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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52048352?noj=FRM52048352-22DC" width="1" height="1"></div>

War Club.swf

This is the info page for
Flash #24109

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial" size="37" color="#ff0000" letterSpacing="0.000000" kerning="1">-100</font></p>

<p align="center"><font face="Arial" size="37" color="#ff0000" letterSpacing="0.000000" kerning="1">-100</font></p>

Aim
Attack

0%

!

w

o

P

h

s

o

o

w

S

!

f

a

!

h

s

a

l

p

S

p

o

Fly
Attack

SillyBull.com

SillyBull.com

SillyBull.com

SillyBull.com

SillyBull.com

SillyBull.com

SillyBull.com

SOUND

War Club

SillyBull.com

PLAYER

War Clube

Basketball Boy
Good at dunk and perimeter shot.
Idols: Houston Rockets and Yao
Unique Weapons:
Basketball and Nikee shoe
Unique skills are:
Slam dunk

Hip-Hop Boy:
Good at rap and street dance
Slang: Hey~~man!!
Unique Weapons:
CD and IPod
Unique skills:
Str-Dance

Player  1

Player  2

COM

CS Boy
Like platoon and CS game
Idols: Will Smith
Unique Weapons:
Hand grenada and aerosol bomb
Unique skills:
Gun shot

<p align="left"><font face="_sans" size="17" color="#40300d" letterSpacing="0.000000" kerning="0">Kungfu Boy</font></p><p align="left"><font face="_sans" size="17" color="#40300d" letterSpacing="0.000000" kerning="0">Like Kungfu very much</font></p><p align="left"><font face="_sans" size="17" color="#40300d" letterSpacing="0.000000" kerning="0">Idol: Burcelee </font></p><p align="left"><font face="_sans" size="17" color="#40300d" letterSpacing="0.000000" kerning="0">Slang<font face="宋体"></font>Ohh…</font></p><p align="left"><font face="_sans" size="17" color="#40300d" letterSpacing="0.000000" kerning="0">Unique Weapon:</font></p><p align="left"><font face="_sans" size="17" color="#40300d" letterSpacing="0.000000" kerning="0">Nunchuck and squeegee</font></p><p align="left"><font face="_sans" size="17" color="#40300d" letterSpacing="0.000000" kerning="0">Unique skills:</font></p><p align="left"><font face="_sans" size="17" color="#40300d" letterSpacing="0.000000" kerning="0">Punch to kick and play nunchuck </font></p><p align="left"></p>

War Club

SillyBull.com

300

300

<p align="left"><font face="宋体" size="11" color="#000000" letterSpacing="0.000000" kerning="0"><b>武器购买界面</b></font></p>

Player1

Player2

Player3

<p align="left"><font face="_sans" size="13" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Att <sbr />UP</b></font></p>

<p align="left"><font face="_sans" size="13" color="#ff0000" letterSpacing="0.000000" kerning="0"><b>Def <sbr />UP</b></font></p>

Defence:

Attack:

Attack Add %

Effect:

Cose:

Attack Add %

Effect:

Cose:

Coin:

OK

OK

SillyBull.com

SillyBull.com


Use the arrow keys for direction, then hold spacebar to set
the strength of your toss. Release the spacebar to launch.

How to play

Note: CS boy is the BOSS that needed to be unlocked. If you are good
enough to pass the other three boys, you get a chance to play CS boy.

SillyBull.com

Power range of 5
damage points

Power range of
10 damage points

Power range of 20
damage points

Power range of
30 damage points

Power range of 35 damage points

All boys can buy and use them

Basic Weapons:

Power range of 40
damage points

Each boy has unique weapons of himself, which are listed in blue box and appear
with the boy together.

Power range of 50
damage points

Power range of 50
damage points

Unique Weapons

Each enemy suffers
power range of 30
damage points

Power range of 40
damage points

Enemy skips his next
turn

Power range of 50
damage points

Each boy learns a special skill, which are listed in green box and appear with the
boy together.

Punch to kick and play nunchuck. Power range of 60
damage points

Str-Dance. Power range of 60 damage points

Slam dunk. Power range of 60 damage points

Gun shot. Power range of 60 damage points

Unique Skills:

ActionScript [AS1/AS2]

