STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229456
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/41558527?noj=FRM41558527-5DC" width="1" height="1"></div>

Hotshots.swf

This is the info page for
Flash #23966

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"></p>

BONUS ROUND

Shoot the basket that is lite up in yellow
before time runes out. Time is reduced
slightly every time you make a basket. The
bonus round is over when you miss a
basket or run out of time.

Make at least ten baskets before time runs out.
Any baskets over ten each level earns you extra points.

ActionScript [AS1/AS2]

Instance of Symbol 126 MovieClip in Frame 1
//component parameters onClipEvent (initialize) { xin_motion_val = "Toward"; xin_alphatype_val = "No"; xout_motion_val = "None"; xout_alphatype_val = "No"; perc_req_val = 100; show_perc_val = "Yes"; slow_factor_val = 0.2; init_action_val = "_root.stop();"; play_action_val = "_root.play();"; }
Frame 3
this.stop();
Frame 4
this.stop();
Instance of Symbol 111 MovieClip [BasketballGameSymbol] in Frame 4
//component parameters onClipEvent (initialize) { num_goals_next_level = 10; num_goals_next_level_increase = 1; level_time = 45000; basket_speed = 3; basket_speed_increase = 0.5; basket_left = 100; basket_right = 525; score_area_size = 60; score_area_size_decrease = 2; reg_basket_score = 2; reg_basket_score_increase = 1; bonus_basket_score = 3; bonus_basket_score_increase = 1; }
Frame 5
this.stop();
Symbol 34 MovieClip Frame 1
this.stop();
Instance of Symbol 22 MovieClip "highlight" in Symbol 34 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 45 MovieClip Frame 15
this.stop(); this._parent.check_made_basket();
Symbol 49 MovieClip Frame 1
this.stop();
Symbol 49 MovieClip Frame 8
this._parent._parent.shoot_bball();
Symbol 53 MovieClip Frame 1
this.stop();
Symbol 53 MovieClip Frame 7
this._parent._parent.shoot_bball();
Symbol 57 MovieClip Frame 1
this.stop();
Symbol 57 MovieClip Frame 6
this._parent._parent.shoot_bball();
Symbol 58 MovieClip Frame 1
this.stop();
Symbol 71 MovieClip Frame 63
this.stop();
Symbol 82 MovieClip Frame 1
this._parent._parent.play_random_dribble();
Symbol 82 MovieClip Frame 9
this._parent._parent.play_random_dribble();
Symbol 93 Button
on (press) { this._parent.level_prompt_play_pressed(); }
Symbol 98 MovieClip Frame 1
this.stop();
Instance of Symbol 82 MovieClip "player" in Symbol 98 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._parent._visible) { this.play(); } else { this.stop(); } }
Symbol 100 MovieClip Frame 1
this.stop();
Symbol 103 Button
on (press) { this._parent.play_bonus_round(); this._visible = false; }
Symbol 108 Button
on (press) { this._parent.mode = "regular"; this._parent.initialize_level(); this._visible = false; }
Symbol 111 MovieClip [BasketballGameSymbol] Frame 1
#initclip 1 Math.randi = function (a, b) { return(Math.floor(Math.random() * (b - a)) + Math.floor(a)); }; Array.prototype.swap = function (a, b) { var _local1 = this; var _local2 = _local1[a]; _local1[a] = _local1[b]; _local1[b] = _local2; }; Array.prototype.shuffle = function () { var _local2 = this; var _local1 = 0; while (_local1 < _local2.length) { _local2.swap(_local1, Math.randi(0, _local2.length)); _local1++; } }; BasketballGame = function () { this.initialize(); }; BasketballGame.prototype = new MovieClip(); Object.registerClass("BasketballGameSymbol", BasketballGame); BasketballGame.prototype.initialize = function () { this.initialize_variables(); this.initialize_level(); }; BasketballGame.prototype.initialize_variables = function () { var _local1 = this; _local1.starting_bonus_time = 5000; _local1.mode = "regular"; _local1.paused = true; _local1.basket_dir = 1; _local1.level = 0; _local1.score = 0; _local1.depth = 0; }; BasketballGame.prototype.initialize_level = function () { var _local1 = this; _local1.num_made_baskets = 0; _local1.num_missed_baskets = 0; _local1.num_baskets_needed = _local1.num_goals_next_level + (_local1.level * _local1.num_goals_next_level_increase); _local1.player.gotoAndStop((_local1.level % 3) + 1); for (var _local2 in _local1.level_prompt) { _local1.level_prompt[_local2].gotoAndPlay(1); } _local1.level_prompt.level_txt.text = "Level " + (_local1.level + 1); _local1.level_prompt._visible = true; _local1.level_prompt.gotoAndStop((_local1.level % 3) + 1); _local1.level_prompt.instructions.htmlText = ((((("Make at least <font color='#FF0000'><b>" + _local1.num_baskets_needed) + "</b></font> baskets before time runs out to go to the next level. You will receive <font color='#FF0000'><b>") + (_local1.reg_basket_score + (_local1.level * _local1.reg_basket_score_increase))) + "</b></font> point for each basket and <font color='#FF0000'><b>") + (_local1.bonus_basket_score + (_local1.level * _local1.bonus_basket_score_increase))) + "</b></font> points for each additional basket."; _local1.level_start_time = getTimer(); _local1.pause_game(); _local1.update_displays(); _local1.player._x = -500; _local1.passed_10secs = false; _local1.next_positive = Math.randi(1, 4); _local1.next_negative = Math.randi(3, 6); _local1.num_positive_played = 0; _local1.num_negative_played = 0; _local1.positive = ["positive_comment_1", "positive_comment_2", "positive_comment_3", "positive_comment_4", "positive_comment_5", "positive_comment_6"]; _local1.negative = ["negative_comment_1", "negative_comment_2", "negative_comment_3"]; _local1.positive.shuffle(); _local1.negative.shuffle(); _local1.playing_sound = false; _local1.sound_playing = false; _local1.min_sound_diff_time = 6000; _local1.last_sound_finish_time = getTimer(); }; BasketballGame.prototype.onMouseDown = function () { var _local1 = this; if (_local1.before_bonus_prompt._visible || (_local1.after_bonus_prompt._visible)) { } else if (_local1.paused) { } else if (_local1.player._mc._currentframe == 1) { _local1.player._mc.play(); } }; BasketballGame.prototype.shoot_bball = function () { var _local1 = this; _local1.bball._x = _local1.player._x; _local1.bball._y = _local1.player._y; _local1.bball.play(); }; BasketballGame.prototype.onEnterFrame = function () { var _local1 = this; _local1.score_txt.text = _local1.score; _root.score = _local1.score; if (_local1.paused) { _local1.player._x = -500; } else { if (_local1.mode == "regular") { _local1.update_displays(); _local1.move_basket(); _local1.move_player(); _local1.check_passed_10secs(); } else { var bonus_shot_time = (getTimer() - _local1.bonus_shot_start); var _local3 = (_local1.starting_bonus_time - (_local1.num_bonus_shots_made * 300)) - bonus_shot_time; var _local2 = Math.floor(_local3 / 1000) % 60; var mins = Math.floor(_local3 / 60000); if (String(_local2).length == 1) { _local2 = "0" + _local2; } _local1.time_txt.text = (mins + ":") + _local2; _local1.move_player(); if (bonus_shot_time >= (_local1.starting_bonus_time - (_local1.num_bonus_shots_made * 300))) { _local1.mode = "regular"; _local1.bonus_prompt._visible = false; _local1.basket._visible = true; _local1.mode = "nothing"; _local1.after_bonus_prompt._visible = true; _local1.after_bonus_prompt.score.text = _local1.bonus_score; } } if (_local1.mode == "nothing") { _local1.time_txt.text = ""; } if (_local1.after_bonus_prompt._visible || (_local1.before_bonus_prompt._visible)) { _local1.time_txt.text = ""; } } }; BasketballGame.prototype.check_passed_10secs = function () { var _local1 = this; var _local2 = _local1.level_time - (getTimer() - _local1.level_start_time); if ((_local1.passed_10secs == false) && (_local2 <= 10000)) { _local1.passed_10secs = true; _local1.play_sound("out_of_time"); _local1.three_point_prompt.play(); } }; BasketballGame.prototype.move_player = function () { this.player._x = _root._xmouse; }; BasketballGame.prototype.pause_game = function () { this.paused = true; this.pause_time = getTimer(); }; BasketballGame.prototype.unpause_game = function () { var _local1 = this; _local1.paused = false; _local1.level_start_time = _local1.level_start_time + (getTimer() - _local1.pause_time); }; BasketballGame.prototype.update_displays = function () { var _local1 = this; _local1.made_baskets_txt.text = _local1.num_made_baskets; var _local3 = _local1.level_time - (getTimer() - _local1.level_start_time); var _local2 = Math.floor(_local3 / 1000) % 60; var mins = Math.floor(_local3 / 60000); if (String(_local2).length == 1) { _local2 = "0" + _local2; } _local1.time_txt.text = (mins + ":") + _local2; if (_local3 <= 0) { _local1.time_ran_out(); } }; BasketballGame.prototype.time_ran_out = function () { var _local1 = this; if (_local1.num_made_baskets >= _local1.num_baskets_needed) { _local1.level++; _local1.num_bonus_shots_made = -1; _local1.initialize_bonus_level(); stopAllSounds(); } else { _local1.pause_game(); _root.gotoAndStop("Game Over"); } }; BasketballGame.prototype.move_basket = function () { var _local1 = this; _local1.basket._x = _local1.basket._x + (_local1.basket_dir * (_local1.basket_speed + (_local1.basket_speed_increase * _local1.level))); if (_local1.basket._x >= _local1.basket_right) { _local1.basket._x = _local1.basket_right; _local1.basket_dir = _local1.basket_dir * -1; } else if (_local1.basket._x <= _local1.basket_left) { _local1.basket._x = _local1.basket_left; _local1.basket_dir = _local1.basket_dir * -1; } _local1.basket.hit_area._width = _local1.score_area_size - (_local1.level * _local1.score_area_size_decrease); }; BasketballGame.prototype.check_made_basket = function () { var _local1 = this; if (_local1.mode == "regular") { var _local2 = _local1.basket; } else { if (_local1.bonus_prompt.b1.highlight._visible) { var _local2 = _local1.bonus_prompt.b1; } if (_local1.bonus_prompt.b2.highlight._visible) { var _local2 = _local1.bonus_prompt.b2; } if (_local1.bonus_prompt.b3.highlight._visible) { var _local2 = _local1.bonus_prompt.b3; } } var end_x = (_local1.bball._x + _local1.bball.end_point._x); var _local3 = _local1.bball._y + _local1.bball.end_point._Y; if (_local2.hit_area.hitTest(end_x, _local3, true)) { _local2.play(); if (_local1.mode == "regular") { if (_local1.num_made_baskets < _local1.num_baskets_needed) { _local1.score = _local1.score + (_local1.reg_basket_score + (_local1.level * _local1.ref_basket_score_increase)); } else { _local1.score = _local1.score + (_local1.bonus_basket_score + (_local1.level * _local1.bonus_basket_score_increase)); } } else { if (_local2._name == "b1") { _local1.score = _local1.score + 30; } if (_local2._name == "b2") { _local1.score = _local1.score + 50; } if (_local2._name == "b3") { _local1.score = _local1.score + 10; } if (_local2._name == "b1") { _local1.bonus_score = _local1.bonus_score + 30; } if (_local2._name == "b2") { _local1.bonus_score = _local1.bonus_score + 50; } if (_local2._name == "b3") { _local1.bonus_score = _local1.bonus_score + 10; } } if (_local1.passed_10secs) { _local1.score = _local1.score + 1; } _local1.play_sound("make_a_basket"); _local1.make_basket_sound_callback(); _local1.try_play_positive_comment(); if (_local1.mode == "bonus") { _local1.play_bonus_round(); } } else { if (_local2.hitTest(end_x, _local3, true)) { _local1.play_sound("hit_rim" + Math.randi(1, 3)); } _local1.try_play_negative_comment(); if (_local1.mode == "bonus") { _local1.bonus_prompt._visible = false; _local1.basket._visible = true; _local1.mode = "nothing"; _local1.after_bonus_prompt._visible = true; _local1.after_bonus_prompt.score.text = _local1.bonus_score; } } }; BasketballGame.prototype.try_play_negative_comment = function () { var _local1 = this; _local1.num_missed_baskets++; if (((_local1.num_missed_baskets >= _local1.next_negative) && (!_local1.playing_sound)) && ((getTimer() - _local1.last_sound_finish_time) >= _local1.min_sound_diff_time)) { _local1.next_negative = _local1.next_negative + Math.randi(3, 6); var _local2 = new Sound(); _local2.attachSound(_local1.negative[_local1.num_negative_played % _local1.negative.length]); _local2.start(0, 1); _local2.ref = _local1; _local1.playing_sound = true; _local2.onSoundComplete = function () { this.ref.last_sound_finish_time = getTimer(); this.ref.playing_sound = false; }; _local1.num_negative_played++; } }; BasketballGame.prototype.try_play_positive_comment = function () { var _local1 = this; _local1.num_made_baskets++; if (((_local1.num_made_baskets >= _local1.next_positive) && (!