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Avatar - 4 Nations Tournament.swf

This is the info page for
Flash #23939

(Click the ID number above for more basic data on this flash file.)


Text
GOAl!

GOAl!

PlAY BAll!

PlAY BAll!

Round 1

Round 1

Round 2

Round 2

L AST  Round!

L AST  Round!

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KeysCapturer

Loading

Loading

Loading

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High Score

Sound

Watch  ``Avatar: The Last Airbender`` on

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how To

how To

how To

PlayMode

2 Players

2 Players

2 Players

Vs Computer

Vs Computer

Vs Computer

Choose your Playing Mode

Choose your Playing Mode

Welcome to the Four Nations bending ball tournament!
Where Bending Masters are separated from Pretending Masters!
The Rules of the Game are Simple:

1- You must shoot the ball into your opponent’s goal.
2- You cannot catch the ball except during the shootout.
3- The first player to score five goals wins the round.
4- Win two out of three rounds to win the match.
Move your player using the arrow keys.
In two player mode, player 2 uses the W, A, S, and D keys to move.

The field you play on can change the game.
To learn the differences between fields, try the tutorials.
There are two main Bending skills in this game: OFFENSE and DEFENSE.
The dash key (  ) is used for offensive skills while
the plus key (  ) is used for defensive skills.
For player 2, the two key (2) is used for offensive skills,
and the one key (1) is used for defensive skills.
During the shootout, the space bar is used by the player who has the ball.
REMEMBER: Skills differ from one character to another.
Check out the tutorials to know when one skill is preferable to another.
The tutorials also provide you with great tips and tactics about each
nation’s strengths and weaknesses!

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5

5

total score

The Game Interface keeps track of your score, victories and losses, your energy Level, and overall score.
Each time you use a skill, you lose some energy.  Every character has one skill that uses more
energy than the other one.  When your energy bar is empty, you can no longer use your 2 skills.
The energy bar will replenish itself over time.
Some Power-ups can be collected as you play.  They pop-up from the ground in random locations.
Collect them by running over them or by throwing your ball at them.
To gain some energy, catch the power-ups related to your element only.
If you catch one from another element, you will lose energy!
Grab Momo’s Bonuses to raise your score!  Good Luck!

Choose your Nation’s Contestant

Aang Air Nomads

Aang Air Nomads

Katara Water Tribe

Katara Water Tribe

Zuko Fire Nation

Zuko Fire Nation

Toph Earth Kingdom

Toph Earth Kingdom

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Use Tutorial

To improve your skills, you may take lessons
from great masters.

Would you like to take a lesson?

Would you like to take a lesson?

Avatar Roku, Ancient Avatar spirit

Avatar Roku, Ancient Avatar spirit

The King of Omashu, Earth bender

The King of Omashu, Earth bender

Uncle Iroh, Fire bender

Uncle Iroh, Fire bender

Master Pakku, Water bender

Master Pakku, Water bender

No

No

No

YES

YES

YES

Haaa, it’s good to see you again Aang!
Today, let me teach you how to use your
airbending skills in this bending ball game.

The first thing you need to know is how to
take advantage of the air field environment.

You see, though the game takes place inside the temple,
the wind keeps on blowing, changing direction randomly.
You are not affected by it, but your opponents are, and they will
have to fight against the wind for the entire round.
Take a Look…

…See?

At certain moments in the game, the winds
will create little tornadoes on the field.

These tornadoes can capture the ball if it gets too close
After they vanish, the ball will be released in an
unpredictable direction...

Like that!

Be prepared when a tornado comes towards you,
as You can also use it to refill your energy bar.
The longer you remain in contact with it,
the more energy you will store.

Now let me show you how to use your skills.
First, let’s look at the offensive air wave.
This skill can, from a distance, change the direction
of the ball, making it rebound back towards
your opponent’s side of the feield.

To do this, the ball has to to be moving towards
your end of the field.  Press the      key when you
are lined up with it on the horizontal plane.
Automatically The wind wave will appear, making
the ball rebound.

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However, use it before the ball reaches your zone...

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Excellent! Now, lets see the defensive skill.
You remember the tornado?  Well now, when
the ball gets close to you, hit and hold down
the     key to create a tornado so that the
ball whirls around you.

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Watching the angle of the arrow guide,
release the key to shoot the ball in the
direction you want it to go.

Look here!...

Good! Don’t lose too much energy by keeping
the ball for too long.  Go, now...
You are ready!

Haaaa, welcome young one!...
I heard you are the Avatar’s new earthbending
teacher.  Good, good!  My name is King Bumi,
but you can call me King Bumi instead...

I know your friends are also in this competition,
but for now, you must only worry about the glory
of our nation.  Let’s start your training by
understanding the earth field.

Non-earth benders can’t walk over quicksand,
that’s why it fills the center section of the field.
When Non-earth benders try to walk on it, They
slow down as they get affected.

Now, you know everything my young pupil..

Ho, no, I forgot!  If you ever need to refill
your energy bar, just stand beside one of those
earth pillars that could rise here and there from
the pavement of the field.

What! You’re still here?  Okay, all right, I will teach
you the attack skill.  First create a stone, by hitting
the      key,  and holding it down.  Next, as it
automatically floats across the field towards your
opponent, move up or down with the
arrow keys...

Finally, release the key when you want to drop
the stone.  remember that the longer you
hold the key down, the more your energy is
drained...

Check this out!

For a short while the stone will remain on
the ground as an obstacle. Try to drop it where
it will reduce your opponents’ movements
and not your own.

Okay, okay!  One last tip and then you really leave
me alone.  Wherever you are on your field, return
in a flash to the front of your goal, by travelling
underground.  All you have to do is
use the     key.  Look...

Great! You finally know how to play bending ball.
Now, go out there and win this tournament for
the people of my kingdom.

Hello my nephew. So, you want to participate
in this tournament huh?  I thought that all
you wanted was to catch the avatar?  Ahhh,
but yeah thats right, he’ll be competing too!
In that case, let’s start the teaching now...

To become a great contender, you must first
learn the basics of the game: Feel the fire field
itself.  The center section of the field is full of
burning embers.  Only we, the fire benders,
can walk on it.

Look what happens when anyone tries
to walk on it.

If you want to refill your energy bar, just
move next to one of these flames that could
at anytime appear anywhere on the field.
Watch it, while I enjoy a cup of tea.

Ahh, that was good!  Okay okay, don't be so
impatient... now that you have learned the basics,
let’s go on with the skills.  I see you are
ready for something more offensive...

You can create a fire wall on the center of
the field by holding the     key down. For as long as
you hold it down, the ball will be bloched in his
defensive zone.  This will force your opponent to
play alone, putting him at risk of scoring on
himself.  But Try not to overuse this skill...

It would drain a lot of your energy...

All right, Zuko!  Now, your defensive skill...  You can
create an arc of fire anywhere on your side of the
field to block the ball.  To do so, wait until the ball
comes directly towards you, and then,
press the     key!

Just like this...

No matter where you are standing, the arc
appears just in front of the ball and fires it
back towards your opponent.  But remember,
you can never make That arc appear
behind you...

Excellent!  Now you know everything
you need to know about that game.
Don’t forget that basics are the key!

Welcome to you Katara.
Pleased to see you asking for my help.
Though You are a gifted bender, let me
introduce you to the bending ball game.

Let’s start with the water field.
As you can see, It is entirely made of thick ice.
Your opponents will slide on it, but you will not.
This is a huge advantage.

Look what happens when a non-water
bender tries to move on the field.

Hahaha!
I’m happy I’m able to control water. Now
you must Know how to take advantage
of the water on the field.

You see the little canal in the center of the field?
Sometimes, water rushes into it and creates a big
wave that entirely floods the field.
Stand in the water to refill your energy bar
Look, the water is coming in!

Here is your chance to use the water whip,
your offensive skill.  When in front of your
opponent, press the      key.  If your whip
hits him, he will remain frozen for a
moment.   Let’s check this out...

Great shot Katara.!
The only issue with this move is that
the whip has a limited range.

The defensive skill is the last thing you need
to learn about today.  It is the most powerful
defense available, but it drains much more energy.
It is called the ice wall, and it will protect
your goal for as long as you hold
the      key down.

Look...

The ice wall can be destroyed by some of your
opponents’ attacks, but not by the ball itself.
Good, now you can go winnjng this tournament.
Be the pride of the Water Tribe!

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Quit

Quit

Quit

Quit

KeyControler

EnterFrameControler

MATCH EXPLANATION

From the Air Nomads

Aang

From the Air Nomads

Aang

From the Earth Kingdom

Toph

From the Earth Kingdom

Toph

From the Fire Nation

Zuko

From the Fire Nation

Zuko

From the Water Tribe

Katara

From the Water Tribe

Katara

Vs

Vs

WIN AND LOSE

Aang wins!

Aang wins!

Toph wins!

Toph wins!

Zuko wins!

Zuko wins!

Katara wins!

Katara wins!

But Don’t give up now... Your nation wants you
to win this tournament!

But Don’t give up now... Your nation wants you
to win this tournament!

AGAIN

AGAIN

AGAIN

TRY

TRY

TRY

You did it!

You did it!

You’re a real Master bender!
Your nation is proud of you!

You’re a real Master bender!
Your nation is proud of you!

QUIT POPUP

ARE YOU SURE YOU WANT TO QUIT?

ARE YOU SURE YOU WANT TO QUIT?

High Score

High Score

1 525 500

Your Score:

Updating high score list...


Scroll

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ActionScript [AS1/AS2]