Frame 1
stop(); _root.perss = 0; onEnterFrame = function () { _root.perss++; var _local2 = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (_local2 > _root.perss) { _local2 = _root.perss; } preloader.line._width = _local2 * 4; preloader.infoMC.text = ("" + _local2) + "%"; if (_local2 == 100) { delete onEnterFrame; play(); } };
Frame 2
stageIndex = 1; com.HelloAS.util.TimeLine.init(this); SkillSelecter.START_X = 60; SkillSelecter.START_Y = 6; SkillSelecter.EACH_BOX_WIDTH = 44; Game.checkPlayerRepeat = false; Map.CAMARA_CENTER_X = 350; Map.CAMARA_CENTER_Y = 170; SkillSelecter.SHOW_MONEY = "money_shower"; SkillSelecter.AddSkillInList(new Skill("dabianAttack", "dabianAttack", "5", Skills.dabianAttack)); SkillSelecter.AddSkillInList(new Skill("keleAttack", "keleAttack", "15", Skills.keleAttack)); SkillSelecter.AddSkillInList(new Skill("cakeAttack", "cakeAttack", "25", Skills.cakeAttack)); SkillSelecter.AddSkillInList(new Skill("pbAttack", "pbAttack", "35", Skills.pbAttack)); SkillSelecter.AddSkillInList(new Skill("dbAttack", "dbAttack", "40", Skills.dbAttack)); var role1Skills = []; role1Skills.push(new Skill("boomAttack", "boomAttack", "60", Skills.boomAttack)); role1Skills.push(new Skill("ywAttack", "ywAttack", "80", Skills.ywAttack)); role1Skills.push(new Skill("cs_bsAttack", "cs_bsAttack", "100", Skills.cs_bsAttack)); var role2Skills = []; role2Skills.push(new Skill("ballAttack", "ballAttack", "60", Skills.ballAttack)); role2Skills.push(new Skill("shotAttack", "shotAttack", "80", Skills.shotAttack)); role2Skills.push(new Skill("ball_bsAttack", "ball_bsAttack", "100", Skills.ball_bsAttack)); var role4Skills = []; role4Skills.push(new Skill("pjAttack", "pjAttack", "60", Skills.pjAttack)); role4Skills.push(new Skill("xjgAttack", "xjgAttack", "80", Skills.xjgAttack)); role4Skills.push(new Skill("gf_bsAttack", "gf_bsAttack", "100", Skills.gf_bsAttack)); var role3Skills = []; role3Skills.push(new Skill("cdAttack", "cdAttack", "60", Skills.cdAttack)); role3Skills.push(new Skill("podAttack", "podAttack", "80", Skills.podAttack)); role3Skills.push(new Skill("hip_bsAttack", "hip_bsAttack", "100", Skills.hip_bsAttack)); PlayerSystem.MEN_HEIGHT = 60; PlayerSystem.MEN_WIDTH = 28; StageData.camps1 = [{con:300, heros:[{x:100, y:100, flag:"role1"}, {x:150, y:100, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}, {con:300, heros:[{x:1800, y:20, flag:"role1"}, {x:1900, y:20, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}]; StageData.sreenline1 = 100; StageData.stage1 = [{x:5, y:373}, {x:0, y:219}, {x:7, y:227}, {x:81, y:215}, {x:155, y:267}, {x:163, y:231}, {x:133, y:189}, {x:151, y:163}, {x:223, y:225}, {x:241, y:229}, {x:259, y:187}, {x:279, y:121}, {x:267, y:73}, {x:293, y:55}, {x:357, y:199}, {x:425, y:249}, {x:465, y:181}, {x:539, y:213}, {x:553, y:229}, {x:653, y:223}, {x:689, y:169}, {x:671, y:87}, {x:783, y:69}, {x:767, y:185}, {x:813, y:261}, {x:873, y:251}, {x:919, y:171}, {x:957, y:187}, {x:987, y:181}, {x:987, y:153}, {x:1081, y:137}, {x:1213, y:201}, {x:1253, y:181}, {x:1285, y:195}, {x:1295, y:133}, {x:1341, y:111}, {x:1405, y:175}, {x:1431, y:185}, {x:1459, y:141}, {x:1469, y:77}, {x:1513, y:97}, {x:1535, y:89}, {x:1577, y:203}, {x:1551, y:231}, {x:1581, y:241}, {x:1641, y:203}, {x:1793, y:183}, {x:1819, y:197}, {x:1833, y:161}, {x:1855, y:161}, {x:1911, y:27}, {x:1979, y:65}]; StageData.camps2 = [{con:300, heros:[{x:100, y:100, flag:"role1"}, {x:150, y:100, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}, {con:300, heros:[{x:1800, y:20, flag:"role1"}, {x:1900, y:20, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}]; StageData.sreenline2 = 200; StageData.stage2 = [{x:5, y:373}, {x:0, y:219}, {x:7, y:227}, {x:81, y:215}, {x:155, y:267}, {x:163, y:231}, {x:133, y:189}, {x:151, y:163}, {x:223, y:225}, {x:241, y:229}, {x:259, y:187}, {x:279, y:121}, {x:267, y:73}, {x:293, y:55}, {x:357, y:199}, {x:425, y:249}, {x:465, y:181}, {x:539, y:213}, {x:553, y:229}, {x:653, y:223}, {x:689, y:169}, {x:671, y:87}, {x:783, y:69}, {x:767, y:185}, {x:813, y:261}, {x:873, y:251}, {x:919, y:171}, {x:957, y:187}, {x:987, y:181}, {x:987, y:153}, {x:1081, y:137}, {x:1213, y:201}, {x:1253, y:181}, {x:1285, y:195}, {x:1295, y:133}, {x:1341, y:111}, {x:1405, y:175}, {x:1431, y:185}, {x:1459, y:141}, {x:1469, y:77}, {x:1513, y:97}, {x:1535, y:89}, {x:1577, y:203}, {x:1551, y:231}, {x:1581, y:241}, {x:1641, y:203}, {x:1793, y:183}, {x:1819, y:197}, {x:1833, y:161}, {x:1855, y:161}, {x:1911, y:27}, {x:1979, y:65}]; StageData.camps3 = [{con:300, heros:[{x:100, y:100, flag:"role1"}, {x:150, y:100, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}, {con:300, heros:[{x:1800, y:20, flag:"role1"}, {x:1900, y:20, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}]; StageData.sreenline3 = 200; StageData.stage3 = [{x:0, y:206}, {x:45, y:206}, {x:157, y:256}, {x:265, y:226}, {x:251, y:188}, {x:233, y:124}, {x:443, y:162}, {x:495, y:218}, {x:537, y:188}, {x:645, y:196}, {x:667, y:230}, {x:737, y:240}, {x:755, y:202}, {x:811, y:200}, {x:839, y:212}, {x:909, y:208}, {x:919, y:114}, {x:985, y:114}, {x:987, y:34}, {x:1039, y:4}, {x:1083, y:48}, {x:1093, y:120}, {x:1197, y:228}, {x:1203, y:166}, {x:1331, y:140}, {x:1339, y:164}, {x:1395, y:156}, {x:1433, y:168}, {x:1493, y:158}, {x:1507, y:234}, {x:1579, y:248}, {x:1603, y:208}, {x:1577, y:148}, {x:1597, y:126}, {x:1681, y:236}, {x:1795, y:184}, {x:1871, y:226}, {x:1931, y:34}, {x:1959, y:48}, {x:1983, y:184}, {x:1995, y:198}]; StageData.camps4 = [{con:300, heros:[{x:100, y:100, flag:"role1"}, {x:150, y:100, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}, {con:300, heros:[{x:1800, y:20, flag:"role1"}, {x:1900, y:20, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}]; StageData.sreenline4 = 200; StageData.stage4 = [{x:0, y:206}, {x:45, y:206}, {x:157, y:256}, {x:265, y:226}, {x:251, y:188}, {x:233, y:124}, {x:443, y:162}, {x:495, y:218}, {x:537, y:188}, {x:645, y:196}, {x:667, y:230}, {x:737, y:240}, {x:755, y:202}, {x:811, y:200}, {x:839, y:212}, {x:909, y:208}, {x:919, y:114}, {x:985, y:114}, {x:987, y:34}, {x:1039, y:4}, {x:1083, y:48}, {x:1093, y:120}, {x:1197, y:228}, {x:1203, y:166}, {x:1331, y:140}, {x:1339, y:164}, {x:1395, y:156}, {x:1433, y:168}, {x:1493, y:158}, {x:1507, y:234}, {x:1579, y:248}, {x:1603, y:208}, {x:1577, y:148}, {x:1597, y:126}, {x:1681, y:236}, {x:1795, y:184}, {x:1871, y:226}, {x:1931, y:34}, {x:1959, y:48}, {x:1983, y:184}, {x:1995, y:198}]; StageData.camps5 = [{con:300, heros:[{x:100, y:100, flag:"role1"}, {x:150, y:100, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}, {con:300, heros:[{x:1800, y:20, flag:"role1"}, {x:1900, y:20, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}]; StageData.sreenline5 = 200; StageData.stage5 = [{x:-3, y:257}, {x:237, y:285}, {x:303, y:245}, {x:323, y:223}, {x:295, y:199}, {x:321, y:155}, {x:289, y:125}, {x:299, y:109}, {x:261, y:65}, {x:311, y:91}, {x:343, y:71}, {x:331, y:99}, {x:489, y:211}, {x:509, y:161}, {x:553, y:151}, {x:593, y:145}, {x:613, y:109}, {x:637, y:117}, {x:625, y:179}, {x:637, y:191}, {x:681, y:189}, {x:725, y:109}, {x:775, y:91}, {x:813, y:167}, {x:913, y:145}, {x:961, y:213}, {x:1071, y:67}, {x:1093, y:91}, {x:1071, y:141}, {x:1093, y:189}, {x:1123, y:159}, {x:1177, y:167}, {x:1183, y:129}, {x:1211, y:97}, {x:1251, y:117}, {x:1259, y:139}, {x:1287, y:133}, {x:1319, y:57}, {x:1375, y:29}, {x:1441, y:97}, {x:1441, y:155}, {x:1457, y:159}, {x:1443, y:221}, {x:1491, y:219}, {x:1505, y:207}, {x:1493, y:185}, {x:1549, y:171}, {x:1553, y:141}, {x:1581, y:135}, {x:1629, y:273}, {x:1671, y:227}, {x:1719, y:231}, {x:1723, y:253}, {x:1767, y:269}, {x:1889, y:183}, {x:1905, y:193}, {x:1999, y:123}]; StageData.camps6 = [{con:300, heros:[{x:100, y:100, flag:"role1"}, {x:150, y:100, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}, {con:300, heros:[{x:1800, y:20, flag:"role1"}, {x:1900, y:20, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}]; StageData.sreenline6 = 200; StageData.stage6 = [{x:-3, y:257}, {x:237, y:285}, {x:303, y:245}, {x:323, y:223}, {x:295, y:199}, {x:321, y:155}, {x:289, y:125}, {x:299, y:109}, {x:261, y:65}, {x:311, y:91}, {x:343, y:71}, {x:331, y:99}, {x:489, y:211}, {x:509, y:161}, {x:553, y:151}, {x:593, y:145}, {x:613, y:109}, {x:637, y:117}, {x:625, y:179}, {x:637, y:191}, {x:681, y:189}, {x:725, y:109}, {x:775, y:91}, {x:813, y:167}, {x:913, y:145}, {x:961, y:213}, {x:1071, y:67}, {x:1093, y:91}, {x:1071, y:141}, {x:1093, y:189}, {x:1123, y:159}, {x:1177, y:167}, {x:1183, y:129}, {x:1211, y:97}, {x:1251, y:117}, {x:1259, y:139}, {x:1287, y:133}, {x:1319, y:57}, {x:1375, y:29}, {x:1441, y:97}, {x:1441, y:155}, {x:1457, y:159}, {x:1443, y:221}, {x:1491, y:219}, {x:1505, y:207}, {x:1493, y:185}, {x:1549, y:171}, {x:1553, y:141}, {x:1581, y:135}, {x:1629, y:273}, {x:1671, y:227}, {x:1719, y:231}, {x:1723, y:253}, {x:1767, y:269}, {x:1889, y:183}, {x:1905, y:193}, {x:1999, y:123}]; StageData.camps7 = [{con:300, heros:[{x:100, y:100, flag:"role1"}, {x:150, y:100, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}, {con:300, heros:[{x:1800, y:20, flag:"role1"}, {x:1900, y:20, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}]; StageData.sreenline7 = 200; StageData.stage7 = [{x:-79, y:167}, {x:15, y:319}, {x:129, y:317}, {x:175, y:287}, {x:139, y:225}, {x:209, y:97}, {x:289, y:51}, {x:255, y:211}, {x:285, y:197}, {x:333, y:137}, {x:437, y:139}, {x:459, y:201}, {x:523, y:163}, {x:573, y:161}, {x:621, y:127}, {x:685, y:125}, {x:727, y:93}, {x:877, y:185}, {x:881, y:149}, {x:853, y:77}, {x:901, y:69}, {x:981, y:157}, {x:1057, y:127}, {x:1125, y:131}, {x:1165, y:195}, {x:1189, y:165}, {x:1253, y:133}, {x:1229, y:45}, {x:1375, y:-29}, {x:1427, y:157}, {x:1475, y:177}, {x:1513, y:93}, {x:1651, y:147}, {x:1637, y:243}, {x:1693, y:259}, {x:1765, y:255}, {x:1821, y:219}, {x:1819, y:151}, {x:1905, y:123}, {x:1951, y:61}, {x:2067, y:109}]; StageData.camps8 = [{con:300, heros:[{x:100, y:100, flag:"role1"}, {x:150, y:100, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}, {con:300, heros:[{x:1800, y:20, flag:"role1"}, {x:1900, y:20, flag:"role1"}], adaptor:"default2", weapons:{dbAttack:200, dabianAttack:300, cakeAttack:50, keleAttack:10, pbAttack:5}}]; StageData.sreenline8 = 200; StageData.stage8 = [{x:-79, y:167}, {x:15, y:319}, {x:129, y:317}, {x:175, y:287}, {x:139, y:225}, {x:209, y:97}, {x:289, y:51}, {x:255, y:211}, {x:285, y:197}, {x:333, y:137}, {x:437, y:139}, {x:459, y:201}, {x:523, y:163}, {x:573, y:161}, {x:621, y:127}, {x:685, y:125}, {x:727, y:93}, {x:877, y:185}, {x:881, y:149}, {x:853, y:77}, {x:901, y:69}, {x:981, y:157}, {x:1057, y:127}, {x:1125, y:131}, {x:1165, y:195}, {x:1189, y:165}, {x:1253, y:133}, {x:1229, y:45}, {x:1375, y:-29}, {x:1427, y:157}, {x:1475, y:177}, {x:1513, y:93}, {x:1651, y:147}, {x:1637, y:243}, {x:1693, y:259}, {x:1765, y:255}, {x:1821, y:219}, {x:1819, y:151}, {x:1905, y:123}, {x:1951, y:61}, {x:2067, y:109}]; var i = 1; while (i <= 8) { for (var a in StageData["stage" + i]) { StageData["stage" + i][a].y = StageData["stage" + i][a].y + 200; } i++; }
Instance of Symbol 110 MovieClip in Frame 2
on (press) { this.play(); }
Frame 3
_root.gotoAndStop("menu"); var clickSound = new Sound(); clickSound.attachSound("clickSound");
Instance of Symbol 437 MovieClip in Frame 4
on (press) { if (this._currentframe == 1) { Game.currentGame.setStop(true); this.nextFrame(); } else { Game.currentGame.setStop(false); this.prevFrame(); } }
Frame 10
function gotoChooseMenu(_playerNumber) { _root.unlock = false; if (_playerNumber == 2) { _playerNumber = 2; nexPlayerFlag = 2; controlObject = [true, true]; _root.unlock = true; } playerNumber = _playerNumber; _root.gotoAndStop("chooseRole"); } stop(); Game.currentGame.clearAll(); var playerNumber = 2; var stageIndex = 1; var nowSelecting = 1; var nexPlayerFlag = 3; var controlObject = [true, false]; var s = new Sound(); s.attachSound("stage1"); s.start(0, 999999);
Frame 20
function onSelected(_who) { if (selectedManOrder[playerOrders[_who]] == nowSelecting) { selectedManOrder[playerOrders[_who]] = -1; } else if ((selectedManOrder[playerOrders[_who]] == -1) && (totalSelectedNumber() < 2)) { selectedManOrder[playerOrders[_who]] = nowSelecting; } updateFlags(); } function totalSelectedNumber() { var _local1 = 0; for (var _local2 in selectedManOrder) { if (selectedManOrder[_local2] == nowSelecting) { _local1++; } } return(_local1); } function updateFlags() { var _local2 = totalSelectedNumber() == 2; if (_local2) { for (var _local3 in selectedManOrder) { if (selectedManOrder[_local3] != nowSelecting) { selectedManOrder[_local3] = nexPlayerFlag; } } startGame._visible = true; } else { for (var _local3 in selectedManOrder) { if (selectedManOrder[_local3] != nowSelecting) { selectedManOrder[_local3] = -1; } } startGame._visible = false; } for (var _local3 in selectedManOrder) { if (_local2 && (selectedManOrder[_local3] != nowSelecting)) { this["r" + (Number(_local3) + 1)].filters = lujing; } else { this["r" + (Number(_local3) + 1)].filters = []; } if (selectedManOrder[_local3] != -1) { this["p" + (Number(_local3) + 1)].gotoAndStop(selectedManOrder[_local3] + 1); } else { this["p" + (Number(_local3) + 1)].gotoAndStop(1); } } if (!unlock) { this.r1.filters = lujing; } } function initForEngine() { var _local2 = [[], [], [], []]; for (var _local3 in selectedManOrder) { _local2[selectedManOrder[_local3]].push("role" + (Number(_local3) + 1)); } i = 1; while (StageData["camps" + i]) { var _local1 = StageData["camps" + i]; if (playerNumber == 2) { _local1[0].heros[0].flag = _local2[1][0]; _local1[0].heros[1].flag = _local2[1][1]; _local1[1].heros[0].flag = _local2[2][0]; _local1[1].heros[1].flag = _local2[2][1]; } else if (playerNumber == 1) { _local1[0].heros[0].flag = _local2[1][0]; _local1[0].heros[1].flag = _local2[1][1]; _local1[1].heros[0].flag = _local2[3][0]; _local1[1].heros[1].flag = _local2[3][1]; } i++; } } var playerOrders = {cs:0, ball:1, hip:2, gf:3}; var lujing = r1.filters; var selectedManOrder = [-1, -1, -1, -1]; if (unlock) { r1.filters = []; } locker._visible = !unlock; startGame._visible = false; player1.onPress = function () { playerNumberEnter(1); }; player2.onPress = function () { playerNumberEnter(2); }; nextPlayer.onPress = function () { if (totalSelectedNumber() < 2) { return(undefined); } if (nowSelecting == 1) { nowSelecting++; for (var _local1 in selectedManOrder) { if (selectedManOrder[_local1] == -1) { selectedManOrder[_local1] = nowSelecting; } } updateFlags(); } else { initForEngine(); gotoAndStop ("start"); } }; r1.onRollOut = (r1.onReleaseOutside = (r2.onRollOut = (r2.onReleaseOutside = (r3.onRollOut = (r3.onReleaseOutside = (r4.onRollOut = (r4.onReleaseOutside = function () { _root.warlogo._visible = true; }))))))); r1.onRollOver = function () { var _local2 = new Sound(); _local2.attachSound("srole1"); _local2.start(0, 1); _root.warlogo._visible = false; }; r1.onPress = function () { if (unlock) { onSelected("cs"); } }; r2.onRollOver = function () { var _local2 = new Sound(); _local2.attachSound("srole2"); _local2.start(0, 1); _root.warlogo._visible = false; }; r2.onPress = function () { onSelected("ball"); }; r3.onRollOver = function () { var _local2 = new Sound(); _local2.attachSound("srole3"); _local2.start(0, 1); _root.warlogo._visible = false; }; r3.onPress = function () { onSelected("hip"); }; r4.onRollOver = function () { var _local2 = new Sound(); _local2.attachSound("srole4"); _local2.start(0, 1); _root.warlogo._visible = false; }; r4.onPress = function () { trace(1111111111); onSelected("gf"); }; r45.onPress = function () { trace(22222222222222); };
Frame 29
stopAllSounds(); stageIndex = Number(stageIndex); _root.miniMap.gotoAndStop(stageIndex + 1); Game.init(content_mc, stageIndex, _root.controlObject, [true, true]); if (playerNumber == 1) { m2._visible = false; mms._visible = false; mms2._visible = false; } var mySound = new Sound(); if (stageIndex <= 2) { mySound.attachSound("stage1"); } else if (stageIndex <= 4) { mySound.attachSound("stage2"); } else if (stageIndex <= 6) { mySound.attachSound("stage3"); } else if (stageIndex <= 8) { mySound.attachSound("stage4"); } mySound.start(0, 99999); Player.POWER_SHOWER = _root.power_show; PlayerSystem.Camps[1].p = p1; PlayerSystem.Camps[1].c = m1; PlayerSystem.Camps[0].p = p2; PlayerSystem.Camps[0].c = m2; p1.gotoAndStop(PlayerSystem.Camps[1].heros[0].m_mcflag); p2.gotoAndStop(PlayerSystem.Camps[0].heros[0].m_mcflag); miniMap.onEnterFrame = function () { miniMap.role1._visible = false; miniMap.role2._visible = false; miniMap.role3._visible = false; miniMap.role4._visible = false; for (var _local1 in Player.players) { miniMap[Player.players[_local1].m_mcflag]._visible = true; miniMap[Player.players[_local1].m_mcflag]._x = Player.players[_local1].x / 10; miniMap[Player.players[_local1].m_mcflag]._y = (Player.players[_local1].y / 10) - 10; } }; _root.bsingmc = ""; _root.bsingmc2 = ""; _root.bsOver = function () { _root.bsingmc._visible = true; _root.bsingmc = ""; }; for (var a in Player.players) { Player.players[a].m_owermc.cur._visible = false; }
Instance of Symbol 1575 MovieClip in Frame 29
on (press) { _root.gotoAndStop("buy"); }
Frame 35
function nextPlayer() { playerIndex++; if (playerIndex < _root.playerNumber) { update(); } else { _root.gotoAndStop("start"); } } function update() { playerFlag.gotoAndStop(playerIndex + 1); coin_txt.text = objects[playerIndex].coins; att_txt.text = playerObjects[playerIndex].att; def_txt.text = playerObjects[playerIndex].def; attCost_txt.text = objects[playerIndex].attcost; defCost_txt.text = objects[playerIndex].defcost; attEffect_txt.text = ("Attack Add " + Math.round(attper * 100)) + "%"; defEffect_txt.text = ("Defence Add " + Math.round(defper * 100)) + "%"; } function saveObject(_index) { var _local1 = new Object(); _local1.attper = attper; _local1.defper = defper; _local1.coins = coins; _local1.costper = costper; _local1.attcost = attcost; _local1.defcost = defcost; objects[_index] = _local1; } function userCoin(_cost) { if (objects[playerIndex].coins >= _cost) { objects[playerIndex].coins = objects[playerIndex].coins - _cost; return(true); } return(false); } playerIndex = 0; if (objects == undefined) { attper = 0.1; defper = 0.1; coins = 200; costper = 0.1; attcost = 20; defcost = 20; objects = [{}, {}, {}]; playerObjects = [{att:100, def:50, weapons:{nomalAttack:-1}}, {att:100, def:50, weapons:{nomalAttack:-1}}, {att:100, def:50, weapons:{nomalAttack:-1}}]; saveObject(0); saveObject(1); saveObject(2); } else { playerObjects[playerIndex] = Player.userPlayer.saveObject(); } attup_btn.onPress = function () { if (userCoin(objects[playerIndex].attcost)) { playerObjects[playerIndex].att = playerObjects[playerIndex].att + Math.round(playerObjects[playerIndex].att * objects[playerIndex].attper); objects[playerIndex].attper = objects[playerIndex].attper - 0.01; objects[playerIndex].attcost = objects[playerIndex].attcost + Math.round(objects[playerIndex].attcost * objects[playerIndex].costper); update(); } }; defup_btn.onPress = function () { if (userCoin(objects[playerIndex].defcost)) { playerObjects[playerIndex].def = playerObjects[playerIndex].def + Math.round(playerObjects[playerIndex].att * objects[playerIndex].defper); objects[playerIndex].defper = objects[playerIndex].defper - 0.01; objects[playerIndex].defcost = objects[playerIndex].defcost + Math.round(objects[playerIndex].defcost * objects[playerIndex].costper); update(); } }; ok_btn.onPress = function () { nextPlayer(); }; update();
