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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/80057620?noj=FRM80057620-15DC" width="1" height="1"></div>

Tur3t Duhfenz.swf

This is the info page for
Flash #24084

(Click the ID number above for more basic data on this flash file.)


Text
Pwnd!

Pwnd!

Pwnd!

Pwnd!

Click

54%

www.ArmorGames.com

www.ArmorGames.com

Sound effects made by my mouth

Tur3t Duhfenz

Defender's Fieldbook

High Scores

Play More Games

Play Teh Game

Wqpk rhq qkid

Ijkw msj eyxn

Lken asj uizx

Yuiw wer aske

Goli ath onln

Ojka atx zuiq

Quiw hje uizw

JKhe asd uizx

Play Teh Game

JKhe asd uizx

Quiw hje uizw

Ojka atx zuiq

Goli ath onln

Yuiw wer aske

Lken asj uizx

Ijkw msj eyxn

Wqpk rhq qkid

x: 100 y: 100

x: 100 y: 100

Q

Defender's Fieldbook

qweruosdop asdfuiowe

nmaserkcpq aserjlasc

Dhjkqweria sasjerlkw

Pnkjasehrj jkalsdiqh

Qyuiahsjka sfsjkjasd

Qjhkjahwif askdjflas

Mjjklasdfw erasjdaas

POhsaekhdf kjajsdlkf

Defender's Fieldbook

Defender's Fieldbook

POhsaekhdf kjajsdlkf

Mjjklasdfw erasjdaas

Qjhkjahwif askdjflas

Qyuiahsjka sfsjkjasd

Pnkjasehrj jkalsdiqh

Dhjkqweria sasjerlkw

nmaserkcpq aserjlasc

qweruosdop asdfuiowe

Defender's Fieldbook

High Scores

HKse asdkew

Qhjw asdfwe

Zbnw hseras

qwer nmxlze

zxnw asoixr

asee zxmwzp

oiwe zxrtbq

xnbx qweuis

High Scores

xnbx qweuis

oiwe zxrtbq

asee zxmwzp

zxnw asoixr

qwer nmxlze

Zbnw hseras

Qhjw asdfwe

HKse asdkew

Play More Games

Pwer nase fyuie

Qyua vnlk czxwn

UIks bxck kqwer

UIkj nmwe qawxl

uixk rofl lmaoz

Ojka atxr zuiqx

qwek NMpc bhers

Hjkw cvbo wepxd

Play More Games

Play More Games

Hjkw cvbo wepxd

qwek NMpc bhers

Ojka atxr zuiqx

uixk rofl lmaoz

UIkj nmwe qawxl

UIks bxck kqwer

Qyua vnlk czxwn

Pwer nase fyuie

This blob is possibly the most
annoying thing to hit flash media
ever.  People think it is ok to draw
simple squiggles or brush strokes and
call it an enemy or a frame by frame
animation.
Its very weak and can be taken
down easily.  Not much of a threat
but still oh so annoying.

The FBF Blob

Menu

Menu

Flash default  gradients are NOT
meant to be used.  I don't see why
they are there when they are so
hideous.  They end up being free
game for noobs who have no sense of
design to use to "better" their
graphics.
It may take a couple hits, but this
bug will go down pretty easily.
Focus your fire on this fellow before
the black blobs.

The Ugly Gradient
Bug

Look at that walk cycle; I think it's
ready for publishing.  Bah!  Stick
figures and guns go together like
guns and ammo.  Don't get me
wrong, a lot of stick figure
animations are spectacular.  But
spectacular is definitely not the
average.
He doesn't have to walk as far to
get in range and he has a lot of
health.  Plus his skinny little arms
result in unwanted clipping.

Stick Figure With Gun

A generic sprite happily being used
in the wrong perspective.  3/4 and
top view are different!  It must be
hard to google a sprite sheet, trace
it, then use two frames of it.  These
pixely guys can be cool, but make
your own!
He is incredibly fast, but doesn't do
a whole lot of damage.  Watch out
for his royalties though; your cash
will be gone in no time if you let
him attack for too long.

Generic Sprite Thing

Oversized sword and purple hair...
perfect!  Swords are cool, but try to
be original with them.  No one likes
the excessive sound effects, flashing
lights, and three cycling fight
images.  Mindless violence went out
with the creation of the storyline.
He's big and he's beefy.  He can
swing that sword pretty fast when he
wants to, and you don't want to be
on the dealing end.

Guy With Swords

And so it has come to this...  Five
basic shapes compiled into a tank
shape.  Sure it's passable, but can't
you put a little more effort in than
that?  There isn't even a moving
animation and the shooting animation
is one flashing frame.  If you truly
care for your game, can't you do a
little better?  Creative play and
expirimentation.
This one stays far back and shoots
powerfully.  Take him out quick.

Simplistic Tank

Make that tank a bit bigger and
change the colors.  New enemy
right?  Wrong!  Same enemy but
bigger.  You can barely call this guy
a different name.  Try adding a
second barrel, or maybe different
tracks.  It hurt to make this
enemy...
Has spectacular range; it hardly has
to move before it can shoot you and
it shoots well.  Take this thing out
ASAP!

Bigger Simplistic Tank

And here we are witnessing the
worst of all enemy creations.  At
the bottom of the pile lives this.
An enemy that is nothing more than
a single shape.  Often developers
will resort to using things such as
this triangle as their enemy.
Keeping things "simplistic" for their
CPU straining engine.  More often
than not that engine can be
optimized.
Super fast, super strong.  Beware...

Triangle

Clear Stats

Clear Stats

Super stats page!

Come back here to look at all the
crazy stats you have acquired while
playing this game.
Note: these stats are for this site
only.
------------------------------

Bullets Fired
Bullets Hit
Accuracy
Enemies Killed
--blobs killed
--bugs killed
--stick figures killed
--sprites killed

--sword guys killed
--tanks killed
--bigger tanks killed
--triangles killed
damage taken
highest max health
highest armor rating
highest score boost rating
highest score
Money spent
Money acquired
Cursor Changes
Highest wave reached
Waves played
Website
Times you've played here

Menu

Menu

Full Board

Full Board

#
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Name

Score

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The Defenders Elite

It is important to note at this point that the sound
effects in this game will get very obnoxious.
Especially the enemy death sound.  Player discretion
is advised.

Continue

1000/1000

Kills: 265/355

$2500

Score: 1012805

00

::TeH Sh0p::

<p align="left"></p>

<p align="left"><font face="Sydnie" size="20" color="#000000" letterSpacing="0.000000" kerning="0">$2500</font></p>

Go go go!

Go go go!

It looks like all the others.

wave chooser

10000/10000

Score: 1012805

Dear magnificent player,
Congratulations and thank you for fending off the on coming horde of noob creations.
As a token of my appreciation, I have granted you with a powerful tool that may
further pleasure you in your incessant quest of quality control.  This tool goes by the
name of the wave chooser and you will see it in the store.  It is very obvious and
doesn't fit the style of the rest of the game because I am lazy, ok?
I should also tell you that this tool will only be available for this session of play.  To
use it another time you must unlock it again.  Why you might ask?  BECAUSE I"M
IN CHARGE AND THAT'S WHAT I FEEL LIKE DOING! DON'T YOU DARE
COMPLAIN BECAUSE SAVING DATA TO A LOCAL MACHINE CAN BE A
PAIN!!  Sorry about that, I almost lost it.
Thank you once again,
The creator

<p align="left"><font face="Sydnie" size="15" color="#00ff00" letterSpacing="0.000000" kerning="0">Q</font></p><p align="left"><font face="Sydnie" size="15" color="#00ff00" letterSpacing="0.000000" kerning="0">Q</font></p><p align="left"><font face="Sydnie" size="15" color="#00ff00" letterSpacing="0.000000" kerning="0">Q</font></p>

<p align="center"></p>

Final Score

Cash  x30
Waves x1000
Base Score

12345981

Game Over

Your Name Goes Here

SUBMIT

SUBMIT

SUBMIT

ActionScript [AS1/AS2]

