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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

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Super Bobby World.swf

This is the info page for
Flash #23965

(Click the ID number above for more basic data on this flash file.)


Text
100%

LOADING...

Programming and Art:
www.salomonsson.se
Additional Art:
www.hillside.se
Splash Screen and Outro:
www.nikosgatos.com
Sound FX:
LOst

The Cemetary

Score: 00

x 5

ActionScript [AS1/AS2]

Frame 1
_quality = "high"; mute = false; globalSound = new Sound(); globalSound.attachSound(_root); globalSound.setVolume(100); World = function () { this.rad = 0.01745324; this.w = 384; this.h = 260; this.nodes = 5; this.dist = 4; this.dir = 0; this.wDir = 0; this.steering = 0; this.steerAccel = this.rad; this.maxSteer = this.rad * 40; }; World.prototype.makeNodeList = function () { this.nodeList = new Array(); i = 0; while (i < this.nodes) { temp = new Object(); temp.x = random(this.w - 150) + 75; if (i == (this.nodes - 1)) { temp.x = this.w; } if (i == 0) { temp.x = -10; } temp.y = random(this.h - 100) + 50; this.nodeList[i] = temp; i++; } }; Piece = function (x, y, r, dir, number) { this.dir = dir; this.x = x; this.y = y; this.name = "p" + number; load_mc.attachMovie("square", this.name, number, {_x:x, _y:y}); this.col = new Color(load_mc[this.name]); this.col.setRGB(10027008); load_mc[this.name]._rotation = r; this.initPiece(); }; Piece.prototype.initPiece = function () { load_mc[this.name]._xscale = 5; load_mc[this.name]._yscale = 8; }; Piece.prototype.changeColor = function (col) { this.col.setRGB(col); }; MF = new World(); MF.makeNodeList(); l1 = new Piece(10, 10, 20, 1); tokens = 1; n = 0; activeX = MF.nodeList[0].x; activeY = MF.nodeList[0].y; drawString = function () { while (MF.nodeList[tokens].x != undefined) { activeNode = MF.nodeList[tokens]; nX = activeNode.x; nY = activeNode.y; xDist = nX - activeX; yDist = nY - activeY; MF.wDir = Math.atan2(yDist, xDist); if (MF.wDir < MF.dir) { if (state == "down") { MF.steering = 0; } MF.steering = MF.steering - MF.steerAccel; if (MF.steering < (-MF.maxSteer)) { MF.steering = -MF.maxSteer; } MF.dir = MF.dir + MF.steering; state = "up"; } else if (MF.wDir > MF.dir) { if ((state = "up")) { MF.steering = 0; } MF.steering = MF.steering + MF.steerAccel; if (MF.steering > MF.maxSteer) { MF.steering = MF.maxSteer; } MF.dir = MF.dir + MF.steering; state = "down"; } activeX = activeX + (Math.cos(MF.dir) * MF.dist); activeY = activeY + (Math.sin(MF.dir) * MF.dist); rot = (MF.dir * 180) / Math.PI; MF["p" + n] = new Piece(activeX, activeY, rot, dir, n); n++; if ((Math.abs(xDist) < 5) && (Math.abs(yDist) < 5)) { tokens++; } } }; drawString(); colored = 0; this.onEnterFrame = function () { loaded = _root.getBytesLoaded(); tot = _root.getBytesTotal() - 100000; antal = Math.round((loaded / tot) * n); p._x = MF["p" + antal].x; p._y = MF["p" + antal].y + 10; p.txt.text = Math.round((loaded / tot) * 100) + "%"; if (antal > colored) { i = colored; while (i <= antal) { MF["p" + i].changeColor(13369344); i++; } colored = antal; } if (antal >= n) { for (mc in this) { removeMovieClip(mc); } gotoAndStop (2); this.onEnterFrame = undefined; } }; stop();
Frame 2
level0_4 = [[134, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [109, 109, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 112, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 0, 0, 0, 0, 0, 0, 9, 2, 9, 9, 0, 1, 0, 0, 0, 11, 0, 0, 0, 0, 9, 0, 0], [110, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 109, 54, 0, 109, 109, 109, 109, 109, 109, 109], [110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 54, 0, 110, 110, 110, 110, 110, 110, 110], [110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 54, 0, 110, 110, 51, 51, 51, 0, 0], [110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 54, 0, 110, 110, 51, 53, 53, 0, 0], [110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 54, 0, 110, 110, 51, 0, 0, 0, 0], [110, 110, 54, 0, 0, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 110, 110, 51, 0, 0, 0, 0], [110, 110, 54, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 5, 0, 0], [110, 110, 54, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 110, 110, 110, 110], [110, 110, 54, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 110, 110, 110]]; name0_4 = "Cemetary"; level1_4 = [[110, 110, 54, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 110, 110, 110], [110, 110, 54, 110, 0, 0, 0, 0, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 110, 110, 110], [110, 110, 54, 110, 13, 0, 0, 0, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 0, 110, 110], [110, 110, 54, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 51, 0, 0, 110, 110], [110, 110, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 110, 110, 110, 110, 51, 0, 0, 110, 110], [110, 110, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 110, 51, 0, 110, 110, 110], [110, 110, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 110, 51, 0, 110, 110, 110], [110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 0, 0, 0, 0, 0, 110, 110, 110, 110, 51, 0, 0, 0, 0], [0, 0, 0, 51, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 110, 53, 0, 0, 0, 0], [0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0], [0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 0, 0, 0, 0], [119, 119, 0, 51, 0, 119, 119, 119, 0, 0, 119, 119, 119, 0, 0, 0, 0, 0, 110, 110, 110, 110, 110, 110], [0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 101, 0, 0, 0, 0, 0], [0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 101, 0, 0, 0, 0, 0], [103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 54, 0, 0, 0, 0]]; name1_4 = "Underworld"; level1_3 = [[110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110], [110, 110, 110, 110, 110, 110, 110, 110, 0, 110, 110, 110, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110], [108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 110], [108, 0, 0, 0, 36, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 110], [108, 0, 119, 119, 119, 119, 119, 119, 0, 119, 119, 119, 0, 119, 119, 119, 119, 0, 51, 0, 0, 0, 0, 110], [108, 0, 0, 0, 0, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 110], [108, 0, 0, 52, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 110], [108, 108, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 110], [108, 0, 0, 51, 0, 0, 108, 108, 108, 142, 142, 142, 108, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [108, 0, 0, 51, 0, 0, 108, 108, 108, 108, 108, 108, 108, 54, 0, 0, 0, 0, 119, 119, 119, 0, 0, 0], [108, 0, 0, 51, 0, 0, 108, 14, 0, 0, 108, 108, 108, 54, 0, 0, 0, 0, 0, 0, 119, 119, 0, 0], [108, 0, 0, 51, 0, 0, 108, 108, 108, 108, 108, 108, 108, 54, 0, 0, 0, 0, 0, 0, 0, 119, 119, 119], [108, 0, 0, 51, 0, 0, 108, 108, 108, 0, 0, 0, 108, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [108, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 108, 54, 0, 0, 108, 108, 0, 0, 0, 0, 0, 0], [108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 