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Pearl Harbor.swf

This is the info page for
Flash #24040

(Click the ID number above for more basic data on this flash file.)


Text
LOADING

BOMB PEARL HARBOUR

CLICK TO START

CREATED BY SILAS ROWE

INSTRUCTIONS

USE MOUSE TO FLY YOUR MITSIBUSHI LANCER

PRESS Z TO DROP BOMBS

PRESS X TO SHOOT DOWN PLANES

CLICK TO START

YOU HAVE FULFILLED YOUR DESTINY AS A JAPANESE WARGOD

ActionScript [AS1/AS2]

Frame 1
fscommand ("fullscreen", "true");
Frame 2
ifFrameLoaded (6) { gotoAndStop (4); }
Frame 3
gotoAndPlay (1);
Frame 4
stop();
Frame 6
stop(); startDrag ("/fighter", true, "0", "0", "600", "238");
Symbol 5 Button
on (press) { gotoAndStop (5); }
Symbol 16 Button
on (press) { gotoAndStop (6); }
Symbol 31 MovieClip Frame 1
_x = "650"; _y = "310"; battlemove = -"5";
Symbol 31 MovieClip Frame 2
_x = (_x + battlemove); BombY = getProperty("/drop", _y); BombX = getProperty("/drop", _x); shipY = _y; ShipX = _x; if ((((ShipY < BombY) and (BombY < (ShipY + "110"))) and ((ShipX - "100") < BombX)) and (BombX < (shipX + "110"))) { gotoAndPlay (4); tellTarget ("/drop") { gotoAndPlay ("boom"); }; }
Symbol 31 MovieClip Frame 3
gotoAndPlay (2); if (_x < (-"50")) { gotoAndPlay (1); }
Symbol 31 MovieClip Frame 15
gotoAndPlay (1);
Symbol 33 MovieClip Frame 1
_x = "650"; _y = "350"; gunmove = -"10";
Symbol 33 MovieClip Frame 2
_x = (_x + gunmove); bombY = getProperty("/drop", _y); bombX = getProperty("/drop", _x); gunboatY = _y; gunboatX = _x; if ((((gunboatY < BombY) and (BombY < (gunboatY + "37"))) and ((gunboatX - "42") < BombX)) and (BombX < (gunboatX + "42"))) { gotoAndPlay (4); tellTarget ("/drop") { gotoAndPlay ("boom"); }; }
Symbol 33 MovieClip Frame 3
gotoAndPlay (2); if (_x < "0") { gotoAndPlay (1); }
Symbol 35 MovieClip Frame 1
_x = "650"; _y = "365"; submove = -"7";
Symbol 35 MovieClip Frame 2
_x = (_x + submove); bombY = getProperty("/drop", _y); bombX = getProperty("/drop", _x); gunboatY = _y; gunboatX = _x; if ((((gunboatY < bombY) and (bombY < (gunboatY + "60"))) and ((gunboatX - "60") < bombX)) and (bombX < (gunboatX + "60"))) { gotoAndPlay (4); tellTarget ("/drop") { gotoAndPlay ("boom"); }; }
Symbol 35 MovieClip Frame 3
gotoAndPlay (2); if (_x < (-"40")) { gotoAndPlay (1); }
Symbol 38 MovieClip Frame 1
_x = getProperty("/fighter", _x); _y = getProperty("/fighter", _y); yankY = getProperty("/yank", _y); yankX = getProperty("/yank", _x); gunY = _y; gunX = _x; if ((((yankY - "10") < gunY) and (gunY < (yankY + "10"))) and (gunX < yankX)) { tellTarget ("/yank") { gotoAndPlay ("yankboom"); }; }
Symbol 38 MovieClip Frame 2
_x = getProperty("/fighter", _x); _y = getProperty("/fighter", _y); yank1Y = getProperty("/yank1", _y); yank1X = getProperty("/yank1", _x); macY = _y; macX = _x; if ((((yank1Y - "10") < macY) and (macY < (yank1Y + "10"))) and (macX < yank1X)) { tellTarget ("/yank1") { gotoAndPlay ("yankboom"); }; }
