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Darkness Project.swf

This is the info page for
Flash #23924

(Click the ID number above for more basic data on this flash file.)


Text
H

WWW.DARK-MAN.COM

DARKMAN INTERACTIVE COPYRIGHT 2001

PROJECT

DARKNESS

START GAME

CONTINUE

HELP

Entrez le code de la mission
que vous desirez reprendre

OK

SUITE

D.M. Corporation
Network

QUITTER

PRECEDENT

Bienvenue commandant
Vous faites désormais partie de la D.M. Corporation,
Nous sommes une organisation secrète créée dans le
but de faire régner la paix mais sans alerter la
population. Nous soupconnons la Russie de preparer
un sale coup. Nous avons entendu dire qu'elle prepare
un projet nommé DARKNESS. Nous ignorons encore le but
de ce projet mais nous savons qu'il ne présage rien
de bien. Notre objectif absolu etant d'empecher la
réalisation de ce projet, je compte sur vous pour
nous preter main forte.

MISSION 1
Nos satellites ont détécté au nord de la turquie une
installation suspecte qui n'a pas fais l'objet d'une
déclaration a l'ONU. NOus pensons que cette installation a
un rapport avec le projet DARKNESS.
Votre mission sera de détruire cette installation.

Pour mener a bien votre mission vous aurez à votre
disposition quelques unes des unites de nos services:

Voici le tank requin il est  lent mais sa puissance suffira
pour mener à bien cette mission. Vous disposerez de 15 de
ces tanks, pas un de plus. Faites en bon usage !

Voici l'hélicoptère de type typhoon il n'est pas armé
mais il vous permettra le transport d'hommes sur des
longues distances.

Plateforme de réparation:
Ammenez vos unités ici pour les faire réparer.
placez les sur la plateforme pour leur faire recupere
leur energie. Vous en aurez besoin.

Du coté ennemi:
Nous avons détécté la présence de plusieurs tours de garde.
Elles protègent la mystérieuse installation. Elles sont
puissantes. un tank requin seul ne resistera pas a sa
puissance de feu.

Bonne chance Commandant...

M

MI

MIS

MISS

MISSI

MISSIO

MISSION

CLEARED

COMING SOON...

Coming soon new missions
featuring brand new units like
the Warship or the Rafale...
Gold collection, units creation...
And much more difficulty !!!

- Scroll map with arrow keys.
- Use mouse to select units and make them
move.
- To fire on a building select a unit and click
on the building you want to attack.
- To zoom in or zoom out , use "-" and "+"
keys.

Controls

ActionScript [AS1/AS2]

