STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #24045 |
Height |
0m |
G |
N |
I |
D |
A |
O |
L |
E |
U |
T |
C |
E |
U |
N |
I |
T |
O |
C |
Hey! this isn't HEAVEN! |
RIPPED OFF! |
Gary Citizen was considered a good man |
But he STILL got sent to HELL! |
SETUP KEYS |
SETUP KEYS |
MORE GAMES |
KEY SETUP |
CONTROL |
KEY |
UP |
WALK LEFT |
LEFT |
RIGHT |
WALK RIGHT |
JUMP |
K |
O |
K |
O |
INSTRUCTIONS |
The worst has happened, Ive been sent to HELL! I must escape! I must get out of here! The aim of the game is simple, just get as far as you can by running and jumping up the platforms. The default keys are left and right for walking and up for jumping. Pressing the jump button while in the air will perform a double jump. Fireballs will kill you and so will the fire wall at the bottom of the screen. |
ActionScript [AS1/AS2]
Frame 1stop();Frame 2stop();Frame 3musicON = true; sfxON = true; MusicLoop = new Sound(_root); MusicLoop.attachSound("musicloop1"); MusicLoop.setVolume(50); sidemenuMC._visible = false; if (!playedbefore) { bestHeight = 0; KeySetup = new Object(); KeySetup.left = 37; KeySetup.right = 39; KeySetup.jump = 38; } else if (playedbefore) { cutsceneMC.gotoAndStop("end"); } playBTN.onPress = function () { gotoAndStop ("game"); }; FadeMusicIn = function () { }; FadeMusicOut = function () { }; MuteMusicToggle = function () { if (musicON) { MusicLoop.stop(); UI.muteMUSIC.gotoAndStop(3); musicON = false; } else { MusicLoop.start(0, 9999); UI.muteMUSIC.gotoAndStop(1); musicON = true; } }; MuteSFXToggle = function () { if (sfxON) { UI.muteSFX.gotoAndStop(3); sfxON = false; } else { UI.muteSFX.gotoAndStop(1); sfxON = true; } }; UI.muteSFX.onPress = function () { MuteSFXToggle(); }; UI.muteMUSIC.onPress = function () { MuteMusicToggle(); }; UI.muteMUSIC.onRollOver = function () { if (musicON) { UI.muteMUSIC.gotoAndStop(2); } else { UI.muteMUSIC.gotoAndStop(4); } }; UI.muteMUSIC.onRollOut = function () { if (musicON) { UI.muteMUSIC.gotoAndStop(1); } else { UI.muteMUSIC.gotoAndStop(3); } }; UI.muteSFX.onRollOver = function () { if (sfxON) { UI.muteSFX.gotoAndStop(2); } else { UI.muteSFX.gotoAndStop(4); } }; UI.muteSFX.onRollOut = function () { if (sfxON) { UI.muteSFX.gotoAndStop(1); } else { UI.muteSFX.gotoAndStop(3); } }; MuteMusicToggle(); stop();Frame 4sidemenuMC._visible = true; sidemenuMC.heightDisplay = bestHeight + "m"; if (playedbefore) { cutsceneMC.gotoAndStop("end"); } if (firewallMC) { firewallMC.removeMovieClip(); } stop();Frame 5keyCodes = new Array(16, 17, 18, 32, 37, 38, 39, 40, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 109, 110, 111); keyBoardValues = new Array("SHIFT", "CTRL", "ALT", "SPACE", "LEFT", "UP", "RIGHT", "DOWN", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "NUM 0", "NUM 1", "NUM 2", "NUM 3", "NUM 4", "NUM 5", "NUM 6", "NUM 7", "NUM 8", "NUM 9", "NUM *", "NUM +", "NUM -", "NUM .", "NUM /"); keySelected = "none"; leftbutton.onPress = function () { keySelected = "left"; leftbutton.gotoAndStop("selected"); rightbutton.gotoAndStop("normal"); jumpbutton.gotoAndStop("normal"); }; rightbutton.onPress = function () { keySelected = "right"; rightbutton.gotoAndStop("selected"); leftbutton.gotoAndStop("normal"); jumpbutton.gotoAndStop("normal"); }; jumpbutton.onPress = function () { keySelected = "jump"; jumpbutton.gotoAndStop("selected"); leftbutton.gotoAndStop("normal"); rightbutton.gotoAndStop("normal"); }; NewKeyListener = new Object(); NewKeyListener.onKeyDown = function () { keyUnchecked = true; if (!