 GraphicUses:487Used by:Timeline
Symbol 489 ButtonUses:38Used by:Timeline
Symbol 490 TextUses:68Used by:Timeline
Symbol 491 TextUses:68Used by:Timeline
Symbol 492 BitmapUsed by:493
Symbol 493 GraphicUses:492Used by:Timeline
Symbol 494 EditableTextUses:68Used by:Timeline
Symbol 495 EditableTextUses:68Used by:Timeline
Symbol 496 EditableTextUses:68Used by:Timeline
Symbol 497 EditableTextUses:68Used by:Timeline
Symbol 498 EditableTextUses:68Used by:Timeline
Symbol 499 EditableTextUses:68Used by:Timeline
Symbol 500 TextUses:68Used by:Timeline
Symbol 501 EditableTextUses:68Used by:Timeline
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:504
Symbol 504 MovieClipUses:41 503Used by:Timeline
Symbol 505 BitmapUsed by:506
Symbol 506 GraphicUses:505Used by:507
Symbol 507 MovieClipUses:41 506Used by:Timeline
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:510
Symbol 510 MovieClipUses:41 509Used by:Timeline
Symbol 511 BitmapUsed by:512
Symbol 512 GraphicUses:511Used by:513
Symbol 513 MovieClipUses:41 512Used by:Timeline
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:514Used by:516
Symbol 516 MovieClipUses:41 515Used by:Timeline
Symbol 517 BitmapUsed by:518
Symbol 518 GraphicUses:517Used by:519
Symbol 519 MovieClipUses:41 518Used by:Timeline
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:522 524 526 527 528 529 530 531 532 533 534
Symbol 522 ButtonUses:521Used by:Timeline
Symbol 523 TextUses:68Used by:Timeline
Symbol 524 ButtonUses:521Used by:Timeline
Symbol 525 TextUses:68Used by:Timeline
Symbol 526 ButtonUses:521Used by:Timeline
Symbol 527 ButtonUses:521Used by:Timeline
Symbol 528 ButtonUses:521Used by:Timeline
Symbol 529 ButtonUses:521Used by:Timeline
Symbol 530 ButtonUses:521Used by:Timeline
Symbol 531 ButtonUses:521Used by:Timeline
Symbol 532 ButtonUses:521Used by:Timeline
Symbol 533 ButtonUses:521Used by:Timeline
Symbol 534 ButtonUses:521Used by:Timeline
Symbol 535 TextUses:68Used by:Timeline
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:536Used by:Timeline
Symbol 538 ButtonUses:38Used by:Timeline
Symbol 539 TextUses:68Used by:Timeline
Symbol 540 ButtonUses:41Used by:Timeline
Symbol 541 BitmapUsed by:542
Symbol 542 GraphicUses:541Used by:543
Symbol 543 MovieClipUses:542Used by:Timeline
Symbol 544 ButtonUses:41Used by:Timeline
Symbol 545 ButtonUses:41Used by:Timeline
Symbol 546 ButtonUses:41Used by:Timeline
Symbol 547 ButtonUses:41Used by:Timeline
Symbol 548 TextUses:68Used by:Timeline
Symbol 549 ButtonUses:41Used by:Timeline
Symbol 550 TextUses:68Used by:Timeline
Symbol 551 TextUses:68Used by:Timeline
Symbol 552 TextUses:68Used by:Timeline
Symbol 553 TextUses:68Used by:Timeline
Symbol 554 TextUses:68Used by:Timeline
Symbol 555 TextUses:68Used by:Timeline
Symbol 556 TextUses:68Used by:Timeline
Symbol 557 TextUses:68Used by:Timeline
Symbol 558 TextUses:68Used by:Timeline
Symbol 559 TextUses:68Used by:Timeline
Symbol 560 TextUses:68Used by:Timeline
Symbol 561 TextUses:68Used by:Timeline
Symbol 562 TextUses:68Used by:Timeline
Symbol 563 BitmapUsed by:564
Symbol 564 GraphicUses:563Used by:565 566 620 626 633
Symbol 565 ButtonUses:564Used by:Timeline
Symbol 566 ButtonUses:564Used by:Timeline
Symbol 567 EditableTextUses:367Used by:Timeline
Symbol 568 EditableTextUses:367Used by:Timeline
Symbol 569 EditableTextUses:367Used by:Timeline
Symbol 570 BitmapUsed by:571
Symbol 571 GraphicUses:570Used by:572
Symbol 572 MovieClipUses:571Used by:Timeline
Symbol 573 EditableTextUses:367Used by:Timeline
Symbol 574 EditableTextUses:367Used by:Timeline
Symbol 575 EditableTextUses:367Used by:Timeline
Symbol 576 EditableTextUses:367Used by:Timeline
Symbol 577 EditableTextUses:367Used by:Timeline
Symbol 578 BitmapUsed by:581
Symbol 579 BitmapUsed by:581
Symbol 580 BitmapUsed by:581
Symbol 581 GraphicUses:578 579 580Used by:Timeline
Symbol 582 TextUses:68Used by:Timeline
Symbol 583 TextUses:68Used by:Timeline
Symbol 584 TextUses:68Used by:Timeline
Symbol 585 EditableTextUses:367Used by:Timeline
