Frame 1
stop();
i = 0;
MENU = new ContextMenu();
MENU.hideBuiltInItems();
MENU.builtInItems.quality = true;
MENU.builtInItems.zoom = true;
Functioned2 = new ContextMenuItem("Play More Games @ ArmorGames");
Functioned = new ContextMenuItem("DingoEatingFuzz");
MENU.customItems.push(Functioned2);
MENU.customItems.push(Functioned);
Functioned.onSelect = function () {
getURL ("http://www.defflash.com", "_blank");
};
Functioned2.onSelect = function () {
getURL ("http://www.armorgames.com", "_blank");
};
_root.menu = MENU;
onEnterFrame = function () {
tot = getBytesTotal();
lod = getBytesLoaded();
per = (lod / tot) * 100;
if (per >= 100) {
q = 0;
while (q <= i) {
removeMovieClip(_root["p" + q]);
removeMovieClip(_root["pre" + q]);
q++;
}
delete onMouseDown;
delete onEnterFrame;
play();
}
preT.text = ((((Math.round(lod / 1024) + "/") + Math.round(tot / 1024)) + " ") + Math.round(per)) + "%";
};
onMouseDown = function () {
_root.createEmptyMovieClip("pre" + i, getNextHighestDepth());
_root["pre" + i].xa = _xmouse;
_root["pre" + i].ya = _ymouse;
_root["pre" + i].onEnterFrame = function () {
this.clear();
this.moveTo(this.xa, this.ya);
this.lineStyle(3, 16711680, 100);
this.lineTo(_root._xmouse, _root._ymouse);
};
_root.createEmptyMovieClip("p" + i, getNextHighestDepth());
_root["p" + i].xa = _xmouse;
_root["p" + i].ya = _ymouse;
_root["p" + i].onEnterFrame = function () {
this.clear();
this.ang = Math.atan2(_root._ymouse - this.ya, _root._xmouse - this.xa);
this.dist = Math.sqrt(((_root._xmouse - this.xa) * (_root._xmouse - this.xa)) + ((_root._ymouse - this.ya) * (_root._ymouse - this.ya)));
this.co = (_root.per / 100) * this.dist;
this.moveTo(this.xa, this.ya);
this.lineStyle(10, 16711680, 100);
this.lineTo(this.xa + (this.co * Math.cos(this.ang)), this.ya + (this.co * Math.sin(this.ang)));
};
i++;
};
Frame 2
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
stop();
__com_mochibot__("24277778", this, 10301, true);
Frame 3
function menuButton(t, z) {
t.onRollOver = function () {
t.play();
};
t.onRollOut = function () {
t.gotoAndPlay(12);
};
t.onDragOut = function () {
t.gotoAndPlay(12);
};
t.onDragOver = function () {
t.gotoAndPlay(2);
};
t.onPress = function () {
t.gotoAndStop(11);
};
if (z != undefined) {
t.onRelease = function () {
_root.gotoAndPlay(z);
};
}
}
stop();
STAT = SharedObject.getLocal("apples");
STAT.flush(1000000);
if (!askdjfl) {
conStats.text = "Configuring statistics...";
sI = _url.indexOf("//") + 2;
eI = _url.indexOf("/", sI);
Domain = _url.substring(sI, eI);
((STAT.data._firsttime_ != undefined) ? null : ((STAT.data._firsttime_ = false)));
((STAT.data._plays_ != undefined) ? (STAT.data._plays_++) : ((STAT.data._plays_ = 1)));
((STAT.data._bfire_ != undefined) ? null : ((STAT.data._bfire_ = 0)));
((STAT.data._bhit_ != undefined) ? null : ((STAT.data._bhit_ = 0)));
((STAT.data._acc_ != undefined) ? null : ((STAT.data._acc_ = 0)));
((STAT.data._ekill_ != undefined) ? null : ((STAT.data._ekill_ = 0)));
((STAT.data._blob_ != undefined) ? null : ((STAT.data._blob_ = 0)));
((STAT.data._bug_ != undefined) ? null : ((STAT.data._bug_ = 0)));
((STAT.data._stick_ != undefined) ? null : ((STAT.data._stick_ = 0)));
((STAT.data._sprite_ != undefined) ? null : ((STAT.data._sprite_ = 0)));
((STAT.data._sword_ != undefined) ? null : ((STAT.data._sword_ = 0)));
((STAT.data._tank_ != undefined) ? null : ((STAT.data._tank_ = 0)));
((STAT.data._btank_ != undefined) ? null : ((STAT.data._btank_ = 0)));
((STAT.data._tri_ != undefined) ? null : ((STAT.data._tri_ = 0)));
((STAT.data._damt_ != undefined) ? null : ((STAT.data._damt_ = 0)));
((STAT.data._arm_ != undefined) ? null : ((STAT.data._arm_ = 0)));
((STAT.data._sco_ != undefined) ? null : ((STAT.data._sco_ = 0)));
((STAT.data._hsco_ != undefined) ? null : ((STAT.data._hsco_ = 0)));
((STAT.data._maxhe_ != undefined) ? null : ((STAT.data._maxhe_ = 0)));
((STAT.data._mons_ != undefined) ? null : ((STAT.data._mons_ = 0)));
((STAT.data._mona_ != undefined) ? null : ((STAT.data._mona_ = 0)));
((STAT.data._curs_ != undefined) ? null : ((STAT.data._curs_ = 0)));
((STAT.data._hwave_ != undefined) ? null : ((STAT.data._hwave_ = 0)));
((STAT.data._pwave_ != undefined) ? null : ((STAT.data._pwave_ = 0)));
askdjfl = true;
conStats.text = "";
}
Frame 4
stop();
Frame 5
stop();
__top10_send__ = new LoadVars();
__top10_receive__ = new LoadVars();
__top10_url_1__ = "http://www.armorbot.com/flashcomm";
__top10_url_2__ = "/top10_b";
__top10_send__.hid = 1679;
__top10_send__.kid = "CCPEKQ";
__top10_send__.sendAndLoad(__top10_url_1__ + __top10_url_2__, __top10_receive__, "POST");
__top10_receive__.onLoad = function (success) {
if (success) {
i = 1;
while (i < 11) {
_root[("_name" + i) + "_"].text = __top10_receive__["name" + i];
_root[("_score" + i) + "_"].text = __top10_receive__["score" + i];
i++;
}
} else {
_root.__err__.gotoAndStop(2);
}
};
Frame 6
bonnus = false;
cash = 0;
heal = 1000;
Theal = 1000;
armor = 1;
bon = 0;
can = 1;
a = 1;
wave = 1;
curs = 1;
score = 0;
waveP = 0;
dead = false;
stopAllSounds();
if (!STAT.data._firsttime_) {
stop();
} else {
play();
}
