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Save Doctor Do-Did-Done.swf

This is the info page for
Flash #23985

(Click the ID number above for more basic data on this flash file.)


Text
WGW

to play with computer
Enemy has taken doctor "do-did-done" to their army
camp,they want to steal secret formula of a secret weapon
from him. Now you will attack their camp to
destoy the enemy and save doctor do-did-done and the
secret formula.There are three levels in the game in first level
you will attack enemy unit called "green frogs" in second level
you will attack enemy unit called "black hawks" and in third
level you will attack enemy unit called "brown fox" if you
defeat all these enemy units you will save doc and will win the
game ok now good luck pal.
(note:when your playing with computer you dont have to enter
names in name1 and name2 field just enter your name in
attacker's field and enemy(computer) name in defender's
field).you will be given 100 bullets so be careful, if your bullets
are finished you will lose.
author: Waqar Ahmed

two play game
one of the player should be defender and other should be
attacker ,you will just enter your name in name1 and name2
field and computer will chose which player should be attacker
and which player should be defender,Now defender will try to
kill doctor and attacker will try to protect him in every level
and any of them who will succed in achieving their aim will
win that part.you will be given 100 bullets so be carefull, if
your bullets finished you will lose.
author: Waqar Ahmed

green
frog

brown
fox

black
hawk

doctor
do-did-done

go

COPYRIGHTS 2003©BY  WAQAR AHMED

save doctor do-did-done

click here to know how to play in two play

e mail me at:  w_ahmed7@yahoo.com

defender will use keyboard buttons "a", "s", "d", "f", "z", "x", "c"  and also "v"
("v"is used only in third level)to
control the motion of their men and attacker
will simply aim them by the mouse

WAQAR GAMING WORLD

copyrights 2003 ©  by Waqar Ahmed

defender

attacker

name 1

name2

toss

two play

play with com

enter names in name1 and name2 when two players are playing

if you want to play with com enter your desir name in attackers field and give any name to enemy team in defender field

note:Attackers should not hit doctor
standing in the window of the house

2

attackers

defenders

0

0

points

Bullets left

bullets left

good work

but

have taken doctor do-did-done to their
another army unit called black hawks
now you have to go and save the doc
from them good luck

go to next part
and play with
com

two play in
second part

a

doctor do-did-done has been killed by

play again

doctor do-did-done has been killed by
you

2

0

0

good work

but

have taken doctor do-did-done to their
another army unit called brown fox now
you have to go and save the doc from
them beware of the nuclear weapon , if
you hit them you will be killed
good luck

a

play from start

2

0

0

DANGER

ATOM BOMB
INSIDE

ATOM BOMB
INSIDE

good work

doctor do-did-done is free now, you have
saved doctor do-did-done and formula
of secret weapon from enemy .
see doc is really happy

end of game

a

ActionScript [AS1/AS2]