Frame 2
if (_root.gamezhero == undefined) { System.security.allowDomain("gamezhero.com", "www.gamezhero.com", "files.gamezhero.com"); _root.createEmptyMovieClip("gamezhero", 100000); _root.gamezhero.loadMovie("http://files.gamezhero.com/flash/gamezhero2.swf?x=-120&y=-120&from=4nationstournamen&scale=100&t=1131695977671"); } Stage.showMenu = false; _focusrect = false; stop(); this.onEnterFrame = function () { Loader.verify(); };
Instance of Symbol 9 MovieClip "Loader" in Frame 2
onClipEvent (load) { function verify() { var _local2 = _parent.getBytesLoaded(); if (_local2 >= TotalBytes) { _parent.gotoAndStop("Init"); } else { Percent = Math.round((_local2 / TotalBytes) * 100); _parent.LoadingBar.percent_txt.text = String(Percent + "%"); _parent.LoadingBar.percent0_txt.text = String(Percent + "%"); } } var TotalBytes = _parent.getBytesTotal(); var Percent = 0; }
Frame 10
fscommand ("trapallkeys", true); _global.Main_Pack_TimeLine = this; gotoAndStop ("Menu");
Instance of Symbol 37 MovieClip "ControlHS" in Frame 10
onClipEvent (load) { function getScores() { if (G_TestHighScore == true) { } if (gProxyObj == undefined) { if (G_TestHighScore == true) { } listScores(); } else { if (G_TestHighScore == true) { } gProxyObj.getScores(cbFunc2); } } function submitScore(theScore) { if (G_TestHighScore == true) { } gProxyObj.submitScore(theScore, cbFunc); } function initHiScores() { if (G_TestHighScore == true) { } gProxyObj.setGame_Id("av_tournament"); } function getScoreString() { var _local5 = "Oops! The high score list isn't available right now!"; var _local8 = 50; if (gProxyObj != undefined) { var _local7 = gProxyObj.getScoreCount(); if (_local7 > 0) { var _local1; var _local6; var _local3; var _local4; _local5 = ""; _local1 = 0; while (_local1 < _local7) { _local6 = gProxyObj.getScoreItem(_local1); _local3 = _local6[0]; _local4 = fStyleNumber(_local6[1]); spaceNb = ((_local8 - _local3.length) - _local4.length) - 4; spaceTXT = ""; var _local2 = 0; while (_local2 < spaceNb) { spaceTXT = spaceTXT + " "; _local2++; } if (_local1 < 9) { _local5 = _local5 + ((((((_local1 + 1) + " ") + _local3) + spaceTXT) + _local4) + newline); } else if (_local1 < 99) { _local5 = _local5 + ((((((_local1 + 1) + " ") + _local3) + spaceTXT) + _local4) + newline); } else { _local5 = _local5 + ((((((_local1 + 1) + " ") + _local3) + spaceTXT) + _local4) + newline); } _local1++; } } else { _local5 = "Whoops, the high scores seem to have escaped!"; } } if (G_TestHighScore == true) { } return(_local5); } function listScores() { if (G_TestHighScore == true) { } _parent.txt_highScore.text = getScoreString(); } function cbFunc(thisBool) { if (thisBool) { listScores(); } else { if (G_TestHighScore == true) { } _parent.txt_highScore.text = "Oops! The high score list isn\u2019t available right now!"; } } function cbFunc2(thisBool) { if (thisBool) { listScores(); } else { _parent.txt_highScore.text = "Oops! The high score list isn\u2019t available right now!"; } } function fStyleNumber(_nNumber, _nMinimumChar) { _sNumber = String(_nNumber); _sNewString = ""; _nlength = _sNumber.length; _nlength = _nlength / 3; if (_nlength <= 1) { _sNewNumber = _sNumber; if (_sNewNumber.length < _nMinimumChar) { _sNewNumber = "0" + _sNewNumber; } return(_sNewNumber); } _nLoop = _nlength; while (_nLoop > 1) { _sNewString = (" " + _sNumber.substr(-3)) + _sNewString; _sNumber = _sNumber.substr(0, -3); _nLoop--; } _sNewNumber = _sNumber + _sNewString; if (_sNewNumber.length < _nMinimumChar) { _sNewNumber = "0" + _sNewNumber; } return(_sNewNumber); } _global.HS = this; var G_ShowHighScore = true; var G_TestHighScore = false; if (G_TestHighScore == true) { gProxyObj.setServer("www.nick.com"); gProxyObj.setScreenName("Terminator2007"); gProxyObj.setIsLoggedIn(true); } }
Instance of Symbol 76 MovieClip "SoundControler" in Frame 10
onClipEvent (load) { function ToMute() { _global.Muted = true; this.onEnterFrame = function () { if (SetVolumePack > 0) { SetVolumePack = SetVolumePack - 5; packMusic.setVolume(SetVolumePack); } if (SetVolumeInG > 0) { SetVolumeInG = SetVolumeInG - 5; gameMusic.setVolume(SetVolumeInG); } if ((SetVolumePack == 0) && (SetVolumeInG == 0)) { delete onEnterFrame; } }; } function UnMute() { _global.Muted = false; this.onEnterFrame = function () { if ((SetVolumePack < GameAndPackVolume) && (musicIn == "Packaging")) { SetVolumePack = SetVolumePack + 5; packMusic.setVolume(SetVolumePack); } if ((SetVolumeInG < GameAndPackVolume) && (musicIn == "InGame")) { SetVolumeInG = SetVolumeInG + 5; gameMusic.setVolume(SetVolumeInG); } if ((SetVolumePack == GameAndPackVolume) || (SetVolumeInG == GameAndPackVolume)) { delete onEnterFrame; } }; } function SwitchToPack() { if (musicIn != "Packaging") { packMusic.start(0, 1000000); musicIn = "Packaging"; if (!_global.Muted) { this.onEnterFrame = function () { if (SetVolumePack < GameAndPackVolume) { SetVolumePack = SetVolumePack + 5; packMusic.setVolume(SetVolumePack); } if (SetVolumeInG > 0) { SetVolumeInG = SetVolumeInG - 5; gameMusic.setVolume(SetVolumeInG); } if ((SetVolumePack >= GameAndPackVolume) && (SetVolumeInG <= 0)) { gameMusic.stop(); delete onEnterFrame; } }; } } } function SwitchToInGame() { if (musicIn != "InGame") { gameMusic.start(0, 1000000); musicIn = "InGame"; if (!_global.Muted) { this.onEnterFrame = function () { if (SetVolumeInG < GameAndPackVolume) { SetVolumeInG = SetVolumeInG + 5; gameMusic.setVolume(SetVolumeInG); } if (SetVolumePack > 0) { SetVolumePack = SetVolumePack - 5; packMusic.setVolume(SetVolumePack); } if ((SetVolumeInG >= GameAndPackVolume) && (SetVolumePack <= 0)) { packMusic.stop(); delete onEnterFrame; } }; } } } function PlayASound(WitchSound, nVolume, nloop) { eval (WitchSound).stop(); if (nloop == undefined) { nloop = 1; } if (nVolume == undefined) { nVolume = 100; } if (!_global.Muted) { nVolume = fCheckSoundMutable(WitchSound, nVolume, enterFrame.isGamePaused()); if (eval (WitchSound + "Nb") == 1) { eval (WitchSound).start(0, nloop); eval (WitchSound).setVolume(nVolume); } else { nbr = random(eval (WitchSound + "Nb")) + 1; eval (WitchSound + nbr).start(0, nloop); eval (WitchSound + nbr).setVolume(nVolume); } } } function SetVolume(WitchSound, Vol) { eval (WitchSound).setVolume(Vol); } function fCheckSoundMutable(P_sSound, P_nVolume, P_bPaused) { if (P_bPaused) { switch (P_sSound) { case "Bonus_Bad" : case "Bonus_Good" : case "Pack_Eau" : case "Pack_Feu" : case "Pack_Terre" : case "Pack_Air" : case "NewRound" : case "Loose" : case "Goal" : case "Pop_Up" : return(P_nVolume); } return(0); } return(P_nVolume); } _global.S = this; _global.Muted = false; var SetVolumeInG; var SetVolumePack; var musicIn; this.createEmptyMovieClip("packMusic", 1000); packMusic = new Sound("packMusic"); packMusic.attachSound("packMusic"); this.createEmptyMovieClip("gameMusic", 2000); gameMusic = new Sound("gameMusic"); gameMusic.attachSound("gameMusic"); GameAndPackVolume = 40; SetVolumePack = 0; SetVolumeInG = 0; musicIn = ""; packMusic.setVolume(SetVolumePack); gameMusic.setVolume(SetVolumeInG); this.createEmptyMovieClip("Bonus_Bad", 3); Bonus_Bad = new Sound("Bonus_Bad"); Bonus_Bad.attachSound("Bonus_Bad.wav"); Bonus_BadNb = 1; this.createEmptyMovieClip("Bonus_Good", 4); Bonus_Good = new Sound("Bonus_Good"); Bonus_Good.attachSound("Bonus_Good.wav"); Bonus_GoodNb = 1; this.createEmptyMovieClip("Pack_Eau", 5); Pack_Eau = new Sound("Pack_Eau"); Pack_Eau.attachSound("Pack_Eau.wav"); Pack_EauNb = 1; this.createEmptyMovieClip("Pack_Feu", 6); Pack_Feu = new Sound("Pack_Feu"); Pack_Feu.attachSound("Pack_Feu.wav"); Pack_FeuNb = 1; this.createEmptyMovieClip("Pack_Terre", 7); Pack_Terre = new Sound("Pack_Terre"); Pack_Terre.attachSound("Pack_Terre.wav"); Pack_TerreNb = 1; this.createEmptyMovieClip("Pack_Air", 8); Pack_Air = new Sound("Pack_Air"); Pack_Air.attachSound("Pack_Air.wav"); Pack_AirNb = 1; this.createEmptyMovieClip("NewRound", 9); NewRound = new Sound("NewRound"); NewRound.attachSound("NewRound.wav"); NewRoundNb = 1; this.createEmptyMovieClip("Loose", 10); Loose = new Sound("Loose"); Loose.attachSound("Loose.wav"); LooseNb = 1; this.createEmptyMovieClip("Goal", 11); Goal = new Sound("Goal"); Goal.attachSound("Goal.wav"); GoalNb = 1; this.createEmptyMovieClip("Rock_Enter", 12); Rock_Enter = new Sound("Rock_Enter"); Rock_Enter.attachSound("Rock_Enter.wav"); Rock_EnterNb = 1; this.createEmptyMovieClip("Rock_Falls", 13); Rock_Falls = new Sound("Rock_Falls"); Rock_Falls.attachSound("Rock_Falls.wav"); Rock_FallsNb = 1; this.createEmptyMovieClip("TeleportEnter", 14); TeleportEnter = new Sound("TeleportEnter"); TeleportEnter.attachSound("TeleportEnter.wav"); TeleportEnterNb = 1; this.createEmptyMovieClip("TeleportExit", 15); TeleportExit = new Sound("TeleportExit"); TeleportExit.attachSound("TeleportExit.wav"); TeleportExitNb = 1; this.createEmptyMovieClip("FireArcSnd", 16); FireArcSnd = new Sound("FireArcSnd"); FireArcSnd.attachSound("FireArc.wav"); FireArcSndNb = 1; this.createEmptyMovieClip("CoupFouet", 17); CoupFouet = new Sound("CoupFouet"); CoupFouet.attachSound("Fouet.wav"); CoupFouetNb = 1; this.createEmptyMovieClip("PikesSnd", 18); PikesSnd = new Sound("PikesSnd"); PikesSnd.attachSound("Pikes.wav"); PikesSndNb = 1; this.createEmptyMovieClip("Hurt_Ice", 19); Hurt_Ice = new Sound("Hurt_Ice"); Hurt_Ice.attachSound("Hurt_Ice.wav"); Hurt_IceNb = 1; this.createEmptyMovieClip("Field_Fire", 20); Field_Fire = new Sound("Field_Fire"); Field_Fire.attachSound("Field_Fire.wav"); Field_FireNb = 1; this.createEmptyMovieClip("Flame_Expansion", 21); Flame_Expansion = new Sound("Flame_Expansion"); Flame_Expansion.attachSound("Flame_Expansion.wav"); Flame_ExpansionNb = 1; this.createEmptyMovieClip("Flame_Watered", 22); Flame_Watered = new Sound("Flame_Watered"); Flame_Watered.attachSound("Flame_Watered.wav"); Flame_WateredNb = 1; this.createEmptyMovieClip("Field_Stone", 23); Field_Stone = new Sound("Field_Stone"); Field_Stone.attachSound("Field_Stone.wav"); Field_StoneNb = 1; this.createEmptyMovieClip("Field_Wind", 24); Field_Wind = new Sound("Field_Wind"); Field_Wind.attachSound("Field_Wind.wav"); Field_WindNb = 1; this.createEmptyMovieClip("Field_Water", 25); Field_Water = new Sound("Field_Water"); Field_Water.attachSound("Field_Water.wav"); Field_WaterNb = 1; this.createEmptyMovieClip("Tornado_Release", 26); Tornado_Release = new Sound("Tornado_Release"); Tornado_Release.attachSound("Tornado_Release.wav"); Tornado_ReleaseNb = 1; this.createEmptyMovieClip("Tornado_Catch", 27); Tornado_Catch = new Sound("Tornado_Catch"); Tornado_Catch.attachSound("Tornado_Catch.wav"); Tornado_CatchNb = 1; this.createEmptyMovieClip("Pop_Up", 28); Pop_Up = new Sound("Pop_Up"); Pop_Up.attachSound("Pop_Up.wav"); Pop_UpNb = 1; this.createEmptyMovieClip("Clic1", 29); Clic1 = new Sound("Clic1"); Clic1.attachSound("Clic1.wav"); Clic1Nb = 1; this.createEmptyMovieClip("Clic2", 30); Clic2 = new Sound("Clic2"); Clic2.attachSound("Clic2.wav"); Clic2Nb = 1; this.createEmptyMovieClip("Hurt1", 31); Hurt1 = new Sound("Hurt1"); Hurt1.attachSound("Hurt1.wav"); this.createEmptyMovieClip("Hurt2", 32); Hurt2 = new Sound("Hurt2"); Hurt2.attachSound("Hurt2.wav"); this.createEmptyMovieClip("Hurt3", 33); Hurt3 = new Sound("Hurt3"); Hurt3.attachSound("Hurt3.wav"); HurtNb = 3; this.createEmptyMovieClip("Gust1", 34); Gust1 = new Sound("Gust1"); Gust1.attachSound("Gust1.wav"); this.createEmptyMovieClip("Gust2", 35); Gust2 = new Sound("Gust2"); Gust2.attachSound("Gust2.wav"); this.createEmptyMovieClip("Gust3", 36); Gust3 = new Sound("Gust3"); Gust3.attachSound("Gust1.wav"); GustNb = 3; }
Frame 19
_global.HS.initHiScores(); _global.S.SwitchToPack(); stop();
Instance of Symbol 865 MovieClip "Instructions" in Frame 19
onClipEvent (load) { _global.InstructionsScreen = this; _visible = false; }
Frame 25
function air_2P_Click() { if ((p1Nation == "") || (p2Nation == "")) { if ((p1Nation != "Air") && (p2Nation != "Air")) { if (p1Nation == "") { p1Nation = "Air"; air_mc.gotoAndStop("P1"); _global.S.PlayASound("Clic2", 40); } else if (p2Nation == "") { p2Nation = "Air"; air_mc.gotoAndStop("P2"); _global.S.PlayASound("Clic2", 40); } } else if (p1Nation == "Air") { if (p2Nation == "") { p1Nation = ""; p2Nation = "Air"; air_mc.gotoAndStop("P2"); _global.S.PlayASound("Clic2", 40); } } else if (p2Nation == "Air") { p2Nation = ""; air_mc.gotoAndStop("Empty"); _global.S.PlayASound("Clic2", 40); } } else { if (p1Nation == "Air") { p1Nation = ""; } else if (p2Nation == "Air") { p2Nation = ""; } air_mc.gotoAndStop("Empty"); _global.S.PlayASound("Clic2", 40); } } function water_2P_Click() { if ((p1Nation == "") || (p2Nation == "")) { if ((p1Nation != "Water") && (p2Nation != "Water")) { if (p1Nation == "") { p1Nation = "Water"; water_mc.gotoAndStop("P1"); _global.S.PlayASound("Clic2", 40); } else if (p2Nation == "") { p2Nation = "Water"; water_mc.gotoAndStop("P2"); _global.S.PlayASound("Clic2", 40); } } else if (p1Nation == "Water") { if (p2Nation == "") { p1Nation = ""; p2Nation = "Water"; water_mc.gotoAndStop("P2"); _global.S.PlayASound("Clic2", 40); } } else if (p2Nation == "Water") { p2Nation = ""; water_mc.gotoAndStop("Empty"); _global.S.PlayASound("Clic2", 40); } } else { if (p1Nation == "Water") { p1Nation = ""; } else if (p2Nation == "Water") { p2Nation = ""; } water_mc.gotoAndStop("Empty"); _global.S.PlayASound("Clic2", 40); } } function fire_2P_Click() { if ((p1Nation == "") || (p2Nation == "")) { if ((p1Nation != "Fire") && (p2Nation != "Fire")) { if (p1Nation == "") { p1Nation = "Fire"; fire_mc.gotoAndStop("P1"); _global.S.PlayASound("Clic2", 40); } else if (p2Nation == "") { p2Nation = "Fire"; fire_mc.gotoAndStop("P2"); _global.S.PlayASound("Clic2", 40); } } else if (p1Nation == "Fire") { if (p2Nation == "") { p1Nation = ""; p2Nation = "Fire"; fire_mc.gotoAndStop("P2"); _global.S.PlayASound("Clic2", 40); } } else if (p2Nation == "Fire") { p2Nation = ""; fire_mc.gotoAndStop("Empty"); _global.S.PlayASound("Clic2", 40); } } else { if (p1Nation == "Fire") { p1Nation = ""; } else if (p2Nation == "Fire") { p2Nation = ""; } fire_mc.gotoAndStop("Empty"); _global.S.PlayASound("Clic2", 40); } } function earth_2P_Click() { if ((p1Nation == "") || (p2Nation == "")) { if ((p1Nation != "Earth") && (p2Nation != "Earth")) { if (p1Nation == "") { p1Nation = "Earth"; earth_mc.gotoAndStop("P1"); _global.S.PlayASound("Clic2", 40); } else if (p2Nation == "") { p2Nation = "Earth"; earth_mc.gotoAndStop("P2"); _global.S.PlayASound("Clic2", 40); } } else if (p1Nation == "Earth") { if (p2Nation == "") { p1Nation = ""; p2Nation = "Earth"; earth_mc.gotoAndStop("P2"); _global.S.PlayASound("Clic2", 40); } } else if (p2Nation == "Earth") { p2Nation = ""; earth_mc.gotoAndStop("Empty"); _global.S.PlayASound("Clic2", 40); } } else { if (p1Nation == "Earth") { p1Nation = ""; } else if (p2Nation == "Earth") { p2Nation = ""; } earth_mc.gotoAndStop("Empty"); _global.S.PlayASound("Clic2", 40); } } function setNation(type) { _global.S.PlayASound("Clic2", 40); p1Nation = type; switch (type) { case "Air" : mcCharacter.air_character.enabled = false; mcCharacter.air_character.useHandCursor = false; mcCharacter.water_character.enabled = true; mcCharacter.water_character.useHandCursor = true; mcCharacter.fire_character.enabled = true; mcCharacter.fire_character.useHandCursor = true; mcCharacter.earth_character.enabled = true; mcCharacter.earth_character.useHandCursor = true; air_mc.gotoAndStop("C"); water_mc.gotoAndStop("Empty"); fire_mc.gotoAndStop("Empty"); earth_mc.gotoAndStop("Empty"); break; case "Water" : mcCharacter.air_character.enabled = true; mcCharacter.air_character.useHandCursor = true; mcCharacter.water_character.enabled = false; mcCharacter.water_character.useHandCursor = false; mcCharacter.fire_character.enabled = true; mcCharacter.fire_character.useHandCursor = true; mcCharacter.earth_character.enabled = true; mcCharacter.earth_character.useHandCursor = true; air_mc.gotoAndStop("Empty"); water_mc.gotoAndStop("C"); fire_mc.gotoAndStop("Empty"); earth_mc.gotoAndStop("Empty"); break; case "Fire" : mcCharacter.air_character.enabled = true; mcCharacter.air_character.useHandCursor = true; mcCharacter.water_character.enabled = true; mcCharacter.water_character.useHandCursor = true; mcCharacter.fire_character.enabled = false; mcCharacter.fire_character.useHandCursor = false; mcCharacter.earth_character.enabled = true; mcCharacter.earth_character.useHandCursor = true; air_mc.gotoAndStop("Empty"); water_mc.gotoAndStop("Empty"); fire_mc.gotoAndStop("C"); earth_mc.gotoAndStop("Empty"); break; case "Earth" : mcCharacter.air_character.enabled = true; mcCharacter.air_character.useHandCursor = true; mcCharacter.water_character.enabled = true; mcCharacter.water_character.useHandCursor = true; mcCharacter.fire_character.enabled = true; mcCharacter.fire_character.useHandCursor = true; mcCharacter.earth_character.enabled = false; mcCharacter.earth_character.useHandCursor = false; air_mc.gotoAndStop("Empty"); water_mc.gotoAndStop("Empty"); fire_mc.gotoAndStop("Empty"); earth_mc.gotoAndStop("C"); } } stop(); p1Nation = ""; p2Nation = ""; gameTwoPlayers = TournamentControler.isGameTwoPlayers();
Frame 32
stop(); TournamentControler.assignMainTimeLine(this); TournamentControler.fBlockHUDBtn(true);
Frame 41
_global.S.SwitchToInGame(); TournamentControler.assignMainTimeLine(this); TournamentControler.assignScene(this.game_mc); TournamentControler.fBlockHUDBtn(true); ScoreAndHud.assignHud(this.hud_mc); TournamentControler.beginTournament();
Instance of Symbol 1138 MovieClip "key_ctrl" in Frame 41
onClipEvent (keyDown) { if (!enterFrame.isGamePaused()) { switch (Key.getCode()) { case 37 : if (!_global.C.keyPress1_Left) { _global.C.keyPress1_Left = true; _global.C.keyChange(1); } break; case 39 : if (!_global.C.keyPress1_Right) { _global.C.keyPress1_Right = true; _global.C.keyChange(1); } break; case 38 : if (!_global.C.keyPress1_Up) { _global.C.keyPress1_Up = true; _global.C.keyChange(1); } break; case 40 : if (!_global.C.keyPress1_Down) { _global.C.keyPress1_Down = true; _global.C.keyChange(1); } break; case 189 : if (!_global.C.keyPress1_Offense) { _global.C.keyPress1_Offense = true; _global.C.keyChange(1); } break; case 187 : if (!_global.C.keyPress1_Defense) { _global.C.keyPress1_Defense = true; _global.C.keyChange(1); } break; case 65 : if (!_global.C.keyPress2_Left) { _global.C.keyPress2_Left = true; _global.C.keyChange(2); } break; case 68 : if (!_global.C.keyPress2_Right) { _global.C.keyPress2_Right = true; _global.C.keyChange(2); } break; case 87 : if (!_global.C.keyPress2_Up) { _global.C.keyPress2_Up = true; _global.C.keyChange(2); } break; case 83 : if (!_global.C.keyPress2_Down) { _global.C.keyPress2_Down = true; _global.C.keyChange(2); } break; case 49 : if (!_global.C.keyPress2_Offense) { _global.C.keyPress2_Offense = true; _global.C.keyChange(2); } break; case 50 : if (_global.C.keyPress2_Defense) { break; } _global.C.keyPress2_Defense = true; _global.C.keyChange(2); } } } onClipEvent (keyUp) { switch (Key.getCode()) { case 37 : if (_global.C.keyPress1_Left) { _global.C.keyPress1_Left = false; _global.C.keyChange(1); } break; case 39 : if (_global.C.keyPress1_Right) { _global.C.keyPress1_Right = false; _global.C.keyChange(1); } break; case 38 : if (_global.C.keyPress1_Up) { _global.C.keyPress1_Up = false; _global.C.keyChange(1); } break; case 40 : if (_global.C.keyPress1_Down) { _global.C.keyPress1_Down = false; _global.C.keyChange(1); } break; case 189 : if (_global.C.keyPress1_Offense) { _global.C.keyPress1_Offense = false; _global.C.keyChange(1); } break; case 187 : if (_global.C.keyPress1_Defense) { _global.C.keyPress1_Defense = false; _global.C.keyChange(1); } break; case 65 : if (_global.C.keyPress2_Left) { _global.C.keyPress2_Left = false; _global.C.keyChange(2); } break; case 68 : if (_global.C.keyPress2_Right) { _global.C.keyPress2_Right = false; _global.C.keyChange(2); } break; case 87 : if (_global.C.keyPress2_Up) { _global.C.keyPress2_Up = false; _global.C.keyChange(2); } break; case 83 : if (_global.C.keyPress2_Down) { _global.C.keyPress2_Down = false; _global.C.keyChange(2); } break; case 49 : if (_global.C.keyPress2_Offense) { _global.C.keyPress2_Offense = false; _global.C.keyChange(2); } break; case 50 : if (_global.C.keyPress2_Defense) { _global.C.keyPress2_Defense = false; _global.C.keyChange(2); } break; case 32 : _global.C.toggleInitialShot(); } }
Instance of Symbol 1140 MovieClip "ef_ctrl" in Frame 41
onClipEvent (enterFrame) { enterFrame.onEnterFrame(); }
Frame 48
TournamentControler.zoneCleaned();
Frame 61
this.gotoAndStop(_global.AFTERCLEAN_MARKER);
Frame 69
function submitScore() { _global.HS.submitScore(_global.SCORE_TO_SUBMIT); submit_btn._visible = false; } stop(); char_mc.gotoAndStop(_global.SCORE_CHAR_TO_SHOW); points_txt.text = mathLib.styleNumber(_global.SCORE_TO_SUBMIT); submit_btn._visible = false; if (_global.gProxyObj.getIsLoggedIn()) { submit_btn._visible = true; } if (_global.SCORE_AUTO_SUBMIT) { submitScore(); } else { _global.HS.getScores(); }
Instance of Symbol 1261 MovieClip "ControlScroll" in Frame 69
onClipEvent (load) { scrollUp = false; scrollDown = false; } onClipEvent (enterFrame) { if (scrollUp == true) { _parent.txt_highScore.scroll--; } else if (scrollDown == true) { _parent.txt_highScore.scroll++; } }
Symbol 82 MovieClip [Anim_Goal] Frame 30
ScoreAndHud.fSetLevelOver("Empty");
Symbol 103 MovieClip Frame 11
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 104 MovieClip [Attack_Air] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 119 MovieClip Frame 1
this.gotoAndStop(_global.MapType); stop();
Symbol 119 MovieClip Frame 6
stop();
Symbol 119 MovieClip Frame 11
stop();
Symbol 119 MovieClip Frame 16
stop();
Symbol 124 MovieClip Frame 13
stop();
Symbol 128 MovieClip [Attack_Earth] Frame 1
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 128 MovieClip [Attack_Earth] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "flyHit_mc" in Symbol 128 MovieClip [Attack_Earth] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 128 MovieClip [Attack_Earth] Frame 5
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 128 MovieClip [Attack_Earth] Frame 5
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "flyHit_mc" in Symbol 128 MovieClip [Attack_Earth] Frame 5
onClipEvent (load) { this._alpha = 0; }
Symbol 128 MovieClip [Attack_Earth] Frame 10
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 128 MovieClip [Attack_Earth] Frame 10
onClipEvent (load) { this._alpha = 0; }
Symbol 129 MovieClip [Attack_Fire] Frame 1
stop();
Symbol 129 MovieClip [Attack_Fire] Frame 2
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 129 MovieClip [Attack_Fire] Frame 2
onClipEvent (load) { this._alpha = 0; }
Symbol 129 MovieClip [Attack_Fire] Frame 12
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 129 MovieClip [Attack_Fire] Frame 12
onClipEvent (load) { this._alpha = 0; }
Symbol 129 MovieClip [Attack_Fire] Frame 22
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 129 MovieClip [Attack_Fire] Frame 22
onClipEvent (load) { this._alpha = 0; }
Symbol 132 MovieClip Frame 11
stop();
Symbol 141 MovieClip Frame 1
stop(); acceleration_mc.gotoAndStop("Stop");
Symbol 141 MovieClip Frame 5
stop();
Instance of Symbol 97 MovieClip "TR_mc" in Symbol 142 MovieClip [Ball] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "BR_mc" in Symbol 142 MovieClip [Ball] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "BL_mc" in Symbol 142 MovieClip [Ball] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "TL_mc" in Symbol 142 MovieClip [Ball] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 148 MovieClip Frame 1
if (pf == undefined) { APE(this, 1); }
Symbol 148 MovieClip Frame 11
stop();
Symbol 154 MovieClip Frame 1
if (pf == undefined) { APE(this, 1); }
Symbol 154 MovieClip Frame 11
stop();
Symbol 160 MovieClip Frame 1
if (pf == undefined) { APE(this, 1); }
Symbol 160 MovieClip Frame 11
stop();
Symbol 171 MovieClip [Bonus_Air] Frame 1
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 171 MovieClip [Bonus_Air] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 171 MovieClip [Bonus_Air] Frame 2
stop();
Symbol 171 MovieClip [Bonus_Air] Frame 6
stop();
Symbol 171 MovieClip [Bonus_Air] Frame 12
stop();
Symbol 177 MovieClip [Bonus_Earth] Frame 1
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 177 MovieClip [Bonus_Earth] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 177 MovieClip [Bonus_Earth] Frame 2
stop();
Symbol 177 MovieClip [Bonus_Earth] Frame 6
stop();
Symbol 177 MovieClip [Bonus_Earth] Frame 12
stop();
Symbol 187 MovieClip [Bonus_Fire] Frame 1
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 187 MovieClip [Bonus_Fire] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 187 MovieClip [Bonus_Fire] Frame 2
stop();
Symbol 187 MovieClip [Bonus_Fire] Frame 6
stop();
Symbol 187 MovieClip [Bonus_Fire] Frame 12
stop();
Symbol 193 MovieClip [Bonus_Momo] Frame 1
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 193 MovieClip [Bonus_Momo] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 193 MovieClip [Bonus_Momo] Frame 2
stop();
Symbol 193 MovieClip [Bonus_Momo] Frame 6
stop();
Symbol 193 MovieClip [Bonus_Momo] Frame 12
stop();
Symbol 203 MovieClip [Bonus_Water] Frame 1
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 203 MovieClip [Bonus_Water] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 203 MovieClip [Bonus_Water] Frame 2
stop();
Symbol 203 MovieClip [Bonus_Water] Frame 6
stop();
Symbol 203 MovieClip [Bonus_Water] Frame 12
stop();
Instance of Symbol 97 MovieClip "magma_mc" in Symbol 217 MovieClip [Field_Fire] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 234 MovieClip [Stone] Frame 1
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 234 MovieClip [Stone] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 234 MovieClip [Stone] Frame 2
stop();
Symbol 234 MovieClip [Stone] Frame 7
stop();
Instance of Symbol 97 MovieClip "energyHit_mc" in Symbol 234 MovieClip [Stone] Frame 7
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 234 MovieClip [Stone] Frame 7
onClipEvent (load) { this._alpha = 0; }
Symbol 234 MovieClip [Stone] Frame 12
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 234 MovieClip [Stone] Frame 12
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "quickSands_mc" in Symbol 235 MovieClip [Field_Earth] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 241 MovieClip [Defense_Air] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 290 MovieClip Frame 65
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 309 MovieClip [Defense_Fire] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 309 MovieClip [Defense_Fire] Frame 3
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 309 MovieClip [Defense_Fire] Frame 15
onClipEvent (load) { this._alpha = 0; }
Symbol 309 MovieClip [Defense_Fire] Frame 21
stop();
Symbol 325 MovieClip [FieldWind] Frame 1
stop();
Symbol 381 MovieClip Frame 7
stop();
Symbol 382 MovieClip [Flame] Frame 1
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 382 MovieClip [Flame] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 382 MovieClip [Flame] Frame 7
stop();
Symbol 382 MovieClip [Flame] Frame 11
stop();
Symbol 382 MovieClip [Flame] Frame 19
stop();
Symbol 382 MovieClip [Flame] Frame 25
stop();
Symbol 382 MovieClip [Flame] Frame 33
stop();
Symbol 382 MovieClip [Flame] Frame 44
stop();
Symbol 400 MovieClip Frame 1
stop();
Symbol 400 MovieClip Frame 10
stop();
Symbol 400 MovieClip Frame 20
stop();
Symbol 400 MovieClip Frame 29
stop();
Symbol 408 MovieClip Frame 1
stop();
Symbol 408 MovieClip Frame 6
stop();
Symbol 408 MovieClip Frame 11
stop();
Symbol 476 MovieClip Frame 22
gotoAndPlay ("Loop");
Symbol 476 MovieClip Frame 36
gotoAndPlay ("LoopBall");
Symbol 476 MovieClip Frame 49
stop();
Symbol 490 MovieClip Frame 1
stop();
Symbol 490 MovieClip Frame 10
stop();
Symbol 490 MovieClip Frame 20
stop();
Symbol 490 MovieClip Frame 30
stop();
Symbol 490 MovieClip Frame 41
stop();
Symbol 490 MovieClip Frame 51
stop();
Symbol 497 MovieClip Frame 24
this.gotoAndPlay("Move");
Symbol 497 MovieClip Frame 40
this.gotoAndPlay("MoveIce");
Symbol 519 MovieClip [Player_Air] Frame 1
stop();
Instance of Symbol 97 MovieClip "paddleDeploy_mc" in Symbol 519 MovieClip [Player_Air] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "paddleHit_mc" in Symbol 519 MovieClip [Player_Air] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "playerHit_mc" in Symbol 519 MovieClip [Player_Air] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 519 MovieClip [Player_Air] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 519 MovieClip [Player_Air] Frame 10
stop();
Symbol 519 MovieClip [Player_Air] Frame 20
stop();
Symbol 519 MovieClip [Player_Air] Frame 30
stop();
Symbol 519 MovieClip [Player_Air] Frame 40
stop();
Symbol 548 MovieClip Frame 10
stop();
Symbol 557 MovieClip Frame 1
stop();
Symbol 557 MovieClip Frame 10
stop();
Symbol 557 MovieClip Frame 16
stop();
Symbol 557 MovieClip Frame 24
stop();
Symbol 557 MovieClip Frame 32
stop();
Symbol 557 MovieClip Frame 41
stop();
Symbol 560 MovieClip Frame 24
gotoAndPlay ("Move");
Symbol 560 MovieClip Frame 40
gotoAndPlay ("MoveIce");
Symbol 560 MovieClip Frame 41
stop();
Symbol 585 MovieClip [Player_Earth] Frame 1
stop();
Instance of Symbol 97 MovieClip "paddleDeploy_mc" in Symbol 585 MovieClip [Player_Earth] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "paddleHit_mc" in Symbol 585 MovieClip [Player_Earth] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "playerHit_mc" in Symbol 585 MovieClip [Player_Earth] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 585 MovieClip [Player_Earth] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 585 MovieClip [Player_Earth] Frame 11
stop();
Symbol 585 MovieClip [Player_Earth] Frame 20
stop();
Symbol 585 MovieClip [Player_Earth] Frame 30
stop();
Symbol 585 MovieClip [Player_Earth] Frame 40
stop();
Symbol 585 MovieClip [Player_Earth] Frame 50
stop();
Symbol 632 MovieClip Frame 1
stop();
Symbol 632 MovieClip Frame 10
stop();
Symbol 632 MovieClip Frame 20
stop();
Symbol 632 MovieClip Frame 30
stop();
Symbol 632 MovieClip Frame 37
stop();
Symbol 632 MovieClip Frame 45
stop();
Symbol 637 MovieClip Frame 25
this.gotoAndPlay("Move");
Symbol 637 MovieClip Frame 42
this.gotoAndPlay("MoveIce");
Symbol 637 MovieClip Frame 43
stop();
Symbol 655 MovieClip [Player_Fire] Frame 1
stop();
Instance of Symbol 97 MovieClip "paddleDeploy_mc" in Symbol 655 MovieClip [Player_Fire] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "paddleHit_mc" in Symbol 655 MovieClip [Player_Fire] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "playerHit_mc" in Symbol 655 MovieClip [Player_Fire] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 655 MovieClip [Player_Fire] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 655 MovieClip [Player_Fire] Frame 11
stop();
Symbol 655 MovieClip [Player_Fire] Frame 21
stop();
Symbol 655 MovieClip [Player_Fire] Frame 31
stop();
Symbol 710 MovieClip Frame 1
stop();
Instance of Symbol 707 MovieClip "fouet_mc" in Symbol 720 MovieClip Frame 1
onClipEvent (load) { this.hit_mc.swapDepths(1); this.hit_mc.removeMovieClip(); this._alpha = 0; }
Symbol 731 MovieClip Frame 1
stop();
Symbol 731 MovieClip Frame 10
stop();
Symbol 731 MovieClip Frame 20
stop();
Symbol 731 MovieClip Frame 30
stop();
Symbol 731 MovieClip Frame 41
stop();
Symbol 731 MovieClip Frame 51
stop();
Symbol 738 MovieClip Frame 24
gotoAndPlay ("Move");
Symbol 738 MovieClip Frame 48
gotoAndPlay ("MoveIce");
Symbol 752 MovieClip [Player_Water] Frame 1
stop();
Instance of Symbol 97 MovieClip "paddleDeploy_mc" in Symbol 752 MovieClip [Player_Water] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "paddleHit_mc" in Symbol 752 MovieClip [Player_Water] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "playerHit_mc" in Symbol 752 MovieClip [Player_Water] Frame 1
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 752 MovieClip [Player_Water] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 752 MovieClip [Player_Water] Frame 11
stop();
Symbol 752 MovieClip [Player_Water] Frame 21
stop();
Symbol 752 MovieClip [Player_Water] Frame 31
stop();
Symbol 775 MovieClip [Spike] Frame 1
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 775 MovieClip [Spike] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 775 MovieClip [Spike] Frame 6
stop();
Symbol 775 MovieClip [Spike] Frame 11
stop();
Symbol 778 MovieClip [SpikeBreak] Frame 13
stop();
Symbol 782 MovieClip [Tornado] Frame 1
stop();
Instance of Symbol 97 MovieClip "hit_mc" in Symbol 782 MovieClip [Tornado] Frame 1
onClipEvent (load) { this._alpha = 0; }
Symbol 782 MovieClip [Tornado] Frame 6
stop();
Symbol 782 MovieClip [Tornado] Frame 11
stop();
Symbol 1268 MovieClip [__Packages.enterFrame] Frame 0
class enterFrame { function enterFrame () { } static function addListener(o) { listeners.push(o); } static function addSpecialListener(o) { noPauseListeners.push(o); } static function removeListener(o) { for (var _local2 in listeners) { if (listeners[_local2] == o) { delete listeners[_local2]; } } for (var _local2 in noPauseListeners) { if (noPauseListeners[_local2] == o) { delete noPauseListeners[_local2]; } } } static function removeAllListeners() { for (var _local1 in listeners) { delete listeners[_local1]; } listeners = new Array(); for (var _local1 in noPauseListeners) { delete noPauseListeners[_local1]; } noPauseListeners = new Array(); } static function onEnterFrame() { if (!gamePaused) { for (var _local1 in listeners) { listeners[_local1].onEnterFrame(); } } for (var _local1 in noPauseListeners) { noPauseListeners[_local1].onEnterFrame(); } } static function togglePause(state) { gamePaused = state; if (state == true) { _global.C.fPausePlayer(); } else { _global.C.fUnPausePlayer(); } } static function isGamePaused(state) { return(gamePaused); } static var listeners = new Array(); static var noPauseListeners = new Array(); static var gamePaused = false; }
Symbol 1269 MovieClip [__Packages.ScoreAndHud] Frame 0