Frame 2
gotoAndPlay (5);
Frame 3
function calculAngle(x1, y1, x2, y2) { if (x2 < x1) { angle = ((Math.atan((y1 - y2) / (x2 - x1)) * 180) / Math.PI) + 180; } else { angle = (Math.atan((y1 - y2) / (x2 - x1)) * 180) / Math.PI; } return(angle); } function dist(x1, y1, x2, y2) { return(Math.sqrt((Math.abs(x2 - x1) * Math.abs(x2 - x1)) + (Math.abs(y2 - y1) * Math.abs(y2 - y1)))); } stop(); Mouse.hide(); bool = 0; nbUnit = 22; nbBat = 25; bat = new Array(); i = 1; while (i < _root.nbBat) { bat[i] = eval ("bat" + i); bat[i].tour.energie = 100; i++; } bat22.tour.energie = 300; nbArbre = 31; char = new Array(); i = 1; while (i < _root.nbUnit) { char[i] = eval ("char" + i); char[i].energie = 50; char[i]["selectionné"] = false; char[i].maxenergie = 50; i++; }
Instance of Symbol 108 MovieClip "curseur" in Frame 3
onClipEvent (mouseMove) { setProperty(_root.curseur, _x , _root._xmouse); setProperty(_root.curseur, _y , _root._ymouse); i = 1; while (i < _root.nbBat) { if (_root.curseur.hitTest(_root.bat[i].tour)) { _root.curseur.gotoAndPlay(2); break; } _root.curseur.gotoAndStop(1); i++; } }
Frame 4
gotoAndPlay (155);
Frame 98
stop(); stop();
Frame 107
stop();
Frame 154
gotoAndStop (3);
Frame 178
stop();
Frame 180
stop();
Symbol 36 MovieClip Frame 39
i = 1; while (i < _root.nbUnit) { if (this.hitTest(_root.char[i])) { if (_root.char[i].energie < _root.char[i].maxenergie) { _root.char[i].energie = _root.char[i].energie + 4; } break; } i++; }
Symbol 41 MovieClip Frame 1
stop();
Symbol 45 MovieClip Frame 1
_parent.char.barchar._xscale = (_parent.energie / 50) * 100;
Symbol 45 MovieClip Frame 2
_parent.char.barchar._xscale = (_parent.energie / 50) * 100;
Symbol 46 MovieClip Frame 1
if (0 >= _parent.energie) { _parent.gotoAndPlay(7); }
Symbol 46 MovieClip Frame 2
if (0 >= _parent.energie) { _parent.gotoAndPlay(7); }
Symbol 46 MovieClip Frame 3
if (0 >= _parent.energie) { _parent.gotoAndPlay(7); }
Symbol 51 MovieClip Frame 10
_parent.target.energie = _parent.target.energie - 5;
Symbol 51 MovieClip Frame 24
if (0 >= _parent.target.energie) { _parent.gotoAndStop(1); }
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 4
setProperty(this, _x , getProperty(this, _x) + (Math.cos((this.angl * Math.PI) / 180) * 5)); setProperty(this, _y , getProperty(this, _y) - (Math.sin((this.angl * Math.PI) / 180) * 5)); if (0 < this.nb) { this.gotoAndPlay(2); this.nb--; } else { this.gotoAndStop(1); }
Symbol 59 MovieClip Frame 6
trace(target); stop();
Symbol 59 MovieClip Frame 15
this._x = 3000; stop();
Symbol 62 MovieClip Frame 1
stop();
Symbol 62 MovieClip Frame 4
setProperty(this, _x , getProperty(this, _x) + (Math.cos((this.angl * Math.PI) / 180) * 5)); setProperty(this, _y , getProperty(this, _y) - (Math.sin((this.angl * Math.PI) / 180) * 5)); if (0 < this.nb) { this.gotoAndPlay(2); this.nb--; } else { this.gotoAndStop(1); }
Symbol 66 MovieClip Frame 1
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 66 MovieClip Frame 2
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 67 MovieClip Frame 1
if (0 >= _parent.tour.energie) { _parent.gotoAndPlay(31); }
Symbol 67 MovieClip Frame 2
if (0 >= _parent.tour.energie) { _parent.gotoAndPlay(31); }
Symbol 67 MovieClip Frame 3
if (0 >= _parent.tour.energie) { _parent.gotoAndPlay(31); }
Symbol 75 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 1
_parent.bartour._xscale = _parent.tour.energie;
Symbol 76 MovieClip Frame 2
_parent.bartour._xscale = _parent.tour.energie;
Symbol 76 MovieClip Frame 3
_parent.bartour._xscale = _parent.tour.energie;
Symbol 79 MovieClip Frame 1
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); this.gotoAndPlay(5); break; } i++; }
Symbol 79 MovieClip Frame 2
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 3
gotoAndPlay (1);
Symbol 79 MovieClip Frame 5
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; } this.tour.gotoAndPlay(2);
Symbol 79 MovieClip Frame 6
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 7