Symbol 38 MovieClip Frame 3
_x = getProperty("/fighter", _x); _y = getProperty("/fighter", _y); yank3Y = getProperty("/yank3", _y); yank3X = getProperty("/yank3", _x); gunY = _y; gunX = _x; if ((((yank3Y - "10") < gunY) and (gunY < (yank3Y + "10"))) and (gunX < yank3X)) { tellTarget ("/yank3") { gotoAndPlay ("yankboom"); }; }
Symbol 38 MovieClip Frame 4
stop();
Symbol 40 Button
on (keyPress "x") { if (getProperty("/gunner", _currentframe) == "4") { tellTarget ("gunner") { gotoAndPlay (1); }; } }
Symbol 41 MovieClip Frame 1
_y = random("250"); _x = ("620" + random("200")); movement = random(-"10") + (-"10");
Symbol 41 MovieClip Frame 2
_x = (_x + movement); japX = getProperty("/fighter", _x); japY = getProperty("/fighter", _y); yankX = _x; yankY = _y; if (((((yankX - "40") < japX) and (japX < (yankX + "40"))) and ((yankY - "10") < japY)) and (japY < (yankY + "10"))) { tellTarget ("/fighter") { gotoAndPlay ("japboom"); }; gotoAndPlay (4); }
Symbol 41 MovieClip Frame 3
gotoAndPlay (2); if (_x < "0") { gotoAndPlay (1); }
Symbol 42 MovieClip Frame 1
_y = random("250"); _x = ("620" + random("200")); movement = random(-"10") + (-"10");
Symbol 42 MovieClip Frame 2
_x = (_x + movement); japX = getProperty("/fighter", _x); japY = getProperty("/fighter", _y); yankX = _x; yankY = _y; if (((((yankX - "40") < japX) and (japX < (yankX + "40"))) and ((yankY - "10") < japY)) and (japY < (yankY + "10"))) { tellTarget ("/fighter") { gotoAndPlay ("japboom"); }; gotoAndPlay (4); }
Symbol 42 MovieClip Frame 3
gotoAndPlay (2); if (_x < "0") { gotoAndPlay (1); }
Symbol 43 MovieClip Frame 1
_y = random("250"); _x = ("620" + random("200")); movement = random(-"10") + (-"10");
Symbol 43 MovieClip Frame 2
_x = (_x + movement); japX = getProperty("/fighter", _x); japY = getProperty("/fighter", _y); yankX = _x; yankY = _y; if (((((yankX - "40") < japX) and (japX < (yankX + "40"))) and ((yankY - "10") < japY)) and (japY < (yankY + "10"))) { tellTarget ("/fighter") { gotoAndPlay ("japboom"); }; gotoAndPlay (4); }
Symbol 43 MovieClip Frame 3
gotoAndPlay (2); if (_x < "0") { gotoAndPlay (1); }
Symbol 44 MovieClip Frame 2
stop();
Symbol 44 MovieClip Frame 9
tellTarget ("/lost") { gotoAndStop ("war"); }
Symbol 45 MovieClip Frame 1
stop(); _y = getProperty("/fighter", _y); _x = getProperty("/fighter", _x);
Symbol 45 MovieClip Frame 2
_y = getProperty("/fighter", _y); _x = getProperty("/fighter", _x); bombfall = "15"; bombdrift = -"5";
Symbol 45 MovieClip Frame 3
_y = (_y + bombfall); _x = (_x + bombdrift);
Symbol 45 MovieClip Frame 4
gotoAndPlay (3); if ("400" < _y) { gotoAndPlay (1); }
Symbol 46 Button
on (keyPress "z") { if (getProperty("/drop", _currentframe) == "1") { tellTarget ("/drop") { gotoAndPlay ("startbomb"); }; } }
Symbol 47 Button
on (press) { prevFrame(); }
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 2
stop();