(keySelected === "none")) { i = 0; while (i < keyCodes.length) { if (Key.getCode() == keyCodes[i]) { keyUnchecked = false; keyValue = keyBoardValues[i]; break; } i++; } if (!keyUnchecked) { leftbutton.gotoAndStop("normal"); rightbutton.gotoAndStop("normal"); jumpbutton.gotoAndStop("normal"); if (keySelected == "left") { _root.leftKey = keyValue; _root.KeySetup.left = Key.getCode(); } else if (keySelected == "right") { _root.rightKey = keyValue; _root.KeySetup.right = Key.getCode(); } else if (keySelected == "jump") { _root.jumpKey = keyValue; _root.KeySetup.jump = Key.getCode(); } keySelected = "none"; } } }; Key.addListener(NewKeyListener); stop();Frame 6stop();Frame 7function CircleToCircleDetection(target1, radius1, target2, radius2) { var _local26 = false; var _local9 = _root.xspeed; var _local7 = _root.yspeed; var _local8 = target2.xspeed; var _local6 = target2.yspeed; var _local5 = target1._x; var _local3 = target1._y; var _local4 = target2._x; var _local2 = target2._y; var _local14 = radius1 + radius2; var _local21 = (((-2 * _local9) * _local8) + (_local9 * _local9)) + (_local8 * _local8); var _local20 = ((((-2 * _local5) * _local8) - ((2 * _local4) * _local9)) + ((2 * _local5) * _local9)) + ((2 * _local4) * _local8); var _local19 = (((-2 * _local5) * _local4) + (_local5 * _local5)) + (_local4 * _local4); var _local18 = (((-2 * _local7) * _local6) + (_local7 * _local7)) + (_local6 * _local6); var _local17 = ((((-2 * _local3) * _local6) - ((2 * _local2) * _local7)) + ((2 * _local3) * _local7)) + ((2 * _local2) * _local6); var _local24 = (((-2 * _local3) * _local2) + (_local3 * _local3)) + (_local2 * _local2); var _local13 = _local21 + _local18; var _local10 = _local20 + _local17; var _local23 = (_local19 + _local24) - (_local14 * _local14); var _local15 = Math.sqrt((_local10 * _local10) - ((4 * _local13) * _local23)); var _local12 = ((-_local10) + _local15) / (2 * _local13); var _local11 = ((-_local10) - _local15) / (2 * _local13); if ((_local12 > 0) && (_local12 <= 1)) { var _local25 = _local12; var _local22 = true; } if ((_local11 > 0) && (_local11 <= 1)) { if ((_local25 == null) || (_local11 < _local12)) { var _local25 = _local11; var _local22 = true; } } if (_local22) { return(true); } } deadPlayer = false; xspeed = 0; yspeed = 0; max_yspeed = 15; min_yspeed = -25; gravity = 2; walk_speed = 6; jump_available = false; double_jump_available = false; jumpDelay = 10; jumpTimer = 0; jumpTimerON = false; jump_release = false; dir_facing = "Right"; jump_power = 24; double_jump_power = 24; level = new Array(); scrollDelay = 80; oldestPlatform = 0; bottomOfScreenY = 480; distanceMoved = 0; fireballs = new Array(); fireballIDs = 0; scrollMul = 135; scrollSpeed = 2; stat_height = 0; yscroll = 0; statDisp = 0; player_height = 0; visiblePlatforms = new Array(); deathTimer = 100; currDeathTime = 0; pushingUP = false; _root.createEmptyMovieClip("lev", 1000); lev.attachMovie("game_walls_MC", "game_walls_MC", lev.getNextHighestDepth(), {_x:265, _y:305}); level[0] = new Array(1, 1, 1, 1, 1); level[1] = new Array(1, 0, 1, 0, 1); level[2] = new Array(0, 1, 0, 1, 0); level[3] = new Array(1, 0, 0, 1, 0); level[4] = new Array(0, 1, 0, 1, 0); level[5] = new Array(1, 0, 0, 1, 0); level[6] = new Array(0, 1, 1, 1, 0); nextLevel = 7; lastlevelshown = true; SFX_death = new Sound(_root); SFX_death.attachSound("deathSND"); SFX_jump = new Sound(_root); SFX_jump.attachSound("jumpSND"); GameOver = function () { lev.removeMovieClip(); player.removeMovieClip(); i = 0; while (i < fireballs.length) { _root[fireballs[i]].removeMovieClip(); i++; } gotoAndStop ("menu"); }; Array.prototype.exchange = function (i, j) { if (i != j) { with (this[i]) { this[i] = this[j]; this[j] = valueOf(); } } }; Array.prototype.shuffle = function () { var _local2 = this.length - 1; if (_local2) { do { this.exchange(_local2, Math.floor(Math.random() * (_local2 + 1))); _local2--; } while (_local2); } }; CreateNewLevel = function (mod) { oldPOS = -160; y = Number(nextLevel); platN = random(2) + 2; level[y] = new Array(); i = 0; while (i < 5) { if (platN > 0) { level[y].push(1); platN--; } else { platN--; level[y].push(0); } i++; } level[y].shuffle(); newYpos = visiblePlatforms[visiblePlatforms.length - 1]._y - 100; posGap = oldPOS - newYpos; newYpos = newYpos + posGap; i = 0; while (i <= visiblePlatforms.length) { visiblePlatforms[i]._y = visiblePlatforms[i]._y + posGap; i++; } if (lastlevelshown) { if (random(6) == 0) { lastlevelshown = false; attachTrue = false; } else { lastlevelshown = true; attachTrue = true; } } else { lastlevelshown = true; attachTrue = true; } x = 0; while (x < 5) { if (level[y][x] == 1) { if (attachTrue) { place_brick = lev.attachMovie("platform1_MC", "platform_" + lev.getNextHighestDepth(), lev.getNextHighestDepth(), {_x:(x * 73) + 120, _y:newYpos}); place_brick.yLevel = y; place_brick.gotoAndStop(random(10) + 1); visiblePlatforms.push(place_brick); } else { place_brick = lev.attachMovie("platform_blank_MC", "platform_" + lev.getNextHighestDepth(), lev.getNextHighestDepth(), {_x:(x * 73) + 120, _y:newYpos}); place_brick.yLevel = y; visiblePlatforms.push(place_brick); } } x++; } nextLevel++; }; RemoveOldestLevel = function () { i = 0; while (i < visiblePlatforms.length) { if (visiblePlatforms[i].yLevel == oldestPlatform) { visiblePlatforms[i].removeMovieClip(); visiblePlatforms[i].splice(i, 1); } i++; } oldestPlatform++; }; y = 0; while (y <= 6) { x = 0; while (x < 5) { if (level[y][x] == 1) { place_brick = lev.attachMovie("platform1_MC", "platform_" + lev.getNextHighestDepth(), lev.getNextHighestDepth(), {_x:(x * 73) + 120, _y:((-y) * 100) + 440}); place_brick.yLevel = y; place_brick.gotoAndStop(random(10) + 1); visiblePlatforms.push(place_brick); } else if (level[y][x] == 2) { } x++; } y++; } AttachFireball = function () { fbPos = random(5); fbID = fireballIDs; _root.attachMovie("fireball_MC", "fireball" + fbID, Number(3000) + Number(fbID), {_x:(fbPos * 73) + 120, _y:440}); fireballs.push("fireball" + fbID); _root["fireball" + fbID].xspeed = 0; _root["fireball" + fbID].yspeed = 4; if (fireballIDs < 20) { fireballIDs++; } else { fireballIDs = 0; } }; RemoveFireball = function (targ) { }; _root.attachMovie("firewallMC", "firewallMC", 4000, {_x:280, _y:560}); _root.attachMovie("player", "player", 1500, {_x:120, _y:400}); player.gotoAndStop("stand" + dir_facing); player.upperbody.gotoAndStop("stand"); player.onEnterFrame = function () { if (scrollDelay <= 0) { if (this._y < 100) { pushingUP = true; yscroll = scrollSpeed + 3; } else { pushingUP = false; yscroll = scrollSpeed; } i = 0; while (i <= visiblePlatforms.length) { visiblePlatforms[i]._y = visiblePlatforms[i]._y + yscroll; i++; } if (!deadPlayer) { stat_height = stat_height + yscroll; statDisp = Math.floor(stat_height / 10); } distanceMoved = distanceMoved + yscroll; if (distanceMoved >= 100) { ymod = distanceMoved - 100; RemoveOldestLevel(); CreateNewLevel(ymod); if (travelDist <= 50) { fbRand = 9; } else if (travelDist <= 100) { fbRand = random(8); } else if (travelDist <= 200) { fbRand = random(7); } else if (travelDist <= 350) { fbRand = random(6); } else if (travelDist <= 550) { fbRand = random(5); } else if (travelDist <= 800) { fbRand = random(4); } else { fbRand = 0; } if (fbRand == 0) { AttachFireball(); } distanceMoved = 0; if (scrollSpeed < 5.5) { scrollSpeed = scrollSpeed + 0.03; } } } else { scrollDelay--; } if (fireballs.length > 0) { i = 0; while (i < fireballs.length) { if (_root[fireballs[i]]._y < -30) { _root[fireballs[i]].removeMovieClip(); fireballs.splice(i, 1); } if (!pushingUP) { _root[fireballs[i]].yspeed = scrollSpeed; _root[fireballs[i]]._y = _root[fireballs[i]]._y - _root[fireballs[i]].yspeed; } else { _root[fireballs[i]].yspeed = scrollSpeed - 1.5; _root[fireballs[i]]._y = _root[fireballs[i]]._y - _root[fireballs[i]].yspeed; } if ((_root[fireballs[i]].hitTest(this._x, this._y, true) or _root[fireballs[i]].hitTest(this._x - 10, this._y, true)) or _root[fireballs[i]].hitTest(this._x + 10, this._y, true)) { this.upperbody.fire1.gotoAndPlay("loop"); this.upperbody.fire2.gotoAndPlay("loop"); deadPlayer = true; SFX_death.start(); } i++; } } if (!deadPlayer) { if (this._y > 420) { this.upperbody.fire1.gotoAndPlay("loop"); this.upperbody.fire2.gotoAndPlay("loop"); deadPlayer = true; SFX_death.start(); } if (Key.isDown(KeySetup.left)) { if (jump_available) { this.gotoAndStop("walkLeft"); if (((!holding) and (!throwing)) and (!pickup)) { player.upperbody.gotoAndStop("walk"); } } else { this.gotoAndStop("jumpLeft"); player.upperbody.gotoAndStop("jump"); } dir_facing = "Left"; xspeed = -walk_speed; } else if (Key.isDown(KeySetup.right)) { if (jump_available) { this.gotoAndStop("walkRight"); if (((!holding) and (!throwing)) and (!pickup)) { player.upperbody.gotoAndStop("walk"); } } else { this.gotoAndStop("jumpRight"); player.upperbody.gotoAndStop("jump"); } dir_facing = "Right"; xspeed = walk_speed; } else if (jump_available) { this.gotoAndStop("stand" + dir_facing); if (((!holding) and (!throwing)) and (!pickup)) { player.upperbody.gotoAndStop("stand"); } } if (jumpTimerON) { if (Key.isDown(KeySetup.jump)) { } else { jump_release = true; } if (jumpTimer < jumpDelay) { jumpTimer++; } else { jumpTimerON = false; } } if (Key.isDown(KeySetup.jump) and (jump_available or double_jump_available)) { if (jumpTimerON) { } else { if (jump_available) { SFX_jump.start(0, 1); jump_available = false; yspeed = -(jump_power - yscroll); jumpTimerON = true; jumpTimer = 0; jump_release = false; } else if ((double_jump_available and jump_release) and (!jumpTimerON)) { SFX_jump.start(0, 1); double_jump_available = false; yspeed = -(double_jump_power - yscroll); } if (dir_facing == "Right") { this.gotoAndStop("jumpRight"); player.upperbody.gotoAndStop("jump"); } else if (dir_facing == "Left") { this.gotoAndStop("jumpLeft"); player.upperbody.gotoAndStop("jump"); } } } yspeed = yspeed + gravity; yspeed = Math.min(yspeed, max_yspeed); yspeed = Math.max(yspeed, min_yspeed); while (_root.lev.hitTest(this._x, (this._y + (this._height / 4)) + yspeed, true)) { yspeed--; if (!jump_available) { } jump_available = true; double_jump_available = true; jump_release = false; jumpTimerON = false; jump_release = false; } while (_root.lev.hitTest((this._x - (this._width / 4)) + xspeed, this._y, true)) { xspeed++; } while (_root.lev.hitTest((this._x + (this._width / 4)) + xspeed, this._y, true)) { xspeed--; } while (_root.lev.hitTest(this._x, (this._y - (this._height / 4)) + yspeed, true)) { yspeed++; } yspeed = Math.min(yspeed, max_yspeed); yspeed = Math.max(yspeed, min_yspeed); this._y = this._y + yspeed; this._x = this._x + xspeed; } else if (currDeathTime < deathTimer) { currDeathTime++; this._y = this._y + 8; this.gotoAndStop("jump" + dir_facing); this.upperbody.gotoAndStop("jump"); } else { GameOver(); } if (!deadPlayer) { player_height = player_height - yspeed; player_height = player_height + yscroll; travelDist = Math.floor(player_height / 20); sidemenuMC.heightDisplay = travelDist + "m"; if (travelDist > _root.bestHeight) { _root.bestHeight = travelDist; } } xspeed = 0; }; firewallMC.swapDepths(4000); UI.swapDepths(5000); sidemenuMC.swapDepths(6000); stop();Symbol 8 MovieClip [spring_MC] Frame 1stop();Symbol 51 MovieClip [firewallMC] Frame 87stop();Symbol 61 Button [arcade_btn]on (release) { getURL ("http://arcadereign.com/", "_blank"); }Symbol 