Frame 1
stop(); i = 0; MENU = new ContextMenu(); MENU.hideBuiltInItems(); MENU.builtInItems.quality = true; MENU.builtInItems.zoom = true; Functioned2 = new ContextMenuItem("Play More Games @ ArmorGames"); Functioned = new ContextMenuItem("DingoEatingFuzz"); MENU.customItems.push(Functioned2); MENU.customItems.push(Functioned); Functioned.onSelect = function () { getURL ("http://www.defflash.com", "_blank"); }; Functioned2.onSelect = function () { getURL ("http://www.armorgames.com", "_blank"); }; _root.menu = MENU; onEnterFrame = function () { tot = getBytesTotal(); lod = getBytesLoaded(); per = (lod / tot) * 100; if (per >= 100) { q = 0; while (q <= i) { removeMovieClip(_root["p" + q]); removeMovieClip(_root["pre" + q]); q++; } delete onMouseDown; delete onEnterFrame; play(); } preT.text = ((((Math.round(lod / 1024) + "/") + Math.round(tot / 1024)) + " ") + Math.round(per)) + "%"; }; onMouseDown = function () { _root.createEmptyMovieClip("pre" + i, getNextHighestDepth()); _root["pre" + i].xa = _xmouse; _root["pre" + i].ya = _ymouse; _root["pre" + i].onEnterFrame = function () { this.clear(); this.moveTo(this.xa, this.ya); this.lineStyle(3, 16711680, 100); this.lineTo(_root._xmouse, _root._ymouse); }; _root.createEmptyMovieClip("p" + i, getNextHighestDepth()); _root["p" + i].xa = _xmouse; _root["p" + i].ya = _ymouse; _root["p" + i].onEnterFrame = function () { this.clear(); this.ang = Math.atan2(_root._ymouse - this.ya, _root._xmouse - this.xa); this.dist = Math.sqrt(((_root._xmouse - this.xa) * (_root._xmouse - this.xa)) + ((_root._ymouse - this.ya) * (_root._ymouse - this.ya))); this.co = (_root.per / 100) * this.dist; this.moveTo(this.xa, this.ya); this.lineStyle(10, 16711680, 100); this.lineTo(this.xa + (this.co * Math.cos(this.ang)), this.ya + (this.co * Math.sin(this.ang))); }; i++; };
Frame 2
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } stop(); __com_mochibot__("24277778", this, 10301, true);
Frame 3
function menuButton(t, z) { t.onRollOver = function () { t.play(); }; t.onRollOut = function () { t.gotoAndPlay(12); }; t.onDragOut = function () { t.gotoAndPlay(12); }; t.onDragOver = function () { t.gotoAndPlay(2); }; t.onPress = function () { t.gotoAndStop(11); }; if (z != undefined) { t.onRelease = function () { _root.gotoAndPlay(z); }; } } stop(); STAT = SharedObject.getLocal("apples"); STAT.flush(1000000); if (!askdjfl) { conStats.text = "Configuring statistics..."; sI = _url.indexOf("//") + 2; eI = _url.indexOf("/", sI); Domain = _url.substring(sI, eI); ((STAT.data._firsttime_ != undefined) ? null : ((STAT.data._firsttime_ = false))); ((STAT.data._plays_ != undefined) ? (STAT.data._plays_++) : ((STAT.data._plays_ = 1))); ((STAT.data._bfire_ != undefined) ? null : ((STAT.data._bfire_ = 0))); ((STAT.data._bhit_ != undefined) ? null : ((STAT.data._bhit_ = 0))); ((STAT.data._acc_ != undefined) ? null : ((STAT.data._acc_ = 0))); ((STAT.data._ekill_ != undefined) ? null : ((STAT.data._ekill_ = 0))); ((STAT.data._blob_ != undefined) ? null : ((STAT.data._blob_ = 0))); ((STAT.data._bug_ != undefined) ? null : ((STAT.data._bug_ = 0))); ((STAT.data._stick_ != undefined) ? null : ((STAT.data._stick_ = 0))); ((STAT.data._sprite_ != undefined) ? null : ((STAT.data._sprite_ = 0))); ((STAT.data._sword_ != undefined) ? null : ((STAT.data._sword_ = 0))); ((STAT.data._tank_ != undefined) ? null : ((STAT.data._tank_ = 0))); ((STAT.data._btank_ != undefined) ? null : ((STAT.data._btank_ = 0))); ((STAT.data._tri_ != undefined) ? null : ((STAT.data._tri_ = 0))); ((STAT.data._damt_ != undefined) ? null : ((STAT.data._damt_ = 0))); ((STAT.data._arm_ != undefined) ? null : ((STAT.data._arm_ = 0))); ((STAT.data._sco_ != undefined) ? null : ((STAT.data._sco_ = 0))); ((STAT.data._hsco_ != undefined) ? null : ((STAT.data._hsco_ = 0))); ((STAT.data._maxhe_ != undefined) ? null : ((STAT.data._maxhe_ = 0))); ((STAT.data._mons_ != undefined) ? null : ((STAT.data._mons_ = 0))); ((STAT.data._mona_ != undefined) ? null : ((STAT.data._mona_ = 0))); ((STAT.data._curs_ != undefined) ? null : ((STAT.data._curs_ = 0))); ((STAT.data._hwave_ != undefined) ? null : ((STAT.data._hwave_ = 0))); ((STAT.data._pwave_ != undefined) ? null : ((STAT.data._pwave_ = 0))); askdjfl = true; conStats.text = ""; }
Frame 4
stop();
Frame 5
stop(); __top10_send__ = new LoadVars(); __top10_receive__ = new LoadVars(); __top10_url_1__ = "http://www.armorbot.com/flashcomm"; __top10_url_2__ = "/top10_b"; __top10_send__.hid = 1679; __top10_send__.kid = "CCPEKQ"; __top10_send__.sendAndLoad(__top10_url_1__ + __top10_url_2__, __top10_receive__, "POST"); __top10_receive__.onLoad = function (success) { if (success) { i = 1; while (i < 11) { _root[("_name" + i) + "_"].text = __top10_receive__["name" + i]; _root[("_score" + i) + "_"].text = __top10_receive__["score" + i]; i++; } } else { _root.__err__.gotoAndStop(2); } };
Frame 6
bonnus = false; cash = 0; heal = 1000; Theal = 1000; armor = 1; bon = 0; can = 1; a = 1; wave = 1; curs = 1; score = 0; waveP = 0; dead = false; stopAllSounds(); if (!STAT.data._firsttime_) { stop(); } else { play(); }
Frame 7
function addBull() { if (can == 1) { bsound = new Sound(this); bsound.attachSound("cgun"); bsound.start(); bsound.setVolume(50); i++; bs = 10; bd = 15; bull.attachMovie("b1", "b1" + i, bull.getNextHighestDepth(), {_x:turret._x + (Math.cos(ang) * 20), _y:turret._y + (Math.sin(ang) * 20), _rotation:turret._rotation, a:ang}); bull["b1" + i].onEnterFrame = function () { this._x = this._x + (Math.cos(this.a) * bs); this._y = this._y + (Math.sin(this.a) * bs); if (_root.dist(this, _root.turret) > 350) { this.removeMovieClip(); } }; } if (can == 2) { bsound = new Sound(this); bsound.attachSound("agun"); bsound.start(); bsound.setVolume(50); i++; bs = 40; bd = 8; bull.attachMovie("b2", "b1" + i, bull.getNextHighestDepth(), {_x:turret._x + (Math.cos(ang) * 30), _y:turret._y + (Math.sin(ang) * 30), a:ang + (((Math.random() * Math.PI) / 20) - 0.0785398163397448)}); bull["b1" + i]._rotation = ((bull["b1" + i].a * 180) / Math.PI) + 90; bull["b1" + i].onEnterFrame = function () { this._x = this._x + (Math.cos(this.a) * bs); this._y = this._y + (Math.sin(this.a) * bs); if (_root.dist(this, _root.turret) > 350) { this.removeMovieClip(); } }; } if (can == 3) { bsound = new Sound(this); bsound.attachSound("cgun"); bsound.start(); i++; bs = 15; bd = 50; bull.attachMovie("b3", "b1" + i, bull.getNextHighestDepth(), {_x:turret._x + (Math.cos(ang) * 30), _y:turret._y + (Math.sin(ang) * 30), _rotation:turret._rotation, a:ang}); bull["b1" + i].onEnterFrame = function () { this._x = this._x + (Math.cos(this.a) * bs); this._y = this._y + (Math.sin(this.a) * bs); if (_root.dist(this, _root.turret) > 350) { this.removeMovieClip(); } }; } if (can == 4) { bsound = new Sound(this); bsound.attachSound("agun"); bsound.start(); i++; bs = 40; bd = 20; bull.attachMovie("b2", "b1" + i, bull.getNextHighestDepth(), {_x:turret._x + (Math.cos(ang) * 40), _y:turret._y + (Math.sin(ang) * 40), _xscale:150, _yscale:150, a:ang + (((Math.random() * Math.PI) / 40) - 0.0392699081698724)}); bull["b1" + i]._rotation = ((bull["b1" + i].a * 180) / Math.PI) + 90; bull["b1" + i].onEnterFrame = function () { this._x = this._x + (Math.cos(this.a) * bs); this._y = this._y + (Math.sin(this.a) * bs); if (_root.dist(this, _root.turret) > 350) { this.removeMovieClip(); } }; } if (can == 5) { bsound = new Sound(this); bsound.attachSound("lgun"); bsound.start(); i++; bd = 400; _root.createEmptyMovieClip("b1" + i, _root.getNextHighestDepth()); bull.attachMovie("b5", "bulle", bull.getNextHighestDepth(), {_x:_xmouse, _y:_ymouse}); BB = _root["b1" + i]; BB.lineStyle(8, 5943529, 100, true, "", "none"); BB.moveTo((Math.cos(ang) * 45) + turret._x, (Math.sin(ang) * 45) + turret._y); BB.lineTo(_xmouse, _ymouse); BB.onEnterFrame = function () { this._alpha = this._alpha - 20; if (this._alpha < 0) { _root.bull.bulle.removeMovieClip(); this.removeMovieClip(); } }; } } function FPS() { fpst.text = fps; fps = 0; } function dist(aa, bb) { XX = aa._x - bb._x; YY = aa._y - bb._y; return(Math.sqrt((XX * XX) + (YY * YY))); } Mouse.hide(); stop(); turret.gotoAndStop(can); cur.gotoAndStop(_root.curs); i = 0; fps = 0; addTime = 1500 - (wave * (wave / 8)); Time = getTimer(); rx = 410; ry = 410; ens = new Array(); kills = 0; Tkills = Math.round((((0.2 * wave) * wave) + wave) + 9); armo._alpha = (a - 1) * 5; STAT.data._pwave_++; if (wave < 2) { ens = ["e1"]; } if ((wave < 5) && (wave >= 2)) { ens = ["e1", "e2"]; } if ((wave < 8) && (wave >= 5)) { ens = ["e1", "e2", "e3"]; } if ((wave < 12) && (wave >= 8)) { ens = ["e1", "e2", "e3", "e4"]; } if ((wave < 16) && (wave >= 12)) { ens = ["e1", "e2", "e3", "e4", "e5"]; } if ((wave < 20) && (wave >= 16)) { ens = ["e1", "e2", "e3", "e4", "e5", "e6"]; } if ((wave < 26) && (wave >= 20)) { ens = ["e1", "e2", "e3", "e4", "e5", "e6", "e7"]; } if (wave >= 26) { ens = ["e1", "e2", "e3", "e4", "e5", "e6", "e7", "e8"]; } onEnterFrame = function () { fps++; if (heal < 0) { heal = 0; } if (!dead) { scoreT.text = "Score: " + score; killT.text = (("Kills: " + kills) + "/") + Tkills; cashT.text = "$" + cash; hT.text = (Math.round(heal) + "/") + Theal; hb._xscale = (heal / Theal) * 100; X = _xmouse - turret._x; Y = _ymouse - turret._y; ang = Math.atan2(Y, X); turret._rotation = ((ang * 180) / Math.PI) + 90; cur._x = _xmouse; cur._y = _ymouse; if (turret.t._currentframe == 1) { rb._xscale = 100; } else { rb._xscale = (turret.t._currentframe / turret.t._totalframes) * 100; } onMouseDown = function () { shoooting = true; }; if (shoooting) { turret.t.play(); if (turret.t._currentframe == 1) { STAT.data._bfire_++; addBull(); } } onMouseUp = function () { shoooting = false; }; if (kills >= Tkills) { _root.play(); } } if (((getTimer() - Time) > addTime) && (!dead)) { i++; Time = getTimer(); ppp = ens[Math.floor(Math.random() * ens.length)]; enemy.attachMovie(ppp, "e" + i, enemy.getNextHighestDepth(), {a:(Math.random() * Math.PI) * 2}); ee = enemy["e" + i]; ee.pp = ppp; ee._rotation = ((ee.a * 180) / Math.PI) + 180; ee._x = (Math.cos(ee.a) * rx) + turret._x; ee._y = (Math.sin(ee.a) * ry) + turret._y; ee.onEnterFrame = function () { if (!