Symbol 586 EditableTextUses:367Used by:Timeline
Symbol 587 EditableTextUses:367Used by:Timeline
Symbol 588 BitmapUsed by:589
Symbol 589 GraphicUses:588Used by:591
Symbol 590 TextUses:68Used by:591
Symbol 591 ButtonUses:589 590Used by:Timeline
Symbol 592 BitmapUsed by:593
Symbol 593 GraphicUses:592Used by:598
Symbol 594 TextUses:68Used by:598
Symbol 595 TextUses:68Used by:598
Symbol 596 TextUses:68Used by:598
Symbol 597 TextUses:68Used by:598
Symbol 598 ButtonUses:593 594 595 596 597Used by:Timeline
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:602
Symbol 601 TextUses:68Used by:602
Symbol 602 ButtonUses:600 601Used by:Timeline
Symbol 603 BitmapUsed by:604
Symbol 604 GraphicUses:603Used by:606
Symbol 605 TextUses:68Used by:606
Symbol 606 ButtonUses:604 605Used by:Timeline
Symbol 607 TextUses:68Used by:Timeline
Symbol 608 TextUses:68Used by:Timeline
Symbol 609 TextUses:68Used by:Timeline
Symbol 610 EditableTextUses:367Used by:Timeline
Symbol 611 EditableTextUses:367Used by:Timeline
Symbol 612 EditableTextUses:367Used by:Timeline
Symbol 613 BitmapUsed by:614
Symbol 614 GraphicUses:613Used by:616
Symbol 615 TextUses:68Used by:616
Symbol 616 ButtonUses:614 615Used by:Timeline
Symbol 617 EditableTextUses:367Used by:Timeline
Symbol 618 ButtonUses:38Used by:Timeline
Symbol 619 TextUses:68Used by:Timeline
Symbol 620 ButtonUses:564Used by:Timeline
Symbol 621 BitmapUsed by:622
Symbol 622 GraphicUses:621Used by:Timeline
Symbol 623 TextUses:68Used by:Timeline
Symbol 624 BitmapUsed by:625
Symbol 625 GraphicUses:624Used by:Timeline
Symbol 626 ButtonUses:564Used by:Timeline
Symbol 627 BitmapUsed by:628
Symbol 628 GraphicUses:627Used by:Timeline
Symbol 629 BitmapUsed by:630
Symbol 630 GraphicUses:629Used by:Timeline
Symbol 631 BitmapUsed by:632
Symbol 632 GraphicUses:631Used by:Timeline
Symbol 633 ButtonUses:564Used by:Timeline
Symbol 634 TextUses:68Used by:Timeline
Symbol 635 Button [placeholder]Uses:41Used by:Timeline
Symbol 636 BitmapUsed by:637
Symbol 637 GraphicUses:636Used by:Timeline
Symbol 638 BitmapUsed by:639
Symbol 639 GraphicUses:638Used by:640
Symbol 640 MovieClipUses:639Used by:Timeline
Symbol 641 TextUses:367Used by:Timeline
Symbol 642 BitmapUsed by:643
Symbol 643 GraphicUses:642Used by:644
Symbol 644 MovieClipUses:643Used by:Timeline
Symbol 645 TextUses:367Used by:Timeline
Symbol 646 ButtonUses:38Used by:Timeline
Symbol 647 TextUses:68Used by:Timeline
Symbol 648 ButtonUses:38Used by:Timeline
Symbol 649 TextUses:68Used by:Timeline

Instance Names

"progressBar"Frame 3Symbol 67 MovieClip
"controlLock"Frame 27Symbol 42 MovieClip [placeholder]
"gameMap"Frame 30Symbol 72 MovieClip [CMap]
"vPopulation"Frame 30Symbol 473 EditableText
"vFood"Frame 30Symbol 474 EditableText
"vTechPoints"Frame 30Symbol 475 EditableText
"fadeMap"Frame 30Symbol 476 MovieClip
"puzzle_8"Frame 33Symbol 483 MovieClip
"puzzle_15"Frame 33Symbol 484 MovieClip
"puzzle_10"Frame 33Symbol 485 MovieClip
"puzzle_9"Frame 33Symbol 486 MovieClip
"fadePuzzle"Frame 33Symbol 476 MovieClip
"cost_0"Frame 36Symbol 494 EditableText
"cost_2"Frame 36Symbol 495 EditableText
"cost_1"Frame 36Symbol 496 EditableText
"cost_4"Frame 36Symbol 497 EditableText
"cost_3"Frame 36Symbol 498 EditableText
"cost_5"Frame 36Symbol 499 EditableText
"vTechPoints"Frame 36Symbol 501 EditableText
"researcher"Frame 36Symbol 504 MovieClip
"priest"Frame 36Symbol 507 MovieClip
"healer"Frame 36Symbol 510 MovieClip
"breeder"Frame 36Symbol 513 MovieClip
"builder"Frame 36Symbol 516 MovieClip
"farmer"Frame 36Symbol 519 MovieClip
"fadeTech"Frame 36Symbol 476 MovieClip
"btn0"Frame 39Symbol 540 Button
"checkMark"Frame 39Symbol 543 MovieClip
"btn1"Frame 39Symbol 544 Button
"btn2"Frame 39Symbol 545 Button
"btn3"Frame 39Symbol 546 Button
"btn4"Frame 39Symbol 547 Button
"btn5"Frame 39Symbol 549 Button
"charGfx"Frame 39Symbol 151 MovieClip [CVillager]
"vName"Frame 39Symbol 567 EditableText
"vAge"Frame 39Symbol 568 EditableText
"vGender"Frame 39Symbol 569 EditableText