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 8
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 9
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 10
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 11
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 12
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 13
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 14
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 15
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { _root.char[i].energie = _root.char[i].energie - 5; this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 16
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 17
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 18
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 19
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 20
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 21
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 22
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 23
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 24
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 25
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 26
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 27
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 28
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 29
i = 1; while (i < _root.nbUnit) { if (this.range.hitTest(_root.char[i])) { this.tour._rotation = -_root.calculAngle(this._x, this._y, _root.char[i]._x, _root.char[i]._y); break; } i++; }
Symbol 79 MovieClip Frame 30
this.gotoAndPlay(1);
Symbol 79 MovieClip Frame 35
this._x = 3000; stop();
Symbol 80 MovieClip Frame 1
_parent.bartour._xscale = (_parent.tour.energie / 500) * 100;
Symbol 80 MovieClip Frame 2
_parent.bartour._xscale = (_parent.tour.energie / 500) * 100;
Symbol 89 MovieClip Frame 30
gotoAndPlay (1);
Symbol 89 MovieClip Frame 70
_parent.gotoAndPlay(3); Mouse.show(); stop();
Symbol 96 MovieClip Frame 11
gotoAndPlay (1);
Symbol 96 MovieClip Frame 15
gotoAndPlay (12);
Symbol 98 MovieClip Frame 1
stop(); stopAllSounds();
Symbol 98 MovieClip Frame 4
setProperty(this, _x , getProperty(this, _x) + (Math.cos((this.angl * Math.PI) / 180) * 5)); setProperty(this, _y , getProperty(this, _y) - (Math.sin((this.angl * Math.PI) / 180) * 5)); if (0 < this.nb) { this.gotoAndPlay(2); this.nb--; } else { setProperty(this, _xscale , this._xscale - 10); setProperty(this, _yscale , this._yscale - 10); this.heli.helice.gotoAndPlay(1); this.gotoAndStop(1); }
Symbol 100 Button
on (press) { pastouch = 0; i = 1; while (i < nbUnit) { if (curseur.hitTest(eval ("char" + i))) { selected = "char" + i; eval (selected)["selectionné"] = true; eval (selected).char.surbrille._alpha = 50; trace(("le char " + i) + " est séléctionné!"); break; } i++; } i = 1; while (i < nbUnit) { if (!curseur.hitTest(eval ("char" + i))) { eval ("char" + i)["selectionné"] = false; } i++; } i = 1; while (i < nbUnit) { if (("char" + i) ne selected) { eval ("char" + i).char.surbrille._alpha = 0; } i++; } if (curseur.hitTest(helico1)) { selected = "helico1"; } else { i = 1; while (i < nbUnit) { if (!curseur.hitTest(eval ("char" + i))) { pastouch = pastouch + 1; } i++; } if ((pastouch == nbUnit) && (bool != 1)) { selected = "null"; } pastouch = 0; } if (curseur.hitTest(camion)) { selected = "camion"; trace("le collecteur est séléctionné!"); } else { i = 1; while (i < nbUnit) { if (!curseur.hitTest(eval ("char" + i))) { pastouch = pastouch + 1; } i++; } if ((pastouch == nbUnit) && (bool != 1)) { selected = "null"; } } trace(pastouch); if ((selected ne "null") && (bool == 1)) { if ((getProperty(selected, _currentframe) == 1) || (getProperty(selected, _currentframe) == 6)) { setProperty(selected, _rotation , -calculAngle(getProperty(selected, _x), getProperty(selected, _y), _xmouse, _ymouse)); eval (selected).angl = calculAngle(getProperty(selected, _x), getProperty(selected, _y), _xmouse, _ymouse); xm = _root._xmouse; ym = _root._ymouse; if (selected eq "helico1") { helico1.heli.helice.gotoAndPlay(12); helico1._xscale = helico1._xscale + 10; helico1._yscale = helico1._yscale + 10; } eval (selected).nb = int(dist(xm, ym, getProperty(selected, _x), getProperty(selected, _y)) / 5); i = 1; while (i < nbBat) { if (curseur.hitTest(bat[i].tour) != 1) { if (((selected eq "char14") || (selected eq "char15")) || (selected eq "char16")) { if (curseur.hitTest(lac)) { eval (selected).gotoAndPlay(2); } } else if ((int(selected.substring(4, 5)) < 14) || (16 < int(selected.substring(4, 5)))) { if ((!curseur.hitTest(lac)) && (!curseur.hitTest(menu))) { eval (selected).gotoAndPlay(2); } } else { eval (selected).gotoAndPlay(2); } } else { if (eval (selected).hitTest(bat[i].range)) { trace("entré2"); eval (selected).gotoAndPlay(6); eval (selected).target = _root.bat[i].tour; break; } eval (selected).gotoAndStop(1); break; } i++; } } } if (selected ne "null") { bool = 1; } else { bool = 0; } }
Symbol 102 Button
on (keyPress "<Left>") { i = 1; while (i < nbBat) { eval ("bat" + i)._x = eval ("bat" + i)._x + 50; i++; } i = 1; while (i < nbUnit) { eval ("char" + i)._x = eval ("char" + i)._x + 50; i++; } i = 1; while (i < nbArbre) { eval ("co" + i)._x = eval ("co" + i)._x + 50; i++; } bat._x = bat._x + 50; camion._x = camion._x + 50; carte._x = carte._x + 50; fore._x = fore._x + 50; lac._x = lac._x + 50; pont._x = pont._x + 50; helico1._x = helico1._x + 50; } on (keyPress "<Right>") { i = 1; while (i < nbBat) { eval ("bat" + i)._x = eval ("bat" + i)._x - 50; i++; } i = 1; while (i < nbUnit) { eval ("char" + i)._x = eval ("char" + i)._x - 50; i++; } i = 1; while (i < nbArbre) { eval ("co" + i)._x = eval ("co" + i)._x - 50; i++; } bat._x = bat._x - 50; camion._x = camion._x - 50; carte._x = carte._x - 50; fore._x = fore._x - 50; lac._x = lac._x - 50; pont._x = pont._x - 50; helico1._x = helico1._x - 50; } on (keyPress "<Up>") { i = 1; while (i < nbBat) { eval ("bat" + i)._y = eval ("bat" + i)._y + 50; i++; } i = 1; while (i < nbUnit) { eval ("char" + i)._y = eval ("char" + i)._y + 50; i++; } i = 1; while (i < nbArbre) { eval ("co" + i)._y = eval ("co" + i)._y + 50; i++; } bat._y = bat._y + 50; camion._y = camion._y + 50; carte._y = carte._y + 50; fore._y = fore._y + 50; lac._y = lac._y + 50; pont._y = pont._y + 50; helico1._y = helico1._y + 50; } on (keyPress "<Down>") { i = 1; while (i < nbBat) { eval ("bat" + i)._y = eval ("bat" + i)._y - 50; i++; } i = 1; while (i < nbUnit) { eval ("char" + i)._y = eval ("char" + i)._y - 50; i++; } i = 1; while (i < nbArbre) { eval ("co" + i)._y = eval ("co" + i)._y - 50; i++; } bat._y = bat._y - 50; camion._y = camion._y - 50; carte._y = carte._y - 50; fore._y = fore._y - 50; lac._y = lac._y - 50; pont._y = pont._y - 50; helico1._y = helico1._y - 50; } on (keyPress "+") { this._xscale = this._xscale + 10; this._yscale = this._yscale + 10; } on (keyPress "-") { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; } on (keyPress "m") { if (0 >= menu._x) { menu._x = menu._x + 100; } else { menu._x = menu._x - 100; } }
Symbol 108 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 4
gotoAndPlay (2);
Symbol 135 Button
on (release) { getURL ("www.dark-man.com", "_blank"); }
Symbol 154 Button
on (release) { gotoAndStop (100); }
Symbol 155 Button
on (release) { nextFrame(); }
Symbol 157 Button
on (release) { nextFrame(); }
Symbol 159 Button
on (release) { gotoAndPlay (180); }
Symbol 160 Button
on (release) { gotoAndStop (99); }
Symbol 176 Button
on (release) { _parent.prevFrame(); }
Symbol 184 Button
on (release) { nextFrame(); }
Symbol 188 Button
on (release) { gotoAndStop (98); }
Symbol 190 Button
on (release) { prevFrame(); }
Symbol 194 MovieClip Frame 10
stop();
Symbol 223 Button
on (release) { play(); }
Symbol 239 Button
on (release) { gotoAndStop (179); }
Symbol 247 Button
on (release) { gotoAndStop (98); }
Symbol 251 Button
on (release) { gotoAndPlay (98); }