Frame 7
function addBull() {
if (can == 1) {
bsound = new Sound(this);
bsound.attachSound("cgun");
bsound.start();
bsound.setVolume(50);
i++;
bs = 10;
bd = 15;
bull.attachMovie("b1", "b1" + i, bull.getNextHighestDepth(), {_x:turret._x + (Math.cos(ang) * 20), _y:turret._y + (Math.sin(ang) * 20), _rotation:turret._rotation, a:ang});
bull["b1" + i].onEnterFrame = function () {
this._x = this._x + (Math.cos(this.a) * bs);
this._y = this._y + (Math.sin(this.a) * bs);
if (_root.dist(this, _root.turret) > 350) {
this.removeMovieClip();
}
};
}
if (can == 2) {
bsound = new Sound(this);
bsound.attachSound("agun");
bsound.start();
bsound.setVolume(50);
i++;
bs = 40;
bd = 8;
bull.attachMovie("b2", "b1" + i, bull.getNextHighestDepth(), {_x:turret._x + (Math.cos(ang) * 30), _y:turret._y + (Math.sin(ang) * 30), a:ang + (((Math.random() * Math.PI) / 20) - 0.0785398163397448)});
bull["b1" + i]._rotation = ((bull["b1" + i].a * 180) / Math.PI) + 90;
bull["b1" + i].onEnterFrame = function () {
this._x = this._x + (Math.cos(this.a) * bs);
this._y = this._y + (Math.sin(this.a) * bs);
if (_root.dist(this, _root.turret) > 350) {
this.removeMovieClip();
}
};
}
if (can == 3) {
bsound = new Sound(this);
bsound.attachSound("cgun");
bsound.start();
i++;
bs = 15;
bd = 50;
bull.attachMovie("b3", "b1" + i, bull.getNextHighestDepth(), {_x:turret._x + (Math.cos(ang) * 30), _y:turret._y + (Math.sin(ang) * 30), _rotation:turret._rotation, a:ang});
bull["b1" + i].onEnterFrame = function () {
this._x = this._x + (Math.cos(this.a) * bs);
this._y = this._y + (Math.sin(this.a) * bs);
if (_root.dist(this, _root.turret) > 350) {
this.removeMovieClip();
}
};
}
if (can == 4) {
bsound = new Sound(this);
bsound.attachSound("agun");
bsound.start();
i++;
bs = 40;
bd = 20;
bull.attachMovie("b2", "b1" + i, bull.getNextHighestDepth(), {_x:turret._x + (Math.cos(ang) * 40), _y:turret._y + (Math.sin(ang) * 40), _xscale:150, _yscale:150, a:ang + (((Math.random() * Math.PI) / 40) - 0.0392699081698724)});
bull["b1" + i]._rotation = ((bull["b1" + i].a * 180) / Math.PI) + 90;
bull["b1" + i].onEnterFrame = function () {
this._x = this._x + (Math.cos(this.a) * bs);
this._y = this._y + (Math.sin(this.a) * bs);
if (_root.dist(this, _root.turret) > 350) {
this.removeMovieClip();
}
};
}
if (can == 5) {
bsound = new Sound(this);
bsound.attachSound("lgun");
bsound.start();
i++;
bd = 400;
_root.createEmptyMovieClip("b1" + i, _root.getNextHighestDepth());
bull.attachMovie("b5", "bulle", bull.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse});
BB = _root["b1" + i];
BB.lineStyle(8, 5943529, 100, true, "", "none");
BB.moveTo((Math.cos(ang) * 45) + turret._x, (Math.sin(ang) * 45) + turret._y);
BB.lineTo(_xmouse, _ymouse);
BB.onEnterFrame = function () {
this._alpha = this._alpha - 20;
if (this._alpha < 0) {
_root.bull.bulle.removeMovieClip();
this.removeMovieClip();
}
};
}
}
function FPS() {
fpst.text = fps;
fps = 0;
}
function dist(aa, bb) {
XX = aa._x - bb._x;
YY = aa._y - bb._y;
return(Math.sqrt((XX * XX) + (YY * YY)));
}
Mouse.hide();
stop();
turret.gotoAndStop(can);
cur.gotoAndStop(_root.curs);
i = 0;
fps = 0;
addTime = 1500 - (wave * (wave / 8));
Time = getTimer();
rx = 410;
ry = 410;
ens = new Array();
kills = 0;
Tkills = Math.round((((0.2 * wave) * wave) + wave) + 9);
armo._alpha = (a - 1) * 5;
STAT.data._pwave_++;
if (wave < 2) {
ens = ["e1"];
}
if ((wave < 5) && (wave >= 2)) {
ens = ["e1", "e2"];
}
if ((wave < 8) && (wave >= 5)) {
ens = ["e1", "e2", "e3"];
}
if ((wave < 12) && (wave >= 8)) {
ens = ["e1", "e2", "e3", "e4"];
}
if ((wave < 16) && (wave >= 12)) {
ens = ["e1", "e2", "e3", "e4", "e5"];
}
if ((wave < 20) && (wave >= 16)) {
ens = ["e1", "e2", "e3", "e4", "e5", "e6"];
}
if ((wave < 26) && (wave >= 20)) {
ens = ["e1", "e2", "e3", "e4", "e5", "e6", "e7"];
}
if (wave >= 26) {
ens = ["e1", "e2", "e3", "e4", "e5", "e6", "e7", "e8"];
}
onEnterFrame = function () {
fps++;
if (heal < 0) {
heal = 0;
}
if (!dead) {
scoreT.text = "Score: " + score;
killT.text = (("Kills: " + kills) + "/") + Tkills;
cashT.text = "$" + cash;
hT.text = (Math.round(heal) + "/") + Theal;
hb._xscale = (heal / Theal) * 100;
X = _xmouse - turret._x;
Y = _ymouse - turret._y;
ang = Math.atan2(Y, X);
turret._rotation = ((ang * 180) / Math.PI) + 90;
cur._x = _xmouse;
cur._y = _ymouse;
if (turret.t._currentframe == 1) {
rb._xscale = 100;
} else {
rb._xscale = (turret.t._currentframe / turret.t._totalframes) * 100;
}
onMouseDown = function () {
shoooting = true;
};
if (shoooting) {
turret.t.play();
if (turret.t._currentframe == 1) {
STAT.data._bfire_++;
addBull();
}
}
onMouseUp = function () {
shoooting = false;
};
if (kills >= Tkills) {
_root.play();
}
}
if (((getTimer() - Time) > addTime) && (!dead)) {
i++;
Time = getTimer();
ppp = ens[Math.floor(Math.random() * ens.length)];
enemy.attachMovie(ppp, "e" + i, enemy.getNextHighestDepth(), {a:(Math.random() * Math.PI) * 2});
ee = enemy["e" + i];
ee.pp = ppp;
ee._rotation = ((ee.a * 180) / Math.PI) + 180;
ee._x = (Math.cos(ee.a) * rx) + turret._x;
ee._y = (Math.sin(ee.a) * ry) + turret._y;
ee.onEnterFrame = function () {
if (!_root.dead) {
