STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #23965 |
100% |
LOADING... |
Programming and Art: www.salomonsson.se Additional Art: www.hillside.se Splash Screen and Outro: www.nikosgatos.com Sound FX: LOst |
The Cemetary |
Score: 00 |
x 5 |
ActionScript [AS1/AS2]
Frame 1_quality = "high"; mute = false; globalSound = new Sound(); globalSound.attachSound(_root); globalSound.setVolume(100); World = function () { this.rad = 0.01745324; this.w = 384; this.h = 260; this.nodes = 5; this.dist = 4; this.dir = 0; this.wDir = 0; this.steering = 0; this.steerAccel = this.rad; this.maxSteer = this.rad * 40; }; World.prototype.makeNodeList = function () { this.nodeList = new Array(); i = 0; while (i < this.nodes) { temp = new Object(); temp.x = random(this.w - 150) + 75; if (i == (this.nodes - 1)) { temp.x = this.w; } if (i == 0) { temp.x = -10; } temp.y = random(this.h - 100) + 50; this.nodeList[i] = temp; i++; } }; Piece = function (x, y, r, dir, number) { this.dir = dir; this.x = x; this.y = y; this.name = "p" + number; load_mc.attachMovie("square", this.name, number, {_x:x, _y:y}); this.col = new Color(load_mc[this.name]); this.col.setRGB(10027008); load_mc[this.name]._rotation = r; this.initPiece(); }; Piece.prototype.initPiece = function () { load_mc[this.name]._xscale = 5; load_mc[this.name]._yscale = 8; }; Piece.prototype.changeColor = function (col) { this.col.setRGB(col); }; MF = new World(); MF.makeNodeList(); l1 = new Piece(10, 10, 20, 1); tokens = 1; n = 0; activeX = MF.nodeList[0].x; activeY = MF.nodeList[0].y; drawString = function () { while (MF.nodeList[tokens].x != undefined) { activeNode = MF.nodeList[tokens]; nX = activeNode.x; nY = activeNode.y; xDist = nX - activeX; yDist = nY - activeY; MF.wDir = Math.atan2(yDist, xDist); if (MF.wDir < MF.dir) { if (state == "down") { MF.steering = 0; } MF.steering = MF.steering - MF.steerAccel; if (MF.steering < (-MF.maxSteer)) { MF.steering = -MF.maxSteer; } MF.dir = MF.dir + MF.steering; state = "up"; } else if (MF.wDir > MF.dir) { if ((state = "up")) { MF.steering = 0; } MF.steering = MF.steering + MF.steerAccel; if (MF.steering > MF.maxSteer) { MF.steering = MF.maxSteer; } MF.dir = MF.dir + MF.steering; state = "down"; } activeX = activeX + (Math.cos(MF.dir) * MF.dist); activeY = activeY + (Math.sin(MF.dir) * MF.dist); rot = (MF.dir * 180) / Math.PI; MF["p" + n] = new Piece(activeX, activeY, rot, dir, n); n++; if ((Math.abs(xDist) < 5) && (Math.abs(yDist) < 5)) { tokens++; } } }; drawString(); colored = 0; this.onEnterFrame = function () { loaded = _root.getBytesLoaded(); tot = _root.getBytesTotal() - 100000; antal = Math.round((loaded / tot) * n); p._x = MF["p" + antal].x; p._y = MF["p" + antal].y + 10; p.txt.text = Math.round((loaded / tot) * 100) + "%"; if (antal > colored) { i = colored; while (i <= antal) { MF["p" + i].changeColor(13369344); i++; } colored = antal; } if (antal >= n) { for (mc in this) { removeMovieClip(mc); } gotoAndStop (2); this.onEnterFrame = undefined; } }; stop();Frame 2level0_4 = [[134, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [109, 109, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 0, 0, 0, 0, 0, 0, 9, 2, 9, 9, 0, 1, 0, 0, 0, 11, 0, 0, 0, 0, 9, 0, 0], [110, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 54, 0, 109, 109, 109, 109, 109, 109, 109], [110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 54, 0, 110, 110, 110, 110, 110, 110, 110], [110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 54, 0, 110, 110, 51, 51, 51, 0, 0], [110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 54, 0, 110, 110, 51, 53, 53, 0, 0], [110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 54, 0, 110, 110, 51, 0, 0, 0, 0], [110, 110, 54, 0, 0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 110, 110, 51, 0, 0, 0, 0], [110, 110, 54, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 5, 0, 0], [110, 110, 54, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 110, 110, 110, 110], [110, 110, 54, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 110, 110, 110]]; name0_4 = "Cemetary"; level1_4 = [[110, 110, 54, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 110, 110, 110], [110, 110, 54, 110, 0, 0, 0, 0, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 110, 110, 110], [110, 110, 54, 110, 13, 0, 0, 0, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 0, 110, 110], [110, 110, 54, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 0, 110, 110], [110, 110, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 110, 110, 110, 110, 51, 0, 0, 110, 110], [110, 110, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 110, 51, 0, 110, 110, 110], [110, 110, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 110, 51, 0, 110, 110, 110], [110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 0, 0, 0, 0, 0, 110, 110, 110, 110, 51, 0, 0, 0, 0], [0, 0, 0, 51, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 110, 53, 0, 0, 0, 0], [0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0], [0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 0, 0, 0, 0], [119, 119, 0, 51, 0, 119, 119, 119, 0, 0, 119, 119, 119, 0, 0, 0, 0, 0, 110, 110, 110, 110, 110, 110], [0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 101, 0, 0, 0, 0, 0], [0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 101, 0, 0, 0, 0, 0], [103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 54, 0, 0, 0, 0]]; name1_4 = "Underworld"; level1_3 = [[110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110], [110, 110, 110, 110, 110, 110, 110, 110, 0, 110, 110, 110, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110], [108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 110], [108, 0, 0, 0, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 110], [108, 0, 119, 119, 119, 119, 119, 119, 0, 119, 119, 119, 0, 119, 119, 119, 119, 0, 51, 0, 0, 0, 0, 110], [108, 0, 0, 0, 0, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 110], [108, 0, 0, 52, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 110], [108, 108, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 110], [108, 0, 0, 51, 0, 0, 108, 108, 108, 142, 142, 142, 108, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [108, 0, 0, 51, 0, 0, 108, 108, 108, 108, 108, 108, 108, 54, 0, 0, 0, 0, 119, 119, 119, 0, 0, 0], [108, 0, 0, 51, 0, 0, 108, 14, 0, 0, 108, 108, 108, 54, 0, 0, 0, 0, 0, 0, 119, 119, 0, 0], [108, 0, 0, 51, 0, 0, 108, 108, 108, 108, 108, 108, 108, 54, 0, 0, 0, 0, 0, 0, 0, 119, 119, 119], [108, 0, 0, 51, 0, 0, 108, 108, 108, 0, 0, 0, 108, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [108, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 108, 54, 0, 0, 108, 108, 0, 0, 0, 0, 0, 0], [108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 54, 108, 108, 108, 108, 108, 108, 103, 103, 103, 103, 103, 103, 103]]; name1_3 = "Underworld"; level2_4 = [[103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 54, 0, 0, 0, 0], [108, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 103, 54, 0, 0, 0, 0], [108, 108, 108, 0, 0, 51, 0, 51, 0, 0, 0, 4, 0, 0, 0, 0, 35, 0, 103, 54, 0, 0, 0, 0], [108, 108, 108, 108, 108, 51, 0, 53, 0, 0, 0, 3, 0, 0, 0, 103, 103, 103, 103, 54, 0, 0, 0, 122], [108, 108, 108, 108, 108, 51, 0, 0, 0, 104, 104, 104, 104, 0, 0, 0, 0, 103, 103, 54, 0, 0, 0, 0], [108, 108, 51, 51, 0, 51, 0, 0, 0, 0, 0, 0, 104, 0, 0, 0, 0, 0, 103, 54, 0, 0, 0, 0], [108, 108, 51, 53, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 103, 54, 0, 0, 0, 0], [108, 51, 51, 0, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 103, 54, 0, 0, 0, 0], [108, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0], [108, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0], [108, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 61, 61, 61, 61, 61, 0, 0, 0, 0], [108, 53, 0, 0, 0, 0, 0, 0, 61, 61, 0, 61, 61, 61, 61, 61, 0, 0, 0, 0, 0, 0, 0, 0], [108, 108, 108, 0, 0, 0, 116, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [108, 108, 108, 0, 0, 0, 116, 117, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 116, 0, 9, 0, 0], [108, 108, 108, 141, 141, 141, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108]]; name2_4 = "The hall of Jow-An"; level2_5 = [[0, 0, 0, 0, 0, 0, 0, 0, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 104, 104, 104, 104, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 104, 35, 0], [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 121, 51, 0, 0, 104, 104, 104, 104], [0, 8, 119, 