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Archived flashes:
229456
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78677822?noj=FRM78677822-5DC" width="1" height="1"></div>

I'll be Lightning.swf

This is the info page for
Flash #23951

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">music</font></p>

10

bonus
life

<p align="center"><font face="Arial_11pt_st" size="11" color="#84929b" letterSpacing="0.500000" kerning="0">Keep all the stars in the sky.</font></p>

<p align="center"><font face="Lightning Liam" size="15" color="#748295" letterSpacing="2.000000" kerning="0">253505</font></p>

<p align="center"><font face="Lightning Liam" size="15" color="#84734d" letterSpacing="2.000000" kerning="0">2</font></p>

Lives

Score

Level

Restart

Help

How to play

Highscores

Keep the stars in the sky by energising them with your lightning
Let too many stars drop and its game over
Move the mouse left to right to move and line up a good shot
Hold the left mouse button to charge up and aim
Release the mouse button to fire

Be careful not to overcharge or you'll get shocked!
Hitting a comet will add a star to your lives (Max 5 stars)
The longer you charge the faster and further your lightning will go
The more stars you hit in a row  the more each star is worth!
You get more points for energising dying stars

Loading Highscores

23505

Your name

Player name

120450

1

iTunes

Real Groovy

Visit site

ActionScript [AS1/AS2]