class ScoreAndHud { static var HUD_mc, scoreCalculation, HUD_type; function ScoreAndHud () { } static function newMatch() { HUD_mc.points1_txt.text = "0"; HUD_mc.points2_txt.text = "0"; HUD_mc.energy1_mc.gotoAndStop(1); HUD_mc.energy2_mc.gotoAndStop(1); } static function onEnterFrame() { var _local2 = 1; while (_local2 <= 2) { var _local4 = Math.floor(101 - ScoreAndHud[("player" + _local2) + "Energy"]); var _local3 = HUD_mc[("energy" + _local2) + "_mc"]._currentframe; var _local7 = _local4 - _local3; if (_local7 != 0) { var _local5 = Math.floor(_local7 / ENERGY_RATE_DIVIDER); if (Math.abs(_local5) < ENERGY_RATE_MIN) { if (_local7 < 0) { _local5 = -ENERGY_RATE_MIN; } else { _local5 = ENERGY_RATE_MIN; } } else if (Math.abs(_local5) > ENERGY_RATE_MAX) { if (_local7 < 0) { _local5 = -ENERGY_RATE_MAX; } else { _local5 = ENERGY_RATE_MAX; } } var _local1 = _local3 + _local5; if (_local1 < 1) { _local1 = 1; } if (_local1 > 101) { _local1 = 101; } HUD_mc[("energy" + _local2) + "_mc"].gotoAndStop(_local1); } _local2++; } var _local9 = totalScore; var _local8 = Number(HUD_mc.score_txt.text); var _local7 = _local9 - _local8; if (_local7 != 0) { var _local5 = Math.floor(_local7 / SCORE_RATE_DIVIDER); if (Math.abs(_local5) < SCORE_RATE_MIN) { if (_local7 < 0) { _local5 = -SCORE_RATE_MIN; } else { _local5 = SCORE_RATE_MIN; } } else if (Math.abs(_local5) > SCORE_RATE_MAX) { if (_local7 < 0) { _local5 = -SCORE_RATE_MAX; } else { _local5 = SCORE_RATE_MAX; } } var _local6 = _local8 + _local5; if ((_local5 > 0) && (_local6 > totalScore)) { _local6 = totalScore; } if ((_local5 < 0) && (_local6 < totalScore)) { _local6 = totalScore; } HUD_mc.score_txt.text = _local6; } } static function workWithScore(use) { scoreCalculation = use; HUD_mc.score_txt._visible = scoreCalculation; } static function assignHud(hud_mc) { HUD_mc = hud_mc; HUD_mc.onEnterFrame = function () { ScoreAndHud.onEnterFrame(); }; } static function setPlayerEnergy(player, energy) { if (player == 1) { player1Energy = energy; } else { player2Energy = energy; } } static function setMatchPoint(player, points) { HUD_mc[("points" + player) + "_txt"].text = points; } static function setNation(player, type) { HUD_mc[("logo" + player) + "_mc"].gotoAndStop(type); } static function roundWon(player, round) { HUD_mc[((("round" + player) + "_") + round) + "_mc"].gotoAndStop("Won"); var _local1 = ((player == 1) ? 2 : 1); HUD_mc[((("round" + _local1) + "_") + round) + "_mc"].gotoAndStop("Lose"); } static function clearRoundTokens() { var _local2 = 1; while (_local2 <= 2) { var _local1 = 1; while (_local1 <= 2) { HUD_mc[((("round" + _local2) + "_") + _local1) + "_mc"].gotoAndStop("Empty"); _local1++; } _local2++; } } static function addPoints(qty) { if (qty < 0) { qty = 0; } totalScore = totalScore + qty; if (totalScore < 0) { totalScore = 0; } } static function returnScore() { return(totalScore); } static function clearAll() { totalScore = 0; clearRoundTokens(); setMatchPoint(1, 0); setMatchPoint(2, 0); } static function fSetLevelOver(P_sLevelType, P_bSet) { if (P_sLevelType == "Empty") { HUD_mc.mcLevelOver.gotoAndStop(P_sLevelType); } else { if (P_bSet) { HUD_type = P_sLevelType; } HUD_mc.mcLevelOver.gotoAndStop(HUD_type); } } static var ENERGY_RATE_MIN = 1; static var ENERGY_RATE_MAX = 2; static var ENERGY_RATE_DIVIDER = 10; static var SCORE_RATE_MIN = 1; static var SCORE_RATE_MAX = 75; static var SCORE_RATE_DIVIDER = 15; static var totalScore = 0; static var player1Energy = 100; static var player2Energy = 100; }
Symbol 1270 MovieClip [__Packages.TournamentControler] Frame 0
class TournamentControler { static var gameTwoPlayers, timeLine_mc, scene_mc, matchNum, roundNum, remainingOpponents, gameControler; function TournamentControler () { } static function getWinner() { if (p1_roundWon == 2) { return(player1Avatar); } return(player2Avatar); } static function isGameTwoPlayers() { return(gameTwoPlayers); } static function setGameTwoPlayers(l_twoPlayers) { gameTwoPlayers = l_twoPlayers; } static function setPlayer1(l_avatar) { player1Avatar = l_avatar; } static function returnPlayer1Avatar() { return(player1Avatar); } static function returnPlayer2Avatar() { return(player2Avatar); } static function setPlayer2(l_avatar) { player2Avatar = l_avatar; } static function assignMainTimeLine(l_tl_mc) { timeLine_mc = l_tl_mc; } static function assignScene(l_scene_mc) { scene_mc = l_scene_mc; } static function beginTournament() { scene_mc.gotoAndStop("Game"); ScoreAndHud.workWithScore(!gameTwoPlayers); ScoreAndHud.clearRoundTokens(); if (!gameTwoPlayers) { matchNum = 1; roundNum = 1; remainingOpponents = new Array("Fire", "Water", "Air", "Earth"); createFirstMatch(); } else { roundNum = 1; mapType = player1Avatar; } clearAll("GameAfterClean"); } static function createFirstMatch() { var _local1 = 0; while (_local1 < remainingOpponents.length) { if (remainingOpponents[_local1] == player1Avatar) { remainingOpponents.splice(_local1, 1); } _local1++; } var _local2 = mathLib.randomRange(0, remainingOpponents.length - 1); player2Avatar = remainingOpponents[_local2]; _local1 = 0; while (_local1 < remainingOpponents.length) { if (remainingOpponents[_local1] == player2Avatar) { remainingOpponents.splice(_local1, 1); } _local1++; } mapType = player1Avatar; } static function endRound(l_winner) { if (l_winner == 1) { p1_roundWon++; } else { p2_roundWon++; } if (roundNum == 1) { ScoreAndHud.roundWon(l_winner, 1); nextRound(); } else if (roundNum == 2) { if ((p1_roundWon < 2) && (p2_roundWon < 2)) { ScoreAndHud.roundWon(l_winner, 2); nextRound(); } else { ScoreAndHud.roundWon(l_winner, 2); nextOpponent(); } } else { nextOpponent(); } } static function PauseGame() { gameControler.PauseGame(true); } static function UnpauseGame() { gameControler.PauseGame(false); } static function nextRound() { roundNum++; ScoreAndHud.setMatchPoint(1, 0); ScoreAndHud.setMatchPoint(2, 0); if (roundNum == 2) { mapType = player2Avatar; } else if (roundNum == 3) { var _local1 = new Array("Fire", "Water", "Air", "Earth"); var _local2 = 0; while (_local2 < _local1.length) { if (_local1[_local2] == player1Avatar) { _local1.splice(_local2, 1); } _local2++; } _local2 = 0; while (_local2 < _local1.length) { if (_local1[_local2] == player2Avatar) { _local1.splice(_local2, 1); } _local2++; } var _local3 = mathLib.randomRange(0, _local1.length - 1); mapType = _local1[_local3]; } clearAll("GameAfterClean"); } static function clearAll(marker) { gameControler.deleteAll(); gameControler = null; delete gameControler; _global.AFTERCLEAN_MARKER = marker; timeLine_mc.gotoAndStop("ClearZone"); } static function zoneCleaned() { gameControler = new GameControler(scene_mc); gameControler.setMatch(gameTwoPlayers, mapType, player1Avatar, player2Avatar); if (roundNum == 1) { explainMatch(); } else { gameControler.startMatch(); } } static function returnOkFromExplain() { timeLine_mc.explain_mc.gotoAndStop("EMPTY"); gameControler.startMatch(); } static function explainMatch() { timeLine_mc.explain_mc.gotoAndStop("POP-UP"); timeLine_mc.explain_mc.VsPanel.P1.gotoAndStop(player1Avatar); timeLine_mc.explain_mc.VsPanel.P2.gotoAndStop(player2Avatar); } static function nextOpponent() { if (!gameTwoPlayers) { if (p1_roundWon >= 2) { if (matchNum < 3) { matchNum++; roundNum = 1; p1_roundWon = 0; p2_roundWon = 0; ScoreAndHud.setMatchPoint(1, 0); ScoreAndHud.setMatchPoint(2, 0); ScoreAndHud.clearRoundTokens(); var _local2 = mathLib.randomRange(0, remainingOpponents.length - 1); player2Avatar = remainingOpponents[_local2]; var _local1 = 0; while (_local1 < remainingOpponents.length) { if (remainingOpponents[_local1] == player2Avatar) { remainingOpponents.splice(_local1, 1); } _local1++; } mapType = player1Avatar; clearAll("GameAfterClean"); } else { gameControler.endGame(); enterFrame.togglePause(true); timeLine_mc.winlose_mc.gotoAndStop("WIN"); } } else { gameControler.endGame(); enterFrame.togglePause(true); timeLine_mc.winlose_mc.gotoAndStop("LOSE"); } } else { gameControler.endGame(); enterFrame.togglePause(true); timeLine_mc.winlose_mc.gotoAndStop("2P-END"); } } static function returnMatchNum() { return(matchNum); } static function returnRoundNum() { return(roundNum); } static function submitScore() { matchNum = 1; roundNum = 1; p1_roundWon = 0; p2_roundWon = 0; _global.SCORE_TO_SUBMIT = ScoreAndHud.returnScore(); _global.SCORE_AUTO_SUBMIT = true; _global.SCORE_CHAR_TO_SHOW = player1Avatar; ScoreAndHud.clearAll(); clearAll("GameAfterClean"); } static function viewScore() { matchNum = 1; roundNum = 1; p1_roundWon = 0; p2_roundWon = 0; _global.SCORE_TO_SUBMIT = ScoreAndHud.returnScore(); _global.SCORE_AUTO_SUBMIT = false; _global.SCORE_CHAR_TO_SHOW = player1Avatar; ScoreAndHud.clearAll(); clearAll("GameAfterClean"); } static function fGetQuitPopup() { timeLine_mc.quit_mc.gotoAndStop("POP-UP"); } static function fQuitGame() { matchNum = 1; roundNum = 1; p1_roundWon = 0; p2_roundWon = 0; if (gameTwoPlayers == false) { _global.SCORE_TO_SUBMIT = ScoreAndHud.returnScore(); _global.SCORE_AUTO_SUBMIT = false; _global.SCORE_CHAR_TO_SHOW = player1Avatar; ScoreAndHud.clearAll(); clearAll("GameAfterClean"); } else { ScoreAndHud.clearAll(); clearAll("Menu"); } ScoreAndHud.clearAll(); clearAll("GameAfterClean"); } static function fBlockHUDBtn(P_bBlock) { if (P_bBlock) { timeLine_mc.hud_mcBtn.gotoAndStop(2); } else { timeLine_mc.hud_mcBtn.gotoAndStop(1); } } static function exitTournament() { matchNum = 1; roundNum = 1; p1_roundWon = 0; p2_roundWon = 0; ScoreAndHud.clearAll(); clearAll("Menu"); } static var mapType = "NOSET"; static var player1Avatar = "NOSET"; static var player2Avatar = "NOSET"; static var p1_roundWon = 0; static var p2_roundWon = 0; }
Symbol 1271 MovieClip [__Packages.GameControler] Frame 0
class GameControler { var scene_mc, map, ballPossessor, player1, player2, player2Type, ball; function GameControler (scene_mc) { this.scene_mc = scene_mc; ScoreAndHud.newMatch(); enterFrame.togglePause(true); _global.C = this; } function setMatch(l_twoPlayers, l_mapType, l_p1Type, l_p2Type) { switch (l_mapType) { case "Fire" : map = new FireMap(scene_mc); break; case "Earth" : map = new EarthMap(scene_mc); break; case "Air" : map = new AirMap(scene_mc); break; case "Water" : map = new WaterMap(scene_mc); } ballPossessor = mathLib.randomRange(1, 2); player1 = new HumanPlayer(scene_mc, 1, l_p1Type); ScoreAndHud.setNation(1, l_p1Type); ScoreAndHud.fSetLevelOver(l_mapType, true); ScoreAndHud.fSetLevelOver("Empty"); _global.twoPlayersGame = l_twoPlayers; if (l_twoPlayers) { player2 = new HumanPlayer(scene_mc, 2, l_p2Type); player2Type = "Human"; } else { player2 = new ComputerPlayer(scene_mc, 2, l_p2Type); player2Type = "Computer"; } ScoreAndHud.setNation(2, l_p2Type); ball = new Ball(scene_mc); enterFrame.addSpecialListener(this); } function PauseGame(p_State) { enterFrame.togglePause(p_State); } function startMatch() { _global.S.PlayASound("NewRound", 100, 1); newRound(); showRoundNumber(); ScoreAndHud.fSetLevelOver(null); timePoints = Configs.PTS_TIME_START; } function onEnterFrame() { checkEndRound(); timePoints--; } function checkEndRound() { if (showGoalCountDown != -1) { showGoalCountDown++; if (showGoalCountDown == MAKE_PAUSE) { enterFrame.togglePause(true); } else if (showGoalCountDown == SWAP_BETWEEN_ROUND) { endRound(); if (P2Score >= POINT_REQUIRED_TO_WIN) { TournamentControler.endRound(2); enterFrame.togglePause(true); } else if (P1Score >= POINT_REQUIRED_TO_WIN) { TournamentControler.endRound(1); enterFrame.togglePause(true); calculateTimePoints(); } else { switchPossessor(); newRound(); } } else if (showGoalCountDown >= (SWAP_BETWEEN_ROUND + 10)) { showGoalCountDown = -1; if (!gameEnded) { showPlayBall(); } } } if (showRoundNumberCountDown != -1) { showRoundNumberCountDown++; if (showRoundNumberCountDown >= SEE_ROUND_NUMBER) { showRoundNumberCountDown = -1; showPlayBall(); } } if (showPlayBallCountDown != -1) { showPlayBallCountDown++; if (showPlayBallCountDown >= SEE_PLAY_BALL_NUMBER) { showPlayBallCountDown = -1; enterFrame.togglePause(false); TournamentControler.fBlockHUDBtn(false); keyChange(1); keyChange(2); } } } function keyChange(playerNum) { if (playerNum == 1) { player1.keyChange(); } else if (playerNum == 2) { if (player2Type == "Human") { player2.keyChange(); } } } function toggleInitialShot() { if (!enterFrame.isGamePaused()) { if (ballPossessor == 2) { if (player2Type != "Computer") { _global["P" + ballPossessor].launchBall(); } } else { _global["P" + ballPossessor].launchBall(); } } } function goal(net) { if (net == 1) { P2Score++; ScoreAndHud.setMatchPoint(2, P2Score); ScoreAndHud.addPoints(Configs.PTS_BE_SCORED); } else { P1Score++; ScoreAndHud.setMatchPoint(1, P1Score); ScoreAndHud.addPoints(Configs.PTS_SCORES_GOAL); } showGoal(); TournamentControler.fBlockHUDBtn(true); } function endRound() { _global.B.endRound(); _global.P1.endRound(); _global.P2.endRound(); _global.M.endRound(); keyPress1_Left = false; keyPress1_Right = false; keyPress1_Up = false; keyPress1_Down = false; keyPress1_Offense = false; keyPress1_Defense = false; keyPress2_Left = false; keyPress2_Right = false; keyPress2_Up = false; keyPress2_Down = false; keyPress2_Offense = false; keyPress2_Defense = false; } function newRound() { this["player" + ballPossessor].getBallPossession(); player1.newRound(); player2.newRound(); var _local2 = this["player" + ballPossessor].returnCoord(); ball.newRound(_local2.x, _local2.y, ballPossessor); ScoreAndHud.fSetLevelOver(null); } function switchPossessor() { ballPossessor = ((ballPossessor == 1) ? 2 : 1); } function showPlayBall() { showPlayBallCountDown = 0; var _local3 = scene_mc._parent.textFlash_mc.attachMovie("Anim_PlayBall", "anim_playball_mc", scene_mc.getNextHighestDepth()); _local3._x = _global.M.returnCenterPoint().x; _local3._y = MESSAGES_VERT_CENTER; new DisposableMC(_local3, SEE_PLAY_BALL_NUMBER); } function showGoal() { _global.S.PlayASound("Goal", 100, 1); showGoalCountDown = 0; var _local3 = scene_mc._parent.textFlash_mc.attachMovie("Anim_Goal", "anim_goal_mc", scene_mc.getNextHighestDepth()); _local3._x = _global.M.returnCenterPoint().x; _local3._y = MESSAGES_VERT_CENTER; new DisposableMC(_local3, SWAP_BETWEEN_ROUND); } function showRoundNumber() { showRoundNumberCountDown = 0; var _local3 = scene_mc._parent.textFlash_mc.attachMovie("Anim_RoundNumber", "anim_round_mc", scene_mc.getNextHighestDepth()); _local3._x = _global.M.returnCenterPoint().x; _local3._y = MESSAGES_VERT_CENTER; _local3.text_mc.gotoAndStop(TournamentControler.returnRoundNum()); new DisposableMC(_local3, SEE_ROUND_NUMBER); } function calculateTimePoints() { timePoints = ((timePoints < 0) ? 0 : (timePoints)); ScoreAndHud.addPoints(timePoints); } function endGame() { gameEnded = true; } function deleteAll() { showGoalCountDown = -1; showPlayBallCountDown = -1; showRoundNumberCountDown = -1; _global.B.deleteAll(); _global.P1.deleteAll(); _global.P2.deleteAll(); _global.M.deleteAll(); _global.C = null; _global.B = null; _global.P1 = null; _global.P2 = null; _global.M = null; delete _global.C; delete _global.B; delete _global.P1; delete _global.P2; delete _global.M; player1 = null; player2 = null; map = null; ball = null; delete player1; delete player2; delete map; delete ball; } static var POINT_REQUIRED_TO_WIN = 5; static var MAKE_PAUSE = 48; static var SWAP_BETWEEN_ROUND = 55; static var SEE_ROUND_NUMBER = 45; static var SEE_PLAY_BALL_NUMBER = 55; static var MESSAGES_VERT_CENTER = 160; var keyPress1_Left = false; var keyPress1_Right = false; var keyPress1_Up = false; var keyPress1_Down = false; var keyPress1_Offense = false; var keyPress1_Defense = false; var keyPress2_Left = false; var keyPress2_Right = false; var keyPress2_Up = false; var keyPress2_Down = false; var keyPress2_Offense = false; var keyPress2_Defense = false; var P1Score = 0; var P2Score = 0; var timePoints = 0; var showGoalCountDown = -1; var showRoundNumberCountDown = -1; var showPlayBallCountDown = -1; var gameEnded = false; }
Symbol 1272 MovieClip [__Packages.Ball] Frame 0
class Ball { var scene_mc, my_mc, isActive, visualState, playerNum, angle, speed, fireTimeRemaining; function Ball (scene_mc) { this.scene_mc = scene_mc; my_mc = this.scene_mc.attachMovie("Ball", "ball_mc", this.scene_mc.getNextHighestDepth()); isActive = false; visualState = "Idle"; my_mc.ball_mc.gotoAndStop("Idle"); my_mc._visible = false; my_mc._xscale = -100; _global.B = this; enterFrame.addListener(this); } function newRound(playerX, playerY, playerNum) { this.playerNum = playerNum; inGoalMove = false; checkAngle(); visualState = "Idle"; my_mc.ball_mc.gotoAndStop("Idle"); my_mc._visible = false; playerMoves(playerX, playerY); stuckInPlayerHistory[0] = false; stuckInPlayerHistory[1] = false; stuckInPlayerHistory[2] = false; stuckInBoundariesHistory[0] = false; stuckInBoundariesHistory[1] = false; stuckInBoundariesHistory[2] = false; stuckInEnvironementHistory[0] = false; stuckInEnvironementHistory[1] = false; stuckInEnvironementHistory[2] = false; } function launchBall() { if (!isActive) { _global.BallLaunched = true; isActive = true; my_mc._visible = true; if (playerNum == 1) { angle = (90 + Math.floor(Math.random() * 40)) - 20; } else { angle = (270 + Math.floor(Math.random() * 40)) - 20; } checkAngle(); speed = MINIMUM_SPEED; } } function playerMoves(x, y) { if (!isActive) { my_mc._y = y - 36; if (playerNum == 1) { my_mc._x = x + 35; } else { my_mc._x = x - 35; } } } function onEnterFrame() { if (isActive) { angle = mathLib.angleClean(angle); affectSpeed(); var _local2 = Math.sin(mathLib.deg2rad(angle)) * speed; var _local3 = Math.cos(mathLib.deg2rad(angle)) * speed; var _local8 = new Object(); var _local5 = false; var _local4 = false; var _local6 = false; var _local7 = false; if (!inGoalMove) { _local5 = checkPaddles(my_mc._x + _local2, my_mc._y + _local3); _local4 = checkBoundaries(my_mc._x + _local2, my_mc._y + _local3); _local6 = checkPlayers(my_mc._x + _local2, my_mc._y + _local3); _local7 = checkEnvironementBlock(my_mc._x + _local2, my_mc._y + _local3); } else { checkGoalLimits(); } if ((((!_local5) && (!_local4)) && (!_local6)) && (!_local7)) { my_mc._x = my_mc._x + _local2; my_mc._y = my_mc._y + _local3; } checkEnvironementContact(); checkFireState(); } updateDepth(); } function updateDepth() { my_mc.swapDepths(15 + ((Math.floor(my_mc._y) * 1000) + my_mc._x)); } function checkGoalLimits() { if (((angle > 95) || (angle < 85)) || ((angle > 275) || (angle < 265))) { if (my_mc._y < _global.M.returnGoalLimits().top) { angle = 180 - angle; my_mc._y = _global.M.returnGoalLimits().top + 15; checkAngle(); } else if (my_mc._y > _global.M.returnGoalLimits().bottom) { angle = 180 - angle; my_mc._y = _global.M.returnGoalLimits().bottom - 15; checkAngle(); } } } function checkFireState() { if ((visualState = "Feu")) { fireTimeRemaining--; if (fireTimeRemaining <= 0) { visualState = "Idle"; my_mc.ball_mc.gotoAndStop("Idle"); } } } function checkEnvironementBlock(x, y) { var _local3 = _global.M.isClearPathBall(x, y, angle); stuckInEnvironementHistory[0] = stuckInEnvironementHistory[1]; stuckInEnvironementHistory[1] = stuckInEnvironementHistory[2]; stuckInEnvironementHistory[2] = !_local3.ok; if ((stuckInEnvironementHistory[0] && (stuckInEnvironementHistory[1])) && (stuckInEnvironementHistory[2])) { trace("STUCK ENV"); angle = _global.M.angleToCenter(x, y); checkAngle(); var _local4 = Math.sin(mathLib.deg2rad(angle)) * speed; var _local5 = Math.cos(mathLib.deg2rad(angle)) * speed; my_mc._x = my_mc._x + _local4; my_mc._y = my_mc._y + _local5; } else if (!_local3.ok) { angle = mathLib.angleClean(_local3.angle); checkAngle(); } return(!_local3.ok); } function checkEnvironementContact() { var _local3 = my_mc.getBounds(scene_mc); var _local5 = (_local3.xMin + _local3.xMax) / 2; var _local4 = (_local3.yMin + _local3.yMax) / 2; _global.M.doCheckEnvironementContactBall(_local5, _local4, this); } function setInFire() { if (visualState == "Idle") { visualState = "Feu"; my_mc.ball_mc.gotoAndStop("Feu"); fireTimeRemaining = mathLib.randomRange(IN_FIRE_MIN_FRAMES, IN_FIRE_MAX_FRAMES); speed = speed + IN_FIRE_SPEED_ADD; } } function endRound() { _global.BallLaunched = false; isActive = false; my_mc._visible = false; } function affectSpeed() { if (visualState != "Feu") { speed = speed - AIR_FRICTION; } else { speed = speed - IN_FIRE_FRICTION; } if (speed > ABSOLUTE_MAX_SPEED) { speed = ABSOLUTE_MAX_SPEED; } if (speed < MINIMUM_SPEED) { speed = MINIMUM_SPEED; } } function visualSpeedDemonstration() { if (speed > MINIMUM_SPEED) { var _local3 = speed - MINIMUM_SPEED; var _local2 = Math.floor(((MAXIMUM_HIGH_SPEED_DELTA * 10) / _local3) / 10); my_mc.ball_mc.acceleration_mc.gotoAndPlay(_local2); } } function checkBoundaries(x, y) { var _local11 = true; var _local16 = _global.M.isInbound(x, null, "Ball"); var _local7 = angle - 180; var _local8 = angle; var _local18; var _local19; var _local17 = false; if (!_local16) { if (!_global.M.checkGoal(x, y)) { var _local14 = false; angle = mathLib.angleClean(angle); if (x > _global.M.returnBounds().right) { if ((angle >= 0) && (angle <= 180)) { _local14 = true; } } else if (x < _global.M.returnBounds().left) { if ((angle >= 180) && (angle <= 360)) { _local14 = true; } } if (_local14) { _local8 = mathLib.angleReflectVertical(_local8); _local8 = mathLib.angleClean(_local8); } } else { _local17 = true; inGoalMove = true; } } else { var _local15 = _global.M.isInbound(null, y, "Ball"); if (!_local15) { var _local14 = false; angle = mathLib.angleClean(angle); if (y > _global.M.returnBounds().bottom) { if ((angle <= 90) || (angle >= 270)) { _local14 = true; } } else if (y < _global.M.returnBounds().top) { if ((angle <= 270) && (angle > 90)) { _local14 = true; } } if (_local14) { _local8 = 180 - _local8; _local8 = mathLib.angleClean(_local8); } } } if (!_local17) { if ((!_local16) || (!_local15)) { _local11 = false; } if (!_local11) { var _local4 = x; var _local3 = y; var _local5 = false; var _local10 = 0; var _local6 = 1; while ((!_local5) && ((_local10++) < 50)) { _local4 = _local4 + (Math.sin(mathLib.deg2rad(_local7)) * _local6); _local3 = _local3 + (Math.cos(mathLib.deg2rad(_local7)) * _local6); _local5 = _global.M.isInbound(_local4, _local3, "Ball"); } _local18 = _local4; _local19 = _local3; } stuckInBoundariesHistory[0] = stuckInBoundariesHistory[1]; stuckInBoundariesHistory[1] = stuckInBoundariesHistory[2]; stuckInBoundariesHistory[2] = !_local11; if ((stuckInBoundariesHistory[0] && (stuckInBoundariesHistory[1])) && (stuckInBoundariesHistory[2])) { trace("STUCK BOUNDS"); angle = _global.M.angleToCenter(x, y); var _local9 = _global.M.returnBounds(); if (my_mc._x < _local9.left) { my_mc._x = _local9.left + (my_mc._width + (my_mc._width / 2)); } if (my_mc._x > _local9.right) { my_mc._x = _local9.right - (my_mc._width + (my_mc._width / 2)); } if (my_mc._y < (_local9.top - 50)) { my_mc._y = (_local9.top - 50) + (my_mc._height + (my_mc._height / 2)); } if (my_mc._y > _local9.bottom) { my_mc._y = _local9.bottom - (my_mc._height + (my_mc._height / 2)); } } else if (!_local11) { angle = mathLib.angleClean(_local8); checkAngle(); my_mc._x = _local18; my_mc._y = _local19; } return(!_local11); } return(false); } function checkAngle() { my_mc.ball_mc._rotation = angle + 90; } function checkPaddles(x, y) { var _local6 = false; var _local4 = _global.P1.hitPaddle(x, y, angle); if (_local4.hit) { _global.S.PlayASound("Hurt", 40, 1); _local6 = true; playerNum = 1; my_mc._x = _local4.x + (_local4.hSpeed * 2); my_mc._y = _local4.y; angle = _local4.angle; checkAngle(); speed = speed + (_local4.hSpeed + PADDLE_HIT_ACCELERATION); visualSpeedDemonstration(); if (visualState == "Feu") { var _local5 = scene_mc.attachMovie("BallImpacts", "ball_impact_mc", scene_mc.getNextHighestDepth()); _local5.gotoAndStop("Feu"); _local5._x = my_mc._x; _local5._y = my_mc._y; new DisposableMC(_local5, 11); } } else { var _local3 = _global.P2.hitPaddle(x, y, angle); if (_local3.hit) { _global.S.PlayASound("Hurt", 40, 1); _local6 = true; playerNum = 2; my_mc._x = _local3.x + (_local3.hSpeed * 2); my_mc._y = _local3.y; angle = _local3.angle; checkAngle(); speed = speed + ((_local3.hSpeed * -1) + PADDLE_HIT_ACCELERATION); visualSpeedDemonstration(); if (visualState == "Feu") { var _local5 = scene_mc.attachMovie("BallImpacts", "ball_impact_mc", scene_mc.getNextHighestDepth()); _local5.gotoAndStop("Feu"); _local5._x = my_mc._x; _local5._y = my_mc._y; _local5._xscale = -100; new DisposableMC(_local5, 11); } } } return(_local6); } function checkPlayers(x, y) { var _local3 = false; var _local5 = _global.P1.hitPlayer(x, y, angle, speed, "Ball"); var _local7; var _local6; var _local8; if (_local5.hit) { _local3 = true; _local6 = _local5.x; _local8 = _local5.y; _local7 = _local5.angle; } else { var _local4 = _global.P2.hitPlayer(x, y, angle, speed, "Ball"); if (_local4.hit) { _local3 = true; _local6 = _local4.x; _local8 = _local4.y; _local7 = _local4.angle; } } stuckInPlayerHistory[0] = stuckInPlayerHistory[1]; stuckInPlayerHistory[1] = stuckInPlayerHistory[2]; stuckInPlayerHistory[2] = _local3; if ((stuckInPlayerHistory[0] && (stuckInPlayerHistory[1])) && (stuckInPlayerHistory[2])) { trace("STUCK PLAYER"); angle = _global.M.angleToCenter(x, y); checkAngle(); var _local9 = Math.sin(mathLib.deg2rad(angle)) * speed; var _local10 = Math.cos(mathLib.deg2rad(angle)) * speed; my_mc._x = my_mc._x + _local9; my_mc._y = my_mc._y + _local10; } else if (_local3) { angle = _local7; checkAngle(); my_mc._x = _local6; my_mc._y = _local8; } return(_local3); } function returnDirection() { if (mathLib.angleClean(angle) <= 180) { return(2); } return(1); } function returnPossessor() { return(playerNum); } function returnCoord() { var _local2 = new Object(); _local2.x = my_mc._x; _local2.y = my_mc._y; return(_local2); } function pauseAndHide() { isActive = false; my_mc._visible = false; } function changePosAngleAndSpeed(x, y, angle, speed) { my_mc._x = x; my_mc._y = y; this.angle = angle; this.speed = speed; visualState = "Idle"; my_mc.ball_mc.gotoAndStop("Idle"); checkAngle(); } function moveAgain() { isActive = true; my_mc._visible = true; } function returnAngle() { return(angle); } function returnCornersMcs() { var _local2 = new Object(); _local2.TR = my_mc.TR_mc; _local2.TL = my_mc.TL_mc; _local2.BR = my_mc.BR_mc; _local2.BL = my_mc.BL_mc; return(_local2); } function returnIsActive() { return(isActive); } function waveHit() { if (my_mc._x < _global.M.returnCenterPoint().x) { angle = 270; } else { angle = 90; } checkAngle(); } function deleteAll() { enterFrame.removeListener(this); my_mc.swapDepths(1); my_mc.removeMovieClip(); my_mc = null; delete my_mc; scene_mc = null; delete scene_mc; _global.B = null; } static var MINIMUM_SPEED = 8; static var ABSOLUTE_MAX_SPEED = 25; static var AIR_FRICTION = 0.5; static var IN_FIRE_FRICTION = 0.3; static var IN_FIRE_MIN_FRAMES = 30; static var IN_FIRE_MAX_FRAMES = 150; static var IN_FIRE_SPEED_ADD = 10; static var MAXIMUM_HIGH_SPEED_DELTA = 30; static var PADDLE_HIT_ACCELERATION = 8; static var CORNER_TOLERANCE = 10; var inGoalMove = false; var stuckInPlayerHistory = new Array(); var stuckInBoundariesHistory = new Array(); var stuckInEnvironementHistory = new Array(); }
Symbol 1273 MovieClip [__Packages.mathLib] Frame 0
class mathLib { function mathLib () { } static function deg2rad(deg) { return(deg * 0.0174532925199433 /* Math.PI/180 */); } static function rad2deg(rad) { return((rad * 180) / Math.PI); } static function angleReflectVertical(angle) { var _local2 = 0; angle = angleClean(angle); if ((angle > 0) && (angle < 90)) { _local2 = 360 - angle; } else if ((angle > 90) && (angle < 180)) { _local2 = 180 + (180 - angle); } else if ((angle > 180) && (angle < 270)) { _local2 = 180 - (angle - 180); } else if ((angle > 270) && (angle < 360)) { _local2 = 360 - angle; } else { _local2 = angle - 180; } return(_local2); } static function angleClean(angle) { var _local1 = 0; _local1 = angle % 360; if (angle < 0) { _local1 = 360 + angle; } else { _local1 = angle; } return(_local1); } static function randomRange(a, b) { var _local1 = a + Math.floor(Math.random() * ((b + 1) - a)); return(_local1); } static function styleNumber(l_nNumber, l_nMinimumChar) { var _local6 = false; var _local1 = String(l_nNumber); var _local7 = _local1; do { if (_local1.length < l_nMinimumChar) { _local6 = true; _local7 = "0" + _local7; } } while (_local7.length < l_nMinimumChar); _local1 = _local7; var _local3 = ""; var _local5 = _local1.length; _local5 = _local5 / 3; if (_local5 <= 1) { return(_local1); } var _local2 = _local5; while (_local2 > 1) { _local3 = (" " + _local1.substr(-3)) + _local3; _local1 = _local1.substr(0, -3); _local2--; } _local7 = _local1 + _local3; return(_local7); } }
Symbol 1274 MovieClip [__Packages.DisposableMC] Frame 0
class DisposableMC { var my_mc, dieTime; function DisposableMC (my_mc, dieTime) { this.my_mc = my_mc; this.dieTime = dieTime; enterFrame.addSpecialListener(this); } function onEnterFrame() { dieTime--; if (dieTime <= 0) { die(); } } function die() { my_mc.removeMovieClip(); enterFrame.removeListener(this); } }
Symbol 1275 MovieClip [__Packages.HumanPlayer] Frame 0
class HumanPlayer { var player, avatar, playerNum, offenseToggle, defenseToggle; function HumanPlayer (scene_mc, playerNum, avatar) { switch (avatar) { case "Fire" : player = new FirePlayer(scene_mc, playerNum, this); break; case "Water" : player = new WaterPlayer(scene_mc, playerNum, this); break; case "Air" : player = new AirPlayer(scene_mc, playerNum, this); break; case "Earth" : player = new EarthPlayer(scene_mc, playerNum, this); } this.avatar = avatar; this.playerNum = playerNum; } function keyChange() { var _local8 = _global.C[("keyPress" + playerNum) + "_Left"]; var _local5 = _global.C[("keyPress" + playerNum) + "_Right"]; var _local7 = _global.C[("keyPress" + playerNum) + "_Up"]; var _local6 = _global.C[("keyPress" + playerNum) + "_Down"]; if (_global.C[("keyPress" + playerNum) + "_Offense"] && (!offenseToggle)) { pressOffense(); offenseToggle = true; } else if ((!_global.C[("keyPress" + playerNum) + "_Offense"]) && (offenseToggle)) { releaseOffense(); offenseToggle = false; } if (_global.C[("keyPress" + playerNum) + "_Defense"] && (!defenseToggle)) { pressDefense(); defenseToggle = true; } else if ((!_global.C[("keyPress" + playerNum) + "_Defense"]) && (defenseToggle)) { releaseDefense(); defenseToggle = false; } var _local3 = "yIdle"; var _local4 = "xIdle"; if (_local8) { _local4 = "MoveLeft"; } if (_local5) { _local4 = "MoveRight"; } if (_local7) { _local3 = "MoveUp"; } if (_local6) { _local3 = "MoveDown"; } player.changeXMoveState(_local4); player.changeYMoveState(_local3); } function returnCoord() { return(player.returnCoord()); } function launchBall() { player.launchBall(); } function getBallPossession() { player.getBallPossession(); } function endRound() { player.endRound(); } function newRound() { player.newRound(); } function hitPaddle(x, y, hitAngle) { return(player.hitPaddle(x, y, hitAngle)); } function pressOffense() { player.pressOffense(); } function pressDefense() { player.pressDefense(); } function releaseOffense() { player.releaseOffense(); } function releaseDefense() { player.releaseDefense(); } }
Symbol 1276 MovieClip [__Packages.Player] Frame 0