_root.dead) { if (_root.dist(this, _root.turret) > this.d) { this._x = this._x - (Math.cos(this.a) * this.s); this._y = this._y - (Math.sin(this.a) * this.s); } else { this.attack = true; } if (this.dead <= 0) { for (w in _root.bull) { if ((_root.can != 4) && (_root.can != 5)) { if (this.hitTest(_root.bull[w]._x, _root.bull[w]._y, true)) { this.health = this.health - _root.bd; _root.STAT.data._bhit_++; _root.bull[w].removeMovieClip(); } } else if (this.hitTest(_root.bull[w])) { this.health = this.health - _root.bd; _root.STAT.data._bhit_++; _root.bull[w].removeMovieClip(); } } } } if (this.health <= 0) { if (this.dead == 0) { deadomg = new Sound(this); deadomg.attachSound("edead"); deadomg.setVolume(50); deadomg.start(); this.stop(); _root.score = _root.score + Math.round(this.w * ((_root.bon / 3) + 1)); _root.kills++; ((this.pp == "e1") ? (_root.STAT.data._blob_++) : null); ((this.pp == "e2") ? (_root.STAT.data._bug_++) : null); ((this.pp == "e3") ? (_root.STAT.data._stick_++) : null); ((this.pp == "e4") ? (_root.STAT.data._sprite_++) : null); ((this.pp == "e5") ? (_root.STAT.data._sword_++) : null); ((this.pp == "e6") ? (_root.STAT.data._tank_++) : null); ((this.pp == "e7") ? (_root.STAT.data._btank_++) : null); ((this.pp == "e8") ? (_root.STAT.data._tri_++) : null); _root.STAT.data._ekill_++; _root.cash = _root.cash + this.c; _root.STAT.data._mona_ = _root.STAT.data._mona_ + this.c; _root.mess.attachMovie("pwnd", "pwnd" + i, _root.mess.getNextHighestDepth(), {_x:this._x, _y:this._y}); } this.p = 0; this.dead = this.dead + 20; this.s = 0; _root.i++; if (this.dead < 255) { this.death = new flash.geom.ColorTransform(1, 1, 1, 1, this.dead, this.dead, this.dead, 0); } else { this.death = new flash.geom.ColorTransform(1, 1, 1, 1, this.dead, this.dead, this.dead, -(this.dead - 255)); } if (this.dead > 500) { removeMovieClip(this); } this.tranz = new flash.geom.Transform(this); this.tranz.colorTransform = this.death; } }; } if ((heal <= 0) && (!dead)) { armo._visible = false; dead = true; hb._xscale = 0; bass._visible = false; turret.gotoAndPlay(6); } }; fPs = setInterval(FPS, 1000);
Instance of Symbol 412 MovieClip "g1" in Frame 10
onClipEvent (load) { this.price = 1500; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { bSound = new Sound(this); bSound.attachSound("bGun"); bSound.start(); this._x = this._x - 2; this._y = this._y - 2; _root.can = 2; _root.turretq.gotoAndStop(2); _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; this._visible = false; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = "<b>Fast Gun Thing </b> \r$1500\r\rDeals a decent amount of damage and is ready to fire again almost instantaneously."; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 413 MovieClip "g2" in Frame 10
onClipEvent (load) { this.price = 15000; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bGun"); bSound.start(); _root.can = 3; _root.turretq.gotoAndStop(3); _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; this._visible = false; _root.g1._visible = false; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = "<b>Bigger Cannon Thing </b> \r$15000\r\rLike your first gun, but bigger... It's a pretty lame way to make a new gun, I know, but remember this game is a parody. PEOPLE DO THIS I SWEAR!!!"; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 414 MovieClip in Frame 10
onClipEvent (load) { this.price = 50000; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bGun"); bSound.start(); _root.can = 5; _root.turretq.gotoAndStop(5); _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; this._visible = false; _root.g1._visible = false; _root.g2._visible = false; _root.g3._visible = false; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = "<b>OMG Lazurr Thingeh!!1 </b> \r$50000\r\rDoes too much damage and it looks like a squirt gun. I don't suggest buying this; it will make the game no fun."; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 415 MovieClip "g3" in Frame 10
onClipEvent (load) { this.price = 25000; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bGun"); bSound.start(); _root.can = 4; _root.turretq.gotoAndStop(4); _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; this._visible = false; _root.g1._visible = false; _root.g2._visible = false; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = "<b>Bigger Fast Gun Thing </b> \r$25000\r\rWeapon two of the bigger series. It's big, it's fast, you want it. I promise."; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 417 MovieClip in Frame 10
onClipEvent (load) { this.price = 150; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bMon"); bSound.start(); _root.heal = _root.heal + 100; if (_root.heal > _root.Theal) { _root.heal = _root.Theal; } _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = "<b>Revive </b> \r$150\r\rGives you back 100 health those stupid noob creations took from you."; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 419 MovieClip in Frame 10
onClipEvent (load) { this.price = 900; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bMon"); bSound.start(); _root.heal = _root.heal + 1000; if (_root.heal > _root.Theal) { _root.heal = _root.Theal; } _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = "<b>Revive More </b> \r$900\r\rRevives 1000 health that has been taken from you. I wonder why I'm calling it health when a turret isn't alive... Shouldn't I call it strength or something? Maybe Hull. Nah health fits the best, everyone knows what that is."; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 421 MovieClip in Frame 10
onClipEvent (load) { this.price = 1000; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bMon"); bSound.start(); _root.Theal = _root.Theal + 100; _root.heal = _root.heal + 100; _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = "<b>More Health </b> \r$1000\r\rIncreases your total health by 100 and revives you by 100 health. Pretty sweet deal, eh? Well it would be if it was original..."; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 423 MovieClip in Frame 10
onClipEvent (load) { this.price = 3000; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bMon"); bSound.start(); _root.Theal = _root.Theal + 500; _root.heal = _root.heal + 500; _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = "<b>More Health More </b> \r$3000\r\rThe bigger package! Increase and revive 500 health!! If I use exclamation points it will seem more exciting!!!"; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 425 MovieClip in Frame 10
onClipEvent (load) { this.price = 500; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); ((_root.a >= 21) ? ((this._visible = false)) : null); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bMon"); bSound.start(); if ((_root.a + 1) == 21) { _root.STAT.data._arm_ = "MAX"; this._visible = false; } _root.a++; _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; if ((_root.a + 1) == 21) { _root.disp.htmlText = "<b>Up Your Defense lvl:MAX</b> \r$500\r\rMakes your turret really buff and stuff so those silly neophytes will go BANG BANG and you will go HA HA it doesn't hurt me that much and stuff. I think I'm having too much fun writing these. VERY IMPORTANT TO BUY BTW"; } if ((_root.STAT.data._arm_ < this.a) && (_root.STAT.data._arm_ != "MAX")) { _root.STAT.data._arm_ = this.a; } else { _root.disp.htmlText = ("<b>Up Your Defense lvl: " + (_root.a + 1)) + "</b> \r$500\r\rMakes your turret really buff and stuff so those silly neophytes will go BANG BANG and you will go HA HA it doesn't hurt me that much and stuff. I think I'm having too much fun writing these. VERY IMPORTANT TO BUY BTW"; } (this._visible ? null : ((_root.disp.htmlText = ""))); }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); if ((_root.a + 1) == 21) { _root.disp.htmlText = "<b>Up Your Defense lvl:MAX</b> \r$500\r\rMakes your turret really buff and stuff so those silly neophytes will go BANG BANG and you will go HA HA it doesn't hurt me that much and stuff. I think I'm having too much fun writing these. VERY IMPORTANT TO BUY BTW"; } else { _root.disp.htmlText = ("<b>Up Your Defense lvl: " + (_root.a + 1)) + "</b> \r$500\r\rMakes your turret really buff and stuff so those silly neophytes will go BANG BANG and you will go HA HA it doesn't hurt me that much and stuff. I think I'm having too much fun writing these. VERY IMPORTANT TO BUY BTW"; } if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 427 MovieClip in Frame 10
onClipEvent (load) { this.price = 1000; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bMon"); bSound.start(); _root.bon++; if (_root.bon > _root.STAT.data._sco_) { _root.STAT.data._sco_ = _root.bon; } _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; _root.disp.htmlText = ("<b>Score Booster Lv: " + (_root.bon + 1)) + "</b> \r$1000\r\rBuy me if you care about your score. If you don't then spend your moneyz somewhere else."; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = ("<b>Score Booster Lv: " + (_root.bon + 1)) + "</b> \r$1000\r\rBuy me if you care about your score. If you don't then spend your moneyz somewhere else."; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 429 MovieClip in Frame 10
onClipEvent (load) { this.price = 500; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bMon"); bSound.start(); _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = "<b>Get Lucky!</b> \r$500\r\rIt makes you luckier and it makes the game a little bit easier... I promise..."; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Instance of Symbol 431 MovieClip in Frame 10