Instance of Symbol 1575 MovieClip in Frame 35
on (press) { _root.gotoAndStop("start"); }
Frame 42
Game.currentGame.clearAll(); stopAllSounds(); var s = new Sound(); s.attachSound("gameoversound"); s.start(0, 99999);
Frame 51
Game.currentGame.clearAll(); stageIndex++; stopAllSounds(); trace("====================================================================="); trace(_root.winneris); trace(winmc); winmc.gotoAndStop(_root.winneris); var ssssss = new Sound(); ssssss.attachSound("nextLevel"); ssssss.start(0, 99999);
Frame 62
winmc.gotoAndStop(winneris); Game.currentGame.clearAll(); stopAllSounds(); unlock = true; var ssssss = new Sound(); ssssss.attachSound("nextLevel"); ssssss.start(0, 99999);
Frame 75
gotoAndStop ("menu");
Symbol 10 MovieClip Frame 1
stop();
Symbol 51 MovieClip Frame 11
_global.Micelanious.Replace(); stop();
Symbol 52 MovieClip Frame 1
this._visible = false; stop();
Symbol 52 MovieClip Frame 2
_global.Sounds.PlayASound("Splash");
Symbol 52 MovieClip Frame 11
_global.Micelanious.stopWater();
Symbol 59 MovieClip Frame 1
this._visible = false;
Symbol 60 MovieClip [cs_Blik_Gun01] Frame 1
#initclip 53 Object.registerClass("cs_Blik_Gun01", WeaponShot); #endinitclip stop();
Symbol 60 MovieClip [cs_Blik_Gun01] Frame 2
play();
Symbol 60 MovieClip [cs_Blik_Gun01] Frame 15
_global.Sounds.PlayASound("Pistolet");
Symbol 60 MovieClip [cs_Blik_Gun01] Frame 75
_global.Micelanious.ittedWater(); splash._visible = false;
Symbol 104 Button
on (press) { getURL ("http://sillybull.com", "_blank"); }
Symbol 105 MovieClip Frame 1
Symbol 1914 MovieClip [__Packages.Skills.Attack] Frame 0
class Skills.Attack { var m_adaptor, controlPlayer, controlCamp; function Attack (_a) { m_adaptor = _a; controlPlayer = m_adaptor.controlPlayer; controlCamp = m_adaptor.controlCamp; trace("controlCamp:" + controlCamp.initObject); } function setPlayerIn(_b) { Game.currentGame.checkScreenMove = _b; } }
Symbol 1915 MovieClip [__Packages.Game] Frame 0
class Game { static var currentSS, currentGame; var _owner, _worldMc, engine, onAroundStopEvent, _map, returnControl, screenControl; function Game (mc) { clearAll(); initScreenControl(mc._parent); com.HelloAS.util.TimeLine.removeAllListener(); _owner = mc; _worldMc = _owner.world; org.cove.flade.DynamicsEngine.worldContainer = _worldMc; engine = new org.cove.flade.DynamicsEngine(); engine.setDamping(1); engine.setGravity(0, 0.5); engine.setSurfaceBounce(0); engine.setSurfaceFriction(1); _worldMc.onEnterFrame = mx.utils.Delegate.create(this, run); onAroundStopEvent = mx.utils.Delegate.create(this, onAroundStop); currentSS = new SkillSelecter(mc._parent); var _local2 = 0; while (_local2 < SkillSelecter.ALL_SKILLS.length) { currentSS.addSkill(SkillSelecter.ALL_SKILLS[_local2]); _local2++; } } function setStop(_b) { isStop = _b; com.HelloAS.util.TimeLine.isStop = _b; if (_b) { for (var _local2 in tweens) { tweens[_local2].stop(); } } else { for (var _local2 in tweens) { tweens[_local2].resume(); } } } function clearAll() { Map.clear(); Player.clear(); ball.clear(); PlayerSystem.clear(); currentSS.clear(); } static function init(mc, stageIndex, controlPlayers, allPlayers) { initAdaptor(); currentGame = new Game(mc); currentGame._map = currentGame.load(stageIndex, stageIndex); PlayerSystem.initStagePlayer(currentGame, stageIndex, controlPlayers, allPlayers); trace("currentGame._map.lookAround:" + currentGame._map.lookAround); new com.HelloAS.util.setTimeOut(currentGame._map.lookAround, 1000, currentGame._map); currentGame._map.addEventListener(Map.MAP_AROUND_STOP, currentGame.onAroundStopEvent); } static function initAdaptor() { new DefaultAdaptor(); new DefaultAdaptor2(); } function onAroundStop() { _map.removeEventListener(Map.MAP_AROUND_STOP, currentGame.onAroundStopEvent); PlayerSystem.startNextAttack(); } function load(stageIndex, game, player) { return(new Map(stageIndex, engine, _owner)); } function initScreenControl(mc) { mc.lControl._sx = -SCREEN_MOVE_SPEED; mc.lControl._sy = 0; mc.rControl._sx = SCREEN_MOVE_SPEED; mc.rControl._sy = 0; mc.uControl._sx = 0; mc.uControl._sy = -SCREEN_MOVE_SPEED; mc.dControl._sx = 0; mc.dControl._sy = SCREEN_MOVE_SPEED; returnControl = mc.pControl; screenControl = [mc.lControl, mc.rControl, mc.uControl, mc.dControl]; } function addPlayer(x, y, w, h, faceFlag, isai) { var _local4 = _owner.attachMovie(faceFlag, "player_" + _owner.getNextHighestDepth(), _owner.getNextHighestDepth()); var _local3 = new org.cove.flade.primitives.RectangleParticle(x, y, w, h); engine.addPrimitive(_local3); var _local2 = Player.init(_local4, isai, faceFlag); _local2.linkParticle(_local3); if (x > 1000) { _local2.changeSide("left"); } return(_local2); } function run() { if (isStop) { setStop(true); return(undefined); } engine.timeStep(); engine.paintSurfaces(); engine.paintPrimitives(); if (ball.currentBall != undefined) { _map.render(ball.currentBall.curr.x, ball.currentBall.curr.y); } else if (checkScreenMove) { if (returnControl.hitTest(_root._xmouse, _root._ymouse, true)) { _map.render(Player.currentPlayer.x + ((Map.currentPoint.x - Player.currentPlayer.x) * 0.2), Player.currentPlayer.y + ((Map.currentPoint.y - Player.currentPlayer.y) * 0.2)); return(undefined); } for (var _local7 in screenControl) { if (screenControl[_local7].hitTest(_root._xmouse, _root._ymouse, true)) { _map.render(Map.currentPoint.x + screenControl[_local7]._sx, Map.currentPoint.y + screenControl[_local7]._sy); break; } } } if (checkPlayerRepeat) { for (var _local7 in Player.players) { var _local4 = Player.players[_local7].m_p; for (var _local6 in Player.players) { if (_local7 != _local6) { var _local3 = Player.players[_local6].m_p; if ((Math.abs(_local4.curr.x - _local3.curr.x) < (((_local4.width + _local3.width) / 2) + 20)) && (Math.abs(_local4.curr.y - _local3.curr.y) < ((_local4.height + _local3.height) / 2))) { var _local5 = (((_local4.width + _local3.width) / 2) - Math.abs(_local4.curr.x - _local3.curr.x)) + 20; if (_local4 == Player.currentPlayer.m_p) { if (_local4.curr.x < _local3.curr.x) { _local4.curr.x = _local4.curr.x - _local5; _local4.prev.x = _local4.prev.x - _local5; } else { _local4.curr.x = _local4.curr.x + _local5; _local4.prev.x = _local4.prev.x + _local5; } } else if (_local3 == Player.currentPlayer.m_p) { if (_local4.curr.x < _local3.curr.x) { _local3.curr.x = _local3.curr.x + _local5; _local3.prev.x = _local3.prev.x + _local5; } else { _local3.curr.x = _local3.curr.x - _local5; _local3.prev.x = _local3.prev.x - _local5; } } else { trace("here"); } } } } } } } static var SCREEN_MOVE_SPEED = 10; static var tweens = []; var checkScreenMove = true; var isStop = false; static var checkPlayerRepeat = true; }
Symbol 1916 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 1917 MovieClip [__Packages.SkillSelecter] Frame 0
class SkillSelecter extends mx.events.EventDispatcher { var m_owner, m_skills; function SkillSelecter (_mc) { super(); m_owner = _mc.createEmptyMovieClip("SkillBar" + _mc.getNextHighestDepth(), _mc.getNextHighestDepth()); m_skills = new Array(); } static function AddSkillInList(_skill) { ALL_SKILLS.push(_skill); } function clear() { m_owner.removeMovieClip(); } function removeAllSkill() { for (var _local2 in m_owner) { m_owner[_local2].removeMovieClip(); } m_skills = new Array(); render(); } function addSkills(ss) { var _local2 = 0; while (_local2 < ss.length) { addSkill(ss[_local2]); _local2++; } } function addSkill(s) { m_skills.push(s); render(); } function delSkill(s) { for (var _local3 in m_skills) { if (m_skills[_local3] == s) { m_skills.splice(_local3, 1); return(undefined); } } } function updateWeapons(_obj) { if (SHOW_NUMER) { for (var _local3 in m_skills) { m_skills[_local3].m_owner.counter.num = ((_obj[m_skills[_local3].name] == undefined) ? 0 : (_obj[m_skills[_local3].name])); } } } function render() { for (var _local8 in m_skills) { var _local2 = m_owner.attachMovie(m_skills[_local8].flag, m_skills[_local8].name, Number(_local8)); _local2._x = (EACH_BOX_WIDTH * Number(_local8)) + START_X; _local2._y = START_Y; m_skills[_local8].setMC(_local2); _local2.index = _local8; _local2.name = m_skills[_local8].name; _local2.price = m_skills[_local8].price; _local2.ON_CLICK_SKILL = ON_CLICK_SKILL; var _this = this; _local2.onRollOver = function () { var _local1 = new Sound(); _local1.attachSound("clicksound"); }; _local2.onPress = function () { if (SkillSelecter.SHOW_NUMER && ((int(_this.m_skills[this.index].m_owner.counter.num) <= 0) || (!_this.enabled))) { return(undefined); } _this.dispatchEvent({type:SkillSelecter.ON_CLICK_SKILL, index:this.index, name:this.name, price:this.price}); }; if (SHOW_MONEY) { var _local3 = m_owner.attachMovie(SHOW_MONEY, "mm" + _local8, Number(_local8) + 100); _local3._y = _local2._height + START_Y; _local3._x = (EACH_BOX_WIDTH * Number(_local8)) + START_X; _local3.num = ((m_skills[_local8].price == undefined) ? 0 : (m_skills[_local8].price)); _local2.counter = _local3; } else if (SHOW_NUMER) { var _local3 = m_owner.attachMovie(SHOW_NUMER, "mm" + _local8, Number(_local8) + 100); _local3._y = _local2._height + START_Y; _local3._x = (EACH_BOX_WIDTH * Number(_local8)) + START_X; _local3.num = ((m_skills[_local8].num == undefined) ? 0 : (m_skills[_local8].num)); _local2.counter = _local3; } } } static var ON_CLICK_SKILL = "on_use_skill"; static var START_X = 0; static var START_Y = 0; static var EACH_BOX_WIDTH = 50; static var SHOW_MONEY = false; static var SHOW_NUMER = false; static var ALL_SKILLS = new Array(); var enabled = true; }
Symbol 1918 MovieClip [__Packages.Skill] Frame 0
class Skill { var flag, name, price, constantClass, m_owner; function Skill (_n, _f, _p, _c) { flag = _f; name = _n; price = _p; constantClass = _c; } function setMC(_mc) { m_owner = _mc; } }
Symbol 1919 MovieClip [__Packages.com.HelloAS.util.TimeLine] Frame 0
class com.HelloAS.util.TimeLine { function TimeLine () { } static function init(_mc) { if (_mc) { m_timeLine = _mc; } m_timeLine.onEnterFrame = function () { if (com.HelloAS.util.TimeLine.isStop) { return(undefined); } com.HelloAS.util.TimeLine.dispater.dispatchEvent({type:com.HelloAS.util.TimeLine.ENTER_FRAME}); }; } static function removeAllListener() { dispater = new mx.events.EventDispatcher(); } static function addEventListener(event, listener) { dispater.addEventListener(event, listener); } static function removeEventListener(event, listener) { dispater.removeEventListener(event, listener); } static var ENTER_FRAME = "enter_frame"; static var isStop = false; static var m_timeLine = _root; static var dispater = new mx.events.EventDispatcher(); }
Symbol 1920 MovieClip [__Packages.org.cove.flade.DynamicsEngine] Frame 0
class org.cove.flade.DynamicsEngine { var primitives, surfaces, constraints, gravity, coeffRest, coeffFric, coeffDamp; function DynamicsEngine () { primitives = new Array(); surfaces = new Array(); constraints = new Array(); gravity = new org.cove.flade.util.Vector(0, 1); coeffRest = 1.5; coeffFric = 0.01; coeffDamp = 0.99; } function addPrimitive(p) { primitives.push(p); } function removePrimitive(p) { for (var _local2 in primitives) { if (primitives[_local2] == p) { primitives.splice(_local2, 1); } } } function addSurface(s) { surfaces.push(s); } function addConstraint(c) { constraints.push(c); } function paintSurfaces() { var _local2 = 0; while (_local2 < surfaces.length) { surfaces[_local2].paint(); _local2++; } } function paintPrimitives() { var _local2 = 0; while (_local2 < primitives.length) { primitives[_local2].paint(); _local2++; } } function paintConstraints() { var _local2 = 0; while (_local2 < constraints.length) { constraints[_local2].paint(); _local2++; } } function timeStep() { verlet(); satisfyConstraints(); checkCollisions(); } function setSurfaceBounce(kfr) { coeffRest = 1 + kfr; } function setSurfaceFriction(f) { coeffFric = f; } function setDamping(d) { coeffDamp = d; } function setGravity(gx, gy) { gravity.x = gx; gravity.y = gy; } function verlet() { var _local2 = 0; while (_local2 < primitives.length) { primitives[_local2].verlet(this); _local2++; } } function satisfyConstraints() { var _local2 = 0; while (_local2 < constraints.length) { constraints[_local2].resolve(); _local2++; } } function checkCollisions() { var _local4 = 0; while (_local4 < surfaces.length) { var _local3 = surfaces[_local4]; if (_local3.getActiveState()) { var _local2 = 0; while (_local2 < primitives.length) { primitives[_local2].checkCollision(_local3, this); _local2++; } } _local4++; } } static var worldContainer = _root; }
Symbol 1921 MovieClip [__Packages.org.cove.flade.util.Vector] Frame 0
class org.cove.flade.util.Vector { var x, y; function Vector (px, py) { x = px; y = py; } function setTo(px, py) { x = px; y = py; } function copy(v) { x = v.x; y = v.y; } function dot(v) { return((x * v.x) + (y * v.y)); } function cross(v) { return((x * v.y) - (y * v.x)); } function plus(v) { x = x + v.x; y = y + v.y; return(this); } function plusNew(v) { return(new org.cove.flade.util.Vector(x + v.x, y + v.y)); } function minus(v) { x = x - v.x; y = y - v.y; return(this); } function minusNew(v) { return(new org.cove.flade.util.Vector(x - v.x, y - v.y)); } function mult(s) { x = x * s; y = y * s; return(this); } function multNew(s) { return(new org.cove.flade.util.Vector(x * s, y * s)); } function distance(v) { var _local3 = x - v.x; var _local2 = y - v.y; return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } function normalize() { var _local2 = Math.sqrt((x * x) + (y * y)); x = x / _local2; y = y / _local2; return(this); } function magnitude() { return(Math.sqrt((x * x) + (y * y))); } function project(b) { var _local5 = dot(b); var _local4 = (b.x * b.x) + (b.y * b.y); var _local3 = new org.cove.flade.util.Vector(0, 0); _local3.x = (_local5 / _local4) * b.x; _local3.y = (_local5 / _local4) * b.y; return(_local3); } }
Symbol 1922 MovieClip [__Packages.org.cove.flade.primitives.Particle] Frame 0
class org.cove.flade.primitives.Particle extends mx.events.EventDispatcher { var init, curr, prev, temp, extents, bmin, bmax, mtd, isVisible, dmc, dispatchEvent; function Particle (posX, posY) { super(); init = new org.cove.flade.util.Vector(posX, posY); curr = new org.cove.flade.util.Vector(posX, posY); prev = new org.cove.flade.util.Vector(posX, posY); temp = new org.cove.flade.util.Vector(0, 0); extents = new org.cove.flade.util.Vector(0, 0); bmin = 0; bmax = 0; mtd = new org.cove.flade.util.Vector(0, 0); initializeContainer(); isVisible = true; } function initializeContainer() { var _local2 = org.cove.flade.DynamicsEngine.worldContainer.getNextHighestDepth(); var _local3 = "_" + _local2; dmc = org.cove.flade.DynamicsEngine.worldContainer.createEmptyMovieClip(_local3, _local2); } function setVisible(v) { isVisible = v; } function movex(_i) { prev.x = prev.x + _i; fall(); } function fall() { if (prev == curr) { prev = curr.multNew(1); } } function verlet(sysObj) { temp.x = curr.x; temp.y = curr.y; curr.x = curr.x + ((sysObj.coeffDamp * (curr.x - prev.x)) + sysObj.gravity.x); curr.y = curr.y + ((sysObj.coeffDamp * (curr.y - prev.y)) + sysObj.gravity.y); prev.x = temp.x; prev.y = temp.y; } function pin() { curr.x = init.x; curr.y = init.y; prev.x = init.x; prev.y = init.y; } function setPos(px, py) { curr.x = px; curr.y = py; prev.x = px; prev.y = py; } function getCardXProjection() { bmin = curr.x - extents.x; bmax = curr.x + extents.x; } function getCardYProjection() { bmin = curr.y - extents.y; bmax = curr.y + extents.y; } function getAxisProjection(axis) { var _local5 = new org.cove.flade.util.Vector(Math.abs(axis.x), Math.abs(axis.y)); var _local2 = curr.dot(axis); var _local3 = extents.dot(_local5); bmin = _local2 - _local3; bmax = _local2 + _local3; } function setMTD(depthX, depthY, depthN, surfNormal) { var _local4 = Math.abs(depthX); var _local3 = Math.abs(depthY); var _local2 = Math.abs(depthN); if ((_local4 < _local3) && (_local4 < _local2)) { mtd.setTo(depthX, 0); } else if ((_local3 < _local4) && (_local3 < _local2)) { mtd.setTo(0, depthY); } else if ((_local2 < _local4) && (_local2 < _local3)) { mtd = surfNormal.multNew(depthN); } } function setXYMTD(depthX, depthY) { var _local3 = Math.abs(depthX); var _local2 = Math.abs(depthY); if (_local3 < _local2) { mtd.setTo(depthX, 0); } else { mtd.setTo(0, depthY); } } function resolveCollision(normal, sysObj) { dispatchEvent({type:ON_COLLISION, ref:this}); var _local2 = curr.minusNew(prev); var _local3 = normal.dot(_local2); var _local9 = _local2.minusNew(normal.multNew(_local3)); var _local4 = _local9.multNew(sysObj.coeffFric); var _local6 = normal.multNew(_local3 * sysObj.coeffRest); var _local7 = _local6.plusNew(_local4); var _local8 = _local2.minusNew(_local7); curr.plus(mtd); prev = curr.minusNew(_local8); if (sysObj.coeffFric >= 1) { prev = curr; } if (Math.abs(prev.y - curr.y) < 0.1) { dispatchEvent({type:ON_HIT, ref:this}); } } function paint() { } function checkCollision(surface, sysObj) { } static var ON_COLLISION = "onCollision"; static var ON_HIT = "onHit"; }
Symbol 1923 MovieClip [__Packages.org.cove.flade.surfaces.Surface] Frame 0
interface org.cove.flade.surfaces.Surface { }
Symbol 1924 MovieClip [__Packages.org.cove.flade.primitives.CircleParticle] Frame 0
class org.cove.flade.primitives.CircleParticle extends org.cove.flade.primitives.Particle { var radius, contactRadius, extents, closestPoint, isVisible, dmc, curr; function CircleParticle (px, py, r) { super(px, py); radius = r; contactRadius = r; extents = new org.cove.flade.util.Vector(r, r); closestPoint = new org.cove.flade.util.Vector(0, 0); } function get width() { return(radius); } function get height() { return(radius); } function paint() { if (isVisible) { dmc.clear(); dmc.lineStyle(0, 6710886, 100); org.cove.flade.graphics.Graphics.paintCircle(dmc, curr.x, curr.y, radius); } } function checkCollision(surface, sysObj) { surface.resolveCircleCollision(this, sysObj); } }
Symbol 1925 MovieClip [__Packages.org.cove.flade.graphics.Graphics] Frame 0
class org.cove.flade.graphics.Graphics { function Graphics () { } static function paintLine(dmc, x0, y0, x1, y1) { dmc.moveTo(x0, y0); dmc.lineTo(x1, y1); } static function paintCircle(dmc, x, y, r) { var mtp8r = (0.414213562373095 * r); var msp4r = (0.707106781186547 * r); with (dmc) { beginFill(0); moveTo(x + r, y); curveTo(r + x, mtp8r + y, msp4r + x, msp4r + y); curveTo(mtp8r + x, r + y, x, r + y); curveTo((-mtp8r) + x, r + y, (-msp4r) + x, msp4r + y); curveTo((-r) + x, mtp8r + y, (-r) + x, y); curveTo((-r) + x, (-mtp8r) + y, (-msp4r) + x, (-msp4r) + y); curveTo((-mtp8r) + x, (-r) + y, x, (-r) + y); curveTo(mtp8r + x, (-r) + y, msp4r + x, (-msp4r) + y); curveTo(r + x, (-mtp8r) + y, r + x, y); endFill(); } } static function paintRectangle(dmc, x, y, w, h) { var w2 = (w / 2); var h2 = (h / 2); with (dmc) { beginFill(0); moveTo(x - w2, y - h2); lineTo(x + w2, y - h2); lineTo(x + w2, y + h2); lineTo(x - w2, y + h2); lineTo(x - w2, y - h2); endFill(); } } }