class Player { var scene_mc, playerNum, avatar, launchedBall, upperPlayer, controlInterface, specialMove, specialMoveNoWalk, xMoveState, yMoveState, maxSpeedH, maxSpeedV, decelH, decelV, accelH, accelV, stopFactorH, stopFactorV, energy, my_mc, LEGS_currentState, inHurtCountDown, inBounce, inBounceCountDown, inPaddleHit, inPaddleDeployement, waveHitCountDown, paddleDeployementTime, paddleHitCountDown, paddleDeployed, B_futureState, UB_futureState, UB_currentState, possesesBall, inServiceMotion, serviceMotionTime; function Player (scene_mc, playerNum, avatar, upperPlayer, controlInterface) { this.scene_mc = scene_mc; this.playerNum = playerNum; this.avatar = avatar; launchedBall = false; this.upperPlayer = upperPlayer; this.controlInterface = controlInterface; specialMove = false; specialMoveNoWalk = false; xMoveState = "xIdle"; yMoveState = "yIdle"; maxSpeedH = SPEED_MAX_H; maxSpeedV = SPEED_MAX_V; if ((this.avatar != "Water") && (_global.MapType == "Water")) { decelH = SPEED_DECEL_H_ICE; decelV = SPEED_DECEL_V_ICE; accelH = SPEED_ACCEL_H_ICE; accelV = SPEED_ACCEL_V_ICE; stopFactorH = STOP_FACTOR_H_ICE; stopFactorV = STOP_FACTOR_V_ICE; } else { decelH = SPEED_DECEL_H; decelV = SPEED_DECEL_V; accelH = SPEED_ACCEL_H; accelV = SPEED_ACCEL_V; stopFactorH = STOP_FACTOR_H; stopFactorV = STOP_FACTOR_V; } energy = 100; ScoreAndHud.setPlayerEnergy(this.playerNum, energy); hSpeed = 0; vSpeed = 0; _global["P" + this.playerNum] = this; enterFrame.addListener(this); } function setUpPosition() { changePos(); my_mc.qs_mc._visible = false; my_mc.gotoAndStop("IdleMove"); LEGS_currentState = "Idle"; my_mc.player_mc.gotoAndStop("Idle"); } function changePos() { if (playerNum == 1) { my_mc._x = 80; } else { my_mc._x = 520; my_mc._xscale = -100; } my_mc._y = 200; updateDepth(); } function doVisualDefense() { my_mc.player_mc.upperBody_mc.gotoAndStop("Defense"); UB_futureStateChange(Configs[avatar + "_Frames_Defense"], "Idle"); } function doVisualAttack() { my_mc.player_mc.upperBody_mc.gotoAndStop("Attack"); UB_futureStateChange(Configs[avatar + "_Frames_Attack"], "Idle"); } function newRound() { hSpeed = 0; vSpeed = 0; inHurt = false; inHurtCountDown = -1; inBounce = false; inBounceCountDown = -1; inPaddleHit = false; inPaddleDeployement = false; waveHitCountDown = -1; paddleDeployementTime = -1; paddleHitCountDown = -1; specialMove = false; specialMoveNoWalk = false; paddleDeployed = false; energy = energy + 50; ScoreAndHud.setPlayerEnergy(playerNum, energy); setUpPosition(); changeVisualMoveState(); controlInterface.keyChange(); controlInterface.doNewRound(); } function B_futureStateChange(frames, state) { B_stateChangeCountdown = frames - 1; B_futureState = state; } function UB_futureStateChange(frames, state) { UB_stateChangeCountdown = frames - 1; UB_futureState = state; } function checkForStateChange() { if (UB_stateChangeCountdown != -1) { if (UB_stateChangeCountdown <= 0) { UB_currentState = UB_futureState; if (!specialMove) { my_mc.player_mc.upperBody_mc.gotoAndStop(UB_futureState); } if (possesesBall) { my_mc.player_mc.upperBody_mc.gotoAndStop("Service"); } UB_stateChangeCountdown = -1; } else { UB_stateChangeCountdown--; } } if (B_stateChangeCountdown != -1) { if (B_stateChangeCountdown <= 0) { if (!specialMove) { if (B_futureState == "Idle") { my_mc.gotoAndStop("IdleMove"); LEGS_currentState = "Idle"; my_mc.player_mc.gotoAndStop("Idle"); } else if (B_futureState == "Move") { my_mc.gotoAndStop("IdleMove"); LEGS_currentState = "Move"; if (_global.MapType != "Water") { my_mc.player_mc.gotoAndPlay("Move"); } else { my_mc.player_mc.gotoAndPlay("MoveIce"); } } else { my_mc.gotoAndStop(B_futureState); } if (possesesBall) { my_mc.player_mc.upperBody_mc.gotoAndStop("Service"); } } B_stateChangeCountdown = -1; } else { B_stateChangeCountdown--; } } } function checkServiceMotion() { if (inServiceMotion) { serviceMotionTime++; if (serviceMotionTime == Configs[avatar + "_Time_Service"]) { _global.B.launchBall(); } else if (serviceMotionTime == Configs[avatar + "_Idle_Time_Service"]) { inServiceMotion = false; } } } function checkInPaddleDeployment() { if (inPaddleDeployement) { paddleDeployementTime--; if (paddleDeployementTime <= 0) { inPaddleDeployement = false; } } } function checkInPaddleHit() { if (inPaddleHit) { paddleHitCountDown--; if (paddleHitCountDown <= 0) { inPaddleHit = false; } } } function checkInHurt() { if (inHurt) { inHurtCountDown--; if (inHurtCountDown <= 0) { inHurt = false; controlInterface.keyChange(); } } } function checkWaveHit() { if (waveHitCountDown > 0) { waveHitCountDown--; if (playerNum == 1) { hSpeed = -maxSpeedH; xMoveState = "MoveLeft"; } else { hSpeed = maxSpeedH; xMoveState = "MoveRight"; } if (waveHitCountDown == 0) { xMoveState = "xIdle"; controlInterface.keyChange(); } } } function checkInBounce() { if (inBounce) { inBounceCountDown--; if (inBounceCountDown <= 0) { inBounce = false; if (!specialMove) { my_mc.player_mc.upperBody_mc.gotoAndStop("Shield"); my_mc.player_mc.upperBody_mc.UB_Shield_mc.gotoAndPlay("Open"); paddleDeployementTime = Configs[avatar + "_Frames_Shield"] - Configs[avatar + "_Frame_Shield_Open"]; UB_futureStateChange(Configs[avatar + "_Frames_Shield"] - Configs[avatar + "_Frame_Shield_Open"], "Idle"); } } } } function onEnterFrame() { this[xMoveState](); this[yMoveState](); checkForStateChange(); checkServiceMotion(); checkInPaddleHit(); checkInPaddleDeployment(); checkInHurt(); checkInBounce(); checkWaveHit(); if ((_global.MapType == "Air") && (avatar != "Air")) { if (_global.FIELD_WIND_ANGLE != null) { fieldWind(_global.FIELD_WIND_ANGLE); } } doCheckEnvironementContact(); if (possesesBall) { my_mc.player_mc.upperBody_mc.gotoAndStop("Service"); } if (possesesBall || (inServiceMotion)) { _global.B.playerMoves(my_mc._x, my_mc._y); } updateDepth(); } function returnCoord() { return({x:my_mc._x, y:my_mc._y}); } function doCheckEnvironementContact() { var _local3 = getFootsPosition("Current"); _global.M.doCheckEnvironementContactPlayer(_local3.x, _local3.y, avatar, this); } function hitPaddle(x, y, hitAngle) { if (!specialMove) { if (my_mc.paddleDeploy_mc.hitTest(x, y)) { if (!inPaddleDeployement) { UB_futureStateChange(Configs[avatar + "_Frames_Shield"], "Idle"); UB_currentState = "Shield"; my_mc.player_mc.upperBody_mc.gotoAndStop("Shield"); paddleDeployementTime = Configs[avatar + "_Frames_Shield"]; inPaddleDeployement = true; } else if (my_mc.player_mc.upperBody_mc.UB_Shield_mc._currentframe > Configs[avatar + "_Frame_Shield_Open"]) { paddleDeployementTime = Configs[avatar + "_Frames_Shield"] - Configs[avatar + "_Frame_Shield_Open"]; my_mc.player_mc.upperBody_mc.UB_Shield_mc.gotoAndPlay("Open"); UB_futureStateChange(Configs[avatar + "_Frames_Shield"] - Configs[avatar + "_Frame_Shield_Open"], "Idle"); } } var _local3 = new Object(); _local3.hit = false; if ((!inServiceMotion) && (!inPaddleHit)) { if (my_mc.paddleHit_mc.hitTest(x, y)) { my_mc.player_mc.upperBody_mc.gotoAndStop("Bounce"); inBounce = true; inBounceCountDown = Configs[avatar + "_Frames_Shield_Bounce"]; inPaddleHit = true; paddleHitCountDown = 10; _local3.hit = true; var _local8 = true; var _local7 = 1; var _local10 = my_mc.paddleHit_mc.getBounds(_global.SCENE); if (playerNum == 1) { if (x < ((_local10.xMin + _local10.xMax) / 2)) { var _local4 = 270 + mathLib.randomRange(-20, 20); var _local5 = _local10.xMax; var _local6 = y; } else { var _local4 = hitAngle - 180; var _local5 = x; var _local6 = y; } } else if (x > ((_local10.xMin + _local10.xMax) / 2)) { var _local4 = 90 + mathLib.randomRange(-20, 20); var _local5 = _local10.xMin; var _local6 = y; } else { var _local4 = hitAngle - 180; var _local5 = x; var _local6 = y; } var _local9 = 0; while (_local8 && ((_local9++) < 50)) { var _local5 = _local5 + (Math.sin(mathLib.deg2rad(_local4)) * _local7); var _local6 = _local6 + (Math.cos(mathLib.deg2rad(_local4)) * _local7); if (!my_mc.paddleHit_mc.hitTest(_local5, _local6)) { _local8 = false; } } _local3.hSpeed = hSpeed; _local3.x = _local5; _local3.y = _local6; var _local15 = my_mc.paddleHit_mc.getBounds(scene_mc); var _local13 = ((_local15.yMin + _local15.yMax) / 2) - y; if (playerNum == 1) { _local13 = _local13 * -1; } if (((_local13 < (my_mc.paddleHit_mc._height * 0.3)) && (Math.abs(hitAngle - 180) > 10)) && (Math.abs(hitAngle) > 10)) { _local3.angle = mathLib.angleClean(mathLib.angleReflectVertical(hitAngle)) + (_local13 / REFLECT_ANGLE); } else { var _local4 = mathLib.angleClean(_local4); if ((_local4 > 0) && (_local4 < 90)) { _local4 = 45; } else if ((_local4 > 90) && (_local4 < 180)) { _local4 = 135; } else if ((_local4 > 180) && (_local4 < 270)) { _local4 = 225; } else if ((_local4 > 270) && (_local4 < 360)) { _local4 = 315; } else if (playerNum == 1) { _local4 = 90; } else { _local4 = 270; } _local3.angle = _local4; } } } _local3.angle = mathLib.angleClean(_local3.angle); if (playerNum == 1) { if ((_local3.angle > 0) && (_local3.angle < 15)) { _local3.angle = 15; } else if ((_local3.angle > 165) && (_local3.angle < 180)) { _local3.angle = 165; } else if ((_local3.angle < 360) && (_local3.angle > 180)) { _local3.angle = 90 + mathLib.randomRange(-20, 20); } } else if ((_local3.angle < 360) && (_local3.angle > 345)) { _local3.angle = 345; } else if ((_local3.angle > 180) && (_local3.angle < 195)) { _local3.angle = 195; } else if ((_local3.angle < 180) && (_local3.angle > 0)) { _local3.angle = 270 + mathLib.randomRange(-20, 20); } _local3.angle = _local3.angle + mathLib.randomRange(-REFLECT_RANDOMNESS, REFLECT_RANDOMNESS); return(_local3); } return({hit:false}); } function hitPlayer(x, y, hitAngle, speed, context) { var _local2 = new Object(); _local2.hit = false; if (!specialMove) { if (my_mc.playerHit_mc.hitTest(x, y)) { _local2.hit = true; if (context == "Ball") { _local2.x = x; _local2.y = y; sufferBallHit(hitAngle, speed); _local2.angle = (hitAngle - 180) + (Math.random(HIT_PLAYER_RANDOMNESS) - (HIT_PLAYER_RANDOMNESS / 2)); _local2.angle = mathLib.angleClean(_local2.angle); if (playerNum == 1) { if ((_local2.angle > 0) && (_local2.angle < 15)) { _local2.angle = 15; } else if ((_local2.angle > 165) && (_local2.angle < 180)) { _local2.angle = 165; } else if ((_local2.angle < 360) && (_local2.angle > 180)) { _local2.angle = 90 + mathLib.randomRange(-20, 20); } } else if ((_local2.angle < 360) && (_local2.angle > 345)) { _local2.angle = 345; } else if ((_local2.angle > 180) && (_local2.angle < 195)) { _local2.angle = 195; } else if ((_local2.angle < 180) && (_local2.angle > 0)) { _local2.angle = 270 + mathLib.randomRange(-20, 20); } } } } return(_local2); } function endRound() { my_mc.gotoAndStop("IdleMove"); LEGS_currentState = "Idle"; my_mc.player_mc.gotoAndStop("Idle"); my_mc.player_mc.upperBody_mc.gotoAndStop("Idle"); upperPlayer.stopSpecialMove(); setUpPosition(); launchedBall = false; } function launchBall() { if (possesesBall) { possesesBall = false; launchedBall = true; serviceMotionTime = 0; inServiceMotion = true; xMoveState = "xIdle"; yMoveState = "yIdle"; B_futureStateChange(Configs[avatar + "_Frames_Service"], "Idle"); my_mc.gotoAndStop("Service"); } } function getBallPossession() { possesesBall = true; } function changeXMoveState(l_state) { if ((!inServiceMotion) && (!inHurt)) { xMoveState = l_state; changeVisualMoveState(); } } function changeYMoveState(l_state) { if ((!inServiceMotion) && (!inHurt)) { yMoveState = l_state; changeVisualMoveState(); } } function changeVisualMoveState() { if (!specialMoveNoWalk) { if ((xMoveState == "xIdle") && (yMoveState == "yIdle")) { if (LEGS_currentState != "Idle") { my_mc.gotoAndStop("IdleMove"); LEGS_currentState = "Idle"; my_mc.player_mc.gotoAndStop("Idle"); } } else if (LEGS_currentState != "Move") { my_mc.gotoAndStop("IdleMove"); LEGS_currentState = "Move"; if (_global.MapType != "Water") { my_mc.player_mc.gotoAndPlay("Move"); } else { my_mc.player_mc.gotoAndPlay("MoveIce"); } } if (possesesBall) { my_mc.player_mc.upperBody_mc.gotoAndStop("Service"); } } } function sufferBallHit(angle, speed) { if (!inHurt) { my_mc._x = my_mc._x + (Math.sin(mathLib.deg2rad(angle)) * speed); my_mc._y = my_mc._y + (Math.cos(mathLib.deg2rad(angle)) * speed); energy = energy - 15; _global.S.PlayASound("Hurt", 100, 1); } inHurt = true; inHurtCountDown = Configs[avatar + "_Time_Hurt"]; vSpeed = 0; hSpeed = 0; if (specialMove) { upperPlayer.stopSpecialMove(); } my_mc.gotoAndStop("Hurt"); B_futureStateChange(Configs[avatar + "_Frames_Hurt"], "Idle"); } function xIdle() { hSpeed = hSpeed / decelH; if (Math.abs(hSpeed) < 0.1) { hSpeed = 0; } if (hSpeed != 0) { var _local4 = true; var _local3 = getFootsPosition("Future").x; if (_local3 < _global.M.returnBounds().left) { _local4 = false; } else if (_local3 > _global.M.returnBounds().right) { _local4 = false; } if (playerNum == 2) { if (_local3 < _global.M.returnCenterPoint().x) { _local4 = false; } } else if (_local3 > _global.M.returnCenterPoint().x) { _local4 = false; } if ((!hObstaclesCheck(_local3)) || (!_local4)) { hSpeed = 0; } else { move(); } } } function yIdle() { vSpeed = vSpeed / decelV; if (Math.abs(vSpeed) < 0.1) { vSpeed = 0; } if (vSpeed != 0) { var _local4 = true; var _local3 = getFootsPosition("Future").y; if (_local3 < _global.M.returnBounds().top) { _local4 = false; } else if (_local3 > _global.M.returnBounds().bottom) { _local4 = false; } if ((!vObstaclesCheck(_local3)) || (!_local4)) { vSpeed = 0; } else { move(); } } } function MoveLeft() { if (Math.abs(hSpeed) < maxSpeedH) { hSpeed = hSpeed - accelH; } else if (hSpeed > 0) { hSpeed = hSpeed / stopFactorH; } if (Math.abs(vSpeed) != 0) { var _local6 = Math.sqrt((vSpeed * vSpeed) + (hSpeed * hSpeed)); var _local5 = (maxSpeedH + maxSpeedV) / 4; if (_local6 > _local5) { if (Math.abs(hSpeed) > _local5) { hSpeed = -_local5; } } } var _local4 = true; var _local3 = getFootsPosition("Future").x; if (_local3 < _global.M.returnBounds().left) { _local4 = false; } else if ((_local3 > _global.M.returnBounds().right) && (hSpeed > 0)) { _local4 = false; } if (playerNum == 2) { if ((_local3 < _global.M.returnCenterPoint().x) && (hSpeed < 0)) { _local4 = false; } } else if ((_local3 > _global.M.returnCenterPoint().x) && (hSpeed > 0)) { _local4 = false; } if ((!hObstaclesCheck(_local3)) || (!_local4)) { hSpeed = 0; } else { move(); } } function MoveRight() { if (hSpeed < maxSpeedH) { if (hSpeed < 0) { hSpeed = hSpeed / stopFactorH; } hSpeed = hSpeed + accelH; } if (Math.abs(vSpeed) != 0) { var _local6 = Math.sqrt((vSpeed * vSpeed) + (hSpeed * hSpeed)); var _local5 = (maxSpeedH + maxSpeedV) / 4; if (_local6 > _local5) { if (Math.abs(hSpeed) > _local5) { hSpeed = _local5; } } } var _local4 = true; var _local3 = getFootsPosition("Future").x; if (_local3 > _global.M.returnBounds().right) { _local4 = false; } else if ((_local3 < _global.M.returnBounds().left) && (hSpeed < 0)) { _local4 = false; } if (playerNum == 1) { if ((_local3 > _global.M.returnCenterPoint().x) && (hSpeed > 0)) { _local4 = false; } } else if ((_local3 < _global.M.returnCenterPoint().x) && (hSpeed < 0)) { _local4 = false; } if ((!hObstaclesCheck(_local3)) || (!_local4)) { hSpeed = 0; } else { move(); } } function hObstaclesCheck(l_anticipatedX) { var _local5 = _global.M.isClearPathPlayer(l_anticipatedX, getFootsPosition("Future").y, avatar, this).pathClear; if (!_local5) { var _local3 = _global.M.isClearPathPlayer(getFootsPosition("Current").x, getFootsPosition("Current").y, null, null); var _local6 = _local3.pathClear; if (_local6) { hStuckHistory--; if (hStuckHistory < 0) { hStuckHistory = 0; } } else { hStuckHistory++; if (hStuckHistory > 3) { var _local4 = _local3.mc.getBounds(_global.SCENE); var _local8 = (_local4.xMin + _local4.xMax) / 2; var _local7 = my_mc._x - _local8; if (_local7 < 0) { if (playerNum == 1) { if ((my_mc._x - 3) > _global.M.returnBounds().left) { my_mc._x = my_mc._x - 3; } } } else if ((my_mc._x + 3) > _global.M.returnBounds().right) { my_mc._x = my_mc._x + 3; } } } } return(_local5); } function MoveUp() { if (Math.abs(vSpeed) < maxSpeedV) { vSpeed = vSpeed - accelV; } else if (vSpeed > 0) { vSpeed = vSpeed / stopFactorV; } if (Math.abs(hSpeed) != 0) { var _local6 = Math.sqrt((vSpeed * vSpeed) + (hSpeed * hSpeed)); var _local5 = (maxSpeedH + maxSpeedV) / 4; if (_local6 > _local5) { if (Math.abs(vSpeed) > _local5) { vSpeed = -_local5; } } } var _local4 = true; var _local3 = getFootsPosition("Future").y; if (_local3 < _global.M.returnBounds().top) { _local4 = false; } else if (_local3 > _global.M.returnBounds().bottom) { _local4 = false; } if ((!vObstaclesCheck(_local3)) || (!_local4)) { vSpeed = 0; } else { move(); } } function MoveDown() { if (vSpeed < maxSpeedV) { if (vSpeed < 0) { vSpeed = vSpeed / stopFactorV; } vSpeed = vSpeed + accelV; } if (Math.abs(hSpeed) != 0) { var _local6 = Math.sqrt((vSpeed * vSpeed) + (hSpeed * hSpeed)); var _local5 = (maxSpeedH + maxSpeedV) / 4; if (_local6 > _local5) { if (Math.abs(vSpeed) > _local5) { vSpeed = _local5; } } } var _local4 = true; var _local3 = getFootsPosition("Future").y; if (_local3 > _global.M.returnBounds().bottom) { _local4 = false; } else if (_local3 < _global.M.returnBounds().top) { _local4 = false; } if ((!vObstaclesCheck(_local3)) || (!_local4)) { vSpeed = 0; } else { move(); } } function vObstaclesCheck(l_anticipatedY) { var _local5 = _global.M.isClearPathPlayer(getFootsPosition("Future").x, l_anticipatedY, avatar, this).pathClear; if (!_local5) { var _local3 = _global.M.isClearPathPlayer(getFootsPosition("Current").x, getFootsPosition("Current").y, null, null); var _local6 = _local3.pathClear; if (_local6) { vStuckHistory--; if (vStuckHistory < 0) { vStuckHistory = 0; } } else { vStuckHistory++; if (vStuckHistory > 3) { var _local4 = _local3.mc.getBounds(_global.SCENE); var _local7 = (_local4.yMin + _local4.yMax) / 2; var _local8 = my_mc._y - _local7; if (_local8 < 0) { if ((my_mc._y - 3) > _global.M.returnBounds().top) { my_mc._y = my_mc._y - 3; } } else if ((my_mc._y + 3) < _global.M.returnBounds().bottom) { my_mc._y = my_mc._y + 3; } } } } return(_local5); } function returnFootsBounds() { var _local2 = my_mc.hit_mc.getBounds(scene_mc); _local2.mcRef = my_mc.hit_mc; return(_local2); } function getFootsPosition(l_context) { var _local2 = my_mc.hit_mc.getBounds(scene_mc); var _local5 = ((l_context == "Future") ? (vSpeed) : 0); var _local6 = ((l_context == "Future") ? (hSpeed) : 0); var _local4 = ((_local2.yMax + _local2.yMin) / 2) + _local5; if (vSpeed > 0) { _local4 = _local4 + (my_mc.hit_mc._height / 2); } else { _local4 = _local4 - (my_mc.hit_mc._height / 2); } var _local3 = ((_local2.xMax + _local2.xMin) / 2) + _local6; if (hSpeed > 0) { _local3 = _local3 + (my_mc.hit_mc._width / 2); } else { _local3 = _local3 - (my_mc.hit_mc._width / 2); } return({x:_local3, y:_local4}); } function move() { if ((!inHurt) && (!specialMoveNoWalk)) { my_mc._x = my_mc._x + hSpeed; my_mc._y = my_mc._y + vSpeed; } } function updateDepth() { my_mc.swapDepths((10 + playerNum) + ((Math.floor(my_mc._y) * 1000) + my_mc._x)); } function energyLose(qty) { energy = energy - qty; } function energyFill(qty) { energy = energy + qty; } function sufferIce(x, y) { inHurt = true; inHurtCountDown = Configs[avatar + "_Time_Hurt"]; vSpeed = 0; hSpeed = 0; energy = energy - 20; if (specialMove) { upperPlayer.stopSpecialMove(); } _global.S.PlayASound("Hurt_Ice", 40, 1); changeXMoveState("xIdle"); changeYMoveState("yIdle"); LEGS_currentState = "Hurt"; inHurt = true; inHurtCountDown = Configs[avatar + "_Time_Hurt_Ice"]; my_mc.gotoAndStop("HurtIce"); B_futureStateChange(Configs[avatar + "_Frames_Hurt_Ice"], "Idle"); } function sufferBurn(x, y, magma) { var _local9 = my_mc._x - x; var _local8 = my_mc._y - y; if (!magma) { var _local7 = Math.atan2(_local8, _local9); } else { var _local7 = _global.M.angleToCenter() - 180; } changeXMoveState("xIdle"); changeYMoveState("yIdle"); LEGS_currentState = "Hurt"; if (!inHurt) { if (!magma) { var _local3 = Math.sin(_local7) * 15; var _local5 = Math.cos(_local7) * 15; if (Math.abs(_local3) < 5) { if (_local3 < 0) { _local3 = -5; } else { _local3 = 5; } } if (Math.abs(_local5) < 5) { if (_local5 < 0) { _local5 = -5; } else { _local5 = 5; } } } else { if (playerNum == 1) { var _local3 = -20; } else { var _local3 = 20; } var _local5 = 0; } var _local4 = false; var _local6 = false; if (_local3 > 0) { if (playerNum == 1) { if ((my_mc._x + _local3) < _global.M.returnCenterPoint().x) { _local4 = true; } } else if ((my_mc._x + _local3) < _global.M.returnBounds().right) { _local4 = true; } } else if (playerNum == 2) { if ((my_mc._x + _local3) > _global.M.returnCenterPoint().x) { _local4 = true; } } else if ((my_mc._x + _local3) > _global.M.returnBounds().left) { _local4 = true; } if (_local5 > 0) { if ((my_mc._y + _local5) < _global.M.returnBounds().bottom) { _local6 = true; } } else if ((my_mc._y + _local5) > _global.M.returnBounds().top) { _local6 = true; } if (_local4) { my_mc._x = my_mc._x + _local3; } if (_local6) { my_mc._y = my_mc._y + _local5; } inHurt = true; inHurtCountDown = Configs[avatar + "_Time_Hurt"]; energy = energy - 20; _global.S.PlayASound("Hurt", 100, 1); } vSpeed = 0; hSpeed = 0; if (specialMove) { upperPlayer.stopSpecialMove(); } my_mc.gotoAndStop("Hurt"); B_futureStateChange(Configs[avatar + "_Frames_Hurt"], "Idle"); } function sufferHit(x, y) { var _local9 = x - my_mc._x; var _local8 = y - my_mc._y; var _local7 = Math.atan2(_local8, _local9); changeXMoveState("xIdle"); changeYMoveState("yIdle"); LEGS_currentState = "Hurt"; if (!inHurt) { var _local3 = Math.sin(_local7) * 15; var _local5 = Math.cos(_local7) * 15; var _local4 = false; var _local6 = false; if (_local3 > 0) { if (playerNum == 1) { if ((my_mc._x + _local3) < _global.M.returnCenterPoint().x) { _local4 = true; } } else if ((my_mc._x + _local3) < _global.M.returnBounds().right) { _local4 = true; } } else if (playerNum == 2) { if ((my_mc._x + _local3) > _global.M.returnCenterPoint().x) { _local4 = true; } } else if ((my_mc._x + _local3) > _global.M.returnBounds().left) { _local4 = true; } if (_local5 > 0) { if ((my_mc._y + _local5) < _global.M.returnBounds().bottom) { _local6 = true; } } else if ((my_mc._y + _local5) > _global.M.returnBounds().top) { _local6 = true; } if (_local4) { my_mc._x = my_mc._x + _local3; } if (_local6) { my_mc._y = my_mc._y + _local5; } energy = energy - 15; _global.S.PlayASound("Hurt", 100, 1); } inHurt = true; inHurtCountDown = Configs[avatar + "_Time_Hurt"]; vSpeed = 0; hSpeed = 0; if (specialMove) { upperPlayer.stopSpecialMove(); } my_mc.gotoAndStop("Hurt"); B_futureStateChange(Configs[avatar + "_Frames_Hurt"], "Idle"); } function quickSandsQuit() { my_mc.qs_mc._visible = false; maxSpeedH = SPEED_MAX_H; maxSpeedV = SPEED_MAX_V; } function quickSandsEnter(speed) { my_mc.qs_mc._visible = true; maxSpeedH = speed; maxSpeedV = speed; } function returnPlayerAvatar() { return(avatar); } function returnPlayerNum() { return(playerNum); } function fieldWind(angle) { var _local9 = 1.5; var _local8 = Math.cos(mathLib.deg2rad(angle)) * _local9; var _local7 = Math.sin(mathLib.deg2rad(angle)) * _local9; var _local3 = true; var _local4 = my_mc._x + _local8; if (_local4 < _global.M.returnBounds().left) { _local3 = false; my_mc._x = _global.M.returnBounds().left; } else if (_local4 > _global.M.returnBounds().right) { _local3 = false; my_mc._x = _global.M.returnBounds().right; } if (playerNum == 2) { if (_local4 < _global.M.returnCenterPoint().x) { _local3 = false; my_mc._x = _global.M.returnCenterPoint().x; } } else if (_local4 > _global.M.returnCenterPoint().x) { _local3 = false; my_mc._x = _global.M.returnCenterPoint().x; } if (hObstaclesCheck(_local4) && (_local3)) { my_mc._x = my_mc._x + _local8; } var _local5 = true; var _local6 = my_mc._y + _local7; if (_local6 < _global.M.returnBounds().top) { _local5 = false; my_mc._y = _global.M.returnBounds().top + 1; } else if (_local6 > _global.M.returnBounds().bottom) { _local5 = false; my_mc._y = _global.M.returnBounds().bottom - 1; } if (hObstaclesCheck(_local6) && (_local5)) { my_mc._y = my_mc._y + _local7; } } function waveHit() { waveHitCountDown = 15; } function deleteAll() { enterFrame.removeListener(this); my_mc.swapDepths(1); my_mc.removeMovieClip(); scene_mc = null; upperPlayer.UP_deleteAll(); controlInterface.CI_deleteAll(); upperPlayer = null; delete upperPlayer; controlInterface = null; delete controlInterface; _global["P" + playerNum] = null; delete _global["P" + playerNum]; } static var SPEED_MAX_H = 4; static var SPEED_ACCEL_H = 0.5; static var SPEED_ACCEL_H_ICE = 0.1; static var SPEED_DECEL_H = 2; static var SPEED_DECEL_H_ICE = 1.05; static var STOP_FACTOR_H = 2; static var STOP_FACTOR_H_ICE = 1.1; static var STOP_FACTOR_HIT_H = 4; static var SPEED_MAX_V = 4; static var SPEED_ACCEL_V = 0.5; static var SPEED_ACCEL_V_ICE = 0.1; static var SPEED_DECEL_V = 2; static var SPEED_DECEL_V_ICE = 1.05; static var STOP_FACTOR_V = 2; static var STOP_FACTOR_V_ICE = 1.1; static var STOP_FACTOR_HIT_V = 4; static var REFLECT_ANGLE = 2; static var REFLECT_RANDOMNESS = 3; static var HIT_PLAYER_RANDOMNESS = 50; var hSpeed = 0; var hStuckHistory = 0; var vSpeed = 0; var vStuckHistory = 0; var UB_stateChangeCountdown = -1; var B_stateChangeCountdown = -1; var inHurt = false; }
Symbol 1277 MovieClip [__Packages.Configs] Frame 0
class Configs { function Configs () { } static var PTS_MOMO = 2500; static var PTS_BONUS_GOOD = 250; static var PTS_BONUS_BAD = -100; static var PTS_SCORES_GOAL = 500; static var PTS_BE_SCORED = -500; static var PTS_TIME_START = 10000; static var Fire_Frames_Shield = 21; static var Fire_Frame_Shield_Open = 6; static var Fire_Frames_Shield_Bounce = 9; static var Fire_Frames_Attack = 38; static var Fire_Frames_Defense = 23; static var Fire_Frames_Hurt_Fire = 0; static var Fire_Time_Hurt_Fire = 0; static var Fire_Frames_Hurt_Ice = 66; static var Fire_Time_Hurt_Ice = 66; static var Fire_Frames_Hurt = 24; static var Fire_Time_Hurt = 24; static var Fire_Frames_Service = 33; static var Fire_Time_Service = 18; static var Fire_Idle_Time_Service = 35; static var Air_Frames_Shield = 18; static var Air_Frame_Shield_Open = 6; static var Air_Frames_Shield_Bounce = 9; static var Air_Frames_Attack = 20; static var Air_Frames_Defense = 49; static var Air_Frames_Hurt_Fire = 24; static var Air_Time_Hurt_Fire = 24; static var Air_Frames_Hurt_Ice = 66; static var Air_Time_Hurt_Ice = 66; static var Air_Frames_Hurt = 24; static var Air_Time_Hurt = 24; static var Air_Frames_Service = 33; static var Air_Time_Service = 18; static var Air_Idle_Time_Service = 35; static var Water_Frames_Shield = 23; static var Water_Frame_Shield_Open = 5; static var Water_Frames_Shield_Bounce = 9; static var Water_Frames_Attack = 49; static var Water_Frames_Defense = 45; static var Water_Frames_Hurt_Fire = 24; static var Water_Time_Hurt_Fire = 23; static var Water_Frames_Hurt_Ice = 0; static var Water_Time_Hurt_Ice = 0; static var Water_Frames_Hurt = 24; static var Water_Time_Hurt = 24; static var Water_Frames_Service = 33; static var Water_Time_Service = 18; static var Water_Idle_Time_Service = 35; static var Earth_Frames_Shield = 23; static var Earth_Frame_Shield_Open = 6; static var Earth_Frames_Shield_Bounce = 9; static var Earth_Frames_Attack = 49; static var Earth_Frames_Defense = 45; static var Earth_Frames_Hurt_Fire = 24; static var Earth_Time_Hurt_Fire = 24; static var Earth_Frames_Hurt_Ice = 66; static var Earth_Time_Hurt_Ice = 66; static var Earth_Frames_Hurt = 24; static var Earth_Time_Hurt = 24; static var Earth_Frames_Service = 33; static var Earth_Time_Service = 18; static var Earth_Idle_Time_Service = 35; }
Symbol 1278 MovieClip [__Packages.FirePlayer] Frame 0
class FirePlayer extends Player { var my_mc, scene_mc, playerNum, setUpPosition, fireWall, fireArcWaitTime, privateEFListener, energy, possesesBall, inServiceMotion, inHurt, doVisualAttack, doVisualDefense; function FirePlayer (scene_mc, playerNum, controlInterface) { super(scene_mc, playerNum, "Fire", this, controlInterface); my_mc = this.scene_mc.attachMovie("Player_Fire", "player" + this.playerNum, 10 + this.playerNum); setUpPosition(); fireWall = null; fireArcWaitTime = -1; privateEFListener = new Object(); privateEFListener.owner = this; privateEFListener.onEnterFrame = function () { this.owner.privateEF(); }; enterFrame.addListener(privateEFListener); } function privateEF() { if (fireWall != null) { energy = energy - FIRE_WALL_ENERGY_RATE; if (energy < FIRE_WALL_ENERGY_RATE) { releaseOffense(); } } fireArcWaitTime--; energy = energy + ENERGY_REFILL_RATE; if (energy > 100) { energy = 100; } if (energy < 0) { energy = 0; } ScoreAndHud.setPlayerEnergy(playerNum, energy); } function pressOffense() { if ((((!possesesBall) && (!inServiceMotion)) && (!inHurt)) && (_global.BallLaunched)) { if ((fireWall == null) && (energy > FIRE_WALL_ENERGY_ONESHOT)) { doVisualAttack(); var _local3 = scene_mc.attachMovie("Attack_Fire", "fireWall_mc", scene_mc.getNextHighestDepth()); _local3._x = _global.M.returnCenterPoint().x; _local3._y = _global.M.returnCenterPoint().y; energy = energy - FIRE_WALL_ENERGY_ONESHOT; fireWall = new FireWall(_local3, playerNum, scene_mc); } } } function pressDefense() { if ((((!possesesBall) && (!inServiceMotion)) && (!inHurt)) && (_global.BallLaunched)) { if ((fireArcWaitTime <= 0) && (energy >= FIRE_ARC_ENERGY)) { doVisualDefense(); castArc(); energy = energy - FIRE_ARC_ENERGY; fireArcWaitTime = FIRE_ARC_WAIT_TIME; } } } function releaseOffense() { if (fireWall != null) { fireWall.stopConsume(); fireWall = null; } } function releaseDefense() { } function castArc() { fireArcNum++; var _local3 = scene_mc.attachMovie("Defense_Fire", ("fireArc" + fireArcNum) + "_mc", scene_mc.getNextHighestDepth()); _local3._visible = false; var _local6 = Math.abs(my_mc._x - _global.B.returnCoord().x); var _local5; if (_local6 < FIRE_ARC_MAX_HORZ_DIST) { _local5 = _local6 - BALL_DIST_TO_TAKE; } else { _local5 = FIRE_ARC_MAX_HORZ_DIST; } if (playerNum == 1) { var _local4 = my_mc._x + _local5; if (_local4 > _global.M.returnCenterPoint().x) { _local4 = _global.M.returnCenterPoint().x; } if (_local4 < my_mc._x) { _local4 = my_mc._x; } _local3._xscale = -100; } else { var _local4 = my_mc._x - _local5; if (_local4 < _global.M.returnCenterPoint().x) { _local4 = _global.M.returnCenterPoint().x; } if (_local4 > my_mc._x) { _local4 = my_mc._x; } } _local3._x = _local4; _local3._y = _global.B.returnCoord().y; new FireArc(_local3, playerNum); } function UP_deleteAll() { enterFrame.removeListener(privateEFListener); fireWall = null; privateEFListener = null; } static var ENERGY_REFILL_RATE = 0.1; static var FIRE_ARC_ENERGY = 20; static var FIRE_ARC_MAX_HORZ_DIST = 100; static var FIRE_ARC_WAIT_TIME = 50; static var BALL_DIST_TO_TAKE = 15; static var FIRE_WALL_ENERGY_ONESHOT = 20; static var FIRE_WALL_ENERGY_RATE = 0.4; var fireArcNum = 0; }
Symbol 1279 MovieClip [__Packages.StageObject] Frame 0
class StageObject { var upperRef, my_mc, hit_mc; function StageObject (my_mc, hit_mc, upperRef) { this.upperRef = upperRef; this.my_mc = my_mc; this.hit_mc = hit_mc; this.my_mc._visible = true; _global.M.addStageElement(this); } function updateDepth(l_optModif) { if (l_optModif != undefined) { var _local2 = l_optModif; } else { var _local2 = 0; } var _local3 = (13 + ((Math.floor(my_mc._y) * 1000) + my_mc._x)) + _local2; my_mc.swapDepths(_local3); } function removeFromStage() { _global.M.removeStageElement(this); } function returnCoord() { var _local2 = new Object(); _local2.x = my_mc._x; _local2.y = my_mc._y; return(_local2); } function isTimeToProbeBlock() { return(true); } function isTimeToProbeAffect() { probeTimerAffect++; if (probeTimerAffect >= probeIntervalAffect) { probeTimerAffect = 0; return(true); } return(false); } function returnFieldSide() { var _local4; var _local3 = my_mc.getBounds(_global.SCENE); if (_local3.xMin <= _global.M.returnCenterPoint().x) { _local4 = 1; if (_local3.xMax >= _global.M.returnCenterPoint().x) { _local4 = 0; } } else if (_local3.xMax >= _global.M.returnCenterPoint().x) { _local4 = 2; if (_local3.xMin <= _global.M.returnCenterPoint().x) { _local4 = 0; } } return(_local4); } var probeIntervalBlock = 0; var probeIntervalAffect = 0; var probeTimerBlock = 0; var probeTimerAffect = 0; }
Symbol 1280 MovieClip [__Packages.FireWall] Frame 0
class FireWall extends StageObject { var affectPlayer, affectBall, blockPlayer, blockBall, scene_mc, playerNum, flames, updateDepth, my_mc, removeFromStage; function FireWall (my_mc, playerNum, scene_mc) { super(my_mc, my_mc.hit_mc, this); affectPlayer = false; affectBall = false; blockPlayer = false; blockBall = false; this.scene_mc = scene_mc; this.playerNum = playerNum; flames = new Array(); _global.S.PlayASound("Field_Fire", 100, 1); doStage1(); updateDepth(); enterFrame.addListener(this); } function onEnterFrame() { timeElapsed++; if (timeElapsed == STAGE_2) { doStage2(); } else if (timeElapsed == STAGE_3) { doStage3(); } else if (timeElapsed == STAGE_4) { doStage4(); } } function stopConsume() { for (var _local2 in flames) { flames[_local2].setFallTime(mathLib.randomRange(FLAME_FALL_MIN, FLAME_FALL_MAX)); delete flames[_local2]; } flames = new Array(); die(); } function doStage1() { createFlame(_global.M.returnCenterPoint().x, _global.M.returnCenterPoint().y); } function doStage2() { createFlame(_global.M.returnCenterPoint().x + mathLib.randomRange(-FLAME_HORZ_RANDOM, FLAME_HORZ_RANDOM), _global.M.returnCenterPoint().y - FLAME_VERT_SEPARATION); createFlame(_global.M.returnCenterPoint().x + mathLib.randomRange(-FLAME_HORZ_RANDOM, FLAME_HORZ_RANDOM), _global.M.returnCenterPoint().y + FLAME_VERT_SEPARATION); } function doStage3() { _global.P2.COMP_fireWallStage3(); createFlame(_global.M.returnCenterPoint().x + (mathLib.randomRange(-FLAME_HORZ_RANDOM, FLAME_HORZ_RANDOM) * 2), _global.M.returnCenterPoint().y - (FLAME_VERT_SEPARATION * 2)); createFlame(_global.M.returnCenterPoint().x + (mathLib.randomRange(-FLAME_HORZ_RANDOM, FLAME_HORZ_RANDOM) * 2), _global.M.returnCenterPoint().y + (FLAME_VERT_SEPARATION * 2)); } function doStage4() { createFlame(_global.M.returnCenterPoint().x + (mathLib.randomRange(-FLAME_HORZ_RANDOM, FLAME_HORZ_RANDOM) * 2), _global.M.returnCenterPoint().y - (FLAME_VERT_SEPARATION * 3)); createFlame(_global.M.returnCenterPoint().x + (mathLib.randomRange(-FLAME_HORZ_RANDOM, FLAME_HORZ_RANDOM) * 2), _global.M.returnCenterPoint().y + (FLAME_VERT_SEPARATION * 3)); } function createFlame(x, y) { flameNum++; var _local2 = scene_mc.attachMovie("Flame", ("flame_FW_" + flameNum) + "_mc", scene_mc.getNextHighestDepth()); _local2._visible = false; _local2._x = x; _local2._y = y; _local2 = new Flame(_local2, -1, false, true); flames.push(_local2); } function ballReflectAngle(x, y, hitAngle) { _global.B.setInFire(); var _local3 = hitAngle - 180; var _local5 = _local3; var _local4 = my_mc._y - y; _local4 = _local4 * -1; if (((_local4 < (my_mc.hit_mc._height * 0.3)) && (Math.abs(hitAngle - 180) > 10)) && (Math.abs(hitAngle) > 10)) { _local5 = mathLib.angleClean(mathLib.angleReflectVertical(hitAngle)) + (_local4 / REFLECT_ANGLE); } else { _local3 = mathLib.angleClean(_local3); if ((_local3 > 0) && (_local3 < 90)) { _local3 = 45; } else if ((_local3 > 90) && (_local3 < 180)) { _local3 = 135; } else if ((_local3 > 180) && (_local3 < 270)) { _local3 = 225; } else if ((_local3 > 270) && (_local3 < 360)) { _local3 = 315; } else if (playerNum == 1) { _local3 = 90; } else { _local3 = 270; } _local5 = _local3; } return(_local5); } function die() { removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } static var REFLECT_ANGLE = 15; static var STAGE_2 = 21; static var STAGE_3 = 35; static var STAGE_4 = 60; static var FLAME_VERT_SEPARATION = 36; static var FLAME_HORZ_RANDOM = 5; static var FLAME_FALL_MIN = 15; static var FLAME_FALL_MAX = 70; var elementType = "FireWall"; var probeIntervalBlock = -1; var probeIntervalAffect = -1; var probeTimerBlock = 0; var probeTimerAffect = 0; var timeElapsed = 0; var flameNum = 0; }
Symbol 1281 MovieClip [__Packages.Flame] Frame 0
class Flame extends StageObject { var my_mc, rechargeHealth, affectPlayer, affectBall, blockPlayer, blockBall, updateDepth, futureState, removeFromStage; function Flame (my_mc, fallTime, rechargeHealth, blockBall) { super(my_mc, my_mc.hit_mc); this.fallTime = fallTime; this.my_mc.gotoAndStop("Rise"); futureStateChange(RAISE_FRAMES, "Idle"); this.rechargeHealth = rechargeHealth; affectPlayer = true; affectBall = true; blockPlayer = false; if (blockBall) { this.blockBall = true; } else { this.blockBall = false; } updateDepth(); enterFrame.addListener(this); } function setFallTime(fTime) { fallTime = fTime; } function onEnterFrame() { checkForStateChange(); if (fallTime != -1) { fallTime--; if (fallTime <= 0) { fall(); fallTime = -1; } } if (backSmallTime != -1) { backSmallTime--; if (backSmallTime <= 0) { backSmall(); backSmallTime = -1; } } if (dieTime != -1) { dieTime--; if (dieTime <= 0) { die(); dieTime = -1; } } updateDepth(); } function doBlockPlayer(l_playerType) { if (l_playerType == "Fire") { return(false); } return(true); } function ballReflectAngle(x, y, hitAngle) { _global.B.setInFire(); return(mathLib.angleReflectVertical(hitAngle)); } function doAffectBall(l_oBall) { l_oBall.setInFire(); } function doAffectPlayer(l_playerType, l_oPlayer) { if (l_playerType == "Fire") { if (rechargeHealth) { l_oPlayer.energyFill(REFILL_RATE); } } else { hurtTimes++; l_oPlayer.sufferBurn(my_mc._x, my_mc._y); fall(); } } function futureStateChange(frames, state) { stateChangeCountdown = frames - 1; futureState = state; } function checkForStateChange() { if (stateChangeCountdown != -1) { if (stateChangeCountdown <= 0) { my_mc.gotoAndStop(futureState); stateChangeCountdown = -1; } else { stateChangeCountdown--; } } } function fall() { my_mc.gotoAndStop("Fall"); dieTime = FALL_FRAMES; } function die() { removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } function backSmall() { my_mc.gotoAndStop("BackToIdle"); futureStateChange(7, "Idle"); } function airGrow() { if (backSmallTime == -1) { _global.S.PlayASound("Flame_Expansion", 100, 1); fallTime = fallTime + 200; backSmallTime = 176; my_mc.gotoAndStop("GrowByAir"); futureStateChange(26, "BigIdle"); } } function waterFall() { if (dieTime == -1) { _global.S.PlayASound("Flame_Watered", 100, 1); my_mc.gotoAndStop("ExtinctByWater"); dieTime = FALL_WATER_FRAMES; } } static var RAISE_FRAMES = 7; static var FALL_FRAMES = 7; static var FALL_WATER_FRAMES = 27; static var REFILL_RATE = 1; var elementType = "Flame"; var probeIntervalBlock = 3; var probeIntervalAffect = 5; var probeTimerBlock = 0; var probeTimerAffect = 0; var backSmallTime = -1; var fallTime = -1; var dieTime = -1; var hurtTimes = 0; var stateChangeCountdown = -1; }