54, 108, 108, 108, 108, 108, 108, 103, 103, 103, 103, 103, 103, 103]]; name1_3 = "Underworld"; level2_4 = [[103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 54, 0, 0, 0, 0], [108, 0, 0, 0, 0, 51, 0, 51, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 103, 54, 0, 0, 0, 0], [108, 108, 108, 0, 0, 51, 0, 51, 0, 0, 0, 4, 0, 0, 0, 0, 35, 0, 103, 54, 0, 0, 0, 0], [108, 108, 108, 108, 108, 51, 0, 53, 0, 0, 0, 3, 0, 0, 0, 103, 103, 103, 103, 54, 0, 0, 0, 122], [108, 108, 108, 108, 108, 51, 0, 0, 0, 104, 104, 104, 104, 0, 0, 0, 0, 103, 103, 54, 0, 0, 0, 0], [108, 108, 51, 51, 0, 51, 0, 0, 0, 0, 0, 0, 104, 0, 0, 0, 0, 0, 103, 54, 0, 0, 0, 0], [108, 108, 51, 53, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 103, 54, 0, 0, 0, 0], [108, 51, 51, 0, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 103, 54, 0, 0, 0, 0], [108, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0], [108, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0], [108, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 61, 61, 61, 61, 61, 0, 0, 0, 0], [108, 53, 0, 0, 0, 0, 0, 0, 61, 61, 0, 61, 61, 61, 61, 61, 0, 0, 0, 0, 0, 0, 0, 0], [108, 108, 108, 0, 0, 0, 116, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [108, 108, 108, 0, 0, 0, 116, 117, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 116, 0, 9, 0, 0], [108, 108, 108, 141, 141, 141, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108]]; name2_4 = "The hall of Jow-An"; level2_5 = [[0, 0, 0, 0, 0, 0, 0, 0, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104, 104], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 104, 104, 104, 104, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 104, 35, 0], [120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 120, 121, 51, 0, 0, 104, 104, 104, 104], [0, 8, 119, 119, 119, 119, 0, 0, 0, 0, 0, 0, 124, 119, 119, 119, 119, 51, 0, 0, 0, 104, 104, 104], [0, 0, 119, 119, 123, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0], [0, 0, 119, 119, 0, 0, 0, 0, 0, 0, 52, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0], [0, 0, 119, 119, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0], [0, 0, 124, 119, 35, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 119, 120, 121, 0, 122, 121, 0, 51, 103, 54, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 108, 54, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 108, 54, 108, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 108, 54, 108, 51, 0, 0, 7, 0, 0, 4, 0, 0, 0], [0, 0, 108, 108, 108, 0, 0, 0, 0, 0, 51, 108, 54, 108, 51, 0, 0, 109, 109, 109, 109, 109, 109, 109], [108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 54, 108, 51, 0, 0, 110, 110, 110, 110, 110, 110, 110]]; name2_5 = "The hall of Jow-An"; level3_5 = [[108, 108, 108, 108, 108, 108, 0, 0, 108, 108, 108, 108, 54, 108, 51, 0, 0, 110, 110, 110, 110, 110, 110, 110], [108, 127, 126, 125, 108, 108, 142, 142, 108, 108, 108, 108, 54, 108, 51, 0, 0, 110, 110, 110, 110, 110, 110, 110], [108, 126, 125, 127, 108, 108, 108, 108, 108, 108, 108, 108, 54, 108, 51, 0, 0, 110, 110, 112, 0, 8, 110, 110], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 51, 0, 0, 110, 110, 0, 0, 0, 110, 110], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 51, 0, 0, 110, 110, 0, 0, 0, 110, 110], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 51, 0, 35, 110, 110, 0, 0, 0, 0, 110], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 51, 0, 110, 110, 110, 0, 0, 0, 0, 110], [108, 108, 108, 108, 108, 108, 142, 142, 108, 108, 108, 108, 108, 108, 51, 0, 0, 110, 110, 109, 109, 109, 109, 110], [108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 51, 0, 0, 110, 110, 110, 110, 110, 110, 110], [108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 0, 108, 108, 51, 0, 0, 0, 110, 110, 110, 110, 110, 110], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 51, 0, 0, 0, 0, 0, 0, 5, 0, 0], [103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103]]; name3_5 = "To the launchpad"; level3_4 = [[106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 108, 108, 108], [106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 0, 0, 0, 106, 106, 106, 106, 106, 106, 106, 108], [106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 106, 0, 0, 0, 0, 0, 106, 108, 108, 108, 108, 108, 108], [106, 106, 106, 106, 106, 106, 106, 106, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [106, 106, 106, 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 108, 54, 0, 0, 0, 0, 0, 111, 0, 0, 0, 0, 0, 0, 35, 108, 108], [142, 142, 142, 142, 142, 142, 142, 108, 54, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108], [108, 108, 108, 108, 108, 108, 108, 108, 54, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 0, 0, 108], [108, 108, 108, 108, 108, 108, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 111, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103, 103]]; name3_4 = "Supermario Nightmare"; level3_3 = [[115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 108, 108, 108, 108, 54, 0, 110, 110, 110, 110, 110, 110], [115, 115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 108, 108, 108, 108, 54, 0, 110, 110, 110, 110, 110, 110], [115, 115, 0, 35, 0, 0, 0, 115, 115, 0, 0, 0, 108, 108, 108, 108, 54, 0, 110, 110, 110, 110, 110, 106], [115, 115, 115, 115, 115, 115, 115, 115, 0, 0, 61, 61, 108, 108, 108, 108, 54, 0, 54, 0, 110, 110, 110, 106], [115, 115, 115, 115, 0, 0, 51, 0, 0, 0, 0, 0, 108, 108, 108, 108, 108, 108, 54, 0, 110, 110, 106, 106], [115, 0, 0, 0, 0, 0, 51, 108, 108, 108, 108, 108, 108, 0, 0, 0, 108, 108, 54, 0, 0, 0, 0, 0], [115, 0, 0, 0, 0, 0, 53, 54, 54, 54, 54, 54, 108, 0, 113, 0, 108, 108, 54, 0, 0, 0, 0, 0], [115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 0, 0, 0, 108, 108, 108, 108, 108, 108, 108, 108], [115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108], [115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 108, 108, 108, 108, 0, 0, 108, 108, 108, 108, 108, 108], [115, 115, 0, 54, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 0, 0, 0, 0, 108, 108, 108, 108, 108], [115, 8, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [115, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [115, 0, 0, 54, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 108, 0, 0, 108, 0, 0, 0, 0, 0], [115, 115, 115, 54, 110, 110, 110, 110, 103, 103, 103, 103, 103, 103, 103, 108, 141, 141, 108, 103, 103, 103, 103, 103]]; name3_3 = "Pathway to secrecy"; level2_3 = [[108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 54, 108, 108, 108, 108, 108, 108, 103, 103, 103, 103, 103, 103, 103], [108, 0, 0, 108, 108, 108, 108, 108, 108, 108, 54, 108, 108, 108, 108, 108, 108, 108, 108, 0, 0, 0, 0, 108], [108, 0, 0, 0, 108, 108, 108, 108, 108, 0, 54, 0, 0, 108, 108, 108, 108, 108, 108, 0, 0, 35, 0, 108], [108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 108, 108, 108], [108, 108, 108, 35, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108], [108, 108, 108, 108, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 108, 108, 