Symbol 1926 MovieClip [__Packages.org.cove.flade.primitives.RectangleParticle] Frame 0
class org.cove.flade.primitives.RectangleParticle extends org.cove.flade.primitives.Particle { var width, height, vertex, extents, isVisible, dmc, curr; function RectangleParticle (px, py, w, h) { super(px, py); width = w; height = h; vertex = new org.cove.flade.util.Vector(0, 0); extents = new org.cove.flade.util.Vector(w / 2, h / 2); } function get radius() { return(width); } function paint() { if (isVisible) { dmc.clear(); org.cove.flade.graphics.Graphics.paintRectangle(dmc, curr.x, curr.y, width, height); } } function checkCollision(surface, sysObj) { surface.resolveRectangleCollision(this, sysObj); } }
Symbol 1927 MovieClip [__Packages.org.cove.flade.constraints.Constraint] Frame 0
interface org.cove.flade.constraints.Constraint { }
Symbol 1928 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 1929 MovieClip [__Packages.Map] Frame 0
class Map extends mx.events.EventDispatcher { static var currentMap; var DC_DoLookAround, mapOwner, engine, lines, aipoints, sreenline, MaxLength, MaxHeight, MinLength, MinHeight, dispatchEvent; function Map (stageIndex, _engine, _owner) { super(); trace("Map is create"); DC_DoLookAround = mx.utils.Delegate.create(this, doLookAround); mapOwner = _owner; engine = _engine; lines = StageData["stage" + stageIndex]; aipoints = StageData["aipoints" + stageIndex]; sreenline = StageData["sreenline" + stageIndex]; _owner.attachMovie("map" + stageIndex, "map", stageIndex); var _local4 = lines.length; var _local3 = 0; while (_local3 < (_local4 - 1)) { engine.addSurface(new org.cove.flade.surfaces.LineSurface(lines[_local3].x, lines[_local3].y, lines[_local3 + 1].x, lines[_local3 + 1].y)); _local3++; } currentMap = this; MaxLength = length; MaxHeight = ((height > CAMARA_CENTER_Y) ? (height) : (CAMARA_CENTER_Y)); MinLength = CAMARA_CENTER_X; MinHeight = ((height < CAMARA_CENTER_Y) ? (height) : (CAMARA_CENTER_Y)); render(); } static function clear() { currentMap.mapOwner.map.removeMovieClip(); currentMap = undefined; } function get length() { var _local2 = 0; for (var _local3 in lines) { if (lines[_local3].x > _local2) { _local2 = lines[_local3].x; } } return(_local2 - CAMARA_CENTER_X); } function get height() { var _local2 = 0; for (var _local3 in lines) { if (lines[_local3].y > _local2) { _local2 = lines[_local3].y; } } return(_local2 - CAMARA_CENTER_Y); } function getPointsForm(x1, x2) { if (x1 > x2) { var _local6 = x2; x2 = x1; x1 = _local6; } var _local4 = new Array(); for (var _local5 in lines) { if ((lines[_local5].x > x1) && (lines[_local5].x < x2)) { trace(lines[_local5].y); _local4.push([lines[_local5].x, lines[_local5].y]); } } return(_local4); } function lookAround() { trace("lookAround"); com.HelloAS.util.TimeLine.addEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_DoLookAround); } function doLookAround() { if (currentPoint.x < MaxLength) { render(currentPoint.x + MAP_MOVE_SPEED, currentPoint.y); } else { com.HelloAS.util.TimeLine.removeEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_DoLookAround); dispatchEvent({type:MAP_AROUND_STOP}); dispatchEvent({type:MAP_STOP}); } } function checkInWord(dx, dy) { if (dx > (MaxLength + MinLength)) { return(false); } if (dx < 0) { return(false); } if (dy > (MaxHeight + MinHeight)) { return(false); } return(true); } function render(dx, dy, needTween) { if ((dx == undefined) || (dy == undefined)) { render(currentPoint.x, currentPoint.y); } else { if (dx > MaxLength) { dx = MaxLength; } else if (dx < MinLength) { dx = MinLength; } if (dy < MinHeight) { dy = MinHeight; } else if (dy > MaxHeight) { dy = MaxHeight; } var _local5 = CAMARA_CENTER_X - dx; var _local4 = CAMARA_CENTER_Y - dy; if (needTween) { new mx.transitions.Tween(mapOwner, "_x", mx.transitions.easing.Regular.easeOut, mapOwner._x, _local5, 1, true); new mx.transitions.Tween(mapOwner, "_y", mx.transitions.easing.Regular.easeOut, mapOwner._y, _local4, 1, true); } else { mapOwner._x = _local5; mapOwner._y = _local4; } currentPoint.x = dx; currentPoint.y = dy; } } function paintShotline(sx, sy, dx, dy) { var _local4 = new Array(); dy = -dy; while (checkInWord(sx, sy)) { dx = dx + engine.gravity.x; dy = dy + engine.gravity.y; sx = sx - dx; sy = sy + dy; mapOwner.lineTo(sx, sy); _local4 = _local4.concat(Player.checkPointHit(sx, sy)); } return(_local4); } static var CAMARA_CENTER_X = 275; static var CAMARA_CENTER_Y = 170; static var MAP_MOVE_SPEED = 20; static var MAP_AROUND_STOP = "map_around_stop"; static var MAP_STOP = "map_stop"; static var currentPoint = new flash.geom.Point(400, 400); }
Symbol 1930 MovieClip [__Packages.StageData] Frame 0
class StageData { function StageData () { } }
Symbol 1931 MovieClip [__Packages.org.cove.flade.surfaces.AbstractTile] Frame 0
class org.cove.flade.surfaces.AbstractTile { static var dispather; var center, verts, normal, isVisible, isActivated, dmc, minX, maxX, minY, maxY; function AbstractTile (cx, cy) { if (dispather == null) { dispather = new Object(); AsBroadcaster.initialize(dispather); } center = new org.cove.flade.util.Vector(cx, cy); verts = new Array(); normal = new org.cove.flade.util.Vector(0, 0); isVisible = true; isActivated = true; initializeContainer(); } function initializeContainer() { var _local2 = org.cove.flade.DynamicsEngine.worldContainer.getNextHighestDepth(); var _local3 = "_" + _local2; dmc = org.cove.flade.DynamicsEngine.worldContainer.createEmptyMovieClip(_local3, _local2); } function setVisible(v) { isVisible = v; } function setActiveState(a) { isActivated = a; } function getActiveState() { return(isActivated); } function createBoundingRect(rw, rh) { var _local2 = center.y - (rh / 2); var _local3 = center.y + (rh / 2); var _local5 = center.x - (rw / 2); var _local4 = center.x + (rw / 2); verts.push(new org.cove.flade.util.Vector(_local4, _local3)); verts.push(new org.cove.flade.util.Vector(_local4, _local2)); verts.push(new org.cove.flade.util.Vector(_local5, _local2)); verts.push(new org.cove.flade.util.Vector(_local5, _local3)); setCardProjections(); } function testIntervals(boxMin, boxMax, tileMin, tileMax) { if (boxMax < tileMin) { return(0); } if (tileMax < boxMin) { return(0); } var _local2 = tileMax - boxMin; var _local1 = tileMin - boxMax; if (Math.abs(_local2) < Math.abs(_local1)) { return(_local2); } return(_local1); } function setCardProjections() { getCardXProjection(); getCardYProjection(); } function getCardXProjection() { minX = verts[0].x; var _local2 = 1; while (_local2 < verts.length) { if (verts[_local2].x < minX) { minX = verts[_local2].x; } _local2++; } maxX = verts[0].x; _local2 = 1; while (_local2 < verts.length) { if (verts[_local2].x > maxX) { maxX = verts[_local2].x; } _local2++; } } function getCardYProjection() { minY = verts[0].y; var _local2 = 1; while (_local2 < verts.length) { if (verts[_local2].y < minY) { minY = verts[_local2].y; } _local2++; } maxY = verts[0].y; _local2 = 1; while (_local2 < verts.length) { if (verts[_local2].y > maxY) { maxY = verts[_local2].y; } _local2++; } } function onContact() { } }
Symbol 1932 MovieClip [__Packages.org.cove.flade.surfaces.LineSurface] Frame 0
class org.cove.flade.surfaces.LineSurface extends org.cove.flade.surfaces.AbstractTile implements org.cove.flade.surfaces.Surface { var p1, p2, collNormal, isVisible, dmc, onContact, faceNormal, collisionDepth, testIntervals, minY, maxY, minX, maxX, sideNormal, minS, maxS, minF, maxF, rise, run, sign, slope, invB, setCardProjections, p3, p4, verts; function LineSurface (p1x, p1y, p2x, p2y) { super(0, 0); p1 = new org.cove.flade.util.Vector(p1x, p1y); p2 = new org.cove.flade.util.Vector(p2x, p2y); calcFaceNormal(); collNormal = new org.cove.flade.util.Vector(0, 0); setCollisionDepth(30); } function paint() { if (isVisible) { dmc.clear(); dmc.lineStyle(0, 2237064, 100); org.cove.flade.graphics.Graphics.paintLine(dmc, p1.x, p1.y, p2.x, p2.y); } } function resolveCircleCollision(p, sysObj) { if (isCircleColliding(p)) { onContact(); p.resolveCollision(faceNormal, sysObj); } } function resolveRectangleCollision(p, sysObj) { if (isRectangleColliding(p)) { onContact(); p.resolveCollision(collNormal, sysObj); } } function setCollisionDepth(d) { collisionDepth = d; precalculate(); } function isCircleColliding(p) { findClosestPoint(p.curr, p.closestPoint); var _local3 = p.closestPoint.minusNew(p.curr); _local3.normalize(); if (inequality(p.curr)) { var _local5 = Math.abs(_local3.x); _local3.x = ((faceNormal.x < 0) ? (_local5) : (-_local5)); _local3.y = Math.abs(_local3.y); } var _local4 = p.curr.plusNew(_local3.mult(p.radius)); if (segmentInequality(_local4)) { if (_local4.distance(p.closestPoint) > collisionDepth) { return(false); } var _local7 = _local4.x - p.closestPoint.x; var _local6 = _local4.y - p.closestPoint.y; p.mtd.setTo(-_local7, -_local6); return(true); } return(false); } function isRectangleColliding(p) { p.getCardYProjection(); var _local7 = testIntervals(p.bmin, p.bmax, minY, maxY); if (_local7 == 0) { return(false); } p.getCardXProjection(); var _local8 = testIntervals(p.bmin, p.bmax, minX, maxX); if (_local8 == 0) { return(false); } p.getAxisProjection(sideNormal); var _local10 = testIntervals(p.bmin, p.bmax, minS, maxS); if (_local10 == 0) { return(false); } p.getAxisProjection(faceNormal); var _local9 = testIntervals(p.bmin, p.bmax, minF, maxF); if (_local9 == 0) { return(false); } var _local4 = Math.abs(_local8); var _local3 = Math.abs(_local7); var _local6 = Math.abs(_local10); var _local5 = Math.abs(_local9); if (((_local4 <= _local3) && (_local4 <= _local6)) && (_local4 <= _local5)) { p.mtd.setTo(_local8, 0); collNormal.setTo(p.mtd.x / _local4, 0); } else if (((_local3 <= _local4) && (_local3 <= _local6)) && (_local3 <= _local5)) { p.mtd.setTo(0, _local7); collNormal.setTo(0, p.mtd.y / _local3); } else if (((_local5 <= _local4) && (_local5 <= _local3)) && (_local5 <= _local6)) { p.mtd = faceNormal.multNew(_local9); collNormal.copy(faceNormal); } else if (((_local6 <= _local4) && (_local6 <= _local3)) && (_local6 <= _local5)) { p.mtd = sideNormal.multNew(_local10); collNormal.copy(sideNormal); } return(true); } function precalculate() { rise = p2.y - p1.y; run = p2.x - p1.x; sign = ((run >= 0) ? 1 : -1); slope = rise / run; invB = 1 / ((run * run) + (rise * rise)); createRectangle(); calcSideNormal(); setCardProjections(); setAxisProjections(); } function calcFaceNormal() { faceNormal = new org.cove.flade.util.Vector(0, 0); var _local3 = p2.x - p1.x; var _local2 = p2.y - p1.y; faceNormal.setTo(_local2, -_local3); faceNormal.normalize(); } function segmentInequality(toPoint) { var _local2 = findU(toPoint); var _local3 = inequality(toPoint); return(((_local2 >= 0) && (_local2 <= 1)) && (_local3)); } function inequality(toPoint) { var _local2 = ((slope * (toPoint.x - p1.x)) + (p1.y - toPoint.y)) * sign; return(_local2 <= 0); } function findClosestPoint(toPoint, returnVect) { var _local2 = findU(toPoint); if (_local2 <= 0) { returnVect.copy(p1); return(undefined); } if (_local2 >= 1) { returnVect.copy(p2); return(undefined); } var _local5 = p1.x + (_local2 * (p2.x - p1.x)); var _local4 = p1.y + (_local2 * (p2.y - p1.y)); returnVect.setTo(_local5, _local4); } function findU(p) { var _local2 = ((p.x - p1.x) * run) + ((p.y - p1.y) * rise); return(_local2 * invB); } function createRectangle() { var _local5 = p2.x + ((-faceNormal.x) * collisionDepth); var _local3 = p2.y + ((-faceNormal.y) * collisionDepth); var _local4 = p1.x + ((-faceNormal.x) * collisionDepth); var _local2 = p1.y + ((-faceNormal.y) * collisionDepth); p3 = new org.cove.flade.util.Vector(_local5, _local3); p4 = new org.cove.flade.util.Vector(_local4, _local2); verts.push(p1); verts.push(p2); verts.push(p3); verts.push(p4); } function setAxisProjections() { var _local2; minF = p2.dot(faceNormal); maxF = p3.dot(faceNormal); if (minF > maxF) { _local2 = minF; minF = maxF; maxF = _local2; } minS = p1.dot(sideNormal); maxS = p2.dot(sideNormal); if (minS > maxS) { _local2 = minS; minS = maxS; maxS = _local2; } } function calcSideNormal() { sideNormal = new org.cove.flade.util.Vector(0, 0); var _local3 = p3.x - p2.x; var _local2 = p3.y - p2.y; sideNormal.setTo(_local2, -_local3); sideNormal.normalize(); } }
Symbol 1933 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 1934 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 1935 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 1936 MovieClip [__Packages.mx.transitions.easing.Regular] Frame 0
class mx.transitions.easing.Regular { function Regular () { } static function easeIn(t, b, c, d) { t = t / d; return(((c * t) * t) + b); } static function easeOut(t, b, c, d) { t = t / d; return((((-c) * t) * (t - 2)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return((((c / 2) * t) * t) + b); } t--; return((((-c) / 2) * ((t * (t - 2)) - 1)) + b); } static var version = "1.1.0.52"; }
Symbol 1937 MovieClip [__Packages.Player] Frame 0
class Player { static var userPlayer, POWER_SHOWER, currentPlayer; var m_mcflag, DC_onNextRound, DC_onColision, m_owermc, m_hp, m_camp, m_p; function Player (_mc, _isAI, _mcflag) { if (!_isAI) { userPlayer = this; } m_mcflag = _mcflag; m_wpEff = new Array(); players.push(this); DC_onNextRound = mx.utils.Delegate.create(this, onNextRound); DC_onColision = mx.utils.Delegate.create(this, onColision); m_owermc = _mc; _mc.linkParticle = mx.utils.Delegate.create(this, linkParticle); thinking(false); m_hp = new xuecao(_mc); m_hp.setXY(0, 20); m_weapons = new Object(); PlayerSystem.dispater.addEventListener(PlayerSystem.ON_NEXT_ROUND, DC_onNextRound); } static function addEventListener() { dispater.addEventListener.apply(dispater, arguments); } static function removeEventListener() { dispater.removeEventListener.apply(dispater, arguments); } static function dispatchEvent(_obj) { dispater.dispatchEvent(_obj); } static function clearAllListener() { dispater = new mx.events.EventDispatcher(); } static function init(_mc, _needai, faceFlag) { return(new Player(_mc, _needai, faceFlag)); } static function checkHits(_ball) { for (var _local1 in players) { if (players[_local1].checkHit(_ball)) { return(players[_local1]); } } } static function checkMovieClipHit(_mc) { var _local1 = new Array(); for (var _local3 in players) { if (players[_local3].m_owermc.hitTest(_mc)) { _local1.push(players[_local3]); } } return(_local1); } static function checkPointHit(_dx, _dy, _dr) { if (_dr == undefined) { _dr = 10; } var _local5 = new Array(); for (var _local7 in players) { if (players[_local7].checkHit({curr:{x:_dx, y:_dy}, radius:_dr})) { _local5.push(players[_local7]); } } return(_local5); } static function delPlayer(_p) { for (var _local2 in players) { if (players[_local2] == _p) { players.splice(_local2, 1); PlayerSystem.delHerosIn(_p); } } } static function clear() { players = new Array(); } function set camp(_obj) { m_camp = _obj; if (m_camp.isAi) { m_owermc.playerflag.gotoAndStop("com"); } else { m_owermc.playerflag.gotoAndStop(playerFlags[Number(m_camp.sernum)]); } //return(camp); } function get camp() { return(m_camp); } function get name() { return(m_owermc._name); } function set power(_num) { if (_num > 40) { _num = 40; } else if (_num < 1) { _num = 1; } _num = int(_num); m_power = _num; if (POWER_SHOWER == undefined) { m_owermc.anim.Arrow.Fleche.visual.gotoAndStop(_num); } else { POWER_SHOWER.setPower(_num); } paintLine(); //return(power); } function get power() { return(m_power); } function set arrowRotation(_num) { if (_num < -90) { _num = -90; } else if (_num > 90) { _num = 90; } m_arrowRotation = _num; setArrowRoationAdd(_num); paintLine(); //return(arrowRotation); } function get arrowRotation() { return(m_arrowRotation); } function get x() { return(m_p.curr.x); } function get y() { return(m_p.curr.y); } function setRelease(_num) { m_release = m_release + _num; } function onNextRound() { for (var _local2 in m_wpEff) { m_wpEff[_local2][1]--; if (m_wpEff[_local2][1] <= 0) { m_wpEff.splice(_local2, 1); } } } function addEffect(_obj, _times) { trace("add a eff"); m_wpEff.push([_obj, _times]); trace(m_wpEff.length); } function setWeaponsRef(_obj) { m_weapons = _obj; } function paintLine() { var _local2 = ball.getVector(m_nowSide, m_arrowRotation + 180, power); Map.currentMap.paintShotline(x, y, _local2.x, _local2.y); } function linkParticle(_p) { m_p = _p; m_owermc.onEnterFrame = function () { this._x = _p.curr.x; this._y = _p.curr.y + (_p.height / 2); }; } function readyToAttack() { m_arrowRotation = 0; m_power = 1; currentPlayer = this; if (m_release == 0) { setAttackStyle(1); return(true); } m_release--; return(false); } function setAttackStyle(_str) { if (m_owermc.lockFace) { m_owermc.lockFace = false; return(undefined); } if (_str == undefined) { m_owermc.gotoAndStop("Attack"); m_owermc.anim.gotoAndPlay(1); } else { m_owermc.gotoAndStop(_str); } } function thinking(_b) { m_owermc.Waiting._visible = _b; } function renderPower() { power = power + pwoerflag; if (power == 40) { pwoerflag = -1; } else if (power == 1) { pwoerflag = 1; } } function shot(_style, _whenHitStyle, _func, _attackstyle) { m_owermc.anim.play(); m_owermc.LaunchAttack = function (_needSetcurrentBall) { var _local2 = new ball(this.x, this.y, 10, ball.getVector(this.m_nowSide, this.m_arrowRotation + 180, this.power), _style, "c", this, _needSetcurrentBall); _local2.myMc.LunchAttack = _func; _local2.myMc.style = _attackstyle; if (_whenHitStyle) { _local2.hitStyle = _whenHitStyle; } _local2.addEventListener(ball.ON_COLLISION, this.DC_onColision); }; m_owermc.LaunchAttack = mx.utils.Delegate.create(this, m_owermc.LaunchAttack); } function getAttackPower() { var _local2 = 0; for (var _local3 in m_wpEff) { if (m_wpEff[_local3][0].att != undefined) { _local2 = _local2 + m_wpEff[_local3][0].att; } } return(m_att + _local2); } function hit(_baseDamage, _style, _needRenderTo) { if (_needRenderTo) { Game.currentGame._map.render(x, y, true); } if (_style == undefined) { m_owermc.gotoAndStop("Hurt"); } else { m_owermc.gotoAndStop(_style); } var _local2 = getHitDamage(_baseDamage); if (m_hp.hitBy(_local2)) { m_stats = "die"; m_owermc.gotoAndStop("Die"); delete m_owermc.onEnterFrame; delPlayer(this); trace("delete player=============================="); } dispatchEvent({type:ON_HIT, damage:_local2, ref:this}); } function getHitDamage(_baseDamage) { var _local2 = 0; var _local3 = 0; for (var _local4 in m_wpEff) { if (m_wpEff[_local4][0].att != undefined) { _local2 = _local2 + m_wpEff[_local4][0].att; } if (m_wpEff[_local4][0].def != undefined) { _local3 = _local3 + m_wpEff[_local4][0].def; } } var _local5 = new Object(); _local5.attack = ((_baseDamage - m_def) + _local2) + _local3; if (_local5.attack < 0) { _local5.attack = 1; } return(_local5); } function jumpUp(_i) { if (m_p.prev == m_p.curr) { m_p.fall(); m_p.prev.y = m_p.prev.y + _i; } } function moveUp(_i) { m_p.curr.y = m_p.curr.y - _i; m_p.prev.y = m_p.curr.y; } function walkRight(_i) { changeSide("right"); m_p.movex(_i); } function walkLeft(_i) { changeSide("left"); m_p.movex(-_i); } function moveRight(_i) { if (m_p.curr.x < (Map.CAMARA_CENTER_X + Map.currentMap.__get__length())) { m_p.curr.x = m_p.curr.x + _i; m_p.prev.x = m_p.curr.x; } } function moveLeft(_i) { if (m_p.curr.x > 0) { m_p.curr.x = m_p.curr.x - _i; m_p.prev.x = m_p.curr.x; } } function moveDown(_i) { m_p.curr.y = m_p.curr.y + _i; m_p.prev.y = m_p.curr.y; } function fall() { m_p.fall(); } function onColision(e) { PlayerSystem.startNextAttack(); } function changeSide(_str) { if (m_nowSide != _str) { m_nowSide = _str; m_owermc.playerflag._xscale = -m_owermc.playerflag._xscale; m_owermc._xscale = -m_owermc._xscale; m_hp.mymc._xscale = -m_hp.mymc._xscale; } else { return(undefined); } } function saveObject() { var _local2 = new Object(); _local2.att = m_att; _local2.def = m_def; _local2.weapons = m_weapons.slice(); return(_local2); } function readObject(_o) { m_att = _o.att; m_def = _o.def; m_weapons = _o.weapons; } function checkHit(_b) { return((Math.abs(_b.curr.x - m_p.curr.x) < ((m_p.width / 2) + _b.radius)) && (Math.abs(_b.curr.y - m_p.curr.y) < ((m_p.height / 2) + _b.radius))); } function setArrowRoationAdd(_num) { m_owermc.anim.Arrow.gotoAndStop(Math.round((_num + 90) / 2)); } static var playerFlags = new Array(3); static var dispater = new mx.events.EventDispatcher(); static var players = new Array(); static var ON_HIT = "on_hit"; static var MAXPOWER = 40; var m_nowSide = "right"; var m_arrowRotation = 0; var m_power = 1; var m_stats = "live"; var m_def = 0; var m_att = 0; var m_wpEff = new Array(); var m_weapons = new Object(); var m_release = 0; var pwoerflag = 1; }