119, 119, 119, 0, 0, 0, 0, 0, 0, 124, 119, 119, 119, 119, 51, 0, 0, 0, 104, 104, 104], [0, 0, 119, 119, 123, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0], [0, 0, 119, 119, 0, 0, 0, 0, 0, 0, 52, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0], [0, 0, 119, 119, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0], [0, 0, 124, 119, 35, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 119, 120, 121, 0, 122, 121, 0, 51, 103, 54, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 108, 54, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 108, 54, 108, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 108, 54, 108, 51, 0, 0, 7, 0, 0, 4, 0, 0, 0], [0, 0, 108, 108, 108, 0, 0, 0, 0, 0, 51, 108, 54, 108, 51, 0, 0, 109, 109, 109, 109, 109, 109, 109], [108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 54, 108, 51, 0, 0, 110, 110, 110, 110, 110, 110, 110]]; name2_5 = "The hall of Jow-An"; level3_5 = [[108, 108, 108, 108, 108, 108, 0, 0, 108, 108, 108, 108, 54, 108, 51, 0, 0, 110, 110, 110, 110, 110, 110, 110], [108, 127, 126, 125, 108, 108, 142, 142, 108, 108, 108, 108, 54, 108, 51, 0, 0, 110, 110, 110, 110, 110, 110, 110], [108, 126, 125, 127, 108, 108, 108, 108, 108, 108, 108, 108, 54, 108, 51, 0, 0, 110, 110, 112, 0, 8, 110, 110], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 51, 0, 0, 110, 110, 0, 0, 0, 110, 110], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 51, 0, 0, 110, 110, 0, 0, 0, 110, 110], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 51, 0, 35, 110, 110, 0, 0, 0, 0, 110], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 51, 0, 110, 110, 110, 0, 0, 0, 0, 110], [108, 108, 108, 108, 108, 108, 142, 142, 108, 108, 108, 108, 108, 108, 51, 0, 0, 110, 110, 109, 109, 109, 109, 110], [108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 51, 0, 0, 110, 110, 110, 110, 110, 110, 110], [108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 0, 108, 108, 51, 0, 0, 0, 110, 110, 110, 110, 110, 110], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 51, 0, 0, 0, 0, 0, 0, 5, 0, 0], [103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103]]; name3_5 = "To the launchpad"; level3_4 = [[106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 108, 108, 108], [106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 0, 0, 0, 106, 106, 106, 106, 106, 106, 106, 108], [106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 0, 0, 0, 0, 0, 106, 108, 108, 108, 108, 108, 108], [106, 106, 106, 106, 106, 106, 106, 106, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [106, 106, 106, 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 108, 54, 0, 0, 0, 0, 0, 111, 0, 0, 0, 0, 0, 0, 35, 108, 108], [142, 142, 142, 142, 142, 142, 142, 108, 54, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108], [108, 108, 108, 108, 108, 108, 108, 108, 54, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 0, 0, 108], [108, 108, 108, 108, 108, 108, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 111, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103]]; name3_4 = "Supermario Nightmare"; level3_3 = [[115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 108, 108, 108, 108, 54, 0, 110, 110, 110, 110, 110, 110], [115, 115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 108, 108, 108, 108, 54, 0, 110, 110, 110, 110, 110, 110], [115, 115, 0, 35, 0, 0, 0, 115, 115, 0, 0, 0, 108, 108, 108, 108, 54, 0, 110, 110, 110, 110, 110, 106], [115, 115, 115, 115, 115, 115, 115, 115, 0, 0, 61, 61, 108, 108, 108, 108, 54, 0, 54, 0, 110, 110, 110, 106], [115, 115, 115, 115, 0, 0, 51, 0, 0, 0, 0, 0, 108, 108, 108, 108, 108, 108, 54, 0, 110, 110, 106, 106], [115, 0, 0, 0, 0, 0, 51, 108, 108, 108, 108, 108, 108, 0, 0, 0, 108, 108, 54, 0, 0, 0, 0, 0], [115, 0, 0, 0, 0, 0, 53, 54, 54, 54, 54, 54, 108, 0, 113, 0, 108, 108, 54, 0, 0, 0, 0, 0], [115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 0, 0, 0, 108, 108, 108, 108, 108, 108, 108, 108], [115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108], [115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 108, 108, 108, 0, 0, 108, 108, 108, 108, 108, 108], [115, 115, 0, 54, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 0, 0, 0, 0, 108, 108, 108, 108, 108], [115, 8, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [115, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [115, 0, 0, 54, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 108, 0, 0, 108, 0, 0, 0, 0, 0], [115, 115, 115, 54, 110, 110, 110, 110, 103, 103, 103, 103, 103, 103, 103, 108, 141, 141, 108, 103, 103, 103, 103, 103]]; name3_3 = "Pathway to secrecy"; level2_3 = [[108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 54, 108, 108, 108, 108, 108, 108, 103, 103, 103, 103, 103, 103, 103], [108, 0, 0, 108, 108, 108, 108, 108, 108, 108, 54, 108, 108, 108, 108, 108, 108, 108, 108, 0, 0, 0, 0, 108], [108, 0, 0, 0, 108, 108, 108, 108, 108, 0, 54, 0, 0, 108, 108, 108, 108, 108, 108, 0, 0, 35, 0, 108], [108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 108, 108, 108], [108, 108, 108, 35, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108], [108, 108, 108, 108, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 108, 108, 108, 108, 108, 108], [115, 115, 115, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 42, 0, 0, 0, 0, 108, 108], [115, 115, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 109, 109, 0, 0, 0, 0, 0], [115, 115, 0, 54, 116, 116, 117, 116, 142, 142, 116, 116, 116, 116, 116, 118, 110, 110, 110, 116, 116, 116, 116, 116], [115, 0, 0, 54, 116, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 116, 116, 116, 116], [115, 0, 0, 54, 116, 110, 110, 110, 0, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 116, 116, 116], [115, 115, 0, 54, 116, 110, 110, 110, 0, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 116, 116], [115, 115, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 110, 110, 108], [115, 115, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 110, 110, 108], [115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 108, 108, 108, 108, 54, 0, 110, 110, 110, 110, 110, 108]]; name2_3 = "The speedBooster"; level2_6 = [[104, 104, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 119, 119, 119, 119, 119, 119], [0, 104, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 51, 0, 0, 0, 119], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 51, 0, 34, 119, 119], [104, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 119, 0, 0, 0, 0, 51, 0, 119, 119, 119], [104, 104, 104, 61, 61, 61, 61, 61, 0, 0, 0, 0, 0, 0, 119, 119, 119, 119, 119, 53, 119, 119, 119, 119], [0, 0, 8, 0, 0, 0, 61, 61, 61, 61, 0, 0, 0, 0, 0, 0, 0, 0, 101, 52, 101, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 119, 119, 119, 119, 119, 51, 119, 119, 119, 119], [0, 0, 0, 0, 0, 0, 0, 0, 103, 103, 103, 61, 61, 61, 119, 0, 0, 0, 0, 51, 119, 123, 0, 0], [0, 0, 0, 0, 0, 103, 103, 103, 108, 108, 108, 0, 0, 0, 119, 0, 0, 0, 0, 51, 0, 0, 0, 0], [103, 103, 103, 103, 103, 108, 108, 108, 0, 0, 51, 0, 0, 122, 119, 0, 61, 61, 61, 61, 0, 0, 0, 0], [108, 108, 108, 108, 108, 0, 0, 0, 0, 0, 51, 122, 120, 119, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 102, 106, 141, 141, 141, 141, 141], [0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 102, 102, 106, 106, 106, 106, 106, 106], [109, 109, 109, 109, 109, 109, 109, 141, 141, 109, 109, 109, 109, 109, 109, 102, 102, 102, 106, 51, 53, 51, 53, 51], [110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 106, 106, 106, 106, 51, 0, 51, 0, 51]]; name2_6 = "The hall of Jow-An"; level4_3 = [[115, 115, 115, 54, 110, 110, 110, 110, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102], [115, 115, 115, 54, 112, 0, 0, 51, 53, 54, 51, 51, 51, 51, 51, 51, 53, 51, 51, 53, 53, 53, 51, 128], [115, 115, 115, 54, 0, 0, 0, 53, 0, 54, 53, 53, 51, 51, 53, 53, 0, 53, 53, 0, 0, 0, 51, 128], [115, 115, 115, 54, 0, 0, 0, 0, 0, 0, 0, 0, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 51, 128], [128, 115, 115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 35, 51, 128], [128, 0, 115, 115, 115, 115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 61, 128], [128, 0, 0, 51, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 0, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 0, 53, 0, 0, 0, 111, 111, 143, 143, 143, 143, 143, 111, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 0, 0, 0, 111, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 114, 0, 