if (_root.dist(this, _root.turret) > this.d) {
this._x = this._x - (Math.cos(this.a) * this.s);
this._y = this._y - (Math.sin(this.a) * this.s);
} else {
this.attack = true;
}
if (this.dead <= 0) {
for (w in _root.bull) {
if ((_root.can != 4) && (_root.can != 5)) {
if (this.hitTest(_root.bull[w]._x, _root.bull[w]._y, true)) {
this.health = this.health - _root.bd;
_root.STAT.data._bhit_++;
_root.bull[w].removeMovieClip();
}
} else if (this.hitTest(_root.bull[w])) {
this.health = this.health - _root.bd;
_root.STAT.data._bhit_++;
_root.bull[w].removeMovieClip();
}
}
}
}
if (this.health <= 0) {
if (this.dead == 0) {
deadomg = new Sound(this);
deadomg.attachSound("edead");
deadomg.setVolume(50);
deadomg.start();
this.stop();
_root.score = _root.score + Math.round(this.w * ((_root.bon / 3) + 1));
_root.kills++;
((this.pp == "e1") ? (_root.STAT.data._blob_++) : null);
((this.pp == "e2") ? (_root.STAT.data._bug_++) : null);
((this.pp == "e3") ? (_root.STAT.data._stick_++) : null);
((this.pp == "e4") ? (_root.STAT.data._sprite_++) : null);
((this.pp == "e5") ? (_root.STAT.data._sword_++) : null);
((this.pp == "e6") ? (_root.STAT.data._tank_++) : null);
((this.pp == "e7") ? (_root.STAT.data._btank_++) : null);
((this.pp == "e8") ? (_root.STAT.data._tri_++) : null);
_root.STAT.data._ekill_++;
_root.cash = _root.cash + this.c;
_root.STAT.data._mona_ = _root.STAT.data._mona_ + this.c;
_root.mess.attachMovie("pwnd", "pwnd" + i, _root.mess.getNextHighestDepth(), {_x:this._x, _y:this._y});
}
this.p = 0;
this.dead = this.dead + 20;
this.s = 0;
_root.i++;
if (this.dead < 255) {
this.death = new flash.geom.ColorTransform(1, 1, 1, 1, this.dead, this.dead, this.dead, 0);
} else {
this.death = new flash.geom.ColorTransform(1, 1, 1, 1, this.dead, this.dead, this.dead, -(this.dead - 255));
}
if (this.dead > 500) {
removeMovieClip(this);
}
this.tranz = new flash.geom.Transform(this);
this.tranz.colorTransform = this.death;
}
};
}
if ((heal <= 0) && (!dead)) {
armo._visible = false;
dead = true;
hb._xscale = 0;
bass._visible = false;
turret.gotoAndPlay(6);
}
};
fPs = setInterval(FPS, 1000);
Instance of Symbol 412 MovieClip "g1" in Frame 10
onClipEvent (load) {
this.price = 1500;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
bSound = new Sound(this);
bSound.attachSound("bGun");
bSound.start();
this._x = this._x - 2;
this._y = this._y - 2;
_root.can = 2;
_root.turretq.gotoAndStop(2);
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
this._visible = false;
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = "<b>Fast Gun Thing </b> \r$1500\r\rDeals a decent amount of damage and is ready to fire again almost instantaneously.";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 413 MovieClip "g2" in Frame 10
onClipEvent (load) {
this.price = 15000;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bGun");
bSound.start();
_root.can = 3;
_root.turretq.gotoAndStop(3);
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
this._visible = false;
_root.g1._visible = false;
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = "<b>Bigger Cannon Thing </b> \r$15000\r\rLike your first gun, but bigger... It's a pretty lame way to make a new gun, I know, but remember this game is a parody. PEOPLE DO THIS I SWEAR!!!";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 414 MovieClip in Frame 10
onClipEvent (load) {
this.price = 50000;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bGun");
bSound.start();
_root.can = 5;
_root.turretq.gotoAndStop(5);
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
this._visible = false;
_root.g1._visible = false;
_root.g2._visible = false;
_root.g3._visible = false;
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = "<b>OMG Lazurr Thingeh!!1 </b> \r$50000\r\rDoes too much damage and it looks like a squirt gun. I don't suggest buying this; it will make the game no fun.";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 415 MovieClip "g3" in Frame 10
onClipEvent (load) {
this.price = 25000;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bGun");
bSound.start();
_root.can = 4;
_root.turretq.gotoAndStop(4);
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
this._visible = false;
_root.g1._visible = false;
_root.g2._visible = false;
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = "<b>Bigger Fast Gun Thing </b> \r$25000\r\rWeapon two of the bigger series. It's big, it's fast, you want it. I promise.";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 417 MovieClip in Frame 10
onClipEvent (load) {
this.price = 150;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bMon");
bSound.start();
_root.heal = _root.heal + 100;
if (_root.heal > _root.Theal) {
_root.heal = _root.Theal;
}
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = "<b>Revive </b> \r$150\r\rGives you back 100 health those stupid noob creations took from you.";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 419 MovieClip in Frame 10
onClipEvent (load) {
this.price = 900;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bMon");
bSound.start();
_root.heal = _root.heal + 1000;