Library Items

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Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:31 34 35Used by:Timeline
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Symbol 40 GraphicUsed by:41
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Symbol 42 GraphicUsed by:43
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Symbol 45 MovieClipUsed by:59
Symbol 46 MovieClipUsed by:59
Symbol 47 GraphicUsed by:51
Symbol 48 SoundUsed by:51 75
Symbol 49 GraphicUsed by:51
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Symbol 55 SoundUsed by:59 89  Timeline
Symbol 56 GraphicUsed by:59 79
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Symbol 60 GraphicUses:14Used by:61
Symbol 61 MovieClipUses:60Used by:62
Symbol 62 MovieClipUses:61Used by:Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:66 79 89
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:64 65 41Used by:Timeline
Symbol 67 MovieClipUsed by:79 89
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:79 89
Symbol 70 GraphicUsed by:79
Symbol 71 GraphicUsed by:75
Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:71 72 48 73 74Used by:79
Symbol 76 MovieClipUsed by:79 89
Symbol 77 MovieClipUses:52Used by:79 89
Symbol 78 SoundUsed by:79
Symbol 79 MovieClipUses:67 69 64 70 75 76 54 77 78 56 57 58Used by:Timeline
Symbol 80 MovieClipUsed by:89
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81 23Used by:89
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:88
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:83 85 23 87Used by:89  Timeline
Symbol 89 MovieClipUses:64 76 80 67 82 88 69 77 55Used by:Timeline
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:Timeline
Symbol 92 GraphicUsed by:97
Symbol 93 GraphicUsed by:96
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClipUses:93 95Used by:97
Symbol 97 MovieClipUses:92 96 19 10Used by:98 216
Symbol 98 MovieClipUses:97Used by:Timeline
Symbol 99 GraphicUsed by:100
Symbol 100 ButtonUses:99Used by:Timeline
Symbol 101 GraphicUsed by:102
Symbol 102 ButtonUses:101Used by:Timeline
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:Timeline
Symbol 105 GraphicUsed by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:105 106 107Used by:Timeline
Symbol 109 GraphicUsed by:Timeline
Symbol 110 GraphicUsed by:Timeline
Symbol 111 GraphicUsed by:130 244
Symbol 112 GraphicUsed by:130 244
Symbol 113 GraphicUsed by:130 244
Symbol 114 GraphicUsed by:130 244
Symbol 115 GraphicUsed by:130 244
Symbol 116 GraphicUsed by:130 244
Symbol 117 GraphicUsed by:130 244
Symbol 118 GraphicUsed by:130 244
Symbol 119 GraphicUsed by:130 244
Symbol 120 GraphicUsed by:130 244
Symbol 121 GraphicUsed by:130 244
Symbol 122 GraphicUsed by:130 244
Symbol 123 GraphicUsed by:130 244
Symbol 124 GraphicUsed by:130 244
Symbol 125 GraphicUsed by:130 244
Symbol 126 GraphicUsed by:130 244
Symbol 127 GraphicUsed by:130 244
Symbol 128 GraphicUsed by:130 244
Symbol 129 GraphicUsed by:130 244
Symbol 130 MovieClipUses:111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129Used by:Timeline
Symbol 131 GraphicUsed by:135
Symbol 132 FontUsed by:133 136
Symbol 133 TextUses:132Used by:135
Symbol 134 GraphicUsed by:135
Symbol 135 ButtonUses:131 133 134Used by:Timeline
Symbol 136 TextUses:132Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:Timeline
Symbol 141 SoundUsed by:Timeline
Symbol 142 FontUsed by:143 144
Symbol 143 TextUses:142Used by:Timeline
Symbol 144 TextUses:142Used by:Timeline
Symbol 145 GraphicUsed by:Timeline
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:Timeline
Symbol 148 GraphicUsed by:154 157 159 161 162 163 239 247 251
Symbol 149 FontUsed by:150 156 158 168
Symbol 150 TextUses:149Used by:154 161
Symbol 151 GraphicUsed by:154 157 159 161 162 163 239 247 251
Symbol 152 GraphicUsed by:154 157 159 161 162 163 239 247 251
Symbol 153 GraphicUsed by:154 161