Symbol 1938 MovieClip [__Packages.PlayerSystem] Frame 0
class PlayerSystem extends mx.events.EventDispatcher { static var userCamp, currentCamp; var id, initObject, sernum, heros, weapons, dispatchEvent; function PlayerSystem (_id, _isAi, _adaptor, _weapons, _initObject, _sernum) { super(); id = _id; initObject = _initObject; sernum = _sernum; heros = new Array(); if (_isAi != null) { isAi = _isAi; } if (!isAi) { userCamp = this; } if (_adaptor != undefined) { adaptor = _adaptor; } if (_weapons != undefined) { weapons = _weapons; } } static function clear() { userContorlNumber = 0; currentCamp = undefined; Camps = new Array(); } static function addCamp(_ps) { for (var _local2 in Camps) { if (Camps[_local2].id == _ps.id) { return(undefined); } } Camps.push(_ps); _ps.index = Camps.length - 1; } static function delCamp(_camp) { for (var _local2 in Camps) { if (Camps[_local2] == _camp) { Camps.splice(_local2, 1); } } for (var _local2 in Camps) { Camps[_local2].index = Number(_local2); } } static function addHerosIn(_id, _obj) { for (var _local1 in Camps) { if (Camps[_local1].id == _id) { Camps[_local1].addHeros(_obj); return(undefined); } } } static function delHerosIn(_obj) { _obj.camp.delHeors(_obj); trace("delete hearos..................." + _obj.camp.heros.length); if (_obj.camp.heros.length <= 0) { delCamp(_obj.camp); } } static function initStagePlayer(currentGame, stageIndex, controlPlayers, allPlayers) { var _local1 = StageData["camps" + stageIndex]; for (var _local8 in _local1) { if ((!controlPlayers[_local8]) && (allPlayers[_local8])) { addCamp(new PlayerSystem("c" + _local8, true, _local1[_local8].adaptor, _local1[_local8].weapons, _local1[_local8], _local8)); } else if (allPlayers[_local8]) { userContorlNumber++; addCamp(new PlayerSystem("c" + _local8, false, _local1[_local8].adaptor, _local1[_local8].weapons, _local1[_local8], _local8)); } } for (var _local8 in allPlayers) { if (allPlayers[_local8]) { for (var _local7 in _local1[_local8].heros) { var _local2 = _local1[_local8].heros[_local7]; var _local3 = currentGame.addPlayer(_local2.x, _local2.y, MEN_WIDTH, MEN_HEIGHT, _local2.flag, controlPlayers[_local8]); addHerosIn("c" + _local8, _local3); } } } } static function getMyAttackLine(_myname) { var _local1 = new Array(); for (var _local2 in Camps) { if (Camps[_local2].id != _myname) { _local1.push(Camps[_local2]); } } return([_local1[random(_local1.length)]]); } static function startNextAttack(_id) { dispater.dispatchEvent({type:ON_NEXT_ROUND}); if (_id) { } else { if (currentCamp == null) { currentCamp = Camps[Camps.length - 1]; } else { currentCamp = Camps[(currentCamp.index + 1) % Camps.length]; } trace("currentCamp:" + currentCamp.id); currentCamp.attack(); } } function addHeros(_obj) { for (var _local3 in heros) { if (heros[_local3] == _obj) { return(undefined); } } _obj.camp = this; if (initObject.att != undefined) { _obj.m_att = initObject.att; if (isAi) { _obj.m_att = _obj.m_att * 1.1; _obj.m_att = int(_obj.m_att); } } if (initObject.def != undefined) { _obj.m_def = initObject.def; _obj.m_def = _obj.m_def * 1.05; _obj.m_def = int(_obj.m_def); } heros.push(_obj); } function delHeors(_obj) { trace("\u5220\u9664\u4E00\u4E2A\u4EBA\u7269"); for (var _local2 in heros) { if (heros[_local2] == _obj) { heros.splice(_local2, 1); } } } function includeHero(_obj) { for (var _local2 in heros) { if (heros[_local2] == _obj) { return(true); } } return(false); } function attack() { var _local2 = Adaptor.Adaptors[adaptor]; _local2.activate = !isAi; _local2.attack(this, isAi); dispatchEvent({type:"attack"}); } static var saveObject = new Object(); static var dispater = new mx.events.EventDispatcher(); static var ON_NEXT_ROUND = "on_next_round"; static var MEN_HEIGHT = 80; static var MEN_WIDTH = 30; static var Camps = []; static var userContorlNumber = 0; var adaptor = "default"; var isAi = false; }
Symbol 1939 MovieClip [__Packages.Adaptor] Frame 0
class Adaptor { function Adaptor (_id) { Adaptors[_id] = this; } static function addEventListener() { dispater.addEventListener.apply(dispater, arguments); } static function removeEventListener() { dispater.removeEventListener.apply(dispater, arguments); } static function dispatchEvent(_obj) { dispater.dispatchEvent(_obj); } static function clearAllListener() { dispater = new mx.events.EventDispatcher(); } function set activate(_b) { m_activate = _b; if (_b) { Activate(); } else { UnActivate(); } //return(activate); } function get activate() { return(m_activate); } function Activate() { } function UnActivate() { } static var SKILL_USED = "SKILL_USED"; static var Adaptors = {}; static var dispater = new mx.events.EventDispatcher(); var m_activate = false; }
Symbol 1940 MovieClip [__Packages.xuecao] Frame 0
class xuecao { var mymc, lockmc; function xuecao (_mc) { trace("attack for:" + _mc); mymc = _mc.attachMovie("xuecao", nextID(), _mc.getNextHighestDepth()); mymc.stop(); mymc._xscale = 50; mymc._yscale = 50; } function get _hp() { return(mymc._currentframe); } function nextID() { return("xuecao" + (ID++)); } function setHP(_num) { trace("setHP call:" + _num); if (_num == 100) { delete eval (mymc.onEnterFrame()); mymc.gotoAndStop(1); } var _local2 = Math.round(_num); if (_local2 > 99) { _local2 = 99; } else if (_local2 < 0) { _local2 = 0; } mymc.goto = 100 - _local2; if (mymc.goto > 100) { mymc.goto = 100; } else if (mymc.goto < 1) { mymc.goto = 1; } mymc.loseHP = oldHP - _num; oldHP = _num; mymc.txt.play(); mymc.txt.txt.num = -mymc.loseHP; mymc.play(); mymc.onEnterFrame = function () { if (this._currentframe >= this.goto) { this.stop(); delete eval (this.mymc.onEnterFrame()); } }; } function showText(_str) { trace("lose:" + _str); } function setVisible(_v) { } function setXY(__x, __y) { mymc._x = __x; mymc._y = __y; trace(("call" + __x) + __y); } function lockMC(_mc) { lockmc = _mc; _mc.lockbyHP = true; } function hitBy(_o) { trace("hit byu call:" + setHP); var _local2 = oldHP - _o.attack; if (_local2 < 0) { _local2 = 0; } setHP(_local2); if (_local2 == 0) { return(true); } return(false); } static var ID = 0; var oldHP = 100; }
Symbol 1941 MovieClip [__Packages.ball] Frame 0
class ball extends mx.events.EventDispatcher { static var currentBall, currentTurBall; var DC_onCollision, DC_onEnterFrame, engine, myp, myMc, ballFrom, m_effect, hitStyle, dispatchEvent; function ball (x, y, r, v, s, c, p, _ns) { super(); if (_ns == undefined) { _ns = 3; } trace("create ball:" + _ns); ballid++; DC_onCollision = mx.utils.Delegate.create(this, onCollision); DC_onEnterFrame = mx.utils.Delegate.create(this, onEnterFrame); engine = Game.currentGame.engine; var _p = (new org.cove.flade.primitives.CircleParticle(x, y, r)); _p.prev.plus(v); engine.addPrimitive(_p); if (_ns & true) { currentBall = _p; currentTurBall = this; } trace("_ns & 2:" + (_ns & 2)); if ((_ns & 2) == 0) { dispathEvent = false; } else { dispathEvent = true; } myp = _p; myMc = Game.currentGame._owner.attachMovie(s, s + ballid, Game.currentGame._owner.getNextHighestDepth()); trace((("mc is create:" + myMc) + " dispathEvent ") + dispathEvent); myMc._p = _p; myMc.onEnterFrame = function () { if (_p.curr.x < _p.prev.x) { this._xscale = -100; } else if (_p.curr.x > _p.prev.x) { this._xscale = 100; } this._x = _p.curr.x; this._y = _p.curr.y; trace((this + "this._x:") + this._x); }; ballFrom = p; _p.myMC = myMc; _p.addEventListener(org.cove.flade.primitives.Particle.ON_COLLISION, DC_onCollision); com.HelloAS.util.TimeLine.addEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_onEnterFrame); } static function clear() { currentBall = undefined; } function setEffet(_obj) { m_effect = _obj; } function onEnterFrame() { try { var _local2 = Player.checkHits(myp); if (_local2 && (_local2 != ballFrom)) { myp.removeEventListener(org.cove.flade.primitives.Particle.ON_COLLISION, DC_onCollision); com.HelloAS.util.TimeLine.removeEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_onEnterFrame); myp.myMC.playSound(); if (m_effect) { _local2.addEffect(m_effect[0], m_effect[1]); } if (currentTurBall == this) { currentBall = undefined; currentTurBall = undefined; } if ((myp.myMC.style == "normal") || (myp.myMC._totalframes == 1)) { _local2.hit.apply(_local2, [ballFrom.getAttackPower(), hitStyle]); engine.removePrimitive(myp); myp.dmc.removeMovieClip(); if (myp.myMC.style == "bs") { new com.HelloAS.util.setTimeOut(DC_onCollision, 6000, null, {ref:myp, hit:_local2}); } else { new com.HelloAS.util.setTimeOut(DC_onCollision, 3000, null, {ref:myp, hit:_local2}); } myp.myMC.removeMovieClip(); } else { if (myp.myMC._totalframes == 3) { _local2.hit.apply(_local2, [ballFrom.getAttackPower(), hitStyle]); } trace("\u5230\u8FD9\u4E86"); myp.myMC.DC_onCollision = DC_onCollision; myp.myMC.gotoAndPlay(2); } } else if (!Map.currentMap.checkInWord(myp.curr.x, myp.curr.y)) { trace("\u4E0D\u5728\u4E86"); engine.removePrimitive(myp); myp.myMC.removeMovieClip(); myp.dmc.removeMovieClip(); myp.removeEventListener(org.cove.flade.primitives.Particle.ON_COLLISION, DC_onCollision); com.HelloAS.util.TimeLine.removeEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_onEnterFrame); DC_onCollision({ref:myp}); } } catch(e) { trace("\u62A5\u9519\u4E86\u3002\u3002\u3002\u3002\u3002\u3002\u3002\u3002\u3002\u3002\u3002\u3002"); } } function onCollision(e) { trace("\u53C8\u5230\u8FD9\u4E86"); trace((("dispatchEvent::::::::::::::::::::::::" + e.ref.myMC) + "__") + e.ref.myMC.style); if (e == undefined) { e = new Object(); e.ref = myp; } e.ref.removeEventListener(org.cove.flade.primitives.Particle.ON_COLLISION, DC_onCollision); com.HelloAS.util.TimeLine.removeEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_onEnterFrame); currentBall = undefined; currentTurBall = undefined; engine.removePrimitive(e.ref); e.ref.dmc.removeMovieClip(); trace(myp.myMC.style); trace(myp.myMC._totalframes); if (((myp.myMC.style == "normal") || (e.ref.myMC._totalframes == undefined)) || (e.ref.myMC._totalframes == 1)) { trace("\u8FDB\u53BB\u4E86 " + dispathEvent); if (dispathEvent) { trace("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++"); dispatchEvent({type:ON_COLLISION, ref:this, hit:e.hit}); } myp.myMC.removeMovieClip(); } else { if (myp.myMC == undefined) { return(undefined); } e.ref.myMC.gotoAndStop(2); var _local2 = function () { trace("\u6709\u8C03\u7528\u5230\u5E7F\u64AD\u4E8B\u4EF6\u554A\u3002\u9760\u3002\u3002"); this.dispatchEvent({type:ball.ON_COLLISION, ref:this, hit:e.hit}); }; trace("\u6709\u6DFB\u52A0\u4E8B\u4EF6\u554A\u3002\u9760\u3002\u3002"); e.ref.myMC.dispatchEvent = mx.utils.Delegate.create(this, _local2); } } static function getVector(_s, _r, _p) { _r = (Math.PI/180) * (_r - 90); if (_s == "right") { return(new org.cove.flade.util.Vector((-Math.sin(_r)) * _p, (-Math.cos(_r)) * _p)); } return(new org.cove.flade.util.Vector(Math.sin(_r) * _p, (-Math.cos(_r)) * _p)); } static var ON_COLLISION = "ball_on_collision"; var dispathEvent = true; static var ballid = 1; }
Symbol 1942 MovieClip [__Packages.com.HelloAS.util.setTimeOut] Frame 0
class com.HelloAS.util.setTimeOut { function setTimeOut (_fun, _delay, _obj, _para) { var obj = new Object(); var aa = arguments; aa.shift(); aa.shift(); aa.shift(); var _local2 = function (_para) { clearInterval(obj.myinter); _fun.apply(_obj, aa); }; obj.myinter = setInterval(_local2, _delay, _para); } }
Symbol 1943 MovieClip [__Packages.IAdaptor] Frame 0
interface IAdaptor { }
Symbol 1944 MovieClip [__Packages.DefaultAdaptor] Frame 0
class DefaultAdaptor extends Adaptor implements IAdaptor { var DC_checkKeyDown, DC_onClickSkill, DC_onUserWeapon, DC_onNextRound, controlPlayer, controlCamp, currentSkill; function DefaultAdaptor () { super("default"); DC_checkKeyDown = mx.utils.Delegate.create(this, checkKeyDown); DC_onClickSkill = mx.utils.Delegate.create(this, onClickSkill); DC_onUserWeapon = mx.utils.Delegate.create(this, onUserWeapon); DC_onNextRound = mx.utils.Delegate.create(this, onNextRound); PlayerSystem.dispater.addEventListener(PlayerSystem.ON_NEXT_ROUND, DC_onNextRound); myListener.onKeyUp = mx.utils.Delegate.create(this, checkKeyUp); myListener.onKeyDown = mx.utils.Delegate.create(this, onKeyDown); Player.addEventListener(Player.ON_HIT, mx.utils.Delegate.create(this, onHitOne)); } function get attackFunction() { var _local2 = this[controlPlayer.attackFunction]; if (_local2 == undefined) { _local2 = normalAttack; } else { _local2 = this[controlPlayer.attackFunction]; } _local2 = mx.utils.Delegate.create(this, _local2); return(_local2); } function onHitOne(e) { controlCamp.initObject.con = controlCamp.initObject.con + 20; _root.playerCoins.text = controlCamp.initObject.con; trace("showind2:" + controlPlayer.name); trace("!!!!!!!!!!!!!!!!!!!!==========" + Player.players.length); if (controlPlayer.name) { _root.playerAtk.text = controlPlayer.m_att; _root.playerDef.text = controlPlayer.m_def; } } function onNextRound() { _root.playerCoins.text = controlCamp.initObject.con; if ((PlayerSystem.userCamp.heros.length <= 0) && (PlayerSystem.userContorlNumber == 1)) { _root.gameoverMc._y = 10; _root.gameoverMc.gameOver(); isGameGoing = false; _root.paopao._visible = false; } else if (PlayerSystem.Camps.length <= 1) { _root.gamewinMc._y = 10; isGameGoing = false; if (_root.stageIndex == 8) { _root.gotoAndStop("gameWin"); } else { _root.gotoAndStop("gameWin" + PlayerSystem.Camps[0].heros[0].m_mcflag); } } } function attack(pl, _isAI) { if (!isGameGoing) { isGameGoing = true; return(undefined); } Game.currentGame.checkScreenMove = true; Game.currentSS.enabled = true; controlPlayer = pl.heros[0]; _root[controlPlayer.m_mcflag + "mc"].play(); _root.playerAtk.text = controlPlayer.m_att; _root.playerDef.text = controlPlayer.m_def; _root.header.gotoAndStop(controlPlayer.m_mcflag); if (pl.initObject.con == undefined) { pl.initObject.con = 0; } _root.playerCoins.text = pl.initObject.con; controlPlayer.readyToAttack(); controlCamp = pl; Game.currentSS.updateWeapons(pl.weapons); Map.currentMap.render(controlPlayer.x, controlPlayer.y, true); Adaptor.clearAllListener(); Adaptor.addEventListener(Adaptor.SKILL_USED, DC_onUserWeapon); if (_isAI) { new com.HelloAS.util.setTimeOut(wakeupAI, 2000 + random(1000), this, pl); } else { _root.paopao._visible = true; trace(_root.paopao + "::::::::::::::::::::"); Game.currentSS.addEventListener(SkillSelecter.ON_CLICK_SKILL, DC_onClickSkill); isActivate = true; com.HelloAS.util.TimeLine.removeEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_checkKeyDown); com.HelloAS.util.TimeLine.addEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_checkKeyDown); } var _local4 = new TimeCounter(_root.timeCount); _local4.StartCounter(25); _local4.whenTimeOver = mx.utils.Delegate.create(this, timeOver); } function timeOver() { var _local3 = currentSkill.timeOver(); currentSkill = undefined; controlPlayer.setAttackStyle(1); UnActivate(); if (!