Frame 4
nz.co.resn.stats.FlashStat.googleAnalyticsEnabled = false; nz.co.resn.stats.FlashStat.resnStatsEnabled = true; nz.co.resn.stats.FlashStat.statFolderPath = "http://www.resncreative.com/stats/liamfinn/"; if (System.capabilities.playerType == "External") { nz.co.resn.stats.FlashStat.debug = true; } nz.co.resn.stats.FlashStat.hit("/loading"); if (getBytesLoaded() >= getBytesTotal()) { gotoAndPlay ("start"); }
Frame 5
minStartTime = getTimer() + 2000;
Frame 7
if ((getBytesLoaded() < getBytesTotal()) || (getTimer() < minStartTime)) { gotoAndPlay(_currentframe - 1); }
Frame 30
nz.co.resn.stats.FlashStat.hit("/home");
Instance of Symbol 355 MovieClip "game" in Frame 30
/* no clip actions */
Frame 99
stop(); game.screens.gotoScreen("start");
Symbol 4 MovieClip Frame 11
if (_parent.getBytesLoaded() >= _parent.getBytesTotal()) { gotoAndStop (1); }
Symbol 4 MovieClip Frame 32
stop();
Symbol 8 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { gotoAndStop(Math.ceil(Math.random() * _totalframes)); }; }
Symbol 9 MovieClip Frame 10
stop();
Symbol 10 MovieClip Frame 1
stop();
Symbol 11 MovieClip Frame 14
if (_parent.getBytesLoaded() >= _parent.getBytesTotal()) { gotoAndStop (1); }
Symbol 11 MovieClip Frame 15
this.onEnterFrame = function () { loadProgress = _parent.getBytesLoaded() / _parent.getBytesTotal(); curLoaderFrame = Math.floor(loader._totalframes * loadProgress); if (curLoaderFrame < 1) { curLoaderFrame = 1; } loader.gotoAndStop(curLoaderFrame); };
Symbol 11 MovieClip Frame 30
stop();
Symbol 356 MovieClip [__Packages.nz.co.resn.stats.FlashStat] Frame 0
class nz.co.resn.stats.FlashStat { function FlashStat () { } static function hit(hitPath) { if (debug) { trace("FlashStat.hit: " + hitPath); } if (resnStatsEnabled) { var _local1 = new LoadVars(); _local1.sendAndLoad(statFolderPath + hitPath, _local1, "POST"); } if (googleAnalyticsEnabled) { getURL (("javascript:urchinTracker('" + hitPath) + "');"); } } static var resnStatsEnabled = true; static var googleAnalyticsEnabled = false; static var statFolderPath = "/stats/"; static var debug = false; }
Symbol 357 MovieClip [__Packages.nz.co.resn.game_utils.HighScores] Frame 0
class nz.co.resn.game_utils.HighScores { var highScores, a, b, cb; function HighScores () { highScores = new XML(); highScores.ignoreWhite = true; highScores.onLoad = nz.co.resn.util.Proxy.create(this, onHighScoresLoaded); } function setScore(score) { if ((score << 0) != score) { trace("HighScores.setScore: score must be an integer"); } a = Math.round(Math.random() * 2147483647) + 123456789; b = score ^ a; } function getScore() { return(b ^ a); } function getHighScores(gameID, limit, options, callBack) { cb = callBack; var _local3 = new LoadVars(); _local3.game = gameID; _local3.limit = limit; if (options != null) { for (var _local4 in options) { _local3[("options[" + _local4) + "]"] = options[_local4]; } } _local3.sendAndLoad(highScorePath, highScores, "POST"); } function saveHighScore(gameID, name, email, other, callBack) { var _local2 = new LoadVars(); _local2.game = gameID; _local2.x = (getScore() * 4) ^ 2147483647; _local2.z = getScore(); _local2.name = name; _local2.email = email; _local2.other = other; _local2.onLoad = callBack; _local2.sendAndLoad(highScorePath, _local2, "POST"); } function isLoading() { return(!highScores.loaded); } function onHighScoresLoaded(success) { if (cb != null) { cb(highScores); } } static var highScorePath = "highscores.php"; }
Symbol 358 MovieClip [__Packages.nz.co.resn.util.Proxy] Frame 0
class nz.co.resn.util.Proxy { function Proxy () { } static function create(oTarget, fFunction) { var aParameters = new Array(); var _local2 = 2; while (_local2 < arguments.length) { aParameters[_local2 - 2] = arguments[_local2]; _local2++; } var _local4 = function () { var _local2 = arguments.concat(aParameters); fFunction.apply(oTarget, _local2); }; return(_local4); } }
Symbol 16 MovieClip Frame 4
if (_parent.getBytesLoaded() >= _parent.getBytesTotal()) { gotoAndStop (1); }
Symbol 16 MovieClip Frame 54
stop();
Symbol 24 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { if (_parent.isIntro) { nz.co.resn.stats.FlashStat.hit("/loading/resn"); } else { nz.co.resn.stats.FlashStat.hit("/game/over/resn"); } getURL ("http://www.resn.co.nz", "_blank"); }
Symbol 25 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 26 MovieClip Frame 1
isIntro = true;
Symbol 26 MovieClip Frame 5
if (_parent.getBytesLoaded() >= _parent.getBytesTotal()) { gotoAndStop (1); }
Symbol 26 MovieClip Frame 26
stop();
Symbol 33 MovieClip Frame 1
function init() { idleTrackClip = this.createEmptyMovieClip("idleTrackClip", this.getNextHighestDepth()); idleTrack = new Sound(idleTrackClip); idleTrack.attachSound("idleTrack"); idleTrack.setVolume(curIdleVolume); idleTrack.start(0, 9999); tracks = []; ti = 1; while (ti <= numTracks) { curTrack = new Sound(); curTrack.attachSound("track" + ti); curTrack.isLoaded = true; curTrack.trackNum = ti; tracks[ti] = curTrack; ti++; } ti = 1; while (ti <= numTracks) { curTrack = tracks[ti]; if (ti < numTracks) { curTrack.nextTrack = tracks[ti + 1]; } else { curTrack.nextTrack = tracks[1]; } ti++; } gameIsPaused = true; startIdleLoop(); this.onEnterFrame = step; } function step() { if ((((((curTrack.finished && (!leveledUp)) && (curTrack.nextTrack != undefined)) && (curTrack.nextTrack.isLoaded)) && (_parent.game != undefined)) && (!_parent.game.gameIsOver)) && (!_parent.game.gameIsPaused)) { if (_parent.game.gameStarted) { leveledUp = true; if (_parent.game.curLevelNum < _parent.game.numLevels) { _parent.game.levelUp(); } else { startTrack(curTrack.nextTrack.trackNum); } } else { startTrack(curTrack.trackNum); } } curIdleVolume = curIdleVolume + ((targetIdleVolume - curIdleVolume) * 0.1); idleTrack.setVolume(curIdleVolume); } function startTrack(newTrackNum) { trace("startTrack " + newTrackNum); curTrackNum = newTrackNum; curTrack = tracks[curTrackNum]; curTrackName = trackNames[curTrackNum]; nz.co.resn.stats.FlashStat.hit("/game/tracks/" + curTrackName); prevTrack.stop(); curTrack.start(); curTrack.finished = false; curTrack.onSoundComplete = trackFinished; curTrack.pause(); prevTrack = curTrack; } function startIdleLoop() { trace("startIdleLoop"); idleLooping = true; targetIdleVolume = 100; idleTrack.stop(); idleTrack.start(0, 9999); } function endIdleLoop() { trace("endIdleLoop"); idleLooping = false; targetIdleVolume = 0; } function pauseTrack() { trace("pauseTrack " + trackPaused); if (!trackPaused) { trackPaused = true; pauseTime = curTrack.position; curTrack.stop(); } } function resumeTrack() { trace("resumeTrack " + trackPaused); if (trackPaused) { trackPaused = false; if (_parent.game.gameStarted) { trace("pauseTime: " + pauseTime); curTrack.start(pauseTime / 1000); } } } function gamePaused() { trace("gamePaused isPaused? " + gameIsPaused); if (!gameIsPaused) { gameIsPaused = true; trace("gamePaused"); pauseTrack(); startIdleLoop(); } } function gameResumed() { trace("gameResumed isPaused? " + gameIsPaused); if (gameIsPaused) { gameIsPaused = false; trace("gameResumed"); resumeTrack(); endIdleLoop(); } } function deactivateGame() { trace("deactivateGame"); gameIsPaused = true; trace("gameIsPaused: " + gameIsPaused); pauseTrack(); } function loadTrack(targetTrack, nextTrackNum) { trace((("loadTrack " + targetTrack) + ",") + nextTrackNum); if (nextTrackNum <= numTracks) { nextTrack = tracks[nextTrackNum]; targetTrack.nextTrack = nextTrack; if (!nextTrack.isLoaded) { if (nextTrackNum == numTracks) { nextTrack.nextTrack = tracks[1]; } newTrackUrl = (trackUrlPrefix + nextTrackNum) + trackUrlAffix; trace("load track " + newTrackUrl); nextTrack.loadSound(newTrackUrl, false); nextTrack.onLoad = nextTrackLoaded; } } } function trackFinished() { curTrack.finished = true; leveledUp = false; } function nextTrackLoaded() { this.isLoaded = true; loadTrack(this, this.trackNum + 1); } stop(); numTracks = 3; trackUrlPrefix = "http://www.resncreative.com/games/liamfinn/audio/track"; trackUrlAffix = ".mp3"; curIdleVolume = (targetIdleVolume = 0); trackNames = []; trackNames[1] = "gather-to-the-chapel"; trackNames[2] = "second-chance"; trackNames[3] = "better-to-be"; init();
Symbol 48 MovieClip Frame 1
stop();
Symbol 48 MovieClip Frame 10
play();
Symbol 48 MovieClip Frame 40
gotoAndStop ("hidden");
Symbol 51 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 21
stop();
Symbol 56 MovieClip Frame 1
stop();
Symbol 56 MovieClip Frame 10
play();
Symbol 56 MovieClip Frame 71
stop(); _parent._parent.hideComet();
Symbol 57 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
startX = head._x;
Symbol 154 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
function reset() { ready = true; if (!inited) { arm.hand.charge._alpha = 0; arm.upperArm.charge._alpha = 0; arm.hand.chargeGlow._alpha = 0; inited = true; } idle(); } function walk(walkDirection) { if ((ready && (inited)) && (!moving)) { moving = true; direction = walkDirection; gotoAndPlay(direction); _parent.updatePlayer(); } } function electrocute() { if ((ready && (inited)) && (!_parent.electrocuting)) { moving = true; walking = false; _parent.electrocuting = true; gotoAndPlay ("electrocute"); _parent.updatePlayer(); } } function idleLoop() { if (ready) { ready = false; gotoAndPlay ("playGuitar"); } } function idle() { if (ready && (inited)) { moving = false; walking = false; _parent.electrocuting = false; gotoAndStop ("norm"); _parent.updatePlayer(); if (_parent.gameIsPaused || (_parent.gameIsOver)) { idleLoop(); } } }
Symbol 158 MovieClip Frame 118
if (_parent.gameStarted) { gotoAndPlay ("skipToNorm"); }
Symbol 158 MovieClip Frame 140
play();
Symbol 158 MovieClip Frame 167
if (((!_parent.gameStarted) || (_parent.gameIsPaused)) || (_parent.gameIsOver)) { gotoAndPlay ("playGuitarLoop"); }
Symbol 158 MovieClip Frame 179
stop(); reset();
Symbol 158 MovieClip Frame 184
play();
Symbol 158 MovieClip Frame 194
gotoAndPlay ("playGuitarLoop");
Symbol 158 MovieClip Frame 206
stop(); reset();
Symbol 158 MovieClip Frame 209
stop();
Symbol 158 MovieClip Frame 215
play();
Symbol 158 MovieClip Frame 216
walking = true;
Symbol 158 MovieClip Frame 242
walking = false;
Symbol 158 MovieClip Frame 245
idle();
Symbol 158 MovieClip Frame 250
play();
Symbol 158 MovieClip Frame 251
walking = true;
Symbol 158 MovieClip Frame 277
walking = false;
Symbol 158 MovieClip Frame 280
idle();
Symbol 158 MovieClip Frame 285
play();
Symbol 158 MovieClip Frame 304
_parent.electrocuting = false;
Symbol 158 MovieClip Frame 309
idle();
Symbol 165 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 172 MovieClip Frame 1
textHint.text = _parent.curHintText;
Symbol 173 MovieClip Frame 1
function updateHint() { if (curHint == undefined) { curHint = startHint; game.hint_restartHints = false; } else { if (resumeHint != undefined) { curHint = resumeHint; resumeHint = undefined; } if (game.hint_electrocuted) { game.hint_testElectrocuted = false; game.hint_electrocuted = false; game.hint_shownElectrocuted = true; resumeHint = curHint; curHint = "hint_electrocute"; } else { switch (curHint) { case "hint_intro" : curHint = "hint_idea"; break; case "hint_idea" : curHint = "hint_aim"; break; case "hint_aim" : curHint = "hint_charge"; break; case "hint_charge" : curHint = "hint_fire"; break; case "hint_fire" : if (!game.hint_shownElectrocuted) { curHint = "hint_electrocute"; } else { curHint = "hint_bounce"; game.hint_testElectrocuted = false; game.hint_electrocuted = false; } break; case "hint_electrocute" : curHint = "hint_bounce"; break; case "hint_bounce" : curHint = "hint_shortest"; break; case "hint_shortest" : curHint = "hint_score"; break; case "hint_score" : curHint = "hint_higherscore"; break; case "hint_higherscore" : curHint = undefined; break; case "hint_gameover" : curHint = undefined; } } } afterHintDelay = 0; switch (curHint) { case "hint_intro" : curHintDelay = 6000; break; case "hint_idea" : curHintDelay = 5000; break; case "hint_aim" : curHintDelay = 4000; game.hint_testMouseMoved = true; game.hint_mouseMoved = false; game.hint_mouseMoveSensitivity = 200; break; case "hint_charge" : curHintDelay = 3000; game.hint_testMousePress = true; game.hint_mousePressed = false; game.hint_testMouseRelease = true; game.hint_mouseReleased = false; game.hint_testElectrocuted = true; game.hint_electrocuted = false; break; case "hint_fire" : curHintDelay = 1000; break; case "hint_electrocute" : curHintDelay = 6000; afterHintDelay = 1000; break; case "hint_bounce" : curHintDelay = 6000; afterHintDelay = 1500; break; case "hint_shortest" : curHintDelay = 6500; afterHintDelay = 2000; break; case "hint_score" : curHintDelay = 7000; afterHintDelay = 2500; break; case "hint_higherscore" : curHintDelay = 7500; afterHintDelay = 3000; break; case "hint_gameover" : curHintDelay = 8000; afterHintDelay = 3500; break; default : gotoAndStop ("none"); } curHintText = hints[curHint]; if (curHintText == undefined) { gotoAndStop ("none"); } else { gotoAndPlay ("show"); } } game = _parent; game.hint_testElectrocuted = true; startHint = "hint_intro"; hints = []; hints.hint_intro = "Keep the stars in the sky by energising them with your lightning"; hints.hint_idea = "Let too many stars drop and its game over"; hints.hint_aim = "Move the mouse left to right to move and line up a good shot"; hints.hint_charge = "Hold the left mouse button to charge up and aim"; hints.hint_fire = "Release the mouse button to fire"; hints.hint_electrocute = "Be careful not to overcharge or you'll get shocked!"; hints.hint_bounce = "Hitting a comet will add a star to your lives (Max 5 stars)"; hints.hint_shortest = "The longer you charge the faster and further your lightning will go"; hints.hint_score = "The more stars you hit in a row the more each star is worth!"; hints.hint_higherscore = "You get more points for energising dying stars";
Symbol 173 MovieClip Frame 3
if (!_parent.gameStarted) { gotoAndPlay(_currentframe - 1); }
Symbol 173 MovieClip Frame 4
waitDelay = 1000; waitTime = getTimer() + waitDelay;
Symbol 173 MovieClip Frame 6
if (getTimer() < waitTime) { gotoAndPlay(_currentframe - 1); }
Symbol 173 MovieClip Frame 7
updateHint();
Symbol 173 MovieClip Frame 12
play();
Symbol 173 MovieClip Frame 42
curHintTime = getTimer() + curHintDelay;
Symbol 173 MovieClip Frame 44
if (game.gameIsOver) { game.hint_restartHints = true; } else if (!game.hint_electrocuted) { switch (curHint) { case "hint_intro" : case "hint_idea" : if (getTimer() < curHintTime) { gotoAndPlay(_currentframe - 1); } break; case "hint_aim" : if (!game.hint_mouseMoved) { gotoAndPlay(_currentframe - 1); curHintDelay = 1000; curHintTime = getTimer() + curHintDelay; } else if (getTimer() < curHintTime) { gotoAndPlay(_currentframe - 1); } break; case "hint_charge" : if (!game.hint_mousePressed) { gotoAndPlay(_currentframe - 1); } break; case "hint_fire" : if (!game.hint_mouseReleased) { gotoAndPlay(_currentframe - 1); } else if (getTimer() < curHintTime) { gotoAndPlay(_currentframe - 1); } break; case "hint_electrocute" : game.hint_testElectrocuted = false; game.hint_electrocuted = false; default : if (getTimer() >= curHintTime) { break; } gotoAndPlay(_currentframe - 1); } }
Symbol 173 MovieClip Frame 65
afterHintTime = getTimer() + afterHintDelay;
Symbol 173 MovieClip Frame 67
if (game.gameIsPaused || (game.gameIsOver)) { gotoAndPlay ("gameOver"); } else if (getTimer() < afterHintTime) { gotoAndPlay(_currentframe - 1); }
Symbol 173 MovieClip Frame 68
updateHint();
Symbol 173 MovieClip Frame 70
stop();
Symbol 173 MovieClip Frame 78
play();