Symbol 1282 MovieClip [__Packages.FireArc] Frame 0
class FireArc extends StageObject { var playerNum, dieTime, affectPlayer, affectBall, blockPlayer, blockBall, updateDepth, my_mc, removeFromStage; function FireArc (my_mc, playerNum) { super(my_mc, my_mc.hit_mc, this); _global.S.PlayASound("FireArcSnd", 100, 1); this.playerNum = playerNum; dieTime = LIFE_FRAMES; affectPlayer = false; affectBall = true; blockPlayer = false; blockBall = true; updateDepth(); enterFrame.addListener(this); } function onEnterFrame() { if (dieTime != -1) { dieTime--; if (dieTime <= 0) { die(); dieTime = -1; } } } function doAffectBall(l_oBall) { l_oBall.setInFire(); } function ballReflectAngle(x, y, hitAngle) { _global.B.setInFire(); blockBall = false; var _local3 = hitAngle - 180; var _local5 = _local3; var _local4 = my_mc._y - y; _local4 = _local4 * -1; if (((_local4 < (my_mc.hit_mc._height * 0.3)) && (Math.abs(hitAngle - 180) > 10)) && (Math.abs(hitAngle) > 10)) { _local5 = mathLib.angleClean(mathLib.angleReflectVertical(hitAngle)) + (_local4 / REFLECT_ANGLE); } else { _local3 = mathLib.angleClean(_local3); if ((_local3 > 0) && (_local3 < 90)) { _local3 = 45; } else if ((_local3 > 90) && (_local3 < 180)) { _local3 = 135; } else if ((_local3 > 180) && (_local3 < 270)) { _local3 = 225; } else if ((_local3 > 270) && (_local3 < 360)) { _local3 = 315; } else if (playerNum == 1) { _local3 = 90; } else { _local3 = 270; } _local5 = _local3; } return(_local5); } function die() { removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } static var LIFE_FRAMES = 21; var elementType = "FireArc"; var probeIntervalBlock = 2; var probeIntervalAffectAffect = 2; var probeTimerBlock = 0; var probeTimerAffectAffect = 0; static var REFLECT_ANGLE = 2; }
Symbol 1283 MovieClip [__Packages.WaterPlayer] Frame 0
class WaterPlayer extends Player { var my_mc, scene_mc, playerNum, setUpPosition, fouet, iceProtection, privateEFListener, energy, possesesBall, inServiceMotion, inHurt, doVisualAttack, specialMove, doVisualDefense; function WaterPlayer (scene_mc, playerNum, controlInterface) { super(scene_mc, playerNum, "Water", this, controlInterface); my_mc = this.scene_mc.attachMovie("Player_Water", "player" + this.playerNum, 10 + this.playerNum); setUpPosition(); fouet = null; iceProtection = null; privateEFListener = new Object(); privateEFListener.owner = this; privateEFListener.onEnterFrame = function () { this.owner.privateEF(); }; enterFrame.addListener(privateEFListener); } function stopSpecialMove() { releaseOffense(false); } function privateEF() { if (iceProtection != null) { energy = energy - ICE_PROTECTION_ENERGY_RATE; if (energy < ICE_PROTECTION_ENERGY_RATE) { releaseDefense(); } } energy = energy + ENERGY_REFILL_RATE; if (energy > 100) { energy = 100; } if (energy < 0) { energy = 0; } ScoreAndHud.setPlayerEnergy(playerNum, energy); } function pressOffense() { if ((((((fouet == null) && (!possesesBall)) && (!inServiceMotion)) && (!inHurt)) && (energy > FOUET_ENERGY_ONESHOT)) && (_global.BallLaunched)) { doVisualAttack(); specialMove = true; energy = energy - FOUET_ENERGY_ONESHOT; fouet = new Fouet(my_mc.player_mc.upperBody_mc.attack_mc.fouet_mc, playerNum, this); } } function pressDefense() { if (((((!possesesBall) && (!inServiceMotion)) && (!inHurt)) && (!specialMove)) && (_global.BallLaunched)) { if ((iceProtection == null) && (energy > ICE_PROTECTION_ENERGY_ONESHOT)) { doVisualDefense(); var _local3 = scene_mc.attachMovie("Defense_Water", "iceWall_mc", scene_mc.getNextHighestDepth()); if (playerNum == 1) { _local3._x = _global.M.returnBounds().left - 85; } else { _local3._x = _global.M.returnBounds().right + 85; _local3._xscale = -100; } _local3._y = _global.M.returnCenterPoint().y; energy = energy - ICE_PROTECTION_ENERGY_ONESHOT; iceProtection = new IceProtection(_local3, playerNum, scene_mc); } } } function releaseOffense(l_changeVisual) { } function fouetEnd() { fouet = null; specialMove = false; } function releaseDefense() { if (iceProtection != null) { iceProtection.stopGrow(); iceProtection = null; } } function UP_deleteAll() { enterFrame.removeListener(privateEFListener); fouet = null; iceProtection = null; privateEFListener = null; } static var ENERGY_REFILL_RATE = 0.1; static var FOUET_ENERGY_ONESHOT = 20; static var ICE_PROTECTION_ENERGY_ONESHOT = 25; static var ICE_PROTECTION_ENERGY_RATE = 0.5; }
Symbol 1284 MovieClip [__Packages.IceProtection] Frame 0
class IceProtection extends StageObject { var affectPlayer, affectBall, blockPlayer, blockBall, scene_mc, playerNum, my_mc, xRefPos, spikes, updateDepth, removeFromStage; function IceProtection (my_mc, playerNum, scene_mc) { super(my_mc, my_mc, this); affectPlayer = false; affectBall = false; blockPlayer = false; blockBall = true; this.scene_mc = scene_mc; this.playerNum = playerNum; if (this.playerNum == 1) { this.my_mc._x = this.my_mc._x + 20; } else { this.my_mc._x = this.my_mc._x - 20; } xRefPos = this.my_mc._x; spikes = new Array(); doStage1(); updateDepth(); enterFrame.addListener(this); } function onEnterFrame() { timeElapsed++; if (timeElapsed == STAGE_2) { doStage2(); } else if (timeElapsed == STAGE_3) { doStage3(); } } function stopGrow() { for (var _local2 in spikes) { spikes[_local2].setFallTime(mathLib.randomRange(SPIKE_FALL_MIN, SPIKE_FALL_MAX)); delete spikes[_local2]; } spikes = new Array(); die(); } function doStage1() { my_mc.gotoAndStop("FirstStage"); if (playerNum == 1) { var _local3 = xRefPos + SPIKE_HORZ_SEPARATION; } else { var _local3 = xRefPos - SPIKE_HORZ_SEPARATION; } createSpike(_local3, _global.M.returnCenterPoint().y); } function doStage2() { my_mc.gotoAndStop("SecondStage"); var _local3 = xRefPos; createSpike(_local3 + mathLib.randomRange(-SPIKE_HORZ_RANDOM, SPIKE_HORZ_RANDOM), _global.M.returnCenterPoint().y - SPIKE_VERT_SEPARATION); createSpike(_local3 + mathLib.randomRange(-SPIKE_HORZ_RANDOM, SPIKE_HORZ_RANDOM), _global.M.returnCenterPoint().y + SPIKE_VERT_SEPARATION); } function doStage3() { my_mc.gotoAndStop("ThirdStage"); if (playerNum == 1) { var _local3 = xRefPos - SPIKE_HORZ_SEPARATION; } else { var _local3 = xRefPos + SPIKE_HORZ_SEPARATION; } createSpike(_local3 + (mathLib.randomRange(-SPIKE_HORZ_RANDOM, SPIKE_HORZ_RANDOM) * 2), _global.M.returnCenterPoint().y - (SPIKE_VERT_SEPARATION * 2)); createSpike(_local3 + (mathLib.randomRange(-SPIKE_HORZ_RANDOM, SPIKE_HORZ_RANDOM) * 2), _global.M.returnCenterPoint().y + (SPIKE_VERT_SEPARATION * 2)); } function createSpike(x, y) { spikeNum++; var _local2 = scene_mc.attachMovie("Spike", ("spike_IP_" + spikeNum) + "_mc", scene_mc.getNextHighestDepth()); _local2._visible = false; _local2._x = x; if (playerNum == 1) { _local2._x = _local2._x + SPIKE_HORZ_START; } else { _local2._x = _local2._x - SPIKE_HORZ_START; } _local2._xscale = 50; _local2._yscale = 50; _local2._y = y; var _local3 = new Spike(_local2, -1, false); spikes.push(_local3); } function ballReflectAngle(x, y, hitAngle) { var _local2 = hitAngle - 180; var _local4 = _local2; var _local3 = my_mc._y - y; _local3 = _local3 * -1; if (((_local3 < (my_mc.hit_mc._height * 0.3)) && (Math.abs(hitAngle - 180) > 10)) && (Math.abs(hitAngle) > 10)) { _local4 = mathLib.angleClean(mathLib.angleReflectVertical(hitAngle)) + (_local3 / REFLECT_ANGLE); } else { _local2 = mathLib.angleClean(_local2); if ((_local2 > 0) && (_local2 < 90)) { _local2 = 45; } else if ((_local2 > 90) && (_local2 < 180)) { _local2 = 135; } else if ((_local2 > 180) && (_local2 < 270)) { _local2 = 225; } else if ((_local2 > 270) && (_local2 < 360)) { _local2 = 315; } else if (playerNum == 1) { _local2 = 90; } else { _local2 = 270; } _local4 = _local2; } return(_local4); } function die() { removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } static var REFLECT_ANGLE = 2; static var STAGE_2 = 10; static var STAGE_3 = 20; static var SPIKE_VERT_SEPARATION = 22; static var SPIKE_HORZ_SEPARATION = 15; static var SPIKE_HORZ_START = 85; static var SPIKE_HORZ_RANDOM = 0; static var SPIKE_FALL_MIN = 15; static var SPIKE_FALL_MAX = 70; var elementType = "IceProtection"; var probeIntervalBlock = 0; var probeIntervalAffect = -1; var probeTimerBlock = 0; var probeTimerAffect = 0; var timeElapsed = 0; var spikeNum = 0; }
Symbol 1285 MovieClip [__Packages.Spike] Frame 0
class Spike extends StageObject { var my_mc, inShape, affectPlayer, affectBall, blockPlayer, blockBall, updateDepth, futureState, removeFromStage; function Spike (my_mc, fallTime, affectPlayer) { super(my_mc, my_mc.hit_mc, this); this.fallTime = fallTime; _global.S.PlayASound("PikesSnd", 100, 1); this.my_mc.gotoAndStop("Rise"); futureStateChange(RAISE_FRAMES, "Idle"); inShape = true; this.affectPlayer = affectPlayer; affectBall = false; blockPlayer = true; blockBall = true; updateDepth(); enterFrame.addListener(this); } function setFallTime(fTime) { fallTime = fTime; } function onEnterFrame() { checkForStateChange(); if (fallTime != -1) { fallTime--; if (fallTime <= 0) { fall(); fallTime = -1; } } if (dieTime != -1) { dieTime--; if (dieTime <= 0) { die(); dieTime = -1; } } updateDepth(); } function doBlockPlayer(l_playerType) { return(true); } function doAffectPlayer(l_playerType, l_oPlayer) { if (l_playerType == "Water") { l_oPlayer.energyFill(REFILL_RATE); } else { l_oPlayer.sufferIce(my_mc._x, my_mc._y); } } function futureStateChange(frames, state) { stateChangeCountdown = frames - 1; futureState = state; } function checkForStateChange() { if (stateChangeCountdown != -1) { if (stateChangeCountdown <= 0) { my_mc.gotoAndStop(futureState); stateChangeCountdown = -1; } else { stateChangeCountdown--; } } } function fall() { if (dieTime == -1) { my_mc.gotoAndStop("Fall"); dieTime = FALL_FRAMES; } } function die() { removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } function explode() { if (inShape) { _global.S.PlayASound("Hurt_Ice", 40, 1); var _local3 = my_mc.attachMovie("SpikeBreak", "break_mc", my_mc.getNextHighestDepth()); inShape = false; fall(); } } function ballReflectAngle(x, y, hitAngle) { return((hitAngle - 180) + mathLib.randomRange(-HIT_RANDOMNESS, HIT_RANDOMNESS)); } static var REFLECT_ANGLE = 2; static var RAISE_FRAMES = 7; static var FALL_FRAMES = 7; static var REFILL_RATE = 1; static var HIT_RANDOMNESS = 35; var elementType = "Spike"; var probeIntervalBlock = 1; var probeIntervalAffect = 0; var probeTimerBlock = 0; var probeTimerAffect = 0; var fallTime = -1; var dieTime = -1; var stateChangeCountdown = -1; }
Symbol 1286 MovieClip [__Packages.Fouet] Frame 0
class Fouet extends StageObject { var playerNum, controler, framesElapsed, moveState, dieTime, affectPlayer, affectBall, blockPlayer, blockBall, affectElements, updateDepth, my_mc, removeFromStage; function Fouet (my_mc, playerNum, controler) { super(my_mc, my_mc.hit_mc, this); this.playerNum = playerNum; this.controler = controler; _global.S.PlayASound("CoupFouet", 100, 1); framesElapsed = 0; moveState = "Go"; dieTime = LIFE_FRAMES_FOUET; affectPlayer = true; affectBall = false; blockPlayer = false; blockBall = false; affectElements = true; updateDepth(); enterFrame.addListener(this); } function onEnterFrame() { if (dieTime != -1) { dieTime--; if (dieTime <= 0) { die(); dieTime = -1; } } } function doAffectPlayer(l_playerType, l_oPlayer) { if (l_playerType != "Water") { l_oPlayer.sufferIce(my_mc._x, my_mc._y); die(); waterDrops(); } } function waterDrops() { var _local2 = my_mc._parent.eclats_mc; my_mc.stop(); my_mc._visible = false; _local2.stop(); for (var _local3 in _local2) { if (_local2[_local3]._parent == _local2) { _local2[_local3].gotoAndPlay(mathLib.randomRange(2, 5)); } } } function die() { controler.fouetEnd(); removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } function doAffectElement(l_element) { if (l_element.elementType == "Rock") { l_element.explode(); die(); waterDrops(); } else if (l_element.elementType == "Flame") { l_element.waterFall(); die(); waterDrops(); } } static var LIFE_FRAMES_FOUET = 45; var elementType = "Fouet"; var probeIntervalBlock = 0; var probeIntervalAffect = 1; var probeTimerBlock = 0; var probeTimerAffect = 0; }
Symbol 1287 MovieClip [__Packages.AirPlayer] Frame 0
class AirPlayer extends Player { var my_mc, scene_mc, playerNum, setUpPosition, tornado, privateEFListener, energy, specialMove, windGustWaitTime, possesesBall, inServiceMotion, inHurt, doVisualAttack, controlInterface; function AirPlayer (scene_mc, playerNum, controlInterface) { super(scene_mc, playerNum, "Air", this, controlInterface); my_mc = this.scene_mc.attachMovie("Player_Air", "player" + this.playerNum, 10 + this.playerNum); setUpPosition(); tornado = null; privateEFListener = new Object(); privateEFListener.owner = this; privateEFListener.onEnterFrame = function () { this.owner.privateEF(); }; enterFrame.addListener(privateEFListener); } function stopSpecialMove() { releaseDefense(false); } function privateEF() { energy = energy + ENERGY_REFILL_RATE; if (energy > 100) { energy = 100; } if (energy < 0) { energy = 0; } if (tornado != null) { energy = energy - TORNADO_ENERGY_RATE; tornado.playerMoves(my_mc._x, my_mc._y); if (energy < TORNADO_ENERGY_RATE) { releaseDefense(); } my_mc.gotoAndStop("IdleMove"); my_mc.player_mc.upperBody_mc.gotoAndStop("Defense"); } if (tornadoFallTime != -1) { tornadoFallTime--; if (tornadoFallTime <= 0) { my_mc.player_mc.upperBody_mc.gotoAndStop("Idle"); tornadoFallTime = -1; specialMove = false; } } windGustWaitTime--; ScoreAndHud.setPlayerEnergy(playerNum, energy); } function pressOffense() { if ((((!possesesBall) && (!inServiceMotion)) && (!inHurt)) && (_global.BallLaunched)) { if ((windGustWaitTime <= 0) && (energy >= WIND_GUST_ENERGY)) { doVisualAttack(); castGust(); energy = energy - WIND_GUST_ENERGY; windGustWaitTime = WIND_GUST_WAIT_TIME; } } } function pressDefense() { if ((((!possesesBall) && (!inServiceMotion)) && (!inHurt)) && (_global.BallLaunched)) { if ((tornado == null) && (energy > TORNADO_ENERGY_ONESHOT)) { specialMove = true; my_mc.gotoAndStop("IdleMove"); my_mc.player_mc.upperBody_mc.gotoAndStop("Defense"); var _local3 = scene_mc.attachMovie("Defense_Air", "playerTornado_mc", scene_mc.getNextHighestDepth()); if (playerNum == 1) { _local3._x = my_mc._x + 30; } else { _local3._x = my_mc._x - 30; } _local3._y = my_mc._y; energy = energy - TORNADO_ENERGY_ONESHOT; tornado = new PlayerTornado(_local3, playerNum, this); } } } function releaseOffense() { } function releaseDefense(l_changeVisual) { if (tornado != null) { tornadoFallTime = TORNADO_FALL_TIME; if (l_changeVisual != false) { my_mc.player_mc.upperBody_mc.UB_Tornado_mc.gotoAndPlay("End"); } tornado.stopBlow(); tornado = null; } } function doAirTornadoTrapBall() { controlInterface.COMP_AirTornadoTrapBall(); my_mc.player_mc.upperBody_mc.UB_Tornado_mc.gotoAndPlay("LoopBall"); } function castGust() { var _local4 = false; if (playerNum == 1) { if (_global.B.returnCoord().x > (my_mc._x + 20)) { _local4 = true; } } else if (_global.B.returnCoord().x < (my_mc._x - 20)) { _local4 = true; } if (_local4) { windGustNum++; var _local3 = scene_mc.attachMovie("Attack_Air", ("windGust" + windGustNum) + "_mc", scene_mc.getNextHighestDepth()); _local3._visible = false; var _local5 = ((playerNum == 1) ? -5 : 5); _local3._x = _global.B.returnCoord().x - _local5; _local3._y = my_mc._y; if (playerNum == 1) { _local3._xscale = -100; } new WindGust(_local3, playerNum); } } function UP_deleteAll() { enterFrame.removeListener(privateEFListener); privateEFListener = null; } static var ENERGY_REFILL_RATE = 0.1; static var TORNADO_ENERGY_ONESHOT = 15; static var TORNADO_ENERGY_RATE = 0.3; static var WIND_GUST_ENERGY = 10; static var WIND_GUST_WAIT_TIME = 25; static var TORNADO_FALL_TIME = 12; var windGustNum = 0; var tornadoFallTime = -1; }
Symbol 1288 MovieClip [__Packages.PlayerTornado] Frame 0
class PlayerTornado extends StageObject { var affectPlayer, affectBall, blockPlayer, blockBall, affectElements, my_mc, playerNum, playerRef, trappedBall, rejectAngle, removeFromStage; function PlayerTornado (my_mc, playerNum, playerRef) { super(my_mc, my_mc.hit_mc, this); affectPlayer = false; affectBall = true; blockPlayer = false; blockBall = false; affectElements = true; this.my_mc.meter_mc._visible = false; this.playerNum = playerNum; this.playerRef = playerRef; trappedBall = null; } function onEnterFrame() { rejectAngle = mathLib.angleClean(rejectAngle + rejectAngleChange); if (rejectAngle > 135) { rejectAngle = 135; rejectAngleChange = -5; } else if (rejectAngle < 45) { rejectAngle = 45; rejectAngleChange = 5; } if (playerNum == 2) { my_mc.meter_mc.gotoAndStop((rejectAngle - 45) + 1); } else { my_mc.meter_mc.gotoAndStop(90 - ((rejectAngle - 45) + 1)); } if (trappedBall != null) { tornadoSound--; if (tornadoSound <= 0) { _global.S.PlayASound("Tornado_Catch", 100, 1); tornadoSound = 10; } } } function stopBlow() { if (trappedBall != null) { if (playerNum == 2) { rejectAngle = rejectAngle - 180; } var _local3 = playerRef.returnCoord().x + (Math.sin(mathLib.deg2rad(mathLib.angleClean(rejectAngle))) * OUT_DIST); var _local4 = playerRef.returnCoord().y + (Math.cos(mathLib.deg2rad(mathLib.angleClean(rejectAngle))) * OUT_DIST); if (_local3 < MIN_X_DIST) { _local3 = MIN_X_DIST; } _global.COMPUTER_PLAYER_MANAGER.ballExitTornado("Player"); trappedBall.changePosAngleAndSpeed(_local3, _local4, mathLib.angleClean(rejectAngle), REJECT_SPEED); trappedBall.moveAgain(); _global.S.PlayASound("Tornado_Release", 100, 1); } die(); } function doAffectBall(l_oBall) { my_mc.meter_mc._visible = true; _global.S.PlayASound("Tornado_Catch", 100, 1); if (playerNum == 2) { my_mc.meter_mc._xscale = -100; } rejectAngle = mathLib.randomRange(45, 135); trappedBall = l_oBall; enterFrame.addListener(this); _global.COMPUTER_PLAYER_MANAGER.ballEnterTornado("Player"); l_oBall.pauseAndHide(); playerRef.doAirTornadoTrapBall(); } function playerMoves(x, y) { if (playerNum == 1) { my_mc._x = x + 30; } else { my_mc._x = x - 30; } my_mc._y = y; } function die() { removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } function doAffectElement(l_element) { if (l_element.elementType == "Flame") { l_element.airGrow(); } } static var REJECT_SPEED = 12; static var OUT_DIST = 50; static var MIN_X_DIST = 15; var elementType = "PlayerTornado"; var probeIntervalBlock = 0; var probeIntervalAffect = 1; var probeTimerBlock = 0; var probeTimerAffect = 0; var rejectAngleChange = 5; var fallTime = -1; var tornadoSound = 10; }
Symbol 1289 MovieClip [__Packages.WindGust] Frame 0
class WindGust extends StageObject { var playerNum, dieTime, affectPlayer, affectBall, blockPlayer, blockBall, affectElements, updateDepth, my_mc, removeFromStage; function WindGust (my_mc, playerNum) { super(my_mc, my_mc.hit_mc, this); _global.S.PlayASound("Gust", 100, 1); this.playerNum = playerNum; dieTime = LIFE_FRAMES; affectPlayer = false; affectBall = false; blockPlayer = false; blockBall = true; affectElements = true; updateDepth(); enterFrame.addListener(this); } function onEnterFrame() { if (dieTime != -1) { dieTime--; if (dieTime <= 0) { die(); dieTime = -1; } } } function ballReflectAngle(x, y, hitAngle) { blockBall = false; var _local6 = false; if (playerNum == 1) { if ((mathLib.angleClean(hitAngle) > 180) && (mathLib.angleClean(hitAngle) < 360)) { _local6 = true; } } else if ((mathLib.angleClean(hitAngle) > 0) && (mathLib.angleClean(hitAngle) < 180)) { _local6 = true; } if (_local6) { var _local3 = hitAngle - 180; var _local2 = _local3; var _local5 = my_mc._y - y; _local5 = _local5 * -1; if (((_local5 < (my_mc.hit_mc._height * 0.3)) && (Math.abs(hitAngle - 180) > 10)) && (Math.abs(hitAngle) > 10)) { _local2 = mathLib.angleClean(mathLib.angleReflectVertical(hitAngle)) + (_local5 / REFLECT_ANGLE); } else { _local3 = mathLib.angleClean(_local3); if ((_local3 > 0) && (_local3 < 90)) { _local3 = 45; } else if ((_local3 > 90) && (_local3 < 180)) { _local3 = 135; } else if ((_local3 > 180) && (_local3 < 270)) { _local3 = 225; } else if ((_local3 > 270) && (_local3 < 360)) { _local3 = 315; } else if (playerNum == 1) { _local3 = 90; } else { _local3 = 270; } _local2 = _local3; _local2 = mathLib.angleClean(_local2); if (playerNum == 1) { if ((_local2 > 0) && (_local2 < 45)) { _local2 = 45; } else if ((_local2 > 135) && (_local2 < 180)) { _local2 = 135; } else if ((_local2 < 360) && (_local2 > 180)) { _local2 = 90 + mathLib.randomRange(-10, 10); } } else if ((_local2 < 360) && (_local2 > 315)) { _local2 = 315; } else if ((_local2 > 180) && (_local2 < 165)) { _local2 = 165; } else if ((_local2 < 180) && (_local2 > 0)) { _local2 = 270 + mathLib.randomRange(-10, 10); } } _local2 = mathLib.angleClean(_local2); if (playerNum == 1) { if ((_local2 > 0) && (_local2 < 75)) { _local2 = 75; } else if ((_local2 > 105) && (_local2 < 180)) { _local2 = 105; } } else if ((_local2 < 360) && (_local2 > 285)) { _local2 = 285; } else if ((_local2 > 180) && (_local2 < 255)) { _local2 = 255; } } else { var _local2 = hitAngle; } return(_local2); } function die() { removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } function doAffectElement(l_element) { if (l_element.elementType == "Flame") { l_element.airGrow(); } } static var LIFE_FRAMES = 11; static var REFLECT_ANGLE = 1; var elementType = "WindGust"; var probeIntervalBlock = 3; var probeIntervalAffect = 0; var probeTimerBlock = 0; var probeTimerAffect = 0; }
Symbol 1290 MovieClip [__Packages.EarthPlayer] Frame 0
class EarthPlayer extends Player { var my_mc, scene_mc, playerNum, setUpPosition, rock, trowedRock, privateEFListener, energy, specialMove, specialMoveNoWalk, LEGS_currentState, controlInterface, changePos, possesesBall, inServiceMotion, inHurt, doVisualAttack, hSpeed, vSpeed; function EarthPlayer (scene_mc, playerNum, controlInterface) { super(scene_mc, playerNum, "Earth", this, controlInterface); my_mc = this.scene_mc.attachMovie("Player_Earth", "player" + this.playerNum, 10 + this.playerNum); my_mc._xscale = 90; my_mc._yscale = 90; setUpPosition(); rock = null; trowedRock = false; privateEFListener = new Object(); privateEFListener.owner = this; privateEFListener.onEnterFrame = function () { this.owner.privateEF(); }; enterFrame.addListener(privateEFListener); } function stopSpecialMove() { releaseOffense(false); } function privateEF() { energy = energy + ENERGY_REFILL_RATE; if (energy > 100) { energy = 100; } if (energy < 0) { energy = 0; } ugTravel(); ugGoingUp(); rockLift(); handsFall(); if (rock != null) { if (trowedRock) { energy = energy - ROCK_ENERGY_RATE; if (energy < ROCK_ENERGY_RATE) { releaseOffense(); } } rock.setPositionFromPlayer(my_mc._x, my_mc._y); } ScoreAndHud.setPlayerEnergy(playerNum, energy); } function rockLift() { if (rockLiftCountDown != -1) { rockLiftCountDown--; if (rockLiftCountDown <= 0) { rockLiftCountDown = -1; doThrowRock(); } } } function handsFall() { if (handsFallCountDown != -1) { handsFallCountDown--; if (handsFallCountDown <= 0) { handsFallCountDown = -1; my_mc.player_mc.upperBody_mc.gotoAndStop("Idle"); } } } function doThrowRock() { my_mc.player_mc.upperBody_mc.gotoAndStop("TrowRock"); trowedRock = true; rock.throwRock(); } function ugGoingUp() { if (underGroundGoingUpCountDown != -1) { underGroundGoingUpCountDown--; if (underGroundGoingUpCountDown <= 0) { specialMove = false; specialMoveNoWalk = false; underGroundGoingUpCountDown = -1; LEGS_currentState = "EARTH_DEFENSE"; controlInterface.keyChange(); } } } function ugTravel() { if (underGroundTravelCountDown != -1) { underGroundTravelCountDown--; if (underGroundTravelCountDown <= 0) { changePos(); _global.S.PlayASound("TeleportExit", 100, 1); my_mc.defense_mc.play(); underGroundGoingUpCountDown = UG_TOTAL - UG_TRAVEL_TIME; } } } function pressOffense() { if ((((((rock == null) && (!possesesBall)) && (!inServiceMotion)) && (!inHurt)) && (energy > ROCK_ENERGY_SHOT)) && (_global.BallLaunched)) { energy = energy - ROCK_ENERGY_SHOT; doVisualAttack(); trowedRock = false; rockNum++; var _local3 = scene_mc.attachMovie("Attack_Earth", ("rock" + rockNum) + "_mc", scene_mc.getNextHighestDepth()); if (playerNum == 2) { _local3._xscale = -100; } rock = new Rock(_local3, playerNum, this); rock.setPositionFromPlayer(my_mc._x, my_mc._y); specialMove = true; rockLiftCountDown = ROCK_LIFT; } } function pressDefense() { if ((((((!possesesBall) && (!inServiceMotion)) && (!inHurt)) && (energy > UG_ENERGY_SHOT)) && (!specialMove)) && (_global.BallLaunched)) { energy = energy - UG_ENERGY_SHOT; _global.S.PlayASound("TeleportEnter", 100, 1); my_mc.gotoAndStop("Defense"); LEGS_currentState = "EARTH_DEFENSE"; hSpeed = 0; vSpeed = 0; specialMove = true; specialMoveNoWalk = true; underGroundTravelCountDown = UG_TRAVEL_TIME; } } function fromRockFall() { releaseOffense(); } function releaseOffense(volontaire) { if (volontaire != false) { if (trowedRock) { rock.fall(); if (((!possesesBall) && (!inServiceMotion)) && (!inHurt)) { my_mc.player_mc.upperBody_mc.throwRock_mc.play(); handsFallCountDown = HANDS_FALL; } } else { rockLiftCountDown = -1; if (my_mc.player_mc.upperBody_mc.rockLift_mc._currentframe >= 14) { rock.prematurateFall(); } else { rock.prematurateDie(); energy = energy + ROCK_ENERGY_SHOT; } if (((!possesesBall) && (!inServiceMotion)) && (!inHurt)) { my_mc.player_mc.upperBody_mc.gotoAndStop("Idle"); } } rock = null; trowedRock = false; specialMove = false; } else { if (trowedRock) { rock.fall(); } else if (my_mc.player_mc.upperBody_mc.rockLift_mc._currentframe >= 14) { rock.prematurateFall(); } else { rock.prematurateDie(); energy = energy + ROCK_ENERGY_SHOT; } rock = null; trowedRock = false; specialMove = false; } } function releaseDefense(l_changeVisual) { } function UP_deleteAll() { enterFrame.removeListener(privateEFListener); rock = null; privateEFListener = null; } static var ENERGY_REFILL_RATE = 0.1; static var UG_TRAVEL_TIME = 12; static var UG_TOTAL = 19; static var UG_ENERGY_SHOT = 20; static var ROCK_LIFT = 20; static var ROCK_ENERGY_SHOT = 15; static var ROCK_ENERGY_RATE = 0.8; static var HANDS_FALL = 5; var underGroundTravelCountDown = -1; var underGroundGoingUpCountDown = -1; var rockNum = 0; var rockLiftCountDown = -1; var handsFallCountDown = -1; }
Symbol 1291 MovieClip [__Packages.Rock] Frame 0
class Rock extends StageObject { var my_mc, inShape, throwMotion, throwVertSpeed, playerNum, playerObj, affectPlayer, affectBall, blockPlayer, blockBall, blockAny, affectElements, updateDepth, falling, fallingCountDown, flySpeed, removeFromStage; function Rock (my_mc, playerNum, playerObj) { super(my_mc, my_mc.hit_mc, this); _global.S.PlayASound("Rock_Enter", 100, 1); this.my_mc._visible = false; inShape = true; throwMotion = false; throwVertSpeed = 0; explosionTime = LIFE_FRAMES; this.playerNum = playerNum; this.playerObj = playerObj; affectPlayer = false; affectBall = false; blockPlayer = false; blockBall = false; blockAny = false; affectElements = false; updateDepth(); enterFrame.addListener(this); } function onEnterFrame() { if (dieTime != -1) { dieTime--; if (dieTime <= 0) { die(); dieTime = -1; } } if (explosionTime != -1) { explosionTime--; if (explosionTime <= 0) { dieTime = EXPLOSION_FRAMES; my_mc.gotoAndStop("Break"); explosionTime = -1; } } if (falling) { fallingCountDown--; if (fallingCountDown <= 0) { falling = false; throwMotion = false; } my_mc._y = my_mc._y + FALLING_VERT_SPEED; flySpeed = flySpeed - FALLING_SPEED_ATTENUATION; if (flySpeed <= 0) { flySpeed = 0; } } if (throwMotion) { var _local6 = ((playerNum == 1) ? (flySpeed) : (-flySpeed)); var _local4 = _global.M.returnBounds(); var _local3 = my_mc._x + _local6; if (((_local3 - (my_mc._width / 2)) > (_local4.left + 2)) && ((_local3 + (my_mc._width / 2)) < (_local4.right - 2))) { var _local5 = my_mc.flyHit_mc.getBounds(_global.SCENE); if (_global.M.isClearPathAny(_local3, _local5.yMin, this) && (_global.M.isClearPathAny(_local3, _local5.yMax, this))) { my_mc._x = _local3; } else if (!falling) { playerObj.fromRockFall(); } else { flySpeed = 0; my_mc._x = my_mc._x - ((playerNum == 1) ? 20 : -20); } } else { playerObj.fromRockFall(); } } updateDepth(); } function setPositionFromPlayer(x, y) { var _local6 = ((playerNum == 1) ? 30 : -30); var _local3 = -8; if (!throwMotion) { my_mc._x = x + _local6; my_mc._y = y + _local3; } else { if ((y + _local3) > (my_mc._y + 2)) { throwVertSpeed = throwVertSpeed + FLY_VERT_ACCEL; if (throwVertSpeed > FLY_VERT_SPEED) { throwVertSpeed = FLY_VERT_SPEED; } } else if ((y + _local3) < (my_mc._y - 2)) { throwVertSpeed = throwVertSpeed - FLY_VERT_ACCEL; if (throwVertSpeed < (-FLY_VERT_SPEED)) { throwVertSpeed = -FLY_VERT_SPEED; } } var _local5 = _global.M.returnBounds(); var _local4 = my_mc._y + throwVertSpeed; if ((_local4 > _local5.top) && (_local4 < _local5.bottom)) { my_mc._y = _local4; } else { playerObj.fromRockFall(); } } } function throwRock() { affectPlayer = true; blockPlayer = true; blockBall = true; blockAny = true; affectElements = true; my_mc._visible = true; my_mc.gotoAndStop("Fly"); flySpeed = FLY_HORZ_SPEED; throwMotion = true; } function fall() { my_mc._visible = true; affectPlayer = false; blockPlayer = true; blockBall = true; blockAny = true; affectElements = true; _global.S.PlayASound("Rock_Falls", 60, 1); my_mc.gotoAndStop("Land"); fallingCountDown = FALLING_FRAMES; falling = true; } function doBlockPlayer(l_type) { return(true); } function doAffectPlayer(l_playerType, l_oPlayer) { l_oPlayer.sufferHit(my_mc._x, my_mc._y); playerObj.fromRockFall(); } function ballReflectAngle(x, y, hitAngle) { ballReflectCount++; if (ballReflectCount == 5) { explode(); } var _local4; var _local14 = my_mc._y - y; _local14 = _local14 * -1; var _local3 = my_mc.hit_mc.getBounds(_global.SCENE); var _local9 = _global.B.returnCornersMcs(); var _local8 = false; var _local11 = false; var _local10 = false; var _local7 = false; var _local12 = _local9.TR.getBounds(_global.SCENE); var _local17 = (_local12.xMin + _local12.xMax) / 2; var _local16 = (_local12.yMin + _local12.yMax) / 2; if (_local17 > _local3.xMin) { if (_local17 < _local3.xMax) { if (_local16 > _local3.yMin) { if (_local16 < _local3.yMax) { _local8 = true; } } } } var _local5 = _local9.TL.getBounds(_global.SCENE); var _local15 = (_local5.xMin + _local5.xMax) / 2; var _local26 = (_local5.yMin + _local5.yMax) / 2; if (_local15 > _local3.xMin) { if (_local15 < _local3.xMax) { if (_local26 > _local3.yMin) { if (_local26 < _local3.yMax) { _local11 = true; } } } } var _local13 = _local9.BR.getBounds(_global.SCENE); var _local21 = (_local13.xMin + _local13.xMax) / 2; var _local20 = (_local13.yMin + _local13.yMax) / 2; if (_local21 > _local3.xMin) { if (_local21 < _local3.xMax) { if (_local20 > _local3.yMin) { if (_local20 < _local3.yMax) { _local10 = true; } } } } var _local6 = _local9.BL.getBounds(_global.SCENE); var _local19 = (_local6.xMin + _local6.xMax) / 2; var _local18 = (_local6.yMin + _local6.yMax) / 2; if (_local19 > _local3.xMin) { if (_local19 < _local3.xMax) { if (_local18 > _local3.yMin) { if (_local18 < _local3.yMax) { _local7 = true; } } } } var _local23 = false; var _local24 = false; var _local25 = false; var _local22 = false; if (_local8 && (_local11)) { _local23 = true; } if (_local10 && (_local7)) { _local24 = true; } if (_local8 && (_local10)) { _local22 = true; } if (_local11 && (_local7)) { _local25 = true; } if (_local22 || (_local25)) { _local4 = mathLib.angleClean(mathLib.angleReflectVertical(hitAngle)) + (_local14 / REFLECT_ANGLE); } else if (_local23 || (_local24)) { _local4 = 180 - hitAngle; } else if (_local7) { _local4 = 135; } else if (_local11) { _local4 = 45; } else if (_local10) { _local4 = 225; } else if (_local8) { _local4 = 315; } else { _local4 = mathLib.randomRange(1, 360); } return(_local4); } function prematurateFall() { fall(); } function prematurateDie() { die(); } function die() { removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } function doAffectElement(l_element) { if (l_element.elementType == "Spike") { l_element.explode(); } } function explode() { if (inShape) { if (throwMotion) { playerObj.fromRockFall(); } else { explosionTime = 0; inShape = false; fall(); } } } static var LIFE_FRAMES = 270; static var EXPLOSION_FRAMES = 12; static var FLY_VERT_ACCEL = 0.1; static var FLY_VERT_SPEED = 4; static var FLY_HORZ_SPEED = 8; static var FALLING_FRAMES = 15; static var FALLING_SPEED_ATTENUATION = 0.1; static var FALLING_VERT_SPEED = 0.3; static var REFLECT_ANGLE = 5; var elementType = "Rock"; var probeIntervalBlock = 1; var probeIntervalAffect = 3; var probeTimerBlock = 0; var probeTimerAffect = 0; var dieTime = -1; var explosionTime = -1; var ballReflectCount = 0; }
Symbol 1292 MovieClip [__Packages.MapManager] Frame 0
