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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68711372?noj=FRM68711372-22DC" width="1" height="1"></div>

Tomb Digger.swf

This is the info page for
Flash #23930

(Click the ID number above for more basic data on this flash file.)


Text
LOADING GAME

NETSTUPIDITY NETWORK

Tomb Digger

Tomb Digger

You are greedy treasure seeker, you have found a map
leading to the hidden treasury unfortunatelly it points
onto graveyard but that is nothing for you when gold is
in a case.

You are greedy treasure seeker, you have found a map
leading to the hidden treasury unfortunatelly it points
onto graveyard but that is nothing for you when gold is
in a case.

PLAY !

PLAY !

PLAY !

HELP ?

HELP ?

HELP ?

You aim is to collect precious treasures buried deep underneath old
cementary.
Valuable gold rocks are stashed in chests throughout the
cementary. You can push the chests down open shafts to break
them and expose glimmering gold inside. To advance to more
challanging parts of cementary you must scoop up all treasures!
ZOMBIES
Zombies are not too bright. By pushing the heavy chests down the
long shafts the zombies are crushed  under the weight of bursting
chest. Don't forget to scoop up the gold when chest breaks.
Beware - the are some rumors about zombies who can burrow
through the mine to kill you!
CONTROLS
Use arrow keys to maneuver through the cementary following the
old shafts and tunnelling new paths.

00000000

Game Over

Game Over

YourPosition:

100

YourScore:

99999

Weekly

Daily

Hourly

Monthly

Monthly

Weekly

Daily

Hourly

TimeRev

TimeRev

TimeFfd

TimeFfd

SubmitScore

SubmitScore

Top10

Top10

Top100

Top100

NICK

SCORE

TIME

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

<P ALIGN="LEFT"></P>

SCOREBOARD SYSTEM IS
EXCLUSIVELY AVIABLE ON

CLICK HERE TO GET THERE

SCORE

LIVES

0000000000

0000000000

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "noScale"; Stage.showMenu = false;
Frame 2
stop();
Frame 5
stop();
Frame 7
stop();
Instance of Symbol 199 MovieClip in Frame 7
//component parameters onClipEvent (initialize) { scr = "_root.SCORE"; }
Frame 10
stop(); BoulderDash.newGame();
Symbol 20 MovieClip [mc-digg-chest-rip] Frame 22
this.swapDepths(3); this.removeMovieClip();
Symbol 23 MovieClip [mc-digg-noob-rip] Frame 40
this.swapDepths(3); this.removeMovieClip();
Symbol 28 MovieClip [mc-noob-rip] Frame 30
this.swapDepths(3); this.removeMovieClip();
Symbol 35 MovieClip Frame 1
Stage.scaleMode = "noScale"; fscommand ("trapallkeys", true); Stage.showMenu = false; this.uu = _root._url; var a = _root._url.split("/"); var i = 0; while (i < a.length) { if (a[i] == "files") { _root.gid = a[i + 1]; } i++; } if ((a[2] == "www.netstupidity.com") || (a[2] == "netstupidity.com")) { _root.ligin = 1; } _root.__url = "http://www.netstupidity.com/games/hof/"; _root.loadVariables((_root.__url + "hof_bsc.php?id=") + _root.gid); _root.prc = 0; this.onEnterFrame = function () { var ld = _root.getBytesLoaded(); var tt = _root.getBytesTotal(); var pr = ((100 * ld) / tt); this.pasek._xscale = pr; var b = Math.round(pr / 20); if (pr >= 100) { this.onEnterFrame = null; this._parent.play(); } };
Symbol 49 MovieClip Frame 140
stop();
Symbol 88 MovieClip Frame 1
this.t = getTimer(); this.tm = 0; this.onEnterFrame = function () { if (_root._framesloaded < 2) { this.t = getTimer(); return(undefined); } this.tm = this.tm + (getTimer() - this.t); var tt = Math.round(this.tm / 33); if (tt < 1) { this.stop(); } else { this.t = getTimer(); if (tt >= 145) { this.onEnterFrame = null; this.gotoAndStop(145); _root.play(); } else { this.gotoAndStop(tt); } } }; stop();
Symbol 91 MovieClip Frame 1
_root.stop(); stop();
Symbol 91 MovieClip Frame 2
stop();
Symbol 109 Button
on (press) { _root.gotoAndStop(10); }
Symbol 115 Button
on (press) { _root.gotoAndStop(5); }
Symbol 119 MovieClip Frame 1
this._visible = _root.ligin == undefined; this.onPress = function () { getURL ("http://www.netstupidity.com"); };
Symbol 140 Button
on (press) { this.gotoAndStop("weekly"); }
Symbol 141 Button
on (press) { this.gotoAndStop("daily"); }
Symbol 142 Button
on (press) { this.gotoAndStop("hourly"); }
Symbol 145 Button
on (press) { this.gotoAndStop("monthly"); }
Symbol 150 Button
on (press) { this.gotoAndStop("daily"); }
Symbol 153 MovieClip Frame 1
this._parent.tp = 2592000 /* 0x278D00 */; this._parent.tc = 0; this._parent.reload(); stop();
Symbol 153 MovieClip Frame 2
this._parent.tp = 604800 /* 0x093A80 */; this._parent.tc = 0; this._parent.reload();
Symbol 153 MovieClip Frame 3
this._parent.tp = 86400 /* 0x015180 */; this._parent.tc = 0; this._parent.reload();
Symbol 153 MovieClip Frame 4
this._parent.tp = 3600; this._parent.tc = 0; this._parent.reload();
Symbol 160 Button
on (press) { this.tc--; this.reload(); }
Symbol 165 Button
on (press) { this.tc = ((this.tc < 0) ? (this.tc + 1) : 0); this.reload(); }
Symbol 168 Button
on (press) { if (this.submitted == false) { this.loadVariables((((this.__url + "hof_put.php?id=") + this.gid) + "&s=") + this.sc); } }
Symbol 172 Button
on (press) { this._parent.l = 10; this._parent.reload(); this.gotoAndStop(2); }
Symbol 175 Button
on (press) { this._parent.l = 100; this._parent.reload(); this.gotoAndStop(1); }
Symbol 176 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 18
stop();
Symbol 193 MovieClip Frame 1
function reset() { this.m._x = this.s._x; this.m._y = this.s._y; } function scroll(p) { this._parent.rolki.f1.scroll = (this._parent.rolki.f2.scroll = (this._parent.rolki.f3.scroll = (this._parent.rolki.f4.scroll = int((this.mx * p) / 100)))); } this.onEnterFrame = function () { this.s._y = ((this.m._y > 5) ? (((this.m._y < 202) ? (this.m._y) : 202)) : 5); this.mx = this._parent.rolki.f1.maxscroll; scroll((100 * (this.s._y - 5)) / 197); };
Instance of Symbol 192 MovieClip "m" in Symbol 193 MovieClip Frame 1
on (press) { this.startDrag(); } on (release, releaseOutside) { this.stopDrag(); this._parent.reset(); }
Symbol 198 MovieClip Frame 1
this._visible = _root.ligin == undefined; this.onPress = function () { getURL ("http://www.netstupidity.com"); };
Symbol 199 MovieClip Frame 1
this.submitted = false;
Symbol 199 MovieClip Frame 2
function reload() { if (this.rolki._currentframe > 1) { this.rolki.gotoAndPlay(18); } var te = ((-this.tc) * this.tp); var tb = ((-(this.tc - 1)) * this.tp); this.loadVariables((((((((((this.__url + "hof_get.php?id=") + this.gid) + "&n=") + this.l) + "&tb=") + tb) + "&te=") + te) + "&s=") + this.sc); } this.uu = _root._url; this.gid = _root.gid; this.__url = _root.__url; this.l = 10; this.sc = eval (this.scr); if (int(this.sc) > int(_root.bsc)) { _root.bsc = this.sc; } this.onData = function () { if (this.r == 1) { this.rolki.gotoAndPlay(2); clearInterval(this._itr); return(undefined); } if (this.r == "3") { this.submitted = true; reload(); } if (this.r == "2") { getURL ("javascript:if(confirm('To submit Your score You have to be logged into netstupidity.com site. Do You wish to log in now?')) window.open('http://www.netstupidity.com/login.php'); void(0);"); } }; stop();
Symbol 205 MovieClip [mc-gems] Frame 1
this._rotation = random(30); stop();
Symbol 212 MovieClip [mc-gold] Frame 1
stop();
Symbol 212 MovieClip [mc-gold] Frame 4
gotoAndStop (1);
Symbol 212 MovieClip [mc-gold] Frame 5
stop();
Symbol 212 MovieClip [mc-gold] Frame 35
gotoAndStop (10);
Symbol 212 MovieClip [mc-gold] Frame 50
stop();
Symbol 232 MovieClip [mc-wall] Frame 1
stop();
Symbol 232 MovieClip [mc-wall] Frame 5
stop();
Symbol 232 MovieClip [mc-wall] Frame 10
stop();
Symbol 232 MovieClip [mc-wall] Frame 15
stop();
Symbol 232 MovieClip [mc-wall] Frame 20
stop();
Symbol 232 MovieClip [mc-wall] Frame 25
stop();
Symbol 232 MovieClip [mc-wall] Frame 30
stop();
Symbol 232 MovieClip [mc-wall] Frame 35
stop();