if (_root.heal > _root.Theal) {
_root.heal = _root.Theal;
}
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = "<b>Revive More </b> \r$900\r\rRevives 1000 health that has been taken from you. I wonder why I'm calling it health when a turret isn't alive... Shouldn't I call it strength or something? Maybe Hull. Nah health fits the best, everyone knows what that is.";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 421 MovieClip in Frame 10
onClipEvent (load) {
this.price = 1000;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bMon");
bSound.start();
_root.Theal = _root.Theal + 100;
_root.heal = _root.heal + 100;
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = "<b>More Health </b> \r$1000\r\rIncreases your total health by 100 and revives you by 100 health. Pretty sweet deal, eh? Well it would be if it was original...";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 423 MovieClip in Frame 10
onClipEvent (load) {
this.price = 3000;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bMon");
bSound.start();
_root.Theal = _root.Theal + 500;
_root.heal = _root.heal + 500;
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = "<b>More Health More </b> \r$3000\r\rThe bigger package! Increase and revive 500 health!! If I use exclamation points it will seem more exciting!!!";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 425 MovieClip in Frame 10
onClipEvent (load) {
this.price = 500;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
((_root.a >= 21) ? ((this._visible = false)) : null);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bMon");
bSound.start();
if ((_root.a + 1) == 21) {
_root.STAT.data._arm_ = "MAX";
this._visible = false;
}
_root.a++;
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
if ((_root.a + 1) == 21) {
_root.disp.htmlText = "<b>Up Your Defense lvl:MAX</b> \r$500\r\rMakes your turret really buff and stuff so those silly neophytes will go BANG BANG and you will go HA HA it doesn't hurt me that much and stuff. I think I'm having too much fun writing these. VERY IMPORTANT TO BUY BTW";
}
if ((_root.STAT.data._arm_ < this.a) && (_root.STAT.data._arm_ != "MAX")) {
_root.STAT.data._arm_ = this.a;
} else {
_root.disp.htmlText = ("<b>Up Your Defense lvl: " + (_root.a + 1)) + "</b> \r$500\r\rMakes your turret really buff and stuff so those silly neophytes will go BANG BANG and you will go HA HA it doesn't hurt me that much and stuff. I think I'm having too much fun writing these. VERY IMPORTANT TO BUY BTW";
}
(this._visible ? null : ((_root.disp.htmlText = "")));
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
if ((_root.a + 1) == 21) {
_root.disp.htmlText = "<b>Up Your Defense lvl:MAX</b> \r$500\r\rMakes your turret really buff and stuff so those silly neophytes will go BANG BANG and you will go HA HA it doesn't hurt me that much and stuff. I think I'm having too much fun writing these. VERY IMPORTANT TO BUY BTW";
} else {
_root.disp.htmlText = ("<b>Up Your Defense lvl: " + (_root.a + 1)) + "</b> \r$500\r\rMakes your turret really buff and stuff so those silly neophytes will go BANG BANG and you will go HA HA it doesn't hurt me that much and stuff. I think I'm having too much fun writing these. VERY IMPORTANT TO BUY BTW";
}
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 427 MovieClip in Frame 10
onClipEvent (load) {
this.price = 1000;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bMon");
bSound.start();
_root.bon++;
if (_root.bon > _root.STAT.data._sco_) {
_root.STAT.data._sco_ = _root.bon;
}
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
_root.disp.htmlText = ("<b>Score Booster Lv: " + (_root.bon + 1)) + "</b> \r$1000\r\rBuy me if you care about your score. If you don't then spend your moneyz somewhere else.";
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = ("<b>Score Booster Lv: " + (_root.bon + 1)) + "</b> \r$1000\r\rBuy me if you care about your score. If you don't then spend your moneyz somewhere else.";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 429 MovieClip in Frame 10
onClipEvent (load) {
this.price = 500;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bMon");
bSound.start();
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = "<b>Get Lucky!</b> \r$500\r\rIt makes you luckier and it makes the game a little bit easier... I promise...";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Instance of Symbol 431 MovieClip in Frame 10
onClipEvent (load) {
this.price = 50;
var arr = this.filters;
var arr2 = this.filters;
var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1));
arr2.push(myBlur);
}
onClipEvent (enterFrame) {
if (_root.cash < this.price) {
this._alpha = 25;
this.useHandCursor = false;
this.filters = arr;
delete this.onPress;
delete this.onRelease;
delete this.onDragOut;
delete this.onDragOver;
} else {
this._alpha = 100;
this.useHandCursor = true;
this.onPress = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
this.onRelease = function () {
this._x = this._x - 2;
this._y = this._y - 2;
bSound = new Sound(this);
bSound.attachSound("bMon");
bSound.start();
while (_root.curs == _root.cura._currentframe) {