class MapManager { var scene_mc, stageElements, background_mc, privateEFListener, bonusesNum, bonusesCountDown; function MapManager (scene_mc, l_context) { this.scene_mc = scene_mc; _global.SCENE = scene_mc; _global.MapType = l_context; stageElements = new Array(); _global.M = this; setNextBonusTime(); background_mc = this.scene_mc.attachMovie("Field_" + l_context, "background_mc", 1); background_mc._x = 0; background_mc._y = 0; privateEFListener = new Object(); privateEFListener.owner = this; privateEFListener.onEnterFrame = function () { this.owner.privateEF(); }; enterFrame.addListener(privateEFListener); } function generateBonus() { bonusesNum++; var _local9 = new Array(); _local9.push(_global.P1.returnPlayerAvatar()); _local9.push(_global.P1.returnPlayerAvatar()); _local9.push(_global.P2.returnPlayerAvatar()); _local9.push(_global.P2.returnPlayerAvatar()); if (!_global.twoPlayersGame) { _local9.push("Momo"); } var _local11 = _local9[mathLib.randomRange(0, _local9.length - 1)]; var _local10 = scene_mc.attachMovie("Bonus_" + _local11, ("bonus_" + bonusesNum) + "_mc", scene_mc.getNextHighestDepth()); _local10._visible = false; var _local12 = mathLib.randomRange(BONUS_FALL_MIN, BONUS_FALL_MAX); var _local8 = true; var _local4; var _local5; while (_local8) { _local4 = mathLib.randomRange(_global.M.returnBounds().left, _global.M.returnBounds().right); _local5 = mathLib.randomRange(_global.M.returnBounds().top, _global.M.returnBounds().bottom); var _local7 = true; var _local6 = true; var _local3 = _global.P1.returnFootsBounds(); if ((_local3.xMin > _local4) || (_local3.xMax < _local4)) { if ((_local3.yMin > _local5) || (_local3.yMax < _local5)) { _local7 = false; } } _local3 = _global.P2.returnFootsBounds(); if ((_local3.xMin > _local4) || (_local3.xMax < _local4)) { if ((_local3.yMin > _local5) || (_local3.yMax < _local5)) { _local6 = false; } } if ((!_local7) && (!_local6)) { _local8 = false; } } _local10._x = _local4; _local10._y = _local5; new Bonus(_local10, _local12, _local11); } function setNextBonusTime() { bonusesCountDown = mathLib.randomRange(BONUS_POP_MIN, BONUS_POP_MAX); } function privateEF() { if ((bonusesCountDown != -1) && (_global.BallLaunched)) { bonusesCountDown--; if (bonusesCountDown <= 0) { generateBonus(); bonusesCountDown = -1; setNextBonusTime(); } } checkEnvironementAction(); } function checkEnvironementAction() { var _local3 = true; for (var _local4 in stageElements) { if (_local3) { if (stageElements[_local4].affectElements) { for (var _local2 in stageElements) { if (stageElements[_local4].isTimeToProbeAffect()) { if (stageElements[_local4].hit_mc.hitTest(stageElements[_local2].hit_mc)) { stageElements[_local4].doAffectElement(stageElements[_local2]); } } } } } } } function isClearPathAny(x, y, askObj) { var _local2 = true; for (var _local4 in stageElements) { if (_local2) { if (stageElements[_local4].blockAny && (stageElements[_local4] != askObj)) { if (stageElements[_local4].isTimeToProbeBlock()) { if (stageElements[_local4].hit_mc.hitTest(x, y)) { _local2 = false; } } } } } return(_local2); } function isClearPathPlayer(x, y, l_avatar, l_oPlayer) { var _local2 = true; var _local3; for (var _local6 in stageElements) { if (_local2) { if (stageElements[_local6].blockPlayer) { if (stageElements[_local6].isTimeToProbeBlock()) { if (stageElements[_local6].hit_mc.hitTest(x, y)) { if (stageElements[_local6].doBlockPlayer(l_avatar, l_oPlayer)) { _local2 = false; _local3 = stageElements[_local6].hit_mc; } } } } } } return({pathClear:_local2, mc:_local3}); } function isClearPathBall(x, y, angle) { var _local2 = true; for (var _local7 in stageElements) { if (_local2) { if (stageElements[_local7].blockBall) { if (stageElements[_local7].isTimeToProbeBlock()) { if (stageElements[_local7].hit_mc.hitTest(x, y)) { _local2 = false; var _local3 = stageElements[_local7].ballReflectAngle(x, y, angle); } } } } } var _local8 = new Object(); _local8.ok = _local2; if (!_local2) { _local8.angle = _local3; } return(_local8); } function doCheckEnvironementContactPlayer(x, y, l_avatar, l_oPlayer) { var _local2 = true; for (var _local5 in stageElements) { if (_local2) { if (stageElements[_local5].affectPlayer) { if (stageElements[_local5].isTimeToProbeAffect()) { if (stageElements[_local5].hit_mc.hitTest(x, y)) { stageElements[_local5].doAffectPlayer(l_avatar, l_oPlayer); _local2 = false; } } } } } } function doCheckEnvironementContactBall(x, y, l_oBall) { var _local2 = true; for (var _local4 in stageElements) { if (_local2) { if (stageElements[_local4].affectBall) { if (stageElements[_local4].isTimeToProbeAffect()) { if (stageElements[_local4].hit_mc.hitTest(x, y)) { stageElements[_local4].doAffectBall(l_oBall); _local2 = false; } } } } } } function removeStageElement(l_element) { var _local2 = false; for (var _local3 in stageElements) { if (!_local2) { if (stageElements[_local3] == l_element) { delete stageElements[_local3]; _local2 = true; } } } } function addStageElement(l_element) { stageElements.push(l_element); } function returnGoalLimits() { return({top:NET_TOP, bottom:NET_BOTTOM}); } function returnCenterPoint() { return(CENTER_POINT); } function returnBounds() { var _local1 = new Object(); _local1.left = LIMIT_LEFT; _local1.right = LIMIT_RIGHT; _local1.top = LIMIT_TOP; _local1.bottom = LIMIT_BOTTOM; return(_local1); } function isInbound(x, y, ballContext) { var _local1; _local1 = true; if (x != null) { if ((x < LIMIT_LEFT) || (x > LIMIT_RIGHT)) { _local1 = false; } } if (y != null) { var _local2 = ((ballContext == "Ball") ? 30 : 0); if ((y < (LIMIT_TOP - _local2)) || (y > LIMIT_BOTTOM)) { _local1 = false; } } return(_local1); } function angleToCenter(x, y) { var _local1; if (x < CENTER_POINT.x) { if (y < CENTER_POINT.y) { _local1 = 45; } else { _local1 = 135; } } else if (y < CENTER_POINT.y) { _local1 = 315; } else { _local1 = 225; } _local1 = _local1 + (random(20) - 10); return(_local1); } function checkGoal(x, y) { if ((y > NET_TOP) && (y < NET_BOTTOM)) { if (x < LIMIT_LEFT) { _global.C.goal(1); return(true); } if (x > LIMIT_RIGHT) { _global.C.goal(2); return(true); } return(undefined); } return(false); } function endRound() { for (var _local2 in stageElements) { stageElements[_local2].die(); } } function returnStageElements() { return(stageElements); } function MM_deleteAll() { for (var _local3 in stageElements) { stageElements[_local3].die(); stageElements[_local3] = null; delete stageElements[_local3]; } stageElements = new Array(); stageElements = null; delete stageElements; _global.SCENE = null; delete _global.SCENE; scene_mc = null; background_mc.removeMovieClip(); background_mc = null; delete background_mc; enterFrame.removeListener(privateEFListener); privateEFListener = null; delete privateEFListener; } static var BONUS_POP_MIN = 180; static var BONUS_POP_MAX = 300; static var BONUS_FALL_MIN = 120; static var BONUS_FALL_MAX = 360; static var NET_TOP = 145; static var NET_BOTTOM = 230; static var LIMIT_TOP = 80; static var LIMIT_BOTTOM = 295; static var LIMIT_LEFT = 50; static var LIMIT_RIGHT = 550; static var CENTER_POINT = {x:300, y:200}; }
Symbol 1293 MovieClip [__Packages.Bonus] Frame 0
class Bonus extends StageObject { var bonusType, my_mc, affectPlayer, affectBall, blockPlayer, blockBall, updateDepth, futureState, removeFromStage; function Bonus (my_mc, fallTime, bonusType) { super(my_mc, my_mc.hit_mc, this); this.fallTime = fallTime; this.bonusType = bonusType; this.my_mc.gotoAndStop("Apear"); futureStateChange(RAISE_FRAMES, "Idle"); affectPlayer = true; affectBall = true; blockPlayer = false; blockBall = false; enterFrame.addListener(this); } function onEnterFrame() { checkForStateChange(); if (fallTime != -1) { fallTime--; if (fallTime <= 0) { fall(); fallTime = -1; } } if (dieTime != -1) { dieTime--; if (dieTime <= 0) { die(); dieTime = -1; } } updateDepth(-99); } function doAffectBall(l_oBall) { if (bonusType != "Momo") { if (_global["P" + l_oBall.returnPossessor()].returnPlayerAvatar() == bonusType) { _global.S.PlayASound("Bonus_Good", 100, 1); _global["P" + l_oBall.returnPossessor()].energyFill(REFILL_SHOT); if (l_oBall.returnPossessor() == 1) { ScoreAndHud.addPoints(Configs.PTS_BONUS_GOOD); } } else { _global.S.PlayASound("Bonus_Bad", 100, 1); _global["P" + l_oBall.returnPossessor()].energyLose(LOSE_SHOT); if (l_oBall.returnPossessor() == 1) { ScoreAndHud.addPoints(Configs.PTS_BONUS_BAD); } } } else if (l_oBall.returnPossessor() == 1) { ScoreAndHud.addPoints(Configs.PTS_MOMO); } fall(); } function doAffectPlayer(l_playerType, l_oPlayer) { if (bonusType != "Momo") { if (l_playerType == bonusType) { _global.S.PlayASound("Bonus_Good", 100, 1); l_oPlayer.energyFill(REFILL_SHOT); if (l_oPlayer.returnPlayerNum() == 1) { ScoreAndHud.addPoints(Configs.PTS_BONUS_GOOD); } } else { _global.S.PlayASound("Bonus_Bad", 100, 1); l_oPlayer.energyLose(LOSE_SHOT); if (l_oPlayer.returnPlayerNum() == 1) { ScoreAndHud.addPoints(Configs.PTS_BONUS_BAD); } } } else { _global.S.PlayASound("Bonus_Good", 100, 1); if (l_oPlayer.returnPlayerNum() == 1) { ScoreAndHud.addPoints(Configs.PTS_MOMO); } } fall(); } function futureStateChange(frames, state) { stateChangeCountdown = frames - 1; futureState = state; } function checkForStateChange() { if (stateChangeCountdown != -1) { if (stateChangeCountdown <= 0) { my_mc.gotoAndStop(futureState); stateChangeCountdown = -1; } else { stateChangeCountdown--; } } } function disapear() { if (dieTime == -1) { fall(); } else { die(); } } function fall() { affectBall = false; affectPlayer = false; my_mc.gotoAndStop("Disapear"); dieTime = FALL_FRAMES; } function die() { removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } static var RAISE_FRAMES = 14; static var FALL_FRAMES = 18; static var REFILL_SHOT = 100; static var LOSE_SHOT = 25; var elementType = "Bonus"; var probeIntervalBlock = 0; var probeIntervalAffect = 5; var probeTimerBlock = 0; var probeTimerAffect = 0; var fallTime = -1; var dieTime = -1; var stateChangeCountdown = -1; }
Symbol 1294 MovieClip [__Packages.FireMap] Frame 0
class FireMap extends MapManager { var magma, background_mc, flameCountDown, scene_mc, MM_deleteAll; function FireMap (scene_mc) { super(scene_mc, "Fire"); magma = new Magma(background_mc.magma_mc); flameCountDown = mathLib.randomRange(FLAME_BURST_MIN_TIME, FLAME_BURST_MAX_TIME); enterFrame.addListener(this); } function onEnterFrame() { if (_global.BallLaunched) { doFlames(); } } function doFlames() { flameCountDown--; if (flameCountDown <= 0) { generateFlame(); flameCountDown = mathLib.randomRange(FLAME_BURST_MIN_TIME, FLAME_BURST_MAX_TIME); } } function generateFlame() { flameNum++; var _local3 = scene_mc.attachMovie("Flame", ("flame_" + flameNum) + "_mc", scene_mc.getNextHighestDepth()); _local3._visible = false; _local3._x = _global.M.returnBounds().left + Math.floor(Math.random() * ((_global.M.returnBounds().right + 1) - _global.M.returnBounds().left)); _local3._y = _global.M.returnBounds().top + Math.floor(Math.random() * ((_global.M.returnBounds().bottom + 1) - _global.M.returnBounds().top)); var _local4 = mathLib.randomRange(FLAME_BURST_FALL_MIN_TIME, FLAME_BURST_FALL_MAX_TIME); new Flame(_local3, _local4, true); } function deleteAll() { enterFrame.removeListener(this); magma = null; delete magma; MM_deleteAll(); } static var FLAME_BURST_MIN_TIME = 100; static var FLAME_BURST_MAX_TIME = 500; static var FLAME_BURST_FALL_MIN_TIME = 90; static var FLAME_BURST_FALL_MAX_TIME = 300; var flameNum = 0; }
Symbol 1295 MovieClip [__Packages.Magma] Frame 0
class Magma extends StageObject { var affectPlayer, affectBall, blockPlayer, blockBall, my_mc; function Magma (my_mc) { super(my_mc, my_mc, this); affectPlayer = true; affectBall = false; blockPlayer = false; blockBall = false; } function doAffectPlayer(l_playerType, l_oPlayer) { if (l_playerType == "Fire") { l_oPlayer.energyFill(REFILL_RATE); } else { l_oPlayer.sufferBurn(my_mc._x, l_oPlayer.returnCoord().y, true); } } static var REFILL_RATE = 0.2; var elementType = "Magma"; var probeIntervalBlock = 0; var probeIntervalAffect = 1; var probeTimerBlock = 0; var probeTimerAffect = 1; }
Symbol 1296 MovieClip [__Packages.EarthMap] Frame 0
class EarthMap extends MapManager { var quickSands, background_mc, stoneCountDown, scene_mc, MM_deleteAll; function EarthMap (scene_mc) { super(scene_mc, "Earth"); initStones(); quickSands = new QuickSands(background_mc.quickSands_mc); stoneCountDown = mathLib.randomRange(STONE_BURST_MIN_TIME, STONE_BURST_MAX_TIME); enterFrame.addListener(this); } function onEnterFrame() { doStones(); } function doStones() { if ((stoneCountDown != -1) && (_global.BallLaunched)) { stoneCountDown--; if (stoneCountDown <= 0) { stoneCountDown = -1; generateStone(); } } } function generateStone() { var _local10 = mathLib.randomRange(STONE_BURST_FALL_MIN_TIME, STONE_BURST_FALL_MAX_TIME); var _local8 = true; var _local9 = true; while (_local8 || (_local9)) { var _local5 = mathLib.randomRange(1, 2); var _local7 = mathLib.randomRange(1, 9); var _local6 = scene_mc[((("stone_" + _local5) + "_") + _local7) + "_mc"]; var _local3 = _local6.getBounds(scene_mc); var _local4 = _global["P" + _local5].returnFootsBounds(); if ((_local4.xMin > _local3.xMax) || (_local4.xMax < _local3.xMin)) { if ((_local4.yMin > _local3.yMax) || (_local4.yMax < _local3.yMin)) { _local8 = false; } } if ((_global.B.returnCoord().x > _local3.xMax) || (_global.B.returnCoord().x < _local3.xMin)) { if ((_global.B.returnCoord().y > _local3.yMax) || (_global.B.returnCoord().y < _local3.yMin)) { _local9 = false; } } } new Stone(_local6, _local10, this, _local5); } function stoneFallen() { stoneCountDown = mathLib.randomRange(STONE_BURST_MIN_TIME, STONE_BURST_MAX_TIME); } function initStones() { var _local3 = 1; while (_local3 <= 2) { var _local2 = 1; while (_local2 <= 9) { var _local4 = background_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"]._x; var _local5 = background_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"]._y; background_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"].swapDepths(1040000); background_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"].removeMovieClip(); scene_mc.attachMovie("Stone", ((("stone_" + _local3) + "_") + _local2) + "_mc", scene_mc.getNextHighestDepth()); if (_local3 == 2) { scene_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"]._xscale = -100; } scene_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"]._x = _local4; scene_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"]._y = _local5; scene_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"]._visible = false; _local2++; } _local3++; } } function deleteAll() { enterFrame.removeListener(this); var _local3 = 1; while (_local3 <= 2) { var _local2 = 1; while (_local2 <= 9) { scene_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"].swapDepths(1); scene_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"].removeMovieClip(); scene_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"] = null; delete scene_mc[((("stone_" + _local3) + "_") + _local2) + "_mc"]; _local2++; } _local3++; } quickSands = null; MM_deleteAll(); } static var STONE_BURST_MIN_TIME = 10; static var STONE_BURST_MAX_TIME = 50; static var STONE_BURST_FALL_MIN_TIME = 30; static var STONE_BURST_FALL_MAX_TIME = 300; }
Symbol 1297 MovieClip [__Packages.QuickSands] Frame 0
class QuickSands extends StageObject { var affectPlayer, affectBall, blockPlayer, blockBall; function QuickSands (my_mc) { super(my_mc, my_mc, this); affectPlayer = true; affectBall = false; blockPlayer = false; blockBall = false; enterFrame.addListener(this); } function onEnterFrame() { var _local2 = 1; while (_local2 <= 2) { this[("p" + _local2) + "In"]--; _local2++; } checkQS(); } function checkQS() { var _local3 = 1; while (_local3 <= 2) { if (this[("p" + _local3) + "In"] == 0) { _global["P" + _local3].quickSandsQuit(); } _local3++; } } function doAffectPlayer(l_playerType, l_oPlayer) { if (l_playerType == "Earth") { l_oPlayer.energyFill(REFILL_RATE); } else { if (this[("p" + l_oPlayer.returnPlayerNum()) + "In"] <= 0) { l_oPlayer.quickSandsEnter(MAX_WALK_SPEED); } this[("p" + l_oPlayer.returnPlayerNum()) + "In"] = 5; } } static var REFILL_RATE = 0.2; static var MAX_WALK_SPEED = 1; var elementType = "QuickSands"; var probeIntervalBlock = 0; var probeIntervalAffect = 0; var probeTimerBlock = 0; var probeTimerAffect = 0; var p1In = -1; var p2In = -1; }
Symbol 1298 MovieClip [__Packages.Stone] Frame 0
class Stone extends StageObject { var mapManager, mapSide, my_mc, affectPlayer, affectBall, blockPlayer, blockBall, blockAny, affectElements, updateDepth, futureState, removeFromStage; function Stone (my_mc, fallTime, mapManager, mapSide) { super(my_mc, my_mc.hit_mc, this); this.fallTime = fallTime; this.mapManager = mapManager; this.mapSide = mapSide; this.my_mc._visible = true; _global.S.PlayASound("Field_Stone", 100, 1); this.my_mc.gotoAndStop("Rise"); futureStateChange(RAISE_FRAMES, "Idle"); affectPlayer = false; affectBall = false; blockPlayer = true; blockBall = true; blockAny = true; affectElements = true; updateDepth(); enterFrame.addListener(this); } function setFallTime(fTime) { fallTime = fTime; } function onEnterFrame() { checkForStateChange(); if (fallTime != -1) { fallTime--; if (fallTime <= 0) { fall(); fallTime = -1; } } if (dieTime != -1) { dieTime--; if (dieTime <= 0) { die(); dieTime = -1; } } checkAffectedPlayer(); } function checkAffectedPlayer() { if (affectedPlayer != null) { if (affectedPlayer.returnFootsBounds().mcRef.hitTest(my_mc.energyHit_mc)) { affectedPlayer.energyFill(REFILL_RATE); } else { affectedPlayer = null; } } } function doBlockPlayer(l_playerType, l_oPlayer) { if (l_playerType == "Earth") { affectedPlayer = l_oPlayer; } return(true); } function ballReflectAngle(x, y, hitAngle) { ballReflectCount++; if (ballReflectCount == 5) { fall(); } var _local4; var _local14 = my_mc._y - y; _local14 = _local14 * -1; var _local3 = my_mc.hit_mc.getBounds(_global.SCENE); var _local9 = _global.B.returnCornersMcs(); var _local8 = false; var _local11 = false; var _local10 = false; var _local7 = false; var _local12 = _local9.TR.getBounds(_global.SCENE); var _local17 = (_local12.xMin + _local12.xMax) / 2; var _local16 = (_local12.yMin + _local12.yMax) / 2; if (_local17 > _local3.xMin) { if (_local17 < _local3.xMax) { if (_local16 > _local3.yMin) { if (_local16 < _local3.yMax) { _local8 = true; } } } } var _local5 = _local9.TL.getBounds(_global.SCENE); var _local15 = (_local5.xMin + _local5.xMax) / 2; var _local26 = (_local5.yMin + _local5.yMax) / 2; if (_local15 > _local3.xMin) { if (_local15 < _local3.xMax) { if (_local26 > _local3.yMin) { if (_local26 < _local3.yMax) { _local11 = true; } } } } var _local13 = _local9.BR.getBounds(_global.SCENE); var _local21 = (_local13.xMin + _local13.xMax) / 2; var _local20 = (_local13.yMin + _local13.yMax) / 2; if (_local21 > _local3.xMin) { if (_local21 < _local3.xMax) { if (_local20 > _local3.yMin) { if (_local20 < _local3.yMax) { _local10 = true; } } } } var _local6 = _local9.BL.getBounds(_global.SCENE); var _local19 = (_local6.xMin + _local6.xMax) / 2; var _local18 = (_local6.yMin + _local6.yMax) / 2; if (_local19 > _local3.xMin) { if (_local19 < _local3.xMax) { if (_local18 > _local3.yMin) { if (_local18 < _local3.yMax) { _local7 = true; } } } } var _local23 = false; var _local24 = false; var _local25 = false; var _local22 = false; if (_local8 && (_local11)) { _local23 = true; } if (_local10 && (_local7)) { _local24 = true; } if (_local8 && (_local10)) { _local22 = true; } if (_local11 && (_local7)) { _local25 = true; } if (_local22 || (_local25)) { _local4 = mathLib.angleClean(mathLib.angleReflectVertical(hitAngle)) + (_local14 / REFLECT_ANGLE); } else if (_local23 || (_local24)) { _local4 = 180 - hitAngle; } else if (_local7) { _local4 = 135; } else if (_local11) { _local4 = 45; } else if (_local10) { _local4 = 225; } else if (_local8) { _local4 = 315; } else { _local4 = _global.M.angleToCenter(x, y); } return(_local4); } function futureStateChange(frames, state) { stateChangeCountdown = frames - 1; futureState = state; } function checkForStateChange() { if (stateChangeCountdown != -1) { if (stateChangeCountdown <= 0) { if (futureState == "Idle") { affectElements = false; } my_mc.gotoAndStop(futureState); stateChangeCountdown = -1; } else { stateChangeCountdown--; } } } function fall() { _global.S.PlayASound("Field_Stone", 100, 1); my_mc.gotoAndStop("Fall"); dieTime = FALL_FRAMES; } function die() { mapManager.stoneFallen(); removeFromStage(); my_mc._visible = false; enterFrame.removeListener(this); } function doAffectElement(l_element) { if (l_element.elementType == "Spike") { l_element.explode(); } if (l_element.elementType == "Bonus") { l_element.disapear(); } if (l_element.elementType == "Rock") { l_element.explode(); } } static var RAISE_FRAMES = 9; static var FALL_FRAMES = 9; static var REFLECT_ANGLE = 5; static var REFILL_RATE = 1; var elementType = "Stone"; var probeIntervalBlock = 1; var probeIntervalAffect = 3; var probeTimerBlock = 0; var probeTimerAffect = 0; var affectedPlayer = null; var fallTime = -1; var dieTime = -1; var stateChangeCountdown = -1; var ballReflectCount = 0; }
Symbol 1299 MovieClip [__Packages.AirMap] Frame 0
class AirMap extends MapManager { var tornadoCountDown, windRep, scene_mc, fieldWind, MM_deleteAll; function AirMap (scene_mc) { super(scene_mc, "Air"); tornadoCountDown = mathLib.randomRange(TORNADO_BURST_MIN_TIME, TORNADO_BURST_MAX_TIME); windRep = this.scene_mc.attachMovie("FieldWind", "fieldWind_mc", 1048250); windRep._visible = false; windRep._x = _global.M.returnCenterPoint().x; windRep._y = _global.M.returnCenterPoint().y; fieldWind = new FieldWind(windRep); enterFrame.addListener(this); } function onEnterFrame() { if (_global.BallLaunched) { doTornados(); } } function doTornados() { tornadoCountDown--; if (tornadoCountDown <= 0) { generateTornado(); tornadoCountDown = mathLib.randomRange(TORNADO_BURST_MIN_TIME, TORNADO_BURST_MAX_TIME); } } function generateTornado() { tornadoNum++; var _local3 = scene_mc.attachMovie("Tornado", ("tornado_" + tornadoNum) + "_mc", scene_mc.getNextHighestDepth()); _local3._visible = false; _local3._x = _global.M.returnBounds().left + Math.floor(Math.random() * ((_global.M.returnBounds().right + 1) - _global.M.returnBounds().left)); _local3._y = _global.M.returnBounds().top + Math.floor(Math.random() * ((_global.M.returnBounds().bottom + 1) - _global.M.returnBounds().top)); var _local4 = mathLib.randomRange(TORNADO_BURST_FALL_MIN_TIME, TORNADO_BURST_FALL_MAX_TIME); new Tornado(_local3, _local4, true); } function deleteAll() { enterFrame.removeListener(this); windRep.swapDepths(1); windRep.removeMovieClip(); windRep = null; delete windRep; fieldWind = null; delete fieldWind; MM_deleteAll(); } static var TORNADO_BURST_MIN_TIME = 150; static var TORNADO_BURST_MAX_TIME = 300; static var TORNADO_BURST_FALL_MIN_TIME = 35; static var TORNADO_BURST_FALL_MAX_TIME = 110; var tornadoNum = 0; }
Symbol 1300 MovieClip [__Packages.FieldWind] Frame 0
class FieldWind extends StageObject { var my_mc, affectPlayer, affectBall, blockPlayer, blockBall, angle; function FieldWind (my_mc) { super(my_mc, null, this); this.my_mc._xscale = 240; this.my_mc._yscale = 240; this.my_mc._visible = false; this.my_mc._alpha = 100; decideNextChange(); _global.FIELD_WIND_ANGLE = null; affectPlayer = false; affectBall = false; blockPlayer = false; blockBall = false; enterFrame.addListener(this); } function doChange() { angle = mathLib.randomRange(1, 360); _global.S.PlayASound("Field_Wind", 100, 1); _global.FIELD_WIND_ANGLE = angle; my_mc._rotation = angle; _global.S.PlayASound("Field_Wind", 100, 1); my_mc._visible = true; my_mc.gotoAndPlay(2); fallTime = FRAMES; } function decideNextChange() { nextChangeTime = mathLib.randomRange(CHANGE_TIME_MIN, CHANGE_TIME_MAX); } function onEnterFrame() { if (_global.BallLaunched) { if (fallTime != -1) { fallTime--; if (fallTime <= 0) { my_mc._visible = false; my_mc.gotoAndStop(1); fallTime = -1; decideNextChange(); } } if (nextChangeTime != -1) { nextChangeTime--; if (nextChangeTime <= 0) { doChange(); nextChangeTime = -1; } } } else { my_mc._visible = false; my_mc.gotoAndStop(1); fallTime = -1; _global.FIELD_WIND_ANGLE = null; } } static var FRAMES = 26; static var CHANGE_TIME_MIN = 210; static var CHANGE_TIME_MAX = 900; var elementType = "FieldWind"; var probeIntervalBlock = 0; var probeIntervalAffect = 0; var probeTimerBlock = 0; var probeTimerAffect = 0; var fallTime = -1; var nextChangeTime = -1; }
Symbol 1301 MovieClip [__Packages.Tornado] Frame 0
class Tornado extends StageObject { var trappedBall, my_mc, affectPlayer, affectBall, blockPlayer, blockBall, affectElements, updateDepth, futureState, removeFromStage; function Tornado (my_mc, fallTime) { super(my_mc, my_mc.hit_mc, this); trappedBall = null; this.fallTime = fallTime; this.my_mc.ball_mc._visible = false; this.my_mc.gotoAndStop("Rise"); futureStateChange(RAISE_FRAMES, "Idle"); affectPlayer = true; affectBall = false; blockPlayer = false; blockBall = false; affectElements = true; updateDepth(); enterFrame.addListener(this); } function setFallTime(fTime) { fallTime = fTime; } function onEnterFrame() { checkForStateChange(); if (fallTime != -1) { fallTime--; if (fallTime <= 0) { releaseBall(); fall(); fallTime = -1; } } if (trappedBall != null) { tornadoSound--; if (tornadoSound <= 0) { _global.S.PlayASound("Tornado_Catch", 100, 1); tornadoSound = 10; } } if (dieTime != -1) { dieTime--; if (dieTime <= 0) { die(); dieTime = -1; } } } function doAffectBall(l_oBall) { if (fallTime != -1) { _global.S.PlayASound("Tornado_Catch", 100, 1); trappedBall = l_oBall; my_mc.ball_mc._visible = true; _global.COMPUTER_PLAYER_MANAGER.ballEnterTornado("Field"); l_oBall.pauseAndHide(); if (fallTime > 60) { fallTime = 60; } } } function releaseBall() { if (trappedBall != null) { _global.S.PlayASound("Tornado_Release", 100, 1); var _local6 = mathLib.randomRange(1, 2); if (_local6 == 1) { var _local3 = mathLib.randomRange(45, 135); } else { var _local3 = mathLib.randomRange(225, 315); } my_mc.ball_mc._visible = false; var _local4 = my_mc._x + (Math.sin(mathLib.deg2rad(mathLib.angleClean(_local3))) * OUT_DIST); var _local5 = (my_mc._y - 15) + (Math.cos(mathLib.deg2rad(mathLib.angleClean(_local3))) * OUT_DIST); if (_local4 < MIN_X_DIST) { _local4 = MIN_X_DIST; } _global.COMPUTER_PLAYER_MANAGER.ballExitTornado("Field"); trappedBall.changePosAngleAndSpeed(_local4, _local5, mathLib.angleClean(_local3), REJECT_SPEED); trappedBall.moveAgain(); trappedBall = null; } } function doAffectPlayer(l_playerType, l_oPlayer) { if (l_playerType == "Air") { l_oPlayer.energyFill(REFILL_RATE); } } function futureStateChange(frames, state) { stateChangeCountdown = frames - 1; futureState = state; } function checkForStateChange() { if (stateChangeCountdown != -1) { if (stateChangeCountdown <= 0) { if (futureState == "Idle") { affectBall = true; } my_mc.gotoAndStop(futureState); stateChangeCountdown = -1; } else { stateChangeCountdown--; } } } function fall() { my_mc.gotoAndStop("Fall"); dieTime = FALL_FRAMES; affectBall = false; } function die() { removeFromStage(); my_mc.removeMovieClip(); enterFrame.removeListener(this); } function doAffectElement(l_element) { if (l_element.elementType == "Flame") { l_element.airGrow(); } } static var RAISE_FRAMES = 15; static var FALL_FRAMES = 17; static var REFILL_RATE = 1; static var REJECT_SPEED = 12; static var OUT_DIST = 5; static var MIN_X_DIST = 15; var elementType = "Tornado"; var probeIntervalBlock = 0; var probeIntervalAffect = 6; var probeTimerBlock = 0; var probeTimerAffect = 0; var fallTime = -1; var dieTime = -1; var tornadoSound = 10; var stateChangeCountdown = -1; }
Symbol 1302 MovieClip [__Packages.WaterMap] Frame 0
class WaterMap extends MapManager { var background_mc, scene_mc, wave, MM_deleteAll; function WaterMap (scene_mc) { super(scene_mc, "Water"); var _local3 = background_mc.wave_mc._x; var _local4 = background_mc.wave_mc._y; background_mc.wave_mc.swapDepths(1040000); background_mc.wave_mc.removeMovieClip(); this.scene_mc.attachMovie("WaterWave", "wave_mc", 1045000); this.scene_mc.wave_mc._x = _local3; this.scene_mc.wave_mc._y = _local4; this.scene_mc.wave_mc._visible = false; wave = new Wave(this.scene_mc.wave_mc, this); waveCountDown = mathLib.randomRange(WAVE_BURST_MIN_TIME, WAVE_BURST_MAX_TIME); enterFrame.addListener(this); } function onEnterFrame() { doWave(); } function doWave() { if ((waveCountDown != -1) && (_global.BallLaunched)) { waveCountDown--; if (waveCountDown <= 0) { generateWave(); waveCountDown = -1; } } } function waveEnded() { waveCountDown = mathLib.randomRange(WAVE_BURST_MIN_TIME, WAVE_BURST_MAX_TIME); } function generateWave() { wave.launch(); } function deleteAll() { enterFrame.removeListener(this); scene_mc.wave_mc.swapDepths(1); scene_mc.wave_mc.removeMovieClip(); scene_mc.wave_mc = null; delete scene_mc.wave_mc; wave = null; delete wave; MM_deleteAll(); } static var WAVE_BURST_MIN_TIME = 300; static var WAVE_BURST_MAX_TIME = 900; var waveCountDown = -1; }
Symbol 1303 MovieClip [__Packages.Wave] Frame 0
class Wave extends StageObject { var my_mc, controler, affectPlayer, affectBall, blockPlayer, blockBall, affectElements; function Wave (my_mc, controler) { super(my_mc, my_mc.wave_mc.hit_mc, this); this.my_mc._visible = false; this.controler = controler; affectPlayer = false; affectBall = false; blockPlayer = false; blockBall = false; affectElements = false; } function onEnterFrame() { if (dieTime != -1) { dieTime--; if (dieTime <= 0) { die(); dieTime = -1; } } } function launch() { enterFrame.addListener(this); affectPlayer = true; affectBall = false; affectElements = true; _global.S.PlayASound("Field_Water", 100, 1); my_mc._visible = true; my_mc.wave_mc.gotoAndPlay(3); dieTime = LIFE_FRAMES; } function doAffectPlayer(l_playerType, l_oPlayer) { if (l_playerType == "Water") { l_oPlayer.energyFill(REFILL_RATE); } l_oPlayer.waveHit(); } function doAffectBall(l_oBall) { l_oBall.waveHit(); } function die() { my_mc.wave_mc.gotoAndStop(1); controler.waveEnded(); my_mc._visible = false; affectBall = false; affectPlayer = false; affectElements = false; enterFrame.removeListener(this); } function doAffectElement(l_element) { if (l_element.elementType == "Flame") { l_element.waterFall(); } } static var REFILL_RATE = 10; static var LIFE_FRAMES = 64; var elementType = "Wave"; var probeIntervalBlock = 0; var probeIntervalAffect = 1; var probeTimerBlock = 0; var probeTimerAffect = 0; var dieTime = -1; }
Symbol 1304 MovieClip [__Packages.ComputerPlayer] Frame 0
class ComputerPlayer { var player, avatar, playerNum, targetPosition, ballSpeed, checkTargetPositionValidityCountDown, mindState, servicePositionChoosed, goodSpotChoosed, agressiveBehaviour, defensiveBehaviour, trackingDumbness; function ComputerPlayer (scene_mc, playerNum, avatar) { switch (avatar) { case "Fire" : player = new FirePlayer(scene_mc, playerNum, this); break; case "Water" : player = new WaterPlayer(scene_mc, playerNum, this); break; case "Air" : player = new AirPlayer(scene_mc, playerNum, this); break; case "Earth" : player = new EarthPlayer(scene_mc, playerNum, this); } this.avatar = avatar; this.playerNum = playerNum; targetPosition = new Object(); ballSpeed = new Object(); targetPosition.x = player.returnCoord().x; targetPosition.y = player.returnCoord().y; ballSpeed.horz = 0; ballSpeed.vert = 0; ballSpeed.oldX = 0; ballSpeed.oldY = 0; castingInterval = CAST_CHECK_INTERVAL; checkTargetPositionValidityCountDown = TARGET_VALIDITY_TIME; _global.COMPUTER_PLAYER_MANAGER = this; enterFrame.addListener(this); } function onEnterFrame() { if (mindState == "ServiceBall") { if (!servicePositionChoosed) { chooseRandomServicePosition(); } else if (targetPosition.acheived) { player.launchBall(); mindState = "FindGoodSpot"; } else { validateChoosenServiceSpot(); } goodSpotChoosed = false; } else if (_global.B.returnIsActive()) { if (_global.B.returnDirection() == playerNum) { trackBall(); mindState = "TrackingBall"; goodSpotChoosed = false; } else { if (mindState == "TrackingBall") { mindState = "Nothing"; } chooseStateBallGoingAway(); } } else if (needTrackPlayer) { trackPlayer(); mindState = "TrackingPlayer"; } else if (servicePlayerWatch) { watchPlayerAtService(); mindState = "watchingPlayer"; } else { if (mindState == "TrackingBall") { mindState = "Nothing"; } if ((!goodSpotChoosed) && (mindState == "Nothing")) { chooseGoodSpot(); } } checkTargetPositionValidity(); calculateBallSpeed(); checkVisualIdiocies(); checkFieldSpecial(); castingInterval--; if (castingInterval <= 0) { castingInterval = CAST_CHECK_INTERVAL; if (mindState != "FindGoodSpot") { if (mindState != "ServiceBall") { doCastStuff(); } } } if (trackPlayerForWhip) { trackPlayerForWhipCountDown--; if (trackPlayerForWhipCountDown <= 0) { trackPlayerForWhip = false; } trackPlayer(); } if (trackPlayerForRock) { trackPlayerForRockCountDown--; if (trackPlayerForRockCountDown <= 0) { trackPlayerForRock = false; } trackPlayer(); } waterWhipInterval--; checkPosition(); checkCastedStuff(); } function calculateBallSpeed() { ballSpeed.horz = _global.B.returnCoord().x - ballSpeed.oldX; ballSpeed.vert = _global.B.returnCoord().y - ballSpeed.oldY; ballSpeed.oldX = _global.B.returnCoord().x; ballSpeed.oldY = _global.B.returnCoord().y; } function chooseStateBallGoingAway() { if ((_global.B.returnCoord().x + 20) < player.returnCoord().x) { if ((!goodSpotChoosed) && (mindState == "Nothing")) { chooseGoodSpot(); } } else { escapeBall(); } } function doCastStuff() { switch (avatar) { case "Fire" : if (!firePlayerAttackActive) { if (_global.B.returnDirection() != playerNum) { if (_global.B.returnCoord().x < (_global.M.returnCenterPoint().x + 150)) { if (Math.abs(_global.M.returnCenterPoint().x - _global.B.returnCoord().x) > 50) { if ((mathLib.randomRange(1, 100) < FIRE_DO_WALL) && (player.energy > 50)) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { player.pressOffense(); firePlayerAttackActive = true; firePlayerAttackCountDown = mathLib.randomRange(FIRE_OFF_MIN, FIRE_OFF_MAX); } } } } } } if ((_global.B.returnDirection() == playerNum) && (_global.B.returnCoord().x < player.returnCoord().x)) { if ((Math.abs(_global.B.returnCoord().x - player.returnCoord().x) < FirePlayer.FIRE_ARC_MAX_HORZ_DIST) && (Math.abs(_global.B.returnCoord().x - player.returnCoord().x) > 50)) { if (mathLib.randomRange(1, 100) < FIRE_ARC_ATTACK) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { player.pressDefense(); } } } } break; case "Water" : var _local7 = false; if ((_global.B.returnDirection() != playerNum) && (mindState != "ServiceBall")) { var _local3 = _global.M.returnStageElements(); var _local6 = true; var _local9 = 10; var _local12 = 275; var _local10 = _local12 / _local9; var _local4 = 1; while (_local4 <= _local9) { var _local5 = player.returnCoord().x - (_local4 * _local10); for (var _local8 in _local3) { if (_local6) { if (_local3[_local8].hit_mc.hitTest(_local5, player.returnCoord().y)) { if ((_local3[_local8].elementType == "Flame") || (_local3[_local8].elementType == "Rock")) { if ((_local3[_local8].returnFieldSide() == 0) || (_local3[_local8].returnFieldSide() == 2)) { if (mathLib.randomRange(1, 100) < WATER_WHIP_OBJECTS) { if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { _local7 = true; } } _local6 = false; } else { if (mathLib.randomRange(1, 100) < WATER_WHIP_OBJECTS_OTHER_SIDE) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { _local7 = true; } } _local6 = false; } } } else if (_global.P1.hitPlayer(_local5, player.returnCoord().y).hit) { if (mathLib.randomRange(1, 100) < WATER_WHIP_OPPONENT) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { _local7 = true; trackPlayerForWhip = true; trackPlayerForWhipCountDown = PLAYER_TRACK_FOR_WHIP; } } _local6 = false; } } } _local4++; } } if (_local7 && (waterWhipInterval <= 0)) { player.pressOffense(); waterWhipInterval = WATER_WHIP_INTERVAL; targetPosition.x = player.returnCoord().x; targetPosition.y = player.returnCoord().y; targetPosition.acheived = true; } break; case "Air" : _local7 = false; if (_global.B.returnIsActive()) { if (Math.abs(_global.B.returnCoord().y - player.returnCoord().y) < 40) { if (_global.B.returnCoord().x < (player.returnCoord().x - 150)) { if (_global.B.returnDirection() == playerNum) { if (_global.P1.returnCoord().x > _global.B.returnCoord().x) { if (mathLib.randomRange(1, 100) < AIR_GUST_BEHIND_OPPONENT) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { _local7 = true; } } } else if ((_global.P1.returnCoord().x + 100) > _global.B.returnCoord().x) { if (mathLib.randomRange(1, 100) < AIR_GUST_RIGHT_IN_FACE_OPPONENT) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { _local7 = true; } } } else if (mathLib.randomRange(1, 100) < AIR_GUST_NORMAL) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { _local7 = true; } } } } } } if (_local7) { player.pressOffense(); } if ((airPlayerDefenseActive && (airDefGoodSpotChoosed)) && (targetPosition.acheived)) { player.releaseDefense(); } else { _local7 = false; if ((_global.B.returnDirection() != playerNum) && (_global.B.returnCoord().x > player.returnCoord().x)) { var _local13 = (_global.B.returnCoord().y - player.returnCoord().y) - VERT_DIST_CENTER_BALL; var _local11 = _global.B.returnCoord().x - player.returnCoord().x; if ((Math.abs(_local11) < 60) && (Math.abs(_local13) < 40)) { if (mathLib.randomRange(1, 100) < AIR_DEF_CATCH_WHEN_LOSE_BALL) { if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { _local7 = true; } } } } else if (((_global.B.returnDirection() == playerNum) && ((player.returnCoord().x + 100) > _global.M.returnBounds().right)) && (_global.B.returnCoord().x > player.returnCoord().x)) { if (mathLib.randomRange(1, 100) < AIR_DEF_CATCH_BEHIND) { if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { _local7 = true; } } } else if (((_global.B.returnDirection() == playerNum) && (Math.abs(_global.B.returnCoord().y - player.returnCoord().y) < 85)) && ((player.returnCoord().x - _global.B.returnCoord().x) < 100)) { if (mathLib.randomRange(1, 100) < AIR_DEF_CATCH_IN_FRONT) { if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { _local7 = true; } } } if (_local7) { player.pressDefense(); mindState = "AIR_DEF"; airPlayerDefenseActive = true; airPlayerDefenseCountDown = mathLib.randomRange(AIR_DEF_MIN, AIR_DEF_MAX); } } break; case "Earth" : if (!