Symbol 232 MovieClip [mc-wall] Frame 40
stop();
Symbol 232 MovieClip [mc-wall] Frame 45
stop();
Symbol 232 MovieClip [mc-wall] Frame 50
stop();
Symbol 232 MovieClip [mc-wall] Frame 55
stop();
Symbol 232 MovieClip [mc-wall] Frame 60
stop();
Symbol 232 MovieClip [mc-wall] Frame 65
stop();
Symbol 232 MovieClip [mc-wall] Frame 70
stop();
Symbol 232 MovieClip [mc-wall] Frame 75
stop();
Symbol 232 MovieClip [mc-wall] Frame 80
stop();
Symbol 232 MovieClip [mc-wall] Frame 85
stop();
Symbol 232 MovieClip [mc-wall] Frame 90
stop();
Symbol 232 MovieClip [mc-wall] Frame 95
stop();
Symbol 251 MovieClip [mc-digg] Frame 42
stop();
Symbol 251 MovieClip [mc-digg] Frame 51
stop();
Symbol 251 MovieClip [mc-digg] Frame 61
gotoAndStop (42);
Symbol 267 MovieClip [mc-noob-0] Frame 1
stop();
Symbol 267 MovieClip [mc-noob-0] Frame 10
stop();
Symbol 283 MovieClip [mc-noob-1] Frame 1
stop();
Symbol 283 MovieClip [mc-noob-1] Frame 20
stop();
Symbol 312 MovieClip [mc-noob-2] Frame 1
stop();
Symbol 312 MovieClip [mc-noob-2] Frame 15
stop();
Symbol 312 MovieClip [mc-noob-2] Frame 30
gotoAndStop (1);
Symbol 312 MovieClip [mc-noob-2] Frame 50
stop();
Symbol 312 MovieClip [mc-noob-2] Frame 65
stop();
Symbol 312 MovieClip [mc-noob-2] Frame 80
gotoAndStop (50);
Symbol 313 MovieClip Frame 1
_global.FPS = 36; _global.STARTX = 0; _global.STARTY = 0; _global.CELLSIZE = 40; _global.GEMSDEPTH = 250; _global.BAGSDEPTH = 500; _global.DIGGDEPTH = 666; _global.NOOBDEPTH = 750; _global.SPEED = 10; _global.LEGEND = {}; _global.LEGEND.NULL = 0; _global.LEGEND.WALL = 1; _global.LEGEND.GEMS = 2; _global.LEGEND.BAGS = 4; _global.LEGEND.PILE = 8; _global.LEVELS = new Array(); LEVELS[0] = new Object(); LEVELS[0].startX = 4; LEVELS[0].startY = 9; LEVELS[0].spawnX = 14; LEVELS[0].spawnY = 0; LEVELS[0].MAP = new Array(); LEVELS[0].MAP[0] = new Array(0, 1, 1, 1, 5, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0); LEVELS[0].MAP[1] = new Array(0, 1, 1, 3, 3, 1, 1, 3, 1, 1, 0, 1, 5, 1, 1); LEVELS[0].MAP[2] = new Array(0, 5, 1, 3, 3, 1, 1, 3, 1, 1, 0, 1, 1, 1, 1); LEVELS[0].MAP[3] = new Array(0, 1, 1, 3, 3, 5, 1, 3, 5, 1, 0, 1, 3, 3, 3); LEVELS[0].MAP[4] = new Array(0, 1, 1, 3, 3, 1, 1, 3, 1, 1, 0, 1, 3, 3, 3); LEVELS[0].MAP[5] = new Array(0, 0, 1, 3, 3, 1, 1, 3, 1, 1, 0, 1, 3, 3, 3); LEVELS[0].MAP[6] = new Array(1, 0, 1, 1, 1, 1, 5, 1, 5, 1, 0, 1, 1, 1, 1); LEVELS[0].MAP[7] = new Array(1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1); LEVELS[0].MAP[8] = new Array(3, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 3); LEVELS[0].MAP[9] = new Array(3, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 3, 3); LEVELS[1] = new Object(); LEVELS[1].startX = 0; LEVELS[1].startY = 0; LEVELS[1].spawnX = 14; LEVELS[1].spawnY = 0; LEVELS[1].MAP = new Array(0); LEVELS[1].MAP[0] = new Array(0, 0, 0, 0, 0, 0, 1, 1, 5, 1, 5, 1, 1, 0, 0); LEVELS[1].MAP[1] = new Array(1, 3, 3, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1); LEVELS[1].MAP[2] = new Array(1, 3, 3, 1, 1, 0, 1, 3, 3, 3, 3, 3, 1, 0, 1); LEVELS[1].MAP[3] = new Array(5, 3, 3, 5, 1, 0, 1, 3, 3, 3, 3, 3, 1, 0, 1); LEVELS[1].MAP[4] = new Array(3, 3, 3, 3, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1); LEVELS[1].MAP[5] = new Array(3, 3, 3, 3, 1, 0, 1, 5, 1, 1, 0, 0, 0, 0, 1); LEVELS[1].MAP[6] = new Array(1, 3, 3, 1, 1, 0, 1, 3, 3, 1, 0, 1, 1, 1, 1); LEVELS[1].MAP[7] = new Array(1, 5, 5, 1, 1, 0, 3, 3, 3, 3, 0, 1, 3, 3, 1); LEVELS[1].MAP[8] = new Array(3, 1, 1, 1, 1, 0, 1, 3, 3, 1, 0, 1, 3, 3, 1); LEVELS[1].MAP[9] = new Array(3, 3, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1); LEVELS[2] = new Object(); LEVELS[2].startX = 0; LEVELS[2].startY = 0; LEVELS[2].spawnX = 14; LEVELS[2].spawnY = 0; LEVELS[2].MAP = new Array(); LEVELS[2].MAP[0] = new Array(0, 0, 0, 0, 0, 5, 1, 5, 1, 5, 0, 0, 0, 0, 0); LEVELS[2].MAP[1] = new Array(3, 3, 1, 1, 0, 1, 3, 1, 3, 1, 0, 1, 5, 5, 1); LEVELS[2].MAP[2] = new Array(3, 1, 1, 1, 0, 1, 3, 1, 3, 1, 0, 1, 3, 3, 1); LEVELS[2].MAP[3] = new Array(1, 5, 5, 1, 0, 1, 3, 1, 3, 1, 0, 3, 3, 3, 3); LEVELS[2].MAP[4] = new Array(3, 3, 3, 3, 0, 1, 3, 1, 3, 1, 0, 3, 3, 3, 3); LEVELS[2].MAP[5] = new Array(3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 1, 3, 3, 1); LEVELS[2].MAP[6] = new Array(1, 3, 3, 1, 1, 3, 1, 1, 1, 3, 1, 1, 3, 3, 1); LEVELS[2].MAP[7] = new Array(1, 3, 3, 1, 1, 3, 1, 3, 1, 3, 1, 1, 1, 1, 1); LEVELS[2].MAP[8] = new Array(3, 1, 1, 1, 1, 3, 1, 3, 1, 3, 1, 1, 1, 1, 3); LEVELS[2].MAP[9] = new Array(3, 3, 1, 1, 1, 3, 1, 3, 1, 3, 1, 1, 1, 3, 3); LEVELS[3] = new Object(); LEVELS[3].startX = 0; LEVELS[3].startY = 0; LEVELS[3].spawnX = 14; LEVELS[3].spawnY = 0; LEVELS[3].MAP = new Array(); LEVELS[3].MAP[0] = new Array(0, 0, 5, 3, 3, 3, 3, 5, 3, 3, 3, 3, 5, 0, 0); LEVELS[3].MAP[1] = new Array(3, 0, 1, 1, 3, 3, 3, 3, 3, 3, 3, 1, 1, 0, 3); LEVELS[3].MAP[2] = new Array(3, 0, 0, 0, 1, 3, 3, 3, 3, 3, 1, 0, 0, 0, 3); LEVELS[3].MAP[3] = new Array(3, 1, 1, 0, 1, 1, 3, 3, 3, 1, 1, 0, 1, 1, 3); LEVELS[3].MAP[4] = new Array(1, 1, 1, 0, 0, 0, 1, 3, 1, 0, 0, 0, 1, 1, 1); LEVELS[3].MAP[5] = new Array(1, 1, 5, 1, 1, 0, 1, 5, 1, 0, 1, 1, 5, 1, 1); LEVELS[3].MAP[6] = new Array(1, 1, 3, 1, 1, 0, 3, 3, 3, 0, 1, 1, 3, 1, 1); LEVELS[3].MAP[7] = new Array(1, 3, 3, 3, 1, 0, 0, 0, 0, 0, 1, 3, 3, 3, 1); LEVELS[3].MAP[8] = new Array(3, 3, 3, 3, 3, 1, 3, 0, 3, 1, 3, 3, 3, 3, 3); LEVELS[3].MAP[9] = new Array(3, 3, 3, 3, 3, 1, 3, 0, 3, 1, 3, 3, 3, 3, 3); LEVELS[4] = new Object(); LEVELS[4].startX = 0; LEVELS[4].startY = 0; LEVELS[4].spawnX = 14; LEVELS[4].spawnY = 0; LEVELS[4].MAP = new Array(); LEVELS[4].MAP[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LEVELS[4].MAP[1] = new Array(0, 5, 3, 3, 3, 3, 5, 0, 3, 3, 3, 3, 3, 3, 0); LEVELS[4].MAP[2] = new Array(0, 3, 3, 3, 3, 3, 3, 0, 1, 3, 3, 5, 3, 1, 0); LEVELS[4].MAP[3] = new Array(0, 1, 3, 3, 3, 3, 1, 0, 5, 3, 3, 3, 3, 3, 0); LEVELS[4].MAP[4] = new Array(0, 3, 3, 3, 3, 3, 3, 0, 1, 3, 3, 3, 3, 1, 0); LEVELS[4].MAP[5] = new Array(0, 1, 3, 3, 3, 3, 1, 0, 5, 3, 3, 3, 3, 3, 0); LEVELS[4].MAP[6] = new Array(0, 3, 3, 5, 3, 3, 3, 0, 1, 3, 3, 3, 3, 1, 0); LEVELS[4].MAP[7] = new Array(0, 1, 3, 3, 5, 3, 1, 0, 3, 3, 3, 3, 3, 3, 0); LEVELS[4].MAP[8] = new Array(0, 3, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 3, 0); LEVELS[4].MAP[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LEVELS[5] = new