Symbol 173 MovieClip Frame 79
if (game.gameIsPaused || (game.gameIsOver)) { gotoAndPlay(_currentframe - 1); }
Symbol 173 MovieClip Frame 80
waitDelay = 5000; waitTime = getTimer() + waitDelay;
Symbol 173 MovieClip Frame 82
if (getTimer() < waitTime) { gotoAndPlay(_currentframe - 1); }
Symbol 173 MovieClip Frame 83
updateHint();
Symbol 177 MovieClip Frame 1
stop(); minStarGlow = 20; starFlickerMultiplier = 0; freq = 0.001 + (Math.random() * 0.008); phase = (Math.random() * Math.PI) * 2; startAlphaVel = 0; star.star._alpha = 0; star.starCentre._alpha = 0; star.glow._alpha = 0; this.onEnterFrame = function () { if (!avaliable) { star.star._alpha = 0; star.starCentre._alpha = 0; star.glow._alpha = 0; } else if (dead) { starTargetGlow = minStarGlow; starFlickerMultiplier = starFlickerMultiplier * 0.98; starGlowOffset = (Math.random() - 0.5) * starFlickerMultiplier; star.star._alpha = star.star._alpha + (((starTargetGlow - star.star._alpha) * 0.1) + starGlowOffset); targetGlow = 0; star.glow._alpha = star.glow._alpha + ((targetGlow - star.glow._alpha) * 0.05); star.starCentre._alpha = star.glow._alpha; } else { starTargetGlow = 100; starGlowOffset = 0; star.star._alpha = star.star._alpha + (((starTargetGlow - star.star._alpha) * 0.3) + starGlowOffset); starFlickerMultiplier = 1; targetGlow = 70 + (Math.sin((getTimer() * freq) + phase) * 30); star.glow._alpha = star.glow._alpha + ((targetGlow - star.glow._alpha) * 0.7); star.starCentre._alpha = star.glow._alpha; } };
Symbol 180 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; }
Symbol 183 MovieClip Frame 1
if (!inited) { inited = true; hs.useHandCursor = false; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 186 MovieClip Frame 1
if (!inited) { inited = true; hs.useHandCursor = false; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 189 MovieClip Frame 1
if (!inited) { inited = true; hs.useHandCursor = false; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 193 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { nz.co.resn.stats.FlashStat.hit("/game/dash/get-music"); _parent._parent.getMusic(); }
Symbol 194 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 198 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { nz.co.resn.stats.FlashStat.hit("/game/dash/visit-liams-site"); _parent._parent.visitLiamsSite(); }
Symbol 199 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 203 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { nz.co.resn.stats.FlashStat.hit("/game/dash/restart"); _parent._parent.replayGame(); }
Symbol 206 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 210 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { nz.co.resn.stats.FlashStat.hit("/game/dash/instructions"); _parent._parent.showInstructions(); }
Symbol 213 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 214 MovieClip Frame 1
stop(); livesHs.useHandCursor = false; scoreHs.useHandCursor = false; levelHs.useHandCursor = false;
Symbol 217 MovieClip [sparkle] Frame 1
stop();
Symbol 218 MovieClip Frame 1
stop();
Symbol 222 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { _parent._parent.playGame("easy"); }
Symbol 223 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 229 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { _parent._parent.playGame("hard"); }
Symbol 230 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 234 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { nz.co.resn.stats.FlashStat.hit("/home/instructions"); _parent._parent.gotoScreen("instructions"); }
Symbol 235 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 238 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { trace("/home/highscores"); nz.co.resn.stats.FlashStat.hit("/home/highscores"); _parent._parent._parent.showHighscores(); }
Symbol 239 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 240 MovieClip Frame 1
_parent.started = true;
Symbol 240 MovieClip Frame 30
stop();
Symbol 240 MovieClip Frame 32
play();
Symbol 240 MovieClip Frame 57
stop(); _parent.updateScreen();
Symbol 252 Button
on (release) { playGame(); }
Symbol 259 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { _parent.returnToGame(); }
Symbol 260 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 264 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { _parent._parent._parent.returnToMenu(); }
Symbol 265 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 266 MovieClip Frame 1
function returnToGame() { _parent.returnToGame(); } stop(); if ((!_parent._parent._parent.gameStarted) || (_parent._parent._parent.gameIsOver)) { gotoAndStop (2); }
Symbol 267 Button
on (release) { playGame(); }
Instance of Symbol 245 MovieClip in Symbol 268 MovieClip Frame 1
on (release) { playGame(); }
Instance of Symbol 251 MovieClip in Symbol 268 MovieClip Frame 9
on (release) { playGame(); }
Symbol 268 MovieClip Frame 25
function returnToGame() { if ((!_parent._parent.gameStarted) || (_parent._parent.gameIsOver)) { _parent.returnToMenu(); } else { _parent.returnToGame(); } } stop();
Symbol 268 MovieClip Frame 29
play();
Instance of Symbol 245 MovieClip in Symbol 268 MovieClip Frame 39
on (release) { playGame(); }
Instance of Symbol 251 MovieClip in Symbol 268 MovieClip Frame 47
on (release) { playGame(); }
Symbol 268 MovieClip Frame 57
stop(); _parent.updateScreen();
Symbol 275 MovieClip Frame 1
if (!inited) { intited = true; gotoAndStop(_parent._parent._parent.curLevelNum); }
Symbol 276 MovieClip Frame 13
waitDelay = 2000; waitTime = getTimer() + waitDelay;
Symbol 276 MovieClip Frame 15
if (getTimer() < waitTime) { gotoAndPlay(_currentframe - 1); }
Symbol 276 MovieClip Frame 16
_parent.nextLevel();
Symbol 276 MovieClip Frame 17
play();
Symbol 276 MovieClip Frame 30
_parent.curAction = "nextLevel"; _parent.updateScreen();
Symbol 282 MovieClip Frame 16
stop();
Symbol 283 MovieClip Frame 20
score = _parent._parent.score; score.loadHighscores();
Symbol 283 MovieClip Frame 21
waitDelay = 2000; waitTime = getTimer() + waitDelay;
Symbol 283 MovieClip Frame 23
if (getTimer() < waitTime) { gotoAndPlay(_currentframe - 1); }
Symbol 283 MovieClip Frame 25
if (score.loadingHighscores) { gotoAndPlay(_currentframe - 1); }
Symbol 283 MovieClip Frame 26
_parent.checkHighscore();
Symbol 283 MovieClip Frame 27
play();
Symbol 283 MovieClip Frame 41
_parent.updateScreen();
Symbol 289 MovieClip Frame 1
curScore = _parent._parent._parent.score.getScore(); textScore.text = curScore;
Symbol 295 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { _parent.submit(); }
Symbol 296 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 298 MovieClip Frame 1
function onKeyDown() { if (Key.getCode() == 13) { _parent.submit(); } } _parent.defaultPlayerName = textPlayerName.text; textPlayerName.onSetFocus = function () { if (textPlayerName.text == _parent.defaultPlayerName) { textPlayerName.text = ""; } }; Key.addListener(this);
Symbol 299 MovieClip Frame 20
function submit() { if (!submitted) { playerName = playerNameClip.textPlayerName.text; if ((playerName.length > 0) && (playerNameClip.textPlayerName.text != defaultPlayerName)) { submitted = true; score = _parent._parent.score; scoreStats = _parent._parent.scoreStats; statsString = ""; for (statsParamName in scoreStats) { statsParamValue = scoreStats[statsParamName]; trace((("stat " + statsParamName) + " = ") + statsParamValue); if (statsString != "") { statsString = statsString + "&"; } statsString = statsString + ((statsParamName + "=") + statsParamValue); } trace("score object: " + score); trace("stats: " + scoreStats); trace("statsString: " + statsString); score.loadingHighscores = true; score.saveHighScore(1, playerName, "", statsString, score.loadHighscores); nz.co.resn.stats.FlashStat.hit("/game/over/highscore/submit"); _parent.gotoScreen("highscores"); } } } stop();
Symbol 299 MovieClip Frame 23
play();
Symbol 299 MovieClip Frame 40
stop(); _parent.updateScreen();
Symbol 307 MovieClip [highscoreItem] Frame 2
if ((count++) < delay) { gotoAndPlay(_currentframe - 1); }
Symbol 307 MovieClip [highscoreItem] Frame 10
stop();
Symbol 308 MovieClip Frame 1
score = _parent._parent._parent.score;
Symbol 308 MovieClip Frame 2
if (score.loadingHighscores) { gotoAndPlay(_currentframe - 1); }
Symbol 308 MovieClip Frame 3
stop(); maxNumHighscores = 20; itemSpacingY = 20; itemSpacingX = 200; curX = 0; curY = 0; appearSpeed = 2; highscores = score.highscores; trace("highscores.length: " + highscores.length); if ((highscores == undefined) || (highscores.length <= 0)) { trace("no highscores! try again"); _parent._parent._parent.loadHighscores(); gotoAndPlay (1); } curPos = 0; while ((curPos < highscores.length) && (curPos < maxNumHighscores)) { curHighscore = highscores[curPos]; if (curPos == (maxNumHighscores / 2)) { curX = itemSpacingX; curY = 0; } curY = curY + itemSpacingY; curDepth = this.getNextHighestDepth(); curHighscoreClip = this.attachMovie("highscoreItem", "highscoreItem" + curDepth, curDepth); curHighscoreClip.highscore.textPosition.text = curPos + 1; curHighscoreClip.highscore.textPlayerName.text = curHighscore.name; curHighscoreClip.highscore.textScore.text = curHighscore.score; curHighscoreClip._x = curX; curHighscoreClip._y = curY; curHighscoreClip.count = 0; curHighscoreClip.delay = curPos * appearSpeed; curPos++; }
Symbol 312 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { nz.co.resn.stats.FlashStat.hit("/game/over/restart"); _parent._parent._parent.replayGame(); }
Symbol 313 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 314 MovieClip Frame 1
stop(); if (!_parent._parent._parent.gameIsOver) { gotoAndStop (2); }
Symbol 318 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { nz.co.resn.stats.FlashStat.hit("/game/over/get-music"); _parent._parent._parent._parent.getMusic(); }
Symbol 319 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 320 MovieClip Frame 1
stop(); if (_parent._parent._parent.gameIsOver) { gotoAndStop (2); }
Symbol 322 MovieClip Frame 1
stop(); if (!_parent._parent._parent.gameIsOver) { gotoAndStop (2); }
Symbol 323 MovieClip Frame 1
play();
Symbol 323 MovieClip Frame 39
stop();
Symbol 323 MovieClip Frame 41
play();
Symbol 323 MovieClip Frame 63
stop(); _parent.updateScreen();
Symbol 329 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { _parent.getMusic("itunes"); }
Symbol 330 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 333 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { _parent.getMusic("real-groovy"); }
Symbol 334 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 335 MovieClip Frame 1
function getMusic(link) { nz.co.resn.stats.FlashStat.hit("/game/get-music/" + link); _parent._parent.deactivateGame(); curLink = links[link]; getURL (curLink, "_blank"); } links = []; links.itunes = "http://ax.phobos.apple.com.edgesuite.net/WebObjects/MZStore.woa/wa/browserRedirect?url=itms%253A%252F%252Fax.phobos.apple.com.edgesuite.net%252FWebObjects%252FMZStore.woa%252Fwa%252FviewAlbum%253Fi%253D260119550%2526id%253D260119508%2526s%253D143461"; links["real-groovy"] = "http://www.realgroovy.co.nz/support.aspx?searchtype=rgcid&contributor=848476";
Symbol 335 MovieClip Frame 47
function returnToGame() { if ((!_parent._parent.gameStarted) || (_parent._parent.gameIsOver)) { _parent.returnToMenu(); } else { _parent.returnToGame(); } } stop();
Symbol 335 MovieClip Frame 51
play();
Symbol 335 MovieClip Frame 73
stop(); _parent.updateScreen();
Symbol 339 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { _parent.resumeGame(); }
Symbol 340 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 344 MovieClip Frame 20
function resumeGame() { _parent.returnToGame(); } stop();
Symbol 344 MovieClip Frame 23
play();
Symbol 344 MovieClip Frame 37
stop(); _parent.updateScreen();
Symbol 345 MovieClip Frame 1
function gotoScreen(screenName, action, argument) { if (screenName != curScreen) { curScreen = screenName; curAction = action; curArgument = argument; if (screen != undefined) { screen.gotoAndPlay("out"); } else { updateScreen(); } } } function updateScreen(playOut) { if (curScreen != undefined) { gotoAndStop(curScreen); } else { gotoAndStop ("none"); } if (curAction != undefined) { switch (curAction) { case "playGame" : _parent.playGame(curArgument); break; case "returnToGame" : trace("returnToGame"); _parent.returnToGame(); break; case "nextLevel" : _parent.nextLevel(); } } if (((curAction == "nextLevel") && (curScreen != "none")) && (!_parent.gameIsPaused)) { _parent.pauseGame(); } curAction = undefined; curArgument = undefined; } function exitScreen(action, argument) { gotoScreen(undefined, action, argument); } function playGame(difficulty) { gotoScreen("none", "playGame", difficulty); } function returnToMenu() { gotoScreen("start"); } function returnToGame() { gotoScreen("none", "returnToGame"); } function nextLevel() { gotoScreen("none", "nextLevel"); } function replayGame() { gotoScreen("start"); } function checkHighscore() { score = _parent.score; curScore = score.getScore(); highscores = score.highscores; if (curScore >= highscores[highscores.length - 1].score) { nz.co.resn.stats.FlashStat.hit("/game/over/highscore/"); _parent.scoreStats.numHighscores++; gotoScreen("highscore"); } else { gotoScreen("highscores"); } } stop();
Symbol 347 Button
on (rollOver, dragOver) { over = true; } on (rollOut, dragOut) { over = false; } on (release) { nz.co.resn.stats.FlashStat.hit("/game/logo/visit-site"); getURL ("http://www.liamfinn.tv", "_blank"); }
Symbol 351 MovieClip Frame 1
if (!inited) { inited = true; this.onEnterFrame = function () { if (over) { nextFrame(); } else { prevFrame(); } }; }
Symbol 355 MovieClip Frame 1
