Frame 1
startDrag ("mc", true);
Mouse.hide();
Mouse.show();
stop();
Frame 15
stop();
Frame 30
stop();
Frame 31
startDrag ("mc", true);
Mouse.hide();
var a;
y1 = a;
y = com;
stop();
if (com == 1) {
var r = new Array(2, 23, 44, 64, 85, 106, 134);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +30);
a = 2;
} else {
a = 2;
}
Frame 32
var a;
a = 1;
Frame 51
Frame 52
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 23, 44, 64, 85, 106, 134);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +30);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
a = 2;
Frame 53
var a;
a = 1;
Frame 73
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 23, 44, 64, 85, 106, 134);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +30);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
a = 2;
Frame 74
var a;
a = 1;
Frame 93
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 23, 44, 64, 85, 106, 134);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +30);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
a = 2;
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
Frame 94
var a;
a = 1;
Frame 114
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 23, 44, 64, 85, 106, 134);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +30);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
a = 2;
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
Frame 115
var a;
a = 1;
Frame 135
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 23, 44, 64, 85, 106, 134);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +30);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
a = 2;
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
Frame 136
var a;
a = 1;
Frame 163
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 23, 44, 64, 85, 106, 134);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +30);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
a = 2;
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
Frame 164
var a;
a = 1;
Frame 187
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 23, 44, 64, 85, 106, 134);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +30);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
a = 2;
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
Frame 188
var a = 1;
Frame 230
stop();
stop();
Frame 240
stop();
stop();
Frame 260
stop();
stop();
Frame 261
startDrag ("mc", true);
Mouse.hide();
var a;
y1 = a;
y = com;
stop();
if (com == 1) {
var r = new Array(2, 23, 44, 64, 85, 106, 134);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +260);
a = 2;
} else {
a = 2;
}
Frame 262
var a;
a = 1;
Frame 278
Frame 279
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 81, 102, 129);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +260);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
a = 2;
Frame 280
var a;
a = 1;
Frame 299
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 81, 102, 129);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +260);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
a = 2;
Frame 300
var a;
a = 1;
Frame 319
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 81, 102, 129);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +260);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
a = 2;
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
Frame 320
var a;
a = 1;
Frame 340
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 81, 102, 129);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +260);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
a = 2;
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
Frame 341
var a;
a = 1;
Frame 361
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 81, 102, 129);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +260);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
a = 2;
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
Frame 362
var a;
a = 1;
Frame 388
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 81, 102, 129);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +260);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
a = 2;
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
Frame 389
var a;
a = 1;
Frame 412
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 81, 102, 129);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +260);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
a = 2;
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
Frame 413
var a;
a = 1;
Frame 460
stop();
Frame 470
stop();
Frame 491
startDrag ("mc", true);
Mouse.hide();
var a;
y1 = a;
y = com;
stop();
if (com == 1) {
var r = new Array(2, 20, 40, 57, 78, 97, 111, 128, 143);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +490);
a = 2;
} else {
a = 2;
}
Frame 492
var a;
a = 1;
Frame 507
var a;
a = 1;
Frame 509
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 88, 112, 139, 168);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay (530);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
a = 2;
Frame 510
var a;
a = 1;
Frame 527
var a;
a = 1;
Frame 529
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 88, 112, 139, 168);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +490);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
a = 2;
Frame 530
var a;
a = 1;
Frame 547
var a;
a = 1;
Frame 549
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 88, 112, 139, 168);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +490);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
a = 2;
Frame 550
var a;
a = 1;
Frame 575
var a;
a = 1;
Frame 577
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 88, 112, 139, 168);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +490);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
a = 2;
Frame 578
var a;
a = 1;
Frame 601
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 88, 112, 139, 168);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +490);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
a = 2;
Frame 602
var a;
a = 1;
Frame 628
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 88, 112, 139, 168);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +490);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
a = 2;
Frame 629
var a;
a = 1;
Frame 655
var a;
a = 1;
Frame 657
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 88, 112, 139, 168);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +490);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
a = 2;
Frame 658
var a;
a = 1;
Frame 687
var a;
a = 1;
Frame 689
stop();
b = b + 1;
if (com == 1) {
var r = new Array(2, 20, 40, 60, 88, 112, 139, 168);
var r1 = r.length;
var r2 = Number(random(r1));
var r3 = r[r2];
gotoAndPlay(r3 +490);
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
} else {
a = 2;
}
} else {
if (a == 1) {
h = "hit";
w1._width = w1._width + 5;
n = Number(n) + 1;
a = 2;
}
a = 2;
}
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
a = 2;
Frame 690
stop();
Frame 700
stop();
Frame 720
stop();
Symbol 24 Button
on (release) {
gotoAndPlay (30);
}
Symbol 29 Button