((!earthPlayerAttackActive) && (mindState != "ServiceBall"))) { break; } _local7 = false; if (_global.B.returnDirection() == playerNum) { break; } var _local6 = true; var _local9 = 20; var _local12 = player.returnCoord().x - _global.M.returnBounds().left; var _local10 = _local12 / _local9; var _local4 = 1; while (_local4 <= _local9) { var _local5 = player.returnCoord().x - (_local4 * _local10); if (_local6) { if (_global.P1.hitPlayer(_local5, player.returnCoord().y).hit) { if ((mathLib.randomRange(1, 100) < EARTH_ROCK_OPPONENT) && (player.energy > 35)) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { _local7 = true; trackPlayerForRock = true; trackPlayerForRockCountDown = PLAYER_TRACK_FOR_ROCK; } } _local6 = false; } } _local4++; } if (!_local7) { if (Math.abs(_global.B.returnCoord().y - player.returnCoord().y) < 30) { if (Math.abs(_global.B.returnCoord().y - player.returnCoord().y) > 100) { if (ballSpeed.horz < 0.5) { if (mathLib.randomRange(1, 100) < EARTH_ROCK_BALL_NEAR) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { _local7 = true; } } } } else if (mathLib.randomRange(1, 100) < EARTH_ROCK_BALL) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { _local7 = true; } } } } if (!_local7) { if (mathLib.randomRange(1, 100) < EARTH_ROCK_NO_REASON) { if (mathLib.randomRange(1, 100) <= agressiveBehaviour) { _local7 = true; } } } if (!_local7) { break; } player.pressOffense(); mindState = "ROCK_DEF"; earthPlayerAttackActive = true; earthPlayerAttackCountDown = mathLib.randomRange(EARTH_OFF_MIN, EARTH_OFF_MAX); } } function checkCastedStuff() { if (firePlayerAttackActive) { firePlayerAttackCountDown--; if (_global.B.returnCoord().x > (_global.M.returnCenterPoint().x + 10)) { firePlayerAttackCountDown = -1; } firePlayerAttackCountDown--; if (firePlayerAttackCountDown <= 0) { firePlayerAttackActive = false; player.releaseOffense(); } } if (waterPlayerDefenseActive) { waterPlayerDefenseCountDown--; if (_global.B.returnDirection() != playerNum) { waterPlayerDefenseCountDown--; if (waterPlayerDefenseCountDown <= 0) { waterPlayerDefenseActive = false; player.releaseDefense(); } } } if (airPlayerDefenseActive) { airPlayerDefenseCountDown--; if (airPlayerDefenseCountDown <= 0) { airPlayerDefenseActive = false; player.releaseDefense(); } } if (earthPlayerAttackActive) { earthPlayerAttackCountDown--; if (_global.B.returnDirection() == playerNum) { if (Math.abs(_global.B.returnCoord().x - player.returnCoord().x) < 150) { earthPlayerAttackCountDown = -1; } earthPlayerAttackCountDown = earthPlayerAttackCountDown - 3; } if (earthPlayerAttackCountDown <= 0) { earthPlayerAttackActive = false; player.releaseOffense(); } } } function checkFieldSpecial() { if (_global.MapType == "Air") { var _local3 = targetPosition.y - player.returnCoord().y; var _local4 = targetPosition.x - player.returnCoord().x; if (Math.sqrt((_local4 * _local4) + (_local3 * _local3)) > 40) { targetPosition.acheived = false; } } } function checkTargetPositionValidity() { checkTargetPositionValidityCountDown--; if (checkTargetPositionValidityCountDown <= 0) { checkTargetPositionValidityCountDown = TARGET_VALIDITY_TIME; var _local6 = true; var _local9 = targetPosition.y - player.returnCoord().y; var _local10 = targetPosition.x - player.returnCoord().x; var _local8 = Math.sqrt((_local9 * _local9) + (_local10 * _local10)); if (_local8 < (TARGET_VALIDITY_ITERATION * TARGET_VALIDITY_ITERATION_NUM)) { if (_local8 < TARGET_VALIDITY_ITERATION) { var _local3 = 0; } else { var _local3 = Math.floor(_local8 / TARGET_VALIDITY_ITERATION); } } else { var _local3 = TARGET_VALIDITY_ITERATION_NUM; } var _local7 = Math.atan2(_local9, _local10); if (_local3 == 0) { _local6 = testPointForWalking(targetPosition.x, targetPosition.y); } else { var _local2 = 1; while (_local2 <= _local3) { if (_local6) { var _local5; var _local4; _local5 = player.returnCoord().x + (Math.cos(_local7) * (TARGET_VALIDITY_ITERATION * _local3)); _local4 = player.returnCoord().y + (Math.sin(_local7) * (TARGET_VALIDITY_ITERATION * _local3)); _local6 = testPointForWalking(_local5, _local4); } _local2++; } } if (!_local6) { pathBlocked(); } } } function pathBlocked() { switch (mindState) { case "TrackingBall" : targetPosition.acheived = loosingBall(true); break; case "ServiceBall" : forceService(); break; case "protectGoal" : targetPosition.acheived = loosingBall(true); break; case "FindGoodSpot" : chooseGoodSpot(); break; default : targetPosition.acheived = true; } } function forceService() { player.launchBall(); mindState = "FindGoodSpot"; } function loosingBall(blocked) { var _local3 = true; if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { switch (avatar) { case "Fire" : var _local5 = player.returnCoord().x - _global.B.returnCoord().x; if ((_local5 > 0) && (_local5 < FirePlayer.FIRE_ARC_MAX_HORZ_DIST)) { player.pressDefense(); } else { protectGoal(); } _local3 = false; break; case "Earth" : if (!blocked) { if (Math.abs(player.returnCoord().x - _global.B.returnCoord().x) < (LOOSING_BALL_X_TRIGGER * 6)) { var _local4 = false; if (player.returnCoord().y > _global.M.returnCenterPoint().y) { if (_global.B.returnCoord().y < player.returnCoord().y) { _local4 = true; } } else if (player.returnCoord().y < _global.M.returnCenterPoint().y) { if (_global.B.returnCoord().y > player.returnCoord().y) { _local4 = true; } } if (_local4) { if (Math.abs(player.returnCoord().y - _global.B.returnCoord().y) > 35) { if (Math.abs(player.returnCoord().y - _global.M.returnCenterPoint().y) > 50) { player.pressDefense(); } else { protectGoal(); } } else { protectGoal(); } } else { protectGoal(); } } else { protectGoal(); } } else if (Math.abs(player.returnCoord().y - _global.M.returnCenterPoint().y) > 35) { if (Math.abs(player.returnCoord().x - _global.M.returnBounds().right) > 20) { player.pressDefense(); } else { protectGoal(); } } else { protectGoal(); } _local3 = false; break; case "Water" : _local5 = _global.M.returnBounds().right - _global.B.returnCoord().x; if (_local5 > 75) { player.pressDefense(); waterPlayerDefenseActive = true; waterPlayerDefenseCountDown = mathLib.randomRange(WATER_DEF_MIN, WATER_DEF_MAX); } _local3 = true; } } return(_local3); } function testPointForWalking(x, y) { var _local4 = _global.M.returnStageElements(); var _local7 = new Array(); var _local5 = new Array(); for (var _local10 in _local4) { if (_local4[_local10].blockPlayer) { var _local6 = _local4[_local10].returnFieldSide(); if ((_local6 == 0) || (_local6 == 2)) { _local7.push(_local4[_local10]); } } if (_local4[_local10].affectPlayer) { var _local6 = _local4[_local10].returnFieldSide(); if ((_local6 == 0) || (_local6 == 2)) { _local5.push(_local4[_local10]); } } } var _local3 = true; for (var _local10 in _local7) { if (_local3) { if (_local7[_local10].hit_mc.hitTest(x, y)) { _local3 = false; } } } if (_local3) { for (var _local10 in _local5) { if (_local3) { if (_local5[_local10].hit_mc.hitTest(x, y)) { switch (_local5[_local10].elementType) { case "Flame" : if (avatar != "Fire") { _local3 = false; } break; case "Fouet" : _local3 = false; break; case "Magma" : if (avatar != "Fire") { _local3 = false; } break; case "Bonus" : if (avatar != _local5[_local10].bonusType) { if (mathLib.randomRange(1, 100) > BAD_BONUS_TAKE) { _local3 = false; } } break; case "QuickSands" : if (avatar == "Earth") { break; } if (mathLib.randomRange(1, 100) <= GOES_IN_QUICKSAND) { break; } _local3 = false; } } } } } return(_local3); } function checkVisualIdiocies() { if (!targetPosition.acheived) { if (targetPosition.x > _global.M.returnBounds().right) { targetPosition.x = _global.M.returnBounds().right - 5; } else if (targetPosition.x < _global.M.returnCenterPoint().x) { targetPosition.x = _global.M.returnCenterPoint().x + 5; } if (targetPosition.y > _global.M.returnBounds().bottom) { targetPosition.y = _global.M.returnBounds().bottom - 5; } else if (targetPosition.y < _global.M.returnBounds().top) { targetPosition.y = _global.M.returnBounds().top + 5; } } } function protectGoal() { if ((Math.abs((player.returnCoord().x - _global.M.returnBounds().right) - 20) > 5) && (Math.abs((player.returnCoord().y - _global.M.returnCenterPoint().y) + VERT_DIST_CENTER_BALL) > 5)) { mindState = "ProtectGoal"; targetPosition.x = _global.M.returnBounds().right - 20; targetPosition.y = _global.M.returnCenterPoint().y + VERT_DIST_CENTER_BALL; targetPosition.acheived = false; goodSpotChoosed = true; } else { mindState = "Nothing"; } } function airDefFindGoodSpot() { if (((_global.MapType == avatar) || (_global.MapType == "Water")) || (_global.MapType == "Air")) { var _local7 = _global.M.returnCenterPoint().x + 25; } else { var _local7 = _global.M.returnCenterPoint().x + 125; } var _local5 = _global.M.returnBounds().right - 25; var _local8 = _global.M.returnBounds().top + 25; var _local6 = _global.M.returnBounds().bottom - 25; var _local4 = mathLib.randomRange(_local7, _local5); var _local3 = mathLib.randomRange(_local8, _local6); targetPosition.x = _local4; targetPosition.y = _local3; targetPosition.acheived = false; airDefGoodSpotChoosed = true; } function chooseGoodSpotForReceiveService() { if (((_global.MapType == avatar) || (_global.MapType == "Water")) || (_global.MapType == "Air")) { var _local7 = _global.M.returnCenterPoint().x + 25; } else { var _local7 = _global.M.returnCenterPoint().x + 125; } var _local5 = _global.M.returnBounds().right - 25; var _local8 = _global.M.returnBounds().top + 100; var _local6 = _global.M.returnBounds().bottom - 100; var _local4 = mathLib.randomRange(_local7, _local5); var _local3 = mathLib.randomRange(_local8, _local6); targetPosition.x = _local4; targetPosition.y = _local3; targetPosition.acheived = false; } function chooseGoodSpot() { if (player.energy < 80) { if ((mindState != "TrackingBall") && (mindState != "GoodSpotAcheived")) { if (((_global.MapType == avatar) || (_global.MapType == "Water")) || (_global.MapType == "Air")) { var _local14 = _global.M.returnCenterPoint().x + 25; } else { var _local14 = _global.M.returnCenterPoint().x + 125; } var _local12 = _global.M.returnBounds().right - 25; var _local15 = _global.M.returnBounds().top + 25; var _local13 = _global.M.returnBounds().bottom - 25; var _local5 = _global.M.returnStageElements(); var _local4 = new Array(); for (var _local9 in _local5) { if (_local5[_local9].affectPlayer) { var _local6 = _local5[_local9].returnFieldSide(); if ((_local6 == 0) || (_local6 == 2)) { _local4.push({rndNum:mathLib.randomRange(1, 9999999999), obj:_local5[_local9]}); } } } _local4.sortOn("rndNum"); var _local3 = true; for (var _local9 in _local4) { if (_local3) { switch (_local4[_local9].obj.elementType) { case "Flame" : if (avatar == "Fire") { _local3 = false; } break; case "Stone" : if (avatar == "Earth") { _local3 = false; } break; case "Magma" : if (avatar == "Fire") { if (mathLib.randomRange(1, 100) < FIRE_HEAD_TO_MAGMA) { _local3 = false; } } break; case "Bonus" : if (avatar == _local4[_local9].obj.bonusType) { _local3 = false; } break; case "QuickSands" : if (avatar == "Earth") { if (mathLib.randomRange(1, 100) < EARTH_HEAD_TO_QUICKSANDS) { _local3 = false; } } break; case "Tornado" : if (avatar != "Air") { break; } _local3 = false; } if (!_local3) { if (mathLib.randomRange(1, 100) < ((100 - player.energy) + MOVE_TO_GET_ENERGY_ADDITION)) { mindState = "FindGoodSpot"; targetPosition.x = _local4[_local9].obj.returnCoord().x; targetPosition.y = _local4[_local9].obj.returnCoord().y; targetPosition.acheived = false; goodSpotChoosed = true; } } } } if (_local3) { var _local11 = mathLib.randomRange(_local14, _local12); var _local10 = mathLib.randomRange(_local15, _local13); targetPosition.x = _local11; targetPosition.y = _local10; targetPosition.acheived = false; goodSpotChoosed = true; } } } } function chooseRandomServicePosition() { if (((_global.MapType == avatar) || (_global.MapType == "Water")) || (_global.MapType == "Air")) { var _local7 = _global.M.returnCenterPoint().x + 25; } else { var _local7 = _global.M.returnCenterPoint().x + 125; } var _local5 = _global.M.returnBounds().right - 25; var _local8 = _global.M.returnBounds().top + 25; var _local6 = _global.M.returnBounds().bottom - 25; var _local4 = mathLib.randomRange(_local7, _local5); var _local3 = mathLib.randomRange(_local8, _local6); targetPosition.x = _local4; targetPosition.y = _local3; targetPosition.acheived = false; servicePositionChoosed = true; } function escapeBall() { var _local3 = _global.B.returnCoord().y - player.returnCoord().y; var _local4 = _global.B.returnCoord().x - player.returnCoord().x; if (player.returnCoord().y > _global.M.returnCenterPoint().y) { targetPosition.y = player.returnCoord().y - _local3; } else { targetPosition.y = player.returnCoord().y + _local3; } if (_local4 > 0) { if (_local4 > 40) { targetPosition.x = player.returnCoord().x + 50; } else if (Math.abs(_local3) < 30) { targetPosition.x = player.returnCoord().x - 20; } } } function validateChoosenServiceSpot() { var _local3 = Math.abs(_global.P1.returnCoord().x - player.returnCoord().x); if (_local3 < 150) { targetPosition.x = player.returnCoord().x + 15; } } function watchPlayerAtService() { var _local3 = (_global.P1.returnCoord().y - player.returnCoord().y) - VERT_DIST_CENTER_BALL; var _local4 = Math.abs(_global.P1.returnCoord().x - player.returnCoord().x); if ((_local3 > 80) || (_local3 < -80)) { targetPosition.acheived = false; targetPosition.y = _global.P1.returnCoord().y; } if (_local4 < 100) { targetPosition.acheived = false; targetPosition.x = player.returnCoord().x + 15; } } function trackPlayer() { var _local3 = (_global.P1.returnCoord().y - player.returnCoord().y) - VERT_DIST_CENTER_BALL; var _local4 = Math.abs(_global.P1.returnCoord().x - player.returnCoord().x); if ((_local3 > 10) || (_local3 < -10)) { targetPosition.acheived = false; targetPosition.y = _global.P1.returnCoord().y; } if (_local4 < 100) { targetPosition.acheived = false; targetPosition.x = player.returnCoord().x + 15; } } function trackBall() { if (mindState != "protectGoal") { var _local4 = (_global.B.returnCoord().y - player.returnCoord().y) - VERT_DIST_CENTER_BALL; var _local3 = _global.B.returnCoord().x - player.returnCoord().x; if (ballSpeed.vert > (ballSpeed.horz * 0.8)) { protectGoal(); } else { if ((Math.abs(_local4 + VERT_DIST_CENTER_BALL) > LOOSING_BALL_Y_TRIGGER) && (Math.abs(_local3) < LOOSING_BALL_X_TRIGGER)) { loosingBall(); } else if ((Math.abs((_local4 / 2) + VERT_DIST_CENTER_BALL) > (LOOSING_BALL_Y_TRIGGER / 2)) && (Math.abs(_local3 / 2) < (LOOSING_BALL_X_TRIGGER / 2))) { loosingBall(); } targetPosition.acheived = false; var _local5 = (_local3 / ballSpeed.horz) * (-ballSpeed.vert); targetPosition.y = (_global.B.returnCoord().y + _local5) + VERT_DIST_CENTER_BALL; targetPosition.x = targetPosition.x + (random(trackingDumbness * 2) - trackingDumbness); targetPosition.y = targetPosition.y + (random(trackingDumbness * 2) - trackingDumbness); if (_local3 < -15) { if (_local3 < -100) { if (mathLib.randomRange(1, 100) <= APPROCH_TO_TAKE_BALL) { targetPosition.x = _global.M.returnCenterPoint().x + 150; } } else if (_local3 > -30) { targetPosition.x = _global.M.returnBounds().right - 25; } } else { targetPosition.x = _global.B.returnCoord().x + 50; if (player.returnCoord().y > _global.B.returnCoord().y) { if (player.returnCoord().y < _global.M.returnCenterPoint().y) { targetPosition.y = _global.B.returnCoord().y + 50; } else { targetPosition.y = _global.B.returnCoord().y - 50; } } else if (player.returnCoord().y < _global.M.returnCenterPoint().y) { targetPosition.y = _global.B.returnCoord().y - 50; } else { targetPosition.y = _global.B.returnCoord().y + 50; } } } } } function checkPosition() { if (!targetPosition.acheived) { var _local2 = targetPosition.y - player.returnCoord().y; var _local3 = targetPosition.x - player.returnCoord().x; if (_local2 < -3) { player.changeYMoveState("MoveUp"); } else if (_local2 > 3) { player.changeYMoveState("MoveDown"); } else { player.changeYMoveState("yIdle"); } if (_local3 < -3) { player.changeXMoveState("MoveLeft"); } else if (_local3 > 3) { player.changeXMoveState("MoveRight"); } else { player.changeXMoveState("xIdle"); } if ((Math.abs(_local3) < 5) && (Math.abs(_local2) < 5)) { if (mindState == "FindGoodSpot") { mindState = "GoodSpotAcheived"; } targetPosition.acheived = true; } } else { player.changeXMoveState("xIdle"); player.changeYMoveState("yIdle"); } } function ballExitTornado(l_type) { if (l_type != "Field") { needTrackPlayer = false; } } function ballEnterTornado(l_type) { if (l_type == "Field") { if (_global.B.returnCoord().x > _global.M.returnCenterPoint().x) { if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { targetPosition.acheived = false; targetPosition.x = _global.M.returnBounds().right - (((_global.M.returnBounds().right - 20) - _global.B.returnCoord().x) / 2); targetPosition.y = (_global.M.returnCenterPoint().y - ((_global.M.returnCenterPoint().y - _global.B.returnCoord().y) / 2)) + VERT_DIST_CENTER_BALL; } } else if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { protectGoal(); } } else if (!airPlayerDefenseActive) { if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { needTrackPlayer = true; } } } function returnCoord() { return(player.returnCoord()); } function getBallPossession() { mindState = "ServiceBall"; servicePositionChoosed = false; player.getBallPossession(); } function endRound() { player.endRound(); targetPosition.x = player.returnCoord().x; targetPosition.y = player.returnCoord().y; targetPosition.acheived = true; } function newRound() { player.newRound(); switch (TournamentControler.returnMatchNum()) { case 1 : trackingDumbness = TRACKING_DUMBNESS_LEVEL_1; switch (avatar) { case "Fire" : agressiveBehaviour = FIRE_AGRESSIVITY_LEVEL_1; defensiveBehaviour = FIRE_DEFENSIVITY_LEVEL_1; break; case "Water" : agressiveBehaviour = WATER_AGRESSIVITY_LEVEL_1; defensiveBehaviour = WATER_DEFENSIVITY_LEVEL_1; break; case "Air" : agressiveBehaviour = AIR_AGRESSIVITY_LEVEL_1; defensiveBehaviour = AIR_DEFENSIVITY_LEVEL_1; break; case "Earth" : agressiveBehaviour = EARTH_AGRESSIVITY_LEVEL_1; defensiveBehaviour = EARTH_DEFENSIVITY_LEVEL_1; } break; case 2 : trackingDumbness = TRACKING_DUMBNESS_LEVEL_2; switch (avatar) { case "Fire" : agressiveBehaviour = FIRE_AGRESSIVITY_LEVEL_2; defensiveBehaviour = FIRE_DEFENSIVITY_LEVEL_2; break; case "Water" : agressiveBehaviour = WATER_AGRESSIVITY_LEVEL_2; defensiveBehaviour = WATER_DEFENSIVITY_LEVEL_2; break; case "Air" : agressiveBehaviour = AIR_AGRESSIVITY_LEVEL_2; defensiveBehaviour = AIR_DEFENSIVITY_LEVEL_2; break; case "Earth" : agressiveBehaviour = EARTH_AGRESSIVITY_LEVEL_2; defensiveBehaviour = EARTH_DEFENSIVITY_LEVEL_2; } break; case 3 : trackingDumbness = TRACKING_DUMBNESS_LEVEL_2; switch (avatar) { case "Fire" : agressiveBehaviour = FIRE_AGRESSIVITY_LEVEL_3; defensiveBehaviour = FIRE_DEFENSIVITY_LEVEL_3; break; case "Water" : agressiveBehaviour = WATER_AGRESSIVITY_LEVEL_3; defensiveBehaviour = WATER_DEFENSIVITY_LEVEL_3; break; case "Air" : agressiveBehaviour = AIR_AGRESSIVITY_LEVEL_3; defensiveBehaviour = AIR_DEFENSIVITY_LEVEL_3; break; case "Earth" : agressiveBehaviour = EARTH_AGRESSIVITY_LEVEL_3; defensiveBehaviour = EARTH_DEFENSIVITY_LEVEL_3; } } if (mindState != "ServiceBall") { if (mathLib.randomRange(1, 100) <= CHANGE_POSITION_RECEIVE_SERVICE) { chooseGoodSpotForReceiveService(); } if (mathLib.randomRange(1, 100) <= WATCH_PLAYER_SERVICE) { if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { servicePlayerWatch = true; } } else if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { servicePlayerWatch = false; } } } function hitPaddle(x, y, hitAngle) { return(player.hitPaddle(x, y, hitAngle)); } function COMP_fireWallStage3() { if (avatar == "Water") { if (mathLib.randomRange(1, 100) < WATER_CAST_WALL_FIREWALL) { if (mathLib.randomRange(1, 100) <= defensiveBehaviour) { player.pressDefense(); waterPlayerDefenseActive = true; waterPlayerDefenseCountDown = mathLib.randomRange(WATER_DEF_MIN, WATER_DEF_MAX); } } } } function COMP_AirTornadoTrapBall() { airPlayerDefenseCountDown = AIR_DEF_MAX_HOLD; airDefFindGoodSpot(); } function doNewRound() { player.releaseDefense(); player.releaseOffense(); player.LEGS_currentState = "COMP_RESET"; player.changeXMoveState("xIdle"); player.changeYMoveState("yIdle"); } function CI_deleteAll() { enterFrame.removeListener(this); _global.COMPUTER_PLAYER_MANAGER = null; delete _global.COMPUTER_PLAYER_MANAGER; player = null; delete player; } static var CHANGE_POSITION_RECEIVE_SERVICE = 50; static var WATCH_PLAYER_SERVICE = 60; static var BAD_BONUS_TAKE = 60; static var GOES_IN_QUICKSAND = 30; static var MOVE_TO_GET_ENERGY_ADDITION = 10; static var LOOSING_BALL_X_TRIGGER = 20; static var LOOSING_BALL_Y_TRIGGER = 80; static var APPROCH_TO_TAKE_BALL = 30; static var TARGET_VALIDITY_TIME = 10; static var TARGET_VALIDITY_ITERATION = 10; static var TARGET_VALIDITY_ITERATION_NUM = 5; static var VERT_DIST_CENTER_BALL = 25; var servicePlayerWatch = false; var needTrackPlayer = false; static var TRACKING_DUMBNESS_LEVEL_1 = 65; static var TRACKING_DUMBNESS_LEVEL_2 = 35; static var TRACKING_DUMBNESS_LEVEL_3 = 0; static var FIRE_AGRESSIVITY_LEVEL_1 = 5; static var FIRE_AGRESSIVITY_LEVEL_2 = 50; static var FIRE_AGRESSIVITY_LEVEL_3 = 100; static var FIRE_DEFENSIVITY_LEVEL_1 = 5; static var FIRE_DEFENSIVITY_LEVEL_2 = 50; static var FIRE_DEFENSIVITY_LEVEL_3 = 100; static var WATER_AGRESSIVITY_LEVEL_1 = 10; static var WATER_AGRESSIVITY_LEVEL_2 = 50; static var WATER_AGRESSIVITY_LEVEL_3 = 100; static var WATER_DEFENSIVITY_LEVEL_1 = 15; static var WATER_DEFENSIVITY_LEVEL_2 = 50; static var WATER_DEFENSIVITY_LEVEL_3 = 100; static var AIR_AGRESSIVITY_LEVEL_1 = 5; static var AIR_AGRESSIVITY_LEVEL_2 = 50; static var AIR_AGRESSIVITY_LEVEL_3 = 100; static var AIR_DEFENSIVITY_LEVEL_1 = 10; static var AIR_DEFENSIVITY_LEVEL_2 = 50; static var AIR_DEFENSIVITY_LEVEL_3 = 100; static var EARTH_AGRESSIVITY_LEVEL_1 = 5; static var EARTH_AGRESSIVITY_LEVEL_2 = 50; static var EARTH_AGRESSIVITY_LEVEL_3 = 100; static var EARTH_DEFENSIVITY_LEVEL_1 = 20; static var EARTH_DEFENSIVITY_LEVEL_2 = 50; static var EARTH_DEFENSIVITY_LEVEL_3 = 100; static var CAST_CHECK_INTERVAL = 8; var castingInterval = 0; var waterPlayerDefenseActive = false; var waterPlayerDefenseCountDown = 0; var trackPlayerForWhipCountDown = 0; var trackPlayerForWhip = false; static var PLAYER_TRACK_FOR_WHIP = 35; static var WATER_DEF_MIN = 25; static var WATER_DEF_MAX = 55; static var WATER_CAST_WALL_FIREWALL = 65; static var WATER_WHIP_OBJECTS = 65; static var WATER_WHIP_OBJECTS_OTHER_SIDE = 35; static var WATER_WHIP_OPPONENT = 140; var waterWhipInterval = 0; static var WATER_WHIP_INTERVAL = 35; var airPlayerDefenseActive = false; var airPlayerDefenseCountDown = 0; var airDefGoodSpotChoosed = false; static var AIR_DEF_MIN = 10; static var AIR_DEF_MAX = 35; static var AIR_DEF_MAX_HOLD = 80; static var AIR_DEF_CATCH_IN_FRONT = 20; static var AIR_DEF_CATCH_BEHIND = 50; static var AIR_DEF_CATCH_WHEN_LOSE_BALL = 55; static var AIR_GUST_NORMAL = 55; static var AIR_GUST_BEHIND_OPPONENT = 20; static var AIR_GUST_RIGHT_IN_FACE_OPPONENT = 10; var earthPlayerAttackActive = false; var earthPlayerAttackCountDown = 0; var trackPlayerForRockCountDown = 0; var trackPlayerForRock = false; static var EARTH_OFF_MIN = 25; static var EARTH_OFF_MAX = 55; static var PLAYER_TRACK_FOR_ROCK = 35; static var EARTH_ROCK_NO_REASON = 15; static var EARTH_ROCK_BALL = 20; static var EARTH_ROCK_BALL_NEAR = 10; static var EARTH_ROCK_OPPONENT = 15; static var EARTH_HEAD_TO_QUICKSANDS = 40; var firePlayerAttackActive = false; var firePlayerAttackCountDown = 0; static var FIRE_OFF_MIN = 25; static var FIRE_OFF_MAX = 120; static var FIRE_DO_WALL = 10; static var FIRE_ARC_ATTACK = 40; static var FIRE_HEAD_TO_MAGMA = 40; }
Symbol 5 Button
on (keyPress "<Left>") { return(undefined); } on (keyPress "<Right>") { return(undefined); } on (keyPress "<Up>") { return(undefined); } on (keyPress "<Down>") { return(undefined); }
Symbol 76 MovieClip Frame 1
stop();
Symbol 799 Button
on (release) { _global.S.PlayASound("Clic1", 40); _global.InstructionsScreen.gotoAndStop(1); _global.InstructionsScreen._visible = true; }
Symbol 801 Button
on (release) { playMode_mc.gotoAndStop("PopUp"); _global.S.PlayASound("Clic1", 40); }
Symbol 815 Button
on (release) { TournamentControler.setGameTwoPlayers(true); gotoAndStop ("2P"); _global.S.PlayASound("Clic2", 40); }
Symbol 819 Button
on (release) { TournamentControler.setGameTwoPlayers(false); gotoAndStop ("1P"); _global.S.PlayASound("Clic2", 40); }
Symbol 826 Button
on (release) { _global.Main_Pack_TimeLine.gotoAndStop("Choose"); _global.S.PlayASound("Clic1", 40); }
Symbol 827 Button
on (release) { TournamentControler.setGameTwoPlayers(true); gotoAndStop ("2P"); }
Symbol 829 Button
on (release) { TournamentControler.setGameTwoPlayers(false); gotoAndStop ("1P"); }
Symbol 830 MovieClip Frame 1
stop(); choosed = false; gotoAndStop ("1P"); TournamentControler.setGameTwoPlayers(false);
Symbol 830 MovieClip Frame 9
stop(); choosed = true;
Symbol 830 MovieClip Frame 21
stop(); choosed = true;
Symbol 833 MovieClip Frame 1
stop();
Symbol 833 MovieClip Frame 2
stop(); EmptyBtn.useHandCursor = false; catch_btn.useHandCursor = false;
Symbol 837 Button
on (release) { nextFrame(); _global.S.PlayASound("Clic1", 40); }
Symbol 855 Button
on (release) { prevFrame(); _global.S.PlayASound("Clic1", 40); }
Symbol 864 Button
on (release) { this._visible = false; TournamentControler.UnpauseGame(); _global.S.PlayASound("Clic1", 40); }
Symbol 865 MovieClip Frame 1
EmptyBtn.useHandCursor = false; stop();
Symbol 912 Button
on (rollOver) { _global.S.SetVolume("Pack_Eau", 80); _global.S.SetVolume("Pack_Feu", 80); _global.S.SetVolume("Pack_Terre", 80); _global.S.SetVolume("Pack_Air", 100); _global.S.PlayASound("Pack_Air", 100); } on (release) { if (_parent.gameTwoPlayers) { _parent.air_2P_Click(); } else if (_parent.air_mc._currentframe == 1) { _parent.setNation("Air"); } }
Symbol 923 Button
on (rollOver) { _global.S.SetVolume("Pack_Eau", 100); _global.S.SetVolume("Pack_Feu", 80); _global.S.SetVolume("Pack_Terre", 80); _global.S.SetVolume("Pack_Air", 80); _global.S.PlayASound("Pack_Eau", 100); } on (release) { if (_parent.gameTwoPlayers) { _parent.water_2P_Click(); } else if (_parent.water_mc._currentframe == 1) { _parent.setNation("Water"); } }
Symbol 930 Button
on (rollOver) { _global.S.SetVolume("Pack_Eau", 80); _global.S.SetVolume("Pack_Feu", 100); _global.S.SetVolume("Pack_Terre", 80); _global.S.SetVolume("Pack_Air", 80); _global.S.PlayASound("Pack_Feu", 100); } on (release) { if (_parent.gameTwoPlayers) { _parent.fire_2P_Click(); } else if (_parent.fire_mc._currentframe == 1) { _parent.setNation("Fire"); } }
Symbol 945 Button
on (rollOver) { _global.S.SetVolume("Pack_Eau", 80); _global.S.SetVolume("Pack_Feu", 80); _global.S.SetVolume("Pack_Terre", 100); _global.S.SetVolume("Pack_Air", 80); _global.S.PlayASound("Pack_Terre", 100); } on (release) { if (_parent.gameTwoPlayers) { _parent.earth_2P_Click(); } else if (_parent.earth_mc._currentframe == 1) { _parent.setNation("Earth"); } }
Symbol 947 Button
on (release) { if (p1Nation != "") { _global.S.PlayASound("Clic1", 40); if (gameTwoPlayers) { if (p2Nation != "") { TournamentControler.setPlayer1(p1Nation); TournamentControler.setPlayer2(p2Nation); gotoAndStop ("Game"); } } else { TournamentControler.setPlayer1(p1Nation); useTuto_mc.gotoAndStop("PopUp"); useTuto_mc.useTuto_mc.master_mc.gotoAndStop(p1Nation); } } }
Symbol 952 MovieClip Frame 1
stop();
Symbol 952 MovieClip Frame 2
stop();
Symbol 952 MovieClip Frame 3
stop();
Symbol 952 MovieClip Frame 4
stop();
Symbol 975 MovieClip Frame 1
stop(); this.gotoAndStop(TournamentControler.returnPlayer1Avatar());
Symbol 981 Button
on (release) { _global.Main_Pack_TimeLine.gotoAndStop("Game"); _global.S.PlayASound("Clic1", 40); }
Symbol 986 Button
on (release) { _global.Main_Pack_TimeLine.gotoAndStop("Tutorial"); _global.S.PlayASound("Clic1", 40); }
Symbol 988 MovieClip Frame 1
stop();
Symbol 988 MovieClip Frame 2
stop(); catch_btn.useHandCursor = false;
Symbol 1021 Button
on (release) { _global.Main_Pack_TimeLine.gotoAndStop("Game"); _global.S.PlayASound("Clic1", 40); }
Symbol 1022 MovieClip Frame 1
stop();
Symbol 1051 MovieClip Frame 1
stop();
Symbol 1063 MovieClip Frame 95
stop();
Symbol 1083 MovieClip Frame 21
stop();
Symbol 1088 MovieClip Frame 1
stop();
Symbol 1096 MovieClip Frame 65
stop();
Symbol 1110 MovieClip Frame 1
stop();
Symbol 1111 MovieClip Frame 1
stop(); this.gotoAndStop(TournamentControler.returnPlayer1Avatar());
Symbol 1123 Button
on (release) { _global.S.PlayASound("Clic1", 40); TournamentControler.PauseGame(); _global.InstructionsScreen.gotoAndStop(1); _global.InstructionsScreen._visible = true; }
Symbol 1126 Button
on (release) { _global.S.PlayASound("Clic2", 40); if (_global.Muted) { _global.S.UnMute(); } else { _global.S.ToMute(); } }
Symbol 1133 Button
on (release) { _global.S.PlayASound("Clic1", 40); TournamentControler.PauseGame(); TournamentControler.fGetQuitPopup(); }
Symbol 1134 Button
on (release) { _global.S.PlayASound("Clic1", 40); if (_global.Muted) { _global.S.UnMute(); } else { _global.S.ToMute(); } }
Symbol 1135 MovieClip Frame 2
stop();
Symbol 1166 MovieClip Frame 1
stop();
Symbol 1171 Button
on (release) { TournamentControler.returnOkFromExplain(); _global.S.PlayASound("Clic1", 40); }
Symbol 1172 MovieClip Frame 1
stop();
Symbol 1172 MovieClip Frame 2
stop();
Instance of Symbol 1169 MovieClip "VsPanel" in Symbol 1172 MovieClip Frame 2
onClipEvent (keyUp) { TournamentControler.returnOkFromExplain(); }
Instance of Symbol 1184 MovieClip in Symbol 1188 MovieClip Frame 1
onClipEvent (load) { switch (TournamentControler.returnPlayer2Avatar()) { case "Earth" : this.gotoAndStop(2); break; case "Water" : this.gotoAndStop(4); break; case "Air" : this.gotoAndStop(1); break; case "Fire" : this.gotoAndStop(3); } }
Symbol 1196 Button
on (release) { TournamentControler.exitTournament(); _global.S.PlayASound("Clic1", 40); }
Instance of Symbol 1213 MovieClip in Symbol 1217 MovieClip Frame 1
onClipEvent (load) { switch (TournamentControler.returnPlayer1Avatar()) { case "Earth" : this.gotoAndStop(2); break; case "Water" : this.gotoAndStop(4); break; case "Air" : this.gotoAndStop(1); break; case "Fire" : this.gotoAndStop(3); } }
Symbol 1218 Button
on (release) { TournamentControler.exitTournament(); _global.S.PlayASound("Clic1", 40); }
Instance of Symbol 1184 MovieClip in Symbol 1219 MovieClip Frame 1
onClipEvent (load) { switch (TournamentControler.getWinner()) { case "Earth" : this.gotoAndStop(2); break; case "Water" : this.gotoAndStop(4); break; case "Air" : this.gotoAndStop(1); break; case "Fire" : this.gotoAndStop(3); } }
Symbol 1220 MovieClip Frame 1
stop();
Symbol 1220 MovieClip Frame 2
submit_btn._visible = false; if (_global.gProxyObj.getIsLoggedIn()) { submit_btn._visible = true; } if (_global.HS.G_ShowHighScore == false) { submit_btn._visible = false; view_btn._visible = false; } stop();
Symbol 1220 MovieClip Frame 3
stop(); play_mc.onRelease = function () { TournamentControler.exitTournament(); };
Symbol 1220 MovieClip Frame 4
stop(); play_mc.onRelease = function () { TournamentControler.exitTournament(); };
Symbol 1223 Button
on (release) { TournamentControler.fQuitGame(); _global.S.PlayASound("Clic1", 40); }
Symbol 1224 Button
on (release) { this.gotoAndStop("EMPTY"); TournamentControler.UnpauseGame(); _global.S.PlayASound("Clic1", 40); }
Symbol 1227 MovieClip Frame 1
stop();
Symbol 1227 MovieClip Frame 2
stop(); btnBlocker.useHandCursor = false;
Symbol 1243 Button
on (press) { ControlScroll.scrollDown = true; } on (release, releaseOutside) { ControlScroll.scrollDown = false; }
Symbol 1258 Button
on (press) { ControlScroll.scrollUp = true; } on (release, releaseOutside) { ControlScroll.scrollUp = false; }
Symbol 1267 Button
on (release) { _global.SCORE_TO_SUBMIT = null; _global.SCORE_AUTO_SUBMIT = null; _global.SCORE_CHAR_TO_SHOW = null; delete _global.SCORE_TO_SUBMIT; delete _global.SCORE_AUTO_SUBMIT; delete _global.SCORE_CHAR_TO_SHOW; gotoAndStop ("Menu"); _global.S.PlayASound("Clic1", 40); }