108, 108, 108, 108], [115, 115, 115, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 42, 0, 0, 0, 0, 108, 108], [115, 115, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 109, 109, 109, 0, 0, 0, 0, 0], [115, 115, 0, 54, 116, 116, 117, 116, 142, 142, 116, 116, 116, 116, 116, 118, 110, 110, 110, 116, 116, 116, 116, 116], [115, 0, 0, 54, 116, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 116, 116, 116, 116], [115, 0, 0, 54, 116, 110, 110, 110, 0, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 116, 116, 116], [115, 115, 0, 54, 116, 110, 110, 110, 0, 0, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 116, 116], [115, 115, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 110, 110, 108], [115, 115, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 110, 110, 110, 110, 110, 108], [115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 115, 108, 108, 108, 108, 54, 0, 110, 110, 110, 110, 110, 108]]; name2_3 = "The speedBooster"; level2_6 = [[104, 104, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 119, 119, 119, 119, 119, 119], [0, 104, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 51, 0, 0, 0, 119], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 51, 0, 34, 119, 119], [104, 104, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 119, 0, 0, 0, 0, 51, 0, 119, 119, 119], [104, 104, 104, 61, 61, 61, 61, 61, 0, 0, 0, 0, 0, 0, 119, 119, 119, 119, 119, 53, 119, 119, 119, 119], [0, 0, 8, 0, 0, 0, 61, 61, 61, 61, 0, 0, 0, 0, 0, 0, 0, 0, 101, 52, 101, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 119, 119, 119, 119, 119, 51, 119, 119, 119, 119], [0, 0, 0, 0, 0, 0, 0, 0, 103, 103, 103, 61, 61, 61, 119, 0, 0, 0, 0, 51, 119, 123, 0, 0], [0, 0, 0, 0, 0, 103, 103, 103, 108, 108, 108, 0, 0, 0, 119, 0, 0, 0, 0, 51, 0, 0, 0, 0], [103, 103, 103, 103, 103, 108, 108, 108, 0, 0, 51, 0, 0, 122, 119, 0, 61, 61, 61, 61, 0, 0, 0, 0], [108, 108, 108, 108, 108, 0, 0, 0, 0, 0, 51, 122, 120, 119, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 102, 106, 141, 141, 141, 141, 141], [0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 102, 102, 106, 106, 106, 106, 106, 106], [109, 109, 109, 109, 109, 109, 109, 141, 141, 109, 109, 109, 109, 109, 109, 102, 102, 102, 106, 51, 53, 51, 53, 51], [110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 110, 106, 106, 106, 106, 51, 0, 51, 0, 51]]; name2_6 = "The hall of Jow-An"; level4_3 = [[115, 115, 115, 54, 110, 110, 110, 110, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102, 102], [115, 115, 115, 54, 112, 0, 0, 51, 53, 54, 51, 51, 51, 51, 51, 51, 53, 51, 51, 53, 53, 53, 51, 128], [115, 115, 115, 54, 0, 0, 0, 53, 0, 54, 53, 53, 51, 51, 53, 53, 0, 53, 53, 0, 0, 0, 51, 128], [115, 115, 115, 54, 0, 0, 0, 0, 0, 0, 0, 0, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 51, 128], [128, 115, 115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 35, 51, 128], [128, 0, 115, 115, 115, 115, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 61, 61, 128], [128, 0, 0, 51, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 0, 51, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 0, 53, 0, 0, 0, 111, 111, 143, 143, 143, 143, 143, 111, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 0, 0, 0, 111, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128], [128, 0, 114, 0, 0, 53, 0, 114, 114, 0, 0, 0, 0, 0, 0, 0, 0, 114, 0, 0, 0, 0, 0, 128], [117, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 114, 0, 0, 114, 114, 0, 0, 0, 0, 0, 0, 0, 118], [142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142, 142]]; name4_3 = "The Flood"; level3_6 = [[110, 110, 110, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 14, 134, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 61, 61, 61, 54, 0, 0, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 0, 0, 0, 54, 0, 0, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 0, 0, 61, 61, 61, 54, 0, 0, 0, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 0, 0, 0, 0, 0, 54, 0, 0, 45, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 0, 0, 0, 0, 0, 54, 0, 0, 45, 134, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 54, 0, 0, 0, 61, 61, 61, 61, 61, 61, 21, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 44, 101, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 44, 101, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 44, 129, 54, 0, 0, 0, 0, 0, 0, 62, 62, 62, 0, 0, 0, 0, 0, 0, 0, 0, 62, 62], [0, 0, 44, 101, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [103, 103, 103, 103, 103, 103, 103, 143, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145, 145]]; name3_6 = "The Launchpad"; level2_7 = [[119, 119, 119, 119, 0, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 114, 0, 0], [119, 119, 119, 119, 0, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0], [119, 119, 119, 119, 119, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0], [119, 119, 119, 119, 0, 0, 0, 0, 0, 61, 61, 61, 61, 61, 61, 61, 61, 0, 61, 61, 0, 128, 0, 0], [119, 119, 119, 119, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0, 114, 0, 0], [119, 119, 119, 119, 119, 119, 119, 0, 54, 122, 120, 120, 120, 120, 120, 120, 121, 0, 131, 132, 131, 19, 20, 19], [0, 0, 0, 0, 18, 0, 119, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0], [0, 0, 0, 0, 39, 0, 119, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0], [0, 0, 0, 0, 39, 0, 119, 0, 54, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 40, 0, 0, 0, 0], [0, 0, 0, 0, 39, 0, 119, 0, 103, 103, 103, 103, 103, 142, 142, 103, 0, 0, 0, 40, 0, 0, 0, 0], [102, 102, 102, 102, 102, 102, 119, 0, 0, 0, 0, 0, 103, 103, 103, 103, 103, 103, 103, 103, 103, 0, 0, 0], [106, 106, 106, 106, 106, 106, 119, 141, 141, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 8, 0, 0, 0, 0], [0, 8, 0, 0, 124, 119, 119, 61, 61, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; name2_7 = "Transport"; level1_7 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107, 107, 107, 107, 107, 107, 107, 107], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107, 0, 0, 8, 0, 0, 0, 107], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107], [115, 115, 115, 115, 115, 115, 115, 0, 106, 106, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107], [115, 0, 0, 0, 0, 0, 115, 0, 106, 106, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107], [115, 0, 54, 0, 0, 35, 115, 0, 0, 0, 54, 106, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107], [115, 115, 54, 115, 115, 115, 115, 0, 0, 0, 0, 106, 106, 106, 106, 106, 106, 0, 0, 0, 0, 0, 0, 107], [0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 107], [108, 108, 108, 108, 108, 108, 108, 108, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107, 107], [0, 0, 0, 51, 0, 0, 0, 0, 108, 108, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107], [0, 0, 0, 51, 108, 0, 0, 0, 0, 108, 108, 108, 54, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 107], [0, 0, 0, 51, 108, 108, 108, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 107], [0, 0, 0, 53, 0, 0, 108, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 107], [0, 0, 0, 0, 41, 0, 108, 0, 54, 107, 107, 107, 107, 107, 107, 0, 0, 0, 0, 0, 107, 107, 107, 107], [108, 108, 108, 108, 108, 108, 108, 0, 54, 0, 0, 0, 0, 0, 107, 107, 107, 107, 107, 107, 107, 0, 0, 0]]; name1_7 = "The show must go on"; level1_6 = [[0, 0, 0, 0, 0, 0, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 103, 0, 16, 15, 17, 0, 0, 16, 15, 15, 15, 17, 0, 0, 16, 15, 17, 0], [15, 15, 17, 0, 0, 0, 103, 52, 133, 133, 133, 0, 0, 133, 133, 133, 133, 133, 0, 0, 133, 133, 115, 115], [61, 61, 61, 0, 0, 0, 103, 51, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 115, 115], [0, 0, 0, 0, 0, 0, 0, 51, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 115, 115], [0, 0, 0, 0, 0, 0, 0, 51, 103, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 115, 115], [0, 0, 0, 0, 0, 0, 0, 51, 103, 0, 35, 0, 0, 0, 0, 35, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 51, 108, 108, 108, 142, 142, 108, 108, 108, 108, 108, 142, 142, 108, 108, 108, 108], [0, 0, 0, 0, 0, 0, 0, 51, 108, 0, 108, 110, 110, 108, 0, 51, 0, 108, 110, 110, 108, 0, 8, 0], [0, 0, 7, 7, 7, 7, 0, 51, 108, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 108, 108, 108, 108, 0, 51, 108, 0, 0, 0, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0, 0, 0], [108, 108, 108, 0, 0, 108, 108, 108, 108, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108]]; name1_6 = "The Basement"; level1_5 = [[110, 110, 110, 110, 110, 110, 130, 51, 0, 130, 130, 0, 0, 0, 130, 130, 130, 130, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 130, 130, 130, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 112, 0, 130, 130, 130, 130, 51, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [110, 0, 0, 0, 0, 130, 130, 53, 0, 0, 0, 0, 43, 0, 0, 0, 0, 0, 16, 15, 15, 15, 15, 15], [110, 0, 0, 0, 0, 130, 0, 0, 0, 0, 0, 62, 62, 62, 0, 0, 0, 0, 130, 130, 61, 61, 61, 61], [110, 0, 0, 0, 0, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 130, 0, 0, 0, 0, 0], [110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 51, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 7, 7, 0, 0, 0, 0, 46, 0, 0, 0, 51, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 110, 110, 110, 110, 0, 0, 0, 0, 62, 62, 62, 62, 51, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 110, 110, 110, 110, 110, 110, 0, 0, 0, 0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0], [0, 5, 7, 110, 110, 0, 18, 0, 0, 110, 110, 0, 0, 0, 0, 0, 0, 0, 0, 108, 108, 0, 0, 0], [110, 110, 110, 110, 0, 0, 38, 0, 0, 103, 103, 103, 103, 0, 0, 0, 0, 0, 108, 0, 0, 108, 0, 0], [0, 110, 110, 110, 0, 0, 38, 0, 0, 0, 0, 0, 108, 108, 108, 108, 108, 108, 0, 0, 0, 0, 108, 108], [0, 0, 110, 110, 0, 0, 38, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 0, 0, 0, 0], [0, 0, 0, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108, 108]]; name1_5 = "The Basement"; level0_5 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134], [0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 134], [0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 130, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 134], [0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 130, 35, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 134], [0, 0, 0, 109, 109, 109, 109, 109, 109, 130, 130, 130, 103, 103, 103, 103, 103, 54, 103, 103, 103, 103, 103, 103], [0, 0, 109, 110, 110, 110, 110, 110, 110, 130, 130, 103, 103, 103, 103, 103, 103, 54, 103, 103, 103, 103, 103, 103], [109, 109, 110, 110, 110, 110, 0, 0, 0, 130, 130, 0, 53, 0, 0, 0, 0, 54, 0, 51, 53, 0, 128, 51], [110, 110, 110, 110, 110, 0, 0, 0, 0, 130, 130, 0, 0, 0, 0, 0, 0, 54, 0, 53, 0, 0, 128, 51], [0, 0, 0, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 0, 0, 128, 51], [0, 0, 0, 0, 0, 0, 0, 0, 62, 130, 130, 61, 61, 61, 61, 61, 61, 61, 0, 0, 0, 0, 128, 53], [0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 130, 130, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 0], [0, 0, 110, 110, 110, 110, 130, 52, 0, 130, 130, 0, 0, 0, 0, 0, 0, 0, 61, 61, 61, 61, 114, 0], [110, 110, 110, 110, 110, 110, 130, 51, 0, 130, 130, 0, 0, 0, 130, 130, 130, 130, 0, 0, 0, 0, 0, 0], [110, 110, 110, 110, 110, 110, 130, 51, 0, 130, 130, 0, 0, 0, 130, 130, 130, 130, 0, 0, 0, 0, 0, 0]]; name0_5 = "The House"; _quality = "high"; t._visible = false; gameover._visible = false; _root.onEnterFrame = undefined; stop();
Instance of Symbol 301 MovieClip [gameover] "gameover" in Frame 2
onClipEvent (load) { stop(); }
Frame 3
function constructLevel(bana) { i = 0; while (i < 15) { j = 0; while (j < 24) { if (this[bana][i][j] > 0) { this["map" + activeMap].attachMovie("tile", (("tile" + i) + "_") + j, ++d); this["map" + activeMap][(("tile" + i) + "_") + j]._x = 16 * j; this["map" + activeMap][(("tile" + i) + "_") + j]._y = 16 * i; this["map" + activeMap][(("tile" + i) + "_") + j].gotoAndStop(this[bana][i][j]); } j++; } i++; } i = 0; while (i < this["monster" + bana].length) { this["monster" + activeMap].attachMovie("monster", "monster" + i, ++d); this["monster" + activeMap]["monster" + i].gotoAndStop(this["monster" + bana][i][0]); this["monster" + activeMap]["monster" + i].startX = this["monster" + bana][i][1]; this["monster" + activeMap]["monster" + i].startY = this["monster" + bana][i][2]; this["monster" + activeMap]["monster" + i].finX = this["monster" + bana][i][3]; this["monster" + activeMap]["monster" + i].finY = this["monster" + bana][i][4]; this["monster" + activeMap]["monster" + i].speed = this["monster" + bana][i][5]; i++; } } function switchMap(pos) { active = false; activeMap = (activeMap + 1) % 2; constructLevel((("level" + level_y) + "_") + level_x); scrolling = true; if ((pos == "up") || (pos == "down")) { scrollCount = 15; } else { scrollCount = 24; } } function eraseWorld(bana) { for (mc in this["map" + bana]) { removeMovieClip(this["map" + bana][mc]); } for (mc in this["monster" + bana]) { removeMovieClip(this["monster" + bana][mc]); } info.room.text = eval ((("name" + level_y) + "_") + level_x); } function newLife() { lives--; if (lives >= 0) { info.life.text = "x" + lives; hero._x = RestartX; hero._y = RestartY; hero.jumping = false; hero.speed = 0; } else { gameover = true; hero._visible = false; attachMovie("gameover", "gameover", 10, {_x:0, _y:0}); } } quality = 1; activeMap = 0; speed = 3; level_x = 4; level_y = 0; lives = 5; info.life.text = "x" + lives; score = 0; displayScore = score; gameover = false; gravity = true; active = true; scrolling = false; scrollSpeed = [0, 0]; RestartX = hero._x; RestartY = hero._y; dead = false; size = 10; top = 0; right = 384; bottom = 240; left = 0; _quality = "LOW"; death = new Sound(); death.attachSound("death"); monsterlevel4_3 = [[17, 19, 5, 19, 12, 1]]; monsterlevel0_4 = []; monsterlevel1_3 = [[2, 8, 1, 8, 7, 3], [2, 12, 7, 12, 1, 3], [1, 2, 3, 7, 3, 1]]; monsterlevel1_4 = [[6, 17, 13, 1, 13, 6]]; monsterlevel2_4 = [[3, 8, 13, 18, 13, 3], [5, 10, 5, 10, 13, 4], [2, 14, 9, 19, 9, 2]]; monsterlevel2_5 = [[15, 14, 5, 0, 0, 0], [3, 20, 2, 1, 2, 3], [4, 6, 4, 6, 13, 