on (release) {
gotoAndPlay (15);
}
Symbol 34 MovieClip Frame 1
stop();
Symbol 44 Button
on (release) {
var ba;
ba = Number(random(2));
if (ba == 1) {
at = na;
de = na1;
} else {
at = na1;
de = na;
}
}
Symbol 52 Button
on (release) {
var com;
com = 1;
gotoAndPlay (31);
}
Symbol 54 Button
on (release) {
var com;
com = 22;
gotoAndPlay (31);
}
Symbol 55 Button
on (release) {
var ba;
ba = Number(random(2));
if (ba == 1) {
at = na;
de = na1;
} else {
at = na1;
de = na;
}
}
Symbol 63 Button
on (release) {
b1 = b1 + 1;
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
}
Symbol 72 Button
on (release) {
gotoAndPlay (260);
}
Symbol 85 Button
on (keyPress "a") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (32);
}
}
on (keyPress "s") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (53);
}
}
on (keyPress "d") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (74);
}
}
on (keyPress "z") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (94);
}
}
on (keyPress "x") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (115);
}
}
on (keyPress "c") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (136);
}
}
on (keyPress "f") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (164);
}
}
Symbol 106 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (51);
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
}
Symbol 112 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (73);
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
}
Symbol 114 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (93);
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
}
Symbol 116 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (114);
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
}
Symbol 118 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (135);
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
}
Symbol 121 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (163);
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
}
Symbol 123 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (187);
if ((100 < b) and (n < 50)) {
gotoAndPlay (230);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (240);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (240);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (230);
}
}
Symbol 130 Button
on (release) {
var com;
com = 1;
b = 0;
b1 = 0;
n = 0;
n1 = 0;
gotoAndPlay (261);
}
Symbol 131 Button
on (release) {
var com;
com = 22;
b = 0;
b1 = 0;
n = 0;
n1 = 0;
gotoAndPlay (261);
}
Symbol 140 Button
on (release) {
b = 0;
b1 = 0;
n = 0;
n1 = 0;
gotoAndPlay (1);
}
Symbol 151 MovieClip Frame 51
stop();
Symbol 161 Button
on (release) {
b1 = b1 + 1;
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
}
Symbol 166 Button
on (keyPress "a") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (262);
}
}
on (keyPress "s") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (280);
}
}
on (keyPress "d") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (300);
}
}
on (keyPress "z") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (320);
}
}
on (keyPress "x") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (341);
}
}
on (keyPress "c") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (362);
}
}
on (keyPress "f") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (389);
}
}
Symbol 183 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (279);
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
}
Symbol 185 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (299);
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
}
Symbol 187 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (319);
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
}
Symbol 189 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (340);
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
}
Symbol 191 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (361);
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
}
Symbol 193 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (388);
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
}
Symbol 195 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (412);
if ((100 < b) and (n < 50)) {
gotoAndPlay (460);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (470);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (470);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (460);
}
}
Symbol 200 Button
on (release) {
var com;
com = 1;
b = 0;
b1 = 0;
n = 0;
n1 = 0;
gotoAndPlay (491);
}
Symbol 201 Button
on (release) {
var com;
com = 22;
b = 0;
b1 = 0;
n = 0;
n1 = 0;
gotoAndPlay (491);
}
Symbol 208 Button
on (release) {
b = 0;
b1 = 0;
n = 0;
n1 = 0;
gotoAndPlay (261);
}
Symbol 212 Button
on (release) {
b1 = b1 + 1;
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
}
Symbol 217 Button
on (keyPress "a") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (492);
}
}
on (keyPress "s") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (510);
}
}
on (keyPress "d") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (530);
}
}
on (keyPress "z") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (550);
}
}
on (keyPress "x") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (578);
}
}
on (keyPress "c") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (602);
}
}
on (keyPress "f") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (629);
}
}
on (keyPress "v") {
if (com == 1) {
} else if (a == 1) {
} else {
gotoAndPlay (658);
}
}
Symbol 234 Button
on (release) {
gotoAndPlay (700);
}
Symbol 238 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (509);
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
}
Symbol 240 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (529);
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
}
Symbol 242 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (549);
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
}
Symbol 245 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (577);
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
}
Symbol 247 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (601);
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
}
Symbol 249 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (628);
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
}
Symbol 251 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (657);
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
}
Symbol 253 Button
on (press) {
b1 = b1 + 1;
r11._width = r11._width + 5;
n1 = Number(n1) + 1;
h = "nothit";
a = 2;
gotoAndPlay (689);
if ((100 < b) and (n < 50)) {
gotoAndPlay (690);
} else if ((100 < b1) and (n1 < 50)) {
gotoAndPlay (700);
} else if ((b < 100) and (n >= 50)) {
gotoAndPlay (700);
} else if ((b1 < 100) and (n1 >= 50)) {
gotoAndPlay (690);
}
}
Symbol 279 Button
on (release) {
b = 0;
b1 = 0;
n = 0;
n1 = 0;
stopAllSounds();
gotoAndPlay (1);
}
Symbol 280 Button
on (release) {
b = 0;
b1 = 0;
n = 0;
n1 = 0;
stopAllSounds();
gotoAndPlay (491);
}
Symbol 285 Button
on (release) {
b = 0;
b1 = 0;
n = 0;
n1 = 0;
gotoAndPlay (491);
}