_local3) { new com.HelloAS.util.setTimeOut(PlayerSystem.startNextAttack, 3000); } _root.timeisOverMC.play(); } function onUserWeapon(e) { controlCamp.weapons[e.name]--; Game.currentSS.updateWeapons(controlCamp.weapons); } function Activate() { } function onClickSkill(e) { if ((!isActivate) || (Game.currentGame.isStop)) { return(undefined); } _root.paopao._visible = false; var _local4 = _global.Skills[e.name]; currentSkill = new _local4[undefined](this); currentSkill.doAttack(controlCamp); com.HelloAS.util.TimeLine.removeEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_checkKeyDown); com.HelloAS.util.TimeLine.addEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_checkKeyDown); Key.removeListener(myListener); Key.addListener(myListener); } function UnActivate() { TimeCounter.clearInter(); com.HelloAS.util.TimeLine.removeEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_checkKeyDown); Key.removeListener(myListener); isActivate = false; currentSkill = undefined; } function checkKeyUp() { if ((!isActivate) || (Game.currentGame.isStop)) { return(undefined); } var _local2 = Key.getCode(); keyUP(_local2); } function onKeyDown() { if ((!isActivate) || (Game.currentGame.isStop)) { return(undefined); } var _local2 = Key.getCode(); keyDOWN(_local2); } function keyDOWN(keyCode) { switch (keyCode) { case 38 : currentSkill.onUP1(); break; case 40 : currentSkill.onDOWN1(); break; case 37 : currentSkill.onLEFT1(); break; case 39 : currentSkill.onRIGHT1(); break; case 32 : Game.currentSS.enabled = false; currentSkill.onENTER1(); } } function keyUP(keyCode) { switch (keyCode) { case 38 : currentSkill.upUP(); break; case 40 : currentSkill.upDOWN(); break; case 37 : currentSkill.upLEFT(); break; case 39 : currentSkill.upRIGHT(); break; case 32 : currentSkill.upENTER(); } } function wakeupAI(pl) { controlPlayer.thinking(true); if ((random(5) == 0) && (controlCamp.weapons.coinAttack > 0)) { controlPlayer.attackFunction = "coinAttack"; } else { controlPlayer.attackFunction = undefined; } attackFunction(pl, true); } function normalAttack(pl) { var _local2 = new Object(); _local2.onResult = function (_a, _p, _s) { _a = _a - random(5); _p = _p + (random(4) - 2); Game.tweens = []; Game.tweens.push(new mx.transitions.Tween(this.controlPlayer, "arrowRotation", mx.transitions.easing.Regular.easeOut, this.controlPlayer.arrowRotation, _a, 3, true)); var _local2 = new mx.transitions.Tween(this.controlPlayer, "power", mx.transitions.easing.Regular.easeOut, this.controlPlayer.power, _p, 5, true); _local2.controlPlayer = this.controlPlayer; _local2.onMotionFinished = function () { TimeCounter.clearInter(); Game.tweens = []; Game.currentGame.checkScreenMove = false; this.controlPlayer.shot("dangaoAttackmc"); Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:"dangaoAttack"}); }; Game.tweens.push(_local2); this.controlPlayer.setAttackStyle(); this.controlPlayer.thinking(false); this.controlPlayer.changeSide(_s); }; _local2.noway = function () { this.flyAttack(); }; _local2.usedBang = function (_s) { trace("bangBangAttack:" + this.bangBangAttack); this.bangBangAttack(_s); }; _local2.onResult = mx.utils.Delegate.create(this, _local2.onResult); _local2.noway = mx.utils.Delegate.create(this, _local2.noway); _local2.usedBang = mx.utils.Delegate.create(this, _local2.usedBang); getMyAttackOrder(pl, _local2); } function bangBangAttack(_s) { var _local3 = _global.Skills.bangbangAttack; currentSkill = new _local3[undefined](this); controlPlayer.changeSide(_s); currentSkill.doAttack(controlCamp); new com.HelloAS.util.setTimeOut(currentSkill.onENTER1, random(1000) + 1000, currentSkill); } function coinAttack() { if (controlCamp.weapons.coinAttack <= 0) { return(undefined); } var _local3 = _global.Skills.coinAttack; currentSkill = new _local3[undefined](this, true); currentSkill.doAttack(controlCamp); var _local4 = currentSkill.onENTER1(); new com.HelloAS.util.setTimeOut(_local4.stop_btn.onPress2, random(2000) + 1000, null); } function flyAttack() { if (controlCamp.weapons.flyAttack <= 0) { return(undefined); } var _local3 = _global.Skills.flyAttack; currentSkill = new _local3[undefined](this); currentSkill.doAttack(); var needx = Map.currentMap.aipoints[random(Map.currentMap.aipoints.length)][0]; var needy = Map.currentMap.aipoints[random(Map.currentMap.aipoints.length)][1]; var aicontrlofly = function () { if (this.controlPlayer.y > needy) { this.currentSkill.onUP(); } else if ((this.controlPlayer.x - needx) > 10) { this.currentSkill.onLEFT(); } else if ((this.controlPlayer.x - needx) < -10) { this.currentSkill.onRIGHT(); } else if (this.controlPlayer.y <= needy) { this.currentSkill.onENTER(); com.HelloAS.util.TimeLine.removeEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, aicontrlofly); } }; aicontrlofly = mx.utils.Delegate.create(this, aicontrlofly); com.HelloAS.util.TimeLine.addEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, aicontrlofly); } function getMyAttackOrder(pl, resultObject) { var _local14 = PlayerSystem.getMyAttackLine(pl.id)[0]; var _local11 = pl.heros[0]; var _local12 = _local14.heros[0]; var _local7 = _local11.x - _local12.x; var _local8 = "right"; if (_local7 > 0) { _local8 = "left"; } if ((Math.abs(_local7) <= 100) && (Math.abs(_local11.y - _local12.y) <= 40)) { if (controlCamp.weapons.bangbangAttack > 0) { resultObject.usedBang(_local8); return(undefined); } } var _local10 = 20; var _local9 = false; var _local6 = _local10; while (_local6 <= 40) { _local7 = Math.abs(_local7); var _local2 = 89; while (_local2 > -90) { var _local4 = ball.getVector(_local8, _local2 + 180, _local10); var _local3 = Math.abs(_local7 / _local4.x); var _local5 = (_local11.y + ((-_local4.y) * _local3)) + ((0.25 * _local3) * _local3); if ((_local5 - _local12.y) <= 5) { resultObject.onResult(_local2, _local6, _local8); _local9 = true; break; } _local2--; } if (_local9) { break; } _local6++; } if (!_local9) { resultObject.noway(); } return(resultObject); } function checkKeyDown() { if ((!isActivate) || (Game.currentGame.isStop)) { return(undefined); } if (Key.isDown(38)) { currentSkill.onUP(); } else if (Key.isDown(40)) { currentSkill.onDOWN(); } else if (Key.isDown(37)) { currentSkill.onLEFT(); } else if (Key.isDown(39)) { currentSkill.onRIGHT(); } else if (Key.isDown(32)) { currentSkill.onENTER(); } } static var tweens = []; var myListener = new Object(); var isActivate = false; var isGameGoing = true; }
Symbol 1945 MovieClip [__Packages.TimeCounter] Frame 0
class TimeCounter { static var inter; var txt; function TimeCounter (_txtFiled) { clearInter(); txt = _txtFiled; inter = setInterval(onTimer, 1000, this); } static function clearInter() { clearInterval(inter); } function StartCounter(_num) { num = _num; txt.text = num; } function onTimer(_tc) { if (Game.currentGame.isStop) { return(undefined); } if (_tc.num > 0) { _tc.num--; if (_tc.num == 10) { _root.hurryUP.play(); } } else { _tc.whenTimeOver(); clearInter(); } _tc.txt.text = _tc.num; } static var isStop = false; var num = 0; }
Symbol 1946 MovieClip [__Packages.DefaultAdaptor2] Frame 0
class DefaultAdaptor2 extends Adaptor implements IAdaptor { var DC_checkKeyDown, DC_onClickSkill, DC_onUserWeapon, DC_onNextRound, controlPlayer, controlCamp, currentSkill; function DefaultAdaptor2 () { super("default2"); DC_checkKeyDown = mx.utils.Delegate.create(this, checkKeyDown); DC_onClickSkill = mx.utils.Delegate.create(this, onClickSkill); DC_onUserWeapon = mx.utils.Delegate.create(this, onUserWeapon); DC_onNextRound = mx.utils.Delegate.create(this, onNextRound); myListener.onKeyUp = mx.utils.Delegate.create(this, checkKeyUp); myListener.onKeyDown = mx.utils.Delegate.create(this, onKeyDown); PlayerSystem.dispater.addEventListener(PlayerSystem.ON_NEXT_ROUND, DC_onNextRound); } function get attackFunction() { var _local2 = this[controlPlayer.attackFunction]; if (_local2 == undefined) { _local2 = normalAttack; } else { _local2 = this[controlPlayer.attackFunction]; } _local2 = mx.utils.Delegate.create(this, _local2); return(_local2); } function attack(pl, _isAI) { controlCamp = pl; if (controlCamp.mynextattindx == undefined) { controlCamp.mynextattindx = 0; } else { controlCamp.mynextattindx++; } for (var _local3 in Player.players) { Player.players[_local3].m_owermc.cur._visible = false; } controlPlayer = pl.heros[controlCamp.mynextattindx % 2]; if (controlPlayer == undefined) { PlayerSystem.startNextAttack(); return(undefined); } controlPlayer.m_owermc.cur._visible = true; controlCamp.p.gotoAndStop(controlPlayer.m_mcflag); controlCamp.c.text = controlCamp.initObject.con; Game.currentSS.removeAllSkill(); trace(("is.." + controlPlayer.m_mcflag) + "Skills"); Game.currentSS.addSkills(SkillSelecter.ALL_SKILLS.concat(_root[controlPlayer.m_mcflag + "Skills"])); Map.currentMap.render(controlPlayer.x, controlPlayer.y, true); if (!controlPlayer.readyToAttack()) { new com.HelloAS.util.setTimeOut(PlayerSystem.startNextAttack, 3000); return(undefined); } Game.currentSS.updateWeapons(pl.weapons); Game.currentGame.checkScreenMove = true; if (_isAI) { wakeupAI(pl); } else { com.HelloAS.util.TimeLine.removeEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_checkKeyDown); com.HelloAS.util.TimeLine.addEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_checkKeyDown); Game.currentSS.addEventListener(SkillSelecter.ON_CLICK_SKILL, DC_onClickSkill); Adaptor.clearAllListener(); Adaptor.addEventListener(Adaptor.SKILL_USED, DC_onUserWeapon); isActivate = true; } new CreateBox(); } function timeOver() { var _local3 = currentSkill.timeOver(); currentSkill = undefined; controlPlayer.setAttackStyle(1); UnActivate(); if (!_local3) { new com.HelloAS.util.setTimeOut(PlayerSystem.startNextAttack, 3000); } _root.timeisOverMC.play(); } function onNextRound() { trace((("===================================onNextRound:" + PlayerSystem.Camps.length) + ":") + PlayerSystem.userCamp.heros.length); if (_root._currentframe != 29) { return(undefined); } if ((PlayerSystem.userCamp.heros.length <= 0) && (PlayerSystem.userContorlNumber == 1)) { _root.gotoAndStop("gameOver"); } else if ((PlayerSystem.Camps.length <= 1) && (PlayerSystem.userCamp.heros.length > 0)) { _root.gamewinMc._y = 10; if (_root.stageIndex == 8) { _root.winneris = PlayerSystem.Camps[0].heros[0].m_mcflag; _root.gotoAndStop("gameWin"); } else { _root.winneris = PlayerSystem.Camps[0].heros[0].m_mcflag; _root.gotoAndStop("gameWinNext"); } } else if (PlayerSystem.Camps.length <= 1) { _root.winneris = PlayerSystem.Camps[0].heros[0].m_mcflag; _root.gotoAndStop("gameWinNext"); } } function Activate() { } function onUserWeapon(e) { controlCamp.weapons[e.name]--; Game.currentSS.updateWeapons(controlCamp.weapons); Player.POWER_SHOWER.setPower(1); } function onClickSkill(e) { if (!isActivate) { return(undefined); } if (Number(e.price) > controlCamp.initObject.con) { return(undefined); } var _local3 = _global.Skills[e.name]; currentSkill = new _local3[undefined](this); currentSkill.doAttack(controlCamp); Key.removeListener(myListener); Key.addListener(myListener); } function UnActivate() { for (var _local3 in Player.players) { Player.players[_local3].m_owermc.cur._visible = false; } TimeCounter.clearInter(); controlCamp.c.text = controlCamp.initObject.con; isActivate = false; Adaptor.clearAllListener(); com.HelloAS.util.TimeLine.removeEventListener(com.HelloAS.util.TimeLine.ENTER_FRAME, DC_checkKeyDown); Key.removeListener(myListener); currentSkill = undefined; _root.power_show.gotoAndStop(1); } function checkKeyUp() { if (controlPlayer.m_owermc.anim.Arrow == undefined) { return(undefined); } var _local2 = Key.getCode(); keyUP(_local2); } function onKeyDown() { if (controlPlayer.m_owermc.anim.Arrow == undefined) { return(undefined); } var _local2 = Key.getCode(); keyDOWN(_local2); } function keyDOWN(keyCode) { switch (keyCode) { case 38 : currentSkill.onUP1(); break; case 40 : currentSkill.onDOWN1(); break; case 37 : currentSkill.onLEFT1(); break; case 39 : currentSkill.onRIGHT1(); break; case 32 : currentSkill.onENTER1(); } } function keyUP(keyCode) { switch (keyCode) { case 38 : currentSkill.upUP(); break; case 40 : currentSkill.upDOWN(); break; case 37 : currentSkill.upLEFT(); break; case 39 : currentSkill.upRIGHT(); break; case 32 : currentSkill.upENTER(); } } function wakeupAI(pl) { controlPlayer.thinking(true); attackFunction(pl); } function normalAttack(pl) { var _this = this; var _local3 = new Object(); _local3.onResult = function (_a, _p, _s) { _a = _a - random(this.hitin[_root.stageIndex - 1]); this.controlPlayer.setAttackStyle(); Game.tweens = []; Game.tweens.push(new mx.transitions.Tween(this.controlPlayer, "arrowRotation", mx.transitions.easing.Regular.easeOut, this.controlPlayer.arrowRotation, _a, 3, true)); var _local3 = new mx.transitions.Tween(this.controlPlayer, "power", mx.transitions.easing.Regular.easeOut, this.controlPlayer.power, _p, 5, true); _local3.controlPlayer = this.controlPlayer; _local3.onMotionFinished = function () { var _local2 = new Game.currentSS.m_skills[random(Game.currentSS.m_skills.length)].constantClass(_this); trace("used " + _local2.name); _local2.upENTER(); _root.power_show.gotoAndStop(1); }; Game.tweens.push(_local3); this.controlPlayer.thinking(false); this.controlPlayer.changeSide(_s); }; _local3.noway = function () { trace("00000000000"); }; _local3.onResult = mx.utils.Delegate.create(this, _local3.onResult); getMyAttackOrder(pl, _local3); } function getMyAttackOrder(pl, resultObject) { var _local9 = PlayerSystem.getMyAttackLine(pl.id)[0]; var _local10 = controlPlayer; var _local14 = 10000; var _local12 = _local9.heros[0]; for (var _local16 in _local9.heros) { if (Math.abs(_local9.heros[_local16].x - _local10.x) < _local14) { _local12 = _local9.heros[_local16]; _local14 = Math.abs(_local9.heros[_local16].x - _local10.x); } } var _local7 = _local10.x - _local12.x; var _local8 = "right"; if (_local7 > 0) { _local8 = "left"; } var _local13 = 30; var _local11 = false; var _local6 = _local13; while (_local6 <= 40) { _local7 = Math.abs(_local7); var _local2 = 89; while (_local2 > -90) { var _local4 = ball.getVector(_local8, _local2 + 180, _local13); var _local3 = Math.abs(_local7 / _local4.x); var _local5 = (_local10.y + ((-_local4.y) * _local3)) + ((0.25 * _local3) * _local3); if ((_local5 - _local12.y) <= 5) { resultObject.onResult(_local2, _local6, _local8); _local11 = true; break; } _local2--; } if (_local11) { break; } _local6++; } if (!_local11) { resultObject.noway(); } else { trace("fined....."); } return(resultObject); } function checkKeyDown() { if (Key.isDown(38)) { if (currentSkill == undefined) { controlPlayer.jumpUp(5); controlPlayer.fall(); } else { currentSkill.onUP(); } } if (Key.isDown(40)) { currentSkill.onDOWN(); } if (Key.isDown(37)) { currentSkill = undefined; controlPlayer.changeSide("left"); controlPlayer.setAttackStyle("walk"); controlPlayer.moveLeft(2); controlPlayer.fall(); CreateBox.checkHits(); Map.currentMap.render(controlPlayer.x, controlPlayer.y); } else if (Key.isDown(39)) { currentSkill = undefined; controlPlayer.changeSide("right"); controlPlayer.setAttackStyle("walk"); controlPlayer.moveRight(2); controlPlayer.fall(); CreateBox.checkHits(); Map.currentMap.render(controlPlayer.x, controlPlayer.y); } else if (currentSkill == undefined) { controlPlayer.setAttackStyle(1); } if (Key.isDown(32)) { if (controlPlayer.m_owermc.anim.Arrow == undefined) { return(undefined); } currentSkill.onENTER(); } } var myListener = new Object(); var isActivate = false; var hitin = [10, 7, 6, 5, 4, 3, 2, 0]; static var isStop = false; }
Symbol 1947 MovieClip [__Packages.CreateBox] Frame 0
class CreateBox { var owner; function CreateBox () { for (var _local2 in Boxes) { Boxes[_local2].timeToDel(); } Boxes = new Array(); owner = Game.currentGame._owner.attachMovie(GiftBox, GiftBox + Game.currentGame._owner.getNextHighestDepth(), Game.currentGame._owner.getNextHighestDepth()); var _p = (new org.cove.flade.primitives.RectangleParticle(random(1300) + 200, 0, 10, 10)); Game.currentGame.engine.addPrimitive(_p); owner._p = _p; owner.timeToDel = mx.utils.Delegate.create(this, timeToDel); owner.onEnterFrame = function () { this._x = _p.prev.x; this._y = _p.prev.y; }; _p.addEventListener(org.cove.flade.primitives.Particle.ON_HIT, mx.utils.Delegate.create(this, onHit)); Boxes.push(this); } static function checkHits() { for (var _local1 in Boxes) { Boxes[_local1].checkHit(); } } function timeToDel() { clear(); } function onHit(e) { Game.currentGame.engine.removePrimitive(e.ref); owner.play(); checkHit(); } function clear() { for (var _local2 in Boxes) { if (Boxes[_local2] == this) { Boxes.splice(_local2, 1); } } owner.removeMovieClip(); } function pickUp(pl) { var _local3 = Number(random(10) * 10) + 10; pl.initObject.con = pl.initObject.con + _local3; pl.c.text = pl.initObject.con; owner.mon = "+" + _local3; owner.monmc.play(); for (var _local2 in Boxes) { if (Boxes[_local2] == this) { Boxes.splice(_local2, 1); } } } function checkHit() { for (var _local2 in Player.players) { if (owner.box.hitTest(Player.players[_local2].m_owermc.anim)) { pickUp(Player.players[_local2].camp); break; } } } static var Boxes = new Array(); static var GiftBox = "GiftBox"; }
Symbol 1948 MovieClip [__Packages.Skills.IAttack] Frame 0
interface Skills.IAttack { }
Symbol 1949 MovieClip [__Packages.Skills.cs_bsAttack] Frame 0
class Skills.cs_bsAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function cs_bsAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { controlPlayer.setAttackStyle("bs"); controlPlayer.m_owermc._visible = false; Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("cs_bsAttack_mc", "hb_csbs", null, "bs"); controlPlayer.addEffect({att:60}, 1); controlPlayer.m_owermc.LaunchAttack(); ball.currentTurBall.addEventListener(ball.ON_COLLISION, mx.utils.Delegate.create(this, onCollision)); controlCamp.initObject.con = controlCamp.initObject.con - 100; m_adaptor.UnActivate(); } function onCollision(e) { trace("=========================================================:" + e.hit); if (e.hit) { } else { controlPlayer.m_owermc.lockFace = false; controlPlayer.m_owermc._visible = true; controlPlayer.setAttackStyle(1); } } static var SKILL_NAME = "cs_bsAttack"; }
Symbol 1950 MovieClip [__Packages.Skills.ball_bsAttack] Frame 0
class Skills.ball_bsAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function ball_bsAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle("bs"); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("ballAttack_mc", "hit"); controlPlayer.addEffect({att:8}, 1); controlPlayer.m_owermc.anim.play(); var _local3 = function () { trace("aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"); }; controlCamp.initObject.con = controlCamp.initObject.con - 100; m_adaptor.UnActivate(); } static var SKILL_NAME = "ball_bsAttack"; }
Symbol 1951 MovieClip [__Packages.Skills.pbAttack] Frame 0
class Skills.pbAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function pbAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("pbAttack_mc", "hb_pb"); controlPlayer.addEffect({att:30}, 1); controlCamp.initObject.con = controlCamp.initObject.con - 35; m_adaptor.UnActivate(); } static var SKILL_NAME = "pbAttack"; }
Symbol 1952 MovieClip [__Packages.Skills.dabianAttack] Frame 0
class Skills.dabianAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function dabianAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; controlPlayer.addEffect({att:5}, 1); Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("dabianAttack_mc", "hb_dabian"); controlCamp.initObject.con = controlCamp.initObject.con - 5; m_adaptor.UnActivate(); } static var SKILL_NAME = "dabianAttack"; }
Symbol 1953 MovieClip [__Packages.Skills.shotAttack] Frame 0
class Skills.shotAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function shotAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("shotAttack_mc", "hit"); controlPlayer.addEffect({att:45}, 1); controlCamp.initObject.con = controlCamp.initObject.con - 80; m_adaptor.UnActivate(); } static var SKILL_NAME = "shotAttack"; }
Symbol 1954 MovieClip [__Packages.Skills.boomAttack] Frame 0
class Skills.boomAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, m_adaptor, controlCamp; function boomAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("boomAttack_mc", "hit", mx.utils.Delegate.create(this, onBoom)); controlPlayer.addEffect({att:40}, 1); m_adaptor.UnActivate(); controlCamp.initObject.con = controlCamp.initObject.con - 60; } function onBoom(_mc) { var _local2 = Player.checkMovieClipHit(_mc); for (var _local3 in _local2) { if (_local2[_local3] != controlPlayer) { _local2[_local3].hit.apply(_local2[_local3], [30]); } } } static var SKILL_NAME = "boomAttack"; }
Symbol 1955 MovieClip [__Packages.Skills.ywAttack] Frame 0
class Skills.ywAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, m_adaptor, controlCamp; function ywAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("ywAttack_mc", "hb_sm", mx.utils.Delegate.create(this, onBoom)); m_adaptor.UnActivate(); controlCamp.initObject.con = controlCamp.initObject.con - 80; } function onBoom(_mc) { var _local2 = Player.checkMovieClipHit(_mc); for (var _local3 in _local2) { if (_local2[_local3] != controlPlayer) { _local2[_local3].setRelease(1); _local2[_local3].setAttackStyle("hb_sm"); } } } static var SKILL_NAME = "ywAttack"; }
Symbol 1956 MovieClip [__Packages.Skills.dbAttack] Frame 0