76 MovieClip Frame 1stop();Symbol 76 MovieClip Frame 2stop();Symbol 76 MovieClip Frame 3stop();Symbol 76 MovieClip Frame 4stop();Symbol 85 MovieClip Frame 1stop();Symbol 85 MovieClip Frame 2stop();Symbol 85 MovieClip Frame 3stop();Symbol 85 MovieClip Frame 4stop();Symbol 91 MovieClip Frame 1stop();Symbol 91 MovieClip Frame 23stop();Symbol 102 MovieClip Frame 1stop();Symbol 102 MovieClip Frame 7gotoAndPlay ("loop");Symbol 106 MovieClip Frame 1stop();Symbol 106 MovieClip Frame 2stop();Symbol 106 MovieClip Frame 3stop();Symbol 116 MovieClip [player] Frame 1stop();Symbol 116 MovieClip [player] Frame 2stop();Symbol 116 MovieClip [player] Frame 3stop();Symbol 116 MovieClip [player] Frame 4stop();Symbol 116 MovieClip [player] Frame 5stop();Symbol 116 MovieClip [player] Frame 6stop();Symbol 116 MovieClip [player] Frame 7stop();Symbol 142 Buttonon (release) { _root.nextFrame(); }Symbol 143 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; currB = Math.floor(_root.getBytesLoaded() / 1024); totalB = Math.floor(_root.getBytesTotal() / 1024); loadStatus = ((currB + "kb / ") + totalB) + "kb"; } else { gotoAndStop ("loaded"); }Symbol 143 MovieClip Frame 2gotoAndPlay (1);Symbol 143 MovieClip Frame 3stop();Symbol 147 Buttonon (release) { getURL ("http://arcadereign.com/", "_blank"); }Symbol 148 MovieClip Frame 165_root.nextFrame();Symbol 162 MovieClip Frame 1if (_root.playedbefore) { gotoAndStop ("end"); }Instance of Symbol 116 MovieClip [player] in Symbol 162 MovieClip Frame 181onClipEvent (enterFrame) { gotoAndStop ("walkLeft"); upperbody.gotoAndStop("walk"); }Instance of Symbol 116 MovieClip [player] in Symbol 162 MovieClip Frame 205onClipEvent (enterFrame) { gotoAndStop ("standLeft"); upperbody.gotoAndStop("stand"); }Symbol 162 MovieClip Frame 372if (_root.playedbefore) { gotoAndStop ("end"); }Instance of Symbol 116 MovieClip [player] in Symbol 162 MovieClip Frame 372onClipEvent (enterFrame) { gotoAndStop ("walkRight"); upperbody.gotoAndStop("walk"); }Symbol 162 MovieClip Frame 428_root.playedbefore = true; _root.gotoAndStop("menu"); stop();Symbol 167 MovieClip Frame 185stop();Symbol 171 Buttonon (press) { gotoAndStop ("game"); }Symbol 176 Buttonon (press) { _root.gotoAndStop("options"); }Symbol 180 Buttonon (press) { gotoAndStop ("help"); }Symbol 184 Buttonon (release) { getURL ("http://arcadereign.com/", "_blank"); }Symbol 199 Buttonon (press) { gotoAndStop ("menu"); }Symbol 202 MovieClip Frame 1stop();Symbol 202 MovieClip Frame 2stop();
Library Items
Symbol 1 Sound [musicloop1] | ||
Symbol 2 Sound [landSND] | ||
Symbol 3 Sound [jumpSND] | ||
Symbol 4 Sound [deathSND] | ||
Symbol 5 Graphic | Used by:8 | |
Symbol 6 Graphic | Used by:8 | |
Symbol 7 Graphic | Used by:8 | |
Symbol 8 MovieClip [spring_MC] | Uses:5 6 7 | |
Symbol 9 Graphic | Used by:24 | |
Symbol 10 Graphic | Used by:24 | |
Symbol 11 Graphic | Used by:24 | |
Symbol 12 Graphic | Used by:24 | |
Symbol 13 Graphic | Used by:24 | |
Symbol 14 Graphic | Used by:24 | |
Symbol 15 Graphic | Used by:24 | |
Symbol 16 Graphic | Used by:24 | |
Symbol 17 Graphic | Used by:24 | |
Symbol 18 Graphic | Used by:24 | |
Symbol 19 Graphic | Used by:24 | |
Symbol 20 Graphic | Used by:24 | |
Symbol 21 Graphic | Used by:24 | |
Symbol 22 Graphic | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip [platform1_MC] | Uses:9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | |
Symbol 25 MovieClip [platform_blank_MC] | ||
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip [game_walls_MC] | Uses:26 | |
Symbol 28 Graphic | Used by:32 | |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Graphic | Used by:32 | |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:28 29 30 31 | Used by:48 |
Symbol 33 Graphic | Used by:37 | |