_root.curs = random(_root.cura._totalframes) + 1;
}
_root.cura.gotoAndStop(_root.curs);
_root.cash = _root.cash - price;
_root.STAT.data._mons_ = _root.STAT.data._mons_ + price;
_root.STAT.data._curs_++;
};
this.onDragOut = function () {
this._x = this._x - 2;
this._y = this._y - 2;
};
this.onDragOver = function () {
this._x = this._x + 2;
this._y = this._y + 2;
};
}
this.onRollOver = function () {
rSound = new Sound(this);
rSound.attachSound("bRoll");
rSound.start();
_root.disp.htmlText = "<b>Cursor Changer</b> \r$50\r\rIf you have so much money you don't know what to do with it, then click this to change your cursor.";
if (_root.cash >= this.price) {
this.filters = arr2;
}
};
this.onRollOut = function () {
if (_root.cash >= this.price) {
this.filters = arr;
}
};
}
Frame 13
stop();
Mouse.show();
wcwc._visible = false;
if (wave == 26) {
trace("penis");
bonus.play();
bonus._visible = true;
bonnus = true;
}
if (bonnus) {
wcwc._visible = true;
} else {
bonus._visible = false;
bonus.stop();
}
stopAllSounds();
clearInterval(fPs);
cura.gotoAndStop(curs);
STAT.data._acc_ = Math.round((STAT.data._bhit_ / STAT.data._bfire_) * 100);
onEnterFrame = function () {
scoreT.text = "Score: " + score;
cashT.text = "$" + cash;
X = _xmouse - turretq._x;
Y = _ymouse - turretq._y;
ang = Math.atan2(Y, X);
turretq._rotation = ((ang * 180) / Math.PI) + 90;
turretq.gotoAndStop(can);
hT.text = (Math.round(heal) + "/") + Theal;
hbq._xscale = (heal / Theal) * 100;
};
Frame 16
TIMEE = ["doesn't matter", "go away", "why are you asking?", "Like I know", "umm... kittens?"];
PLACEE = ["Same as before, stupid", "Judging by that lightbulb, we're in the Pacific Ocean", "Animal crackers in my soup....", "*crickets*"];
OBJECTIVEE = ["Pwn dem nooblets", "destroy their army!", "Buy ICECREAM!!!", "Abolish the offenses", "Pillage the underlings", "Fry eggs in bacon grease"];
MESSAGE = (((("Time: " + TIMEE[random(TIMEE.length)]) + "\rPlace: ") + PLACEE[random(PLACEE.length)]) + "\rObjective: ") + OBJECTIVEE[random(OBJECTIVEE.length)];
WAAVE = ["WAVE", "DAY", "ROUND", "SKIRMISH", "TAKE", "WAVE", "DAY", "ROUND", "SKIRMISH", "TAKE", "WAVE", "DAY", "ROUND", "SKIRMISH", "TAKE"];
if (wave > 20) {
WAAVE.push("Hotdog");
}
mmmm = 0;
stop();
tttt = 0;
qqqq = false;
waveT.text = (WAAVE[Math.floor(Math.random() * WAAVE.length)] + " ") + wave;
onEnterFrame = function () {
MeSSAGE = MESSAGE.toString();
messag.htmlText = MeSSAGE.substr(0, mmmm);
mmmm = mmmm + 2;
if (mmmm >= MeSSAGE.length) {
if (!qqqq) {
tttt = getTimer();
qqqq = true;
}
if ((getTimer() - tttt) > 1500) {
gotoAndStop ("game");
}
}
};
Frame 17
endStats.text = ((((cash * 30) + "\r") + (waveP * 1000)) + "\r") + score;
finScore.text = ((cash * 30) + (waveP * 1000)) + score;
finScores = score;
trace(finScores);
if (finScores > STAT.data._hsco_) {
STAT.data._hsco_ = finScores;
}
delete onEnterFrame;
clearInterval(fPs);
Frame 42
stop();
Mouse.show();
myscore = _root.finScores;
onEnterFrame = function () {
if (submitIt) {
ab20_09 = new LoadVars();
ab20_09.z = sName;
ab20_09.x = ab20.encodeNum(myscore);
ab20_09.c = 1679;
ab20_09.v = "CCPEKQ";
ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST");
getURL ("http://armorbot.com/mytable/?id=1679", "_blank");
sBox._visible = false;
submitIt = false;
}
};
Symbol 21 MovieClip [pwnd] Frame 1
a = ["Pwnd!", "n00b", "!!!", ">:U", "oWnD", "Z4pp3d", "f4G", "LOL!", "Lmao", "pwnz0r", "pen0r", "ANGREH!"];
m = a[random(a.length)];
gotoAndStop(Math.ceil((Math.random() * (this._totalframes - 1)) + 1));
t = getTimer();
onEnterFrame = function () {
this._y = this._y - 0.5;
if ((getTimer() - t) > 700) {
this._alpha = this._alpha - 10;
}
if (this._alpha <= 0) {
this.removeMovieClip();
}
};
Symbol 24 MovieClip [e8] Frame 1
if (!q) {
health = 300;
d = 50;
s = 20;
p = 20;
c = 300;
dead = 0;
w = 10000;
}
q = true;
if (this.attack) {
gotoAndPlay ("A");
}
Symbol 24 MovieClip [e8] Frame 2
gotoAndPlay (1);
Symbol 24 MovieClip [e8] Frame 5
_root.heal = _root.heal - (this.p / (_root.a / 3));
if (_root._currentframe == 7) {
_root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3));
}
gotoAndPlay ("A");
Symbol 30 MovieClip [e7] Frame 1
if (!q) {
health = 200;
d = 170;
s = 2;
p = 250;
c = 200;
dead = 0;
w = 6500;
}
q = true;
if (this.attack) {
gotoAndPlay ("A");
}
Symbol 30 MovieClip [e7] Frame 2
gotoAndPlay (1);
Symbol 30 MovieClip [e7] Frame 38
_root.heal = _root.heal - (this.p / (_root.a / 3));
if (_root._currentframe == 7) {
_root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3));
}
Symbol 30 MovieClip [e7] Frame 40
this.gotoAndPlay("A");
Symbol 39 MovieClip [e6] Frame 1
if (!q) {
health = 150;
d = 150;
s = 3;
p = 150;
dead = 0;
c = 150;
w = 5000;
}
q = true;
if (this.attack) {
gotoAndPlay ("A");
}
Symbol 39 MovieClip [e6] Frame 2
gotoAndPlay (1);
Symbol 39 MovieClip [e6] Frame 24
_root.heal = _root.heal - (this.p / (_root.a / 3));
if (_root._currentframe == 7) {
_root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3));
}
Symbol 39 MovieClip [e6] Frame 26
this.gotoAndPlay("A");
Symbol 46 MovieClip [e5] Frame 1
if (!q) {
health = 80;
d = 65;