_local1.playing_sound)) && ((getTimer() - _local1.last_sound_finish_time) >= _local1.min_sound_diff_time)) { _local1.next_positive = _local1.next_positive + Math.randi(3, 6); var _local2 = new Sound(); _local2.attachSound(_local1.positive[_local1.num_positive_played % _local1.positive.length]); _local2.start(0, 1); _local2.ref = _local1; _local1.playing_sound = true; _local2.onSoundComplete = function () { this.ref.last_sound_finish_time = getTimer(); this.ref.playing_sound = false; }; _local1.num_positive_played++; } }; BasketballGame.prototype.make_basket_sound_callback = function () { if (((this.num_made_baskets - 1) % 3) == 0) { this.play_sound("applause" + Math.randi(1, 4)); } }; BasketballGame.prototype.play_sound = function (linkage, callback) { var _local3 = this; var _local2 = _local3.createEmptyMovieClip("sound" + _local3.depth, _local3.depth++); var _local1 = new Sound(_local2); _local1.attachSound(linkage); _local1.start(0, 1); if (linkage.indexOf("applause") != -1) { _local1.setVolume(70); } }; BasketballGame.prototype.level_prompt_play_pressed = function () { this.level_prompt._visible = false; this.unpause_game(); }; BasketballGame.prototype.play_random_dribble = function () { this.play_sound("basketball_bounce" + Math.randi(1, 3)); }; BasketballGame.prototype.initialize_bonus_level = function () { var _local1 = this; _local1.level_start_time = Number.MAX_VALUE; _local1.before_bonus_prompt._visible = true; _local1.basket._visible = false; _local1.bonus_prompt._visible = true; _local1.bonus_score = 0; }; BasketballGame.prototype.play_bonus_round = function () { var _local1 = this; _local1.num_bonus_shots_made++; _local1.bonus_prompt.b1.highlight._visible = false; _local1.bonus_prompt.b2.highlight._visible = false; _local1.bonus_prompt.b3.highlight._visible = false; _local1.bonus_prompt["b" + Math.randi(1, 4)].highlight._visible = true; _local1.mode = "bonus"; _local1.bonus_shot_start = getTimer(); }; #endinitclip
Instance of Symbol 39 MovieClip "bonus_prompt" in Symbol 111 MovieClip [BasketballGameSymbol] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 45 MovieClip "bball" in Symbol 111 MovieClip [BasketballGameSymbol] Frame 1
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 105 MovieClip "before_bonus_prompt" in Symbol 111 MovieClip [BasketballGameSymbol] Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 110 MovieClip "after_bonus_prompt" in Symbol 111 MovieClip [BasketballGameSymbol] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 126 MovieClip Frame 1
stop();
Instance of Symbol 125 MovieClip "swfloader" in Symbol 126 MovieClip Frame 1
onClipEvent (load) { function strip_spaces(str) { var _local2 = str; var _local3 = new String(""); var _local1 = 0; while (_local1 < _local2.length) { if ((_local2.charAt(_local1) != " ") && (_local2.charAt(_local1) != ";")) { _local3 = _local3 + _local2.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local3 = action.split("."); var timeline_action = _local3.pop(); var first_paren = timeline_action.indexOf("("); var second_paren = timeline_action.indexOf(")"); var timeline_function = timeline_action.substr(0, first_paren); var function_parameter = timeline_action.substr(first_paren + 1, second_paren - (first_paren + 1)); var _local2 = timeline; var _local1 = 0; while (_local1 < _local3.length) { _local2 = _local2[_local3[_local1]]; _local1++; } if (function_parameter.indexOf("\"") != -1) { function_parameter = function_parameter.substr(1, function_parameter.length - 2); } _local2[timeline_function](function_parameter); } } function execute_action() { var _local1 = _parent; unloaded = true; _local1._visible = false; simple_script(_local1.play_action_val, _local1); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100) + " %"; } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }
Symbol 134 MovieClip Frame 1
_root.stop();
Symbol 134 MovieClip Frame 65
stop(); _root.play();
Symbol 135 Button
on (release) { getURL ("http://www.urgames.com"); }
Symbol 142 Button
on (release) { getURL ("http://www.urgames.com"); }
Symbol 143 Button
on (press) { stopAllSounds(); this.play(); }
Symbol 152 Button
on (release) { play(); }
Symbol 158 Button
on (release) { getURL ("http://www.gamesforyourwebsite.com"); }
Symbol 161 Button
on (release) { getURL ("http://www.urgames.com"); }
Symbol 163 Button
on (release) { getURL ("http://www.urgames.com/cheats"); }
Symbol 164 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 10
stop();
Symbol 177 Button
on (press) { this.gotoAndStop("Starting Screen"); }