"tubeFarming"Frame 39Symbol 572 MovieClip
"tubeBuilding"Frame 39Symbol 572 MovieClip
"tubeResearch"Frame 39Symbol 572 MovieClip
"tubeHealing"Frame 39Symbol 572 MovieClip
"tubeBreeding"Frame 39Symbol 572 MovieClip
"tubeHealth"Frame 39Symbol 67 MovieClip
"vStatus"Frame 39Symbol 573 EditableText
"vSubStatus"Frame 39Symbol 574 EditableText
"vHealthStatus"Frame 39Symbol 575 EditableText
"vLikes"Frame 39Symbol 576 EditableText
"vDislikes"Frame 39Symbol 577 EditableText
"fadeDetail"Frame 39Symbol 476 MovieClip
"gameMap"Frame 42Symbol 72 MovieClip [CMap]
"vPopulation"Frame 42Symbol 585 EditableText
"vFood"Frame 42Symbol 586 EditableText
"vTechPoints"Frame 42Symbol 587 EditableText
"btnPuzzles"Frame 42Symbol 591 Button
"btnMap"Frame 42Symbol 598 Button
"btnTech"Frame 42Symbol 602 Button
"btnMenu"Frame 42Symbol 606 Button
"vName"Frame 42Symbol 610 EditableText
"vSkill"Frame 42Symbol 611 EditableText
"vAction"Frame 42Symbol 612 EditableText
"vStatus"Frame 42Symbol 617 EditableText
"fadeGame"Frame 42Symbol 476 MovieClip
"fade1"Frame 45Symbol 476 MovieClip
"fadeIntro1"Frame 51Symbol 476 MovieClip
"fadeIntro2"Frame 52Symbol 476 MovieClip
"btn"Symbol 40 MovieClip [slider] Frame 1Symbol 39 MovieClip
"guide"Symbol 43 MovieClip [CPopup] Frame 1Symbol 42 MovieClip [placeholder]
"gfx"Symbol 72 MovieClip [CMap] Frame 1Symbol 42 MovieClip [placeholder]
"mask"Symbol 72 MovieClip [CMap] Frame 1Symbol 42 MovieClip [placeholder]
"block"Symbol 93 MovieClip [gMap00] Frame 1Symbol 91 MovieClip
"block"Symbol 97 MovieClip [gMap01] Frame 1Symbol 95 MovieClip
"block"Symbol 102 MovieClip [gMap02] Frame 1Symbol 100 MovieClip
"block"Symbol 109 MovieClip [gMap10] Frame 1Symbol 107 MovieClip
"block"Symbol 119 MovieClip [gMap20] Frame 1Symbol 117 MovieClip
"block"Symbol 123 MovieClip [gMap21] Frame 1Symbol 121 MovieClip
"block"Symbol 131 MovieClip [gMap30] Frame 1Symbol 129 MovieClip
"block"Symbol 135 MovieClip [gMap31] Frame 1Symbol 133 MovieClip
"block"Symbol 139 MovieClip [gMap32] Frame 1Symbol 137 MovieClip
"gfxDead"Symbol 151 MovieClip [CVillager] Frame 1Symbol 142 MovieClip
"focus"Symbol 151 MovieClip [CVillager] Frame 1Symbol 147 MovieClip
"gfxItem"Symbol 151 MovieClip [CVillager] Frame 1Symbol 150 MovieClip
"gfxBody"Symbol 151 MovieClip [CVillager] Frame 1Symbol 142 MovieClip
"gfxHead"Symbol 151 MovieClip [CVillager] Frame 1Symbol 142 MovieClip
"gfxItem2"Symbol 151 MovieClip [CVillager] Frame 1Symbol 150 MovieClip
"bg"Symbol 371 MovieClip [popupMsgOk] Frame 1Symbol 43 MovieClip [CPopup]
"vMessage"Symbol 371 MovieClip [popupMsgOk] Frame 1Symbol 368 EditableText
"btn1"Symbol 371 MovieClip [popupMsgOk] Frame 1Symbol 369 Button
"btn1Text"Symbol 371 MovieClip [popupMsgOk] Frame 1Symbol 370 EditableText
"bg"Symbol 376 MovieClip [popupMsgOkCancel] Frame 1Symbol 43 MovieClip [CPopup]
"vMessage"Symbol 376 MovieClip [popupMsgOkCancel] Frame 1Symbol 372 EditableText
"btn1"Symbol 376 MovieClip [popupMsgOkCancel] Frame 1Symbol 369 Button
"btn1Text"Symbol 376 MovieClip [popupMsgOkCancel] Frame 1Symbol 373 EditableText
"btn2"Symbol 376 MovieClip [popupMsgOkCancel] Frame 1Symbol 374 Button
"btn2Text"Symbol 376 MovieClip [popupMsgOkCancel] Frame 1Symbol 375 EditableText
"btn"Symbol 393 MovieClip [popupOptions] Frame 1Symbol 39 MovieClip
"bg"Symbol 393 MovieClip [popupOptions] Frame 1Symbol 43 MovieClip [CPopup]
"btn1"Symbol 393 MovieClip [popupOptions] Frame 1Symbol 379 Button
"btn1Text"Symbol 393 MovieClip [popupOptions] Frame 1Symbol 380 EditableText
"snd"Symbol 393 MovieClip [popupOptions] Frame 1Symbol 40 MovieClip [slider]
"bg"Symbol 414 MovieClip [popupEvent] Frame 1Symbol 43 MovieClip [CPopup]
"vMessage"Symbol 414 MovieClip [popupEvent] Frame 1Symbol 411 EditableText
"btn2"Symbol 414 MovieClip [popupEvent] Frame 1Symbol 374 Button
"btn2Text"Symbol 414 MovieClip [popupEvent] Frame 1Symbol 412 EditableText
"btn1"Symbol 414 MovieClip [popupEvent] Frame 1Symbol 369 Button
"btn1Text"Symbol 414 MovieClip [popupEvent] Frame 1Symbol 413 EditableText