Object(); LEVELS[5].startX = 0; LEVELS[5].startY = 0; LEVELS[5].spawnX = 14; LEVELS[5].spawnY = 0; LEVELS[5].MAP = new Array(); LEVELS[5].MAP[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LEVELS[5].MAP[1] = new Array(0, 3, 5, 3, 3, 0, 1, 0, 1, 0, 3, 3, 5, 3, 0); LEVELS[5].MAP[2] = new Array(0, 3, 3, 3, 1, 0, 5, 0, 5, 0, 1, 3, 3, 3, 0); LEVELS[5].MAP[3] = new Array(0, 3, 3, 3, 0, 0, 1, 0, 1, 0, 0, 3, 3, 3, 0); LEVELS[5].MAP[4] = new Array(0, 3, 3, 1, 0, 1, 3, 0, 3, 1, 0, 1, 3, 3, 0); LEVELS[5].MAP[5] = new Array(0, 3, 3, 0, 0, 1, 3, 0, 3, 1, 0, 0, 3, 3, 0); LEVELS[5].MAP[6] = new Array(0, 3, 1, 0, 1, 3, 3, 0, 3, 3, 1, 0, 1, 3, 0); LEVELS[5].MAP[7] = new Array(0, 3, 0, 0, 5, 3, 3, 0, 3, 3, 5, 0, 0, 3, 0); LEVELS[5].MAP[8] = new Array(0, 3, 0, 3, 3, 3, 3, 0, 3, 3, 3, 3, 0, 3, 0); LEVELS[5].MAP[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LEVELS[6] = new Object(); LEVELS[6].startX = 0; LEVELS[6].startY = 0; LEVELS[6].spawnX = 14; LEVELS[6].spawnY = 0; LEVELS[6].MAP = new Array(); LEVELS[6].MAP[0] = new Array(0, 0, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 0, 0); LEVELS[6].MAP[1] = new Array(1, 0, 3, 5, 3, 5, 3, 0, 3, 5, 3, 5, 3, 0, 1); LEVELS[6].MAP[2] = new Array(5, 0, 3, 3, 3, 3, 3, 0, 3, 3, 3, 3, 3, 0, 5); LEVELS[6].MAP[3] = new Array(3, 0, 0, 3, 3, 3, 3, 0, 3, 3, 3, 3, 0, 0, 3); LEVELS[6].MAP[4] = new Array(3, 3, 0, 1, 3, 3, 3, 0, 3, 3, 3, 1, 0, 3, 3); LEVELS[6].MAP[5] = new Array(3, 3, 0, 0, 0, 3, 3, 0, 3, 3, 0, 0, 0, 3, 3); LEVELS[6].MAP[6] = new Array(3, 3, 3, 3, 0, 1, 3, 0, 3, 1, 0, 3, 3, 3, 3); LEVELS[6].MAP[7] = new Array(3, 3, 3, 3, 0, 0, 1, 0, 1, 0, 0, 3, 3, 3, 3); LEVELS[6].MAP[8] = new Array(3, 3, 3, 3, 3, 0, 1, 0, 1, 0, 3, 3, 3, 3, 3); LEVELS[6].MAP[9] = new Array(3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3); LEVELS[7] = new Object(); LEVELS[7].startX = 0; LEVELS[7].startY = 0; LEVELS[7].spawnX = 14; LEVELS[7].spawnY = 0; LEVELS[7].MAP = new Array(); LEVELS[7].MAP[0] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); LEVELS[7].MAP[1] = new Array(0, 1, 3, 3, 5, 3, 3, 3, 3, 3, 5, 3, 3, 1, 0); LEVELS[7].MAP[2] = new Array(0, 0, 0, 3, 3, 3, 3, 5, 3, 3, 3, 3, 0, 0, 0); LEVELS[7].MAP[3] = new Array(0, 5, 0, 1, 3, 3, 3, 3, 3, 3, 3, 1, 0, 5, 0); LEVELS[7].MAP[4] = new Array(0, 3, 0, 0, 0, 3, 3, 3, 3, 3, 0, 0, 0, 3, 0); LEVELS[7].MAP[5] = new Array(0, 3, 3, 1, 0, 1, 3, 3, 3, 1, 0, 1, 3, 3, 0); LEVELS[7].MAP[6] = new Array(0, 3, 3, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 3, 0); LEVELS[7].MAP[7] = new Array(0, 3, 3, 3, 3, 1, 0, 1, 0, 1, 3, 3, 3, 3, 0); LEVELS[7].MAP[8] = new Array(0, 3, 3, 3, 3, 3, 0, 1, 0, 3, 3, 3, 3, 3, 0); LEVELS[7].MAP[9] = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); function buildMap() { var counter = 0; this.CONTAINER = this.createEmptyMovieClip("mcContainer", 9); var cx = CONTAINER.createEmptyMovieClip("cx", 1); mcForeground.setMask(cx); var i = 0; while (i < actLevel.MAP.length) { var j = 0; while (j < actLevel.MAP[i].length) { var $mc = cx.attachMovie("mc-wall", ++counter, counter); $mc._x = STARTX + (CELLSIZE * j); $mc._y = STARTY + (CELLSIZE * i); actLevel.MCs[i][j] = $mc; shapeShift(j, i); if (actLevel.MAP[i][j] & LEGEND.GEMS) { var $mc = this.CONTAINER.attachMovie("mc-gems", ++counter, GEMSDEPTH + counter); $mc._x = (STARTX + (CELLSIZE * j)) + (CELLSIZE / 2); $mc._y = (STARTX + (CELLSIZE * i)) + (CELLSIZE / 2); createItem(j, i, $mc, LEGEND.GEMS); } if (actLevel.MAP[i][j] & LEGEND.BAGS) { var $mc = this.CONTAINER.attachMovie("mc-gold", ++counter, BAGSDEPTH + counter); $mc._x = (STARTX + (CELLSIZE * j)) + (CELLSIZE / 2); $mc._y = (STARTX + (CELLSIZE * i)) + (CELLSIZE / 2); createItem(j, i, $mc, LEGEND.BAGS); } j++; } i++; } } function shapeShift(x, y) { var o = 0; var $mc = actLevel.MCs[y][x]; if (actLevel.MAP[y][x] & LEGEND.WALL) { if (actLevel.MAP[y - 1][x] == 0) { o = o + 1; } if (actLevel.MAP[y + 1][x] == 0) { o = o + 2; } if (actLevel.MAP[y][x - 1] == 0) { o = o + 4; } if (actLevel.MAP[y][x + 1] == 0) { o = o + 8; } if ((((o & 8) && (o & 4)) && (o & 2)) && (o & 1)) { $mc.gotoAndStop(5); } else if (((o & 8) && (o & 4)) && (o & 1)) { $mc.gotoAndStop(20); } else if (((o & 8) && (o & 4)) && (o & 2)) { $mc.gotoAndStop(10); } else if (((o & 8) && (o & 2)) && (o & 1)) { $mc.gotoAndStop(25); } else if (((o & 4) && (o & 2)) && (o & 1)) { $mc.gotoAndStop(15); } else if ((o & 8) && (o & 1)) { $mc.gotoAndStop(35); } else if ((o & 8) && (o & 2)) { $mc.gotoAndStop(40); } else if ((o & 8) && (o & 4)) { $mc.gotoAndStop(0); } else if ((o & 4) && (o & 1)) { $mc.gotoAndStop(30); } else if ((o & 4) && (o & 2)) { $mc.gotoAndStop(45); } else if ((o & 2) && (o & 1)) { $mc.gotoAndStop(0); } else { $mc.gotoAndStop(0); } } else { if ((actLevel.MAP[y - 1][x] & LEGEND.WALL) || (actLevel.MAP[y - 1][x] == undefined)) { o = o + 1; } if ((actLevel.MAP[y + 1][x] & LEGEND.WALL) || (actLevel.MAP[y + 1][x] == undefined)) { o = o + 2; } if ((actLevel.MAP[y][x - 1] & LEGEND.WALL) || (actLevel.MAP[y][x - 1] == undefined)) { o = o + 4; } if ((actLevel.MAP[y][x + 1] & LEGEND.WALL) || (actLevel.MAP[y][x + 1] == undefined)) { o = o + 8; } if ((((o & 8) && (o & 4)) && (o & 2)) && (o & 1)) { $mc.gotoAndStop(55); } else if (((o & 8) && (o & 4)) && (o & 1)) { $mc.gotoAndStop(70); } else if (((o & 8) && (o & 4)) && (o & 2)) { $mc.gotoAndStop(60); } else if (((o & 8) && (o & 2)) && (o & 1)) { $mc.gotoAndStop(75); } else if (((o & 4) && (o & 2)) && (o & 1)) { $mc.gotoAndStop(65); } else if ((o & 8) && (o & 1)) { $mc.gotoAndStop(85); } else if ((o & 8) && (o & 2)) { $mc.gotoAndStop(90); } else if ((o & 8) && (o & 4)) { $mc.gotoAndStop(50); } else if ((o & 4) && (o & 1)) { $mc.gotoAndStop(80); } else if ((o & 4) && (o & 2)) { $mc.gotoAndStop(95); } else if ((o & 2) && (o & 1)) { $mc.gotoAndStop(50); } else { $mc.gotoAndStop(50); } } } function createItem(x, y, o, type) { if (type == LEGEND.BAGS) { actLevel.BAGS.push(o); o.baseX = (o.x = x); o.baseY = (o.y = y); o.updateMap = updateMap; o.checkBound = checkBound; o.baseMove = moveObject; o.logic = chestLogic; o.move = moveItem; } if (type == LEGEND.GEMS) { actLevel.GEMS.push(o); o.baseX = x; o.baseY = y; } } function updateMap() { if ((this.x != this.baseX) || ((this.y != this.baseY) && (this.falling == false))) { if (actLevel.MAP[this.baseY][this.baseX] & LEGEND.BAGS) { actLevel.MAP[this.baseY][this.baseX] = actLevel.MAP[this.baseY][this.baseX] ^ LEGEND.BAGS; } if (!this.falling) { this.baseX = this.x; this.baseY = this.y; if ((actLevel.MAP[this.baseY][this.baseX] & LEGEND.BAGS) == 0) { actLevel.MAP[this.baseY][this.baseX] = actLevel.MAP[this.baseY][this.baseX] ^ LEGEND.BAGS; } } } } function chestLogic() { if (this.checkBound(0, 1, true) == true) { if (!this.falling) { actLevel.MAP[this.baseY][this.baseX] = actLevel.MAP[this.baseY][this.baseX] ^ LEGEND.BAGS; this.falling = getTimer(); this.gotoAndPlay(6); } else if (this.falling < (getTimer() - 1000)) { this.baseMove(0, 1); if (checkCollision(this, DIGGER) && (this._y < DIGGER._y)) { DIGGER.kill("chest"); var i = 0; while (i < actLevel.BAGS.length) { if (actLevel.BAGS[i] == this) { actLevel.BAGS.splice(i, 1); this.removeMovieClip(); break; } i++; } } var i = 0; while (i < noobArray.length) { if (checkCollision(this, noobArray[i]) && (this._y < noobArray[i]._y)) { noobArray[i].kill(); } i++; } } } else if (this.falling) { if (this.y > (this.baseY + 1)) { chestHardFallSound.start(); this.gotoAndStop(50); delete this.onEnterFrame; var i = 0; while (i < actLevel.BAGS.length) { if (actLevel.BAGS[i] == this) { actLevel.GOLD.push(actLevel.BAGS[i]); actLevel.BAGS.splice(i, 1); break; } i++; } } else { chestSoftFallSound.start(); this.falling = false; this.updateMap(); } } } function moveItem(vx, vy) { if (this.checkBound(0, 1, true) == true) { this.falling = getTimer() - 1000; this.baseMove(0, 1); return(false); } var checkMove = this.baseMove(vx, vy); moveChestSound.start(); this.updateMap(); return(!checkMove); } function moveObject(vx, vy) { var objectMoved = false; this.x = (this._x / CELLSIZE) | 0; this.y = (this._y / CELLSIZE) | 0; var x = ((this._x + ((vx * this._width) / 2)) / CELLSIZE); var y = ((this._y + ((vy * this._height) / 2)) / CELLSIZE); if (vx) { this.lastVX = vx; this._xscale = ((vx > 0) ? 100 : -100); if ((x > 0) && (actLevel.MAP[y | 0][x | 0] != undefined)) { var xBag = false; var yBag = true; var i = 0; while (i < actLevel.BAGS.length) { var bag = actLevel.BAGS[i]; if (bag != this) { if ((bag._x == (this._x + ((CELLSIZE / 1) * vx))) && (bag._y == this._y)) { xBag = bag.move(vx, vy); break; } } i++; } if ((((this._y + (CELLSIZE / 2)) % CELLSIZE) != 0) && (xBag == false)) { if (this.lastVY) { if ((this._y % CELLSIZE) < (CELLSIZE / 2)) { this._y = this._y + SPEED; } else if ((this._y % CELLSIZE) > (CELLSIZE / 2)) { this._y = this._y - SPEED; } } else { this._y = this._y + (this.lastVY * SPEED); } objectMoved = true; } else if (xBag == false) { this._x = this._x + (vx * SPEED); objectMoved = true; } } } if (vy) { this.lastVY = vy; if ((y > 0) && (actLevel.MAP[y | 0][x | 0] != undefined)) { var xBag = false; var yBag = true; var i = 0; while (i < actLevel.BAGS.length) { var bag = actLevel.BAGS[i]; if (((bag._x == this._x) && (bag._y == (this._y + ((CELLSIZE / 1) * vy)))) && (bag != this)) { yBag = false; break; } i++; } if ((((this._x + (CELLSIZE / 2)) % CELLSIZE) != 0) && (yBag == true)) { if (this.lastVX) { if ((this._x % CELLSIZE) < (CELLSIZE / 2)) { this._x = this._x + SPEED; } else if ((this._x % CELLSIZE) > (CELLSIZE / 2)) { this._x = this._x - SPEED; } } else { this._x = this._x + (this.lastVX * SPEED); } objectMoved = true; } else if (yBag == true) { this._y = this._y + (vy * SPEED); objectMoved = true; } } } if (objectMoved == true) { this.play(); } return(objectMoved); } function digShaft(x, y, sqState, bruteShape) { if ((actLevel.MAP[y][x] & sqState) || (bruteShape)) { if (!bruteShape) { digShaftSound.start(); } actLevel.MAP[y][x] = actLevel.MAP[y][x] ^ sqState; shapeShift(x - 1, y); shapeShift(x + 1, y); shapeShift(x, y); shapeShift(x, y - 1); shapeShift(x, y + 1); } } function snap2Grid() { if (((this._x + (CELLSIZE / 2)) % CELLSIZE) != 0) { this.move(this.lastVX, 0); } if (((this._y + (CELLSIZE / 2)) % CELLSIZE) != 0) { this.move(0, this.lastVY); } } function checkBound(vx, vy, soft) { if (soft == true) { var x = ((this._x + ((vx * CELLSIZE) / 2)) / CELLSIZE); var y = ((this._y + ((vy * CELLSIZE) / 2)) / CELLSIZE); var isMap = (actLevel.MAP[y | 0][x | 0] != undefined); var isWall = (actLevel.MAP[y | 0][x | 0] & LEGEND.WALL); } else if (!soft) { this.x = (this._x / _global.CELLSIZE) | 0; this.y = (this._y / _global.CELLSIZE) | 0; var isMap = (actLevel.MAP[this.y + vy][this.x + vx] != undefined); var isWall = (actLevel.MAP[this.y + vy][this.x + vx] & LEGEND.WALL); } return((isMap == true) && (isWall == false)); } function checkCollision(o1, o2, n) { if (!n) { n = 1; } return(Math.sqrt(Math.pow(o1._x - o2._x, 2) + Math.pow(o1._y - o2._y, 2)) < (CELLSIZE / n)); } function spawnDigger(reborn) { DIGGER = this.CONTAINER.attachMovie("mc-digg", "DIGGER", DIGGDEPTH); DIGGER._x = (STARTX + (CELLSIZE * actLevel.startX)) + (CELLSIZE / 2); DIGGER._y = (STARTY + (CELLSIZE * actLevel.startY)) + (CELLSIZE / 2); if (!reborn) { DIGGER.gotoAndStop("walk"); } DIGGER.checkMap = checkMap; DIGGER.baseMove = moveObject; DIGGER.move = moveDigger; DIGGER.kill = killDigger; DIGGER.snap = snap2Grid; DIGGER.logic = diggerLogic; newDiggerSound.start(); } function diggerLogic() { if (Key.isDown(37)) { diggerAction = DIGGER.move(-1, 0); } else if (Key.isDown(38)) { diggerAction = DIGGER.move(0, -1); } else if (Key.isDown(39)) { diggerAction = DIGGER.move(1, 0); } else if (Key.isDown(40)) { diggerAction = DIGGER.move(0, 1); } else { this.snap(); } } function moveDigger(vx, vy) { var checkMove = this.baseMove(vx, vy); digShaft(this.x, this.y, LEGEND.WALL); if (checkMove) { var i = 0; while (i < actLevel.GEMS.length) { var o = actLevel.GEMS[i]; if (checkCollision(o, this, 2) == true) { actLevel.MAP[o.baseY][o.baseX] = actLevel.MAP[o.baseY][o.baseX] - LEGEND.GEMS; getGemSound.start(); o.removeMovieClip(); actLevel.GEMS.splice(i, 1); if (!actLevel.GEMS.length) { nextLevel(); } SCORE = SCORE + 25; } i++; } var i = 0; while (i < actLevel.GOLD.length) { var o = actLevel.GOLD[i]; if (checkCollision(o, this, 2) == true) { getGoldSound.start(); o.removeMovieClip(); actLevel.GOLD.splice(i, 1); SCORE = SCORE + 500; } i++; } } } function killDigger(how) { if (how == "chest") { deadDiggerSound.start(); var o = CONTAINER.attachMovie("mc-digg-chest-rip", "RIP", 9997); } else if (how == "noob") { deadDiggerSound.start(); var o = CONTAINER.attachMovie("mc-digg-noob-rip", "RIP", 9997); } o._x = this._x; o._y = this._y; this.removeMovieClip(); clearInterval($game); if ((--LIVES) == 0) { $game = setInterval(endGame, 1000); } else { $game = setInterval(loadLevel, 1000, true); } } function spawnNoobin() { if ((LEVEL * random(15)) > 100) { var mc = CONTAINER.attachMovie("mc-noob-2", "NOOBIN", NOOBDEPTH + (d++)); mc.logic = mobbBrain; } else if (((LEVEL * random(75)) > 100) || true) { var mc = CONTAINER.attachMovie("mc-noob-1", "NOOBIN", NOOBDEPTH + (d++)); mc.logic = hobbBrain; } else { var mc = CONTAINER.attachMovie("mc-noob-0", "NOOBIN", NOOBDEPTH + (d++)); mc.logic = noobBrain; } mc._x = (STARTX + (CELLSIZE * actLevel.SpawnX)) + (CELLSIZE / 2); mc._y = (STARTY + (CELLSIZE * actLevel.SpawnY)) + (CELLSIZE / 2); mc.checkBound = checkBound; mc.turnObject = turnObject; mc.move = moveObject; mc.kill = killNoob; mc.birthDate = getTimer(); mc.lastTurn = getTimer(); mc.vx = -1; mc.vy = 0; spawnTime = getTimer(); noobArray.push(mc); noobCount++; mc.c = setInterval(mc, "logic", 35); } function mobbBrain() { if ((Math.random() * 100) < 5) { var dirX = (((DIGGER._x / CELLSIZE) | 0) - ((this._x / CELLSIZE) | 0)); var dirY = (((DIGGER._y / CELLSIZE) | 0) - ((this._y / CELLSIZE) | 0)); if (dirX == dirY) { } else if (Math.max(Math.abs(dirX), Math.abs(dirY)) == Math.abs(dirX)) { this.vx = ((dirX < 0) ? -1 : 1); this.vy = 0; } else if (Math.max(Math.abs(dirX), Math.abs(dirY)) == Math.abs(dirY)) { this.vx = 0; this.vy = ((dirY < 0) ? -1 : 1); } } var checkMove = this.move(this.vx, this.vy); if (!checkMove) { this.vx = this.vx * -1; this.vy = this.vy * -1; } else { digShaft(this.x, this.y, LEGEND.WALL); } if (checkCollision(this, DIGGER)) { DIGGER.kill("noob"); } } function hobbBrain() { if (((Math.random() * 100) < 5) && (this.lastTurn < (getTimer() - 1000))) { var dirX = ((DIGGER._x > this._x) ? 1 : -1); var dirY = ((DIGGER._y > this._y) ? 1 : -1); } if (dirX && (this.checkBound(dirX, 0, false) == true)) { this.vx = dirX; this.vy = 0; } else if (dirY && (this.checkBound(0, dirY, false) == true)) { this.vx = 0; this.vy = dirY; } else if (!this.checkBound(this.vx, this.vy, false)) { this.turnObject(); } this.move(this.vx, this.vy); if (checkCollision(this, DIGGER)) { DIGGER.kill("noob"); } } function noobBrain() { var changeDir = (((Math.random() * 100) < 5) && (this.lastTurn < (getTimer() - 0))); var checkMove = this.checkBound(this.vx, this.vy, false); if ((!checkMove) || (changeDir)) { this.turnObject(changeDir); } this.move(this.vx, this.vy); if (checkCollision(this, DIGGER)) { DIGGER.kill("noob"); } } function killNoob() { spawnTimer = getTimer(); deadMonsterSound.start(); var o = CONTAINER.attachMovie("mc-noob-rip", "RIP", 9999); o._x = this._x; o._y = this._y; var i = 0; while (i < noobArray.length) { if (noobArray[i] == this) { noobArray.splice(i, 1); break; } i++; } clearInterval(this.c); this.removeMovieClip(this); SCORE = SCORE + 250; } function turnObject(randomTurn) { if (this.vx) { var vy = ((random(2) * 2) - 1); if (this.checkBound(0, vy, false)) { this.vx = 0; this.vy = vy; if (randomTurn) { this.lastTurn = getTimer(); } } else if (this.checkBound(0, vy * -1, false)) { this.vx = 0; this.vy = vy * -1; if (randomTurn) { this.lastTurn = getTimer(); } } else if (!randomTurn) { this.vx = this.vx * -1; } } else if (this.vy) { var vx = ((random(2) * 2) - 1); if (this.checkBound(vx, 0, false)) { this.vx = vx; this.vy = 0; if (randomTurn) { this.lastTurn = getTimer(); } } else if (this.checkBound(vx * -1, 0, false)) { this.vx = vx * -1; this.vy = 0; if (randomTurn) { this.lastTurn = getTimer(); } } else if (!randomTurn) { this.vy = this.vy * -1; } } } function newGame() { SCORE = 0; LIVES = 3; LEVEL = 0; actLevel = {}; loadLevel(); } function loadLevel(reset) { clearInterval($game); while (noobArray.length) { noobArray.pop().removeMovieClip(); } while (actLevel.GEMS.length) { actLevel.GEMS.pop().removeMovieClip(); } while (actLevel.GOLD.length) { actLevel.GOLD.pop().removeMovieClip(); } while (actLevel.BAGS.length) { actLevel.BAGS.pop().removeMovieClip(); } if (!reset) { noobArray = new Array(); noobCount = new Number(); actLevel.spawnX = LEVELS[LEVEL % LEVELS.length].spawnX; actLevel.spawnY = LEVELS[LEVEL % LEVELS.length].spawnY; actLevel.startX = LEVELS[LEVEL % LEVELS.length].startX; actLevel.startY = LEVELS[LEVEL % LEVELS.length].startY; actLevel.MAP = new Array(); actLevel.MCs = new Array(); actLevel.GEMS = new Array(); actLevel.GOLD = new Array(); actLevel.BAGS = new Array(); var i = 0; while (i < LEVELS[LEVEL % LEVELS.length].MAP.length) { actLevel.MAP[i] = new Array(); actLevel.MCs[i] = new Array(); var j = 0; while (j < LEVELS[LEVEL % LEVELS.length].MAP[i].length) { actLevel.MAP[i][j] = LEVELS[LEVEL % LEVELS.length].MAP[i][j]; actLevel.MCs[i][j] = 0; j++; } i++; } } buildMap(); spawnDigger(reset); $game = setInterval(gameLogic, 35); } function nextLevel() { LEVEL++; loadLevel(); SCORE = SCORE + (LEVEL * 1000); nextLevelSound.start(); } function endGame() { clearInterval($game); gameOverSound.start(); _root.gotoAndStop(7); } function gameLogic() { _root.LIVES = LIVES; _root.SCORE = SCORE; DIGGER.logic(); var i = 0; while (i < actLevel.BAGS.length) { actLevel.BAGS[i].logic(); i++; } if ((noobArray.length < (4 + ((LEVEL / 6) | 0))) && (spawnTime < (getTimer() - 2000))) { spawnNoobin(); spawnTime = getTimer(); } } newGame(); nextLevelSound = new Sound(); nextLevelSound.attachSound("_level"); gameOverSound = new Sound(); gameOverSound.attachSound("_gameover"); deadMonsterSound = new Sound(); deadMonsterSound.attachSound("mK"); getGemSound = new Sound(); getGemSound.attachSound("_gems"); getGoldSound = new Sound(); getGoldSound.attachSound("_gold"); _clock = new Sound(); _clock.attachSound("_clock"); moveChestSound = new Sound(); moveChestSound.attachSound("_chest_move"); chestSoftFallSound = new Sound(); chestSoftFallSound.attachSound("cH1"); chestHardFallSound = new Sound(); chestHardFallSound.attachSound("cH2"); deadDiggerSound = new Sound(); deadDiggerSound.attachSound("_dead"); newDiggerSound = new Sound(); newDiggerSound.attachSound("_born"); moveDiggerSound = new Sound(); moveDiggerSound.attachSound("_move"); digShaftSound = new Sound(); digShaftSound.attachSound("_dig");