class Skills.dbAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function dbAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("dbAttack_mc", "hb_kele2"); controlPlayer.addEffect({att:35}, 1); controlCamp.initObject.con = controlCamp.initObject.con - 40; m_adaptor.UnActivate(); } static var SKILL_NAME = "dbAttack"; }
Symbol 1957 MovieClip [__Packages.Skills.podAttack] Frame 0
class Skills.podAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function podAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("podAttack_mc", "hb_pod"); controlPlayer.addEffect({att:45}, 1); controlCamp.initObject.con = controlCamp.initObject.con - 80; m_adaptor.UnActivate(); } static var SKILL_NAME = "podAttack"; }
Symbol 1958 MovieClip [__Packages.Skills.xjgAttack] Frame 0
class Skills.xjgAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, m_adaptor; function xjgAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("xjgAttack_mc", "xjg"); controlPlayer.addEffect({att:45}, 1); m_adaptor.UnActivate(); } static var SKILL_NAME = "xjgAttack"; }
Symbol 1959 MovieClip [__Packages.Skills.gf_bsAttack] Frame 0
class Skills.gf_bsAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function gf_bsAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { controlPlayer.setAttackStyle("bs"); controlPlayer.m_owermc._visible = false; Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("gf_bsAttack_mc", "hb_gfbs", null, "bs"); controlPlayer.addEffect({att:60}, 1); controlPlayer.m_owermc.LaunchAttack(); ball.currentTurBall.addEventListener(ball.ON_COLLISION, mx.utils.Delegate.create(this, onCollision)); controlCamp.initObject.con = controlCamp.initObject.con - 100; m_adaptor.UnActivate(); } function onCollision(e) { trace("========================================================="); if (e.hit) { } else { controlPlayer.m_owermc.lockFace = false; controlPlayer.m_owermc._visible = true; controlPlayer.setAttackStyle(1); } } static var SKILL_NAME = "gf_bsAttack"; }
Symbol 1960 MovieClip [__Packages.Skills.pjAttack] Frame 0
class Skills.pjAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, m_adaptor; function pjAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("pjAttack_mc", "hb_pj"); controlPlayer.addEffect({att:40}, 1); m_adaptor.UnActivate(); } static var SKILL_NAME = "pjAttack"; }
Symbol 1961 MovieClip [__Packages.Skills.hip_bsAttack] Frame 0
class Skills.hip_bsAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function hip_bsAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { controlPlayer.setAttackStyle("bs"); controlPlayer.m_owermc._visible = false; Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("hip_bsAttack_mc", "hb_hipbs", null, "bs"); controlPlayer.addEffect({att:60}, 1); controlPlayer.m_owermc.LaunchAttack(); ball.currentTurBall.addEventListener(ball.ON_COLLISION, mx.utils.Delegate.create(this, onCollision)); controlCamp.initObject.con = controlCamp.initObject.con - 100; m_adaptor.UnActivate(); } function onCollision(e) { trace("========================================================="); if (e.hit) { } else { controlPlayer.m_owermc.lockFace = false; controlPlayer.m_owermc._visible = true; controlPlayer.setAttackStyle(1); } } static var SKILL_NAME = "hip_bsAttack"; }
Symbol 1962 MovieClip [__Packages.Skills.keleAttack] Frame 0
class Skills.keleAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function keleAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("keleAttack_mc", "hb_kele"); controlPlayer.addEffect({att:10}, 1); controlCamp.initObject.con = controlCamp.initObject.con - 15; m_adaptor.UnActivate(); } static var SKILL_NAME = "keleAttack"; }
Symbol 1963 MovieClip [__Packages.Skills.ballAttack] Frame 0
class Skills.ballAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function ballAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("ballAttack_mc", "hit"); controlPlayer.addEffect({att:40}, 1); controlCamp.initObject.con = controlCamp.initObject.con - 60; m_adaptor.UnActivate(); } static var SKILL_NAME = "ballAttack"; }
Symbol 1964 MovieClip [__Packages.Skills.cdAttack] Frame 0
class Skills.cdAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function cdAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("cdAttack_mc", "hb_cd"); controlPlayer.addEffect({att:40}, 1); controlCamp.initObject.con = controlCamp.initObject.con - 60; m_adaptor.UnActivate(); } static var SKILL_NAME = "cdAttack"; }
Symbol 1965 MovieClip [__Packages.Skills.cakeAttack] Frame 0
class Skills.cakeAttack extends Skills.Attack implements Skills.IAttack { var controlPlayer, controlCamp, m_adaptor; function cakeAttack (_a) { super(_a); } function doAttack(pl) { controlPlayer.setAttackStyle(); } function onUP() { controlPlayer.arrowRotation = controlPlayer.arrowRotation + 2; } function onDOWN() { controlPlayer.arrowRotation = controlPlayer.arrowRotation - 2; } function onLEFT() { controlPlayer.walkLeft(2); } function onRIGHT() { controlPlayer.walkRight(2); } function onENTER() { controlPlayer.renderPower(); } function upENTER() { Game.currentGame.checkScreenMove = false; Adaptor.dispatchEvent({type:Adaptor.SKILL_USED, name:SKILL_NAME}); controlPlayer.shot("cakeAttack_mc", "hb_cake", null, "normal"); controlPlayer.addEffect({att:20}, 1); controlCamp.initObject.con = controlCamp.initObject.con - 25; m_adaptor.UnActivate(); } static var SKILL_NAME = "cakeAttack"; }
Symbol 110 MovieClip Frame 1
stop(); if (s == undefined) { var s = new Sound(_root); } s.setVolume(100);
Symbol 110 MovieClip Frame 2
s.setVolume(0); stop();
Symbol 120 MovieClip Frame 1
stop();
Symbol 124 MovieClip Frame 1
stop();
Symbol 126 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 14
_global.Sounds.PlayASound("Jump");
Symbol 182 MovieClip Frame 23
_parent._parent.etat = "Flying"; _parent._parent.BallYSpeed = 0; _parent._parent.BallXSpeed = 0; _parent.gotoAndStop("Fly"); stop();
Symbol 183 MovieClip Frame 1
this._visible = false;
Symbol 190 MovieClip Frame 1
_parent._parent.etat = "idle"; _global.Sounds.PlayASound("ballon");
Symbol 190 MovieClip Frame 4
_parent.gotoAndStop("Fall"); stop();
Symbol 219 MovieClip Frame 1
gotoAndStop(_global.TheAttak);
Symbol 220 MovieClip Frame 38
stop();
Symbol 226 MovieClip Frame 38
stop();
Symbol 227 MovieClip Frame 1
stop();
Instance of Symbol 220 MovieClip in Symbol 227 MovieClip Frame 2
onClipEvent (load) { if (_parent._parent._parent._parent._xscale == -100) { this._xscale = -200; } }
Instance of Symbol 226 MovieClip in Symbol 227 MovieClip Frame 3
onClipEvent (enterFrame) { if (_parent._parent._parent._xscale == -100) { this._xscale = -200; } else if (_parent._parent._parent._xscale == 100) { this._xscale = 200; } }
Symbol 229 MovieClip Frame 8
stop();
Symbol 229 MovieClip Frame 9
_global.Sounds.PlayASound("Fall");
Symbol 229 MovieClip Frame 22
_parent.gotoAndStop("Idle"); stop();
Symbol 230 MovieClip Frame 30
stop();
Symbol 233 MovieClip Frame 1
stop();
Symbol 235 MovieClip Frame 1
stop();
Symbol 237 MovieClip Frame 1
stop();
Symbol 244 MovieClip Frame 1
stop();
Symbol 246 MovieClip Frame 1
stop();
Symbol 250 MovieClip Frame 1
stop();
Instance of Symbol 246 MovieClip "Arrow" in Symbol 250 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 250 MovieClip Frame 2
_parent.LaunchAttack(); play();
Symbol 250 MovieClip Frame 24
_parent.gotoAndStop(1); stop();
Symbol 257 MovieClip Frame 1
_global.Sounds.PlayASound("Smack");
Instance of Symbol 227 MovieClip in Symbol 257 MovieClip Frame 1
onClipEvent (load) { if (_global.Muted) { this.gotoAndStop("Damage"); } }
Symbol 257 MovieClip Frame 29
_parent.gotoAndStop(1);
Symbol 257 MovieClip Frame 70
Symbol 263 MovieClip Frame 5
_parent.gotoAndStop(1);
Symbol 265 MovieClip Frame 1
stop();
Symbol 267 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
_parent.LaunchAttack(shou); play();
Symbol 281 MovieClip Frame 11
_parent.gotoAndStop(1);
Symbol 288 MovieClip Frame 1
stop();
Symbol 289 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 1
stop();
Symbol 290 MovieClip Frame 7
_parent.LaunchAttack(Arrow);
Symbol 290 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 291 MovieClip Frame 1
stop();
Instance of Symbol 118 MovieClip "Waiting" in Symbol 291 MovieClip Frame 1
onClipEvent (load) { this._visible = false; }
Instance of Symbol 183 MovieClip "HitTop" in Symbol 291 MovieClip Frame 22
onClipEvent (load) { modification = "x"; nNumber = 5; }
Instance of Symbol 183 MovieClip "HitBottom" in Symbol 291 MovieClip Frame 22
onClipEvent (load) { modification = "x"; nNumber = 0; }
Instance of Symbol 183 MovieClip "HitLeft" in Symbol 291 MovieClip Frame 22
onClipEvent (load) { modification = "y"; nNumber = 5; }
Instance of Symbol 183 MovieClip "HitRight" in Symbol 291 MovieClip Frame 22
onClipEvent (load) { modification = "y"; nNumber = 5; }
Instance of Symbol 227 MovieClip in Symbol 291 MovieClip Frame 27
onClipEvent (load) { if (_global.Muted && (_parent._currentframe == 25)) { this.gotoAndStop("PoP"); } }
Instance of Symbol 273 MovieClip "anim" in Symbol 291 MovieClip Frame 82
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 343 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 344 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 375 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 437 MovieClip Frame 1
stop();
Symbol 462 Button
on (press) { nextPlayerSelect(); }
Symbol 488 MovieClip Frame 20
_parent.gotoAndPlay(1);
Symbol 489 MovieClip Frame 37
if (random(4) == 0) { nextFrame(); } else { gotoAndPlay (1); }
Symbol 514 MovieClip Frame 15
_parent.gotoAndPlay(1);
Symbol 515 MovieClip Frame 47
if (random(4) == 0) { nextFrame(); } else { gotoAndPlay (1); }
Symbol 537 MovieClip Frame 15
_parent.gotoAndPlay(1);
Symbol 538 MovieClip Frame 40
if (random(4) == 0) { nextFrame(); } else { gotoAndPlay (1); }
Symbol 564 MovieClip Frame 20
_parent.gotoAndPlay(1);
Symbol 565 MovieClip Frame 40
if (random(4) == 0) { nextFrame(); } else { gotoAndPlay (1); }
Symbol 570 Button
on (press) { _root.clickSound.start(0, 1); nextFrame(); }
Symbol 575 Button
on (press) { _root.clickSound.start(0, 1); _root.gotoAndStop("help"); }
Symbol 579 Button
on (press) { _root.clickSound.start(0, 1); }
Symbol 581 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 582 Button
on (press) { _root.clickSound.start(0, 1); _root.gotoChooseMenu(2); }
Symbol 583 Button
on (press) { _root.clickSound.start(0, 1); _root.gotoChooseMenu(1); }
Symbol 584 MovieClip Frame 1
stop();
Symbol 626 MovieClip Frame 12
stop();
Instance of Symbol 246 MovieClip "Arrow" in Symbol 626 MovieClip Frame 12
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 626 MovieClip Frame 17
_parent.LaunchAttack();
Symbol 626 MovieClip Frame 23
_parent.gotoAndStop(1);
Symbol 630 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 643 MovieClip Frame 5
stop();
Symbol 658 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 678 MovieClip Frame 21
_parent.gotoAndStop(1);
Symbol 697 MovieClip Frame 29
_parent.gotoAndStop(1);
Symbol 715 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 724 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 741 MovieClip Frame 9
stop();
Symbol 742 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 758 MovieClip Frame 14
_parent.gotoAndStop(1);
Symbol 771 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 794 MovieClip Frame 8
stop();
Symbol 847 MovieClip Frame 2
_parent.lockFace = true;
Symbol 847 MovieClip Frame 94
trace("..........................................."); _parent.lockFace = false; _root.bsingmc._visible = true; _root.bsingmc.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 946 MovieClip Frame 70
stop();
Symbol 948 MovieClip Frame 2
_parent.lockFace = true;
Symbol 948 MovieClip Frame 76
trace("..........................................."); _root.lockFace = false; _root.bsingmc._visible = true; _root.bsingmc.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 949 MovieClip [role1] Frame 1
stop();
Symbol 949 MovieClip [role1] Frame 75
trace("11111111111111111111");
Symbol 949 MovieClip [role1] Frame 116
_root.bsingmc = this;
Symbol 949 MovieClip [role1] Frame 130
lockFace = false; _root.bsingmc._visible = true; _root.bsingmc.gotoAndStop(1); this.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); this.unloadMovie(); this._visible = false; this._y = 2000; delete this.onEnterFrame; } };
Symbol 954 MovieClip Frame 1
stop();
Symbol 978 MovieClip Frame 19
stop();
Instance of Symbol 246 MovieClip "Arrow" in Symbol 978 MovieClip Frame 19
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 978 MovieClip Frame 25
_parent.LaunchAttack();
Symbol 978 MovieClip Frame 31
_parent.gotoAndStop(1);
Symbol 982 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 1008 MovieClip Frame 17
_parent.gotoAndStop(1);
Symbol 1016 MovieClip Frame 21
_parent.gotoAndStop(1);
Symbol 1032 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 1045 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 1053 MovieClip Frame 17
_parent.gotoAndStop(1);
Symbol 1058 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 1073 MovieClip Frame 14
_parent.gotoAndStop(1);
Symbol 1084 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 1107 MovieClip Frame 15
if (_parent.isfirst == 6) { _parent._parent.LaunchAttack(1); } else if (_parent.isfirst == 0) { _parent._parent.LaunchAttack(2); } else { _parent._parent.LaunchAttack(0); } _parent.isfirst--;
Symbol 1108 MovieClip Frame 1
myRole.stop(); isfirst = 6; stop();
Instance of Symbol 246 MovieClip "Arrow" in Symbol 1108 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 1108 MovieClip Frame 2
myRole.play();
Symbol 1108 MovieClip Frame 106
_parent.lunchOver(); _parent.gotoAndStop(1);
Symbol 1144 MovieClip Frame 4
stop();
Symbol 1173 MovieClip Frame 7
stop();
Symbol 1201 MovieClip Frame 90
stop();
Symbol 1203 MovieClip Frame 2
_parent.lockFace = true;
Symbol 1203 MovieClip Frame 95
trace("..........................................."); _parent.lockFace = false; _parent.bsOver(); _root.bsingmc._visible = true; _root.bsingmc.gotoAndStop(1); _parent.gotoAndStop(1);
Symbol 1204 MovieClip [role2] Frame 1
stop();
Symbol 1204 MovieClip [role2] Frame 90
trace("11111111111111111111");
Symbol 1204 MovieClip [role2] Frame 132
lockFace = false; _root.bsingmc._visible = true; _root.bsingmc.gotoAndStop(1); this.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); this.unloadMovie(); this._visible = false; this._y = 2000; delete this.onEnterFrame; } };
Symbol 1233 MovieClip Frame 16
stop();
Instance of Symbol 246 MovieClip "Arrow" in Symbol 1233 MovieClip Frame 16
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 1233 MovieClip Frame 20
_parent.LaunchAttack();
Symbol 1233 MovieClip Frame 31
_parent.gotoAndStop(1);
Symbol 1238 MovieClip Frame 10
_parent.gotoAndStop(1);
Symbol 1271 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 1278 MovieClip Frame 21
_parent.gotoAndStop(1);
Symbol 1289 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 1301 MovieClip Frame 21
_parent.gotoAndStop(1);
Symbol 1309 MovieClip Frame 16
_parent.gotoAndStop(1);
Symbol 1314 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 1320 MovieClip [role3] Frame 1
stop();
Symbol 1320 MovieClip [role3] Frame 70
trace("11111111111111111111");
Symbol 1320 MovieClip [role3] Frame 86
_root.bsingmc = this;
Symbol 1320 MovieClip [role3] Frame 120
lockFace = false; _root.bsingmc._visible = true; _root.bsingmc.gotoAndStop(1); this.onEnterFrame = function () { this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); this.unloadMovie(); this._visible = false; this._y = 2000; delete this.onEnterFrame; } };
Symbol 1350 MovieClip Frame 16
stop();
Instance of Symbol 246 MovieClip "Arrow" in Symbol 1350 MovieClip Frame 16
onClipEvent (load) { this.gotoAndStop(45); }
Symbol 1350 MovieClip Frame 20
_parent.LaunchAttack();
Symbol 1350 MovieClip Frame 27
_parent.gotoAndStop(1);
Symbol 1354 MovieClip Frame 9
_parent.gotoAndStop(1);
Symbol 1452 MovieClip Frame 70
stop();
Symbol 1469 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 1477 MovieClip Frame 21
_parent.gotoAndStop(1);
Symbol 1489 MovieClip Frame 30
_parent.gotoAndStop(1);
Symbol 1505 MovieClip Frame 20
_parent.gotoAndStop(1);
Symbol 1514 MovieClip Frame 16
_parent.gotoAndStop(1);
Symbol 1529 MovieClip Frame 14
_parent.gotoAndStop(1);
Symbol 1540 MovieClip Frame 15
_parent.gotoAndStop(1);
Symbol 1545 MovieClip [role4] Frame 1
stop();
Symbol 1545 MovieClip [role4] Frame 84
trace("11111111111111111111");
Symbol 1545 MovieClip [role4] Frame 137
_root.bsingmc = this;
Symbol 1545 MovieClip [role4] Frame 144
lockFace = false; _root.bsingmc._visible = true; _root.bsingmc.gotoAndStop(1); this.onEnterFrame = function () { trace("this:" + this); this._alpha = this._alpha - 5; if (this._alpha <= 0) { this.removeMovieClip(); this.unloadMovie(); this._visible = false; this._y = 2000; delete this.onEnterFrame; } };
Symbol 1547 Button
on (press) { _root.clickSound.start(0, 1); _root.gotoAndStop("start"); initForEngine(); }
Symbol 1554 MovieClip [xjgAttack_mc] Frame 1
function playSound() { var _local1 = new Sound(); _local1.attachSound("xjgh"); _local1.start(0, 1); }
Symbol 1612 Button
on (press) { gotoAndStop ("menu"); }
Symbol 1617 MovieClip Frame 1
function setPower(_i) { this.gotoAndStop(_i); } stop();
Symbol 1727 MovieClip Frame 19
_parent.LunchAttack(this);
Symbol 1727 MovieClip Frame 75
trace("_parent.dispatchEvent:" + _parent.dispatchEvent); _parent.dispatchEvent(); _parent.removeMovieClip();
Symbol 1729 MovieClip [boomAttack_mc] Frame 1
stop();
Symbol 1729 MovieClip [boomAttack_mc] Frame 2
stop(); DC_onCollision();
Symbol 1743 MovieClip Frame 20
_parent.LunchAttack(this);
Symbol 1743 MovieClip Frame 55
_parent.dispatchEvent(); _parent.removeMovieClip();
Symbol 1745 MovieClip [ywAttack_mc] Frame 1
stop();
Symbol 1745 MovieClip [ywAttack_mc] Frame 2
stop(); DC_onCollision();
Symbol 1781 MovieClip Frame 22
_parent.timeToDel();
Symbol 1786 MovieClip [GiftBox] Frame 1
mon = 40; monmc.stop(); stop();
Symbol 1786 MovieClip [GiftBox] Frame 17
stop();
Symbol 1802 MovieClip Frame 1
stop();
Symbol 1830 Button
on (press) { _root.clickSound.start(0, 1); _root.gotoAndStop("menu"); }
Symbol 1831 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 1832 Button
on (press) { getURL ("www.sillybull.com"); }
Instance of Symbol 564 MovieClip in Symbol 1843 MovieClip [winlevel] Frame 1
onClipEvent (load) { this.stop(); }
Instance of Symbol 537 MovieClip in Symbol 1843 MovieClip [winlevel] Frame 2
onClipEvent (load) { this.stop(); }
Instance of Symbol 488 MovieClip in Symbol 1843 MovieClip [winlevel] Frame 3
onClipEvent (load) { this.stop(); }
Instance of Symbol 514 MovieClip in Symbol 1843 MovieClip [winlevel] Frame 4
onClipEvent (load) { this.stop(); }
Symbol 1847 Button
on (press) { _root.clickSound.start(0, 1); _root.gotoAndStop("start"); }
Symbol 1848 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 1849 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 1872 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 1875 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 1882 Button
on (press) { nextFrame(); }
Symbol 1883 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 1884 Button
on (press) { getURL ("www.sillybull.com"); }
Symbol 1890 Button
on (press) { prevFrame(); }