Library Items

Symbol 1 Sound [positive_comment_6]
Symbol 2 Sound [positive_comment_5]
Symbol 3 Sound [positive_comment_4]
Symbol 4 Sound [positive_comment_3]
Symbol 5 Sound [positive_comment_2]
Symbol 6 Sound [positive_comment_1]
Symbol 7 Sound [out_of_time]
Symbol 8 Sound [negative_comment_3]
Symbol 9 Sound [negative_comment_2]
Symbol 10 Sound [negative_comment_1]
Symbol 11 Sound [make_a_basket]
Symbol 12 Sound [hit_rim2]
Symbol 13 Sound [hit_rim1]
Symbol 14 Sound [basketball_bounce2]
Symbol 15 Sound [basketball_bounce1]
Symbol 16 Sound [applause3]
Symbol 17 Sound [applause2]
Symbol 18 Sound [applause1]
Symbol 19 GraphicUsed by:111  Timeline
Symbol 20 GraphicUsed by:34
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:34
Symbol 23 GraphicUsed by:34
Symbol 24 GraphicUsed by:34
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:34
Symbol 27 GraphicUsed by:34
Symbol 28 GraphicUsed by:34
Symbol 29 GraphicUsed by:34
Symbol 30 GraphicUsed by:34
Symbol 31 GraphicUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:20 22 23 24 26 27 28 29 30 31 32 33Used by:39 111  Timeline
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:34 35 36 37 38Used by:111
Symbol 40 GraphicUsed by:43 82 138
Symbol 41 GraphicUsed by:43 82 138
Symbol 42 GraphicUsed by:43 82 138
Symbol 43 MovieClipUses:40 41 42Used by:45
Symbol 44 MovieClipUsed by:45
Symbol 45 MovieClipUses:43 44Used by:111
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:46 47 48Used by:58
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:50 51 52Used by:58
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:54 55 56Used by:58
Symbol 58 MovieClipUses:49 53 57Used by:111
Symbol 59 GraphicUsed by:111
Symbol 60 GraphicUsed by:111
Symbol 61 FontUsed by:62 63 64 102
Symbol 62 EditableTextUses:61Used by:111
Symbol 63 EditableTextUses:61Used by:111
Symbol 64 EditableTextUses:61Used by:111
Symbol 65 GraphicUsed by:71
Symbol 66 GraphicUsed by:71
Symbol 67 GraphicUsed by:71
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:65 66 67 68 69 70 SS1Used by:98
Symbol 72 GraphicUsed by:82
Symbol 73 GraphicUsed by:82
Symbol 74 GraphicUsed by:82
Symbol 75 GraphicUsed by:82
Symbol 76 GraphicUsed by:82
Symbol 77 GraphicUsed by:82
Symbol 78 GraphicUsed by:82
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:72 73 40 74 41 75 42 76 77 78 79 80 81Used by:98
Symbol 83 FontUsed by:84
Symbol 84 EditableTextUses:83Used by:98
Symbol 85 FontUsed by:86 99 107 123 136 178
Symbol 86 EditableTextUses:85Used by:98
Symbol 87 GraphicUsed by:98
Symbol 88 GraphicUsed by:93 103 108 143 177
Symbol 89 GraphicUsed by:93 103 108 143
Symbol 90 GraphicUsed by:93 103 108 143
Symbol 91 GraphicUsed by:93 103 108 143
Symbol 92 GraphicUsed by:93 103 108 143
Symbol 93 ButtonUses:88 89 90 91 92Used by:98
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:98
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClipUses:71 82 84 86 87 93 95 97Used by:111
Symbol 99 TextUses:85Used by:100