"charGfx"Symbol 414 MovieClip [popupEvent] Frame 1Symbol 151 MovieClip [CVillager]
"bg"Symbol 440 MovieClip [popupUpsell] Frame 1Symbol 43 MovieClip [CPopup]
"vMessage"Symbol 440 MovieClip [popupUpsell] Frame 1Symbol 433 EditableText
"btn1"Symbol 440 MovieClip [popupUpsell] Frame 1Symbol 369 Button
"btn1Text"Symbol 440 MovieClip [popupUpsell] Frame 1Symbol 434 EditableText
"btnDownload"Symbol 440 MovieClip [popupUpsell] Frame 1Symbol 435 Button
"btnDownload"Symbol 440 MovieClip [popupUpsell] Frame 1Symbol 438 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1197 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 3 as "borderVerticalO"
ExportAssets (56)Timeline Frame 1Symbol 6 as "borderTopRightO"
ExportAssets (56)Timeline Frame 1Symbol 7 as "borderTopLeftO"
ExportAssets (56)Timeline Frame 1Symbol 10 as "borderHorizontalO"
ExportAssets (56)Timeline Frame 1Symbol 11 as "borderBottomRightO"
ExportAssets (56)Timeline Frame 1Symbol 12 as "borderBottomLeftO"
ExportAssets (56)Timeline Frame 1Symbol 13 as "borderVerticalLeftO"
ExportAssets (56)Timeline Frame 1Symbol 14 as "borderHorizontalBottomO"
ExportAssets (56)Timeline Frame 1Symbol 17 as "borderBackO"
ExportAssets (56)Timeline Frame 1Symbol 20 as "borderVertical"
ExportAssets (56)Timeline Frame 1Symbol 23 as "borderTopRight"
ExportAssets (56)Timeline Frame 1Symbol 24 as "borderTopLeft"
ExportAssets (56)Timeline Frame 1Symbol 27 as "borderHorizontal"
ExportAssets (56)Timeline Frame 1Symbol 28 as "borderBottomRight"
ExportAssets (56)Timeline Frame 1Symbol 29 as "borderBottomLeft"
ExportAssets (56)Timeline Frame 1Symbol 30 as "borderVerticalLeft"
ExportAssets (56)Timeline Frame 1Symbol 31 as "borderHorizontalBottom"
ExportAssets (56)Timeline Frame 1Symbol 34 as "borderBack"
ExportAssets (56)Timeline Frame 1Symbol 40 as "slider"
ExportAssets (56)Timeline Frame 1Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 1Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 1Symbol 46 as "gMH0"
ExportAssets (56)Timeline Frame 1Symbol 52 as "gM1"
ExportAssets (56)Timeline Frame 1Symbol 58 as "gM0"
ExportAssets (56)Timeline Frame 6Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 72 as "CMap"
ExportAssets (56)Timeline Frame 6Symbol 93 as "gMap00"
ExportAssets (56)Timeline Frame 6Symbol 97 as "gMap01"
ExportAssets (56)Timeline Frame 6Symbol 102 as "gMap02"
ExportAssets (56)Timeline Frame 6Symbol 104 as "gMap03"
ExportAssets (56)Timeline Frame 6Symbol 109 as "gMap10"
ExportAssets (56)Timeline Frame 6Symbol 111 as "gMap11"
ExportAssets (56)Timeline Frame 6Symbol 113 as "gMap12"
ExportAssets (56)Timeline Frame 6Symbol 115 as "gMap13"
ExportAssets (56)Timeline Frame 6Symbol 119 as "gMap20"
ExportAssets (56)Timeline Frame 6Symbol 123 as "gMap21"
ExportAssets (56)Timeline Frame 6Symbol 125 as "gMap22"
ExportAssets (56)Timeline Frame 6Symbol 127 as "gMap23"
ExportAssets (56)Timeline Frame 6Symbol 131 as "gMap30"
ExportAssets (56)Timeline Frame 6Symbol 135 as "gMap31"
ExportAssets (56)Timeline Frame 6Symbol 139 as "gMap32"
ExportAssets (56)Timeline Frame 6Symbol 141 as "gMap33"
ExportAssets (56)Timeline Frame 6Symbol 151 as "CVillager"
ExportAssets (56)Timeline Frame 6Symbol 157 as "gF0"
ExportAssets (56)Timeline Frame 6Symbol 163 as "gF1"
ExportAssets (56)Timeline Frame 6Symbol 169 as "gF2"
ExportAssets (56)Timeline Frame 6Symbol 175 as "gF3"
ExportAssets (56)Timeline Frame 6Symbol 181 as "gF4"
ExportAssets (56)Timeline Frame 6Symbol 187 as "gF5"
ExportAssets (56)Timeline Frame 6Symbol 193 as "gF6"
ExportAssets (56)Timeline Frame 6Symbol 199 as "gF7"
ExportAssets (56)Timeline Frame 6Symbol 205 as "gF8"
ExportAssets (56)Timeline Frame 6Symbol 211 as "gF9"
ExportAssets (56)Timeline Frame 6Symbol 214 as "gFH0"
ExportAssets (56)Timeline Frame 6Symbol 217 as "gFH1"
ExportAssets (56)Timeline Frame 6Symbol 220 as "gFH2"
ExportAssets (56)Timeline Frame 6Symbol 223 as "gFH3"
ExportAssets (56)Timeline Frame 6Symbol 226 as "gFH4"