Library Items

Symbol 1 Sound [_gold]
Symbol 2 Sound [_gems]
Symbol 3 Sound [_born]
Symbol 4 Sound [_chest_move]
Symbol 5 Sound [_level]
Symbol 6 Sound [_dead]
Symbol 7 Sound [_clock]
Symbol 8 Sound [_dig]
Symbol 9 Sound [cH2]
Symbol 10 Sound [cH1]
Symbol 11 Sound [mK]
Symbol 12 Sound [_move]Used by:251
Symbol 13 Sound [_gameover]Used by:Timeline
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:20
Symbol 16 BitmapUsed by:17 19 207 208 209
Symbol 17 GraphicUses:16Used by:20
Symbol 18 SoundUsed by:20
Symbol 19 GraphicUses:16Used by:20
Symbol 20 MovieClip [mc-digg-chest-rip]Uses:15 17 18 19
Symbol 21 GraphicUsed by:23
Symbol 22 SoundUsed by:23
Symbol 23 MovieClip [mc-digg-noob-rip]Uses:21 22
Symbol 24 GraphicUsed by:28
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:27
Symbol 27 MovieClipUses:26Used by:28
Symbol 28 MovieClip [mc-noob-rip]Uses:24 27
Symbol 29 GraphicUsed by:91
Symbol 30 FontUsed by:31 32 123 195 197
Symbol 31 TextUses:30Used by:35
Symbol 32 TextUses:30Used by:35
Symbol 33 GraphicUsed by:34 49
Symbol 34 MovieClipUses:33Used by:35
Symbol 35 MovieClipUses:31 32 34Used by:91
Symbol 36 GraphicUsed by:49
Symbol 37 GraphicUsed by:49
Symbol 38 GraphicUsed by:49
Symbol 39 GraphicUsed by:49
Symbol 40 GraphicUsed by:49
Symbol 41 GraphicUsed by:49
Symbol 42 GraphicUsed by:49
Symbol 43 GraphicUsed by:49
Symbol 44 GraphicUsed by:49
Symbol 45 GraphicUsed by:49
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:36 37 38 39 40 41 42 43 44 45 33 46 47 48Used by:88
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:88
Symbol 52 GraphicUsed by:88
Symbol 53 GraphicUsed by:88
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:88
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:88
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:88
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:88
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:88
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:88
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:88
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:88
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:88
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:88
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:88
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:88
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:88
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:88
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:88
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:88
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClipUses:49 51 52 53 55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 85 87Used by:89
Symbol 89 MovieClipUses:88Used by:91
Symbol 90 SoundUsed by:91
Symbol 91 MovieClipUses:29 35 89 90Used by:Timeline
Symbol 92 BitmapUsed by:97
Symbol 93 BitmapUsed by:97
Symbol 94 BitmapUsed by:97
Symbol 95 BitmapUsed by:97 233
Symbol 96 BitmapUsed by:97 122
Symbol 97 GraphicUses:92 93 94 95 96Used by:Timeline
Symbol 98 FontUsed by:99 100 101 102 125 126
Symbol 99 TextUses:98Used by:Timeline
Symbol 100 TextUses:98Used by:Timeline
Symbol 101 TextUses:98Used by:Timeline
Symbol 102 TextUses:98Used by:Timeline
Symbol 103 FontUsed by:104 105 124 314 315 316 317
Symbol 104 TextUses:103Used by:109
Symbol 105 TextUses:103Used by:109
Symbol 106 GraphicUsed by:109
Symbol 107 FontUsed by:108 114 123
Symbol 108 TextUses:107Used by:109
Symbol 109 ButtonUses:104 105 106 108Used by:Timeline
Symbol 110 FontUsed by:111 112
Symbol 111 TextUses:110Used by:115
Symbol 112 TextUses:110Used by:115
Symbol 113 GraphicUsed by:115
Symbol 114 TextUses:107Used by:115
Symbol 115 ButtonUses:111 112 113 114Used by:Timeline
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:116 117 118Used by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 SoundUsed by:Timeline
Symbol 122 GraphicUses:96Used by:Timeline
Symbol 123 TextUses:107 30Used by:Timeline
Symbol 124 EditableTextUses:103Used by:Timeline
Symbol 125 TextUses:98Used by:Timeline
Symbol 126 TextUses:98Used by:Timeline
Symbol 127 GraphicUsed by:199
Symbol 128 GraphicUsed by:199
Symbol 129 FontUsed by:130 131 132 133 135 136 137 138 144 147 149 152 157 159 162 164 166 167 170 171 173 174 177 178 179
Symbol 130 TextUses:129Used by:199
Symbol 131 EditableTextUses:129Used by:199
Symbol 132 TextUses:129Used by:199
Symbol 133 EditableTextUses:129Used by:199
Symbol 134 GraphicUsed by:153
Symbol 135 TextUses:129Used by:153
Symbol 136 TextUses:129Used by:153
Symbol 137 TextUses:129Used by:153
Symbol 138 TextUses:129Used by:153
Symbol 139 GraphicUsed by:140 141 142 145 150
Symbol 140 ButtonUses:139Used by:153
Symbol 141 ButtonUses:139Used by:153
Symbol 142 ButtonUses:139Used by:153
Symbol 143 GraphicUsed by:153
Symbol 144 TextUses:129Used by:153
Symbol 145 ButtonUses:139Used by:153
Symbol 146 GraphicUsed by:153
Symbol 147 TextUses:129Used by:153
Symbol 148 GraphicUsed by:153
Symbol 149 TextUses:129Used by:153
Symbol 150 ButtonUses:139Used by:153
Symbol 151 GraphicUsed by:153
Symbol 152 TextUses:129Used by:153
Symbol 153 MovieClipUses:134 135 136 137 138 140 141 142 143 144 145 146 147 148 149 150 151 152Used by:199
Symbol 154 GraphicUsed by:199
Symbol 155 GraphicUsed by:160 165 168
Symbol 156 GraphicUsed by:160
Symbol 157 TextUses:129Used by:160
Symbol 158 GraphicUsed by:160
Symbol 159 TextUses:129Used by:160
Symbol 160 ButtonUses:155 156 157 158 159Used by:199
Symbol 161 GraphicUsed by:165
Symbol 162 TextUses:129Used by:165
Symbol 163 GraphicUsed by:165
Symbol 164 TextUses:129Used by:165
Symbol 165 ButtonUses:155 161 162 163 164Used by:199
Symbol 166 TextUses:129Used by:168
Symbol 167 TextUses:129Used by:168
Symbol 168 ButtonUses:155 166 167Used by:199
Symbol 169 GraphicUsed by:172 175
Symbol 170 TextUses:129Used by:172
Symbol 171 TextUses:129Used by:172
Symbol 172 ButtonUses:169 170 171Used by:176
Symbol 173 TextUses:129Used by:175
Symbol 174 TextUses:129Used by:175
Symbol 175 ButtonUses:169 173 174Used by:176
Symbol 176 MovieClipUses:172 175Used by:199
Symbol 177 TextUses:129Used by:199
Symbol 178 TextUses:129Used by:199
Symbol 179 TextUses:129Used by:199
Symbol 180 GraphicUsed by:189
Symbol 181 GraphicUsed by:189
Symbol 182 GraphicUsed by:189
Symbol 183 FontUsed by:184 185 187 188
Symbol 184 EditableTextUses:183Used by:189
Symbol 185 EditableTextUses:183Used by:189
Symbol 186 GraphicUsed by:189
Symbol 187 EditableTextUses:183Used by:189
Symbol 188 EditableTextUses:183Used by:189
Symbol 189 MovieClipUses:180 181 182 184 185 186 187 188Used by:199
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:193
Symbol 193 MovieClipUses:190 192Used by:199
Symbol 194 GraphicUsed by:198
Symbol 195 TextUses:30Used by:198
Symbol 196 GraphicUsed by:198
Symbol 197 TextUses:30Used by:198
Symbol 198 MovieClipUses:194 195 196 197Used by:199
Symbol 199 MovieClipUses:127 128 130 131 132 133 153 154 160 165 168 176 177 178 179 189 193 198Used by:Timeline
Symbol 200 BitmapUsed by:201
Symbol 201 GraphicUses:200Used by:202
Symbol 202 MovieClipUses:201Used by:313
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 MovieClip [mc-gems]Uses:204Used by:313
Symbol 206 GraphicUsed by:212 251 267 283 312
Symbol 207 GraphicUses:16Used by:212
Symbol 208 GraphicUses:16Used by:212
Symbol 209 GraphicUses:16Used by:212
Symbol 210 BitmapUsed by:211
Symbol 211 GraphicUses:210Used by:212
Symbol 212 MovieClip [mc-gold]Uses:206 207 208 209 211Used by:313
Symbol 213 GraphicUsed by:232
Symbol 214 GraphicUsed by:232
Symbol 215 GraphicUsed by:232
Symbol 216 GraphicUsed by:232
Symbol 217 GraphicUsed by:232
Symbol 218 GraphicUsed by:232
Symbol 219 GraphicUsed by:232
Symbol 220 GraphicUsed by:232
Symbol 221 GraphicUsed by:232
Symbol 222 GraphicUsed by:232
Symbol 223 GraphicUsed by:232
Symbol 224 GraphicUsed by:232
Symbol 225 GraphicUsed by:232
Symbol 226 GraphicUsed by:232
Symbol 227 GraphicUsed by:232
Symbol 228 GraphicUsed by:232
Symbol 229 GraphicUsed by:232
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClip [mc-wall]Uses:213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231Used by:313
Symbol 233 GraphicUses:95Used by:234
Symbol 234 MovieClipUses:233Used by:251
Symbol 235 BitmapUsed by:236 245 250
Symbol 236 GraphicUses:235Used by:251
Symbol 237 BitmapUsed by:238 246 250
Symbol 238 GraphicUses:237Used by:251
Symbol 239 BitmapUsed by:240 247 250
Symbol 240 GraphicUses:239Used by:251
Symbol 241 BitmapUsed by:242 248 250
Symbol 242 GraphicUses:241Used by:251
Symbol 243 BitmapUsed by:244 249 250
Symbol 244 GraphicUses:243Used by:251
Symbol 245 GraphicUses:235Used by:251
Symbol 246 GraphicUses:237Used by:251
Symbol 247 GraphicUses:239Used by:251
Symbol 248 GraphicUses:241Used by:251
Symbol 249 GraphicUses:243Used by:251
Symbol 250 GraphicUses:243 241 239 237 235Used by:251
Symbol 251 MovieClip [mc-digg]Uses:206 234 236 238 240 242 244 245 246 247 248 249 12 250Used by:313
Symbol 252 BitmapUsed by:253 262 266
Symbol 253 GraphicUses:252Used by:267
Symbol 254 BitmapUsed by:255 263 266
Symbol 255 GraphicUses:254Used by:267
Symbol 256 BitmapUsed by:257 264 266
Symbol 257 GraphicUses:256Used by:267
Symbol 258 BitmapUsed by:259 266
Symbol 259 GraphicUses:258Used by:267
Symbol 260 BitmapUsed by:261 265 266
Symbol 261 GraphicUses:260Used by:267
Symbol 262 GraphicUses:252Used by:267
Symbol 263 GraphicUses:254Used by:267
Symbol 264 GraphicUses:256Used by:267
Symbol 265 GraphicUses:260Used by:267
Symbol 266 GraphicUses:260 258 256 254 252Used by:267
Symbol 267 MovieClip [mc-noob-0]Uses:206 253 255 257 259 261 262 263 264 265 266Used by:313
Symbol 268 BitmapUsed by:269 278 282
Symbol 269 GraphicUses:268Used by:283
Symbol 270 BitmapUsed by:271 279 282
Symbol 271 GraphicUses:270Used by:283
Symbol 272 BitmapUsed by:273 280 282
Symbol 273 GraphicUses:272Used by:283
Symbol 274 BitmapUsed by:275 282
Symbol 275 GraphicUses:274Used by:283
Symbol 276 BitmapUsed by:277 281 282
Symbol 277 GraphicUses:276Used by:283
Symbol 278 GraphicUses:268Used by:283
Symbol 279 GraphicUses:270Used by:283
Symbol 280 GraphicUses:272Used by:283
Symbol 281 GraphicUses:276Used by:283
Symbol 282 GraphicUses:276 274 272 270 268Used by:283
Symbol 283 MovieClip [mc-noob-1]Uses:206 269 271 273 275 277 278 279 280 281 282Used by:313
Symbol 284 BitmapUsed by:285 286 295 296 300 301 306 307 311
Symbol 285 GraphicUses:284Used by:312
Symbol 286 GraphicUses:284Used by:312
Symbol 287 BitmapUsed by:288 297 300 302 308 311
Symbol 288 GraphicUses:287Used by:312
Symbol 289 BitmapUsed by:290 300 311
Symbol 290 GraphicUses:289Used by:312
Symbol 291 BitmapUsed by:292 298 300 303 309 311
Symbol 292 GraphicUses:291Used by:312
Symbol 293 BitmapUsed by:294 299 300
Symbol 294 GraphicUses:293Used by:312
Symbol 295 GraphicUses:284Used by:312
Symbol 296 GraphicUses:284Used by:312
Symbol 297 GraphicUses:287Used by:312
Symbol 298 GraphicUses:291Used by:312
Symbol 299 GraphicUses:293Used by:312
Symbol 300 GraphicUses:293 291 289 287 284Used by:312
Symbol 301 GraphicUses:284Used by:312
Symbol 302 GraphicUses:287Used by:312
Symbol 303 GraphicUses:291Used by:312
Symbol 304 BitmapUsed by:305 310 311
Symbol 305 GraphicUses:304Used by:312
Symbol 306 GraphicUses:284Used by:312
Symbol 307 GraphicUses:284Used by:312
Symbol 308 GraphicUses:287Used by:312
Symbol 309 GraphicUses:291Used by:312
Symbol 310 GraphicUses:304Used by:312
Symbol 311 GraphicUses:304 291 289 287 284Used by:312
Symbol 312 MovieClip [mc-noob-2]Uses:206 285 286 288 290 292 294 295 296 297 298 299 300 301 302 303 305 306 307 308 309 310 311Used by:313
Symbol 313 MovieClipUses:202 205 212 232 251 267 283 312Used by:Timeline
Symbol 314 TextUses:103Used by:Timeline
Symbol 315 TextUses:103Used by:Timeline
Symbol 316 EditableTextUses:103Used by:Timeline
Symbol 317 EditableTextUses:103Used by:Timeline