Symbol 34 Graphic | Used by:37 | |
Symbol 35 Graphic | Used by:37 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip | Uses:33 34 35 36 | Used by:48 |
Symbol 38 Graphic | Used by:42 | |
Symbol 39 Graphic | Used by:42 | |
Symbol 40 Graphic | Used by:42 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:38 39 40 41 | Used by:48 |
Symbol 43 Graphic | Used by:47 | |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:43 44 45 46 | Used by:48 |
Symbol 48 MovieClip | Uses:32 37 42 47 | Used by:51 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:51 |
Symbol 51 MovieClip [firewallMC] | Uses:48 50 | |
Symbol 52 Graphic | Used by:57 | |
Symbol 53 Graphic | Used by:56 | |
Symbol 54 Graphic | Used by:56 | |
Symbol 55 Graphic | Used by:56 | |
Symbol 56 MovieClip | Uses:53 54 55 | Used by:57 |
Symbol 57 MovieClip [fireball_MC] | Uses:52 56 | |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:60 61 |
Symbol 60 Button [arcade_btn] | Uses:59 | |
Symbol 61 Button [arcade_btn] | Uses:59 | Used by:68 |
Symbol 62 Graphic | Used by:68 | |
Symbol 63 Font | Used by:64 | |
Symbol 64 EditableText | Uses:63 | Used by:68 |
Symbol 65 Font | Used by:66 128 185 188 189 190 191 192 193 194 195 196 197 203 | |
Symbol 66 EditableText | Uses:65 | Used by:68 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip [sidemenuMC] | Uses:62 64 66 67 61 | Used by:Timeline |
Symbol 69 Graphic | Used by:92 | |
Symbol 70 Graphic | Used by:76 85 | |
Symbol 71 Graphic | Used by:76 | |
Symbol 72 Graphic | Used by:76 | |
Symbol 73 Graphic | Used by:76 | |
Symbol 74 Graphic | Used by:76 85 | |
Symbol 75 Graphic | Used by:76 | |
Symbol 76 MovieClip | Uses:70 71 72 73 74 75 | Used by:92 |
Symbol 77 Graphic | Used by:92 | |
Symbol 78 Graphic | Used by:92 | |
Symbol 79 Graphic | Used by:92 | |
Symbol 80 Graphic | Used by:92 | |
Symbol 81 Graphic | Used by:85 | |
Symbol 82 Graphic | Used by:85 | |
Symbol 83 Graphic | Used by:85 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:70 81 82 83 74 84 | Used by:92 |
Symbol 86 Graphic | Used by:91 | |
Symbol 87 Graphic | Used by:91 | |
Symbol 88 Graphic | Used by:91 | |
Symbol 89 Graphic | Used by:91 | |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 MovieClip | Uses:86 87 88 89 90 | Used by:92 |
Symbol 92 MovieClip [UI_MC] | Uses:69 76 77 78 79 80 85 91 | Used by:Timeline |
Symbol 93 Graphic | Used by:116 | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 MovieClip | Uses:94 | Used by:97 105 106 |
Symbol 96 Graphic | Used by:97 105 106 | |
Symbol 97 MovieClip | Uses:95 96 | Used by:106 |
Symbol 98 Graphic | Used by:106 | |
Symbol 99 Graphic | Used by:102 | |
Symbol 100 Graphic | Used by:102 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:99 100 101 | Used by:106 |
Symbol 103 Graphic | Used by:104 | |
Symbol 104 MovieClip | Uses:103 | Used by:106 |
Symbol 105 MovieClip | Uses:95 96 | Used by:106 |
Symbol 106 MovieClip | Uses:97 98 102 104 105 95 96 | Used by:116 |
Symbol 107 Graphic | Used by:116 | |
Symbol 108 Graphic | Used by:114 | |
Symbol 109 Graphic | Used by:114 | |
Symbol 110 Graphic | Used by:114 | |
Symbol 111 Graphic | Used by:114 | |
Symbol 112 Graphic | Used by:114 | |
Symbol 113 Graphic | Used by:114 | |
Symbol 114 MovieClip | Uses:108 109 110 111 112 113 | Used by:116 |
Symbol 115 Graphic | Used by:116 | |
Symbol 116 MovieClip [player] | Uses:93 106 107 114 115 | Used by:162 |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 MovieClip | Uses:117 | Used by:143 |
Symbol 119 Graphic | Used by:143 | |
Symbol 120 Font | Used by:121 122 123 124 125 126 127 130 131 132 133 134 135 136 137 138 139 140 186 187 | |
Symbol 121 Text | Uses:120 | Used by:143 |
Symbol 122 Text | Uses:120 | Used by:142 143 |