s = 8;
p = 60;
c = 120;
dead = 0;
w = 3000;
}
q = true;
if (this.attack) {
gotoAndPlay ("A");
}
Symbol 46 MovieClip [e5] Frame 2
gotoAndPlay (1);
Symbol 46 MovieClip [e5] Frame 9
_root.heal = _root.heal - (this.p / (_root.a / 3));
if (_root._currentframe == 7) {
_root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3));
}
Symbol 46 MovieClip [e5] Frame 16
this.gotoAndPlay("A");
Symbol 49 MovieClip [e4] Frame 1
if (!q) {
health = 30;
dead = 0;
d = 70;
s = 15;
p = 20;
c = 100;
w = 1800;
}
q = true;
if (this.attack) {
gotoAndPlay ("A");
}
Symbol 49 MovieClip [e4] Frame 2
gotoAndPlay (1);
Symbol 49 MovieClip [e4] Frame 7
_root.heal = _root.heal - (this.p / (_root.a / 3));
_root.cash = _root.cash - 20;
if (_root._currentframe == 7) {
_root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3));
}
Symbol 49 MovieClip [e4] Frame 11
this.gotoAndPlay("A");
Symbol 54 MovieClip [e3] Frame 1
if (!q) {
health = 60;
d = 100;
s = 2;
p = 25;
c = 100;
dead = 0;
w = 1200;
}
q = true;
if (this.attack) {
gotoAndPlay ("A");
}
Symbol 54 MovieClip [e3] Frame 8
this.gotoAndPlay(1);
Symbol 54 MovieClip [e3] Frame 27
_root.heal = _root.heal - (this.p / (_root.a / 3));
if (_root._currentframe == 7) {
_root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3));
}
Symbol 54 MovieClip [e3] Frame 28
this.gotoAndPlay("A");
Symbol 63 MovieClip [e2] Frame 1
if (!q) {
health = 30;
d = 60;
s = 1.5;
p = 2;
c = 80;
dead = 0;
w = 750;
}
q = true;
if (this.attack) {
gotoAndPlay ("A");
}
Symbol 63 MovieClip [e2] Frame 11
this.gotoAndPlay(1);
Symbol 63 MovieClip [e2] Frame 16
_root.heal = _root.heal - (this.p / (_root.a / 3));
if (_root._currentframe == 7) {
_root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3));
}
Symbol 63 MovieClip [e2] Frame 19
this.gotoAndPlay("A");
Symbol 74 MovieClip [e1] Frame 1
if (!q) {
health = 10;
dead = 0;
d = 70;
s = 1;
p = 0.5;
c = 50;
w = 500;
}
q = true;
play();
if (this.attack) {
gotoAndPlay ("A");
}
Symbol 74 MovieClip [e1] Frame 16
this.gotoAndPlay(1);
Symbol 74 MovieClip [e1] Frame 21
_root.heal = _root.heal - (this.p / (_root.a / 3));
if (_root._currentframe == 7) {
_root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3));
}
this.gotoAndPlay("A");
Symbol 81 Button
on (press) {
getURL ("http://www.armorgames.com", "_blank");
}
Symbol 472 MovieClip [__Packages.ab20] Frame 0
class ab20
{
function ab20 () {
}
static function fr(str, find, replace, limit) {
var _local2 = str;
var _local3;
var _local4;
var _local9;
if (!(typeof(find) === "string")) {
if (replace === undefined) {
replace = [""];
} else if (typeof(replace) === "string") {
replace = [replace];
}
} else {
find = [find];
replace = [replace];
}
_local9 = find.length;
var _local1 = 0;
var _local5 = 0;
while (_local1 < _local9) {
while (_local4 = _local2.indexOf(find[_local1]) , !(_local4 === -1)) {
if ((!(limit === undefined)) && (_local5 >= limit)) {
break;
}
_local3 = new Array(_local2.substring(0, _local4), _local2.substr(_local4, find[_local1].length), _local2.substr(_local4 + find[_local1].length));
_local3[1] = ((replace[_local1] === undefined) ? "" : (replace[_local1]));
_local2 = (_local3[0] + _local3[1]) + _local3[2];
_local5++;
}
_local1++;
_local5 = 0;
}
return(_local2);
}
static function encodeNum(num) {
var _local11 = getTimer();
var _local6 = ["aZ", "Zy", "Zx"];
var _local7 = ["zH", "jY", "uH"];
var _local4 = ["Ah", "Xh", "hO"];
var _local5 = ["Ub", "Bu", "Cb"];
var _local8 = ["Qc", "Pc", "Pe"];
var _local9 = ["Ei", "Ie", "Ef"];
var _local3 = ["Fk", "kG", "Kg"];
var _local13 = ["Jl", "Lm", "Mn"];
var _local12 = ["No", "Np", "Qp"];
var _local2 = ["Rs", "St", "Sw"];
var _local14 = random(3);
num = String(num);
num = fr(num, "9", _local6[random(3)], 1);
num = fr(num, "9", _local6[random(3)], 1);
num = fr(num, "9", _local6[random(3)], 1);
num = fr(num, "9", _local6[random(3)], 1);
num = fr(num, "9", _local6[random(3)], 1);
num = fr(num, "9", _local6[random(3)], 1);
num = fr(num, "8", _local7[random(3)], 1);
num = fr(num, "8", _local7[random(3)], 1);
num = fr(num, "8", _local7[random(3)], 1);
num = fr(num, "8", _local7[random(3)], 1);
num = fr(num, "8", _local7[random(3)], 1);
num = fr(num, "7", _local4[random(3)], 1);
num = fr(num, "7", _local4[random(3)], 1);
num = fr(num, "7", _local4[random(3)], 1);
num = fr(num, "7", _local4[random(3)], 1);
num = fr(num, "7", _local4[random(3)], 1);
num = fr(num, "7", _local4[random(3)], 1);
num = fr(num, "7", _local4[random(3)], 1);
num = fr(num, "7", _local4[random(3)], 1);
num = fr(num, "6", _local5[random(3)], 1);
num = fr(num, "6", _local5[random(3)], 1);
num = fr(num, "6", _local5[random(3)], 1);
num = fr(num, "6", _local5[random(3)], 1);
num = fr(num, "6", _local5[random(3)], 1);
num = fr(num, "6", _local5[random(3)], 1);
if (_local14 == 1) {
num = fr(num, "5", _local8[0]);
} else {
num = fr(num, "5", _local8[random(3)]);
}
num = fr(num, "4", _local9[random(3)]);
num = fr(num, "3", _local3[random(3)], 1);
num = fr(num, "3", _local3[random(3)], 1);
num = fr(num, "3", _local3[random(3)], 1);
num = fr(num, "3", _local3[random(3)], 1);
num = fr(num, "3", _local3[random(3)], 1);