ExportAssets (56)Timeline Frame 6Symbol 229 as "gFH5"
ExportAssets (56)Timeline Frame 6Symbol 232 as "gFH6"
ExportAssets (56)Timeline Frame 6Symbol 235 as "gFH7"
ExportAssets (56)Timeline Frame 6Symbol 238 as "gFH8"
ExportAssets (56)Timeline Frame 6Symbol 241 as "gFH9"
ExportAssets (56)Timeline Frame 6Symbol 58 as "gM0"
ExportAssets (56)Timeline Frame 6Symbol 52 as "gM1"
ExportAssets (56)Timeline Frame 6Symbol 247 as "gM2"
ExportAssets (56)Timeline Frame 6Symbol 253 as "gM3"
ExportAssets (56)Timeline Frame 6Symbol 259 as "gM4"
ExportAssets (56)Timeline Frame 6Symbol 260 as "gM5"
ExportAssets (56)Timeline Frame 6Symbol 266 as "gM6"
ExportAssets (56)Timeline Frame 6Symbol 272 as "gM7"
ExportAssets (56)Timeline Frame 6Symbol 278 as "gM8"
ExportAssets (56)Timeline Frame 6Symbol 284 as "gM9"
ExportAssets (56)Timeline Frame 6Symbol 46 as "gMH0"
ExportAssets (56)Timeline Frame 6Symbol 290 as "gMH1"
ExportAssets (56)Timeline Frame 6Symbol 293 as "gMH2"
ExportAssets (56)Timeline Frame 6Symbol 296 as "gMH3"
ExportAssets (56)Timeline Frame 6Symbol 299 as "gMH4"
ExportAssets (56)Timeline Frame 6Symbol 302 as "gMH5"
ExportAssets (56)Timeline Frame 6Symbol 305 as "gMH6"
ExportAssets (56)Timeline Frame 6Symbol 308 as "gMH7"
ExportAssets (56)Timeline Frame 6Symbol 311 as "gMH8"
ExportAssets (56)Timeline Frame 6Symbol 314 as "gMH9"
ExportAssets (56)Timeline Frame 6Symbol 316 as "log"
ExportAssets (56)Timeline Frame 6Symbol 328 as "debris"
ExportAssets (56)Timeline Frame 6Symbol 331 as "drums"
ExportAssets (56)Timeline Frame 6Symbol 350 as "berries"
ExportAssets (56)Timeline Frame 6Symbol 357 as "food"
ExportAssets (56)Timeline Frame 6Symbol 360 as "boulder"
ExportAssets (56)Timeline Frame 6Symbol 363 as "idol"
ExportAssets (56)Timeline Frame 6Symbol 366 as "blockage"
ExportAssets (56)Timeline Frame 6Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 6Symbol 371 as "popupMsgOk"
ExportAssets (56)Timeline Frame 6Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 6Symbol 376 as "popupMsgOkCancel"
ExportAssets (56)Timeline Frame 6Symbol 378 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 6Symbol 40 as "slider"
ExportAssets (56)Timeline Frame 6Symbol 378 as "placeholder"
ExportAssets (56)Timeline Frame 6Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 6Symbol 40 as "slider"
ExportAssets (56)Timeline Frame 6Symbol 393 as "popupOptions"
ExportAssets (56)Timeline Frame 6Symbol 357 as "food"
ExportAssets (56)Timeline Frame 6Symbol 394 as "ripple"
ExportAssets (56)Timeline Frame 6Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 6Symbol 401 as "hut"
ExportAssets (56)Timeline Frame 6Symbol 404 as "gSkels"
ExportAssets (56)Timeline Frame 6Symbol 408 as "arrowUp"
ExportAssets (56)Timeline Frame 6Symbol 410 as "arrowDown"
ExportAssets (56)Timeline Frame 6Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 6Symbol 151 as "CVillager"
ExportAssets (56)Timeline Frame 6Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 6Symbol 151 as "CVillager"
ExportAssets (56)Timeline Frame 6Symbol 414 as "popupEvent"
ExportAssets (56)Timeline Frame 6Symbol 416 as "arrowRight"
ExportAssets (56)Timeline Frame 6Symbol 418 as "arrowLeft"
ExportAssets (56)Timeline Frame 6Symbol 421 as "dust"
ExportAssets (56)Timeline Frame 6Symbol 425 as "femaleno"
ExportAssets (56)Timeline Frame 6Symbol 426 as "maleno"
ExportAssets (56)Timeline Frame 6Symbol 427 as "ohkid"
ExportAssets (56)Timeline Frame 6Symbol 428 as "ohman"
ExportAssets (56)Timeline Frame 6Symbol 429 as "ohwoman"
ExportAssets (56)Timeline Frame 6Symbol 430 as "chimes"
ExportAssets (56)Timeline Frame 6Symbol 431 as "button"
ExportAssets (56)Timeline Frame 6Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 6Symbol 440 as "popupUpsell"
ExportAssets (56)Timeline Frame 7Symbol 72 as "CMap"
ExportAssets (56)Timeline Frame 7Symbol 93 as "gMap00"
ExportAssets (56)Timeline Frame 7Symbol 97 as "gMap01"
ExportAssets (56)Timeline Frame 7Symbol 102 as "gMap02"