Frame 1
startDrag ("mc", true); Mouse.hide(); Mouse.show(); stop();
Frame 15
stop();
Frame 30
stop();
Frame 31
startDrag ("mc", true); Mouse.hide(); var a; y1 = a; y = com; stop(); if (com == 1) { var r = new Array(2, 23, 44, 64, 85, 106, 134); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +30); a = 2; } else { a = 2; }
Frame 32
var a; a = 1;
Frame 51
Frame 52
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 23, 44, 64, 85, 106, 134); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +30); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); } a = 2;
Frame 53
var a; a = 1;
Frame 73
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 23, 44, 64, 85, 106, 134); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +30); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); } a = 2;
Frame 74
var a; a = 1;
Frame 93
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 23, 44, 64, 85, 106, 134); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +30); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } a = 2; if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); }
Frame 94
var a; a = 1;
Frame 114
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 23, 44, 64, 85, 106, 134); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +30); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } a = 2; if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); }
Frame 115
var a; a = 1;
Frame 135
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 23, 44, 64, 85, 106, 134); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +30); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } a = 2; if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); }
Frame 136
var a; a = 1;
Frame 163
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 23, 44, 64, 85, 106, 134); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +30); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } a = 2; if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); }
Frame 164
var a; a = 1;
Frame 187
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 23, 44, 64, 85, 106, 134); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +30); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } a = 2; if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); }
Frame 188
var a = 1;
Frame 230
stop(); stop();
Frame 240
stop(); stop();
Frame 260
stop(); stop();
Frame 261
startDrag ("mc", true); Mouse.hide(); var a; y1 = a; y = com; stop(); if (com == 1) { var r = new Array(2, 23, 44, 64, 85, 106, 134); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +260); a = 2; } else { a = 2; }
Frame 262
var a; a = 1;
Frame 278
Frame 279
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 81, 102, 129); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +260); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); } a = 2;
Frame 280
var a; a = 1;
Frame 299
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 81, 102, 129); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +260); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); } a = 2;
Frame 300
var a; a = 1;
Frame 319
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 81, 102, 129); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +260); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } a = 2; if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); }
Frame 320
var a; a = 1;
Frame 340
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 81, 102, 129); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +260); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } a = 2; if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); }
Frame 341
var a; a = 1;
Frame 361
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 81, 102, 129); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +260); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } a = 2; if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); }
Frame 362
var a; a = 1;
Frame 388
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 81, 102, 129); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +260); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } a = 2; if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); }
Frame 389
var a; a = 1;
Frame 412
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 81, 102, 129); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +260); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } a = 2; if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); }
Frame 413
var a; a = 1;
Frame 460
stop();
Frame 470
stop();
Frame 491
startDrag ("mc", true); Mouse.hide(); var a; y1 = a; y = com; stop(); if (com == 1) { var r = new Array(2, 20, 40, 57, 78, 97, 111, 128, 143); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +490); a = 2; } else { a = 2; }
Frame 492
var a; a = 1;
Frame 507
var a; a = 1;
Frame 509
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 88, 112, 139, 168); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay (530); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } a = 2;
Frame 510
var a; a = 1;
Frame 527
var a; a = 1;
Frame 529
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 88, 112, 139, 168); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +490); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } a = 2;
Frame 530
var a; a = 1;
Frame 547
var a; a = 1;
Frame 549
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 88, 112, 139, 168); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +490); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } a = 2;
Frame 550
var a; a = 1;
Frame 575
var a; a = 1;
Frame 577
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 88, 112, 139, 168); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +490); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } a = 2;
Frame 578
var a; a = 1;
Frame 601
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 88, 112, 139, 168); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +490); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } a = 2;
Frame 602
var a; a = 1;
Frame 628
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 88, 112, 139, 168); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +490); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } a = 2;
Frame 629
var a; a = 1;
Frame 655
var a; a = 1;
Frame 657
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 88, 112, 139, 168); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +490); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } a = 2;
Frame 658
var a; a = 1;
Frame 687
var a; a = 1;
Frame 689
stop(); b = b + 1; if (com == 1) { var r = new Array(2, 20, 40, 60, 88, 112, 139, 168); var r1 = r.length; var r2 = Number(random(r1)); var r3 = r[r2]; gotoAndPlay(r3 +490); if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } else { a = 2; } } else { if (a == 1) { h = "hit"; w1._width = w1._width + 5; n = Number(n) + 1; a = 2; } a = 2; } if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } a = 2;
Frame 690
stop();
Frame 700
stop();
Frame 720
stop();
Symbol 24 Button
on (release) { gotoAndPlay (30); }
Symbol 29 Button
on (release) { gotoAndPlay (15); }
Symbol 34 MovieClip Frame 1
stop();
Symbol 44 Button
on (release) { var ba; ba = Number(random(2)); if (ba == 1) { at = na; de = na1; } else { at = na1; de = na; } }
Symbol 52 Button
on (release) { var com; com = 1; gotoAndPlay (31); }
Symbol 54 Button
on (release) { var com; com = 22; gotoAndPlay (31); }
Symbol 55 Button
on (release) { var ba; ba = Number(random(2)); if (ba == 1) { at = na; de = na1; } else { at = na1; de = na; } }
Symbol 63 Button
on (release) { b1 = b1 + 1; if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); } }
Symbol 72 Button
on (release) { gotoAndPlay (260); }
Symbol 85 Button
on (keyPress "a") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (32); } } on (keyPress "s") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (53); } } on (keyPress "d") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (74); } } on (keyPress "z") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (94); } } on (keyPress "x") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (115); } } on (keyPress "c") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (136); } } on (keyPress "f") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (164); } }
Symbol 106 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (51); if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); } }
Symbol 112 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (73); if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); } }
Symbol 114 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (93); if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); } }
Symbol 116 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (114); if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); } }
Symbol 118 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (135); if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); } }
Symbol 121 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (163); if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); } }
Symbol 123 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (187); if ((100 < b) and (n < 50)) { gotoAndPlay (230); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (240); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (240); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (230); } }
Symbol 130 Button
on (release) { var com; com = 1; b = 0; b1 = 0; n = 0; n1 = 0; gotoAndPlay (261); }
Symbol 131 Button
on (release) { var com; com = 22; b = 0; b1 = 0; n = 0; n1 = 0; gotoAndPlay (261); }
Symbol 140 Button
on (release) { b = 0; b1 = 0; n = 0; n1 = 0; gotoAndPlay (1); }
Symbol 151 MovieClip Frame 51
stop();
Symbol 161 Button
on (release) { b1 = b1 + 1; if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); } }
Symbol 166 Button
on (keyPress "a") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (262); } } on (keyPress "s") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (280); } } on (keyPress "d") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (300); } } on (keyPress "z") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (320); } } on (keyPress "x") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (341); } } on (keyPress "c") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (362); } } on (keyPress "f") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (389); } }
Symbol 183 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (279); if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); } }
Symbol 185 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (299); if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); } }
Symbol 187 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (319); if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); } }
Symbol 189 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (340); if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); } }
Symbol 191 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (361); if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); } }
Symbol 193 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (388); if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); } }
Symbol 195 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (412); if ((100 < b) and (n < 50)) { gotoAndPlay (460); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (470); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (470); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (460); } }
Symbol 200 Button
on (release) { var com; com = 1; b = 0; b1 = 0; n = 0; n1 = 0; gotoAndPlay (491); }
Symbol 201 Button
on (release) { var com; com = 22; b = 0; b1 = 0; n = 0; n1 = 0; gotoAndPlay (491); }
Symbol 208 Button
on (release) { b = 0; b1 = 0; n = 0; n1 = 0; gotoAndPlay (261); }
Symbol 212 Button
on (release) { b1 = b1 + 1; if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } }
Symbol 217 Button
on (keyPress "a") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (492); } } on (keyPress "s") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (510); } } on (keyPress "d") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (530); } } on (keyPress "z") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (550); } } on (keyPress "x") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (578); } } on (keyPress "c") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (602); } } on (keyPress "f") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (629); } } on (keyPress "v") { if (com == 1) { } else if (a == 1) { } else { gotoAndPlay (658); } }
Symbol 234 Button
on (release) { gotoAndPlay (700); }
Symbol 238 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (509); if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } }
Symbol 240 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (529); if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } }
Symbol 242 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (549); if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } }
Symbol 245 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (577); if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } }
Symbol 247 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (601); if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } }
Symbol 249 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (628); if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } }
Symbol 251 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (657); if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } }
Symbol 253 Button
on (press) { b1 = b1 + 1; r11._width = r11._width + 5; n1 = Number(n1) + 1; h = "nothit"; a = 2; gotoAndPlay (689); if ((100 < b) and (n < 50)) { gotoAndPlay (690); } else if ((100 < b1) and (n1 < 50)) { gotoAndPlay (700); } else if ((b < 100) and (n >= 50)) { gotoAndPlay (700); } else if ((b1 < 100) and (n1 >= 50)) { gotoAndPlay (690); } }
Symbol 279 Button
on (release) { b = 0; b1 = 0; n = 0; n1 = 0; stopAllSounds(); gotoAndPlay (1); }
Symbol 280 Button
on (release) { b = 0; b1 = 0; n = 0; n1 = 0; stopAllSounds(); gotoAndPlay (491); }
Symbol 285 Button
on (release) { b = 0; b1 = 0; n = 0; n1 = 0; gotoAndPlay (491); }