5], [4, 7, 10, 7, 13, 3]]; monsterlevel3_5 = [[15, 8, 10, 0, 0, 0], [15, 4, 10, 0, 0, 0], [16, 6, 3, 0, 0, 0]]; monsterlevel3_4 = [[13, 14, 7, 0, 0, 0], [12, 18, 10, 0, 0, 0], [11, 11, 13, 0, 0, 0], [14, 8, 3, 0, 0, 0]]; monsterlevel2_3 = [[16, 8, 10, 0, 0, 0], [1, 4, 3, 20, 3, 3]]; monsterlevel3_3 = [[3, 4, 4, 11, 4, 1], [2, 1, 9, 11, 9, 3]]; monsterlevel2_6 = [[5, 3, 1, 3, 8, 2]]; monsterlevel1_7 = [[17, 18, 2, 18, 13, 1], [2, 14, 8, 14, 12, 2], [3, 15, 13, 19, 13, 3], [15, 15, 2, 0, 0, 0], [1, 7, 7, 0, 7, 1]]; monsterlevel1_6 = [[16, 11, 10, 0, 0, 0], [16, 12, 10, 0, 0, 0], [16, 10, 10, 0, 0, 0], [16, 17, 10, 0, 0, 0], [16, 18, 10, 0, 0, 0], [16, 19, 10, 0, 0, 0], [3, 9, 13, 21, 13, 3], [5, 9, 2, 21, 7, 4]]; monsterlevel1_5 = [[15, 9, 1, 0, 0, 0], [15, 14, 1, 0, 0, 0], [15, 16, 1, 0, 0, 0], [1, 13, 7, 16, 7, 3], [5, 4, 3, 4, 8, 3], [5, 3, 3, 3, 9, 3]]; monsterlevel0_5 = [[1, 12, 3, 18, 3, 2], [1, 19, 3, 23, 3, 3], [1, 17, 8, 9, 8, 2], [4, 0, 1, 8, 1, 2]]; monsterlevel2_7 = [[4, 17, 1, 17, 10, 3], [5, 8, 5, 16, 5, 2]]; constructLevel((("level" + level_y) + "_") + level_x); this.onEnterFrame = function () { if (!scrolling) { if (!gravity) { kL = Key.isDown(37); kR = Key.isDown(39); kU = Key.isDown(38); kD = Key.isDown(40); if (active && (!dead)) { if (kL) { hero._x = hero._x - speed; } else if (kR) { hero._x = hero._x + speed; } if (kU) { hero._y = hero._y - speed; } else if (kD) { hero._y = hero._y + speed; } } } else if (active && (!dead)) { hero.physics(); } if (active && (!dead)) { if (hero._x < 8) { this["map" + ((activeMap + 1) % 2)]._x = -right; this["map" + ((activeMap + 1) % 2)]._y = top; this["monster" + ((activeMap + 1) % 2)]._x = -right; this["monster" + ((activeMap + 1) % 2)]._y = top; level_x--; scrollSpeed = [16, 0]; heroScrollSpeed = [15.25, 0]; switchMap("right"); } else if (hero._x > 376) { this["map" + ((activeMap + 1) % 2)]._x = right; this["map" + ((activeMap + 1) % 2)]._y = 0; this["monster" + ((activeMap + 1) % 2)]._x = right; this["monster" + ((activeMap + 1) % 2)]._y = 0; level_x++; scrollSpeed = [-16, 0]; heroScrollSpeed = [-15.25, 0]; switchMap("right"); } if (hero._y < 8) { this["map" + ((activeMap + 1) % 2)]._x = left; this["map" + ((activeMap + 1) % 2)]._y = -bottom; this["monster" + ((activeMap + 1) % 2)]._x = left; this["monster" + ((activeMap + 1) % 2)]._y = -bottom; level_y--; scrollSpeed = [0, 16]; heroScrollSpeed = [0, 14.5]; switchMap("up"); } else if (hero._y > 232) { this["map" + ((activeMap + 1) % 2)]._x = left; this["map" + ((activeMap + 1) % 2)]._y = bottom; this["monster" + ((activeMap + 1) % 2)]._x = left; this["monster" + ((activeMap + 1) % 2)]._y = bottom; level_y++; scrollSpeed = [0, -16]; heroScrollSpeed = [0, -14.5]; switchMap("down"); } } else if (dead && (!gameover)) { if (!playDeath) { death.stop(); death.start(); playDeath = true; hero._xscale = 100; } hero._rotation = hero._rotation + 10; size = size - 0.5; if (hero._xscale > 0) { hero._xscale = hero._xscale + size; hero._yscale = hero._yscale + size; } else { hero._xscale = (hero._yscale = 0); } if (size < -20) { dead = false; hero._xscale = (hero._yscale = 100); hero._rotation = 0; size = 10; playDeath = false; newLife(); } } } else { map0._x = map0._x + scrollSpeed[0]; map1._x = map1._x + scrollSpeed[0]; monster0._x = monster0._x + scrollSpeed[0]; monster1._x = monster1._x + scrollSpeed[0]; map0._y = map0._y + scrollSpeed[1]; map1._y = map1._y + scrollSpeed[1]; monster0._y = monster0._y + scrollSpeed[1]; monster1._y = monster1._y + scrollSpeed[1]; hero._x = hero._x + heroScrollSpeed[0]; hero._y = hero._y + heroScrollSpeed[1]; scrollCount--; if (scrollCount == 0) { scrolling = false; active = true; eraseWorld((activeMap + 1) % 2); RestartX = hero._x; RestartY = hero._y; } } if (score > displayScore) { displayScore++; ((displayScore < 10) ? ((displayScore = "0" + displayScore)) : null); st = "Score: " + displayScore; info.score.text = st; } }; cheat = new Object(); cheat.cheatCode = 0; cheat.onKeyDown = function () { if (Key.getCode() == 84) { cheat.cheatCode = 1; } else if ((Key.getCode() == 83) && (cheat.cheatCode == 1)) { cheat.cheatCode = 2; } else if ((Key.getCode() == 65) && (cheat.cheatCode == 2)) { cheat.cheatCode = 0; gravity = !gravity; trace("cheater"); } else { cheat.cheatCode = 0; } }; Key.addListener(cheat); stop();
Instance of Symbol 361 MovieClip "hero" in Frame 3
onClipEvent (load) { function physics() { x = _x; y = _y; level_x = _parent.level_x; level_y = _parent.level_y; mapName = (("level" + level_y) + "_") + level_x; kL = Key.isDown(37); kR = Key.isDown(39); kU = Key.isDown(38); kD = Key.isDown(40); kS = Key.isDown(32); if (kL) { objHero.dir = -1; _xscale = -100; ((speed > (-maxSpeed)) ? ((speed = speed - accel)) : ((speed = -maxSpeed))); x = x + speed; } else if (kR) { objHero.dir = 1; _xscale = 100; ((speed < maxSpeed) ? ((speed = speed + accel)) : ((speed = maxSpeed))); x = x + speed; } else if ((speed > 0.5) || (speed < -0.5)) { speed = speed * slowDown; x = x + speed; } else { speed = 0; } climbAnim = false; if (kU && (climbing)) { y = y - climbSpeed; climbAnim = true; p1 = getTile(x, y - 8); if (p1.tile > 100) { y = ((p1.y * tileW) + tileW) + 8; } } else if (kD && (climbing)) { y = y + climbSpeed; climbAnim = true; var tObj = checkFloor(x, y); if ((tObj[0].tile > 60) || (tObj[1].tile > 60)) { y = (tObj[0].y * tileW) - 9; falling = false; maxSpeed = groundMaxSpeed; } } p1 = getTile(x, y + 9); p2 = getTile(x, y); if (((p1.tile > 50) && (p1.tile < 61)) || ((p2.tile > 50) && (p2.tile < 61))) { climbing = true; if (falling) { falling = false; } } else { climbing = false; } if ((p2.tile > 33) && (p2.tile < 50)) { this["bonusTile_" + p2.tile](p2.x, p2.y); } if ((kS && (!falling)) && (!jumping)) { jumping = true; jumpSpeed = initJumpSpeed; maxSpeed = jumpMaxSpeed; } p1 = getTile(x - 8, y); p2 = getTile(x + 8, y); if (p1.tile > 100) { x = ((p1.x * tileW) + tileW) + 8; speed = 0; } else if (p2.tile > 100) { x = (p2.x * tileW) - 8; speed = 0; } if ((!falling) && (!jumping)) { var p1 = getTile(x - 5, y + 9); var p2 = getTile(x + 5, y + 9); if ((p1.tile < 61) && (p2.tile < 61)) { jumpSpeed = 1; falling = true; } else if ((p1.tile > 140) && (p2.tile > 140)) { dieTiles(); } } else if (falling) { ((jumpSpeed > maxFallSpeed) ? ((jumpSpeed = maxFallSpeed)) : ((jumpSpeed = jumpSpeed + gravity))); y = y + jumpSpeed; var tObj = checkFloor(x, y); if ((tObj[0].tile >= 140) && (tObj[1].tile >= 140)) { dieTiles(); } else if ((tObj[0].tile > 60) || (tObj[1].tile > 60)) { y = (tObj[0].y * tileW) - 9; falling = false; maxSpeed = groundMaxSpeed; } } else if (jumping) { jumpSpeed = jumpSpeed + gravity; if (jumpSpeed > 0) { jumping = false; falling = true; } y = y + jumpSpeed; p1 = getTile(x - 5, y - 8); p2 = getTile(x + 5, y - 8); if ((p1.tile > 100) || (p2.tile > 100)) { y = ((p1.y * tileW) + tileW) + 8; jumping = false; falling = true; jumpSpeed = 0; } } objHero.animate(); _x = x; _y = y; } function checkFloor(x, y) { var p1 = new Object(); var p2 = new Object(); p1.x = x - 5; p1.y = y + 