Library Items

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Symbol 41 Sound [packMusic]Used by:76
Symbol 42 Sound [Bonus_Bad.wav]Used by:76
Symbol 43 Sound [Bonus_Good.wav]Used by:76
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Streaming Sound 1Used by:Symbol 1096 MovieClip

Instance Names

"Loader"Frame 2Symbol 9 MovieClip
"LoadingBar"Frame 2Symbol 33 MovieClip
"ControlHS"Frame 10Symbol 37 MovieClip
"SoundControler"Frame 10Symbol 76 MovieClip
"playMode_mc"Frame 19Symbol 833 MovieClip
"Instructions"Frame 19Symbol 865 MovieClip
"mcCharacter"Frame 25Symbol 946 MovieClip
"air_mc"Frame 25Symbol 952 MovieClip
"water_mc"Frame 25Symbol 952 MovieClip
"fire_mc"Frame 25Symbol 952 MovieClip
"earth_mc"Frame 25Symbol 952 MovieClip
"useTuto_mc"Frame 25Symbol 988 MovieClip
"Tutorial"Frame 32Symbol 1111 MovieClip
"hud_mc"Frame 32Symbol 1118 MovieClip
"hud_mcBtn"Frame 32Symbol 1135 MovieClip
"key_ctrl"Frame 41Symbol 1138 MovieClip
"ef_ctrl"Frame 41Symbol 1140 MovieClip
"game_mc"Frame 41Symbol 1141 MovieClip
"textFlash_mc"Frame 41Symbol 1141 MovieClip
"explain_mc"Frame 41Symbol 1172 MovieClip
"winlose_mc"Frame 41Symbol 1220 MovieClip
"hud_mc"Frame 41Symbol 411 MovieClip [HUD]
"quit_mc"Frame 41Symbol 1227 MovieClip
"points_txt"Frame 69Symbol 1238 EditableText
"txt_highScore"Frame 69Symbol 1244 EditableText
"char_mc"Frame 69Symbol 1257 MovieClip
"ControlScroll"Frame 69Symbol 1261 MovieClip
"submit_btn"Frame 69Symbol 1262 MovieClip
"text_mc"Symbol 95 MovieClip [Anim_RoundNumber] Frame 1Symbol 94 MovieClip
"hit_mc"Symbol 104 MovieClip [Attack_Air] Frame 1Symbol 97 MovieClip
"visual_mc"Symbol 104 MovieClip [Attack_Air] Frame 1Symbol 103 MovieClip
"hit_mc"Symbol 128 MovieClip [Attack_Earth] Frame 1Symbol 97 MovieClip
"flyHit_mc"Symbol 128 MovieClip [Attack_Earth] Frame 1Symbol 97 MovieClip
"hit_mc"Symbol 128 MovieClip [Attack_Earth] Frame 5Symbol 97 MovieClip
"flyHit_mc"Symbol 128 MovieClip [Attack_Earth] Frame 5Symbol 97 MovieClip
"hit_mc"Symbol 128 MovieClip [Attack_Earth] Frame 10Symbol 97 MovieClip
"hit_mc"Symbol 129 MovieClip [Attack_Fire] Frame 2Symbol 97 MovieClip
"hit_mc"Symbol 129 MovieClip [Attack_Fire] Frame 12Symbol 97 MovieClip
"hit_mc"Symbol 129 MovieClip [Attack_Fire] Frame 22Symbol 97 MovieClip
"acceleration_mc"Symbol 141 MovieClip Frame 1Symbol 132 MovieClip
"ball_mc"Symbol 142 MovieClip [Ball] Frame 1Symbol 141 MovieClip
"TR_mc"Symbol 142 MovieClip [Ball] Frame 1Symbol 97 MovieClip
"BR_mc"Symbol 142 MovieClip [Ball] Frame 1Symbol 97 MovieClip
"BL_mc"Symbol 142 MovieClip [Ball] Frame 1Symbol 97 MovieClip
"TL_mc"Symbol 142 MovieClip [Ball] Frame 1Symbol 97 MovieClip
"hit_mc"Symbol 171 MovieClip [Bonus_Air] Frame 1Symbol 97 MovieClip
"hit_mc"Symbol 177 MovieClip [Bonus_Earth] Frame 1Symbol 97 MovieClip
"hit_mc"Symbol 187 MovieClip [Bonus_Fire] Frame 1Symbol 97 MovieClip
"hit_mc"Symbol 193 MovieClip [Bonus_Momo] Frame 1Symbol 97 MovieClip
"hit_mc"Symbol 203 MovieClip [Bonus_Water] Frame 1Symbol 97 MovieClip
"magma_mc"Symbol 217 MovieClip [Field_Fire] Frame 1Symbol 97 MovieClip
"hit_mc"Symbol 234 MovieClip [Stone] Frame 1Symbol 97 MovieClip
"energyHit_mc"Symbol 234 MovieClip [Stone] Frame 7Symbol 97 MovieClip
"hit_mc"Symbol 234 MovieClip [Stone] Frame 7Symbol 97 MovieClip
"hit_mc"Symbol 234 MovieClip [Stone] Frame 12Symbol 97 MovieClip
"stone_1_7_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_1_8_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_1_9_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_1_4_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_1_1_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_1_5_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_1_6_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_1_2_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_1_3_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_2_7_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_2_8_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_2_4_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_2_9_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_2_5_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_2_6_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_2_1_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
"stone_2_2_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 234 MovieClip [Stone]
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"quickSands_mc"Symbol 235 MovieClip [Field_Earth] Frame 1Symbol 97 MovieClip
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"meter_mc"Symbol 241 MovieClip [Defense_Air] Frame 1Symbol 240 MovieClip
"hit_mc"Symbol 290 MovieClip Frame 1Symbol 246 MovieClip
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"qs_mc"Symbol 519 MovieClip [Player_Air] Frame 1Symbol 498 MovieClip
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"paddleHit_mc"Symbol 519 MovieClip [Player_Air] Frame 1Symbol 97 MovieClip
"playerHit_mc"Symbol 519 MovieClip [Player_Air] Frame 1Symbol 97 MovieClip
"hit_mc"Symbol 519 MovieClip [Player_Air] Frame 1Symbol 97 MovieClip
"player_mc"Symbol 519 MovieClip [Player_Air] Frame 10Symbol 511 MovieClip
"player_mc"Symbol 519 MovieClip [Player_Air] Frame 20Symbol 513 MovieClip
"player_mc"Symbol 519 MovieClip [Player_Air] Frame 40Symbol 518 MovieClip
"rockLift_mc"Symbol 557 MovieClip Frame 10Symbol 546 MovieClip
"throwRock_mc"Symbol 557 MovieClip Frame 16Symbol 548 MovieClip
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"upperBody_mc"Symbol 560 MovieClip Frame 1Symbol 557 MovieClip
"player_mc"Symbol 585 MovieClip [Player_Earth] Frame 1Symbol 560 MovieClip
"paddleDeploy_mc"Symbol 585 MovieClip [Player_Earth] Frame 1Symbol 97 MovieClip
"paddleHit_mc"Symbol 585 MovieClip [Player_Earth] Frame 1Symbol 97 MovieClip
"playerHit_mc"Symbol 585 MovieClip [Player_Earth] Frame 1Symbol 97 MovieClip
"hit_mc"Symbol 585 MovieClip [Player_Earth] Frame 1Symbol 97 MovieClip
"player_mc"Symbol 585 MovieClip [Player_Earth] Frame 11Symbol 577 MovieClip
"defense_mc"Symbol 585 MovieClip [Player_Earth] Frame 20Symbol 580 MovieClip
"player_mc"Symbol 585 MovieClip [Player_Earth] Frame 30Symbol 582 MovieClip
"player_mc"Symbol 585 MovieClip [Player_Earth] Frame 50Symbol 584 MovieClip
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"paddleHit_mc"Symbol 752 MovieClip [Player_Water] Frame 1Symbol 97 MovieClip
"playerHit_mc"Symbol 752 MovieClip [Player_Water] Frame 1Symbol 97 MovieClip
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"hit_mc"Symbol 782 MovieClip [Tornado] Frame 1Symbol 97 MovieClip
"percent0_txt"Symbol 33 MovieClip Frame 1Symbol 22 EditableText
"percent_txt"Symbol 33 MovieClip Frame 1Symbol 23 EditableText
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"EmptyBtn"Symbol 833 MovieClip Frame 2Symbol 832 Button
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"water_character"Symbol 946 MovieClip Frame 1Symbol 923 Button
"fire_character"Symbol 946 MovieClip Frame 1Symbol 930 Button
"earth_character"Symbol 946 MovieClip Frame 1Symbol 945 Button
"catch_btn"Symbol 988 MovieClip Frame 2Symbol 805 Button
"useTuto_mc"Symbol 988 MovieClip Frame 2Symbol 987 MovieClip
"acceleration_mc"Symbol 1000 MovieClip Frame 5Symbol 132 MovieClip
"ball_mc"Symbol 1000 MovieClip Frame 21Symbol 780 MovieClip
"acceleration_mc"Symbol 1000 MovieClip Frame 50Symbol 132 MovieClip
"acceleration_mc"Symbol 1014 MovieClip Frame 1Symbol 132 MovieClip
"acceleration_mc"Symbol 1018 MovieClip Frame 1Symbol 132 MovieClip
"acceleration_mc"Symbol 1018 MovieClip Frame 131Symbol 132 MovieClip
"acceleration_mc"Symbol 1065 MovieClip Frame 88Symbol 132 MovieClip
"acceleration_mc"Symbol 1085 MovieClip Frame 1Symbol 132 MovieClip
"acceleration_mc"Symbol 1085 MovieClip Frame 36Symbol 132 MovieClip
"hit_mc"Symbol 1096 MovieClip Frame 1Symbol 246 MovieClip
"hit_mc"Symbol 1099 MovieClip Frame 12Symbol 246 MovieClip
"wave_mc"Symbol 1110 MovieClip Frame 5Symbol 1096 MovieClip
"Pop"Symbol 1111 MovieClip Frame 1Symbol 1022 MovieClip
"Pop"Symbol 1111 MovieClip Frame 2Symbol 1051 MovieClip
"Pop"Symbol 1111 MovieClip Frame 3Symbol 1088 MovieClip
"Pop"Symbol 1111 MovieClip Frame 4Symbol 1110 MovieClip
"points2_txt"Symbol 1118 MovieClip Frame 1Symbol 1114 EditableText
"points1_txt"Symbol 1118 MovieClip Frame 1Symbol 1115 EditableText
"round1_1_mc"Symbol 1118 MovieClip Frame 1Symbol 408 MovieClip
"round1_2_mc"Symbol 1118 MovieClip Frame 1Symbol 408 MovieClip
"round2_1_mc"Symbol 1118 MovieClip Frame 1Symbol 408 MovieClip
"round2_2_mc"Symbol 1118 MovieClip Frame 1Symbol 408 MovieClip
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"score_txt"Symbol 1118 MovieClip Frame 1Symbol 1117 EditableText
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"logo1_mc"Symbol 1135 MovieClip Frame 2Symbol 400 MovieClip
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"P2"Symbol 1169 MovieClip Frame 1Symbol 1166 MovieClip
"VsPanel"Symbol 1172 MovieClip Frame 2Symbol 1169 MovieClip
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"view_btn"Symbol 1220 MovieClip Frame 2Symbol 1204 MovieClip
"submit_btn"Symbol 1220 MovieClip Frame 2Symbol 1209 MovieClip
"btnBlocker"Symbol 1227 MovieClip Frame 2Symbol 1222 Button

Special Tags

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ExportAssets (56)Timeline Frame 1Symbol 43 as "Bonus_Good.wav"
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ExportAssets (56)Timeline Frame 1Symbol 45 as "Clic2.wav"
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ExportAssets (56)Timeline Frame 1Symbol 48 as "Field_Water.wav"
ExportAssets (56)Timeline Frame 1Symbol 49 as "Field_Wind.wav"
ExportAssets (56)Timeline Frame 1Symbol 50 as "FireArc.wav"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Flame_Expansion.wav"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Flame_Watered.wav"
ExportAssets (56)Timeline Frame 1Symbol 53 as "Fouet.wav"
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ExportAssets (56)Timeline Frame 1Symbol 55 as "Gust1.wav"
ExportAssets (56)Timeline Frame 1Symbol 56 as "Gust2.wav"
ExportAssets (56)Timeline Frame 1Symbol 57 as "Gust3.wav"
ExportAssets (56)Timeline Frame 1Symbol 58 as "Hurt_Ice.wav"
ExportAssets (56)Timeline Frame 1Symbol 59 as "Hurt1.wav"
ExportAssets (56)Timeline Frame 1Symbol 60 as "Hurt2.wav"
ExportAssets (56)Timeline Frame 1Symbol 61 as "Hurt3.wav"
ExportAssets (56)Timeline Frame 1Symbol 62 as "Loose.wav"
ExportAssets (56)Timeline Frame 1Symbol 63 as "NewRound.wav"
ExportAssets (56)Timeline Frame 1Symbol 64 as "Pack_Air.wav"
ExportAssets (56)Timeline Frame 1Symbol 65 as "Pack_Eau.wav"
ExportAssets (56)Timeline Frame 1Symbol 66 as "Pack_Feu.wav"
ExportAssets (56)Timeline Frame 1Symbol 67 as "Pack_Terre.wav"
ExportAssets (56)Timeline Frame 1Symbol 68 as "Pikes.wav"
ExportAssets (56)Timeline Frame 1Symbol 69 as "Pop_Up.wav"
ExportAssets (56)Timeline Frame 1Symbol 70 as "Rock_Enter.wav"
ExportAssets (56)Timeline Frame 1Symbol 71 as "Rock_Falls.wav"
ExportAssets (56)Timeline Frame 1Symbol 72 as "TeleportEnter.wav"
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ExportAssets (56)Timeline Frame 1Symbol 75 as "Tornado_Release.wav"
ExportAssets (56)Timeline Frame 1Symbol 82 as "Anim_Goal"
ExportAssets (56)Timeline Frame 1Symbol 87 as "Anim_PlayBall"
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ExportAssets (56)Timeline Frame 1Symbol 104 as "Attack_Air"
ExportAssets (56)Timeline Frame 1Symbol 128 as "Attack_Earth"
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ExportAssets (56)Timeline Frame 1Symbol 142 as "Ball"
ExportAssets (56)Timeline Frame 1Symbol 161 as "BallImpacts"
ExportAssets (56)Timeline Frame 1Symbol 171 as "Bonus_Air"
ExportAssets (56)Timeline Frame 1Symbol 177 as "Bonus_Earth"
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ExportAssets (56)Timeline Frame 1Symbol 193 as "Bonus_Momo"
ExportAssets (56)Timeline Frame 1Symbol 203 as "Bonus_Water"
ExportAssets (56)Timeline Frame 1Symbol 217 as "Field_Fire"
ExportAssets (56)Timeline Frame 1Symbol 220 as "Field_Air"
ExportAssets (56)Timeline Frame 1Symbol 234 as "Stone"
ExportAssets (56)Timeline Frame 1Symbol 235 as "Field_Earth"
ExportAssets (56)Timeline Frame 1Symbol 241 as "Defense_Air"
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ExportAssets (56)Timeline Frame 1Symbol 309 as "Defense_Fire"
ExportAssets (56)Timeline Frame 1Symbol 310 as "Defense_Water"
ExportAssets (56)Timeline Frame 1Symbol 325 as "FieldWind"
ExportAssets (56)Timeline Frame 1Symbol 326 as "FieldWind"
ExportAssets (56)Timeline Frame 1Symbol 382 as "Flame"
ExportAssets (56)Timeline Frame 1Symbol 411 as "HUD"
ExportAssets (56)Timeline Frame 1Symbol 519 as "Player_Air"
ExportAssets (56)Timeline Frame 1Symbol 585 as "Player_Earth"
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ExportAssets (56)Timeline Frame 1Symbol 1273 as "__Packages.mathLib"
ExportAssets (56)Timeline Frame 1Symbol 1274 as "__Packages.DisposableMC"
ExportAssets (56)Timeline Frame 1Symbol 1275 as "__Packages.HumanPlayer"
ExportAssets (56)Timeline Frame 1Symbol 1276 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 1277 as "__Packages.Configs"
ExportAssets (56)Timeline Frame 1Symbol 1278 as "__Packages.FirePlayer"
ExportAssets (56)Timeline Frame 1Symbol 1279 as "__Packages.StageObject"
ExportAssets (56)Timeline Frame 1Symbol 1280 as "__Packages.FireWall"
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ExportAssets (56)Timeline Frame 1Symbol 1282 as "__Packages.FireArc"
ExportAssets (56)Timeline Frame 1Symbol 1283 as "__Packages.WaterPlayer"
ExportAssets (56)Timeline Frame 1Symbol 1284 as "__Packages.IceProtection"
ExportAssets (56)Timeline Frame 1Symbol 1285 as "__Packages.Spike"
ExportAssets (56)Timeline Frame 1Symbol 1286 as "__Packages.Fouet"
ExportAssets (56)Timeline Frame 1Symbol 1287 as "__Packages.AirPlayer"
ExportAssets (56)Timeline Frame 1Symbol 1288 as "__Packages.PlayerTornado"
ExportAssets (56)Timeline Frame 1Symbol 1289 as "__Packages.WindGust"
ExportAssets (56)Timeline Frame 1Symbol 1290 as "__Packages.EarthPlayer"
ExportAssets (56)Timeline Frame 1Symbol 1291 as "__Packages.Rock"
ExportAssets (56)Timeline Frame 1Symbol 1292 as "__Packages.MapManager"
ExportAssets (56)Timeline Frame 1Symbol 1293 as "__Packages.Bonus"
ExportAssets (56)Timeline Frame 1Symbol 1294 as "__Packages.FireMap"
ExportAssets (56)Timeline Frame 1Symbol 1295 as "__Packages.Magma"
ExportAssets (56)Timeline Frame 1Symbol 1296 as "__Packages.EarthMap"
ExportAssets (56)Timeline Frame 1Symbol 1297 as "__Packages.QuickSands"
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ExportAssets (56)Timeline Frame 1Symbol 1304 as "__Packages.ComputerPlayer"
FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.

Labels

"Loading"Frame 2
"Init"Frame 10
"Menu"Frame 19
"Choose"Frame 25
"Tutorial"Frame 32
"Game"Frame 41
"GameAfterClean"Frame 48
"ClearZone"Frame 61
"HighScore"Frame 69
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"Round 2"Symbol 94 MovieClip Frame 2
"Round 3"Symbol 94 MovieClip Frame 3
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"Fire"Symbol 119 MovieClip Frame 6
"Earth"Symbol 119 MovieClip Frame 11
"Air"Symbol 119 MovieClip Frame 16
"Eau"Symbol 125 MovieClip Frame 1
"Feu"Symbol 125 MovieClip Frame 6
"Terre"Symbol 125 MovieClip Frame 11
"Air"Symbol 125 MovieClip Frame 16
"fly"Symbol 128 MovieClip [Attack_Earth] Frame 1
"land"Symbol 128 MovieClip [Attack_Earth] Frame 5
"break"Symbol 128 MovieClip [Attack_Earth] Frame 10
"FirstStage"Symbol 129 MovieClip [Attack_Fire] Frame 2
"SecondStage"Symbol 129 MovieClip [Attack_Fire] Frame 12
"ThirdStage"Symbol 129 MovieClip [Attack_Fire] Frame 22
"Stop"Symbol 132 MovieClip Frame 11
"Idle"Symbol 141 MovieClip Frame 1
"Feu"Symbol 141 MovieClip Frame 5
"Eau"Symbol 161 MovieClip [BallImpacts] Frame 1
"Feu"Symbol 161 MovieClip [BallImpacts] Frame 6
"Terre"Symbol 161 MovieClip [BallImpacts] Frame 11
"Air"Symbol 161 MovieClip [BallImpacts] Frame 16
"Idle"Symbol 171 MovieClip [Bonus_Air] Frame 2
"Apear"Symbol 171 MovieClip [Bonus_Air] Frame 6
"Disapear"Symbol 171 MovieClip [Bonus_Air] Frame 12
"Idle"Symbol 177 MovieClip [Bonus_Earth] Frame 2
"Apear"Symbol 177 MovieClip [Bonus_Earth] Frame 6
"Disapear"Symbol 177 MovieClip [Bonus_Earth] Frame 12
"Idle"Symbol 187 MovieClip [Bonus_Fire] Frame 2
"Apear"Symbol 187 MovieClip [Bonus_Fire] Frame 6
"Disapear"Symbol 187 MovieClip [Bonus_Fire] Frame 12
"Idle"Symbol 193 MovieClip [Bonus_Momo] Frame 2
"Apear"Symbol 193 MovieClip [Bonus_Momo] Frame 6
"Disapear"Symbol 193 MovieClip [Bonus_Momo] Frame 12
"Idle"Symbol 203 MovieClip [Bonus_Water] Frame 2
"Apear"Symbol 203 MovieClip [Bonus_Water] Frame 6
"Disapear"Symbol 203 MovieClip [Bonus_Water] Frame 12
"Rise"Symbol 234 MovieClip [Stone] Frame 2
"Idle"Symbol 234 MovieClip [Stone] Frame 7
"Fall"Symbol 234 MovieClip [Stone] Frame 12
"Wave"Symbol 291 MovieClip [WaterWave] Frame 1
"Rise"Symbol 382 MovieClip [Flame] Frame 1
"Idle"Symbol 382 MovieClip [Flame] Frame 7
"GrowByAir"Symbol 382 MovieClip [Flame] Frame 11
"BigIdle"Symbol 382 MovieClip [Flame] Frame 19
"BackToIdle"Symbol 382 MovieClip [Flame] Frame 25
"ExtinctByWater"Symbol 382 MovieClip [Flame] Frame 33
"Fall"Symbol 382 MovieClip [Flame] Frame 44
"Air"Symbol 388 MovieClip Frame 1
"Water"Symbol 388 MovieClip Frame 2
"Fire"Symbol 388 MovieClip Frame 3
"Earth"Symbol 388 MovieClip Frame 4
"Empty"Symbol 388 MovieClip Frame 5
"Fire"Symbol 400 MovieClip Frame 1
"Earth"Symbol 400 MovieClip Frame 10
"Air"Symbol 400 MovieClip Frame 20
"Water"Symbol 400 MovieClip Frame 29
"Empty"Symbol 408 MovieClip Frame 1
"Lose"Symbol 408 MovieClip Frame 6
"Won"Symbol 408 MovieClip Frame 11
"Loop"Symbol 476 MovieClip Frame 12
"LoopBall"Symbol 476 MovieClip Frame 24
"End"Symbol 476 MovieClip Frame 38
"Open"Symbol 486 MovieClip Frame 6
"idle"Symbol 490 MovieClip Frame 1
"attack"Symbol 490 MovieClip Frame 10
"Defense"Symbol 490 MovieClip Frame 20
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"attack"Symbol 557 MovieClip Frame 10
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"Stop"Symbol 580 MovieClip Frame 12
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"defense"Symbol 585 MovieClip [Player_Earth] Frame 20
"Hurt"Symbol 585 MovieClip [Player_Earth] Frame 30
"HurtFire"Symbol 585 MovieClip [Player_Earth] Frame 40
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"Idle"Symbol 738 MovieClip Frame 49
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"Service"Symbol 752 MovieClip [Player_Water] Frame 11
"Hurt"Symbol 752 MovieClip [Player_Water] Frame 21
"HurtFire"Symbol 752 MovieClip [Player_Water] Frame 31
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"Idle"Symbol 775 MovieClip [Spike] Frame 6
"Fall"Symbol 775 MovieClip [Spike] Frame 11
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"Idle"Symbol 782 MovieClip [Tornado] Frame 6
"Fall"Symbol 782 MovieClip [Tornado] Frame 11
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"1P"Symbol 830 MovieClip Frame 9
"2P"Symbol 830 MovieClip Frame 21
"Empty"Symbol 833 MovieClip Frame 1
"PopUp"Symbol 833 MovieClip Frame 2
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"C"Symbol 952 MovieClip Frame 2
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"POP-UP"Symbol 1227 MovieClip Frame 2
"Air"Symbol 1257 MovieClip Frame 1
"Water"Symbol 1257 MovieClip Frame 2
"Fire"Symbol 1257 MovieClip Frame 3
"Earth"Symbol 1257 MovieClip Frame 4

Dynamic Text Variables

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v_pts2Symbol 403 EditableText"0"
v_pts1Symbol 404 EditableText"0"
v_pts2Symbol 409 EditableText"0"
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Created: 25/5 -2019 18:16:39 Last modified: 25/5 -2019 18:16:39 Server time: 05/11 -2024 10:39:15