ExportAssets (56)Timeline Frame 7Symbol 104 as "gMap03"
ExportAssets (56)Timeline Frame 7Symbol 109 as "gMap10"
ExportAssets (56)Timeline Frame 7Symbol 111 as "gMap11"
ExportAssets (56)Timeline Frame 7Symbol 113 as "gMap12"
ExportAssets (56)Timeline Frame 7Symbol 115 as "gMap13"
ExportAssets (56)Timeline Frame 7Symbol 119 as "gMap20"
ExportAssets (56)Timeline Frame 7Symbol 123 as "gMap21"
ExportAssets (56)Timeline Frame 7Symbol 125 as "gMap22"
ExportAssets (56)Timeline Frame 7Symbol 127 as "gMap23"
ExportAssets (56)Timeline Frame 7Symbol 131 as "gMap30"
ExportAssets (56)Timeline Frame 7Symbol 135 as "gMap31"
ExportAssets (56)Timeline Frame 7Symbol 139 as "gMap32"
ExportAssets (56)Timeline Frame 7Symbol 141 as "gMap33"
ExportAssets (56)Timeline Frame 7Symbol 151 as "CVillager"
ExportAssets (56)Timeline Frame 7Symbol 157 as "gF0"
ExportAssets (56)Timeline Frame 7Symbol 163 as "gF1"
ExportAssets (56)Timeline Frame 7Symbol 169 as "gF2"
ExportAssets (56)Timeline Frame 7Symbol 175 as "gF3"
ExportAssets (56)Timeline Frame 7Symbol 181 as "gF4"
ExportAssets (56)Timeline Frame 7Symbol 187 as "gF5"
ExportAssets (56)Timeline Frame 7Symbol 193 as "gF6"
ExportAssets (56)Timeline Frame 7Symbol 199 as "gF7"
ExportAssets (56)Timeline Frame 7Symbol 205 as "gF8"
ExportAssets (56)Timeline Frame 7Symbol 211 as "gF9"
ExportAssets (56)Timeline Frame 7Symbol 214 as "gFH0"
ExportAssets (56)Timeline Frame 7Symbol 217 as "gFH1"
ExportAssets (56)Timeline Frame 7Symbol 220 as "gFH2"
ExportAssets (56)Timeline Frame 7Symbol 223 as "gFH3"
ExportAssets (56)Timeline Frame 7Symbol 226 as "gFH4"
ExportAssets (56)Timeline Frame 7Symbol 229 as "gFH5"
ExportAssets (56)Timeline Frame 7Symbol 232 as "gFH6"
ExportAssets (56)Timeline Frame 7Symbol 235 as "gFH7"
ExportAssets (56)Timeline Frame 7Symbol 238 as "gFH8"
ExportAssets (56)Timeline Frame 7Symbol 241 as "gFH9"
ExportAssets (56)Timeline Frame 7Symbol 58 as "gM0"
ExportAssets (56)Timeline Frame 7Symbol 52 as "gM1"
ExportAssets (56)Timeline Frame 7Symbol 247 as "gM2"
ExportAssets (56)Timeline Frame 7Symbol 253 as "gM3"
ExportAssets (56)Timeline Frame 7Symbol 259 as "gM4"
ExportAssets (56)Timeline Frame 7Symbol 260 as "gM5"
ExportAssets (56)Timeline Frame 7Symbol 266 as "gM6"
ExportAssets (56)Timeline Frame 7Symbol 272 as "gM7"
ExportAssets (56)Timeline Frame 7Symbol 278 as "gM8"
ExportAssets (56)Timeline Frame 7Symbol 284 as "gM9"
ExportAssets (56)Timeline Frame 7Symbol 46 as "gMH0"
ExportAssets (56)Timeline Frame 7Symbol 290 as "gMH1"
ExportAssets (56)Timeline Frame 7Symbol 293 as "gMH2"
ExportAssets (56)Timeline Frame 7Symbol 296 as "gMH3"
ExportAssets (56)Timeline Frame 7Symbol 299 as "gMH4"
ExportAssets (56)Timeline Frame 7Symbol 302 as "gMH5"
ExportAssets (56)Timeline Frame 7Symbol 305 as "gMH6"
ExportAssets (56)Timeline Frame 7Symbol 308 as "gMH7"
ExportAssets (56)Timeline Frame 7Symbol 311 as "gMH8"
ExportAssets (56)Timeline Frame 7Symbol 314 as "gMH9"
ExportAssets (56)Timeline Frame 7Symbol 316 as "log"
ExportAssets (56)Timeline Frame 7Symbol 328 as "debris"
ExportAssets (56)Timeline Frame 7Symbol 331 as "drums"
ExportAssets (56)Timeline Frame 7Symbol 350 as "berries"
ExportAssets (56)Timeline Frame 7Symbol 357 as "food"
ExportAssets (56)Timeline Frame 7Symbol 360 as "boulder"
ExportAssets (56)Timeline Frame 7Symbol 363 as "idol"
ExportAssets (56)Timeline Frame 7Symbol 366 as "blockage"
ExportAssets (56)Timeline Frame 7Symbol 371 as "popupMsgOk"
ExportAssets (56)Timeline Frame 7Symbol 376 as "popupMsgOkCancel"
ExportAssets (56)Timeline Frame 7Symbol 393 as "popupOptions"
ExportAssets (56)Timeline Frame 7Symbol 357 as "food"
ExportAssets (56)Timeline Frame 7Symbol 394 as "ripple"
ExportAssets (56)Timeline Frame 7Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 7Symbol 401 as "hut"
ExportAssets (56)Timeline Frame 7Symbol 404 as "gSkels"
ExportAssets (56)Timeline Frame 7Symbol 408 as "arrowUp"
ExportAssets (56)Timeline Frame 7Symbol 410 as "arrowDown"