8; p2.x = x + 5; p2.y = p1.y; var temp = getTile(p1.x, p1.y); p1.x = temp.x; p1.y = temp.y; p1.tile = temp.tile; var temp = getTile(p2.x, p2.y); p2.x = temp.x; p2.y = temp.y; p2.tile = temp.tile; return([p1, p2]); } function getTile(x, y) { var tX = Math.floor(x / tileW); var tY = Math.floor(y / tileW); tile = _parent[mapName][tY][tX]; return({x:tX, y:tY, tile:tile}); } function dieTiles() { _parent.dead = true; } function bonusTile_34(x, y) { _parent.score = _parent.score + 5; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); _parent.level2_6[5][18] = 0; _parent.level2_6[5][20] = 0; _parent["map" + _parent.activeMap].tile5_18.removeMovieClip(); _parent["map" + _parent.activeMap].tile5_20.removeMovieClip(); bonus2.start(0.25); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_35(x, y) { _parent.score = _parent.score + 5; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); bonus1.start(); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_36(x, y) { _parent.score = _parent.score + 5; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); _parent.level1_4[12][18] = 0; _parent.level1_4[13][18] = 0; bonus1.start(); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_38(x, y) { beam.start(); _parent.active = false; countTimer = setInterval(fadeOut, 50, 128, 135, 5, 0); } function bonusTile_39(x, y) { beam.start(); _parent.active = false; countTimer = setInterval(fadeOut, 50, 16, 215, 7, 1); } function bonusTile_40(x, y) { beam.start(); _parent.active = false; countTimer = setInterval(fadeOut, 50, _x, 39, null, null); } function bonusTile_41(x, y) { _parent.score = _parent.score + 70; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); _parent.lives++; _parent.info.life.text = "x" + _parent.lives; bonus2.start(0.25); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_42(x, y) { _parent.score = _parent.score + 70; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); groundMaxSpeed = groundMaxSpeed + 2; jumpMaxSpeed = jumpMaxSpeed + 2; accel = accel + 0.2; bonus2.start(0.25); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_43(x, y) { _parent.score = _parent.score + 25; _parent.info.key_g._visible = true; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); bonus2.start(0.25); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function bonusTile_44(x, y) { var i; i = 0; while (i < bonusesTaken.length) { if (bonusesTaken[i].tile == 43) { unlock.start(); _parent.info.key_g._visible = false; _parent[(("level" + level_y) + "_") + level_x][10][2] = 0; _parent[(("level" + level_y) + "_") + level_x][11][2] = 0; _parent[(("level" + level_y) + "_") + level_x][12][2] = 0; _parent[(("level" + level_y) + "_") + level_x][13][2] = 0; _parent.active = false; bonusesTaken.push({x:x, y:y, tile:t}); countTimer = setInterval(removeDoor, 70); } i++; } } function bonusTile_45(x, y) { _parent.active = false; this.swapDepths(_parent["map" + _parent.activeMap]); countTimer = setInterval(beginEnding, 10); } function bonusTile_46(x, y) { _parent.score = _parent.score + 40; _parent["map" + _parent.activeMap][(("tile" + y) + "_") + x].removeMovieClip(); _parent.level3_4[7][0] = 101; _parent.level3_4[7][1] = 101; _parent.level3_4[7][2] = 101; _parent.level3_4[7][3] = 101; _parent.level3_4[7][4] = 101; _parent.level3_4[7][5] = 101; _parent.level3_4[7][6] = 101; bonus2.start(0.25); var t = _parent[(("level" + level_y) + "_") + level_x][y][x]; _parent[(("level" + level_y) + "_") + level_x][y][x] = 0; bonusesTaken.push({x:x, y:y, tile:t}); } function fadeOut(x, y, levelx, levely) { _alpha = (_alpha + -10); if (_alpha <= 0) { _x = x; _y = y; speed = 0; clearInterval(countTimer); if (levelx != null) { _parent.level_y = levely; _parent.level_x = levelx; _parent.eraseWorld(_parent.activeMap); _parent.constructLevel((("level" + levely) + "_") + levelx); _parent.RestartX = x; _parent.RestartY = y; } countTimer = setInterval(fadeIn, 100); } } function fadeIn(x, y) { _alpha = (_alpha + 10); if (_alpha >= 100) { _alpha = 100; clearInterval(countTimer); _parent.active = true; } } function removeDoor() { var i; i = 10; while (i <= 13) { _parent["map" + _parent.activeMap][("tile" + i) + "_3"]._alpha = _parent["map" + _parent.activeMap][("tile" + i) + "_3"]._alpha - 5; i++; } if (_parent["map" + _parent.activeMap].tile10_3._alpha <= 0) { _parent[(("level" + level_y) + "_") + level_x][10][3] = 0; _parent[(("level" + level_y) + "_") + level_x][11][3] = 0; _parent[(("level" + level_y) + "_") + level_x][12][3] = 0; _parent[(("level" + level_y) + "_") + level_x][13][3] = 0; _parent.active = true; clearInterval(countTimer); } } function beginEnding() { _x = (_x + 1); objHero.animate(); if (_x > 288) { clearInterval(countTimer); _visible = false; _parent["map" + _parent.activeMap].tile9_14.rocket.gotoAndPlay(2); } } speed = 0; accel = 0.6; groundMaxSpeed = 4.1; jumpMaxSpeed = 3; maxSpeed = groundMaxSpeed; slowDown = 0.5; climbSpeed = 3; jumping = false; falling = false; climbing = false; gravity = 0.5; fallSpeed = 0; maxFallSpeed = 7; initJumpSpeed = -5; jumpSpeed = 0; tileW = 16; bonusesTaken = new Array(); bonus1 = new Sound(); bonus1.attachSound("bonus"); beam = new Sound(); beam.attachSound("teleport"); bonus2 = new Sound(); bonus2.attachSound("super_bonus"); unlock = new Sound(); unlock.attachSound("unlock"); hero_anim = function () { this.dir = 1; this.stat = "standing"; this.an = 0; this.standing = [1]; this.running = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; this.turn = [17, 18, 16]; this.jumping = [19]; this.falling = [19]; this.climb = [23, 20, 21, 22, 21, 20]; this.die = [1]; this._tl = this; }; hero_anim.prototype.animate = function () { if (_parent.dead) { this.stat = "die"; } else if (climbing && (climbAnim)) { this.stat = "climb"; } else if (jumping) { this.stat = "jumping"; } else if ((falling && (!climbing)) && (!onElevator)) { this.stat = "falling"; } else if ((speed > -0.5) && (speed < 0.5)) { this.stat = "standing"; } else if (((speed < 0) && (this.dir == -1)) || ((speed > 0) && (this.dir == 1))) { this.stat = "running"; } else if (((speed < 0) && (this.dir == 1)) || ((speed > 0) && (this.dir == -1))) { this.stat = "turn"; } this.an = (++this.an) % this[this.stat].length; gotoAndStop(this[this.stat][this.an]); }; objHero = new hero_anim(); this.gotoAndStop(1); }
Instance of Symbol 96 MovieClip "hide" in Frame 3
onClipEvent (load) { _y = -1; } onClipEvent (enterFrame) { if (_alpha > 5) { _alpha = (_alpha + -10); } else { _visible = false; } }
Frame 4
stop();
Frame 5
gotoAndStop (4);
Frame 6
_quality = "high"; stop();
Symbol 80 MovieClip Frame 2
hitSquare._visible = false;
Symbol 80 MovieClip Frame 16
gotoAndStop (1);
Symbol 83 MovieClip Frame 20
gotoAndStop (1);
Symbol 93 MovieClip [monster] Frame 1