function init() { initAll(); initScore(); } function initScore() { nz.co.resn.game_utils.HighScores.highScorePath = "http://www.liamfinn.co.nz/highscores.php"; highscoresAreLoaded = false; score = new nz.co.resn.game_utils.HighScores(); score.loadHighscores = loadHighscores; score.highscoresLoaded = highscoresLoaded; numHighscores = 20; dummyNames = ["jeff", "salami", "Bully", "I AM GREAT!", "L.J.", "never never land", "hopeful", "Nice One", "TC", "watch it", "1up", "I LIKES IT!", "Eric C.", "noddy", "sweet as", "stargazer", "Sally", "angela", "sparkle motion", "twinkle toes"]; } function initAll() { music = _parent.music; autoQuality = true; nextQualityChangeTime = 0; nextQualityChangeDelay = 5000; lowFps = 18; medFps = 24; hideMouse = true; cursorOn = true; if (hideMouse) { Mouse.hide(); } cursorAlpha = 100; cursorFadeStartY = 150; cursorFadeDist = 100; cursorFadeY = 350; cursorFloatY = 350; minMouseMoveSensitivityY = 1; mouseMoveSensitivityY = 15; cursorFadeTime = 0; cursorFadeDelay = 200; cursorFadeAmount = 5; minCursorAlpha = 20; lastXMouse = (xMouse = _xmouse); lastYMouse = (yMouse = _ymouse); cursorTargetVelY = 0; cursorTargetX = xMouse; cursorTargetY = yMouse; trajectoryOpacity = 1; trajectoryOpacityDec = 0.05; trajectoryShown = true; numTrajectoryPoints = 12; difficulty = ""; electrocution = liam.electrocution; electrocutionFront = liam.electrocutionFront; viewWidth = 450; viewHeight = 550; viewMidX = viewWidth / 2; liamVel = 0; liamPosVel = 0.02; liamAccel = 0.2; liamDecel = 0.3; liamStartX = liam._x; liamStartY = liam._y; gravity = 3; maxLiamPos = 150; marginLeft = 0; marginRight = viewWidth; marginTop = 0; marginBottom = viewHeight; liamPosMargin = 20; minLiamPos = marginLeft + liamPosMargin; maxLiamPos = marginRight - liamPosMargin; targetLiamPos = 0; lightningMarginHoriz = 50; lightningMarginVert = 100; maxLightningX = marginRight + lightningMarginHoriz; minLightningX = -lightningMarginHoriz; minLightningY = -lightningMarginVert; maxLightningY = marginBottom + lightningMarginHoriz; cometStartTop = 100; cometStartHeight = 80; cometEndMargin = 200; cometStartMargin = 20; cometRegionMargin = 20; cometMarginLeft = marginLeft - cometEndMargin; cometMarginRight = marginRight + cometEndMargin; cometStartLeft = marginLeft - cometStartMargin; cometStartRight = marginRight + cometStartMargin; cometRegionLeft = marginLeft + cometRegionMargin; cometRegionRight = marginRight - cometRegionMargin; cometVelX = 3; cometVelY = -1.5; cometGravity = 0.02; curCometDirection = 1; nextCometDelayBase = 1000; nextCometDelayVariation = 3000; nextCometDelayExtraBase = 30000; nextCometDelayExtraVariation = 40000; starMarginHoriz = 30; starMarginVert = 20; starMarginLeft = starMarginHoriz; starMarginRight = viewWidth - starMarginHoriz; starMarginTop = starMarginVert; starMarginBottom = 495; starMarginBottomVariation = 25; reflectedStarMarginBottom = marginBottom + 20; minStarDist = 1000; numLightningBoltPoints = 40; minLightningSpeed = 25; lightningSpeed = 0.25; lightningLife = 4000; lightningMomentum = 0.2; lightningAccuracyVariation = 1.5; numLightningSubPoints = 6; armShootVelX = 0; armShootVelY = 0; liamWalkDist = 60; liamWalkMaxDist = 62; liamWalkFrames = 26; liamWalkSpeed = liamWalkDist / liamWalkFrames; chargeMultiplier = 3; curChargeVel = 0; curChargeDecay = 0.9; minCharge = 1; minFireCharge = 50; maxFireCharge = 200; maxFireChargeThreshold = 20; minTrajectoryCharge = 30; electrocutionDelay = 1500; chargeBounceReduction = 100; chargeBounceReductionReduction = 0.3; fireDelay = 1000; fireFadeDelay = 500; liamPos = 0; liamArmRotation = -90; liamArmRotationVel = 4; liamArmRotationMouseDist = 150; liamArmMoveMouseDist = 80; maxArmAngle = 90; starDropDelayMultiplier = (starDropDelayMultiplierBase = 1); starDropDelayDecay = 0.995; starDropStartDelay = 1000; starDropDelayBase = 6000; starDropDelayVariation = 4000; starDropSpeedMultiplier = (starDropSpeedMultiplierBase = 1E-6); starDropSpeedMultiplierVariation = 2E-6; starDropSpeedMultiplierInc = 5E-9; starDropSpeedMultiplierIncVariation = 4E-8; starDropSpeedMultiplierIncInc = (starDropSpeedMultiplierIncIncBase = 2E-6); starDecay = (starDecayBase = 0.25); starDecayVariation = 2; starDecayDecay = 0.97; starDecayDecayVariation = 0; starDecayDecayNormalise = 0.01; starFallThreshold = 75; starRevitaliseTime = 6000; maxRevitaliseAmount = 1000; starAttractionTime = 2000; maxScoreValue = 400; starScoreValueInc = 0.05; starScoreValueDyingInc = 0.15; levelUpScore = 1000; followScoreMultiplier = 0.4; scoreAchievements = [500, 1000, 2000, 3000, 5000, 7500, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 55000, 60000, 65000, 70000, 75000, 80000, 85000, 90000, 95000, 100000]; starSparkleVel = 0.2; starTrailSparkleDist = 4; maxDeadStars = 3; deadStarAlpha = 20; rechargeTime = 0; rechargeDelay = 400; restartDelay = 2000; decay = 0.98; baseStarLife = 2000; starLifeVariation = 50000; normalHealth = 100; superHealth = 200; maxLives = 5; defaultLives = 3; numLives = defaultLives; reflectionX = 0; reflectionWidth = viewWidth; reflectionY = 450; reflectionHeight = viewHeight - reflectionY; starClips = []; starReflectionClips = []; curLevelNum = 1; numLevels = 3; chargeMultiplierEasy = 3; chargeMultiplierHard = 5; stars.comet.isComet = true; starReflections.comet.isComet = true; ln = 1; while (ln <= numLevels) { stars.gotoAndStop(ln); for (curStarName in stars) { curStar = stars[curStarName]; if (!curStar.isComet) { if (ln == 1) { starClips.push(curStar); curStar.starPositions = []; } curStar.starPositions[ln] = {x:curStar._x, y:curStar._y}; } } ln++; } stars.gotoAndStop(1); for (curStarName in stars) { curStar = stars[curStarName]; if (!curStar.isComet) { curStar.accelX = 0; curStar.accelY = 0; curStar.startX = (curStar.targetX = curStar._x); curStar.startY = (curStar.targetY = curStar._y); curStar.velX = 0; curStar.velY = 0; curStar.targetVelX = 0; curStar.targetVelY = 0; targetStar.nextAttractionTime = 0; curStar.phase = (Math.random() * Math.PI) * 2; curStar.scaleMutliplier = 0.75 + (Math.random() * 0.5); curStar.star._xscale = (curStar.star._yscale = curStar.scaleMutliplier * 100); curStar.starMarginBottom = starMarginBottom + (((curStar.star._xscale / 100) - 1) * starMarginBottomVariation); curStar.health = 100; } } for (curStarName in starReflections) { reflectedStar = starReflections[curStarName]; if (!reflectedStar.isComet) { starReflectionClips.push(reflectedStar); } } si = 0; while (si < starClips.length) { curStar = starClips[si]; reflectedStar = starReflectionClips[si]; curStar.reflectedStar = reflectedStar; reflectedStar.star._xscale = (reflectedStar.star._yscale = curStar.star._xscale); si++; } levels = []; curLevel = new Object(); curLevel.duration = 120000 /* 0x01D4C0 */; curLevel.difficulty = 1; levels[1] = curLevel; curLevel = new Object(); curLevel.duration = 120000 /* 0x01D4C0 */; curLevel.difficulty = 2; levels[2] = curLevel; curLevel = new Object(); curLevel.duration = undefined; curLevel.difficulty = 4; levels[3] = curLevel; comet = stars.comet; comet.active = false; comet.scoreValue = 100; comet._visible = false; starReflections.comet._visible = false; ticks = 0; curFps = (fps = 32); targetTimeMultiplier = 1000 / fps; lastGameTime = (gameStartTime = getTimer()); curFollowScore = (curScore = 0); score.setScore(0); totalStartTime = getTimer(); scoreStats = new Object(); resetStats(true); resetGraphics(); this.onEnterFrame = step; this.onMouseDown = OnMouseDown; this.onMouseUp = OnMouseUp; } function resetStats(fullReset) { if (fullReset) { scoreStats.userId = Math.round(Math.random() * 10000000); scoreStats.restarts = 0; scoreStats.viewInstructions = 0; scoreStats.numGameStarts = 0; scoreStats.numCompleteGames = 0; scoreStats.numHighscores = 0; scoreStats.totalElectrocutions = 0; scoreStats.totalGameTime = 0; } scoreStats.gameTime = 0; scoreStats.maxStarValue = 0; scoreStats.lifesLost = 0; scoreStats.lifesRegained = 0; scoreStats.maxLifes = defaultLives; scoreStats.electrocutions = 0; scoreStats.difficulty = ""; scoreStats.levelsAchieved = 1; scoreStats.totalShots = 0; scoreStats.starsHit = 0; scoreStats.cometsHit = 0; scoreStats.aveShotBounces = 0; scoreStats.maxShotBounces = 0; trace("scoreStats: " + scoreStats); } function resetGame() { curLevelNum = 1; curFollowScore = (curScore = 0); score.setScore(0); curScoreAchievement = 0; nextScoreAchievementIndex = 0; nextScoreAchievement = scoreAchievements[nextScoreAchievementIndex]; numLives = defaultLives; resetStats(); roundStartTime = getTimer(); nextLevel(); } function resetGraphics() { lives = numLives; electrocuting = false; liveI = 1; while (liveI <= maxLives) { curLiveGraphic = stats.lives["life" + liveI]; curLiveGraphic.dead = false; if (liveI <= lives) { curLiveGraphic.avaliable = true; } else { curLiveGraphic.avaliable = false; } liveI++; } updateScore(); } function resetLevel() { curLevel = levels[curLevelNum]; nz.co.resn.stats.FlashStat.hit("/game/level/" + curLevelNum); curLevelDifficulty = curLevel.difficulty; invLevelDifficulty = 1 / curLevelDifficulty; scoreStats.difficulty = difficulty; gameIsOver = false; starsDead = 0; music.startTrack(curLevelNum); startMusic = true; nextCometTime = undefined; starDropDelayMultiplier = starDropDelayMultiplierBase; starDropSpeedMultiplier = starDropSpeedMultiplierBase; starDropSpeedMultiplierIncInc = starDropSpeedMultiplierIncIncBase; starDecay = starDecayBase; starDropDelayMultiplier = starDropDelayMultiplierBase * invLevelDifficulty; starDropSpeedMultiplier = starDropSpeedMultiplierBase * invLevelDifficulty; starDropSpeedMultiplierIncInc = starDropSpeedMultiplierIncIncBase * curLevelDifficulty; electrocuting = false; firing = false; fired = false; curCharge = 0; curChargeVel = 0; for (curStarName in stars) { curStar = stars[curStarName]; if (!curStar.isComet) { curStar._visible = true; curStar.ticks = 0; curStar.targetX = (curStar.startX = curStar.starPositions[curLevelNum].x); curStar.targetY = (curStar.startY = curStar.starPositions[curLevelNum].y); curStar.seekingTarget = true; curStar.accelX = 0; curStar.accelY = 0; curStar.velX = 0; curStar.velY = 0; curStar.targetVelX = 0; curStar.targetVelY = 0; curStar.revitaliseAmount = maxRevitaliseAmount; curStar.dead = false; curStar.dying = false; curStar.dyingStartTime = undefined; curStar.score.gotoAndStop("hidden"); curStar.nextDropTime = 0; curStar.nextAttractionTime = 0; curStar.scoreValue = 0; curStar.phase = (Math.random() * Math.PI) * 2; curStar.health = normalHealth; reflectedStar = curStar.reflectedStar; reflectedStar.star._xscale = (reflectedStar.star._yscale = curStar.star._xscale); } } liam.idle(); nextStarDropTime = getTimer() + starDropStartDelay; resetGraphics(); step(); } function step() { ticks++; gameTime = getTimer() - gameStartTime; timeMultiplier = (gameTime - lastGameTime) / targetTimeMultiplier; lastGameTime = gameTime; curFps = curFps + (((fps / timeMultiplier) - curFps) * 0.01); textOutput.text = Math.round(curFps); if (autoQuality && (getTimer() > nextQualityChangeTime)) { if (curFps < lowFps) { _root._quality = "LOW"; } else { _root._quality = "MEDIUM"; } nextQualityChangeTime = getTimer() + nextQualityChangeDelay; } updateMouse(); if (gameStarted) { if (((!gameIsPaused) && (!gameIsOver)) && (getTimer() > nextStarDropTime)) { dropStar(); } updatePlayer(); updateLightning(); updateStars(); updateComet(); updateSparkles(); updateScore(); } else { updateStars(); updateSparkles(); } updateReflections(); } function updateMouse() { xMouse = _xmouse; yMouse = _ymouse; if ((ticks % 20) == 0) { Mouse.hide(); } cursor._x = cursor._x + ((xMouse - cursor._x) * 0.6); cursor._y = cursor._y + ((yMouse - cursor._y) * 0.6); mouseDeltaX = xMouse - lastXMouse; mouseDeltaY = yMouse - lastYMouse; mouseDelta = (mouseDeltaX * mouseDeltaX) + (mouseDeltaY * mouseDeltaY); if (((!gameStarted) || (gameIsPaused)) || (gameIsOver)) { targetCursorAlpha = 100; } else { targetCursorAlpha = minCursorAlpha + (((_ymouse - cursorFadeStartY) / cursorFadeDist) * (100 - minCursorAlpha)); targetCursorAlpha = targetCursorAlpha + (mouseDelta * 10); if (targetCursorAlpha < minCursorAlpha) { targetCursorAlpha = minCursorAlpha; } else if (targetCursorAlpha > 100) { targetCursorAlpha = 100; } } cursorAlpha = cursorAlpha + ((targetCursorAlpha - cursorAlpha) * 0.1); cursor._alpha = cursorAlpha; if (hint_testMouseMoved) { if (mouseDelta > hint_mouseMoveSensitivity) { hint_mouseMoved = true; hint_testMouseMoved = false; } } lastXMouse = xMouse; lastYMouse = yMouse; } function updatePlayer() { liamArm = liam.arm; liamHand = liamArm.hand; liamHand2 = liamArm.hand2; liamForeArm = liamArm.foreArm; liamHandCharge = liamHand.charge; liamHandChargeGlow = liamHand.chargeGlow; liamHand2Charge = liamHand2.charge; liamForeArmCharge = liamForeArm.charge; liamHead = liam.head; firePoint = liamArm.shootPoint; if (((!electrocuting) && (!gameIsPaused)) && (!gameIsOver)) { targetliamArmRotation = (liam._xmouse / liamArmRotationMouseDist) * 90; liamHeadTargetRotation = (-Math.sin(liamHead._xmouse * 0.011)) * 15; liamHead.head._rotation = liamHead.head._rotation + ((liamHeadTargetRotation - liamHead.head._rotation) * 0.2); liamHead.head._x = liamHead.head._x + (((liamHead.startX + (liamHeadTargetRotation * 0.11)) - liamHead.head._x) * 0.2); } targetLiamPos = _xmouse; if (targetLiamPos < minLiamPos) { targetLiamPos = minLiamPos; } else if (targetLiamPos > maxLiamPos) { targetLiamPos = maxLiamPos; } if (liam.moving) { if (((!electrocuting) && (!gameIsPaused)) && (!gameIsOver)) { if (liam.walking) { if (liam.direction == "right") { liam._x = liam._x + liamWalkSpeed; } else { liam._x = liam._x - liamWalkSpeed; } } } } else if ((liam._xmouse > liamArmMoveMouseDist) || (liam._xmouse < (-liamArmMoveMouseDist))) { if ((!gameIsPaused) && (!gameIsOver)) { if ((liam._x + liamWalkMaxDist) < targetLiamPos) { liam.walk("right"); } else if ((liam._x - liamWalkMaxDist) > targetLiamPos) { liam.walk("left"); } } } if (targetliamArmRotation > maxArmAngle) { targetliamArmRotation = maxArmAngle; } else if (targetliamArmRotation < (-maxArmAngle)) { targetliamArmRotation = -maxArmAngle; } if (liam.inited) { if (firing) { liamArmRotationVel = liamArmRotationVel + ((targetliamArmRotation - liamArmRotation) * 0.9); liamArmRotation = liamArmRotation + liamArmRotationVel; liamArmRotationVel = liamArmRotationVel * 0.3; } else { liamArmRotationVel = liamArmRotationVel + ((targetliamArmRotation - liamArmRotation) * 0.1); liamArmRotation = liamArmRotation + liamArmRotationVel; liamArmRotationVel = liamArmRotationVel * 0.6; } } liamArmFrame = (Math.round(liamArmRotation) * 2) + 180; liamArmFrame = Math.min(360, Math.max(1, liamArmFrame)); liamArm.gotoAndStop(liamArmFrame); if (electrocuting) { liam.unelectrocuted = false; updateElectrocution((Math.random() * Math.random()) * 100); } else if (!liam.unelectrocuted) { liam.unelectrocuted = true; updateElectrocution(0); } if (((((!electrocuting) && (!gameIsPaused)) && (!gameIsOver)) && (firing)) && (!fired)) { curCharge = curCharge + (chargeMultiplier * timeMultiplier); if (curCharge > maxFireCharge) { curCharge = maxFireCharge; if (hint_testElectrocuted) { hint_electrocuted = true; } scoreStats.electrocutions++; scoreStats.totalElectrocutions++; liam.electrocute(); firing = false; electrocuting = true; electrocutionTime = getTimer() + electrocutionDelay; } } else if ((!electrocuting) && (firePoint != undefined)) { if ((!fired) && (curCharge >= minFireCharge)) { fire(); } curCharge = curCharge * 0.8; } else { curCharge = curCharge * 0.3; } if (getTimer() > rechargeTime) { fired = false; } maxCurCharge = Math.min(100, curCharge); armChargeAlpha = maxCurCharge; if (curCharge > minCharge) { chargeFlickerMultiplier = (maxCurCharge * maxCurCharge) * 0.0001; if (firing) { armChargeAlpha = armChargeAlpha + 10; } armChargeAlpha = armChargeAlpha + (((Math.random() - 0.5) * 50) * chargeFlickerMultiplier); liamArm.hand.chargeGlow._alpha = armChargeAlpha * 0.8; liamArm.hand2.chargeGlow._alpha = armChargeAlpha * 0.8; } else { liamArm.hand.chargeGlow._alpha = 0; liamArm.hand2.chargeGlow._alpha = 0; } if (armChargeAlpha > 60) { liamForeArmCharge._alpha = armChargeAlpha - 60; } else { liamForeArmCharge._alpha = 0; } liamArm.hand.charge._alpha = armChargeAlpha; liamArm.hand2.charge._alpha = armChargeAlpha; if (trajectoryShown) { if (curCharge > minTrajectoryCharge) { if (firing) { simulateTrajectory(); } else { trajectoryClip._visible = false; } } else { trajectoryClip._visible = false; } } liamArm.hand.chargeGlow._xscale = (liamArm.hand.chargeGlow._yscale = 50 + (curCharge * 0.25)); liamArm.hand2.chargeGlow._xscale = (liamArm.hand2.chargeGlow._yscale = 50 + (curCharge * 0.25)); } function updateLightning() { for (curLightningClipName in lightning) { curLightningClip = lightning[curLightningClipName]; if (curLightningClip.velX != undefined) { curLightningClipBlast = curLightningClip.blast; if (!curLightningClip.absorbed) { curLightningClipBlast._x = curLightningClipBlast._x + curLightningClip.velX; curLightningClipBlast._y = curLightningClipBlast._y + curLightningClip.velY; curLightningBoltX = (startLightningBoltX = curLightningClipBlast._x); curLightningBoltY = (startLightningBoltY = curLightningClipBlast._y); curLightningClip.velY = curLightningClip.velY + gravity; lightningBlastGlobal = {x:curLightningClipBlast._x, y:curLightningClipBlast._y}; curLightningClip.localToGlobal(lightningBlastGlobal); hitStar = undefined; if ((((lightningBlastGlobal.y > maxLightningY) || (lightningBlastGlobal.y < minLightningY)) || (lightningBlastGlobal.x > maxLightningX)) || (lightningBlastGlobal.x < minLightningX)) { curLightningClip.nowAbsorbed = true; } else { closestStar = undefined; for (targetStarName in stars) { targetStar = stars[targetStarName]; if ((((!targetStar.dead) && ((!targetStar.isComet) || (targetStar.active))) && (targetStar != curLightningClip.lastStarHit)) && (targetStar.hs.hitTest(lightningBlastGlobal.x, lightningBlastGlobal.y))) { targetStarDeltaX = targetStar._x - curLightningClip.x; targetStarDeltaY = targetStar._y - curLightningClip.y; targetStarDist = (targetStarDeltaX * targetStarDeltaX) + (targetStarDeltaY * targetStarDeltaY); targetStar.targetDist = targetStarDist; if ((closestStar.targetDist == undefined) || (targetStar.targetDist < closestStar.targetDist)) { closestStar = targetStar; } } } if ((closestStar != undefined) && (!gameIsOver)) { shootStar(closestStar); } } } else { curLightningClipBlast._visible = false; } if (getTimer() > curLightningClip.life) { if (curLightningClip.numHits > scoreStats.maxShotBounces) { scoreStats.maxShotBounces = curLightningClip.numHits; if (scoreStats.aveShotBounces == 0) { scoreStats.aveShotBounces = scoreStats.maxShotBounces; } else { scoreStats.aveShotBounces = (scoreStats.aveShotBounces + scoreStats.maxShotBounces) / 2; } } curLightningClip.removeMovieClip(); } else { curLightningBolt = curLightningClip.bolt; curLightningPoints = curLightningClip.lightningPoints; if (!curLightningClip.absorbed) { curLightningPoint = new Object(); if (hitStar == undefined) { curLightningPointVelX = (Math.random() - 0.5) * 10; curLightningPointVelY = (Math.random() - 0.5) * 10; curLightningPointX = curLightningBoltX; curLightningPointY = curLightningBoltY; curLightningPointStatic = false; } else { curLightningPointVelX = 0; curLightningPointVelY = 0; hitStarPoint = {x:hitStar._x, y:hitStar._y}; stars.localToGlobal(hitStarPoint); curLightningClip.globalToLocal(hitStarPoint); curLightningPointX = hitStarPoint.x; curLightningPointY = hitStarPoint.y; curLightningPointStatic = true; curLightningPoint.fixedObject = hitStar; } curLightningPoint.x = curLightningPointX; curLightningPoint.y = curLightningPointY; curLightningPoint.velX = curLightningPointVelX; curLightningPoint.velY = curLightningPointVelY; curLightningPoint.staticPoint = curLightningPointStatic; curLightningPoints.unshift(curLightningPoint); } else { curLightningPoints.pop(); } curPointIndex = 0; curLightningBolt.clear(); curLightningBolt.lineStyle(2, 16777215, 100); if (curLightningPoints.length > 5) { curLightningPoints.pop(); } lpi = 0; while (lpi < curLightningPoints.length) { curLightningPoint = curLightningPoints[lpi]; if (curLightningPoint.fixedObject != undefined) { curFixedObject = curLightningPoint.fixedObject; fixedPoint = {x:curFixedObject._x, y:curFixedObject._y}; curFixedObject._parent.localToGlobal(fixedPoint); curLightningClip.globalToLocal(fixedPoint); curLightningPoint.x = fixedPoint.x; curLightningPoint.y = fixedPoint.y; } lpi++; } curLightningClipBlast._x = curLightningPoints[0].x; curLightningClipBlast._y = curLightningPoints[0].y; curLightningPointIndex = 0; totalLightningPoints = numLightningSubPoints * (curLightningPoints.length - 1); lpi = 0; while (lpi < (curLightningPoints.length - 1)) { curLightningPoint = curLightningPoints[lpi]; nextLightningPoint = curLightningPoints[lpi + 1]; curLightningBoltX = curLightningPoint.x; curLightningBoltY = curLightningPoint.y; if (lpi == 0) { curLightningBolt.moveTo(curLightningBoltX, curLightningBoltY); } nextLightningBoltX = nextLightningPoint.x; nextLightningBoltY = nextLightningPoint.y; subLightningBoltX = curLightningBoltX; subLightningBoltY = curLightningBoltY; if (lpi == (curLightningPoints.length - 2)) { curLightningBolt.lineStyle(1, 16777215, 50); } spi = 0; while (spi < numLightningSubPoints) { subPointMultiplier = spi / (numLightningSubPoints - 1); targetSubLightningBoltX = curLightningBoltX + ((nextLightningBoltX - curLightningBoltX) * subPointMultiplier); targetSubLightningBoltY = curLightningBoltY + ((nextLightningBoltY - curLightningBoltY) * subPointMultiplier); offsetSubPointMultiplier = (spi + 1) / numLightningSubPoints; returnSubPointMultiplier = Math.sin(offsetSubPointMultiplier * Math.PI); subLightningBoltX = targetSubLightningBoltX + (((Math.random() - 0.5) * 10) * returnSubPointMultiplier); subLightningBoltY = targetSubLightningBoltY + (((Math.random() - 0.5) * 10) * returnSubPointMultiplier); curLightningBolt.lineTo(subLightningBoltX, subLightningBoltY); curLightningPointIndex++; spi++; } lpi++; } lpi = 0; while (lpi < curLightningPoints.length) { curLightningPoint = curLightningPoints[lpi]; if (!curLightningPoint.staticPoint) { curLightningPoint.velX = curLightningPoint.velX + ((Math.random() - 0.5) * 10); curLightningPoint.velY = curLightningPoint.velY + ((Math.random() - 0.5) * 10); curLightningPoint.velX = curLightningPoint.velX * 0.9; curLightningPoint.velY = curLightningPoint.velY * 0.9; curLightningPoint.x = curLightningPoint.x + curLightningPoint.velX; curLightningPoint.y = curLightningPoint.y + curLightningPoint.velY; } lpi++; } curLightningClip.absorbed = curLightningClip.nowAbsorbed; } } } } function updateStars() { curStar.ticks++; for (curStarName in stars) { curStar = stars[curStarName]; if (!curStar.isComet) { if (!curStar.dead) { if (gameIsPaused) { curStar.velY = 0; curStar.velX = 0; } else { if (curStar.dying) { curStar.scoreValue = curStar.scoreValue + starScoreValueDyingInc; curStar.health = curStar.health - curStar.decay; curStar.decay = curStar.decay * curStar.decayDecay; curStar.decayDecay = curStar.decayDecay + ((1 - curStar.decayDecay) * starDecayDecayNormalise); if (curStar.health < starFallThreshold) { if (curStar.health < 0) { curStar.health = 0; } curStar.accelY = curStar.accelY + (((100 - curStar.health) * starDropSpeedMultiplier) * timeMultiplier); curStar.dropSpeedMultiplier = curStar.dropSpeedMultiplier + curStar.dropSpeedMultiplierInc; curStar.accelY = curStar.accelY + (((100 - curStar.health) * curStar.dropSpeedMultiplier) * timeMultiplier); curStar.velY = curStar.velY + curStar.accelY; curStar.velX = curStar.velX + ((Math.sin((getTimer() * 0.001) + curStar.dyingStartTime) * (50 - curStar.health)) * 0.002); } } else { curStar.scoreValue = curStar.scoreValue + starScoreValueInc; curStarTargetDeltaX = curStar.targetX - curStar._x; curStarTargetDeltaY = curStar.targetY - curStar._y; curStarTargetDelta = (curStarTargetDeltaX * curStarTargetDeltaX) + (curStarTargetDeltaY * curStarTargetDeltaY); curStarTargetVelX = curStarTargetDeltaX * 0.01; curStarTargetVelY = curStarTargetDeltaY * 0.01; if (curStarTargetDelta < 100) { curStar.seekingTarget = false; } if ((curStar.revitaliseAmount < maxRevitaliseAmount) && (Math.abs(curStar.velY) > starSparkleVel)) { createStarTrail(curStar, curStar.revitaliseAmount); curStar.revitaliseAmount = curStar.revitaliseAmount + curStar.restoreAmount; } curStar.velX = curStar.velX + curStarTargetVelX; curStar.velY = curStar.velY + curStarTargetVelY; } if (curStar.scoreValue > maxScoreValue) { curStar.scoreValue = maxScoreValue; } } if (!curStar.dying) { if (curStar.health > normalHealth) { curStar.health = curStar.health + ((normalHealth - curStar.health) * 0.2); } else { curStar.health = normalHealth; } } curStar.velX = curStar.velX * 0.7; curStar.velY = curStar.velY * 0.6; curStar._x = curStar._x + curStar.targetVelX; curStar._y = curStar._y + curStar.targetVelY; if (curStar._x < starMarginLeft) { curStar.velX = curStar.velX + ((starMarginLeft - curStar._x) * 0.01); } else if (curStar._x > starMarginRight) { curStar.velX = curStar.velX - ((curStar._x - starMarginRight) * 0.01); } if (curStar._y < starMarginTop) { curStar.velY = curStar.velY + ((starMarginTop - curStar._y) * 0.01); } curStar._x = curStar._x + curStar.velX; curStar._y = curStar._y + curStar.velY; if (curStar._y >= curStar.starMarginBottom) { killStar(curStar); curStar._y = curStar.starMarginBottom; } if (curStar.dying && (curStar.velY > starSparkleVel)) { createStarTrail(curStar); } curStar.star.glow._alpha = 80 + (Math.sin((getTimer() * 0.01) + curStar.phase) * 20); curStar.star.star._alpha = 30 + (curStar.health * 0.7); if (curStar.health < normalHealth) { curStar.star.glow._alpha = curStar.star.glow._alpha * (curStar.health * 0.01); starFlickerMultiplier = (normalHealth - curStar.health) * 0.2; curStar.star.star._alpha = curStar.star.star._alpha + (10 + ((Math.random() - 0.5) * starFlickerMultiplier)); } } else { curStar.star.star._alpha = curStar.star.star._alpha + ((deadStarAlpha - curStar.star.star._alpha) * 0.2); curStar.star.glow._alpha = curStar.star.glow._alpha + ((deadStarAlpha - curStar.star.glow._alpha) * 0.2); curStar._x = curStar.deadX + (Math.sin((getTimer() - curStar.deadTime) * 0.0004) * curStar.deadWobble); } if (curStar.health <= normalHealth) { starScaleMultiplier = 1; } else { starScaleMultiplier = 1 + ((curStar.health - normalHealth) / (superHealth - normalHealth)); } curStar.star._xscale = (curStar.star._yscale = (curStar.scaleMutliplier * starScaleMultiplier) * 100); reflectedStar = curStar.reflectedStar; reflectedStar._y = curStar.starMarginBottom + (curStar.starMarginBottom - curStar._y); if (reflectedStar._y < reflectedStarMarginBottom) { reflectedStar._visible = true; reflectedStar.star.star._alpha = curStar.star.star._alpha; reflectedStar.star.glow._alpha = curStar.star.glow._alpha; reflectedStar._x = curStar._x; } else { reflectedStar._visible = false; } } } } function updateComet() { if (!comet.isVisible) { if ((!gameIsPaused) && (!gameIsOver)) { if (nextCometTime == undefined) { if ((lives < numLives) || (numLives < maxLives)) { getNextCometTime(); } } else if (getTimer() > nextCometTime) { sendComet(); } } } else { if (!comet.dead) { comet._x = comet._x + comet.velX; comet._y = comet._y + comet.velY; comet.velY = comet.velY + cometGravity; comet.head._alpha = 50 + ((Math.random() * Math.random()) * 50); } if ((comet._x > cometRegionLeft) && (comet._x < cometRegionRight)) { comet.active = true; } else { comet.active = false; } if (!comet.dead) { createCometTrail(); } if ((comet._x < cometStartLeft) || (comet._x > cometStartRight)) { hideComet(); } } } function updateSparkles() { for (curSparkleName in sparkles) { curSparkle = sparkles[curSparkleName]; if (!curSparkle.dead) { curSparkle.life = curSparkle.life - curSparkle.lifeDecay; if (curSparkle.life > 0) { curSparkle.velX = curSparkle.velX + curSparkle.accelX; curSparkle.velY = curSparkle.velY + curSparkle.accelY; curSparkle.velX = curSparkle.velX * curSparkle.decayX; curSparkle.velY = curSparkle.velY * curSparkle.decayY; curSparkle._x = curSparkle._x + curSparkle.velX; curSparkle._y = curSparkle._y + curSparkle.velY; if (curSparkle.life < curSparkle.minLife) { curSparkle._alpha = (curSparkle.life * 2) * curSparkle.alphaMultiplier; } else if (curSparkle.alphaMultiplier != undefined) { curSparkle._alpha = 100 * curSparkle.alphaMultiplier; } } else { curSparkle.removeMovieClip(); } } } } function updateScore() { textFormat = new TextFormat(); textFormat.kerning = true; textFormat.letterSpacing = 2; stats.textScore.setNewTextFormat(textFormat); curScore = score.getScore(); if (curFollowScore < curScore) { curFollowScore = curFollowScore + Math.ceil((curScore - curFollowScore) * followScoreMultiplier); } if (curFollowScore > curScore) { curFollowScore = curScore; } stats.textScore.text = curFollowScore; stats.textLevel.text = curLevelNum; } function updateReflections() { for (curClipName in reflections) { reflections[curClipName].removeMovieClip(); } curReflectionDepth = 0; curReflectionImage = new flash.display.BitmapData(reflectionWidth, reflectionHeight, true, 0); curReflectionMatrix = new flash.geom.Matrix(); curReflectionMatrix.scale(1, -1); curReflectionMatrix.translate(liam._x, 0); curReflectionImage.draw(liam, curReflectionMatrix); curReflectionClip = reflections.createEmptyMovieClip("reflection" + curReflectionDepth, curReflectionDepth++); curReflectionClip._y = reflectionY; curReflectionClip.attachBitmap(curReflectionImage, 0); } function simulateTrajectory() { trajectoryClip._visible = true; for (curClipName in trajectoryClip) { trajectoryClip[curClipName].removeMovieClip(); } firePointGlobal = {x:firePoint._x, y:firePoint._y}; liamArm.localToGlobal(firePointGlobal); curTrajectoryX = firePointGlobal.x; curTrajectoryY = firePointGlobal.y; curLightningSpeed = minLightningSpeed + (lightningSpeed * (curCharge - minFireCharge)); curTrajectoryVelX = (Math.sin((firePoint._rotation / 180) * Math.PI) * curLightningSpeed) * (1 + (((maxFireCharge - curCharge) / (maxFireCharge - minFireCharge)) * 0.5)); curTrajectoryVelY = (-Math.cos((firePoint._rotation / 180) * Math.PI)) * curLightningSpeed; pi = 0; while (pi < numTrajectoryPoints) { if (pi > ((curCharge - minTrajectoryCharge) * 0.3)) { break; } curTrajectoryX = curTrajectoryX + curTrajectoryVelX; curTrajectoryY = curTrajectoryY + curTrajectoryVelY; if ((((curTrajectoryX > marginRight) || (curTrajectoryX < marginLeft)) || (curTrajectoryY > marginBottom)) || (curTrajectoryY < marginTop)) { break; } curTrajectoryMarker = trajectoryClip.attachMovie("trajectoryMarker", "trajectoryMarker" + pi, pi); curTrajectoryVelY = curTrajectoryVelY + gravity; curTrajectoryMarker._x = curTrajectoryX; curTrajectoryMarker._y = curTrajectoryY; trajectoryAlphaMultiplier = ((((curCharge - minTrajectoryCharge) * 0.3) - pi) * 0.04) + 0.2; if (trajectoryAlphaMultiplier < 1) { curTrajectoryMarker._alpha = curTrajectoryMarker._alpha * trajectoryAlphaMultiplier; } pi++; } } function OnMouseDown() { if (stats.hitTest(_root._xmouse, _root._ymouse)) { return(undefined); } if (hint_testMousePress) { hint_mousePressed = true; } firing = true; } function OnMouseUp() { if (stats.hitTest(_root._xmouse, _root._ymouse)) { return(undefined); } if (hint_testMouseRelease) { hint_mouseReleased = true; } firing = false; } function fire() { if (firePoint != undefined) { fired = true; getRechargeTime(); scoreStats.totalShots++; trajectoryOpacity = trajectoryOpacity - trajectoryOpacityDec; curLightingDepthIndex = lightning.getNextHighestDepth(); curLightningClip = lightning.attachMovie("lightning", "lightning" + curLightingDepthIndex, curLightingDepthIndex); firePointGlobal = {x:firePoint._x, y:firePoint._y}; liamArm.localToGlobal(firePointGlobal); curLightningClip._x = firePointGlobal.x; curLightningClip._y = firePointGlobal.y; curLightningSpeed = minLightningSpeed + (lightningSpeed * (curCharge - minFireCharge)); curLightningClip.velX = (Math.sin((firePoint._rotation / 180) * Math.PI) * curLightningSpeed) * (1 + (((maxFireCharge - curCharge) / (maxFireCharge - minFireCharge)) * 0.8)); curLightningClip.velY = (-Math.cos((firePoint._rotation / 180) * Math.PI)) * curLightningSpeed; curLightningClip.numHits = 0; curLightningClip.charge = Math.ceil(((curCharge - minFireCharge) * 0.05) + 0.001); curLightningClip.chargeBounceReduction = chargeBounceReduction; curLightningClip.life = getTimer() + lightningLife; curLightningClip.lightningPoints = []; curLightningPoint = new Object(); curLightningPoint.x = 0; curLightningPoint.y = 0; curLightningPoint.velX = (Math.random() - 0.5) * 10; curLightningPoint.velY = (Math.random() - 0.5) * 10; curLightningPoint.staticPoint = true; curLightningPoint.fixedObject = firePoint; curLightningClip.lightningPoints.push(curLightningPoint); } } function bounceLightning(bounceDirection) { curLightningBoltSpeed = Math.sqrt((curLightningClip.velX * curLightningClip.velX) + (curLightningClip.velY * curLightningClip.velY)); hitStar.lastLightningStrike = curLightningClip; curLightningClip.lastStarHit = hitStar; hitStarOffsetX = hitStar._x; hitStarOffsetY = hitStar._y; closestStar = undefined; for (curStarName in stars) { targetStar = stars[curStarName]; if (targetStar.lastLightningStrike != curLightningClip) { targetStarDeltaX = targetStar._x - hitStarOffsetX; targetStarDeltaY = targetStar._y - hitStarOffsetY; targetStarDist = (targetStarDeltaX * targetStarDeltaX) + (targetStarDeltaY * targetStarDeltaY); targetStar.targetDist = targetStarDist; if ((closestStar.targetDist == undefined) || (targetStar.targetDist < closestStar.targetDist)) { closestStar = targetStar; } } } if (closestStar != undefined) { closestStarDeltaX = closestStar._x - hitStar._x; closestStarDeltaY = closestStar._y - hitStar._y; targetLightningRotation = Math.atan2(closestStarDeltaX, closestStarDeltaY); } else { targetLightningRotation = ((Math.random() - 0.5) * Math.PI) * 1.3; } curLightningClip.velX = Math.sin(targetLightningRotation) * curLightningBoltSpeed; curLightningClip.velY = Math.cos(targetLightningRotation) * curLightningBoltSpeed; } function shootStar(curStar) { curLightningClip.numHits++; curStarScore = Math.ceil((curStar.scoreValue * 0.1) + 0.001); curScoreInc = (curStarScore * curLightningClip.numHits) * 10; if (curScoreInc > scoreStats.maxStarValue) { scoreStats.maxStarValue = curScoreInc; } curStar.score.score.textScore.text = curScoreInc; curStar.score.gotoAndPlay("show"); score.setScore(score.getScore() + curScoreInc); curScore = score.getScore(); if ((nextScoreAchievement != undefined) && (curScore >= nextScoreAchievement)) { curScoreAchievement = nextScoreAchievement; nz.co.resn.stats.FlashStat.hit("/game/score/" + curScoreAchievement); nextScoreAchievementIndex++; nextScoreAchievement = scoreAchievements[nextScoreAchievementIndex]; } if (!curStar.isComet) { curStar.scoreValue = 0; scoreStats.starsHit++; curStar.targetX = (curStar.startX + ((Math.random() - 0.5) * 10)) + (curLightningClip.velX * 0.4); curStar.targetY = (curStar.startY + ((Math.random() - 0.5) * 10)) + (curLightningClip.velY * 0.4); curStar.seekingTarget = true; curStar.velX = curStar.velX + (curLightningClip.velX * 0.2); curStar.velY = curStar.velY + (curLightningClip.velY * 0.2); curStar.accelY = 0; if (curStar.dying) { curStar.revitaliseAmount = curStar.health; curStar.restoreAmount = 10; } curStar.nextDropTime = getTimer() + starRevitaliseTime; curStar.nextAttractionTime = getTimer() + starAttractionTime; curSparkleBurstSize = 25 - (curStar.health * 0.15); curSparkleBurstSize = curSparkleBurstSize + (curLightningClip.numHits * 3); curSparkleBurstSize = curSparkleBurstSize * curStar.scaleMutliplier; createSparkleBurst(curStar, 20 - (curStar.health * 0.15), curSparkleBurstSize); curStar.health = superHealth; curStar.dying = false; curStar.dyingStartTime = undefined; } else { curStar.dead = true; comet.gotoAndPlay("die"); scoreStats.cometsHit++; createSparkleBurst(comet, 10, 10); if (lives < numLives) { lives++; scoreStats.lifesRegained++; curLiveGraphic = stats.lives["life" + lives]; curLiveGraphic.dead = false; createLifeSparkleBurst(curLiveGraphic); trialIndex = 0; targetStar = undefined; do { targetStar = starClips[Math.floor(Math.random() * starClips.length)]; } while ((!targetStar.dead) && ((trialIndex++) < 200)); if (targetStar.dead) { targetStar.dead = false; targetStar.dying = false; targetStar.dyingStartTime = undefined; targetStar.revitaliseAmount = 0; targetStar.restoreAmount = 25; targetStar.nextDropTime = 0; targetStar.nextAttractionTime = 0; targetStar.targetX = targetStar.startX; targetStar.targetY = targetStar.startY; targetStar.seekingTarget = true; targetStar.accelX = 0; targetStar.accelY = 0; targetStar.velX = 0; targetStar.velY = 0; targetStar.targetVelX = 0; targetStar.targetVelY = 0; targetStar.scoreValue = 0; targetStar.phase = (Math.random() * Math.PI) * 2; targetStar.health = 100; } } else if (numLives < maxLives) { lives++; numLives++; if (numLives > scoreStats.maxLifes) { scoreStats.maxLifes = numLives; } curLiveGraphic = stats.lives["life" + lives]; curLiveGraphic.avaliable = true; curLiveGraphic.dead = false; createLifeSparkleBurst(curLiveGraphic); } } curLightningClip.charge--; if (curLightningClip.charge <= 0) { curLightningClip.nowAbsorbed = true; } hitStar = curStar; bounceLightning(); } function createLifeSparkleBurst(curLiveGraphic) { curLivePoint = {x:curLiveGraphic._x, y:curLiveGraphic._y, point:true}; curLiveGraphic._parent.localToGlobal(curLivePoint); createSparkleBurst(curLivePoint, 20, 5); } function getNextStarDropTime() { nextStarDropTime = (getTimer() + (starDropDelayBase * starDropDelayMultiplier)) + ((Math.random() * starDropDelayVariation) * starDropDelayMultiplier); starDropDelayMultiplier = starDropDelayMultiplier * starDropDelayDecay; } function getRechargeTime() { rechargeTime = getTimer() + rechargeDelay; } function dropStar() { targetStar == undefined; trialIndex = 0; do { targetStar = starClips[Math.floor(Math.random() * starClips.length)]; } while (((targetStar.seekingTarget || (getTimer() < targetStar.nextDropTime)) || (targetStar.dying)) && ((trialIndex++) < 100)); if (trialIndex >= 100) { trace("no stars avaliable to drop!"); return(undefined); } if (targetStar != undefined) { targetStar.dyingStartTime = getTimer(); targetStar.dying = true; targetStar.nextSparkleTime = getTimer(); targetStar.decay = starDecay + (Math.random() * starDecayVariation); targetStar.decayDecay = starDecayDecay; starDropSpeedMultiplier = starDropSpeedMultiplier + starDropSpeedMultiplierIncInc; targetStar.dropSpeedMultiplier = starDropSpeedMultiplier + (Math.random() * starDropSpeedMultiplierVariation); targetStar.dropSpeedMultiplierInc = starDropSpeedMultiplierInc + (Math.random() * starDropSpeedMultiplierIncVariation); getNextStarDropTime(); } } function gameOver() { if (!gameIsOver) { nz.co.resn.stats.FlashStat.hit("/game/over"); scoreStats.numCompleteGames++; scoreStats.gameTime = Math.round((getTimer() - roundStartTime) / 1000); scoreStats.totalGameTime = Math.round((getTimer() - totalStartTime) / 1000); music.gamePaused(); liam.idle(); gameIsOver = true; liam.idle(); gameRestartTime = getTimer() + restartDelay; screens.gotoScreen("gameOver"); } } function killStar(curStar) { curStar.dead = true; stats.lives["life" + lives].dead = true; curStar.deadX = curStar._x; curStar.deadTime = getTimer(); curStar.deadWobble = 10 + (Math.random() * 10); if (curStar.velX < 0) { curStar.deadWobble = curStar.deadWobble * -1; } lives--; scoreStats.lifesLost++; getNextCometTime(); if (lives <= 0) { gameOver(); } } function nextLevel() { trace("game.nextLevel"); gameIsPaused = false; resetLevel(); getNextLevelTime(); } function getNextLevelTime() { levelStartTime = getTimer(); if (curLevel.duration == undefined) { nextLevelTime = undefined; } else { nextLevelTime = levelStartTime + curLevel.duration; } } function levelUp() { trace("game.levelUp"); gameIsPaused = true; liam.idle(); curLevelNum++; scoreStats.levelsAchieved++; score.setScore(score.getScore() + levelUpScore); screens.gotoScreen("levelUp"); } function getNextCometTime() { if (lives < numLives) { nextCometTime = (getTimer() + nextCometDelayBase) + (Math.random() * nextCometDelayVariation); } else { nextCometTime = (getTimer() + nextCometDelayExtraBase) + (Math.random() * nextCometDelayExtraVariation); } } function sendComet() { curCometDirection = -curCometDirection; comet.active = true; comet.isVisible = true; comet._visible = true; nextCometTime = undefined; comet.dead = false; comet.gotoAndStop("show"); comet._alpha = 100; if (curCometDirection > 0) { comet._x = cometStartLeft; comet.velX = cometVelX; } else { comet._x = cometStartRight; comet.velX = -cometVelX; } comet._y = cometStartTop + (Math.random() * cometStartHeight); comet.velY = cometVelY; } function hideComet() { comet._visible = false; comet.active = false; comet.isVisible = false; } function createSparkleBurst(targetObject, numStars, size) { cp = 0; while (cp < numStars) { curSparkle = createSparkle(); velMultiplier = 0; speedMultiplier = 1; if (targetObject.point) { curSparkle._x = targetObject.x; curSparkle._y = targetObject.y; curSparkle._xscale = (curSparkle._yscale = 100 + (Math.random() * 50)); curSparkle.lifeDecay = 2 + (Math.random() * 2); curSparkle.velY = -2; curSparkle.accelY = 0.08; curSparkle.decayX = 0.99; curSparkle.decayY = 0.99; } else { curSparkle._x = targetObject._x; curSparkle._y = targetObject._y; if (targetObject == comet) { curSparkle._xscale = (curSparkle._yscale = 100 + (Math.random() * 50)); velMultiplier = 0.5; speedMultiplier = 1; curSparkle.gotoAndStop(2); curSparkle.lifeDecay = 2 + (Math.random() * 2); curSparkle.accelY = 0.08; curSparkle.decayX = 0.99; curSparkle.decayY = 0.99; } else { curSparkle._xscale = (curSparkle._yscale = 50 + (Math.random() * 50)); velMultiplier = 0.2; speedMultiplier = 0.5; curSparkle.lifeDecay = 3 + (Math.random() * 3); curSparkle.accelY = 0.05; curSparkle.decayX = 0.995; curSparkle.decayY = 0.995; } curSparkle.velX = targetObject.velX * velMultiplier; curSparkle.velY = targetObject.velY * velMultiplier; } curSparkle.velX = curSparkle.velX + ((((Math.random() - 0.5) * size) * 0.3) * speedMultiplier); curSparkle.velY = curSparkle.velY + ((((Math.random() - 0.5) * size) * 0.3) * speedMultiplier); cp++; } } function createStarTrail(curStar, revitaliseAmount) { if (getTimer() > curStar.nextSparkleTime) { if (revitaliseAmount != undefined) { curStar.nextSparkleTime = getTimer() + revitaliseAmount; } else { curStar.nextSparkleTime = (getTimer() + 50) + ((Math.random() * 800) / (Math.abs(curStar.velY) + 1)); } curSparkle = createSparkle(); curSparkle._x = curStar._x; curSparkle._y = curStar._y; if (revitaliseAmount != undefined) { curSparkle.velX = ((-curStar.velX) * 0.1) + ((Math.random() - 0.5) * curStar.velY); } else { curSparkle.velX = ((-curStar.velX) * 0.1) + ((Math.random() - 0.5) * 0.4); } curSparkle.velY = (((-curStar.velY) * 0.15) - 0.3) + ((Math.random() - 0.5) * 0.3); curSparkle._xscale = (curSparkle._yscale = 50 + (Math.random() * 50)); curSparkle.lifeDecay = 2 + (Math.random() * 2); curSparkle.alphaMultiplier = (curStar._alpha * 0.01) * 0.5; curSparkle.curStar = curStar; curSparkle.accelY = 0; curSparkle.decayX = 0.95; curSparkle.decayY = 0.95; } } function createCometTrail() { curSparkle = createSparkle(); curSparkle._x = comet._x; curSparkle._y = comet._y; curSparkle.velX = ((-comet.velX) * 0.3) + ((Math.random() - 0.5) * 2); curSparkle.velY = ((-comet.velY) * 0.3) + ((Math.random() - 0.5) * 2); curSparkle._xscale = (curSparkle._yscale = 50 + (Math.random() * 50)); curSparkle.gotoAndStop(2); curSparkle.lifeDecay = 2 + (Math.random() * 4); curSparkle.accelY = 0.05; curSparkle.decayX = 0.95; curSparkle.decayY = 0.95; } function createSparkle() { newSparkleDepth = sparkles.getNextHighestDepth(); curSparkle = sparkles.attachMovie("sparkle", "sparkle" + newSparkleDepth, newSparkleDepth); curSparkle.alphaMultiplier = 1; curSparkle.minLife = 50; curSparkle.velX = 0; curSparkle.velY = 0; curSparkle.accelX = 0; curSparkle.accelY = 0.1; curSparkle.decayX = 0.99; curSparkle.decayY = 0.99; curSparkle.life = 100; curSparkle.lifeDecay = 4; return(curSparkle); } function showInstructions() { scoreStats.viewInstructions++; pauseGame(); screens.gotoScreen("instructions"); } function playGame(newDifficulty) { difficulty = newDifficulty; scoreStats.numGameStarts++; if (difficulty == "easy") { nz.co.resn.stats.FlashStat.hit("/home/play/beginner"); trajectoryShown = true; chargeMultiplier = chargeMultiplierEasy; } else { nz.co.resn.stats.FlashStat.hit("/home/play/advanced"); trajectoryShown = false; chargeMultiplier = chargeMultiplierHard; } resumeGame(); gameStarted = true; stats.gotoAndPlay("start"); resetGame(); } function replayGame() { scoreStats.restarts++; pauseGame(); liam.idle(); gameStarted = false; screens.gotoScreen("start"); } function returnToGame() { resumeGame(); } function getMusic() { pauseGame(); screens.gotoScreen("getMusic"); } function updateElectrocution(curAlpha) { liamBody = liam; liamArm = liamBody.arm; liamArm.hand.shock._alpha = curAlpha; liamArm.hand2.shock._alpha = curAlpha; liamArm.foreArm.shock._alpha = curAlpha; liamArm.upperArm.shock._alpha = curAlpha; if (curAlpha > 0) { liamArm.hand2.shock._alpha = (liamArm.hand.shock._alpha = 30 + (curAlpha * 0.7)); liamArm.foreArm.shock._alpha = 20 + (curAlpha * 0.8); liamArm.upperArm.shock._alpha = 10 + (curAlpha * 0.9); } liamBody.bodyShock.shock._alpha = curAlpha; liamBody.head.head.shock._alpha = curAlpha; liamBody.legUpperLeft.shock._alpha = curAlpha; liamBody.legLowerLeft.shock._alpha = curAlpha; liamBody.legFootLeft.shock._alpha = curAlpha; liamBody.legUpperRight.shock._alpha = curAlpha; liamBody.legLowerRight.shock._alpha = curAlpha; liamBody.legFootRight.shock._alpha = curAlpha; liamBody.armUpperRight.shock._alpha = curAlpha; liamBody.armLowerRight.shock._alpha = curAlpha; } function pauseGame() { if (!gameIsOver) { gameIsPaused = true; music.gamePaused(); liam.idle(); } } function resumeGame() { gameIsPaused = false; music.gameResumed(); } function showHighscores() { trace("showHighscores"); score.loadHighscores(); screens.gotoScreen("highscores"); } function loadHighscores() { trace("loadHighscores"); score.loadingHighscores = true; newStartDate = (new Date().getTime() / 1000) - 86400; trace("newStartDate: " + Math.round(newStartDate)); score.getHighScores(1, 20, {order:"desc", startDate:Math.round(newStartDate)}, highscoresLoaded); } function highscoresLoaded(xmlData) { trace("highscoresLoaded"); highscoresAreLoaded = true; this.loadingHighscores = false; highscores = (this.highscores = []); curHighscore = undefined; pi = 0; while ((pi < xmlData.firstChild.childNodes.length) && (pi < numHighscores)) { xmlNode = xmlData.firstChild.childNodes[pi]; curHighscorePosition = pi + 1; curHighscoreName = xmlNode.firstChild.firstChild.nodeValue; curHighscoreScore = xmlNode.attributes.score; curHighscore = new Object(); curHighscore.position = curHighscorePosition; curHighscore.name = curHighscoreName; curHighscore.score = curHighscoreScore; trace((((curHighscore.position + ", ") + curHighscore.name) + ", ") + curHighscore.score); highscores.push(curHighscore); pi++; } if (curHighscore != undefined) { curDummyScore = curHighscore.score; } else { curDummyScore = 3060 + (Math.ceil(Math.random() * 8) * 20); } si = highscores.length; while (si < numHighscores) { curDummyScore = curDummyScore - (Math.ceil((curDummyScore * (0.1 + (Math.random() * 0.1))) / 10) * 10); if (curDummyScore < 10) { curDummyScore = 10; } xmlNode = xmlData.firstChild.childNodes[pi]; curHighscorePosition = pi + 1; curHighscoreName = dummyNames[si]; curHighscoreScore = curDummyScore; curHighscore = new Object(); curHighscore.position = curHighscorePosition; curHighscore.name = curHighscoreName; curHighscore.score = curHighscoreScore; trace((((curHighscore.position + ", ") + curHighscore.name) + ", ") + curHighscore.score); highscores.push(curHighscore); pi++; si++; } trace(highscores.length); } function deactivateGame() { if ((gameStarted && (!gameIsPaused)) && (!gameIsOver)) { gameIsPaused = true; music.deactivateGame(); liam.idle(); screens.gotoScreen("paused"); } else { music.endIdleLoop(); } } function visitLiamsSite() { deactivateGame(); getURL ("http://www.liamfinn.tv/", "_blank"); } init();
Instance of Symbol 158 MovieClip "liam" in Symbol 355 MovieClip Frame 1
/* no clip actions */