ExportAssets (56)Timeline Frame 7Symbol 414 as "popupEvent"
ExportAssets (56)Timeline Frame 7Symbol 416 as "arrowRight"
ExportAssets (56)Timeline Frame 7Symbol 418 as "arrowLeft"
ExportAssets (56)Timeline Frame 7Symbol 421 as "dust"
ExportAssets (56)Timeline Frame 7Symbol 440 as "popupUpsell"
ExportAssets (56)Timeline Frame 8Symbol 72 as "CMap"
ExportAssets (56)Timeline Frame 8Symbol 93 as "gMap00"
ExportAssets (56)Timeline Frame 8Symbol 97 as "gMap01"
ExportAssets (56)Timeline Frame 8Symbol 102 as "gMap02"
ExportAssets (56)Timeline Frame 8Symbol 104 as "gMap03"
ExportAssets (56)Timeline Frame 8Symbol 109 as "gMap10"
ExportAssets (56)Timeline Frame 8Symbol 111 as "gMap11"
ExportAssets (56)Timeline Frame 8Symbol 113 as "gMap12"
ExportAssets (56)Timeline Frame 8Symbol 115 as "gMap13"
ExportAssets (56)Timeline Frame 8Symbol 119 as "gMap20"
ExportAssets (56)Timeline Frame 8Symbol 123 as "gMap21"
ExportAssets (56)Timeline Frame 8Symbol 125 as "gMap22"
ExportAssets (56)Timeline Frame 8Symbol 127 as "gMap23"
ExportAssets (56)Timeline Frame 8Symbol 131 as "gMap30"
ExportAssets (56)Timeline Frame 8Symbol 135 as "gMap31"
ExportAssets (56)Timeline Frame 8Symbol 139 as "gMap32"
ExportAssets (56)Timeline Frame 8Symbol 141 as "gMap33"
ExportAssets (56)Timeline Frame 8Symbol 151 as "CVillager"
ExportAssets (56)Timeline Frame 8Symbol 157 as "gF0"
ExportAssets (56)Timeline Frame 8Symbol 163 as "gF1"
ExportAssets (56)Timeline Frame 8Symbol 169 as "gF2"
ExportAssets (56)Timeline Frame 8Symbol 175 as "gF3"
ExportAssets (56)Timeline Frame 8Symbol 181 as "gF4"
ExportAssets (56)Timeline Frame 8Symbol 187 as "gF5"
ExportAssets (56)Timeline Frame 8Symbol 193 as "gF6"
ExportAssets (56)Timeline Frame 8Symbol 199 as "gF7"
ExportAssets (56)Timeline Frame 8Symbol 205 as "gF8"
ExportAssets (56)Timeline Frame 8Symbol 211 as "gF9"
ExportAssets (56)Timeline Frame 8Symbol 214 as "gFH0"
ExportAssets (56)Timeline Frame 8Symbol 217 as "gFH1"
ExportAssets (56)Timeline Frame 8Symbol 220 as "gFH2"
ExportAssets (56)Timeline Frame 8Symbol 223 as "gFH3"
ExportAssets (56)Timeline Frame 8Symbol 226 as "gFH4"
ExportAssets (56)Timeline Frame 8Symbol 229 as "gFH5"
ExportAssets (56)Timeline Frame 8Symbol 232 as "gFH6"
ExportAssets (56)Timeline Frame 8Symbol 235 as "gFH7"
ExportAssets (56)Timeline Frame 8Symbol 238 as "gFH8"
ExportAssets (56)Timeline Frame 8Symbol 241 as "gFH9"
ExportAssets (56)Timeline Frame 8Symbol 58 as "gM0"
ExportAssets (56)Timeline Frame 8Symbol 52 as "gM1"
ExportAssets (56)Timeline Frame 8Symbol 247 as "gM2"
ExportAssets (56)Timeline Frame 8Symbol 253 as "gM3"
ExportAssets (56)Timeline Frame 8Symbol 259 as "gM4"
ExportAssets (56)Timeline Frame 8Symbol 260 as "gM5"
ExportAssets (56)Timeline Frame 8Symbol 266 as "gM6"
ExportAssets (56)Timeline Frame 8Symbol 272 as "gM7"
ExportAssets (56)Timeline Frame 8Symbol 278 as "gM8"
ExportAssets (56)Timeline Frame 8Symbol 284 as "gM9"
ExportAssets (56)Timeline Frame 8Symbol 46 as "gMH0"
ExportAssets (56)Timeline Frame 8Symbol 290 as "gMH1"
ExportAssets (56)Timeline Frame 8Symbol 293 as "gMH2"
ExportAssets (56)Timeline Frame 8Symbol 296 as "gMH3"
ExportAssets (56)Timeline Frame 8Symbol 299 as "gMH4"
ExportAssets (56)Timeline Frame 8Symbol 302 as "gMH5"
ExportAssets (56)Timeline Frame 8Symbol 305 as "gMH6"
ExportAssets (56)Timeline Frame 8Symbol 308 as "gMH7"
ExportAssets (56)Timeline Frame 8Symbol 311 as "gMH8"
ExportAssets (56)Timeline Frame 8Symbol 314 as "gMH9"
ExportAssets (56)Timeline Frame 8Symbol 316 as "log"
ExportAssets (56)Timeline Frame 8Symbol 328 as "debris"
ExportAssets (56)Timeline Frame 8Symbol 331 as "drums"
ExportAssets (56)Timeline Frame 8Symbol 350 as "berries"
ExportAssets (56)Timeline Frame 8Symbol 357 as "food"
ExportAssets (56)Timeline Frame 8Symbol 360 as "boulder"
ExportAssets (56)Timeline Frame 8Symbol 363 as "idol"
ExportAssets (56)Timeline Frame 8Symbol 366 as "blockage"
ExportAssets (56)Timeline Frame 8Symbol 371 as "popupMsgOk"
ExportAssets (56)Timeline Frame 8Symbol 376 as "popupMsgOkCancel"