num = fr(num, "3", _local3[random(3)], 1);
num = fr(num, "3", _local3[random(3)], 1);
num = fr(num, "3", _local3[random(3)], 1);
num = fr(num, "2", _local13[random(3)]);
num = fr(num, "1", _local12[random(3)]);
num = fr(num, "0", _local2[random(3)], 1);
num = fr(num, "0", _local2[random(3)], 1);
num = fr(num, "0", _local2[random(3)], 1);
num = fr(num, "0", _local2[random(3)], 1);
num = fr(num, "0", _local2[random(3)], 1);
num = fr(num, "0", _local2[random(3)], 1);
num = fr(num, "0", _local2[random(3)], 1);
num = fr(num, "0", _local2[random(3)], 1);
num = fr(num, "0", _local2[random(3)], 1);
var _local10 = getTimer() - _local11;
num = (num + "Dd") + _local10;
return(num);
}
static function encodeStr8bytes(str) {
var _local1 = 0;
var _local4 = str.length;
var _local3 = "%";
var _local2 = ["%", "$", "#", "@"];
while (_local1 < _local4) {
_local3 = _local3 + (str.charCodeAt(_local1) + _local2[random(_local2.length)]);
_local1++;
}
return(_local3);
}
static function decodeStr8bytes(str) {
str = ("PIE" + str) + "PIE";
str = fr(str, "%", "D");
str = fr(str, "$", "D");
str = fr(str, "#", "D");
str = fr(str, "@", "D");
str = fr(str, "PIED", "");
str = fr(str, "DPIE", "");
var _local3 = str.split("D");
var _local4 = "";
var _local1 = 0;
var _local5 = _local3.length;
while (_local1 < _local5) {
_local4 = _local4 + String(String.fromCharCode(_local3[_local1]));
_local1++;
}
return(_local4);
}
static function decodeNum(str) {
var _local2 = ["aZ", "Zy", "Zx", "zH", "jY", "uH", "Ah", "Xh", "hO", "Ub", "Bu", "Cb", "Qc", "Pc", "Pe", "Ei", "Ie", "Ef", "Fk", "kG", "Kg", "Jl", "Lm", "Mn", "No", "Np", "Qp", "Rs", "St", "Sw"];
str = String(str);
str = str.split("Dd");
str = str[0];
str = fr(str, _local2[0], "9");
str = fr(str, _local2[1], "9");
str = fr(str, _local2[2], "9");
str = fr(str, _local2[3], "8");
str = fr(str, _local2[4], "8");
str = fr(str, _local2[5], "8");
str = fr(str, _local2[6], "7");
str = fr(str, _local2[7], "7");
str = fr(str, _local2[8], "7");
str = fr(str, _local2[9], "6");
str = fr(str, _local2[10], "6");
str = fr(str, _local2[11], "6");
str = fr(str, _local2[12], "5");
str = fr(str, _local2[13], "5");
str = fr(str, _local2[14], "5");
str = fr(str, _local2[15], "4");
str = fr(str, _local2[16], "4");
str = fr(str, _local2[17], "4");
str = fr(str, _local2[18], "3");
str = fr(str, _local2[19], "3");
str = fr(str, _local2[20], "3");
str = fr(str, _local2[21], "2");
str = fr(str, _local2[22], "2");
str = fr(str, _local2[23], "2");
str = fr(str, _local2[24], "1");
str = fr(str, _local2[25], "1");
str = fr(str, _local2[26], "1");
str = fr(str, _local2[27], "0");
str = fr(str, _local2[28], "0");
str = fr(str, _local2[29], "0");
var _local3 = Number(str);
return(_local3);
}
}
Symbol 85 Button
on (release) {
getURL ("http://www.defflash.com", "_blank");
}
Symbol 109 MovieClip Frame 123
_parent.nextFrame();
Symbol 120 Button
on (press) {
getURL ("http://www.armorgames.com", "_blank");
}
Symbol 121 MovieClip Frame 100
_root.play();
Symbol 122 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 10
stop();
Symbol 164 MovieClip Frame 1
onEnterFrame = function () {
d.text = (("x: " + Math.round(this._x)) + " y: ") + Math.round(this._y);
};
stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 10
stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 10
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 10
stop();
Symbol 226 MovieClip Frame 32
stop();
_root.menuButton(Play, 6);
_root.menuButton(DF, 4);
_root.menuButton(sco, 5);
_root.menuButton(plymo);
plymo.onRelease = function () {
getURL ("http://www.armorgames.com", "_blank");
};
Instance of Symbol 164 MovieClip in Symbol 226 MovieClip Frame 32
onClipEvent (load) {
this.gotoAndStop(4);
menuT = getTimer();
this.X = (Math.random() * 10) - 5;
this.Y = (Math.random() * 10) - 5;
}
onClipEvent (enterFrame) {
this._x = this._x + this.X;
this._y = this._y + this.Y;
if ((getTimer() - menuT) > 500) {
menuT = getTimer();
this.X = (Math.random() * 10) - 5;
this.Y = (Math.random() * 10) - 5;
}
if ((this._x < 0) || (this._x > 550)) {
this.X = this.X * -1;
}
if ((this._y < 0) || (this._y > 400)) {
this.Y = this.Y * -1;
}
}
Symbol 236 Button
on (release) {
nextFrame();
}
Symbol 241 Button
on (release) {
_root.gotoAndStop("MENU");
}
Symbol 244 Button
on (release) {
prevFrame();
}
Symbol 260 Button
on (release) {
_root.STAT.clear();
with (_root) {
sI = _url.indexOf("//") + 2;
eI = _url.indexOf("/", sI);
Domain = _url.substring(sI, eI);
((STAT.data._firsttime_ != undefined) ? null : ((STAT.data._firsttime_ = false)));
((STAT.data._plays_ != undefined) ? (STAT.data._plays_++) : ((STAT.data._plays_ = 1)));
((STAT.data._bfire_ != undefined) ? null : ((STAT.data._bfire_ = 0)));
((STAT.data._bhit_ != undefined) ? null : ((STAT.data._bhit_ = 0)));
((STAT.data._acc_ != undefined) ? null : ((STAT.data._acc_ = 0)));
((STAT.data._ekill_ != undefined) ? null : ((STAT.data._ekill_ = 0)));
((STAT.data._blob_ != undefined) ? null : ((STAT.data._blob_ = 0)));
((STAT.data._bug_ != undefined) ? null : ((STAT.data._bug_ = 0)));
((STAT.data._stick_ != undefined) ? null : ((STAT.data._stick_ = 0)));