function placeMonster() { _x = (startX * 16); _y = (startY * 16); hitSquare._visible = false; } function initBall() { ball._rotation = 0; ball.hitSquare._rotation = 0; ball.hitSquare._visible = false; } function spinBall() { if (_parent._parent.active) { if (ball.hitSquare.hitTest(_parent._parent.hero.hitSquare)) { _parent._parent.dead = true; } ball._rotation = ball._rotation + sSpeed; ball.hitSquare._rotation = ball.hitSquare._rotation - sSpeed; } } function playerCollision() { if (this.hitSquare.hitTest(_parent._parent.hero.hitSquare)) { _parent._parent.dead = true; } } function droppeCollision() { if (this.hitTest(_parent._parent.hero.hitSquare)) { _parent._parent.dead = true; } } function getRandomTimer() { tmr = (getTimer() + random(3000)) + 1000; } placeMonster(); if (startX < finX) { minX = startX; maxX = finX; xDir = 1; monster._xscale = 100; } else if (startX > finX) { minX = finX; maxX = startX; xDir = -1; monster._xscale = -100; } else { xDir = 0; } if (startY < finY) { minY = startY; maxY = finY; yDir = 1; } else if (startY > finY) { minY = finY; maxY = startY; yDir = -1; } else { yDir = 0; } this.onEnterFrame = function () { if (_parent._parent.active) { playerCollision(); _x = (_x + (speed * xDir)); _y = (_y + (speed * yDir)); xTile = _x / 16; yTile = _y / 16; if ((xDir == 1) && (xTile >= maxX)) { xDir = -1; monster._xscale = 100 * xDir; } else if ((xDir == -1) && (xTile <= minX)) { xDir = 1; monster._xscale = 100 * xDir; } else if ((yDir == 1) && (yTile >= maxY)) { yDir = -1; } else if ((yDir == -1) && (yTile <= minY)) { yDir = 1; } } };
Symbol 93 MovieClip [monster] Frame 11
placeMonster(); initBall(); sSpeed = 8; this.onEnterFrame = spinBall;
Symbol 93 MovieClip [monster] Frame 12
placeMonster(); initBall(); sSpeed = -10; this.onEnterFrame = spinBall;
Symbol 93 MovieClip [monster] Frame 13
placeMonster(); initBall(); sSpeed = 6; this.onEnterFrame = spinBall;
Symbol 93 MovieClip [monster] Frame 14
placeMonster(); initBall(); sSpeed = -5; this.onEnterFrame = spinBall;
Symbol 93 MovieClip [monster] Frame 15
squeez.hitSquare._visible = false; placeMonster(); squeez.gotoAndStop(1); getRandomTimer(); this.onEnterFrame = function () { if (_parent._parent.active) { if (getTimer() >= tmr) { squeez.gotoAndPlay(1); getRandomTimer(); } if (squeez.hitSquare.hitTest(_parent._parent.hero)) { _parent._parent.dead = true; } } };
Symbol 93 MovieClip [monster] Frame 16
placeMonster(); droppe.gotoAndStop(1); getRandomTimer(); this.onEnterFrame = function () { if (_parent._parent.active) { if (getTimer() >= tmr) { droppe.gotoAndPlay(1); getRandomTimer(); } droppeCollision(); } };
Symbol 93 MovieClip [monster] Frame 17
placeMonster(); eX = startX * 16; this.onEnterFrame = function () { if (_parent._parent.active) { _parent._parent.hero.onElevator = false; _x = (_x + (speed * xDir)); _y = (_y + (speed * yDir)); xTile = _x / 16; yTile = _y / 16; if ((yDir == 1) && (yTile >= maxY)) { yDir = -1; } else if ((yDir == -1) && (yTile <= minY)) { yDir = 1; } } jumping = _parent._parent.hero.jumping; falling = _parent._parent.hero.falling; herox = _parent._parent.hero.x; heroy = _parent._parent.hero.y; if (!jumping) { if ((heroX > (eX - 8)) && (herox < (eX + 24))) { if ((heroy > (_y - 10)) && (heroy < (_y + 8))) { _parent._parent.hero.onElevator = true; if (yDir == -1) { _parent._parent.hero._y = _y - 7; _parent._parent.hero.falling = false; } else if (falling) { _parent._parent.hero._y = _y - 7; _parent._parent.hero.falling = false; } } } } };
Symbol 103 MovieClip Frame 1
num = Math.round(_parent.getBytesTotal() / 1000); num = num - 100; t.text = ("LOADING " + num) + " k";
Symbol 147 MovieClip Frame 1
ani = true; stop();
Symbol 147 MovieClip Frame 11
if (ani) { gotoAndPlay (2); }
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 28
r.gotoAndPlay(2);
Symbol 151 MovieClip Frame 138
r.ani = false;
Symbol 151 MovieClip Frame 262
_parent._parent._parent.gotoAndStop(6);
Symbol 276 MovieClip Frame 1
this.onEnterFrame = function () { if (_parent._parent._parent.active == true) { play(); } else { stop(); } };
Symbol 301 MovieClip [gameover] Frame 1
i = 0;
Symbol 301 MovieClip [gameover] Frame 67
if ((++i) < 3) { gotoAndPlay (18); } else { _parent.gotoAndPlay(2); this.removeMovieClip(); }
Symbol 309 MovieClip Frame 1
stop();
Symbol 322 Button
on (release) { getURL ("http://www.salomonsson.se", _blank); }
Symbol 323 Button
on (release) { getURL ("http://www.hillside.se", _blank); }
Symbol 324 Button
on (release) { getURL ("http://www.nikosgatos.com", _blank); }
Instance of Symbol 13 MovieClip "hitSquare" in Symbol 361 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 362 MovieClip Frame 1
Monster = function (dir, gpx) { this.dir = dir; this.gpx = eval (gpx); this.speed = random(2) + 1; this.left = 210; this.right = 373; }; m0 = new Monster(1, "lurv"); m1 = new Monster(-1, "walk"); m2 = new Monster(1, "mouse"); m3 = new Monster(1, "hero"); m2.left = m2.left - 16; heroWalk = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; start1 = false; start2 = false; a = 0; this.onEnterFrame = function () { a++; a = a % heroWalk.length; hero.gotoAndStop(heroWalk[a]); if (!start1) { var i = 0; while (i < 4) { var m = eval ("m" + i); m.gpx._x = m.gpx._x + (m.speed * m.dir); if ((m.gpx._x < m.left) || (m.gpx._x > m.right)) { m.dir = m.dir * -1; if (i > 0) { m.gpx._xscale = m.dir * 100; } } i++; } if (hero.hitTest(lurv)) { m0.dir = m0.dir * -1; m3.dir = m3.dir * -1; m3.gpx._x = m3.gpx._x + (m3.speed * m3.dir); m3.gpx._xscale = m3.dir * 100; } if (hero.hitTest(walk)) { m1.dir = m1.dir * -1; m3.dir = m3.dir * -1; m3.gpx._x = m3.gpx._x + (m3.speed * m3.dir); m1.gpx._xscale = m1.dir * 100; m3.gpx._xscale = m3.dir * 100; } } else { done = 0; i = 0; while (i < 4) { m = eval ("m" + i); if (m.gpx._x < 400) { m.gpx._xscale = 100; if (m.speed < 5) { m.speed = m.speed + 0.2; } m.gpx._x = m.gpx._x + m.speed; } else { done++; } i++; } if (done == 4) { start2 = true; } } };
Symbol 366 Button
on (press) { st._x = 4; st._y = 115; } on (release) { creatures.start1 = true; cred._visible = false; st._x = 3; st._y = 114; } on (dragOut, releaseOutside) { st._x = 3; st._y = 114; }
Symbol 367 Button
on (release) { if (cred._visible) { cred._visible = false; } else { cred._visible = true; } cr._x = 6; cr._y = 139; } on (press) { cr._x = 7; cr._y = 140; } on (dragOut, releaseOutside) { cr._x = 6; cr._y = 139; }
Symbol 368 Button
on (release) { _parent.mute = !_parent.mute; if (_parent.mute) { s.gotoAndStop(2); _parent.globalSound.setVolume(0); } else { s.gotoAndStop(1); _parent.globalSound.setVolume(100); } s._x = 8; s._y = 168; } on (press) { s._x = 9; s._y = 169; } on (dragOut, releaseOutside) { s._x = 8; s._y = 168; }
Symbol 371 MovieClip Frame 1
cred._visible = false; if (_parent.mute) { s.gotoAndStop(2); }
Instance of Symbol 96 MovieClip "up" in Symbol 371 MovieClip Frame 70
onClipEvent (enterFrame) { if (_parent.creatures.start2) { speed = (-15 - _y) / 10; _y = (_y + speed); _parent.down._y = _parent.down._y - speed; if (speed < 0.1) { _parent._parent.gotoAndStop(3); } if (_y > -90) { _parent.flare._visible = false; } else { _parent.flare._visible = true; } } }
Symbol 371 MovieClip Frame 580
stop();
Symbol 383 MovieClip Frame 1
key_g._visible = false;
Symbol 397 MovieClip Frame 1
Symbol 397 MovieClip Frame 803
_parent.gotoAndStop(2);