Symbol 100 MovieClipUses:99Used by:111
Symbol 101 GraphicUsed by:105
Symbol 102 TextUses:61Used by:105
Symbol 103 ButtonUses:88 89 90 91 92Used by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:101 102 103 104Used by:111
Symbol 106 GraphicUsed by:110
Symbol 107 EditableTextUses:85Used by:110
Symbol 108 ButtonUses:88 89 90 91 92Used by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:106 107 108 109Used by:111
Symbol 111 MovieClip [BasketballGameSymbol]Uses:19 34 39 45 58 59 60 62 63 64 98 100 105 110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:122
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:122
Symbol 116 GraphicUsed by:122
Symbol 117 ShapeTweeningUsed by:122
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:113 115 116 117 118 120 121Used by:126
Symbol 123 EditableTextUses:85Used by:124
Symbol 124 MovieClipUses:123Used by:126
Symbol 125 MovieClipUsed by:126
Symbol 126 MovieClipUses:122 124 125Used by:Timeline
Symbol 127 GraphicUsed by:Timeline
Symbol 128 GraphicUsed by:135
Symbol 129 GraphicUsed by:134 135
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:134 135
Symbol 132 SoundUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:129 131 132 133Used by:135
Symbol 135 ButtonUses:128 134 129 131Used by:Timeline
Symbol 136 TextUses:85Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137 40 41 42Used by:Timeline
Symbol 139 GraphicUsed by:Timeline
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 ButtonUses:141Used by:Timeline
Symbol 143 ButtonUses:88 89 90 91 92Used by:Timeline
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:165
Symbol 146 GraphicUsed by:152
Symbol 147 GraphicUsed by:152
Symbol 148 GraphicUsed by:152
Symbol 149 GraphicUsed by:152
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 ButtonUses:146 147 148 149 150 151Used by:165
Symbol 153 GraphicUsed by:158 163
Symbol 154 GraphicUsed by:158 161 163
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158 161 163
Symbol 157 GraphicUsed by:158 161 163
Symbol 158 ButtonUses:153 154 155 156 157Used by:164
Symbol 159 GraphicUsed by:161
Symbol 160 GraphicUsed by:161
Symbol 161 ButtonUses:159 154 160 156 157Used by:164
Symbol 162 GraphicUsed by:163
Symbol 163 ButtonUses:153 154 162 156 157Used by:164
Symbol 164 MovieClipUses:158 161 163Used by:165
Symbol 165 MovieClipUses:145 152 164Used by:Timeline
Symbol 166 SoundUsed by:Timeline
Symbol 167 GraphicUsed by:Timeline
Symbol 168 GraphicUsed by:Timeline
Symbol 169 GraphicUsed by:Timeline
Symbol 170 GraphicUsed by:Timeline
Symbol 171 GraphicUsed by:Timeline
Symbol 172 GraphicUsed by:Timeline
Symbol 173 GraphicUsed by:177
Symbol 174 GraphicUsed by:177
Symbol 175 GraphicUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 ButtonUses:88 173 174 175 176Used by:Timeline
Symbol 178 EditableTextUses:85Used by:Timeline
Symbol 179 GraphicUsed by:Timeline
Symbol 180 GraphicUsed by:Timeline
Streaming Sound 1Used by:Symbol 71 MovieClip