Library Items

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Symbol 242 ButtonUses:235 120Used by:Timeline
Symbol 243 GraphicUsed by:Timeline
Symbol 244 MovieClipUses:235 236Used by:Timeline
Symbol 245 ButtonUses:235 120Used by:Timeline
Symbol 246 GraphicUsed by:Timeline
Symbol 247 ButtonUses:235 120Used by:Timeline
Symbol 248 GraphicUsed by:Timeline
Symbol 249 ButtonUses:235 120Used by:Timeline
Symbol 250 GraphicUsed by:Timeline
Symbol 251 ButtonUses:235 120Used by:Timeline
Symbol 252 GraphicUsed by:Timeline
Symbol 253 ButtonUses:235 120Used by:Timeline
Symbol 254 GraphicUsed by:Timeline
Symbol 255 GraphicUsed by:275
Symbol 256 GraphicUsed by:275
Symbol 257 GraphicUsed by:275
Symbol 258 GraphicUsed by:275
Symbol 259 GraphicUsed by:275
Symbol 260 GraphicUsed by:275
Symbol 261 GraphicUsed by:275
Symbol 262 GraphicUsed by:275
Symbol 263 GraphicUsed by:275
Symbol 264 GraphicUsed by:275
Symbol 265 GraphicUsed by:275
Symbol 266 GraphicUsed by:275
Symbol 267 GraphicUsed by:275
Symbol 268 GraphicUsed by:275
Symbol 269 GraphicUsed by:275
Symbol 270 GraphicUsed by:275
Symbol 271 GraphicUsed by:275
Symbol 272 GraphicUsed by:275
Symbol 273 GraphicUsed by:275
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:255 9 10 11 12 13 14 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274Used by:Timeline
Symbol 276 EditableTextUses:4Used by:Timeline
Symbol 277 EditableTextUses:4Used by:Timeline
Symbol 278 TextUses:4Used by:Timeline
Symbol 279 ButtonUses:20 21 22 23Used by:Timeline
Symbol 280 ButtonUses:20 21 22 23Used by:Timeline
Symbol 281 TextUses:4Used by:Timeline
Symbol 282 SoundUsed by:Timeline
Symbol 283 GraphicUsed by:Timeline
Symbol 284 EditableTextUses:4Used by:Timeline
Symbol 285 ButtonUses:20 21 22 23Used by:Timeline
Symbol 286 GraphicUsed by:Timeline