Library Items

Symbol 1 GraphicUsed by:2 337
Symbol 2 MovieClip [dianNaoAttackmc]Uses:1
Symbol 3 GraphicUsed by:11
Symbol 4 GraphicUsed by:11
Symbol 5 GraphicUsed by:11
Symbol 6 FontUsed by:7 8 97 192 193 194 195 198 199 200 201 202 203 204 207 208 209 212 213 214 215 216 217 222 223 591 594 1559 1565
Symbol 7 EditableTextUses:6Used by:9
Symbol 8 EditableTextUses:6Used by:9
Symbol 9 MovieClipUses:7 8Used by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClip [xuecao]Uses:3 4 5 10Used by:Timeline
Symbol 12 GraphicUsed by:15 293
Symbol 13 FontUsed by:14 292 420 587 953 1799 1800 1801 1809 1811 1815 1816 1819 1820 1822 1823 1825 1886 1894 1901 1904
Symbol 14 EditableTextUses:13Used by:15
Symbol 15 MovieClip [aimAttack]Uses:12 14Used by:Timeline
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:60 182 228 256 257 273
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:60
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClipUses:20 22Used by:60
Symbol 24 GraphicUsed by:43 96 183
Symbol 25 GraphicUsed by:43
Symbol 26 GraphicUsed by:43
Symbol 27 GraphicUsed by:43
Symbol 28 GraphicUsed by:43
Symbol 29 GraphicUsed by:43
Symbol 30 GraphicUsed by:43
Symbol 31 GraphicUsed by:43
Symbol 32 GraphicUsed by:43
Symbol 33 GraphicUsed by:43
Symbol 34 GraphicUsed by:43
Symbol 35 GraphicUsed by:43
Symbol 36 GraphicUsed by:43
Symbol 37 GraphicUsed by:43
Symbol 38 GraphicUsed by:43
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42Used by:60
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:44 45Used by:52
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:51
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 MovieClipUses:48 50Used by:52
Symbol 52 MovieClipUses:46 51Used by:60
Symbol 53 GraphicUsed by:57
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClipUses:53 54 55 56Used by:60
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 MovieClip [cs_Blik_Gun01]Uses:17 19 23 43 52 57 59Used by:273
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:61 62 63 64Used by:95
Symbol 66 GraphicUsed by:71
Symbol 67 GraphicUsed by:71
Symbol 68 GraphicUsed by:71
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:66 67 68 69 70Used by:95
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:72 73Used by:95
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:94
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:94
Symbol 80 GraphicUsed by:94
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:81 82Used by:94
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:91
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:91
Symbol 88 GraphicUsed by:91
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:85 87 88 89 90Used by:94
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:94
Symbol 94 MovieClipUses:76 79 80 83 91 93Used by:95
Symbol 95 MovieClipUses:65 71 74 94Used by:101
Symbol 96 MovieClipUses:24Used by:101
Symbol 97 EditableTextUses:6Used by:101
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:101
Symbol 100 SoundUsed by:101
Symbol 101 MovieClipUses:95 96 97 99 100Used by:Timeline
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 ButtonUses:102 103Used by:105
Symbol 105 MovieClipUses:104Used by:Timeline
Symbol 106 GraphicUsed by:107
Symbol 107 ButtonUses:106Used by:Timeline
Symbol 1914 MovieClip [__Packages.Skills.Attack]
Symbol 1915 MovieClip [__Packages.Game]
Symbol 1916 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 1917 MovieClip [__Packages.SkillSelecter]
Symbol 1918 MovieClip [__Packages.Skill]
Symbol 1919 MovieClip [__Packages.com.HelloAS.util.TimeLine]
Symbol 1920 MovieClip [__Packages.org.cove.flade.DynamicsEngine]
Symbol 1921 MovieClip [__Packages.org.cove.flade.util.Vector]
Symbol 1922 MovieClip [__Packages.org.cove.flade.primitives.Particle]
Symbol 1923 MovieClip [__Packages.org.cove.flade.surfaces.Surface]
Symbol 1924 MovieClip [__Packages.org.cove.flade.primitives.CircleParticle]
Symbol 1925 MovieClip [__Packages.org.cove.flade.graphics.Graphics]
Symbol 1926 MovieClip [__Packages.org.cove.flade.primitives.RectangleParticle]
Symbol 1927 MovieClip [__Packages.org.cove.flade.constraints.Constraint]
Symbol 1928 MovieClip [__Packages.mx.utils.Delegate]
Symbol 1929 MovieClip [__Packages.Map]
Symbol 1930 MovieClip [__Packages.StageData]
Symbol 1931 MovieClip [__Packages.org.cove.flade.surfaces.AbstractTile]
Symbol 1932 MovieClip [__Packages.org.cove.flade.surfaces.LineSurface]
Symbol 1933 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 1934 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 1935 MovieClip [__Packages.mx.transitions.Tween]
Symbol 1936 MovieClip [__Packages.mx.transitions.easing.Regular]
Symbol 1937 MovieClip [__Packages.Player]
Symbol 1938 MovieClip [__Packages.PlayerSystem]
Symbol 1939 MovieClip [__Packages.Adaptor]
Symbol 1940 MovieClip [__Packages.xuecao]
Symbol 1941 MovieClip [__Packages.ball]
Symbol 1942 MovieClip [__Packages.com.HelloAS.util.setTimeOut]
Symbol 1943 MovieClip [__Packages.IAdaptor]
Symbol 1944 MovieClip [__Packages.DefaultAdaptor]
Symbol 1945 MovieClip [__Packages.TimeCounter]
Symbol 1946 MovieClip [__Packages.DefaultAdaptor2]
Symbol 1947 MovieClip [__Packages.CreateBox]
Symbol 1948 MovieClip [__Packages.Skills.IAttack]
Symbol 1949 MovieClip [__Packages.Skills.cs_bsAttack]
Symbol 1950 MovieClip [__Packages.Skills.ball_bsAttack]
Symbol 1951 MovieClip [__Packages.Skills.pbAttack]
Symbol 1952 MovieClip [__Packages.Skills.dabianAttack]
Symbol 1953 MovieClip [__Packages.Skills.shotAttack]
Symbol 1954 MovieClip [__Packages.Skills.boomAttack]
Symbol 1955 MovieClip [__Packages.Skills.ywAttack]
Symbol 1956 MovieClip [__Packages.Skills.dbAttack]
Symbol 1957 MovieClip [__Packages.Skills.podAttack]
Symbol 1958 MovieClip [__Packages.Skills.xjgAttack]
Symbol 1959 MovieClip [__Packages.Skills.gf_bsAttack]
Symbol 1960 MovieClip [__Packages.Skills.pjAttack]
Symbol 1961 MovieClip [__Packages.Skills.hip_bsAttack]
Symbol 1962 MovieClip [__Packages.Skills.keleAttack]
Symbol 1963 MovieClip [__Packages.Skills.ballAttack]
Symbol 1964 MovieClip [__Packages.Skills.cdAttack]
Symbol 1965 MovieClip [__Packages.Skills.cakeAttack]
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:108 109Used by:Timeline
Symbol 111 GraphicUsed by:114  Timeline
Symbol 112 GraphicUsed by:114  Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClipUses:111 112 113Used by:291
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:291
Symbol 119 GraphicUsed by:120 233
Symbol 120 MovieClipUses:119Used by:127
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:127
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:127
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:127
Symbol 127 MovieClipUses:120 122 124 126Used by:291
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:180 182 186 228 229 230 255 256 257 273
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:181 182 186 228 229 230 255 256 257 273
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:182 228 256 257 273
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:182 228 256 257 273
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:182 228 256 257 273
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:180 182 186 228 229 230 256 257 273
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:146 256 257
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:142Used by:146
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:146
Symbol 146 MovieClipUses:141 143 145Used by:180 182 186 228 229 230 273
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:180 182 186 228 229 230 255 256 257 273
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:149Used by:180 182 186 228 229 230 255 256 257 273
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:182
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:182
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:155Used by:157 190 230
Symbol 157 MovieClipUses:156Used by:181 182
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:182
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:160Used by:182
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:182
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:180 182 186 229 230 255
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:182 229 230 255
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:182 229 230 255
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:182 229 230 255
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:182
Symbol 174 GraphicUsed by:175
Symbol 175 MovieClipUses:174Used by:180 186
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClipUses:176Used by:180 186
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:180
Symbol 180 MovieClipUses:175 129 165 177 150 139 146 148 179Used by:181
Symbol 181 MovieClipUses:157 131 180Used by:182 291
Symbol 182 MovieClipUses:129 131 17 133 135 137 139 146 148 150 152 154 157 159 161 163 165 167 169 171 173 181Used by:291
Symbol 183 MovieClipUses:24Used by:291
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClipUses:175 129 165 131 177 150 139 146 148 185Used by:190 229 230
Symbol 187 GraphicUsed by:190
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:186 156 187 189Used by:291
Symbol 191 GraphicUsed by:219
Symbol 192 EditableTextUses:6Used by:196 218
Symbol 193 EditableTextUses:6Used by:196
Symbol 194 EditableTextUses:6Used by:196
Symbol 195 EditableTextUses:6Used by:196 210 224
Symbol 196 MovieClipUses:192 193 194 195Used by:219
Symbol 197 GraphicUsed by:219
Symbol 198 EditableTextUses:6Used by:205
Symbol 199 EditableTextUses:6Used by:205
Symbol 200 EditableTextUses:6Used by:205
Symbol 201 EditableTextUses:6Used by:205
Symbol 202 EditableTextUses:6Used by:205
Symbol 203 EditableTextUses:6Used by:205
Symbol 204 EditableTextUses:6Used by:205 224
Symbol 205 MovieClipUses:198 199 200 201 202 203 204Used by:219
Symbol 206 GraphicUsed by:219
Symbol 207 EditableTextUses:6Used by:210
Symbol 208 EditableTextUses:6Used by:210
Symbol 209 EditableTextUses:6Used by:210
Symbol 210 MovieClipUses:207 208 195 209Used by:219
Symbol 211 GraphicUsed by:219
Symbol 212 EditableTextUses:6Used by:218
Symbol 213 EditableTextUses:6Used by:218
Symbol 214 EditableTextUses:6Used by:218
Symbol 215 EditableTextUses:6Used by:218
Symbol 216 EditableTextUses:6Used by:218
Symbol 217 EditableTextUses:6Used by:218
Symbol 218 MovieClipUses:212 213 214 215 216 217 192Used by:219
Symbol 219 MovieClipUses:191 196 197 205 206 210 211 218Used by:220
Symbol 220 MovieClipUses:219Used by:227
Symbol 221 GraphicUsed by:224
Symbol 222 EditableTextUses:6Used by:224
Symbol 223 EditableTextUses:6Used by:224
Symbol 224 MovieClipUses:221 222 223 195 204Used by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClipUses:225Used by:227
Symbol 227 MovieClipUses:220 226Used by:257 291
Symbol 228 MovieClipUses:129 131 17 133 135 137 139 146 148 150Used by:229 230
Symbol 229 MovieClipUses:186 165 129 167 131 169 139 146 148 150 171 228Used by:291
Symbol 230 MovieClipUses:186 156 129 165 167 131 169 139 146 148 150 171 228Used by:291
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:250 281 290
Symbol 233 MovieClipUses:119Used by:250 281 290
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:250 281 290
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:250 281 290
Symbol 238 GraphicUsed by:250
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Symbol 1552 GraphicUsed by:1553
Symbol 1553 MovieClipUses:1552Used by:1554
Symbol 1554 MovieClip [xjgAttack_mc]Uses:1553Used by:Timeline
Symbol 1555 GraphicUsed by:1556
Symbol 1556 MovieClipUses:1555Used by:1557
Symbol 1557 MovieClipUses:1556Used by:1558
Symbol 1558 MovieClip [gf_bsAttack_mc]Uses:1557Used by:Timeline
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Symbol 1609 GraphicUsed by:1612
Symbol 1610 GraphicUsed by:1612
Symbol 1611 GraphicUsed by:1612
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Symbol 1618 MovieClipUses:1606Used by:Timeline
Symbol 1619 MovieClipUses:1607Used by:Timeline
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Symbol 1621 MovieClip [dabianAttack]Uses:1606 661Used by:Timeline
Symbol 1622 MovieClip [dabianAttack_mc]Uses:661Used by:Timeline
Symbol 1623 MovieClip [keleAttack_mc]Uses:681Used by:1624
Symbol 1624 MovieClip [keleAttack]Uses:1606 1623Used by:Timeline
Symbol 1625 GraphicUsed by:1626
Symbol 1626 MovieClip [pbAttack]Uses:1606 1625Used by:Timeline
Symbol 1627 GraphicUsed by:1628
Symbol 1628 MovieClip [pbAttack_mc]Uses:1627Used by:Timeline
Symbol 1629 GraphicUsed by:1632
Symbol 1630 GraphicUsed by:1631
Symbol 1631 MovieClipUses:1630Used by:1632
Symbol 1632 MovieClip [dbAttack_mc]Uses:1629 1631Used by:1633
Symbol 1633 MovieClip [dbAttack]Uses:1606 1632Used by:Timeline
Symbol 1634 GraphicUsed by:1636 1638 1730 1746 1750 1753 1757 1759
Symbol 1635 MovieClip [pjAttack_mc]Uses:727Used by:1636
Symbol 1636 MovieClip [pjAttack]Uses:1634 1635Used by:Timeline
Symbol 1637 GraphicUsed by:1638
Symbol 1638 MovieClip [xjgAttack]Uses:1634 1637Used by:Timeline
Symbol 1639 GraphicUsed by:1641 1748 1755 1761
Symbol 1640 GraphicUsed by:1641
Symbol 1641 MovieClip [gf_bsAttack]Uses:1639 1640Used by:Timeline
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Symbol 1728 SoundUsed by:1729
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Symbol 1732 GraphicUses:1731Used by:1743
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Symbol 1753 MovieClip [shotAttack]Uses:1634 1752Used by:Timeline
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Symbol 1756 MovieClipUses:761Used by:1757
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Symbol 1775 GraphicUsed by:1776
Symbol 1776 MovieClipUses:1775Used by:1786
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Symbol 1782 GraphicUsed by:1786
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Symbol 1823 EditableTextUses:13Used by:1826
Symbol 1824 GraphicUsed by:1826
Symbol 1825 EditableTextUses:13Used by:1826
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Symbol 1828 GraphicUsed by:Timeline
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Symbol 1830 ButtonUses:1829Used by:Timeline
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Symbol 1832 ButtonUses:580 579Used by:Timeline
Symbol 1833 FontUsed by:1834 1855
Symbol 1834 EditableTextUses:1833Used by:Timeline
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Symbol 1877 GraphicUsed by:1878
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Symbol 1880 GraphicUsed by:1882 1890
Symbol 1881 GraphicUsed by:1882 1890
Symbol 1882 ButtonUses:1879 1880 1881Used by:Timeline
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Symbol 1884 ButtonUses:1883Used by:Timeline
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Symbol 1895 TextUses:1885Used by:Timeline
Symbol 1896 TextUses:1885Used by:Timeline
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Symbol 1898 TextUses:1885Used by:Timeline
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Symbol 1902 TextUses:1885Used by:Timeline
Symbol 1903 TextUses:1885Used by:Timeline
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Symbol 1905 TextUses:1885Used by:Timeline
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Symbol 1907 TextUses:1885Used by:Timeline
Symbol 1908 TextUses:1885Used by:Timeline
Symbol 1909 TextUses:1885Used by:Timeline
Symbol 1910 TextUses:1885Used by:Timeline
Symbol 1911 TextUses:1885Used by:Timeline
Symbol 1912 TextUses:1885Used by:Timeline
Symbol 1913 TextUses:1885Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 101 MovieClip
"连接"Frame 1Symbol 107 Button
"player1"Frame 10Symbol 443 Button
"player2"Frame 10Symbol 448 Button
"hp"Frame 10Symbol 11 MovieClip [xuecao]
"nextPlayer"Frame 10Symbol 462 Button
"r2"Frame 20Symbol 592 Button
"r3"Frame 20Symbol 595 Button
"p1"Frame 20Symbol 954 MovieClip
"p2"Frame 20Symbol 954 MovieClip
"p3"Frame 20Symbol 954 MovieClip
"p4"Frame 20Symbol 954 MovieClip
"startGame"Frame 20Symbol 1547 Button
"r1"Frame 20Symbol 1560 Button
"locker"Frame 20Symbol 1562 MovieClip
"r4"Frame 20Symbol 1566 Button
"warlogo"Frame 20Symbol 1570 MovieClip
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"coin_txt"Frame 35Symbol 1821 EditableText
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"winmc"Frame 62Symbol 1859 MovieClip
"txt"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
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ExportAssets (56)Timeline Frame 1Symbol 60 as "cs_Blik_Gun01"
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ExportAssets (56)Timeline Frame 3Symbol 328 as "map1"
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ExportAssets (56)Timeline Frame 3Symbol 371 as "map4"
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ExportAssets (56)Timeline Frame 3Symbol 423 as "stage3"
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ExportAssets (56)Timeline Frame 29Symbol 1759 as "podAttack"
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ExportAssets (56)Timeline Frame 29Symbol 1786 as "GiftBox"
ExportAssets (56)Timeline Frame 42Symbol 1835 as "gameoversound"
ExportAssets (56)Timeline Frame 51Symbol 1843 as "winlevel"

Labels

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"menu"Frame 10
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"start"Frame 29
"buy"Frame 35
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"help"Frame 70
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"Fall"Symbol 291 MovieClip Frame 32
"Land"Symbol 291 MovieClip Frame 42
"Attack"Symbol 291 MovieClip Frame 52
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"xjg"Symbol 949 MovieClip [role1] Frame 29
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Dynamic Text Variables

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Created: 25/5 -2019 12:53:51 Last modified: 25/5 -2019 12:53:51 Server time: 22/12 -2024 09:22:07