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Symbol 301 GraphicUses:300Used by:302
Symbol 302 MovieClipUses:301Used by:323
Symbol 303 EditableTextUses:170Used by:306
Symbol 304 EditableTextUses:170Used by:306
Symbol 305 EditableTextUses:170Used by:306
Symbol 306 MovieClipUses:303 304 305Used by:307
Symbol 307 MovieClip [highscoreItem]Uses:306Used by:308
Symbol 308 MovieClipUses:282 307Used by:323
Symbol 309 BitmapUsed by:310
Symbol 310 GraphicUses:309Used by:311
Symbol 311 MovieClipUses:310Used by:313
Symbol 312 ButtonUses:23Used by:313
Symbol 313 MovieClipUses:311 312Used by:314
Symbol 314 MovieClipUses:313 265Used by:323
Symbol 315 BitmapUsed by:316
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClipUses:316Used by:319
Symbol 318 ButtonUses:23Used by:319
Symbol 319 MovieClipUses:317 318Used by:320
Symbol 320 MovieClipUses:319Used by:323
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:321 25Used by:323
Symbol 323 MovieClipUses:302 242 308 314 320 322Used by:345
Symbol 324 BitmapUsed by:325
Symbol 325 GraphicUses:324Used by:326
Symbol 326 MovieClipUses:325Used by:335
Symbol 327 TextUses:231Used by:328
Symbol 328 MovieClipUses:327Used by:330
Symbol 329 ButtonUses:23Used by:330
Symbol 330 MovieClipUses:328 329Used by:335
Symbol 331 TextUses:231Used by:332
Symbol 332 MovieClipUses:331Used by:334
Symbol 333 ButtonUses:23Used by:334
Symbol 334 MovieClipUses:332 333Used by:335
Symbol 335 MovieClipUses:270 326 330 334 260Used by:345
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:338
Symbol 338 MovieClipUses:337Used by:340
Symbol 339 ButtonUses:23Used by:340
Symbol 340 MovieClipUses:338 339Used by:344
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:343
Symbol 343 MovieClipUses:342Used by:344
Symbol 344 MovieClipUses:270 340 343Used by:345
Symbol 345 MovieClipUses:240 268 276 283 299 323 335 344Used by:355
Symbol 346 GraphicUsed by:347
Symbol 347 ButtonUses:346Used by:351
Symbol 348 FontUsed by:349
Symbol 349 TextUses:348Used by:350
Symbol 350 MovieClipUses:349Used by:351
Symbol 351 MovieClipUses:14 347 350Used by:355
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:352Used by:354
Symbol 354 MovieClipUses:353Used by:355
Symbol 355 MovieClipUses:35 36 57 59 158 165 169 173 214 218 345 351 354Used by:Timeline