Symbol 123 Text | Uses:120 | Used by:142 143 |
Symbol 124 Text | Uses:120 | Used by:143 |
Symbol 125 Text | Uses:120 | Used by:143 |
Symbol 126 Text | Uses:120 | Used by:142 143 |
Symbol 127 Text | Uses:120 | Used by:143 |
Symbol 128 EditableText | Uses:65 | Used by:143 |
Symbol 129 Graphic | Used by:143 | |
Symbol 130 Text | Uses:120 | Used by:142 |
Symbol 131 Text | Uses:120 | Used by:142 |
Symbol 132 Text | Uses:120 | Used by:142 |
Symbol 133 Text | Uses:120 | Used by:142 |
Symbol 134 Text | Uses:120 | Used by:142 |
Symbol 135 Text | Uses:120 | Used by:142 |
Symbol 136 Text | Uses:120 | Used by:142 |
Symbol 137 Text | Uses:120 | Used by:142 |
Symbol 138 Text | Uses:120 | Used by:142 |
Symbol 139 Text | Uses:120 | Used by:142 |
Symbol 140 Text | Uses:120 | Used by:142 |
Symbol 141 Graphic | Used by:142 | |
Symbol 142 Button | Uses:130 131 122 123 132 126 133 134 135 136 137 138 139 140 141 | Used by:143 |
Symbol 143 MovieClip | Uses:118 119 121 122 123 124 125 126 127 128 129 142 | Used by:Timeline |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:148 |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 Button | Uses:146 | Used by:148 |
Symbol 148 MovieClip | Uses:145 147 | Used by:Timeline |
Symbol 149 Graphic | Used by:162 | |
Symbol 150 Graphic | Used by:162 | |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:162 |
Symbol 153 Graphic | Used by:154 155 156 | |
Symbol 154 MovieClip | Uses:153 | Used by:162 |
Symbol 155 MovieClip | Uses:153 | Used by:162 |
Symbol 156 MovieClip | Uses:153 | Used by:162 |
Symbol 157 Graphic | Used by:162 | |
Symbol 158 Font | Used by:160 205 | |
Symbol 159 Font | Used by:160 161 | |
Symbol 160 Text | Uses:158 159 | Used by:162 |
Symbol 161 Text | Uses:159 | Used by:162 |
Symbol 162 MovieClip | Uses:149 150 152 154 155 156 116 157 160 161 | Used by:167 |
Symbol 163 Font | Used by:164 166 173 174 181 | |
Symbol 164 Text | Uses:163 | Used by:167 |
Symbol 165 Font | Used by:166 | |
Symbol 166 Text | Uses:163 165 | Used by:167 |
Symbol 167 MovieClip | Uses:162 164 166 | Used by:Timeline |
Symbol 168 Graphic | Used by:171 | |
Symbol 169 Graphic | Used by:171 | |
Symbol 170 Graphic | Used by:171 | |
Symbol 171 Button | Uses:168 169 170 | Used by:Timeline |
Symbol 172 Graphic | Used by:Timeline | |
Symbol 173 Text | Uses:163 | Used by:176 |
Symbol 174 Text | Uses:163 | Used by:176 |
Symbol 175 Graphic | Used by:176 184 | |
Symbol 176 Button | Uses:173 174 175 | Used by:Timeline |
Symbol 177 Graphic | Used by:180 | |
Symbol 178 Graphic | Used by:180 | |
Symbol 179 Graphic | Used by:180 | |
Symbol 180 Button | Uses:177 178 179 | Used by:Timeline |
Symbol 181 Text | Uses:163 | Used by:Timeline |
Symbol 182 Graphic | Used by:184 | |
Symbol 183 Graphic | Used by:184 | |
Symbol 184 Button | Uses:182 183 175 | Used by:Timeline |
Symbol 185 Text | Uses:65 | Used by:Timeline |
Symbol 186 Text | Uses:120 | Used by:Timeline |
Symbol 187 Text | Uses:120 | Used by:Timeline |
Symbol 188 EditableText | Uses:65 | Used by:Timeline |
Symbol 189 Text | Uses:65 | Used by:Timeline |
Symbol 190 EditableText | Uses:65 | Used by:Timeline |
Symbol 191 EditableText | Uses:65 | Used by:Timeline |
Symbol 192 Text | Uses:65 | Used by:Timeline |
Symbol 193 Text | Uses:65 | Used by:Timeline |
Symbol 194 Text | Uses:65 | Used by:199 |
Symbol 195 Text | Uses:65 | Used by:199 |
Symbol 196 Text | Uses:65 | Used by:199 |
Symbol 197 Text | Uses:65 | Used by:199 |
Symbol 198 Graphic | Used by:199 | |
Symbol 199 Button | Uses:194 195 196 197 198 | Used by:Timeline |
Symbol 200 Graphic | Used by:202 | |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:200 201 | Used by:Timeline |
Symbol 203 Text | Uses:65 | Used by:Timeline |
Symbol 204 Font | Used by:205 | |