Library Items

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Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:85 87 89 91Used by:93
Symbol 93 MovieClip [monster]Uses:11 13 26 47 56 69 72 75 76 77 80 83 92
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [star]Uses:94
Symbol 96 MovieClipUses:1Used by:325 371 397  Timeline
Symbol 97 MovieClipUsed by:397  Timeline
Symbol 98 FontUsed by:99 380 381
Symbol 99 EditableTextUses:98Used by:100
Symbol 100 MovieClipUses:99Used by:Timeline
Symbol 101 FontUsed by:102 382
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Symbol 103 MovieClipUses:102Used by:Timeline
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Symbol 143 GraphicUses:142Used by:294
Symbol 144 GraphicUsed by:147 326
Symbol 145 GraphicUsed by:147 326
Symbol 146 GraphicUsed by:147 326
Symbol 147 MovieClipUses:144 145 146Used by:151
Symbol 148 SoundUsed by:151
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:151 397
Symbol 151 MovieClipUses:147 148 150Used by:294
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:156
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:156
Symbol 156 MovieClipUses:153 155Used by:294
Symbol 157 BitmapUsed by:158
Symbol 158 GraphicUses:157Used by:159
Symbol 159 MovieClipUses:158Used by:294
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:164
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Symbol 164 MovieClipUses:161 163Used by:294
Symbol 165 BitmapUsed by:166
Symbol 166 GraphicUses:165Used by:169
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
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Symbol 170 BitmapUsed by:171
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Symbol 173 BitmapUsed by:174
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Symbol 262 BitmapUsed by:263
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Symbol 285 BitmapUsed by:286
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Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:293
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:293
Symbol 293 MovieClipUses:278 280 282 284 286 288 290 292Used by:294
Symbol 294 MovieClip [Tile]Uses:105 107 109 111 113 115 117 119 121 123 125 127 129 131 133 135 137 139 141 143 151 156 159 164 169 172 177 179 181 183 185 187 189 191 193 195 196 198 200 202 203 205 207 208 210 219 221 223 225 227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 276 293Used by:Timeline
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:301
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:301
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:301
Symbol 301 MovieClip [gameover]Uses:296 298 300Used by:Timeline
Symbol 302 BitmapUsed by:303
Symbol 303 GraphicUses:302Used by:371
Symbol 304 GraphicUsed by:309
Symbol 305 BitmapUsed by:306
Symbol 306 GraphicUses:305Used by:309
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:309
Symbol 309 MovieClipUses:304 306 308Used by:371
Symbol 310 BitmapUsed by:311
Symbol 311 GraphicUses:310Used by:312
Symbol 312 MovieClipUses:311Used by:371
Symbol 313 BitmapUsed by:314
Symbol 314 GraphicUses:313Used by:315
Symbol 315 MovieClipUses:314Used by:371
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:371
Symbol 318 FontUsed by:320
Symbol 319 FontUsed by:320
Symbol 320 TextUses:318 319Used by:325
Symbol 321 GraphicUsed by:322 323 324 366 367 368
Symbol 322 ButtonUses:321Used by:325
Symbol 323 ButtonUses:321Used by:325
Symbol 324 ButtonUses:321Used by:325
Symbol 325 MovieClipUses:96 320 322 323 324Used by:371
Symbol 326 MovieClipUses:144 145 146Used by:362 397
Symbol 327 BitmapUsed by:328
Symbol 328 GraphicUses:327Used by:361 397
Symbol 329 BitmapUsed by:330
Symbol 330 GraphicUses:329Used by:361
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:361
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:361
Symbol 335 BitmapUsed by:336
Symbol 336 GraphicUses:335Used by:361
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:361
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:361
Symbol 341 BitmapUsed by:342
Symbol 342 GraphicUses:341Used by:361
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:361
Symbol 345 BitmapUsed by:346
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Symbol 347 BitmapUsed by:348
Symbol 348 GraphicUses:347Used by:361
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:361
Symbol 351 GraphicUsed by:361
Symbol 352 GraphicUsed by:361
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:361
Symbol 355 BitmapUsed by:356
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Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:361
Symbol 359 BitmapUsed by:360
Symbol 360 GraphicUses:359Used by:361
Symbol 361 MovieClipUses:13 328 330 332 334 336 338 340 342 344 346 348 350 351 352 354 356 358 360Used by:362  Timeline
Symbol 362 MovieClipUses:326 187 185 361 47 11 69Used by:371
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:365
Symbol 365 MovieClipUses:364Used by:371
Symbol 366 ButtonUses:321Used by:371
Symbol 367 ButtonUses:321Used by:371
Symbol 368 ButtonUses:321Used by:371
Symbol 369 GraphicUsed by:370
Symbol 370 MovieClipUses:369Used by:371
Symbol 371 MovieClipUses:303 309 312 315 317 325 1 362 96 365 366 367 368 370 SS1Used by:Timeline
Symbol 372 Sound [death]Used by:Timeline
Symbol 373 Sound [super_bonus]Used by:Timeline
Symbol 374 Sound [bonus]Used by:Timeline
Symbol 375 Sound [teleport]Used by:Timeline
Symbol 376 Sound [unlock]Used by:Timeline
Symbol 377 GraphicUsed by:383
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:383
Symbol 380 EditableTextUses:98Used by:383
Symbol 381 EditableTextUses:98Used by:383
Symbol 382 EditableTextUses:101Used by:383
Symbol 383 MovieClipUses:377 379 380 381 172 382Used by:Timeline
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:397
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:397
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:390
Symbol 390 MovieClipUses:389Used by:397
Symbol 391 GraphicUsed by:397
Symbol 392 GraphicUsed by:397
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:395
Symbol 395 MovieClipUses:394Used by:397
Symbol 396 GraphicUsed by:397
Symbol 397 MovieClipUses:1 385 97 387 96 150 326 390 391 328 392 395 396 SS2Used by:Timeline
Streaming Sound 1Used by:Symbol 371 MovieClip
Streaming Sound 2Used by:Symbol 397 MovieClip

Instance Names

"load_mc"Frame 1Symbol 97 MovieClip
"p"Frame 1Symbol 100 MovieClip
"loading_text"Frame 1Symbol 103 MovieClip
"t"Frame 2Symbol 294 MovieClip [Tile]
"gameover"Frame 2Symbol 301 MovieClip [gameover]
"map0"Frame 3Symbol 97 MovieClip
"map1"Frame 3Symbol 97 MovieClip
"monster0"Frame 3Symbol 97 MovieClip
"monster1"Frame 3Symbol 97 MovieClip
"hero"Frame 3Symbol 361 MovieClip
"info"Frame 3Symbol 383 MovieClip
"hide"Frame 3Symbol 96 MovieClip
"end"Frame 6Symbol 397 MovieClip
"hitSquare"Symbol 75 MovieClip Frame 1Symbol 13 MovieClip
"hitSquare"Symbol 76 MovieClip Frame 1Symbol 13 MovieClip
"hitSquare"Symbol 77 MovieClip Frame 1Symbol 13 MovieClip
"hitSquare"Symbol 80 MovieClip Frame 2Symbol 13 MovieClip
"monster"Symbol 93 MovieClip [monster] Frame 1Symbol 11 MovieClip
"hitSquare"Symbol 93 MovieClip [monster] Frame 1Symbol 13 MovieClip
"monster"Symbol 93 MovieClip [monster] Frame 3Symbol 47 MovieClip
"monster"Symbol 93 MovieClip [monster] Frame 6Symbol 72 MovieClip
"ball"Symbol 93 MovieClip [monster] Frame 11Symbol 75 MovieClip
"ball"Symbol 93 MovieClip [monster] Frame 12Symbol 76 MovieClip
"ball"Symbol 93 MovieClip [monster] Frame 13Symbol 77 MovieClip
"squeez"Symbol 93 MovieClip [monster] Frame 15Symbol 80 MovieClip
"droppe"Symbol 93 MovieClip [monster] Frame 16Symbol 83 MovieClip
"txt"Symbol 100 MovieClip Frame 1Symbol 99 EditableText
"t"Symbol 103 MovieClip Frame 1Symbol 102 EditableText
"r"Symbol 151 MovieClip Frame 1Symbol 147 MovieClip
"rocket"Symbol 294 MovieClip [Tile] Frame 21Symbol 151 MovieClip
"hitSquare"Symbol 361 MovieClip Frame 1Symbol 13 MovieClip
"hero"Symbol 362 MovieClip Frame 1Symbol 361 MovieClip
"walk"Symbol 362 MovieClip Frame 1Symbol 47 MovieClip
"mouse"Symbol 362 MovieClip Frame 1Symbol 11 MovieClip
"lurv"Symbol 362 MovieClip Frame 1Symbol 69 MovieClip
"s"Symbol 371 MovieClip Frame 1Symbol 309 MovieClip
"cr"Symbol 371 MovieClip Frame 1Symbol 312 MovieClip
"st"Symbol 371 MovieClip Frame 1Symbol 315 MovieClip
"cred"Symbol 371 MovieClip Frame 1Symbol 325 MovieClip
"creatures"Symbol 371 MovieClip Frame 26Symbol 362 MovieClip
"up"Symbol 371 MovieClip Frame 26Symbol 96 MovieClip
"down"Symbol 371 MovieClip Frame 26Symbol 96 MovieClip
"super_g"Symbol 371 MovieClip Frame 58Symbol 365 MovieClip
"up"Symbol 371 MovieClip Frame 70Symbol 96 MovieClip
"flare"Symbol 371 MovieClip Frame 103Symbol 370 MovieClip
"room"Symbol 383 MovieClip Frame 1Symbol 380 EditableText
"score"Symbol 383 MovieClip Frame 1Symbol 381 EditableText
"key_g"Symbol 383 MovieClip Frame 1Symbol 172 MovieClip
"life"Symbol 383 MovieClip Frame 1Symbol 382 EditableText
"stars"Symbol 397 MovieClip Frame 1Symbol 97 MovieClip
"up"Symbol 397 MovieClip Frame 1Symbol 96 MovieClip
"down"Symbol 397 MovieClip Frame 1Symbol 96 MovieClip
"flame"Symbol 397 MovieClip Frame 23Symbol 150 MovieClip
"raket"Symbol 397 MovieClip Frame 23Symbol 326 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "square"
ExportAssets (56)Timeline Frame 1Symbol 93 as "monster"
ExportAssets (56)Timeline Frame 1Symbol 95 as "star"
ExportAssets (56)Timeline Frame 2Symbol 294 as "Tile"
ExportAssets (56)Timeline Frame 2Symbol 301 as "gameover"
ExportAssets (56)Timeline Frame 2Symbol 372 as "death"
ExportAssets (56)Timeline Frame 2Symbol 373 as "super_bonus"
ExportAssets (56)Timeline Frame 2Symbol 374 as "bonus"
ExportAssets (56)Timeline Frame 2Symbol 375 as "teleport"
ExportAssets (56)Timeline Frame 2Symbol 376 as "unlock"

Labels

"restart"Symbol 301 MovieClip [gameover] Frame 18




http://swfchan.com/5/23965/info.shtml
Created: 25/5 -2019 17:36:08 Last modified: 25/5 -2019 17:36:08 Server time: 05/11 -2024 12:39:44