Instance Names

"loader"Frame 2Symbol 11 MovieClip
"music"Frame 5Symbol 33 MovieClip
"game"Frame 30Symbol 355 MovieClip
"loader"Symbol 11 MovieClip Frame 1Symbol 10 MovieClip
"glow"Symbol 44 MovieClip Frame 1Symbol 39 MovieClip
"starCentre"Symbol 44 MovieClip Frame 1Symbol 41 MovieClip
"star"Symbol 44 MovieClip Frame 1Symbol 43 MovieClip
"textScore"Symbol 47 MovieClip Frame 1Symbol 46 EditableText
"score"Symbol 48 MovieClip Frame 1Symbol 47 MovieClip
"star"Symbol 51 MovieClip Frame 1Symbol 44 MovieClip
"score"Symbol 51 MovieClip Frame 1Symbol 48 MovieClip
"hs"Symbol 51 MovieClip Frame 1Symbol 50 MovieClip
"star"Symbol 53 MovieClip Frame 1Symbol 43 MovieClip
"head"Symbol 56 MovieClip Frame 1Symbol 53 MovieClip
"hs"Symbol 56 MovieClip Frame 1Symbol 50 MovieClip
"comet"Symbol 57 MovieClip Frame 1Symbol 56 MovieClip
"shock"Symbol 67 MovieClip Frame 1Symbol 66 MovieClip
"shock"Symbol 71 MovieClip Frame 1Symbol 70 MovieClip
"shock"Symbol 76 MovieClip Frame 1Symbol 75 MovieClip
"shock"Symbol 80 MovieClip Frame 1Symbol 79 MovieClip
"body"Symbol 84 MovieClip Frame 1Symbol 83 MovieClip
"shock"Symbol 88 MovieClip Frame 1Symbol 87 MovieClip
"shock"Symbol 93 MovieClip Frame 1Symbol 92 MovieClip
"shock"Symbol 97 MovieClip Frame 1Symbol 96 MovieClip
"shock"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip
"shock"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"head"Symbol 108 MovieClip Frame 1Symbol 107 MovieClip
"charge"Symbol 139 MovieClip Frame 1Symbol 133 MovieClip
"chargeGlow"Symbol 139 MovieClip Frame 1Symbol 135 MovieClip
"shock"Symbol 139 MovieClip Frame 1Symbol 138 MovieClip
"charge"Symbol 148 MovieClip Frame 1Symbol 145 MovieClip
"shock"Symbol 148 MovieClip Frame 1Symbol 147 MovieClip
"shock"Symbol 151 MovieClip Frame 1Symbol 150 MovieClip
"charge"Symbol 153 MovieClip Frame 1Symbol 133 MovieClip
"chargeGlow"Symbol 153 MovieClip Frame 1Symbol 135 MovieClip
"shock"Symbol 153 MovieClip Frame 1Symbol 138 MovieClip
"shootPoint"Symbol 154 MovieClip Frame 1Symbol 126 MovieClip
"hand"Symbol 154 MovieClip Frame 1Symbol 139 MovieClip
"foreArm"Symbol 154 MovieClip Frame 1Symbol 148 MovieClip
"upperArm"Symbol 154 MovieClip Frame 1Symbol 151 MovieClip
"hand2"Symbol 154 MovieClip Frame 276Symbol 153 MovieClip
"shock"Symbol 157 MovieClip Frame 1Symbol 156 MovieClip
"legLowerRight"Symbol 158 MovieClip Frame 1Symbol 67 MovieClip
"legFootRight"Symbol 158 MovieClip Frame 1Symbol 71 MovieClip
"armUpperRight"Symbol 158 MovieClip Frame 1Symbol 76 MovieClip
"armLowerRight"Symbol 158 MovieClip Frame 1Symbol 80 MovieClip
"legUpperRight"Symbol 158 MovieClip Frame 1Symbol 88 MovieClip
"legLowerLeft"Symbol 158 MovieClip Frame 1Symbol 93 MovieClip
"legFootLeft"Symbol 158 MovieClip Frame 1Symbol 97 MovieClip
"legUpperLeft"Symbol 158 MovieClip Frame 1Symbol 101 MovieClip
"head"Symbol 158 MovieClip Frame 1Symbol 108 MovieClip
"hand"Symbol 158 MovieClip Frame 1Symbol 114 MovieClip
"upperArm"Symbol 158 MovieClip Frame 1Symbol 117 MovieClip
"foreArm"Symbol 158 MovieClip Frame 1Symbol 120 MovieClip
"arm"Symbol 158 MovieClip Frame 209Symbol 154 MovieClip
"bodyShock"Symbol 158 MovieClip Frame 285Symbol 157 MovieClip
"bolt"Symbol 162 MovieClip [lightning] Frame 1Symbol 159 MovieClip
"blast"Symbol 162 MovieClip [lightning] Frame 1Symbol 161 MovieClip
"point"Symbol 168 MovieClip [trajectoryMarker] Frame 1Symbol 167 MovieClip
"textHint"Symbol 172 MovieClip Frame 1Symbol 171 EditableText
"hintText"Symbol 173 MovieClip Frame 12Symbol 172 MovieClip
"star"Symbol 177 MovieClip Frame 1Symbol 44 MovieClip
"life1"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"life2"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"life3"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"life4"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"life5"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"hs"Symbol 183 MovieClip Frame 1Symbol 180 Button
"hs"Symbol 186 MovieClip Frame 1Symbol 180 Button
"hs"Symbol 189 MovieClip Frame 1Symbol 180 Button
"hs"Symbol 206 MovieClip Frame 1Symbol 203 Button
"hs"Symbol 213 MovieClip Frame 1Symbol 210 Button
"textScore"Symbol 214 MovieClip Frame 1Symbol 175 EditableText
"textLevel"Symbol 214 MovieClip Frame 1Symbol 176 EditableText
"lives"Symbol 214 MovieClip Frame 1Symbol 178 MovieClip
"textScore"Symbol 289 MovieClip Frame 1Symbol 288 EditableText
"textPlayerName"Symbol 298 MovieClip Frame 1Symbol 297 EditableText
"scoreClip"Symbol 299 MovieClip Frame 3Symbol 289 MovieClip
"playerNameClip"Symbol 299 MovieClip Frame 9Symbol 298 MovieClip
"textPlayerName"Symbol 306 MovieClip Frame 1Symbol 303 EditableText
"textScore"Symbol 306 MovieClip Frame 1Symbol 304 EditableText
"textPosition"Symbol 306 MovieClip Frame 1Symbol 305 EditableText
"highscore"Symbol 307 MovieClip [highscoreItem] Frame 1Symbol 306 MovieClip
"highscores"Symbol 323 MovieClip Frame 7Symbol 308 MovieClip
"screen"Symbol 345 MovieClip Frame 10Symbol 240 MovieClip
"screen"Symbol 345 MovieClip Frame 20Symbol 268 MovieClip
"screen"Symbol 345 MovieClip Frame 30Symbol 276 MovieClip
"screen"Symbol 345 MovieClip Frame 40Symbol 283 MovieClip
"screen"Symbol 345 MovieClip Frame 50Symbol 299 MovieClip
"screen"Symbol 345 MovieClip Frame 60Symbol 323 MovieClip
"screen"Symbol 345 MovieClip Frame 70Symbol 335 MovieClip
"screen"Symbol 345 MovieClip Frame 80Symbol 344 MovieClip
"cursor"Symbol 354 MovieClip Frame 1Symbol 353 MovieClip
"reflections"Symbol 355 MovieClip Frame 1Symbol 36 MovieClip
"starReflections"Symbol 355 MovieClip Frame 1Symbol 57 MovieClip
"liam"Symbol 355 MovieClip Frame 1Symbol 158 MovieClip
"lightning"Symbol 355 MovieClip Frame 1Symbol 165 MovieClip
"stars"Symbol 355 MovieClip Frame 1Symbol 57 MovieClip
"trajectoryClip"Symbol 355 MovieClip Frame 1Symbol 169 MovieClip
"hints"Symbol 355 MovieClip Frame 1Symbol 173 MovieClip
"stats"Symbol 355 MovieClip Frame 1Symbol 214 MovieClip
"sparkles"Symbol 355 MovieClip Frame 1Symbol 218 MovieClip
"screens"Symbol 355 MovieClip Frame 1Symbol 345 MovieClip
"cursor"Symbol 355 MovieClip Frame 1Symbol 354 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 2Symbol 356 as "__Packages.nz.co.resn.stats.FlashStat"
ExportAssets (56)Timeline Frame 2Symbol 357 as "__Packages.nz.co.resn.game_utils.HighScores"
ExportAssets (56)Timeline Frame 2Symbol 358 as "__Packages.nz.co.resn.util.Proxy"
ExportAssets (56)Timeline Frame 5Symbol 29 as "track1"
ExportAssets (56)Timeline Frame 5Symbol 30 as "idleTrack"
ExportAssets (56)Timeline Frame 5Symbol 31 as "track2"
ExportAssets (56)Timeline Frame 5Symbol 32 as "track3"
ExportAssets (56)Timeline Frame 30Symbol 162 as "lightning"
ExportAssets (56)Timeline Frame 30Symbol 164 as "guidePoint"
ExportAssets (56)Timeline Frame 30Symbol 168 as "trajectoryMarker"
ExportAssets (56)Timeline Frame 30Symbol 217 as "sparkle"
ExportAssets (56)Timeline Frame 30Symbol 307 as "highscoreItem"

Labels

"start"Frame 30
"game"Frame 99
"hidden"Symbol 48 MovieClip Frame 1
"show"Symbol 48 MovieClip Frame 10
"die"Symbol 51 MovieClip Frame 2
"show"Symbol 56 MovieClip Frame 1
"die"Symbol 56 MovieClip Frame 10
"init"Symbol 158 MovieClip Frame 1
"playGuitarLoop"Symbol 158 MovieClip Frame 140
"playGuitar"Symbol 158 MovieClip Frame 184
"skipToNorm"Symbol 158 MovieClip Frame 198
"norm"Symbol 158 MovieClip Frame 209
"left"Symbol 158 MovieClip Frame 215
"right"Symbol 158 MovieClip Frame 250
"electrocute"Symbol 158 MovieClip Frame 285
"init"Symbol 173 MovieClip Frame 1
"show"Symbol 173 MovieClip Frame 12
"none"Symbol 173 MovieClip Frame 70
"gameOver"Symbol 173 MovieClip Frame 78
"out"Symbol 240 MovieClip Frame 32
"out"Symbol 268 MovieClip Frame 29
"out"Symbol 276 MovieClip Frame 17
"out"Symbol 283 MovieClip Frame 27
"out"Symbol 299 MovieClip Frame 23
"out"Symbol 323 MovieClip Frame 42
"out"Symbol 335 MovieClip Frame 51
"out"Symbol 344 MovieClip Frame 23
"init"Symbol 345 MovieClip Frame 1
"none"Symbol 345 MovieClip Frame 5
"start"Symbol 345 MovieClip Frame 10
"instructions"Symbol 345 MovieClip Frame 20
"levelUp"Symbol 345 MovieClip Frame 30
"gameOver"Symbol 345 MovieClip Frame 40
"highscore"Symbol 345 MovieClip Frame 50
"highscores"Symbol 345 MovieClip Frame 60
"getMusic"Symbol 345 MovieClip Frame 70
"paused"Symbol 345 MovieClip Frame 80




http://swfchan.com/5/23951/info.shtml
Created: 25/5 -2019 17:53:51 Last modified: 25/5 -2019 17:53:51 Server time: 05/11 -2024 12:41:52