onClipEvent (load) { this.price = 50; var arr = this.filters; var arr2 = this.filters; var myBlur = (new flash.filters.GlowFilter(16711680, 50, 5, 5, 20, 1)); arr2.push(myBlur); } onClipEvent (enterFrame) { if (_root.cash < this.price) { this._alpha = 25; this.useHandCursor = false; this.filters = arr; delete this.onPress; delete this.onRelease; delete this.onDragOut; delete this.onDragOver; } else { this._alpha = 100; this.useHandCursor = true; this.onPress = function () { this._x = this._x + 2; this._y = this._y + 2; }; this.onRelease = function () { this._x = this._x - 2; this._y = this._y - 2; bSound = new Sound(this); bSound.attachSound("bMon"); bSound.start(); while (_root.curs == _root.cura._currentframe) { _root.curs = random(_root.cura._totalframes) + 1; } _root.cura.gotoAndStop(_root.curs); _root.cash = _root.cash - price; _root.STAT.data._mons_ = _root.STAT.data._mons_ + price; _root.STAT.data._curs_++; }; this.onDragOut = function () { this._x = this._x - 2; this._y = this._y - 2; }; this.onDragOver = function () { this._x = this._x + 2; this._y = this._y + 2; }; } this.onRollOver = function () { rSound = new Sound(this); rSound.attachSound("bRoll"); rSound.start(); _root.disp.htmlText = "<b>Cursor Changer</b> \r$50\r\rIf you have so much money you don't know what to do with it, then click this to change your cursor."; if (_root.cash >= this.price) { this.filters = arr2; } }; this.onRollOut = function () { if (_root.cash >= this.price) { this.filters = arr; } }; }
Frame 13
stop(); Mouse.show(); wcwc._visible = false; if (wave == 26) { trace("penis"); bonus.play(); bonus._visible = true; bonnus = true; } if (bonnus) { wcwc._visible = true; } else { bonus._visible = false; bonus.stop(); } stopAllSounds(); clearInterval(fPs); cura.gotoAndStop(curs); STAT.data._acc_ = Math.round((STAT.data._bhit_ / STAT.data._bfire_) * 100); onEnterFrame = function () { scoreT.text = "Score: " + score; cashT.text = "$" + cash; X = _xmouse - turretq._x; Y = _ymouse - turretq._y; ang = Math.atan2(Y, X); turretq._rotation = ((ang * 180) / Math.PI) + 90; turretq.gotoAndStop(can); hT.text = (Math.round(heal) + "/") + Theal; hbq._xscale = (heal / Theal) * 100; };
Frame 16
TIMEE = ["doesn't matter", "go away", "why are you asking?", "Like I know", "umm... kittens?"]; PLACEE = ["Same as before, stupid", "Judging by that lightbulb, we're in the Pacific Ocean", "Animal crackers in my soup....", "*crickets*"]; OBJECTIVEE = ["Pwn dem nooblets", "destroy their army!", "Buy ICECREAM!!!", "Abolish the offenses", "Pillage the underlings", "Fry eggs in bacon grease"]; MESSAGE = (((("Time: " + TIMEE[random(TIMEE.length)]) + "\rPlace: ") + PLACEE[random(PLACEE.length)]) + "\rObjective: ") + OBJECTIVEE[random(OBJECTIVEE.length)]; WAAVE = ["WAVE", "DAY", "ROUND", "SKIRMISH", "TAKE", "WAVE", "DAY", "ROUND", "SKIRMISH", "TAKE", "WAVE", "DAY", "ROUND", "SKIRMISH", "TAKE"]; if (wave > 20) { WAAVE.push("Hotdog"); } mmmm = 0; stop(); tttt = 0; qqqq = false; waveT.text = (WAAVE[Math.floor(Math.random() * WAAVE.length)] + " ") + wave; onEnterFrame = function () { MeSSAGE = MESSAGE.toString(); messag.htmlText = MeSSAGE.substr(0, mmmm); mmmm = mmmm + 2; if (mmmm >= MeSSAGE.length) { if (!qqqq) { tttt = getTimer(); qqqq = true; } if ((getTimer() - tttt) > 1500) { gotoAndStop ("game"); } } };
Frame 17
endStats.text = ((((cash * 30) + "\r") + (waveP * 1000)) + "\r") + score; finScore.text = ((cash * 30) + (waveP * 1000)) + score; finScores = score; trace(finScores); if (finScores > STAT.data._hsco_) { STAT.data._hsco_ = finScores; } delete onEnterFrame; clearInterval(fPs);
Frame 42
stop(); Mouse.show(); myscore = _root.finScores; onEnterFrame = function () { if (submitIt) { ab20_09 = new LoadVars(); ab20_09.z = sName; ab20_09.x = ab20.encodeNum(myscore); ab20_09.c = 1679; ab20_09.v = "CCPEKQ"; ab20_09.sendAndLoad("http://armorbot.com/s_b", ab20_09, "POST"); getURL ("http://armorbot.com/mytable/?id=1679", "_blank"); sBox._visible = false; submitIt = false; } };
Symbol 21 MovieClip [pwnd] Frame 1
a = ["Pwnd!", "n00b", "!!!", ">:U", "oWnD", "Z4pp3d", "f4G", "LOL!", "Lmao", "pwnz0r", "pen0r", "ANGREH!"]; m = a[random(a.length)]; gotoAndStop(Math.ceil((Math.random() * (this._totalframes - 1)) + 1)); t = getTimer(); onEnterFrame = function () { this._y = this._y - 0.5; if ((getTimer() - t) > 700) { this._alpha = this._alpha - 10; } if (this._alpha <= 0) { this.removeMovieClip(); } };
Symbol 24 MovieClip [e8] Frame 1
if (!q) { health = 300; d = 50; s = 20; p = 20; c = 300; dead = 0; w = 10000; } q = true; if (this.attack) { gotoAndPlay ("A"); }
Symbol 24 MovieClip [e8] Frame 2
gotoAndPlay (1);
Symbol 24 MovieClip [e8] Frame 5
_root.heal = _root.heal - (this.p / (_root.a / 3)); if (_root._currentframe == 7) { _root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3)); } gotoAndPlay ("A");
Symbol 30 MovieClip [e7] Frame 1
if (!q) { health = 200; d = 170; s = 2; p = 250; c = 200; dead = 0; w = 6500; } q = true; if (this.attack) { gotoAndPlay ("A"); }
Symbol 30 MovieClip [e7] Frame 2
gotoAndPlay (1);
Symbol 30 MovieClip [e7] Frame 38
_root.heal = _root.heal - (this.p / (_root.a / 3)); if (_root._currentframe == 7) { _root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3)); }
Symbol 30 MovieClip [e7] Frame 40
this.gotoAndPlay("A");
Symbol 39 MovieClip [e6] Frame 1
if (!q) { health = 150; d = 150; s = 3; p = 150; dead = 0; c = 150; w = 5000; } q = true; if (this.attack) { gotoAndPlay ("A"); }
Symbol 39 MovieClip [e6] Frame 2
gotoAndPlay (1);
Symbol 39 MovieClip [e6] Frame 24
_root.heal = _root.heal - (this.p / (_root.a / 3)); if (_root._currentframe == 7) { _root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3)); }
Symbol 39 MovieClip [e6] Frame 26
this.gotoAndPlay("A");
Symbol 46 MovieClip [e5] Frame 1
if (!q) { health = 80; d = 65; s = 8; p = 60; c = 120; dead = 0; w = 3000; } q = true; if (this.attack) { gotoAndPlay ("A"); }
Symbol 46 MovieClip [e5] Frame 2
gotoAndPlay (1);
Symbol 46 MovieClip [e5] Frame 9
_root.heal = _root.heal - (this.p / (_root.a / 3)); if (_root._currentframe == 7) { _root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3)); }
Symbol 46 MovieClip [e5] Frame 16
this.gotoAndPlay("A");
Symbol 49 MovieClip [e4] Frame 1
if (!q) { health = 30; dead = 0; d = 70; s = 15; p = 20; c = 100; w = 1800; } q = true; if (this.attack) { gotoAndPlay ("A"); }
Symbol 49 MovieClip [e4] Frame 2
gotoAndPlay (1);
Symbol 49 MovieClip [e4] Frame 7
_root.heal = _root.heal - (this.p / (_root.a / 3)); _root.cash = _root.cash - 20; if (_root._currentframe == 7) { _root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3)); }
Symbol 49 MovieClip [e4] Frame 11
this.gotoAndPlay("A");
Symbol 54 MovieClip [e3] Frame 1
if (!q) { health = 60; d = 100; s = 2; p = 25; c = 100; dead = 0; w = 1200; } q = true; if (this.attack) { gotoAndPlay ("A"); }
Symbol 54 MovieClip [e3] Frame 8
this.gotoAndPlay(1);
Symbol 54 MovieClip [e3] Frame 27
_root.heal = _root.heal - (this.p / (_root.a / 3)); if (_root._currentframe == 7) { _root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3)); }
Symbol 54 MovieClip [e3] Frame 28
this.gotoAndPlay("A");
Symbol 63 MovieClip [e2] Frame 1
if (!q) { health = 30; d = 60; s = 1.5; p = 2; c = 80; dead = 0; w = 750; } q = true; if (this.attack) { gotoAndPlay ("A"); }
Symbol 63 MovieClip [e2] Frame 11
this.gotoAndPlay(1);
Symbol 63 MovieClip [e2] Frame 16
_root.heal = _root.heal - (this.p / (_root.a / 3)); if (_root._currentframe == 7) { _root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3)); }
Symbol 63 MovieClip [e2] Frame 19
this.gotoAndPlay("A");
Symbol 74 MovieClip [e1] Frame 1
if (!q) { health = 10; dead = 0; d = 70; s = 1; p = 0.5; c = 50; w = 500; } q = true; play(); if (this.attack) { gotoAndPlay ("A"); }
Symbol 74 MovieClip [e1] Frame 16
this.gotoAndPlay(1);
Symbol 74 MovieClip [e1] Frame 21
_root.heal = _root.heal - (this.p / (_root.a / 3)); if (_root._currentframe == 7) { _root.STAT.data._damt_ = _root.STAT.data._damt_ + (this.p / (_root.a / 3)); } this.gotoAndPlay("A");
Symbol 81 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 472 MovieClip [__Packages.ab20] Frame 0
class ab20 { function ab20 () { } static function fr(str, find, replace, limit) { var _local2 = str; var _local3; var _local4; var _local9; if (!(typeof(find) === "string")) { if (replace === undefined) { replace = [""]; } else if (typeof(replace) === "string") { replace = [replace]; } } else { find = [find]; replace = [replace]; } _local9 = find.length; var _local1 = 0; var _local5 = 0; while (_local1 < _local9) { while (_local4 = _local2.indexOf(find[_local1]) , !(_local4 === -1)) { if ((!