Instance Names

"basket"Frame 3Symbol 34 MovieClip
"basket"Frame 5Symbol 34 MovieClip
"highlight"Symbol 34 MovieClip Frame 1Symbol 22 MovieClip
"hit_area"Symbol 34 MovieClip Frame 1Symbol 26 MovieClip
"b2"Symbol 39 MovieClip Frame 1Symbol 34 MovieClip
"b3"Symbol 39 MovieClip Frame 1Symbol 34 MovieClip
"b1"Symbol 39 MovieClip Frame 1Symbol 34 MovieClip
"_mc"Symbol 45 MovieClip Frame 1Symbol 43 MovieClip
"end_point"Symbol 45 MovieClip Frame 15Symbol 44 MovieClip
"_mc"Symbol 58 MovieClip Frame 1Symbol 49 MovieClip
"_mc"Symbol 58 MovieClip Frame 2Symbol 53 MovieClip
"_mc"Symbol 58 MovieClip Frame 3Symbol 57 MovieClip
"player"Symbol 98 MovieClip Frame 1Symbol 82 MovieClip
"level_txt"Symbol 98 MovieClip Frame 1Symbol 84 EditableText
"instructions"Symbol 98 MovieClip Frame 1Symbol 86 EditableText
"score"Symbol 110 MovieClip Frame 1Symbol 107 EditableText
"basket"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 34 MovieClip
"bonus_prompt"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 39 MovieClip
"bball"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 45 MovieClip
"player"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 58 MovieClip
"score_txt"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 62 EditableText
"time_txt"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 63 EditableText
"made_baskets_txt"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 64 EditableText
"level_prompt"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 98 MovieClip
"three_point_prompt"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 100 MovieClip
"before_bonus_prompt"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 105 MovieClip
"after_bonus_prompt"Symbol 111 MovieClip [BasketballGameSymbol] Frame 1Symbol 110 MovieClip
"anim"Symbol 126 MovieClip Frame 1Symbol 122 MovieClip
"perc"Symbol 126 MovieClip Frame 1Symbol 124 MovieClip
"swfloader"Symbol 126 MovieClip Frame 1Symbol 125 MovieClip
"but3"Symbol 164 MovieClip Frame 1Symbol 158 Button
"but6"Symbol 164 MovieClip Frame 1Symbol 161 Button
"but5"Symbol 164 MovieClip Frame 1Symbol 163 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "positive_comment_6"
ExportAssets (56)Timeline Frame 1Symbol 2 as "positive_comment_5"
ExportAssets (56)Timeline Frame 1Symbol 3 as "positive_comment_4"
ExportAssets (56)Timeline Frame 1Symbol 4 as "positive_comment_3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "positive_comment_2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "positive_comment_1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "out_of_time"
ExportAssets (56)Timeline Frame 1Symbol 8 as "negative_comment_3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "negative_comment_2"
ExportAssets (56)Timeline Frame 1Symbol 10 as "negative_comment_1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "make_a_basket"
ExportAssets (56)Timeline Frame 1Symbol 12 as "hit_rim2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "hit_rim1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "basketball_bounce2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "basketball_bounce1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "applause3"
ExportAssets (56)Timeline Frame 1Symbol 17 as "applause2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "applause1"
ExportAssets (56)Timeline Frame 1Symbol 111 as "BasketballGameSymbol"
ExportAssets (56)Timeline Frame 4Symbol 111 as "BasketballGameSymbol"

Labels

"Starting Screen"Frame 3
"Game Over"Frame 5

Dynamic Text Variables

textSymbol 123 EditableText""
scoreSymbol 178 EditableText""




http://swfchan.com/5/23966/info.shtml
Created: 25/5 -2019 17:34:29 Last modified: 25/5 -2019 17:34:29 Server time: 05/11 -2024 12:49:02