Instance Names

"mc"Frame 1Symbol 34 MovieClip
"w1"Frame 31Symbol 79 MovieClip
"r11"Frame 31Symbol 82 MovieClip
"mc"Frame 31Symbol 34 MovieClip
"s1"Frame 32Symbol 103 MovieClip
"s1"Frame 50Symbol 109 MovieClip
"s1"Frame 53Symbol 103 MovieClip
"s1"Frame 72Symbol 109 MovieClip
"s1"Frame 74Symbol 103 MovieClip
"s1"Frame 92Symbol 109 MovieClip
"s1"Frame 94Symbol 103 MovieClip
"s1"Frame 113Symbol 109 MovieClip
"s1"Frame 115Symbol 103 MovieClip
"s1"Frame 136Symbol 109 MovieClip
"s1"Frame 162Symbol 103 MovieClip
"s1"Frame 164Symbol 103 MovieClip
"w1"Frame 261Symbol 79 MovieClip
"r11"Frame 261Symbol 82 MovieClip
"mc"Frame 261Symbol 34 MovieClip
"w1"Frame 491Symbol 79 MovieClip
"r11"Frame 491Symbol 82 MovieClip
"mc"Frame 491Symbol 34 MovieClip
"mc"Frame 720Symbol 34 MovieClip

Dynamic Text Variables

naSymbol 39 EditableText""
na1Symbol 40 EditableText""
deSymbol 41 EditableText""
atSymbol 42 EditableText""
hSymbol 66 EditableText""
cSymbol 80 EditableText""
n2Symbol 83 EditableText"2"
deSymbol 86 EditableText""
atSymbol 87 EditableText""
bSymbol 90 EditableText""
b1Symbol 91 EditableText""
atSymbol 92 EditableText""
deSymbol 93 EditableText""
deSymbol 94 EditableText""
atSymbol 95 EditableText""
nSymbol 96 EditableText"0"
n1Symbol 97 EditableText"0"
ySymbol 107 EditableText""
ySymbol 108 EditableText""
atSymbol 128 EditableText""
TextField12Symbol 129 EditableText"good work"
TextField33Symbol 132 EditableText"but"
deSymbol 133 EditableText""
deSymbol 138 EditableText"a"
hSymbol 162 EditableText""
cSymbol 164 EditableText""
n2Symbol 165 EditableText"2"
deSymbol 167 EditableText""
atSymbol 168 EditableText""
bSymbol 169 EditableText""
b1Symbol 170 EditableText""
atSymbol 171 EditableText""
deSymbol 172 EditableText""
deSymbol 173 EditableText""
atSymbol 174 EditableText""
nSymbol 175 EditableText"0"
n1Symbol 176 EditableText"0"
ySymbol 180 EditableText""
ySymbol 181 EditableText""
atSymbol 198 EditableText""
TextField12Symbol 199 EditableText"good work"
TextField33Symbol 202 EditableText"but"
deSymbol 203 EditableText""
deSymbol 206 EditableText"a"
uSymbol 210 EditableText""
hSymbol 213 EditableText""
cSymbol 215 EditableText""
n2Symbol 216 EditableText"2"
deSymbol 218 EditableText""
atSymbol 219 EditableText""
bSymbol 220 EditableText""
b1Symbol 221 EditableText""
atSymbol 222 EditableText""
deSymbol 223 EditableText""
deSymbol 224 EditableText""
atSymbol 225 EditableText""
nSymbol 226 EditableText"0"
n1Symbol 227 EditableText"0"
atSymbol 276 EditableText""
TextField12Symbol 277 EditableText"good work"
deSymbol 284 EditableText"a"




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Created: 11/8 -2019 21:36:02 Last modified: 11/8 -2019 21:36:02 Server time: 22/12 -2024 08:27:26