(limit === undefined)) && (_local5 >= limit)) { break; } _local3 = new Array(_local2.substring(0, _local4), _local2.substr(_local4, find[_local1].length), _local2.substr(_local4 + find[_local1].length)); _local3[1] = ((replace[_local1] === undefined) ? "" : (replace[_local1])); _local2 = (_local3[0] + _local3[1]) + _local3[2]; _local5++; } _local1++; _local5 = 0; } return(_local2); } static function encodeNum(num) { var _local11 = getTimer(); var _local6 = ["aZ", "Zy", "Zx"]; var _local7 = ["zH", "jY", "uH"]; var _local4 = ["Ah", "Xh", "hO"]; var _local5 = ["Ub", "Bu", "Cb"]; var _local8 = ["Qc", "Pc", "Pe"]; var _local9 = ["Ei", "Ie", "Ef"]; var _local3 = ["Fk", "kG", "Kg"]; var _local13 = ["Jl", "Lm", "Mn"]; var _local12 = ["No", "Np", "Qp"]; var _local2 = ["Rs", "St", "Sw"]; var _local14 = random(3); num = String(num); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "9", _local6[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "8", _local7[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "7", _local4[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); num = fr(num, "6", _local5[random(3)], 1); if (_local14 == 1) { num = fr(num, "5", _local8[0]); } else { num = fr(num, "5", _local8[random(3)]); } num = fr(num, "4", _local9[random(3)]); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "3", _local3[random(3)], 1); num = fr(num, "2", _local13[random(3)]); num = fr(num, "1", _local12[random(3)]); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); num = fr(num, "0", _local2[random(3)], 1); var _local10 = getTimer() - _local11; num = (num + "Dd") + _local10; return(num); } static function encodeStr8bytes(str) { var _local1 = 0; var _local4 = str.length; var _local3 = "%"; var _local2 = ["%", "$", "#", "@"]; while (_local1 < _local4) { _local3 = _local3 + (str.charCodeAt(_local1) + _local2[random(_local2.length)]); _local1++; } return(_local3); } static function decodeStr8bytes(str) { str = ("PIE" + str) + "PIE"; str = fr(str, "%", "D"); str = fr(str, "$", "D"); str = fr(str, "#", "D"); str = fr(str, "@", "D"); str = fr(str, "PIED", ""); str = fr(str, "DPIE", ""); var _local3 = str.split("D"); var _local4 = ""; var _local1 = 0; var _local5 = _local3.length; while (_local1 < _local5) { _local4 = _local4 + String(String.fromCharCode(_local3[_local1])); _local1++; } return(_local4); } static function decodeNum(str) { var _local2 = ["aZ", "Zy", "Zx", "zH", "jY", "uH", "Ah", "Xh", "hO", "Ub", "Bu", "Cb", "Qc", "Pc", "Pe", "Ei", "Ie", "Ef", "Fk", "kG", "Kg", "Jl", "Lm", "Mn", "No", "Np", "Qp", "Rs", "St", "Sw"]; str = String(str); str = str.split("Dd"); str = str[0]; str = fr(str, _local2[0], "9"); str = fr(str, _local2[1], "9"); str = fr(str, _local2[2], "9"); str = fr(str, _local2[3], "8"); str = fr(str, _local2[4], "8"); str = fr(str, _local2[5], "8"); str = fr(str, _local2[6], "7"); str = fr(str, _local2[7], "7"); str = fr(str, _local2[8], "7"); str = fr(str, _local2[9], "6"); str = fr(str, _local2[10], "6"); str = fr(str, _local2[11], "6"); str = fr(str, _local2[12], "5"); str = fr(str, _local2[13], "5"); str = fr(str, _local2[14], "5"); str = fr(str, _local2[15], "4"); str = fr(str, _local2[16], "4"); str = fr(str, _local2[17], "4"); str = fr(str, _local2[18], "3"); str = fr(str, _local2[19], "3"); str = fr(str, _local2[20], "3"); str = fr(str, _local2[21], "2"); str = fr(str, _local2[22], "2"); str = fr(str, _local2[23], "2"); str = fr(str, _local2[24], "1"); str = fr(str, _local2[25], "1"); str = fr(str, _local2[26], "1"); str = fr(str, _local2[27], "0"); str = fr(str, _local2[28], "0"); str = fr(str, _local2[29], "0"); var _local3 = Number(str); return(_local3); } }
Symbol 85 Button
on (release) { getURL ("http://www.defflash.com", "_blank"); }
Symbol 109 MovieClip Frame 123
_parent.nextFrame();
Symbol 120 Button
on (press) { getURL ("http://www.armorgames.com", "_blank"); }
Symbol 121 MovieClip Frame 100
_root.play();
Symbol 122 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 1
stop();
Symbol 151 MovieClip Frame 10
stop();
Symbol 164 MovieClip Frame 1
onEnterFrame = function () { d.text = (("x: " + Math.round(this._x)) + " y: ") + Math.round(this._y); }; stop();
Symbol 186 MovieClip Frame 1
stop();
Symbol 186 MovieClip Frame 10
stop();
Symbol 205 MovieClip Frame 1
stop();
Symbol 205 MovieClip Frame 10
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 10
stop();
Symbol 226 MovieClip Frame 32
stop(); _root.menuButton(Play, 6); _root.menuButton(DF, 4); _root.menuButton(sco, 5); _root.menuButton(plymo); plymo.onRelease = function () { getURL ("http://www.armorgames.com", "_blank"); };
Instance of Symbol 164 MovieClip in Symbol 226 MovieClip Frame 32
onClipEvent (load) { this.gotoAndStop(4); menuT = getTimer(); this.X = (Math.random() * 10) - 5; this.Y = (Math.random() * 10) - 5; } onClipEvent (enterFrame) { this._x = this._x + this.X; this._y = this._y + this.Y; if ((getTimer() - menuT) > 500) { menuT = getTimer(); this.X = (Math.random() * 10) - 5; this.Y = (Math.random() * 10) - 5; } if ((this._x < 0) || (this._x > 550)) { this.X = this.X * -1; } if ((this._y < 0) || (this._y > 400)) { this.Y = this.Y * -1; } }
Symbol 236 Button
on (release) { nextFrame(); }
Symbol 241 Button
on (release) { _root.gotoAndStop("MENU"); }
Symbol 244 Button
on (release) { prevFrame(); }
Symbol 260 Button
on (release) { _root.STAT.clear(); with (_root) { sI = _url.indexOf("//") + 2; eI = _url.indexOf("/", sI); Domain = _url.substring(sI, eI); ((STAT.data._firsttime_ != undefined) ? null : ((STAT.data._firsttime_ = false))); ((STAT.data._plays_ != undefined) ? (STAT.data._plays_++) : ((STAT.data._plays_ = 1))); ((STAT.data._bfire_ != undefined) ? null : ((STAT.data._bfire_ = 0))); ((STAT.data._bhit_ != undefined) ? null : ((STAT.data._bhit_ = 0))); ((STAT.data._acc_ != undefined) ? null : ((STAT.data._acc_ = 0))); ((STAT.data._ekill_ != undefined) ? null : ((STAT.data._ekill_ = 0))); ((STAT.data._blob_ != undefined) ? null : ((STAT.data._blob_ = 0))); ((STAT.data._bug_ != undefined) ? null : ((STAT.data._bug_ = 0))); ((STAT.data._stick_ != undefined) ? null : ((STAT.data._stick_ = 0))); ((STAT.data._sprite_ != undefined) ? null : ((STAT.data._sprite_ = 0))); ((STAT.data._sword_ != undefined) ? null : ((STAT.data._sword_ = 0))); ((STAT.data._tank_ != undefined) ? null : ((STAT.data._tank_ = 0))); ((STAT.data._btank_ != undefined) ? null : ((STAT.data._btank_ = 0))); ((STAT.data._tri_ != undefined) ? null : ((STAT.data._tri_ = 0))); ((STAT.data._damt_ != undefined) ? null : ((STAT.data._damt_ = 0))); ((STAT.data._arm_ != undefined) ? null : ((STAT.data._arm_ = 0))); ((STAT.data._sco_ != undefined) ? null : ((STAT.data._sco_ = 0))); ((STAT.data._hsco_ != undefined) ? null : ((STAT.data._hsco_ = 0))); ((STAT.data._maxhe_ != undefined) ? null : ((STAT.data._maxhe_ = 0))); ((STAT.data._mons_ != undefined) ? null : ((STAT.data._mons_ = 0))); ((STAT.data._mona_ != undefined) ? null : ((STAT.data._mona_ = 0))); ((STAT.data._curs_ != undefined) ? null : ((STAT.data._curs_ = 0))); ((STAT.data._hwave_ != undefined) ? null : ((STAT.data._hwave_ = 0))); ((STAT.data._pwave_ != undefined) ? null : ((STAT.data._pwave_ = 0))); } stats2.text = (((((((((((((((((((((((((((((_root.STAT.data._sword_ + "\r") + _root.STAT.data._tank_) + "\r") + _root.STAT.data._btank_) + "\r") + _root.STAT.data._tri_) + "\r") + Math.round(_root.STAT.data._damt_)) + "\r") + _root.STAT.data._maxhe_) + "\r") + _root.STAT.data._arm_) + "\r") + _root.STAT.data._sco_) + "\r") + _root.STAT.data._hsco_) + "\r") + _root.STAT.data._mons_) + "\r") + _root.STAT.data._mona_) + "\r") + _root.STAT.data._curs_) + "\r") + _root.STAT.data._hwave_) + "\r") + _root.STAT.data._pwave_) + "\r") + _root.Domain) + "\r") + _root.STAT.data._plays_; stats1.text = ((((((((((((((_root.STAT.data._bfire_ + "\r") + _root.STAT.data._bhit_) + "\r") + _root.STAT.data._acc_) + "\r") + _root.STAT.data._ekill_) + "\r") + _root.STAT.data._blob_) + "\r") + _root.STAT.data._bug_) + "\r") + _root.STAT.data._stick_) + "\r") + _root.STAT.data._sprite_) + "\r"; }
Symbol 267 MovieClip Frame 1
stop();
Instance of Symbol 49 MovieClip [e4] in Symbol 267 MovieClip Frame 4
onClipEvent (load) { this.gotoAndPlay("A"); }
Instance of Symbol 46 MovieClip [e5] in Symbol 267 MovieClip Frame 5
onClipEvent (load) { this.gotoAndPlay("A"); }
Instance of Symbol 39 MovieClip [e6] in Symbol 267 MovieClip Frame 6
onClipEvent (load) { this.gotoAndPlay("A"); }
Instance of Symbol 30 MovieClip [e7] in Symbol 267 MovieClip Frame 7
onClipEvent (load) { this.gotoAndPlay("A"); }
Symbol 267 MovieClip Frame 9
stats2.text = (((((((((((((((((((((((((((((_root.STAT.data._sword_ + "\r") + _root.STAT.data._tank_) + "\r") + _root.STAT.data._btank_) + "\r") + _root.STAT.data._tri_) + "\r") + Math.round(_root.STAT.data._damt_)) + "\r") + _root.STAT.data._maxhe_) + "\r") + _root.STAT.data._arm_) + "\r") + _root.STAT.data._sco_) + "\r") + _root.STAT.data._hsco_) + "\r") + _root.STAT.data._mons_) + "\r") + _root.STAT.data._mona_) + "\r") + _root.STAT.data._curs_) + "\r") + _root.STAT.data._hwave_) + "\r") + _root.STAT.data._pwave_) + "\r") + _root.Domain) + "\r") + _root.STAT.data._plays_; stats1.text = ((((((((((((((_root.STAT.data._bfire_ + "\r") + _root.STAT.data._bhit_) + "\r") + _root.STAT.data._acc_) + "\r") + _root.STAT.data._ekill_) + "\r") + _root.STAT.data._blob_) + "\r") + _root.STAT.data._bug_) + "\r") + _root.STAT.data._stick_) + "\r") + _root.STAT.data._sprite_) + "\r";
Symbol 275 Button
on (release) { gotoAndStop (3); }
Symbol 281 Button
on (release) { getURL ("http://armorbot.com/mytable/?id=1679", "_blank"); }
Symbol 315 Button
on (release) { _root.play(); _root.STAT.data._firsttime_ = true; }
Symbol 333 MovieClip Frame 1
stop();
Symbol 346 MovieClip Frame 1
stop();
Symbol 348 MovieClip Frame 1
stop();
Instance of Symbol 346 MovieClip in Symbol 348 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(this._totalframes)); } onClipEvent (enterFrame) { this._alpha = this._alpha - 50; }
Symbol 359 MovieClip Frame 1
stop();
Symbol 363 MovieClip Frame 1
stop();
Instance of Symbol 346 MovieClip in Symbol 363 MovieClip Frame 2
onClipEvent (load) { this.gotoAndStop(random(this._totalframes)); } onClipEvent (enterFrame) { this._alpha = this._alpha - 50; }
Symbol 368 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 1
stop();
Symbol 384 MovieClip Frame 50
_root.gotoAndPlay("OVER");
Symbol 439 Button
on (release) { waveP++; if (!bonnus) { wave++; } else { wave = wcwc.ws; } if (wave > STAT.data._hwave_) { STAT.data._hwave_ = wave; } if (Theal > STAT.data._maxhe_) { STAT.data._maxhe_ = Theal; } play(); }
Symbol 445 Button
on (release) { ws++; }
Symbol 446 Button
on (release) { ws--; }
Symbol 447 MovieClip Frame 1
ws = _root.wave + 1; onEnterFrame = function () { wst.text = ws; if (Key.isDown(38)) { ws++; } if (Key.isDown(40)) { ws--; } };
Symbol 454 Button
on (release) { stopAllSounds(); this._visible = false; }
Symbol 455 MovieClip Frame 1
a.useHandCursor = false;
Symbol 455 MovieClip Frame 1775
stop();
Symbol 464 Button
on (release) { stopAllSounds(); _root.gotoAndStop(3); }
Symbol 470 Button
on (release) { _root.submitIt = true; _root.sName = sName.text; }
Symbol 471 MovieClip Frame 1
sName.onSetFocus = function () { sName.text = ""; };