Instance Names

"BoulderDash"Frame 10Symbol 313 MovieClip
"pasek"Symbol 35 MovieClip Frame 1Symbol 34 MovieClip
"f1"Symbol 189 MovieClip Frame 9Symbol 184 EditableText
"f2"Symbol 189 MovieClip Frame 15Symbol 185 EditableText
"f3"Symbol 189 MovieClip Frame 18Symbol 187 EditableText
"f4"Symbol 189 MovieClip Frame 18Symbol 188 EditableText
"s"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"m"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"rolki"Symbol 199 MovieClip Frame 2Symbol 189 MovieClip
"mcBackground"Symbol 313 MovieClip Frame 1Symbol 202 MovieClip
"mcForeground"Symbol 313 MovieClip Frame 1Symbol 202 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "_gold"
ExportAssets (56)Timeline Frame 1Symbol 2 as "_gems"
ExportAssets (56)Timeline Frame 1Symbol 3 as "_born"
ExportAssets (56)Timeline Frame 1Symbol 4 as "_chest_move"
ExportAssets (56)Timeline Frame 1Symbol 5 as "_level"
ExportAssets (56)Timeline Frame 1Symbol 6 as "_dead"
ExportAssets (56)Timeline Frame 1Symbol 7 as "_clock"
ExportAssets (56)Timeline Frame 1Symbol 8 as "_dig"
ExportAssets (56)Timeline Frame 1Symbol 9 as "cH2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "cH1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "mK"
ExportAssets (56)Timeline Frame 1Symbol 12 as "_move"
ExportAssets (56)Timeline Frame 1Symbol 13 as "_gameover"
ExportAssets (56)Timeline Frame 1Symbol 20 as "mc-digg-chest-rip"
ExportAssets (56)Timeline Frame 1Symbol 23 as "mc-digg-noob-rip"
ExportAssets (56)Timeline Frame 1Symbol 28 as "mc-noob-rip"
ExportAssets (56)Timeline Frame 7Symbol 13 as "_gameover"
ExportAssets (56)Timeline Frame 10Symbol 205 as "mc-gems"
ExportAssets (56)Timeline Frame 10Symbol 212 as "mc-gold"
ExportAssets (56)Timeline Frame 10Symbol 232 as "mc-wall"
ExportAssets (56)Timeline Frame 10Symbol 12 as "_move"
ExportAssets (56)Timeline Frame 10Symbol 251 as "mc-digg"
ExportAssets (56)Timeline Frame 10Symbol 267 as "mc-noob-0"
ExportAssets (56)Timeline Frame 10Symbol 283 as "mc-noob-1"
ExportAssets (56)Timeline Frame 10Symbol 312 as "mc-noob-2"

Labels

"monthly"Symbol 153 MovieClip Frame 1
"weekly"Symbol 153 MovieClip Frame 2
"daily"Symbol 153 MovieClip Frame 3
"hourly"Symbol 153 MovieClip Frame 4
"walk"Symbol 251 MovieClip [mc-digg] Frame 42

Dynamic Text Variables

SCORESymbol 124 EditableText"00000000"
psSymbol 131 EditableText"100"
scSymbol 133 EditableText"99999"
_parent.nSymbol 184 EditableText"<P ALIGN="LEFT"></P>"
_parent.sSymbol 185 EditableText"<P ALIGN="LEFT"></P>"
_parent.dSymbol 187 EditableText"<P ALIGN="LEFT"></P>"
_parent.tSymbol 188 EditableText"<P ALIGN="LEFT"></P>"
SCORESymbol 316 EditableText"0000000000"
LIVESSymbol 317 EditableText"0000000000"




http://swfchan.com/5/23930/info.shtml
Created: 25/5 -2019 18:27:51 Last modified: 25/5 -2019 18:27:51 Server time: 22/12 -2024 10:45:39