0, 53, 0, 114, 114, 0, 0, 0, 0, 0, 0, 0, 0, 114, 0, 0, 0, 0, 0, 128], [117, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 114, 0, 0, 114, 114, 0, 0, 0, 0, 0, 0, 0, 118], [142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142]]; name4_3 = "The Flood"; level3_6 = [[110, 110, 110, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 14, 134, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 61, 61, 61, 54, 0, 0, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 0, 0, 0, 54, 0, 0, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 0, 0, 61, 61, 61, 54, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 0, 0, 0, 0, 0, 54, 0, 0, 45, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 0, 0, 0, 0, 0, 54, 0, 0, 45, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 0, 0, 0, 61, 61, 61, 61, 61, 61, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 44, 101, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 44, 101, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 44, 129, 54, 0, 0, 0, 0, 0, 0, 62, 62, 62, 0, 0, 0, 0, 0, 0, 0, 0, 62, 62], [0, 0, 44, 101, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [103, 103, 103, 103, 103, 103, 103, 143, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145]]; name3_6 = "The Launchpad"; level2_7 = [[119, 119, 119, 119, 0, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 114, 0, 0], [119, 119, 119, 119, 0, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0], [119, 119, 119, 119, 119, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0], [119, 119, 119, 119, 0, 0, 0, 0, 0, 61, 61, 61, 61, 61, 61, 61, 61, 0, 61, 61, 0, 128, 0, 0], [119, 119, 119, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0, 114, 0, 0], [119, 119, 119, 119, 119, 119, 119, 0, 54, 122, 120, 120, 120, 120, 120, 120, 121, 0, 131, 132, 131, 19, 20, 19], [0, 0, 0, 0, 18, 0, 119, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0], [0, 0, 0, 0, 39, 0, 119, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0], [0, 0, 0, 0, 39, 0, 119, 0, 54, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0], [0, 0, 0, 0, 39, 0, 119, 0, 103, 103, 103, 103, 103, 142, 142, 103, 0, 0, 0, 40, 0, 0, 0, 0], [102, 102, 102, 102, 102, 102, 119, 0, 0, 0, 0, 0, 103, 103, 103, 103, 103, 103, 103, 103, 103, 0, 0, 0], [106, 106, 106, 106, 106, 106, 119, 141, 141, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 8, 0, 0, 0, 0], [0, 8, 0, 0, 124, 119, 119, 61, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; name2_7 = "Transport"; level1_7 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107, 107, 107, 107, 107, 107, 107, 107], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107, 0, 0, 8, 0, 0, 0, 107], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107], [115, 115, 115, 115, 115, 115, 115, 0, 106, 106, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107], [115, 0, 0, 0, 0, 0, 115, 0, 106, 106, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107], [115, 0, 54, 0, 0, 35, 115, 0, 0, 0, 54, 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107], [115, 115, 54, 115, 115, 115, 115, 0, 0, 0, 0, 106, 106, 106, 106, 106, 106, 0, 0, 0, 0, 0, 0, 107], [0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 107], [108, 108, 108, 108, 108, 108, 108, 108, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107], [0, 0, 0, 51, 0, 0, 0, 0, 108, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107], [0, 0, 0, 51, 108, 0, 0, 0, 0, 108, 108, 108, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107], [0, 0, 0, 51, 108, 108, 108, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 107], [0, 0, 0, 53, 0, 0, 108, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 107], [0, 0, 0, 0, 41, 0, 108, 0, 54, 107, 107, 107, 107, 107, 107, 0, 0, 0, 0, 0, 107, 107, 107, 107], [108, 108, 108, 108, 108, 108, 108, 0, 54, 0, 0, 0, 0, 0, 107, 107, 107, 107, 107, 107, 107, 0, 0, 0]]; name1_7 = "The show must go on"; level1_6 = [[0, 0, 0, 0, 0, 0, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 103, 0, 16, 15, 17, 0, 0, 16, 15, 15, 15, 17, 0, 0, 16, 15, 17, 0], [15, 15, 17, 0, 0, 0, 103, 52, 133, 133, 133, 0, 0, 133, 133, 133, 133, 133, 0, 0, 133, 133, 115, 115], [61, 61, 61, 0, 0, 0, 103, 51, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 115, 115], [0, 0, 0, 0, 0, 0, 0, 51, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 115, 115], [0, 0, 0, 0, 0, 0, 0, 51, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 115, 115], [0, 0, 0, 0, 0, 0, 0, 51, 103, 0, 35, 0, 0, 0, 0, 35, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 51, 108, 108, 108, 142, 142, 108, 108, 108, 108, 108, 142, 142, 108, 108, 108, 108], [0, 0, 0, 0, 0, 0, 0, 51, 108, 0, 108, 110, 110, 108, 0, 51, 0, 108, 110, 110, 108, 0, 8, 0], [0, 0, 7, 7, 7, 7, 0, 51, 108, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 108, 108, 108, 108, 0, 51, 108, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0], [108, 108, 108, 0, 0, 108, 108, 108, 108, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108]]; name1_6 = "The Basement"; level1_5 = [[110, 110, 110, 110, 110, 110, 130, 51, 0, 130, 130, 0, 0, 0, 130, 130, 130, 130, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 130, 130, 130, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 112, 0, 130, 130, 130, 130, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 0, 0, 0, 0, 130, 130, 53, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 16, 15, 15, 15, 15, 15], [110, 0, 0, 0, 0, 130, 0, 0, 0, 0, 0, 62, 62, 62, 0, 0, 0, 0, 130, 130, 61, 61, 61, 61], [110, 0, 0, 0, 0, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 0, 0, 0, 0, 0], [110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 51, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 46, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 110, 110, 110, 110, 0, 0, 0, 0, 62, 62, 62, 62, 51, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 110, 110, 110, 110, 110, 110, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0], [0, 5, 7, 110, 110, 0, 18, 0, 0, 110, 110, 0, 0, 0, 0, 0, 0, 0, 0, 108, 108, 0, 0, 0], [110, 110, 110, 110, 0, 0, 38, 0, 0, 103, 103, 103, 103, 0, 0, 0, 0, 0, 108, 0, 0, 108, 0, 0], [0, 110, 110, 110, 0, 0, 38, 0, 0, 0, 0, 0, 108, 108, 108, 108, 108, 108, 0, 0, 0, 0, 108, 108], [0, 0, 110, 110, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0, 0, 0, 0], [0, 0, 0, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108]]; name1_5 = "The Basement"; level0_5 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134], [0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134], [0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 130, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 134], [0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 130, 35, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 134], [0, 0, 0, 109, 109, 109, 109, 109, 109, 130, 130, 130, 103, 103, 103, 103, 103, 54, 103, 103, 103, 103, 103, 103], [0, 0, 109, 110, 110, 110, 110, 110, 110, 130, 130, 103, 103, 103, 103, 103, 103, 54, 103, 103, 103, 103, 103, 103], [109, 109, 110, 110, 110, 110, 0, 0, 0, 130, 130, 0, 53, 0, 0, 0, 0, 54, 0, 51, 53, 0, 128, 51], [110, 110, 110, 110, 110, 0, 0, 0, 0, 130, 130, 0, 0, 0, 0, 0, 0, 54, 0, 53, 0, 0, 128, 51], [0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0, 128, 51], [0, 0, 0, 0, 0, 0, 0, 0, 62, 130, 130, 61, 61, 61, 61, 61, 61, 61, 0, 0, 0, 0, 128, 53], [0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0], [0, 0, 110, 110, 110, 110, 130, 52, 0, 130, 130, 0, 0, 0, 0, 0, 0, 0, 61, 61, 61, 61, 114, 0], [110, 110, 110, 110, 110, 110, 130, 51, 0, 130, 130, 0, 0, 0, 130, 130, 130, 130, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 110, 110, 130, 51, 0, 130, 130, 0, 0, 0, 130, 130, 130, 130, 0, 0, 0, 0, 0, 0]]; name0_5 = "The House"; _quality = "high"; t._visible = false; gameover._visible = false; _root.onEnterFrame = undefined; stop();Instance of Symbol 301 MovieClip [gameover] "gameover" in Frame 2onClipEvent (load) { stop(); }Frame 3function constructLevel(bana) { i = 0; while (i < 15) { j = 0; while (j < 24) { if (this[bana][i][j] > 0) { this["map" + activeMap].attachMovie("tile", (("tile" + i) + "_") + j, ++d); this["map" + activeMap][(("tile" + i) + "_") + j]._x = 16 * j; this["map" + activeMap][(("tile" + i) + "_") + j]._y = 16 * i; this["map" + activeMap][(("tile" + i) + "_") + j].gotoAndStop(this[bana][i][j]); } j++; } i++; } i = 0; while (i < this["monster" + bana].length) { this["monster" + activeMap].attachMovie("monster", "monster" + i, ++d); this["monster" + activeMap]["monster" + i].gotoAndStop(this["monster" + bana][i][0]); this["monster" + activeMap]["monster" + i].startX = this["monster" + bana][i][1]; this["monster" + activeMap]["monster" + i].startY = this["monster" + bana][i][2]; this["monster" + activeMap]["monster" + i].finX = this["monster" + bana][i][3]; this["monster" + activeMap]["monster" + i].finY = this["monster" + bana][i][4]; this["monster" + activeMap]["monster" + i].speed = this["monster" + bana][i][5]; i++; } } function switchMap(pos) { active = false; activeMap = (activeMap + 1) % 2; constructLevel((("level" + level_y) + "_") + level_x); scrolling = true; if ((pos == "up") || (pos == "down")) { scrollCount = 15; } else { scrollCount = 24; } } function eraseWorld(bana) { for (mc in this["map" + bana]) { removeMovieClip(this["map" + bana][mc]); } for (mc in this["monster" + bana]) { removeMovieClip(this["monster" + bana][mc]); } info.room.text = eval ((("name" + level_y) + "_") + level_x); } function newLife() { lives--; if (lives >= 0) { info.life.text = "x" + lives; hero._x = RestartX; hero._y = RestartY; hero.jumping = false; hero.speed = 0; } else { gameover = true; hero._visible = false; attachMovie("gameover", "gameover", 10, {_x:0, _y:0}); } } quality = 1; activeMap = 0; speed = 3; level_x = 4; level_y = 0; lives = 5; info.life.text = "x" + lives; score = 0; displayScore = score; gameover = false; gravity = true; active = true; scrolling = false; scrollSpeed = [0, 0]; RestartX = hero._x; RestartY = hero._y; dead = false; size = 10; top = 0; right = 384; bottom = 240; left = 0; _quality = "LOW"; death = new Sound(); death.attachSound("death"); monsterlevel4_3 = [[17, 19, 5, 19, 12, 1]]; monsterlevel0_4 = []; monsterlevel1_3 = [[2, 8, 1, 8, 7, 3], [2, 12, 7, 12, 1, 3], [1, 2, 3, 7, 3, 1]]; monsterlevel1_4 = [[6, 17, 13, 1, 13, 6]]; monsterlevel2_4 = [[3, 8, 13, 18, 13, 3], [5, 10, 5, 10, 13, 4], [2, 14, 9, 19, 9, 2]]; monsterlevel2_5 = [[15, 14, 5, 0, 0, 0], [3, 20, 2, 1, 2, 3], [4, 6, 4, 6, 13, 5], [4, 7, 10, 7, 13, 3]]; monsterlevel3_5 = [[15, 8, 10, 0, 0, 0], [15, 4, 10, 0, 0, 0], [16, 6, 3, 0, 0, 0]]; monsterlevel3_4 = [[13, 14, 7, 0, 0, 0], [12, 18, 10, 0, 0, 0], [11, 11, 13, 0, 0, 0], [14, 8, 3, 0, 0, 0]]; monsterlevel2_3 = [[16, 8, 10, 0, 0, 0], [1, 4, 3, 20, 3, 3]]; monsterlevel3_3 = [[3, 4, 4, 11, 4, 1], [2, 1, 9, 11, 9, 3]]; monsterlevel2_6 = [[5, 3, 1, 3, 8, 2]]; monsterlevel1_7 = [[17, 18, 2, 18, 13, 1], [2, 14, 8, 14, 12, 2], [3, 15, 13, 19, 13, 3], [15, 15, 2, 0, 0, 0], [1, 7, 7, 0, 7, 1]]; monsterlevel1_6 = [[16, 11, 10, 0, 0, 0], [16, 12, 10, 0, 0, 0], [16, 10, 10, 0, 0, 0], [16, 17, 10, 0, 0, 0], [16, 18, 10, 0, 0, 0], [16, 19, 10, 0, 0, 0], [3, 9, 13, 21, 13, 3], [5, 9, 2, 21, 7, 4]]; monsterlevel1_5 = [[15, 9, 1, 0, 0, 0], [15, 14, 1, 0, 0, 0], [15, 16, 1, 0, 0, 0], [1, 13, 7, 16, 7, 3], [5, 4, 3, 4, 8, 3], [5, 3, 3, 3, 9, 3]]; monsterlevel0_5 = [[1, 12, 3, 18, 3, 2], [1, 19, 3, 23, 3, 3], [1, 17, 8, 9, 8, 2], [4, 0, 1, 8, 1, 2]]; monsterlevel2_7 = [[4, 17, 1, 17, 10, 3], [5, 8, 5, 16, 5, 2]]; constructLevel((("level" + level_y) + "_") + level_x); this.onEnterFrame = function () { if (!scrolling) { if (!gravity) { kL = Key.isDown(37); kR = Key.isDown(39); kU = Key.isDown(38); kD = Key.isDown(40); if (active && (!dead)) { if (kL) { hero._x = hero._x - speed; } else if (kR) { hero._x = hero._x + speed; } if (kU) { hero._y = hero._y - speed; } else if (kD) { hero._y = hero._y + speed; } } } else if (active && (!dead)) { hero.physics(); } if (active && (!dead)) { if (hero._x < 8) { this["map" + ((activeMap + 1) % 2)]._x = -right; this["map" + ((activeMap + 1) % 2)]._y = top; this["monster" + ((activeMap + 1) % 2)]._x = -right; this["monster" + ((activeMap + 1) % 2)]._y = top; level_x--; scrollSpeed = [16, 0]; heroScrollSpeed = [15.25, 0]; switchMap("right"); } else if (hero._x > 376) { this["map" + ((activeMap + 1) % 2)]._x = right; this["map" + ((activeMap + 1) % 2)]._y = 0; this["monster" + ((activeMap + 1) % 2)]._x = right; this["monster" + ((activeMap + 1) % 2)]._y = 0; level_x++; scrollSpeed = [-16, 0]; heroScrollSpeed = [-15.25, 0]; switchMap("right"); } if (hero._y < 8) { this["map" + ((activeMap + 1) % 2)]._x = left; this["map" + ((activeMap + 1) % 2)]._y = -bottom; this["monster" + ((activeMap + 1) % 2)]._x = left; this["monster" + ((activeMap + 1) % 2)]._y = -bottom; level_y--; scrollSpeed = [0, 16]; heroScrollSpeed = [0, 14.5]; switchMap("up"); } else if (hero._y > 232) { this["map" + ((activeMap + 1) % 2)]._x = left; this["map" + ((activeMap + 1) % 2)]._y = bottom; this["monster" + ((activeMap + 1) % 2)]._x = left; this["monster" + ((activeMap + 1) % 2)]._y = bottom; level_y++; scrollSpeed = [0, -16]; heroScrollSpeed = [0, -14.5]; switchMap("down"); } } else if (dead && (!gameover)) { if (!playDeath) { death.stop(); death.start(); playDeath = true; hero._xscale = 100; } hero._rotation = hero._rotation + 10; size = size - 0.5; if (hero._xscale > 0) { hero._xscale = hero._xscale + size; hero._yscale = hero._yscale + size; } else { hero._xscale = (hero._yscale = 0); } if (size < -20) { dead = false; hero._xscale = (hero._yscale = 100); hero._rotation = 0; size = 10; playDeath = false; newLife(); } } } else { map0._x = map0._x + scrollSpeed[0]; map1._x = map1._x + scrollSpeed[0]; monster0._x = monster0._x + scrollSpeed[0]; monster1._x = monster1._x + scrollSpeed[0]; map0._y = map0._y + scrollSpeed[1]; map1._y = map1._y + scrollSpeed[1]; monster0._y = monster0._y + scrollSpeed[1]; monster1._y = monster1._y + scrollSpeed[1]; hero._x = hero._x + heroScrollSpeed[0]; hero._y = hero._y + heroScrollSpeed[1]; scrollCount--; if (scrollCount == 0) { scrolling = false; active = true; eraseWorld((activeMap + 1) % 2); RestartX = hero._x; RestartY = hero._y; } } if (score > displayScore) { displayScore++; ((displayScore < 10) ? ((displayScore = "0" + displayScore)) : null); st = "Score: " + displayScore; info.score.text = st; } }; cheat = new Object(); cheat.cheatCode = 0; cheat.onKeyDown = function () { if (Key.getCode() == 84) { cheat.cheatCode = 1; } else if ((Key.getCode() == 83) && (cheat.cheatCode == 1)) { cheat.cheatCode = 2; } else if ((Key.getCode() == 65) && (cheat.cheatCode == 2)) { cheat.cheatCode = 0; gravity = !gravity; trace("cheater"); } else { cheat.cheatCode = 0; } }; Key.addListener(cheat); stop();Instance of Symbol 361 MovieClip "hero" in Frame 3onClipEvent (load) { function physics() { x = _x; y = _y; level_x = _parent.level_x; level_y = _parent.level_y; mapName = (("level" + level_y) + "_") + level_x; kL = Key.isDown(37); kR = Key.isDown(39); kU = Key.isDown(38); kD = Key.isDown(40); kS = Key.isDown(32); if (kL) { objHero.dir = -1; _xscale = -100; ((speed > (-maxSpeed)) ? ((speed = speed - accel)) : ((speed = -maxSpeed))); x = x + speed; } else if (kR) { objHero.dir = 1; _xscale = 100; ((speed < maxSpeed) ? ((speed = speed + accel)) : ((speed = maxSpeed))); x = x + speed; } else if ((speed > 0.5) || (speed < -0.5)) { speed = speed * slowDown; x = x + speed; } else { speed = 0; } climbAnim = false; if (kU && (climbing)) { y = y - climbSpeed; climbAnim = true; p1 = getTile(x, y - 8); if (p1.tile > 100) { y = ((p1.y * tileW) + tileW) + 8; } } else if (kD && (climbing)) { y = y + climbSpeed; climbAnim = true; var tObj = checkFloor(x, y); if ((tObj[0].tile > 60) || (tObj[1].tile > 60)) { y = (tObj[0].y * tileW) - 9; falling = false; maxSpeed = groundMaxSpeed; } } p1 = getTile(x, y + 9); p2 = getTile(x, y); if (((p1.tile > 50) && (p1.tile < 61)) || ((p2.tile > 50) && (p2.tile < 61))) { climbing = true; if (falling) { falling = false; } } else { climbing = false; } if ((p2.tile > 33) && (p2.tile < 50)) { this["bonusTile_" + p2.tile](p2.x, p2.y); } if ((kS && (!falling)) && (!jumping)) { jumping = true; jumpSpeed = initJumpSpeed; maxSpeed = jumpMaxSpeed; } p1 = getTile(x - 8, y); p2 = getTile(x + 8, y); if (p1.tile > 100) { x = ((p1.x * tileW) + tileW) + 8; speed = 0; } else if (p2.tile > 100) { x = (p2.x * tileW) - 8; speed = 0; } if ((!falling) && (!jumping)) { var p1 = getTile(x - 5, y + 9); var p2 = getTile(x + 5, y + 9); if ((p1.tile < 61) && (p2.tile < 61)) { jumpSpeed = 1; falling = true; } else if ((p1.tile > 140) && (p2.tile > 140)) { dieTiles(); } } else if (falling) { ((jumpSpeed > maxFallSpeed) ? ((jumpSpeed = maxFallSpeed)) : ((jumpSpeed = jumpSpeed + gravity))); y = y + jumpSpeed; var tObj = checkFloor(x, y); if ((tObj[0].tile >= 140) && (tObj[1].tile >= 140)) { dieTiles(); } else if ((tObj[0].tile > 60) || (tObj[1].tile > 60)) { y = (tObj[0].y * tileW) - 9; falling = false; maxSpeed = groundMaxSpeed; } } else if (jumping) { jumpSpeed = jumpSpeed + gravity; if (jumpSpeed > 0) { jumping = false; falling = true; } y = y + jumpSpeed; p1 = getTile(x - 5, y - 8); p2 = getTile(x + 5, y - 8); if ((p1.tile > 100) || (p2.tile > 100)) { y = ((p1.y * tileW) + tileW) + 8; jumping = false; falling = true; jumpSpeed = 0; } } objHero.animate(); _x = x; _y = y; } function checkFloor(x, y) { var p1 = new Object(); var p2 = new Object(); p1.x = x - 5; p1.y = y + 8; p2.x = x + 5; p2.y = p1.y; var temp = getTile(p1.x, p1.y); p1.x = temp.x; p1.y = temp.y; p1.tile = temp.tile; var temp = getTile(p2.x, p2.y); p2.x = temp.x; p2.y = temp.y; p2.tile = temp.tile; return([p1, p2]); } function getTile(x, y) { var tX = Math.floor(x / tileW); var tY = Math.floor(y / tileW); tile = _parent[mapName][tY][tX]; return({x:tX, y:tY, tile:tile}); } function dieTiles() { _parent.dead = true; } function bonusTile_34(x, y) { _parent.score = _parent.score + 5; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); _parent.level2_6[5][18] = 0; _parent.level2_6[5][20] = 0; _parent["map" + _parent.activeMap].tile5_18.removeMovieClip(); _parent["map" + _parent.activeMap].tile5_20.removeMovieClip(); bonus2.start(0.25); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_35(x, y) { _parent.score = _parent.score + 5; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); bonus1.start(); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_36(x, y) { _parent.score = _parent.score + 5; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); _parent.level1_4[12][18] = 0; _parent.level1_4[13][18] = 0; bonus1.start(); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_38(x, y) { beam.start(); _parent.active = false; countTimer = setInterval(fadeOut, 50, 128, 135, 5, 0); } function bonusTile_39(x, y) { beam.start(); _parent.active = false; countTimer = setInterval(fadeOut, 50, 16, 215, 7, 1); } function bonusTile_40(x, y) { beam.start(); _parent.active = false; countTimer = setInterval(fadeOut, 50, _x, 39, null, null); } function bonusTile_41(x, y) { _parent.score = _parent.score + 70; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); _parent.lives++; _parent.info.life.text = "x" + _parent.lives; bonus2.start(0.25); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_42(x, y) { _parent.score = _parent.score + 70; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); groundMaxSpeed = groundMaxSpeed + 2; jumpMaxSpeed = jumpMaxSpeed + 2; accel = accel + 0.2; bonus2.start(0.25); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_43(x, y) { _parent.score = _parent.score + 25; _parent.info.key_g._visible = true; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); bonus2.start(0.25); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_44(x, y) { var i; i = 0; while (i < bonusesTaken.length) { if (bonusesTaken[i].tile == 43) { unlock.start(); _parent.info.key_g._visible = false; _parent[(("level" + level_y) + "_") + level_x][10][2] = 0; _parent[(("level" + level_y) + "_") + level_x][11][2] = 0; _parent[(("level" + level_y) + "_") + level_x][12][2] = 0; _parent[(("level" + level_y) + "_") + level_x][13][2] = 0; _parent.active = false; bonusesTaken.push({x:x, y:y, tile:t}); countTimer = setInterval(removeDoor, 70); } i++; } } function bonusTile_45(x, y) { _parent.active = false; this.swapDepths(_parent["map" + _parent.activeMap]); countTimer = setInterval(beginEnding, 10); } function bonusTile_46(x, y) { _parent.score = _parent.score + 40; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); _parent.level3_4[7][0] = 101; _parent.level3_4[7][1] = 101; _parent.level3_4[7][2] = 101; _parent.level3_4[7][3] = 101; _parent.level3_4[7][4] = 101; _parent.level3_4[7][5] = 101; _parent.level3_4[7][6] = 101; bonus2.start(0.25); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function fadeOut(x, y, levelx, levely) { _alpha = (_alpha + -10); if (_alpha <= 0) { _x = x; _y = y; speed = 0; clearInterval(countTimer); if (levelx != null) { _parent.level_y = levely; _parent.level_x = levelx; _parent.eraseWorld(_parent.activeMap); _parent.constructLevel((("level" + levely) + "_") + levelx); _parent.RestartX = x; _parent.RestartY = y; } countTimer = setInterval(fadeIn, 100); } } function fadeIn(x, y) { _alpha = (_alpha + 10); if (_alpha >= 100) { _alpha = 100; clearInterval(countTimer); _parent.active = true; } } function removeDoor() { var i; i = 10; while (i <= 13) { _parent["map" + _parent.activeMap][("tile" + i) + "_3"]._alpha = _parent["map" + _parent.activeMap][("tile" + i) + "_3"]._alpha - 5; i++; } if (_parent["map" + _parent.activeMap].tile10_3._alpha <= 0) { _parent[(("level" + level_y) + "_") + level_x][10][3] = 0; _parent[(("level" + level_y) + "_") + level_x][11][3] = 0; _parent[(("level" + level_y) + "_") + level_x][12][3] = 0; _parent[(("level" + level_y) + "_") + level_x][13][3] = 0; _parent.active = true; clearInterval(countTimer); } } function beginEnding() { _x = (_x + 1); objHero.animate(); if (_x > 288) { clearInterval(countTimer); _visible = false; _parent["map" + _parent.activeMap].tile9_14.rocket.gotoAndPlay(2); } } speed = 0; accel = 0.6; groundMaxSpeed = 4.1; jumpMaxSpeed = 3; maxSpeed = groundMaxSpeed; slowDown = 0.5; climbSpeed = 3; jumping = false; falling = false; climbing = false; gravity = 0.5; fallSpeed = 0; maxFallSpeed = 7; initJumpSpeed = -5; jumpSpeed = 0; tileW = 16; bonusesTaken = new Array(); bonus1 = new Sound(); bonus1.attachSound("bonus"); beam = new Sound(); beam.attachSound("teleport"); bonus2 = new Sound(); bonus2.attachSound("super_bonus"); unlock = new Sound(); unlock.attachSound("unlock"); hero_anim = function () { this.dir = 1; this.stat = "standing"; this.an = 0; this.standing = [1]; this.running = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; this.turn = [17, 18, 16]; this.jumping = [19]; this.falling = [19]; this.climb = [23, 20, 21, 22, 21, 20]; this.die = [1]; this._tl = this; }; hero_anim.prototype.animate = function () { if (_parent.dead) { this.stat = "die"; } else if (climbing && (climbAnim)) { this.stat = "climb"; } else if (jumping) { this.stat = "jumping"; } else if ((falling && (!climbing)) && (!onElevator)) { this.stat = "falling"; } else if ((speed > -0.5) && (speed < 0.5)) { this.stat = "standing"; } else if (((speed < 0) && (this.dir == -1)) || ((speed > 0) && (this.dir == 1))) { this.stat = "running"; } else if (((speed < 0) && (this.dir == 1)) || ((speed > 0) && (this.dir == -1))) { this.stat = "turn"; } this.an = (++this.an) % this[this.stat].length; gotoAndStop(this[this.stat][this.an]); }; objHero = new hero_anim(); this.gotoAndStop(1); }Instance of Symbol 96 MovieClip "hide" in Frame 3onClipEvent (load) { _y = -1; } onClipEvent (enterFrame) { if (_alpha > 5) { _alpha = (_alpha + -10); } else { _visible = false; } }Frame 4stop();Frame 5gotoAndStop (4);Frame 6_quality = "high"; stop();Symbol 80 MovieClip Frame 2hitSquare._visible = false;Symbol 80 MovieClip Frame 16gotoAndStop (1);Symbol 83 MovieClip Frame 20gotoAndStop (1);Symbol 93 MovieClip [monster] Frame 1function placeMonster() { _x = (startX * 16); _y = (startY * 16); hitSquare._visible = false; } function initBall() { ball._rotation = 0; ball.hitSquare._rotation = 0; ball.hitSquare._visible = false; } function spinBall() { if (_parent._parent.active) { if (ball.hitSquare.hitTest(_parent._parent.hero.hitSquare)) { _parent._parent.dead = true; } ball._rotation = ball._rotation + sSpeed; ball.hitSquare._rotation = ball.hitSquare._rotation - sSpeed; } } function playerCollision() { if (this.hitSquare.hitTest(_parent._parent.hero.hitSquare)) { _parent._parent.dead = true; } } function droppeCollision() { if (this.hitTest(_parent._parent.hero.hitSquare)) { _parent._parent.dead = true; } } function getRandomTimer() { tmr = (getTimer() + random(3000)) + 1000; } placeMonster(); if (startX < finX) { minX = startX; maxX = finX; xDir = 1; monster._xscale = 100; } else if (startX > finX) { minX = finX; maxX = startX; xDir = -1; monster._xscale = -100; } else { xDir = 0; } if (startY < finY) { minY = startY; maxY = finY; yDir = 1; } else if (startY > finY) { minY = finY; maxY = startY; yDir = -1; } else { yDir = 0; } this.onEnterFrame = function () { if (_parent._parent.active) { playerCollision(); _x = (_x + (speed * xDir)); _y = (_y + (speed * yDir)); xTile = _x / 16; yTile = _y / 16; if ((xDir == 1) && (xTile >= maxX)) { xDir = -1; monster._xscale = 100 * xDir; } else if ((xDir == -1) && (xTile <= minX)) { xDir = 1; monster._xscale = 100 * xDir; } else if ((yDir == 1) && (yTile >= maxY)) { yDir = -1; } else if ((yDir == -1) && (yTile <= minY)) { yDir = 1; } } };Symbol 93 MovieClip [monster] Frame 11placeMonster(); initBall(); sSpeed = 8; this.onEnterFrame = spinBall;Symbol 93 MovieClip [monster] Frame 12placeMonster(); initBall(); sSpeed = -10; this.onEnterFrame = spinBall;Symbol 93 MovieClip [monster] Frame 13placeMonster(); initBall(); sSpeed = 6; this.onEnterFrame = spinBall;Symbol 93 MovieClip [monster] Frame 14placeMonster(); initBall(); sSpeed = -5; this.onEnterFrame = spinBall;Symbol 93 MovieClip [monster] Frame 15squeez.hitSquare._visible = false; placeMonster(); squeez.gotoAndStop(1); getRandomTimer(); this.onEnterFrame = function () { if (_parent._parent.active) { if (getTimer() >= tmr) { squeez.gotoAndPlay(1); getRandomTimer(); } if (squeez.hitSquare.hitTest(_parent._parent.hero)) { _parent._parent.dead = true; } } };Symbol 93 MovieClip [monster] Frame 16placeMonster(); droppe.gotoAndStop(1); getRandomTimer(); this.onEnterFrame = function () { if (_parent._parent.active) { if (getTimer() >= tmr) { droppe.gotoAndPlay(1); getRandomTimer(); } droppeCollision(); } };Symbol 93 MovieClip [monster] Frame 17placeMonster(); eX = startX * 16; this.onEnterFrame = function () { if (_parent._parent.active) { _parent._parent.hero.onElevator = false; _x = (_x + (speed * xDir)); _y = (_y + (speed * yDir)); xTile = _x / 16; yTile = _y / 16; if ((yDir == 1) && (yTile >= maxY)) { yDir = -1; } else if ((yDir == -1) && (yTile <= minY)) { yDir = 1; } } jumping = _parent._parent.hero.jumping; falling = _parent._parent.hero.falling; herox = _parent._parent.hero.x; heroy = _parent._parent.hero.y; if (!jumping) { if ((heroX > (eX - 8)) && (herox < (eX + 24))) { if ((heroy > (_y - 10)) && (heroy < (_y + 8))) { _parent._parent.hero.onElevator = true; if (yDir == -1) { _parent._parent.hero._y = _y - 7; _parent._parent.hero.falling = false; } else if (falling) { _parent._parent.hero._y = _y - 7; _parent._parent.hero.falling = false; } } } } };Symbol 103 MovieClip Frame 1num = Math.round(_parent.getBytesTotal() / 1000); num = num - 100; t.text = ("LOADING " + num) + " k";Symbol 147 MovieClip Frame 1ani = true; stop();Symbol 147 MovieClip Frame 11if (ani) { gotoAndPlay (2); }Symbol 151 MovieClip Frame 1stop();Symbol 151 MovieClip Frame 28r.gotoAndPlay(2);Symbol 151 MovieClip Frame 138r.ani = false;Symbol 151 MovieClip Frame 262_parent._parent._parent.gotoAndStop(6);Symbol 276 MovieClip Frame 1this.onEnterFrame = function () { if (_parent._parent._parent.active == true) { play(); } else { stop(); } };Symbol 301 MovieClip [gameover] Frame 1i = 0;Symbol 301 MovieClip [gameover] Frame 67if ((++i) < 3) { gotoAndPlay (18); } else { _parent.gotoAndPlay(2); this.removeMovieClip(); }Symbol 309 MovieClip Frame 1stop();Symbol 322 Buttonon (release) { getURL ("http://www.salomonsson.se", _blank); }Symbol 323 Buttonon (release) { getURL ("http://www.hillside.se", _blank); }Symbol 324 Buttonon (release) { getURL ("http://www.nikosgatos.com", _blank); }Instance of Symbol 13 MovieClip "hitSquare" in Symbol 361 MovieClip Frame 1onClipEvent (load) { this._visible = false; }Symbol 362 MovieClip Frame 1Monster = function (dir, gpx) { this.dir = dir; this.gpx = eval (gpx); this.speed = random(2) + 1; this.left = 210; this.right = 373; }; m0 = new Monster(1, "lurv"); m1 = new Monster(-1, "walk"); m2 = new Monster(1, "mouse"); m3 = new Monster(1, "hero"); m2.left = m2.left - 16; heroWalk = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; start1 = false; start2 = false; a = 0; this.onEnterFrame = function () { a++; a = a % heroWalk.length; hero.gotoAndStop(heroWalk[a]); if (!start1) { var i = 0; while (i < 4) { var m = eval ("m" + i); m.gpx._x = m.gpx._x + (m.speed * m.dir); if ((m.gpx._x < m.left) || (m.gpx._x > m.right)) { m.dir = m.dir * -1; if (i > 0) { m.gpx._xscale = m.dir * 100; } } i++; } if (hero.hitTest(lurv)) { m0.dir = m0.dir * -1; m3.dir = m3.dir * -1; m3.gpx._x = m3.gpx._x + (m3.speed * m3.dir); m3.gpx._xscale = m3.dir * 100; } if (hero.hitTest(walk)) { m1.dir = m1.dir * -1; m3.dir = m3.dir * -1; m3.gpx._x = m3.gpx._x + (m3.speed * m3.dir); m1.gpx._xscale = m1.dir * 100; m3.gpx._xscale = m3.dir * 100; } } else { done = 0; i = 0; while (i < 4) { m = eval ("m" + i); if (m.gpx._x < 400) { m.gpx._xscale = 100; if (m.speed < 5) { m.speed = m.speed + 0.2; } m.gpx._x = m.gpx._x + m.speed; } else { done++; } i++; } if (done == 4) { start2 = true; } } };Symbol 366 Buttonon (press) { st._x = 4; st._y = 115; } on (release) { creatures.start1 = true; cred._visible = false; st._x = 3; st._y = 114; } on (dragOut, releaseOutside) { st._x = 3; st._y = 114; }Symbol 367 Buttonon (release) { if (cred._visible) { cred._visible = false; } else { cred._visible = true; } cr._x = 6; cr._y = 139; } on (press) { cr._x = 7; cr._y = 140; } on (dragOut, releaseOutside) { cr._x = 6; cr._y = 139; }Symbol 368 Buttonon (release) { _parent.mute = !_parent.mute; if (_parent.mute) { s.gotoAndStop(2); _parent.globalSound.setVolume(0); } else { s.gotoAndStop(1); _parent.globalSound.setVolume(100); } s._x = 8; s._y = 168; } on (press) { s._x = 9; s._y = 169; } on (dragOut, releaseOutside) { s._x = 8; s._y = 168; }Symbol 371 MovieClip Frame 1cred._visible = false; if (_parent.mute) { s.gotoAndStop(2); }Instance of Symbol 96 MovieClip "up" in Symbol 371 MovieClip Frame 70onClipEvent (enterFrame) { if (_parent.creatures.start2) { speed = (-15 - _y) / 10; _y = (_y + speed); _parent.down._y = _parent.down._y - speed; if (speed < 0.1) { _parent._parent.gotoAndStop(3); } if (_y > -90) { _parent.flare._visible = false; } else { _parent.flare._visible = true; } } }Symbol 371 MovieClip Frame 580stop();Symbol 383 MovieClip Frame 1key_g._visible = false;Symbol 397 MovieClip Frame 1Symbol 397 MovieClip Frame 803_parent.gotoAndStop(2);
Library Items
Symbol 1 Graphic | Used by:2 96 371 397 | |
Symbol 2 MovieClip [square] | Uses:1 | |
Symbol 3 Bitmap | Used by:4 | |
Symbol 4 Graphic | Uses:3 | Used by:11 |
Symbol 5 Bitmap | Used by:6 | |
Symbol 6 Graphic | Uses:5 | Used by:11 |
Symbol 7 Bitmap | Used by:8 | |
Symbol 8 Graphic | Uses:7 | Used by:11 |
Symbol 9 Bitmap | Used by:10 | |
Symbol 10 Graphic | Uses:9 | Used by:11 |
Symbol 11 MovieClip | Uses:4 6 8 10 | Used by:93 362 |
Symbol 12 Graphic | Used by:13 80 | |
Symbol 13 MovieClip | Uses:12 | Used by:75 76 77 80 93 361 |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:26 |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:26 |
Symbol 18 Bitmap | Used by:19 | |
Symbol 19 Graphic | Uses:18 | Used by:26 |
Symbol 20 Bitmap | Used by:21 | |
Symbol 21 Graphic | Uses:20 | Used by:26 |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:26 |
Symbol 24 Bitmap | Used by:25 | |
Symbol 25 Graphic | Uses:24 | Used by:26 |
Symbol 26 MovieClip | Uses:15 17 19 21 23 25 | Used by:93 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:47 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:47 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:47 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:47 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:47 |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:47 |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:47 |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:47 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:47 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:47 |
Symbol 47 MovieClip | Uses:28 30 32 34 36 38 40 42 44 46 | Used by:93 362 |
Symbol 48 Bitmap | Used by:49 | |
Symbol 49 Graphic | Uses:48 | Used by:56 |
Symbol 50 Bitmap | Used by:51 | |
Symbol 51 Graphic | Uses:50 | Used by:56 |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:56 |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:56 |
Symbol 56 MovieClip | Uses:49 51 53 55 | Used by:93 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:69 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:69 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:69 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:69 |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:69 |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:58 60 62 64 66 68 | Used by:93 362 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:72 |