Library Items

Symbol 1 Sound [bMon]
Symbol 2 Sound [lgun]
Symbol 3 Sound [bGun]
Symbol 4 Sound [edead]
Symbol 5 Sound [bRoll]
Symbol 6 Sound [cgun]
Symbol 7 Sound [agun]
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [b3]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [b1]Uses:10
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [b2]Uses:12
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [b5]Uses:14
Symbol 16 FontUsed by:17 18 19 20 126 271 273 277 279 308 390 391 392 393 408 433 435 437 448 449 456
Symbol 17 EditableTextUses:16Used by:21
Symbol 18 EditableTextUses:16Used by:21
Symbol 19 EditableTextUses:16Used by:21
Symbol 20 EditableTextUses:16Used by:21
Symbol 21 MovieClip [pwnd]Uses:17 18 19 20
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClip [e8]Uses:22 23Used by:267
Symbol 25 GraphicUsed by:30
Symbol 26 GraphicUsed by:30
Symbol 27 GraphicUsed by:30
Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [e7]Uses:25 26 27 28 29Used by:267
Symbol 31 GraphicUsed by:39
Symbol 32 GraphicUsed by:39
Symbol 33 GraphicUsed by:39
Symbol 34 GraphicUsed by:39
Symbol 35 GraphicUsed by:39
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [e6]Uses:31 32 33 34 35 36 37 38Used by:267
Symbol 40 GraphicUsed by:46
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [e5]Uses:40 41 42 43 44 45Used by:267
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [e4]Uses:47 48Used by:267
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [e3]Uses:50 51 52 53Used by:267
Symbol 55 GraphicUsed by:63
Symbol 56 GraphicUsed by:63
Symbol 57 GraphicUsed by:63
Symbol 58 GraphicUsed by:63
Symbol 59 GraphicUsed by:63
Symbol 60 GraphicUsed by:63
Symbol 61 GraphicUsed by:63
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClip [e2]Uses:55 56 57 58 59 60 61 62Used by:267
Symbol 64 GraphicUsed by:74
Symbol 65 GraphicUsed by:74
Symbol 66 GraphicUsed by:74
Symbol 67 GraphicUsed by:74
Symbol 68 GraphicUsed by:74
Symbol 69 GraphicUsed by:74
Symbol 70 GraphicUsed by:74
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [e1]Uses:64 65 66 67 68 69 70 71 72 73Used by:267
Symbol 75 FontUsed by:76 77 78 79 153 155 162
Symbol 76 TextUses:75Used by:Timeline
Symbol 77 EditableTextUses:75Used by:Timeline
Symbol 78 TextUses:75Used by:81
Symbol 79 TextUses:75Used by:81
Symbol 80 GraphicUsed by:81
Symbol 81 ButtonUses:78 79 80Used by:Timeline
Symbol 472 MovieClip [__Packages.ab20]
Symbol 82 GraphicUsed by:109
Symbol 83 GraphicUsed by:109
Symbol 84 GraphicUsed by:85 450
Symbol 85 ButtonUses:84Used by:109
Symbol 86 GraphicUsed by:109
Symbol 87 GraphicUsed by:109
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:109
Symbol 90 GraphicUsed by:109
Symbol 91 GraphicUsed by:109
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:109
Symbol 94 GraphicUsed by:109
Symbol 95 GraphicUsed by:109
Symbol 96 GraphicUsed by:109
Symbol 97 GraphicUsed by:109
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:109
Symbol 100 GraphicUsed by:109
Symbol 101 GraphicUsed by:109
Symbol 102 GraphicUsed by:109
Symbol 103 GraphicUsed by:109
Symbol 104 GraphicUsed by:109
Symbol 105 FontUsed by:106 227 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 394 441 442 465 467 468 469
Symbol 106 TextUses:105Used by:109
Symbol 107 ShapeTweeningUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:82 83 85 86 87 89 90 91 93 94 95 96 97 99 100 101 102 103 104 106 107 108 SS1Used by:122
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:118
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:118
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:118
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:111 113 115 117Used by:121
Symbol 119 GraphicUsed by:120
Symbol 120 ButtonUses:119Used by:121
Symbol 121 MovieClipUses:118 120 SS2Used by:122
Symbol 122 MovieClipUses:109 121Used by:Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:Timeline
Symbol 125 GraphicUsed by:127
Symbol 126 TextUses:16Used by:127
Symbol 127 MovieClipUses:125 126Used by:226
Symbol 128 FontUsed by:129 130 131 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 432 433 440 456 457 459 460 461 462 463
Symbol 129 TextUses:128Used by:226
Symbol 130 TextUses:128Used by:226
Symbol 131 TextUses:128Used by:226
Symbol 132 GraphicUsed by:151
Symbol 133 TextUses:128Used by:151
Symbol 134 TextUses:128Used by:151
Symbol 135 TextUses:128Used by:151
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Symbol 147 TextUses:128Used by:151
Symbol 148 TextUses:128Used by:151
Symbol 149 TextUses:128Used by:151
Symbol 150 TextUses:128Used by:151
Symbol 151 MovieClipUses:132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150Used by:226
Symbol 152 GraphicUsed by:164
Symbol 153 EditableTextUses:75Used by:164
Symbol 154 GraphicUsed by:164
Symbol 155 EditableTextUses:75Used by:164
Symbol 156 GraphicUsed by:164
Symbol 157 GraphicUsed by:164
Symbol 158 GraphicUsed by:164
Symbol 159 GraphicUsed by:164
Symbol 160 GraphicUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 TextUses:75Used by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:152 153 154 155 156 157 158 159 160 161 162 163Used by:226  Timeline
Symbol 165 GraphicUsed by:186 205 225
Symbol 166 TextUses:128Used by:186
Symbol 167 TextUses:128Used by:186
Symbol 168 TextUses:128Used by:186
Symbol 169 TextUses:128Used by:186
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Symbol 186 MovieClipUses:165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185Used by:226
Symbol 187 TextUses:128Used by:205
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Symbol 201 TextUses:128Used by:205
Symbol 202 TextUses:128Used by:205
Symbol 203 TextUses:128Used by:205
Symbol 204 TextUses:128Used by:205
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Symbol 206 TextUses:128Used by:225
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Symbol 216 TextUses:128Used by:225
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Symbol 218 TextUses:128Used by:225
Symbol 219 TextUses:128Used by:225
Symbol 220 TextUses:128Used by:225
Symbol 221 TextUses:128Used by:225
Symbol 222 TextUses:128Used by:225
Symbol 223 TextUses:128Used by:225
Symbol 224 TextUses:128Used by:225
Symbol 225 MovieClipUses:165 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224Used by:226
Symbol 226 MovieClipUses:127 129 130 131 151 164 186 205 225Used by:Timeline
Symbol 227 EditableTextUses:105Used by:Timeline
Symbol 228 SoundUsed by:Timeline
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:Timeline
Symbol 231 FontUsed by:232 233 242 243 245 246 247 248 249 250 251 252 253 254 255 256 261 262 263 264 265 266
Symbol 232 TextUses:231Used by:267
Symbol 233 TextUses:231Used by:267
Symbol 234 GraphicUsed by:236 244
Symbol 235 GraphicUsed by:236 244
Symbol 236 ButtonUses:234 235Used by:267
Symbol 237 FontUsed by:238 239 257 258
Symbol 238 TextUses:237Used by:241
Symbol 239 TextUses:237Used by:241
Symbol 240 GraphicUsed by:241
Symbol 241 ButtonUses:238 239 240Used by:267
Symbol 242 TextUses:231Used by:267
Symbol 243 TextUses:231Used by:267
Symbol 244 ButtonUses:234 235Used by:267
Symbol 245 TextUses:231Used by:267
Symbol 246 TextUses:231Used by:267
Symbol 247 TextUses:231Used by:267
Symbol 248 TextUses:231Used by:267
Symbol 249 TextUses:231Used by:267
Symbol 250 TextUses:231Used by:267
Symbol 251 TextUses:231Used by:267
Symbol 252 TextUses:231Used by:267
Symbol 253 TextUses:231Used by:267
Symbol 254 TextUses:231Used by:267
Symbol 255 TextUses:231Used by:267
Symbol 256 TextUses:231Used by:267
Symbol 257 TextUses:237Used by:260
Symbol 258 TextUses:237Used by:260
Symbol 259 GraphicUsed by:260
Symbol 260 ButtonUses:257 258 259Used by:267
Symbol 261 TextUses:231Used by:267
Symbol 262 TextUses:231Used by:267
Symbol 263 TextUses:231Used by:267
Symbol 264 TextUses:231Used by:267
Symbol 265 EditableTextUses:231Used by:267