Library Items

Symbol 1 GraphicUsed by:5 16 47  Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 FontUsed by:4 6 13 17 48
Symbol 4 TextUses:3Used by:Timeline
Symbol 5 ButtonUses:1Used by:Timeline
Symbol 6 TextUses:3Used by:Timeline
Symbol 7 GraphicUsed by:41 42 43  Timeline
Symbol 8 GraphicUsed by:31  Timeline
Symbol 9 GraphicUsed by:33  Timeline
Symbol 10 GraphicUsed by:44 46 49  Timeline
Symbol 11 GraphicUsed by:35  Timeline
Symbol 12 GraphicUsed by:35  Timeline
Symbol 13 TextUses:3Used by:Timeline
Symbol 14 FontUsed by:15
Symbol 15 TextUses:14Used by:Timeline
Symbol 16 ButtonUses:1Used by:Timeline
Symbol 17 TextUses:3Used by:Timeline
Symbol 18 FontUsed by:19 21 23 24
Symbol 19 TextUses:18Used by:Timeline
Symbol 20 GraphicUsed by:45  Timeline
Symbol 21 TextUses:18Used by:Timeline
Symbol 22 GraphicUsed by:41 42 43 44 45 49  Timeline
Symbol 23 TextUses:18Used by:Timeline
Symbol 24 TextUses:18Used by:Timeline
Symbol 25 GraphicUsed by:31
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:26 27 28Used by:31 33 35
Symbol 30 SoundUsed by:31 33 35 41 42 43
Symbol 31 MovieClipUses:8 25 29 30Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:9 32 29 30Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:11 12 34 29 30Used by:Timeline
Symbol 36 GraphicUsed by:38
Symbol 37 SoundUsed by:38
Symbol 38 MovieClipUses:36 37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:39Used by:Timeline
Symbol 41 MovieClipUses:7 22 30Used by:Timeline
Symbol 42 MovieClipUses:7 22 30Used by:Timeline
Symbol 43 MovieClipUses:7 22 30Used by:Timeline
Symbol 44 MovieClipUses:10 22Used by:Timeline
Symbol 45 MovieClipUses:20 22Used by:Timeline
Symbol 46 ButtonUses:10Used by:Timeline
Symbol 47 ButtonUses:1Used by:49
Symbol 48 TextUses:3Used by:49
Symbol 49 MovieClipUses:47 48 10 22Used by:Timeline

Instance Names

"gunner"Frame 6Symbol 38 MovieClip
"yank"Frame 6Symbol 41 MovieClip
"yank1"Frame 6Symbol 42 MovieClip
"yank3"Frame 6Symbol 43 MovieClip
"fighter"Frame 6Symbol 44 MovieClip
"drop"Frame 6Symbol 45 MovieClip
"lost"Frame 6Symbol 49 MovieClip

Labels

"battleintial"Symbol 31 MovieClip Frame 1
"movement"Symbol 31 MovieClip Frame 2
"explode"Symbol 31 MovieClip Frame 4
"intial"Symbol 33 MovieClip Frame 1
"move"Symbol 33 MovieClip Frame 2
"sink"Symbol 33 MovieClip Frame 4
"intial"Symbol 35 MovieClip Frame 1
"submove"Symbol 35 MovieClip Frame 2
"sinksub"Symbol 35 MovieClip Frame 4
"stop"Symbol 38 MovieClip Frame 1
"first"Symbol 41 MovieClip Frame 1
"second"Symbol 41 MovieClip Frame 2
"yankboom"Symbol 41 MovieClip Frame 4
"first"Symbol 42 MovieClip Frame 1
"second"Symbol 42 MovieClip Frame 2
"yankboom"Symbol 42 MovieClip Frame 4
"first"Symbol 43 MovieClip Frame 1
"second"Symbol 43 MovieClip Frame 2
"yankboom"Symbol 43 MovieClip Frame 4
"japboom"Symbol 44 MovieClip Frame 3
"wait"Symbol 45 MovieClip Frame 1
"startbomb"Symbol 45 MovieClip Frame 2
"dropbomb"Symbol 45 MovieClip Frame 3
"boom"Symbol 45 MovieClip Frame 5
"war"Symbol 49 MovieClip Frame 2




http://swfchan.com/5/24040/info.shtml
Created: 25/5 -2019 15:25:58 Last modified: 25/5 -2019 15:25:58 Server time: 02/05 -2024 14:57:00