Symbol 72 MovieClip | Uses:71 | Used by:93 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 76 77 |
Symbol 75 MovieClip | Uses:74 13 | Used by:93 |
Symbol 76 MovieClip | Uses:74 13 | Used by:93 |
Symbol 77 MovieClip | Uses:74 13 | Used by:93 |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:80 |
Symbol 80 MovieClip | Uses:12 79 13 | Used by:93 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:83 |
Symbol 83 MovieClip | Uses:82 | Used by:93 |
Symbol 84 Bitmap | Used by:85 | |
Symbol 85 Graphic | Uses:84 | Used by:92 |
Symbol 86 Bitmap | Used by:87 | |
Symbol 87 Graphic | Uses:86 | Used by:92 |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:92 |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 |
Symbol 92 MovieClip | Uses:85 87 89 91 | Used by:93 |
Symbol 93 MovieClip [monster] | Uses:11 13 26 47 56 69 72 75 76 77 80 83 92 | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip [star] | Uses:94 | |
Symbol 96 MovieClip | Uses:1 | Used by:325 371 397 Timeline |
Symbol 97 MovieClip | Used by:397 Timeline | |
Symbol 98 Font | Used by:99 380 381 | |
Symbol 99 EditableText | Uses:98 | Used by:100 |
Symbol 100 MovieClip | Uses:99 | Used by:Timeline |
Symbol 101 Font | Used by:102 382 | |
Symbol 102 EditableText | Uses:101 | Used by:103 |
Symbol 103 MovieClip | Uses:102 | Used by:Timeline |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:294 |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:294 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:294 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:294 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:294 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:294 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:294 |
Symbol 118 Bitmap | Used by:119 | |
Symbol 119 Graphic | Uses:118 | Used by:294 |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:294 |
Symbol 122 Bitmap | Used by:123 | |
Symbol 123 Graphic | Uses:122 | Used by:294 |
Symbol 124 Bitmap | Used by:125 | |
Symbol 125 Graphic | Uses:124 | Used by:294 |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:294 |
Symbol 128 Bitmap | Used by:129 | |
Symbol 129 Graphic | Uses:128 | Used by:294 |
Symbol 130 Bitmap | Used by:131 | |
Symbol 131 Graphic | Uses:130 | Used by:294 |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:294 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:294 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:294 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:294 |
Symbol 140 Bitmap | Used by:141 | |
Symbol 141 Graphic | Uses:140 | Used by:294 |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:294 |
Symbol 144 Graphic | Used by:147 326 | |
Symbol 145 Graphic | Used by:147 326 | |
Symbol 146 Graphic | Used by:147 326 | |
Symbol 147 MovieClip | Uses:144 145 146 | Used by:151 |
Symbol 148 Sound | Used by:151 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:149 | Used by:151 397 |
Symbol 151 MovieClip | Uses:147 148 150 | Used by:294 |
Symbol 152 Bitmap | Used by:153 | |
Symbol 153 Graphic | Uses:152 | Used by:156 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:156 |
Symbol 156 MovieClip | Uses:153 155 | Used by:294 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:159 |
Symbol 159 MovieClip | Uses:158 | Used by:294 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:164 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:164 |
Symbol 164 MovieClip | Uses:161 163 | Used by:294 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:169 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:169 |
Symbol 169 MovieClip | Uses:166 168 | Used by:294 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:172 |
Symbol 172 MovieClip | Uses:171 | Used by:294 383 |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:177 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:177 |
Symbol 177 MovieClip | Uses:174 176 | Used by:294 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:294 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:294 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:294 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:294 362 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:294 362 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:294 |
Symbol 190 Bitmap | Used by:191 | |
Symbol 191 Graphic | Uses:190 | Used by:294 |
Symbol 192 Bitmap | Used by:193 | |
Symbol 193 Graphic | Uses:192 | Used by:294 |
Symbol 194 Bitmap | Used by:195 | |
Symbol 195 Graphic | Uses:194 | Used by:294 |
Symbol 196 Graphic | Used by:294 | |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:294 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:294 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:294 |
Symbol 203 Graphic | Used by:294 | |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:294 |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:294 |
Symbol 208 Graphic | Used by:294 | |
Symbol 209 Bitmap | Used by:210 | |
Symbol 210 Graphic | Uses:209 | Used by:294 |
Symbol 211 Bitmap | Used by:212 | |
Symbol 212 Graphic | Uses:211 | Used by:219 |
Symbol 213 Bitmap | Used by:214 | |
Symbol 214 Graphic | Uses:213 | Used by:219 |
Symbol 215 Bitmap | Used by:216 | |
Symbol 216 Graphic | Uses:215 | Used by:219 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:219 |
Symbol 219 MovieClip | Uses:212 214 216 218 | Used by:294 |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:294 |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:294 |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:294 |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:294 |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:228 | Used by:294 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:294 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:294 |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:294 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:294 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:294 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:294 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:294 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:294 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:294 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:294 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:294 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:294 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:294 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:294 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:294 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:294 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:276 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:276 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:276 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:276 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:276 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:276 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:276 |
Symbol 276 MovieClip | Uses:263 265 267 269 271 273 275 | Used by:294 |
Symbol 277 Bitmap | Used by:278 | |
Symbol 278 Graphic | Uses:277 | Used by:293 |
Symbol 279 Bitmap | Used by:280 | |
Symbol 280 Graphic | Uses:279 | Used by:293 |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:293 |
Symbol 283 Bitmap | Used by:284 | |
Symbol 284 Graphic | Uses:283 | Used by:293 |
Symbol 285 Bitmap | Used by:286 | |
Symbol 286 Graphic | Uses:285 | Used by:293 |
Symbol 287 Bitmap | Used by:288 | |
Symbol 288 Graphic | Uses:287 | Used by:293 |
Symbol 289 Bitmap | Used by:290 | |
Symbol 290 Graphic | Uses:289 | Used by:293 |
Symbol 291 Bitmap | Used by:292 | |
Symbol 292 Graphic | Uses:291 | Used by:293 |
Symbol 293 MovieClip | Uses:278 280 282 284 286 288 290 292 | Used by:294 |
Symbol 294 MovieClip [Tile] | Uses:105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 151 156 159 164 169 172 177 179 181 183 185 187 189 191 193 195 196 198 200 202 203 205 207 208 210 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 276 293 | Used by:Timeline |
Symbol 295 Bitmap | Used by:296 | |
Symbol 296 Graphic | Uses:295 | Used by:301 |
Symbol 297 Bitmap | Used by:298 | |
Symbol 298 Graphic | Uses:297 | Used by:301 |
Symbol 299 Bitmap | Used by:300 | |
Symbol 300 Graphic | Uses:299 | Used by:301 |
Symbol 301 MovieClip [gameover] | Uses:296 298 300 | Used by:Timeline |
Symbol 302 Bitmap | Used by:303 | |