Symbol 266 EditableTextUses:231Used by:267
Symbol 267 MovieClipUses:232 74 233 236 241 242 63 243 244 245 54 246 247 49 248 249 46 250 251 39 252 253 30 254 255 24 256 260 261 262 263 264 265 266Used by:Timeline
Symbol 268 BitmapUsed by:269 309 406 458
Symbol 269 GraphicUses:268Used by:Timeline
Symbol 270 GraphicUsed by:275 464
Symbol 271 TextUses:16Used by:275 464
Symbol 272 GraphicUsed by:275 464
Symbol 273 TextUses:16Used by:275 464
Symbol 274 GraphicUsed by:275 464
Symbol 275 ButtonUses:270 271 272 273 274Used by:Timeline
Symbol 276 GraphicUsed by:281
Symbol 277 TextUses:16Used by:281
Symbol 278 GraphicUsed by:281
Symbol 279 TextUses:16Used by:281
Symbol 280 GraphicUsed by:281
Symbol 281 ButtonUses:276 277 278 279 280Used by:Timeline
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:Timeline
Symbol 284 GraphicUsed by:Timeline
Symbol 285 TextUses:105Used by:Timeline
Symbol 286 TextUses:105Used by:Timeline
Symbol 287 TextUses:105Used by:Timeline
Symbol 288 EditableTextUses:105Used by:Timeline
Symbol 289 EditableTextUses:105Used by:Timeline
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Symbol 297 EditableTextUses:105Used by:Timeline
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Symbol 301 EditableTextUses:105Used by:Timeline
Symbol 302 EditableTextUses:105Used by:Timeline
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Symbol 304 EditableTextUses:105Used by:Timeline
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Symbol 306 EditableTextUses:105Used by:Timeline
Symbol 307 EditableTextUses:105Used by:Timeline
Symbol 308 TextUses:16Used by:Timeline
Symbol 309 GraphicUses:268Used by:Timeline
Symbol 310 FontUsed by:311 312
Symbol 311 TextUses:310Used by:Timeline
Symbol 312 TextUses:310Used by:315 454
Symbol 313 GraphicUsed by:315 454
Symbol 314 GraphicUsed by:315 454
Symbol 315 ButtonUses:312 313 314Used by:Timeline
Symbol 316 BitmapUsed by:317
Symbol 317 GraphicUses:316Used by:Timeline
Symbol 318 GraphicUsed by:319
Symbol 319 MovieClipUses:318Used by:Timeline
Symbol 320 MovieClipUsed by:Timeline
Symbol 321 GraphicUsed by:333 359
Symbol 322 GraphicUsed by:333
Symbol 323 GraphicUsed by:333
Symbol 324 GraphicUsed by:333
Symbol 325 GraphicUsed by:333
Symbol 326 GraphicUsed by:333
Symbol 327 GraphicUsed by:333
Symbol 328 GraphicUsed by:333
Symbol 329 GraphicUsed by:333
Symbol 330 GraphicUsed by:333
Symbol 331 GraphicUsed by:333 359
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:321 322 323 324 325 326 327 328 329 330 331 332Used by:384
Symbol 334 GraphicUsed by:348
Symbol 335 GraphicUsed by:348
Symbol 336 GraphicUsed by:346
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Symbol 338 GraphicUsed by:346
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Symbol 342 GraphicUsed by:346
Symbol 343 GraphicUsed by:346
Symbol 344 GraphicUsed by:346
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Symbol 346 MovieClipUses:336 337 338 339 340 341 342 343 344 345Used by:348 363
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Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:321 349 350 351 352 353 354 355 356 357 331 358Used by:384 413
Symbol 360 GraphicUsed by:363
Symbol 361 GraphicUsed by:363
Symbol 362 GraphicUsed by:363
Symbol 363 MovieClipUses:360 361 346 362Used by:384 415
Symbol 364 GraphicUsed by:368
Symbol 365 GraphicUsed by:368
Symbol 366 GraphicUsed by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:364 365 366 367Used by:384 414
Symbol 369 GraphicUsed by:384
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Symbol 371 GraphicUsed by:384
Symbol 372 GraphicUsed by:384
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Symbol 375 GraphicUsed by:384
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Symbol 377 GraphicUsed by:384
Symbol 378 GraphicUsed by:384
Symbol 379 GraphicUsed by:384
Symbol 380 GraphicUsed by:384
Symbol 381 GraphicUsed by:384
Symbol 382 GraphicUsed by:384
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:333 348 359 363 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 SS3Used by:Timeline
Symbol 385 GraphicUsed by:Timeline
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:Timeline
Symbol 388 GraphicUsed by:389
Symbol 389 MovieClipUses:388Used by:Timeline
Symbol 390 EditableTextUses:16Used by:Timeline
Symbol 391 EditableTextUses:16Used by:Timeline
Symbol 392 EditableTextUses:16Used by:Timeline
Symbol 393 EditableTextUses:16Used by:Timeline
Symbol 394 EditableTextUses:105Used by:Timeline
Symbol 395 ShapeTweeningUsed by:402
Symbol 396 ShapeTweeningUsed by:402
Symbol 397 GraphicUsed by:402
Symbol 398 ShapeTweeningUsed by:402
Symbol 399 ShapeTweeningUsed by:402
Symbol 400 ShapeTweeningUsed by:402
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:395 396 397 398 399 400 401Used by:Timeline
Symbol 403 GraphicUsed by:404
Symbol 404 MovieClipUses:403Used by:Timeline
Symbol 405 SoundUsed by:Timeline
Symbol 406 GraphicUses:268Used by:Timeline
Symbol 407 GraphicUsed by:409
Symbol 408 TextUses:16Used by:409
Symbol 409 MovieClipUses:407 408Used by:Timeline
Symbol 410 GraphicUsed by:412 413 414 415
Symbol 411 GraphicUsed by:412 413 414 415
Symbol 412 MovieClipUses:410 348 411Used by:Timeline
Symbol 413 MovieClipUses:410 359 411Used by:Timeline
Symbol 414 MovieClipUses:410 368 411Used by:Timeline
Symbol 415 MovieClipUses:410 363 411Used by:Timeline
Symbol 416 GraphicUsed by:417
Symbol 417 MovieClipUses:416Used by:Timeline
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClipUses:418Used by:Timeline
Symbol 420 GraphicUsed by:421
Symbol 421 MovieClipUses:420Used by:Timeline
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422Used by:Timeline
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:424Used by:Timeline
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClipUses:426Used by:Timeline
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClipUses:428Used by:Timeline
Symbol 430 GraphicUsed by:431
Symbol 431 MovieClipUses:430Used by:Timeline
Symbol 432 EditableTextUses:128Used by:Timeline
Symbol 433 EditableTextUses:16 128Used by:Timeline
Symbol 434 GraphicUsed by:439
Symbol 435 TextUses:16Used by:439
Symbol 436 GraphicUsed by:439
Symbol 437 TextUses:16Used by:439
Symbol 438 GraphicUsed by:439
Symbol 439 ButtonUses:434 435 436 437 438Used by:Timeline
Symbol 440 TextUses:128Used by:Timeline
Symbol 441 TextUses:105Used by:447
Symbol 442 EditableTextUses:105Used by:447
Symbol 443 GraphicUsed by:445 446
Symbol 444 GraphicUsed by:445 446
Symbol 445 ButtonUses:443 444Used by:447
Symbol 446 ButtonUses:443 444Used by:447
Symbol 447 MovieClipUses:441 442 445 446Used by:Timeline
Symbol 448 EditableTextUses:16Used by:Timeline
Symbol 449 EditableTextUses:16Used by:Timeline
Symbol 450 ButtonUses:84Used by:455
Symbol 451 GraphicUsed by:455
Symbol 452 FontUsed by:453
Symbol 453 TextUses:452Used by:455
Symbol 454 ButtonUses:312 313 314Used by:455
Symbol 455 MovieClipUses:450 451 453 454 SS4Used by:Timeline
Symbol 456 EditableTextUses:16 128Used by:Timeline
Symbol 457 EditableTextUses:128Used by:Timeline
Symbol 458 GraphicUses:268Used by:Timeline
Symbol 459 TextUses:128Used by:Timeline
Symbol 460 TextUses:128Used by:Timeline
Symbol 461 EditableTextUses:128Used by:Timeline
Symbol 462 EditableTextUses:128Used by:Timeline
Symbol 463 TextUses:128Used by:Timeline
Symbol 464 ButtonUses:270 271 272 273 274Used by:Timeline
Symbol 465 EditableTextUses:105Used by:471
Symbol 466 GraphicUsed by:470
Symbol 467 TextUses:105Used by:470
Symbol 468 TextUses:105Used by:470
Symbol 469 TextUses:105Used by:470
Symbol 470 ButtonUses:466 467 468 469Used by:471
Symbol 471 MovieClipUses:465 470Used by:Timeline
Streaming Sound 1Used by:Symbol 109 MovieClip
Streaming Sound 2Used by:Symbol 121 MovieClip
Streaming Sound 3Used by:Symbol 384 MovieClip
Streaming Sound 4Used by:Symbol 455 MovieClip