Symbol 154 ButtonUses:148 150 151 152 153Used by:Timeline
Symbol 155 ButtonUsed by:Timeline
Symbol 156 TextUses:149Used by:157 162 239 247 251
Symbol 157 ButtonUses:148 156 151 152Used by:Timeline
Symbol 158 TextUses:149Used by:159 163
Symbol 159 ButtonUses:148 158 151 152Used by:Timeline
Symbol 160 ButtonUsed by:Timeline
Symbol 161 ButtonUses:148 150 151 152 153Used by:Timeline
Symbol 162 ButtonUses:148 156 151 152Used by:Timeline
Symbol 163 ButtonUses:148 158 151 152Used by:Timeline
Symbol 164 GraphicUsed by:177
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:177
Symbol 167 GraphicUsed by:177
Symbol 168 TextUses:149Used by:177
Symbol 169 EditableTextUses:26Used by:177
Symbol 170 GraphicUsed by:176
Symbol 171 FontUsed by:172
Symbol 172 TextUses:171Used by:176
Symbol 173 GraphicUsed by:176
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 ButtonUses:170 172 173 174 175Used by:177
Symbol 177 MovieClipUses:164 166 167 168 169 176Used by:Timeline
Symbol 178 GraphicUsed by:Timeline
Symbol 179 GraphicUsed by:184 188 190 223
Symbol 180 FontUsed by:181 187 189
Symbol 181 TextUses:180Used by:184 223
Symbol 182 GraphicUsed by:184 188 190 223
Symbol 183 GraphicUsed by:184 188 190 223
Symbol 184 ButtonUses:179 181 182 183Used by:Timeline
Symbol 185 FontUsed by:186 208 214
Symbol 186 TextUses:185Used by:Timeline
Symbol 187 TextUses:180Used by:188
Symbol 188 ButtonUses:179 187 182 183Used by:Timeline
Symbol 189 TextUses:180Used by:190
Symbol 190 ButtonUses:179 189 182 183Used by:Timeline
Symbol 191 GraphicUsed by:Timeline
Symbol 192 ShapeTweeningUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:192 193Used by:Timeline
Symbol 195 FontUsed by:196 203 206 208 214 218 220 225
Symbol 196 TextUses:195Used by:Timeline
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 GraphicUsed by:Timeline
Symbol 201 GraphicUsed by:Timeline
Symbol 202 GraphicUsed by:Timeline
Symbol 203 TextUses:195Used by:Timeline
Symbol 204 GraphicUsed by:Timeline
Symbol 205 GraphicUsed by:Timeline
Symbol 206 TextUses:195Used by:Timeline
Symbol 207 GraphicUsed by:Timeline
Symbol 208 TextUses:195 185Used by:Timeline
Symbol 209 GraphicUsed by:Timeline
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210 41Used by:Timeline
Symbol 212 GraphicUsed by:Timeline
Symbol 213 GraphicUsed by:Timeline
Symbol 214 TextUses:195 185Used by:Timeline
Symbol 215 GraphicUsed by:Timeline
Symbol 216 MovieClipUses:97Used by:Timeline
Symbol 217 GraphicUsed by:Timeline
Symbol 218 TextUses:195Used by:Timeline
Symbol 219 GraphicUsed by:Timeline
Symbol 220 TextUses:195Used by:Timeline
Symbol 221 GraphicUsed by:Timeline
Symbol 222 GraphicUsed by:Timeline
Symbol 223 ButtonUses:179 181 182 183Used by:Timeline
Symbol 224 GraphicUsed by:Timeline
Symbol 225 TextUses:195Used by:Timeline
Symbol 226 SoundUsed by:Timeline
Symbol 227 GraphicUsed by:Timeline
Symbol 228 FontUsed by:229 231 232 233 234 235 236 249
Symbol 229 TextUses:228Used by:Timeline
Symbol 230 SoundUsed by:Timeline
Symbol 231 TextUses:228Used by:Timeline
Symbol 232 TextUses:228Used by:Timeline
Symbol 233 TextUses:228Used by:Timeline
Symbol 234 TextUses:228Used by:Timeline
Symbol 235 TextUses:228Used by:Timeline
Symbol 236 TextUses:228Used by:Timeline
Symbol 237 FontUsed by:238
Symbol 238 TextUses:237Used by:Timeline
Symbol 239 ButtonUses:148 156 151 152Used by:Timeline
Symbol 240 GraphicUsed by:Timeline
Symbol 241 FontUsed by:242 243 250
Symbol 242 TextUses:241Used by:Timeline
Symbol 243 TextUses:241Used by:Timeline
Symbol 244 MovieClipUses:111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129Used by:Timeline
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245 41 17Used by:Timeline
Symbol 247 ButtonUses:148 156 151 152Used by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 TextUses:228Used by:Timeline
Symbol 250 TextUses:241Used by:Timeline
Symbol 251 ButtonUses:148 156 151 152Used by:Timeline