Symbol 303 Graphic | Uses:302 | Used by:371 |
Symbol 304 Graphic | Used by:309 | |
Symbol 305 Bitmap | Used by:306 | |
Symbol 306 Graphic | Uses:305 | Used by:309 |
Symbol 307 Bitmap | Used by:308 | |
Symbol 308 Graphic | Uses:307 | Used by:309 |
Symbol 309 MovieClip | Uses:304 306 308 | Used by:371 |
Symbol 310 Bitmap | Used by:311 | |
Symbol 311 Graphic | Uses:310 | Used by:312 |
Symbol 312 MovieClip | Uses:311 | Used by:371 |
Symbol 313 Bitmap | Used by:314 | |
Symbol 314 Graphic | Uses:313 | Used by:315 |
Symbol 315 MovieClip | Uses:314 | Used by:371 |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:371 |
Symbol 318 Font | Used by:320 | |
Symbol 319 Font | Used by:320 | |
Symbol 320 Text | Uses:318 319 | Used by:325 |
Symbol 321 Graphic | Used by:322 323 324 366 367 368 | |
Symbol 322 Button | Uses:321 | Used by:325 |
Symbol 323 Button | Uses:321 | Used by:325 |
Symbol 324 Button | Uses:321 | Used by:325 |
Symbol 325 MovieClip | Uses:96 320 322 323 324 | Used by:371 |
Symbol 326 MovieClip | Uses:144 145 146 | Used by:362 397 |
Symbol 327 Bitmap | Used by:328 | |
Symbol 328 Graphic | Uses:327 | Used by:361 397 |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:329 | Used by:361 |
Symbol 331 Bitmap | Used by:332 | |
Symbol 332 Graphic | Uses:331 | Used by:361 |
Symbol 333 Bitmap | Used by:334 | |
Symbol 334 Graphic | Uses:333 | Used by:361 |
Symbol 335 Bitmap | Used by:336 | |
Symbol 336 Graphic | Uses:335 | Used by:361 |
Symbol 337 Bitmap | Used by:338 | |
Symbol 338 Graphic | Uses:337 | Used by:361 |
Symbol 339 Bitmap | Used by:340 | |
Symbol 340 Graphic | Uses:339 | Used by:361 |
Symbol 341 Bitmap | Used by:342 | |
Symbol 342 Graphic | Uses:341 | Used by:361 |
Symbol 343 Bitmap | Used by:344 | |
Symbol 344 Graphic | Uses:343 | Used by:361 |
Symbol 345 Bitmap | Used by:346 | |
Symbol 346 Graphic | Uses:345 | Used by:361 |
Symbol 347 Bitmap | Used by:348 | |
Symbol 348 Graphic | Uses:347 | Used by:361 |
Symbol 349 Bitmap | Used by:350 | |
Symbol 350 Graphic | Uses:349 | Used by:361 |
Symbol 351 Graphic | Used by:361 | |
Symbol 352 Graphic | Used by:361 | |
Symbol 353 Bitmap | Used by:354 | |
Symbol 354 Graphic | Uses:353 | Used by:361 |
Symbol 355 Bitmap | Used by:356 | |
Symbol 356 Graphic | Uses:355 | Used by:361 |
Symbol 357 Bitmap | Used by:358 | |
Symbol 358 Graphic | Uses:357 | Used by:361 |
Symbol 359 Bitmap | Used by:360 | |
Symbol 360 Graphic | Uses:359 | Used by:361 |
Symbol 361 MovieClip | Uses:13 328 330 332 334 336 338 340 342 344 346 348 350 351 352 354 356 358 360 | Used by:362 Timeline |
Symbol 362 MovieClip | Uses:326 187 185 361 47 11 69 | Used by:371 |
Symbol 363 Bitmap | Used by:364 | |
Symbol 364 Graphic | Uses:363 | Used by:365 |
Symbol 365 MovieClip | Uses:364 | Used by:371 |
Symbol 366 Button | Uses:321 | Used by:371 |
Symbol 367 Button | Uses:321 | Used by:371 |
Symbol 368 Button | Uses:321 | Used by:371 |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 MovieClip | Uses:369 | Used by:371 |
Symbol 371 MovieClip | Uses:303 309 312 315 317 325 1 362 96 365 366 367 368 370 SS1 | Used by:Timeline |
Symbol 372 Sound [death] | Used by:Timeline | |
Symbol 373 Sound [super_bonus] | Used by:Timeline | |
Symbol 374 Sound [bonus] | Used by:Timeline | |
Symbol 375 Sound [teleport] | Used by:Timeline | |
Symbol 376 Sound [unlock] | Used by:Timeline | |
Symbol 377 Graphic | Used by:383 | |
Symbol 378 Bitmap | Used by:379 | |
Symbol 379 Graphic | Uses:378 | Used by:383 |
Symbol 380 EditableText | Uses:98 | Used by:383 |
Symbol 381 EditableText | Uses:98 | Used by:383 |
Symbol 382 EditableText | Uses:101 | Used by:383 |
Symbol 383 MovieClip | Uses:377 379 380 381 172 382 | Used by:Timeline |
Symbol 384 Bitmap | Used by:385 | |
Symbol 385 Graphic | Uses:384 | Used by:397 |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:397 |
Symbol 388 Bitmap | Used by:389 | |
Symbol 389 Graphic | Uses:388 | Used by:390 |
Symbol 390 MovieClip | Uses:389 | Used by:397 |
Symbol 391 Graphic | Used by:397 | |
Symbol 392 Graphic | Used by:397 | |
Symbol 393 Bitmap | Used by:394 | |
Symbol 394 Graphic | Uses:393 | Used by:395 |
Symbol 395 MovieClip | Uses:394 | Used by:397 |
Symbol 396 Graphic | Used by:397 | |
Symbol 397 MovieClip | Uses:1 385 97 387 96 150 326 390 391 328 392 395 396 SS2 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 371 MovieClip | |
Streaming Sound 2 | Used by:Symbol 397 MovieClip |
Instance Names
"load_mc" | Frame 1 | Symbol 97 MovieClip |
"p" | Frame 1 | Symbol 100 MovieClip |
"loading_text" | Frame 1 | Symbol 103 MovieClip |
"t" | Frame 2 | Symbol 294 MovieClip [Tile] |
"gameover" | Frame 2 | Symbol 301 MovieClip [gameover] |
"map0" | Frame 3 | Symbol 97 MovieClip |
"map1" | Frame 3 | Symbol 97 MovieClip |
"monster0" | Frame 3 | Symbol 97 MovieClip |
"monster1" | Frame 3 | Symbol 97 MovieClip |
"hero" | Frame 3 | Symbol 361 MovieClip |
"info" | Frame 3 | Symbol 383 MovieClip |
"hide" | Frame 3 | Symbol 96 MovieClip |
"end" | Frame 6 | Symbol 397 MovieClip |
"hitSquare" | Symbol 75 MovieClip Frame 1 | Symbol 13 MovieClip |
"hitSquare" | Symbol 76 MovieClip Frame 1 | Symbol 13 MovieClip |
"hitSquare" | Symbol 77 MovieClip Frame 1 | Symbol 13 MovieClip |
"hitSquare" | Symbol 80 MovieClip Frame 2 | Symbol 13 MovieClip |
"monster" | Symbol 93 MovieClip [monster] Frame 1 | Symbol 11 MovieClip |
"hitSquare" | Symbol 93 MovieClip [monster] Frame 1 | Symbol 13 MovieClip |
"monster" | Symbol 93 MovieClip [monster] Frame 3 | Symbol 47 MovieClip |
"monster" | Symbol 93 MovieClip [monster] Frame 6 | Symbol 72 MovieClip |
"ball" | Symbol 93 MovieClip [monster] Frame 11 | Symbol 75 MovieClip |
"ball" | Symbol 93 MovieClip [monster] Frame 12 | Symbol 76 MovieClip |
"ball" | Symbol 93 MovieClip [monster] Frame 13 | Symbol 77 MovieClip |
"squeez" | Symbol 93 MovieClip [monster] Frame 15 | Symbol 80 MovieClip |
"droppe" | Symbol 93 MovieClip [monster] Frame 16 | Symbol 83 MovieClip |
"txt" | Symbol 100 MovieClip Frame 1 | Symbol 99 EditableText |
"t" | Symbol 103 MovieClip Frame 1 | Symbol 102 EditableText |
"r" | Symbol 151 MovieClip Frame 1 | Symbol 147 MovieClip |
"rocket" | Symbol 294 MovieClip [Tile] Frame 21 | Symbol 151 MovieClip |
"hitSquare" | Symbol 361 MovieClip Frame 1 | Symbol 13 MovieClip |
"hero" | Symbol 362 MovieClip Frame 1 | Symbol 361 MovieClip |
"walk" | Symbol 362 MovieClip Frame 1 | Symbol 47 MovieClip |
"mouse" | Symbol 362 MovieClip Frame 1 | Symbol 11 MovieClip |
"lurv" | Symbol 362 MovieClip Frame 1 | Symbol 69 MovieClip |
"s" | Symbol 371 MovieClip Frame 1 | Symbol 309 MovieClip |
"cr" | Symbol 371 MovieClip Frame 1 | Symbol 312 MovieClip |
"st" | Symbol 371 MovieClip Frame 1 | Symbol 315 MovieClip |
"cred" | Symbol 371 MovieClip Frame 1 | Symbol 325 MovieClip |
"creatures" | Symbol 371 MovieClip Frame 26 | Symbol 362 MovieClip |
"up" | Symbol 371 MovieClip Frame 26 | Symbol 96 MovieClip |
"down" | Symbol 371 MovieClip Frame 26 | Symbol 96 MovieClip |
"super_g" | Symbol 371 MovieClip Frame 58 | Symbol 365 MovieClip |
"up" | Symbol 371 MovieClip Frame 70 | Symbol 96 MovieClip |
"flare" | Symbol 371 MovieClip Frame 103 | Symbol 370 MovieClip |
"room" | Symbol 383 MovieClip Frame 1 | Symbol 380 EditableText |
"score" | Symbol 383 MovieClip Frame 1 | Symbol 381 EditableText |
"key_g" | Symbol 383 MovieClip Frame 1 | Symbol 172 MovieClip |
"life" | Symbol 383 MovieClip Frame 1 | Symbol 382 EditableText |
"stars" | Symbol 397 MovieClip Frame 1 | Symbol 97 MovieClip |
"up" | Symbol 397 MovieClip Frame 1 | Symbol 96 MovieClip |
"down" | Symbol 397 MovieClip Frame 1 | Symbol 96 MovieClip |
"flame" | Symbol 397 MovieClip Frame 23 | Symbol 150 MovieClip |
"raket" | Symbol 397 MovieClip Frame 23 | Symbol 326 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "square" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "monster" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "star" |
ExportAssets (56) | Timeline Frame 2 | Symbol 294 as "Tile" |
ExportAssets (56) | Timeline Frame 2 | Symbol 301 as "gameover" |
ExportAssets (56) | Timeline Frame 2 | Symbol 372 as "death" |
ExportAssets (56) | Timeline Frame 2 | Symbol 373 as "super_bonus" |
ExportAssets (56) | Timeline Frame 2 | Symbol 374 as "bonus" |
ExportAssets (56) | Timeline Frame 2 | Symbol 375 as "teleport" |
ExportAssets (56) | Timeline Frame 2 | Symbol 376 as "unlock" |
Labels
"restart" | Symbol 301 MovieClip [gameover] Frame 18 |
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