ExportAssets (56)Timeline Frame 8Symbol 393 as "popupOptions"
ExportAssets (56)Timeline Frame 8Symbol 357 as "food"
ExportAssets (56)Timeline Frame 8Symbol 394 as "ripple"
ExportAssets (56)Timeline Frame 8Symbol 43 as "CPopup"
ExportAssets (56)Timeline Frame 8Symbol 401 as "hut"
ExportAssets (56)Timeline Frame 8Symbol 404 as "gSkels"
ExportAssets (56)Timeline Frame 8Symbol 408 as "arrowUp"
ExportAssets (56)Timeline Frame 8Symbol 410 as "arrowDown"
ExportAssets (56)Timeline Frame 8Symbol 414 as "popupEvent"
ExportAssets (56)Timeline Frame 8Symbol 416 as "arrowRight"
ExportAssets (56)Timeline Frame 8Symbol 418 as "arrowLeft"
ExportAssets (56)Timeline Frame 8Symbol 421 as "dust"
ExportAssets (56)Timeline Frame 8Symbol 440 as "popupUpsell"
ExportAssets (56)Timeline Frame 27Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 28Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 29Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 30Symbol 72 as "CMap"
ExportAssets (56)Timeline Frame 30Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 31Symbol 72 as "CMap"
ExportAssets (56)Timeline Frame 31Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 32Symbol 72 as "CMap"
ExportAssets (56)Timeline Frame 32Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 33Symbol 477 as "placeholder"
ExportAssets (56)Timeline Frame 33Symbol 478 as "placeholder"
ExportAssets (56)Timeline Frame 33Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 34Symbol 477 as "placeholder"
ExportAssets (56)Timeline Frame 34Symbol 478 as "placeholder"
ExportAssets (56)Timeline Frame 34Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 35Symbol 477 as "placeholder"
ExportAssets (56)Timeline Frame 35Symbol 478 as "placeholder"
ExportAssets (56)Timeline Frame 35Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 36Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 37Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 38Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 39Symbol 151 as "CVillager"
ExportAssets (56)Timeline Frame 39Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 40Symbol 151 as "CVillager"
ExportAssets (56)Timeline Frame 40Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 41Symbol 151 as "CVillager"
ExportAssets (56)Timeline Frame 41Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 42Symbol 72 as "CMap"
ExportAssets (56)Timeline Frame 42Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 43Symbol 72 as "CMap"
ExportAssets (56)Timeline Frame 43Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 44Symbol 72 as "CMap"
ExportAssets (56)Timeline Frame 44Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 45Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 46Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 47Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 48Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 49Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 50Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 51Symbol 635 as "placeholder"
ExportAssets (56)Timeline Frame 51Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 52Symbol 42 as "placeholder"
ExportAssets (56)Timeline Frame 53Symbol 42 as "placeholder"

Labels

"preload"Frame 1
"assets"Frame 6
"scripts"Frame 9
"common"Frame 9
"utility"Frame 10
"villagers"Frame 11
"events"Frame 12
"sounds"Frame 13
"tasks"Frame 14
"techs"Frame 15
"hotspots"Frame 16
"pathfinder"Frame 17
"gfx"Frame 18
"language"Frame 19
"popups"Frame 20
"helpEvents"Frame 21
"actions"Frame 22
"gamedata"Frame 23
"load"Frame 24
"menu"Frame 27
"map"Frame 30
"puzzle"Frame 33
"tech"Frame 36
"detail"Frame 39
"game"Frame 42
"help"Frame 45
"credits"Frame 49
"newgame"Frame 51
"animate"Symbol 72 MovieClip [CMap] Frame 2
"animate"Symbol 151 MovieClip [CVillager] Frame 2




http://swfchan.com/5/23916/info.shtml
Created: 25/5 -2019 18:57:31 Last modified: 25/5 -2019 18:57:31 Server time: 05/11 -2024 10:30:19