Instance Names

"carte"Frame 3Symbol 3 MovieClip
"lac"Frame 3Symbol 5 MovieClip
"bat12"Frame 3Symbol 7 MovieClip
"bat10"Frame 3Symbol 11 MovieClip
"bat24"Frame 3Symbol 13 MovieClip
"bat1"Frame 3Symbol 24 MovieClip
"bat9"Frame 3Symbol 28 MovieClip
"bat11"Frame 3Symbol 30 MovieClip
"bat21"Frame 3Symbol 36 MovieClip
"char1"Frame 3Symbol 59 MovieClip
"char2"Frame 3Symbol 59 MovieClip
"char3"Frame 3Symbol 59 MovieClip
"camion"Frame 3Symbol 62 MovieClip
"bat8"Frame 3Symbol 66 MovieClip
"bat6"Frame 3Symbol 66 MovieClip
"bat5"Frame 3Symbol 66 MovieClip
"bat7"Frame 3Symbol 66 MovieClip
"char4"Frame 3Symbol 59 MovieClip
"bat13"Frame 3Symbol 79 MovieClip
"bat15"Frame 3Symbol 79 MovieClip
"bat14"Frame 3Symbol 79 MovieClip
"bat17"Frame 3Symbol 79 MovieClip
"bat16"Frame 3Symbol 79 MovieClip
"bat18"Frame 3Symbol 79 MovieClip
"bat20"Frame 3Symbol 79 MovieClip
"bat19"Frame 3Symbol 79 MovieClip
"char5"Frame 3Symbol 59 MovieClip
"char6"Frame 3Symbol 59 MovieClip
"char7"Frame 3Symbol 59 MovieClip
"char8"Frame 3Symbol 59 MovieClip
"char10"Frame 3Symbol 59 MovieClip
"char9"Frame 3Symbol 59 MovieClip
"bat22"Frame 3Symbol 89 MovieClip
"char17"Frame 3Symbol 59 MovieClip
"char18"Frame 3Symbol 59 MovieClip
"char19"Frame 3Symbol 59 MovieClip
"char20"Frame 3Symbol 59 MovieClip
"char21"Frame 3Symbol 59 MovieClip
"co1"Frame 3Symbol 91 MovieClip
"co2"Frame 3Symbol 91 MovieClip
"co3"Frame 3Symbol 91 MovieClip
"co4"Frame 3Symbol 91 MovieClip
"co5"Frame 3Symbol 91 MovieClip
"co8"Frame 3Symbol 91 MovieClip
"co6"Frame 3Symbol 91 MovieClip
"co9"Frame 3Symbol 91 MovieClip
"co11"Frame 3Symbol 91 MovieClip
"co13"Frame 3Symbol 91 MovieClip
"co12"Frame 3Symbol 91 MovieClip
"co10"Frame 3Symbol 91 MovieClip
"co14"Frame 3Symbol 91 MovieClip
"co7"Frame 3Symbol 91 MovieClip
"co15"Frame 3Symbol 91 MovieClip
"co16"Frame 3Symbol 91 MovieClip
"co16"Frame 3Symbol 91 MovieClip
"co17"Frame 3Symbol 91 MovieClip
"co18"Frame 3Symbol 91 MovieClip
"co19"Frame 3Symbol 91 MovieClip
"co20"Frame 3Symbol 91 MovieClip
"co21"Frame 3Symbol 91 MovieClip
"co22"Frame 3Symbol 91 MovieClip
"co23"Frame 3Symbol 91 MovieClip
"co24"Frame 3Symbol 91 MovieClip
"co25"Frame 3Symbol 91 MovieClip
"co26"Frame 3Symbol 91 MovieClip
"co27"Frame 3Symbol 91 MovieClip
"co28"Frame 3Symbol 91 MovieClip
"co29"Frame 3Symbol 91 MovieClip
"co30"Frame 3Symbol 91 MovieClip
"helico1"Frame 3Symbol 98 MovieClip
"menu"Frame 3Symbol 104 MovieClip
"curseur"Frame 3Symbol 108 MovieClip
"surbrille"Symbol 44 MovieClip Frame 1Symbol 38 MovieClip
"barchar"Symbol 44 MovieClip Frame 1Symbol 43 MovieClip
"char"Symbol 59 MovieClip Frame 1Symbol 44 MovieClip
"range"Symbol 66 MovieClip Frame 1Symbol 64 MovieClip
"tour"Symbol 66 MovieClip Frame 1Symbol 41 MovieClip
"bartour"Symbol 79 MovieClip Frame 1Symbol 69 MovieClip
"range"Symbol 79 MovieClip Frame 1Symbol 64 MovieClip
"tour"Symbol 79 MovieClip Frame 1Symbol 75 MovieClip
"range"Symbol 89 MovieClip Frame 1Symbol 64 MovieClip
"tour"Symbol 89 MovieClip Frame 1Symbol 82 MovieClip
"bartour"Symbol 89 MovieClip Frame 1Symbol 69 MovieClip
"helice"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"heli"Symbol 98 MovieClip Frame 1Symbol 97 MovieClip

Dynamic Text Variables

codeMissionSymbol 169 EditableText""




http://swfchan.com/5/23924/info.shtml
Created: 25/5 -2019 18:46:56 Last modified: 25/5 -2019 18:46:56 Server time: 22/12 -2024 10:23:07