((STAT.data._sprite_ != undefined) ? null : ((STAT.data._sprite_ = 0)));
((STAT.data._sword_ != undefined) ? null : ((STAT.data._sword_ = 0)));
((STAT.data._tank_ != undefined) ? null : ((STAT.data._tank_ = 0)));
((STAT.data._btank_ != undefined) ? null : ((STAT.data._btank_ = 0)));
((STAT.data._tri_ != undefined) ? null : ((STAT.data._tri_ = 0)));
((STAT.data._damt_ != undefined) ? null : ((STAT.data._damt_ = 0)));
((STAT.data._arm_ != undefined) ? null : ((STAT.data._arm_ = 0)));
((STAT.data._sco_ != undefined) ? null : ((STAT.data._sco_ = 0)));
((STAT.data._hsco_ != undefined) ? null : ((STAT.data._hsco_ = 0)));
((STAT.data._maxhe_ != undefined) ? null : ((STAT.data._maxhe_ = 0)));
((STAT.data._mons_ != undefined) ? null : ((STAT.data._mons_ = 0)));
((STAT.data._mona_ != undefined) ? null : ((STAT.data._mona_ = 0)));
((STAT.data._curs_ != undefined) ? null : ((STAT.data._curs_ = 0)));
((STAT.data._hwave_ != undefined) ? null : ((STAT.data._hwave_ = 0)));
((STAT.data._pwave_ != undefined) ? null : ((STAT.data._pwave_ = 0)));
}
stats2.text = (((((((((((((((((((((((((((((_root.STAT.data._sword_ + "\r") + _root.STAT.data._tank_) + "\r") + _root.STAT.data._btank_) + "\r") + _root.STAT.data._tri_) + "\r") + Math.round(_root.STAT.data._damt_)) + "\r") + _root.STAT.data._maxhe_) + "\r") + _root.STAT.data._arm_) + "\r") + _root.STAT.data._sco_) + "\r") + _root.STAT.data._hsco_) + "\r") + _root.STAT.data._mons_) + "\r") + _root.STAT.data._mona_) + "\r") + _root.STAT.data._curs_) + "\r") + _root.STAT.data._hwave_) + "\r") + _root.STAT.data._pwave_) + "\r") + _root.Domain) + "\r") + _root.STAT.data._plays_;
stats1.text = ((((((((((((((_root.STAT.data._bfire_ + "\r") + _root.STAT.data._bhit_) + "\r") + _root.STAT.data._acc_) + "\r") + _root.STAT.data._ekill_) + "\r") + _root.STAT.data._blob_) + "\r") + _root.STAT.data._bug_) + "\r") + _root.STAT.data._stick_) + "\r") + _root.STAT.data._sprite_) + "\r";
}
Symbol 267 MovieClip Frame 1
stop();
Instance of Symbol 49 MovieClip [e4] in Symbol 267 MovieClip Frame 4
onClipEvent (load) {
this.gotoAndPlay("A");
}
Instance of Symbol 46 MovieClip [e5] in Symbol 267 MovieClip Frame 5
onClipEvent (load) {
this.gotoAndPlay("A");
}
Instance of Symbol 39 MovieClip [e6] in Symbol 267 MovieClip Frame 6
onClipEvent (load) {
this.gotoAndPlay("A");
}
Instance of Symbol 30 MovieClip [e7] in Symbol 267 MovieClip Frame 7
onClipEvent (load) {
this.gotoAndPlay("A");
}
Symbol 267 MovieClip Frame 9
stats2.text = (((((((((((((((((((((((((((((_root.STAT.data._sword_ + "\r") + _root.STAT.data._tank_) + "\r") + _root.STAT.data._btank_) + "\r") + _root.STAT.data._tri_) + "\r") + Math.round(_root.STAT.data._damt_)) + "\r") + _root.STAT.data._maxhe_) + "\r") + _root.STAT.data._arm_) + "\r") + _root.STAT.data._sco_) + "\r") + _root.STAT.data._hsco_) + "\r") + _root.STAT.data._mons_) + "\r") + _root.STAT.data._mona_) + "\r") + _root.STAT.data._curs_) + "\r") + _root.STAT.data._hwave_) + "\r") + _root.STAT.data._pwave_) + "\r") + _root.Domain) + "\r") + _root.STAT.data._plays_;
stats1.text = ((((((((((((((_root.STAT.data._bfire_ + "\r") + _root.STAT.data._bhit_) + "\r") + _root.STAT.data._acc_) + "\r") + _root.STAT.data._ekill_) + "\r") + _root.STAT.data._blob_) + "\r") + _root.STAT.data._bug_) + "\r") + _root.STAT.data._stick_) + "\r") + _root.STAT.data._sprite_) + "\r";
Symbol 275 Button
on (release) {
gotoAndStop (3);
}
Symbol 281 Button
on (release) {
getURL ("http://armorbot.com/mytable/?id=1679", "_blank");
}
Symbol 315 Button
on (release) {
_root.play();
_root.STAT.data._firsttime_ = true;
}
Symbol 333 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 1
stop();
Instance of Symbol 346 MovieClip in Symbol 348 MovieClip Frame 2
onClipEvent (load) {
this.gotoAndStop(random(this._totalframes));
}
onClipEvent (enterFrame) {
this._alpha = this._alpha - 50;
}
Symbol 359 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 1
stop();
Instance of Symbol 346 MovieClip in Symbol 363 MovieClip Frame 2
onClipEvent (load) {
this.gotoAndStop(random(this._totalframes));
}
onClipEvent (enterFrame) {
this._alpha = this._alpha - 50;
}
Symbol 368 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 50
_root.gotoAndPlay("OVER");
Symbol 439 Button
on (release) {
waveP++;
if (!bonnus) {
wave++;
} else {
wave = wcwc.ws;
}
if (wave > STAT.data._hwave_) {
STAT.data._hwave_ = wave;
}
if (Theal > STAT.data._maxhe_) {
STAT.data._maxhe_ = Theal;
}
play();
}
Symbol 445 Button
on (release) {
ws++;
}
Symbol 446 Button
on (release) {
ws--;
}
Symbol 447 MovieClip Frame 1
ws = _root.wave + 1;
onEnterFrame = function () {
wst.text = ws;
if (Key.isDown(38)) {
ws++;
}
if (Key.isDown(40)) {
ws--;
}
};
Symbol 454 Button
on (release) {
stopAllSounds();
this._visible = false;
}
Symbol 455 MovieClip Frame 1
a.useHandCursor = false;
Symbol 455 MovieClip Frame 1775
stop();
Symbol 464 Button
on (release) {
stopAllSounds();
_root.gotoAndStop(3);
}
Symbol 470 Button
on (release) {
_root.submitIt = true;
_root.sName = sName.text;
}
Symbol 471 MovieClip Frame 1
sName.onSetFocus = function () {
sName.text = "";
};