Instance Names

"preT"Frame 1Symbol 77 EditableText
"conStats"Frame 3Symbol 227 EditableText
"_name1_"Frame 5Symbol 288 EditableText
"_name2_"Frame 5Symbol 289 EditableText
"_name3_"Frame 5Symbol 290 EditableText
"_name4_"Frame 5Symbol 291 EditableText
"_name5_"Frame 5Symbol 292 EditableText
"_name6_"Frame 5Symbol 293 EditableText
"_name7_"Frame 5Symbol 294 EditableText
"_name8_"Frame 5Symbol 295 EditableText
"_name9_"Frame 5Symbol 296 EditableText
"_name10_"Frame 5Symbol 297 EditableText
"_score1_"Frame 5Symbol 298 EditableText
"_score2_"Frame 5Symbol 299 EditableText
"_score3_"Frame 5Symbol 300 EditableText
"_score4_"Frame 5Symbol 301 EditableText
"_score5_"Frame 5Symbol 302 EditableText
"_score6_"Frame 5Symbol 303 EditableText
"_score7_"Frame 5Symbol 304 EditableText
"_score8_"Frame 5Symbol 305 EditableText
"_score9_"Frame 5Symbol 306 EditableText
"_score10_"Frame 5Symbol 307 EditableText
"bass"Frame 7Symbol 319 MovieClip
"bull"Frame 7Symbol 320 MovieClip
"enemy"Frame 7Symbol 320 MovieClip
"mess"Frame 7Symbol 320 MovieClip
"turret"Frame 7Symbol 384 MovieClip
"hb"Frame 7Symbol 387 MovieClip
"rb"Frame 7Symbol 387 MovieClip
"hT"Frame 7Symbol 390 EditableText
"killT"Frame 7Symbol 391 EditableText
"cashT"Frame 7Symbol 392 EditableText
"scoreT"Frame 7Symbol 393 EditableText
"cur"Frame 7Symbol 164 MovieClip
"fpst"Frame 7Symbol 394 EditableText
"armo"Frame 7Symbol 402 MovieClip
"g1"Frame 10Symbol 412 MovieClip
"g2"Frame 10Symbol 413 MovieClip
"g3"Frame 10Symbol 415 MovieClip
"disp"Frame 10Symbol 432 EditableText
"cashT"Frame 10Symbol 433 EditableText
"turretq"Frame 10Symbol 384 MovieClip
"wcwc"Frame 10Symbol 447 MovieClip
"cura"Frame 10Symbol 164 MovieClip
"hbq"Frame 10Symbol 387 MovieClip
"hT"Frame 10Symbol 448 EditableText
"scoreT"Frame 10Symbol 449 EditableText
"bonus"Frame 13Symbol 455 MovieClip
"messag"Frame 16Symbol 456 EditableText
"waveT"Frame 16Symbol 457 EditableText
"endStats"Frame 17Symbol 461 EditableText
"finScore"Frame 17Symbol 462 EditableText
"sBox"Frame 30Symbol 471 MovieClip
"d"Symbol 164 MovieClip Frame 1Symbol 153 EditableText
"d"Symbol 164 MovieClip Frame 2Symbol 155 EditableText
"Play"Symbol 226 MovieClip Frame 22Symbol 151 MovieClip
"DF"Symbol 226 MovieClip Frame 32Symbol 186 MovieClip
"sco"Symbol 226 MovieClip Frame 32Symbol 205 MovieClip
"plymo"Symbol 226 MovieClip Frame 32Symbol 225 MovieClip
"stats1"Symbol 267 MovieClip Frame 9Symbol 265 EditableText
"stats2"Symbol 267 MovieClip Frame 9Symbol 266 EditableText
"t"Symbol 384 MovieClip Frame 1Symbol 333 MovieClip
"t"Symbol 384 MovieClip Frame 2Symbol 348 MovieClip
"t"Symbol 384 MovieClip Frame 3Symbol 359 MovieClip
"t"Symbol 384 MovieClip Frame 4Symbol 363 MovieClip
"t"Symbol 384 MovieClip Frame 5Symbol 368 MovieClip
"wst"Symbol 447 MovieClip Frame 1Symbol 442 EditableText
"u"Symbol 447 MovieClip Frame 1Symbol 445 Button
"d"Symbol 447 MovieClip Frame 1Symbol 446 Button
"a"Symbol 455 MovieClip Frame 1Symbol 450 Button
"sName"Symbol 471 MovieClip Frame 1Symbol 465 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "bMon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "lgun"
ExportAssets (56)Timeline Frame 1Symbol 3 as "bGun"
ExportAssets (56)Timeline Frame 1Symbol 4 as "edead"
ExportAssets (56)Timeline Frame 1Symbol 5 as "bRoll"
ExportAssets (56)Timeline Frame 1Symbol 6 as "cgun"
ExportAssets (56)Timeline Frame 1Symbol 7 as "agun"
ExportAssets (56)Timeline Frame 1Symbol 9 as "b3"
ExportAssets (56)Timeline Frame 1Symbol 11 as "b1"
ExportAssets (56)Timeline Frame 1Symbol 13 as "b2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "b5"
ExportAssets (56)Timeline Frame 1Symbol 21 as "pwnd"
ExportAssets (56)Timeline Frame 1Symbol 24 as "e8"
ExportAssets (56)Timeline Frame 1Symbol 30 as "e7"
ExportAssets (56)Timeline Frame 1Symbol 39 as "e6"
ExportAssets (56)Timeline Frame 1Symbol 46 as "e5"
ExportAssets (56)Timeline Frame 1Symbol 49 as "e4"
ExportAssets (56)Timeline Frame 1Symbol 54 as "e3"
ExportAssets (56)Timeline Frame 1Symbol 63 as "e2"
ExportAssets (56)Timeline Frame 1Symbol 74 as "e1"
ExportAssets (56)Timeline Frame 1Symbol 472 as "__Packages.ab20"

Labels

"MENU"Frame 3
"game"Frame 7
"OVER"Frame 17
"A"Symbol 24 MovieClip [e8] Frame 3
"A"Symbol 30 MovieClip [e7] Frame 3
"A"Symbol 39 MovieClip [e6] Frame 3
"A"Symbol 46 MovieClip [e5] Frame 3
"A"Symbol 49 MovieClip [e4] Frame 3
"A"Symbol 54 MovieClip [e3] Frame 9
"A"Symbol 63 MovieClip [e2] Frame 12
"A"Symbol 74 MovieClip [e1] Frame 17

Dynamic Text Variables

mSymbol 17 EditableText"Pwnd!"
mSymbol 18 EditableText"Pwnd!"
mSymbol 19 EditableText"Pwnd!"
mSymbol 20 EditableText"Pwnd!"
scoreSymbol 462 EditableText"12345981"




http://swfchan.com/5/24084/info.shtml
Created: 25/5 -2019 13:59:43 Last modified: 25/5 -2019 13:59:43 Server time: 15/05 -2024 07:24:59