Symbol 205 Text | Uses:204 158 | Used by:Timeline |
Instance Names
"cutsceneMC" | Frame 3 | Symbol 167 MovieClip |
"UI" | Frame 3 | Symbol 92 MovieClip [UI_MC] |
"sidemenuMC" | Frame 3 | Symbol 68 MovieClip [sidemenuMC] |
"playBTN" | Frame 4 | Symbol 171 Button |
"jumpbutton" | Frame 5 | Symbol 202 MovieClip |
"rightbutton" | Frame 5 | Symbol 202 MovieClip |
"leftbutton" | Frame 5 | Symbol 202 MovieClip |
"muteMUSIC" | Symbol 92 MovieClip [UI_MC] Frame 1 | Symbol 76 MovieClip |
"muteSFX" | Symbol 92 MovieClip [UI_MC] Frame 1 | Symbol 85 MovieClip |
"sidemenu" | Symbol 92 MovieClip [UI_MC] Frame 1 | Symbol 91 MovieClip |
"fire2" | Symbol 106 MovieClip Frame 1 | Symbol 102 MovieClip |
"fire1" | Symbol 106 MovieClip Frame 1 | Symbol 102 MovieClip |
"upperbody" | Symbol 116 MovieClip [player] Frame 1 | Symbol 106 MovieClip |
"bar" | Symbol 143 MovieClip Frame 1 | Symbol 118 MovieClip |
"screenb" | Symbol 148 MovieClip Frame 1 | Symbol 147 Button |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "musicloop1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "landSND" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "jumpSND" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "deathSND" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "spring_MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "platform1_MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "platform_blank_MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "game_walls_MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "firewallMC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "fireball_MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "arcade_btn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "arcade_btn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "arcade_btn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "sidemenuMC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "UI_MC" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 116 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 92 as "UI_MC" |
ExportAssets (56) | Timeline Frame 3 | Symbol 68 as "sidemenuMC" |
ExportAssets (56) | Timeline Frame 4 | Symbol 92 as "UI_MC" |
ExportAssets (56) | Timeline Frame 4 | Symbol 68 as "sidemenuMC" |
ExportAssets (56) | Timeline Frame 5 | Symbol 92 as "UI_MC" |
ExportAssets (56) | Timeline Frame 5 | Symbol 68 as "sidemenuMC" |
ExportAssets (56) | Timeline Frame 6 | Symbol 92 as "UI_MC" |
ExportAssets (56) | Timeline Frame 6 | Symbol 68 as "sidemenuMC" |
ExportAssets (56) | Timeline Frame 7 | Symbol 92 as "UI_MC" |
ExportAssets (56) | Timeline Frame 7 | Symbol 68 as "sidemenuMC" |
Labels
"loader" | Frame 1 |
"sponsor" | Frame 2 |
"intro" | Frame 3 |
"menu" | Frame 4 |
"options" | Frame 5 |
"help" | Frame 6 |
"game" | Frame 7 |
"loop" | Symbol 102 MovieClip Frame 2 |
"walk" | Symbol 106 MovieClip Frame 1 |
"stand" | Symbol 106 MovieClip Frame 2 |
"jump" | Symbol 106 MovieClip Frame 3 |
"standLeft" | Symbol 116 MovieClip [player] Frame 1 |
"standRight" | Symbol 116 MovieClip [player] Frame 2 |
"walkLeft" | Symbol 116 MovieClip [player] Frame 3 |
"walkRight" | Symbol 116 MovieClip [player] Frame 4 |
"jumpLeft" | Symbol 116 MovieClip [player] Frame 5 |
"jumpRight" | Symbol 116 MovieClip [player] Frame 6 |
"loaded" | Symbol 143 MovieClip Frame 3 |
"end" | Symbol 162 MovieClip Frame 428 |
"end" | Symbol 167 MovieClip Frame 185 |
"normal" | Symbol 202 MovieClip Frame 1 |
"selected" | Symbol 202 MovieClip Frame 2 |
Dynamic Text Variables
heightDisplay | Symbol 66 EditableText | "0m" |
loadStatus | Symbol 128 EditableText | "" |
jumpKey | Symbol 188 EditableText | "UP" |
leftKey | Symbol 190 EditableText | "LEFT" |
rightKey | Symbol 191 EditableText | "RIGHT" |
|